2020-05-16 23:41:44.246 - Thread: 1 -> Log Started 2020-05-16 23:41:44.247 - Thread: 1 -> Timezone (local - UTC): -4h 2020-05-16 23:41:44.247 - Thread: 1 -> App Version: 01_194_211 2020-05-16 23:41:44.254 - Thread: 1 -> Steam build: Always true 2020-05-16 23:41:44.254 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-05-16 23:41:44.254 - Thread: 1 -> Environment.ProcessorCount: 8 2020-05-16 23:41:44.347 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18362.0) 2020-05-16 23:41:44.347 - Thread: 1 -> Environment.CommandLine: C:\Games\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-05-16 23:41:44.348 - Thread: 1 -> Environment.Is64BitProcess: True 2020-05-16 23:41:44.348 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-05-16 23:41:44.349 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-05-16 23:41:44.349 - Thread: 1 -> Environment.CurrentDirectory: C:\Games\Steam\steamapps\common\SpaceEngineers\Bin64 2020-05-16 23:41:44.355 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 2020-05-16 23:41:44.355 - Thread: 1 -> IntPtr.Size: 8 2020-05-16 23:41:44.355 - Thread: 1 -> Default Culture: 2020-05-16 23:41:44.355 - Thread: 1 -> Default UI Culture: 2020-05-16 23:41:44.359 - Thread: 1 -> MyConfig.Load() - START 2020-05-16 23:41:44.364 - Thread: 1 -> Path: C:\Users\Robert\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-05-16 23:41:44.490 - Thread: 1 -> VideoAdapter: 0 2020-05-16 23:41:44.490 - Thread: 1 -> ScreenWidth: 1920 2020-05-16 23:41:44.490 - Thread: 1 -> ScreenHeight: 1080 2020-05-16 23:41:44.490 - Thread: 1 -> WindowMode: 2 2020-05-16 23:41:44.490 - Thread: 1 -> VerticalSync: False 2020-05-16 23:41:44.490 - Thread: 1 -> HardwareCursor: True 2020-05-16 23:41:44.490 - Thread: 1 -> RenderQuality: 0 2020-05-16 23:41:44.490 - Thread: 1 -> FieldOfView: 60 2020-05-16 23:41:44.490 - Thread: 1 -> RefreshRate: 60000 2020-05-16 23:41:44.490 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-05-16 23:41:44.490 - Thread: 1 -> GameVolume: 0 2020-05-16 23:41:44.490 - Thread: 1 -> Language: 0 2020-05-16 23:41:44.490 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2020-05-16 23:41:44.490 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2020-05-16 23:41:44.490 - Thread: 1 -> NeedShowTutorialQuestion: False 2020-05-16 23:41:44.490 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-05-16 23:41:44.490 - Thread: 1 -> MinimalHud: False 2020-05-16 23:41:44.490 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-05-16 23:41:44.490 - Thread: 1 -> ControlsHints: False 2020-05-16 23:41:44.490 - Thread: 1 -> RotationHints: True 2020-05-16 23:41:44.490 - Thread: 1 -> ShowCrosshair: True 2020-05-16 23:41:44.490 - Thread: 1 -> DisableHeadbob: False 2020-05-16 23:41:44.490 - Thread: 1 -> CompressSaveGames: False 2020-05-16 23:41:44.490 - Thread: 1 -> ShowPlayerNamesOnHud: True 2020-05-16 23:41:44.490 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-05-16 23:41:44.490 - Thread: 1 -> HudWarnings: True 2020-05-16 23:41:44.490 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-05-16 23:41:44.490 - Thread: 1 -> RenderInterpolation: False 2020-05-16 23:41:44.490 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-05-16 23:41:44.490 - Thread: 1 -> FirstTimeRun: False 2020-05-16 23:41:44.490 - Thread: 1 -> GrassDensity: 1 2020-05-16 23:41:44.490 - Thread: 1 -> VoxelQuality: 0 2020-05-16 23:41:44.490 - Thread: 1 -> VoiceChatVolume: 1 2020-05-16 23:41:44.490 - Thread: 1 -> VoiceChat: True 2020-05-16 23:41:44.490 - Thread: 1 -> LowMemSwitchToLow: 0 2020-05-16 23:41:44.490 - Thread: 1 -> EnableDamageEffects: True 2020-05-16 23:41:44.490 - Thread: 1 -> VegetationViewDistance: 100 2020-05-16 23:41:44.490 - Thread: 1 -> FlaresIntensity: 1 2020-05-16 23:41:44.490 - Thread: 1 -> GrassDrawDistance: 160 2020-05-16 23:41:44.490 - Thread: 1 -> AntialiasingMode: 1 2020-05-16 23:41:44.490 - Thread: 1 -> ShadowMapResolution: 1 2020-05-16 23:41:44.490 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-05-16 23:41:44.490 - Thread: 1 -> TextureQuality: 1 2020-05-16 23:41:44.490 - Thread: 1 -> AnisotropicFiltering: 2 2020-05-16 23:41:44.490 - Thread: 1 -> ModelQuality: 0 2020-05-16 23:41:44.490 - Thread: 1 -> ShaderQuality: 0 2020-05-16 23:41:44.490 - Thread: 1 -> Music_Volume: 0 2020-05-16 23:41:44.490 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-05-16 23:41:44.490 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-05-16 23:41:44.490 - Thread: 1 -> EnableReverb: False 2020-05-16 23:41:44.490 - Thread: 1 -> GDPRConsent: False 2020-05-16 23:41:44.491 - Thread: 1 -> GDPRConsentSent: True 2020-05-16 23:41:44.491 - Thread: 1 -> FirstTimeTutorials: False 2020-05-16 23:41:44.491 - Thread: 1 -> HudState: 1 2020-05-16 23:41:44.493 - Thread: 1 -> MyConfig.Load() - END 2020-05-16 23:41:51.180 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-05-16 23:41:54.787 - Thread: 1 -> Found processor count: 8 2020-05-16 23:41:54.787 - Thread: 1 -> Using processor count: 8 2020-05-16 23:41:57.632 - Thread: 1 -> All detected adapters: 2020-05-16 23:41:57.740 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=-2044063677, DeviceID=7298 2020-05-16 23:41:57.740 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-05-16 23:42:01.758 - Thread: 1 -> Error: Exception in 'CreateAdaptersList()' for device 'NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=-2044063677, DeviceID=7298': HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURRENTLY_AVAILABLE/NotCurrentlyAvailable], Message: A resource is not available at the time of the call, but may become available later. 2020-05-16 23:42:02.342 - Thread: 1 -> at SharpDX.Result.CheckError() at SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef) at SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags) at VRage.Platform.Windows.Render.MyPlatformRender.CreateAdaptersList() 2020-05-16 23:42:02.515 - Thread: 1 -> No valid Output found! 2020-05-16 23:42:02.576 - Thread: 1 -> DirectX 11 renderer not supported. No renderer to revert back to.