2020-05-16 22:00:45.784 - Thread: 1 -> Log Started 2020-05-16 22:00:45.785 - Thread: 1 -> Timezone (local - UTC): -7h 2020-05-16 22:00:45.785 - Thread: 1 -> App Version: 01_194_211 2020-05-16 22:00:45.787 - Thread: 1 -> Steam build: Always true 2020-05-16 22:00:45.787 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-05-16 22:00:45.788 - Thread: 1 -> Environment.ProcessorCount: 64 2020-05-16 22:00:45.838 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-05-16 22:00:45.838 - Thread: 1 -> Environment.CommandLine: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-05-16 22:00:45.839 - Thread: 1 -> Environment.Is64BitProcess: True 2020-05-16 22:00:45.839 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-05-16 22:00:45.839 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-05-16 22:00:45.839 - Thread: 1 -> Environment.CurrentDirectory: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-05-16 22:00:45.872 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-05-16 22:00:45.872 - Thread: 1 -> IntPtr.Size: 8 2020-05-16 22:00:45.872 - Thread: 1 -> Default Culture: 2020-05-16 22:00:45.872 - Thread: 1 -> Default UI Culture: 2020-05-16 22:00:45.873 - Thread: 1 -> MyConfig.Load() - START 2020-05-16 22:00:45.874 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-05-16 22:00:45.970 - Thread: 1 -> NewNewGameScreen: False 2020-05-16 22:00:45.970 - Thread: 1 -> EnableDamageEffects: True 2020-05-16 22:00:45.970 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-05-16 22:00:45.970 - Thread: 1 -> EnableReverb: False 2020-05-16 22:00:45.970 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-05-16 22:00:45.970 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-05-16 22:00:45.970 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-05-16 22:00:45.970 - Thread: 1 -> FirstTimeRun: False 2020-05-16 22:00:45.970 - Thread: 1 -> ExperimentalMode: False 2020-05-16 22:00:45.970 - Thread: 1 -> VideoAdapter: 0 2020-05-16 22:00:45.970 - Thread: 1 -> ScreenWidth: 5120 2020-05-16 22:00:45.970 - Thread: 1 -> ScreenHeight: 2160 2020-05-16 22:00:45.970 - Thread: 1 -> RefreshRate: 60000 2020-05-16 22:00:45.970 - Thread: 1 -> WindowMode: 1 2020-05-16 22:00:45.970 - Thread: 1 -> VerticalSync: 0 2020-05-16 22:00:45.970 - Thread: 1 -> FieldOfView: 100.0442 2020-05-16 22:00:45.970 - Thread: 1 -> PostProcessingEnabled: True 2020-05-16 22:00:45.970 - Thread: 1 -> FlaresIntensity: 1 2020-05-16 22:00:45.970 - Thread: 1 -> TreeViewDistance: 1998 2020-05-16 22:00:45.970 - Thread: 1 -> GrassDensity: 0 2020-05-16 22:00:45.970 - Thread: 1 -> GrassDrawDistance: 68 2020-05-16 22:00:45.970 - Thread: 1 -> AntialiasingMode: 0 2020-05-16 22:00:45.970 - Thread: 1 -> ShadowMapResolution: 0 2020-05-16 22:00:45.970 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-05-16 22:00:45.970 - Thread: 1 -> TextureQuality: 2 2020-05-16 22:00:45.970 - Thread: 1 -> AnisotropicFiltering: 0 2020-05-16 22:00:45.970 - Thread: 1 -> ModelQuality: 2 2020-05-16 22:00:45.970 - Thread: 1 -> VoxelQuality: 3 2020-05-16 22:00:45.970 - Thread: 1 -> ShaderQuality: 1 2020-05-16 22:00:45.970 - Thread: 1 -> LowMemSwitchToLow: 0 2020-05-16 22:00:45.970 - Thread: 1 -> FirstVTTimeRun: False 2020-05-16 22:00:45.970 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-05-16 22:00:45.970 - Thread: 1 -> GDPRConsent: True 2020-05-16 22:00:45.970 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-05-16 22:00:45.970 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-05-16 22:00:45.970 - Thread: 1 -> ShowCrosshair2: 0 2020-05-16 22:00:45.970 - Thread: 1 -> EnableTrading: True 2020-05-16 22:00:45.970 - Thread: 1 -> EnableSteamCloud: False 2020-05-16 22:00:45.970 - Thread: 1 -> UiTransparency: 0.9198914 2020-05-16 22:00:45.970 - Thread: 1 -> UiBkTransparency: 0.1801425 2020-05-16 22:00:45.970 - Thread: 1 -> HUDBkTransparency: 0.4602778 2020-05-16 22:00:45.970 - Thread: 1 -> CubeBuilderBuildingMode: 1 2020-05-16 22:00:45.970 - Thread: 1 -> ControlsHints: False 2020-05-16 22:00:45.970 - Thread: 1 -> GoodBotHints: False 2020-05-16 22:00:45.970 - Thread: 1 -> RotationHints: True 2020-05-16 22:00:45.970 - Thread: 1 -> FirstTimeTutorials: False 2020-05-16 22:00:45.970 - Thread: 1 -> GameVolume: 1 2020-05-16 22:00:45.970 - Thread: 1 -> Music_Volume: 0 2020-05-16 22:00:45.970 - Thread: 1 -> VoiceChatVolume: 1 2020-05-16 22:00:45.970 - Thread: 1 -> HudWarnings: True 2020-05-16 22:00:45.970 - Thread: 1 -> VoiceChat: True 2020-05-16 22:00:45.970 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-05-16 22:00:45.970 - Thread: 1 -> EnableDynamicMusic: True 2020-05-16 22:00:45.970 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-05-16 22:00:45.970 - Thread: 1 -> EnableDoppler: True 2020-05-16 22:00:45.970 - Thread: 1 -> HudState: 1 2020-05-16 22:00:45.970 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-05-16 22:00:45.970 - Thread: 1 -> MutedPlayers: 2020-05-16 22:00:45.970 - Thread: 1 -> ZoomMultiplier: 0.2 2020-05-16 22:00:45.970 - Thread: 1 -> GamepadScheme: 0 2020-05-16 22:00:45.970 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-05-16 22:00:45.970 - Thread: 1 -> AreaInteraction: True 2020-05-16 22:00:45.970 - Thread: 1 -> DebugComponentsInfo: 2 2020-05-16 22:00:45.970 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-05-16 22:00:45.971 - Thread: 1 -> MyConfig.Load() - END 2020-05-16 22:00:50.487 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-05-16 22:00:50.648 - Thread: 1 -> Found processor count: 32 2020-05-16 22:00:50.648 - Thread: 1 -> Using processor count: 16 2020-05-16 22:00:50.880 - Thread: 1 -> All detected adapters: 2020-05-16 22:00:50.892 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=308623426, DeviceID=8578 2020-05-16 22:00:50.892 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-05-16 22:00:51.482 - Thread: 1 -> AdapterInfo = { 2020-05-16 22:00:51.482 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-05-16 22:00:51.482 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 63427, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-05-16 22:00:51.482 - Thread: 1 -> Driver version = 26.21.14.3200 2020-05-16 22:00:51.482 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-05-16 22:00:51.482 - Thread: 1 -> DriverUpdateNecessary = False 2020-05-16 22:00:51.482 - Thread: 1 -> AftermathSupported = False 2020-05-16 22:00:51.482 - Thread: 1 -> Adapter id = 0 2020-05-16 22:00:51.482 - Thread: 1 -> Supported = True 2020-05-16 22:00:51.482 - Thread: 1 -> RAM = 6282018816 2020-05-16 22:00:51.482 - Thread: 1 -> Priority = 2 2020-05-16 22:00:51.482 - Thread: 1 -> Multithreaded rendering supported = True 2020-05-16 22:00:51.482 - Thread: 1 -> Output is attached = True 2020-05-16 22:00:51.482 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-05-16 22:00:51.482 - Thread: 1 -> Display modes = { 2020-05-16 22:00:51.483 - Thread: 1 -> DXGIOutput id = 0 2020-05-16 22:00:51.483 - Thread: 1 -> 640x480@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 640x480@59.94Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 720x480@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 720x480@59.94Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 720x576@60.317Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 720x576@60.317Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 800x600@60.317Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1024x768@60.004Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1152x864@59.959Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1176x664@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1176x664@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1176x664@59.94Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1176x664@59.94Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1280x720@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1280x720@59.94Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1280x768@59.81Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1280x768@59.81Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1280x800@59.81Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1280x960@60.02Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1280x960@60.02Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1280x1024@60.02Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1360x768@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1360x768@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1366x768@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1366x768@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1600x900@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1600x1024@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1600x1024@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1680x1050@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1680x1050@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1920x1080@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1920x1080@59.94Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2048x1536@30Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2048x1536@30Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2560x1600@30Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2560x1600@30Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 3440x1440@49.987Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 3440x1440@59.973Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 3840x2160@30Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 3840x2160@59.997Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 5120x2160@60Hz 2020-05-16 22:00:51.483 - Thread: 1 -> 5120x2160@30.001Hz 2020-05-16 22:00:51.483 - Thread: 1 -> } 2020-05-16 22:00:51.483 - Thread: 1 -> } 2020-05-16 22:00:51.483 - Thread: 1 -> AdapterInfo = { 2020-05-16 22:00:51.483 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-05-16 22:00:51.483 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 63427, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-05-16 22:00:51.483 - Thread: 1 -> Driver version = 26.21.14.3200 2020-05-16 22:00:51.483 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-05-16 22:00:51.483 - Thread: 1 -> DriverUpdateNecessary = False 2020-05-16 22:00:51.483 - Thread: 1 -> AftermathSupported = False 2020-05-16 22:00:51.483 - Thread: 1 -> Adapter id = 0 2020-05-16 22:00:51.483 - Thread: 1 -> Supported = True 2020-05-16 22:00:51.483 - Thread: 1 -> RAM = 6282018816 2020-05-16 22:00:51.483 - Thread: 1 -> Priority = 2 2020-05-16 22:00:51.483 - Thread: 1 -> Multithreaded rendering supported = True 2020-05-16 22:00:51.483 - Thread: 1 -> Output is attached = True 2020-05-16 22:00:51.483 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-05-16 22:00:51.483 - Thread: 1 -> Display modes = { 2020-05-16 22:00:51.484 - Thread: 1 -> DXGIOutput id = 0 2020-05-16 22:00:51.484 - Thread: 1 -> 640x480@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 640x480@59.94Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 720x480@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 720x480@59.94Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 720x576@60.317Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 720x576@60.317Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 800x600@60.317Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1024x768@60.004Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1152x864@59.959Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1176x664@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1176x664@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1176x664@59.94Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1176x664@59.94Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1280x720@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1280x720@59.94Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1280x768@59.81Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1280x768@59.81Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1280x800@59.81Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1280x960@60.02Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1280x960@60.02Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1280x1024@60.02Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1360x768@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1360x768@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1366x768@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1366x768@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1600x900@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1600x1024@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1600x1024@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1680x1050@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1680x1050@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1920x1080@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1920x1080@59.94Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2048x1536@30Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2048x1536@30Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2560x1600@30Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2560x1600@30Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 3440x1440@49.987Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 3440x1440@59.973Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 3840x2160@30Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 3840x2160@59.997Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 5120x2160@60Hz 2020-05-16 22:00:51.484 - Thread: 1 -> 5120x2160@30.001Hz 2020-05-16 22:00:51.484 - Thread: 1 -> } 2020-05-16 22:00:51.484 - Thread: 1 -> } 2020-05-16 22:00:51.485 - Thread: 1 -> Steam.IsActive: True 2020-05-16 22:00:51.485 - Thread: 1 -> Steam.IsOnline: True 2020-05-16 22:00:51.485 - Thread: 1 -> Steam.OwnsGame: False 2020-05-16 22:00:51.485 - Thread: 1 -> Steam.UserId: 76561198000302830 2020-05-16 22:00:51.485 - Thread: 1 -> Steam.UserName: Misdirected 2020-05-16 22:00:51.485 - Thread: 1 -> Steam.Branch: default 2020-05-16 22:00:51.485 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-05-16 22:00:51.485 - Thread: 1 -> Build version: 0.1.1.0 2020-05-16 22:00:51.489 - Thread: 1 -> MyScreenManager() 2020-05-16 22:00:51.517 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-05-16 22:00:51.517 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-05-16 22:00:51.519 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-05-16 22:00:51.519 - Thread: 33 -> CreateDeviceInternal - Create device 2020-05-16 22:00:51.620 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-05-16 22:00:51.712 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-05-16 22:00:51.712 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-05-16 22:00:52.992 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-05-16 22:00:52.992 - Thread: 1 -> Game dir: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-05-16 22:00:52.992 - Thread: 1 -> Content dir: Q:\Steam\steamapps\common\SpaceEngineers\Content 2020-05-16 22:00:53.856 - Thread: 1 -> Preallocate - START 2020-05-16 22:00:53.858 - Thread: 1 -> MySpaceWorldGenerator - START 2020-05-16 22:00:53.860 - Thread: 1 -> MySpaceWorldGenerator - END 2020-05-16 22:00:53.860 - Thread: 1 -> MySpaceBuildComponent - START 2020-05-16 22:00:53.860 - Thread: 1 -> MySpaceBuildComponent - END 2020-05-16 22:00:53.860 - Thread: 1 -> MyEntities - START 2020-05-16 22:00:53.871 - Thread: 1 -> MyEntities - END 2020-05-16 22:00:53.871 - Thread: 1 -> MyObjectBuilder_Base - START 2020-05-16 22:00:53.871 - Thread: 1 -> MyObjectBuilder_Base - END 2020-05-16 22:00:53.871 - Thread: 1 -> MyTransparentGeometry - START 2020-05-16 22:00:53.871 - Thread: 1 -> MyTransparentGeometry - END 2020-05-16 22:00:53.871 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-05-16 22:00:53.875 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-05-16 22:00:53.875 - Thread: 1 -> MyMath - START 2020-05-16 22:00:53.875 - Thread: 1 -> MyMath - END 2020-05-16 22:00:53.875 - Thread: 1 -> MySimpleObjectDraw - START 2020-05-16 22:00:53.875 - Thread: 1 -> MySimpleObjectDraw - END 2020-05-16 22:00:53.886 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-05-16 22:00:53.886 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-05-16 22:00:53.886 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-05-16 22:00:53.892 - Thread: 1 -> MySyncDestructions - START 2020-05-16 22:00:53.892 - Thread: 1 -> MySyncDestructions - END 2020-05-16 22:00:53.892 - Thread: 1 -> MySyncEntity - START 2020-05-16 22:00:53.892 - Thread: 1 -> MySyncEntity - END 2020-05-16 22:00:53.892 - Thread: 1 -> MySyncScenario - START 2020-05-16 22:00:53.892 - Thread: 1 -> MySyncScenario - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyCommandCharacter - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyCommandCharacter - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyCommandConsole - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyCommandConsole - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyCommandEntity - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyCommandEntity - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyAiTargetManager - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyAiTargetManager - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyClientDebugCommands - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyClientDebugCommands - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyDedicatedServer - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyDedicatedServer - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyDedicatedServerBase - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyDedicatedServerBase - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerBase - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerBase - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerClient - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerClient - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerClientBase - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerClientBase - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerLobby - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerLobby - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerServerBase - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyMultiplayerServerBase - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyServerDebugCommands - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyServerDebugCommands - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyAIActionsParser - START 2020-05-16 22:00:53.892 - Thread: 1 -> MyAIActionsParser - END 2020-05-16 22:00:53.892 - Thread: 1 -> MyCubeGridDefinitions - START 2020-05-16 22:00:53.899 - Thread: 1 -> MyCubeGridDefinitions - END 2020-05-16 22:00:53.899 - Thread: 1 -> MyDefinitionManager - START 2020-05-16 22:00:53.915 - Thread: 1 -> MyDefinitionManager - END 2020-05-16 22:00:53.915 - Thread: 1 -> Preallocate - END 2020-05-16 22:00:53.919 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-05-16 22:00:54.147 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-05-16 22:00:54.147 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-05-16 22:00:54.161 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-05-16 22:00:54.161 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-16 22:00:54.161 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-16 22:00:54.161 - Thread: 1 -> Assembly.Location: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-05-16 22:00:54.161 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-05-16 22:00:54.161 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-05-16 22:00:54.163 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-05-16 22:00:54.175 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-05-16 22:00:54.175 - Thread: 1 -> Win32_ComputerSystem.Model: TRX40 DESIGNARE 2020-05-16 22:00:54.175 - Thread: 1 -> Virtualized: False 2020-05-16 22:00:54.208 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-05-16 22:00:54.209 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 274,764,316,672 bytes 2020-05-16 22:00:54.209 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-05-16 22:00:54.209 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 262,944,215,040 bytes 2020-05-16 22:00:54.209 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,438,735,093,760 bytes 2020-05-16 22:00:54.214 - Thread: 1 -> Drive C: | Capacity: 499,499,683,840 bytes | Free space: 262,962,253,824 bytes 2020-05-16 22:00:54.214 - Thread: 1 -> Drive M: | Capacity: 2,000,396,742,656 bytes | Free space: 1,218,946,015,232 bytes 2020-05-16 22:00:54.214 - Thread: 1 -> Drive Q: | Capacity: 2,000,381,014,016 bytes | Free space: 706,441,293,824 bytes 2020-05-16 22:00:54.214 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-05-16 22:00:54.214 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-05-16 22:00:54.215 - Thread: 1 -> Installed DLCs: 2020-05-16 22:00:54.234 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-05-16 22:00:54.349 - Thread: 1 -> Havok: Physics.Init 2020-05-16 22:00:54.364 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-05-16 22:00:54.367 - Thread: 1 -> HkGameName: SpaceEngineers 2020-05-16 22:00:54.378 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-05-16 22:00:54.380 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-05-16 22:00:54.383 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-05-16 22:00:54.577 - Thread: 1 -> Loading scenarios 2020-05-16 22:00:54.595 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-05-16 22:00:54.595 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-05-16 22:00:54.754 - Thread: 1 -> Loading sound definitions 2020-05-16 22:00:54.765 - Thread: 1 -> Loading OffensiveWords definitions 2020-05-16 22:00:54.765 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-05-16 22:00:54.765 - Thread: 1 -> Loading shadow textures definitions 2020-05-16 22:00:54.765 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-05-16 22:00:54.766 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-05-16 22:00:54.773 - Thread: 1 -> MyAudio.LoadData - START 2020-05-16 22:00:54.806 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-05-16 22:00:54.836 - Thread: 1 -> MyAudio.LoadData - END 2020-05-16 22:00:54.839 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-05-16 22:00:54.839 - Thread: 1 -> MyGuiManager() 2020-05-16 22:00:54.841 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-16 22:00:54.961 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-05-16 22:00:55.001 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-05-16 22:00:55.002 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-05-16 22:00:55.002 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-05-16 22:00:55.026 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-05-16 22:00:55.030 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-05-16 22:00:55.030 - Thread: 15 -> ReloadVoxelMaterials 2020-05-16 22:00:55.051 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-05-16 22:00:55.052 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-05-16 22:00:55.052 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-05-16 22:00:55.052 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-05-16 22:00:55.052 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-05-16 22:00:55.052 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-05-16 22:00:55.053 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-05-16 22:00:55.053 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-05-16 22:00:55.081 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-05-16 22:00:55.085 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-05-16 22:00:55.092 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-05-16 22:00:55.094 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-05-16 22:00:55.095 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-05-16 22:00:55.095 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-05-16 22:00:55.097 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-05-16 22:00:55.099 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-05-16 22:00:55.107 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-05-16 22:00:55.124 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-05-16 22:00:55.133 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-05-16 22:00:55.133 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-05-16 22:00:55.137 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-05-16 22:00:55.140 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-05-16 22:00:55.141 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-05-16 22:00:55.142 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-05-16 22:00:55.147 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-05-16 22:00:55.148 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-05-16 22:00:55.153 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-05-16 22:00:55.156 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-05-16 22:00:55.172 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-05-16 22:00:55.195 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-05-16 22:00:55.208 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-05-16 22:00:55.223 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-05-16 22:00:55.225 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-05-16 22:00:55.226 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-05-16 22:00:55.249 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-05-16 22:00:55.252 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-05-16 22:00:55.253 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-05-16 22:00:55.254 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-05-16 22:00:55.265 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-05-16 22:00:55.265 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-05-16 22:00:55.265 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-05-16 22:00:55.265 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-05-16 22:00:55.268 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-05-16 22:00:55.273 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-05-16 22:00:55.323 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-05-16 22:00:55.333 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-05-16 22:00:55.347 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-05-16 22:00:55.349 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-05-16 22:00:55.354 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-05-16 22:00:55.355 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-05-16 22:00:55.356 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-05-16 22:00:55.362 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-05-16 22:00:55.362 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-05-16 22:00:55.541 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-05-16 22:00:55.543 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-05-16 22:00:55.550 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-05-16 22:00:55.553 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-05-16 22:00:55.559 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-05-16 22:00:55.561 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-05-16 22:00:55.564 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-05-16 22:00:55.573 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-05-16 22:00:55.575 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-05-16 22:00:55.598 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-05-16 22:00:55.613 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-05-16 22:00:55.628 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-05-16 22:00:55.638 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-05-16 22:00:55.659 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-05-16 22:00:55.684 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-05-16 22:00:55.700 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-05-16 22:00:55.749 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-05-16 22:00:55.751 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-05-16 22:00:55.754 - Thread: 1 -> Timer Frequency: 10000000 2020-05-16 22:00:55.754 - Thread: 1 -> Ticks per frame: 166667 2020-05-16 22:00:55.767 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-05-16 22:00:55.828 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-05-16 22:00:55.882 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-05-16 22:00:55.960 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-05-16 22:00:55.977 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-05-16 22:00:56.076 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-05-16 22:00:56.088 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-05-16 22:00:56.176 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-05-16 22:00:56.177 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-05-16 22:00:56.266 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-05-16 22:00:56.267 - Thread: 1 -> Flares Intensity: 1 2020-05-16 22:00:56.267 - Thread: 1 -> Field of view: 1.746101 2020-05-16 22:00:56.267 - Thread: 1 -> PostProcessingEnabled: True 2020-05-16 22:00:56.267 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-05-16 22:00:56.267 - Thread: 1 -> Render.GrassDrawDistance: 68 2020-05-16 22:00:56.267 - Thread: 1 -> Render.DistanceFade: 1998 2020-05-16 22:00:56.267 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-05-16 22:00:56.267 - Thread: 1 -> Render.ShadowQuality: LOW 2020-05-16 22:00:56.267 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-05-16 22:00:56.271 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-05-16 22:00:56.271 - Thread: 1 -> Render.TextureQuality: HIGH 2020-05-16 22:00:56.271 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-05-16 22:00:56.271 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-05-16 22:00:56.271 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-05-16 22:00:56.271 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-05-16 22:00:56.285 - Thread: 1 -> Analytics uuid: 7d0685c0-537b-78c2-1ae4-8ebdbb2c4af6 2020-05-16 22:00:56.296 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-05-16 22:00:56.296 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-05-16 22:00:56.402 - Thread: 1 -> Analytics helper process start reported 2020-05-16 22:00:56.408 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-05-16 22:00:56.423 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-05-16 22:00:56.511 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-05-16 22:00:56.547 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-05-16 22:00:56.563 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-05-16 22:00:56.568 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-05-16 22:00:56.585 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-05-16 22:00:56.604 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-05-16 22:00:56.613 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-05-16 22:00:56.704 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-05-16 22:00:56.868 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-05-16 22:00:57.233 - Thread: 40 -> Analytics session error 2020-05-16 22:00:57.709 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-05-16 22:00:57.736 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-05-16 22:00:57.778 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-05-16 22:00:57.780 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-05-16 22:00:57.967 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-05-16 22:00:58.039 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-05-16 22:00:58.225 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-05-16 22:00:58.253 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-05-16 22:00:59.258 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-16 22:01:00.701 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:01:00.702 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:01:01.158 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-05-16 22:01:01.159 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-05-16 22:01:01.159 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-05-16 22:01:08.875 - Thread: 45 -> LoadSession() - Start 2020-05-16 22:01:08.875 - Thread: 45 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-16 22:01:10.234 - Thread: 45 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Sandbox_config.sbc 2020-05-16 22:01:10.237 - Thread: 45 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-05-16 22:01:10.241 - Thread: 45 -> CheckPoint Experimental mode: No 2020-05-16 22:01:10.241 - Thread: 45 -> CheckPoint Experimental mode reason: 0 2020-05-16 22:01:10.242 - Thread: 45 -> LoadSession() - End 2020-05-16 22:01:10.253 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:01:10.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:01:10.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:01:10.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:01:10.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:01:10.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:01:10.272 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-05-16 22:01:10.273 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-05-16 22:01:10.474 - Thread: 1 -> RunLoadingAction - START 2020-05-16 22:01:10.477 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-16 22:01:11.084 - Thread: 1 -> GC Memory: 1,115,636,240 B 2020-05-16 22:01:11.092 - Thread: 1 -> Process Memory: 3,573,518,336 B 2020-05-16 22:01:11.093 - Thread: 1 -> Experimental mode: No 2020-05-16 22:01:11.093 - Thread: 1 -> Experimental mode reason: 0 2020-05-16 22:01:12.500 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-05-16 22:01:12.517 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-05-16 22:01:12.521 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-05-16 22:01:12.522 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-05-16 22:01:12.524 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-05-16 22:01:12.678 - Thread: 1 -> Loading scenarios 2020-05-16 22:01:12.678 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-05-16 22:01:12.679 - Thread: 1 -> List of used mods (0) - START 2020-05-16 22:01:12.679 - Thread: 1 -> List of used mods - END 2020-05-16 22:01:12.729 - Thread: 1 -> Loading behaviors 2020-05-16 22:01:12.730 - Thread: 1 -> Loading ammo magazines 2020-05-16 22:01:12.733 - Thread: 1 -> Loading ammo definitions 2020-05-16 22:01:12.735 - Thread: 1 -> Loading animations 2020-05-16 22:01:12.737 - Thread: 1 -> Loading animations 2020-05-16 22:01:12.738 - Thread: 1 -> Loading sound definitions 2020-05-16 22:01:12.738 - Thread: 1 -> Loading sound definitions 2020-05-16 22:01:12.739 - Thread: 1 -> Loading sound definitions 2020-05-16 22:01:12.739 - Thread: 1 -> Loading sound definitions 2020-05-16 22:01:12.739 - Thread: 1 -> Loading sound definitions 2020-05-16 22:01:12.739 - Thread: 1 -> Loading sound definitions 2020-05-16 22:01:12.739 - Thread: 1 -> Loading category classes 2020-05-16 22:01:12.739 - Thread: 1 -> Loading category classes 2020-05-16 22:01:12.739 - Thread: 1 -> Loading blueprint classes 2020-05-16 22:01:12.741 - Thread: 1 -> Loading blueprint class entries 2020-05-16 22:01:12.741 - Thread: 1 -> Loading blueprint class entries 2020-05-16 22:01:12.741 - Thread: 1 -> Loading blueprints 2020-05-16 22:01:12.743 - Thread: 1 -> Loading blueprints 2020-05-16 22:01:12.743 - Thread: 1 -> Loading agent definitions 2020-05-16 22:01:12.744 - Thread: 1 -> Loading character definitions 2020-05-16 22:01:12.754 - Thread: 1 -> Loading character definitions 2020-05-16 22:01:12.754 - Thread: 1 -> Loading components 2020-05-16 22:01:12.755 - Thread: 1 -> Loading components 2020-05-16 22:01:12.755 - Thread: 1 -> Loading configuration 2020-05-16 22:01:12.756 - Thread: 1 -> Loading container types 2020-05-16 22:01:12.757 - Thread: 1 -> Loading Contract Types 2020-05-16 22:01:12.762 - Thread: 1 -> Loading block positions 2020-05-16 22:01:12.764 - Thread: 1 -> Loading block positions 2020-05-16 22:01:12.764 - Thread: 1 -> Loading curve definitions 2020-05-16 22:01:12.766 - Thread: 1 -> Loading debris 2020-05-16 22:01:12.767 - Thread: 1 -> Loading environment items entries 2020-05-16 22:01:12.768 - Thread: 1 -> Loading decal global definitions 2020-05-16 22:01:12.768 - Thread: 1 -> Loading decal definitions 2020-05-16 22:01:12.770 - Thread: 1 -> Loading drone behaviors 2020-05-16 22:01:12.772 - Thread: 1 -> Loading edges 2020-05-16 22:01:12.772 - Thread: 1 -> Loading emissive color definitions 2020-05-16 22:01:12.775 - Thread: 1 -> Loading emissive color default states 2020-05-16 22:01:12.779 - Thread: 1 -> Loading animations 2020-05-16 22:01:12.779 - Thread: 1 -> Loading entity components 2020-05-16 22:01:12.789 - Thread: 1 -> Loading component containers 2020-05-16 22:01:12.800 - Thread: 1 -> Loading environment items entries 2020-05-16 22:01:12.800 - Thread: 1 -> Loading Faction Names 2020-05-16 22:01:12.801 - Thread: 1 -> Loading factions 2020-05-16 22:01:12.804 - Thread: 1 -> Loading flare definitions 2020-05-16 22:01:12.816 - Thread: 1 -> Loading gas property definitions 2020-05-16 22:01:12.817 - Thread: 1 -> Loading event definitions 2020-05-16 22:01:12.818 - Thread: 1 -> Loading physical items 2020-05-16 22:01:12.836 - Thread: 1 -> Loading LCD texture categories 2020-05-16 22:01:12.837 - Thread: 1 -> Loading LCD texture categories 2020-05-16 22:01:12.837 - Thread: 1 -> Loading LCD texture categories 2020-05-16 22:01:12.837 - Thread: 1 -> Loading OffensiveWords definitions 2020-05-16 22:01:12.837 - Thread: 1 -> Loading physical items 2020-05-16 22:01:12.839 - Thread: 1 -> Loading physical items 2020-05-16 22:01:12.839 - Thread: 1 -> Loading physical material properties 2020-05-16 22:01:12.842 - Thread: 1 -> Loading pirate antennas 2020-05-16 22:01:12.848 - Thread: 1 -> Loading research blocks definitions 2020-05-16 22:01:12.849 - Thread: 1 -> Loading research groups definitions 2020-05-16 22:01:12.850 - Thread: 1 -> Loading resource distribution groups 2020-05-16 22:01:12.851 - Thread: 1 -> Loading shadow textures definitions 2020-05-16 22:01:12.851 - Thread: 1 -> Loading ship sound groups 2020-05-16 22:01:12.861 - Thread: 1 -> Loading ship sound groups 2020-05-16 22:01:12.862 - Thread: 1 -> Loading sound categories 2020-05-16 22:01:12.864 - Thread: 1 -> Loading stat definitions 2020-05-16 22:01:12.865 - Thread: 1 -> Loading grid creators 2020-05-16 22:01:12.866 - Thread: 1 -> Loading transparent material properties 2020-05-16 22:01:12.867 - Thread: 1 -> Loading planet definition 2020-05-16 22:01:12.867 - Thread: 1 -> Loading voxel map storage definitions 2020-05-16 22:01:12.869 - Thread: 1 -> Loading voxel material definitions 2020-05-16 22:01:12.870 - Thread: 1 -> Loading voxel material definitions 2020-05-16 22:01:12.870 - Thread: 1 -> Loading voxel material definitions 2020-05-16 22:01:12.870 - Thread: 1 -> Loading Weather Effects 2020-05-16 22:01:12.873 - Thread: 1 -> Audio effects definitions 2020-05-16 22:01:12.875 - Thread: 1 -> Loading environment items definitions 2020-05-16 22:01:12.877 - Thread: 1 -> Loading environment items definitions 2020-05-16 22:01:12.877 - Thread: 1 -> Loading physical material properties 2020-05-16 22:01:12.884 - Thread: 1 -> Loading particle effect definitions 2020-05-16 22:01:12.940 - Thread: 1 -> Loading particle effect definitions 2020-05-16 22:01:12.941 - Thread: 1 -> Loading environment item definitions 2020-05-16 22:01:12.945 - Thread: 1 -> Loading weapon definitions 2020-05-16 22:01:12.949 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:12.978 - Thread: 1 -> Created block definitions 2020-05-16 22:01:12.979 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.010 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.016 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.018 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.019 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.020 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.020 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.021 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.022 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.023 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.023 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.026 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.026 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.027 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.027 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.028 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.029 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.034 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.034 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.035 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.035 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.035 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.036 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.037 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.038 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.038 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.039 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.039 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.040 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.040 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.041 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.057 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.058 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.059 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.060 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.061 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.062 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.065 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.066 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.067 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.068 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.069 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.070 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.071 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.072 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.073 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.075 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.076 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.077 - Thread: 1 -> Loading cube blocks 2020-05-16 22:01:13.077 - Thread: 1 -> Created block definitions 2020-05-16 22:01:13.081 - Thread: 1 -> Loading block variant groups 2020-05-16 22:01:13.082 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-05-16 22:01:13.083 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-05-16 22:01:13.083 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-05-16 22:01:13.087 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-05-16 22:01:13.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-05-16 22:01:13.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-05-16 22:01:13.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-05-16 22:01:13.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-05-16 22:01:13.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-05-16 22:01:13.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-05-16 22:01:13.088 - Thread: 1 -> Loading asteroid generators 2020-05-16 22:01:13.089 - Thread: 1 -> Loading spawn groups 2020-05-16 22:01:13.092 - Thread: 1 -> Loading drop containers 2020-05-16 22:01:13.093 - Thread: 1 -> Loading spawn groups 2020-05-16 22:01:13.093 - Thread: 1 -> Loading spawn groups 2020-05-16 22:01:13.094 - Thread: 1 -> Loading radial menu definitions 2020-05-16 22:01:13.110 - Thread: 1 -> Loading respawn ships 2020-05-16 22:01:13.111 - Thread: 1 -> Loading spawn groups 2020-05-16 22:01:13.112 - Thread: 1 -> Loading wheel speeds 2020-05-16 22:01:13.151 - Thread: 1 -> MyAudio.UnloadData - START 2020-05-16 22:01:13.160 - Thread: 1 -> MyAudio.UnloadData - END 2020-05-16 22:01:13.160 - Thread: 1 -> MyAudio.LoadData - START 2020-05-16 22:01:13.175 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-05-16 22:01:13.272 - Thread: 1 -> MyAudio.LoadData - END 2020-05-16 22:01:13.317 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-05-16 22:01:13.323 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-16 22:01:13.353 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-16 22:01:13.354 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-16 22:01:13.354 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-16 22:01:13.365 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-16 22:01:14.107 - Thread: 105 -> External debugger: listening... 2020-05-16 22:01:14.126 - Thread: 1 -> MyLights.LoadData() - START 2020-05-16 22:01:14.128 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-05-16 22:01:14.128 - Thread: 1 -> MyLights.LoadData() - END 2020-05-16 22:01:14.128 - Thread: 1 -> Info: MyLights initialized. 2020-05-16 22:01:14.128 - Thread: 1 -> MyExplosions.LoadData() - START 2020-05-16 22:01:14.134 - Thread: 1 -> MyExplosions.LoadData() - END 2020-05-16 22:01:14.185 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-05-16 22:01:14.185 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-05-16 22:01:14.209 - Thread: 1 -> Loading Procedural World Generator 2020-05-16 22:01:14.210 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-05-16 22:01:14.442 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-05-16 22:01:14.530 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(844428604342377)A(G(StoneCoverageIronCore)M(EarthForestArea)__28)-815119000592720592.vx2' 2020-05-16 22:01:14.542 - Thread: 17 -> SE-16693: LockExtraCriticalSections: False; DonNotServeBlockingRequestsImmediately: False 2020-05-16 22:01:14.544 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(844428705005680)A(G(StoneCoverageIronCore)M(EarthForestArea)__8)-856036144788761658.vx2' 2020-05-16 22:01:14.544 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225146470415)A(G(StoneCoverageIronCore)M(EarthForestArea)__509).vx2' 2020-05-16 22:01:14.545 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225230356494)A(G(StoneCoverageIronCore)M(EarthForestArea)__423).vx2' 2020-05-16 22:01:14.545 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225213579277)A(G(StoneCoverageIronCore)M(EarthForestArea)__323).vx2' 2020-05-16 22:01:14.546 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225146470414)A(G(StoneCoverageIronCore)M(EarthForestArea)__177).vx2' 2020-05-16 22:01:14.558 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-05-16 22:01:14.559 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Moon-1353915701d19000.vx2' 2020-05-16 22:01:14.559 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-05-16 22:01:14.560 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-05-16 22:01:14.560 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-05-16 22:01:14.560 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\EarthLike-1779144428d120000.vx2' 2020-05-16 22:01:14.560 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-05-16 22:01:14.560 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-05-16 22:01:14.560 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-05-16 22:01:14.560 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Triton-12345d80253.vx2' 2020-05-16 22:01:14.560 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Mars-2044023682d120000.vx2' 2020-05-16 22:01:14.560 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Alien-291759539d120000.vx2' 2020-05-16 22:01:14.560 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Europa-595048092d19000.vx2' 2020-05-16 22:01:14.560 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Titan-2124704365d19000.vx2' 2020-05-16 22:01:18.071 - Thread: 20 -> Info: Planet generator name: Triton 2020-05-16 22:01:18.254 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-16 22:01:18.847 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-05-16 22:01:18.847 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-16 22:01:19.045 - Thread: 19 -> Info: Planet generator name: Mars 2020-05-16 22:01:19.045 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-16 22:01:19.338 - Thread: 18 -> Info: Planet generator name: Alien 2020-05-16 22:01:19.338 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-16 22:01:19.561 - Thread: 16 -> Info: Planet generator name: Moon 2020-05-16 22:01:19.561 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-16 22:01:19.753 - Thread: 1 -> Info: Planet generator name: Titan 2020-05-16 22:01:19.753 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-16 22:01:20.003 - Thread: 21 -> Info: Planet generator name: Europa 2020-05-16 22:01:20.003 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-16 22:01:20.004 - Thread: 1 -> Entities loaded 2020-05-16 22:01:20.224 - Thread: 1 -> Clusters reordered 2020-05-16 22:01:20.238 - Thread: 1 -> Entities initialized 2020-05-16 22:01:20.408 - Thread: 1 -> Checkpoint.CameraAttachedTo: 100839514747661740 2020-05-16 22:01:20.425 - Thread: 1 -> MySession.Static.LogSettings - START 2020-05-16 22:01:20.425 - Thread: 1 -> Name = Star System 2020-04-18 18:33 2020-05-16 22:01:20.425 - Thread: 1 -> Description = 2020-05-16 22:01:20.426 - Thread: 1 -> GameDateTime = 01/05/2081 16:03:48 2020-05-16 22:01:20.426 - Thread: 1 -> Password = 2020-05-16 22:01:20.426 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-16 22:01:20.426 - Thread: 1 -> WorkshopId = 2020-05-16 22:01:20.426 - Thread: 1 -> CameraController = Default_Astronaut_Female 2020-05-16 22:01:20.426 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\thumb.jpg 2020-05-16 22:01:20.427 - Thread: 1 -> Settings: 2020-05-16 22:01:20.427 - Thread: 1 -> GameMode = Survival 2020-05-16 22:01:20.427 - Thread: 1 -> MaxPlayers = 4 2020-05-16 22:01:20.428 - Thread: 1 -> OnlineMode = FRIENDS 2020-05-16 22:01:20.428 - Thread: 1 -> AutoHealing = True 2020-05-16 22:01:20.428 - Thread: 1 -> WeaponsEnabled = True 2020-05-16 22:01:20.428 - Thread: 1 -> ThrusterDamage = True 2020-05-16 22:01:20.428 - Thread: 1 -> EnableSpectator = False 2020-05-16 22:01:20.428 - Thread: 1 -> EnableCopyPaste = False 2020-05-16 22:01:20.428 - Thread: 1 -> MaxFloatingObjects = 56 2020-05-16 22:01:20.428 - Thread: 1 -> MaxGridSize = 50000 2020-05-16 22:01:20.428 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-05-16 22:01:20.428 - Thread: 1 -> CargoShipsEnabled = True 2020-05-16 22:01:20.428 - Thread: 1 -> EnvironmentHostility = SAFE 2020-05-16 22:01:20.428 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-05-16 22:01:20.428 - Thread: 1 -> InventorySizeMultiplier = 3 2020-05-16 22:01:20.428 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-05-16 22:01:20.428 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-05-16 22:01:20.428 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-05-16 22:01:20.428 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-05-16 22:01:20.428 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-05-16 22:01:20.428 - Thread: 1 -> ClientCanSave = False 2020-05-16 22:01:20.428 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-05-16 22:01:20.428 - Thread: 1 -> PermanentDeath = False 2020-05-16 22:01:20.428 - Thread: 1 -> DestructibleBlocks = True 2020-05-16 22:01:20.428 - Thread: 1 -> EnableScripts = False 2020-05-16 22:01:20.428 - Thread: 1 -> AutoSaveInMinutes = 5 2020-05-16 22:01:20.428 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-05-16 22:01:20.428 - Thread: 1 -> ProceduralDensity = 0.35 2020-05-16 22:01:20.428 - Thread: 1 -> ProceduralSeed = 0 2020-05-16 22:01:20.428 - Thread: 1 -> DestructibleBlocks = True 2020-05-16 22:01:20.428 - Thread: 1 -> EnableIngameScripts = False 2020-05-16 22:01:20.428 - Thread: 1 -> ViewDistance = 15000 2020-05-16 22:01:20.428 - Thread: 1 -> Voxel destruction = True 2020-05-16 22:01:20.428 - Thread: 1 -> EnableStructuralSimulation = False 2020-05-16 22:01:20.428 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-05-16 22:01:20.428 - Thread: 1 -> EnableContainerDrops = True 2020-05-16 22:01:20.428 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-05-16 22:01:20.428 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-05-16 22:01:20.428 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-05-16 22:01:20.428 - Thread: 1 -> EnableSubgridDamage = False 2020-05-16 22:01:20.428 - Thread: 1 -> SyncDistance = 3000 2020-05-16 22:01:20.428 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-05-16 22:01:20.428 - Thread: 1 -> AFKTimeoutMin = 0 2020-05-16 22:01:20.428 - Thread: 1 -> StopGridsPeriodMin = 15 2020-05-16 22:01:20.428 - Thread: 1 -> ExperimentalMode = False 2020-05-16 22:01:20.428 - Thread: 1 -> ExperimentalModeReason = 0 2020-05-16 22:01:20.428 - Thread: 1 -> MySession.Static.LogSettings - END 2020-05-16 22:01:20.505 - Thread: 1 -> Session loaded 2020-05-16 22:01:20.505 - Thread: 1 -> RunLoadingAction - END 2020-05-16 22:01:20.506 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-05-16 22:01:20.573 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-05-16 22:01:20.573 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-05-16 22:01:20.574 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-05-16 22:01:20.584 - Thread: 1 -> Updating continues. 2020-05-16 22:01:21.092 - Thread: 1 -> GC Memory: 1476.596 MB 2020-05-16 22:01:22.429 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-16 22:01:22.544 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-16 22:01:22.547 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-16 22:01:22.548 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-16 22:01:22.549 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-16 22:01:38.592 - Thread: 1 -> GUI Stats: Update 5.8293958888889, Draw 0.137522277777778 2020-05-16 22:01:51.108 - Thread: 1 -> GC Memory: 2911.659 MB 2020-05-16 22:02:10.054 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:02:10.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:02:15.549 - Thread: 1 -> GUI Stats: Update 0.1254245, Draw 0.140746666666666 2020-05-16 22:02:15.564 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:02:15.581 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,18.2606,247.3536,1,0,1762.34,13320.89,16331,33669,2,92.62252,89.14418,0,240146,24.04404,0,16.66667,22.2702,21.43386,100,9543842556 2020-05-16 22:02:17.453 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-05-16 22:02:21.115 - Thread: 1 -> GC Memory: 1769.419 MB 2020-05-16 22:02:45.651 - Thread: 1 -> GUI Stats: Update 0.292020833333334, Draw 0.2795325 2020-05-16 22:02:51.117 - Thread: 1 -> GC Memory: 1789.129 MB 2020-05-16 22:02:59.689 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:02:59.689 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:03:00.250 - Thread: 15 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-05-16 22:03:00.491 - Thread: 1 -> Query successful. 2020-05-16 22:03:00.492 - Thread: 15 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-05-16 22:03:05.639 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:03:05.640 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:03:08.089 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:03:08.090 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:03:10.872 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:03:10.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:03:15.940 - Thread: 1 -> GUI Stats: Update 0.332035333333333, Draw 0.310452999999999 2020-05-16 22:03:15.972 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:03:15.972 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,13.82624,224.9293,1,0,1811.127,13339.65,16331,33669,2,93.53123,95.38291,0.06911169,240352,22.83313,0,16.66667,21.35611,21.7789,100,9580913746 2020-05-16 22:03:21.126 - Thread: 1 -> GC Memory: 1810.207 MB 2020-05-16 22:03:45.941 - Thread: 1 -> GUI Stats: Update 0.332084333333333, Draw 0.123499611111111 2020-05-16 22:03:51.142 - Thread: 1 -> GC Memory: 1766.702 MB 2020-05-16 22:04:15.941 - Thread: 1 -> GUI Stats: Update 0.328194833333333, Draw 0.160655888888889 2020-05-16 22:04:15.989 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:04:15.989 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,13.89021,243.4767,1,0,1767.625,13336.52,16331,33669,2,93.33244,96.27933,0.0709971,241229,22.50599,0,16.66667,21.00539,21.66862,100,9580942450 2020-05-16 22:04:21.157 - Thread: 1 -> GC Memory: 1767.002 MB 2020-05-16 22:04:45.941 - Thread: 1 -> GUI Stats: Update 0.302128166666667, Draw 0.174998222222222 2020-05-16 22:04:51.175 - Thread: 1 -> GC Memory: 1768.055 MB 2020-05-16 22:05:15.942 - Thread: 1 -> GUI Stats: Update 0.315312777777778, Draw 0.175513444444444 2020-05-16 22:05:16.006 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:05:16.006 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,14.35877,231.0645,1,0,1767.086,13336.19,16331,33669,2,93.37135,95.47869,0.06940779,241840,22.81876,0,16.66667,21.30619,21.78706,100,9580942450 2020-05-16 22:05:21.191 - Thread: 1 -> GC Memory: 1769.167 MB 2020-05-16 22:05:32.759 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-16 22:05:32.760 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-05-16 22:05:32.763 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-05-16 22:05:32.769 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-05-16 22:05:47.238 - Thread: 1 -> GUI Stats: Update 0.322143722222223, Draw 0.184201888888889 2020-05-16 22:05:51.203 - Thread: 1 -> GC Memory: 1917.276 MB 2020-05-16 22:05:59.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:05:59.234 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:06:10.486 - Thread: 1 -> Autosave initiated 2020-05-16 22:06:10.486 - Thread: 1 -> Character state: True 2020-05-16 22:06:10.486 - Thread: 1 -> IsServer: True 2020-05-16 22:06:10.486 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-16 22:06:10.486 - Thread: 1 -> Autosave 2020-05-16 22:06:10.492 - Thread: 1 -> Saving world - START 2020-05-16 22:06:10.493 - Thread: 1 -> Making world state snapshot. 2020-05-16 22:06:10.493 - Thread: 1 -> Before snapshot.: GC Memory: 1,948 B 2020-05-16 22:06:10.648 - Thread: 1 -> After snapshot.: GC Memory: 1,948 B 2020-05-16 22:06:10.649 - Thread: 1 -> Directory cleanup: GC Memory: 1,948 B 2020-05-16 22:06:10.649 - Thread: 1 -> Saving world - END 2020-05-16 22:06:10.656 - Thread: 15 -> Session snapshot save - START 2020-05-16 22:06:10.657 - Thread: 15 -> Checking file access for files in target dir. 2020-05-16 22:06:11.346 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-16 22:06:11.889 - Thread: 15 -> Session snapshot save - END 2020-05-16 22:06:19.837 - Thread: 1 -> GUI Stats: Update 0.312084277777777, Draw 0.133301333333333 2020-05-16 22:06:19.918 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:06:19.920 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,13.1899,231.5665,1,0,1970.116,14073.68,15299,34701,1,93.64684,89.64677,0.1019926,240852,23.77485,0,16.66667,22.26439,21.31338,100,9825900282 2020-05-16 22:06:21.220 - Thread: 1 -> GC Memory: 1969.66 MB 2020-05-16 22:06:49.837 - Thread: 1 -> GUI Stats: Update 0.326827833333334, Draw 0.119577333333333 2020-05-16 22:06:51.220 - Thread: 1 -> GC Memory: 1971.523 MB 2020-05-16 22:07:19.837 - Thread: 1 -> GUI Stats: Update 0.372141611111112, Draw 0.145508833333333 2020-05-16 22:07:19.934 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:07:19.935 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,13.64388,209.9774,1,0,1842.385,13866.26,15299,34701,1,93.83796,91.91288,0.07023454,241448,23.62931,0,16.66667,22.17326,21.71838,100,9845434982 2020-05-16 22:07:21.236 - Thread: 1 -> GC Memory: 1840.782 MB 2020-05-16 22:07:49.837 - Thread: 1 -> GUI Stats: Update 0.329870222222222, Draw 0.162255444444444 2020-05-16 22:07:51.238 - Thread: 1 -> GC Memory: 1841.442 MB 2020-05-16 22:08:12.843 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:08:12.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:08:19.837 - Thread: 1 -> GUI Stats: Update 0.311815111111111, Draw 0.1900855 2020-05-16 22:08:19.952 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:08:19.952 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,15.3722,213.4132,1,0,1842.707,13868.7,15299,34701,1,93.57493,91.48106,0.06677579,241572,23.98022,0,16.66667,22.43948,21.93737,100,9845593574 2020-05-16 22:08:21.253 - Thread: 1 -> GC Memory: 1843.998 MB 2020-05-16 22:08:49.838 - Thread: 1 -> GUI Stats: Update 0.299805666666666, Draw 0.413596555555557 2020-05-16 22:08:50.202 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:08:50.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:08:51.253 - Thread: 1 -> GC Memory: 1839.041 MB 2020-05-16 22:09:13.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:09:13.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:09:19.838 - Thread: 1 -> GUI Stats: Update 0.309543388888889, Draw 0.371668055555556 2020-05-16 22:09:19.968 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:09:19.968 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,14.35441,189.5538,1,0,1871.142,13941.77,15299,34701,2,53.10692,97.04756,0.06337735,241634,18.18387,0,16.66667,9.656896,17.64701,100,9968135058 2020-05-16 22:09:21.255 - Thread: 1 -> GC Memory: 1870.406 MB 2020-05-16 22:09:35.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:09:35.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:09:41.082 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:09:41.083 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:09:49.287 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:09:49.288 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:09:50.048 - Thread: 1 -> GUI Stats: Update 0.419140333333333, Draw 0.406287 2020-05-16 22:09:51.264 - Thread: 1 -> GC Memory: 1901.734 MB 2020-05-16 22:09:51.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:09:51.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:09:54.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:09:54.530 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:09:58.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:09:58.422 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:10:01.579 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:10:01.580 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:10:18.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:10:18.307 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:10:20.048 - Thread: 1 -> GUI Stats: Update 0.331172722222222, Draw 0.340470777777777 2020-05-16 22:10:20.196 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:10:20.196 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,15.32535,220.384,1,0,1904.202,13879.04,15299,34701,2,94.10493,86.96651,0.06659891,241798,24.44024,0,16.66667,22.99948,21.25483,100,9908572168 2020-05-16 22:10:21.264 - Thread: 1 -> GC Memory: 1904.378 MB 2020-05-16 22:10:27.181 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:10:27.181 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:10:46.913 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:10:46.914 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:10:50.048 - Thread: 1 -> GUI Stats: Update 0.305208666666666, Draw 0.237828222222222 2020-05-16 22:10:51.281 - Thread: 1 -> GC Memory: 1845.801 MB 2020-05-16 22:10:54.049 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:10:54.049 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:10:54.049 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:10:54.163 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:10:55.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:10:55.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:11:00.065 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:11:00.065 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:11:10.501 - Thread: 1 -> Autosave initiated 2020-05-16 22:11:10.501 - Thread: 1 -> Character state: True 2020-05-16 22:11:10.501 - Thread: 1 -> IsServer: True 2020-05-16 22:11:10.501 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-16 22:11:10.501 - Thread: 1 -> Autosave 2020-05-16 22:11:10.501 - Thread: 1 -> Saving world - START 2020-05-16 22:11:10.502 - Thread: 1 -> Making world state snapshot. 2020-05-16 22:11:10.502 - Thread: 1 -> Before snapshot.: GC Memory: 1,858 B 2020-05-16 22:11:10.525 - Thread: 1 -> After snapshot.: GC Memory: 1,860 B 2020-05-16 22:11:10.525 - Thread: 1 -> Directory cleanup: GC Memory: 1,860 B 2020-05-16 22:11:10.525 - Thread: 1 -> Saving world - END 2020-05-16 22:11:10.526 - Thread: 16 -> Session snapshot save - START 2020-05-16 22:11:10.526 - Thread: 16 -> Checking file access for files in target dir. 2020-05-16 22:11:10.909 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-16 22:11:11.441 - Thread: 16 -> Session snapshot save - END 2020-05-16 22:11:13.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:11:13.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:11:15.098 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:11:15.098 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:11:15.098 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:11:15.124 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:11:20.150 - Thread: 1 -> GUI Stats: Update 0.436161777777777, Draw 0.871820944444445 2020-05-16 22:11:20.315 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:11:20.316 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,14.4391,238.2184,1,0,1872.709,13897.67,15299,34701,2,82.59132,97.42493,0.06157188,241971,20.78332,0,16.66667,17.16522,20.24813,100,9913740160 2020-05-16 22:11:21.284 - Thread: 1 -> GC Memory: 1873.958 MB 2020-05-16 22:11:25.965 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:11:25.965 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:11:37.681 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:11:37.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:11:49.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:11:49.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:11:50.151 - Thread: 1 -> GUI Stats: Update 0.325625111111111, Draw 0.307344166666666 2020-05-16 22:11:51.301 - Thread: 1 -> GC Memory: 1880.184 MB 2020-05-16 22:12:20.151 - Thread: 1 -> GUI Stats: Update 0.315087888888889, Draw 0.307215555555555 2020-05-16 22:12:20.332 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:12:20.332 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,17.20988,238.027,1,0,1852.122,13893.56,15250,34750,2,88.37395,97.45917,0.06222512,241758,21.25898,0,16.66667,18.7874,20.71883,100,9908793374 2020-05-16 22:12:21.317 - Thread: 1 -> GC Memory: 1852.223 MB 2020-05-16 22:12:50.271 - Thread: 1 -> GUI Stats: Update 0.329650277777778, Draw 0.395914666666666 2020-05-16 22:12:51.320 - Thread: 1 -> GC Memory: 1863.925 MB 2020-05-16 22:13:20.271 - Thread: 1 -> GUI Stats: Update 0.294179166666667, Draw 0.328120333333333 2020-05-16 22:13:20.469 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:13:20.469 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,15.96313,206.7121,1,0,1868.274,13895.42,15251,34749,2,94.15152,85.06045,0.06678357,241811,25.65339,0,16.66667,24.15305,21.82088,100,9913714502 2020-05-16 22:13:21.321 - Thread: 1 -> GC Memory: 1867.322 MB 2020-05-16 22:13:50.271 - Thread: 1 -> GUI Stats: Update 0.310947666666667, Draw 0.356735444444445 2020-05-16 22:13:51.321 - Thread: 1 -> GC Memory: 1876.797 MB 2020-05-16 22:14:11.402 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:14:11.403 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:14:11.403 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:14:11.431 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:14:15.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:14:15.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:14:20.271 - Thread: 1 -> GUI Stats: Update 0.33679138888889, Draw 0.369581722222222 2020-05-16 22:14:20.486 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:14:20.486 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,15.57787,212.1952,1,0,1858.152,13889.13,15250,34750,2,94.28075,83.17558,0.06897113,241824,27.99185,0,16.66667,26.39092,23.28238,100,9913714502 2020-05-16 22:14:21.322 - Thread: 1 -> GC Memory: 1858.227 MB 2020-05-16 22:14:50.271 - Thread: 1 -> GUI Stats: Update 0.396409166666667, Draw 0.363872222222222 2020-05-16 22:14:51.337 - Thread: 1 -> GC Memory: 1864.393 MB 2020-05-16 22:15:20.271 - Thread: 1 -> GUI Stats: Update 0.307307388888889, Draw 0.359522500000001 2020-05-16 22:15:20.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:15:20.503 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,16.87369,201.999,1,0,1866.392,13911.13,15300,34700,2,93.27105,78.10068,0.06619105,241766,25.65764,0,16.66667,23.93115,20.03879,100,9913714502 2020-05-16 22:15:21.338 - Thread: 1 -> GC Memory: 1868.707 MB 2020-05-16 22:15:50.271 - Thread: 1 -> GUI Stats: Update 0.311755944444445, Draw 0.345461833333333 2020-05-16 22:15:51.338 - Thread: 1 -> GC Memory: 1858.97 MB 2020-05-16 22:16:10.505 - Thread: 1 -> Autosave initiated 2020-05-16 22:16:10.505 - Thread: 1 -> Character state: True 2020-05-16 22:16:10.505 - Thread: 1 -> IsServer: True 2020-05-16 22:16:10.505 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-16 22:16:10.505 - Thread: 1 -> Autosave 2020-05-16 22:16:10.505 - Thread: 1 -> Saving world - START 2020-05-16 22:16:10.505 - Thread: 1 -> Making world state snapshot. 2020-05-16 22:16:10.505 - Thread: 1 -> Before snapshot.: GC Memory: 1,862 B 2020-05-16 22:16:10.530 - Thread: 1 -> After snapshot.: GC Memory: 1,863 B 2020-05-16 22:16:10.531 - Thread: 1 -> Directory cleanup: GC Memory: 1,863 B 2020-05-16 22:16:10.531 - Thread: 1 -> Saving world - END 2020-05-16 22:16:10.531 - Thread: 15 -> Session snapshot save - START 2020-05-16 22:16:10.532 - Thread: 15 -> Checking file access for files in target dir. 2020-05-16 22:16:10.905 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-16 22:16:11.449 - Thread: 15 -> Session snapshot save - END 2020-05-16 22:16:20.272 - Thread: 1 -> GUI Stats: Update 0.351084000000001, Draw 0.373723555555555 2020-05-16 22:16:20.519 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:16:20.519 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,17.29948,135.7766,1,0,1880.247,13996.25,15300,34700,2,34.17292,97.48099,0.0745544,241955,21.51563,0,16.66667,7.35252,20.97365,100,10005379554 2020-05-16 22:16:21.354 - Thread: 1 -> GC Memory: 1882.342 MB 2020-05-16 22:16:22.386 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:16:22.387 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:16:37.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:16:37.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:16:50.272 - Thread: 1 -> GUI Stats: Update 0.415378388888889, Draw 0.440959444444445 2020-05-16 22:16:51.354 - Thread: 1 -> GC Memory: 1886.431 MB 2020-05-16 22:16:59.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:16:59.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:17:20.271 - Thread: 1 -> GUI Stats: Update 0.338881722222222, Draw 0.411035055555556 2020-05-16 22:17:20.536 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:17:20.536 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,15.32078,197.4093,1,0,1855.926,13899.87,15300,34700,2,55.98251,97.13832,0.06494915,241971,18.9649,0,16.66667,10.61703,18.42219,100,9916948866 2020-05-16 22:17:21.356 - Thread: 1 -> GC Memory: 1855.899 MB 2020-05-16 22:17:50.272 - Thread: 1 -> GUI Stats: Update 0.305598166666667, Draw 0.347124333333334 2020-05-16 22:17:51.371 - Thread: 1 -> GC Memory: 1862.848 MB 2020-05-16 22:18:20.271 - Thread: 1 -> GUI Stats: Update 0.335681888888889, Draw 0.303724722222223 2020-05-16 22:18:20.553 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:18:20.618 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,14.7739,217.2395,1,0,1869.373,13901.49,15300,34700,2,77.93994,97.35057,0.07485932,242078,20.0802,0,16.66667,15.6505,19.54819,100,9915085996 2020-05-16 22:18:21.387 - Thread: 1 -> GC Memory: 1870.683 MB 2020-05-16 22:18:50.271 - Thread: 1 -> GUI Stats: Update 0.33145961111111, Draw 0.302755944444444 2020-05-16 22:18:51.388 - Thread: 1 -> GC Memory: 1873.759 MB 2020-05-16 22:19:20.272 - Thread: 1 -> GUI Stats: Update 0.295933555555555, Draw 0.312254111111111 2020-05-16 22:19:20.570 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:19:20.570 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,16.09374,197.2544,1,0,1864.287,13892.16,15274,34726,2,93.98862,86.37232,0.0732218,242130,28.71049,0,16.66667,26.98459,24.79791,100,9909522000 2020-05-16 22:19:21.404 - Thread: 1 -> GC Memory: 1865.9 MB 2020-05-16 22:19:50.272 - Thread: 1 -> GUI Stats: Update 0.302976277777778, Draw 0.349508666666667 2020-05-16 22:19:51.405 - Thread: 1 -> GC Memory: 1870.065 MB 2020-05-16 22:19:59.104 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:19:59.104 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:19:59.104 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:19:59.129 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:20:20.272 - Thread: 1 -> GUI Stats: Update 0.399581833333333, Draw 0.390627666666666 2020-05-16 22:20:20.587 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:20:20.587 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,16.77482,228.1305,1,0,1873.947,13893.66,15266,34734,2,94.0905,97.28281,0.06954414,242127,22.36042,0,16.66667,21.03903,21.75285,100,9909667104 2020-05-16 22:20:21.405 - Thread: 1 -> GC Memory: 1874.238 MB 2020-05-16 22:20:22.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:20:22.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:20:39.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:20:39.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:20:50.272 - Thread: 1 -> GUI Stats: Update 0.355346055555555, Draw 0.383271777777778 2020-05-16 22:20:51.422 - Thread: 1 -> GC Memory: 1861.377 MB 2020-05-16 22:21:10.505 - Thread: 1 -> Autosave initiated 2020-05-16 22:21:10.505 - Thread: 1 -> Character state: True 2020-05-16 22:21:10.505 - Thread: 1 -> IsServer: True 2020-05-16 22:21:10.505 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-16 22:21:10.505 - Thread: 1 -> Autosave 2020-05-16 22:21:10.505 - Thread: 1 -> Saving world - START 2020-05-16 22:21:10.505 - Thread: 1 -> Making world state snapshot. 2020-05-16 22:21:10.505 - Thread: 1 -> Before snapshot.: GC Memory: 1,865 B 2020-05-16 22:21:10.528 - Thread: 1 -> After snapshot.: GC Memory: 1,866 B 2020-05-16 22:21:10.528 - Thread: 1 -> Directory cleanup: GC Memory: 1,866 B 2020-05-16 22:21:10.528 - Thread: 1 -> Saving world - END 2020-05-16 22:21:10.528 - Thread: 16 -> Session snapshot save - START 2020-05-16 22:21:10.529 - Thread: 16 -> Checking file access for files in target dir. 2020-05-16 22:21:10.895 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-16 22:21:11.431 - Thread: 16 -> Session snapshot save - END 2020-05-16 22:21:20.272 - Thread: 1 -> GUI Stats: Update 0.313451500000001, Draw 0.367106444444444 2020-05-16 22:21:20.603 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:21:20.603 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,15.79788,198.0079,1,0,1879.714,13922.41,15266,34734,2,92.37489,90.92603,0.06793377,242087,27.6982,0,16.66667,25.58618,25.18488,100,9909728424 2020-05-16 22:21:21.423 - Thread: 1 -> GC Memory: 1883.535 MB 2020-05-16 22:21:49.935 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:21:49.935 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:21:49.935 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:21:49.962 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:21:50.404 - Thread: 1 -> GUI Stats: Update 0.330683, Draw 0.366447722222222 2020-05-16 22:21:51.437 - Thread: 1 -> GC Memory: 1900.811 MB 2020-05-16 22:21:52.219 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:21:52.219 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:22:10.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:22:10.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:22:20.405 - Thread: 1 -> GUI Stats: Update 0.475198111111111, Draw 0.661577000000002 2020-05-16 22:22:20.752 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:22:20.752 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,15.79593,240.9209,1,0,1861.4,13895.7,15234,34766,2,93.79726,96.19526,0.06012922,242123,23.05118,0,16.66667,21.62137,22.17414,100,9909751176 2020-05-16 22:22:21.454 - Thread: 1 -> GC Memory: 1861.454 MB 2020-05-16 22:22:50.405 - Thread: 1 -> GUI Stats: Update 0.300555666666666, Draw 0.370122888888889 2020-05-16 22:22:51.470 - Thread: 1 -> GC Memory: 1868.971 MB 2020-05-16 22:23:20.404 - Thread: 1 -> GUI Stats: Update 0.297719888888888, Draw 0.362751555555555 2020-05-16 22:23:20.768 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:23:20.769 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,16.28212,194.229,1,0,1882.435,13917.95,15199,34801,2,93.16776,88.30189,0.0690904,242112,28.72342,0,16.66667,26.76096,25.36332,100,9920938120 2020-05-16 22:23:21.487 - Thread: 1 -> GC Memory: 1883.195 MB 2020-05-16 22:23:35.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:23:35.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:23:50.404 - Thread: 1 -> GUI Stats: Update 0.356712611111111, Draw 0.426557611111111 2020-05-16 22:23:51.503 - Thread: 1 -> GC Memory: 1894.153 MB 2020-05-16 22:24:20.404 - Thread: 1 -> GUI Stats: Update 0.334078055555556, Draw 0.366825833333333 2020-05-16 22:24:20.785 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:24:20.785 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,15.97925,214.0789,1,0,1862.796,13911.91,15168,34832,1,93.88506,92.87905,0.06755324,242117,22.31638,0,16.66667,20.95174,20.72724,100,9929002454 2020-05-16 22:24:21.504 - Thread: 1 -> GC Memory: 1862.628 MB 2020-05-16 22:24:50.405 - Thread: 1 -> GUI Stats: Update 0.316821944444444, Draw 0.331737555555556 2020-05-16 22:24:51.521 - Thread: 1 -> GC Memory: 1867.721 MB 2020-05-16 22:25:20.404 - Thread: 1 -> GUI Stats: Update 0.3133515, Draw 0.354653166666667 2020-05-16 22:25:20.802 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:25:20.802 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,16.18139,215.7969,1,0,1872.086,13942.15,15168,34832,1,93.91609,83.73036,0.06960919,242087,27.1086,0,16.66667,25.45934,22.69813,100,9929002454 2020-05-16 22:25:21.537 - Thread: 1 -> GC Memory: 1874.403 MB 2020-05-16 22:25:50.404 - Thread: 1 -> GUI Stats: Update 0.333067111111111, Draw 0.358998055555556 2020-05-16 22:25:51.537 - Thread: 1 -> GC Memory: 1865.69 MB 2020-05-16 22:26:03.136 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:26:03.136 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:26:03.136 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-16 22:26:03.162 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-16 22:26:10.521 - Thread: 1 -> Autosave initiated 2020-05-16 22:26:10.521 - Thread: 1 -> Character state: True 2020-05-16 22:26:10.521 - Thread: 1 -> IsServer: True 2020-05-16 22:26:10.521 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-16 22:26:10.521 - Thread: 1 -> Autosave 2020-05-16 22:26:10.521 - Thread: 1 -> Saving world - START 2020-05-16 22:26:10.522 - Thread: 1 -> Making world state snapshot. 2020-05-16 22:26:10.522 - Thread: 1 -> Before snapshot.: GC Memory: 1,864 B 2020-05-16 22:26:10.543 - Thread: 1 -> After snapshot.: GC Memory: 1,865 B 2020-05-16 22:26:10.543 - Thread: 1 -> Directory cleanup: GC Memory: 1,865 B 2020-05-16 22:26:10.543 - Thread: 1 -> Saving world - END 2020-05-16 22:26:10.544 - Thread: 15 -> Session snapshot save - START 2020-05-16 22:26:10.545 - Thread: 15 -> Checking file access for files in target dir. 2020-05-16 22:26:10.916 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-16 22:26:11.455 - Thread: 15 -> Session snapshot save - END 2020-05-16 22:26:20.405 - Thread: 1 -> GUI Stats: Update 0.391253444444444, Draw 0.390053055555556 2020-05-16 22:26:20.819 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:26:20.820 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,15.92539,248.9777,1,0,1879.412,13940.84,15165,34835,1,93.52186,97.48945,0.07319886,242079,22.1473,0,16.66667,20.71257,21.59128,100,9926360364 2020-05-16 22:26:21.538 - Thread: 1 -> GC Memory: 1879.34 MB 2020-05-16 22:26:50.404 - Thread: 1 -> GUI Stats: Update 0.395399888888889, Draw 0.380601722222222 2020-05-16 22:26:51.538 - Thread: 1 -> GC Memory: 1885.347 MB 2020-05-16 22:27:20.405 - Thread: 1 -> GUI Stats: Update 0.395117944444445, Draw 0.392649055555556 2020-05-16 22:27:20.836 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:27:20.836 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,15.55176,250.084,1,0,1860.157,13943.91,15165,34835,1,93.39856,97.6005,0.0776464,242079,22.10641,0,16.66667,20.64707,21.57597,100,9926360364 2020-05-16 22:27:21.555 - Thread: 1 -> GC Memory: 1860.163 MB 2020-05-16 22:27:50.405 - Thread: 1 -> GUI Stats: Update 0.472877611111112, Draw 0.372657555555555 2020-05-16 22:27:51.572 - Thread: 1 -> GC Memory: 1868.805 MB 2020-05-16 22:27:51.736 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:27:51.736 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:28:17.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:28:17.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:28:20.404 - Thread: 1 -> GUI Stats: Update 0.404534388888889, Draw 0.594222500000001 2020-05-16 22:28:20.853 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:28:20.853 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,15.84813,224.3748,1,0,1871.231,14033.71,15165,34835,1,93.96102,94.98522,0.07364621,242077,23.18054,0,16.66667,21.78067,22.01809,100,9918872118 2020-05-16 22:28:21.588 - Thread: 1 -> GC Memory: 1871.124 MB 2020-05-16 22:28:37.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-16 22:28:37.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-16 22:28:50.405 - Thread: 1 -> GUI Stats: Update 0.358800944444445, Draw 0.506883555555556 2020-05-16 22:28:51.604 - Thread: 1 -> GC Memory: 1876.362 MB 2020-05-16 22:29:20.405 - Thread: 1 -> GUI Stats: Update 0.325820388888889, Draw 0.361975 2020-05-16 22:29:20.869 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:29:20.870 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,15.21933,218.6826,1,0,1867.452,13964,15167,34833,1,94.30644,95.15271,0.06984023,242055,27.0642,0,16.66667,25.52329,25.75232,100,9918895230 2020-05-16 22:29:21.605 - Thread: 1 -> GC Memory: 1864.979 MB 2020-05-16 22:29:50.405 - Thread: 1 -> GUI Stats: Update 0.371202888888889, Draw 0.369596444444444 2020-05-16 22:29:51.605 - Thread: 1 -> GC Memory: 1871.67 MB 2020-05-16 22:30:20.404 - Thread: 1 -> GUI Stats: Update 0.297277444444444, Draw 0.370889333333334 2020-05-16 22:30:20.886 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-16 22:30:20.887 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,14.13282,207.6839,1,0,1874.769,13960.84,15114,34886,1,93.95897,83.26328,0.07045785,242058,24.11403,0,16.66667,22.65729,20.07813,100,9920155092 2020-05-16 22:30:21.621 - Thread: 1 -> GC Memory: 1874.958 MB