2020-06-03 07:25:44.650 - Thread: 1 -> Log Started 2020-06-03 07:25:44.650 - Thread: 1 -> Timezone (local - UTC): 2h 2020-06-03 07:25:44.650 - Thread: 1 -> App Version: 01_194_211 2020-06-03 07:25:44.656 - Thread: 1 -> Steam build: Always true 2020-06-03 07:25:44.656 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-06-03 07:25:44.656 - Thread: 1 -> Environment.ProcessorCount: 24 2020-06-03 07:25:44.757 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Education (Microsoft Windows NT 10.0.18362.0) 2020-06-03 07:25:44.757 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-06-03 07:25:44.757 - Thread: 1 -> Environment.Is64BitProcess: True 2020-06-03 07:25:44.757 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-06-03 07:25:44.757 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-06-03 07:25:44.757 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-06-03 07:25:44.789 - Thread: 1 -> CPU Info: AMD Ryzen 9 3900X 12-Core Processor 2020-06-03 07:25:44.789 - Thread: 1 -> IntPtr.Size: 8 2020-06-03 07:25:44.789 - Thread: 1 -> Default Culture: 2020-06-03 07:25:44.789 - Thread: 1 -> Default UI Culture: 2020-06-03 07:25:44.789 - Thread: 1 -> MyConfig.Load() - START 2020-06-03 07:25:44.792 - Thread: 1 -> Path: C:\Users\roxan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-03 07:25:44.893 - Thread: 1 -> EnableDamageEffects: True 2020-06-03 07:25:44.893 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-06-03 07:25:44.893 - Thread: 1 -> EnableReverb: False 2020-06-03 07:25:44.893 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-06-03 07:25:44.893 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-06-03 07:25:44.893 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-06-03 07:25:44.893 - Thread: 1 -> FirstTimeRun: False 2020-06-03 07:25:44.893 - Thread: 1 -> ExperimentalMode: True 2020-06-03 07:25:44.893 - Thread: 1 -> VideoAdapter: 0 2020-06-03 07:25:44.893 - Thread: 1 -> ScreenWidth: 1920 2020-06-03 07:25:44.893 - Thread: 1 -> ScreenHeight: 1080 2020-06-03 07:25:44.893 - Thread: 1 -> RefreshRate: 60000 2020-06-03 07:25:44.893 - Thread: 1 -> WindowMode: 2 2020-06-03 07:25:44.893 - Thread: 1 -> VerticalSync: 0 2020-06-03 07:25:44.893 - Thread: 1 -> FieldOfView: 70 2020-06-03 07:25:44.893 - Thread: 1 -> PostProcessingEnabled: True 2020-06-03 07:25:44.893 - Thread: 1 -> FlaresIntensity: 1 2020-06-03 07:25:44.893 - Thread: 1 -> TreeViewDistance: 3000 2020-06-03 07:25:44.893 - Thread: 1 -> GrassDensity: 4 2020-06-03 07:25:44.893 - Thread: 1 -> GrassDrawDistance: 1000 2020-06-03 07:25:44.893 - Thread: 1 -> AntialiasingMode: 1 2020-06-03 07:25:44.893 - Thread: 1 -> ShadowMapResolution: 2 2020-06-03 07:25:44.893 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-06-03 07:25:44.893 - Thread: 1 -> TextureQuality: 2 2020-06-03 07:25:44.893 - Thread: 1 -> AnisotropicFiltering: 3 2020-06-03 07:25:44.893 - Thread: 1 -> ModelQuality: 2 2020-06-03 07:25:44.893 - Thread: 1 -> VoxelQuality: 2 2020-06-03 07:25:44.893 - Thread: 1 -> ShaderQuality: 2 2020-06-03 07:25:44.893 - Thread: 1 -> LowMemSwitchToLow: 0 2020-06-03 07:25:44.893 - Thread: 1 -> FirstVTTimeRun: False 2020-06-03 07:25:44.893 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-06-03 07:25:44.893 - Thread: 1 -> GDPRConsent: True 2020-06-03 07:25:44.893 - Thread: 1 -> GDPRConsentSent: True 2020-06-03 07:25:44.893 - Thread: 1 -> FirstTimeTutorials: False 2020-06-03 07:25:44.893 - Thread: 1 -> ShowCrosshair: True 2020-06-03 07:25:44.893 - Thread: 1 -> EnableTrading: True 2020-06-03 07:25:44.893 - Thread: 1 -> EnableSteamCloud: True 2020-06-03 07:25:44.893 - Thread: 1 -> UiTransparency: 1 2020-06-03 07:25:44.893 - Thread: 1 -> UiBkTransparency: 1 2020-06-03 07:25:44.893 - Thread: 1 -> HUDBkTransparency: 0.6 2020-06-03 07:25:44.893 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-06-03 07:25:44.893 - Thread: 1 -> ControlsHints: True 2020-06-03 07:25:44.893 - Thread: 1 -> GoodBotHints: False 2020-06-03 07:25:44.893 - Thread: 1 -> RotationHints: True 2020-06-03 07:25:44.893 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-06-03 07:25:44.893 - Thread: 1 -> HudState: 1 2020-06-03 07:25:44.893 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-06-03 07:25:44.893 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-06-03 07:25:44.893 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-06-03 07:25:44.893 - Thread: 1 -> GameVolume: 0.386777 2020-06-03 07:25:44.893 - Thread: 1 -> Music_Volume: 0 2020-06-03 07:25:44.893 - Thread: 1 -> VoiceChatVolume: 0 2020-06-03 07:25:44.893 - Thread: 1 -> HudWarnings: True 2020-06-03 07:25:44.893 - Thread: 1 -> VoiceChat: True 2020-06-03 07:25:44.893 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-06-03 07:25:44.893 - Thread: 1 -> EnableDynamicMusic: True 2020-06-03 07:25:44.893 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-06-03 07:25:44.893 - Thread: 1 -> EnableDoppler: True 2020-06-03 07:25:44.893 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-06-03 07:25:44.893 - Thread: 1 -> MutedPlayers: 2020-06-03 07:25:44.893 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-06-03 07:25:44.893 - Thread: 1 -> LastCheckedVersion: 1194208 2020-06-03 07:25:44.893 - Thread: 1 -> ShowCrosshair2: 0 2020-06-03 07:25:44.893 - Thread: 1 -> AreaInteraction: True 2020-06-03 07:25:44.894 - Thread: 1 -> MyConfig.Load() - END 2020-06-03 07:25:45.537 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-06-03 07:25:45.823 - Thread: 1 -> Found processor count: 12 2020-06-03 07:25:45.823 - Thread: 1 -> Using processor count: 12 2020-06-03 07:25:46.049 - Thread: 1 -> All detected adapters: 2020-06-03 07:25:46.075 - Thread: 1 -> NVIDIA GeForce RTX 2080 - VendorID=4318, SubsystemID=-2040590269, DeviceID=7815 2020-06-03 07:25:46.075 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-06-03 07:25:46.608 - Thread: 1 -> AdapterInfo = { 2020-06-03 07:25:46.609 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY1 2020-06-03 07:25:46.609 - Thread: 1 -> Description = dev id: 7815, mem: 8399093760, shared mem: 17152751616, Luid: 61708, rev: 161, subsys id: -2040590269, vendor id: 4318, feature_level 11.1: True 2020-06-03 07:25:46.609 - Thread: 1 -> Driver version = 26.21.14.4614 2020-06-03 07:25:46.609 - Thread: 1 -> Driver date = 20200515000000.000000-000 2020-06-03 07:25:46.609 - Thread: 1 -> DriverUpdateNecessary = False 2020-06-03 07:25:46.609 - Thread: 1 -> AftermathSupported = False 2020-06-03 07:25:46.609 - Thread: 1 -> Adapter id = 0 2020-06-03 07:25:46.609 - Thread: 1 -> Supported = True 2020-06-03 07:25:46.609 - Thread: 1 -> RAM = 8399093760 2020-06-03 07:25:46.609 - Thread: 1 -> Priority = 2 2020-06-03 07:25:46.609 - Thread: 1 -> Multithreaded rendering supported = True 2020-06-03 07:25:46.609 - Thread: 1 -> Output is attached = True 2020-06-03 07:25:46.609 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-06-03 07:25:46.609 - Thread: 1 -> Display modes = { 2020-06-03 07:25:46.610 - Thread: 1 -> DXGIOutput id = 0 2020-06-03 07:25:46.610 - Thread: 1 -> 640x480@60Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 640x480@75Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 640x480@72Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 640x480@59.94Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 720x480@60Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 720x480@59.94Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 720x576@50Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 800x600@75Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 800x600@56.25Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 800x600@60.317Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 800x600@72.188Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1024x768@60.004Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1024x768@70.069Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1024x768@75.029Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1152x864@75Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1176x664@60Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1176x664@60Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1176x664@50Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1176x664@50Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1176x664@59.94Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1176x664@59.94Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x720@60Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x720@50Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x720@59.94Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x768@60.015Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x768@60.015Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x800@59.887Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x800@59.887Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x800@74.984Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x800@74.984Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x960@60Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x1024@60.02Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1280x1024@75.025Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1360x768@60.015Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1366x768@59.887Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1366x768@59.887Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1366x768@74.984Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1366x768@74.984Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1400x1050@59.978Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1440x900@59.887Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1440x900@74.984Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1600x900@59.954Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1600x900@59.954Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1600x1200@60Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1680x1050@59.954Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1920x1080@60Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1920x1080@50Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 1920x1080@59.94006Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 3840x2160@60Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 3840x2160@60Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 3840x2160@50Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 3840x2160@50Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 3840x2160@59.94006Hz 2020-06-03 07:25:46.610 - Thread: 1 -> 3840x2160@59.94006Hz 2020-06-03 07:25:46.610 - Thread: 1 -> } 2020-06-03 07:25:46.610 - Thread: 1 -> } 2020-06-03 07:25:46.610 - Thread: 1 -> AdapterInfo = { 2020-06-03 07:25:46.611 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY1 2020-06-03 07:25:46.611 - Thread: 1 -> Description = dev id: 7815, mem: 8399093760, shared mem: 17152751616, Luid: 61708, rev: 161, subsys id: -2040590269, vendor id: 4318, feature_level 11.1: True 2020-06-03 07:25:46.611 - Thread: 1 -> Driver version = 26.21.14.4614 2020-06-03 07:25:46.611 - Thread: 1 -> Driver date = 20200515000000.000000-000 2020-06-03 07:25:46.611 - Thread: 1 -> DriverUpdateNecessary = False 2020-06-03 07:25:46.611 - Thread: 1 -> AftermathSupported = False 2020-06-03 07:25:46.611 - Thread: 1 -> Adapter id = 0 2020-06-03 07:25:46.611 - Thread: 1 -> Supported = True 2020-06-03 07:25:46.611 - Thread: 1 -> RAM = 8399093760 2020-06-03 07:25:46.611 - Thread: 1 -> Priority = 2 2020-06-03 07:25:46.611 - Thread: 1 -> Multithreaded rendering supported = True 2020-06-03 07:25:46.611 - Thread: 1 -> Output is attached = True 2020-06-03 07:25:46.611 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-06-03 07:25:46.611 - Thread: 1 -> Display modes = { 2020-06-03 07:25:46.611 - Thread: 1 -> DXGIOutput id = 0 2020-06-03 07:25:46.611 - Thread: 1 -> 640x480@60Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 640x480@75Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 640x480@72Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 640x480@59.94Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 720x480@60Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 720x480@59.94Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 720x576@50Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 800x600@75Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 800x600@56.25Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 800x600@60.317Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 800x600@72.188Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 1024x768@60.004Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 1024x768@70.069Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 1024x768@75.029Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 1152x864@75Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 1176x664@60Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 1176x664@60Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 1176x664@50Hz 2020-06-03 07:25:46.611 - Thread: 1 -> 1176x664@50Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1176x664@59.94Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1176x664@59.94Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x720@60Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x720@50Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x720@59.94Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x768@60.015Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x768@60.015Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x800@59.887Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x800@59.887Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x800@74.984Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x800@74.984Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x960@60Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x1024@60.02Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1280x1024@75.025Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1360x768@60.015Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1366x768@59.887Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1366x768@59.887Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1366x768@74.984Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1366x768@74.984Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1400x1050@59.978Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1440x900@59.887Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1440x900@74.984Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1600x900@59.954Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1600x900@59.954Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1600x1200@60Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1680x1050@59.954Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1920x1080@60Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1920x1080@50Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 1920x1080@59.94006Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 3840x2160@60Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 3840x2160@60Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 3840x2160@50Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 3840x2160@50Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 3840x2160@59.94006Hz 2020-06-03 07:25:46.612 - Thread: 1 -> 3840x2160@59.94006Hz 2020-06-03 07:25:46.612 - Thread: 1 -> } 2020-06-03 07:25:46.612 - Thread: 1 -> } 2020-06-03 07:25:46.613 - Thread: 1 -> Steam.IsActive: True 2020-06-03 07:25:46.613 - Thread: 1 -> Steam.IsOnline: True 2020-06-03 07:25:46.613 - Thread: 1 -> Steam.OwnsGame: False 2020-06-03 07:25:46.613 - Thread: 1 -> Steam.UserId: 76561197990624399 2020-06-03 07:25:46.613 - Thread: 1 -> Steam.UserName: RoxStar 2020-06-03 07:25:46.613 - Thread: 1 -> Steam.Branch: default 2020-06-03 07:25:46.613 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-06-03 07:25:46.613 - Thread: 1 -> Build version: 0.1.1.0 2020-06-03 07:25:46.618 - Thread: 1 -> MyScreenManager() 2020-06-03 07:25:46.651 - Thread: 26 -> CreateDeviceInternal - CheckSettings() 2020-06-03 07:25:46.651 - Thread: 26 -> CreateDeviceInternal - GetAdapter() 2020-06-03 07:25:46.654 - Thread: 26 -> CreateDeviceInternal - FixSettings() 2020-06-03 07:25:46.654 - Thread: 26 -> CreateDeviceInternal - Create device 2020-06-03 07:25:46.794 - Thread: 26 -> CreateDeviceInternal Steam Overlay integration 2020-06-03 07:25:46.880 - Thread: 26 -> CreateDeviceInternal Steam Overlay OK 2020-06-03 07:25:46.880 - Thread: 26 -> CreateDeviceInternal create swapchain 2020-06-03 07:25:49.186 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-06-03 07:25:49.187 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-06-03 07:25:49.187 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content 2020-06-03 07:25:49.333 - Thread: 26 -> DXGI SetFullscreenState succeded 2020-06-03 07:25:50.223 - Thread: 1 -> Preallocate - START 2020-06-03 07:25:50.228 - Thread: 1 -> MySpaceWorldGenerator - START 2020-06-03 07:25:50.230 - Thread: 1 -> MySpaceWorldGenerator - END 2020-06-03 07:25:50.230 - Thread: 1 -> MySpaceBuildComponent - START 2020-06-03 07:25:50.230 - Thread: 1 -> MySpaceBuildComponent - END 2020-06-03 07:25:50.230 - Thread: 1 -> MyEntities - START 2020-06-03 07:25:50.240 - Thread: 1 -> MyEntities - END 2020-06-03 07:25:50.240 - Thread: 1 -> MyObjectBuilder_Base - START 2020-06-03 07:25:50.240 - Thread: 1 -> MyObjectBuilder_Base - END 2020-06-03 07:25:50.240 - Thread: 1 -> MyTransparentGeometry - START 2020-06-03 07:25:50.240 - Thread: 1 -> MyTransparentGeometry - END 2020-06-03 07:25:50.240 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-06-03 07:25:50.245 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-06-03 07:25:50.245 - Thread: 1 -> MyMath - START 2020-06-03 07:25:50.245 - Thread: 1 -> MyMath - END 2020-06-03 07:25:50.245 - Thread: 1 -> MySimpleObjectDraw - START 2020-06-03 07:25:50.245 - Thread: 1 -> MySimpleObjectDraw - END 2020-06-03 07:25:50.257 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-06-03 07:25:50.257 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-06-03 07:25:50.257 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-06-03 07:25:50.262 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-06-03 07:25:50.262 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-06-03 07:25:50.266 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-06-03 07:25:50.266 - Thread: 1 -> MySyncDestructions - START 2020-06-03 07:25:50.266 - Thread: 1 -> MySyncDestructions - END 2020-06-03 07:25:50.266 - Thread: 1 -> MySyncEntity - START 2020-06-03 07:25:50.266 - Thread: 1 -> MySyncEntity - END 2020-06-03 07:25:50.266 - Thread: 1 -> MySyncScenario - START 2020-06-03 07:25:50.266 - Thread: 1 -> MySyncScenario - END 2020-06-03 07:25:50.266 - Thread: 1 -> MyCommandCharacter - START 2020-06-03 07:25:50.266 - Thread: 1 -> MyCommandCharacter - END 2020-06-03 07:25:50.266 - Thread: 1 -> MyCommandConsole - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyCommandConsole - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyCommandEntity - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyCommandEntity - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyAiTargetManager - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyAiTargetManager - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyClientDebugCommands - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyClientDebugCommands - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyDedicatedServer - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyDedicatedServer - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyDedicatedServerBase - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyDedicatedServerBase - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerBase - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerBase - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerClient - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerClient - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerClientBase - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerClientBase - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerLobby - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerLobby - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerServerBase - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyMultiplayerServerBase - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyServerDebugCommands - START 2020-06-03 07:25:50.267 - Thread: 1 -> MyServerDebugCommands - END 2020-06-03 07:25:50.267 - Thread: 1 -> MyAIActionsParser - START 2020-06-03 07:25:50.268 - Thread: 1 -> MyAIActionsParser - END 2020-06-03 07:25:50.268 - Thread: 1 -> MyCubeGridDefinitions - START 2020-06-03 07:25:50.273 - Thread: 1 -> MyCubeGridDefinitions - END 2020-06-03 07:25:50.273 - Thread: 1 -> MyDefinitionManager - START 2020-06-03 07:25:50.276 - Thread: 1 -> MyDefinitionManager - END 2020-06-03 07:25:50.276 - Thread: 1 -> Preallocate - END 2020-06-03 07:25:50.278 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-06-03 07:25:50.511 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-06-03 07:25:50.511 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-06-03 07:25:50.523 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-06-03 07:25:50.524 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:25:50.524 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:25:50.524 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-06-03 07:25:50.524 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-06-03 07:25:50.524 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-06-03 07:25:50.525 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-06-03 07:25:50.537 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-06-03 07:25:50.537 - Thread: 1 -> Win32_ComputerSystem.Model: X570 AORUS PRO 2020-06-03 07:25:50.537 - Thread: 1 -> Virtualized: False 2020-06-03 07:25:50.569 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 3900X 12-Core Processor 2020-06-03 07:25:50.570 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,305,503,232 bytes 2020-06-03 07:25:50.570 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-06-03 07:25:50.570 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 26,607,153,152 bytes 2020-06-03 07:25:50.570 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,838,769,152 bytes 2020-06-03 07:25:50.575 - Thread: 1 -> Drive C: | Capacity: 999,594,913,792 bytes | Free space: 191,798,534,144 bytes 2020-06-03 07:25:50.575 - Thread: 1 -> Drive D: | Capacity: 2,000,396,742,656 bytes | Free space: 323,435,151,360 bytes 2020-06-03 07:25:50.575 - Thread: 1 -> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 997,748,551,680 bytes 2020-06-03 07:25:50.576 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-06-03 07:25:50.576 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-06-03 07:25:50.576 - Thread: 1 -> Installed DLCs: 2020-06-03 07:25:50.580 - Thread: 1 -> Deluxe Edition (573160) 2020-06-03 07:25:50.580 - Thread: 1 -> Decorative Blocks (1049790) 2020-06-03 07:25:50.581 - Thread: 1 -> Economy Deluxe (1135960) 2020-06-03 07:25:50.581 - Thread: 1 -> Style Pack (1084680) 2020-06-03 07:25:50.581 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-06-03 07:25:50.581 - Thread: 1 -> Frostbite (1241550) 2020-06-03 07:25:50.596 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-06-03 07:25:50.723 - Thread: 1 -> Havok: Physics.Init 2020-06-03 07:25:50.920 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-06-03 07:25:50.946 - Thread: 1 -> HkGameName: SpaceEngineers 2020-06-03 07:25:50.952 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-06-03 07:25:50.953 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-06-03 07:25:50.956 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-06-03 07:25:51.105 - Thread: 1 -> Loading scenarios 2020-06-03 07:25:51.122 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-06-03 07:25:51.122 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-06-03 07:25:51.290 - Thread: 1 -> Loading sound definitions 2020-06-03 07:25:51.424 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-03 07:25:51.424 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-06-03 07:25:51.424 - Thread: 1 -> Loading shadow textures definitions 2020-06-03 07:25:51.424 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-06-03 07:25:51.424 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-06-03 07:25:51.435 - Thread: 1 -> MyAudio.LoadData - START 2020-06-03 07:25:51.577 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (2- RIG 800HD) - Channel #: 2 - Sample rate: 48000 2020-06-03 07:25:51.709 - Thread: 1 -> MyAudio.LoadData - END 2020-06-03 07:25:51.712 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2020-06-03 07:25:51.712 - Thread: 1 -> MyGuiManager() 2020-06-03 07:25:51.714 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-06-03 07:25:51.790 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-06-03 07:25:51.877 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-06-03 07:25:51.878 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-06-03 07:25:51.878 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-06-03 07:25:51.887 - Thread: 1 -> Loading default controls 2020-06-03 07:25:51.913 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-06-03 07:25:51.934 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-06-03 07:25:51.935 - Thread: 14 -> ReloadVoxelMaterials 2020-06-03 07:25:51.958 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-06-03 07:25:51.959 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-06-03 07:25:51.960 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-06-03 07:25:51.960 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-06-03 07:25:51.965 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-06-03 07:25:51.965 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-06-03 07:25:51.998 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-06-03 07:25:52.002 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-06-03 07:25:52.015 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-06-03 07:25:52.017 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-06-03 07:25:52.025 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-06-03 07:25:52.029 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-06-03 07:25:52.034 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-06-03 07:25:52.035 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-06-03 07:25:52.035 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-06-03 07:25:52.036 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-06-03 07:25:52.038 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-06-03 07:25:52.039 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-06-03 07:25:52.048 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-06-03 07:25:52.071 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-06-03 07:25:52.081 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-06-03 07:25:52.081 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-06-03 07:25:52.090 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-06-03 07:25:52.092 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-06-03 07:25:52.092 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-06-03 07:25:52.093 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-06-03 07:25:52.094 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-06-03 07:25:52.096 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-06-03 07:25:52.100 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-06-03 07:25:52.105 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-06-03 07:25:52.144 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-06-03 07:25:52.152 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-06-03 07:25:52.169 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-06-03 07:25:52.174 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-06-03 07:25:52.176 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-06-03 07:25:52.191 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-06-03 07:25:52.194 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-06-03 07:25:52.196 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-06-03 07:25:52.213 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-06-03 07:25:52.214 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-06-03 07:25:52.215 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-06-03 07:25:52.219 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-06-03 07:25:52.221 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-06-03 07:25:52.234 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-06-03 07:25:52.248 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-06-03 07:25:52.259 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-06-03 07:25:52.268 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-06-03 07:25:52.273 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-06-03 07:25:52.276 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-06-03 07:25:52.307 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-06-03 07:25:52.307 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-06-03 07:25:52.307 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-06-03 07:25:52.457 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-06-03 07:25:53.036 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-06-03 07:25:53.075 - Thread: 1 -> Timer Frequency: 10000000 2020-06-03 07:25:53.075 - Thread: 1 -> Ticks per frame: 166667 2020-06-03 07:25:53.227 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-06-03 07:25:53.229 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-06-03 07:25:53.237 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-06-03 07:25:53.242 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-06-03 07:25:53.253 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-06-03 07:25:53.255 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-06-03 07:25:53.259 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-06-03 07:25:53.262 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-06-03 07:25:53.266 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-06-03 07:25:53.290 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-06-03 07:25:53.296 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-06-03 07:25:53.308 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-06-03 07:25:53.315 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-06-03 07:25:53.324 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-06-03 07:25:53.327 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-06-03 07:25:53.337 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-06-03 07:25:53.339 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-06-03 07:25:53.402 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-06-03 07:25:53.421 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-06-03 07:25:53.477 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-06-03 07:25:53.489 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-06-03 07:25:53.572 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-06-03 07:25:53.590 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-06-03 07:25:53.654 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-06-03 07:25:53.655 - Thread: 1 -> Flares Intensity: 1 2020-06-03 07:25:53.655 - Thread: 1 -> Field of view: 1.22173 2020-06-03 07:25:53.655 - Thread: 1 -> PostProcessingEnabled: True 2020-06-03 07:25:53.655 - Thread: 1 -> Render.GrassDensityFactor: 4 2020-06-03 07:25:53.655 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-06-03 07:25:53.655 - Thread: 1 -> Render.DistanceFade: 3000 2020-06-03 07:25:53.655 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-06-03 07:25:53.655 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-06-03 07:25:53.655 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-06-03 07:25:53.655 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-06-03 07:25:53.655 - Thread: 1 -> Render.TextureQuality: HIGH 2020-06-03 07:25:53.655 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_8 2020-06-03 07:25:53.655 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-06-03 07:25:53.655 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-06-03 07:25:53.655 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-06-03 07:25:53.662 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-06-03 07:25:53.674 - Thread: 1 -> Analytics uuid: f07211c9-2c35-45bb-1928-ac320799dc94 2020-06-03 07:25:53.689 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-06-03 07:25:53.724 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-06-03 07:25:53.747 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-06-03 07:25:53.787 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-06-03 07:25:53.842 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-06-03 07:25:53.844 - Thread: 1 -> Analytics helper process start reported 2020-06-03 07:25:53.872 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-06-03 07:25:53.928 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-06-03 07:25:53.945 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-06-03 07:25:53.972 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-06-03 07:25:53.983 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-06-03 07:25:54.006 - Thread: 35 -> Analytics session error 2020-06-03 07:25:54.009 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-06-03 07:25:54.021 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-06-03 07:25:54.029 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-06-03 07:25:54.225 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-06-03 07:25:54.447 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-06-03 07:25:54.531 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-06-03 07:25:54.597 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-06-03 07:25:54.820 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-06-03 07:25:55.184 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-06-03 07:25:55.580 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-06-03 07:25:55.634 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-06-03 07:25:55.736 - Thread: 21 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-06-03 07:25:55.826 - Thread: 22 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-06-03 07:25:55.979 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:25:55.980 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:25:57.748 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-06-03 07:26:00.260 - Thread: 39 -> LoadSession() - Start 2020-06-03 07:26:00.260 - Thread: 39 -> C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic 2020-06-03 07:26:00.529 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-06-03 07:26:00.529 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-06-03 07:26:00.529 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2020-06-03 07:26:01.349 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\Sandbox_config.sbc 2020-06-03 07:26:01.353 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-06-03 07:26:01.353 - Thread: 39 -> CheckPoint Experimental mode: Yes 2020-06-03 07:26:01.353 - Thread: 39 -> CheckPoint Experimental mode reason: ExperimentalMode, ProceduralDensity, BlockLimitsEnabled, PermanentDeath, EnableIngameScripts 2020-06-03 07:26:01.369 - Thread: 13 -> Downloading world mods - START 2020-06-03 07:26:01.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:26:01.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:26:07.660 - Thread: 1 -> Mod dependencies query successful 2020-06-03 07:26:07.680 - Thread: 13 -> MyWorkshop.GetItemsBlocking: getting 2 items 2020-06-03 07:26:07.988 - Thread: 1 -> Mod query successful 2020-06-03 07:26:07.989 - Thread: 13 -> Up to date mod: Id = 857053359, title = 'Nanobot Build and Repair System' 2020-06-03 07:26:07.990 - Thread: 13 -> Up to date mod: Id = 1879455650, title = 'Nanobot Drill and Fill System' 2020-06-03 07:26:07.991 - Thread: 13 -> Mod download time: 0.00 seconds 2020-06-03 07:26:07.992 - Thread: 13 -> Downloading world mods - END 2020-06-03 07:26:08.002 - Thread: 1 -> LoadSession() - End 2020-06-03 07:26:08.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:26:08.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:26:08.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:26:08.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:26:08.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:26:08.022 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:26:08.033 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-06-03 07:26:08.036 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-06-03 07:26:08.236 - Thread: 1 -> RunLoadingAction - START 2020-06-03 07:26:08.236 - Thread: 1 -> Loading session: C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic 2020-06-03 07:26:09.259 - Thread: 1 -> GC Memory: 1,114,619,720 B 2020-06-03 07:26:09.267 - Thread: 1 -> Process Memory: 3,001,466,880 B 2020-06-03 07:26:09.267 - Thread: 1 -> Experimental mode: Yes 2020-06-03 07:26:09.267 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ProceduralDensity, BlockLimitsEnabled, PermanentDeath, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2020-06-03 07:26:10.583 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-06-03 07:26:13.483 - Thread: 1 -> Script loaded: 1879455650.sbm_NanobotDrillSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:26:13.484 - Thread: 1 -> Script loaded: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:26:13.503 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-06-03 07:26:13.507 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-06-03 07:26:13.508 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-06-03 07:26:13.510 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-06-03 07:26:13.648 - Thread: 1 -> Loading scenarios 2020-06-03 07:26:13.648 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-06-03 07:26:13.649 - Thread: 1 -> List of used mods (2) - START 2020-06-03 07:26:13.649 - Thread: 1 -> Id = 1879455650, Filename = '1879455650.sbm', Name = 'Nanobot Drill and Fill System' 2020-06-03 07:26:13.649 - Thread: 1 -> Id = 857053359, Filename = '857053359.sbm', Name = 'Nanobot Build and Repair System' 2020-06-03 07:26:13.649 - Thread: 1 -> List of used mods - END 2020-06-03 07:26:13.751 - Thread: 1 -> Loading behaviors 2020-06-03 07:26:13.753 - Thread: 1 -> Loading ammo magazines 2020-06-03 07:26:13.755 - Thread: 1 -> Loading ammo definitions 2020-06-03 07:26:13.757 - Thread: 1 -> Loading animations 2020-06-03 07:26:13.760 - Thread: 1 -> Loading animations 2020-06-03 07:26:13.761 - Thread: 1 -> Loading sound definitions 2020-06-03 07:26:13.762 - Thread: 1 -> Loading sound definitions 2020-06-03 07:26:13.762 - Thread: 1 -> Loading sound definitions 2020-06-03 07:26:13.762 - Thread: 1 -> Loading sound definitions 2020-06-03 07:26:13.762 - Thread: 1 -> Loading sound definitions 2020-06-03 07:26:13.762 - Thread: 1 -> Loading sound definitions 2020-06-03 07:26:13.762 - Thread: 1 -> Loading category classes 2020-06-03 07:26:13.763 - Thread: 1 -> Loading category classes 2020-06-03 07:26:13.763 - Thread: 1 -> Loading blueprint classes 2020-06-03 07:26:13.764 - Thread: 1 -> Loading blueprint class entries 2020-06-03 07:26:13.765 - Thread: 1 -> Loading blueprint class entries 2020-06-03 07:26:13.765 - Thread: 1 -> Loading blueprints 2020-06-03 07:26:13.767 - Thread: 1 -> Loading blueprints 2020-06-03 07:26:13.767 - Thread: 1 -> Loading agent definitions 2020-06-03 07:26:13.768 - Thread: 1 -> Loading character definitions 2020-06-03 07:26:13.789 - Thread: 1 -> Loading character definitions 2020-06-03 07:26:13.789 - Thread: 1 -> Loading components 2020-06-03 07:26:13.790 - Thread: 1 -> Loading components 2020-06-03 07:26:13.790 - Thread: 1 -> Loading configuration 2020-06-03 07:26:13.791 - Thread: 1 -> Loading container types 2020-06-03 07:26:13.793 - Thread: 1 -> Loading Contract Types 2020-06-03 07:26:13.798 - Thread: 1 -> Loading block positions 2020-06-03 07:26:13.801 - Thread: 1 -> Loading block positions 2020-06-03 07:26:13.801 - Thread: 1 -> Loading curve definitions 2020-06-03 07:26:13.803 - Thread: 1 -> Loading debris 2020-06-03 07:26:13.805 - Thread: 1 -> Loading environment items entries 2020-06-03 07:26:13.805 - Thread: 1 -> Loading decal global definitions 2020-06-03 07:26:13.805 - Thread: 1 -> Loading decal definitions 2020-06-03 07:26:13.808 - Thread: 1 -> Loading drone behaviors 2020-06-03 07:26:13.810 - Thread: 1 -> Loading edges 2020-06-03 07:26:13.811 - Thread: 1 -> Loading emissive color definitions 2020-06-03 07:26:13.814 - Thread: 1 -> Loading emissive color default states 2020-06-03 07:26:13.818 - Thread: 1 -> Loading animations 2020-06-03 07:26:13.818 - Thread: 1 -> Loading entity components 2020-06-03 07:26:13.830 - Thread: 1 -> Loading component containers 2020-06-03 07:26:13.846 - Thread: 1 -> Loading environment items entries 2020-06-03 07:26:13.846 - Thread: 1 -> Loading Faction Names 2020-06-03 07:26:13.847 - Thread: 1 -> Loading factions 2020-06-03 07:26:13.851 - Thread: 1 -> Loading flare definitions 2020-06-03 07:26:13.862 - Thread: 1 -> Loading gas property definitions 2020-06-03 07:26:13.863 - Thread: 1 -> Loading event definitions 2020-06-03 07:26:13.865 - Thread: 1 -> Loading physical items 2020-06-03 07:26:13.912 - Thread: 1 -> Loading LCD texture categories 2020-06-03 07:26:13.913 - Thread: 1 -> Loading LCD texture categories 2020-06-03 07:26:13.913 - Thread: 1 -> Loading LCD texture categories 2020-06-03 07:26:13.913 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-03 07:26:13.913 - Thread: 1 -> Loading physical items 2020-06-03 07:26:13.915 - Thread: 1 -> Loading physical items 2020-06-03 07:26:13.916 - Thread: 1 -> Loading physical material properties 2020-06-03 07:26:13.919 - Thread: 1 -> Loading pirate antennas 2020-06-03 07:26:13.936 - Thread: 1 -> Loading research blocks definitions 2020-06-03 07:26:13.937 - Thread: 1 -> Loading research groups definitions 2020-06-03 07:26:13.938 - Thread: 1 -> Loading resource distribution groups 2020-06-03 07:26:13.939 - Thread: 1 -> Loading shadow textures definitions 2020-06-03 07:26:13.939 - Thread: 1 -> Loading ship sound groups 2020-06-03 07:26:13.953 - Thread: 1 -> Loading ship sound groups 2020-06-03 07:26:13.953 - Thread: 1 -> Loading sound categories 2020-06-03 07:26:13.955 - Thread: 1 -> Loading stat definitions 2020-06-03 07:26:13.956 - Thread: 1 -> Loading grid creators 2020-06-03 07:26:13.957 - Thread: 1 -> Loading transparent material properties 2020-06-03 07:26:13.959 - Thread: 1 -> Loading planet definition 2020-06-03 07:26:13.959 - Thread: 1 -> Loading voxel map storage definitions 2020-06-03 07:26:13.961 - Thread: 1 -> Loading voxel material definitions 2020-06-03 07:26:13.962 - Thread: 1 -> Loading voxel material definitions 2020-06-03 07:26:13.962 - Thread: 1 -> Loading voxel material definitions 2020-06-03 07:26:13.962 - Thread: 1 -> Loading Weather Effects 2020-06-03 07:26:13.965 - Thread: 1 -> Loading category classes 2020-06-03 07:26:13.968 - Thread: 1 -> Loading blueprint class entries 2020-06-03 07:26:13.968 - Thread: 1 -> Loading sound definitions 2020-06-03 07:26:13.970 - Thread: 1 -> Loading entity components 2020-06-03 07:26:13.970 - Thread: 1 -> Loading component containers 2020-06-03 07:26:13.970 - Thread: 1 -> Loading research blocks definitions 2020-06-03 07:26:13.970 - Thread: 1 -> Loading transparent material properties 2020-06-03 07:26:13.979 - Thread: 1 -> Loading category classes 2020-06-03 07:26:13.979 - Thread: 1 -> Loading blueprint class entries 2020-06-03 07:26:13.979 - Thread: 1 -> Loading sound definitions 2020-06-03 07:26:13.980 - Thread: 1 -> Loading entity components 2020-06-03 07:26:13.980 - Thread: 1 -> Loading component containers 2020-06-03 07:26:13.980 - Thread: 1 -> Loading research blocks definitions 2020-06-03 07:26:13.980 - Thread: 1 -> Loading transparent material properties 2020-06-03 07:26:13.982 - Thread: 1 -> Audio effects definitions 2020-06-03 07:26:13.985 - Thread: 1 -> Loading environment items definitions 2020-06-03 07:26:13.987 - Thread: 1 -> Loading environment items definitions 2020-06-03 07:26:13.987 - Thread: 1 -> Loading physical material properties 2020-06-03 07:26:13.991 - Thread: 1 -> Loading particle effect definitions 2020-06-03 07:26:14.055 - Thread: 1 -> Loading particle effect definitions 2020-06-03 07:26:14.055 - Thread: 1 -> Loading environment item definitions 2020-06-03 07:26:14.058 - Thread: 1 -> Loading weapon definitions 2020-06-03 07:26:14.064 - Thread: 1 -> Loading particle effect definitions 2020-06-03 07:26:14.064 - Thread: 1 -> Loading particle effect definitions 2020-06-03 07:26:14.065 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.103 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.104 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.155 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.161 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.163 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.164 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.166 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.166 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.167 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.167 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.168 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.169 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.171 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.172 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.173 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.173 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.174 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.175 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.181 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.181 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.181 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.182 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.182 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.183 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.184 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.185 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.185 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.186 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.186 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.187 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.187 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.188 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.191 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.192 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.194 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.207 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.209 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.210 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.213 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.215 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.215 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.217 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.218 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.219 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.221 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.222 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.223 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.224 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.225 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.227 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.227 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.229 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.232 - Thread: 1 -> Created definition for: DrillSystem 2020-06-03 07:26:14.232 - Thread: 1 -> Created definition for: DrillSystem 2020-06-03 07:26:14.232 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.233 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/SELtdLargeNanobotDrillSystem 2020-06-03 07:26:14.233 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/SELtdSmallNanobotDrillSystem 2020-06-03 07:26:14.235 - Thread: 1 -> Loading cube blocks 2020-06-03 07:26:14.237 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2020-06-03 07:26:14.239 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2020-06-03 07:26:14.239 - Thread: 1 -> Created block definitions 2020-06-03 07:26:14.239 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdLargeNanobotBuildAndRepairSystem 2020-06-03 07:26:14.239 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdSmallNanobotBuildAndRepairSystem 2020-06-03 07:26:14.240 - Thread: 1 -> Loading block variant groups 2020-06-03 07:26:14.241 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-06-03 07:26:14.242 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-06-03 07:26:14.242 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-06-03 07:26:14.242 - 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Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-06-03 07:26:14.247 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-06-03 07:26:14.248 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-06-03 07:26:14.249 - Thread: 1 -> Loading asteroid generators 2020-06-03 07:26:14.251 - Thread: 1 -> Loading spawn groups 2020-06-03 07:26:14.254 - Thread: 1 -> Loading drop containers 2020-06-03 07:26:14.255 - Thread: 1 -> Loading spawn groups 2020-06-03 07:26:14.255 - Thread: 1 -> Loading spawn groups 2020-06-03 07:26:14.256 - Thread: 1 -> Loading radial menu definitions 2020-06-03 07:26:14.274 - Thread: 1 -> Loading respawn ships 2020-06-03 07:26:14.276 - Thread: 1 -> Loading spawn groups 2020-06-03 07:26:14.276 - Thread: 1 -> Loading wheel speeds 2020-06-03 07:26:14.329 - Thread: 1 -> MyAudio.UnloadData - START 2020-06-03 07:26:14.342 - Thread: 1 -> MyAudio.UnloadData - END 2020-06-03 07:26:14.342 - Thread: 1 -> MyAudio.LoadData - START 2020-06-03 07:26:14.424 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (2- RIG 800HD) - Channel #: 2 - Sample rate: 48000 2020-06-03 07:26:15.059 - Thread: 1 -> MyAudio.LoadData - END 2020-06-03 07:26:15.226 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-06-03 07:26:15.234 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:26:15.287 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:26:15.288 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:26:15.290 - Thread: 1 -> Registered modules from: 1879455650.sbm_NanobotDrillSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:26:15.290 - Thread: 1 -> Registered modules from: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:26:15.295 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:26:15.305 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-03 07:26:16.583 - Thread: 59 -> External debugger: listening... 2020-06-03 07:26:16.591 - Thread: 1 -> MyLights.LoadData() - START 2020-06-03 07:26:16.593 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-06-03 07:26:16.593 - Thread: 1 -> MyLights.LoadData() - END 2020-06-03 07:26:16.593 - Thread: 1 -> Info: MyLights initialized. 2020-06-03 07:26:16.593 - Thread: 1 -> MyExplosions.LoadData() - START 2020-06-03 07:26:16.619 - Thread: 1 -> MyExplosions.LoadData() - END 2020-06-03 07:26:16.760 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-06-03 07:26:16.764 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-06-03 07:26:16.810 - Thread: 1 -> Loading Procedural World Generator 2020-06-03 07:26:16.811 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.5 2020-06-03 07:26:17.361 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-06-03 07:26:17.476 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-06-03 07:26:17.476 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-06-03 07:26:17.476 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-06-03 07:26:17.476 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-06-03 07:26:17.477 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-06-03 07:26:17.477 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-06-03 07:26:17.477 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-06-03 07:26:17.477 - Thread: 13 -> Loading voxel storage from file 'C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\EarthLike-1779144428d120000.vx2' 2020-06-03 07:26:17.477 - Thread: 14 -> Loading voxel storage from file 'C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\Moon-1353915701d19000.vx2' 2020-06-03 07:26:17.477 - Thread: 1 -> Loading voxel storage from file 'C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\Europa-595048092d19000.vx2' 2020-06-03 07:26:17.477 - Thread: 15 -> Loading voxel storage from file 'C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\Alien-291759539d120000.vx2' 2020-06-03 07:26:17.477 - Thread: 17 -> Loading voxel storage from file 'C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\Titan-2124704365d19000.vx2' 2020-06-03 07:26:17.477 - Thread: 16 -> Loading voxel storage from file 'C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\Triton-12345d80253.vx2' 2020-06-03 07:26:17.477 - Thread: 18 -> Loading voxel storage from file 'C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\Mars-2044023682d120000.vx2' 2020-06-03 07:26:21.530 - Thread: 18 -> Info: Planet generator name: Mars 2020-06-03 07:26:21.535 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-03 07:26:21.976 - Thread: 17 -> Info: Planet generator name: Titan 2020-06-03 07:26:21.976 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-03 07:26:22.126 - Thread: 1 -> Info: Planet generator name: Europa 2020-06-03 07:26:22.127 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-03 07:26:22.285 - Thread: 14 -> Info: Planet generator name: Moon 2020-06-03 07:26:22.285 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-03 07:26:22.537 - Thread: 13 -> Info: Planet generator name: EarthLike 2020-06-03 07:26:22.538 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-03 07:26:22.678 - Thread: 15 -> Info: Planet generator name: Alien 2020-06-03 07:26:22.679 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-03 07:26:23.000 - Thread: 18 -> Create Log instance Utils=True 2020-06-03 07:26:23.328 - Thread: 17 -> Create Log instance Utils=True 2020-06-03 07:26:23.591 - Thread: 16 -> Info: Planet generator name: Triton 2020-06-03 07:26:23.591 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-03 07:26:23.759 - Thread: 1 -> Entities loaded 2020-06-03 07:26:23.973 - Thread: 1 -> Entities initialized 2020-06-03 07:26:24.142 - Thread: 1 -> Checkpoint.CameraAttachedTo: 88912249972213643 2020-06-03 07:26:24.160 - Thread: 1 -> MySession.Static.LogSettings - START 2020-06-03 07:26:24.160 - Thread: 1 -> Name = Unmodded realistic 2020-06-03 07:26:24.160 - Thread: 1 -> Description = Added nano mods to simulate friends 2020-06-03 07:26:24.160 - Thread: 1 -> GameDateTime = 01/01/2081 06:50:29 2020-06-03 07:26:24.160 - Thread: 1 -> Password = 2020-06-03 07:26:24.160 - Thread: 1 -> CurrentPath = C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic 2020-06-03 07:26:24.160 - Thread: 1 -> WorkshopId = 2020-06-03 07:26:24.160 - Thread: 1 -> CameraController = Models\Characters\Astronaut\SE_astronaut.mwm 2020-06-03 07:26:24.160 - Thread: 1 -> ThumbPath = C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\thumb.jpg 2020-06-03 07:26:24.162 - Thread: 1 -> Settings: 2020-06-03 07:26:24.163 - Thread: 1 -> GameMode = Survival 2020-06-03 07:26:24.163 - Thread: 1 -> MaxPlayers = 4 2020-06-03 07:26:24.163 - Thread: 1 -> OnlineMode = OFFLINE 2020-06-03 07:26:24.163 - Thread: 1 -> AutoHealing = True 2020-06-03 07:26:24.163 - Thread: 1 -> WeaponsEnabled = True 2020-06-03 07:26:24.163 - Thread: 1 -> ThrusterDamage = True 2020-06-03 07:26:24.163 - Thread: 1 -> EnableSpectator = False 2020-06-03 07:26:24.163 - Thread: 1 -> EnableCopyPaste = False 2020-06-03 07:26:24.163 - Thread: 1 -> MaxFloatingObjects = 100 2020-06-03 07:26:24.163 - Thread: 1 -> MaxGridSize = 0 2020-06-03 07:26:24.163 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-06-03 07:26:24.163 - Thread: 1 -> CargoShipsEnabled = True 2020-06-03 07:26:24.163 - Thread: 1 -> EnvironmentHostility = SAFE 2020-06-03 07:26:24.163 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-06-03 07:26:24.163 - Thread: 1 -> InventorySizeMultiplier = 1 2020-06-03 07:26:24.163 - Thread: 1 -> RefinerySpeedMultiplier = 1 2020-06-03 07:26:24.163 - Thread: 1 -> AssemblerSpeedMultiplier = 1 2020-06-03 07:26:24.163 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1 2020-06-03 07:26:24.163 - Thread: 1 -> WelderSpeedMultiplier = 1 2020-06-03 07:26:24.163 - Thread: 1 -> GrinderSpeedMultiplier = 1 2020-06-03 07:26:24.163 - Thread: 1 -> ClientCanSave = False 2020-06-03 07:26:24.163 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-06-03 07:26:24.163 - Thread: 1 -> PermanentDeath = True 2020-06-03 07:26:24.163 - Thread: 1 -> DestructibleBlocks = True 2020-06-03 07:26:24.163 - Thread: 1 -> EnableScripts = True 2020-06-03 07:26:24.163 - Thread: 1 -> AutoSaveInMinutes = 5 2020-06-03 07:26:24.163 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-06-03 07:26:24.163 - Thread: 1 -> ProceduralDensity = 0.5 2020-06-03 07:26:24.163 - Thread: 1 -> ProceduralSeed = 0 2020-06-03 07:26:24.163 - Thread: 1 -> DestructibleBlocks = True 2020-06-03 07:26:24.163 - Thread: 1 -> EnableIngameScripts = True 2020-06-03 07:26:24.163 - Thread: 1 -> ViewDistance = 15000 2020-06-03 07:26:24.163 - Thread: 1 -> Voxel destruction = True 2020-06-03 07:26:24.163 - Thread: 1 -> EnableStructuralSimulation = False 2020-06-03 07:26:24.163 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-06-03 07:26:24.163 - Thread: 1 -> EnableContainerDrops = True 2020-06-03 07:26:24.163 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-06-03 07:26:24.163 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-06-03 07:26:24.163 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-06-03 07:26:24.163 - Thread: 1 -> EnableSubgridDamage = False 2020-06-03 07:26:24.163 - Thread: 1 -> SyncDistance = 3000 2020-06-03 07:26:24.163 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-06-03 07:26:24.163 - Thread: 1 -> AFKTimeoutMin = 0 2020-06-03 07:26:24.163 - Thread: 1 -> StopGridsPeriodMin = 15 2020-06-03 07:26:24.163 - Thread: 1 -> ExperimentalMode = True 2020-06-03 07:26:24.163 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, ProceduralDensity, BlockLimitsEnabled, PermanentDeath, EnableIngameScripts 2020-06-03 07:26:24.163 - Thread: 1 -> MySession.Static.LogSettings - END 2020-06-03 07:26:24.261 - Thread: 1 -> Session loaded 2020-06-03 07:26:24.261 - Thread: 1 -> RunLoadingAction - END 2020-06-03 07:26:24.262 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-06-03 07:26:24.348 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-06-03 07:26:24.349 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-06-03 07:26:24.350 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-06-03 07:26:24.361 - Thread: 1 -> Updating continues. 2020-06-03 07:26:24.386 - Thread: 1 -> GC Memory: 1460.049 MB 2020-06-03 07:26:25.492 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-06-03 07:26:25.499 - Thread: 1 -> SE-16693: LockExtraCriticalSections: False; DonNotServeBlockingRequestsImmediately: False 2020-06-03 07:26:26.851 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-06-03 07:26:26.876 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-06-03 07:26:26.878 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-06-03 07:26:26.881 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-06-03 07:26:26.882 - Thread: 1 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-06-03 07:26:30.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:26:30.621 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:26:42.457 - Thread: 26 -> DXGI SetFullscreenState succeded 2020-06-03 07:26:42.976 - Thread: 1 -> GUI Stats: Update 9.45177999999997, Draw 0.317321333333333 2020-06-03 07:26:52.887 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:26:52.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:26:54.388 - Thread: 1 -> GC Memory: 3104.303 MB 2020-06-03 07:27:00.340 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-03 07:27:00.340 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-03 07:27:00.340 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-03 07:27:00.434 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-03 07:27:12.852 - Thread: 26 -> DXGI SetFullscreenState succeded 2020-06-03 07:27:13.663 - Thread: 1 -> GUI Stats: Update 0.248385, Draw 0.534084999999999 2020-06-03 07:27:13.678 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:27:13.698 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,12.16096,108.958,1,0,3108.423,9557.207,3086,-3086,3,24.68669,63.92389,0,20290,8.333087,0,16.66667,2.057163,5.326834,100,6600415934 2020-06-03 07:27:14.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:27:14.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:27:24.396 - Thread: 1 -> GC Memory: 3109.819 MB 2020-06-03 07:27:26.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:27:26.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:27:43.663 - Thread: 1 -> GUI Stats: Update 0.2978065, Draw 0.237822333333334 2020-06-03 07:27:54.396 - Thread: 1 -> GC Memory: 3112.568 MB 2020-06-03 07:28:13.662 - Thread: 1 -> GUI Stats: Update 0.282598888888889, Draw 0.240743388888889 2020-06-03 07:28:13.695 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:28:13.695 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,10.24931,93.26296,1,0,1479.108,8778.867,3086,-3086,3,21.36005,61.26309,0.1142119,21131,8.333123,0,16.66667,1.779959,5.105128,100,6604220338 2020-06-03 07:28:24.396 - Thread: 1 -> GC Memory: 1478.628 MB 2020-06-03 07:28:26.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:28:26.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:28:40.961 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:28:40.962 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:28:43.663 - Thread: 1 -> GUI Stats: Update 0.296456666666667, Draw 0.240056777777778 2020-06-03 07:28:54.396 - Thread: 1 -> GC Memory: 1482.205 MB 2020-06-03 07:29:13.663 - Thread: 1 -> GUI Stats: Update 0.307177277777778, Draw 0.324236777777778 2020-06-03 07:29:13.712 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:29:13.712 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,11.43094,92.43173,1,0,1482.455,8776.465,3086,-3086,3,22.15851,57.57533,0.104817,21221,8.333125,0,16.66667,1.846496,4.797824,100,6623208802 2020-06-03 07:29:15.162 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:29:15.162 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:29:24.411 - Thread: 1 -> GC Memory: 1484.427 MB 2020-06-03 07:29:35.510 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:29:35.510 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:29:43.845 - Thread: 1 -> GUI Stats: Update 0.299017777777777, Draw 0.405825333333334 2020-06-03 07:29:47.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:29:47.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:29:54.411 - Thread: 1 -> GC Memory: 1483.657 MB 2020-06-03 07:30:04.044 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-03 07:30:04.044 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-03 07:30:04.044 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-03 07:30:04.049 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-03 07:30:08.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:30:08.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:30:13.845 - Thread: 1 -> GUI Stats: Update 0.278471166666667, Draw 0.329450333333334 2020-06-03 07:30:13.910 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:30:13.910 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,10.32651,89.95744,1,0,1482.941,8769.223,3079,-3079,3,21.4161,48.92796,0.103581,21202,8.333141,0,16.66667,1.784634,4.077236,100,6606927474 2020-06-03 07:30:24.428 - Thread: 1 -> GC Memory: 1483.611 MB 2020-06-03 07:30:28.527 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-03 07:30:28.527 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-03 07:30:28.527 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-03 07:30:28.532 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-03 07:30:31.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:30:31.561 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:30:43.845 - Thread: 1 -> GUI Stats: Update 0.272103055555555, Draw 0.317532666666667 2020-06-03 07:30:47.210 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:30:47.211 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:30:54.444 - Thread: 1 -> GC Memory: 1487.462 MB 2020-06-03 07:31:08.245 - Thread: 1 -> Autosave initiated 2020-06-03 07:31:08.245 - Thread: 1 -> Character state: True 2020-06-03 07:31:08.245 - Thread: 1 -> IsServer: True 2020-06-03 07:31:08.245 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-03 07:31:08.245 - Thread: 1 -> Autosave 2020-06-03 07:31:08.247 - Thread: 1 -> Saving world - START 2020-06-03 07:31:08.248 - Thread: 1 -> Making world state snapshot. 2020-06-03 07:31:08.248 - Thread: 1 -> Before snapshot.: GC Memory: 1,489 B 2020-06-03 07:31:08.397 - Thread: 1 -> After snapshot.: GC Memory: 1,490 B 2020-06-03 07:31:08.398 - Thread: 1 -> Directory cleanup: GC Memory: 1,490 B 2020-06-03 07:31:08.399 - Thread: 1 -> Saving world - END 2020-06-03 07:31:08.404 - Thread: 13 -> Session snapshot save - START 2020-06-03 07:31:08.404 - Thread: 13 -> Checking file access for files in target dir. 2020-06-03 07:31:08.826 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\.new\Sandbox_config.sbc 2020-06-03 07:31:08.861 - Thread: 13 -> Session snapshot save - END 2020-06-03 07:31:13.986 - Thread: 1 -> GUI Stats: Update 0.280091888888889, Draw 0.311871555555556 2020-06-03 07:31:14.068 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:31:14.068 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,11.02589,96.40241,1,0,1491.735,8775.238,3136,-3136,3,22.18933,56.27979,0.1064206,21193,8.334768,0,16.66667,1.849429,4.69079,100,6608900252 2020-06-03 07:31:24.452 - Thread: 1 -> GC Memory: 1494.679 MB 2020-06-03 07:31:28.918 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:31:28.919 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:31:33.718 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:31:33.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:31:37.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-03 07:31:37.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-03 07:31:43.986 - Thread: 1 -> GUI Stats: Update 0.322792833333333, Draw 0.339480833333333 2020-06-03 07:31:54.470 - Thread: 1 -> GC Memory: 1485.19 MB 2020-06-03 07:32:13.986 - Thread: 1 -> GUI Stats: Update 0.325206388888888, Draw 0.272745777777778 2020-06-03 07:32:14.085 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:32:14.085 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,10.47582,89.02756,1,0,1486.535,8750.492,3145,-3145,3,20.49835,62.32433,0.1059149,21197,8.33319,0,16.66667,1.708166,5.193605,100,6590244444 2020-06-03 07:32:24.486 - Thread: 1 -> GC Memory: 1486.135 MB 2020-06-03 07:32:43.987 - Thread: 1 -> GUI Stats: Update 0.364172944444444, Draw 0.260200888888889 2020-06-03 07:32:54.503 - Thread: 1 -> GC Memory: 1502.484 MB 2020-06-03 07:33:13.986 - Thread: 1 -> GUI Stats: Update 0.373147222222223, Draw 0.265086055555556 2020-06-03 07:33:14.101 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:33:14.102 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,10.66227,93.27319,1,0,1481.951,8790.102,3158,-3158,3,21.72759,62.26027,0.1079588,21159,8.333145,0,16.66667,1.810592,5.188239,100,6609188572 2020-06-03 07:33:24.521 - Thread: 1 -> GC Memory: 1481.562 MB 2020-06-03 07:33:43.986 - Thread: 1 -> GUI Stats: Update 0.327509444444444, Draw 0.251752111111111 2020-06-03 07:33:54.536 - Thread: 1 -> GC Memory: 1482.091 MB 2020-06-03 07:34:13.986 - Thread: 1 -> GUI Stats: Update 0.301375666666668, Draw 0.254750277777777 2020-06-03 07:34:14.118 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:34:14.118 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,10.43744,94.77636,1,0,1482.269,8790.68,3177,-3177,3,22.26786,61.57011,0.1074956,21178,8.333127,0,16.66667,1.855609,5.130716,100,6623703772 2020-06-03 07:34:24.536 - Thread: 1 -> GC Memory: 1483.294 MB 2020-06-03 07:34:43.986 - Thread: 1 -> GUI Stats: Update 0.275063666666666, Draw 0.236234333333333 2020-06-03 07:34:54.536 - Thread: 1 -> GC Memory: 1485.408 MB 2020-06-03 07:35:13.987 - Thread: 1 -> GUI Stats: Update 0.265034111111111, Draw 0.252075555555555 2020-06-03 07:35:14.135 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:35:14.135 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,9.909749,107.2855,1,0,1482.335,8794.84,3186,-3186,3,24.77797,62.68052,0.1128456,21030,8.332994,0,16.66667,2.064747,5.223164,100,6609188572 2020-06-03 07:35:24.536 - Thread: 1 -> GC Memory: 1481.899 MB 2020-06-03 07:35:43.986 - Thread: 1 -> GUI Stats: Update 0.0489541111111111, Draw 0.290385777777779 2020-06-03 07:35:54.537 - Thread: 1 -> GC Memory: 1481.406 MB 2020-06-03 07:36:08.253 - Thread: 1 -> Autosave initiated 2020-06-03 07:36:08.253 - Thread: 1 -> Character state: True 2020-06-03 07:36:08.253 - Thread: 1 -> IsServer: True 2020-06-03 07:36:08.253 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-06-03 07:36:08.253 - Thread: 1 -> Autosave 2020-06-03 07:36:08.253 - Thread: 1 -> Saving world - START 2020-06-03 07:36:08.254 - Thread: 1 -> Making world state snapshot. 2020-06-03 07:36:08.254 - Thread: 1 -> Before snapshot.: GC Memory: 1,481 B 2020-06-03 07:36:08.280 - Thread: 1 -> After snapshot.: GC Memory: 1,482 B 2020-06-03 07:36:08.280 - Thread: 1 -> Directory cleanup: GC Memory: 1,482 B 2020-06-03 07:36:08.280 - Thread: 1 -> Saving world - END 2020-06-03 07:36:08.280 - Thread: 13 -> Session snapshot save - START 2020-06-03 07:36:08.281 - Thread: 13 -> Checking file access for files in target dir. 2020-06-03 07:36:08.368 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\roxan\AppData\Roaming\SpaceEngineers\Saves\76561197990624399\Mostly Unmodded realistic\.new\Sandbox_config.sbc 2020-06-03 07:36:08.399 - Thread: 13 -> Session snapshot save - END 2020-06-03 07:36:13.987 - Thread: 1 -> GUI Stats: Update 0.0497029444444444, Draw 0.267644222222222 2020-06-03 07:36:14.152 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:36:14.152 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,8.554643,91.74716,1,0,1487.785,8789.332,3186,-3186,3,21.62406,62.7967,0.1032643,21274,8.333121,0,16.66667,1.801959,5.232925,100,6609188572 2020-06-03 07:36:24.553 - Thread: 1 -> GC Memory: 1486.519 MB 2020-06-03 07:36:43.987 - Thread: 1 -> GUI Stats: Update 0.0520209999999999, Draw 0.258754166666667 2020-06-03 07:36:54.570 - Thread: 1 -> GC Memory: 1481.962 MB 2020-06-03 07:37:13.986 - Thread: 1 -> GUI Stats: Update 0.0503392222222222, Draw 0.247963166666667 2020-06-03 07:37:14.168 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:37:14.169 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,7.863935,90.30524,1,0,1482.201,8783.082,3186,-3186,3,20.41673,62.73827,0.08687017,21338,8.333955,0,16.66667,1.701521,5.228579,100,6609188572 2020-06-03 07:37:24.586 - Thread: 1 -> GC Memory: 1482.549 MB 2020-06-03 07:37:43.987 - Thread: 1 -> GUI Stats: Update 0.0502337777777778, Draw 0.239827722222223 2020-06-03 07:37:54.603 - Thread: 1 -> GC Memory: 1481.221 MB 2020-06-03 07:38:00.307 - Thread: 26 -> DXGI SetFullscreenState succeded 2020-06-03 07:38:13.987 - Thread: 1 -> GUI Stats: Update 0.170262888888889, Draw 0.262927444444445 2020-06-03 07:38:14.185 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-06-03 07:38:14.186 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,10.60456,81.63576,1,0,1482.479,8830.535,3183,-3183,2,19.12238,42.51439,0.09036082,21267,8.333106,0,16.66667,1.593488,3.542769,100,6609176668 2020-06-03 07:38:24.603 - Thread: 1 -> GC Memory: 1481.693 MB 2020-06-03 07:38:43.987 - Thread: 1 -> GUI Stats: Update 0.291278, Draw 0.298046833333333 2020-06-03 07:38:54.603 - Thread: 1 -> GC Memory: 1482.933 MB