2020-05-03 16:40:31.255 - Thread: 1 -> Log Started 2020-05-03 16:40:31.255 - Thread: 1 -> Timezone (local - UTC): -7h 2020-05-03 16:40:31.255 - Thread: 1 -> App Version: 01_194_209 2020-05-03 16:40:31.258 - Thread: 1 -> Steam build: Always true 2020-05-03 16:40:31.258 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-05-03 16:40:31.258 - Thread: 1 -> Environment.ProcessorCount: 64 2020-05-03 16:40:31.306 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-05-03 16:40:31.306 - Thread: 1 -> Environment.CommandLine: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-05-03 16:40:31.385 - Thread: 1 -> Environment.Is64BitProcess: True 2020-05-03 16:40:31.385 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-05-03 16:40:31.386 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-05-03 16:40:31.386 - Thread: 1 -> Environment.CurrentDirectory: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-05-03 16:40:31.421 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-05-03 16:40:31.421 - Thread: 1 -> IntPtr.Size: 8 2020-05-03 16:40:31.421 - Thread: 1 -> Default Culture: 2020-05-03 16:40:31.421 - Thread: 1 -> Default UI Culture: 2020-05-03 16:40:31.424 - Thread: 1 -> MyConfig.Load() - START 2020-05-03 16:40:31.426 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-05-03 16:40:31.525 - Thread: 1 -> NewNewGameScreen: False 2020-05-03 16:40:31.525 - Thread: 1 -> EnableDamageEffects: True 2020-05-03 16:40:31.525 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-05-03 16:40:31.525 - Thread: 1 -> EnableReverb: False 2020-05-03 16:40:31.525 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-05-03 16:40:31.525 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-05-03 16:40:31.525 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-05-03 16:40:31.525 - Thread: 1 -> FirstTimeRun: False 2020-05-03 16:40:31.525 - Thread: 1 -> ExperimentalMode: False 2020-05-03 16:40:31.525 - Thread: 1 -> VideoAdapter: 0 2020-05-03 16:40:31.525 - Thread: 1 -> ScreenWidth: 5120 2020-05-03 16:40:31.525 - Thread: 1 -> ScreenHeight: 2160 2020-05-03 16:40:31.525 - Thread: 1 -> RefreshRate: 60000 2020-05-03 16:40:31.525 - Thread: 1 -> WindowMode: 1 2020-05-03 16:40:31.525 - Thread: 1 -> VerticalSync: 0 2020-05-03 16:40:31.525 - Thread: 1 -> FieldOfView: 100.0442 2020-05-03 16:40:31.525 - Thread: 1 -> PostProcessingEnabled: True 2020-05-03 16:40:31.525 - Thread: 1 -> FlaresIntensity: 1 2020-05-03 16:40:31.525 - Thread: 1 -> TreeViewDistance: 1998 2020-05-03 16:40:31.525 - Thread: 1 -> GrassDensity: 0 2020-05-03 16:40:31.525 - Thread: 1 -> GrassDrawDistance: 68 2020-05-03 16:40:31.525 - Thread: 1 -> AntialiasingMode: 0 2020-05-03 16:40:31.525 - Thread: 1 -> ShadowMapResolution: 0 2020-05-03 16:40:31.525 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-05-03 16:40:31.525 - Thread: 1 -> TextureQuality: 2 2020-05-03 16:40:31.525 - Thread: 1 -> AnisotropicFiltering: 0 2020-05-03 16:40:31.525 - Thread: 1 -> ModelQuality: 2 2020-05-03 16:40:31.525 - Thread: 1 -> VoxelQuality: 3 2020-05-03 16:40:31.525 - Thread: 1 -> ShaderQuality: 1 2020-05-03 16:40:31.525 - Thread: 1 -> LowMemSwitchToLow: 0 2020-05-03 16:40:31.525 - Thread: 1 -> FirstVTTimeRun: False 2020-05-03 16:40:31.525 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-05-03 16:40:31.525 - Thread: 1 -> GDPRConsent: True 2020-05-03 16:40:31.525 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-05-03 16:40:31.525 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-05-03 16:40:31.526 - Thread: 1 -> ShowCrosshair2: 0 2020-05-03 16:40:31.526 - Thread: 1 -> EnableTrading: True 2020-05-03 16:40:31.526 - Thread: 1 -> EnableSteamCloud: False 2020-05-03 16:40:31.526 - Thread: 1 -> UiTransparency: 1 2020-05-03 16:40:31.526 - Thread: 1 -> UiBkTransparency: 0.8 2020-05-03 16:40:31.526 - Thread: 1 -> HUDBkTransparency: 0.6 2020-05-03 16:40:31.526 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-05-03 16:40:31.526 - Thread: 1 -> ControlsHints: False 2020-05-03 16:40:31.526 - Thread: 1 -> GoodBotHints: False 2020-05-03 16:40:31.526 - Thread: 1 -> RotationHints: True 2020-05-03 16:40:31.526 - Thread: 1 -> FirstTimeTutorials: False 2020-05-03 16:40:31.526 - Thread: 1 -> GameVolume: 1 2020-05-03 16:40:31.526 - Thread: 1 -> Music_Volume: 0 2020-05-03 16:40:31.526 - Thread: 1 -> VoiceChatVolume: 1 2020-05-03 16:40:31.526 - Thread: 1 -> HudWarnings: True 2020-05-03 16:40:31.526 - Thread: 1 -> VoiceChat: True 2020-05-03 16:40:31.526 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-05-03 16:40:31.526 - Thread: 1 -> EnableDynamicMusic: True 2020-05-03 16:40:31.526 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-05-03 16:40:31.526 - Thread: 1 -> EnableDoppler: True 2020-05-03 16:40:31.526 - Thread: 1 -> HudState: 2 2020-05-03 16:40:31.526 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-05-03 16:40:31.526 - Thread: 1 -> MutedPlayers: 2020-05-03 16:40:31.526 - Thread: 1 -> ZoomMultiplier: 0.2 2020-05-03 16:40:31.526 - Thread: 1 -> GamepadScheme: 0 2020-05-03 16:40:31.526 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-05-03 16:40:31.526 - Thread: 1 -> AreaInteraction: True 2020-05-03 16:40:31.526 - Thread: 1 -> DebugComponentsInfo: 2 2020-05-03 16:40:31.527 - Thread: 1 -> MyConfig.Load() - END 2020-05-03 16:40:36.186 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-05-03 16:40:36.350 - Thread: 1 -> Found processor count: 32 2020-05-03 16:40:36.350 - Thread: 1 -> Using processor count: 16 2020-05-03 16:40:36.491 - Thread: 1 -> All detected adapters: 2020-05-03 16:40:36.505 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=308623426, DeviceID=8578 2020-05-03 16:40:36.505 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-05-03 16:40:36.967 - Thread: 1 -> AdapterInfo = { 2020-05-03 16:40:36.968 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-05-03 16:40:36.968 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-05-03 16:40:36.968 - Thread: 1 -> Driver version = 26.21.14.3200 2020-05-03 16:40:36.968 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-05-03 16:40:36.968 - Thread: 1 -> DriverUpdateNecessary = False 2020-05-03 16:40:36.968 - Thread: 1 -> AftermathSupported = False 2020-05-03 16:40:36.968 - Thread: 1 -> Adapter id = 0 2020-05-03 16:40:36.968 - Thread: 1 -> Supported = True 2020-05-03 16:40:36.968 - Thread: 1 -> RAM = 6282018816 2020-05-03 16:40:36.968 - Thread: 1 -> Priority = 2 2020-05-03 16:40:36.968 - Thread: 1 -> Multithreaded rendering supported = True 2020-05-03 16:40:36.968 - Thread: 1 -> Output is attached = True 2020-05-03 16:40:36.968 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-05-03 16:40:36.968 - Thread: 1 -> Display modes = { 2020-05-03 16:40:36.968 - Thread: 1 -> DXGIOutput id = 0 2020-05-03 16:40:36.969 - Thread: 1 -> 640x480@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 640x480@59.94Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 720x480@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 720x480@59.94Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 800x600@60.317Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1024x768@60.004Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1152x864@59.959Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1176x664@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1176x664@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1280x720@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1280x720@59.94Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1280x800@59.81Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1280x1024@60.02Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1360x768@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1360x768@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1366x768@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1366x768@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1600x900@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1920x1080@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1920x1080@59.94Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 3440x1440@49.987Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 3440x1440@59.973Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 3840x2160@30Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 3840x2160@59.997Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 5120x2160@60Hz 2020-05-03 16:40:36.969 - Thread: 1 -> 5120x2160@30.001Hz 2020-05-03 16:40:36.969 - Thread: 1 -> } 2020-05-03 16:40:36.969 - Thread: 1 -> } 2020-05-03 16:40:36.969 - Thread: 1 -> AdapterInfo = { 2020-05-03 16:40:36.969 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-05-03 16:40:36.969 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-05-03 16:40:36.969 - Thread: 1 -> Driver version = 26.21.14.3200 2020-05-03 16:40:36.969 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-05-03 16:40:36.969 - Thread: 1 -> DriverUpdateNecessary = False 2020-05-03 16:40:36.969 - Thread: 1 -> AftermathSupported = False 2020-05-03 16:40:36.969 - Thread: 1 -> Adapter id = 0 2020-05-03 16:40:36.969 - Thread: 1 -> Supported = True 2020-05-03 16:40:36.969 - Thread: 1 -> RAM = 6282018816 2020-05-03 16:40:36.969 - Thread: 1 -> Priority = 2 2020-05-03 16:40:36.969 - Thread: 1 -> Multithreaded rendering supported = True 2020-05-03 16:40:36.969 - Thread: 1 -> Output is attached = True 2020-05-03 16:40:36.969 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-05-03 16:40:36.969 - Thread: 1 -> Display modes = { 2020-05-03 16:40:36.970 - Thread: 1 -> DXGIOutput id = 0 2020-05-03 16:40:36.970 - Thread: 1 -> 640x480@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 640x480@59.94Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 720x480@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 720x480@59.94Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 800x600@60.317Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1024x768@60.004Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1152x864@59.959Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1176x664@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1176x664@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1280x720@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1280x720@59.94Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1280x800@59.81Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1280x1024@60.02Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1360x768@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1360x768@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1366x768@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1366x768@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1600x900@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1920x1080@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1920x1080@59.94Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 3440x1440@49.987Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 3440x1440@59.973Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 3840x2160@30Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 3840x2160@59.997Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 5120x2160@60Hz 2020-05-03 16:40:36.970 - Thread: 1 -> 5120x2160@30.001Hz 2020-05-03 16:40:36.970 - Thread: 1 -> } 2020-05-03 16:40:36.970 - Thread: 1 -> } 2020-05-03 16:40:36.975 - Thread: 1 -> Steam.IsActive: True 2020-05-03 16:40:36.975 - Thread: 1 -> Steam.IsOnline: True 2020-05-03 16:40:36.975 - Thread: 1 -> Steam.OwnsGame: False 2020-05-03 16:40:36.975 - Thread: 1 -> Steam.UserId: 76561198000302830 2020-05-03 16:40:36.975 - Thread: 1 -> Steam.UserName: Misdirected 2020-05-03 16:40:36.976 - Thread: 1 -> Steam.Branch: default 2020-05-03 16:40:36.976 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-05-03 16:40:36.976 - Thread: 1 -> Build version: 0.1.1.0 2020-05-03 16:40:36.985 - Thread: 1 -> MyScreenManager() 2020-05-03 16:40:37.050 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-05-03 16:40:37.050 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-05-03 16:40:37.052 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-05-03 16:40:37.053 - Thread: 33 -> CreateDeviceInternal - Create device 2020-05-03 16:40:37.158 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-05-03 16:40:37.241 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-05-03 16:40:37.241 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-05-03 16:40:38.703 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-05-03 16:40:38.704 - Thread: 1 -> Game dir: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-05-03 16:40:38.704 - Thread: 1 -> Content dir: Q:\Steam\steamapps\common\SpaceEngineers\Content 2020-05-03 16:40:39.614 - Thread: 1 -> Preallocate - START 2020-05-03 16:40:39.617 - Thread: 1 -> MySpaceWorldGenerator - START 2020-05-03 16:40:39.622 - Thread: 1 -> MySpaceWorldGenerator - END 2020-05-03 16:40:39.622 - Thread: 1 -> MySpaceBuildComponent - START 2020-05-03 16:40:39.622 - Thread: 1 -> MySpaceBuildComponent - END 2020-05-03 16:40:39.623 - Thread: 1 -> MyEntities - START 2020-05-03 16:40:39.639 - Thread: 1 -> MyEntities - END 2020-05-03 16:40:39.639 - Thread: 1 -> MyObjectBuilder_Base - START 2020-05-03 16:40:39.639 - Thread: 1 -> MyObjectBuilder_Base - END 2020-05-03 16:40:39.639 - Thread: 1 -> MyTransparentGeometry - START 2020-05-03 16:40:39.639 - Thread: 1 -> MyTransparentGeometry - END 2020-05-03 16:40:39.639 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-05-03 16:40:39.647 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-05-03 16:40:39.647 - Thread: 1 -> MyMath - START 2020-05-03 16:40:39.647 - Thread: 1 -> MyMath - END 2020-05-03 16:40:39.648 - Thread: 1 -> MySimpleObjectDraw - START 2020-05-03 16:40:39.648 - Thread: 1 -> MySimpleObjectDraw - END 2020-05-03 16:40:39.658 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-05-03 16:40:39.659 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-05-03 16:40:39.659 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-05-03 16:40:39.703 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-05-03 16:40:39.703 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-05-03 16:40:39.704 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-05-03 16:40:39.704 - Thread: 1 -> MySyncDestructions - START 2020-05-03 16:40:39.704 - Thread: 1 -> MySyncDestructions - END 2020-05-03 16:40:39.704 - Thread: 1 -> MySyncEntity - START 2020-05-03 16:40:39.704 - Thread: 1 -> MySyncEntity - END 2020-05-03 16:40:39.704 - Thread: 1 -> MySyncScenario - START 2020-05-03 16:40:39.704 - Thread: 1 -> MySyncScenario - END 2020-05-03 16:40:39.704 - Thread: 1 -> MyCommandCharacter - START 2020-05-03 16:40:39.705 - Thread: 1 -> MyCommandCharacter - END 2020-05-03 16:40:39.705 - Thread: 1 -> MyCommandConsole - START 2020-05-03 16:40:39.706 - Thread: 1 -> MyCommandConsole - END 2020-05-03 16:40:39.706 - Thread: 1 -> MyCommandEntity - START 2020-05-03 16:40:39.706 - Thread: 1 -> MyCommandEntity - END 2020-05-03 16:40:39.706 - Thread: 1 -> MyAiTargetManager - START 2020-05-03 16:40:39.706 - Thread: 1 -> MyAiTargetManager - END 2020-05-03 16:40:39.706 - Thread: 1 -> MyClientDebugCommands - START 2020-05-03 16:40:39.707 - Thread: 1 -> MyClientDebugCommands - END 2020-05-03 16:40:39.707 - Thread: 1 -> MyDedicatedServer - START 2020-05-03 16:40:39.707 - Thread: 1 -> MyDedicatedServer - END 2020-05-03 16:40:39.707 - Thread: 1 -> MyDedicatedServerBase - START 2020-05-03 16:40:39.707 - Thread: 1 -> MyDedicatedServerBase - END 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerBase - START 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerBase - END 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerClient - START 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerClient - END 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerClientBase - START 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerClientBase - END 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerLobby - START 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerLobby - END 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerServerBase - START 2020-05-03 16:40:39.707 - Thread: 1 -> MyMultiplayerServerBase - END 2020-05-03 16:40:39.707 - Thread: 1 -> MyServerDebugCommands - START 2020-05-03 16:40:39.708 - Thread: 1 -> MyServerDebugCommands - END 2020-05-03 16:40:39.708 - Thread: 1 -> MyAIActionsParser - START 2020-05-03 16:40:39.708 - Thread: 1 -> MyAIActionsParser - END 2020-05-03 16:40:39.708 - Thread: 1 -> MyCubeGridDefinitions - START 2020-05-03 16:40:39.759 - Thread: 1 -> MyCubeGridDefinitions - END 2020-05-03 16:40:39.759 - Thread: 1 -> MyDefinitionManager - START 2020-05-03 16:40:39.774 - Thread: 1 -> MyDefinitionManager - END 2020-05-03 16:40:39.774 - Thread: 1 -> Preallocate - END 2020-05-03 16:40:39.782 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-05-03 16:40:40.014 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-05-03 16:40:40.014 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-05-03 16:40:40.025 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-05-03 16:40:40.025 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 16:40:40.025 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 16:40:40.025 - Thread: 1 -> Assembly.Location: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-05-03 16:40:40.025 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-05-03 16:40:40.025 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-05-03 16:40:40.027 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-05-03 16:40:40.034 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-05-03 16:40:40.034 - Thread: 1 -> Win32_ComputerSystem.Model: TRX40 DESIGNARE 2020-05-03 16:40:40.035 - Thread: 1 -> Virtualized: False 2020-05-03 16:40:40.068 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-05-03 16:40:40.069 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 274,764,316,672 bytes 2020-05-03 16:40:40.069 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-05-03 16:40:40.069 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 251,927,576,576 bytes 2020-05-03 16:40:40.069 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,438,778,359,808 bytes 2020-05-03 16:40:40.073 - Thread: 1 -> Drive C: | Capacity: 499,499,683,840 bytes | Free space: 279,113,244,672 bytes 2020-05-03 16:40:40.073 - Thread: 1 -> Drive M: | Capacity: 2,000,396,742,656 bytes | Free space: 1,267,877,228,544 bytes 2020-05-03 16:40:40.073 - Thread: 1 -> Drive Q: | Capacity: 2,000,381,014,016 bytes | Free space: 785,888,735,232 bytes 2020-05-03 16:40:40.074 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-05-03 16:40:40.076 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-05-03 16:40:40.076 - Thread: 1 -> Installed DLCs: 2020-05-03 16:40:40.138 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-05-03 16:40:40.265 - Thread: 1 -> Havok: Physics.Init 2020-05-03 16:40:40.274 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-05-03 16:40:40.278 - Thread: 1 -> HkGameName: SpaceEngineers 2020-05-03 16:40:40.285 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-05-03 16:40:40.287 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-05-03 16:40:40.290 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-05-03 16:40:40.525 - Thread: 1 -> Loading scenarios 2020-05-03 16:40:40.561 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-05-03 16:40:40.562 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-05-03 16:40:40.837 - Thread: 1 -> Loading sound definitions 2020-05-03 16:40:40.853 - Thread: 1 -> Loading OffensiveWords definitions 2020-05-03 16:40:40.853 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-05-03 16:40:40.854 - Thread: 1 -> Loading shadow textures definitions 2020-05-03 16:40:40.854 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-05-03 16:40:40.857 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-05-03 16:40:40.864 - Thread: 1 -> MyAudio.LoadData - START 2020-05-03 16:40:40.904 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-05-03 16:40:40.943 - Thread: 1 -> MyAudio.LoadData - END 2020-05-03 16:40:40.954 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-05-03 16:40:40.954 - Thread: 1 -> MyGuiManager() 2020-05-03 16:40:40.958 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-03 16:40:41.119 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-05-03 16:40:41.140 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-05-03 16:40:41.147 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-05-03 16:40:41.148 - Thread: 15 -> ReloadVoxelMaterials 2020-05-03 16:40:41.154 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-05-03 16:40:41.155 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-05-03 16:40:41.155 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-05-03 16:40:41.204 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-05-03 16:40:41.204 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-05-03 16:40:41.204 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-05-03 16:40:41.204 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-05-03 16:40:41.204 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-05-03 16:40:41.204 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-05-03 16:40:41.204 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-05-03 16:40:41.209 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-05-03 16:40:41.247 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-05-03 16:40:41.252 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-05-03 16:40:41.256 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-05-03 16:40:41.257 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-05-03 16:40:41.259 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-05-03 16:40:41.260 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-05-03 16:40:41.261 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-05-03 16:40:41.273 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-05-03 16:40:41.281 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-05-03 16:40:41.282 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-05-03 16:40:41.299 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-05-03 16:40:41.301 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-05-03 16:40:41.302 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-05-03 16:40:41.312 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-05-03 16:40:41.329 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-05-03 16:40:41.337 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-05-03 16:40:41.343 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-05-03 16:40:41.343 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-05-03 16:40:41.348 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-05-03 16:40:41.351 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-05-03 16:40:41.354 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-05-03 16:40:41.362 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-05-03 16:40:41.372 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-05-03 16:40:41.373 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-05-03 16:40:41.376 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-05-03 16:40:41.384 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-05-03 16:40:41.386 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-05-03 16:40:41.386 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-05-03 16:40:41.394 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-05-03 16:40:41.402 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-05-03 16:40:41.404 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-05-03 16:40:41.405 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-05-03 16:40:41.405 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-05-03 16:40:41.417 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-05-03 16:40:41.451 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-05-03 16:40:41.452 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-05-03 16:40:41.460 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-05-03 16:40:41.469 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-05-03 16:40:41.483 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-05-03 16:40:41.491 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-05-03 16:40:41.512 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-05-03 16:40:41.518 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-05-03 16:40:41.520 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-05-03 16:40:41.520 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-05-03 16:40:41.540 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-05-03 16:40:41.616 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-05-03 16:40:41.628 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-05-03 16:40:41.636 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-05-03 16:40:41.639 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-05-03 16:40:41.647 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-05-03 16:40:41.650 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-05-03 16:40:41.654 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-05-03 16:40:41.656 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-05-03 16:40:41.659 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-05-03 16:40:41.695 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-05-03 16:40:41.700 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-05-03 16:40:41.712 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-05-03 16:40:41.736 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-05-03 16:40:41.744 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-05-03 16:40:41.769 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-05-03 16:40:41.794 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-05-03 16:40:41.870 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-05-03 16:40:41.943 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-05-03 16:40:42.008 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-05-03 16:40:42.082 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-05-03 16:40:42.086 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-05-03 16:40:42.196 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-05-03 16:40:42.202 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-05-03 16:40:42.213 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-05-03 16:40:42.223 - Thread: 1 -> Timer Frequency: 10000000 2020-05-03 16:40:42.223 - Thread: 1 -> Ticks per frame: 166667 2020-05-03 16:40:42.268 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-05-03 16:40:42.316 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-05-03 16:40:42.364 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-05-03 16:40:42.413 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-05-03 16:40:42.487 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-05-03 16:40:42.510 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-05-03 16:40:42.564 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-05-03 16:40:42.610 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-05-03 16:40:42.646 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-05-03 16:40:42.676 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-05-03 16:40:42.699 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-05-03 16:40:42.711 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-05-03 16:40:42.719 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-05-03 16:40:42.737 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-05-03 16:40:42.747 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-05-03 16:40:42.835 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-05-03 16:40:43.061 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-05-03 16:40:43.066 - Thread: 1 -> Flares Intensity: 1 2020-05-03 16:40:43.066 - Thread: 1 -> Field of view: 1.746101 2020-05-03 16:40:43.066 - Thread: 1 -> PostProcessingEnabled: True 2020-05-03 16:40:43.066 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-05-03 16:40:43.066 - Thread: 1 -> Render.GrassDrawDistance: 68 2020-05-03 16:40:43.066 - Thread: 1 -> Render.DistanceFade: 1998 2020-05-03 16:40:43.066 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-05-03 16:40:43.066 - Thread: 1 -> Render.ShadowQuality: LOW 2020-05-03 16:40:43.066 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-05-03 16:40:43.066 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-05-03 16:40:43.066 - Thread: 1 -> Render.TextureQuality: HIGH 2020-05-03 16:40:43.066 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-05-03 16:40:43.066 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-05-03 16:40:43.066 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-05-03 16:40:43.066 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-05-03 16:40:43.080 - Thread: 1 -> Analytics uuid: 7d0685c0-537b-78c2-1ae4-8ebdbb2c4af6 2020-05-03 16:40:43.085 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-05-03 16:40:43.156 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-05-03 16:40:43.252 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-05-03 16:40:43.318 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-05-03 16:40:43.461 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-05-03 16:40:43.526 - Thread: 1 -> Analytics helper process start reported 2020-05-03 16:40:43.565 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-05-03 16:40:43.895 - Thread: 23 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-05-03 16:40:44.151 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-05-03 16:40:44.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:40:44.567 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:40:44.580 - Thread: 39 -> Analytics session error 2020-05-03 16:40:46.178 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-03 16:40:47.318 - Thread: 44 -> LoadSession() - Start 2020-05-03 16:40:47.318 - Thread: 44 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-03 16:40:48.430 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-05-03 16:40:48.431 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-05-03 16:40:48.431 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-05-03 16:40:49.276 - Thread: 44 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Sandbox_config.sbc 2020-05-03 16:40:49.286 - Thread: 44 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-05-03 16:40:49.291 - Thread: 44 -> CheckPoint Experimental mode: No 2020-05-03 16:40:49.291 - Thread: 44 -> CheckPoint Experimental mode reason: 0 2020-05-03 16:40:49.292 - Thread: 44 -> LoadSession() - End 2020-05-03 16:40:49.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:40:49.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:40:49.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:40:49.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:40:49.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:40:49.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:40:49.323 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-05-03 16:40:49.324 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-05-03 16:40:49.526 - Thread: 1 -> RunLoadingAction - START 2020-05-03 16:40:49.529 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-03 16:40:50.143 - Thread: 1 -> GC Memory: 1,116,026,928 B 2020-05-03 16:40:50.151 - Thread: 1 -> Process Memory: 3,659,485,184 B 2020-05-03 16:40:50.152 - Thread: 1 -> Experimental mode: No 2020-05-03 16:40:50.152 - Thread: 1 -> Experimental mode reason: 0 2020-05-03 16:40:51.117 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-05-03 16:40:51.144 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-05-03 16:40:51.148 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-05-03 16:40:51.149 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-05-03 16:40:51.150 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-05-03 16:40:51.293 - Thread: 1 -> Loading scenarios 2020-05-03 16:40:51.295 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-05-03 16:40:51.295 - Thread: 1 -> List of used mods (0) - START 2020-05-03 16:40:51.295 - Thread: 1 -> List of used mods - END 2020-05-03 16:40:51.352 - Thread: 1 -> Loading behaviors 2020-05-03 16:40:51.353 - Thread: 1 -> Loading ammo magazines 2020-05-03 16:40:51.355 - Thread: 1 -> Loading ammo definitions 2020-05-03 16:40:51.357 - Thread: 1 -> Loading animations 2020-05-03 16:40:51.359 - Thread: 1 -> Loading animations 2020-05-03 16:40:51.360 - Thread: 1 -> Loading sound definitions 2020-05-03 16:40:51.361 - Thread: 1 -> Loading sound definitions 2020-05-03 16:40:51.361 - Thread: 1 -> Loading sound definitions 2020-05-03 16:40:51.361 - Thread: 1 -> Loading sound definitions 2020-05-03 16:40:51.361 - Thread: 1 -> Loading sound definitions 2020-05-03 16:40:51.361 - Thread: 1 -> Loading sound definitions 2020-05-03 16:40:51.361 - Thread: 1 -> Loading category classes 2020-05-03 16:40:51.362 - Thread: 1 -> Loading category classes 2020-05-03 16:40:51.362 - Thread: 1 -> Loading blueprint classes 2020-05-03 16:40:51.363 - Thread: 1 -> Loading blueprint class entries 2020-05-03 16:40:51.363 - Thread: 1 -> Loading blueprint class entries 2020-05-03 16:40:51.363 - Thread: 1 -> Loading blueprints 2020-05-03 16:40:51.365 - Thread: 1 -> Loading blueprints 2020-05-03 16:40:51.365 - Thread: 1 -> Loading agent definitions 2020-05-03 16:40:51.366 - Thread: 1 -> Loading character definitions 2020-05-03 16:40:51.376 - Thread: 1 -> Loading character definitions 2020-05-03 16:40:51.376 - Thread: 1 -> Loading components 2020-05-03 16:40:51.378 - Thread: 1 -> Loading components 2020-05-03 16:40:51.378 - Thread: 1 -> Loading configuration 2020-05-03 16:40:51.378 - Thread: 1 -> Loading container types 2020-05-03 16:40:51.380 - Thread: 1 -> Loading Contract Types 2020-05-03 16:40:51.384 - Thread: 1 -> Loading block positions 2020-05-03 16:40:51.386 - Thread: 1 -> Loading block positions 2020-05-03 16:40:51.386 - Thread: 1 -> Loading curve definitions 2020-05-03 16:40:51.389 - Thread: 1 -> Loading debris 2020-05-03 16:40:51.390 - Thread: 1 -> Loading environment items entries 2020-05-03 16:40:51.390 - Thread: 1 -> Loading decal global definitions 2020-05-03 16:40:51.390 - Thread: 1 -> Loading decal definitions 2020-05-03 16:40:51.392 - Thread: 1 -> Loading drone behaviors 2020-05-03 16:40:51.394 - Thread: 1 -> Loading edges 2020-05-03 16:40:51.395 - Thread: 1 -> Loading emissive color definitions 2020-05-03 16:40:51.398 - Thread: 1 -> Loading emissive color default states 2020-05-03 16:40:51.401 - Thread: 1 -> Loading animations 2020-05-03 16:40:51.401 - Thread: 1 -> Loading entity components 2020-05-03 16:40:51.411 - Thread: 1 -> Loading component containers 2020-05-03 16:40:51.421 - Thread: 1 -> Loading environment items entries 2020-05-03 16:40:51.421 - Thread: 1 -> Loading Faction Names 2020-05-03 16:40:51.422 - Thread: 1 -> Loading factions 2020-05-03 16:40:51.425 - Thread: 1 -> Loading flare definitions 2020-05-03 16:40:51.437 - Thread: 1 -> Loading gas property definitions 2020-05-03 16:40:51.438 - Thread: 1 -> Loading event definitions 2020-05-03 16:40:51.439 - Thread: 1 -> Loading physical items 2020-05-03 16:40:51.457 - Thread: 1 -> Loading LCD texture categories 2020-05-03 16:40:51.458 - Thread: 1 -> Loading LCD texture categories 2020-05-03 16:40:51.458 - Thread: 1 -> Loading LCD texture categories 2020-05-03 16:40:51.458 - Thread: 1 -> Loading OffensiveWords definitions 2020-05-03 16:40:51.458 - Thread: 1 -> Loading physical items 2020-05-03 16:40:51.460 - Thread: 1 -> Loading physical items 2020-05-03 16:40:51.461 - Thread: 1 -> Loading physical material properties 2020-05-03 16:40:51.463 - Thread: 1 -> Loading pirate antennas 2020-05-03 16:40:51.469 - Thread: 1 -> Loading research blocks definitions 2020-05-03 16:40:51.470 - Thread: 1 -> Loading research groups definitions 2020-05-03 16:40:51.471 - Thread: 1 -> Loading resource distribution groups 2020-05-03 16:40:51.472 - Thread: 1 -> Loading shadow textures definitions 2020-05-03 16:40:51.472 - Thread: 1 -> Loading ship sound groups 2020-05-03 16:40:51.483 - Thread: 1 -> Loading ship sound groups 2020-05-03 16:40:51.483 - Thread: 1 -> Loading sound categories 2020-05-03 16:40:51.486 - Thread: 1 -> Loading stat definitions 2020-05-03 16:40:51.486 - Thread: 1 -> Loading grid creators 2020-05-03 16:40:51.487 - Thread: 1 -> Loading transparent material properties 2020-05-03 16:40:51.488 - Thread: 1 -> Loading planet definition 2020-05-03 16:40:51.489 - Thread: 1 -> Loading voxel map storage definitions 2020-05-03 16:40:51.490 - Thread: 1 -> Loading voxel material definitions 2020-05-03 16:40:51.491 - Thread: 1 -> Loading voxel material definitions 2020-05-03 16:40:51.491 - Thread: 1 -> Loading voxel material definitions 2020-05-03 16:40:51.491 - Thread: 1 -> Loading Weather Effects 2020-05-03 16:40:51.495 - Thread: 1 -> Audio effects definitions 2020-05-03 16:40:51.497 - Thread: 1 -> Loading environment items definitions 2020-05-03 16:40:51.499 - Thread: 1 -> Loading environment items definitions 2020-05-03 16:40:51.499 - Thread: 1 -> Loading physical material properties 2020-05-03 16:40:51.503 - Thread: 1 -> Loading particle effect definitions 2020-05-03 16:40:51.566 - Thread: 1 -> Loading particle effect definitions 2020-05-03 16:40:51.566 - Thread: 1 -> Loading environment item definitions 2020-05-03 16:40:51.570 - Thread: 1 -> Loading weapon definitions 2020-05-03 16:40:51.574 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.603 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.604 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.636 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.642 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.644 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.644 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.646 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.646 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.647 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.647 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.648 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.648 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.651 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.652 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.652 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.653 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.654 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.654 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.659 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.660 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.660 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.660 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.661 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.661 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.662 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.663 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.663 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.664 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.664 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.665 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.665 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.666 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.669 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.682 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.684 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.684 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.685 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.686 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.689 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.690 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.691 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.692 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.693 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.694 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.696 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.697 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.698 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.699 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.700 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.701 - Thread: 1 -> Loading cube blocks 2020-05-03 16:40:51.702 - Thread: 1 -> Created block definitions 2020-05-03 16:40:51.705 - Thread: 1 -> Loading block variant groups 2020-05-03 16:40:51.707 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-05-03 16:40:51.708 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-05-03 16:40:51.708 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-05-03 16:40:51.712 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-05-03 16:40:51.713 - Thread: 1 -> Loading asteroid generators 2020-05-03 16:40:51.714 - Thread: 1 -> Loading spawn groups 2020-05-03 16:40:51.717 - Thread: 1 -> Loading drop containers 2020-05-03 16:40:51.718 - Thread: 1 -> Loading spawn groups 2020-05-03 16:40:51.718 - Thread: 1 -> Loading spawn groups 2020-05-03 16:40:51.718 - Thread: 1 -> Loading radial menu definitions 2020-05-03 16:40:51.735 - Thread: 1 -> Loading respawn ships 2020-05-03 16:40:51.737 - Thread: 1 -> Loading spawn groups 2020-05-03 16:40:51.737 - Thread: 1 -> Loading wheel speeds 2020-05-03 16:40:51.778 - Thread: 1 -> MyAudio.UnloadData - START 2020-05-03 16:40:51.788 - Thread: 1 -> MyAudio.UnloadData - END 2020-05-03 16:40:51.788 - Thread: 1 -> MyAudio.LoadData - START 2020-05-03 16:40:51.802 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-05-03 16:40:51.906 - Thread: 1 -> MyAudio.LoadData - END 2020-05-03 16:40:51.949 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-05-03 16:40:51.956 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-03 16:40:51.986 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 16:40:51.987 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-03 16:40:51.987 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-03 16:40:51.996 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 16:40:52.781 - Thread: 105 -> External debugger: listening... 2020-05-03 16:40:52.802 - Thread: 1 -> MyLights.LoadData() - START 2020-05-03 16:40:52.805 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-05-03 16:40:52.805 - Thread: 1 -> MyLights.LoadData() - END 2020-05-03 16:40:52.805 - Thread: 1 -> Info: MyLights initialized. 2020-05-03 16:40:52.805 - Thread: 1 -> MyExplosions.LoadData() - START 2020-05-03 16:40:52.811 - Thread: 1 -> MyExplosions.LoadData() - END 2020-05-03 16:40:52.870 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-05-03 16:40:52.870 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-05-03 16:40:52.896 - Thread: 1 -> Loading Procedural World Generator 2020-05-03 16:40:52.897 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-05-03 16:40:53.141 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-05-03 16:40:53.250 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-05-03 16:40:53.250 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-05-03 16:40:53.250 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-05-03 16:40:53.250 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-05-03 16:40:53.250 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-05-03 16:40:53.250 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-05-03 16:40:53.251 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-05-03 16:40:53.251 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Europa-595048092d19000.vx2' 2020-05-03 16:40:53.251 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Moon-1353915701d19000.vx2' 2020-05-03 16:40:53.251 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Alien-291759539d120000.vx2' 2020-05-03 16:40:53.251 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\EarthLike-1779144428d120000.vx2' 2020-05-03 16:40:53.251 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Mars-2044023682d120000.vx2' 2020-05-03 16:40:53.251 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Titan-2124704365d19000.vx2' 2020-05-03 16:40:53.251 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Triton-12345d80253.vx2' 2020-05-03 16:40:53.514 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(844428604342377)A(G(StoneCoverageIronCore)M(EarthForestArea)__28)-815119000592720592.vx2' 2020-05-03 16:40:53.530 - Thread: 19 -> SE-16693: LockExtraCriticalSections: False; DonNotServeBlockingRequestsImmediately: False 2020-05-03 16:40:54.275 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(844428705005680)A(G(StoneCoverageIronCore)M(EarthForestArea)__8)-856036144788761658.vx2' 2020-05-03 16:40:54.276 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225146470415)A(G(StoneCoverageIronCore)M(EarthForestArea)__509).vx2' 2020-05-03 16:40:54.276 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225230356494)A(G(StoneCoverageIronCore)M(EarthForestArea)__423).vx2' 2020-05-03 16:40:54.277 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225213579277)A(G(StoneCoverageIronCore)M(EarthForestArea)__323).vx2' 2020-05-03 16:40:54.277 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225146470414)A(G(StoneCoverageIronCore)M(EarthForestArea)__177).vx2' 2020-05-03 16:40:56.374 - Thread: 20 -> Info: Planet generator name: Triton 2020-05-03 16:40:56.378 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 16:40:57.791 - Thread: 22 -> Info: Planet generator name: Mars 2020-05-03 16:40:57.792 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 16:40:57.809 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-05-03 16:40:57.810 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 16:40:58.069 - Thread: 17 -> Info: Planet generator name: Alien 2020-05-03 16:40:58.069 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 16:40:58.310 - Thread: 18 -> Info: Planet generator name: Titan 2020-05-03 16:40:58.310 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 16:40:58.560 - Thread: 16 -> Info: Planet generator name: Moon 2020-05-03 16:40:58.560 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 16:40:58.802 - Thread: 1 -> Info: Planet generator name: Europa 2020-05-03 16:40:58.803 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 16:40:58.803 - Thread: 1 -> Entities loaded 2020-05-03 16:40:59.006 - Thread: 1 -> Entities initialized 2020-05-03 16:40:59.171 - Thread: 1 -> Checkpoint.CameraAttachedTo: 127808635901093386 2020-05-03 16:40:59.187 - Thread: 1 -> MySession.Static.LogSettings - START 2020-05-03 16:40:59.188 - Thread: 1 -> Name = Star System 2020-04-18 18:33 2020-05-03 16:40:59.188 - Thread: 1 -> Description = 2020-05-03 16:40:59.188 - Thread: 1 -> GameDateTime = 01/04/2081 14:32:30 2020-05-03 16:40:59.188 - Thread: 1 -> Password = 2020-05-03 16:40:59.188 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-03 16:40:59.188 - Thread: 1 -> WorkshopId = 2020-05-03 16:40:59.188 - Thread: 1 -> CameraController = Default_Astronaut_Female 2020-05-03 16:40:59.188 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\thumb.jpg 2020-05-03 16:40:59.196 - Thread: 1 -> Settings: 2020-05-03 16:40:59.198 - Thread: 1 -> GameMode = Survival 2020-05-03 16:40:59.198 - Thread: 1 -> MaxPlayers = 4 2020-05-03 16:40:59.198 - Thread: 1 -> OnlineMode = OFFLINE 2020-05-03 16:40:59.198 - Thread: 1 -> AutoHealing = True 2020-05-03 16:40:59.198 - Thread: 1 -> WeaponsEnabled = True 2020-05-03 16:40:59.198 - Thread: 1 -> ThrusterDamage = True 2020-05-03 16:40:59.198 - Thread: 1 -> EnableSpectator = False 2020-05-03 16:40:59.198 - Thread: 1 -> EnableCopyPaste = False 2020-05-03 16:40:59.198 - Thread: 1 -> MaxFloatingObjects = 100 2020-05-03 16:40:59.198 - Thread: 1 -> MaxGridSize = 0 2020-05-03 16:40:59.198 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-05-03 16:40:59.198 - Thread: 1 -> CargoShipsEnabled = True 2020-05-03 16:40:59.198 - Thread: 1 -> EnvironmentHostility = SAFE 2020-05-03 16:40:59.198 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-05-03 16:40:59.198 - Thread: 1 -> InventorySizeMultiplier = 3 2020-05-03 16:40:59.198 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-05-03 16:40:59.198 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-05-03 16:40:59.198 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-05-03 16:40:59.198 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-05-03 16:40:59.198 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-05-03 16:40:59.198 - Thread: 1 -> ClientCanSave = False 2020-05-03 16:40:59.198 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-05-03 16:40:59.198 - Thread: 1 -> PermanentDeath = False 2020-05-03 16:40:59.198 - Thread: 1 -> DestructibleBlocks = True 2020-05-03 16:40:59.198 - Thread: 1 -> EnableScripts = False 2020-05-03 16:40:59.198 - Thread: 1 -> AutoSaveInMinutes = 5 2020-05-03 16:40:59.198 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-05-03 16:40:59.198 - Thread: 1 -> ProceduralDensity = 0.35 2020-05-03 16:40:59.198 - Thread: 1 -> ProceduralSeed = 0 2020-05-03 16:40:59.198 - Thread: 1 -> DestructibleBlocks = True 2020-05-03 16:40:59.198 - Thread: 1 -> EnableIngameScripts = False 2020-05-03 16:40:59.198 - Thread: 1 -> ViewDistance = 15000 2020-05-03 16:40:59.198 - Thread: 1 -> Voxel destruction = True 2020-05-03 16:40:59.198 - Thread: 1 -> EnableStructuralSimulation = False 2020-05-03 16:40:59.198 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-05-03 16:40:59.198 - Thread: 1 -> EnableContainerDrops = True 2020-05-03 16:40:59.198 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-05-03 16:40:59.198 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-05-03 16:40:59.198 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-05-03 16:40:59.198 - Thread: 1 -> EnableSubgridDamage = False 2020-05-03 16:40:59.198 - Thread: 1 -> SyncDistance = 3000 2020-05-03 16:40:59.198 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-05-03 16:40:59.198 - Thread: 1 -> AFKTimeoutMin = 0 2020-05-03 16:40:59.198 - Thread: 1 -> StopGridsPeriodMin = 15 2020-05-03 16:40:59.198 - Thread: 1 -> ExperimentalMode = False 2020-05-03 16:40:59.198 - Thread: 1 -> ExperimentalModeReason = 0 2020-05-03 16:40:59.198 - Thread: 1 -> MySession.Static.LogSettings - END 2020-05-03 16:40:59.270 - Thread: 1 -> Session loaded 2020-05-03 16:40:59.270 - Thread: 1 -> RunLoadingAction - END 2020-05-03 16:40:59.270 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-05-03 16:40:59.348 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-05-03 16:40:59.348 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-05-03 16:40:59.349 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-05-03 16:40:59.359 - Thread: 1 -> Updating continues. 2020-05-03 16:40:59.390 - Thread: 1 -> GC Memory: 1478.108 MB 2020-05-03 16:41:00.311 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 16:41:00.377 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 16:41:00.624 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-05-03 16:41:00.626 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 16:41:00.627 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 16:41:00.631 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 16:41:25.505 - Thread: 1 -> GUI Stats: Update 5.64560049999997, Draw 0.217655944444444 2020-05-03 16:41:29.404 - Thread: 1 -> GC Memory: 3348.41 MB 2020-05-03 16:41:48.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:41:48.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:41:59.420 - Thread: 1 -> GC Memory: 1795.295 MB 2020-05-03 16:42:03.929 - Thread: 1 -> GUI Stats: Update 0.272279166666666, Draw 0.283021944444444 2020-05-03 16:42:03.940 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:42:03.957 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,29.8225,212.4211,1,0,1801.709,14362.73,18850,81150,21,66.45112,86.81864,0,229362,28.04471,0,16.66667,18.63602,24.34803,100,10223196066 2020-05-03 16:42:29.427 - Thread: 1 -> GC Memory: 1803.291 MB 2020-05-03 16:42:33.930 - Thread: 1 -> GUI Stats: Update 0.437584666666667, Draw 0.666770777777777 2020-05-03 16:42:53.540 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:42:53.542 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:42:59.427 - Thread: 1 -> GC Memory: 1804.58 MB 2020-05-03 16:43:03.928 - Thread: 1 -> GUI Stats: Update 0.407302777777778, Draw 0.421182722222223 2020-05-03 16:43:03.957 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:43:03.957 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,27.37944,220.066,1,0,1805.408,14382.11,18850,81150,21,67.78815,86.81447,0.07352081,229629,27.88696,0,16.66667,18.90406,24.20992,100,10223367850 2020-05-03 16:43:09.823 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:43:09.825 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:43:29.427 - Thread: 1 -> GC Memory: 1762.329 MB 2020-05-03 16:43:33.928 - Thread: 1 -> GUI Stats: Update 0.301798333333333, Draw 0.382443944444444 2020-05-03 16:43:59.427 - Thread: 1 -> GC Memory: 1769.252 MB 2020-05-03 16:44:03.928 - Thread: 1 -> GUI Stats: Update 0.2654495, Draw 0.343179333333333 2020-05-03 16:44:03.974 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:44:03.974 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,25.26838,242.4658,1,0,1770.035,14334.16,18850,81150,21,92.91258,96.81695,0.07628892,230180,22.90856,0,16.66667,21.28493,22.17937,100,10142655348 2020-05-03 16:44:24.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:44:24.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:44:29.428 - Thread: 1 -> GC Memory: 1772.831 MB 2020-05-03 16:44:33.928 - Thread: 1 -> GUI Stats: Update 0.449311833333334, Draw 0.640035944444444 2020-05-03 16:44:59.428 - Thread: 1 -> GC Memory: 1777.084 MB 2020-05-03 16:45:03.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:45:03.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:45:03.928 - Thread: 1 -> GUI Stats: Update 0.339930611111111, Draw 0.370140111111112 2020-05-03 16:45:03.990 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:45:03.991 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,28.01735,214.4522,1,0,1775.949,14419.02,18850,81150,21,75.3694,97.92209,0.07883602,230446,25.62261,0,16.66667,19.31161,25.09019,100,10231150820 2020-05-03 16:45:06.424 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:45:06.425 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:45:29.444 - Thread: 1 -> GC Memory: 1766.002 MB 2020-05-03 16:45:33.928 - Thread: 1 -> GUI Stats: Update 0.273205, Draw 0.332806944444444 2020-05-03 16:45:49.527 - Thread: 1 -> Autosave initiated 2020-05-03 16:45:49.527 - Thread: 1 -> Character state: True 2020-05-03 16:45:49.527 - Thread: 1 -> IsServer: True 2020-05-03 16:45:49.527 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 16:45:49.527 - Thread: 1 -> Autosave 2020-05-03 16:45:49.529 - Thread: 1 -> Saving world - START 2020-05-03 16:45:49.529 - Thread: 1 -> Making world state snapshot. 2020-05-03 16:45:49.530 - Thread: 1 -> Before snapshot.: GC Memory: 1,768 B 2020-05-03 16:45:49.699 - Thread: 1 -> After snapshot.: GC Memory: 1,772 B 2020-05-03 16:45:49.701 - Thread: 1 -> Directory cleanup: GC Memory: 1,772 B 2020-05-03 16:45:49.701 - Thread: 1 -> Saving world - END 2020-05-03 16:45:49.707 - Thread: 15 -> Session snapshot save - START 2020-05-03 16:45:49.708 - Thread: 15 -> Checking file access for files in target dir. 2020-05-03 16:45:50.453 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 16:45:51.109 - Thread: 15 -> Session snapshot save - END 2020-05-03 16:45:59.457 - Thread: 1 -> GC Memory: 1789.223 MB 2020-05-03 16:46:04.092 - Thread: 1 -> GUI Stats: Update 0.312424222222222, Draw 0.332840888888889 2020-05-03 16:46:04.171 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:46:04.174 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,23.83265,234.5853,1,0,1788.539,14243.99,18850,81150,21,93.52796,83.8723,0.07342585,230651,25.90922,0,16.66667,24.23237,21.73066,100,10054203540 2020-05-03 16:46:29.459 - Thread: 1 -> GC Memory: 1789.488 MB 2020-05-03 16:46:34.091 - Thread: 1 -> GUI Stats: Update 0.262754, Draw 0.336008722222222 2020-05-03 16:46:59.473 - Thread: 1 -> GC Memory: 1768.849 MB 2020-05-03 16:47:04.091 - Thread: 1 -> GUI Stats: Update 0.257880444444444, Draw 0.346164944444445 2020-05-03 16:47:04.187 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:47:04.187 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,26.37171,253.5117,1,0,1770.588,14245.86,18850,81150,21,93.52515,84.52937,0.07329699,231161,27.10733,0,16.66667,25.35217,22.91366,100,10054466996 2020-05-03 16:47:29.474 - Thread: 1 -> GC Memory: 1773.521 MB 2020-05-03 16:47:34.092 - Thread: 1 -> GUI Stats: Update 0.260228666666667, Draw 0.340442833333334 2020-05-03 16:47:59.475 - Thread: 1 -> GC Memory: 1776.431 MB 2020-05-03 16:48:04.187 - Thread: 1 -> GUI Stats: Update 0.324434222222222, Draw 0.405119 2020-05-03 16:48:04.301 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:48:04.301 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,28.37769,275.1082,1,0,1782.032,14339.39,18851,81149,21,92.85032,90.94955,0.07780452,231134,27.99513,0,16.66667,25.99357,25.46144,100,10143740964 2020-05-03 16:48:29.488 - Thread: 1 -> GC Memory: 1772.17 MB 2020-05-03 16:48:34.188 - Thread: 1 -> GUI Stats: Update 0.262320166666666, Draw 0.359099777777778 2020-05-03 16:48:59.490 - Thread: 1 -> GC Memory: 1774.35 MB 2020-05-03 16:49:04.187 - Thread: 1 -> GUI Stats: Update 0.262664944444444, Draw 0.343204722222223 2020-05-03 16:49:04.318 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:49:04.318 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,26.8631,261.1521,1,0,1775.02,14335.64,18855,81145,20,93.84398,90.13696,0.08013532,231122,27.4533,0,16.66667,25.76327,24.74557,100,10143991874 2020-05-03 16:49:29.492 - Thread: 1 -> GC Memory: 1776.489 MB 2020-05-03 16:49:34.188 - Thread: 1 -> GUI Stats: Update 0.311230555555556, Draw 0.340744722222222 2020-05-03 16:49:59.505 - Thread: 1 -> GC Memory: 1776.526 MB 2020-05-03 16:50:04.188 - Thread: 1 -> GUI Stats: Update 0.269622277777778, Draw 0.33113938888889 2020-05-03 16:50:04.334 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:50:04.335 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,26.81061,274.6163,1,0,1777.975,14251.91,18855,81145,20,93.28304,89.14806,0.07997029,231323,25.14513,0,16.66667,23.45614,22.41639,100,10055535252 2020-05-03 16:50:29.506 - Thread: 1 -> GC Memory: 1776.88 MB 2020-05-03 16:50:34.188 - Thread: 1 -> GUI Stats: Update 0.268808, Draw 0.327299833333334 2020-05-03 16:50:49.538 - Thread: 1 -> Autosave initiated 2020-05-03 16:50:49.538 - Thread: 1 -> Character state: True 2020-05-03 16:50:49.538 - Thread: 1 -> IsServer: True 2020-05-03 16:50:49.538 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 16:50:49.538 - Thread: 1 -> Autosave 2020-05-03 16:50:49.538 - Thread: 1 -> Saving world - START 2020-05-03 16:50:49.538 - Thread: 1 -> Making world state snapshot. 2020-05-03 16:50:49.538 - Thread: 1 -> Before snapshot.: GC Memory: 1,777 B 2020-05-03 16:50:49.576 - Thread: 1 -> After snapshot.: GC Memory: 1,781 B 2020-05-03 16:50:49.576 - Thread: 1 -> Directory cleanup: GC Memory: 1,781 B 2020-05-03 16:50:49.576 - Thread: 1 -> Saving world - END 2020-05-03 16:50:49.577 - Thread: 15 -> Session snapshot save - START 2020-05-03 16:50:49.578 - Thread: 15 -> Checking file access for files in target dir. 2020-05-03 16:50:49.999 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 16:50:50.665 - Thread: 15 -> Session snapshot save - END 2020-05-03 16:50:59.524 - Thread: 1 -> GC Memory: 1796.988 MB 2020-05-03 16:51:04.189 - Thread: 1 -> GUI Stats: Update 0.256683222222222, Draw 0.319440388888889 2020-05-03 16:51:04.351 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:51:04.352 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,26.20867,243.1362,1,0,1797.096,14269.35,18855,81145,20,93.74297,82.38515,0.07676592,231327,27.67038,0,16.66667,25.93904,22.79628,100,10050699766 2020-05-03 16:51:29.525 - Thread: 1 -> GC Memory: 1796.57 MB 2020-05-03 16:51:34.189 - Thread: 1 -> GUI Stats: Update 0.310096888888889, Draw 0.319594111111111 2020-05-03 16:51:59.525 - Thread: 1 -> GC Memory: 1775.626 MB 2020-05-03 16:52:04.188 - Thread: 1 -> GUI Stats: Update 0.276946333333334, Draw 0.162415388888889 2020-05-03 16:52:04.368 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:52:04.369 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,25.81957,247.7281,1,0,1776.354,14452.39,18855,81145,20,93.58758,84.57317,0.07670186,231333,27.93894,0,16.66667,26.14738,23.62885,100,10140075760 2020-05-03 16:52:14.753 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-05-03 16:52:14.782 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-05-03 16:52:24.753 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-05-03 16:52:24.759 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-05-03 16:52:29.541 - Thread: 1 -> GC Memory: 1777.363 MB 2020-05-03 16:52:34.188 - Thread: 1 -> GUI Stats: Update 0.256691666666667, Draw 0.105718722222222 2020-05-03 16:52:34.753 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-05-03 16:52:34.759 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-05-03 16:52:44.754 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-05-03 16:52:44.756 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-05-03 16:52:44.756 - Thread: 1 -> Next activation in -00:21:14.4757549 2020-05-03 16:52:44.756 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-05-03 16:52:44.757 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-05-03 16:52:54.753 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-05-03 16:52:54.759 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-05-03 16:52:59.556 - Thread: 1 -> GC Memory: 1777.851 MB 2020-05-03 16:53:04.188 - Thread: 1 -> GUI Stats: Update 0.262660833333333, Draw 0.1072295 2020-05-03 16:53:04.385 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:53:04.386 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,27.19472,269.1646,1,0,1777.614,14352.06,18855,81145,20,93.89861,92.73015,0.0781721,231327,25.37205,0,16.66667,23.824,23.52754,100,10140080480 2020-05-03 16:53:04.753 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-05-03 16:53:04.754 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-05-03 16:53:14.753 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-05-03 16:53:14.755 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-05-03 16:53:14.755 - Thread: 1 -> Next activation in 00:54:39.1221951 2020-05-03 16:53:29.573 - Thread: 1 -> GC Memory: 1776.019 MB 2020-05-03 16:53:34.189 - Thread: 1 -> GUI Stats: Update 0.30584, Draw 0.107049888888889 2020-05-03 16:53:59.588 - Thread: 1 -> GC Memory: 1775.851 MB 2020-05-03 16:54:04.188 - Thread: 1 -> GUI Stats: Update 0.259237, Draw 0.108090333333333 2020-05-03 16:54:04.402 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:54:04.402 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,24.32862,257.3619,1,0,1777.248,14267.11,18855,81145,20,93.60072,88.74838,0.08019593,231351,24.41473,0,16.66667,22.85236,21.66768,100,10051632150 2020-05-03 16:54:29.588 - Thread: 1 -> GC Memory: 1777.519 MB 2020-05-03 16:54:34.188 - Thread: 1 -> GUI Stats: Update 0.258470888888888, Draw 0.110134722222222 2020-05-03 16:54:59.588 - Thread: 1 -> GC Memory: 1776.9 MB 2020-05-03 16:55:04.189 - Thread: 1 -> GUI Stats: Update 0.266481222222222, Draw 0.106861277777778 2020-05-03 16:55:04.419 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:55:04.419 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,27.13619,251.2969,1,0,1776.929,14353.32,18855,81145,20,93.71709,90.37748,0.07808533,231318,26.05258,0,16.66667,24.41572,23.54567,100,10140112212 2020-05-03 16:55:29.590 - Thread: 1 -> GC Memory: 1775.566 MB 2020-05-03 16:55:34.191 - Thread: 1 -> GUI Stats: Update 0.303300333333333, Draw 0.107081555555556 2020-05-03 16:55:49.540 - Thread: 1 -> Autosave initiated 2020-05-03 16:55:49.540 - Thread: 1 -> Character state: True 2020-05-03 16:55:49.540 - Thread: 1 -> IsServer: True 2020-05-03 16:55:49.540 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 16:55:49.540 - Thread: 1 -> Autosave 2020-05-03 16:55:49.540 - Thread: 1 -> Saving world - START 2020-05-03 16:55:49.540 - Thread: 1 -> Making world state snapshot. 2020-05-03 16:55:49.540 - Thread: 1 -> Before snapshot.: GC Memory: 1,776 B 2020-05-03 16:55:49.571 - Thread: 1 -> After snapshot.: GC Memory: 1,780 B 2020-05-03 16:55:49.572 - Thread: 1 -> Directory cleanup: GC Memory: 1,780 B 2020-05-03 16:55:49.572 - Thread: 1 -> Saving world - END 2020-05-03 16:55:49.572 - Thread: 16 -> Session snapshot save - START 2020-05-03 16:55:49.572 - Thread: 16 -> Checking file access for files in target dir. 2020-05-03 16:55:49.985 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 16:55:50.590 - Thread: 16 -> Session snapshot save - END 2020-05-03 16:55:59.605 - Thread: 1 -> GC Memory: 1794.02 MB 2020-05-03 16:56:04.190 - Thread: 1 -> GUI Stats: Update 0.269881944444445, Draw 0.107614722222222 2020-05-03 16:56:04.435 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:56:04.436 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,28.45975,255.7613,1,0,1793.663,14345.68,18855,81145,20,93.47787,94.22456,0.08107004,231222,23.28452,0,16.66667,21.76587,21.93973,100,10140380840 2020-05-03 16:56:29.616 - Thread: 1 -> GC Memory: 1803.607 MB 2020-05-03 16:56:34.192 - Thread: 1 -> GUI Stats: Update 0.561506888888889, Draw 1.46682577777778 2020-05-03 16:56:59.623 - Thread: 1 -> GC Memory: 1782.128 MB 2020-05-03 16:57:04.191 - Thread: 1 -> GUI Stats: Update 0.622329722222223, Draw 1.72278672222222 2020-05-03 16:57:04.452 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:57:04.453 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,41.316,231.5753,1,0,1783.633,14474.53,18855,81145,20,77.20068,87.72697,0.08823738,231083,29.78979,0,16.66667,22.99792,26.13368,100,10228904248 2020-05-03 16:57:29.629 - Thread: 1 -> GC Memory: 1783.745 MB 2020-05-03 16:57:34.190 - Thread: 1 -> GUI Stats: Update 0.622637611111111, Draw 1.62910788888889 2020-05-03 16:57:59.640 - Thread: 1 -> GC Memory: 1790.957 MB 2020-05-03 16:58:04.190 - Thread: 1 -> GUI Stats: Update 0.442367722222222, Draw 0.91065061111111 2020-05-03 16:58:04.469 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:58:04.469 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,35.17265,234.3381,1,0,1790.741,14478.93,18855,81145,20,74.69437,87.32731,0.08892498,231105,29.67862,0,16.66667,22.16825,25.91754,100,10229047528 2020-05-03 16:58:29.640 - Thread: 1 -> GC Memory: 1780.79 MB 2020-05-03 16:58:34.192 - Thread: 1 -> GUI Stats: Update 0.443428777777777, Draw 0.899094611111111 2020-05-03 16:58:59.640 - Thread: 1 -> GC Memory: 1782.042 MB 2020-05-03 16:59:04.191 - Thread: 1 -> GUI Stats: Update 0.494475000000001, Draw 0.884298888888889 2020-05-03 16:59:04.486 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:59:04.486 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,35.04469,230.0967,1,0,1785.344,14480.05,18855,81145,20,75.01009,87.88521,0.08714728,231102,29.87394,0,16.66667,22.40847,26.25477,100,10229324048 2020-05-03 16:59:29.641 - Thread: 1 -> GC Memory: 1787.597 MB 2020-05-03 16:59:34.191 - Thread: 1 -> GUI Stats: Update 0.4476335, Draw 0.904278777777778 2020-05-03 16:59:59.657 - Thread: 1 -> GC Memory: 1788.254 MB 2020-05-03 17:00:04.191 - Thread: 1 -> GUI Stats: Update 0.417537611111112, Draw 0.861845999999999 2020-05-03 17:00:04.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:00:04.503 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,33.16424,239.855,1,0,1788.07,14481.91,18855,81145,20,75.68756,87.81156,0.08575806,231072,29.71036,0,16.66667,22.48705,26.08913,100,10229331106 2020-05-03 17:00:29.674 - Thread: 1 -> GC Memory: 1786.102 MB 2020-05-03 17:00:34.191 - Thread: 1 -> GUI Stats: Update 0.429478055555556, Draw 0.891760277777777 2020-05-03 17:00:38.536 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:00:38.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:00:49.541 - Thread: 1 -> Autosave initiated 2020-05-03 17:00:49.541 - Thread: 1 -> Character state: True 2020-05-03 17:00:49.541 - Thread: 1 -> IsServer: True 2020-05-03 17:00:49.541 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 17:00:49.542 - Thread: 1 -> Autosave 2020-05-03 17:00:49.542 - Thread: 1 -> Saving world - START 2020-05-03 17:00:49.542 - Thread: 1 -> Making world state snapshot. 2020-05-03 17:00:49.542 - Thread: 1 -> Before snapshot.: GC Memory: 1,783 B 2020-05-03 17:00:49.577 - Thread: 1 -> After snapshot.: GC Memory: 1,787 B 2020-05-03 17:00:49.577 - Thread: 1 -> Directory cleanup: GC Memory: 1,787 B 2020-05-03 17:00:49.577 - Thread: 1 -> Saving world - END 2020-05-03 17:00:49.578 - Thread: 17 -> Session snapshot save - START 2020-05-03 17:00:49.578 - Thread: 17 -> Checking file access for files in target dir. 2020-05-03 17:00:49.988 - Thread: 17 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 17:00:50.631 - Thread: 17 -> Session snapshot save - END 2020-05-03 17:00:59.690 - Thread: 1 -> GC Memory: 1808.937 MB 2020-05-03 17:01:01.919 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:01:01.919 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:01:04.190 - Thread: 1 -> GUI Stats: Update 0.428856611111112, Draw 0.609175333333334 2020-05-03 17:01:04.519 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:01:04.526 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,26.91023,246.4713,1,0,1805.515,14484.32,18855,81145,20,77.56491,84.39157,0.08425767,231085,23.89088,0,16.66667,18.53094,20.16189,100,10140885044 2020-05-03 17:01:29.690 - Thread: 1 -> GC Memory: 1820.143 MB 2020-05-03 17:01:34.373 - Thread: 1 -> GUI Stats: Update 0.271968, Draw 0.297449333333334 2020-05-03 17:01:59.691 - Thread: 1 -> GC Memory: 1782.488 MB 2020-05-03 17:02:04.373 - Thread: 1 -> GUI Stats: Update 0.277572277777778, Draw 0.348412444444444 2020-05-03 17:02:04.719 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:02:04.722 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,28.5747,274.7897,1,0,1782.899,14501.9,18855,81145,20,92.82525,95.37843,0.08411138,230841,24.65458,0,16.66667,22.88568,23.51515,100,10061626384 2020-05-03 17:02:29.709 - Thread: 1 -> GC Memory: 1785.369 MB 2020-05-03 17:02:34.374 - Thread: 1 -> GUI Stats: Update 0.263336222222222, Draw 0.316048944444444 2020-05-03 17:02:59.726 - Thread: 1 -> GC Memory: 1787.947 MB 2020-05-03 17:03:04.373 - Thread: 1 -> GUI Stats: Update 0.299303555555556, Draw 0.330137555555556 2020-05-03 17:03:04.735 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:03:04.736 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,27.80333,239.505,1,0,1789.348,14332.15,18855,81145,20,93.14854,85.28568,0.07820147,230872,28.99098,0,16.66667,27.00468,24.72516,100,10061888896 2020-05-03 17:03:29.728 - Thread: 1 -> GC Memory: 1781.153 MB 2020-05-03 17:03:34.374 - Thread: 1 -> GUI Stats: Update 0.259038833333334, Draw 0.330057944444444 2020-05-03 17:03:59.739 - Thread: 1 -> GC Memory: 1783.271 MB 2020-05-03 17:04:04.373 - Thread: 1 -> GUI Stats: Update 0.261304833333333, Draw 0.3182185 2020-05-03 17:04:04.752 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:04:04.753 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,27.66881,233.6979,1,0,1783.572,14332.74,18855,81145,20,93.50923,84.78805,0.08019545,230908,28.01331,0,16.66667,26.19503,23.75194,100,10061899004 2020-05-03 17:04:29.741 - Thread: 1 -> GC Memory: 1786.427 MB 2020-05-03 17:04:34.375 - Thread: 1 -> GUI Stats: Update 0.276564944444445, Draw 0.316722222222222 2020-05-03 17:04:59.755 - Thread: 1 -> GC Memory: 1791.845 MB 2020-05-03 17:05:04.374 - Thread: 1 -> GUI Stats: Update 0.30802488888889, Draw 0.329859944444445 2020-05-03 17:05:04.769 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:05:04.770 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,28.50744,255.6836,1,0,1792.532,14515.56,18855,81145,21,91.89114,91.69082,0.07954839,230863,24.11042,0,16.66667,22.15534,22.10705,100,10149492470 2020-05-03 17:05:12.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:05:12.087 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:05:21.148 - Thread: 1 -> Updating stopped. 2020-05-03 17:05:21.804 - Thread: 1 -> Updating continues. 2020-05-03 17:05:29.760 - Thread: 1 -> GC Memory: 1802.975 MB 2020-05-03 17:05:34.375 - Thread: 1 -> GUI Stats: Update 0.276111611111111, Draw 0.253114777777778 2020-05-03 17:05:49.547 - Thread: 1 -> Autosave initiated 2020-05-03 17:05:49.547 - Thread: 1 -> Character state: True 2020-05-03 17:05:49.547 - Thread: 1 -> IsServer: True 2020-05-03 17:05:49.547 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 17:05:49.547 - Thread: 1 -> Autosave 2020-05-03 17:05:49.547 - Thread: 1 -> Saving world - START 2020-05-03 17:05:49.548 - Thread: 1 -> Making world state snapshot. 2020-05-03 17:05:49.548 - Thread: 1 -> Before snapshot.: GC Memory: 1,822 B 2020-05-03 17:05:49.588 - Thread: 1 -> After snapshot.: GC Memory: 1,827 B 2020-05-03 17:05:49.588 - Thread: 1 -> Directory cleanup: GC Memory: 1,827 B 2020-05-03 17:05:49.588 - Thread: 1 -> Saving world - END 2020-05-03 17:05:49.589 - Thread: 16 -> Session snapshot save - START 2020-05-03 17:05:49.590 - Thread: 16 -> Checking file access for files in target dir. 2020-05-03 17:05:50.078 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 17:05:50.610 - Thread: 16 -> Session snapshot save - END 2020-05-03 17:05:59.957 - Thread: 1 -> Steam TriggerItemDrop: 1 2020-05-03 17:05:59.964 - Thread: 1 -> GC Memory: 1843.984 MB 2020-05-03 17:05:59.998 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:05:59.998 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:06:03.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:06:03.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:06:05.035 - Thread: 1 -> GUI Stats: Update 0.298856722222222, Draw 0.155021666666667 2020-05-03 17:06:05.448 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:06:05.449 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,38.08714,292.4551,1,0,1870,14665.86,18855,81145,21,93.27674,88.29387,0.08847191,230797,25.78071,0,16.66667,24.04741,22.76278,100,10313550264 2020-05-03 17:06:20.599 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:06:20.600 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:06:29.970 - Thread: 1 -> GC Memory: 1879.255 MB 2020-05-03 17:06:35.037 - Thread: 1 -> GUI Stats: Update 0.315781722222222, Draw 0.396415222222222 2020-05-03 17:06:59.979 - Thread: 1 -> GC Memory: 1790.627 MB 2020-05-03 17:07:05.396 - Thread: 1 -> GUI Stats: Update 0.289829444444444, Draw 0.277487611111111 2020-05-03 17:07:05.825 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:07:05.825 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,35.5182,281.9315,1,0,1789.638,14481.23,18855,81145,20,93.60619,83.43292,0.08646917,231131,25.3145,0,16.66667,23.69593,21.12062,100,10107042824 2020-05-03 17:07:29.981 - Thread: 1 -> GC Memory: 1794.989 MB 2020-05-03 17:07:35.396 - Thread: 1 -> GUI Stats: Update 0.309405666666667, Draw 0.115363833333333 2020-05-03 17:07:59.996 - Thread: 1 -> GC Memory: 1799.258 MB 2020-05-03 17:08:05.397 - Thread: 1 -> GUI Stats: Update 0.265097333333333, Draw 0.115071166666667 2020-05-03 17:08:05.842 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:08:05.843 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,33.47459,267.8083,1,0,1798.654,14563.67,18855,81145,20,93.90328,82.6989,0.08474565,231086,28.56159,0,16.66667,26.82027,23.62012,100,10199300864 2020-05-03 17:08:30.013 - Thread: 1 -> GC Memory: 1799.645 MB 2020-05-03 17:08:35.396 - Thread: 1 -> GUI Stats: Update 0.265570944444445, Draw 0.114257666666667 2020-05-03 17:09:00.013 - Thread: 1 -> GC Memory: 1788.952 MB 2020-05-03 17:09:05.396 - Thread: 1 -> GUI Stats: Update 0.281552944444444, Draw 0.120246833333333 2020-05-03 17:09:05.859 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:09:05.859 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,34.41928,287.2388,1,0,1788.414,14564.25,18855,81145,20,93.88046,82.9139,0.07743524,231096,28.50111,0,16.66667,26.75698,23.63138,100,10199253196 2020-05-03 17:09:30.013 - Thread: 1 -> GC Memory: 1788.212 MB 2020-05-03 17:09:35.398 - Thread: 1 -> GUI Stats: Update 0.272965222222223, Draw 0.113106888888889 2020-05-03 17:10:00.029 - Thread: 1 -> GC Memory: 1790.391 MB 2020-05-03 17:10:05.396 - Thread: 1 -> GUI Stats: Update 0.260432611111111, Draw 0.111977722222222 2020-05-03 17:10:05.876 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:10:05.876 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,34.25325,298.956,1,0,1790.246,14564.93,18855,81145,20,93.74251,81.59403,0.07792707,231093,28.5273,0,16.66667,26.74221,23.27658,100,10199963556 2020-05-03 17:10:30.029 - Thread: 1 -> GC Memory: 1787.949 MB 2020-05-03 17:10:35.397 - Thread: 1 -> GUI Stats: Update 0.261713222222222, Draw 0.109399166666666 2020-05-03 17:10:49.546 - Thread: 1 -> Autosave initiated 2020-05-03 17:10:49.546 - Thread: 1 -> Character state: True 2020-05-03 17:10:49.546 - Thread: 1 -> IsServer: True 2020-05-03 17:10:49.546 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 17:10:49.546 - Thread: 1 -> Autosave 2020-05-03 17:10:49.546 - Thread: 1 -> Saving world - START 2020-05-03 17:10:49.547 - Thread: 1 -> Making world state snapshot. 2020-05-03 17:10:49.547 - Thread: 1 -> Before snapshot.: GC Memory: 1,787 B 2020-05-03 17:10:49.577 - Thread: 1 -> After snapshot.: GC Memory: 1,792 B 2020-05-03 17:10:49.577 - Thread: 1 -> Directory cleanup: GC Memory: 1,792 B 2020-05-03 17:10:49.577 - Thread: 1 -> Saving world - END 2020-05-03 17:10:49.578 - Thread: 16 -> Session snapshot save - START 2020-05-03 17:10:49.578 - Thread: 16 -> Checking file access for files in target dir. 2020-05-03 17:10:49.994 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 17:10:50.495 - Thread: 16 -> Session snapshot save - END 2020-05-03 17:11:00.029 - Thread: 1 -> GC Memory: 1805.963 MB 2020-05-03 17:11:05.397 - Thread: 1 -> GUI Stats: Update 0.313146944444445, Draw 0.109744888888889 2020-05-03 17:11:05.892 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:11:05.892 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,35.70223,268.1871,1,0,1806.327,14450.51,18855,81145,20,93.9651,81.58779,0.07729141,231113,28.27915,0,16.66667,26.57253,23.07233,100,10111496616 2020-05-03 17:11:30.029 - Thread: 1 -> GC Memory: 1805.814 MB 2020-05-03 17:11:35.397 - Thread: 1 -> GUI Stats: Update 0.260009555555556, Draw 0.114989055555556 2020-05-03 17:12:00.046 - Thread: 1 -> GC Memory: 1787.681 MB 2020-05-03 17:12:05.397 - Thread: 1 -> GUI Stats: Update 0.263043666666667, Draw 0.107608777777778 2020-05-03 17:12:05.909 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:12:05.920 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,32.92419,261.8115,1,0,1788.729,14456.73,18855,81145,20,93.58614,81.81832,0.07999432,231142,28.12789,0,16.66667,26.32381,23.01377,100,10111514848 2020-05-03 17:12:30.066 - Thread: 1 -> GC Memory: 1787.526 MB 2020-05-03 17:12:35.397 - Thread: 1 -> GUI Stats: Update 0.261372666666667, Draw 0.107918944444445 2020-05-03 17:13:00.079 - Thread: 1 -> GC Memory: 1790.165 MB 2020-05-03 17:13:05.396 - Thread: 1 -> GUI Stats: Update 0.302002888888889, Draw 0.109116 2020-05-03 17:13:05.926 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:13:05.926 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,33.39449,255.9883,1,0,1788.105,14457.1,18855,81145,20,93.84863,80.40817,0.0763876,231137,27.56824,0,16.66667,25.87242,22.16712,100,10111929964 2020-05-03 17:13:30.081 - Thread: 1 -> GC Memory: 1789.027 MB 2020-05-03 17:13:35.397 - Thread: 1 -> GUI Stats: Update 0.265987222222222, Draw 0.107046388888889 2020-05-03 17:13:44.725 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:13:44.726 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:14:00.096 - Thread: 1 -> GC Memory: 1790.849 MB 2020-05-03 17:14:05.397 - Thread: 1 -> GUI Stats: Update 0.284371611111111, Draw 0.183115722222222 2020-05-03 17:14:05.942 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:14:05.943 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,33.81974,249.9836,1,0,1790.194,14443.2,18855,81145,20,93.19432,93.69497,0.07608787,231085,19.95481,0,16.66667,18.59675,18.69665,100,10111563074 2020-05-03 17:14:30.113 - Thread: 1 -> GC Memory: 1794.042 MB 2020-05-03 17:14:35.400 - Thread: 1 -> GUI Stats: Update 0.301608, Draw 0.22519 2020-05-03 17:14:35.642 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:14:35.643 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:15:00.118 - Thread: 1 -> GC Memory: 1796.063 MB 2020-05-03 17:15:05.397 - Thread: 1 -> GUI Stats: Update 0.320256944444444, Draw 0.337007333333333 2020-05-03 17:15:05.960 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:15:06.064 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,31.04411,216.7135,1,0,1798.074,14607.35,18855,81145,20,93.40298,73.74928,0.07629988,231027,28.52933,0,16.66667,26.64724,21.04017,100,10105160498 2020-05-03 17:15:19.803 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:15:19.804 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:15:30.127 - Thread: 1 -> GC Memory: 1792.149 MB 2020-05-03 17:15:35.491 - Thread: 1 -> GUI Stats: Update 0.278134055555556, Draw 0.342808277777777 2020-05-03 17:15:49.556 - Thread: 1 -> Autosave initiated 2020-05-03 17:15:49.556 - Thread: 1 -> Character state: True 2020-05-03 17:15:49.556 - Thread: 1 -> IsServer: True 2020-05-03 17:15:49.556 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 17:15:49.556 - Thread: 1 -> Autosave 2020-05-03 17:15:49.556 - Thread: 1 -> Saving world - START 2020-05-03 17:15:49.557 - Thread: 1 -> Making world state snapshot. 2020-05-03 17:15:49.557 - Thread: 1 -> Before snapshot.: GC Memory: 1,796 B 2020-05-03 17:15:49.590 - Thread: 1 -> After snapshot.: GC Memory: 1,798 B 2020-05-03 17:15:49.590 - Thread: 1 -> Directory cleanup: GC Memory: 1,798 B 2020-05-03 17:15:49.590 - Thread: 1 -> Saving world - END 2020-05-03 17:15:49.591 - Thread: 15 -> Session snapshot save - START 2020-05-03 17:15:49.592 - Thread: 15 -> Checking file access for files in target dir. 2020-05-03 17:15:50.012 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 17:15:50.653 - Thread: 15 -> Session snapshot save - END 2020-05-03 17:16:00.140 - Thread: 1 -> GC Memory: 1813.944 MB 2020-05-03 17:16:05.491 - Thread: 1 -> GUI Stats: Update 0.331415444444445, Draw 0.345201055555555 2020-05-03 17:16:06.069 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:16:06.069 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,29.31632,223.5207,1,0,1814.023,14530.25,18855,81145,20,93.66477,85.02136,0.07524576,230976,26.81868,0,16.66667,25.11965,22.80161,100,10194764116 2020-05-03 17:16:30.140 - Thread: 1 -> GC Memory: 1817.947 MB 2020-05-03 17:16:35.491 - Thread: 1 -> GUI Stats: Update 0.281937388888889, Draw 0.337889222222222 2020-05-03 17:17:00.140 - Thread: 1 -> GC Memory: 1789.69 MB 2020-05-03 17:17:05.491 - Thread: 1 -> GUI Stats: Update 0.2789075, Draw 0.334355333333334 2020-05-03 17:17:06.086 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:17:06.086 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,29.2597,212.2379,1,0,1790.333,14617.09,18855,81145,20,93.34097,94.10882,0.07541866,230950,25.84358,0,16.66667,24.12265,24.32109,100,10187731662 2020-05-03 17:17:30.157 - Thread: 1 -> GC Memory: 1795.239 MB 2020-05-03 17:17:35.319 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:17:35.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:17:35.493 - Thread: 1 -> GUI Stats: Update 0.313902388888889, Draw 0.379034166666668 2020-05-03 17:17:35.872 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:17:35.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:18:00.157 - Thread: 1 -> GC Memory: 1797.544 MB 2020-05-03 17:18:05.491 - Thread: 1 -> GUI Stats: Update 0.319398555555556, Draw 0.343759777777778 2020-05-03 17:18:06.103 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:18:06.104 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,29.07717,240.6401,1,0,1797.652,14436.58,18855,81145,20,86.78583,96.88037,0.07256843,231064,18.13326,0,16.66667,15.7371,17.56757,100,10107292902 2020-05-03 17:18:30.173 - Thread: 1 -> GC Memory: 1800.496 MB 2020-05-03 17:18:35.491 - Thread: 1 -> GUI Stats: Update 0.271465, Draw 0.355979222222223 2020-05-03 17:19:00.191 - Thread: 1 -> GC Memory: 1794.086 MB 2020-05-03 17:19:05.491 - Thread: 1 -> GUI Stats: Update 0.277496444444444, Draw 0.370897722222222 2020-05-03 17:19:06.120 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:19:06.120 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,29.43817,186.9033,1,0,1794.689,14610.71,18855,81145,20,93.95143,89.88149,0.07422244,231012,28.28045,0,16.66667,26.56988,25.41889,100,10284240102 2020-05-03 17:19:30.191 - Thread: 1 -> GC Memory: 1801.914 MB 2020-05-03 17:19:35.493 - Thread: 1 -> GUI Stats: Update 0.485586944444444, Draw 1.07181861111111 2020-05-03 17:19:42.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:19:42.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:20:00.208 - Thread: 1 -> GC Memory: 1805.219 MB 2020-05-03 17:20:05.493 - Thread: 1 -> GUI Stats: Update 0.373836166666667, Draw 0.595097444444444 2020-05-03 17:20:06.137 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:20:06.137 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,36.61756,193.0791,1,0,1808.91,14610.88,18855,81145,20,92.20336,85.92297,0.07417134,230927,29.695,0,16.66667,27.37979,25.51483,100,10284248198 2020-05-03 17:20:30.225 - Thread: 1 -> GC Memory: 1793.395 MB 2020-05-03 17:20:35.493 - Thread: 1 -> GUI Stats: Update 0.546202055555555, Draw 1.33668988888889 2020-05-03 17:20:49.558 - Thread: 1 -> Autosave initiated 2020-05-03 17:20:49.558 - Thread: 1 -> Character state: True 2020-05-03 17:20:49.558 - Thread: 1 -> IsServer: True 2020-05-03 17:20:49.558 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 17:20:49.558 - Thread: 1 -> Autosave 2020-05-03 17:20:49.558 - Thread: 1 -> Saving world - START 2020-05-03 17:20:49.558 - Thread: 1 -> Making world state snapshot. 2020-05-03 17:20:49.558 - Thread: 1 -> Before snapshot.: GC Memory: 1,798 B 2020-05-03 17:20:49.597 - Thread: 1 -> After snapshot.: GC Memory: 1,798 B 2020-05-03 17:20:49.597 - Thread: 1 -> Directory cleanup: GC Memory: 1,798 B 2020-05-03 17:20:49.597 - Thread: 1 -> Saving world - END 2020-05-03 17:20:49.597 - Thread: 15 -> Session snapshot save - START 2020-05-03 17:20:49.599 - Thread: 15 -> Checking file access for files in target dir. 2020-05-03 17:20:50.019 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 17:20:50.617 - Thread: 15 -> Session snapshot save - END 2020-05-03 17:20:56.605 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:20:56.605 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:21:00.225 - Thread: 1 -> GC Memory: 1813.321 MB 2020-05-03 17:21:05.492 - Thread: 1 -> GUI Stats: Update 0.424773388888888, Draw 0.900675444444445 2020-05-03 17:21:06.153 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:21:06.154 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,37.39376,241.8096,1,0,1814.875,14527.2,18855,81145,20,93.74191,95.80816,0.07928024,230968,20.64225,0,16.66667,19.35044,19.77695,100,10105512134 2020-05-03 17:21:30.242 - Thread: 1 -> GC Memory: 1824.327 MB 2020-05-03 17:21:34.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:21:34.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:21:34.992 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:21:34.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:21:35.490 - Thread: 1 -> GUI Stats: Update 0.323935222222221, Draw 0.396739388888888 2020-05-03 17:22:00.258 - Thread: 1 -> GC Memory: 1791.286 MB 2020-05-03 17:22:05.491 - Thread: 1 -> GUI Stats: Update 0.292171944444444, Draw 0.323605388888889 2020-05-03 17:22:06.170 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:22:06.171 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,31.2021,216.4279,1,0,1791.474,14438.76,18855,81145,20,93.59582,92.29417,0.07558845,230961,21.58163,0,16.66667,20.1995,19.91859,100,10105778038 2020-05-03 17:22:30.258 - Thread: 1 -> GC Memory: 1796.598 MB 2020-05-03 17:22:35.495 - Thread: 1 -> GUI Stats: Update 0.303359222222223, Draw 0.540782 2020-05-03 17:23:00.276 - Thread: 1 -> GC Memory: 1809.162 MB 2020-05-03 17:23:05.493 - Thread: 1 -> GUI Stats: Update 0.484654277777778, Draw 1.1243405 2020-05-03 17:23:06.187 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:23:06.187 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,42.95377,218.3747,1,0,1804.127,14618.61,18855,81145,20,93.01752,94.92456,0.0769282,230821,30.10826,0,16.66667,28.00596,28.58014,100,10282727702 2020-05-03 17:23:25.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:23:25.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:23:27.610 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:23:27.611 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:23:30.291 - Thread: 1 -> GC Memory: 1807.027 MB 2020-05-03 17:23:35.496 - Thread: 1 -> GUI Stats: Update 0.394447555555555, Draw 0.577871277777777 2020-05-03 17:23:38.050 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:23:38.050 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:24:00.292 - Thread: 1 -> GC Memory: 1798.689 MB 2020-05-03 17:24:05.493 - Thread: 1 -> GUI Stats: Update 0.443112833333334, Draw 1.02205372222222 2020-05-03 17:24:06.203 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:24:06.204 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,41.91052,198.7648,1,0,1800.595,14617.83,18855,81145,20,92.6113,89.2921,0.07738516,230960,30.57713,0,16.66667,28.31787,27.30296,100,10282747982 2020-05-03 17:24:30.309 - Thread: 1 -> GC Memory: 1799.641 MB 2020-05-03 17:24:35.492 - Thread: 1 -> GUI Stats: Update 0.590390722222221, Draw 1.56039355555556 2020-05-03 17:25:00.325 - Thread: 1 -> GC Memory: 1799.696 MB 2020-05-03 17:25:05.494 - Thread: 1 -> GUI Stats: Update 0.602344777777779, Draw 1.54713094444445 2020-05-03 17:25:06.220 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:25:06.221 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,38.88281,211.5253,1,0,1802.309,14617.82,18855,81145,20,93.74129,88.63329,0.07644036,230988,29.95642,0,16.66667,28.08153,26.55136,100,10282747908 2020-05-03 17:25:09.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:25:09.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:25:15.921 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:25:15.922 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:25:30.342 - Thread: 1 -> GC Memory: 1794.223 MB 2020-05-03 17:25:35.491 - Thread: 1 -> GUI Stats: Update 0.38089511111111, Draw 0.494104722222221 2020-05-03 17:25:45.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:25:45.505 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:25:49.558 - Thread: 1 -> Autosave initiated 2020-05-03 17:25:49.558 - Thread: 1 -> Character state: True 2020-05-03 17:25:49.558 - Thread: 1 -> IsServer: True 2020-05-03 17:25:49.558 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 17:25:49.558 - Thread: 1 -> Autosave 2020-05-03 17:25:49.558 - Thread: 1 -> Saving world - START 2020-05-03 17:25:49.559 - Thread: 1 -> Making world state snapshot. 2020-05-03 17:25:49.559 - Thread: 1 -> Before snapshot.: GC Memory: 1,797 B 2020-05-03 17:25:49.593 - Thread: 1 -> After snapshot.: GC Memory: 1,801 B 2020-05-03 17:25:49.593 - Thread: 1 -> Directory cleanup: GC Memory: 1,801 B 2020-05-03 17:25:49.593 - Thread: 1 -> Saving world - END 2020-05-03 17:25:49.594 - Thread: 17 -> Session snapshot save - START 2020-05-03 17:25:49.594 - Thread: 17 -> Checking file access for files in target dir. 2020-05-03 17:25:50.014 - Thread: 17 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 17:25:50.657 - Thread: 17 -> Session snapshot save - END 2020-05-03 17:25:55.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:25:55.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:25:56.791 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 17:25:56.791 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 17:25:56.792 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 17:25:56.896 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 17:26:00.354 - Thread: 1 -> GC Memory: 1819.506 MB 2020-05-03 17:26:01.416 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 17:26:01.417 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 17:26:05.588 - Thread: 1 -> GUI Stats: Update 0.357109055555556, Draw 0.507088555555556 2020-05-03 17:26:06.334 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:26:06.334 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,28.61095,163.1816,1,0,1820.527,14517.66,18855,81145,21,44.8647,95.55069,0.07140204,231000,13.44896,0,16.66667,6.033834,12.85057,100,10200182246 2020-05-03 17:26:30.370 - Thread: 1 -> GC Memory: 1827.336 MB 2020-05-03 17:26:35.587 - Thread: 1 -> GUI Stats: Update 0.286985555555556, Draw 0.399399388888889 2020-05-03 17:27:00.371 - Thread: 1 -> GC Memory: 1792.611 MB 2020-05-03 17:27:05.587 - Thread: 1 -> GUI Stats: Update 0.331124333333334, Draw 0.401276222222222 2020-05-03 17:27:06.350 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 17:27:06.350 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,34.1967,243.5479,1,0,1794.815,14626.54,18857,81143,21,80.48287,97.23866,0.05797366,230865,19.33761,0,16.66667,15.56346,18.80363,100,10201186036