2020-04-23 19:30:21.777 - Thread: 1 -> Log Started 2020-04-23 19:30:21.777 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-23 19:30:21.777 - Thread: 1 -> App Version: 01_194_207 2020-04-23 19:30:21.779 - Thread: 1 -> Steam build: Always true 2020-04-23 19:30:21.779 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-23 19:30:21.779 - Thread: 1 -> Environment.ProcessorCount: 16 2020-04-23 19:30:21.810 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-04-23 19:30:21.810 - Thread: 1 -> Environment.CommandLine: D:\Games\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-23 19:30:21.811 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-23 19:30:21.811 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-23 19:30:21.811 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-04-23 19:30:21.811 - Thread: 1 -> Environment.CurrentDirectory: D:\Games\steamapps\common\SpaceEngineers\Bin64 2020-04-23 19:30:21.840 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2020-04-23 19:30:21.840 - Thread: 1 -> IntPtr.Size: 8 2020-04-23 19:30:21.840 - Thread: 1 -> Default Culture: 2020-04-23 19:30:21.840 - Thread: 1 -> Default UI Culture: 2020-04-23 19:30:21.840 - Thread: 1 -> MyConfig.Load() - START 2020-04-23 19:30:21.842 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:30:21.921 - Thread: 1 -> NewNewGameScreen: False 2020-04-23 19:30:21.921 - Thread: 1 -> EnableDamageEffects: True 2020-04-23 19:30:21.921 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-23 19:30:21.921 - Thread: 1 -> EnableReverb: False 2020-04-23 19:30:21.921 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-23 19:30:21.921 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-23 19:30:21.921 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-23 19:30:21.921 - Thread: 1 -> FirstTimeRun: False 2020-04-23 19:30:21.921 - Thread: 1 -> ExperimentalMode: False 2020-04-23 19:30:21.921 - Thread: 1 -> VideoAdapter: 0 2020-04-23 19:30:21.921 - Thread: 1 -> ScreenWidth: 1920 2020-04-23 19:30:21.921 - Thread: 1 -> ScreenHeight: 1080 2020-04-23 19:30:21.921 - Thread: 1 -> RefreshRate: 60000 2020-04-23 19:30:21.921 - Thread: 1 -> WindowMode: 1 2020-04-23 19:30:21.921 - Thread: 1 -> VerticalSync: 0 2020-04-23 19:30:21.921 - Thread: 1 -> FieldOfView: 70 2020-04-23 19:30:21.921 - Thread: 1 -> PostProcessingEnabled: True 2020-04-23 19:30:21.921 - Thread: 1 -> FlaresIntensity: 1 2020-04-23 19:30:21.921 - Thread: 1 -> TreeViewDistance: 2000 2020-04-23 19:30:21.921 - Thread: 1 -> GrassDensity: 3 2020-04-23 19:30:21.921 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-23 19:30:21.921 - Thread: 1 -> AntialiasingMode: 1 2020-04-23 19:30:21.921 - Thread: 1 -> ShadowMapResolution: 2 2020-04-23 19:30:21.921 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-23 19:30:21.921 - Thread: 1 -> TextureQuality: 2 2020-04-23 19:30:21.921 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-23 19:30:21.921 - Thread: 1 -> ModelQuality: 2 2020-04-23 19:30:21.921 - Thread: 1 -> VoxelQuality: 2 2020-04-23 19:30:21.921 - Thread: 1 -> ShaderQuality: 2 2020-04-23 19:30:21.921 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-23 19:30:21.921 - Thread: 1 -> MyConfig.Load() - END 2020-04-23 19:30:22.125 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-23 19:30:22.294 - Thread: 1 -> Found processor count: 8 2020-04-23 19:30:22.294 - Thread: 1 -> Using processor count: 8 2020-04-23 19:30:22.419 - Thread: 1 -> All detected adapters: 2020-04-23 19:30:22.431 - Thread: 1 -> NVIDIA GeForce GTX 1080 - VendorID=4318, SubsystemID=922883160, DeviceID=7040 2020-04-23 19:30:22.431 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-23 19:30:22.661 - Thread: 1 -> AdapterInfo = { 2020-04-23 19:30:22.661 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY1 2020-04-23 19:30:22.661 - Thread: 1 -> Description = dev id: 7040, mem: 8471445504, shared mem: 17152620544, Luid: 48486, rev: 161, subsys id: 922883160, vendor id: 4318, feature_level 11.1: True 2020-04-23 19:30:22.661 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-23 19:30:22.661 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-23 19:30:22.661 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-23 19:30:22.661 - Thread: 1 -> AftermathSupported = False 2020-04-23 19:30:22.661 - Thread: 1 -> Adapter id = 0 2020-04-23 19:30:22.661 - Thread: 1 -> Supported = True 2020-04-23 19:30:22.661 - Thread: 1 -> RAM = 8471445504 2020-04-23 19:30:22.661 - Thread: 1 -> Priority = 2 2020-04-23 19:30:22.661 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-23 19:30:22.661 - Thread: 1 -> Output is attached = True 2020-04-23 19:30:22.661 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-04-23 19:30:22.661 - Thread: 1 -> Display modes = { 2020-04-23 19:30:22.662 - Thread: 1 -> DXGIOutput id = 0 2020-04-23 19:30:22.662 - Thread: 1 -> 640x480@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 640x480@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 640x480@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 640x480@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 640x480@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 640x480@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 640x480@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 640x480@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 640x480@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 640x480@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x480@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x480@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x480@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x480@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x480@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x480@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x480@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x480@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x480@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x480@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x576@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x576@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x576@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x576@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x576@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x576@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x576@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x576@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x576@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 720x576@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 800x600@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 800x600@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 800x600@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 800x600@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 800x600@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 800x600@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 800x600@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 800x600@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 800x600@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 800x600@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1024x768@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1024x768@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1024x768@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1024x768@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1024x768@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1024x768@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1024x768@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1024x768@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1024x768@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1024x768@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1152x864@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1152x864@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1152x864@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1152x864@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1152x864@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1152x864@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1152x864@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1152x864@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1152x864@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1152x864@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x720@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x720@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x720@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x720@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x720@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x720@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x720@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x720@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x720@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x720@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x768@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x768@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x768@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x768@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x768@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x768@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x768@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x768@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x768@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x768@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x800@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x800@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x800@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x800@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x800@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x800@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x800@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x800@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x800@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x800@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x960@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x960@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x960@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x960@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x960@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x960@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x960@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x960@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x960@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x960@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x1024@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x1024@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x1024@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x1024@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x1024@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x1024@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x1024@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x1024@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x1024@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1280x1024@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1360x768@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1360x768@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1360x768@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1360x768@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1360x768@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1360x768@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1360x768@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1360x768@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1360x768@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1360x768@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1366x768@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1366x768@60Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1366x768@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1366x768@99.93Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1366x768@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1366x768@109.947Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1366x768@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1366x768@119.982Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1366x768@144.001Hz 2020-04-23 19:30:22.662 - Thread: 1 -> 1366x768@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1440x900@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1440x900@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1440x900@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1440x900@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1440x900@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1440x900@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1440x900@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1440x900@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1440x900@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1440x900@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x900@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x900@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x900@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x900@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x900@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x900@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x900@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x900@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x900@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x900@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x1024@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x1024@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x1024@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x1024@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x1024@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x1024@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x1024@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x1024@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x1024@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1600x1024@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1680x1050@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1680x1050@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1680x1050@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1680x1050@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1680x1050@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1680x1050@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1680x1050@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1680x1050@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1680x1050@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1680x1050@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1920x1080@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1920x1080@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1920x1080@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1920x1080@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 1920x1080@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> } 2020-04-23 19:30:22.663 - Thread: 1 -> } 2020-04-23 19:30:22.663 - Thread: 1 -> AdapterInfo = { 2020-04-23 19:30:22.663 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY1 2020-04-23 19:30:22.663 - Thread: 1 -> Description = dev id: 7040, mem: 8471445504, shared mem: 17152620544, Luid: 48486, rev: 161, subsys id: 922883160, vendor id: 4318, feature_level 11.1: True 2020-04-23 19:30:22.663 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-23 19:30:22.663 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-23 19:30:22.663 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-23 19:30:22.663 - Thread: 1 -> AftermathSupported = False 2020-04-23 19:30:22.663 - Thread: 1 -> Adapter id = 0 2020-04-23 19:30:22.663 - Thread: 1 -> Supported = True 2020-04-23 19:30:22.663 - Thread: 1 -> RAM = 8471445504 2020-04-23 19:30:22.663 - Thread: 1 -> Priority = 2 2020-04-23 19:30:22.663 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-23 19:30:22.663 - Thread: 1 -> Output is attached = True 2020-04-23 19:30:22.663 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-04-23 19:30:22.663 - Thread: 1 -> Display modes = { 2020-04-23 19:30:22.663 - Thread: 1 -> DXGIOutput id = 0 2020-04-23 19:30:22.663 - Thread: 1 -> 640x480@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 640x480@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 640x480@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 640x480@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 640x480@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 640x480@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 640x480@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 640x480@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 640x480@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 640x480@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x480@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x480@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x480@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x480@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x480@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x480@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x480@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x480@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x480@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x480@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x576@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x576@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x576@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x576@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x576@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x576@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x576@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x576@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x576@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 720x576@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 800x600@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 800x600@60Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 800x600@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 800x600@99.93Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 800x600@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 800x600@109.947Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 800x600@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 800x600@119.982Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 800x600@144.001Hz 2020-04-23 19:30:22.663 - Thread: 1 -> 800x600@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1024x768@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1024x768@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1024x768@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1024x768@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1024x768@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1024x768@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1024x768@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1024x768@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1024x768@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1024x768@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1152x864@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1152x864@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1152x864@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1152x864@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1152x864@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1152x864@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1152x864@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1152x864@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1152x864@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1152x864@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x720@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x720@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x720@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x720@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x720@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x720@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x720@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x720@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x720@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x720@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x768@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x768@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x768@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x768@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x768@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x768@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x768@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x768@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x768@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x768@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x800@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x800@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x800@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x800@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x800@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x800@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x800@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x800@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x800@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x800@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x960@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x960@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x960@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x960@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x960@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x960@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x960@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x960@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x960@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x960@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x1024@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x1024@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x1024@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x1024@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x1024@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x1024@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x1024@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x1024@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x1024@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1280x1024@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1360x768@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1360x768@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1360x768@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1360x768@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1360x768@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1360x768@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1360x768@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1360x768@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1360x768@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1360x768@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1366x768@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1366x768@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1366x768@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1366x768@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1366x768@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1366x768@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1366x768@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1366x768@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1366x768@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1366x768@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1440x900@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1440x900@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1440x900@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1440x900@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1440x900@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1440x900@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1440x900@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1440x900@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1440x900@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1440x900@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x900@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x900@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x900@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x900@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x900@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x900@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x900@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x900@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x900@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x900@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x1024@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x1024@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x1024@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x1024@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x1024@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x1024@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x1024@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x1024@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x1024@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1600x1024@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1680x1050@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1680x1050@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1680x1050@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1680x1050@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1680x1050@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1680x1050@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1680x1050@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1680x1050@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1680x1050@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1680x1050@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1920x1080@60Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1920x1080@99.93Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1920x1080@109.947Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1920x1080@119.982Hz 2020-04-23 19:30:22.664 - Thread: 1 -> 1920x1080@144.001Hz 2020-04-23 19:30:22.664 - Thread: 1 -> } 2020-04-23 19:30:22.664 - Thread: 1 -> } 2020-04-23 19:30:22.668 - Thread: 1 -> Steam.IsActive: True 2020-04-23 19:30:22.668 - Thread: 1 -> Steam.IsOnline: True 2020-04-23 19:30:22.668 - Thread: 1 -> Steam.OwnsGame: False 2020-04-23 19:30:22.668 - Thread: 1 -> Steam.UserId: 76561197961418535 2020-04-23 19:30:22.669 - Thread: 1 -> Steam.UserName: Duckwell 2020-04-23 19:30:22.669 - Thread: 1 -> Steam.Branch: default 2020-04-23 19:30:22.669 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-23 19:30:22.669 - Thread: 1 -> Build version: 0.1.1.0 2020-04-23 19:30:22.677 - Thread: 1 -> MyScreenManager() 2020-04-23 19:30:22.734 - Thread: 19 -> CreateDeviceInternal - CheckSettings() 2020-04-23 19:30:22.734 - Thread: 19 -> CreateDeviceInternal - GetAdapter() 2020-04-23 19:30:22.736 - Thread: 19 -> CreateDeviceInternal - FixSettings() 2020-04-23 19:30:22.736 - Thread: 19 -> CreateDeviceInternal - Create device 2020-04-23 19:30:22.805 - Thread: 19 -> CreateDeviceInternal Steam Overlay integration 2020-04-23 19:30:22.860 - Thread: 19 -> CreateDeviceInternal Steam Overlay OK 2020-04-23 19:30:22.861 - Thread: 19 -> CreateDeviceInternal create swapchain 2020-04-23 19:30:24.102 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-23 19:30:24.103 - Thread: 1 -> Game dir: D:\Games\steamapps\common\SpaceEngineers\Bin64 2020-04-23 19:30:24.103 - Thread: 1 -> Content dir: D:\Games\steamapps\common\SpaceEngineers\Content 2020-04-23 19:30:24.937 - Thread: 1 -> Preallocate - START 2020-04-23 19:30:24.939 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-23 19:30:24.944 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-23 19:30:24.944 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-23 19:30:24.944 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-23 19:30:24.945 - Thread: 1 -> MyEntities - START 2020-04-23 19:30:24.959 - Thread: 1 -> MyEntities - END 2020-04-23 19:30:24.959 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-23 19:30:24.959 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-23 19:30:24.959 - Thread: 1 -> MyTransparentGeometry - START 2020-04-23 19:30:24.959 - Thread: 1 -> MyTransparentGeometry - END 2020-04-23 19:30:24.959 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-23 19:30:24.967 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-23 19:30:24.967 - Thread: 1 -> MyMath - START 2020-04-23 19:30:24.967 - Thread: 1 -> MyMath - END 2020-04-23 19:30:24.967 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-23 19:30:24.967 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-23 19:30:24.977 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-23 19:30:24.977 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-23 19:30:24.977 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-23 19:30:25.013 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-23 19:30:25.013 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-23 19:30:25.014 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-23 19:30:25.014 - Thread: 1 -> MySyncDestructions - START 2020-04-23 19:30:25.014 - Thread: 1 -> MySyncDestructions - END 2020-04-23 19:30:25.014 - Thread: 1 -> MySyncEntity - START 2020-04-23 19:30:25.014 - Thread: 1 -> MySyncEntity - END 2020-04-23 19:30:25.014 - Thread: 1 -> MySyncScenario - START 2020-04-23 19:30:25.014 - Thread: 1 -> MySyncScenario - END 2020-04-23 19:30:25.014 - Thread: 1 -> MyCommandCharacter - START 2020-04-23 19:30:25.015 - Thread: 1 -> MyCommandCharacter - END 2020-04-23 19:30:25.015 - Thread: 1 -> MyCommandConsole - START 2020-04-23 19:30:25.015 - Thread: 1 -> MyCommandConsole - END 2020-04-23 19:30:25.015 - Thread: 1 -> MyCommandEntity - START 2020-04-23 19:30:25.016 - Thread: 1 -> MyCommandEntity - END 2020-04-23 19:30:25.016 - Thread: 1 -> MyAiTargetManager - START 2020-04-23 19:30:25.016 - Thread: 1 -> MyAiTargetManager - END 2020-04-23 19:30:25.016 - Thread: 1 -> MyClientDebugCommands - START 2020-04-23 19:30:25.016 - Thread: 1 -> MyClientDebugCommands - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyDedicatedServer - START 2020-04-23 19:30:25.017 - Thread: 1 -> MyDedicatedServer - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-23 19:30:25.017 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerBase - START 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerBase - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerClient - START 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerClient - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-23 19:30:25.017 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyServerDebugCommands - START 2020-04-23 19:30:25.017 - Thread: 1 -> MyServerDebugCommands - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyAIActionsParser - START 2020-04-23 19:30:25.017 - Thread: 1 -> MyAIActionsParser - END 2020-04-23 19:30:25.017 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-23 19:30:25.063 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-23 19:30:25.064 - Thread: 1 -> MyDefinitionManager - START 2020-04-23 19:30:25.078 - Thread: 1 -> MyDefinitionManager - END 2020-04-23 19:30:25.078 - Thread: 1 -> Preallocate - END 2020-04-23 19:30:25.081 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-23 19:30:25.273 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-23 19:30:25.273 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-23 19:30:25.282 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-23 19:30:25.282 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-23 19:30:25.282 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-23 19:30:25.282 - Thread: 1 -> Assembly.Location: D:\Games\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-23 19:30:25.282 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-23 19:30:25.282 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-23 19:30:25.284 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-23 19:30:25.289 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-04-23 19:30:25.289 - Thread: 1 -> Win32_ComputerSystem.Model: X470 AORUS ULTRA GAMING 2020-04-23 19:30:25.289 - Thread: 1 -> Virtualized: False 2020-04-23 19:30:25.319 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2020-04-23 19:30:25.320 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,305,241,088 bytes 2020-04-23 19:30:25.320 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-23 19:30:25.320 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 29,370,322,944 bytes 2020-04-23 19:30:25.320 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,896,428,544 bytes 2020-04-23 19:30:25.322 - Thread: 1 -> Drive C: | Capacity: 499,430,453,248 bytes | Free space: 441,665,028,096 bytes 2020-04-23 19:30:25.322 - Thread: 1 -> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 904,223,850,496 bytes 2020-04-23 19:30:25.323 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-23 19:30:25.324 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-23 19:30:25.325 - Thread: 1 -> Installed DLCs: 2020-04-23 19:30:25.359 - Thread: 1 -> Decorative Blocks (1049790) 2020-04-23 19:30:25.359 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-04-23 19:30:25.372 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-23 19:30:25.409 - Thread: 1 -> Havok: Physics.Init 2020-04-23 19:30:25.430 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-23 19:30:25.433 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-23 19:30:25.440 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-23 19:30:25.441 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-23 19:30:25.444 - Thread: 1 -> 797831d06c551fccb292bab931e256829adc046c 2020-04-23 19:30:25.650 - Thread: 1 -> Loading scenarios 2020-04-23 19:30:25.684 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-23 19:30:25.684 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-23 19:30:25.940 - Thread: 1 -> Loading sound definitions 2020-04-23 19:30:25.952 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-23 19:30:25.953 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-23 19:30:25.953 - Thread: 1 -> Loading shadow textures definitions 2020-04-23 19:30:25.953 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-23 19:30:25.956 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-23 19:30:25.963 - Thread: 1 -> MyAudio.LoadData - START 2020-04-23 19:30:26.019 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-04-23 19:30:26.056 - Thread: 1 -> MyAudio.LoadData - END 2020-04-23 19:30:26.065 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2020-04-23 19:30:26.065 - Thread: 1 -> MyGuiManager() 2020-04-23 19:30:26.068 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-23 19:30:26.202 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-23 19:30:26.236 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-23 19:30:26.236 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-23 19:30:26.236 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-23 19:30:26.240 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-23 19:30:26.243 - Thread: 1 -> Loading default controls 2020-04-23 19:30:26.245 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-23 19:30:26.247 - Thread: 10 -> ReloadVoxelMaterials 2020-04-23 19:30:26.293 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-23 19:30:26.293 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-23 19:30:26.293 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-23 19:30:26.293 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-23 19:30:26.298 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-23 19:30:26.335 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-23 19:30:26.335 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-23 19:30:26.341 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-23 19:30:26.350 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-23 19:30:26.356 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-23 19:30:26.362 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-23 19:30:26.363 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-23 19:30:26.364 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-23 19:30:26.365 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-23 19:30:26.370 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-23 19:30:26.371 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-23 19:30:26.371 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-23 19:30:26.379 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-23 19:30:26.380 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-23 19:30:26.387 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-23 19:30:26.391 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-23 19:30:26.408 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-23 19:30:26.413 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-23 19:30:26.414 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-23 19:30:26.416 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-23 19:30:26.417 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-23 19:30:26.420 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-23 19:30:26.421 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-23 19:30:26.423 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-23 19:30:26.448 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-23 19:30:26.464 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-23 19:30:26.470 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-23 19:30:26.472 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-23 19:30:26.475 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-23 19:30:26.489 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-23 19:30:26.492 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-23 19:30:26.492 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-23 19:30:26.494 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-23 19:30:26.496 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-23 19:30:26.496 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-23 19:30:26.496 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-23 19:30:26.497 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-23 19:30:26.498 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-23 19:30:26.514 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-23 19:30:26.522 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-23 19:30:26.524 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-23 19:30:26.530 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-23 19:30:26.530 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-23 19:30:26.534 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-23 19:30:26.536 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-23 19:30:26.606 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-23 19:30:27.057 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-23 19:30:27.067 - Thread: 1 -> Timer Frequency: 10000000 2020-04-23 19:30:27.067 - Thread: 1 -> Ticks per frame: 166667 2020-04-23 19:30:27.077 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-23 19:30:27.527 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-23 19:30:27.530 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-23 19:30:27.531 - Thread: 1 -> Flares Intensity: 1 2020-04-23 19:30:27.531 - Thread: 1 -> Field of view: 1.22173 2020-04-23 19:30:27.531 - Thread: 1 -> PostProcessingEnabled: True 2020-04-23 19:30:27.531 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-23 19:30:27.531 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-23 19:30:27.531 - Thread: 1 -> Render.DistanceFade: 2000 2020-04-23 19:30:27.531 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-23 19:30:27.531 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-23 19:30:27.531 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-23 19:30:27.531 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-23 19:30:27.531 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-23 19:30:27.531 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-23 19:30:27.531 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-23 19:30:27.531 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-23 19:30:27.531 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-23 19:30:27.542 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-23 19:30:27.542 - Thread: 1 -> Flares Intensity: 1 2020-04-23 19:30:27.542 - Thread: 1 -> Field of view: 1.22173 2020-04-23 19:30:27.542 - Thread: 1 -> PostProcessingEnabled: True 2020-04-23 19:30:27.542 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-04-23 19:30:27.542 - Thread: 1 -> Render.GrassDrawDistance: 160 2020-04-23 19:30:27.542 - Thread: 1 -> Render.DistanceFade: 100 2020-04-23 19:30:27.542 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-23 19:30:27.542 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-04-23 19:30:27.542 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-04-23 19:30:27.542 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-23 19:30:27.542 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-04-23 19:30:27.542 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-04-23 19:30:27.542 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-04-23 19:30:27.542 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-04-23 19:30:27.542 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-04-23 19:30:27.551 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:30:27.551 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:30:27.569 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-23 19:30:27.570 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-23 19:30:27.576 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-23 19:30:27.577 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-23 19:30:27.581 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-23 19:30:27.583 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-23 19:30:27.585 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-23 19:30:27.586 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-23 19:30:27.588 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-23 19:30:27.591 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:30:27.591 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:30:27.591 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:30:27.596 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-23 19:30:27.597 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:30:27.601 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-23 19:30:27.606 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-23 19:30:27.612 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-23 19:30:27.617 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-23 19:30:27.627 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-23 19:30:27.635 - Thread: 1 -> Analytics uuid: 7f861037-c80e-ee68-fcca-50922dd8f17c 2020-04-23 19:30:27.637 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-23 19:30:27.656 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-23 19:30:27.673 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-23 19:30:27.692 - Thread: 1 -> Analytics helper process start reported 2020-04-23 19:30:27.693 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-23 19:30:27.717 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-23 19:30:27.733 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-23 19:30:27.761 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-23 19:30:27.780 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-23 19:30:27.803 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-23 19:30:27.815 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-23 19:30:27.863 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-23 19:30:27.874 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-23 19:30:27.904 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-23 19:30:27.912 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-23 19:30:27.935 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-23 19:30:27.936 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-23 19:30:27.956 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-23 19:30:27.959 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-23 19:30:27.974 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-23 19:30:27.977 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-23 19:30:27.981 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-23 19:30:27.990 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-23 19:30:27.996 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-23 19:30:28.203 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-23 19:30:28.216 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-23 19:30:28.221 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-23 19:30:28.348 - Thread: 28 -> Analytics session error 2020-04-23 19:30:28.407 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-23 19:30:28.410 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-23 19:30:28.484 - Thread: 16 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-23 19:30:28.952 - Thread: 15 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-23 19:30:28.955 - Thread: 14 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-23 19:30:28.994 - Thread: 13 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-23 19:30:29.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:29.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:30:30.461 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:30.461 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:30:30.465 - Thread: 1 -> MyGuiScreenGDPR.ctor START 2020-04-23 19:30:30.466 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2020-04-23 19:30:30.707 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-23 19:30:31.817 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:30:31.818 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:30:31.823 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:30:32.051 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:32.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:30:32.723 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-23 19:30:32.723 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-23 19:30:32.723 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2020-04-23 19:30:34.017 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:30:34.018 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:30:34.023 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:30:34.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:34.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:30:35.294 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:30:35.295 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:30:35.300 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:30:42.990 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:30:42.990 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:30:42.996 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:30:43.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:43.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:30:44.058 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:30:44.059 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:30:44.067 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:30:46.611 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:46.612 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:30:51.296 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-23 19:30:51.296 - Thread: 1 -> Flares Intensity: 1 2020-04-23 19:30:51.296 - Thread: 1 -> Field of view: 1.22173 2020-04-23 19:30:51.296 - Thread: 1 -> PostProcessingEnabled: True 2020-04-23 19:30:51.296 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-23 19:30:51.296 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-23 19:30:51.296 - Thread: 1 -> Render.DistanceFade: 1999 2020-04-23 19:30:51.296 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-23 19:30:51.296 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-23 19:30:51.296 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-23 19:30:51.296 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-23 19:30:51.296 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-23 19:30:51.296 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-23 19:30:51.296 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-23 19:30:51.296 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-23 19:30:51.296 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-23 19:30:51.296 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:30:51.297 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:30:51.303 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:30:51.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:51.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:30:53.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:53.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:30:55.313 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2020-04-23 19:30:57.012 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:30:57.012 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:30:57.018 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:30:57.045 - Thread: 9 -> Loading available saves - START 2020-04-23 19:30:57.047 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Patrick\AppData\Roaming\SpaceEngineers\Saves\76561197961418535' 2020-04-23 19:30:57.047 - Thread: 9 -> Loading available saves - END 2020-04-23 19:30:57.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:57.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:30:57.446 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:57.447 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:30:58.511 - Thread: 1 -> GUI Stats: Update 0.309094777777777, Draw 0.117021777777778 2020-04-23 19:30:59.395 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:30:59.395 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:31:15.066 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-04-23 19:31:15.296 - Thread: 1 -> Query successful. 2020-04-23 19:31:15.297 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-04-23 19:31:15.300 - Thread: 9 -> Mod download time: 0.00 seconds 2020-04-23 19:31:16.696 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-04-23 19:31:16.708 - Thread: 11 -> Loading available saves - START 2020-04-23 19:31:16.709 - Thread: 11 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-04-23 19:31:16.713 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-04-23 19:31:16.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:31:16.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:31:16.879 - Thread: 11 -> Loading available saves - END 2020-04-23 19:31:29.026 - Thread: 1 -> GUI Stats: Update 0.526634666666666, Draw 0.0948636666666665 2020-04-23 19:31:31.693 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-04-23 19:31:33.124 - Thread: 1 -> Query successful. 2020-04-23 19:31:33.124 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-04-23 19:31:33.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:31:33.360 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:31:55.925 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:31:55.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:31:57.277 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START 2020-04-23 19:31:57.307 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END 2020-04-23 19:31:59.026 - Thread: 1 -> GUI Stats: Update 0.207904611111111, Draw 0.115753611111111 2020-04-23 19:32:29.026 - Thread: 1 -> GUI Stats: Update 0.224211888888889, Draw 0.149898277777778 2020-04-23 19:32:40.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:32:40.327 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:32:46.647 - Thread: 30 -> StartNewSandbox - Start 2020-04-23 19:32:46.660 - Thread: 30 -> CheckPoint Experimental mode: Yes 2020-04-23 19:32:46.660 - Thread: 30 -> CheckPoint Experimental mode reason: ExperimentalMode, ProceduralDensity, EnableIngameScripts, EnableWolfs, EnableSpiders 2020-04-23 19:32:46.678 - Thread: 9 -> Downloading world mods - START 2020-04-23 19:32:46.893 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:32:46.893 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:32:46.911 - Thread: 1 -> Mod dependencies query successful 2020-04-23 19:32:46.916 - Thread: 9 -> MyWorkshop.GetItemsBlocking: getting 1 items 2020-04-23 19:32:47.110 - Thread: 1 -> Mod query successful 2020-04-23 19:32:47.113 - Thread: 9 -> Up to date mod: Id = 857053359, title = 'Nanobot Build and Repair System' 2020-04-23 19:32:47.113 - Thread: 9 -> Mod download time: 0.00 seconds 2020-04-23 19:32:47.113 - Thread: 9 -> Downloading world mods - END 2020-04-23 19:32:47.127 - Thread: 1 -> LoadSession() - End 2020-04-23 19:32:47.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:32:47.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:32:47.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:32:47.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:32:47.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:32:47.146 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:32:47.146 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:32:47.146 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:32:47.167 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-23 19:32:47.168 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-23 19:32:47.366 - Thread: 1 -> RunLoadingAction - START 2020-04-23 19:32:47.368 - Thread: 1 -> Loading session: D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-04-23 19:32:47.518 - Thread: 1 -> GC Memory: 1,112,012,488 B 2020-04-23 19:32:47.522 - Thread: 1 -> Process Memory: 3,304,538,112 B 2020-04-23 19:32:47.523 - Thread: 1 -> Experimental mode: Yes 2020-04-23 19:32:47.523 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ProceduralDensity, EnableIngameScripts, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration, Mods 2020-04-23 19:32:48.448 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-23 19:32:50.012 - Thread: 1 -> Script loaded: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-23 19:32:50.019 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-23 19:32:50.023 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-23 19:32:50.024 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-23 19:32:50.025 - Thread: 1 -> 797831d06c551fccb292bab931e256829adc046c 2020-04-23 19:32:50.153 - Thread: 1 -> Loading scenarios 2020-04-23 19:32:50.153 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-23 19:32:50.153 - Thread: 1 -> List of used mods (1) - START 2020-04-23 19:32:50.154 - Thread: 1 -> Id = 857053359, Filename = '857053359.sbm', Name = 'Nanobot Build and Repair System' 2020-04-23 19:32:50.154 - Thread: 1 -> List of used mods - END 2020-04-23 19:32:50.208 - Thread: 1 -> Loading behaviors 2020-04-23 19:32:50.209 - Thread: 1 -> Loading ammo magazines 2020-04-23 19:32:50.211 - Thread: 1 -> Loading ammo definitions 2020-04-23 19:32:50.213 - Thread: 1 -> Loading animations 2020-04-23 19:32:50.215 - Thread: 1 -> Loading animations 2020-04-23 19:32:50.216 - Thread: 1 -> Loading sound definitions 2020-04-23 19:32:50.217 - Thread: 1 -> Loading sound definitions 2020-04-23 19:32:50.217 - Thread: 1 -> Loading sound definitions 2020-04-23 19:32:50.217 - Thread: 1 -> Loading sound definitions 2020-04-23 19:32:50.217 - Thread: 1 -> Loading sound definitions 2020-04-23 19:32:50.217 - Thread: 1 -> Loading sound definitions 2020-04-23 19:32:50.217 - Thread: 1 -> Loading category classes 2020-04-23 19:32:50.217 - Thread: 1 -> Loading category classes 2020-04-23 19:32:50.217 - Thread: 1 -> Loading blueprint classes 2020-04-23 19:32:50.218 - Thread: 1 -> Loading blueprint class entries 2020-04-23 19:32:50.219 - Thread: 1 -> Loading blueprint class entries 2020-04-23 19:32:50.219 - Thread: 1 -> Loading blueprints 2020-04-23 19:32:50.221 - Thread: 1 -> Loading blueprints 2020-04-23 19:32:50.221 - Thread: 1 -> Loading agent definitions 2020-04-23 19:32:50.222 - Thread: 1 -> Loading character definitions 2020-04-23 19:32:50.231 - Thread: 1 -> Loading character definitions 2020-04-23 19:32:50.231 - Thread: 1 -> Loading components 2020-04-23 19:32:50.232 - Thread: 1 -> Loading components 2020-04-23 19:32:50.232 - Thread: 1 -> Loading configuration 2020-04-23 19:32:50.233 - Thread: 1 -> Loading container types 2020-04-23 19:32:50.234 - Thread: 1 -> Loading Contract Types 2020-04-23 19:32:50.239 - Thread: 1 -> Loading block positions 2020-04-23 19:32:50.242 - Thread: 1 -> Loading block positions 2020-04-23 19:32:50.242 - Thread: 1 -> Loading curve definitions 2020-04-23 19:32:50.244 - Thread: 1 -> Loading debris 2020-04-23 19:32:50.245 - Thread: 1 -> Loading environment items entries 2020-04-23 19:32:50.245 - Thread: 1 -> Loading decal global definitions 2020-04-23 19:32:50.245 - Thread: 1 -> Loading decal definitions 2020-04-23 19:32:50.247 - Thread: 1 -> Loading drone behaviors 2020-04-23 19:32:50.249 - Thread: 1 -> Loading edges 2020-04-23 19:32:50.249 - Thread: 1 -> Loading emissive color definitions 2020-04-23 19:32:50.252 - Thread: 1 -> Loading emissive color default states 2020-04-23 19:32:50.256 - Thread: 1 -> Loading animations 2020-04-23 19:32:50.256 - Thread: 1 -> Loading entity components 2020-04-23 19:32:50.265 - Thread: 1 -> Loading component containers 2020-04-23 19:32:50.275 - Thread: 1 -> Loading environment items entries 2020-04-23 19:32:50.275 - Thread: 1 -> Loading Faction Names 2020-04-23 19:32:50.276 - Thread: 1 -> Loading factions 2020-04-23 19:32:50.278 - Thread: 1 -> Loading flare definitions 2020-04-23 19:32:50.287 - Thread: 1 -> Loading gas property definitions 2020-04-23 19:32:50.287 - Thread: 1 -> Loading event definitions 2020-04-23 19:32:50.289 - Thread: 1 -> Loading physical items 2020-04-23 19:32:50.304 - Thread: 1 -> Loading LCD texture categories 2020-04-23 19:32:50.304 - Thread: 1 -> Loading LCD texture categories 2020-04-23 19:32:50.304 - Thread: 1 -> Loading LCD texture categories 2020-04-23 19:32:50.305 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-23 19:32:50.305 - Thread: 1 -> Loading physical items 2020-04-23 19:32:50.307 - Thread: 1 -> Loading physical items 2020-04-23 19:32:50.307 - Thread: 1 -> Loading physical material properties 2020-04-23 19:32:50.309 - Thread: 1 -> Loading pirate antennas 2020-04-23 19:32:50.315 - Thread: 1 -> Loading research blocks definitions 2020-04-23 19:32:50.316 - Thread: 1 -> Loading research groups definitions 2020-04-23 19:32:50.317 - Thread: 1 -> Loading resource distribution groups 2020-04-23 19:32:50.318 - Thread: 1 -> Loading shadow textures definitions 2020-04-23 19:32:50.318 - Thread: 1 -> Loading ship sound groups 2020-04-23 19:32:50.328 - Thread: 1 -> Loading ship sound groups 2020-04-23 19:32:50.328 - Thread: 1 -> Loading sound categories 2020-04-23 19:32:50.330 - Thread: 1 -> Loading stat definitions 2020-04-23 19:32:50.331 - Thread: 1 -> Loading grid creators 2020-04-23 19:32:50.332 - Thread: 1 -> Loading transparent material properties 2020-04-23 19:32:50.333 - Thread: 1 -> Loading planet definition 2020-04-23 19:32:50.334 - Thread: 1 -> Loading voxel map storage definitions 2020-04-23 19:32:50.335 - Thread: 1 -> Loading voxel material definitions 2020-04-23 19:32:50.336 - Thread: 1 -> Loading voxel material definitions 2020-04-23 19:32:50.336 - Thread: 1 -> Loading voxel material definitions 2020-04-23 19:32:50.336 - Thread: 1 -> Loading Weather Effects 2020-04-23 19:32:50.338 - Thread: 1 -> Loading category classes 2020-04-23 19:32:50.341 - Thread: 1 -> Loading blueprint class entries 2020-04-23 19:32:50.341 - Thread: 1 -> Loading sound definitions 2020-04-23 19:32:50.342 - Thread: 1 -> Loading entity components 2020-04-23 19:32:50.342 - Thread: 1 -> Loading component containers 2020-04-23 19:32:50.342 - Thread: 1 -> Loading research blocks definitions 2020-04-23 19:32:50.342 - Thread: 1 -> Loading transparent material properties 2020-04-23 19:32:50.343 - Thread: 1 -> Audio effects definitions 2020-04-23 19:32:50.345 - Thread: 1 -> Loading environment items definitions 2020-04-23 19:32:50.346 - Thread: 1 -> Loading environment items definitions 2020-04-23 19:32:50.347 - Thread: 1 -> Loading physical material properties 2020-04-23 19:32:50.350 - Thread: 1 -> Loading particle effect definitions 2020-04-23 19:32:50.403 - Thread: 1 -> Loading particle effect definitions 2020-04-23 19:32:50.404 - Thread: 1 -> Loading environment item definitions 2020-04-23 19:32:50.407 - Thread: 1 -> Loading weapon definitions 2020-04-23 19:32:50.411 - Thread: 1 -> Loading particle effect definitions 2020-04-23 19:32:50.411 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.438 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.438 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.472 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.478 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.479 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.480 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.481 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.482 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.483 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.483 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.484 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.484 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.487 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.487 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.488 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.488 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.489 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.489 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.494 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.495 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.495 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.495 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.496 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.496 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.497 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.498 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.498 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.499 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.499 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.500 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.500 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.500 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.504 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.504 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.506 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.506 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.507 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.508 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.511 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.521 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.522 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.523 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.524 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.525 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.526 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.527 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.529 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.530 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.531 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.532 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.532 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.534 - Thread: 1 -> Loading cube blocks 2020-04-23 19:32:50.535 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2020-04-23 19:32:50.535 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2020-04-23 19:32:50.535 - Thread: 1 -> Created block definitions 2020-04-23 19:32:50.535 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdLargeNanobotBuildAndRepairSystem 2020-04-23 19:32:50.536 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdSmallNanobotBuildAndRepairSystem 2020-04-23 19:32:50.536 - Thread: 1 -> Loading block variant groups 2020-04-23 19:32:50.538 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-23 19:32:50.538 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-23 19:32:50.538 - 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Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-23 19:32:50.542 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-23 19:32:50.542 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-23 19:32:50.542 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-23 19:32:50.542 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-23 19:32:50.542 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-23 19:32:50.542 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-23 19:32:50.542 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-23 19:32:50.542 - Thread: 1 -> Loading prefab: D:\Games\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-23 19:32:50.546 - Thread: 1 -> Loading asteroid generators 2020-04-23 19:32:50.547 - Thread: 1 -> Loading spawn groups 2020-04-23 19:32:50.550 - Thread: 1 -> Loading drop containers 2020-04-23 19:32:50.551 - Thread: 1 -> Loading spawn groups 2020-04-23 19:32:50.551 - Thread: 1 -> Loading spawn groups 2020-04-23 19:32:50.551 - Thread: 1 -> Loading radial menu definitions 2020-04-23 19:32:50.566 - Thread: 1 -> Loading respawn ships 2020-04-23 19:32:50.567 - Thread: 1 -> Loading spawn groups 2020-04-23 19:32:50.567 - Thread: 1 -> Loading wheel speeds 2020-04-23 19:32:50.604 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-23 19:32:50.615 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-23 19:32:50.616 - Thread: 1 -> MyAudio.LoadData - START 2020-04-23 19:32:50.657 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-04-23 19:32:51.192 - Thread: 1 -> MyAudio.LoadData - END 2020-04-23 19:32:51.233 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-23 19:32:51.238 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-23 19:32:51.269 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-23 19:32:51.270 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-23 19:32:51.271 - Thread: 1 -> Registered modules from: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-23 19:32:51.271 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-23 19:32:51.279 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-23 19:32:51.690 - Thread: 43 -> External debugger: listening... 2020-04-23 19:32:51.707 - Thread: 1 -> MyLights.LoadData() - START 2020-04-23 19:32:51.709 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-23 19:32:51.709 - Thread: 1 -> MyLights.LoadData() - END 2020-04-23 19:32:51.709 - Thread: 1 -> Info: MyLights initialized. 2020-04-23 19:32:51.709 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-23 19:32:51.714 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-23 19:32:51.759 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-23 19:32:51.760 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-23 19:32:51.782 - Thread: 1 -> Loading Procedural World Generator 2020-04-23 19:32:51.783 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.5 2020-04-23 19:32:52.071 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-23 19:32:52.175 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-23 19:32:52.175 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-23 19:32:52.175 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-23 19:32:52.176 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-23 19:32:52.176 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-23 19:32:52.176 - Thread: 9 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-04-23 19:32:52.176 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-04-23 19:32:52.176 - Thread: 11 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-04-23 19:32:52.176 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-04-23 19:32:52.176 - Thread: 12 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-04-23 19:32:54.295 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-04-23 19:32:54.299 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-23 19:32:54.309 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-23 19:32:54.309 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-04-23 19:32:54.411 - Thread: 10 -> Info: Planet generator name: Alien 2020-04-23 19:32:54.412 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-23 19:32:54.412 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-23 19:32:54.412 - Thread: 10 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2020-04-23 19:32:54.620 - Thread: 11 -> Info: Planet generator name: Mars 2020-04-23 19:32:54.620 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-23 19:32:54.965 - Thread: 12 -> Info: Planet generator name: Titan 2020-04-23 19:32:54.966 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-23 19:32:55.468 - Thread: 9 -> Info: Planet generator name: Moon 2020-04-23 19:32:55.468 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-23 19:32:56.166 - Thread: 10 -> Info: Planet generator name: Triton 2020-04-23 19:32:56.166 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-23 19:32:57.049 - Thread: 1 -> Info: Planet generator name: Europa 2020-04-23 19:32:57.050 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-23 19:32:57.050 - Thread: 1 -> Entities loaded 2020-04-23 19:32:57.085 - Thread: 1 -> Entities initialized 2020-04-23 19:32:57.099 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-04-23 19:32:57.099 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-04-23 19:32:57.121 - Thread: 1 -> RequestRespawn 2020-04-23 19:32:57.178 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-23 19:32:57.179 - Thread: 1 -> Name = Star System 2020-04-23 19:31 2020-04-23 19:32:57.179 - Thread: 1 -> Description = 2020-04-23 19:32:57.179 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-04-23 19:32:57.179 - Thread: 1 -> Password = 2020-04-23 19:32:57.179 - Thread: 1 -> CurrentPath = D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-04-23 19:32:57.179 - Thread: 1 -> WorkshopId = 2020-04-23 19:32:57.179 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-04-23 19:32:57.179 - Thread: 1 -> ThumbPath = D:\Games\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2020-04-23 19:32:57.180 - Thread: 1 -> Settings: 2020-04-23 19:32:57.180 - Thread: 1 -> GameMode = Survival 2020-04-23 19:32:57.180 - Thread: 1 -> MaxPlayers = 4 2020-04-23 19:32:57.180 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-23 19:32:57.180 - Thread: 1 -> AutoHealing = True 2020-04-23 19:32:57.180 - Thread: 1 -> WeaponsEnabled = True 2020-04-23 19:32:57.180 - Thread: 1 -> ThrusterDamage = True 2020-04-23 19:32:57.180 - Thread: 1 -> EnableSpectator = False 2020-04-23 19:32:57.180 - Thread: 1 -> EnableCopyPaste = False 2020-04-23 19:32:57.180 - Thread: 1 -> MaxFloatingObjects = 100 2020-04-23 19:32:57.180 - Thread: 1 -> MaxGridSize = 50000 2020-04-23 19:32:57.180 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-04-23 19:32:57.180 - Thread: 1 -> CargoShipsEnabled = True 2020-04-23 19:32:57.180 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-23 19:32:57.180 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-23 19:32:57.181 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-23 19:32:57.181 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-23 19:32:57.181 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-23 19:32:57.181 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-23 19:32:57.181 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-23 19:32:57.181 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-23 19:32:57.181 - Thread: 1 -> ClientCanSave = False 2020-04-23 19:32:57.181 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-23 19:32:57.181 - Thread: 1 -> PermanentDeath = False 2020-04-23 19:32:57.181 - Thread: 1 -> DestructibleBlocks = True 2020-04-23 19:32:57.181 - Thread: 1 -> EnableScripts = True 2020-04-23 19:32:57.181 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-23 19:32:57.181 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-23 19:32:57.181 - Thread: 1 -> ProceduralDensity = 0.5 2020-04-23 19:32:57.181 - Thread: 1 -> ProceduralSeed = 0 2020-04-23 19:32:57.181 - Thread: 1 -> DestructibleBlocks = True 2020-04-23 19:32:57.181 - Thread: 1 -> EnableIngameScripts = True 2020-04-23 19:32:57.181 - Thread: 1 -> ViewDistance = 30000 2020-04-23 19:32:57.181 - Thread: 1 -> Voxel destruction = True 2020-04-23 19:32:57.181 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-23 19:32:57.181 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-23 19:32:57.181 - Thread: 1 -> EnableContainerDrops = True 2020-04-23 19:32:57.181 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-23 19:32:57.181 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-23 19:32:57.181 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-23 19:32:57.181 - Thread: 1 -> EnableSubgridDamage = False 2020-04-23 19:32:57.181 - Thread: 1 -> SyncDistance = 3000 2020-04-23 19:32:57.181 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-23 19:32:57.181 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-23 19:32:57.181 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-23 19:32:57.181 - Thread: 1 -> ExperimentalMode = True 2020-04-23 19:32:57.181 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, ProceduralDensity, EnableIngameScripts, EnableWolfs, EnableSpiders 2020-04-23 19:32:57.181 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-23 19:32:57.608 - Thread: 1 -> Session loaded 2020-04-23 19:32:57.610 - Thread: 1 -> Saving world - START 2020-04-23 19:32:57.610 - Thread: 1 -> Making world state snapshot. 2020-04-23 19:32:57.610 - Thread: 1 -> Before snapshot.: GC Memory: 1,367 B 2020-04-23 19:32:57.668 - Thread: 1 -> After snapshot.: GC Memory: 1,368 B 2020-04-23 19:32:57.670 - Thread: 1 -> Directory cleanup: GC Memory: 1,368 B 2020-04-23 19:32:57.670 - Thread: 1 -> Saving world - END 2020-04-23 19:32:57.671 - Thread: 1 -> RunLoadingAction - END 2020-04-23 19:32:57.671 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-23 19:32:57.674 - Thread: 9 -> Session snapshot save - START 2020-04-23 19:32:57.674 - Thread: 9 -> Checking file access for files in target dir. 2020-04-23 19:32:57.767 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-23 19:32:57.767 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-23 19:32:57.768 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-23 19:32:57.852 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:32:57.862 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,3146.163,4068.99,1,0,1411.038,4283.285,0,100000,0,2.748839,2.75304,0,24641,8.289735,0,16.66667,0.2278715,0.2282197,100,2960285825 2020-04-23 19:32:58.251 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\Patrick\AppData\Roaming\SpaceEngineers\Saves\76561197961418535\Star System 2020-04-23 19-31\.new\Sandbox_config.sbc 2020-04-23 19:32:58.842 - Thread: 9 -> Session snapshot save - END 2020-04-23 19:32:59.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:32:59.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:33:09.563 - Thread: 1 -> GUI Stats: Update 6.03730216666667, Draw 0.152089444444444 2020-04-23 19:33:39.563 - Thread: 1 -> GUI Stats: Update 0.207167944444445, Draw 0.114855055555556 2020-04-23 19:33:57.929 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:33:57.929 - Thread: 1 -> STATISTICS,60.0166666,0,0,0,0,0,0,3.137442,13.537,1,0,2772.779,7310.832,0,100000,0,8.403764,30.02076,0.02941025,23535,8.333185,0,16.66667,0.7003012,2.501686,100,4891597888 2020-04-23 19:34:04.805 - Thread: 1 -> Updating continues. 2020-04-23 19:34:04.895 - Thread: 1 -> Clusters reordered 2020-04-23 19:34:04.958 - Thread: 1 -> SE-16693: LockExtraCriticalSections: False; DonNotServeBlockingRequestsImmediately: False 2020-04-23 19:34:05.207 - Thread: 1 -> Create Log instance Utils=True 2020-04-23 19:34:05.398 - Thread: 1 -> GC Memory: 3157.589 MB 2020-04-23 19:34:05.699 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-23 19:34:05.775 - Thread: 1 -> Loading voxel storage from file 'D:\Games\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-23 19:34:05.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:34:05.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:34:11.038 - Thread: 1 -> GUI Stats: Update 0.208678055555556, Draw 0.160617111111111 2020-04-23 19:34:14.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:34:14.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:34:14.540 - Thread: 1 -> Updating stopped. 2020-04-23 19:34:41.036 - Thread: 1 -> GUI Stats: Update 0.150846, Draw 0.0736153888888889 2020-04-23 19:34:55.589 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:34:55.589 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:34:55.595 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:34:55.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:34:55.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:34:59.420 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:34:59.420 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,1.778117,19.16118,1,0,1673.191,9652.953,16515,83485,4,9.982699,42.24646,0.05903174,22303,8.333127,0,16.66667,0.831871,3.520451,100,6253469528 2020-04-23 19:35:06.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:35:06.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:35:06.988 - Thread: 1 -> Updating continues. 2020-04-23 19:35:06.989 - Thread: 1 -> GC Memory: 1674.14 MB 2020-04-23 19:35:07.220 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:35:07.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:35:11.038 - Thread: 1 -> GUI Stats: Update 0.105642111111111, Draw 0.0752680555555557 2020-04-23 19:35:12.521 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:35:12.521 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:35:17.658 - Thread: 1 -> Player character died. Id : 76561197961418535 2020-04-23 19:35:22.623 - Thread: 1 -> RequestRespawn 2020-04-23 19:35:29.106 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:35:29.106 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:35:32.081 - Thread: 1 -> Closing grid request by user: 76561197961418535 2020-04-23 19:35:32.081 - Thread: 1 -> Info: OnGridClosedRequest removed entity '102593168083535733:Respawn Planet Pod' with entity id '102593168083535733' 2020-04-23 19:35:32.122 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:35:32.123 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:35:36.990 - Thread: 1 -> GC Memory: 1713.908 MB 2020-04-23 19:35:41.123 - Thread: 1 -> GUI Stats: Update 0.225938333333333, Draw 0.123637722222222 2020-04-23 19:35:59.522 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:35:59.522 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,10.18336,74.10992,1,0,1590.868,9871.723,15483,84517,3,22.37883,74.85725,0.08213499,22208,8.326101,0,16.66667,1.863284,6.232691,100,6362055068 2020-04-23 19:36:00.943 - Thread: 1 -> Clusters reordered 2020-04-23 19:36:07.006 - Thread: 1 -> GC Memory: 1686.533 MB 2020-04-23 19:36:11.123 - Thread: 1 -> GUI Stats: Update 0.226627444444445, Draw 0.118199 2020-04-23 19:36:21.358 - Thread: 1 -> Clusters reordered 2020-04-23 19:36:37.016 - Thread: 1 -> GC Memory: 1936.671 MB 2020-04-23 19:36:41.516 - Thread: 1 -> GUI Stats: Update 0.198767388888889, Draw 0.136058111111111 2020-04-23 19:36:55.201 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:36:55.202 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:36:55.202 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:36:55.297 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:36:59.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:36:59.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:37:00.126 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:37:00.126 - Thread: 1 -> STATISTICS,240.0666666,0,0,0,0,0,0,10.35663,38.2674,1,0,2080.079,10175.15,28514,71486,23,18.29075,43.97605,0.1426016,22097,8.333127,0,16.66667,1.524192,3.66458,100,6546248370 2020-04-23 19:37:07.027 - Thread: 1 -> GC Memory: 2082.655 MB 2020-04-23 19:37:11.711 - Thread: 1 -> GUI Stats: Update 0.208434777777778, Draw 0.233942166666667 2020-04-23 19:37:26.526 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:37:26.526 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:37:26.526 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:37:26.531 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:37:29.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:37:29.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:37:37.027 - Thread: 1 -> GC Memory: 1640.852 MB 2020-04-23 19:37:41.711 - Thread: 1 -> GUI Stats: Update 0.207433166666666, Draw 0.165091944444444 2020-04-23 19:37:45.759 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:37:45.759 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:37:45.759 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:37:45.763 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:37:47.360 - Thread: 1 -> Autosave initiated 2020-04-23 19:37:47.360 - Thread: 1 -> Character state: True 2020-04-23 19:37:47.360 - Thread: 1 -> IsServer: True 2020-04-23 19:37:47.360 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 19:37:47.360 - Thread: 1 -> Autosave 2020-04-23 19:37:47.360 - Thread: 1 -> Saving world - START 2020-04-23 19:37:47.361 - Thread: 1 -> Making world state snapshot. 2020-04-23 19:37:47.361 - Thread: 1 -> Before snapshot.: GC Memory: 1,643 B 2020-04-23 19:37:47.437 - Thread: 1 -> After snapshot.: GC Memory: 1,645 B 2020-04-23 19:37:47.438 - Thread: 1 -> Directory cleanup: GC Memory: 1,645 B 2020-04-23 19:37:47.438 - Thread: 1 -> Saving world - END 2020-04-23 19:37:47.438 - Thread: 9 -> Session snapshot save - START 2020-04-23 19:37:47.438 - Thread: 9 -> Checking file access for files in target dir. 2020-04-23 19:37:48.147 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\Patrick\AppData\Roaming\SpaceEngineers\Saves\76561197961418535\Star System 2020-04-23 19-31\.new\Sandbox_config.sbc 2020-04-23 19:37:48.474 - Thread: 9 -> Session snapshot save - END 2020-04-23 19:37:50.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:37:50.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:38:00.143 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:38:00.143 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,7.988128,41.78617,1,0,1649.35,10192.79,28794,71206,24,19.71146,53.44321,0.06626025,22123,8.33314,0,16.66667,1.642583,4.453498,100,6562784060 2020-04-23 19:38:07.028 - Thread: 1 -> GC Memory: 1652.962 MB 2020-04-23 19:38:11.710 - Thread: 1 -> GUI Stats: Update 0.206211666666667, Draw 0.176777888888889 2020-04-23 19:38:37.045 - Thread: 1 -> GC Memory: 1656.345 MB 2020-04-23 19:38:41.713 - Thread: 1 -> GUI Stats: Update 0.203537333333333, Draw 0.169602555555556 2020-04-23 19:39:00.159 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:39:00.159 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,8.95158,45.58687,1,0,1661.232,10195.19,28880,71120,24,21.01163,56.70898,0.06822222,22121,8.33313,0,16.66667,1.750926,4.725633,100,6563780336 2020-04-23 19:39:07.061 - Thread: 1 -> GC Memory: 1661.988 MB 2020-04-23 19:39:11.710 - Thread: 1 -> GUI Stats: Update 0.201492888888889, Draw 0.175398222222222 2020-04-23 19:39:37.078 - Thread: 1 -> GC Memory: 1646.07 MB 2020-04-23 19:39:41.711 - Thread: 1 -> GUI Stats: Update 0.201753722222222, Draw 0.186399 2020-04-23 19:40:00.176 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:40:00.177 - Thread: 1 -> STATISTICS,420.1166666,0,0,0,0,0,0,8.625059,37.04781,1,0,1650.11,10196.92,29035,70965,24,18.14662,52.21306,0.06716815,22131,8.333152,0,16.66667,1.512185,4.350993,100,6563425636 2020-04-23 19:40:07.078 - Thread: 1 -> GC Memory: 1651.584 MB 2020-04-23 19:40:11.711 - Thread: 1 -> GUI Stats: Update 0.202479166666666, Draw 0.191882222222222 2020-04-23 19:40:24.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:40:24.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:40:32.027 - Thread: 1 -> Info: MyTimerComponent removed entity '81843745007966921:Backpack' with entity id '81843745007966921' 2020-04-23 19:40:37.094 - Thread: 1 -> GC Memory: 1667.598 MB 2020-04-23 19:40:41.711 - Thread: 1 -> GUI Stats: Update 0.2062025, Draw 0.189507333333333 2020-04-23 19:41:00.193 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:41:00.193 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,9.453637,44.51107,1,0,1644.85,10218.43,29129,70871,26,19.71202,58.53224,0.06952646,22135,8.333143,0,16.66667,1.642631,4.877576,100,6567294850 2020-04-23 19:41:07.111 - Thread: 1 -> GC Memory: 1645.265 MB 2020-04-23 19:41:11.711 - Thread: 1 -> GUI Stats: Update 0.206617611111111, Draw 0.176102333333333 2020-04-23 19:41:20.176 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:41:20.176 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:41:20.176 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:41:20.181 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:41:25.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:41:25.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:41:37.127 - Thread: 1 -> GC Memory: 1650.873 MB 2020-04-23 19:41:41.711 - Thread: 1 -> GUI Stats: Update 0.215422222222222, Draw 0.1715715 2020-04-23 19:42:00.209 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:42:00.210 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,9.426997,60.96045,1,0,1656.568,10232.55,29304,70696,26,24.67957,53.5862,0.07051298,22130,8.326221,0,16.66667,2.054876,4.461706,100,6568663266 2020-04-23 19:42:07.127 - Thread: 1 -> GC Memory: 1656.942 MB 2020-04-23 19:42:11.711 - Thread: 1 -> GUI Stats: Update 0.207253888888889, Draw 0.180218666666667 2020-04-23 19:42:37.127 - Thread: 1 -> GC Memory: 1645.416 MB 2020-04-23 19:42:41.711 - Thread: 1 -> GUI Stats: Update 0.207399388888889, Draw 0.174912888888889 2020-04-23 19:42:47.360 - Thread: 1 -> Autosave initiated 2020-04-23 19:42:47.361 - Thread: 1 -> Character state: True 2020-04-23 19:42:47.361 - Thread: 1 -> IsServer: True 2020-04-23 19:42:47.361 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 19:42:47.361 - Thread: 1 -> Autosave 2020-04-23 19:42:47.361 - Thread: 1 -> Saving world - START 2020-04-23 19:42:47.361 - Thread: 1 -> Making world state snapshot. 2020-04-23 19:42:47.361 - Thread: 1 -> Before snapshot.: GC Memory: 1,646 B 2020-04-23 19:42:47.411 - Thread: 1 -> After snapshot.: GC Memory: 1,648 B 2020-04-23 19:42:47.412 - Thread: 1 -> Directory cleanup: GC Memory: 1,648 B 2020-04-23 19:42:47.412 - Thread: 1 -> Saving world - END 2020-04-23 19:42:47.412 - Thread: 9 -> Session snapshot save - START 2020-04-23 19:42:47.412 - Thread: 9 -> Checking file access for files in target dir. 2020-04-23 19:42:47.876 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\Patrick\AppData\Roaming\SpaceEngineers\Saves\76561197961418535\Star System 2020-04-23 19-31\.new\Sandbox_config.sbc 2020-04-23 19:42:48.219 - Thread: 9 -> Session snapshot save - END 2020-04-23 19:43:00.226 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:43:00.226 - Thread: 1 -> STATISTICS,600.1666666,0,0,0,0,0,0,8.49712,44.36289,1,0,1654.447,10225.1,29435,70565,26,20.05699,50.03929,0.07067437,22115,8.330373,0,16.66667,1.670822,4.168459,100,6562412874 2020-04-23 19:43:07.128 - Thread: 1 -> GC Memory: 1655.874 MB 2020-04-23 19:43:11.711 - Thread: 1 -> GUI Stats: Update 0.213378222222222, Draw 0.186719888888889 2020-04-23 19:43:37.144 - Thread: 1 -> GC Memory: 1661.944 MB 2020-04-23 19:43:41.712 - Thread: 1 -> GUI Stats: Update 0.209676833333333, Draw 0.185058166666667 2020-04-23 19:44:00.243 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:44:00.244 - Thread: 1 -> STATISTICS,660.1833333,0,0,0,0,0,0,8.952915,42.76992,1,0,1665.226,10232.79,29236,70764,27,19.60818,41.80843,0.07255721,22123,8.333141,0,16.66667,1.633978,3.483956,100,6564980922 2020-04-23 19:44:07.144 - Thread: 1 -> GC Memory: 1667.24 MB 2020-04-23 19:44:11.712 - Thread: 1 -> GUI Stats: Update 0.211353388888888, Draw 0.181419222222222 2020-04-23 19:44:37.161 - Thread: 1 -> GC Memory: 1648.412 MB 2020-04-23 19:44:41.712 - Thread: 1 -> GUI Stats: Update 0.207447444444444, Draw 0.184626555555556 2020-04-23 19:45:00.261 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:45:00.262 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,8.301298,42.34891,1,0,1653.097,10219.42,29343,70657,26,19.74268,47.38198,0.07458463,22125,8.338943,0,16.66667,1.646331,3.951157,100,6547870354 2020-04-23 19:45:07.164 - Thread: 1 -> GC Memory: 1653.968 MB 2020-04-23 19:45:11.711 - Thread: 1 -> GUI Stats: Update 0.211551222222222, Draw 0.184895444444444 2020-04-23 19:45:37.178 - Thread: 1 -> GC Memory: 1658.52 MB 2020-04-23 19:45:41.712 - Thread: 1 -> GUI Stats: Update 0.212444833333333, Draw 0.184955833333333 2020-04-23 19:45:47.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:45:47.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:45:47.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:45:47.199 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:45:50.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:45:50.394 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:46:00.277 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:46:00.277 - Thread: 1 -> STATISTICS,780.2166666,0,0,0,0,0,0,8.450057,40.11433,1,0,1646.776,10219.67,29891,70109,26,18.84412,44.14045,0.07003191,22103,8.333138,0,16.66667,1.570307,3.678285,100,6547796378 2020-04-23 19:46:07.178 - Thread: 1 -> GC Memory: 1649.037 MB 2020-04-23 19:46:07.511 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:46:07.511 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:46:07.511 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:46:07.514 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:46:11.460 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:46:11.460 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:46:11.712 - Thread: 1 -> GUI Stats: Update 0.219438, Draw 0.229916666666667 2020-04-23 19:46:37.196 - Thread: 1 -> GC Memory: 1661.088 MB 2020-04-23 19:46:41.711 - Thread: 1 -> GUI Stats: Update 0.202446277777778, Draw 0.160714388888889 2020-04-23 19:47:00.294 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:47:00.294 - Thread: 1 -> STATISTICS,840.2333333,0,0,0,0,0,0,8.073607,36.40522,1,0,1664.294,10221.93,30435,69565,26,18.38559,42.80502,0.0757093,22118,8.333121,0,16.66667,1.532094,3.566995,100,6554178398 2020-04-23 19:47:07.211 - Thread: 1 -> GC Memory: 1667.101 MB 2020-04-23 19:47:11.712 - Thread: 1 -> GUI Stats: Update 0.211619888888889, Draw 0.162140222222222 2020-04-23 19:47:16.011 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:47:16.011 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:47:16.011 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:47:16.016 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:47:18.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:47:18.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:47:37.212 - Thread: 1 -> GC Memory: 1650.09 MB 2020-04-23 19:47:41.712 - Thread: 1 -> GUI Stats: Update 0.214965666666667, Draw 0.182319166666667 2020-04-23 19:47:47.362 - Thread: 1 -> Autosave initiated 2020-04-23 19:47:47.362 - Thread: 1 -> Character state: True 2020-04-23 19:47:47.362 - Thread: 1 -> IsServer: True 2020-04-23 19:47:47.362 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 19:47:47.362 - Thread: 1 -> Autosave 2020-04-23 19:47:47.362 - Thread: 1 -> Saving world - START 2020-04-23 19:47:47.362 - Thread: 1 -> Making world state snapshot. 2020-04-23 19:47:47.362 - Thread: 1 -> Before snapshot.: GC Memory: 1,653 B 2020-04-23 19:47:47.413 - Thread: 1 -> After snapshot.: GC Memory: 1,654 B 2020-04-23 19:47:47.413 - Thread: 1 -> Directory cleanup: GC Memory: 1,654 B 2020-04-23 19:47:47.413 - Thread: 1 -> Saving world - END 2020-04-23 19:47:47.414 - Thread: 9 -> Session snapshot save - START 2020-04-23 19:47:47.414 - Thread: 9 -> Checking file access for files in target dir. 2020-04-23 19:47:47.893 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\Patrick\AppData\Roaming\SpaceEngineers\Saves\76561197961418535\Star System 2020-04-23 19-31\.new\Sandbox_config.sbc 2020-04-23 19:47:48.241 - Thread: 9 -> Session snapshot save - END 2020-04-23 19:48:00.311 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:48:00.311 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,8.253445,36.66984,1,0,1660.048,10250.17,30455,69545,26,19.0276,48.21638,0.07669763,22104,8.33313,0,16.66667,1.585595,4.017934,100,6554593164 2020-04-23 19:48:07.228 - Thread: 1 -> GC Memory: 1664.318 MB 2020-04-23 19:48:11.712 - Thread: 1 -> GUI Stats: Update 0.202794666666666, Draw 0.137674777777778 2020-04-23 19:48:37.229 - Thread: 1 -> GC Memory: 1666.198 MB 2020-04-23 19:48:41.711 - Thread: 1 -> GUI Stats: Update 0.204684388888889, Draw 0.151360277777778 2020-04-23 19:48:53.711 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:48:53.711 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:48:53.711 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:48:53.715 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:48:59.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:48:59.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:49:00.328 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:49:00.328 - Thread: 1 -> STATISTICS,960.2666666,0,0,0,0,0,0,8.461139,35.69273,1,0,1671.48,10230.12,30455,69545,26,19.1082,45.20567,0.07302979,22095,8.333123,0,16.66667,1.59231,3.767044,100,6552506468 2020-04-23 19:49:07.245 - Thread: 1 -> GC Memory: 1670.69 MB 2020-04-23 19:49:11.712 - Thread: 1 -> GUI Stats: Update 0.216682888888889, Draw 0.179537055555555 2020-04-23 19:49:48.342 - Thread: 1 -> GC Memory: 1650.805 MB 2020-04-23 19:50:02.143 - Thread: 1 -> GUI Stats: Update 0.209463111111111, Draw 0.1902035 2020-04-23 19:50:18.344 - Thread: 1 -> GC Memory: 1689.371 MB 2020-04-23 19:50:19.243 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 19:50:19.263 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-23 19:50:20.776 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:50:20.776 - Thread: 1 -> STATISTICS,1020.2833333,0,0,0,0,0,0,8.090613,37.75789,1,0,1690.504,10259.36,30475,69525,26,18.53209,46.77789,0.06992814,22056,8.333134,0,16.66667,1.544304,3.898064,100,6586362300 2020-04-23 19:50:29.243 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 19:50:29.243 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-23 19:50:30.842 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:50:30.842 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:50:30.842 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:50:30.847 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:50:32.144 - Thread: 1 -> GUI Stats: Update 0.199964555555555, Draw 0.142778444444445 2020-04-23 19:50:34.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:50:34.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:50:39.243 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 19:50:39.253 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-23 19:50:48.344 - Thread: 1 -> GC Memory: 1722.688 MB 2020-04-23 19:50:49.243 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-23 19:50:49.253 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-23 19:50:49.253 - Thread: 1 -> Next activation in 00:34:26.1224062 2020-04-23 19:50:52.743 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:50:52.743 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:50:52.743 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:50:52.748 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:50:55.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:50:55.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:51:02.144 - Thread: 1 -> GUI Stats: Update 0.220105777777778, Draw 0.193102944444444 2020-04-23 19:51:14.910 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:51:14.910 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:51:14.910 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:51:14.914 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:51:17.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:51:17.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:51:18.361 - Thread: 1 -> GC Memory: 1717.106 MB 2020-04-23 19:51:20.793 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:51:20.793 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,8.491428,39.69596,1,0,1719.786,10349.16,32661,67339,27,18.66505,56.84962,0.0725157,22078,8.333138,0,16.66667,1.555384,4.737358,100,6670180142 2020-04-23 19:51:32.143 - Thread: 1 -> GUI Stats: Update 0.207508055555556, Draw 0.162802444444444 2020-04-23 19:51:48.378 - Thread: 1 -> GC Memory: 1722.848 MB 2020-04-23 19:52:02.144 - Thread: 1 -> GUI Stats: Update 0.195647277777778, Draw 0.122782833333333 2020-04-23 19:52:04.759 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:52:04.759 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:52:04.759 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:52:04.763 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:52:07.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:52:07.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:52:35.881 - Thread: 1 -> GC Memory: 1727.222 MB 2020-04-23 19:52:43.915 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:52:43.915 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:52:43.915 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:52:43.920 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:52:46.466 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:52:46.466 - Thread: 1 -> STATISTICS,1140.3166666,0,0,0,0,0,0,9.732244,42.68101,1,0,1662.215,10318.03,33051,66949,27,19.85068,55.26285,0.07466643,22046,8.333118,0,16.66667,1.65418,4.605119,100,6668106542 2020-04-23 19:52:47.368 - Thread: 1 -> Autosave initiated 2020-04-23 19:52:47.368 - Thread: 1 -> Character state: True 2020-04-23 19:52:47.368 - Thread: 1 -> IsServer: True 2020-04-23 19:52:47.368 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 19:52:47.368 - Thread: 1 -> Autosave 2020-04-23 19:52:47.368 - Thread: 1 -> Saving world - START 2020-04-23 19:52:47.368 - Thread: 1 -> Making world state snapshot. 2020-04-23 19:52:47.368 - Thread: 1 -> Before snapshot.: GC Memory: 1,662 B 2020-04-23 19:52:47.424 - Thread: 1 -> After snapshot.: GC Memory: 1,664 B 2020-04-23 19:52:47.424 - Thread: 1 -> Directory cleanup: GC Memory: 1,664 B 2020-04-23 19:52:47.424 - Thread: 1 -> Saving world - END 2020-04-23 19:52:47.424 - Thread: 9 -> Session snapshot save - START 2020-04-23 19:52:47.425 - Thread: 9 -> Checking file access for files in target dir. 2020-04-23 19:52:47.940 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\Patrick\AppData\Roaming\SpaceEngineers\Saves\76561197961418535\Star System 2020-04-23 19-31\.new\Sandbox_config.sbc 2020-04-23 19:52:48.309 - Thread: 9 -> Session snapshot save - END 2020-04-23 19:52:50.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:52:50.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:52:57.800 - Thread: 1 -> GUI Stats: Update 0.218341722222223, Draw 0.192316833333333 2020-04-23 19:53:05.884 - Thread: 1 -> GC Memory: 1681.413 MB 2020-04-23 19:53:27.800 - Thread: 1 -> GUI Stats: Update 0.209735111111111, Draw 0.189217388888889 2020-04-23 19:53:35.884 - Thread: 1 -> GC Memory: 1686.358 MB 2020-04-23 19:53:46.482 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:53:46.483 - Thread: 1 -> STATISTICS,1200.3333333,0,0,0,0,0,0,8.479694,50.44587,1,0,1690.564,10324.12,33601,66399,27,21.48175,52.11058,0.08764376,22052,8.323342,0,16.66667,1.788,4.337342,100,6671755164 2020-04-23 19:53:57.801 - Thread: 1 -> GUI Stats: Update 0.193077888888888, Draw 0.137301777777778 2020-04-23 19:54:05.901 - Thread: 1 -> GC Memory: 1694.915 MB 2020-04-23 19:54:24.666 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:54:24.666 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:54:24.666 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:54:24.671 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:54:27.800 - Thread: 1 -> GUI Stats: Update 0.202363222222222, Draw 0.151551555555555 2020-04-23 19:54:28.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:54:28.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:54:35.917 - Thread: 1 -> GC Memory: 1665.541 MB 2020-04-23 19:54:37.833 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:54:37.833 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:54:37.833 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:54:37.838 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:54:44.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:54:44.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:54:46.500 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:54:46.500 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,9.152365,48.63202,1,0,1671.673,10325.14,33630,66370,27,20.93793,48.21776,0.08444973,22044,8.333109,0,16.66667,1.74478,4.018038,100,6673877924 2020-04-23 19:54:50.033 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:54:50.033 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:54:50.033 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:54:50.037 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:54:55.983 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:54:55.983 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:54:57.800 - Thread: 1 -> GUI Stats: Update 0.222521722222222, Draw 0.196692166666667 2020-04-23 19:55:05.917 - Thread: 1 -> GC Memory: 1677.368 MB 2020-04-23 19:55:27.801 - Thread: 1 -> GUI Stats: Update 0.201858055555555, Draw 0.130487611111111 2020-04-23 19:55:35.918 - Thread: 1 -> GC Memory: 1681.417 MB 2020-04-23 19:55:46.517 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:55:46.517 - Thread: 1 -> STATISTICS,1320.3666666,0,0,0,0,0,0,8.64647,37.97775,1,0,1690.367,10327.96,33779,66221,26,18.23782,56.79163,0.08154614,22026,8.333128,0,16.66667,1.519781,4.732519,100,6671398092 2020-04-23 19:55:57.801 - Thread: 1 -> GUI Stats: Update 0.197731166666667, Draw 0.130448722222222 2020-04-23 19:56:05.934 - Thread: 1 -> GC Memory: 1663.947 MB 2020-04-23 19:56:10.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:56:10.100 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:56:10.906 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-04-23 19:56:15.207 - Thread: 1 -> Query successful. 2020-04-23 19:56:15.207 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-04-23 19:56:15.512 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:56:15.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:56:15.562 - Thread: 1 -> Updating stopped. 2020-04-23 19:56:20.844 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 19:56:20.845 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 19:56:20.850 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 19:56:21.056 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:56:21.056 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:56:21.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:56:21.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:56:22.640 - Thread: 1 -> Updating continues. 2020-04-23 19:56:22.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:56:22.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:56:28.341 - Thread: 1 -> GUI Stats: Update 0.516111944444444, Draw 0.137153 2020-04-23 19:56:35.941 - Thread: 1 -> GC Memory: 2616.445 MB 2020-04-23 19:56:47.073 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:56:47.073 - Thread: 1 -> STATISTICS,1380.3833333,0,0,0,0,0,0,8.509309,45.81387,1,0,2618.598,10605.13,33779,66221,25,20.48127,44.78567,0.07758306,22019,8.333098,0,16.66667,1.706724,3.732034,100,6879063492 2020-04-23 19:56:58.341 - Thread: 1 -> GUI Stats: Update 0.187179222222222, Draw 0.123208666666666 2020-04-23 19:57:05.941 - Thread: 1 -> GC Memory: 2622.472 MB 2020-04-23 19:57:28.340 - Thread: 1 -> GUI Stats: Update 0.192398666666666, Draw 0.137721944444444 2020-04-23 19:57:34.212 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:57:34.212 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:57:35.946 - Thread: 1 -> GC Memory: 2629.303 MB 2020-04-23 19:57:47.295 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:57:47.295 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,9.850498,41.49405,1,0,1665.719,10635.34,33787,66213,25,19.98973,50.03551,0.07558515,21999,8.333098,0,16.66667,1.665764,4.169508,100,6893550388 2020-04-23 19:57:47.380 - Thread: 1 -> Autosave initiated 2020-04-23 19:57:47.380 - Thread: 1 -> Character state: True 2020-04-23 19:57:47.380 - Thread: 1 -> IsServer: True 2020-04-23 19:57:47.380 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 19:57:47.380 - Thread: 1 -> Autosave 2020-04-23 19:57:47.380 - Thread: 1 -> Saving world - START 2020-04-23 19:57:47.380 - Thread: 1 -> Making world state snapshot. 2020-04-23 19:57:47.380 - Thread: 1 -> Before snapshot.: GC Memory: 1,666 B 2020-04-23 19:57:47.435 - Thread: 1 -> After snapshot.: GC Memory: 1,667 B 2020-04-23 19:57:47.436 - Thread: 1 -> Directory cleanup: GC Memory: 1,667 B 2020-04-23 19:57:47.436 - Thread: 1 -> Saving world - END 2020-04-23 19:57:47.436 - Thread: 10 -> Session snapshot save - START 2020-04-23 19:57:47.436 - Thread: 10 -> Checking file access for files in target dir. 2020-04-23 19:57:47.928 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Patrick\AppData\Roaming\SpaceEngineers\Saves\76561197961418535\Star System 2020-04-23 19-31\.new\Sandbox_config.sbc 2020-04-23 19:57:48.292 - Thread: 10 -> Session snapshot save - END 2020-04-23 19:57:58.547 - Thread: 1 -> GUI Stats: Update 0.212710333333333, Draw 0.149735388888889 2020-04-23 19:58:05.963 - Thread: 1 -> GC Memory: 1674.225 MB 2020-04-23 19:58:11.995 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:58:11.995 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:58:11.995 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 19:58:11.999 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 19:58:14.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:58:14.713 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:58:28.548 - Thread: 1 -> GUI Stats: Update 0.229749111111111, Draw 0.212857055555555 2020-04-23 19:58:35.980 - Thread: 1 -> GC Memory: 1682.632 MB 2020-04-23 19:58:47.312 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:58:47.312 - Thread: 1 -> STATISTICS,1500.4166666,0,0,0,0,0,0,8.757147,42.80141,1,0,1684.536,10635.67,31952,68048,24,20.36166,50.13061,0.07371733,21993,8.333055,0,16.66667,1.696748,4.177412,100,6893494644 2020-04-23 19:58:58.546 - Thread: 1 -> GUI Stats: Update 0.217033222222222, Draw 0.171507111111111 2020-04-23 19:59:05.980 - Thread: 1 -> GC Memory: 1687.615 MB 2020-04-23 19:59:10.595 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 19:59:10.595 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 19:59:28.546 - Thread: 1 -> GUI Stats: Update 0.2546415, Draw 0.269241722222222 2020-04-23 19:59:35.980 - Thread: 1 -> GC Memory: 1675.716 MB 2020-04-23 19:59:47.328 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 19:59:47.328 - Thread: 1 -> STATISTICS,1560.4333333,0,0,0,0,0,0,10.20024,52.25147,1,0,1678.903,10635.49,31952,68048,24,23.96023,51.78016,0.08088147,21939,8.33309,0,16.66667,1.996627,4.314887,100,6893985572 2020-04-23 19:59:58.546 - Thread: 1 -> GUI Stats: Update 0.291283833333334, Draw 0.348766611111111 2020-04-23 20:00:05.996 - Thread: 1 -> GC Memory: 1684.063 MB 2020-04-23 20:00:28.547 - Thread: 1 -> GUI Stats: Update 0.290210999999999, Draw 0.336782 2020-04-23 20:00:36.013 - Thread: 1 -> GC Memory: 1693.85 MB 2020-04-23 20:00:38.647 - Thread: 1 -> Updating stopped. 2020-04-23 20:00:47.345 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:00:47.346 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,4.166846,40.58093,1,0,1695.593,10640.08,31952,68048,24,21.91313,53.24749,0.08203646,21816,8.333121,0,16.66667,1.826048,4.437178,100,6896059172 2020-04-23 20:00:58.546 - Thread: 1 -> GUI Stats: Update 0.1811755, Draw 0.337749777777778 2020-04-23 20:01:04.146 - Thread: 1 -> Updating continues. 2020-04-23 20:01:06.020 - Thread: 1 -> GC Memory: 1894.185 MB 2020-04-23 20:01:13.713 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-04-23 20:01:15.658 - Thread: 1 -> Query successful. 2020-04-23 20:01:15.658 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-04-23 20:01:21.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:01:21.979 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:01:28.819 - Thread: 1 -> GUI Stats: Update 0.232835555555555, Draw 0.273279 2020-04-23 20:01:30.391 - Thread: 1 -> Pasting grid request by user: 76561197961418535 2020-04-23 20:01:30.399 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1CB3215A90A7BCC 2020-04-23 20:01:31.047 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-04-23 20:01:36.037 - Thread: 1 -> GC Memory: 3149.643 MB 2020-04-23 20:01:47.634 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:01:47.634 - Thread: 1 -> STATISTICS,1680.4666666,0,0,0,0,0,0,9.953428,41.54248,1,0,3152.759,12098.68,36640,63360,25,20.48163,51.31256,0.09389298,21540,8.333128,0,16.66667,1.706761,4.275941,100,8022646434 2020-04-23 20:01:55.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:01:55.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:01:58.820 - Thread: 1 -> GUI Stats: Update 0.227993111111111, Draw 0.227505611111112 2020-04-23 20:02:06.053 - Thread: 1 -> GC Memory: 3156.239 MB 2020-04-23 20:02:14.952 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:02:14.952 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:02:14.952 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:02:14.957 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:02:19.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:02:19.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:02:28.819 - Thread: 1 -> GUI Stats: Update 0.211672055555556, Draw 0.1698935 2020-04-23 20:02:36.070 - Thread: 1 -> GC Memory: 3164.858 MB 2020-04-23 20:02:36.568 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:02:36.568 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:02:36.569 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:02:36.580 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:02:46.918 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:02:46.919 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:02:47.386 - Thread: 1 -> Autosave initiated 2020-04-23 20:02:47.387 - Thread: 1 -> Character state: True 2020-04-23 20:02:47.387 - Thread: 1 -> IsServer: True 2020-04-23 20:02:47.387 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 20:02:47.387 - Thread: 1 -> Autosave 2020-04-23 20:02:47.387 - Thread: 1 -> Saving world - START 2020-04-23 20:02:47.387 - Thread: 1 -> Making world state snapshot. 2020-04-23 20:02:47.387 - Thread: 1 -> Before snapshot.: GC Memory: 1,687 B 2020-04-23 20:02:47.440 - Thread: 1 -> After snapshot.: GC Memory: 1,689 B 2020-04-23 20:02:47.440 - Thread: 1 -> Directory cleanup: GC Memory: 1,689 B 2020-04-23 20:02:47.440 - Thread: 1 -> Saving world - END 2020-04-23 20:02:47.440 - Thread: 9 -> Session snapshot save - START 2020-04-23 20:02:47.441 - Thread: 9 -> Checking file access for files in target dir. 2020-04-23 20:02:47.651 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:02:47.651 - Thread: 1 -> STATISTICS,1740.4833333,0,0,0,0,0,0,17.46508,56.91203,1,0,1692.4,12118.36,36505,63495,25,30.49039,57.81171,0.0861637,21526,8.333123,0,16.66667,2.540802,4.817522,100,8039292982 2020-04-23 20:02:48.116 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\Patrick\AppData\Roaming\SpaceEngineers\Saves\76561197961418535\Star System 2020-04-23 19-31\.new\Sandbox_config.sbc 2020-04-23 20:02:48.613 - Thread: 9 -> Session snapshot save - END 2020-04-23 20:02:58.820 - Thread: 1 -> GUI Stats: Update 0.205796222222222, Draw 0.174462166666667 2020-04-23 20:03:06.070 - Thread: 1 -> GC Memory: 1698.263 MB 2020-04-23 20:03:08.968 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:03:08.969 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:03:28.820 - Thread: 1 -> GUI Stats: Update 0.196542111111111, Draw 0.157607 2020-04-23 20:03:36.086 - Thread: 1 -> GC Memory: 1707.64 MB 2020-04-23 20:03:47.668 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:03:47.673 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,14.61832,40.30066,1,0,1713.894,12157.52,36405,63595,25,22.28944,55.1753,0.08493659,21507,8.333125,0,16.66667,1.857407,4.597827,100,8058301646 2020-04-23 20:03:48.723 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-04-23 20:03:50.443 - Thread: 1 -> Query successful. 2020-04-23 20:03:50.443 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-04-23 20:03:54.419 - Thread: 9 -> Up to date mod: Id = 1507646929, title = '[PAM] Path Auto Miner | Automated Mining, Grinding and Transportation | by Keks' 2020-04-23 20:03:54.652 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:03:54.652 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:03:56.104 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:03:56.105 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:03:59.457 - Thread: 1 -> GUI Stats: Update 0.237177388888889, Draw 0.211921666666667 2020-04-23 20:04:06.090 - Thread: 1 -> GC Memory: 1747.105 MB 2020-04-23 20:04:15.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:04:15.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:04:29.457 - Thread: 1 -> GUI Stats: Update 0.249580222222222, Draw 0.22362 2020-04-23 20:04:36.106 - Thread: 1 -> GC Memory: 1694.194 MB 2020-04-23 20:04:40.722 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:04:40.722 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:04:40.722 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:04:40.727 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:04:43.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:04:43.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:04:44.989 - Thread: 1 -> MyConfig.Save() - START 2020-04-23 20:04:44.989 - Thread: 1 -> Path: C:\Users\Patrick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-23 20:04:44.995 - Thread: 1 -> MyConfig.Save() - END 2020-04-23 20:04:48.321 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:04:48.321 - Thread: 1 -> STATISTICS,1860.5166666,0,0,0,0,0,0,11.15924,44.60855,1,0,1702.181,12146.4,36430,63570,25,20.81225,56.03061,0.08171065,21504,8.333065,0,16.66667,1.734299,4.669067,100,8058471354 2020-04-23 20:04:56.221 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:04:56.221 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:04:56.221 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:04:56.226 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:04:57.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:04:57.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:04:59.457 - Thread: 1 -> GUI Stats: Update 0.223492, Draw 0.176166388888889 2020-04-23 20:04:59.821 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:04:59.821 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:04:59.821 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:04:59.826 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:05:02.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:05:02.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:05:06.123 - Thread: 1 -> GC Memory: 1707.172 MB 2020-04-23 20:05:18.438 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:05:18.438 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:05:18.438 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-23 20:05:18.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-23 20:05:29.456 - Thread: 1 -> GUI Stats: Update 0.222957055555555, Draw 0.163818666666667 2020-04-23 20:05:31.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:05:31.056 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:05:36.089 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:05:36.089 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:05:36.139 - Thread: 1 -> GC Memory: 1713.798 MB 2020-04-23 20:05:41.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:05:41.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:05:48.339 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:05:48.339 - Thread: 1 -> STATISTICS,1920.5333333,0,0,0,0,0,0,10.34534,37.80287,1,0,1716.367,12128.27,36455,63545,25,18.93741,55.54082,0.06930146,21506,8.337793,0,16.66667,1.578962,4.630879,100,8027325616 2020-04-23 20:05:48.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:05:48.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:05:56.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:05:56.189 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:05:59.457 - Thread: 1 -> GUI Stats: Update 0.220644888888889, Draw 0.133846611111111 2020-04-23 20:06:06.141 - Thread: 1 -> GC Memory: 1692.383 MB 2020-04-23 20:06:29.457 - Thread: 1 -> GUI Stats: Update 0.203850888888889, Draw 0.1340855 2020-04-23 20:06:36.157 - Thread: 1 -> GC Memory: 1698.628 MB 2020-04-23 20:06:48.355 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:06:48.355 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,9.51251,36.56668,1,0,1701.799,12147.07,36455,63545,25,18.56081,55.00369,0.07639654,21500,8.33315,0,16.66667,1.5467,4.58354,100,8043931816 2020-04-23 20:06:59.457 - Thread: 1 -> GUI Stats: Update 0.201931388888889, Draw 0.134121 2020-04-23 20:07:06.174 - Thread: 1 -> GC Memory: 1703.955 MB 2020-04-23 20:07:29.458 - Thread: 1 -> GUI Stats: Update 0.202781888888889, Draw 0.170546722222222 2020-04-23 20:07:36.174 - Thread: 1 -> GC Memory: 1716.161 MB 2020-04-23 20:07:47.391 - Thread: 1 -> Autosave initiated 2020-04-23 20:07:47.391 - Thread: 1 -> Character state: True 2020-04-23 20:07:47.391 - Thread: 1 -> IsServer: True 2020-04-23 20:07:47.391 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 20:07:47.391 - Thread: 1 -> Autosave 2020-04-23 20:07:47.391 - Thread: 1 -> Saving world - START 2020-04-23 20:07:47.391 - Thread: 1 -> Making world state snapshot. 2020-04-23 20:07:47.391 - Thread: 1 -> Before snapshot.: GC Memory: 1,693 B 2020-04-23 20:07:47.458 - Thread: 1 -> After snapshot.: GC Memory: 1,695 B 2020-04-23 20:07:47.459 - Thread: 1 -> Directory cleanup: GC Memory: 1,695 B 2020-04-23 20:07:47.459 - Thread: 1 -> Saving world - END 2020-04-23 20:07:47.459 - Thread: 9 -> Session snapshot save - START 2020-04-23 20:07:47.459 - Thread: 9 -> Checking file access for files in target dir. 2020-04-23 20:07:48.119 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\Patrick\AppData\Roaming\SpaceEngineers\Saves\76561197961418535\Star System 2020-04-23 19-31\.new\Sandbox_config.sbc 2020-04-23 20:07:48.371 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:07:48.372 - Thread: 1 -> STATISTICS,2040.5666666,0,0,0,0,0,0,19.02713,52.97438,1,0,1699.944,12141.42,36455,63545,26,22.335,53.92901,0.08601351,21476,8.333114,0,16.66667,1.861201,4.493966,100,8028157922 2020-04-23 20:07:48.642 - Thread: 9 -> Session snapshot save - END 2020-04-23 20:07:59.457 - Thread: 1 -> GUI Stats: Update 0.204038055555555, Draw 0.396429 2020-04-23 20:08:06.191 - Thread: 1 -> GC Memory: 1706.229 MB 2020-04-23 20:08:29.457 - Thread: 1 -> GUI Stats: Update 0.205967555555555, Draw 0.397799555555555 2020-04-23 20:08:36.193 - Thread: 1 -> GC Memory: 1714.834 MB 2020-04-23 20:08:43.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:08:43.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:08:48.388 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:08:48.388 - Thread: 1 -> STATISTICS,2100.5833333,0,0,0,0,0,0,13.12799,83.5535,1,0,1722.208,12149.79,36455,63545,26,29.02894,73.84117,0.08907598,21489,8.333106,0,16.66667,2.419012,6.153263,100,8058218482 2020-04-23 20:08:59.457 - Thread: 1 -> GUI Stats: Update 0.230551944444445, Draw 0.360998555555556 2020-04-23 20:09:06.207 - Thread: 1 -> GC Memory: 1724.361 MB 2020-04-23 20:09:21.689 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:09:21.689 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:09:22.389 - Thread: 1 -> Updating stopped. 2020-04-23 20:09:22.923 - Thread: 1 -> Updating continues. 2020-04-23 20:09:23.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:09:23.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:09:29.457 - Thread: 1 -> GUI Stats: Update 0.243430166666667, Draw 0.353306722222222 2020-04-23 20:09:36.223 - Thread: 1 -> GC Memory: 1699.089 MB 2020-04-23 20:09:48.406 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:09:48.406 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,10.17178,37.95592,1,0,1701.155,12166.45,36455,63545,26,20.01781,50.05816,0.08177277,21466,8.33313,0,16.66667,1.66811,4.171412,100,8050490140 2020-04-23 20:09:59.457 - Thread: 1 -> GUI Stats: Update 0.196528777777778, Draw 0.244193833333333 2020-04-23 20:10:06.223 - Thread: 1 -> GC Memory: 1706.415 MB 2020-04-23 20:10:21.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:10:21.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:10:29.457 - Thread: 1 -> GUI Stats: Update 0.220147333333333, Draw 0.3766915 2020-04-23 20:10:30.972 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-23 20:10:30.972 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-23 20:10:36.224 - Thread: 1 -> GC Memory: 1716.735 MB 2020-04-23 20:10:48.422 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:10:48.422 - Thread: 1 -> STATISTICS,2220.6166666,0,0,0,0,0,0,10.41482,33.51476,1,0,1716.244,12122.72,36455,63545,26,20.33575,31.53494,0.07899825,21455,8.333094,0,16.66667,1.694597,2.627836,100,8034004316 2020-04-23 20:10:59.457 - Thread: 1 -> GUI Stats: Update 0.2100775, Draw 0.176917944444445 2020-04-23 20:11:06.224 - Thread: 1 -> GC Memory: 1696.272 MB 2020-04-23 20:11:29.457 - Thread: 1 -> GUI Stats: Update 0.198049444444445, Draw 0.163528111111111 2020-04-23 20:11:36.224 - Thread: 1 -> GC Memory: 1701.853 MB 2020-04-23 20:11:48.439 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:11:48.440 - Thread: 1 -> STATISTICS,2280.6333333,0,0,0,0,0,0,11.03609,37.91323,1,0,1703.012,12122.94,36455,63545,26,20.5351,31.45222,0.07239002,21469,8.33311,0,16.66667,1.711213,2.620948,100,8034004316 2020-04-23 20:11:59.457 - Thread: 1 -> GUI Stats: Update 0.196710833333334, Draw 0.160849111111111 2020-04-23 20:12:06.241 - Thread: 1 -> GC Memory: 1706.351 MB 2020-04-23 20:12:29.458 - Thread: 1 -> GUI Stats: Update 0.199842611111111, Draw 0.167376055555555 2020-04-23 20:12:36.257 - Thread: 1 -> GC Memory: 1711.782 MB 2020-04-23 20:12:47.390 - Thread: 1 -> Autosave initiated 2020-04-23 20:12:47.390 - Thread: 1 -> Character state: True 2020-04-23 20:12:47.390 - Thread: 1 -> IsServer: True 2020-04-23 20:12:47.390 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-23 20:12:47.390 - Thread: 1 -> Autosave 2020-04-23 20:12:47.390 - Thread: 1 -> Saving world - START 2020-04-23 20:12:47.391 - Thread: 1 -> Making world state snapshot. 2020-04-23 20:12:47.391 - Thread: 1 -> Before snapshot.: GC Memory: 1,695 B 2020-04-23 20:12:47.446 - Thread: 1 -> After snapshot.: GC Memory: 1,696 B 2020-04-23 20:12:47.447 - Thread: 1 -> Directory cleanup: GC Memory: 1,696 B 2020-04-23 20:12:47.447 - Thread: 1 -> Saving world - END 2020-04-23 20:12:47.447 - Thread: 9 -> Session snapshot save - START 2020-04-23 20:12:47.447 - Thread: 9 -> Checking file access for files in target dir. 2020-04-23 20:12:48.100 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\Patrick\AppData\Roaming\SpaceEngineers\Saves\76561197961418535\Star System 2020-04-23 19-31\.new\Sandbox_config.sbc 2020-04-23 20:12:48.455 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:12:48.456 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,12.37987,40.42378,1,0,1702.747,12134.87,36455,63545,26,19.79222,31.76291,0.07473422,21441,8.333103,0,16.66667,1.649307,2.646836,100,8034004316 2020-04-23 20:12:48.607 - Thread: 9 -> Session snapshot save - END 2020-04-23 20:12:59.458 - Thread: 1 -> GUI Stats: Update 0.208904388888889, Draw 0.161257111111111 2020-04-23 20:13:06.257 - Thread: 1 -> GC Memory: 1703.971 MB 2020-04-23 20:13:29.459 - Thread: 1 -> GUI Stats: Update 0.206877944444445, Draw 0.158293444444444 2020-04-23 20:13:36.274 - Thread: 1 -> GC Memory: 1709.934 MB 2020-04-23 20:13:48.472 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-23 20:13:48.472 - Thread: 1 -> STATISTICS,2400.6666666,0,0,0,0,0,0,10.40693,40.40722,1,0,1710.266,12123.44,36455,63545,26,20.08055,32.8511,0.07394541,21446,8.333125,0,16.66667,1.673337,2.737523,100,8034004316 2020-04-23 20:13:59.458 - Thread: 1 -> GUI Stats: Update 0.205414944444445, Draw 0.160365722222222 2020-04-23 20:14:06.291 - Thread: 1 -> GC Memory: 1715.01 MB 2020-04-23 20:14:29.457 - Thread: 1 -> GUI Stats: Update 0.208314333333333, Draw 0.162963833333334