2020-06-15 06:47:47.614 - Thread: 1 -> Log Started 2020-06-15 06:47:47.615 - Thread: 1 -> Timezone (local - UTC): -5h 2020-06-15 06:47:47.615 - Thread: 1 -> App Version: 01_194_211 2020-06-15 06:47:47.699 - Thread: 1 -> Steam build: Always true 2020-06-15 06:47:47.699 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-06-15 06:47:47.699 - Thread: 1 -> Environment.ProcessorCount: 8 2020-06-15 06:47:47.756 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-06-15 06:47:47.756 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -skipintro 2020-06-15 06:47:47.757 - Thread: 1 -> Environment.Is64BitProcess: True 2020-06-15 06:47:47.757 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-06-15 06:47:47.757 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-06-15 06:47:47.757 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-06-15 06:47:47.761 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz 2020-06-15 06:47:47.761 - Thread: 1 -> IntPtr.Size: 8 2020-06-15 06:47:47.761 - Thread: 1 -> Default Culture: 2020-06-15 06:47:47.761 - Thread: 1 -> Default UI Culture: 2020-06-15 06:47:47.761 - Thread: 1 -> MyConfig.Load() - START 2020-06-15 06:47:47.763 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 06:47:48.264 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-06-15 06:47:48.264 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-06-15 06:47:48.264 - Thread: 1 -> VideoAdapter: 0 2020-06-15 06:47:48.264 - Thread: 1 -> GameVolume: 1 2020-06-15 06:47:48.264 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-06-15 06:47:48.264 - Thread: 1 -> Language: 0 2020-06-15 06:47:48.264 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-06-15 06:47:48.264 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-06-15 06:47:48.264 - Thread: 1 -> FirstTimeRun: False 2020-06-15 06:47:48.264 - Thread: 1 -> NeedShowTutorialQuestion: False 2020-06-15 06:47:48.264 - Thread: 1 -> MinimalHud: False 2020-06-15 06:47:48.264 - Thread: 1 -> VoiceChatVolume: 1 2020-06-15 06:47:48.264 - Thread: 1 -> HudWarnings: True 2020-06-15 06:47:48.264 - Thread: 1 -> VoiceChat: False 2020-06-15 06:47:48.264 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-06-15 06:47:48.264 - Thread: 1 -> ControlsHints: False 2020-06-15 06:47:48.264 - Thread: 1 -> RotationHints: False 2020-06-15 06:47:48.264 - Thread: 1 -> ShowCrosshair: True 2020-06-15 06:47:48.264 - Thread: 1 -> DisableHeadbob: False 2020-06-15 06:47:48.264 - Thread: 1 -> CompressSaveGames: False 2020-06-15 06:47:48.264 - Thread: 1 -> ShowPlayerNamesOnHud: False 2020-06-15 06:47:48.264 - Thread: 1 -> UiTransparency: 1 2020-06-15 06:47:48.264 - Thread: 1 -> UiBkTransparency: 0.7662077 2020-06-15 06:47:48.264 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-06-15 06:47:48.264 - Thread: 1 -> EnableDamageEffects: True 2020-06-15 06:47:48.264 - Thread: 1 -> EnableReverb: False 2020-06-15 06:47:48.264 - Thread: 1 -> Music_Volume: 0 2020-06-15 06:47:48.264 - Thread: 1 -> ScreenWidth: 1920 2020-06-15 06:47:48.264 - Thread: 1 -> ScreenHeight: 1200 2020-06-15 06:47:48.264 - Thread: 1 -> RefreshRate: 59950 2020-06-15 06:47:48.264 - Thread: 1 -> WindowMode: 2 2020-06-15 06:47:48.264 - Thread: 1 -> VerticalSync: 1 2020-06-15 06:47:48.264 - Thread: 1 -> FieldOfView: 70 2020-06-15 06:47:48.264 - Thread: 1 -> PostProcessingEnabled: True 2020-06-15 06:47:48.264 - Thread: 1 -> FlaresIntensity: 0.5078013 2020-06-15 06:47:48.264 - Thread: 1 -> TreeViewDistance: 1998 2020-06-15 06:47:48.264 - Thread: 1 -> GrassDensity: 1.973072 2020-06-15 06:47:48.264 - Thread: 1 -> GrassDrawDistance: 496 2020-06-15 06:47:48.264 - Thread: 1 -> AntialiasingMode: 1 2020-06-15 06:47:48.264 - Thread: 1 -> ShadowMapResolution: 1 2020-06-15 06:47:48.264 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-06-15 06:47:48.264 - Thread: 1 -> TextureQuality: 2 2020-06-15 06:47:48.264 - Thread: 1 -> AnisotropicFiltering: 4 2020-06-15 06:47:48.264 - Thread: 1 -> ModelQuality: 2 2020-06-15 06:47:48.264 - Thread: 1 -> VoxelQuality: 2 2020-06-15 06:47:48.264 - Thread: 1 -> ShaderQuality: 1 2020-06-15 06:47:48.264 - Thread: 1 -> LowMemSwitchToLow: 0 2020-06-15 06:47:48.264 - Thread: 1 -> FirstVTTimeRun: False 2020-06-15 06:47:48.264 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-06-15 06:47:48.264 - Thread: 1 -> GDPRConsent: True 2020-06-15 06:47:48.264 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-06-15 06:47:48.264 - Thread: 1 -> HudState: 2 2020-06-15 06:47:48.264 - Thread: 1 -> MutedPlayers: 2020-06-15 06:47:48.264 - Thread: 1 -> ExperimentalMode: True 2020-06-15 06:47:48.264 - Thread: 1 -> ShowCrosshair2: 1 2020-06-15 06:47:48.264 - Thread: 1 -> EnableTrading: True 2020-06-15 06:47:48.264 - Thread: 1 -> EnableSteamCloud: False 2020-06-15 06:47:48.264 - Thread: 1 -> HUDBkTransparency: 0.7612153 2020-06-15 06:47:48.264 - Thread: 1 -> GoodBotHints: False 2020-06-15 06:47:48.264 - Thread: 1 -> FirstTimeTutorials: False 2020-06-15 06:47:48.264 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-06-15 06:47:48.264 - Thread: 1 -> ZoomMultiplier: 0.2 2020-06-15 06:47:48.264 - Thread: 1 -> GamepadScheme: 0 2020-06-15 06:47:48.264 - Thread: 1 -> LastCheckedVersion: 1194081 2020-06-15 06:47:48.264 - Thread: 1 -> AreaInteraction: True 2020-06-15 06:47:48.264 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-06-15 06:47:48.264 - Thread: 1 -> EnableDynamicMusic: False 2020-06-15 06:47:48.264 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-06-15 06:47:48.264 - Thread: 1 -> EnableDoppler: True 2020-06-15 06:47:48.265 - Thread: 1 -> MyConfig.Load() - END 2020-06-15 06:47:53.632 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-06-15 06:47:54.354 - Thread: 1 -> Found processor count: 8 2020-06-15 06:47:54.354 - Thread: 1 -> Using processor count: 8 2020-06-15 06:47:55.181 - Thread: 1 -> All detected adapters: 2020-06-15 06:47:55.204 - Thread: 1 -> NVIDIA GeForce GTX 1660 SUPER - VendorID=4318, SubsystemID=-2024402877, DeviceID=8644 2020-06-15 06:47:55.204 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-06-15 06:47:55.821 - Thread: 1 -> AdapterInfo = { 2020-06-15 06:47:55.822 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 SUPER + DISPLAY1 2020-06-15 06:47:55.822 - Thread: 1 -> Description = dev id: 8644, mem: 6282018816, shared mem: 8557230080, Luid: 241709983, rev: 161, subsys id: -2024402877, vendor id: 4318, feature_level 11.1: True 2020-06-15 06:47:55.822 - Thread: 1 -> Driver version = 26.21.14.4614 2020-06-15 06:47:55.822 - Thread: 1 -> Driver date = 20200515000000.000000-000 2020-06-15 06:47:55.822 - Thread: 1 -> DriverUpdateNecessary = False 2020-06-15 06:47:55.822 - Thread: 1 -> AftermathSupported = False 2020-06-15 06:47:55.822 - Thread: 1 -> Adapter id = 0 2020-06-15 06:47:55.822 - Thread: 1 -> Supported = True 2020-06-15 06:47:55.822 - Thread: 1 -> RAM = 6282018816 2020-06-15 06:47:55.822 - Thread: 1 -> Priority = 2 2020-06-15 06:47:55.822 - Thread: 1 -> Multithreaded rendering supported = True 2020-06-15 06:47:55.822 - Thread: 1 -> Output is attached = True 2020-06-15 06:47:55.822 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2020-06-15 06:47:55.822 - Thread: 1 -> Display modes = { 2020-06-15 06:47:55.822 - Thread: 1 -> DXGIOutput id = 0 2020-06-15 06:47:55.822 - Thread: 1 -> 640x480@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 640x480@75Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 640x480@72Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 640x480@59.94Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 720x480@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 720x480@59.94Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 720x576@50Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 800x600@75Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 800x600@56.25Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 800x600@60.317Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 800x600@72.188Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1024x768@60.004Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1024x768@70.069Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1024x768@75.029Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1152x864@75Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1176x664@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1176x664@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1176x664@50Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1176x664@50Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1176x664@59.94Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1176x664@59.94Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1280x720@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1280x720@50Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1280x720@59.94Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1280x768@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1280x768@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1280x800@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1280x800@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1280x960@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1280x1024@60.02Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1280x1024@75.025Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1360x768@59.887Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1360x768@59.887Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1366x768@59.887Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1366x768@59.887Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1440x900@59.887Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1600x900@59.954Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1600x900@59.954Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1600x1200@59.95Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1600x1200@59.95Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1680x1050@59.954Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1920x1080@60Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1920x1080@50Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1920x1080@59.94Hz 2020-06-15 06:47:55.822 - Thread: 1 -> 1920x1200@59.95Hz 2020-06-15 06:47:55.822 - Thread: 1 -> } 2020-06-15 06:47:55.822 - Thread: 1 -> } 2020-06-15 06:47:55.822 - Thread: 1 -> AdapterInfo = { 2020-06-15 06:47:55.823 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 SUPER + DISPLAY1 2020-06-15 06:47:55.823 - Thread: 1 -> Description = dev id: 8644, mem: 6282018816, shared mem: 8557230080, Luid: 241709983, rev: 161, subsys id: -2024402877, vendor id: 4318, feature_level 11.1: True 2020-06-15 06:47:55.823 - Thread: 1 -> Driver version = 26.21.14.4614 2020-06-15 06:47:55.823 - Thread: 1 -> Driver date = 20200515000000.000000-000 2020-06-15 06:47:55.823 - Thread: 1 -> DriverUpdateNecessary = False 2020-06-15 06:47:55.823 - Thread: 1 -> AftermathSupported = False 2020-06-15 06:47:55.823 - Thread: 1 -> Adapter id = 0 2020-06-15 06:47:55.823 - Thread: 1 -> Supported = True 2020-06-15 06:47:55.823 - Thread: 1 -> RAM = 6282018816 2020-06-15 06:47:55.823 - Thread: 1 -> Priority = 2 2020-06-15 06:47:55.823 - Thread: 1 -> Multithreaded rendering supported = True 2020-06-15 06:47:55.823 - Thread: 1 -> Output is attached = True 2020-06-15 06:47:55.823 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2020-06-15 06:47:55.823 - Thread: 1 -> Display modes = { 2020-06-15 06:47:55.823 - Thread: 1 -> DXGIOutput id = 0 2020-06-15 06:47:55.823 - Thread: 1 -> 640x480@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 640x480@75Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 640x480@72Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 640x480@59.94Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 720x480@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 720x480@59.94Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 720x576@50Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 800x600@75Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 800x600@56.25Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 800x600@60.317Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 800x600@72.188Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1024x768@60.004Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1024x768@70.069Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1024x768@75.029Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1152x864@75Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1176x664@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1176x664@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1176x664@50Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1176x664@50Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1176x664@59.94Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1176x664@59.94Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1280x720@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1280x720@50Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1280x720@59.94Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1280x768@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1280x768@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1280x800@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1280x800@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1280x960@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1280x1024@60.02Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1280x1024@75.025Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1360x768@59.887Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1360x768@59.887Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1366x768@59.887Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1366x768@59.887Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1440x900@59.887Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1600x900@59.954Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1600x900@59.954Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1600x1200@59.95Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1600x1200@59.95Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1680x1050@59.954Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1920x1080@60Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1920x1080@50Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1920x1080@59.94Hz 2020-06-15 06:47:55.823 - Thread: 1 -> 1920x1200@59.95Hz 2020-06-15 06:47:55.823 - Thread: 1 -> } 2020-06-15 06:47:55.823 - Thread: 1 -> } 2020-06-15 06:47:55.824 - Thread: 1 -> Steam.IsActive: True 2020-06-15 06:47:55.824 - Thread: 1 -> Steam.IsOnline: True 2020-06-15 06:47:55.824 - Thread: 1 -> Steam.OwnsGame: False 2020-06-15 06:47:55.824 - Thread: 1 -> Steam.UserId: 76561197971763969 2020-06-15 06:47:55.824 - Thread: 1 -> Steam.UserName: us271934 2020-06-15 06:47:55.824 - Thread: 1 -> Steam.Branch: default 2020-06-15 06:47:55.825 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-06-15 06:47:55.825 - Thread: 1 -> Build version: 0.1.1.0 2020-06-15 06:47:55.831 - Thread: 1 -> MyScreenManager() 2020-06-15 06:47:55.903 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2020-06-15 06:47:55.903 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2020-06-15 06:47:55.905 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2020-06-15 06:47:55.905 - Thread: 23 -> CreateDeviceInternal - Create device 2020-06-15 06:47:56.007 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2020-06-15 06:47:56.150 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2020-06-15 06:47:56.150 - Thread: 23 -> CreateDeviceInternal create swapchain 2020-06-15 06:48:15.310 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-06-15 06:48:15.318 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-06-15 06:48:15.319 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-06-15 06:48:15.319 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content 2020-06-15 06:48:17.786 - Thread: 1 -> Preallocate - START 2020-06-15 06:48:17.789 - Thread: 1 -> MySpaceWorldGenerator - START 2020-06-15 06:48:17.810 - Thread: 1 -> MySpaceWorldGenerator - END 2020-06-15 06:48:17.810 - Thread: 1 -> MySpaceBuildComponent - START 2020-06-15 06:48:17.810 - Thread: 1 -> MySpaceBuildComponent - END 2020-06-15 06:48:17.810 - Thread: 1 -> MyEntities - START 2020-06-15 06:48:17.870 - Thread: 1 -> MyEntities - END 2020-06-15 06:48:17.870 - Thread: 1 -> MyObjectBuilder_Base - START 2020-06-15 06:48:17.870 - Thread: 1 -> MyObjectBuilder_Base - END 2020-06-15 06:48:17.870 - Thread: 1 -> MyTransparentGeometry - START 2020-06-15 06:48:17.870 - Thread: 1 -> MyTransparentGeometry - END 2020-06-15 06:48:17.870 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-06-15 06:48:17.886 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-06-15 06:48:17.886 - Thread: 1 -> MyMath - START 2020-06-15 06:48:17.886 - Thread: 1 -> MyMath - END 2020-06-15 06:48:17.886 - Thread: 1 -> MySimpleObjectDraw - START 2020-06-15 06:48:17.886 - Thread: 1 -> MySimpleObjectDraw - END 2020-06-15 06:48:17.898 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-06-15 06:48:17.898 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-06-15 06:48:17.898 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-06-15 06:48:17.995 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-06-15 06:48:17.995 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-06-15 06:48:17.996 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-06-15 06:48:17.996 - Thread: 1 -> MySyncDestructions - START 2020-06-15 06:48:17.996 - Thread: 1 -> MySyncDestructions - END 2020-06-15 06:48:17.996 - Thread: 1 -> MySyncEntity - START 2020-06-15 06:48:17.996 - Thread: 1 -> MySyncEntity - END 2020-06-15 06:48:17.996 - Thread: 1 -> MySyncScenario - START 2020-06-15 06:48:17.996 - Thread: 1 -> MySyncScenario - END 2020-06-15 06:48:17.996 - Thread: 1 -> MyCommandCharacter - START 2020-06-15 06:48:18.017 - Thread: 1 -> MyCommandCharacter - END 2020-06-15 06:48:18.017 - Thread: 1 -> MyCommandConsole - START 2020-06-15 06:48:18.018 - Thread: 1 -> MyCommandConsole - END 2020-06-15 06:48:18.018 - Thread: 1 -> MyCommandEntity - START 2020-06-15 06:48:18.019 - Thread: 1 -> MyCommandEntity - END 2020-06-15 06:48:18.019 - Thread: 1 -> MyAiTargetManager - START 2020-06-15 06:48:18.019 - Thread: 1 -> MyAiTargetManager - END 2020-06-15 06:48:18.019 - Thread: 1 -> MyClientDebugCommands - START 2020-06-15 06:48:18.021 - Thread: 1 -> MyClientDebugCommands - END 2020-06-15 06:48:18.021 - Thread: 1 -> MyDedicatedServer - START 2020-06-15 06:48:18.021 - Thread: 1 -> MyDedicatedServer - END 2020-06-15 06:48:18.021 - Thread: 1 -> MyDedicatedServerBase - START 2020-06-15 06:48:18.021 - Thread: 1 -> MyDedicatedServerBase - END 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerBase - START 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerBase - END 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerClient - START 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerClient - END 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerClientBase - START 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerClientBase - END 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerLobby - START 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerLobby - END 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerServerBase - START 2020-06-15 06:48:18.021 - Thread: 1 -> MyMultiplayerServerBase - END 2020-06-15 06:48:18.021 - Thread: 1 -> MyServerDebugCommands - START 2020-06-15 06:48:18.022 - Thread: 1 -> MyServerDebugCommands - END 2020-06-15 06:48:18.022 - Thread: 1 -> MyAIActionsParser - START 2020-06-15 06:48:18.022 - Thread: 1 -> MyAIActionsParser - END 2020-06-15 06:48:18.022 - Thread: 1 -> MyCubeGridDefinitions - START 2020-06-15 06:48:18.094 - Thread: 1 -> MyCubeGridDefinitions - END 2020-06-15 06:48:18.094 - Thread: 1 -> MyDefinitionManager - START 2020-06-15 06:48:18.157 - Thread: 1 -> MyDefinitionManager - END 2020-06-15 06:48:18.157 - Thread: 1 -> Preallocate - END 2020-06-15 06:48:18.222 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-06-15 06:48:19.196 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-06-15 06:48:19.196 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-06-15 06:48:19.233 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-06-15 06:48:19.234 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-15 06:48:19.234 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-15 06:48:19.234 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-06-15 06:48:19.234 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-06-15 06:48:19.234 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-06-15 06:48:19.236 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-06-15 06:48:19.243 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Hewlett-Packard 2020-06-15 06:48:19.243 - Thread: 1 -> Win32_ComputerSystem.Model: 700-327c 2020-06-15 06:48:19.243 - Thread: 1 -> Virtualized: False 2020-06-15 06:48:19.246 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz 2020-06-15 06:48:19.248 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,114,460,160 bytes 2020-06-15 06:48:19.248 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-06-15 06:48:19.248 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,387,395,072 bytes 2020-06-15 06:48:19.248 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,697,119,670,272 bytes 2020-06-15 06:48:19.252 - Thread: 1 -> Drive C: | Capacity: 499,320,328,192 bytes | Free space: 284,694,704,128 bytes 2020-06-15 06:48:19.252 - Thread: 1 -> Drive D: | Capacity: 2,000,396,742,656 bytes | Free space: 304,328,019,968 bytes 2020-06-15 06:48:19.252 - Thread: 1 -> Drive E: | Capacity: 2,000,263,573,504 bytes | Free space: 623,263,322,112 bytes 2020-06-15 06:48:19.252 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-06-15 06:48:19.287 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-06-15 06:48:19.287 - Thread: 1 -> Installed DLCs: 2020-06-15 06:48:19.369 - Thread: 1 -> Deluxe Edition (573160) 2020-06-15 06:48:19.370 - Thread: 1 -> Decorative Blocks (1049790) 2020-06-15 06:48:19.370 - Thread: 1 -> Economy Deluxe (1135960) 2020-06-15 06:48:19.370 - Thread: 1 -> Style Pack (1084680) 2020-06-15 06:48:19.370 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-06-15 06:48:19.370 - Thread: 1 -> Frostbite (1241550) 2020-06-15 06:48:19.422 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-06-15 06:48:19.579 - Thread: 1 -> Havok: Physics.Init 2020-06-15 06:48:20.325 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-06-15 06:48:20.366 - Thread: 1 -> HkGameName: SpaceEngineers 2020-06-15 06:48:20.392 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-06-15 06:48:20.394 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-06-15 06:48:20.439 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-06-15 06:48:20.896 - Thread: 1 -> Loading scenarios 2020-06-15 06:48:20.958 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-06-15 06:48:20.959 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-06-15 06:48:22.273 - Thread: 1 -> Loading sound definitions 2020-06-15 06:48:25.598 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-15 06:48:25.598 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-06-15 06:48:25.599 - Thread: 1 -> Loading shadow textures definitions 2020-06-15 06:48:25.599 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-06-15 06:48:25.603 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-06-15 06:48:25.687 - Thread: 1 -> MyAudio.LoadData - START 2020-06-15 06:48:25.851 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers / Headphones (IDT High Definition Audio CODEC) - Channel #: 2 - Sample rate: 48000 2020-06-15 06:48:28.480 - Thread: 1 -> MyAudio.LoadData - END 2020-06-15 06:48:28.504 - Thread: 13 -> MySandboxGame.PerformPreload() - START 2020-06-15 06:48:28.539 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-06-15 06:48:28.544 - Thread: 1 -> MyGuiManager() 2020-06-15 06:48:28.847 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-06-15 06:48:28.915 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-06-15 06:48:29.295 - Thread: 13 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-06-15 06:48:29.297 - Thread: 13 -> ReloadVoxelMaterials 2020-06-15 06:48:29.582 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-06-15 06:48:29.582 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-06-15 06:48:29.583 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-06-15 06:48:29.584 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-06-15 06:48:29.585 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-06-15 06:48:29.603 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-06-15 06:48:29.606 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-06-15 06:48:29.606 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-06-15 06:48:29.801 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-06-15 06:48:29.826 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-06-15 06:48:29.912 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-06-15 06:48:29.917 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-06-15 06:48:29.920 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-06-15 06:48:29.926 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-06-15 06:48:29.927 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-06-15 06:48:29.928 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-06-15 06:48:29.934 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-06-15 06:48:29.947 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-06-15 06:48:30.042 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-06-15 06:48:30.059 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-06-15 06:48:30.097 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-06-15 06:48:30.107 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-06-15 06:48:30.125 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-06-15 06:48:30.138 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-06-15 06:48:30.141 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-06-15 06:48:30.147 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-06-15 06:48:30.172 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-06-15 06:48:30.242 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-06-15 06:48:30.247 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-06-15 06:48:30.249 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-06-15 06:48:30.250 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-06-15 06:48:30.264 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-06-15 06:48:30.307 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-06-15 06:48:30.311 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-06-15 06:48:30.325 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-06-15 06:48:30.329 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-06-15 06:48:30.339 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-06-15 06:48:30.352 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-06-15 06:48:30.353 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-06-15 06:48:30.444 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-06-15 06:48:30.519 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-06-15 06:48:30.528 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-06-15 06:48:30.528 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-06-15 06:48:30.529 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-06-15 06:48:30.535 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-06-15 06:48:30.642 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-06-15 06:48:30.642 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-06-15 06:48:30.642 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-06-15 06:48:30.642 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-06-15 06:48:30.647 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-06-15 06:48:30.650 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-06-15 06:48:30.650 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-06-15 06:48:30.911 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-06-15 06:48:31.010 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-06-15 06:48:31.019 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-06-15 06:48:31.043 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-06-15 06:48:31.052 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-06-15 06:48:31.089 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-06-15 06:48:31.112 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-06-15 06:48:31.120 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-06-15 06:48:31.179 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-06-15 06:48:31.179 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-06-15 06:48:31.211 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-06-15 06:48:31.277 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-06-15 06:48:31.280 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-06-15 06:48:31.341 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-06-15 06:48:31.341 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-06-15 06:48:31.448 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-06-15 06:48:31.448 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-06-15 06:48:31.590 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-06-15 06:48:31.668 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-06-15 06:48:31.706 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-06-15 06:48:31.753 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-06-15 06:48:31.760 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-06-15 06:48:31.774 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-06-15 06:48:31.804 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-06-15 06:48:31.858 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-06-15 06:48:31.903 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-06-15 06:48:31.904 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-06-15 06:48:31.904 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-06-15 06:48:31.916 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-06-15 06:48:31.935 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-06-15 06:48:32.029 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-06-15 06:48:32.039 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-06-15 06:48:32.043 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-06-15 06:48:32.062 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-06-15 06:48:32.069 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-06-15 06:48:32.078 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-06-15 06:48:32.108 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-06-15 06:48:32.122 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-06-15 06:48:32.175 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-06-15 06:48:32.205 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-06-15 06:48:32.399 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-06-15 06:48:32.418 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-06-15 06:48:32.431 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-06-15 06:48:32.538 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-06-15 06:48:32.540 - Thread: 15 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-06-15 06:48:32.580 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-06-15 06:48:32.765 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-06-15 06:48:32.931 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-06-15 06:48:32.932 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-06-15 06:48:32.932 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-06-15 06:48:33.015 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-06-15 06:48:56.468 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-06-15 06:49:05.698 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-06-15 06:49:05.712 - Thread: 1 -> Timer Frequency: 10000000 2020-06-15 06:49:05.712 - Thread: 1 -> Ticks per frame: 166667 2020-06-15 06:49:07.246 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-06-15 06:49:07.246 - Thread: 13 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-06-15 06:49:07.246 - Thread: 13 -> MySandboxGame.PerformPreload() - END 2020-06-15 06:49:07.418 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-06-15 06:49:07.418 - Thread: 1 -> Flares Intensity: 0.5078013 2020-06-15 06:49:07.418 - Thread: 1 -> Field of view: 1.22173 2020-06-15 06:49:07.418 - Thread: 1 -> PostProcessingEnabled: True 2020-06-15 06:49:07.418 - Thread: 1 -> Render.GrassDensityFactor: 1.973072 2020-06-15 06:49:07.418 - Thread: 1 -> Render.GrassDrawDistance: 496 2020-06-15 06:49:07.418 - Thread: 1 -> Render.DistanceFade: 1998 2020-06-15 06:49:07.419 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-06-15 06:49:07.419 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-06-15 06:49:07.419 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-06-15 06:49:07.419 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-06-15 06:49:07.419 - Thread: 1 -> Render.TextureQuality: HIGH 2020-06-15 06:49:07.419 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-06-15 06:49:07.419 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-06-15 06:49:07.419 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-06-15 06:49:07.419 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-06-15 06:49:07.432 - Thread: 1 -> Analytics uuid: 4c92b501-b6bc-cb5b-5144-3f1046e0b01f 2020-06-15 06:49:07.459 - Thread: 1 -> Analytics helper process start reported 2020-06-15 06:49:08.113 - Thread: 30 -> Analytics session error 2020-06-15 06:49:37.306 - Thread: 1 -> GUI Stats: Update 0.825020222222221, Draw 0.185744611111111 2020-06-15 06:50:07.306 - Thread: 1 -> GUI Stats: Update 0.261594611111111, Draw 0.150976944444444 2020-06-15 06:50:37.489 - Thread: 1 -> GUI Stats: Update 0.384542611111111, Draw 0.158186833333333 2020-06-15 06:51:07.490 - Thread: 1 -> GUI Stats: Update 0.267902111111111, Draw 0.158507666666667 2020-06-15 06:51:37.490 - Thread: 1 -> GUI Stats: Update 0.276216666666667, Draw 0.159443888888889 2020-06-15 06:52:07.490 - Thread: 1 -> GUI Stats: Update 0.296917666666667, Draw 0.173885333333333 2020-06-15 06:52:37.491 - Thread: 1 -> GUI Stats: Update 0.276607777777778, Draw 0.171750555555556 2020-06-15 06:53:07.489 - Thread: 1 -> GUI Stats: Update 0.270007, Draw 0.160321055555555 2020-06-15 06:53:37.691 - Thread: 1 -> GUI Stats: Update 0.402182111111111, Draw 0.158308666666667 2020-06-15 06:53:51.623 - Thread: 3 -> LoadSession() - Start 2020-06-15 06:53:51.623 - Thread: 3 -> C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343 2020-06-15 06:53:53.439 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Sandbox_config.sbc 2020-06-15 06:53:53.450 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-06-15 06:53:53.455 - Thread: 3 -> CheckPoint Experimental mode: Yes 2020-06-15 06:53:53.456 - Thread: 3 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableSpectator, EnableIngameScripts 2020-06-15 06:53:53.458 - Thread: 3 -> LoadSession() - End 2020-06-15 06:53:53.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 06:53:53.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 06:53:53.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 06:53:53.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 06:53:53.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 06:53:53.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 06:53:53.502 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-06-15 06:53:53.503 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-06-15 06:53:53.699 - Thread: 1 -> RunLoadingAction - START 2020-06-15 06:53:53.703 - Thread: 1 -> Loading session: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343 2020-06-15 06:53:54.603 - Thread: 1 -> GC Memory: 1,117,575,432 B 2020-06-15 06:53:54.608 - Thread: 1 -> Process Memory: 2,886,942,720 B 2020-06-15 06:53:54.609 - Thread: 1 -> Experimental mode: Yes 2020-06-15 06:53:54.609 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableSpectator, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2020-06-15 06:53:56.230 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-06-15 06:53:56.259 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-06-15 06:53:56.264 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-06-15 06:53:56.265 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-06-15 06:53:56.267 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-06-15 06:53:56.434 - Thread: 1 -> Loading scenarios 2020-06-15 06:53:56.434 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-06-15 06:53:56.434 - Thread: 1 -> List of used mods (0) - START 2020-06-15 06:53:56.435 - Thread: 1 -> List of used mods - END 2020-06-15 06:53:56.499 - Thread: 1 -> Loading behaviors 2020-06-15 06:53:56.500 - Thread: 1 -> Loading ammo magazines 2020-06-15 06:53:56.504 - Thread: 1 -> Loading ammo definitions 2020-06-15 06:53:56.506 - Thread: 1 -> Loading animations 2020-06-15 06:53:56.510 - Thread: 1 -> Loading animations 2020-06-15 06:53:56.511 - Thread: 1 -> Loading sound definitions 2020-06-15 06:53:56.512 - Thread: 1 -> Loading sound definitions 2020-06-15 06:53:56.512 - Thread: 1 -> Loading sound definitions 2020-06-15 06:53:56.512 - Thread: 1 -> Loading sound definitions 2020-06-15 06:53:56.512 - Thread: 1 -> Loading sound definitions 2020-06-15 06:53:56.512 - Thread: 1 -> Loading sound definitions 2020-06-15 06:53:56.512 - Thread: 1 -> Loading category classes 2020-06-15 06:53:56.513 - Thread: 1 -> Loading category classes 2020-06-15 06:53:56.513 - Thread: 1 -> Loading blueprint classes 2020-06-15 06:53:56.515 - Thread: 1 -> Loading blueprint class entries 2020-06-15 06:53:56.515 - Thread: 1 -> Loading blueprint class entries 2020-06-15 06:53:56.515 - Thread: 1 -> Loading blueprints 2020-06-15 06:53:56.518 - Thread: 1 -> Loading blueprints 2020-06-15 06:53:56.518 - Thread: 1 -> Loading agent definitions 2020-06-15 06:53:56.520 - Thread: 1 -> Loading character definitions 2020-06-15 06:53:56.535 - Thread: 1 -> Loading character definitions 2020-06-15 06:53:56.535 - Thread: 1 -> Loading components 2020-06-15 06:53:56.537 - Thread: 1 -> Loading components 2020-06-15 06:53:56.537 - Thread: 1 -> Loading configuration 2020-06-15 06:53:56.538 - Thread: 1 -> Loading container types 2020-06-15 06:53:56.540 - Thread: 1 -> Loading Contract Types 2020-06-15 06:53:56.546 - Thread: 1 -> Loading block positions 2020-06-15 06:53:56.549 - Thread: 1 -> Loading block positions 2020-06-15 06:53:56.549 - Thread: 1 -> Loading curve definitions 2020-06-15 06:53:56.553 - Thread: 1 -> Loading debris 2020-06-15 06:53:56.554 - Thread: 1 -> Loading environment items entries 2020-06-15 06:53:56.554 - Thread: 1 -> Loading decal global definitions 2020-06-15 06:53:56.554 - Thread: 1 -> Loading decal definitions 2020-06-15 06:53:56.557 - Thread: 1 -> Loading drone behaviors 2020-06-15 06:53:56.561 - Thread: 1 -> Loading edges 2020-06-15 06:53:56.562 - Thread: 1 -> Loading emissive color definitions 2020-06-15 06:53:56.568 - Thread: 1 -> Loading emissive color default states 2020-06-15 06:53:56.576 - Thread: 1 -> Loading animations 2020-06-15 06:53:56.576 - Thread: 1 -> Loading entity components 2020-06-15 06:53:56.590 - Thread: 1 -> Loading component containers 2020-06-15 06:53:56.606 - Thread: 1 -> Loading environment items entries 2020-06-15 06:53:56.606 - Thread: 1 -> Loading Faction Names 2020-06-15 06:53:56.607 - Thread: 1 -> Loading factions 2020-06-15 06:53:56.615 - Thread: 1 -> Loading flare definitions 2020-06-15 06:53:56.627 - Thread: 1 -> Loading gas property definitions 2020-06-15 06:53:56.628 - Thread: 1 -> Loading event definitions 2020-06-15 06:53:56.630 - Thread: 1 -> Loading physical items 2020-06-15 06:53:56.651 - Thread: 1 -> Loading LCD texture categories 2020-06-15 06:53:56.652 - Thread: 1 -> Loading LCD texture categories 2020-06-15 06:53:56.652 - Thread: 1 -> Loading LCD texture categories 2020-06-15 06:53:56.652 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-15 06:53:56.652 - Thread: 1 -> Loading physical items 2020-06-15 06:53:56.655 - Thread: 1 -> Loading physical items 2020-06-15 06:53:56.656 - Thread: 1 -> Loading physical material properties 2020-06-15 06:53:56.659 - Thread: 1 -> Loading pirate antennas 2020-06-15 06:53:56.668 - Thread: 1 -> Loading research blocks definitions 2020-06-15 06:53:56.669 - Thread: 1 -> Loading research groups definitions 2020-06-15 06:53:56.670 - Thread: 1 -> Loading resource distribution groups 2020-06-15 06:53:56.671 - Thread: 1 -> Loading shadow textures definitions 2020-06-15 06:53:56.671 - Thread: 1 -> Loading ship sound groups 2020-06-15 06:53:56.685 - Thread: 1 -> Loading ship sound groups 2020-06-15 06:53:56.686 - Thread: 1 -> Loading sound categories 2020-06-15 06:53:56.689 - Thread: 1 -> Loading stat definitions 2020-06-15 06:53:56.690 - Thread: 1 -> Loading grid creators 2020-06-15 06:53:56.691 - Thread: 1 -> Loading transparent material properties 2020-06-15 06:53:56.693 - Thread: 1 -> Loading planet definition 2020-06-15 06:53:56.694 - Thread: 1 -> Loading voxel map storage definitions 2020-06-15 06:53:56.695 - Thread: 1 -> Loading voxel material definitions 2020-06-15 06:53:56.697 - Thread: 1 -> Loading voxel material definitions 2020-06-15 06:53:56.697 - Thread: 1 -> Loading voxel material definitions 2020-06-15 06:53:56.697 - Thread: 1 -> Loading Weather Effects 2020-06-15 06:53:56.700 - Thread: 1 -> Audio effects definitions 2020-06-15 06:53:56.704 - Thread: 1 -> Loading environment items definitions 2020-06-15 06:53:56.706 - Thread: 1 -> Loading environment items definitions 2020-06-15 06:53:56.706 - Thread: 1 -> Loading physical material properties 2020-06-15 06:53:56.715 - Thread: 1 -> Loading particle effect definitions 2020-06-15 06:53:56.785 - Thread: 1 -> Loading particle effect definitions 2020-06-15 06:53:56.785 - Thread: 1 -> Loading environment item definitions 2020-06-15 06:53:56.790 - Thread: 1 -> Loading weapon definitions 2020-06-15 06:53:56.797 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.833 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.834 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.876 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.884 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.886 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.887 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.889 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.889 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.890 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.891 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.893 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.893 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.896 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.897 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.898 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.899 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.900 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.900 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.907 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.908 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.908 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.909 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.909 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.909 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.911 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.912 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.912 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.913 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.913 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.914 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.914 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.915 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.919 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.935 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.937 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.938 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.939 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.940 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.945 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.946 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.947 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.948 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.949 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.951 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.952 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.954 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.955 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.956 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.958 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.959 - Thread: 1 -> Loading cube blocks 2020-06-15 06:53:56.960 - Thread: 1 -> Created block definitions 2020-06-15 06:53:56.964 - Thread: 1 -> Loading block variant groups 2020-06-15 06:53:56.966 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-06-15 06:53:56.967 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-06-15 06:53:56.968 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-06-15 06:53:56.968 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-06-15 06:53:56.968 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-06-15 06:53:56.968 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-06-15 06:53:56.968 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-06-15 06:53:56.968 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-06-15 06:53:56.968 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-06-15 06:53:56.968 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-06-15 06:53:56.968 - 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Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-06-15 06:53:56.972 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-06-15 06:53:56.973 - Thread: 1 -> Loading asteroid generators 2020-06-15 06:53:56.975 - Thread: 1 -> Loading spawn groups 2020-06-15 06:53:56.979 - Thread: 1 -> Loading drop containers 2020-06-15 06:53:56.980 - Thread: 1 -> Loading spawn groups 2020-06-15 06:53:56.981 - Thread: 1 -> Loading spawn groups 2020-06-15 06:53:56.981 - Thread: 1 -> Loading radial menu definitions 2020-06-15 06:53:57.001 - Thread: 1 -> Loading respawn ships 2020-06-15 06:53:57.003 - Thread: 1 -> Loading spawn groups 2020-06-15 06:53:57.003 - Thread: 1 -> Loading wheel speeds 2020-06-15 06:53:57.057 - Thread: 1 -> MyAudio.UnloadData - START 2020-06-15 06:53:57.071 - Thread: 1 -> MyAudio.UnloadData - END 2020-06-15 06:53:57.071 - Thread: 1 -> MyAudio.LoadData - START 2020-06-15 06:53:57.107 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers / Headphones (IDT High Definition Audio CODEC) - Channel #: 2 - Sample rate: 48000 2020-06-15 06:54:00.135 - Thread: 1 -> MyAudio.LoadData - END 2020-06-15 06:54:00.191 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-06-15 06:54:00.199 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-15 06:54:00.234 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-15 06:54:00.235 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-15 06:54:00.235 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-15 06:54:00.246 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-15 06:54:06.251 - Thread: 37 -> External debugger: listening... 2020-06-15 06:54:06.276 - Thread: 1 -> MyLights.LoadData() - START 2020-06-15 06:54:06.278 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-06-15 06:54:06.278 - Thread: 1 -> MyLights.LoadData() - END 2020-06-15 06:54:06.278 - Thread: 1 -> Info: MyLights initialized. 2020-06-15 06:54:06.278 - Thread: 1 -> MyExplosions.LoadData() - START 2020-06-15 06:54:06.285 - Thread: 1 -> MyExplosions.LoadData() - END 2020-06-15 06:54:06.508 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-06-15 06:54:06.509 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-06-15 06:54:06.555 - Thread: 1 -> Loading Procedural World Generator 2020-06-15 06:54:06.556 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-06-15 06:54:14.419 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-06-15 06:54:14.555 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-06-15 06:54:14.555 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-06-15 06:54:14.555 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-06-15 06:54:14.555 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-06-15 06:54:14.555 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-06-15 06:54:14.557 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\EarthLike-1779144428d120000.vx2' 2020-06-15 06:54:14.557 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Alien-291759539d120000.vx2' 2020-06-15 06:54:14.557 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Titan-2124704365d19000.vx2' 2020-06-15 06:54:14.557 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Mars-2044023682d120000.vx2' 2020-06-15 06:54:14.557 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Moon-1353915701d19000.vx2' 2020-06-15 06:54:25.319 - Thread: 13 -> Info: Planet generator name: Titan 2020-06-15 06:54:25.326 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-15 06:54:25.342 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-06-15 06:54:25.342 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Europa-595048092d19000.vx2' 2020-06-15 06:54:25.985 - Thread: 12 -> Info: Planet generator name: Moon 2020-06-15 06:54:25.985 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-15 06:54:25.985 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-06-15 06:54:25.985 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Triton-12345d80253.vx2' 2020-06-15 06:54:26.355 - Thread: 10 -> Info: Planet generator name: Alien 2020-06-15 06:54:26.355 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-15 06:54:29.953 - Thread: 11 -> Info: Planet generator name: Mars 2020-06-15 06:54:29.954 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-15 06:54:32.313 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-06-15 06:54:32.313 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-15 06:54:40.172 - Thread: 13 -> Info: Planet generator name: Europa 2020-06-15 06:54:40.172 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-15 06:54:40.234 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Asteroid_2_7_-5_27_845793712.vx2' 2020-06-15 06:54:40.307 - Thread: 13 -> SE-16693: LockExtraCriticalSections: False; DonNotServeBlockingRequestsImmediately: False 2020-06-15 06:54:41.287 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Asteroid_1_7_-5_2_1805878240.vx2' 2020-06-15 06:54:41.289 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Asteroid_2_7_-5_1_1042358794.vx2' 2020-06-15 06:54:41.291 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\Asteroid_2_7_-6_6_2019550452.vx2' 2020-06-15 06:54:49.611 - Thread: 12 -> Info: Planet generator name: Triton 2020-06-15 06:54:49.611 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-15 06:54:49.611 - Thread: 1 -> Entities loaded 2020-06-15 06:54:49.883 - Thread: 1 -> Clusters reordered 2020-06-15 06:54:50.033 - Thread: 1 -> Clusters reordered 2020-06-15 06:54:50.040 - Thread: 1 -> Entities initialized 2020-06-15 06:54:50.241 - Thread: 1 -> Checkpoint.CameraAttachedTo: 83417073471857488 2020-06-15 06:54:50.302 - Thread: 1 -> MySession.Static.LogSettings - START 2020-06-15 06:54:50.303 - Thread: 1 -> Name = Star System 2020-06-02 23:43 2020-06-15 06:54:50.303 - Thread: 1 -> Description = 2020-06-15 06:54:50.303 - Thread: 1 -> GameDateTime = 01/06/2081 11:36:53 2020-06-15 06:54:50.303 - Thread: 1 -> Password = 2020-06-15 06:54:50.303 - Thread: 1 -> CurrentPath = C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343 2020-06-15 06:54:50.303 - Thread: 1 -> WorkshopId = 2020-06-15 06:54:50.303 - Thread: 1 -> CameraController = MyCryoChamber {1285B62E87E2350} Base Cryo Chamber 2020-06-15 06:54:50.303 - Thread: 1 -> ThumbPath = C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\thumb.jpg 2020-06-15 06:54:50.305 - Thread: 1 -> Settings: 2020-06-15 06:54:50.306 - Thread: 1 -> GameMode = Survival 2020-06-15 06:54:50.306 - Thread: 1 -> MaxPlayers = 4 2020-06-15 06:54:50.306 - Thread: 1 -> OnlineMode = OFFLINE 2020-06-15 06:54:50.306 - Thread: 1 -> AutoHealing = True 2020-06-15 06:54:50.306 - Thread: 1 -> WeaponsEnabled = True 2020-06-15 06:54:50.306 - Thread: 1 -> ThrusterDamage = True 2020-06-15 06:54:50.306 - Thread: 1 -> EnableSpectator = True 2020-06-15 06:54:50.306 - Thread: 1 -> EnableCopyPaste = False 2020-06-15 06:54:50.306 - Thread: 1 -> MaxFloatingObjects = 100 2020-06-15 06:54:50.306 - Thread: 1 -> MaxGridSize = 50000 2020-06-15 06:54:50.306 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-06-15 06:54:50.306 - Thread: 1 -> CargoShipsEnabled = True 2020-06-15 06:54:50.306 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-06-15 06:54:50.306 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-06-15 06:54:50.306 - Thread: 1 -> InventorySizeMultiplier = 3 2020-06-15 06:54:50.306 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-06-15 06:54:50.306 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-06-15 06:54:50.306 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-06-15 06:54:50.306 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-06-15 06:54:50.306 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-06-15 06:54:50.306 - Thread: 1 -> ClientCanSave = False 2020-06-15 06:54:50.306 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-06-15 06:54:50.306 - Thread: 1 -> PermanentDeath = False 2020-06-15 06:54:50.306 - Thread: 1 -> DestructibleBlocks = True 2020-06-15 06:54:50.306 - Thread: 1 -> EnableScripts = True 2020-06-15 06:54:50.306 - Thread: 1 -> AutoSaveInMinutes = 5 2020-06-15 06:54:50.306 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-06-15 06:54:50.306 - Thread: 1 -> ProceduralDensity = 0.35 2020-06-15 06:54:50.306 - Thread: 1 -> ProceduralSeed = 0 2020-06-15 06:54:50.306 - Thread: 1 -> DestructibleBlocks = True 2020-06-15 06:54:50.306 - Thread: 1 -> EnableIngameScripts = True 2020-06-15 06:54:50.306 - Thread: 1 -> ViewDistance = 15000 2020-06-15 06:54:50.306 - Thread: 1 -> Voxel destruction = True 2020-06-15 06:54:50.306 - Thread: 1 -> EnableStructuralSimulation = False 2020-06-15 06:54:50.306 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-06-15 06:54:50.306 - Thread: 1 -> EnableContainerDrops = True 2020-06-15 06:54:50.306 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-06-15 06:54:50.306 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-06-15 06:54:50.306 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-06-15 06:54:50.306 - Thread: 1 -> EnableSubgridDamage = False 2020-06-15 06:54:50.306 - Thread: 1 -> SyncDistance = 3000 2020-06-15 06:54:50.306 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-06-15 06:54:50.306 - Thread: 1 -> AFKTimeoutMin = 0 2020-06-15 06:54:50.306 - Thread: 1 -> StopGridsPeriodMin = 15 2020-06-15 06:54:50.306 - Thread: 1 -> ExperimentalMode = True 2020-06-15 06:54:50.306 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableSpectator, EnableIngameScripts 2020-06-15 06:54:50.306 - Thread: 1 -> MySession.Static.LogSettings - END 2020-06-15 06:54:50.562 - Thread: 1 -> Session loaded 2020-06-15 06:54:50.562 - Thread: 1 -> RunLoadingAction - END 2020-06-15 06:54:50.562 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-06-15 06:54:51.334 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-06-15 06:54:51.334 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-06-15 06:54:51.335 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-06-15 06:54:51.349 - Thread: 1 -> Updating continues. 2020-06-15 06:54:51.435 - Thread: 1 -> GC Memory: 1608.715 MB 2020-06-15 06:54:51.515 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 06:54:51.530 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,17351.99,-63537,1,0,1608.269,5681.137,33790,66210,25,2.540151,1.310776,0,9377,16.68537,0,16.68057,0.4238336,0.2187078,100,4613302049 2020-06-15 06:55:21.439 - Thread: 1 -> GC Memory: 3251.849 MB 2020-06-15 06:55:23.256 - Thread: 1 -> GUI Stats: Update 32.1793778333333, Draw 0.187364055555555 2020-06-15 06:55:52.486 - Thread: 1 -> GC Memory: 1714.339 MB 2020-06-15 06:55:55.825 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 06:55:55.898 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-06-15 06:55:56.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 06:55:56.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 06:56:07.542 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 06:56:07.568 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-06-15 06:56:10.077 - Thread: 1 -> GUI Stats: Update 1.32029705555555, Draw 0.259036444444444 2020-06-15 06:56:10.346 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 06:56:10.347 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 06:56:10.415 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 06:56:17.714 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 06:56:17.716 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-06-15 06:56:17.719 - Thread: 1 -> Next activation in 00:34:46.1147266 2020-06-15 06:56:22.498 - Thread: 1 -> GC Memory: 2957.87 MB 2020-06-15 06:56:26.279 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 06:56:26.283 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,16.23282,55.33278,1,0,2953.865,11256.3,39100,60900,26,13.6278,97.97992,0.1488034,7215,16.69135,0,16.68057,2.274664,16.35418,100,8654596890 2020-06-15 06:56:40.248 - Thread: 1 -> GUI Stats: Update 0.272772999999999, Draw 0.450037611111111 2020-06-15 06:56:52.514 - Thread: 1 -> GC Memory: 2994.746 MB 2020-06-15 06:57:10.365 - Thread: 1 -> GUI Stats: Update 0.247298888888889, Draw 0.375593722222223 2020-06-15 06:57:22.514 - Thread: 1 -> GC Memory: 2999.9 MB 2020-06-15 06:57:26.412 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 06:57:26.412 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,17.28533,17.09923,1,0,3001.367,11242.67,39100,60900,26,8.086728,97.36217,0.1230745,7254,16.68254,0,16.68057,1.349072,16.24249,100,8616744910 2020-06-15 06:57:40.365 - Thread: 1 -> GUI Stats: Update 0.273230388888889, Draw 0.430866333333333 2020-06-15 06:57:48.262 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 06:57:48.263 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 06:57:48.272 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 06:57:50.716 - Thread: 1 -> Steam TriggerItemDrop: 1 2020-06-15 06:57:50.913 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 06:57:50.913 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 06:57:52.515 - Thread: 1 -> GC Memory: 1688.88 MB 2020-06-15 06:57:53.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 06:57:53.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 06:58:11.075 - Thread: 1 -> GUI Stats: Update 0.309469055555556, Draw 0.320320277777778 2020-06-15 06:58:16.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 06:58:16.449 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 06:58:22.527 - Thread: 1 -> GC Memory: 2315.94 MB 2020-06-15 06:58:27.139 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 06:58:27.140 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,18.83404,17.44071,1,0,2314.188,11147.9,39100,60900,25,9.640446,96.6673,0.1041167,7429,16.6801,0,16.68057,1.608036,16.1242,100,8637529975 2020-06-15 06:58:41.076 - Thread: 1 -> GUI Stats: Update 0.269663833333334, Draw 0.347670277777778 2020-06-15 06:58:52.542 - Thread: 1 -> GC Memory: 2315.189 MB 2020-06-15 06:58:53.709 - Thread: 1 -> Autosave initiated 2020-06-15 06:58:53.709 - Thread: 1 -> Character state: True 2020-06-15 06:58:53.709 - Thread: 1 -> IsServer: True 2020-06-15 06:58:53.709 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 06:58:53.709 - Thread: 1 -> Autosave 2020-06-15 06:58:53.711 - Thread: 1 -> Saving world - START 2020-06-15 06:58:53.712 - Thread: 1 -> Making world state snapshot. 2020-06-15 06:58:53.712 - Thread: 1 -> Before snapshot.: GC Memory: 2,316 B 2020-06-15 06:58:53.981 - Thread: 1 -> After snapshot.: GC Memory: 2,318 B 2020-06-15 06:58:53.983 - Thread: 1 -> Directory cleanup: GC Memory: 2,318 B 2020-06-15 06:58:53.983 - Thread: 1 -> Saving world - END 2020-06-15 06:58:53.991 - Thread: 13 -> Session snapshot save - START 2020-06-15 06:58:53.992 - Thread: 13 -> Checking file access for files in target dir. 2020-06-15 06:58:55.683 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 06:58:56.442 - Thread: 13 -> Session snapshot save - END 2020-06-15 06:59:11.339 - Thread: 1 -> GUI Stats: Update 0.263231166666666, Draw 0.391529888888888 2020-06-15 06:59:22.558 - Thread: 1 -> GC Memory: 1698.942 MB 2020-06-15 06:59:27.420 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 06:59:27.420 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,19.60395,80.83884,1,0,1699.615,11212.41,39100,60900,25,20.65197,97.9626,0.1804346,7391,16.69048,0,16.68057,3.446913,16.35043,100,8650677121 2020-06-15 06:59:39.954 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 06:59:39.955 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 06:59:39.964 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 06:59:41.339 - Thread: 1 -> GUI Stats: Update 0.274438055555557, Draw 0.430945666666667 2020-06-15 06:59:52.572 - Thread: 1 -> GC Memory: 1705.309 MB 2020-06-15 07:00:03.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:00:03.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:00:06.170 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:00:06.171 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:00:06.182 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:00:11.339 - Thread: 1 -> GUI Stats: Update 0.286666222222222, Draw 0.309683611111112 2020-06-15 07:00:13.003 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:00:13.004 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:00:13.013 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:00:22.573 - Thread: 1 -> GC Memory: 1706.547 MB 2020-06-15 07:00:27.437 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:00:27.437 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,17.23793,75.8485,1,0,1704.264,11206.75,39100,60900,25,17.28915,97.81121,0.1645245,7391,16.68103,0,16.68057,2.884008,16.31592,100,8631982723 2020-06-15 07:00:41.340 - Thread: 1 -> GUI Stats: Update 0.286700055555556, Draw 0.380812 2020-06-15 07:00:52.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:00:52.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:00:52.573 - Thread: 1 -> GC Memory: 1709.394 MB 2020-06-15 07:01:09.387 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:01:09.388 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:01:09.398 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:01:11.339 - Thread: 1 -> GUI Stats: Update 0.275772111111111, Draw 0.342219166666666 2020-06-15 07:01:14.971 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:01:14.971 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:01:16.988 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:01:16.989 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:01:16.998 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:01:22.589 - Thread: 1 -> GC Memory: 1704.466 MB 2020-06-15 07:01:24.404 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:01:24.405 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:01:24.416 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:01:27.453 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:01:27.453 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,16.15826,65.17378,1,0,1705.138,11247.3,39100,60900,25,15.24797,97.94933,0.1673482,7349,16.67959,0,16.68057,2.5433,16.33755,100,8649309753 2020-06-15 07:01:41.340 - Thread: 1 -> GUI Stats: Update 0.277917999999999, Draw 0.396248555555556 2020-06-15 07:01:52.589 - Thread: 1 -> GC Memory: 1704.661 MB 2020-06-15 07:02:04.320 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:02:04.321 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:02:04.332 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:02:11.340 - Thread: 1 -> GUI Stats: Update 0.2587895, Draw 0.399652055555556 2020-06-15 07:02:13.521 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:02:13.522 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:02:13.532 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:02:17.274 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:02:17.274 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:02:17.285 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:02:22.606 - Thread: 1 -> GC Memory: 1706.235 MB 2020-06-15 07:02:23.687 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:02:23.688 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:02:23.698 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:02:27.470 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:02:27.471 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,17.14893,95.70607,1,0,1705.78,11237.96,39100,60900,25,17.80547,97.85416,0.1630913,7349,16.67916,0,16.68057,2.969804,16.32126,100,8649544409 2020-06-15 07:02:28.004 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:02:28.005 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:02:28.014 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:02:41.340 - Thread: 1 -> GUI Stats: Update 0.270469333333334, Draw 0.409798111111112 2020-06-15 07:02:52.607 - Thread: 1 -> GC Memory: 1701.801 MB 2020-06-15 07:02:55.854 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:02:55.855 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:02:55.865 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:03:11.483 - Thread: 1 -> GUI Stats: Update 0.306879111111112, Draw 0.457184444444445 2020-06-15 07:03:22.616 - Thread: 1 -> GC Memory: 2176.708 MB 2020-06-15 07:03:27.631 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:03:27.631 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,18.63526,101.4306,1,0,2177.342,11220.97,39100,60900,25,18.15245,97.90963,0.1848641,7475,16.6814,0,16.68057,3.028082,16.3327,100,8663951440 2020-06-15 07:03:35.614 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:03:35.614 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:03:41.483 - Thread: 1 -> GUI Stats: Update 0.303457444444445, Draw 0.417416111111111 2020-06-15 07:03:49.847 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:03:49.848 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:03:49.859 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:03:52.616 - Thread: 1 -> GC Memory: 2178.071 MB 2020-06-15 07:03:53.716 - Thread: 1 -> Autosave initiated 2020-06-15 07:03:53.716 - Thread: 1 -> Character state: True 2020-06-15 07:03:53.716 - Thread: 1 -> IsServer: True 2020-06-15 07:03:53.716 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:03:53.716 - Thread: 1 -> Autosave 2020-06-15 07:03:53.716 - Thread: 1 -> Saving world - START 2020-06-15 07:03:53.717 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:03:53.717 - Thread: 1 -> Before snapshot.: GC Memory: 2,176 B 2020-06-15 07:03:53.754 - Thread: 1 -> After snapshot.: GC Memory: 2,178 B 2020-06-15 07:03:53.754 - Thread: 1 -> Directory cleanup: GC Memory: 2,178 B 2020-06-15 07:03:53.754 - Thread: 1 -> Saving world - END 2020-06-15 07:03:53.755 - Thread: 11 -> Session snapshot save - START 2020-06-15 07:03:53.755 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 07:03:54.657 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:03:55.405 - Thread: 11 -> Session snapshot save - END 2020-06-15 07:03:58.664 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:03:58.664 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:03:58.674 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:04:11.483 - Thread: 1 -> GUI Stats: Update 0.298231055555556, Draw 0.435086944444445 2020-06-15 07:04:19.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:04:19.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:04:22.617 - Thread: 1 -> GC Memory: 1704.458 MB 2020-06-15 07:04:27.648 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:04:27.648 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,16.73982,78.22222,1,0,1705.381,11235.73,39100,60900,25,23.36733,95.95857,0.1772834,7386,16.67636,0,16.68057,3.896821,16.0024,100,8663973312 2020-06-15 07:04:41.485 - Thread: 1 -> GUI Stats: Update 0.159292722222222, Draw 0.456429611111111 2020-06-15 07:04:52.633 - Thread: 1 -> GC Memory: 1706.16 MB 2020-06-15 07:05:11.483 - Thread: 1 -> GUI Stats: Update 0.0359149444444444, Draw 0.481499388888889 2020-06-15 07:05:22.649 - Thread: 1 -> GC Memory: 1703.27 MB 2020-06-15 07:05:27.665 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:05:27.670 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,18.98386,100.5738,1,0,1707.892,11223.56,33775,66225,24,26.17689,94.57388,0.2183836,7515,16.68886,0,16.68057,4.368625,15.7833,100,8663784960 2020-06-15 07:05:41.483 - Thread: 1 -> GUI Stats: Update 0.0377456111111111, Draw 0.508525777777777 2020-06-15 07:05:52.650 - Thread: 1 -> GC Memory: 1705.704 MB 2020-06-15 07:05:56.999 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 07:06:02.998 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 07:06:08.998 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 07:06:11.483 - Thread: 1 -> GUI Stats: Update 0.0365812222222222, Draw 0.489559611111111 2020-06-15 07:06:22.667 - Thread: 1 -> GC Memory: 1700.697 MB 2020-06-15 07:06:27.681 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:06:27.681 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,18.12385,80.42153,1,0,1700.24,11224.68,33775,66225,24,20.50246,98.58749,0.2115104,7557,16.67959,0,16.68057,3.419727,16.44399,100,8663787792 2020-06-15 07:06:41.483 - Thread: 1 -> GUI Stats: Update 0.0366933333333333, Draw 0.4841365 2020-06-15 07:06:52.667 - Thread: 1 -> GC Memory: 1702.134 MB 2020-06-15 07:07:11.484 - Thread: 1 -> GUI Stats: Update 0.0366011666666667, Draw 0.485350277777777 2020-06-15 07:07:22.683 - Thread: 1 -> GC Memory: 1701.762 MB 2020-06-15 07:07:27.698 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:07:27.698 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,15.72223,92.41247,1,0,1700.949,11224.67,33775,66225,24,20.50341,98.0251,0.2083635,7557,16.68201,0,16.68057,3.420381,16.35256,100,8664181696 2020-06-15 07:07:41.484 - Thread: 1 -> GUI Stats: Update 0.0387499444444445, Draw 0.536114166666667 2020-06-15 07:07:52.684 - Thread: 1 -> GC Memory: 1697.359 MB 2020-06-15 07:08:11.483 - Thread: 1 -> GUI Stats: Update 0.0374087222222222, Draw 0.480846777777778 2020-06-15 07:08:22.699 - Thread: 1 -> GC Memory: 1698.668 MB 2020-06-15 07:08:27.715 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:08:27.715 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,14.06065,108.0438,1,0,1699.073,11224.91,33775,66225,24,20.17922,98.61398,0.2292193,7686,16.67867,0,16.68057,3.365625,16.4475,100,8664181696 2020-06-15 07:08:41.483 - Thread: 1 -> GUI Stats: Update 0.0363854444444444, Draw 0.483498277777777 2020-06-15 07:08:52.701 - Thread: 1 -> GC Memory: 1700.434 MB 2020-06-15 07:08:53.717 - Thread: 1 -> Autosave initiated 2020-06-15 07:08:53.717 - Thread: 1 -> Character state: True 2020-06-15 07:08:53.717 - Thread: 1 -> IsServer: True 2020-06-15 07:08:53.717 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:08:53.717 - Thread: 1 -> Autosave 2020-06-15 07:08:53.717 - Thread: 1 -> Saving world - START 2020-06-15 07:08:53.719 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:08:53.719 - Thread: 1 -> Before snapshot.: GC Memory: 1,700 B 2020-06-15 07:08:53.778 - Thread: 1 -> After snapshot.: GC Memory: 1,699 B 2020-06-15 07:08:53.778 - Thread: 1 -> Directory cleanup: GC Memory: 1,699 B 2020-06-15 07:08:53.778 - Thread: 1 -> Saving world - END 2020-06-15 07:08:53.778 - Thread: 11 -> Session snapshot save - START 2020-06-15 07:08:53.779 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 07:08:54.633 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:08:55.384 - Thread: 11 -> Session snapshot save - END 2020-06-15 07:09:11.485 - Thread: 1 -> GUI Stats: Update 0.0366713888888889, Draw 0.479836666666666 2020-06-15 07:09:22.716 - Thread: 1 -> GC Memory: 1700.291 MB 2020-06-15 07:09:27.732 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:09:27.732 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,19.42099,122.9031,1,0,1700.503,11224.82,33775,66225,24,25.67455,96.19804,0.2099894,7709,16.68391,0,16.68057,4.283518,16.04959,100,8664181696 2020-06-15 07:09:41.483 - Thread: 1 -> GUI Stats: Update 0.0364725555555556, Draw 0.497647111111111 2020-06-15 07:09:52.718 - Thread: 1 -> GC Memory: 1698.223 MB 2020-06-15 07:10:11.484 - Thread: 1 -> GUI Stats: Update 0.0380684444444445, Draw 0.507352888888888 2020-06-15 07:10:22.719 - Thread: 1 -> GC Memory: 1698.565 MB 2020-06-15 07:10:27.748 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:10:27.748 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,20.16299,134.6336,1,0,1698.405,11225.23,33775,66225,25,25.32839,95.50413,0.2213096,7702,16.67706,0,16.68057,4.224031,15.92728,100,8664193984 2020-06-15 07:10:29.237 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-06-15 07:10:33.914 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:10:33.916 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:10:33.926 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:10:39.815 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:10:39.815 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:10:39.827 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:10:41.483 - Thread: 1 -> GUI Stats: Update 0.139771722222222, Draw 0.454811944444445 2020-06-15 07:10:52.733 - Thread: 1 -> GC Memory: 1701.177 MB 2020-06-15 07:11:11.483 - Thread: 1 -> GUI Stats: Update 0.2981505, Draw 0.432830999999999 2020-06-15 07:11:20.031 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:11:20.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:11:22.734 - Thread: 1 -> GC Memory: 1701.546 MB 2020-06-15 07:11:27.765 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:11:27.765 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,16.44368,101.0743,1,0,1702.089,11227.02,33775,66225,25,17.25635,97.67995,0.1575216,7693,16.67333,0,16.68057,2.877209,16.2865,100,8664193984 2020-06-15 07:11:29.750 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:11:29.750 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:11:29.763 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:11:39.383 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:11:39.383 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:11:39.395 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:11:41.484 - Thread: 1 -> GUI Stats: Update 0.271638055555556, Draw 0.394413388888889 2020-06-15 07:11:46.632 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:11:46.632 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:11:46.642 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:11:52.734 - Thread: 1 -> GC Memory: 1700.808 MB 2020-06-15 07:12:00.165 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:12:00.165 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:12:00.175 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:12:11.484 - Thread: 1 -> GUI Stats: Update 0.261291111111111, Draw 0.406306166666666 2020-06-15 07:12:22.736 - Thread: 1 -> GC Memory: 1700.019 MB 2020-06-15 07:12:27.781 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:12:27.781 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,17.53489,114.9242,1,0,1704.349,11227.75,33775,66225,25,17.69909,97.88899,0.1653371,7694,16.67977,0,16.68057,2.952167,16.32766,100,8664040974 2020-06-15 07:12:41.484 - Thread: 1 -> GUI Stats: Update 0.253125499999999, Draw 0.4035085 2020-06-15 07:12:52.750 - Thread: 1 -> GC Memory: 1698.775 MB 2020-06-15 07:13:11.486 - Thread: 1 -> GUI Stats: Update 0.2693315, Draw 0.404457777777779 2020-06-15 07:13:22.750 - Thread: 1 -> GC Memory: 1698.061 MB 2020-06-15 07:13:27.799 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:13:27.799 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,15.12589,105.3029,1,0,1700.153,11229.17,33775,66225,25,19.84039,98.00945,0.1602393,7966,16.67963,0,16.68057,3.309304,16.34762,100,8664040974 2020-06-15 07:13:39.899 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:13:39.900 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:13:39.910 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:13:41.485 - Thread: 1 -> GUI Stats: Update 0.251269055555555, Draw 0.403671444444445 2020-06-15 07:13:48.949 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:13:48.950 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:13:48.963 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:13:52.767 - Thread: 1 -> GC Memory: 1701.248 MB 2020-06-15 07:13:53.716 - Thread: 1 -> Autosave initiated 2020-06-15 07:13:53.716 - Thread: 1 -> Character state: True 2020-06-15 07:13:53.716 - Thread: 1 -> IsServer: True 2020-06-15 07:13:53.716 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:13:53.716 - Thread: 1 -> Autosave 2020-06-15 07:13:53.716 - Thread: 1 -> Saving world - START 2020-06-15 07:13:53.717 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:13:53.717 - Thread: 1 -> Before snapshot.: GC Memory: 1,702 B 2020-06-15 07:13:53.756 - Thread: 1 -> After snapshot.: GC Memory: 1,701 B 2020-06-15 07:13:53.756 - Thread: 1 -> Directory cleanup: GC Memory: 1,701 B 2020-06-15 07:13:53.756 - Thread: 1 -> Saving world - END 2020-06-15 07:13:53.757 - Thread: 10 -> Session snapshot save - START 2020-06-15 07:13:53.757 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 07:13:54.595 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:13:55.317 - Thread: 10 -> Session snapshot save - END 2020-06-15 07:14:11.484 - Thread: 1 -> GUI Stats: Update 0.273160055555555, Draw 0.424062555555555 2020-06-15 07:14:22.767 - Thread: 1 -> GC Memory: 1697.893 MB 2020-06-15 07:14:23.449 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:14:23.450 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:14:23.461 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:14:27.815 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:14:27.815 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,23.27509,60.87003,1,0,1701.302,11244.89,33775,66225,25,17.47132,96.07892,0.1774971,8068,18.08324,0,16.68057,3.159381,17.37419,100,8664195622 2020-06-15 07:14:41.486 - Thread: 1 -> GUI Stats: Update 0.164665166666667, Draw 0.465913055555557 2020-06-15 07:14:52.784 - Thread: 1 -> GC Memory: 1698.868 MB 2020-06-15 07:15:11.484 - Thread: 1 -> GUI Stats: Update 0.0366954999999999, Draw 0.481681222222223 2020-06-15 07:15:22.784 - Thread: 1 -> GC Memory: 1700.916 MB 2020-06-15 07:15:28.481 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:15:28.481 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,90.19653,172.8503,1,0,1715.301,11235.68,33775,66225,25,19.87277,95.64903,0.2221134,8068,16.67435,0,16.68057,3.313654,15.94885,100,8664195622 2020-06-15 07:15:42.133 - Thread: 1 -> GUI Stats: Update 0.0385106111111111, Draw 0.495102333333333 2020-06-15 07:15:52.800 - Thread: 1 -> GC Memory: 1710.744 MB 2020-06-15 07:16:12.133 - Thread: 1 -> GUI Stats: Update 0.0357427777777779, Draw 0.469058444444445 2020-06-15 07:16:22.804 - Thread: 1 -> GC Memory: 1697.707 MB 2020-06-15 07:16:28.498 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:16:28.498 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,15.94543,97.06809,1,0,1700.492,11232.15,33775,66225,25,21.58732,96.14414,0.2095685,8075,16.68112,0,16.68057,3.601007,16.03792,100,8664195622 2020-06-15 07:16:42.133 - Thread: 1 -> GUI Stats: Update 0.0393618888888889, Draw 0.516459111111111 2020-06-15 07:16:52.817 - Thread: 1 -> GC Memory: 1699.385 MB 2020-06-15 07:17:12.134 - Thread: 1 -> GUI Stats: Update 0.0364436666666667, Draw 0.469870944444445 2020-06-15 07:17:22.817 - Thread: 1 -> GC Memory: 1699.624 MB 2020-06-15 07:17:28.515 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:17:28.519 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,16.39479,110.3274,1,0,1701.734,11231.76,33775,66225,25,22.5635,95.05955,0.2165604,8081,16.6874,0,16.68057,3.765261,15.86297,100,8664195622 2020-06-15 07:17:42.134 - Thread: 1 -> GUI Stats: Update 0.0383191111111111, Draw 0.510933888888888 2020-06-15 07:17:52.834 - Thread: 1 -> GC Memory: 1701.448 MB 2020-06-15 07:17:59.732 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 07:18:03.837 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-06-15 07:18:05.732 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 07:18:09.732 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 07:18:12.134 - Thread: 1 -> GUI Stats: Update 0.097021, Draw 0.449469611111111 2020-06-15 07:18:22.850 - Thread: 1 -> GC Memory: 1700.018 MB 2020-06-15 07:18:28.532 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:18:28.532 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,15.49948,106.9433,1,0,1702.239,11232.42,33775,66225,25,20.18066,97.99954,0.1983773,8481,16.68484,0,16.68057,3.367111,16.35107,100,8645926510 2020-06-15 07:18:42.134 - Thread: 1 -> GUI Stats: Update 0.271538944444445, Draw 0.392575888888889 2020-06-15 07:18:52.867 - Thread: 1 -> GC Memory: 1703.445 MB 2020-06-15 07:18:53.734 - Thread: 1 -> Autosave initiated 2020-06-15 07:18:53.734 - Thread: 1 -> Character state: True 2020-06-15 07:18:53.735 - Thread: 1 -> IsServer: True 2020-06-15 07:18:53.735 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:18:53.735 - Thread: 1 -> Autosave 2020-06-15 07:18:53.735 - Thread: 1 -> Saving world - START 2020-06-15 07:18:53.735 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:18:53.735 - Thread: 1 -> Before snapshot.: GC Memory: 1,703 B 2020-06-15 07:18:54.076 - Thread: 1 -> After snapshot.: GC Memory: 1,796 B 2020-06-15 07:18:54.076 - Thread: 1 -> Directory cleanup: GC Memory: 1,796 B 2020-06-15 07:18:54.076 - Thread: 1 -> Saving world - END 2020-06-15 07:18:54.077 - Thread: 13 -> Session snapshot save - START 2020-06-15 07:18:54.078 - Thread: 13 -> Checking file access for files in target dir. 2020-06-15 07:18:54.920 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:18:58.129 - Thread: 13 -> Session snapshot save - END 2020-06-15 07:19:12.462 - Thread: 1 -> GUI Stats: Update 0.257683666666667, Draw 0.3838015 2020-06-15 07:19:22.879 - Thread: 1 -> GC Memory: 1700.263 MB 2020-06-15 07:19:28.877 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:19:28.877 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,17.97725,102.3794,1,0,1701.402,11210.36,33775,66225,25,18.51271,97.76796,0.1832037,8666,16.68138,0,16.68057,3.088176,16.30905,100,8645772270 2020-06-15 07:19:42.463 - Thread: 1 -> GUI Stats: Update 0.270735444444445, Draw 0.378240944444445 2020-06-15 07:19:52.896 - Thread: 1 -> GC Memory: 1699.859 MB 2020-06-15 07:20:12.463 - Thread: 1 -> GUI Stats: Update 0.291293, Draw 0.4145085 2020-06-15 07:20:22.913 - Thread: 1 -> GC Memory: 1705.043 MB 2020-06-15 07:20:28.894 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:20:28.894 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,18.23502,113.3228,1,0,1704.36,11231.4,33773,66227,25,18.20655,97.75996,0.1672304,8666,16.68181,0,16.68057,3.037183,16.30813,100,8664969614 2020-06-15 07:20:42.463 - Thread: 1 -> GUI Stats: Update 0.275412444444445, Draw 0.399388166666666 2020-06-15 07:20:52.929 - Thread: 1 -> GC Memory: 1705.031 MB 2020-06-15 07:21:12.463 - Thread: 1 -> GUI Stats: Update 0.279911888888889, Draw 0.408676444444445 2020-06-15 07:21:22.930 - Thread: 1 -> GC Memory: 1701.052 MB 2020-06-15 07:21:28.911 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:21:28.911 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,16.31813,57.88225,1,0,1702.053,11212.62,33773,66227,25,16.53901,97.75693,0.164981,8669,16.67918,0,16.68057,2.758571,16.30505,100,8646559486 2020-06-15 07:21:42.464 - Thread: 1 -> GUI Stats: Update 0.271584055555556, Draw 0.4125215 2020-06-15 07:21:52.946 - Thread: 1 -> GC Memory: 1701.159 MB 2020-06-15 07:22:12.463 - Thread: 1 -> GUI Stats: Update 0.266666055555556, Draw 0.395785111111111 2020-06-15 07:22:22.947 - Thread: 1 -> GC Memory: 1704.338 MB 2020-06-15 07:22:28.927 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:22:28.927 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,16.74981,68.00368,1,0,1701.099,11253.75,33773,66227,25,17.95285,97.83073,0.1680632,8662,16.68327,0,16.68057,2.995122,16.32137,100,8646559486 2020-06-15 07:22:42.464 - Thread: 1 -> GUI Stats: Update 0.269513777777777, Draw 0.39746761111111 2020-06-15 07:22:52.958 - Thread: 1 -> GC Memory: 1702.595 MB 2020-06-15 07:23:12.626 - Thread: 1 -> GUI Stats: Update 0.277695333333334, Draw 0.540788333333334 2020-06-15 07:23:22.958 - Thread: 1 -> GC Memory: 1702.271 MB 2020-06-15 07:23:29.106 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:23:29.107 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,16.03364,73.15939,1,0,1707.558,11258.41,33773,66227,25,16.81986,98.01093,0.1702573,8655,16.67905,0,16.68057,2.805393,16.34729,100,8683737422 2020-06-15 07:23:42.628 - Thread: 1 -> GUI Stats: Update 0.322492222222222, Draw 0.365194111111112 2020-06-15 07:23:42.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:23:42.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:23:52.959 - Thread: 1 -> GC Memory: 1709.888 MB 2020-06-15 07:23:53.742 - Thread: 1 -> Autosave initiated 2020-06-15 07:23:53.742 - Thread: 1 -> Character state: True 2020-06-15 07:23:53.742 - Thread: 1 -> IsServer: True 2020-06-15 07:23:53.742 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:23:53.742 - Thread: 1 -> Autosave 2020-06-15 07:23:53.742 - Thread: 1 -> Saving world - START 2020-06-15 07:23:53.743 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:23:53.743 - Thread: 1 -> Before snapshot.: GC Memory: 1,707 B 2020-06-15 07:23:53.790 - Thread: 1 -> After snapshot.: GC Memory: 1,707 B 2020-06-15 07:23:53.790 - Thread: 1 -> Directory cleanup: GC Memory: 1,707 B 2020-06-15 07:23:53.790 - Thread: 1 -> Saving world - END 2020-06-15 07:23:53.790 - Thread: 10 -> Session snapshot save - START 2020-06-15 07:23:53.791 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 07:23:54.657 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:23:55.387 - Thread: 10 -> Session snapshot save - END 2020-06-15 07:24:12.626 - Thread: 1 -> GUI Stats: Update 0.279737888888889, Draw 0.441688055555556 2020-06-15 07:24:22.972 - Thread: 1 -> GC Memory: 1902.857 MB 2020-06-15 07:24:29.547 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:24:29.547 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,17.64531,57.51249,1,0,1954.811,11341.41,33773,66227,25,18.06298,98.03903,0.1809824,8619,16.67952,0,16.68057,3.012818,16.35244,100,8645545722 2020-06-15 07:24:43.050 - Thread: 1 -> GUI Stats: Update 0.373227444444444, Draw 0.582364 2020-06-15 07:24:52.983 - Thread: 1 -> GC Memory: 1953.724 MB 2020-06-15 07:24:59.148 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:24:59.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:25:13.050 - Thread: 1 -> GUI Stats: Update 0.311853166666667, Draw 0.502435444444444 2020-06-15 07:25:22.516 - Thread: 1 -> Updating stopped. 2020-06-15 07:25:25.333 - Thread: 1 -> Updating continues. 2020-06-15 07:25:25.335 - Thread: 1 -> GC Memory: 2175.054 MB 2020-06-15 07:25:25.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:25:25.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:25:29.666 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:25:29.678 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,14.88663,54.61376,1,0,2177.602,11321.35,33773,66227,24,16.62295,98.03496,0.1647028,8574,16.67809,0,16.68057,2.772391,16.35036,100,8639017887 2020-06-15 07:25:43.156 - Thread: 1 -> GUI Stats: Update 0.388831722222222, Draw 0.441147722222222 2020-06-15 07:25:55.353 - Thread: 1 -> GC Memory: 2176.881 MB 2020-06-15 07:26:06.249 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:26:06.250 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:26:13.152 - Thread: 1 -> GUI Stats: Update 0.338499833333333, Draw 0.530270777777778 2020-06-15 07:26:25.368 - Thread: 1 -> GC Memory: 1706.642 MB 2020-06-15 07:26:29.683 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:26:29.684 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,15.30401,59.4547,1,0,1708.687,11196.48,33773,66227,24,15.95808,97.89011,0.1668678,8657,16.68141,0,16.68057,2.662032,16.32945,100,8602175759 2020-06-15 07:26:43.152 - Thread: 1 -> GUI Stats: Update 0.288957666666667, Draw 0.464362333333333 2020-06-15 07:26:55.385 - Thread: 1 -> GC Memory: 1711.245 MB 2020-06-15 07:27:13.152 - Thread: 1 -> GUI Stats: Update 0.272900055555555, Draw 0.443453777777777 2020-06-15 07:27:25.385 - Thread: 1 -> GC Memory: 1710.688 MB 2020-06-15 07:27:29.700 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:27:29.700 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,15.41129,66.24416,1,0,1709.14,11193.6,33777,66223,24,16.31809,97.92365,0.1632622,8666,16.68777,0,16.68057,2.723126,16.34127,100,8602175759 2020-06-15 07:27:43.153 - Thread: 1 -> GUI Stats: Update 0.289761166666667, Draw 0.474997888888888 2020-06-15 07:27:55.385 - Thread: 1 -> GC Memory: 1702.583 MB 2020-06-15 07:28:13.152 - Thread: 1 -> GUI Stats: Update 0.274070111111111, Draw 0.426849055555556 2020-06-15 07:28:25.386 - Thread: 1 -> GC Memory: 1717.037 MB 2020-06-15 07:28:29.717 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:28:29.717 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,15.27696,70.56629,1,0,1718.51,11206.41,33778,66222,24,17.16737,97.95583,0.1622807,8668,16.68223,0,16.68057,2.863901,16.34122,100,8613478517 2020-06-15 07:28:43.153 - Thread: 1 -> GUI Stats: Update 0.288886555555555, Draw 0.437306888888889 2020-06-15 07:28:53.752 - Thread: 1 -> Autosave initiated 2020-06-15 07:28:53.752 - Thread: 1 -> Character state: True 2020-06-15 07:28:53.752 - Thread: 1 -> IsServer: True 2020-06-15 07:28:53.752 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:28:53.752 - Thread: 1 -> Autosave 2020-06-15 07:28:53.752 - Thread: 1 -> Saving world - START 2020-06-15 07:28:53.753 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:28:53.753 - Thread: 1 -> Before snapshot.: GC Memory: 1,721 B 2020-06-15 07:28:53.794 - Thread: 1 -> After snapshot.: GC Memory: 1,723 B 2020-06-15 07:28:53.795 - Thread: 1 -> Directory cleanup: GC Memory: 1,723 B 2020-06-15 07:28:53.795 - Thread: 1 -> Saving world - END 2020-06-15 07:28:53.795 - Thread: 10 -> Session snapshot save - START 2020-06-15 07:28:53.796 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 07:28:54.652 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:28:55.201 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:28:55.202 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:28:55.213 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:28:55.403 - Thread: 1 -> GC Memory: 1733.912 MB 2020-06-15 07:28:55.406 - Thread: 10 -> Session snapshot save - END 2020-06-15 07:29:13.152 - Thread: 1 -> GUI Stats: Update 0.260568611111112, Draw 0.387186944444444 2020-06-15 07:29:20.267 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:29:20.268 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:29:20.279 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:29:25.419 - Thread: 1 -> GC Memory: 1706.355 MB 2020-06-15 07:29:29.200 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:29:29.200 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:29:29.733 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:29:29.733 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,15.37615,55.96649,1,0,1710.408,11249.84,33805,66195,24,16.1818,98.03384,0.1719372,8672,16.67943,0,16.68057,2.699031,16.35149,100,8651902389 2020-06-15 07:29:43.153 - Thread: 1 -> GUI Stats: Update 0.296980777777778, Draw 0.3897835 2020-06-15 07:29:49.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:29:49.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:29:55.420 - Thread: 1 -> GC Memory: 1710.881 MB 2020-06-15 07:30:13.153 - Thread: 1 -> GUI Stats: Update 0.344097722222222, Draw 0.495577277777778 2020-06-15 07:30:25.436 - Thread: 1 -> GC Memory: 1709.897 MB 2020-06-15 07:30:29.751 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:30:29.751 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,16.83807,55.41977,1,0,1712.046,11249.88,33805,66195,24,17.56863,97.91646,0.1644992,8793,16.67945,0,16.68057,2.930349,16.33192,100,8651946117 2020-06-15 07:30:43.153 - Thread: 1 -> GUI Stats: Update 0.368234111111112, Draw 0.573440166666667 2020-06-15 07:30:46.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:30:46.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:30:55.453 - Thread: 1 -> GC Memory: 1714.105 MB 2020-06-15 07:31:09.551 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 07:31:09.552 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-06-15 07:31:13.154 - Thread: 1 -> GUI Stats: Update 0.2994125, Draw 0.472368444444444 2020-06-15 07:31:19.551 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 07:31:19.575 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-06-15 07:31:25.470 - Thread: 1 -> GC Memory: 1706.174 MB 2020-06-15 07:31:29.551 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 07:31:29.573 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-06-15 07:31:29.767 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:31:29.768 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,21.63713,77.70301,1,0,1704.953,11231.82,33806,66194,24,17.31942,97.82597,0.1704392,8781,16.68001,0,16.68057,2.888881,16.31738,100,8633359877 2020-06-15 07:31:39.551 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 07:31:39.552 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-06-15 07:31:39.552 - Thread: 1 -> Next activation in -00:32:25.7285946 2020-06-15 07:31:39.552 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 07:31:39.597 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-06-15 07:31:39.597 - Thread: 1 -> Next activation in 00:32:29.1932911 2020-06-15 07:31:43.153 - Thread: 1 -> GUI Stats: Update 0.281364055555556, Draw 0.466497222222222 2020-06-15 07:31:55.486 - Thread: 1 -> GC Memory: 2261.449 MB 2020-06-15 07:32:13.154 - Thread: 1 -> GUI Stats: Update 0.281892166666667, Draw 0.4721195 2020-06-15 07:32:25.487 - Thread: 1 -> GC Memory: 2260.219 MB 2020-06-15 07:32:29.784 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:32:29.784 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,22.56195,102.5154,1,0,2263.867,11216.1,42223,57777,26,18.46505,97.62581,0.1732786,8733,16.67913,0,16.68057,3.079811,16.28314,100,8615904977 2020-06-15 07:32:43.153 - Thread: 1 -> GUI Stats: Update 0.277849277777778, Draw 0.508281444444444 2020-06-15 07:32:55.487 - Thread: 1 -> GC Memory: 1717.048 MB 2020-06-15 07:33:13.153 - Thread: 1 -> GUI Stats: Update 0.2894145, Draw 0.441650222222223 2020-06-15 07:33:25.503 - Thread: 1 -> GC Memory: 1719.239 MB 2020-06-15 07:33:29.801 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:33:29.801 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,21.86269,83.03593,1,0,1717.297,11235.81,42252,57748,26,20.10708,97.79482,0.1695087,8736,16.67386,0,16.68057,3.352627,16.30618,100,8615992465 2020-06-15 07:33:43.154 - Thread: 1 -> GUI Stats: Update 0.280819833333333, Draw 0.444443111111111 2020-06-15 07:33:53.753 - Thread: 1 -> Autosave initiated 2020-06-15 07:33:53.753 - Thread: 1 -> Character state: True 2020-06-15 07:33:53.753 - Thread: 1 -> IsServer: True 2020-06-15 07:33:53.753 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:33:53.753 - Thread: 1 -> Autosave 2020-06-15 07:33:53.753 - Thread: 1 -> Saving world - START 2020-06-15 07:33:53.754 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:33:53.754 - Thread: 1 -> Before snapshot.: GC Memory: 1,721 B 2020-06-15 07:33:53.795 - Thread: 1 -> After snapshot.: GC Memory: 1,721 B 2020-06-15 07:33:53.795 - Thread: 1 -> Directory cleanup: GC Memory: 1,721 B 2020-06-15 07:33:53.795 - Thread: 1 -> Saving world - END 2020-06-15 07:33:53.795 - Thread: 10 -> Session snapshot save - START 2020-06-15 07:33:53.796 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 07:33:54.730 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:33:55.476 - Thread: 10 -> Session snapshot save - END 2020-06-15 07:33:55.520 - Thread: 1 -> GC Memory: 1727.669 MB 2020-06-15 07:34:13.153 - Thread: 1 -> GUI Stats: Update 0.375900888888889, Draw 0.674189777777779 2020-06-15 07:34:22.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:34:22.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:34:25.520 - Thread: 1 -> GC Memory: 1720.733 MB 2020-06-15 07:34:29.817 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:34:29.818 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,19.23841,60.86685,1,0,1720.659,11257.09,42252,57748,26,18.09453,97.91333,0.1894769,8732,16.68226,0,16.68057,3.018576,16.33416,100,8652900193 2020-06-15 07:34:29.867 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:34:29.868 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:34:29.879 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:34:34.601 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:34:34.602 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:34:36.385 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:34:36.385 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:34:36.395 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:34:43.154 - Thread: 1 -> GUI Stats: Update 0.295687722222222, Draw 0.375452777777777 2020-06-15 07:34:55.537 - Thread: 1 -> GC Memory: 1728.251 MB 2020-06-15 07:35:13.154 - Thread: 1 -> GUI Stats: Update 0.3570085, Draw 0.486314333333334 2020-06-15 07:35:25.539 - Thread: 1 -> GC Memory: 1725.144 MB 2020-06-15 07:35:29.834 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:35:29.835 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,18.3251,54.50939,1,0,1724.49,11257.12,42252,57748,26,17.80123,97.9456,0.1796562,8738,16.68272,0,16.68057,2.96973,16.33999,100,8652967185 2020-06-15 07:35:43.154 - Thread: 1 -> GUI Stats: Update 0.337425444444445, Draw 0.351707888888889 2020-06-15 07:35:44.384 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:35:44.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:35:55.554 - Thread: 1 -> GC Memory: 1725.56 MB 2020-06-15 07:36:13.154 - Thread: 1 -> GUI Stats: Update 0.2800275, Draw 0.427383333333333 2020-06-15 07:36:15.585 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 07:36:19.585 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 07:36:25.554 - Thread: 1 -> GC Memory: 1722.429 MB 2020-06-15 07:36:25.585 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 07:36:29.851 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:36:29.851 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,17.93359,58.95291,1,0,1723.296,11218.59,42253,57747,26,16.65841,97.8818,0.1758548,8771,16.68204,0,16.68057,2.778962,16.32868,100,8617834897 2020-06-15 07:36:43.155 - Thread: 1 -> GUI Stats: Update 0.282924388888889, Draw 0.451684555555556 2020-06-15 07:36:55.570 - Thread: 1 -> GC Memory: 1723.895 MB 2020-06-15 07:37:13.154 - Thread: 1 -> GUI Stats: Update 0.273615055555556, Draw 0.459858666666667 2020-06-15 07:37:25.570 - Thread: 1 -> GC Memory: 1729.029 MB 2020-06-15 07:37:29.868 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:37:29.868 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,18.38292,58.23208,1,0,1724.402,11237.83,42257,57743,26,17.46325,97.94536,0.1713964,8766,16.67634,0,16.68057,2.912231,16.3337,100,8617866433 2020-06-15 07:37:43.154 - Thread: 1 -> GUI Stats: Update 0.288177888888889, Draw 0.493060277777779 2020-06-15 07:37:55.570 - Thread: 1 -> GC Memory: 1716.371 MB 2020-06-15 07:38:13.154 - Thread: 1 -> GUI Stats: Update 0.270279277777778, Draw 0.447685 2020-06-15 07:38:25.570 - Thread: 1 -> GC Memory: 1718.107 MB 2020-06-15 07:38:29.885 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:38:29.885 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,16.84435,63.72118,1,0,1719.628,11219.61,39193,60807,25,16.57893,97.82185,0.1726224,8788,16.67038,0,16.68057,2.763771,16.30728,100,8617789441 2020-06-15 07:38:43.154 - Thread: 1 -> GUI Stats: Update 0.272022222222222, Draw 0.411315777777778 2020-06-15 07:38:53.753 - Thread: 1 -> Autosave initiated 2020-06-15 07:38:53.753 - Thread: 1 -> Character state: True 2020-06-15 07:38:53.753 - Thread: 1 -> IsServer: True 2020-06-15 07:38:53.753 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:38:53.753 - Thread: 1 -> Autosave 2020-06-15 07:38:53.753 - Thread: 1 -> Saving world - START 2020-06-15 07:38:53.754 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:38:53.754 - Thread: 1 -> Before snapshot.: GC Memory: 1,718 B 2020-06-15 07:38:53.792 - Thread: 1 -> After snapshot.: GC Memory: 1,720 B 2020-06-15 07:38:53.792 - Thread: 1 -> Directory cleanup: GC Memory: 1,720 B 2020-06-15 07:38:53.792 - Thread: 1 -> Saving world - END 2020-06-15 07:38:53.793 - Thread: 10 -> Session snapshot save - START 2020-06-15 07:38:53.793 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 07:38:54.687 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:38:55.452 - Thread: 10 -> Session snapshot save - END 2020-06-15 07:38:55.571 - Thread: 1 -> GC Memory: 1728.723 MB 2020-06-15 07:39:13.154 - Thread: 1 -> GUI Stats: Update 0.257994944444445, Draw 0.400874555555557 2020-06-15 07:39:25.586 - Thread: 1 -> GC Memory: 1714.022 MB 2020-06-15 07:39:29.901 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:39:29.901 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,17.29655,87.43492,1,0,1714.886,11221.44,39195,60805,25,18.36482,97.81638,0.1835596,8784,16.68085,0,16.68057,3.063408,16.3166,100,8617789441 2020-06-15 07:39:43.154 - Thread: 1 -> GUI Stats: Update 0.287780833333333, Draw 0.445489388888889 2020-06-15 07:39:55.587 - Thread: 1 -> GC Memory: 1716.297 MB 2020-06-15 07:40:13.157 - Thread: 1 -> GUI Stats: Update 0.280313055555556, Draw 0.418410055555556 2020-06-15 07:40:25.603 - Thread: 1 -> GC Memory: 1718.847 MB 2020-06-15 07:40:29.918 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:40:29.919 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,15.96499,77.0359,1,0,1717.246,11219.91,33875,66125,24,16.74348,97.78577,0.1754868,8781,16.67927,0,16.68057,2.79269,16.30995,100,8617632169 2020-06-15 07:40:43.154 - Thread: 1 -> GUI Stats: Update 0.292924333333333, Draw 0.429402333333333 2020-06-15 07:40:55.604 - Thread: 1 -> GC Memory: 1719.389 MB 2020-06-15 07:41:13.155 - Thread: 1 -> GUI Stats: Update 0.276582777777778, Draw 0.421450055555556 2020-06-15 07:41:25.604 - Thread: 1 -> GC Memory: 1711.04 MB 2020-06-15 07:41:29.935 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:41:29.935 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,16.59318,112.4393,1,0,1709.117,11239.69,33876,66124,24,18.50058,97.85947,0.1797267,8783,16.6845,0,16.68057,3.086729,16.32736,100,8636066537 2020-06-15 07:41:43.154 - Thread: 1 -> GUI Stats: Update 0.282462055555556, Draw 0.412730944444445 2020-06-15 07:41:55.620 - Thread: 1 -> GC Memory: 1712.973 MB 2020-06-15 07:42:13.154 - Thread: 1 -> GUI Stats: Update 0.288202333333334, Draw 0.411305888888889 2020-06-15 07:42:25.623 - Thread: 1 -> GC Memory: 1711.557 MB 2020-06-15 07:42:29.952 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:42:29.952 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,17.78585,130.8908,1,0,1714.284,11239.39,33882,66118,24,19.94184,97.82837,0.1786462,8784,16.68071,0,16.68057,3.326441,16.31847,100,8636066537 2020-06-15 07:42:43.154 - Thread: 1 -> GUI Stats: Update 0.283590777777777, Draw 0.425614444444444 2020-06-15 07:42:55.637 - Thread: 1 -> GC Memory: 1715.19 MB 2020-06-15 07:43:13.154 - Thread: 1 -> GUI Stats: Update 0.2813385, Draw 0.406902277777778 2020-06-15 07:43:25.637 - Thread: 1 -> GC Memory: 1709.82 MB 2020-06-15 07:43:29.969 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:43:29.969 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,18.95469,125.5455,1,0,1712.81,11261.74,33883,66117,24,21.9205,97.71312,0.1864621,8783,16.68039,0,16.68057,3.656425,16.29893,100,8654521625 2020-06-15 07:43:43.155 - Thread: 1 -> GUI Stats: Update 0.267962111111111, Draw 0.415059777777778 2020-06-15 07:43:53.754 - Thread: 1 -> Autosave initiated 2020-06-15 07:43:53.754 - Thread: 1 -> Character state: True 2020-06-15 07:43:53.754 - Thread: 1 -> IsServer: True 2020-06-15 07:43:53.754 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:43:53.754 - Thread: 1 -> Autosave 2020-06-15 07:43:53.754 - Thread: 1 -> Saving world - START 2020-06-15 07:43:53.755 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:43:53.755 - Thread: 1 -> Before snapshot.: GC Memory: 1,713 B 2020-06-15 07:43:53.794 - Thread: 1 -> After snapshot.: GC Memory: 1,713 B 2020-06-15 07:43:53.794 - Thread: 1 -> Directory cleanup: GC Memory: 1,713 B 2020-06-15 07:43:53.794 - Thread: 1 -> Saving world - END 2020-06-15 07:43:53.795 - Thread: 10 -> Session snapshot save - START 2020-06-15 07:43:53.795 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 07:43:54.648 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:43:55.368 - Thread: 10 -> Session snapshot save - END 2020-06-15 07:43:55.654 - Thread: 1 -> GC Memory: 1718.672 MB 2020-06-15 07:44:13.155 - Thread: 1 -> GUI Stats: Update 0.286443222222222, Draw 0.429201611111111 2020-06-15 07:44:25.654 - Thread: 1 -> GC Memory: 1720.063 MB 2020-06-15 07:44:29.985 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:44:29.985 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,18.76656,108.8524,1,0,1710.783,11240.46,33883,66117,24,20.39959,97.68019,0.1941383,8774,16.68052,0,16.68057,3.402759,16.29357,100,8636089625 2020-06-15 07:44:43.154 - Thread: 1 -> GUI Stats: Update 0.273447722222222, Draw 0.410809777777777 2020-06-15 07:44:55.670 - Thread: 1 -> GC Memory: 1710.813 MB 2020-06-15 07:45:02.569 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:45:02.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:45:09.719 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:45:09.719 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:45:09.730 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:45:13.154 - Thread: 1 -> GUI Stats: Update 0.294899, Draw 0.415963 2020-06-15 07:45:24.635 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:45:24.636 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:45:24.645 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:45:25.675 - Thread: 1 -> GC Memory: 1712.562 MB 2020-06-15 07:45:30.002 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:45:30.002 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,15.40404,99.30798,1,0,1715.111,11248.38,33885,66115,25,16.9475,97.95068,0.1784816,8776,16.67919,0,16.68057,2.826705,16.33738,100,8617823993 2020-06-15 07:45:35.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:45:35.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:45:43.158 - Thread: 1 -> GUI Stats: Update 0.258294055555555, Draw 0.37689688888889 2020-06-15 07:45:55.688 - Thread: 1 -> GC Memory: 1718.98 MB 2020-06-15 07:46:13.154 - Thread: 1 -> GUI Stats: Update 0.290023, Draw 0.434912388888889 2020-06-15 07:46:25.692 - Thread: 1 -> GC Memory: 1710.729 MB 2020-06-15 07:46:30.018 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:46:30.019 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,15.20355,68.0062,1,0,1712.125,11241.98,33889,66111,25,20.07489,97.85851,0.1736103,8777,16.68863,0,16.68057,3.350224,16.33125,100,8636126465 2020-06-15 07:46:43.157 - Thread: 1 -> GUI Stats: Update 0.276597888888889, Draw 0.419244666666666 2020-06-15 07:46:55.704 - Thread: 1 -> GC Memory: 1714.888 MB 2020-06-15 07:47:13.155 - Thread: 1 -> GUI Stats: Update 0.280583611111111, Draw 0.428451277777777 2020-06-15 07:47:25.704 - Thread: 1 -> GC Memory: 1716.063 MB 2020-06-15 07:47:30.036 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:47:30.036 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,15.38422,72.88972,1,0,1718.162,11242.21,33894,66106,25,18.62916,97.76267,0.1944906,8777,16.67977,0,16.68057,3.1073,16.30659,100,8636131713 2020-06-15 07:47:43.155 - Thread: 1 -> GUI Stats: Update 0.289388833333334, Draw 0.424582277777777 2020-06-15 07:47:55.721 - Thread: 1 -> GC Memory: 1712.091 MB 2020-06-15 07:48:13.154 - Thread: 1 -> GUI Stats: Update 0.2789445, Draw 0.419631222222222 2020-06-15 07:48:25.721 - Thread: 1 -> GC Memory: 1712.034 MB 2020-06-15 07:48:30.052 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:48:30.052 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,16.11851,67.1619,1,0,1711.653,11224.96,33900,66100,25,16.27769,97.93074,0.1771152,8776,16.6793,0,16.68057,2.715005,16.33416,100,8617699713 2020-06-15 07:48:43.154 - Thread: 1 -> GUI Stats: Update 0.2947535, Draw 0.425702944444446 2020-06-15 07:48:53.755 - Thread: 1 -> Autosave initiated 2020-06-15 07:48:53.755 - Thread: 1 -> Character state: True 2020-06-15 07:48:53.755 - Thread: 1 -> IsServer: True 2020-06-15 07:48:53.755 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:48:53.755 - Thread: 1 -> Autosave 2020-06-15 07:48:53.755 - Thread: 1 -> Saving world - START 2020-06-15 07:48:53.756 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:48:53.756 - Thread: 1 -> Before snapshot.: GC Memory: 1,712 B 2020-06-15 07:48:53.795 - Thread: 1 -> After snapshot.: GC Memory: 1,714 B 2020-06-15 07:48:53.795 - Thread: 1 -> Directory cleanup: GC Memory: 1,714 B 2020-06-15 07:48:53.795 - Thread: 1 -> Saving world - END 2020-06-15 07:48:53.795 - Thread: 13 -> Session snapshot save - START 2020-06-15 07:48:53.795 - Thread: 13 -> Checking file access for files in target dir. 2020-06-15 07:48:54.637 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:48:55.377 - Thread: 13 -> Session snapshot save - END 2020-06-15 07:48:55.721 - Thread: 1 -> GC Memory: 1722.073 MB 2020-06-15 07:49:13.155 - Thread: 1 -> GUI Stats: Update 0.278431777777778, Draw 0.418924777777778 2020-06-15 07:49:25.738 - Thread: 1 -> GC Memory: 1723.129 MB 2020-06-15 07:49:30.070 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:49:30.070 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,15.29839,86.82192,1,0,1712.079,11267.44,33901,66099,25,18.37386,97.90965,0.1774948,8764,16.68231,0,16.68057,3.065183,16.33359,100,8617701761 2020-06-15 07:49:43.154 - Thread: 1 -> GUI Stats: Update 0.288961166666667, Draw 0.423788833333334 2020-06-15 07:49:55.754 - Thread: 1 -> GC Memory: 1711.309 MB 2020-06-15 07:50:13.155 - Thread: 1 -> GUI Stats: Update 0.256290444444445, Draw 0.395024055555556 2020-06-15 07:50:25.755 - Thread: 1 -> GC Memory: 1713.249 MB 2020-06-15 07:50:30.086 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:50:30.086 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,16.08139,91.99685,1,0,1713.952,11245.64,33900,66100,25,17.26179,97.92937,0.1777237,8770,16.68004,0,16.68057,2.879274,16.33466,100,8636133761 2020-06-15 07:50:43.155 - Thread: 1 -> GUI Stats: Update 0.291046888888889, Draw 0.431592888888889 2020-06-15 07:50:55.755 - Thread: 1 -> GC Memory: 1712.002 MB 2020-06-15 07:51:13.155 - Thread: 1 -> GUI Stats: Update 0.272545222222222, Draw 0.416365888888889 2020-06-15 07:51:25.772 - Thread: 1 -> GC Memory: 1715.278 MB 2020-06-15 07:51:30.102 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:51:30.103 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,16.06376,95.12426,1,0,1710.639,11224.52,33901,66099,25,17.19743,97.87056,0.1698857,8770,16.68067,0,16.68057,2.868646,16.32546,100,8617715583 2020-06-15 07:51:43.155 - Thread: 1 -> GUI Stats: Update 0.286512055555556, Draw 0.420920166666667 2020-06-15 07:51:55.772 - Thread: 1 -> GC Memory: 1713.575 MB 2020-06-15 07:52:13.155 - Thread: 1 -> GUI Stats: Update 0.283170833333333, Draw 0.419524277777777 2020-06-15 07:52:25.772 - Thread: 1 -> GC Memory: 1713.592 MB 2020-06-15 07:52:30.119 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:52:30.119 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,16.95351,101.4886,1,0,1714.751,11245.21,33903,66097,25,16.64622,97.89385,0.1626064,8772,16.68233,0,16.68057,2.776978,16.33097,100,8636148095 2020-06-15 07:52:43.155 - Thread: 1 -> GUI Stats: Update 0.286651444444444, Draw 0.420737500000001 2020-06-15 07:52:55.788 - Thread: 1 -> GC Memory: 1714.554 MB 2020-06-15 07:53:13.156 - Thread: 1 -> GUI Stats: Update 0.276409055555556, Draw 0.410623944444444 2020-06-15 07:53:25.805 - Thread: 1 -> GC Memory: 1714.418 MB 2020-06-15 07:53:30.137 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:53:30.137 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,18.12811,113.3604,1,0,1715.734,11245.61,33904,66096,25,17.17083,97.82092,0.1661312,8773,16.6824,0,16.68057,2.864507,16.31888,100,8617716351 2020-06-15 07:53:43.156 - Thread: 1 -> GUI Stats: Update 0.289183055555555, Draw 0.416826444444444 2020-06-15 07:53:53.755 - Thread: 1 -> Autosave initiated 2020-06-15 07:53:53.755 - Thread: 1 -> Character state: True 2020-06-15 07:53:53.755 - Thread: 1 -> IsServer: True 2020-06-15 07:53:53.755 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:53:53.755 - Thread: 1 -> Autosave 2020-06-15 07:53:53.755 - Thread: 1 -> Saving world - START 2020-06-15 07:53:53.756 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:53:53.756 - Thread: 1 -> Before snapshot.: GC Memory: 1,715 B 2020-06-15 07:53:53.796 - Thread: 1 -> After snapshot.: GC Memory: 1,715 B 2020-06-15 07:53:53.796 - Thread: 1 -> Directory cleanup: GC Memory: 1,715 B 2020-06-15 07:53:53.796 - Thread: 1 -> Saving world - END 2020-06-15 07:53:53.797 - Thread: 11 -> Session snapshot save - START 2020-06-15 07:53:53.797 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 07:53:54.660 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:53:55.398 - Thread: 11 -> Session snapshot save - END 2020-06-15 07:53:55.805 - Thread: 1 -> GC Memory: 1720.457 MB 2020-06-15 07:54:13.156 - Thread: 1 -> GUI Stats: Update 0.290644, Draw 0.456651277777778 2020-06-15 07:54:25.806 - Thread: 1 -> GC Memory: 1725.528 MB 2020-06-15 07:54:30.153 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:54:30.153 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,20.52975,126.3803,1,0,1713.917,11244.86,33909,66091,25,19.86358,97.7963,0.1793885,8763,16.6846,0,16.68057,3.31416,16.31693,100,8635766339 2020-06-15 07:54:43.155 - Thread: 1 -> GUI Stats: Update 0.2804345, Draw 0.4222375 2020-06-15 07:54:55.822 - Thread: 1 -> GC Memory: 1713.405 MB 2020-06-15 07:55:13.155 - Thread: 1 -> GUI Stats: Update 0.289462, Draw 0.418347833333333 2020-06-15 07:55:25.825 - Thread: 1 -> GC Memory: 1712.587 MB 2020-06-15 07:55:30.169 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:55:30.178 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,19.80146,91.39906,1,0,1716.389,11223.17,33911,66089,25,17.56582,97.70483,0.1710839,8766,16.67635,0,16.68057,2.929338,16.2936,100,8617334339 2020-06-15 07:55:43.156 - Thread: 1 -> GUI Stats: Update 0.271470666666667, Draw 0.422475222222222 2020-06-15 07:55:46.631 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-15 07:55:46.631 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-15 07:55:46.631 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-15 07:55:46.843 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-15 07:55:54.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:55:54.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:55:55.836 - Thread: 1 -> GC Memory: 3038.938 MB 2020-06-15 07:56:13.470 - Thread: 1 -> GUI Stats: Update 0.302600333333333, Draw 0.456305722222222 2020-06-15 07:56:25.837 - Thread: 1 -> GC Memory: 1717.579 MB 2020-06-15 07:56:30.502 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:56:30.502 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,16.38662,53.94378,1,0,1716.656,11226.36,33935,66065,25,16.11593,97.90002,0.1763755,8753,16.67975,0,16.68057,2.688097,16.32948,100,8612608360 2020-06-15 07:56:43.471 - Thread: 1 -> GUI Stats: Update 0.264217, Draw 0.398686166666667 2020-06-15 07:56:55.853 - Thread: 1 -> GC Memory: 1720.141 MB 2020-06-15 07:57:13.470 - Thread: 1 -> GUI Stats: Update 0.287801611111111, Draw 0.430938111111112 2020-06-15 07:57:25.854 - Thread: 1 -> GC Memory: 1720.294 MB 2020-06-15 07:57:30.518 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:57:30.518 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,16.46724,55.04139,1,0,1718.529,11227.27,33936,66064,25,16.32606,97.91193,0.1580791,8768,16.68216,0,16.68057,2.723539,16.33382,100,8612630232 2020-06-15 07:57:43.471 - Thread: 1 -> GUI Stats: Update 0.286571833333333, Draw 0.444876444444444 2020-06-15 07:57:55.870 - Thread: 1 -> GC Memory: 1714.896 MB 2020-06-15 07:58:13.668 - Thread: 1 -> GUI Stats: Update 0.278283222222222, Draw 0.427772055555555 2020-06-15 07:58:25.883 - Thread: 1 -> GC Memory: 1716.494 MB 2020-06-15 07:58:29.031 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:58:29.032 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:58:29.042 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:58:30.731 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:58:30.731 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,15.58185,56.33222,1,0,1719.389,11272.09,33938,66062,25,15.65076,97.99165,0.1656909,8768,16.68091,0,16.68057,2.610689,16.3459,100,8631115986 2020-06-15 07:58:43.667 - Thread: 1 -> GUI Stats: Update 0.276834333333334, Draw 0.419212444444445 2020-06-15 07:58:51.731 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 07:58:51.732 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 07:58:51.741 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 07:58:53.767 - Thread: 1 -> Autosave initiated 2020-06-15 07:58:53.767 - Thread: 1 -> Character state: True 2020-06-15 07:58:53.767 - Thread: 1 -> IsServer: True 2020-06-15 07:58:53.767 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 07:58:53.767 - Thread: 1 -> Autosave 2020-06-15 07:58:53.767 - Thread: 1 -> Saving world - START 2020-06-15 07:58:53.767 - Thread: 1 -> Making world state snapshot. 2020-06-15 07:58:53.767 - Thread: 1 -> Before snapshot.: GC Memory: 1,716 B 2020-06-15 07:58:53.809 - Thread: 1 -> After snapshot.: GC Memory: 1,717 B 2020-06-15 07:58:53.809 - Thread: 1 -> Directory cleanup: GC Memory: 1,717 B 2020-06-15 07:58:53.809 - Thread: 1 -> Saving world - END 2020-06-15 07:58:53.809 - Thread: 11 -> Session snapshot save - START 2020-06-15 07:58:53.810 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 07:58:54.693 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 07:58:55.432 - Thread: 11 -> Session snapshot save - END 2020-06-15 07:58:55.883 - Thread: 1 -> GC Memory: 1724.857 MB 2020-06-15 07:59:13.667 - Thread: 1 -> GUI Stats: Update 0.272898388888889, Draw 0.403870444444444 2020-06-15 07:59:25.900 - Thread: 1 -> GC Memory: 1723.04 MB 2020-06-15 07:59:30.631 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 07:59:30.632 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 07:59:30.748 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 07:59:30.748 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,18.90697,58.17184,1,0,1714.916,11229.41,33938,66062,25,15.3285,97.82815,0.1674134,8763,16.67919,0,16.68057,2.556669,16.31694,100,8612683986 2020-06-15 07:59:43.668 - Thread: 1 -> GUI Stats: Update 0.288032055555555, Draw 0.426971833333333 2020-06-15 07:59:55.900 - Thread: 1 -> GC Memory: 1714.935 MB 2020-06-15 08:00:13.667 - Thread: 1 -> GUI Stats: Update 0.285431944444445, Draw 0.460858555555555 2020-06-15 08:00:25.900 - Thread: 1 -> GC Memory: 1713.303 MB 2020-06-15 08:00:30.765 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:00:30.765 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,20.10884,79.8617,1,0,1713.223,11228.89,33938,66062,24,18.63838,97.78851,0.1623203,8771,16.68153,0,16.68057,3.109167,16.31262,100,8612672018 2020-06-15 08:00:43.667 - Thread: 1 -> GUI Stats: Update 0.281560777777778, Draw 0.451825111111111 2020-06-15 08:00:55.916 - Thread: 1 -> GC Memory: 1718.569 MB 2020-06-15 08:01:13.668 - Thread: 1 -> GUI Stats: Update 0.286522833333334, Draw 0.509759055555556 2020-06-15 08:01:25.917 - Thread: 1 -> GC Memory: 1712.606 MB 2020-06-15 08:01:30.782 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:01:30.782 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,22.06175,109.4674,1,0,1712.525,11230.18,33942,66058,24,19.51242,97.77345,0.1720086,8765,16.68471,0,16.68057,3.255591,16.31322,100,8612672018 2020-06-15 08:01:43.667 - Thread: 1 -> GUI Stats: Update 0.277585944444444, Draw 0.443558722222222 2020-06-15 08:01:55.933 - Thread: 1 -> GC Memory: 1714.923 MB 2020-06-15 08:02:13.668 - Thread: 1 -> GUI Stats: Update 0.286652055555556, Draw 0.440504333333333 2020-06-15 08:02:25.935 - Thread: 1 -> GC Memory: 1715.361 MB 2020-06-15 08:02:30.798 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:02:30.798 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,17.76597,126.7372,1,0,1717.997,11249.57,33947,66053,24,20.12394,97.71931,0.1735034,8767,16.68057,0,16.68057,3.356787,16.30014,100,8631104018 2020-06-15 08:02:43.667 - Thread: 1 -> GUI Stats: Update 0.283810722222222, Draw 0.443498388888889 2020-06-15 08:02:48.250 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:02:54.250 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:02:55.951 - Thread: 1 -> GC Memory: 2517.816 MB 2020-06-15 08:02:58.249 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:03:13.667 - Thread: 1 -> GUI Stats: Update 0.371704777777777, Draw 0.68193938888889 2020-06-15 08:03:19.331 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:03:19.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:03:25.951 - Thread: 1 -> GC Memory: 2516.572 MB 2020-06-15 08:03:31.250 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:03:31.250 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,17.23516,62.76367,1,0,3230.381,11690.01,33948,66052,24,16.36639,97.88815,0.1830636,8305,16.68007,0,16.68057,2.729926,16.32781,100,8650680187 2020-06-15 08:03:44.102 - Thread: 1 -> GUI Stats: Update 0.3076975, Draw 0.459473166666665 2020-06-15 08:03:53.768 - Thread: 1 -> Autosave initiated 2020-06-15 08:03:53.768 - Thread: 1 -> Character state: True 2020-06-15 08:03:53.768 - Thread: 1 -> IsServer: True 2020-06-15 08:03:53.768 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:03:53.768 - Thread: 1 -> Autosave 2020-06-15 08:03:53.768 - Thread: 1 -> Saving world - START 2020-06-15 08:03:53.768 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:03:53.768 - Thread: 1 -> Before snapshot.: GC Memory: 3,233 B 2020-06-15 08:03:53.811 - Thread: 1 -> After snapshot.: GC Memory: 3,230 B 2020-06-15 08:03:53.811 - Thread: 1 -> Directory cleanup: GC Memory: 3,230 B 2020-06-15 08:03:53.811 - Thread: 1 -> Saving world - END 2020-06-15 08:03:53.812 - Thread: 12 -> Session snapshot save - START 2020-06-15 08:03:53.812 - Thread: 12 -> Checking file access for files in target dir. 2020-06-15 08:03:54.667 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:03:55.389 - Thread: 12 -> Session snapshot save - END 2020-06-15 08:03:55.951 - Thread: 1 -> GC Memory: 3238.559 MB 2020-06-15 08:04:10.700 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 08:04:10.700 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-06-15 08:04:14.101 - Thread: 1 -> GUI Stats: Update 0.293494444444445, Draw 0.432933055555555 2020-06-15 08:04:20.700 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 08:04:20.742 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-06-15 08:04:20.742 - Thread: 1 -> Next activation in -00:05:54.3488646 2020-06-15 08:04:20.742 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 08:04:20.774 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-06-15 08:04:25.953 - Thread: 1 -> GC Memory: 3247.288 MB 2020-06-15 08:04:30.700 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 08:04:30.700 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-06-15 08:04:31.266 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:04:31.266 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,17.53424,58.11987,1,0,1721.207,11441.89,38687,61313,25,17.51339,97.8705,0.1757502,8534,16.68061,0,16.68057,2.92134,16.3254,100,8650726947 2020-06-15 08:04:40.700 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 08:04:40.700 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-06-15 08:04:40.700 - Thread: 1 -> Next activation in 00:43:53.1288393 2020-06-15 08:04:44.102 - Thread: 1 -> GUI Stats: Update 0.280309166666666, Draw 0.443605666666667 2020-06-15 08:04:55.969 - Thread: 1 -> GC Memory: 1746.493 MB 2020-06-15 08:05:14.102 - Thread: 1 -> GUI Stats: Update 0.286524055555555, Draw 0.476318222222223 2020-06-15 08:05:25.972 - Thread: 1 -> GC Memory: 1742.353 MB 2020-06-15 08:05:31.282 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:05:31.282 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,18.71657,65.57418,1,0,1743.308,11443.91,44024,55976,26,17.30991,97.74875,0.1745719,8536,16.6824,0,16.68057,2.887707,16.30684,100,8653607285 2020-06-15 08:05:44.103 - Thread: 1 -> GUI Stats: Update 0.283782722222222, Draw 0.425615222222222 2020-06-15 08:05:55.985 - Thread: 1 -> GC Memory: 1747.076 MB 2020-06-15 08:06:14.102 - Thread: 1 -> GUI Stats: Update 0.2744225, Draw 0.425863333333333 2020-06-15 08:06:26.002 - Thread: 1 -> GC Memory: 1727.996 MB 2020-06-15 08:06:31.299 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:06:31.299 - Thread: 1 -> STATISTICS,4261.1833334,0,0,0,0,0,0,18.3283,60.68256,1,0,1726.638,11465.94,44025,55975,27,16.0836,97.92728,0.1714592,8535,16.67854,0,16.68057,2.68251,16.33284,100,8635601637 2020-06-15 08:06:44.102 - Thread: 1 -> GUI Stats: Update 0.272175944444444, Draw 0.415556166666666 2020-06-15 08:06:56.002 - Thread: 1 -> GC Memory: 1730.806 MB 2020-06-15 08:07:14.102 - Thread: 1 -> GUI Stats: Update 0.259752111111111, Draw 0.396586055555555 2020-06-15 08:07:26.018 - Thread: 1 -> GC Memory: 1732.244 MB 2020-06-15 08:07:31.316 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:07:31.316 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,17.98852,52.85516,1,0,1729.929,11426.08,44025,55975,27,14.17388,97.89835,0.1685591,8540,16.67842,0,16.68057,2.363979,16.32789,100,8636252565 2020-06-15 08:07:44.103 - Thread: 1 -> GUI Stats: Update 0.268956388888889, Draw 0.400594222222222 2020-06-15 08:07:56.019 - Thread: 1 -> GC Memory: 1727.541 MB 2020-06-15 08:08:05.200 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:08:05.201 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:08:05.212 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:08:14.103 - Thread: 1 -> GUI Stats: Update 0.275857111111111, Draw 0.403865388888889 2020-06-15 08:08:26.036 - Thread: 1 -> GC Memory: 1730.958 MB 2020-06-15 08:08:31.333 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:08:31.334 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,16.29811,35.57957,1,0,1732.637,11465.93,44025,55975,27,13.77493,97.9075,0.1598323,8906,16.68094,0,16.68057,2.297787,16.33189,100,8673804707 2020-06-15 08:08:33.799 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:08:33.800 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:08:44.102 - Thread: 1 -> GUI Stats: Update 0.309945277777778, Draw 0.304476222222222 2020-06-15 08:08:53.769 - Thread: 1 -> Autosave initiated 2020-06-15 08:08:53.769 - Thread: 1 -> Character state: True 2020-06-15 08:08:53.769 - Thread: 1 -> IsServer: True 2020-06-15 08:08:53.769 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:08:53.769 - Thread: 1 -> Autosave 2020-06-15 08:08:53.769 - Thread: 1 -> Saving world - START 2020-06-15 08:08:53.770 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:08:53.770 - Thread: 1 -> Before snapshot.: GC Memory: 2,513 B 2020-06-15 08:08:53.807 - Thread: 1 -> After snapshot.: GC Memory: 2,517 B 2020-06-15 08:08:53.807 - Thread: 1 -> Directory cleanup: GC Memory: 2,517 B 2020-06-15 08:08:53.808 - Thread: 1 -> Saving world - END 2020-06-15 08:08:53.808 - Thread: 12 -> Session snapshot save - START 2020-06-15 08:08:53.809 - Thread: 12 -> Checking file access for files in target dir. 2020-06-15 08:08:54.736 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:08:55.582 - Thread: 12 -> Session snapshot save - END 2020-06-15 08:08:56.036 - Thread: 1 -> GC Memory: 2522.608 MB 2020-06-15 08:09:14.103 - Thread: 1 -> GUI Stats: Update 0.319267111111111, Draw 0.340992333333333 2020-06-15 08:09:26.052 - Thread: 1 -> GC Memory: 2524.281 MB 2020-06-15 08:09:31.350 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:09:31.350 - Thread: 1 -> STATISTICS,4441.2333334,0,0,0,0,0,0,18.74404,42.34811,1,0,1728.107,11443.11,44025,55975,27,17.43655,97.94029,0.1704863,8934,16.67872,0,16.68057,2.908194,16.33519,100,8666497862 2020-06-15 08:09:44.102 - Thread: 1 -> GUI Stats: Update 0.326185722222222, Draw 0.343855444444444 2020-06-15 08:09:51.283 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:09:51.284 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:09:56.053 - Thread: 1 -> GC Memory: 1731.681 MB 2020-06-15 08:10:14.103 - Thread: 1 -> GUI Stats: Update 0.309967611111111, Draw 0.341204555555555 2020-06-15 08:10:26.069 - Thread: 1 -> GC Memory: 1736.236 MB 2020-06-15 08:10:31.367 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:10:31.367 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,17.81426,48.98724,1,0,1735.671,11449.05,44025,55975,27,15.46422,97.8634,0.1578888,8916,16.69252,0,16.68057,2.581368,16.33587,100,8666866800 2020-06-15 08:10:37.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:10:37.987 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:10:44.103 - Thread: 1 -> GUI Stats: Update 0.310404333333333, Draw 0.322405722222223 2020-06-15 08:10:56.069 - Thread: 1 -> GC Memory: 1736.554 MB 2020-06-15 08:11:08.734 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:11:11.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:11:11.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:11:12.734 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:11:14.103 - Thread: 1 -> GUI Stats: Update 0.330604444444444, Draw 0.492752333333333 2020-06-15 08:11:18.734 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:11:26.069 - Thread: 1 -> GC Memory: 1734.163 MB 2020-06-15 08:11:29.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:11:29.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:11:30.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:11:30.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:11:31.587 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:11:31.590 - Thread: 1 -> STATISTICS,4561.2666667,0,0,0,0,0,0,17.36622,60.59577,1,0,1738.268,11455.34,44025,55975,27,14.45844,97.90727,0.157599,8907,16.68085,0,16.68057,2.41179,16.33176,100,8633612880 2020-06-15 08:11:44.307 - Thread: 1 -> GUI Stats: Update 0.281826888888889, Draw 0.386181222222224 2020-06-15 08:11:48.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:11:48.272 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:11:56.074 - Thread: 1 -> GC Memory: 1737.625 MB 2020-06-15 08:12:14.308 - Thread: 1 -> GUI Stats: Update 0.287379111111111, Draw 0.374258888888889 2020-06-15 08:12:26.092 - Thread: 1 -> GC Memory: 1741.829 MB 2020-06-15 08:12:31.604 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:12:31.605 - Thread: 1 -> STATISTICS,4621.2833334,0,0,0,0,0,0,17.21719,39.60435,1,0,1741.034,11461.46,44025,55975,27,14.64675,97.87756,0.1651963,8907,16.68016,0,16.68057,2.443102,16.32614,100,8676662104 2020-06-15 08:12:41.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:12:41.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:12:44.307 - Thread: 1 -> GUI Stats: Update 0.310855611111111, Draw 0.280402611111111 2020-06-15 08:12:56.107 - Thread: 1 -> GC Memory: 1719.751 MB 2020-06-15 08:13:14.105 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:13:14.106 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:13:14.117 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:13:14.308 - Thread: 1 -> GUI Stats: Update 0.262655333333334, Draw 0.395358111111111 2020-06-15 08:13:26.123 - Thread: 1 -> GC Memory: 1726.206 MB 2020-06-15 08:13:31.621 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:13:31.622 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,18.63854,45.57525,1,0,1725.733,11442.52,44025,55975,27,14.90752,97.61752,0.1535358,8905,16.68121,0,16.68057,2.486754,16.28378,100,8655880374 2020-06-15 08:13:44.308 - Thread: 1 -> GUI Stats: Update 0.299652611111111, Draw 0.271296055555555 2020-06-15 08:13:53.775 - Thread: 1 -> Autosave initiated 2020-06-15 08:13:53.775 - Thread: 1 -> Character state: True 2020-06-15 08:13:53.775 - Thread: 1 -> IsServer: True 2020-06-15 08:13:53.775 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:13:53.775 - Thread: 1 -> Autosave 2020-06-15 08:13:53.775 - Thread: 1 -> Saving world - START 2020-06-15 08:13:53.776 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:13:53.776 - Thread: 1 -> Before snapshot.: GC Memory: 1,732 B 2020-06-15 08:13:54.093 - Thread: 1 -> After snapshot.: GC Memory: 1,827 B 2020-06-15 08:13:54.093 - Thread: 1 -> Directory cleanup: GC Memory: 1,827 B 2020-06-15 08:13:54.093 - Thread: 1 -> Saving world - END 2020-06-15 08:13:54.093 - Thread: 10 -> Session snapshot save - START 2020-06-15 08:13:54.094 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 08:13:54.993 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:13:56.131 - Thread: 1 -> GC Memory: 1844.921 MB 2020-06-15 08:13:58.189 - Thread: 10 -> Session snapshot save - END 2020-06-15 08:14:12.444 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:14:12.444 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:14:14.614 - Thread: 1 -> GUI Stats: Update 0.342629833333334, Draw 0.516448944444444 2020-06-15 08:14:26.131 - Thread: 1 -> GC Memory: 1877.005 MB 2020-06-15 08:14:31.944 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:14:31.944 - Thread: 1 -> STATISTICS,4741.3166667,0,0,0,0,0,0,16.02043,50.9605,1,0,1732.139,11444.16,44025,55975,27,14.86387,97.87397,0.1609877,8897,16.68038,0,16.68057,2.47935,16.32575,100,8656245366 2020-06-15 08:14:44.613 - Thread: 1 -> GUI Stats: Update 0.337022611111111, Draw 0.402491722222221 2020-06-15 08:14:56.146 - Thread: 1 -> GC Memory: 1731.848 MB 2020-06-15 08:15:14.614 - Thread: 1 -> GUI Stats: Update 0.309161888888889, Draw 0.330484944444445 2020-06-15 08:15:26.147 - Thread: 1 -> GC Memory: 1735.783 MB 2020-06-15 08:15:31.962 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:15:31.962 - Thread: 1 -> STATISTICS,4801.3333334,0,0,0,0,0,0,15.90481,42.39964,1,0,1735.346,11444.43,38689,61311,26,14.15348,97.85819,0.1449396,8872,16.68128,0,16.68057,2.360982,16.324,100,8656015462 2020-06-15 08:15:44.613 - Thread: 1 -> GUI Stats: Update 0.316732055555556, Draw 0.363929944444445 2020-06-15 08:15:56.163 - Thread: 1 -> GC Memory: 1739.101 MB 2020-06-15 08:16:14.614 - Thread: 1 -> GUI Stats: Update 0.335591388888889, Draw 0.403393 2020-06-15 08:16:26.180 - Thread: 1 -> GC Memory: 1730.618 MB 2020-06-15 08:16:31.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:16:31.979 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,15.57339,49.82551,1,0,1732.491,11444.41,38689,61311,26,13.90741,97.80859,0.1440126,8853,16.68064,0,16.68057,2.319845,16.3151,100,8656037334 2020-06-15 08:16:44.613 - Thread: 1 -> GUI Stats: Update 0.327872111111111, Draw 0.379651555555555 2020-06-15 08:16:49.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:16:49.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:16:56.197 - Thread: 1 -> GC Memory: 1733.279 MB 2020-06-15 08:16:57.279 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:17:01.282 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:17:05.279 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:17:14.614 - Thread: 1 -> GUI Stats: Update 0.328476166666667, Draw 0.453307166666667 2020-06-15 08:17:26.213 - Thread: 1 -> GC Memory: 1733.092 MB 2020-06-15 08:17:30.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:17:30.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:17:31.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:17:31.995 - Thread: 1 -> STATISTICS,4921.3666667,0,0,0,0,0,0,16.78038,47.2294,1,0,1734.952,11444.79,38689,61311,26,14.52613,97.69765,0.1414291,8856,16.68,0,16.68057,2.422958,16.29597,100,8656656114 2020-06-15 08:17:44.614 - Thread: 1 -> GUI Stats: Update 0.300664666666667, Draw 0.432857833333333 2020-06-15 08:17:44.913 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-15 08:17:44.913 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-15 08:17:44.913 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-15 08:17:44.934 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-15 08:17:56.230 - Thread: 1 -> GC Memory: 1715.935 MB 2020-06-15 08:18:11.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:18:11.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:18:14.614 - Thread: 1 -> GUI Stats: Update 0.293347611111111, Draw 0.349483055555556 2020-06-15 08:18:26.247 - Thread: 1 -> GC Memory: 1716.439 MB 2020-06-15 08:18:32.012 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:18:32.012 - Thread: 1 -> STATISTICS,4981.3833334,0,0,0,0,0,0,18.7546,49.93417,1,0,1721.386,11449.5,38689,61311,26,16.11754,97.87741,0.1439554,8860,16.68258,0,16.68057,2.688822,16.32848,100,8658372482 2020-06-15 08:18:44.614 - Thread: 1 -> GUI Stats: Update 0.323216, Draw 0.401522722222222 2020-06-15 08:18:53.781 - Thread: 1 -> Autosave initiated 2020-06-15 08:18:53.781 - Thread: 1 -> Character state: True 2020-06-15 08:18:53.781 - Thread: 1 -> IsServer: True 2020-06-15 08:18:53.781 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:18:53.781 - Thread: 1 -> Autosave 2020-06-15 08:18:53.781 - Thread: 1 -> Saving world - START 2020-06-15 08:18:53.781 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:18:53.781 - Thread: 1 -> Before snapshot.: GC Memory: 1,717 B 2020-06-15 08:18:54.088 - Thread: 1 -> After snapshot.: GC Memory: 1,813 B 2020-06-15 08:18:54.088 - Thread: 1 -> Directory cleanup: GC Memory: 1,813 B 2020-06-15 08:18:54.088 - Thread: 1 -> Saving world - END 2020-06-15 08:18:54.089 - Thread: 13 -> Session snapshot save - START 2020-06-15 08:18:54.089 - Thread: 13 -> Checking file access for files in target dir. 2020-06-15 08:18:54.953 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:18:56.257 - Thread: 1 -> GC Memory: 1851.638 MB 2020-06-15 08:18:58.147 - Thread: 13 -> Session snapshot save - END 2020-06-15 08:19:03.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:19:03.623 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:19:04.256 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:19:04.257 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:19:04.273 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:19:14.908 - Thread: 1 -> GUI Stats: Update 0.306703388888889, Draw 0.394857055555555 2020-06-15 08:19:26.258 - Thread: 1 -> GC Memory: 1867.024 MB 2020-06-15 08:19:32.323 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:19:32.323 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,17.20645,50.84664,1,0,1730.113,11468.43,38689,61311,26,15.45035,98.03828,0.1644178,8865,16.67982,0,16.68057,2.577091,16.35261,100,8639621170 2020-06-15 08:19:44.908 - Thread: 1 -> GUI Stats: Update 0.271288722222223, Draw 0.381969333333333 2020-06-15 08:19:48.706 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:19:48.706 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:19:48.717 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:19:56.258 - Thread: 1 -> GC Memory: 1732.792 MB 2020-06-15 08:20:14.908 - Thread: 1 -> GUI Stats: Update 0.317625944444444, Draw 0.438490333333334 2020-06-15 08:20:25.939 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:20:25.940 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:20:26.274 - Thread: 1 -> GC Memory: 1734.327 MB 2020-06-15 08:20:32.339 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:20:32.340 - Thread: 1 -> STATISTICS,5101.4166667,0,0,0,0,0,0,16.28342,49.22785,1,0,1732.855,11449.27,38689,61311,26,15.41001,97.84932,0.1485679,8844,16.67878,0,16.68057,2.570202,16.32007,100,8658176354 2020-06-15 08:20:44.909 - Thread: 1 -> GUI Stats: Update 0.317811555555556, Draw 0.416050277777779 2020-06-15 08:20:56.275 - Thread: 1 -> GC Memory: 1732.422 MB 2020-06-15 08:21:14.910 - Thread: 1 -> GUI Stats: Update 0.328105833333333, Draw 0.384210500000001 2020-06-15 08:21:26.290 - Thread: 1 -> GC Memory: 1726.138 MB 2020-06-15 08:21:32.355 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:21:32.356 - Thread: 1 -> STATISTICS,5161.4333334,0,0,0,0,0,0,14.1069,42.53285,1,0,1726.697,11288.68,33954,66046,24,13.29586,97.86589,0.1403586,9000,16.67873,0,16.68057,2.21758,16.32279,100,8658027842 2020-06-15 08:21:44.908 - Thread: 1 -> GUI Stats: Update 0.330989444444444, Draw 0.394616111111112 2020-06-15 08:21:56.293 - Thread: 1 -> GC Memory: 1724.455 MB 2020-06-15 08:22:14.909 - Thread: 1 -> GUI Stats: Update 0.323077777777778, Draw 0.381244888888889 2020-06-15 08:22:17.973 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:22:17.974 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:22:26.308 - Thread: 1 -> GC Memory: 1733.696 MB 2020-06-15 08:22:32.373 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:22:32.373 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,14.50572,45.12152,1,0,1729.378,11289.21,33954,66046,24,13.53362,97.81374,0.1394927,9010,16.68082,0,16.68057,2.257519,16.31614,100,8658027842 2020-06-15 08:22:44.909 - Thread: 1 -> GUI Stats: Update 0.335262388888888, Draw 0.431875111111112 2020-06-15 08:22:54.662 - Thread: 1 -> NullReferenceException in null\ControlList trying to reach top most owner. 2020-06-15 08:22:56.309 - Thread: 1 -> GC Memory: 1727.257 MB 2020-06-15 08:23:14.909 - Thread: 1 -> GUI Stats: Update 0.32608638888889, Draw 0.381636944444444 2020-06-15 08:23:26.324 - Thread: 1 -> GC Memory: 1727.531 MB 2020-06-15 08:23:32.389 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:23:32.390 - Thread: 1 -> STATISTICS,5281.4666667,0,0,0,0,0,0,14.72924,46.34697,1,0,1727.909,11288.66,33954,66046,24,14.68337,97.66252,0.1374404,9013,16.68264,0,16.68057,2.449574,16.29269,100,8658028226 2020-06-15 08:23:44.908 - Thread: 1 -> GUI Stats: Update 0.346767111111111, Draw 0.444281555555556 2020-06-15 08:23:50.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:23:50.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:23:51.273 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-15 08:23:51.273 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-15 08:23:51.273 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-15 08:23:51.286 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-15 08:23:53.791 - Thread: 1 -> Autosave initiated 2020-06-15 08:23:53.791 - Thread: 1 -> Character state: True 2020-06-15 08:23:53.791 - Thread: 1 -> IsServer: True 2020-06-15 08:23:53.791 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:23:53.791 - Thread: 1 -> Autosave 2020-06-15 08:23:53.791 - Thread: 1 -> Saving world - START 2020-06-15 08:23:53.792 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:23:53.792 - Thread: 1 -> Before snapshot.: GC Memory: 1,731 B 2020-06-15 08:23:53.829 - Thread: 1 -> After snapshot.: GC Memory: 1,730 B 2020-06-15 08:23:53.830 - Thread: 1 -> Directory cleanup: GC Memory: 1,730 B 2020-06-15 08:23:53.830 - Thread: 1 -> Saving world - END 2020-06-15 08:23:53.830 - Thread: 11 -> Session snapshot save - START 2020-06-15 08:23:53.831 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 08:23:54.688 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:23:55.391 - Thread: 11 -> Session snapshot save - END 2020-06-15 08:23:56.324 - Thread: 1 -> GC Memory: 1737.673 MB 2020-06-15 08:24:14.908 - Thread: 1 -> GUI Stats: Update 0.293715, Draw 0.310010722222223 2020-06-15 08:24:26.341 - Thread: 1 -> GC Memory: 1735.782 MB 2020-06-15 08:24:32.407 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:24:32.407 - Thread: 1 -> STATISTICS,5341.4833334,0,0,0,0,0,0,14.36667,61.20343,1,0,1735.192,11288.11,33954,66046,24,15.86337,97.86077,0.1366832,9014,16.68119,0,16.68057,2.6462,16.32434,100,8658036578 2020-06-15 08:24:44.908 - Thread: 1 -> GUI Stats: Update 0.282829555555556, Draw 0.233220888888889 2020-06-15 08:24:56.358 - Thread: 1 -> GC Memory: 1725.12 MB 2020-06-15 08:24:58.140 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:24:58.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:25:14.908 - Thread: 1 -> GUI Stats: Update 0.278373611111112, Draw 0.329346055555555 2020-06-15 08:25:26.375 - Thread: 1 -> GC Memory: 1729.809 MB 2020-06-15 08:25:32.423 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:25:32.435 - Thread: 1 -> STATISTICS,5401.5,0,0,0,0,0,0,17.72976,37.66366,1,0,1731.022,11289.27,33954,66046,24,15.28151,97.8884,0.134582,9017,16.68091,0,16.68057,2.549094,16.32867,100,8658037274 2020-06-15 08:25:33.058 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:25:33.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:25:33.461 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-15 08:25:33.461 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-15 08:25:33.461 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-15 08:25:33.469 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-15 08:25:44.909 - Thread: 1 -> GUI Stats: Update 0.305380555555556, Draw 0.377068111111111 2020-06-15 08:25:51.123 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:25:51.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:25:56.377 - Thread: 1 -> GC Memory: 1731.676 MB 2020-06-15 08:26:11.223 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:26:11.224 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:26:11.235 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:26:14.908 - Thread: 1 -> GUI Stats: Update 0.265404388888889, Draw 0.375050666666667 2020-06-15 08:26:26.391 - Thread: 1 -> GC Memory: 1724.715 MB 2020-06-15 08:26:32.440 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:26:32.440 - Thread: 1 -> STATISTICS,5461.5166667,0,0,0,0,0,0,30.98325,107.9237,1,0,1728.547,11296.98,33954,66046,24,24.04038,98.06416,0.1420283,9014,16.66477,0,16.68057,4.006274,16.34216,100,8644171002 2020-06-15 08:26:44.909 - Thread: 1 -> GUI Stats: Update 0.256458333333333, Draw 0.413860333333333 2020-06-15 08:26:56.392 - Thread: 1 -> GC Memory: 1725.201 MB 2020-06-15 08:27:14.909 - Thread: 1 -> GUI Stats: Update 0.272794055555556, Draw 0.422748555555556 2020-06-15 08:27:26.392 - Thread: 1 -> GC Memory: 1723.855 MB 2020-06-15 08:27:32.456 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:27:32.456 - Thread: 1 -> STATISTICS,5521.5333334,0,0,0,0,0,0,15.61442,38.91618,1,0,1727.082,11295.95,33954,66046,24,13.12967,97.89557,0.1408027,9016,16.68039,0,16.68057,2.19008,16.32936,100,8663658426 2020-06-15 08:27:45.111 - Thread: 1 -> GUI Stats: Update 0.250759944444444, Draw 0.404443388888889 2020-06-15 08:27:55.592 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:27:55.592 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:27:55.604 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:27:56.393 - Thread: 1 -> GC Memory: 1720.651 MB 2020-06-15 08:28:15.111 - Thread: 1 -> GUI Stats: Update 0.268831055555556, Draw 0.398093444444443 2020-06-15 08:28:26.393 - Thread: 1 -> GC Memory: 1722.241 MB 2020-06-15 08:28:32.676 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:28:32.676 - Thread: 1 -> STATISTICS,5581.55,0,0,0,0,0,0,14.57789,41.39711,1,0,1721.731,11277.73,33954,66046,24,13.51802,97.88064,0.1443384,9010,16.68008,0,16.68057,2.254816,16.32657,100,8645401442 2020-06-15 08:28:45.111 - Thread: 1 -> GUI Stats: Update 0.251785111111111, Draw 0.381702722222222 2020-06-15 08:28:52.170 - Thread: 11 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-06-15 08:28:52.551 - Thread: 1 -> Query successful. 2020-06-15 08:28:52.551 - Thread: 11 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-06-15 08:28:53.800 - Thread: 1 -> Autosave initiated 2020-06-15 08:28:53.800 - Thread: 1 -> Character state: True 2020-06-15 08:28:53.800 - Thread: 1 -> IsServer: True 2020-06-15 08:28:53.800 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:28:53.800 - Thread: 1 -> Autosave 2020-06-15 08:28:53.800 - Thread: 1 -> Saving world - START 2020-06-15 08:28:53.800 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:28:53.801 - Thread: 1 -> Before snapshot.: GC Memory: 2,417 B 2020-06-15 08:28:53.899 - Thread: 1 -> After snapshot.: GC Memory: 2,415 B 2020-06-15 08:28:53.899 - Thread: 1 -> Directory cleanup: GC Memory: 2,415 B 2020-06-15 08:28:53.899 - Thread: 1 -> Saving world - END 2020-06-15 08:28:53.899 - Thread: 12 -> Session snapshot save - START 2020-06-15 08:28:53.900 - Thread: 12 -> Checking file access for files in target dir. 2020-06-15 08:28:54.755 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:28:55.521 - Thread: 12 -> Session snapshot save - END 2020-06-15 08:28:56.401 - Thread: 1 -> GC Memory: 2423.685 MB 2020-06-15 08:29:15.585 - Thread: 1 -> GUI Stats: Update 0.313410222222222, Draw 0.283122111111111 2020-06-15 08:29:26.401 - Thread: 1 -> GC Memory: 2423.315 MB 2020-06-15 08:29:30.699 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:29:30.700 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:29:33.166 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:29:33.166 - Thread: 1 -> STATISTICS,5641.5666667,0,0,0,0,0,0,15.66265,73.83496,1,0,2432.299,11351.7,33954,66046,24,16.66248,97.83747,0.1492397,8931,16.68039,0,16.68057,2.779366,16.31967,100,8682498519 2020-06-15 08:29:33.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:29:33.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:29:41.333 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:29:41.334 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:29:41.344 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:29:45.585 - Thread: 1 -> GUI Stats: Update 0.287844166666667, Draw 0.240902666666667 2020-06-15 08:29:56.418 - Thread: 1 -> GC Memory: 1722.772 MB 2020-06-15 08:30:15.585 - Thread: 1 -> GUI Stats: Update 0.317531611111111, Draw 0.258403333333333 2020-06-15 08:30:26.419 - Thread: 1 -> GC Memory: 1726.146 MB 2020-06-15 08:30:33.183 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:30:33.183 - Thread: 1 -> STATISTICS,5701.5833334,0,0,0,0,0,0,16.45275,79.76724,1,0,1725.576,11349.49,33954,66046,24,15.61923,97.90702,0.1455844,8937,16.67963,0,16.68057,2.605229,16.33052,100,8682887935 2020-06-15 08:30:45.587 - Thread: 1 -> GUI Stats: Update 0.303416777777778, Draw 0.249156888888889 2020-06-15 08:30:56.435 - Thread: 1 -> GC Memory: 1726.599 MB 2020-06-15 08:31:05.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:31:05.534 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:31:15.585 - Thread: 1 -> GUI Stats: Update 0.302700333333334, Draw 0.321354888888889 2020-06-15 08:31:26.436 - Thread: 1 -> GC Memory: 1726.479 MB 2020-06-15 08:31:33.200 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:31:33.200 - Thread: 1 -> STATISTICS,5761.6,0,0,0,0,0,0,15.23517,41.76233,1,0,1723.745,11336.71,33954,66046,25,14.31065,97.88375,0.1466634,8931,16.68175,0,16.68057,2.387266,16.32872,100,8664779463 2020-06-15 08:31:37.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:31:37.617 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:31:45.585 - Thread: 1 -> GUI Stats: Update 0.291429611111111, Draw 0.363073777777778 2020-06-15 08:31:56.452 - Thread: 1 -> GC Memory: 1727.085 MB 2020-06-15 08:32:15.586 - Thread: 1 -> GUI Stats: Update 0.303821666666668, Draw 0.429826833333333 2020-06-15 08:32:26.452 - Thread: 1 -> GC Memory: 1727.331 MB 2020-06-15 08:32:33.217 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:32:33.217 - Thread: 1 -> STATISTICS,5821.6166667,0,0,0,0,0,0,15.54245,46.50473,1,0,1726.854,11351.53,33954,66046,25,14.37693,97.91877,0.1492585,8936,16.68116,0,16.68057,2.398238,16.33398,100,8683365983 2020-06-15 08:32:45.588 - Thread: 1 -> GUI Stats: Update 0.260446888888889, Draw 0.411526722222223 2020-06-15 08:32:56.469 - Thread: 1 -> GC Memory: 1725.803 MB 2020-06-15 08:33:15.586 - Thread: 1 -> GUI Stats: Update 0.270305222222222, Draw 0.449256611111111 2020-06-15 08:33:26.486 - Thread: 1 -> GC Memory: 1727.6 MB 2020-06-15 08:33:33.234 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:33:33.234 - Thread: 1 -> STATISTICS,5881.6333334,0,0,0,0,0,0,14.64916,59.41154,1,0,1726.906,11361.11,33954,66046,25,18.04498,97.77774,0.1625081,8936,16.68057,0,16.68057,3.010006,16.30989,100,8684682425 2020-06-15 08:33:43.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:33:43.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:33:45.587 - Thread: 1 -> GUI Stats: Update 0.300444, Draw 0.480778666666666 2020-06-15 08:33:53.802 - Thread: 1 -> Autosave initiated 2020-06-15 08:33:53.802 - Thread: 1 -> Character state: True 2020-06-15 08:33:53.802 - Thread: 1 -> IsServer: True 2020-06-15 08:33:53.802 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:33:53.802 - Thread: 1 -> Autosave 2020-06-15 08:33:53.802 - Thread: 1 -> Saving world - START 2020-06-15 08:33:53.802 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:33:53.802 - Thread: 1 -> Before snapshot.: GC Memory: 1,726 B 2020-06-15 08:33:53.851 - Thread: 1 -> After snapshot.: GC Memory: 1,728 B 2020-06-15 08:33:53.852 - Thread: 1 -> Directory cleanup: GC Memory: 1,728 B 2020-06-15 08:33:53.852 - Thread: 1 -> Saving world - END 2020-06-15 08:33:53.852 - Thread: 11 -> Session snapshot save - START 2020-06-15 08:33:53.853 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 08:33:54.712 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:33:55.446 - Thread: 11 -> Session snapshot save - END 2020-06-15 08:33:56.502 - Thread: 1 -> GC Memory: 1736.679 MB 2020-06-15 08:34:15.585 - Thread: 1 -> GUI Stats: Update 0.263864222222222, Draw 0.460203388888889 2020-06-15 08:34:26.518 - Thread: 1 -> GC Memory: 1736.926 MB 2020-06-15 08:34:33.250 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:34:33.250 - Thread: 1 -> STATISTICS,5941.65,0,0,0,0,0,0,12.67078,31.13171,1,0,1738.755,11350.85,33954,66046,25,11.22656,97.55609,0.1453518,8930,16.68267,0,16.68057,1.87289,16.27496,100,8676561243 2020-06-15 08:34:45.586 - Thread: 1 -> GUI Stats: Update 0.302678166666667, Draw 0.291021888888889 2020-06-15 08:34:56.536 - Thread: 1 -> GC Memory: 1724.287 MB 2020-06-15 08:35:15.586 - Thread: 1 -> GUI Stats: Update 0.303124944444444, Draw 0.279674166666666 2020-06-15 08:35:26.553 - Thread: 1 -> GC Memory: 1727.024 MB 2020-06-15 08:35:33.267 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:35:33.267 - Thread: 1 -> STATISTICS,6001.6666667,0,0,0,0,0,0,12.41148,35.3302,1,0,1729.125,11349.79,33954,66046,25,11.51523,97.67856,0.1091364,8927,16.68208,0,16.68057,1.920979,16.29481,100,8676566731 2020-06-15 08:35:45.586 - Thread: 1 -> GUI Stats: Update 0.305143388888889, Draw 0.288375444444444 2020-06-15 08:35:56.569 - Thread: 1 -> GC Memory: 1729.228 MB 2020-06-15 08:36:15.586 - Thread: 1 -> GUI Stats: Update 0.293652388888889, Draw 0.280633722222222 2020-06-15 08:36:25.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:36:25.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:36:26.569 - Thread: 1 -> GC Memory: 1728.21 MB 2020-06-15 08:36:33.284 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:36:33.284 - Thread: 1 -> STATISTICS,6061.6833334,0,0,0,0,0,0,14.51268,49.29218,1,0,1728.245,11350.7,33954,66046,25,14.44988,97.78988,0.1158367,8917,16.68089,0,16.68057,2.410368,16.31222,100,8662725799 2020-06-15 08:36:45.586 - Thread: 1 -> GUI Stats: Update 0.284317777777778, Draw 0.411953 2020-06-15 08:36:56.585 - Thread: 1 -> GC Memory: 1734.937 MB 2020-06-15 08:37:15.586 - Thread: 1 -> GUI Stats: Update 0.253482222222222, Draw 0.45973 2020-06-15 08:37:26.586 - Thread: 1 -> GC Memory: 1741.542 MB 2020-06-15 08:37:33.300 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:37:33.300 - Thread: 1 -> STATISTICS,6121.7,0,0,0,0,0,0,15.35163,29.32826,1,0,1740.805,11338,33954,66046,25,10.59806,97.59968,0.1762077,8908,16.68311,0,16.68057,1.768086,16.28266,100,8655398625 2020-06-15 08:37:45.785 - Thread: 1 -> GUI Stats: Update 0.308241111111111, Draw 0.362301388888889 2020-06-15 08:37:56.601 - Thread: 1 -> GC Memory: 1726.507 MB 2020-06-15 08:38:15.785 - Thread: 1 -> GUI Stats: Update 0.379834555555555, Draw 0.152073888888889 2020-06-15 08:38:26.602 - Thread: 1 -> GC Memory: 1733.049 MB 2020-06-15 08:38:33.727 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:38:33.727 - Thread: 1 -> STATISTICS,6181.7166667,0,0,0,0,0,0,14.04866,26.94049,1,0,1737.826,11339.06,33954,66046,25,9.882143,97.58362,0.1090079,8888,16.68098,0,16.68057,1.648438,16.2779,100,8655407409 2020-06-15 08:38:40.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:38:40.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:38:45.996 - Thread: 1 -> GUI Stats: Update 0.421165888888888, Draw 0.155004055555556 2020-06-15 08:38:53.813 - Thread: 1 -> Autosave initiated 2020-06-15 08:38:53.813 - Thread: 1 -> Character state: True 2020-06-15 08:38:53.813 - Thread: 1 -> IsServer: True 2020-06-15 08:38:53.813 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:38:53.813 - Thread: 1 -> Autosave 2020-06-15 08:38:53.813 - Thread: 1 -> Saving world - START 2020-06-15 08:38:53.814 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:38:53.814 - Thread: 1 -> Before snapshot.: GC Memory: 1,744 B 2020-06-15 08:38:53.860 - Thread: 1 -> After snapshot.: GC Memory: 1,743 B 2020-06-15 08:38:53.860 - Thread: 1 -> Directory cleanup: GC Memory: 1,743 B 2020-06-15 08:38:53.860 - Thread: 1 -> Saving world - END 2020-06-15 08:38:53.861 - Thread: 10 -> Session snapshot save - START 2020-06-15 08:38:53.861 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 08:38:54.681 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:38:55.387 - Thread: 10 -> Session snapshot save - END 2020-06-15 08:38:56.613 - Thread: 1 -> GC Memory: 1754.396 MB 2020-06-15 08:39:07.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:39:07.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:39:15.997 - Thread: 1 -> GUI Stats: Update 0.376471222222222, Draw 0.2618845 2020-06-15 08:39:26.616 - Thread: 1 -> GC Memory: 1753.281 MB 2020-06-15 08:39:33.745 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:39:33.745 - Thread: 1 -> STATISTICS,6241.7333334,0,0,0,0,0,0,16.26162,61.52531,1,0,1754.233,11348.46,33954,66046,25,14.38945,97.74674,0.1154349,8880,16.68113,0,16.68057,2.400323,16.30526,100,8658591091 2020-06-15 08:39:45.997 - Thread: 1 -> GUI Stats: Update 0.279171722222222, Draw 0.440696277777778 2020-06-15 08:39:56.630 - Thread: 1 -> GC Memory: 1730.724 MB 2020-06-15 08:40:15.997 - Thread: 1 -> GUI Stats: Update 0.288188833333334, Draw 0.432776222222223 2020-06-15 08:40:26.630 - Thread: 1 -> GC Memory: 1734.315 MB 2020-06-15 08:40:33.761 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:40:33.762 - Thread: 1 -> STATISTICS,6301.75,0,0,0,0,0,0,14.25573,20.7237,1,0,1733.376,11321.73,33954,66046,25,10.09325,97.3409,0.1022297,8890,16.67959,0,16.68057,1.683513,16.23606,100,8636540425 2020-06-15 08:40:45.997 - Thread: 1 -> GUI Stats: Update 0.258938944444444, Draw 0.423504611111111 2020-06-15 08:40:56.646 - Thread: 1 -> GC Memory: 1734.908 MB 2020-06-15 08:41:15.996 - Thread: 1 -> GUI Stats: Update 0.255903777777778, Draw 0.395924277777778 2020-06-15 08:41:26.646 - Thread: 1 -> GC Memory: 1724.338 MB 2020-06-15 08:41:33.778 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:41:33.778 - Thread: 1 -> STATISTICS,6361.7666667,0,0,0,0,0,0,14.35078,18.88321,1,0,1727.45,11317.04,33954,66046,25,9.942838,97.27341,0.08910926,8892,16.68109,0,16.68057,1.658574,16.22626,100,8625310945 2020-06-15 08:41:39.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:41:39.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:41:45.997 - Thread: 1 -> GUI Stats: Update 0.296685277777778, Draw 0.395915055555555 2020-06-15 08:41:56.663 - Thread: 1 -> GC Memory: 1725.552 MB 2020-06-15 08:42:15.997 - Thread: 1 -> GUI Stats: Update 0.258286333333333, Draw 0.411044722222223 2020-06-15 08:42:26.680 - Thread: 1 -> GC Memory: 1729.781 MB 2020-06-15 08:42:33.795 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:42:33.795 - Thread: 1 -> STATISTICS,6421.7833334,0,0,0,0,0,0,13.51518,16.45676,1,0,1729.134,11309.41,33954,66046,25,9.257463,97.26051,0.09042685,8876,16.68063,0,16.68057,1.544203,16.22367,100,8623341195 2020-06-15 08:42:45.997 - Thread: 1 -> GUI Stats: Update 0.262014944444444, Draw 0.401395611111111 2020-06-15 08:42:56.682 - Thread: 1 -> GC Memory: 1721.106 MB 2020-06-15 08:43:15.997 - Thread: 1 -> GUI Stats: Update 0.253249111111111, Draw 0.404408944444445 2020-06-15 08:43:26.697 - Thread: 1 -> GC Memory: 1725.524 MB 2020-06-15 08:43:33.812 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:43:33.812 - Thread: 1 -> STATISTICS,6481.8,0,0,0,0,0,0,14.71416,17.69756,1,0,1724.372,11309.12,33954,66046,25,8.757217,97.98254,0.08678389,8877,16.6833,0,16.68057,1.460993,16.34672,100,8623818675 2020-06-15 08:43:45.998 - Thread: 1 -> GUI Stats: Update 0.264734222222222, Draw 0.40862561111111 2020-06-15 08:43:53.813 - Thread: 1 -> Autosave initiated 2020-06-15 08:43:53.813 - Thread: 1 -> Character state: True 2020-06-15 08:43:53.813 - Thread: 1 -> IsServer: True 2020-06-15 08:43:53.813 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:43:53.813 - Thread: 1 -> Autosave 2020-06-15 08:43:53.813 - Thread: 1 -> Saving world - START 2020-06-15 08:43:53.814 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:43:53.814 - Thread: 1 -> Before snapshot.: GC Memory: 1,725 B 2020-06-15 08:43:53.823 - Thread: 1 -> After snapshot.: GC Memory: 1,728 B 2020-06-15 08:43:53.824 - Thread: 1 -> Directory cleanup: GC Memory: 1,728 B 2020-06-15 08:43:53.824 - Thread: 1 -> Saving world - END 2020-06-15 08:43:53.824 - Thread: 10 -> Session snapshot save - START 2020-06-15 08:43:53.825 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 08:43:54.660 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:43:55.356 - Thread: 10 -> Session snapshot save - END 2020-06-15 08:43:56.697 - Thread: 1 -> GC Memory: 1736.716 MB 2020-06-15 08:44:15.997 - Thread: 1 -> GUI Stats: Update 0.257369777777778, Draw 0.404415888888889 2020-06-15 08:44:26.697 - Thread: 1 -> GC Memory: 1737.693 MB 2020-06-15 08:44:33.828 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:44:33.828 - Thread: 1 -> STATISTICS,6541.8166667,0,0,0,0,0,0,14.53719,29.2523,1,0,1740.557,11321.86,33954,66046,25,10.31561,97.74399,0.1017777,8832,16.68091,0,16.68057,1.720737,16.30459,100,8649200071 2020-06-15 08:44:42.829 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:44:45.997 - Thread: 1 -> GUI Stats: Update 0.268767555555555, Draw 0.398917833333332 2020-06-15 08:44:46.829 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:44:52.829 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 08:44:56.698 - Thread: 1 -> GC Memory: 1726.548 MB 2020-06-15 08:45:15.997 - Thread: 1 -> GUI Stats: Update 0.270971777777777, Draw 0.404203722222222 2020-06-15 08:45:26.714 - Thread: 1 -> GC Memory: 1731.336 MB 2020-06-15 08:45:33.845 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:45:33.846 - Thread: 1 -> STATISTICS,6601.8333334,0,0,0,0,0,0,15.93496,44.63424,1,0,1728.461,11352.62,33954,66046,25,12.21529,97.48768,0.1251565,8809,16.67943,0,16.68057,2.037441,16.26039,100,8676305683 2020-06-15 08:45:45.998 - Thread: 1 -> GUI Stats: Update 0.278545833333333, Draw 0.421986444444444 2020-06-15 08:45:56.730 - Thread: 1 -> GC Memory: 1729.717 MB 2020-06-15 08:46:15.997 - Thread: 1 -> GUI Stats: Update 0.277522055555555, Draw 0.401324833333334 2020-06-15 08:46:24.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:46:24.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:46:26.731 - Thread: 1 -> GC Memory: 1717.847 MB 2020-06-15 08:46:33.862 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:46:33.862 - Thread: 1 -> STATISTICS,6661.85,0,0,0,0,0,0,15.98173,74.04082,1,0,1717.583,11361.28,33954,66046,24,14.93218,97.80376,0.1326604,8802,16.67994,0,16.68057,2.490679,16.31361,100,8676515807 2020-06-15 08:46:45.997 - Thread: 1 -> GUI Stats: Update 0.273503444444444, Draw 0.376738555555555 2020-06-15 08:46:46.512 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:46:46.512 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:46:46.523 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:46:56.746 - Thread: 1 -> GC Memory: 1721.184 MB 2020-06-15 08:47:12.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:47:12.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:47:15.998 - Thread: 1 -> GUI Stats: Update 0.293915166666667, Draw 0.332773722222222 2020-06-15 08:47:26.747 - Thread: 1 -> GC Memory: 1724.04 MB 2020-06-15 08:47:33.879 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:47:33.879 - Thread: 1 -> STATISTICS,6721.8666667,0,0,0,0,0,0,15.72755,37.61435,1,0,1719.908,11383.89,33954,66046,24,13.05961,97.58479,0.1266489,8788,16.67232,0,16.68057,2.177341,16.26965,100,8703659843 2020-06-15 08:47:39.729 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:47:39.730 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:47:39.740 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:47:45.997 - Thread: 1 -> GUI Stats: Update 0.2726595, Draw 0.401046111111111 2020-06-15 08:47:56.747 - Thread: 1 -> GC Memory: 1721.438 MB 2020-06-15 08:48:15.998 - Thread: 1 -> GUI Stats: Update 0.273530611111111, Draw 0.407142777777778 2020-06-15 08:48:26.747 - Thread: 1 -> GC Memory: 1715.468 MB 2020-06-15 08:48:33.896 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:48:33.896 - Thread: 1 -> STATISTICS,6781.8833334,0,0,0,0,0,0,15.4593,44.71879,1,0,1717.542,11375.91,33954,66046,24,12.70389,97.73634,0.1397213,8787,16.68118,0,16.68057,2.119158,16.30357,100,8681568717 2020-06-15 08:48:36.863 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 08:48:36.863 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-06-15 08:48:36.863 - Thread: 1 -> Next activation in -00:34:03.9088032 2020-06-15 08:48:36.863 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 08:48:36.863 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-06-15 08:48:36.863 - Thread: 1 -> Next activation in 00:44:43.1516508 2020-06-15 08:48:45.998 - Thread: 1 -> GUI Stats: Update 0.269800611111111, Draw 0.402870888888889 2020-06-15 08:48:53.814 - Thread: 1 -> Autosave initiated 2020-06-15 08:48:53.814 - Thread: 1 -> Character state: True 2020-06-15 08:48:53.814 - Thread: 1 -> IsServer: True 2020-06-15 08:48:53.814 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:48:53.814 - Thread: 1 -> Autosave 2020-06-15 08:48:53.814 - Thread: 1 -> Saving world - START 2020-06-15 08:48:53.815 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:48:53.815 - Thread: 1 -> Before snapshot.: GC Memory: 1,733 B 2020-06-15 08:48:54.110 - Thread: 1 -> After snapshot.: GC Memory: 1,826 B 2020-06-15 08:48:54.111 - Thread: 1 -> Directory cleanup: GC Memory: 1,826 B 2020-06-15 08:48:54.111 - Thread: 1 -> Saving world - END 2020-06-15 08:48:54.111 - Thread: 11 -> Session snapshot save - START 2020-06-15 08:48:54.112 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 08:48:55.022 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:48:56.747 - Thread: 1 -> GC Memory: 1862.984 MB 2020-06-15 08:48:58.277 - Thread: 11 -> Session snapshot save - END 2020-06-15 08:49:16.281 - Thread: 1 -> GUI Stats: Update 0.276478222222223, Draw 0.435792444444444 2020-06-15 08:49:26.748 - Thread: 1 -> GC Memory: 1880.257 MB 2020-06-15 08:49:34.194 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:49:34.195 - Thread: 1 -> STATISTICS,6841.9,0,0,0,0,0,0,18.43162,41.31398,1,0,1881.05,11400.31,44615,55385,26,14.18706,97.88289,0.1672458,8775,16.67871,0,16.68057,2.366218,16.32561,100,8698125759 2020-06-15 08:49:46.281 - Thread: 1 -> GUI Stats: Update 0.263868, Draw 0.407964388888889 2020-06-15 08:49:56.764 - Thread: 1 -> GC Memory: 1739.808 MB 2020-06-15 08:49:56.845 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:49:56.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:50:07.896 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:50:07.897 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:50:07.908 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:50:16.282 - Thread: 1 -> GUI Stats: Update 0.291552944444444, Draw 0.366890222222222 2020-06-15 08:50:26.765 - Thread: 1 -> GC Memory: 1741.721 MB 2020-06-15 08:50:34.212 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:50:34.212 - Thread: 1 -> STATISTICS,6901.9166667,0,0,0,0,0,0,16.12828,35.5065,1,0,1740.94,11377.04,44615,55385,26,11.23175,97.74335,0.1384222,8776,16.68128,0,16.68057,1.873599,16.30485,100,8691481257 2020-06-15 08:50:46.281 - Thread: 1 -> GUI Stats: Update 0.296117666666667, Draw 0.273105388888889 2020-06-15 08:50:56.781 - Thread: 1 -> GC Memory: 1739.436 MB 2020-06-15 08:50:57.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:50:57.129 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:51:09.078 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:51:09.079 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:51:09.090 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:51:16.281 - Thread: 1 -> GUI Stats: Update 0.265968666666667, Draw 0.356545222222222 2020-06-15 08:51:26.781 - Thread: 1 -> GC Memory: 1738.635 MB 2020-06-15 08:51:34.228 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:51:34.228 - Thread: 1 -> STATISTICS,6961.9333334,0,0,0,0,0,0,19.91824,58.7664,1,0,1737.187,11384.96,44615,55385,26,14.58159,97.89593,0.1403685,8787,16.68178,0,16.68057,2.432468,16.33078,100,8696090075 2020-06-15 08:51:46.281 - Thread: 1 -> GUI Stats: Update 0.273748833333334, Draw 0.4256655 2020-06-15 08:51:54.396 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:51:54.396 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:51:54.406 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:51:56.797 - Thread: 1 -> GC Memory: 1743.52 MB 2020-06-15 08:52:16.281 - Thread: 1 -> GUI Stats: Update 0.263179777777778, Draw 0.400576222222222 2020-06-15 08:52:26.797 - Thread: 1 -> GC Memory: 1801.779 MB 2020-06-15 08:52:34.245 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:52:34.246 - Thread: 1 -> STATISTICS,7021.95,0,0,0,0,0,0,17.53963,23.02286,1,0,1798.481,11370.55,44615,55385,26,9.973269,97.49905,0.1349401,8803,16.69259,0,16.68057,1.664797,16.27512,100,8678581656 2020-06-15 08:52:46.281 - Thread: 1 -> GUI Stats: Update 0.268215555555555, Draw 0.413769722222223 2020-06-15 08:52:56.798 - Thread: 1 -> GC Memory: 1799.04 MB 2020-06-15 08:53:01.022 - Thread: 10 -> Error: Invalid request shape Thread id: 10 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 08:53:04.565 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 08:53:16.281 - Thread: 1 -> GUI Stats: Update 0.272667277777778, Draw 0.431263055555555 2020-06-15 08:53:20.467 - Thread: 10 -> Error: Invalid request shape Thread id: 10 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 08:53:21.183 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 08:53:26.815 - Thread: 1 -> GC Memory: 1738.239 MB 2020-06-15 08:53:34.262 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:53:34.262 - Thread: 1 -> STATISTICS,7081.9666667,0,0,0,0,0,0,17.93106,27.12338,1,0,1737.525,11406.92,44615,55385,26,10.44699,97.75285,0.1125945,8807,16.68122,0,16.68057,1.742684,16.30637,100,8679217998 2020-06-15 08:53:46.281 - Thread: 1 -> GUI Stats: Update 0.279938944444445, Draw 0.418218722222222 2020-06-15 08:53:53.830 - Thread: 1 -> Autosave initiated 2020-06-15 08:53:53.831 - Thread: 1 -> Character state: True 2020-06-15 08:53:53.831 - Thread: 1 -> IsServer: True 2020-06-15 08:53:53.831 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:53:53.831 - Thread: 1 -> Autosave 2020-06-15 08:53:53.831 - Thread: 1 -> Saving world - START 2020-06-15 08:53:53.831 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:53:53.831 - Thread: 1 -> Before snapshot.: GC Memory: 1,743 B 2020-06-15 08:53:53.849 - Thread: 1 -> After snapshot.: GC Memory: 1,742 B 2020-06-15 08:53:53.849 - Thread: 1 -> Directory cleanup: GC Memory: 1,742 B 2020-06-15 08:53:53.849 - Thread: 1 -> Saving world - END 2020-06-15 08:53:53.849 - Thread: 10 -> Session snapshot save - START 2020-06-15 08:53:53.850 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 08:53:54.742 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:53:55.489 - Thread: 10 -> Session snapshot save - END 2020-06-15 08:53:56.815 - Thread: 1 -> GC Memory: 1748.656 MB 2020-06-15 08:54:16.281 - Thread: 1 -> GUI Stats: Update 0.283267555555555, Draw 0.257788666666667 2020-06-15 08:54:23.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:54:23.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:54:26.831 - Thread: 1 -> GC Memory: 1750.039 MB 2020-06-15 08:54:31.945 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 08:54:31.946 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 08:54:31.955 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 08:54:34.279 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:54:34.279 - Thread: 1 -> STATISTICS,7141.9833334,0,0,0,0,0,0,18.80706,49.46301,1,0,1749.374,11421.14,44615,55385,26,12.58622,97.83716,0.1329193,8804,16.68004,0,16.68057,2.099386,16.31928,100,8690780794 2020-06-15 08:54:46.281 - Thread: 1 -> GUI Stats: Update 0.279487611111111, Draw 0.374244222222222 2020-06-15 08:54:56.832 - Thread: 1 -> GC Memory: 1742.999 MB 2020-06-15 08:55:16.282 - Thread: 1 -> GUI Stats: Update 0.285756166666666, Draw 0.351169166666667 2020-06-15 08:55:26.848 - Thread: 1 -> GC Memory: 1739.743 MB 2020-06-15 08:55:31.239 - Thread: 1 -> Clusters reordered 2020-06-15 08:55:34.296 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:55:34.304 - Thread: 1 -> STATISTICS,7202,0,0,0,0,0,0,20.93138,58.09561,1,0,1740.707,11379.92,44615,55385,26,14.47385,97.65593,0.1434261,8798,16.68642,0,16.68057,2.415167,16.29527,100,8699660042 2020-06-15 08:55:46.282 - Thread: 1 -> GUI Stats: Update 0.301172555555555, Draw 0.28753 2020-06-15 08:55:56.849 - Thread: 1 -> GC Memory: 1754.926 MB 2020-06-15 08:55:57.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:55:57.866 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:56:16.281 - Thread: 1 -> GUI Stats: Update 0.290605, Draw 0.354366944444444 2020-06-15 08:56:26.864 - Thread: 1 -> GC Memory: 1742.759 MB 2020-06-15 08:56:34.313 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:56:34.313 - Thread: 1 -> STATISTICS,7262.0166667,0,0,0,0,0,0,19.80307,48.90547,1,0,1740.204,11384.55,44615,55385,26,13.24084,97.60258,0.1381792,8792,16.68768,0,16.68057,2.209588,16.2876,100,8689478454 2020-06-15 08:56:36.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:56:36.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:56:46.281 - Thread: 1 -> GUI Stats: Update 0.283871611111111, Draw 0.326772277777778 2020-06-15 08:56:56.881 - Thread: 1 -> GC Memory: 1741.403 MB 2020-06-15 08:57:14.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 08:57:14.081 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 08:57:16.285 - Thread: 1 -> GUI Stats: Update 0.2931805, Draw 0.315245888888889 2020-06-15 08:57:26.882 - Thread: 1 -> GC Memory: 1744.616 MB 2020-06-15 08:57:34.329 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:57:34.329 - Thread: 1 -> STATISTICS,7322.0333334,0,0,0,0,0,0,15.69631,23.31757,1,0,1743.711,11382.34,39290,60710,25,11.56446,97.40779,0.1241048,8826,16.6808,0,16.68057,1.929044,16.2484,100,8668500652 2020-06-15 08:57:46.282 - Thread: 1 -> GUI Stats: Update 0.256068722222223, Draw 0.378215 2020-06-15 08:57:56.898 - Thread: 1 -> GC Memory: 1742.383 MB 2020-06-15 08:58:16.281 - Thread: 1 -> GUI Stats: Update 0.261209555555556, Draw 0.369119055555556 2020-06-15 08:58:26.898 - Thread: 1 -> GC Memory: 1753.733 MB 2020-06-15 08:58:34.346 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:58:34.346 - Thread: 1 -> STATISTICS,7382.05,0,0,0,0,0,0,15.15302,19.69971,1,0,1753.77,11376.06,42342,57658,26,10.09195,97.55701,0.09446504,8826,16.68215,0,16.68057,1.683555,16.27461,100,8667097994 2020-06-15 08:58:46.282 - Thread: 1 -> GUI Stats: Update 0.249895055555555, Draw 0.363762722222221 2020-06-15 08:58:53.831 - Thread: 1 -> Autosave initiated 2020-06-15 08:58:53.831 - Thread: 1 -> Character state: True 2020-06-15 08:58:53.831 - Thread: 1 -> IsServer: True 2020-06-15 08:58:53.831 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 08:58:53.831 - Thread: 1 -> Autosave 2020-06-15 08:58:53.831 - Thread: 1 -> Saving world - START 2020-06-15 08:58:53.831 - Thread: 1 -> Making world state snapshot. 2020-06-15 08:58:53.831 - Thread: 1 -> Before snapshot.: GC Memory: 1,756 B 2020-06-15 08:58:53.845 - Thread: 1 -> After snapshot.: GC Memory: 1,756 B 2020-06-15 08:58:53.845 - Thread: 1 -> Directory cleanup: GC Memory: 1,756 B 2020-06-15 08:58:53.845 - Thread: 1 -> Saving world - END 2020-06-15 08:58:53.846 - Thread: 11 -> Session snapshot save - START 2020-06-15 08:58:53.847 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 08:58:54.684 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 08:58:55.402 - Thread: 11 -> Session snapshot save - END 2020-06-15 08:58:56.898 - Thread: 1 -> GC Memory: 1761.376 MB 2020-06-15 08:59:16.282 - Thread: 1 -> GUI Stats: Update 0.265176277777778, Draw 0.375753166666667 2020-06-15 08:59:26.915 - Thread: 1 -> GC Memory: 1764.578 MB 2020-06-15 08:59:34.363 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 08:59:34.363 - Thread: 1 -> STATISTICS,7442.0666667,0,0,0,0,0,0,14.06949,33.153,1,0,1767.09,11372.08,37006,62994,25,11.41695,97.70134,0.1233474,8817,16.67834,0,16.68057,1.904157,16.29496,100,8688792860 2020-06-15 08:59:46.283 - Thread: 1 -> GUI Stats: Update 0.2620685, Draw 0.3675295 2020-06-15 08:59:56.932 - Thread: 1 -> GC Memory: 1739.429 MB 2020-06-15 09:00:16.282 - Thread: 1 -> GUI Stats: Update 0.269879944444445, Draw 0.367388166666666 2020-06-15 09:00:26.932 - Thread: 1 -> GC Memory: 1738.995 MB 2020-06-15 09:00:34.379 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:00:34.379 - Thread: 1 -> STATISTICS,7502.0833334,0,0,0,0,0,0,15.16309,36.82967,1,0,1739.455,11393.38,37006,62994,25,11.87874,97.73593,0.1286295,8821,16.68209,0,16.68057,1.981622,16.3044,100,8715408310 2020-06-15 09:00:46.283 - Thread: 1 -> GUI Stats: Update 0.277280944444445, Draw 0.373510722222223 2020-06-15 09:00:56.934 - Thread: 1 -> GC Memory: 1739.091 MB 2020-06-15 09:01:16.282 - Thread: 1 -> GUI Stats: Update 0.2644295, Draw 0.365302222222222 2020-06-15 09:01:26.949 - Thread: 1 -> GC Memory: 1742.493 MB 2020-06-15 09:01:34.396 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:01:34.396 - Thread: 1 -> STATISTICS,7562.1,0,0,0,0,0,0,14.91488,50.81052,1,0,1739.013,11384.94,37006,62994,25,13.35893,97.72486,0.1309112,8825,16.6889,0,16.68057,2.229459,16.30921,100,8699216184 2020-06-15 09:01:46.283 - Thread: 1 -> GUI Stats: Update 0.271422555555556, Draw 0.370841222222222 2020-06-15 09:01:56.965 - Thread: 1 -> GC Memory: 1740.96 MB 2020-06-15 09:02:16.283 - Thread: 1 -> GUI Stats: Update 0.263341833333333, Draw 0.361379166666667 2020-06-15 09:02:26.965 - Thread: 1 -> GC Memory: 1745.382 MB 2020-06-15 09:02:34.413 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:02:34.414 - Thread: 1 -> STATISTICS,7622.1166667,0,0,0,0,0,0,15.95191,57.04331,1,0,1740.069,11394.34,37006,62994,25,12.91399,97.93852,0.1366926,8825,16.67945,0,16.68057,2.153983,16.33561,100,8712304448 2020-06-15 09:02:46.283 - Thread: 1 -> GUI Stats: Update 0.278367833333333, Draw 0.37604 2020-06-15 09:02:56.982 - Thread: 1 -> GC Memory: 1764.646 MB 2020-06-15 09:03:16.283 - Thread: 1 -> GUI Stats: Update 0.259177166666667, Draw 0.368346555555556 2020-06-15 09:03:26.999 - Thread: 1 -> GC Memory: 1742.492 MB 2020-06-15 09:03:34.430 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:03:34.430 - Thread: 1 -> STATISTICS,7682.1333334,0,0,0,0,0,0,15.13523,85.28861,1,0,1742.961,11413.62,37006,62994,25,13.9089,97.8716,0.1512198,8799,16.68975,0,16.68057,2.321361,16.33452,100,8729181902 2020-06-15 09:03:46.282 - Thread: 1 -> GUI Stats: Update 0.266195222222222, Draw 0.378480166666666 2020-06-15 09:03:53.831 - Thread: 1 -> Autosave initiated 2020-06-15 09:03:53.832 - Thread: 1 -> Character state: True 2020-06-15 09:03:53.832 - Thread: 1 -> IsServer: True 2020-06-15 09:03:53.832 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 09:03:53.832 - Thread: 1 -> Autosave 2020-06-15 09:03:53.832 - Thread: 1 -> Saving world - START 2020-06-15 09:03:53.832 - Thread: 1 -> Making world state snapshot. 2020-06-15 09:03:53.832 - Thread: 1 -> Before snapshot.: GC Memory: 1,743 B 2020-06-15 09:03:53.846 - Thread: 1 -> After snapshot.: GC Memory: 1,743 B 2020-06-15 09:03:53.846 - Thread: 1 -> Directory cleanup: GC Memory: 1,743 B 2020-06-15 09:03:53.846 - Thread: 1 -> Saving world - END 2020-06-15 09:03:53.846 - Thread: 12 -> Session snapshot save - START 2020-06-15 09:03:53.847 - Thread: 12 -> Checking file access for files in target dir. 2020-06-15 09:03:54.687 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 09:03:55.413 - Thread: 12 -> Session snapshot save - END 2020-06-15 09:03:57.015 - Thread: 1 -> GC Memory: 1751.988 MB 2020-06-15 09:04:16.283 - Thread: 1 -> GUI Stats: Update 0.261378277777778, Draw 0.362405055555554 2020-06-15 09:04:27.015 - Thread: 1 -> GC Memory: 1754.116 MB 2020-06-15 09:04:34.447 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:04:34.447 - Thread: 1 -> STATISTICS,7742.15,0,0,0,0,0,0,16.717,49.81821,1,0,1751.589,11406.64,37006,62994,25,13.41147,97.72495,0.1520645,8802,16.67893,0,16.68057,2.236891,16.29948,100,8691214318 2020-06-15 09:04:46.282 - Thread: 1 -> GUI Stats: Update 0.276979277777778, Draw 0.373419277777778 2020-06-15 09:04:57.032 - Thread: 1 -> GC Memory: 1739.286 MB 2020-06-15 09:05:16.284 - Thread: 1 -> GUI Stats: Update 0.280572555555555, Draw 0.377261111111111 2020-06-15 09:05:25.248 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 09:05:27.033 - Thread: 1 -> GC Memory: 1739.844 MB 2020-06-15 09:05:31.248 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 09:05:34.464 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:05:34.464 - Thread: 1 -> STATISTICS,7802.1666667,0,0,0,0,0,0,16.54498,49.37965,1,0,1742.611,11403.93,37006,62994,26,13.44195,97.7401,0.1401177,8802,16.68947,0,16.68057,2.24339,16.3123,100,8704227272 2020-06-15 09:05:37.248 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 09:05:38.163 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 09:05:38.164 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 09:05:38.175 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 09:05:46.283 - Thread: 1 -> GUI Stats: Update 0.276924833333334, Draw 0.387893722222221 2020-06-15 09:05:51.185 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 09:05:57.049 - Thread: 1 -> GC Memory: 1746.477 MB 2020-06-15 09:05:59.070 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 09:06:03.367 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 09:06:07.666 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 09:06:16.282 - Thread: 1 -> GUI Stats: Update 0.260362444444445, Draw 0.393834333333334 2020-06-15 09:06:27.049 - Thread: 1 -> GC Memory: 1728.534 MB 2020-06-15 09:06:34.480 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:06:34.481 - Thread: 1 -> STATISTICS,7862.1833334,0,0,0,0,0,0,14.81563,30.90534,1,0,1728.695,11411.09,37006,62994,26,12.05242,97.64778,0.1197473,8803,16.67945,0,16.68057,2.010277,16.28711,100,8730639232 2020-06-15 09:06:46.283 - Thread: 1 -> GUI Stats: Update 0.280121555555556, Draw 0.274280111111111 2020-06-15 09:06:55.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 09:06:55.583 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 09:06:57.066 - Thread: 1 -> GC Memory: 1728.687 MB 2020-06-15 09:07:16.282 - Thread: 1 -> GUI Stats: Update 0.294840111111111, Draw 0.338721388888889 2020-06-15 09:07:27.083 - Thread: 1 -> GC Memory: 1730.197 MB 2020-06-15 09:07:34.497 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:07:34.497 - Thread: 1 -> STATISTICS,7922.2,0,0,0,0,0,0,14.31308,50.33778,1,0,1730.427,11407.52,37006,62994,26,12.12063,97.75005,0.1157977,8804,16.68162,0,16.68057,2.021918,16.30629,100,8722737846 2020-06-15 09:07:46.282 - Thread: 1 -> GUI Stats: Update 0.286663944444445, Draw 0.250701166666667 2020-06-15 09:07:57.081 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 09:07:57.081 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 09:07:57.099 - Thread: 1 -> GC Memory: 1733.376 MB 2020-06-15 09:08:07.631 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 09:08:07.632 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 09:08:07.642 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 09:08:16.282 - Thread: 1 -> GUI Stats: Update 0.284327277777777, Draw 0.349110888888889 2020-06-15 09:08:27.116 - Thread: 1 -> GC Memory: 1729.209 MB 2020-06-15 09:08:34.513 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:08:34.514 - Thread: 1 -> STATISTICS,7982.2166667,0,0,0,0,0,0,14.70003,38.9698,1,0,1727.229,11410.76,37006,62994,26,12.99374,97.90643,0.1348085,8800,16.67688,0,16.68057,2.166951,16.32774,100,8722713364 2020-06-15 09:08:46.283 - Thread: 1 -> GUI Stats: Update 0.261788277777778, Draw 0.386745833333334 2020-06-15 09:08:53.832 - Thread: 1 -> Autosave initiated 2020-06-15 09:08:53.832 - Thread: 1 -> Character state: True 2020-06-15 09:08:53.832 - Thread: 1 -> IsServer: True 2020-06-15 09:08:53.832 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 09:08:53.832 - Thread: 1 -> Autosave 2020-06-15 09:08:53.832 - Thread: 1 -> Saving world - START 2020-06-15 09:08:53.833 - Thread: 1 -> Making world state snapshot. 2020-06-15 09:08:53.833 - Thread: 1 -> Before snapshot.: GC Memory: 1,729 B 2020-06-15 09:08:54.138 - Thread: 1 -> After snapshot.: GC Memory: 1,826 B 2020-06-15 09:08:54.138 - Thread: 1 -> Directory cleanup: GC Memory: 1,826 B 2020-06-15 09:08:54.138 - Thread: 1 -> Saving world - END 2020-06-15 09:08:54.138 - Thread: 12 -> Session snapshot save - START 2020-06-15 09:08:54.139 - Thread: 12 -> Checking file access for files in target dir. 2020-06-15 09:08:54.991 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 09:08:57.125 - Thread: 1 -> GC Memory: 1863.412 MB 2020-06-15 09:08:58.243 - Thread: 12 -> Session snapshot save - END 2020-06-15 09:09:12.206 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 09:09:12.207 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 09:09:12.215 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 09:09:16.575 - Thread: 1 -> GUI Stats: Update 0.275225555555556, Draw 0.389999555555555 2020-06-15 09:09:27.141 - Thread: 1 -> GC Memory: 1877.906 MB 2020-06-15 09:09:34.822 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:09:34.822 - Thread: 1 -> STATISTICS,8042.2333334,0,0,0,0,0,0,13.66525,46.63705,1,0,1878.756,11405.34,37006,62994,26,11.52144,97.67361,0.1512757,8766,16.68758,0,16.68057,1.92265,16.29936,100,8715372884 2020-06-15 09:09:46.574 - Thread: 1 -> GUI Stats: Update 0.286422, Draw 0.271632722222222 2020-06-15 09:09:54.856 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 09:09:54.856 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 09:09:57.158 - Thread: 1 -> GC Memory: 1741.231 MB 2020-06-15 09:10:01.163 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 09:10:01.291 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 09:10:01.608 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 09:10:16.575 - Thread: 1 -> GUI Stats: Update 0.278988111111111, Draw 0.342882555555556 2020-06-15 09:10:25.073 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 09:10:25.074 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 09:10:25.085 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 09:10:27.174 - Thread: 1 -> GC Memory: 1743.816 MB 2020-06-15 09:10:34.839 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:10:34.839 - Thread: 1 -> STATISTICS,8102.25,0,0,0,0,0,0,16.17757,45.70232,1,0,1745.371,11405.67,37006,62994,26,12.847,97.61427,0.1285975,8774,16.67908,0,16.68057,2.142761,16.28116,100,8704400742 2020-06-15 09:10:46.574 - Thread: 1 -> GUI Stats: Update 0.266825333333334, Draw 0.387462944444445 2020-06-15 09:10:57.174 - Thread: 1 -> GC Memory: 1744.229 MB 2020-06-15 09:11:16.575 - Thread: 1 -> GUI Stats: Update 0.274397944444444, Draw 0.396399 2020-06-15 09:11:27.191 - Thread: 1 -> GC Memory: 1744.267 MB 2020-06-15 09:11:34.856 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:11:34.856 - Thread: 1 -> STATISTICS,8162.2666667,0,0,0,0,0,0,18.43308,93.22642,1,0,1743.622,11428,37006,62994,26,15.17233,97.74378,0.1503725,8768,16.68088,0,16.68057,2.530877,16.30452,100,8724906902 2020-06-15 09:11:46.575 - Thread: 1 -> GUI Stats: Update 0.266730944444445, Draw 0.389998111111112 2020-06-15 09:11:57.191 - Thread: 1 -> GC Memory: 1747.222 MB 2020-06-15 09:12:16.575 - Thread: 1 -> GUI Stats: Update 0.271150388888888, Draw 0.4017515 2020-06-15 09:12:27.208 - Thread: 1 -> GC Memory: 1747.654 MB 2020-06-15 09:12:34.873 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:12:34.873 - Thread: 1 -> STATISTICS,8222.2833334,0,0,0,0,0,0,18.10844,43.11337,1,0,1745.775,11411.45,37006,62994,26,14.15383,97.62542,0.1530363,8779,16.67954,0,16.68057,2.360794,16.28347,100,8707709752 2020-06-15 09:12:46.575 - Thread: 1 -> GUI Stats: Update 0.265771277777778, Draw 0.382374555555555 2020-06-15 09:12:57.208 - Thread: 1 -> GC Memory: 1748.33 MB 2020-06-15 09:13:16.576 - Thread: 1 -> GUI Stats: Update 0.278524666666667, Draw 0.400015722222223 2020-06-15 09:13:27.209 - Thread: 1 -> GC Memory: 1741.199 MB 2020-06-15 09:13:34.889 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:13:34.890 - Thread: 1 -> STATISTICS,8282.3,0,0,0,0,0,0,16.04004,40.86974,1,0,1745.874,11414.95,37006,62994,26,12.6901,97.87572,0.1488301,8781,16.6698,0,16.68057,2.115415,16.31569,100,8718616118 2020-06-15 09:13:46.575 - Thread: 1 -> GUI Stats: Update 0.265609777777778, Draw 0.381807944444445 2020-06-15 09:13:53.841 - Thread: 1 -> Autosave initiated 2020-06-15 09:13:53.841 - Thread: 1 -> Character state: True 2020-06-15 09:13:53.841 - Thread: 1 -> IsServer: True 2020-06-15 09:13:53.841 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 09:13:53.841 - Thread: 1 -> Autosave 2020-06-15 09:13:53.841 - Thread: 1 -> Saving world - START 2020-06-15 09:13:53.842 - Thread: 1 -> Making world state snapshot. 2020-06-15 09:13:53.842 - Thread: 1 -> Before snapshot.: GC Memory: 1,742 B 2020-06-15 09:13:53.856 - Thread: 1 -> After snapshot.: GC Memory: 1,744 B 2020-06-15 09:13:53.857 - Thread: 1 -> Directory cleanup: GC Memory: 1,744 B 2020-06-15 09:13:53.857 - Thread: 1 -> Saving world - END 2020-06-15 09:13:53.857 - Thread: 11 -> Session snapshot save - START 2020-06-15 09:13:53.858 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 09:13:54.738 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 09:13:55.476 - Thread: 11 -> Session snapshot save - END 2020-06-15 09:13:57.225 - Thread: 1 -> GC Memory: 1750.919 MB 2020-06-15 09:14:16.575 - Thread: 1 -> GUI Stats: Update 0.273142833333333, Draw 0.394265333333333 2020-06-15 09:14:27.225 - Thread: 1 -> GC Memory: 1755.599 MB 2020-06-15 09:14:34.907 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:14:34.907 - Thread: 1 -> STATISTICS,8342.3166667,0,0,0,0,0,0,16.81398,45.3222,1,0,1754.655,11411.87,37006,62994,26,13.62611,97.77699,0.1552588,8778,16.67991,0,16.68057,2.272823,16.30911,100,8709243098 2020-06-15 09:14:46.576 - Thread: 1 -> GUI Stats: Update 0.269888555555555, Draw 0.382361166666666 2020-06-15 09:14:57.241 - Thread: 1 -> GC Memory: 1741.377 MB 2020-06-15 09:15:16.575 - Thread: 1 -> GUI Stats: Update 0.279014388888888, Draw 0.394191388888889 2020-06-15 09:15:27.242 - Thread: 1 -> GC Memory: 1746.078 MB 2020-06-15 09:15:34.923 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:15:34.923 - Thread: 1 -> STATISTICS,8402.3333334,0,0,0,0,0,0,15.64687,48.93145,1,0,1747.002,11444.25,37006,62994,26,13.39749,97.7395,0.1551838,8776,16.68319,0,16.68057,2.235128,16.30606,100,8725333188 2020-06-15 09:15:46.581 - Thread: 1 -> GUI Stats: Update 0.273704722222223, Draw 0.39561361111111 2020-06-15 09:15:57.242 - Thread: 1 -> GC Memory: 1760.685 MB 2020-06-15 09:16:16.576 - Thread: 1 -> GUI Stats: Update 0.272982222222222, Draw 0.389834888888889 2020-06-15 09:16:27.259 - Thread: 1 -> GC Memory: 1742.689 MB 2020-06-15 09:16:34.940 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:16:34.940 - Thread: 1 -> STATISTICS,8462.35,0,0,0,0,0,0,15.71383,67.4025,1,0,1746.337,11435.31,37006,62994,26,14.32109,97.82948,0.1607722,8764,16.6798,0,16.68057,2.388729,16.31776,100,8737391056 2020-06-15 09:16:46.576 - Thread: 1 -> GUI Stats: Update 0.274509333333333, Draw 0.394891277777778 2020-06-15 09:16:57.275 - Thread: 1 -> GC Memory: 1743.469 MB 2020-06-15 09:17:16.577 - Thread: 1 -> GUI Stats: Update 0.262973222222223, Draw 0.390458611111111 2020-06-15 09:17:25.307 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 09:17:25.308 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 09:17:25.319 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 09:17:27.276 - Thread: 1 -> GC Memory: 1748.264 MB 2020-06-15 09:17:34.956 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:17:34.956 - Thread: 1 -> STATISTICS,8522.3666667,0,0,0,0,0,0,14.51245,50.13004,1,0,1747.655,11451.85,37006,62994,26,11.76953,97.76128,0.1408008,8762,16.68989,0,16.68057,1.964323,16.31625,100,8727678748 2020-06-15 09:17:46.576 - Thread: 1 -> GUI Stats: Update 0.272274055555556, Draw 0.385209222222223 2020-06-15 09:17:57.292 - Thread: 1 -> GC Memory: 1746.771 MB 2020-06-15 09:18:16.576 - Thread: 1 -> GUI Stats: Update 0.277976388888889, Draw 0.383617277777777 2020-06-15 09:18:27.309 - Thread: 1 -> GC Memory: 1743.546 MB 2020-06-15 09:18:34.973 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:18:34.973 - Thread: 1 -> STATISTICS,8582.3833334,0,0,0,0,0,0,14.3785,51.48373,1,0,1740.846,11431.7,37006,62994,26,12.47399,97.72025,0.1282077,8762,16.68136,0,16.68057,2.080831,16.30107,100,8727942604 2020-06-15 09:18:46.576 - Thread: 1 -> GUI Stats: Update 0.273407444444444, Draw 0.386988333333334 2020-06-15 09:18:53.843 - Thread: 1 -> Autosave initiated 2020-06-15 09:18:53.843 - Thread: 1 -> Character state: True 2020-06-15 09:18:53.843 - Thread: 1 -> IsServer: True 2020-06-15 09:18:53.843 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 09:18:53.843 - Thread: 1 -> Autosave 2020-06-15 09:18:53.843 - Thread: 1 -> Saving world - START 2020-06-15 09:18:53.844 - Thread: 1 -> Making world state snapshot. 2020-06-15 09:18:53.844 - Thread: 1 -> Before snapshot.: GC Memory: 1,744 B 2020-06-15 09:18:53.858 - Thread: 1 -> After snapshot.: GC Memory: 1,744 B 2020-06-15 09:18:53.858 - Thread: 1 -> Directory cleanup: GC Memory: 1,744 B 2020-06-15 09:18:53.858 - Thread: 1 -> Saving world - END 2020-06-15 09:18:53.859 - Thread: 10 -> Session snapshot save - START 2020-06-15 09:18:53.859 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 09:18:54.701 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 09:18:55.440 - Thread: 10 -> Session snapshot save - END 2020-06-15 09:18:57.326 - Thread: 1 -> GC Memory: 1750.42 MB 2020-06-15 09:19:16.575 - Thread: 1 -> GUI Stats: Update 0.267373388888889, Draw 0.383765888888889 2020-06-15 09:19:27.342 - Thread: 1 -> GC Memory: 1755.094 MB 2020-06-15 09:19:34.991 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:19:34.991 - Thread: 1 -> STATISTICS,8642.4,0,0,0,0,0,0,14.37509,56.9412,1,0,1755.067,11433.59,37006,62994,26,11.95296,97.70062,0.1188738,8764,16.69086,0,16.68057,1.995052,16.30707,100,8739282278 2020-06-15 09:19:46.576 - Thread: 1 -> GUI Stats: Update 0.295395166666666, Draw 0.392916722222222 2020-06-15 09:19:57.359 - Thread: 1 -> GC Memory: 1743.476 MB 2020-06-15 09:20:16.576 - Thread: 1 -> GUI Stats: Update 0.277151833333334, Draw 0.290042666666667 2020-06-15 09:20:27.376 - Thread: 1 -> GC Memory: 1742.292 MB 2020-06-15 09:20:35.007 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:20:35.007 - Thread: 1 -> STATISTICS,8702.4166667,0,0,0,0,0,0,13.60686,26.18659,1,0,1745.735,11432.25,37006,62994,25,10.39781,97.76545,0.1068886,8767,16.68274,0,16.68057,1.73464,16.30995,100,8739269990 2020-06-15 09:20:37.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 09:20:37.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 09:20:37.460 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 09:20:41.624 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 09:20:45.625 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 09:20:46.576 - Thread: 1 -> GUI Stats: Update 0.289092, Draw 0.297744833333333 2020-06-15 09:20:49.625 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 09:20:57.376 - Thread: 1 -> GC Memory: 1745.139 MB 2020-06-15 09:21:16.576 - Thread: 1 -> GUI Stats: Update 0.293120666666667, Draw 0.297730666666666 2020-06-15 09:21:27.376 - Thread: 1 -> GC Memory: 1741.881 MB 2020-06-15 09:21:35.023 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:21:35.024 - Thread: 1 -> STATISTICS,8762.4333334,0,0,0,0,0,0,14.50178,60.91412,1,0,1744.046,11430.69,37006,62994,25,13.44532,97.78053,0.1250733,8770,16.68032,0,16.68057,2.242722,16.31011,100,8728326574 2020-06-15 09:21:36.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 09:21:36.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 09:21:46.576 - Thread: 1 -> GUI Stats: Update 0.271797833333334, Draw 0.303277888888889 2020-06-15 09:21:48.191 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 09:21:48.191 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 09:21:48.201 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 09:21:57.392 - Thread: 1 -> GC Memory: 1743.44 MB 2020-06-15 09:22:16.577 - Thread: 1 -> GUI Stats: Update 0.264938666666667, Draw 0.400228555555555 2020-06-15 09:22:27.393 - Thread: 1 -> GC Memory: 1747.552 MB 2020-06-15 09:22:35.040 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:22:35.041 - Thread: 1 -> STATISTICS,8822.45,0,0,0,0,0,0,17.67796,43.2135,1,0,1746.779,11435.89,37006,62994,25,14.06163,97.48424,0.1414509,8754,16.68181,0,16.68057,2.345735,16.26213,100,8734722048 2020-06-15 09:22:46.576 - Thread: 1 -> GUI Stats: Update 0.261733833333333, Draw 0.389130333333333 2020-06-15 09:22:57.409 - Thread: 1 -> GC Memory: 1753.249 MB 2020-06-15 09:23:16.576 - Thread: 1 -> GUI Stats: Update 0.291435333333334, Draw 0.398573888888889 2020-06-15 09:23:27.409 - Thread: 1 -> GC Memory: 1743.474 MB 2020-06-15 09:23:35.057 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:23:35.057 - Thread: 1 -> STATISTICS,8882.4666667,0,0,0,0,0,0,14.38878,30.12369,1,0,1742.251,11424.38,37006,62994,25,10.83734,97.81674,0.1234608,8760,16.68221,0,16.68057,1.807907,16.31799,100,8702442034 2020-06-15 09:23:46.576 - Thread: 1 -> GUI Stats: Update 0.280687388888889, Draw 0.386764611111111 2020-06-15 09:23:53.843 - Thread: 1 -> Autosave initiated 2020-06-15 09:23:53.843 - Thread: 1 -> Character state: True 2020-06-15 09:23:53.843 - Thread: 1 -> IsServer: True 2020-06-15 09:23:53.843 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 09:23:53.843 - Thread: 1 -> Autosave 2020-06-15 09:23:53.843 - Thread: 1 -> Saving world - START 2020-06-15 09:23:53.843 - Thread: 1 -> Making world state snapshot. 2020-06-15 09:23:53.843 - Thread: 1 -> Before snapshot.: GC Memory: 1,742 B 2020-06-15 09:23:53.855 - Thread: 1 -> After snapshot.: GC Memory: 1,745 B 2020-06-15 09:23:53.855 - Thread: 1 -> Directory cleanup: GC Memory: 1,745 B 2020-06-15 09:23:53.855 - Thread: 1 -> Saving world - END 2020-06-15 09:23:53.856 - Thread: 11 -> Session snapshot save - START 2020-06-15 09:23:53.856 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 09:23:54.704 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 09:23:55.433 - Thread: 11 -> Session snapshot save - END 2020-06-15 09:23:57.426 - Thread: 1 -> GC Memory: 1752.872 MB 2020-06-15 09:24:16.576 - Thread: 1 -> GUI Stats: Update 0.275332666666666, Draw 0.393008388888889 2020-06-15 09:24:27.426 - Thread: 1 -> GC Memory: 1753.883 MB 2020-06-15 09:24:35.074 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:24:35.074 - Thread: 1 -> STATISTICS,8942.4833334,0,0,0,0,0,0,13.95462,18.24523,1,0,1756.165,11411.82,37006,62994,25,9.10733,97.5797,0.1178256,8921,16.68268,0,16.68057,1.519347,16.27891,100,8674009406 2020-06-15 09:24:46.577 - Thread: 1 -> GUI Stats: Update 0.254430333333333, Draw 0.377963777777778 2020-06-15 09:24:57.442 - Thread: 1 -> GC Memory: 1742.585 MB 2020-06-15 09:25:16.577 - Thread: 1 -> GUI Stats: Update 0.262568611111111, Draw 0.381333333333334 2020-06-15 09:25:27.443 - Thread: 1 -> GC Memory: 1743.747 MB 2020-06-15 09:25:35.091 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:25:35.099 - Thread: 1 -> STATISTICS,9002.5,0,0,0,0,0,0,14.97393,22.10633,1,0,1744.295,11410.27,37006,62994,25,9.357419,97.57385,0.09210505,8887,16.67919,0,16.68057,1.560742,16.27453,100,8676572638 2020-06-15 09:25:46.576 - Thread: 1 -> GUI Stats: Update 0.279893944444444, Draw 0.345212777777778 2020-06-15 09:25:57.443 - Thread: 1 -> GC Memory: 1747.848 MB 2020-06-15 09:26:01.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 09:26:01.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 09:26:16.577 - Thread: 1 -> GUI Stats: Update 0.283944, Draw 0.331745722222222 2020-06-15 09:26:27.460 - Thread: 1 -> GC Memory: 1741.738 MB 2020-06-15 09:26:35.108 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:26:35.108 - Thread: 1 -> STATISTICS,9062.5166667,0,0,0,0,0,0,13.94026,27.63016,1,0,1741.099,11414.65,37006,62994,25,10.76798,97.62984,0.1011749,8885,16.68008,0,16.68057,1.796108,16.28473,100,8686069824 2020-06-15 09:26:46.576 - Thread: 1 -> GUI Stats: Update 0.273558555555556, Draw 0.373036944444444 2020-06-15 09:26:57.127 - Thread: 1 -> Updating stopped. 2020-06-15 09:27:16.869 - Thread: 1 -> GUI Stats: Update 0.437878222222223, Draw 0.251800833333333 2020-06-15 09:27:35.419 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:27:35.419 - Thread: 1 -> STATISTICS,9122.5333334,0,0,0,0,0,0,4.30146,28.77543,1,0,1746.248,11416.29,37006,62994,25,10.2769,97.69701,0.09379996,8881,16.68093,0,16.68057,1.714282,16.29677,100,8698436138 2020-06-15 09:27:46.870 - Thread: 1 -> GUI Stats: Update 0.280280833333333, Draw 0.182298111111111 2020-06-15 09:28:16.870 - Thread: 1 -> GUI Stats: Update 0.276455888888889, Draw 0.184371166666667 2020-06-15 09:28:35.436 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:28:35.436 - Thread: 1 -> STATISTICS,9182.55,0,0,0,0,0,0,6.1547,19.31191,1,0,1743.171,11416.41,37006,62994,25,9.942145,97.61638,0.08772547,8881,16.68769,0,16.68057,1.659114,16.28992,100,8698436138 2020-06-15 09:28:46.870 - Thread: 1 -> GUI Stats: Update 0.271685333333333, Draw 0.182390444444444 2020-06-15 09:29:16.870 - Thread: 1 -> GUI Stats: Update 0.283746833333334, Draw 0.180238222222222 2020-06-15 09:29:35.453 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:29:35.454 - Thread: 1 -> STATISTICS,9242.5666667,0,0,0,0,0,0,3.940658,22.49205,1,0,1749.117,11414.13,37006,62994,25,9.221862,97.67976,0.08391626,8884,16.68157,0,16.68057,1.538351,16.29452,100,8698436138 2020-06-15 09:29:46.870 - Thread: 1 -> GUI Stats: Update 0.270394166666667, Draw 0.180345277777778 2020-06-15 09:30:16.870 - Thread: 1 -> GUI Stats: Update 0.278632388888889, Draw 0.182047055555556 2020-06-15 09:30:35.469 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:30:35.470 - Thread: 1 -> STATISTICS,9302.5833334,0,0,0,0,0,0,4.12795,22.71826,1,0,1746.355,11414.13,37006,62994,25,9.299887,97.57336,0.08605126,8885,16.68075,0,16.68057,1.55129,16.27596,100,8698436138 2020-06-15 09:30:46.870 - Thread: 1 -> GUI Stats: Update 0.273655833333333, Draw 0.177499666666667 2020-06-15 09:31:16.870 - Thread: 1 -> GUI Stats: Update 0.288851111111111, Draw 0.181029611111111 2020-06-15 09:31:35.486 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:31:35.486 - Thread: 1 -> STATISTICS,9362.6,0,0,0,0,0,0,4.226692,22.61985,1,0,1743.352,11414.18,37006,62994,25,9.308869,97.65601,0.0885065,8883,16.66971,0,16.68057,1.551762,16.27898,100,8698436138 2020-06-15 09:31:46.870 - Thread: 1 -> GUI Stats: Update 0.275866277777778, Draw 0.182122888888889 2020-06-15 09:32:16.870 - Thread: 1 -> GUI Stats: Update 0.290752277777778, Draw 0.180259777777778 2020-06-15 09:32:35.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:32:35.503 - Thread: 1 -> STATISTICS,9422.6166667,0,0,0,0,0,0,4.153952,26.43211,1,0,1745.468,11414.09,37006,62994,25,9.337675,97.60076,0.08343288,8884,16.68069,0,16.68057,1.557589,16.28049,100,8698436138 2020-06-15 09:32:46.870 - Thread: 1 -> GUI Stats: Update 0.273696944444444, Draw 0.184032 2020-06-15 09:33:16.870 - Thread: 1 -> GUI Stats: Update 0.280135333333333, Draw 0.180689722222223 2020-06-15 09:33:35.520 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:33:35.520 - Thread: 1 -> STATISTICS,9482.6333334,0,0,0,0,0,0,4.126314,25.71021,1,0,1742.815,11414.09,37006,62994,25,9.521505,97.65114,0.08645498,8882,16.68046,0,16.68057,1.588231,16.28866,100,8698436138 2020-06-15 09:33:46.870 - Thread: 1 -> GUI Stats: Update 0.277546777777778, Draw 0.181345166666667 2020-06-15 09:34:16.870 - Thread: 1 -> GUI Stats: Update 0.270872388888889, Draw 0.177980055555556 2020-06-15 09:34:35.536 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:34:35.538 - Thread: 1 -> STATISTICS,9542.65,0,0,0,0,0,0,3.802033,27.42719,1,0,1748.762,11414.09,37006,62994,25,9.606096,97.63272,0.08446091,8883,16.68138,0,16.68057,1.602429,16.28648,100,8698436138 2020-06-15 09:34:46.870 - Thread: 1 -> GUI Stats: Update 0.279180333333334, Draw 0.180203777777778 2020-06-15 09:35:16.870 - Thread: 1 -> GUI Stats: Update 0.267332666666666, Draw 0.181283722222222 2020-06-15 09:35:35.553 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:35:35.553 - Thread: 1 -> STATISTICS,9602.6666667,0,0,0,0,0,0,3.6511,33.90052,1,0,1745.721,11414.18,37006,62994,25,9.683968,97.75851,0.08651925,8885,16.68099,0,16.68057,1.615382,16.30709,100,8698436138 2020-06-15 09:35:46.870 - Thread: 1 -> GUI Stats: Update 0.272139555555556, Draw 0.179502944444445 2020-06-15 09:36:16.870 - Thread: 1 -> GUI Stats: Update 0.265874, Draw 0.176939333333333 2020-06-15 09:36:35.570 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:36:35.570 - Thread: 1 -> STATISTICS,9662.6833334,0,0,0,0,0,0,3.781824,38.30764,1,0,1743.267,11414.14,37006,62994,25,9.337097,97.83611,0.08883053,8879,16.6806,0,16.68057,1.557483,16.31965,100,8698436138 2020-06-15 09:36:46.871 - Thread: 1 -> GUI Stats: Update 0.277589500000001, Draw 0.178100055555555 2020-06-15 09:37:16.871 - Thread: 1 -> GUI Stats: Update 0.276157444444445, Draw 0.176083111111111 2020-06-15 09:37:35.587 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:37:35.587 - Thread: 1 -> STATISTICS,9722.7,0,0,0,0,0,0,4.103483,36.98086,1,0,1745.141,11414.09,37006,62994,25,9.901605,97.68634,0.08479988,8881,16.68151,0,16.68057,1.651737,16.29556,100,8698436138 2020-06-15 09:37:46.870 - Thread: 1 -> GUI Stats: Update 0.287703111111111, Draw 0.176042944444445 2020-06-15 09:38:16.871 - Thread: 1 -> GUI Stats: Update 0.277877333333333, Draw 0.175767444444445 2020-06-15 09:38:35.604 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:38:35.605 - Thread: 1 -> STATISTICS,9782.7166667,0,0,0,0,0,0,5.136096,45.46326,1,0,1742.14,11414.09,37006,62994,25,9.869612,97.66098,0.08585873,8881,16.67785,0,16.68057,1.646039,16.28775,100,8698436138 2020-06-15 09:38:46.870 - Thread: 1 -> GUI Stats: Update 0.274527333333333, Draw 0.176079555555555 2020-06-15 09:39:16.871 - Thread: 1 -> GUI Stats: Update 0.286126444444444, Draw 0.1784075 2020-06-15 09:39:35.621 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:39:35.621 - Thread: 1 -> STATISTICS,9842.7333334,0,0,0,0,0,0,3.986342,25.14102,1,0,1748.259,11414.09,37006,62994,25,9.272669,97.56345,0.08850874,8925,16.68153,0,16.68057,1.546823,16.27507,100,8698436138 2020-06-15 09:39:46.871 - Thread: 1 -> GUI Stats: Update 0.27034, Draw 0.173481333333333 2020-06-15 09:40:16.871 - Thread: 1 -> GUI Stats: Update 0.286373111111112, Draw 0.177763388888889 2020-06-15 09:40:35.638 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:40:35.638 - Thread: 1 -> STATISTICS,9902.75,0,0,0,0,0,0,3.973807,30.31191,1,0,1745.498,11414.1,37006,62994,25,9.397651,97.67654,0.08453538,8892,16.68052,0,16.68057,1.567577,16.29296,100,8698436138 2020-06-15 09:40:46.872 - Thread: 1 -> GUI Stats: Update 0.275190777777778, Draw 0.174868111111111 2020-06-15 09:41:16.871 - Thread: 1 -> GUI Stats: Update 0.284206555555556, Draw 0.177221111111111 2020-06-15 09:41:35.654 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:41:35.654 - Thread: 1 -> STATISTICS,9962.7666667,0,0,0,0,0,0,3.89383,36.01442,1,0,1742.566,11414.14,37006,62994,25,9.244748,97.6266,0.08504996,8885,16.68211,0,16.68057,1.542219,16.28617,100,8698436138 2020-06-15 09:41:46.872 - Thread: 1 -> GUI Stats: Update 0.268765055555555, Draw 0.173605222222222 2020-06-15 09:42:16.871 - Thread: 1 -> GUI Stats: Update 0.281683611111111, Draw 0.1770045 2020-06-15 09:42:35.671 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:42:35.671 - Thread: 1 -> STATISTICS,10022.7833334,0,0,0,0,0,0,4.249774,35.01645,1,0,1744.724,11414.1,37006,62994,25,9.257098,97.64375,0.08626393,8886,16.67977,0,16.68057,1.544062,16.28675,100,8698436138 2020-06-15 09:42:46.872 - Thread: 1 -> GUI Stats: Update 0.272529166666667, Draw 0.180357055555555 2020-06-15 09:43:16.872 - Thread: 1 -> GUI Stats: Update 0.279933277777778, Draw 0.177471333333333 2020-06-15 09:43:35.688 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:43:35.688 - Thread: 1 -> STATISTICS,10082.8,0,0,0,0,0,0,3.790539,50.10417,1,0,1742.001,11414.1,37006,62994,25,9.851714,97.66307,0.08202756,8885,16.68076,0,16.68057,1.643341,16.29094,100,8698436138 2020-06-15 09:43:46.871 - Thread: 1 -> GUI Stats: Update 0.284955611111111, Draw 0.177776833333333 2020-06-15 09:44:16.872 - Thread: 1 -> GUI Stats: Update 0.273140944444445, Draw 0.174245833333334 2020-06-15 09:44:35.705 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:44:35.705 - Thread: 1 -> STATISTICS,10142.8166667,0,0,0,0,0,0,3.803849,46.86454,1,0,1747.989,11414.1,37006,62994,25,9.498311,97.70483,0.08664677,8874,16.68147,0,16.68057,1.584458,16.2986,100,8698436138 2020-06-15 09:44:46.872 - Thread: 1 -> GUI Stats: Update 0.284733444444444, Draw 0.175854277777778 2020-06-15 09:45:16.872 - Thread: 1 -> GUI Stats: Update 0.267619111111112, Draw 0.173389333333334 2020-06-15 09:45:35.721 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:45:35.722 - Thread: 1 -> STATISTICS,10202.8333334,0,0,0,0,0,0,3.852571,46.8707,1,0,1745.339,11414.1,37006,62994,25,9.424006,97.73819,0.08517503,8877,16.68634,0,16.68057,1.572522,16.30892,100,8698436138 2020-06-15 09:45:46.872 - Thread: 1 -> GUI Stats: Update 0.285441777777777, Draw 0.177685944444444 2020-06-15 09:46:16.872 - Thread: 1 -> GUI Stats: Update 0.270732722222222, Draw 0.175859944444445 2020-06-15 09:46:35.738 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:46:35.738 - Thread: 1 -> STATISTICS,10262.85,0,0,0,0,0,0,3.699854,51.26155,1,0,1742.559,11414.14,37006,62994,25,9.672675,97.77119,0.08972077,8859,16.68077,0,16.68057,1.613477,16.30899,100,8698436138 2020-06-15 09:46:46.872 - Thread: 1 -> GUI Stats: Update 0.281253333333333, Draw 0.178372833333333 2020-06-15 09:47:16.872 - Thread: 1 -> GUI Stats: Update 0.272349333333333, Draw 0.175170833333333 2020-06-15 09:47:35.755 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:47:35.755 - Thread: 1 -> STATISTICS,10322.8666667,0,0,0,0,0,0,3.940926,31.67035,1,0,1744.572,11414.1,37006,62994,25,9.672752,97.64004,0.08569749,8862,16.68062,0,16.68057,1.613475,16.28696,100,8698436138 2020-06-15 09:47:46.872 - Thread: 1 -> GUI Stats: Update 0.288465166666667, Draw 0.176315611111111 2020-06-15 09:48:16.872 - Thread: 1 -> GUI Stats: Update 0.287500611111111, Draw 0.178681166666667 2020-06-15 09:48:35.771 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:48:35.772 - Thread: 1 -> STATISTICS,10382.8833334,0,0,0,0,0,0,5.068587,53.05037,1,0,1741.715,11414.1,37006,62994,25,10.66109,97.5892,0.08736047,8865,16.67033,0,16.68057,1.777239,16.26844,100,8698436138 2020-06-15 09:48:46.872 - Thread: 1 -> GUI Stats: Update 0.278956666666667, Draw 0.177878777777778 2020-06-15 09:49:16.873 - Thread: 1 -> GUI Stats: Update 0.287493944444444, Draw 0.176064944444444 2020-06-15 09:49:35.788 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:49:35.789 - Thread: 1 -> STATISTICS,10442.9,0,0,0,0,0,0,4.231715,25.04961,1,0,1747.552,11414.1,37006,62994,25,9.432612,97.60756,0.08700548,8865,16.67048,0,16.68057,1.572462,16.27165,100,8698436138 2020-06-15 09:49:46.872 - Thread: 1 -> GUI Stats: Update 0.280341722222223, Draw 0.174755722222222 2020-06-15 09:50:16.872 - Thread: 1 -> GUI Stats: Update 0.287402444444445, Draw 0.175518333333333 2020-06-15 09:50:35.805 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:50:35.805 - Thread: 1 -> STATISTICS,10502.9166667,0,0,0,0,0,0,3.961262,29.24938,1,0,1744.787,11414.1,37006,62994,25,9.362518,97.64672,0.08512828,8864,16.68201,0,16.68057,1.561857,16.28944,100,8698436138 2020-06-15 09:50:46.872 - Thread: 1 -> GUI Stats: Update 0.270773611111111, Draw 0.171842777777778 2020-06-15 09:51:16.873 - Thread: 1 -> GUI Stats: Update 0.289628555555556, Draw 0.174686722222223 2020-06-15 09:51:35.822 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:51:35.822 - Thread: 1 -> STATISTICS,10562.9333334,0,0,0,0,0,0,4.076559,28.99266,1,0,1741.897,11414.14,37006,62994,25,9.434988,97.64904,0.08800973,8865,16.6805,0,16.68057,1.573803,16.28835,100,8698436138 2020-06-15 09:51:46.873 - Thread: 1 -> GUI Stats: Update 0.268061333333333, Draw 0.175281333333334 2020-06-15 09:52:16.872 - Thread: 1 -> GUI Stats: Update 0.281291222222223, Draw 0.174834111111111 2020-06-15 09:52:35.839 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:52:35.839 - Thread: 1 -> STATISTICS,10622.95,0,0,0,0,0,0,4.23456,32.63771,1,0,1743.949,11414.1,37006,62994,25,9.329809,97.65854,0.08698267,8865,16.68247,0,16.68057,1.556443,16.29186,100,8698436138 2020-06-15 09:52:46.872 - Thread: 1 -> GUI Stats: Update 0.270792388888889, Draw 0.175892666666667 2020-06-15 09:53:16.873 - Thread: 1 -> GUI Stats: Update 0.2814235, Draw 0.175478222222222 2020-06-15 09:53:35.856 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:53:35.856 - Thread: 1 -> STATISTICS,10682.9666667,0,0,0,0,0,0,3.788418,44.00056,1,0,1741.427,11414.1,37006,62994,25,9.328513,97.65368,0.08482078,8866,16.69307,0,16.68057,1.557215,16.30139,100,8698436138 2020-06-15 09:53:46.873 - Thread: 1 -> GUI Stats: Update 0.277477055555556, Draw 0.180661 2020-06-15 09:54:16.873 - Thread: 1 -> GUI Stats: Update 0.267587055555555, Draw 0.177764944444444 2020-06-15 09:54:35.872 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:54:35.872 - Thread: 1 -> STATISTICS,10742.9833334,0,0,0,0,0,0,4.073733,41.7645,1,0,1747.214,11414.1,37006,62994,25,9.402526,97.66024,0.08749567,8914,16.68047,0,16.68057,1.568385,16.29018,100,8698436138 2020-06-15 09:54:46.873 - Thread: 1 -> GUI Stats: Update 0.282622444444444, Draw 0.178277111111111 2020-06-15 09:55:16.873 - Thread: 1 -> GUI Stats: Update 0.274932, Draw 0.174880055555556 2020-06-15 09:55:35.889 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:55:35.897 - Thread: 1 -> STATISTICS,10803,0,0,0,0,0,0,4.043385,49.4177,1,0,1743.432,11414.09,37006,62994,25,9.372749,97.65905,0.08816464,8879,16.68194,0,16.68057,1.563556,16.29142,100,8698436138 2020-06-15 09:55:46.873 - Thread: 1 -> GUI Stats: Update 0.282708611111111, Draw 0.179174 2020-06-15 09:56:16.873 - Thread: 1 -> GUI Stats: Update 0.273140444444444, Draw 0.175144444444445 2020-06-15 09:56:35.906 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:56:35.907 - Thread: 1 -> STATISTICS,10863.0166667,0,0,0,0,0,0,4.652622,61.81835,1,0,1740.194,11414.7,37006,62994,25,9.373447,97.84356,0.08395556,8881,16.68333,0,16.68057,1.563803,16.32356,100,8698436138 2020-06-15 09:56:46.873 - Thread: 1 -> GUI Stats: Update 0.291017222222222, Draw 0.174693444444445 2020-06-15 09:57:16.873 - Thread: 1 -> GUI Stats: Update 0.273963333333334, Draw 0.173535722222222 2020-06-15 09:57:35.922 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:57:35.923 - Thread: 1 -> STATISTICS,10923.0333334,0,0,0,0,0,0,3.644936,44.0205,1,0,1746.121,11414.1,37006,62994,25,9.626931,97.66953,0.08304863,8882,16.68522,0,16.68057,1.606275,16.29638,100,8698436138 2020-06-15 09:57:46.873 - Thread: 1 -> GUI Stats: Update 0.286428555555556, Draw 0.175981333333333 2020-06-15 09:58:16.874 - Thread: 1 -> GUI Stats: Update 0.272316777777778, Draw 0.176574166666667 2020-06-15 09:58:35.939 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:58:35.940 - Thread: 1 -> STATISTICS,10983.05,0,0,0,0,0,0,4.600558,58.92801,1,0,1743.416,11414.1,37006,62994,25,10.07505,97.61575,0.08577016,8882,16.67948,0,16.68057,1.680466,16.2818,100,8698436138 2020-06-15 09:58:46.873 - Thread: 1 -> GUI Stats: Update 0.280783166666667, Draw 0.176446666666667 2020-06-15 09:59:16.873 - Thread: 1 -> GUI Stats: Update 0.2852865, Draw 0.175968 2020-06-15 09:59:35.956 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 09:59:35.956 - Thread: 1 -> STATISTICS,11043.0666667,0,0,0,0,0,0,4.36455,28.14773,1,0,1745.577,11414.1,37006,62994,25,9.733575,97.64469,0.08344984,8879,16.67136,0,16.68057,1.622719,16.2787,100,8698436138 2020-06-15 09:59:46.873 - Thread: 1 -> GUI Stats: Update 0.285302722222222, Draw 0.173777166666667 2020-06-15 10:00:16.874 - Thread: 1 -> GUI Stats: Update 0.281171277777778, Draw 0.176152944444444 2020-06-15 10:00:35.973 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:00:35.974 - Thread: 1 -> STATISTICS,11103.0833334,0,0,0,0,0,0,4.156325,27.08963,1,0,1742.742,11414.21,37006,62994,25,9.274591,97.64739,0.0849217,8881,16.68245,0,16.68057,1.547229,16.28998,100,8698436138 2020-06-15 10:00:46.873 - Thread: 1 -> GUI Stats: Update 0.277903666666667, Draw 0.176477555555556 2020-06-15 10:01:16.873 - Thread: 1 -> GUI Stats: Update 0.281266722222223, Draw 0.174871777777778 2020-06-15 10:01:35.990 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:01:35.991 - Thread: 1 -> STATISTICS,11163.1,0,0,0,0,0,0,3.902142,30.79674,1,0,1744.025,11414.26,37006,62994,25,9.279242,97.66062,0.08581422,8853,16.681,0,16.68057,1.54787,16.29077,100,8698436138 2020-06-15 10:01:46.874 - Thread: 1 -> GUI Stats: Update 0.278845111111111, Draw 0.178644833333333 2020-06-15 10:02:16.874 - Thread: 1 -> GUI Stats: Update 0.282638333333333, Draw 0.177542777777778 2020-06-15 10:02:36.006 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:02:36.006 - Thread: 1 -> STATISTICS,11223.1166667,0,0,0,0,0,0,4.170825,32.1327,1,0,1746.198,11414.21,37006,62994,25,9.348485,97.6827,0.08348119,8856,16.68067,0,16.68057,1.55939,16.29413,100,8698436138 2020-06-15 10:02:46.874 - Thread: 1 -> GUI Stats: Update 0.276099111111111, Draw 0.177094555555556 2020-06-15 10:03:16.874 - Thread: 1 -> GUI Stats: Update 0.290450166666667, Draw 0.177317555555556 2020-06-15 10:03:36.023 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:03:36.024 - Thread: 1 -> STATISTICS,11283.1333334,0,0,0,0,0,0,4.291311,34.24693,1,0,1743.411,11414.21,37006,62994,25,9.377624,97.57565,0.08420737,8856,16.6791,0,16.68057,1.564103,16.27474,100,8698436138 2020-06-15 10:03:46.874 - Thread: 1 -> GUI Stats: Update 0.280716111111111, Draw 0.179309722222222 2020-06-15 10:04:16.874 - Thread: 1 -> GUI Stats: Update 0.274532333333334, Draw 0.173233333333334 2020-06-15 10:04:36.040 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:04:36.040 - Thread: 1 -> STATISTICS,11343.15,0,0,0,0,0,0,3.759494,49.11088,1,0,1745.478,11414.21,37006,62994,25,9.708707,97.68024,0.08584026,8855,16.68023,0,16.68057,1.619434,16.29328,100,8698436138 2020-06-15 10:04:46.874 - Thread: 1 -> GUI Stats: Update 0.274250277777778, Draw 0.174649444444444 2020-06-15 10:05:16.874 - Thread: 1 -> GUI Stats: Update 0.2730775, Draw 0.173738111111111 2020-06-15 10:05:36.057 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:05:36.057 - Thread: 1 -> STATISTICS,11403.1666667,0,0,0,0,0,0,3.883536,42.42648,1,0,1745.513,11414.25,37006,62994,25,9.294791,97.63165,0.08889577,8856,16.66936,0,16.68057,1.549382,16.27456,100,8698436138 2020-06-15 10:05:46.874 - Thread: 1 -> GUI Stats: Update 0.282367111111111, Draw 0.175101055555556 2020-06-15 10:06:16.874 - Thread: 1 -> GUI Stats: Update 0.268501277777778, Draw 0.174583555555556 2020-06-15 10:06:36.074 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:06:36.074 - Thread: 1 -> STATISTICS,11463.1833334,0,0,0,0,0,0,3.922895,52.17181,1,0,1742.691,11414.3,37006,62994,25,9.463297,97.82993,0.08645605,8856,16.68011,0,16.68057,1.578488,16.31814,100,8698436138 2020-06-15 10:06:46.875 - Thread: 1 -> GUI Stats: Update 0.278856722222222, Draw 0.178068722222222 2020-06-15 10:07:16.874 - Thread: 1 -> GUI Stats: Update 0.274184166666666, Draw 0.173347888888889 2020-06-15 10:07:36.090 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:07:36.091 - Thread: 1 -> STATISTICS,11523.2,0,0,0,0,0,0,3.961783,41.18943,1,0,1744.775,11414.21,37006,62994,25,9.424929,97.63309,0.08465365,8857,16.68151,0,16.68057,1.57222,16.28667,100,8698436138 2020-06-15 10:07:46.875 - Thread: 1 -> GUI Stats: Update 0.285709388888889, Draw 0.1745585 2020-06-15 10:08:16.875 - Thread: 1 -> GUI Stats: Update 0.274357333333333, Draw 0.176836388888889 2020-06-15 10:08:36.107 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:08:36.107 - Thread: 1 -> STATISTICS,11583.2166667,0,0,0,0,0,0,4.37301,74.37296,1,0,1742.008,11414.21,37006,62994,25,10.42405,97.66679,0.08418088,8859,16.67977,0,16.68057,1.738708,16.2906,100,8698436138 2020-06-15 10:08:46.874 - Thread: 1 -> GUI Stats: Update 0.283096166666667, Draw 0.1765015 2020-06-15 10:09:16.875 - Thread: 1 -> GUI Stats: Update 0.282524444444444, Draw 0.180007277777778 2020-06-15 10:09:36.124 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:09:36.126 - Thread: 1 -> STATISTICS,11643.2333334,0,0,0,0,0,0,4.213175,26.4329,1,0,1747.979,11414.21,37006,62994,25,9.36168,97.67173,0.09002867,8917,16.67321,0,16.68057,1.560893,16.28502,100,8698436138 2020-06-15 10:09:46.875 - Thread: 1 -> GUI Stats: Update 0.2725935, Draw 0.175461333333333 2020-06-15 10:10:16.875 - Thread: 1 -> GUI Stats: Update 0.280496, Draw 0.178649555555556 2020-06-15 10:10:30.984 - Thread: 13 -> MyAudio.CreateX3DAudio - Device: Speakers / Headphones (IDT High Definition Audio CODEC) - Channel #: 2 - Sample rate: 0 2020-06-15 10:10:36.142 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:10:36.143 - Thread: 1 -> STATISTICS,11703.25,0,0,0,0,0,0,10.13177,33.9628,1,0,1744.159,11413.39,37006,62994,25,7.64541,99.51299,0.08975888,8833,32.80298,0,16.68057,2.507922,32.64323,100,8698436138 2020-06-15 10:10:46.877 - Thread: 1 -> GUI Stats: Update 0.583437388888889, Draw 0.281327333333333 2020-06-15 10:11:16.877 - Thread: 1 -> GUI Stats: Update 1.14567472222222, Draw 0.4645355 2020-06-15 10:11:36.158 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:11:36.158 - Thread: 1 -> STATISTICS,11763.2666667,0,0,0,0,0,0,13.45526,40.66174,1,0,1741.082,11406.53,37006,62994,25,14.14405,98.29262,0.1284295,8842,36.46602,0,16.68057,5.157771,35.8434,100,8698436138 2020-06-15 10:11:46.877 - Thread: 1 -> GUI Stats: Update 1.15418594444444, Draw 0.467277111111111 2020-06-15 10:12:16.877 - Thread: 1 -> GUI Stats: Update 1.16685577777778, Draw 0.461578111111111 2020-06-15 10:12:36.175 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:12:36.176 - Thread: 1 -> STATISTICS,11823.2833334,0,0,0,0,0,0,13.95353,40.03785,1,0,1746.563,11406.48,37006,62994,25,14.25214,98.41945,0.1264012,8853,35.92022,0,16.68057,5.119402,35.35249,100,8698436138 2020-06-15 10:12:46.877 - Thread: 1 -> GUI Stats: Update 1.14861211111111, Draw 0.46267738888889 2020-06-15 10:13:16.877 - Thread: 1 -> GUI Stats: Update 1.14061644444444, Draw 0.461859166666666 2020-06-15 10:13:36.191 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:13:36.191 - Thread: 1 -> STATISTICS,11883.3,0,0,0,0,0,0,15.42667,43.85614,1,0,1743.396,11406.48,37006,62994,25,15.72611,99.0456,0.127301,8854,36.65936,0,16.68057,5.76509,36.30949,100,8698436138 2020-06-15 10:13:46.877 - Thread: 1 -> GUI Stats: Update 1.19298272222222, Draw 0.479960833333333 2020-06-15 10:14:16.877 - Thread: 1 -> GUI Stats: Update 1.13832105555556, Draw 0.461579944444445 2020-06-15 10:14:36.208 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:14:36.209 - Thread: 1 -> STATISTICS,11943.3166667,0,0,0,0,0,0,21.23936,46.01297,1,0,1744.818,11406.48,37006,62994,25,16.20422,96.44205,0.1275092,8854,36.7741,0,16.68057,5.958956,35.46569,100,8698436138 2020-06-15 10:14:46.877 - Thread: 1 -> GUI Stats: Update 1.15925944444444, Draw 0.465263888888889 2020-06-15 10:15:16.877 - Thread: 1 -> GUI Stats: Update 1.15973866666667, Draw 0.461901388888889 2020-06-15 10:15:36.225 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:15:36.226 - Thread: 1 -> STATISTICS,12003.3333334,0,0,0,0,0,0,17.97172,54.68752,1,0,1745.58,11406.48,37006,62994,25,15.98432,98.28911,0.1284976,8858,36.71056,0,16.68057,5.867933,36.08248,100,8698436138 2020-06-15 10:15:46.877 - Thread: 1 -> GUI Stats: Update 1.16516633333334, Draw 0.466081611111111 2020-06-15 10:16:16.878 - Thread: 1 -> GUI Stats: Update 1.15055916666666, Draw 0.463976 2020-06-15 10:16:36.242 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:16:36.243 - Thread: 1 -> STATISTICS,12063.35,0,0,0,0,0,0,18.53859,51.44788,1,0,1742.44,11406.53,37006,62994,25,15.73245,97.95961,0.1254311,8857,36.25102,0,16.68057,5.703172,35.51136,100,8698436138 2020-06-15 10:16:46.878 - Thread: 1 -> GUI Stats: Update 1.12388866666667, Draw 0.463367055555555 2020-06-15 10:17:16.877 - Thread: 1 -> GUI Stats: Update 1.18503427777778, Draw 0.472577277777777 2020-06-15 10:17:36.259 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:17:36.259 - Thread: 1 -> STATISTICS,12123.3666667,0,0,0,0,0,0,21.22059,48.10834,1,0,1743.933,11406.48,37006,62994,25,16.0309,98.22654,0.1265527,8859,36.80191,0,16.68057,5.899677,36.14925,100,8698436138 2020-06-15 10:17:46.878 - Thread: 1 -> GUI Stats: Update 1.19453172222222, Draw 0.477253833333334 2020-06-15 10:18:16.878 - Thread: 1 -> GUI Stats: Update 1.15250661111111, Draw 0.465469333333334 2020-06-15 10:18:36.275 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:18:36.276 - Thread: 1 -> STATISTICS,12183.3833334,0,0,0,0,0,0,20.86917,54.1288,1,0,1741.631,11406.48,37006,62994,25,16.60289,98.44791,0.1284369,8858,36.81045,0,16.68057,6.111598,36.23912,100,8698436138 2020-06-15 10:18:46.877 - Thread: 1 -> GUI Stats: Update 1.19696066666667, Draw 0.467368222222222 2020-06-15 10:19:16.878 - Thread: 1 -> GUI Stats: Update 1.19549155555555, Draw 0.472489611111111 2020-06-15 10:19:36.293 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:19:36.294 - Thread: 1 -> STATISTICS,12243.4,0,0,0,0,0,0,16.94441,56.95115,1,0,1744.343,11406.48,37006,62994,25,16.19725,98.9077,0.1309963,8854,36.70211,0,16.68057,5.944734,36.30122,100,8698436138 2020-06-15 10:19:46.878 - Thread: 1 -> GUI Stats: Update 1.16788788888889, Draw 0.473976666666666 2020-06-15 10:20:16.878 - Thread: 1 -> GUI Stats: Update 1.16202822222222, Draw 0.4595185 2020-06-15 10:20:36.310 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:20:36.311 - Thread: 1 -> STATISTICS,12303.4166667,0,0,0,0,0,0,18.86994,43.62707,1,0,1742.443,11406.48,37006,62994,25,15.93172,98.59415,0.1246615,8857,36.81414,0,16.68057,5.865128,36.29659,100,8698436138 2020-06-15 10:20:46.878 - Thread: 1 -> GUI Stats: Update 1.169678, Draw 0.460763888888889 2020-06-15 10:21:16.878 - Thread: 1 -> GUI Stats: Update 1.1686715, Draw 0.47042538888889 2020-06-15 10:21:36.327 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:21:36.327 - Thread: 1 -> STATISTICS,12363.4333334,0,0,0,0,0,0,17.43171,48.04653,1,0,1740.457,11406.53,37006,62994,25,15.09284,99.14101,0.1275899,8855,35.79673,0,16.68057,5.402745,35.48924,100,8698436138 2020-06-15 10:21:46.878 - Thread: 1 -> GUI Stats: Update 1.15194122222222, Draw 0.462768388888889 2020-06-15 10:22:16.879 - Thread: 1 -> GUI Stats: Update 1.16383722222222, Draw 0.466449055555555 2020-06-15 10:22:36.343 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:22:36.343 - Thread: 1 -> STATISTICS,12423.45,0,0,0,0,0,0,18.63619,50.22166,1,0,1743.337,11406.48,37006,62994,25,15.96207,98.97962,0.1277454,8854,36.85212,0,16.68057,5.88236,36.47609,100,8698436138 2020-06-15 10:22:46.878 - Thread: 1 -> GUI Stats: Update 1.17246788888889, Draw 0.47386338888889 2020-06-15 10:23:16.878 - Thread: 1 -> GUI Stats: Update 1.15290722222222, Draw 0.461862277777778 2020-06-15 10:23:36.360 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:23:36.360 - Thread: 1 -> STATISTICS,12483.4666667,0,0,0,0,0,0,19.32676,47.31244,1,0,1741.337,11406.48,37006,62994,25,16.02562,97.7228,0.1315653,8854,36.9976,0,16.68057,5.929093,36.15509,100,8698436138 2020-06-15 10:23:46.878 - Thread: 1 -> GUI Stats: Update 1.13351888888889, Draw 0.462791666666668 2020-06-15 10:24:16.878 - Thread: 1 -> GUI Stats: Update 1.09461627777778, Draw 0.439471555555555 2020-06-15 10:24:36.376 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:24:36.377 - Thread: 1 -> STATISTICS,12543.4833334,0,0,0,0,0,0,15.30301,42.40785,1,0,1744.585,11406.48,37006,62994,25,14.4111,99.15173,0.127494,8914,35.92761,0,16.68057,5.177566,35.62285,100,8698436138 2020-06-15 10:24:46.879 - Thread: 1 -> GUI Stats: Update 1.18661755555556, Draw 0.458929888888888 2020-06-15 10:25:16.877 - Thread: 1 -> GUI Stats: Update 1.13533888888889, Draw 0.460643277777779 2020-06-15 10:25:36.393 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:25:36.430 - Thread: 1 -> STATISTICS,12603.5,0,0,0,0,0,0,18.84476,48.14737,1,0,1742.886,11406.48,37006,62994,25,16.32289,97.52798,0.1277078,8866,36.74947,0,16.68057,5.998574,35.84102,100,8698436138 2020-06-15 10:25:46.879 - Thread: 1 -> GUI Stats: Update 1.19002288888889, Draw 0.468068722222223 2020-06-15 10:26:16.878 - Thread: 1 -> GUI Stats: Update 1.189735, Draw 0.467164500000001 2020-06-15 10:26:36.411 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:26:36.411 - Thread: 1 -> STATISTICS,12663.5166667,0,0,0,0,0,0,17.07989,55.61264,1,0,1740.794,11406.53,37006,62994,25,14.19024,98.6987,0.1231977,8871,36.19398,0,16.68057,5.136013,35.72298,100,8698436138 2020-06-15 10:26:46.878 - Thread: 1 -> GUI Stats: Update 1.1699915, Draw 0.459191166666667 2020-06-15 10:27:16.879 - Thread: 1 -> GUI Stats: Update 1.18229127777778, Draw 0.463490722222223 2020-06-15 10:27:36.427 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:27:36.427 - Thread: 1 -> STATISTICS,12723.5333334,0,0,0,0,0,0,19.09738,47.20138,1,0,1743.507,11406.48,37006,62994,25,16.07495,98.45214,0.1236163,8873,36.82703,0,16.68057,5.919929,36.257,100,8698436138 2020-06-15 10:27:46.879 - Thread: 1 -> GUI Stats: Update 1.1798765, Draw 0.467825166666667 2020-06-15 10:28:16.879 - Thread: 1 -> GUI Stats: Update 1.21484438888889, Draw 0.464539333333334 2020-06-15 10:28:36.444 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:28:36.445 - Thread: 1 -> STATISTICS,12783.55,0,0,0,0,0,0,18.70215,50.26734,1,0,1741.627,11406.48,37006,62994,25,15.71314,97.71642,0.1219231,8874,36.51145,0,16.68057,5.737094,35.67768,100,8698436138 2020-06-15 10:28:46.880 - Thread: 1 -> GUI Stats: Update 1.18042916666667, Draw 0.464184888888889 2020-06-15 10:29:16.879 - Thread: 1 -> GUI Stats: Update 1.1908345, Draw 0.472747777777779 2020-06-15 10:29:36.460 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:29:36.461 - Thread: 1 -> STATISTICS,12843.5666667,0,0,0,0,0,0,19.59694,50.92333,1,0,1744.304,11406.48,37006,62994,25,15.63396,99.06779,0.1312402,8873,36.79706,0,16.68057,5.752839,36.45403,100,8698436138 2020-06-15 10:29:46.879 - Thread: 1 -> GUI Stats: Update 1.20938466666667, Draw 0.460368833333333 2020-06-15 10:30:16.879 - Thread: 1 -> GUI Stats: Update 1.19782227777778, Draw 0.458768333333333 2020-06-15 10:30:36.477 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:30:36.478 - Thread: 1 -> STATISTICS,12903.5833334,0,0,0,0,0,0,19.98384,51.44946,1,0,1742.426,11406.48,37006,62994,25,16.26699,99.12127,0.1245185,8872,36.86647,0,16.68057,5.997067,36.54252,100,8698436138 2020-06-15 10:30:46.879 - Thread: 1 -> GUI Stats: Update 1.17181261111111, Draw 0.453921388888888 2020-06-15 10:31:16.880 - Thread: 1 -> GUI Stats: Update 1.14758411111111, Draw 0.465899333333333 2020-06-15 10:31:36.493 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:31:36.494 - Thread: 1 -> STATISTICS,12963.6,0,0,0,0,0,0,17.77346,47.81623,1,0,1745.436,11406.53,37006,62994,25,15.90302,98.77814,0.1274126,8865,36.63454,0,16.68057,5.825998,36.18691,100,8698436138 2020-06-15 10:31:46.880 - Thread: 1 -> GUI Stats: Update 1.17440533333333, Draw 0.466602166666666 2020-06-15 10:32:16.879 - Thread: 1 -> GUI Stats: Update 1.15630677777778, Draw 0.450351611111111 2020-06-15 10:32:36.511 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:32:36.511 - Thread: 1 -> STATISTICS,13023.6166667,0,0,0,0,0,0,17.91143,45.18454,1,0,1743.318,11406.48,37006,62994,25,16.79096,98.47253,0.1313165,8833,37.14058,0,16.68057,6.236261,36.57327,100,8698436138 2020-06-15 10:32:46.882 - Thread: 1 -> GUI Stats: Update 1.21213905555556, Draw 0.470027166666667 2020-06-15 10:33:16.878 - Thread: 1 -> GUI Stats: Update 1.20666333333333, Draw 0.473324388888889 2020-06-15 10:33:36.528 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:33:36.529 - Thread: 1 -> STATISTICS,13083.6333334,0,0,0,0,0,0,18.75653,52.57643,1,0,1741.364,11406.53,37006,62994,25,16.43728,97.89534,0.1257632,8850,36.99537,0,16.68057,6.081035,36.21675,100,8698436138 2020-06-15 10:33:46.883 - Thread: 1 -> GUI Stats: Update 1.21983622222222, Draw 0.466008277777778 2020-06-15 10:34:16.880 - Thread: 1 -> GUI Stats: Update 1.23329805555556, Draw 0.4680865 2020-06-15 10:34:36.545 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:34:36.546 - Thread: 1 -> STATISTICS,13143.65,0,0,0,0,0,0,18.4482,51.60549,1,0,1744.379,11406.48,37006,62994,25,16.15425,98.32969,0.1278792,8855,36.60999,0,16.68057,5.914071,35.99849,100,8698436138 2020-06-15 10:34:46.879 - Thread: 1 -> GUI Stats: Update 1.21648077777778, Draw 0.468360833333333 2020-06-15 10:35:16.880 - Thread: 1 -> GUI Stats: Update 1.19526577777778, Draw 0.460024055555556 2020-06-15 10:35:36.561 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:35:36.562 - Thread: 1 -> STATISTICS,13203.6666667,0,0,0,0,0,0,18.32612,46.46264,1,0,1742.296,11406.48,37006,62994,25,17.22125,99.00769,0.1250154,8856,37.04198,0,16.68057,6.379094,36.67441,100,8698436138 2020-06-15 10:35:46.880 - Thread: 1 -> GUI Stats: Update 1.17037988888889, Draw 0.462278888888889 2020-06-15 10:36:16.886 - Thread: 1 -> GUI Stats: Update 1.18790172222222, Draw 0.467702611111111 2020-06-15 10:36:36.578 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:36:36.579 - Thread: 1 -> STATISTICS,13263.6833334,0,0,0,0,0,0,18.0614,47.0882,1,0,1745.082,11406.48,37006,62994,25,16.58235,98.9,0.1285738,8859,36.82442,0,16.68057,6.106354,36.41936,100,8698436138 2020-06-15 10:36:46.880 - Thread: 1 -> GUI Stats: Update 1.19819677777778, Draw 0.459357388888889 2020-06-15 10:37:16.879 - Thread: 1 -> GUI Stats: Update 1.19756666666667, Draw 0.472955222222221 2020-06-15 10:37:36.595 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:37:36.595 - Thread: 1 -> STATISTICS,13323.7,0,0,0,0,0,0,18.62627,55.55424,1,0,1743.214,11406.48,37006,62994,25,16.42184,97.8444,0.1261497,8859,36.85074,0,16.68057,6.051569,36.05639,100,8698436138 2020-06-15 10:37:46.880 - Thread: 1 -> GUI Stats: Update 1.22264977777778, Draw 0.471435166666667 2020-06-15 10:38:16.881 - Thread: 1 -> GUI Stats: Update 1.18940594444444, Draw 0.469187166666666 2020-06-15 10:38:36.611 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:38:36.612 - Thread: 1 -> STATISTICS,13383.7166667,0,0,0,0,0,0,19.97914,58.58501,1,0,1741.228,11406.53,37006,62994,25,16.50683,95.81915,0.1250872,8855,37.02728,0,16.68057,6.112032,35.47923,100,8698436138 2020-06-15 10:38:46.881 - Thread: 1 -> GUI Stats: Update 1.20952733333333, Draw 0.4585555 2020-06-15 10:39:16.881 - Thread: 1 -> GUI Stats: Update 1.15790883333333, Draw 0.447902277777778 2020-06-15 10:39:36.628 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:39:36.629 - Thread: 1 -> STATISTICS,13443.7333334,0,0,0,0,0,0,19.39227,49.1784,1,0,1743.968,11406.48,37006,62994,25,16.12238,98.24036,0.1271248,8890,36.83327,0,16.68057,5.9384,36.18513,100,8698436138 2020-06-15 10:39:46.882 - Thread: 1 -> GUI Stats: Update 1.25943244444445, Draw 0.481791000000001 2020-06-15 10:40:16.885 - Thread: 1 -> GUI Stats: Update 1.20063283333333, Draw 0.471073666666667 2020-06-15 10:40:36.645 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:40:36.646 - Thread: 1 -> STATISTICS,13503.75,0,0,0,0,0,0,19.17183,46.25156,1,0,1742.054,11406.48,37006,62994,25,16.33949,98.42609,0.1247922,8856,37.00187,0,16.68057,6.045916,36.41949,100,8698436138 2020-06-15 10:40:46.880 - Thread: 1 -> GUI Stats: Update 1.23924955555555, Draw 0.472183888888889 2020-06-15 10:41:16.880 - Thread: 1 -> GUI Stats: Update 1.24786561111111, Draw 0.469080166666667 2020-06-15 10:41:36.662 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:41:36.663 - Thread: 1 -> STATISTICS,13563.7666667,0,0,0,0,0,0,17.78627,49.33996,1,0,1745.063,11406.48,37006,62994,25,15.97525,98.13642,0.1267473,8858,36.75674,0,16.68057,5.871981,36.07175,100,8698436138 2020-06-15 10:41:46.881 - Thread: 1 -> GUI Stats: Update 1.2090545, Draw 0.454195 2020-06-15 10:42:16.882 - Thread: 1 -> GUI Stats: Update 1.22311183333334, Draw 0.466329833333333 2020-06-15 10:42:36.679 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:42:36.681 - Thread: 1 -> STATISTICS,13623.7833334,0,0,0,0,0,0,18.8226,49.29014,1,0,1745.96,11406.54,37006,62994,25,16.18252,98.98705,0.1263197,8859,36.88581,0,16.68057,5.969052,36.51217,100,8698436138 2020-06-15 10:42:46.881 - Thread: 1 -> GUI Stats: Update 1.25769211111111, Draw 0.472201777777778 2020-06-15 10:43:16.886 - Thread: 1 -> GUI Stats: Update 1.24894855555556, Draw 0.476009444444444 2020-06-15 10:43:36.695 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:43:36.696 - Thread: 1 -> STATISTICS,13683.8,0,0,0,0,0,0,15.74643,43.09142,1,0,1743.783,11406.58,37006,62994,25,15.07813,97.89594,0.1258945,8860,36.46428,0,16.68057,5.498132,35.69705,100,8698436138 2020-06-15 10:43:46.880 - Thread: 1 -> GUI Stats: Update 1.23877455555556, Draw 0.475077555555556 2020-06-15 10:44:16.881 - Thread: 1 -> GUI Stats: Update 1.28233166666667, Draw 0.46936388888889 2020-06-15 10:44:36.713 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:44:36.713 - Thread: 1 -> STATISTICS,13743.8166667,0,0,0,0,0,0,18.19766,47.49844,1,0,1746.667,11406.52,37006,62994,25,15.79875,97.96529,0.1306429,8853,36.10934,0,16.68057,5.704826,35.37462,100,8698436138 2020-06-15 10:44:46.882 - Thread: 1 -> GUI Stats: Update 1.35281905555556, Draw 0.472461222222222 2020-06-15 10:45:16.881 - Thread: 1 -> GUI Stats: Update 1.41661516666667, Draw 0.466715722222222 2020-06-15 10:45:36.729 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:45:36.730 - Thread: 1 -> STATISTICS,13803.8333334,0,0,0,0,0,0,23.15212,56.71048,1,0,1744.84,11406.52,37006,62994,25,16.23409,97.8002,0.1266412,8854,36.96673,0,16.68057,6.001212,36.15354,100,8698436138 2020-06-15 10:45:46.880 - Thread: 1 -> GUI Stats: Update 1.5494455, Draw 0.465643888888889 2020-06-15 10:46:16.881 - Thread: 1 -> GUI Stats: Update 1.58002222222223, Draw 0.469344888888888 2020-06-15 10:46:36.746 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:46:36.747 - Thread: 1 -> STATISTICS,13863.85,0,0,0,0,0,0,20.79448,53.76714,1,0,1747.521,11406.5,37006,62994,25,16.25541,98.05302,0.1309369,8832,36.98737,0,16.68057,6.012451,36.26723,100,8698436138 2020-06-15 10:46:46.886 - Thread: 1 -> GUI Stats: Update 1.66805622222222, Draw 0.475449666666667 2020-06-15 10:47:16.881 - Thread: 1 -> GUI Stats: Update 1.61042494444444, Draw 0.465050333333333 2020-06-15 10:47:36.763 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:47:36.764 - Thread: 1 -> STATISTICS,13923.8666667,0,0,0,0,0,0,20.03242,54.45175,1,0,1745.643,11406.54,37006,62994,25,16.17629,97.66343,0.130973,8834,36.81791,0,16.68057,5.955771,35.95763,100,8698436138 2020-06-15 10:47:46.882 - Thread: 1 -> GUI Stats: Update 1.62184127777778, Draw 0.470779444444445 2020-06-15 10:48:16.882 - Thread: 1 -> GUI Stats: Update 1.48204255555556, Draw 0.472575499999999 2020-06-15 10:48:36.779 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:48:36.780 - Thread: 1 -> STATISTICS,13983.8833334,0,0,0,0,0,0,19.14586,53.33142,1,0,1743.961,11406.55,37006,62994,25,15.87186,98.58384,0.1255664,8837,36.73326,0,16.68057,5.83025,36.21305,100,8698436138 2020-06-15 10:48:46.882 - Thread: 1 -> GUI Stats: Update 1.44463483333333, Draw 0.459017666666667 2020-06-15 10:49:16.882 - Thread: 1 -> GUI Stats: Update 1.37771505555556, Draw 0.462421666666667 2020-06-15 10:49:36.796 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:49:36.797 - Thread: 1 -> STATISTICS,14043.9,0,0,0,0,0,0,19.15178,49.33727,1,0,1746.822,11406.5,37006,62994,25,16.40838,97.72392,0.1273638,8840,36.82702,0,16.68057,6.042717,35.98881,100,8698436138 2020-06-15 10:49:46.882 - Thread: 1 -> GUI Stats: Update 1.36972566666667, Draw 0.471441333333333 2020-06-15 10:50:16.882 - Thread: 1 -> GUI Stats: Update 1.26322094444445, Draw 0.455348111111111 2020-06-15 10:50:36.813 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:50:36.814 - Thread: 1 -> STATISTICS,14103.9166667,0,0,0,0,0,0,17.57868,45.63234,1,0,1744.972,11406.5,37006,62994,25,15.77445,98.89487,0.12577,8841,36.4616,0,16.68057,5.751617,36.05865,100,8698436138 2020-06-15 10:50:46.882 - Thread: 1 -> GUI Stats: Update 1.24119855555556, Draw 0.463931222222223 2020-06-15 10:51:16.884 - Thread: 1 -> GUI Stats: Update 1.24618122222222, Draw 0.471383666666667 2020-06-15 10:51:36.831 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:51:36.831 - Thread: 1 -> STATISTICS,14163.9333334,0,0,0,0,0,0,17.48633,52.99477,1,0,1747.614,11406.5,37006,62994,25,16.29463,98.62094,0.1246635,8841,36.94003,0,16.68057,6.019243,36.43061,100,8698436138 2020-06-15 10:51:43.870 - Thread: 11 -> MyAudio.CreateX3DAudio - Device: Speakers / Headphones (IDT High Definition Audio CODEC) - Channel #: 2 - Sample rate: 0 2020-06-15 10:51:46.879 - Thread: 1 -> GUI Stats: Update 1.10527922222222, Draw 0.425840722222223 2020-06-15 10:52:16.880 - Thread: 1 -> GUI Stats: Update 0.276836611111111, Draw 0.160907944444444 2020-06-15 10:52:36.846 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:52:36.848 - Thread: 1 -> STATISTICS,14223.95,0,0,0,0,0,0,3.579477,44.35745,1,0,1746.679,11406.51,37006,62994,25,9.658629,98.46602,0.09303771,8811,16.67558,0,16.68057,1.610632,16.41978,100,8698436138 2020-06-15 10:52:46.879 - Thread: 1 -> GUI Stats: Update 0.291055388888889, Draw 0.165534611111111 2020-06-15 10:53:16.880 - Thread: 1 -> GUI Stats: Update 0.281784222222222, Draw 0.161378222222222 2020-06-15 10:53:36.863 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:53:36.863 - Thread: 1 -> STATISTICS,14283.9666667,0,0,0,0,0,0,4.470127,39.18863,1,0,1742.259,11406.56,37006,62994,25,10.53521,98.33409,0.08446866,8811,16.68071,0,16.68057,1.757348,16.40282,100,8698436138 2020-06-15 10:53:46.880 - Thread: 1 -> GUI Stats: Update 0.286444277777778, Draw 0.165541777777778 2020-06-15 10:54:16.882 - Thread: 1 -> GUI Stats: Update 0.287763055555556, Draw 0.162371222222222 2020-06-15 10:54:36.880 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:54:36.880 - Thread: 1 -> STATISTICS,14343.9833334,0,0,0,0,0,0,5.546791,40.69002,1,0,1746.808,11406.51,37006,62994,25,9.957849,98.37125,0.08173976,8816,16.67348,0,16.68057,1.66032,16.40191,100,8698436138 2020-06-15 10:54:46.880 - Thread: 1 -> GUI Stats: Update 0.289409888888889, Draw 0.163026944444444 2020-06-15 10:55:16.880 - Thread: 1 -> GUI Stats: Update 0.286827444444445, Draw 0.165366388888889 2020-06-15 10:55:36.897 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:55:36.909 - Thread: 1 -> STATISTICS,14404,0,0,0,0,0,0,4.348855,27.16161,1,0,1743.636,11406.51,37006,62994,25,9.505506,98.37371,0.08400264,8812,16.67464,0,16.68057,1.585009,16.40347,100,8698436138 2020-06-15 10:55:46.880 - Thread: 1 -> GUI Stats: Update 0.277405, Draw 0.162103277777778 2020-06-15 10:56:16.880 - Thread: 1 -> GUI Stats: Update 0.295485166666666, Draw 0.165937611111111 2020-06-15 10:56:36.913 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:56:36.914 - Thread: 1 -> STATISTICS,14464.0166667,0,0,0,0,0,0,4.516237,28.45174,1,0,1745.254,11406.51,37006,62994,25,9.49402,98.34306,0.08857112,8876,16.68056,0,16.68057,1.583656,16.40417,100,8698436138 2020-06-15 10:56:46.881 - Thread: 1 -> GUI Stats: Update 0.281177166666667, Draw 0.162657555555555 2020-06-15 10:57:16.880 - Thread: 1 -> GUI Stats: Update 0.289002666666667, Draw 0.167065111111111 2020-06-15 10:57:36.930 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:57:36.930 - Thread: 1 -> STATISTICS,14524.0333334,0,0,0,0,0,0,3.847397,30.25477,1,0,1745.944,11406.5,37006,62994,25,9.719234,98.32704,0.08613741,8843,16.68032,0,16.68057,1.621199,16.40126,100,8698436138 2020-06-15 10:57:46.881 - Thread: 1 -> GUI Stats: Update 0.275746888888889, Draw 0.165183388888889 2020-06-15 10:58:16.880 - Thread: 1 -> GUI Stats: Update 0.287228555555556, Draw 0.166629833333334 2020-06-15 10:58:36.947 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:58:36.947 - Thread: 1 -> STATISTICS,14584.05,0,0,0,0,0,0,3.847974,38.07067,1,0,1742.854,11406.55,37006,62994,25,9.448706,98.38855,0.08469629,8844,16.68052,0,16.68057,1.576093,16.41172,100,8698436138 2020-06-15 10:58:46.880 - Thread: 1 -> GUI Stats: Update 0.279141666666666, Draw 0.163143888888889 2020-06-15 10:59:16.880 - Thread: 1 -> GUI Stats: Update 0.292099722222222, Draw 0.164520333333333 2020-06-15 10:59:36.964 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 10:59:36.964 - Thread: 1 -> STATISTICS,14644.0666667,0,0,0,0,0,0,4.066924,34.32742,1,0,1744.391,11406.5,37006,62994,25,9.620983,98.32043,0.08414271,8844,16.67789,0,16.68057,1.604578,16.39778,100,8698436138 2020-06-15 10:59:46.881 - Thread: 1 -> GUI Stats: Update 0.295242555555556, Draw 0.164333333333333 2020-06-15 11:00:16.881 - Thread: 1 -> GUI Stats: Update 0.277478444444444, Draw 0.165701944444445 2020-06-15 11:00:36.980 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:00:36.981 - Thread: 1 -> STATISTICS,14704.0833334,0,0,0,0,0,0,3.913941,35.68879,1,0,1745.403,11406.5,37006,62994,25,9.594164,98.3394,0.08543652,8845,16.6819,0,16.68057,1.600489,16.40488,100,8698436138 2020-06-15 11:00:46.881 - Thread: 1 -> GUI Stats: Update 0.289154388888888, Draw 0.165078555555556 2020-06-15 11:01:16.881 - Thread: 1 -> GUI Stats: Update 0.272636722222223, Draw 0.162547333333333 2020-06-15 11:01:36.997 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:01:36.997 - Thread: 1 -> STATISTICS,14764.1,0,0,0,0,0,0,3.832029,39.44772,1,0,1746.887,11406.5,37006,62994,25,9.787582,98.4128,0.08785696,8839,16.6727,0,16.68057,1.631854,16.40807,100,8698436138 2020-06-15 11:01:46.881 - Thread: 1 -> GUI Stats: Update 0.290013444444444, Draw 0.164608055555555 2020-06-15 11:02:16.881 - Thread: 1 -> GUI Stats: Update 0.278930333333333, Draw 0.162869777777778 2020-06-15 11:02:37.014 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:02:37.014 - Thread: 1 -> STATISTICS,14824.1166667,0,0,0,0,0,0,3.906234,37.83009,1,0,1743.82,11406.5,37006,62994,25,9.747271,98.47694,0.08863588,8841,16.68136,0,16.68057,1.625977,16.42729,100,8698436138 2020-06-15 11:02:46.881 - Thread: 1 -> GUI Stats: Update 0.2923525, Draw 0.166019666666667 2020-06-15 11:03:16.881 - Thread: 1 -> GUI Stats: Update 0.278555166666666, Draw 0.162993611111111 2020-06-15 11:03:37.030 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:03:37.031 - Thread: 1 -> STATISTICS,14884.1333334,0,0,0,0,0,0,4.697383,35.79663,1,0,1740.635,11406.55,37006,62994,25,10.86781,98.3537,0.08375784,8839,16.68606,0,16.68057,1.813409,16.41136,100,8698436138 2020-06-15 11:03:46.881 - Thread: 1 -> GUI Stats: Update 0.291581388888889, Draw 0.165307444444444 2020-06-15 11:04:16.881 - Thread: 1 -> GUI Stats: Update 0.283228833333333, Draw 0.164612833333333 2020-06-15 11:04:37.047 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:04:37.047 - Thread: 1 -> STATISTICS,14944.15,0,0,0,0,0,0,6.198098,45.64267,1,0,1746.291,11406.5,37006,62994,25,10.0242,98.40222,0.08397152,8839,16.68726,0,16.68057,1.672764,16.42063,100,8698436138 2020-06-15 11:04:46.881 - Thread: 1 -> GUI Stats: Update 0.290915166666667, Draw 0.164630722222222 2020-06-15 11:05:16.882 - Thread: 1 -> GUI Stats: Update 0.290410777777778, Draw 0.166635888888889 2020-06-15 11:05:37.064 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:05:37.064 - Thread: 1 -> STATISTICS,15004.1666667,0,0,0,0,0,0,4.267082,22.98233,1,0,1742.988,11406.5,37006,62994,25,9.607157,98.38412,0.08384705,8844,16.67492,0,16.68057,1.601986,16.40547,100,8698436138 2020-06-15 11:05:46.881 - Thread: 1 -> GUI Stats: Update 0.278819333333333, Draw 0.1637965 2020-06-15 11:06:16.882 - Thread: 1 -> GUI Stats: Update 0.2963055, Draw 0.165959444444445 2020-06-15 11:06:37.081 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:06:37.081 - Thread: 1 -> STATISTICS,15064.1833334,0,0,0,0,0,0,4.347503,27.05786,1,0,1744.56,11406.5,37006,62994,25,9.550729,98.33266,0.08548756,8842,16.68682,0,16.68057,1.593713,16.40859,100,8698436138 2020-06-15 11:06:46.882 - Thread: 1 -> GUI Stats: Update 0.274326333333333, Draw 0.162157722222222 2020-06-15 11:07:16.881 - Thread: 1 -> GUI Stats: Update 0.295539, Draw 0.165172666666667 2020-06-15 11:07:37.098 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:07:37.098 - Thread: 1 -> STATISTICS,15124.2,0,0,0,0,0,0,3.876156,27.13552,1,0,1745.566,11406.5,37006,62994,25,9.65384,98.29305,0.08573118,8841,16.67562,0,16.68057,1.609838,16.39098,100,8698436138 2020-06-15 11:07:46.881 - Thread: 1 -> GUI Stats: Update 0.274658944444445, Draw 0.163987833333333 2020-06-15 11:08:16.882 - Thread: 1 -> GUI Stats: Update 0.298455444444445, Draw 0.164308555555556 2020-06-15 11:08:37.115 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:08:37.115 - Thread: 1 -> STATISTICS,15184.2166667,0,0,0,0,0,0,3.966314,29.09017,1,0,1742.61,11406.55,37006,62994,25,9.601545,98.31564,0.08456697,8839,16.67799,0,16.68057,1.601344,16.39707,100,8698436138 2020-06-15 11:08:46.882 - Thread: 1 -> GUI Stats: Update 0.276778611111111, Draw 0.163705555555555 2020-06-15 11:09:16.882 - Thread: 1 -> GUI Stats: Update 0.285802166666667, Draw 0.165043611111111 2020-06-15 11:09:37.131 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:09:37.131 - Thread: 1 -> STATISTICS,15244.2333334,0,0,0,0,0,0,3.610148,35.22454,1,0,1743.982,11406.5,37006,62994,25,10.14335,98.20877,0.08439866,8838,16.68446,0,16.68057,1.692363,16.3856,100,8698436138 2020-06-15 11:09:46.882 - Thread: 1 -> GUI Stats: Update 0.286835222222222, Draw 0.163358444444445 2020-06-15 11:10:16.882 - Thread: 1 -> GUI Stats: Update 0.286207222222222, Draw 0.162801333333334 2020-06-15 11:10:37.148 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:10:37.148 - Thread: 1 -> STATISTICS,15304.25,0,0,0,0,0,0,3.759949,41.30525,1,0,1744.781,11406.51,37006,62994,25,9.745083,98.33125,0.08271888,8830,16.68044,0,16.68057,1.625522,16.40208,100,8698436138 2020-06-15 11:10:46.882 - Thread: 1 -> GUI Stats: Update 0.284692611111111, Draw 0.164423611111111 2020-06-15 11:11:16.882 - Thread: 1 -> GUI Stats: Update 0.274811722222222, Draw 0.166057222222222 2020-06-15 11:11:37.166 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:11:37.166 - Thread: 1 -> STATISTICS,15364.2666667,0,0,0,0,0,0,3.949283,46.49211,1,0,1746.583,11406.51,37006,62994,25,9.508606,98.48132,0.08715315,8873,16.67341,0,16.68057,1.585409,16.42019,100,8698436138 2020-06-15 11:11:46.882 - Thread: 1 -> GUI Stats: Update 0.292987944444445, Draw 0.165582 2020-06-15 11:12:16.882 - Thread: 1 -> GUI Stats: Update 0.273911388888889, Draw 0.164421222222222 2020-06-15 11:12:37.182 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:12:37.182 - Thread: 1 -> STATISTICS,15424.2833334,0,0,0,0,0,0,3.699762,43.81036,1,0,1746.17,11406.51,37006,62994,25,9.542753,98.5293,0.08540001,8841,16.67702,0,16.68057,1.591447,16.43175,100,8698436138 2020-06-15 11:12:46.882 - Thread: 1 -> GUI Stats: Update 0.297493166666667, Draw 0.167297833333333 2020-06-15 11:13:16.883 - Thread: 1 -> GUI Stats: Update 0.276132111111111, Draw 0.1627085 2020-06-15 11:13:37.198 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:13:37.199 - Thread: 1 -> STATISTICS,15484.3,0,0,0,0,0,0,4.410935,31.94024,1,0,1742.956,11406.56,37006,62994,25,10.35222,98.3476,0.08416218,8842,16.68006,0,16.68057,1.726756,16.40444,100,8698436138 2020-06-15 11:13:46.882 - Thread: 1 -> GUI Stats: Update 0.292319944444444, Draw 0.168675944444445 2020-06-15 11:14:16.882 - Thread: 1 -> GUI Stats: Update 0.280464277777778, Draw 0.1628945 2020-06-15 11:14:37.215 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:14:37.215 - Thread: 1 -> STATISTICS,15544.3166667,0,0,0,0,0,0,6.303655,43.25922,1,0,1744.497,11406.51,37006,62994,25,10.35426,98.38856,0.08216518,8842,16.68775,0,16.68057,1.727893,16.41884,100,8698436138 2020-06-15 11:14:46.882 - Thread: 1 -> GUI Stats: Update 0.287979166666667, Draw 0.163811166666667 2020-06-15 11:15:16.882 - Thread: 1 -> GUI Stats: Update 0.290695277777778, Draw 0.165265666666667 2020-06-15 11:15:37.232 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:15:37.234 - Thread: 1 -> STATISTICS,15604.3333334,0,0,0,0,0,0,4.004192,24.57969,1,0,1745.302,11406.55,37006,62994,25,9.605869,98.35349,0.08557691,8842,16.68133,0,16.68057,1.602387,16.40667,100,8698436138 2020-06-15 11:15:46.882 - Thread: 1 -> GUI Stats: Update 0.277913055555555, Draw 0.162184333333333 2020-06-15 11:16:16.882 - Thread: 1 -> GUI Stats: Update 0.290855, Draw 0.164192388888889 2020-06-15 11:16:37.249 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:16:37.249 - Thread: 1 -> STATISTICS,15664.35,0,0,0,0,0,0,3.758068,27.01165,1,0,1746.862,11406.55,37006,62994,25,9.581141,98.37971,0.08361636,8830,16.68826,0,16.68057,1.598926,16.41787,100,8698436138 2020-06-15 11:16:46.883 - Thread: 1 -> GUI Stats: Update 0.275676944444444, Draw 0.162968777777777 2020-06-15 11:17:16.883 - Thread: 1 -> GUI Stats: Update 0.284214888888889, Draw 0.165701555555555 2020-06-15 11:17:37.266 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:17:37.266 - Thread: 1 -> STATISTICS,15724.3666667,0,0,0,0,0,0,4.211055,30.1787,1,0,1743.9,11406.56,37006,62994,25,9.398212,98.38064,0.08583957,8834,16.67896,0,16.68057,1.567524,16.40887,100,8698436138 2020-06-15 11:17:46.883 - Thread: 1 -> GUI Stats: Update 0.278427722222222, Draw 0.163146222222222 2020-06-15 11:18:16.883 - Thread: 1 -> GUI Stats: Update 0.291352444444445, Draw 0.164195555555555 2020-06-15 11:18:37.283 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:18:37.283 - Thread: 1 -> STATISTICS,15784.3833334,0,0,0,0,0,0,4.175337,34.49783,1,0,1740.74,11406.61,37006,62994,25,9.573592,98.34907,0.0841749,8836,16.68654,0,16.68057,1.597501,16.41105,100,8698436138 2020-06-15 11:18:46.882 - Thread: 1 -> GUI Stats: Update 0.272005444444444, Draw 0.162909333333333 2020-06-15 11:19:16.883 - Thread: 1 -> GUI Stats: Update 0.289950388888889, Draw 0.165642833333334 2020-06-15 11:19:37.299 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:19:37.299 - Thread: 1 -> STATISTICS,15844.4,0,0,0,0,0,0,3.698187,35.0356,1,0,1746.353,11406.56,37006,62994,25,9.436287,98.34471,0.08437292,8838,16.6887,0,16.68057,1.574794,16.41246,100,8698436138 2020-06-15 11:19:46.883 - Thread: 1 -> GUI Stats: Update 0.282930722222222, Draw 0.165283555555555 2020-06-15 11:20:16.883 - Thread: 1 -> GUI Stats: Update 0.285812166666667, Draw 0.168277388888889 2020-06-15 11:20:37.316 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:20:37.316 - Thread: 1 -> STATISTICS,15904.4166667,0,0,0,0,0,0,4.115032,34.27147,1,0,1743.099,11406.57,37006,62994,25,9.609776,98.41208,0.08791815,8824,16.6856,0,16.68057,1.603449,16.42065,100,8698436138 2020-06-15 11:20:46.883 - Thread: 1 -> GUI Stats: Update 0.298318055555555, Draw 0.164982222222222 2020-06-15 11:21:16.884 - Thread: 1 -> GUI Stats: Update 0.275935611111112, Draw 0.162194277777778 2020-06-15 11:21:37.333 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:21:37.333 - Thread: 1 -> STATISTICS,15964.4333334,0,0,0,0,0,0,3.706032,38.29684,1,0,1744.729,11406.57,37006,62994,25,10.09374,98.22391,0.08303378,8825,16.68072,0,16.68057,1.683709,16.38446,100,8698436138 2020-06-15 11:21:39.792 - Thread: 10 -> MyAudio.CreateX3DAudio - Device: Speakers / Headphones (IDT High Definition Audio CODEC) - Channel #: 2 - Sample rate: 0 2020-06-15 11:21:46.890 - Thread: 1 -> GUI Stats: Update 0.391086444444444, Draw 0.194674388888889 2020-06-15 11:22:16.884 - Thread: 1 -> GUI Stats: Update 1.15529533333333, Draw 0.469570722222223 2020-06-15 11:22:37.350 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:22:37.351 - Thread: 1 -> STATISTICS,16024.45,0,0,0,0,0,0,16.77754,56.13209,1,0,1742.734,11406.57,37006,62994,25,16.35342,97.6877,0.1201441,8816,37.43682,0,16.68057,6.122202,36.57117,100,8698436138 2020-06-15 11:22:46.885 - Thread: 1 -> GUI Stats: Update 1.16765966666667, Draw 0.469191222222223 2020-06-15 11:23:16.886 - Thread: 1 -> GUI Stats: Update 1.17033155555556, Draw 0.471817388888889 2020-06-15 11:23:37.367 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:23:37.368 - Thread: 1 -> STATISTICS,16084.4666667,0,0,0,0,0,0,14.63088,57.42997,1,0,1743.003,11406.62,37006,62994,25,15.77391,98.01771,0.124983,8819,37.38296,0,16.68057,5.896753,36.64192,100,8698436138 2020-06-15 11:23:46.886 - Thread: 1 -> GUI Stats: Update 1.15914588888889, Draw 0.466856555555555 2020-06-15 11:24:16.886 - Thread: 1 -> GUI Stats: Update 1.15592794444444, Draw 0.47389411111111 2020-06-15 11:24:37.384 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:24:37.384 - Thread: 1 -> STATISTICS,16144.4833334,0,0,0,0,0,0,16.3946,51.35051,1,0,1744.249,11406.57,37006,62994,25,15.46765,98.24552,0.1273673,8822,36.97765,0,16.68057,5.719572,36.32888,100,8698436138 2020-06-15 11:24:46.885 - Thread: 1 -> GUI Stats: Update 1.16657883333333, Draw 0.471867277777778 2020-06-15 11:25:16.887 - Thread: 1 -> GUI Stats: Update 1.15961816666667, Draw 0.460189444444444 2020-06-15 11:25:37.400 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:25:37.434 - Thread: 1 -> STATISTICS,16204.5,0,0,0,0,0,0,16.03124,52.67774,1,0,1741.68,11406.57,37006,62994,25,15.82875,97.86372,0.126897,8808,37.31704,0,16.68057,5.906821,36.51984,100,8698436138 2020-06-15 11:25:46.886 - Thread: 1 -> GUI Stats: Update 1.17796522222222, Draw 0.4702825 2020-06-15 11:26:16.886 - Thread: 1 -> GUI Stats: Update 1.120345, Draw 0.453146888888889 2020-06-15 11:26:37.418 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:26:37.419 - Thread: 1 -> STATISTICS,16264.5166667,0,0,0,0,0,0,17.37959,50.18841,1,0,1747.944,11406.57,37006,62994,25,15.73792,96.56731,0.12639,8877,37.2015,0,16.68057,5.85474,35.92448,100,8698436138 2020-06-15 11:26:46.886 - Thread: 1 -> GUI Stats: Update 1.16420988888889, Draw 0.472590722222222 2020-06-15 11:27:16.886 - Thread: 1 -> GUI Stats: Update 1.13962922222222, Draw 0.471396722222222 2020-06-15 11:27:37.434 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:27:37.435 - Thread: 1 -> STATISTICS,16324.5333334,0,0,0,0,0,0,16.47573,51.61925,1,0,1744.086,11406.58,37006,62994,25,15.95327,96.45155,0.1250415,8843,37.31173,0,16.68057,5.952439,35.98774,100,8698436138 2020-06-15 11:27:46.886 - Thread: 1 -> GUI Stats: Update 1.18848638888889, Draw 0.469506777777777 2020-06-15 11:28:16.886 - Thread: 1 -> GUI Stats: Update 1.13964761111111, Draw 0.465261833333334 2020-06-15 11:28:37.451 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:28:37.451 - Thread: 1 -> STATISTICS,16384.55,0,0,0,0,0,0,16.56575,48.18573,1,0,1743.061,11406.59,37006,62994,25,15.92305,98.61606,0.146959,8709,37.31776,0,16.68057,5.942128,36.8013,100,8698436138 2020-06-15 11:28:46.887 - Thread: 1 -> GUI Stats: Update 0.79186711111111, Draw 0.334385555555555 2020-06-15 11:29:16.886 - Thread: 1 -> GUI Stats: Update 1.15801511111111, Draw 0.474338722222223 2020-06-15 11:29:37.467 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:29:37.469 - Thread: 1 -> STATISTICS,16444.5666667,0,0,0,0,0,0,16.37409,48.42058,1,0,1745.511,11406.54,37006,62994,25,16.01539,97.82281,0.1457735,8752,37.03952,0,16.68057,5.932024,36.2331,100,8698436138 2020-06-15 11:29:46.886 - Thread: 1 -> GUI Stats: Update 1.18706233333333, Draw 0.474694055555556 2020-06-15 11:30:16.887 - Thread: 1 -> GUI Stats: Update 1.12235916666667, Draw 0.4608015 2020-06-15 11:30:37.484 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:30:37.485 - Thread: 1 -> STATISTICS,16504.5833334,0,0,0,0,0,0,15.33257,48.33788,1,0,1743.302,11406.54,37006,62994,25,15.70646,97.81099,0.1441527,8704,37.11081,0,16.68057,5.828792,36.29845,100,8698436138 2020-06-15 11:30:46.886 - Thread: 1 -> GUI Stats: Update 1.17819083333333, Draw 0.468854777777778 2020-06-15 11:31:16.887 - Thread: 1 -> GUI Stats: Update 1.18114494444445, Draw 0.468277055555556 2020-06-15 11:31:37.502 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:31:37.502 - Thread: 1 -> STATISTICS,16564.6,0,0,0,0,0,0,16.26385,51.26084,1,0,1745.625,11406.54,37006,62994,25,15.79768,99.03744,0.1286033,8679,37.30136,0,16.68057,5.892749,36.94232,100,8698436138 2020-06-15 11:31:46.887 - Thread: 1 -> GUI Stats: Update 1.19882194444445, Draw 0.478869944444444 2020-06-15 11:32:16.887 - Thread: 1 -> GUI Stats: Update 1.182061, Draw 0.466685611111111 2020-06-15 11:32:37.519 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:32:37.520 - Thread: 1 -> STATISTICS,16624.6166667,0,0,0,0,0,0,17.10447,45.75868,1,0,1742.402,11406.55,37006,62994,25,15.6592,99.06681,0.1248045,8684,37.0849,0,16.68057,5.807198,36.73882,100,8698436138 2020-06-15 11:32:46.886 - Thread: 1 -> GUI Stats: Update 1.16284366666667, Draw 0.468834222222223 2020-06-15 11:33:16.886 - Thread: 1 -> GUI Stats: Update 1.15322061111111, Draw 0.467073722222222 2020-06-15 11:33:37.534 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:33:37.542 - Thread: 1 -> STATISTICS,16684.6333334,0,0,0,0,0,0,15.36032,50.94327,1,0,1744.103,11406.59,37006,62994,25,14.75522,98.18672,0.127965,8686,36.85855,0,16.68057,5.438561,36.19021,100,8698436138 2020-06-15 11:33:46.888 - Thread: 1 -> GUI Stats: Update 1.15647861111111, Draw 0.460174111111112 2020-06-15 11:34:16.886 - Thread: 1 -> GUI Stats: Update 1.19309172222222, Draw 0.474200388888889 2020-06-15 11:34:37.551 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:34:37.552 - Thread: 1 -> STATISTICS,16744.65,0,0,0,0,0,0,16.54638,56.18069,1,0,1746.623,11406.55,37006,62994,25,16.15042,98.74656,0.127261,8687,37.28642,0,16.68057,6.021912,36.81905,100,8698436138 2020-06-15 11:34:46.887 - Thread: 1 -> GUI Stats: Update 1.16846444444444, Draw 0.474877833333333 2020-06-15 11:35:16.886 - Thread: 1 -> GUI Stats: Update 1.17773466666667, Draw 0.467387388888888 2020-06-15 11:35:37.568 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:35:37.569 - Thread: 1 -> STATISTICS,16804.6666667,0,0,0,0,0,0,14.98944,52.88789,1,0,1744.267,11406.55,37006,62994,25,15.78018,98.83114,0.1267781,8689,36.97004,0,16.68057,5.83394,36.53791,100,8698436138 2020-06-15 11:35:46.887 - Thread: 1 -> GUI Stats: Update 1.18466794444445, Draw 0.473539333333334 2020-06-15 11:36:16.887 - Thread: 1 -> GUI Stats: Update 1.19966322222222, Draw 0.476556 2020-06-15 11:36:37.585 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:36:37.586 - Thread: 1 -> STATISTICS,16864.6833334,0,0,0,0,0,0,16.04127,46.63837,1,0,1746.528,11406.55,37006,62994,25,15.74543,97.42081,0.122405,8689,37.00615,0,16.68057,5.826776,36.05169,100,8698436138 2020-06-15 11:36:46.886 - Thread: 1 -> GUI Stats: Update 1.20488083333333, Draw 0.465149222222222 2020-06-15 11:37:16.886 - Thread: 1 -> GUI Stats: Update 1.18235872222222, Draw 0.469304833333334 2020-06-15 11:37:37.602 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:37:37.603 - Thread: 1 -> STATISTICS,16924.7,0,0,0,0,0,0,15.97301,52.45985,1,0,1744.229,11406.55,37006,62994,25,15.31198,98.03663,0.1248185,8691,37.27284,0,16.68057,5.707212,36.54104,100,8698436138 2020-06-15 11:37:46.887 - Thread: 1 -> GUI Stats: Update 1.15674994444445, Draw 0.463162222222223 2020-06-15 11:38:16.887 - Thread: 1 -> GUI Stats: Update 1.15390911111111, Draw 0.464222722222222 2020-06-15 11:38:37.618 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:38:37.619 - Thread: 1 -> STATISTICS,16984.7166667,0,0,0,0,0,0,16.39172,49.07154,1,0,1741.734,11406.59,37006,62994,25,15.84886,97.82001,0.1268634,8690,37.41837,0,16.68057,5.930387,36.60266,100,8698436138 2020-06-15 11:38:46.887 - Thread: 1 -> GUI Stats: Update 1.15453083333333, Draw 0.469915944444445 2020-06-15 11:39:16.887 - Thread: 1 -> GUI Stats: Update 1.17997466666667, Draw 0.466194611111111 2020-06-15 11:39:37.635 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:39:37.635 - Thread: 1 -> STATISTICS,17044.7333334,0,0,0,0,0,0,15.76315,49.50872,1,0,1744.177,11406.55,37006,62994,25,15.81992,98.92545,0.1278854,8684,37.16109,0,16.68057,5.878857,36.76178,100,8698436138 2020-06-15 11:39:46.887 - Thread: 1 -> GUI Stats: Update 1.16189538888889, Draw 0.469646388888889 2020-06-15 11:40:16.887 - Thread: 1 -> GUI Stats: Update 1.14048022222222, Draw 0.469963388888889 2020-06-15 11:40:37.652 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:40:37.653 - Thread: 1 -> STATISTICS,17104.75,0,0,0,0,0,0,16.63806,51.51933,1,0,1741.859,11406.55,37006,62994,25,15.92677,97.83981,0.1247707,8681,37.34002,0,16.68057,5.947059,36.5334,100,8698436138 2020-06-15 11:40:46.888 - Thread: 1 -> GUI Stats: Update 1.17728822222222, Draw 0.478258166666667 2020-06-15 11:41:16.888 - Thread: 1 -> GUI Stats: Update 1.13221488888889, Draw 0.453914166666667 2020-06-15 11:41:37.669 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:41:37.670 - Thread: 1 -> STATISTICS,17164.7666667,0,0,0,0,0,0,17.89576,56.85491,1,0,1744.219,11406.54,37006,62994,25,15.78714,98.55009,0.1240014,8756,37.37598,0,16.68057,5.900598,36.83406,100,8698436138 2020-06-15 11:41:46.888 - Thread: 1 -> GUI Stats: Update 1.15362238888889, Draw 0.475657166666666 2020-06-15 11:42:16.888 - Thread: 1 -> GUI Stats: Update 1.15490994444444, Draw 0.469442333333334 2020-06-15 11:42:37.685 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:42:37.686 - Thread: 1 -> STATISTICS,17224.7833334,0,0,0,0,0,0,15.32346,43.34491,1,0,1745.989,11406.54,37006,62994,25,16.052,97.75564,0.1254901,8723,37.14718,0,16.68057,5.962867,36.31346,100,8698436138 2020-06-15 11:42:46.887 - Thread: 1 -> GUI Stats: Update 1.21350533333334, Draw 0.474526777777778 2020-06-15 11:43:16.887 - Thread: 1 -> GUI Stats: Update 1.15378933333333, Draw 0.469052333333334 2020-06-15 11:43:37.702 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:43:37.703 - Thread: 1 -> STATISTICS,17284.8,0,0,0,0,0,0,16.1403,48.49688,1,0,1743.408,11406.59,37006,62994,25,15.83689,97.46128,0.1231514,8724,37.38494,0,16.68057,5.920611,36.43585,100,8698436138 2020-06-15 11:43:46.888 - Thread: 1 -> GUI Stats: Update 1.16417822222222, Draw 0.470016333333334 2020-06-15 11:44:16.887 - Thread: 1 -> GUI Stats: Update 1.18218533333333, Draw 0.477304 2020-06-15 11:44:37.719 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:44:37.719 - Thread: 1 -> STATISTICS,17344.8166667,0,0,0,0,0,0,15.77841,53.97964,1,0,1745.91,11406.54,37006,62994,25,15.74814,97.14629,0.1235385,8724,37.13499,0,16.68057,5.84807,36.07527,100,8698436138 2020-06-15 11:44:46.887 - Thread: 1 -> GUI Stats: Update 1.18892733333334, Draw 0.471479444444445 2020-06-15 11:45:16.889 - Thread: 1 -> GUI Stats: Update 1.16834683333333, Draw 0.46477488888889 2020-06-15 11:45:37.736 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:45:37.737 - Thread: 1 -> STATISTICS,17404.8333334,0,0,0,0,0,0,16.05672,44.70068,1,0,1741.994,11406.6,37006,62994,25,15.84246,97.24018,0.1271368,8722,37.36348,0,16.68057,5.919295,36.33232,100,8698436138 2020-06-15 11:45:46.888 - Thread: 1 -> GUI Stats: Update 1.19235272222222, Draw 0.464279166666667 2020-06-15 11:46:16.889 - Thread: 1 -> GUI Stats: Update 1.17569338888889, Draw 0.465687333333334 2020-06-15 11:46:37.753 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:46:37.754 - Thread: 1 -> STATISTICS,17464.85,0,0,0,0,0,0,17.12247,51.23708,1,0,1744.441,11406.59,37006,62994,25,15.61893,96.86082,0.1268637,8694,37.11122,0,16.68057,5.796374,35.94623,100,8698436138 2020-06-15 11:46:46.888 - Thread: 1 -> GUI Stats: Update 1.21231844444444, Draw 0.478567722222222 2020-06-15 11:47:16.888 - Thread: 1 -> GUI Stats: Update 1.15096838888889, Draw 0.4685665 2020-06-15 11:47:37.770 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:47:37.777 - Thread: 1 -> STATISTICS,17524.8666667,0,0,0,0,0,0,15.23516,53.83267,1,0,1745.959,11406.55,37006,62994,25,15.65863,98.28584,0.1258123,8696,37.11419,0,16.68057,5.811575,36.47799,100,8698436138 2020-06-15 11:47:46.887 - Thread: 1 -> GUI Stats: Update 1.1895495, Draw 0.473527666666667 2020-06-15 11:48:16.889 - Thread: 1 -> GUI Stats: Update 1.20570738888889, Draw 0.476321500000001 2020-06-15 11:48:37.786 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:48:37.787 - Thread: 1 -> STATISTICS,17584.8833334,0,0,0,0,0,0,14.49763,50.88459,1,0,1743.513,11406.59,37006,62994,25,16.13046,96.82826,0.1285874,8701,37.18933,0,16.68057,5.998812,36.00979,100,8698436138 2020-06-15 11:48:46.887 - Thread: 1 -> GUI Stats: Update 1.175496, Draw 0.468265388888889 2020-06-15 11:49:16.888 - Thread: 1 -> GUI Stats: Update 1.19864777777778, Draw 0.473347000000001 2020-06-15 11:49:37.803 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:49:37.803 - Thread: 1 -> STATISTICS,17644.9,0,0,0,0,0,0,15.11711,55.50228,1,0,1745.826,11406.55,37006,62994,25,15.12899,97.25475,0.1291154,8703,36.79617,0,16.68057,5.56689,35.78602,100,8698436138 2020-06-15 11:49:46.889 - Thread: 1 -> GUI Stats: Update 1.17622111111111, Draw 0.4672725 2020-06-15 11:50:16.888 - Thread: 1 -> GUI Stats: Update 1.19113355555555, Draw 0.46802088888889 2020-06-15 11:50:37.819 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:50:37.820 - Thread: 1 -> STATISTICS,17704.9166667,0,0,0,0,0,0,16.24766,46.60872,1,0,1743.126,11406.56,37006,62994,25,15.76678,99.16711,0.1281991,8706,37.12275,0,16.68057,5.853063,36.81355,100,8698436138 2020-06-15 11:50:46.889 - Thread: 1 -> GUI Stats: Update 1.17991805555555, Draw 0.468868055555556 2020-06-15 11:51:16.888 - Thread: 1 -> GUI Stats: Update 1.19635383333333, Draw 0.470356388888889 2020-06-15 11:51:37.836 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:51:37.837 - Thread: 1 -> STATISTICS,17764.9333334,0,0,0,0,0,0,15.80387,46.85286,1,0,1745.439,11406.54,37006,62994,25,15.4025,98.95116,0.1247924,8704,36.79398,0,16.68057,5.667192,36.40807,100,8698436138 2020-06-15 11:51:46.888 - Thread: 1 -> GUI Stats: Update 1.20332594444444, Draw 0.467540166666666 2020-06-15 11:52:16.889 - Thread: 1 -> GUI Stats: Update 1.19816933333333, Draw 0.469517166666667 2020-06-15 11:52:37.854 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:52:37.855 - Thread: 1 -> STATISTICS,17824.95,0,0,0,0,0,0,16.46709,52.31081,1,0,1743.205,11406.54,37006,62994,25,15.74453,97.55002,0.1220302,8704,37.16172,0,16.68057,5.850939,36.25127,100,8698436138 2020-06-15 11:52:46.889 - Thread: 1 -> GUI Stats: Update 1.19512772222222, Draw 0.469935333333333 2020-06-15 11:53:16.890 - Thread: 1 -> GUI Stats: Update 1.17734133333333, Draw 0.470982833333335 2020-06-15 11:53:37.871 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:53:37.872 - Thread: 1 -> STATISTICS,17884.9666667,0,0,0,0,0,0,17.61515,49.5754,1,0,1740.635,11406.59,37006,62994,25,15.87977,97.99817,0.1254124,8702,37.28051,0,16.68057,5.92006,36.53421,100,8698436138 2020-06-15 11:53:46.889 - Thread: 1 -> GUI Stats: Update 1.18943966666667, Draw 0.472231222222222 2020-06-15 11:54:16.889 - Thread: 1 -> GUI Stats: Update 1.19175733333333, Draw 0.478632722222222 2020-06-15 11:54:37.887 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:54:37.888 - Thread: 1 -> STATISTICS,17944.9833334,0,0,0,0,0,0,16.73752,57.84743,1,0,1743.205,11406.54,37006,62994,25,14.57052,97.98223,0.1262908,8700,36.57511,0,16.68057,5.329183,35.83711,100,8698436138 2020-06-15 11:54:46.889 - Thread: 1 -> GUI Stats: Update 1.17324405555555, Draw 0.464091722222223 2020-06-15 11:55:16.889 - Thread: 1 -> GUI Stats: Update 1.18208588888889, Draw 0.468650833333334 2020-06-15 11:55:37.903 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:55:37.939 - Thread: 1 -> STATISTICS,18005,0,0,0,0,0,0,15.10909,51.05362,1,0,1744.54,11406.54,37006,62994,25,15.9124,97.99072,0.1284448,8691,37.27717,0,16.68057,5.931694,36.52817,100,8698436138 2020-06-15 11:55:46.889 - Thread: 1 -> GUI Stats: Update 1.19363555555556, Draw 0.468752444444444 2020-06-15 11:56:16.889 - Thread: 1 -> GUI Stats: Update 1.15510661111111, Draw 0.460363 2020-06-15 11:56:37.920 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:56:37.922 - Thread: 1 -> STATISTICS,18065.0166667,0,0,0,0,0,0,15.04262,55.41059,1,0,1747.241,11406.54,37006,62994,25,15.78259,98.73746,0.1288038,8755,37.19139,0,16.68057,5.869766,36.72184,100,8698436138 2020-06-15 11:56:46.889 - Thread: 1 -> GUI Stats: Update 1.19875427777778, Draw 0.472367833333333 2020-06-15 11:57:16.895 - Thread: 1 -> GUI Stats: Update 1.17625905555556, Draw 0.471467999999999 2020-06-15 11:57:37.937 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:57:37.938 - Thread: 1 -> STATISTICS,18125.0333334,0,0,0,0,0,0,16.6254,51.52475,1,0,1744.723,11406.54,37006,62994,25,15.68895,95.86302,0.1283794,8722,37.17739,0,16.68057,5.832743,35.63937,100,8698436138 2020-06-15 11:57:46.889 - Thread: 1 -> GUI Stats: Update 1.21409922222222, Draw 0.476496444444444 2020-06-15 11:58:16.889 - Thread: 1 -> GUI Stats: Update 1.19885194444445, Draw 0.470758833333333 2020-06-15 11:58:37.955 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:58:37.956 - Thread: 1 -> STATISTICS,18185.05,0,0,0,0,0,0,14.72264,47.6097,1,0,1742.258,11406.59,37006,62994,25,15.15381,98.90767,0.1317133,8722,36.39352,0,16.68057,5.515004,35.99598,100,8698436138 2020-06-15 11:58:46.889 - Thread: 1 -> GUI Stats: Update 1.17585972222222, Draw 0.478624388888889 2020-06-15 11:59:16.890 - Thread: 1 -> GUI Stats: Update 1.21182833333333, Draw 0.467265555555556 2020-06-15 11:59:37.971 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 11:59:37.972 - Thread: 1 -> STATISTICS,18245.0666667,0,0,0,0,0,0,16.21422,51.54579,1,0,1744.777,11406.54,37006,62994,25,15.90314,97.7632,0.1267283,8721,37.09982,0,16.68057,5.900036,36.26997,100,8698436138 2020-06-15 11:59:46.889 - Thread: 1 -> GUI Stats: Update 1.1844665, Draw 0.466164666666666 2020-06-15 12:00:16.890 - Thread: 1 -> GUI Stats: Update 1.18391483333333, Draw 0.463138833333333 2020-06-15 12:00:37.987 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:00:37.988 - Thread: 1 -> STATISTICS,18305.0833334,0,0,0,0,0,0,16.07939,47.3332,1,0,1742.422,11406.54,37006,62994,25,15.64141,98.0785,0.1228796,8717,37.19673,0,16.68057,5.818093,36.48199,100,8698436138 2020-06-15 12:00:46.889 - Thread: 1 -> GUI Stats: Update 1.18717155555556, Draw 0.463658 2020-06-15 12:01:16.890 - Thread: 1 -> GUI Stats: Update 1.19395583333334, Draw 0.465272277777778 2020-06-15 12:01:38.004 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:01:38.005 - Thread: 1 -> STATISTICS,18365.1,0,0,0,0,0,0,17.71902,48.38591,1,0,1744.833,11406.54,37006,62994,25,15.76894,99.10135,0.1250439,8691,37.16603,0,16.68057,5.860689,36.83204,100,8698436138 2020-06-15 12:01:46.889 - Thread: 1 -> GUI Stats: Update 1.18313744444444, Draw 0.466170777777777 2020-06-15 12:02:16.891 - Thread: 1 -> GUI Stats: Update 1.14739555555555, Draw 0.461015833333333 2020-06-15 12:02:38.022 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:02:38.023 - Thread: 1 -> STATISTICS,18425.1166667,0,0,0,0,0,0,17.22555,55.31308,1,0,1742.427,11406.54,37006,62994,25,15.9594,97.92472,0.1265893,8691,37.30499,0,16.68057,5.953654,36.53081,100,8698436138 2020-06-15 12:02:46.891 - Thread: 1 -> GUI Stats: Update 1.16605111111111, Draw 0.471484888888888 2020-06-15 12:03:16.890 - Thread: 1 -> GUI Stats: Update 1.14458538888889, Draw 0.472057944444444 2020-06-15 12:03:38.038 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:03:38.039 - Thread: 1 -> STATISTICS,18485.1333334,0,0,0,0,0,0,15.7338,46.53085,1,0,1740.117,11406.59,37006,62994,25,13.55677,96.88044,0.1261751,8694,36.40143,0,16.68057,4.934858,35.26587,100,8698436138 2020-06-15 12:03:46.890 - Thread: 1 -> GUI Stats: Update 1.15719583333333, Draw 0.467953777777778 2020-06-15 12:04:16.891 - Thread: 1 -> GUI Stats: Update 1.11945338888889, Draw 0.45107688888889 2020-06-15 12:04:38.055 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:04:38.055 - Thread: 1 -> STATISTICS,18545.15,0,0,0,0,0,0,15.01825,50.16679,1,0,1746.549,11406.54,37006,62994,25,15.78353,99.0395,0.128447,8682,37.2284,0,16.68057,5.875956,36.87082,100,8698436138 2020-06-15 12:04:46.891 - Thread: 1 -> GUI Stats: Update 1.17000416666667, Draw 0.478751277777778 2020-06-15 12:05:16.891 - Thread: 1 -> GUI Stats: Update 1.18909794444444, Draw 0.476921666666666 2020-06-15 12:05:38.072 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:05:38.073 - Thread: 1 -> STATISTICS,18605.1666667,0,0,0,0,0,0,16.81105,49.7765,1,0,1744.043,11406.54,37006,62994,25,15.93092,98.4007,0.1257001,8683,37.18707,0,16.68057,5.924242,36.59233,100,8698436138 2020-06-15 12:05:46.891 - Thread: 1 -> GUI Stats: Update 1.16442994444444, Draw 0.467281277777778 2020-06-15 12:06:16.890 - Thread: 1 -> GUI Stats: Update 1.15335733333333, Draw 0.476019111111111 2020-06-15 12:06:38.089 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:06:38.089 - Thread: 1 -> STATISTICS,18665.1833334,0,0,0,0,0,0,16.00469,55.65413,1,0,1746.393,11406.54,37006,62994,25,15.61341,98.5673,0.1258371,8690,37.19693,0,16.68057,5.807707,36.66401,100,8698436138 2020-06-15 12:06:46.890 - Thread: 1 -> GUI Stats: Update 1.17793066666667, Draw 0.474056611111111 2020-06-15 12:07:16.890 - Thread: 1 -> GUI Stats: Update 1.18442633333333, Draw 0.465608166666667 2020-06-15 12:07:38.106 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:07:38.107 - Thread: 1 -> STATISTICS,18725.2,0,0,0,0,0,0,16.34378,55.48387,1,0,1743.258,11406.57,37006,62994,25,15.72411,99.09345,0.1219845,8692,37.24297,0,16.68057,5.856127,36.90535,100,8698436138 2020-06-15 12:07:46.890 - Thread: 1 -> GUI Stats: Update 1.176193, Draw 0.477707666666667 2020-06-15 12:08:16.890 - Thread: 1 -> GUI Stats: Update 1.162651, Draw 0.468074833333334 2020-06-15 12:08:38.123 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:08:38.123 - Thread: 1 -> STATISTICS,18785.2166667,0,0,0,0,0,0,16.64201,51.37765,1,0,1745.426,11406.57,37006,62994,25,15.91169,97.47009,0.126875,8693,37.25514,0,16.68057,5.927924,36.31262,100,8698436138 2020-06-15 12:08:46.891 - Thread: 1 -> GUI Stats: Update 1.16803144444445, Draw 0.464175055555556 2020-06-15 12:09:16.891 - Thread: 1 -> GUI Stats: Update 1.17120261111111, Draw 0.4707465 2020-06-15 12:09:38.140 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:09:38.140 - Thread: 1 -> STATISTICS,18845.2333334,0,0,0,0,0,0,17.0401,61.6654,1,0,1743.09,11406.57,37006,62994,25,15.89414,98.25084,0.1248855,8691,37.51047,0,16.68057,5.961966,36.85435,100,8698436138 2020-06-15 12:09:46.892 - Thread: 1 -> GUI Stats: Update 1.14353088888889, Draw 0.467616611111111 2020-06-15 12:10:16.891 - Thread: 1 -> GUI Stats: Update 1.15602438888889, Draw 0.466569333333334 2020-06-15 12:10:38.156 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:10:38.162 - Thread: 1 -> STATISTICS,18905.25,0,0,0,0,0,0,15.50091,49.76611,1,0,1744.711,11406.6,37006,62994,25,15.45643,97.6194,0.126798,8693,37.11957,0,16.68057,5.73736,36.2359,100,8698436138 2020-06-15 12:10:46.891 - Thread: 1 -> GUI Stats: Update 1.18637616666667, Draw 0.470743277777778 2020-06-15 12:11:16.890 - Thread: 1 -> GUI Stats: Update 1.12445383333333, Draw 0.457407 2020-06-15 12:11:38.172 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:11:38.173 - Thread: 1 -> STATISTICS,18965.2666667,0,0,0,0,0,0,15.19548,47.9952,1,0,1747.169,11406.55,37006,62994,25,15.49688,97.05621,0.129096,8752,37.10047,0,16.68057,5.749414,36.00831,100,8698436138 2020-06-15 12:11:46.891 - Thread: 1 -> GUI Stats: Update 1.1531615, Draw 0.478716777777777 2020-06-15 12:12:16.892 - Thread: 1 -> GUI Stats: Update 1.16870316666667, Draw 0.478520611111111 2020-06-15 12:12:38.189 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:12:38.190 - Thread: 1 -> STATISTICS,19025.2833334,0,0,0,0,0,0,16.5041,47.91755,1,0,1744.759,11406.55,37006,62994,25,15.74989,97.70115,0.1247589,8718,37.44761,0,16.68057,5.897957,36.58675,100,8698436138 2020-06-15 12:12:46.891 - Thread: 1 -> GUI Stats: Update 1.17083666666667, Draw 0.46887888888889 2020-06-15 12:13:16.891 - Thread: 1 -> GUI Stats: Update 1.16122422222222, Draw 0.472065111111111 2020-06-15 12:13:38.206 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:13:38.207 - Thread: 1 -> STATISTICS,19085.3,0,0,0,0,0,0,15.42372,45.19873,1,0,1747.185,11406.55,37006,62994,25,15.91182,97.98097,0.1265015,8707,37.32804,0,16.68057,5.93957,36.57438,100,8698436138 2020-06-15 12:13:46.891 - Thread: 1 -> GUI Stats: Update 1.18371027777778, Draw 0.476185333333332 2020-06-15 12:14:16.891 - Thread: 1 -> GUI Stats: Update 1.17551383333333, Draw 0.474670055555556 2020-06-15 12:14:38.223 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:14:38.224 - Thread: 1 -> STATISTICS,19145.3166667,0,0,0,0,0,0,14.70067,52.35658,1,0,1744.571,11406.55,37006,62994,25,15.74515,96.54472,0.1283687,8713,37.18613,0,16.68057,5.855011,35.90125,100,8698436138 2020-06-15 12:14:46.892 - Thread: 1 -> GUI Stats: Update 1.17523305555556, Draw 0.466236555555554 2020-06-15 12:15:16.891 - Thread: 1 -> GUI Stats: Update 1.18361783333333, Draw 0.473013722222221 2020-06-15 12:15:38.240 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:15:38.241 - Thread: 1 -> STATISTICS,19205.3333334,0,0,0,0,0,0,16.1057,50.81698,1,0,1742.214,11406.6,37006,62994,25,15.2595,97.62289,0.1239744,8712,37.10562,0,16.68057,5.662131,36.22358,100,8698436138 2020-06-15 12:15:46.891 - Thread: 1 -> GUI Stats: Update 1.15739411111111, Draw 0.468365111111111 2020-06-15 12:16:16.891 - Thread: 1 -> GUI Stats: Update 1.17188077777778, Draw 0.468964055555555 2020-06-15 12:16:38.257 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:16:38.257 - Thread: 1 -> STATISTICS,19265.35,0,0,0,0,0,0,16.32223,50.86624,1,0,1744.52,11406.54,37006,62994,25,15.66598,98.08349,0.1276629,8700,37.1012,0,16.68057,5.812266,36.39016,100,8698436138 2020-06-15 12:16:46.892 - Thread: 1 -> GUI Stats: Update 1.16569972222222, Draw 0.464812222222223 2020-06-15 12:17:16.895 - Thread: 1 -> GUI Stats: Update 1.17749655555556, Draw 0.469265944444445 2020-06-15 12:17:38.273 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:17:38.274 - Thread: 1 -> STATISTICS,19325.3666667,0,0,0,0,0,0,17.76895,46.68335,1,0,1742.105,11406.54,37006,62994,25,16.04972,96.79746,0.1285664,8695,37.3438,0,16.68057,5.993574,36.14785,100,8698436138 2020-06-15 12:17:46.892 - Thread: 1 -> GUI Stats: Update 1.1561035, Draw 0.466268888888889 2020-06-15 12:18:16.892 - Thread: 1 -> GUI Stats: Update 1.17095605555556, Draw 0.480764444444445 2020-06-15 12:18:38.290 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:18:38.296 - Thread: 1 -> STATISTICS,19385.3833334,0,0,0,0,0,0,15.50046,53.71541,1,0,1748.454,11406.54,37006,62994,25,15.66452,95.43241,0.1241881,8695,37.40137,0,16.68057,5.858747,35.69304,100,8698436138 2020-06-15 12:18:46.892 - Thread: 1 -> GUI Stats: Update 1.16068616666667, Draw 0.462716333333333 2020-06-15 12:19:16.892 - Thread: 1 -> GUI Stats: Update 1.19222961111111, Draw 0.4707035 2020-06-15 12:19:38.308 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:19:38.308 - Thread: 1 -> STATISTICS,19445.4,0,0,0,0,0,0,17.61652,55.14167,1,0,1746.067,11406.54,37006,62994,25,15.83007,98.25745,0.126462,8698,37.09304,0,16.68057,5.871855,36.44667,100,8698436138 2020-06-15 12:19:46.897 - Thread: 1 -> GUI Stats: Update 1.19524438888889, Draw 0.475854444444444 2020-06-15 12:20:16.893 - Thread: 1 -> GUI Stats: Update 1.18120555555556, Draw 0.475582111111111 2020-06-15 12:20:38.324 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:20:38.324 - Thread: 1 -> STATISTICS,19505.4166667,0,0,0,0,0,0,17.88881,57.67489,1,0,1743.695,11406.59,37006,62994,25,15.50245,96.57698,0.1280001,8704,37.07491,0,16.68057,5.747521,35.80583,100,8698436138 2020-06-15 12:20:46.892 - Thread: 1 -> GUI Stats: Update 1.18441055555556, Draw 0.471605333333333 2020-06-15 12:21:16.892 - Thread: 1 -> GUI Stats: Update 1.20014194444445, Draw 0.474549500000001 2020-06-15 12:21:38.340 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:21:38.341 - Thread: 1 -> STATISTICS,19565.4333334,0,0,0,0,0,0,16.64754,48.59719,1,0,1746.035,11406.54,37006,62994,25,15.83978,95.48601,0.1260844,8701,37.15462,0,16.68057,5.885209,35.47746,100,8698436138 2020-06-15 12:21:46.892 - Thread: 1 -> GUI Stats: Update 1.15136861111111, Draw 0.463214722222221 2020-06-15 12:22:16.892 - Thread: 1 -> GUI Stats: Update 1.14903672222222, Draw 0.466387888888889 2020-06-15 12:22:38.357 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:22:38.358 - Thread: 1 -> STATISTICS,19625.45,0,0,0,0,0,0,16.56029,53.68999,1,0,1743.629,11406.54,37006,62994,25,15.65145,97.7465,0.1291353,8677,37.10859,0,16.68057,5.808032,36.27234,100,8698436138 2020-06-15 12:22:46.892 - Thread: 1 -> GUI Stats: Update 1.16511061111111, Draw 0.466847333333333 2020-06-15 12:23:16.892 - Thread: 1 -> GUI Stats: Update 1.19060583333333, Draw 0.474757277777778 2020-06-15 12:23:38.374 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:23:38.375 - Thread: 1 -> STATISTICS,19685.4666667,0,0,0,0,0,0,15.9612,49.91669,1,0,1746.015,11406.54,37006,62994,25,15.67593,97.85696,0.1315586,8682,37.25583,0,16.68057,5.840197,36.45742,100,8698436138 2020-06-15 12:23:46.892 - Thread: 1 -> GUI Stats: Update 1.19050716666667, Draw 0.471351555555556 2020-06-15 12:24:16.892 - Thread: 1 -> GUI Stats: Update 1.18113688888889, Draw 0.468606833333334 2020-06-15 12:24:38.391 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:24:38.392 - Thread: 1 -> STATISTICS,19745.4833334,0,0,0,0,0,0,15.8193,60.22762,1,0,1743.742,11406.54,37006,62994,25,15.91478,97.59954,0.1263776,8687,37.34925,0,16.68057,5.944051,36.4527,100,8698436138 2020-06-15 12:24:46.891 - Thread: 1 -> GUI Stats: Update 1.19974922222222, Draw 0.478716388888888 2020-06-15 12:25:16.893 - Thread: 1 -> GUI Stats: Update 1.18888194444444, Draw 0.466926944444444 2020-06-15 12:25:38.407 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:25:38.445 - Thread: 1 -> STATISTICS,19805.5,0,0,0,0,0,0,16.25436,49.96035,1,0,1743.627,11406.8,37006,62994,25,15.70334,98.36164,0.1258636,8678,37.27179,0,16.68057,5.852916,36.66114,100,8698436138 2020-06-15 12:25:46.893 - Thread: 1 -> GUI Stats: Update 1.16517988888889, Draw 0.471805611111111 2020-06-15 12:26:16.895 - Thread: 1 -> GUI Stats: Update 1.13258061111111, Draw 0.453335388888889 2020-06-15 12:26:38.424 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:26:38.425 - Thread: 1 -> STATISTICS,19865.5166667,0,0,0,0,0,0,15.16798,50.84093,1,0,1746.036,11406.59,37006,62994,25,16.28137,98.14573,0.1259917,8745,37.13444,0,16.68057,6.045994,36.44587,100,8698436138 2020-06-15 12:26:46.893 - Thread: 1 -> GUI Stats: Update 1.20189466666667, Draw 0.468276555555556 2020-06-15 12:27:16.894 - Thread: 1 -> GUI Stats: Update 1.18630727777778, Draw 0.4714855 2020-06-15 12:27:38.442 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:27:38.443 - Thread: 1 -> STATISTICS,19925.5333334,0,0,0,0,0,0,17.03631,51.27217,1,0,1742.279,11406.57,37006,62994,25,16.4832,98.85962,0.1272642,8710,37.36239,0,16.68057,6.158517,36.93632,100,8698436138 2020-06-15 12:27:46.893 - Thread: 1 -> GUI Stats: Update 1.17262888888889, Draw 0.476682722222221 2020-06-15 12:28:16.893 - Thread: 1 -> GUI Stats: Update 1.19179494444444, Draw 0.467405611111112 2020-06-15 12:28:38.458 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:28:38.458 - Thread: 1 -> STATISTICS,19985.55,0,0,0,0,0,0,17.58766,48.16568,1,0,1744.612,11406.57,37006,62994,25,15.86531,98.40443,0.1262419,8710,37.29774,0,16.68057,5.917403,36.70263,100,8698436138 2020-06-15 12:28:46.893 - Thread: 1 -> GUI Stats: Update 1.17703016666667, Draw 0.4744065 2020-06-15 12:29:16.893 - Thread: 1 -> GUI Stats: Update 1.20501938888889, Draw 0.479813888888888 2020-06-15 12:29:38.475 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:29:38.476 - Thread: 1 -> STATISTICS,20045.5666667,0,0,0,0,0,0,17.89125,52.58627,1,0,1746.246,11406.57,37006,62994,25,15.28056,97.58632,0.1274621,8709,37.17372,0,16.68057,5.680352,36.27646,100,8698436138 2020-06-15 12:29:46.893 - Thread: 1 -> GUI Stats: Update 1.187928, Draw 0.481393777777779 2020-06-15 12:30:16.893 - Thread: 1 -> GUI Stats: Update 1.18792811111111, Draw 0.469770444444444 2020-06-15 12:30:38.491 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:30:38.492 - Thread: 1 -> STATISTICS,20105.5833334,0,0,0,0,0,0,16.65973,52.42928,1,0,1743.731,11406.59,37006,62994,25,15.44118,97.13683,0.1239581,8705,37.06855,0,16.68057,5.723823,36.00722,100,8698436138 2020-06-15 12:30:46.893 - Thread: 1 -> GUI Stats: Update 1.15761927777778, Draw 0.461872166666667 2020-06-15 12:31:16.894 - Thread: 1 -> GUI Stats: Update 1.17866277777778, Draw 0.465321555555555 2020-06-15 12:31:38.508 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:31:38.508 - Thread: 1 -> STATISTICS,20165.6,0,0,0,0,0,0,15.67026,55.94266,1,0,1746.268,11406.54,37006,62994,25,15.59636,97.67902,0.1250714,8704,37.06324,0,16.68057,5.780517,36.20301,100,8698436138 2020-06-15 12:31:46.893 - Thread: 1 -> GUI Stats: Update 1.1642795, Draw 0.472581555555555 2020-06-15 12:32:16.900 - Thread: 1 -> GUI Stats: Update 1.14881288888889, Draw 0.464375944444444 2020-06-15 12:32:38.525 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:32:38.525 - Thread: 1 -> STATISTICS,20225.6166667,0,0,0,0,0,0,17.58905,43.44452,1,0,1741.791,11406.7,37006,62994,25,16.0483,97.77893,0.1280084,8705,37.46679,0,16.68057,6.012784,36.63463,100,8698436138 2020-06-15 12:32:46.894 - Thread: 1 -> GUI Stats: Update 1.18548088888889, Draw 0.485662888888889 2020-06-15 12:33:16.894 - Thread: 1 -> GUI Stats: Update 1.18910722222222, Draw 0.479018888888889 2020-06-15 12:33:38.542 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:33:38.542 - Thread: 1 -> STATISTICS,20285.6333334,0,0,0,0,0,0,14.02829,42.95605,1,0,1747.865,11406.54,37006,62994,25,15.39672,98.28394,0.1264219,8705,37.29874,0,16.68057,5.742784,36.65867,100,8698436138 2020-06-15 12:33:46.893 - Thread: 1 -> GUI Stats: Update 1.15512994444444, Draw 0.471452611111111 2020-06-15 12:34:16.894 - Thread: 1 -> GUI Stats: Update 1.13772744444444, Draw 0.471643444444444 2020-06-15 12:34:38.559 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:34:38.559 - Thread: 1 -> STATISTICS,20345.65,0,0,0,0,0,0,16.84721,49.25692,1,0,1745.76,11406.54,37006,62994,25,15.64572,98.82851,0.124718,8688,37.16396,0,16.68057,5.81457,36.72859,100,8698436138 2020-06-15 12:34:46.894 - Thread: 1 -> GUI Stats: Update 1.20268194444444, Draw 0.479017777777778 2020-06-15 12:35:16.894 - Thread: 1 -> GUI Stats: Update 1.18144927777778, Draw 0.472458 2020-06-15 12:35:38.575 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:35:38.576 - Thread: 1 -> STATISTICS,20405.6666667,0,0,0,0,0,0,16.25426,49.45214,1,0,1743.345,11406.59,37006,62994,25,15.73988,98.22591,0.1253437,8690,37.14842,0,16.68057,5.847118,36.48938,100,8698436138 2020-06-15 12:35:46.894 - Thread: 1 -> GUI Stats: Update 1.18426344444445, Draw 0.470353388888889 2020-06-15 12:36:16.893 - Thread: 1 -> GUI Stats: Update 1.19107838888889, Draw 0.468039111111112 2020-06-15 12:36:38.592 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:36:38.593 - Thread: 1 -> STATISTICS,20465.6833334,0,0,0,0,0,0,15.64788,45.88087,1,0,1745.475,11406.54,37006,62994,25,15.67497,97.76889,0.1279089,8690,37.06956,0,16.68057,5.810642,36.2425,100,8698436138 2020-06-15 12:36:46.894 - Thread: 1 -> GUI Stats: Update 1.18545944444444, Draw 0.469400333333334 2020-06-15 12:37:16.894 - Thread: 1 -> GUI Stats: Update 1.14294122222222, Draw 0.466531055555556 2020-06-15 12:37:38.609 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:37:38.610 - Thread: 1 -> STATISTICS,20525.7,0,0,0,0,0,0,16.47675,49.91256,1,0,1743.124,11406.54,37006,62994,25,15.97012,97.81366,0.1248221,8691,37.15783,0,16.68057,5.934151,36.34543,100,8698436138 2020-06-15 12:37:46.894 - Thread: 1 -> GUI Stats: Update 1.17216, Draw 0.473545166666667 2020-06-15 12:38:16.893 - Thread: 1 -> GUI Stats: Update 1.16431872222222, Draw 0.465636777777777 2020-06-15 12:38:38.625 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:38:38.627 - Thread: 1 -> STATISTICS,20585.7166667,0,0,0,0,0,0,16.11607,51.36413,1,0,1745.354,11406.54,37006,62994,25,15.92738,97.12309,0.1302968,8691,37.33579,0,16.68057,5.946615,36.26167,100,8698436138 2020-06-15 12:38:46.895 - Thread: 1 -> GUI Stats: Update 1.17669961111111, Draw 0.4783635 2020-06-15 12:39:16.894 - Thread: 1 -> GUI Stats: Update 1.17460122222222, Draw 0.472926000000001 2020-06-15 12:39:38.643 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:39:38.644 - Thread: 1 -> STATISTICS,20645.7333334,0,0,0,0,0,0,17.33792,55.83676,1,0,1742.916,11406.54,37006,62994,25,15.59872,95.82983,0.1322431,8682,37.40081,0,16.68057,5.834047,35.84114,100,8698436138 2020-06-15 12:39:46.895 - Thread: 1 -> GUI Stats: Update 1.16978211111111, Draw 0.4720755 2020-06-15 12:40:16.894 - Thread: 1 -> GUI Stats: Update 1.18051438888889, Draw 0.469731055555556 2020-06-15 12:40:38.659 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:40:38.660 - Thread: 1 -> STATISTICS,20705.75,0,0,0,0,0,0,15.72175,50.21825,1,0,1744.082,11406.59,37006,62994,25,16.19038,97.87194,0.124664,8687,37.49164,0,16.68057,6.07004,36.69379,100,8698436138 2020-06-15 12:40:46.895 - Thread: 1 -> GUI Stats: Update 1.17483194444445, Draw 0.47087038888889 2020-06-15 12:41:16.895 - Thread: 1 -> GUI Stats: Update 1.11238955555556, Draw 0.455952222222222 2020-06-15 12:41:38.676 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:41:38.677 - Thread: 1 -> STATISTICS,20765.7666667,0,0,0,0,0,0,15.64692,46.82674,1,0,1746.837,11406.54,37006,62994,25,15.73993,96.18403,0.1262434,8745,37.46363,0,16.68057,5.896751,36.03403,100,8698436138 2020-06-15 12:41:46.894 - Thread: 1 -> GUI Stats: Update 1.16469461111111, Draw 0.476695388888889 2020-06-15 12:42:16.893 - Thread: 1 -> GUI Stats: Update 1.15951938888889, Draw 0.480521666666666 2020-06-15 12:42:38.693 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:42:38.694 - Thread: 1 -> STATISTICS,20825.7833334,0,0,0,0,0,0,15.36651,52.93819,1,0,1744.508,11406.54,37006,62994,25,15.1263,98.96225,0.121377,8694,36.93209,0,16.68057,5.58646,36.54882,100,8698436138 2020-06-15 12:42:46.895 - Thread: 1 -> GUI Stats: Update 1.22270455555556, Draw 0.47247688888889 2020-06-15 12:43:16.895 - Thread: 1 -> GUI Stats: Update 1.15064283333333, Draw 0.469307888888889 2020-06-15 12:43:38.710 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:43:38.711 - Thread: 1 -> STATISTICS,20885.8,0,0,0,0,0,0,16.14256,51.97534,1,0,1746.771,11406.54,37006,62994,25,15.83698,95.77422,0.1250831,8687,37.08739,0,16.68057,5.873522,35.52016,100,8698436138 2020-06-15 12:43:46.894 - Thread: 1 -> GUI Stats: Update 1.201423, Draw 0.472816833333333 2020-06-15 12:44:16.895 - Thread: 1 -> GUI Stats: Update 1.17754355555556, Draw 0.470429722222222 2020-06-15 12:44:38.727 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:44:38.728 - Thread: 1 -> STATISTICS,20945.8166667,0,0,0,0,0,0,17.6742,46.77734,1,0,1744.372,11406.54,37006,62994,25,16.19292,94.13967,0.1268367,8689,37.5596,0,16.68057,6.081998,35.35849,100,8698436138 2020-06-15 12:44:46.896 - Thread: 1 -> GUI Stats: Update 1.20350783333333, Draw 0.472489000000001 2020-06-15 12:45:16.895 - Thread: 1 -> GUI Stats: Update 1.19678488888889, Draw 0.476891 2020-06-15 12:45:38.743 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:45:38.744 - Thread: 1 -> STATISTICS,21005.8333334,0,0,0,0,0,0,16.62768,47.77275,1,0,1742.095,11406.59,37006,62994,25,15.26665,97.20373,0.1255037,8688,37.07603,0,16.68057,5.660269,36.03929,100,8698436138 2020-06-15 12:45:46.896 - Thread: 1 -> GUI Stats: Update 1.19548194444445, Draw 0.466820833333334 2020-06-15 12:46:16.894 - Thread: 1 -> GUI Stats: Update 1.19666516666667, Draw 0.469088999999999 2020-06-15 12:46:38.761 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:46:38.762 - Thread: 1 -> STATISTICS,21065.85,0,0,0,0,0,0,18.10533,54.28832,1,0,1744.288,11406.54,37006,62994,25,15.72843,97.49732,0.1262902,8678,37.26406,0,16.68057,5.861054,36.33147,100,8698436138 2020-06-15 12:46:46.895 - Thread: 1 -> GUI Stats: Update 1.20458255555555, Draw 0.471222111111111 2020-06-15 12:47:16.896 - Thread: 1 -> GUI Stats: Update 1.19680388888889, Draw 0.463977055555555 2020-06-15 12:47:38.777 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:47:38.778 - Thread: 1 -> STATISTICS,21125.8666667,0,0,0,0,0,0,16.70977,50.51373,1,0,1741.878,11406.54,37006,62994,25,16.38713,97.5334,0.1255002,8679,37.28822,0,16.68057,6.110467,36.36847,100,8698436138 2020-06-15 12:47:46.896 - Thread: 1 -> GUI Stats: Update 1.200052, Draw 0.474396722222222 2020-06-15 12:48:16.895 - Thread: 1 -> GUI Stats: Update 1.18817816666667, Draw 0.469512499999999 2020-06-15 12:48:38.793 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:48:38.801 - Thread: 1 -> STATISTICS,21185.8833334,0,0,0,0,0,0,18.38847,51.00516,1,0,1748.364,11406.54,37006,62994,25,16.03102,98.09801,0.1250086,8685,37.1944,0,16.68057,5.962641,36.48697,100,8698436138 2020-06-15 12:48:46.895 - Thread: 1 -> GUI Stats: Update 1.21729033333334, Draw 0.469922333333334 2020-06-15 12:49:16.895 - Thread: 1 -> GUI Stats: Update 1.16460722222222, Draw 0.474476500000001 2020-06-15 12:49:38.810 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:49:38.811 - Thread: 1 -> STATISTICS,21245.9,0,0,0,0,0,0,16.25106,54.36586,1,0,1744.335,11406.57,37006,62994,25,15.65668,98.68447,0.1235385,8684,37.13968,0,16.68057,5.81484,36.65109,100,8698436138 2020-06-15 12:49:46.899 - Thread: 1 -> GUI Stats: Update 1.19543705555555, Draw 0.468614333333333 2020-06-15 12:50:16.897 - Thread: 1 -> GUI Stats: Update 1.1901245, Draw 0.470643666666667 2020-06-15 12:50:38.828 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:50:38.829 - Thread: 1 -> STATISTICS,21305.9166667,0,0,0,0,0,0,16.22352,58.40474,1,0,1741.938,11406.62,37006,62994,25,15.77375,98.89814,0.1260848,8683,37.07903,0,16.68057,5.848753,36.67048,100,8698436138 2020-06-15 12:50:46.896 - Thread: 1 -> GUI Stats: Update 1.170553, Draw 0.46838538888889 2020-06-15 12:51:16.540 - Thread: 13 -> MyAudio.CreateX3DAudio - Device: Speakers / Headphones (IDT High Definition Audio CODEC) - Channel #: 2 - Sample rate: 0 2020-06-15 12:51:16.994 - Thread: 1 -> GUI Stats: Update 1.18052938888889, Draw 0.458624222222222 2020-06-15 12:51:38.943 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:51:38.944 - Thread: 1 -> STATISTICS,21365.9333334,0,0,0,0,0,0,3.761546,29.32346,1,0,1744.585,11405.7,37006,62994,25,9.857192,98.42529,0.114725,8661,16.68354,0,16.68057,1.644529,16.42082,100,8698436138 2020-06-15 12:51:44.577 - Thread: 1 -> Updating continues. 2020-06-15 12:51:44.579 - Thread: 1 -> GC Memory: 1744.804 MB 2020-06-15 12:51:44.579 - Thread: 1 -> Autosave initiated 2020-06-15 12:51:44.579 - Thread: 1 -> Character state: True 2020-06-15 12:51:44.579 - Thread: 1 -> IsServer: True 2020-06-15 12:51:44.579 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 12:51:44.579 - Thread: 1 -> Autosave 2020-06-15 12:51:44.579 - Thread: 1 -> Saving world - START 2020-06-15 12:51:44.579 - Thread: 1 -> Making world state snapshot. 2020-06-15 12:51:44.579 - Thread: 1 -> Before snapshot.: GC Memory: 1,744 B 2020-06-15 12:51:44.593 - Thread: 1 -> After snapshot.: GC Memory: 1,746 B 2020-06-15 12:51:44.593 - Thread: 1 -> Directory cleanup: GC Memory: 1,746 B 2020-06-15 12:51:44.593 - Thread: 1 -> Saving world - END 2020-06-15 12:51:44.593 - Thread: 11 -> Session snapshot save - START 2020-06-15 12:51:44.594 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 12:51:44.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 12:51:44.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 12:51:45.420 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 12:51:46.164 - Thread: 11 -> Session snapshot save - END 2020-06-15 12:51:46.995 - Thread: 1 -> GUI Stats: Update 0.273311277777778, Draw 0.179158111111111 2020-06-15 12:52:14.595 - Thread: 1 -> GC Memory: 1744.151 MB 2020-06-15 12:52:16.996 - Thread: 1 -> GUI Stats: Update 0.277924166666666, Draw 0.373554444444444 2020-06-15 12:52:38.961 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:52:38.961 - Thread: 1 -> STATISTICS,21425.95,0,0,0,0,0,0,15.21712,40.0435,1,0,1745.008,11412.76,37006,62994,25,12.18361,98.47652,0.1157186,8656,16.67365,0,16.68057,2.031453,16.41963,100,8703854804 2020-06-15 12:52:44.596 - Thread: 1 -> GC Memory: 1745.495 MB 2020-06-15 12:52:46.996 - Thread: 1 -> GUI Stats: Update 0.259546166666667, Draw 0.355516277777778 2020-06-15 12:52:54.815 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-06-15 12:53:14.596 - Thread: 1 -> GC Memory: 1746.285 MB 2020-06-15 12:53:16.997 - Thread: 1 -> GUI Stats: Update 0.249325277777778, Draw 0.380046166666666 2020-06-15 12:53:38.977 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:53:38.977 - Thread: 1 -> STATISTICS,21485.9666667,0,0,0,0,0,0,15.35137,37.79595,1,0,1749.741,11428.3,37006,62994,25,12.47529,97.80662,0.1470449,8555,16.68388,0,16.68057,2.081362,16.31794,100,8707790988 2020-06-15 12:53:44.613 - Thread: 1 -> GC Memory: 1749.052 MB 2020-06-15 12:53:47.000 - Thread: 1 -> GUI Stats: Update 0.25843, Draw 0.358252055555556 2020-06-15 12:54:14.629 - Thread: 1 -> GC Memory: 1744.843 MB 2020-06-15 12:54:16.996 - Thread: 1 -> GUI Stats: Update 0.275907388888889, Draw 0.369323555555555 2020-06-15 12:54:38.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:54:38.994 - Thread: 1 -> STATISTICS,21545.9833334,0,0,0,0,0,0,14.85489,56.1077,1,0,1748.015,11429.84,37006,62994,25,12.53199,97.95023,0.1390729,8586,16.68008,0,16.68057,2.090346,16.33818,100,8715602460 2020-06-15 12:54:44.629 - Thread: 1 -> GC Memory: 1745.794 MB 2020-06-15 12:54:46.997 - Thread: 1 -> GUI Stats: Update 0.257673611111111, Draw 0.366162444444445 2020-06-15 12:54:55.128 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 12:55:01.128 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 12:55:05.128 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 12:55:14.646 - Thread: 1 -> GC Memory: 1749.818 MB 2020-06-15 12:55:16.997 - Thread: 1 -> GUI Stats: Update 0.2580445, Draw 0.373112611111111 2020-06-15 12:55:39.010 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:55:39.021 - Thread: 1 -> STATISTICS,21606,0,0,0,0,0,0,16.26859,68.46589,1,0,1729.167,11447.23,37006,62994,25,14.90438,97.92341,0.147397,8570,16.67872,0,16.68057,2.485859,16.33237,100,8728758108 2020-06-15 12:55:44.646 - Thread: 1 -> GC Memory: 1731.349 MB 2020-06-15 12:55:46.997 - Thread: 1 -> GUI Stats: Update 0.277595, Draw 0.368176777777778 2020-06-15 12:56:14.646 - Thread: 1 -> GC Memory: 1732.651 MB 2020-06-15 12:56:16.996 - Thread: 1 -> GUI Stats: Update 0.250721888888889, Draw 0.372150611111111 2020-06-15 12:56:39.027 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:56:39.028 - Thread: 1 -> STATISTICS,21666.0166667,0,0,0,0,0,0,15.55419,78.86142,1,0,1735.083,11454.45,37006,62994,26,13.71725,97.76086,0.1606409,8575,16.68066,0,16.68057,2.288128,16.30715,100,8756237520 2020-06-15 12:56:44.579 - Thread: 1 -> Autosave initiated 2020-06-15 12:56:44.579 - Thread: 1 -> Character state: True 2020-06-15 12:56:44.579 - Thread: 1 -> IsServer: True 2020-06-15 12:56:44.579 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 12:56:44.580 - Thread: 1 -> Autosave 2020-06-15 12:56:44.580 - Thread: 1 -> Saving world - START 2020-06-15 12:56:44.580 - Thread: 1 -> Making world state snapshot. 2020-06-15 12:56:44.580 - Thread: 1 -> Before snapshot.: GC Memory: 1,734 B 2020-06-15 12:56:44.864 - Thread: 1 -> After snapshot.: GC Memory: 1,830 B 2020-06-15 12:56:44.865 - Thread: 1 -> Directory cleanup: GC Memory: 1,830 B 2020-06-15 12:56:44.865 - Thread: 1 -> Saving world - END 2020-06-15 12:56:44.865 - Thread: 10 -> Session snapshot save - START 2020-06-15 12:56:44.866 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 12:56:44.867 - Thread: 1 -> GC Memory: 1830.282 MB 2020-06-15 12:56:45.706 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 12:56:47.269 - Thread: 1 -> GUI Stats: Update 0.254614388888888, Draw 0.381200444444444 2020-06-15 12:56:49.008 - Thread: 10 -> Session snapshot save - END 2020-06-15 12:57:14.868 - Thread: 1 -> GC Memory: 1745.621 MB 2020-06-15 12:57:17.268 - Thread: 1 -> GUI Stats: Update 0.271081888888889, Draw 0.388904777777777 2020-06-15 12:57:39.316 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:57:39.316 - Thread: 1 -> STATISTICS,21726.0333334,0,0,0,0,0,0,15.18625,85.50768,1,0,1748.363,11463.75,37006,62994,26,16.17412,97.8448,0.1716543,8557,16.67869,0,16.68057,2.697633,16.31923,100,8760687518 2020-06-15 12:57:44.868 - Thread: 1 -> GC Memory: 1749.085 MB 2020-06-15 12:57:47.268 - Thread: 1 -> GUI Stats: Update 0.263674111111111, Draw 0.375965611111111 2020-06-15 12:58:09.434 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-06-15 12:58:09.435 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-06-15 12:58:09.435 - Thread: 1 -> Next activation in 00:42:04.7823658 2020-06-15 12:58:14.885 - Thread: 1 -> GC Memory: 1749.961 MB 2020-06-15 12:58:17.268 - Thread: 1 -> GUI Stats: Update 0.273424722222222, Draw 0.378600944444445 2020-06-15 12:58:39.332 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:58:39.333 - Thread: 1 -> STATISTICS,21786.05,0,0,0,0,0,0,14.51101,51.56972,1,0,1750.837,11461.59,38207,61793,27,13.47088,97.8568,0.1588011,8573,16.67976,0,16.68057,2.246911,16.32228,100,8757226558 2020-06-15 12:58:44.885 - Thread: 1 -> GC Memory: 1753.035 MB 2020-06-15 12:58:47.269 - Thread: 1 -> GUI Stats: Update 0.290474833333334, Draw 0.295686722222222 2020-06-15 12:59:04.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 12:59:04.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 12:59:14.902 - Thread: 1 -> GC Memory: 1747.386 MB 2020-06-15 12:59:15.066 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 12:59:15.067 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 12:59:15.079 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 12:59:17.268 - Thread: 1 -> GUI Stats: Update 0.272632444444444, Draw 0.327149666666667 2020-06-15 12:59:39.350 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 12:59:39.350 - Thread: 1 -> STATISTICS,21846.0666667,0,0,0,0,0,0,15.90019,63.06374,1,0,1747.845,11482.13,38207,61793,27,13.69208,97.8421,0.1473376,8542,16.6801,0,16.68057,2.283852,16.32016,100,8753111220 2020-06-15 12:59:44.919 - Thread: 1 -> GC Memory: 1750.127 MB 2020-06-15 12:59:47.269 - Thread: 1 -> GUI Stats: Update 0.277982666666667, Draw 0.402056 2020-06-15 13:00:14.935 - Thread: 1 -> GC Memory: 1751.134 MB 2020-06-15 13:00:17.269 - Thread: 1 -> GUI Stats: Update 0.261104833333333, Draw 0.391171777777777 2020-06-15 13:00:39.367 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:00:39.367 - Thread: 1 -> STATISTICS,21906.0833334,0,0,0,0,0,0,14.37691,60.86686,1,0,1746.802,11470.84,38207,61793,27,14.06617,97.70114,0.1472781,8538,16.68162,0,16.68057,2.346465,16.29813,100,8748905468 2020-06-15 13:00:41.367 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 13:00:41.367 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 13:00:44.936 - Thread: 1 -> GC Memory: 1749.27 MB 2020-06-15 13:00:47.269 - Thread: 1 -> GUI Stats: Update 0.28270588888889, Draw 0.327693111111111 2020-06-15 13:01:14.952 - Thread: 1 -> GC Memory: 1752.691 MB 2020-06-15 13:01:16.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 13:01:16.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 13:01:17.269 - Thread: 1 -> GUI Stats: Update 0.284271833333333, Draw 0.294317055555556 2020-06-15 13:01:29.383 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 13:01:29.384 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 13:01:29.395 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 13:01:39.383 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:01:39.384 - Thread: 1 -> STATISTICS,21966.1,0,0,0,0,0,0,16.37701,50.75555,1,0,1747.054,11470.21,38207,61793,27,14.00211,97.53677,0.1496229,8544,16.67987,0,16.68057,2.335534,16.269,100,8753129738 2020-06-15 13:01:44.586 - Thread: 1 -> Autosave initiated 2020-06-15 13:01:44.586 - Thread: 1 -> Character state: True 2020-06-15 13:01:44.586 - Thread: 1 -> IsServer: True 2020-06-15 13:01:44.586 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 13:01:44.586 - Thread: 1 -> Autosave 2020-06-15 13:01:44.586 - Thread: 1 -> Saving world - START 2020-06-15 13:01:44.586 - Thread: 1 -> Making world state snapshot. 2020-06-15 13:01:44.586 - Thread: 1 -> Before snapshot.: GC Memory: 1,749 B 2020-06-15 13:01:44.603 - Thread: 1 -> After snapshot.: GC Memory: 1,750 B 2020-06-15 13:01:44.603 - Thread: 1 -> Directory cleanup: GC Memory: 1,750 B 2020-06-15 13:01:44.603 - Thread: 1 -> Saving world - END 2020-06-15 13:01:44.604 - Thread: 10 -> Session snapshot save - START 2020-06-15 13:01:44.604 - Thread: 10 -> Checking file access for files in target dir. 2020-06-15 13:01:44.970 - Thread: 1 -> GC Memory: 1754.953 MB 2020-06-15 13:01:45.447 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 13:01:46.194 - Thread: 10 -> Session snapshot save - END 2020-06-15 13:01:47.269 - Thread: 1 -> GUI Stats: Update 0.258777166666666, Draw 0.397117055555555 2020-06-15 13:02:14.985 - Thread: 1 -> GC Memory: 1748.232 MB 2020-06-15 13:02:17.269 - Thread: 1 -> GUI Stats: Update 0.257531888888889, Draw 0.404445055555556 2020-06-15 13:02:39.400 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:02:39.400 - Thread: 1 -> STATISTICS,22026.1166667,0,0,0,0,0,0,19.81347,64.9085,1,0,1745.983,11468.51,38207,61793,27,15.08732,97.63586,0.1714485,8544,16.68033,0,16.68057,2.516614,16.28598,100,8736677848 2020-06-15 13:02:44.986 - Thread: 1 -> GC Memory: 1746.525 MB 2020-06-15 13:02:47.269 - Thread: 1 -> GUI Stats: Update 0.259527944444444, Draw 0.394077777777778 2020-06-15 13:03:14.990 - Thread: 1 -> GC Memory: 1746.525 MB 2020-06-15 13:03:17.269 - Thread: 1 -> GUI Stats: Update 0.256724555555555, Draw 0.391206333333333 2020-06-15 13:03:39.417 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:03:39.417 - Thread: 1 -> STATISTICS,22086.1333334,0,0,0,0,0,0,16.41284,63.15168,1,0,1752.471,11456.99,38207,61793,27,14.54366,97.76263,0.1800881,8552,16.6759,0,16.68057,2.425287,16.3028,100,8707429942 2020-06-15 13:03:45.002 - Thread: 1 -> GC Memory: 1752.617 MB 2020-06-15 13:03:47.269 - Thread: 1 -> GUI Stats: Update 0.263874222222223, Draw 0.393299222222222 2020-06-15 13:04:15.003 - Thread: 1 -> GC Memory: 1746.33 MB 2020-06-15 13:04:17.269 - Thread: 1 -> GUI Stats: Update 0.268366666666667, Draw 0.389259055555556 2020-06-15 13:04:39.433 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:04:39.433 - Thread: 1 -> STATISTICS,22146.15,0,0,0,0,0,0,15.60356,58.0555,1,0,1749.669,11473.75,38207,61793,27,18.17487,97.95159,0.1959824,8556,16.67898,0,16.68057,3.031382,16.33732,100,8740069506 2020-06-15 13:04:45.019 - Thread: 1 -> GC Memory: 1749.158 MB 2020-06-15 13:04:47.269 - Thread: 1 -> GUI Stats: Update 0.255054888888888, Draw 0.392519944444445 2020-06-15 13:05:15.036 - Thread: 1 -> GC Memory: 1749.678 MB 2020-06-15 13:05:17.269 - Thread: 1 -> GUI Stats: Update 0.261014277777778, Draw 0.381485166666667 2020-06-15 13:05:39.450 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:05:39.450 - Thread: 1 -> STATISTICS,22206.1666667,0,0,0,0,0,0,14.66883,22.20634,1,0,1743.351,11456.17,37006,62994,26,10.72557,97.64406,0.1641659,8557,16.67949,0,16.68057,1.788971,16.28653,100,8686284854 2020-06-15 13:05:45.052 - Thread: 1 -> GC Memory: 1743.392 MB 2020-06-15 13:05:47.269 - Thread: 1 -> GUI Stats: Update 0.254980888888889, Draw 0.376700333333333 2020-06-15 13:05:54.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 13:05:54.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 13:06:15.069 - Thread: 1 -> GC Memory: 1749.48 MB 2020-06-15 13:06:17.269 - Thread: 1 -> GUI Stats: Update 0.265908666666666, Draw 0.375712111111111 2020-06-15 13:06:39.468 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:06:39.468 - Thread: 1 -> STATISTICS,22266.1833334,0,0,0,0,0,0,13.80033,24.48748,1,0,1758.699,11445.75,41239,58761,27,10.48475,97.54594,0.09580844,8544,16.67945,0,16.68057,1.748799,16.27013,100,8679486710 2020-06-15 13:06:44.586 - Thread: 1 -> Autosave initiated 2020-06-15 13:06:44.586 - Thread: 1 -> Character state: True 2020-06-15 13:06:44.586 - Thread: 1 -> IsServer: True 2020-06-15 13:06:44.586 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 13:06:44.586 - Thread: 1 -> Autosave 2020-06-15 13:06:44.586 - Thread: 1 -> Saving world - START 2020-06-15 13:06:44.587 - Thread: 1 -> Making world state snapshot. 2020-06-15 13:06:44.587 - Thread: 1 -> Before snapshot.: GC Memory: 1,756 B 2020-06-15 13:06:44.604 - Thread: 1 -> After snapshot.: GC Memory: 1,759 B 2020-06-15 13:06:44.604 - Thread: 1 -> Directory cleanup: GC Memory: 1,759 B 2020-06-15 13:06:44.604 - Thread: 1 -> Saving world - END 2020-06-15 13:06:44.605 - Thread: 11 -> Session snapshot save - START 2020-06-15 13:06:44.605 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 13:06:45.086 - Thread: 1 -> GC Memory: 1762.379 MB 2020-06-15 13:06:45.431 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 13:06:46.150 - Thread: 11 -> Session snapshot save - END 2020-06-15 13:06:47.270 - Thread: 1 -> GUI Stats: Update 0.250299666666666, Draw 0.372812166666667 2020-06-15 13:07:15.086 - Thread: 1 -> GC Memory: 1747.512 MB 2020-06-15 13:07:17.271 - Thread: 1 -> GUI Stats: Update 0.282553222222222, Draw 0.368731222222221 2020-06-15 13:07:39.484 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:07:39.484 - Thread: 1 -> STATISTICS,22326.2,0,0,0,0,0,0,14.09882,20.71664,1,0,1749.589,11441.4,41239,58761,27,9.945413,97.5541,0.1123484,8459,16.68068,0,16.68057,1.658963,16.27269,100,8681289418 2020-06-15 13:07:45.103 - Thread: 1 -> GC Memory: 1749.888 MB 2020-06-15 13:07:47.269 - Thread: 1 -> GUI Stats: Update 0.243241111111111, Draw 0.386214277777778 2020-06-15 13:08:15.119 - Thread: 1 -> GC Memory: 1750.743 MB 2020-06-15 13:08:17.269 - Thread: 1 -> GUI Stats: Update 0.261090944444444, Draw 0.400681111111111 2020-06-15 13:08:39.501 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:08:39.501 - Thread: 1 -> STATISTICS,22386.2166667,0,0,0,0,0,0,15.62612,40.97785,1,0,1751.674,11452.34,41239,58761,27,12.79474,97.83824,0.1359513,8454,16.68068,0,16.68057,2.134248,16.32008,100,8711236066 2020-06-15 13:08:45.119 - Thread: 1 -> GC Memory: 1756 MB 2020-06-15 13:08:47.270 - Thread: 1 -> GUI Stats: Update 0.253494888888889, Draw 0.405346666666665 2020-06-15 13:09:15.120 - Thread: 1 -> GC Memory: 1749.734 MB 2020-06-15 13:09:17.270 - Thread: 1 -> GUI Stats: Update 0.252893388888889, Draw 0.409813611111111 2020-06-15 13:09:39.517 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:09:39.517 - Thread: 1 -> STATISTICS,22446.2333334,0,0,0,0,0,0,16.27508,59.75228,1,0,1748.383,11462.22,41239,58761,27,13.27993,97.84273,0.1871378,8457,16.68011,0,16.68057,2.215108,16.32028,100,8729397702 2020-06-15 13:09:45.120 - Thread: 1 -> GC Memory: 1750.709 MB 2020-06-15 13:09:47.270 - Thread: 1 -> GUI Stats: Update 0.25517, Draw 0.401700611111111 2020-06-15 13:10:15.137 - Thread: 1 -> GC Memory: 1751.713 MB 2020-06-15 13:10:17.270 - Thread: 1 -> GUI Stats: Update 0.265837055555555, Draw 0.331909555555556 2020-06-15 13:10:17.501 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:10:21.502 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:10:27.502 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:10:39.534 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:10:39.535 - Thread: 1 -> STATISTICS,22506.25,0,0,0,0,0,0,15.12267,55.57389,1,0,1749.844,11462.77,41239,58761,27,12.82043,97.91267,0.1559098,8450,16.6804,0,16.68057,2.138499,16.33222,100,8729397702 2020-06-15 13:10:45.153 - Thread: 1 -> GC Memory: 1751.637 MB 2020-06-15 13:10:47.270 - Thread: 1 -> GUI Stats: Update 0.294490333333334, Draw 0.277553222222222 2020-06-15 13:11:15.170 - Thread: 1 -> GC Memory: 1752.895 MB 2020-06-15 13:11:17.270 - Thread: 1 -> GUI Stats: Update 0.281056000000001, Draw 0.2689615 2020-06-15 13:11:39.552 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:11:39.552 - Thread: 1 -> STATISTICS,22566.2666667,0,0,0,0,0,0,15.50027,47.58746,1,0,1752.751,11462.75,41239,58761,26,12.97761,97.64917,0.1549935,8447,16.68051,0,16.68057,2.164732,16.28838,100,8729385798 2020-06-15 13:11:44.586 - Thread: 1 -> Autosave initiated 2020-06-15 13:11:44.586 - Thread: 1 -> Character state: True 2020-06-15 13:11:44.586 - Thread: 1 -> IsServer: True 2020-06-15 13:11:44.586 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 13:11:44.586 - Thread: 1 -> Autosave 2020-06-15 13:11:44.586 - Thread: 1 -> Saving world - START 2020-06-15 13:11:44.587 - Thread: 1 -> Making world state snapshot. 2020-06-15 13:11:44.587 - Thread: 1 -> Before snapshot.: GC Memory: 1,754 B 2020-06-15 13:11:44.630 - Thread: 1 -> After snapshot.: GC Memory: 1,753 B 2020-06-15 13:11:44.630 - Thread: 1 -> Directory cleanup: GC Memory: 1,753 B 2020-06-15 13:11:44.630 - Thread: 1 -> Saving world - END 2020-06-15 13:11:44.630 - Thread: 11 -> Session snapshot save - START 2020-06-15 13:11:44.631 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 13:11:45.170 - Thread: 1 -> GC Memory: 1758.732 MB 2020-06-15 13:11:45.480 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 13:11:46.254 - Thread: 11 -> Session snapshot save - END 2020-06-15 13:11:47.272 - Thread: 1 -> GUI Stats: Update 0.293762333333334, Draw 0.276758944444444 2020-06-15 13:12:14.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 13:12:14.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 13:12:15.187 - Thread: 1 -> GC Memory: 1749.876 MB 2020-06-15 13:12:17.271 - Thread: 1 -> GUI Stats: Update 0.279808222222222, Draw 0.277116166666666 2020-06-15 13:12:39.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-15 13:12:39.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-15 13:12:39.568 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:12:39.568 - Thread: 1 -> STATISTICS,22626.2833334,0,0,0,0,0,0,18.39936,63.87822,1,0,1753.96,11461.91,41239,58761,26,13.55424,97.81724,0.1613297,8445,16.67983,0,16.68057,2.260826,16.31575,100,8729385798 2020-06-15 13:12:45.203 - Thread: 1 -> GC Memory: 1752.922 MB 2020-06-15 13:12:47.271 - Thread: 1 -> GUI Stats: Update 0.280743944444444, Draw 0.333907777777777 2020-06-15 13:13:15.204 - Thread: 1 -> GC Memory: 1754.811 MB 2020-06-15 13:13:17.272 - Thread: 1 -> GUI Stats: Update 0.262258722222222, Draw 0.395838277777777 2020-06-15 13:13:27.524 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:13:33.772 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:13:37.773 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:13:40.080 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:13:40.085 - Thread: 1 -> STATISTICS,22686.3,0,0,0,0,0,0,23.16841,55.19004,1,0,1756.715,11486.05,41239,58761,26,14.5416,97.53112,0.2258729,8444,16.67853,0,16.68057,2.425324,16.26676,100,8713290028 2020-06-15 13:13:45.215 - Thread: 1 -> GC Memory: 1757.581 MB 2020-06-15 13:13:46.863 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 13:13:46.863 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 13:13:46.874 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 13:13:47.765 - Thread: 1 -> GUI Stats: Update 0.250624777777778, Draw 0.413066944444445 2020-06-15 13:14:02.813 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 13:14:02.814 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 13:14:02.823 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 13:14:03.046 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 13:14:03.047 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 13:14:03.057 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 13:14:08.097 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 13:14:08.097 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 13:14:08.107 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 13:14:13.696 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 13:14:13.697 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 13:14:13.707 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 13:14:15.215 - Thread: 1 -> GC Memory: 1738.427 MB 2020-06-15 13:14:17.765 - Thread: 1 -> GUI Stats: Update 0.265350444444444, Draw 0.390236611111111 2020-06-15 13:14:23.796 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 13:14:23.797 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 13:14:23.806 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 13:14:29.983 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:32.082 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:32.348 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:32.415 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:32.515 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:32.581 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:32.599 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:32.748 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:32.848 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:33.048 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:33.649 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:35.231 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:35.732 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:36.698 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:36.748 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:36.949 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:36.982 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:36.999 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.016 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.032 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.048 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.082 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.116 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.132 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.149 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.165 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.182 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.215 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.231 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.249 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.265 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.283 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.298 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.316 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:37.331 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:40.096 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:14:40.097 - Thread: 1 -> STATISTICS,22746.3166667,0,0,0,0,0,0,20.91937,66.68016,1,0,1737.283,11496.37,41239,58761,26,15.29522,97.83099,0.1574774,8439,16.68409,0,16.68057,2.551867,16.32221,100,8747239944 2020-06-15 13:14:45.236 - Thread: 1 -> GC Memory: 1737.861 MB 2020-06-15 13:14:47.767 - Thread: 1 -> GUI Stats: Update 0.270926388888889, Draw 0.407072555555555 2020-06-15 13:14:58.316 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.398 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.415 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.431 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.449 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.466 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.483 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.499 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.531 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.548 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.565 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.582 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.648 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.665 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.681 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.699 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.715 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.731 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.748 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.765 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.865 - Thread: 10 -> Error: Invalid request shape Thread id: 10 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.965 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:14:58.982 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:15:08.816 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:15:09.232 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:15:10.215 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:15:15.248 - Thread: 1 -> GC Memory: 1743.286 MB 2020-06-15 13:15:17.629 - Thread: 1 -> MyConfig.Save() - START 2020-06-15 13:15:17.630 - Thread: 1 -> Path: C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-15 13:15:17.641 - Thread: 1 -> MyConfig.Save() - END 2020-06-15 13:15:17.765 - Thread: 1 -> GUI Stats: Update 0.273672, Draw 0.413155166666667 2020-06-15 13:15:40.433 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:15:40.433 - Thread: 1 -> STATISTICS,22806.3333334,0,0,0,0,0,0,17.25411,86.12822,1,0,1738.445,11467.59,41239,58761,26,18.8284,97.75944,0.1906195,8433,16.68026,0,16.68057,3.140625,16.30653,100,8726631568 2020-06-15 13:15:45.252 - Thread: 1 -> GC Memory: 1737.611 MB 2020-06-15 13:15:48.392 - Thread: 1 -> GUI Stats: Update 0.260499222222223, Draw 0.397136611111112 2020-06-15 13:16:15.258 - Thread: 1 -> GC Memory: 1735.523 MB 2020-06-15 13:16:18.391 - Thread: 1 -> GUI Stats: Update 0.260848611111111, Draw 0.393537388888889 2020-06-15 13:16:40.756 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:16:40.756 - Thread: 1 -> STATISTICS,22866.35,0,0,0,0,0,0,14.30125,24.3688,1,0,1739.182,11449.43,41239,58761,26,10.92983,97.59404,0.1520865,8437,16.67981,0,16.68057,1.823074,16.2785,100,8683667100 2020-06-15 13:16:44.591 - Thread: 1 -> Autosave initiated 2020-06-15 13:16:44.591 - Thread: 1 -> Character state: True 2020-06-15 13:16:44.591 - Thread: 1 -> IsServer: True 2020-06-15 13:16:44.591 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 13:16:44.591 - Thread: 1 -> Autosave 2020-06-15 13:16:44.591 - Thread: 1 -> Saving world - START 2020-06-15 13:16:44.592 - Thread: 1 -> Making world state snapshot. 2020-06-15 13:16:44.592 - Thread: 1 -> Before snapshot.: GC Memory: 1,737 B 2020-06-15 13:16:44.901 - Thread: 1 -> After snapshot.: GC Memory: 1,833 B 2020-06-15 13:16:44.901 - Thread: 1 -> Directory cleanup: GC Memory: 1,833 B 2020-06-15 13:16:44.901 - Thread: 1 -> Saving world - END 2020-06-15 13:16:44.901 - Thread: 11 -> Session snapshot save - START 2020-06-15 13:16:44.902 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 13:16:45.270 - Thread: 1 -> GC Memory: 1835.556 MB 2020-06-15 13:16:45.728 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 13:16:48.687 - Thread: 1 -> GUI Stats: Update 0.246653388888889, Draw 0.375147444444445 2020-06-15 13:16:48.947 - Thread: 11 -> Session snapshot save - END 2020-06-15 13:17:15.271 - Thread: 1 -> GC Memory: 1746.679 MB 2020-06-15 13:17:18.688 - Thread: 1 -> GUI Stats: Update 0.254476722222222, Draw 0.375527055555556 2020-06-15 13:17:41.068 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:17:41.068 - Thread: 1 -> STATISTICS,22926.3666667,0,0,0,0,0,0,14.78783,22.42088,1,0,1749.908,11447.82,41239,58761,26,10.46859,97.48358,0.1214385,8475,16.68108,0,16.68057,1.746273,16.26131,100,8682954376 2020-06-15 13:17:45.287 - Thread: 1 -> GC Memory: 1748.682 MB 2020-06-15 13:17:48.688 - Thread: 1 -> GUI Stats: Update 0.248558555555556, Draw 0.362702055555556 2020-06-15 13:18:15.287 - Thread: 1 -> GC Memory: 1751.106 MB 2020-06-15 13:18:18.687 - Thread: 1 -> GUI Stats: Update 0.260223388888889, Draw 0.368201833333333 2020-06-15 13:18:41.086 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:18:41.090 - Thread: 1 -> STATISTICS,22986.3833334,0,0,0,0,0,0,14.47058,37.3409,1,0,1758.728,11465.98,41239,58761,27,18.20711,97.70351,0.122198,8480,16.6812,0,16.68057,3.037165,16.29812,100,8699229844 2020-06-15 13:18:45.304 - Thread: 1 -> GC Memory: 1755.895 MB 2020-06-15 13:18:48.688 - Thread: 1 -> GUI Stats: Update 0.262013611111111, Draw 0.377849611111111 2020-06-15 13:19:15.320 - Thread: 1 -> GC Memory: 1753.348 MB 2020-06-15 13:19:18.688 - Thread: 1 -> GUI Stats: Update 0.249618944444445, Draw 0.366257611111111 2020-06-15 13:19:41.102 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:19:41.103 - Thread: 1 -> STATISTICS,23046.4,0,0,0,0,0,0,15.12194,54.17767,1,0,1755.845,11470.07,41239,58761,27,20.56485,97.73081,0.1459722,8480,16.68584,0,16.68057,3.431418,16.30721,100,8706717826 2020-06-15 13:19:45.337 - Thread: 1 -> GC Memory: 1754.261 MB 2020-06-15 13:19:48.687 - Thread: 1 -> GUI Stats: Update 0.268223611111111, Draw 0.373525 2020-06-15 13:20:15.354 - Thread: 1 -> GC Memory: 1756.19 MB 2020-06-15 13:20:18.688 - Thread: 1 -> GUI Stats: Update 0.249026777777778, Draw 0.373887277777778 2020-06-15 13:20:41.119 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:20:41.119 - Thread: 1 -> STATISTICS,23106.4166667,0,0,0,0,0,0,15.27406,28.04929,1,0,1753.452,11486.07,37006,62994,26,10.8431,97.58983,0.1653984,8467,16.68085,0,16.68057,1.808721,16.27881,100,8718099020 2020-06-15 13:20:45.371 - Thread: 1 -> GC Memory: 1750.13 MB 2020-06-15 13:20:48.688 - Thread: 1 -> GUI Stats: Update 0.262157555555556, Draw 0.428304277777778 2020-06-15 13:21:05.616 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:21:09.616 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:21:13.617 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:21:15.383 - Thread: 1 -> GC Memory: 1755.154 MB 2020-06-15 13:21:19.319 - Thread: 1 -> GUI Stats: Update 0.261689111111111, Draw 0.451930222222223 2020-06-15 13:21:19.616 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:21:24.600 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-06-15 13:21:38.567 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:38.800 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:38.985 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:39.100 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:39.200 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:39.217 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:39.234 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:39.334 - Thread: 10 -> Error: Invalid request shape Thread id: 10 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:39.416 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:39.449 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:39.517 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:40.266 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:40.283 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:40.384 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:40.950 - Thread: 10 -> Error: Invalid request shape Thread id: 10 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:42.134 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:43.513 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:44.231 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:44.297 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:44.464 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:44.597 - Thread: 1 -> Autosave initiated 2020-06-15 13:21:44.597 - Thread: 1 -> Character state: True 2020-06-15 13:21:44.597 - Thread: 1 -> IsServer: True 2020-06-15 13:21:44.597 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-15 13:21:44.597 - Thread: 1 -> Autosave 2020-06-15 13:21:44.597 - Thread: 1 -> Saving world - START 2020-06-15 13:21:44.598 - Thread: 1 -> Making world state snapshot. 2020-06-15 13:21:44.598 - Thread: 1 -> Before snapshot.: GC Memory: 1,763 B 2020-06-15 13:21:44.931 - Thread: 1 -> After snapshot.: GC Memory: 1,859 B 2020-06-15 13:21:44.931 - Thread: 1 -> Directory cleanup: GC Memory: 1,859 B 2020-06-15 13:21:44.931 - Thread: 1 -> Saving world - END 2020-06-15 13:21:44.931 - Thread: 11 -> Session snapshot save - START 2020-06-15 13:21:44.932 - Thread: 11 -> Checking file access for files in target dir. 2020-06-15 13:21:45.168 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:45.351 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:45.384 - Thread: 1 -> GC Memory: 1863.839 MB 2020-06-15 13:21:45.619 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:45.750 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-15 13:21:45.750 - Thread: 1 -> STATISTICS,23166.4333334,0,0,0,0,0,0,26.05286,135.4297,1,0,1867.145,11499.22,37006,62994,26,29.89033,97.89309,0.2677164,8446,16.95828,0,16.68057,5.068885,16.60098,100,8734138012 2020-06-15 13:21:45.905 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Gamer John\AppData\Roaming\SpaceEngineers\Saves\76561197971763969\Star System 2020-06-02 2343\.new\Sandbox_config.sbc 2020-06-15 13:21:46.319 - Thread: 13 -> Error: Invalid request shape Thread id: 13 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:46.736 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.HkWorld_CastRayAll(IntPtr world, Vector3 from, Vector3 to, Int32 raycastFilterLayer, Native& buffer) at Havok.HkWorld.CastRay(Vector3 from, Vector3 to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Engine.Physics.MyPhysics.CastRayInternal(Vector3D& from, Vector3D& to, List`1 toList, Int32 raycastFilterLayer) at Sandbox.Game.Components.MyRenderComponentCubeGrid.DrawCenterOfMass() at Sandbox.Game.Components.MyRenderComponentCubeGrid.Draw() at Sandbox.Game.Entities.MyEntities.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-15 13:21:49.453 - Thread: 11 -> Session snapshot save - END 2020-06-15 13:21:54.069 - Thread: 1 -> GUI Stats: Update 0.251240833333333, Draw 0.494765611111112 2020-06-15 13:22:15.395 - Thread: 1 -> GC Memory: 1744.082 MB 2020-06-15 13:22:30.918 - Thread: 1 -> GUI Stats: Update 0.253149333333334, Draw 0.508048277777777 2020-06-15 13:23:45.775 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-06-15 13:42:38.622 - Thread: 23 -> Used namespaces in scripts: