2020-05-03 03:55:59.325 - Thread: 1 -> Log Started 2020-05-03 03:55:59.326 - Thread: 1 -> Timezone (local - UTC): -7h 2020-05-03 03:55:59.326 - Thread: 1 -> App Version: 01_194_209 2020-05-03 03:55:59.330 - Thread: 1 -> Steam build: Always true 2020-05-03 03:55:59.330 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-05-03 03:55:59.330 - Thread: 1 -> Environment.ProcessorCount: 64 2020-05-03 03:55:59.375 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-05-03 03:55:59.375 - Thread: 1 -> Environment.CommandLine: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-05-03 03:55:59.375 - Thread: 1 -> Environment.Is64BitProcess: True 2020-05-03 03:55:59.375 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-05-03 03:55:59.376 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-05-03 03:55:59.376 - Thread: 1 -> Environment.CurrentDirectory: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-05-03 03:55:59.409 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-05-03 03:55:59.409 - Thread: 1 -> IntPtr.Size: 8 2020-05-03 03:55:59.409 - Thread: 1 -> Default Culture: 2020-05-03 03:55:59.409 - Thread: 1 -> Default UI Culture: 2020-05-03 03:55:59.412 - Thread: 1 -> MyConfig.Load() - START 2020-05-03 03:55:59.415 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-05-03 03:55:59.515 - Thread: 1 -> NewNewGameScreen: False 2020-05-03 03:55:59.515 - Thread: 1 -> EnableDamageEffects: True 2020-05-03 03:55:59.515 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-05-03 03:55:59.515 - Thread: 1 -> EnableReverb: False 2020-05-03 03:55:59.515 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-05-03 03:55:59.515 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-05-03 03:55:59.515 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-05-03 03:55:59.515 - Thread: 1 -> FirstTimeRun: False 2020-05-03 03:55:59.515 - Thread: 1 -> ExperimentalMode: False 2020-05-03 03:55:59.515 - Thread: 1 -> VideoAdapter: 0 2020-05-03 03:55:59.515 - Thread: 1 -> ScreenWidth: 5120 2020-05-03 03:55:59.515 - Thread: 1 -> ScreenHeight: 2160 2020-05-03 03:55:59.515 - Thread: 1 -> RefreshRate: 60000 2020-05-03 03:55:59.515 - Thread: 1 -> WindowMode: 1 2020-05-03 03:55:59.515 - Thread: 1 -> VerticalSync: 0 2020-05-03 03:55:59.515 - Thread: 1 -> FieldOfView: 100.0442 2020-05-03 03:55:59.515 - Thread: 1 -> PostProcessingEnabled: True 2020-05-03 03:55:59.515 - Thread: 1 -> FlaresIntensity: 1 2020-05-03 03:55:59.515 - Thread: 1 -> TreeViewDistance: 1998 2020-05-03 03:55:59.515 - Thread: 1 -> GrassDensity: 0 2020-05-03 03:55:59.515 - Thread: 1 -> GrassDrawDistance: 68 2020-05-03 03:55:59.515 - Thread: 1 -> AntialiasingMode: 0 2020-05-03 03:55:59.515 - Thread: 1 -> ShadowMapResolution: 0 2020-05-03 03:55:59.515 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-05-03 03:55:59.515 - Thread: 1 -> TextureQuality: 2 2020-05-03 03:55:59.515 - Thread: 1 -> AnisotropicFiltering: 0 2020-05-03 03:55:59.515 - Thread: 1 -> ModelQuality: 2 2020-05-03 03:55:59.515 - Thread: 1 -> VoxelQuality: 3 2020-05-03 03:55:59.516 - Thread: 1 -> ShaderQuality: 1 2020-05-03 03:55:59.516 - Thread: 1 -> LowMemSwitchToLow: 0 2020-05-03 03:55:59.516 - Thread: 1 -> FirstVTTimeRun: False 2020-05-03 03:55:59.516 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-05-03 03:55:59.516 - Thread: 1 -> GDPRConsent: True 2020-05-03 03:55:59.516 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-05-03 03:55:59.516 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-05-03 03:55:59.516 - Thread: 1 -> ShowCrosshair2: 0 2020-05-03 03:55:59.516 - Thread: 1 -> EnableTrading: True 2020-05-03 03:55:59.516 - Thread: 1 -> EnableSteamCloud: False 2020-05-03 03:55:59.516 - Thread: 1 -> UiTransparency: 1 2020-05-03 03:55:59.516 - Thread: 1 -> UiBkTransparency: 0.8 2020-05-03 03:55:59.516 - Thread: 1 -> HUDBkTransparency: 0.6 2020-05-03 03:55:59.516 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-05-03 03:55:59.516 - Thread: 1 -> ControlsHints: False 2020-05-03 03:55:59.516 - Thread: 1 -> GoodBotHints: False 2020-05-03 03:55:59.516 - Thread: 1 -> RotationHints: True 2020-05-03 03:55:59.516 - Thread: 1 -> FirstTimeTutorials: False 2020-05-03 03:55:59.516 - Thread: 1 -> GameVolume: 1 2020-05-03 03:55:59.516 - Thread: 1 -> Music_Volume: 0 2020-05-03 03:55:59.516 - Thread: 1 -> VoiceChatVolume: 1 2020-05-03 03:55:59.516 - Thread: 1 -> HudWarnings: True 2020-05-03 03:55:59.516 - Thread: 1 -> VoiceChat: True 2020-05-03 03:55:59.516 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-05-03 03:55:59.516 - Thread: 1 -> EnableDynamicMusic: True 2020-05-03 03:55:59.516 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-05-03 03:55:59.516 - Thread: 1 -> EnableDoppler: True 2020-05-03 03:55:59.516 - Thread: 1 -> HudState: 2 2020-05-03 03:55:59.516 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-05-03 03:55:59.516 - Thread: 1 -> MutedPlayers: 2020-05-03 03:55:59.516 - Thread: 1 -> ZoomMultiplier: 0.2 2020-05-03 03:55:59.516 - Thread: 1 -> GamepadScheme: 0 2020-05-03 03:55:59.516 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-05-03 03:55:59.516 - Thread: 1 -> AreaInteraction: True 2020-05-03 03:55:59.516 - Thread: 1 -> DebugComponentsInfo: 2 2020-05-03 03:55:59.517 - Thread: 1 -> MyConfig.Load() - END 2020-05-03 03:56:00.003 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-05-03 03:56:00.176 - Thread: 1 -> Found processor count: 32 2020-05-03 03:56:00.176 - Thread: 1 -> Using processor count: 16 2020-05-03 03:56:00.319 - Thread: 1 -> All detected adapters: 2020-05-03 03:56:00.334 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=308623426, DeviceID=8578 2020-05-03 03:56:00.334 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-05-03 03:56:00.761 - Thread: 1 -> AdapterInfo = { 2020-05-03 03:56:00.761 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-05-03 03:56:00.761 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-05-03 03:56:00.761 - Thread: 1 -> Driver version = 26.21.14.3200 2020-05-03 03:56:00.761 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-05-03 03:56:00.761 - Thread: 1 -> DriverUpdateNecessary = False 2020-05-03 03:56:00.761 - Thread: 1 -> AftermathSupported = False 2020-05-03 03:56:00.761 - Thread: 1 -> Adapter id = 0 2020-05-03 03:56:00.761 - Thread: 1 -> Supported = True 2020-05-03 03:56:00.761 - Thread: 1 -> RAM = 6282018816 2020-05-03 03:56:00.761 - Thread: 1 -> Priority = 2 2020-05-03 03:56:00.761 - Thread: 1 -> Multithreaded rendering supported = True 2020-05-03 03:56:00.761 - Thread: 1 -> Output is attached = True 2020-05-03 03:56:00.761 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-05-03 03:56:00.761 - Thread: 1 -> Display modes = { 2020-05-03 03:56:00.762 - Thread: 1 -> DXGIOutput id = 0 2020-05-03 03:56:00.762 - Thread: 1 -> 640x480@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 640x480@59.94Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 720x480@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 720x480@59.94Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 800x600@60.317Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1024x768@60.004Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1152x864@59.959Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1176x664@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1176x664@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1280x720@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1280x720@59.94Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1280x800@59.81Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1280x1024@60.02Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1360x768@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1360x768@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1366x768@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1366x768@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1600x900@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1920x1080@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1920x1080@59.94Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 3440x1440@49.987Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 3440x1440@59.973Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 3840x2160@30Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 3840x2160@59.997Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 5120x2160@60Hz 2020-05-03 03:56:00.762 - Thread: 1 -> 5120x2160@30.001Hz 2020-05-03 03:56:00.762 - Thread: 1 -> } 2020-05-03 03:56:00.762 - Thread: 1 -> } 2020-05-03 03:56:00.762 - Thread: 1 -> AdapterInfo = { 2020-05-03 03:56:00.763 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-05-03 03:56:00.763 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-05-03 03:56:00.763 - Thread: 1 -> Driver version = 26.21.14.3200 2020-05-03 03:56:00.763 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-05-03 03:56:00.763 - Thread: 1 -> DriverUpdateNecessary = False 2020-05-03 03:56:00.763 - Thread: 1 -> AftermathSupported = False 2020-05-03 03:56:00.763 - Thread: 1 -> Adapter id = 0 2020-05-03 03:56:00.763 - Thread: 1 -> Supported = True 2020-05-03 03:56:00.763 - Thread: 1 -> RAM = 6282018816 2020-05-03 03:56:00.763 - Thread: 1 -> Priority = 2 2020-05-03 03:56:00.763 - Thread: 1 -> Multithreaded rendering supported = True 2020-05-03 03:56:00.763 - Thread: 1 -> Output is attached = True 2020-05-03 03:56:00.763 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-05-03 03:56:00.763 - Thread: 1 -> Display modes = { 2020-05-03 03:56:00.763 - Thread: 1 -> DXGIOutput id = 0 2020-05-03 03:56:00.763 - Thread: 1 -> 640x480@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 640x480@59.94Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 720x480@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 720x480@59.94Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 720x576@60.317Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 800x600@60.317Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1024x768@60.004Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1152x864@59.959Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1176x664@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1176x664@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1176x664@59.94Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1280x720@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1280x720@59.94Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1280x768@59.81Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1280x800@59.81Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1280x960@60.02Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1280x1024@60.02Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1360x768@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1360x768@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1366x768@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1366x768@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1600x900@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1600x1024@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1600x1024@59.94Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1600x1200@49.987Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1600x1200@59.973Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1680x1050@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1680x1050@59.94Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1920x1080@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1920x1080@59.94Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1920x1200@49.987Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1920x1200@59.973Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1920x1440@49.987Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 1920x1440@59.973Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2048x1536@30Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2048x1536@59.997Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2560x1440@49.987Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2560x1440@59.973Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2560x1600@30Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 2560x1600@59.997Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 3440x1440@49.987Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 3440x1440@59.973Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 3840x2160@30Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 3840x2160@59.997Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 5120x2160@60Hz 2020-05-03 03:56:00.763 - Thread: 1 -> 5120x2160@30.001Hz 2020-05-03 03:56:00.763 - Thread: 1 -> } 2020-05-03 03:56:00.763 - Thread: 1 -> } 2020-05-03 03:56:00.768 - Thread: 1 -> Steam.IsActive: True 2020-05-03 03:56:00.768 - Thread: 1 -> Steam.IsOnline: True 2020-05-03 03:56:00.768 - Thread: 1 -> Steam.OwnsGame: False 2020-05-03 03:56:00.768 - Thread: 1 -> Steam.UserId: 76561198000302830 2020-05-03 03:56:00.768 - Thread: 1 -> Steam.UserName: Misdirected 2020-05-03 03:56:00.769 - Thread: 1 -> Steam.Branch: default 2020-05-03 03:56:00.769 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-05-03 03:56:00.769 - Thread: 1 -> Build version: 0.1.1.0 2020-05-03 03:56:00.778 - Thread: 1 -> MyScreenManager() 2020-05-03 03:56:00.844 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-05-03 03:56:00.844 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-05-03 03:56:00.847 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-05-03 03:56:00.847 - Thread: 33 -> CreateDeviceInternal - Create device 2020-05-03 03:56:00.950 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-05-03 03:56:01.039 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-05-03 03:56:01.040 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-05-03 03:56:02.485 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-05-03 03:56:02.485 - Thread: 1 -> Game dir: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-05-03 03:56:02.485 - Thread: 1 -> Content dir: Q:\Steam\steamapps\common\SpaceEngineers\Content 2020-05-03 03:56:03.390 - Thread: 1 -> Preallocate - START 2020-05-03 03:56:03.393 - Thread: 1 -> MySpaceWorldGenerator - START 2020-05-03 03:56:03.398 - Thread: 1 -> MySpaceWorldGenerator - END 2020-05-03 03:56:03.398 - Thread: 1 -> MySpaceBuildComponent - START 2020-05-03 03:56:03.398 - Thread: 1 -> MySpaceBuildComponent - END 2020-05-03 03:56:03.399 - Thread: 1 -> MyEntities - START 2020-05-03 03:56:03.414 - Thread: 1 -> MyEntities - END 2020-05-03 03:56:03.415 - Thread: 1 -> MyObjectBuilder_Base - START 2020-05-03 03:56:03.415 - Thread: 1 -> MyObjectBuilder_Base - END 2020-05-03 03:56:03.415 - Thread: 1 -> MyTransparentGeometry - START 2020-05-03 03:56:03.415 - Thread: 1 -> MyTransparentGeometry - END 2020-05-03 03:56:03.415 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-05-03 03:56:03.423 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-05-03 03:56:03.423 - Thread: 1 -> MyMath - START 2020-05-03 03:56:03.423 - Thread: 1 -> MyMath - END 2020-05-03 03:56:03.423 - Thread: 1 -> MySimpleObjectDraw - START 2020-05-03 03:56:03.423 - Thread: 1 -> MySimpleObjectDraw - END 2020-05-03 03:56:03.434 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-05-03 03:56:03.434 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-05-03 03:56:03.434 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-05-03 03:56:03.478 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-05-03 03:56:03.478 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-05-03 03:56:03.479 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-05-03 03:56:03.479 - Thread: 1 -> MySyncDestructions - START 2020-05-03 03:56:03.479 - Thread: 1 -> MySyncDestructions - END 2020-05-03 03:56:03.479 - Thread: 1 -> MySyncEntity - START 2020-05-03 03:56:03.479 - Thread: 1 -> MySyncEntity - END 2020-05-03 03:56:03.479 - Thread: 1 -> MySyncScenario - START 2020-05-03 03:56:03.479 - Thread: 1 -> MySyncScenario - END 2020-05-03 03:56:03.479 - Thread: 1 -> MyCommandCharacter - START 2020-05-03 03:56:03.480 - Thread: 1 -> MyCommandCharacter - END 2020-05-03 03:56:03.480 - Thread: 1 -> MyCommandConsole - START 2020-05-03 03:56:03.480 - Thread: 1 -> MyCommandConsole - END 2020-05-03 03:56:03.481 - Thread: 1 -> MyCommandEntity - START 2020-05-03 03:56:03.481 - Thread: 1 -> MyCommandEntity - END 2020-05-03 03:56:03.481 - Thread: 1 -> MyAiTargetManager - START 2020-05-03 03:56:03.481 - Thread: 1 -> MyAiTargetManager - END 2020-05-03 03:56:03.481 - Thread: 1 -> MyClientDebugCommands - START 2020-05-03 03:56:03.482 - Thread: 1 -> MyClientDebugCommands - END 2020-05-03 03:56:03.482 - Thread: 1 -> MyDedicatedServer - START 2020-05-03 03:56:03.482 - Thread: 1 -> MyDedicatedServer - END 2020-05-03 03:56:03.482 - Thread: 1 -> MyDedicatedServerBase - START 2020-05-03 03:56:03.482 - Thread: 1 -> MyDedicatedServerBase - END 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerBase - START 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerBase - END 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerClient - START 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerClient - END 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerClientBase - START 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerClientBase - END 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerLobby - START 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerLobby - END 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerServerBase - START 2020-05-03 03:56:03.482 - Thread: 1 -> MyMultiplayerServerBase - END 2020-05-03 03:56:03.482 - Thread: 1 -> MyServerDebugCommands - START 2020-05-03 03:56:03.483 - Thread: 1 -> MyServerDebugCommands - END 2020-05-03 03:56:03.483 - Thread: 1 -> MyAIActionsParser - START 2020-05-03 03:56:03.483 - Thread: 1 -> MyAIActionsParser - END 2020-05-03 03:56:03.483 - Thread: 1 -> MyCubeGridDefinitions - START 2020-05-03 03:56:03.535 - Thread: 1 -> MyCubeGridDefinitions - END 2020-05-03 03:56:03.535 - Thread: 1 -> MyDefinitionManager - START 2020-05-03 03:56:03.551 - Thread: 1 -> MyDefinitionManager - END 2020-05-03 03:56:03.551 - Thread: 1 -> Preallocate - END 2020-05-03 03:56:03.555 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-05-03 03:56:03.800 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-05-03 03:56:03.800 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-05-03 03:56:03.811 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-05-03 03:56:03.812 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 03:56:03.812 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 03:56:03.812 - Thread: 1 -> Assembly.Location: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-05-03 03:56:03.812 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-05-03 03:56:03.812 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-05-03 03:56:03.814 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-05-03 03:56:03.821 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-05-03 03:56:03.821 - Thread: 1 -> Win32_ComputerSystem.Model: TRX40 DESIGNARE 2020-05-03 03:56:03.821 - Thread: 1 -> Virtualized: False 2020-05-03 03:56:03.853 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-05-03 03:56:03.854 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 274,764,316,672 bytes 2020-05-03 03:56:03.854 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-05-03 03:56:03.854 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 252,441,944,064 bytes 2020-05-03 03:56:03.854 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,438,867,886,080 bytes 2020-05-03 03:56:03.858 - Thread: 1 -> Drive C: | Capacity: 499,499,683,840 bytes | Free space: 279,141,593,088 bytes 2020-05-03 03:56:03.858 - Thread: 1 -> Drive M: | Capacity: 2,000,396,742,656 bytes | Free space: 1,267,877,228,544 bytes 2020-05-03 03:56:03.858 - Thread: 1 -> Drive Q: | Capacity: 2,000,381,014,016 bytes | Free space: 785,888,940,032 bytes 2020-05-03 03:56:03.858 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-05-03 03:56:03.861 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-05-03 03:56:03.861 - Thread: 1 -> Installed DLCs: 2020-05-03 03:56:03.917 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-05-03 03:56:04.047 - Thread: 1 -> Havok: Physics.Init 2020-05-03 03:56:04.057 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-05-03 03:56:04.061 - Thread: 1 -> HkGameName: SpaceEngineers 2020-05-03 03:56:04.069 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-05-03 03:56:04.072 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-05-03 03:56:04.075 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-05-03 03:56:04.329 - Thread: 1 -> Loading scenarios 2020-05-03 03:56:04.375 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-05-03 03:56:04.375 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-05-03 03:56:04.704 - Thread: 1 -> Loading sound definitions 2020-05-03 03:56:04.719 - Thread: 1 -> Loading OffensiveWords definitions 2020-05-03 03:56:04.720 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-05-03 03:56:04.720 - Thread: 1 -> Loading shadow textures definitions 2020-05-03 03:56:04.720 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-05-03 03:56:04.724 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-05-03 03:56:04.731 - Thread: 1 -> MyAudio.LoadData - START 2020-05-03 03:56:04.763 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-05-03 03:56:04.803 - Thread: 1 -> MyAudio.LoadData - END 2020-05-03 03:56:04.813 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-05-03 03:56:04.813 - Thread: 1 -> MyGuiManager() 2020-05-03 03:56:04.817 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-03 03:56:04.963 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-05-03 03:56:04.995 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-05-03 03:56:05.001 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-05-03 03:56:05.002 - Thread: 15 -> ReloadVoxelMaterials 2020-05-03 03:56:05.007 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-05-03 03:56:05.008 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-05-03 03:56:05.008 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-05-03 03:56:05.057 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-05-03 03:56:05.057 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-05-03 03:56:05.057 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-05-03 03:56:05.057 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-05-03 03:56:05.057 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-05-03 03:56:05.057 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-05-03 03:56:05.057 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-05-03 03:56:05.057 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-05-03 03:56:05.108 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-05-03 03:56:05.108 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-05-03 03:56:05.117 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-05-03 03:56:05.118 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-05-03 03:56:05.120 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-05-03 03:56:05.122 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-05-03 03:56:05.126 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-05-03 03:56:05.126 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-05-03 03:56:05.131 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-05-03 03:56:05.132 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-05-03 03:56:05.134 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-05-03 03:56:05.141 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-05-03 03:56:05.148 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-05-03 03:56:05.148 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-05-03 03:56:05.172 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-05-03 03:56:05.173 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-05-03 03:56:05.173 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-05-03 03:56:05.174 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-05-03 03:56:05.182 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-05-03 03:56:05.183 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-05-03 03:56:05.185 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-05-03 03:56:05.186 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-05-03 03:56:05.230 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-05-03 03:56:05.233 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-05-03 03:56:05.234 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-05-03 03:56:05.241 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-05-03 03:56:05.242 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-05-03 03:56:05.251 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-05-03 03:56:05.252 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-05-03 03:56:05.252 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-05-03 03:56:05.258 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-05-03 03:56:05.259 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-05-03 03:56:05.259 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-05-03 03:56:05.262 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-05-03 03:56:05.281 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-05-03 03:56:05.300 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-05-03 03:56:05.305 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-05-03 03:56:05.306 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-05-03 03:56:05.321 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-05-03 03:56:05.327 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-05-03 03:56:05.330 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-05-03 03:56:05.334 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-05-03 03:56:05.334 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-05-03 03:56:05.338 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-05-03 03:56:05.387 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-05-03 03:56:05.451 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-05-03 03:56:05.452 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-05-03 03:56:05.468 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-05-03 03:56:05.471 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-05-03 03:56:05.473 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-05-03 03:56:05.474 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-05-03 03:56:05.477 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-05-03 03:56:05.478 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-05-03 03:56:05.481 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-05-03 03:56:05.519 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-05-03 03:56:05.525 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-05-03 03:56:05.533 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-05-03 03:56:05.544 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-05-03 03:56:05.570 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-05-03 03:56:05.579 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-05-03 03:56:05.594 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-05-03 03:56:05.664 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-05-03 03:56:05.684 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-05-03 03:56:05.740 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-05-03 03:56:05.791 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-05-03 03:56:05.831 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-05-03 03:56:05.912 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-05-03 03:56:05.937 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-05-03 03:56:05.997 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-05-03 03:56:06.036 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-05-03 03:56:06.071 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-05-03 03:56:06.083 - Thread: 1 -> Timer Frequency: 10000000 2020-05-03 03:56:06.084 - Thread: 1 -> Ticks per frame: 166667 2020-05-03 03:56:06.084 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-05-03 03:56:06.121 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-05-03 03:56:06.155 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-05-03 03:56:06.203 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-05-03 03:56:06.251 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-05-03 03:56:06.295 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-05-03 03:56:06.341 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-05-03 03:56:06.352 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-05-03 03:56:06.374 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-05-03 03:56:06.382 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-05-03 03:56:06.406 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-05-03 03:56:06.410 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-05-03 03:56:06.517 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-05-03 03:56:06.622 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-05-03 03:56:06.750 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-05-03 03:56:06.777 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-05-03 03:56:06.855 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-05-03 03:56:06.856 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-05-03 03:56:06.856 - Thread: 1 -> Flares Intensity: 1 2020-05-03 03:56:06.856 - Thread: 1 -> Field of view: 1.746101 2020-05-03 03:56:06.856 - Thread: 1 -> PostProcessingEnabled: True 2020-05-03 03:56:06.856 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-05-03 03:56:06.856 - Thread: 1 -> Render.GrassDrawDistance: 68 2020-05-03 03:56:06.856 - Thread: 1 -> Render.DistanceFade: 1998 2020-05-03 03:56:06.856 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-05-03 03:56:06.856 - Thread: 1 -> Render.ShadowQuality: LOW 2020-05-03 03:56:06.856 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-05-03 03:56:06.856 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-05-03 03:56:06.856 - Thread: 1 -> Render.TextureQuality: HIGH 2020-05-03 03:56:06.856 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-05-03 03:56:06.856 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-05-03 03:56:06.856 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-05-03 03:56:06.856 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-05-03 03:56:06.874 - Thread: 1 -> Analytics uuid: 7d0685c0-537b-78c2-1ae4-8ebdbb2c4af6 2020-05-03 03:56:06.944 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-05-03 03:56:07.036 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-05-03 03:56:07.121 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-05-03 03:56:07.304 - Thread: 1 -> Analytics helper process start reported 2020-05-03 03:56:07.394 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-05-03 03:56:07.466 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-05-03 03:56:08.192 - Thread: 42 -> Analytics session error 2020-05-03 03:56:08.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:56:08.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 03:56:09.884 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-03 03:56:12.555 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-05-03 03:56:12.555 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-05-03 03:56:12.555 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-05-03 03:56:14.364 - Thread: 44 -> LoadSession() - Start 2020-05-03 03:56:14.364 - Thread: 44 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-03 03:56:15.624 - Thread: 44 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Sandbox_config.sbc 2020-05-03 03:56:15.632 - Thread: 44 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-05-03 03:56:15.636 - Thread: 44 -> CheckPoint Experimental mode: No 2020-05-03 03:56:15.637 - Thread: 44 -> CheckPoint Experimental mode reason: 0 2020-05-03 03:56:15.638 - Thread: 44 -> LoadSession() - End 2020-05-03 03:56:15.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:56:15.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 03:56:15.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:56:15.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 03:56:15.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:56:15.655 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 03:56:15.674 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-05-03 03:56:15.675 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-05-03 03:56:15.875 - Thread: 1 -> RunLoadingAction - START 2020-05-03 03:56:15.878 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-03 03:56:16.476 - Thread: 1 -> GC Memory: 1,115,802,904 B 2020-05-03 03:56:16.484 - Thread: 1 -> Process Memory: 3,632,050,176 B 2020-05-03 03:56:16.485 - Thread: 1 -> Experimental mode: No 2020-05-03 03:56:16.485 - Thread: 1 -> Experimental mode reason: 0 2020-05-03 03:56:17.504 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-05-03 03:56:17.530 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-05-03 03:56:17.534 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-05-03 03:56:17.535 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-05-03 03:56:17.537 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-05-03 03:56:17.677 - Thread: 1 -> Loading scenarios 2020-05-03 03:56:17.677 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-05-03 03:56:17.677 - Thread: 1 -> List of used mods (0) - START 2020-05-03 03:56:17.678 - Thread: 1 -> List of used mods - END 2020-05-03 03:56:17.732 - Thread: 1 -> Loading behaviors 2020-05-03 03:56:17.734 - Thread: 1 -> Loading ammo magazines 2020-05-03 03:56:17.736 - Thread: 1 -> Loading ammo definitions 2020-05-03 03:56:17.738 - Thread: 1 -> Loading animations 2020-05-03 03:56:17.740 - Thread: 1 -> Loading animations 2020-05-03 03:56:17.741 - Thread: 1 -> Loading sound definitions 2020-05-03 03:56:17.741 - Thread: 1 -> Loading sound definitions 2020-05-03 03:56:17.741 - Thread: 1 -> Loading sound definitions 2020-05-03 03:56:17.741 - Thread: 1 -> Loading sound definitions 2020-05-03 03:56:17.742 - Thread: 1 -> Loading sound definitions 2020-05-03 03:56:17.742 - Thread: 1 -> Loading sound definitions 2020-05-03 03:56:17.742 - Thread: 1 -> Loading category classes 2020-05-03 03:56:17.742 - Thread: 1 -> Loading category classes 2020-05-03 03:56:17.742 - Thread: 1 -> Loading blueprint classes 2020-05-03 03:56:17.743 - Thread: 1 -> Loading blueprint class entries 2020-05-03 03:56:17.744 - Thread: 1 -> Loading blueprint class entries 2020-05-03 03:56:17.744 - Thread: 1 -> Loading blueprints 2020-05-03 03:56:17.746 - Thread: 1 -> Loading blueprints 2020-05-03 03:56:17.746 - Thread: 1 -> Loading agent definitions 2020-05-03 03:56:17.747 - Thread: 1 -> Loading character definitions 2020-05-03 03:56:17.760 - Thread: 1 -> Loading character definitions 2020-05-03 03:56:17.760 - Thread: 1 -> Loading components 2020-05-03 03:56:17.761 - Thread: 1 -> Loading components 2020-05-03 03:56:17.761 - Thread: 1 -> Loading configuration 2020-05-03 03:56:17.762 - Thread: 1 -> Loading container types 2020-05-03 03:56:17.764 - Thread: 1 -> Loading Contract Types 2020-05-03 03:56:17.768 - Thread: 1 -> Loading block positions 2020-05-03 03:56:17.770 - Thread: 1 -> Loading block positions 2020-05-03 03:56:17.770 - Thread: 1 -> Loading curve definitions 2020-05-03 03:56:17.773 - Thread: 1 -> Loading debris 2020-05-03 03:56:17.773 - Thread: 1 -> Loading environment items entries 2020-05-03 03:56:17.774 - Thread: 1 -> Loading decal global definitions 2020-05-03 03:56:17.774 - Thread: 1 -> Loading decal definitions 2020-05-03 03:56:17.776 - Thread: 1 -> Loading drone behaviors 2020-05-03 03:56:17.778 - Thread: 1 -> Loading edges 2020-05-03 03:56:17.778 - Thread: 1 -> Loading emissive color definitions 2020-05-03 03:56:17.781 - Thread: 1 -> Loading emissive color default states 2020-05-03 03:56:17.785 - Thread: 1 -> Loading animations 2020-05-03 03:56:17.785 - Thread: 1 -> Loading entity components 2020-05-03 03:56:17.795 - Thread: 1 -> Loading component containers 2020-05-03 03:56:17.805 - Thread: 1 -> Loading environment items entries 2020-05-03 03:56:17.805 - Thread: 1 -> Loading Faction Names 2020-05-03 03:56:17.806 - Thread: 1 -> Loading factions 2020-05-03 03:56:17.808 - Thread: 1 -> Loading flare definitions 2020-05-03 03:56:17.820 - Thread: 1 -> Loading gas property definitions 2020-05-03 03:56:17.821 - Thread: 1 -> Loading event definitions 2020-05-03 03:56:17.822 - Thread: 1 -> Loading physical items 2020-05-03 03:56:17.840 - Thread: 1 -> Loading LCD texture categories 2020-05-03 03:56:17.841 - Thread: 1 -> Loading LCD texture categories 2020-05-03 03:56:17.841 - Thread: 1 -> Loading LCD texture categories 2020-05-03 03:56:17.841 - Thread: 1 -> Loading OffensiveWords definitions 2020-05-03 03:56:17.841 - Thread: 1 -> Loading physical items 2020-05-03 03:56:17.843 - Thread: 1 -> Loading physical items 2020-05-03 03:56:17.843 - Thread: 1 -> Loading physical material properties 2020-05-03 03:56:17.846 - Thread: 1 -> Loading pirate antennas 2020-05-03 03:56:17.852 - Thread: 1 -> Loading research blocks definitions 2020-05-03 03:56:17.853 - Thread: 1 -> Loading research groups definitions 2020-05-03 03:56:17.854 - Thread: 1 -> Loading resource distribution groups 2020-05-03 03:56:17.855 - Thread: 1 -> Loading shadow textures definitions 2020-05-03 03:56:17.855 - Thread: 1 -> Loading ship sound groups 2020-05-03 03:56:17.866 - Thread: 1 -> Loading ship sound groups 2020-05-03 03:56:17.866 - Thread: 1 -> Loading sound categories 2020-05-03 03:56:17.868 - Thread: 1 -> Loading stat definitions 2020-05-03 03:56:17.869 - Thread: 1 -> Loading grid creators 2020-05-03 03:56:17.870 - Thread: 1 -> Loading transparent material properties 2020-05-03 03:56:17.877 - Thread: 1 -> Loading planet definition 2020-05-03 03:56:17.878 - Thread: 1 -> Loading voxel map storage definitions 2020-05-03 03:56:17.880 - Thread: 1 -> Loading voxel material definitions 2020-05-03 03:56:17.881 - Thread: 1 -> Loading voxel material definitions 2020-05-03 03:56:17.881 - Thread: 1 -> Loading voxel material definitions 2020-05-03 03:56:17.881 - Thread: 1 -> Loading Weather Effects 2020-05-03 03:56:17.884 - Thread: 1 -> Audio effects definitions 2020-05-03 03:56:17.887 - Thread: 1 -> Loading environment items definitions 2020-05-03 03:56:17.888 - Thread: 1 -> Loading environment items definitions 2020-05-03 03:56:17.888 - Thread: 1 -> Loading physical material properties 2020-05-03 03:56:17.892 - Thread: 1 -> Loading particle effect definitions 2020-05-03 03:56:17.950 - Thread: 1 -> Loading particle effect definitions 2020-05-03 03:56:17.950 - Thread: 1 -> Loading environment item definitions 2020-05-03 03:56:17.954 - Thread: 1 -> Loading weapon definitions 2020-05-03 03:56:17.958 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:17.989 - Thread: 1 -> Created block definitions 2020-05-03 03:56:17.990 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.023 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.030 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.032 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.033 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.034 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.034 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.035 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.035 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.036 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.037 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.040 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.040 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.041 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.041 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.042 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.043 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.048 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.049 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.049 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.049 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.049 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.050 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.051 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.052 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.052 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.053 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.053 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.067 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.068 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.069 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.072 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.073 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.074 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.075 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.076 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.077 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.080 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.081 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.082 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.083 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.084 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.085 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.086 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.087 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.089 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.090 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.091 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.092 - Thread: 1 -> Loading cube blocks 2020-05-03 03:56:18.094 - Thread: 1 -> Created block definitions 2020-05-03 03:56:18.096 - Thread: 1 -> Loading block variant groups 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-05-03 03:56:18.098 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-05-03 03:56:18.099 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-05-03 03:56:18.099 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-05-03 03:56:18.099 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-05-03 03:56:18.099 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-05-03 03:56:18.099 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-05-03 03:56:18.099 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-05-03 03:56:18.099 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-05-03 03:56:18.102 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-05-03 03:56:18.103 - Thread: 1 -> Loading asteroid generators 2020-05-03 03:56:18.105 - Thread: 1 -> Loading spawn groups 2020-05-03 03:56:18.107 - Thread: 1 -> Loading drop containers 2020-05-03 03:56:18.108 - Thread: 1 -> Loading spawn groups 2020-05-03 03:56:18.109 - Thread: 1 -> Loading spawn groups 2020-05-03 03:56:18.109 - Thread: 1 -> Loading radial menu definitions 2020-05-03 03:56:18.125 - Thread: 1 -> Loading respawn ships 2020-05-03 03:56:18.127 - Thread: 1 -> Loading spawn groups 2020-05-03 03:56:18.127 - Thread: 1 -> Loading wheel speeds 2020-05-03 03:56:18.167 - Thread: 1 -> MyAudio.UnloadData - START 2020-05-03 03:56:18.176 - Thread: 1 -> MyAudio.UnloadData - END 2020-05-03 03:56:18.176 - Thread: 1 -> MyAudio.LoadData - START 2020-05-03 03:56:18.193 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-05-03 03:56:18.520 - Thread: 1 -> MyAudio.LoadData - END 2020-05-03 03:56:18.620 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-05-03 03:56:18.626 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-03 03:56:18.655 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 03:56:18.656 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-03 03:56:18.656 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-05-03 03:56:18.664 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-05-03 03:56:19.579 - Thread: 105 -> External debugger: listening... 2020-05-03 03:56:19.602 - Thread: 1 -> MyLights.LoadData() - START 2020-05-03 03:56:19.605 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-05-03 03:56:19.605 - Thread: 1 -> MyLights.LoadData() - END 2020-05-03 03:56:19.605 - Thread: 1 -> Info: MyLights initialized. 2020-05-03 03:56:19.605 - Thread: 1 -> MyExplosions.LoadData() - START 2020-05-03 03:56:19.610 - Thread: 1 -> MyExplosions.LoadData() - END 2020-05-03 03:56:19.661 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-05-03 03:56:19.661 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-05-03 03:56:19.685 - Thread: 1 -> Loading Procedural World Generator 2020-05-03 03:56:19.686 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-05-03 03:56:20.193 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-05-03 03:56:20.296 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-05-03 03:56:20.297 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-05-03 03:56:20.297 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-05-03 03:56:20.297 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-05-03 03:56:20.297 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-05-03 03:56:20.297 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-05-03 03:56:20.297 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-05-03 03:56:20.297 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\EarthLike-1779144428d120000.vx2' 2020-05-03 03:56:20.297 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Mars-2044023682d120000.vx2' 2020-05-03 03:56:20.297 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Titan-2124704365d19000.vx2' 2020-05-03 03:56:20.297 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Triton-12345d80253.vx2' 2020-05-03 03:56:20.297 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Alien-291759539d120000.vx2' 2020-05-03 03:56:20.297 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Europa-595048092d19000.vx2' 2020-05-03 03:56:20.297 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Moon-1353915701d19000.vx2' 2020-05-03 03:56:20.698 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(844428604342377)A(G(StoneCoverageIronCore)M(EarthForestArea)__28)-815119000592720592.vx2' 2020-05-03 03:56:20.708 - Thread: 16 -> SE-16693: LockExtraCriticalSections: False; DonNotServeBlockingRequestsImmediately: False 2020-05-03 03:56:21.411 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(844428705005680)A(G(StoneCoverageIronCore)M(EarthForestArea)__8)-856036144788761658.vx2' 2020-05-03 03:56:21.412 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225146470415)A(G(StoneCoverageIronCore)M(EarthForestArea)__509).vx2' 2020-05-03 03:56:21.413 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225230356494)A(G(StoneCoverageIronCore)M(EarthForestArea)__423).vx2' 2020-05-03 03:56:21.413 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225213579277)A(G(StoneCoverageIronCore)M(EarthForestArea)__323).vx2' 2020-05-03 03:56:21.413 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\P(EarthLike)S(3096225146470414)A(G(StoneCoverageIronCore)M(EarthForestArea)__177).vx2' 2020-05-03 03:56:23.830 - Thread: 21 -> Info: Planet generator name: Triton 2020-05-03 03:56:23.835 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 03:56:24.295 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-05-03 03:56:24.295 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 03:56:24.471 - Thread: 19 -> Info: Planet generator name: Mars 2020-05-03 03:56:24.471 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 03:56:24.829 - Thread: 18 -> Info: Planet generator name: Alien 2020-05-03 03:56:24.830 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 03:56:25.013 - Thread: 1 -> Info: Planet generator name: Titan 2020-05-03 03:56:25.014 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 03:56:25.210 - Thread: 17 -> Info: Planet generator name: Moon 2020-05-03 03:56:25.211 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 03:56:25.457 - Thread: 22 -> Info: Planet generator name: Europa 2020-05-03 03:56:25.457 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-05-03 03:56:25.977 - Thread: 1 -> Entities loaded 2020-05-03 03:56:26.157 - Thread: 1 -> Entities initialized 2020-05-03 03:56:26.326 - Thread: 1 -> Checkpoint.CameraAttachedTo: 127808635901093386 2020-05-03 03:56:26.346 - Thread: 1 -> MySession.Static.LogSettings - START 2020-05-03 03:56:26.347 - Thread: 1 -> Name = Star System 2020-04-18 18:33 2020-05-03 03:56:26.347 - Thread: 1 -> Description = 2020-05-03 03:56:26.347 - Thread: 1 -> GameDateTime = 01/04/2081 11:37:28 2020-05-03 03:56:26.347 - Thread: 1 -> Password = 2020-05-03 03:56:26.347 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-05-03 03:56:26.347 - Thread: 1 -> WorkshopId = 2020-05-03 03:56:26.347 - Thread: 1 -> CameraController = Default_Astronaut_Female 2020-05-03 03:56:26.347 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\thumb.jpg 2020-05-03 03:56:26.349 - Thread: 1 -> Settings: 2020-05-03 03:56:26.349 - Thread: 1 -> GameMode = Survival 2020-05-03 03:56:26.349 - Thread: 1 -> MaxPlayers = 4 2020-05-03 03:56:26.349 - Thread: 1 -> OnlineMode = OFFLINE 2020-05-03 03:56:26.349 - Thread: 1 -> AutoHealing = True 2020-05-03 03:56:26.349 - Thread: 1 -> WeaponsEnabled = True 2020-05-03 03:56:26.349 - Thread: 1 -> ThrusterDamage = True 2020-05-03 03:56:26.349 - Thread: 1 -> EnableSpectator = False 2020-05-03 03:56:26.349 - Thread: 1 -> EnableCopyPaste = False 2020-05-03 03:56:26.349 - Thread: 1 -> MaxFloatingObjects = 100 2020-05-03 03:56:26.349 - Thread: 1 -> MaxGridSize = 0 2020-05-03 03:56:26.349 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-05-03 03:56:26.349 - Thread: 1 -> CargoShipsEnabled = True 2020-05-03 03:56:26.349 - Thread: 1 -> EnvironmentHostility = SAFE 2020-05-03 03:56:26.349 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-05-03 03:56:26.349 - Thread: 1 -> InventorySizeMultiplier = 3 2020-05-03 03:56:26.349 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-05-03 03:56:26.349 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-05-03 03:56:26.349 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-05-03 03:56:26.349 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-05-03 03:56:26.349 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-05-03 03:56:26.349 - Thread: 1 -> ClientCanSave = False 2020-05-03 03:56:26.349 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-05-03 03:56:26.349 - Thread: 1 -> PermanentDeath = False 2020-05-03 03:56:26.349 - Thread: 1 -> DestructibleBlocks = True 2020-05-03 03:56:26.349 - Thread: 1 -> EnableScripts = False 2020-05-03 03:56:26.349 - Thread: 1 -> AutoSaveInMinutes = 5 2020-05-03 03:56:26.349 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-05-03 03:56:26.349 - Thread: 1 -> ProceduralDensity = 0.35 2020-05-03 03:56:26.349 - Thread: 1 -> ProceduralSeed = 0 2020-05-03 03:56:26.349 - Thread: 1 -> DestructibleBlocks = True 2020-05-03 03:56:26.349 - Thread: 1 -> EnableIngameScripts = False 2020-05-03 03:56:26.349 - Thread: 1 -> ViewDistance = 15000 2020-05-03 03:56:26.349 - Thread: 1 -> Voxel destruction = True 2020-05-03 03:56:26.349 - Thread: 1 -> EnableStructuralSimulation = False 2020-05-03 03:56:26.349 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-05-03 03:56:26.349 - Thread: 1 -> EnableContainerDrops = True 2020-05-03 03:56:26.349 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-05-03 03:56:26.349 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-05-03 03:56:26.349 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-05-03 03:56:26.349 - Thread: 1 -> EnableSubgridDamage = False 2020-05-03 03:56:26.349 - Thread: 1 -> SyncDistance = 3000 2020-05-03 03:56:26.349 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-05-03 03:56:26.349 - Thread: 1 -> AFKTimeoutMin = 0 2020-05-03 03:56:26.349 - Thread: 1 -> StopGridsPeriodMin = 15 2020-05-03 03:56:26.349 - Thread: 1 -> ExperimentalMode = False 2020-05-03 03:56:26.349 - Thread: 1 -> ExperimentalModeReason = 0 2020-05-03 03:56:26.349 - Thread: 1 -> MySession.Static.LogSettings - END 2020-05-03 03:56:26.413 - Thread: 1 -> Session loaded 2020-05-03 03:56:26.413 - Thread: 1 -> RunLoadingAction - END 2020-05-03 03:56:26.413 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-05-03 03:56:26.535 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-05-03 03:56:26.535 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-05-03 03:56:26.536 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-05-03 03:56:26.546 - Thread: 1 -> Updating continues. 2020-05-03 03:56:26.576 - Thread: 1 -> GC Memory: 1477.545 MB 2020-05-03 03:56:27.610 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 03:56:27.669 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 03:56:27.791 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-05-03 03:56:27.795 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 03:56:27.796 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 03:56:27.801 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-05-03 03:56:49.691 - Thread: 1 -> GUI Stats: Update 6.14141705555552, Draw 0.206850722222222 2020-05-03 03:56:56.578 - Thread: 1 -> GC Memory: 3308.469 MB 2020-05-03 03:57:13.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:57:13.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 03:57:24.787 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 03:57:24.787 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 03:57:24.787 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 03:57:24.917 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 03:57:26.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:57:26.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 03:57:26.492 - Thread: 1 -> GUI Stats: Update 0.208530277777778, Draw 0.260311555555556 2020-05-03 03:57:26.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 03:57:26.520 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,16.60132,205.3531,1,0,1799.905,14171.52,6835,93165,14,90.74638,88.1887,0,229939,26.25605,0,16.66667,23.82642,23.15487,100,10007588660 2020-05-03 03:57:26.588 - Thread: 1 -> GC Memory: 1800.645 MB 2020-05-03 03:57:56.488 - Thread: 1 -> GUI Stats: Update 0.309366722222222, Draw 0.344024888888889 2020-05-03 03:57:56.604 - Thread: 1 -> GC Memory: 1816.938 MB 2020-05-03 03:58:12.802 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:58:12.803 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 03:58:23.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:58:23.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 03:58:26.622 - Thread: 1 -> GC Memory: 1824.799 MB 2020-05-03 03:58:26.787 - Thread: 1 -> GUI Stats: Update 0.324991111111112, Draw 0.356856388888888 2020-05-03 03:58:26.818 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 03:58:26.819 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,14.93198,202.4682,1,0,1826.15,14401.44,7159,92841,14,89.41461,94.44254,0.07502151,230130,23.67245,0,16.66667,21.16663,22.35686,100,9929721460 2020-05-03 03:58:40.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:58:40.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 03:58:56.638 - Thread: 1 -> GC Memory: 1762.946 MB 2020-05-03 03:58:56.788 - Thread: 1 -> GUI Stats: Update 0.350530666666667, Draw 0.384737944444444 2020-05-03 03:59:00.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:59:00.938 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 03:59:26.654 - Thread: 1 -> GC Memory: 1766.16 MB 2020-05-03 03:59:26.788 - Thread: 1 -> GUI Stats: Update 0.367588666666667, Draw 0.383695222222223 2020-05-03 03:59:26.836 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 03:59:26.836 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,14.94773,209.1169,1,0,1764.684,14207.19,7537,92463,14,93.58338,81.59417,0.07266515,230403,27.24997,0,16.66667,25.50144,22.23438,100,9919820238 2020-05-03 03:59:56.654 - Thread: 1 -> GC Memory: 1774.458 MB 2020-05-03 03:59:56.788 - Thread: 1 -> GUI Stats: Update 0.311795222222222, Draw 0.372465888888888 2020-05-03 03:59:59.419 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 03:59:59.420 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:00:25.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:00:25.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:00:26.654 - Thread: 1 -> GC Memory: 1772.021 MB 2020-05-03 04:00:26.788 - Thread: 1 -> GUI Stats: Update 0.394566, Draw 0.450364444444444 2020-05-03 04:00:26.852 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:00:26.853 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,18.03277,207.2659,1,0,1772.394,14395.5,7537,92463,14,77.62973,97.84134,0.07144925,230854,24.69955,0,16.66667,19.17419,24.16637,100,10098267470 2020-05-03 04:00:27.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:00:27.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:00:56.655 - Thread: 1 -> GC Memory: 1765.592 MB 2020-05-03 04:00:56.788 - Thread: 1 -> GUI Stats: Update 0.367276555555556, Draw 0.394658888888889 2020-05-03 04:01:15.871 - Thread: 1 -> Autosave initiated 2020-05-03 04:01:15.871 - Thread: 1 -> Character state: True 2020-05-03 04:01:15.871 - Thread: 1 -> IsServer: True 2020-05-03 04:01:15.871 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 04:01:15.871 - Thread: 1 -> Autosave 2020-05-03 04:01:15.873 - Thread: 1 -> Saving world - START 2020-05-03 04:01:15.874 - Thread: 1 -> Making world state snapshot. 2020-05-03 04:01:15.874 - Thread: 1 -> Before snapshot.: GC Memory: 1,772 B 2020-05-03 04:01:16.032 - Thread: 1 -> After snapshot.: GC Memory: 1,773 B 2020-05-03 04:01:16.033 - Thread: 1 -> Directory cleanup: GC Memory: 1,773 B 2020-05-03 04:01:16.033 - Thread: 1 -> Saving world - END 2020-05-03 04:01:16.038 - Thread: 15 -> Session snapshot save - START 2020-05-03 04:01:16.039 - Thread: 15 -> Checking file access for files in target dir. 2020-05-03 04:01:16.738 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 04:01:17.224 - Thread: 15 -> Session snapshot save - END 2020-05-03 04:01:22.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:01:22.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:01:26.671 - Thread: 1 -> GC Memory: 1787.508 MB 2020-05-03 04:01:26.939 - Thread: 1 -> GUI Stats: Update 0.361884111111111, Draw 0.443391277777778 2020-05-03 04:01:27.019 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:01:27.020 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,13.59244,246.8099,1,0,1789.824,14289,7591,92409,14,91.90969,94.62827,0.08723477,230833,20.42508,0,16.66667,18.77262,19.3279,100,9930284578 2020-05-03 04:01:56.672 - Thread: 1 -> GC Memory: 1791.378 MB 2020-05-03 04:01:56.940 - Thread: 1 -> GUI Stats: Update 0.311891833333333, Draw 0.337818666666666 2020-05-03 04:02:26.673 - Thread: 1 -> GC Memory: 1768.442 MB 2020-05-03 04:02:26.938 - Thread: 1 -> GUI Stats: Update 0.299053444444444, Draw 0.309478555555555 2020-05-03 04:02:27.036 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:02:27.037 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,16.85277,285.2954,1,0,1768.402,14350.02,7591,92409,14,91.2879,94.71853,0.07382944,231006,21.39401,0,16.66667,19.53014,20.26409,100,10020879068 2020-05-03 04:02:56.688 - Thread: 1 -> GC Memory: 1828.31 MB 2020-05-03 04:02:56.939 - Thread: 1 -> GUI Stats: Update 0.345026833333333, Draw 0.285285444444445 2020-05-03 04:03:26.700 - Thread: 1 -> GC Memory: 1849.501 MB 2020-05-03 04:03:27.051 - Thread: 1 -> GUI Stats: Update 0.313545166666666, Draw 0.362466777777778 2020-05-03 04:03:27.165 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:03:27.166 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,14.70642,225.6725,1,0,1850.408,14415.51,7569,92431,13,93.13995,90.1048,0.06732626,230905,24.30841,0,16.66667,22.64084,21.90305,100,10073527164 2020-05-03 04:03:56.700 - Thread: 1 -> GC Memory: 1770.316 MB 2020-05-03 04:03:57.050 - Thread: 1 -> GUI Stats: Update 0.285559777777778, Draw 0.2767075 2020-05-03 04:04:26.717 - Thread: 1 -> GC Memory: 1773.91 MB 2020-05-03 04:04:27.050 - Thread: 1 -> GUI Stats: Update 0.359471944444444, Draw 0.274326111111111 2020-05-03 04:04:27.182 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:04:27.183 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,12.27736,183.8737,1,0,1773.997,14387.34,7567,92433,13,40.44682,95.7527,0.06349622,230925,13.00001,0,16.66667,5.258091,12.44786,100,9994551396 2020-05-03 04:04:56.717 - Thread: 1 -> GC Memory: 1775.786 MB 2020-05-03 04:04:57.051 - Thread: 1 -> GUI Stats: Update 0.283446055555556, Draw 0.279170388888888 2020-05-03 04:05:26.717 - Thread: 1 -> GC Memory: 1780.784 MB 2020-05-03 04:05:27.051 - Thread: 1 -> GUI Stats: Update 0.283758444444445, Draw 0.277058555555556 2020-05-03 04:05:27.199 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:05:27.199 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,14.909,252.1438,1,0,1778.639,14402.02,7567,92433,13,87.26873,96.74989,0.07052647,230909,17.18836,0,16.66667,15.00007,16.62972,100,9989278476 2020-05-03 04:05:56.718 - Thread: 1 -> GC Memory: 1773.433 MB 2020-05-03 04:05:57.051 - Thread: 1 -> GUI Stats: Update 0.274651833333333, Draw 0.2732055 2020-05-03 04:06:15.890 - Thread: 1 -> Autosave initiated 2020-05-03 04:06:15.891 - Thread: 1 -> Character state: True 2020-05-03 04:06:15.891 - Thread: 1 -> IsServer: True 2020-05-03 04:06:15.891 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 04:06:15.891 - Thread: 1 -> Autosave 2020-05-03 04:06:15.891 - Thread: 1 -> Saving world - START 2020-05-03 04:06:15.891 - Thread: 1 -> Making world state snapshot. 2020-05-03 04:06:15.891 - Thread: 1 -> Before snapshot.: GC Memory: 1,775 B 2020-05-03 04:06:15.921 - Thread: 1 -> After snapshot.: GC Memory: 1,776 B 2020-05-03 04:06:15.921 - Thread: 1 -> Directory cleanup: GC Memory: 1,776 B 2020-05-03 04:06:15.921 - Thread: 1 -> Saving world - END 2020-05-03 04:06:15.922 - Thread: 16 -> Session snapshot save - START 2020-05-03 04:06:15.923 - Thread: 16 -> Checking file access for files in target dir. 2020-05-03 04:06:16.318 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 04:06:16.867 - Thread: 16 -> Session snapshot save - END 2020-05-03 04:06:23.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:06:23.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:06:26.735 - Thread: 1 -> GC Memory: 1788.624 MB 2020-05-03 04:06:27.051 - Thread: 1 -> GUI Stats: Update 0.360599722222222, Draw 0.318233444444445 2020-05-03 04:06:27.215 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:06:27.216 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,14.80757,226.1937,1,0,1788.099,14405.15,7567,92433,13,88.14022,94.14032,0.07201023,230968,18.56105,0,16.66667,16.35975,17.47343,100,9986026402 2020-05-03 04:06:56.751 - Thread: 1 -> GC Memory: 1791.698 MB 2020-05-03 04:06:57.052 - Thread: 1 -> GUI Stats: Update 0.270876111111111, Draw 0.268335944444445 2020-05-03 04:07:05.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:07:05.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:07:26.752 - Thread: 1 -> GC Memory: 1776.822 MB 2020-05-03 04:07:27.053 - Thread: 1 -> GUI Stats: Update 0.323941444444445, Draw 0.299389111111111 2020-05-03 04:07:27.233 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:07:27.233 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,14.80083,159.4073,1,0,1776.722,14391.77,7573,92427,13,39.18812,95.39532,0.06966778,231014,12.76393,0,16.66667,5.001942,12.17619,100,10069285710 2020-05-03 04:07:56.768 - Thread: 1 -> GC Memory: 1778.695 MB 2020-05-03 04:07:57.051 - Thread: 1 -> GUI Stats: Update 0.31925038888889, Draw 0.324621555555556 2020-05-03 04:08:26.785 - Thread: 1 -> GC Memory: 1784.859 MB 2020-05-03 04:08:27.051 - Thread: 1 -> GUI Stats: Update 0.353530055555554, Draw 0.296943000000001 2020-05-03 04:08:27.249 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:08:27.250 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,15.07755,216.9684,1,0,1785.517,14503.21,7403,92597,13,77.92072,82.07648,0.06553761,230957,20.71155,0,16.66667,16.13859,16.99931,100,9980186596 2020-05-03 04:08:43.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:08:43.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:08:48.249 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:08:48.250 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:08:56.801 - Thread: 1 -> GC Memory: 1776.822 MB 2020-05-03 04:08:57.052 - Thread: 1 -> GUI Stats: Update 0.279186166666666, Draw 0.293088388888889 2020-05-03 04:09:26.802 - Thread: 1 -> GC Memory: 1794.619 MB 2020-05-03 04:09:27.052 - Thread: 1 -> GUI Stats: Update 0.301895166666667, Draw 0.306875388888888 2020-05-03 04:09:27.266 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:09:27.266 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,15.2235,246.1054,1,0,1790.388,14358.36,7308,92692,14,77.27399,96.17667,0.06998014,230975,20.34786,0,16.66667,15.7236,19.56989,100,9992580554 2020-05-03 04:09:37.216 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 04:09:37.216 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 04:09:37.216 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 04:09:37.240 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 04:09:42.116 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:09:42.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:09:56.818 - Thread: 1 -> GC Memory: 1799.802 MB 2020-05-03 04:09:57.052 - Thread: 1 -> GUI Stats: Update 0.341883388888888, Draw 0.323369222222222 2020-05-03 04:10:06.517 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:10:06.517 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:10:26.819 - Thread: 1 -> GC Memory: 1801.42 MB 2020-05-03 04:10:27.052 - Thread: 1 -> GUI Stats: Update 0.368221833333334, Draw 0.330292444444445 2020-05-03 04:10:27.283 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:10:27.283 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,16.65786,196.7246,1,0,1801.573,14350.46,7402,92598,15,91.73991,91.27253,0.06795032,230952,22.26784,0,16.66667,20.42849,20.32442,100,9993709702 2020-05-03 04:10:56.835 - Thread: 1 -> GC Memory: 1782.608 MB 2020-05-03 04:10:57.054 - Thread: 1 -> GUI Stats: Update 0.289970611111111, Draw 0.288797111111111 2020-05-03 04:11:15.888 - Thread: 1 -> Autosave initiated 2020-05-03 04:11:15.888 - Thread: 1 -> Character state: True 2020-05-03 04:11:15.888 - Thread: 1 -> IsServer: True 2020-05-03 04:11:15.888 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 04:11:15.888 - Thread: 1 -> Autosave 2020-05-03 04:11:15.888 - Thread: 1 -> Saving world - START 2020-05-03 04:11:15.888 - Thread: 1 -> Making world state snapshot. 2020-05-03 04:11:15.888 - Thread: 1 -> Before snapshot.: GC Memory: 1,781 B 2020-05-03 04:11:15.929 - Thread: 1 -> After snapshot.: GC Memory: 1,786 B 2020-05-03 04:11:15.929 - Thread: 1 -> Directory cleanup: GC Memory: 1,786 B 2020-05-03 04:11:15.929 - Thread: 1 -> Saving world - END 2020-05-03 04:11:15.930 - Thread: 16 -> Session snapshot save - START 2020-05-03 04:11:15.930 - Thread: 16 -> Checking file access for files in target dir. 2020-05-03 04:11:16.325 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 04:11:16.836 - Thread: 16 -> Session snapshot save - END 2020-05-03 04:11:26.837 - Thread: 1 -> GC Memory: 1800.902 MB 2020-05-03 04:11:27.052 - Thread: 1 -> GUI Stats: Update 0.291747444444445, Draw 0.299066111111111 2020-05-03 04:11:27.299 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:11:27.300 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,15.56292,216.157,1,0,1801.121,14529.6,7501,92499,15,80.22884,83.15152,0.06115087,231038,24.0625,0,16.66667,19.30506,20.00833,100,9994351204 2020-05-03 04:11:56.854 - Thread: 1 -> GC Memory: 1805.029 MB 2020-05-03 04:11:57.052 - Thread: 1 -> GUI Stats: Update 0.323395388888888, Draw 0.282571833333333 2020-05-03 04:12:26.868 - Thread: 1 -> GC Memory: 1781.054 MB 2020-05-03 04:12:27.052 - Thread: 1 -> GUI Stats: Update 0.308688611111111, Draw 0.291064833333333 2020-05-03 04:12:27.317 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:12:27.317 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,15.16404,220.8439,1,0,1780.642,14492.54,7454,92546,14,77.92867,96.6076,0.06396536,230951,16.24744,0,16.66667,12.66142,15.69626,100,9996010668 2020-05-03 04:12:56.869 - Thread: 1 -> GC Memory: 1783.098 MB 2020-05-03 04:12:57.052 - Thread: 1 -> GUI Stats: Update 0.296991333333334, Draw 0.281295111111111 2020-05-03 04:13:26.869 - Thread: 1 -> GC Memory: 1784.624 MB 2020-05-03 04:13:27.052 - Thread: 1 -> GUI Stats: Update 0.324518555555556, Draw 0.3184655 2020-05-03 04:13:27.333 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:13:27.334 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,15.80259,239.839,1,0,1785.469,14369.62,7458,92542,15,93.53444,94.63787,0.06833504,231068,19.20985,0,16.66667,17.96783,18.17979,100,9996934756 2020-05-03 04:13:56.886 - Thread: 1 -> GC Memory: 1780.485 MB 2020-05-03 04:13:57.052 - Thread: 1 -> GUI Stats: Update 0.355017166666667, Draw 0.3111705 2020-05-03 04:14:26.903 - Thread: 1 -> GC Memory: 1780.318 MB 2020-05-03 04:14:27.052 - Thread: 1 -> GUI Stats: Update 0.319484888888889, Draw 0.366693833333334 2020-05-03 04:14:27.350 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:14:27.350 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,16.08153,233.9472,1,0,1780.526,14551.93,7458,92542,15,88.81255,97.18414,0.07116312,231013,19.62982,0,16.66667,17.43374,19.07707,100,9994890818 2020-05-03 04:14:56.919 - Thread: 1 -> GC Memory: 1788.862 MB 2020-05-03 04:14:57.052 - Thread: 1 -> GUI Stats: Update 0.283710111111111, Draw 0.296602111111111 2020-05-03 04:15:26.935 - Thread: 1 -> GC Memory: 1787.597 MB 2020-05-03 04:15:27.053 - Thread: 1 -> GUI Stats: Update 0.293105777777778, Draw 0.302436055555555 2020-05-03 04:15:27.366 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:15:27.367 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,15.90073,245.9876,1,0,1786.389,14478.54,7561,92439,15,92.81734,93.94806,0.0719186,231070,20.35361,0,16.66667,18.89168,19.12182,100,9993155260 2020-05-03 04:15:34.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:15:34.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:15:50.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:15:50.135 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:15:56.935 - Thread: 1 -> GC Memory: 1782.278 MB 2020-05-03 04:15:57.054 - Thread: 1 -> GUI Stats: Update 0.392615888888889, Draw 0.334910333333334 2020-05-03 04:16:15.886 - Thread: 1 -> Autosave initiated 2020-05-03 04:16:15.886 - Thread: 1 -> Character state: True 2020-05-03 04:16:15.886 - Thread: 1 -> IsServer: True 2020-05-03 04:16:15.886 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 04:16:15.886 - Thread: 1 -> Autosave 2020-05-03 04:16:15.886 - Thread: 1 -> Saving world - START 2020-05-03 04:16:15.887 - Thread: 1 -> Making world state snapshot. 2020-05-03 04:16:15.887 - Thread: 1 -> Before snapshot.: GC Memory: 1,785 B 2020-05-03 04:16:15.914 - Thread: 1 -> After snapshot.: GC Memory: 1,786 B 2020-05-03 04:16:15.914 - Thread: 1 -> Directory cleanup: GC Memory: 1,786 B 2020-05-03 04:16:15.914 - Thread: 1 -> Saving world - END 2020-05-03 04:16:15.914 - Thread: 15 -> Session snapshot save - START 2020-05-03 04:16:15.915 - Thread: 15 -> Checking file access for files in target dir. 2020-05-03 04:16:16.294 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 04:16:16.500 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:16:16.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:16:16.761 - Thread: 15 -> Session snapshot save - END 2020-05-03 04:16:26.936 - Thread: 1 -> GC Memory: 1798.065 MB 2020-05-03 04:16:27.053 - Thread: 1 -> GUI Stats: Update 0.327269444444445, Draw 0.337339 2020-05-03 04:16:27.383 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:16:27.384 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,16.16669,216.593,1,0,1797.53,14384.2,7561,92439,15,80.27522,88.81641,0.07151888,231132,23.24801,0,16.66667,18.66239,20.64805,100,9993160748 2020-05-03 04:16:45.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:16:45.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:16:50.422 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:16:50.423 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:16:56.951 - Thread: 1 -> GC Memory: 1816.798 MB 2020-05-03 04:16:57.236 - Thread: 1 -> GUI Stats: Update 0.313557777777777, Draw 0.327781222222222 2020-05-03 04:17:26.951 - Thread: 1 -> GC Memory: 1782.994 MB 2020-05-03 04:17:27.236 - Thread: 1 -> GUI Stats: Update 0.308434055555556, Draw 0.317981 2020-05-03 04:17:27.584 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:17:27.584 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,15.16297,220.3409,1,0,1783.439,14461.76,7565,92435,17,92.75102,90.95996,0.06650302,231069,23.06403,0,16.66667,21.39212,20.97903,100,10081634348 2020-05-03 04:17:56.970 - Thread: 1 -> GC Memory: 1785.416 MB 2020-05-03 04:17:57.236 - Thread: 1 -> GUI Stats: Update 0.35037338888889, Draw 0.307576222222222 2020-05-03 04:18:26.985 - Thread: 1 -> GC Memory: 1790.568 MB 2020-05-03 04:18:27.237 - Thread: 1 -> GUI Stats: Update 0.301933333333333, Draw 0.304295 2020-05-03 04:18:27.600 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:18:27.600 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,16.13968,201.3777,1,0,1788.905,14574.92,7763,92237,16,64.19781,96.45222,0.06916493,230901,15.80633,0,16.66667,10.14732,15.24556,100,9994921774 2020-05-03 04:18:29.234 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:18:29.234 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:18:56.986 - Thread: 1 -> GC Memory: 1785.68 MB 2020-05-03 04:18:57.236 - Thread: 1 -> GUI Stats: Update 0.32287, Draw 0.358092888888889 2020-05-03 04:19:17.442 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:19:17.443 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:19:26.986 - Thread: 1 -> GC Memory: 1786.793 MB 2020-05-03 04:19:27.236 - Thread: 1 -> GUI Stats: Update 0.355163333333334, Draw 0.353983888888889 2020-05-03 04:19:27.616 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:19:27.617 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,16.71857,239.1581,1,0,1787.41,14609.95,7763,92237,16,82.20701,97.46082,0.07091077,230903,21.27292,0,16.66667,17.48783,20.73276,100,10170124956 2020-05-03 04:19:32.492 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:19:32.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:19:56.051 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 04:19:56.051 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 04:19:56.051 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 04:19:56.075 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 04:19:57.002 - Thread: 1 -> GC Memory: 1790.766 MB 2020-05-03 04:19:57.236 - Thread: 1 -> GUI Stats: Update 0.350694166666666, Draw 0.361522166666666 2020-05-03 04:19:57.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:19:57.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:20:27.019 - Thread: 1 -> GC Memory: 1792.297 MB 2020-05-03 04:20:27.236 - Thread: 1 -> GUI Stats: Update 0.302128, Draw 0.308003555555555 2020-05-03 04:20:27.634 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:20:27.634 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,14.36161,161.0959,1,0,1793.102,14466,7866,92134,18,39.49675,95.94662,0.06581621,230908,14.42307,0,16.66667,5.696642,13.83844,100,10083402670 2020-05-03 04:20:57.019 - Thread: 1 -> GC Memory: 1788.495 MB 2020-05-03 04:20:57.236 - Thread: 1 -> GUI Stats: Update 0.322129333333334, Draw 0.315444944444444 2020-05-03 04:21:14.284 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 04:21:14.285 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 04:21:14.285 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-05-03 04:21:14.307 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-05-03 04:21:15.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:21:15.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:21:15.885 - Thread: 1 -> Autosave initiated 2020-05-03 04:21:15.885 - Thread: 1 -> Character state: True 2020-05-03 04:21:15.885 - Thread: 1 -> IsServer: True 2020-05-03 04:21:15.885 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-05-03 04:21:15.885 - Thread: 1 -> Autosave 2020-05-03 04:21:15.885 - Thread: 1 -> Saving world - START 2020-05-03 04:21:15.886 - Thread: 1 -> Making world state snapshot. 2020-05-03 04:21:15.886 - Thread: 1 -> Before snapshot.: GC Memory: 1,787 B 2020-05-03 04:21:15.910 - Thread: 1 -> After snapshot.: GC Memory: 1,787 B 2020-05-03 04:21:15.911 - Thread: 1 -> Directory cleanup: GC Memory: 1,787 B 2020-05-03 04:21:15.911 - Thread: 1 -> Saving world - END 2020-05-03 04:21:15.911 - Thread: 16 -> Session snapshot save - START 2020-05-03 04:21:15.912 - Thread: 16 -> Checking file access for files in target dir. 2020-05-03 04:21:16.285 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-05-03 04:21:16.728 - Thread: 16 -> Session snapshot save - END 2020-05-03 04:21:27.020 - Thread: 1 -> GC Memory: 1799.741 MB 2020-05-03 04:21:27.238 - Thread: 1 -> GUI Stats: Update 0.358857111111111, Draw 0.313037888888889 2020-05-03 04:21:27.651 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:21:27.651 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,16.65455,188.4536,1,0,1799.667,14397.89,7969,92031,18,56.46444,95.98232,0.0660177,230970,14.97454,0,16.66667,8.455289,14.37291,100,9994929070 2020-05-03 04:21:57.037 - Thread: 1 -> GC Memory: 1801.378 MB 2020-05-03 04:21:57.236 - Thread: 1 -> GUI Stats: Update 0.303876166666666, Draw 0.313814666666667 2020-05-03 04:22:18.234 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-05-03 04:22:18.234 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-05-03 04:22:27.052 - Thread: 1 -> GC Memory: 1788.448 MB 2020-05-03 04:22:27.236 - Thread: 1 -> GUI Stats: Update 0.307214666666667, Draw 0.334191555555556 2020-05-03 04:22:27.667 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-05-03 04:22:27.667 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,13.64181,156.2774,1,0,1787.11,14411.38,7969,92031,18,41.40368,95.96404,0.06569307,231143,13.35334,0,16.66667,5.528776,12.81441,100,9996367932