2020-04-22 21:56:30.077 - Thread: 1 -> Log Started 2020-04-22 21:56:30.078 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-22 21:56:30.078 - Thread: 1 -> App Version: 01_194_083 2020-04-22 21:56:30.078 - Thread: 1 -> Steam build: Always true 2020-04-22 21:56:30.078 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-22 21:56:30.078 - Thread: 1 -> Environment.ProcessorCount: 64 2020-04-22 21:56:30.129 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-04-22 21:56:30.129 - Thread: 1 -> Environment.CommandLine: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-22 21:56:30.129 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-22 21:56:30.129 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-22 21:56:30.129 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-04-22 21:56:30.129 - Thread: 1 -> Environment.CurrentDirectory: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-22 21:56:30.163 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-22 21:56:30.163 - Thread: 1 -> IntPtr.Size: 8 2020-04-22 21:56:30.164 - Thread: 1 -> Default Culture: 2020-04-22 21:56:30.164 - Thread: 1 -> Default UI Culture: 2020-04-22 21:56:30.164 - Thread: 1 -> MyConfig.Load() - START 2020-04-22 21:56:30.165 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-22 21:56:30.256 - Thread: 1 -> NewNewGameScreen: False 2020-04-22 21:56:30.256 - Thread: 1 -> EnableDamageEffects: True 2020-04-22 21:56:30.256 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-22 21:56:30.256 - Thread: 1 -> EnableReverb: False 2020-04-22 21:56:30.256 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-22 21:56:30.256 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-22 21:56:30.256 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-22 21:56:30.256 - Thread: 1 -> FirstTimeRun: False 2020-04-22 21:56:30.256 - Thread: 1 -> ExperimentalMode: False 2020-04-22 21:56:30.256 - Thread: 1 -> VideoAdapter: 0 2020-04-22 21:56:30.256 - Thread: 1 -> ScreenWidth: 5120 2020-04-22 21:56:30.256 - Thread: 1 -> ScreenHeight: 2160 2020-04-22 21:56:30.256 - Thread: 1 -> RefreshRate: 60000 2020-04-22 21:56:30.256 - Thread: 1 -> WindowMode: 1 2020-04-22 21:56:30.256 - Thread: 1 -> VerticalSync: 0 2020-04-22 21:56:30.256 - Thread: 1 -> FieldOfView: 100.0442 2020-04-22 21:56:30.256 - Thread: 1 -> PostProcessingEnabled: True 2020-04-22 21:56:30.256 - Thread: 1 -> FlaresIntensity: 1 2020-04-22 21:56:30.256 - Thread: 1 -> TreeViewDistance: 1998 2020-04-22 21:56:30.256 - Thread: 1 -> GrassDensity: 0 2020-04-22 21:56:30.256 - Thread: 1 -> GrassDrawDistance: 68 2020-04-22 21:56:30.256 - Thread: 1 -> AntialiasingMode: 1 2020-04-22 21:56:30.256 - Thread: 1 -> ShadowMapResolution: 2 2020-04-22 21:56:30.256 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-22 21:56:30.256 - Thread: 1 -> TextureQuality: 2 2020-04-22 21:56:30.256 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-22 21:56:30.256 - Thread: 1 -> ModelQuality: 2 2020-04-22 21:56:30.256 - Thread: 1 -> VoxelQuality: 2 2020-04-22 21:56:30.256 - Thread: 1 -> ShaderQuality: 2 2020-04-22 21:56:30.256 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-22 21:56:30.256 - Thread: 1 -> FirstVTTimeRun: False 2020-04-22 21:56:30.256 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-22 21:56:30.256 - Thread: 1 -> GDPRConsent: True 2020-04-22 21:56:30.256 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-22 21:56:30.256 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-22 21:56:30.256 - Thread: 1 -> ShowCrosshair2: 0 2020-04-22 21:56:30.256 - Thread: 1 -> EnableTrading: True 2020-04-22 21:56:30.256 - Thread: 1 -> EnableSteamCloud: False 2020-04-22 21:56:30.256 - Thread: 1 -> UiTransparency: 1 2020-04-22 21:56:30.256 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-22 21:56:30.256 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-22 21:56:30.256 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-22 21:56:30.256 - Thread: 1 -> ControlsHints: True 2020-04-22 21:56:30.256 - Thread: 1 -> GoodBotHints: False 2020-04-22 21:56:30.256 - Thread: 1 -> RotationHints: True 2020-04-22 21:56:30.256 - Thread: 1 -> FirstTimeTutorials: False 2020-04-22 21:56:30.256 - Thread: 1 -> GameVolume: 1 2020-04-22 21:56:30.256 - Thread: 1 -> Music_Volume: 0 2020-04-22 21:56:30.256 - Thread: 1 -> VoiceChatVolume: 1 2020-04-22 21:56:30.256 - Thread: 1 -> HudWarnings: True 2020-04-22 21:56:30.256 - Thread: 1 -> VoiceChat: True 2020-04-22 21:56:30.256 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-22 21:56:30.256 - Thread: 1 -> EnableDynamicMusic: True 2020-04-22 21:56:30.256 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-04-22 21:56:30.256 - Thread: 1 -> EnableDoppler: True 2020-04-22 21:56:30.256 - Thread: 1 -> HudState: 0 2020-04-22 21:56:30.256 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-22 21:56:30.256 - Thread: 1 -> MutedPlayers: 2020-04-22 21:56:30.256 - Thread: 1 -> ZoomMultiplier: 0.2 2020-04-22 21:56:30.256 - Thread: 1 -> GamepadScheme: 0 2020-04-22 21:56:30.256 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-04-22 21:56:30.257 - Thread: 1 -> MyConfig.Load() - END 2020-04-22 21:56:34.871 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-22 21:56:35.047 - Thread: 1 -> Found processor count: 64 2020-04-22 21:56:35.047 - Thread: 1 -> Using processor count: 16 2020-04-22 21:56:35.278 - Thread: 1 -> All detected adapters: 2020-04-22 21:56:35.292 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=308623426, DeviceID=8578 2020-04-22 21:56:35.292 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-22 21:56:35.699 - Thread: 1 -> AdapterInfo = { 2020-04-22 21:56:35.700 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-22 21:56:35.700 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-22 21:56:35.700 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-22 21:56:35.700 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-22 21:56:35.700 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-22 21:56:35.700 - Thread: 1 -> AftermathSupported = False 2020-04-22 21:56:35.700 - Thread: 1 -> Adapter id = 0 2020-04-22 21:56:35.700 - Thread: 1 -> Supported = True 2020-04-22 21:56:35.700 - Thread: 1 -> RAM = 6282018816 2020-04-22 21:56:35.700 - Thread: 1 -> Priority = 2 2020-04-22 21:56:35.700 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-22 21:56:35.700 - Thread: 1 -> Output is attached = True 2020-04-22 21:56:35.700 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-22 21:56:35.700 - Thread: 1 -> Display modes = { 2020-04-22 21:56:35.700 - Thread: 1 -> DXGIOutput id = 0 2020-04-22 21:56:35.700 - Thread: 1 -> 640x480@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 640x480@59.94Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 720x480@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 720x480@59.94Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 720x576@60.317Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 720x576@60.317Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 800x600@60.317Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1024x768@60.004Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1152x864@59.959Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1176x664@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1176x664@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1176x664@59.94Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1176x664@59.94Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1280x720@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1280x720@59.94Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1280x768@59.81Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1280x768@59.81Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1280x800@59.81Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1280x960@60.02Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1280x960@60.02Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1360x768@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1360x768@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1366x768@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1366x768@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1600x900@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1600x1024@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1600x1024@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1680x1050@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1680x1050@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1920x1080@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2048x1536@30Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2048x1536@30Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2560x1600@30Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2560x1600@30Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 3840x2160@30Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 5120x2160@60Hz 2020-04-22 21:56:35.700 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-22 21:56:35.700 - Thread: 1 -> } 2020-04-22 21:56:35.700 - Thread: 1 -> } 2020-04-22 21:56:35.700 - Thread: 1 -> AdapterInfo = { 2020-04-22 21:56:35.701 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-22 21:56:35.701 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-22 21:56:35.701 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-22 21:56:35.701 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-22 21:56:35.701 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-22 21:56:35.701 - Thread: 1 -> AftermathSupported = False 2020-04-22 21:56:35.701 - Thread: 1 -> Adapter id = 0 2020-04-22 21:56:35.701 - Thread: 1 -> Supported = True 2020-04-22 21:56:35.701 - Thread: 1 -> RAM = 6282018816 2020-04-22 21:56:35.701 - Thread: 1 -> Priority = 2 2020-04-22 21:56:35.701 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-22 21:56:35.701 - Thread: 1 -> Output is attached = True 2020-04-22 21:56:35.701 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-22 21:56:35.701 - Thread: 1 -> Display modes = { 2020-04-22 21:56:35.701 - Thread: 1 -> DXGIOutput id = 0 2020-04-22 21:56:35.701 - Thread: 1 -> 640x480@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 640x480@59.94Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 720x480@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 720x480@59.94Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 720x576@60.317Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 720x576@60.317Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 800x600@60.317Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1024x768@60.004Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1152x864@59.959Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1176x664@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1176x664@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1176x664@59.94Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1176x664@59.94Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1280x720@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1280x720@59.94Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1280x768@59.81Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1280x768@59.81Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1280x800@59.81Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1280x960@60.02Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1280x960@60.02Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1360x768@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1360x768@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1366x768@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1366x768@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1600x900@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1600x1024@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1600x1024@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1680x1050@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1680x1050@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1920x1080@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2048x1536@30Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2048x1536@30Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2560x1600@30Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2560x1600@30Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 3840x2160@30Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 5120x2160@60Hz 2020-04-22 21:56:35.701 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-22 21:56:35.701 - Thread: 1 -> } 2020-04-22 21:56:35.701 - Thread: 1 -> } 2020-04-22 21:56:35.702 - Thread: 1 -> Steam.IsActive: True 2020-04-22 21:56:35.702 - Thread: 1 -> Steam.IsOnline: True 2020-04-22 21:56:35.702 - Thread: 1 -> Steam.OwnsGame: False 2020-04-22 21:56:35.702 - Thread: 1 -> Steam.UserId: 76561198000302830 2020-04-22 21:56:35.702 - Thread: 1 -> Steam.UserName: Misdirected 2020-04-22 21:56:35.702 - Thread: 1 -> Steam.Branch: default 2020-04-22 21:56:35.702 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-22 21:56:35.702 - Thread: 1 -> Build version: 0.1.1.0 2020-04-22 21:56:35.734 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-04-22 21:56:35.734 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-04-22 21:56:35.736 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-04-22 21:56:35.736 - Thread: 33 -> CreateDeviceInternal - Create device 2020-04-22 21:56:35.830 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-04-22 21:56:35.916 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-04-22 21:56:35.916 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-04-22 21:56:37.171 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-22 21:56:37.172 - Thread: 1 -> MyScreenManager() 2020-04-22 21:56:37.172 - Thread: 1 -> Game dir: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-22 21:56:37.172 - Thread: 1 -> Content dir: Q:\Steam\steamapps\common\SpaceEngineers\Content 2020-04-22 21:56:38.033 - Thread: 1 -> Preallocate - START 2020-04-22 21:56:38.036 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-22 21:56:38.037 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-22 21:56:38.037 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-22 21:56:38.037 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-22 21:56:38.038 - Thread: 1 -> MyEntities - START 2020-04-22 21:56:38.056 - Thread: 1 -> MyEntities - END 2020-04-22 21:56:38.056 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-22 21:56:38.056 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-22 21:56:38.056 - Thread: 1 -> MyTransparentGeometry - START 2020-04-22 21:56:38.056 - Thread: 1 -> MyTransparentGeometry - END 2020-04-22 21:56:38.056 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-22 21:56:38.066 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-22 21:56:38.066 - Thread: 1 -> MyMath - START 2020-04-22 21:56:38.066 - Thread: 1 -> MyMath - END 2020-04-22 21:56:38.066 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-22 21:56:38.066 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-22 21:56:38.078 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-22 21:56:38.078 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-22 21:56:38.078 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-22 21:56:38.114 - Thread: 1 -> MySyncDestructions - START 2020-04-22 21:56:38.114 - Thread: 1 -> MySyncDestructions - END 2020-04-22 21:56:38.114 - Thread: 1 -> MySyncEntity - START 2020-04-22 21:56:38.114 - Thread: 1 -> MySyncEntity - END 2020-04-22 21:56:38.114 - Thread: 1 -> MySyncScenario - START 2020-04-22 21:56:38.114 - Thread: 1 -> MySyncScenario - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyCommandCharacter - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyCommandCharacter - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyCommandConsole - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyCommandConsole - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyCommandEntity - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyCommandEntity - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyAiTargetManager - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyAiTargetManager - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyClientDebugCommands - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyClientDebugCommands - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyDedicatedServer - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyDedicatedServer - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerBase - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerBase - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerClient - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerClient - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-22 21:56:38.114 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-22 21:56:38.114 - Thread: 1 -> MyServerDebugCommands - START 2020-04-22 21:56:38.115 - Thread: 1 -> MyServerDebugCommands - END 2020-04-22 21:56:38.115 - Thread: 1 -> MyAIActionsParser - START 2020-04-22 21:56:38.115 - Thread: 1 -> MyAIActionsParser - END 2020-04-22 21:56:38.115 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-22 21:56:38.121 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-22 21:56:38.121 - Thread: 1 -> MyDefinitionManager - START 2020-04-22 21:56:38.133 - Thread: 1 -> MyDefinitionManager - END 2020-04-22 21:56:38.133 - Thread: 1 -> Preallocate - END 2020-04-22 21:56:38.134 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-22 21:56:38.363 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-22 21:56:38.363 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-22 21:56:38.375 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-22 21:56:38.375 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-22 21:56:38.375 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-22 21:56:38.375 - Thread: 1 -> Assembly.Location: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-22 21:56:38.376 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-22 21:56:38.376 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-22 21:56:38.378 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-22 21:56:38.386 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-04-22 21:56:38.386 - Thread: 1 -> Win32_ComputerSystem.Model: TRX40 DESIGNARE 2020-04-22 21:56:38.387 - Thread: 1 -> Virtualized: False 2020-04-22 21:56:38.421 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-22 21:56:38.421 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 274,764,316,672 bytes 2020-04-22 21:56:38.421 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-22 21:56:38.421 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 258,685,235,200 bytes 2020-04-22 21:56:38.421 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,438,577,696,768 bytes 2020-04-22 21:56:38.426 - Thread: 1 -> Drive C: | Capacity: 499,499,683,840 bytes | Free space: 281,008,705,536 bytes 2020-04-22 21:56:38.426 - Thread: 1 -> Drive M: | Capacity: 2,000,396,742,656 bytes | Free space: 1,290,756,104,192 bytes 2020-04-22 21:56:38.426 - Thread: 1 -> Drive Q: | Capacity: 2,000,381,014,016 bytes | Free space: 792,727,801,856 bytes 2020-04-22 21:56:38.427 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-22 21:56:38.427 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-22 21:56:38.427 - Thread: 1 -> Installed DLCs: 2020-04-22 21:56:38.448 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-22 21:56:38.556 - Thread: 1 -> Havok: Physics.Init 2020-04-22 21:56:38.571 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-22 21:56:38.574 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-22 21:56:38.583 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-22 21:56:38.585 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-22 21:56:38.587 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-22 21:56:38.784 - Thread: 1 -> Loading scenarios 2020-04-22 21:56:38.803 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-22 21:56:38.803 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-22 21:56:38.959 - Thread: 1 -> Loading sound definitions 2020-04-22 21:56:38.971 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-22 21:56:38.971 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-22 21:56:38.971 - Thread: 1 -> Loading shadow textures definitions 2020-04-22 21:56:38.971 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-22 21:56:38.971 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-22 21:56:38.979 - Thread: 1 -> MyAudio.LoadData - START 2020-04-22 21:56:39.012 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-22 21:56:39.043 - Thread: 1 -> MyAudio.LoadData - END 2020-04-22 21:56:39.047 - Thread: 16 -> MySandboxGame.PerformPreload() - START 2020-04-22 21:56:39.047 - Thread: 1 -> MyGuiManager() 2020-04-22 21:56:39.050 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-22 21:56:39.168 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-22 21:56:39.201 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-22 21:56:39.202 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-22 21:56:39.202 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-22 21:56:39.232 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-22 21:56:39.239 - Thread: 16 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-22 21:56:39.239 - Thread: 16 -> ReloadVoxelMaterials 2020-04-22 21:56:39.262 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-22 21:56:39.263 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-22 21:56:39.263 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-22 21:56:39.263 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-22 21:56:39.263 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-22 21:56:39.263 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-22 21:56:39.263 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-22 21:56:39.263 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-22 21:56:39.296 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-22 21:56:39.303 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-22 21:56:39.305 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-22 21:56:39.307 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-22 21:56:39.310 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-22 21:56:39.311 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-22 21:56:39.314 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-22 21:56:39.322 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-22 21:56:39.323 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-22 21:56:39.326 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-22 21:56:39.329 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-22 21:56:39.338 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-22 21:56:39.362 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-22 21:56:39.371 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-22 21:56:39.374 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-22 21:56:39.375 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-22 21:56:39.379 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-22 21:56:39.380 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-22 21:56:39.400 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-22 21:56:39.407 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-22 21:56:39.407 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-22 21:56:39.410 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-22 21:56:39.419 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-22 21:56:39.437 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-22 21:56:39.442 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-22 21:56:39.447 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-22 21:56:39.455 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-22 21:56:39.473 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-22 21:56:39.474 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-22 21:56:39.478 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-22 21:56:39.480 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-22 21:56:39.481 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-22 21:56:39.481 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-22 21:56:39.509 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-22 21:56:39.514 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-22 21:56:39.516 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-22 21:56:39.526 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-22 21:56:39.540 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-22 21:56:39.546 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-22 21:56:39.553 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-22 21:56:39.555 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-22 21:56:39.573 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-22 21:56:39.575 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-22 21:56:39.584 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-22 21:56:39.593 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-22 21:56:39.708 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-22 21:56:39.709 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-22 21:56:39.715 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-22 21:56:39.718 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-22 21:56:39.721 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-22 21:56:39.723 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-22 21:56:39.726 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-22 21:56:39.728 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-22 21:56:39.730 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-22 21:56:39.749 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-22 21:56:39.770 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-22 21:56:39.787 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-22 21:56:39.810 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-22 21:56:39.831 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-22 21:56:39.844 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-22 21:56:39.858 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-22 21:56:39.949 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-22 21:56:39.951 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-22 21:56:39.962 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-22 21:56:39.963 - Thread: 1 -> Timer Frequency: 10000000 2020-04-22 21:56:39.963 - Thread: 1 -> Ticks per frame: 166667 2020-04-22 21:56:40.065 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-22 21:56:40.069 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-22 21:56:40.193 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-22 21:56:40.234 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-22 21:56:40.320 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-22 21:56:40.331 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-22 21:56:40.404 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-22 21:56:40.428 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-22 21:56:40.510 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-22 21:56:40.537 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-22 21:56:40.537 - Thread: 1 -> Flares Intensity: 1 2020-04-22 21:56:40.537 - Thread: 1 -> Field of view: 1.746101 2020-04-22 21:56:40.537 - Thread: 1 -> PostProcessingEnabled: True 2020-04-22 21:56:40.537 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-04-22 21:56:40.537 - Thread: 1 -> Render.GrassDrawDistance: 68 2020-04-22 21:56:40.537 - Thread: 1 -> Render.DistanceFade: 1998 2020-04-22 21:56:40.537 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-22 21:56:40.537 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-22 21:56:40.537 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-22 21:56:40.537 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-22 21:56:40.537 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-22 21:56:40.537 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-22 21:56:40.537 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-22 21:56:40.537 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-22 21:56:40.537 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-22 21:56:40.541 - Thread: 1 -> Analytics uuid: 7d0685c0-537b-78c2-1ae4-8ebdbb2c4af6 2020-04-22 21:56:40.587 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-22 21:56:40.632 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-22 21:56:40.713 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-22 21:56:40.715 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-22 21:56:40.769 - Thread: 1 -> Analytics helper process start reported 2020-04-22 21:56:40.801 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-22 21:56:40.805 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-22 21:56:40.815 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-22 21:56:40.847 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-22 21:56:40.849 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-22 21:56:40.882 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-22 21:56:40.913 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-22 21:56:41.935 - Thread: 41 -> Analytics session: 23013478 2020-04-22 21:56:41.963 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-22 21:56:42.013 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-22 21:56:42.051 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-22 21:56:42.111 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-22 21:56:42.284 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-22 21:56:42.311 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-22 21:56:42.387 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-22 21:56:42.641 - Thread: 23 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-22 21:56:42.711 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-22 21:56:43.471 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 21:56:43.471 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 21:56:43.522 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-22 21:56:45.615 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-22 21:56:45.615 - Thread: 16 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-22 21:56:45.615 - Thread: 16 -> MySandboxGame.PerformPreload() - END 2020-04-22 21:57:02.291 - Thread: 1 -> LoadSession() - Start 2020-04-22 21:57:02.291 - Thread: 1 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-22 21:57:03.293 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Sandbox_config.sbc 2020-04-22 21:57:03.297 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-22 21:57:03.297 - Thread: 1 -> CheckPoint Experimental mode: No 2020-04-22 21:57:03.297 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2020-04-22 21:57:03.298 - Thread: 1 -> LoadSession() - End 2020-04-22 21:57:03.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 21:57:03.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 21:57:03.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 21:57:03.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 21:57:03.309 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-22 21:57:03.309 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-22 21:57:03.516 - Thread: 1 -> RunLoadingAction - START 2020-04-22 21:57:03.516 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-22 21:57:04.076 - Thread: 1 -> GC Memory: 1,115,080,368 B 2020-04-22 21:57:04.085 - Thread: 1 -> Process Memory: 3,713,875,968 B 2020-04-22 21:57:04.085 - Thread: 1 -> Experimental mode: No 2020-04-22 21:57:04.085 - Thread: 1 -> Experimental mode reason: 0 2020-04-22 21:57:04.887 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-22 21:57:04.917 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-22 21:57:04.922 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-22 21:57:04.924 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-22 21:57:04.926 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-22 21:57:05.062 - Thread: 1 -> Loading scenarios 2020-04-22 21:57:05.062 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-22 21:57:05.063 - Thread: 1 -> List of used mods (0) - START 2020-04-22 21:57:05.063 - Thread: 1 -> List of used mods - END 2020-04-22 21:57:05.122 - Thread: 1 -> Loading behaviors 2020-04-22 21:57:05.124 - Thread: 1 -> Loading ammo magazines 2020-04-22 21:57:05.126 - Thread: 1 -> Loading ammo definitions 2020-04-22 21:57:05.128 - Thread: 1 -> Loading animations 2020-04-22 21:57:05.130 - Thread: 1 -> Loading animations 2020-04-22 21:57:05.131 - Thread: 1 -> Loading sound definitions 2020-04-22 21:57:05.131 - Thread: 1 -> Loading sound definitions 2020-04-22 21:57:05.132 - Thread: 1 -> Loading sound definitions 2020-04-22 21:57:05.132 - Thread: 1 -> Loading sound definitions 2020-04-22 21:57:05.132 - Thread: 1 -> Loading sound definitions 2020-04-22 21:57:05.132 - Thread: 1 -> Loading sound definitions 2020-04-22 21:57:05.132 - Thread: 1 -> Loading category classes 2020-04-22 21:57:05.132 - Thread: 1 -> Loading category classes 2020-04-22 21:57:05.132 - Thread: 1 -> Loading blueprint classes 2020-04-22 21:57:05.134 - Thread: 1 -> Loading blueprint class entries 2020-04-22 21:57:05.134 - Thread: 1 -> Loading blueprint class entries 2020-04-22 21:57:05.134 - Thread: 1 -> Loading blueprints 2020-04-22 21:57:05.136 - Thread: 1 -> Loading blueprints 2020-04-22 21:57:05.136 - Thread: 1 -> Loading agent definitions 2020-04-22 21:57:05.137 - Thread: 1 -> Loading character definitions 2020-04-22 21:57:05.147 - Thread: 1 -> Loading character definitions 2020-04-22 21:57:05.147 - Thread: 1 -> Loading components 2020-04-22 21:57:05.148 - Thread: 1 -> Loading components 2020-04-22 21:57:05.148 - Thread: 1 -> Loading configuration 2020-04-22 21:57:05.149 - Thread: 1 -> Loading container types 2020-04-22 21:57:05.150 - Thread: 1 -> Loading Contract Types 2020-04-22 21:57:05.156 - Thread: 1 -> Loading block positions 2020-04-22 21:57:05.158 - Thread: 1 -> Loading block positions 2020-04-22 21:57:05.158 - Thread: 1 -> Loading curve definitions 2020-04-22 21:57:05.160 - Thread: 1 -> Loading debris 2020-04-22 21:57:05.161 - Thread: 1 -> Loading environment items entries 2020-04-22 21:57:05.161 - Thread: 1 -> Loading decal global definitions 2020-04-22 21:57:05.162 - Thread: 1 -> Loading decal definitions 2020-04-22 21:57:05.164 - Thread: 1 -> Loading drone behaviors 2020-04-22 21:57:05.166 - Thread: 1 -> Loading edges 2020-04-22 21:57:05.166 - Thread: 1 -> Loading emissive color definitions 2020-04-22 21:57:05.169 - Thread: 1 -> Loading emissive color default states 2020-04-22 21:57:05.173 - Thread: 1 -> Loading animations 2020-04-22 21:57:05.173 - Thread: 1 -> Loading entity components 2020-04-22 21:57:05.183 - Thread: 1 -> Loading component containers 2020-04-22 21:57:05.193 - Thread: 1 -> Loading environment items entries 2020-04-22 21:57:05.193 - Thread: 1 -> Loading Faction Names 2020-04-22 21:57:05.194 - Thread: 1 -> Loading factions 2020-04-22 21:57:05.196 - Thread: 1 -> Loading flare definitions 2020-04-22 21:57:05.205 - Thread: 1 -> Loading gas property definitions 2020-04-22 21:57:05.206 - Thread: 1 -> Loading event definitions 2020-04-22 21:57:05.207 - Thread: 1 -> Loading physical items 2020-04-22 21:57:05.228 - Thread: 1 -> Loading LCD texture categories 2020-04-22 21:57:05.229 - Thread: 1 -> Loading LCD texture categories 2020-04-22 21:57:05.229 - Thread: 1 -> Loading LCD texture categories 2020-04-22 21:57:05.229 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-22 21:57:05.229 - Thread: 1 -> Loading physical items 2020-04-22 21:57:05.231 - Thread: 1 -> Loading physical items 2020-04-22 21:57:05.231 - Thread: 1 -> Loading physical material properties 2020-04-22 21:57:05.234 - Thread: 1 -> Loading pirate antennas 2020-04-22 21:57:05.240 - Thread: 1 -> Loading research blocks definitions 2020-04-22 21:57:05.241 - Thread: 1 -> Loading research groups definitions 2020-04-22 21:57:05.242 - Thread: 1 -> Loading resource distribution groups 2020-04-22 21:57:05.243 - Thread: 1 -> Loading shadow textures definitions 2020-04-22 21:57:05.243 - Thread: 1 -> Loading ship sound groups 2020-04-22 21:57:05.253 - Thread: 1 -> Loading ship sound groups 2020-04-22 21:57:05.254 - Thread: 1 -> Loading sound categories 2020-04-22 21:57:05.256 - Thread: 1 -> Loading stat definitions 2020-04-22 21:57:05.256 - Thread: 1 -> Loading grid creators 2020-04-22 21:57:05.258 - Thread: 1 -> Loading transparent material properties 2020-04-22 21:57:05.259 - Thread: 1 -> Loading planet definition 2020-04-22 21:57:05.259 - Thread: 1 -> Loading voxel map storage definitions 2020-04-22 21:57:05.261 - Thread: 1 -> Loading voxel material definitions 2020-04-22 21:57:05.262 - Thread: 1 -> Loading voxel material definitions 2020-04-22 21:57:05.262 - Thread: 1 -> Loading voxel material definitions 2020-04-22 21:57:05.262 - Thread: 1 -> Loading Weather Effects 2020-04-22 21:57:05.265 - Thread: 1 -> Audio effects definitions 2020-04-22 21:57:05.267 - Thread: 1 -> Loading environment items definitions 2020-04-22 21:57:05.269 - Thread: 1 -> Loading environment items definitions 2020-04-22 21:57:05.269 - Thread: 1 -> Loading physical material properties 2020-04-22 21:57:05.273 - Thread: 1 -> Loading particle effect definitions 2020-04-22 21:57:05.329 - Thread: 1 -> Loading particle effect definitions 2020-04-22 21:57:05.380 - Thread: 1 -> Loading environment item definitions 2020-04-22 21:57:05.383 - Thread: 1 -> Loading weapon definitions 2020-04-22 21:57:05.392 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.422 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.422 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.454 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.459 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.461 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.462 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.463 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.464 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.465 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.465 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.466 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.466 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.469 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.469 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.470 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.471 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.472 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.472 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.477 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.478 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.478 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.478 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.479 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.479 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.480 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.481 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.481 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.482 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.482 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.483 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.483 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.484 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.487 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.488 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.490 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.503 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.504 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.505 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.508 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.509 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.510 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.511 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.512 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.513 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.515 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.516 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.517 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.518 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.519 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.520 - Thread: 1 -> Loading cube blocks 2020-04-22 21:57:05.520 - Thread: 1 -> Created block definitions 2020-04-22 21:57:05.522 - Thread: 1 -> Loading block variant groups 2020-04-22 21:57:05.524 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-04-22 21:57:05.525 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-04-22 21:57:05.525 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-22 21:57:05.530 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-22 21:57:05.531 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-22 21:57:05.531 - Thread: 1 -> Loading asteroid generators 2020-04-22 21:57:05.533 - Thread: 1 -> Loading spawn groups 2020-04-22 21:57:05.537 - Thread: 1 -> Loading drop containers 2020-04-22 21:57:05.537 - Thread: 1 -> Loading spawn groups 2020-04-22 21:57:05.538 - Thread: 1 -> Loading spawn groups 2020-04-22 21:57:05.538 - Thread: 1 -> Loading radial menu definitions 2020-04-22 21:57:05.554 - Thread: 1 -> Loading respawn ships 2020-04-22 21:57:05.556 - Thread: 1 -> Loading spawn groups 2020-04-22 21:57:05.556 - Thread: 1 -> Loading wheel speeds 2020-04-22 21:57:05.595 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-22 21:57:05.604 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-22 21:57:05.604 - Thread: 1 -> MyAudio.LoadData - START 2020-04-22 21:57:05.619 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-22 21:57:05.717 - Thread: 1 -> MyAudio.LoadData - END 2020-04-22 21:57:05.757 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-22 21:57:05.763 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-22 21:57:05.799 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-22 21:57:05.799 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-22 21:57:05.800 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-22 21:57:05.808 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-22 21:57:06.674 - Thread: 101 -> External debugger: listening... 2020-04-22 21:57:06.730 - Thread: 1 -> MyLights.LoadData() - START 2020-04-22 21:57:06.732 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-22 21:57:06.732 - Thread: 1 -> MyLights.LoadData() - END 2020-04-22 21:57:06.732 - Thread: 1 -> Info: MyLights initialized. 2020-04-22 21:57:06.732 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-22 21:57:06.738 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-22 21:57:06.791 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-22 21:57:06.792 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-22 21:57:06.814 - Thread: 1 -> Loading Procedural World Generator 2020-04-22 21:57:06.815 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-22 21:57:07.052 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-22 21:57:07.152 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-22 21:57:07.152 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-22 21:57:07.156 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-22 21:57:07.156 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-22 21:57:07.156 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-22 21:57:07.158 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Moon-1353915701d19000.vx2' 2020-04-22 21:57:07.158 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Europa-595048092d19000.vx2' 2020-04-22 21:57:07.158 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Titan-2124704365d19000.vx2' 2020-04-22 21:57:07.158 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Triton-12345d80253.vx2' 2020-04-22 21:57:07.158 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\EarthLike-1779144428d120000.vx2' 2020-04-22 21:57:07.160 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-22 21:57:07.160 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Mars-2044023682d120000.vx2' 2020-04-22 21:57:07.160 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-22 21:57:07.160 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Alien-291759539d120000.vx2' 2020-04-22 21:57:08.277 - Thread: 1 -> Info: Planet generator name: Triton 2020-04-22 21:57:08.282 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 21:57:08.533 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-04-22 21:57:08.533 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 21:57:08.580 - Thread: 21 -> Info: Planet generator name: Mars 2020-04-22 21:57:08.581 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 21:57:08.953 - Thread: 18 -> Info: Planet generator name: Titan 2020-04-22 21:57:08.953 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 21:57:08.960 - Thread: 17 -> Info: Planet generator name: Alien 2020-04-22 21:57:08.960 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 21:57:09.006 - Thread: 16 -> Info: Planet generator name: Moon 2020-04-22 21:57:09.006 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 21:57:09.076 - Thread: 19 -> Info: Planet generator name: Europa 2020-04-22 21:57:09.076 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 21:57:09.422 - Thread: 1 -> Checkpoint.CameraAttachedTo: 98076471135904421 2020-04-22 21:57:09.437 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-22 21:57:09.438 - Thread: 1 -> Name = Star System 2020-04-18 18:33 2020-04-22 21:57:09.438 - Thread: 1 -> Description = 2020-04-22 21:57:09.438 - Thread: 1 -> GameDateTime = 01/02/2081 14:30:56 2020-04-22 21:57:09.438 - Thread: 1 -> Password = 2020-04-22 21:57:09.438 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-22 21:57:09.438 - Thread: 1 -> WorkshopId = 2020-04-22 21:57:09.438 - Thread: 1 -> CameraController = Default_Astronaut 2020-04-22 21:57:09.438 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\thumb.jpg 2020-04-22 21:57:09.440 - Thread: 1 -> Settings: 2020-04-22 21:57:09.440 - Thread: 1 -> GameMode = Survival 2020-04-22 21:57:09.440 - Thread: 1 -> MaxPlayers = 4 2020-04-22 21:57:09.440 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-22 21:57:09.440 - Thread: 1 -> AutoHealing = True 2020-04-22 21:57:09.440 - Thread: 1 -> WeaponsEnabled = True 2020-04-22 21:57:09.440 - Thread: 1 -> ThrusterDamage = True 2020-04-22 21:57:09.440 - Thread: 1 -> EnableSpectator = False 2020-04-22 21:57:09.440 - Thread: 1 -> EnableCopyPaste = False 2020-04-22 21:57:09.440 - Thread: 1 -> MaxFloatingObjects = 100 2020-04-22 21:57:09.440 - Thread: 1 -> MaxGridSize = 0 2020-04-22 21:57:09.440 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-22 21:57:09.440 - Thread: 1 -> CargoShipsEnabled = True 2020-04-22 21:57:09.440 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-22 21:57:09.440 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-22 21:57:09.440 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-22 21:57:09.440 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-22 21:57:09.440 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-22 21:57:09.440 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-22 21:57:09.440 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-22 21:57:09.440 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-22 21:57:09.440 - Thread: 1 -> ClientCanSave = False 2020-04-22 21:57:09.440 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-22 21:57:09.440 - Thread: 1 -> PermanentDeath = False 2020-04-22 21:57:09.440 - Thread: 1 -> DestructibleBlocks = True 2020-04-22 21:57:09.440 - Thread: 1 -> EnableScripts = False 2020-04-22 21:57:09.440 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-22 21:57:09.440 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-22 21:57:09.440 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-22 21:57:09.440 - Thread: 1 -> ProceduralSeed = 0 2020-04-22 21:57:09.440 - Thread: 1 -> DestructibleBlocks = True 2020-04-22 21:57:09.440 - Thread: 1 -> EnableIngameScripts = False 2020-04-22 21:57:09.440 - Thread: 1 -> ViewDistance = 15000 2020-04-22 21:57:09.440 - Thread: 1 -> Voxel destruction = True 2020-04-22 21:57:09.440 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-22 21:57:09.440 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-22 21:57:09.440 - Thread: 1 -> EnableContainerDrops = True 2020-04-22 21:57:09.440 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-22 21:57:09.440 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-22 21:57:09.440 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-22 21:57:09.440 - Thread: 1 -> EnableSubgridDamage = False 2020-04-22 21:57:09.440 - Thread: 1 -> SyncDistance = 3000 2020-04-22 21:57:09.440 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-22 21:57:09.440 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-22 21:57:09.440 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-22 21:57:09.440 - Thread: 1 -> ExperimentalMode = False 2020-04-22 21:57:09.440 - Thread: 1 -> ExperimentalModeReason = 0 2020-04-22 21:57:09.440 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-22 21:57:09.488 - Thread: 1 -> Session loaded 2020-04-22 21:57:09.488 - Thread: 1 -> RunLoadingAction - END 2020-04-22 21:57:09.489 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-22 21:57:09.536 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-22 21:57:09.536 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-22 21:57:09.537 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-22 21:57:09.547 - Thread: 1 -> Updating continues. 2020-04-22 21:57:09.577 - Thread: 1 -> GC Memory: 1,752,443,792 B 2020-04-22 21:57:10.570 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-22 21:57:10.610 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-22 21:57:10.614 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-22 21:57:10.717 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-22 21:57:10.719 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-22 21:57:10.720 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-22 21:57:10.727 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-22 21:57:13.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 21:57:13.048 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 21:57:19.055 - Thread: 1 -> GUI Stats: Update 3.56936588888889, Draw 0.190204555555556 2020-04-22 21:57:39.588 - Thread: 1 -> GC Memory: 3,216,873,464 B 2020-04-22 21:57:49.053 - Thread: 1 -> GUI Stats: Update 0.305436111111112, Draw 0.139596611111111 2020-04-22 21:57:49.068 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 21:57:49.083 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,13.8549,84.17875,1,0,3068.196,9899.152,7566,92434,31,8.800274,98.38439,0,241349,32.95781,0,16.66667,2.900377,32.42534,100 2020-04-22 21:58:09.604 - Thread: 1 -> GC Memory: 3,217,674,272 B 2020-04-22 21:58:19.054 - Thread: 1 -> GUI Stats: Update 0.305981388888888, Draw 0.143418111111111 2020-04-22 21:58:39.604 - Thread: 1 -> GC Memory: 3,219,742,248 B 2020-04-22 21:58:49.055 - Thread: 1 -> GUI Stats: Update 0.304193222222223, Draw 0.140053388888889 2020-04-22 21:58:49.085 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 21:58:49.086 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,15.5487,74.93109,1,0,3068.886,9905.883,7566,92434,31,8.709079,98.40425,0.02252218,241312,33.1457,0,16.66667,2.886685,32.61678,100 2020-04-22 21:59:09.621 - Thread: 1 -> GC Memory: 1,544,736,776 B 2020-04-22 21:59:19.054 - Thread: 1 -> GUI Stats: Update 0.302526055555556, Draw 0.144437888888889 2020-04-22 21:59:39.638 - Thread: 1 -> GC Memory: 1,545,041,960 B 2020-04-22 21:59:49.055 - Thread: 1 -> GUI Stats: Update 0.302607833333333, Draw 0.140922444444445 2020-04-22 21:59:49.103 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 21:59:49.103 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,16.62964,90.90137,1,0,1473.25,9332.469,7566,92434,31,10.64457,97.71638,0.02214054,241905,23.27466,0,16.66667,2.477487,22.74315,100 2020-04-22 22:00:09.638 - Thread: 1 -> GC Memory: 1,546,164,456 B 2020-04-22 22:00:19.055 - Thread: 1 -> GUI Stats: Update 0.295457166666667, Draw 0.142773055555555 2020-04-22 22:00:39.638 - Thread: 1 -> GC Memory: 1,545,567,984 B 2020-04-22 22:00:49.055 - Thread: 1 -> GUI Stats: Update 0.285739111111111, Draw 0.136853611111111 2020-04-22 22:00:49.119 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:00:49.120 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,15.96287,98.08844,1,0,1479.231,9440.449,7566,92434,31,12.32267,98.16536,0.02268048,241916,28.79599,0,16.66667,3.548435,28.26768,100 2020-04-22 22:01:09.642 - Thread: 1 -> GC Memory: 1,555,648,448 B 2020-04-22 22:01:11.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:01:11.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:01:19.324 - Thread: 1 -> GUI Stats: Update 0.318555833333333, Draw 0.179716222222222 2020-04-22 22:01:39.657 - Thread: 1 -> GC Memory: 1,577,239,712 B 2020-04-22 22:01:49.507 - Thread: 1 -> GUI Stats: Update 0.307567166666666, Draw 0.334725722222222 2020-04-22 22:01:49.588 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:01:49.589 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,18.10046,81.01622,1,0,1503.927,9495.164,7566,92434,31,9.457708,98.29121,0.0255064,241891,31.33512,0,16.66667,2.963585,30.79967,100 2020-04-22 22:02:03.527 - Thread: 1 -> Autosave initiated 2020-04-22 22:02:03.527 - Thread: 1 -> Character state: True 2020-04-22 22:02:03.527 - Thread: 1 -> IsServer: True 2020-04-22 22:02:03.527 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:02:03.527 - Thread: 1 -> Autosave 2020-04-22 22:02:03.529 - Thread: 1 -> Saving world - START 2020-04-22 22:02:03.530 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:02:03.530 - Thread: 1 -> Before snapshot.: GC Memory: 1,577,525,600 B 2020-04-22 22:02:03.683 - Thread: 1 -> After snapshot.: GC Memory: 1,579,825,280 B 2020-04-22 22:02:03.684 - Thread: 1 -> Directory cleanup: GC Memory: 1,579,825,280 B 2020-04-22 22:02:03.684 - Thread: 1 -> Saving world - END 2020-04-22 22:02:03.689 - Thread: 16 -> Session snapshot save - START 2020-04-22 22:02:03.689 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 22:02:04.290 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:02:04.358 - Thread: 16 -> Session snapshot save - END 2020-04-22 22:02:09.674 - Thread: 1 -> GC Memory: 1,593,637,768 B 2020-04-22 22:02:19.654 - Thread: 1 -> GUI Stats: Update 0.309980666666667, Draw 0.3148165 2020-04-22 22:02:39.676 - Thread: 1 -> GC Memory: 1,562,065,056 B 2020-04-22 22:02:49.654 - Thread: 1 -> GUI Stats: Update 0.301354222222222, Draw 0.277948166666667 2020-04-22 22:02:49.753 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:02:49.754 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,17.41582,82.52271,1,0,1511.73,9591.207,7569,92431,31,9.036124,98.49143,0.02536331,241882,35.09785,0,16.66667,3.171485,34.56837,100 2020-04-22 22:02:55.806 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:02:55.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:03:09.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:03:09.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:03:09.689 - Thread: 1 -> GC Memory: 1,588,101,272 B 2020-04-22 22:03:10.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:03:10.530 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:03:19.655 - Thread: 1 -> GUI Stats: Update 0.307358666666667, Draw 0.284951388888888 2020-04-22 22:03:39.689 - Thread: 1 -> GC Memory: 1,591,252,024 B 2020-04-22 22:03:49.655 - Thread: 1 -> GUI Stats: Update 0.304191166666667, Draw 0.318202666666667 2020-04-22 22:03:49.770 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:03:49.770 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,24.9304,73.65739,1,0,1521.467,9661.816,7623,92377,31,8.50358,98.52065,0.02540887,241885,35.2342,0,16.66667,2.996169,34.71296,100 2020-04-22 22:03:52.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:03:52.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:03:55.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:03:55.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:04:09.705 - Thread: 1 -> GC Memory: 1,564,527,120 B 2020-04-22 22:04:19.655 - Thread: 1 -> GUI Stats: Update 0.347397888888889, Draw 0.334198722222222 2020-04-22 22:04:39.706 - Thread: 1 -> GC Memory: 1,564,748,688 B 2020-04-22 22:04:40.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:04:40.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:04:41.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:04:41.363 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:04:49.655 - Thread: 1 -> GUI Stats: Update 0.319942166666666, Draw 0.352630888888888 2020-04-22 22:04:49.787 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:04:49.787 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,17.07325,62.1801,1,0,1493.965,9629.582,7623,92377,31,7.909514,98.60627,0.02178021,241881,38.38534,0,16.66667,3.036094,37.85035,100 2020-04-22 22:05:00.922 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:05:00.922 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:05:03.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:05:03.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:05:09.722 - Thread: 1 -> GC Memory: 1,571,486,872 B 2020-04-22 22:05:19.655 - Thread: 1 -> GUI Stats: Update 0.340827388888889, Draw 0.299491166666667 2020-04-22 22:05:39.723 - Thread: 1 -> GC Memory: 1,565,623,168 B 2020-04-22 22:05:46.887 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:05:46.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:05:49.655 - Thread: 1 -> GUI Stats: Update 0.307480666666667, Draw 0.304330722222222 2020-04-22 22:05:49.804 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:05:49.804 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,16.97602,61.40799,1,0,1495.44,9640.043,7677,92323,31,7.718283,98.64999,0.0249193,241866,39.42957,0,16.66667,3.043285,38.89726,100 2020-04-22 22:05:57.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:05:57.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:06:02.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:06:02.037 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:06:09.738 - Thread: 1 -> GC Memory: 1,567,683,856 B 2020-04-22 22:06:19.657 - Thread: 1 -> GUI Stats: Update 0.309687944444444, Draw 0.290380333333333 2020-04-22 22:06:39.738 - Thread: 1 -> GC Memory: 1,570,048,640 B 2020-04-22 22:06:49.657 - Thread: 1 -> GUI Stats: Update 0.281006666666667, Draw 0.254778222222222 2020-04-22 22:06:49.820 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:06:49.822 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,16.67126,68.9687,1,0,1498.942,9546.926,7731,92269,31,9.344689,98.44156,0.02356666,241888,34.20231,0,16.66667,3.1961,33.66928,100 2020-04-22 22:07:03.538 - Thread: 1 -> Autosave initiated 2020-04-22 22:07:03.538 - Thread: 1 -> Character state: True 2020-04-22 22:07:03.538 - Thread: 1 -> IsServer: True 2020-04-22 22:07:03.538 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:07:03.538 - Thread: 1 -> Autosave 2020-04-22 22:07:03.538 - Thread: 1 -> Saving world - START 2020-04-22 22:07:03.538 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:07:03.538 - Thread: 1 -> Before snapshot.: GC Memory: 1,577,473,656 B 2020-04-22 22:07:03.572 - Thread: 1 -> After snapshot.: GC Memory: 1,578,559,904 B 2020-04-22 22:07:03.572 - Thread: 1 -> Directory cleanup: GC Memory: 1,578,559,904 B 2020-04-22 22:07:03.572 - Thread: 1 -> Saving world - END 2020-04-22 22:07:03.572 - Thread: 16 -> Session snapshot save - START 2020-04-22 22:07:03.573 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 22:07:03.912 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:07:04.078 - Thread: 16 -> Session snapshot save - END 2020-04-22 22:07:08.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:07:08.161 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:07:09.740 - Thread: 1 -> GC Memory: 1,589,284,632 B 2020-04-22 22:07:19.656 - Thread: 1 -> GUI Stats: Update 0.292797000000001, Draw 0.303165388888889 2020-04-22 22:07:39.755 - Thread: 1 -> GC Memory: 1,571,200,504 B 2020-04-22 22:07:49.656 - Thread: 1 -> GUI Stats: Update 0.297641611111111, Draw 0.316113166666667 2020-04-22 22:07:49.836 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:07:49.837 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,14.83759,61.44515,1,0,1497.775,9479.426,7731,92269,31,8.833028,98.48363,0.02245995,241877,35.14009,0,16.66667,3.103934,34.60723,100 2020-04-22 22:08:09.755 - Thread: 1 -> GC Memory: 1,610,118,784 B 2020-04-22 22:08:18.103 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:08:18.104 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:08:19.657 - Thread: 1 -> GUI Stats: Update 0.310190666666667, Draw 0.289071166666667 2020-04-22 22:08:30.315 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:08:30.316 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:08:39.756 - Thread: 1 -> GC Memory: 1,630,377,872 B 2020-04-22 22:08:49.656 - Thread: 1 -> GUI Stats: Update 0.282862833333334, Draw 0.295754444444445 2020-04-22 22:08:49.854 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:08:49.855 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,16.65231,75.13608,1,0,1555.832,9655.152,7731,92269,32,9.37264,98.42655,0.0222382,241863,33.98282,0,16.66667,3.185087,33.44812,100 2020-04-22 22:09:09.756 - Thread: 1 -> GC Memory: 1,573,239,656 B 2020-04-22 22:09:19.656 - Thread: 1 -> GUI Stats: Update 0.275295111111111, Draw 0.270041722222222 2020-04-22 22:09:39.772 - Thread: 1 -> GC Memory: 1,573,613,104 B 2020-04-22 22:09:49.657 - Thread: 1 -> GUI Stats: Update 0.255482111111112, Draw 0.271337166666666 2020-04-22 22:09:49.870 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:09:49.871 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,18.07412,90.74487,1,0,1501.814,9624.234,7731,92269,32,11.37522,97.92736,0.02568047,241864,25.30389,0,16.66667,2.878374,24.77944,100 2020-04-22 22:10:09.790 - Thread: 1 -> GC Memory: 1,574,302,888 B 2020-04-22 22:10:19.656 - Thread: 1 -> GUI Stats: Update 0.268880666666666, Draw 0.2675515 2020-04-22 22:10:39.806 - Thread: 1 -> GC Memory: 1,572,925,936 B 2020-04-22 22:10:49.658 - Thread: 1 -> GUI Stats: Update 0.259827, Draw 0.265037722222222 2020-04-22 22:10:49.887 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:10:49.888 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,18.78342,79.8712,1,0,1500.406,9623.137,7731,92269,32,10.90605,98.01295,0.0247852,241868,27.19564,0,16.66667,2.96597,26.65525,100 2020-04-22 22:11:09.823 - Thread: 1 -> GC Memory: 1,580,528,592 B 2020-04-22 22:11:19.657 - Thread: 1 -> GUI Stats: Update 0.289477777777778, Draw 0.277936888888889 2020-04-22 22:11:39.823 - Thread: 1 -> GC Memory: 1,580,025,488 B 2020-04-22 22:11:40.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:11:40.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:11:49.657 - Thread: 1 -> GUI Stats: Update 0.294923333333333, Draw 0.330430722222223 2020-04-22 22:11:49.904 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:11:49.905 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,19.0244,81.73296,1,0,1507.842,9633.434,7731,92269,32,10.82902,98.10469,0.02378334,241866,27.98572,0,16.66667,3.030578,27.4553,100 2020-04-22 22:12:03.539 - Thread: 1 -> Autosave initiated 2020-04-22 22:12:03.539 - Thread: 1 -> Character state: True 2020-04-22 22:12:03.539 - Thread: 1 -> IsServer: True 2020-04-22 22:12:03.539 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:12:03.539 - Thread: 1 -> Autosave 2020-04-22 22:12:03.539 - Thread: 1 -> Saving world - START 2020-04-22 22:12:03.540 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:12:03.540 - Thread: 1 -> Before snapshot.: GC Memory: 1,579,243,080 B 2020-04-22 22:12:03.574 - Thread: 1 -> After snapshot.: GC Memory: 1,581,651,424 B 2020-04-22 22:12:03.575 - Thread: 1 -> Directory cleanup: GC Memory: 1,581,651,424 B 2020-04-22 22:12:03.575 - Thread: 1 -> Saving world - END 2020-04-22 22:12:03.575 - Thread: 15 -> Session snapshot save - START 2020-04-22 22:12:03.576 - Thread: 15 -> Checking file access for files in target dir. 2020-04-22 22:12:03.927 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:12:04.098 - Thread: 15 -> Session snapshot save - END 2020-04-22 22:12:09.840 - Thread: 1 -> GC Memory: 1,597,239,800 B 2020-04-22 22:12:19.657 - Thread: 1 -> GUI Stats: Update 0.265262666666667, Draw 0.266548111111111 2020-04-22 22:12:39.841 - Thread: 1 -> GC Memory: 1,574,425,752 B 2020-04-22 22:12:49.656 - Thread: 1 -> GUI Stats: Update 0.269508, Draw 0.269086666666667 2020-04-22 22:12:49.921 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:12:49.921 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,19.17074,81.47115,1,0,1502.704,9544.934,7731,92269,32,10.18823,98.16673,0.02506585,241867,28.77205,0,16.66667,2.931362,28.24458,100 2020-04-22 22:13:09.858 - Thread: 1 -> GC Memory: 1,574,367,928 B 2020-04-22 22:13:19.658 - Thread: 1 -> GUI Stats: Update 0.271459055555556, Draw 0.274532555555555 2020-04-22 22:13:39.873 - Thread: 1 -> GC Memory: 1,576,477,272 B 2020-04-22 22:13:49.657 - Thread: 1 -> GUI Stats: Update 0.264040555555556, Draw 0.270120555555555 2020-04-22 22:13:49.938 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:13:49.938 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,18.99469,81.15415,1,0,1502.449,9543.98,7731,92269,32,10.25601,98.15614,0.02447876,241877,28.56101,0,16.66667,2.929221,28.03439,100 2020-04-22 22:14:09.873 - Thread: 1 -> GC Memory: 1,574,641,792 B 2020-04-22 22:14:19.657 - Thread: 1 -> GUI Stats: Update 0.263900222222222, Draw 0.269150166666667 2020-04-22 22:14:39.874 - Thread: 1 -> GC Memory: 1,575,969,944 B 2020-04-22 22:14:49.657 - Thread: 1 -> GUI Stats: Update 0.267521, Draw 0.268037388888889 2020-04-22 22:14:49.955 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:14:49.955 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,18.56291,85.44638,1,0,1501.56,9544.398,7731,92269,32,10.35981,98.16164,0.02561071,241857,28.6478,0,16.66667,2.967857,28.12115,100 2020-04-22 22:15:09.892 - Thread: 1 -> GC Memory: 1,574,106,424 B 2020-04-22 22:15:19.657 - Thread: 1 -> GUI Stats: Update 0.2730915, Draw 0.268719166666666 2020-04-22 22:15:39.911 - Thread: 1 -> GC Memory: 1,575,177,960 B 2020-04-22 22:15:49.656 - Thread: 1 -> GUI Stats: Update 0.276322333333333, Draw 0.273249277777778 2020-04-22 22:15:49.971 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:15:49.972 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,18.22257,79.90578,1,0,1501.834,9544.008,7731,92269,32,10.4026,98.1477,0.02652455,241861,28.47878,0,16.66667,2.962534,27.95127,100 2020-04-22 22:16:09.924 - Thread: 1 -> GC Memory: 1,574,576,976 B 2020-04-22 22:16:19.658 - Thread: 1 -> GUI Stats: Update 0.281449888888888, Draw 0.278248777777778 2020-04-22 22:16:39.925 - Thread: 1 -> GC Memory: 1,574,187,016 B 2020-04-22 22:16:49.660 - Thread: 1 -> GUI Stats: Update 0.284978388888889, Draw 0.270924611111112 2020-04-22 22:16:49.988 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:16:49.989 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,19.53498,89.24645,1,0,1502.893,9544.215,7731,92269,32,10.60163,98.14003,0.02746538,241796,28.51846,0,16.66667,3.023422,27.98803,100 2020-04-22 22:17:03.541 - Thread: 1 -> Autosave initiated 2020-04-22 22:17:03.541 - Thread: 1 -> Character state: True 2020-04-22 22:17:03.541 - Thread: 1 -> IsServer: True 2020-04-22 22:17:03.541 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:17:03.541 - Thread: 1 -> Autosave 2020-04-22 22:17:03.541 - Thread: 1 -> Saving world - START 2020-04-22 22:17:03.542 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:17:03.542 - Thread: 1 -> Before snapshot.: GC Memory: 1,574,825,056 B 2020-04-22 22:17:03.573 - Thread: 1 -> After snapshot.: GC Memory: 1,577,138,456 B 2020-04-22 22:17:03.573 - Thread: 1 -> Directory cleanup: GC Memory: 1,577,138,456 B 2020-04-22 22:17:03.573 - Thread: 1 -> Saving world - END 2020-04-22 22:17:03.573 - Thread: 16 -> Session snapshot save - START 2020-04-22 22:17:03.574 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 22:17:03.903 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:17:04.077 - Thread: 16 -> Session snapshot save - END 2020-04-22 22:17:09.941 - Thread: 1 -> GC Memory: 1,591,149,608 B 2020-04-22 22:17:19.770 - Thread: 1 -> GUI Stats: Update 0.295268833333333, Draw 0.272778166666667 2020-04-22 22:17:39.950 - Thread: 1 -> GC Memory: 1,575,814,776 B 2020-04-22 22:17:49.768 - Thread: 1 -> GUI Stats: Update 0.304760444444444, Draw 0.268579166666667 2020-04-22 22:17:50.115 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:17:50.115 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,19.58692,86.34225,1,0,1502.543,9544.109,7731,92269,32,10.46726,98.12933,0.02591087,241823,28.58315,0,16.66667,2.991872,28.04846,100 2020-04-22 22:18:09.968 - Thread: 1 -> GC Memory: 1,576,001,496 B 2020-04-22 22:18:19.769 - Thread: 1 -> GUI Stats: Update 0.317156888888889, Draw 0.275358722222222 2020-04-22 22:18:39.973 - Thread: 1 -> GC Memory: 1,580,476,168 B 2020-04-22 22:18:49.768 - Thread: 1 -> GUI Stats: Update 0.3006185, Draw 0.273444777777778 2020-04-22 22:18:50.132 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:18:50.132 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,17.29236,84.46023,1,0,1508.639,9546.324,7731,92269,32,10.22183,98.16202,0.02538904,241846,28.68812,0,16.66667,2.932451,28.16084,100 2020-04-22 22:19:09.986 - Thread: 1 -> GC Memory: 1,579,856,376 B 2020-04-22 22:19:19.769 - Thread: 1 -> GUI Stats: Update 0.307294611111111, Draw 0.266508944444444 2020-04-22 22:19:40.000 - Thread: 1 -> GC Memory: 1,581,569,920 B 2020-04-22 22:19:49.767 - Thread: 1 -> GUI Stats: Update 0.336396111111111, Draw 0.269432277777778 2020-04-22 22:19:50.149 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:19:50.149 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,17.91547,79.50352,1,0,1508.27,9634.535,7731,92269,32,9.820024,98.34394,0.02519999,241845,31.86477,0,16.66667,3.129129,31.33707,100 2020-04-22 22:20:10.001 - Thread: 1 -> GC Memory: 1,585,688,904 B 2020-04-22 22:20:19.768 - Thread: 1 -> GUI Stats: Update 0.385322833333333, Draw 0.352034444444444 2020-04-22 22:20:40.003 - Thread: 1 -> GC Memory: 1,582,246,696 B 2020-04-22 22:20:42.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:20:42.050 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:20:44.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:20:44.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:20:49.768 - Thread: 1 -> GUI Stats: Update 0.386504944444444, Draw 0.308896611111111 2020-04-22 22:20:50.165 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:20:50.166 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,17.05073,75.43732,1,0,1509.862,9766.648,7731,92269,32,9.571053,98.40984,0.02471367,241838,33.20647,0,16.66667,3.178209,32.67843,100 2020-04-22 22:21:04.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:21:04.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:21:10.018 - Thread: 1 -> GC Memory: 1,588,276,792 B 2020-04-22 22:21:19.770 - Thread: 1 -> GUI Stats: Update 0.405189055555556, Draw 0.426319611111112 2020-04-22 22:21:40.034 - Thread: 1 -> GC Memory: 1,584,742,128 B 2020-04-22 22:21:49.769 - Thread: 1 -> GUI Stats: Update 0.453001722222222, Draw 0.563993055555557 2020-04-22 22:21:50.183 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:21:50.183 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,17.67544,64.00115,1,0,1511.768,9730.527,7731,92269,32,8.92374,98.61507,0.02483607,241824,38.20217,0,16.66667,3.409062,37.6731,100 2020-04-22 22:22:03.552 - Thread: 1 -> Autosave initiated 2020-04-22 22:22:03.552 - Thread: 1 -> Character state: True 2020-04-22 22:22:03.552 - Thread: 1 -> IsServer: True 2020-04-22 22:22:03.552 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:22:03.552 - Thread: 1 -> Autosave 2020-04-22 22:22:03.552 - Thread: 1 -> Saving world - START 2020-04-22 22:22:03.552 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:22:03.552 - Thread: 1 -> Before snapshot.: GC Memory: 1,586,761,904 B 2020-04-22 22:22:03.585 - Thread: 1 -> After snapshot.: GC Memory: 1,587,637,368 B 2020-04-22 22:22:03.585 - Thread: 1 -> Directory cleanup: GC Memory: 1,587,637,368 B 2020-04-22 22:22:03.585 - Thread: 1 -> Saving world - END 2020-04-22 22:22:03.585 - Thread: 16 -> Session snapshot save - START 2020-04-22 22:22:03.586 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 22:22:03.915 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:22:04.087 - Thread: 16 -> Session snapshot save - END 2020-04-22 22:22:10.034 - Thread: 1 -> GC Memory: 1,603,094,648 B 2020-04-22 22:22:19.768 - Thread: 1 -> GUI Stats: Update 0.397409222222222, Draw 0.335972222222223 2020-04-22 22:22:40.035 - Thread: 1 -> GC Memory: 1,584,271,576 B 2020-04-22 22:22:49.770 - Thread: 1 -> GUI Stats: Update 0.452101333333334, Draw 0.564269833333333 2020-04-22 22:22:50.199 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:22:50.200 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,19.47599,58.39962,1,0,1510.021,9732.648,7731,92269,32,8.460512,98.62026,0.02354116,241806,38.46056,0,16.66667,3.25396,37.9299,100 2020-04-22 22:22:52.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:22:52.322 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:23:10.035 - Thread: 1 -> GC Memory: 1,584,190,432 B 2020-04-22 22:23:19.769 - Thread: 1 -> GUI Stats: Update 0.363518222222223, Draw 0.321740000000001 2020-04-22 22:23:40.051 - Thread: 1 -> GC Memory: 1,587,163,512 B 2020-04-22 22:23:49.769 - Thread: 1 -> GUI Stats: Update 0.37012411111111, Draw 0.289812888888889 2020-04-22 22:23:50.216 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:23:50.217 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,16.82983,59.80806,1,0,1512.152,9643.668,7731,92269,31,9.518389,98.24443,0.02446423,241808,30.34532,0,16.66667,2.888386,29.81259,100 2020-04-22 22:24:10.069 - Thread: 1 -> GC Memory: 1,585,944,664 B 2020-04-22 22:24:18.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:24:18.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:24:19.769 - Thread: 1 -> GUI Stats: Update 0.368124888888889, Draw 0.320085777777779 2020-04-22 22:24:29.365 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:24:29.366 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:24:32.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:24:32.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:24:40.017 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:24:40.018 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:24:40.084 - Thread: 1 -> GC Memory: 1,588,080,856 B 2020-04-22 22:24:44.112 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:24:44.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:24:49.769 - Thread: 1 -> GUI Stats: Update 0.3964925, Draw 0.484658 2020-04-22 22:24:50.233 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:24:50.233 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,19.41146,61.16376,1,0,1517.287,9811.605,7731,92269,31,8.950956,98.62225,0.02270164,241831,38.4788,0,16.66667,3.444221,37.94866,100 2020-04-22 22:24:55.882 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:24:55.882 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:25:10.084 - Thread: 1 -> GC Memory: 1,593,602,312 B 2020-04-22 22:25:19.769 - Thread: 1 -> GUI Stats: Update 0.433960166666667, Draw 0.503956833333332 2020-04-22 22:25:28.169 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:25:28.170 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:25:40.102 - Thread: 1 -> GC Memory: 1,585,797,552 B 2020-04-22 22:25:49.768 - Thread: 1 -> GUI Stats: Update 0.410306777777778, Draw 0.387497611111111 2020-04-22 22:25:50.250 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:25:50.250 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,17.7885,61.33508,1,0,1514.248,9737.508,7731,92269,31,9.050644,98.48323,0.02342561,241821,34.92582,0,16.66667,3.161011,34.39607,100 2020-04-22 22:25:55.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:25:55.150 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:26:10.118 - Thread: 1 -> GC Memory: 1,586,567,304 B 2020-04-22 22:26:12.583 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:26:12.584 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:26:19.768 - Thread: 1 -> GUI Stats: Update 0.409044166666667, Draw 0.334917833333334 2020-04-22 22:26:40.118 - Thread: 1 -> GC Memory: 1,590,652,488 B 2020-04-22 22:26:49.769 - Thread: 1 -> GUI Stats: Update 0.456459277777779, Draw 0.531336166666666 2020-04-22 22:26:50.266 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:26:50.266 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,19.13263,54.99661,1,0,1515.256,9736.887,7731,92269,31,8.942713,98.60023,0.02270714,241816,37.71722,0,16.66667,3.372943,37.18927,100 2020-04-22 22:26:51.460 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:26:51.461 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:27:03.551 - Thread: 1 -> Autosave initiated 2020-04-22 22:27:03.551 - Thread: 1 -> Character state: True 2020-04-22 22:27:03.551 - Thread: 1 -> IsServer: True 2020-04-22 22:27:03.551 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:27:03.551 - Thread: 1 -> Autosave 2020-04-22 22:27:03.551 - Thread: 1 -> Saving world - START 2020-04-22 22:27:03.552 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:27:03.552 - Thread: 1 -> Before snapshot.: GC Memory: 1,593,211,624 B 2020-04-22 22:27:03.586 - Thread: 1 -> After snapshot.: GC Memory: 1,596,088,752 B 2020-04-22 22:27:03.586 - Thread: 1 -> Directory cleanup: GC Memory: 1,596,088,752 B 2020-04-22 22:27:03.586 - Thread: 1 -> Saving world - END 2020-04-22 22:27:03.586 - Thread: 17 -> Session snapshot save - START 2020-04-22 22:27:03.587 - Thread: 17 -> Checking file access for files in target dir. 2020-04-22 22:27:03.924 - Thread: 17 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:27:04.097 - Thread: 17 -> Session snapshot save - END 2020-04-22 22:27:10.119 - Thread: 1 -> GC Memory: 1,610,949,416 B 2020-04-22 22:27:19.769 - Thread: 1 -> GUI Stats: Update 0.456416722222223, Draw 0.524756833333333 2020-04-22 22:27:26.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:27:26.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:27:40.135 - Thread: 1 -> GC Memory: 1,589,490,912 B 2020-04-22 22:27:49.769 - Thread: 1 -> GUI Stats: Update 0.436211833333334, Draw 0.403837888888889 2020-04-22 22:27:50.283 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:27:50.294 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,17.06384,62.02174,1,0,1514.611,9740.996,7731,92269,31,9.217361,98.42121,0.02326816,241803,34.55379,0,16.66667,3.184947,34.00826,100 2020-04-22 22:27:52.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:27:52.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:28:03.801 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:28:03.802 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:28:10.136 - Thread: 1 -> GC Memory: 1,592,835,864 B 2020-04-22 22:28:19.770 - Thread: 1 -> GUI Stats: Update 0.425601555555555, Draw 0.45940161111111 2020-04-22 22:28:37.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:28:37.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:28:40.152 - Thread: 1 -> GC Memory: 1,591,940,056 B 2020-04-22 22:28:45.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:28:45.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:28:49.770 - Thread: 1 -> GUI Stats: Update 0.455277277777778, Draw 0.516222944444445 2020-04-22 22:28:50.300 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:28:50.301 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,18.58939,51.11529,1,0,1517.565,9742.773,7731,92269,31,8.781971,98.62395,0.0227668,241803,38.59976,0,16.66667,3.38982,38.06861,100 2020-04-22 22:28:52.650 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:28:52.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:29:08.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:29:08.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:29:10.170 - Thread: 1 -> GC Memory: 1,585,626,536 B 2020-04-22 22:29:19.769 - Thread: 1 -> GUI Stats: Update 0.417124722222222, Draw 0.428169444444445 2020-04-22 22:29:38.843 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:29:38.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:29:40.187 - Thread: 1 -> GC Memory: 1,591,448,736 B 2020-04-22 22:29:49.769 - Thread: 1 -> GUI Stats: Update 0.387315500000001, Draw 0.3483905 2020-04-22 22:29:50.316 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:29:50.317 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,16.54903,62.9972,1,0,1518.896,9654.152,7734,92266,31,10.74368,98.16415,0.02306482,241786,28.9911,0,16.66667,3.114711,28.45887,100 2020-04-22 22:30:10.187 - Thread: 1 -> GC Memory: 1,617,664,624 B 2020-04-22 22:30:19.769 - Thread: 1 -> GUI Stats: Update 0.362577833333334, Draw 0.279295666666667 2020-04-22 22:30:40.202 - Thread: 1 -> GC Memory: 1,584,273,912 B 2020-04-22 22:30:49.770 - Thread: 1 -> GUI Stats: Update 0.363464222222222, Draw 0.275163222222223 2020-04-22 22:30:50.333 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:30:50.334 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,15.99627,58.88455,1,0,1511.303,9595.48,7731,92269,31,8.160561,98.5655,0.02387407,241792,37.07112,0,16.66667,3.025211,36.53933,100 2020-04-22 22:31:10.219 - Thread: 1 -> GC Memory: 1,587,374,584 B 2020-04-22 22:31:19.770 - Thread: 1 -> GUI Stats: Update 0.3941325, Draw 0.296934722222222 2020-04-22 22:31:40.236 - Thread: 1 -> GC Memory: 1,590,190,288 B 2020-04-22 22:31:49.769 - Thread: 1 -> GUI Stats: Update 0.406458777777778, Draw 0.318448944444445 2020-04-22 22:31:50.350 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:31:50.350 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,16.04292,57.07197,1,0,1518.252,9771.148,7731,92269,31,8.746405,98.53391,0.022042,241790,35.90752,0,16.66667,3.140617,35.38109,100 2020-04-22 22:32:03.553 - Thread: 1 -> Autosave initiated 2020-04-22 22:32:03.553 - Thread: 1 -> Character state: True 2020-04-22 22:32:03.553 - Thread: 1 -> IsServer: True 2020-04-22 22:32:03.553 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:32:03.553 - Thread: 1 -> Autosave 2020-04-22 22:32:03.553 - Thread: 1 -> Saving world - START 2020-04-22 22:32:03.553 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:32:03.553 - Thread: 1 -> Before snapshot.: GC Memory: 1,594,578,568 B 2020-04-22 22:32:03.587 - Thread: 1 -> After snapshot.: GC Memory: 1,594,933,472 B 2020-04-22 22:32:03.588 - Thread: 1 -> Directory cleanup: GC Memory: 1,594,933,472 B 2020-04-22 22:32:03.588 - Thread: 1 -> Saving world - END 2020-04-22 22:32:03.588 - Thread: 15 -> Session snapshot save - START 2020-04-22 22:32:03.589 - Thread: 15 -> Checking file access for files in target dir. 2020-04-22 22:32:03.920 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:32:04.094 - Thread: 15 -> Session snapshot save - END 2020-04-22 22:32:10.253 - Thread: 1 -> GC Memory: 1,609,504,808 B 2020-04-22 22:32:19.769 - Thread: 1 -> GUI Stats: Update 0.415545111111112, Draw 0.334142277777778 2020-04-22 22:32:39.801 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:32:39.801 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:32:40.269 - Thread: 1 -> GC Memory: 1,587,683,648 B 2020-04-22 22:32:49.770 - Thread: 1 -> GUI Stats: Update 0.380808611111111, Draw 0.303236944444444 2020-04-22 22:32:50.367 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:32:50.368 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,16.46206,59.95331,1,0,1514.424,9770.813,7731,92269,31,9.380745,98.40314,0.02087663,241797,33.31895,0,16.66667,3.125566,32.78689,100 2020-04-22 22:33:01.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:33:01.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:33:10.286 - Thread: 1 -> GC Memory: 1,595,118,472 B 2020-04-22 22:33:17.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:33:17.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:33:19.770 - Thread: 1 -> GUI Stats: Update 0.440345388888888, Draw 0.376798611111111 2020-04-22 22:33:40.303 - Thread: 1 -> GC Memory: 1,602,214,480 B 2020-04-22 22:33:49.770 - Thread: 1 -> GUI Stats: Update 0.354754555555556, Draw 0.263669388888889 2020-04-22 22:33:50.384 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:33:50.384 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,16.53068,62.47276,1,0,1527.758,9786.105,7731,92269,31,9.426786,98.40678,0.0244622,241780,33.09744,0,16.66667,3.120025,32.57012,100 2020-04-22 22:34:10.320 - Thread: 1 -> GC Memory: 1,590,101,912 B 2020-04-22 22:34:19.771 - Thread: 1 -> GUI Stats: Update 0.367061333333333, Draw 0.300153333333333 2020-04-22 22:34:40.335 - Thread: 1 -> GC Memory: 1,593,139,416 B 2020-04-22 22:34:47.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:34:47.302 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:34:49.770 - Thread: 1 -> GUI Stats: Update 0.37615238888889, Draw 0.360922777777778 2020-04-22 22:34:50.400 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:34:50.401 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,17.61554,83.3289,1,0,1518.813,9786.008,7731,92269,31,11.51924,97.98701,0.02437368,241777,27.28601,0,16.66667,3.143141,26.73674,100 2020-04-22 22:35:10.337 - Thread: 1 -> GC Memory: 1,595,837,376 B 2020-04-22 22:35:12.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:35:12.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:35:19.770 - Thread: 1 -> GUI Stats: Update 0.365352944444444, Draw 0.324980444444445 2020-04-22 22:35:40.353 - Thread: 1 -> GC Memory: 1,588,200,168 B 2020-04-22 22:35:49.771 - Thread: 1 -> GUI Stats: Update 0.327512666666667, Draw 0.271533722222223 2020-04-22 22:35:50.417 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:35:50.417 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,18.50963,85.20956,1,0,1515.437,9612.441,7731,92269,31,10.64198,98.00033,0.02474023,241777,26.71272,0,16.66667,2.842762,26.17855,100 2020-04-22 22:36:10.354 - Thread: 1 -> GC Memory: 1,590,007,488 B 2020-04-22 22:36:19.770 - Thread: 1 -> GUI Stats: Update 0.350582722222222, Draw 0.274156277777778 2020-04-22 22:36:40.369 - Thread: 1 -> GC Memory: 1,616,516,552 B 2020-04-22 22:36:49.771 - Thread: 1 -> GUI Stats: Update 0.363822166666666, Draw 0.272211888888889 2020-04-22 22:36:50.434 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:36:50.437 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,18.40246,49.07013,1,0,1543.193,9699.828,7731,92269,31,10.53545,97.91936,0.02411915,241794,26.63347,0,16.66667,2.805957,26.07932,100 2020-04-22 22:37:03.553 - Thread: 1 -> Autosave initiated 2020-04-22 22:37:03.554 - Thread: 1 -> Character state: True 2020-04-22 22:37:03.554 - Thread: 1 -> IsServer: True 2020-04-22 22:37:03.554 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:37:03.554 - Thread: 1 -> Autosave 2020-04-22 22:37:03.554 - Thread: 1 -> Saving world - START 2020-04-22 22:37:03.554 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:37:03.554 - Thread: 1 -> Before snapshot.: GC Memory: 1,619,213,760 B 2020-04-22 22:37:03.586 - Thread: 1 -> After snapshot.: GC Memory: 1,620,893,848 B 2020-04-22 22:37:03.587 - Thread: 1 -> Directory cleanup: GC Memory: 1,620,893,848 B 2020-04-22 22:37:03.587 - Thread: 1 -> Saving world - END 2020-04-22 22:37:03.587 - Thread: 16 -> Session snapshot save - START 2020-04-22 22:37:03.588 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 22:37:03.922 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:37:04.096 - Thread: 16 -> Session snapshot save - END 2020-04-22 22:37:10.370 - Thread: 1 -> GC Memory: 1,633,715,120 B 2020-04-22 22:37:19.770 - Thread: 1 -> GUI Stats: Update 0.362710166666666, Draw 0.277599 2020-04-22 22:37:40.370 - Thread: 1 -> GC Memory: 1,593,691,400 B 2020-04-22 22:37:49.771 - Thread: 1 -> GUI Stats: Update 0.351362555555555, Draw 0.267709944444444 2020-04-22 22:37:50.451 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:37:50.451 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,18.43405,56.61367,1,0,1519.418,9824.34,7731,92269,31,9.830862,98.26352,0.02486606,241768,30.37921,0,16.66667,2.986538,29.85168,100 2020-04-22 22:38:10.387 - Thread: 1 -> GC Memory: 1,596,714,880 B 2020-04-22 22:38:19.772 - Thread: 1 -> GUI Stats: Update 0.344567444444445, Draw 0.275678444444444 2020-04-22 22:38:40.387 - Thread: 1 -> GC Memory: 1,597,765,976 B 2020-04-22 22:38:49.771 - Thread: 1 -> GUI Stats: Update 0.348741722222222, Draw 0.260765055555556 2020-04-22 22:38:50.468 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:38:50.468 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,18.21035,43.77662,1,0,1524.493,9903.785,7731,92269,31,9.99264,98.09225,0.02284128,241769,27.78209,0,16.66667,2.776164,27.25208,100 2020-04-22 22:39:10.404 - Thread: 1 -> GC Memory: 1,591,954,480 B 2020-04-22 22:39:19.770 - Thread: 1 -> GUI Stats: Update 0.338881277777777, Draw 0.276291888888889 2020-04-22 22:39:40.408 - Thread: 1 -> GC Memory: 1,593,468,600 B 2020-04-22 22:39:49.770 - Thread: 1 -> GUI Stats: Update 0.364660555555555, Draw 0.270509666666666 2020-04-22 22:39:50.485 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:39:50.485 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,17.93761,55.60411,1,0,1520.991,9821.605,7731,92269,31,10.66233,97.92096,0.02376499,241755,26.09077,0,16.66667,2.781884,25.54833,100 2020-04-22 22:40:10.422 - Thread: 1 -> GC Memory: 1,595,632,240 B 2020-04-22 22:40:19.771 - Thread: 1 -> GUI Stats: Update 0.373462222222222, Draw 0.26636 2020-04-22 22:40:40.436 - Thread: 1 -> GC Memory: 1,605,964,488 B 2020-04-22 22:40:49.770 - Thread: 1 -> GUI Stats: Update 0.355762666666666, Draw 0.272643555555556 2020-04-22 22:40:50.502 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:40:50.502 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,18.58936,47.56852,1,0,1530.33,9821.441,7731,92269,32,9.348866,98.39748,0.02327262,241762,33.80351,0,16.66667,3.160245,33.26181,100 2020-04-22 22:41:10.436 - Thread: 1 -> GC Memory: 1,605,280,944 B 2020-04-22 22:41:19.771 - Thread: 1 -> GUI Stats: Update 0.3306305, Draw 0.270682166666667 2020-04-22 22:41:40.437 - Thread: 1 -> GC Memory: 1,611,090,416 B 2020-04-22 22:41:49.772 - Thread: 1 -> GUI Stats: Update 0.362313944444445, Draw 0.306596555555556 2020-04-22 22:41:50.518 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:41:50.518 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,16.58386,54.22419,1,0,1535.145,9876.441,7731,92269,32,8.401866,98.51611,0.0215445,241726,36.11386,0,16.66667,3.034239,35.57797,100 2020-04-22 22:41:54.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:41:54.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:42:03.554 - Thread: 1 -> Autosave initiated 2020-04-22 22:42:03.554 - Thread: 1 -> Character state: True 2020-04-22 22:42:03.554 - Thread: 1 -> IsServer: True 2020-04-22 22:42:03.554 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:42:03.554 - Thread: 1 -> Autosave 2020-04-22 22:42:03.554 - Thread: 1 -> Saving world - START 2020-04-22 22:42:03.554 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:42:03.554 - Thread: 1 -> Before snapshot.: GC Memory: 1,612,455,184 B 2020-04-22 22:42:03.588 - Thread: 1 -> After snapshot.: GC Memory: 1,613,430,392 B 2020-04-22 22:42:03.588 - Thread: 1 -> Directory cleanup: GC Memory: 1,613,430,392 B 2020-04-22 22:42:03.588 - Thread: 1 -> Saving world - END 2020-04-22 22:42:03.589 - Thread: 16 -> Session snapshot save - START 2020-04-22 22:42:03.589 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 22:42:03.924 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:42:04.092 - Thread: 16 -> Session snapshot save - END 2020-04-22 22:42:10.438 - Thread: 1 -> GC Memory: 1,628,375,912 B 2020-04-22 22:42:18.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:42:18.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:42:19.770 - Thread: 1 -> GUI Stats: Update 0.363904777777777, Draw 0.323694388888889 2020-04-22 22:42:40.456 - Thread: 1 -> GC Memory: 1,607,834,328 B 2020-04-22 22:42:49.770 - Thread: 1 -> GUI Stats: Update 0.382410111111111, Draw 0.317141277777778 2020-04-22 22:42:50.535 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:42:50.630 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,15.65396,50.84114,1,0,1535.321,9765.926,7731,92269,32,8.303594,98.49664,0.02119235,241718,35.27325,0,16.66667,2.928948,34.74297,100 2020-04-22 22:43:10.471 - Thread: 1 -> GC Memory: 1,608,361,680 B 2020-04-22 22:43:19.771 - Thread: 1 -> GUI Stats: Update 0.375603555555556, Draw 0.351893388888889 2020-04-22 22:43:40.487 - Thread: 1 -> GC Memory: 1,612,715,256 B 2020-04-22 22:43:49.772 - Thread: 1 -> GUI Stats: Update 0.364155277777777, Draw 0.342939333333333 2020-04-22 22:43:50.552 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:43:50.552 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,16.88505,53.59104,1,0,1538.565,9766.699,7731,92269,32,8.815245,98.49408,0.01964624,241720,35.70189,0,16.66667,3.147208,35.16424,100 2020-04-22 22:44:08.935 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:44:08.936 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:44:10.503 - Thread: 1 -> GC Memory: 1,607,051,616 B 2020-04-22 22:44:19.771 - Thread: 1 -> GUI Stats: Update 0.347042611111112, Draw 0.324337166666667 2020-04-22 22:44:40.503 - Thread: 1 -> GC Memory: 1,610,472,648 B 2020-04-22 22:44:49.771 - Thread: 1 -> GUI Stats: Update 0.342029888888888, Draw 0.267734611111111 2020-04-22 22:44:50.568 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:44:50.569 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,15.99984,45.57022,1,0,1535.349,9672.973,7731,92269,32,8.847225,98.25682,0.02138653,241312,30.37485,0,16.66667,2.687331,29.84536,100 2020-04-22 22:45:10.504 - Thread: 1 -> GC Memory: 1,611,510,760 B 2020-04-22 22:45:19.770 - Thread: 1 -> GUI Stats: Update 0.331552222222223, Draw 0.278699722222223 2020-04-22 22:45:40.504 - Thread: 1 -> GC Memory: 1,604,799,736 B 2020-04-22 22:45:49.773 - Thread: 1 -> GUI Stats: Update 0.327639888888889, Draw 0.270493666666667 2020-04-22 22:45:50.585 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:45:50.586 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,16.60618,53.07629,1,0,1531.076,9755.105,7731,92269,32,9.677273,98.12536,0.02106686,241224,28.38408,0,16.66667,2.746804,27.85197,100 2020-04-22 22:46:10.504 - Thread: 1 -> GC Memory: 1,606,662,320 B 2020-04-22 22:46:19.771 - Thread: 1 -> GUI Stats: Update 0.340748333333334, Draw 0.2813295 2020-04-22 22:46:30.103 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 22:46:30.121 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-22 22:46:40.103 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 22:46:40.112 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-22 22:46:40.520 - Thread: 1 -> GC Memory: 1,610,900,904 B 2020-04-22 22:46:49.770 - Thread: 1 -> GUI Stats: Update 0.343575, Draw 0.284170277777778 2020-04-22 22:46:50.102 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 22:46:50.111 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-22 22:46:50.602 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:46:50.602 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,16.86315,40.61976,1,0,1536.757,9836.891,7731,92269,32,9.507886,98.08221,0.02256572,241296,28.09382,0,16.66667,2.671129,27.55504,100 2020-04-22 22:47:00.103 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 22:47:00.104 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-22 22:47:00.104 - Thread: 1 -> Next activation in 00:29:34.7803650 2020-04-22 22:47:03.554 - Thread: 1 -> Autosave initiated 2020-04-22 22:47:03.554 - Thread: 1 -> Character state: True 2020-04-22 22:47:03.554 - Thread: 1 -> IsServer: True 2020-04-22 22:47:03.554 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:47:03.554 - Thread: 1 -> Autosave 2020-04-22 22:47:03.554 - Thread: 1 -> Saving world - START 2020-04-22 22:47:03.554 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:47:03.554 - Thread: 1 -> Before snapshot.: GC Memory: 1,609,110,544 B 2020-04-22 22:47:03.585 - Thread: 1 -> After snapshot.: GC Memory: 1,611,732,040 B 2020-04-22 22:47:03.585 - Thread: 1 -> Directory cleanup: GC Memory: 1,611,732,040 B 2020-04-22 22:47:03.585 - Thread: 1 -> Saving world - END 2020-04-22 22:47:03.585 - Thread: 15 -> Session snapshot save - START 2020-04-22 22:47:03.586 - Thread: 15 -> Checking file access for files in target dir. 2020-04-22 22:47:03.916 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:47:04.041 - Thread: 15 -> Session snapshot save - END 2020-04-22 22:47:10.521 - Thread: 1 -> GC Memory: 1,624,351,144 B 2020-04-22 22:47:19.770 - Thread: 1 -> GUI Stats: Update 0.31445, Draw 0.273641833333333 2020-04-22 22:47:40.523 - Thread: 1 -> GC Memory: 1,607,201,040 B 2020-04-22 22:47:49.773 - Thread: 1 -> GUI Stats: Update 0.315906444444444, Draw 0.270839888888889 2020-04-22 22:47:50.619 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:47:50.620 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,16.80039,56.85231,1,0,1533.434,9858.148,7731,92269,32,8.682405,98.50173,0.02137854,241458,35.37001,0,16.66667,3.070968,34.84007,100 2020-04-22 22:48:10.538 - Thread: 1 -> GC Memory: 1,610,619,832 B 2020-04-22 22:48:19.771 - Thread: 1 -> GUI Stats: Update 0.320221277777778, Draw 0.273445444444445 2020-04-22 22:48:40.554 - Thread: 1 -> GC Memory: 1,614,515,736 B 2020-04-22 22:48:49.772 - Thread: 1 -> GUI Stats: Update 0.322544222222222, Draw 0.259855277777778 2020-04-22 22:48:50.636 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:48:50.636 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,16.19574,75.66544,1,0,1541.599,9874.52,7731,92269,32,11.30394,97.86696,0.02192237,241472,24.79687,0,16.66667,2.803024,24.26794,100 2020-04-22 22:49:07.646 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:49:07.647 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:49:10.554 - Thread: 1 -> GC Memory: 1,610,355,408 B 2020-04-22 22:49:19.772 - Thread: 1 -> GUI Stats: Update 0.309339777777778, Draw 0.319703999999999 2020-04-22 22:49:33.133 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:49:33.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:49:40.558 - Thread: 1 -> GC Memory: 1,611,422,504 B 2020-04-22 22:49:49.771 - Thread: 1 -> GUI Stats: Update 0.3519655, Draw 0.309371444444444 2020-04-22 22:49:50.652 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:49:50.652 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,16.42788,57.51694,1,0,1537.562,9786.574,7731,92269,32,8.923463,98.43985,0.02286923,241529,34.57273,0,16.66667,3.085084,34.03334,100 2020-04-22 22:50:10.571 - Thread: 1 -> GC Memory: 1,614,791,176 B 2020-04-22 22:50:19.771 - Thread: 1 -> GUI Stats: Update 0.327783888888889, Draw 0.287578555555555 2020-04-22 22:50:40.587 - Thread: 1 -> GC Memory: 1,611,806,976 B 2020-04-22 22:50:44.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:50:44.604 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:50:49.773 - Thread: 1 -> GUI Stats: Update 0.348070555555556, Draw 0.330548833333333 2020-04-22 22:50:50.669 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:50:50.670 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,16.30277,51.82222,1,0,1536.08,9783.078,7731,92269,32,8.793842,98.50089,0.02401945,241594,35.60869,0,16.66667,3.131372,35.07488,100 2020-04-22 22:51:10.589 - Thread: 1 -> GC Memory: 1,614,055,032 B 2020-04-22 22:51:19.772 - Thread: 1 -> GUI Stats: Update 0.316596333333333, Draw 0.259419833333334 2020-04-22 22:51:40.589 - Thread: 1 -> GC Memory: 1,615,350,552 B 2020-04-22 22:51:49.771 - Thread: 1 -> GUI Stats: Update 0.312824611111111, Draw 0.267180111111112 2020-04-22 22:51:50.685 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:51:50.686 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,16.24475,54.02442,1,0,1542.424,9794.922,7731,92269,32,9.311872,98.47369,0.02253567,241624,34.91437,0,16.66667,3.251181,34.38147,100 2020-04-22 22:52:03.555 - Thread: 1 -> Autosave initiated 2020-04-22 22:52:03.555 - Thread: 1 -> Character state: True 2020-04-22 22:52:03.555 - Thread: 1 -> IsServer: True 2020-04-22 22:52:03.555 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:52:03.555 - Thread: 1 -> Autosave 2020-04-22 22:52:03.555 - Thread: 1 -> Saving world - START 2020-04-22 22:52:03.556 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:52:03.556 - Thread: 1 -> Before snapshot.: GC Memory: 1,617,517,424 B 2020-04-22 22:52:03.584 - Thread: 1 -> After snapshot.: GC Memory: 1,618,565,624 B 2020-04-22 22:52:03.585 - Thread: 1 -> Directory cleanup: GC Memory: 1,618,565,624 B 2020-04-22 22:52:03.585 - Thread: 1 -> Saving world - END 2020-04-22 22:52:03.585 - Thread: 16 -> Session snapshot save - START 2020-04-22 22:52:03.586 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 22:52:03.919 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:52:03.957 - Thread: 16 -> Session snapshot save - END 2020-04-22 22:52:10.605 - Thread: 1 -> GC Memory: 1,632,365,736 B 2020-04-22 22:52:19.772 - Thread: 1 -> GUI Stats: Update 0.346477, Draw 0.264920333333333 2020-04-22 22:52:40.622 - Thread: 1 -> GC Memory: 1,614,000,112 B 2020-04-22 22:52:49.772 - Thread: 1 -> GUI Stats: Update 0.317970444444445, Draw 0.272450111111111 2020-04-22 22:52:50.702 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:52:50.705 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,13.9431,54.85881,1,0,1541.145,9882.992,7727,92273,32,8.827795,98.5139,0.02456141,241616,36.77661,0,16.66667,3.246564,36.23007,100 2020-04-22 22:53:10.639 - Thread: 1 -> GC Memory: 1,616,194,920 B 2020-04-22 22:53:19.772 - Thread: 1 -> GUI Stats: Update 0.309322055555556, Draw 0.261435166666666 2020-04-22 22:53:40.655 - Thread: 1 -> GC Memory: 1,620,001,472 B 2020-04-22 22:53:49.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:53:49.630 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:53:49.771 - Thread: 1 -> GUI Stats: Update 0.295550444444444, Draw 0.274927944444444 2020-04-22 22:53:50.720 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:53:50.720 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,14.52645,61.3732,1,0,1546.082,9699.5,7727,92273,32,10.93229,97.88276,0.02111748,241632,25.50647,0,16.66667,2.78844,24.96643,100 2020-04-22 22:54:10.672 - Thread: 1 -> GC Memory: 1,611,927,904 B 2020-04-22 22:54:19.771 - Thread: 1 -> GUI Stats: Update 0.293937777777778, Draw 0.275889333333333 2020-04-22 22:54:40.688 - Thread: 1 -> GC Memory: 1,612,721,496 B 2020-04-22 22:54:49.773 - Thread: 1 -> GUI Stats: Update 0.288131888888889, Draw 0.274968277777778 2020-04-22 22:54:50.736 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:54:50.737 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,16.07501,49.97153,1,0,1536.449,9858.516,7727,92273,32,9.210916,98.01588,0.02193742,241645,27.24347,0,16.66667,2.509373,26.70293,100 2020-04-22 22:55:10.689 - Thread: 1 -> GC Memory: 1,613,337,760 B 2020-04-22 22:55:19.772 - Thread: 1 -> GUI Stats: Update 0.301304222222223, Draw 0.270880999999999 2020-04-22 22:55:40.690 - Thread: 1 -> GC Memory: 1,608,943,056 B 2020-04-22 22:55:49.772 - Thread: 1 -> GUI Stats: Update 0.300737111111111, Draw 0.262305666666667 2020-04-22 22:55:50.754 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:55:50.754 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,15.6945,51.02262,1,0,1535.385,9841.137,7727,92273,31,9.520161,98.02746,0.02192909,241523,27.1223,0,16.66667,2.582087,26.58731,100 2020-04-22 22:56:10.709 - Thread: 1 -> GC Memory: 1,611,297,696 B 2020-04-22 22:56:19.771 - Thread: 1 -> GUI Stats: Update 0.301122166666667, Draw 0.255396111111111 2020-04-22 22:56:40.722 - Thread: 1 -> GC Memory: 1,614,256,728 B 2020-04-22 22:56:49.772 - Thread: 1 -> GUI Stats: Update 0.291223444444445, Draw 0.274591111111111 2020-04-22 22:56:50.770 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:56:50.770 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,14.47712,51.95631,1,0,1542.668,9792.73,7727,92273,31,8.280125,98.52569,0.02262611,241461,36.06501,0,16.66667,2.986228,35.5333,100 2020-04-22 22:56:58.070 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:56:58.071 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:57:03.554 - Thread: 1 -> Autosave initiated 2020-04-22 22:57:03.554 - Thread: 1 -> Character state: True 2020-04-22 22:57:03.554 - Thread: 1 -> IsServer: True 2020-04-22 22:57:03.554 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 22:57:03.554 - Thread: 1 -> Autosave 2020-04-22 22:57:03.554 - Thread: 1 -> Saving world - START 2020-04-22 22:57:03.555 - Thread: 1 -> Making world state snapshot. 2020-04-22 22:57:03.555 - Thread: 1 -> Before snapshot.: GC Memory: 1,620,071,176 B 2020-04-22 22:57:03.588 - Thread: 1 -> After snapshot.: GC Memory: 1,618,350,568 B 2020-04-22 22:57:03.588 - Thread: 1 -> Directory cleanup: GC Memory: 1,618,350,568 B 2020-04-22 22:57:03.588 - Thread: 1 -> Saving world - END 2020-04-22 22:57:03.588 - Thread: 16 -> Session snapshot save - START 2020-04-22 22:57:03.589 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 22:57:03.919 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 22:57:04.090 - Thread: 16 -> Session snapshot save - END 2020-04-22 22:57:07.089 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:57:07.090 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:57:10.739 - Thread: 1 -> GC Memory: 1,633,260,304 B 2020-04-22 22:57:19.772 - Thread: 1 -> GUI Stats: Update 0.327285111111111, Draw 0.325323 2020-04-22 22:57:40.739 - Thread: 1 -> GC Memory: 1,615,269,648 B 2020-04-22 22:57:49.773 - Thread: 1 -> GUI Stats: Update 0.330028222222223, Draw 0.327389166666666 2020-04-22 22:57:50.787 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:57:50.797 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,14.97247,53.19812,1,0,1540.408,9792.828,7727,92273,31,8.340219,98.51688,0.02057318,241478,36.12299,0,16.66667,3.012737,35.58724,100 2020-04-22 22:57:55.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:57:55.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:58:10.756 - Thread: 1 -> GC Memory: 1,616,145,000 B 2020-04-22 22:58:19.773 - Thread: 1 -> GUI Stats: Update 0.314904555555555, Draw 0.320305722222221 2020-04-22 22:58:21.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:58:21.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:58:40.756 - Thread: 1 -> GC Memory: 1,619,141,072 B 2020-04-22 22:58:49.773 - Thread: 1 -> GUI Stats: Update 0.276528944444444, Draw 0.255351444444444 2020-04-22 22:58:50.803 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:58:50.803 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,15.6646,75.19524,1,0,1546.005,9790.457,7727,92273,31,11.43492,98.14519,0.02113195,241487,28.55014,0,16.66667,3.264684,28.02059,100 2020-04-22 22:59:10.772 - Thread: 1 -> GC Memory: 1,611,741,408 B 2020-04-22 22:59:19.772 - Thread: 1 -> GUI Stats: Update 0.270768, Draw 0.255553666666667 2020-04-22 22:59:40.789 - Thread: 1 -> GC Memory: 1,613,636,224 B 2020-04-22 22:59:45.153 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:59:45.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:59:46.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 22:59:46.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 22:59:49.773 - Thread: 1 -> GUI Stats: Update 0.321828222222223, Draw 0.318497333333334 2020-04-22 22:59:50.820 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 22:59:50.821 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,14.32669,58.83546,1,0,1538.452,9827.086,7727,92273,31,8.307879,98.50961,0.02063168,241461,35.97553,0,16.66667,2.988803,35.43935,100 2020-04-22 23:00:09.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:00:09.955 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:00:10.806 - Thread: 1 -> GC Memory: 1,615,285,864 B 2020-04-22 23:00:11.003 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:00:11.003 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:00:19.772 - Thread: 1 -> GUI Stats: Update 0.295485277777778, Draw 0.304878944444445 2020-04-22 23:00:40.806 - Thread: 1 -> GC Memory: 1,614,508,192 B 2020-04-22 23:00:46.738 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:00:46.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:00:49.774 - Thread: 1 -> GUI Stats: Update 0.292962777777778, Draw 0.313295055555555 2020-04-22 23:00:50.837 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:00:50.837 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,17.73531,64.16589,1,0,1538.976,9802.758,7727,92273,31,10.53786,98.35027,0.01992409,241466,34.67128,0,16.66667,3.653611,34.0993,100 2020-04-22 23:01:10.474 - Thread: 1 -> Updating stopped. 2020-04-22 23:01:14.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:01:14.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:01:14.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:01:14.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:01:14.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:01:14.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:01:14.029 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-04-22 23:01:14.029 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:01:14.029 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:01:14.276 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-04-22 23:01:14.277 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-04-22 23:01:14.277 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-04-22 23:01:14.281 - Thread: 1 -> Used namespaces in scripts: 2020-04-22 23:01:14.284 - Thread: 1 -> MySession::Unload START 2020-04-22 23:01:14.284 - Thread: 1 -> AutoSaveInMinutes: 5 2020-04-22 23:01:14.284 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-04-22 23:01:14.284 - Thread: 1 -> IsServer: True 2020-04-22 23:01:14.285 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-22 23:01:14.293 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-22 23:01:14.293 - Thread: 1 -> MyAudio.LoadData - START 2020-04-22 23:01:14.310 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-22 23:01:14.602 - Thread: 1 -> MyAudio.LoadData - END 2020-04-22 23:01:14.607 - Thread: 1 -> MyConfig.Save() - START 2020-04-22 23:01:14.608 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-22 23:01:14.641 - Thread: 1 -> MyConfig.Save() - END 2020-04-22 23:01:14.645 - Thread: 1 -> Unloading Procedural World Generator 2020-04-22 23:01:14.956 - Thread: 1 -> Info: MyLights Unloading data. 2020-04-22 23:01:14.966 - Thread: 1 -> Network readers disposed 2020-04-22 23:01:14.966 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-22 23:01:15.161 - Thread: 1 -> Loading sound definitions 2020-04-22 23:01:15.465 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-22 23:01:15.465 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-22 23:01:15.465 - Thread: 1 -> Loading shadow textures definitions 2020-04-22 23:01:15.465 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-22 23:01:15.466 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-22 23:01:15.715 - Thread: 1 -> MySession::Unload END 2020-04-22 23:01:17.303 - Thread: 1 -> LoadSession() - Start 2020-04-22 23:01:17.303 - Thread: 1 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-22 23:01:18.330 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Sandbox_config.sbc 2020-04-22 23:01:18.331 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-22 23:01:18.331 - Thread: 1 -> CheckPoint Experimental mode: No 2020-04-22 23:01:18.331 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2020-04-22 23:01:18.331 - Thread: 1 -> LoadSession() - End 2020-04-22 23:01:18.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:01:18.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:01:18.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:01:18.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:01:18.340 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-22 23:01:18.341 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-22 23:01:18.548 - Thread: 1 -> RunLoadingAction - START 2020-04-22 23:01:18.548 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-22 23:01:18.785 - Thread: 1 -> GC Memory: 1,561,343,592 B 2020-04-22 23:01:18.790 - Thread: 1 -> Process Memory: 8,766,185,472 B 2020-04-22 23:01:18.790 - Thread: 1 -> Experimental mode: No 2020-04-22 23:01:18.790 - Thread: 1 -> Experimental mode reason: 0 2020-04-22 23:01:18.802 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-22 23:01:18.818 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-22 23:01:18.818 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-22 23:01:18.818 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-22 23:01:18.827 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-22 23:01:18.948 - Thread: 1 -> Loading scenarios 2020-04-22 23:01:18.948 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-22 23:01:18.948 - Thread: 1 -> List of used mods (0) - START 2020-04-22 23:01:18.949 - Thread: 1 -> List of used mods - END 2020-04-22 23:01:18.999 - Thread: 1 -> Loading behaviors 2020-04-22 23:01:18.999 - Thread: 1 -> Loading ammo magazines 2020-04-22 23:01:18.999 - Thread: 1 -> Loading ammo definitions 2020-04-22 23:01:18.999 - Thread: 1 -> Loading animations 2020-04-22 23:01:18.999 - Thread: 1 -> Loading animations 2020-04-22 23:01:18.999 - Thread: 1 -> Loading sound definitions 2020-04-22 23:01:19.000 - Thread: 1 -> Loading sound definitions 2020-04-22 23:01:19.000 - Thread: 1 -> Loading sound definitions 2020-04-22 23:01:19.000 - Thread: 1 -> Loading sound definitions 2020-04-22 23:01:19.000 - Thread: 1 -> Loading sound definitions 2020-04-22 23:01:19.000 - Thread: 1 -> Loading sound definitions 2020-04-22 23:01:19.000 - Thread: 1 -> Loading category classes 2020-04-22 23:01:19.000 - Thread: 1 -> Loading category classes 2020-04-22 23:01:19.000 - Thread: 1 -> Loading blueprint classes 2020-04-22 23:01:19.000 - Thread: 1 -> Loading blueprint class entries 2020-04-22 23:01:19.000 - Thread: 1 -> Loading blueprint class entries 2020-04-22 23:01:19.000 - Thread: 1 -> Loading blueprints 2020-04-22 23:01:19.000 - Thread: 1 -> Loading blueprints 2020-04-22 23:01:19.000 - Thread: 1 -> Loading agent definitions 2020-04-22 23:01:19.000 - Thread: 1 -> Loading character definitions 2020-04-22 23:01:19.000 - Thread: 1 -> Loading character definitions 2020-04-22 23:01:19.000 - Thread: 1 -> Loading components 2020-04-22 23:01:19.000 - Thread: 1 -> Loading components 2020-04-22 23:01:19.000 - Thread: 1 -> Loading configuration 2020-04-22 23:01:19.000 - Thread: 1 -> Loading container types 2020-04-22 23:01:19.000 - Thread: 1 -> Loading Contract Types 2020-04-22 23:01:19.000 - Thread: 1 -> Loading block positions 2020-04-22 23:01:19.001 - Thread: 1 -> Loading block positions 2020-04-22 23:01:19.001 - Thread: 1 -> Loading curve definitions 2020-04-22 23:01:19.001 - Thread: 1 -> Loading debris 2020-04-22 23:01:19.001 - Thread: 1 -> Loading environment items entries 2020-04-22 23:01:19.001 - Thread: 1 -> Loading decal global definitions 2020-04-22 23:01:19.001 - Thread: 1 -> Loading decal definitions 2020-04-22 23:01:19.001 - Thread: 1 -> Loading drone behaviors 2020-04-22 23:01:19.001 - Thread: 1 -> Loading edges 2020-04-22 23:01:19.001 - Thread: 1 -> Loading emissive color definitions 2020-04-22 23:01:19.001 - Thread: 1 -> Loading emissive color default states 2020-04-22 23:01:19.001 - Thread: 1 -> Loading animations 2020-04-22 23:01:19.001 - Thread: 1 -> Loading entity components 2020-04-22 23:01:19.001 - Thread: 1 -> Loading component containers 2020-04-22 23:01:19.001 - Thread: 1 -> Loading environment items entries 2020-04-22 23:01:19.001 - Thread: 1 -> Loading Faction Names 2020-04-22 23:01:19.001 - Thread: 1 -> Loading factions 2020-04-22 23:01:19.001 - Thread: 1 -> Loading flare definitions 2020-04-22 23:01:19.001 - Thread: 1 -> Loading gas property definitions 2020-04-22 23:01:19.001 - Thread: 1 -> Loading event definitions 2020-04-22 23:01:19.001 - Thread: 1 -> Loading physical items 2020-04-22 23:01:19.011 - Thread: 1 -> Loading LCD texture categories 2020-04-22 23:01:19.011 - Thread: 1 -> Loading LCD texture categories 2020-04-22 23:01:19.011 - Thread: 1 -> Loading LCD texture categories 2020-04-22 23:01:19.011 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-22 23:01:19.011 - Thread: 1 -> Loading physical items 2020-04-22 23:01:19.011 - Thread: 1 -> Loading physical items 2020-04-22 23:01:19.011 - Thread: 1 -> Loading physical material properties 2020-04-22 23:01:19.011 - Thread: 1 -> Loading pirate antennas 2020-04-22 23:01:19.012 - Thread: 1 -> Loading research blocks definitions 2020-04-22 23:01:19.012 - Thread: 1 -> Loading research groups definitions 2020-04-22 23:01:19.012 - Thread: 1 -> Loading resource distribution groups 2020-04-22 23:01:19.012 - Thread: 1 -> Loading shadow textures definitions 2020-04-22 23:01:19.012 - Thread: 1 -> Loading ship sound groups 2020-04-22 23:01:19.012 - Thread: 1 -> Loading ship sound groups 2020-04-22 23:01:19.012 - Thread: 1 -> Loading sound categories 2020-04-22 23:01:19.012 - Thread: 1 -> Loading stat definitions 2020-04-22 23:01:19.012 - Thread: 1 -> Loading grid creators 2020-04-22 23:01:19.012 - Thread: 1 -> Loading transparent material properties 2020-04-22 23:01:19.012 - Thread: 1 -> Loading planet definition 2020-04-22 23:01:19.012 - Thread: 1 -> Loading voxel map storage definitions 2020-04-22 23:01:19.012 - Thread: 1 -> Loading voxel material definitions 2020-04-22 23:01:19.012 - Thread: 1 -> Loading voxel material definitions 2020-04-22 23:01:19.012 - Thread: 1 -> Loading voxel material definitions 2020-04-22 23:01:19.012 - Thread: 1 -> Loading Weather Effects 2020-04-22 23:01:19.013 - Thread: 1 -> Audio effects definitions 2020-04-22 23:01:19.013 - Thread: 1 -> Loading environment items definitions 2020-04-22 23:01:19.013 - Thread: 1 -> Loading environment items definitions 2020-04-22 23:01:19.016 - Thread: 1 -> Loading physical material properties 2020-04-22 23:01:19.016 - Thread: 1 -> Loading particle effect definitions 2020-04-22 23:01:19.044 - Thread: 1 -> Loading particle effect definitions 2020-04-22 23:01:19.045 - Thread: 1 -> Loading environment item definitions 2020-04-22 23:01:19.045 - Thread: 1 -> Loading weapon definitions 2020-04-22 23:01:19.045 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.046 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.046 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.046 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.047 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.047 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.047 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.047 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.047 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.048 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.048 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.048 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.049 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.049 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.049 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.049 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.050 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.050 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.051 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.051 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.052 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.052 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.052 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.052 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.053 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.053 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.054 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.054 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.055 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.055 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.056 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.056 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.056 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.057 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.058 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.059 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.071 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.071 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.073 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.073 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.074 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.074 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.075 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.075 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.076 - Thread: 1 -> Loading cube blocks 2020-04-22 23:01:19.077 - Thread: 1 -> Created block definitions 2020-04-22 23:01:19.078 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-22 23:01:19.088 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-22 23:01:19.089 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-22 23:01:19.089 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-22 23:01:19.089 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-22 23:01:19.089 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-22 23:01:19.089 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-22 23:01:19.091 - Thread: 1 -> Loading asteroid generators 2020-04-22 23:01:19.091 - Thread: 1 -> Loading spawn groups 2020-04-22 23:01:19.091 - Thread: 1 -> Loading drop containers 2020-04-22 23:01:19.091 - Thread: 1 -> Loading spawn groups 2020-04-22 23:01:19.091 - Thread: 1 -> Loading spawn groups 2020-04-22 23:01:19.091 - Thread: 1 -> Loading radial menu definitions 2020-04-22 23:01:19.092 - Thread: 1 -> Loading respawn ships 2020-04-22 23:01:19.092 - Thread: 1 -> Loading spawn groups 2020-04-22 23:01:19.092 - Thread: 1 -> Loading wheel speeds 2020-04-22 23:01:19.095 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-22 23:01:19.099 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-22 23:01:19.099 - Thread: 1 -> MyAudio.LoadData - START 2020-04-22 23:01:19.113 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-22 23:01:19.196 - Thread: 1 -> MyAudio.LoadData - END 2020-04-22 23:01:19.198 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-22 23:01:19.198 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-22 23:01:19.223 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-22 23:01:19.223 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-22 23:01:19.224 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-22 23:01:19.225 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-22 23:01:19.447 - Thread: 1 -> MyLights.LoadData() - START 2020-04-22 23:01:19.448 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-22 23:01:19.448 - Thread: 1 -> MyLights.LoadData() - END 2020-04-22 23:01:19.448 - Thread: 1 -> Info: MyLights initialized. 2020-04-22 23:01:19.448 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-22 23:01:19.448 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-22 23:01:19.452 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-22 23:01:19.452 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-22 23:01:19.452 - Thread: 1 -> Loading Procedural World Generator 2020-04-22 23:01:19.452 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-22 23:01:19.455 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-22 23:01:19.458 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-22 23:01:19.458 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-22 23:01:19.458 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-22 23:01:19.458 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-22 23:01:19.458 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-22 23:01:19.458 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-22 23:01:19.458 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-22 23:01:19.458 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Moon-1353915701d19000.vx2' 2020-04-22 23:01:19.458 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\EarthLike-1779144428d120000.vx2' 2020-04-22 23:01:19.458 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Alien-291759539d120000.vx2' 2020-04-22 23:01:19.458 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Titan-2124704365d19000.vx2' 2020-04-22 23:01:19.458 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Mars-2044023682d120000.vx2' 2020-04-22 23:01:19.458 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Europa-595048092d19000.vx2' 2020-04-22 23:01:19.458 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Triton-12345d80253.vx2' 2020-04-22 23:01:20.272 - Thread: 20 -> Info: Planet generator name: Triton 2020-04-22 23:01:20.273 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 23:01:20.647 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-04-22 23:01:20.648 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 23:01:20.650 - Thread: 18 -> Info: Planet generator name: Mars 2020-04-22 23:01:20.650 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 23:01:20.754 - Thread: 1 -> Info: Planet generator name: Alien 2020-04-22 23:01:20.754 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 23:01:20.759 - Thread: 17 -> Info: Planet generator name: Titan 2020-04-22 23:01:20.759 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 23:01:20.823 - Thread: 16 -> Info: Planet generator name: Moon 2020-04-22 23:01:20.823 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 23:01:20.848 - Thread: 19 -> Info: Planet generator name: Europa 2020-04-22 23:01:20.848 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-22 23:01:20.862 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-04-22 23:01:20.863 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-22 23:01:20.863 - Thread: 1 -> Name = Star System 2020-04-18 18:33 2020-04-22 23:01:20.863 - Thread: 1 -> Description = 2020-04-22 23:01:20.863 - Thread: 1 -> GameDateTime = 01/02/2081 15:28:24 2020-04-22 23:01:20.863 - Thread: 1 -> Password = 2020-04-22 23:01:20.864 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-22 23:01:20.864 - Thread: 1 -> WorkshopId = 2020-04-22 23:01:20.864 - Thread: 1 -> CameraController = MyCockpit {11E523E7710BD44} Control Seat 2 2020-04-22 23:01:20.864 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\thumb.jpg 2020-04-22 23:01:20.864 - Thread: 1 -> Settings: 2020-04-22 23:01:20.864 - Thread: 1 -> GameMode = Survival 2020-04-22 23:01:20.864 - Thread: 1 -> MaxPlayers = 4 2020-04-22 23:01:20.864 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-22 23:01:20.864 - Thread: 1 -> AutoHealing = True 2020-04-22 23:01:20.864 - Thread: 1 -> WeaponsEnabled = True 2020-04-22 23:01:20.864 - Thread: 1 -> ThrusterDamage = True 2020-04-22 23:01:20.864 - Thread: 1 -> EnableSpectator = False 2020-04-22 23:01:20.864 - Thread: 1 -> EnableCopyPaste = False 2020-04-22 23:01:20.864 - Thread: 1 -> MaxFloatingObjects = 100 2020-04-22 23:01:20.864 - Thread: 1 -> MaxGridSize = 0 2020-04-22 23:01:20.864 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-22 23:01:20.864 - Thread: 1 -> CargoShipsEnabled = True 2020-04-22 23:01:20.864 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-22 23:01:20.864 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-22 23:01:20.864 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-22 23:01:20.864 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-22 23:01:20.864 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-22 23:01:20.864 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-22 23:01:20.864 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-22 23:01:20.864 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-22 23:01:20.864 - Thread: 1 -> ClientCanSave = False 2020-04-22 23:01:20.864 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-22 23:01:20.864 - Thread: 1 -> PermanentDeath = False 2020-04-22 23:01:20.864 - Thread: 1 -> DestructibleBlocks = True 2020-04-22 23:01:20.864 - Thread: 1 -> EnableScripts = False 2020-04-22 23:01:20.864 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-22 23:01:20.864 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-22 23:01:20.864 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-22 23:01:20.864 - Thread: 1 -> ProceduralSeed = 0 2020-04-22 23:01:20.864 - Thread: 1 -> DestructibleBlocks = True 2020-04-22 23:01:20.864 - Thread: 1 -> EnableIngameScripts = False 2020-04-22 23:01:20.864 - Thread: 1 -> ViewDistance = 15000 2020-04-22 23:01:20.864 - Thread: 1 -> Voxel destruction = True 2020-04-22 23:01:20.864 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-22 23:01:20.864 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-22 23:01:20.864 - Thread: 1 -> EnableContainerDrops = True 2020-04-22 23:01:20.864 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-22 23:01:20.864 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-22 23:01:20.864 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-22 23:01:20.864 - Thread: 1 -> EnableSubgridDamage = False 2020-04-22 23:01:20.864 - Thread: 1 -> SyncDistance = 3000 2020-04-22 23:01:20.864 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-22 23:01:20.864 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-22 23:01:20.864 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-22 23:01:20.864 - Thread: 1 -> ExperimentalMode = False 2020-04-22 23:01:20.864 - Thread: 1 -> ExperimentalModeReason = 0 2020-04-22 23:01:20.864 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-22 23:01:20.866 - Thread: 1 -> Session loaded 2020-04-22 23:01:20.866 - Thread: 1 -> RunLoadingAction - END 2020-04-22 23:01:20.867 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-22 23:01:20.869 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-22 23:01:20.869 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-22 23:01:20.869 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-22 23:01:20.869 - Thread: 1 -> Updating continues. 2020-04-22 23:01:20.929 - Thread: 1 -> GC Memory: 3,967,878,368 B 2020-04-22 23:01:23.559 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:01:23.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:01:27.644 - Thread: 1 -> GUI Stats: Update 1.84206527777778, Draw 0.225495666666667 2020-04-22 23:01:50.943 - Thread: 1 -> GC Memory: 1,773,034,296 B 2020-04-22 23:01:51.675 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:01:51.676 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:01:57.643 - Thread: 1 -> GUI Stats: Update 0.309003000000001, Draw 0.295645055555556 2020-04-22 23:01:58.725 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:01:58.725 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,16.10866,53.94183,1,0,1692.54,9670.184,7727,92273,31,8.671211,98.52243,0.02949698,241720,35.93745,0,16.66667,3.116212,35.40645,100 2020-04-22 23:02:13.758 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:02:13.759 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:02:15.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:02:15.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:02:20.961 - Thread: 1 -> GC Memory: 1,775,334,944 B 2020-04-22 23:02:27.643 - Thread: 1 -> GUI Stats: Update 0.3157685, Draw 0.290517888888889 2020-04-22 23:02:47.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:02:47.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:02:50.976 - Thread: 1 -> GC Memory: 1,778,645,248 B 2020-04-22 23:02:57.644 - Thread: 1 -> GUI Stats: Update 0.300510388888888, Draw 0.288752111111111 2020-04-22 23:02:58.741 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:02:58.741 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,14.76211,47.76843,1,0,1697.03,9677.676,7727,92273,31,8.936748,98.49812,0.01969171,241725,35.55397,0,16.66667,3.177368,35.01999,100 2020-04-22 23:03:20.994 - Thread: 1 -> GC Memory: 1,639,769,160 B 2020-04-22 23:03:27.643 - Thread: 1 -> GUI Stats: Update 0.289054333333334, Draw 0.279394611111111 2020-04-22 23:03:38.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:03:38.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:03:50.995 - Thread: 1 -> GC Memory: 1,644,972,352 B 2020-04-22 23:03:57.644 - Thread: 1 -> GUI Stats: Update 0.2980965, Draw 0.274755166666667 2020-04-22 23:03:58.758 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:03:58.760 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,15.26329,63.34894,1,0,1569.038,9680.539,7727,92273,31,9.327294,98.51434,0.02005749,241717,35.76324,0,16.66667,3.335743,35.23193,100 2020-04-22 23:04:21.010 - Thread: 1 -> GC Memory: 1,647,602,848 B 2020-04-22 23:04:24.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:04:24.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:04:27.644 - Thread: 1 -> GUI Stats: Update 0.317737222222222, Draw 0.306667222222221 2020-04-22 23:04:51.011 - Thread: 1 -> GC Memory: 1,638,940,080 B 2020-04-22 23:04:57.645 - Thread: 1 -> GUI Stats: Update 0.307957722222223, Draw 0.255059666666667 2020-04-22 23:04:58.776 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:04:58.778 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,17.12995,60.57819,1,0,1564.158,9713.102,7727,92273,31,9.445569,98.43929,0.02277742,241687,34.1491,0,16.66667,3.225577,33.61613,100 2020-04-22 23:05:21.028 - Thread: 1 -> GC Memory: 1,645,523,824 B 2020-04-22 23:05:27.645 - Thread: 1 -> GUI Stats: Update 0.296776666666667, Draw 0.266535611111111 2020-04-22 23:05:51.044 - Thread: 1 -> GC Memory: 1,648,435,616 B 2020-04-22 23:05:53.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:05:53.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:05:54.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:05:54.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:05:57.644 - Thread: 1 -> GUI Stats: Update 0.314928833333333, Draw 0.32801 2020-04-22 23:05:58.792 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:05:58.792 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,15.1216,58.91628,1,0,1571.348,9725.637,7727,92273,31,9.56654,98.36965,0.02229109,241676,32.70895,0,16.66667,3.129115,32.17568,100 2020-04-22 23:06:18.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:06:18.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:06:18.560 - Thread: 1 -> Autosave initiated 2020-04-22 23:06:18.561 - Thread: 1 -> Character state: True 2020-04-22 23:06:18.561 - Thread: 1 -> IsServer: True 2020-04-22 23:06:18.561 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:06:18.561 - Thread: 1 -> Autosave 2020-04-22 23:06:18.561 - Thread: 1 -> Saving world - START 2020-04-22 23:06:18.561 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:06:18.561 - Thread: 1 -> Before snapshot.: GC Memory: 1,651,975,664 B 2020-04-22 23:06:18.591 - Thread: 1 -> After snapshot.: GC Memory: 1,650,786,808 B 2020-04-22 23:06:18.591 - Thread: 1 -> Directory cleanup: GC Memory: 1,650,786,808 B 2020-04-22 23:06:18.591 - Thread: 1 -> Saving world - END 2020-04-22 23:06:18.592 - Thread: 16 -> Session snapshot save - START 2020-04-22 23:06:18.592 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 23:06:18.924 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:06:19.064 - Thread: 16 -> Session snapshot save - END 2020-04-22 23:06:21.045 - Thread: 1 -> GC Memory: 1,662,585,888 B 2020-04-22 23:06:27.644 - Thread: 1 -> GUI Stats: Update 0.302233611111111, Draw 0.310586055555556 2020-04-22 23:06:47.184 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:06:47.185 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:06:51.061 - Thread: 1 -> GC Memory: 1,643,305,208 B 2020-04-22 23:06:57.645 - Thread: 1 -> GUI Stats: Update 0.300926111111111, Draw 0.320792666666667 2020-04-22 23:06:58.809 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:06:58.809 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,15.83163,69.56253,1,0,1567.729,9723.02,7727,92273,31,10.31683,98.16629,0.02316163,241673,29.51023,0,16.66667,3.04452,28.9691,100 2020-04-22 23:07:21.078 - Thread: 1 -> GC Memory: 1,647,657,728 B 2020-04-22 23:07:27.644 - Thread: 1 -> GUI Stats: Update 0.270589055555555, Draw 0.267383055555555 2020-04-22 23:07:37.151 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:07:37.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:07:51.096 - Thread: 1 -> GC Memory: 1,652,897,288 B 2020-04-22 23:07:57.644 - Thread: 1 -> GUI Stats: Update 0.301334833333333, Draw 0.293941444444445 2020-04-22 23:07:58.826 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:07:58.828 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,15.44328,55.26062,1,0,1577.159,9751.023,7727,92273,31,9.364383,98.36702,0.0230473,241657,32.73149,0,16.66667,3.065103,32.197,100 2020-04-22 23:08:21.110 - Thread: 1 -> GC Memory: 1,644,981,128 B 2020-04-22 23:08:27.645 - Thread: 1 -> GUI Stats: Update 0.289636111111111, Draw 0.267129944444445 2020-04-22 23:08:51.111 - Thread: 1 -> GC Memory: 1,648,963,496 B 2020-04-22 23:08:57.644 - Thread: 1 -> GUI Stats: Update 0.31325, Draw 0.31324088888889 2020-04-22 23:08:58.842 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:08:58.842 - Thread: 1 -> STATISTICS,4261.1833334,0,0,0,0,0,0,16.62282,54.27145,1,0,1575.894,9847.641,7727,92273,31,9.584407,98.23212,0.02173114,241639,30.05012,0,16.66667,2.880126,29.51887,100 2020-04-22 23:09:16.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:09:16.910 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:09:21.112 - Thread: 1 -> GC Memory: 1,650,348,688 B 2020-04-22 23:09:27.645 - Thread: 1 -> GUI Stats: Update 0.322620555555555, Draw 0.334155611111111 2020-04-22 23:09:51.127 - Thread: 1 -> GC Memory: 1,644,489,896 B 2020-04-22 23:09:57.644 - Thread: 1 -> GUI Stats: Update 0.300955111111111, Draw 0.285773722222222 2020-04-22 23:09:58.859 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:09:58.860 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,14.97523,41.49537,1,0,1568.367,9923.828,7727,92273,31,9.35851,98.14853,0.02147188,241639,28.45286,0,16.66667,2.662764,27.92606,100 2020-04-22 23:10:21.128 - Thread: 1 -> GC Memory: 1,645,211,088 B 2020-04-22 23:10:27.645 - Thread: 1 -> GUI Stats: Update 0.269442388888889, Draw 0.274085666666667 2020-04-22 23:10:51.129 - Thread: 1 -> GC Memory: 1,648,494,424 B 2020-04-22 23:10:57.644 - Thread: 1 -> GUI Stats: Update 0.298481277777778, Draw 0.325582166666667 2020-04-22 23:10:58.876 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:10:58.876 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,15.69209,29.67982,1,0,1572.509,9841.465,7727,92273,32,9.812489,98.36414,0.02127474,241649,32.1846,0,16.66667,3.15811,31.65811,100 2020-04-22 23:11:18.561 - Thread: 1 -> Autosave initiated 2020-04-22 23:11:18.561 - Thread: 1 -> Character state: True 2020-04-22 23:11:18.561 - Thread: 1 -> IsServer: True 2020-04-22 23:11:18.561 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:11:18.561 - Thread: 1 -> Autosave 2020-04-22 23:11:18.561 - Thread: 1 -> Saving world - START 2020-04-22 23:11:18.561 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:11:18.561 - Thread: 1 -> Before snapshot.: GC Memory: 1,652,437,840 B 2020-04-22 23:11:18.593 - Thread: 1 -> After snapshot.: GC Memory: 1,653,019,832 B 2020-04-22 23:11:18.593 - Thread: 1 -> Directory cleanup: GC Memory: 1,653,019,832 B 2020-04-22 23:11:18.593 - Thread: 1 -> Saving world - END 2020-04-22 23:11:18.593 - Thread: 15 -> Session snapshot save - START 2020-04-22 23:11:18.594 - Thread: 15 -> Checking file access for files in target dir. 2020-04-22 23:11:18.925 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:11:18.994 - Thread: 15 -> Session snapshot save - END 2020-04-22 23:11:20.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:11:20.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:11:21.145 - Thread: 1 -> GC Memory: 1,665,323,312 B 2020-04-22 23:11:27.644 - Thread: 1 -> GUI Stats: Update 0.305037555555556, Draw 0.334030555555555 2020-04-22 23:11:51.161 - Thread: 1 -> GC Memory: 1,647,700,512 B 2020-04-22 23:11:57.645 - Thread: 1 -> GUI Stats: Update 0.307088555555556, Draw 0.320316777777778 2020-04-22 23:11:58.893 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:11:58.893 - Thread: 1 -> STATISTICS,4441.2333334,0,0,0,0,0,0,15.62552,28.64751,1,0,1571.913,9845.902,7727,92273,32,9.190293,98.35371,0.02065718,241646,32.13746,0,16.66667,2.953527,31.60839,100 2020-04-22 23:12:21.178 - Thread: 1 -> GC Memory: 1,649,270,776 B 2020-04-22 23:12:27.646 - Thread: 1 -> GUI Stats: Update 0.296761222222222, Draw 0.33006888888889 2020-04-22 23:12:51.195 - Thread: 1 -> GC Memory: 1,651,494,952 B 2020-04-22 23:12:57.646 - Thread: 1 -> GUI Stats: Update 0.282539111111111, Draw 0.331140333333334 2020-04-22 23:12:58.909 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:12:58.910 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,15.64685,46.76303,1,0,1575.152,9853.137,7727,92273,32,9.40238,98.45901,0.01902311,241626,34.55064,0,16.66667,3.248583,34.01822,100 2020-04-22 23:12:59.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:12:59.246 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:13:21.195 - Thread: 1 -> GC Memory: 1,645,557,824 B 2020-04-22 23:13:27.645 - Thread: 1 -> GUI Stats: Update 0.269527333333333, Draw 0.282827666666667 2020-04-22 23:13:48.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:13:48.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:13:51.212 - Thread: 1 -> GC Memory: 1,648,719,296 B 2020-04-22 23:13:57.645 - Thread: 1 -> GUI Stats: Update 0.294558388888888, Draw 0.317281111111111 2020-04-22 23:13:58.926 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:13:58.927 - Thread: 1 -> STATISTICS,4561.2666667,0,0,0,0,0,0,16.22436,55.87353,1,0,1571.178,9927.754,7727,92273,32,9.594651,98.32071,0.02136547,241346,31.33632,0,16.66667,3.006611,30.81009,100 2020-04-22 23:14:21.228 - Thread: 1 -> GC Memory: 1,654,446,160 B 2020-04-22 23:14:27.646 - Thread: 1 -> GUI Stats: Update 0.284024611111111, Draw 0.311112555555555 2020-04-22 23:14:30.011 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:14:30.012 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:14:51.245 - Thread: 1 -> GC Memory: 1,645,343,616 B 2020-04-22 23:14:57.646 - Thread: 1 -> GUI Stats: Update 0.285863833333333, Draw 0.346933222222223 2020-04-22 23:14:58.943 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:14:58.943 - Thread: 1 -> STATISTICS,4621.2833334,0,0,0,0,0,0,15.57967,46.38806,1,0,1569.791,9858.789,7727,92273,32,8.781293,98.55282,0.01873504,241287,36.76588,0,16.66667,3.22852,36.23381,100 2020-04-22 23:15:18.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:15:18.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:15:21.246 - Thread: 1 -> GC Memory: 1,648,200,464 B 2020-04-22 23:15:27.644 - Thread: 1 -> GUI Stats: Update 0.312345944444445, Draw 0.323662666666666 2020-04-22 23:15:51.261 - Thread: 1 -> GC Memory: 1,650,996,160 B 2020-04-22 23:15:57.645 - Thread: 1 -> GUI Stats: Update 0.308301666666666, Draw 0.330430277777778 2020-04-22 23:15:58.960 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:15:58.960 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,17.93425,53.84792,1,0,1573.857,9858.176,7727,92273,32,8.674742,98.48634,0.02017733,241203,36.14982,0,16.66667,3.135904,35.60263,100 2020-04-22 23:16:01.778 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:16:01.779 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:16:18.562 - Thread: 1 -> Autosave initiated 2020-04-22 23:16:18.562 - Thread: 1 -> Character state: True 2020-04-22 23:16:18.562 - Thread: 1 -> IsServer: True 2020-04-22 23:16:18.562 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:16:18.562 - Thread: 1 -> Autosave 2020-04-22 23:16:18.562 - Thread: 1 -> Saving world - START 2020-04-22 23:16:18.563 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:16:18.563 - Thread: 1 -> Before snapshot.: GC Memory: 1,653,107,504 B 2020-04-22 23:16:18.594 - Thread: 1 -> After snapshot.: GC Memory: 1,655,969,248 B 2020-04-22 23:16:18.594 - Thread: 1 -> Directory cleanup: GC Memory: 1,655,969,248 B 2020-04-22 23:16:18.594 - Thread: 1 -> Saving world - END 2020-04-22 23:16:18.594 - Thread: 15 -> Session snapshot save - START 2020-04-22 23:16:18.595 - Thread: 15 -> Checking file access for files in target dir. 2020-04-22 23:16:18.934 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:16:19.109 - Thread: 15 -> Session snapshot save - END 2020-04-22 23:16:21.262 - Thread: 1 -> GC Memory: 1,668,452,128 B 2020-04-22 23:16:27.646 - Thread: 1 -> GUI Stats: Update 0.306046, Draw 0.325862888888889 2020-04-22 23:16:45.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:16:45.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:16:51.278 - Thread: 1 -> GC Memory: 1,647,343,656 B 2020-04-22 23:16:57.646 - Thread: 1 -> GUI Stats: Update 0.291922666666667, Draw 0.334559277777778 2020-04-22 23:16:58.976 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:16:58.977 - Thread: 1 -> STATISTICS,4741.3166667,0,0,0,0,0,0,16.181,56.11567,1,0,1570.934,9857.246,7727,92273,32,8.329638,98.50573,0.02246789,241250,35.76124,0,16.66667,2.978781,35.22687,100 2020-04-22 23:17:21.279 - Thread: 1 -> GC Memory: 1,649,174,576 B 2020-04-22 23:17:27.645 - Thread: 1 -> GUI Stats: Update 0.320684444444444, Draw 0.313611888888889 2020-04-22 23:17:51.297 - Thread: 1 -> GC Memory: 1,650,603,880 B 2020-04-22 23:17:57.645 - Thread: 1 -> GUI Stats: Update 0.292909777777778, Draw 0.318055333333333 2020-04-22 23:17:58.993 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:17:58.996 - Thread: 1 -> STATISTICS,4801.3333334,0,0,0,0,0,0,17.07938,60.67398,1,0,1575.555,9856.148,7727,92273,32,10.09933,98.44997,0.02088803,241469,34.65651,0,16.66667,3.500075,34.11932,100 2020-04-22 23:18:21.313 - Thread: 1 -> GC Memory: 1,645,594,696 B 2020-04-22 23:18:27.645 - Thread: 1 -> GUI Stats: Update 0.300687666666667, Draw 0.331720444444444 2020-04-22 23:18:51.329 - Thread: 1 -> GC Memory: 1,648,795,728 B 2020-04-22 23:18:57.646 - Thread: 1 -> GUI Stats: Update 0.314109, Draw 0.3370325 2020-04-22 23:18:59.010 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:18:59.011 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,16.73065,38.32741,1,0,1571.24,9856.031,7727,92273,32,9.281998,98.41801,0.01982837,241543,33.44722,0,16.66667,3.10457,32.91809,100 2020-04-22 23:19:15.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:19:15.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:19:21.346 - Thread: 1 -> GC Memory: 1,652,378,704 B 2020-04-22 23:19:27.645 - Thread: 1 -> GUI Stats: Update 0.315988222222222, Draw 0.353921611111112 2020-04-22 23:19:41.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:19:41.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:19:51.363 - Thread: 1 -> GC Memory: 1,644,369,704 B 2020-04-22 23:19:57.646 - Thread: 1 -> GUI Stats: Update 0.281323833333334, Draw 0.309642888888889 2020-04-22 23:19:59.027 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:19:59.027 - Thread: 1 -> STATISTICS,4921.3666667,0,0,0,0,0,0,16.61266,50.9582,1,0,1571.139,9904.395,7727,92273,32,8.987559,98.42651,0.02289262,241530,33.48561,0,16.66667,3.00954,32.95872,100 2020-04-22 23:20:21.363 - Thread: 1 -> GC Memory: 1,646,273,824 B 2020-04-22 23:20:27.646 - Thread: 1 -> GUI Stats: Update 0.330207388888889, Draw 0.439964444444445 2020-04-22 23:20:39.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:20:39.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:20:51.380 - Thread: 1 -> GC Memory: 1,649,134,968 B 2020-04-22 23:20:57.594 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 23:20:57.595 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-22 23:20:57.646 - Thread: 1 -> GUI Stats: Update 0.315396222222222, Draw 0.397409333333332 2020-04-22 23:20:59.044 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:20:59.044 - Thread: 1 -> STATISTICS,4981.3833334,0,0,0,0,0,0,18.69903,51.26996,1,0,1576.73,9920.023,7727,92273,32,8.984882,98.47387,0.02184443,241532,34.08644,0,16.66667,3.062626,33.56623,100 2020-04-22 23:21:07.594 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 23:21:07.596 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-22 23:21:17.595 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 23:21:17.595 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-22 23:21:18.563 - Thread: 1 -> Autosave initiated 2020-04-22 23:21:18.563 - Thread: 1 -> Character state: True 2020-04-22 23:21:18.563 - Thread: 1 -> IsServer: True 2020-04-22 23:21:18.563 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:21:18.563 - Thread: 1 -> Autosave 2020-04-22 23:21:18.563 - Thread: 1 -> Saving world - START 2020-04-22 23:21:18.564 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:21:18.564 - Thread: 1 -> Before snapshot.: GC Memory: 1,651,072,016 B 2020-04-22 23:21:18.596 - Thread: 1 -> After snapshot.: GC Memory: 1,652,772,768 B 2020-04-22 23:21:18.596 - Thread: 1 -> Directory cleanup: GC Memory: 1,652,772,768 B 2020-04-22 23:21:18.596 - Thread: 1 -> Saving world - END 2020-04-22 23:21:18.596 - Thread: 15 -> Session snapshot save - START 2020-04-22 23:21:18.597 - Thread: 15 -> Checking file access for files in target dir. 2020-04-22 23:21:18.928 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:21:19.100 - Thread: 15 -> Session snapshot save - END 2020-04-22 23:21:21.396 - Thread: 1 -> GC Memory: 1,665,795,240 B 2020-04-22 23:21:27.595 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 23:21:27.595 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-22 23:21:27.595 - Thread: 1 -> Next activation in -00:07:35.0897759 2020-04-22 23:21:27.595 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 23:21:27.601 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-22 23:21:27.646 - Thread: 1 -> GUI Stats: Update 0.379812166666667, Draw 0.505573777777777 2020-04-22 23:21:37.595 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 23:21:37.595 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-22 23:21:47.595 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 23:21:47.601 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-22 23:21:50.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:21:50.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:21:51.413 - Thread: 1 -> GC Memory: 1,647,808,816 B 2020-04-22 23:21:57.594 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-22 23:21:57.596 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-22 23:21:57.596 - Thread: 1 -> Next activation in 00:53:19.0822417 2020-04-22 23:21:57.647 - Thread: 1 -> GUI Stats: Update 0.360480944444444, Draw 0.497074833333333 2020-04-22 23:21:59.060 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:21:59.061 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,15.83227,63.26825,1,0,1569.874,9951.496,7727,92273,32,9.12595,98.38251,0.02164971,241566,33.74934,0,16.66667,3.079948,33.20345,100 2020-04-22 23:22:21.428 - Thread: 1 -> GC Memory: 1,649,259,840 B 2020-04-22 23:22:27.646 - Thread: 1 -> GUI Stats: Update 0.267798611111112, Draw 0.283372888888889 2020-04-22 23:22:51.429 - Thread: 1 -> GC Memory: 1,650,708,272 B 2020-04-22 23:22:57.646 - Thread: 1 -> GUI Stats: Update 0.256802555555555, Draw 0.274949388888889 2020-04-22 23:22:59.077 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:22:59.078 - Thread: 1 -> STATISTICS,5101.4166667,0,0,0,0,0,0,15.34661,65.96845,1,0,1574.553,9782.164,7727,92273,32,9.077172,98.43448,0.02356711,241565,33.79771,0,16.66667,3.067877,33.2686,100 2020-04-22 23:23:21.429 - Thread: 1 -> GC Memory: 1,646,592,880 B 2020-04-22 23:23:27.647 - Thread: 1 -> GUI Stats: Update 0.274050944444444, Draw 0.282680888888889 2020-04-22 23:23:51.447 - Thread: 1 -> GC Memory: 1,649,025,696 B 2020-04-22 23:23:57.646 - Thread: 1 -> GUI Stats: Update 0.268644944444444, Draw 0.286452444444444 2020-04-22 23:23:59.094 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:23:59.094 - Thread: 1 -> STATISTICS,5161.4333334,0,0,0,0,0,0,15.20876,62.41075,1,0,1571.086,9943.281,7727,92273,32,9.438059,98.47331,0.02257615,241561,36.77995,0,16.66667,3.471313,36.21843,100 2020-04-22 23:24:17.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:24:17.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:24:21.462 - Thread: 1 -> GC Memory: 1,651,105,240 B 2020-04-22 23:24:25.731 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-22 23:24:25.731 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-22 23:24:25.731 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-22 23:24:25.836 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-22 23:24:27.741 - Thread: 1 -> GUI Stats: Update 0.272834888888888, Draw 0.289004111111111 2020-04-22 23:24:45.922 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:24:45.923 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:24:51.476 - Thread: 1 -> GC Memory: 1,644,879,000 B 2020-04-22 23:24:57.741 - Thread: 1 -> GUI Stats: Update 0.360556055555554, Draw 0.301075388888889 2020-04-22 23:24:59.205 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:24:59.205 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,16.00061,57.51254,1,0,1569.112,9784.234,7727,92273,32,8.538646,98.52068,0.02517513,241568,36.39729,0,16.66667,3.107835,35.85886,100 2020-04-22 23:25:21.490 - Thread: 1 -> GC Memory: 1,670,540,272 B 2020-04-22 23:25:27.740 - Thread: 1 -> GUI Stats: Update 0.316075277777778, Draw 0.301625666666666 2020-04-22 23:25:51.491 - Thread: 1 -> GC Memory: 1,671,515,960 B 2020-04-22 23:25:57.740 - Thread: 1 -> GUI Stats: Update 0.313592611111111, Draw 0.293743833333334 2020-04-22 23:25:59.222 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:25:59.223 - Thread: 1 -> STATISTICS,5281.4666667,0,0,0,0,0,0,14.57585,58.48546,1,0,1594.617,9878,7729,92271,31,9.36773,98.52788,0.02257319,241564,36.05322,0,16.66667,3.377368,35.52247,100 2020-04-22 23:26:18.575 - Thread: 1 -> Autosave initiated 2020-04-22 23:26:18.575 - Thread: 1 -> Character state: True 2020-04-22 23:26:18.575 - Thread: 1 -> IsServer: True 2020-04-22 23:26:18.575 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:26:18.575 - Thread: 1 -> Autosave 2020-04-22 23:26:18.575 - Thread: 1 -> Saving world - START 2020-04-22 23:26:18.575 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:26:18.575 - Thread: 1 -> Before snapshot.: GC Memory: 1,676,295,960 B 2020-04-22 23:26:18.602 - Thread: 1 -> After snapshot.: GC Memory: 1,677,631,240 B 2020-04-22 23:26:18.603 - Thread: 1 -> Directory cleanup: GC Memory: 1,677,631,240 B 2020-04-22 23:26:18.603 - Thread: 1 -> Saving world - END 2020-04-22 23:26:18.603 - Thread: 16 -> Session snapshot save - START 2020-04-22 23:26:18.604 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 23:26:18.944 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:26:19.088 - Thread: 16 -> Session snapshot save - END 2020-04-22 23:26:21.506 - Thread: 1 -> GC Memory: 1,688,256,808 B 2020-04-22 23:26:27.740 - Thread: 1 -> GUI Stats: Update 0.317174333333333, Draw 0.250257222222222 2020-04-22 23:26:51.507 - Thread: 1 -> GC Memory: 1,666,957,560 B 2020-04-22 23:26:57.740 - Thread: 1 -> GUI Stats: Update 0.283121555555555, Draw 0.254424388888889 2020-04-22 23:26:59.239 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:26:59.239 - Thread: 1 -> STATISTICS,5341.4833334,0,0,0,0,0,0,10.21058,65.82809,1,0,1589.937,9815.414,7729,92271,31,8.574623,98.39847,0.01948685,241530,33.18361,0,16.66667,2.845369,32.65216,100 2020-04-22 23:27:21.523 - Thread: 1 -> GC Memory: 1,670,295,832 B 2020-04-22 23:27:27.741 - Thread: 1 -> GUI Stats: Update 0.290680333333334, Draw 0.256448333333334 2020-04-22 23:27:51.524 - Thread: 1 -> GC Memory: 1,673,311,608 B 2020-04-22 23:27:57.741 - Thread: 1 -> GUI Stats: Update 0.308653388888889, Draw 0.316168666666667 2020-04-22 23:27:59.256 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:27:59.263 - Thread: 1 -> STATISTICS,5401.5,0,0,0,0,0,0,15.14129,65.24489,1,0,1596.14,9847.676,7729,92271,31,9.68309,98.46158,0.02201696,241530,34.3415,0,16.66667,3.325318,33.81318,100 2020-04-22 23:28:07.672 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:28:07.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:28:08.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:28:08.296 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:28:21.525 - Thread: 1 -> GC Memory: 1,667,445,248 B 2020-04-22 23:28:27.740 - Thread: 1 -> GUI Stats: Update 0.313746277777777, Draw 0.301815777777778 2020-04-22 23:28:51.525 - Thread: 1 -> GC Memory: 1,670,945,304 B 2020-04-22 23:28:57.740 - Thread: 1 -> GUI Stats: Update 0.331081944444445, Draw 0.335107500000001 2020-04-22 23:28:59.272 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:28:59.273 - Thread: 1 -> STATISTICS,5461.5166667,0,0,0,0,0,0,10.67868,59.67976,1,0,1592.148,9848.395,7729,92271,31,8.093804,98.4711,0.02191734,241525,34.50177,0,16.66667,2.792506,33.97428,100 2020-04-22 23:29:18.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:29:18.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:29:21.542 - Thread: 1 -> GC Memory: 1,672,286,624 B 2020-04-22 23:29:27.740 - Thread: 1 -> GUI Stats: Update 0.326394277777778, Draw 0.3477225 2020-04-22 23:29:44.056 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:29:44.057 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:29:51.543 - Thread: 1 -> GC Memory: 1,666,835,592 B 2020-04-22 23:29:57.741 - Thread: 1 -> GUI Stats: Update 0.327686555555556, Draw 0.328159777777778 2020-04-22 23:29:59.289 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:29:59.289 - Thread: 1 -> STATISTICS,5521.5333334,0,0,0,0,0,0,16.27976,64.32137,1,0,1590.718,9808.723,7729,92271,31,9.106127,98.38333,0.02232287,241510,32.01366,0,16.66667,2.915205,31.49611,100 2020-04-22 23:30:21.544 - Thread: 1 -> GC Memory: 1,669,227,168 B 2020-04-22 23:30:27.742 - Thread: 1 -> GUI Stats: Update 0.308598444444445, Draw 0.281107111111111 2020-04-22 23:30:51.559 - Thread: 1 -> GC Memory: 1,673,972,520 B 2020-04-22 23:30:57.741 - Thread: 1 -> GUI Stats: Update 0.285760888888889, Draw 0.269920277777778 2020-04-22 23:30:59.306 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:30:59.307 - Thread: 1 -> STATISTICS,5581.55,0,0,0,0,0,0,16.07079,58.0563,1,0,1596.371,9816.742,7729,92271,31,9.100404,98.43048,0.02266588,241509,34.06916,0,16.66667,3.100431,33.53444,100 2020-04-22 23:31:18.576 - Thread: 1 -> Autosave initiated 2020-04-22 23:31:18.576 - Thread: 1 -> Character state: True 2020-04-22 23:31:18.576 - Thread: 1 -> IsServer: True 2020-04-22 23:31:18.576 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:31:18.576 - Thread: 1 -> Autosave 2020-04-22 23:31:18.576 - Thread: 1 -> Saving world - START 2020-04-22 23:31:18.576 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:31:18.576 - Thread: 1 -> Before snapshot.: GC Memory: 1,675,775,104 B 2020-04-22 23:31:18.605 - Thread: 1 -> After snapshot.: GC Memory: 1,675,779,376 B 2020-04-22 23:31:18.605 - Thread: 1 -> Directory cleanup: GC Memory: 1,675,779,376 B 2020-04-22 23:31:18.605 - Thread: 1 -> Saving world - END 2020-04-22 23:31:18.606 - Thread: 15 -> Session snapshot save - START 2020-04-22 23:31:18.606 - Thread: 15 -> Checking file access for files in target dir. 2020-04-22 23:31:18.938 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:31:19.081 - Thread: 15 -> Session snapshot save - END 2020-04-22 23:31:21.574 - Thread: 1 -> GC Memory: 1,688,580,280 B 2020-04-22 23:31:27.742 - Thread: 1 -> GUI Stats: Update 0.344078722222222, Draw 0.354516388888889 2020-04-22 23:31:51.591 - Thread: 1 -> GC Memory: 1,670,426,504 B 2020-04-22 23:31:54.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:31:54.740 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:31:57.743 - Thread: 1 -> GUI Stats: Update 0.373802388888888, Draw 0.348315999999999 2020-04-22 23:31:59.322 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:31:59.323 - Thread: 1 -> STATISTICS,5641.5666667,0,0,0,0,0,0,14.28519,65.45981,1,0,1593.239,9817.602,7729,92271,31,9.305849,98.45004,0.02370799,241520,34.38182,0,16.66667,3.19952,33.84892,100 2020-04-22 23:32:21.608 - Thread: 1 -> GC Memory: 1,670,543,864 B 2020-04-22 23:32:26.671 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:32:26.672 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:32:27.743 - Thread: 1 -> GUI Stats: Update 0.3437645, Draw 0.354365055555556 2020-04-22 23:32:36.190 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-22 23:32:44.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:32:44.157 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:32:44.658 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:32:44.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:32:51.609 - Thread: 1 -> GC Memory: 1,710,141,040 B 2020-04-22 23:32:57.742 - Thread: 1 -> GUI Stats: Update 0.305803666666667, Draw 0.29966711111111 2020-04-22 23:32:59.340 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:32:59.340 - Thread: 1 -> STATISTICS,5701.5833334,0,0,0,0,0,0,16.25862,58.78501,1,0,1629.976,9840.801,7729,92271,32,9.819307,98.40849,0.02250424,241524,33.9855,0,16.66667,3.337141,33.44462,100 2020-04-22 23:33:21.625 - Thread: 1 -> GC Memory: 1,672,015,936 B 2020-04-22 23:33:27.741 - Thread: 1 -> GUI Stats: Update 0.305041999999999, Draw 0.284132444444444 2020-04-22 23:33:46.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:33:46.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:33:51.625 - Thread: 1 -> GC Memory: 1,672,445,448 B 2020-04-22 23:33:57.742 - Thread: 1 -> GUI Stats: Update 0.344075277777778, Draw 0.328226388888889 2020-04-22 23:33:59.356 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:33:59.357 - Thread: 1 -> STATISTICS,5761.6,0,0,0,0,0,0,16.3006,49.01933,1,0,1596.64,9840.098,7729,92271,32,9.659293,98.41205,0.02222898,241514,33.73013,0,16.66667,3.258092,33.19451,100 2020-04-22 23:34:21.626 - Thread: 1 -> GC Memory: 1,673,995,872 B 2020-04-22 23:34:26.906 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:34:26.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:34:27.742 - Thread: 1 -> GUI Stats: Update 0.318523722222222, Draw 0.336162277777777 2020-04-22 23:34:51.642 - Thread: 1 -> GC Memory: 1,671,252,480 B 2020-04-22 23:34:57.741 - Thread: 1 -> GUI Stats: Update 0.327686555555556, Draw 0.344421 2020-04-22 23:34:59.373 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:34:59.373 - Thread: 1 -> STATISTICS,5821.6166667,0,0,0,0,0,0,15.34689,56.66607,1,0,1593.586,9840.84,7729,92271,32,9.590486,98.43206,0.02267619,241513,33.84229,0,16.66667,3.24564,33.31166,100 2020-04-22 23:35:09.522 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:35:09.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:35:21.643 - Thread: 1 -> GC Memory: 1,672,421,096 B 2020-04-22 23:35:27.743 - Thread: 1 -> GUI Stats: Update 0.311431611111111, Draw 0.323639833333333 2020-04-22 23:35:51.658 - Thread: 1 -> GC Memory: 1,674,753,832 B 2020-04-22 23:35:57.742 - Thread: 1 -> GUI Stats: Update 0.280894166666667, Draw 0.268230555555556 2020-04-22 23:35:59.390 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:35:59.390 - Thread: 1 -> STATISTICS,5881.6333334,0,0,0,0,0,0,15.48036,57.75468,1,0,1597.057,9843.395,7729,92271,32,9.49007,98.44846,0.02237041,241510,34.39398,0,16.66667,3.264013,33.86034,100 2020-04-22 23:36:18.574 - Thread: 1 -> Autosave initiated 2020-04-22 23:36:18.574 - Thread: 1 -> Character state: True 2020-04-22 23:36:18.574 - Thread: 1 -> IsServer: True 2020-04-22 23:36:18.574 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:36:18.574 - Thread: 1 -> Autosave 2020-04-22 23:36:18.574 - Thread: 1 -> Saving world - START 2020-04-22 23:36:18.575 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:36:18.575 - Thread: 1 -> Before snapshot.: GC Memory: 1,676,446,200 B 2020-04-22 23:36:18.607 - Thread: 1 -> After snapshot.: GC Memory: 1,676,778,056 B 2020-04-22 23:36:18.607 - Thread: 1 -> Directory cleanup: GC Memory: 1,676,778,056 B 2020-04-22 23:36:18.607 - Thread: 1 -> Saving world - END 2020-04-22 23:36:18.607 - Thread: 16 -> Session snapshot save - START 2020-04-22 23:36:18.608 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 23:36:18.960 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:36:19.102 - Thread: 16 -> Session snapshot save - END 2020-04-22 23:36:21.674 - Thread: 1 -> GC Memory: 1,690,086,176 B 2020-04-22 23:36:27.741 - Thread: 1 -> GUI Stats: Update 0.277198611111112, Draw 0.276822388888889 2020-04-22 23:36:49.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:36:49.208 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:36:51.675 - Thread: 1 -> GC Memory: 1,671,120,456 B 2020-04-22 23:36:57.742 - Thread: 1 -> GUI Stats: Update 0.337810888888889, Draw 0.349187500000001 2020-04-22 23:36:59.406 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:36:59.407 - Thread: 1 -> STATISTICS,5941.65,0,0,0,0,0,0,15.58752,56.73288,1,0,1596.399,9842.219,7729,92271,32,9.676433,98.46017,0.0209549,241511,34.73423,0,16.66667,3.361034,34.19938,100 2020-04-22 23:37:03.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:37:03.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:37:04.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:37:04.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:37:21.676 - Thread: 1 -> GC Memory: 1,675,741,544 B 2020-04-22 23:37:27.743 - Thread: 1 -> GUI Stats: Update 0.2957365, Draw 0.282720666666667 2020-04-22 23:37:51.676 - Thread: 1 -> GC Memory: 1,677,324,416 B 2020-04-22 23:37:57.741 - Thread: 1 -> GUI Stats: Update 0.31008361111111, Draw 0.293299722222222 2020-04-22 23:37:59.423 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:37:59.423 - Thread: 1 -> STATISTICS,6001.6666667,0,0,0,0,0,0,15.7809,59.23462,1,0,1602.779,9877.09,7723,92277,32,8.996823,98.62637,0.02318632,241464,37.8346,0,16.66667,3.403912,37.31489,100 2020-04-22 23:38:21.693 - Thread: 1 -> GC Memory: 1,672,454,912 B 2020-04-22 23:38:27.743 - Thread: 1 -> GUI Stats: Update 0.295397944444445, Draw 0.283824111111111 2020-04-22 23:38:51.709 - Thread: 1 -> GC Memory: 1,692,135,072 B 2020-04-22 23:38:57.742 - Thread: 1 -> GUI Stats: Update 0.293244166666667, Draw 0.290124 2020-04-22 23:38:59.440 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:38:59.441 - Thread: 1 -> STATISTICS,6061.6833334,0,0,0,0,0,0,15.18637,59.92154,1,0,1615.979,9890.426,7713,92287,32,9.629276,98.47353,0.02176647,241454,35.01579,0,16.66667,3.371767,34.48129,100 2020-04-22 23:39:09.133 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:39:09.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:39:21.726 - Thread: 1 -> GC Memory: 1,695,570,376 B 2020-04-22 23:39:27.743 - Thread: 1 -> GUI Stats: Update 0.295086944444444, Draw 0.299992888888888 2020-04-22 23:39:51.743 - Thread: 1 -> GC Memory: 1,670,494,280 B 2020-04-22 23:39:57.743 - Thread: 1 -> GUI Stats: Update 0.292795166666667, Draw 0.272882166666667 2020-04-22 23:39:59.457 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:39:59.457 - Thread: 1 -> STATISTICS,6121.7,0,0,0,0,0,0,15.82913,65.17921,1,0,1593.93,9982.461,7713,92287,32,9.242512,98.50294,0.02300952,241452,36.03328,0,16.66667,3.33038,35.49384,100 2020-04-22 23:40:21.760 - Thread: 1 -> GC Memory: 1,677,395,496 B 2020-04-22 23:40:27.743 - Thread: 1 -> GUI Stats: Update 0.335295, Draw 0.308608444444445 2020-04-22 23:40:29.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:40:29.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:40:51.775 - Thread: 1 -> GC Memory: 1,675,259,800 B 2020-04-22 23:40:57.742 - Thread: 1 -> GUI Stats: Update 0.286292888888889, Draw 0.278368555555556 2020-04-22 23:40:59.474 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:40:59.474 - Thread: 1 -> STATISTICS,6181.7166667,0,0,0,0,0,0,15.86185,66.22725,1,0,1598.331,10025.48,7713,92287,32,9.140307,98.54557,0.03186624,241365,37.59969,0,16.66667,3.436727,37.05283,100 2020-04-22 23:41:18.576 - Thread: 1 -> Autosave initiated 2020-04-22 23:41:18.576 - Thread: 1 -> Character state: True 2020-04-22 23:41:18.576 - Thread: 1 -> IsServer: True 2020-04-22 23:41:18.576 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:41:18.576 - Thread: 1 -> Autosave 2020-04-22 23:41:18.576 - Thread: 1 -> Saving world - START 2020-04-22 23:41:18.576 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:41:18.576 - Thread: 1 -> Before snapshot.: GC Memory: 1,677,590,520 B 2020-04-22 23:41:18.604 - Thread: 1 -> After snapshot.: GC Memory: 1,678,964,688 B 2020-04-22 23:41:18.605 - Thread: 1 -> Directory cleanup: GC Memory: 1,678,964,688 B 2020-04-22 23:41:18.605 - Thread: 1 -> Saving world - END 2020-04-22 23:41:18.605 - Thread: 16 -> Session snapshot save - START 2020-04-22 23:41:18.606 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 23:41:18.943 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:41:19.092 - Thread: 16 -> Session snapshot save - END 2020-04-22 23:41:21.777 - Thread: 1 -> GC Memory: 1,690,184,656 B 2020-04-22 23:41:27.744 - Thread: 1 -> GUI Stats: Update 0.289770833333334, Draw 0.2965825 2020-04-22 23:41:51.792 - Thread: 1 -> GC Memory: 1,672,091,600 B 2020-04-22 23:41:57.742 - Thread: 1 -> GUI Stats: Update 0.286463888888889, Draw 0.2744445 2020-04-22 23:41:59.490 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:41:59.490 - Thread: 1 -> STATISTICS,6241.7333334,0,0,0,0,0,0,14.57664,61.64083,1,0,1596.037,9871.297,7713,92287,32,8.959177,98.55992,0.02195193,241399,37.27148,0,16.66667,3.339218,36.73475,100 2020-04-22 23:42:21.810 - Thread: 1 -> GC Memory: 1,673,840,744 B 2020-04-22 23:42:27.744 - Thread: 1 -> GUI Stats: Update 0.272186388888889, Draw 0.262027722222222 2020-04-22 23:42:51.825 - Thread: 1 -> GC Memory: 1,675,168,720 B 2020-04-22 23:42:57.743 - Thread: 1 -> GUI Stats: Update 0.275067, Draw 0.260992055555556 2020-04-22 23:42:59.508 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:42:59.508 - Thread: 1 -> STATISTICS,6301.75,0,0,0,0,0,0,15.44845,60.34871,1,0,1598.323,9956.691,7713,92287,32,8.94314,98.49239,0.02204337,241346,37.13639,0,16.66667,3.32116,36.57652,100 2020-04-22 23:43:21.828 - Thread: 1 -> GC Memory: 1,670,658,832 B 2020-04-22 23:43:27.743 - Thread: 1 -> GUI Stats: Update 0.305867222222222, Draw 0.280967444444445 2020-04-22 23:43:51.842 - Thread: 1 -> GC Memory: 1,672,416,872 B 2020-04-22 23:43:57.743 - Thread: 1 -> GUI Stats: Update 0.279376333333333, Draw 0.259728777777777 2020-04-22 23:43:59.524 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:43:59.525 - Thread: 1 -> STATISTICS,6361.7666667,0,0,0,0,0,0,14.26356,54.41428,1,0,1595.182,9869.762,7713,92287,32,9.234145,98.56108,0.02262122,241354,37.10725,0,16.66667,3.426538,36.57331,100 2020-04-22 23:44:21.843 - Thread: 1 -> GC Memory: 1,674,560,832 B 2020-04-22 23:44:27.744 - Thread: 1 -> GUI Stats: Update 0.272787111111111, Draw 0.259315944444445 2020-04-22 23:44:51.860 - Thread: 1 -> GC Memory: 1,671,148,760 B 2020-04-22 23:44:57.744 - Thread: 1 -> GUI Stats: Update 0.276670388888888, Draw 0.257499722222222 2020-04-22 23:44:59.540 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:44:59.541 - Thread: 1 -> STATISTICS,6421.7833334,0,0,0,0,0,0,15.18026,61.28978,1,0,1593.466,9870.223,7713,92287,32,9.645525,98.438,0.02284219,242008,34.15882,0,16.66667,3.294797,33.62526,100 2020-04-22 23:45:21.877 - Thread: 1 -> GC Memory: 1,672,745,768 B 2020-04-22 23:45:27.743 - Thread: 1 -> GUI Stats: Update 0.296440055555555, Draw 0.263042111111111 2020-04-22 23:45:51.893 - Thread: 1 -> GC Memory: 1,672,929,600 B 2020-04-22 23:45:57.743 - Thread: 1 -> GUI Stats: Update 0.280767166666667, Draw 0.264370833333334 2020-04-22 23:45:59.558 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:45:59.558 - Thread: 1 -> STATISTICS,6481.8,0,0,0,0,0,0,14.88134,68.18654,1,0,1596.557,9784.754,7713,92287,32,9.484099,98.48547,0.02430007,241960,35.13178,0,16.66667,3.331933,34.5997,100 2020-04-22 23:46:18.577 - Thread: 1 -> Autosave initiated 2020-04-22 23:46:18.577 - Thread: 1 -> Character state: True 2020-04-22 23:46:18.577 - Thread: 1 -> IsServer: True 2020-04-22 23:46:18.577 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:46:18.577 - Thread: 1 -> Autosave 2020-04-22 23:46:18.577 - Thread: 1 -> Saving world - START 2020-04-22 23:46:18.578 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:46:18.578 - Thread: 1 -> Before snapshot.: GC Memory: 1,675,133,944 B 2020-04-22 23:46:18.608 - Thread: 1 -> After snapshot.: GC Memory: 1,675,340,592 B 2020-04-22 23:46:18.608 - Thread: 1 -> Directory cleanup: GC Memory: 1,675,340,592 B 2020-04-22 23:46:18.608 - Thread: 1 -> Saving world - END 2020-04-22 23:46:18.609 - Thread: 16 -> Session snapshot save - START 2020-04-22 23:46:18.609 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 23:46:19.047 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:46:19.085 - Thread: 16 -> Session snapshot save - END 2020-04-22 23:46:21.895 - Thread: 1 -> GC Memory: 1,687,157,320 B 2020-04-22 23:46:27.743 - Thread: 1 -> GUI Stats: Update 0.275558333333333, Draw 0.263833777777778 2020-04-22 23:46:51.909 - Thread: 1 -> GC Memory: 1,671,632,848 B 2020-04-22 23:46:57.743 - Thread: 1 -> GUI Stats: Update 0.285651055555555, Draw 0.270150166666667 2020-04-22 23:46:59.574 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:46:59.575 - Thread: 1 -> STATISTICS,6541.8166667,0,0,0,0,0,0,14.25776,61.55015,1,0,1594.477,9957.043,7713,92287,32,8.839967,98.5664,0.02190795,242042,37.04644,0,16.66667,3.274893,36.51534,100 2020-04-22 23:47:21.910 - Thread: 1 -> GC Memory: 1,672,620,552 B 2020-04-22 23:47:27.743 - Thread: 1 -> GUI Stats: Update 0.293673055555556, Draw 0.256626722222222 2020-04-22 23:47:51.928 - Thread: 1 -> GC Memory: 1,675,348,744 B 2020-04-22 23:47:57.744 - Thread: 1 -> GUI Stats: Update 0.289282722222222, Draw 0.263607777777778 2020-04-22 23:47:59.592 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:47:59.592 - Thread: 1 -> STATISTICS,6601.8333334,0,0,0,0,0,0,13.97396,54.90022,1,0,1597.372,9988.008,7713,92287,31,8.548152,98.61198,0.022182,242046,38.30505,0,16.66667,3.274374,37.77337,100 2020-04-22 23:48:21.944 - Thread: 1 -> GC Memory: 1,672,672,584 B 2020-04-22 23:48:27.744 - Thread: 1 -> GUI Stats: Update 0.2889645, Draw 0.268743 2020-04-22 23:48:51.959 - Thread: 1 -> GC Memory: 1,673,754,736 B 2020-04-22 23:48:57.744 - Thread: 1 -> GUI Stats: Update 0.289518166666666, Draw 0.286286111111111 2020-04-22 23:48:59.608 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:48:59.609 - Thread: 1 -> STATISTICS,6661.85,0,0,0,0,0,0,14.40893,73.03695,1,0,1595.919,9945.898,7714,92286,31,9.738846,98.34528,0.02287949,242054,32.53929,0,16.66667,3.168952,32.00086,100 2020-04-22 23:49:21.961 - Thread: 1 -> GC Memory: 1,680,286,952 B 2020-04-22 23:49:23.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:49:23.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:49:24.201 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:49:24.202 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:49:27.744 - Thread: 1 -> GUI Stats: Update 0.308105944444444, Draw 0.289740444444444 2020-04-22 23:49:51.961 - Thread: 1 -> GC Memory: 1,672,333,560 B 2020-04-22 23:49:57.744 - Thread: 1 -> GUI Stats: Update 0.296408888888889, Draw 0.282982888888889 2020-04-22 23:49:59.625 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:49:59.625 - Thread: 1 -> STATISTICS,6721.8666667,0,0,0,0,0,0,13.31683,77.51051,1,0,1594.561,9963.559,7714,92286,31,10.13655,98.29192,0.02357367,242036,31.61119,0,16.66667,3.204283,31.07125,100 2020-04-22 23:50:08.275 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:50:08.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:50:12.961 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:50:12.961 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:50:21.976 - Thread: 1 -> GC Memory: 1,674,483,520 B 2020-04-22 23:50:27.744 - Thread: 1 -> GUI Stats: Update 0.311459833333333, Draw 0.266899388888889 2020-04-22 23:50:51.976 - Thread: 1 -> GC Memory: 1,682,837,144 B 2020-04-22 23:50:54.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:50:54.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:50:55.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:50:55.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:50:57.746 - Thread: 1 -> GUI Stats: Update 0.295575555555556, Draw 0.280484888888889 2020-04-22 23:50:59.642 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:50:59.642 - Thread: 1 -> STATISTICS,6781.8833334,0,0,0,0,0,0,11.36232,55.06911,1,0,1607.049,9961.617,7714,92286,31,8.025598,98.28765,0.0208909,242041,31.09913,0,16.66667,2.495891,30.56661,100 2020-04-22 23:50:59.992 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:50:59.992 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:51:18.577 - Thread: 1 -> Autosave initiated 2020-04-22 23:51:18.577 - Thread: 1 -> Character state: True 2020-04-22 23:51:18.577 - Thread: 1 -> IsServer: True 2020-04-22 23:51:18.577 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:51:18.577 - Thread: 1 -> Autosave 2020-04-22 23:51:18.577 - Thread: 1 -> Saving world - START 2020-04-22 23:51:18.577 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:51:18.577 - Thread: 1 -> Before snapshot.: GC Memory: 1,688,822,304 B 2020-04-22 23:51:18.608 - Thread: 1 -> After snapshot.: GC Memory: 1,690,157,072 B 2020-04-22 23:51:18.609 - Thread: 1 -> Directory cleanup: GC Memory: 1,690,157,072 B 2020-04-22 23:51:18.609 - Thread: 1 -> Saving world - END 2020-04-22 23:51:18.609 - Thread: 16 -> Session snapshot save - START 2020-04-22 23:51:18.610 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 23:51:18.948 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:51:19.090 - Thread: 16 -> Session snapshot save - END 2020-04-22 23:51:21.977 - Thread: 1 -> GC Memory: 1,700,537,736 B 2020-04-22 23:51:27.743 - Thread: 1 -> GUI Stats: Update 0.295655888888889, Draw 0.294865 2020-04-22 23:51:36.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:51:36.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:51:38.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:51:38.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:51:39.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:51:39.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:51:51.977 - Thread: 1 -> GC Memory: 1,681,244,336 B 2020-04-22 23:51:57.744 - Thread: 1 -> GUI Stats: Update 0.301753166666667, Draw 0.291884611111111 2020-04-22 23:51:59.658 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:51:59.658 - Thread: 1 -> STATISTICS,6841.9,0,0,0,0,0,0,14.76259,66.05654,1,0,1605.276,9908.305,7714,92286,31,9.092098,98.48382,0.02259424,242034,35.62989,0,16.66667,3.239504,35.08967,100 2020-04-22 23:52:11.526 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:52:11.526 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:52:11.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:52:11.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:52:17.242 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:52:17.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:52:21.977 - Thread: 1 -> GC Memory: 1,689,287,080 B 2020-04-22 23:52:27.743 - Thread: 1 -> GUI Stats: Update 0.321177944444444, Draw 0.327936500000001 2020-04-22 23:52:34.126 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:52:34.126 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:52:51.980 - Thread: 1 -> GC Memory: 1,689,412,416 B 2020-04-22 23:52:57.744 - Thread: 1 -> GUI Stats: Update 0.339332111111112, Draw 0.321480833333334 2020-04-22 23:52:59.675 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:52:59.675 - Thread: 1 -> STATISTICS,6901.9166667,0,0,0,0,0,0,11.8568,50.69725,1,0,1611.962,9966.289,7714,92286,31,8.858316,98.25835,0.02150382,242041,30.57231,0,16.66667,2.708192,30.03985,100 2020-04-22 23:53:08.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:53:08.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:53:10.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:53:10.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:53:21.993 - Thread: 1 -> GC Memory: 1,680,041,984 B 2020-04-22 23:53:27.743 - Thread: 1 -> GUI Stats: Update 0.316577333333333, Draw 0.276739777777778 2020-04-22 23:53:36.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:53:36.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:53:49.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:53:49.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:53:51.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:53:51.893 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:53:52.010 - Thread: 1 -> GC Memory: 1,685,330,592 B 2020-04-22 23:53:57.750 - Thread: 1 -> GUI Stats: Update 0.307096833333333, Draw 0.302639944444445 2020-04-22 23:53:59.691 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:53:59.692 - Thread: 1 -> STATISTICS,6961.9333334,0,0,0,0,0,0,15.19186,65.65581,1,0,1608.24,9873.375,7803,92197,31,9.138795,98.52229,0.02323844,242001,35.83132,0,16.66667,3.274551,35.30184,100 2020-04-22 23:54:22.011 - Thread: 1 -> GC Memory: 1,686,966,688 B 2020-04-22 23:54:27.744 - Thread: 1 -> GUI Stats: Update 0.278657888888889, Draw 0.276697111111111 2020-04-22 23:54:52.027 - Thread: 1 -> GC Memory: 1,679,057,224 B 2020-04-22 23:54:57.744 - Thread: 1 -> GUI Stats: Update 0.296847111111111, Draw 0.277051055555556 2020-04-22 23:54:59.709 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:54:59.710 - Thread: 1 -> STATISTICS,7021.95,0,0,0,0,0,0,15.36925,60.72042,1,0,1603.209,10000.09,7803,92197,31,8.633333,98.57551,0.023509,241976,37.33423,0,16.66667,3.223188,36.80241,100 2020-04-22 23:55:22.028 - Thread: 1 -> GC Memory: 1,680,932,528 B 2020-04-22 23:55:27.744 - Thread: 1 -> GUI Stats: Update 0.291118333333333, Draw 0.27312 2020-04-22 23:55:52.044 - Thread: 1 -> GC Memory: 1,684,114,792 B 2020-04-22 23:55:57.746 - Thread: 1 -> GUI Stats: Update 0.285239055555555, Draw 0.268396833333334 2020-04-22 23:55:59.726 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:55:59.726 - Thread: 1 -> STATISTICS,7081.9666667,0,0,0,0,0,0,17.25104,58.57235,1,0,1606.091,9883.316,7803,92197,32,9.654954,98.39396,0.0228657,242007,33.9069,0,16.66667,3.273695,33.36234,100 2020-04-22 23:56:18.579 - Thread: 1 -> Autosave initiated 2020-04-22 23:56:18.579 - Thread: 1 -> Character state: True 2020-04-22 23:56:18.579 - Thread: 1 -> IsServer: True 2020-04-22 23:56:18.579 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-22 23:56:18.579 - Thread: 1 -> Autosave 2020-04-22 23:56:18.579 - Thread: 1 -> Saving world - START 2020-04-22 23:56:18.580 - Thread: 1 -> Making world state snapshot. 2020-04-22 23:56:18.580 - Thread: 1 -> Before snapshot.: GC Memory: 1,688,840,520 B 2020-04-22 23:56:18.610 - Thread: 1 -> After snapshot.: GC Memory: 1,686,163,400 B 2020-04-22 23:56:18.610 - Thread: 1 -> Directory cleanup: GC Memory: 1,686,163,400 B 2020-04-22 23:56:18.610 - Thread: 1 -> Saving world - END 2020-04-22 23:56:18.611 - Thread: 16 -> Session snapshot save - START 2020-04-22 23:56:18.612 - Thread: 16 -> Checking file access for files in target dir. 2020-04-22 23:56:18.951 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-22 23:56:18.988 - Thread: 16 -> Session snapshot save - END 2020-04-22 23:56:22.061 - Thread: 1 -> GC Memory: 1,698,518,280 B 2020-04-22 23:56:27.745 - Thread: 1 -> GUI Stats: Update 0.300370222222222, Draw 0.272773944444445 2020-04-22 23:56:52.078 - Thread: 1 -> GC Memory: 1,684,474,056 B 2020-04-22 23:56:57.744 - Thread: 1 -> GUI Stats: Update 0.281263388888889, Draw 0.270544777777778 2020-04-22 23:56:59.743 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:56:59.743 - Thread: 1 -> STATISTICS,7141.9833334,0,0,0,0,0,0,12.65646,58.08172,1,0,1605.855,9886.137,7803,92197,32,8.243225,98.40244,0.02374599,242013,34.41861,0,16.66667,2.837203,33.86874,100 2020-04-22 23:57:22.095 - Thread: 1 -> GC Memory: 1,683,601,264 B 2020-04-22 23:57:27.745 - Thread: 1 -> GUI Stats: Update 0.316662611111111, Draw 0.359419611111111 2020-04-22 23:57:52.111 - Thread: 1 -> GC Memory: 1,685,998,800 B 2020-04-22 23:57:57.745 - Thread: 1 -> GUI Stats: Update 0.318170555555555, Draw 0.337886666666667 2020-04-22 23:57:59.759 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:57:59.770 - Thread: 1 -> STATISTICS,7202,0,0,0,0,0,0,14.91854,53.67594,1,0,1607.648,9884.797,7803,92197,32,9.344394,98.47076,0.02009759,242023,34.94977,0,16.66667,3.265844,34.41531,100 2020-04-22 23:58:22.128 - Thread: 1 -> GC Memory: 1,680,319,168 B 2020-04-22 23:58:23.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:58:23.460 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:58:27.745 - Thread: 1 -> GUI Stats: Update 0.300972222222222, Draw 0.340926777777778 2020-04-22 23:58:52.143 - Thread: 1 -> GC Memory: 1,686,608,816 B 2020-04-22 23:58:57.744 - Thread: 1 -> GUI Stats: Update 0.291719722222222, Draw 0.293331055555555 2020-04-22 23:58:59.776 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:58:59.776 - Thread: 1 -> STATISTICS,7262.0166667,0,0,0,0,0,0,10.45444,58.24969,1,0,1609.676,9905.945,7803,92197,32,8.140635,98.46008,0.02149311,242026,34.84268,0,16.66667,2.836415,34.30613,100 2020-04-22 23:59:22.144 - Thread: 1 -> GC Memory: 1,688,218,320 B 2020-04-22 23:59:27.745 - Thread: 1 -> GUI Stats: Update 0.314752833333334, Draw 0.351333722222222 2020-04-22 23:59:52.160 - Thread: 1 -> GC Memory: 1,681,027,496 B 2020-04-22 23:59:54.642 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:59:54.643 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-22 23:59:57.744 - Thread: 1 -> GUI Stats: Update 0.313849444444445, Draw 0.342641944444445 2020-04-22 23:59:59.799 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-22 23:59:59.799 - Thread: 1 -> STATISTICS,7322.0333334,0,0,0,0,0,0,16.7197,75.32036,1,0,1605.821,9887.574,7803,92197,32,8.328083,98.46734,0.02079237,242009,34.74841,0,16.66667,2.893876,34.21583,100 2020-04-22 23:59:59.799 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-22 23:59:59.800 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:00:22.160 - Thread: 1 -> GC Memory: 1,684,300,224 B 2020-04-23 00:00:27.745 - Thread: 1 -> GUI Stats: Update 0.320233055555556, Draw 0.360813555555556 2020-04-23 00:00:32.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:00:32.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:00:52.162 - Thread: 1 -> GC Memory: 1,688,845,496 B 2020-04-23 00:00:57.746 - Thread: 1 -> GUI Stats: Update 0.278252444444444, Draw 0.276837666666667 2020-04-23 00:00:59.810 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:00:59.810 - Thread: 1 -> STATISTICS,7382.05,0,0,0,0,0,0,15.07419,64.93161,1,0,1608.578,9800.695,7803,92197,32,9.140758,98.33612,0.02113558,241981,32.02745,0,16.66667,2.927551,31.49455,100 2020-04-23 00:01:18.578 - Thread: 1 -> Autosave initiated 2020-04-23 00:01:18.578 - Thread: 1 -> Character state: True 2020-04-23 00:01:18.578 - Thread: 1 -> IsServer: True 2020-04-23 00:01:18.578 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 00:01:18.578 - Thread: 1 -> Autosave 2020-04-23 00:01:18.578 - Thread: 1 -> Saving world - START 2020-04-23 00:01:18.579 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:01:18.579 - Thread: 1 -> Before snapshot.: GC Memory: 1,691,522,240 B 2020-04-23 00:01:18.609 - Thread: 1 -> After snapshot.: GC Memory: 1,689,808,288 B 2020-04-23 00:01:18.609 - Thread: 1 -> Directory cleanup: GC Memory: 1,689,808,288 B 2020-04-23 00:01:18.609 - Thread: 1 -> Saving world - END 2020-04-23 00:01:18.610 - Thread: 16 -> Session snapshot save - START 2020-04-23 00:01:18.610 - Thread: 16 -> Checking file access for files in target dir. 2020-04-23 00:01:18.945 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:01:19.090 - Thread: 16 -> Session snapshot save - END 2020-04-23 00:01:22.177 - Thread: 1 -> GC Memory: 1,702,891,040 B 2020-04-23 00:01:27.748 - Thread: 1 -> GUI Stats: Update 0.309388666666667, Draw 0.367625944444445 2020-04-23 00:01:43.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:01:43.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:01:52.178 - Thread: 1 -> GC Memory: 1,682,567,352 B 2020-04-23 00:01:57.746 - Thread: 1 -> GUI Stats: Update 0.299654555555555, Draw 0.348578722222222 2020-04-23 00:01:59.826 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:01:59.828 - Thread: 1 -> STATISTICS,7442.0666667,0,0,0,0,0,0,14.8134,58.79567,1,0,1605.551,9908.301,7803,92197,32,8.625908,98.50764,0.02192091,241954,36.31847,0,16.66667,3.132798,35.77647,100 2020-04-23 00:02:22.195 - Thread: 1 -> GC Memory: 1,683,800,400 B 2020-04-23 00:02:27.746 - Thread: 1 -> GUI Stats: Update 0.285744888888889, Draw 0.260808722222222 2020-04-23 00:02:52.212 - Thread: 1 -> GC Memory: 1,686,177,672 B 2020-04-23 00:02:57.745 - Thread: 1 -> GUI Stats: Update 0.272145222222223, Draw 0.2651945 2020-04-23 00:02:59.843 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:02:59.846 - Thread: 1 -> STATISTICS,7502.0833334,0,0,0,0,0,0,14.59447,60.52458,1,0,1609.001,9814.02,7801,92199,32,8.592906,98.52332,0.02242394,241956,36.30787,0,16.66667,3.119901,35.77172,100 2020-04-23 00:03:22.212 - Thread: 1 -> GC Memory: 1,683,571,752 B 2020-04-23 00:03:23.206 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:03:23.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:03:27.848 - Thread: 1 -> GUI Stats: Update 0.294121111111111, Draw 0.347574055555555 2020-04-23 00:03:39.319 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:03:39.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:03:40.663 - Thread: 1 -> Updating stopped. 2020-04-23 00:03:41.746 - Thread: 1 -> Updating continues. 2020-04-23 00:03:41.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:03:41.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:03:52.230 - Thread: 1 -> GC Memory: 1,687,455,488 B 2020-04-23 00:03:58.214 - Thread: 1 -> GUI Stats: Update 0.493702611111112, Draw 0.345289388888889 2020-04-23 00:04:00.328 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:04:00.328 - Thread: 1 -> STATISTICS,7562.1,0,0,0,0,0,0,10.62936,67.22077,1,0,1612.363,9931.34,7803,92197,32,8.57685,98.45613,0.02350384,241914,34.40709,0,16.66667,2.951044,33.87589,100 2020-04-23 00:04:22.248 - Thread: 1 -> GC Memory: 1,689,984,920 B 2020-04-23 00:04:28.214 - Thread: 1 -> GUI Stats: Update 0.322850166666666, Draw 0.339498666666667 2020-04-23 00:04:30.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:04:30.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:04:32.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:04:32.863 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:04:52.264 - Thread: 1 -> GC Memory: 1,683,588,312 B 2020-04-23 00:04:58.213 - Thread: 1 -> GUI Stats: Update 0.276598333333333, Draw 0.282151777777778 2020-04-23 00:05:00.346 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:05:00.346 - Thread: 1 -> STATISTICS,7622.1166667,0,0,0,0,0,0,15.83738,64.88831,1,0,1605.349,9899.316,7803,92197,32,9.971293,98.42871,0.0231419,241939,34.46311,0,16.66667,3.436418,33.92159,100 2020-04-23 00:05:22.266 - Thread: 1 -> GC Memory: 1,684,767,632 B 2020-04-23 00:05:28.214 - Thread: 1 -> GUI Stats: Update 0.315982388888888, Draw 0.358053333333334 2020-04-23 00:05:45.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:05:45.449 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:05:52.281 - Thread: 1 -> GC Memory: 1,688,398,112 B 2020-04-23 00:05:57.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:05:57.430 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:05:58.214 - Thread: 1 -> GUI Stats: Update 0.304325499999999, Draw 0.3272525 2020-04-23 00:06:00.362 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:06:00.362 - Thread: 1 -> STATISTICS,7682.1333334,0,0,0,0,0,0,17.33256,72.557,1,0,1610.885,9897.172,7803,92197,32,9.629025,98.42794,0.02404405,241945,34.34248,0,16.66667,3.306845,33.80259,100 2020-04-23 00:06:18.582 - Thread: 1 -> Autosave initiated 2020-04-23 00:06:18.582 - Thread: 1 -> Character state: True 2020-04-23 00:06:18.582 - Thread: 1 -> IsServer: True 2020-04-23 00:06:18.582 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 00:06:18.582 - Thread: 1 -> Autosave 2020-04-23 00:06:18.582 - Thread: 1 -> Saving world - START 2020-04-23 00:06:18.582 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:06:18.582 - Thread: 1 -> Before snapshot.: GC Memory: 1,690,028,448 B 2020-04-23 00:06:18.614 - Thread: 1 -> After snapshot.: GC Memory: 1,692,035,272 B 2020-04-23 00:06:18.615 - Thread: 1 -> Directory cleanup: GC Memory: 1,692,035,272 B 2020-04-23 00:06:18.615 - Thread: 1 -> Saving world - END 2020-04-23 00:06:18.615 - Thread: 16 -> Session snapshot save - START 2020-04-23 00:06:18.616 - Thread: 16 -> Checking file access for files in target dir. 2020-04-23 00:06:18.944 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:06:19.119 - Thread: 16 -> Session snapshot save - END 2020-04-23 00:06:22.298 - Thread: 1 -> GC Memory: 1,705,006,496 B 2020-04-23 00:06:28.215 - Thread: 1 -> GUI Stats: Update 0.267278722222222, Draw 0.256074055555556 2020-04-23 00:06:51.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:06:51.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:06:52.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:06:52.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:06:52.314 - Thread: 1 -> GC Memory: 1,685,687,104 B 2020-04-23 00:06:58.213 - Thread: 1 -> GUI Stats: Update 0.294291055555556, Draw 0.321404777777777 2020-04-23 00:07:00.379 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:07:00.380 - Thread: 1 -> STATISTICS,7742.15,0,0,0,0,0,0,17.00152,71.39028,1,0,1609.567,9903.754,7803,92197,32,9.226302,98.46511,0.02293538,241934,34.68812,0,16.66667,3.200431,34.15569,100 2020-04-23 00:07:22.332 - Thread: 1 -> GC Memory: 1,687,343,944 B 2020-04-23 00:07:28.215 - Thread: 1 -> GUI Stats: Update 0.249696055555555, Draw 0.267147166666667 2020-04-23 00:07:52.349 - Thread: 1 -> GC Memory: 1,687,531,784 B 2020-04-23 00:07:58.215 - Thread: 1 -> GUI Stats: Update 0.244147611111111, Draw 0.262715888888889 2020-04-23 00:08:00.395 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:08:00.396 - Thread: 1 -> STATISTICS,7802.1666667,0,0,0,0,0,0,18.05145,73.09278,1,0,1612.453,9815.137,7803,92197,32,9.082484,98.47663,0.02330824,241934,35.23017,0,16.66667,3.199775,34.69349,100 2020-04-23 00:08:22.364 - Thread: 1 -> GC Memory: 1,682,628,928 B 2020-04-23 00:08:28.215 - Thread: 1 -> GUI Stats: Update 0.2641445, Draw 0.261910722222222 2020-04-23 00:08:52.385 - Thread: 1 -> GC Memory: 1,684,334,168 B 2020-04-23 00:08:58.217 - Thread: 1 -> GUI Stats: Update 0.245624277777778, Draw 0.265141166666667 2020-04-23 00:09:00.413 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:09:00.413 - Thread: 1 -> STATISTICS,7862.1833334,0,0,0,0,0,0,18.39004,79.42964,1,0,1606.621,9813.883,7803,92197,32,9.068975,98.46714,0.02335992,241927,34.78444,0,16.66667,3.154592,34.25124,100 2020-04-23 00:09:22.385 - Thread: 1 -> GC Memory: 1,685,537,984 B 2020-04-23 00:09:28.215 - Thread: 1 -> GUI Stats: Update 0.259039833333333, Draw 0.256586333333333 2020-04-23 00:09:52.385 - Thread: 1 -> GC Memory: 1,680,713,536 B 2020-04-23 00:09:58.214 - Thread: 1 -> GUI Stats: Update 0.254016888888889, Draw 0.275348055555556 2020-04-23 00:10:00.429 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:10:00.429 - Thread: 1 -> STATISTICS,7922.2,0,0,0,0,0,0,17.63123,84.04251,1,0,1604.004,9815.082,7803,92197,32,10.48976,98.26036,0.02502422,241911,30.9223,0,16.66667,3.243675,30.38436,100 2020-04-23 00:10:22.397 - Thread: 1 -> GC Memory: 1,682,775,624 B 2020-04-23 00:10:28.215 - Thread: 1 -> GUI Stats: Update 0.261095277777778, Draw 0.269865055555555 2020-04-23 00:10:52.415 - Thread: 1 -> GC Memory: 1,683,937,392 B 2020-04-23 00:10:58.215 - Thread: 1 -> GUI Stats: Update 0.247973, Draw 0.263698277777778 2020-04-23 00:11:00.446 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:11:00.447 - Thread: 1 -> STATISTICS,7982.2166667,0,0,0,0,0,0,18.41102,89.30105,1,0,1606.544,9814.258,7803,92197,31,10.75052,98.24615,0.02442598,241907,30.56055,0,16.66667,3.285419,30.02456,100 2020-04-23 00:11:18.580 - Thread: 1 -> Autosave initiated 2020-04-23 00:11:18.580 - Thread: 1 -> Character state: True 2020-04-23 00:11:18.580 - Thread: 1 -> IsServer: True 2020-04-23 00:11:18.580 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 00:11:18.580 - Thread: 1 -> Autosave 2020-04-23 00:11:18.580 - Thread: 1 -> Saving world - START 2020-04-23 00:11:18.581 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:11:18.581 - Thread: 1 -> Before snapshot.: GC Memory: 1,685,938,408 B 2020-04-23 00:11:18.612 - Thread: 1 -> After snapshot.: GC Memory: 1,687,811,168 B 2020-04-23 00:11:18.612 - Thread: 1 -> Directory cleanup: GC Memory: 1,687,811,168 B 2020-04-23 00:11:18.612 - Thread: 1 -> Saving world - END 2020-04-23 00:11:18.612 - Thread: 16 -> Session snapshot save - START 2020-04-23 00:11:18.613 - Thread: 16 -> Checking file access for files in target dir. 2020-04-23 00:11:18.941 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:11:19.118 - Thread: 16 -> Session snapshot save - END 2020-04-23 00:11:22.432 - Thread: 1 -> GC Memory: 1,699,670,760 B 2020-04-23 00:11:28.214 - Thread: 1 -> GUI Stats: Update 0.255121777777778, Draw 0.262603555555556 2020-04-23 00:11:52.450 - Thread: 1 -> GC Memory: 1,683,409,096 B 2020-04-23 00:11:58.214 - Thread: 1 -> GUI Stats: Update 0.250519111111112, Draw 0.254338 2020-04-23 00:12:00.463 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:12:00.463 - Thread: 1 -> STATISTICS,8042.2333334,0,0,0,0,0,0,17.51394,87.19495,1,0,1604.105,9815.781,7803,92197,31,10.56252,98.27132,0.02439518,241927,30.95779,0,16.66667,3.269921,30.42263,100 2020-04-23 00:12:22.465 - Thread: 1 -> GC Memory: 1,682,831,152 B 2020-04-23 00:12:28.215 - Thread: 1 -> GUI Stats: Update 0.260296333333333, Draw 0.258039722222222 2020-04-23 00:12:52.465 - Thread: 1 -> GC Memory: 1,685,041,192 B 2020-04-23 00:12:58.215 - Thread: 1 -> GUI Stats: Update 0.253314944444444, Draw 0.258746611111111 2020-04-23 00:13:00.480 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:13:00.480 - Thread: 1 -> STATISTICS,8102.25,0,0,0,0,0,0,17.12396,80.62135,1,0,1607.899,9815.371,7803,92197,31,10.6765,98.26544,0.02685214,241930,30.90852,0,16.66667,3.299947,30.37239,100 2020-04-23 00:13:22.482 - Thread: 1 -> GC Memory: 1,683,312,336 B 2020-04-23 00:13:28.214 - Thread: 1 -> GUI Stats: Update 0.252436000000001, Draw 0.257901388888889 2020-04-23 00:13:52.483 - Thread: 1 -> GC Memory: 1,682,405,760 B 2020-04-23 00:13:58.214 - Thread: 1 -> GUI Stats: Update 0.246648833333333, Draw 0.259770666666667 2020-04-23 00:14:00.497 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:14:00.497 - Thread: 1 -> STATISTICS,8162.2666667,0,0,0,0,0,0,17.28883,85.18007,1,0,1606.063,9815.332,7803,92197,31,10.26327,98.27206,0.02610312,241929,30.93952,0,16.66667,3.175406,30.40491,100 2020-04-23 00:14:22.500 - Thread: 1 -> GC Memory: 1,684,709,560 B 2020-04-23 00:14:28.217 - Thread: 1 -> GUI Stats: Update 0.260658277777778, Draw 0.259586444444444 2020-04-23 00:14:52.501 - Thread: 1 -> GC Memory: 1,681,015,520 B 2020-04-23 00:14:58.215 - Thread: 1 -> GUI Stats: Update 0.255506444444444, Draw 0.259284777777778 2020-04-23 00:15:00.513 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:15:00.513 - Thread: 1 -> STATISTICS,8222.2833334,0,0,0,0,0,0,16.64455,82.12799,1,0,1603.173,9815.004,7803,92197,31,10.522,98.21589,0.02728719,241851,30.81433,0,16.66667,3.242285,30.26457,100 2020-04-23 00:15:19.214 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 00:15:19.220 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-23 00:15:22.501 - Thread: 1 -> GC Memory: 1,683,172,712 B 2020-04-23 00:15:28.215 - Thread: 1 -> GUI Stats: Update 0.260252722222222, Draw 0.2588365 2020-04-23 00:15:29.214 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 00:15:29.214 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-23 00:15:39.215 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 00:15:39.215 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-23 00:15:49.214 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 00:15:49.214 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-23 00:15:49.214 - Thread: 1 -> Next activation in 00:20:16.9258974 2020-04-23 00:15:52.502 - Thread: 1 -> GC Memory: 1,684,333,928 B 2020-04-23 00:15:58.215 - Thread: 1 -> GUI Stats: Update 0.273049666666667, Draw 0.270582 2020-04-23 00:16:00.530 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:16:00.531 - Thread: 1 -> STATISTICS,8282.3,0,0,0,0,0,0,16.3381,80.96307,1,0,1606.176,9901.078,7803,92197,31,9.357791,98.52543,0.02867214,241887,35.93982,0,16.66667,3.363173,35.40987,100 2020-04-23 00:16:18.582 - Thread: 1 -> Autosave initiated 2020-04-23 00:16:18.582 - Thread: 1 -> Character state: True 2020-04-23 00:16:18.582 - Thread: 1 -> IsServer: True 2020-04-23 00:16:18.582 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 00:16:18.582 - Thread: 1 -> Autosave 2020-04-23 00:16:18.582 - Thread: 1 -> Saving world - START 2020-04-23 00:16:18.582 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:16:18.582 - Thread: 1 -> Before snapshot.: GC Memory: 1,688,048,984 B 2020-04-23 00:16:18.614 - Thread: 1 -> After snapshot.: GC Memory: 1,689,823,136 B 2020-04-23 00:16:18.614 - Thread: 1 -> Directory cleanup: GC Memory: 1,689,823,136 B 2020-04-23 00:16:18.614 - Thread: 1 -> Saving world - END 2020-04-23 00:16:18.615 - Thread: 17 -> Session snapshot save - START 2020-04-23 00:16:18.616 - Thread: 17 -> Checking file access for files in target dir. 2020-04-23 00:16:18.943 - Thread: 17 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:16:19.125 - Thread: 17 -> Session snapshot save - END 2020-04-23 00:16:22.516 - Thread: 1 -> GC Memory: 1,703,041,496 B 2020-04-23 00:16:22.764 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:16:22.764 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:16:23.750 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:16:23.751 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:16:28.216 - Thread: 1 -> GUI Stats: Update 0.308525722222223, Draw 0.321314166666667 2020-04-23 00:16:52.516 - Thread: 1 -> GC Memory: 1,685,893,040 B 2020-04-23 00:16:58.216 - Thread: 1 -> GUI Stats: Update 0.280820555555556, Draw 0.286572388888889 2020-04-23 00:17:00.547 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:17:00.547 - Thread: 1 -> STATISTICS,8342.3166667,0,0,0,0,0,0,16.64339,77.9201,1,0,1607.732,9903.566,7803,92197,31,9.890231,98.47849,0.02594972,241875,34.75203,0,16.66667,3.437056,34.22328,100 2020-04-23 00:17:08.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:17:08.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:17:08.383 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:17:08.384 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:17:22.532 - Thread: 1 -> GC Memory: 1,686,721,760 B 2020-04-23 00:17:28.218 - Thread: 1 -> GUI Stats: Update 0.288665833333333, Draw 0.304064555555556 2020-04-23 00:17:31.197 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:17:31.197 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:17:31.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:17:31.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:17:52.533 - Thread: 1 -> GC Memory: 1,689,973,600 B 2020-04-23 00:17:58.216 - Thread: 1 -> GUI Stats: Update 0.269373277777778, Draw 0.285864833333333 2020-04-23 00:18:00.564 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:18:00.564 - Thread: 1 -> STATISTICS,8402.3333334,0,0,0,0,0,0,17.115,78.7309,1,0,1611.979,9817.293,7803,92197,31,10.55423,98.24786,0.02530914,241907,30.56402,0,16.66667,3.225798,30.0285,100 2020-04-23 00:18:22.550 - Thread: 1 -> GC Memory: 1,682,964,976 B 2020-04-23 00:18:28.216 - Thread: 1 -> GUI Stats: Update 0.258515, Draw 0.256677444444445 2020-04-23 00:18:52.568 - Thread: 1 -> GC Memory: 1,684,234,832 B 2020-04-23 00:18:58.217 - Thread: 1 -> GUI Stats: Update 0.267079944444444, Draw 0.260013 2020-04-23 00:19:00.581 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:19:00.581 - Thread: 1 -> STATISTICS,8462.35,0,0,0,0,0,0,17.52811,81.70154,1,0,1606.677,9817.52,7803,92197,31,10.66552,98.16662,0.02651621,241900,29.03415,0,16.66667,3.096642,28.50184,100 2020-04-23 00:19:22.583 - Thread: 1 -> GC Memory: 1,686,417,640 B 2020-04-23 00:19:28.216 - Thread: 1 -> GUI Stats: Update 0.266706166666667, Draw 0.265783888888889 2020-04-23 00:19:52.583 - Thread: 1 -> GC Memory: 1,682,540,544 B 2020-04-23 00:19:58.216 - Thread: 1 -> GUI Stats: Update 0.280324722222222, Draw 0.263860166666666 2020-04-23 00:20:00.597 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:20:00.597 - Thread: 1 -> STATISTICS,8522.3666667,0,0,0,0,0,0,16.82824,78.83331,1,0,1604.331,9818.066,7803,92197,31,10.65576,98.17813,0.02665066,241896,29.13179,0,16.66667,3.104213,28.60105,100 2020-04-23 00:20:22.584 - Thread: 1 -> GC Memory: 1,689,910,440 B 2020-04-23 00:20:28.217 - Thread: 1 -> GUI Stats: Update 0.324102111111111, Draw 0.338240555555556 2020-04-23 00:20:52.599 - Thread: 1 -> GC Memory: 1,685,163,248 B 2020-04-23 00:20:58.216 - Thread: 1 -> GUI Stats: Update 0.342328555555555, Draw 0.437370111111109 2020-04-23 00:21:00.614 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:21:00.614 - Thread: 1 -> STATISTICS,8582.3833334,0,0,0,0,0,0,18.11347,76.99951,1,0,1609.144,10022.26,7803,92197,31,9.881512,98.46892,0.0255125,241895,34.76241,0,16.66667,3.435052,34.23017,100 2020-04-23 00:21:18.583 - Thread: 1 -> Autosave initiated 2020-04-23 00:21:18.583 - Thread: 1 -> Character state: True 2020-04-23 00:21:18.583 - Thread: 1 -> IsServer: True 2020-04-23 00:21:18.583 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 00:21:18.583 - Thread: 1 -> Autosave 2020-04-23 00:21:18.583 - Thread: 1 -> Saving world - START 2020-04-23 00:21:18.584 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:21:18.584 - Thread: 1 -> Before snapshot.: GC Memory: 1,685,447,688 B 2020-04-23 00:21:18.613 - Thread: 1 -> After snapshot.: GC Memory: 1,688,344,864 B 2020-04-23 00:21:18.613 - Thread: 1 -> Directory cleanup: GC Memory: 1,688,344,864 B 2020-04-23 00:21:18.613 - Thread: 1 -> Saving world - END 2020-04-23 00:21:18.613 - Thread: 16 -> Session snapshot save - START 2020-04-23 00:21:18.614 - Thread: 16 -> Checking file access for files in target dir. 2020-04-23 00:21:18.944 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:21:19.123 - Thread: 16 -> Session snapshot save - END 2020-04-23 00:21:22.617 - Thread: 1 -> GC Memory: 1,702,747,920 B 2020-04-23 00:21:28.216 - Thread: 1 -> GUI Stats: Update 0.338859722222221, Draw 0.4420195 2020-04-23 00:21:52.636 - Thread: 1 -> GC Memory: 1,685,229,104 B 2020-04-23 00:21:58.217 - Thread: 1 -> GUI Stats: Update 0.3650575, Draw 0.433030888888889 2020-04-23 00:22:00.631 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:22:00.631 - Thread: 1 -> STATISTICS,8642.4,0,0,0,0,0,0,18.79541,76.42829,1,0,1605.72,10022.99,7803,92197,31,10.32537,98.46369,0.02248842,241888,34.68439,0,16.66667,3.581294,34.15154,100 2020-04-23 00:22:15.914 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:22:15.915 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:22:22.649 - Thread: 1 -> GC Memory: 1,684,273,168 B 2020-04-23 00:22:28.216 - Thread: 1 -> GUI Stats: Update 0.331625166666667, Draw 0.330800277777778 2020-04-23 00:22:52.650 - Thread: 1 -> GC Memory: 1,688,062,032 B 2020-04-23 00:22:58.216 - Thread: 1 -> GUI Stats: Update 0.288064944444444, Draw 0.252050333333333 2020-04-23 00:23:00.647 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:23:00.648 - Thread: 1 -> STATISTICS,8702.4166667,0,0,0,0,0,0,15.94735,71.43129,1,0,1608.24,9892.441,7803,92197,31,9.125987,98.48288,0.02432798,241888,35.56252,0,16.66667,3.245431,35.02299,100 2020-04-23 00:23:22.650 - Thread: 1 -> GC Memory: 1,683,354,064 B 2020-04-23 00:23:28.217 - Thread: 1 -> GUI Stats: Update 0.242446222222223, Draw 0.256233888888889 2020-04-23 00:23:52.668 - Thread: 1 -> GC Memory: 1,684,100,880 B 2020-04-23 00:23:58.217 - Thread: 1 -> GUI Stats: Update 0.0273389444444444, Draw 0.266860222222222 2020-04-23 00:24:00.664 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:24:00.665 - Thread: 1 -> STATISTICS,8762.4333334,0,0,0,0,0,0,15.59839,64.78661,1,0,1608.709,9819.168,7803,92197,31,9.041677,98.43958,0.02722366,241414,37.83876,0,16.66667,3.421258,37.24831,100 2020-04-23 00:24:22.687 - Thread: 1 -> GC Memory: 1,685,509,536 B 2020-04-23 00:24:28.217 - Thread: 1 -> GUI Stats: Update 0.0276119444444444, Draw 0.261536388888889 2020-04-23 00:24:52.699 - Thread: 1 -> GC Memory: 1,682,840,504 B 2020-04-23 00:24:58.216 - Thread: 1 -> GUI Stats: Update 0.0277779444444444, Draw 0.257670277777778 2020-04-23 00:25:00.681 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:25:00.681 - Thread: 1 -> STATISTICS,8822.45,0,0,0,0,0,0,15.44834,69.34064,1,0,1604.484,9819.289,7803,92197,31,9.469773,98.49422,0.02424845,241574,35.6715,0,16.66667,3.378011,35.13437,100 2020-04-23 00:25:22.701 - Thread: 1 -> GC Memory: 1,682,980,160 B 2020-04-23 00:25:28.217 - Thread: 1 -> GUI Stats: Update 0.205539666666667, Draw 0.253901 2020-04-23 00:25:52.716 - Thread: 1 -> GC Memory: 1,685,835,728 B 2020-04-23 00:25:58.217 - Thread: 1 -> GUI Stats: Update 0.299302388888889, Draw 0.248817888888889 2020-04-23 00:26:00.698 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:26:00.698 - Thread: 1 -> STATISTICS,8882.4666667,0,0,0,0,0,0,17.70754,68.1035,1,0,1607.037,9817.73,7803,92197,31,9.541098,98.50955,0.02501085,241689,35.61315,0,16.66667,3.397885,35.08236,100 2020-04-23 00:26:18.583 - Thread: 1 -> Autosave initiated 2020-04-23 00:26:18.583 - Thread: 1 -> Character state: True 2020-04-23 00:26:18.583 - Thread: 1 -> IsServer: True 2020-04-23 00:26:18.583 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 00:26:18.583 - Thread: 1 -> Autosave 2020-04-23 00:26:18.583 - Thread: 1 -> Saving world - START 2020-04-23 00:26:18.583 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:26:18.583 - Thread: 1 -> Before snapshot.: GC Memory: 1,686,419,856 B 2020-04-23 00:26:18.614 - Thread: 1 -> After snapshot.: GC Memory: 1,688,230,984 B 2020-04-23 00:26:18.614 - Thread: 1 -> Directory cleanup: GC Memory: 1,688,230,984 B 2020-04-23 00:26:18.614 - Thread: 1 -> Saving world - END 2020-04-23 00:26:18.615 - Thread: 16 -> Session snapshot save - START 2020-04-23 00:26:18.615 - Thread: 16 -> Checking file access for files in target dir. 2020-04-23 00:26:18.947 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:26:19.130 - Thread: 16 -> Session snapshot save - END 2020-04-23 00:26:22.717 - Thread: 1 -> GC Memory: 1,701,506,344 B 2020-04-23 00:26:28.216 - Thread: 1 -> GUI Stats: Update 0.302022888888889, Draw 0.251695833333334 2020-04-23 00:26:52.717 - Thread: 1 -> GC Memory: 1,684,349,496 B 2020-04-23 00:26:58.217 - Thread: 1 -> GUI Stats: Update 0.385611666666667, Draw 0.448099 2020-04-23 00:27:00.715 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:27:00.715 - Thread: 1 -> STATISTICS,8942.4833334,0,0,0,0,0,0,17.59985,65.28595,1,0,1609.022,9991.32,7803,92197,31,9.664003,98.50832,0.02601599,241512,35.60322,0,16.66667,3.440696,35.07213,100 2020-04-23 00:27:22.735 - Thread: 1 -> GC Memory: 1,684,613,216 B 2020-04-23 00:27:28.218 - Thread: 1 -> GUI Stats: Update 0.384059777777778, Draw 0.430095833333333 2020-04-23 00:27:52.750 - Thread: 1 -> GC Memory: 1,686,179,312 B 2020-04-23 00:27:58.218 - Thread: 1 -> GUI Stats: Update 0.364886277777778, Draw 0.434816666666666 2020-04-23 00:28:00.732 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:28:00.743 - Thread: 1 -> STATISTICS,9002.5,0,0,0,0,0,0,18.56967,63.40775,1,0,1606.995,9992.379,7803,92197,32,9.584117,98.51683,0.02366573,241551,35.84663,0,16.66667,3.435583,35.31497,100 2020-04-23 00:28:22.751 - Thread: 1 -> GC Memory: 1,685,312,000 B 2020-04-23 00:28:28.217 - Thread: 1 -> GUI Stats: Update 0.384746111111112, Draw 0.431637 2020-04-23 00:28:44.173 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:28:44.174 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:28:52.752 - Thread: 1 -> GC Memory: 1,687,425,832 B 2020-04-23 00:28:58.216 - Thread: 1 -> GUI Stats: Update 0.3831, Draw 0.447828333333333 2020-04-23 00:29:00.749 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:29:00.749 - Thread: 1 -> STATISTICS,9062.5166667,0,0,0,0,0,0,18.29687,65.96053,1,0,1609.337,9991.133,7803,92197,32,9.962337,98.46225,0.02618632,241582,34.53968,0,16.66667,3.440959,34.00855,100 2020-04-23 00:29:22.767 - Thread: 1 -> GC Memory: 1,686,724,704 B 2020-04-23 00:29:28.220 - Thread: 1 -> GUI Stats: Update 0.389337388888888, Draw 0.436039222222221 2020-04-23 00:29:52.767 - Thread: 1 -> GC Memory: 1,683,472,656 B 2020-04-23 00:29:58.217 - Thread: 1 -> GUI Stats: Update 0.389699055555554, Draw 0.451186611111111 2020-04-23 00:29:58.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:29:58.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:30:00.765 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:30:00.765 - Thread: 1 -> STATISTICS,9122.5333334,0,0,0,0,0,0,17.12946,70.04227,1,0,1605.324,10089.86,7803,92197,32,10.62916,98.25002,0.02581464,241688,32.5806,0,16.66667,3.463045,32.01044,100 2020-04-23 00:30:22.783 - Thread: 1 -> GC Memory: 1,685,016,584 B 2020-04-23 00:30:28.218 - Thread: 1 -> GUI Stats: Update 0.32625938888889, Draw 0.296851777777778 2020-04-23 00:30:52.784 - Thread: 1 -> GC Memory: 1,687,150,008 B 2020-04-23 00:30:58.220 - Thread: 1 -> GUI Stats: Update 0.306966944444444, Draw 0.277186944444445 2020-04-23 00:31:00.781 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:31:00.784 - Thread: 1 -> STATISTICS,9182.55,0,0,0,0,0,0,18.97864,74.96292,1,0,1610.739,9904.184,7803,92197,32,10.46667,98.15661,0.02606331,241857,29.27043,0,16.66667,3.06364,28.73086,100 2020-04-23 00:31:18.585 - Thread: 1 -> Autosave initiated 2020-04-23 00:31:18.585 - Thread: 1 -> Character state: True 2020-04-23 00:31:18.585 - Thread: 1 -> IsServer: True 2020-04-23 00:31:18.585 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 00:31:18.585 - Thread: 1 -> Autosave 2020-04-23 00:31:18.585 - Thread: 1 -> Saving world - START 2020-04-23 00:31:18.585 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:31:18.586 - Thread: 1 -> Before snapshot.: GC Memory: 1,688,124,520 B 2020-04-23 00:31:18.614 - Thread: 1 -> After snapshot.: GC Memory: 1,691,029,504 B 2020-04-23 00:31:18.615 - Thread: 1 -> Directory cleanup: GC Memory: 1,691,029,504 B 2020-04-23 00:31:18.615 - Thread: 1 -> Saving world - END 2020-04-23 00:31:18.615 - Thread: 16 -> Session snapshot save - START 2020-04-23 00:31:18.616 - Thread: 16 -> Checking file access for files in target dir. 2020-04-23 00:31:18.948 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:31:19.127 - Thread: 16 -> Session snapshot save - END 2020-04-23 00:31:22.801 - Thread: 1 -> GC Memory: 1,704,461,048 B 2020-04-23 00:31:28.217 - Thread: 1 -> GUI Stats: Update 0.316205888888889, Draw 0.275428166666667 2020-04-23 00:31:52.802 - Thread: 1 -> GC Memory: 1,682,929,536 B 2020-04-23 00:31:58.218 - Thread: 1 -> GUI Stats: Update 0.310987666666666, Draw 0.283583111111111 2020-04-23 00:32:00.799 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:32:00.799 - Thread: 1 -> STATISTICS,9242.5666667,0,0,0,0,0,0,16.89029,66.88876,1,0,1605.846,9903.742,7803,92197,32,10.19264,98.17951,0.02569452,241887,29.10869,0,16.66667,2.966944,28.57877,100 2020-04-23 00:32:22.820 - Thread: 1 -> GC Memory: 1,686,205,600 B 2020-04-23 00:32:28.218 - Thread: 1 -> GUI Stats: Update 0.315856444444444, Draw 0.271856944444445 2020-04-23 00:32:52.834 - Thread: 1 -> GC Memory: 1,686,947,544 B 2020-04-23 00:32:58.217 - Thread: 1 -> GUI Stats: Update 0.344198888888889, Draw 0.294565611111111 2020-04-23 00:33:00.815 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:33:00.816 - Thread: 1 -> STATISTICS,9302.5833334,0,0,0,0,0,0,17.34731,68.26955,1,0,1611.197,9943.965,7803,92197,32,10.38893,98.43515,0.02658444,241890,33.9879,0,16.66667,3.53098,33.45604,100 2020-04-23 00:33:22.835 - Thread: 1 -> GC Memory: 1,685,781,160 B 2020-04-23 00:33:28.217 - Thread: 1 -> GUI Stats: Update 0.407750277777777, Draw 0.333910444444445 2020-04-23 00:33:36.516 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:33:36.516 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:33:41.666 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:33:41.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:33:46.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:33:46.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:33:47.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:33:47.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:33:52.852 - Thread: 1 -> GC Memory: 1,688,739,616 B 2020-04-23 00:33:58.220 - Thread: 1 -> GUI Stats: Update 0.376621777777778, Draw 0.298831611111111 2020-04-23 00:34:00.832 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:34:00.833 - Thread: 1 -> STATISTICS,9362.6,0,0,0,0,0,0,17.71553,85.1412,1,0,1610.516,9948.926,7803,92197,32,10.7267,98.67742,0.02610227,241901,37.78762,0,16.66667,4.053363,37.28785,100 2020-04-23 00:34:22.852 - Thread: 1 -> GC Memory: 1,694,280,192 B 2020-04-23 00:34:28.219 - Thread: 1 -> GUI Stats: Update 0.307905944444444, Draw 0.277524222222223 2020-04-23 00:34:52.853 - Thread: 1 -> GC Memory: 1,686,815,968 B 2020-04-23 00:34:58.219 - Thread: 1 -> GUI Stats: Update 0.344754722222223, Draw 0.322626666666667 2020-04-23 00:34:59.082 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:34:59.083 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:35:00.849 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:35:00.851 - Thread: 1 -> STATISTICS,9422.6166667,0,0,0,0,0,0,15.85487,64.21577,1,0,1608.439,9945.164,7803,92197,32,9.598202,98.43796,0.02711677,241849,34.18043,0,16.66667,3.280707,33.64652,100 2020-04-23 00:35:22.868 - Thread: 1 -> GC Memory: 1,689,603,680 B 2020-04-23 00:35:28.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:35:28.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:35:28.219 - Thread: 1 -> GUI Stats: Update 0.364768555555555, Draw 0.350931277777778 2020-04-23 00:35:36.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:35:36.150 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:35:52.868 - Thread: 1 -> GC Memory: 1,691,250,168 B 2020-04-23 00:35:58.219 - Thread: 1 -> GUI Stats: Update 0.338837611111111, Draw 0.297348 2020-04-23 00:36:00.865 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:36:00.866 - Thread: 1 -> STATISTICS,9482.6333334,0,0,0,0,0,0,16.19277,58.74691,1,0,1614.26,9917.301,7803,92197,32,9.916244,98.42851,0.02282397,241606,33.85579,0,16.66667,3.357223,33.32375,100 2020-04-23 00:36:07.350 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 00:36:07.356 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-23 00:36:17.352 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 00:36:17.352 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-23 00:36:18.584 - Thread: 1 -> Autosave initiated 2020-04-23 00:36:18.584 - Thread: 1 -> Character state: True 2020-04-23 00:36:18.584 - Thread: 1 -> IsServer: True 2020-04-23 00:36:18.584 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 00:36:18.584 - Thread: 1 -> Autosave 2020-04-23 00:36:18.584 - Thread: 1 -> Saving world - START 2020-04-23 00:36:18.584 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:36:18.585 - Thread: 1 -> Before snapshot.: GC Memory: 1,691,501,848 B 2020-04-23 00:36:18.615 - Thread: 1 -> After snapshot.: GC Memory: 1,694,158,408 B 2020-04-23 00:36:18.615 - Thread: 1 -> Directory cleanup: GC Memory: 1,694,158,408 B 2020-04-23 00:36:18.615 - Thread: 1 -> Saving world - END 2020-04-23 00:36:18.615 - Thread: 16 -> Session snapshot save - START 2020-04-23 00:36:18.616 - Thread: 16 -> Checking file access for files in target dir. 2020-04-23 00:36:18.948 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:36:19.126 - Thread: 16 -> Session snapshot save - END 2020-04-23 00:36:22.869 - Thread: 1 -> GC Memory: 1,709,485,648 B 2020-04-23 00:36:27.349 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 00:36:27.350 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-23 00:36:28.220 - Thread: 1 -> GUI Stats: Update 0.34774138888889, Draw 0.283503388888889 2020-04-23 00:36:37.351 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 00:36:37.351 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-23 00:36:37.351 - Thread: 1 -> Next activation in 00:23:21.5512299 2020-04-23 00:36:42.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:36:42.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:36:42.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:36:42.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:36:52.871 - Thread: 1 -> GC Memory: 1,688,991,304 B 2020-04-23 00:36:54.599 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:36:54.600 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:36:55.422 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:36:55.423 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:36:58.218 - Thread: 1 -> GUI Stats: Update 0.384637666666667, Draw 0.338774833333333 2020-04-23 00:37:00.883 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:37:00.883 - Thread: 1 -> STATISTICS,9542.65,0,0,0,0,0,0,16.45131,69.34374,1,0,1610.754,9873.273,7803,92197,32,10.9702,98.27076,0.02421979,241375,30.5624,0,16.66667,3.352756,30.03391,100 2020-04-23 00:37:22.884 - Thread: 1 -> GC Memory: 1,691,060,888 B 2020-04-23 00:37:28.218 - Thread: 1 -> GUI Stats: Update 0.383326888888889, Draw 0.393435 2020-04-23 00:37:50.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:37:50.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:37:52.885 - Thread: 1 -> GC Memory: 1,692,225,432 B 2020-04-23 00:37:58.218 - Thread: 1 -> GUI Stats: Update 0.378620722222222, Draw 0.419025666666667 2020-04-23 00:38:00.899 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:38:00.899 - Thread: 1 -> STATISTICS,9602.6666667,0,0,0,0,0,0,19.0922,73.66776,1,0,1614.739,10077.31,7803,92197,32,10.407,98.37902,0.02625515,241402,32.52903,0,16.66667,3.385296,32.00175,100 2020-04-23 00:38:21.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:38:21.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:38:22.263 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:38:22.264 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:38:22.902 - Thread: 1 -> GC Memory: 1,687,164,624 B 2020-04-23 00:38:28.218 - Thread: 1 -> GUI Stats: Update 0.374270611111111, Draw 0.333597277777777 2020-04-23 00:38:52.919 - Thread: 1 -> GC Memory: 1,689,189,232 B 2020-04-23 00:38:58.218 - Thread: 1 -> GUI Stats: Update 0.371880999999999, Draw 0.301048888888889 2020-04-23 00:39:00.916 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:39:00.917 - Thread: 1 -> STATISTICS,9662.6833334,0,0,0,0,0,0,16.87963,67.81358,1,0,1611.509,10000.62,7803,92197,32,9.899127,98.46299,0.0277307,241648,34.57754,0,16.66667,3.422875,34.04608,100 2020-04-23 00:39:04.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:39:04.050 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:39:04.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:39:04.561 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:39:22.934 - Thread: 1 -> GC Memory: 1,693,111,264 B 2020-04-23 00:39:28.218 - Thread: 1 -> GUI Stats: Update 0.363031055555555, Draw 0.317322777777778 2020-04-23 00:39:52.935 - Thread: 1 -> GC Memory: 1,684,442,768 B 2020-04-23 00:39:55.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:39:55.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:39:58.219 - Thread: 1 -> GUI Stats: Update 0.393040555555555, Draw 0.355486444444445 2020-04-23 00:40:00.933 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:40:00.933 - Thread: 1 -> STATISTICS,9722.7,0,0,0,0,0,0,15.72047,60.50109,1,0,1606.958,9904.984,7803,92197,32,9.59501,98.30956,0.0232666,241639,31.62447,0,16.66667,3.034371,31.08988,100 2020-04-23 00:40:22.935 - Thread: 1 -> GC Memory: 1,689,889,224 B 2020-04-23 00:40:23.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:40:23.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:40:28.219 - Thread: 1 -> GUI Stats: Update 0.375313, Draw 0.335226722222223 2020-04-23 00:40:45.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:40:45.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:40:52.936 - Thread: 1 -> GC Memory: 1,689,950,912 B 2020-04-23 00:40:58.218 - Thread: 1 -> GUI Stats: Update 0.372470111111111, Draw 0.3557665 2020-04-23 00:41:00.950 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:41:00.950 - Thread: 1 -> STATISTICS,9782.7166667,0,0,0,0,0,0,17.78044,65.22635,1,0,1612.251,9828.18,7803,92197,32,11.19882,98.02747,0.02300956,241809,27.10716,0,16.66667,3.035681,26.57246,100 2020-04-23 00:41:18.588 - Thread: 1 -> Autosave initiated 2020-04-23 00:41:18.588 - Thread: 1 -> Character state: True 2020-04-23 00:41:18.588 - Thread: 1 -> IsServer: True 2020-04-23 00:41:18.588 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 00:41:18.588 - Thread: 1 -> Autosave 2020-04-23 00:41:18.588 - Thread: 1 -> Saving world - START 2020-04-23 00:41:18.588 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:41:18.588 - Thread: 1 -> Before snapshot.: GC Memory: 1,690,971,240 B 2020-04-23 00:41:18.618 - Thread: 1 -> After snapshot.: GC Memory: 1,693,932,264 B 2020-04-23 00:41:18.618 - Thread: 1 -> Directory cleanup: GC Memory: 1,693,932,264 B 2020-04-23 00:41:18.618 - Thread: 1 -> Saving world - END 2020-04-23 00:41:18.618 - Thread: 16 -> Session snapshot save - START 2020-04-23 00:41:18.619 - Thread: 16 -> Checking file access for files in target dir. 2020-04-23 00:41:18.949 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:41:19.130 - Thread: 16 -> Session snapshot save - END 2020-04-23 00:41:22.952 - Thread: 1 -> GC Memory: 1,707,527,688 B 2020-04-23 00:41:28.219 - Thread: 1 -> GUI Stats: Update 0.330912444444445, Draw 0.269585 2020-04-23 00:41:41.483 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:41:41.484 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:41:42.083 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:41:42.083 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:41:52.952 - Thread: 1 -> GC Memory: 1,686,346,456 B 2020-04-23 00:41:58.219 - Thread: 1 -> GUI Stats: Update 0.347769555555555, Draw 0.332531166666666 2020-04-23 00:42:00.966 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:42:00.967 - Thread: 1 -> STATISTICS,9842.7333334,0,0,0,0,0,0,15.6298,60.25421,1,0,1609.961,10054.34,7803,92197,32,9.511423,98.37498,0.02339231,241804,32.65607,0,16.66667,3.106057,32.1254,100 2020-04-23 00:42:16.700 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:42:16.701 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:42:17.383 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:42:17.384 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:42:22.968 - Thread: 1 -> GC Memory: 1,690,327,200 B 2020-04-23 00:42:28.219 - Thread: 1 -> GUI Stats: Update 0.358514111111111, Draw 0.295025944444444 2020-04-23 00:42:52.968 - Thread: 1 -> GC Memory: 1,692,038,208 B 2020-04-23 00:42:58.220 - Thread: 1 -> GUI Stats: Update 0.344141722222223, Draw 0.255244833333333 2020-04-23 00:43:00.984 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:43:00.984 - Thread: 1 -> STATISTICS,9902.75,0,0,0,0,0,0,14.33897,56.46937,1,0,1613.304,9833.02,7803,92197,31,9.185054,98.48161,0.02262028,241842,34.86813,0,16.66667,3.202656,34.3387,100 2020-04-23 00:43:22.969 - Thread: 1 -> GC Memory: 1,685,372,240 B 2020-04-23 00:43:28.219 - Thread: 1 -> GUI Stats: Update 0.342288444444444, Draw 0.273550888888889 2020-04-23 00:43:44.150 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:43:44.150 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:43:44.386 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:43:44.387 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:43:52.985 - Thread: 1 -> GC Memory: 1,689,358,272 B 2020-04-23 00:43:58.221 - Thread: 1 -> GUI Stats: Update 0.373447222222222, Draw 0.306659222222222 2020-04-23 00:44:01.000 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:44:01.001 - Thread: 1 -> STATISTICS,9962.7666667,0,0,0,0,0,0,14.33519,60.35234,1,0,1610.537,10084.04,7803,92197,31,9.524001,98.26832,0.02345822,241853,30.2584,0,16.66667,2.881811,29.73442,100 2020-04-23 00:44:19.522 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:44:19.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:44:22.986 - Thread: 1 -> GC Memory: 1,692,567,720 B 2020-04-23 00:44:28.219 - Thread: 1 -> GUI Stats: Update 0.365101777777779, Draw 0.315966388888888 2020-04-23 00:44:53.002 - Thread: 1 -> GC Memory: 1,685,947,800 B 2020-04-23 00:44:58.221 - Thread: 1 -> GUI Stats: Update 0.335700888888889, Draw 0.237439277777778 2020-04-23 00:45:01.016 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:45:01.017 - Thread: 1 -> STATISTICS,10022.7833334,0,0,0,0,0,0,14.06121,60.57288,1,0,1608.667,9838.391,7803,92197,31,8.786634,98.49626,0.02137081,241843,35.1647,0,16.66667,3.089793,34.63591,100 2020-04-23 00:45:23.020 - Thread: 1 -> GC Memory: 1,687,772,416 B 2020-04-23 00:45:28.219 - Thread: 1 -> GUI Stats: Update 0.331154055555556, Draw 0.2422305 2020-04-23 00:45:42.484 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:45:42.484 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:45:48.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:45:48.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:45:52.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:45:52.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:45:53.038 - Thread: 1 -> GC Memory: 1,690,196,688 B 2020-04-23 00:45:58.220 - Thread: 1 -> GUI Stats: Update 0.366514888888888, Draw 0.273638944444445 2020-04-23 00:46:01.033 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:46:01.034 - Thread: 1 -> STATISTICS,10082.8,0,0,0,0,0,0,15.85018,50.80986,1,0,1614.455,10130.99,7803,92197,31,8.444357,98.5706,0.02305902,241550,37.36584,0,16.66667,3.155305,36.83174,100 2020-04-23 00:46:18.586 - Thread: 1 -> Autosave initiated 2020-04-23 00:46:18.586 - Thread: 1 -> Character state: True 2020-04-23 00:46:18.586 - Thread: 1 -> IsServer: True 2020-04-23 00:46:18.586 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 00:46:18.586 - Thread: 1 -> Autosave 2020-04-23 00:46:18.586 - Thread: 1 -> Saving world - START 2020-04-23 00:46:18.586 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:46:18.586 - Thread: 1 -> Before snapshot.: GC Memory: 1,694,027,264 B 2020-04-23 00:46:18.614 - Thread: 1 -> After snapshot.: GC Memory: 1,693,608,360 B 2020-04-23 00:46:18.614 - Thread: 1 -> Directory cleanup: GC Memory: 1,693,608,360 B 2020-04-23 00:46:18.614 - Thread: 1 -> Saving world - END 2020-04-23 00:46:18.615 - Thread: 16 -> Session snapshot save - START 2020-04-23 00:46:18.615 - Thread: 16 -> Checking file access for files in target dir. 2020-04-23 00:46:18.943 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:46:19.090 - Thread: 16 -> Session snapshot save - END 2020-04-23 00:46:22.077 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:46:22.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:46:23.052 - Thread: 1 -> GC Memory: 1,706,736,520 B 2020-04-23 00:46:28.219 - Thread: 1 -> GUI Stats: Update 0.400137166666666, Draw 0.302317055555556 2020-04-23 00:46:53.069 - Thread: 1 -> GC Memory: 1,686,701,112 B 2020-04-23 00:46:58.220 - Thread: 1 -> GUI Stats: Update 0.343490388888889, Draw 0.255145222222222 2020-04-23 00:47:01.050 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:47:01.050 - Thread: 1 -> STATISTICS,10142.8166667,0,0,0,0,0,0,16.12321,81.96672,1,0,1608.771,9871.098,7803,92197,31,12.04821,97.78131,0.02214369,241681,26.5909,0,16.66667,3.203729,26.00093,100 2020-04-23 00:47:23.069 - Thread: 1 -> GC Memory: 1,688,462,072 B 2020-04-23 00:47:28.219 - Thread: 1 -> GUI Stats: Update 0.338523111111111, Draw 0.257847055555555 2020-04-23 00:47:53.085 - Thread: 1 -> GC Memory: 1,694,985,328 B 2020-04-23 00:47:58.220 - Thread: 1 -> GUI Stats: Update 0.354842777777779, Draw 0.283665111111111 2020-04-23 00:48:01.068 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:48:01.068 - Thread: 1 -> STATISTICS,10202.8333334,0,0,0,0,0,0,14.91718,50.60893,1,0,1616.138,10009.55,7803,92197,31,8.448451,98.57294,0.02295262,241712,37.38625,0,16.66667,3.158559,36.85272,100 2020-04-23 00:48:15.551 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:48:15.552 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:48:23.086 - Thread: 1 -> GC Memory: 1,686,626,112 B 2020-04-23 00:48:28.218 - Thread: 1 -> GUI Stats: Update 0.370750833333333, Draw 0.3111155 2020-04-23 00:48:45.329 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:48:45.330 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:48:53.086 - Thread: 1 -> GC Memory: 1,689,389,992 B 2020-04-23 00:48:58.219 - Thread: 1 -> GUI Stats: Update 0.415218, Draw 0.424266944444445 2020-04-23 00:49:01.084 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:49:01.085 - Thread: 1 -> STATISTICS,10262.85,0,0,0,0,0,0,16.04811,52.60498,1,0,1610.482,10010.01,7803,92197,31,8.167028,98.63476,0.02150221,241700,38.97151,0,16.66667,3.182814,38.43946,100 2020-04-23 00:49:23.089 - Thread: 1 -> GC Memory: 1,689,282,728 B 2020-04-23 00:49:28.219 - Thread: 1 -> GUI Stats: Update 0.397427166666668, Draw 0.388963722222223 2020-04-23 00:49:53.103 - Thread: 1 -> GC Memory: 1,687,811,600 B 2020-04-23 00:49:58.220 - Thread: 1 -> GUI Stats: Update 0.382069777777778, Draw 0.321758611111111 2020-04-23 00:50:01.101 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:50:01.101 - Thread: 1 -> STATISTICS,10322.8666667,0,0,0,0,0,0,17.74899,49.90382,1,0,1610.601,10012.06,7803,92197,31,8.540416,98.63642,0.02023084,241703,38.9015,0,16.66667,3.32235,38.37105,100 2020-04-23 00:50:23.103 - Thread: 1 -> GC Memory: 1,688,014,816 B 2020-04-23 00:50:28.219 - Thread: 1 -> GUI Stats: Update 0.450961888888889, Draw 0.62226038888889 2020-04-23 00:50:53.104 - Thread: 1 -> GC Memory: 1,687,811,256 B 2020-04-23 00:50:58.220 - Thread: 1 -> GUI Stats: Update 0.4381115, Draw 0.643295444444445 2020-04-23 00:51:00.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:51:00.457 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:51:01.117 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-23 00:51:01.117 - Thread: 1 -> STATISTICS,10382.8833334,0,0,0,0,0,0,18.41043,60.68278,1,0,1611.043,10011.02,7803,92197,31,8.84455,98.5986,0.02116279,241655,38.54983,0,16.66667,3.409559,38.00959,100 2020-04-23 00:51:04.953 - Thread: 1 -> Updating stopped. 2020-04-23 00:51:08.443 - Thread: 1 -> Saving world - START 2020-04-23 00:51:08.444 - Thread: 1 -> Making world state snapshot. 2020-04-23 00:51:08.444 - Thread: 1 -> Before snapshot.: GC Memory: 1,692,055,728 B 2020-04-23 00:51:08.471 - Thread: 1 -> After snapshot.: GC Memory: 1,691,554,800 B 2020-04-23 00:51:08.471 - Thread: 1 -> Directory cleanup: GC Memory: 1,691,554,800 B 2020-04-23 00:51:08.471 - Thread: 1 -> Saving world - END 2020-04-23 00:51:08.472 - Thread: 16 -> Session snapshot save - START 2020-04-23 00:51:08.473 - Thread: 16 -> Checking file access for files in target dir. 2020-04-23 00:51:08.476 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:51:08.476 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:51:08.676 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:51:08.676 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:51:08.676 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:51:08.677 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:51:08.677 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-04-23 00:51:08.677 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:51:08.677 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:51:08.982 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-04-23 00:51:08.982 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-23 00:51:08.982 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-04-23 00:51:08.982 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-04-23 00:51:09.130 - Thread: 16 -> Session snapshot save - END 2020-04-23 00:51:09.139 - Thread: 1 -> Used namespaces in scripts: 2020-04-23 00:51:09.139 - Thread: 1 -> MySession::Unload START 2020-04-23 00:51:09.139 - Thread: 1 -> AutoSaveInMinutes: 5 2020-04-23 00:51:09.139 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-04-23 00:51:09.139 - Thread: 1 -> IsServer: True 2020-04-23 00:51:09.140 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-23 00:51:09.145 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-23 00:51:09.145 - Thread: 1 -> MyAudio.LoadData - START 2020-04-23 00:51:09.161 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-23 00:51:09.250 - Thread: 1 -> MyAudio.LoadData - END 2020-04-23 00:51:09.251 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 00:51:09.251 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 00:51:09.263 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 00:51:09.263 - Thread: 1 -> Unloading Procedural World Generator 2020-04-23 00:51:09.386 - Thread: 1 -> Info: MyLights Unloading data. 2020-04-23 00:51:09.386 - Thread: 1 -> Network readers disposed 2020-04-23 00:51:09.386 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-23 00:51:09.536 - Thread: 1 -> Loading sound definitions 2020-04-23 00:51:09.559 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-23 00:51:09.559 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-23 00:51:09.559 - Thread: 1 -> Loading shadow textures definitions 2020-04-23 00:51:09.559 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-23 00:51:09.559 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-23 00:51:09.842 - Thread: 1 -> MySession::Unload END 2020-04-23 00:51:29.731 - Thread: 1 -> GUI Stats: Update 0.692138777777781, Draw 0.230075666666667 2020-04-23 00:51:57.214 - Thread: 1 -> Application closed by user 2020-04-23 00:51:57.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:51:57.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:51:57.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:51:57.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:51:57.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 00:51:57.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 00:51:57.242 - Thread: 1 -> Exiting.. 2020-04-23 00:51:57.253 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-04-23 00:51:57.254 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-23 00:51:57.258 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-23 00:51:57.260 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-04-23 00:51:57.341 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 28766032 allocated by heap 1600 allocated by debug 16777216 allocated by solver ------- 45544848 computed total 45544848 reported total Heap usage: 1682096 ( 5%) unused in thread local freelists 25483616 (88%) unused in main heap 1600320 ( 5%) used in main heap ------- 28766032 allocated by heap Peak usage: 26763632 ( 5%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2020-04-23 00:51:57.887 - Thread: 101 -> External debugger: interrupted. 2020-04-23 00:51:57.888 - Thread: 1 -> Steam closed 2020-04-23 00:51:57.894 - Thread: 1 -> Log Closed