2020-05-03 15:46:15.886 - Thread: 1 -> Log Started 2020-05-03 15:46:15.886 - Thread: 1 -> Timezone (local - UTC): -7h 2020-05-03 15:46:15.886 - Thread: 1 -> App Version: 01_194_209 2020-05-03 15:46:15.889 - Thread: 1 -> Steam build: Always true 2020-05-03 15:46:15.889 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-05-03 15:46:15.889 - Thread: 1 -> Environment.ProcessorCount: 64 2020-05-03 15:46:15.937 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-05-03 15:46:15.937 - Thread: 1 -> Environment.CommandLine: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-05-03 15:46:15.937 - Thread: 1 -> Environment.Is64BitProcess: True 2020-05-03 15:46:15.937 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-05-03 15:46:15.938 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-05-03 15:46:15.938 - Thread: 1 -> Environment.CurrentDirectory: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-05-03 15:46:15.972 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-05-03 15:46:15.972 - Thread: 1 -> IntPtr.Size: 8 2020-05-03 15:46:15.972 - Thread: 1 -> Default Culture: 2020-05-03 15:46:15.972 - Thread: 1 -> Default UI Culture: 2020-05-03 15:46:15.974 - Thread: 1 -> MyConfig.Load() - START 2020-05-03 15:46:15.977 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-05-03 15:46:16.075 - Thread: 1 -> NewNewGameScreen: False 2020-05-03 15:46:16.075 - Thread: 1 -> EnableDamageEffects: True 2020-05-03 15:46:16.075 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-05-03 15:46:16.075 - Thread: 1 -> EnableReverb: False 2020-05-03 15:46:16.075 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-05-03 15:46:16.075 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-05-03 15:46:16.075 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-05-03 15:46:16.075 - Thread: 1 -> FirstTimeRun: False 2020-05-03 15:46:16.075 - Thread: 1 -> ExperimentalMode: False 2020-05-03 15:46:16.075 - Thread: 1 -> VideoAdapter: 0 2020-05-03 15:46:16.075 - Thread: 1 -> ScreenWidth: 5120 2020-05-03 15:46:16.075 - Thread: 1 -> ScreenHeight: 2160 2020-05-03 15:46:16.075 - Thread: 1 -> RefreshRate: 60000 2020-05-03 15:46:16.075 - Thread: 1 -> WindowMode: 1 2020-05-03 15:46:16.075 - Thread: 1 -> VerticalSync: 0 2020-05-03 15:46:16.075 - Thread: 1 -> FieldOfView: 100.0442 2020-05-03 15:46:16.075 - Thread: 1 -> PostProcessingEnabled: True 2020-05-03 15:46:16.075 - Thread: 1 -> FlaresIntensity: 1 2020-05-03 15:46:16.075 - Thread: 1 -> TreeViewDistance: 1998 2020-05-03 15:46:16.075 - Thread: 1 -> GrassDensity: 0 2020-05-03 15:46:16.075 - Thread: 1 -> GrassDrawDistance: 68 2020-05-03 15:46:16.075 - Thread: 1 -> AntialiasingMode: 0 2020-05-03 15:46:16.075 - Thread: 1 -> ShadowMapResolution: 0 2020-05-03 15:46:16.075 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-05-03 15:46:16.075 - Thread: 1 -> TextureQuality: 2 2020-05-03 15:46:16.075 - Thread: 1 -> AnisotropicFiltering: 0 2020-05-03 15:46:16.075 - Thread: 1 -> ModelQuality: 2 2020-05-03 15:46:16.075 - Thread: 1 -> VoxelQuality: 3 2020-05-03 15:46:16.075 - Thread: 1 -> ShaderQuality: 1 2020-05-03 15:46:16.075 - Thread: 1 -> LowMemSwitchToLow: 0 2020-05-03 15:46:16.075 - Thread: 1 -> FirstVTTimeRun: False 2020-05-03 15:46:16.075 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-05-03 15:46:16.075 - Thread: 1 -> GDPRConsent: True 2020-05-03 15:46:16.075 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-05-03 15:46:16.076 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-05-03 15:46:16.076 - Thread: 1 -> ShowCrosshair2: 0 2020-05-03 15:46:16.076 - Thread: 1 -> EnableTrading: True 2020-05-03 15:46:16.076 - Thread: 1 -> EnableSteamCloud: False 2020-05-03 15:46:16.076 - Thread: 1 -> UiTransparency: 1 2020-05-03 15:46:16.076 - Thread: 1 -> UiBkTransparency: 0.8 2020-05-03 15:46:16.076 - Thread: 1 -> HUDBkTransparency: 0.6 2020-05-03 15:46:16.076 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-05-03 15:46:16.076 - Thread: 1 -> ControlsHints: False 2020-05-03 15:46:16.076 - Thread: 1 -> GoodBotHints: False 2020-05-03 15:46:16.076 - Thread: 1 -> RotationHints: True 2020-05-03 15:46:16.076 - Thread: 1 -> FirstTimeTutorials: False 2020-05-03 15:46:16.076 - Thread: 1 -> GameVolume: 1 2020-05-03 15:46:16.076 - Thread: 1 -> Music_Volume: 0 2020-05-03 15:46:16.076 - Thread: 1 -> VoiceChatVolume: 1 2020-05-03 15:46:16.076 - Thread: 1 -> HudWarnings: True 2020-05-03 15:46:16.076 - Thread: 1 -> VoiceChat: True 2020-05-03 15:46:16.076 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-05-03 15:46:16.076 - Thread: 1 -> EnableDynamicMusic: True 2020-05-03 15:46:16.076 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-05-03 15:46:16.076 - Thread: 1 -> EnableDoppler: True 2020-05-03 15:46:16.076 - Thread: 1 -> HudState: 2 2020-05-03 15:46:16.076 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-05-03 15:46:16.076 - Thread: 1 -> MutedPlayers: 2020-05-03 15:46:16.076 - Thread: 1 -> ZoomMultiplier: 0.2 2020-05-03 15:46:16.076 - Thread: 1 -> GamepadScheme: 0 2020-05-03 15:46:16.076 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-05-03 15:46:16.076 - Thread: 1 -> AreaInteraction: True 2020-05-03 15:46:16.076 - Thread: 1 -> DebugComponentsInfo: 2 2020-05-03 15:46:16.077 - Thread: 1 -> MyConfig.Load() - END 2020-05-03 15:46:20.737 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-05-03 15:46:20.949 - Thread: 1 -> Found processor count: 32 2020-05-03 15:46:20.949 - Thread: 1 -> Using processor count: 16 2020-05-03 15:46:21.094 - Thread: 1 -> All detected adapters: 2020-05-03 15:46:21.107 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=308623426, DeviceID=8578 2020-05-03 15:46:21.107 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-05-03 15:46:21.709 - Thread: 1 -> AdapterInfo = { 2020-05-03 15:46:21.709 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-05-03 15:46:21.709 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-05-03 15:46:21.709 - Thread: 1 -> Driver version = 26.21.14.3200 2020-05-03 15:46:21.709 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-05-03 15:46:21.710 - Thread: 1 -> DriverUpdateNecessary = False 2020-05-03 15:46:21.710 - Thread: 1 -> AftermathSupported = False 2020-05-03 15:46:21.710 - Thread: 1 -> Adapter id = 0 2020-05-03 15:46:21.710 - Thread: 1 -> Supported = True 2020-05-03 15:46:21.710 - Thread: 1 -> RAM = 6282018816 2020-05-03 15:46:21.710 - Thread: 1 -> Priority = 2 2020-05-03 15:46:21.710 - Thread: 1 -> Multithreaded rendering supported = True 2020-05-03 15:46:21.710 - Thread: 1 -> Output is attached = True 2020-05-03 15:46:21.710 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-05-03 15:46:21.710 - Thread: 1 -> Display modes = { 2020-05-03 15:46:21.710 - Thread: 1 -> DXGIOutput id = 0 2020-05-03 15:46:21.710 - Thread: 1 -> 640x480@60Hz 2020-05-03 15:46:21.710 - Thread: 1 -> 640x480@59.94Hz 2020-05-03 15:46:21.710 - Thread: 1 -> 720x480@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 720x480@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 800x600@60.317Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1024x768@60.004Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1152x864@59.959Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1176x664@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1176x664@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1280x720@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1280x720@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1280x800@59.81Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1280x1024@60.02Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1360x768@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1360x768@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1366x768@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1366x768@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1600x900@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1920x1080@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1920x1080@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 3440x1440@49.987Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 3440x1440@59.973Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 3840x2160@30Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 3840x2160@59.997Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 5120x2160@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 5120x2160@30.001Hz 2020-05-03 15:46:21.711 - Thread: 1 -> } 2020-05-03 15:46:21.711 - Thread: 1 -> } 2020-05-03 15:46:21.711 - Thread: 1 -> AdapterInfo = { 2020-05-03 15:46:21.711 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-05-03 15:46:21.711 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-05-03 15:46:21.711 - Thread: 1 -> Driver version = 26.21.14.3200 2020-05-03 15:46:21.711 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-05-03 15:46:21.711 - Thread: 1 -> DriverUpdateNecessary = False 2020-05-03 15:46:21.711 - Thread: 1 -> AftermathSupported = False 2020-05-03 15:46:21.711 - Thread: 1 -> Adapter id = 0 2020-05-03 15:46:21.711 - Thread: 1 -> Supported = True 2020-05-03 15:46:21.711 - Thread: 1 -> RAM = 6282018816 2020-05-03 15:46:21.711 - Thread: 1 -> Priority = 2 2020-05-03 15:46:21.711 - Thread: 1 -> Multithreaded rendering supported = True 2020-05-03 15:46:21.711 - Thread: 1 -> Output is attached = True 2020-05-03 15:46:21.711 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-05-03 15:46:21.711 - Thread: 1 -> Display modes = { 2020-05-03 15:46:21.711 - Thread: 1 -> DXGIOutput id = 0 2020-05-03 15:46:21.711 - Thread: 1 -> 640x480@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 640x480@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 720x480@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 720x480@59.94Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 800x600@60.317Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1024x768@60.004Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1152x864@59.959Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1176x664@60Hz 2020-05-03 15:46:21.711 - Thread: 1 -> 1176x664@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1280x720@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1280x720@59.94Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1280x800@59.81Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1280x1024@60.02Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1360x768@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1360x768@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1366x768@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1366x768@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1600x900@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1920x1080@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1920x1080@59.94Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 3440x1440@49.987Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 3440x1440@59.973Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 3840x2160@30Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 3840x2160@59.997Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 5120x2160@60Hz 2020-05-03 15:46:21.712 - Thread: 1 -> 5120x2160@30.001Hz 2020-05-03 15:46:21.712 - Thread: 1 -> } 2020-05-03 15:46:21.712 - Thread: 1 -> } 2020-05-03 15:46:21.716 - Thread: 1 -> Steam.IsActive: True 2020-05-03 15:46:21.716 - Thread: 1 -> Steam.IsOnline: True 2020-05-03 15:46:21.717 - Thread: 1 -> Steam.OwnsGame: False 2020-05-03 15:46:21.717 - Thread: 1 -> Steam.UserId: 76561198000302830 2020-05-03 15:46:21.717 - Thread: 1 -> Steam.UserName: Misdirected 2020-05-03 15:46:21.717 - Thread: 1 -> Steam.Branch: default 2020-05-03 15:46:21.717 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-05-03 15:46:21.717 - Thread: 1 -> Build version: 0.1.1.0 2020-05-03 15:46:21.726 - Thread: 1 -> MyScreenManager() 2020-05-03 15:46:21.791 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-05-03 15:46:21.792 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-05-03 15:46:21.794 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-05-03 15:46:21.795 - Thread: 33 -> CreateDeviceInternal - Create device 2020-05-03 15:46:21.900 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-05-03 15:46:21.984 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-05-03 15:46:21.985 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-05-03 15:46:23.419 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-05-03 15:46:23.419 - Thread: 1 -> Game dir: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-05-03 15:46:23.419 - Thread: 1 -> Content dir: Q:\Steam\steamapps\common\SpaceEngineers\Content 2020-05-03 15:46:24.305 - Thread: 1 -> Preallocate - START 2020-05-03 15:46:24.308 - Thread: 1 -> MySpaceWorldGenerator - START 2020-05-03 15:46:24.313 - Thread: 1 -> MySpaceWorldGenerator - END 2020-05-03 15:46:24.313 - Thread: 1 -> MySpaceBuildComponent - START 2020-05-03 15:46:24.313 - Thread: 1 -> MySpaceBuildComponent - END 2020-05-03 15:46:24.315 - Thread: 1 -> MyEntities - START 2020-05-03 15:46:24.329 - Thread: 1 -> MyEntities - END 2020-05-03 15:46:24.329 - Thread: 1 -> MyObjectBuilder_Base - START 2020-05-03 15:46:24.329 - Thread: 1 -> MyObjectBuilder_Base - END 2020-05-03 15:46:24.329 - Thread: 1 -> MyTransparentGeometry - START 2020-05-03 15:46:24.329 - Thread: 1 -> MyTransparentGeometry - END 2020-05-03 15:46:24.329 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-05-03 15:46:24.338 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-05-03 15:46:24.338 - Thread: 1 -> MyMath - START 2020-05-03 15:46:24.338 - Thread: 1 -> MyMath - END 2020-05-03 15:46:24.338 - Thread: 1 -> MySimpleObjectDraw - START 2020-05-03 15:46:24.338 - Thread: 1 -> MySimpleObjectDraw - END 2020-05-03 15:46:24.348 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-05-03 15:46:24.349 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-05-03 15:46:24.349 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-05-03 15:46:24.393 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-05-03 15:46:24.393 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-05-03 15:46:24.393 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-05-03 15:46:24.393 - Thread: 1 -> MySyncDestructions - START 2020-05-03 15:46:24.393 - Thread: 1 -> MySyncDestructions - END 2020-05-03 15:46:24.393 - Thread: 1 -> MySyncEntity - START 2020-05-03 15:46:24.393 - Thread: 1 -> MySyncEntity - END 2020-05-03 15:46:24.393 - Thread: 1 -> MySyncScenario - START 2020-05-03 15:46:24.393 - Thread: 1 -> MySyncScenario - END 2020-05-03 15:46:24.393 - Thread: 1 -> MyCommandCharacter - START 2020-05-03 15:46:24.394 - Thread: 1 -> MyCommandCharacter - END 2020-05-03 15:46:24.394 - Thread: 1 -> MyCommandConsole - START 2020-05-03 15:46:24.395 - Thread: 1 -> MyCommandConsole - END 2020-05-03 15:46:24.395 - Thread: 1 -> MyCommandEntity - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyCommandEntity - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyAiTargetManager - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyAiTargetManager - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyClientDebugCommands - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyClientDebugCommands - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyDedicatedServer - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyDedicatedServer - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyDedicatedServerBase - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyDedicatedServerBase - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerBase - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerBase - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerClient - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerClient - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerClientBase - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerClientBase - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerLobby - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerLobby - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerServerBase - START 2020-05-03 15:46:24.396 - Thread: 1 -> MyMultiplayerServerBase - END 2020-05-03 15:46:24.396 - Thread: 1 -> MyServerDebugCommands - START 2020-05-03 15:46:24.397 - Thread: 1 -> MyServerDebugCommands - END 2020-05-03 15:46:24.397 - Thread: 1 -> MyAIActionsParser - START 2020-05-03 15:46:24.397 - Thread: 1 -> MyAIActionsParser - END 2020-05-03 15:46:24.397 - Thread: 1 -> MyCubeGridDefinitions - START 2020-05-03 15:46:24.447 - Thread: 1 -> MyCubeGridDefinitions - END 2020-05-03 15:46:24.447 - Thread: 1 -> MyDefinitionManager - START 2020-05-03 15:46:24.463 - Thread: 1 -> MyDefinitionManager - END 2020-05-03 15:46:24.463 - Thread: 1 -> Preallocate - END 2020-05-03 15:46:24.470 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-05-03 15:46:24.707 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-05-03 15:46:24.707 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-05-03 15:46:24.717 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-05-03 15:46:24.718 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 15:46:24.718 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 15:46:24.718 - Thread: 1 -> Assembly.Location: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-05-03 15:46:24.718 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-05-03 15:46:24.718 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-05-03 15:46:24.719 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-05-03 15:46:24.727 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-05-03 15:46:24.727 - Thread: 1 -> Win32_ComputerSystem.Model: TRX40 DESIGNARE 2020-05-03 15:46:24.727 - Thread: 1 -> Virtualized: False 2020-05-03 15:46:24.760 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-05-03 15:46:24.762 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 274,764,316,672 bytes 2020-05-03 15:46:24.762 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-05-03 15:46:24.762 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 252,218,540,032 bytes 2020-05-03 15:46:24.762 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,439,001,427,968 bytes 2020-05-03 15:46:24.767 - Thread: 1 -> Drive C: | Capacity: 499,499,683,840 bytes | Free space: 279,119,249,408 bytes 2020-05-03 15:46:24.767 - Thread: 1 -> Drive M: | Capacity: 2,000,396,742,656 bytes | Free space: 1,267,877,228,544 bytes 2020-05-03 15:46:24.768 - Thread: 1 -> Drive Q: | Capacity: 2,000,381,014,016 bytes | Free space: 785,888,747,520 bytes 2020-05-03 15:46:24.768 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-05-03 15:46:24.771 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-05-03 15:46:24.772 - Thread: 1 -> Installed DLCs: 2020-05-03 15:46:24.862 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-05-03 15:46:25.005 - Thread: 1 -> Havok: Physics.Init 2020-05-03 15:46:25.015 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-05-03 15:46:25.019 - Thread: 1 -> HkGameName: SpaceEngineers 2020-05-03 15:46:25.026 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-05-03 15:46:25.028 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-05-03 15:46:25.031 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-05-03 15:46:25.273 - Thread: 1 -> Loading scenarios 2020-05-03 15:46:25.308 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-05-03 15:46:25.309 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-05-03 15:46:25.579 - Thread: 1 -> Loading sound definitions 2020-05-03 15:46:25.594 - Thread: 1 -> Loading OffensiveWords definitions 2020-05-03 15:46:25.594 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-05-03 15:46:25.595 - Thread: 1 -> Loading shadow textures definitions 2020-05-03 15:46:25.595 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-05-03 15:46:25.598 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-05-03 15:46:25.606 - Thread: 1 -> MyAudio.LoadData - START 2020-05-03 15:46:25.638 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-05-03 15:46:25.675 - Thread: 1 -> MyAudio.LoadData - END 2020-05-03 15:46:25.687 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-05-03 15:46:25.688 - Thread: 1 -> MyGuiManager() 2020-05-03 15:46:25.691 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-03 15:46:25.864 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-05-03 15:46:25.879 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-05-03 15:46:25.890 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-05-03 15:46:25.892 - Thread: 15 -> ReloadVoxelMaterials 2020-05-03 15:46:25.939 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-05-03 15:46:25.939 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-05-03 15:46:25.939 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-05-03 15:46:25.959 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-05-03 15:46:25.960 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-05-03 15:46:25.960 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-05-03 15:46:25.960 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-05-03 15:46:25.960 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-05-03 15:46:25.960 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-05-03 15:46:25.960 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-05-03 15:46:25.960 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-05-03 15:46:26.004 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-05-03 15:46:26.016 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-05-03 15:46:26.016 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-05-03 15:46:26.024 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-05-03 15:46:26.025 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-05-03 15:46:26.028 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-05-03 15:46:26.028 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-05-03 15:46:26.032 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-05-03 15:46:26.032 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-05-03 15:46:26.048 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-05-03 15:46:26.052 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-05-03 15:46:26.057 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-05-03 15:46:26.067 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-05-03 15:46:26.069 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-05-03 15:46:26.081 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-05-03 15:46:26.082 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-05-03 15:46:26.086 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-05-03 15:46:26.086 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-05-03 15:46:26.097 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-05-03 15:46:26.100 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-05-03 15:46:26.104 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-05-03 15:46:26.134 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-05-03 15:46:26.140 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-05-03 15:46:26.173 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-05-03 15:46:26.175 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-05-03 15:46:26.179 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-05-03 15:46:26.185 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-05-03 15:46:26.190 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-05-03 15:46:26.191 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-05-03 15:46:26.193 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-05-03 15:46:26.199 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-05-03 15:46:26.200 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-05-03 15:46:26.200 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-05-03 15:46:26.201 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-05-03 15:46:26.211 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-05-03 15:46:26.217 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-05-03 15:46:26.217 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-05-03 15:46:26.243 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-05-03 15:46:26.249 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-05-03 15:46:26.256 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-05-03 15:46:26.258 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-05-03 15:46:26.264 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-05-03 15:46:26.266 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-05-03 15:46:26.289 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-05-03 15:46:26.316 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-05-03 15:46:26.331 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-05-03 15:46:26.332 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-05-03 15:46:26.344 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-05-03 15:46:26.347 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-05-03 15:46:26.349 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-05-03 15:46:26.351 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-05-03 15:46:26.354 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-05-03 15:46:26.355 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-05-03 15:46:26.357 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-05-03 15:46:26.371 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-05-03 15:46:26.386 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-05-03 15:46:26.393 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-05-03 15:46:26.406 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-05-03 15:46:26.414 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-05-03 15:46:26.423 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-05-03 15:46:26.438 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-05-03 15:46:26.504 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-05-03 15:46:26.586 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-05-03 15:46:26.617 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-05-03 15:46:26.662 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-05-03 15:46:26.669 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-05-03 15:46:26.778 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-05-03 15:46:26.817 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-05-03 15:46:26.849 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-05-03 15:46:26.902 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-05-03 15:46:26.940 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-05-03 15:46:27.006 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-05-03 15:46:27.032 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-05-03 15:46:27.045 - Thread: 1 -> Timer Frequency: 10000000 2020-05-03 15:46:27.045 - Thread: 1 -> Ticks per frame: 166667 2020-05-03 15:46:27.083 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-05-03 15:46:27.106 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-05-03 15:46:27.149 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-05-03 15:46:27.218 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-05-03 15:46:27.243 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-05-03 15:46:27.259 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-05-03 15:46:27.290 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-05-03 15:46:27.308 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-05-03 15:46:27.327 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-05-03 15:46:27.353 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-05-03 15:46:27.475 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-05-03 15:46:27.528 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-05-03 15:46:27.660 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-05-03 15:46:27.700 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-05-03 15:46:27.746 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-05-03 15:46:27.859 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-05-03 15:46:27.859 - Thread: 1 -> Flares Intensity: 1 2020-05-03 15:46:27.859 - Thread: 1 -> Field of view: 1.746101 2020-05-03 15:46:27.859 - Thread: 1 -> PostProcessingEnabled: True 2020-05-03 15:46:27.859 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-05-03 15:46:27.859 - Thread: 1 -> Render.GrassDrawDistance: 68 2020-05-03 15:46:27.859 - Thread: 1 -> Render.DistanceFade: 1998 2020-05-03 15:46:27.859 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-05-03 15:46:27.859 - Thread: 1 -> Render.ShadowQuality: LOW 2020-05-03 15:46:27.859 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-05-03 15:46:27.859 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-05-03 15:46:27.859 - Thread: 1 -> Render.TextureQuality: HIGH 2020-05-03 15:46:27.859 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-05-03 15:46:27.859 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-05-03 15:46:27.859 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-05-03 15:46:27.859 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-05-03 15:46:27.873 - Thread: 1 -> Analytics uuid: 7d0685c0-537b-78c2-1ae4-8ebdbb2c4af6 2020-05-03 15:46:27.919 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-05-03 15:46:27.930 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-05-03 15:46:28.011 - Thread: 1 -> Analytics helper process start reported 2020-05-03 15:46:28.040 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-05-03 15:46:28.352 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-05-03 15:46:28.361 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-05-03 15:46:28.854 - Thread: 39 -> Analytics session error 2020-05-03 15:46:42.481 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-03 15:46:44.575 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-05-03 15:46:44.575 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-05-03 15:46:44.575 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-05-03 15:46:49.212 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:46:49.212 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:46:50.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:46:50.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:46:52.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:46:52.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:47:10.661 - Thread: 1 -> GUI Stats: Update 0.404950055555556, Draw 0.0861586111111111 2020-05-03 15:47:40.661 - Thread: 1 -> GUI Stats: Update 0.258951444444444, Draw 0.123523833333333 2020-05-03 15:48:10.661 - Thread: 1 -> GUI Stats: Update 0.252770944444444, Draw 0.117873111111111 2020-05-03 15:48:40.661 - Thread: 1 -> GUI Stats: Update 0.30746811111111, Draw 0.115584611111111 2020-05-03 15:49:10.661 - Thread: 1 -> GUI Stats: Update 0.249274166666667, Draw 0.110930333333333 2020-05-03 15:49:40.661 - Thread: 1 -> GUI Stats: Update 0.248429944444444, Draw 0.113891333333333 2020-05-03 15:50:10.662 - Thread: 1 -> GUI Stats: Update 0.244603833333334, Draw 0.115412611111111 2020-05-03 15:50:40.661 - Thread: 1 -> GUI Stats: Update 0.291484611111111, Draw 0.122214166666667 2020-05-03 15:51:10.662 - Thread: 1 -> GUI Stats: Update 0.272612333333333, Draw 0.1252085 2020-05-03 15:51:40.662 - Thread: 1 -> GUI Stats: Update 0.278047611111111, Draw 0.1250295 2020-05-03 15:52:10.662 - Thread: 1 -> GUI Stats: Update 0.285760555555555, Draw 0.123241722222222 2020-05-03 15:52:40.662 - Thread: 1 -> GUI Stats: Update 0.359694777777777, Draw 0.118771777777778 2020-05-03 15:53:10.662 - Thread: 1 -> GUI Stats: Update 0.274328722222222, Draw 0.108809611111111 2020-05-03 15:53:40.662 - Thread: 1 -> GUI Stats: Update 0.461101111111111, Draw 0.119637611111111 2020-05-03 15:54:10.662 - Thread: 1 -> GUI Stats: Update 0.539703555555556, Draw 0.126952666666667 2020-05-03 15:54:40.662 - Thread: 1 -> GUI Stats: Update 0.301349055555557, Draw 0.1121855 2020-05-03 15:55:10.662 - Thread: 1 -> GUI Stats: Update 0.256138444444444, Draw 0.111351277777778 2020-05-03 15:55:40.662 - Thread: 1 -> GUI Stats: Update 0.356350777777778, Draw 0.128385166666667 2020-05-03 15:56:10.662 - Thread: 1 -> GUI Stats: Update 0.347199888888889, Draw 0.122465666666667 2020-05-03 15:56:40.662 - Thread: 1 -> GUI Stats: Update 0.248740222222222, Draw 0.116449666666667 2020-05-03 15:57:10.662 - Thread: 1 -> GUI Stats: Update 0.271641888888889, Draw 0.121363777777778 2020-05-03 15:57:18.176 - Thread: 31 -> LoadSession() - Start 2020-05-03 15:57:18.177 - Thread: 31 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-03 15:57:19.464 - Thread: 31 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Sandbox_config.sbc 2020-05-03 15:57:19.468 - Thread: 31 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-05-03 15:57:19.473 - Thread: 31 -> CheckPoint Experimental mode: No 2020-05-03 15:57:19.473 - Thread: 31 -> CheckPoint Experimental mode reason: 0 2020-05-03 15:57:19.474 - Thread: 31 -> LoadSession() - End 2020-05-03 15:57:19.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:57:19.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:57:19.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:57:19.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:57:19.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:57:19.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:57:19.499 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-05-03 15:57:19.500 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-05-03 15:57:19.718 - Thread: 1 -> RunLoadingAction - START 2020-05-03 15:57:19.721 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-03 15:57:20.341 - Thread: 1 -> GC Memory: 1,115,585,896 B 2020-05-03 15:57:20.350 - Thread: 1 -> Process Memory: 3,539,972,096 B 2020-05-03 15:57:20.351 - Thread: 1 -> Experimental mode: No 2020-05-03 15:57:20.351 - Thread: 1 -> Experimental mode reason: 0 2020-05-03 15:57:21.299 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-05-03 15:57:21.326 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-05-03 15:57:21.330 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-05-03 15:57:21.331 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-05-03 15:57:21.333 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-05-03 15:57:21.468 - Thread: 1 -> Loading scenarios 2020-05-03 15:57:21.469 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-05-03 15:57:21.469 - Thread: 1 -> List of used mods (0) - START 2020-05-03 15:57:21.470 - Thread: 1 -> List of used mods - END 2020-05-03 15:57:21.520 - Thread: 1 -> Loading behaviors 2020-05-03 15:57:21.521 - Thread: 1 -> Loading ammo magazines 2020-05-03 15:57:21.523 - Thread: 1 -> Loading ammo definitions 2020-05-03 15:57:21.525 - Thread: 1 -> Loading animations 2020-05-03 15:57:21.528 - Thread: 1 -> Loading animations 2020-05-03 15:57:21.529 - Thread: 1 -> Loading sound definitions 2020-05-03 15:57:21.529 - Thread: 1 -> Loading sound definitions 2020-05-03 15:57:21.529 - Thread: 1 -> Loading sound definitions 2020-05-03 15:57:21.529 - Thread: 1 -> Loading sound definitions 2020-05-03 15:57:21.529 - Thread: 1 -> Loading sound definitions 2020-05-03 15:57:21.529 - Thread: 1 -> Loading sound definitions 2020-05-03 15:57:21.529 - Thread: 1 -> Loading category classes 2020-05-03 15:57:21.530 - Thread: 1 -> Loading category classes 2020-05-03 15:57:21.530 - Thread: 1 -> Loading blueprint classes 2020-05-03 15:57:21.531 - Thread: 1 -> Loading blueprint class entries 2020-05-03 15:57:21.531 - Thread: 1 -> Loading blueprint class entries 2020-05-03 15:57:21.531 - Thread: 1 -> Loading blueprints 2020-05-03 15:57:21.533 - Thread: 1 -> Loading blueprints 2020-05-03 15:57:21.533 - Thread: 1 -> Loading agent definitions 2020-05-03 15:57:21.535 - Thread: 1 -> Loading character definitions 2020-05-03 15:57:21.545 - Thread: 1 -> Loading character definitions 2020-05-03 15:57:21.545 - Thread: 1 -> Loading components 2020-05-03 15:57:21.546 - Thread: 1 -> Loading components 2020-05-03 15:57:21.546 - Thread: 1 -> Loading configuration 2020-05-03 15:57:21.547 - Thread: 1 -> Loading container types 2020-05-03 15:57:21.548 - Thread: 1 -> Loading Contract Types 2020-05-03 15:57:21.552 - Thread: 1 -> Loading block positions 2020-05-03 15:57:21.555 - Thread: 1 -> Loading block positions 2020-05-03 15:57:21.555 - Thread: 1 -> Loading curve definitions 2020-05-03 15:57:21.557 - Thread: 1 -> Loading debris 2020-05-03 15:57:21.558 - Thread: 1 -> Loading environment items entries 2020-05-03 15:57:21.558 - Thread: 1 -> Loading decal global definitions 2020-05-03 15:57:21.558 - Thread: 1 -> Loading decal definitions 2020-05-03 15:57:21.560 - Thread: 1 -> Loading drone behaviors 2020-05-03 15:57:21.562 - Thread: 1 -> Loading edges 2020-05-03 15:57:21.563 - Thread: 1 -> Loading emissive color definitions 2020-05-03 15:57:21.566 - Thread: 1 -> Loading emissive color default states 2020-05-03 15:57:21.569 - Thread: 1 -> Loading animations 2020-05-03 15:57:21.569 - Thread: 1 -> Loading entity components 2020-05-03 15:57:21.579 - Thread: 1 -> Loading component containers 2020-05-03 15:57:21.589 - Thread: 1 -> Loading environment items entries 2020-05-03 15:57:21.589 - Thread: 1 -> Loading Faction Names 2020-05-03 15:57:21.590 - Thread: 1 -> Loading factions 2020-05-03 15:57:21.596 - Thread: 1 -> Loading flare definitions 2020-05-03 15:57:21.605 - Thread: 1 -> Loading gas property definitions 2020-05-03 15:57:21.606 - Thread: 1 -> Loading event definitions 2020-05-03 15:57:21.607 - Thread: 1 -> Loading physical items 2020-05-03 15:57:21.625 - Thread: 1 -> Loading LCD texture categories 2020-05-03 15:57:21.626 - Thread: 1 -> Loading LCD texture categories 2020-05-03 15:57:21.626 - Thread: 1 -> Loading LCD texture categories 2020-05-03 15:57:21.626 - Thread: 1 -> Loading OffensiveWords definitions 2020-05-03 15:57:21.626 - Thread: 1 -> Loading physical items 2020-05-03 15:57:21.628 - Thread: 1 -> Loading physical items 2020-05-03 15:57:21.629 - Thread: 1 -> Loading physical material properties 2020-05-03 15:57:21.631 - Thread: 1 -> Loading pirate antennas 2020-05-03 15:57:21.637 - Thread: 1 -> Loading research blocks definitions 2020-05-03 15:57:21.638 - Thread: 1 -> Loading research groups definitions 2020-05-03 15:57:21.639 - Thread: 1 -> Loading resource distribution groups 2020-05-03 15:57:21.640 - Thread: 1 -> Loading shadow textures definitions 2020-05-03 15:57:21.640 - Thread: 1 -> Loading ship sound groups 2020-05-03 15:57:21.650 - Thread: 1 -> Loading ship sound groups 2020-05-03 15:57:21.651 - Thread: 1 -> Loading sound categories 2020-05-03 15:57:21.653 - Thread: 1 -> Loading stat definitions 2020-05-03 15:57:21.653 - Thread: 1 -> Loading grid creators 2020-05-03 15:57:21.655 - Thread: 1 -> Loading transparent material properties 2020-05-03 15:57:21.656 - Thread: 1 -> Loading planet definition 2020-05-03 15:57:21.656 - Thread: 1 -> Loading voxel map storage definitions 2020-05-03 15:57:21.658 - Thread: 1 -> Loading voxel material definitions 2020-05-03 15:57:21.659 - Thread: 1 -> Loading voxel material definitions 2020-05-03 15:57:21.659 - Thread: 1 -> Loading voxel material definitions 2020-05-03 15:57:21.659 - Thread: 1 -> Loading Weather Effects 2020-05-03 15:57:21.662 - Thread: 1 -> Audio effects definitions 2020-05-03 15:57:21.664 - Thread: 1 -> Loading environment items definitions 2020-05-03 15:57:21.666 - Thread: 1 -> Loading environment items definitions 2020-05-03 15:57:21.666 - Thread: 1 -> Loading physical material properties 2020-05-03 15:57:21.670 - Thread: 1 -> Loading particle effect definitions 2020-05-03 15:57:21.730 - Thread: 1 -> Loading particle effect definitions 2020-05-03 15:57:21.730 - Thread: 1 -> Loading environment item definitions 2020-05-03 15:57:21.734 - Thread: 1 -> Loading weapon definitions 2020-05-03 15:57:21.739 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.767 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.768 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.800 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.806 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.808 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.809 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.810 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.810 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.811 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.812 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.813 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.813 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.815 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.816 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.817 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.817 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.818 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.819 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.824 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.824 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.824 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.825 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.825 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.826 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.827 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.827 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.828 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.828 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.828 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.829 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.829 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.830 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.833 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.847 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.849 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.850 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.850 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.851 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.855 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.856 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.857 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.857 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.859 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.860 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.861 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.862 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.863 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.864 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.865 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.866 - Thread: 1 -> Loading cube blocks 2020-05-03 15:57:21.867 - Thread: 1 -> Created block definitions 2020-05-03 15:57:21.871 - Thread: 1 -> Loading block variant groups 2020-05-03 15:57:21.872 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-05-03 15:57:21.873 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-05-03 15:57:21.873 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-05-03 15:57:21.873 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-05-03 15:57:21.873 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-05-03 15:57:21.873 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-05-03 15:57:21.873 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-05-03 15:57:21.873 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-05-03 15:57:21.873 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-05-03 15:57:21.873 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-05-03 15:57:21.877 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-05-03 15:57:21.878 - Thread: 1 -> Loading asteroid generators 2020-05-03 15:57:21.879 - Thread: 1 -> Loading spawn groups 2020-05-03 15:57:21.882 - Thread: 1 -> Loading drop containers 2020-05-03 15:57:21.883 - Thread: 1 -> Loading spawn groups 2020-05-03 15:57:21.883 - Thread: 1 -> Loading spawn groups 2020-05-03 15:57:21.883 - Thread: 1 -> Loading radial menu definitions 2020-05-03 15:57:21.900 - Thread: 1 -> Loading respawn ships 2020-05-03 15:57:21.901 - Thread: 1 -> Loading spawn groups 2020-05-03 15:57:21.901 - Thread: 1 -> Loading wheel speeds 2020-05-03 15:57:21.940 - Thread: 1 -> MyAudio.UnloadData - START 2020-05-03 15:57:21.949 - Thread: 1 -> MyAudio.UnloadData - END 2020-05-03 15:57:21.949 - Thread: 1 -> MyAudio.LoadData - START 2020-05-03 15:57:21.965 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-05-03 15:57:22.064 - Thread: 1 -> MyAudio.LoadData - END 2020-05-03 15:57:22.105 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-05-03 15:57:22.112 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-03 15:57:22.141 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 15:57:22.142 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-03 15:57:22.142 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-03 15:57:22.153 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 15:57:22.884 - Thread: 101 -> External debugger: listening... 2020-05-03 15:57:22.906 - Thread: 1 -> MyLights.LoadData() - START 2020-05-03 15:57:22.908 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-05-03 15:57:22.908 - Thread: 1 -> MyLights.LoadData() - END 2020-05-03 15:57:22.908 - Thread: 1 -> Info: MyLights initialized. 2020-05-03 15:57:22.908 - Thread: 1 -> MyExplosions.LoadData() - START 2020-05-03 15:57:22.915 - Thread: 1 -> MyExplosions.LoadData() - END 2020-05-03 15:57:22.969 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-05-03 15:57:22.969 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-05-03 15:57:22.993 - Thread: 1 -> Loading Procedural World Generator 2020-05-03 15:57:22.994 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-05-03 15:57:23.218 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-05-03 15:57:23.322 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-05-03 15:57:23.322 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-05-03 15:57:23.322 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-05-03 15:57:23.322 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-05-03 15:57:23.322 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-05-03 15:57:23.322 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-05-03 15:57:23.323 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-05-03 15:57:23.323 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Titan-2124704365d19000.vx2' 2020-05-03 15:57:23.323 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Moon-1353915701d19000.vx2' 2020-05-03 15:57:23.323 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Mars-2044023682d120000.vx2' 2020-05-03 15:57:23.323 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Alien-291759539d120000.vx2' 2020-05-03 15:57:23.323 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Triton-12345d80253.vx2' 2020-05-03 15:57:23.323 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Europa-595048092d19000.vx2' 2020-05-03 15:57:23.323 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\EarthLike-1779144428d120000.vx2' 2020-05-03 15:57:23.591 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(844428604342377)A(G(StoneCoverageIronCore)M(EarthForestArea)__28)-815119000592720592.vx2' 2020-05-03 15:57:23.602 - Thread: 22 -> SE-16693: LockExtraCriticalSections: False; DonNotServeBlockingRequestsImmediately: False 2020-05-03 15:57:24.346 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(844428705005680)A(G(StoneCoverageIronCore)M(EarthForestArea)__8)-856036144788761658.vx2' 2020-05-03 15:57:24.347 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225146470415)A(G(StoneCoverageIronCore)M(EarthForestArea)__509).vx2' 2020-05-03 15:57:24.348 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225230356494)A(G(StoneCoverageIronCore)M(EarthForestArea)__423).vx2' 2020-05-03 15:57:24.348 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225213579277)A(G(StoneCoverageIronCore)M(EarthForestArea)__323).vx2' 2020-05-03 15:57:24.348 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225146470414)A(G(StoneCoverageIronCore)M(EarthForestArea)__177).vx2' 2020-05-03 15:57:27.010 - Thread: 20 -> Info: Planet generator name: Triton 2020-05-03 15:57:27.014 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 15:57:27.591 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-05-03 15:57:27.591 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 15:57:27.869 - Thread: 1 -> Info: Planet generator name: Mars 2020-05-03 15:57:27.869 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 15:57:28.122 - Thread: 18 -> Info: Planet generator name: Alien 2020-05-03 15:57:28.123 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 15:57:28.314 - Thread: 19 -> Info: Planet generator name: Titan 2020-05-03 15:57:28.315 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 15:57:28.519 - Thread: 16 -> Info: Planet generator name: Moon 2020-05-03 15:57:28.519 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 15:57:28.745 - Thread: 17 -> Info: Planet generator name: Europa 2020-05-03 15:57:28.746 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 15:57:28.746 - Thread: 1 -> Entities loaded 2020-05-03 15:57:28.937 - Thread: 1 -> Entities initialized 2020-05-03 15:57:29.098 - Thread: 1 -> Checkpoint.CameraAttachedTo: 127808635901093386 2020-05-03 15:57:29.114 - Thread: 1 -> MySession.Static.LogSettings - START 2020-05-03 15:57:29.115 - Thread: 1 -> Name = Star System 2020-04-18 18:33 2020-05-03 15:57:29.115 - Thread: 1 -> Description = 2020-05-03 15:57:29.115 - Thread: 1 -> GameDateTime = 01/04/2081 14:05:19 2020-05-03 15:57:29.115 - Thread: 1 -> Password = 2020-05-03 15:57:29.115 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-03 15:57:29.115 - Thread: 1 -> WorkshopId = 2020-05-03 15:57:29.115 - Thread: 1 -> CameraController = Default_Astronaut_Female 2020-05-03 15:57:29.115 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\thumb.jpg 2020-05-03 15:57:29.116 - Thread: 1 -> Settings: 2020-05-03 15:57:29.117 - Thread: 1 -> GameMode = Survival 2020-05-03 15:57:29.117 - Thread: 1 -> MaxPlayers = 4 2020-05-03 15:57:29.117 - Thread: 1 -> OnlineMode = OFFLINE 2020-05-03 15:57:29.117 - Thread: 1 -> AutoHealing = True 2020-05-03 15:57:29.117 - Thread: 1 -> WeaponsEnabled = True 2020-05-03 15:57:29.117 - Thread: 1 -> ThrusterDamage = True 2020-05-03 15:57:29.117 - Thread: 1 -> EnableSpectator = False 2020-05-03 15:57:29.117 - Thread: 1 -> EnableCopyPaste = False 2020-05-03 15:57:29.117 - Thread: 1 -> MaxFloatingObjects = 100 2020-05-03 15:57:29.117 - Thread: 1 -> MaxGridSize = 0 2020-05-03 15:57:29.117 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-05-03 15:57:29.117 - Thread: 1 -> CargoShipsEnabled = True 2020-05-03 15:57:29.117 - Thread: 1 -> EnvironmentHostility = SAFE 2020-05-03 15:57:29.117 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-05-03 15:57:29.117 - Thread: 1 -> InventorySizeMultiplier = 3 2020-05-03 15:57:29.117 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-05-03 15:57:29.117 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-05-03 15:57:29.117 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-05-03 15:57:29.117 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-05-03 15:57:29.117 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-05-03 15:57:29.117 - Thread: 1 -> ClientCanSave = False 2020-05-03 15:57:29.117 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-05-03 15:57:29.117 - Thread: 1 -> PermanentDeath = False 2020-05-03 15:57:29.117 - Thread: 1 -> DestructibleBlocks = True 2020-05-03 15:57:29.117 - Thread: 1 -> EnableScripts = False 2020-05-03 15:57:29.117 - Thread: 1 -> AutoSaveInMinutes = 5 2020-05-03 15:57:29.117 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-05-03 15:57:29.117 - Thread: 1 -> ProceduralDensity = 0.35 2020-05-03 15:57:29.117 - Thread: 1 -> ProceduralSeed = 0 2020-05-03 15:57:29.117 - Thread: 1 -> DestructibleBlocks = True 2020-05-03 15:57:29.117 - Thread: 1 -> EnableIngameScripts = False 2020-05-03 15:57:29.117 - Thread: 1 -> ViewDistance = 15000 2020-05-03 15:57:29.117 - Thread: 1 -> Voxel destruction = True 2020-05-03 15:57:29.117 - Thread: 1 -> EnableStructuralSimulation = False 2020-05-03 15:57:29.117 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-05-03 15:57:29.117 - Thread: 1 -> EnableContainerDrops = True 2020-05-03 15:57:29.117 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-05-03 15:57:29.117 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-05-03 15:57:29.117 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-05-03 15:57:29.117 - Thread: 1 -> EnableSubgridDamage = False 2020-05-03 15:57:29.117 - Thread: 1 -> SyncDistance = 3000 2020-05-03 15:57:29.117 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-05-03 15:57:29.117 - Thread: 1 -> AFKTimeoutMin = 0 2020-05-03 15:57:29.117 - Thread: 1 -> StopGridsPeriodMin = 15 2020-05-03 15:57:29.117 - Thread: 1 -> ExperimentalMode = False 2020-05-03 15:57:29.117 - Thread: 1 -> ExperimentalModeReason = 0 2020-05-03 15:57:29.117 - Thread: 1 -> MySession.Static.LogSettings - END 2020-05-03 15:57:29.198 - Thread: 1 -> Session loaded 2020-05-03 15:57:29.198 - Thread: 1 -> RunLoadingAction - END 2020-05-03 15:57:29.199 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-05-03 15:57:29.274 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-05-03 15:57:29.274 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-05-03 15:57:29.275 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-05-03 15:57:29.285 - Thread: 1 -> Updating continues. 2020-05-03 15:57:29.318 - Thread: 1 -> GC Memory: 1475.072 MB 2020-05-03 15:57:29.362 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 15:57:29.376 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,2898.57,12706.66,1,0,1475.365,6531.613,18637,81363,21,3.228746,9.868454,0,236606,8.333187,0,16.66667,0.2690575,0.8223567,100,4881148360 2020-05-03 15:57:30.307 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 15:57:30.636 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 15:57:30.638 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 15:57:30.639 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 15:57:30.640 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 15:57:30.642 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 15:57:51.359 - Thread: 1 -> GUI Stats: Update 5.40932605555553, Draw 0.166887222222222 2020-05-03 15:57:59.325 - Thread: 1 -> GC Memory: 3347.366 MB 2020-05-03 15:58:18.275 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:58:18.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:58:29.242 - Thread: 1 -> GUI Stats: Update 0.171469333333333, Draw 0.232037833333333 2020-05-03 15:58:29.341 - Thread: 1 -> GC Memory: 1818.533 MB 2020-05-03 15:58:38.465 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 15:58:38.470 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,23.66677,231.8632,1,0,1840.337,14332.86,18637,81363,21,93.43976,93.25565,0.0920988,229024,24.86772,0,16.66667,23.23634,23.19056,100,10062931634 2020-05-03 15:58:40.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:58:40.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:58:41.397 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-05-03 15:58:50.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:58:50.989 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:58:59.087 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:58:59.087 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:58:59.352 - Thread: 1 -> GC Memory: 1858.916 MB 2020-05-03 15:58:59.719 - Thread: 1 -> GUI Stats: Update 0.338082611111111, Draw 0.550417 2020-05-03 15:59:29.368 - Thread: 1 -> GC Memory: 1863.975 MB 2020-05-03 15:59:29.721 - Thread: 1 -> GUI Stats: Update 0.302820944444444, Draw 0.368656277777778 2020-05-03 15:59:38.815 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 15:59:38.815 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,25.01023,204.4366,1,0,1871.97,14392.93,18637,81363,21,83.21612,88.48418,0.07504327,229503,30.49282,0,16.66667,25.37494,26.98132,100,9988170414 2020-05-03 15:59:50.636 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 15:59:50.636 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 15:59:50.636 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 15:59:50.748 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 15:59:57.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 15:59:57.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 15:59:59.373 - Thread: 1 -> GC Memory: 1780.423 MB 2020-05-03 15:59:59.823 - Thread: 1 -> GUI Stats: Update 0.313459111111111, Draw 0.381056444444444 2020-05-03 16:00:29.374 - Thread: 1 -> GC Memory: 1801.996 MB 2020-05-03 16:00:29.823 - Thread: 1 -> GUI Stats: Update 0.288103833333333, Draw 0.380766611111111 2020-05-03 16:00:38.935 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:00:38.936 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,27.26517,216.6385,1,0,1803.475,14338.8,18637,81363,21,92.87159,83.05265,0.07597459,229816,26.77259,0,16.66667,24.86413,22.23535,100,10012493686 2020-05-03 16:00:59.388 - Thread: 1 -> GC Memory: 1807.74 MB 2020-05-03 16:00:59.822 - Thread: 1 -> GUI Stats: Update 0.365357222222222, Draw 0.388132111111112 2020-05-03 16:01:29.390 - Thread: 1 -> GC Memory: 1811.56 MB 2020-05-03 16:01:29.824 - Thread: 1 -> GUI Stats: Update 0.334343055555555, Draw 0.472025999999999 2020-05-03 16:01:37.361 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:01:37.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:01:38.952 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:01:38.952 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,25.82341,245.9659,1,0,1782.033,14514.44,18642,81358,21,83.61093,93.5712,0.07524958,230171,22.98228,0,16.66667,19.21569,21.50479,100,10010178478 2020-05-03 16:01:59.405 - Thread: 1 -> GC Memory: 1785.498 MB 2020-05-03 16:01:59.823 - Thread: 1 -> GUI Stats: Update 0.337088722222223, Draw 0.458208444444444 2020-05-03 16:02:19.722 - Thread: 1 -> Autosave initiated 2020-05-03 16:02:19.722 - Thread: 1 -> Character state: True 2020-05-03 16:02:19.722 - Thread: 1 -> IsServer: True 2020-05-03 16:02:19.722 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 16:02:19.722 - Thread: 1 -> Autosave 2020-05-03 16:02:19.724 - Thread: 1 -> Saving world - START 2020-05-03 16:02:19.725 - Thread: 1 -> Making world state snapshot. 2020-05-03 16:02:19.725 - Thread: 1 -> Before snapshot.: GC Memory: 1,787 B 2020-05-03 16:02:19.889 - Thread: 1 -> After snapshot.: GC Memory: 1,791 B 2020-05-03 16:02:19.891 - Thread: 1 -> Directory cleanup: GC Memory: 1,791 B 2020-05-03 16:02:19.891 - Thread: 1 -> Saving world - END 2020-05-03 16:02:19.898 - Thread: 15 -> Session snapshot save - START 2020-05-03 16:02:19.898 - Thread: 15 -> Checking file access for files in target dir. 2020-05-03 16:02:20.638 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 16:02:21.292 - Thread: 15 -> Session snapshot save - END 2020-05-03 16:02:29.414 - Thread: 1 -> GC Memory: 1805.139 MB 2020-05-03 16:02:29.981 - Thread: 1 -> GUI Stats: Update 0.291191833333333, Draw 0.354905722222222 2020-05-03 16:02:39.127 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:02:39.128 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,25.38052,180.3104,1,0,1805.611,14420.87,18645,81355,21,82.32403,96.2127,0.07495569,230217,26.65998,0,16.66667,21.94757,25.65029,100,10094208174 2020-05-03 16:02:59.415 - Thread: 1 -> GC Memory: 1807.835 MB 2020-05-03 16:02:59.982 - Thread: 1 -> GUI Stats: Update 0.2888465, Draw 0.374495722222222 2020-05-03 16:03:29.433 - Thread: 1 -> GC Memory: 1783.132 MB 2020-05-03 16:03:29.981 - Thread: 1 -> GUI Stats: Update 0.340898888888889, Draw 0.379281555555555 2020-05-03 16:03:39.144 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:03:39.144 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,25.13399,258.9846,1,0,1786.503,14385.26,18648,81352,21,89.59114,97.62858,0.07165796,230504,22.73117,0,16.66667,20.36511,22.19211,100,10095656898 2020-05-03 16:03:51.977 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:03:51.979 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:03:59.447 - Thread: 1 -> GC Memory: 1789.247 MB 2020-05-03 16:03:59.981 - Thread: 1 -> GUI Stats: Update 0.383374277777778, Draw 0.571252111111111 2020-05-03 16:04:16.646 - Thread: 1 -> Updating stopped. 2020-05-03 16:04:26.123 - Thread: 1 -> Updating continues. 2020-05-03 16:04:26.356 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:04:26.357 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:04:29.459 - Thread: 1 -> GC Memory: 1792.472 MB 2020-05-03 16:04:30.359 - Thread: 1 -> GUI Stats: Update 0.500923666666666, Draw 0.318652166666666 2020-05-03 16:04:39.539 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:04:39.540 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,25.44645,249.331,1,0,1792.205,14288.53,18648,81352,21,78.94327,97.17756,0.07060432,230749,19.06355,0,16.66667,15.04939,18.52549,100,10005725122 2020-05-03 16:04:59.459 - Thread: 1 -> GC Memory: 1784.516 MB 2020-05-03 16:05:00.360 - Thread: 1 -> GUI Stats: Update 0.363299333333333, Draw 0.379170722222222 2020-05-03 16:05:29.476 - Thread: 1 -> GC Memory: 1790.542 MB 2020-05-03 16:05:30.359 - Thread: 1 -> GUI Stats: Update 0.292734055555556, Draw 0.370793222222223 2020-05-03 16:05:39.555 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:05:39.555 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,24.31425,249.565,1,0,1792.359,14315.46,18750,81250,21,93.10689,91.46924,0.07548548,230666,22.13258,0,16.66667,20.60696,20.2445,100,10011129646 2020-05-03 16:05:59.476 - Thread: 1 -> GC Memory: 1792.281 MB 2020-05-03 16:06:00.360 - Thread: 1 -> GUI Stats: Update 0.286534722222222, Draw 0.363953999999999 2020-05-03 16:06:29.492 - Thread: 1 -> GC Memory: 1792.422 MB 2020-05-03 16:06:30.360 - Thread: 1 -> GUI Stats: Update 0.294658611111111, Draw 0.405653166666667 2020-05-03 16:06:35.339 - Thread: 1 -> Updating stopped. 2020-05-03 16:06:39.917 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:06:39.918 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,4.977309,217.4401,1,0,1784.901,14488.99,18750,81250,21,82.27644,97.80127,0.07633185,230730,24.65101,0,16.66667,20.28197,24.109,100,10188077230 2020-05-03 16:07:00.701 - Thread: 1 -> GUI Stats: Update 0.520328055555556, Draw 0.222826222222222 2020-05-03 16:07:30.701 - Thread: 1 -> GUI Stats: Update 0.334033277777778, Draw 0.1836225 2020-05-03 16:07:39.933 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:07:39.934 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,5.426765,221.9165,1,0,1787.433,14490.33,18750,81250,21,82.49524,97.78545,0.06668911,230804,24.47436,0,16.66667,20.19018,23.93236,100,10188077230 2020-05-03 16:08:00.701 - Thread: 1 -> GUI Stats: Update 0.375224833333334, Draw 0.184850666666667 2020-05-03 16:08:30.701 - Thread: 1 -> GUI Stats: Update 0.346468611111111, Draw 0.196209777777778 2020-05-03 16:08:39.950 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:08:39.951 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,5.097639,216.1201,1,0,1785.909,14495.66,18750,81250,21,81.6599,97.80734,0.06860412,230810,24.68238,0,16.66667,20.15561,24.14118,100,10188077230 2020-05-03 16:09:00.701 - Thread: 1 -> GUI Stats: Update 0.337882277777777, Draw 0.180144333333333 2020-05-03 16:09:29.868 - Thread: 1 -> Updating continues. 2020-05-03 16:09:29.871 - Thread: 1 -> GC Memory: 1787.914 MB 2020-05-03 16:09:29.871 - Thread: 1 -> Autosave initiated 2020-05-03 16:09:29.871 - Thread: 1 -> Character state: True 2020-05-03 16:09:29.871 - Thread: 1 -> IsServer: True 2020-05-03 16:09:29.871 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 16:09:29.871 - Thread: 1 -> Autosave 2020-05-03 16:09:29.871 - Thread: 1 -> Saving world - START 2020-05-03 16:09:29.872 - Thread: 1 -> Making world state snapshot. 2020-05-03 16:09:29.872 - Thread: 1 -> Before snapshot.: GC Memory: 1,787 B 2020-05-03 16:09:29.908 - Thread: 1 -> After snapshot.: GC Memory: 1,791 B 2020-05-03 16:09:29.908 - Thread: 1 -> Directory cleanup: GC Memory: 1,791 B 2020-05-03 16:09:29.908 - Thread: 1 -> Saving world - END 2020-05-03 16:09:29.909 - Thread: 15 -> Session snapshot save - START 2020-05-03 16:09:29.909 - Thread: 15 -> Checking file access for files in target dir. 2020-05-03 16:09:30.104 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:09:30.105 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:09:30.321 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 16:09:30.706 - Thread: 1 -> GUI Stats: Update 0.329407333333333, Draw 0.194606888888889 2020-05-03 16:09:30.951 - Thread: 1 -> Updating stopped. 2020-05-03 16:09:30.964 - Thread: 15 -> Session snapshot save - END 2020-05-03 16:09:40.311 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:09:40.312 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,5.681654,240.4532,1,0,1806.842,14328.88,18750,81250,21,89.53271,97.56725,0.0692715,230801,22.29568,0,16.66667,19.96193,21.75329,100,10011130030 2020-05-03 16:09:40.361 - Thread: 1 -> Updating continues. 2020-05-03 16:09:40.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:09:40.604 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:09:59.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:09:59.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:09:59.882 - Thread: 1 -> GC Memory: 1789.687 MB 2020-05-03 16:10:01.048 - Thread: 1 -> GUI Stats: Update 0.526699166666668, Draw 0.3407285 2020-05-03 16:10:29.898 - Thread: 1 -> GC Memory: 1788.242 MB 2020-05-03 16:10:31.048 - Thread: 1 -> GUI Stats: Update 0.291350555555555, Draw 0.379134166666667 2020-05-03 16:10:40.328 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:10:40.328 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,24.3128,237.4582,1,0,1788.208,14516.66,18750,81250,20,92.1883,94.82301,0.07927617,230732,21.24039,0,16.66667,19.58116,20.14078,100,10099594584 2020-05-03 16:10:48.261 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:10:48.262 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:10:59.898 - Thread: 1 -> GC Memory: 1791.564 MB 2020-05-03 16:11:01.049 - Thread: 1 -> GUI Stats: Update 0.323864444444444, Draw 0.436696611111111 2020-05-03 16:11:29.914 - Thread: 1 -> GC Memory: 1795.483 MB 2020-05-03 16:11:31.049 - Thread: 1 -> GUI Stats: Update 0.335482111111111, Draw 0.353494111111111 2020-05-03 16:11:40.345 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:11:40.345 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,24.27386,227.0814,1,0,1785.502,14341.32,18747,81253,20,92.63245,92.94348,0.07466868,230694,23.44665,0,16.66667,21.71921,21.79214,100,10011384712 2020-05-03 16:11:59.915 - Thread: 1 -> GC Memory: 1786.309 MB 2020-05-03 16:12:01.050 - Thread: 1 -> GUI Stats: Update 0.310148277777778, Draw 0.395204944444444 2020-05-03 16:12:29.932 - Thread: 1 -> GC Memory: 1787.906 MB 2020-05-03 16:12:31.049 - Thread: 1 -> GUI Stats: Update 0.306829333333333, Draw 0.388485555555556 2020-05-03 16:12:40.362 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:12:40.362 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,24.71316,249.6888,1,0,1789.407,14559.07,18749,81251,20,87.99563,97.2164,0.07739727,230862,19.30239,0,16.66667,16.98526,18.76509,100,10011384824 2020-05-03 16:12:59.932 - Thread: 1 -> GC Memory: 1791.218 MB 2020-05-03 16:13:01.049 - Thread: 1 -> GUI Stats: Update 0.347744611111111, Draw 0.368551388888889 2020-05-03 16:13:23.380 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:13:23.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:13:25.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:13:25.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:13:29.934 - Thread: 1 -> GC Memory: 1789.206 MB 2020-05-03 16:13:31.048 - Thread: 1 -> GUI Stats: Update 0.339576333333333, Draw 0.410357388888889 2020-05-03 16:13:35.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:13:35.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:13:40.378 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:13:40.379 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,24.89217,256.5923,1,0,1791.396,14354.12,18783,81217,20,92.38551,97.13758,0.07825967,230847,18.64068,0,16.66667,17.22128,18.1071,100,10015695608 2020-05-03 16:13:59.949 - Thread: 1 -> GC Memory: 1792.519 MB 2020-05-03 16:14:01.048 - Thread: 1 -> GUI Stats: Update 0.295486333333333, Draw 0.337265500000001 2020-05-03 16:14:29.882 - Thread: 1 -> Autosave initiated 2020-05-03 16:14:29.882 - Thread: 1 -> Character state: True 2020-05-03 16:14:29.882 - Thread: 1 -> IsServer: True 2020-05-03 16:14:29.882 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 16:14:29.882 - Thread: 1 -> Autosave 2020-05-03 16:14:29.882 - Thread: 1 -> Saving world - START 2020-05-03 16:14:29.882 - Thread: 1 -> Making world state snapshot. 2020-05-03 16:14:29.882 - Thread: 1 -> Before snapshot.: GC Memory: 1,813 B 2020-05-03 16:14:29.914 - Thread: 1 -> After snapshot.: GC Memory: 1,815 B 2020-05-03 16:14:29.914 - Thread: 1 -> Directory cleanup: GC Memory: 1,815 B 2020-05-03 16:14:29.914 - Thread: 1 -> Saving world - END 2020-05-03 16:14:29.914 - Thread: 16 -> Session snapshot save - START 2020-05-03 16:14:29.915 - Thread: 16 -> Checking file access for files in target dir. 2020-05-03 16:14:29.966 - Thread: 1 -> GC Memory: 1819.389 MB 2020-05-03 16:14:30.334 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 16:14:30.864 - Thread: 16 -> Session snapshot save - END 2020-05-03 16:14:31.051 - Thread: 1 -> GUI Stats: Update 0.285330944444444, Draw 0.363705666666666 2020-05-03 16:14:38.282 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:14:38.282 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:14:40.395 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:14:40.395 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,24.95738,217.3127,1,0,1832.798,14525.64,18711,81289,20,91.3428,93.32398,0.06877327,230739,27.66207,0,16.66667,25.26731,25.81535,100,10121290222 2020-05-03 16:14:50.579 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 16:14:50.579 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 16:14:50.579 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 16:14:50.605 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 16:14:59.413 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:14:59.413 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:14:59.982 - Thread: 1 -> GC Memory: 1789.901 MB 2020-05-03 16:15:01.049 - Thread: 1 -> GUI Stats: Update 0.374104722222224, Draw 0.362067333333334 2020-05-03 16:15:29.998 - Thread: 1 -> GC Memory: 1798.201 MB 2020-05-03 16:15:31.049 - Thread: 1 -> GUI Stats: Update 0.299608055555556, Draw 0.366864388888889 2020-05-03 16:15:40.411 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:15:40.412 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,24.28649,225.2056,1,0,1798.591,14547.56,18712,81288,20,92.46704,91.33897,0.07338167,230693,28.61328,0,16.66667,26.45785,26.13507,100,10217252926 2020-05-03 16:15:59.999 - Thread: 1 -> GC Memory: 1799.886 MB 2020-05-03 16:16:01.052 - Thread: 1 -> GUI Stats: Update 0.296189833333333, Draw 0.373020333333333 2020-05-03 16:16:28.446 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 16:16:28.446 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 16:16:28.446 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 16:16:28.469 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 16:16:30.016 - Thread: 1 -> GC Memory: 1803.092 MB 2020-05-03 16:16:31.049 - Thread: 1 -> GUI Stats: Update 0.294384277777778, Draw 0.372696388888889 2020-05-03 16:16:40.428 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:16:40.429 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,25.40032,231.0679,1,0,1788.986,14371.99,18743,81257,20,93.77022,92.80034,0.07260105,230690,22.27138,0,16.66667,20.88392,20.66792,100,10040305726 2020-05-03 16:16:42.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 16:16:42.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 16:17:00.033 - Thread: 1 -> GC Memory: 1891.25 MB 2020-05-03 16:17:01.049 - Thread: 1 -> GUI Stats: Update 0.388507055555556, Draw 0.371305555555555 2020-05-03 16:17:30.049 - Thread: 1 -> GC Memory: 1893.242 MB 2020-05-03 16:17:31.049 - Thread: 1 -> GUI Stats: Update 0.294456444444444, Draw 0.374747611111111 2020-05-03 16:17:40.445 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 16:17:40.445 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,23.77831,206.1964,1,0,1894.608,14520.69,18709,81291,20,72.45934,97.79344,0.07419345,230671,23.94138,0,16.66667,17.34776,23.4131,100,10136891328