2020-06-28 03:40:33.338 - Thread: 1 -> Log Started 2020-06-28 03:40:33.339 - Thread: 1 -> Timezone (local - UTC): 3h 2020-06-28 03:40:33.339 - Thread: 1 -> App Version: 01_196_004 2020-06-28 03:40:33.469 - Thread: 1 -> Steam build: Always true 2020-06-28 03:40:33.469 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-06-28 03:40:33.469 - Thread: 1 -> Environment.ProcessorCount: 8 2020-06-28 03:40:33.699 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 7 Максимальная (Microsoft Windows NT 6.1.7601 Service Pack 1) 2020-06-28 03:40:33.699 - Thread: 1 -> Environment.CommandLine: "E:\Programm's\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-06-28 03:40:33.699 - Thread: 1 -> Environment.Is64BitProcess: True 2020-06-28 03:40:33.699 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-06-28 03:40:33.699 - Thread: 1 -> Environment.Version: .NET Framework 4.7.3062.0 2020-06-28 03:40:33.699 - Thread: 1 -> Environment.CurrentDirectory: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Bin64 2020-06-28 03:40:33.719 - Thread: 1 -> CPU Info: AMD FX(tm)-8350 Eight-Core Processor 2020-06-28 03:40:33.719 - Thread: 1 -> IntPtr.Size: 8 2020-06-28 03:40:33.719 - Thread: 1 -> Default Culture: 2020-06-28 03:40:33.719 - Thread: 1 -> Default UI Culture: 2020-06-28 03:40:33.719 - Thread: 1 -> MyConfig.Load() - START 2020-06-28 03:40:33.724 - Thread: 1 -> Path: C:\Users\К\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-28 03:40:34.453 - Thread: 1 -> NewNewGameScreen: False 2020-06-28 03:40:34.454 - Thread: 1 -> EnableDamageEffects: False 2020-06-28 03:40:34.454 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-06-28 03:40:34.454 - Thread: 1 -> EnableReverb: False 2020-06-28 03:40:34.454 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-06-28 03:40:34.454 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-06-28 03:40:34.454 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-06-28 03:40:34.454 - Thread: 1 -> FirstTimeRun: False 2020-06-28 03:40:34.454 - Thread: 1 -> ExperimentalMode: True 2020-06-28 03:40:34.454 - Thread: 1 -> VideoAdapter: 0 2020-06-28 03:40:34.454 - Thread: 1 -> ScreenWidth: 1280 2020-06-28 03:40:34.454 - Thread: 1 -> ScreenHeight: 800 2020-06-28 03:40:34.454 - Thread: 1 -> RefreshRate: 60 2020-06-28 03:40:34.454 - Thread: 1 -> WindowMode: 0 2020-06-28 03:40:34.454 - Thread: 1 -> VerticalSync: 0 2020-06-28 03:40:34.454 - Thread: 1 -> FieldOfView: 90.87022 2020-06-28 03:40:34.454 - Thread: 1 -> PostProcessingEnabled: False 2020-06-28 03:40:34.454 - Thread: 1 -> FlaresIntensity: 0.1 2020-06-28 03:40:34.454 - Thread: 1 -> TreeViewDistance: 500 2020-06-28 03:40:34.454 - Thread: 1 -> GrassDensity: 0 2020-06-28 03:40:34.454 - Thread: 1 -> GrassDrawDistance: 49 2020-06-28 03:40:34.454 - Thread: 1 -> AntialiasingMode: 0 2020-06-28 03:40:34.454 - Thread: 1 -> ShadowMapResolution: 3 2020-06-28 03:40:34.454 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-06-28 03:40:34.454 - Thread: 1 -> TextureQuality: 0 2020-06-28 03:40:34.454 - Thread: 1 -> AnisotropicFiltering: 0 2020-06-28 03:40:34.454 - Thread: 1 -> ModelQuality: 0 2020-06-28 03:40:34.454 - Thread: 1 -> VoxelQuality: 0 2020-06-28 03:40:34.454 - Thread: 1 -> ShaderQuality: 0 2020-06-28 03:40:34.454 - Thread: 1 -> LowMemSwitchToLow: 0 2020-06-28 03:40:34.454 - Thread: 1 -> FirstVTTimeRun: False 2020-06-28 03:40:34.454 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-06-28 03:40:34.454 - Thread: 1 -> GDPRConsent: False 2020-06-28 03:40:34.454 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-06-28 03:40:34.454 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-06-28 03:40:34.454 - Thread: 1 -> GameVolume: 0.5306512 2020-06-28 03:40:34.454 - Thread: 1 -> Music_Volume: 0 2020-06-28 03:40:34.454 - Thread: 1 -> VoiceChatVolume: 1 2020-06-28 03:40:34.454 - Thread: 1 -> HudWarnings: True 2020-06-28 03:40:34.454 - Thread: 1 -> VoiceChat: True 2020-06-28 03:40:34.454 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-06-28 03:40:34.454 - Thread: 1 -> EnableDynamicMusic: True 2020-06-28 03:40:34.454 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-06-28 03:40:34.454 - Thread: 1 -> EnableDoppler: True 2020-06-28 03:40:34.454 - Thread: 1 -> FirstTimeTutorials: False 2020-06-28 03:40:34.454 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-06-28 03:40:34.454 - Thread: 1 -> HudState: 1 2020-06-28 03:40:34.454 - Thread: 1 -> TutorialsFinished: System.String[] 2020-06-28 03:40:34.454 - Thread: 1 -> MutedPlayers: 2020-06-28 03:40:34.454 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-06-28 03:40:34.454 - Thread: 1 -> ShowCrosshair2: 0 2020-06-28 03:40:34.454 - Thread: 1 -> EnableTrading: True 2020-06-28 03:40:34.454 - Thread: 1 -> EnableSteamCloud: True 2020-06-28 03:40:34.454 - Thread: 1 -> UiTransparency: 1 2020-06-28 03:40:34.454 - Thread: 1 -> UiBkTransparency: 0.8 2020-06-28 03:40:34.454 - Thread: 1 -> HUDBkTransparency: 0.6 2020-06-28 03:40:34.454 - Thread: 1 -> AreaInteraction: True 2020-06-28 03:40:34.454 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-06-28 03:40:34.454 - Thread: 1 -> ControlsHints: False 2020-06-28 03:40:34.454 - Thread: 1 -> GoodBotHints: False 2020-06-28 03:40:34.454 - Thread: 1 -> RotationHints: True 2020-06-28 03:40:34.454 - Thread: 1 -> LastCheckedVersion: 1193103 2020-06-28 03:40:34.454 - Thread: 1 -> GDPRConsentSent: True 2020-06-28 03:40:34.454 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-06-28 03:40:34.454 - Thread: 1 -> ZoomMultiplier: 0.2 2020-06-28 03:40:34.454 - Thread: 1 -> GamepadScheme: 0 2020-06-28 03:40:34.454 - Thread: 1 -> CaptureMouse: False 2020-06-28 03:40:34.454 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-06-28 03:40:34.456 - Thread: 1 -> MyConfig.Load() - END 2020-06-28 03:40:36.374 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-06-28 03:40:38.287 - Thread: 1 -> Found processor count: 8 2020-06-28 03:40:38.287 - Thread: 1 -> Using processor count: 8 2020-06-28 03:40:40.037 - Thread: 1 -> All detected adapters: 2020-06-28 03:40:40.040 - Thread: 1 -> AMD Radeon R7 200 Series - VendorID=4098, SubsystemID=76222531, DeviceID=26131 2020-06-28 03:40:41.042 - Thread: 1 -> AdapterInfo = { 2020-06-28 03:40:41.044 - Thread: 1 -> Name = AMD Radeon R7 200 Series + DISPLAY1 2020-06-28 03:40:41.044 - Thread: 1 -> Description = dev id: 26131, mem: 2124029952, shared mem: 4003842048, Luid: 40013, rev: 0, subsys id: 76222531, vendor id: 4098, feature_level 11.1: False 2020-06-28 03:40:41.044 - Thread: 1 -> Driver version = 26.20.13003.1007 2020-06-28 03:40:41.044 - Thread: 1 -> Driver date = 20190910000000.000000-000 2020-06-28 03:40:41.044 - Thread: 1 -> DriverUpdateNecessary = False 2020-06-28 03:40:41.044 - Thread: 1 -> AftermathSupported = False 2020-06-28 03:40:41.044 - Thread: 1 -> Adapter id = 0 2020-06-28 03:40:41.044 - Thread: 1 -> Supported = True 2020-06-28 03:40:41.044 - Thread: 1 -> RAM = 2124029952 2020-06-28 03:40:41.044 - Thread: 1 -> Priority = 2 2020-06-28 03:40:41.044 - Thread: 1 -> Multithreaded rendering supported = False 2020-06-28 03:40:41.044 - Thread: 1 -> Output is attached = True 2020-06-28 03:40:41.044 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2020-06-28 03:40:41.045 - Thread: 1 -> Display modes = { 2020-06-28 03:40:41.045 - Thread: 1 -> DXGIOutput id = 0 2020-06-28 03:40:41.046 - Thread: 1 -> 640x480@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 640x480@75Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 640x480@72Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 640x480@59.94006Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 720x480@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 720x480@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 720x480@59.94006Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 720x480@59.94006Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 720x576@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 720x576@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 720x576@50Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 720x576@50Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 800x600@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 800x600@75Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 800x600@72Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1024x768@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1024x768@70Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1280x720@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1280x720@50Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1280x720@59.94006Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1280x800@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1280x800@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1280x1024@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1360x765@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1360x768@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1440x900@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1680x1050@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1920x1080@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1920x1080@60Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1920x1080@50Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1920x1080@50Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1920x1080@59.94006Hz 2020-06-28 03:40:41.046 - Thread: 1 -> 1920x1080@59.94006Hz 2020-06-28 03:40:41.046 - Thread: 1 -> } 2020-06-28 03:40:41.046 - Thread: 1 -> } 2020-06-28 03:40:41.046 - Thread: 1 -> AdapterInfo = { 2020-06-28 03:40:41.047 - Thread: 1 -> Name = AMD Radeon R7 200 Series + DISPLAY1 2020-06-28 03:40:41.047 - Thread: 1 -> Description = dev id: 26131, mem: 2124029952, shared mem: 4003842048, Luid: 40013, rev: 0, subsys id: 76222531, vendor id: 4098, feature_level 11.1: False 2020-06-28 03:40:41.047 - Thread: 1 -> Driver version = 26.20.13003.1007 2020-06-28 03:40:41.047 - Thread: 1 -> Driver date = 20190910000000.000000-000 2020-06-28 03:40:41.047 - Thread: 1 -> DriverUpdateNecessary = False 2020-06-28 03:40:41.047 - Thread: 1 -> AftermathSupported = False 2020-06-28 03:40:41.047 - Thread: 1 -> Adapter id = 0 2020-06-28 03:40:41.047 - Thread: 1 -> Supported = True 2020-06-28 03:40:41.047 - Thread: 1 -> RAM = 2124029952 2020-06-28 03:40:41.047 - Thread: 1 -> Priority = 2 2020-06-28 03:40:41.047 - Thread: 1 -> Multithreaded rendering supported = False 2020-06-28 03:40:41.047 - Thread: 1 -> Output is attached = True 2020-06-28 03:40:41.047 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2020-06-28 03:40:41.047 - Thread: 1 -> Display modes = { 2020-06-28 03:40:41.049 - Thread: 1 -> DXGIOutput id = 0 2020-06-28 03:40:41.049 - Thread: 1 -> 640x480@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 640x480@75Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 640x480@72Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 640x480@59.94006Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 720x480@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 720x480@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 720x480@59.94006Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 720x480@59.94006Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 720x576@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 720x576@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 720x576@50Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 720x576@50Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 800x600@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 800x600@75Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 800x600@72Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1024x768@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1024x768@70Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1280x720@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1280x720@50Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1280x720@59.94006Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1280x800@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1280x800@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1280x1024@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1360x765@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1360x768@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1440x900@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1680x1050@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1920x1080@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1920x1080@60Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1920x1080@50Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1920x1080@50Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1920x1080@59.94006Hz 2020-06-28 03:40:41.049 - Thread: 1 -> 1920x1080@59.94006Hz 2020-06-28 03:40:41.049 - Thread: 1 -> } 2020-06-28 03:40:41.049 - Thread: 1 -> } 2020-06-28 03:40:41.050 - Thread: 1 -> Steam.IsActive: True 2020-06-28 03:40:41.050 - Thread: 1 -> Steam.IsOnline: True 2020-06-28 03:40:41.050 - Thread: 1 -> Steam.OwnsGame: False 2020-06-28 03:40:41.050 - Thread: 1 -> Steam.UserId: 76561198032101034 2020-06-28 03:40:41.050 - Thread: 1 -> Steam.UserName: Kortez 2020-06-28 03:40:41.050 - Thread: 1 -> Steam.Branch: publictest 2020-06-28 03:40:41.050 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-06-28 03:40:41.050 - Thread: 1 -> Build version: 0.1.1.0 2020-06-28 03:40:41.060 - Thread: 1 -> MyScreenManager() 2020-06-28 03:40:41.440 - Thread: 18 -> CreateDeviceInternal - CheckSettings() 2020-06-28 03:40:41.440 - Thread: 18 -> CreateDeviceInternal - GetAdapter() 2020-06-28 03:40:41.495 - Thread: 18 -> CreateDeviceInternal - FixSettings() 2020-06-28 03:40:41.496 - Thread: 18 -> CreateDeviceInternal - Create device 2020-06-28 03:40:41.841 - Thread: 18 -> CreateDeviceInternal Steam Overlay integration 2020-06-28 03:40:41.870 - Thread: 18 -> CreateDeviceInternal Steam Overlay OK 2020-06-28 03:40:41.871 - Thread: 18 -> CreateDeviceInternal create swapchain 2020-06-28 03:41:00.699 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-06-28 03:41:00.701 - Thread: 1 -> Game dir: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Bin64 2020-06-28 03:41:00.701 - Thread: 1 -> Content dir: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content 2020-06-28 03:41:03.204 - Thread: 1 -> Preallocate - START 2020-06-28 03:41:03.212 - Thread: 1 -> MySpaceWorldGenerator - START 2020-06-28 03:41:03.243 - Thread: 1 -> MySpaceWorldGenerator - END 2020-06-28 03:41:03.243 - Thread: 1 -> MySpaceBuildComponent - START 2020-06-28 03:41:03.243 - Thread: 1 -> MySpaceBuildComponent - END 2020-06-28 03:41:03.243 - Thread: 1 -> MyEntities - START 2020-06-28 03:41:03.296 - Thread: 1 -> MyEntities - END 2020-06-28 03:41:03.296 - Thread: 1 -> MyObjectBuilder_Base - START 2020-06-28 03:41:03.296 - Thread: 1 -> MyObjectBuilder_Base - END 2020-06-28 03:41:03.296 - Thread: 1 -> MyTransparentGeometry - START 2020-06-28 03:41:03.296 - Thread: 1 -> MyTransparentGeometry - END 2020-06-28 03:41:03.296 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-06-28 03:41:03.309 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-06-28 03:41:03.309 - Thread: 1 -> MyMath - START 2020-06-28 03:41:03.309 - Thread: 1 -> MyMath - END 2020-06-28 03:41:03.309 - Thread: 1 -> MySimpleObjectDraw - START 2020-06-28 03:41:03.309 - Thread: 1 -> MySimpleObjectDraw - END 2020-06-28 03:41:03.333 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-06-28 03:41:03.333 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-06-28 03:41:03.333 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-06-28 03:41:03.466 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-06-28 03:41:03.466 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-06-28 03:41:03.481 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-06-28 03:41:03.481 - Thread: 1 -> MySyncDestructions - START 2020-06-28 03:41:03.481 - Thread: 1 -> MySyncDestructions - END 2020-06-28 03:41:03.481 - Thread: 1 -> MySyncEntity - START 2020-06-28 03:41:03.481 - Thread: 1 -> MySyncEntity - END 2020-06-28 03:41:03.481 - Thread: 1 -> MySyncScenario - START 2020-06-28 03:41:03.481 - Thread: 1 -> MySyncScenario - END 2020-06-28 03:41:03.481 - Thread: 1 -> MyCommandCharacter - START 2020-06-28 03:41:03.493 - Thread: 1 -> MyCommandCharacter - END 2020-06-28 03:41:03.493 - Thread: 1 -> MyCommandConsole - START 2020-06-28 03:41:03.494 - Thread: 1 -> MyCommandConsole - END 2020-06-28 03:41:03.494 - Thread: 1 -> MyCommandEntity - START 2020-06-28 03:41:03.497 - Thread: 1 -> MyCommandEntity - END 2020-06-28 03:41:03.497 - Thread: 1 -> MyAiTargetManager - START 2020-06-28 03:41:03.497 - Thread: 1 -> MyAiTargetManager - END 2020-06-28 03:41:03.497 - Thread: 1 -> MyClientDebugCommands - START 2020-06-28 03:41:03.497 - Thread: 1 -> MyClientDebugCommands - END 2020-06-28 03:41:03.497 - Thread: 1 -> MyDedicatedServer - START 2020-06-28 03:41:03.497 - Thread: 1 -> MyDedicatedServer - END 2020-06-28 03:41:03.497 - Thread: 1 -> MyDedicatedServerBase - START 2020-06-28 03:41:03.497 - Thread: 1 -> MyDedicatedServerBase - END 2020-06-28 03:41:03.497 - Thread: 1 -> MyMultiplayerBase - START 2020-06-28 03:41:03.497 - Thread: 1 -> MyMultiplayerBase - END 2020-06-28 03:41:03.498 - Thread: 1 -> MyMultiplayerClient - START 2020-06-28 03:41:03.498 - Thread: 1 -> MyMultiplayerClient - END 2020-06-28 03:41:03.498 - Thread: 1 -> MyMultiplayerClientBase - START 2020-06-28 03:41:03.498 - Thread: 1 -> MyMultiplayerClientBase - END 2020-06-28 03:41:03.498 - Thread: 1 -> MyMultiplayerLobby - START 2020-06-28 03:41:03.498 - Thread: 1 -> MyMultiplayerLobby - END 2020-06-28 03:41:03.498 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-06-28 03:41:03.498 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-06-28 03:41:03.498 - Thread: 1 -> MyMultiplayerServerBase - START 2020-06-28 03:41:03.498 - Thread: 1 -> MyMultiplayerServerBase - END 2020-06-28 03:41:03.498 - Thread: 1 -> MyServerDebugCommands - START 2020-06-28 03:41:03.498 - Thread: 1 -> MyServerDebugCommands - END 2020-06-28 03:41:03.498 - Thread: 1 -> MyAIActionsParser - START 2020-06-28 03:41:03.506 - Thread: 1 -> MyAIActionsParser - END 2020-06-28 03:41:03.506 - Thread: 1 -> MyCubeGridDefinitions - START 2020-06-28 03:41:03.636 - Thread: 1 -> MyCubeGridDefinitions - END 2020-06-28 03:41:03.636 - Thread: 1 -> MyDefinitionManager - START 2020-06-28 03:41:03.672 - Thread: 1 -> MyDefinitionManager - END 2020-06-28 03:41:03.672 - Thread: 1 -> Preallocate - END 2020-06-28 03:41:03.689 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-06-28 03:41:04.828 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-06-28 03:41:04.828 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-06-28 03:41:04.876 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-06-28 03:41:04.877 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-28 03:41:04.877 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-28 03:41:04.877 - Thread: 1 -> Assembly.Location: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-06-28 03:41:04.877 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-06-28 03:41:04.877 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-06-28 03:41:04.881 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-06-28 03:41:04.897 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-06-28 03:41:04.897 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-06-28 03:41:04.898 - Thread: 1 -> Virtualized: False 2020-06-28 03:41:04.902 - Thread: 1 -> Environment.ProcessorName: AMD FX(tm)-8350 Eight-Core Processor 2020-06-28 03:41:04.903 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,544,555,008 bytes 2020-06-28 03:41:04.903 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes 2020-06-28 03:41:04.903 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 2,664,562,688 bytes 2020-06-28 03:41:04.903 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,794,981,543,936 bytes 2020-06-28 03:41:04.909 - Thread: 1 -> Drive C: | Capacity: 119,185,342,464 bytes | Free space: 39,195,099,136 bytes 2020-06-28 03:41:04.909 - Thread: 1 -> Drive D: | Capacity: 42,991,611,904 bytes | Free space: 6,914,883,584 bytes 2020-06-28 03:41:04.909 - Thread: 1 -> Drive E: | Capacity: 201,822,748,672 bytes | Free space: 14,140,174,336 bytes 2020-06-28 03:41:04.911 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-06-28 03:41:04.913 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-06-28 03:41:04.916 - Thread: 1 -> Installed DLCs: 2020-06-28 03:41:04.919 - Thread: 1 -> Deluxe Edition (573160) 2020-06-28 03:41:04.919 - Thread: 1 -> Decorative Blocks (1049790) 2020-06-28 03:41:04.919 - Thread: 1 -> Economy Deluxe (1135960) 2020-06-28 03:41:04.919 - Thread: 1 -> Style Pack (1084680) 2020-06-28 03:41:04.919 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-06-28 03:41:04.919 - Thread: 1 -> Frostbite (1241550) 2020-06-28 03:41:04.919 - Thread: 1 -> Sparks Of The Future (1307680) 2020-06-28 03:41:04.976 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-06-28 03:41:05.139 - Thread: 1 -> Havok: Physics.Init 2020-06-28 03:41:05.913 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-06-28 03:41:06.092 - Thread: 1 -> HkGameName: SpaceEngineers 2020-06-28 03:41:06.148 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-06-28 03:41:06.151 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-06-28 03:41:06.215 - Thread: 1 -> b2a9fceaec14020920aded40e0e23ba319f72736 2020-06-28 03:41:06.940 - Thread: 1 -> Loading scenarios 2020-06-28 03:41:07.086 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-06-28 03:41:07.087 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-06-28 03:41:09.150 - Thread: 1 -> Loading sound definitions 2020-06-28 03:41:12.219 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-28 03:41:12.219 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-06-28 03:41:12.223 - Thread: 1 -> Loading shadow textures definitions 2020-06-28 03:41:12.223 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-06-28 03:41:12.238 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-06-28 03:41:12.289 - Thread: 1 -> MyAudio.LoadData - START 2020-06-28 03:41:12.398 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: 1 - PHI32PFL3605 (AMD High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-06-28 03:41:14.520 - Thread: 1 -> MyAudio.LoadData - END 2020-06-28 03:41:14.557 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2020-06-28 03:41:14.573 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-06-28 03:41:14.587 - Thread: 1 -> MyGuiManager() 2020-06-28 03:41:15.465 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-06-28 03:41:15.665 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-06-28 03:41:15.679 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-06-28 03:41:15.681 - Thread: 10 -> ReloadVoxelMaterials 2020-06-28 03:41:15.991 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-06-28 03:41:15.992 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-06-28 03:41:15.992 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-06-28 03:41:15.993 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-06-28 03:41:16.224 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-06-28 03:41:16.236 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-06-28 03:41:16.240 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-06-28 03:41:16.286 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-06-28 03:41:16.412 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-06-28 03:41:16.495 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-06-28 03:41:16.496 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-06-28 03:41:16.547 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-06-28 03:41:16.668 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-06-28 03:41:16.668 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-06-28 03:41:16.712 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-06-28 03:41:16.769 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-06-28 03:41:16.826 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-06-28 03:41:16.846 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-06-28 03:41:17.069 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-06-28 03:41:17.317 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-06-28 03:41:17.379 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-06-28 03:41:17.384 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-06-28 03:41:17.548 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-06-28 03:41:17.549 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-06-28 03:41:17.559 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-06-28 03:41:17.579 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-06-28 03:41:17.579 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-06-28 03:41:17.579 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-06-28 03:41:17.683 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-06-28 03:41:17.797 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-06-28 03:41:17.812 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-06-28 03:41:17.954 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-06-28 03:41:18.006 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-06-28 03:41:18.018 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-06-28 03:41:18.066 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-06-28 03:41:18.068 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-06-28 03:41:18.132 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-06-28 03:41:18.155 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-06-28 03:41:18.178 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-06-28 03:41:18.209 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-06-28 03:41:18.235 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-06-28 03:41:18.247 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-06-28 03:41:18.274 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-06-28 03:41:18.347 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-06-28 03:41:18.457 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-06-28 03:41:18.570 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-06-28 03:41:18.656 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-06-28 03:41:18.656 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-06-28 03:41:18.656 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-06-28 03:41:18.676 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-06-28 03:41:18.856 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-06-28 03:41:19.533 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-06-28 03:41:19.535 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-06-28 03:41:19.535 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-06-28 03:41:19.641 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-06-28 03:41:20.002 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-06-28 03:41:20.281 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-06-28 03:41:20.339 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-06-28 03:41:20.448 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-06-28 03:41:20.505 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-06-28 03:41:20.529 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-06-28 03:41:20.535 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-06-28 03:41:20.554 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-06-28 03:41:20.570 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-06-28 03:41:20.591 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-06-28 03:41:20.672 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-06-28 03:41:20.694 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-06-28 03:41:20.788 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-06-28 03:41:20.902 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-06-28 03:41:20.987 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-06-28 03:41:21.063 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-06-28 03:41:21.130 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-06-28 03:41:21.130 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-06-28 03:41:21.196 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-06-28 03:41:21.231 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-06-28 03:41:21.302 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-06-28 03:41:21.331 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-06-28 03:41:21.349 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-06-28 03:41:21.434 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-06-28 03:41:21.434 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-06-28 03:41:21.462 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-06-28 03:41:21.482 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-06-28 03:41:21.581 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-06-28 03:41:21.615 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-06-28 03:41:21.661 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-06-28 03:41:21.679 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-06-28 03:41:21.808 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-06-28 03:41:21.892 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-06-28 03:41:22.005 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-06-28 03:41:22.005 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-06-28 03:41:22.040 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-06-28 03:41:22.096 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-06-28 03:41:22.143 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-06-28 03:41:22.220 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-06-28 03:41:22.275 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-06-28 03:41:22.487 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-06-28 03:41:22.661 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-06-28 03:41:22.663 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-06-28 03:41:22.733 - Thread: 15 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-06-28 03:41:22.802 - Thread: 16 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-06-28 03:41:22.923 - Thread: 10 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-06-28 03:41:23.032 - Thread: 17 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-06-28 03:41:23.100 - Thread: 14 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-06-28 03:41:28.121 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-06-28 03:41:28.134 - Thread: 1 -> Timer Frequency: 3897949 2020-06-28 03:41:28.134 - Thread: 1 -> Ticks per frame: 64966 2020-06-28 03:41:28.887 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-06-28 03:41:28.888 - Thread: 1 -> Flares Intensity: 0.1 2020-06-28 03:41:28.888 - Thread: 1 -> Field of view: 1.585984 2020-06-28 03:41:28.888 - Thread: 1 -> PostProcessingEnabled: False 2020-06-28 03:41:28.888 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-06-28 03:41:28.888 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-06-28 03:41:28.888 - Thread: 1 -> Render.DistanceFade: 500 2020-06-28 03:41:28.888 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-06-28 03:41:28.888 - Thread: 1 -> Render.ShadowQuality: DISABLED 2020-06-28 03:41:28.888 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-06-28 03:41:28.888 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-06-28 03:41:28.888 - Thread: 1 -> Render.TextureQuality: LOW 2020-06-28 03:41:28.888 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-06-28 03:41:28.888 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-06-28 03:41:28.888 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-06-28 03:41:28.888 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-06-28 03:41:28.888 - Thread: 1 -> Render.ParticleQuality: LOW 2020-06-28 03:41:28.934 - Thread: 1 -> Analytics uuid: 8fccc2af-eb03-a3ec-cf7b-7ee2ac2fe7d9 2020-06-28 03:41:31.587 - Thread: 1 -> Analytics helper process start reported 2020-06-28 03:41:32.278 - Thread: 24 -> Analytics session error 2020-06-28 03:41:46.725 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:41:46.726 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:42:13.718 - Thread: 1 -> GUI Stats: Update 0.520367111111113, Draw 0.169695611111111 2020-06-28 03:42:19.974 - Thread: 20 -> LoadSession() - Start 2020-06-28 03:42:19.974 - Thread: 20 -> C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48 2020-06-28 03:42:22.706 - Thread: 20 -> Loading Sandbox world configuration file C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48\Sandbox_config.sbc 2020-06-28 03:42:22.952 - Thread: 20 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-06-28 03:42:22.959 - Thread: 20 -> CheckPoint Experimental mode: Yes 2020-06-28 03:42:22.959 - Thread: 20 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-06-28 03:42:22.961 - Thread: 20 -> LoadSession() - End 2020-06-28 03:42:23.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:42:23.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:42:23.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:42:23.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:42:23.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:42:23.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:42:23.481 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-06-28 03:42:23.484 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-06-28 03:42:23.661 - Thread: 1 -> RunLoadingAction - START 2020-06-28 03:42:23.666 - Thread: 1 -> Loading session: C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48 2020-06-28 03:42:26.920 - Thread: 1 -> GC Memory: 906,702,352 B 2020-06-28 03:42:26.926 - Thread: 1 -> Process Memory: 2,082,955,264 B 2020-06-28 03:42:26.927 - Thread: 1 -> Experimental mode: Yes 2020-06-28 03:42:26.927 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-06-28 03:42:33.972 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-06-28 03:42:34.007 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-06-28 03:42:34.014 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-06-28 03:42:48.629 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-06-28 03:43:13.690 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-06-28 03:43:13.690 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-06-28 03:43:13.690 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2020-06-28 03:43:13.693 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-06-28 03:43:13.708 - Thread: 1 -> b2a9fceaec14020920aded40e0e23ba319f72736 2020-06-28 03:43:13.882 - Thread: 1 -> Loading scenarios 2020-06-28 03:43:13.882 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-06-28 03:43:13.883 - Thread: 1 -> List of used mods (0) - START 2020-06-28 03:43:13.884 - Thread: 1 -> List of used mods - END 2020-06-28 03:43:14.010 - Thread: 1 -> Loading behaviors 2020-06-28 03:43:14.012 - Thread: 1 -> Loading ammo magazines 2020-06-28 03:43:14.016 - Thread: 1 -> Loading ammo definitions 2020-06-28 03:43:14.019 - Thread: 1 -> Loading animations 2020-06-28 03:43:14.036 - Thread: 1 -> Loading animations 2020-06-28 03:43:14.038 - Thread: 1 -> Loading sound definitions 2020-06-28 03:43:14.039 - Thread: 1 -> Loading sound definitions 2020-06-28 03:43:14.039 - Thread: 1 -> Loading sound definitions 2020-06-28 03:43:14.039 - Thread: 1 -> Loading sound definitions 2020-06-28 03:43:14.039 - Thread: 1 -> Loading sound definitions 2020-06-28 03:43:14.039 - Thread: 1 -> Loading sound definitions 2020-06-28 03:43:14.039 - Thread: 1 -> Loading category classes 2020-06-28 03:43:14.051 - Thread: 1 -> Loading category classes 2020-06-28 03:43:14.051 - Thread: 1 -> Loading blueprint classes 2020-06-28 03:43:14.053 - Thread: 1 -> Loading blueprint class entries 2020-06-28 03:43:14.054 - Thread: 1 -> Loading blueprint class entries 2020-06-28 03:43:14.054 - Thread: 1 -> Loading blueprints 2020-06-28 03:43:14.057 - Thread: 1 -> Loading blueprints 2020-06-28 03:43:14.057 - Thread: 1 -> Loading agent definitions 2020-06-28 03:43:14.059 - Thread: 1 -> Loading character definitions 2020-06-28 03:43:14.078 - Thread: 1 -> Loading character definitions 2020-06-28 03:43:14.078 - Thread: 1 -> Loading components 2020-06-28 03:43:14.080 - Thread: 1 -> Loading components 2020-06-28 03:43:14.080 - Thread: 1 -> Loading configuration 2020-06-28 03:43:14.082 - Thread: 1 -> Loading container types 2020-06-28 03:43:14.084 - Thread: 1 -> Loading Contract Types 2020-06-28 03:43:14.091 - Thread: 1 -> Loading block positions 2020-06-28 03:43:14.095 - Thread: 1 -> Loading block positions 2020-06-28 03:43:14.096 - Thread: 1 -> Loading curve definitions 2020-06-28 03:43:14.116 - Thread: 1 -> Loading debris 2020-06-28 03:43:14.117 - Thread: 1 -> Loading environment items entries 2020-06-28 03:43:14.118 - Thread: 1 -> Loading decal global definitions 2020-06-28 03:43:14.118 - Thread: 1 -> Loading decal definitions 2020-06-28 03:43:14.121 - Thread: 1 -> Loading drone behaviors 2020-06-28 03:43:14.145 - Thread: 1 -> Loading edges 2020-06-28 03:43:14.146 - Thread: 1 -> Loading emissive color definitions 2020-06-28 03:43:14.152 - Thread: 1 -> Loading emissive color default states 2020-06-28 03:43:14.159 - Thread: 1 -> Loading animations 2020-06-28 03:43:14.159 - Thread: 1 -> Loading entity components 2020-06-28 03:43:14.187 - Thread: 1 -> Loading component containers 2020-06-28 03:43:14.219 - Thread: 1 -> Loading environment items entries 2020-06-28 03:43:14.219 - Thread: 1 -> Loading Faction Names 2020-06-28 03:43:14.221 - Thread: 1 -> Loading factions 2020-06-28 03:43:14.226 - Thread: 1 -> Loading flare definitions 2020-06-28 03:43:14.241 - Thread: 1 -> Loading gas property definitions 2020-06-28 03:43:14.242 - Thread: 1 -> Loading event definitions 2020-06-28 03:43:14.245 - Thread: 1 -> Loading physical items 2020-06-28 03:43:14.250 - Thread: 1 -> Loading chat bot responses 2020-06-28 03:43:16.003 - Thread: 1 -> Loading LCD texture categories 2020-06-28 03:43:16.006 - Thread: 1 -> Loading LCD texture categories 2020-06-28 03:43:16.006 - Thread: 1 -> Loading LCD texture categories 2020-06-28 03:43:16.006 - Thread: 1 -> Loading LCD texture categories 2020-06-28 03:43:16.006 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-28 03:43:16.006 - Thread: 1 -> Loading physical items 2020-06-28 03:43:16.014 - Thread: 1 -> Loading physical items 2020-06-28 03:43:16.015 - Thread: 1 -> Loading physical material properties 2020-06-28 03:43:16.024 - Thread: 1 -> Loading pirate antennas 2020-06-28 03:43:16.037 - Thread: 1 -> Loading research blocks definitions 2020-06-28 03:43:16.038 - Thread: 1 -> Loading research groups definitions 2020-06-28 03:43:16.040 - Thread: 1 -> Loading resource distribution groups 2020-06-28 03:43:16.042 - Thread: 1 -> Loading shadow textures definitions 2020-06-28 03:43:16.042 - Thread: 1 -> Loading ship sound groups 2020-06-28 03:43:16.060 - Thread: 1 -> Loading ship sound groups 2020-06-28 03:43:16.061 - Thread: 1 -> Loading sound categories 2020-06-28 03:43:16.065 - Thread: 1 -> Loading stat definitions 2020-06-28 03:43:16.066 - Thread: 1 -> Loading grid creators 2020-06-28 03:43:16.068 - Thread: 1 -> Loading transparent material properties 2020-06-28 03:43:16.069 - Thread: 1 -> Loading planet definition 2020-06-28 03:43:16.071 - Thread: 1 -> Loading voxel map storage definitions 2020-06-28 03:43:16.073 - Thread: 1 -> Loading voxel material definitions 2020-06-28 03:43:16.075 - Thread: 1 -> Loading voxel material definitions 2020-06-28 03:43:16.075 - Thread: 1 -> Loading voxel material definitions 2020-06-28 03:43:16.075 - Thread: 1 -> Loading Weather Effects 2020-06-28 03:43:16.081 - Thread: 1 -> Audio effects definitions 2020-06-28 03:43:16.086 - Thread: 1 -> Loading environment items definitions 2020-06-28 03:43:16.088 - Thread: 1 -> Loading environment items definitions 2020-06-28 03:43:16.089 - Thread: 1 -> Loading physical material properties 2020-06-28 03:43:16.096 - Thread: 1 -> Loading particle effect definitions 2020-06-28 03:43:16.242 - Thread: 1 -> Loading particle effect definitions 2020-06-28 03:43:16.244 - Thread: 1 -> Loading environment item definitions 2020-06-28 03:43:16.250 - Thread: 1 -> Loading weapon definitions 2020-06-28 03:43:16.258 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.323 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.324 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.415 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.426 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.429 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.430 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.433 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.433 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.435 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.436 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.443 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.444 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.449 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.450 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.451 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.452 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.475 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.476 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.485 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.487 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.487 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.488 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.489 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.490 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.492 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.493 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.494 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.495 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.496 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.497 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.498 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.499 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.506 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.508 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.511 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.513 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.514 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.516 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.524 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.526 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.529 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.534 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.535 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.538 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.538 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.541 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.543 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.546 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.549 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.552 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.554 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.557 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.559 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.562 - Thread: 1 -> Loading cube blocks 2020-06-28 03:43:16.563 - Thread: 1 -> Created block definitions 2020-06-28 03:43:16.585 - Thread: 1 -> Loading block variant groups 2020-06-28 03:43:16.588 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-06-28 03:43:16.589 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-06-28 03:43:16.589 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-06-28 03:43:16.589 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-06-28 03:43:16.589 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-06-28 03:43:16.590 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-06-28 03:43:16.590 - 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Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-06-28 03:43:16.597 - Thread: 1 -> Loading prefab: E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-06-28 03:43:16.599 - Thread: 1 -> Loading asteroid generators 2020-06-28 03:43:16.601 - Thread: 1 -> Loading spawn groups 2020-06-28 03:43:16.620 - Thread: 1 -> Loading drop containers 2020-06-28 03:43:16.621 - Thread: 1 -> Loading spawn groups 2020-06-28 03:43:16.622 - Thread: 1 -> Loading spawn groups 2020-06-28 03:43:16.622 - Thread: 1 -> Loading radial menu definitions 2020-06-28 03:43:16.654 - Thread: 1 -> Loading respawn ships 2020-06-28 03:43:16.656 - Thread: 1 -> Loading spawn groups 2020-06-28 03:43:16.656 - Thread: 1 -> Loading wheel speeds 2020-06-28 03:43:16.764 - Thread: 1 -> MyAudio.UnloadData - START 2020-06-28 03:43:16.788 - Thread: 1 -> MyAudio.UnloadData - END 2020-06-28 03:43:16.788 - Thread: 1 -> MyAudio.LoadData - START 2020-06-28 03:43:16.805 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: 1 - PHI32PFL3605 (AMD High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-06-28 03:43:21.751 - Thread: 1 -> MyAudio.LoadData - END 2020-06-28 03:43:21.848 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-06-28 03:43:21.862 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-28 03:43:21.938 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-28 03:43:21.939 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-28 03:43:21.939 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-28 03:43:22.213 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-28 03:43:33.435 - Thread: 25 -> External debugger: listening... 2020-06-28 03:43:33.603 - Thread: 1 -> MyLights.LoadData() - START 2020-06-28 03:43:33.609 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-06-28 03:43:33.609 - Thread: 1 -> MyLights.LoadData() - END 2020-06-28 03:43:33.609 - Thread: 1 -> Info: MyLights initialized. 2020-06-28 03:43:33.610 - Thread: 1 -> MyExplosions.LoadData() - START 2020-06-28 03:43:33.622 - Thread: 1 -> MyExplosions.LoadData() - END 2020-06-28 03:43:34.508 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-06-28 03:43:34.582 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-06-28 03:43:34.772 - Thread: 1 -> Loading Procedural World Generator 2020-06-28 03:43:34.774 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-06-28 03:43:52.243 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-06-28 03:43:52.490 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-440180431d120000 storage?:False 2020-06-28 03:43:52.490 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-790680961d19000 storage?:False 2020-06-28 03:43:52.490 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Alien-532745135d120000 storage?:False 2020-06-28 03:43:52.490 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-1369131746d120000 storage?:False 2020-06-28 03:43:52.490 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-481732255d19000 storage?:False 2020-06-28 03:43:52.493 - Thread: 13 -> Loading voxel storage from file 'C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48\Titan-481732255d19000.vx2' 2020-06-28 03:43:52.493 - Thread: 1 -> Loading voxel storage from file 'C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48\EarthLike-440180431d120000.vx2' 2020-06-28 03:43:52.493 - Thread: 10 -> Loading voxel storage from file 'C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48\Moon-790680961d19000.vx2' 2020-06-28 03:43:52.493 - Thread: 11 -> Loading voxel storage from file 'C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48\Mars-1369131746d120000.vx2' 2020-06-28 03:43:52.493 - Thread: 12 -> Loading voxel storage from file 'C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48\Alien-532745135d120000.vx2' 2020-06-28 03:44:37.782 - Thread: 13 -> Info: Planet generator name: Titan 2020-06-28 03:44:37.846 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-481732255d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-28 03:44:42.162 - Thread: 12 -> Info: Planet generator name: Alien 2020-06-28 03:44:42.162 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Alien-532745135d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-28 03:44:43.168 - Thread: 12 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-06-28 03:44:43.197 - Thread: 13 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-06-28 03:44:53.767 - Thread: 10 -> Info: Planet generator name: Moon 2020-06-28 03:44:53.769 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-790680961d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-28 03:44:55.542 - Thread: 11 -> Info: Planet generator name: Mars 2020-06-28 03:44:55.542 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1369131746d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-28 03:44:58.524 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-06-28 03:44:58.525 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-440180431d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-28 03:45:01.648 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Europa-1439720316d19000 storage?:False 2020-06-28 03:45:01.654 - Thread: 11 -> Loading voxel storage from file 'C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48\Europa-1439720316d19000.vx2' 2020-06-28 03:45:22.201 - Thread: 11 -> Info: Planet generator name: Europa 2020-06-28 03:45:22.201 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Europa-1439720316d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-28 03:45:22.213 - Thread: 1 -> Entities loaded 2020-06-28 03:45:23.687 - Thread: 1 -> Clusters reordered 2020-06-28 03:45:23.974 - Thread: 1 -> Entities initialized 2020-06-28 03:45:24.660 - Thread: 1 -> Checkpoint.CameraAttachedTo: 107585224935989867 2020-06-28 03:45:24.868 - Thread: 1 -> MySession.Static.LogSettings - START 2020-06-28 03:45:24.918 - Thread: 1 -> Name = Марс 2020-06-27 14-48 2020-06-28 03:45:24.918 - Thread: 1 -> Description = 2020-06-28 03:45:24.920 - Thread: 1 -> GameDateTime = 01/01/2081 00:16:31 2020-06-28 03:45:24.920 - Thread: 1 -> Password = 2020-06-28 03:45:24.920 - Thread: 1 -> CurrentPath = C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48 2020-06-28 03:45:24.920 - Thread: 1 -> WorkshopId = 2020-06-28 03:45:24.920 - Thread: 1 -> CameraController = Default_Astronaut 2020-06-28 03:45:24.920 - Thread: 1 -> ThumbPath = C:\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\C-\Users\К\AppData\Roaming\SpaceEngineers\Saves\76561198032101034\Марс 2020-06-27 14-48\thumb.jpg 2020-06-28 03:45:24.924 - Thread: 1 -> Settings: 2020-06-28 03:45:24.925 - Thread: 1 -> GameMode = Survival 2020-06-28 03:45:24.925 - Thread: 1 -> MaxPlayers = 4 2020-06-28 03:45:24.925 - Thread: 1 -> OnlineMode = OFFLINE 2020-06-28 03:45:24.925 - Thread: 1 -> AutoHealing = True 2020-06-28 03:45:24.925 - Thread: 1 -> WeaponsEnabled = True 2020-06-28 03:45:24.925 - Thread: 1 -> ThrusterDamage = True 2020-06-28 03:45:24.925 - Thread: 1 -> EnableSpectator = False 2020-06-28 03:45:24.925 - Thread: 1 -> EnableCopyPaste = False 2020-06-28 03:45:24.925 - Thread: 1 -> MaxFloatingObjects = 56 2020-06-28 03:45:24.925 - Thread: 1 -> MaxGridSize = 0 2020-06-28 03:45:24.925 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-06-28 03:45:24.925 - Thread: 1 -> CargoShipsEnabled = True 2020-06-28 03:45:24.925 - Thread: 1 -> EnvironmentHostility = SAFE 2020-06-28 03:45:24.925 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-06-28 03:45:24.925 - Thread: 1 -> InventorySizeMultiplier = 3 2020-06-28 03:45:24.925 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-06-28 03:45:24.925 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-06-28 03:45:24.925 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-06-28 03:45:24.925 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-06-28 03:45:24.925 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-06-28 03:45:24.925 - Thread: 1 -> ClientCanSave = False 2020-06-28 03:45:24.925 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-06-28 03:45:24.925 - Thread: 1 -> PermanentDeath = False 2020-06-28 03:45:24.925 - Thread: 1 -> DestructibleBlocks = True 2020-06-28 03:45:24.925 - Thread: 1 -> EnableScripts = False 2020-06-28 03:45:24.925 - Thread: 1 -> AutoSaveInMinutes = 0 2020-06-28 03:45:24.925 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-06-28 03:45:24.925 - Thread: 1 -> ProceduralDensity = 0.35 2020-06-28 03:45:24.925 - Thread: 1 -> ProceduralSeed = 0 2020-06-28 03:45:24.925 - Thread: 1 -> DestructibleBlocks = True 2020-06-28 03:45:24.925 - Thread: 1 -> EnableIngameScripts = False 2020-06-28 03:45:24.925 - Thread: 1 -> ViewDistance = 15000 2020-06-28 03:45:24.925 - Thread: 1 -> Voxel destruction = True 2020-06-28 03:45:24.925 - Thread: 1 -> EnableStructuralSimulation = False 2020-06-28 03:45:24.925 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-06-28 03:45:24.925 - Thread: 1 -> EnableContainerDrops = True 2020-06-28 03:45:24.925 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-06-28 03:45:24.925 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-06-28 03:45:24.925 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-06-28 03:45:24.925 - Thread: 1 -> EnableSubgridDamage = False 2020-06-28 03:45:24.925 - Thread: 1 -> SyncDistance = 3000 2020-06-28 03:45:24.925 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-06-28 03:45:24.925 - Thread: 1 -> AFKTimeoutMin = 0 2020-06-28 03:45:24.925 - Thread: 1 -> StopGridsPeriodMin = 15 2020-06-28 03:45:24.925 - Thread: 1 -> ExperimentalMode = True 2020-06-28 03:45:24.926 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-06-28 03:45:24.926 - Thread: 1 -> MySession.Static.LogSettings - END 2020-06-28 03:45:25.748 - Thread: 1 -> Session loaded 2020-06-28 03:45:25.748 - Thread: 1 -> RunLoadingAction - END 2020-06-28 03:45:25.829 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-06-28 03:45:29.862 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-06-28 03:45:29.872 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-06-28 03:45:29.873 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-06-28 03:45:29.904 - Thread: 1 -> Updating continues. 2020-06-28 03:45:30.018 - Thread: 1 -> GC Memory: 1667.509 / 1667.509 MB 2020-06-28 03:45:30.801 - Thread: 1 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-06-28 03:45:31.015 - Thread: 1 -> Loading voxel storage from file 'E:\Programm's\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-06-28 03:46:00.034 - Thread: 1 -> GC Memory: 1900.927 / 1900.927 MB 2020-06-28 03:46:30.179 - Thread: 1 -> GC Memory: 1910.695 / 1910.695 MB 2020-06-28 03:46:30.367 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:46:30.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:46:34.005 - Thread: 1 -> GUI Stats: Update 104.561048, Draw 0.331234611111111 2020-06-28 03:46:34.021 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:46:34.107 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,33.81032,118.6272,1,0,1935.11,3976.762,10,99990,28,22.23713,89.66679,0,466,66.08819,0,16666.67,14.69611,59.25916,100,3343700578,1935.11 2020-06-28 03:46:34.108 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:46:34.108 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,901,32,90,180,88,655,3188,594,0,0,49,774,0,426,15,0,9,3,288,14,0,2,95,758,360,6,17,0 2020-06-28 03:46:45.968 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:46:45.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:46:46.062 - Thread: 1 -> Updating stopped. 2020-06-28 03:47:04.339 - Thread: 1 -> GUI Stats: Update 0.269873611111112, Draw 0.327783333333332 2020-06-28 03:47:08.953 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-06-28 03:47:08.956 - Thread: 1 -> Flares Intensity: 0.1 2020-06-28 03:47:08.956 - Thread: 1 -> Field of view: 1.585985 2020-06-28 03:47:08.956 - Thread: 1 -> PostProcessingEnabled: False 2020-06-28 03:47:08.956 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-06-28 03:47:08.956 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-06-28 03:47:08.956 - Thread: 1 -> Render.DistanceFade: 500 2020-06-28 03:47:08.957 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-06-28 03:47:08.957 - Thread: 1 -> Render.ShadowQuality: DISABLED 2020-06-28 03:47:08.957 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-06-28 03:47:08.957 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-06-28 03:47:08.957 - Thread: 1 -> Render.TextureQuality: LOW 2020-06-28 03:47:08.957 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-06-28 03:47:08.957 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-06-28 03:47:08.957 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-06-28 03:47:08.957 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-06-28 03:47:08.957 - Thread: 1 -> Render.ParticleQuality: LOW 2020-06-28 03:47:09.007 - Thread: 1 -> MyConfig.Save() - START 2020-06-28 03:47:09.008 - Thread: 1 -> Path: C:\Users\К\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-28 03:47:09.185 - Thread: 1 -> MyConfig.Save() - END 2020-06-28 03:47:09.219 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:47:09.220 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:47:10.319 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:47:10.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:47:10.776 - Thread: 1 -> Updating continues. 2020-06-28 03:47:10.781 - Thread: 1 -> GC Memory: 1881.372 / 1881.372 MB 2020-06-28 03:47:11.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:47:11.003 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:47:21.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:47:21.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:47:22.880 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-06-28 03:47:25.351 - Thread: 1 -> Query successful. 2020-06-28 03:47:25.351 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-06-28 03:47:36.548 - Thread: 1 -> GUI Stats: Update 0.418786500000001, Draw 0.336641 2020-06-28 03:47:36.579 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:47:36.580 - Thread: 1 -> STATISTICS,60.0166667136999,0,0,0,0,0,0,18.14937,100.5061,1,0,2059.717,4051.66,10,99990,28,20.14602,97.11182,0.2011431,775,16.04808,0,16666.67,3.23305,15.58458,100,3402397860,2059.717 2020-06-28 03:47:36.580 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:47:36.580 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,901,32,90,180,88,655,3244,649,0,0,49,830,0,489,7,0,10,3,288,14,0,2,95,758,360,6,17,0 2020-06-28 03:47:40.797 - Thread: 1 -> GC Memory: 2058.508 / 2058.508 MB 2020-06-28 03:48:06.546 - Thread: 1 -> GUI Stats: Update 0.1523765, Draw 0.389490444444446 2020-06-28 03:48:10.798 - Thread: 1 -> GC Memory: 2058.802 / 2058.802 MB 2020-06-28 03:48:13.300 - Thread: 11 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-06-28 03:48:13.633 - Thread: 1 -> Query successful. 2020-06-28 03:48:13.633 - Thread: 11 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-06-28 03:48:25.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:48:25.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:48:37.192 - Thread: 1 -> GUI Stats: Update 0.161012444444444, Draw 0.56281488888889 2020-06-28 03:48:37.239 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:48:37.240 - Thread: 1 -> STATISTICS,120.0333334274,0,0,0,0,0,0,18.96857,110.9036,1,0,1885.594,3984.148,10,99990,28,20.29655,96.29886,0.2018895,796,16.3196,0,16666.67,3.312317,15.71559,100,3402353538,1885.594 2020-06-28 03:48:37.240 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:48:37.240 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,901,32,90,181,88,655,3244,647,0,0,49,828,0,490,7,0,11,3,288,14,0,0,95,758,360,6,17,0 2020-06-28 03:48:40.808 - Thread: 1 -> GC Memory: 1889.764 / 1889.764 MB 2020-06-28 03:48:42.743 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:48:42.744 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:48:42.744 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:48:43.110 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:48:53.095 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:48:53.096 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:49:03.913 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:49:03.913 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:49:03.913 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:49:03.925 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:49:05.913 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:49:05.914 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:49:07.566 - Thread: 1 -> GUI Stats: Update 0.158381611111111, Draw 0.528905888888891 2020-06-28 03:49:10.396 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:49:10.396 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:49:10.396 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:49:10.404 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:49:10.815 - Thread: 1 -> GC Memory: 1892.026 / 1892.026 MB 2020-06-28 03:49:16.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:49:16.366 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:49:28.260 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:49:28.260 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:49:28.260 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:49:28.267 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:49:37.562 - Thread: 1 -> GUI Stats: Update 0.156173777777778, Draw 0.581344611111111 2020-06-28 03:49:37.626 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:49:37.626 - Thread: 1 -> STATISTICS,180.0500001411,0,0,0,0,0,0,21.87508,70.2002,1,0,1941.952,4016.348,62,99938,30,20.62881,96.35461,0.2026215,747,14.60741,0,16666.67,3.013335,14.07492,100,3412313364,1941.952 2020-06-28 03:49:37.626 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:49:37.626 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,32,92,184,88,655,3254,653,0,0,49,837,0,496,7,0,12,3,288,14,0,0,95,758,360,6,17,0 2020-06-28 03:49:37.642 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:49:37.643 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:49:40.827 - Thread: 1 -> GC Memory: 1943.399 / 1943.399 MB 2020-06-28 03:50:04.289 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:50:04.289 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:50:04.289 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:50:04.297 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:50:07.559 - Thread: 1 -> GUI Stats: Update 0.145173055555556, Draw 0.462865444444445 2020-06-28 03:50:08.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:50:08.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:50:10.840 - Thread: 1 -> GC Memory: 1948.048 / 1948.048 MB 2020-06-28 03:50:15.955 - Thread: 1 -> MyConfig.Save() - START 2020-06-28 03:50:15.956 - Thread: 1 -> Path: C:\Users\К\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-28 03:50:15.960 - Thread: 1 -> MyConfig.Save() - END 2020-06-28 03:50:37.557 - Thread: 1 -> GUI Stats: Update 0.137005888888889, Draw 0.453131444444446 2020-06-28 03:50:37.638 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:50:37.638 - Thread: 1 -> STATISTICS,240.0666668548,0,0,0,0,0,0,19.37618,63.49544,1,0,1894.519,4000.59,432,99568,30,19.63259,96.86186,0.1955915,710,16.57221,0,16666.67,3.253555,16.05216,100,3429775352,1894.519 2020-06-28 03:50:37.639 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:50:37.639 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,32,93,185,88,655,3270,668,0,0,57,854,0,496,15,0,12,3,288,14,0,0,95,758,360,6,17,0 2020-06-28 03:50:37.972 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:50:37.972 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:50:37.972 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:50:37.985 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:50:40.864 - Thread: 1 -> GC Memory: 1893.68 / 1893.68 MB 2020-06-28 03:50:41.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:50:41.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:50:45.140 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:50:45.140 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:50:45.140 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:50:45.148 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:50:49.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:50:49.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:50:56.184 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:50:56.184 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:50:56.184 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:50:56.191 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:51:00.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:51:00.453 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:51:06.051 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:51:06.051 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:51:06.051 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:51:06.062 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:51:07.653 - Thread: 1 -> GUI Stats: Update 0.152186666666667, Draw 0.599746111111112 2020-06-28 03:51:07.984 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:51:07.987 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:51:10.870 - Thread: 1 -> GC Memory: 1906.983 / 1906.983 MB 2020-06-28 03:51:15.234 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:51:15.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:51:26.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:51:26.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:51:37.653 - Thread: 1 -> GUI Stats: Update 0.135713666666667, Draw 0.464315722222223 2020-06-28 03:51:37.751 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:51:37.751 - Thread: 1 -> STATISTICS,300.083333311955,0,0,0,0,0,0,17.9844,62.89898,1,0,1911.148,4015.172,672,99328,30,19.02112,96.33456,0.1938805,712,15.30206,0,16666.67,2.910623,14.74117,100,3423936474,1911.148 2020-06-28 03:51:37.751 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:51:37.751 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,32,94,188,88,655,3265,660,0,0,49,848,0,502,7,0,12,3,288,15,0,1,95,758,360,6,19,0 2020-06-28 03:51:40.886 - Thread: 1 -> GC Memory: 1909.164 / 1909.164 MB 2020-06-28 03:51:50.310 - Thread: 13 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-06-28 03:51:50.509 - Thread: 1 -> ASSERT: Saving image downloaded from cloud failed! System.IO.IOException: The process cannot access the file 'C:\Users\К\AppData\Roaming\SpaceEngineers\Blueprints\cloud\V2-Gunboat\thumb.png' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnCloudImageDownloaded(Byte[] data, String name, String imagePath, Int32 fileSize) E:\Repo3\Sources\Sandbox.Game\Game\GUI\MyGuiBlueprintScreen_Reworked.cs:2881 at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnCloudImageDownloaded(Byte[] data, String name, String imagePath, Int32 fileSize) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.<>c__DisplayClass175_1.b__0(Byte[] x) at VRage.Steam.MySteamRemoteStorage.OnFileReadAsyncComplete(RemoteStorageFileReadAsyncComplete_t param, Boolean bIOFailure) at VRage.Steam.MySteamRemoteStorage.<>c__DisplayClass17_0`1.b__0(T U, Boolean x) at Steamworks.CallResult`1.OnRunCallResult(IntPtr thisptr, IntPtr pvParam, Boolean bFailed, UInt64 hSteamAPICall_) at Steamworks.NativeMethods.SteamAPI_RunCallbacks() at Steamworks.NativeMethods.SteamAPI_RunCallbacks() at VRage.Steam.MySteamService.Update() at Sandbox.Engine.Networking.MyGameService.Update() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-06-28 03:51:52.076 - Thread: 1 -> Query successful. 2020-06-28 03:51:52.076 - Thread: 13 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-06-28 03:51:52.141 - Thread: 1 -> ASSERT: Saving image downloaded from cloud failed! System.IO.IOException: The process cannot access the file 'C:\Users\К\AppData\Roaming\SpaceEngineers\Blueprints\cloud\Мобильная База Добычи Аргентина_1\thumb.png' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnCloudImageDownloaded(Byte[] data, String name, String imagePath, Int32 fileSize) E:\Repo3\Sources\Sandbox.Game\Game\GUI\MyGuiBlueprintScreen_Reworked.cs:2881 at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnCloudImageDownloaded(Byte[] data, String name, String imagePath, Int32 fileSize) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.<>c__DisplayClass175_1.b__0(Byte[] x) at VRage.Steam.MySteamRemoteStorage.OnFileReadAsyncComplete(RemoteStorageFileReadAsyncComplete_t param, Boolean bIOFailure) at VRage.Steam.MySteamRemoteStorage.<>c__DisplayClass17_0`1.b__0(T U, Boolean x) at Steamworks.CallResult`1.OnRunCallResult(IntPtr thisptr, IntPtr pvParam, Boolean bFailed, UInt64 hSteamAPICall_) at Steamworks.NativeMethods.SteamAPI_RunCallbacks() at Steamworks.NativeMethods.SteamAPI_RunCallbacks() at VRage.Steam.MySteamService.Update() at Sandbox.Engine.Networking.MyGameService.Update() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-06-28 03:51:53.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:51:53.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:52:10.893 - Thread: 1 -> GC Memory: 1895.061 / 1895.061 MB 2020-06-28 03:52:10.893 - Thread: 1 -> GUI Stats: Update 0.145975555555556, Draw 0.448766333333333 2020-06-28 03:52:22.857 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:52:22.857 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:52:22.857 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:52:22.867 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:52:31.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:52:31.492 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:52:40.891 - Thread: 1 -> GUI Stats: Update 0.131251555555556, Draw 0.433492166666668 2020-06-28 03:52:40.908 - Thread: 1 -> GC Memory: 1903.46 / 1903.46 MB 2020-06-28 03:52:41.005 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:52:41.006 - Thread: 1 -> STATISTICS,360.100000025655,0,0,0,0,0,0,18.78488,61.43785,1,0,1903.682,4025.137,668,99332,31,18.51283,96.69653,0.1944955,687,15.30971,0,16666.67,2.834259,14.80396,100,3426019386,1903.682 2020-06-28 03:52:41.006 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:52:41.006 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,32,94,188,88,655,3267,661,0,0,49,850,0,503,7,0,12,3,288,15,0,1,95,758,360,6,19,0 2020-06-28 03:52:44.723 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:52:44.723 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:52:44.723 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:52:44.734 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:52:47.606 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:52:47.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:52:53.793 - Thread: 1 -> NullReferenceException in null\ControlList trying to reach top most owner. 2020-06-28 03:52:53.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:52:53.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:53:01.360 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:53:01.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:53:08.918 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:53:08.919 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:53:10.920 - Thread: 1 -> GC Memory: 1953.812 / 1953.812 MB 2020-06-28 03:53:11.388 - Thread: 1 -> GUI Stats: Update 0.189557444444444, Draw 0.51580261111111 2020-06-28 03:53:22.886 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:53:22.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:53:40.934 - Thread: 1 -> GC Memory: 1954.692 / 1954.692 MB 2020-06-28 03:53:41.385 - Thread: 1 -> GUI Stats: Update 0.164558777777778, Draw 0.478797666666666 2020-06-28 03:53:41.515 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:53:41.515 - Thread: 1 -> STATISTICS,420.116666739354,0,0,0,0,0,0,17.63126,58.51027,1,0,1955.773,4034.266,739,99261,32,17.39392,97.13435,0.1917898,626,18.29821,0,16666.67,3.182775,17.77385,100,3443033898,1955.773 2020-06-28 03:53:41.516 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:53:41.516 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,32,95,189,88,655,3283,677,0,0,57,866,0,503,15,0,12,3,288,15,0,1,95,758,360,6,19,0 2020-06-28 03:53:42.282 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:53:42.283 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:53:42.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:53:42.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:53:54.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:53:54.600 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:53:58.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:53:58.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:54:10.951 - Thread: 1 -> GC Memory: 1900.884 / 1900.884 MB 2020-06-28 03:54:11.385 - Thread: 1 -> GUI Stats: Update 0.188684166666667, Draw 0.499071444444442 2020-06-28 03:54:12.630 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:54:12.631 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:54:15.897 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:54:15.897 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:54:15.897 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:54:15.907 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:54:17.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:54:17.464 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:54:28.930 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:54:28.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:54:30.896 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:54:30.896 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:54:30.896 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:54:30.903 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:54:36.344 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:54:36.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:54:40.963 - Thread: 1 -> GC Memory: 1906.617 / 1906.617 MB 2020-06-28 03:54:41.380 - Thread: 1 -> GUI Stats: Update 0.138898833333333, Draw 0.470451555555555 2020-06-28 03:54:41.526 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:54:41.528 - Thread: 1 -> STATISTICS,480.133333453054,0,0,0,0,0,0,21.31017,90.22823,1,0,1908.486,4040.805,989,99011,32,20.8919,96.32262,0.1888654,609,18.01652,0,16666.67,3.763994,17.35398,100,3444248552,1908.486 2020-06-28 03:54:41.528 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:54:41.528 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,32,95,189,88,655,3284,678,0,0,57,867,0,504,15,0,12,3,288,15,0,1,95,758,360,6,19,0 2020-06-28 03:55:03.577 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:55:03.577 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:55:03.577 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:55:03.588 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:55:04.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:55:04.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:55:10.981 - Thread: 1 -> GC Memory: 1910.263 / 1910.263 MB 2020-06-28 03:55:11.380 - Thread: 1 -> GUI Stats: Update 0.133575222222222, Draw 0.421082055555556 2020-06-28 03:55:23.828 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:55:23.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:55:40.996 - Thread: 1 -> GC Memory: 1908.917 / 1908.917 MB 2020-06-28 03:55:41.379 - Thread: 1 -> GUI Stats: Update 0.141797833333333, Draw 0.417592666666669 2020-06-28 03:55:41.543 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:55:41.543 - Thread: 1 -> STATISTICS,540.150000166754,0,0,0,0,0,0,18.10092,81.08981,1,0,1900.448,4043.625,1358,98642,32,20.20685,97.12174,0.2277012,627,17.06511,0,16666.67,3.448321,16.57393,100,3429749888,1900.448 2020-06-28 03:55:41.543 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:55:41.543 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,32,95,189,88,655,3270,663,0,0,49,853,0,504,7,0,13,3,288,15,0,2,95,758,360,6,19,0 2020-06-28 03:56:11.011 - Thread: 1 -> GC Memory: 1901.279 / 1901.279 MB 2020-06-28 03:56:11.378 - Thread: 1 -> GUI Stats: Update 0.109760111111111, Draw 0.296460333333333 2020-06-28 03:56:36.439 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:56:36.439 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:56:36.439 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:56:36.451 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:56:41.023 - Thread: 1 -> GC Memory: 1904.985 / 1904.985 MB 2020-06-28 03:56:41.374 - Thread: 1 -> GUI Stats: Update 0.119963611111111, Draw 0.366133722222222 2020-06-28 03:56:41.554 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:56:41.555 - Thread: 1 -> STATISTICS,600.166666623909,0,0,0,0,0,0,19.10249,55.58377,1,0,1903.43,4050.324,1233,98767,32,19.66728,97.08308,0.2060737,615,16.29688,0,16666.67,3.205153,15.82151,100,3429871598,1903.43 2020-06-28 03:56:41.555 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:56:41.555 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,32,95,189,88,655,3270,663,0,0,49,853,0,504,7,0,13,3,288,14,0,2,95,758,360,6,19,0 2020-06-28 03:56:43.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:56:43.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:57:11.038 - Thread: 1 -> GC Memory: 1922.081 / 1922.081 MB 2020-06-28 03:57:11.372 - Thread: 1 -> GUI Stats: Update 0.133825111111111, Draw 0.529055944444445 2020-06-28 03:57:31.334 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:57:31.334 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:57:31.334 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:57:31.348 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:57:41.050 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:57:41.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:57:41.054 - Thread: 1 -> GC Memory: 1907.146 / 1907.146 MB 2020-06-28 03:57:41.370 - Thread: 1 -> GUI Stats: Update 0.123286777777778, Draw 0.410537333333333 2020-06-28 03:57:41.567 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:57:41.573 - Thread: 1 -> STATISTICS,660.183333337609,0,0,0,0,0,0,19.52424,105.2698,1,0,1908.349,4059.012,1258,98742,32,22.45758,97.02197,0.2160299,560,16.7492,0,16666.67,3.761466,16.2504,100,3453319660,1908.349 2020-06-28 03:57:41.573 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:57:41.573 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,901,32,97,192,88,655,3293,682,0,0,57,874,0,508,15,0,13,3,288,14,0,2,95,758,360,6,19,0 2020-06-28 03:58:00.417 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:58:00.417 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:58:00.417 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:58:00.426 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:58:04.817 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:58:04.818 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:58:11.068 - Thread: 1 -> GC Memory: 1914.874 / 1914.874 MB 2020-06-28 03:58:11.368 - Thread: 1 -> GUI Stats: Update 0.122793555555556, Draw 0.437740944444446 2020-06-28 03:58:41.080 - Thread: 1 -> GC Memory: 1929.24 / 1929.24 MB 2020-06-28 03:58:41.364 - Thread: 1 -> GUI Stats: Update 0.1161125, Draw 0.361515944444444 2020-06-28 03:58:41.577 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:58:41.578 - Thread: 1 -> STATISTICS,720.200000051309,0,0,0,0,0,0,19.17722,108.8326,1,0,1930.391,4065.234,1543,98457,32,21.7931,97.21631,0.2220607,547,18.67784,0,16666.67,4.070481,18.15791,100,3444366482,1930.391 2020-06-28 03:58:41.578 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:58:41.578 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,98,193,88,655,3284,672,0,0,48,866,0,508,15,0,13,3,288,15,0,1,95,758,360,6,19,0 2020-06-28 03:58:43.210 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:58:43.210 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:58:43.210 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 03:58:43.227 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 03:58:46.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:58:46.991 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:58:51.726 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-28 03:58:51.786 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-06-28 03:59:01.724 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-28 03:59:01.762 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-06-28 03:59:11.093 - Thread: 1 -> GC Memory: 1939.326 / 1939.326 MB 2020-06-28 03:59:11.360 - Thread: 1 -> GUI Stats: Update 0.119060277777778, Draw 0.317096388888888 2020-06-28 03:59:11.725 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-28 03:59:11.746 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-06-28 03:59:20.199 - Thread: 1 -> ASSERT: Saving image downloaded from cloud failed! System.IO.IOException: The process cannot access the file 'C:\Users\К\AppData\Roaming\SpaceEngineers\Blueprints\cloud\Container MK-6\thumb.png' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnCloudImageDownloaded(Byte[] data, String name, String imagePath, Int32 fileSize) E:\Repo3\Sources\Sandbox.Game\Game\GUI\MyGuiBlueprintScreen_Reworked.cs:2881 at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnCloudImageDownloaded(Byte[] data, String name, String imagePath, Int32 fileSize) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.<>c__DisplayClass175_1.b__0(Byte[] x) at VRage.Steam.MySteamRemoteStorage.OnFileReadAsyncComplete(RemoteStorageFileReadAsyncComplete_t param, Boolean bIOFailure) at VRage.Steam.MySteamRemoteStorage.<>c__DisplayClass17_0`1.b__0(T U, Boolean x) at Steamworks.CallResult`1.OnRunCallResult(IntPtr thisptr, IntPtr pvParam, Boolean bFailed, UInt64 hSteamAPICall_) at Steamworks.NativeMethods.SteamAPI_RunCallbacks() at Steamworks.NativeMethods.SteamAPI_RunCallbacks() at VRage.Steam.MySteamService.Update() at Sandbox.Engine.Networking.MyGameService.Update() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-06-28 03:59:20.263 - Thread: 12 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-06-28 03:59:21.362 - Thread: 1 -> Query successful. 2020-06-28 03:59:21.362 - Thread: 12 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-06-28 03:59:23.100 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-28 03:59:23.129 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-06-28 03:59:23.130 - Thread: 1 -> Next activation in 00:48:41.2895119 2020-06-28 03:59:26.982 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:59:26.983 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:59:33.250 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:59:33.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:59:41.042 - Thread: 1 -> NullReferenceException in null\ControlList trying to reach top most owner. 2020-06-28 03:59:41.101 - Thread: 1 -> GC Memory: 2075.497 / 2075.497 MB 2020-06-28 03:59:41.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:59:41.249 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:59:42.818 - Thread: 1 -> GUI Stats: Update 0.167455277777778, Draw 0.434099166666667 2020-06-28 03:59:43.048 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 03:59:43.049 - Thread: 1 -> STATISTICS,780.216666765009,0,0,0,0,0,0,19.37198,60.91977,1,0,2108.761,4178.953,1543,98457,33,17.9812,96.4156,0.2300451,416,17.83817,0,16666.67,3.207517,17.19878,100,3457205544,2108.761 2020-06-28 03:59:43.049 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 03:59:43.049 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,99,194,88,655,3297,683,0,0,57,878,0,509,15,0,14,3,288,15,0,2,95,758,360,6,19,0 2020-06-28 03:59:43.682 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:59:43.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 03:59:44.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 03:59:44.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:00:01.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:00:01.399 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:00:11.116 - Thread: 1 -> GC Memory: 2115.144 / 2115.144 MB 2020-06-28 04:00:12.816 - Thread: 1 -> GUI Stats: Update 0.127057666666667, Draw 0.345917555555555 2020-06-28 04:00:20.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:00:20.698 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:00:41.126 - Thread: 1 -> GC Memory: 2116.882 / 2116.882 MB 2020-06-28 04:00:42.810 - Thread: 1 -> GUI Stats: Update 0.115375388888889, Draw 0.365863277777779 2020-06-28 04:00:43.057 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:00:43.058 - Thread: 1 -> STATISTICS,840.233333478709,0,0,0,0,0,0,17.74431,111.4553,1,0,2116.323,4202.945,1543,98457,34,22.01196,97.19794,0.2106097,384,17.54525,0,16666.67,3.862054,17.05363,100,3458379448,2116.323 2020-06-28 04:00:43.058 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:00:43.058 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,99,199,90,655,3298,676,0,0,48,875,0,510,15,0,15,3,288,15,0,2,95,758,360,6,23,0 2020-06-28 04:00:51.458 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:00:51.460 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:01:11.143 - Thread: 1 -> GC Memory: 1914.588 / 1914.588 MB 2020-06-28 04:01:12.810 - Thread: 1 -> GUI Stats: Update 0.147622666666667, Draw 0.364092222222223 2020-06-28 04:01:41.143 - Thread: 1 -> GC Memory: 1924.207 / 1924.207 MB 2020-06-28 04:01:42.810 - Thread: 1 -> GUI Stats: Update 0.151908611111111, Draw 0.460827388888888 2020-06-28 04:01:43.073 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:01:43.073 - Thread: 1 -> STATISTICS,900.250000192409,0,0,0,0,0,0,20.78988,43.66787,1,0,1923.427,4162.254,1543,98457,34,17.33753,96.71167,0.2128524,414,19.87552,0,16666.67,3.445925,19.22195,100,3467692672,1923.427 2020-06-28 04:01:43.073 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:01:43.073 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,99,199,90,655,3307,684,0,0,57,884,0,510,15,0,15,3,288,15,0,2,95,758,360,6,23,0 2020-06-28 04:01:43.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:01:43.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:02:11.156 - Thread: 1 -> GC Memory: 1929.384 / 1929.384 MB 2020-06-28 04:02:12.807 - Thread: 1 -> GUI Stats: Update 0.129976888888889, Draw 0.424222944444446 2020-06-28 04:02:15.969 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:02:15.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:02:41.171 - Thread: 1 -> GC Memory: 1928.02 / 1928.02 MB 2020-06-28 04:02:42.803 - Thread: 1 -> GUI Stats: Update 0.122955055555556, Draw 0.389472166666667 2020-06-28 04:02:43.084 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:02:43.085 - Thread: 1 -> STATISTICS,960.266666649564,0,0,0,0,0,0,19.35638,108.5885,1,0,1927.713,4165.664,2188,97812,34,22.67126,97.41563,0.2064179,409,19.93881,0,16666.67,4.520381,19.42352,100,3462068418,1927.713 2020-06-28 04:02:43.085 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:02:43.085 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,99,199,90,655,3301,679,0,0,49,878,0,510,15,0,15,3,288,15,0,4,95,758,360,6,23,0 2020-06-28 04:03:11.187 - Thread: 1 -> GC Memory: 1913.179 / 1913.179 MB 2020-06-28 04:03:12.740 - Thread: 1 -> Closing grid request by user: 76561198032101034 2020-06-28 04:03:12.740 - Thread: 1 -> Info: OnGridClosedRequest removed entity '73614391913174684:Малая структура 4684' with entity id '73614391913174684' 2020-06-28 04:03:12.764 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:03:12.765 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:03:12.804 - Thread: 1 -> GUI Stats: Update 0.112184722222222, Draw 0.334473111111112 2020-06-28 04:03:15.634 - Thread: 1 -> Closing grid request by user: 76561198032101034 2020-06-28 04:03:15.635 - Thread: 1 -> Info: OnGridClosedRequest removed entity '97558674101051725:Малая структура 1725' with entity id '97558674101051725' 2020-06-28 04:03:15.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:03:15.652 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:03:17.617 - Thread: 1 -> Closing grid request by user: 76561198032101034 2020-06-28 04:03:17.617 - Thread: 1 -> Info: OnGridClosedRequest removed entity '95798538684558531:Малая структура 8531' with entity id '95798538684558531' 2020-06-28 04:03:17.618 - Thread: 1 -> Closing grid request by user: 76561198032101034 2020-06-28 04:03:17.618 - Thread: 1 -> Info: OnGridClosedRequest removed entity '108886393213831231:MarsEasyStation' with entity id '108886393213831231' 2020-06-28 04:03:17.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:03:17.730 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:03:33.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:03:33.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:03:33.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:03:33.372 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:03:39.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:03:39.161 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:03:41.196 - Thread: 1 -> GC Memory: 1916.842 / 1916.842 MB 2020-06-28 04:03:42.996 - Thread: 1 -> GUI Stats: Update 0.130273555555556, Draw 0.437760222222222 2020-06-28 04:03:43.293 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:03:43.294 - Thread: 1 -> STATISTICS,1020.28333336326,0,0,0,0,0,0,16.9209,63.89845,1,0,1918.279,4169.68,107,99893,30,18.87829,96.03077,0.2122473,378,14.33791,0,16666.67,2.706752,13.7688,100,3447813978,1918.279 2020-06-28 04:03:43.294 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:03:43.294 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,98,197,90,655,3288,667,0,0,49,865,0,510,7,0,15,3,288,15,0,0,95,758,360,6,23,0 2020-06-28 04:03:46.294 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:03:46.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:04:11.213 - Thread: 1 -> GC Memory: 1921.65 / 1921.65 MB 2020-06-28 04:04:12.996 - Thread: 1 -> GUI Stats: Update 0.117129, Draw 0.329629166666666 2020-06-28 04:04:30.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:04:30.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:04:30.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:04:30.106 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:04:33.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:04:33.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:04:41.219 - Thread: 1 -> GC Memory: 1896.016 / 1896.016 MB 2020-06-28 04:04:42.499 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:04:42.499 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:04:42.499 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:04:42.507 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:04:43.285 - Thread: 1 -> GUI Stats: Update 0.143344166666667, Draw 0.438571000000001 2020-06-28 04:04:43.598 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:04:43.599 - Thread: 1 -> STATISTICS,1080.30000007696,0,0,0,0,0,0,19.34319,79.7704,1,0,1894.072,4175.258,17,99983,29,19.78726,96.78263,0.2158295,362,16.39051,0,16666.67,3.243233,15.86316,100,3448861158,1894.072 2020-06-28 04:04:43.599 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:04:43.599 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,98,198,90,655,3289,667,0,0,49,865,0,510,7,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:04:47.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:04:47.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:05:11.235 - Thread: 1 -> GC Memory: 1896.443 / 1896.443 MB 2020-06-28 04:05:11.366 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:05:11.366 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:05:11.366 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:05:11.376 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:05:13.285 - Thread: 1 -> GUI Stats: Update 0.150650277777778, Draw 0.438351277777778 2020-06-28 04:05:17.065 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:05:17.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:05:23.864 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:05:23.864 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:05:23.864 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:05:23.876 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:05:30.129 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:05:30.130 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:05:41.248 - Thread: 1 -> GC Memory: 1902.759 / 1902.759 MB 2020-06-28 04:05:43.515 - Thread: 1 -> GUI Stats: Update 0.143404888888889, Draw 0.546583166666665 2020-06-28 04:05:43.845 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:05:43.846 - Thread: 1 -> STATISTICS,1140.31666679066,0,0,0,0,0,0,18.25694,55.59224,1,0,1904.726,4180.109,471,99529,30,18.09153,96.66406,0.1886633,491,14.89152,0,16666.67,2.694103,14.39475,100,3450403018,1904.726 2020-06-28 04:05:43.846 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:05:43.846 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,99,199,90,655,3290,668,0,0,49,867,0,510,7,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:06:11.265 - Thread: 1 -> GC Memory: 1903.287 / 1903.287 MB 2020-06-28 04:06:13.516 - Thread: 1 -> GUI Stats: Update 0.130404444444444, Draw 0.434123055555558 2020-06-28 04:06:25.878 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:06:25.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:06:29.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:06:29.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:06:29.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:06:29.184 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:06:38.727 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:06:38.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:06:41.280 - Thread: 1 -> GC Memory: 1932.068 / 1932.068 MB 2020-06-28 04:06:43.513 - Thread: 1 -> GUI Stats: Update 0.171946444444444, Draw 0.517290444444446 2020-06-28 04:06:43.860 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:06:43.861 - Thread: 1 -> STATISTICS,1200.33333350436,0,0,0,0,0,0,17.72238,92.74601,1,0,1932.591,4184.52,621,99379,30,18.35413,97.06937,0.1892038,548,16.47853,0,16666.67,3.024491,15.9956,100,3449959790,1932.591 2020-06-28 04:06:43.861 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:06:43.861 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,99,199,90,655,3290,667,0,0,49,866,0,510,7,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:06:49.810 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:06:49.810 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:06:49.810 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:06:49.823 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:06:57.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:06:57.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:07:11.296 - Thread: 1 -> GC Memory: 1933.52 / 1933.52 MB 2020-06-28 04:07:13.511 - Thread: 1 -> GUI Stats: Update 0.152209333333333, Draw 0.447894944444445 2020-06-28 04:07:22.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:07:22.875 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:07:40.969 - Thread: 1 -> NullReferenceException in null\ControlList trying to reach top most owner. 2020-06-28 04:07:41.185 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:07:41.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:07:41.304 - Thread: 1 -> GC Memory: 1977.6 / 1977.6 MB 2020-06-28 04:07:43.504 - Thread: 1 -> GUI Stats: Update 0.137929722222222, Draw 0.407195555555555 2020-06-28 04:07:43.868 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:07:43.868 - Thread: 1 -> STATISTICS,1260.34999996152,0,0,0,0,0,0,21.07836,65.77541,1,0,1980.041,4190.871,726,99274,31,17.53649,97.34721,0.2115583,436,20.02981,0,16666.67,3.512526,19.49846,100,3467071926,1980.041 2020-06-28 04:07:43.868 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:07:43.868 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,99,200,90,655,3306,682,0,0,57,883,0,510,15,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:07:44.251 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:07:44.253 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:07:58.483 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:07:58.484 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:08:11.315 - Thread: 1 -> GC Memory: 1899.601 / 1899.601 MB 2020-06-28 04:08:13.499 - Thread: 1 -> GUI Stats: Update 0.150569722222222, Draw 0.408901944444444 2020-06-28 04:08:41.326 - Thread: 1 -> GC Memory: 1901.48 / 1901.48 MB 2020-06-28 04:08:42.374 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:08:42.374 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:08:42.374 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:08:42.381 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:08:43.208 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:08:43.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:08:43.494 - Thread: 1 -> GUI Stats: Update 0.108683, Draw 0.342660722222222 2020-06-28 04:08:43.874 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:08:43.875 - Thread: 1 -> STATISTICS,1320.36666667522,0,0,0,0,0,0,18.90118,89.21095,1,0,1900.755,4191.594,726,99274,32,18.5917,96.3166,0.2252002,409,17.53348,0,16666.67,3.259773,16.88765,100,3451230922,1900.755 2020-06-28 04:08:43.875 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:08:43.875 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,99,200,90,655,3291,668,0,0,49,868,0,510,7,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:08:58.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:08:58.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:09:11.331 - Thread: 1 -> GC Memory: 1899.397 / 1899.397 MB 2020-06-28 04:09:12.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:09:12.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:09:14.130 - Thread: 1 -> GUI Stats: Update 0.131492277777778, Draw 0.385975222222221 2020-06-28 04:09:20.179 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:09:20.180 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:09:33.453 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:09:33.453 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:09:33.453 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:09:33.462 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:09:36.367 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:09:36.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:09:40.529 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:09:40.529 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:09:40.529 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:09:40.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:09:41.346 - Thread: 1 -> GC Memory: 1906.55 / 1906.55 MB 2020-06-28 04:09:44.129 - Thread: 1 -> GUI Stats: Update 0.135684555555556, Draw 0.385278611111111 2020-06-28 04:09:44.526 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:09:44.527 - Thread: 1 -> STATISTICS,1380.38333338892,0,0,0,0,0,0,20.15848,63.22734,1,0,1904.12,4198.723,746,99254,32,19.89636,97.09802,0.2002863,711,17.96586,0,16666.67,3.574552,17.44449,100,3469170274,1904.12 2020-06-28 04:09:44.527 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:09:44.527 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,100,200,90,655,3308,684,0,0,57,885,0,511,15,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:09:46.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:09:46.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:09:51.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:09:51.792 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:10:00.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:10:00.208 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:10:09.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:10:09.792 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:10:11.359 - Thread: 1 -> GC Memory: 1908.868 / 1908.868 MB 2020-06-28 04:10:14.126 - Thread: 1 -> GUI Stats: Update 0.151577166666667, Draw 0.409921166666667 2020-06-28 04:10:19.773 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:10:19.774 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:10:19.774 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:10:19.785 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:10:20.708 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:10:20.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:10:41.373 - Thread: 1 -> GC Memory: 1908.937 / 1908.937 MB 2020-06-28 04:10:42.074 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:10:42.075 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:10:44.122 - Thread: 1 -> GUI Stats: Update 0.174047777777778, Draw 0.472224999999998 2020-06-28 04:10:44.536 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:10:44.537 - Thread: 1 -> STATISTICS,1440.40000010262,0,0,0,0,0,0,23.49306,92.43075,1,0,1908.19,4204.043,746,99254,32,25.52129,96.43123,0.2148015,658,16.32014,0,16666.67,4.165109,15.73771,100,3452338334,1908.19 2020-06-28 04:10:44.537 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:10:44.537 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,100,200,90,655,3292,668,0,0,49,869,0,511,7,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:10:48.470 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:10:48.470 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:10:48.470 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:10:48.476 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:10:51.057 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:10:51.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:10:58.650 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:10:58.650 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:10:58.650 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:10:58.662 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:11:02.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:11:02.406 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:11:11.385 - Thread: 1 -> GC Memory: 1905.282 / 1905.282 MB 2020-06-28 04:11:14.119 - Thread: 1 -> GUI Stats: Update 0.122282944444445, Draw 0.326738722222223 2020-06-28 04:11:41.399 - Thread: 1 -> GC Memory: 1907.258 / 1907.258 MB 2020-06-28 04:11:44.116 - Thread: 1 -> GUI Stats: Update 0.138633888888889, Draw 0.560270722222221 2020-06-28 04:11:44.547 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:11:44.547 - Thread: 1 -> STATISTICS,1500.41666681632,0,0,0,0,0,0,18.34871,56.1229,1,0,1907.034,4207.172,746,99254,32,17.02455,97.04628,0.1781801,698,18.03448,0,16666.67,3.070291,17.5018,100,3468754782,1907.034 2020-06-28 04:11:44.547 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:11:44.547 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,100,200,90,655,3308,684,0,0,57,884,0,511,15,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:12:11.412 - Thread: 1 -> GC Memory: 1906.721 / 1906.721 MB 2020-06-28 04:12:14.112 - Thread: 1 -> GUI Stats: Update 0.143670222222222, Draw 0.588913555555555 2020-06-28 04:12:29.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:12:29.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:12:41.424 - Thread: 1 -> GC Memory: 1908.396 / 1908.396 MB 2020-06-28 04:12:44.108 - Thread: 1 -> GUI Stats: Update 0.132010277777778, Draw 0.481647944444445 2020-06-28 04:12:44.555 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:12:44.558 - Thread: 1 -> STATISTICS,1560.43333353002,0,0,0,0,0,0,18.84128,63.49499,1,0,1907.917,4212.84,746,99254,32,19.4316,95.38542,0.1909235,681,16.39462,0,16666.67,3.185737,15.63807,100,3452881786,1907.917 2020-06-28 04:12:44.558 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:12:44.558 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,100,200,90,655,3292,669,0,0,49,869,0,511,7,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:13:03.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:13:03.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:13:11.437 - Thread: 1 -> GC Memory: 1905.826 / 1905.826 MB 2020-06-28 04:13:14.104 - Thread: 1 -> GUI Stats: Update 0.146754333333334, Draw 0.395228444444445 2020-06-28 04:13:28.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:13:28.258 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:13:40.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:13:40.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:13:41.454 - Thread: 1 -> GC Memory: 1910.065 / 1910.065 MB 2020-06-28 04:13:44.105 - Thread: 1 -> GUI Stats: Update 0.153056833333333, Draw 0.396475500000001 2020-06-28 04:13:44.568 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:13:44.568 - Thread: 1 -> STATISTICS,1620.44999998717,0,0,0,0,0,0,19.96444,75.73135,1,0,1908.394,4217.422,746,99254,32,19.84835,96.54438,0.2008555,807,16.67304,0,16666.67,3.309323,16.09688,100,3452441046,1908.394 2020-06-28 04:13:44.568 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:13:44.568 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,100,200,90,655,3292,668,0,0,49,869,0,511,7,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:14:03.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:14:03.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:14:07.518 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:14:07.518 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:14:07.518 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-28 04:14:07.526 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-28 04:14:08.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:14:08.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:14:11.470 - Thread: 1 -> GC Memory: 1911.423 / 1911.423 MB 2020-06-28 04:14:14.104 - Thread: 1 -> GUI Stats: Update 0.162741222222222, Draw 0.445252888888889 2020-06-28 04:14:41.485 - Thread: 1 -> GC Memory: 1911.603 / 1911.603 MB 2020-06-28 04:14:44.101 - Thread: 1 -> GUI Stats: Update 0.138056944444444, Draw 0.468828055555555 2020-06-28 04:14:44.581 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:14:44.582 - Thread: 1 -> STATISTICS,1680.46666670087,0,0,0,0,0,0,20.42544,79.06294,1,0,1910.469,4218.59,775,99225,31,17.71783,97.23156,0.2419398,740,18.01917,0,16666.67,3.192605,17.52032,100,3452950674,1910.469 2020-06-28 04:14:44.582 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:14:44.582 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,100,200,90,655,3292,669,0,0,49,869,0,511,7,0,16,3,288,15,0,0,95,758,360,6,24,0 2020-06-28 04:15:11.500 - Thread: 1 -> GC Memory: 1907.209 / 1907.209 MB 2020-06-28 04:15:14.102 - Thread: 1 -> GUI Stats: Update 0.140189333333333, Draw 0.440689944444447 2020-06-28 04:15:41.514 - Thread: 1 -> GC Memory: 1920.127 / 1920.127 MB 2020-06-28 04:15:44.098 - Thread: 1 -> GUI Stats: Update 0.123480722222222, Draw 0.311318055555555 2020-06-28 04:15:44.595 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-28 04:15:44.596 - Thread: 1 -> STATISTICS,1740.48333341457,0,0,0,0,0,0,18.30385,80.41323,1,0,1921.549,4224.75,1900,98100,31,16.1303,97.5265,0.265477,758,21.40613,0,16666.67,3.452874,20.87665,100,3470307566,1921.549 2020-06-28 04:15:44.596 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-28 04:15:44.596 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,901,32,100,201,90,655,3309,685,0,0,57,886,0,511,15,0,16,3,288,15,0,1,95,758,360,6,24,0 2020-06-28 04:15:50.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:15:50.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:16:11.529 - Thread: 1 -> GC Memory: 1921.281 / 1921.281 MB 2020-06-28 04:16:14.096 - Thread: 1 -> GUI Stats: Update 0.121952055555556, Draw 0.316277333333332 2020-06-28 04:16:22.526 - Thread: 1 -> Updating stopped. 2020-06-28 04:16:23.410 - Thread: 1 -> Used namespaces in scripts: 2020-06-28 04:16:23.459 - Thread: 1 -> Exiting.. 2020-06-28 04:16:23.547 - Thread: 1 -> Used namespaces in scripts: 2020-06-28 04:16:23.547 - Thread: 1 -> MySession::Unload START 2020-06-28 04:16:23.547 - Thread: 1 -> AutoSaveInMinutes: 0 2020-06-28 04:16:23.547 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-06-28 04:16:23.547 - Thread: 1 -> IsServer: True 2020-06-28 04:16:23.548 - Thread: 1 -> MyAudio.UnloadData - START 2020-06-28 04:16:23.584 - Thread: 1 -> MyAudio.UnloadData - END 2020-06-28 04:16:23.584 - Thread: 1 -> MyAudio.LoadData - START 2020-06-28 04:16:23.636 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: 1 - PHI32PFL3605 (AMD High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-06-28 04:16:29.849 - Thread: 1 -> MyAudio.LoadData - END 2020-06-28 04:16:29.852 - Thread: 1 -> MyConfig.Save() - START 2020-06-28 04:16:29.853 - Thread: 1 -> Path: C:\Users\К\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-28 04:16:29.856 - Thread: 1 -> MyConfig.Save() - END 2020-06-28 04:16:29.863 - Thread: 1 -> Unloading Procedural World Generator 2020-06-28 04:16:30.872 - Thread: 1 -> Info: MyLights Unloading data. 2020-06-28 04:16:30.902 - Thread: 1 -> Network readers disposed 2020-06-28 04:16:30.903 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-06-28 04:16:32.061 - Thread: 1 -> Loading sound definitions 2020-06-28 04:16:34.624 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-28 04:16:34.624 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-06-28 04:16:34.624 - Thread: 1 -> Loading shadow textures definitions 2020-06-28 04:16:34.624 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-06-28 04:16:34.625 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-06-28 04:16:35.778 - Thread: 1 -> MySession::Unload END 2020-06-28 04:16:35.788 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-06-28 04:16:35.790 - Thread: 1 -> MyAudio.UnloadData - START 2020-06-28 04:16:35.792 - Thread: 1 -> MyAudio.UnloadData - END 2020-06-28 04:16:35.796 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-06-28 04:16:35.802 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-06-28 04:16:35.804 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:16:35.805 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:16:36.847 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-06-28 04:16:36.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:16:36.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:16:36.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-28 04:16:36.850 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-28 04:16:37.697 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 30744112 allocated by heap 832 allocated by debug 16777216 allocated by solver ------- 47522160 computed total 47522160 reported total Heap usage: 917696 ( 2%) unused in thread local freelists 28569216 (92%) unused in main heap 1257200 ( 4%) used in main heap ------- 30744112 allocated by heap Peak usage: 28002656 ( 4%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2020-06-28 04:16:38.661 - Thread: 1 -> Steam closed 2020-06-28 04:16:38.664 - Thread: 25 -> External debugger: interrupted. 2020-06-28 04:16:39.814 - Thread: 1 -> Log Closed