2020-04-25 19:50:27.649 - Thread: 1 -> Log Started 2020-04-25 19:50:27.649 - Thread: 1 -> Timezone (local - UTC): -3h 2020-04-25 19:50:27.649 - Thread: 1 -> App Version: 01_194_207 2020-04-25 19:50:27.652 - Thread: 1 -> Steam build: Always true 2020-04-25 19:50:27.652 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-25 19:50:27.652 - Thread: 1 -> Environment.ProcessorCount: 12 2020-04-25 19:50:27.717 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-04-25 19:50:27.717 - Thread: 1 -> Environment.CommandLine: E:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-25 19:50:27.717 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-25 19:50:27.717 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-25 19:50:27.717 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-04-25 19:50:27.717 - Thread: 1 -> Environment.CurrentDirectory: E:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-25 19:50:27.751 - Thread: 1 -> CPU Info: AMD Ryzen 5 3600 6-Core Processor 2020-04-25 19:50:27.751 - Thread: 1 -> IntPtr.Size: 8 2020-04-25 19:50:27.751 - Thread: 1 -> Default Culture: 2020-04-25 19:50:27.751 - Thread: 1 -> Default UI Culture: 2020-04-25 19:50:27.751 - Thread: 1 -> MyConfig.Load() - START 2020-04-25 19:50:27.754 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 19:50:27.850 - Thread: 1 -> NewNewGameScreen: False 2020-04-25 19:50:27.850 - Thread: 1 -> EnableDamageEffects: True 2020-04-25 19:50:27.850 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-25 19:50:27.850 - Thread: 1 -> EnableReverb: False 2020-04-25 19:50:27.850 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-25 19:50:27.850 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-25 19:50:27.850 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-25 19:50:27.850 - Thread: 1 -> FirstTimeRun: False 2020-04-25 19:50:27.850 - Thread: 1 -> ExperimentalMode: False 2020-04-25 19:50:27.850 - Thread: 1 -> VideoAdapter: 0 2020-04-25 19:50:27.850 - Thread: 1 -> ScreenWidth: 1920 2020-04-25 19:50:27.850 - Thread: 1 -> ScreenHeight: 1080 2020-04-25 19:50:27.850 - Thread: 1 -> RefreshRate: 60000 2020-04-25 19:50:27.850 - Thread: 1 -> WindowMode: 1 2020-04-25 19:50:27.850 - Thread: 1 -> VerticalSync: 0 2020-04-25 19:50:27.850 - Thread: 1 -> FieldOfView: 70 2020-04-25 19:50:27.850 - Thread: 1 -> PostProcessingEnabled: True 2020-04-25 19:50:27.850 - Thread: 1 -> FlaresIntensity: 1 2020-04-25 19:50:27.850 - Thread: 1 -> TreeViewDistance: 2000 2020-04-25 19:50:27.850 - Thread: 1 -> GrassDensity: 3 2020-04-25 19:50:27.850 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-25 19:50:27.850 - Thread: 1 -> AntialiasingMode: 1 2020-04-25 19:50:27.850 - Thread: 1 -> ShadowMapResolution: 2 2020-04-25 19:50:27.850 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-25 19:50:27.850 - Thread: 1 -> TextureQuality: 2 2020-04-25 19:50:27.850 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-25 19:50:27.850 - Thread: 1 -> ModelQuality: 2 2020-04-25 19:50:27.850 - Thread: 1 -> VoxelQuality: 2 2020-04-25 19:50:27.850 - Thread: 1 -> ShaderQuality: 2 2020-04-25 19:50:27.850 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-25 19:50:27.850 - Thread: 1 -> FirstVTTimeRun: False 2020-04-25 19:50:27.850 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-25 19:50:27.850 - Thread: 1 -> GDPRConsent: True 2020-04-25 19:50:27.850 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-25 19:50:27.850 - Thread: 1 -> ShowCrosshair2: 0 2020-04-25 19:50:27.850 - Thread: 1 -> EnableTrading: True 2020-04-25 19:50:27.850 - Thread: 1 -> EnableSteamCloud: True 2020-04-25 19:50:27.850 - Thread: 1 -> UiTransparency: 1 2020-04-25 19:50:27.850 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-25 19:50:27.850 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-25 19:50:27.850 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-25 19:50:27.850 - Thread: 1 -> ControlsHints: True 2020-04-25 19:50:27.850 - Thread: 1 -> GoodBotHints: True 2020-04-25 19:50:27.850 - Thread: 1 -> RotationHints: True 2020-04-25 19:50:27.850 - Thread: 1 -> GameVolume: 1 2020-04-25 19:50:27.850 - Thread: 1 -> Music_Volume: 0.5 2020-04-25 19:50:27.850 - Thread: 1 -> VoiceChatVolume: 1 2020-04-25 19:50:27.850 - Thread: 1 -> HudWarnings: True 2020-04-25 19:50:27.850 - Thread: 1 -> VoiceChat: True 2020-04-25 19:50:27.850 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-25 19:50:27.850 - Thread: 1 -> EnableDynamicMusic: True 2020-04-25 19:50:27.851 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-04-25 19:50:27.851 - Thread: 1 -> EnableDoppler: True 2020-04-25 19:50:27.851 - Thread: 1 -> FirstTimeTutorials: False 2020-04-25 19:50:27.851 - Thread: 1 -> HudState: 1 2020-04-25 19:50:27.851 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-04-25 19:50:27.851 - Thread: 1 -> MutedPlayers: 2020-04-25 19:50:27.851 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-04-25 19:50:27.851 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-25 19:50:27.851 - Thread: 1 -> AreaInteraction: True 2020-04-25 19:50:27.851 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-04-25 19:50:27.851 - Thread: 1 -> MyConfig.Load() - END 2020-04-25 19:50:32.584 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-25 19:50:32.765 - Thread: 1 -> Found processor count: 6 2020-04-25 19:50:32.765 - Thread: 1 -> Using processor count: 6 2020-04-25 19:50:32.924 - Thread: 1 -> All detected adapters: 2020-04-25 19:50:32.970 - Thread: 1 -> NVIDIA GeForce GTX 1660 SUPER - VendorID=4318, SubsystemID=1428625882, DeviceID=8644 2020-04-25 19:50:32.970 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-25 19:50:33.378 - Thread: 1 -> AdapterInfo = { 2020-04-25 19:50:33.379 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 SUPER + DISPLAY1 2020-04-25 19:50:33.379 - Thread: 1 -> Description = dev id: 8644, mem: 6282018816, shared mem: 8554461184, Luid: 51361, rev: 161, subsys id: 1428625882, vendor id: 4318, feature_level 11.1: True 2020-04-25 19:50:33.379 - Thread: 1 -> Driver version = 26.21.14.4274 2020-04-25 19:50:33.379 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-04-25 19:50:33.379 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-25 19:50:33.379 - Thread: 1 -> AftermathSupported = False 2020-04-25 19:50:33.379 - Thread: 1 -> Adapter id = 0 2020-04-25 19:50:33.379 - Thread: 1 -> Supported = True 2020-04-25 19:50:33.379 - Thread: 1 -> RAM = 6282018816 2020-04-25 19:50:33.379 - Thread: 1 -> Priority = 2 2020-04-25 19:50:33.379 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-25 19:50:33.379 - Thread: 1 -> Output is attached = True 2020-04-25 19:50:33.379 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-04-25 19:50:33.379 - Thread: 1 -> Display modes = { 2020-04-25 19:50:33.379 - Thread: 1 -> DXGIOutput id = 0 2020-04-25 19:50:33.379 - Thread: 1 -> 640x480@60Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 720x480@60Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 720x480@59.94Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 720x576@50Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 800x600@56.25Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 800x600@60.317Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1024x768@60.004Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1152x864@60Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1152x864@60Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1176x664@60Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1176x664@60Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1176x664@50Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1176x664@50Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1176x664@59.94006Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1176x664@59.94006Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1280x720@60Hz 2020-04-25 19:50:33.379 - Thread: 1 -> 1280x720@50Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1280x720@59.94006Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1280x768@59.81Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1280x768@59.81Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1280x800@59.81Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1280x960@60Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1360x768@59.887Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1360x768@59.887Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1366x768@59.887Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1366x768@59.887Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1440x900@59.887Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1600x900@59.954Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1600x900@59.954Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1600x1200@60Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1920x1080@60Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1920x1080@50Hz 2020-04-25 19:50:33.380 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-25 19:50:33.380 - Thread: 1 -> } 2020-04-25 19:50:33.380 - Thread: 1 -> } 2020-04-25 19:50:33.380 - Thread: 1 -> AdapterInfo = { 2020-04-25 19:50:33.380 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 SUPER + DISPLAY1 2020-04-25 19:50:33.380 - Thread: 1 -> Description = dev id: 8644, mem: 6282018816, shared mem: 8554461184, Luid: 51361, rev: 161, subsys id: 1428625882, vendor id: 4318, feature_level 11.1: True 2020-04-25 19:50:33.380 - Thread: 1 -> Driver version = 26.21.14.4274 2020-04-25 19:50:33.380 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-04-25 19:50:33.380 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-25 19:50:33.380 - Thread: 1 -> AftermathSupported = False 2020-04-25 19:50:33.380 - Thread: 1 -> Adapter id = 0 2020-04-25 19:50:33.380 - Thread: 1 -> Supported = True 2020-04-25 19:50:33.380 - Thread: 1 -> RAM = 6282018816 2020-04-25 19:50:33.380 - Thread: 1 -> Priority = 2 2020-04-25 19:50:33.380 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-25 19:50:33.380 - Thread: 1 -> Output is attached = True 2020-04-25 19:50:33.380 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-04-25 19:50:33.380 - Thread: 1 -> Display modes = { 2020-04-25 19:50:33.381 - Thread: 1 -> DXGIOutput id = 0 2020-04-25 19:50:33.381 - Thread: 1 -> 640x480@60Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 720x480@60Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 720x480@59.94Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 720x576@50Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 800x600@56.25Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 800x600@60.317Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1024x768@60.004Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1152x864@60Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1152x864@60Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1176x664@60Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1176x664@60Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1176x664@50Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1176x664@50Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1176x664@59.94006Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1176x664@59.94006Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1280x720@60Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1280x720@50Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1280x720@59.94006Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1280x768@59.81Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1280x768@59.81Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1280x800@59.81Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1280x960@60Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1360x768@59.887Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1360x768@59.887Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1366x768@59.887Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1366x768@59.887Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1440x900@59.887Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1600x900@59.954Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1600x900@59.954Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1600x1200@60Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1920x1080@60Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1920x1080@50Hz 2020-04-25 19:50:33.381 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-25 19:50:33.381 - Thread: 1 -> } 2020-04-25 19:50:33.381 - Thread: 1 -> } 2020-04-25 19:50:33.382 - Thread: 1 -> Steam.IsActive: True 2020-04-25 19:50:33.382 - Thread: 1 -> Steam.IsOnline: True 2020-04-25 19:50:33.382 - Thread: 1 -> Steam.OwnsGame: False 2020-04-25 19:50:33.382 - Thread: 1 -> Steam.UserId: 76561198078670370 2020-04-25 19:50:33.382 - Thread: 1 -> Steam.UserName: Arabel 2020-04-25 19:50:33.382 - Thread: 1 -> Steam.Branch: default 2020-04-25 19:50:33.382 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-25 19:50:33.382 - Thread: 1 -> Build version: 0.1.1.0 2020-04-25 19:50:33.386 - Thread: 1 -> MyScreenManager() 2020-04-25 19:50:33.413 - Thread: 17 -> CreateDeviceInternal - CheckSettings() 2020-04-25 19:50:33.413 - Thread: 17 -> CreateDeviceInternal - GetAdapter() 2020-04-25 19:50:33.418 - Thread: 17 -> CreateDeviceInternal - FixSettings() 2020-04-25 19:50:33.418 - Thread: 17 -> CreateDeviceInternal - Create device 2020-04-25 19:50:33.545 - Thread: 17 -> CreateDeviceInternal Steam Overlay integration 2020-04-25 19:50:33.635 - Thread: 17 -> CreateDeviceInternal Steam Overlay OK 2020-04-25 19:50:33.635 - Thread: 17 -> CreateDeviceInternal create swapchain 2020-04-25 19:50:35.192 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-25 19:50:35.193 - Thread: 1 -> Game dir: E:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-25 19:50:35.193 - Thread: 1 -> Content dir: E:\Steam\steamapps\common\SpaceEngineers\Content 2020-04-25 19:50:36.180 - Thread: 1 -> Preallocate - START 2020-04-25 19:50:36.183 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-25 19:50:36.185 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-25 19:50:36.185 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-25 19:50:36.185 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-25 19:50:36.185 - Thread: 1 -> MyEntities - START 2020-04-25 19:50:36.196 - Thread: 1 -> MyEntities - END 2020-04-25 19:50:36.196 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-25 19:50:36.196 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-25 19:50:36.196 - Thread: 1 -> MyTransparentGeometry - START 2020-04-25 19:50:36.196 - Thread: 1 -> MyTransparentGeometry - END 2020-04-25 19:50:36.196 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-25 19:50:36.201 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-25 19:50:36.201 - Thread: 1 -> MyMath - START 2020-04-25 19:50:36.201 - Thread: 1 -> MyMath - END 2020-04-25 19:50:36.201 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-25 19:50:36.201 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-25 19:50:36.212 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-25 19:50:36.212 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-25 19:50:36.212 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-25 19:50:36.220 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-25 19:50:36.220 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-25 19:50:36.220 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-25 19:50:36.220 - Thread: 1 -> MySyncDestructions - START 2020-04-25 19:50:36.220 - Thread: 1 -> MySyncDestructions - END 2020-04-25 19:50:36.220 - Thread: 1 -> MySyncEntity - START 2020-04-25 19:50:36.220 - Thread: 1 -> MySyncEntity - END 2020-04-25 19:50:36.220 - Thread: 1 -> MySyncScenario - START 2020-04-25 19:50:36.220 - Thread: 1 -> MySyncScenario - END 2020-04-25 19:50:36.220 - Thread: 1 -> MyCommandCharacter - START 2020-04-25 19:50:36.220 - Thread: 1 -> MyCommandCharacter - END 2020-04-25 19:50:36.220 - Thread: 1 -> MyCommandConsole - START 2020-04-25 19:50:36.220 - Thread: 1 -> MyCommandConsole - END 2020-04-25 19:50:36.220 - Thread: 1 -> MyCommandEntity - START 2020-04-25 19:50:36.220 - Thread: 1 -> MyCommandEntity - END 2020-04-25 19:50:36.220 - Thread: 1 -> MyAiTargetManager - START 2020-04-25 19:50:36.220 - Thread: 1 -> MyAiTargetManager - END 2020-04-25 19:50:36.220 - Thread: 1 -> MyClientDebugCommands - START 2020-04-25 19:50:36.220 - Thread: 1 -> MyClientDebugCommands - END 2020-04-25 19:50:36.220 - Thread: 1 -> MyDedicatedServer - START 2020-04-25 19:50:36.221 - Thread: 1 -> MyDedicatedServer - END 2020-04-25 19:50:36.221 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-25 19:50:36.221 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerBase - START 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerBase - END 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerClient - START 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerClient - END 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-25 19:50:36.221 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-25 19:50:36.221 - Thread: 1 -> MyServerDebugCommands - START 2020-04-25 19:50:36.221 - Thread: 1 -> MyServerDebugCommands - END 2020-04-25 19:50:36.221 - Thread: 1 -> MyAIActionsParser - START 2020-04-25 19:50:36.221 - Thread: 1 -> MyAIActionsParser - END 2020-04-25 19:50:36.221 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-25 19:50:36.226 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-25 19:50:36.226 - Thread: 1 -> MyDefinitionManager - START 2020-04-25 19:50:36.242 - Thread: 1 -> MyDefinitionManager - END 2020-04-25 19:50:36.242 - Thread: 1 -> Preallocate - END 2020-04-25 19:50:36.246 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-25 19:50:36.473 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-25 19:50:36.474 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-25 19:50:36.485 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-25 19:50:36.486 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-25 19:50:36.486 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-25 19:50:36.486 - Thread: 1 -> Assembly.Location: E:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-25 19:50:36.486 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-25 19:50:36.486 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-25 19:50:36.489 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-25 19:50:36.499 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-04-25 19:50:36.499 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-04-25 19:50:36.499 - Thread: 1 -> Virtualized: False 2020-04-25 19:50:36.533 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 3600 6-Core Processor 2020-04-25 19:50:36.533 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,108,922,368 bytes 2020-04-25 19:50:36.533 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-25 19:50:36.533 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 9,756,434,432 bytes 2020-04-25 19:50:36.533 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,697,113,497,600 bytes 2020-04-25 19:50:36.537 - Thread: 1 -> Drive C: | Capacity: 239,380,459,520 bytes | Free space: 154,995,642,368 bytes 2020-04-25 19:50:36.537 - Thread: 1 -> Drive E: | Capacity: 1,000,186,310,656 bytes | Free space: 242,995,806,208 bytes 2020-04-25 19:50:36.538 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-25 19:50:36.538 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-25 19:50:36.538 - Thread: 1 -> Installed DLCs: 2020-04-25 19:50:36.542 - Thread: 1 -> Deluxe Edition (573160) 2020-04-25 19:50:36.543 - Thread: 1 -> Decorative Blocks (1049790) 2020-04-25 19:50:36.543 - Thread: 1 -> Economy Deluxe (1135960) 2020-04-25 19:50:36.543 - Thread: 1 -> Style Pack (1084680) 2020-04-25 19:50:36.543 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-04-25 19:50:36.557 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-25 19:50:36.601 - Thread: 1 -> Havok: Physics.Init 2020-04-25 19:50:36.616 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-25 19:50:36.624 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-25 19:50:36.634 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-25 19:50:36.636 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-25 19:50:36.640 - Thread: 1 -> afd960a87690223f364a5eb080ac4270e3c4f462 2020-04-25 19:50:36.848 - Thread: 1 -> Loading scenarios 2020-04-25 19:50:36.868 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-25 19:50:36.868 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-25 19:50:37.043 - Thread: 1 -> Loading sound definitions 2020-04-25 19:50:37.063 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-25 19:50:37.063 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-25 19:50:37.063 - Thread: 1 -> Loading shadow textures definitions 2020-04-25 19:50:37.063 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-25 19:50:37.064 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-25 19:50:37.072 - Thread: 1 -> MyAudio.LoadData - START 2020-04-25 19:50:37.148 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-04-25 19:50:37.178 - Thread: 1 -> MyAudio.LoadData - END 2020-04-25 19:50:37.182 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2020-04-25 19:50:37.182 - Thread: 1 -> MyGuiManager() 2020-04-25 19:50:37.184 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-25 19:50:37.279 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-25 19:50:37.335 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-25 19:50:37.338 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-25 19:50:37.338 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-25 19:50:37.348 - Thread: 1 -> Loading default controls 2020-04-25 19:50:37.384 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-25 19:50:37.389 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-25 19:50:37.389 - Thread: 9 -> ReloadVoxelMaterials 2020-04-25 19:50:37.413 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-25 19:50:37.413 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-25 19:50:37.414 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-25 19:50:37.415 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-25 19:50:37.446 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-25 19:50:37.448 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-25 19:50:37.467 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-25 19:50:37.468 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-25 19:50:37.500 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-25 19:50:37.509 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-25 19:50:37.511 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-25 19:50:37.516 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-25 19:50:37.516 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-25 19:50:37.517 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-25 19:50:37.517 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-25 19:50:37.519 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-25 19:50:37.519 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-25 19:50:37.529 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-25 19:50:37.536 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-25 19:50:37.557 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-25 19:50:37.561 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-25 19:50:37.589 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-25 19:50:37.595 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-25 19:50:37.599 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-25 19:50:37.602 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-25 19:50:37.603 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-25 19:50:37.632 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-25 19:50:37.634 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-25 19:50:37.636 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-25 19:50:37.636 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-25 19:50:37.682 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-25 19:50:37.690 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-25 19:50:37.691 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-25 19:50:37.694 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-25 19:50:37.694 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-25 19:50:37.700 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-25 19:50:37.705 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-25 19:50:37.706 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-25 19:50:37.709 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-25 19:50:37.710 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-25 19:50:37.710 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-25 19:50:37.712 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-25 19:50:37.729 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-25 19:50:37.733 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-25 19:50:37.740 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-25 19:50:37.752 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-25 19:50:37.755 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-25 19:50:37.762 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-25 19:50:37.762 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-25 19:50:37.782 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-25 19:50:38.094 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-25 19:50:38.103 - Thread: 1 -> Timer Frequency: 10000000 2020-04-25 19:50:38.103 - Thread: 1 -> Ticks per frame: 166667 2020-04-25 19:50:38.598 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-25 19:50:38.599 - Thread: 1 -> Flares Intensity: 1 2020-04-25 19:50:38.599 - Thread: 1 -> Field of view: 1.22173 2020-04-25 19:50:38.599 - Thread: 1 -> PostProcessingEnabled: True 2020-04-25 19:50:38.599 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-25 19:50:38.599 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-25 19:50:38.599 - Thread: 1 -> Render.DistanceFade: 2000 2020-04-25 19:50:38.599 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-25 19:50:38.599 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-25 19:50:38.599 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-25 19:50:38.599 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-25 19:50:38.599 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-25 19:50:38.599 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-25 19:50:38.599 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-25 19:50:38.599 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-25 19:50:38.599 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-25 19:50:38.603 - Thread: 1 -> Analytics uuid: 2f4361ff-6cda-f01b-9348-f14bd0fe987d 2020-04-25 19:50:39.090 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-25 19:50:39.156 - Thread: 1 -> Analytics helper process start reported 2020-04-25 19:50:39.216 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-25 19:50:39.538 - Thread: 14 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-25 19:50:40.056 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-25 19:50:40.057 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-25 19:50:40.062 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-25 19:50:40.063 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-25 19:50:40.065 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-25 19:50:40.067 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-25 19:50:40.069 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-25 19:50:40.070 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-25 19:50:40.072 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-25 19:50:40.099 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-25 19:50:40.103 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-25 19:50:40.151 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-25 19:50:40.173 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-25 19:50:40.190 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-25 19:50:40.199 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-25 19:50:40.211 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-25 19:50:40.223 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:50:40.224 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:50:40.374 - Thread: 27 -> Analytics session error 2020-04-25 19:50:40.386 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-25 19:50:40.451 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-25 19:50:40.471 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-25 19:50:40.605 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-25 19:50:40.608 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-25 19:50:40.651 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-25 19:50:40.653 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-25 19:50:40.765 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-25 19:50:40.766 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-25 19:50:40.817 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-25 19:50:40.827 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-25 19:50:40.864 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-25 19:50:40.878 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-25 19:50:41.267 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-25 19:50:41.284 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-25 19:50:41.312 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-25 19:50:41.320 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-25 19:50:41.331 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-25 19:50:41.338 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-25 19:50:41.348 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-25 19:50:41.351 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-25 19:50:41.351 - Thread: 12 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-25 19:50:41.522 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-25 19:50:41.551 - Thread: 12 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-25 19:50:41.557 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-25 19:50:41.643 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-25 19:50:41.656 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-25 19:50:41.703 - Thread: 12 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-25 19:50:41.839 - Thread: 13 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-25 19:50:41.842 - Thread: 9 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-25 19:50:41.904 - Thread: 12 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-25 19:50:42.518 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-25 19:50:45.449 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-25 19:50:45.449 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-25 19:50:45.449 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2020-04-25 19:50:46.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:50:46.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:50:50.987 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:50:50.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:09.570 - Thread: 1 -> GUI Stats: Update 0.392563166666666, Draw 0.110569666666667 2020-04-25 19:51:11.971 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-25 19:51:11.972 - Thread: 1 -> Flares Intensity: 1 2020-04-25 19:51:11.972 - Thread: 1 -> Field of view: 1.22173 2020-04-25 19:51:11.972 - Thread: 1 -> PostProcessingEnabled: True 2020-04-25 19:51:11.972 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-25 19:51:11.972 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-25 19:51:11.972 - Thread: 1 -> Render.DistanceFade: 1999 2020-04-25 19:51:11.972 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-25 19:51:11.972 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-25 19:51:11.972 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-25 19:51:11.972 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-25 19:51:11.972 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-25 19:51:11.972 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-25 19:51:11.972 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-25 19:51:11.972 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-25 19:51:11.972 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-25 19:51:11.977 - Thread: 1 -> MyConfig.Save() - START 2020-04-25 19:51:11.978 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 19:51:12.007 - Thread: 1 -> MyConfig.Save() - END 2020-04-25 19:51:12.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:12.205 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:15.589 - Thread: 1 -> MyConfig.Save() - START 2020-04-25 19:51:15.590 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 19:51:15.591 - Thread: 1 -> MyConfig.Save() - END 2020-04-25 19:51:15.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:15.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:27.655 - Thread: 1 -> MyVideoModeManager.Apply(MyRenderDeviceSettings) 2020-04-25 19:51:27.656 - Thread: 1 -> VideoAdapter: 0 2020-04-25 19:51:27.656 - Thread: 1 -> Width: 1920 2020-04-25 19:51:27.656 - Thread: 1 -> Height: 1080 2020-04-25 19:51:27.656 - Thread: 1 -> RefreshRate: 60000 2020-04-25 19:51:27.656 - Thread: 1 -> WindowMode: Fullscreen 2020-04-25 19:51:27.656 - Thread: 1 -> VerticalSync: 0 2020-04-25 19:51:27.767 - Thread: 17 -> DXGI SetFullscreenState succeded 2020-04-25 19:51:28.929 - Thread: 1 -> MyConfig.Save() - START 2020-04-25 19:51:28.930 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 19:51:28.931 - Thread: 1 -> MyConfig.Save() - END 2020-04-25 19:51:28.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:28.938 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:28.938 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:28.939 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:29.936 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:29.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:31.492 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-04-25 19:51:31.788 - Thread: 1 -> Query successful. 2020-04-25 19:51:31.788 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-04-25 19:51:31.788 - Thread: 9 -> Mod download time: 0.00 seconds 2020-04-25 19:51:32.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:32.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:33.597 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194207 2020-04-25 19:51:33.664 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194207 2020-04-25 19:51:34.269 - Thread: 1 -> get 2020-04-25 19:51:34.270 - Thread: 1 -> MyConfig.Save() - START 2020-04-25 19:51:34.271 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 19:51:34.284 - Thread: 1 -> MyConfig.Save() - END 2020-04-25 19:51:34.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:34.286 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:34.583 - Thread: 11 -> Loading available saves - START 2020-04-25 19:51:34.584 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370' 2020-04-25 19:51:34.595 - Thread: 11 -> Loading available saves - END 2020-04-25 19:51:34.999 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:35.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:36.150 - Thread: 29 -> Loading Sandbox world configuration file C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\Sandbox_config.sbc 2020-04-25 19:51:36.153 - Thread: 29 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-25 19:51:36.155 - Thread: 29 -> LoadSandbox() - Start 2020-04-25 19:51:36.157 - Thread: 29 -> LoadSession() - Start 2020-04-25 19:51:36.157 - Thread: 29 -> C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38 2020-04-25 19:51:36.178 - Thread: 29 -> Loading Sandbox world configuration file C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\Sandbox_config.sbc 2020-04-25 19:51:36.179 - Thread: 29 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-25 19:51:36.183 - Thread: 29 -> CheckPoint Experimental mode: No 2020-04-25 19:51:36.183 - Thread: 29 -> CheckPoint Experimental mode reason: 0 2020-04-25 19:51:36.184 - Thread: 29 -> LoadSession() - End 2020-04-25 19:51:36.184 - Thread: 29 -> LoadSandbox() - End 2020-04-25 19:51:36.200 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:36.201 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:36.201 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:36.202 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:36.202 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:36.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:36.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:51:36.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:51:36.220 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-25 19:51:36.222 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-25 19:51:36.423 - Thread: 1 -> RunLoadingAction - START 2020-04-25 19:51:36.426 - Thread: 1 -> Loading session: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38 2020-04-25 19:51:37.232 - Thread: 1 -> GC Memory: 1,133,009,344 B 2020-04-25 19:51:37.240 - Thread: 1 -> Process Memory: 3,056,168,960 B 2020-04-25 19:51:37.240 - Thread: 1 -> Experimental mode: No 2020-04-25 19:51:37.240 - Thread: 1 -> Experimental mode reason: 0 2020-04-25 19:51:38.326 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-25 19:51:38.352 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-25 19:51:38.356 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-25 19:51:38.358 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-25 19:51:38.359 - Thread: 1 -> afd960a87690223f364a5eb080ac4270e3c4f462 2020-04-25 19:51:38.528 - Thread: 1 -> Loading scenarios 2020-04-25 19:51:38.529 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-25 19:51:38.529 - Thread: 1 -> List of used mods (0) - START 2020-04-25 19:51:38.530 - Thread: 1 -> List of used mods - END 2020-04-25 19:51:38.598 - Thread: 1 -> Loading behaviors 2020-04-25 19:51:38.599 - Thread: 1 -> Loading ammo magazines 2020-04-25 19:51:38.602 - Thread: 1 -> Loading ammo definitions 2020-04-25 19:51:38.604 - Thread: 1 -> Loading animations 2020-04-25 19:51:38.606 - Thread: 1 -> Loading animations 2020-04-25 19:51:38.608 - Thread: 1 -> Loading sound definitions 2020-04-25 19:51:38.608 - Thread: 1 -> Loading sound definitions 2020-04-25 19:51:38.608 - Thread: 1 -> Loading sound definitions 2020-04-25 19:51:38.608 - Thread: 1 -> Loading sound definitions 2020-04-25 19:51:38.608 - Thread: 1 -> Loading sound definitions 2020-04-25 19:51:38.608 - Thread: 1 -> Loading sound definitions 2020-04-25 19:51:38.608 - Thread: 1 -> Loading category classes 2020-04-25 19:51:38.610 - Thread: 1 -> Loading category classes 2020-04-25 19:51:38.610 - Thread: 1 -> Loading blueprint classes 2020-04-25 19:51:38.612 - Thread: 1 -> Loading blueprint class entries 2020-04-25 19:51:38.612 - Thread: 1 -> Loading blueprint class entries 2020-04-25 19:51:38.612 - Thread: 1 -> Loading blueprints 2020-04-25 19:51:38.614 - Thread: 1 -> Loading blueprints 2020-04-25 19:51:38.614 - Thread: 1 -> Loading agent definitions 2020-04-25 19:51:38.616 - Thread: 1 -> Loading character definitions 2020-04-25 19:51:38.627 - Thread: 1 -> Loading character definitions 2020-04-25 19:51:38.627 - Thread: 1 -> Loading components 2020-04-25 19:51:38.628 - Thread: 1 -> Loading components 2020-04-25 19:51:38.628 - Thread: 1 -> Loading configuration 2020-04-25 19:51:38.629 - Thread: 1 -> Loading container types 2020-04-25 19:51:38.630 - Thread: 1 -> Loading Contract Types 2020-04-25 19:51:38.635 - Thread: 1 -> Loading block positions 2020-04-25 19:51:38.638 - Thread: 1 -> Loading block positions 2020-04-25 19:51:38.638 - Thread: 1 -> Loading curve definitions 2020-04-25 19:51:38.641 - Thread: 1 -> Loading debris 2020-04-25 19:51:38.642 - Thread: 1 -> Loading environment items entries 2020-04-25 19:51:38.642 - Thread: 1 -> Loading decal global definitions 2020-04-25 19:51:38.642 - Thread: 1 -> Loading decal definitions 2020-04-25 19:51:38.644 - Thread: 1 -> Loading drone behaviors 2020-04-25 19:51:38.647 - Thread: 1 -> Loading edges 2020-04-25 19:51:38.647 - Thread: 1 -> Loading emissive color definitions 2020-04-25 19:51:38.651 - Thread: 1 -> Loading emissive color default states 2020-04-25 19:51:38.655 - Thread: 1 -> Loading animations 2020-04-25 19:51:38.655 - Thread: 1 -> Loading entity components 2020-04-25 19:51:38.666 - Thread: 1 -> Loading component containers 2020-04-25 19:51:38.681 - Thread: 1 -> Loading environment items entries 2020-04-25 19:51:38.681 - Thread: 1 -> Loading Faction Names 2020-04-25 19:51:38.682 - Thread: 1 -> Loading factions 2020-04-25 19:51:38.685 - Thread: 1 -> Loading flare definitions 2020-04-25 19:51:38.695 - Thread: 1 -> Loading gas property definitions 2020-04-25 19:51:38.696 - Thread: 1 -> Loading event definitions 2020-04-25 19:51:38.697 - Thread: 1 -> Loading physical items 2020-04-25 19:51:38.725 - Thread: 1 -> Loading LCD texture categories 2020-04-25 19:51:38.726 - Thread: 1 -> Loading LCD texture categories 2020-04-25 19:51:38.726 - Thread: 1 -> Loading LCD texture categories 2020-04-25 19:51:38.726 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-25 19:51:38.726 - Thread: 1 -> Loading physical items 2020-04-25 19:51:38.728 - Thread: 1 -> Loading physical items 2020-04-25 19:51:38.729 - Thread: 1 -> Loading physical material properties 2020-04-25 19:51:38.732 - Thread: 1 -> Loading pirate antennas 2020-04-25 19:51:38.738 - Thread: 1 -> Loading research blocks definitions 2020-04-25 19:51:38.740 - Thread: 1 -> Loading research groups definitions 2020-04-25 19:51:38.741 - Thread: 1 -> Loading resource distribution groups 2020-04-25 19:51:38.742 - Thread: 1 -> Loading shadow textures definitions 2020-04-25 19:51:38.742 - Thread: 1 -> Loading ship sound groups 2020-04-25 19:51:38.753 - Thread: 1 -> Loading ship sound groups 2020-04-25 19:51:38.754 - Thread: 1 -> Loading sound categories 2020-04-25 19:51:38.756 - Thread: 1 -> Loading stat definitions 2020-04-25 19:51:38.757 - Thread: 1 -> Loading grid creators 2020-04-25 19:51:38.758 - Thread: 1 -> Loading transparent material properties 2020-04-25 19:51:38.759 - Thread: 1 -> Loading planet definition 2020-04-25 19:51:38.760 - Thread: 1 -> Loading voxel map storage definitions 2020-04-25 19:51:38.761 - Thread: 1 -> Loading voxel material definitions 2020-04-25 19:51:38.763 - Thread: 1 -> Loading voxel material definitions 2020-04-25 19:51:38.763 - Thread: 1 -> Loading voxel material definitions 2020-04-25 19:51:38.763 - Thread: 1 -> Loading Weather Effects 2020-04-25 19:51:38.766 - Thread: 1 -> Audio effects definitions 2020-04-25 19:51:38.769 - Thread: 1 -> Loading environment items definitions 2020-04-25 19:51:38.770 - Thread: 1 -> Loading environment items definitions 2020-04-25 19:51:38.771 - Thread: 1 -> Loading physical material properties 2020-04-25 19:51:38.775 - Thread: 1 -> Loading particle effect definitions 2020-04-25 19:51:38.836 - Thread: 1 -> Loading particle effect definitions 2020-04-25 19:51:38.837 - Thread: 1 -> Loading environment item definitions 2020-04-25 19:51:38.840 - Thread: 1 -> Loading weapon definitions 2020-04-25 19:51:38.845 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.877 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.878 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.914 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.920 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.923 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.923 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.925 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.925 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.926 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.927 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.928 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.928 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.931 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.932 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.932 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.933 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.934 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.939 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.945 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.946 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.946 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.946 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.946 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.947 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.948 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.949 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.949 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.950 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.950 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.951 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.951 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.952 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.955 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.956 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.958 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.959 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.959 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.960 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.964 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.965 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.966 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.968 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.969 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.970 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.972 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.985 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.986 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.988 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.989 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.990 - Thread: 1 -> Loading cube blocks 2020-04-25 19:51:38.991 - Thread: 1 -> Created block definitions 2020-04-25 19:51:38.993 - Thread: 1 -> Loading block variant groups 2020-04-25 19:51:38.995 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-25 19:51:38.995 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-25 19:51:38.995 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-25 19:51:38.995 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-25 19:51:38.995 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-04-25 19:51:38.995 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-04-25 19:51:38.995 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-04-25 19:51:38.995 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-04-25 19:51:38.996 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-04-25 19:51:38.996 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-04-25 19:51:38.996 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-04-25 19:51:38.996 - 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Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-25 19:51:39.000 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-25 19:51:39.001 - Thread: 1 -> Loading asteroid generators 2020-04-25 19:51:39.003 - Thread: 1 -> Loading spawn groups 2020-04-25 19:51:39.006 - Thread: 1 -> Loading drop containers 2020-04-25 19:51:39.007 - Thread: 1 -> Loading spawn groups 2020-04-25 19:51:39.007 - Thread: 1 -> Loading spawn groups 2020-04-25 19:51:39.007 - Thread: 1 -> Loading radial menu definitions 2020-04-25 19:51:39.025 - Thread: 1 -> Loading respawn ships 2020-04-25 19:51:39.027 - Thread: 1 -> Loading spawn groups 2020-04-25 19:51:39.027 - Thread: 1 -> Loading wheel speeds 2020-04-25 19:51:39.070 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-25 19:51:39.083 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-25 19:51:39.083 - Thread: 1 -> MyAudio.LoadData - START 2020-04-25 19:51:39.140 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-04-25 19:51:39.301 - Thread: 1 -> MyAudio.LoadData - END 2020-04-25 19:51:39.344 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-25 19:51:39.350 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-25 19:51:39.387 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-25 19:51:39.388 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-25 19:51:39.388 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-25 19:51:39.399 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-25 19:51:39.923 - Thread: 36 -> External debugger: listening... 2020-04-25 19:51:39.953 - Thread: 1 -> MyLights.LoadData() - START 2020-04-25 19:51:39.957 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-25 19:51:39.958 - Thread: 1 -> MyLights.LoadData() - END 2020-04-25 19:51:39.958 - Thread: 1 -> Info: MyLights initialized. 2020-04-25 19:51:39.958 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-25 19:51:39.966 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-25 19:51:40.037 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-25 19:51:40.037 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-25 19:51:40.074 - Thread: 1 -> Loading Procedural World Generator 2020-04-25 19:51:40.076 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-25 19:51:40.319 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-25 19:51:40.424 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-04-25 19:51:40.425 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\EarthLike-1490369077d120000.vx2' 2020-04-25 19:51:40.425 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-04-25 19:51:40.425 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-04-25 19:51:40.425 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-04-25 19:51:40.425 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\Alien-1494130250d120000.vx2' 2020-04-25 19:51:40.425 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\Titan-813248659d19000.vx2' 2020-04-25 19:51:40.426 - Thread: 9 -> Loading voxel storage from file 'C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\Moon-1321135827d19000.vx2' 2020-04-25 19:51:42.971 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-04-25 19:51:42.976 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-25 19:51:42.992 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-04-25 19:51:42.993 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\Mars-1323953731d120000.vx2' 2020-04-25 19:51:43.226 - Thread: 11 -> Info: Planet generator name: Titan 2020-04-25 19:51:43.226 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-25 19:51:43.385 - Thread: 10 -> Info: Planet generator name: Alien 2020-04-25 19:51:43.385 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-25 19:51:43.539 - Thread: 9 -> Info: Planet generator name: Moon 2020-04-25 19:51:43.540 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-25 19:51:43.608 - Thread: 10 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-04-25 19:51:43.608 - Thread: 9 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-04-25 19:51:45.038 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-04-25 19:51:45.038 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\Europa-374791280d19000.vx2' 2020-04-25 19:51:45.411 - Thread: 1 -> Info: Planet generator name: Mars 2020-04-25 19:51:45.411 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-25 19:51:47.933 - Thread: 10 -> Info: Planet generator name: Europa 2020-04-25 19:51:47.934 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-25 19:51:48.497 - Thread: 1 -> Entities loaded 2020-04-25 19:51:48.913 - Thread: 1 -> Clusters reordered 2020-04-25 19:51:49.086 - Thread: 1 -> Entities initialized 2020-04-25 19:51:49.265 - Thread: 1 -> Checkpoint.CameraAttachedTo: 103753901892655110 2020-04-25 19:51:49.281 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-25 19:51:49.281 - Thread: 1 -> Name = Earth Planet 2020-04-25 19:38 2020-04-25 19:51:49.281 - Thread: 1 -> Description = 2020-04-25 19:51:49.282 - Thread: 1 -> GameDateTime = 01/01/2081 00:16:07 2020-04-25 19:51:49.282 - Thread: 1 -> Password = 2020-04-25 19:51:49.282 - Thread: 1 -> CurrentPath = C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38 2020-04-25 19:51:49.282 - Thread: 1 -> WorkshopId = 2020-04-25 19:51:49.282 - Thread: 1 -> CameraController = Default_Astronaut 2020-04-25 19:51:49.282 - Thread: 1 -> ThumbPath = C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\thumb.jpg 2020-04-25 19:51:49.283 - Thread: 1 -> Settings: 2020-04-25 19:51:49.284 - Thread: 1 -> GameMode = Creative 2020-04-25 19:51:49.284 - Thread: 1 -> MaxPlayers = 4 2020-04-25 19:51:49.284 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-25 19:51:49.284 - Thread: 1 -> AutoHealing = True 2020-04-25 19:51:49.284 - Thread: 1 -> WeaponsEnabled = True 2020-04-25 19:51:49.284 - Thread: 1 -> ThrusterDamage = True 2020-04-25 19:51:49.284 - Thread: 1 -> EnableSpectator = False 2020-04-25 19:51:49.284 - Thread: 1 -> EnableCopyPaste = True 2020-04-25 19:51:49.284 - Thread: 1 -> MaxFloatingObjects = 56 2020-04-25 19:51:49.284 - Thread: 1 -> MaxGridSize = 0 2020-04-25 19:51:49.284 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-25 19:51:49.284 - Thread: 1 -> CargoShipsEnabled = True 2020-04-25 19:51:49.284 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-25 19:51:49.284 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-25 19:51:49.284 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-25 19:51:49.284 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-25 19:51:49.284 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-25 19:51:49.284 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-25 19:51:49.284 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-25 19:51:49.284 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-25 19:51:49.284 - Thread: 1 -> ClientCanSave = False 2020-04-25 19:51:49.284 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-25 19:51:49.284 - Thread: 1 -> PermanentDeath = False 2020-04-25 19:51:49.284 - Thread: 1 -> DestructibleBlocks = True 2020-04-25 19:51:49.284 - Thread: 1 -> EnableScripts = False 2020-04-25 19:51:49.284 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-25 19:51:49.284 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-25 19:51:49.284 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-25 19:51:49.284 - Thread: 1 -> ProceduralSeed = 0 2020-04-25 19:51:49.284 - Thread: 1 -> DestructibleBlocks = True 2020-04-25 19:51:49.284 - Thread: 1 -> EnableIngameScripts = False 2020-04-25 19:51:49.284 - Thread: 1 -> ViewDistance = 15000 2020-04-25 19:51:49.284 - Thread: 1 -> Voxel destruction = True 2020-04-25 19:51:49.284 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-25 19:51:49.284 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-25 19:51:49.284 - Thread: 1 -> EnableContainerDrops = True 2020-04-25 19:51:49.284 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-25 19:51:49.284 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-25 19:51:49.284 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-25 19:51:49.284 - Thread: 1 -> EnableSubgridDamage = False 2020-04-25 19:51:49.284 - Thread: 1 -> SyncDistance = 3000 2020-04-25 19:51:49.284 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-25 19:51:49.284 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-25 19:51:49.284 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-25 19:51:49.284 - Thread: 1 -> ExperimentalMode = False 2020-04-25 19:51:49.284 - Thread: 1 -> ExperimentalModeReason = 0 2020-04-25 19:51:49.284 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-25 19:51:49.350 - Thread: 1 -> Session loaded 2020-04-25 19:51:49.350 - Thread: 1 -> RunLoadingAction - END 2020-04-25 19:51:49.350 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-25 19:51:49.410 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-25 19:51:49.410 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-25 19:51:49.411 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-25 19:51:49.423 - Thread: 1 -> Updating continues. 2020-04-25 19:51:49.457 - Thread: 1 -> GC Memory: 1716.704 MB 2020-04-25 19:51:51.805 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-25 19:51:51.811 - Thread: 1 -> SE-16693: LockExtraCriticalSections: False; DonNotServeBlockingRequestsImmediately: False 2020-04-25 19:51:51.838 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-25 19:51:51.910 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-25 19:51:51.960 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-25 19:51:53.932 - Thread: 1 -> GUI Stats: Update 7.52818677777778, Draw 0.142610944444444 2020-04-25 19:51:53.948 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-25 19:51:53.968 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,2.956531,153.4315,1,0,2996.73,8736.617,13991,86009,30,21.68858,61.3596,0,4537,8.333118,0,16.66667,1.807335,5.113168,100,5976518286 2020-04-25 19:52:00.130 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:52:00.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:52:04.160 - Thread: 10 -> Error: Invalid request shape Thread id: 10 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-04-25 19:52:19.464 - Thread: 1 -> GC Memory: 3796.741 MB 2020-04-25 19:52:28.413 - Thread: 1 -> GUI Stats: Update 0.593121333333334, Draw 0.474762777777777 2020-04-25 19:52:31.081 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-04-25 19:52:49.481 - Thread: 1 -> GC Memory: 3803.632 MB 2020-04-25 19:52:58.414 - Thread: 1 -> GUI Stats: Update 0.290537166666666, Draw 0.344838666666666 2020-04-25 19:52:58.445 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-25 19:52:58.446 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,16.40326,104.8887,1,0,3802.244,11058.83,14158,85842,30,31.09619,98.60353,0.1831028,3703,9.967314,0,16.66667,3.099455,9.828123,100,7309724468 2020-04-25 19:53:19.481 - Thread: 1 -> GC Memory: 3816.071 MB 2020-04-25 19:53:28.414 - Thread: 1 -> GUI Stats: Update 0.253326888888889, Draw 0.355379777777778 2020-04-25 19:53:49.497 - Thread: 1 -> GC Memory: 1914.043 MB 2020-04-25 19:53:49.595 - Thread: 1 -> MyConfig.Save() - START 2020-04-25 19:53:49.596 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 19:53:49.597 - Thread: 1 -> MyConfig.Save() - END 2020-04-25 19:53:58.415 - Thread: 1 -> GUI Stats: Update 0.288859888888889, Draw 0.354657277777778 2020-04-25 19:53:58.462 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-25 19:53:58.462 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,17.12469,87.2496,1,0,1920.393,10477.01,14233,85767,30,33.18224,95.18504,0.1815871,4236,8.332953,0,16.66667,2.765061,7.931726,100,7281404598 2020-04-25 19:54:11.029 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:54:11.030 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:54:14.565 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-04-25 19:54:18.596 - Thread: 1 -> MyConfig.Save() - START 2020-04-25 19:54:18.597 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 19:54:18.598 - Thread: 1 -> MyConfig.Save() - END 2020-04-25 19:54:19.498 - Thread: 1 -> GC Memory: 1919.582 MB 2020-04-25 19:54:19.763 - Thread: 1 -> MyConfig.Save() - START 2020-04-25 19:54:19.764 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 19:54:19.765 - Thread: 1 -> MyConfig.Save() - END 2020-04-25 19:54:20.063 - Thread: 1 -> MyConfig.Save() - START 2020-04-25 19:54:20.063 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 19:54:20.064 - Thread: 1 -> MyConfig.Save() - END 2020-04-25 19:54:20.679 - Thread: 1 -> MyConfig.Save() - START 2020-04-25 19:54:20.680 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 19:54:20.682 - Thread: 1 -> MyConfig.Save() - END 2020-04-25 19:54:28.414 - Thread: 1 -> GUI Stats: Update 0.305030666666667, Draw 0.356355499999999 2020-04-25 19:54:49.514 - Thread: 1 -> GC Memory: 1920.871 MB 2020-04-25 19:54:52.880 - Thread: 1 -> Updating stopped. 2020-04-25 19:54:54.762 - Thread: 1 -> Updating continues. 2020-04-25 19:54:54.995 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:54:54.996 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:54:58.414 - Thread: 1 -> GUI Stats: Update 0.276339888888889, Draw 0.388035944444444 2020-04-25 19:54:58.479 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-25 19:54:58.479 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,15.93817,81.6713,1,0,1925.092,10538.09,14257,85743,30,32.74103,94.56107,0.1808167,4335,8.333049,0,16.66667,2.728326,7.87982,100,7315250214 2020-04-25 19:55:19.530 - Thread: 1 -> GC Memory: 1918.958 MB 2020-04-25 19:55:28.414 - Thread: 1 -> GUI Stats: Update 0.309180222222222, Draw 0.406558944444444 2020-04-25 19:55:49.530 - Thread: 1 -> GC Memory: 1930.374 MB 2020-04-25 19:55:58.414 - Thread: 1 -> GUI Stats: Update 0.304494888888889, Draw 0.412796388888888 2020-04-25 19:55:58.495 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-25 19:55:58.495 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,15.50288,81.17977,1,0,1931.262,10524.4,14257,85743,30,33.85627,92.55334,0.1653083,4498,8.33304,0,16.66667,2.821257,7.712507,100,7319273766 2020-04-25 19:56:19.531 - Thread: 1 -> GC Memory: 1936.548 MB 2020-04-25 19:56:28.417 - Thread: 1 -> GUI Stats: Update 0.296128222222222, Draw 0.430225222222222 2020-04-25 19:56:31.312 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:56:31.313 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:56:36.432 - Thread: 1 -> Autosave initiated 2020-04-25 19:56:36.432 - Thread: 1 -> Character state: True 2020-04-25 19:56:36.432 - Thread: 1 -> IsServer: True 2020-04-25 19:56:36.432 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-25 19:56:36.432 - Thread: 1 -> Autosave 2020-04-25 19:56:36.435 - Thread: 1 -> Saving world - START 2020-04-25 19:56:36.435 - Thread: 1 -> Making world state snapshot. 2020-04-25 19:56:36.436 - Thread: 1 -> Before snapshot.: GC Memory: 1,937 B 2020-04-25 19:56:36.672 - Thread: 1 -> After snapshot.: GC Memory: 1,951 B 2020-04-25 19:56:36.674 - Thread: 1 -> Directory cleanup: GC Memory: 1,951 B 2020-04-25 19:56:36.674 - Thread: 1 -> Saving world - END 2020-04-25 19:56:36.690 - Thread: 10 -> Session snapshot save - START 2020-04-25 19:56:36.692 - Thread: 10 -> Checking file access for files in target dir. 2020-04-25 19:56:38.352 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\.new\Sandbox_config.sbc 2020-04-25 19:56:38.426 - Thread: 10 -> Session snapshot save - END 2020-04-25 19:56:49.539 - Thread: 1 -> GC Memory: 1972.437 MB 2020-04-25 19:56:58.657 - Thread: 1 -> GUI Stats: Update 0.259052055555555, Draw 0.440561388888889 2020-04-25 19:56:58.753 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-25 19:56:58.754 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,19.96186,99.83286,1,0,1916.561,10545.23,14257,85743,30,37.22905,98.58985,0.1747501,4473,8.430182,0,16.66667,3.138477,8.311304,100,7318252006 2020-04-25 19:57:19.540 - Thread: 1 -> GC Memory: 1921.115 MB 2020-04-25 19:57:28.657 - Thread: 1 -> GUI Stats: Update 0.250414166666667, Draw 0.4314245 2020-04-25 19:57:49.556 - Thread: 1 -> GC Memory: 1924.024 MB 2020-04-25 19:57:58.656 - Thread: 1 -> GUI Stats: Update 0.257261055555556, Draw 0.394492444444444 2020-04-25 19:57:58.770 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-25 19:57:58.770 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,16.82434,117.0262,1,0,1925.999,10611.91,14262,85738,30,33.57238,98.65485,0.1840412,4445,8.577739,0,16.66667,2.879751,8.462356,100,7340283398 2020-04-25 19:58:19.557 - Thread: 1 -> GC Memory: 1928.196 MB 2020-04-25 19:58:28.656 - Thread: 1 -> GUI Stats: Update 0.307714777777778, Draw 0.365091333333333 2020-04-25 19:58:44.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:58:44.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:58:49.564 - Thread: 1 -> GC Memory: 1921.022 MB 2020-04-25 19:58:58.948 - Thread: 1 -> GUI Stats: Update 0.362050388888888, Draw 0.326094444444445 2020-04-25 19:58:59.079 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-25 19:58:59.080 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,14.56207,130.948,1,0,1918.999,10639.67,14360,85640,30,34.02021,98.98924,0.1968211,4410,10.97861,0,16.66667,3.734946,10.86764,100,7373818982 2020-04-25 19:59:19.581 - Thread: 1 -> GC Memory: 1920.503 MB 2020-04-25 19:59:25.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:59:25.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:59:28.949 - Thread: 1 -> GUI Stats: Update 0.348372888888889, Draw 0.290975277777779 2020-04-25 19:59:30.450 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-25 19:59:30.450 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-25 19:59:30.450 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-25 19:59:30.564 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-25 19:59:37.687 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.DrawAsync() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-04-25 19:59:46.765 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 19:59:46.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 19:59:49.584 - Thread: 1 -> GC Memory: 1922.804 MB 2020-04-25 19:59:59.051 - Thread: 1 -> GUI Stats: Update 0.283623666666666, Draw 0.433028277777778 2020-04-25 19:59:59.198 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-25 19:59:59.199 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,21.98052,127.6253,1,0,1930.378,10676.2,14390,85610,30,36.21552,98.64164,0.1899322,4358,10.37105,0,16.66667,3.755927,10.23017,100,7377814630 2020-04-25 20:00:19.584 - Thread: 1 -> GC Memory: 1918.914 MB 2020-04-25 20:00:29.052 - Thread: 1 -> GUI Stats: Update 0.249525333333333, Draw 0.485284055555555 2020-04-25 20:00:49.586 - Thread: 1 -> GC Memory: 1918.668 MB 2020-04-25 20:00:59.051 - Thread: 1 -> GUI Stats: Update 0.261133055555555, Draw 0.440018888888889 2020-04-25 20:00:59.215 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-25 20:00:59.215 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,15.99666,92.59483,1,0,1921.521,10638.01,14510,85490,30,38.88074,98.59071,0.1992943,4351,8.33247,0,16.66667,3.239726,8.215041,100,7363304934 2020-04-25 20:01:15.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-25 20:01:15.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-25 20:01:19.600 - Thread: 1 -> GC Memory: 1921.709 MB 2020-04-25 20:01:29.051 - Thread: 1 -> GUI Stats: Update 0.295534833333334, Draw 0.340275555555556 2020-04-25 20:01:36.434 - Thread: 1 -> Autosave initiated 2020-04-25 20:01:36.434 - Thread: 1 -> Character state: True 2020-04-25 20:01:36.434 - Thread: 1 -> IsServer: True 2020-04-25 20:01:36.434 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-25 20:01:36.434 - Thread: 1 -> Autosave 2020-04-25 20:01:36.434 - Thread: 1 -> Saving world - START 2020-04-25 20:01:36.435 - Thread: 1 -> Making world state snapshot. 2020-04-25 20:01:36.435 - Thread: 1 -> Before snapshot.: GC Memory: 1,924 B 2020-04-25 20:01:36.521 - Thread: 1 -> After snapshot.: GC Memory: 1,936 B 2020-04-25 20:01:36.521 - Thread: 1 -> Directory cleanup: GC Memory: 1,936 B 2020-04-25 20:01:36.521 - Thread: 1 -> Saving world - END 2020-04-25 20:01:36.532 - Thread: 10 -> Session snapshot save - START 2020-04-25 20:01:36.533 - Thread: 10 -> Checking file access for files in target dir. 2020-04-25 20:01:37.665 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\Saves\76561198078670370\Earth Planet 2020-04-25 19-38\.new\Sandbox_config.sbc 2020-04-25 20:01:37.736 - Thread: 10 -> Session snapshot save - END 2020-04-25 20:02:26.103 - Thread: 1 -> GC Memory: 1956.317 MB 2020-04-25 20:02:26.147 - Thread: 17 -> Used namespaces in scripts: 2020-04-25 20:02:26.682 - Thread: 1 -> Exiting.. 2020-04-25 20:02:26.696 - Thread: 1 -> Used namespaces in scripts: 2020-04-25 20:02:26.696 - Thread: 1 -> MySession::Unload START 2020-04-25 20:02:26.696 - Thread: 1 -> AutoSaveInMinutes: 5 2020-04-25 20:02:26.696 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-04-25 20:02:26.696 - Thread: 1 -> IsServer: True 2020-04-25 20:02:26.697 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-25 20:02:26.707 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-25 20:02:26.707 - Thread: 1 -> MyAudio.LoadData - START 2020-04-25 20:02:26.780 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-04-25 20:02:26.937 - Thread: 1 -> MyAudio.LoadData - END 2020-04-25 20:02:26.939 - Thread: 1 -> MyConfig.Save() - START 2020-04-25 20:02:26.940 - Thread: 1 -> Path: C:\Users\Lizeros\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-25 20:02:26.941 - Thread: 1 -> MyConfig.Save() - END 2020-04-25 20:02:26.946 - Thread: 1 -> Unloading Procedural World Generator 2020-04-25 20:02:27.634 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Screens.Terminal.MyTerminalPropertiesController.PopulateMutuallyConnectedCubeGrids(HashSet`1 playerMutualConnection) at Sandbox.Game.Screens.Terminal.MyTerminalPropertiesController.Refresh() at Sandbox.Game.Screens.Terminal.MyTerminalPropertiesController.Init(MyGuiControlParent menuParent, MyGuiControlParent panelParent, MyEntity interactedEntity, MyEntity openInventoryInteractedEntity, Boolean isRemote) at Sandbox.Game.Gui.MyGuiScreenTerminal.CreateProperties() at Sandbox.Game.Gui.MyGuiScreenTerminal.RecreateTabs() at Sandbox.Game.Gui.MyGuiScreenTerminal.set_InteractedEntity(MyEntity value) at Sandbox.Game.Gui.MyGuiScreenTerminal.OnInteractedClose(MyEntity entity) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at VRage.Game.Entity.MyEntity.Delete() at VRage.Game.Components.MyHierarchyComponentBase.Delete() at VRage.Game.Entity.MyEntity.Delete() at Sandbox.Game.Entities.MyEntities.CloseAll() at Sandbox.Game.Entities.MyEntities.UnloadData() at Sandbox.Game.World.MySector.UnloadData() at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld) at Sandbox.Game.World.MySession.Unload() at Sandbox.MySandboxGame.UnloadData_UpdateThread() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-04-25 20:02:27.635 - Thread: 1 -> Showing message 2020-04-25 20:02:29.564 - Thread: 1 -> Log Closed