2020-06-11 17:12:01.910 - Thread: 1 -> Log Started 2020-06-11 17:12:01.911 - Thread: 1 -> Timezone (local - UTC): 2h 2020-06-11 17:12:01.911 - Thread: 1 -> App Version: 01_194_211 2020-06-11 17:12:02.153 - Thread: 1 -> Steam build: Always true 2020-06-11 17:12:02.175 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-06-11 17:12:02.175 - Thread: 1 -> Environment.ProcessorCount: 4 2020-06-11 17:12:02.238 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18362.0) 2020-06-11 17:12:02.238 - Thread: 1 -> Environment.CommandLine: "C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-06-11 17:12:02.239 - Thread: 1 -> Environment.Is64BitProcess: True 2020-06-11 17:12:02.239 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-06-11 17:12:02.240 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-06-11 17:12:02.240 - Thread: 1 -> Environment.CurrentDirectory: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Bin64 2020-06-11 17:12:02.245 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz 2020-06-11 17:12:02.245 - Thread: 1 -> IntPtr.Size: 8 2020-06-11 17:12:02.245 - Thread: 1 -> Default Culture: 2020-06-11 17:12:02.245 - Thread: 1 -> Default UI Culture: 2020-06-11 17:12:02.309 - Thread: 1 -> MyConfig.Load() - START 2020-06-11 17:12:02.328 - Thread: 1 -> Path: C:\Users\User\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-11 17:12:03.303 - Thread: 1 -> NewNewGameScreen: False 2020-06-11 17:12:03.303 - Thread: 1 -> EnableDamageEffects: True 2020-06-11 17:12:03.303 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-06-11 17:12:03.303 - Thread: 1 -> EnableReverb: False 2020-06-11 17:12:03.303 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-06-11 17:12:03.303 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-06-11 17:12:03.303 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-06-11 17:12:03.303 - Thread: 1 -> FirstTimeRun: False 2020-06-11 17:12:03.303 - Thread: 1 -> ExperimentalMode: True 2020-06-11 17:12:03.303 - Thread: 1 -> VideoAdapter: 0 2020-06-11 17:12:03.303 - Thread: 1 -> ScreenWidth: 1360 2020-06-11 17:12:03.303 - Thread: 1 -> ScreenHeight: 768 2020-06-11 17:12:03.303 - Thread: 1 -> RefreshRate: 60015 2020-06-11 17:12:03.303 - Thread: 1 -> WindowMode: 1 2020-06-11 17:12:03.303 - Thread: 1 -> VerticalSync: 0 2020-06-11 17:12:03.303 - Thread: 1 -> FieldOfView: 70 2020-06-11 17:12:03.303 - Thread: 1 -> PostProcessingEnabled: True 2020-06-11 17:12:03.304 - Thread: 1 -> FlaresIntensity: 1 2020-06-11 17:12:03.304 - Thread: 1 -> TreeViewDistance: 500 2020-06-11 17:12:03.304 - Thread: 1 -> GrassDensity: 0 2020-06-11 17:12:03.304 - Thread: 1 -> GrassDrawDistance: 49 2020-06-11 17:12:03.304 - Thread: 1 -> AntialiasingMode: 0 2020-06-11 17:12:03.304 - Thread: 1 -> ShadowMapResolution: 0 2020-06-11 17:12:03.304 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-06-11 17:12:03.304 - Thread: 1 -> TextureQuality: 1 2020-06-11 17:12:03.304 - Thread: 1 -> AnisotropicFiltering: 0 2020-06-11 17:12:03.304 - Thread: 1 -> ModelQuality: 0 2020-06-11 17:12:03.304 - Thread: 1 -> VoxelQuality: 0 2020-06-11 17:12:03.304 - Thread: 1 -> ShaderQuality: 0 2020-06-11 17:12:03.304 - Thread: 1 -> LowMemSwitchToLow: 0 2020-06-11 17:12:03.304 - Thread: 1 -> FirstVTTimeRun: False 2020-06-11 17:12:03.304 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-06-11 17:12:03.304 - Thread: 1 -> GDPRConsent: True 2020-06-11 17:12:03.304 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-06-11 17:12:03.304 - Thread: 1 -> FirstTimeTutorials: False 2020-06-11 17:12:03.304 - Thread: 1 -> HudState: 2 2020-06-11 17:12:03.304 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-06-11 17:12:03.304 - Thread: 1 -> MutedPlayers: 2020-06-11 17:12:03.304 - Thread: 1 -> ShowCrosshair2: 0 2020-06-11 17:12:03.304 - Thread: 1 -> EnableTrading: True 2020-06-11 17:12:03.304 - Thread: 1 -> EnableSteamCloud: False 2020-06-11 17:12:03.304 - Thread: 1 -> UiTransparency: 1 2020-06-11 17:12:03.304 - Thread: 1 -> UiBkTransparency: 0.8 2020-06-11 17:12:03.304 - Thread: 1 -> HUDBkTransparency: 0.6 2020-06-11 17:12:03.304 - Thread: 1 -> AreaInteraction: True 2020-06-11 17:12:03.304 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-06-11 17:12:03.304 - Thread: 1 -> ControlsHints: True 2020-06-11 17:12:03.304 - Thread: 1 -> GoodBotHints: True 2020-06-11 17:12:03.304 - Thread: 1 -> RotationHints: True 2020-06-11 17:12:03.304 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-06-11 17:12:03.304 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-06-11 17:12:03.306 - Thread: 1 -> MyConfig.Load() - END 2020-06-11 17:12:04.257 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-06-11 17:12:05.707 - Thread: 1 -> Found processor count: 4 2020-06-11 17:12:05.708 - Thread: 1 -> Using processor count: 4 2020-06-11 17:12:07.365 - Thread: 1 -> All detected adapters: 2020-06-11 17:12:07.384 - Thread: 1 -> Intel(R) HD Graphics 530 - VendorID=32902, SubsystemID=821434282, DeviceID=6418 2020-06-11 17:12:07.384 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-06-11 17:12:07.764 - Thread: 1 -> AdapterInfo = { 2020-06-11 17:12:07.765 - Thread: 1 -> Name = Intel(R) HD Graphics 530 + DISPLAY1 2020-06-11 17:12:07.765 - Thread: 1 -> Description = dev id: 6418, mem: 134217728, shared mem: 6379692032, Luid: 46581, rev: 6, subsys id: 821434282, vendor id: 32902, feature_level 11.1: True 2020-06-11 17:12:07.765 - Thread: 1 -> Driver version = 24.20.100.6025 2020-06-11 17:12:07.765 - Thread: 1 -> Driver date = 20180425000000.000000-000 2020-06-11 17:12:07.765 - Thread: 1 -> DriverUpdateNecessary = False 2020-06-11 17:12:07.765 - Thread: 1 -> AftermathSupported = False 2020-06-11 17:12:07.765 - Thread: 1 -> Adapter id = 0 2020-06-11 17:12:07.765 - Thread: 1 -> Supported = True 2020-06-11 17:12:07.765 - Thread: 1 -> RAM = 134217728 2020-06-11 17:12:07.765 - Thread: 1 -> Priority = 1 2020-06-11 17:12:07.765 - Thread: 1 -> Multithreaded rendering supported = False 2020-06-11 17:12:07.765 - Thread: 1 -> Output is attached = True 2020-06-11 17:12:07.765 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1360 Height:768} 2020-06-11 17:12:07.765 - Thread: 1 -> Display modes = { 2020-06-11 17:12:07.766 - Thread: 1 -> DXGIOutput id = 0 2020-06-11 17:12:07.767 - Thread: 1 -> 320x200@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 320x200@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 320x240@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 320x240@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 400x300@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 400x300@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 512x384@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 512x384@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 640x400@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 640x400@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 640x480@59.94048Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 640x480@60.00042Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 640x480@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 800x600@60.31654Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 800x600@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 1024x768@60.00384Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 1024x768@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 1280x600@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 1280x600@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 1280x720@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 1280x720@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 1280x768@59.99472Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 1280x768@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> 1360x768@60.01516Hz 2020-06-11 17:12:07.767 - Thread: 1 -> } 2020-06-11 17:12:07.767 - Thread: 1 -> } 2020-06-11 17:12:07.767 - Thread: 1 -> AdapterInfo = { 2020-06-11 17:12:07.767 - Thread: 1 -> Name = Intel(R) HD Graphics 530 + DISPLAY1 2020-06-11 17:12:07.767 - Thread: 1 -> Description = dev id: 6418, mem: 134217728, shared mem: 6379692032, Luid: 46581, rev: 6, subsys id: 821434282, vendor id: 32902, feature_level 11.1: True 2020-06-11 17:12:07.767 - Thread: 1 -> Driver version = 24.20.100.6025 2020-06-11 17:12:07.767 - Thread: 1 -> Driver date = 20180425000000.000000-000 2020-06-11 17:12:07.767 - Thread: 1 -> DriverUpdateNecessary = False 2020-06-11 17:12:07.767 - Thread: 1 -> AftermathSupported = False 2020-06-11 17:12:07.768 - Thread: 1 -> Adapter id = 0 2020-06-11 17:12:07.768 - Thread: 1 -> Supported = True 2020-06-11 17:12:07.768 - Thread: 1 -> RAM = 134217728 2020-06-11 17:12:07.768 - Thread: 1 -> Priority = 1 2020-06-11 17:12:07.768 - Thread: 1 -> Multithreaded rendering supported = False 2020-06-11 17:12:07.768 - Thread: 1 -> Output is attached = True 2020-06-11 17:12:07.768 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1360 Height:768} 2020-06-11 17:12:07.768 - Thread: 1 -> Display modes = { 2020-06-11 17:12:07.768 - Thread: 1 -> DXGIOutput id = 0 2020-06-11 17:12:07.768 - Thread: 1 -> 320x200@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 320x200@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 320x240@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 320x240@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 400x300@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 400x300@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 512x384@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 512x384@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 640x400@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 640x400@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 640x480@59.94048Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 640x480@60.00042Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 640x480@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 800x600@60.31654Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 800x600@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 1024x768@60.00384Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 1024x768@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 1280x600@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 1280x600@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 1280x720@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 1280x720@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 1280x768@59.99472Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 1280x768@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> 1360x768@60.01516Hz 2020-06-11 17:12:07.768 - Thread: 1 -> } 2020-06-11 17:12:07.768 - Thread: 1 -> } 2020-06-11 17:12:07.778 - Thread: 1 -> Steam.IsActive: True 2020-06-11 17:12:07.779 - Thread: 1 -> Steam.IsOnline: True 2020-06-11 17:12:07.779 - Thread: 1 -> Steam.OwnsGame: False 2020-06-11 17:12:07.779 - Thread: 1 -> Steam.UserId: 76561198394239885 2020-06-11 17:12:07.779 - Thread: 1 -> Steam.UserName: GamingHen 2020-06-11 17:12:07.780 - Thread: 1 -> Steam.Branch: default 2020-06-11 17:12:07.780 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-06-11 17:12:07.780 - Thread: 1 -> Build version: 0.1.1.0 2020-06-11 17:12:07.852 - Thread: 1 -> MyScreenManager() 2020-06-11 17:12:08.226 - Thread: 14 -> CreateDeviceInternal - CheckSettings() 2020-06-11 17:12:08.226 - Thread: 14 -> CreateDeviceInternal - GetAdapter() 2020-06-11 17:12:08.229 - Thread: 14 -> CreateDeviceInternal - FixSettings() 2020-06-11 17:12:08.230 - Thread: 14 -> CreateDeviceInternal - Create device 2020-06-11 17:12:08.262 - Thread: 14 -> CreateDeviceInternal Steam Overlay integration 2020-06-11 17:12:08.271 - Thread: 14 -> CreateDeviceInternal Steam Overlay OK 2020-06-11 17:12:08.272 - Thread: 14 -> CreateDeviceInternal create swapchain 2020-06-11 17:12:08.272 - Thread: 14 -> Mode not found: 1360x768 @ 60015 2020-06-11 17:12:33.027 - Thread: 14 -> Mode not found: 1360x768 @ 60015 2020-06-11 17:12:33.515 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-06-11 17:12:33.516 - Thread: 1 -> Game dir: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Bin64 2020-06-11 17:12:33.516 - Thread: 1 -> Content dir: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content 2020-06-11 17:12:36.525 - Thread: 1 -> Preallocate - START 2020-06-11 17:12:36.530 - Thread: 1 -> MySpaceWorldGenerator - START 2020-06-11 17:12:36.564 - Thread: 1 -> MySpaceWorldGenerator - END 2020-06-11 17:12:36.564 - Thread: 1 -> MySpaceBuildComponent - START 2020-06-11 17:12:36.564 - Thread: 1 -> MySpaceBuildComponent - END 2020-06-11 17:12:36.564 - Thread: 1 -> MyEntities - START 2020-06-11 17:12:36.621 - Thread: 1 -> MyEntities - END 2020-06-11 17:12:36.621 - Thread: 1 -> MyObjectBuilder_Base - START 2020-06-11 17:12:36.621 - Thread: 1 -> MyObjectBuilder_Base - END 2020-06-11 17:12:36.621 - Thread: 1 -> MyTransparentGeometry - START 2020-06-11 17:12:36.621 - Thread: 1 -> MyTransparentGeometry - END 2020-06-11 17:12:36.621 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-06-11 17:12:36.636 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-06-11 17:12:36.636 - Thread: 1 -> MyMath - START 2020-06-11 17:12:36.636 - Thread: 1 -> MyMath - END 2020-06-11 17:12:36.636 - Thread: 1 -> MySimpleObjectDraw - START 2020-06-11 17:12:36.675 - Thread: 1 -> MySimpleObjectDraw - END 2020-06-11 17:12:36.687 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-06-11 17:12:36.687 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-06-11 17:12:36.687 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-06-11 17:12:36.811 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-06-11 17:12:36.811 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-06-11 17:12:36.814 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-06-11 17:12:36.814 - Thread: 1 -> MySyncDestructions - START 2020-06-11 17:12:36.814 - Thread: 1 -> MySyncDestructions - END 2020-06-11 17:12:36.814 - Thread: 1 -> MySyncEntity - START 2020-06-11 17:12:36.814 - Thread: 1 -> MySyncEntity - END 2020-06-11 17:12:36.814 - Thread: 1 -> MySyncScenario - START 2020-06-11 17:12:36.814 - Thread: 1 -> MySyncScenario - END 2020-06-11 17:12:36.814 - Thread: 1 -> MyCommandCharacter - START 2020-06-11 17:12:36.826 - Thread: 1 -> MyCommandCharacter - END 2020-06-11 17:12:36.826 - Thread: 1 -> MyCommandConsole - START 2020-06-11 17:12:36.827 - Thread: 1 -> MyCommandConsole - END 2020-06-11 17:12:36.827 - Thread: 1 -> MyCommandEntity - START 2020-06-11 17:12:36.830 - Thread: 1 -> MyCommandEntity - END 2020-06-11 17:12:36.830 - Thread: 1 -> MyAiTargetManager - START 2020-06-11 17:12:36.830 - Thread: 1 -> MyAiTargetManager - END 2020-06-11 17:12:36.830 - Thread: 1 -> MyClientDebugCommands - START 2020-06-11 17:12:36.855 - Thread: 1 -> MyClientDebugCommands - END 2020-06-11 17:12:36.855 - Thread: 1 -> MyDedicatedServer - START 2020-06-11 17:12:36.855 - Thread: 1 -> MyDedicatedServer - END 2020-06-11 17:12:36.855 - Thread: 1 -> MyDedicatedServerBase - START 2020-06-11 17:12:36.855 - Thread: 1 -> MyDedicatedServerBase - END 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerBase - START 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerBase - END 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerClient - START 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerClient - END 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerClientBase - START 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerClientBase - END 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerLobby - START 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerLobby - END 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerServerBase - START 2020-06-11 17:12:36.855 - Thread: 1 -> MyMultiplayerServerBase - END 2020-06-11 17:12:36.855 - Thread: 1 -> MyServerDebugCommands - START 2020-06-11 17:12:36.856 - Thread: 1 -> MyServerDebugCommands - END 2020-06-11 17:12:36.856 - Thread: 1 -> MyAIActionsParser - START 2020-06-11 17:12:36.859 - Thread: 1 -> MyAIActionsParser - END 2020-06-11 17:12:36.859 - Thread: 1 -> MyCubeGridDefinitions - START 2020-06-11 17:12:37.027 - Thread: 1 -> MyCubeGridDefinitions - END 2020-06-11 17:12:37.027 - Thread: 1 -> MyDefinitionManager - START 2020-06-11 17:12:37.094 - Thread: 1 -> MyDefinitionManager - END 2020-06-11 17:12:37.094 - Thread: 1 -> Preallocate - END 2020-06-11 17:12:37.146 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-06-11 17:12:38.271 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-06-11 17:12:38.271 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-06-11 17:12:38.310 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-06-11 17:12:38.310 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-11 17:12:38.310 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-11 17:12:38.310 - Thread: 1 -> Assembly.Location: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-06-11 17:12:38.310 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-06-11 17:12:38.310 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-06-11 17:12:38.313 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-06-11 17:12:38.322 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: LENOVO 2020-06-11 17:12:38.322 - Thread: 1 -> Win32_ComputerSystem.Model: 10KW006GSA 2020-06-11 17:12:38.322 - Thread: 1 -> Virtualized: False 2020-06-11 17:12:38.328 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz 2020-06-11 17:12:38.329 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 12,759,384,064 bytes 2020-06-11 17:12:38.329 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-06-11 17:12:38.329 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 8,210,067,456 bytes 2020-06-11 17:12:38.329 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,857,432,576 bytes 2020-06-11 17:12:38.360 - Thread: 1 -> Drive C: | Capacity: 498,932,707,328 bytes | Free space: 41,970,974,720 bytes 2020-06-11 17:12:38.360 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-06-11 17:12:38.618 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-06-11 17:12:38.619 - Thread: 1 -> Installed DLCs: 2020-06-11 17:12:38.762 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-06-11 17:12:39.026 - Thread: 1 -> Havok: Physics.Init 2020-06-11 17:12:39.900 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-06-11 17:12:39.971 - Thread: 1 -> HkGameName: SpaceEngineers 2020-06-11 17:12:39.996 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-06-11 17:12:39.998 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-06-11 17:12:40.099 - Thread: 1 -> 00e321e98dc754d13222249b78ed3a1df4b31f7a 2020-06-11 17:12:40.643 - Thread: 1 -> Loading scenarios 2020-06-11 17:12:40.701 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-06-11 17:12:40.702 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-06-11 17:12:41.953 - Thread: 1 -> Loading sound definitions 2020-06-11 17:12:46.579 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-11 17:12:46.579 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-06-11 17:12:46.580 - Thread: 1 -> Loading shadow textures definitions 2020-06-11 17:12:46.580 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-06-11 17:12:46.587 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-06-11 17:12:46.729 - Thread: 1 -> MyAudio.LoadData - START 2020-06-11 17:12:47.094 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-06-11 17:12:51.817 - Thread: 1 -> MyAudio.LoadData - END 2020-06-11 17:12:51.836 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2020-06-11 17:12:51.837 - Thread: 1 -> MyGuiManager() 2020-06-11 17:12:51.870 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-06-11 17:12:52.025 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-06-11 17:12:52.392 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-06-11 17:12:52.528 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-06-11 17:12:52.534 - Thread: 9 -> ReloadVoxelMaterials 2020-06-11 17:12:52.752 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-06-11 17:12:52.752 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-06-11 17:12:52.752 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-06-11 17:12:52.752 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-06-11 17:12:52.875 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-06-11 17:12:52.875 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-06-11 17:12:53.089 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-06-11 17:12:53.111 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-06-11 17:12:53.151 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-06-11 17:12:53.167 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-06-11 17:12:53.214 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-06-11 17:12:53.269 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-06-11 17:12:53.316 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-06-11 17:12:53.359 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-06-11 17:12:53.359 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-06-11 17:12:53.468 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-06-11 17:12:53.572 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-06-11 17:12:53.572 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-06-11 17:12:53.648 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-06-11 17:12:53.867 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-06-11 17:12:53.868 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-06-11 17:12:53.948 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-06-11 17:12:53.981 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-06-11 17:12:54.001 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-06-11 17:12:54.002 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-06-11 17:12:54.025 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-06-11 17:12:54.070 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-06-11 17:12:54.099 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-06-11 17:12:54.117 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-06-11 17:12:54.124 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-06-11 17:12:54.159 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-06-11 17:12:54.241 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-06-11 17:12:54.248 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-06-11 17:12:54.326 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-06-11 17:12:54.329 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-06-11 17:12:54.331 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-06-11 17:12:54.370 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-06-11 17:12:54.371 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-06-11 17:12:54.405 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-06-11 17:12:54.421 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-06-11 17:12:54.422 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-06-11 17:12:54.422 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-06-11 17:12:54.437 - Thread: 1 -> Loading default controls 2020-06-11 17:12:54.438 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-06-11 17:12:54.441 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-06-11 17:12:54.442 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-06-11 17:12:54.449 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-06-11 17:12:54.518 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-06-11 17:12:54.519 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-06-11 17:12:54.521 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-06-11 17:12:54.538 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-06-11 17:12:54.558 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-06-11 17:12:54.565 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-06-11 17:12:54.568 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-06-11 17:12:54.817 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-06-11 17:12:55.702 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-06-11 17:12:56.605 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-06-11 17:12:57.880 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-06-11 17:12:57.908 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-06-11 17:12:57.944 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-06-11 17:12:57.979 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-06-11 17:12:58.016 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-06-11 17:12:58.051 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-06-11 17:12:58.084 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-06-11 17:12:58.150 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-06-11 17:12:58.177 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-06-11 17:12:58.214 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-06-11 17:12:58.318 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-06-11 17:12:58.343 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-06-11 17:12:58.373 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-06-11 17:12:58.415 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-06-11 17:12:58.484 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-06-11 17:12:58.637 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-06-11 17:12:58.640 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-06-11 17:12:58.752 - Thread: 11 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-06-11 17:12:58.771 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-06-11 17:12:58.842 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-06-11 17:12:58.954 - Thread: 11 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-06-11 17:12:58.982 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-06-11 17:12:59.011 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-06-11 17:12:59.026 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-06-11 17:12:59.062 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-06-11 17:12:59.066 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-06-11 17:12:59.123 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-06-11 17:12:59.147 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-06-11 17:12:59.159 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-06-11 17:12:59.324 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-06-11 17:12:59.365 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-06-11 17:12:59.382 - Thread: 1 -> Timer Frequency: 10000000 2020-06-11 17:12:59.383 - Thread: 1 -> Ticks per frame: 166667 2020-06-11 17:12:59.476 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-06-11 17:12:59.531 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-06-11 17:12:59.536 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-06-11 17:12:59.587 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-06-11 17:12:59.623 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-06-11 17:12:59.646 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-06-11 17:12:59.646 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-06-11 17:12:59.657 - Thread: 11 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-06-11 17:12:59.666 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-06-11 17:12:59.712 - Thread: 12 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-06-11 17:12:59.910 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-06-11 17:12:59.937 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-06-11 17:13:00.094 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-06-11 17:13:00.286 - Thread: 13 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-06-11 17:13:00.424 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-06-11 17:13:00.501 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-06-11 17:13:00.502 - Thread: 1 -> Flares Intensity: 1 2020-06-11 17:13:00.502 - Thread: 1 -> Field of view: 1.22173 2020-06-11 17:13:00.502 - Thread: 1 -> PostProcessingEnabled: True 2020-06-11 17:13:00.502 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-06-11 17:13:00.502 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-06-11 17:13:00.502 - Thread: 1 -> Render.DistanceFade: 500 2020-06-11 17:13:00.502 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-06-11 17:13:00.502 - Thread: 1 -> Render.ShadowQuality: LOW 2020-06-11 17:13:00.502 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-06-11 17:13:00.502 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-06-11 17:13:00.502 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-06-11 17:13:00.502 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-06-11 17:13:00.502 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-06-11 17:13:00.502 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-06-11 17:13:00.502 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-06-11 17:13:00.515 - Thread: 1 -> Analytics uuid: d27d1537-4a3b-d93b-e3ce-c4aa46fe6b9d 2020-06-11 17:13:00.729 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-06-11 17:13:00.734 - Thread: 10 -> Loading voxel storage from file 'C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-06-11 17:13:02.496 - Thread: 1 -> Analytics helper process start reported 2020-06-11 17:13:04.049 - Thread: 22 -> Analytics session error 2020-06-11 17:13:31.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:13:31.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:13:33.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:13:33.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:13:34.288 - Thread: 1 -> GUI Stats: Update 0.715916722222221, Draw 0.0224953333333333 2020-06-11 17:13:35.054 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:13:35.056 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:13:55.238 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-06-11 17:14:08.747 - Thread: 1 -> GUI Stats: Update 1.46002905555555, Draw 0.521202222222222 2020-06-11 17:14:26.458 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-06-11 17:14:26.458 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-06-11 17:14:26.458 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2020-06-11 17:14:41.199 - Thread: 1 -> GUI Stats: Update 0.910185333333333, Draw 0.356870444444445 2020-06-11 17:15:11.196 - Thread: 1 -> GUI Stats: Update 0.861039611111113, Draw 0.343341388888889 2020-06-11 17:15:41.195 - Thread: 1 -> GUI Stats: Update 0.809747444444444, Draw 0.295624944444444 2020-06-11 17:16:11.195 - Thread: 1 -> GUI Stats: Update 0.885427833333333, Draw 0.330307388888889 2020-06-11 17:16:41.198 - Thread: 1 -> GUI Stats: Update 0.956499777777778, Draw 0.332370388888889 2020-06-11 17:17:11.194 - Thread: 1 -> GUI Stats: Update 0.963604833333335, Draw 0.325364333333333 2020-06-11 17:17:41.195 - Thread: 1 -> GUI Stats: Update 1.03206988888889, Draw 0.3271995 2020-06-11 17:18:11.196 - Thread: 1 -> GUI Stats: Update 0.890932000000002, Draw 0.337909222222223 2020-06-11 17:18:41.197 - Thread: 1 -> GUI Stats: Update 0.850833111111111, Draw 0.326079111111111 2020-06-11 17:19:03.678 - Thread: 21 -> LoadSession() - Start 2020-06-11 17:19:03.678 - Thread: 21 -> C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42 2020-06-11 17:19:04.650 - Thread: 21 -> Loading Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\Sandbox_config.sbc 2020-06-11 17:19:04.711 - Thread: 21 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-06-11 17:19:04.726 - Thread: 21 -> CheckPoint Experimental mode: Yes 2020-06-11 17:19:04.727 - Thread: 21 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-06-11 17:19:04.744 - Thread: 21 -> LoadSession() - End 2020-06-11 17:19:04.747 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:19:04.756 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:19:04.760 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:19:04.764 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:19:04.764 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:19:04.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:19:04.855 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-06-11 17:19:04.861 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-06-11 17:19:04.978 - Thread: 1 -> RunLoadingAction - START 2020-06-11 17:19:04.984 - Thread: 1 -> Loading session: C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42 2020-06-11 17:19:06.414 - Thread: 1 -> GC Memory: 1,133,855,344 B 2020-06-11 17:19:06.424 - Thread: 1 -> Process Memory: 2,857,492,480 B 2020-06-11 17:19:06.425 - Thread: 1 -> Experimental mode: Yes 2020-06-11 17:19:06.425 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-06-11 17:19:08.428 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-06-11 17:19:08.456 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-06-11 17:19:08.465 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-06-11 17:19:08.468 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-06-11 17:19:08.469 - Thread: 1 -> 00e321e98dc754d13222249b78ed3a1df4b31f7a 2020-06-11 17:19:08.713 - Thread: 1 -> Loading scenarios 2020-06-11 17:19:08.713 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-06-11 17:19:08.714 - Thread: 1 -> List of used mods (0) - START 2020-06-11 17:19:08.714 - Thread: 1 -> List of used mods - END 2020-06-11 17:19:08.830 - Thread: 1 -> Loading behaviors 2020-06-11 17:19:08.832 - Thread: 1 -> Loading ammo magazines 2020-06-11 17:19:08.838 - Thread: 1 -> Loading ammo definitions 2020-06-11 17:19:08.843 - Thread: 1 -> Loading animations 2020-06-11 17:19:08.845 - Thread: 1 -> Loading animations 2020-06-11 17:19:08.847 - Thread: 1 -> Loading sound definitions 2020-06-11 17:19:08.847 - Thread: 1 -> Loading sound definitions 2020-06-11 17:19:08.848 - Thread: 1 -> Loading sound definitions 2020-06-11 17:19:08.848 - Thread: 1 -> Loading sound definitions 2020-06-11 17:19:08.848 - Thread: 1 -> Loading sound definitions 2020-06-11 17:19:08.848 - Thread: 1 -> Loading sound definitions 2020-06-11 17:19:08.848 - Thread: 1 -> Loading category classes 2020-06-11 17:19:08.851 - Thread: 1 -> Loading category classes 2020-06-11 17:19:08.851 - Thread: 1 -> Loading blueprint classes 2020-06-11 17:19:08.853 - Thread: 1 -> Loading blueprint class entries 2020-06-11 17:19:08.854 - Thread: 1 -> Loading blueprint class entries 2020-06-11 17:19:08.854 - Thread: 1 -> Loading blueprints 2020-06-11 17:19:08.859 - Thread: 1 -> Loading blueprints 2020-06-11 17:19:08.859 - Thread: 1 -> Loading agent definitions 2020-06-11 17:19:08.861 - Thread: 1 -> Loading character definitions 2020-06-11 17:19:08.918 - Thread: 1 -> Loading character definitions 2020-06-11 17:19:08.918 - Thread: 1 -> Loading components 2020-06-11 17:19:08.921 - Thread: 1 -> Loading components 2020-06-11 17:19:08.921 - Thread: 1 -> Loading configuration 2020-06-11 17:19:08.923 - Thread: 1 -> Loading container types 2020-06-11 17:19:08.928 - Thread: 1 -> Loading Contract Types 2020-06-11 17:19:08.938 - Thread: 1 -> Loading block positions 2020-06-11 17:19:08.944 - Thread: 1 -> Loading block positions 2020-06-11 17:19:08.944 - Thread: 1 -> Loading curve definitions 2020-06-11 17:19:08.948 - Thread: 1 -> Loading debris 2020-06-11 17:19:08.951 - Thread: 1 -> Loading environment items entries 2020-06-11 17:19:08.951 - Thread: 1 -> Loading decal global definitions 2020-06-11 17:19:08.952 - Thread: 1 -> Loading decal definitions 2020-06-11 17:19:08.954 - Thread: 1 -> Loading drone behaviors 2020-06-11 17:19:08.959 - Thread: 1 -> Loading edges 2020-06-11 17:19:08.960 - Thread: 1 -> Loading emissive color definitions 2020-06-11 17:19:08.964 - Thread: 1 -> Loading emissive color default states 2020-06-11 17:19:08.971 - Thread: 1 -> Loading animations 2020-06-11 17:19:08.971 - Thread: 1 -> Loading entity components 2020-06-11 17:19:08.994 - Thread: 1 -> Loading component containers 2020-06-11 17:19:09.033 - Thread: 1 -> Loading environment items entries 2020-06-11 17:19:09.033 - Thread: 1 -> Loading Faction Names 2020-06-11 17:19:09.035 - Thread: 1 -> Loading factions 2020-06-11 17:19:09.039 - Thread: 1 -> Loading flare definitions 2020-06-11 17:19:09.062 - Thread: 1 -> Loading gas property definitions 2020-06-11 17:19:09.063 - Thread: 1 -> Loading event definitions 2020-06-11 17:19:09.065 - Thread: 1 -> Loading physical items 2020-06-11 17:19:09.106 - Thread: 1 -> Loading LCD texture categories 2020-06-11 17:19:09.109 - Thread: 1 -> Loading LCD texture categories 2020-06-11 17:19:09.109 - Thread: 1 -> Loading LCD texture categories 2020-06-11 17:19:09.109 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-11 17:19:09.109 - Thread: 1 -> Loading physical items 2020-06-11 17:19:09.112 - Thread: 1 -> Loading physical items 2020-06-11 17:19:09.113 - Thread: 1 -> Loading physical material properties 2020-06-11 17:19:09.118 - Thread: 1 -> Loading pirate antennas 2020-06-11 17:19:09.136 - Thread: 1 -> Loading research blocks definitions 2020-06-11 17:19:09.137 - Thread: 1 -> Loading research groups definitions 2020-06-11 17:19:09.139 - Thread: 1 -> Loading resource distribution groups 2020-06-11 17:19:09.140 - Thread: 1 -> Loading shadow textures definitions 2020-06-11 17:19:09.140 - Thread: 1 -> Loading ship sound groups 2020-06-11 17:19:09.161 - Thread: 1 -> Loading ship sound groups 2020-06-11 17:19:09.161 - Thread: 1 -> Loading sound categories 2020-06-11 17:19:09.164 - Thread: 1 -> Loading stat definitions 2020-06-11 17:19:09.164 - Thread: 1 -> Loading grid creators 2020-06-11 17:19:09.168 - Thread: 1 -> Loading transparent material properties 2020-06-11 17:19:09.170 - Thread: 1 -> Loading planet definition 2020-06-11 17:19:09.171 - Thread: 1 -> Loading voxel map storage definitions 2020-06-11 17:19:09.172 - Thread: 1 -> Loading voxel material definitions 2020-06-11 17:19:09.176 - Thread: 1 -> Loading voxel material definitions 2020-06-11 17:19:09.176 - Thread: 1 -> Loading voxel material definitions 2020-06-11 17:19:09.176 - Thread: 1 -> Loading Weather Effects 2020-06-11 17:19:09.181 - Thread: 1 -> Audio effects definitions 2020-06-11 17:19:09.186 - Thread: 1 -> Loading environment items definitions 2020-06-11 17:19:09.188 - Thread: 1 -> Loading environment items definitions 2020-06-11 17:19:09.192 - Thread: 1 -> Loading physical material properties 2020-06-11 17:19:09.202 - Thread: 1 -> Loading particle effect definitions 2020-06-11 17:19:09.295 - Thread: 1 -> Loading particle effect definitions 2020-06-11 17:19:09.295 - Thread: 1 -> Loading environment item definitions 2020-06-11 17:19:09.301 - Thread: 1 -> Loading weapon definitions 2020-06-11 17:19:09.310 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.359 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.360 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.423 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.435 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.438 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.439 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.442 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.443 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.444 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.445 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.446 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.447 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.452 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.453 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.454 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.455 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.456 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.457 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.469 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.470 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.470 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.471 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.471 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.472 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.474 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.476 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.476 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.477 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.477 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.478 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.479 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.480 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.505 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.506 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.511 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.512 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.513 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.514 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.520 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.522 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.523 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.527 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.529 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.530 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.533 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.535 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.537 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.538 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.540 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.544 - Thread: 1 -> Loading cube blocks 2020-06-11 17:19:09.544 - Thread: 1 -> Created block definitions 2020-06-11 17:19:09.549 - Thread: 1 -> Loading block variant groups 2020-06-11 17:19:09.552 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-06-11 17:19:09.553 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2020-06-11 17:19:09.554 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2020-06-11 17:19:09.554 - 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Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-06-11 17:19:09.560 - 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Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-06-11 17:19:09.560 - Thread: 1 -> Loading prefab: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-06-11 17:19:09.561 - Thread: 1 -> Loading asteroid generators 2020-06-11 17:19:09.563 - Thread: 1 -> Loading spawn groups 2020-06-11 17:19:09.569 - Thread: 1 -> Loading drop containers 2020-06-11 17:19:09.570 - Thread: 1 -> Loading spawn groups 2020-06-11 17:19:09.570 - Thread: 1 -> Loading spawn groups 2020-06-11 17:19:09.570 - Thread: 1 -> Loading radial menu definitions 2020-06-11 17:19:09.597 - Thread: 1 -> Loading respawn ships 2020-06-11 17:19:09.601 - Thread: 1 -> Loading spawn groups 2020-06-11 17:19:09.601 - Thread: 1 -> Loading wheel speeds 2020-06-11 17:19:09.673 - Thread: 1 -> MyAudio.UnloadData - START 2020-06-11 17:19:09.693 - Thread: 1 -> MyAudio.UnloadData - END 2020-06-11 17:19:09.693 - Thread: 1 -> MyAudio.LoadData - START 2020-06-11 17:19:09.749 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-06-11 17:19:14.303 - Thread: 1 -> MyAudio.LoadData - END 2020-06-11 17:19:14.387 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-06-11 17:19:14.401 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-11 17:19:14.437 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-11 17:19:14.438 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-11 17:19:14.438 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-11 17:19:14.448 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-11 17:19:19.430 - Thread: 17 -> External debugger: listening... 2020-06-11 17:19:19.458 - Thread: 1 -> MyLights.LoadData() - START 2020-06-11 17:19:19.463 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-06-11 17:19:19.463 - Thread: 1 -> MyLights.LoadData() - END 2020-06-11 17:19:19.463 - Thread: 1 -> Info: MyLights initialized. 2020-06-11 17:19:19.463 - Thread: 1 -> MyExplosions.LoadData() - START 2020-06-11 17:19:19.471 - Thread: 1 -> MyExplosions.LoadData() - END 2020-06-11 17:19:19.640 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-06-11 17:19:19.641 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-06-11 17:19:19.674 - Thread: 1 -> Loading Procedural World Generator 2020-06-11 17:19:19.676 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-06-11 17:19:29.687 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-06-11 17:19:29.875 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1246841761d19000 storage?:False 2020-06-11 17:19:29.877 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\Moon-1246841761d19000.vx2' 2020-06-11 17:19:30.478 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:EarthLike-567158388d120000 storage?:False 2020-06-11 17:19:30.478 - Thread: 8 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\EarthLike-567158388d120000.vx2' 2020-06-11 17:19:30.544 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Alien-1440893259d120000 storage?:False 2020-06-11 17:19:30.544 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\Alien-1440893259d120000.vx2' 2020-06-11 17:19:43.075 - Thread: 9 -> Info: Planet generator name: Alien 2020-06-11 17:19:43.082 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1440893259d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-11 17:19:43.102 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Titan-159481429d19000 storage?:False 2020-06-11 17:19:43.102 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\Titan-159481429d19000.vx2' 2020-06-11 17:19:49.707 - Thread: 8 -> Info: Planet generator name: EarthLike 2020-06-11 17:19:49.708 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-567158388d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-11 17:19:49.898 - Thread: 8 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-06-11 17:19:50.119 - Thread: 8 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-06-11 17:19:54.816 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Mars-745800193d120000 storage?:False 2020-06-11 17:19:54.816 - Thread: 8 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\Mars-745800193d120000.vx2' 2020-06-11 17:20:00.260 - Thread: 9 -> Info: Planet generator name: Titan 2020-06-11 17:20:00.261 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Titan-159481429d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-11 17:20:05.679 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Europa-1917688329d19000 storage?:False 2020-06-11 17:20:05.680 - Thread: 9 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\Europa-1917688329d19000.vx2' 2020-06-11 17:20:10.360 - Thread: 1 -> Info: Planet generator name: Moon 2020-06-11 17:20:10.360 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1246841761d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-11 17:20:18.564 - Thread: 8 -> Info: Planet generator name: Mars 2020-06-11 17:20:18.564 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Mars-745800193d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-11 17:20:20.799 - Thread: 9 -> Info: Planet generator name: Europa 2020-06-11 17:20:20.799 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Europa-1917688329d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-11 17:20:27.451 - Thread: 1 -> Entities loaded 2020-06-11 17:20:27.792 - Thread: 1 -> Clusters reordered 2020-06-11 17:20:28.174 - Thread: 1 -> Clusters reordered 2020-06-11 17:20:28.427 - Thread: 1 -> Entities initialized 2020-06-11 17:20:28.672 - Thread: 1 -> Checkpoint.CameraAttachedTo: 98329172051118531 2020-06-11 17:20:28.743 - Thread: 1 -> MySession.Static.LogSettings - START 2020-06-11 17:20:28.745 - Thread: 1 -> Name = Moon Base 2020-06-10 14-42 2020-06-11 17:20:28.745 - Thread: 1 -> Description = 2020-06-11 17:20:28.746 - Thread: 1 -> GameDateTime = 01/01/2081 00:15:11 2020-06-11 17:20:28.746 - Thread: 1 -> Password = 2020-06-11 17:20:28.746 - Thread: 1 -> CurrentPath = C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42 2020-06-11 17:20:28.746 - Thread: 1 -> WorkshopId = 2020-06-11 17:20:28.746 - Thread: 1 -> CameraController = Default_Astronaut 2020-06-11 17:20:28.746 - Thread: 1 -> ThumbPath = C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\thumb.jpg 2020-06-11 17:20:28.748 - Thread: 1 -> Settings: 2020-06-11 17:20:28.749 - Thread: 1 -> GameMode = Creative 2020-06-11 17:20:28.749 - Thread: 1 -> MaxPlayers = 4 2020-06-11 17:20:28.749 - Thread: 1 -> OnlineMode = OFFLINE 2020-06-11 17:20:28.749 - Thread: 1 -> AutoHealing = True 2020-06-11 17:20:28.749 - Thread: 1 -> WeaponsEnabled = True 2020-06-11 17:20:28.749 - Thread: 1 -> ThrusterDamage = True 2020-06-11 17:20:28.749 - Thread: 1 -> EnableSpectator = False 2020-06-11 17:20:28.749 - Thread: 1 -> EnableCopyPaste = True 2020-06-11 17:20:28.749 - Thread: 1 -> MaxFloatingObjects = 56 2020-06-11 17:20:28.749 - Thread: 1 -> MaxGridSize = 0 2020-06-11 17:20:28.749 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-06-11 17:20:28.749 - Thread: 1 -> CargoShipsEnabled = True 2020-06-11 17:20:28.749 - Thread: 1 -> EnvironmentHostility = SAFE 2020-06-11 17:20:28.749 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-06-11 17:20:28.749 - Thread: 1 -> InventorySizeMultiplier = 3 2020-06-11 17:20:28.749 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-06-11 17:20:28.749 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-06-11 17:20:28.749 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-06-11 17:20:28.749 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-06-11 17:20:28.749 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-06-11 17:20:28.749 - Thread: 1 -> ClientCanSave = False 2020-06-11 17:20:28.749 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-06-11 17:20:28.749 - Thread: 1 -> PermanentDeath = False 2020-06-11 17:20:28.749 - Thread: 1 -> DestructibleBlocks = True 2020-06-11 17:20:28.749 - Thread: 1 -> EnableScripts = False 2020-06-11 17:20:28.749 - Thread: 1 -> AutoSaveInMinutes = 5 2020-06-11 17:20:28.749 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-06-11 17:20:28.749 - Thread: 1 -> ProceduralDensity = 0.35 2020-06-11 17:20:28.749 - Thread: 1 -> ProceduralSeed = 0 2020-06-11 17:20:28.749 - Thread: 1 -> DestructibleBlocks = True 2020-06-11 17:20:28.749 - Thread: 1 -> EnableIngameScripts = False 2020-06-11 17:20:28.749 - Thread: 1 -> ViewDistance = 15000 2020-06-11 17:20:28.749 - Thread: 1 -> Voxel destruction = True 2020-06-11 17:20:28.749 - Thread: 1 -> EnableStructuralSimulation = False 2020-06-11 17:20:28.749 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-06-11 17:20:28.749 - Thread: 1 -> EnableContainerDrops = True 2020-06-11 17:20:28.749 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-06-11 17:20:28.749 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-06-11 17:20:28.749 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-06-11 17:20:28.749 - Thread: 1 -> EnableSubgridDamage = False 2020-06-11 17:20:28.749 - Thread: 1 -> SyncDistance = 3000 2020-06-11 17:20:28.749 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-06-11 17:20:28.749 - Thread: 1 -> AFKTimeoutMin = 0 2020-06-11 17:20:28.749 - Thread: 1 -> StopGridsPeriodMin = 15 2020-06-11 17:20:28.749 - Thread: 1 -> ExperimentalMode = True 2020-06-11 17:20:28.749 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-06-11 17:20:28.749 - Thread: 1 -> MySession.Static.LogSettings - END 2020-06-11 17:20:29.239 - Thread: 1 -> Session loaded 2020-06-11 17:20:29.239 - Thread: 1 -> RunLoadingAction - END 2020-06-11 17:20:29.240 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-06-11 17:20:31.096 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-06-11 17:20:31.096 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-06-11 17:20:31.097 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-06-11 17:20:31.119 - Thread: 1 -> Updating continues. 2020-06-11 17:20:31.190 - Thread: 1 -> GC Memory: 1737.309 MB 2020-06-11 17:20:31.281 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:20:31.365 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,25924.44,50885.68,1,0,1740.279,4534.387,3347,96653,25,3.724439,16.8273,0,4001,8.333083,0,16.6625,0.3103606,1.402233,100,3243268592 2020-06-11 17:20:54.770 - Thread: 1 -> GUI Stats: Update 48.5917005, Draw 0.379806833333333 2020-06-11 17:21:01.203 - Thread: 1 -> GC Memory: 2074.046 MB 2020-06-11 17:21:24.770 - Thread: 1 -> GUI Stats: Update 0.0291014444444445, Draw 0.256535333333333 2020-06-11 17:21:32.757 - Thread: 1 -> GC Memory: 2372.76 MB 2020-06-11 17:21:33.441 - Thread: 1 -> SE-16693: LockExtraCriticalSections: False; DonNotServeBlockingRequestsImmediately: False 2020-06-11 17:21:34.812 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:21:34.813 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:21:55.233 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:21:55.234 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,27.77724,39.33363,1,0,2589.584,6043.43,3347,96653,25,28.00127,97.29025,0.3002865,2741,31.12211,0,16.6625,8.714585,30.27877,100,3902089908 2020-06-11 17:22:01.537 - Thread: 1 -> GUI Stats: Update 0.602704555555554, Draw 0.582438055555556 2020-06-11 17:22:02.770 - Thread: 1 -> GC Memory: 2590.782 MB 2020-06-11 17:22:31.777 - Thread: 1 -> GUI Stats: Update 0.554489555555555, Draw 0.699627500000001 2020-06-11 17:22:32.777 - Thread: 1 -> GC Memory: 1885.516 MB 2020-06-11 17:22:55.877 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:22:55.878 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,31.29204,50.54001,1,0,1895.371,5801.465,3347,96653,25,35.12513,97.20869,0.393231,2913,33.15715,0,16.6625,11.64649,32.23164,100,3919504064 2020-06-11 17:23:02.166 - Thread: 1 -> GUI Stats: Update 0.597853555555555, Draw 0.765658611111113 2020-06-11 17:23:02.782 - Thread: 1 -> GC Memory: 1891.446 MB 2020-06-11 17:23:15.977 - Thread: 8 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-06-11 17:23:17.666 - Thread: 1 -> Query successful. 2020-06-11 17:23:17.666 - Thread: 8 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-06-11 17:23:32.787 - Thread: 1 -> GC Memory: 2172.045 MB 2020-06-11 17:23:33.595 - Thread: 1 -> GUI Stats: Update 0.948061166666666, Draw 0.625383666666666 2020-06-11 17:23:49.496 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenBase.CreateCloseButton() at Sandbox.Graphics.GUI.MyGuiScreenBase..ctor(Nullable`1 position, Nullable`1 backgroundColor, Nullable`1 size, Boolean isTopMostScreen, String backgroundTexture, Single backgroundTransition, Single guiTransition, Nullable`1 gamepadSlot) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.497 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiScreenBase.CreateCloseButton() at Sandbox.Graphics.GUI.MyGuiScreenBase..ctor(Nullable`1 position, Nullable`1 backgroundColor, Nullable`1 size, Boolean isTopMostScreen, String backgroundTexture, Single backgroundTransition, Single guiTransition, Nullable`1 gamepadSlot) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.505 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenBase.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.505 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenBase.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.505 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnRemoving() at Sandbox.Graphics.GUI.MyGuiControls.Clear() at Sandbox.Graphics.GUI.MyGuiScreenBase.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.505 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenBase.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.506 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiScreenBase.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.506 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.506 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.506 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.523 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.523 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.523 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.524 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.524 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.524 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.524 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.524 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.525 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.RecreateControls(Boolean constructor) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox..ctor(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, MyStringId okButtonText, MyStringId cancelButtonText, MyStringId yesButtonText, MyStringId noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Single backgroundTransition, Single guiTransition, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Graphics.GUI.MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum styleEnum, MyMessageBoxButtonsType buttonType, StringBuilder messageText, StringBuilder messageCaption, Nullable`1 okButtonText, Nullable`1 cancelButtonText, Nullable`1 yesButtonText, Nullable`1 noButtonText, Action`1 callback, Int32 timeoutInMiliseconds, ResultEnum focusedResult, Boolean canHideOthers, Nullable`1 size, Boolean useOpacity, Nullable`1 position, Boolean focusable, Boolean canBeHidden) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:49.525 - Thread: 8 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiSandbox.AddScreen(MyGuiScreenBase screen) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnPrefabLoaded(MyObjectBuilder_Definitions prefab) at Sandbox.Game.Gui.LoadPrefabData.CallOnPrefabLoaded() at Sandbox.Game.Gui.LoadPrefabData.CallLoadWorkshopPrefab(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-11 17:23:57.323 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:23:57.324 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,27.28809,46.9427,1,0,2226.405,5919.07,3347,96653,25,29.04258,97.07883,0.4705684,2822,26.85189,0,16.6625,7.798484,26.0675,100,3968662298 2020-06-11 17:24:02.806 - Thread: 1 -> GC Memory: 1895.709 MB 2020-06-11 17:24:03.588 - Thread: 1 -> GUI Stats: Update 0.676293666666667, Draw 0.393600277777778 2020-06-11 17:24:04.972 - Thread: 1 -> Autosave initiated 2020-06-11 17:24:04.972 - Thread: 1 -> Character state: True 2020-06-11 17:24:04.972 - Thread: 1 -> IsServer: True 2020-06-11 17:24:04.972 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-11 17:24:04.972 - Thread: 1 -> Autosave 2020-06-11 17:24:04.978 - Thread: 1 -> Saving world - START 2020-06-11 17:24:04.979 - Thread: 1 -> Making world state snapshot. 2020-06-11 17:24:04.980 - Thread: 1 -> Before snapshot.: GC Memory: 1,895 B 2020-06-11 17:24:05.524 - Thread: 1 -> After snapshot.: GC Memory: 1,910 B 2020-06-11 17:24:05.526 - Thread: 1 -> Directory cleanup: GC Memory: 1,910 B 2020-06-11 17:24:05.526 - Thread: 1 -> Saving world - END 2020-06-11 17:24:05.580 - Thread: 9 -> Session snapshot save - START 2020-06-11 17:24:05.582 - Thread: 9 -> Checking file access for files in target dir. 2020-06-11 17:24:08.234 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:24:08.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:24:08.419 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:24:08.424 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:24:11.498 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\.new\Sandbox_config.sbc 2020-06-11 17:24:14.905 - Thread: 9 -> Session snapshot save - END 2020-06-11 17:24:32.813 - Thread: 1 -> GC Memory: 2180.772 MB 2020-06-11 17:24:37.713 - Thread: 1 -> GUI Stats: Update 0.517523111111111, Draw 0.949364555555555 2020-06-11 17:24:59.903 - Thread: 1 -> DEFINITION_ERROR: 2020-06-11 17:24:59.903 - Thread: 1 -> in file: C:\Users\User\Downloads\New folder\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_Mechanical.sbc 2020-06-11 17:24:59.903 - Thread: 1 -> There was error during loading of model, please check log file. 2020-06-11 17:25:00.378 - Thread: 1 -> Pasting grid request by user: 76561198394239885 2020-06-11 17:25:00.539 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 179A0FAB9242960 2020-06-11 17:25:02.813 - Thread: 1 -> GC Memory: 2272.083 MB 2020-06-11 17:25:03.384 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:25:03.385 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,47.94196,67.72749,1,0,2279.541,6113.836,49926,50074,26,53.30421,96.33432,0.5110506,2737,29.60625,0,16.6625,15.78138,28.52098,100,4010389380 2020-06-11 17:25:05.727 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.727 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1DC740454AED083 2020-06-11 17:25:05.734 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.734 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1D9AB892DF454D6 2020-06-11 17:25:05.736 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.736 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 163970993784DFC 2020-06-11 17:25:05.741 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.741 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17F29D4A9AA8071 2020-06-11 17:25:05.750 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.750 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1B35E14B75AF227 2020-06-11 17:25:05.755 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.755 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 15C45677B47633D 2020-06-11 17:25:05.760 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.760 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1B82AA3B72CBC6C 2020-06-11 17:25:05.768 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.768 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17BC6648357413E 2020-06-11 17:25:05.775 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.775 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1981EC4854E4025 2020-06-11 17:25:05.776 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.776 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17D7D581414775D 2020-06-11 17:25:05.777 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.777 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1889CCC4BE1BC96 2020-06-11 17:25:05.779 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.779 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 129C3B6A7E6CB76 2020-06-11 17:25:05.782 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.782 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1D45D9D3FD61512 2020-06-11 17:25:05.783 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.784 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11875E9885F117B 2020-06-11 17:25:05.785 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.785 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1D409B5455F2585 2020-06-11 17:25:05.787 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.787 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 12701ED7010A84F 2020-06-11 17:25:05.790 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.790 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 154E6390E41271C 2020-06-11 17:25:05.791 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.791 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17CB87A07349070 2020-06-11 17:25:05.792 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.792 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 162F1E10F3652B7 2020-06-11 17:25:05.793 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:05.794 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1B6F9254B4B5C94 2020-06-11 17:25:05.814 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-11 17:25:22.074 - Thread: 1 -> GUI Stats: Update 0.473460611111112, Draw 1.01451888888889 2020-06-11 17:25:32.818 - Thread: 1 -> GC Memory: 2128.305 MB 2020-06-11 17:25:51.770 - Thread: 1 -> Updating stopped. 2020-06-11 17:26:13.066 - Thread: 1 -> GUI Stats: Update 0.82995388888889, Draw 0.829846 2020-06-11 17:26:36.832 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:26:36.833 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,7.697145,40.80104,1,0,2132.388,6415.125,78223,21777,46,81.71404,98.35039,0.5010969,2487,59.74871,0,16.6625,48.82309,58.76309,100,4200269076 2020-06-11 17:26:43.068 - Thread: 1 -> GUI Stats: Update 0.544294833333333, Draw 0.296657833333333 2020-06-11 17:27:13.066 - Thread: 1 -> GUI Stats: Update 0.524333222222222, Draw 0.290961111111112 2020-06-11 17:27:36.849 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:27:36.849 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,8.623432,34.05162,1,0,2130.792,6415.051,78223,21777,46,83.87946,98.44752,0.3006562,2456,59.55091,0,16.6625,49.95098,58.6264,100,4199224596 2020-06-11 17:27:43.066 - Thread: 1 -> GUI Stats: Update 0.513009277777777, Draw 0.295116611111111 2020-06-11 17:28:13.068 - Thread: 1 -> GUI Stats: Update 0.503690944444444, Draw 0.298778611111111 2020-06-11 17:28:36.866 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:28:36.866 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,8.893819,25.89828,1,0,2133.052,6414.223,78223,21777,46,85.07498,98.4496,0.3169878,2482,59.93485,0,16.6625,50.98956,59.00562,100,4200269076 2020-06-11 17:28:43.066 - Thread: 1 -> GUI Stats: Update 0.512109833333334, Draw 0.2953775 2020-06-11 17:29:13.067 - Thread: 1 -> GUI Stats: Update 0.515636444444445, Draw 0.293034277777777 2020-06-11 17:29:36.882 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:29:36.882 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,9.435331,35.18997,1,0,2131.088,6415.777,78223,21777,46,84.34028,98.57381,0.3080042,2626,60.12189,0,16.6625,50.70697,59.26444,100,4200269076 2020-06-11 17:29:43.067 - Thread: 1 -> GUI Stats: Update 0.524294666666666, Draw 0.287924222222222 2020-06-11 17:30:13.155 - Thread: 1 -> GUI Stats: Update 0.562382666666666, Draw 0.297308555555555 2020-06-11 17:30:36.986 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:30:36.987 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,8.333302,30.47831,1,0,2129.242,6415.969,78223,21777,46,81.62193,97.87874,0.3411787,3135,59.86606,0,16.6625,48.86384,58.59615,100,4199224596 2020-06-11 17:30:43.154 - Thread: 1 -> GUI Stats: Update 0.515477111111111, Draw 0.296060222222222 2020-06-11 17:31:13.154 - Thread: 1 -> GUI Stats: Update 0.494784333333334, Draw 0.281848722222223 2020-06-11 17:31:37.004 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:31:37.004 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,7.911335,28.48542,1,0,2132.284,6415.813,78223,21777,46,83.55263,98.28318,0.2977964,3147,59.78674,0,16.6625,49.95339,58.7603,100,4200269076 2020-06-11 17:31:43.154 - Thread: 1 -> GUI Stats: Update 0.519429611111112, Draw 0.301058722222223 2020-06-11 17:32:13.154 - Thread: 1 -> GUI Stats: Update 0.491731333333334, Draw 0.291305055555556 2020-06-11 17:32:37.021 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:32:37.022 - Thread: 1 -> STATISTICS,660.1833333,0,0,0,0,0,0,8.313457,37.25303,1,0,2130.399,6415.238,78223,21777,46,84.21857,98.44048,0.295645,3140,60.03172,0,16.6625,50.55786,59.09551,100,4200269076 2020-06-11 17:32:43.156 - Thread: 1 -> GUI Stats: Update 0.51422011111111, Draw 0.290676722222222 2020-06-11 17:33:13.156 - Thread: 1 -> GUI Stats: Update 0.495516666666667, Draw 0.297656277777778 2020-06-11 17:33:37.037 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:33:37.038 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,9.452725,32.97671,1,0,2132.688,6414.473,78223,21777,46,86.10172,98.38389,0.3022051,3142,59.57182,0,16.6625,51.29236,58.60907,100,4200269076 2020-06-11 17:33:43.154 - Thread: 1 -> GUI Stats: Update 0.514240666666666, Draw 0.323750611111111 2020-06-11 17:34:13.154 - Thread: 1 -> GUI Stats: Update 0.511209000000001, Draw 0.307344777777778 2020-06-11 17:34:37.053 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:34:37.054 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,9.734264,31.28851,1,0,2131.34,6415.238,78223,21777,46,81.7822,98.47086,0.3068327,3166,59.80252,0,16.6625,48.90782,58.88806,100,4200269076 2020-06-11 17:34:43.155 - Thread: 1 -> GUI Stats: Update 0.505482000000001, Draw 0.310946777777778 2020-06-11 17:35:13.156 - Thread: 1 -> GUI Stats: Update 0.49817977777778, Draw 0.292431722222222 2020-06-11 17:35:37.070 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:35:37.071 - Thread: 1 -> STATISTICS,840.2333333,0,0,0,0,0,0,10.13022,37.55616,1,0,2128.661,6414.727,78223,21777,46,81.94727,98.46881,0.3032533,3165,59.64672,0,16.6625,48.87886,58.73342,100,4200269076 2020-06-11 17:35:38.264 - Thread: 1 -> Updating continues. 2020-06-11 17:35:38.309 - Thread: 1 -> GC Memory: 2129.8 MB 2020-06-11 17:35:38.309 - Thread: 1 -> Autosave initiated 2020-06-11 17:35:38.309 - Thread: 1 -> Character state: True 2020-06-11 17:35:38.310 - Thread: 1 -> IsServer: True 2020-06-11 17:35:38.310 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-11 17:35:38.310 - Thread: 1 -> Autosave 2020-06-11 17:35:38.310 - Thread: 1 -> Saving world - START 2020-06-11 17:35:38.311 - Thread: 1 -> Making world state snapshot. 2020-06-11 17:35:38.311 - Thread: 1 -> Before snapshot.: GC Memory: 2,129 B 2020-06-11 17:35:38.525 - Thread: 1 -> After snapshot.: GC Memory: 2,149 B 2020-06-11 17:35:38.525 - Thread: 1 -> Directory cleanup: GC Memory: 2,149 B 2020-06-11 17:35:38.525 - Thread: 1 -> Saving world - END 2020-06-11 17:35:38.527 - Thread: 8 -> Session snapshot save - START 2020-06-11 17:35:38.530 - Thread: 8 -> Checking file access for files in target dir. 2020-06-11 17:35:38.796 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:35:38.803 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:35:44.632 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\.new\Sandbox_config.sbc 2020-06-11 17:35:47.496 - Thread: 8 -> Session snapshot save - END 2020-06-11 17:35:54.679 - Thread: 1 -> GUI Stats: Update 0.472402833333333, Draw 0.459960166666666 2020-06-11 17:36:08.341 - Thread: 1 -> GC Memory: 2172.916 MB 2020-06-11 17:36:38.373 - Thread: 1 -> GC Memory: 2177.529 MB 2020-06-11 17:37:08.429 - Thread: 1 -> GC Memory: 2177.758 MB 2020-06-11 17:37:28.024 - Thread: 1 -> GUI Stats: Update 0.396741888888889, Draw 0.667379444444444 2020-06-11 17:37:38.475 - Thread: 1 -> GC Memory: 2132.139 MB 2020-06-11 17:38:08.495 - Thread: 1 -> GC Memory: 2134.126 MB 2020-06-11 17:38:38.518 - Thread: 1 -> GC Memory: 2138.896 MB 2020-06-11 17:38:44.677 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:38:44.678 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,316.8602,350.1225,1,0,2137.824,6425.035,78223,21777,46,43.2972,98.18581,0.6803718,3149,48.87764,1,16.6625,21.16265,47.99091,100,4199620726 2020-06-11 17:39:05.227 - Thread: 1 -> GUI Stats: Update 0.425613333333334, Draw 0.608993111111109 2020-06-11 17:39:08.558 - Thread: 1 -> GC Memory: 2134.755 MB 2020-06-11 17:39:38.588 - Thread: 1 -> GC Memory: 2134.302 MB 2020-06-11 17:39:44.963 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-11 17:39:44.964 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-11 17:40:08.595 - Thread: 1 -> GC Memory: 2140.096 MB 2020-06-11 17:40:37.884 - Thread: 1 -> GUI Stats: Update 0.444144166666667, Draw 0.568645277777779 2020-06-11 17:40:38.320 - Thread: 1 -> Autosave initiated 2020-06-11 17:40:38.320 - Thread: 1 -> Character state: True 2020-06-11 17:40:38.320 - Thread: 1 -> IsServer: True 2020-06-11 17:40:38.320 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-11 17:40:38.320 - Thread: 1 -> Autosave 2020-06-11 17:40:38.320 - Thread: 1 -> Saving world - START 2020-06-11 17:40:38.321 - Thread: 1 -> Making world state snapshot. 2020-06-11 17:40:38.321 - Thread: 1 -> Before snapshot.: GC Memory: 2,134 B 2020-06-11 17:40:38.486 - Thread: 1 -> After snapshot.: GC Memory: 2,154 B 2020-06-11 17:40:38.486 - Thread: 1 -> Directory cleanup: GC Memory: 2,154 B 2020-06-11 17:40:38.487 - Thread: 1 -> Saving world - END 2020-06-11 17:40:38.487 - Thread: 8 -> Session snapshot save - START 2020-06-11 17:40:38.494 - Thread: 8 -> Checking file access for files in target dir. 2020-06-11 17:40:38.630 - Thread: 1 -> GC Memory: 2155.193 MB 2020-06-11 17:40:44.531 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\User\AppData\Roaming\SpaceEngineers\Saves\76561198394239885\Moon Base 2020-06-10 14-42\.new\Sandbox_config.sbc 2020-06-11 17:40:48.306 - Thread: 8 -> Session snapshot save - END 2020-06-11 17:41:08.646 - Thread: 1 -> GC Memory: 2173.869 MB 2020-06-11 17:41:38.695 - Thread: 1 -> GC Memory: 2174.232 MB 2020-06-11 17:42:08.740 - Thread: 1 -> GC Memory: 2175.925 MB 2020-06-11 17:42:13.731 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-11 17:42:13.731 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,419.5445,433.7131,1,0,2133.087,6444.066,78223,21777,46,80.18739,98.24913,0.7575931,2666,70.9166,1,16.6625,56.86617,69.67495,100,4201585640 2020-06-11 17:42:38.778 - Thread: 1 -> GC Memory: 2133.339 MB 2020-06-11 17:42:38.780 - Thread: 1 -> GUI Stats: Update 0.0660368888888888, Draw 0.983807277777778 2020-06-11 17:43:08.782 - Thread: 1 -> GC Memory: 2134.877 MB 2020-06-11 17:43:38.797 - Thread: 1 -> GC Memory: 2139.074 MB 2020-06-11 17:44:02.042 - Thread: 14 -> Exception in render! Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) 2020-06-11 17:44:02.042 - Thread: 14 -> Additional information -- Aftermath: {MyRenderProxy.GetLastExecutedAnnotation()} Statistics: {MyRenderProxy.GetStatistics()} 2020-06-11 17:44:06.154 - Thread: 14 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-06-11 17:44:06.155 - Thread: 14 -> Showing message 2020-06-11 17:44:08.344 - Thread: 14 -> Log Closed