2020-05-06 18:35:05.457 - Thread: 1 -> Log Started 2020-05-06 18:35:05.459 - Thread: 1 -> Timezone (local - UTC): 2h 2020-05-06 18:35:05.459 - Thread: 1 -> App Version: 01_193_103 2020-05-06 18:35:05.459 - Thread: 1 -> Steam build: Always true 2020-05-06 18:35:05.459 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-05-06 18:35:05.459 - Thread: 1 -> Environment.ProcessorCount: 24 2020-05-06 18:35:05.492 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-05-06 18:35:05.492 - Thread: 1 -> Environment.CommandLine: "D:\Steam Spiele\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-05-06 18:35:05.492 - Thread: 1 -> Environment.Is64BitProcess: True 2020-05-06 18:35:05.492 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-05-06 18:35:05.492 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-05-06 18:35:05.492 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam Spiele\steamapps\common\SpaceEngineers\Bin64 2020-05-06 18:35:05.524 - Thread: 1 -> CPU Info: AMD Ryzen 9 3900X 12-Core Processor 2020-05-06 18:35:05.524 - Thread: 1 -> IntPtr.Size: 8 2020-05-06 18:35:05.524 - Thread: 1 -> Default Culture: 2020-05-06 18:35:05.524 - Thread: 1 -> Default UI Culture: 2020-05-06 18:35:05.524 - Thread: 1 -> MyConfig.Load() - START 2020-05-06 18:35:05.526 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-05-06 18:35:05.591 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-05-06 18:35:05.591 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-05-06 18:35:05.591 - Thread: 1 -> Language: 3 2020-05-06 18:35:05.591 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-05-06 18:35:05.591 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-05-06 18:35:05.591 - Thread: 1 -> FirstTimeRun: False 2020-05-06 18:35:05.591 - Thread: 1 -> DisableUpdateDriverNotification: True 2020-05-06 18:35:05.591 - Thread: 1 -> EnableDamageEffects: True 2020-05-06 18:35:05.591 - Thread: 1 -> EnableReverb: False 2020-05-06 18:35:05.591 - Thread: 1 -> VideoAdapter: 0 2020-05-06 18:35:05.591 - Thread: 1 -> ScreenWidth: 1920 2020-05-06 18:35:05.591 - Thread: 1 -> ScreenHeight: 1080 2020-05-06 18:35:05.591 - Thread: 1 -> RefreshRate: 60000 2020-05-06 18:35:05.591 - Thread: 1 -> WindowMode: 1 2020-05-06 18:35:05.591 - Thread: 1 -> VerticalSync: 0 2020-05-06 18:35:05.591 - Thread: 1 -> FieldOfView: 70 2020-05-06 18:35:05.591 - Thread: 1 -> PostProcessingEnabled: True 2020-05-06 18:35:05.591 - Thread: 1 -> FlaresIntensity: 1 2020-05-06 18:35:05.591 - Thread: 1 -> TreeViewDistance: 1999 2020-05-06 18:35:05.591 - Thread: 1 -> GrassDensity: 3 2020-05-06 18:35:05.591 - Thread: 1 -> GrassDrawDistance: 1000 2020-05-06 18:35:05.591 - Thread: 1 -> AntialiasingMode: 1 2020-05-06 18:35:05.591 - Thread: 1 -> ShadowMapResolution: 2 2020-05-06 18:35:05.591 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-05-06 18:35:05.591 - Thread: 1 -> TextureQuality: 2 2020-05-06 18:35:05.591 - Thread: 1 -> AnisotropicFiltering: 4 2020-05-06 18:35:05.591 - Thread: 1 -> ModelQuality: 2 2020-05-06 18:35:05.591 - Thread: 1 -> VoxelQuality: 2 2020-05-06 18:35:05.591 - Thread: 1 -> ShaderQuality: 2 2020-05-06 18:35:05.591 - Thread: 1 -> LowMemSwitchToLow: 0 2020-05-06 18:35:05.591 - Thread: 1 -> FirstVTTimeRun: False 2020-05-06 18:35:05.591 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-05-06 18:35:05.591 - Thread: 1 -> GDPRConsent: True 2020-05-06 18:35:05.591 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-05-06 18:35:05.591 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-05-06 18:35:05.591 - Thread: 1 -> ZoomMultiplier: 0.2 2020-05-06 18:35:05.591 - Thread: 1 -> GamepadScheme: 0 2020-05-06 18:35:05.591 - Thread: 1 -> ExperimentalMode: True 2020-05-06 18:35:05.591 - Thread: 1 -> ShowCrosshair2: 0 2020-05-06 18:35:05.591 - Thread: 1 -> EnableTrading: True 2020-05-06 18:35:05.591 - Thread: 1 -> EnableSteamCloud: False 2020-05-06 18:35:05.591 - Thread: 1 -> UiTransparency: 1 2020-05-06 18:35:05.591 - Thread: 1 -> UiBkTransparency: 0.8 2020-05-06 18:35:05.591 - Thread: 1 -> HUDBkTransparency: 0.6 2020-05-06 18:35:05.591 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-05-06 18:35:05.591 - Thread: 1 -> ControlsHints: False 2020-05-06 18:35:05.591 - Thread: 1 -> GoodBotHints: False 2020-05-06 18:35:05.591 - Thread: 1 -> RotationHints: False 2020-05-06 18:35:05.591 - Thread: 1 -> FirstTimeTutorials: False 2020-05-06 18:35:05.591 - Thread: 1 -> HudState: 2 2020-05-06 18:35:05.591 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-05-06 18:35:05.591 - Thread: 1 -> MutedPlayers: 2020-05-06 18:35:05.591 - Thread: 1 -> LastCheckedVersion: 1193103 2020-05-06 18:35:05.591 - Thread: 1 -> ShowCrosshair: True 2020-05-06 18:35:05.591 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-05-06 18:35:05.591 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-05-06 18:35:05.592 - Thread: 1 -> MyConfig.Load() - END 2020-05-06 18:35:09.932 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-05-06 18:35:10.371 - Thread: 1 -> All detected adapters: 2020-05-06 18:35:10.384 - Thread: 1 -> NVIDIA GeForce RTX 2080 Ti - VendorID=4318, SubsystemID=-2039148477, DeviceID=7684 2020-05-06 18:35:10.384 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-05-06 18:35:10.552 - Thread: 1 -> AdapterInfo = { 2020-05-06 18:35:10.553 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY1 2020-05-06 18:35:10.553 - Thread: 1 -> Description = dev id: 7684, mem: 11584667648, shared mem: 17132689408, Luid: 57518, rev: 161, subsys id: -2039148477, vendor id: 4318 2020-05-06 18:35:10.553 - Thread: 1 -> Driver version = 26.21.14.4587 2020-05-06 18:35:10.553 - Thread: 1 -> Driver date = 20200403000000.000000-000 2020-05-06 18:35:10.553 - Thread: 1 -> DriverUpdateNecessary = False 2020-05-06 18:35:10.553 - Thread: 1 -> AftermathSupported = False 2020-05-06 18:35:10.553 - Thread: 1 -> Adapter id = 0 2020-05-06 18:35:10.553 - Thread: 1 -> Supported = True 2020-05-06 18:35:10.553 - Thread: 1 -> RAM = 11584667648 2020-05-06 18:35:10.553 - Thread: 1 -> Priority = 2 2020-05-06 18:35:10.553 - Thread: 1 -> Multithreaded rendering supported = True 2020-05-06 18:35:10.553 - Thread: 1 -> Output is attached = True 2020-05-06 18:35:10.553 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-05-06 18:35:10.553 - Thread: 1 -> Display modes = { 2020-05-06 18:35:10.553 - Thread: 1 -> DXGIOutput id = 0 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@60Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@75Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@72Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@59.94Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@99.769Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@119.518Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 640x480@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@60Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@59.94Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@99.662Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@99.662Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@119.972Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@119.972Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x480@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@50Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@99.662Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@99.662Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@119.972Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@119.972Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 720x576@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@75Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@56.25Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@60.317Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@72.188Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@99.662Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@119.972Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 800x600@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@60.004Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@70.069Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@75.029Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@99.972Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@119.989Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1024x768@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@59.901Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@59.901Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@99.93Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@99.93Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@119.88Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@120Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@120Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@144.001Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1152x864@165.003Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1176x664@60Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1176x664@60Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1176x664@50Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1176x664@50Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1176x664@59.94Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1176x664@59.94Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1280x720@60Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1280x720@50Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1280x720@59.94Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1280x720@99.93Hz 2020-05-06 18:35:10.553 - Thread: 1 -> 1280x720@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x720@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x720@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x720@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x720@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x720@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x720@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x720@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x720@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@59.901Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@59.901Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x768@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@59.901Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@59.901Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x800@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@60.02Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@60.02Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@75.025Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@75.025Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x960@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@60.02Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@75.025Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1280x1024@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@59.901Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@59.901Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1360x768@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@59.901Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@59.901Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1366x768@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@59.901Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1440x900@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@60Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@60Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@50Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@50Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@59.94006Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@59.94006Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x900@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@60Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@60Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@50Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@50Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@59.94006Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@59.94006Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1600x1024@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@60Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@60Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@50Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@50Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@59.94006Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@59.94006Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1680x1050@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1920x1080@60Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1920x1080@50Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1920x1080@59.94006Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1920x1080@99.93Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1920x1080@119.88Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1920x1080@120Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1920x1080@144.001Hz 2020-05-06 18:35:10.554 - Thread: 1 -> 1920x1080@165.003Hz 2020-05-06 18:35:10.554 - Thread: 1 -> } 2020-05-06 18:35:10.554 - Thread: 1 -> } 2020-05-06 18:35:10.554 - Thread: 1 -> AdapterInfo = { 2020-05-06 18:35:10.555 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY1 2020-05-06 18:35:10.555 - Thread: 1 -> Description = dev id: 7684, mem: 11584667648, shared mem: 17132689408, Luid: 57518, rev: 161, subsys id: -2039148477, vendor id: 4318 2020-05-06 18:35:10.555 - Thread: 1 -> Driver version = 26.21.14.4587 2020-05-06 18:35:10.555 - Thread: 1 -> Driver date = 20200403000000.000000-000 2020-05-06 18:35:10.555 - Thread: 1 -> DriverUpdateNecessary = False 2020-05-06 18:35:10.555 - Thread: 1 -> AftermathSupported = False 2020-05-06 18:35:10.555 - Thread: 1 -> Adapter id = 0 2020-05-06 18:35:10.555 - Thread: 1 -> Supported = True 2020-05-06 18:35:10.555 - Thread: 1 -> RAM = 11584667648 2020-05-06 18:35:10.555 - Thread: 1 -> Priority = 2 2020-05-06 18:35:10.555 - Thread: 1 -> Multithreaded rendering supported = True 2020-05-06 18:35:10.555 - Thread: 1 -> Output is attached = True 2020-05-06 18:35:10.555 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-05-06 18:35:10.555 - Thread: 1 -> Display modes = { 2020-05-06 18:35:10.555 - Thread: 1 -> DXGIOutput id = 0 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@60Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@75Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@72Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@59.94Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@99.769Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@119.518Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 640x480@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@60Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@59.94Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@99.662Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@99.662Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@119.972Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@119.972Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x480@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@50Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@99.662Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@99.662Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@119.972Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@119.972Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 720x576@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@75Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@56.25Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@60.317Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@72.188Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@99.662Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@119.972Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 800x600@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@60.004Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@70.069Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@75.029Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@99.972Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@119.989Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1024x768@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@59.901Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@59.901Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@99.93Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@99.93Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@120Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@120Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1152x864@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1176x664@60Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1176x664@60Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1176x664@50Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1176x664@50Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1176x664@59.94Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1176x664@59.94Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@60Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@50Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@59.94Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@99.93Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@99.93Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@120Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@120Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x720@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@59.901Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@59.901Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@99.93Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@99.93Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@120Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@120Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x768@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@59.901Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@59.901Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@99.93Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@99.93Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@120Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@120Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x800@165.003Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@60.02Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@60.02Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@75.025Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@75.025Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@99.93Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@99.93Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@119.88Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@120Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@120Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@144.001Hz 2020-05-06 18:35:10.555 - Thread: 1 -> 1280x960@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x960@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x960@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@60.02Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@75.025Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1280x1024@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@59.901Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@59.901Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1360x768@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@59.901Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@59.901Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1366x768@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@59.901Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1440x900@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@60Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@60Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@50Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@50Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@59.94006Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@59.94006Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x900@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@60Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@60Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@50Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@50Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@59.94006Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@59.94006Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1600x1024@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@60Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@60Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@50Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@50Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@59.94006Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@59.94006Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1680x1050@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1920x1080@60Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1920x1080@50Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1920x1080@59.94006Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1920x1080@99.93Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1920x1080@119.88Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1920x1080@120Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1920x1080@144.001Hz 2020-05-06 18:35:10.556 - Thread: 1 -> 1920x1080@165.003Hz 2020-05-06 18:35:10.556 - Thread: 1 -> } 2020-05-06 18:35:10.556 - Thread: 1 -> } 2020-05-06 18:35:10.557 - Thread: 1 -> Steam.IsActive: True 2020-05-06 18:35:10.557 - Thread: 1 -> Steam.IsOnline: True 2020-05-06 18:35:10.557 - Thread: 1 -> Steam.OwnsGame: False 2020-05-06 18:35:10.557 - Thread: 1 -> Steam.UserId: 76561198017103201 2020-05-06 18:35:10.557 - Thread: 1 -> Steam.UserName: MOS_C75_MFW 2020-05-06 18:35:10.557 - Thread: 1 -> Steam.Branch: 1.193 2020-05-06 18:35:10.557 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-05-06 18:35:10.557 - Thread: 1 -> Build version: 0.1.1.0 2020-05-06 18:35:10.598 - Thread: 32 -> CreateDeviceInternal - CheckSettings() 2020-05-06 18:35:10.598 - Thread: 32 -> CreateDeviceInternal - GetAdapter() 2020-05-06 18:35:10.599 - Thread: 32 -> CreateDeviceInternal - FixSettings() 2020-05-06 18:35:10.599 - Thread: 32 -> CreateDeviceInternal - Create device 2020-05-06 18:35:10.676 - Thread: 32 -> CreateDeviceInternal Steam Overlay integration 2020-05-06 18:35:10.739 - Thread: 32 -> CreateDeviceInternal Steam Overlay OK 2020-05-06 18:35:10.739 - Thread: 32 -> CreateDeviceInternal create swapchain 2020-05-06 18:35:11.904 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-05-06 18:35:11.904 - Thread: 1 -> MyScreenManager() 2020-05-06 18:35:11.905 - Thread: 1 -> Game dir: D:\Steam Spiele\steamapps\common\SpaceEngineers\Bin64 2020-05-06 18:35:11.905 - Thread: 1 -> Content dir: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content 2020-05-06 18:35:11.905 - Thread: 1 -> Found processor count: 24 2020-05-06 18:35:11.905 - Thread: 1 -> Using processor count: 16 2020-05-06 18:35:12.747 - Thread: 1 -> Preallocate - START 2020-05-06 18:35:12.752 - Thread: 1 -> MySpaceWorldGenerator - START 2020-05-06 18:35:12.754 - Thread: 1 -> MySpaceWorldGenerator - END 2020-05-06 18:35:12.754 - Thread: 1 -> MySpaceBuildComponent - START 2020-05-06 18:35:12.754 - Thread: 1 -> MySpaceBuildComponent - END 2020-05-06 18:35:12.754 - Thread: 1 -> MyEntities - START 2020-05-06 18:35:12.770 - Thread: 1 -> MyEntities - END 2020-05-06 18:35:12.770 - Thread: 1 -> MyObjectBuilder_Base - START 2020-05-06 18:35:12.770 - Thread: 1 -> MyObjectBuilder_Base - END 2020-05-06 18:35:12.770 - Thread: 1 -> MyTransparentGeometry - START 2020-05-06 18:35:12.776 - Thread: 1 -> MyTransparentGeometry - END 2020-05-06 18:35:12.776 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-05-06 18:35:12.784 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-05-06 18:35:12.784 - Thread: 1 -> MyMath - START 2020-05-06 18:35:12.784 - Thread: 1 -> MyMath - END 2020-05-06 18:35:12.784 - Thread: 1 -> MySimpleObjectDraw - START 2020-05-06 18:35:12.784 - Thread: 1 -> MySimpleObjectDraw - END 2020-05-06 18:35:12.793 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-05-06 18:35:12.793 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-05-06 18:35:12.793 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-05-06 18:35:12.895 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-05-06 18:35:12.895 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-05-06 18:35:12.895 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-05-06 18:35:12.895 - Thread: 1 -> MySyncDestructions - START 2020-05-06 18:35:12.895 - Thread: 1 -> MySyncDestructions - END 2020-05-06 18:35:12.895 - Thread: 1 -> MySyncEntity - START 2020-05-06 18:35:12.895 - Thread: 1 -> MySyncEntity - END 2020-05-06 18:35:12.895 - Thread: 1 -> MySyncScenario - START 2020-05-06 18:35:12.895 - Thread: 1 -> MySyncScenario - END 2020-05-06 18:35:12.895 - Thread: 1 -> MyCommandCharacter - START 2020-05-06 18:35:12.895 - Thread: 1 -> MyCommandCharacter - END 2020-05-06 18:35:12.895 - Thread: 1 -> MyCommandConsole - START 2020-05-06 18:35:12.895 - Thread: 1 -> MyCommandConsole - END 2020-05-06 18:35:12.895 - Thread: 1 -> MyCommandEntity - START 2020-05-06 18:35:12.895 - Thread: 1 -> MyCommandEntity - END 2020-05-06 18:35:12.895 - Thread: 1 -> MyAiTargetManager - START 2020-05-06 18:35:12.895 - Thread: 1 -> MyAiTargetManager - END 2020-05-06 18:35:12.895 - Thread: 1 -> MyClientDebugCommands - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyClientDebugCommands - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyDedicatedServer - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyDedicatedServer - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyDedicatedServerBase - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyDedicatedServerBase - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerBase - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerBase - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerClient - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerClient - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerClientBase - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerClientBase - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerLobby - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerLobby - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerServerBase - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyMultiplayerServerBase - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyServerDebugCommands - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyServerDebugCommands - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyAIActionsParser - START 2020-05-06 18:35:12.896 - Thread: 1 -> MyAIActionsParser - END 2020-05-06 18:35:12.896 - Thread: 1 -> MyCubeGridDefinitions - START 2020-05-06 18:35:12.942 - Thread: 1 -> MyCubeGridDefinitions - END 2020-05-06 18:35:12.942 - Thread: 1 -> MyDefinitionManager - START 2020-05-06 18:35:12.956 - Thread: 1 -> MyDefinitionManager - END 2020-05-06 18:35:12.956 - Thread: 1 -> Preallocate - END 2020-05-06 18:35:12.968 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-05-06 18:35:13.156 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-05-06 18:35:13.156 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-05-06 18:35:13.178 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-05-06 18:35:13.178 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-06 18:35:13.178 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-06 18:35:13.178 - Thread: 1 -> Assembly.Location: D:\Steam Spiele\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-05-06 18:35:13.178 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-05-06 18:35:13.178 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-05-06 18:35:13.180 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-05-06 18:35:13.186 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-05-06 18:35:13.186 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-05-06 18:35:13.186 - Thread: 1 -> Virtualized: False 2020-05-06 18:35:13.219 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 3900X 12-Core Processor 2020-05-06 18:35:13.219 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,265,378,816 bytes 2020-05-06 18:35:13.219 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-05-06 18:35:13.219 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 29,809,750,016 bytes 2020-05-06 18:35:13.219 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,675,443,896,320 bytes 2020-05-06 18:35:13.222 - Thread: 1 -> Drive C: | Capacity: 255,383,826,432 bytes | Free space: 185,366,933,504 bytes 2020-05-06 18:35:13.222 - Thread: 1 -> Drive D: | Capacity: 128,034,271,232 bytes | Free space: 99,588,706,304 bytes 2020-05-06 18:35:13.222 - Thread: 1 -> Drive E: | Capacity: 2,000,397,791,232 bytes | Free space: 1,869,860,548,608 bytes 2020-05-06 18:35:13.223 - Thread: 1 -> Drive G: | Capacity: 1,000,202,039,296 bytes | Free space: 653,640,507,392 bytes 2020-05-06 18:35:13.223 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-05-06 18:35:13.223 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-05-06 18:35:13.223 - Thread: 1 -> Installed DLCs: 2020-05-06 18:35:13.224 - Thread: 1 -> Deluxe Edition (573160) 2020-05-06 18:35:13.224 - Thread: 1 -> Decorative Blocks (1049790) 2020-05-06 18:35:13.224 - Thread: 1 -> Economy Deluxe (1135960) 2020-05-06 18:35:13.225 - Thread: 1 -> Style Pack (1084680) 2020-05-06 18:35:13.225 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-05-06 18:35:13.236 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-05-06 18:35:13.348 - Thread: 1 -> Havok: Physics.Init 2020-05-06 18:35:13.463 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-05-06 18:35:13.475 - Thread: 1 -> HkGameName: SpaceEngineers 2020-05-06 18:35:13.480 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-05-06 18:35:13.480 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-05-06 18:35:13.483 - Thread: 1 -> 392168117edaaad8223f34e1f9e3dff580d51fdd 2020-05-06 18:35:13.612 - Thread: 1 -> Loading scenarios 2020-05-06 18:35:13.627 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-05-06 18:35:13.627 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-05-06 18:35:13.777 - Thread: 1 -> Loading sound definitions 2020-05-06 18:35:13.813 - Thread: 1 -> GuiTextures.sbc 2020-05-06 18:35:13.813 - Thread: 1 -> Failed to parse texture header! Texture: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-05-06 18:35:13.843 - Thread: 1 -> Loading shadow textures definitions 2020-05-06 18:35:13.843 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-05-06 18:35:13.843 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-05-06 18:35:13.852 - Thread: 1 -> MyAudio.LoadData - START 2020-05-06 18:35:14.011 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-05-06 18:35:14.107 - Thread: 1 -> MyAudio.LoadData - END 2020-05-06 18:35:14.110 - Thread: 45 -> MySandboxGame.PerformPreload() - START 2020-05-06 18:35:14.110 - Thread: 1 -> MyGuiManager() 2020-05-06 18:35:14.111 - Thread: 45 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-06 18:35:14.213 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-05-06 18:35:14.238 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-05-06 18:35:14.238 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-05-06 18:35:14.238 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-05-06 18:35:14.268 - Thread: 45 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-05-06 18:35:14.282 - Thread: 45 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-05-06 18:35:14.282 - Thread: 45 -> ReloadVoxelMaterials 2020-05-06 18:35:14.303 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-05-06 18:35:14.303 - Thread: 57 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-05-06 18:35:14.303 - Thread: 58 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-05-06 18:35:14.303 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-05-06 18:35:14.303 - Thread: 56 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-05-06 18:35:14.307 - Thread: 53 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-05-06 18:35:14.309 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-05-06 18:35:14.309 - Thread: 55 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-05-06 18:35:14.309 - Thread: 54 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-05-06 18:35:14.335 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-05-06 18:35:14.342 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.342 - Thread: 52 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.344 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-05-06 18:35:14.344 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-05-06 18:35:14.349 - Thread: 52 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.349 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-05-06 18:35:14.351 - Thread: 52 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.351 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-05-06 18:35:14.353 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.353 - Thread: 57 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-05-06 18:35:14.355 - Thread: 52 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.355 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-05-06 18:35:14.355 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.355 - Thread: 58 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-05-06 18:35:14.358 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.361 - Thread: 57 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-05-06 18:35:14.363 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.363 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-05-06 18:35:14.386 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.386 - Thread: 57 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-05-06 18:35:14.387 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.387 - Thread: 53 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-05-06 18:35:14.388 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.388 - Thread: 55 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-05-06 18:35:14.400 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.400 - Thread: 57 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-05-06 18:35:14.402 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.402 - Thread: 57 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-05-06 18:35:14.406 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.406 - Thread: 57 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-05-06 18:35:14.407 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.407 - Thread: 57 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-05-06 18:35:14.407 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.408 - Thread: 55 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-05-06 18:35:14.415 - Thread: 59 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.415 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-05-06 18:35:14.416 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.417 - Thread: 55 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-05-06 18:35:14.419 - Thread: 59 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.419 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-05-06 18:35:14.456 - Thread: 56 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.457 - Thread: 56 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-05-06 18:35:14.469 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.469 - Thread: 53 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-05-06 18:35:14.470 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.470 - Thread: 58 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-05-06 18:35:14.472 - Thread: 56 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.472 - Thread: 56 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-05-06 18:35:14.472 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.472 - Thread: 53 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-05-06 18:35:14.479 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.479 - Thread: 58 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-05-06 18:35:14.482 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.482 - Thread: 58 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-05-06 18:35:14.483 - Thread: 54 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.483 - Thread: 54 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-05-06 18:35:14.488 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.488 - Thread: 58 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-05-06 18:35:14.488 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.488 - Thread: 58 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-05-06 18:35:14.489 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.489 - Thread: 53 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-05-06 18:35:14.489 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.490 - Thread: 58 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-05-06 18:35:14.493 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.493 - Thread: 57 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-05-06 18:35:14.497 - Thread: 54 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.497 - Thread: 54 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-05-06 18:35:14.509 - Thread: 54 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.509 - Thread: 54 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-05-06 18:35:14.509 - Thread: 56 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.509 - Thread: 56 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-05-06 18:35:14.541 - Thread: 56 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.541 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.541 - Thread: 53 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-05-06 18:35:14.541 - Thread: 56 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-05-06 18:35:14.542 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.542 - Thread: 58 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-05-06 18:35:14.544 - Thread: 54 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.544 - Thread: 54 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-05-06 18:35:14.548 - Thread: 56 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-05-06 18:35:14.561 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.561 - Thread: 55 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-05-06 18:35:14.564 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.564 - Thread: 57 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-05-06 18:35:14.571 - Thread: 59 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.571 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-05-06 18:35:14.606 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-05-06 18:35:14.613 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-05-06 18:35:14.615 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-05-06 18:35:14.618 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-05-06 18:35:14.622 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-05-06 18:35:14.624 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-05-06 18:35:14.627 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-05-06 18:35:14.631 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-05-06 18:35:14.650 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-05-06 18:35:14.658 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-05-06 18:35:14.665 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-05-06 18:35:14.674 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-05-06 18:35:14.685 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-05-06 18:35:14.701 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-05-06 18:35:14.701 - Thread: 52 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.701 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-05-06 18:35:14.719 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-05-06 18:35:14.802 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-05-06 18:35:14.812 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-05-06 18:35:14.888 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-05-06 18:35:14.890 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-05-06 18:35:14.912 - Thread: 45 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-05-06 18:35:14.912 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-05-06 18:35:14.986 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-05-06 18:35:14.993 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-05-06 18:35:15.002 - Thread: 1 -> Timer Frequency: 10000000 2020-05-06 18:35:15.002 - Thread: 1 -> Ticks per frame: 166667 2020-05-06 18:35:15.006 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-05-06 18:35:15.021 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-05-06 18:35:15.061 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-05-06 18:35:15.083 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-05-06 18:35:15.084 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-05-06 18:35:15.198 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-05-06 18:35:15.203 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-05-06 18:35:15.207 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-05-06 18:35:15.259 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-05-06 18:35:15.290 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-05-06 18:35:15.296 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-05-06 18:35:15.297 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-05-06 18:35:15.318 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-05-06 18:35:15.329 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-05-06 18:35:15.336 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-05-06 18:35:15.433 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-05-06 18:35:15.434 - Thread: 1 -> Flares Intensity: 1 2020-05-06 18:35:15.434 - Thread: 1 -> Field of view: 1.22173 2020-05-06 18:35:15.439 - Thread: 1 -> PostProcessingEnabled: True 2020-05-06 18:35:15.439 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-05-06 18:35:15.439 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-05-06 18:35:15.439 - Thread: 1 -> Render.DistanceFade: 1999 2020-05-06 18:35:15.440 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-05-06 18:35:15.440 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-05-06 18:35:15.440 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-05-06 18:35:15.440 - Thread: 1 -> Render.TextureQuality: HIGH 2020-05-06 18:35:15.440 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-05-06 18:35:15.440 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-05-06 18:35:15.440 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-05-06 18:35:15.440 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-05-06 18:35:15.443 - Thread: 1 -> Analytics uuid: 876c24fc-f5dc-6dae-f56f-4b915d87cb41 2020-05-06 18:35:15.528 - Thread: 1 -> Analytics helper process start reported 2020-05-06 18:35:15.572 - Thread: 56 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-05-06 18:35:15.851 - Thread: 64 -> Analytics session error 2020-05-06 18:35:16.300 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-05-06 18:35:16.319 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-05-06 18:35:16.334 - Thread: 45 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-05-06 18:35:16.419 - Thread: 55 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-05-06 18:35:16.518 - Thread: 56 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-05-06 18:35:16.790 - Thread: 59 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-05-06 18:35:16.963 - Thread: 52 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-05-06 18:35:17.033 - Thread: 55 -> Loading voxel storage from file 'D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-05-06 18:35:18.769 - Thread: 45 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-06 18:35:18.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:35:18.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:35:20.472 - Thread: 45 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-05-06 18:35:20.472 - Thread: 45 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-05-06 18:35:20.472 - Thread: 45 -> MySandboxGame.PerformPreload() - END 2020-05-06 18:35:55.366 - Thread: 44 -> Loading available saves - START 2020-05-06 18:35:55.369 - Thread: 44 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201' 2020-05-06 18:35:55.448 - Thread: 44 -> Loading available saves - END 2020-05-06 18:35:55.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:35:55.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:36:02.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:36:02.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:36:03.824 - Thread: 44 -> Loading available saves - START 2020-05-06 18:36:03.824 - Thread: 44 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201' 2020-05-06 18:36:03.886 - Thread: 44 -> Loading available saves - END 2020-05-06 18:36:04.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:36:04.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:36:06.457 - Thread: 1 -> LoadSandbox() - Start 2020-05-06 18:36:06.457 - Thread: 1 -> LoadSession() - Start 2020-05-06 18:36:06.457 - Thread: 1 -> C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19 2020-05-06 18:36:06.511 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\Sandbox_config.sbc 2020-05-06 18:36:06.512 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-05-06 18:36:06.513 - Thread: 1 -> LoadSession() - End 2020-05-06 18:36:06.513 - Thread: 1 -> LoadSandbox() - End 2020-05-06 18:36:06.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:36:06.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:36:06.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:36:06.514 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:36:06.514 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:36:06.514 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:36:06.527 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-05-06 18:36:06.527 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-05-06 18:36:06.740 - Thread: 1 -> RunLoadingAction - START 2020-05-06 18:36:06.740 - Thread: 1 -> Loading session: C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19 2020-05-06 18:36:07.333 - Thread: 1 -> GC Memory: 998,912,504 B 2020-05-06 18:36:07.339 - Thread: 1 -> Process Memory: 3,196,993,536 B 2020-05-06 18:36:07.339 - Thread: 1 -> Experimental mode: Yes 2020-05-06 18:36:07.339 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-05-06 18:36:08.159 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-05-06 18:36:08.185 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-05-06 18:36:08.189 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-05-06 18:36:08.191 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-05-06 18:36:08.192 - Thread: 1 -> 392168117edaaad8223f34e1f9e3dff580d51fdd 2020-05-06 18:36:08.319 - Thread: 1 -> Loading scenarios 2020-05-06 18:36:08.319 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-05-06 18:36:08.320 - Thread: 1 -> List of used mods (0) - START 2020-05-06 18:36:08.320 - Thread: 1 -> List of used mods - END 2020-05-06 18:36:08.370 - Thread: 1 -> Loading behaviors 2020-05-06 18:36:08.371 - Thread: 1 -> Loading ammo magazines 2020-05-06 18:36:08.373 - Thread: 1 -> Loading ammo definitions 2020-05-06 18:36:08.375 - Thread: 1 -> Loading animations 2020-05-06 18:36:08.377 - Thread: 1 -> Loading animations 2020-05-06 18:36:08.378 - Thread: 1 -> Loading sound definitions 2020-05-06 18:36:08.378 - Thread: 1 -> Loading sound definitions 2020-05-06 18:36:08.378 - Thread: 1 -> Loading sound definitions 2020-05-06 18:36:08.378 - Thread: 1 -> Loading sound definitions 2020-05-06 18:36:08.378 - Thread: 1 -> Loading sound definitions 2020-05-06 18:36:08.378 - Thread: 1 -> Loading category classes 2020-05-06 18:36:08.379 - Thread: 1 -> Loading category classes 2020-05-06 18:36:08.379 - Thread: 1 -> Loading blueprint classes 2020-05-06 18:36:08.380 - Thread: 1 -> Loading blueprint class entries 2020-05-06 18:36:08.381 - Thread: 1 -> Loading blueprint class entries 2020-05-06 18:36:08.381 - Thread: 1 -> Loading blueprints 2020-05-06 18:36:08.382 - Thread: 1 -> Loading blueprints 2020-05-06 18:36:08.382 - Thread: 1 -> Loading agent definitions 2020-05-06 18:36:08.384 - Thread: 1 -> Loading character definitions 2020-05-06 18:36:08.394 - Thread: 1 -> Loading character definitions 2020-05-06 18:36:08.394 - Thread: 1 -> Loading components 2020-05-06 18:36:08.395 - Thread: 1 -> Loading components 2020-05-06 18:36:08.395 - Thread: 1 -> Loading configuration 2020-05-06 18:36:08.396 - Thread: 1 -> Loading container types 2020-05-06 18:36:08.397 - Thread: 1 -> Loading Contract Types 2020-05-06 18:36:08.402 - Thread: 1 -> Loading block positions 2020-05-06 18:36:08.404 - Thread: 1 -> Loading block positions 2020-05-06 18:36:08.404 - Thread: 1 -> Loading curve definitions 2020-05-06 18:36:08.407 - Thread: 1 -> Loading debris 2020-05-06 18:36:08.408 - Thread: 1 -> Loading environment items entries 2020-05-06 18:36:08.408 - Thread: 1 -> Loading decal global definitions 2020-05-06 18:36:08.408 - Thread: 1 -> Loading decal definitions 2020-05-06 18:36:08.410 - Thread: 1 -> Loading drone behaviors 2020-05-06 18:36:08.412 - Thread: 1 -> Loading edges 2020-05-06 18:36:08.413 - Thread: 1 -> Loading emissive color definitions 2020-05-06 18:36:08.415 - Thread: 1 -> Loading emissive color default states 2020-05-06 18:36:08.419 - Thread: 1 -> Loading animations 2020-05-06 18:36:08.419 - Thread: 1 -> Loading entity components 2020-05-06 18:36:08.429 - Thread: 1 -> Loading component containers 2020-05-06 18:36:08.439 - Thread: 1 -> Loading environment items entries 2020-05-06 18:36:08.439 - Thread: 1 -> Loading Faction Names 2020-05-06 18:36:08.440 - Thread: 1 -> Loading factions 2020-05-06 18:36:08.442 - Thread: 1 -> Loading flare definitions 2020-05-06 18:36:08.451 - Thread: 1 -> Loading gas property definitions 2020-05-06 18:36:08.451 - Thread: 1 -> Loading event definitions 2020-05-06 18:36:08.453 - Thread: 1 -> Loading physical items 2020-05-06 18:36:08.460 - Thread: 1 -> GuiTextures.sbc 2020-05-06 18:36:08.460 - Thread: 1 -> Failed to parse texture header! Texture: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-05-06 18:36:08.468 - Thread: 1 -> Loading LCD texture categories 2020-05-06 18:36:08.469 - Thread: 1 -> Loading LCD texture categories 2020-05-06 18:36:08.469 - Thread: 1 -> Loading physical items 2020-05-06 18:36:08.471 - Thread: 1 -> Loading physical items 2020-05-06 18:36:08.472 - Thread: 1 -> Loading physical material properties 2020-05-06 18:36:08.474 - Thread: 1 -> Loading pirate antennas 2020-05-06 18:36:08.480 - Thread: 1 -> Loading research blocks definitions 2020-05-06 18:36:08.481 - Thread: 1 -> Loading research groups definitions 2020-05-06 18:36:08.482 - Thread: 1 -> Loading resource distribution groups 2020-05-06 18:36:08.483 - Thread: 1 -> Loading shadow textures definitions 2020-05-06 18:36:08.483 - Thread: 1 -> Loading ship sound groups 2020-05-06 18:36:08.496 - Thread: 1 -> Loading ship sound groups 2020-05-06 18:36:08.496 - Thread: 1 -> Loading sound categories 2020-05-06 18:36:08.499 - 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Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-05-06 18:36:08.745 - Thread: 1 -> Loading prefab: D:\Steam Spiele\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-05-06 18:36:08.746 - Thread: 1 -> Loading asteroid generators 2020-05-06 18:36:08.747 - Thread: 1 -> Loading spawn groups 2020-05-06 18:36:08.750 - Thread: 1 -> Loading drop containers 2020-05-06 18:36:08.750 - Thread: 1 -> Loading spawn groups 2020-05-06 18:36:08.751 - Thread: 1 -> Loading spawn groups 2020-05-06 18:36:08.751 - Thread: 1 -> Loading radial menu definitions 2020-05-06 18:36:08.760 - Thread: 1 -> Loading respawn ships 2020-05-06 18:36:08.762 - Thread: 1 -> Loading spawn groups 2020-05-06 18:36:08.762 - Thread: 1 -> Loading wheel speeds 2020-05-06 18:36:08.799 - Thread: 1 -> MyAudio.UnloadData - START 2020-05-06 18:36:08.840 - Thread: 1 -> MyAudio.UnloadData - END 2020-05-06 18:36:08.840 - Thread: 1 -> MyAudio.LoadData - START 2020-05-06 18:36:08.982 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-05-06 18:36:09.004 - Thread: 1 -> MyAudio.LoadData - END 2020-05-06 18:36:09.046 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-05-06 18:36:09.051 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-06 18:36:09.078 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-06 18:36:09.078 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-06 18:36:09.078 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-06 18:36:09.086 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-06 18:36:09.783 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2020-05-06 18:36:09.786 - Thread: 85 -> External debugger: listening... 2020-05-06 18:36:09.807 - Thread: 1 -> MyLights.LoadData() - START 2020-05-06 18:36:09.810 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-05-06 18:36:09.810 - Thread: 1 -> MyLights.LoadData() - END 2020-05-06 18:36:09.810 - Thread: 1 -> Info: MyLights initialized. 2020-05-06 18:36:09.810 - Thread: 1 -> MyExplosions.LoadData() - START 2020-05-06 18:36:09.821 - Thread: 1 -> MyExplosions.LoadData() - END 2020-05-06 18:36:09.886 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-05-06 18:36:09.886 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-05-06 18:36:09.923 - Thread: 1 -> Loading Procedural World Generator 2020-05-06 18:36:09.925 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-05-06 18:36:10.444 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-05-06 18:36:10.545 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\RedShipCrashed-1.vx2' 2020-05-06 18:36:12.554 - Thread: 44 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\Asteroid_605662376_1482901588_0.vx2' 2020-05-06 18:36:12.893 - Thread: 47 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\Asteroid_436307321_-80806813_0-484481190737813881.vx2' 2020-05-06 18:36:14.185 - Thread: 1 -> Clusters reordered 2020-05-06 18:36:14.237 - Thread: 1 -> Clusters reordered 2020-05-06 18:36:14.262 - Thread: 1 -> Clusters reordered 2020-05-06 18:36:14.337 - Thread: 1 -> Clusters reordered 2020-05-06 18:36:14.477 - Thread: 1 -> Checkpoint.CameraAttachedTo: 86208313046784751 2020-05-06 18:36:14.490 - Thread: 1 -> MySession.Static.LogSettings - START 2020-05-06 18:36:14.490 - Thread: 1 -> Name = Crashed Red Ship 2020-04-26 14:19 2020-05-06 18:36:14.490 - Thread: 1 -> Description = 2020-05-06 18:36:14.490 - Thread: 1 -> GameDateTime = 01/01/2081 07:32:26 2020-05-06 18:36:14.490 - Thread: 1 -> Password = 2020-05-06 18:36:14.490 - Thread: 1 -> CurrentPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19 2020-05-06 18:36:14.490 - Thread: 1 -> WorkshopId = 2020-05-06 18:36:14.490 - Thread: 1 -> CameraController = Default_Astronaut 2020-05-06 18:36:14.490 - Thread: 1 -> ThumbPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\thumb.jpg 2020-05-06 18:36:14.492 - Thread: 1 -> Settings: 2020-05-06 18:36:14.492 - Thread: 1 -> GameMode = Creative 2020-05-06 18:36:14.492 - Thread: 1 -> MaxPlayers = 4 2020-05-06 18:36:14.492 - Thread: 1 -> OnlineMode = OFFLINE 2020-05-06 18:36:14.492 - Thread: 1 -> AutoHealing = True 2020-05-06 18:36:14.492 - Thread: 1 -> WeaponsEnabled = True 2020-05-06 18:36:14.492 - Thread: 1 -> ThrusterDamage = True 2020-05-06 18:36:14.492 - Thread: 1 -> EnableSpectator = False 2020-05-06 18:36:14.492 - Thread: 1 -> EnableCopyPaste = True 2020-05-06 18:36:14.492 - Thread: 1 -> MaxFloatingObjects = 56 2020-05-06 18:36:14.492 - Thread: 1 -> MaxGridSize = 0 2020-05-06 18:36:14.492 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-05-06 18:36:14.492 - Thread: 1 -> CargoShipsEnabled = True 2020-05-06 18:36:14.492 - Thread: 1 -> EnvironmentHostility = SAFE 2020-05-06 18:36:14.492 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-05-06 18:36:14.492 - Thread: 1 -> InventorySizeMultiplier = 3 2020-05-06 18:36:14.492 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-05-06 18:36:14.492 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-05-06 18:36:14.492 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-05-06 18:36:14.492 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-05-06 18:36:14.492 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-05-06 18:36:14.492 - Thread: 1 -> ClientCanSave = False 2020-05-06 18:36:14.492 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-05-06 18:36:14.492 - Thread: 1 -> PermanentDeath = False 2020-05-06 18:36:14.492 - Thread: 1 -> DestructibleBlocks = True 2020-05-06 18:36:14.492 - Thread: 1 -> EnableScripts = False 2020-05-06 18:36:14.492 - Thread: 1 -> AutoSaveInMinutes = 5 2020-05-06 18:36:14.492 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-05-06 18:36:14.492 - Thread: 1 -> ProceduralDensity = 0.35 2020-05-06 18:36:14.492 - Thread: 1 -> ProceduralSeed = 0 2020-05-06 18:36:14.492 - Thread: 1 -> DestructibleBlocks = True 2020-05-06 18:36:14.492 - Thread: 1 -> EnableIngameScripts = False 2020-05-06 18:36:14.492 - Thread: 1 -> ViewDistance = 15000 2020-05-06 18:36:14.492 - Thread: 1 -> Voxel destruction = True 2020-05-06 18:36:14.492 - Thread: 1 -> EnableStructuralSimulation = False 2020-05-06 18:36:14.492 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-05-06 18:36:14.492 - Thread: 1 -> EnableContainerDrops = True 2020-05-06 18:36:14.492 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-05-06 18:36:14.492 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-05-06 18:36:14.492 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-05-06 18:36:14.492 - Thread: 1 -> EnableSubgridDamage = False 2020-05-06 18:36:14.492 - Thread: 1 -> SyncDistance = 3000 2020-05-06 18:36:14.492 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-05-06 18:36:14.492 - Thread: 1 -> AFKTimeoutMin = 0 2020-05-06 18:36:14.492 - Thread: 1 -> StopGridsPeriodMin = 15 2020-05-06 18:36:14.492 - Thread: 1 -> ExperimentalMode = True 2020-05-06 18:36:14.492 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-05-06 18:36:14.492 - Thread: 1 -> MySession.Static.LogSettings - END 2020-05-06 18:36:14.546 - Thread: 1 -> Session loaded 2020-05-06 18:36:14.546 - Thread: 1 -> RunLoadingAction - END 2020-05-06 18:36:14.546 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-05-06 18:36:14.586 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-05-06 18:36:14.586 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-05-06 18:36:14.586 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-05-06 18:36:14.597 - Thread: 1 -> Updating continues. 2020-05-06 18:36:14.697 - Thread: 1 -> GC Memory: 1,438,774,720 B 2020-05-06 18:36:21.274 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:36:21.274 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:36:25.085 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:36:25.096 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,22.29903,30.04497,1,0,1438.915,7973.762,65584,34416,96,16.44898,39.49291,0,24649,8.333217 2020-05-06 18:36:39.756 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 18:36:39.756 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 18:36:39.756 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 18:36:39.848 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 18:36:42.292 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:36:42.292 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:36:44.712 - Thread: 1 -> GC Memory: 1,513,335,448 B 2020-05-06 18:36:57.243 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 18:36:57.243 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 18:36:57.243 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 18:36:57.248 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 18:37:00.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:37:00.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:37:14.729 - Thread: 1 -> GC Memory: 1,516,882,088 B 2020-05-06 18:37:20.209 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 18:37:20.209 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 18:37:20.209 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 18:37:20.212 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 18:37:23.342 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:37:23.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:37:25.342 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:37:25.344 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,25.7245,27.82916,1,0,1454.478,7960.293,65589,34411,96,18.52564,30.07694,8.55715,24718,8.333235 2020-05-06 18:37:44.746 - Thread: 1 -> GC Memory: 1,529,172,024 B 2020-05-06 18:38:03.545 - Thread: 1 -> Clusters reordered 2020-05-06 18:38:08.561 - Thread: 1 -> Clusters reordered 2020-05-06 18:38:12.829 - Thread: 1 -> Clusters reordered 2020-05-06 18:38:14.762 - Thread: 1 -> GC Memory: 1,479,752,016 B 2020-05-06 18:38:20.245 - Thread: 1 -> Clusters reordered 2020-05-06 18:38:25.359 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:38:25.359 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,23.46059,42.47729,1,0,1414.839,7997.395,65864,34136,96,22.03999,36.20102,6.270273,24839,8.33324 2020-05-06 18:38:27.178 - Thread: 1 -> Clusters reordered 2020-05-06 18:38:28.045 - Thread: 1 -> Clusters reordered 2020-05-06 18:38:28.628 - Thread: 1 -> Clusters reordered 2020-05-06 18:38:28.895 - Thread: 1 -> Clusters reordered 2020-05-06 18:38:28.928 - Thread: 1 -> Clusters reordered 2020-05-06 18:38:42.545 - Thread: 44 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-05-06 18:38:42.925 - Thread: 1 -> Query successful. 2020-05-06 18:38:42.925 - Thread: 44 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-05-06 18:38:44.762 - Thread: 1 -> GC Memory: 1,545,817,736 B 2020-05-06 18:38:45.142 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:38:45.142 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:38:46.336 - Thread: 1 -> Pasting grid request by user: 76561198017103201 2020-05-06 18:38:46.339 - Thread: 44 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1ED2D949BC1AA7C 2020-05-06 18:38:46.375 - Thread: 44 -> Status: Exists(True) InScene(True) 2020-05-06 18:39:14.778 - Thread: 1 -> GC Memory: 1,556,993,416 B 2020-05-06 18:39:20.311 - Thread: 1 -> Clusters reordered 2020-05-06 18:39:25.375 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:39:25.375 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,22.57428,27.71684,1,0,1487.18,8014.945,69827,30173,97,20.03588,32.54246,6.442468,24864,8.333257 2020-05-06 18:39:44.796 - Thread: 1 -> GC Memory: 1,488,301,800 B 2020-05-06 18:39:55.645 - Thread: 1 -> Clusters reordered 2020-05-06 18:39:58.695 - Thread: 1 -> Clusters reordered 2020-05-06 18:40:04.195 - Thread: 1 -> Clusters reordered 2020-05-06 18:40:14.812 - Thread: 1 -> GC Memory: 1,489,486,008 B 2020-05-06 18:40:15.578 - Thread: 1 -> Clusters reordered 2020-05-06 18:40:18.928 - Thread: 1 -> Clusters reordered 2020-05-06 18:40:25.392 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:40:25.392 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,22.23181,28.31807,1,0,1419.872,7996.164,69827,30173,97,18.85999,34.61944,5.722443,24908,8.332829 2020-05-06 18:40:32.811 - Thread: 1 -> Clusters reordered 2020-05-06 18:40:34.545 - Thread: 1 -> Clusters reordered 2020-05-06 18:40:35.712 - Thread: 1 -> Clusters reordered 2020-05-06 18:40:36.228 - Thread: 1 -> Clusters reordered 2020-05-06 18:40:36.295 - Thread: 1 -> Clusters reordered 2020-05-06 18:40:44.812 - Thread: 1 -> GC Memory: 1,490,018,296 B 2020-05-06 18:41:06.745 - Thread: 1 -> Autosave initiated 2020-05-06 18:41:06.745 - Thread: 1 -> Character state: True 2020-05-06 18:41:06.745 - Thread: 1 -> IsServer: True 2020-05-06 18:41:06.745 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-06 18:41:06.745 - Thread: 1 -> Autosave 2020-05-06 18:41:06.747 - Thread: 1 -> Saving world - START 2020-05-06 18:41:06.747 - Thread: 1 -> Making world state snapshot. 2020-05-06 18:41:06.747 - Thread: 1 -> Before snapshot.: GC Memory: 1,489,803,008 B 2020-05-06 18:41:06.913 - Thread: 1 -> After snapshot.: GC Memory: 1,496,559,176 B 2020-05-06 18:41:06.914 - Thread: 1 -> Directory cleanup: GC Memory: 1,496,567,336 B 2020-05-06 18:41:06.914 - Thread: 1 -> Saving world - END 2020-05-06 18:41:06.919 - Thread: 44 -> Session snapshot save - START 2020-05-06 18:41:06.919 - Thread: 44 -> Checking file access for files in target dir. 2020-05-06 18:41:07.699 - Thread: 44 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\.new\Sandbox_config.sbc 2020-05-06 18:41:07.758 - Thread: 44 -> Session snapshot save - END 2020-05-06 18:41:14.821 - Thread: 1 -> GC Memory: 1,511,911,376 B 2020-05-06 18:41:25.568 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:41:25.568 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,22.1955,29.34668,1,0,1418.625,7998.887,69827,30173,97,19.4004,35.21499,5.863426,24928,8.333225 2020-05-06 18:41:42.887 - Thread: 1 -> Clusters reordered 2020-05-06 18:41:44.837 - Thread: 1 -> GC Memory: 1,489,525,712 B 2020-05-06 18:41:45.601 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:41:45.602 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:41:55.720 - Thread: 1 -> Clusters reordered 2020-05-06 18:41:56.586 - Thread: 1 -> Clusters reordered 2020-05-06 18:42:14.837 - Thread: 1 -> GC Memory: 1,491,136,880 B 2020-05-06 18:42:17.771 - Thread: 1 -> Clusters reordered 2020-05-06 18:42:19.320 - Thread: 1 -> Clusters reordered 2020-05-06 18:42:25.584 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:42:25.584 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,21.99519,9.435616,1,0,1423.429,7994.172,69827,30173,97,15.91471,29.18264,5.434795,24941,8.333247 2020-05-06 18:42:38.604 - Thread: 1 -> Clusters reordered 2020-05-06 18:42:41.204 - Thread: 1 -> Clusters reordered 2020-05-06 18:42:42.953 - Thread: 1 -> Clusters reordered 2020-05-06 18:42:43.720 - Thread: 1 -> Clusters reordered 2020-05-06 18:42:43.821 - Thread: 1 -> Clusters reordered 2020-05-06 18:42:44.838 - Thread: 1 -> GC Memory: 1,494,694,888 B 2020-05-06 18:43:14.855 - Thread: 1 -> GC Memory: 1,491,825,064 B 2020-05-06 18:43:25.601 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:43:25.601 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,23.25445,13.53434,1,0,1422.882,8025.672,69827,30173,97,17.31466,33.43933,4.797347,24987,8.33325 2020-05-06 18:43:29.971 - Thread: 1 -> Clusters reordered 2020-05-06 18:43:36.154 - Thread: 1 -> Clusters reordered 2020-05-06 18:43:44.860 - Thread: 1 -> GC Memory: 1,496,868,096 B 2020-05-06 18:43:46.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:43:46.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:43:47.243 - Thread: 1 -> Clusters reordered 2020-05-06 18:44:14.860 - Thread: 1 -> GC Memory: 1,499,352,088 B 2020-05-06 18:44:16.609 - Thread: 1 -> Clusters reordered 2020-05-06 18:44:17.359 - Thread: 1 -> Clusters reordered 2020-05-06 18:44:25.773 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:44:25.774 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,21.70238,14.12943,1,0,1430.42,8035.883,69827,30173,97,20.49866,34.02896,4.998893,25002,8.333228 2020-05-06 18:44:29.693 - Thread: 1 -> Clusters reordered 2020-05-06 18:44:44.392 - Thread: 1 -> Clusters reordered 2020-05-06 18:44:44.860 - Thread: 1 -> GC Memory: 1,494,828,880 B 2020-05-06 18:44:47.860 - Thread: 1 -> Clusters reordered 2020-05-06 18:44:50.193 - Thread: 1 -> Clusters reordered 2020-05-06 18:44:51.210 - Thread: 1 -> Clusters reordered 2020-05-06 18:44:51.343 - Thread: 1 -> Clusters reordered 2020-05-06 18:45:14.876 - Thread: 1 -> GC Memory: 1,507,446,032 B 2020-05-06 18:45:17.210 - Thread: 1 -> Clusters reordered 2020-05-06 18:45:18.326 - Thread: 1 -> Clusters reordered 2020-05-06 18:45:25.790 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:45:25.790 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,21.98867,20.64046,1,0,1433.936,8040.895,69827,30173,101,18.38307,34.52924,5.154807,25008,8.33519 2020-05-06 18:45:38.871 - Thread: 1 -> Clusters reordered 2020-05-06 18:45:39.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:45:39.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:45:44.889 - Thread: 1 -> GC Memory: 1,526,891,472 B 2020-05-06 18:45:57.940 - Thread: 1 -> Clusters reordered 2020-05-06 18:46:06.756 - Thread: 1 -> Autosave initiated 2020-05-06 18:46:06.756 - Thread: 1 -> Character state: True 2020-05-06 18:46:06.756 - Thread: 1 -> IsServer: True 2020-05-06 18:46:06.756 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-06 18:46:06.756 - Thread: 1 -> Autosave 2020-05-06 18:46:06.756 - Thread: 1 -> Saving world - START 2020-05-06 18:46:06.757 - Thread: 1 -> Making world state snapshot. 2020-05-06 18:46:06.757 - Thread: 1 -> Before snapshot.: GC Memory: 1,527,687,816 B 2020-05-06 18:46:06.788 - Thread: 1 -> After snapshot.: GC Memory: 1,532,084,392 B 2020-05-06 18:46:06.788 - Thread: 1 -> Directory cleanup: GC Memory: 1,532,084,392 B 2020-05-06 18:46:06.788 - Thread: 1 -> Saving world - END 2020-05-06 18:46:06.789 - Thread: 44 -> Session snapshot save - START 2020-05-06 18:46:06.789 - Thread: 44 -> Checking file access for files in target dir. 2020-05-06 18:46:07.170 - Thread: 44 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\.new\Sandbox_config.sbc 2020-05-06 18:46:07.190 - Thread: 44 -> Session snapshot save - END 2020-05-06 18:46:13.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:46:13.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:46:14.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:46:14.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:46:14.890 - Thread: 1 -> GC Memory: 1,543,760,512 B 2020-05-06 18:46:15.555 - Thread: 1 -> Clusters reordered 2020-05-06 18:46:26.069 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:46:26.070 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,25.97853,21.64629,1,0,1436.255,8058.031,69827,30173,102,19.65401,36.17547,5.418178,24983,8.333251 2020-05-06 18:46:44.909 - Thread: 1 -> GC Memory: 1,510,545,040 B 2020-05-06 18:46:50.288 - Thread: 1 -> Clusters reordered 2020-05-06 18:46:54.622 - Thread: 1 -> Clusters reordered 2020-05-06 18:46:57.539 - Thread: 1 -> Clusters reordered 2020-05-06 18:46:58.805 - Thread: 1 -> Clusters reordered 2020-05-06 18:46:58.972 - Thread: 1 -> Clusters reordered 2020-05-06 18:47:04.556 - Thread: 1 -> Clusters reordered 2020-05-06 18:47:13.888 - Thread: 1 -> Clusters reordered 2020-05-06 18:47:14.923 - Thread: 1 -> GC Memory: 1,535,785,112 B 2020-05-06 18:47:26.086 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:47:26.086 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,26.84728,23.26486,1,0,1473.481,8056.148,69827,30173,106,17.48688,27.72055,5.738876,25000,8.333228 2020-05-06 18:47:30.239 - Thread: 1 -> Clusters reordered 2020-05-06 18:47:44.939 - Thread: 1 -> GC Memory: 1,547,775,400 B 2020-05-06 18:47:48.105 - Thread: 1 -> Clusters reordered 2020-05-06 18:48:14.239 - Thread: 1 -> Clusters reordered 2020-05-06 18:48:14.940 - Thread: 1 -> GC Memory: 1,524,367,208 B 2020-05-06 18:48:17.438 - Thread: 1 -> Clusters reordered 2020-05-06 18:48:22.089 - Thread: 1 -> Clusters reordered 2020-05-06 18:48:26.103 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:48:26.103 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,27.13557,19.52365,1,0,1455.349,8064.105,69827,30173,117,15.78855,32.25661,5.732522,24973,8.333239 2020-05-06 18:48:44.956 - Thread: 1 -> GC Memory: 1,531,037,512 B 2020-05-06 18:48:51.639 - Thread: 1 -> Clusters reordered 2020-05-06 18:48:55.922 - Thread: 1 -> Clusters reordered 2020-05-06 18:49:01.123 - Thread: 1 -> Clusters reordered 2020-05-06 18:49:04.623 - Thread: 1 -> Clusters reordered 2020-05-06 18:49:06.139 - Thread: 1 -> Clusters reordered 2020-05-06 18:49:06.339 - Thread: 1 -> Clusters reordered 2020-05-06 18:49:14.973 - Thread: 1 -> GC Memory: 1,536,561,888 B 2020-05-06 18:49:20.372 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-05-06 18:49:20.387 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-05-06 18:49:20.387 - Thread: 1 -> Next activation in 00:09:47.1475508 2020-05-06 18:49:21.605 - Thread: 1 -> Clusters reordered 2020-05-06 18:49:26.119 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:49:26.120 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,26.17106,24.03108,1,0,1469.011,8065.641,69827,30173,116,19.50114,36.52303,5.638994,24975,8.333247 2020-05-06 18:49:44.973 - Thread: 1 -> GC Memory: 1,524,368,664 B 2020-05-06 18:50:03.806 - Thread: 1 -> Clusters reordered 2020-05-06 18:50:12.922 - Thread: 1 -> Clusters reordered 2020-05-06 18:50:14.989 - Thread: 1 -> GC Memory: 1,527,645,320 B 2020-05-06 18:50:22.275 - Thread: 1 -> Info: Trash collector removed grid ':Large Grid 7442' with entity id '96569012906177442' 2020-05-06 18:50:26.136 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:50:26.137 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,23.47525,19.45854,1,0,1457.966,8064.031,69852,30148,102,18.82153,34.37634,5.508093,24995,8.333237 2020-05-06 18:50:38.723 - Thread: 1 -> Clusters reordered 2020-05-06 18:50:45.006 - Thread: 1 -> GC Memory: 1,530,242,824 B 2020-05-06 18:50:51.205 - Thread: 1 -> Clusters reordered 2020-05-06 18:51:01.555 - Thread: 1 -> Clusters reordered 2020-05-06 18:51:06.757 - Thread: 1 -> Autosave initiated 2020-05-06 18:51:06.757 - Thread: 1 -> Character state: True 2020-05-06 18:51:06.757 - Thread: 1 -> IsServer: True 2020-05-06 18:51:06.757 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-06 18:51:06.757 - Thread: 1 -> Autosave 2020-05-06 18:51:06.757 - Thread: 1 -> Saving world - START 2020-05-06 18:51:06.757 - Thread: 1 -> Making world state snapshot. 2020-05-06 18:51:06.757 - Thread: 1 -> Before snapshot.: GC Memory: 1,532,433,680 B 2020-05-06 18:51:06.787 - Thread: 1 -> After snapshot.: GC Memory: 1,535,736,648 B 2020-05-06 18:51:06.787 - Thread: 1 -> Directory cleanup: GC Memory: 1,535,736,648 B 2020-05-06 18:51:06.787 - Thread: 1 -> Saving world - END 2020-05-06 18:51:06.787 - Thread: 44 -> Session snapshot save - START 2020-05-06 18:51:06.788 - Thread: 44 -> Checking file access for files in target dir. 2020-05-06 18:51:07.142 - Thread: 44 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\.new\Sandbox_config.sbc 2020-05-06 18:51:07.160 - Thread: 44 -> Session snapshot save - END 2020-05-06 18:51:07.622 - Thread: 1 -> Clusters reordered 2020-05-06 18:51:11.706 - Thread: 1 -> Clusters reordered 2020-05-06 18:51:12.972 - Thread: 1 -> Clusters reordered 2020-05-06 18:51:13.472 - Thread: 1 -> Clusters reordered 2020-05-06 18:51:13.705 - Thread: 1 -> Clusters reordered 2020-05-06 18:51:15.023 - Thread: 1 -> GC Memory: 1,551,831,048 B 2020-05-06 18:51:16.289 - Thread: 1 -> Clusters reordered 2020-05-06 18:51:26.153 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:51:26.153 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,22.33566,9.340852,1,0,1451.495,8066.797,69852,30148,102,14.10629,35.00576,5.119494,24987,8.333235 2020-05-06 18:51:45.023 - Thread: 1 -> GC Memory: 1,523,159,928 B 2020-05-06 18:52:11.606 - Thread: 1 -> Clusters reordered 2020-05-06 18:52:15.040 - Thread: 1 -> GC Memory: 1,523,103,352 B 2020-05-06 18:52:25.805 - Thread: 1 -> Clusters reordered 2020-05-06 18:52:26.169 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:52:26.170 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,22.06329,14.01896,1,0,1454.216,8068.859,69852,30148,102,16.39434,34.92122,4.74527,24996,8.333241 2020-05-06 18:52:29.306 - Thread: 1 -> Clusters reordered 2020-05-06 18:52:38.972 - Thread: 1 -> Clusters reordered 2020-05-06 18:52:45.040 - Thread: 1 -> GC Memory: 1,523,617,488 B 2020-05-06 18:53:04.339 - Thread: 1 -> Clusters reordered 2020-05-06 18:53:07.190 - Thread: 1 -> Clusters reordered 2020-05-06 18:53:14.122 - Thread: 1 -> Clusters reordered 2020-05-06 18:53:15.056 - Thread: 1 -> GC Memory: 1,536,940,136 B 2020-05-06 18:53:18.789 - Thread: 1 -> Clusters reordered 2020-05-06 18:53:20.806 - Thread: 1 -> Clusters reordered 2020-05-06 18:53:21.073 - Thread: 1 -> Clusters reordered 2020-05-06 18:53:26.186 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:53:26.186 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,22.20346,26.85767,1,0,1462.797,8076.52,69852,30148,103,18.60456,35.72411,5.413731,24997,8.33325 2020-05-06 18:53:45.064 - Thread: 1 -> GC Memory: 1,554,288,416 B 2020-05-06 18:53:45.894 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:53:45.895 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:54:10.180 - Thread: 1 -> Clusters reordered 2020-05-06 18:54:10.480 - Thread: 1 -> Clusters reordered 2020-05-06 18:54:13.080 - Thread: 1 -> Clusters reordered 2020-05-06 18:54:15.065 - Thread: 1 -> GC Memory: 1,554,471,064 B 2020-05-06 18:54:15.331 - Thread: 1 -> Clusters reordered 2020-05-06 18:54:26.395 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:54:26.395 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,23.94296,24.17733,1,0,1482.988,8115.059,69852,30148,103,19.61379,38.23273,5.649784,24993,8.333233 2020-05-06 18:54:28.713 - Thread: 1 -> Clusters reordered 2020-05-06 18:54:34.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:54:34.228 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:54:45.081 - Thread: 1 -> GC Memory: 1,532,261,352 B 2020-05-06 18:54:55.897 - Thread: 1 -> Clusters reordered 2020-05-06 18:55:13.014 - Thread: 1 -> Clusters reordered 2020-05-06 18:55:15.081 - Thread: 1 -> GC Memory: 1,536,131,608 B 2020-05-06 18:55:20.814 - Thread: 1 -> Clusters reordered 2020-05-06 18:55:23.603 - Thread: 1 -> Clusters reordered 2020-05-06 18:55:26.063 - Thread: 1 -> Clusters reordered 2020-05-06 18:55:26.411 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:55:26.411 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,23.35286,20.61679,1,0,1465.858,8159.18,69852,30148,103,16.42189,43.72701,5.67188,24990,8.333239 2020-05-06 18:55:28.330 - Thread: 1 -> Clusters reordered 2020-05-06 18:55:28.630 - Thread: 1 -> Clusters reordered 2020-05-06 18:55:29.594 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:55:29.595 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:55:45.098 - Thread: 1 -> GC Memory: 1,544,582,616 B 2020-05-06 18:55:56.828 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 18:55:56.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 18:56:00.164 - Thread: 1 -> Clusters reordered 2020-05-06 18:56:06.764 - Thread: 1 -> Autosave initiated 2020-05-06 18:56:06.764 - Thread: 1 -> Character state: True 2020-05-06 18:56:06.764 - Thread: 1 -> IsServer: True 2020-05-06 18:56:06.764 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-06 18:56:06.764 - Thread: 1 -> Autosave 2020-05-06 18:56:06.764 - Thread: 1 -> Saving world - START 2020-05-06 18:56:06.765 - Thread: 1 -> Making world state snapshot. 2020-05-06 18:56:06.765 - Thread: 1 -> Before snapshot.: GC Memory: 1,547,165,968 B 2020-05-06 18:56:06.794 - Thread: 1 -> After snapshot.: GC Memory: 1,551,472,800 B 2020-05-06 18:56:06.795 - Thread: 1 -> Directory cleanup: GC Memory: 1,551,505,536 B 2020-05-06 18:56:06.795 - Thread: 1 -> Saving world - END 2020-05-06 18:56:06.795 - Thread: 44 -> Session snapshot save - START 2020-05-06 18:56:06.795 - Thread: 44 -> Checking file access for files in target dir. 2020-05-06 18:56:07.157 - Thread: 44 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\.new\Sandbox_config.sbc 2020-05-06 18:56:07.175 - Thread: 44 -> Session snapshot save - END 2020-05-06 18:56:09.164 - Thread: 1 -> Clusters reordered 2020-05-06 18:56:10.797 - Thread: 1 -> Pasting grid request by user: 76561198017103201 2020-05-06 18:56:10.799 - Thread: 44 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 15D75003C8E3DD7 2020-05-06 18:56:10.818 - Thread: 44 -> Status: Exists(True) InScene(True) 2020-05-06 18:56:15.098 - Thread: 1 -> GC Memory: 1,565,555,448 B 2020-05-06 18:56:26.428 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:56:26.428 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,24.35828,28.9395,1,0,1470.014,8098.035,71973,28027,103,20.18905,36.40677,5.546092,24956,8.33323 2020-05-06 18:56:34.097 - Thread: 1 -> Clusters reordered 2020-05-06 18:56:45.115 - Thread: 1 -> GC Memory: 1,544,995,048 B 2020-05-06 18:56:47.263 - Thread: 1 -> Clusters reordered 2020-05-06 18:57:14.180 - Thread: 1 -> Clusters reordered 2020-05-06 18:57:15.131 - Thread: 1 -> GC Memory: 1,543,755,280 B 2020-05-06 18:57:18.647 - Thread: 1 -> Clusters reordered 2020-05-06 18:57:26.445 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:57:26.445 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,24.61482,30.7666,1,0,1474.121,8092.988,72273,27727,103,23.83665,38.65147,5.826253,24958,8.333248 2020-05-06 18:57:27.314 - Thread: 1 -> Clusters reordered 2020-05-06 18:57:33.148 - Thread: 1 -> Clusters reordered 2020-05-06 18:57:35.664 - Thread: 1 -> Clusters reordered 2020-05-06 18:57:35.997 - Thread: 1 -> Clusters reordered 2020-05-06 18:57:45.148 - Thread: 1 -> GC Memory: 1,550,080,480 B 2020-05-06 18:57:47.248 - Thread: 1 -> Clusters reordered 2020-05-06 18:58:06.031 - Thread: 1 -> Clusters reordered 2020-05-06 18:58:07.402 - Thread: 1 -> Clusters reordered 2020-05-06 18:58:07.848 - Thread: 1 -> Clusters reordered 2020-05-06 18:58:14.514 - Thread: 1 -> Clusters reordered 2020-05-06 18:58:15.165 - Thread: 1 -> GC Memory: 1,552,681,896 B 2020-05-06 18:58:26.462 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:58:26.462 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,25.23226,28.65961,1,0,1476.953,8095.035,72402,27598,110,18.44127,31.51526,6.06656,24977,8.34672 2020-05-06 18:58:38.630 - Thread: 1 -> Clusters reordered 2020-05-06 18:58:45.182 - Thread: 1 -> GC Memory: 1,550,586,112 B 2020-05-06 18:59:08.613 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-05-06 18:59:08.613 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-05-06 18:59:08.613 - Thread: 1 -> Next activation in 00:48:41.8358300 2020-05-06 18:59:15.027 - Thread: 1 -> Clusters reordered 2020-05-06 18:59:15.194 - Thread: 1 -> GC Memory: 1,558,886,456 B 2020-05-06 18:59:24.527 - Thread: 1 -> Clusters reordered 2020-05-06 18:59:26.725 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 18:59:26.725 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,24.84349,33.19498,1,0,1483.454,8097.449,72689,27311,114,21.08321,25.42852,6.005714,24975,8.333243 2020-05-06 18:59:34.060 - Thread: 1 -> Clusters reordered 2020-05-06 18:59:34.578 - Thread: 1 -> Clusters reordered 2020-05-06 18:59:40.478 - Thread: 1 -> Clusters reordered 2020-05-06 18:59:43.244 - Thread: 1 -> Clusters reordered 2020-05-06 18:59:43.611 - Thread: 1 -> Clusters reordered 2020-05-06 18:59:45.195 - Thread: 1 -> GC Memory: 1,547,405,056 B 2020-05-06 19:00:06.777 - Thread: 1 -> Clusters reordered 2020-05-06 19:00:13.278 - Thread: 1 -> Clusters reordered 2020-05-06 19:00:15.195 - Thread: 1 -> GC Memory: 1,551,917,496 B 2020-05-06 19:00:26.742 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:00:26.742 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,26.35116,35.49813,1,0,1482.024,8130.785,72703,27297,121,20.97566,35.3162,6.525299,24980,8.33325 2020-05-06 19:00:30.244 - Thread: 1 -> Clusters reordered 2020-05-06 19:00:35.561 - Thread: 1 -> Clusters reordered 2020-05-06 19:00:44.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:00:44.109 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:00:45.211 - Thread: 1 -> GC Memory: 1,558,005,072 B 2020-05-06 19:00:48.428 - Thread: 1 -> Clusters reordered 2020-05-06 19:00:51.417 - Thread: 1 -> Clusters reordered 2020-05-06 19:01:04.044 - Thread: 1 -> Clusters reordered 2020-05-06 19:01:06.778 - Thread: 1 -> Autosave initiated 2020-05-06 19:01:06.778 - Thread: 1 -> Character state: True 2020-05-06 19:01:06.778 - Thread: 1 -> IsServer: True 2020-05-06 19:01:06.778 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-06 19:01:06.778 - Thread: 1 -> Autosave 2020-05-06 19:01:06.778 - Thread: 1 -> Saving world - START 2020-05-06 19:01:06.779 - Thread: 1 -> Making world state snapshot. 2020-05-06 19:01:06.779 - Thread: 1 -> Before snapshot.: GC Memory: 1,559,054,568 B 2020-05-06 19:01:06.810 - Thread: 1 -> After snapshot.: GC Memory: 1,562,004,688 B 2020-05-06 19:01:06.810 - Thread: 1 -> Directory cleanup: GC Memory: 1,562,012,840 B 2020-05-06 19:01:06.810 - Thread: 1 -> Saving world - END 2020-05-06 19:01:06.810 - Thread: 45 -> Session snapshot save - START 2020-05-06 19:01:06.811 - Thread: 45 -> Checking file access for files in target dir. 2020-05-06 19:01:07.185 - Thread: 45 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\.new\Sandbox_config.sbc 2020-05-06 19:01:07.203 - Thread: 45 -> Session snapshot save - END 2020-05-06 19:01:15.212 - Thread: 1 -> GC Memory: 1,575,856,024 B 2020-05-06 19:01:18.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:01:18.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:01:18.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:01:18.031 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:01:21.661 - Thread: 1 -> Clusters reordered 2020-05-06 19:01:23.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:01:23.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:01:26.759 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:01:26.759 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,25.99103,34.85048,1,0,1477.631,8103.734,72870,27130,121,21.4872,36.46046,6.155461,24971,8.333243 2020-05-06 19:01:30.161 - Thread: 1 -> Clusters reordered 2020-05-06 19:01:40.561 - Thread: 1 -> Clusters reordered 2020-05-06 19:01:43.594 - Thread: 1 -> Clusters reordered 2020-05-06 19:01:45.230 - Thread: 1 -> GC Memory: 1,550,874,960 B 2020-05-06 19:01:47.563 - Thread: 1 -> Clusters reordered 2020-05-06 19:01:50.577 - Thread: 1 -> Clusters reordered 2020-05-06 19:01:50.978 - Thread: 1 -> Clusters reordered 2020-05-06 19:02:05.461 - Thread: 1 -> Clusters reordered 2020-05-06 19:02:09.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:02:09.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:02:09.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:02:09.198 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:02:14.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:02:14.559 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:02:15.245 - Thread: 1 -> GC Memory: 1,558,933,136 B 2020-05-06 19:02:15.511 - Thread: 1 -> Clusters reordered 2020-05-06 19:02:21.611 - Thread: 1 -> Clusters reordered 2020-05-06 19:02:25.976 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:02:25.976 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:02:25.976 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:02:25.981 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:02:26.775 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:02:26.775 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,25.58558,34.99054,1,0,1490.742,8105.289,72823,27177,121,23.67543,37.24998,6.400228,24974,8.333251 2020-05-06 19:02:33.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:02:33.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:02:45.262 - Thread: 1 -> GC Memory: 1,562,013,096 B 2020-05-06 19:02:46.092 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:02:46.092 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:02:46.092 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:02:46.098 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:02:54.492 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:02:54.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:03:08.745 - Thread: 1 -> Clusters reordered 2020-05-06 19:03:12.128 - Thread: 1 -> Clusters reordered 2020-05-06 19:03:15.262 - Thread: 1 -> GC Memory: 1,549,536,944 B 2020-05-06 19:03:26.791 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:03:26.792 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,24.27807,22.9761,1,0,1479.375,8108.383,72888,27112,121,17.82882,29.11867,6.494418,25000,8.33325 2020-05-06 19:03:35.016 - Thread: 1 -> Clusters reordered 2020-05-06 19:03:35.794 - Thread: 1 -> Clusters reordered 2020-05-06 19:03:45.262 - Thread: 1 -> GC Memory: 1,556,240,168 B 2020-05-06 19:03:47.062 - Thread: 1 -> Clusters reordered 2020-05-06 19:03:54.645 - Thread: 1 -> Clusters reordered 2020-05-06 19:03:57.911 - Thread: 1 -> Clusters reordered 2020-05-06 19:03:58.345 - Thread: 1 -> Clusters reordered 2020-05-06 19:04:03.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:04:03.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:04:03.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:04:03.245 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:04:04.144 - Thread: 1 -> Clusters reordered 2020-05-06 19:04:06.092 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:04:06.093 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:04:12.978 - Thread: 1 -> Clusters reordered 2020-05-06 19:04:15.279 - Thread: 1 -> GC Memory: 1,560,849,168 B 2020-05-06 19:04:18.576 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:04:18.576 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:04:18.576 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:04:18.582 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:04:24.109 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:04:24.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:04:25.328 - Thread: 1 -> Clusters reordered 2020-05-06 19:04:26.809 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:04:26.809 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,25.88465,33.67275,1,0,1491.393,8112.328,72707,27293,121,19.5179,36.63768,6.03054,24995,8.333247 2020-05-06 19:04:26.959 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:04:26.959 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:04:26.959 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:04:26.962 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:04:31.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:04:31.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:04:45.279 - Thread: 1 -> GC Memory: 1,551,476,544 B 2020-05-06 19:04:55.828 - Thread: 1 -> Clusters reordered 2020-05-06 19:04:56.776 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:04:56.776 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:04:56.776 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:04:56.781 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:05:02.492 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:05:02.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:05:15.296 - Thread: 1 -> GC Memory: 1,556,771,232 B 2020-05-06 19:05:20.826 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:05:20.826 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:05:20.826 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:05:20.829 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:05:20.914 - Thread: 1 -> Clusters reordered 2020-05-06 19:05:26.825 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:05:26.826 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,25.39813,30.87607,1,0,1485.805,8109.938,72857,27143,121,22.24216,37.26801,6.394653,24987,8.333255 2020-05-06 19:05:34.726 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:05:34.726 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:05:41.428 - Thread: 1 -> Clusters reordered 2020-05-06 19:05:45.312 - Thread: 1 -> GC Memory: 1,562,075,480 B 2020-05-06 19:05:53.562 - Thread: 1 -> Clusters reordered 2020-05-06 19:06:01.729 - Thread: 1 -> Clusters reordered 2020-05-06 19:06:02.828 - Thread: 1 -> Clusters reordered 2020-05-06 19:06:04.345 - Thread: 1 -> Clusters reordered 2020-05-06 19:06:05.245 - Thread: 1 -> Clusters reordered 2020-05-06 19:06:05.712 - Thread: 1 -> Clusters reordered 2020-05-06 19:06:06.779 - Thread: 1 -> Autosave initiated 2020-05-06 19:06:06.779 - Thread: 1 -> Character state: True 2020-05-06 19:06:06.779 - Thread: 1 -> IsServer: True 2020-05-06 19:06:06.779 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-06 19:06:06.779 - Thread: 1 -> Autosave 2020-05-06 19:06:06.779 - Thread: 1 -> Saving world - START 2020-05-06 19:06:06.779 - Thread: 1 -> Making world state snapshot. 2020-05-06 19:06:06.779 - Thread: 1 -> Before snapshot.: GC Memory: 1,562,850,720 B 2020-05-06 19:06:06.810 - Thread: 1 -> After snapshot.: GC Memory: 1,567,929,584 B 2020-05-06 19:06:06.810 - Thread: 1 -> Directory cleanup: GC Memory: 1,567,929,584 B 2020-05-06 19:06:06.810 - Thread: 1 -> Saving world - END 2020-05-06 19:06:06.811 - Thread: 44 -> Session snapshot save - START 2020-05-06 19:06:06.811 - Thread: 44 -> Checking file access for files in target dir. 2020-05-06 19:06:07.192 - Thread: 44 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\.new\Sandbox_config.sbc 2020-05-06 19:06:07.211 - Thread: 44 -> Session snapshot save - END 2020-05-06 19:06:08.211 - Thread: 1 -> Clusters reordered 2020-05-06 19:06:10.979 - Thread: 1 -> Clusters reordered 2020-05-06 19:06:14.676 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:06:14.677 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:06:15.329 - Thread: 1 -> GC Memory: 1,580,812,832 B 2020-05-06 19:06:18.811 - Thread: 1 -> Clusters reordered 2020-05-06 19:06:21.859 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:06:21.859 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:06:21.859 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:06:21.862 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:06:26.643 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:06:26.643 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:06:26.842 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:06:26.851 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,23.79394,23.57829,1,0,1479.045,8118.246,72858,27142,120,16.30239,35.65785,5.947376,24970,8.333237 2020-05-06 19:06:39.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:06:39.960 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:06:42.911 - Thread: 1 -> Clusters reordered 2020-05-06 19:06:45.329 - Thread: 1 -> GC Memory: 1,553,570,816 B 2020-05-06 19:07:09.160 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:07:09.160 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:07:09.160 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:07:09.163 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:07:11.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:07:11.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:07:15.329 - Thread: 1 -> GC Memory: 1,560,166,000 B 2020-05-06 19:07:26.859 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:07:26.860 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,24.42934,26.83444,1,0,1488.772,8181.918,73020,26980,120,19.48887,33.97312,6.156285,24963,8.333241 2020-05-06 19:07:35.075 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:07:35.076 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:07:45.345 - Thread: 1 -> GC Memory: 1,560,697,704 B 2020-05-06 19:07:47.062 - Thread: 1 -> Clusters reordered 2020-05-06 19:07:52.662 - Thread: 1 -> Info: Trash collector removed grid ':Dead pilot' with entity id '131509994143751614' 2020-05-06 19:07:55.712 - Thread: 1 -> Clusters reordered 2020-05-06 19:08:00.062 - Thread: 1 -> Clusters reordered 2020-05-06 19:08:01.512 - Thread: 1 -> Clusters reordered 2020-05-06 19:08:08.812 - Thread: 1 -> Clusters reordered 2020-05-06 19:08:11.362 - Thread: 1 -> Clusters reordered 2020-05-06 19:08:12.579 - Thread: 1 -> Clusters reordered 2020-05-06 19:08:13.078 - Thread: 1 -> Clusters reordered 2020-05-06 19:08:15.346 - Thread: 1 -> GC Memory: 1,552,264,504 B 2020-05-06 19:08:25.593 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:08:25.593 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:08:25.593 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:08:25.598 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:08:26.876 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:08:26.876 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,24.3055,17.90602,1,0,1482.158,8129.676,73019,26981,123,20.04308,28.21574,5.670836,24962,8.333228 2020-05-06 19:08:29.995 - Thread: 1 -> Clusters reordered 2020-05-06 19:08:34.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:08:34.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:08:45.352 - Thread: 1 -> GC Memory: 1,559,904,408 B 2020-05-06 19:08:57.448 - Thread: 1 -> Clusters reordered 2020-05-06 19:08:58.229 - Thread: 1 -> Clusters reordered 2020-05-06 19:09:02.612 - Thread: 1 -> Clusters reordered 2020-05-06 19:09:09.828 - Thread: 1 -> Clusters reordered 2020-05-06 19:09:15.363 - Thread: 1 -> GC Memory: 1,564,097,856 B 2020-05-06 19:09:26.892 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:09:26.893 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,24.17097,16.90352,1,0,1500.712,8133.945,72818,27182,123,14.83101,33.54837,5.37057,24964,8.333239 2020-05-06 19:09:45.379 - Thread: 1 -> GC Memory: 1,557,923,032 B 2020-05-06 19:09:47.078 - Thread: 1 -> Clusters reordered 2020-05-06 19:09:52.695 - Thread: 1 -> Clusters reordered 2020-05-06 19:09:55.628 - Thread: 1 -> Clusters reordered 2020-05-06 19:10:00.196 - Thread: 1 -> Clusters reordered 2020-05-06 19:10:06.562 - Thread: 1 -> Clusters reordered 2020-05-06 19:10:15.379 - Thread: 1 -> GC Memory: 1,560,409,384 B 2020-05-06 19:10:15.895 - Thread: 1 -> Clusters reordered 2020-05-06 19:10:17.079 - Thread: 1 -> Clusters reordered 2020-05-06 19:10:19.912 - Thread: 1 -> Clusters reordered 2020-05-06 19:10:20.445 - Thread: 1 -> Clusters reordered 2020-05-06 19:10:26.909 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:10:26.909 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,22.68409,24.4497,1,0,1489.192,8164.77,72817,27183,123,17.73076,38.16426,5.416361,24965,8.33321 2020-05-06 19:10:40.076 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:10:40.076 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:10:40.076 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:10:40.081 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:10:41.346 - Thread: 1 -> Clusters reordered 2020-05-06 19:10:45.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:10:45.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:10:45.380 - Thread: 1 -> GC Memory: 1,569,322,520 B 2020-05-06 19:10:49.427 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:10:49.427 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:10:49.427 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:10:49.430 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:10:55.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:10:55.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:11:06.780 - Thread: 1 -> Autosave initiated 2020-05-06 19:11:06.780 - Thread: 1 -> Character state: True 2020-05-06 19:11:06.780 - Thread: 1 -> IsServer: True 2020-05-06 19:11:06.780 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-06 19:11:06.780 - Thread: 1 -> Autosave 2020-05-06 19:11:06.780 - Thread: 1 -> Saving world - START 2020-05-06 19:11:06.780 - Thread: 1 -> Making world state snapshot. 2020-05-06 19:11:06.780 - Thread: 1 -> Before snapshot.: GC Memory: 1,567,569,296 B 2020-05-06 19:11:06.811 - Thread: 1 -> After snapshot.: GC Memory: 1,571,366,512 B 2020-05-06 19:11:06.811 - Thread: 1 -> Directory cleanup: GC Memory: 1,571,366,512 B 2020-05-06 19:11:06.811 - Thread: 1 -> Saving world - END 2020-05-06 19:11:06.811 - Thread: 44 -> Session snapshot save - START 2020-05-06 19:11:06.812 - Thread: 44 -> Checking file access for files in target dir. 2020-05-06 19:11:07.190 - Thread: 44 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\.new\Sandbox_config.sbc 2020-05-06 19:11:07.209 - Thread: 44 -> Session snapshot save - END 2020-05-06 19:11:15.395 - Thread: 1 -> GC Memory: 1,582,230,320 B 2020-05-06 19:11:15.410 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:11:15.410 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:11:15.410 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:11:15.414 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:11:17.510 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:11:17.510 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:11:26.927 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:11:26.927 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,24.6614,21.56948,1,0,1486.84,8166.266,72943,27057,123,16.9058,33.67283,5.683351,24964,8.333234 2020-05-06 19:11:30.076 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:11:30.076 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:11:30.076 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:11:30.081 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:11:33.726 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:11:33.727 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:11:38.445 - Thread: 1 -> Clusters reordered 2020-05-06 19:11:45.046 - Thread: 1 -> Clusters reordered 2020-05-06 19:11:45.413 - Thread: 1 -> GC Memory: 1,562,483,344 B 2020-05-06 19:11:46.377 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:11:46.377 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:11:46.377 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:11:46.380 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:11:46.412 - Thread: 1 -> Clusters reordered 2020-05-06 19:11:52.559 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:11:52.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:11:58.329 - Thread: 1 -> Clusters reordered 2020-05-06 19:11:58.879 - Thread: 1 -> Clusters reordered 2020-05-06 19:12:04.162 - Thread: 1 -> Clusters reordered 2020-05-06 19:12:05.077 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:12:05.077 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:12:05.077 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:12:05.082 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:12:08.679 - Thread: 1 -> Clusters reordered 2020-05-06 19:12:13.062 - Thread: 1 -> Clusters reordered 2020-05-06 19:12:15.429 - Thread: 1 -> GC Memory: 1,565,734,128 B 2020-05-06 19:12:22.979 - Thread: 1 -> Clusters reordered 2020-05-06 19:12:26.943 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:12:26.943 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,23.4834,19.06074,1,0,1494.789,8129.23,72944,27056,123,19.27114,36.98075,5.752715,24964,8.333241 2020-05-06 19:12:27.245 - Thread: 1 -> Clusters reordered 2020-05-06 19:12:27.812 - Thread: 1 -> Clusters reordered 2020-05-06 19:12:31.876 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:12:31.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:12:35.546 - Thread: 1 -> Clusters reordered 2020-05-06 19:12:45.446 - Thread: 1 -> GC Memory: 1,572,585,016 B 2020-05-06 19:12:55.377 - Thread: 1 -> Updating stopped. 2020-05-06 19:12:56.011 - Thread: 1 -> Updating continues. 2020-05-06 19:12:56.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:12:56.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:13:15.447 - Thread: 1 -> GC Memory: 1,565,096,664 B 2020-05-06 19:13:19.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:13:19.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:13:26.960 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:13:26.960 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,22.95335,28.90038,1,0,1491.841,8133.465,72944,27056,123,17.51864,34.93179,5.329981,24962,8.333259 2020-05-06 19:13:29.277 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:13:29.277 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:13:29.277 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:13:29.282 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:13:30.445 - Thread: 1 -> Clusters reordered 2020-05-06 19:13:31.310 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:13:31.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:13:37.313 - Thread: 1 -> Clusters reordered 2020-05-06 19:13:45.463 - Thread: 1 -> GC Memory: 1,566,464,992 B 2020-05-06 19:13:51.879 - Thread: 1 -> Clusters reordered 2020-05-06 19:13:58.196 - Thread: 1 -> Clusters reordered 2020-05-06 19:14:04.595 - Thread: 1 -> Clusters reordered 2020-05-06 19:14:15.463 - Thread: 1 -> GC Memory: 1,571,611,384 B 2020-05-06 19:14:20.196 - Thread: 1 -> Clusters reordered 2020-05-06 19:14:26.976 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:14:26.976 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,24.20831,25.34998,1,0,1498.56,8131.617,72944,27056,123,19.40028,34.86848,5.730656,24962,8.333239 2020-05-06 19:14:30.696 - Thread: 1 -> Clusters reordered 2020-05-06 19:14:30.846 - Thread: 1 -> Clusters reordered 2020-05-06 19:14:35.212 - Thread: 1 -> Clusters reordered 2020-05-06 19:14:35.812 - Thread: 1 -> Clusters reordered 2020-05-06 19:14:45.464 - Thread: 1 -> GC Memory: 1,562,665,376 B 2020-05-06 19:14:59.427 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:14:59.427 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:14:59.427 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:14:59.431 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:15:02.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:15:02.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:15:08.162 - Thread: 1 -> Clusters reordered 2020-05-06 19:15:15.480 - Thread: 1 -> GC Memory: 1,565,150,584 B 2020-05-06 19:15:20.329 - Thread: 1 -> Clusters reordered 2020-05-06 19:15:21.813 - Thread: 1 -> Clusters reordered 2020-05-06 19:15:26.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:15:26.994 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,23.68172,26.87976,1,0,1495.39,8169.5,73084,26916,123,19.10215,32.77519,5.97441,24963,8.333201 2020-05-06 19:15:38.962 - Thread: 1 -> Clusters reordered 2020-05-06 19:15:41.960 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:15:41.960 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:15:41.960 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-06 19:15:41.964 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-06 19:15:45.497 - Thread: 1 -> GC Memory: 1,573,192,160 B 2020-05-06 19:15:52.627 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:15:52.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:15:56.880 - Thread: 1 -> Clusters reordered 2020-05-06 19:16:06.780 - Thread: 1 -> Autosave initiated 2020-05-06 19:16:06.780 - Thread: 1 -> Character state: True 2020-05-06 19:16:06.780 - Thread: 1 -> IsServer: True 2020-05-06 19:16:06.780 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-06 19:16:06.780 - Thread: 1 -> Autosave 2020-05-06 19:16:06.780 - Thread: 1 -> Saving world - START 2020-05-06 19:16:06.781 - Thread: 1 -> Making world state snapshot. 2020-05-06 19:16:06.781 - Thread: 1 -> Before snapshot.: GC Memory: 1,571,015,576 B 2020-05-06 19:16:06.811 - Thread: 1 -> After snapshot.: GC Memory: 1,576,497,768 B 2020-05-06 19:16:06.811 - Thread: 1 -> Directory cleanup: GC Memory: 1,576,497,768 B 2020-05-06 19:16:06.811 - Thread: 1 -> Saving world - END 2020-05-06 19:16:06.811 - Thread: 44 -> Session snapshot save - START 2020-05-06 19:16:06.812 - Thread: 44 -> Checking file access for files in target dir. 2020-05-06 19:16:07.191 - Thread: 44 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198017103201\Crashed Red Ship 2020-04-26 14-19\.new\Sandbox_config.sbc 2020-05-06 19:16:07.209 - Thread: 44 -> Session snapshot save - END 2020-05-06 19:16:10.230 - Thread: 1 -> Clusters reordered 2020-05-06 19:16:13.496 - Thread: 1 -> Clusters reordered 2020-05-06 19:16:15.497 - Thread: 1 -> GC Memory: 1,592,744,856 B 2020-05-06 19:16:26.696 - Thread: 1 -> Clusters reordered 2020-05-06 19:16:27.010 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-05-06 19:16:27.012 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,22.77909,24.19533,1,0,1492.356,8131.965,73119,26881,123,15.98992,35.03736,6.075427,24954,8.333232 2020-05-06 19:16:37.779 - Thread: 1 -> Clusters reordered 2020-05-06 19:16:42.127 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:16:42.127 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:16:42.546 - Thread: 1 -> Clusters reordered 2020-05-06 19:16:42.893 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:16:42.894 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:16:43.180 - Thread: 1 -> Clusters reordered 2020-05-06 19:16:45.498 - Thread: 1 -> GC Memory: 1,581,424,144 B 2020-05-06 19:16:55.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-06 19:16:55.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-06 19:16:56.988 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.<>c__DisplayClass191_0.b__0(ResultEnum callbackReturn) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.CallResultCallback(ResultEnum val) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.OnClick(ResultEnum result) at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-05-06 19:16:56.989 - Thread: 1 -> Showing message 2020-05-06 19:16:57.458 - Thread: 1 -> Log Closed