2020-04-20 16:35:30.534 - Thread: 1 -> Log Started 2020-04-20 16:35:30.534 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-20 16:35:30.534 - Thread: 1 -> App Version: 01_194_083 2020-04-20 16:35:30.535 - Thread: 1 -> Steam build: Always true 2020-04-20 16:35:30.535 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-20 16:35:30.535 - Thread: 1 -> Environment.ProcessorCount: 64 2020-04-20 16:35:30.583 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-04-20 16:35:30.583 - Thread: 1 -> Environment.CommandLine: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-20 16:35:30.583 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-20 16:35:30.583 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-20 16:35:30.583 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-04-20 16:35:30.583 - Thread: 1 -> Environment.CurrentDirectory: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-20 16:35:30.615 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-20 16:35:30.615 - Thread: 1 -> IntPtr.Size: 8 2020-04-20 16:35:30.615 - Thread: 1 -> Default Culture: 2020-04-20 16:35:30.615 - Thread: 1 -> Default UI Culture: 2020-04-20 16:35:30.616 - Thread: 1 -> MyConfig.Load() - START 2020-04-20 16:35:30.617 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-20 16:35:30.845 - Thread: 1 -> NewNewGameScreen: False 2020-04-20 16:35:30.845 - Thread: 1 -> EnableDamageEffects: True 2020-04-20 16:35:30.845 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-20 16:35:30.845 - Thread: 1 -> EnableReverb: False 2020-04-20 16:35:30.845 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-20 16:35:30.845 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-20 16:35:30.845 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-20 16:35:30.845 - Thread: 1 -> FirstTimeRun: False 2020-04-20 16:35:30.845 - Thread: 1 -> ExperimentalMode: False 2020-04-20 16:35:30.845 - Thread: 1 -> VideoAdapter: 0 2020-04-20 16:35:30.845 - Thread: 1 -> ScreenWidth: 5120 2020-04-20 16:35:30.845 - Thread: 1 -> ScreenHeight: 2160 2020-04-20 16:35:30.845 - Thread: 1 -> RefreshRate: 60000 2020-04-20 16:35:30.845 - Thread: 1 -> WindowMode: 1 2020-04-20 16:35:30.845 - Thread: 1 -> VerticalSync: 0 2020-04-20 16:35:30.845 - Thread: 1 -> FieldOfView: 70 2020-04-20 16:35:30.845 - Thread: 1 -> PostProcessingEnabled: True 2020-04-20 16:35:30.845 - Thread: 1 -> FlaresIntensity: 1 2020-04-20 16:35:30.845 - Thread: 1 -> TreeViewDistance: 2000 2020-04-20 16:35:30.845 - Thread: 1 -> GrassDensity: 3 2020-04-20 16:35:30.845 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-20 16:35:30.845 - Thread: 1 -> AntialiasingMode: 1 2020-04-20 16:35:30.845 - Thread: 1 -> ShadowMapResolution: 2 2020-04-20 16:35:30.845 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-20 16:35:30.845 - Thread: 1 -> TextureQuality: 2 2020-04-20 16:35:30.845 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-20 16:35:30.845 - Thread: 1 -> ModelQuality: 2 2020-04-20 16:35:30.845 - Thread: 1 -> VoxelQuality: 2 2020-04-20 16:35:30.845 - Thread: 1 -> ShaderQuality: 2 2020-04-20 16:35:30.845 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-20 16:35:30.845 - Thread: 1 -> FirstVTTimeRun: False 2020-04-20 16:35:30.845 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-20 16:35:30.845 - Thread: 1 -> GDPRConsent: True 2020-04-20 16:35:30.845 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-20 16:35:30.845 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-20 16:35:30.845 - Thread: 1 -> ShowCrosshair2: 0 2020-04-20 16:35:30.845 - Thread: 1 -> EnableTrading: True 2020-04-20 16:35:30.845 - Thread: 1 -> EnableSteamCloud: False 2020-04-20 16:35:30.845 - Thread: 1 -> UiTransparency: 1 2020-04-20 16:35:30.845 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-20 16:35:30.845 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-20 16:35:30.845 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-20 16:35:30.845 - Thread: 1 -> ControlsHints: True 2020-04-20 16:35:30.845 - Thread: 1 -> GoodBotHints: False 2020-04-20 16:35:30.845 - Thread: 1 -> RotationHints: True 2020-04-20 16:35:30.845 - Thread: 1 -> FirstTimeTutorials: False 2020-04-20 16:35:30.845 - Thread: 1 -> GameVolume: 1 2020-04-20 16:35:30.845 - Thread: 1 -> Music_Volume: 0 2020-04-20 16:35:30.845 - Thread: 1 -> VoiceChatVolume: 1 2020-04-20 16:35:30.845 - Thread: 1 -> HudWarnings: True 2020-04-20 16:35:30.845 - Thread: 1 -> VoiceChat: True 2020-04-20 16:35:30.845 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-20 16:35:30.845 - Thread: 1 -> EnableDynamicMusic: True 2020-04-20 16:35:30.845 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-04-20 16:35:30.845 - Thread: 1 -> EnableDoppler: True 2020-04-20 16:35:30.845 - Thread: 1 -> HudState: 1 2020-04-20 16:35:30.845 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-20 16:35:30.845 - Thread: 1 -> MutedPlayers: 2020-04-20 16:35:30.845 - Thread: 1 -> ZoomMultiplier: 0.2 2020-04-20 16:35:30.845 - Thread: 1 -> GamepadScheme: 0 2020-04-20 16:35:30.845 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-04-20 16:35:30.846 - Thread: 1 -> MyConfig.Load() - END 2020-04-20 16:35:35.520 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-20 16:35:35.860 - Thread: 1 -> Found processor count: 64 2020-04-20 16:35:35.860 - Thread: 1 -> Using processor count: 16 2020-04-20 16:35:36.129 - Thread: 1 -> All detected adapters: 2020-04-20 16:35:36.143 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=308623426, DeviceID=8578 2020-04-20 16:35:36.143 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-20 16:35:36.555 - Thread: 1 -> AdapterInfo = { 2020-04-20 16:35:36.556 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-20 16:35:36.556 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-20 16:35:36.556 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-20 16:35:36.556 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-20 16:35:36.556 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-20 16:35:36.556 - Thread: 1 -> AftermathSupported = False 2020-04-20 16:35:36.556 - Thread: 1 -> Adapter id = 0 2020-04-20 16:35:36.556 - Thread: 1 -> Supported = True 2020-04-20 16:35:36.556 - Thread: 1 -> RAM = 6282018816 2020-04-20 16:35:36.556 - Thread: 1 -> Priority = 2 2020-04-20 16:35:36.556 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-20 16:35:36.556 - Thread: 1 -> Output is attached = True 2020-04-20 16:35:36.556 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-20 16:35:36.556 - Thread: 1 -> Display modes = { 2020-04-20 16:35:36.556 - Thread: 1 -> DXGIOutput id = 0 2020-04-20 16:35:36.556 - Thread: 1 -> 640x480@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 640x480@59.94Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 720x480@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 720x480@59.94Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 720x576@60.317Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 720x576@60.317Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 800x600@60.317Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1024x768@60.004Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1152x864@59.959Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1176x664@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1176x664@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1176x664@59.94Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1176x664@59.94Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1280x720@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1280x720@59.94Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1280x768@59.81Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1280x768@59.81Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1280x800@59.81Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1280x960@60.02Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1280x960@60.02Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1360x768@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1360x768@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1366x768@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1366x768@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1600x900@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1600x1024@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1600x1024@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1680x1050@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1680x1050@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1920x1080@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2048x1536@30Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2048x1536@30Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2560x1600@30Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2560x1600@30Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 3840x2160@30Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 5120x2160@60Hz 2020-04-20 16:35:36.556 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-20 16:35:36.556 - Thread: 1 -> } 2020-04-20 16:35:36.556 - Thread: 1 -> } 2020-04-20 16:35:36.556 - Thread: 1 -> AdapterInfo = { 2020-04-20 16:35:36.557 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-20 16:35:36.557 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-20 16:35:36.557 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-20 16:35:36.557 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-20 16:35:36.557 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-20 16:35:36.557 - Thread: 1 -> AftermathSupported = False 2020-04-20 16:35:36.557 - Thread: 1 -> Adapter id = 0 2020-04-20 16:35:36.557 - Thread: 1 -> Supported = True 2020-04-20 16:35:36.557 - Thread: 1 -> RAM = 6282018816 2020-04-20 16:35:36.557 - Thread: 1 -> Priority = 2 2020-04-20 16:35:36.557 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-20 16:35:36.557 - Thread: 1 -> Output is attached = True 2020-04-20 16:35:36.557 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-20 16:35:36.557 - Thread: 1 -> Display modes = { 2020-04-20 16:35:36.557 - Thread: 1 -> DXGIOutput id = 0 2020-04-20 16:35:36.557 - Thread: 1 -> 640x480@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 640x480@59.94Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 720x480@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 720x480@59.94Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 720x576@60.317Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 720x576@60.317Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 800x600@60.317Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1024x768@60.004Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1152x864@59.959Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1176x664@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1176x664@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1176x664@59.94Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1176x664@59.94Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1280x720@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1280x720@59.94Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1280x768@59.81Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1280x768@59.81Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1280x800@59.81Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1280x960@60.02Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1280x960@60.02Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1360x768@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1360x768@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1366x768@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1366x768@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1600x900@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1600x1024@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1600x1024@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1680x1050@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1680x1050@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1920x1080@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2048x1536@30Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2048x1536@30Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2560x1600@30Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2560x1600@30Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 3840x2160@30Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 5120x2160@60Hz 2020-04-20 16:35:36.557 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-20 16:35:36.557 - Thread: 1 -> } 2020-04-20 16:35:36.557 - Thread: 1 -> } 2020-04-20 16:35:36.558 - Thread: 1 -> Steam.IsActive: True 2020-04-20 16:35:36.558 - Thread: 1 -> Steam.IsOnline: True 2020-04-20 16:35:36.558 - Thread: 1 -> Steam.OwnsGame: False 2020-04-20 16:35:36.558 - Thread: 1 -> Steam.UserId: 76561198000302830 2020-04-20 16:35:36.558 - Thread: 1 -> Steam.UserName: Misdirected 2020-04-20 16:35:36.558 - Thread: 1 -> Steam.Branch: default 2020-04-20 16:35:36.558 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-20 16:35:36.558 - Thread: 1 -> Build version: 0.1.1.0 2020-04-20 16:35:36.593 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-04-20 16:35:36.593 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-04-20 16:35:36.595 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-04-20 16:35:36.595 - Thread: 33 -> CreateDeviceInternal - Create device 2020-04-20 16:35:36.690 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-04-20 16:35:36.771 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-04-20 16:35:36.771 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-04-20 16:35:40.070 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-20 16:35:40.071 - Thread: 1 -> MyScreenManager() 2020-04-20 16:35:40.071 - Thread: 1 -> Game dir: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-20 16:35:40.071 - Thread: 1 -> Content dir: Q:\Steam\steamapps\common\SpaceEngineers\Content 2020-04-20 16:35:41.074 - Thread: 1 -> Preallocate - START 2020-04-20 16:35:41.076 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-20 16:35:41.078 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-20 16:35:41.078 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-20 16:35:41.078 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-20 16:35:41.078 - Thread: 1 -> MyEntities - START 2020-04-20 16:35:41.096 - Thread: 1 -> MyEntities - END 2020-04-20 16:35:41.096 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-20 16:35:41.096 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-20 16:35:41.096 - Thread: 1 -> MyTransparentGeometry - START 2020-04-20 16:35:41.096 - Thread: 1 -> MyTransparentGeometry - END 2020-04-20 16:35:41.096 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-20 16:35:41.105 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-20 16:35:41.105 - Thread: 1 -> MyMath - START 2020-04-20 16:35:41.105 - Thread: 1 -> MyMath - END 2020-04-20 16:35:41.105 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-20 16:35:41.105 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-20 16:35:41.117 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-20 16:35:41.117 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-20 16:35:41.117 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-20 16:35:41.159 - Thread: 1 -> MySyncDestructions - START 2020-04-20 16:35:41.159 - Thread: 1 -> MySyncDestructions - END 2020-04-20 16:35:41.159 - Thread: 1 -> MySyncEntity - START 2020-04-20 16:35:41.159 - Thread: 1 -> MySyncEntity - END 2020-04-20 16:35:41.159 - Thread: 1 -> MySyncScenario - START 2020-04-20 16:35:41.159 - Thread: 1 -> MySyncScenario - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyCommandCharacter - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyCommandCharacter - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyCommandConsole - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyCommandConsole - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyCommandEntity - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyCommandEntity - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyAiTargetManager - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyAiTargetManager - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyClientDebugCommands - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyClientDebugCommands - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyDedicatedServer - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyDedicatedServer - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerBase - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerBase - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerClient - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerClient - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-20 16:35:41.159 - Thread: 1 -> MyServerDebugCommands - START 2020-04-20 16:35:41.159 - Thread: 1 -> MyServerDebugCommands - END 2020-04-20 16:35:41.160 - Thread: 1 -> MyAIActionsParser - START 2020-04-20 16:35:41.160 - Thread: 1 -> MyAIActionsParser - END 2020-04-20 16:35:41.160 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-20 16:35:41.165 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-20 16:35:41.165 - Thread: 1 -> MyDefinitionManager - START 2020-04-20 16:35:41.193 - Thread: 1 -> MyDefinitionManager - END 2020-04-20 16:35:41.193 - Thread: 1 -> Preallocate - END 2020-04-20 16:35:41.193 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-20 16:35:41.465 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-20 16:35:41.465 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-20 16:35:41.478 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-20 16:35:41.479 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-20 16:35:41.479 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-20 16:35:41.479 - Thread: 1 -> Assembly.Location: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-20 16:35:41.479 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-20 16:35:41.479 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-20 16:35:41.481 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-20 16:35:41.489 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-04-20 16:35:41.489 - Thread: 1 -> Win32_ComputerSystem.Model: TRX40 DESIGNARE 2020-04-20 16:35:41.490 - Thread: 1 -> Virtualized: False 2020-04-20 16:35:41.522 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-20 16:35:41.523 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 274,764,316,672 bytes 2020-04-20 16:35:41.523 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-20 16:35:41.523 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 261,016,768,512 bytes 2020-04-20 16:35:41.523 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,438,622,027,776 bytes 2020-04-20 16:35:41.527 - Thread: 1 -> Drive C: | Capacity: 499,499,683,840 bytes | Free space: 280,680,382,464 bytes 2020-04-20 16:35:41.527 - Thread: 1 -> Drive M: | Capacity: 2,000,396,742,656 bytes | Free space: 1,290,756,104,192 bytes 2020-04-20 16:35:41.527 - Thread: 1 -> Drive Q: | Capacity: 2,000,381,014,016 bytes | Free space: 792,718,503,936 bytes 2020-04-20 16:35:41.527 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-20 16:35:41.527 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-20 16:35:41.528 - Thread: 1 -> Installed DLCs: 2020-04-20 16:35:41.547 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-20 16:35:41.697 - Thread: 1 -> Havok: Physics.Init 2020-04-20 16:35:41.914 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-20 16:35:41.918 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-20 16:35:41.923 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-20 16:35:41.923 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-20 16:35:41.930 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-20 16:35:42.063 - Thread: 1 -> Loading scenarios 2020-04-20 16:35:42.080 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-20 16:35:42.080 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-20 16:35:42.253 - Thread: 1 -> Loading sound definitions 2020-04-20 16:35:42.577 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-20 16:35:42.577 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-20 16:35:42.577 - Thread: 1 -> Loading shadow textures definitions 2020-04-20 16:35:42.577 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-20 16:35:42.577 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-20 16:35:42.628 - Thread: 1 -> MyAudio.LoadData - START 2020-04-20 16:35:42.675 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-20 16:35:43.155 - Thread: 1 -> MyAudio.LoadData - END 2020-04-20 16:35:43.157 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-04-20 16:35:43.157 - Thread: 1 -> MyGuiManager() 2020-04-20 16:35:43.159 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-20 16:35:43.239 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-20 16:35:43.280 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-20 16:35:43.280 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-20 16:35:43.280 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-20 16:35:43.334 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-20 16:35:43.338 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-20 16:35:43.338 - Thread: 15 -> ReloadVoxelMaterials 2020-04-20 16:35:43.366 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-20 16:35:43.367 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-20 16:35:43.367 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-20 16:35:43.367 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-20 16:35:43.367 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-20 16:35:43.367 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-20 16:35:43.367 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-20 16:35:43.367 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-20 16:35:43.384 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-20 16:35:43.403 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-20 16:35:43.416 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-20 16:35:43.418 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-20 16:35:43.419 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-20 16:35:43.430 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-20 16:35:43.432 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-20 16:35:43.438 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-20 16:35:43.441 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-20 16:35:43.441 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-20 16:35:43.454 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-20 16:35:43.461 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-20 16:35:43.465 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-20 16:35:43.475 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-20 16:35:43.490 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-20 16:35:43.502 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-20 16:35:43.511 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-20 16:35:43.513 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-20 16:35:43.514 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-20 16:35:43.515 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-20 16:35:43.516 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-20 16:35:43.516 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-20 16:35:43.518 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-20 16:35:43.529 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-20 16:35:43.529 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-20 16:35:43.533 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-20 16:35:43.536 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-20 16:35:43.540 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-20 16:35:43.548 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-20 16:35:43.556 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-20 16:35:43.559 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-20 16:35:43.562 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-20 16:35:43.565 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-20 16:35:43.601 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-20 16:35:43.625 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-20 16:35:43.641 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-20 16:35:43.655 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-20 16:35:43.656 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-20 16:35:43.665 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-20 16:35:43.672 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-20 16:35:43.678 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-20 16:35:43.678 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-20 16:35:43.680 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-20 16:35:43.700 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-20 16:35:43.702 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-20 16:35:43.753 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-20 16:35:43.759 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-20 16:35:43.780 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-20 16:35:43.786 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-20 16:35:43.803 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-20 16:35:43.817 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-20 16:35:43.825 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-20 16:35:43.841 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-20 16:35:43.849 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-20 16:35:43.864 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-20 16:35:43.874 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-20 16:35:43.886 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-20 16:35:43.914 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-20 16:35:43.926 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-20 16:35:43.946 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-20 16:35:43.974 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-20 16:35:44.018 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-20 16:35:44.071 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-20 16:35:44.113 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-20 16:35:44.193 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-20 16:35:44.214 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-20 16:35:44.300 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-20 16:35:44.327 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-20 16:35:44.403 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-20 16:35:44.434 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-20 16:35:44.455 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-20 16:35:44.467 - Thread: 1 -> Timer Frequency: 10000000 2020-04-20 16:35:44.467 - Thread: 1 -> Ticks per frame: 166667 2020-04-20 16:35:44.515 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-20 16:35:44.525 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-20 16:35:44.612 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-20 16:35:44.632 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-20 16:35:44.711 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-20 16:35:44.718 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-20 16:35:44.758 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-20 16:35:44.786 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-20 16:35:44.792 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-20 16:35:44.815 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-20 16:35:44.816 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-20 16:35:44.822 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-20 16:35:44.829 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-20 16:35:44.854 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-20 16:35:45.016 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-20 16:35:45.016 - Thread: 1 -> Flares Intensity: 1 2020-04-20 16:35:45.016 - Thread: 1 -> Field of view: 1.22173 2020-04-20 16:35:45.016 - Thread: 1 -> PostProcessingEnabled: True 2020-04-20 16:35:45.016 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-20 16:35:45.016 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-20 16:35:45.016 - Thread: 1 -> Render.DistanceFade: 2000 2020-04-20 16:35:45.016 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-20 16:35:45.016 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-20 16:35:45.016 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-20 16:35:45.016 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-20 16:35:45.016 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-20 16:35:45.016 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-20 16:35:45.016 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-20 16:35:45.016 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-20 16:35:45.016 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-20 16:35:45.019 - Thread: 1 -> Analytics uuid: 7d0685c0-537b-78c2-1ae4-8ebdbb2c4af6 2020-04-20 16:35:45.175 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-20 16:35:45.211 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-20 16:35:45.278 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-20 16:35:45.289 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-20 16:35:45.432 - Thread: 1 -> Analytics helper process start reported 2020-04-20 16:35:45.531 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-20 16:35:45.624 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-20 16:35:45.844 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-20 16:35:46.592 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-20 16:35:46.618 - Thread: 42 -> Analytics session: 22829664 2020-04-20 16:35:48.083 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-20 16:35:49.365 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:35:49.366 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:35:50.636 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-20 16:35:50.636 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-20 16:35:50.636 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-04-20 16:35:52.051 - Thread: 1 -> LoadSession() - Start 2020-04-20 16:35:52.051 - Thread: 1 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-20 16:35:53.310 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Sandbox_config.sbc 2020-04-20 16:35:53.317 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-20 16:35:53.318 - Thread: 1 -> CheckPoint Experimental mode: No 2020-04-20 16:35:53.318 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2020-04-20 16:35:53.318 - Thread: 1 -> LoadSession() - End 2020-04-20 16:35:53.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:35:53.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:35:53.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:35:53.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:35:53.330 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-20 16:35:53.331 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-20 16:35:53.535 - Thread: 1 -> RunLoadingAction - START 2020-04-20 16:35:53.535 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-20 16:35:54.112 - Thread: 1 -> GC Memory: 1,114,880,864 B 2020-04-20 16:35:54.121 - Thread: 1 -> Process Memory: 3,726,229,504 B 2020-04-20 16:35:54.121 - Thread: 1 -> Experimental mode: No 2020-04-20 16:35:54.121 - Thread: 1 -> Experimental mode reason: 0 2020-04-20 16:35:54.672 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-20 16:35:54.702 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-20 16:35:54.706 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-20 16:35:54.709 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-20 16:35:54.710 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-20 16:35:54.863 - Thread: 1 -> Loading scenarios 2020-04-20 16:35:54.864 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-20 16:35:54.864 - Thread: 1 -> List of used mods (0) - START 2020-04-20 16:35:54.864 - Thread: 1 -> List of used mods - END 2020-04-20 16:35:54.920 - Thread: 1 -> Loading behaviors 2020-04-20 16:35:54.920 - Thread: 1 -> Loading ammo magazines 2020-04-20 16:35:54.920 - Thread: 1 -> Loading ammo definitions 2020-04-20 16:35:54.921 - Thread: 1 -> Loading animations 2020-04-20 16:35:54.923 - Thread: 1 -> Loading animations 2020-04-20 16:35:54.924 - Thread: 1 -> Loading sound definitions 2020-04-20 16:35:54.924 - Thread: 1 -> Loading sound definitions 2020-04-20 16:35:54.924 - Thread: 1 -> Loading sound definitions 2020-04-20 16:35:54.924 - Thread: 1 -> Loading sound definitions 2020-04-20 16:35:54.924 - Thread: 1 -> Loading sound definitions 2020-04-20 16:35:54.924 - Thread: 1 -> Loading sound definitions 2020-04-20 16:35:54.924 - Thread: 1 -> Loading category classes 2020-04-20 16:35:54.924 - Thread: 1 -> Loading category classes 2020-04-20 16:35:54.924 - Thread: 1 -> Loading blueprint classes 2020-04-20 16:35:54.925 - Thread: 1 -> Loading blueprint class entries 2020-04-20 16:35:54.925 - Thread: 1 -> Loading blueprint class entries 2020-04-20 16:35:54.925 - Thread: 1 -> Loading blueprints 2020-04-20 16:35:54.925 - Thread: 1 -> Loading blueprints 2020-04-20 16:35:54.925 - Thread: 1 -> Loading agent definitions 2020-04-20 16:35:54.925 - Thread: 1 -> Loading character definitions 2020-04-20 16:35:54.930 - Thread: 1 -> Loading character definitions 2020-04-20 16:35:54.930 - Thread: 1 -> Loading components 2020-04-20 16:35:54.930 - Thread: 1 -> Loading components 2020-04-20 16:35:54.930 - Thread: 1 -> Loading configuration 2020-04-20 16:35:54.930 - Thread: 1 -> Loading container types 2020-04-20 16:35:54.931 - Thread: 1 -> Loading Contract Types 2020-04-20 16:35:54.935 - Thread: 1 -> Loading block positions 2020-04-20 16:35:54.938 - Thread: 1 -> Loading block positions 2020-04-20 16:35:54.938 - Thread: 1 -> Loading curve definitions 2020-04-20 16:35:54.938 - Thread: 1 -> Loading debris 2020-04-20 16:35:54.938 - Thread: 1 -> Loading environment items entries 2020-04-20 16:35:54.939 - Thread: 1 -> Loading decal global definitions 2020-04-20 16:35:54.939 - Thread: 1 -> Loading decal definitions 2020-04-20 16:35:54.939 - Thread: 1 -> Loading drone behaviors 2020-04-20 16:35:54.939 - Thread: 1 -> Loading edges 2020-04-20 16:35:54.940 - Thread: 1 -> Loading emissive color definitions 2020-04-20 16:35:54.942 - Thread: 1 -> Loading emissive color default states 2020-04-20 16:35:54.945 - Thread: 1 -> Loading animations 2020-04-20 16:35:54.945 - Thread: 1 -> Loading entity components 2020-04-20 16:35:54.953 - Thread: 1 -> Loading component containers 2020-04-20 16:35:54.959 - Thread: 1 -> Loading environment items entries 2020-04-20 16:35:54.959 - Thread: 1 -> Loading Faction Names 2020-04-20 16:35:54.959 - Thread: 1 -> Loading factions 2020-04-20 16:35:54.960 - Thread: 1 -> Loading flare definitions 2020-04-20 16:35:54.971 - Thread: 1 -> Loading gas property definitions 2020-04-20 16:35:54.971 - Thread: 1 -> Loading event definitions 2020-04-20 16:35:54.971 - Thread: 1 -> Loading physical items 2020-04-20 16:35:54.985 - Thread: 1 -> Loading LCD texture categories 2020-04-20 16:35:54.985 - Thread: 1 -> Loading LCD texture categories 2020-04-20 16:35:54.985 - Thread: 1 -> Loading LCD texture categories 2020-04-20 16:35:54.985 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-20 16:35:54.985 - Thread: 1 -> Loading physical items 2020-04-20 16:35:54.986 - Thread: 1 -> Loading physical items 2020-04-20 16:35:54.986 - Thread: 1 -> Loading physical material properties 2020-04-20 16:35:54.986 - Thread: 1 -> Loading pirate antennas 2020-04-20 16:35:54.987 - Thread: 1 -> Loading research blocks definitions 2020-04-20 16:35:54.987 - Thread: 1 -> Loading research groups definitions 2020-04-20 16:35:54.987 - Thread: 1 -> Loading resource distribution groups 2020-04-20 16:35:54.988 - Thread: 1 -> Loading shadow textures definitions 2020-04-20 16:35:54.988 - Thread: 1 -> Loading ship sound groups 2020-04-20 16:35:54.996 - Thread: 1 -> Loading ship sound groups 2020-04-20 16:35:54.996 - Thread: 1 -> Loading sound categories 2020-04-20 16:35:54.996 - Thread: 1 -> Loading stat definitions 2020-04-20 16:35:54.996 - Thread: 1 -> Loading grid creators 2020-04-20 16:35:54.996 - Thread: 1 -> Loading transparent material properties 2020-04-20 16:35:54.997 - Thread: 1 -> Loading planet definition 2020-04-20 16:35:54.997 - Thread: 1 -> Loading voxel map storage definitions 2020-04-20 16:35:54.997 - Thread: 1 -> Loading voxel material definitions 2020-04-20 16:35:54.997 - Thread: 1 -> Loading voxel material definitions 2020-04-20 16:35:54.997 - Thread: 1 -> Loading voxel material definitions 2020-04-20 16:35:54.997 - Thread: 1 -> Loading Weather Effects 2020-04-20 16:35:54.998 - Thread: 1 -> Audio effects definitions 2020-04-20 16:35:54.999 - Thread: 1 -> Loading environment items definitions 2020-04-20 16:35:54.999 - Thread: 1 -> Loading environment items definitions 2020-04-20 16:35:54.999 - Thread: 1 -> Loading physical material properties 2020-04-20 16:35:55.003 - Thread: 1 -> Loading particle effect definitions 2020-04-20 16:35:55.046 - Thread: 1 -> Loading particle effect definitions 2020-04-20 16:35:55.046 - Thread: 1 -> Loading environment item definitions 2020-04-20 16:35:55.047 - Thread: 1 -> Loading weapon definitions 2020-04-20 16:35:55.048 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.059 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.059 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.071 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.075 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.075 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.076 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.076 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.077 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.077 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.077 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.078 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.078 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.079 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.080 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.080 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.086 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.087 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.087 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.088 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.089 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.089 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.090 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.090 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.090 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.091 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.091 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.091 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.092 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.092 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.093 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.093 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.094 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.095 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.096 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.097 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.097 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.098 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.099 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.100 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.101 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.102 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.103 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.103 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.118 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.119 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.120 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.120 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.122 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.122 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.123 - Thread: 1 -> Loading cube blocks 2020-04-20 16:35:55.124 - Thread: 1 -> Created block definitions 2020-04-20 16:35:55.126 - Thread: 1 -> Loading block variant groups 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-04-20 16:35:55.127 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-04-20 16:35:55.127 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-04-20 16:35:55.131 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-20 16:35:55.132 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-20 16:35:55.133 - Thread: 1 -> Loading asteroid generators 2020-04-20 16:35:55.133 - Thread: 1 -> Loading spawn groups 2020-04-20 16:35:55.134 - Thread: 1 -> Loading drop containers 2020-04-20 16:35:55.134 - Thread: 1 -> Loading spawn groups 2020-04-20 16:35:55.134 - Thread: 1 -> Loading spawn groups 2020-04-20 16:35:55.134 - Thread: 1 -> Loading radial menu definitions 2020-04-20 16:35:55.146 - Thread: 1 -> Loading respawn ships 2020-04-20 16:35:55.147 - Thread: 1 -> Loading spawn groups 2020-04-20 16:35:55.147 - Thread: 1 -> Loading wheel speeds 2020-04-20 16:35:55.157 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-20 16:35:55.162 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-20 16:35:55.162 - Thread: 1 -> MyAudio.LoadData - START 2020-04-20 16:35:55.179 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-20 16:35:55.517 - Thread: 1 -> MyAudio.LoadData - END 2020-04-20 16:35:55.533 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-20 16:35:55.534 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-20 16:35:55.564 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-20 16:35:55.565 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-20 16:35:55.565 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-20 16:35:55.570 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-20 16:35:56.274 - Thread: 3 -> External debugger: listening... 2020-04-20 16:35:56.295 - Thread: 1 -> MyLights.LoadData() - START 2020-04-20 16:35:56.297 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-20 16:35:56.298 - Thread: 1 -> MyLights.LoadData() - END 2020-04-20 16:35:56.298 - Thread: 1 -> Info: MyLights initialized. 2020-04-20 16:35:56.298 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-20 16:35:56.304 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-20 16:35:56.363 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-20 16:35:56.363 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-20 16:35:56.386 - Thread: 1 -> Loading Procedural World Generator 2020-04-20 16:35:56.387 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-20 16:35:56.950 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-20 16:35:57.051 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-20 16:35:57.051 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-20 16:35:57.051 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-20 16:35:57.051 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-20 16:35:57.051 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-20 16:35:57.051 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-20 16:35:57.051 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-20 16:35:57.052 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\EarthLike-1779144428d120000.vx2' 2020-04-20 16:35:57.052 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Triton-12345d80253.vx2' 2020-04-20 16:35:57.052 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Alien-291759539d120000.vx2' 2020-04-20 16:35:57.053 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Europa-595048092d19000.vx2' 2020-04-20 16:35:57.053 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Mars-2044023682d120000.vx2' 2020-04-20 16:35:57.053 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Titan-2124704365d19000.vx2' 2020-04-20 16:35:57.053 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Moon-1353915701d19000.vx2' 2020-04-20 16:35:58.191 - Thread: 1 -> Info: Planet generator name: Triton 2020-04-20 16:35:58.201 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 16:35:58.697 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-04-20 16:35:58.697 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 16:35:58.740 - Thread: 22 -> Info: Planet generator name: Mars 2020-04-20 16:35:58.740 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 16:35:58.741 - Thread: 17 -> Info: Planet generator name: Alien 2020-04-20 16:35:58.741 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 16:35:58.838 - Thread: 18 -> Info: Planet generator name: Titan 2020-04-20 16:35:58.838 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 16:35:58.848 - Thread: 16 -> Info: Planet generator name: Moon 2020-04-20 16:35:58.848 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 16:35:58.924 - Thread: 20 -> Info: Planet generator name: Europa 2020-04-20 16:35:58.925 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 16:35:59.244 - Thread: 1 -> Checkpoint.CameraAttachedTo: 141278531679959451 2020-04-20 16:35:59.327 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-20 16:35:59.328 - Thread: 1 -> Name = Star System 2020-04-18 18:33 2020-04-20 16:35:59.328 - Thread: 1 -> Description = 2020-04-20 16:35:59.328 - Thread: 1 -> GameDateTime = 01/01/2081 14:01:46 2020-04-20 16:35:59.328 - Thread: 1 -> Password = 2020-04-20 16:35:59.328 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-20 16:35:59.328 - Thread: 1 -> WorkshopId = 2020-04-20 16:35:59.328 - Thread: 1 -> CameraController = Default_Astronaut 2020-04-20 16:35:59.328 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\thumb.jpg 2020-04-20 16:35:59.329 - Thread: 1 -> Settings: 2020-04-20 16:35:59.330 - Thread: 1 -> GameMode = Survival 2020-04-20 16:35:59.330 - Thread: 1 -> MaxPlayers = 4 2020-04-20 16:35:59.330 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-20 16:35:59.330 - Thread: 1 -> AutoHealing = True 2020-04-20 16:35:59.330 - Thread: 1 -> WeaponsEnabled = True 2020-04-20 16:35:59.330 - Thread: 1 -> ThrusterDamage = True 2020-04-20 16:35:59.330 - Thread: 1 -> EnableSpectator = False 2020-04-20 16:35:59.330 - Thread: 1 -> EnableCopyPaste = False 2020-04-20 16:35:59.330 - Thread: 1 -> MaxFloatingObjects = 100 2020-04-20 16:35:59.330 - Thread: 1 -> MaxGridSize = 0 2020-04-20 16:35:59.330 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-20 16:35:59.330 - Thread: 1 -> CargoShipsEnabled = True 2020-04-20 16:35:59.330 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-20 16:35:59.330 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-20 16:35:59.330 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-20 16:35:59.330 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-20 16:35:59.330 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-20 16:35:59.330 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-20 16:35:59.330 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-20 16:35:59.330 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-20 16:35:59.330 - Thread: 1 -> ClientCanSave = False 2020-04-20 16:35:59.330 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-20 16:35:59.330 - Thread: 1 -> PermanentDeath = False 2020-04-20 16:35:59.330 - Thread: 1 -> DestructibleBlocks = True 2020-04-20 16:35:59.330 - Thread: 1 -> EnableScripts = False 2020-04-20 16:35:59.330 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-20 16:35:59.330 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-20 16:35:59.330 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-20 16:35:59.330 - Thread: 1 -> ProceduralSeed = 0 2020-04-20 16:35:59.330 - Thread: 1 -> DestructibleBlocks = True 2020-04-20 16:35:59.330 - Thread: 1 -> EnableIngameScripts = False 2020-04-20 16:35:59.330 - Thread: 1 -> ViewDistance = 15000 2020-04-20 16:35:59.330 - Thread: 1 -> Voxel destruction = True 2020-04-20 16:35:59.330 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-20 16:35:59.330 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-20 16:35:59.330 - Thread: 1 -> EnableContainerDrops = True 2020-04-20 16:35:59.330 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-20 16:35:59.330 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-20 16:35:59.330 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-20 16:35:59.330 - Thread: 1 -> EnableSubgridDamage = False 2020-04-20 16:35:59.330 - Thread: 1 -> SyncDistance = 3000 2020-04-20 16:35:59.330 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-20 16:35:59.330 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-20 16:35:59.330 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-20 16:35:59.330 - Thread: 1 -> ExperimentalMode = False 2020-04-20 16:35:59.330 - Thread: 1 -> ExperimentalModeReason = 0 2020-04-20 16:35:59.330 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-20 16:35:59.378 - Thread: 1 -> Session loaded 2020-04-20 16:35:59.379 - Thread: 1 -> RunLoadingAction - END 2020-04-20 16:35:59.379 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-20 16:35:59.461 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-20 16:35:59.461 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-20 16:35:59.462 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-20 16:35:59.472 - Thread: 1 -> Updating continues. 2020-04-20 16:35:59.502 - Thread: 1 -> GC Memory: 2,237,307,640 B 2020-04-20 16:36:00.368 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 16:36:00.407 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 16:36:00.532 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 16:36:00.535 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-20 16:36:00.539 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 16:36:00.540 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 16:36:00.544 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 16:36:03.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:36:03.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:36:24.190 - Thread: 1 -> GUI Stats: Update 3.63417350000001, Draw 0.208304944444445 2020-04-20 16:36:29.509 - Thread: 1 -> GC Memory: 2,821,496,928 B 2020-04-20 16:36:54.343 - Thread: 1 -> GUI Stats: Update 0.2464855, Draw 0.316077833333334 2020-04-20 16:36:54.359 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:36:54.373 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,8.649742,56.51587,1,0,2734.685,9789,1037,98963,5,7.373987,98.14424,0,244064,29.62254,0,16.66667,2.184362,29.07281,100 2020-04-20 16:36:59.510 - Thread: 1 -> GC Memory: 2,869,766,216 B 2020-04-20 16:37:24.343 - Thread: 1 -> GUI Stats: Update 0.246996722222222, Draw 0.231540666666667 2020-04-20 16:37:29.510 - Thread: 1 -> GC Memory: 2,871,566,984 B 2020-04-20 16:37:54.343 - Thread: 1 -> GUI Stats: Update 0.287913666666667, Draw 0.249373 2020-04-20 16:37:54.376 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:37:54.376 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,9.473411,61.16933,1,0,1455.445,9779.254,1021,98979,6,7.526989,98.27151,0.02122797,244185,32.78723,0,16.66667,2.467891,32.2205,100 2020-04-20 16:37:59.527 - Thread: 1 -> GC Memory: 1,525,942,224 B 2020-04-20 16:38:24.343 - Thread: 1 -> GUI Stats: Update 0.251413055555556, Draw 0.235459333333333 2020-04-20 16:38:29.543 - Thread: 1 -> GC Memory: 1,531,025,192 B 2020-04-20 16:38:49.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:38:49.623 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:38:49.902 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 16:38:49.902 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 16:38:49.902 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 16:38:50.008 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 16:38:54.644 - Thread: 1 -> GUI Stats: Update 0.277104944444445, Draw 0.265050444444445 2020-04-20 16:38:54.693 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:38:54.693 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,9.77455,45.92151,1,0,1467.107,9760.504,1018,98982,7,7.188054,98.15366,0.02110085,244137,29.45764,0,16.66667,2.117431,28.91375,100 2020-04-20 16:38:59.561 - Thread: 1 -> GC Memory: 1,540,975,088 B 2020-04-20 16:39:10.826 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:39:10.827 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:39:24.644 - Thread: 1 -> GUI Stats: Update 0.265970222222222, Draw 0.261375277777778 2020-04-20 16:39:29.577 - Thread: 1 -> GC Memory: 1,530,944,824 B 2020-04-20 16:39:54.644 - Thread: 1 -> GUI Stats: Update 0.274915777777777, Draw 0.241239555555556 2020-04-20 16:39:54.709 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:39:54.710 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,8.776649,40.07649,1,0,1460.853,9756.223,1021,98979,7,7.318332,98.2026,0.01905964,244157,30.59776,0,16.66667,2.239246,30.0478,100 2020-04-20 16:39:59.596 - Thread: 1 -> GC Memory: 1,531,021,208 B 2020-04-20 16:40:24.643 - Thread: 1 -> GUI Stats: Update 0.245627555555555, Draw 0.238842 2020-04-20 16:40:29.611 - Thread: 1 -> GC Memory: 1,531,895,120 B 2020-04-20 16:40:53.544 - Thread: 1 -> Autosave initiated 2020-04-20 16:40:53.544 - Thread: 1 -> Character state: True 2020-04-20 16:40:53.544 - Thread: 1 -> IsServer: True 2020-04-20 16:40:53.544 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 16:40:53.544 - Thread: 1 -> Autosave 2020-04-20 16:40:53.546 - Thread: 1 -> Saving world - START 2020-04-20 16:40:53.547 - Thread: 1 -> Making world state snapshot. 2020-04-20 16:40:53.547 - Thread: 1 -> Before snapshot.: GC Memory: 1,555,886,056 B 2020-04-20 16:40:53.676 - Thread: 1 -> After snapshot.: GC Memory: 1,556,177,472 B 2020-04-20 16:40:53.677 - Thread: 1 -> Directory cleanup: GC Memory: 1,556,177,472 B 2020-04-20 16:40:53.677 - Thread: 1 -> Saving world - END 2020-04-20 16:40:53.683 - Thread: 16 -> Session snapshot save - START 2020-04-20 16:40:53.684 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 16:40:54.234 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 16:40:54.389 - Thread: 16 -> Session snapshot save - END 2020-04-20 16:40:54.766 - Thread: 1 -> GUI Stats: Update 0.252050166666667, Draw 0.235073722222222 2020-04-20 16:40:54.847 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:40:54.849 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,11.04809,54.30464,1,0,1495.785,9832.883,1021,98979,7,9.574864,98.19616,0.02126038,244552,31.19728,0,16.66667,2.987097,30.63453,100 2020-04-20 16:40:59.615 - Thread: 1 -> GC Memory: 1,569,347,376 B 2020-04-20 16:41:24.765 - Thread: 1 -> GUI Stats: Update 0.255172555555556, Draw 0.236653444444444 2020-04-20 16:41:29.632 - Thread: 1 -> GC Memory: 1,535,526,840 B 2020-04-20 16:41:54.767 - Thread: 1 -> GUI Stats: Update 0.256181777777778, Draw 0.224440833333334 2020-04-20 16:41:54.864 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:41:54.864 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,12.15468,67.94773,1,0,1466.952,10114.21,1026,98974,5,8.689634,97.96142,0.02261292,244553,27.91701,0,16.66667,2.425886,27.3479,100 2020-04-20 16:41:59.634 - Thread: 1 -> GC Memory: 1,538,599,024 B 2020-04-20 16:42:24.765 - Thread: 1 -> GUI Stats: Update 0.264203722222222, Draw 0.215554166666667 2020-04-20 16:42:29.648 - Thread: 1 -> GC Memory: 1,539,406,544 B 2020-04-20 16:42:54.765 - Thread: 1 -> GUI Stats: Update 0.235108222222222, Draw 0.217758444444444 2020-04-20 16:42:54.881 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:42:54.881 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,8.710984,42.41314,1,0,1465.306,9818.801,1026,98974,5,7.197855,97.75043,0.02124588,244509,27.35153,0,16.66667,1.968724,26.73624,100 2020-04-20 16:42:59.666 - Thread: 1 -> GC Memory: 1,535,497,680 B 2020-04-20 16:43:24.766 - Thread: 1 -> GUI Stats: Update 0.247062944444445, Draw 0.214519722222222 2020-04-20 16:43:29.681 - Thread: 1 -> GC Memory: 1,537,076,592 B 2020-04-20 16:43:54.765 - Thread: 1 -> GUI Stats: Update 0.291991, Draw 0.220660166666667 2020-04-20 16:43:54.897 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:43:54.899 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,9.10371,47.69247,1,0,1466.057,9905.117,1026,98974,5,6.798446,98.29348,0.02086599,244506,32.5089,0,16.66667,2.2101,31.95413,100 2020-04-20 16:43:59.682 - Thread: 1 -> GC Memory: 1,537,185,184 B 2020-04-20 16:44:24.766 - Thread: 1 -> GUI Stats: Update 0.249776055555555, Draw 0.219280555555556 2020-04-20 16:44:29.684 - Thread: 1 -> GC Memory: 1,537,908,216 B 2020-04-20 16:44:54.766 - Thread: 1 -> GUI Stats: Update 0.233762388888889, Draw 0.217865333333333 2020-04-20 16:44:54.915 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:44:54.915 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,11.82549,51.93366,1,0,1468.684,10088.59,1026,98974,5,7.561176,98.49132,0.02162177,244450,34.27712,0,16.66667,2.591753,33.75999,100 2020-04-20 16:44:59.699 - Thread: 1 -> GC Memory: 1,540,444,896 B 2020-04-20 16:45:14.064 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:45:14.065 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:45:23.460 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:45:23.461 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:45:24.767 - Thread: 1 -> GUI Stats: Update 0.249310555555555, Draw 0.251890166666667 2020-04-20 16:45:29.715 - Thread: 1 -> GC Memory: 1,544,725,224 B 2020-04-20 16:45:53.549 - Thread: 1 -> Autosave initiated 2020-04-20 16:45:53.549 - Thread: 1 -> Character state: True 2020-04-20 16:45:53.549 - Thread: 1 -> IsServer: True 2020-04-20 16:45:53.549 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 16:45:53.549 - Thread: 1 -> Autosave 2020-04-20 16:45:53.549 - Thread: 1 -> Saving world - START 2020-04-20 16:45:53.550 - Thread: 1 -> Making world state snapshot. 2020-04-20 16:45:53.550 - Thread: 1 -> Before snapshot.: GC Memory: 1,543,410,168 B 2020-04-20 16:45:53.585 - Thread: 1 -> After snapshot.: GC Memory: 1,544,402,048 B 2020-04-20 16:45:53.585 - Thread: 1 -> Directory cleanup: GC Memory: 1,544,402,048 B 2020-04-20 16:45:53.585 - Thread: 1 -> Saving world - END 2020-04-20 16:45:53.585 - Thread: 16 -> Session snapshot save - START 2020-04-20 16:45:53.586 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 16:45:53.902 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 16:45:54.057 - Thread: 16 -> Session snapshot save - END 2020-04-20 16:45:54.765 - Thread: 1 -> GUI Stats: Update 0.2867435, Draw 0.230079833333333 2020-04-20 16:45:54.930 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:45:54.932 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,9.025595,55.55612,1,0,1483.618,9930.84,1026,98974,5,8.392297,98.30698,0.02215615,244355,33.59831,0,16.66667,2.81967,33.02948,100 2020-04-20 16:45:59.732 - Thread: 1 -> GC Memory: 1,556,772,864 B 2020-04-20 16:46:24.765 - Thread: 1 -> GUI Stats: Update 0.239359277777778, Draw 0.220693222222222 2020-04-20 16:46:29.733 - Thread: 1 -> GC Memory: 1,539,143,736 B 2020-04-20 16:46:54.765 - Thread: 1 -> GUI Stats: Update 0.248970777777778, Draw 0.223263944444445 2020-04-20 16:46:54.948 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:46:54.949 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,10.23756,42.3309,1,0,1470.385,9905.773,1026,98974,5,7.708176,97.42837,0.02064888,244471,25.58726,0,16.66667,1.972311,24.92925,100 2020-04-20 16:46:59.733 - Thread: 1 -> GC Memory: 1,543,125,720 B 2020-04-20 16:47:24.766 - Thread: 1 -> GUI Stats: Update 0.243703222222222, Draw 0.216545222222222 2020-04-20 16:47:29.749 - Thread: 1 -> GC Memory: 1,544,977,840 B 2020-04-20 16:47:31.148 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:47:31.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:47:54.766 - Thread: 1 -> GUI Stats: Update 0.301645722222222, Draw 0.254134666666667 2020-04-20 16:47:54.965 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:47:54.965 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,9.191751,54.19952,1,0,1471.275,9907.801,1029,98971,5,7.128538,98.47694,0.02051131,244475,34.83683,0,16.66667,2.483356,34.30624,100 2020-04-20 16:47:59.766 - Thread: 1 -> GC Memory: 1,543,704,640 B 2020-04-20 16:48:24.766 - Thread: 1 -> GUI Stats: Update 0.235452722222222, Draw 0.226338777777778 2020-04-20 16:48:29.766 - Thread: 1 -> GC Memory: 1,544,425,800 B 2020-04-20 16:48:54.766 - Thread: 1 -> GUI Stats: Update 0.232634055555556, Draw 0.214871277777778 2020-04-20 16:48:54.982 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:48:54.982 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,9.620242,41.07508,1,0,1473.099,10178.05,1030,98970,5,6.368893,98.59025,0.02196294,244476,37.92097,0,16.66667,2.415146,37.38638,100 2020-04-20 16:48:59.786 - Thread: 1 -> GC Memory: 1,544,632,176 B 2020-04-20 16:49:24.765 - Thread: 1 -> GUI Stats: Update 0.247104666666667, Draw 0.222873888888888 2020-04-20 16:49:29.800 - Thread: 1 -> GC Memory: 1,543,542,776 B 2020-04-20 16:49:54.766 - Thread: 1 -> GUI Stats: Update 0.283954500000001, Draw 0.229218 2020-04-20 16:49:54.999 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:49:54.999 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,9.277432,47.57444,1,0,1471.85,10133.27,1031,98969,5,6.728247,98.42197,0.0223627,244474,34.23442,0,16.66667,2.303376,33.69419,100 2020-04-20 16:49:59.818 - Thread: 1 -> GC Memory: 1,542,288,248 B 2020-04-20 16:50:24.766 - Thread: 1 -> GUI Stats: Update 0.246457722222223, Draw 0.215915388888889 2020-04-20 16:50:29.833 - Thread: 1 -> GC Memory: 1,545,377,368 B 2020-04-20 16:50:49.034 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:50:49.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:50:53.549 - Thread: 1 -> Autosave initiated 2020-04-20 16:50:53.549 - Thread: 1 -> Character state: True 2020-04-20 16:50:53.549 - Thread: 1 -> IsServer: True 2020-04-20 16:50:53.549 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 16:50:53.549 - Thread: 1 -> Autosave 2020-04-20 16:50:53.549 - Thread: 1 -> Saving world - START 2020-04-20 16:50:53.550 - Thread: 1 -> Making world state snapshot. 2020-04-20 16:50:53.550 - Thread: 1 -> Before snapshot.: GC Memory: 1,546,047,312 B 2020-04-20 16:50:53.576 - Thread: 1 -> After snapshot.: GC Memory: 1,546,997,024 B 2020-04-20 16:50:53.576 - Thread: 1 -> Directory cleanup: GC Memory: 1,546,997,024 B 2020-04-20 16:50:53.576 - Thread: 1 -> Saving world - END 2020-04-20 16:50:53.577 - Thread: 16 -> Session snapshot save - START 2020-04-20 16:50:53.577 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 16:50:53.902 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 16:50:54.005 - Thread: 16 -> Session snapshot save - END 2020-04-20 16:50:54.767 - Thread: 1 -> GUI Stats: Update 0.249829888888889, Draw 0.218067666666667 2020-04-20 16:50:55.016 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:50:55.016 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,8.782048,28.56855,1,0,1485.865,9892.395,1031,98969,5,7.465799,97.82257,0.02203656,244459,27.70597,0,16.66667,2.068472,27.10269,100 2020-04-20 16:50:59.849 - Thread: 1 -> GC Memory: 1,560,962,256 B 2020-04-20 16:51:00.698 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:51:00.699 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:51:24.766 - Thread: 1 -> GUI Stats: Update 0.2697135, Draw 0.232294833333334 2020-04-20 16:51:29.867 - Thread: 1 -> GC Memory: 1,542,288,560 B 2020-04-20 16:51:53.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:51:53.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:51:54.768 - Thread: 1 -> GUI Stats: Update 0.276852833333333, Draw 0.228279611111111 2020-04-20 16:51:55.032 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:51:55.032 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,8.393074,49.21483,1,0,1473.502,10095.18,1032,98968,5,6.791266,98.26627,0.01985854,244470,30.44063,0,16.66667,2.067304,29.91287,100 2020-04-20 16:51:59.883 - Thread: 1 -> GC Memory: 1,546,186,568 B 2020-04-20 16:52:05.449 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 16:52:05.449 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 16:52:05.449 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 16:52:05.465 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 16:52:06.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:52:06.935 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:52:24.767 - Thread: 1 -> GUI Stats: Update 0.254171277777777, Draw 0.250794166666666 2020-04-20 16:52:29.883 - Thread: 1 -> GC Memory: 1,545,423,264 B 2020-04-20 16:52:54.767 - Thread: 1 -> GUI Stats: Update 0.257534444444444, Draw 0.219058 2020-04-20 16:52:55.048 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:52:55.048 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,9.202179,34.14001,1,0,1472.109,10007.48,1034,98966,5,7.106943,98.07767,0.02141434,244470,28.30639,0,16.66667,2.011719,27.76225,100 2020-04-20 16:52:59.884 - Thread: 1 -> GC Memory: 1,543,226,568 B 2020-04-20 16:53:24.767 - Thread: 1 -> GUI Stats: Update 0.276691277777778, Draw 0.206004666666667 2020-04-20 16:53:29.900 - Thread: 1 -> GC Memory: 1,544,823,992 B 2020-04-20 16:53:54.767 - Thread: 1 -> GUI Stats: Update 0.273881388888889, Draw 0.2133885 2020-04-20 16:53:55.065 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:53:55.066 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,8.95784,49.60046,1,0,1473.598,9929.82,1037,98963,5,6.684711,98.40047,0.02014776,244454,33.13698,0,16.66667,2.215111,32.60695,100 2020-04-20 16:53:59.900 - Thread: 1 -> GC Memory: 1,545,240,264 B 2020-04-20 16:54:24.766 - Thread: 1 -> GUI Stats: Update 0.243901722222223, Draw 0.215651111111111 2020-04-20 16:54:29.917 - Thread: 1 -> GC Memory: 1,544,344,936 B 2020-04-20 16:54:54.767 - Thread: 1 -> GUI Stats: Update 0.249595, Draw 0.222669 2020-04-20 16:54:55.083 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:54:55.083 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,8.980986,41.23866,1,0,1476.822,9839.305,1038,98962,6,7.884074,97.85825,0.02085536,244452,25.86827,0,16.66667,2.039474,25.31424,100 2020-04-20 16:54:59.917 - Thread: 1 -> GC Memory: 1,549,156,728 B 2020-04-20 16:55:24.766 - Thread: 1 -> GUI Stats: Update 0.290503722222222, Draw 0.225063611111111 2020-04-20 16:55:29.934 - Thread: 1 -> GC Memory: 1,549,120,352 B 2020-04-20 16:55:53.550 - Thread: 1 -> Autosave initiated 2020-04-20 16:55:53.550 - Thread: 1 -> Character state: True 2020-04-20 16:55:53.550 - Thread: 1 -> IsServer: True 2020-04-20 16:55:53.550 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 16:55:53.550 - Thread: 1 -> Autosave 2020-04-20 16:55:53.550 - Thread: 1 -> Saving world - START 2020-04-20 16:55:53.550 - Thread: 1 -> Making world state snapshot. 2020-04-20 16:55:53.550 - Thread: 1 -> Before snapshot.: GC Memory: 1,548,143,920 B 2020-04-20 16:55:53.575 - Thread: 1 -> After snapshot.: GC Memory: 1,549,069,616 B 2020-04-20 16:55:53.576 - Thread: 1 -> Directory cleanup: GC Memory: 1,549,069,616 B 2020-04-20 16:55:53.576 - Thread: 1 -> Saving world - END 2020-04-20 16:55:53.576 - Thread: 15 -> Session snapshot save - START 2020-04-20 16:55:53.577 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 16:55:53.896 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 16:55:54.010 - Thread: 15 -> Session snapshot save - END 2020-04-20 16:55:54.767 - Thread: 1 -> GUI Stats: Update 0.254113166666666, Draw 0.2248005 2020-04-20 16:55:55.099 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:55:55.099 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,9.157199,43.98513,1,0,1489.687,10027.72,1039,98961,6,9.312128,97.52654,0.02031803,244424,22.49777,0,16.66667,2.095021,21.94129,100 2020-04-20 16:55:59.949 - Thread: 1 -> GC Memory: 1,562,998,640 B 2020-04-20 16:56:25.015 - Thread: 1 -> GUI Stats: Update 0.252480833333333, Draw 0.230676666666667 2020-04-20 16:56:29.965 - Thread: 1 -> GC Memory: 1,562,322,600 B 2020-04-20 16:56:55.016 - Thread: 1 -> GUI Stats: Update 0.280264611111111, Draw 0.207457333333333 2020-04-20 16:56:55.362 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:56:55.364 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,9.648457,54.19191,1,0,1497.952,10150.88,1039,98961,6,7.601319,98.2971,0.02094948,244380,31.5949,0,16.66667,2.401629,31.05687,100 2020-04-20 16:56:59.981 - Thread: 1 -> GC Memory: 1,571,333,488 B 2020-04-20 16:57:25.015 - Thread: 1 -> GUI Stats: Update 0.269222888888889, Draw 0.244040277777778 2020-04-20 16:57:29.982 - Thread: 1 -> GC Memory: 1,573,193,008 B 2020-04-20 16:57:55.015 - Thread: 1 -> GUI Stats: Update 0.236098166666667, Draw 0.213268944444445 2020-04-20 16:57:55.380 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:57:55.380 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,9.703182,43.7569,1,0,1501.253,10208.34,1039,98961,7,7.777432,97.87694,0.02115875,244303,29.05868,0,16.66667,2.260019,28.44175,100 2020-04-20 16:57:59.997 - Thread: 1 -> GC Memory: 1,575,214,832 B 2020-04-20 16:58:13.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 16:58:13.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 16:58:25.015 - Thread: 1 -> GUI Stats: Update 0.257410944444444, Draw 0.245716166666667 2020-04-20 16:58:29.998 - Thread: 1 -> GC Memory: 1,619,999,888 B 2020-04-20 16:58:55.015 - Thread: 1 -> GUI Stats: Update 0.2782945, Draw 0.2311595 2020-04-20 16:58:55.397 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:58:55.397 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,9.036212,40.63347,1,0,1549.253,10238.38,1039,98961,7,4.937136,98.97652,0.02216897,244093,54.03332,0,16.66667,2.667698,53.4803,100 2020-04-20 16:59:00.015 - Thread: 1 -> GC Memory: 1,621,120,432 B 2020-04-20 16:59:25.015 - Thread: 1 -> GUI Stats: Update 0.230933277777778, Draw 0.242314222222222 2020-04-20 16:59:30.030 - Thread: 1 -> GC Memory: 1,558,116,872 B 2020-04-20 16:59:55.015 - Thread: 1 -> GUI Stats: Update 0.236158611111111, Draw 0.234525388888889 2020-04-20 16:59:55.415 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 16:59:55.415 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,9.464328,40.75975,1,0,1486.589,10075.75,1039,98961,7,5.193248,98.88469,0.02049254,244119,49.57494,0,16.66667,2.574549,49.02202,100 2020-04-20 17:00:00.031 - Thread: 1 -> GC Memory: 1,558,270,040 B 2020-04-20 17:00:25.014 - Thread: 1 -> GUI Stats: Update 0.237848611111111, Draw 0.247703055555556 2020-04-20 17:00:30.032 - Thread: 1 -> GC Memory: 1,558,583,720 B 2020-04-20 17:00:53.565 - Thread: 1 -> Autosave initiated 2020-04-20 17:00:53.565 - Thread: 1 -> Character state: True 2020-04-20 17:00:53.565 - Thread: 1 -> IsServer: True 2020-04-20 17:00:53.565 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:00:53.565 - Thread: 1 -> Autosave 2020-04-20 17:00:53.565 - Thread: 1 -> Saving world - START 2020-04-20 17:00:53.566 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:00:53.566 - Thread: 1 -> Before snapshot.: GC Memory: 1,560,429,192 B 2020-04-20 17:00:53.592 - Thread: 1 -> After snapshot.: GC Memory: 1,561,670,304 B 2020-04-20 17:00:53.592 - Thread: 1 -> Directory cleanup: GC Memory: 1,561,670,304 B 2020-04-20 17:00:53.592 - Thread: 1 -> Saving world - END 2020-04-20 17:00:53.592 - Thread: 16 -> Session snapshot save - START 2020-04-20 17:00:53.593 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 17:00:53.914 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:00:54.075 - Thread: 16 -> Session snapshot save - END 2020-04-20 17:00:55.015 - Thread: 1 -> GUI Stats: Update 0.291716166666666, Draw 0.244186722222223 2020-04-20 17:00:55.431 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:00:55.431 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,10.06338,74.17249,1,0,1500.528,10107.69,1045,98955,8,10.08126,97.28437,0.02026554,244100,19.72355,0,16.66667,1.988384,19.18793,100 2020-04-20 17:01:00.047 - Thread: 1 -> GC Memory: 1,572,786,600 B 2020-04-20 17:01:25.015 - Thread: 1 -> GUI Stats: Update 0.245246055555555, Draw 0.233445277777778 2020-04-20 17:01:30.048 - Thread: 1 -> GC Memory: 1,559,805,832 B 2020-04-20 17:01:55.015 - Thread: 1 -> GUI Stats: Update 0.236795222222222, Draw 0.241346333333333 2020-04-20 17:01:55.447 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:01:55.448 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,9.339734,37.23681,1,0,1487.931,10079.77,1041,98959,8,5.381561,98.84465,0.02029142,244115,51.1881,0,16.66667,2.754719,50.5967,100 2020-04-20 17:02:00.049 - Thread: 1 -> GC Memory: 1,560,580,424 B 2020-04-20 17:02:25.015 - Thread: 1 -> GUI Stats: Update 0.235587888888889, Draw 0.233410388888889 2020-04-20 17:02:30.065 - Thread: 1 -> GC Memory: 1,560,705,024 B 2020-04-20 17:02:55.016 - Thread: 1 -> GUI Stats: Update 0.274793833333333, Draw 0.227608333333333 2020-04-20 17:02:55.464 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:02:55.466 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,9.930467,32.40016,1,0,1487.254,10301.25,1042,98958,8,5.921965,98.55746,0.02115691,244114,37.72078,0,16.66667,2.233811,37.17664,100 2020-04-20 17:03:00.082 - Thread: 1 -> GC Memory: 1,558,999,032 B 2020-04-20 17:03:25.016 - Thread: 1 -> GUI Stats: Update 0.230417722222222, Draw 0.220344722222222 2020-04-20 17:03:30.101 - Thread: 1 -> GC Memory: 1,559,104,384 B 2020-04-20 17:03:55.015 - Thread: 1 -> GUI Stats: Update 0.245887833333333, Draw 0.219365555555555 2020-04-20 17:03:55.481 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:03:55.481 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,9.224605,35.3981,1,0,1488.792,10253.54,1042,98958,8,6.03931,98.77344,0.02082549,244109,43.52869,0,16.66667,2.628832,42.99478,100 2020-04-20 17:04:00.115 - Thread: 1 -> GC Memory: 1,560,488,784 B 2020-04-20 17:04:25.016 - Thread: 1 -> GUI Stats: Update 0.242551111111111, Draw 0.231461444444445 2020-04-20 17:04:30.116 - Thread: 1 -> GC Memory: 1,559,773,416 B 2020-04-20 17:04:36.581 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:04:36.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:04:55.017 - Thread: 1 -> GUI Stats: Update 0.291286777777778, Draw 0.226014555555555 2020-04-20 17:04:55.497 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:04:55.498 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,9.071605,30.87436,1,0,1488.432,10246.09,1042,98958,8,6.613822,98.42567,0.01997217,244108,34.46709,0,16.66667,2.279592,33.92447,100 2020-04-20 17:05:00.132 - Thread: 1 -> GC Memory: 1,560,911,904 B 2020-04-20 17:05:25.016 - Thread: 1 -> GUI Stats: Update 0.231781555555556, Draw 0.223292888888889 2020-04-20 17:05:30.132 - Thread: 1 -> GC Memory: 1,560,953,832 B 2020-04-20 17:05:53.566 - Thread: 1 -> Autosave initiated 2020-04-20 17:05:53.566 - Thread: 1 -> Character state: True 2020-04-20 17:05:53.566 - Thread: 1 -> IsServer: True 2020-04-20 17:05:53.566 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:05:53.566 - Thread: 1 -> Autosave 2020-04-20 17:05:53.566 - Thread: 1 -> Saving world - START 2020-04-20 17:05:53.567 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:05:53.567 - Thread: 1 -> Before snapshot.: GC Memory: 1,562,904,872 B 2020-04-20 17:05:53.592 - Thread: 1 -> After snapshot.: GC Memory: 1,563,193,720 B 2020-04-20 17:05:53.592 - Thread: 1 -> Directory cleanup: GC Memory: 1,563,193,720 B 2020-04-20 17:05:53.592 - Thread: 1 -> Saving world - END 2020-04-20 17:05:53.593 - Thread: 16 -> Session snapshot save - START 2020-04-20 17:05:53.593 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 17:05:53.918 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:05:54.075 - Thread: 16 -> Session snapshot save - END 2020-04-20 17:05:55.015 - Thread: 1 -> GUI Stats: Update 0.230638166666667, Draw 0.236333666666667 2020-04-20 17:05:55.514 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:05:55.514 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,10.85628,35.91368,1,0,1501.928,10411.03,1042,98958,8,7.000275,98.91096,0.02186345,244035,53.06538,0,16.66667,3.714723,52.48748,100 2020-04-20 17:06:00.132 - Thread: 1 -> GC Memory: 1,576,254,320 B 2020-04-20 17:06:25.016 - Thread: 1 -> GUI Stats: Update 0.248588833333333, Draw 0.237357388888889 2020-04-20 17:06:30.150 - Thread: 1 -> GC Memory: 1,560,793,480 B 2020-04-20 17:06:55.016 - Thread: 1 -> GUI Stats: Update 0.264093888888889, Draw 0.233349722222222 2020-04-20 17:06:55.531 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:06:55.542 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,10.74367,37.99726,1,0,1489.071,10290.42,1042,98958,8,6.071555,98.65332,0.02184802,244089,43.04559,0,16.66667,2.613537,42.4659,100 2020-04-20 17:07:00.166 - Thread: 1 -> GC Memory: 1,561,417,184 B 2020-04-20 17:07:25.016 - Thread: 1 -> GUI Stats: Update 0.232726777777778, Draw 0.231146333333333 2020-04-20 17:07:30.166 - Thread: 1 -> GC Memory: 1,562,815,368 B 2020-04-20 17:07:55.016 - Thread: 1 -> GUI Stats: Update 0.232028444444444, Draw 0.222978166666667 2020-04-20 17:07:55.548 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:07:55.548 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,9.342829,33.81094,1,0,1488.251,10170.18,1042,98958,8,5.363512,98.8402,0.02211937,244084,49.20155,0,16.66667,2.638931,48.63091,100 2020-04-20 17:08:00.183 - Thread: 1 -> GC Memory: 1,560,312,400 B 2020-04-20 17:08:25.016 - Thread: 1 -> GUI Stats: Update 0.2564445, Draw 0.226587 2020-04-20 17:08:30.199 - Thread: 1 -> GC Memory: 1,561,375,440 B 2020-04-20 17:08:55.016 - Thread: 1 -> GUI Stats: Update 0.238297111111111, Draw 0.232605944444445 2020-04-20 17:08:55.564 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:08:55.566 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,11.46365,54.63694,1,0,1490.597,10305.79,1042,98958,8,7.113684,98.70106,0.02153798,244079,52.29301,0,16.66667,3.719959,51.61375,100 2020-04-20 17:09:00.216 - Thread: 1 -> GC Memory: 1,563,403,144 B 2020-04-20 17:09:25.016 - Thread: 1 -> GUI Stats: Update 0.233668666666666, Draw 0.232109833333334 2020-04-20 17:09:30.234 - Thread: 1 -> GC Memory: 1,559,863,408 B 2020-04-20 17:09:55.016 - Thread: 1 -> GUI Stats: Update 0.240612888888889, Draw 0.2243985 2020-04-20 17:09:55.582 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:09:55.583 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,9.866636,46.4535,1,0,1489.841,10350.2,1042,98958,8,6.792597,98.58756,0.02305473,244085,45.37989,0,16.66667,3.082473,44.73893,100 2020-04-20 17:10:00.249 - Thread: 1 -> GC Memory: 1,561,195,368 B 2020-04-20 17:10:00.916 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:10:00.916 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:10:25.016 - Thread: 1 -> GUI Stats: Update 0.2970175, Draw 0.229331666666667 2020-04-20 17:10:30.266 - Thread: 1 -> GC Memory: 1,561,811,760 B 2020-04-20 17:10:53.566 - Thread: 1 -> Autosave initiated 2020-04-20 17:10:53.566 - Thread: 1 -> Character state: True 2020-04-20 17:10:53.566 - Thread: 1 -> IsServer: True 2020-04-20 17:10:53.566 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:10:53.566 - Thread: 1 -> Autosave 2020-04-20 17:10:53.566 - Thread: 1 -> Saving world - START 2020-04-20 17:10:53.566 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:10:53.566 - Thread: 1 -> Before snapshot.: GC Memory: 1,562,534,480 B 2020-04-20 17:10:53.593 - Thread: 1 -> After snapshot.: GC Memory: 1,563,385,880 B 2020-04-20 17:10:53.593 - Thread: 1 -> Directory cleanup: GC Memory: 1,563,385,880 B 2020-04-20 17:10:53.593 - Thread: 1 -> Saving world - END 2020-04-20 17:10:53.593 - Thread: 16 -> Session snapshot save - START 2020-04-20 17:10:53.594 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 17:10:53.913 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:10:54.069 - Thread: 16 -> Session snapshot save - END 2020-04-20 17:10:55.051 - Thread: 1 -> GUI Stats: Update 0.246757055555556, Draw 0.248564111111111 2020-04-20 17:10:55.599 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:10:55.599 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,10.05571,44.42511,1,0,1506.05,10189.34,1042,98958,8,7.051906,98.6634,0.02144625,244055,45.12177,0,16.66667,3.181945,44.51867,100 2020-04-20 17:10:56.867 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:10:56.868 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:11:00.283 - Thread: 1 -> GC Memory: 1,577,694,272 B 2020-04-20 17:11:25.017 - Thread: 1 -> GUI Stats: Update 0.240296666666667, Draw 0.229008444444445 2020-04-20 17:11:30.283 - Thread: 1 -> GC Memory: 1,561,584,024 B 2020-04-20 17:11:55.017 - Thread: 1 -> GUI Stats: Update 0.239231555555556, Draw 0.231093222222222 2020-04-20 17:11:55.614 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:11:55.615 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,8.593681,25.56949,1,0,1488.522,10174.51,1042,98958,8,5.338243,98.78275,0.02075806,244075,44.97285,0,16.66667,2.40076,44.42542,100 2020-04-20 17:12:00.299 - Thread: 1 -> GC Memory: 1,560,935,352 B 2020-04-20 17:12:09.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:12:09.516 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:12:25.017 - Thread: 1 -> GUI Stats: Update 0.286081277777778, Draw 0.241422444444444 2020-04-20 17:12:30.300 - Thread: 1 -> GC Memory: 1,565,907,816 B 2020-04-20 17:12:55.018 - Thread: 1 -> GUI Stats: Update 0.238640222222223, Draw 0.227190777777778 2020-04-20 17:12:55.632 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:12:55.634 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,8.715227,38.61138,1,0,1488.576,10088.89,1042,98958,7,5.890144,98.41936,0.01963267,244081,32.87094,0,16.66667,1.936146,32.35138,100 2020-04-20 17:13:00.316 - Thread: 1 -> GC Memory: 1,560,439,696 B 2020-04-20 17:13:25.016 - Thread: 1 -> GUI Stats: Update 0.2397625, Draw 0.203774833333333 2020-04-20 17:13:30.316 - Thread: 1 -> GC Memory: 1,562,107,256 B 2020-04-20 17:13:30.350 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:13:30.370 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 17:13:40.367 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:13:40.368 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 17:13:50.365 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:13:50.373 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 17:13:55.016 - Thread: 1 -> GUI Stats: Update 0.230166888888889, Draw 0.215178666666667 2020-04-20 17:13:55.649 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:13:55.649 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,9.031932,38.27516,1,0,1490.464,10320.71,1042,98958,7,4.997716,99.10564,0.02148096,244075,61.81221,0,16.66667,3.089199,61.25938,100 2020-04-20 17:14:00.316 - Thread: 1 -> GC Memory: 1,562,652,408 B 2020-04-20 17:14:00.365 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:14:00.373 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 17:14:00.373 - Thread: 1 -> Next activation in -00:14:17.3050876 2020-04-20 17:14:00.373 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:14:00.380 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 17:14:10.365 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:14:10.373 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 17:14:20.366 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:14:20.366 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 17:14:25.017 - Thread: 1 -> GUI Stats: Update 0.276961555555556, Draw 0.2240475 2020-04-20 17:14:30.317 - Thread: 1 -> GC Memory: 1,561,364,784 B 2020-04-20 17:14:30.365 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:14:30.365 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 17:14:30.365 - Thread: 1 -> Next activation in 00:02:55.4781820 2020-04-20 17:14:55.017 - Thread: 1 -> GUI Stats: Update 0.233390888888888, Draw 0.227632055555555 2020-04-20 17:14:55.665 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:14:55.666 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,8.792013,50.16253,1,0,1491.819,10285.99,1042,98958,7,6.109994,98.72089,0.02234588,244056,45.63145,0,16.66667,2.788079,45.04778,100 2020-04-20 17:15:00.318 - Thread: 1 -> GC Memory: 1,561,709,416 B 2020-04-20 17:15:25.017 - Thread: 1 -> GUI Stats: Update 0.235260944444445, Draw 0.233989166666667 2020-04-20 17:15:30.334 - Thread: 1 -> GC Memory: 1,563,475,864 B 2020-04-20 17:15:53.567 - Thread: 1 -> Autosave initiated 2020-04-20 17:15:53.567 - Thread: 1 -> Character state: True 2020-04-20 17:15:53.567 - Thread: 1 -> IsServer: True 2020-04-20 17:15:53.567 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:15:53.567 - Thread: 1 -> Autosave 2020-04-20 17:15:53.567 - Thread: 1 -> Saving world - START 2020-04-20 17:15:53.567 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:15:53.567 - Thread: 1 -> Before snapshot.: GC Memory: 1,564,829,464 B 2020-04-20 17:15:53.594 - Thread: 1 -> After snapshot.: GC Memory: 1,565,918,136 B 2020-04-20 17:15:53.595 - Thread: 1 -> Directory cleanup: GC Memory: 1,565,918,136 B 2020-04-20 17:15:53.595 - Thread: 1 -> Saving world - END 2020-04-20 17:15:53.595 - Thread: 16 -> Session snapshot save - START 2020-04-20 17:15:53.596 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 17:15:53.917 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:15:53.966 - Thread: 16 -> Session snapshot save - END 2020-04-20 17:15:55.017 - Thread: 1 -> GUI Stats: Update 0.237185555555555, Draw 0.233035444444444 2020-04-20 17:15:55.682 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:15:55.682 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,11.50381,57.95976,1,0,1505.157,10326.3,1042,98958,7,8.268219,98.29697,0.02117885,244053,30.60012,0,16.66667,2.530085,30.07899,100 2020-04-20 17:16:00.334 - Thread: 1 -> GC Memory: 1,579,760,880 B 2020-04-20 17:16:25.017 - Thread: 1 -> GUI Stats: Update 0.271090833333334, Draw 0.210091777777778 2020-04-20 17:16:30.335 - Thread: 1 -> GC Memory: 1,562,157,848 B 2020-04-20 17:16:55.017 - Thread: 1 -> GUI Stats: Update 0.241666888888888, Draw 0.221075222222222 2020-04-20 17:16:55.699 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:16:55.699 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,10.09824,42.73392,1,0,1492.71,10263.67,1042,98958,7,5.978103,98.83367,0.02102545,244047,46.92315,0,16.66667,2.805114,46.37587,100 2020-04-20 17:17:00.350 - Thread: 1 -> GC Memory: 1,564,023,000 B 2020-04-20 17:17:09.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:17:09.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:17:19.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:17:19.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:17:25.017 - Thread: 1 -> GUI Stats: Update 0.246087666666667, Draw 0.272130388888889 2020-04-20 17:17:26.383 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:17:26.383 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 17:17:30.350 - Thread: 1 -> GC Memory: 1,566,651,152 B 2020-04-20 17:17:32.649 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:17:32.650 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:17:36.383 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:17:36.383 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 17:17:36.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:17:36.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:17:46.383 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:17:46.383 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 17:17:48.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:17:48.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:17:55.017 - Thread: 1 -> GUI Stats: Update 0.2704435, Draw 0.250886333333333 2020-04-20 17:17:55.716 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:17:55.716 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,9.327015,35.33335,1,0,1492.367,10165.33,1042,98958,7,6.65313,98.65967,0.02034312,244058,41.48977,0,16.66667,2.760368,40.93367,100 2020-04-20 17:17:56.383 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:17:56.388 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 17:17:56.388 - Thread: 1 -> Next activation in 00:17:50.4495180 2020-04-20 17:18:00.368 - Thread: 1 -> GC Memory: 1,563,230,240 B 2020-04-20 17:18:25.018 - Thread: 1 -> GUI Stats: Update 0.253553055555556, Draw 0.216737055555556 2020-04-20 17:18:30.384 - Thread: 1 -> GC Memory: 1,567,251,360 B 2020-04-20 17:18:55.017 - Thread: 1 -> GUI Stats: Update 0.242023555555556, Draw 0.216236333333333 2020-04-20 17:18:55.732 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:18:55.816 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,9.319117,25.01695,1,0,1492.01,10262.42,1042,98958,7,6.385093,98.46309,0.01965932,244067,34.65251,0,16.66667,2.212595,34.11993,100 2020-04-20 17:19:00.400 - Thread: 1 -> GC Memory: 1,566,511,984 B 2020-04-20 17:19:04.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:19:04.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:19:12.666 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:19:12.666 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:19:25.017 - Thread: 1 -> GUI Stats: Update 0.252960611111111, Draw 0.241404611111111 2020-04-20 17:19:30.416 - Thread: 1 -> GC Memory: 1,562,943,400 B 2020-04-20 17:19:55.017 - Thread: 1 -> GUI Stats: Update 0.278878055555555, Draw 0.215624166666667 2020-04-20 17:19:55.750 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:19:55.750 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,10.17506,39.25055,1,0,1492.158,10397.39,1042,98958,7,7.073523,98.51142,0.02111656,244047,35.92589,0,16.66667,2.541226,35.3911,100 2020-04-20 17:20:00.420 - Thread: 1 -> GC Memory: 1,566,485,312 B 2020-04-20 17:20:25.017 - Thread: 1 -> GUI Stats: Update 0.234953111111111, Draw 0.206737611111111 2020-04-20 17:20:30.434 - Thread: 1 -> GC Memory: 1,566,029,992 B 2020-04-20 17:20:53.567 - Thread: 1 -> Autosave initiated 2020-04-20 17:20:53.567 - Thread: 1 -> Character state: True 2020-04-20 17:20:53.567 - Thread: 1 -> IsServer: True 2020-04-20 17:20:53.567 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:20:53.567 - Thread: 1 -> Autosave 2020-04-20 17:20:53.567 - Thread: 1 -> Saving world - START 2020-04-20 17:20:53.567 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:20:53.567 - Thread: 1 -> Before snapshot.: GC Memory: 1,567,262,488 B 2020-04-20 17:20:53.593 - Thread: 1 -> After snapshot.: GC Memory: 1,568,083,368 B 2020-04-20 17:20:53.593 - Thread: 1 -> Directory cleanup: GC Memory: 1,568,083,368 B 2020-04-20 17:20:53.593 - Thread: 1 -> Saving world - END 2020-04-20 17:20:53.594 - Thread: 16 -> Session snapshot save - START 2020-04-20 17:20:53.595 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 17:20:53.916 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:20:54.073 - Thread: 16 -> Session snapshot save - END 2020-04-20 17:20:55.018 - Thread: 1 -> GUI Stats: Update 0.229942944444445, Draw 0.212128055555555 2020-04-20 17:20:55.766 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:20:55.766 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,10.22019,30.24261,1,0,1506.307,10533.81,1042,98958,7,6.41292,98.50536,0.01895795,243994,37.50742,0,16.66667,2.405321,36.94682,100 2020-04-20 17:21:00.434 - Thread: 1 -> GC Memory: 1,581,320,480 B 2020-04-20 17:21:25.017 - Thread: 1 -> GUI Stats: Update 0.243830666666666, Draw 0.216319277777778 2020-04-20 17:21:30.451 - Thread: 1 -> GC Memory: 1,563,968,432 B 2020-04-20 17:21:55.017 - Thread: 1 -> GUI Stats: Update 0.285687722222222, Draw 0.219010055555555 2020-04-20 17:21:55.783 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:21:55.783 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,8.494077,33.87616,1,0,1492.552,10303.13,1042,98958,7,4.603591,99.1005,0.01991365,244003,62.96173,0,16.66667,2.898501,62.3954,100 2020-04-20 17:22:00.468 - Thread: 1 -> GC Memory: 1,563,706,064 B 2020-04-20 17:22:25.018 - Thread: 1 -> GUI Stats: Update 0.241268388888889, Draw 0.212884444444444 2020-04-20 17:22:30.484 - Thread: 1 -> GC Memory: 1,564,806,624 B 2020-04-20 17:22:55.018 - Thread: 1 -> GUI Stats: Update 0.230208722222222, Draw 0.219957388888889 2020-04-20 17:22:55.799 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:22:55.800 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,10.4176,43.61531,1,0,1491.289,10433.65,1042,98958,7,6.776459,98.45393,0.02134346,243972,33.47285,0,16.66667,2.268274,32.95533,100 2020-04-20 17:23:00.484 - Thread: 1 -> GC Memory: 1,564,183,176 B 2020-04-20 17:23:25.020 - Thread: 1 -> GUI Stats: Update 0.233847333333333, Draw 0.225540944444444 2020-04-20 17:23:30.484 - Thread: 1 -> GC Memory: 1,566,669,176 B 2020-04-20 17:23:55.018 - Thread: 1 -> GUI Stats: Update 0.271259555555555, Draw 0.222816833333333 2020-04-20 17:23:55.817 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:23:55.817 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,9.348495,34.32109,1,0,1494.173,10384.47,1042,98958,7,6.41291,98.70071,0.01974098,243980,43.62283,0,16.66667,2.797493,43.05604,100 2020-04-20 17:24:00.485 - Thread: 1 -> GC Memory: 1,566,016,272 B 2020-04-20 17:24:25.018 - Thread: 1 -> GUI Stats: Update 0.236731444444445, Draw 0.230288611111111 2020-04-20 17:24:30.501 - Thread: 1 -> GC Memory: 1,563,893,792 B 2020-04-20 17:24:55.018 - Thread: 1 -> GUI Stats: Update 0.241944111111111, Draw 0.226775888888889 2020-04-20 17:24:55.834 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:24:55.834 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,11.32806,56.57457,1,0,1502.882,10486.02,1042,98958,7,8.09765,98.37619,0.02177526,243960,34.47601,0,16.66667,2.791747,33.91619,100 2020-04-20 17:25:00.502 - Thread: 1 -> GC Memory: 1,579,666,256 B 2020-04-20 17:25:25.018 - Thread: 1 -> GUI Stats: Update 0.244054777777778, Draw 0.221606388888889 2020-04-20 17:25:30.502 - Thread: 1 -> GC Memory: 1,577,277,184 B 2020-04-20 17:25:53.568 - Thread: 1 -> Autosave initiated 2020-04-20 17:25:53.568 - Thread: 1 -> Character state: True 2020-04-20 17:25:53.568 - Thread: 1 -> IsServer: True 2020-04-20 17:25:53.568 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:25:53.568 - Thread: 1 -> Autosave 2020-04-20 17:25:53.568 - Thread: 1 -> Saving world - START 2020-04-20 17:25:53.569 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:25:53.569 - Thread: 1 -> Before snapshot.: GC Memory: 1,578,424,208 B 2020-04-20 17:25:53.596 - Thread: 1 -> After snapshot.: GC Memory: 1,579,607,272 B 2020-04-20 17:25:53.596 - Thread: 1 -> Directory cleanup: GC Memory: 1,579,607,272 B 2020-04-20 17:25:53.596 - Thread: 1 -> Saving world - END 2020-04-20 17:25:53.597 - Thread: 16 -> Session snapshot save - START 2020-04-20 17:25:53.597 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 17:25:53.915 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:25:54.070 - Thread: 16 -> Session snapshot save - END 2020-04-20 17:25:55.018 - Thread: 1 -> GUI Stats: Update 0.279442777777778, Draw 0.223812444444445 2020-04-20 17:25:55.850 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:25:55.851 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,11.3557,51.37259,1,0,1517.955,10369.02,1042,98958,7,7.836559,98.64156,0.02152755,243940,47.3098,0,16.66667,3.70746,46.66713,100 2020-04-20 17:26:00.518 - Thread: 1 -> GC Memory: 1,594,031,632 B 2020-04-20 17:26:25.017 - Thread: 1 -> GUI Stats: Update 0.228179166666667, Draw 0.2229255 2020-04-20 17:26:30.518 - Thread: 1 -> GC Memory: 1,574,913,424 B 2020-04-20 17:26:55.019 - Thread: 1 -> GUI Stats: Update 0.230692, Draw 0.228477722222222 2020-04-20 17:26:55.867 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:26:55.867 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,10.3766,50.95715,1,0,1502.744,10404.99,1042,98958,7,8.077195,98.41165,0.02232884,243953,33.84787,0,16.66667,2.733958,33.31025,100 2020-04-20 17:27:00.536 - Thread: 1 -> GC Memory: 1,577,900,008 B 2020-04-20 17:27:25.018 - Thread: 1 -> GUI Stats: Update 0.247183666666667, Draw 0.220217944444444 2020-04-20 17:27:30.552 - Thread: 1 -> GC Memory: 1,576,978,896 B 2020-04-20 17:27:55.019 - Thread: 1 -> GUI Stats: Update 0.270034055555556, Draw 0.234677222222223 2020-04-20 17:27:55.884 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:27:55.884 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,9.394635,27.83605,1,0,1502.453,10475.01,1042,98958,7,5.341404,98.97744,0.0228062,243953,51.34428,0,16.66667,2.742505,50.81925,100 2020-04-20 17:28:00.568 - Thread: 1 -> GC Memory: 1,576,111,160 B 2020-04-20 17:28:25.019 - Thread: 1 -> GUI Stats: Update 0.232653333333334, Draw 0.219966722222222 2020-04-20 17:28:30.585 - Thread: 1 -> GC Memory: 1,577,697,664 B 2020-04-20 17:28:55.019 - Thread: 1 -> GUI Stats: Update 0.2328885, Draw 0.216042055555556 2020-04-20 17:28:55.901 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:28:55.901 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,9.524691,45.18969,1,0,1503.646,10381.04,1042,98958,7,6.792899,98.55199,0.02018331,243969,35.9478,0,16.66667,2.441898,35.42727,100 2020-04-20 17:28:59.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:28:59.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:29:00.602 - Thread: 1 -> GC Memory: 1,577,264,320 B 2020-04-20 17:29:25.018 - Thread: 1 -> GUI Stats: Update 0.253241166666667, Draw 0.221457444444445 2020-04-20 17:29:30.618 - Thread: 1 -> GC Memory: 1,575,262,840 B 2020-04-20 17:29:55.019 - Thread: 1 -> GUI Stats: Update 0.241758388888889, Draw 0.220612555555555 2020-04-20 17:29:55.917 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:29:55.917 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,10.41308,40.56294,1,0,1505.002,10564.33,1042,98958,7,5.919867,98.87585,0.02137529,243933,49.08389,0,16.66667,2.905701,48.53211,100 2020-04-20 17:30:00.635 - Thread: 1 -> GC Memory: 1,577,316,464 B 2020-04-20 17:30:25.018 - Thread: 1 -> GUI Stats: Update 0.234200055555556, Draw 0.216995222222222 2020-04-20 17:30:30.636 - Thread: 1 -> GC Memory: 1,579,012,960 B 2020-04-20 17:30:53.568 - Thread: 1 -> Autosave initiated 2020-04-20 17:30:53.568 - Thread: 1 -> Character state: True 2020-04-20 17:30:53.568 - Thread: 1 -> IsServer: True 2020-04-20 17:30:53.568 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:30:53.568 - Thread: 1 -> Autosave 2020-04-20 17:30:53.568 - Thread: 1 -> Saving world - START 2020-04-20 17:30:53.569 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:30:53.569 - Thread: 1 -> Before snapshot.: GC Memory: 1,580,245,448 B 2020-04-20 17:30:53.595 - Thread: 1 -> After snapshot.: GC Memory: 1,579,615,872 B 2020-04-20 17:30:53.595 - Thread: 1 -> Directory cleanup: GC Memory: 1,579,615,872 B 2020-04-20 17:30:53.595 - Thread: 1 -> Saving world - END 2020-04-20 17:30:53.596 - Thread: 15 -> Session snapshot save - START 2020-04-20 17:30:53.596 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 17:30:53.922 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:30:53.970 - Thread: 15 -> Session snapshot save - END 2020-04-20 17:30:55.019 - Thread: 1 -> GUI Stats: Update 0.235771055555555, Draw 0.219448888888889 2020-04-20 17:30:55.934 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:30:55.934 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,10.36342,30.10297,1,0,1518.99,10541.07,1042,98958,7,7.013225,99.01803,0.02224668,243922,58.30579,0,16.66667,4.089116,57.73324,100 2020-04-20 17:31:00.652 - Thread: 1 -> GC Memory: 1,593,374,296 B 2020-04-20 17:31:25.019 - Thread: 1 -> GUI Stats: Update 0.281731944444444, Draw 0.225223888888889 2020-04-20 17:31:30.653 - Thread: 1 -> GC Memory: 1,575,243,592 B 2020-04-20 17:31:55.019 - Thread: 1 -> GUI Stats: Update 0.231547722222222, Draw 0.215771333333333 2020-04-20 17:31:55.951 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:31:55.951 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,9.226716,49.51955,1,0,1504.055,10397.82,1042,98958,7,6.357515,98.68617,0.0214305,243939,45.27071,0,16.66667,2.878093,44.67593,100 2020-04-20 17:32:00.654 - Thread: 1 -> GC Memory: 1,576,123,960 B 2020-04-20 17:32:25.018 - Thread: 1 -> GUI Stats: Update 0.236971777777778, Draw 0.217114055555556 2020-04-20 17:32:30.669 - Thread: 1 -> GC Memory: 1,584,326,688 B 2020-04-20 17:32:55.019 - Thread: 1 -> GUI Stats: Update 0.226931055555556, Draw 0.237775944444444 2020-04-20 17:32:55.967 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:32:55.969 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,9.286085,49.26638,1,0,1504.986,10313.82,1042,98958,8,6.575857,98.5642,0.02171911,243947,41.13332,0,16.66667,2.704869,40.54273,100 2020-04-20 17:33:00.686 - Thread: 1 -> GC Memory: 1,576,996,824 B 2020-04-20 17:33:19.037 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:33:19.038 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:33:25.019 - Thread: 1 -> GUI Stats: Update 0.284741611111111, Draw 0.257845833333334 2020-04-20 17:33:30.702 - Thread: 1 -> GC Memory: 1,583,269,464 B 2020-04-20 17:33:30.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:33:30.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:33:41.556 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:33:41.557 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:33:55.116 - Thread: 1 -> GUI Stats: Update 0.239616555555556, Draw 0.286752444444444 2020-04-20 17:33:56.082 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:33:56.082 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,8.471998,33.52945,1,0,1508.083,10412.03,1042,98958,8,4.487098,99.05711,0.02132649,243921,57.63134,0,16.66667,2.585975,57.08794,100 2020-04-20 17:34:00.716 - Thread: 1 -> GC Memory: 1,582,151,408 B 2020-04-20 17:34:25.116 - Thread: 1 -> GUI Stats: Update 0.243261777777778, Draw 0.271194388888889 2020-04-20 17:34:30.733 - Thread: 1 -> GC Memory: 1,580,774,232 B 2020-04-20 17:34:55.117 - Thread: 1 -> GUI Stats: Update 0.298350777777778, Draw 0.2677105 2020-04-20 17:34:56.098 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:34:56.098 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,8.759542,30.83055,1,0,1507.248,10415.84,1042,98958,8,4.066703,99.24814,0.02060229,243931,71.48213,0,16.66667,2.906966,70.94469,100 2020-04-20 17:35:00.749 - Thread: 1 -> GC Memory: 1,579,951,680 B 2020-04-20 17:35:25.116 - Thread: 1 -> GUI Stats: Update 0.2595085, Draw 0.323516722222222 2020-04-20 17:35:30.766 - Thread: 1 -> GC Memory: 1,581,304,432 B 2020-04-20 17:35:48.599 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:35:48.599 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 17:35:53.583 - Thread: 1 -> Autosave initiated 2020-04-20 17:35:53.583 - Thread: 1 -> Character state: True 2020-04-20 17:35:53.583 - Thread: 1 -> IsServer: True 2020-04-20 17:35:53.583 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:35:53.583 - Thread: 1 -> Autosave 2020-04-20 17:35:53.583 - Thread: 1 -> Saving world - START 2020-04-20 17:35:53.584 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:35:53.584 - Thread: 1 -> Before snapshot.: GC Memory: 1,579,837,912 B 2020-04-20 17:35:53.615 - Thread: 1 -> After snapshot.: GC Memory: 1,581,347,112 B 2020-04-20 17:35:53.615 - Thread: 1 -> Directory cleanup: GC Memory: 1,581,347,112 B 2020-04-20 17:35:53.615 - Thread: 1 -> Saving world - END 2020-04-20 17:35:53.615 - Thread: 16 -> Session snapshot save - START 2020-04-20 17:35:53.616 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 17:35:53.950 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:35:54.106 - Thread: 16 -> Session snapshot save - END 2020-04-20 17:35:55.117 - Thread: 1 -> GUI Stats: Update 0.273131944444444, Draw 0.418488111111112 2020-04-20 17:35:56.115 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:35:56.116 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,10.68893,27.36339,1,0,1520.759,10439.1,1042,98958,8,6.42059,99.22657,0.01927858,243902,71.33276,0,16.66667,4.579984,70.78104,100 2020-04-20 17:35:58.599 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:35:58.599 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 17:36:00.783 - Thread: 1 -> GC Memory: 1,595,192,192 B 2020-04-20 17:36:08.599 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:36:08.599 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 17:36:18.599 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:36:18.599 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 17:36:18.599 - Thread: 1 -> Next activation in 00:22:54.0125272 2020-04-20 17:36:25.118 - Thread: 1 -> GUI Stats: Update 0.253466055555556, Draw 0.243480666666667 2020-04-20 17:36:27.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:36:27.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:36:30.800 - Thread: 1 -> GC Memory: 1,581,615,536 B 2020-04-20 17:36:47.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:36:47.100 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:36:48.433 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 17:36:48.433 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 17:36:48.433 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 17:36:48.449 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 17:36:55.116 - Thread: 1 -> GUI Stats: Update 0.288018888888888, Draw 0.293255611111111 2020-04-20 17:36:56.132 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:36:56.139 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,8.53915,29.3146,1,0,1512.477,10336.82,1039,98961,8,3.990378,99.14648,0.01987042,243915,62.70896,0,16.66667,2.502325,62.17373,100 2020-04-20 17:36:58.802 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:36:58.803 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:37:00.818 - Thread: 1 -> GC Memory: 1,601,490,240 B 2020-04-20 17:37:25.117 - Thread: 1 -> GUI Stats: Update 0.246586222222222, Draw 0.269963277777778 2020-04-20 17:37:30.833 - Thread: 1 -> GC Memory: 1,602,505,792 B 2020-04-20 17:37:55.116 - Thread: 1 -> GUI Stats: Update 0.243125722222222, Draw 0.254555777777778 2020-04-20 17:37:56.149 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:37:56.149 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,9.373698,58.71475,1,0,1511.66,10424.01,1037,98963,8,6.846039,98.45369,0.02021781,243923,39.96278,0,16.66667,2.735868,39.34483,100 2020-04-20 17:38:00.834 - Thread: 1 -> GC Memory: 1,587,733,432 B 2020-04-20 17:38:25.116 - Thread: 1 -> GUI Stats: Update 0.241252055555556, Draw 0.248785388888889 2020-04-20 17:38:30.850 - Thread: 1 -> GC Memory: 1,596,393,048 B 2020-04-20 17:38:47.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:38:47.588 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:38:55.117 - Thread: 1 -> GUI Stats: Update 0.310453055555556, Draw 0.305368944444445 2020-04-20 17:38:56.165 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:38:56.165 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,12.34073,30.75869,1,0,1527.317,10340.3,1032,98968,8,4.289414,99.0919,0.02147593,243929,59.72201,0,16.66667,2.561724,59.17967,100 2020-04-20 17:39:00.866 - Thread: 1 -> GC Memory: 1,599,594,408 B 2020-04-20 17:39:25.118 - Thread: 1 -> GUI Stats: Update 0.235262277777778, Draw 0.247639888888889 2020-04-20 17:39:30.115 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:39:30.116 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:39:30.866 - Thread: 1 -> GC Memory: 1,587,106,688 B 2020-04-20 17:39:34.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:39:34.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:39:55.116 - Thread: 1 -> GUI Stats: Update 0.244500166666667, Draw 0.311162222222222 2020-04-20 17:39:56.182 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:39:56.183 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,9.086468,26.96796,1,0,1515.401,10340.7,1032,98968,8,4.147567,99.16522,0.01995461,243919,62.49179,0,16.66667,2.591889,61.97013,100 2020-04-20 17:40:00.866 - Thread: 1 -> GC Memory: 1,588,780,456 B 2020-04-20 17:40:25.117 - Thread: 1 -> GUI Stats: Update 0.234480833333333, Draw 0.213742555555555 2020-04-20 17:40:30.867 - Thread: 1 -> GC Memory: 1,591,550,848 B 2020-04-20 17:40:53.584 - Thread: 1 -> Autosave initiated 2020-04-20 17:40:53.584 - Thread: 1 -> Character state: True 2020-04-20 17:40:53.584 - Thread: 1 -> IsServer: True 2020-04-20 17:40:53.584 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:40:53.584 - Thread: 1 -> Autosave 2020-04-20 17:40:53.584 - Thread: 1 -> Saving world - START 2020-04-20 17:40:53.585 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:40:53.585 - Thread: 1 -> Before snapshot.: GC Memory: 1,595,575,608 B 2020-04-20 17:40:53.615 - Thread: 1 -> After snapshot.: GC Memory: 1,594,458,912 B 2020-04-20 17:40:53.615 - Thread: 1 -> Directory cleanup: GC Memory: 1,594,458,912 B 2020-04-20 17:40:53.615 - Thread: 1 -> Saving world - END 2020-04-20 17:40:53.616 - Thread: 15 -> Session snapshot save - START 2020-04-20 17:40:53.616 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 17:40:53.949 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:40:53.996 - Thread: 15 -> Session snapshot save - END 2020-04-20 17:40:55.118 - Thread: 1 -> GUI Stats: Update 0.266116166666666, Draw 0.226968777777778 2020-04-20 17:40:55.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:40:55.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:40:56.199 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:40:56.199 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,9.851148,20.33619,1,0,1531.384,10453.23,1032,98968,8,6.060418,99.17533,0.01877233,243904,68.40342,0,16.66667,4.145533,67.83932,100 2020-04-20 17:40:56.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:40:56.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:41:00.869 - Thread: 1 -> GC Memory: 1,605,703,776 B 2020-04-20 17:41:25.117 - Thread: 1 -> GUI Stats: Update 0.245834944444444, Draw 0.264699388888889 2020-04-20 17:41:28.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:41:28.567 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:41:30.883 - Thread: 1 -> GC Memory: 1,587,651,768 B 2020-04-20 17:41:33.650 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:41:33.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:41:48.133 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:41:48.133 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:41:48.885 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:41:48.886 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:41:55.117 - Thread: 1 -> GUI Stats: Update 0.261749111111111, Draw 0.282707888888889 2020-04-20 17:41:56.215 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:41:56.216 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,8.331642,29.56972,1,0,1518.225,10342.92,1032,98968,8,4.067248,99.16292,0.01933327,243915,65.00763,0,16.66667,2.644021,64.46346,100 2020-04-20 17:41:57.418 - Thread: 1 -> Updating stopped. 2020-04-20 17:41:58.563 - Thread: 1 -> Updating continues. 2020-04-20 17:41:58.818 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:41:58.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:42:00.896 - Thread: 1 -> GC Memory: 1,592,697,288 B 2020-04-20 17:42:11.795 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:42:11.796 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:42:17.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:42:17.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:42:25.314 - Thread: 1 -> GUI Stats: Update 0.404716666666667, Draw 0.328099555555556 2020-04-20 17:42:30.896 - Thread: 1 -> GC Memory: 1,595,116,584 B 2020-04-20 17:42:55.313 - Thread: 1 -> GUI Stats: Update 0.254401055555555, Draw 0.271698277777778 2020-04-20 17:42:56.429 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:42:56.429 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,9.372837,24.65298,1,0,1514.084,10429.68,1032,98968,8,4.140344,99.18601,0.01951843,243923,67.57172,0,16.66667,2.797702,67.0217,100 2020-04-20 17:43:00.911 - Thread: 1 -> GC Memory: 1,588,634,768 B 2020-04-20 17:43:09.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:43:09.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:43:10.294 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:43:10.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:43:25.313 - Thread: 1 -> GUI Stats: Update 0.265790666666667, Draw 0.348570944444445 2020-04-20 17:43:30.913 - Thread: 1 -> GC Memory: 1,594,437,640 B 2020-04-20 17:43:46.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:43:46.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:43:55.313 - Thread: 1 -> GUI Stats: Update 0.2981105, Draw 0.279608166666667 2020-04-20 17:43:56.445 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:43:56.445 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,10.88948,19.47356,1,0,1522.137,10430.93,1032,98968,8,3.79792,99.26766,0.01937176,243910,73.04805,0,16.66667,2.774307,72.51309,100 2020-04-20 17:44:00.929 - Thread: 1 -> GC Memory: 1,597,150,248 B 2020-04-20 17:44:25.313 - Thread: 1 -> GUI Stats: Update 0.281250055555555, Draw 0.319418555555555 2020-04-20 17:44:30.930 - Thread: 1 -> GC Memory: 1,588,538,648 B 2020-04-20 17:44:32.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:44:32.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:44:46.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:44:46.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:44:55.314 - Thread: 1 -> GUI Stats: Update 0.270522222222222, Draw 0.310932722222223 2020-04-20 17:44:56.462 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:44:56.462 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,9.501236,18.64494,1,0,1514.625,10429.76,1032,98968,8,3.898413,99.25042,0.01838182,243919,73.35188,0,16.66667,2.859559,72.80205,100 2020-04-20 17:45:00.947 - Thread: 1 -> GC Memory: 1,586,911,888 B 2020-04-20 17:45:05.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:45:05.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:45:21.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:45:21.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:45:25.314 - Thread: 1 -> GUI Stats: Update 0.284109777777778, Draw 0.325041944444445 2020-04-20 17:45:30.962 - Thread: 1 -> GC Memory: 1,590,073,568 B 2020-04-20 17:45:37.545 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:45:37.546 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:45:47.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:45:47.863 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:45:53.596 - Thread: 1 -> Autosave initiated 2020-04-20 17:45:53.596 - Thread: 1 -> Character state: True 2020-04-20 17:45:53.596 - Thread: 1 -> IsServer: True 2020-04-20 17:45:53.596 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:45:53.596 - Thread: 1 -> Autosave 2020-04-20 17:45:53.596 - Thread: 1 -> Saving world - START 2020-04-20 17:45:53.597 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:45:53.597 - Thread: 1 -> Before snapshot.: GC Memory: 1,592,995,840 B 2020-04-20 17:45:53.625 - Thread: 1 -> After snapshot.: GC Memory: 1,589,633,912 B 2020-04-20 17:45:53.625 - Thread: 1 -> Directory cleanup: GC Memory: 1,589,633,912 B 2020-04-20 17:45:53.625 - Thread: 1 -> Saving world - END 2020-04-20 17:45:53.626 - Thread: 15 -> Session snapshot save - START 2020-04-20 17:45:53.626 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 17:45:53.951 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:45:54.091 - Thread: 15 -> Session snapshot save - END 2020-04-20 17:45:55.313 - Thread: 1 -> GUI Stats: Update 0.322204222222223, Draw 0.319334555555556 2020-04-20 17:45:56.479 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:45:56.479 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,10.06495,22.52238,1,0,1528.151,10454.35,1032,98968,8,6.229667,99.21342,0.0201505,243801,74.33943,0,16.66667,4.631099,73.75469,100 2020-04-20 17:46:00.595 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:46:00.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:46:00.979 - Thread: 1 -> GC Memory: 1,605,176,128 B 2020-04-20 17:46:09.579 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:46:09.580 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:46:14.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:46:14.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:46:24.396 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:46:24.397 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:46:25.314 - Thread: 1 -> GUI Stats: Update 0.277445, Draw 0.305626555555556 2020-04-20 17:46:30.329 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:46:30.330 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:46:30.980 - Thread: 1 -> GC Memory: 1,587,307,696 B 2020-04-20 17:46:34.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:46:34.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:46:46.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:46:46.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:46:55.314 - Thread: 1 -> GUI Stats: Update 0.260031055555556, Draw 0.312932555555555 2020-04-20 17:46:56.496 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:46:56.496 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,8.863763,31.75681,1,0,1516.544,10376.13,1041,98959,8,3.974818,99.18573,0.01918549,243870,66.9416,0,16.66667,2.660807,66.39651,100 2020-04-20 17:47:00.997 - Thread: 1 -> GC Memory: 1,591,376,104 B 2020-04-20 17:47:25.314 - Thread: 1 -> GUI Stats: Update 0.273755, Draw 0.381731888888889 2020-04-20 17:47:30.997 - Thread: 1 -> GC Memory: 1,592,737,560 B 2020-04-20 17:47:55.314 - Thread: 1 -> GUI Stats: Update 0.345299277777778, Draw 0.4275895 2020-04-20 17:47:56.513 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:47:56.513 - Thread: 1 -> STATISTICS,4261.1833334,0,0,0,0,0,0,10.63355,20.69444,1,0,1513.379,10431.51,1041,98959,7,4.391984,99.20322,0.02051275,243880,68.03927,0,16.66667,2.988273,67.49715,100 2020-04-20 17:48:00.997 - Thread: 1 -> GC Memory: 1,586,994,168 B 2020-04-20 17:48:17.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:48:17.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:48:25.315 - Thread: 1 -> GUI Stats: Update 0.268529722222222, Draw 0.334661888888889 2020-04-20 17:48:30.997 - Thread: 1 -> GC Memory: 1,590,165,368 B 2020-04-20 17:48:55.314 - Thread: 1 -> GUI Stats: Update 0.236975277777778, Draw 0.219928555555556 2020-04-20 17:48:56.529 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:48:56.530 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,9.457889,46.66003,1,0,1518.724,10342.77,1031,98969,7,7.404,98.22098,0.01953812,243869,29.76212,0,16.66667,2.203587,29.23264,100 2020-04-20 17:49:01.000 - Thread: 1 -> GC Memory: 1,592,095,840 B 2020-04-20 17:49:12.434 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:49:12.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:49:12.715 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 17:49:12.715 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 17:49:12.715 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 17:49:12.733 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 17:49:25.314 - Thread: 1 -> GUI Stats: Update 0.251281277777778, Draw 0.285889277777778 2020-04-20 17:49:26.863 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:49:26.863 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:49:31.014 - Thread: 1 -> GC Memory: 1,593,299,616 B 2020-04-20 17:49:55.315 - Thread: 1 -> GUI Stats: Update 0.276910944444445, Draw 0.271564055555555 2020-04-20 17:49:56.546 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:49:56.549 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,9.192637,29.85624,1,0,1520.231,10345.68,1031,98969,7,4.457819,99.09525,0.02116702,243869,57.79459,0,16.66667,2.576378,57.27169,100 2020-04-20 17:50:01.030 - Thread: 1 -> GC Memory: 1,599,870,424 B 2020-04-20 17:50:21.546 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:50:21.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:50:25.313 - Thread: 1 -> GUI Stats: Update 0.244944555555555, Draw 0.322445555555555 2020-04-20 17:50:31.030 - Thread: 1 -> GC Memory: 1,601,138,576 B 2020-04-20 17:50:50.097 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:50:50.098 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:50:50.546 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 17:50:50.546 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 17:50:50.546 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 17:50:50.564 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 17:50:53.596 - Thread: 1 -> Autosave initiated 2020-04-20 17:50:53.596 - Thread: 1 -> Character state: True 2020-04-20 17:50:53.596 - Thread: 1 -> IsServer: True 2020-04-20 17:50:53.596 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:50:53.596 - Thread: 1 -> Autosave 2020-04-20 17:50:53.596 - Thread: 1 -> Saving world - START 2020-04-20 17:50:53.597 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:50:53.597 - Thread: 1 -> Before snapshot.: GC Memory: 1,606,375,976 B 2020-04-20 17:50:53.625 - Thread: 1 -> After snapshot.: GC Memory: 1,606,500,048 B 2020-04-20 17:50:53.625 - Thread: 1 -> Directory cleanup: GC Memory: 1,606,500,048 B 2020-04-20 17:50:53.625 - Thread: 1 -> Saving world - END 2020-04-20 17:50:53.626 - Thread: 15 -> Session snapshot save - START 2020-04-20 17:50:53.626 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 17:50:53.949 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:50:54.043 - Thread: 15 -> Session snapshot save - END 2020-04-20 17:50:55.314 - Thread: 1 -> GUI Stats: Update 0.255217888888889, Draw 0.300685388888889 2020-04-20 17:50:55.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:50:55.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:50:56.563 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:50:56.563 - Thread: 1 -> STATISTICS,4441.2333334,0,0,0,0,0,0,9.240574,25.34707,1,0,1542.403,10391.68,992,99008,7,5.43777,99.1189,0.0200526,243848,63.60976,0,16.66667,3.458952,63.04929,100 2020-04-20 17:51:01.031 - Thread: 1 -> GC Memory: 1,618,853,400 B 2020-04-20 17:51:07.364 - Thread: 1 -> Updating stopped. 2020-04-20 17:51:08.427 - Thread: 1 -> Updating continues. 2020-04-20 17:51:08.697 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:51:08.697 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:51:25.409 - Thread: 1 -> GUI Stats: Update 0.259071, Draw 0.298777333333334 2020-04-20 17:51:31.041 - Thread: 1 -> GC Memory: 1,595,300,672 B 2020-04-20 17:51:41.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:51:41.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:51:46.025 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:51:46.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:51:55.410 - Thread: 1 -> GUI Stats: Update 0.261046166666667, Draw 0.281488277777778 2020-04-20 17:51:56.674 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:51:56.675 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,8.488315,29.25541,1,0,1523.316,10349.66,1032,98968,7,4.275054,99.18981,0.01950811,243864,66.33793,0,16.66667,2.835982,65.80047,100 2020-04-20 17:52:01.043 - Thread: 1 -> GC Memory: 1,598,003,544 B 2020-04-20 17:52:25.409 - Thread: 1 -> GUI Stats: Update 0.256252888888889, Draw 0.283476222222222 2020-04-20 17:52:31.059 - Thread: 1 -> GC Memory: 1,600,013,192 B 2020-04-20 17:52:38.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:52:38.266 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:52:55.410 - Thread: 1 -> GUI Stats: Update 0.2905305, Draw 0.305224722222223 2020-04-20 17:52:56.691 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:52:56.692 - Thread: 1 -> STATISTICS,4561.2666667,0,0,0,0,0,0,8.324144,18.80889,1,0,1525.168,10464.7,1032,98968,8,4.061138,99.19593,0.020469,243860,66.59243,0,16.66667,2.704411,66.05698,100 2020-04-20 17:52:57.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:52:57.675 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:52:58.610 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:52:58.611 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:53:01.059 - Thread: 1 -> GC Memory: 1,594,137,256 B 2020-04-20 17:53:25.410 - Thread: 1 -> GUI Stats: Update 0.252366277777778, Draw 0.313807611111112 2020-04-20 17:53:28.758 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:53:28.759 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:53:29.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:53:29.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:53:31.076 - Thread: 1 -> GC Memory: 1,602,666,624 B 2020-04-20 17:53:48.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:53:48.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:53:49.148 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:53:49.148 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:53:55.410 - Thread: 1 -> GUI Stats: Update 0.263395222222222, Draw 0.289891111111111 2020-04-20 17:53:56.708 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:53:56.711 - Thread: 1 -> STATISTICS,4621.2833334,0,0,0,0,0,0,8.404692,32.99508,1,0,1532.04,10377.86,1032,98968,8,4.332236,99.10201,0.01851145,243855,65.54034,0,16.66667,2.839362,64.95179,100 2020-04-20 17:53:57.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 17:53:57.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 17:53:57.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 17:53:57.257 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 17:54:01.076 - Thread: 1 -> GC Memory: 1,605,716,112 B 2020-04-20 17:54:06.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:54:06.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:54:23.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:54:23.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:54:24.992 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:54:24.992 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:54:25.410 - Thread: 1 -> GUI Stats: Update 0.251611055555556, Draw 0.324353111111111 2020-04-20 17:54:31.078 - Thread: 1 -> GC Memory: 1,594,955,296 B 2020-04-20 17:54:55.410 - Thread: 1 -> GUI Stats: Update 0.261758833333333, Draw 0.242257888888889 2020-04-20 17:54:56.724 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:54:56.725 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,8.794144,21.998,1,0,1523.378,10463.77,1032,98968,8,4.024343,99.19028,0.01924969,243857,65.58194,0,16.66667,2.639243,65.05091,100 2020-04-20 17:55:01.092 - Thread: 1 -> GC Memory: 1,599,126,624 B 2020-04-20 17:55:15.875 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:55:15.876 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:55:16.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:55:16.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:55:25.409 - Thread: 1 -> GUI Stats: Update 0.248555722222222, Draw 0.260394888888889 2020-04-20 17:55:31.094 - Thread: 1 -> GC Memory: 1,605,792,296 B 2020-04-20 17:55:34.138 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:55:34.139 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:55:53.610 - Thread: 1 -> Autosave initiated 2020-04-20 17:55:53.610 - Thread: 1 -> Character state: True 2020-04-20 17:55:53.610 - Thread: 1 -> IsServer: True 2020-04-20 17:55:53.610 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 17:55:53.610 - Thread: 1 -> Autosave 2020-04-20 17:55:53.610 - Thread: 1 -> Saving world - START 2020-04-20 17:55:53.610 - Thread: 1 -> Making world state snapshot. 2020-04-20 17:55:53.610 - Thread: 1 -> Before snapshot.: GC Memory: 1,604,455,288 B 2020-04-20 17:55:53.637 - Thread: 1 -> After snapshot.: GC Memory: 1,605,716,192 B 2020-04-20 17:55:53.637 - Thread: 1 -> Directory cleanup: GC Memory: 1,605,716,192 B 2020-04-20 17:55:53.637 - Thread: 1 -> Saving world - END 2020-04-20 17:55:53.695 - Thread: 15 -> Session snapshot save - START 2020-04-20 17:55:53.695 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 17:55:54.028 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 17:55:54.195 - Thread: 15 -> Session snapshot save - END 2020-04-20 17:55:55.409 - Thread: 1 -> GUI Stats: Update 0.244911888888889, Draw 0.322379833333335 2020-04-20 17:55:56.742 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:55:56.742 - Thread: 1 -> STATISTICS,4741.3166667,0,0,0,0,0,0,9.321903,20.88744,1,0,1541.618,10487.18,1031,98969,8,5.734563,99.23779,0.01916536,243846,77.93724,0,16.66667,4.46936,77.3432,100 2020-04-20 17:56:01.110 - Thread: 1 -> GC Memory: 1,617,066,408 B 2020-04-20 17:56:25.409 - Thread: 1 -> GUI Stats: Update 0.265205444444444, Draw 0.3220535 2020-04-20 17:56:29.816 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:56:29.816 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:56:31.126 - Thread: 1 -> GC Memory: 1,597,678,280 B 2020-04-20 17:56:36.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:56:36.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:56:55.409 - Thread: 1 -> GUI Stats: Update 0.2726, Draw 0.303354333333334 2020-04-20 17:56:56.759 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:56:56.759 - Thread: 1 -> STATISTICS,4801.3333334,0,0,0,0,0,0,9.006154,27.89569,1,0,1526.734,10473.72,1031,98969,8,5.106596,98.86242,0.0191681,243843,50.59705,0,16.66667,2.583787,50.02147,100 2020-04-20 17:57:01.126 - Thread: 1 -> GC Memory: 1,599,541,584 B 2020-04-20 17:57:25.411 - Thread: 1 -> GUI Stats: Update 0.253967277777778, Draw 0.293959888888889 2020-04-20 17:57:31.126 - Thread: 1 -> GC Memory: 1,603,686,976 B 2020-04-20 17:57:55.409 - Thread: 1 -> GUI Stats: Update 0.258662666666667, Draw 0.272045833333333 2020-04-20 17:57:56.775 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:57:56.775 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,9.471884,17.84114,1,0,1522.183,10473.03,1031,98969,8,4.099703,99.17051,0.01929669,243852,66.81302,0,16.66667,2.739135,66.25881,100 2020-04-20 17:58:01.142 - Thread: 1 -> GC Memory: 1,598,092,224 B 2020-04-20 17:58:18.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:58:18.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:58:25.410 - Thread: 1 -> GUI Stats: Update 0.265320111111111, Draw 0.293380388888889 2020-04-20 17:58:30.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 17:58:30.003 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 17:58:30.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 17:58:30.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 17:58:30.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 17:58:30.208 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 17:58:31.143 - Thread: 1 -> GC Memory: 1,600,047,192 B 2020-04-20 17:58:55.410 - Thread: 1 -> GUI Stats: Update 0.251015277777778, Draw 0.223015555555556 2020-04-20 17:58:56.792 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:58:56.793 - Thread: 1 -> STATISTICS,4921.3666667,0,0,0,0,0,0,7.468926,23.47887,1,0,1527.713,10385.18,1031,98969,8,4.150293,99.16199,0.01990342,243777,65.85519,0,16.66667,2.733183,65.30331,100 2020-04-20 17:59:01.143 - Thread: 1 -> GC Memory: 1,602,996,896 B 2020-04-20 17:59:14.942 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:59:14.943 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 17:59:24.959 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:59:24.960 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 17:59:25.409 - Thread: 1 -> GUI Stats: Update 0.0498844444444445, Draw 0.1963775 2020-04-20 17:59:31.144 - Thread: 1 -> GC Memory: 1,595,368,944 B 2020-04-20 17:59:34.959 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:59:34.965 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 17:59:44.959 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 17:59:44.959 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 17:59:44.959 - Thread: 1 -> Next activation in 00:47:53.3765625 2020-04-20 17:59:55.409 - Thread: 1 -> GUI Stats: Update 0.0477561666666667, Draw 0.189860555555555 2020-04-20 17:59:56.808 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 17:59:56.809 - Thread: 1 -> STATISTICS,4981.3833334,0,0,0,0,0,0,7.025291,19.62023,1,0,1523.458,10386.38,1031,98969,8,3.951859,99.17004,0.01460391,243712,65.39969,0,16.66667,2.584503,64.8569,100 2020-04-20 18:00:01.160 - Thread: 1 -> GC Memory: 1,599,270,880 B 2020-04-20 18:00:25.410 - Thread: 1 -> GUI Stats: Update 0.169560944444445, Draw 0.1904925 2020-04-20 18:00:31.160 - Thread: 1 -> GC Memory: 1,601,166,976 B 2020-04-20 18:00:53.609 - Thread: 1 -> Autosave initiated 2020-04-20 18:00:53.609 - Thread: 1 -> Character state: True 2020-04-20 18:00:53.609 - Thread: 1 -> IsServer: True 2020-04-20 18:00:53.609 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:00:53.609 - Thread: 1 -> Autosave 2020-04-20 18:00:53.609 - Thread: 1 -> Saving world - START 2020-04-20 18:00:53.610 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:00:53.610 - Thread: 1 -> Before snapshot.: GC Memory: 1,602,176,856 B 2020-04-20 18:00:53.636 - Thread: 1 -> After snapshot.: GC Memory: 1,603,372,776 B 2020-04-20 18:00:53.636 - Thread: 1 -> Directory cleanup: GC Memory: 1,603,372,776 B 2020-04-20 18:00:53.636 - Thread: 1 -> Saving world - END 2020-04-20 18:00:53.636 - Thread: 16 -> Session snapshot save - START 2020-04-20 18:00:53.637 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 18:00:53.963 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:00:54.109 - Thread: 16 -> Session snapshot save - END 2020-04-20 18:00:55.410 - Thread: 1 -> GUI Stats: Update 0.0489762777777777, Draw 0.196853111111111 2020-04-20 18:00:56.825 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:00:56.828 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,6.769195,17.00634,1,0,1540.161,10412.6,1031,98969,8,5.094164,99.18757,0.01393558,243676,67.62691,0,16.66667,3.445026,67.07748,100 2020-04-20 18:01:01.176 - Thread: 1 -> GC Memory: 1,613,580,936 B 2020-04-20 18:01:25.410 - Thread: 1 -> GUI Stats: Update 0.0520010555555555, Draw 0.199484277777778 2020-04-20 18:01:31.193 - Thread: 1 -> GC Memory: 1,597,174,472 B 2020-04-20 18:01:55.411 - Thread: 1 -> GUI Stats: Update 0.1506005, Draw 0.210771388888889 2020-04-20 18:01:56.842 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:01:56.843 - Thread: 1 -> STATISTICS,5101.4166667,0,0,0,0,0,0,9.178185,24.14381,1,0,1524.297,10387.69,1031,98969,8,4.189704,99.19153,0.01245167,243714,65.89993,0,16.66667,2.761012,65.36715,100 2020-04-20 18:02:01.195 - Thread: 1 -> GC Memory: 1,599,051,272 B 2020-04-20 18:02:06.591 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:02:06.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:02:25.410 - Thread: 1 -> GUI Stats: Update 0.2579865, Draw 0.284135777777778 2020-04-20 18:02:31.210 - Thread: 1 -> GC Memory: 1,603,049,904 B 2020-04-20 18:02:55.413 - Thread: 1 -> GUI Stats: Update 0.242702055555556, Draw 0.2614685 2020-04-20 18:02:56.859 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:02:56.860 - Thread: 1 -> STATISTICS,5161.4333334,0,0,0,0,0,0,8.001538,24.70812,1,0,1521.848,10476.25,1031,98969,8,4.332336,99.1124,0.01332889,243587,59.99809,0,16.66667,2.599319,59.46554,100 2020-04-20 18:03:01.227 - Thread: 1 -> GC Memory: 1,597,147,152 B 2020-04-20 18:03:25.410 - Thread: 1 -> GUI Stats: Update 0.221869888888889, Draw 0.233783388888889 2020-04-20 18:03:31.244 - Thread: 1 -> GC Memory: 1,599,078,856 B 2020-04-20 18:03:53.697 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:03:53.698 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:03:55.410 - Thread: 1 -> GUI Stats: Update 0.232496055555556, Draw 0.320793666666667 2020-04-20 18:03:56.876 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:03:56.877 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,8.424633,29.14523,1,0,1526.869,10518.28,1031,98969,8,4.268704,99.1421,0.01189573,243596,64.32599,0,16.66667,2.745886,63.77414,100 2020-04-20 18:04:01.260 - Thread: 1 -> GC Memory: 1,602,862,600 B 2020-04-20 18:04:12.610 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:04:12.611 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:04:25.411 - Thread: 1 -> GUI Stats: Update 0.255102722222222, Draw 0.283060722222222 2020-04-20 18:04:31.260 - Thread: 1 -> GC Memory: 1,598,616,688 B 2020-04-20 18:04:55.411 - Thread: 1 -> GUI Stats: Update 0.255465111111111, Draw 0.276184111111111 2020-04-20 18:04:56.893 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:04:56.893 - Thread: 1 -> STATISTICS,5281.4666667,0,0,0,0,0,0,7.9732,18.05263,1,0,1526.823,10477.28,1041,98959,8,4.318077,99.16276,0.01340195,243635,63.31131,0,16.66667,2.73383,62.78123,100 2020-04-20 18:05:01.277 - Thread: 1 -> GC Memory: 1,602,513,736 B 2020-04-20 18:05:25.411 - Thread: 1 -> GUI Stats: Update 0.231481666666667, Draw 0.246454222222222 2020-04-20 18:05:26.247 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:05:26.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:05:31.277 - Thread: 1 -> GC Memory: 1,602,978,384 B 2020-04-20 18:05:53.611 - Thread: 1 -> Autosave initiated 2020-04-20 18:05:53.611 - Thread: 1 -> Character state: True 2020-04-20 18:05:53.611 - Thread: 1 -> IsServer: True 2020-04-20 18:05:53.611 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:05:53.611 - Thread: 1 -> Autosave 2020-04-20 18:05:53.611 - Thread: 1 -> Saving world - START 2020-04-20 18:05:53.612 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:05:53.612 - Thread: 1 -> Before snapshot.: GC Memory: 1,605,160,824 B 2020-04-20 18:05:53.640 - Thread: 1 -> After snapshot.: GC Memory: 1,605,387,664 B 2020-04-20 18:05:53.640 - Thread: 1 -> Directory cleanup: GC Memory: 1,605,387,664 B 2020-04-20 18:05:53.640 - Thread: 1 -> Saving world - END 2020-04-20 18:05:53.641 - Thread: 15 -> Session snapshot save - START 2020-04-20 18:05:53.641 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 18:05:53.966 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:05:54.108 - Thread: 15 -> Session snapshot save - END 2020-04-20 18:05:55.411 - Thread: 1 -> GUI Stats: Update 0.224353944444445, Draw 0.220046222222222 2020-04-20 18:05:56.012 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:05:56.013 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:05:56.310 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:05:56.310 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:05:56.310 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:05:56.327 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:05:56.910 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:05:56.910 - Thread: 1 -> STATISTICS,5341.4833334,0,0,0,0,0,0,11.71376,20.03681,1,0,1545.427,10413.68,1041,98959,8,4.92219,99.27609,0.01132887,243626,75.75898,0,16.66667,3.729001,75.21056,100 2020-04-20 18:06:01.294 - Thread: 1 -> GC Memory: 1,616,992,464 B 2020-04-20 18:06:25.411 - Thread: 1 -> GUI Stats: Update 0.2603695, Draw 0.312351833333333 2020-04-20 18:06:31.310 - Thread: 1 -> GC Memory: 1,599,741,576 B 2020-04-20 18:06:48.979 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:06:48.979 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:06:55.411 - Thread: 1 -> GUI Stats: Update 0.255063, Draw 0.329295999999999 2020-04-20 18:06:56.927 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:06:56.938 - Thread: 1 -> STATISTICS,5401.5,0,0,0,0,0,0,8.537662,25.56735,1,0,1540.15,10477.7,1041,98959,8,5.153332,98.89998,0.01285434,243935,46.59227,0,16.66667,2.401054,46.07974,100 2020-04-20 18:07:01.311 - Thread: 1 -> GC Memory: 1,613,798,720 B 2020-04-20 18:07:25.411 - Thread: 1 -> GUI Stats: Update 0.235928777777778, Draw 0.351937888888889 2020-04-20 18:07:31.311 - Thread: 1 -> GC Memory: 1,616,307,472 B 2020-04-20 18:07:55.411 - Thread: 1 -> GUI Stats: Update 0.231650222222222, Draw 0.312158722222223 2020-04-20 18:07:56.943 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:07:56.945 - Thread: 1 -> STATISTICS,5461.5166667,0,0,0,0,0,0,8.264223,29.57993,1,0,1529.628,10390.46,1041,98959,7,4.624345,99.0286,0.01384935,243953,56.0745,0,16.66667,2.593079,55.5298,100 2020-04-20 18:08:01.311 - Thread: 1 -> GC Memory: 1,604,300,256 B 2020-04-20 18:08:04.927 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:08:04.927 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:08:04.927 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:08:04.944 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:08:14.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:08:14.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:08:25.411 - Thread: 1 -> GUI Stats: Update 0.246657055555556, Draw 0.262991777777778 2020-04-20 18:08:31.327 - Thread: 1 -> GC Memory: 1,605,737,768 B 2020-04-20 18:08:39.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:08:39.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:08:55.413 - Thread: 1 -> GUI Stats: Update 0.232792222222222, Draw 0.259661944444445 2020-04-20 18:08:56.960 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:08:56.961 - Thread: 1 -> STATISTICS,5521.5333334,0,0,0,0,0,0,8.758783,27.04798,1,0,1533.216,10391.43,991,99009,7,4.155808,99.12569,0.01260726,243916,62.44242,0,16.66667,2.594987,61.89649,100 2020-04-20 18:09:01.328 - Thread: 1 -> GC Memory: 1,608,684,344 B 2020-04-20 18:09:25.412 - Thread: 1 -> GUI Stats: Update 0.224019222222222, Draw 0.234659555555556 2020-04-20 18:09:31.344 - Thread: 1 -> GC Memory: 1,607,774,880 B 2020-04-20 18:09:33.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:09:33.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:09:55.411 - Thread: 1 -> GUI Stats: Update 0.222321, Draw 0.281536388888889 2020-04-20 18:09:56.976 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:09:56.977 - Thread: 1 -> STATISTICS,5581.55,0,0,0,0,0,0,7.284538,20.7358,1,0,1529.574,10390.76,1031,98969,7,3.910482,99.13021,0.01176037,243924,62.90061,0,16.66667,2.459717,62.35351,100 2020-04-20 18:10:01.344 - Thread: 1 -> GC Memory: 1,605,450,800 B 2020-04-20 18:10:12.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:10:12.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:10:25.412 - Thread: 1 -> GUI Stats: Update 0.24154, Draw 0.383272555555556 2020-04-20 18:10:31.361 - Thread: 1 -> GC Memory: 1,612,799,400 B 2020-04-20 18:10:37.744 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:10:37.745 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:10:40.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:10:40.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:10:53.611 - Thread: 1 -> Autosave initiated 2020-04-20 18:10:53.611 - Thread: 1 -> Character state: True 2020-04-20 18:10:53.611 - Thread: 1 -> IsServer: True 2020-04-20 18:10:53.611 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:10:53.611 - Thread: 1 -> Autosave 2020-04-20 18:10:53.611 - Thread: 1 -> Saving world - START 2020-04-20 18:10:53.612 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:10:53.612 - Thread: 1 -> Before snapshot.: GC Memory: 1,613,460,152 B 2020-04-20 18:10:53.638 - Thread: 1 -> After snapshot.: GC Memory: 1,614,656,176 B 2020-04-20 18:10:53.638 - Thread: 1 -> Directory cleanup: GC Memory: 1,614,656,176 B 2020-04-20 18:10:53.638 - Thread: 1 -> Saving world - END 2020-04-20 18:10:53.639 - Thread: 15 -> Session snapshot save - START 2020-04-20 18:10:53.639 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 18:10:53.969 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:10:54.116 - Thread: 15 -> Session snapshot save - END 2020-04-20 18:10:55.412 - Thread: 1 -> GUI Stats: Update 0.239908333333334, Draw 0.289375611111112 2020-04-20 18:10:56.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:10:56.994 - Thread: 1 -> STATISTICS,5641.5666667,0,0,0,0,0,0,8.276441,24.74922,1,0,1553.033,10436.4,1031,98969,7,5.142895,98.88352,0.01257833,243887,46.15839,0,16.66667,2.373877,45.64304,100 2020-04-20 18:11:01.378 - Thread: 1 -> GC Memory: 1,626,783,648 B 2020-04-20 18:11:25.411 - Thread: 1 -> GUI Stats: Update 0.230896055555556, Draw 0.227239666666666 2020-04-20 18:11:31.378 - Thread: 1 -> GC Memory: 1,607,317,376 B 2020-04-20 18:11:55.412 - Thread: 1 -> GUI Stats: Update 0.231822888888889, Draw 0.221004444444444 2020-04-20 18:11:57.010 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:11:57.010 - Thread: 1 -> STATISTICS,5701.5833334,0,0,0,0,0,0,7.006159,14.5371,1,0,1537.709,10482.59,1027,98973,7,3.853867,99.18633,0.013764,243917,67.36543,0,16.66667,2.596174,66.81729,100 2020-04-20 18:11:57.543 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:11:57.544 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:11:58.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:11:58.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:12:01.395 - Thread: 1 -> GC Memory: 1,613,462,448 B 2020-04-20 18:12:14.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:12:14.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:12:15.267 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:12:15.267 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:12:25.412 - Thread: 1 -> GUI Stats: Update 0.258517888888889, Draw 0.331441555555556 2020-04-20 18:12:26.977 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:12:26.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:12:27.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:12:27.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:12:31.411 - Thread: 1 -> GC Memory: 1,626,370,472 B 2020-04-20 18:12:36.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:12:36.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:12:38.485 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:12:38.486 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:12:55.412 - Thread: 1 -> GUI Stats: Update 0.257393777777778, Draw 0.355408722222222 2020-04-20 18:12:57.027 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:12:57.028 - Thread: 1 -> STATISTICS,5761.6,0,0,0,0,0,0,7.978537,14.32712,1,0,1541.951,10478.11,1027,98973,7,3.916778,99.23014,0.01237325,243911,70.8175,0,16.66667,2.773764,70.2723,100 2020-04-20 18:13:01.412 - Thread: 1 -> GC Memory: 1,617,279,976 B 2020-04-20 18:13:20.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:13:20.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:13:25.413 - Thread: 1 -> GUI Stats: Update 0.256634666666667, Draw 0.262458666666667 2020-04-20 18:13:31.412 - Thread: 1 -> GC Memory: 1,620,590,512 B 2020-04-20 18:13:42.812 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:13:42.813 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:13:43.095 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:13:43.095 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:13:43.095 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:13:43.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:13:55.411 - Thread: 1 -> GUI Stats: Update 0.254291333333333, Draw 0.325344888888889 2020-04-20 18:13:57.044 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:13:57.047 - Thread: 1 -> STATISTICS,5821.6166667,0,0,0,0,0,0,8.89616,21.14612,1,0,1549.16,10479.5,1027,98973,7,5.033508,98.96175,0.01326785,243920,52.3238,0,16.66667,2.633723,51.78055,100 2020-04-20 18:14:01.412 - Thread: 1 -> GC Memory: 1,623,324,088 B 2020-04-20 18:14:25.415 - Thread: 1 -> GUI Stats: Update 0.278864, Draw 0.299663444444445 2020-04-20 18:14:31.428 - Thread: 1 -> GC Memory: 1,617,848,272 B 2020-04-20 18:14:55.412 - Thread: 1 -> GUI Stats: Update 0.272872666666667, Draw 0.277137388888889 2020-04-20 18:14:55.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:14:55.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:14:57.061 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:14:57.061 - Thread: 1 -> STATISTICS,5881.6333334,0,0,0,0,0,0,9.672547,27.97112,1,0,1541.203,10479.89,1027,98973,7,5.064293,98.95492,0.01357851,243885,51.71718,0,16.66667,2.619109,51.17669,100 2020-04-20 18:15:01.428 - Thread: 1 -> GC Memory: 1,616,694,232 B 2020-04-20 18:15:25.413 - Thread: 1 -> GUI Stats: Update 0.249519333333333, Draw 0.263763111111112 2020-04-20 18:15:26.599 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:15:26.600 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:15:31.429 - Thread: 1 -> GC Memory: 1,623,362,584 B 2020-04-20 18:15:35.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:15:35.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:15:37.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:15:37.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:15:53.612 - Thread: 1 -> Autosave initiated 2020-04-20 18:15:53.612 - Thread: 1 -> Character state: True 2020-04-20 18:15:53.612 - Thread: 1 -> IsServer: True 2020-04-20 18:15:53.612 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:15:53.612 - Thread: 1 -> Autosave 2020-04-20 18:15:53.612 - Thread: 1 -> Saving world - START 2020-04-20 18:15:53.613 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:15:53.613 - Thread: 1 -> Before snapshot.: GC Memory: 1,623,864,448 B 2020-04-20 18:15:53.638 - Thread: 1 -> After snapshot.: GC Memory: 1,625,068,656 B 2020-04-20 18:15:53.639 - Thread: 1 -> Directory cleanup: GC Memory: 1,625,068,656 B 2020-04-20 18:15:53.639 - Thread: 1 -> Saving world - END 2020-04-20 18:15:53.639 - Thread: 16 -> Session snapshot save - START 2020-04-20 18:15:53.640 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 18:15:53.961 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:15:54.104 - Thread: 16 -> Session snapshot save - END 2020-04-20 18:15:55.412 - Thread: 1 -> GUI Stats: Update 0.266637888888889, Draw 0.312283833333333 2020-04-20 18:15:57.077 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:15:57.078 - Thread: 1 -> STATISTICS,5941.65,0,0,0,0,0,0,10.07582,21.4625,1,0,1562.934,10502.25,1025,98975,8,5.411286,98.92616,0.01557799,243857,49.87527,0,16.66667,2.698894,49.33969,100 2020-04-20 18:15:59.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:15:59.464 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:16:01.445 - Thread: 1 -> GC Memory: 1,636,746,640 B 2020-04-20 18:16:25.412 - Thread: 1 -> GUI Stats: Update 0.232199166666666, Draw 0.270493222222223 2020-04-20 18:16:31.445 - Thread: 1 -> GC Memory: 1,619,032,056 B 2020-04-20 18:16:32.344 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:16:32.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:16:33.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:16:33.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:16:55.412 - Thread: 1 -> GUI Stats: Update 0.243758166666666, Draw 0.276955777777778 2020-04-20 18:16:57.094 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:16:57.095 - Thread: 1 -> STATISTICS,6001.6666667,0,0,0,0,0,0,8.477343,30.34438,1,0,1546.514,10400.39,1037,98963,9,4.693839,99.04936,0.0136984,243861,56.63599,0,16.66667,2.658402,56.09758,100 2020-04-20 18:17:01.446 - Thread: 1 -> GC Memory: 1,620,021,528 B 2020-04-20 18:17:08.801 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:17:08.802 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:17:09.345 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:17:09.345 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:17:09.345 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:17:09.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:17:14.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:17:14.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:17:23.712 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:17:23.712 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:17:23.712 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:17:23.730 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:17:25.412 - Thread: 1 -> GUI Stats: Update 0.245466555555555, Draw 0.388638833333333 2020-04-20 18:17:25.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:17:25.878 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:17:31.462 - Thread: 1 -> GC Memory: 1,626,667,032 B 2020-04-20 18:17:32.896 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:17:32.897 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:17:40.731 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:17:40.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:17:54.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:17:54.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:17:55.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:17:55.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:17:55.412 - Thread: 1 -> GUI Stats: Update 0.270403111111111, Draw 0.381708555555556 2020-04-20 18:17:57.111 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:17:57.111 - Thread: 1 -> STATISTICS,6061.6833334,0,0,0,0,0,0,8.475747,28.38868,1,0,1544.155,10490.89,1040,98960,8,4.524863,99.08439,0.01300432,243849,63.4096,0,16.66667,2.869197,62.82901,100 2020-04-20 18:18:01.462 - Thread: 1 -> GC Memory: 1,619,017,408 B 2020-04-20 18:18:09.878 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:18:09.878 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:18:24.738 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:18:24.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:18:25.413 - Thread: 1 -> GUI Stats: Update 0.257647, Draw 0.346792833333333 2020-04-20 18:18:31.479 - Thread: 1 -> GC Memory: 1,623,255,488 B 2020-04-20 18:18:55.412 - Thread: 1 -> GUI Stats: Update 0.238954444444444, Draw 0.244615333333333 2020-04-20 18:18:57.127 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:18:57.128 - Thread: 1 -> STATISTICS,6121.7,0,0,0,0,0,0,9.421126,22.97267,1,0,1548.175,10316.21,1039,98961,8,5.858469,98.68878,0.01441429,243847,44.0074,0,16.66667,2.57816,43.43036,100 2020-04-20 18:19:01.496 - Thread: 1 -> GC Memory: 1,623,561,656 B 2020-04-20 18:19:15.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:19:15.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:19:25.414 - Thread: 1 -> GUI Stats: Update 0.247394722222222, Draw 0.282188166666667 2020-04-20 18:19:31.512 - Thread: 1 -> GC Memory: 1,616,322,776 B 2020-04-20 18:19:40.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:19:40.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:19:41.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:19:41.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:19:55.413 - Thread: 1 -> GUI Stats: Update 0.258466166666667, Draw 0.2705315 2020-04-20 18:19:57.144 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:19:57.145 - Thread: 1 -> STATISTICS,6181.7166667,0,0,0,0,0,0,8.434686,38.37498,1,0,1542.201,10489.27,1039,98961,8,6.146704,98.6375,0.01206676,243868,55.3833,0,16.66667,3.404248,54.6287,100 2020-04-20 18:20:01.512 - Thread: 1 -> GC Memory: 1,617,046,432 B 2020-04-20 18:20:18.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:20:18.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:20:21.545 - Thread: 1 -> Updating stopped. 2020-04-20 18:20:22.378 - Thread: 1 -> Updating continues. 2020-04-20 18:20:22.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:20:22.621 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:20:25.828 - Thread: 1 -> GUI Stats: Update 0.431911111111111, Draw 0.356721888888889 2020-04-20 18:20:31.528 - Thread: 1 -> GC Memory: 1,621,221,568 B 2020-04-20 18:20:47.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:20:47.866 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:20:53.627 - Thread: 1 -> Autosave initiated 2020-04-20 18:20:53.627 - Thread: 1 -> Character state: True 2020-04-20 18:20:53.627 - Thread: 1 -> IsServer: True 2020-04-20 18:20:53.627 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:20:53.627 - Thread: 1 -> Autosave 2020-04-20 18:20:53.628 - Thread: 1 -> Saving world - START 2020-04-20 18:20:53.628 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:20:53.628 - Thread: 1 -> Before snapshot.: GC Memory: 1,625,345,840 B 2020-04-20 18:20:53.656 - Thread: 1 -> After snapshot.: GC Memory: 1,624,721,336 B 2020-04-20 18:20:53.656 - Thread: 1 -> Directory cleanup: GC Memory: 1,624,721,336 B 2020-04-20 18:20:53.656 - Thread: 1 -> Saving world - END 2020-04-20 18:20:53.657 - Thread: 18 -> Session snapshot save - START 2020-04-20 18:20:53.657 - Thread: 18 -> Checking file access for files in target dir. 2020-04-20 18:20:53.980 - Thread: 18 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:20:54.122 - Thread: 18 -> Session snapshot save - END 2020-04-20 18:20:55.829 - Thread: 1 -> GUI Stats: Update 0.2368885, Draw 0.295846611111111 2020-04-20 18:20:57.577 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:20:57.577 - Thread: 1 -> STATISTICS,6241.7333334,0,0,0,0,0,0,7.690528,27.51338,1,0,1561.064,10516.57,1043,98957,8,4.782388,99.14835,0.01229899,243843,65.58819,0,16.66667,3.136682,65.0296,100 2020-04-20 18:21:01.545 - Thread: 1 -> GC Memory: 1,637,505,880 B 2020-04-20 18:21:25.829 - Thread: 1 -> GUI Stats: Update 0.227152944444444, Draw 0.23975411111111 2020-04-20 18:21:31.545 - Thread: 1 -> GC Memory: 1,618,172,184 B 2020-04-20 18:21:34.579 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:21:34.579 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:21:34.579 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:21:34.594 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:21:55.828 - Thread: 1 -> GUI Stats: Update 0.244926944444444, Draw 0.271057777777778 2020-04-20 18:21:56.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:21:56.219 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:21:57.593 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:21:57.594 - Thread: 1 -> STATISTICS,6301.75,0,0,0,0,0,0,8.86153,29.40577,1,0,1552.282,10408.28,1047,98953,8,3.920075,99.18993,0.01216301,243869,68.48302,0,16.66667,2.684586,67.92825,100 2020-04-20 18:22:01.545 - Thread: 1 -> GC Memory: 1,630,412,768 B 2020-04-20 18:22:18.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:22:18.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:22:25.829 - Thread: 1 -> GUI Stats: Update 0.248777055555556, Draw 0.310670777777777 2020-04-20 18:22:31.562 - Thread: 1 -> GC Memory: 1,633,126,112 B 2020-04-20 18:22:55.829 - Thread: 1 -> GUI Stats: Update 0.248061611111111, Draw 0.279715444444444 2020-04-20 18:22:57.610 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:22:57.611 - Thread: 1 -> STATISTICS,6361.7666667,0,0,0,0,0,0,9.165549,17.623,1,0,1542.149,10491.16,1048,98952,8,3.686664,99.27287,0.01224791,243823,74.52175,0,16.66667,2.747367,73.97988,100 2020-04-20 18:23:01.579 - Thread: 1 -> GC Memory: 1,618,227,160 B 2020-04-20 18:23:25.829 - Thread: 1 -> GUI Stats: Update 0.251697722222222, Draw 0.282137833333333 2020-04-20 18:23:28.894 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:23:28.894 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:23:30.081 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:23:30.082 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:23:31.579 - Thread: 1 -> GC Memory: 1,621,027,256 B 2020-04-20 18:23:49.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:23:49.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:23:50.173 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:23:50.174 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:23:55.828 - Thread: 1 -> GUI Stats: Update 0.258892722222222, Draw 0.328685944444444 2020-04-20 18:23:57.627 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:23:57.628 - Thread: 1 -> STATISTICS,6421.7833334,0,0,0,0,0,0,8.164058,32.71642,1,0,1551.817,10492.79,1048,98952,8,5.498614,98.83983,0.01229445,243824,44.19312,0,16.66667,2.430009,43.6804,100 2020-04-20 18:24:01.595 - Thread: 1 -> GC Memory: 1,625,231,560 B 2020-04-20 18:24:05.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:24:05.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:24:06.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:24:06.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:24:19.794 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:24:19.795 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:24:20.538 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:24:20.539 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:24:25.829 - Thread: 1 -> GUI Stats: Update 0.257687611111111, Draw 0.304460722222222 2020-04-20 18:24:31.595 - Thread: 1 -> GC Memory: 1,620,467,960 B 2020-04-20 18:24:55.829 - Thread: 1 -> GUI Stats: Update 0.240650944444445, Draw 0.274914388888889 2020-04-20 18:24:57.644 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:24:57.646 - Thread: 1 -> STATISTICS,6481.8,0,0,0,0,0,0,8.780534,27.42183,1,0,1545.371,10493.37,1093,98907,8,4.753282,99.02941,0.01405661,243822,54.83801,0,16.66667,2.606605,54.30576,100 2020-04-20 18:25:01.613 - Thread: 1 -> GC Memory: 1,620,469,032 B 2020-04-20 18:25:25.829 - Thread: 1 -> GUI Stats: Update 0.228653111111112, Draw 0.246199055555555 2020-04-20 18:25:31.629 - Thread: 1 -> GC Memory: 1,622,342,160 B 2020-04-20 18:25:53.631 - Thread: 1 -> Autosave initiated 2020-04-20 18:25:53.631 - Thread: 1 -> Character state: True 2020-04-20 18:25:53.631 - Thread: 1 -> IsServer: True 2020-04-20 18:25:53.631 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:25:53.631 - Thread: 1 -> Autosave 2020-04-20 18:25:53.631 - Thread: 1 -> Saving world - START 2020-04-20 18:25:53.632 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:25:53.632 - Thread: 1 -> Before snapshot.: GC Memory: 1,624,174,000 B 2020-04-20 18:25:53.658 - Thread: 1 -> After snapshot.: GC Memory: 1,625,329,168 B 2020-04-20 18:25:53.658 - Thread: 1 -> Directory cleanup: GC Memory: 1,625,329,168 B 2020-04-20 18:25:53.658 - Thread: 1 -> Saving world - END 2020-04-20 18:25:53.659 - Thread: 16 -> Session snapshot save - START 2020-04-20 18:25:53.659 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 18:25:53.984 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:25:54.127 - Thread: 16 -> Session snapshot save - END 2020-04-20 18:25:55.829 - Thread: 1 -> GUI Stats: Update 0.226178611111111, Draw 0.237346555555555 2020-04-20 18:25:57.661 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:25:57.662 - Thread: 1 -> STATISTICS,6541.8166667,0,0,0,0,0,0,7.761045,20.31917,1,0,1562.175,10432.39,1093,98907,8,4.442019,99.229,0.01320468,243774,72.34859,0,16.66667,3.213738,71.79078,100 2020-04-20 18:26:01.645 - Thread: 1 -> GC Memory: 1,637,758,568 B 2020-04-20 18:26:25.829 - Thread: 1 -> GUI Stats: Update 0.124961722222222, Draw 0.242638611111111 2020-04-20 18:26:31.645 - Thread: 1 -> GC Memory: 1,618,110,768 B 2020-04-20 18:26:55.830 - Thread: 1 -> GUI Stats: Update 0.0223539999999999, Draw 0.245235388888889 2020-04-20 18:26:57.678 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:26:57.678 - Thread: 1 -> STATISTICS,6601.8333334,0,0,0,0,0,0,7.546365,32.31433,1,0,1545.895,10406.91,1093,98907,8,4.337717,99.1015,0.01553543,243467,60.6888,0,16.66667,2.632508,60.14351,100 2020-04-20 18:27:01.646 - Thread: 1 -> GC Memory: 1,621,641,416 B 2020-04-20 18:27:25.829 - Thread: 1 -> GUI Stats: Update 0.0211161111111111, Draw 0.238774611111111 2020-04-20 18:27:31.647 - Thread: 1 -> GC Memory: 1,621,660,744 B 2020-04-20 18:27:55.829 - Thread: 1 -> GUI Stats: Update 0.1947705, Draw 0.234241 2020-04-20 18:27:57.694 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:27:57.695 - Thread: 1 -> STATISTICS,6661.85,0,0,0,0,0,0,8.080649,23.70264,1,0,1542.172,10407.04,1093,98907,8,3.661957,99.22821,0.01299618,243633,70.07255,0,16.66667,2.566026,69.53173,100 2020-04-20 18:28:01.662 - Thread: 1 -> GC Memory: 1,619,537,000 B 2020-04-20 18:28:14.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:28:14.380 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:28:25.829 - Thread: 1 -> GUI Stats: Update 0.245536777777778, Draw 0.286417944444444 2020-04-20 18:28:31.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:28:31.073 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:28:31.663 - Thread: 1 -> GC Memory: 1,621,767,064 B 2020-04-20 18:28:50.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:28:50.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:28:55.830 - Thread: 1 -> GUI Stats: Update 0.243463222222222, Draw 0.385252722222222 2020-04-20 18:28:57.712 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:28:57.712 - Thread: 1 -> STATISTICS,6721.8666667,0,0,0,0,0,0,8.547613,22.21027,1,0,1552.346,10495.57,1093,98907,8,3.791788,99.23323,0.01355046,243544,71.11793,0,16.66667,2.696641,70.57262,100 2020-04-20 18:29:00.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:29:00.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:29:01.679 - Thread: 1 -> GC Memory: 1,625,995,200 B 2020-04-20 18:29:25.829 - Thread: 1 -> GUI Stats: Update 0.0987314444444444, Draw 0.277568222222222 2020-04-20 18:29:31.696 - Thread: 1 -> GC Memory: 1,617,674,992 B 2020-04-20 18:29:55.829 - Thread: 1 -> GUI Stats: Update 0.0256046111111111, Draw 0.273865444444444 2020-04-20 18:29:57.728 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:29:57.728 - Thread: 1 -> STATISTICS,6781.8833334,0,0,0,0,0,0,7.312471,24.07368,1,0,1544.708,10405.93,1093,98907,8,3.260107,99.25794,0.02125425,242994,79.59946,0,16.66667,2.595028,79.00879,100 2020-04-20 18:30:01.712 - Thread: 1 -> GC Memory: 1,622,056,776 B 2020-04-20 18:30:25.829 - Thread: 1 -> GUI Stats: Update 0.0195306666666666, Draw 0.242924833333333 2020-04-20 18:30:31.712 - Thread: 1 -> GC Memory: 1,622,354,528 B 2020-04-20 18:30:53.629 - Thread: 1 -> Autosave initiated 2020-04-20 18:30:53.629 - Thread: 1 -> Character state: True 2020-04-20 18:30:53.629 - Thread: 1 -> IsServer: True 2020-04-20 18:30:53.629 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:30:53.629 - Thread: 1 -> Autosave 2020-04-20 18:30:53.629 - Thread: 1 -> Saving world - START 2020-04-20 18:30:53.630 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:30:53.630 - Thread: 1 -> Before snapshot.: GC Memory: 1,624,216,824 B 2020-04-20 18:30:53.657 - Thread: 1 -> After snapshot.: GC Memory: 1,624,478,024 B 2020-04-20 18:30:53.657 - Thread: 1 -> Directory cleanup: GC Memory: 1,624,478,024 B 2020-04-20 18:30:53.657 - Thread: 1 -> Saving world - END 2020-04-20 18:30:53.663 - Thread: 16 -> Session snapshot save - START 2020-04-20 18:30:53.663 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 18:30:53.981 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:30:54.118 - Thread: 16 -> Session snapshot save - END 2020-04-20 18:30:55.830 - Thread: 1 -> GUI Stats: Update 0.0209219444444444, Draw 0.246377 2020-04-20 18:30:57.745 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:30:57.746 - Thread: 1 -> STATISTICS,6841.9,0,0,0,0,0,0,6.931486,21.494,1,0,1562.022,10431.47,1093,98907,8,4.24973,99.2533,0.01597924,242888,75.90264,0,16.66667,3.225657,75.33588,100 2020-04-20 18:31:01.712 - Thread: 1 -> GC Memory: 1,637,722,848 B 2020-04-20 18:31:25.829 - Thread: 1 -> GUI Stats: Update 0.0203173333333333, Draw 0.241476833333333 2020-04-20 18:31:31.713 - Thread: 1 -> GC Memory: 1,617,434,016 B 2020-04-20 18:31:55.830 - Thread: 1 -> GUI Stats: Update 0.0269364444444445, Draw 0.272312055555556 2020-04-20 18:31:57.762 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:31:57.762 - Thread: 1 -> STATISTICS,6901.9166667,0,0,0,0,0,0,7.802372,20.02326,1,0,1544.559,10406.07,1093,98907,7,3.291077,99.25092,0.01627372,242841,78.80012,0,16.66667,2.593373,78.20985,100 2020-04-20 18:32:01.729 - Thread: 1 -> GC Memory: 1,619,829,312 B 2020-04-20 18:32:25.829 - Thread: 1 -> GUI Stats: Update 0.0257382777777777, Draw 0.259368611111111 2020-04-20 18:32:31.729 - Thread: 1 -> GC Memory: 1,622,716,576 B 2020-04-20 18:32:55.829 - Thread: 1 -> GUI Stats: Update 0.0235041111111111, Draw 0.239501222222222 2020-04-20 18:32:57.778 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:32:57.779 - Thread: 1 -> STATISTICS,6961.9333334,0,0,0,0,0,0,6.511416,22.67041,1,0,1543.427,10405.8,1093,98907,7,3.476815,99.25169,0.01492975,242994,73.77961,0,16.66667,2.565181,73.22752,100 2020-04-20 18:33:01.730 - Thread: 1 -> GC Memory: 1,617,370,248 B 2020-04-20 18:33:25.829 - Thread: 1 -> GUI Stats: Update 0.0174715, Draw 0.224823111111111 2020-04-20 18:33:31.746 - Thread: 1 -> GC Memory: 1,621,201,768 B 2020-04-20 18:33:55.830 - Thread: 1 -> GUI Stats: Update 0.0185833888888889, Draw 0.227020944444445 2020-04-20 18:33:57.795 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:33:57.796 - Thread: 1 -> STATISTICS,7021.95,0,0,0,0,0,0,7.051733,18.4287,1,0,1546.072,10406.49,1093,98907,7,3.418497,99.27377,0.01266853,243178,74.38407,0,16.66667,2.542817,73.84386,100 2020-04-20 18:34:01.746 - Thread: 1 -> GC Memory: 1,621,197,080 B 2020-04-20 18:34:25.830 - Thread: 1 -> GUI Stats: Update 0.0178223333333334, Draw 0.2195885 2020-04-20 18:34:31.765 - Thread: 1 -> GC Memory: 1,615,522,000 B 2020-04-20 18:34:55.830 - Thread: 1 -> GUI Stats: Update 0.0193063333333333, Draw 0.216691333333334 2020-04-20 18:34:57.812 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:34:57.813 - Thread: 1 -> STATISTICS,7081.9666667,0,0,0,0,0,0,6.682648,21.94218,1,0,1543.95,10406.02,1093,98907,7,3.33355,99.26586,0.010962,243201,73.51607,0,16.66667,2.450695,72.97636,100 2020-04-20 18:35:01.779 - Thread: 1 -> GC Memory: 1,619,064,056 B 2020-04-20 18:35:25.829 - Thread: 1 -> GUI Stats: Update 0.0174648333333333, Draw 0.217302833333333 2020-04-20 18:35:31.796 - Thread: 1 -> GC Memory: 1,620,651,344 B 2020-04-20 18:35:53.629 - Thread: 1 -> Autosave initiated 2020-04-20 18:35:53.629 - Thread: 1 -> Character state: True 2020-04-20 18:35:53.629 - Thread: 1 -> IsServer: True 2020-04-20 18:35:53.629 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:35:53.629 - Thread: 1 -> Autosave 2020-04-20 18:35:53.629 - Thread: 1 -> Saving world - START 2020-04-20 18:35:53.630 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:35:53.630 - Thread: 1 -> Before snapshot.: GC Memory: 1,622,049,896 B 2020-04-20 18:35:53.656 - Thread: 1 -> After snapshot.: GC Memory: 1,623,278,560 B 2020-04-20 18:35:53.743 - Thread: 1 -> Directory cleanup: GC Memory: 1,623,302,432 B 2020-04-20 18:35:53.743 - Thread: 1 -> Saving world - END 2020-04-20 18:35:53.743 - Thread: 16 -> Session snapshot save - START 2020-04-20 18:35:53.744 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 18:35:54.063 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:35:54.205 - Thread: 16 -> Session snapshot save - END 2020-04-20 18:35:55.928 - Thread: 1 -> GUI Stats: Update 0.0178523333333333, Draw 0.218485277777778 2020-04-20 18:35:57.927 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:35:57.928 - Thread: 1 -> STATISTICS,7141.9833334,0,0,0,0,0,0,7.053285,21.34952,1,0,1557.716,10431.76,1093,98907,7,4.073531,99.28107,0.0110081,243212,75.84017,0,16.66667,3.089373,75.29493,100 2020-04-20 18:36:01.812 - Thread: 1 -> GC Memory: 1,636,062,600 B 2020-04-20 18:36:25.928 - Thread: 1 -> GUI Stats: Update 0.0186329444444445, Draw 0.231801444444444 2020-04-20 18:36:31.828 - Thread: 1 -> GC Memory: 1,618,464,600 B 2020-04-20 18:36:55.928 - Thread: 1 -> GUI Stats: Update 0.0174500555555556, Draw 0.217577888888889 2020-04-20 18:36:57.945 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:36:57.955 - Thread: 1 -> STATISTICS,7202,0,0,0,0,0,0,7.625786,22.27547,1,0,1543.91,10407.27,1093,98907,7,3.348495,99.27855,0.01148686,243265,74.85789,0,16.66667,2.506613,74.31783,100 2020-04-20 18:37:01.844 - Thread: 1 -> GC Memory: 1,620,132,256 B 2020-04-20 18:37:25.929 - Thread: 1 -> GUI Stats: Update 0.0759434444444444, Draw 0.221011111111112 2020-04-20 18:37:31.846 - Thread: 1 -> GC Memory: 1,621,387,184 B 2020-04-20 18:37:55.929 - Thread: 1 -> GUI Stats: Update 0.112778111111111, Draw 0.249780944444445 2020-04-20 18:37:57.961 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:37:57.961 - Thread: 1 -> STATISTICS,7262.0166667,0,0,0,0,0,0,7.614233,34.07538,1,0,1541.565,10407.8,1093,98907,7,5.276504,98.90454,0.01409679,243282,51.6447,0,16.66667,2.725034,51.07895,100 2020-04-20 18:38:01.861 - Thread: 1 -> GC Memory: 1,618,715,248 B 2020-04-20 18:38:25.929 - Thread: 1 -> GUI Stats: Update 0.0226925555555555, Draw 0.247267555555556 2020-04-20 18:38:31.879 - Thread: 1 -> GC Memory: 1,618,887,536 B 2020-04-20 18:38:55.930 - Thread: 1 -> GUI Stats: Update 0.040232, Draw 0.2476945 2020-04-20 18:38:57.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:38:57.980 - Thread: 1 -> STATISTICS,7322.0333334,0,0,0,0,0,0,8.222751,31.69014,1,0,1546.399,10322.84,1093,98907,7,4.795353,98.94209,0.01868268,243064,53.3016,0,16.66667,2.556,52.73772,100 2020-04-20 18:39:01.879 - Thread: 1 -> GC Memory: 1,622,960,192 B 2020-04-20 18:39:25.929 - Thread: 1 -> GUI Stats: Update 0.0232803888888888, Draw 0.246889666666667 2020-04-20 18:39:31.895 - Thread: 1 -> GC Memory: 1,616,829,816 B 2020-04-20 18:39:55.928 - Thread: 1 -> GUI Stats: Update 0.0241753888888889, Draw 0.246464222222222 2020-04-20 18:39:57.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:39:57.995 - Thread: 1 -> STATISTICS,7382.05,0,0,0,0,0,0,7.761795,32.60793,1,0,1543.272,10322.99,1093,98907,7,4.638023,98.97192,0.01716074,243054,52.87101,0,16.66667,2.45217,52.32746,100 2020-04-20 18:40:01.896 - Thread: 1 -> GC Memory: 1,619,316,912 B 2020-04-20 18:40:25.929 - Thread: 1 -> GUI Stats: Update 0.0220688333333334, Draw 0.258742777777778 2020-04-20 18:40:31.912 - Thread: 1 -> GC Memory: 1,621,822,480 B 2020-04-20 18:40:43.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:40:43.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:40:43.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:40:43.195 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:40:53.646 - Thread: 1 -> Autosave initiated 2020-04-20 18:40:53.646 - Thread: 1 -> Character state: True 2020-04-20 18:40:53.646 - Thread: 1 -> IsServer: True 2020-04-20 18:40:53.646 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:40:53.646 - Thread: 1 -> Autosave 2020-04-20 18:40:53.646 - Thread: 1 -> Saving world - START 2020-04-20 18:40:53.647 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:40:53.647 - Thread: 1 -> Before snapshot.: GC Memory: 1,625,172,024 B 2020-04-20 18:40:53.672 - Thread: 1 -> After snapshot.: GC Memory: 1,624,234,088 B 2020-04-20 18:40:53.673 - Thread: 1 -> Directory cleanup: GC Memory: 1,624,234,088 B 2020-04-20 18:40:53.673 - Thread: 1 -> Saving world - END 2020-04-20 18:40:53.673 - Thread: 16 -> Session snapshot save - START 2020-04-20 18:40:53.674 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 18:40:53.989 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:40:54.129 - Thread: 16 -> Session snapshot save - END 2020-04-20 18:40:55.929 - Thread: 1 -> GUI Stats: Update 0.160023666666667, Draw 0.266819111111111 2020-04-20 18:40:58.012 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:40:58.015 - Thread: 1 -> STATISTICS,7442.0666667,0,0,0,0,0,0,10.023,35.6007,1,0,1561.426,10433.88,1093,98907,8,5.939438,98.94113,0.01437677,243045,50.82558,0,16.66667,3.018754,50.28741,100 2020-04-20 18:41:01.912 - Thread: 1 -> GC Memory: 1,639,542,320 B 2020-04-20 18:41:25.930 - Thread: 1 -> GUI Stats: Update 0.257722111111111, Draw 0.4697965 2020-04-20 18:41:31.913 - Thread: 1 -> GC Memory: 1,622,730,680 B 2020-04-20 18:41:55.930 - Thread: 1 -> GUI Stats: Update 0.251951166666666, Draw 0.479214111111111 2020-04-20 18:41:58.028 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:41:58.028 - Thread: 1 -> STATISTICS,7502.0833334,0,0,0,0,0,0,11.70069,33.65857,1,0,1550.521,10409.15,1093,98907,8,5.588974,98.9462,0.01433759,243078,51.47388,0,16.66667,2.876862,50.93145,100 2020-04-20 18:42:01.929 - Thread: 1 -> GC Memory: 1,625,596,224 B 2020-04-20 18:42:25.930 - Thread: 1 -> GUI Stats: Update 0.259340555555556, Draw 0.489860166666666 2020-04-20 18:42:31.930 - Thread: 1 -> GC Memory: 1,632,190,088 B 2020-04-20 18:42:34.765 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:42:34.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:42:55.931 - Thread: 1 -> GUI Stats: Update 0.236368611111111, Draw 0.321673777777777 2020-04-20 18:42:58.045 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:42:58.046 - Thread: 1 -> STATISTICS,7562.1,0,0,0,0,0,0,8.032248,26.33767,1,0,1544.008,10418.64,1093,98907,8,4.215419,99.15929,0.01456655,243049,67.05629,0,16.66667,2.826704,66.49254,100 2020-04-20 18:43:01.930 - Thread: 1 -> GC Memory: 1,620,473,488 B 2020-04-20 18:43:25.930 - Thread: 1 -> GUI Stats: Update 0.223767722222222, Draw 0.253180055555556 2020-04-20 18:43:31.945 - Thread: 1 -> GC Memory: 1,621,574,384 B 2020-04-20 18:43:43.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:43:43.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:43:55.931 - Thread: 1 -> GUI Stats: Update 0.248133722222222, Draw 0.318961944444445 2020-04-20 18:43:58.062 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:43:58.062 - Thread: 1 -> STATISTICS,7622.1166667,0,0,0,0,0,0,8.247333,30.04597,1,0,1547.727,10418.14,1100,98900,8,4.002018,99.21571,0.01275416,242918,69.26362,0,16.66667,2.771943,68.72038,100 2020-04-20 18:44:01.946 - Thread: 1 -> GC Memory: 1,622,860,912 B 2020-04-20 18:44:25.930 - Thread: 1 -> GUI Stats: Update 0.234112555555556, Draw 0.273989833333333 2020-04-20 18:44:31.963 - Thread: 1 -> GC Memory: 1,618,178,760 B 2020-04-20 18:44:55.930 - Thread: 1 -> GUI Stats: Update 0.235555944444444, Draw 0.234137888888889 2020-04-20 18:44:58.078 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:44:58.079 - Thread: 1 -> STATISTICS,7682.1333334,0,0,0,0,0,0,7.911026,26.03833,1,0,1546.413,10415.52,1109,98891,8,4.261154,99.20662,0.01373607,243112,68.78166,0,16.66667,2.930892,68.23596,100 2020-04-20 18:45:01.980 - Thread: 1 -> GC Memory: 1,621,067,400 B 2020-04-20 18:45:20.331 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:45:20.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:45:21.629 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:45:21.629 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:45:21.629 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:45:21.652 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:45:25.933 - Thread: 1 -> GUI Stats: Update 0.250130555555556, Draw 0.260844111111111 2020-04-20 18:45:31.982 - Thread: 1 -> GC Memory: 1,643,785,184 B 2020-04-20 18:45:53.647 - Thread: 1 -> Autosave initiated 2020-04-20 18:45:53.647 - Thread: 1 -> Character state: True 2020-04-20 18:45:53.647 - Thread: 1 -> IsServer: True 2020-04-20 18:45:53.647 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:45:53.647 - Thread: 1 -> Autosave 2020-04-20 18:45:53.647 - Thread: 1 -> Saving world - START 2020-04-20 18:45:53.648 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:45:53.648 - Thread: 1 -> Before snapshot.: GC Memory: 1,646,908,136 B 2020-04-20 18:45:53.676 - Thread: 1 -> After snapshot.: GC Memory: 1,647,108,968 B 2020-04-20 18:45:53.677 - Thread: 1 -> Directory cleanup: GC Memory: 1,647,108,968 B 2020-04-20 18:45:53.677 - Thread: 1 -> Saving world - END 2020-04-20 18:45:53.677 - Thread: 15 -> Session snapshot save - START 2020-04-20 18:45:53.678 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 18:45:54.000 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:45:54.142 - Thread: 15 -> Session snapshot save - END 2020-04-20 18:45:55.933 - Thread: 1 -> GUI Stats: Update 0.266381055555555, Draw 0.339061 2020-04-20 18:45:58.095 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:45:58.095 - Thread: 1 -> STATISTICS,7742.15,0,0,0,0,0,0,9.635491,29.67395,1,0,1584.647,10433.32,1109,98891,8,4.931561,99.21206,0.01457197,242998,66.55721,0,16.66667,3.28231,66.03278,100 2020-04-20 18:46:01.997 - Thread: 1 -> GC Memory: 1,662,285,536 B 2020-04-20 18:46:25.931 - Thread: 1 -> GUI Stats: Update 0.247370388888889, Draw 0.478291277777777 2020-04-20 18:46:31.998 - Thread: 1 -> GC Memory: 1,646,534,840 B 2020-04-20 18:46:42.376 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:46:42.377 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:46:55.930 - Thread: 1 -> GUI Stats: Update 0.238184944444444, Draw 0.429080333333333 2020-04-20 18:46:58.112 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:46:58.112 - Thread: 1 -> STATISTICS,7802.1666667,0,0,0,0,0,0,15.15802,32.83524,1,0,1583.021,10427.74,1110,98890,9,3.882164,99.23071,0.01197207,243143,71.18739,0,16.66667,2.763611,70.63975,100 2020-04-20 18:47:01.713 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:47:01.713 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:47:01.713 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:47:01.736 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:47:02.013 - Thread: 1 -> GC Memory: 1,660,920,928 B 2020-04-20 18:47:15.543 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:47:15.544 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:47:25.930 - Thread: 1 -> GUI Stats: Update 0.241655333333333, Draw 0.436851833333333 2020-04-20 18:47:27.995 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:47:27.996 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:47:32.013 - Thread: 1 -> GC Memory: 1,660,388,760 B 2020-04-20 18:47:37.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:47:37.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:47:38.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:47:38.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:47:40.179 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 18:47:40.180 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 18:47:50.179 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 18:47:50.180 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 18:47:55.930 - Thread: 1 -> GUI Stats: Update 0.230060777777778, Draw 0.264899 2020-04-20 18:47:58.129 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:47:58.129 - Thread: 1 -> STATISTICS,7862.1833334,0,0,0,0,0,0,8.63542,27.45701,1,0,1566.33,10428.14,1109,98891,8,4.28694,99.14102,0.01253058,243135,60.52074,0,16.66667,2.594487,60.00088,100 2020-04-20 18:47:58.429 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:47:58.429 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:47:58.429 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:47:58.451 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:48:00.196 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 18:48:00.196 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 18:48:02.031 - Thread: 1 -> GC Memory: 1,646,924,280 B 2020-04-20 18:48:10.196 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 18:48:10.197 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 18:48:10.197 - Thread: 1 -> Next activation in 00:10:21.5576065 2020-04-20 18:48:20.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:48:20.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:48:25.930 - Thread: 1 -> GUI Stats: Update 0.254603222222222, Draw 0.462999888888888 2020-04-20 18:48:32.046 - Thread: 1 -> GC Memory: 1,662,776,344 B 2020-04-20 18:48:38.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:48:38.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:48:39.296 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:48:39.296 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:48:39.296 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:48:39.321 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:48:55.931 - Thread: 1 -> GUI Stats: Update 0.248179222222222, Draw 0.422930166666666 2020-04-20 18:48:56.562 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:48:56.563 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:48:58.145 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:48:58.146 - Thread: 1 -> STATISTICS,7922.2,0,0,0,0,0,0,8.558509,24.40765,1,0,1585.853,10428.42,1109,98891,8,4.182295,99.21358,0.01345505,243104,68.49266,0,16.66667,2.864565,67.95403,100 2020-04-20 18:49:02.046 - Thread: 1 -> GC Memory: 1,671,035,808 B 2020-04-20 18:49:25.930 - Thread: 1 -> GUI Stats: Update 0.224150611111111, Draw 0.294756833333333 2020-04-20 18:49:32.047 - Thread: 1 -> GC Memory: 1,676,441,928 B 2020-04-20 18:49:55.930 - Thread: 1 -> GUI Stats: Update 0.234239444444444, Draw 0.259795277777778 2020-04-20 18:49:58.163 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:49:58.163 - Thread: 1 -> STATISTICS,7982.2166667,0,0,0,0,0,0,9.050364,26.09467,1,0,1571.475,10432.86,1104,98896,8,3.908872,99.21716,0.01252251,243274,70.68155,0,16.66667,2.762851,70.12822,100 2020-04-20 18:50:02.063 - Thread: 1 -> GC Memory: 1,647,755,872 B 2020-04-20 18:50:16.279 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:50:16.279 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:50:16.279 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:50:16.304 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:50:25.930 - Thread: 1 -> GUI Stats: Update 0.244572444444445, Draw 0.287096611111111 2020-04-20 18:50:32.063 - Thread: 1 -> GC Memory: 1,649,840,376 B 2020-04-20 18:50:36.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:50:36.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:50:53.646 - Thread: 1 -> Autosave initiated 2020-04-20 18:50:53.646 - Thread: 1 -> Character state: True 2020-04-20 18:50:53.647 - Thread: 1 -> IsServer: True 2020-04-20 18:50:53.647 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:50:53.647 - Thread: 1 -> Autosave 2020-04-20 18:50:53.647 - Thread: 1 -> Saving world - START 2020-04-20 18:50:53.647 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:50:53.647 - Thread: 1 -> Before snapshot.: GC Memory: 1,655,441,744 B 2020-04-20 18:50:53.678 - Thread: 1 -> After snapshot.: GC Memory: 1,655,253,376 B 2020-04-20 18:50:53.678 - Thread: 1 -> Directory cleanup: GC Memory: 1,655,253,376 B 2020-04-20 18:50:53.678 - Thread: 1 -> Saving world - END 2020-04-20 18:50:53.678 - Thread: 16 -> Session snapshot save - START 2020-04-20 18:50:53.679 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 18:50:54.001 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:50:54.157 - Thread: 16 -> Session snapshot save - END 2020-04-20 18:50:55.930 - Thread: 1 -> GUI Stats: Update 0.236448944444445, Draw 0.296448888888889 2020-04-20 18:50:58.179 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:50:58.179 - Thread: 1 -> STATISTICS,8042.2333334,0,0,0,0,0,0,7.950449,21.03539,1,0,1591.074,10445.27,1111,98889,8,4.536542,99.1834,0.01318054,243271,66.59266,0,16.66667,3.021004,66.04887,100 2020-04-20 18:50:58.746 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:50:58.747 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:50:58.747 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:50:58.764 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:51:01.238 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:51:01.239 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:51:02.064 - Thread: 1 -> GC Memory: 1,668,231,360 B 2020-04-20 18:51:23.579 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:51:23.580 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:51:25.930 - Thread: 1 -> GUI Stats: Update 0.233827888888889, Draw 0.270925333333333 2020-04-20 18:51:26.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:51:26.735 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:51:32.067 - Thread: 1 -> GC Memory: 1,647,291,600 B 2020-04-20 18:51:53.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:51:53.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:51:55.930 - Thread: 1 -> GUI Stats: Update 0.249451555555556, Draw 0.309711388888889 2020-04-20 18:51:58.196 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:51:58.196 - Thread: 1 -> STATISTICS,8102.25,0,0,0,0,0,0,9.254156,28.9437,1,0,1573.623,10519.34,1111,98889,8,4.821231,99.00016,0.0137693,243294,57.01953,0,16.66667,2.749043,56.44942,100 2020-04-20 18:52:02.080 - Thread: 1 -> GC Memory: 1,651,746,544 B 2020-04-20 18:52:25.931 - Thread: 1 -> GUI Stats: Update 0.240310277777778, Draw 0.260921111111111 2020-04-20 18:52:32.080 - Thread: 1 -> GC Memory: 1,656,276,016 B 2020-04-20 18:52:55.930 - Thread: 1 -> GUI Stats: Update 0.22613011111111, Draw 0.251273444444444 2020-04-20 18:52:58.213 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:52:58.213 - Thread: 1 -> STATISTICS,8162.2666667,0,0,0,0,0,0,7.805658,31.92347,1,0,1571.575,10432.96,1111,98889,8,4.597264,99.07999,0.01291348,243288,62.00244,0,16.66667,2.850416,61.43201,100 2020-04-20 18:53:02.097 - Thread: 1 -> GC Memory: 1,648,327,760 B 2020-04-20 18:53:25.930 - Thread: 1 -> GUI Stats: Update 0.218261444444445, Draw 0.260500166666667 2020-04-20 18:53:32.113 - Thread: 1 -> GC Memory: 1,651,853,312 B 2020-04-20 18:53:55.930 - Thread: 1 -> GUI Stats: Update 0.229815166666667, Draw 0.256458611111111 2020-04-20 18:53:58.230 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:53:58.230 - Thread: 1 -> STATISTICS,8222.2833334,0,0,0,0,0,0,8.59243,33.42649,1,0,1576.069,10431.84,1162,98838,8,4.623849,99.09242,0.01232234,243284,64.9772,0,16.66667,3.004448,64.38748,100 2020-04-20 18:54:02.114 - Thread: 1 -> GC Memory: 1,652,942,064 B 2020-04-20 18:54:25.931 - Thread: 1 -> GUI Stats: Update 0.229315444444444, Draw 0.2574745 2020-04-20 18:54:32.131 - Thread: 1 -> GC Memory: 1,656,033,384 B 2020-04-20 18:54:49.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:54:49.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:54:54.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:54:54.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:54:55.346 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:54:55.346 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:54:55.346 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 18:54:55.364 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 18:54:55.931 - Thread: 1 -> GUI Stats: Update 0.252910166666667, Draw 0.342651333333333 2020-04-20 18:54:58.246 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:54:58.246 - Thread: 1 -> STATISTICS,8282.3,0,0,0,0,0,0,9.626102,37.27967,1,0,1572.753,10348.96,1160,98840,8,4.871843,99.05668,0.01385979,243277,56.70975,0,16.66667,2.76281,56.1748,100 2020-04-20 18:55:01.268 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:55:01.269 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:55:02.148 - Thread: 1 -> GC Memory: 1,790,041,192 B 2020-04-20 18:55:25.931 - Thread: 1 -> GUI Stats: Update 0.252940833333334, Draw 0.315057111111111 2020-04-20 18:55:32.148 - Thread: 1 -> GC Memory: 1,812,201,392 B 2020-04-20 18:55:53.647 - Thread: 1 -> Autosave initiated 2020-04-20 18:55:53.647 - Thread: 1 -> Character state: True 2020-04-20 18:55:53.647 - Thread: 1 -> IsServer: True 2020-04-20 18:55:53.647 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 18:55:53.647 - Thread: 1 -> Autosave 2020-04-20 18:55:53.647 - Thread: 1 -> Saving world - START 2020-04-20 18:55:53.648 - Thread: 1 -> Making world state snapshot. 2020-04-20 18:55:53.648 - Thread: 1 -> Before snapshot.: GC Memory: 1,813,036,216 B 2020-04-20 18:55:53.678 - Thread: 1 -> After snapshot.: GC Memory: 1,813,137,912 B 2020-04-20 18:55:53.678 - Thread: 1 -> Directory cleanup: GC Memory: 1,813,137,912 B 2020-04-20 18:55:53.678 - Thread: 1 -> Saving world - END 2020-04-20 18:55:53.678 - Thread: 16 -> Session snapshot save - START 2020-04-20 18:55:53.679 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 18:55:53.999 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 18:55:54.141 - Thread: 16 -> Session snapshot save - END 2020-04-20 18:55:55.932 - Thread: 1 -> GUI Stats: Update 0.248628277777778, Draw 0.257274388888889 2020-04-20 18:55:58.263 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:55:58.263 - Thread: 1 -> STATISTICS,8342.3166667,0,0,0,0,0,0,8.120955,26.40852,1,0,1742.394,10578.24,1110,98890,7,4.725079,99.06828,0.01399472,243124,57.41322,0,16.66667,2.71282,56.87829,100 2020-04-20 18:56:02.164 - Thread: 1 -> GC Memory: 1,826,157,328 B 2020-04-20 18:56:25.932 - Thread: 1 -> GUI Stats: Update 0.229612166666667, Draw 0.271825833333334 2020-04-20 18:56:32.164 - Thread: 1 -> GC Memory: 1,652,365,960 B 2020-04-20 18:56:55.932 - Thread: 1 -> GUI Stats: Update 0.222824833333334, Draw 0.257329055555556 2020-04-20 18:56:58.280 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:56:58.281 - Thread: 1 -> STATISTICS,8402.3333334,0,0,0,0,0,0,8.682543,27.50099,1,0,1580.246,10745.73,1160,98840,7,4.230957,99.18777,0.01320769,242961,65.3181,0,16.66667,2.763581,64.78757,100 2020-04-20 18:57:02.181 - Thread: 1 -> GC Memory: 1,656,725,872 B 2020-04-20 18:57:25.931 - Thread: 1 -> GUI Stats: Update 0.229636444444444, Draw 0.270327666666666 2020-04-20 18:57:32.197 - Thread: 1 -> GC Memory: 1,656,650,136 B 2020-04-20 18:57:55.932 - Thread: 1 -> GUI Stats: Update 0.248672833333333, Draw 0.270281222222222 2020-04-20 18:57:58.297 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:57:58.297 - Thread: 1 -> STATISTICS,8462.35,0,0,0,0,0,0,9.586169,27.33275,1,0,1572.466,10660.51,1160,98840,7,4.965693,98.99356,0.0150699,242963,54.50215,0,16.66667,2.70641,53.95362,100 2020-04-20 18:58:02.198 - Thread: 1 -> GC Memory: 1,650,982,504 B 2020-04-20 18:58:25.932 - Thread: 1 -> GUI Stats: Update 0.233148722222223, Draw 0.261447055555555 2020-04-20 18:58:29.845 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:58:29.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:58:32.198 - Thread: 1 -> GC Memory: 1,653,703,024 B 2020-04-20 18:58:32.247 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 18:58:32.247 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 18:58:42.247 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 18:58:42.248 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 18:58:52.247 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 18:58:52.247 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 18:58:55.931 - Thread: 1 -> GUI Stats: Update 0.241235888888889, Draw 0.3265095 2020-04-20 18:58:58.313 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:58:58.314 - Thread: 1 -> STATISTICS,8522.3666667,0,0,0,0,0,0,8.072577,26.95388,1,0,1579.868,10573.16,1160,98840,7,3.980132,99.20026,0.01322615,242880,68.61123,0,16.66667,2.730818,68.06252,100 2020-04-20 18:59:02.215 - Thread: 1 -> GC Memory: 1,656,354,936 B 2020-04-20 18:59:02.247 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 18:59:02.248 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 18:59:02.248 - Thread: 1 -> Next activation in 00:34:39.1713438 2020-04-20 18:59:25.931 - Thread: 1 -> GUI Stats: Update 0.232270833333333, Draw 0.296254888888889 2020-04-20 18:59:32.231 - Thread: 1 -> GC Memory: 1,659,495,544 B 2020-04-20 18:59:47.814 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:59:47.815 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:59:50.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 18:59:50.500 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 18:59:55.931 - Thread: 1 -> GUI Stats: Update 0.262844944444445, Draw 0.238510611111111 2020-04-20 18:59:58.330 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 18:59:58.330 - Thread: 1 -> STATISTICS,8582.3833334,0,0,0,0,0,0,7.663191,24.31082,1,0,1575.375,10615.84,1160,98840,7,4.498011,99.11288,0.01258415,242819,62.11126,0,16.66667,2.793771,61.56026,100 2020-04-20 19:00:02.248 - Thread: 1 -> GC Memory: 1,652,228,464 B 2020-04-20 19:00:25.931 - Thread: 1 -> GUI Stats: Update 0.234029888888889, Draw 0.246675555555555 2020-04-20 19:00:32.248 - Thread: 1 -> GC Memory: 1,655,164,648 B 2020-04-20 19:00:53.649 - Thread: 1 -> Autosave initiated 2020-04-20 19:00:53.649 - Thread: 1 -> Character state: True 2020-04-20 19:00:53.649 - Thread: 1 -> IsServer: True 2020-04-20 19:00:53.649 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 19:00:53.649 - Thread: 1 -> Autosave 2020-04-20 19:00:53.649 - Thread: 1 -> Saving world - START 2020-04-20 19:00:53.649 - Thread: 1 -> Making world state snapshot. 2020-04-20 19:00:53.649 - Thread: 1 -> Before snapshot.: GC Memory: 1,661,025,280 B 2020-04-20 19:00:53.676 - Thread: 1 -> After snapshot.: GC Memory: 1,662,174,184 B 2020-04-20 19:00:53.676 - Thread: 1 -> Directory cleanup: GC Memory: 1,662,174,184 B 2020-04-20 19:00:53.676 - Thread: 1 -> Saving world - END 2020-04-20 19:00:53.676 - Thread: 15 -> Session snapshot save - START 2020-04-20 19:00:53.677 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 19:00:54.046 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 19:00:54.163 - Thread: 15 -> Session snapshot save - END 2020-04-20 19:00:55.932 - Thread: 1 -> GUI Stats: Update 0.245990722222222, Draw 0.263909722222222 2020-04-20 19:00:58.347 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:00:58.347 - Thread: 1 -> STATISTICS,8642.4,0,0,0,0,0,0,8.964452,24.547,1,0,1592.858,10600.11,1094,98906,8,4.77722,99.04525,0.01289515,242987,55.67141,0,16.66667,2.659546,55.13988,100 2020-04-20 19:01:02.265 - Thread: 1 -> GC Memory: 1,671,599,384 B 2020-04-20 19:01:25.935 - Thread: 1 -> GUI Stats: Update 0.241817888888889, Draw 0.242564944444444 2020-04-20 19:01:32.282 - Thread: 1 -> GC Memory: 1,650,289,080 B 2020-04-20 19:01:55.931 - Thread: 1 -> GUI Stats: Update 0.235211555555555, Draw 0.248438944444444 2020-04-20 19:01:58.364 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:01:58.364 - Thread: 1 -> STATISTICS,8702.4166667,0,0,0,0,0,0,9.001221,29.51264,1,0,1575.744,10576.66,1093,98907,7,3.864805,99.1861,0.0116168,242775,71.4789,0,16.66667,2.76252,70.89713,100 2020-04-20 19:02:02.282 - Thread: 1 -> GC Memory: 1,652,952,504 B 2020-04-20 19:02:25.931 - Thread: 1 -> GUI Stats: Update 0.226633333333333, Draw 0.253103833333334 2020-04-20 19:02:32.298 - Thread: 1 -> GC Memory: 1,656,448,952 B 2020-04-20 19:02:55.932 - Thread: 1 -> GUI Stats: Update 0.232770222222222, Draw 0.268219555555555 2020-04-20 19:02:58.381 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:02:58.383 - Thread: 1 -> STATISTICS,8762.4333334,0,0,0,0,0,0,7.587735,22.56336,1,0,1573.531,10574.6,1102,98898,8,4.129611,99.17319,0.01279009,242783,65.58067,0,16.66667,2.708227,65.03844,100 2020-04-20 19:03:02.298 - Thread: 1 -> GC Memory: 1,649,693,408 B 2020-04-20 19:03:25.932 - Thread: 1 -> GUI Stats: Update 0.223222722222222, Draw 0.230764833333333 2020-04-20 19:03:32.299 - Thread: 1 -> GC Memory: 1,652,495,312 B 2020-04-20 19:03:55.932 - Thread: 1 -> GUI Stats: Update 0.232461666666667, Draw 0.263864055555555 2020-04-20 19:03:58.397 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:03:58.398 - Thread: 1 -> STATISTICS,8822.45,0,0,0,0,0,0,8.523355,25.6259,1,0,1577.562,10487.91,1104,98896,8,3.818105,99.18475,0.01162527,242795,67.76677,0,16.66667,2.587407,67.2143,100 2020-04-20 19:04:02.315 - Thread: 1 -> GC Memory: 1,654,558,312 B 2020-04-20 19:04:25.932 - Thread: 1 -> GUI Stats: Update 0.235693888888889, Draw 0.242990166666667 2020-04-20 19:04:32.332 - Thread: 1 -> GC Memory: 1,656,905,192 B 2020-04-20 19:04:55.933 - Thread: 1 -> GUI Stats: Update 0.227679611111111, Draw 0.257157611111111 2020-04-20 19:04:58.414 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:04:58.417 - Thread: 1 -> STATISTICS,8882.4666667,0,0,0,0,0,0,9.247581,30.91031,1,0,1574.738,10488.46,1104,98896,8,4.331175,99.07466,0.01244974,242844,61.23046,0,16.66667,2.651999,60.66388,100 2020-04-20 19:05:02.349 - Thread: 1 -> GC Memory: 1,650,722,440 B 2020-04-20 19:05:25.932 - Thread: 1 -> GUI Stats: Update 0.240388222222222, Draw 0.267851111111112 2020-04-20 19:05:32.365 - Thread: 1 -> GC Memory: 1,654,661,952 B 2020-04-20 19:05:53.651 - Thread: 1 -> Autosave initiated 2020-04-20 19:05:53.651 - Thread: 1 -> Character state: True 2020-04-20 19:05:53.651 - Thread: 1 -> IsServer: True 2020-04-20 19:05:53.651 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 19:05:53.651 - Thread: 1 -> Autosave 2020-04-20 19:05:53.651 - Thread: 1 -> Saving world - START 2020-04-20 19:05:53.652 - Thread: 1 -> Making world state snapshot. 2020-04-20 19:05:53.652 - Thread: 1 -> Before snapshot.: GC Memory: 1,657,225,504 B 2020-04-20 19:05:53.679 - Thread: 1 -> After snapshot.: GC Memory: 1,658,372,480 B 2020-04-20 19:05:53.680 - Thread: 1 -> Directory cleanup: GC Memory: 1,658,372,480 B 2020-04-20 19:05:53.680 - Thread: 1 -> Saving world - END 2020-04-20 19:05:53.680 - Thread: 15 -> Session snapshot save - START 2020-04-20 19:05:53.681 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 19:05:54.006 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 19:05:54.147 - Thread: 15 -> Session snapshot save - END 2020-04-20 19:05:56.335 - Thread: 1 -> GUI Stats: Update 0.229867722222222, Draw 0.276223055555556 2020-04-20 19:05:58.833 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:05:58.833 - Thread: 1 -> STATISTICS,8942.4833334,0,0,0,0,0,0,7.775805,28.58209,1,0,1592.584,10587.04,1106,98894,9,4.150795,99.16985,0.01295117,243088,67.82252,0,16.66667,2.815173,67.25949,100 2020-04-20 19:06:02.370 - Thread: 1 -> GC Memory: 1,668,827,352 B 2020-04-20 19:06:26.334 - Thread: 1 -> GUI Stats: Update 0.241384277777778, Draw 0.267188111111111 2020-04-20 19:06:30.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 19:06:30.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 19:06:32.384 - Thread: 1 -> GC Memory: 1,651,126,760 B 2020-04-20 19:06:34.446 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 19:06:34.447 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 19:06:56.334 - Thread: 1 -> GUI Stats: Update 0.227862055555555, Draw 0.245777388888889 2020-04-20 19:06:58.849 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:06:58.861 - Thread: 1 -> STATISTICS,9002.5,0,0,0,0,0,0,8.201004,20.87831,1,0,1577.173,10659.37,1155,98845,9,3.866735,99.17887,0.01321507,243072,68.56121,0,16.66667,2.65108,67.99823,100 2020-04-20 19:07:02.401 - Thread: 1 -> GC Memory: 1,654,011,408 B 2020-04-20 19:07:06.816 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 19:07:06.817 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 19:07:10.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 19:07:10.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 19:07:26.200 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 19:07:26.341 - Thread: 1 -> GUI Stats: Update 0.241350944444444, Draw 0.2538945 2020-04-20 19:07:32.418 - Thread: 1 -> GC Memory: 1,665,095,288 B 2020-04-20 19:07:56.334 - Thread: 1 -> GUI Stats: Update 0.213474611111111, Draw 0.227352388888889 2020-04-20 19:07:58.866 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:07:58.867 - Thread: 1 -> STATISTICS,9062.5166667,0,0,0,0,0,0,8.695335,27.37885,1,0,1576.543,10489.7,1179,98821,9,4.389115,99.08746,0.0127085,243059,60.21038,0,16.66667,2.642703,59.66093,100 2020-04-20 19:08:02.434 - Thread: 1 -> GC Memory: 1,654,929,368 B 2020-04-20 19:08:26.335 - Thread: 1 -> GUI Stats: Update 0.222699166666667, Draw 0.232680722222222 2020-04-20 19:08:32.434 - Thread: 1 -> GC Memory: 1,656,582,344 B 2020-04-20 19:08:56.335 - Thread: 1 -> GUI Stats: Update 0.218059944444444, Draw 0.230303444444444 2020-04-20 19:08:58.883 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:08:58.883 - Thread: 1 -> STATISTICS,9122.5333334,0,0,0,0,0,0,9.587745,42.0072,1,0,1583.176,10492.87,1179,98821,9,5.610841,98.9101,0.01168461,243065,55.28133,0,16.66667,3.101748,54.67882,100 2020-04-20 19:09:02.451 - Thread: 1 -> GC Memory: 1,659,119,392 B 2020-04-20 19:09:26.334 - Thread: 1 -> GUI Stats: Update 0.243256333333333, Draw 0.256194277777778 2020-04-20 19:09:32.452 - Thread: 1 -> GC Memory: 1,660,842,440 B 2020-04-20 19:09:56.337 - Thread: 1 -> GUI Stats: Update 0.225714611111111, Draw 0.2611665 2020-04-20 19:09:58.901 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:09:58.903 - Thread: 1 -> STATISTICS,9182.55,0,0,0,0,0,0,8.281944,25.37088,1,0,1578.497,10491.53,1183,98817,9,4.527474,99.11292,0.01343091,243098,64.25266,0,16.66667,2.909023,63.68269,100 2020-04-20 19:10:02.468 - Thread: 1 -> GC Memory: 1,655,381,168 B 2020-04-20 19:10:26.335 - Thread: 1 -> GUI Stats: Update 0.228084388888889, Draw 0.266801944444444 2020-04-20 19:10:32.486 - Thread: 1 -> GC Memory: 1,655,736,960 B 2020-04-20 19:10:53.651 - Thread: 1 -> Autosave initiated 2020-04-20 19:10:53.651 - Thread: 1 -> Character state: True 2020-04-20 19:10:53.651 - Thread: 1 -> IsServer: True 2020-04-20 19:10:53.651 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 19:10:53.651 - Thread: 1 -> Autosave 2020-04-20 19:10:53.651 - Thread: 1 -> Saving world - START 2020-04-20 19:10:53.652 - Thread: 1 -> Making world state snapshot. 2020-04-20 19:10:53.652 - Thread: 1 -> Before snapshot.: GC Memory: 1,660,657,936 B 2020-04-20 19:10:53.678 - Thread: 1 -> After snapshot.: GC Memory: 1,661,804,912 B 2020-04-20 19:10:53.678 - Thread: 1 -> Directory cleanup: GC Memory: 1,661,804,912 B 2020-04-20 19:10:53.678 - Thread: 1 -> Saving world - END 2020-04-20 19:10:53.679 - Thread: 16 -> Session snapshot save - START 2020-04-20 19:10:53.679 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 19:10:54.000 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 19:10:54.142 - Thread: 16 -> Session snapshot save - END 2020-04-20 19:10:56.335 - Thread: 1 -> GUI Stats: Update 0.236119888888889, Draw 0.265229111111111 2020-04-20 19:10:58.918 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:10:58.918 - Thread: 1 -> STATISTICS,9242.5666667,0,0,0,0,0,0,9.069773,26.49107,1,0,1595.139,10592.69,1100,98900,8,4.943181,99.06874,0.01383195,243079,56.39104,0,16.66667,2.787511,55.86589,100 2020-04-20 19:11:02.501 - Thread: 1 -> GC Memory: 1,671,913,376 B 2020-04-20 19:11:26.335 - Thread: 1 -> GUI Stats: Update 0.2362155, Draw 0.244559222222222 2020-04-20 19:11:32.519 - Thread: 1 -> GC Memory: 1,653,683,328 B 2020-04-20 19:11:56.335 - Thread: 1 -> GUI Stats: Update 0.228152166666667, Draw 0.254941166666667 2020-04-20 19:11:58.934 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:11:58.934 - Thread: 1 -> STATISTICS,9302.5833334,0,0,0,0,0,0,8.335443,37.03984,1,0,1579.209,10585.47,1102,98898,8,4.90751,99.09174,0.01249735,243178,62.24395,0,16.66667,3.054628,61.67861,100 2020-04-20 19:12:02.519 - Thread: 1 -> GC Memory: 1,656,703,552 B 2020-04-20 19:12:22.835 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 19:12:26.335 - Thread: 1 -> GUI Stats: Update 0.223493055555555, Draw 0.254298722222223 2020-04-20 19:12:32.535 - Thread: 1 -> GC Memory: 1,658,767,720 B 2020-04-20 19:12:56.336 - Thread: 1 -> GUI Stats: Update 0.231208055555556, Draw 0.281605944444444 2020-04-20 19:12:58.950 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 19:12:58.950 - Thread: 1 -> STATISTICS,9362.6,0,0,0,0,0,0,9.478847,41.01307,1,0,1576.4,10499.31,1104,98896,9,6.278065,98.70116,0.01275919,243194,42.12575,0,16.66667,2.644682,41.5786,100 2020-04-20 19:13:02.552 - Thread: 1 -> GC Memory: 1,653,155,080 B