2020-04-21 17:51:25.354 - Thread: 1 -> Log Started 2020-04-21 17:51:25.355 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-21 17:51:25.355 - Thread: 1 -> App Version: 01_194_083 2020-04-21 17:51:25.356 - Thread: 1 -> Steam build: Always true 2020-04-21 17:51:25.356 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-21 17:51:25.356 - Thread: 1 -> Environment.ProcessorCount: 64 2020-04-21 17:51:25.403 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-04-21 17:51:25.403 - Thread: 1 -> Environment.CommandLine: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-21 17:51:25.403 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-21 17:51:25.403 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-21 17:51:25.403 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-04-21 17:51:25.403 - Thread: 1 -> Environment.CurrentDirectory: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-21 17:51:25.437 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-21 17:51:25.437 - Thread: 1 -> IntPtr.Size: 8 2020-04-21 17:51:25.437 - Thread: 1 -> Default Culture: 2020-04-21 17:51:25.437 - Thread: 1 -> Default UI Culture: 2020-04-21 17:51:25.437 - Thread: 1 -> MyConfig.Load() - START 2020-04-21 17:51:25.439 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-21 17:51:25.528 - Thread: 1 -> NewNewGameScreen: False 2020-04-21 17:51:25.528 - Thread: 1 -> EnableDamageEffects: True 2020-04-21 17:51:25.528 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-21 17:51:25.528 - Thread: 1 -> EnableReverb: False 2020-04-21 17:51:25.528 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-21 17:51:25.528 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-21 17:51:25.528 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-21 17:51:25.528 - Thread: 1 -> FirstTimeRun: False 2020-04-21 17:51:25.528 - Thread: 1 -> ExperimentalMode: False 2020-04-21 17:51:25.528 - Thread: 1 -> VideoAdapter: 0 2020-04-21 17:51:25.528 - Thread: 1 -> ScreenWidth: 5120 2020-04-21 17:51:25.528 - Thread: 1 -> ScreenHeight: 2160 2020-04-21 17:51:25.528 - Thread: 1 -> RefreshRate: 60000 2020-04-21 17:51:25.528 - Thread: 1 -> WindowMode: 1 2020-04-21 17:51:25.528 - Thread: 1 -> VerticalSync: 0 2020-04-21 17:51:25.528 - Thread: 1 -> FieldOfView: 100.0442 2020-04-21 17:51:25.528 - Thread: 1 -> PostProcessingEnabled: True 2020-04-21 17:51:25.528 - Thread: 1 -> FlaresIntensity: 1 2020-04-21 17:51:25.528 - Thread: 1 -> TreeViewDistance: 1998 2020-04-21 17:51:25.528 - Thread: 1 -> GrassDensity: 0 2020-04-21 17:51:25.528 - Thread: 1 -> GrassDrawDistance: 68 2020-04-21 17:51:25.528 - Thread: 1 -> AntialiasingMode: 1 2020-04-21 17:51:25.528 - Thread: 1 -> ShadowMapResolution: 2 2020-04-21 17:51:25.528 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-21 17:51:25.528 - Thread: 1 -> TextureQuality: 2 2020-04-21 17:51:25.528 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-21 17:51:25.528 - Thread: 1 -> ModelQuality: 2 2020-04-21 17:51:25.528 - Thread: 1 -> VoxelQuality: 2 2020-04-21 17:51:25.528 - Thread: 1 -> ShaderQuality: 2 2020-04-21 17:51:25.528 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-21 17:51:25.528 - Thread: 1 -> FirstVTTimeRun: False 2020-04-21 17:51:25.528 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-21 17:51:25.528 - Thread: 1 -> GDPRConsent: True 2020-04-21 17:51:25.528 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-21 17:51:25.528 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-21 17:51:25.528 - Thread: 1 -> ShowCrosshair2: 0 2020-04-21 17:51:25.529 - Thread: 1 -> EnableTrading: True 2020-04-21 17:51:25.529 - Thread: 1 -> EnableSteamCloud: False 2020-04-21 17:51:25.529 - Thread: 1 -> UiTransparency: 1 2020-04-21 17:51:25.529 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-21 17:51:25.529 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-21 17:51:25.529 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-21 17:51:25.529 - Thread: 1 -> ControlsHints: True 2020-04-21 17:51:25.529 - Thread: 1 -> GoodBotHints: False 2020-04-21 17:51:25.529 - Thread: 1 -> RotationHints: True 2020-04-21 17:51:25.529 - Thread: 1 -> FirstTimeTutorials: False 2020-04-21 17:51:25.529 - Thread: 1 -> GameVolume: 1 2020-04-21 17:51:25.529 - Thread: 1 -> Music_Volume: 0 2020-04-21 17:51:25.529 - Thread: 1 -> VoiceChatVolume: 1 2020-04-21 17:51:25.529 - Thread: 1 -> HudWarnings: True 2020-04-21 17:51:25.529 - Thread: 1 -> VoiceChat: True 2020-04-21 17:51:25.529 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-21 17:51:25.529 - Thread: 1 -> EnableDynamicMusic: True 2020-04-21 17:51:25.529 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-04-21 17:51:25.529 - Thread: 1 -> EnableDoppler: True 2020-04-21 17:51:25.529 - Thread: 1 -> HudState: 1 2020-04-21 17:51:25.529 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-21 17:51:25.529 - Thread: 1 -> MutedPlayers: 2020-04-21 17:51:25.529 - Thread: 1 -> ZoomMultiplier: 0.2 2020-04-21 17:51:25.529 - Thread: 1 -> GamepadScheme: 0 2020-04-21 17:51:25.529 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-04-21 17:51:25.529 - Thread: 1 -> MyConfig.Load() - END 2020-04-21 17:51:30.169 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-21 17:51:30.309 - Thread: 1 -> Found processor count: 64 2020-04-21 17:51:30.309 - Thread: 1 -> Using processor count: 16 2020-04-21 17:51:30.443 - Thread: 1 -> All detected adapters: 2020-04-21 17:51:30.457 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=308623426, DeviceID=8578 2020-04-21 17:51:30.457 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-21 17:51:30.871 - Thread: 1 -> AdapterInfo = { 2020-04-21 17:51:30.871 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-21 17:51:30.871 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-21 17:51:30.871 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-21 17:51:30.871 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-21 17:51:30.871 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-21 17:51:30.871 - Thread: 1 -> AftermathSupported = False 2020-04-21 17:51:30.871 - Thread: 1 -> Adapter id = 0 2020-04-21 17:51:30.871 - Thread: 1 -> Supported = True 2020-04-21 17:51:30.871 - Thread: 1 -> RAM = 6282018816 2020-04-21 17:51:30.871 - Thread: 1 -> Priority = 2 2020-04-21 17:51:30.871 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-21 17:51:30.871 - Thread: 1 -> Output is attached = True 2020-04-21 17:51:30.871 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-21 17:51:30.871 - Thread: 1 -> Display modes = { 2020-04-21 17:51:30.871 - Thread: 1 -> DXGIOutput id = 0 2020-04-21 17:51:30.871 - Thread: 1 -> 640x480@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 640x480@59.94Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 720x480@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 720x480@59.94Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 720x576@60.317Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 720x576@60.317Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 800x600@60.317Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1024x768@60.004Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1152x864@59.959Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1176x664@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1176x664@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1176x664@59.94Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1176x664@59.94Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1280x720@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1280x720@59.94Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1280x768@59.81Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1280x768@59.81Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1280x800@59.81Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1280x960@60.02Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1280x960@60.02Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1360x768@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1360x768@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1366x768@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1366x768@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1600x900@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1600x1024@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1600x1024@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1680x1050@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1680x1050@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1920x1080@60Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 2048x1536@30Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 2048x1536@30Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-21 17:51:30.871 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 2560x1600@30Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 2560x1600@30Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 3840x2160@30Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 5120x2160@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-21 17:51:30.872 - Thread: 1 -> } 2020-04-21 17:51:30.872 - Thread: 1 -> } 2020-04-21 17:51:30.872 - Thread: 1 -> AdapterInfo = { 2020-04-21 17:51:30.872 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-21 17:51:30.872 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-21 17:51:30.872 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-21 17:51:30.872 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-21 17:51:30.872 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-21 17:51:30.872 - Thread: 1 -> AftermathSupported = False 2020-04-21 17:51:30.872 - Thread: 1 -> Adapter id = 0 2020-04-21 17:51:30.872 - Thread: 1 -> Supported = True 2020-04-21 17:51:30.872 - Thread: 1 -> RAM = 6282018816 2020-04-21 17:51:30.872 - Thread: 1 -> Priority = 2 2020-04-21 17:51:30.872 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-21 17:51:30.872 - Thread: 1 -> Output is attached = True 2020-04-21 17:51:30.872 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-21 17:51:30.872 - Thread: 1 -> Display modes = { 2020-04-21 17:51:30.872 - Thread: 1 -> DXGIOutput id = 0 2020-04-21 17:51:30.872 - Thread: 1 -> 640x480@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 640x480@59.94Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 720x480@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 720x480@59.94Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 720x576@60.317Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 720x576@60.317Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 800x600@60.317Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1024x768@60.004Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1152x864@59.959Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1176x664@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1176x664@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1176x664@59.94Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1176x664@59.94Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1280x720@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1280x720@59.94Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1280x768@59.81Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1280x768@59.81Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1280x800@59.81Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1280x960@60.02Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1280x960@60.02Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1360x768@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1360x768@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1366x768@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1366x768@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1600x900@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1600x1024@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1600x1024@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1680x1050@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1680x1050@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1920x1080@60Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-21 17:51:30.872 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2048x1536@30Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2048x1536@30Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2560x1600@30Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2560x1600@30Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 3840x2160@30Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 5120x2160@60Hz 2020-04-21 17:51:30.873 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-21 17:51:30.873 - Thread: 1 -> } 2020-04-21 17:51:30.873 - Thread: 1 -> } 2020-04-21 17:51:30.873 - Thread: 1 -> Steam.IsActive: True 2020-04-21 17:51:30.874 - Thread: 1 -> Steam.IsOnline: True 2020-04-21 17:51:30.874 - Thread: 1 -> Steam.OwnsGame: False 2020-04-21 17:51:30.874 - Thread: 1 -> Steam.UserId: 76561198000302830 2020-04-21 17:51:30.874 - Thread: 1 -> Steam.UserName: Misdirected 2020-04-21 17:51:30.874 - Thread: 1 -> Steam.Branch: default 2020-04-21 17:51:30.874 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-21 17:51:30.874 - Thread: 1 -> Build version: 0.1.1.0 2020-04-21 17:51:30.907 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-04-21 17:51:30.907 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-04-21 17:51:30.909 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-04-21 17:51:30.909 - Thread: 33 -> CreateDeviceInternal - Create device 2020-04-21 17:51:31.038 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-04-21 17:51:31.199 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-04-21 17:51:31.199 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-04-21 17:51:32.525 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-21 17:51:32.525 - Thread: 1 -> MyScreenManager() 2020-04-21 17:51:32.525 - Thread: 1 -> Game dir: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-21 17:51:32.525 - Thread: 1 -> Content dir: Q:\Steam\steamapps\common\SpaceEngineers\Content 2020-04-21 17:51:33.415 - Thread: 1 -> Preallocate - START 2020-04-21 17:51:33.417 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-21 17:51:33.419 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-21 17:51:33.419 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-21 17:51:33.419 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-21 17:51:33.419 - Thread: 1 -> MyEntities - START 2020-04-21 17:51:33.437 - Thread: 1 -> MyEntities - END 2020-04-21 17:51:33.437 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-21 17:51:33.437 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-21 17:51:33.437 - Thread: 1 -> MyTransparentGeometry - START 2020-04-21 17:51:33.437 - Thread: 1 -> MyTransparentGeometry - END 2020-04-21 17:51:33.437 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-21 17:51:33.447 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-21 17:51:33.447 - Thread: 1 -> MyMath - START 2020-04-21 17:51:33.447 - Thread: 1 -> MyMath - END 2020-04-21 17:51:33.447 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-21 17:51:33.447 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-21 17:51:33.459 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-21 17:51:33.459 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-21 17:51:33.459 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-21 17:51:33.492 - Thread: 1 -> MySyncDestructions - START 2020-04-21 17:51:33.492 - Thread: 1 -> MySyncDestructions - END 2020-04-21 17:51:33.492 - Thread: 1 -> MySyncEntity - START 2020-04-21 17:51:33.492 - Thread: 1 -> MySyncEntity - END 2020-04-21 17:51:33.492 - Thread: 1 -> MySyncScenario - START 2020-04-21 17:51:33.492 - Thread: 1 -> MySyncScenario - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyCommandCharacter - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyCommandCharacter - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyCommandConsole - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyCommandConsole - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyCommandEntity - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyCommandEntity - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyAiTargetManager - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyAiTargetManager - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyClientDebugCommands - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyClientDebugCommands - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyDedicatedServer - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyDedicatedServer - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerBase - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerBase - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerClient - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerClient - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyServerDebugCommands - START 2020-04-21 17:51:33.492 - Thread: 1 -> MyServerDebugCommands - END 2020-04-21 17:51:33.492 - Thread: 1 -> MyAIActionsParser - START 2020-04-21 17:51:33.493 - Thread: 1 -> MyAIActionsParser - END 2020-04-21 17:51:33.493 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-21 17:51:33.498 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-21 17:51:33.498 - Thread: 1 -> MyDefinitionManager - START 2020-04-21 17:51:33.510 - Thread: 1 -> MyDefinitionManager - END 2020-04-21 17:51:33.510 - Thread: 1 -> Preallocate - END 2020-04-21 17:51:33.511 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-21 17:51:33.731 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-21 17:51:33.731 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-21 17:51:33.742 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-21 17:51:33.743 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-21 17:51:33.743 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-21 17:51:33.743 - Thread: 1 -> Assembly.Location: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-21 17:51:33.743 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-21 17:51:33.743 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-21 17:51:33.745 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-21 17:51:33.753 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-04-21 17:51:33.753 - Thread: 1 -> Win32_ComputerSystem.Model: TRX40 DESIGNARE 2020-04-21 17:51:33.754 - Thread: 1 -> Virtualized: False 2020-04-21 17:51:33.787 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-21 17:51:33.787 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 274,764,316,672 bytes 2020-04-21 17:51:33.787 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-21 17:51:33.787 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 259,499,294,720 bytes 2020-04-21 17:51:33.787 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,438,622,113,792 bytes 2020-04-21 17:51:33.792 - Thread: 1 -> Drive C: | Capacity: 499,499,683,840 bytes | Free space: 280,638,029,824 bytes 2020-04-21 17:51:33.792 - Thread: 1 -> Drive M: | Capacity: 2,000,396,742,656 bytes | Free space: 1,290,756,104,192 bytes 2020-04-21 17:51:33.792 - Thread: 1 -> Drive Q: | Capacity: 2,000,381,014,016 bytes | Free space: 792,718,327,808 bytes 2020-04-21 17:51:33.792 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-21 17:51:33.792 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-21 17:51:33.793 - Thread: 1 -> Installed DLCs: 2020-04-21 17:51:33.816 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-21 17:51:33.921 - Thread: 1 -> Havok: Physics.Init 2020-04-21 17:51:33.937 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-21 17:51:33.941 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-21 17:51:33.950 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-21 17:51:33.951 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-21 17:51:33.954 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-21 17:51:34.154 - Thread: 1 -> Loading scenarios 2020-04-21 17:51:34.172 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-21 17:51:34.172 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-21 17:51:34.340 - Thread: 1 -> Loading sound definitions 2020-04-21 17:51:34.353 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-21 17:51:34.353 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-21 17:51:34.353 - Thread: 1 -> Loading shadow textures definitions 2020-04-21 17:51:34.353 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-21 17:51:34.353 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-21 17:51:34.360 - Thread: 1 -> MyAudio.LoadData - START 2020-04-21 17:51:34.394 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-21 17:51:34.425 - Thread: 1 -> MyAudio.LoadData - END 2020-04-21 17:51:34.428 - Thread: 16 -> MySandboxGame.PerformPreload() - START 2020-04-21 17:51:34.428 - Thread: 1 -> MyGuiManager() 2020-04-21 17:51:34.431 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-21 17:51:34.553 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-21 17:51:34.585 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-21 17:51:34.585 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-21 17:51:34.585 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-21 17:51:34.617 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-21 17:51:34.624 - Thread: 16 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-21 17:51:34.624 - Thread: 16 -> ReloadVoxelMaterials 2020-04-21 17:51:34.647 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-21 17:51:34.648 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-21 17:51:34.648 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-21 17:51:34.648 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-21 17:51:34.648 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-21 17:51:34.648 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-21 17:51:34.648 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-21 17:51:34.648 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-21 17:51:34.678 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-21 17:51:34.679 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-21 17:51:34.684 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-21 17:51:34.686 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-21 17:51:34.687 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-21 17:51:34.691 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-21 17:51:34.698 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-21 17:51:34.699 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-21 17:51:34.702 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-21 17:51:34.708 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-21 17:51:34.726 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-21 17:51:34.734 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-21 17:51:34.744 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-21 17:51:34.747 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-21 17:51:34.771 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-21 17:51:34.773 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-21 17:51:34.784 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-21 17:51:34.784 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-21 17:51:34.785 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-21 17:51:34.788 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-21 17:51:34.790 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-21 17:51:34.791 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-21 17:51:34.823 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-21 17:51:34.832 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-21 17:51:34.844 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-21 17:51:34.851 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-21 17:51:34.858 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-21 17:51:34.868 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-21 17:51:34.876 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-21 17:51:34.877 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-21 17:51:34.897 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-21 17:51:34.897 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-21 17:51:34.897 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-21 17:51:34.899 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-21 17:51:34.899 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-21 17:51:34.910 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-21 17:51:34.924 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-21 17:51:34.940 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-21 17:51:34.951 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-21 17:51:34.959 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-21 17:51:34.961 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-21 17:51:34.964 - Thread: 16 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-21 17:51:34.965 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-21 17:51:34.981 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-21 17:51:35.015 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-21 17:51:35.105 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-21 17:51:35.106 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-21 17:51:35.112 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-21 17:51:35.129 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-21 17:51:35.135 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-21 17:51:35.137 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-21 17:51:35.141 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-21 17:51:35.143 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-21 17:51:35.146 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-21 17:51:35.163 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-21 17:51:35.167 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-21 17:51:35.177 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-21 17:51:35.203 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-21 17:51:35.221 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-21 17:51:35.246 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-21 17:51:35.295 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-21 17:51:35.297 - Thread: 1 -> Timer Frequency: 10000000 2020-04-21 17:51:35.297 - Thread: 1 -> Ticks per frame: 166667 2020-04-21 17:51:35.303 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-21 17:51:35.387 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-21 17:51:35.410 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-21 17:51:35.475 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-21 17:51:35.550 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-21 17:51:35.566 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-21 17:51:35.627 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-21 17:51:35.710 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-21 17:51:35.728 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-21 17:51:35.792 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-21 17:51:35.866 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-21 17:51:35.885 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-21 17:51:35.886 - Thread: 1 -> Flares Intensity: 1 2020-04-21 17:51:35.886 - Thread: 1 -> Field of view: 1.746101 2020-04-21 17:51:35.886 - Thread: 1 -> PostProcessingEnabled: True 2020-04-21 17:51:35.886 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-04-21 17:51:35.886 - Thread: 1 -> Render.GrassDrawDistance: 68 2020-04-21 17:51:35.886 - Thread: 1 -> Render.DistanceFade: 1998 2020-04-21 17:51:35.886 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-21 17:51:35.886 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-21 17:51:35.886 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-21 17:51:35.886 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-21 17:51:35.886 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-21 17:51:35.886 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-21 17:51:35.886 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-21 17:51:35.886 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-21 17:51:35.886 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-21 17:51:35.906 - Thread: 1 -> Analytics uuid: 7d0685c0-537b-78c2-1ae4-8ebdbb2c4af6 2020-04-21 17:51:35.914 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-21 17:51:35.983 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-21 17:51:36.017 - Thread: 1 -> Analytics helper process start reported 2020-04-21 17:51:36.033 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-21 17:51:36.063 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-21 17:51:36.187 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-21 17:51:36.222 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-21 17:51:36.360 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-21 17:51:36.412 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-21 17:51:36.526 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-21 17:51:36.568 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-21 17:51:36.592 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-21 17:51:36.964 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-21 17:51:37.466 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-21 17:51:37.787 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-21 17:51:37.870 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-21 17:51:37.871 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-21 17:51:37.899 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-21 17:51:38.144 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-21 17:51:38.157 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-21 17:51:38.348 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-21 17:51:38.368 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-21 17:51:39.370 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-21 17:51:39.584 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:51:39.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:51:41.263 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-21 17:51:41.263 - Thread: 16 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-21 17:51:41.263 - Thread: 16 -> MySandboxGame.PerformPreload() - END 2020-04-21 17:51:43.131 - Thread: 1 -> LoadSession() - Start 2020-04-21 17:51:43.131 - Thread: 1 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-21 17:51:44.180 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Sandbox_config.sbc 2020-04-21 17:51:44.183 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-21 17:51:44.183 - Thread: 1 -> CheckPoint Experimental mode: No 2020-04-21 17:51:44.183 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2020-04-21 17:51:44.183 - Thread: 1 -> LoadSession() - End 2020-04-21 17:51:44.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:51:44.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:51:44.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:51:44.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:51:44.194 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-21 17:51:44.194 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-21 17:51:44.401 - Thread: 1 -> RunLoadingAction - START 2020-04-21 17:51:44.401 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-21 17:51:44.962 - Thread: 1 -> GC Memory: 1,114,801,040 B 2020-04-21 17:51:44.970 - Thread: 1 -> Process Memory: 3,768,897,536 B 2020-04-21 17:51:44.970 - Thread: 1 -> Experimental mode: No 2020-04-21 17:51:44.970 - Thread: 1 -> Experimental mode reason: 0 2020-04-21 17:51:45.449 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-21 17:51:45.472 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-21 17:51:45.476 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-21 17:51:45.478 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-21 17:51:45.479 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-21 17:51:45.622 - Thread: 1 -> Loading scenarios 2020-04-21 17:51:45.622 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-21 17:51:45.622 - Thread: 1 -> List of used mods (0) - START 2020-04-21 17:51:45.623 - Thread: 1 -> List of used mods - END 2020-04-21 17:51:45.672 - Thread: 1 -> Loading behaviors 2020-04-21 17:51:45.672 - Thread: 1 -> Loading ammo magazines 2020-04-21 17:51:45.673 - Thread: 1 -> Loading ammo definitions 2020-04-21 17:51:45.673 - Thread: 1 -> Loading animations 2020-04-21 17:51:45.673 - Thread: 1 -> Loading animations 2020-04-21 17:51:45.674 - Thread: 1 -> Loading sound definitions 2020-04-21 17:51:45.674 - Thread: 1 -> Loading sound definitions 2020-04-21 17:51:45.674 - Thread: 1 -> Loading sound definitions 2020-04-21 17:51:45.674 - Thread: 1 -> Loading sound definitions 2020-04-21 17:51:45.674 - Thread: 1 -> Loading sound definitions 2020-04-21 17:51:45.674 - Thread: 1 -> Loading sound definitions 2020-04-21 17:51:45.674 - Thread: 1 -> Loading category classes 2020-04-21 17:51:45.674 - Thread: 1 -> Loading category classes 2020-04-21 17:51:45.674 - Thread: 1 -> Loading blueprint classes 2020-04-21 17:51:45.674 - Thread: 1 -> Loading blueprint class entries 2020-04-21 17:51:45.675 - Thread: 1 -> Loading blueprint class entries 2020-04-21 17:51:45.675 - Thread: 1 -> Loading blueprints 2020-04-21 17:51:45.675 - Thread: 1 -> Loading blueprints 2020-04-21 17:51:45.675 - Thread: 1 -> Loading agent definitions 2020-04-21 17:51:45.675 - Thread: 1 -> Loading character definitions 2020-04-21 17:51:45.679 - Thread: 1 -> Loading character definitions 2020-04-21 17:51:45.679 - Thread: 1 -> Loading components 2020-04-21 17:51:45.679 - Thread: 1 -> Loading components 2020-04-21 17:51:45.679 - Thread: 1 -> Loading configuration 2020-04-21 17:51:45.679 - Thread: 1 -> Loading container types 2020-04-21 17:51:45.679 - Thread: 1 -> Loading Contract Types 2020-04-21 17:51:45.682 - Thread: 1 -> Loading block positions 2020-04-21 17:51:45.684 - Thread: 1 -> Loading block positions 2020-04-21 17:51:45.684 - Thread: 1 -> Loading curve definitions 2020-04-21 17:51:45.685 - Thread: 1 -> Loading debris 2020-04-21 17:51:45.685 - Thread: 1 -> Loading environment items entries 2020-04-21 17:51:45.685 - Thread: 1 -> Loading decal global definitions 2020-04-21 17:51:45.685 - Thread: 1 -> Loading decal definitions 2020-04-21 17:51:45.686 - Thread: 1 -> Loading drone behaviors 2020-04-21 17:51:45.686 - Thread: 1 -> Loading edges 2020-04-21 17:51:45.686 - Thread: 1 -> Loading emissive color definitions 2020-04-21 17:51:45.688 - Thread: 1 -> Loading emissive color default states 2020-04-21 17:51:45.690 - Thread: 1 -> Loading animations 2020-04-21 17:51:45.690 - Thread: 1 -> Loading entity components 2020-04-21 17:51:45.696 - Thread: 1 -> Loading component containers 2020-04-21 17:51:45.701 - Thread: 1 -> Loading environment items entries 2020-04-21 17:51:45.701 - Thread: 1 -> Loading Faction Names 2020-04-21 17:51:45.701 - Thread: 1 -> Loading factions 2020-04-21 17:51:45.702 - Thread: 1 -> Loading flare definitions 2020-04-21 17:51:45.706 - Thread: 1 -> Loading gas property definitions 2020-04-21 17:51:45.707 - Thread: 1 -> Loading event definitions 2020-04-21 17:51:45.707 - Thread: 1 -> Loading physical items 2020-04-21 17:51:45.718 - Thread: 1 -> Loading LCD texture categories 2020-04-21 17:51:45.718 - Thread: 1 -> Loading LCD texture categories 2020-04-21 17:51:45.718 - Thread: 1 -> Loading LCD texture categories 2020-04-21 17:51:45.718 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-21 17:51:45.718 - Thread: 1 -> Loading physical items 2020-04-21 17:51:45.722 - Thread: 1 -> Loading physical items 2020-04-21 17:51:45.722 - Thread: 1 -> Loading physical material properties 2020-04-21 17:51:45.722 - Thread: 1 -> Loading pirate antennas 2020-04-21 17:51:45.723 - Thread: 1 -> Loading research blocks definitions 2020-04-21 17:51:45.723 - Thread: 1 -> Loading research groups definitions 2020-04-21 17:51:45.723 - Thread: 1 -> Loading resource distribution groups 2020-04-21 17:51:45.724 - Thread: 1 -> Loading shadow textures definitions 2020-04-21 17:51:45.724 - Thread: 1 -> Loading ship sound groups 2020-04-21 17:51:45.731 - Thread: 1 -> Loading ship sound groups 2020-04-21 17:51:45.732 - Thread: 1 -> Loading sound categories 2020-04-21 17:51:45.732 - Thread: 1 -> Loading stat definitions 2020-04-21 17:51:45.732 - Thread: 1 -> Loading grid creators 2020-04-21 17:51:45.732 - Thread: 1 -> Loading transparent material properties 2020-04-21 17:51:45.732 - Thread: 1 -> Loading planet definition 2020-04-21 17:51:45.732 - Thread: 1 -> Loading voxel map storage definitions 2020-04-21 17:51:45.733 - Thread: 1 -> Loading voxel material definitions 2020-04-21 17:51:45.733 - Thread: 1 -> Loading voxel material definitions 2020-04-21 17:51:45.733 - Thread: 1 -> Loading voxel material definitions 2020-04-21 17:51:45.733 - Thread: 1 -> Loading Weather Effects 2020-04-21 17:51:45.734 - Thread: 1 -> Audio effects definitions 2020-04-21 17:51:45.734 - Thread: 1 -> Loading environment items definitions 2020-04-21 17:51:45.735 - Thread: 1 -> Loading environment items definitions 2020-04-21 17:51:45.735 - Thread: 1 -> Loading physical material properties 2020-04-21 17:51:45.739 - Thread: 1 -> Loading particle effect definitions 2020-04-21 17:51:45.780 - Thread: 1 -> Loading particle effect definitions 2020-04-21 17:51:45.781 - Thread: 1 -> Loading environment item definitions 2020-04-21 17:51:45.781 - Thread: 1 -> Loading weapon definitions 2020-04-21 17:51:45.783 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.794 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.794 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.804 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.807 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.808 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.809 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.809 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.809 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.810 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.810 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.811 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.811 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.812 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.813 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.813 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.813 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.814 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.814 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.815 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.816 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.816 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.817 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.817 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.817 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.818 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.818 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.819 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.819 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.820 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.820 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.821 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.821 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.823 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.838 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.839 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.840 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.840 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.841 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.842 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.843 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.844 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.844 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.845 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.846 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.847 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.848 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.848 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.849 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.850 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.851 - Thread: 1 -> Loading cube blocks 2020-04-21 17:51:45.851 - Thread: 1 -> Created block definitions 2020-04-21 17:51:45.855 - Thread: 1 -> Loading block variant groups 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-04-21 17:51:45.856 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-04-21 17:51:45.856 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-04-21 17:51:45.860 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-21 17:51:45.861 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-21 17:51:45.862 - Thread: 1 -> Loading asteroid generators 2020-04-21 17:51:45.862 - Thread: 1 -> Loading spawn groups 2020-04-21 17:51:45.863 - Thread: 1 -> Loading drop containers 2020-04-21 17:51:45.863 - Thread: 1 -> Loading spawn groups 2020-04-21 17:51:45.863 - Thread: 1 -> Loading spawn groups 2020-04-21 17:51:45.863 - Thread: 1 -> Loading radial menu definitions 2020-04-21 17:51:45.875 - Thread: 1 -> Loading respawn ships 2020-04-21 17:51:45.876 - Thread: 1 -> Loading spawn groups 2020-04-21 17:51:45.876 - Thread: 1 -> Loading wheel speeds 2020-04-21 17:51:45.885 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-21 17:51:45.890 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-21 17:51:45.890 - Thread: 1 -> MyAudio.LoadData - START 2020-04-21 17:51:45.905 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-21 17:51:46.009 - Thread: 1 -> MyAudio.LoadData - END 2020-04-21 17:51:46.031 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-21 17:51:46.033 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-21 17:51:46.055 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-21 17:51:46.055 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-21 17:51:46.055 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-21 17:51:46.061 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-21 17:51:46.747 - Thread: 3 -> External debugger: listening... 2020-04-21 17:51:46.768 - Thread: 1 -> MyLights.LoadData() - START 2020-04-21 17:51:46.770 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-21 17:51:46.770 - Thread: 1 -> MyLights.LoadData() - END 2020-04-21 17:51:46.770 - Thread: 1 -> Info: MyLights initialized. 2020-04-21 17:51:46.771 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-21 17:51:46.776 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-21 17:51:46.827 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-21 17:51:46.828 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-21 17:51:46.851 - Thread: 1 -> Loading Procedural World Generator 2020-04-21 17:51:46.852 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-21 17:51:47.087 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-21 17:51:47.201 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-21 17:51:47.202 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-21 17:51:47.202 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-21 17:51:47.202 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-21 17:51:47.202 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-21 17:51:47.202 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Titan-2124704365d19000.vx2' 2020-04-21 17:51:47.202 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Moon-1353915701d19000.vx2' 2020-04-21 17:51:47.202 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Alien-291759539d120000.vx2' 2020-04-21 17:51:47.202 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\EarthLike-1779144428d120000.vx2' 2020-04-21 17:51:47.202 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Triton-12345d80253.vx2' 2020-04-21 17:51:47.202 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-21 17:51:47.202 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-21 17:51:47.202 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Europa-595048092d19000.vx2' 2020-04-21 17:51:47.202 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Mars-2044023682d120000.vx2' 2020-04-21 17:51:48.373 - Thread: 20 -> Info: Planet generator name: Triton 2020-04-21 17:51:48.378 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-21 17:51:48.887 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-04-21 17:51:48.887 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-21 17:51:48.889 - Thread: 21 -> Info: Planet generator name: Mars 2020-04-21 17:51:48.889 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-21 17:51:48.952 - Thread: 19 -> Info: Planet generator name: Titan 2020-04-21 17:51:48.953 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-21 17:51:48.982 - Thread: 16 -> Info: Planet generator name: Alien 2020-04-21 17:51:48.982 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-21 17:51:49.016 - Thread: 17 -> Info: Planet generator name: Moon 2020-04-21 17:51:49.016 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-21 17:51:49.038 - Thread: 22 -> Info: Planet generator name: Europa 2020-04-21 17:51:49.038 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-21 17:51:49.352 - Thread: 1 -> Checkpoint.CameraAttachedTo: 141278531679959451 2020-04-21 17:51:49.368 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-21 17:51:49.369 - Thread: 1 -> Name = Star System 2020-04-18 18:33 2020-04-21 17:51:49.369 - Thread: 1 -> Description = 2020-04-21 17:51:49.369 - Thread: 1 -> GameDateTime = 01/02/2081 05:12:10 2020-04-21 17:51:49.369 - Thread: 1 -> Password = 2020-04-21 17:51:49.369 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-21 17:51:49.369 - Thread: 1 -> WorkshopId = 2020-04-21 17:51:49.369 - Thread: 1 -> CameraController = Default_Astronaut 2020-04-21 17:51:49.369 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\thumb.jpg 2020-04-21 17:51:49.370 - Thread: 1 -> Settings: 2020-04-21 17:51:49.371 - Thread: 1 -> GameMode = Survival 2020-04-21 17:51:49.371 - Thread: 1 -> MaxPlayers = 4 2020-04-21 17:51:49.371 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-21 17:51:49.371 - Thread: 1 -> AutoHealing = True 2020-04-21 17:51:49.371 - Thread: 1 -> WeaponsEnabled = True 2020-04-21 17:51:49.371 - Thread: 1 -> ThrusterDamage = True 2020-04-21 17:51:49.371 - Thread: 1 -> EnableSpectator = False 2020-04-21 17:51:49.371 - Thread: 1 -> EnableCopyPaste = False 2020-04-21 17:51:49.371 - Thread: 1 -> MaxFloatingObjects = 100 2020-04-21 17:51:49.371 - Thread: 1 -> MaxGridSize = 0 2020-04-21 17:51:49.371 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-21 17:51:49.371 - Thread: 1 -> CargoShipsEnabled = True 2020-04-21 17:51:49.371 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-21 17:51:49.371 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-21 17:51:49.371 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-21 17:51:49.371 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-21 17:51:49.371 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-21 17:51:49.371 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-21 17:51:49.371 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-21 17:51:49.371 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-21 17:51:49.371 - Thread: 1 -> ClientCanSave = False 2020-04-21 17:51:49.371 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-21 17:51:49.371 - Thread: 1 -> PermanentDeath = False 2020-04-21 17:51:49.371 - Thread: 1 -> DestructibleBlocks = True 2020-04-21 17:51:49.371 - Thread: 1 -> EnableScripts = False 2020-04-21 17:51:49.371 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-21 17:51:49.371 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-21 17:51:49.371 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-21 17:51:49.371 - Thread: 1 -> ProceduralSeed = 0 2020-04-21 17:51:49.371 - Thread: 1 -> DestructibleBlocks = True 2020-04-21 17:51:49.371 - Thread: 1 -> EnableIngameScripts = False 2020-04-21 17:51:49.371 - Thread: 1 -> ViewDistance = 15000 2020-04-21 17:51:49.371 - Thread: 1 -> Voxel destruction = True 2020-04-21 17:51:49.371 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-21 17:51:49.371 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-21 17:51:49.371 - Thread: 1 -> EnableContainerDrops = True 2020-04-21 17:51:49.371 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-21 17:51:49.371 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-21 17:51:49.371 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-21 17:51:49.371 - Thread: 1 -> EnableSubgridDamage = False 2020-04-21 17:51:49.371 - Thread: 1 -> SyncDistance = 3000 2020-04-21 17:51:49.371 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-21 17:51:49.371 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-21 17:51:49.371 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-21 17:51:49.371 - Thread: 1 -> ExperimentalMode = False 2020-04-21 17:51:49.371 - Thread: 1 -> ExperimentalModeReason = 0 2020-04-21 17:51:49.371 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-21 17:51:49.418 - Thread: 1 -> Session loaded 2020-04-21 17:51:49.418 - Thread: 1 -> RunLoadingAction - END 2020-04-21 17:51:49.419 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-21 17:51:49.475 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-21 17:51:49.475 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-21 17:51:49.476 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-21 17:51:49.486 - Thread: 1 -> Updating continues. 2020-04-21 17:51:49.516 - Thread: 1 -> GC Memory: 2,229,605,400 B 2020-04-21 17:51:50.380 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-21 17:51:50.419 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-21 17:51:50.518 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-21 17:51:50.521 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-21 17:51:50.523 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-21 17:51:50.524 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-21 17:51:50.528 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-21 17:51:53.212 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:51:53.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:52:13.955 - Thread: 1 -> GUI Stats: Update 3.23828677777779, Draw 0.300564166666667 2020-04-21 17:52:19.522 - Thread: 1 -> GC Memory: 1,751,803,800 B 2020-04-21 17:52:43.955 - Thread: 1 -> GUI Stats: Update 0.243950277777778, Draw 0.259313555555556 2020-04-21 17:52:43.971 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 17:52:43.985 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,10.16934,61.72576,1,0,1671.649,9499.07,3546,96454,9,8.104734,98.29318,0,242745,32.81632,0,16.66667,2.659676,32.2562,100 2020-04-21 17:52:49.538 - Thread: 1 -> GC Memory: 1,753,623,752 B 2020-04-21 17:53:13.955 - Thread: 1 -> GUI Stats: Update 0.277598833333333, Draw 0.257959166666666 2020-04-21 17:53:19.555 - Thread: 1 -> GC Memory: 1,754,299,728 B 2020-04-21 17:53:41.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:53:41.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:53:44.234 - Thread: 1 -> GUI Stats: Update 0.2649775, Draw 0.310946888888889 2020-04-21 17:53:44.265 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 17:53:44.266 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,9.441964,58.40889,1,0,1470.63,9504.113,3546,96454,9,7.175433,98.45924,0.02187655,242687,34.68714,0,16.66667,2.488952,34.15269,100 2020-04-21 17:53:47.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:53:47.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:53:49.566 - Thread: 1 -> GC Memory: 1,547,560,096 B 2020-04-21 17:54:14.233 - Thread: 1 -> GUI Stats: Update 0.312759277777778, Draw 0.4162645 2020-04-21 17:54:17.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:54:17.307 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:54:19.567 - Thread: 1 -> GC Memory: 1,543,843,520 B 2020-04-21 17:54:21.389 - Thread: 1 -> Updating stopped. 2020-04-21 17:54:22.450 - Thread: 1 -> Updating continues. 2020-04-21 17:54:22.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:54:22.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:54:44.234 - Thread: 1 -> GUI Stats: Update 0.282826555555556, Draw 0.285887611111112 2020-04-21 17:54:44.282 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 17:54:44.282 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,8.949674,54.38898,1,0,1474.754,9405.984,3546,96454,9,7.048421,98.45782,0.01930659,242690,34.68406,0,16.66667,2.444678,34.14917,100 2020-04-21 17:54:49.583 - Thread: 1 -> GC Memory: 1,547,609,904 B 2020-04-21 17:55:14.233 - Thread: 1 -> GUI Stats: Update 0.272219333333333, Draw 0.321564999999999 2020-04-21 17:55:19.584 - Thread: 1 -> GC Memory: 1,547,166,096 B 2020-04-21 17:55:21.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:55:21.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:55:27.636 - Thread: 58 -> Analytics session error 2020-04-21 17:55:44.233 - Thread: 1 -> GUI Stats: Update 0.253692277777778, Draw 0.287157222222223 2020-04-21 17:55:44.299 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 17:55:44.300 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,9.894384,61.22924,1,0,1473.479,9424.672,3546,96454,9,7.390525,98.37587,0.01966373,242676,32.70546,0,16.66667,2.417105,32.17428,100 2020-04-21 17:55:46.103 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 17:55:46.103 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 17:55:46.103 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 17:55:46.208 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 17:55:49.594 - Thread: 1 -> GC Memory: 1,547,867,408 B 2020-04-21 17:56:14.328 - Thread: 1 -> GUI Stats: Update 0.2806435, Draw 0.462324055555556 2020-04-21 17:56:19.595 - Thread: 1 -> GC Memory: 1,548,501,120 B 2020-04-21 17:56:24.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:56:24.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:56:40.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:56:40.327 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:56:44.328 - Thread: 1 -> GUI Stats: Update 0.270911111111111, Draw 0.405835777777777 2020-04-21 17:56:44.410 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 17:56:44.410 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,9.396219,49.52576,1,0,1477.737,9513.156,3546,96454,9,7.003212,98.4608,0.01923517,242702,34.87138,0,16.66667,2.442116,34.33464,100 2020-04-21 17:56:44.411 - Thread: 1 -> Autosave initiated 2020-04-21 17:56:44.411 - Thread: 1 -> Character state: True 2020-04-21 17:56:44.411 - Thread: 1 -> IsServer: True 2020-04-21 17:56:44.411 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 17:56:44.411 - Thread: 1 -> Autosave 2020-04-21 17:56:44.414 - Thread: 1 -> Saving world - START 2020-04-21 17:56:44.415 - Thread: 1 -> Making world state snapshot. 2020-04-21 17:56:44.415 - Thread: 1 -> Before snapshot.: GC Memory: 1,549,797,312 B 2020-04-21 17:56:44.549 - Thread: 1 -> After snapshot.: GC Memory: 1,550,738,368 B 2020-04-21 17:56:44.551 - Thread: 1 -> Directory cleanup: GC Memory: 1,550,746,560 B 2020-04-21 17:56:44.551 - Thread: 1 -> Saving world - END 2020-04-21 17:56:44.555 - Thread: 16 -> Session snapshot save - START 2020-04-21 17:56:44.556 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 17:56:45.118 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 17:56:45.264 - Thread: 16 -> Session snapshot save - END 2020-04-21 17:56:49.603 - Thread: 1 -> GC Memory: 1,562,056,096 B 2020-04-21 17:57:02.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:57:02.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:57:09.053 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 17:57:09.053 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 17:57:09.053 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 17:57:09.075 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 17:57:14.454 - Thread: 1 -> GUI Stats: Update 0.258726611111111, Draw 0.348596611111111 2020-04-21 17:57:19.604 - Thread: 1 -> GC Memory: 1,547,808,056 B 2020-04-21 17:57:39.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 17:57:39.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 17:57:44.610 - Thread: 1 -> GUI Stats: Update 0.279548111111111, Draw 0.547405 2020-04-21 17:57:44.707 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 17:57:44.708 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,10.71603,57.97722,1,0,1482.394,9442.176,3546,96454,9,8.053014,98.31443,0.01954903,242657,31.71849,0,16.66667,2.554294,31.18385,100 2020-04-21 17:57:49.611 - Thread: 1 -> GC Memory: 1,555,420,208 B 2020-04-21 17:58:14.609 - Thread: 1 -> GUI Stats: Update 0.153753055555555, Draw 0.305537888888889 2020-04-21 17:58:19.625 - Thread: 1 -> GC Memory: 1,554,579,184 B 2020-04-21 17:58:44.609 - Thread: 1 -> GUI Stats: Update 0.0501871666666667, Draw 0.312242055555555 2020-04-21 17:58:44.724 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 17:58:44.726 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,8.733871,68.18442,1,0,1476.911,9355.398,3546,96454,9,9.276367,98.04668,0.02388295,242829,27.15075,0,16.66667,2.518603,26.62041,100 2020-04-21 17:58:49.625 - Thread: 1 -> GC Memory: 1,547,798,152 B 2020-04-21 17:59:14.609 - Thread: 1 -> GUI Stats: Update 0.0493668333333334, Draw 0.314822833333334 2020-04-21 17:59:19.625 - Thread: 1 -> GC Memory: 1,547,368,256 B 2020-04-21 17:59:44.609 - Thread: 1 -> GUI Stats: Update 0.0481825555555555, Draw 0.303198833333333 2020-04-21 17:59:44.741 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 17:59:44.741 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,8.807041,64.81695,1,0,1474.909,9356.918,3546,96454,9,9.529788,97.90116,0.02438921,242645,28.06314,0,16.66667,2.674358,27.47414,100 2020-04-21 17:59:49.625 - Thread: 1 -> GC Memory: 1,547,345,848 B 2020-04-21 18:00:14.609 - Thread: 1 -> GUI Stats: Update 0.169876611111111, Draw 0.272777944444445 2020-04-21 18:00:19.644 - Thread: 1 -> GC Memory: 1,546,466,992 B 2020-04-21 18:00:21.208 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:00:21.208 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:00:21.208 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:00:21.231 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:00:44.609 - Thread: 1 -> GUI Stats: Update 0.245487277777778, Draw 0.224313055555556 2020-04-21 18:00:44.758 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:00:44.759 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,8.166455,30.05527,1,0,1476.866,9446.891,3546,96454,9,4.066716,99.14145,0.01585069,242520,63.60475,0,16.66667,2.586624,63.05867,100 2020-04-21 18:00:49.660 - Thread: 1 -> GC Memory: 1,550,438,488 B 2020-04-21 18:00:56.247 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:00:56.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:01:06.960 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:01:06.985 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-21 18:01:14.609 - Thread: 1 -> GUI Stats: Update 0.2755835, Draw 0.282597 2020-04-21 18:01:16.958 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:01:16.964 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-21 18:01:19.661 - Thread: 1 -> GC Memory: 1,548,726,784 B 2020-04-21 18:01:26.958 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:01:26.958 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-21 18:01:36.959 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:01:36.967 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-21 18:01:36.967 - Thread: 1 -> Next activation in -00:09:39.1890361 2020-04-21 18:01:36.967 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:01:36.971 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-21 18:01:44.426 - Thread: 1 -> Autosave initiated 2020-04-21 18:01:44.426 - Thread: 1 -> Character state: True 2020-04-21 18:01:44.426 - Thread: 1 -> IsServer: True 2020-04-21 18:01:44.426 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:01:44.426 - Thread: 1 -> Autosave 2020-04-21 18:01:44.426 - Thread: 1 -> Saving world - START 2020-04-21 18:01:44.426 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:01:44.426 - Thread: 1 -> Before snapshot.: GC Memory: 1,551,279,896 B 2020-04-21 18:01:44.453 - Thread: 1 -> After snapshot.: GC Memory: 1,552,492,408 B 2020-04-21 18:01:44.454 - Thread: 1 -> Directory cleanup: GC Memory: 1,552,492,408 B 2020-04-21 18:01:44.454 - Thread: 1 -> Saving world - END 2020-04-21 18:01:44.454 - Thread: 15 -> Session snapshot save - START 2020-04-21 18:01:44.455 - Thread: 15 -> Checking file access for files in target dir. 2020-04-21 18:01:44.610 - Thread: 1 -> GUI Stats: Update 0.243366666666667, Draw 0.265976111111111 2020-04-21 18:01:44.769 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:01:44.775 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:01:44.776 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,11.22871,14.82464,1,0,1490.478,9553.043,3546,96454,8,4.499746,99.13295,0.01742422,242479,60.80862,0,16.66667,2.736233,60.28138,100 2020-04-21 18:01:44.913 - Thread: 15 -> Session snapshot save - END 2020-04-21 18:01:45.325 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:01:45.326 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:01:45.326 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:01:45.348 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:01:46.961 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:01:46.961 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-21 18:01:49.676 - Thread: 1 -> GC Memory: 1,564,945,536 B 2020-04-21 18:01:56.959 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:01:56.959 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-21 18:02:00.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:02:00.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:02:06.959 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:02:06.965 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-21 18:02:06.965 - Thread: 1 -> Next activation in 00:32:03.5738050 2020-04-21 18:02:14.610 - Thread: 1 -> GUI Stats: Update 0.254476888888889, Draw 0.303519055555556 2020-04-21 18:02:19.676 - Thread: 1 -> GC Memory: 1,558,123,856 B 2020-04-21 18:02:44.609 - Thread: 1 -> GUI Stats: Update 0.242352166666667, Draw 0.255386333333333 2020-04-21 18:02:44.792 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:02:44.792 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,8.209579,41.0443,1,0,1489.928,9651.254,3546,96454,8,5.272088,98.91881,0.01555842,242497,51.0106,0,16.66667,2.689324,50.45908,100 2020-04-21 18:02:49.692 - Thread: 1 -> GC Memory: 1,561,411,112 B 2020-04-21 18:03:14.610 - Thread: 1 -> GUI Stats: Update 0.252452666666667, Draw 0.264503777777778 2020-04-21 18:03:19.693 - Thread: 1 -> GC Memory: 1,591,705,400 B 2020-04-21 18:03:44.610 - Thread: 1 -> GUI Stats: Update 0.255228222222222, Draw 0.273867944444444 2020-04-21 18:03:44.809 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:03:44.811 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,9.359456,43.09489,1,0,1482.536,9604.645,3547,96453,9,7.055318,98.54816,0.0188537,242393,36.49611,0,16.66667,2.574917,35.96625,100 2020-04-21 18:03:49.709 - Thread: 1 -> GC Memory: 1,556,734,808 B 2020-04-21 18:04:02.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:04:02.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:04:03.125 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:04:03.126 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:04:14.610 - Thread: 1 -> GUI Stats: Update 0.286360444444444, Draw 0.304436611111111 2020-04-21 18:04:19.727 - Thread: 1 -> GC Memory: 1,564,896,856 B 2020-04-21 18:04:44.610 - Thread: 1 -> GUI Stats: Update 0.263471222222223, Draw 0.2785325 2020-04-21 18:04:44.825 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:04:44.826 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,10.74781,59.42659,1,0,1489.948,9529.242,3581,96419,9,8.154516,98.30688,0.02052943,242390,30.87068,0,16.66667,2.517354,30.348,100 2020-04-21 18:04:49.743 - Thread: 1 -> GC Memory: 1,565,167,944 B 2020-04-21 18:05:14.612 - Thread: 1 -> GUI Stats: Update 0.258783111111111, Draw 0.260679777777778 2020-04-21 18:05:19.743 - Thread: 1 -> GC Memory: 1,559,861,584 B 2020-04-21 18:05:26.894 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:05:26.895 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:05:33.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:05:33.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:05:41.123 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:05:41.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:05:44.610 - Thread: 1 -> GUI Stats: Update 0.279609722222223, Draw 0.352057 2020-04-21 18:05:44.842 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:05:44.842 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,9.340304,52.78444,1,0,1487.722,9619.605,3581,96419,9,8.854029,98.1031,0.01814934,242644,28.6386,0,16.66667,2.53567,28.09535,100 2020-04-21 18:05:49.760 - Thread: 1 -> GC Memory: 1,561,875,288 B 2020-04-21 18:06:14.612 - Thread: 1 -> GUI Stats: Update 0.257840722222222, Draw 0.287445333333334 2020-04-21 18:06:19.777 - Thread: 1 -> GC Memory: 1,562,606,120 B 2020-04-21 18:06:44.427 - Thread: 1 -> Autosave initiated 2020-04-21 18:06:44.427 - Thread: 1 -> Character state: True 2020-04-21 18:06:44.427 - Thread: 1 -> IsServer: True 2020-04-21 18:06:44.427 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:06:44.427 - Thread: 1 -> Autosave 2020-04-21 18:06:44.427 - Thread: 1 -> Saving world - START 2020-04-21 18:06:44.428 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:06:44.428 - Thread: 1 -> Before snapshot.: GC Memory: 1,565,663,760 B 2020-04-21 18:06:44.462 - Thread: 1 -> After snapshot.: GC Memory: 1,564,365,712 B 2020-04-21 18:06:44.462 - Thread: 1 -> Directory cleanup: GC Memory: 1,564,365,712 B 2020-04-21 18:06:44.462 - Thread: 1 -> Saving world - END 2020-04-21 18:06:44.463 - Thread: 15 -> Session snapshot save - START 2020-04-21 18:06:44.463 - Thread: 15 -> Checking file access for files in target dir. 2020-04-21 18:06:44.611 - Thread: 1 -> GUI Stats: Update 0.277921111111111, Draw 0.297805944444444 2020-04-21 18:06:44.831 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:06:44.858 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:06:44.859 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,15.60432,66.56576,1,0,1502.434,9549.766,3590,96410,10,17.81442,96.84198,0.02060309,242616,19.44301,0,16.66667,3.46366,18.829,100 2020-04-21 18:06:44.871 - Thread: 15 -> Session snapshot save - END 2020-04-21 18:06:49.793 - Thread: 1 -> GC Memory: 1,581,248,328 B 2020-04-21 18:07:14.610 - Thread: 1 -> GUI Stats: Update 0.260001333333333, Draw 0.306938777777778 2020-04-21 18:07:19.809 - Thread: 1 -> GC Memory: 1,561,645,232 B 2020-04-21 18:07:44.610 - Thread: 1 -> GUI Stats: Update 0.253712666666667, Draw 0.288102388888889 2020-04-21 18:07:44.875 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:07:44.875 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,10.53217,52.55634,1,0,1488.521,9537.488,3599,96401,9,8.413599,98.17707,0.02055761,242858,30.70378,0,16.66667,2.583293,30.14408,100 2020-04-21 18:07:49.810 - Thread: 1 -> GC Memory: 1,561,287,192 B 2020-04-21 18:08:14.611 - Thread: 1 -> GUI Stats: Update 0.259045166666667, Draw 0.293136055555556 2020-04-21 18:08:19.810 - Thread: 1 -> GC Memory: 1,563,435,032 B 2020-04-21 18:08:36.010 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:08:36.010 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:08:36.010 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:08:36.033 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:08:44.610 - Thread: 1 -> GUI Stats: Update 0.2751355, Draw 0.315875944444445 2020-04-21 18:08:44.892 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:08:44.892 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,10.67335,61.81738,1,0,1623.003,9600.91,3599,96401,9,8.862244,98.04297,0.02106569,242818,28.27189,0,16.66667,2.505524,27.7186,100 2020-04-21 18:08:49.810 - Thread: 1 -> GC Memory: 1,703,503,384 B 2020-04-21 18:09:02.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:09:02.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:09:14.611 - Thread: 1 -> GUI Stats: Update 0.277918111111111, Draw 0.366103 2020-04-21 18:09:19.810 - Thread: 1 -> GC Memory: 1,726,693,496 B 2020-04-21 18:09:44.612 - Thread: 1 -> GUI Stats: Update 0.266600444444444, Draw 0.310154444444444 2020-04-21 18:09:44.909 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:09:44.910 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,12.16583,50.28601,1,0,1654.271,9593.734,3600,96400,10,11.05129,97.48818,0.0218613,242830,21.413,0,16.66667,2.366412,20.87514,100 2020-04-21 18:09:49.811 - Thread: 1 -> GC Memory: 1,733,981,800 B 2020-04-21 18:09:57.310 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:09:57.310 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:10:14.542 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:10:14.543 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:10:14.611 - Thread: 1 -> GUI Stats: Update 0.271215388888889, Draw 0.323728944444444 2020-04-21 18:10:19.749 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:10:19.750 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:10:19.827 - Thread: 1 -> GC Memory: 1,570,274,960 B 2020-04-21 18:10:40.759 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:10:40.759 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:10:44.612 - Thread: 1 -> GUI Stats: Update 0.281646944444444, Draw 0.337395444444444 2020-04-21 18:10:44.925 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:10:44.928 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,10.08002,57.17971,1,0,1499.55,9706.594,3600,96400,10,8.362076,98.27075,0.02002757,242643,30.89351,0,16.66667,2.583339,30.35929,100 2020-04-21 18:10:49.828 - Thread: 1 -> GC Memory: 1,570,864,768 B 2020-04-21 18:11:01.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:11:01.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:11:14.612 - Thread: 1 -> GUI Stats: Update 0.297477777777777, Draw 0.393854722222222 2020-04-21 18:11:19.843 - Thread: 1 -> GC Memory: 1,572,087,736 B 2020-04-21 18:11:34.911 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:11:34.912 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:11:40.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:11:40.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:11:44.428 - Thread: 1 -> Autosave initiated 2020-04-21 18:11:44.428 - Thread: 1 -> Character state: True 2020-04-21 18:11:44.428 - Thread: 1 -> IsServer: True 2020-04-21 18:11:44.428 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:11:44.428 - Thread: 1 -> Autosave 2020-04-21 18:11:44.428 - Thread: 1 -> Saving world - START 2020-04-21 18:11:44.428 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:11:44.428 - Thread: 1 -> Before snapshot.: GC Memory: 1,575,961,424 B 2020-04-21 18:11:44.457 - Thread: 1 -> After snapshot.: GC Memory: 1,577,206,536 B 2020-04-21 18:11:44.457 - Thread: 1 -> Directory cleanup: GC Memory: 1,577,214,728 B 2020-04-21 18:11:44.457 - Thread: 1 -> Saving world - END 2020-04-21 18:11:44.457 - Thread: 16 -> Session snapshot save - START 2020-04-21 18:11:44.458 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 18:11:44.610 - Thread: 1 -> GUI Stats: Update 0.304817777777778, Draw 0.478498 2020-04-21 18:11:44.783 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:11:44.820 - Thread: 16 -> Session snapshot save - END 2020-04-21 18:11:44.942 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:11:44.943 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,19.59839,57.1008,1,0,1511.243,9718.707,3600,96400,10,14.00139,98.03848,0.01736513,242606,29.56397,0,16.66667,4.139367,28.98407,100 2020-04-21 18:11:49.861 - Thread: 1 -> GC Memory: 1,587,692,416 B 2020-04-21 18:12:14.719 - Thread: 1 -> GUI Stats: Update 0.258727388888889, Draw 0.298626 2020-04-21 18:12:19.869 - Thread: 1 -> GC Memory: 1,570,825,120 B 2020-04-21 18:12:44.719 - Thread: 1 -> GUI Stats: Update 0.267015611111111, Draw 0.292637666666666 2020-04-21 18:12:45.067 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:12:45.068 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,11.93332,79.11468,1,0,1499.55,9628.457,3649,96351,10,11.71783,97.42188,0.02190046,242514,21.46364,0,16.66667,2.515074,20.91028,100 2020-04-21 18:12:49.869 - Thread: 1 -> GC Memory: 1,573,169,208 B 2020-04-21 18:13:14.719 - Thread: 1 -> GUI Stats: Update 0.290699833333333, Draw 0.316907722222222 2020-04-21 18:13:19.869 - Thread: 1 -> GC Memory: 1,572,526,528 B 2020-04-21 18:13:39.701 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:13:39.702 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:13:39.902 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:13:39.902 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:13:39.902 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:13:39.924 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:13:44.719 - Thread: 1 -> GUI Stats: Update 0.291191055555555, Draw 0.329883666666667 2020-04-21 18:13:45.085 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:13:45.085 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,10.17982,52.495,1,0,1499.811,9630.121,3661,96339,10,7.870992,98.44699,0.02109271,242506,34.05111,0,16.66667,2.680161,33.5223,100 2020-04-21 18:13:46.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:13:46.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:13:48.035 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:13:48.035 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:13:48.035 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:13:48.058 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:13:49.885 - Thread: 1 -> GC Memory: 1,572,228,384 B 2020-04-21 18:14:14.718 - Thread: 1 -> GUI Stats: Update 0.297869055555555, Draw 0.343743666666666 2020-04-21 18:14:18.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:14:18.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:14:19.903 - Thread: 1 -> GC Memory: 1,625,942,184 B 2020-04-21 18:14:30.302 - Thread: 1 -> Updating stopped. 2020-04-21 18:14:30.885 - Thread: 1 -> Updating continues. 2020-04-21 18:14:31.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:14:31.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:14:44.720 - Thread: 1 -> GUI Stats: Update 0.277319722222222, Draw 0.347075333333334 2020-04-21 18:14:45.101 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:14:45.101 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,10.36678,62.15703,1,0,1559.23,9739.004,3661,96339,10,8.134397,98.30202,0.01899759,242489,31.27653,0,16.66667,2.544157,30.74546,100 2020-04-21 18:14:49.921 - Thread: 1 -> GC Memory: 1,632,752,696 B 2020-04-21 18:14:51.501 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:14:51.501 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:14:51.501 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:14:51.524 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:15:14.719 - Thread: 1 -> GUI Stats: Update 0.3192365, Draw 0.257109333333333 2020-04-21 18:15:19.936 - Thread: 1 -> GC Memory: 1,583,530,544 B 2020-04-21 18:15:21.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:15:21.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:15:44.719 - Thread: 1 -> GUI Stats: Update 0.297419277777778, Draw 0.321965722222222 2020-04-21 18:15:45.118 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:15:45.118 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,10.03726,62.62191,1,0,1516.886,9741.215,3661,96339,10,9.125075,98.10576,0.02230285,242575,28.43061,0,16.66667,2.594314,27.89206,100 2020-04-21 18:15:49.952 - Thread: 1 -> GC Memory: 1,587,936,632 B 2020-04-21 18:16:14.720 - Thread: 1 -> GUI Stats: Update 0.275110277777778, Draw 0.308459000000001 2020-04-21 18:16:19.953 - Thread: 1 -> GC Memory: 1,591,533,176 B 2020-04-21 18:16:30.985 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:16:30.985 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:16:30.985 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:16:31.009 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:16:44.436 - Thread: 1 -> Autosave initiated 2020-04-21 18:16:44.436 - Thread: 1 -> Character state: True 2020-04-21 18:16:44.436 - Thread: 1 -> IsServer: True 2020-04-21 18:16:44.436 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:16:44.436 - Thread: 1 -> Autosave 2020-04-21 18:16:44.436 - Thread: 1 -> Saving world - START 2020-04-21 18:16:44.437 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:16:44.437 - Thread: 1 -> Before snapshot.: GC Memory: 1,591,999,784 B 2020-04-21 18:16:44.465 - Thread: 1 -> After snapshot.: GC Memory: 1,593,261,280 B 2020-04-21 18:16:44.465 - Thread: 1 -> Directory cleanup: GC Memory: 1,593,261,280 B 2020-04-21 18:16:44.465 - Thread: 1 -> Saving world - END 2020-04-21 18:16:44.466 - Thread: 16 -> Session snapshot save - START 2020-04-21 18:16:44.466 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 18:16:44.719 - Thread: 1 -> GUI Stats: Update 0.301993222222222, Draw 0.297538388888889 2020-04-21 18:16:44.780 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:16:44.918 - Thread: 16 -> Session snapshot save - END 2020-04-21 18:16:45.135 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:16:45.135 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,12.50436,60.56677,1,0,1529.516,9765.855,3661,96339,10,13.61288,98.07552,0.02230481,242590,29.29873,0,16.66667,3.9884,28.73489,100 2020-04-21 18:16:49.969 - Thread: 1 -> GC Memory: 1,607,318,616 B 2020-04-21 18:17:05.251 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:17:05.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:17:14.720 - Thread: 1 -> GUI Stats: Update 0.317246, Draw 0.279290222222222 2020-04-21 18:17:19.986 - Thread: 1 -> GC Memory: 1,587,538,176 B 2020-04-21 18:17:35.068 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:17:35.069 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:17:35.718 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:17:35.718 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:17:35.718 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:17:35.743 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:17:44.719 - Thread: 1 -> GUI Stats: Update 0.284496222222222, Draw 0.30740461111111 2020-04-21 18:17:45.151 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:17:45.152 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,8.98707,58.03864,1,0,1516.877,9743.785,3661,96339,10,7.5972,98.34109,0.02156371,242602,33.08575,0,16.66667,2.513591,32.53689,100 2020-04-21 18:17:50.003 - Thread: 1 -> GC Memory: 1,587,665,808 B 2020-04-21 18:18:02.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:18:02.169 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:18:14.719 - Thread: 1 -> GUI Stats: Update 0.308588944444445, Draw 0.291341222222222 2020-04-21 18:18:20.019 - Thread: 1 -> GC Memory: 1,591,494,072 B 2020-04-21 18:18:44.720 - Thread: 1 -> GUI Stats: Update 0.280833888888889, Draw 0.314619222222222 2020-04-21 18:18:45.168 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:18:45.168 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,10.82939,73.36858,1,0,1509.979,9901.219,3661,96339,10,10.03147,97.7151,0.02172822,242626,24.14345,0,16.66667,2.421943,23.5918,100 2020-04-21 18:18:50.019 - Thread: 1 -> GC Memory: 1,583,060,952 B 2020-04-21 18:18:53.352 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:18:53.352 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:18:53.352 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:18:53.376 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:19:14.720 - Thread: 1 -> GUI Stats: Update 0.295411777777778, Draw 0.272857166666667 2020-04-21 18:19:20.019 - Thread: 1 -> GC Memory: 1,583,932,896 B 2020-04-21 18:19:44.720 - Thread: 1 -> GUI Stats: Update 0.274671611111111, Draw 0.229825555555556 2020-04-21 18:19:45.185 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:19:45.185 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,9.173645,56.68455,1,0,1512.36,9744.477,3661,96339,10,7.787396,98.27504,0.0196304,242612,30.4421,0,16.66667,2.370647,29.91698,100 2020-04-21 18:19:50.036 - Thread: 1 -> GC Memory: 1,585,035,256 B 2020-04-21 18:20:14.719 - Thread: 1 -> GUI Stats: Update 0.279356388888889, Draw 0.231628333333333 2020-04-21 18:20:20.036 - Thread: 1 -> GC Memory: 1,582,204,328 B 2020-04-21 18:20:44.720 - Thread: 1 -> GUI Stats: Update 0.272318388888889, Draw 0.2374825 2020-04-21 18:20:45.201 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:20:45.202 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,9.212994,60.22482,1,0,1509.047,9742.277,3661,96339,10,8.114928,98.23471,0.01982288,242607,30.38636,0,16.66667,2.465831,29.84995,100 2020-04-21 18:20:50.053 - Thread: 1 -> GC Memory: 1,582,408,072 B 2020-04-21 18:21:14.720 - Thread: 1 -> GUI Stats: Update 0.281963333333333, Draw 0.232728444444444 2020-04-21 18:21:20.053 - Thread: 1 -> GC Memory: 1,583,225,448 B 2020-04-21 18:21:22.018 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:21:22.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:21:32.253 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:21:32.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:21:44.436 - Thread: 1 -> Autosave initiated 2020-04-21 18:21:44.436 - Thread: 1 -> Character state: True 2020-04-21 18:21:44.436 - Thread: 1 -> IsServer: True 2020-04-21 18:21:44.436 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:21:44.436 - Thread: 1 -> Autosave 2020-04-21 18:21:44.436 - Thread: 1 -> Saving world - START 2020-04-21 18:21:44.437 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:21:44.437 - Thread: 1 -> Before snapshot.: GC Memory: 1,585,171,632 B 2020-04-21 18:21:44.464 - Thread: 1 -> After snapshot.: GC Memory: 1,585,481,072 B 2020-04-21 18:21:44.464 - Thread: 1 -> Directory cleanup: GC Memory: 1,585,481,072 B 2020-04-21 18:21:44.464 - Thread: 1 -> Saving world - END 2020-04-21 18:21:44.465 - Thread: 16 -> Session snapshot save - START 2020-04-21 18:21:44.466 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 18:21:44.720 - Thread: 1 -> GUI Stats: Update 0.261995277777778, Draw 0.273334722222222 2020-04-21 18:21:44.782 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:21:44.927 - Thread: 16 -> Session snapshot save - END 2020-04-21 18:21:45.219 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:21:45.219 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,10.32224,49.93987,1,0,1523.482,9771.434,3661,96339,10,12.58058,98.4128,0.01957288,242561,35.73817,0,16.66667,4.496068,35.17094,100 2020-04-21 18:21:50.053 - Thread: 1 -> GC Memory: 1,599,569,872 B 2020-04-21 18:22:09.760 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:22:09.761 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:22:14.720 - Thread: 1 -> GUI Stats: Update 0.289298055555556, Draw 0.409687500000001 2020-04-21 18:22:20.070 - Thread: 1 -> GC Memory: 1,585,983,192 B 2020-04-21 18:22:44.720 - Thread: 1 -> GUI Stats: Update 0.237297777777777, Draw 0.28025438888889 2020-04-21 18:22:45.235 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:22:45.248 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,9.39739,48.9099,1,0,1512.696,9675.258,3663,96337,10,7.42297,98.5051,0.01936425,242578,35.65522,0,16.66667,2.646677,35.12222,100 2020-04-21 18:22:50.070 - Thread: 1 -> GC Memory: 1,586,082,896 B 2020-04-21 18:23:14.720 - Thread: 1 -> GUI Stats: Update 0.262340944444444, Draw 0.277491333333333 2020-04-21 18:23:20.087 - Thread: 1 -> GC Memory: 1,589,094,984 B 2020-04-21 18:23:36.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:23:36.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:23:42.283 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:23:42.284 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:23:44.721 - Thread: 1 -> GUI Stats: Update 0.258378222222222, Draw 0.3056185 2020-04-21 18:23:45.252 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:23:45.253 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,10.89816,63.3816,1,0,1512.599,9919.832,3662,96338,10,9.221874,98.25144,0.01877979,242562,30.60287,0,16.66667,2.822158,30.06776,100 2020-04-21 18:23:50.103 - Thread: 1 -> GC Memory: 1,588,769,552 B 2020-04-21 18:23:56.882 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:23:56.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:24:14.721 - Thread: 1 -> GUI Stats: Update 0.251225833333333, Draw 0.314071277777778 2020-04-21 18:24:20.120 - Thread: 1 -> GC Memory: 1,591,734,200 B 2020-04-21 18:24:23.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:24:23.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:24:26.652 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:24:26.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:24:36.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:24:36.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:24:44.721 - Thread: 1 -> GUI Stats: Update 0.299510777777778, Draw 0.327699055555556 2020-04-21 18:24:45.269 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:24:45.269 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,8.930328,65.23933,1,0,1515.524,9835.168,3662,96338,9,9.090887,97.36637,0.01929068,242482,27.96051,0,16.66667,2.541858,27.22413,100 2020-04-21 18:24:50.120 - Thread: 1 -> GC Memory: 1,593,118,592 B 2020-04-21 18:25:14.721 - Thread: 1 -> GUI Stats: Update 0.250304666666667, Draw 0.267098055555556 2020-04-21 18:25:20.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:25:20.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:25:20.120 - Thread: 1 -> GC Memory: 1,586,865,832 B 2020-04-21 18:25:23.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:25:23.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:25:44.720 - Thread: 1 -> GUI Stats: Update 0.252765388888889, Draw 0.342918999999999 2020-04-21 18:25:44.935 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:25:44.936 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:25:45.285 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:25:45.286 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,9.498228,60.51939,1,0,1516.691,9794.703,3662,96338,9,7.856736,98.36007,0.01845381,242555,32.44129,0,16.66667,2.548827,31.90928,100 2020-04-21 18:25:50.136 - Thread: 1 -> GC Memory: 1,591,395,352 B 2020-04-21 18:26:14.721 - Thread: 1 -> GUI Stats: Update 0.244484555555556, Draw 0.288676222222222 2020-04-21 18:26:20.137 - Thread: 1 -> GC Memory: 1,597,214,664 B 2020-04-21 18:26:26.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:26:26.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:26:44.436 - Thread: 1 -> Autosave initiated 2020-04-21 18:26:44.436 - Thread: 1 -> Character state: True 2020-04-21 18:26:44.436 - Thread: 1 -> IsServer: True 2020-04-21 18:26:44.436 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:26:44.436 - Thread: 1 -> Autosave 2020-04-21 18:26:44.436 - Thread: 1 -> Saving world - START 2020-04-21 18:26:44.437 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:26:44.437 - Thread: 1 -> Before snapshot.: GC Memory: 1,601,789,864 B 2020-04-21 18:26:44.466 - Thread: 1 -> After snapshot.: GC Memory: 1,601,245,536 B 2020-04-21 18:26:44.466 - Thread: 1 -> Directory cleanup: GC Memory: 1,601,245,536 B 2020-04-21 18:26:44.466 - Thread: 1 -> Saving world - END 2020-04-21 18:26:44.466 - Thread: 16 -> Session snapshot save - START 2020-04-21 18:26:44.467 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 18:26:44.722 - Thread: 1 -> GUI Stats: Update 0.273577333333333, Draw 0.276415666666667 2020-04-21 18:26:44.778 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:26:44.802 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:26:44.803 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:26:44.922 - Thread: 16 -> Session snapshot save - END 2020-04-21 18:26:45.302 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:26:45.302 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,11.51536,44.96387,1,0,1539.025,9877.379,3663,96337,9,11.19369,98.63305,0.02035704,242556,41.07247,0,16.66667,4.597525,40.51103,100 2020-04-21 18:26:50.154 - Thread: 1 -> GC Memory: 1,615,816,296 B 2020-04-21 18:26:52.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:26:52.987 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:26:56.823 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:26:56.824 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:27:14.721 - Thread: 1 -> GUI Stats: Update 0.281952833333333, Draw 0.354197166666668 2020-04-21 18:27:20.170 - Thread: 1 -> GC Memory: 1,592,279,904 B 2020-04-21 18:27:24.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:27:24.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:27:30.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:27:30.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:27:44.723 - Thread: 1 -> GUI Stats: Update 0.258973166666667, Draw 0.296724277777778 2020-04-21 18:27:45.319 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:27:45.319 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,9.512985,45.23791,1,0,1538.439,9872.813,3663,96337,9,6.546162,98.62562,0.01982194,242543,39.02577,0,16.66667,2.55469,38.4894,100 2020-04-21 18:27:45.802 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:27:45.803 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:27:50.170 - Thread: 1 -> GC Memory: 1,615,075,152 B 2020-04-21 18:27:54.088 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:27:54.088 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:28:13.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:28:13.449 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:28:14.721 - Thread: 1 -> GUI Stats: Update 0.273922222222222, Draw 0.342107611111111 2020-04-21 18:28:20.171 - Thread: 1 -> GC Memory: 1,616,579,632 B 2020-04-21 18:28:30.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:28:30.670 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:28:31.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:28:31.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:28:44.721 - Thread: 1 -> GUI Stats: Update 0.276528388888889, Draw 0.285025222222222 2020-04-21 18:28:45.336 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:28:45.337 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,10.25005,47.74852,1,0,1517.762,9707.309,3663,96337,9,7.005665,98.61259,0.01880989,242567,38.35234,0,16.66667,2.686836,37.82024,100 2020-04-21 18:28:50.187 - Thread: 1 -> GC Memory: 1,597,489,288 B 2020-04-21 18:29:14.721 - Thread: 1 -> GUI Stats: Update 0.244901388888889, Draw 0.276878222222222 2020-04-21 18:29:20.188 - Thread: 1 -> GC Memory: 1,598,668,832 B 2020-04-21 18:29:25.536 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:29:25.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:29:44.721 - Thread: 1 -> GUI Stats: Update 0.2963745, Draw 0.378870555555556 2020-04-21 18:29:45.353 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:29:45.354 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,10.32111,53.02936,1,0,1525.064,9877.676,3731,96269,9,7.090961,98.64291,0.01824057,242554,38.76692,0,16.66667,2.748947,38.24082,100 2020-04-21 18:29:50.204 - Thread: 1 -> GC Memory: 1,598,856,248 B 2020-04-21 18:29:54.920 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:29:54.920 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:30:14.721 - Thread: 1 -> GUI Stats: Update 0.265123055555556, Draw 0.303745611111111 2020-04-21 18:30:20.220 - Thread: 1 -> GC Memory: 1,595,706,664 B 2020-04-21 18:30:31.687 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:30:31.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:30:41.270 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:30:41.270 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:30:41.270 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:30:41.292 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:30:44.721 - Thread: 1 -> GUI Stats: Update 0.264311666666667, Draw 0.297977388888889 2020-04-21 18:30:45.369 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:30:45.370 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,9.133877,55.73181,1,0,1522.006,9708.395,3740,96260,9,7.437233,98.48145,0.02029933,242561,34.92437,0,16.66667,2.597407,34.39403,100 2020-04-21 18:30:50.221 - Thread: 1 -> GC Memory: 1,598,328,272 B 2020-04-21 18:31:14.721 - Thread: 1 -> GUI Stats: Update 0.280283277777778, Draw 0.231357111111111 2020-04-21 18:31:20.237 - Thread: 1 -> GC Memory: 1,596,319,440 B 2020-04-21 18:31:40.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:31:40.054 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:31:44.438 - Thread: 1 -> Autosave initiated 2020-04-21 18:31:44.438 - Thread: 1 -> Character state: True 2020-04-21 18:31:44.438 - Thread: 1 -> IsServer: True 2020-04-21 18:31:44.438 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:31:44.438 - Thread: 1 -> Autosave 2020-04-21 18:31:44.438 - Thread: 1 -> Saving world - START 2020-04-21 18:31:44.439 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:31:44.439 - Thread: 1 -> Before snapshot.: GC Memory: 1,734,936,832 B 2020-04-21 18:31:44.469 - Thread: 1 -> After snapshot.: GC Memory: 1,735,174,536 B 2020-04-21 18:31:44.469 - Thread: 1 -> Directory cleanup: GC Memory: 1,735,174,536 B 2020-04-21 18:31:44.469 - Thread: 1 -> Saving world - END 2020-04-21 18:31:44.470 - Thread: 16 -> Session snapshot save - START 2020-04-21 18:31:44.471 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 18:31:44.721 - Thread: 1 -> GUI Stats: Update 0.269940166666667, Draw 0.259601277777778 2020-04-21 18:31:44.784 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:31:44.956 - Thread: 16 -> Session snapshot save - END 2020-04-21 18:31:45.387 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:31:45.387 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,15.72392,67.14275,1,0,1689.092,9967.367,3741,96259,9,15.16971,98.5277,0.02025748,242492,38.38544,0,16.66667,5.82296,37.82029,100 2020-04-21 18:31:50.238 - Thread: 1 -> GC Memory: 1,773,290,400 B 2020-04-21 18:32:14.722 - Thread: 1 -> GUI Stats: Update 0.249315166666666, Draw 0.270601055555556 2020-04-21 18:32:19.286 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:32:19.287 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:32:20.255 - Thread: 1 -> GC Memory: 1,604,329,584 B 2020-04-21 18:32:44.723 - Thread: 1 -> GUI Stats: Update 0.283724111111111, Draw 0.354856722222222 2020-04-21 18:32:45.403 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:32:45.404 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,9.594601,42.50705,1,0,1531.146,10047.93,3741,96259,9,6.450775,98.65839,0.01755523,242423,39.61259,0,16.66667,2.555319,39.08115,100 2020-04-21 18:32:50.271 - Thread: 1 -> GC Memory: 1,604,802,432 B 2020-04-21 18:33:14.722 - Thread: 1 -> GUI Stats: Update 0.264055277777778, Draw 0.310892111111111 2020-04-21 18:33:20.287 - Thread: 1 -> GC Memory: 1,606,220,000 B 2020-04-21 18:33:23.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:33:23.987 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:33:44.722 - Thread: 1 -> GUI Stats: Update 0.269689777777779, Draw 0.306556722222223 2020-04-21 18:33:45.420 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:33:45.420 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,9.169407,55.61516,1,0,1529.417,10053.28,3741,96259,9,7.908327,98.47655,0.01731808,242419,34.90626,0,16.66667,2.760501,34.37448,100 2020-04-21 18:33:50.287 - Thread: 1 -> GC Memory: 1,619,003,528 B 2020-04-21 18:34:11.839 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:34:11.840 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-21 18:34:14.722 - Thread: 1 -> GUI Stats: Update 0.244043777777778, Draw 0.263214333333334 2020-04-21 18:34:20.304 - Thread: 1 -> GC Memory: 1,639,809,488 B 2020-04-21 18:34:21.837 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:34:21.837 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-21 18:34:31.837 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:34:31.837 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-21 18:34:41.837 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-21 18:34:41.844 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-21 18:34:41.844 - Thread: 1 -> Next activation in 00:56:29.3841721 2020-04-21 18:34:44.721 - Thread: 1 -> GUI Stats: Update 0.255260833333333, Draw 0.267320444444444 2020-04-21 18:34:45.436 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:34:45.437 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,10.07947,58.89393,1,0,1566.401,10086.94,3882,96118,9,8.282362,98.43067,0.01869261,242391,34.42548,0,16.66667,2.851243,33.88523,100 2020-04-21 18:34:50.305 - Thread: 1 -> GC Memory: 1,644,168,856 B 2020-04-21 18:35:14.721 - Thread: 1 -> GUI Stats: Update 0.263237444444444, Draw 0.294955055555555 2020-04-21 18:35:20.322 - Thread: 1 -> GC Memory: 1,610,519,568 B 2020-04-21 18:35:44.722 - Thread: 1 -> GUI Stats: Update 0.283714555555556, Draw 0.325310166666666 2020-04-21 18:35:45.453 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:35:45.455 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,9.269306,56.15623,1,0,1536.439,10022.23,3883,96117,10,7.952292,98.48013,0.01911357,242388,35.85792,0,16.66667,2.851526,35.31292,100 2020-04-21 18:35:45.455 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:35:45.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:35:50.322 - Thread: 1 -> GC Memory: 1,611,564,400 B 2020-04-21 18:36:10.420 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:36:10.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:36:14.722 - Thread: 1 -> GUI Stats: Update 0.276761222222222, Draw 0.2901615 2020-04-21 18:36:20.338 - Thread: 1 -> GC Memory: 1,632,411,976 B 2020-04-21 18:36:26.438 - Thread: 1 -> Updating stopped. 2020-04-21 18:36:27.220 - Thread: 1 -> Updating continues. 2020-04-21 18:36:41.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:36:41.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:36:44.438 - Thread: 1 -> Autosave initiated 2020-04-21 18:36:44.438 - Thread: 1 -> Character state: True 2020-04-21 18:36:44.438 - Thread: 1 -> IsServer: True 2020-04-21 18:36:44.438 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:36:44.438 - Thread: 1 -> Autosave 2020-04-21 18:36:44.438 - Thread: 1 -> Saving world - START 2020-04-21 18:36:44.439 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:36:44.439 - Thread: 1 -> Before snapshot.: GC Memory: 1,632,196,136 B 2020-04-21 18:36:44.469 - Thread: 1 -> After snapshot.: GC Memory: 1,633,481,936 B 2020-04-21 18:36:44.470 - Thread: 1 -> Directory cleanup: GC Memory: 1,633,481,936 B 2020-04-21 18:36:44.470 - Thread: 1 -> Saving world - END 2020-04-21 18:36:44.470 - Thread: 16 -> Session snapshot save - START 2020-04-21 18:36:44.471 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 18:36:44.721 - Thread: 1 -> GUI Stats: Update 0.262251277777778, Draw 0.3468485 2020-04-21 18:36:44.802 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:36:45.034 - Thread: 16 -> Session snapshot save - END 2020-04-21 18:36:45.471 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:36:45.471 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,11.32244,53.26174,1,0,1570.29,10122.21,3883,96117,10,10.79499,98.65096,0.01897512,242355,40.81253,0,16.66667,4.405708,40.26195,100 2020-04-21 18:36:50.339 - Thread: 1 -> GC Memory: 1,642,195,808 B 2020-04-21 18:37:09.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:37:09.457 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:37:14.723 - Thread: 1 -> GUI Stats: Update 0.311802333333333, Draw 0.390893 2020-04-21 18:37:20.355 - Thread: 1 -> GC Memory: 1,621,613,240 B 2020-04-21 18:37:44.722 - Thread: 1 -> GUI Stats: Update 0.240743055555556, Draw 0.258422277777778 2020-04-21 18:37:45.487 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:37:45.488 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,8.112288,28.60403,1,0,1562.88,10177.89,3907,96093,10,4.410944,99.19376,0.01997014,242147,68.42378,0,16.66667,3.018134,67.87212,100 2020-04-21 18:37:50.372 - Thread: 1 -> GC Memory: 1,633,583,272 B 2020-04-21 18:38:14.722 - Thread: 1 -> GUI Stats: Update 0.157683055555556, Draw 0.252925055555556 2020-04-21 18:38:20.388 - Thread: 1 -> GC Memory: 1,633,416,336 B 2020-04-21 18:38:44.722 - Thread: 1 -> GUI Stats: Update 0.0268073888888889, Draw 0.260850222222222 2020-04-21 18:38:45.504 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:38:45.504 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,8.698803,58.79768,1,0,1547.951,9962.125,3907,96093,10,7.947084,98.35515,0.02274278,242100,32.33948,0,16.66667,2.570045,31.80754,100 2020-04-21 18:38:50.388 - Thread: 1 -> GC Memory: 1,623,801,152 B 2020-04-21 18:39:14.722 - Thread: 1 -> GUI Stats: Update 0.0252956111111111, Draw 0.249632444444445 2020-04-21 18:39:20.389 - Thread: 1 -> GC Memory: 1,622,861,960 B 2020-04-21 18:39:44.723 - Thread: 1 -> GUI Stats: Update 0.0257256111111111, Draw 0.250431944444444 2020-04-21 18:39:45.520 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:39:45.522 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,9.107712,56.3129,1,0,1548.395,9931.387,3907,96093,10,8.135508,98.37989,0.02054795,242138,32.6365,0,16.66667,2.655145,32.10775,100 2020-04-21 18:39:50.390 - Thread: 1 -> GC Memory: 1,622,768,920 B 2020-04-21 18:40:14.722 - Thread: 1 -> GUI Stats: Update 0.0246382777777778, Draw 0.247040833333334 2020-04-21 18:40:20.405 - Thread: 1 -> GC Memory: 1,623,232,464 B 2020-04-21 18:40:44.722 - Thread: 1 -> GUI Stats: Update 0.0249215, Draw 0.252384333333334 2020-04-21 18:40:45.538 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:40:45.538 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,8.917144,57.19336,1,0,1557.824,9941.801,3907,96093,11,7.911353,98.36946,0.02053124,242135,32.52214,0,16.66667,2.572941,31.99186,100 2020-04-21 18:40:50.405 - Thread: 1 -> GC Memory: 1,632,722,008 B 2020-04-21 18:41:14.723 - Thread: 1 -> GUI Stats: Update 0.0255752222222222, Draw 0.257849166666666 2020-04-21 18:41:20.406 - Thread: 1 -> GC Memory: 1,632,206,688 B 2020-04-21 18:41:44.439 - Thread: 1 -> Autosave initiated 2020-04-21 18:41:44.439 - Thread: 1 -> Character state: True 2020-04-21 18:41:44.439 - Thread: 1 -> IsServer: True 2020-04-21 18:41:44.439 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:41:44.439 - Thread: 1 -> Autosave 2020-04-21 18:41:44.439 - Thread: 1 -> Saving world - START 2020-04-21 18:41:44.440 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:41:44.440 - Thread: 1 -> Before snapshot.: GC Memory: 1,633,392,984 B 2020-04-21 18:41:44.468 - Thread: 1 -> After snapshot.: GC Memory: 1,634,653,984 B 2020-04-21 18:41:44.468 - Thread: 1 -> Directory cleanup: GC Memory: 1,634,653,984 B 2020-04-21 18:41:44.468 - Thread: 1 -> Saving world - END 2020-04-21 18:41:44.468 - Thread: 16 -> Session snapshot save - START 2020-04-21 18:41:44.472 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 18:41:44.723 - Thread: 1 -> GUI Stats: Update 0.0258816111111111, Draw 0.253669944444444 2020-04-21 18:41:44.791 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:41:44.933 - Thread: 16 -> Session snapshot save - END 2020-04-21 18:41:45.555 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:41:45.555 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,10.47187,70.08001,1,0,1568.724,9965.32,3907,96093,11,11.00049,98.3593,0.02141843,242351,34.05301,0,16.66667,3.745998,33.4943,100 2020-04-21 18:41:50.408 - Thread: 1 -> GC Memory: 1,645,706,600 B 2020-04-21 18:42:14.722 - Thread: 1 -> GUI Stats: Update 0.0256157222222223, Draw 0.252920444444445 2020-04-21 18:42:20.422 - Thread: 1 -> GC Memory: 1,620,808,368 B 2020-04-21 18:42:44.722 - Thread: 1 -> GUI Stats: Update 0.0245082777777778, Draw 0.254010888888889 2020-04-21 18:42:45.571 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:42:45.572 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,8.994107,57.56463,1,0,1546.389,9940.242,3907,96093,11,8.06249,98.36314,0.0194912,242389,32.34232,0,16.66667,2.607596,31.81292,100 2020-04-21 18:42:50.439 - Thread: 1 -> GC Memory: 1,620,909,904 B 2020-04-21 18:43:14.722 - Thread: 1 -> GUI Stats: Update 0.0262412222222223, Draw 0.256230055555555 2020-04-21 18:43:20.455 - Thread: 1 -> GC Memory: 1,620,697,408 B 2020-04-21 18:43:44.723 - Thread: 1 -> GUI Stats: Update 0.162886222222222, Draw 0.245867666666666 2020-04-21 18:43:45.588 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:43:45.588 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,6.811034,30.48521,1,0,1546.838,10119.38,3882,96118,10,4.150749,99.24028,0.01771698,242248,69.442,0,16.66667,2.882363,68.91444,100 2020-04-21 18:43:50.472 - Thread: 1 -> GC Memory: 1,625,212,240 B 2020-04-21 18:44:01.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:44:01.646 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:44:14.722 - Thread: 1 -> GUI Stats: Update 0.221472555555556, Draw 0.315903333333333 2020-04-21 18:44:20.472 - Thread: 1 -> GC Memory: 1,625,686,456 B 2020-04-21 18:44:44.724 - Thread: 1 -> GUI Stats: Update 0.104526222222222, Draw 0.269162111111112 2020-04-21 18:44:45.605 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:44:45.607 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,8.806718,42.58792,1,0,1551.158,10042.22,3882,96118,10,5.709263,98.87751,0.01635928,242231,47.22982,0,16.66667,2.696475,46.69967,100 2020-04-21 18:44:46.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:44:46.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:44:47.338 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:44:47.338 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:44:47.338 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:44:47.362 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:44:50.473 - Thread: 1 -> GC Memory: 1,627,639,992 B 2020-04-21 18:45:04.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:45:04.514 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:45:14.723 - Thread: 1 -> GUI Stats: Update 0.265998555555556, Draw 0.286773833333333 2020-04-21 18:45:20.474 - Thread: 1 -> GC Memory: 1,621,258,280 B 2020-04-21 18:45:44.723 - Thread: 1 -> GUI Stats: Update 0.264388666666666, Draw 0.293032944444444 2020-04-21 18:45:45.621 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:45:45.622 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,10.17962,46.01074,1,0,1546.962,9948.074,3882,96118,10,6.368302,98.75029,0.01831636,242071,41.80666,0,16.66667,2.662374,41.2842,100 2020-04-21 18:45:47.521 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:45:47.521 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:45:47.521 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-21 18:45:47.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-21 18:45:50.489 - Thread: 1 -> GC Memory: 1,624,445,368 B 2020-04-21 18:45:57.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:45:57.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:46:14.723 - Thread: 1 -> GUI Stats: Update 0.213265555555556, Draw 0.304966944444445 2020-04-21 18:46:20.506 - Thread: 1 -> GC Memory: 1,625,160,824 B 2020-04-21 18:46:44.439 - Thread: 1 -> Autosave initiated 2020-04-21 18:46:44.439 - Thread: 1 -> Character state: True 2020-04-21 18:46:44.439 - Thread: 1 -> IsServer: True 2020-04-21 18:46:44.439 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:46:44.439 - Thread: 1 -> Autosave 2020-04-21 18:46:44.439 - Thread: 1 -> Saving world - START 2020-04-21 18:46:44.440 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:46:44.440 - Thread: 1 -> Before snapshot.: GC Memory: 1,624,469,976 B 2020-04-21 18:46:44.470 - Thread: 1 -> After snapshot.: GC Memory: 1,624,107,960 B 2020-04-21 18:46:44.470 - Thread: 1 -> Directory cleanup: GC Memory: 1,624,107,960 B 2020-04-21 18:46:44.470 - Thread: 1 -> Saving world - END 2020-04-21 18:46:44.471 - Thread: 16 -> Session snapshot save - START 2020-04-21 18:46:44.471 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 18:46:44.723 - Thread: 1 -> GUI Stats: Update 0.0189721666666666, Draw 0.249812277777778 2020-04-21 18:46:44.784 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:46:44.853 - Thread: 16 -> Session snapshot save - END 2020-04-21 18:46:45.638 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:46:45.638 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,7.414217,30.8174,1,0,1560.551,10057.28,3882,96118,10,10.01558,99.01924,0.01472415,242167,61.09432,0,16.66667,6.118948,60.49513,100 2020-04-21 18:46:50.525 - Thread: 1 -> GC Memory: 1,636,580,944 B 2020-04-21 18:47:14.723 - Thread: 1 -> GUI Stats: Update 0.0200088888888889, Draw 0.237884277777778 2020-04-21 18:47:20.539 - Thread: 1 -> GC Memory: 1,619,893,568 B 2020-04-21 18:47:44.723 - Thread: 1 -> GUI Stats: Update 0.0195073333333333, Draw 0.241832555555555 2020-04-21 18:47:45.655 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:47:45.655 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,7.232058,36.98755,1,0,1545.595,10031.05,3882,96118,10,4.567843,99.10573,0.01576517,242244,58.94075,0,16.66667,2.692321,58.41366,100 2020-04-21 18:47:50.539 - Thread: 1 -> GC Memory: 1,620,597,536 B 2020-04-21 18:48:14.723 - Thread: 1 -> GUI Stats: Update 0.0185422222222222, Draw 0.239998222222222 2020-04-21 18:48:20.539 - Thread: 1 -> GC Memory: 1,620,225,712 B 2020-04-21 18:48:44.723 - Thread: 1 -> GUI Stats: Update 0.0267745, Draw 0.286127166666667 2020-04-21 18:48:45.672 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:48:45.672 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,8.214212,29.1064,1,0,1545.616,10031.25,3882,96118,10,4.554765,98.9711,0.01978395,241963,63.19133,0,16.66667,2.878217,62.54115,100 2020-04-21 18:48:50.558 - Thread: 1 -> GC Memory: 1,619,116,376 B 2020-04-21 18:49:14.723 - Thread: 1 -> GUI Stats: Update 0.0256151111111112, Draw 0.260807388888889 2020-04-21 18:49:20.572 - Thread: 1 -> GC Memory: 1,620,394,728 B 2020-04-21 18:49:44.723 - Thread: 1 -> GUI Stats: Update 0.0241275, Draw 0.273191555555556 2020-04-21 18:49:45.689 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:49:45.691 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,8.478145,32.99931,1,0,1545.49,10031.55,3882,96118,10,4.425172,99.0406,0.01689149,242003,62.13172,0,16.66667,2.749435,61.53563,100 2020-04-21 18:49:50.573 - Thread: 1 -> GC Memory: 1,620,529,184 B 2020-04-21 18:50:14.724 - Thread: 1 -> GUI Stats: Update 0.0269513888888889, Draw 0.280079 2020-04-21 18:50:20.589 - Thread: 1 -> GC Memory: 1,621,945,488 B 2020-04-21 18:50:44.723 - Thread: 1 -> GUI Stats: Update 0.0256867222222222, Draw 0.266140444444444 2020-04-21 18:50:45.705 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:50:45.706 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,8.13679,35.79419,1,0,1545.407,10032.28,3882,96118,10,4.55692,99.10239,0.01825499,242002,62.60626,0,16.66667,2.852917,62.0443,100 2020-04-21 18:50:50.590 - Thread: 1 -> GC Memory: 1,621,265,728 B 2020-04-21 18:51:14.723 - Thread: 1 -> GUI Stats: Update 0.0244092777777777, Draw 0.260764333333334 2020-04-21 18:51:20.606 - Thread: 1 -> GC Memory: 1,621,104,368 B 2020-04-21 18:51:44.440 - Thread: 1 -> Autosave initiated 2020-04-21 18:51:44.440 - Thread: 1 -> Character state: True 2020-04-21 18:51:44.440 - Thread: 1 -> IsServer: True 2020-04-21 18:51:44.440 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:51:44.440 - Thread: 1 -> Autosave 2020-04-21 18:51:44.440 - Thread: 1 -> Saving world - START 2020-04-21 18:51:44.441 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:51:44.441 - Thread: 1 -> Before snapshot.: GC Memory: 1,620,731,448 B 2020-04-21 18:51:44.471 - Thread: 1 -> After snapshot.: GC Memory: 1,620,812,168 B 2020-04-21 18:51:44.472 - Thread: 1 -> Directory cleanup: GC Memory: 1,620,812,168 B 2020-04-21 18:51:44.472 - Thread: 1 -> Saving world - END 2020-04-21 18:51:44.472 - Thread: 16 -> Session snapshot save - START 2020-04-21 18:51:44.473 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 18:51:44.723 - Thread: 1 -> GUI Stats: Update 0.0232006666666667, Draw 0.267784444444444 2020-04-21 18:51:44.791 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:51:44.936 - Thread: 16 -> Session snapshot save - END 2020-04-21 18:51:45.722 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:51:45.723 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,8.567772,28.87295,1,0,1556.949,10056.34,3882,96118,10,9.944646,99.03774,0.01598636,241958,65.1069,0,16.66667,6.47465,64.4804,100 2020-04-21 18:51:50.623 - Thread: 1 -> GC Memory: 1,633,931,328 B 2020-04-21 18:52:14.724 - Thread: 1 -> GUI Stats: Update 0.0262337777777778, Draw 0.273847666666666 2020-04-21 18:52:20.639 - Thread: 1 -> GC Memory: 1,620,360,040 B 2020-04-21 18:52:44.724 - Thread: 1 -> GUI Stats: Update 0.025471, Draw 0.267448611111111 2020-04-21 18:52:45.739 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:52:45.750 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,8.430878,30.42859,1,0,1545.466,10034.06,3882,96118,10,4.691368,99.07723,0.01860355,241965,61.59238,0,16.66667,2.889525,61.02403,100 2020-04-21 18:52:50.639 - Thread: 1 -> GC Memory: 1,620,770,640 B 2020-04-21 18:53:14.723 - Thread: 1 -> GUI Stats: Update 0.0238812222222222, Draw 0.263272555555556 2020-04-21 18:53:20.658 - Thread: 1 -> GC Memory: 1,619,636,072 B 2020-04-21 18:53:44.726 - Thread: 1 -> GUI Stats: Update 0.0246848888888889, Draw 0.275630944444445 2020-04-21 18:53:45.756 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:53:45.756 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,7.71269,31.77893,1,0,1545.967,10033.38,3882,96118,10,4.541025,99.03178,0.0167016,241943,62.52077,0,16.66667,2.839084,61.91544,100 2020-04-21 18:53:50.673 - Thread: 1 -> GC Memory: 1,620,762,960 B 2020-04-21 18:54:14.724 - Thread: 1 -> GUI Stats: Update 0.0236791111111111, Draw 0.2644005 2020-04-21 18:54:20.675 - Thread: 1 -> GC Memory: 1,619,579,648 B 2020-04-21 18:54:44.724 - Thread: 1 -> GUI Stats: Update 0.0238551111111111, Draw 0.259000888888889 2020-04-21 18:54:45.772 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:54:45.773 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,8.114248,28.74959,1,0,1545.026,10033.04,3882,96118,10,4.672808,99.06885,0.01624343,241942,60.49389,0,16.66667,2.826763,59.9306,100 2020-04-21 18:54:50.690 - Thread: 1 -> GC Memory: 1,621,076,520 B 2020-04-21 18:55:14.724 - Thread: 1 -> GUI Stats: Update 0.0256783333333333, Draw 0.277067611111111 2020-04-21 18:55:20.707 - Thread: 1 -> GC Memory: 1,621,183,360 B 2020-04-21 18:55:44.723 - Thread: 1 -> GUI Stats: Update 0.0468477777777778, Draw 0.262521722222223 2020-04-21 18:55:45.789 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:55:45.790 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,8.574959,37.37797,1,0,1544.587,10033.18,3882,96118,9,5.196148,98.99226,0.02022551,242118,53.43024,0,16.66667,2.776314,52.89181,100 2020-04-21 18:55:50.709 - Thread: 1 -> GC Memory: 1,619,418,528 B 2020-04-21 18:56:02.256 - Thread: 1 -> Updating stopped. 2020-04-21 18:56:03.207 - Thread: 1 -> Updating continues. 2020-04-21 18:56:03.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:56:03.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:56:14.957 - Thread: 1 -> GUI Stats: Update 0.3396405, Draw 0.355273222222222 2020-04-21 18:56:16.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 18:56:16.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 18:56:20.725 - Thread: 1 -> GC Memory: 1,623,481,096 B 2020-04-21 18:56:44.440 - Thread: 1 -> Autosave initiated 2020-04-21 18:56:44.440 - Thread: 1 -> Character state: True 2020-04-21 18:56:44.440 - Thread: 1 -> IsServer: True 2020-04-21 18:56:44.440 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 18:56:44.440 - Thread: 1 -> Autosave 2020-04-21 18:56:44.440 - Thread: 1 -> Saving world - START 2020-04-21 18:56:44.441 - Thread: 1 -> Making world state snapshot. 2020-04-21 18:56:44.441 - Thread: 1 -> Before snapshot.: GC Memory: 1,624,858,664 B 2020-04-21 18:56:44.471 - Thread: 1 -> After snapshot.: GC Memory: 1,625,910,888 B 2020-04-21 18:56:44.471 - Thread: 1 -> Directory cleanup: GC Memory: 1,625,910,888 B 2020-04-21 18:56:44.471 - Thread: 1 -> Saving world - END 2020-04-21 18:56:44.472 - Thread: 16 -> Session snapshot save - START 2020-04-21 18:56:44.473 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 18:56:44.782 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 18:56:44.925 - Thread: 16 -> Session snapshot save - END 2020-04-21 18:56:44.958 - Thread: 1 -> GUI Stats: Update 0.225819166666667, Draw 0.272724666666667 2020-04-21 18:56:46.040 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:56:46.040 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,9.224661,41.02254,1,0,1562.148,9976.445,3907,96093,10,8.852216,98.95403,0.01384195,242091,55.15836,0,16.66667,4.882738,54.58142,100 2020-04-21 18:56:50.740 - Thread: 1 -> GC Memory: 1,639,952,256 B 2020-04-21 18:57:14.957 - Thread: 1 -> GUI Stats: Update 0.230119277777778, Draw 0.243852555555556 2020-04-21 18:57:20.741 - Thread: 1 -> GC Memory: 1,621,727,232 B 2020-04-21 18:57:44.957 - Thread: 1 -> GUI Stats: Update 0.223398666666667, Draw 0.249805277777778 2020-04-21 18:57:46.056 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:57:46.057 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,9.85763,43.99882,1,0,1549.305,10035.98,3902,96098,11,6.241342,98.74533,0.01615243,241987,45.43,0,16.66667,2.835441,44.86,100 2020-04-21 18:57:50.757 - Thread: 1 -> GC Memory: 1,623,942,536 B 2020-04-21 18:58:14.958 - Thread: 1 -> GUI Stats: Update 0.253420555555555, Draw 0.303688 2020-04-21 18:58:20.758 - Thread: 1 -> GC Memory: 1,642,927,840 B 2020-04-21 18:58:44.958 - Thread: 1 -> GUI Stats: Update 0.254604444444445, Draw 0.286371222222222 2020-04-21 18:58:46.073 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:58:46.073 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,9.350539,50.3301,1,0,1551.111,10043.77,3914,96086,11,7.230317,98.57353,0.01773761,242029,37.94842,0,16.66667,2.743791,37.4071,100 2020-04-21 18:58:50.758 - Thread: 1 -> GC Memory: 1,627,651,912 B 2020-04-21 18:59:14.957 - Thread: 1 -> GUI Stats: Update 0.257618055555556, Draw 0.283816444444445 2020-04-21 18:59:20.774 - Thread: 1 -> GC Memory: 1,626,024,928 B 2020-04-21 18:59:44.958 - Thread: 1 -> GUI Stats: Update 0.245057555555555, Draw 0.280003944444445 2020-04-21 18:59:46.089 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 18:59:46.178 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,11.79585,74.73647,1,0,1553.102,9956.391,3915,96085,11,9.55521,97.92321,0.01644254,242073,25.23856,0,16.66667,2.411597,24.71441,100 2020-04-21 18:59:50.791 - Thread: 1 -> GC Memory: 1,628,753,648 B 2020-04-21 19:00:04.473 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 19:00:04.474 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 19:00:12.126 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 19:00:12.127 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 19:00:14.957 - Thread: 1 -> GUI Stats: Update 0.2549035, Draw 0.287348611111111 2020-04-21 19:00:20.791 - Thread: 1 -> GC Memory: 1,626,666,896 B 2020-04-21 19:00:28.723 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 19:00:28.723 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 19:00:44.959 - Thread: 1 -> GUI Stats: Update 0.253903111111111, Draw 0.321040222222222 2020-04-21 19:00:46.107 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 19:00:46.107 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,11.00058,66.7771,1,0,1554.676,9965.645,3939,96061,11,9.476932,97.99069,0.0153194,242041,25.92816,0,16.66667,2.457194,25.40718,100 2020-04-21 19:00:50.791 - Thread: 1 -> GC Memory: 1,629,906,264 B 2020-04-21 19:01:14.958 - Thread: 1 -> GUI Stats: Update 0.248951277777777, Draw 0.257204888888889 2020-04-21 19:01:20.793 - Thread: 1 -> GC Memory: 1,630,526,648 B 2020-04-21 19:01:44.441 - Thread: 1 -> Autosave initiated 2020-04-21 19:01:44.442 - Thread: 1 -> Character state: True 2020-04-21 19:01:44.442 - Thread: 1 -> IsServer: True 2020-04-21 19:01:44.442 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-21 19:01:44.442 - Thread: 1 -> Autosave 2020-04-21 19:01:44.442 - Thread: 1 -> Saving world - START 2020-04-21 19:01:44.442 - Thread: 1 -> Making world state snapshot. 2020-04-21 19:01:44.442 - Thread: 1 -> Before snapshot.: GC Memory: 1,635,484,648 B 2020-04-21 19:01:44.473 - Thread: 1 -> After snapshot.: GC Memory: 1,635,464,752 B 2020-04-21 19:01:44.473 - Thread: 1 -> Directory cleanup: GC Memory: 1,635,464,752 B 2020-04-21 19:01:44.473 - Thread: 1 -> Saving world - END 2020-04-21 19:01:44.474 - Thread: 16 -> Session snapshot save - START 2020-04-21 19:01:44.474 - Thread: 16 -> Checking file access for files in target dir. 2020-04-21 19:01:44.785 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-21 19:01:44.928 - Thread: 16 -> Session snapshot save - END 2020-04-21 19:01:44.957 - Thread: 1 -> GUI Stats: Update 0.246724777777778, Draw 0.273718722222222 2020-04-21 19:01:46.124 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 19:01:46.124 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,9.741975,33.57872,1,0,1569.79,9987.719,3913,96087,11,8.748783,98.94899,0.01702754,242265,56.74901,0,16.66667,4.964848,56.15257,100 2020-04-21 19:01:50.807 - Thread: 1 -> GC Memory: 1,648,279,792 B 2020-04-21 19:02:14.958 - Thread: 1 -> GUI Stats: Update 0.245629277777778, Draw 0.2767895 2020-04-21 19:02:20.808 - Thread: 1 -> GC Memory: 1,628,932,824 B 2020-04-21 19:02:44.958 - Thread: 1 -> GUI Stats: Update 0.229418888888889, Draw 0.2569165 2020-04-21 19:02:46.140 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 19:02:46.140 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,9.824797,35.77647,1,0,1553.344,10049.73,3913,96087,11,5.105577,98.98845,0.01437667,242298,53.94343,0,16.66667,2.754123,53.39776,100 2020-04-21 19:02:50.808 - Thread: 1 -> GC Memory: 1,631,406,656 B 2020-04-21 19:03:14.958 - Thread: 1 -> GUI Stats: Update 0.235651888888889, Draw 0.263364888888889 2020-04-21 19:03:20.825 - Thread: 1 -> GC Memory: 1,630,268,936 B 2020-04-21 19:03:44.959 - Thread: 1 -> GUI Stats: Update 0.2260115, Draw 0.24858 2020-04-21 19:03:46.157 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 19:03:46.157 - Thread: 1 -> STATISTICS,4261.1833334,0,0,0,0,0,0,9.461607,41.72607,1,0,1551.986,9965.367,3910,96090,11,5.38178,98.95454,0.0144643,242302,53.86933,0,16.66667,2.899129,53.30614,100 2020-04-21 19:03:50.841 - Thread: 1 -> GC Memory: 1,629,713,200 B 2020-04-21 19:04:10.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 19:04:10.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 19:04:13.757 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-21 19:04:13.757 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-21 19:04:14.959 - Thread: 1 -> GUI Stats: Update 0.230112888888889, Draw 0.293946722222222 2020-04-21 19:04:20.857 - Thread: 1 -> GC Memory: 1,630,517,152 B 2020-04-21 19:04:44.958 - Thread: 1 -> GUI Stats: Update 0.225790777777778, Draw 0.262960722222222 2020-04-21 19:04:46.173 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-21 19:04:46.174 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,8.741914,32.37338,1,0,1553.848,10138.31,3910,96090,10,4.151195,99.22186,0.01273535,242303,71.10896,0,16.66667,2.951872,70.55564,100 2020-04-21 19:04:50.858 - Thread: 1 -> GC Memory: 1,629,372,328 B 2020-04-21 19:05:14.959 - Thread: 1 -> GUI Stats: Update 0.232097222222222, Draw 0.235982944444444 2020-04-21 19:05:20.858 - Thread: 1 -> GC Memory: 1,627,308,064 B