2020-04-20 10:03:57.011 - Thread: 1 -> Log Started 2020-04-20 10:03:57.011 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-20 10:03:57.011 - Thread: 1 -> App Version: 01_194_083 2020-04-20 10:03:57.012 - Thread: 1 -> Steam build: Always true 2020-04-20 10:03:57.012 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-20 10:03:57.012 - Thread: 1 -> Environment.ProcessorCount: 64 2020-04-20 10:03:57.062 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-04-20 10:03:57.062 - Thread: 1 -> Environment.CommandLine: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-20 10:03:57.062 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-20 10:03:57.062 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-20 10:03:57.062 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-04-20 10:03:57.062 - Thread: 1 -> Environment.CurrentDirectory: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-20 10:03:57.094 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-20 10:03:57.094 - Thread: 1 -> IntPtr.Size: 8 2020-04-20 10:03:57.094 - Thread: 1 -> Default Culture: 2020-04-20 10:03:57.094 - Thread: 1 -> Default UI Culture: 2020-04-20 10:03:57.094 - Thread: 1 -> MyConfig.Load() - START 2020-04-20 10:03:57.096 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-20 10:03:57.317 - Thread: 1 -> NewNewGameScreen: False 2020-04-20 10:03:57.317 - Thread: 1 -> EnableDamageEffects: True 2020-04-20 10:03:57.317 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-20 10:03:57.317 - Thread: 1 -> EnableReverb: False 2020-04-20 10:03:57.317 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-20 10:03:57.317 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-20 10:03:57.317 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-20 10:03:57.317 - Thread: 1 -> FirstTimeRun: False 2020-04-20 10:03:57.317 - Thread: 1 -> ExperimentalMode: False 2020-04-20 10:03:57.317 - Thread: 1 -> VideoAdapter: 0 2020-04-20 10:03:57.317 - Thread: 1 -> ScreenWidth: 5120 2020-04-20 10:03:57.317 - Thread: 1 -> ScreenHeight: 2160 2020-04-20 10:03:57.317 - Thread: 1 -> RefreshRate: 60000 2020-04-20 10:03:57.317 - Thread: 1 -> WindowMode: 1 2020-04-20 10:03:57.317 - Thread: 1 -> VerticalSync: 0 2020-04-20 10:03:57.317 - Thread: 1 -> FieldOfView: 70 2020-04-20 10:03:57.317 - Thread: 1 -> PostProcessingEnabled: True 2020-04-20 10:03:57.317 - Thread: 1 -> FlaresIntensity: 1 2020-04-20 10:03:57.317 - Thread: 1 -> TreeViewDistance: 2000 2020-04-20 10:03:57.317 - Thread: 1 -> GrassDensity: 3 2020-04-20 10:03:57.317 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-20 10:03:57.317 - Thread: 1 -> AntialiasingMode: 1 2020-04-20 10:03:57.317 - Thread: 1 -> ShadowMapResolution: 2 2020-04-20 10:03:57.317 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-20 10:03:57.317 - Thread: 1 -> TextureQuality: 2 2020-04-20 10:03:57.317 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-20 10:03:57.317 - Thread: 1 -> ModelQuality: 2 2020-04-20 10:03:57.317 - Thread: 1 -> VoxelQuality: 2 2020-04-20 10:03:57.317 - Thread: 1 -> ShaderQuality: 2 2020-04-20 10:03:57.317 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-20 10:03:57.317 - Thread: 1 -> FirstVTTimeRun: False 2020-04-20 10:03:57.317 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-20 10:03:57.317 - Thread: 1 -> GDPRConsent: True 2020-04-20 10:03:57.317 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-20 10:03:57.317 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-20 10:03:57.317 - Thread: 1 -> ShowCrosshair2: 0 2020-04-20 10:03:57.317 - Thread: 1 -> EnableTrading: True 2020-04-20 10:03:57.317 - Thread: 1 -> EnableSteamCloud: False 2020-04-20 10:03:57.317 - Thread: 1 -> UiTransparency: 1 2020-04-20 10:03:57.317 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-20 10:03:57.317 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-20 10:03:57.317 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-20 10:03:57.317 - Thread: 1 -> ControlsHints: True 2020-04-20 10:03:57.317 - Thread: 1 -> GoodBotHints: False 2020-04-20 10:03:57.317 - Thread: 1 -> RotationHints: True 2020-04-20 10:03:57.317 - Thread: 1 -> FirstTimeTutorials: False 2020-04-20 10:03:57.317 - Thread: 1 -> GameVolume: 1 2020-04-20 10:03:57.317 - Thread: 1 -> Music_Volume: 0 2020-04-20 10:03:57.317 - Thread: 1 -> VoiceChatVolume: 1 2020-04-20 10:03:57.317 - Thread: 1 -> HudWarnings: True 2020-04-20 10:03:57.317 - Thread: 1 -> VoiceChat: True 2020-04-20 10:03:57.317 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-20 10:03:57.317 - Thread: 1 -> EnableDynamicMusic: True 2020-04-20 10:03:57.317 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-04-20 10:03:57.317 - Thread: 1 -> EnableDoppler: True 2020-04-20 10:03:57.317 - Thread: 1 -> HudState: 1 2020-04-20 10:03:57.317 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-20 10:03:57.317 - Thread: 1 -> MutedPlayers: 2020-04-20 10:03:57.317 - Thread: 1 -> ZoomMultiplier: 0.2 2020-04-20 10:03:57.317 - Thread: 1 -> GamepadScheme: 0 2020-04-20 10:03:57.317 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-04-20 10:03:57.318 - Thread: 1 -> MyConfig.Load() - END 2020-04-20 10:04:02.001 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-20 10:04:02.303 - Thread: 1 -> Found processor count: 64 2020-04-20 10:04:02.303 - Thread: 1 -> Using processor count: 16 2020-04-20 10:04:02.674 - Thread: 1 -> All detected adapters: 2020-04-20 10:04:02.711 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=308623426, DeviceID=8578 2020-04-20 10:04:02.711 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-20 10:04:03.134 - Thread: 1 -> AdapterInfo = { 2020-04-20 10:04:03.134 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-20 10:04:03.134 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-20 10:04:03.134 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-20 10:04:03.134 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-20 10:04:03.134 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-20 10:04:03.134 - Thread: 1 -> AftermathSupported = False 2020-04-20 10:04:03.134 - Thread: 1 -> Adapter id = 0 2020-04-20 10:04:03.134 - Thread: 1 -> Supported = True 2020-04-20 10:04:03.134 - Thread: 1 -> RAM = 6282018816 2020-04-20 10:04:03.134 - Thread: 1 -> Priority = 2 2020-04-20 10:04:03.134 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-20 10:04:03.134 - Thread: 1 -> Output is attached = True 2020-04-20 10:04:03.134 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-20 10:04:03.134 - Thread: 1 -> Display modes = { 2020-04-20 10:04:03.134 - Thread: 1 -> DXGIOutput id = 0 2020-04-20 10:04:03.134 - Thread: 1 -> 640x480@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 640x480@59.94Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 720x480@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 720x480@59.94Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 720x576@60.317Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 720x576@60.317Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 800x600@60.317Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1024x768@60.004Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1152x864@59.959Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1176x664@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1176x664@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1176x664@59.94Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1176x664@59.94Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1280x720@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1280x720@59.94Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1280x768@59.81Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1280x768@59.81Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1280x800@59.81Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1280x960@60.02Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1280x960@60.02Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1360x768@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1360x768@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1366x768@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1366x768@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1600x900@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1600x1024@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1600x1024@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1680x1050@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1680x1050@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1920x1080@60Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-20 10:04:03.134 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2048x1536@30Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2048x1536@30Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2560x1600@30Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2560x1600@30Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 3840x2160@30Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 5120x2160@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-20 10:04:03.135 - Thread: 1 -> } 2020-04-20 10:04:03.135 - Thread: 1 -> } 2020-04-20 10:04:03.135 - Thread: 1 -> AdapterInfo = { 2020-04-20 10:04:03.135 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-20 10:04:03.135 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-20 10:04:03.135 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-20 10:04:03.135 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-20 10:04:03.135 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-20 10:04:03.135 - Thread: 1 -> AftermathSupported = False 2020-04-20 10:04:03.135 - Thread: 1 -> Adapter id = 0 2020-04-20 10:04:03.135 - Thread: 1 -> Supported = True 2020-04-20 10:04:03.135 - Thread: 1 -> RAM = 6282018816 2020-04-20 10:04:03.135 - Thread: 1 -> Priority = 2 2020-04-20 10:04:03.135 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-20 10:04:03.135 - Thread: 1 -> Output is attached = True 2020-04-20 10:04:03.135 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-20 10:04:03.135 - Thread: 1 -> Display modes = { 2020-04-20 10:04:03.135 - Thread: 1 -> DXGIOutput id = 0 2020-04-20 10:04:03.135 - Thread: 1 -> 640x480@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 640x480@59.94Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 720x480@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 720x480@59.94Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 720x576@60.317Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 720x576@60.317Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 800x600@60.317Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1024x768@60.004Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1152x864@59.959Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1176x664@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1176x664@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1176x664@59.94Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1176x664@59.94Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1280x720@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1280x720@59.94Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1280x768@59.81Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1280x768@59.81Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1280x800@59.81Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1280x960@60.02Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1280x960@60.02Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1360x768@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1360x768@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1366x768@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1366x768@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1600x900@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1600x1024@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1600x1024@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1680x1050@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1680x1050@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1080@60Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-20 10:04:03.135 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2048x1536@30Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2048x1536@30Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2560x1600@30Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2560x1600@30Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 3840x2160@30Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 5120x2160@60Hz 2020-04-20 10:04:03.136 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-20 10:04:03.136 - Thread: 1 -> } 2020-04-20 10:04:03.136 - Thread: 1 -> } 2020-04-20 10:04:03.136 - Thread: 1 -> Steam.IsActive: True 2020-04-20 10:04:03.137 - Thread: 1 -> Steam.IsOnline: True 2020-04-20 10:04:03.137 - Thread: 1 -> Steam.OwnsGame: False 2020-04-20 10:04:03.137 - Thread: 1 -> Steam.UserId: 76561198000302830 2020-04-20 10:04:03.137 - Thread: 1 -> Steam.UserName: Misdirected 2020-04-20 10:04:03.137 - Thread: 1 -> Steam.Branch: default 2020-04-20 10:04:03.137 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-20 10:04:03.137 - Thread: 1 -> Build version: 0.1.1.0 2020-04-20 10:04:03.174 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-04-20 10:04:03.174 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-04-20 10:04:03.176 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-04-20 10:04:03.176 - Thread: 33 -> CreateDeviceInternal - Create device 2020-04-20 10:04:03.271 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-04-20 10:04:03.354 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-04-20 10:04:03.354 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-04-20 10:04:06.671 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-20 10:04:06.673 - Thread: 1 -> MyScreenManager() 2020-04-20 10:04:06.673 - Thread: 1 -> Game dir: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-20 10:04:06.673 - Thread: 1 -> Content dir: Q:\Steam\steamapps\common\SpaceEngineers\Content 2020-04-20 10:04:07.660 - Thread: 1 -> Preallocate - START 2020-04-20 10:04:07.662 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-20 10:04:07.664 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-20 10:04:07.664 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-20 10:04:07.664 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-20 10:04:07.664 - Thread: 1 -> MyEntities - START 2020-04-20 10:04:07.683 - Thread: 1 -> MyEntities - END 2020-04-20 10:04:07.683 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-20 10:04:07.683 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-20 10:04:07.683 - Thread: 1 -> MyTransparentGeometry - START 2020-04-20 10:04:07.683 - Thread: 1 -> MyTransparentGeometry - END 2020-04-20 10:04:07.683 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-20 10:04:07.692 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-20 10:04:07.692 - Thread: 1 -> MyMath - START 2020-04-20 10:04:07.692 - Thread: 1 -> MyMath - END 2020-04-20 10:04:07.692 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-20 10:04:07.693 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-20 10:04:07.705 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-20 10:04:07.705 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-20 10:04:07.705 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-20 10:04:07.743 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-20 10:04:07.743 - Thread: 1 -> MySyncDestructions - START 2020-04-20 10:04:07.743 - Thread: 1 -> MySyncDestructions - END 2020-04-20 10:04:07.743 - Thread: 1 -> MySyncEntity - START 2020-04-20 10:04:07.743 - Thread: 1 -> MySyncEntity - END 2020-04-20 10:04:07.743 - Thread: 1 -> MySyncScenario - START 2020-04-20 10:04:07.743 - Thread: 1 -> MySyncScenario - END 2020-04-20 10:04:07.743 - Thread: 1 -> MyCommandCharacter - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyCommandCharacter - END 2020-04-20 10:04:07.743 - Thread: 1 -> MyCommandConsole - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyCommandConsole - END 2020-04-20 10:04:07.743 - Thread: 1 -> MyCommandEntity - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyCommandEntity - END 2020-04-20 10:04:07.743 - Thread: 1 -> MyAiTargetManager - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyAiTargetManager - END 2020-04-20 10:04:07.743 - Thread: 1 -> MyClientDebugCommands - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyClientDebugCommands - END 2020-04-20 10:04:07.743 - Thread: 1 -> MyDedicatedServer - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyDedicatedServer - END 2020-04-20 10:04:07.743 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-20 10:04:07.743 - Thread: 1 -> MyMultiplayerBase - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyMultiplayerBase - END 2020-04-20 10:04:07.743 - Thread: 1 -> MyMultiplayerClient - START 2020-04-20 10:04:07.743 - Thread: 1 -> MyMultiplayerClient - END 2020-04-20 10:04:07.744 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-20 10:04:07.744 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-20 10:04:07.744 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-20 10:04:07.744 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-20 10:04:07.744 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-20 10:04:07.744 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-20 10:04:07.744 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-20 10:04:07.744 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-20 10:04:07.744 - Thread: 1 -> MyServerDebugCommands - START 2020-04-20 10:04:07.744 - Thread: 1 -> MyServerDebugCommands - END 2020-04-20 10:04:07.744 - Thread: 1 -> MyAIActionsParser - START 2020-04-20 10:04:07.744 - Thread: 1 -> MyAIActionsParser - END 2020-04-20 10:04:07.744 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-20 10:04:07.749 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-20 10:04:07.749 - Thread: 1 -> MyDefinitionManager - START 2020-04-20 10:04:07.761 - Thread: 1 -> MyDefinitionManager - END 2020-04-20 10:04:07.761 - Thread: 1 -> Preallocate - END 2020-04-20 10:04:07.762 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-20 10:04:08.026 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-20 10:04:08.026 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-20 10:04:08.038 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-20 10:04:08.038 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-20 10:04:08.038 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-20 10:04:08.038 - Thread: 1 -> Assembly.Location: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-20 10:04:08.038 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-20 10:04:08.038 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-20 10:04:08.040 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-20 10:04:08.048 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-04-20 10:04:08.048 - Thread: 1 -> Win32_ComputerSystem.Model: TRX40 DESIGNARE 2020-04-20 10:04:08.048 - Thread: 1 -> Virtualized: False 2020-04-20 10:04:08.081 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-20 10:04:08.082 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 274,764,316,672 bytes 2020-04-20 10:04:08.082 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-20 10:04:08.082 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 261,570,256,896 bytes 2020-04-20 10:04:08.082 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,438,621,966,336 bytes 2020-04-20 10:04:08.085 - Thread: 1 -> Drive C: | Capacity: 499,499,683,840 bytes | Free space: 280,673,300,480 bytes 2020-04-20 10:04:08.085 - Thread: 1 -> Drive M: | Capacity: 2,000,396,742,656 bytes | Free space: 1,290,756,104,192 bytes 2020-04-20 10:04:08.086 - Thread: 1 -> Drive Q: | Capacity: 2,000,381,014,016 bytes | Free space: 792,722,251,776 bytes 2020-04-20 10:04:08.086 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-20 10:04:08.086 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-20 10:04:08.086 - Thread: 1 -> Installed DLCs: 2020-04-20 10:04:08.106 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-20 10:04:08.239 - Thread: 1 -> Havok: Physics.Init 2020-04-20 10:04:08.446 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-20 10:04:08.450 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-20 10:04:08.455 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-20 10:04:08.456 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-20 10:04:08.464 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-20 10:04:08.596 - Thread: 1 -> Loading scenarios 2020-04-20 10:04:08.613 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-20 10:04:08.613 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-20 10:04:08.767 - Thread: 1 -> Loading sound definitions 2020-04-20 10:04:08.778 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-20 10:04:08.778 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-20 10:04:08.778 - Thread: 1 -> Loading shadow textures definitions 2020-04-20 10:04:08.778 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-20 10:04:08.779 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-20 10:04:08.825 - Thread: 1 -> MyAudio.LoadData - START 2020-04-20 10:04:08.869 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-20 10:04:09.342 - Thread: 1 -> MyAudio.LoadData - END 2020-04-20 10:04:09.345 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-04-20 10:04:09.345 - Thread: 1 -> MyGuiManager() 2020-04-20 10:04:09.347 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-20 10:04:09.435 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-20 10:04:09.476 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-20 10:04:09.476 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-20 10:04:09.476 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-20 10:04:09.534 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-20 10:04:09.538 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-20 10:04:09.538 - Thread: 15 -> ReloadVoxelMaterials 2020-04-20 10:04:09.571 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-20 10:04:09.572 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-20 10:04:09.572 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-20 10:04:09.572 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-20 10:04:09.572 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-20 10:04:09.572 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-20 10:04:09.572 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-20 10:04:09.572 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-20 10:04:09.580 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-20 10:04:09.602 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-20 10:04:09.605 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-20 10:04:09.623 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-20 10:04:09.623 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-20 10:04:09.628 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-20 10:04:09.629 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-20 10:04:09.639 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-20 10:04:09.642 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-20 10:04:09.643 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-20 10:04:09.659 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-20 10:04:09.663 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-20 10:04:09.665 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-20 10:04:09.673 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-20 10:04:09.677 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-20 10:04:09.680 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-20 10:04:09.687 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-20 10:04:09.691 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-20 10:04:09.693 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-20 10:04:09.706 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-20 10:04:09.711 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-20 10:04:09.711 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-20 10:04:09.716 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-20 10:04:09.745 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-20 10:04:09.753 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-20 10:04:09.761 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-20 10:04:09.761 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-20 10:04:09.773 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-20 10:04:09.778 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-20 10:04:09.782 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-20 10:04:09.795 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-20 10:04:09.795 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-20 10:04:09.798 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-20 10:04:09.802 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-20 10:04:09.805 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-20 10:04:09.807 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-20 10:04:09.817 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-20 10:04:09.841 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-20 10:04:09.846 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-20 10:04:09.867 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-20 10:04:09.867 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-20 10:04:09.870 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-20 10:04:09.874 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-20 10:04:09.874 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-20 10:04:09.876 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-20 10:04:09.953 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-20 10:04:09.958 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-20 10:04:09.972 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-20 10:04:09.990 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-20 10:04:10.007 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-20 10:04:10.012 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-20 10:04:10.029 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-20 10:04:10.034 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-20 10:04:10.041 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-20 10:04:10.058 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-20 10:04:10.069 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-20 10:04:10.081 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-20 10:04:10.110 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-20 10:04:10.121 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-20 10:04:10.135 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-20 10:04:10.156 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-20 10:04:10.240 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-20 10:04:10.241 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-20 10:04:10.318 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-20 10:04:10.387 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-20 10:04:10.397 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-20 10:04:10.481 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-20 10:04:10.524 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-20 10:04:10.584 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-20 10:04:10.611 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-20 10:04:10.623 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-20 10:04:10.633 - Thread: 1 -> Timer Frequency: 10000000 2020-04-20 10:04:10.633 - Thread: 1 -> Ticks per frame: 166667 2020-04-20 10:04:10.663 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-20 10:04:10.720 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-20 10:04:10.786 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-20 10:04:10.833 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-20 10:04:10.880 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-20 10:04:10.908 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-20 10:04:10.963 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-20 10:04:10.965 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-20 10:04:11.004 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-20 10:04:11.014 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-20 10:04:11.021 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-20 10:04:11.043 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-20 10:04:11.051 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-20 10:04:11.061 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-20 10:04:11.172 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-20 10:04:11.173 - Thread: 1 -> Flares Intensity: 1 2020-04-20 10:04:11.173 - Thread: 1 -> Field of view: 1.22173 2020-04-20 10:04:11.173 - Thread: 1 -> PostProcessingEnabled: True 2020-04-20 10:04:11.173 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-20 10:04:11.173 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-20 10:04:11.173 - Thread: 1 -> Render.DistanceFade: 2000 2020-04-20 10:04:11.173 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-20 10:04:11.173 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-20 10:04:11.173 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-20 10:04:11.173 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-20 10:04:11.173 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-20 10:04:11.173 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-20 10:04:11.173 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-20 10:04:11.173 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-20 10:04:11.173 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-20 10:04:11.176 - Thread: 1 -> Analytics uuid: 7d0685c0-537b-78c2-1ae4-8ebdbb2c4af6 2020-04-20 10:04:11.310 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-20 10:04:11.433 - Thread: 1 -> Analytics helper process start reported 2020-04-20 10:04:11.441 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-20 10:04:11.477 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-20 10:04:11.562 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-20 10:04:11.729 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-20 10:04:12.021 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-20 10:04:12.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:04:12.442 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:04:12.893 - Thread: 39 -> Analytics session: 22791267 2020-04-20 10:04:12.937 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-20 10:04:12.960 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-20 10:04:14.491 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-20 10:04:14.602 - Thread: 1 -> LoadSession() - Start 2020-04-20 10:04:14.602 - Thread: 1 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-20 10:04:16.596 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Sandbox_config.sbc 2020-04-20 10:04:16.597 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-20 10:04:16.598 - Thread: 1 -> CheckPoint Experimental mode: No 2020-04-20 10:04:16.598 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2020-04-20 10:04:16.598 - Thread: 1 -> LoadSession() - End 2020-04-20 10:04:16.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:04:16.604 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:04:16.604 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:04:16.604 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:04:16.621 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-20 10:04:16.621 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-20 10:04:16.816 - Thread: 1 -> RunLoadingAction - START 2020-04-20 10:04:16.816 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-20 10:04:17.156 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-20 10:04:17.156 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-20 10:04:17.156 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-04-20 10:04:17.398 - Thread: 1 -> GC Memory: 1,114,952,880 B 2020-04-20 10:04:17.406 - Thread: 1 -> Process Memory: 3,696,021,504 B 2020-04-20 10:04:17.406 - Thread: 1 -> Experimental mode: No 2020-04-20 10:04:17.406 - Thread: 1 -> Experimental mode reason: 0 2020-04-20 10:04:17.926 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-20 10:04:17.956 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-20 10:04:17.960 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-20 10:04:17.962 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-20 10:04:17.964 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-20 10:04:18.097 - Thread: 1 -> Loading scenarios 2020-04-20 10:04:18.097 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-20 10:04:18.098 - Thread: 1 -> List of used mods (0) - START 2020-04-20 10:04:18.098 - Thread: 1 -> List of used mods - END 2020-04-20 10:04:18.151 - Thread: 1 -> Loading behaviors 2020-04-20 10:04:18.151 - Thread: 1 -> Loading ammo magazines 2020-04-20 10:04:18.152 - Thread: 1 -> Loading ammo definitions 2020-04-20 10:04:18.152 - Thread: 1 -> Loading animations 2020-04-20 10:04:18.152 - Thread: 1 -> Loading animations 2020-04-20 10:04:18.153 - Thread: 1 -> Loading sound definitions 2020-04-20 10:04:18.153 - Thread: 1 -> Loading sound definitions 2020-04-20 10:04:18.153 - Thread: 1 -> Loading sound definitions 2020-04-20 10:04:18.153 - Thread: 1 -> Loading sound definitions 2020-04-20 10:04:18.153 - Thread: 1 -> Loading sound definitions 2020-04-20 10:04:18.153 - Thread: 1 -> Loading sound definitions 2020-04-20 10:04:18.153 - Thread: 1 -> Loading category classes 2020-04-20 10:04:18.153 - Thread: 1 -> Loading category classes 2020-04-20 10:04:18.153 - Thread: 1 -> Loading blueprint classes 2020-04-20 10:04:18.153 - Thread: 1 -> Loading blueprint class entries 2020-04-20 10:04:18.154 - Thread: 1 -> Loading blueprint class entries 2020-04-20 10:04:18.154 - Thread: 1 -> Loading blueprints 2020-04-20 10:04:18.154 - Thread: 1 -> Loading blueprints 2020-04-20 10:04:18.154 - Thread: 1 -> Loading agent definitions 2020-04-20 10:04:18.154 - Thread: 1 -> Loading character definitions 2020-04-20 10:04:18.158 - Thread: 1 -> Loading character definitions 2020-04-20 10:04:18.158 - Thread: 1 -> Loading components 2020-04-20 10:04:18.158 - Thread: 1 -> Loading components 2020-04-20 10:04:18.158 - Thread: 1 -> Loading configuration 2020-04-20 10:04:18.158 - Thread: 1 -> Loading container types 2020-04-20 10:04:18.158 - Thread: 1 -> Loading Contract Types 2020-04-20 10:04:18.161 - Thread: 1 -> Loading block positions 2020-04-20 10:04:18.163 - Thread: 1 -> Loading block positions 2020-04-20 10:04:18.163 - Thread: 1 -> Loading curve definitions 2020-04-20 10:04:18.164 - Thread: 1 -> Loading debris 2020-04-20 10:04:18.164 - Thread: 1 -> Loading environment items entries 2020-04-20 10:04:18.164 - Thread: 1 -> Loading decal global definitions 2020-04-20 10:04:18.164 - Thread: 1 -> Loading decal definitions 2020-04-20 10:04:18.165 - Thread: 1 -> Loading drone behaviors 2020-04-20 10:04:18.165 - Thread: 1 -> Loading edges 2020-04-20 10:04:18.165 - Thread: 1 -> Loading emissive color definitions 2020-04-20 10:04:18.167 - Thread: 1 -> Loading emissive color default states 2020-04-20 10:04:18.169 - Thread: 1 -> Loading animations 2020-04-20 10:04:18.169 - Thread: 1 -> Loading entity components 2020-04-20 10:04:18.175 - Thread: 1 -> Loading component containers 2020-04-20 10:04:18.179 - Thread: 1 -> Loading environment items entries 2020-04-20 10:04:18.180 - Thread: 1 -> Loading Faction Names 2020-04-20 10:04:18.180 - Thread: 1 -> Loading factions 2020-04-20 10:04:18.180 - Thread: 1 -> Loading flare definitions 2020-04-20 10:04:18.188 - Thread: 1 -> Loading gas property definitions 2020-04-20 10:04:18.188 - Thread: 1 -> Loading event definitions 2020-04-20 10:04:18.189 - Thread: 1 -> Loading physical items 2020-04-20 10:04:18.200 - Thread: 1 -> Loading LCD texture categories 2020-04-20 10:04:18.200 - Thread: 1 -> Loading LCD texture categories 2020-04-20 10:04:18.200 - Thread: 1 -> Loading LCD texture categories 2020-04-20 10:04:18.200 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-20 10:04:18.200 - Thread: 1 -> Loading physical items 2020-04-20 10:04:18.201 - Thread: 1 -> Loading physical items 2020-04-20 10:04:18.201 - Thread: 1 -> Loading physical material properties 2020-04-20 10:04:18.201 - Thread: 1 -> Loading pirate antennas 2020-04-20 10:04:18.202 - Thread: 1 -> Loading research blocks definitions 2020-04-20 10:04:18.202 - Thread: 1 -> Loading research groups definitions 2020-04-20 10:04:18.202 - Thread: 1 -> Loading resource distribution groups 2020-04-20 10:04:18.202 - Thread: 1 -> Loading shadow textures definitions 2020-04-20 10:04:18.202 - Thread: 1 -> Loading ship sound groups 2020-04-20 10:04:18.210 - Thread: 1 -> Loading ship sound groups 2020-04-20 10:04:18.210 - Thread: 1 -> Loading sound categories 2020-04-20 10:04:18.211 - Thread: 1 -> Loading stat definitions 2020-04-20 10:04:18.211 - Thread: 1 -> Loading grid creators 2020-04-20 10:04:18.211 - Thread: 1 -> Loading transparent material properties 2020-04-20 10:04:18.211 - Thread: 1 -> Loading planet definition 2020-04-20 10:04:18.211 - Thread: 1 -> Loading voxel map storage definitions 2020-04-20 10:04:18.212 - Thread: 1 -> Loading voxel material definitions 2020-04-20 10:04:18.212 - Thread: 1 -> Loading voxel material definitions 2020-04-20 10:04:18.212 - Thread: 1 -> Loading voxel material definitions 2020-04-20 10:04:18.212 - Thread: 1 -> Loading Weather Effects 2020-04-20 10:04:18.220 - Thread: 1 -> Audio effects definitions 2020-04-20 10:04:18.222 - Thread: 1 -> Loading environment items definitions 2020-04-20 10:04:18.223 - Thread: 1 -> Loading environment items definitions 2020-04-20 10:04:18.223 - Thread: 1 -> Loading physical material properties 2020-04-20 10:04:18.226 - Thread: 1 -> Loading particle effect definitions 2020-04-20 10:04:18.265 - Thread: 1 -> Loading particle effect definitions 2020-04-20 10:04:18.266 - Thread: 1 -> Loading environment item definitions 2020-04-20 10:04:18.266 - Thread: 1 -> Loading weapon definitions 2020-04-20 10:04:18.267 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.279 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.279 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.289 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.292 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.293 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.294 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.294 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.294 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.295 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.295 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.296 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.296 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.297 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.297 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.298 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.298 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.299 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.299 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.300 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.301 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.301 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.301 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.302 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.302 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.303 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.303 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.303 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.304 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.304 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.305 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.305 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.318 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.320 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.321 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.322 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.323 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.323 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.324 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.325 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.326 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.326 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.327 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.328 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.329 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.329 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.330 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.331 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.332 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.333 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.334 - Thread: 1 -> Loading cube blocks 2020-04-20 10:04:18.334 - Thread: 1 -> Created block definitions 2020-04-20 10:04:18.338 - Thread: 1 -> Loading block variant groups 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-04-20 10:04:18.339 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-04-20 10:04:18.340 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-04-20 10:04:18.340 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-04-20 10:04:18.340 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-20 10:04:18.343 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-20 10:04:18.344 - Thread: 1 -> Loading asteroid generators 2020-04-20 10:04:18.345 - Thread: 1 -> Loading spawn groups 2020-04-20 10:04:18.345 - Thread: 1 -> Loading drop containers 2020-04-20 10:04:18.346 - Thread: 1 -> Loading spawn groups 2020-04-20 10:04:18.346 - Thread: 1 -> Loading spawn groups 2020-04-20 10:04:18.346 - Thread: 1 -> Loading radial menu definitions 2020-04-20 10:04:18.358 - Thread: 1 -> Loading respawn ships 2020-04-20 10:04:18.358 - Thread: 1 -> Loading spawn groups 2020-04-20 10:04:18.359 - Thread: 1 -> Loading wheel speeds 2020-04-20 10:04:18.368 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-20 10:04:18.373 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-20 10:04:18.373 - Thread: 1 -> MyAudio.LoadData - START 2020-04-20 10:04:18.388 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-20 10:04:18.502 - Thread: 1 -> MyAudio.LoadData - END 2020-04-20 10:04:18.522 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-20 10:04:18.524 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-20 10:04:18.546 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-20 10:04:18.546 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-20 10:04:18.547 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-20 10:04:18.565 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-20 10:04:19.351 - Thread: 3 -> External debugger: listening... 2020-04-20 10:04:19.374 - Thread: 1 -> MyLights.LoadData() - START 2020-04-20 10:04:19.376 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-20 10:04:19.376 - Thread: 1 -> MyLights.LoadData() - END 2020-04-20 10:04:19.377 - Thread: 1 -> Info: MyLights initialized. 2020-04-20 10:04:19.377 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-20 10:04:19.382 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-20 10:04:19.432 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-20 10:04:19.433 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-20 10:04:19.455 - Thread: 1 -> Loading Procedural World Generator 2020-04-20 10:04:19.456 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-20 10:04:19.980 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-20 10:04:20.086 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-20 10:04:20.087 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-20 10:04:20.087 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-20 10:04:20.087 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-20 10:04:20.087 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-20 10:04:20.087 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-20 10:04:20.087 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-20 10:04:20.087 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\EarthLike-1779144428d120000.vx2' 2020-04-20 10:04:20.087 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Moon-1353915701d19000.vx2' 2020-04-20 10:04:20.088 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Triton-12345d80253.vx2' 2020-04-20 10:04:20.088 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Titan-2124704365d19000.vx2' 2020-04-20 10:04:20.088 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Alien-291759539d120000.vx2' 2020-04-20 10:04:20.088 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Europa-595048092d19000.vx2' 2020-04-20 10:04:20.088 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Mars-2044023682d120000.vx2' 2020-04-20 10:04:21.209 - Thread: 18 -> Info: Planet generator name: Triton 2020-04-20 10:04:21.217 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 10:04:21.682 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-04-20 10:04:21.682 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 10:04:21.721 - Thread: 21 -> Info: Planet generator name: Mars 2020-04-20 10:04:21.721 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 10:04:21.787 - Thread: 19 -> Info: Planet generator name: Titan 2020-04-20 10:04:21.788 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 10:04:21.800 - Thread: 17 -> Info: Planet generator name: Alien 2020-04-20 10:04:21.801 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 10:04:21.850 - Thread: 16 -> Info: Planet generator name: Moon 2020-04-20 10:04:21.850 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 10:04:21.904 - Thread: 22 -> Info: Planet generator name: Europa 2020-04-20 10:04:21.904 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-20 10:04:22.256 - Thread: 1 -> Checkpoint.CameraAttachedTo: 141278531679959451 2020-04-20 10:04:22.272 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-20 10:04:22.273 - Thread: 1 -> Name = Star System 2020-04-18 18:33 2020-04-20 10:04:22.273 - Thread: 1 -> Description = 2020-04-20 10:04:22.273 - Thread: 1 -> GameDateTime = 01/01/2081 10:59:33 2020-04-20 10:04:22.273 - Thread: 1 -> Password = 2020-04-20 10:04:22.273 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-20 10:04:22.273 - Thread: 1 -> WorkshopId = 2020-04-20 10:04:22.273 - Thread: 1 -> CameraController = Default_Astronaut 2020-04-20 10:04:22.273 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\thumb.jpg 2020-04-20 10:04:22.275 - Thread: 1 -> Settings: 2020-04-20 10:04:22.275 - Thread: 1 -> GameMode = Survival 2020-04-20 10:04:22.275 - Thread: 1 -> MaxPlayers = 4 2020-04-20 10:04:22.275 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-20 10:04:22.275 - Thread: 1 -> AutoHealing = True 2020-04-20 10:04:22.275 - Thread: 1 -> WeaponsEnabled = True 2020-04-20 10:04:22.275 - Thread: 1 -> ThrusterDamage = True 2020-04-20 10:04:22.275 - Thread: 1 -> EnableSpectator = False 2020-04-20 10:04:22.275 - Thread: 1 -> EnableCopyPaste = False 2020-04-20 10:04:22.275 - Thread: 1 -> MaxFloatingObjects = 100 2020-04-20 10:04:22.275 - Thread: 1 -> MaxGridSize = 0 2020-04-20 10:04:22.275 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-20 10:04:22.275 - Thread: 1 -> CargoShipsEnabled = True 2020-04-20 10:04:22.275 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-20 10:04:22.275 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-20 10:04:22.275 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-20 10:04:22.275 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-20 10:04:22.275 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-20 10:04:22.275 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-20 10:04:22.275 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-20 10:04:22.275 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-20 10:04:22.275 - Thread: 1 -> ClientCanSave = False 2020-04-20 10:04:22.275 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-20 10:04:22.275 - Thread: 1 -> PermanentDeath = False 2020-04-20 10:04:22.275 - Thread: 1 -> DestructibleBlocks = True 2020-04-20 10:04:22.275 - Thread: 1 -> EnableScripts = False 2020-04-20 10:04:22.275 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-20 10:04:22.275 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-20 10:04:22.275 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-20 10:04:22.275 - Thread: 1 -> ProceduralSeed = 0 2020-04-20 10:04:22.275 - Thread: 1 -> DestructibleBlocks = True 2020-04-20 10:04:22.275 - Thread: 1 -> EnableIngameScripts = False 2020-04-20 10:04:22.275 - Thread: 1 -> ViewDistance = 15000 2020-04-20 10:04:22.275 - Thread: 1 -> Voxel destruction = True 2020-04-20 10:04:22.275 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-20 10:04:22.275 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-20 10:04:22.275 - Thread: 1 -> EnableContainerDrops = True 2020-04-20 10:04:22.275 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-20 10:04:22.275 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-20 10:04:22.275 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-20 10:04:22.275 - Thread: 1 -> EnableSubgridDamage = False 2020-04-20 10:04:22.275 - Thread: 1 -> SyncDistance = 3000 2020-04-20 10:04:22.275 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-20 10:04:22.275 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-20 10:04:22.275 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-20 10:04:22.275 - Thread: 1 -> ExperimentalMode = False 2020-04-20 10:04:22.275 - Thread: 1 -> ExperimentalModeReason = 0 2020-04-20 10:04:22.275 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-20 10:04:22.326 - Thread: 1 -> Session loaded 2020-04-20 10:04:22.326 - Thread: 1 -> RunLoadingAction - END 2020-04-20 10:04:22.327 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-20 10:04:22.422 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-20 10:04:22.422 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-20 10:04:22.423 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-20 10:04:22.433 - Thread: 1 -> Updating continues. 2020-04-20 10:04:22.464 - Thread: 1 -> GC Memory: 1,749,041,448 B 2020-04-20 10:04:23.204 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 10:04:23.246 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 10:04:23.433 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 10:04:23.436 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-20 10:04:23.441 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 10:04:23.442 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 10:04:23.448 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-20 10:04:26.050 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:04:26.050 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:04:50.441 - Thread: 1 -> GUI Stats: Update 3.56280155555557, Draw 0.241822111111111 2020-04-20 10:04:52.475 - Thread: 1 -> GC Memory: 2,863,150,352 B 2020-04-20 10:05:20.445 - Thread: 1 -> GUI Stats: Update 0.239635055555556, Draw 0.212625722222222 2020-04-20 10:05:20.457 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:05:20.471 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,8.984719,53.79015,1,0,2741.367,10044.04,845,99155,3,7.233639,98.22348,0,244240,29.08593,0,16.66667,2.103971,28.56695,100 2020-04-20 10:05:22.492 - Thread: 1 -> GC Memory: 2,874,589,800 B 2020-04-20 10:05:50.442 - Thread: 1 -> GUI Stats: Update 0.220352611111111, Draw 0.201809055555555 2020-04-20 10:05:52.508 - Thread: 1 -> GC Memory: 2,878,631,296 B 2020-04-20 10:06:20.442 - Thread: 1 -> GUI Stats: Update 0.229465722222223, Draw 0.213909722222223 2020-04-20 10:06:20.473 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:06:20.475 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,9.101883,25.45926,1,0,1463.495,10156.48,845,99155,3,5.314215,98.57556,0.02010313,243844,36.90966,0,16.66667,1.961459,36.3839,100 2020-04-20 10:06:22.509 - Thread: 1 -> GC Memory: 1,533,657,424 B 2020-04-20 10:06:50.441 - Thread: 1 -> GUI Stats: Update 0.264638333333333, Draw 0.205861722222222 2020-04-20 10:06:52.510 - Thread: 1 -> GC Memory: 1,535,653,176 B 2020-04-20 10:07:20.442 - Thread: 1 -> GUI Stats: Update 0.217123444444444, Draw 0.197297777777778 2020-04-20 10:07:20.490 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:07:20.491 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,9.757714,29.40049,1,0,1465.578,9994.52,845,99155,3,8.389738,97.86206,0.01887327,243846,26.65351,0,16.66667,2.23616,26.08367,100 2020-04-20 10:07:22.525 - Thread: 1 -> GC Memory: 1,538,188,336 B 2020-04-20 10:07:50.442 - Thread: 1 -> GUI Stats: Update 0.218811333333334, Draw 0.192158833333333 2020-04-20 10:07:52.527 - Thread: 1 -> GC Memory: 1,535,795,440 B 2020-04-20 10:08:20.443 - Thread: 1 -> GUI Stats: Update 0.232071166666667, Draw 0.188548333333333 2020-04-20 10:08:20.508 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:08:20.508 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,13.49451,47.61811,1,0,1466.734,10207.54,845,99155,2,7.269216,97.96025,0.02002222,244119,34.75937,0,16.66667,2.526734,34.05037,100 2020-04-20 10:08:22.542 - Thread: 1 -> GC Memory: 1,538,797,856 B 2020-04-20 10:08:50.443 - Thread: 1 -> GUI Stats: Update 0.268244777777778, Draw 0.1939725 2020-04-20 10:08:52.543 - Thread: 1 -> GC Memory: 1,539,610,416 B 2020-04-20 10:09:16.826 - Thread: 1 -> Autosave initiated 2020-04-20 10:09:16.826 - Thread: 1 -> Character state: True 2020-04-20 10:09:16.826 - Thread: 1 -> IsServer: True 2020-04-20 10:09:16.826 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:09:16.826 - Thread: 1 -> Autosave 2020-04-20 10:09:16.829 - Thread: 1 -> Saving world - START 2020-04-20 10:09:16.829 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:09:16.829 - Thread: 1 -> Before snapshot.: GC Memory: 1,539,823,464 B 2020-04-20 10:09:16.965 - Thread: 1 -> After snapshot.: GC Memory: 1,541,321,944 B 2020-04-20 10:09:16.967 - Thread: 1 -> Directory cleanup: GC Memory: 1,541,344,568 B 2020-04-20 10:09:16.967 - Thread: 1 -> Saving world - END 2020-04-20 10:09:16.972 - Thread: 16 -> Session snapshot save - START 2020-04-20 10:09:16.972 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 10:09:17.504 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:09:17.685 - Thread: 16 -> Session snapshot save - END 2020-04-20 10:09:20.570 - Thread: 1 -> GUI Stats: Update 0.233646722222222, Draw 0.207064944444444 2020-04-20 10:09:20.653 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:09:20.653 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,10.71361,49.20269,1,0,1481.553,10192.5,845,99155,2,6.910477,98.50758,0.02421315,244264,38.77676,0,16.66667,2.679659,38.19804,100 2020-04-20 10:09:22.553 - Thread: 1 -> GC Memory: 1,554,898,456 B 2020-04-20 10:09:50.570 - Thread: 1 -> GUI Stats: Update 0.272391944444444, Draw 0.2073825 2020-04-20 10:09:52.571 - Thread: 1 -> GC Memory: 1,539,001,776 B 2020-04-20 10:10:20.571 - Thread: 1 -> GUI Stats: Update 0.250657888888888, Draw 0.197110333333333 2020-04-20 10:10:20.669 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:10:20.670 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,10.79305,57.28928,1,0,1470.476,10100.52,845,99155,2,7.18878,98.64906,0.02457813,244343,39.49081,0,16.66667,2.838907,38.95731,100 2020-04-20 10:10:22.587 - Thread: 1 -> GC Memory: 1,542,554,976 B 2020-04-20 10:10:50.571 - Thread: 1 -> GUI Stats: Update 0.233013388888889, Draw 0.189438222222223 2020-04-20 10:10:52.587 - Thread: 1 -> GC Memory: 1,541,975,928 B 2020-04-20 10:11:20.571 - Thread: 1 -> GUI Stats: Update 0.234456611111111, Draw 0.193940111111112 2020-04-20 10:11:20.686 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:11:20.686 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,12.34866,36.90174,1,0,1468.872,10157.35,845,99155,2,8.641753,98.30886,0.02353054,244352,30.53238,0,16.66667,2.638533,30.01604,100 2020-04-20 10:11:22.587 - Thread: 1 -> GC Memory: 1,540,300,824 B 2020-04-20 10:11:50.572 - Thread: 1 -> GUI Stats: Update 0.281901722222222, Draw 0.195842333333334 2020-04-20 10:11:52.588 - Thread: 1 -> GC Memory: 1,541,267,592 B 2020-04-20 10:12:20.574 - Thread: 1 -> GUI Stats: Update 0.2386475, Draw 0.2030165 2020-04-20 10:12:20.702 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:12:20.703 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,13.72571,63.3535,1,0,1470.635,10116.48,845,99155,2,7.898751,98.48705,0.02515063,244306,39.8766,0,16.66667,3.149753,39.27328,100 2020-04-20 10:12:22.589 - Thread: 1 -> GC Memory: 1,542,203,184 B 2020-04-20 10:12:50.571 - Thread: 1 -> GUI Stats: Update 0.234555888888889, Draw 0.212054222222222 2020-04-20 10:12:52.604 - Thread: 1 -> GC Memory: 1,540,545,528 B 2020-04-20 10:13:20.571 - Thread: 1 -> GUI Stats: Update 0.238760333333333, Draw 0.203282666666667 2020-04-20 10:13:20.719 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:13:20.720 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,13.89932,58.64507,1,0,1469.082,10120.08,845,99155,2,9.080542,98.23152,0.02509928,244291,30.50496,0,16.66667,2.770015,29.96548,100 2020-04-20 10:13:22.622 - Thread: 1 -> GC Memory: 1,540,459,952 B 2020-04-20 10:13:50.571 - Thread: 1 -> GUI Stats: Update 0.276022333333333, Draw 0.194464722222222 2020-04-20 10:13:52.637 - Thread: 1 -> GC Memory: 1,541,836,944 B 2020-04-20 10:14:16.838 - Thread: 1 -> Autosave initiated 2020-04-20 10:14:16.838 - Thread: 1 -> Character state: True 2020-04-20 10:14:16.838 - Thread: 1 -> IsServer: True 2020-04-20 10:14:16.838 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:14:16.838 - Thread: 1 -> Autosave 2020-04-20 10:14:16.838 - Thread: 1 -> Saving world - START 2020-04-20 10:14:16.839 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:14:16.839 - Thread: 1 -> Before snapshot.: GC Memory: 1,545,883,824 B 2020-04-20 10:14:16.866 - Thread: 1 -> After snapshot.: GC Memory: 1,545,470,208 B 2020-04-20 10:14:16.866 - Thread: 1 -> Directory cleanup: GC Memory: 1,545,470,208 B 2020-04-20 10:14:16.866 - Thread: 1 -> Saving world - END 2020-04-20 10:14:16.866 - Thread: 16 -> Session snapshot save - START 2020-04-20 10:14:16.867 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 10:14:17.184 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:14:17.233 - Thread: 16 -> Session snapshot save - END 2020-04-20 10:14:20.572 - Thread: 1 -> GUI Stats: Update 0.232630833333334, Draw 0.210065666666667 2020-04-20 10:14:20.737 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:14:20.737 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,11.89723,48.37054,1,0,1485.769,10047.97,845,99155,2,7.769623,97.81565,0.02406229,244269,27.13085,0,16.66667,2.107965,26.53822,100 2020-04-20 10:14:22.637 - Thread: 1 -> GC Memory: 1,561,101,296 B 2020-04-20 10:14:32.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:14:32.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:14:35.056 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:14:35.057 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:14:50.891 - Thread: 1 -> GUI Stats: Update 0.250684944444445, Draw 0.303054166666667 2020-04-20 10:14:52.641 - Thread: 1 -> GC Memory: 1,548,501,992 B 2020-04-20 10:14:59.441 - Thread: 1 -> Updating stopped. 2020-04-20 10:15:00.476 - Thread: 1 -> Updating continues. 2020-04-20 10:15:00.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:15:00.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:15:18.960 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:15:18.960 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:15:21.278 - Thread: 1 -> GUI Stats: Update 0.466476166666667, Draw 0.261082833333333 2020-04-20 10:15:21.459 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:15:21.460 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,11.78556,63.276,1,0,1495.981,10394.32,849,99151,3,8.116788,98.2721,0.02237941,244122,30.98663,0,16.66667,2.515119,30.45121,100 2020-04-20 10:15:22.644 - Thread: 1 -> GC Memory: 1,571,062,376 B 2020-04-20 10:15:51.278 - Thread: 1 -> GUI Stats: Update 0.248246388888889, Draw 0.197173833333334 2020-04-20 10:15:52.644 - Thread: 1 -> GC Memory: 1,574,571,160 B 2020-04-20 10:16:21.278 - Thread: 1 -> GUI Stats: Update 0.281019888888889, Draw 0.204951333333333 2020-04-20 10:16:21.476 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:16:21.476 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,13.74457,34.80818,1,0,1476.574,10298.61,849,99151,3,8.27879,98.23813,0.02148659,244194,32.19424,0,16.66667,2.665293,31.62702,100 2020-04-20 10:16:22.661 - Thread: 1 -> GC Memory: 1,549,566,744 B 2020-04-20 10:16:51.278 - Thread: 1 -> GUI Stats: Update 0.233117888888889, Draw 0.202384277777778 2020-04-20 10:16:52.661 - Thread: 1 -> GC Memory: 1,550,646,928 B 2020-04-20 10:17:21.070 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:17:21.070 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:17:21.279 - Thread: 1 -> GUI Stats: Update 0.237619944444444, Draw 0.2493375 2020-04-20 10:17:21.493 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:17:21.493 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,17.82624,46.33978,1,0,1481.694,10280.76,849,99151,4,7.18516,98.85927,0.0247414,243966,58.20806,0,16.66667,4.182342,57.54406,100 2020-04-20 10:17:22.677 - Thread: 1 -> GC Memory: 1,555,121,360 B 2020-04-20 10:17:51.277 - Thread: 1 -> GUI Stats: Update 0.219714111111111, Draw 0.234192111111111 2020-04-20 10:17:52.678 - Thread: 1 -> GC Memory: 1,549,035,040 B 2020-04-20 10:18:10.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:18:10.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:18:21.279 - Thread: 1 -> GUI Stats: Update 0.292014277777778, Draw 0.283011444444445 2020-04-20 10:18:21.509 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:18:21.511 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,11.4254,39.8919,1,0,1479.156,10173.39,849,99151,4,5.798339,98.8128,0.02156104,243967,48.43875,0,16.66667,2.808643,47.86368,100 2020-04-20 10:18:22.694 - Thread: 1 -> GC Memory: 1,554,105,496 B 2020-04-20 10:18:51.278 - Thread: 1 -> GUI Stats: Update 0.247368222222222, Draw 0.211659888888889 2020-04-20 10:18:52.711 - Thread: 1 -> GC Memory: 1,553,119,568 B 2020-04-20 10:19:16.844 - Thread: 1 -> Autosave initiated 2020-04-20 10:19:16.844 - Thread: 1 -> Character state: True 2020-04-20 10:19:16.844 - Thread: 1 -> IsServer: True 2020-04-20 10:19:16.844 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:19:16.844 - Thread: 1 -> Autosave 2020-04-20 10:19:16.844 - Thread: 1 -> Saving world - START 2020-04-20 10:19:16.844 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:19:16.844 - Thread: 1 -> Before snapshot.: GC Memory: 1,553,146,184 B 2020-04-20 10:19:16.873 - Thread: 1 -> After snapshot.: GC Memory: 1,554,179,720 B 2020-04-20 10:19:16.873 - Thread: 1 -> Directory cleanup: GC Memory: 1,554,179,720 B 2020-04-20 10:19:16.873 - Thread: 1 -> Saving world - END 2020-04-20 10:19:16.874 - Thread: 15 -> Session snapshot save - START 2020-04-20 10:19:16.874 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 10:19:17.201 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:19:17.353 - Thread: 15 -> Session snapshot save - END 2020-04-20 10:19:21.277 - Thread: 1 -> GUI Stats: Update 0.233775722222222, Draw 0.2106045 2020-04-20 10:19:21.526 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:19:21.527 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,9.507392,21.31177,1,0,1494.913,10395.97,849,99151,4,6.347776,98.55428,0.02059697,243822,35.8034,0,16.66667,2.27272,35.28579,100 2020-04-20 10:19:22.728 - Thread: 1 -> GC Memory: 1,568,760,632 B 2020-04-20 10:19:51.277 - Thread: 1 -> GUI Stats: Update 0.216994944444445, Draw 0.209808111111111 2020-04-20 10:19:52.728 - Thread: 1 -> GC Memory: 1,550,848,872 B 2020-04-20 10:20:21.278 - Thread: 1 -> GUI Stats: Update 0.256105722222222, Draw 0.210966222222222 2020-04-20 10:20:21.543 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:20:21.544 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,8.556142,27.06891,1,0,1479.506,10399.4,849,99151,4,5.872303,98.69318,0.02122996,243791,38.81641,0,16.66667,2.279417,38.30915,100 2020-04-20 10:20:22.744 - Thread: 1 -> GC Memory: 1,552,713,952 B 2020-04-20 10:20:51.278 - Thread: 1 -> GUI Stats: Update 0.2202415, Draw 0.217154611111111 2020-04-20 10:20:52.761 - Thread: 1 -> GC Memory: 1,552,947,720 B 2020-04-20 10:21:21.278 - Thread: 1 -> GUI Stats: Update 0.221632388888889, Draw 0.208628388888889 2020-04-20 10:21:21.559 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:21:21.560 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,9.572872,28.47681,1,0,1477.979,10302.01,849,99151,4,4.656615,99.15919,0.02016416,244032,65.0704,0,16.66667,3.030078,64.52328,100 2020-04-20 10:21:22.763 - Thread: 1 -> GC Memory: 1,549,445,512 B 2020-04-20 10:21:51.277 - Thread: 1 -> GUI Stats: Update 0.227773111111111, Draw 0.213876777777778 2020-04-20 10:21:52.777 - Thread: 1 -> GC Memory: 1,551,323,568 B 2020-04-20 10:22:21.278 - Thread: 1 -> GUI Stats: Update 0.266280722222222, Draw 0.215110833333333 2020-04-20 10:22:21.576 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:22:21.578 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,9.977736,20.82718,1,0,1481.108,10348.45,849,99151,4,6.560395,98.53506,0.01970281,244141,36.42658,0,16.66667,2.389728,35.89296,100 2020-04-20 10:22:22.778 - Thread: 1 -> GC Memory: 1,552,751,960 B 2020-04-20 10:22:51.277 - Thread: 1 -> GUI Stats: Update 0.221528277777778, Draw 0.205878666666667 2020-04-20 10:22:52.795 - Thread: 1 -> GC Memory: 1,552,341,608 B 2020-04-20 10:23:21.278 - Thread: 1 -> GUI Stats: Update 0.225216388888889, Draw 0.208991722222222 2020-04-20 10:23:21.594 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:23:21.594 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,9.914911,31.07983,1,0,1480.53,10473.07,849,99151,4,7.378518,98.39134,0.01991095,244147,32.40006,0,16.66667,2.390645,31.87886,100 2020-04-20 10:23:22.795 - Thread: 1 -> GC Memory: 1,552,220,000 B 2020-04-20 10:23:51.278 - Thread: 1 -> GUI Stats: Update 0.270491722222222, Draw 0.205093055555556 2020-04-20 10:23:52.811 - Thread: 1 -> GC Memory: 1,552,843,224 B 2020-04-20 10:24:16.844 - Thread: 1 -> Autosave initiated 2020-04-20 10:24:16.844 - Thread: 1 -> Character state: True 2020-04-20 10:24:16.844 - Thread: 1 -> IsServer: True 2020-04-20 10:24:16.844 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:24:16.844 - Thread: 1 -> Autosave 2020-04-20 10:24:16.844 - Thread: 1 -> Saving world - START 2020-04-20 10:24:16.845 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:24:16.845 - Thread: 1 -> Before snapshot.: GC Memory: 1,554,067,456 B 2020-04-20 10:24:16.870 - Thread: 1 -> After snapshot.: GC Memory: 1,555,945,240 B 2020-04-20 10:24:16.870 - Thread: 1 -> Directory cleanup: GC Memory: 1,555,945,240 B 2020-04-20 10:24:16.870 - Thread: 1 -> Saving world - END 2020-04-20 10:24:16.871 - Thread: 15 -> Session snapshot save - START 2020-04-20 10:24:16.874 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 10:24:17.219 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:24:17.267 - Thread: 15 -> Session snapshot save - END 2020-04-20 10:24:21.279 - Thread: 1 -> GUI Stats: Update 0.252393833333333, Draw 0.205974166666667 2020-04-20 10:24:21.611 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:24:21.611 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,10.94843,33.36914,1,0,1494.169,10402.51,849,99151,4,7.789529,98.23306,0.0209659,243700,33.98355,0,16.66667,2.647159,33.38308,100 2020-04-20 10:24:22.812 - Thread: 1 -> GC Memory: 1,566,595,848 B 2020-04-20 10:24:51.439 - Thread: 1 -> GUI Stats: Update 0.239798611111111, Draw 0.209065777777778 2020-04-20 10:24:52.822 - Thread: 1 -> GC Memory: 1,567,408,240 B 2020-04-20 10:25:21.439 - Thread: 1 -> GUI Stats: Update 0.263440166666667, Draw 0.198241722222222 2020-04-20 10:25:21.787 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:25:21.787 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,10.14364,24.97962,1,0,1495.463,10406.86,849,99151,4,6.572854,98.22217,0.01864312,243787,30.8599,0,16.66667,2.028377,30.31127,100 2020-04-20 10:25:22.838 - Thread: 1 -> GC Memory: 1,567,331,312 B 2020-04-20 10:25:51.438 - Thread: 1 -> GUI Stats: Update 0.225964611111111, Draw 0.203770722222222 2020-04-20 10:25:52.854 - Thread: 1 -> GC Memory: 1,567,391,144 B 2020-04-20 10:26:21.439 - Thread: 1 -> GUI Stats: Update 0.219555333333334, Draw 0.2080815 2020-04-20 10:26:21.805 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:26:21.806 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,10.15029,33.15112,1,0,1480.462,10441.46,849,99151,4,6.801332,98.59361,0.01955733,243781,41.16998,0,16.66667,2.800107,40.59097,100 2020-04-20 10:26:22.856 - Thread: 1 -> GC Memory: 1,551,882,648 B 2020-04-20 10:26:51.440 - Thread: 1 -> GUI Stats: Update 0.244356, Draw 0.205470222222223 2020-04-20 10:26:52.856 - Thread: 1 -> GC Memory: 1,553,032,232 B 2020-04-20 10:27:21.439 - Thread: 1 -> GUI Stats: Update 0.246130833333333, Draw 0.216951333333334 2020-04-20 10:27:21.822 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:27:21.822 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,9.781023,76.01794,1,0,1481.426,10195.51,849,99151,4,10.98155,97.36163,0.02106839,244123,20.28405,0,16.66667,2.227504,19.74888,100 2020-04-20 10:27:22.872 - Thread: 1 -> GC Memory: 1,552,592,688 B 2020-04-20 10:27:51.439 - Thread: 1 -> GUI Stats: Update 0.226780777777778, Draw 0.2151285 2020-04-20 10:27:52.888 - Thread: 1 -> GC Memory: 1,550,922,456 B 2020-04-20 10:28:21.439 - Thread: 1 -> GUI Stats: Update 0.217948055555556, Draw 0.207181055555556 2020-04-20 10:28:21.837 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:28:21.837 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,9.332718,36.29997,1,0,1480.236,10411.11,849,99151,4,5.273405,98.97162,0.01969163,244112,55.1229,0,16.66667,2.906854,54.55603,100 2020-04-20 10:28:22.889 - Thread: 1 -> GC Memory: 1,551,792,056 B 2020-04-20 10:28:51.439 - Thread: 1 -> GUI Stats: Update 0.256600777777778, Draw 0.200848777777778 2020-04-20 10:28:52.905 - Thread: 1 -> GC Memory: 1,559,322,600 B 2020-04-20 10:29:16.856 - Thread: 1 -> Autosave initiated 2020-04-20 10:29:16.856 - Thread: 1 -> Character state: True 2020-04-20 10:29:16.856 - Thread: 1 -> IsServer: True 2020-04-20 10:29:16.856 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:29:16.856 - Thread: 1 -> Autosave 2020-04-20 10:29:16.856 - Thread: 1 -> Saving world - START 2020-04-20 10:29:16.857 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:29:16.857 - Thread: 1 -> Before snapshot.: GC Memory: 1,558,383,744 B 2020-04-20 10:29:16.884 - Thread: 1 -> After snapshot.: GC Memory: 1,559,145,640 B 2020-04-20 10:29:16.884 - Thread: 1 -> Directory cleanup: GC Memory: 1,559,145,640 B 2020-04-20 10:29:16.884 - Thread: 1 -> Saving world - END 2020-04-20 10:29:16.885 - Thread: 16 -> Session snapshot save - START 2020-04-20 10:29:16.885 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 10:29:17.207 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:29:17.359 - Thread: 16 -> Session snapshot save - END 2020-04-20 10:29:21.440 - Thread: 1 -> GUI Stats: Update 0.215779444444444, Draw 0.206812222222222 2020-04-20 10:29:21.854 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:29:21.854 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,10.78519,30.65084,1,0,1500.58,10378.64,849,99151,4,5.803681,99.00751,0.01964099,244093,58.80637,0,16.66667,3.412934,58.22272,100 2020-04-20 10:29:22.906 - Thread: 1 -> GC Memory: 1,573,262,128 B 2020-04-20 10:29:31.822 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:29:31.839 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 10:29:41.823 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:29:41.830 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 10:29:51.439 - Thread: 1 -> GUI Stats: Update 0.230770055555555, Draw 0.214556722222222 2020-04-20 10:29:51.823 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:29:51.830 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 10:29:52.907 - Thread: 1 -> GC Memory: 1,563,337,160 B 2020-04-20 10:30:01.822 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:30:01.828 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 10:30:01.828 - Thread: 1 -> Next activation in -00:28:43.9114341 2020-04-20 10:30:01.828 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:30:01.829 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 10:30:11.821 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:30:11.822 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 10:30:21.439 - Thread: 1 -> GUI Stats: Update 0.237476277777778, Draw 0.221758777777778 2020-04-20 10:30:21.821 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:30:21.827 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 10:30:21.871 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:30:21.871 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,15.32285,45.89244,1,0,1486.679,10409.39,849,99151,4,6.409609,98.85101,0.02195817,244097,48.79205,0,16.66667,3.127379,48.23143,100 2020-04-20 10:30:22.907 - Thread: 1 -> GC Memory: 1,559,073,488 B 2020-04-20 10:30:31.821 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:30:31.821 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 10:30:31.821 - Thread: 1 -> Next activation in -00:20:24.7743288 2020-04-20 10:30:31.821 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:30:31.821 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 10:30:41.822 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:30:41.822 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 10:30:51.440 - Thread: 1 -> GUI Stats: Update 0.267343111111111, Draw 0.217631666666666 2020-04-20 10:30:51.822 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:30:51.822 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 10:30:52.923 - Thread: 1 -> GC Memory: 1,560,172,584 B 2020-04-20 10:31:01.821 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:31:01.821 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 10:31:01.821 - Thread: 1 -> Next activation in 00:07:44.2893635 2020-04-20 10:31:21.440 - Thread: 1 -> GUI Stats: Update 0.227540666666667, Draw 0.221969 2020-04-20 10:31:21.888 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:31:21.888 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,13.24423,43.09954,1,0,1486.81,10498.75,849,99151,4,6.856382,98.68452,0.02261431,244087,41.14758,0,16.66667,2.821235,40.60629,100 2020-04-20 10:31:22.923 - Thread: 1 -> GC Memory: 1,559,058,384 B 2020-04-20 10:31:24.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:31:24.681 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:31:34.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:31:34.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:31:51.439 - Thread: 1 -> GUI Stats: Update 0.235128166666667, Draw 0.281656111111111 2020-04-20 10:31:52.941 - Thread: 1 -> GC Memory: 1,561,024,640 B 2020-04-20 10:32:21.439 - Thread: 1 -> GUI Stats: Update 0.265103722222222, Draw 0.267272000000001 2020-04-20 10:32:21.905 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:32:21.905 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,11.27069,35.76142,1,0,1490.566,10384.29,849,99151,3,5.521445,98.98161,0.02170858,244065,61.07664,0,16.66667,3.372313,60.45464,100 2020-04-20 10:32:22.956 - Thread: 1 -> GC Memory: 1,564,108,664 B 2020-04-20 10:32:27.606 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:32:27.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:32:47.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:32:47.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:32:51.439 - Thread: 1 -> GUI Stats: Update 0.299335277777778, Draw 0.282981888888889 2020-04-20 10:32:52.973 - Thread: 1 -> GC Memory: 1,564,187,528 B 2020-04-20 10:32:53.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:32:53.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:33:12.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:33:12.989 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:33:20.360 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:33:20.361 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:33:21.439 - Thread: 1 -> GUI Stats: Update 0.243891111111112, Draw 0.288517666666667 2020-04-20 10:33:21.922 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:33:21.922 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,8.862103,49.15782,1,0,1494.721,10390.23,849,99151,3,7.082381,98.36628,0.0190056,244052,44.86096,0,16.66667,3.177224,44.12806,100 2020-04-20 10:33:22.988 - Thread: 1 -> GC Memory: 1,568,212,728 B 2020-04-20 10:33:51.439 - Thread: 1 -> GUI Stats: Update 0.254968888888889, Draw 0.277430055555556 2020-04-20 10:33:52.989 - Thread: 1 -> GC Memory: 1,568,932,200 B 2020-04-20 10:34:05.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:34:05.481 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:34:16.855 - Thread: 1 -> Autosave initiated 2020-04-20 10:34:16.855 - Thread: 1 -> Character state: True 2020-04-20 10:34:16.855 - Thread: 1 -> IsServer: True 2020-04-20 10:34:16.855 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:34:16.855 - Thread: 1 -> Autosave 2020-04-20 10:34:16.855 - Thread: 1 -> Saving world - START 2020-04-20 10:34:16.856 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:34:16.856 - Thread: 1 -> Before snapshot.: GC Memory: 1,569,205,608 B 2020-04-20 10:34:16.883 - Thread: 1 -> After snapshot.: GC Memory: 1,569,150,792 B 2020-04-20 10:34:16.883 - Thread: 1 -> Directory cleanup: GC Memory: 1,569,150,792 B 2020-04-20 10:34:16.883 - Thread: 1 -> Saving world - END 2020-04-20 10:34:16.884 - Thread: 15 -> Session snapshot save - START 2020-04-20 10:34:16.884 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 10:34:17.194 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:34:17.346 - Thread: 15 -> Session snapshot save - END 2020-04-20 10:34:21.440 - Thread: 1 -> GUI Stats: Update 0.251814277777778, Draw 0.237712388888889 2020-04-20 10:34:21.938 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:34:21.938 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,8.283182,33.90403,1,0,1508.036,10402.33,849,99151,3,5.028796,98.95042,0.01967239,244031,50.32824,0,16.66667,2.530904,49.8,100 2020-04-20 10:34:23.006 - Thread: 1 -> GC Memory: 1,582,569,264 B 2020-04-20 10:34:34.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:34:34.989 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:34:42.472 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:34:42.472 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:34:48.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:34:48.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:34:51.439 - Thread: 1 -> GUI Stats: Update 0.273028055555555, Draw 0.2467335 2020-04-20 10:34:53.006 - Thread: 1 -> GC Memory: 1,566,734,328 B 2020-04-20 10:34:54.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:34:54.210 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:35:01.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:35:01.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:35:21.440 - Thread: 1 -> GUI Stats: Update 0.238856611111111, Draw 0.306941555555556 2020-04-20 10:35:21.955 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:35:21.964 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,8.985535,22.28614,1,0,1497.53,10390.99,849,99151,3,3.924024,99.2151,0.01937306,244053,68.01035,0,16.66667,2.668742,67.47653,100 2020-04-20 10:35:23.006 - Thread: 1 -> GC Memory: 1,565,779,536 B 2020-04-20 10:35:39.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:35:39.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:35:51.439 - Thread: 1 -> GUI Stats: Update 0.274061333333333, Draw 0.338969388888889 2020-04-20 10:35:53.007 - Thread: 1 -> GC Memory: 1,565,440,920 B 2020-04-20 10:35:56.230 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:35:56.231 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:36:21.440 - Thread: 1 -> GUI Stats: Update 0.2550965, Draw 0.237164666666667 2020-04-20 10:36:21.971 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:36:21.972 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,9.590263,33.09049,1,0,1490.844,10393.18,849,99151,3,6.567712,98.52834,0.01853932,244047,35.49175,0,16.66667,2.330996,34.96943,100 2020-04-20 10:36:23.025 - Thread: 1 -> GC Memory: 1,564,093,120 B 2020-04-20 10:36:51.439 - Thread: 1 -> GUI Stats: Update 0.259718555555555, Draw 0.198328388888889 2020-04-20 10:36:53.039 - Thread: 1 -> GC Memory: 1,562,897,816 B 2020-04-20 10:37:21.440 - Thread: 1 -> GUI Stats: Update 0.226094166666667, Draw 0.192926 2020-04-20 10:37:21.989 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:37:21.989 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,10.34709,28.30679,1,0,1490.699,10461,849,99151,3,6.188455,98.49957,0.01841927,244048,36.02609,0,16.66667,2.229458,35.48554,100 2020-04-20 10:37:23.056 - Thread: 1 -> GC Memory: 1,563,370,848 B 2020-04-20 10:37:51.439 - Thread: 1 -> GUI Stats: Update 0.223758666666667, Draw 0.197556888888888 2020-04-20 10:37:53.056 - Thread: 1 -> GC Memory: 1,559,099,688 B 2020-04-20 10:38:21.440 - Thread: 1 -> GUI Stats: Update 0.269289166666667, Draw 0.195806055555555 2020-04-20 10:38:22.005 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:38:22.005 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,9.270482,33.57413,1,0,1488.269,10303.77,849,99151,3,6.095975,98.6715,0.01972088,244045,45.79512,0,16.66667,2.791659,45.18673,100 2020-04-20 10:38:23.073 - Thread: 1 -> GC Memory: 1,560,495,408 B 2020-04-20 10:38:47.872 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:38:47.872 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 10:38:51.440 - Thread: 1 -> GUI Stats: Update 0.243113888888889, Draw 0.205266222222222 2020-04-20 10:38:53.090 - Thread: 1 -> GC Memory: 1,560,876,856 B 2020-04-20 10:38:57.873 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:38:57.873 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 10:39:07.872 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:39:07.872 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 10:39:16.856 - Thread: 1 -> Autosave initiated 2020-04-20 10:39:16.856 - Thread: 1 -> Character state: True 2020-04-20 10:39:16.856 - Thread: 1 -> IsServer: True 2020-04-20 10:39:16.856 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:39:16.856 - Thread: 1 -> Autosave 2020-04-20 10:39:16.856 - Thread: 1 -> Saving world - START 2020-04-20 10:39:16.857 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:39:16.857 - Thread: 1 -> Before snapshot.: GC Memory: 1,564,167,960 B 2020-04-20 10:39:16.884 - Thread: 1 -> After snapshot.: GC Memory: 1,563,084,648 B 2020-04-20 10:39:16.884 - Thread: 1 -> Directory cleanup: GC Memory: 1,563,084,648 B 2020-04-20 10:39:16.884 - Thread: 1 -> Saving world - END 2020-04-20 10:39:16.884 - Thread: 16 -> Session snapshot save - START 2020-04-20 10:39:16.885 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 10:39:17.201 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:39:17.354 - Thread: 16 -> Session snapshot save - END 2020-04-20 10:39:17.873 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:39:17.873 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 10:39:17.873 - Thread: 1 -> Next activation in -00:24:11.7198045 2020-04-20 10:39:17.873 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:39:17.873 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 10:39:21.440 - Thread: 1 -> GUI Stats: Update 0.234976166666667, Draw 0.1983695 2020-04-20 10:39:22.022 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:39:22.023 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,9.381007,45.03953,1,0,1502.978,10455.21,849,99151,3,6.076075,98.64449,0.02035196,244015,38.88544,0,16.66667,2.362709,38.35835,100 2020-04-20 10:39:23.090 - Thread: 1 -> GC Memory: 1,575,985,440 B 2020-04-20 10:39:27.873 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:39:27.874 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 10:39:37.872 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:39:37.872 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 10:39:47.873 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:39:47.873 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 10:39:47.873 - Thread: 1 -> Next activation in -00:18:13.5415554 2020-04-20 10:39:47.873 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:39:47.873 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 10:39:51.440 - Thread: 1 -> GUI Stats: Update 0.223025111111111, Draw 0.208274555555556 2020-04-20 10:39:53.106 - Thread: 1 -> GC Memory: 1,560,461,408 B 2020-04-20 10:39:57.873 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:39:57.873 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 10:40:07.873 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:40:07.873 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 10:40:17.873 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:40:17.873 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 10:40:17.873 - Thread: 1 -> Next activation in 00:00:50.1515472 2020-04-20 10:40:21.440 - Thread: 1 -> GUI Stats: Update 0.262701111111111, Draw 0.212678055555556 2020-04-20 10:40:22.039 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:40:22.040 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,10.0962,34.76374,1,0,1491.476,10422.57,849,99151,4,5.400611,99.02763,0.02055727,244040,54.77937,0,16.66667,2.958421,54.24672,100 2020-04-20 10:40:23.123 - Thread: 1 -> GC Memory: 1,563,981,784 B 2020-04-20 10:40:51.440 - Thread: 1 -> GUI Stats: Update 0.221564222222222, Draw 0.208172555555556 2020-04-20 10:40:53.124 - Thread: 1 -> GC Memory: 1,566,431,440 B 2020-04-20 10:41:09.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:41:09.890 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 10:41:19.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:41:19.890 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 10:41:21.440 - Thread: 1 -> GUI Stats: Update 0.217937722222222, Draw 0.203994777777778 2020-04-20 10:41:22.056 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:41:22.058 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,9.175742,36.42488,1,0,1489.854,10488.66,849,99151,4,5.250241,98.98402,0.02020104,244029,57.12762,0,16.66667,2.999338,56.54722,100 2020-04-20 10:41:23.139 - Thread: 1 -> GC Memory: 1,560,763,800 B 2020-04-20 10:41:29.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:41:29.890 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 10:41:39.889 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:41:39.896 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 10:41:39.896 - Thread: 1 -> Next activation in -00:03:37.2778474 2020-04-20 10:41:39.896 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:41:39.896 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 10:41:49.889 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:41:49.889 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 10:41:51.441 - Thread: 1 -> GUI Stats: Update 0.237807555555556, Draw 0.220199 2020-04-20 10:41:53.140 - Thread: 1 -> GC Memory: 1,562,192,808 B 2020-04-20 10:41:59.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:41:59.890 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 10:42:09.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:42:09.890 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 10:42:09.890 - Thread: 1 -> Next activation in -00:18:46.8480677 2020-04-20 10:42:09.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:42:09.890 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 10:42:19.889 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:42:19.890 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 10:42:21.440 - Thread: 1 -> GUI Stats: Update 0.272766555555555, Draw 0.221655388888889 2020-04-20 10:42:22.072 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:42:22.072 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,13.5964,51.28043,1,0,1490.326,10307.71,849,99151,4,6.988734,98.71339,0.0217299,244020,45.19445,0,16.66667,3.15852,44.61298,100 2020-04-20 10:42:23.141 - Thread: 1 -> GC Memory: 1,564,906,392 B 2020-04-20 10:42:29.889 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:42:29.890 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 10:42:39.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:42:39.895 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 10:42:39.895 - Thread: 1 -> Next activation in -00:32:27.4855033 2020-04-20 10:42:39.895 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:42:39.895 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 10:42:49.890 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:42:49.890 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 10:42:51.441 - Thread: 1 -> GUI Stats: Update 0.224963111111112, Draw 0.221065222222222 2020-04-20 10:42:53.142 - Thread: 1 -> GC Memory: 1,562,534,504 B 2020-04-20 10:42:59.889 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:42:59.889 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 10:43:09.889 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 10:43:09.890 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 10:43:09.890 - Thread: 1 -> Next activation in 00:20:37.1925333 2020-04-20 10:43:21.442 - Thread: 1 -> GUI Stats: Update 0.239744222222222, Draw 0.225931722222223 2020-04-20 10:43:22.089 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:43:22.090 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,13.48841,43.35318,1,0,1490.02,10310.92,849,99151,4,7.671144,98.58958,0.02300924,244024,37.49902,0,16.66667,2.876603,36.97012,100 2020-04-20 10:43:23.158 - Thread: 1 -> GC Memory: 1,562,085,448 B 2020-04-20 10:43:33.361 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:43:33.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:43:51.441 - Thread: 1 -> GUI Stats: Update 0.227993333333334, Draw 0.244214888888889 2020-04-20 10:43:53.158 - Thread: 1 -> GC Memory: 1,565,924,224 B 2020-04-20 10:43:56.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:43:56.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:44:02.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:44:02.223 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:44:15.269 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:44:15.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:44:16.858 - Thread: 1 -> Autosave initiated 2020-04-20 10:44:16.858 - Thread: 1 -> Character state: True 2020-04-20 10:44:16.858 - Thread: 1 -> IsServer: True 2020-04-20 10:44:16.858 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:44:16.858 - Thread: 1 -> Autosave 2020-04-20 10:44:16.858 - Thread: 1 -> Saving world - START 2020-04-20 10:44:16.858 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:44:16.858 - Thread: 1 -> Before snapshot.: GC Memory: 1,567,905,584 B 2020-04-20 10:44:16.887 - Thread: 1 -> After snapshot.: GC Memory: 1,568,476,768 B 2020-04-20 10:44:16.888 - Thread: 1 -> Directory cleanup: GC Memory: 1,568,476,768 B 2020-04-20 10:44:16.888 - Thread: 1 -> Saving world - END 2020-04-20 10:44:16.888 - Thread: 16 -> Session snapshot save - START 2020-04-20 10:44:16.889 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 10:44:17.221 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:44:17.268 - Thread: 16 -> Session snapshot save - END 2020-04-20 10:44:21.441 - Thread: 1 -> GUI Stats: Update 0.274256444444444, Draw 0.31979 2020-04-20 10:44:22.106 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:44:22.106 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,13.54713,56.89149,1,0,1506.989,10273.61,849,99151,4,8.843052,98.24482,0.02230544,243986,30.50528,0,16.66667,2.697597,29.96985,100 2020-04-20 10:44:23.175 - Thread: 1 -> GC Memory: 1,581,165,560 B 2020-04-20 10:44:51.440 - Thread: 1 -> GUI Stats: Update 0.225883777777778, Draw 0.2246605 2020-04-20 10:44:53.190 - Thread: 1 -> GC Memory: 1,563,201,048 B 2020-04-20 10:44:55.665 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:44:55.666 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:45:21.440 - Thread: 1 -> GUI Stats: Update 0.234686722222222, Draw 0.229754166666666 2020-04-20 10:45:22.122 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:45:22.123 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,8.555188,30.59854,1,0,1492.329,10530.54,849,99151,4,4.576355,99.08804,0.02334129,243983,61.96197,0,16.66667,2.8356,61.3969,100 2020-04-20 10:45:23.191 - Thread: 1 -> GC Memory: 1,566,925,080 B 2020-04-20 10:45:51.441 - Thread: 1 -> GUI Stats: Update 0.237314111111111, Draw 0.221879 2020-04-20 10:45:53.192 - Thread: 1 -> GC Memory: 1,566,889,856 B 2020-04-20 10:46:21.442 - Thread: 1 -> GUI Stats: Update 0.258555222222222, Draw 0.211497944444445 2020-04-20 10:46:22.139 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:46:22.139 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,8.652666,36.28645,1,0,1491.967,10418.02,849,99151,4,5.267504,98.96159,0.02204475,243886,51.94061,0,16.66667,2.735974,51.40125,100 2020-04-20 10:46:23.208 - Thread: 1 -> GC Memory: 1,563,738,880 B 2020-04-20 10:46:51.441 - Thread: 1 -> GUI Stats: Update 0.226586944444444, Draw 0.218406388888889 2020-04-20 10:46:53.224 - Thread: 1 -> GC Memory: 1,563,429,264 B 2020-04-20 10:47:21.441 - Thread: 1 -> GUI Stats: Update 0.226654833333334, Draw 0.213986888888889 2020-04-20 10:47:22.156 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:47:22.157 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,10.27576,30.60592,1,0,1494.264,10410.46,849,99151,4,6.281005,98.78989,0.02084163,243970,46.56261,0,16.66667,2.9246,45.99916,100 2020-04-20 10:47:23.225 - Thread: 1 -> GC Memory: 1,566,740,400 B 2020-04-20 10:47:51.441 - Thread: 1 -> GUI Stats: Update 0.259653166666666, Draw 0.227215888888889 2020-04-20 10:47:53.241 - Thread: 1 -> GC Memory: 1,562,492,080 B 2020-04-20 10:48:21.441 - Thread: 1 -> GUI Stats: Update 0.247678166666667, Draw 0.202885555555556 2020-04-20 10:48:22.173 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:48:22.173 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,9.22047,25.92576,1,0,1493.418,10457.54,849,99151,4,6.310881,98.48959,0.01909028,243968,34.01839,0,16.66667,2.146861,33.50457,100 2020-04-20 10:48:23.258 - Thread: 1 -> GC Memory: 1,565,421,080 B 2020-04-20 10:48:51.441 - Thread: 1 -> GUI Stats: Update 0.236048833333334, Draw 0.210085722222222 2020-04-20 10:48:53.274 - Thread: 1 -> GC Memory: 1,565,219,136 B 2020-04-20 10:49:16.858 - Thread: 1 -> Autosave initiated 2020-04-20 10:49:16.858 - Thread: 1 -> Character state: True 2020-04-20 10:49:16.858 - Thread: 1 -> IsServer: True 2020-04-20 10:49:16.858 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:49:16.858 - Thread: 1 -> Autosave 2020-04-20 10:49:16.858 - Thread: 1 -> Saving world - START 2020-04-20 10:49:16.859 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:49:16.859 - Thread: 1 -> Before snapshot.: GC Memory: 1,565,365,528 B 2020-04-20 10:49:16.884 - Thread: 1 -> After snapshot.: GC Memory: 1,567,210,832 B 2020-04-20 10:49:16.884 - Thread: 1 -> Directory cleanup: GC Memory: 1,567,210,832 B 2020-04-20 10:49:16.884 - Thread: 1 -> Saving world - END 2020-04-20 10:49:16.885 - Thread: 15 -> Session snapshot save - START 2020-04-20 10:49:16.888 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 10:49:17.205 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:49:17.358 - Thread: 15 -> Session snapshot save - END 2020-04-20 10:49:21.441 - Thread: 1 -> GUI Stats: Update 0.229852611111111, Draw 0.210919388888889 2020-04-20 10:49:22.189 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:49:22.190 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,8.753922,29.71809,1,0,1506.289,10349.52,849,99151,4,5.792053,98.83842,0.01953519,243937,45.75328,0,16.66667,2.650054,45.22182,100 2020-04-20 10:49:23.274 - Thread: 1 -> GC Memory: 1,581,484,848 B 2020-04-20 10:49:51.441 - Thread: 1 -> GUI Stats: Update 0.269343333333333, Draw 0.222977277777778 2020-04-20 10:49:53.290 - Thread: 1 -> GC Memory: 1,565,078,216 B 2020-04-20 10:50:21.441 - Thread: 1 -> GUI Stats: Update 0.237974611111111, Draw 0.216521722222222 2020-04-20 10:50:22.207 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:50:22.207 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,8.657079,27.37059,1,0,1492.815,10456.17,849,99151,4,5.66187,98.87708,0.01988376,243967,51.22084,0,16.66667,2.900058,50.64568,100 2020-04-20 10:50:23.308 - Thread: 1 -> GC Memory: 1,567,101,528 B 2020-04-20 10:50:51.442 - Thread: 1 -> GUI Stats: Update 0.228351944444445, Draw 0.213174111111111 2020-04-20 10:50:53.325 - Thread: 1 -> GC Memory: 1,566,846,720 B 2020-04-20 10:51:21.442 - Thread: 1 -> GUI Stats: Update 0.225331388888889, Draw 0.214139833333333 2020-04-20 10:51:22.223 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:51:22.224 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,9.608311,41.80596,1,0,1491.229,10383.35,849,99151,4,5.310843,98.98866,0.02151289,243944,55.98734,0,16.66667,2.973399,55.42111,100 2020-04-20 10:51:23.326 - Thread: 1 -> GC Memory: 1,563,814,088 B 2020-04-20 10:51:51.441 - Thread: 1 -> GUI Stats: Update 0.265097055555555, Draw 0.216929277777778 2020-04-20 10:51:53.344 - Thread: 1 -> GC Memory: 1,565,728,040 B 2020-04-20 10:52:21.442 - Thread: 1 -> GUI Stats: Update 0.220767666666667, Draw 0.209591611111111 2020-04-20 10:52:22.240 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:52:22.252 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,9.01512,50.22913,1,0,1494.179,10344.73,849,99151,4,7.592301,98.30966,0.0195756,243952,34.54067,0,16.66667,2.622432,33.95682,100 2020-04-20 10:52:23.358 - Thread: 1 -> GC Memory: 1,565,748,192 B 2020-04-20 10:52:51.442 - Thread: 1 -> GUI Stats: Update 0.222731444444445, Draw 0.216382666666667 2020-04-20 10:52:53.359 - Thread: 1 -> GC Memory: 1,564,493,408 B 2020-04-20 10:53:21.445 - Thread: 1 -> GUI Stats: Update 0.230181833333333, Draw 0.211090555555556 2020-04-20 10:53:22.257 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:53:22.257 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,10.90147,40.32816,1,0,1493.263,10507.27,849,99151,4,7.05476,98.27242,0.02059519,243938,30.89493,0,16.66667,2.179563,30.36119,100 2020-04-20 10:53:23.375 - Thread: 1 -> GC Memory: 1,565,156,832 B 2020-04-20 10:53:51.444 - Thread: 1 -> GUI Stats: Update 0.276712833333334, Draw 0.211962388888889 2020-04-20 10:53:53.391 - Thread: 1 -> GC Memory: 1,567,117,752 B 2020-04-20 10:54:16.859 - Thread: 1 -> Autosave initiated 2020-04-20 10:54:16.859 - Thread: 1 -> Character state: True 2020-04-20 10:54:16.859 - Thread: 1 -> IsServer: True 2020-04-20 10:54:16.859 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:54:16.859 - Thread: 1 -> Autosave 2020-04-20 10:54:16.859 - Thread: 1 -> Saving world - START 2020-04-20 10:54:16.859 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:54:16.859 - Thread: 1 -> Before snapshot.: GC Memory: 1,568,517,312 B 2020-04-20 10:54:16.886 - Thread: 1 -> After snapshot.: GC Memory: 1,568,724,512 B 2020-04-20 10:54:16.886 - Thread: 1 -> Directory cleanup: GC Memory: 1,568,724,512 B 2020-04-20 10:54:16.886 - Thread: 1 -> Saving world - END 2020-04-20 10:54:16.887 - Thread: 16 -> Session snapshot save - START 2020-04-20 10:54:16.887 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 10:54:17.207 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:54:17.361 - Thread: 16 -> Session snapshot save - END 2020-04-20 10:54:21.443 - Thread: 1 -> GUI Stats: Update 0.230655222222223, Draw 0.211959111111111 2020-04-20 10:54:22.274 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:54:22.275 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,9.940025,39.06282,1,0,1509.333,10476.35,849,99151,4,5.736787,98.60945,0.02087738,243936,41.29427,0,16.66667,2.368964,40.72005,100 2020-04-20 10:54:23.392 - Thread: 1 -> GC Memory: 1,581,831,272 B 2020-04-20 10:54:51.442 - Thread: 1 -> GUI Stats: Update 0.237940611111111, Draw 0.216278 2020-04-20 10:54:53.392 - Thread: 1 -> GC Memory: 1,565,321,192 B 2020-04-20 10:55:21.442 - Thread: 1 -> GUI Stats: Update 0.227678833333333, Draw 0.205171166666667 2020-04-20 10:55:22.291 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:55:22.291 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,13.72116,27.32661,1,0,1494.145,10427.92,849,99151,3,7.470299,98.33591,0.02185546,243930,31.53625,0,16.66667,2.355852,31.01146,100 2020-04-20 10:55:23.393 - Thread: 1 -> GC Memory: 1,566,526,968 B 2020-04-20 10:55:51.443 - Thread: 1 -> GUI Stats: Update 0.263278055555555, Draw 0.214570555555556 2020-04-20 10:55:53.408 - Thread: 1 -> GC Memory: 1,568,472,176 B 2020-04-20 10:56:08.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:56:08.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:56:21.442 - Thread: 1 -> GUI Stats: Update 0.243174055555555, Draw 0.222232111111111 2020-04-20 10:56:22.307 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:56:22.307 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,10.82154,26.73093,1,0,1492.092,10448.51,849,99151,3,5.060445,98.93172,0.02142274,243939,58.3042,0,16.66667,2.950452,57.68134,100 2020-04-20 10:56:23.409 - Thread: 1 -> GC Memory: 1,564,579,552 B 2020-04-20 10:56:51.443 - Thread: 1 -> GUI Stats: Update 0.235045111111111, Draw 0.199733388888889 2020-04-20 10:56:53.428 - Thread: 1 -> GC Memory: 1,565,890,640 B 2020-04-20 10:57:21.443 - Thread: 1 -> GUI Stats: Update 0.2604065, Draw 0.207481944444444 2020-04-20 10:57:22.324 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:57:22.324 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,13.3599,44.39979,1,0,1496.126,10331.84,849,99151,3,7.081955,98.54631,0.0222763,243945,35.0414,0,16.66667,2.481616,34.53201,100 2020-04-20 10:57:23.443 - Thread: 1 -> GC Memory: 1,567,694,704 B 2020-04-20 10:57:51.443 - Thread: 1 -> GUI Stats: Update 0.25299, Draw 0.202017666666667 2020-04-20 10:57:53.459 - Thread: 1 -> GC Memory: 1,565,011,080 B 2020-04-20 10:58:21.444 - Thread: 1 -> GUI Stats: Update 0.2300395, Draw 0.206215666666666 2020-04-20 10:58:22.341 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:58:22.342 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,13.79515,39.7606,1,0,1504.732,10432.33,849,99151,3,8.263469,98.36706,0.02300205,243938,32.13768,0,16.66667,2.655687,31.61289,100 2020-04-20 10:58:23.459 - Thread: 1 -> GC Memory: 1,581,986,608 B 2020-04-20 10:58:51.444 - Thread: 1 -> GUI Stats: Update 0.226780055555555, Draw 0.199357333333333 2020-04-20 10:58:53.460 - Thread: 1 -> GC Memory: 1,578,914,840 B 2020-04-20 10:59:16.859 - Thread: 1 -> Autosave initiated 2020-04-20 10:59:16.859 - Thread: 1 -> Character state: True 2020-04-20 10:59:16.859 - Thread: 1 -> IsServer: True 2020-04-20 10:59:16.859 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 10:59:16.859 - Thread: 1 -> Autosave 2020-04-20 10:59:16.859 - Thread: 1 -> Saving world - START 2020-04-20 10:59:16.860 - Thread: 1 -> Making world state snapshot. 2020-04-20 10:59:16.860 - Thread: 1 -> Before snapshot.: GC Memory: 1,579,156,408 B 2020-04-20 10:59:16.884 - Thread: 1 -> After snapshot.: GC Memory: 1,581,019,768 B 2020-04-20 10:59:16.884 - Thread: 1 -> Directory cleanup: GC Memory: 1,581,019,768 B 2020-04-20 10:59:16.884 - Thread: 1 -> Saving world - END 2020-04-20 10:59:16.884 - Thread: 16 -> Session snapshot save - START 2020-04-20 10:59:16.886 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 10:59:17.214 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 10:59:17.259 - Thread: 16 -> Session snapshot save - END 2020-04-20 10:59:21.443 - Thread: 1 -> GUI Stats: Update 0.263900888888889, Draw 0.205138166666667 2020-04-20 10:59:22.358 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 10:59:22.359 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,14.3631,52.66924,1,0,1519.541,10442.86,849,99151,3,7.406657,98.54161,0.02340689,243902,38.98952,0,16.66667,2.88782,38.42091,100 2020-04-20 10:59:23.477 - Thread: 1 -> GC Memory: 1,593,389,360 B 2020-04-20 10:59:38.769 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:59:38.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:59:47.514 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:59:47.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 10:59:51.443 - Thread: 1 -> GUI Stats: Update 0.248457111111111, Draw 0.266993833333334 2020-04-20 10:59:53.492 - Thread: 1 -> GC Memory: 1,579,132,752 B 2020-04-20 10:59:59.097 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 10:59:59.098 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:00:13.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:00:13.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:00:21.443 - Thread: 1 -> GUI Stats: Update 0.244441944444444, Draw 0.264897888888889 2020-04-20 11:00:22.374 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:00:22.375 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,9.622602,41.7342,1,0,1505.621,10562.59,849,99151,3,5.451985,98.8523,0.02259321,243922,51.02831,0,16.66667,2.782056,50.44266,100 2020-04-20 11:00:23.493 - Thread: 1 -> GC Memory: 1,580,902,864 B 2020-04-20 11:00:25.366 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:00:25.367 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:00:39.341 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:00:39.342 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:00:51.442 - Thread: 1 -> GUI Stats: Update 0.249536, Draw 0.279101666666667 2020-04-20 11:00:51.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:00:51.559 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:00:53.508 - Thread: 1 -> GC Memory: 1,582,737,888 B 2020-04-20 11:00:57.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:00:57.469 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:01:17.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:01:17.177 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:01:21.443 - Thread: 1 -> GUI Stats: Update 0.271604722222222, Draw 0.323236000000001 2020-04-20 11:01:22.392 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:01:22.393 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,7.274538,25.182,1,0,1506.848,10437.84,849,99151,3,3.918489,99.15864,0.02015178,243902,67.80055,0,16.66667,2.656757,67.2301,100 2020-04-20 11:01:23.527 - Thread: 1 -> GC Memory: 1,579,053,672 B 2020-04-20 11:01:51.443 - Thread: 1 -> GUI Stats: Update 0.210591333333333, Draw 0.211997611111112 2020-04-20 11:01:53.542 - Thread: 1 -> GC Memory: 1,578,658,984 B 2020-04-20 11:02:06.875 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:02:06.875 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:02:21.443 - Thread: 1 -> GUI Stats: Update 0.216769333333333, Draw 0.231219111111111 2020-04-20 11:02:22.408 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:02:22.409 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,7.802722,32.20694,1,0,1506.375,10436.6,849,99151,3,4.81791,99.02847,0.01934376,243911,54.8664,0,16.66667,2.643414,54.33335,100 2020-04-20 11:02:23.543 - Thread: 1 -> GC Memory: 1,579,744,960 B 2020-04-20 11:02:26.126 - Thread: 1 -> Updating stopped. 2020-04-20 11:02:27.387 - Thread: 1 -> Updating continues. 2020-04-20 11:02:27.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:02:27.621 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:02:51.837 - Thread: 1 -> GUI Stats: Update 0.455365888888889, Draw 0.254509388888889 2020-04-20 11:02:53.553 - Thread: 1 -> GC Memory: 1,600,344,872 B 2020-04-20 11:03:21.838 - Thread: 1 -> GUI Stats: Update 0.232328166666667, Draw 0.215620944444445 2020-04-20 11:03:22.820 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:03:22.820 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,7.52116,33.98964,1,0,1524.895,10292.59,846,99154,3,5.058416,98.96011,0.01935027,243894,52.36686,0,16.66667,2.648934,51.8223,100 2020-04-20 11:03:23.554 - Thread: 1 -> GC Memory: 1,599,869,184 B 2020-04-20 11:03:49.287 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:03:49.287 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 11:03:51.839 - Thread: 1 -> GUI Stats: Update 0.234789944444445, Draw 0.222386055555556 2020-04-20 11:03:53.555 - Thread: 1 -> GC Memory: 1,599,104,640 B 2020-04-20 11:03:59.286 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:03:59.287 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 11:04:09.304 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:04:09.304 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 11:04:16.870 - Thread: 1 -> Autosave initiated 2020-04-20 11:04:16.870 - Thread: 1 -> Character state: True 2020-04-20 11:04:16.870 - Thread: 1 -> IsServer: True 2020-04-20 11:04:16.870 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:04:16.870 - Thread: 1 -> Autosave 2020-04-20 11:04:16.870 - Thread: 1 -> Saving world - START 2020-04-20 11:04:16.871 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:04:16.871 - Thread: 1 -> Before snapshot.: GC Memory: 1,604,538,488 B 2020-04-20 11:04:16.896 - Thread: 1 -> After snapshot.: GC Memory: 1,606,377,424 B 2020-04-20 11:04:16.897 - Thread: 1 -> Directory cleanup: GC Memory: 1,606,377,424 B 2020-04-20 11:04:16.897 - Thread: 1 -> Saving world - END 2020-04-20 11:04:16.897 - Thread: 16 -> Session snapshot save - START 2020-04-20 11:04:16.898 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 11:04:17.215 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:04:17.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:04:17.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:04:17.371 - Thread: 16 -> Session snapshot save - END 2020-04-20 11:04:19.304 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:04:19.304 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 11:04:19.304 - Thread: 1 -> Next activation in 00:05:34.0217766 2020-04-20 11:04:21.838 - Thread: 1 -> GUI Stats: Update 0.2525975, Draw 0.238147 2020-04-20 11:04:22.836 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:04:22.836 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,9.137608,36.39983,1,0,1539.912,10388.49,852,99148,4,4.901667,98.95929,0.02040916,243876,56.17438,0,16.66667,2.753481,55.58977,100 2020-04-20 11:04:23.570 - Thread: 1 -> GC Memory: 1,614,967,800 B 2020-04-20 11:04:51.838 - Thread: 1 -> GUI Stats: Update 0.259353611111112, Draw 0.213438277777778 2020-04-20 11:04:53.571 - Thread: 1 -> GC Memory: 1,578,269,096 B 2020-04-20 11:05:21.838 - Thread: 1 -> GUI Stats: Update 0.221375, Draw 0.203586222222222 2020-04-20 11:05:22.853 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:05:22.860 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,11.40416,39.30799,1,0,1505.892,10464.76,852,99148,4,7.059629,98.37,0.01979643,243894,36.18363,0,16.66667,2.55443,35.59383,100 2020-04-20 11:05:23.571 - Thread: 1 -> GC Memory: 1,579,621,928 B 2020-04-20 11:05:51.838 - Thread: 1 -> GUI Stats: Update 0.229014555555556, Draw 0.194771555555556 2020-04-20 11:05:53.573 - Thread: 1 -> GC Memory: 1,580,708,664 B 2020-04-20 11:06:21.839 - Thread: 1 -> GUI Stats: Update 0.280661833333334, Draw 0.214142166666667 2020-04-20 11:06:22.870 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:06:22.871 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,13.39915,46.17111,1,0,1504.915,10557.33,846,99154,3,6.110662,98.91663,0.02255541,243895,53.75359,0,16.66667,3.2847,53.17123,100 2020-04-20 11:06:23.587 - Thread: 1 -> GC Memory: 1,577,367,240 B 2020-04-20 11:06:31.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:06:31.821 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:06:44.189 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:06:44.189 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:06:51.838 - Thread: 1 -> GUI Stats: Update 0.233012333333333, Draw 0.224867111111111 2020-04-20 11:06:53.588 - Thread: 1 -> GC Memory: 1,580,070,176 B 2020-04-20 11:06:54.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:06:54.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:07:07.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:07:07.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:07:15.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:07:15.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:07:21.837 - Thread: 1 -> GUI Stats: Update 0.235980111111111, Draw 0.2997065 2020-04-20 11:07:22.887 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:07:22.887 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,7.167755,37.826,1,0,1511.07,10475.02,846,99154,3,5.170568,98.82841,0.02105213,243889,41.76754,0,16.66667,2.159619,41.27819,100 2020-04-20 11:07:23.604 - Thread: 1 -> GC Memory: 1,583,039,688 B 2020-04-20 11:07:23.687 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:07:23.689 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:07:34.473 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:07:34.473 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:07:51.838 - Thread: 1 -> GUI Stats: Update 0.251274666666667, Draw 0.226657277777778 2020-04-20 11:07:53.604 - Thread: 1 -> GC Memory: 1,581,173,640 B 2020-04-20 11:08:21.838 - Thread: 1 -> GUI Stats: Update 0.306143, Draw 0.262032277777778 2020-04-20 11:08:22.904 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:08:22.904 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,8.471063,43.07021,1,0,1506.153,10471.96,846,99154,3,6.067635,98.3186,0.01953631,243891,40.30932,0,16.66667,2.445822,39.63156,100 2020-04-20 11:08:23.329 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:08:23.329 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:08:23.621 - Thread: 1 -> GC Memory: 1,579,330,008 B 2020-04-20 11:08:51.838 - Thread: 1 -> GUI Stats: Update 0.230876111111111, Draw 0.217088944444445 2020-04-20 11:08:53.637 - Thread: 1 -> GC Memory: 1,579,433,136 B 2020-04-20 11:09:16.872 - Thread: 1 -> Autosave initiated 2020-04-20 11:09:16.872 - Thread: 1 -> Character state: True 2020-04-20 11:09:16.872 - Thread: 1 -> IsServer: True 2020-04-20 11:09:16.872 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:09:16.872 - Thread: 1 -> Autosave 2020-04-20 11:09:16.872 - Thread: 1 -> Saving world - START 2020-04-20 11:09:16.872 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:09:16.872 - Thread: 1 -> Before snapshot.: GC Memory: 1,581,060,568 B 2020-04-20 11:09:16.899 - Thread: 1 -> After snapshot.: GC Memory: 1,581,838,712 B 2020-04-20 11:09:16.899 - Thread: 1 -> Directory cleanup: GC Memory: 1,581,838,712 B 2020-04-20 11:09:16.899 - Thread: 1 -> Saving world - END 2020-04-20 11:09:16.899 - Thread: 16 -> Session snapshot save - START 2020-04-20 11:09:16.900 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 11:09:17.210 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:09:17.364 - Thread: 16 -> Session snapshot save - END 2020-04-20 11:09:21.838 - Thread: 1 -> GUI Stats: Update 0.232027333333333, Draw 0.228125555555556 2020-04-20 11:09:22.921 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:09:22.921 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,8.407559,32.57766,1,0,1521.844,10400.34,853,99147,4,5.984517,98.60014,0.01847959,243864,38.94667,0,16.66667,2.33077,38.40147,100 2020-04-20 11:09:23.638 - Thread: 1 -> GC Memory: 1,597,499,392 B 2020-04-20 11:09:51.838 - Thread: 1 -> GUI Stats: Update 0.232597944444444, Draw 0.214553222222222 2020-04-20 11:09:53.338 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:09:53.338 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 11:09:53.655 - Thread: 1 -> GC Memory: 1,578,717,592 B 2020-04-20 11:10:03.338 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:10:03.338 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 11:10:13.337 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:10:13.337 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 11:10:21.839 - Thread: 1 -> GUI Stats: Update 0.262586222222222, Draw 0.227782333333333 2020-04-20 11:10:22.937 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:10:22.938 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,8.659328,27.62864,1,0,1504.229,10387.98,856,99144,4,5.337717,98.87341,0.018476,243885,50.86598,0,16.66667,2.715082,50.29293,100 2020-04-20 11:10:23.337 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:10:23.337 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 11:10:23.337 - Thread: 1 -> Next activation in 00:11:56.3597265 2020-04-20 11:10:23.655 - Thread: 1 -> GC Memory: 1,579,040,728 B 2020-04-20 11:10:46.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:10:46.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:10:51.838 - Thread: 1 -> GUI Stats: Update 0.231077833333333, Draw 0.236600388888889 2020-04-20 11:10:53.656 - Thread: 1 -> GC Memory: 1,580,643,416 B 2020-04-20 11:11:21.838 - Thread: 1 -> GUI Stats: Update 0.244226555555556, Draw 0.221245555555556 2020-04-20 11:11:22.954 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:11:22.954 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,7.833772,43.97563,1,0,1504.384,10385.17,863,99137,5,5.458909,98.94178,0.01834087,243885,52.23954,0,16.66667,2.851709,51.68673,100 2020-04-20 11:11:23.672 - Thread: 1 -> GC Memory: 1,577,580,112 B 2020-04-20 11:11:51.838 - Thread: 1 -> GUI Stats: Update 0.244825277777778, Draw 0.228211777777778 2020-04-20 11:11:53.672 - Thread: 1 -> GC Memory: 1,577,181,008 B 2020-04-20 11:12:21.839 - Thread: 1 -> GUI Stats: Update 0.284028833333334, Draw 0.228664333333333 2020-04-20 11:12:22.971 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:12:22.971 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,8.140884,37.3374,1,0,1504.888,10483.81,871,99129,5,5.729727,98.74738,0.01915935,243874,41.6381,0,16.66667,2.38575,41.11653,100 2020-04-20 11:12:23.688 - Thread: 1 -> GC Memory: 1,578,086,232 B 2020-04-20 11:12:51.838 - Thread: 1 -> GUI Stats: Update 0.235034388888889, Draw 0.209946555555556 2020-04-20 11:12:53.704 - Thread: 1 -> GC Memory: 1,578,109,416 B 2020-04-20 11:13:21.839 - Thread: 1 -> GUI Stats: Update 0.233193777777778, Draw 0.209435333333333 2020-04-20 11:13:22.988 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:13:22.988 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,8.356489,32.16216,1,0,1504.408,10483.11,867,99133,7,5.247958,98.87958,0.01921684,243858,51.46968,0,16.66667,2.701107,50.893,100 2020-04-20 11:13:23.705 - Thread: 1 -> GC Memory: 1,577,159,336 B 2020-04-20 11:13:51.838 - Thread: 1 -> GUI Stats: Update 0.245340166666667, Draw 0.222063277777778 2020-04-20 11:13:53.722 - Thread: 1 -> GC Memory: 1,578,606,384 B 2020-04-20 11:14:16.872 - Thread: 1 -> Autosave initiated 2020-04-20 11:14:16.872 - Thread: 1 -> Character state: True 2020-04-20 11:14:16.872 - Thread: 1 -> IsServer: True 2020-04-20 11:14:16.872 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:14:16.872 - Thread: 1 -> Autosave 2020-04-20 11:14:16.872 - Thread: 1 -> Saving world - START 2020-04-20 11:14:16.873 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:14:16.873 - Thread: 1 -> Before snapshot.: GC Memory: 1,578,141,592 B 2020-04-20 11:14:16.897 - Thread: 1 -> After snapshot.: GC Memory: 1,579,288,568 B 2020-04-20 11:14:16.897 - Thread: 1 -> Directory cleanup: GC Memory: 1,579,288,568 B 2020-04-20 11:14:16.897 - Thread: 1 -> Saving world - END 2020-04-20 11:14:16.958 - Thread: 16 -> Session snapshot save - START 2020-04-20 11:14:16.959 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 11:14:17.279 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:14:17.420 - Thread: 16 -> Session snapshot save - END 2020-04-20 11:14:21.839 - Thread: 1 -> GUI Stats: Update 0.27065, Draw 0.225761833333333 2020-04-20 11:14:23.005 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:14:23.005 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,9.514051,47.83828,1,0,1518.07,10421.06,873,99127,5,6.451135,98.66127,0.0185791,243850,43.97469,0,16.66667,2.836866,43.38598,100 2020-04-20 11:14:23.723 - Thread: 1 -> GC Memory: 1,592,381,472 B 2020-04-20 11:14:51.839 - Thread: 1 -> GUI Stats: Update 0.241697666666667, Draw 0.247556 2020-04-20 11:14:53.739 - Thread: 1 -> GC Memory: 1,583,610,792 B 2020-04-20 11:15:21.840 - Thread: 1 -> GUI Stats: Update 0.2304855, Draw 0.223169111111111 2020-04-20 11:15:23.021 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:15:23.022 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,8.585637,39.46916,1,0,1510.375,10567.73,875,99125,6,5.52726,98.84684,0.0201148,243853,49.10332,0,16.66667,2.714068,48.53708,100 2020-04-20 11:15:23.755 - Thread: 1 -> GC Memory: 1,583,575,888 B 2020-04-20 11:15:51.839 - Thread: 1 -> GUI Stats: Update 0.246654388888889, Draw 0.225324888888889 2020-04-20 11:15:53.755 - Thread: 1 -> GC Memory: 1,583,586,872 B 2020-04-20 11:16:21.839 - Thread: 1 -> GUI Stats: Update 0.239739166666667, Draw 0.222356666666667 2020-04-20 11:16:23.037 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:16:23.038 - Thread: 1 -> STATISTICS,4261.1833334,0,0,0,0,0,0,9.735666,37.69389,1,0,1507.474,10515.95,875,99125,6,5.41234,98.90216,0.02005751,243862,52.21806,0,16.66667,2.826219,51.64479,100 2020-04-20 11:16:23.756 - Thread: 1 -> GC Memory: 1,581,483,168 B 2020-04-20 11:16:51.839 - Thread: 1 -> GUI Stats: Update 0.236668388888889, Draw 0.222286666666667 2020-04-20 11:16:53.773 - Thread: 1 -> GC Memory: 1,582,892,920 B 2020-04-20 11:17:21.839 - Thread: 1 -> GUI Stats: Update 0.229905, Draw 0.217553666666667 2020-04-20 11:17:23.055 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:17:23.055 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,9.072522,37.48453,1,0,1509.344,10429.2,875,99125,6,4.947408,98.98153,0.02101944,243871,54.38213,0,16.66667,2.690506,53.82826,100 2020-04-20 11:17:23.788 - Thread: 1 -> GC Memory: 1,584,450,528 B 2020-04-20 11:17:51.839 - Thread: 1 -> GUI Stats: Update 0.277599277777778, Draw 0.237034333333333 2020-04-20 11:17:53.789 - Thread: 1 -> GC Memory: 1,580,650,248 B 2020-04-20 11:18:10.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:18:10.422 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:18:21.839 - Thread: 1 -> GUI Stats: Update 0.230856555555555, Draw 0.228971444444445 2020-04-20 11:18:23.071 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:18:23.072 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,7.666004,30.56221,1,0,1510.016,10430.36,875,99125,6,4.294906,99.11669,0.02009118,243879,63.93814,0,16.66667,2.746083,63.37336,100 2020-04-20 11:18:23.805 - Thread: 1 -> GC Memory: 1,582,222,312 B 2020-04-20 11:18:51.840 - Thread: 1 -> GUI Stats: Update 0.223900777777778, Draw 0.220804222222222 2020-04-20 11:18:53.823 - Thread: 1 -> GC Memory: 1,582,392,760 B 2020-04-20 11:19:16.872 - Thread: 1 -> Autosave initiated 2020-04-20 11:19:16.872 - Thread: 1 -> Character state: True 2020-04-20 11:19:16.872 - Thread: 1 -> IsServer: True 2020-04-20 11:19:16.872 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:19:16.872 - Thread: 1 -> Autosave 2020-04-20 11:19:16.872 - Thread: 1 -> Saving world - START 2020-04-20 11:19:16.873 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:19:16.873 - Thread: 1 -> Before snapshot.: GC Memory: 1,581,866,960 B 2020-04-20 11:19:16.901 - Thread: 1 -> After snapshot.: GC Memory: 1,583,771,136 B 2020-04-20 11:19:16.901 - Thread: 1 -> Directory cleanup: GC Memory: 1,583,771,136 B 2020-04-20 11:19:16.901 - Thread: 1 -> Saving world - END 2020-04-20 11:19:16.901 - Thread: 16 -> Session snapshot save - START 2020-04-20 11:19:16.902 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 11:19:17.236 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:19:17.392 - Thread: 16 -> Session snapshot save - END 2020-04-20 11:19:21.840 - Thread: 1 -> GUI Stats: Update 0.222223833333333, Draw 0.2274645 2020-04-20 11:19:23.088 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:19:23.088 - Thread: 1 -> STATISTICS,4441.2333334,0,0,0,0,0,0,10.54862,70.31593,1,0,1523.318,10488.7,875,99125,6,9.087307,97.76004,0.02045747,243849,24.13326,0,16.66667,2.193064,23.59269,100 2020-04-20 11:19:23.839 - Thread: 1 -> GC Memory: 1,597,080,752 B 2020-04-20 11:19:51.839 - Thread: 1 -> GUI Stats: Update 0.279954111111111, Draw 0.227392888888889 2020-04-20 11:19:53.839 - Thread: 1 -> GC Memory: 1,581,548,720 B 2020-04-20 11:20:21.840 - Thread: 1 -> GUI Stats: Update 0.238645111111111, Draw 0.230472666666667 2020-04-20 11:20:23.105 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:20:23.107 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,8.026094,35.99481,1,0,1508.4,10345.53,877,99123,6,5.790058,98.69455,0.02074642,243876,39.5275,0,16.66667,2.288665,39.01149,100 2020-04-20 11:20:23.839 - Thread: 1 -> GC Memory: 1,582,154,912 B 2020-04-20 11:20:50.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:20:50.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:20:51.840 - Thread: 1 -> GUI Stats: Update 0.251619166666666, Draw 0.265710833333333 2020-04-20 11:20:53.841 - Thread: 1 -> GC Memory: 1,584,198,600 B 2020-04-20 11:20:59.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:20:59.208 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:21:21.840 - Thread: 1 -> GUI Stats: Update 0.242840388888889, Draw 0.228617722222222 2020-04-20 11:21:23.122 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:21:23.122 - Thread: 1 -> STATISTICS,4561.2666667,0,0,0,0,0,0,8.863451,30.24961,1,0,1508.846,10530.85,874,99126,6,5.877449,98.8597,0.0217483,243850,49.62548,0,16.66667,2.916712,49.0596,100 2020-04-20 11:21:23.857 - Thread: 1 -> GC Memory: 1,582,216,688 B 2020-04-20 11:21:51.840 - Thread: 1 -> GUI Stats: Update 0.254862722222223, Draw 0.232103888888889 2020-04-20 11:21:53.872 - Thread: 1 -> GC Memory: 1,582,206,272 B 2020-04-20 11:22:21.406 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:22:21.406 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 11:22:21.839 - Thread: 1 -> GUI Stats: Update 0.224025111111112, Draw 0.221047722222222 2020-04-20 11:22:23.139 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:22:23.139 - Thread: 1 -> STATISTICS,4621.2833334,0,0,0,0,0,0,8.885177,33.03157,1,0,1508.78,10426.27,874,99126,6,5.652354,98.77587,0.01910482,243873,48.69063,0,16.66667,2.752167,48.09459,100 2020-04-20 11:22:23.889 - Thread: 1 -> GC Memory: 1,582,830,144 B 2020-04-20 11:22:30.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:22:30.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:22:31.075 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 11:22:31.075 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 11:22:31.075 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 11:22:31.175 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 11:22:31.493 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:22:31.494 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 11:22:41.494 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:22:41.494 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 11:22:51.494 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:22:51.494 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 11:22:51.494 - Thread: 1 -> Next activation in 00:17:54.4351375 2020-04-20 11:22:51.928 - Thread: 1 -> GUI Stats: Update 0.2608005, Draw 0.237090722222222 2020-04-20 11:22:53.057 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:22:53.057 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:22:53.896 - Thread: 1 -> GC Memory: 1,580,952,560 B 2020-04-20 11:23:21.928 - Thread: 1 -> GUI Stats: Update 0.233771333333333, Draw 0.245619944444444 2020-04-20 11:23:23.243 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:23:23.243 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,8.937073,22.99439,1,0,1512.865,10347.4,865,99135,6,6.476386,98.29308,0.01874921,243854,31.16495,0,16.66667,2.018363,30.63299,100 2020-04-20 11:23:23.912 - Thread: 1 -> GC Memory: 1,586,334,264 B 2020-04-20 11:23:51.930 - Thread: 1 -> GUI Stats: Update 0.264197611111111, Draw 0.265745944444444 2020-04-20 11:23:53.928 - Thread: 1 -> GC Memory: 1,587,856,560 B 2020-04-20 11:24:15.313 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:24:15.314 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:24:16.878 - Thread: 1 -> Autosave initiated 2020-04-20 11:24:16.878 - Thread: 1 -> Character state: True 2020-04-20 11:24:16.878 - Thread: 1 -> IsServer: True 2020-04-20 11:24:16.878 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:24:16.878 - Thread: 1 -> Autosave 2020-04-20 11:24:16.878 - Thread: 1 -> Saving world - START 2020-04-20 11:24:16.879 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:24:16.879 - Thread: 1 -> Before snapshot.: GC Memory: 1,588,799,584 B 2020-04-20 11:24:16.905 - Thread: 1 -> After snapshot.: GC Memory: 1,590,671,256 B 2020-04-20 11:24:16.905 - Thread: 1 -> Directory cleanup: GC Memory: 1,590,671,256 B 2020-04-20 11:24:16.905 - Thread: 1 -> Saving world - END 2020-04-20 11:24:16.905 - Thread: 15 -> Session snapshot save - START 2020-04-20 11:24:16.908 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 11:24:17.231 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:24:17.365 - Thread: 15 -> Session snapshot save - END 2020-04-20 11:24:21.928 - Thread: 1 -> GUI Stats: Update 0.304756944444444, Draw 0.264307166666667 2020-04-20 11:24:23.260 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:24:23.260 - Thread: 1 -> STATISTICS,4741.3166667,0,0,0,0,0,0,8.990538,34.17649,1,0,1524.908,10664.9,865,99135,6,5.434219,98.93907,0.02119061,243611,50.98317,0,16.66667,2.770537,50.44227,100 2020-04-20 11:24:23.944 - Thread: 1 -> GC Memory: 1,598,361,656 B 2020-04-20 11:24:51.928 - Thread: 1 -> GUI Stats: Update 0.231855555555555, Draw 0.238902111111112 2020-04-20 11:24:53.945 - Thread: 1 -> GC Memory: 1,585,608,704 B 2020-04-20 11:25:21.928 - Thread: 1 -> GUI Stats: Update 0.233028055555555, Draw 0.260628444444445 2020-04-20 11:25:23.276 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:25:23.277 - Thread: 1 -> STATISTICS,4801.3333334,0,0,0,0,0,0,9.029284,19.90608,1,0,1514.244,10639.23,874,99126,6,4.131873,99.19137,0.02006268,243618,66.124,0,16.66667,2.73216,65.5893,100 2020-04-20 11:25:23.961 - Thread: 1 -> GC Memory: 1,588,449,656 B 2020-04-20 11:25:50.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:25:50.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:25:51.928 - Thread: 1 -> GUI Stats: Update 0.277198055555556, Draw 0.270337555555556 2020-04-20 11:25:53.963 - Thread: 1 -> GC Memory: 1,588,917,368 B 2020-04-20 11:26:14.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:26:14.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:26:16.127 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 11:26:16.127 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 11:26:16.127 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 11:26:16.145 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 11:26:21.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:26:21.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:26:21.929 - Thread: 1 -> GUI Stats: Update 0.283723388888889, Draw 0.237150055555556 2020-04-20 11:26:23.294 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:26:23.294 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,8.209146,31.00144,1,0,1513.485,10544.78,874,99126,6,5.203307,98.94355,0.01884266,243630,52.778,0,16.66667,2.746201,52.22042,100 2020-04-20 11:26:23.978 - Thread: 1 -> GC Memory: 1,586,017,504 B 2020-04-20 11:26:51.928 - Thread: 1 -> GUI Stats: Update 0.236998944444445, Draw 0.244274944444444 2020-04-20 11:26:53.995 - Thread: 1 -> GC Memory: 1,594,821,528 B 2020-04-20 11:27:21.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:27:21.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:27:21.929 - Thread: 1 -> GUI Stats: Update 0.238802722222222, Draw 0.268093944444444 2020-04-20 11:27:23.311 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:27:23.311 - Thread: 1 -> STATISTICS,4921.3666667,0,0,0,0,0,0,8.755755,26.05557,1,0,1517.381,10635.12,874,99126,6,4.242996,99.10036,0.0187322,243622,56.67779,0,16.66667,2.404836,56.1679,100 2020-04-20 11:27:24.012 - Thread: 1 -> GC Memory: 1,595,525,344 B 2020-04-20 11:27:51.928 - Thread: 1 -> GUI Stats: Update 0.288407333333333, Draw 0.222520888888889 2020-04-20 11:27:54.029 - Thread: 1 -> GC Memory: 1,586,598,176 B 2020-04-20 11:27:56.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:27:56.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:28:21.929 - Thread: 1 -> GUI Stats: Update 0.258421888888888, Draw 0.248542722222222 2020-04-20 11:28:23.328 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:28:23.330 - Thread: 1 -> STATISTICS,4981.3833334,0,0,0,0,0,0,8.431788,27.60645,1,0,1515.403,10458.84,879,99121,6,5.90397,98.77505,0.01865636,243621,44.28511,0,16.66667,2.614579,43.74264,100 2020-04-20 11:28:24.045 - Thread: 1 -> GC Memory: 1,588,867,456 B 2020-04-20 11:28:51.928 - Thread: 1 -> GUI Stats: Update 0.246464111111111, Draw 0.230214166666666 2020-04-20 11:28:54.061 - Thread: 1 -> GC Memory: 1,589,605,880 B 2020-04-20 11:29:16.878 - Thread: 1 -> Autosave initiated 2020-04-20 11:29:16.878 - Thread: 1 -> Character state: True 2020-04-20 11:29:16.878 - Thread: 1 -> IsServer: True 2020-04-20 11:29:16.878 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:29:16.878 - Thread: 1 -> Autosave 2020-04-20 11:29:16.878 - Thread: 1 -> Saving world - START 2020-04-20 11:29:16.878 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:29:16.878 - Thread: 1 -> Before snapshot.: GC Memory: 1,588,912,648 B 2020-04-20 11:29:16.905 - Thread: 1 -> After snapshot.: GC Memory: 1,590,792,552 B 2020-04-20 11:29:16.905 - Thread: 1 -> Directory cleanup: GC Memory: 1,590,792,552 B 2020-04-20 11:29:16.905 - Thread: 1 -> Saving world - END 2020-04-20 11:29:16.905 - Thread: 16 -> Session snapshot save - START 2020-04-20 11:29:16.908 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 11:29:17.228 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:29:17.381 - Thread: 16 -> Session snapshot save - END 2020-04-20 11:29:21.929 - Thread: 1 -> GUI Stats: Update 0.234157444444445, Draw 0.224949333333334 2020-04-20 11:29:23.345 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:29:23.345 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,8.357546,28.54012,1,0,1530.397,10623.43,880,99120,6,5.070702,98.96895,0.01906528,243667,53.311,0,16.66667,2.703242,52.76134,100 2020-04-20 11:29:24.062 - Thread: 1 -> GC Memory: 1,604,797,704 B 2020-04-20 11:29:51.929 - Thread: 1 -> GUI Stats: Update 0.273229777777778, Draw 0.211975277777778 2020-04-20 11:29:54.080 - Thread: 1 -> GC Memory: 1,584,674,088 B 2020-04-20 11:30:21.928 - Thread: 1 -> GUI Stats: Update 0.229624611111111, Draw 0.2035545 2020-04-20 11:30:23.361 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:30:23.361 - Thread: 1 -> STATISTICS,5101.4166667,0,0,0,0,0,0,8.694274,24.79653,1,0,1511.466,10444.42,880,99120,5,6.479331,98.42947,0.01858762,243677,36.5292,0,16.66667,2.366848,35.9555,100 2020-04-20 11:30:24.095 - Thread: 1 -> GC Memory: 1,586,049,192 B 2020-04-20 11:30:51.929 - Thread: 1 -> GUI Stats: Update 0.230715722222222, Draw 0.212946611111111 2020-04-20 11:30:54.095 - Thread: 1 -> GC Memory: 1,585,943,528 B 2020-04-20 11:31:21.929 - Thread: 1 -> GUI Stats: Update 0.234654944444445, Draw 0.211102833333333 2020-04-20 11:31:23.377 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:31:23.378 - Thread: 1 -> STATISTICS,5161.4333334,0,0,0,0,0,0,8.58919,28.46174,1,0,1511.786,10531.21,886,99114,5,5.111105,98.93407,0.01938668,243674,51.47573,0,16.66667,2.630979,50.92704,100 2020-04-20 11:31:24.096 - Thread: 1 -> GC Memory: 1,586,043,656 B 2020-04-20 11:31:51.929 - Thread: 1 -> GUI Stats: Update 0.270692388888889, Draw 0.225197944444444 2020-04-20 11:31:54.112 - Thread: 1 -> GC Memory: 1,587,273,824 B 2020-04-20 11:32:21.928 - Thread: 1 -> GUI Stats: Update 0.240653555555556, Draw 0.213514666666667 2020-04-20 11:32:23.395 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:32:23.396 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,8.855725,23.18229,1,0,1514.43,10530.05,888,99112,5,6.064707,98.61111,0.01822747,243682,43.7244,0,16.66667,2.651757,43.11712,100 2020-04-20 11:32:24.114 - Thread: 1 -> GC Memory: 1,585,176,456 B 2020-04-20 11:32:51.932 - Thread: 1 -> GUI Stats: Update 0.237102277777778, Draw 0.219127833333334 2020-04-20 11:32:54.129 - Thread: 1 -> GC Memory: 1,585,704,528 B 2020-04-20 11:33:21.929 - Thread: 1 -> GUI Stats: Update 0.231967944444445, Draw 0.220536388888889 2020-04-20 11:33:23.412 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:33:23.412 - Thread: 1 -> STATISTICS,5281.4666667,0,0,0,0,0,0,16.81231,40.51805,1,0,1514.958,10535.58,887,99113,5,7.187418,97.92063,0.01935712,243658,26.58069,0,16.66667,1.910465,26.02798,100 2020-04-20 11:33:24.129 - Thread: 1 -> GC Memory: 1,633,827,016 B 2020-04-20 11:33:51.929 - Thread: 1 -> GUI Stats: Update 0.277187944444445, Draw 0.203382611111111 2020-04-20 11:33:54.146 - Thread: 1 -> GC Memory: 1,632,181,696 B 2020-04-20 11:34:16.878 - Thread: 1 -> Autosave initiated 2020-04-20 11:34:16.879 - Thread: 1 -> Character state: True 2020-04-20 11:34:16.879 - Thread: 1 -> IsServer: True 2020-04-20 11:34:16.879 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:34:16.879 - Thread: 1 -> Autosave 2020-04-20 11:34:16.879 - Thread: 1 -> Saving world - START 2020-04-20 11:34:16.879 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:34:16.879 - Thread: 1 -> Before snapshot.: GC Memory: 1,632,301,464 B 2020-04-20 11:34:16.906 - Thread: 1 -> After snapshot.: GC Memory: 1,634,136,848 B 2020-04-20 11:34:16.906 - Thread: 1 -> Directory cleanup: GC Memory: 1,634,136,848 B 2020-04-20 11:34:16.906 - Thread: 1 -> Saving world - END 2020-04-20 11:34:16.907 - Thread: 16 -> Session snapshot save - START 2020-04-20 11:34:16.907 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 11:34:17.223 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:34:17.323 - Thread: 16 -> Session snapshot save - END 2020-04-20 11:34:21.930 - Thread: 1 -> GUI Stats: Update 0.217621333333333, Draw 0.208871333333333 2020-04-20 11:34:23.428 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:34:23.428 - Thread: 1 -> STATISTICS,5341.4833334,0,0,0,0,0,0,7.02197,27.8457,1,0,1572.875,10602.63,886,99114,5,4.113337,99.16444,0.01908435,243642,67.39568,0,16.66667,2.772211,66.83255,100 2020-04-20 11:34:24.162 - Thread: 1 -> GC Memory: 1,648,728,040 B 2020-04-20 11:34:51.929 - Thread: 1 -> GUI Stats: Update 0.227235277777778, Draw 0.225711055555555 2020-04-20 11:34:54.179 - Thread: 1 -> GC Memory: 1,587,738,128 B 2020-04-20 11:35:21.930 - Thread: 1 -> GUI Stats: Update 0.246753722222223, Draw 0.227001999999999 2020-04-20 11:35:23.445 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:35:23.452 - Thread: 1 -> STATISTICS,5401.5,0,0,0,0,0,0,8.413303,14.90266,1,0,1515.15,10506.45,888,99112,6,4.672626,99.05754,0.01924643,243628,59.90552,0,16.66667,2.799161,59.34094,100 2020-04-20 11:35:24.179 - Thread: 1 -> GC Memory: 1,588,376,160 B 2020-04-20 11:35:47.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:35:47.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:35:51.930 - Thread: 1 -> GUI Stats: Update 0.269213888888889, Draw 0.261960611111111 2020-04-20 11:35:54.180 - Thread: 1 -> GC Memory: 1,594,778,992 B 2020-04-20 11:36:21.930 - Thread: 1 -> GUI Stats: Update 0.253448111111111, Draw 0.281352555555555 2020-04-20 11:36:23.462 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:36:23.462 - Thread: 1 -> STATISTICS,5461.5166667,0,0,0,0,0,0,9.181496,21.73003,1,0,1513.478,10677.75,888,99112,6,3.964744,99.21618,0.01849666,243626,68.67554,0,16.66667,2.72281,68.13725,100 2020-04-20 11:36:24.198 - Thread: 1 -> GC Memory: 1,586,283,416 B 2020-04-20 11:36:51.930 - Thread: 1 -> GUI Stats: Update 0.2506645, Draw 0.279354888888889 2020-04-20 11:36:54.213 - Thread: 1 -> GC Memory: 1,589,913,576 B 2020-04-20 11:37:21.930 - Thread: 1 -> GUI Stats: Update 0.272098833333333, Draw 0.279046666666667 2020-04-20 11:37:23.478 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:37:23.479 - Thread: 1 -> STATISTICS,5521.5333334,0,0,0,0,0,0,9.650782,23.86256,1,0,1515.027,10677.24,888,99112,6,3.919063,99.22004,0.01787938,243645,68.48415,0,16.66667,2.683937,67.95,100 2020-04-20 11:37:24.213 - Thread: 1 -> GC Memory: 1,589,238,904 B 2020-04-20 11:37:32.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:37:32.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:37:34.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:37:34.223 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:37:51.930 - Thread: 1 -> GUI Stats: Update 0.266764222222222, Draw 0.257193444444444 2020-04-20 11:37:54.214 - Thread: 1 -> GC Memory: 1,585,854,448 B 2020-04-20 11:38:12.029 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:38:12.029 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:38:13.263 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:38:13.263 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:38:21.932 - Thread: 1 -> GUI Stats: Update 0.245987444444444, Draw 0.241499055555556 2020-04-20 11:38:23.495 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:38:23.496 - Thread: 1 -> STATISTICS,5581.55,0,0,0,0,0,0,8.037038,17.15207,1,0,1514.269,10507.43,924,99076,6,4.859101,98.99721,0.01949879,243636,58.38332,0,16.66667,2.836904,57.79785,100 2020-04-20 11:38:24.230 - Thread: 1 -> GC Memory: 1,588,627,752 B 2020-04-20 11:38:48.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:38:48.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:38:49.701 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:38:49.701 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:38:51.932 - Thread: 1 -> GUI Stats: Update 0.246047111111111, Draw 0.267482666666667 2020-04-20 11:38:54.248 - Thread: 1 -> GC Memory: 1,591,581,064 B 2020-04-20 11:39:16.879 - Thread: 1 -> Autosave initiated 2020-04-20 11:39:16.879 - Thread: 1 -> Character state: True 2020-04-20 11:39:16.879 - Thread: 1 -> IsServer: True 2020-04-20 11:39:16.879 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:39:16.879 - Thread: 1 -> Autosave 2020-04-20 11:39:16.879 - Thread: 1 -> Saving world - START 2020-04-20 11:39:16.880 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:39:16.880 - Thread: 1 -> Before snapshot.: GC Memory: 1,594,750,600 B 2020-04-20 11:39:16.909 - Thread: 1 -> After snapshot.: GC Memory: 1,595,919,240 B 2020-04-20 11:39:16.909 - Thread: 1 -> Directory cleanup: GC Memory: 1,595,919,240 B 2020-04-20 11:39:16.909 - Thread: 1 -> Saving world - END 2020-04-20 11:39:16.909 - Thread: 16 -> Session snapshot save - START 2020-04-20 11:39:16.910 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 11:39:17.241 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:39:17.384 - Thread: 16 -> Session snapshot save - END 2020-04-20 11:39:19.197 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:39:19.197 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:39:21.929 - Thread: 1 -> GUI Stats: Update 0.2796705, Draw 0.264773166666667 2020-04-20 11:39:23.512 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:39:23.512 - Thread: 1 -> STATISTICS,5641.5666667,0,0,0,0,0,0,6.81343,26.97227,1,0,1534.416,10687.62,933,99067,6,3.976434,99.21288,0.02071364,243607,69.84351,0,16.66667,2.777281,69.29376,100 2020-04-20 11:39:24.228 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:39:24.229 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:39:24.263 - Thread: 1 -> GC Memory: 1,604,707,304 B 2020-04-20 11:39:25.012 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:39:25.013 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:39:51.929 - Thread: 1 -> GUI Stats: Update 0.234381777777778, Draw 0.254634277777778 2020-04-20 11:39:54.264 - Thread: 1 -> GC Memory: 1,591,159,104 B 2020-04-20 11:39:54.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:39:54.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:40:03.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:40:03.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:40:21.930 - Thread: 1 -> GUI Stats: Update 0.248970166666667, Draw 0.2378695 2020-04-20 11:40:23.529 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:40:23.531 - Thread: 1 -> STATISTICS,5701.5833334,0,0,0,0,0,0,7.714746,30.07937,1,0,1519.409,10592.28,960,99040,6,4.571116,98.98917,0.02042261,243620,59.30784,0,16.66667,2.71103,58.70834,100 2020-04-20 11:40:24.280 - Thread: 1 -> GC Memory: 1,592,035,800 B 2020-04-20 11:40:47.613 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:40:47.613 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 11:40:48.046 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:40:48.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:40:51.930 - Thread: 1 -> GUI Stats: Update 0.240569111111112, Draw 0.256396333333333 2020-04-20 11:40:54.296 - Thread: 1 -> GC Memory: 1,595,768,816 B 2020-04-20 11:40:57.613 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:40:57.613 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 11:41:07.613 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:41:07.613 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 11:41:17.612 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 11:41:17.612 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 11:41:17.612 - Thread: 1 -> Next activation in 00:42:47.0692670 2020-04-20 11:41:21.930 - Thread: 1 -> GUI Stats: Update 0.267119555555556, Draw 0.268003166666667 2020-04-20 11:41:23.546 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:41:23.546 - Thread: 1 -> STATISTICS,5761.6,0,0,0,0,0,0,8.095178,28.88478,1,0,1515.505,10678.82,960,99040,6,3.995228,99.22163,0.01919769,243616,71.51577,0,16.66667,2.857218,70.95911,100 2020-04-20 11:41:24.297 - Thread: 1 -> GC Memory: 1,589,772,048 B 2020-04-20 11:41:34.046 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:41:34.046 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:41:35.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:41:35.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:41:51.930 - Thread: 1 -> GUI Stats: Update 0.247324055555556, Draw 0.271040777777778 2020-04-20 11:41:54.297 - Thread: 1 -> GC Memory: 1,589,896,368 B 2020-04-20 11:42:21.930 - Thread: 1 -> GUI Stats: Update 0.228322666666667, Draw 0.215298722222222 2020-04-20 11:42:23.562 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:42:23.562 - Thread: 1 -> STATISTICS,5821.6166667,0,0,0,0,0,0,8.513682,20.09562,1,0,1516.92,10576.54,960,99040,6,5.98767,98.26672,0.01857134,243649,32.9915,0,16.66667,1.975422,32.41967,100 2020-04-20 11:42:24.313 - Thread: 1 -> GC Memory: 1,589,931,504 B 2020-04-20 11:42:31.627 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:42:31.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:42:51.930 - Thread: 1 -> GUI Stats: Update 0.231900944444444, Draw 0.232046166666667 2020-04-20 11:42:54.314 - Thread: 1 -> GC Memory: 1,587,157,656 B 2020-04-20 11:43:21.931 - Thread: 1 -> GUI Stats: Update 0.284107, Draw 0.222234444444445 2020-04-20 11:43:23.579 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:43:23.579 - Thread: 1 -> STATISTICS,5881.6333334,0,0,0,0,0,0,9.105071,26.7548,1,0,1516.333,10586.68,960,99040,6,6.274545,98.37051,0.01890306,243635,41.04343,0,16.66667,2.575288,40.37463,100 2020-04-20 11:43:24.314 - Thread: 1 -> GC Memory: 1,591,664,096 B 2020-04-20 11:43:44.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:43:44.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:43:50.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:43:50.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:43:51.931 - Thread: 1 -> GUI Stats: Update 0.247911333333333, Draw 0.215355444444444 2020-04-20 11:43:54.330 - Thread: 1 -> GC Memory: 1,590,579,256 B 2020-04-20 11:44:16.880 - Thread: 1 -> Autosave initiated 2020-04-20 11:44:16.880 - Thread: 1 -> Character state: True 2020-04-20 11:44:16.880 - Thread: 1 -> IsServer: True 2020-04-20 11:44:16.880 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:44:16.880 - Thread: 1 -> Autosave 2020-04-20 11:44:16.880 - Thread: 1 -> Saving world - START 2020-04-20 11:44:16.881 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:44:16.881 - Thread: 1 -> Before snapshot.: GC Memory: 1,593,157,584 B 2020-04-20 11:44:16.906 - Thread: 1 -> After snapshot.: GC Memory: 1,595,017,504 B 2020-04-20 11:44:16.906 - Thread: 1 -> Directory cleanup: GC Memory: 1,595,017,504 B 2020-04-20 11:44:16.906 - Thread: 1 -> Saving world - END 2020-04-20 11:44:16.907 - Thread: 16 -> Session snapshot save - START 2020-04-20 11:44:16.910 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 11:44:17.230 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:44:17.279 - Thread: 16 -> Session snapshot save - END 2020-04-20 11:44:21.931 - Thread: 1 -> GUI Stats: Update 0.234201, Draw 0.231173333333333 2020-04-20 11:44:23.596 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:44:23.597 - Thread: 1 -> STATISTICS,5941.65,0,0,0,0,0,0,9.534301,32.06705,1,0,1529.662,10592.45,1014,98986,6,5.918581,98.63914,0.01868535,243633,40.54597,0,16.66667,2.399747,39.9942,100 2020-04-20 11:44:24.330 - Thread: 1 -> GC Memory: 1,604,474,656 B 2020-04-20 11:44:51.930 - Thread: 1 -> GUI Stats: Update 0.237838055555556, Draw 0.2262265 2020-04-20 11:44:54.331 - Thread: 1 -> GC Memory: 1,593,748,488 B 2020-04-20 11:44:56.230 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:44:56.230 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:44:56.563 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 11:44:56.563 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 11:44:56.563 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 11:44:56.580 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 11:45:10.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:45:10.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:45:21.931 - Thread: 1 -> GUI Stats: Update 0.304264166666667, Draw 0.244837833333334 2020-04-20 11:45:23.612 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:45:23.613 - Thread: 1 -> STATISTICS,6001.6666667,0,0,0,0,0,0,8.874799,34.12722,1,0,1518.104,10508.3,1015,98985,6,7.253278,98.13441,0.01632501,243621,28.70244,0,16.66667,2.081868,28.16697,100 2020-04-20 11:45:23.930 - Thread: 1 -> Updating stopped. 2020-04-20 11:45:24.719 - Thread: 1 -> Updating continues. 2020-04-20 11:45:24.720 - Thread: 1 -> GC Memory: 1,593,279,552 B 2020-04-20 11:45:24.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:45:24.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:45:52.269 - Thread: 1 -> GUI Stats: Update 0.48487761111111, Draw 0.264520333333333 2020-04-20 11:45:54.736 - Thread: 1 -> GC Memory: 1,594,867,064 B 2020-04-20 11:45:56.968 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:45:56.969 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:46:22.269 - Thread: 1 -> GUI Stats: Update 0.262611944444444, Draw 0.255319111111111 2020-04-20 11:46:23.968 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:46:23.968 - Thread: 1 -> STATISTICS,6061.6833334,0,0,0,0,0,0,8.566882,27.81798,1,0,1516.745,10686.95,1015,98985,6,3.820271,99.24804,0.01441491,243543,70.73957,0,16.66667,2.702443,70.20763,100 2020-04-20 11:46:24.736 - Thread: 1 -> GC Memory: 1,589,774,544 B 2020-04-20 11:46:52.270 - Thread: 1 -> GUI Stats: Update 0.251399444444444, Draw 0.273645833333334 2020-04-20 11:46:54.753 - Thread: 1 -> GC Memory: 1,590,852,688 B 2020-04-20 11:47:15.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:47:15.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:47:22.271 - Thread: 1 -> GUI Stats: Update 0.258549444444444, Draw 0.278150388888889 2020-04-20 11:47:23.985 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:47:23.985 - Thread: 1 -> STATISTICS,6121.7,0,0,0,0,0,0,8.320874,28.12818,1,0,1518.612,10729.2,1015,98985,6,3.659496,99.28648,0.01243984,243599,74.74722,0,16.66667,2.735372,74.21388,100 2020-04-20 11:47:24.753 - Thread: 1 -> GC Memory: 1,592,391,528 B 2020-04-20 11:47:52.270 - Thread: 1 -> GUI Stats: Update 0.298904111111112, Draw 0.272443388888889 2020-04-20 11:47:52.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:47:52.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:47:54.753 - Thread: 1 -> GC Memory: 1,588,582,336 B 2020-04-20 11:48:22.270 - Thread: 1 -> GUI Stats: Update 0.242492666666667, Draw 0.247982555555556 2020-04-20 11:48:24.002 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:48:24.002 - Thread: 1 -> STATISTICS,6181.7166667,0,0,0,0,0,0,8.386775,23.76857,1,0,1517.833,10595.18,1039,98961,6,5.862251,98.80836,0.0138468,243604,44.75964,0,16.66667,2.623923,44.22627,100 2020-04-20 11:48:24.754 - Thread: 1 -> GC Memory: 1,590,491,360 B 2020-04-20 11:48:52.270 - Thread: 1 -> GUI Stats: Update 0.231298111111112, Draw 0.220875444444444 2020-04-20 11:48:54.771 - Thread: 1 -> GC Memory: 1,593,311,560 B 2020-04-20 11:49:16.886 - Thread: 1 -> Autosave initiated 2020-04-20 11:49:16.886 - Thread: 1 -> Character state: True 2020-04-20 11:49:16.886 - Thread: 1 -> IsServer: True 2020-04-20 11:49:16.886 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:49:16.886 - Thread: 1 -> Autosave 2020-04-20 11:49:16.887 - Thread: 1 -> Saving world - START 2020-04-20 11:49:16.887 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:49:16.887 - Thread: 1 -> Before snapshot.: GC Memory: 1,593,775,432 B 2020-04-20 11:49:16.910 - Thread: 1 -> After snapshot.: GC Memory: 1,594,930,600 B 2020-04-20 11:49:16.910 - Thread: 1 -> Directory cleanup: GC Memory: 1,594,930,600 B 2020-04-20 11:49:16.910 - Thread: 1 -> Saving world - END 2020-04-20 11:49:16.911 - Thread: 15 -> Session snapshot save - START 2020-04-20 11:49:16.913 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 11:49:17.231 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:49:17.372 - Thread: 15 -> Session snapshot save - END 2020-04-20 11:49:22.270 - Thread: 1 -> GUI Stats: Update 0.228400666666666, Draw 0.229763777777778 2020-04-20 11:49:24.019 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:49:24.019 - Thread: 1 -> STATISTICS,6241.7333334,0,0,0,0,0,0,8.721893,25.64189,1,0,1534.991,10589.78,1041,98959,6,5.849403,98.79852,0.01432966,243589,46.88284,0,16.66667,2.742366,46.31955,100 2020-04-20 11:49:24.771 - Thread: 1 -> GC Memory: 1,608,661,560 B 2020-04-20 11:49:52.270 - Thread: 1 -> GUI Stats: Update 0.278929833333333, Draw 0.211098666666667 2020-04-20 11:49:54.786 - Thread: 1 -> GC Memory: 1,590,023,736 B 2020-04-20 11:50:22.270 - Thread: 1 -> GUI Stats: Update 0.242687222222223, Draw 0.213388722222223 2020-04-20 11:50:24.036 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:50:24.038 - Thread: 1 -> STATISTICS,6301.75,0,0,0,0,0,0,7.476298,23.88466,1,0,1517.587,10705.83,1043,98957,5,5.117727,98.90715,0.01521966,243620,51.69419,0,16.66667,2.645568,51.12925,100 2020-04-20 11:50:24.787 - Thread: 1 -> GC Memory: 1,590,642,000 B 2020-04-20 11:50:52.272 - Thread: 1 -> GUI Stats: Update 0.230114222222222, Draw 0.211272888888889 2020-04-20 11:50:54.787 - Thread: 1 -> GC Memory: 1,592,889,056 B 2020-04-20 11:51:22.271 - Thread: 1 -> GUI Stats: Update 0.264394944444445, Draw 0.207866333333333 2020-04-20 11:51:24.053 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:51:24.053 - Thread: 1 -> STATISTICS,6361.7666667,0,0,0,0,0,0,8.870212,24.52725,1,0,1516.146,10502.57,1041,98959,5,5.538738,98.76364,0.01372069,243612,46.62623,0,16.66667,2.582505,46.04977,100 2020-04-20 11:51:24.806 - Thread: 1 -> GC Memory: 1,588,698,144 B 2020-04-20 11:51:52.271 - Thread: 1 -> GUI Stats: Update 0.244349888888889, Draw 0.220986444444444 2020-04-20 11:51:54.854 - Thread: 1 -> GC Memory: 1,589,899,624 B 2020-04-20 11:52:22.271 - Thread: 1 -> GUI Stats: Update 0.223835277777778, Draw 0.214801055555556 2020-04-20 11:52:24.069 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:52:24.070 - Thread: 1 -> STATISTICS,6421.7833334,0,0,0,0,0,0,10.19887,22.32819,1,0,1517.379,10761.18,1045,98955,5,5.515502,98.69106,0.01470377,243611,38.4373,0,16.66667,2.12001,37.93417,100 2020-04-20 11:52:24.854 - Thread: 1 -> GC Memory: 1,592,280,256 B 2020-04-20 11:52:52.270 - Thread: 1 -> GUI Stats: Update 0.236387388888889, Draw 0.214195333333333 2020-04-20 11:52:54.870 - Thread: 1 -> GC Memory: 1,588,691,544 B 2020-04-20 11:53:22.271 - Thread: 1 -> GUI Stats: Update 0.299337333333333, Draw 0.216499388888889 2020-04-20 11:53:24.086 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:53:24.086 - Thread: 1 -> STATISTICS,6481.8,0,0,0,0,0,0,8.657095,46.42108,1,0,1517.688,10500.81,1045,98955,5,7.009594,98.46608,0.01592784,243607,34.07228,0,16.66667,2.388329,33.54964,100 2020-04-20 11:53:24.887 - Thread: 1 -> GC Memory: 1,590,844,968 B 2020-04-20 11:53:52.271 - Thread: 1 -> GUI Stats: Update 0.244260277777778, Draw 0.212964555555556 2020-04-20 11:53:54.887 - Thread: 1 -> GC Memory: 1,593,255,080 B 2020-04-20 11:54:16.887 - Thread: 1 -> Autosave initiated 2020-04-20 11:54:16.887 - Thread: 1 -> Character state: True 2020-04-20 11:54:16.887 - Thread: 1 -> IsServer: True 2020-04-20 11:54:16.887 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:54:16.887 - Thread: 1 -> Autosave 2020-04-20 11:54:16.887 - Thread: 1 -> Saving world - START 2020-04-20 11:54:16.887 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:54:16.887 - Thread: 1 -> Before snapshot.: GC Memory: 1,593,749,472 B 2020-04-20 11:54:16.915 - Thread: 1 -> After snapshot.: GC Memory: 1,593,375,496 B 2020-04-20 11:54:16.915 - Thread: 1 -> Directory cleanup: GC Memory: 1,593,375,496 B 2020-04-20 11:54:16.915 - Thread: 1 -> Saving world - END 2020-04-20 11:54:16.915 - Thread: 16 -> Session snapshot save - START 2020-04-20 11:54:16.916 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 11:54:17.232 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:54:17.388 - Thread: 16 -> Session snapshot save - END 2020-04-20 11:54:22.270 - Thread: 1 -> GUI Stats: Update 0.244164222222223, Draw 0.204893277777777 2020-04-20 11:54:24.103 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:54:24.103 - Thread: 1 -> STATISTICS,6541.8166667,0,0,0,0,0,0,7.668707,33.69648,1,0,1534.469,10591.2,1048,98952,5,4.943751,99.01846,0.01462396,243607,58.68752,0,16.66667,2.901365,58.11147,100 2020-04-20 11:54:24.887 - Thread: 1 -> GC Memory: 1,608,665,408 B 2020-04-20 11:54:52.270 - Thread: 1 -> GUI Stats: Update 0.230394888888889, Draw 0.217170111111111 2020-04-20 11:54:54.888 - Thread: 1 -> GC Memory: 1,590,843,000 B 2020-04-20 11:55:22.271 - Thread: 1 -> GUI Stats: Update 0.272893333333333, Draw 0.211076277777777 2020-04-20 11:55:24.119 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:55:24.122 - Thread: 1 -> STATISTICS,6601.8333334,0,0,0,0,0,0,7.934382,31.54556,1,0,1518.42,10533.48,1049,98951,5,6.094973,98.56775,0.01488399,243606,40.15453,0,16.66667,2.447407,39.57942,100 2020-04-20 11:55:24.904 - Thread: 1 -> GC Memory: 1,591,549,256 B 2020-04-20 11:55:52.271 - Thread: 1 -> GUI Stats: Update 0.220366055555556, Draw 0.211617277777778 2020-04-20 11:55:54.920 - Thread: 1 -> GC Memory: 1,593,600,336 B 2020-04-20 11:56:22.274 - Thread: 1 -> GUI Stats: Update 0.236575388888889, Draw 0.213404166666667 2020-04-20 11:56:24.137 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:56:24.137 - Thread: 1 -> STATISTICS,6661.85,0,0,0,0,0,0,8.116096,30.78397,1,0,1516.316,10704.98,1048,98952,5,5.937248,98.70544,0.01588573,243605,47.43785,0,16.66667,2.816502,46.82374,100 2020-04-20 11:56:24.922 - Thread: 1 -> GC Memory: 1,588,580,536 B 2020-04-20 11:56:52.272 - Thread: 1 -> GUI Stats: Update 0.2332945, Draw 0.222307777777778 2020-04-20 11:56:54.937 - Thread: 1 -> GC Memory: 1,589,915,680 B 2020-04-20 11:57:22.271 - Thread: 1 -> GUI Stats: Update 0.279625, Draw 0.224484888888889 2020-04-20 11:57:24.152 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:57:24.154 - Thread: 1 -> STATISTICS,6721.8666667,0,0,0,0,0,0,8.29835,33.62481,1,0,1517.302,10502.08,1052,98948,5,5.979547,98.53333,0.01513662,243605,35.76203,0,16.66667,2.138407,35.23752,100 2020-04-20 11:57:24.954 - Thread: 1 -> GC Memory: 1,591,643,840 B 2020-04-20 11:57:52.272 - Thread: 1 -> GUI Stats: Update 0.228909611111111, Draw 0.214620222222222 2020-04-20 11:57:54.971 - Thread: 1 -> GC Memory: 1,588,728,680 B 2020-04-20 11:58:22.271 - Thread: 1 -> GUI Stats: Update 0.22923, Draw 0.219113388888889 2020-04-20 11:58:24.169 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:58:24.170 - Thread: 1 -> STATISTICS,6781.8833334,0,0,0,0,0,0,8.205503,30.40908,1,0,1517.068,10599.5,1052,98948,5,5.347523,98.91769,0.01613384,243608,48.25379,0,16.66667,2.580382,47.73154,100 2020-04-20 11:58:24.972 - Thread: 1 -> GC Memory: 1,590,568,208 B 2020-04-20 11:58:39.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:58:39.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:58:52.272 - Thread: 1 -> GUI Stats: Update 0.245551111111111, Draw 0.274166444444444 2020-04-20 11:58:54.989 - Thread: 1 -> GC Memory: 1,596,133,400 B 2020-04-20 11:59:16.887 - Thread: 1 -> Autosave initiated 2020-04-20 11:59:16.887 - Thread: 1 -> Character state: True 2020-04-20 11:59:16.887 - Thread: 1 -> IsServer: True 2020-04-20 11:59:16.887 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 11:59:16.887 - Thread: 1 -> Autosave 2020-04-20 11:59:16.887 - Thread: 1 -> Saving world - START 2020-04-20 11:59:16.888 - Thread: 1 -> Making world state snapshot. 2020-04-20 11:59:16.888 - Thread: 1 -> Before snapshot.: GC Memory: 1,592,180,240 B 2020-04-20 11:59:16.914 - Thread: 1 -> After snapshot.: GC Memory: 1,594,131,008 B 2020-04-20 11:59:16.914 - Thread: 1 -> Directory cleanup: GC Memory: 1,594,131,008 B 2020-04-20 11:59:16.914 - Thread: 1 -> Saving world - END 2020-04-20 11:59:16.915 - Thread: 16 -> Session snapshot save - START 2020-04-20 11:59:16.916 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 11:59:17.235 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 11:59:17.390 - Thread: 16 -> Session snapshot save - END 2020-04-20 11:59:22.272 - Thread: 1 -> GUI Stats: Update 0.295592833333333, Draw 0.284574444444444 2020-04-20 11:59:24.187 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 11:59:24.187 - Thread: 1 -> STATISTICS,6841.9,0,0,0,0,0,0,9.146194,28.3058,1,0,1534.351,10709.53,1052,98948,5,3.847022,99.24271,0.01368637,243562,71.8912,0,16.66667,2.765671,71.34678,100 2020-04-20 11:59:25.005 - Thread: 1 -> GC Memory: 1,608,436,240 B 2020-04-20 11:59:34.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 11:59:34.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 11:59:52.271 - Thread: 1 -> GUI Stats: Update 0.255313611111112, Draw 0.255147777777778 2020-04-20 11:59:55.005 - Thread: 1 -> GC Memory: 1,593,763,248 B 2020-04-20 12:00:22.271 - Thread: 1 -> GUI Stats: Update 0.237741388888889, Draw 0.228472055555556 2020-04-20 12:00:24.204 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:00:24.204 - Thread: 1 -> STATISTICS,6901.9166667,0,0,0,0,0,0,7.887936,25.83326,1,0,1520.684,10612.36,1052,98948,5,5.166293,98.92542,0.01532936,243576,47.33972,0,16.66667,2.445709,46.83102,100 2020-04-20 12:00:25.021 - Thread: 1 -> GC Memory: 1,594,999,920 B 2020-04-20 12:00:52.272 - Thread: 1 -> GUI Stats: Update 0.255546, Draw 0.209418277777778 2020-04-20 12:00:55.023 - Thread: 1 -> GC Memory: 1,595,414,152 B 2020-04-20 12:01:22.272 - Thread: 1 -> GUI Stats: Update 0.235731055555555, Draw 0.196718777777778 2020-04-20 12:01:24.220 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:01:24.221 - Thread: 1 -> STATISTICS,6961.9333334,0,0,0,0,0,0,8.823525,18.23138,1,0,1518.793,10743.09,1052,98948,5,5.511303,98.57193,0.0145496,243457,38.23153,0,16.66667,2.107056,37.68556,100 2020-04-20 12:01:25.041 - Thread: 1 -> GC Memory: 1,593,994,888 B 2020-04-20 12:01:52.272 - Thread: 1 -> GUI Stats: Update 0.211405888888889, Draw 0.193147888888889 2020-04-20 12:01:55.055 - Thread: 1 -> GC Memory: 1,618,062,672 B 2020-04-20 12:02:22.272 - Thread: 1 -> GUI Stats: Update 0.226607333333333, Draw 0.206816722222222 2020-04-20 12:02:24.237 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:02:24.238 - Thread: 1 -> STATISTICS,7021.95,0,0,0,0,0,0,7.919086,22.1953,1,0,1543.994,10768.47,1052,98948,5,5.414346,98.88792,0.015247,243555,50.85212,0,16.66667,2.75331,50.2866,100 2020-04-20 12:02:25.072 - Thread: 1 -> GC Memory: 1,620,254,664 B 2020-04-20 12:02:52.272 - Thread: 1 -> GUI Stats: Update 0.286413666666667, Draw 0.225138944444444 2020-04-20 12:02:55.089 - Thread: 1 -> GC Memory: 1,621,377,520 B 2020-04-20 12:03:22.272 - Thread: 1 -> GUI Stats: Update 0.234885, Draw 0.224296333333333 2020-04-20 12:03:24.254 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:03:24.255 - Thread: 1 -> STATISTICS,7081.9666667,0,0,0,0,0,0,7.968339,56.79606,1,0,1538.708,10729,1052,98948,5,6.788239,98.5457,0.01666122,243557,37.98475,0,16.66667,2.578496,37.43233,100 2020-04-20 12:03:25.106 - Thread: 1 -> GC Memory: 1,613,472,960 B 2020-04-20 12:03:52.273 - Thread: 1 -> GUI Stats: Update 0.224883555555556, Draw 0.213500666666666 2020-04-20 12:03:55.121 - Thread: 1 -> GC Memory: 1,615,122,064 B 2020-04-20 12:04:04.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:04:04.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:04:16.889 - Thread: 1 -> Autosave initiated 2020-04-20 12:04:16.889 - Thread: 1 -> Character state: True 2020-04-20 12:04:16.889 - Thread: 1 -> IsServer: True 2020-04-20 12:04:16.889 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:04:16.889 - Thread: 1 -> Autosave 2020-04-20 12:04:16.889 - Thread: 1 -> Saving world - START 2020-04-20 12:04:16.889 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:04:16.889 - Thread: 1 -> Before snapshot.: GC Memory: 1,617,471,896 B 2020-04-20 12:04:16.915 - Thread: 1 -> After snapshot.: GC Memory: 1,616,960,832 B 2020-04-20 12:04:16.916 - Thread: 1 -> Directory cleanup: GC Memory: 1,616,960,832 B 2020-04-20 12:04:16.916 - Thread: 1 -> Saving world - END 2020-04-20 12:04:16.916 - Thread: 16 -> Session snapshot save - START 2020-04-20 12:04:16.917 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 12:04:17.229 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:04:17.383 - Thread: 16 -> Session snapshot save - END 2020-04-20 12:04:22.272 - Thread: 1 -> GUI Stats: Update 0.234173611111111, Draw 0.216412222222222 2020-04-20 12:04:24.271 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:04:24.271 - Thread: 1 -> STATISTICS,7141.9833334,0,0,0,0,0,0,8.720739,45.06537,1,0,1552.022,10710.23,1048,98952,4,7.15535,98.396,0.01660558,243550,36.01862,0,16.66667,2.577259,35.44089,100 2020-04-20 12:04:25.138 - Thread: 1 -> GC Memory: 1,628,780,832 B 2020-04-20 12:04:28.388 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:04:28.389 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:04:52.272 - Thread: 1 -> GUI Stats: Update 0.268894222222223, Draw 0.236005055555556 2020-04-20 12:04:55.155 - Thread: 1 -> GC Memory: 1,612,310,192 B 2020-04-20 12:05:22.274 - Thread: 1 -> GUI Stats: Update 0.228477888888889, Draw 0.221821444444444 2020-04-20 12:05:24.287 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:05:24.294 - Thread: 1 -> STATISTICS,7202,0,0,0,0,0,0,8.137691,33.11072,1,0,1540.694,10639.68,1051,98949,4,5.665089,98.79095,0.01348967,243547,47.67434,0,16.66667,2.700794,47.09793,100 2020-04-20 12:05:25.171 - Thread: 1 -> GC Memory: 1,615,070,616 B 2020-04-20 12:05:52.272 - Thread: 1 -> GUI Stats: Update 0.237883555555556, Draw 0.218971555555555 2020-04-20 12:05:55.172 - Thread: 1 -> GC Memory: 1,616,636,336 B 2020-04-20 12:06:22.272 - Thread: 1 -> GUI Stats: Update 0.251081833333333, Draw 0.235285333333333 2020-04-20 12:06:24.305 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:06:24.305 - Thread: 1 -> STATISTICS,7262.0166667,0,0,0,0,0,0,9.406884,37.9664,1,0,1538.185,10563.75,1052,98948,5,7.174911,98.13248,0.01456149,243549,30.12991,0,16.66667,2.161794,29.56722,100 2020-04-20 12:06:25.189 - Thread: 1 -> GC Memory: 1,613,053,904 B 2020-04-20 12:06:52.273 - Thread: 1 -> GUI Stats: Update 0.266958944444444, Draw 0.216649444444445 2020-04-20 12:06:55.189 - Thread: 1 -> GC Memory: 1,615,286,696 B 2020-04-20 12:07:22.273 - Thread: 1 -> GUI Stats: Update 0.229153833333333, Draw 0.206493555555555 2020-04-20 12:07:24.321 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:07:24.322 - Thread: 1 -> STATISTICS,7322.0333334,0,0,0,0,0,0,10.87256,22.07722,1,0,1542.301,10762.25,1052,98948,5,6.553884,98.07534,0.01567283,243555,29.22567,0,16.66667,1.915417,28.66318,100 2020-04-20 12:07:25.190 - Thread: 1 -> GC Memory: 1,618,064,560 B 2020-04-20 12:07:52.272 - Thread: 1 -> GUI Stats: Update 0.241128388888889, Draw 0.208370166666667 2020-04-20 12:07:55.205 - Thread: 1 -> GC Memory: 1,620,659,312 B 2020-04-20 12:08:22.273 - Thread: 1 -> GUI Stats: Update 0.239807333333333, Draw 0.201151777777778 2020-04-20 12:08:24.338 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:08:24.338 - Thread: 1 -> STATISTICS,7382.05,0,0,0,0,0,0,10.76197,23.83615,1,0,1541.332,10890.29,1052,98948,6,5.760343,98.41084,0.016099,243556,31.53842,0,16.66667,1.816721,31.03722,100 2020-04-20 12:08:25.206 - Thread: 1 -> GC Memory: 1,615,638,848 B 2020-04-20 12:08:52.272 - Thread: 1 -> GUI Stats: Update 0.295941555555556, Draw 0.215317944444444 2020-04-20 12:08:55.222 - Thread: 1 -> GC Memory: 1,617,951,080 B 2020-04-20 12:09:16.889 - Thread: 1 -> Autosave initiated 2020-04-20 12:09:16.889 - Thread: 1 -> Character state: True 2020-04-20 12:09:16.889 - Thread: 1 -> IsServer: True 2020-04-20 12:09:16.889 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:09:16.889 - Thread: 1 -> Autosave 2020-04-20 12:09:16.889 - Thread: 1 -> Saving world - START 2020-04-20 12:09:16.890 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:09:16.890 - Thread: 1 -> Before snapshot.: GC Memory: 1,619,397,584 B 2020-04-20 12:09:16.917 - Thread: 1 -> After snapshot.: GC Memory: 1,620,460,184 B 2020-04-20 12:09:16.917 - Thread: 1 -> Directory cleanup: GC Memory: 1,620,460,184 B 2020-04-20 12:09:16.917 - Thread: 1 -> Saving world - END 2020-04-20 12:09:16.917 - Thread: 15 -> Session snapshot save - START 2020-04-20 12:09:16.918 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 12:09:17.250 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:09:17.406 - Thread: 15 -> Session snapshot save - END 2020-04-20 12:09:22.275 - Thread: 1 -> GUI Stats: Update 0.233787444444445, Draw 0.218304222222223 2020-04-20 12:09:24.354 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:09:24.354 - Thread: 1 -> STATISTICS,7442.0666667,0,0,0,0,0,0,12.73753,38.79411,1,0,1556.96,10778.31,1052,98948,6,5.490398,98.93698,0.01897201,243524,45.99725,0,16.66667,2.525432,45.50829,100 2020-04-20 12:09:25.239 - Thread: 1 -> GC Memory: 1,632,686,648 B 2020-04-20 12:09:52.275 - Thread: 1 -> GUI Stats: Update 0.2211165, Draw 0.2152275 2020-04-20 12:09:55.240 - Thread: 1 -> GC Memory: 1,615,127,856 B 2020-04-20 12:10:22.273 - Thread: 1 -> GUI Stats: Update 0.232164666666666, Draw 0.225866777777778 2020-04-20 12:10:24.372 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:10:24.372 - Thread: 1 -> STATISTICS,7502.0833334,0,0,0,0,0,0,14.60601,28.98591,1,0,1542.667,10738.28,1052,98948,6,7.213845,98.79263,0.01663218,243536,46.34684,0,16.66667,3.343389,45.78727,100 2020-04-20 12:10:25.256 - Thread: 1 -> GC Memory: 1,617,982,616 B 2020-04-20 12:10:52.274 - Thread: 1 -> GUI Stats: Update 0.258324, Draw 0.222173388888889 2020-04-20 12:10:55.257 - Thread: 1 -> GC Memory: 1,620,404,008 B 2020-04-20 12:11:22.273 - Thread: 1 -> GUI Stats: Update 0.236513277777778, Draw 0.219227833333333 2020-04-20 12:11:24.388 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:11:24.388 - Thread: 1 -> STATISTICS,7562.1,0,0,0,0,0,0,14.45743,40.4128,1,0,1538.841,10731.17,1052,98948,6,6.510489,98.89169,0.01852306,243542,48.61857,0,16.66667,3.165307,48.07973,100 2020-04-20 12:11:25.259 - Thread: 1 -> GC Memory: 1,613,775,352 B 2020-04-20 12:11:52.274 - Thread: 1 -> GUI Stats: Update 0.230422111111111, Draw 0.225525666666666 2020-04-20 12:11:55.274 - Thread: 1 -> GC Memory: 1,617,719,968 B 2020-04-20 12:12:22.274 - Thread: 1 -> GUI Stats: Update 0.274223777777778, Draw 0.219787277777778 2020-04-20 12:12:24.405 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:12:24.405 - Thread: 1 -> STATISTICS,7622.1166667,0,0,0,0,0,0,13.97989,51.38296,1,0,1544.05,10831.88,1052,98948,6,6.115512,98.85072,0.01893274,243532,47.76656,0,16.66667,2.92117,47.21759,100 2020-04-20 12:12:25.290 - Thread: 1 -> GC Memory: 1,619,526,016 B 2020-04-20 12:12:52.274 - Thread: 1 -> GUI Stats: Update 0.23007938888889, Draw 0.218891333333333 2020-04-20 12:12:55.290 - Thread: 1 -> GC Memory: 1,621,679,880 B 2020-04-20 12:13:22.274 - Thread: 1 -> GUI Stats: Update 0.227288388888889, Draw 0.230655611111111 2020-04-20 12:13:24.421 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:13:24.422 - Thread: 1 -> STATISTICS,7682.1333334,0,0,0,0,0,0,14.2287,27.4854,1,0,1541.482,10758.39,1052,98948,6,7.653157,98.15957,0.02003141,243479,35.13708,0,16.66667,2.689096,34.49041,100 2020-04-20 12:13:25.291 - Thread: 1 -> GC Memory: 1,615,872,088 B 2020-04-20 12:13:52.274 - Thread: 1 -> GUI Stats: Update 0.224815166666667, Draw 0.218188 2020-04-20 12:13:55.307 - Thread: 1 -> GC Memory: 1,620,009,488 B 2020-04-20 12:14:16.891 - Thread: 1 -> Autosave initiated 2020-04-20 12:14:16.891 - Thread: 1 -> Character state: True 2020-04-20 12:14:16.891 - Thread: 1 -> IsServer: True 2020-04-20 12:14:16.891 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:14:16.891 - Thread: 1 -> Autosave 2020-04-20 12:14:16.891 - Thread: 1 -> Saving world - START 2020-04-20 12:14:16.892 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:14:16.892 - Thread: 1 -> Before snapshot.: GC Memory: 1,621,066,912 B 2020-04-20 12:14:16.919 - Thread: 1 -> After snapshot.: GC Memory: 1,621,675,040 B 2020-04-20 12:14:16.919 - Thread: 1 -> Directory cleanup: GC Memory: 1,621,675,040 B 2020-04-20 12:14:16.919 - Thread: 1 -> Saving world - END 2020-04-20 12:14:16.919 - Thread: 15 -> Session snapshot save - START 2020-04-20 12:14:16.920 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 12:14:17.252 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:14:17.407 - Thread: 15 -> Session snapshot save - END 2020-04-20 12:14:22.275 - Thread: 1 -> GUI Stats: Update 0.259506444444444, Draw 0.213150333333333 2020-04-20 12:14:24.438 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:14:24.439 - Thread: 1 -> STATISTICS,7742.15,0,0,0,0,0,0,13.91641,44.35764,1,0,1558.817,10747.27,1052,98948,6,6.216569,98.9464,0.01789857,243472,53.9549,0,16.66667,3.354144,53.38644,100 2020-04-20 12:14:25.324 - Thread: 1 -> GC Memory: 1,634,523,152 B 2020-04-20 12:14:52.273 - Thread: 1 -> GUI Stats: Update 0.231041833333334, Draw 0.2139505 2020-04-20 12:14:55.324 - Thread: 1 -> GC Memory: 1,617,214,088 B 2020-04-20 12:15:22.274 - Thread: 1 -> GUI Stats: Update 0.227709388888889, Draw 0.223621888888889 2020-04-20 12:15:24.455 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:15:24.456 - Thread: 1 -> STATISTICS,7802.1666667,0,0,0,0,0,0,16.7319,39.49392,1,0,1543.666,10869.43,1052,98948,6,7.581388,98.49457,0.01894814,243473,41.8758,0,16.66667,3.174767,41.2454,100 2020-04-20 12:15:25.341 - Thread: 1 -> GC Memory: 1,619,072,880 B 2020-04-20 12:15:52.275 - Thread: 1 -> GUI Stats: Update 0.232430444444444, Draw 0.230517611111111 2020-04-20 12:15:55.341 - Thread: 1 -> GC Memory: 1,620,290,600 B 2020-04-20 12:16:22.274 - Thread: 1 -> GUI Stats: Update 0.2788025, Draw 0.221430722222222 2020-04-20 12:16:24.473 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:16:24.473 - Thread: 1 -> STATISTICS,7862.1833334,0,0,0,0,0,0,13.69867,32.08109,1,0,1538.918,10547.41,1052,98948,6,5.457669,98.9286,0.01856631,243495,52.53198,0,16.66667,2.867022,51.96915,100 2020-04-20 12:16:25.357 - Thread: 1 -> GC Memory: 1,614,598,080 B 2020-04-20 12:16:52.275 - Thread: 1 -> GUI Stats: Update 0.224108055555556, Draw 0.225302777777778 2020-04-20 12:16:55.359 - Thread: 1 -> GC Memory: 1,616,285,424 B 2020-04-20 12:17:22.275 - Thread: 1 -> GUI Stats: Update 0.2344825, Draw 0.216084555555556 2020-04-20 12:17:24.488 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:17:24.489 - Thread: 1 -> STATISTICS,7922.2,0,0,0,0,0,0,12.36265,29.72011,1,0,1543.527,10677.45,1052,98948,6,4.766604,99.20371,0.01734093,243466,64.07317,0,16.66667,3.054114,63.56297,100 2020-04-20 12:17:25.375 - Thread: 1 -> GC Memory: 1,618,162,912 B 2020-04-20 12:17:52.275 - Thread: 1 -> GUI Stats: Update 0.231744222222222, Draw 0.220215388888888 2020-04-20 12:17:55.457 - Thread: 1 -> GC Memory: 1,622,399,136 B 2020-04-20 12:18:20.756 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:18:20.757 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:18:22.274 - Thread: 1 -> GUI Stats: Update 0.275629944444444, Draw 0.275822388888889 2020-04-20 12:18:24.506 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:18:24.506 - Thread: 1 -> STATISTICS,7982.2166667,0,0,0,0,0,0,12.08358,37.48483,1,0,1540.824,10731.55,1052,98948,6,7.284091,98.49515,0.01675433,243461,38.35646,0,16.66667,2.79392,37.77925,100 2020-04-20 12:18:25.474 - Thread: 1 -> GC Memory: 1,616,620,880 B 2020-04-20 12:18:52.273 - Thread: 1 -> GUI Stats: Update 0.227444611111111, Draw 0.225027777777778 2020-04-20 12:18:55.474 - Thread: 1 -> GC Memory: 1,617,132,088 B 2020-04-20 12:19:16.890 - Thread: 1 -> Autosave initiated 2020-04-20 12:19:16.890 - Thread: 1 -> Character state: True 2020-04-20 12:19:16.890 - Thread: 1 -> IsServer: True 2020-04-20 12:19:16.890 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:19:16.890 - Thread: 1 -> Autosave 2020-04-20 12:19:16.890 - Thread: 1 -> Saving world - START 2020-04-20 12:19:16.891 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:19:16.891 - Thread: 1 -> Before snapshot.: GC Memory: 1,618,591,256 B 2020-04-20 12:19:16.918 - Thread: 1 -> After snapshot.: GC Memory: 1,619,806,584 B 2020-04-20 12:19:16.918 - Thread: 1 -> Directory cleanup: GC Memory: 1,619,806,584 B 2020-04-20 12:19:16.918 - Thread: 1 -> Saving world - END 2020-04-20 12:19:16.918 - Thread: 15 -> Session snapshot save - START 2020-04-20 12:19:16.919 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 12:19:17.233 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:19:17.282 - Thread: 15 -> Session snapshot save - END 2020-04-20 12:19:22.274 - Thread: 1 -> GUI Stats: Update 0.224534444444445, Draw 0.210171611111111 2020-04-20 12:19:24.523 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:19:24.523 - Thread: 1 -> STATISTICS,8042.2333334,0,0,0,0,0,0,8.289163,30.74676,1,0,1555.475,10552.26,1052,98948,6,6.360051,98.33674,0.01622406,243463,33.41427,0,16.66667,2.125165,32.85851,100 2020-04-20 12:19:25.475 - Thread: 1 -> GC Memory: 1,631,306,208 B 2020-04-20 12:19:52.274 - Thread: 1 -> GUI Stats: Update 0.214747222222222, Draw 0.204758833333333 2020-04-20 12:19:55.490 - Thread: 1 -> GC Memory: 1,615,535,064 B 2020-04-20 12:20:22.274 - Thread: 1 -> GUI Stats: Update 0.250615555555556, Draw 0.208206111111111 2020-04-20 12:20:24.539 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:20:24.540 - Thread: 1 -> STATISTICS,8102.25,0,0,0,0,0,0,9.328541,25.40867,1,0,1544.255,10814.63,1052,98948,6,6.438478,98.08607,0.01372555,243467,33.01218,0,16.66667,2.125482,32.38035,100 2020-04-20 12:20:25.507 - Thread: 1 -> GC Memory: 1,620,442,792 B 2020-04-20 12:20:52.274 - Thread: 1 -> GUI Stats: Update 0.219149611111111, Draw 0.206247388888889 2020-04-20 12:20:55.524 - Thread: 1 -> GC Memory: 1,620,233,424 B 2020-04-20 12:21:22.367 - Thread: 1 -> GUI Stats: Update 0.247254944444444, Draw 0.199824833333334 2020-04-20 12:21:24.648 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:21:24.649 - Thread: 1 -> STATISTICS,8162.2666667,0,0,0,0,0,0,8.515782,29.61166,1,0,1538.911,10725.19,1052,98948,6,6.718917,97.75274,0.01363585,243341,27.31145,0,16.66667,1.835034,26.69769,100 2020-04-20 12:21:25.533 - Thread: 1 -> GC Memory: 1,615,534,496 B 2020-04-20 12:21:52.369 - Thread: 1 -> GUI Stats: Update 0.217586388888889, Draw 0.201867277777778 2020-04-20 12:21:55.533 - Thread: 1 -> GC Memory: 1,616,078,840 B 2020-04-20 12:22:22.367 - Thread: 1 -> GUI Stats: Update 0.232009777777778, Draw 0.207574666666666 2020-04-20 12:22:24.666 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:22:24.666 - Thread: 1 -> STATISTICS,8222.2833334,0,0,0,0,0,0,9.608179,33.57563,1,0,1543.026,10754.44,1052,98948,6,6.409856,98.59666,0.01492339,243342,42.38843,0,16.66667,2.717037,41.79358,100 2020-04-20 12:22:25.534 - Thread: 1 -> GC Memory: 1,620,850,792 B 2020-04-20 12:22:52.368 - Thread: 1 -> GUI Stats: Update 0.235187444444445, Draw 0.219952777777778 2020-04-20 12:22:55.535 - Thread: 1 -> GC Memory: 1,619,125,728 B 2020-04-20 12:23:22.369 - Thread: 1 -> GUI Stats: Update 0.279644833333334, Draw 0.215072722222222 2020-04-20 12:23:24.682 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:23:24.683 - Thread: 1 -> STATISTICS,8282.3,0,0,0,0,0,0,8.335053,30.91287,1,0,1540.497,10741.65,1052,98948,5,4.537759,99.07516,0.016434,243130,57.39146,0,16.66667,2.604286,56.86068,100 2020-04-20 12:23:25.550 - Thread: 1 -> GC Memory: 1,615,760,872 B 2020-04-20 12:23:52.372 - Thread: 1 -> GUI Stats: Update 0.225417277777778, Draw 0.203616722222222 2020-04-20 12:23:55.550 - Thread: 1 -> GC Memory: 1,616,856,128 B 2020-04-20 12:24:06.749 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:24:06.750 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 12:24:16.750 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:24:16.750 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 12:24:16.900 - Thread: 1 -> Autosave initiated 2020-04-20 12:24:16.900 - Thread: 1 -> Character state: True 2020-04-20 12:24:16.900 - Thread: 1 -> IsServer: True 2020-04-20 12:24:16.900 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:24:16.900 - Thread: 1 -> Autosave 2020-04-20 12:24:16.900 - Thread: 1 -> Saving world - START 2020-04-20 12:24:16.901 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:24:16.901 - Thread: 1 -> Before snapshot.: GC Memory: 1,618,970,736 B 2020-04-20 12:24:16.928 - Thread: 1 -> After snapshot.: GC Memory: 1,619,986,496 B 2020-04-20 12:24:16.929 - Thread: 1 -> Directory cleanup: GC Memory: 1,619,986,496 B 2020-04-20 12:24:16.929 - Thread: 1 -> Saving world - END 2020-04-20 12:24:16.929 - Thread: 16 -> Session snapshot save - START 2020-04-20 12:24:16.930 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 12:24:17.247 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:24:17.401 - Thread: 16 -> Session snapshot save - END 2020-04-20 12:24:22.367 - Thread: 1 -> GUI Stats: Update 0.237932277777778, Draw 0.216384555555556 2020-04-20 12:24:24.699 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:24:24.700 - Thread: 1 -> STATISTICS,8342.3166667,0,0,0,0,0,0,9.746413,47.56239,1,0,1557.414,10782.87,1052,98948,5,6.137383,98.81158,0.01559605,243287,47.33538,0,16.66667,2.905154,46.77284,100 2020-04-20 12:24:25.551 - Thread: 1 -> GC Memory: 1,632,649,640 B 2020-04-20 12:24:26.749 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:24:26.749 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 12:24:36.750 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:24:36.750 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 12:24:36.750 - Thread: 1 -> Next activation in -00:11:39.2524559 2020-04-20 12:24:36.750 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:24:36.750 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 12:24:46.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:24:46.767 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 12:24:52.369 - Thread: 1 -> GUI Stats: Update 0.250301444444445, Draw 0.208946611111111 2020-04-20 12:24:55.567 - Thread: 1 -> GC Memory: 1,615,081,792 B 2020-04-20 12:24:56.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:24:56.767 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 12:25:06.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:25:06.767 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 12:25:06.767 - Thread: 1 -> Next activation in -00:20:43.5315668 2020-04-20 12:25:06.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:25:06.767 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 12:25:16.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:25:16.767 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 12:25:22.367 - Thread: 1 -> GUI Stats: Update 0.242281277777778, Draw 0.2068365 2020-04-20 12:25:24.716 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:25:24.717 - Thread: 1 -> STATISTICS,8402.3333334,0,0,0,0,0,0,8.410152,32.77985,1,0,1543.65,10782.69,1052,98948,5,5.116771,98.98508,0.016092,243332,56.85989,0,16.66667,2.90939,56.28281,100 2020-04-20 12:25:25.584 - Thread: 1 -> GC Memory: 1,618,643,032 B 2020-04-20 12:25:26.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:25:26.768 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 12:25:36.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:25:36.767 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 12:25:36.767 - Thread: 1 -> Next activation in -00:05:28.6257682 2020-04-20 12:25:36.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:25:36.767 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 12:25:46.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:25:46.767 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 12:25:52.367 - Thread: 1 -> GUI Stats: Update 0.218184277777778, Draw 0.203420555555556 2020-04-20 12:25:55.600 - Thread: 1 -> GC Memory: 1,619,105,208 B 2020-04-20 12:25:56.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:25:56.767 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 12:26:06.767 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 12:26:06.767 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 12:26:06.767 - Thread: 1 -> Next activation in 00:39:40.3228865 2020-04-20 12:26:22.368 - Thread: 1 -> GUI Stats: Update 0.241841666666666, Draw 0.214249666666667 2020-04-20 12:26:24.732 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:26:24.734 - Thread: 1 -> STATISTICS,8462.35,0,0,0,0,0,0,9.265501,41.95507,1,0,1540.11,10742,1052,98948,5,6.054739,98.79195,0.01596956,243329,49.95467,0,16.66667,3.024625,49.3512,100 2020-04-20 12:26:25.600 - Thread: 1 -> GC Memory: 1,613,957,928 B 2020-04-20 12:26:52.367 - Thread: 1 -> GUI Stats: Update 0.263157666666667, Draw 0.208734888888889 2020-04-20 12:26:55.603 - Thread: 1 -> GC Memory: 1,615,907,296 B 2020-04-20 12:27:22.368 - Thread: 1 -> GUI Stats: Update 0.231889888888889, Draw 0.209344111111111 2020-04-20 12:27:24.749 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:27:24.749 - Thread: 1 -> STATISTICS,8522.3666667,0,0,0,0,0,0,8.716341,27.04824,1,0,1544.991,10833.39,1052,98948,5,5.274179,98.9155,0.01445708,243347,54.49154,0,16.66667,2.873981,53.90058,100 2020-04-20 12:27:25.617 - Thread: 1 -> GC Memory: 1,619,328,344 B 2020-04-20 12:27:52.368 - Thread: 1 -> GUI Stats: Update 0.223956166666666, Draw 0.210891944444444 2020-04-20 12:27:55.618 - Thread: 1 -> GC Memory: 1,622,198,256 B 2020-04-20 12:28:22.369 - Thread: 1 -> GUI Stats: Update 0.233104777777778, Draw 0.215821888888888 2020-04-20 12:28:24.767 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:28:24.767 - Thread: 1 -> STATISTICS,8582.3833334,0,0,0,0,0,0,9.337171,34.52865,1,0,1541.504,10816.45,1052,98948,5,6.526447,98.56469,0.01597212,243379,38.39949,0,16.66667,2.506122,37.84834,100 2020-04-20 12:28:25.634 - Thread: 1 -> GC Memory: 1,616,131,992 B 2020-04-20 12:28:52.367 - Thread: 1 -> GUI Stats: Update 0.260526555555556, Draw 0.218527833333333 2020-04-20 12:28:55.651 - Thread: 1 -> GC Memory: 1,619,317,080 B 2020-04-20 12:29:16.900 - Thread: 1 -> Autosave initiated 2020-04-20 12:29:16.900 - Thread: 1 -> Character state: True 2020-04-20 12:29:16.900 - Thread: 1 -> IsServer: True 2020-04-20 12:29:16.900 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:29:16.900 - Thread: 1 -> Autosave 2020-04-20 12:29:16.900 - Thread: 1 -> Saving world - START 2020-04-20 12:29:16.901 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:29:16.901 - Thread: 1 -> Before snapshot.: GC Memory: 1,619,551,136 B 2020-04-20 12:29:16.927 - Thread: 1 -> After snapshot.: GC Memory: 1,621,429,304 B 2020-04-20 12:29:16.927 - Thread: 1 -> Directory cleanup: GC Memory: 1,621,429,304 B 2020-04-20 12:29:16.927 - Thread: 1 -> Saving world - END 2020-04-20 12:29:16.927 - Thread: 16 -> Session snapshot save - START 2020-04-20 12:29:16.928 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 12:29:17.247 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:29:17.401 - Thread: 16 -> Session snapshot save - END 2020-04-20 12:29:22.368 - Thread: 1 -> GUI Stats: Update 0.222648944444444, Draw 0.205488333333333 2020-04-20 12:29:24.783 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:29:24.783 - Thread: 1 -> STATISTICS,8642.4,0,0,0,0,0,0,9.202186,47.21535,1,0,1558.333,10814.53,1052,98948,5,7.266908,98.27707,0.01520422,243426,30.4397,0,16.66667,2.212025,29.91525,100 2020-04-20 12:29:25.651 - Thread: 1 -> GC Memory: 1,634,283,264 B 2020-04-20 12:29:52.368 - Thread: 1 -> GUI Stats: Update 0.221219833333334, Draw 0.215461444444445 2020-04-20 12:29:55.652 - Thread: 1 -> GC Memory: 1,615,174,376 B 2020-04-20 12:30:22.368 - Thread: 1 -> GUI Stats: Update 0.237416888888889, Draw 0.205095111111111 2020-04-20 12:30:24.800 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:30:24.800 - Thread: 1 -> STATISTICS,8702.4166667,0,0,0,0,0,0,9.971579,43.63194,1,0,1543.41,10656.4,1052,98948,5,7.083359,98.44434,0.01566787,243545,38.66339,0,16.66667,2.738667,38.06192,100 2020-04-20 12:30:25.652 - Thread: 1 -> GC Memory: 1,618,194,640 B 2020-04-20 12:30:52.369 - Thread: 1 -> GUI Stats: Update 0.2769155, Draw 0.210767166666667 2020-04-20 12:30:55.669 - Thread: 1 -> GC Memory: 1,620,102,464 B 2020-04-20 12:31:22.371 - Thread: 1 -> GUI Stats: Update 0.227634277777778, Draw 0.237391666666667 2020-04-20 12:31:24.817 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:31:24.817 - Thread: 1 -> STATISTICS,8762.4333334,0,0,0,0,0,0,14.78679,39.01407,1,0,1540.058,10652.09,1052,98948,6,7.541418,98.80583,0.01783807,243547,47.06188,0,16.66667,3.549133,46.49988,100 2020-04-20 12:31:25.669 - Thread: 1 -> GC Memory: 1,616,772,984 B 2020-04-20 12:31:52.369 - Thread: 1 -> GUI Stats: Update 0.224548333333333, Draw 0.224566 2020-04-20 12:31:55.670 - Thread: 1 -> GC Memory: 1,622,996,568 B 2020-04-20 12:32:07.750 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:32:07.751 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:32:22.369 - Thread: 1 -> GUI Stats: Update 0.234813555555556, Draw 0.292442555555556 2020-04-20 12:32:24.833 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:32:24.833 - Thread: 1 -> STATISTICS,8822.45,0,0,0,0,0,0,10.07999,34.94696,1,0,1543.279,10745.21,1052,98948,6,5.030877,98.99093,0.01738135,243525,54.08814,0,16.66667,2.721108,53.54235,100 2020-04-20 12:32:25.670 - Thread: 1 -> GC Memory: 1,618,126,248 B 2020-04-20 12:32:52.368 - Thread: 1 -> GUI Stats: Update 0.281194888888889, Draw 0.224110611111111 2020-04-20 12:32:55.684 - Thread: 1 -> GC Memory: 1,620,380,440 B 2020-04-20 12:33:22.369 - Thread: 1 -> GUI Stats: Update 0.238231944444444, Draw 0.219346333333333 2020-04-20 12:33:24.850 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:33:24.850 - Thread: 1 -> STATISTICS,8882.4666667,0,0,0,0,0,0,8.410569,36.01131,1,0,1541.298,10772.2,1052,98948,6,7.07604,98.40754,0.01483371,243538,36.8282,0,16.66667,2.605978,36.24172,100 2020-04-20 12:33:25.685 - Thread: 1 -> GC Memory: 1,616,185,144 B 2020-04-20 12:33:52.369 - Thread: 1 -> GUI Stats: Update 0.237976166666667, Draw 0.219110277777778 2020-04-20 12:33:55.685 - Thread: 1 -> GC Memory: 1,618,427,112 B 2020-04-20 12:34:16.901 - Thread: 1 -> Autosave initiated 2020-04-20 12:34:16.901 - Thread: 1 -> Character state: True 2020-04-20 12:34:16.901 - Thread: 1 -> IsServer: True 2020-04-20 12:34:16.901 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:34:16.901 - Thread: 1 -> Autosave 2020-04-20 12:34:16.901 - Thread: 1 -> Saving world - START 2020-04-20 12:34:16.902 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:34:16.902 - Thread: 1 -> Before snapshot.: GC Memory: 1,619,947,616 B 2020-04-20 12:34:16.927 - Thread: 1 -> After snapshot.: GC Memory: 1,621,850,528 B 2020-04-20 12:34:16.927 - Thread: 1 -> Directory cleanup: GC Memory: 1,621,850,528 B 2020-04-20 12:34:16.927 - Thread: 1 -> Saving world - END 2020-04-20 12:34:16.928 - Thread: 16 -> Session snapshot save - START 2020-04-20 12:34:16.928 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 12:34:17.251 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:34:17.406 - Thread: 16 -> Session snapshot save - END 2020-04-20 12:34:22.370 - Thread: 1 -> GUI Stats: Update 0.235587388888888, Draw 0.2064575 2020-04-20 12:34:24.867 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:34:24.867 - Thread: 1 -> STATISTICS,8942.4833334,0,0,0,0,0,0,9.530561,34.60519,1,0,1557.992,10557.63,1052,98948,6,7.562211,97.40649,0.01486546,243535,26.4791,0,16.66667,2.002405,25.79236,100 2020-04-20 12:34:25.685 - Thread: 1 -> GC Memory: 1,633,396,320 B 2020-04-20 12:34:52.368 - Thread: 1 -> GUI Stats: Update 0.257741277777778, Draw 0.2223565 2020-04-20 12:34:55.702 - Thread: 1 -> GC Memory: 1,615,109,664 B 2020-04-20 12:35:22.370 - Thread: 1 -> GUI Stats: Update 0.224127555555555, Draw 0.218311388888889 2020-04-20 12:35:24.884 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:35:24.891 - Thread: 1 -> STATISTICS,9002.5,0,0,0,0,0,0,9.007202,37.0787,1,0,1543.322,10816.4,1052,98948,6,5.139709,99.04797,0.01663719,243531,57.91565,0,16.66667,2.976696,57.36427,100 2020-04-20 12:35:25.718 - Thread: 1 -> GC Memory: 1,618,313,504 B 2020-04-20 12:35:52.369 - Thread: 1 -> GUI Stats: Update 0.218823277777778, Draw 0.218385333333333 2020-04-20 12:35:55.719 - Thread: 1 -> GC Memory: 1,618,777,408 B 2020-04-20 12:36:22.371 - Thread: 1 -> GUI Stats: Update 0.271938111111111, Draw 0.228458333333334 2020-04-20 12:36:24.901 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:36:24.901 - Thread: 1 -> STATISTICS,9062.5166667,0,0,0,0,0,0,8.858884,29.04533,1,0,1540.285,10564.68,1052,98948,6,6.412258,98.27168,0.01509697,243543,30.42774,0,16.66667,1.951105,29.90185,100 2020-04-20 12:36:25.736 - Thread: 1 -> GC Memory: 1,614,872,288 B 2020-04-20 12:36:52.369 - Thread: 1 -> GUI Stats: Update 0.233371666666666, Draw 0.2183245 2020-04-20 12:36:55.752 - Thread: 1 -> GC Memory: 1,618,113,488 B 2020-04-20 12:37:22.369 - Thread: 1 -> GUI Stats: Update 0.226785222222223, Draw 0.207109444444444 2020-04-20 12:37:24.917 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:37:24.918 - Thread: 1 -> STATISTICS,9122.5333334,0,0,0,0,0,0,9.246929,21.20668,1,0,1545.144,10554.78,1052,98948,6,7.068443,98.19631,0.01456564,243541,29.67202,0,16.66667,2.09735,29.13683,100 2020-04-20 12:37:25.769 - Thread: 1 -> GC Memory: 1,622,203,576 B 2020-04-20 12:37:52.369 - Thread: 1 -> GUI Stats: Update 0.234793277777778, Draw 0.216270055555555 2020-04-20 12:37:55.785 - Thread: 1 -> GC Memory: 1,624,609,488 B 2020-04-20 12:38:22.369 - Thread: 1 -> GUI Stats: Update 0.272618277777778, Draw 0.214942388888888 2020-04-20 12:38:24.934 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:38:24.935 - Thread: 1 -> STATISTICS,9182.55,0,0,0,0,0,0,11.71604,39.8718,1,0,1541.676,10895.54,1052,98948,6,7.191558,98.37317,0.01540993,243538,35.7794,0,16.66667,2.573097,35.19733,100 2020-04-20 12:38:25.802 - Thread: 1 -> GC Memory: 1,616,887,240 B 2020-04-20 12:38:52.369 - Thread: 1 -> GUI Stats: Update 0.2271305, Draw 0.224342944444444 2020-04-20 12:38:55.803 - Thread: 1 -> GC Memory: 1,621,628,088 B 2020-04-20 12:39:16.903 - Thread: 1 -> Autosave initiated 2020-04-20 12:39:16.903 - Thread: 1 -> Character state: True 2020-04-20 12:39:16.903 - Thread: 1 -> IsServer: True 2020-04-20 12:39:16.903 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:39:16.903 - Thread: 1 -> Autosave 2020-04-20 12:39:16.903 - Thread: 1 -> Saving world - START 2020-04-20 12:39:16.903 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:39:16.903 - Thread: 1 -> Before snapshot.: GC Memory: 1,622,279,928 B 2020-04-20 12:39:16.931 - Thread: 1 -> After snapshot.: GC Memory: 1,622,773,216 B 2020-04-20 12:39:16.931 - Thread: 1 -> Directory cleanup: GC Memory: 1,622,773,216 B 2020-04-20 12:39:16.931 - Thread: 1 -> Saving world - END 2020-04-20 12:39:16.932 - Thread: 16 -> Session snapshot save - START 2020-04-20 12:39:16.932 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 12:39:17.260 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:39:17.416 - Thread: 16 -> Session snapshot save - END 2020-04-20 12:39:22.369 - Thread: 1 -> GUI Stats: Update 0.232373277777777, Draw 0.229055111111111 2020-04-20 12:39:24.951 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:39:24.952 - Thread: 1 -> STATISTICS,9242.5666667,0,0,0,0,0,0,10.19431,29.64051,1,0,1559.518,10747.57,1052,98948,6,6.991508,98.39598,0.01652598,243497,33.31099,0,16.66667,2.32894,32.77667,100 2020-04-20 12:39:25.820 - Thread: 1 -> GC Memory: 1,636,670,272 B 2020-04-20 12:39:52.370 - Thread: 1 -> GUI Stats: Update 0.236226666666667, Draw 0.219808166666667 2020-04-20 12:39:55.835 - Thread: 1 -> GC Memory: 1,615,973,280 B 2020-04-20 12:40:22.369 - Thread: 1 -> GUI Stats: Update 0.272012444444445, Draw 0.218125 2020-04-20 12:40:24.968 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:40:24.968 - Thread: 1 -> STATISTICS,9302.5833334,0,0,0,0,0,0,10.28814,39.28189,1,0,1542.706,10735.51,1052,98948,6,6.709702,98.5237,0.01616171,243517,37.92376,0,16.66667,2.544572,37.3639,100 2020-04-20 12:40:25.836 - Thread: 1 -> GC Memory: 1,619,322,976 B 2020-04-20 12:40:52.370 - Thread: 1 -> GUI Stats: Update 0.229914833333333, Draw 0.219778166666667 2020-04-20 12:40:55.852 - Thread: 1 -> GC Memory: 1,620,318,680 B 2020-04-20 12:41:22.369 - Thread: 1 -> GUI Stats: Update 0.222955277777777, Draw 0.218987388888889 2020-04-20 12:41:24.985 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:41:24.985 - Thread: 1 -> STATISTICS,9362.6,0,0,0,0,0,0,8.812488,32.09896,1,0,1540.32,10735.72,1052,98948,6,5.551544,98.91641,0.01706574,243507,51.5895,0,16.66667,2.864013,51.03048,100 2020-04-20 12:41:25.853 - Thread: 1 -> GC Memory: 1,615,146,256 B 2020-04-20 12:41:52.370 - Thread: 1 -> GUI Stats: Update 0.229479, Draw 0.221062666666667 2020-04-20 12:41:55.854 - Thread: 1 -> GC Memory: 1,618,371,680 B 2020-04-20 12:42:22.369 - Thread: 1 -> GUI Stats: Update 0.278231888888889, Draw 0.236546 2020-04-20 12:42:25.001 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:42:25.002 - Thread: 1 -> STATISTICS,9422.6166667,0,0,0,0,0,0,9.323115,29.13406,1,0,1546.845,10753.09,1052,98948,6,6.528129,98.4781,0.01593528,243500,34.2476,0,16.66667,2.235728,33.72639,100 2020-04-20 12:42:25.871 - Thread: 1 -> GC Memory: 1,619,901,784 B 2020-04-20 12:42:52.369 - Thread: 1 -> GUI Stats: Update 0.224948833333333, Draw 0.210228888888889 2020-04-20 12:42:55.885 - Thread: 1 -> GC Memory: 1,622,566,560 B 2020-04-20 12:43:22.370 - Thread: 1 -> GUI Stats: Update 0.228357888888889, Draw 0.221139555555556 2020-04-20 12:43:25.018 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:43:25.018 - Thread: 1 -> STATISTICS,9482.6333334,0,0,0,0,0,0,9.734241,50.50682,1,0,1541.917,10748.83,1052,98948,6,7.18566,98.42017,0.01480478,243400,33.29575,0,16.66667,2.392519,32.76973,100 2020-04-20 12:43:25.903 - Thread: 1 -> GC Memory: 1,616,580,144 B 2020-04-20 12:43:52.370 - Thread: 1 -> GUI Stats: Update 0.226504277777778, Draw 0.217543722222222 2020-04-20 12:43:55.903 - Thread: 1 -> GC Memory: 1,619,202,288 B 2020-04-20 12:44:16.903 - Thread: 1 -> Autosave initiated 2020-04-20 12:44:16.903 - Thread: 1 -> Character state: True 2020-04-20 12:44:16.903 - Thread: 1 -> IsServer: True 2020-04-20 12:44:16.903 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:44:16.903 - Thread: 1 -> Autosave 2020-04-20 12:44:16.903 - Thread: 1 -> Saving world - START 2020-04-20 12:44:16.903 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:44:16.903 - Thread: 1 -> Before snapshot.: GC Memory: 1,621,654,168 B 2020-04-20 12:44:16.930 - Thread: 1 -> After snapshot.: GC Memory: 1,621,675,168 B 2020-04-20 12:44:16.930 - Thread: 1 -> Directory cleanup: GC Memory: 1,621,675,168 B 2020-04-20 12:44:16.930 - Thread: 1 -> Saving world - END 2020-04-20 12:44:16.930 - Thread: 17 -> Session snapshot save - START 2020-04-20 12:44:16.932 - Thread: 17 -> Checking file access for files in target dir. 2020-04-20 12:44:17.256 - Thread: 17 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:44:17.412 - Thread: 17 -> Session snapshot save - END 2020-04-20 12:44:22.370 - Thread: 1 -> GUI Stats: Update 0.268216222222222, Draw 0.216963111111111 2020-04-20 12:44:25.035 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:44:25.035 - Thread: 1 -> STATISTICS,9542.65,0,0,0,0,0,0,9.102613,41.36464,1,0,1558.94,10784,1052,98948,6,5.090536,99.04011,0.01607646,243388,60.57647,0,16.66667,3.083667,59.995,100 2020-04-20 12:44:25.919 - Thread: 1 -> GC Memory: 1,635,213,424 B 2020-04-20 12:44:52.373 - Thread: 1 -> GUI Stats: Update 0.228891611111111, Draw 0.226744555555555 2020-04-20 12:44:55.922 - Thread: 1 -> GC Memory: 1,616,875,504 B 2020-04-20 12:45:22.370 - Thread: 1 -> GUI Stats: Update 0.234861277777778, Draw 0.229589611111111 2020-04-20 12:45:25.052 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:45:25.053 - Thread: 1 -> STATISTICS,9602.6666667,0,0,0,0,0,0,10.15264,31.33707,1,0,1544.403,10870.14,1052,98948,6,6.529824,98.57519,0.01811378,243337,35.68719,0,16.66667,2.330311,35.17872,100 2020-04-20 12:45:25.936 - Thread: 1 -> GC Memory: 1,620,346,568 B 2020-04-20 12:45:52.369 - Thread: 1 -> GUI Stats: Update 0.265867777777778, Draw 0.227531222222222 2020-04-20 12:45:55.953 - Thread: 1 -> GC Memory: 1,621,614,696 B 2020-04-20 12:46:22.370 - Thread: 1 -> GUI Stats: Update 0.245756944444444, Draw 0.195925666666667 2020-04-20 12:46:25.069 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:46:25.069 - Thread: 1 -> STATISTICS,9662.6833334,0,0,0,0,0,0,8.048742,46.60662,1,0,1540.336,10664.36,1052,98948,5,5.848237,98.7348,0.0153972,243332,41.94234,0,16.66667,2.452888,41.41169,100 2020-04-20 12:46:25.953 - Thread: 1 -> GC Memory: 1,617,447,016 B 2020-04-20 12:46:52.372 - Thread: 1 -> GUI Stats: Update 0.219365444444444, Draw 0.191188166666666 2020-04-20 12:46:55.970 - Thread: 1 -> GC Memory: 1,618,804,424 B 2020-04-20 12:47:16.956 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:47:16.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:47:22.369 - Thread: 1 -> GUI Stats: Update 0.243991333333333, Draw 0.267204111111111 2020-04-20 12:47:25.085 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:47:25.085 - Thread: 1 -> STATISTICS,9722.7,0,0,0,0,0,0,7.735512,30.14971,1,0,1542.321,10662.77,1052,98948,5,5.292105,98.88721,0.01368582,243437,53.12034,0,16.66667,2.811184,52.52922,100 2020-04-20 12:47:25.986 - Thread: 1 -> GC Memory: 1,619,277,824 B 2020-04-20 12:47:52.371 - Thread: 1 -> GUI Stats: Update 0.256977222222223, Draw 0.194743777777778 2020-04-20 12:47:56.087 - Thread: 1 -> GC Memory: 1,623,471,192 B 2020-04-20 12:48:02.076 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:48:02.077 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:48:22.370 - Thread: 1 -> GUI Stats: Update 0.231767666666667, Draw 0.227748722222222 2020-04-20 12:48:25.103 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:48:25.103 - Thread: 1 -> STATISTICS,9782.7166667,0,0,0,0,0,0,10.26781,38.75818,1,0,1542.891,10911.39,1052,98948,5,6.909195,98.48991,0.01532785,243235,42.37441,0,16.66667,2.927731,41.73452,100 2020-04-20 12:48:26.087 - Thread: 1 -> GC Memory: 1,617,941,480 B 2020-04-20 12:48:52.370 - Thread: 1 -> GUI Stats: Update 0.241197833333333, Draw 0.215368222222222 2020-04-20 12:48:52.808 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:48:52.808 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:48:56.103 - Thread: 1 -> GC Memory: 1,619,580,344 B 2020-04-20 12:49:12.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:49:12.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:49:16.903 - Thread: 1 -> Autosave initiated 2020-04-20 12:49:16.903 - Thread: 1 -> Character state: True 2020-04-20 12:49:16.903 - Thread: 1 -> IsServer: True 2020-04-20 12:49:16.903 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:49:16.903 - Thread: 1 -> Autosave 2020-04-20 12:49:16.903 - Thread: 1 -> Saving world - START 2020-04-20 12:49:16.903 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:49:16.903 - Thread: 1 -> Before snapshot.: GC Memory: 1,620,867,008 B 2020-04-20 12:49:16.930 - Thread: 1 -> After snapshot.: GC Memory: 1,621,821,472 B 2020-04-20 12:49:16.930 - Thread: 1 -> Directory cleanup: GC Memory: 1,621,821,472 B 2020-04-20 12:49:16.930 - Thread: 1 -> Saving world - END 2020-04-20 12:49:16.930 - Thread: 16 -> Session snapshot save - START 2020-04-20 12:49:16.931 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 12:49:17.248 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:49:17.404 - Thread: 16 -> Session snapshot save - END 2020-04-20 12:49:22.371 - Thread: 1 -> GUI Stats: Update 0.242462111111111, Draw 0.249100833333333 2020-04-20 12:49:25.119 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:49:25.119 - Thread: 1 -> STATISTICS,9842.7333334,0,0,0,0,0,0,7.585095,23.7575,1,0,1558.425,10566.98,1052,98948,5,4.957185,98.90816,0.01598788,243182,52.55556,0,16.66667,2.605277,51.98174,100 2020-04-20 12:49:26.103 - Thread: 1 -> GC Memory: 1,634,855,920 B 2020-04-20 12:49:47.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:49:47.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:49:52.370 - Thread: 1 -> GUI Stats: Update 0.279579888888889, Draw 0.239723833333333 2020-04-20 12:49:56.120 - Thread: 1 -> GC Memory: 1,617,576,624 B 2020-04-20 12:50:04.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:50:04.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:50:22.370 - Thread: 1 -> GUI Stats: Update 0.231613444444445, Draw 0.245261111111111 2020-04-20 12:50:25.135 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:50:25.136 - Thread: 1 -> STATISTICS,9902.75,0,0,0,0,0,0,7.788668,30.58057,1,0,1544.811,10665.09,1052,98948,5,6.366746,98.61694,0.01494132,243189,39.22112,0,16.66667,2.497109,38.67867,100 2020-04-20 12:50:26.137 - Thread: 1 -> GC Memory: 1,618,888,328 B 2020-04-20 12:50:52.371 - Thread: 1 -> GUI Stats: Update 0.242835277777778, Draw 0.205852722222222 2020-04-20 12:50:56.154 - Thread: 1 -> GC Memory: 1,621,023,680 B 2020-04-20 12:51:22.370 - Thread: 1 -> GUI Stats: Update 0.241701166666667, Draw 0.208670722222222 2020-04-20 12:51:25.153 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:51:25.153 - Thread: 1 -> STATISTICS,9962.7666667,0,0,0,0,0,0,9.627998,20.16498,1,0,1543.43,10863.47,1050,98950,5,6.282517,98.64393,0.01515402,243182,39.92424,0,16.66667,2.508247,39.38284,100 2020-04-20 12:51:26.170 - Thread: 1 -> GC Memory: 1,619,706,304 B 2020-04-20 12:51:52.370 - Thread: 1 -> GUI Stats: Update 0.275393722222222, Draw 0.213827444444444 2020-04-20 12:51:56.187 - Thread: 1 -> GC Memory: 1,621,707,024 B 2020-04-20 12:52:22.371 - Thread: 1 -> GUI Stats: Update 0.225694333333333, Draw 0.198793888888888 2020-04-20 12:52:25.169 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:52:25.172 - Thread: 1 -> STATISTICS,10022.7833334,0,0,0,0,0,0,9.274438,16.87233,1,0,1549.721,10821.3,1050,98950,5,6.090518,98.05063,0.01402374,243416,30.04902,0,16.66667,1.830141,29.46325,100 2020-04-20 12:52:26.187 - Thread: 1 -> GC Memory: 1,624,992,504 B 2020-04-20 12:52:52.371 - Thread: 1 -> GUI Stats: Update 0.231493277777778, Draw 0.201096166666667 2020-04-20 12:52:56.188 - Thread: 1 -> GC Memory: 1,627,476,176 B 2020-04-20 12:53:22.371 - Thread: 1 -> GUI Stats: Update 0.2167125, Draw 0.209993277777778 2020-04-20 12:53:25.186 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:53:25.186 - Thread: 1 -> STATISTICS,10082.8,0,0,0,0,0,0,11.33444,32.2482,1,0,1545.701,10752.82,1050,98950,5,7.321824,97.82214,0.01520289,243410,33.59238,0,16.66667,2.459575,32.86078,100 2020-04-20 12:53:26.188 - Thread: 1 -> GC Memory: 1,621,165,776 B 2020-04-20 12:53:52.372 - Thread: 1 -> GUI Stats: Update 0.292552388888889, Draw 0.209962222222222 2020-04-20 12:53:56.190 - Thread: 1 -> GC Memory: 1,621,365,200 B 2020-04-20 12:54:16.904 - Thread: 1 -> Autosave initiated 2020-04-20 12:54:16.904 - Thread: 1 -> Character state: True 2020-04-20 12:54:16.904 - Thread: 1 -> IsServer: True 2020-04-20 12:54:16.904 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:54:16.904 - Thread: 1 -> Autosave 2020-04-20 12:54:16.905 - Thread: 1 -> Saving world - START 2020-04-20 12:54:16.905 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:54:16.905 - Thread: 1 -> Before snapshot.: GC Memory: 1,623,344,872 B 2020-04-20 12:54:16.931 - Thread: 1 -> After snapshot.: GC Memory: 1,624,618,224 B 2020-04-20 12:54:16.931 - Thread: 1 -> Directory cleanup: GC Memory: 1,624,618,224 B 2020-04-20 12:54:16.931 - Thread: 1 -> Saving world - END 2020-04-20 12:54:16.931 - Thread: 15 -> Session snapshot save - START 2020-04-20 12:54:16.932 - Thread: 15 -> Checking file access for files in target dir. 2020-04-20 12:54:17.259 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:54:17.417 - Thread: 15 -> Session snapshot save - END 2020-04-20 12:54:22.371 - Thread: 1 -> GUI Stats: Update 0.234905944444445, Draw 0.229657611111112 2020-04-20 12:54:25.203 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:54:25.204 - Thread: 1 -> STATISTICS,10142.8166667,0,0,0,0,0,0,10.08497,33.05101,1,0,1561.166,10785.07,1050,98950,5,6.682949,98.5546,0.01819648,243412,37.24638,0,16.66667,2.489157,36.70802,100 2020-04-20 12:54:26.204 - Thread: 1 -> GC Memory: 1,638,777,800 B 2020-04-20 12:54:52.372 - Thread: 1 -> GUI Stats: Update 0.232368833333333, Draw 0.211867777777778 2020-04-20 12:54:56.204 - Thread: 1 -> GC Memory: 1,619,778,112 B 2020-04-20 12:55:22.371 - Thread: 1 -> GUI Stats: Update 0.247127888888889, Draw 0.217527888888889 2020-04-20 12:55:25.220 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:55:25.220 - Thread: 1 -> STATISTICS,10202.8333334,0,0,0,0,0,0,9.884458,18.98001,1,0,1547.578,10774.33,1050,98950,5,5.920893,98.79648,0.01780248,243420,43.33708,0,16.66667,2.565942,42.81551,100 2020-04-20 12:55:26.204 - Thread: 1 -> GC Memory: 1,621,169,536 B 2020-04-20 12:55:52.371 - Thread: 1 -> GUI Stats: Update 0.252166611111111, Draw 0.213337055555555 2020-04-20 12:55:56.238 - Thread: 1 -> GC Memory: 1,625,003,680 B 2020-04-20 12:56:22.370 - Thread: 1 -> GUI Stats: Update 0.235058444444445, Draw 0.214091555555556 2020-04-20 12:56:25.237 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:56:25.237 - Thread: 1 -> STATISTICS,10262.85,0,0,0,0,0,0,8.555609,24.22692,1,0,1542.371,10744.71,1050,98950,5,5.724028,98.45509,0.01435993,243353,38.66378,0,16.66667,2.213126,38.06646,100 2020-04-20 12:56:26.254 - Thread: 1 -> GC Memory: 1,619,608,352 B 2020-04-20 12:56:52.371 - Thread: 1 -> GUI Stats: Update 0.244022555555556, Draw 0.211760055555556 2020-04-20 12:56:56.254 - Thread: 1 -> GC Memory: 1,620,552,528 B 2020-04-20 12:57:22.372 - Thread: 1 -> GUI Stats: Update 0.251951444444444, Draw 0.211139222222222 2020-04-20 12:57:25.253 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:57:25.254 - Thread: 1 -> STATISTICS,10322.8666667,0,0,0,0,0,0,11.3216,18.6102,1,0,1547.13,10734.75,1050,98950,5,5.374204,98.99422,0.01391437,243360,56.34192,0,16.66667,3.02793,55.77524,100 2020-04-20 12:57:26.255 - Thread: 1 -> GC Memory: 1,621,815,592 B 2020-04-20 12:57:52.371 - Thread: 1 -> GUI Stats: Update 0.238818444444445, Draw 0.214391722222222 2020-04-20 12:57:56.271 - Thread: 1 -> GC Memory: 1,624,228,384 B 2020-04-20 12:58:04.424 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:58:04.424 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:58:22.371 - Thread: 1 -> GUI Stats: Update 0.234675722222222, Draw 0.212330555555556 2020-04-20 12:58:25.270 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:58:25.270 - Thread: 1 -> STATISTICS,10382.8833334,0,0,0,0,0,0,8.827788,36.11832,1,0,1546.43,10785.2,1050,98950,5,5.74979,98.80759,0.01646799,243387,43.89236,0,16.66667,2.523718,43.36898,100 2020-04-20 12:58:26.272 - Thread: 1 -> GC Memory: 1,620,325,552 B 2020-04-20 12:58:31.792 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:58:31.793 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:58:52.371 - Thread: 1 -> GUI Stats: Update 0.230295055555556, Draw 0.230243888888888 2020-04-20 12:58:56.287 - Thread: 1 -> GC Memory: 1,622,828,328 B 2020-04-20 12:59:16.905 - Thread: 1 -> Autosave initiated 2020-04-20 12:59:16.905 - Thread: 1 -> Character state: True 2020-04-20 12:59:16.905 - Thread: 1 -> IsServer: True 2020-04-20 12:59:16.905 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 12:59:16.905 - Thread: 1 -> Autosave 2020-04-20 12:59:16.905 - Thread: 1 -> Saving world - START 2020-04-20 12:59:16.905 - Thread: 1 -> Making world state snapshot. 2020-04-20 12:59:16.905 - Thread: 1 -> Before snapshot.: GC Memory: 1,623,751,664 B 2020-04-20 12:59:16.929 - Thread: 1 -> After snapshot.: GC Memory: 1,625,663,464 B 2020-04-20 12:59:16.929 - Thread: 1 -> Directory cleanup: GC Memory: 1,625,663,464 B 2020-04-20 12:59:16.929 - Thread: 1 -> Saving world - END 2020-04-20 12:59:16.929 - Thread: 16 -> Session snapshot save - START 2020-04-20 12:59:16.930 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 12:59:17.259 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 12:59:17.415 - Thread: 16 -> Session snapshot save - END 2020-04-20 12:59:21.187 - Thread: 1 -> Updating stopped. 2020-04-20 12:59:22.113 - Thread: 1 -> Updating continues. 2020-04-20 12:59:22.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 12:59:22.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 12:59:22.715 - Thread: 1 -> GUI Stats: Update 0.461017277777778, Draw 0.221758277777778 2020-04-20 12:59:25.630 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 12:59:25.631 - Thread: 1 -> STATISTICS,10442.9,0,0,0,0,0,0,8.860244,39.86469,1,0,1561.839,10637.24,1052,98948,6,5.113396,98.87173,0.01586792,243378,52.42683,0,16.66667,2.680792,51.83532,100 2020-04-20 12:59:26.296 - Thread: 1 -> GC Memory: 1,638,714,936 B 2020-04-20 12:59:52.715 - Thread: 1 -> GUI Stats: Update 0.234656166666667, Draw 0.214377444444444 2020-04-20 12:59:56.297 - Thread: 1 -> GC Memory: 1,621,546,608 B 2020-04-20 13:00:22.715 - Thread: 1 -> GUI Stats: Update 0.273083444444445, Draw 0.218618166666667 2020-04-20 13:00:25.647 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:00:25.647 - Thread: 1 -> STATISTICS,10502.9166667,0,0,0,0,0,0,10.57949,41.1587,1,0,1547.74,10649.19,1052,98948,6,6.71094,98.65723,0.01723143,243376,43.10121,0,16.66667,2.892497,42.52246,100 2020-04-20 13:00:26.298 - Thread: 1 -> GC Memory: 1,623,419,584 B 2020-04-20 13:00:52.717 - Thread: 1 -> GUI Stats: Update 0.231295, Draw 0.220595333333333 2020-04-20 13:00:56.314 - Thread: 1 -> GC Memory: 1,625,288,904 B 2020-04-20 13:01:06.863 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:01:06.863 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:01:22.716 - Thread: 1 -> GUI Stats: Update 0.22924988888889, Draw 0.236649444444444 2020-04-20 13:01:25.664 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:01:25.664 - Thread: 1 -> STATISTICS,10562.9333334,0,0,0,0,0,0,13.19567,61.44612,1,0,1545.102,10584.37,1052,98948,6,8.63676,98.24051,0.01807027,243352,29.84693,0,16.66667,2.577807,29.32177,100 2020-04-20 13:01:26.315 - Thread: 1 -> GC Memory: 1,620,205,008 B 2020-04-20 13:01:32.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:01:32.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:01:46.799 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:01:46.799 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:01:52.715 - Thread: 1 -> GUI Stats: Update 0.232548166666667, Draw 0.236652277777778 2020-04-20 13:01:56.332 - Thread: 1 -> GC Memory: 1,623,600,352 B 2020-04-20 13:02:03.324 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:02:03.325 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:02:20.363 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:02:20.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:02:22.715 - Thread: 1 -> GUI Stats: Update 0.273451388888889, Draw 0.277704277777778 2020-04-20 13:02:25.681 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:02:25.681 - Thread: 1 -> STATISTICS,10622.95,0,0,0,0,0,0,8.351427,43.27649,1,0,1550.123,10760.7,1052,98948,6,6.436772,98.648,0.01640333,243345,39.80193,0,16.66667,2.561959,39.26381,100 2020-04-20 13:02:26.349 - Thread: 1 -> GC Memory: 1,626,629,984 B 2020-04-20 13:02:33.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:02:33.054 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:02:49.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:02:49.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:02:52.715 - Thread: 1 -> GUI Stats: Update 0.237193888888889, Draw 0.2546995 2020-04-20 13:02:56.365 - Thread: 1 -> GC Memory: 1,626,944,984 B 2020-04-20 13:03:22.715 - Thread: 1 -> GUI Stats: Update 0.233776611111111, Draw 0.205354611111111 2020-04-20 13:03:25.697 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:03:25.697 - Thread: 1 -> STATISTICS,10682.9666667,0,0,0,0,0,0,8.04966,28.42517,1,0,1545.781,10669.08,1052,98948,6,5.616192,98.83247,0.01576632,243343,45.21646,0,16.66667,2.539443,44.68854,100 2020-04-20 13:03:26.365 - Thread: 1 -> GC Memory: 1,622,014,536 B 2020-04-20 13:03:52.715 - Thread: 1 -> GUI Stats: Update 0.237268111111111, Draw 0.223380666666667 2020-04-20 13:03:56.381 - Thread: 1 -> GC Memory: 1,622,790,728 B 2020-04-20 13:04:16.915 - Thread: 1 -> Autosave initiated 2020-04-20 13:04:16.915 - Thread: 1 -> Character state: True 2020-04-20 13:04:16.915 - Thread: 1 -> IsServer: True 2020-04-20 13:04:16.915 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 13:04:16.915 - Thread: 1 -> Autosave 2020-04-20 13:04:16.915 - Thread: 1 -> Saving world - START 2020-04-20 13:04:16.916 - Thread: 1 -> Making world state snapshot. 2020-04-20 13:04:16.916 - Thread: 1 -> Before snapshot.: GC Memory: 1,623,718,168 B 2020-04-20 13:04:16.941 - Thread: 1 -> After snapshot.: GC Memory: 1,624,907,312 B 2020-04-20 13:04:16.941 - Thread: 1 -> Directory cleanup: GC Memory: 1,624,907,312 B 2020-04-20 13:04:16.941 - Thread: 1 -> Saving world - END 2020-04-20 13:04:16.942 - Thread: 16 -> Session snapshot save - START 2020-04-20 13:04:16.943 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 13:04:17.260 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 13:04:17.410 - Thread: 16 -> Session snapshot save - END 2020-04-20 13:04:22.715 - Thread: 1 -> GUI Stats: Update 0.279793666666667, Draw 0.210068166666666 2020-04-20 13:04:25.714 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:04:25.716 - Thread: 1 -> STATISTICS,10742.9833334,0,0,0,0,0,0,9.595256,42.3613,1,0,1562.522,10784.94,1036,98964,5,7.946178,98.19582,0.01545229,243337,29.48251,0,16.66667,2.342732,28.95059,100 2020-04-20 13:04:26.398 - Thread: 1 -> GC Memory: 1,638,588,240 B 2020-04-20 13:04:52.715 - Thread: 1 -> GUI Stats: Update 0.223342611111111, Draw 0.2105755 2020-04-20 13:04:56.415 - Thread: 1 -> GC Memory: 1,619,687,416 B 2020-04-20 13:05:22.716 - Thread: 1 -> GUI Stats: Update 0.224087611111111, Draw 0.226731166666667 2020-04-20 13:05:25.730 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:05:25.737 - Thread: 1 -> STATISTICS,10803,0,0,0,0,0,0,11.28531,48.07158,1,0,1546.577,10850.97,1035,98965,5,7.395118,98.43358,0.01658826,243328,38.59462,0,16.66667,2.854118,37.99007,100 2020-04-20 13:05:26.416 - Thread: 1 -> GC Memory: 1,620,555,696 B 2020-04-20 13:05:49.931 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:05:49.931 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 13:05:52.715 - Thread: 1 -> GUI Stats: Update 0.250855444444445, Draw 0.215714222222222 2020-04-20 13:05:56.432 - Thread: 1 -> GC Memory: 1,622,597,912 B 2020-04-20 13:05:59.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:05:59.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:05:59.931 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:05:59.931 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 13:06:09.931 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:06:09.932 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 13:06:19.931 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:06:19.931 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 13:06:19.931 - Thread: 1 -> Next activation in -00:00:04.8997939 2020-04-20 13:06:19.931 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:06:19.931 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 13:06:22.715 - Thread: 1 -> GUI Stats: Update 0.286319777777777, Draw 0.2275135 2020-04-20 13:06:25.748 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:06:25.748 - Thread: 1 -> STATISTICS,10863.0166667,0,0,0,0,0,0,8.80392,42.38475,1,0,1543.806,10718.12,1035,98965,5,6.608195,98.63715,0.0161449,243347,40.33339,0,16.66667,2.665309,39.7837,100 2020-04-20 13:06:26.432 - Thread: 1 -> GC Memory: 1,619,662,152 B 2020-04-20 13:06:29.931 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:06:29.931 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 13:06:39.933 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:06:39.934 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 13:06:49.933 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:06:49.934 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 13:06:49.934 - Thread: 1 -> Next activation in -00:01:10.3134326 2020-04-20 13:06:49.934 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:06:49.934 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-20 13:06:52.716 - Thread: 1 -> GUI Stats: Update 0.230431944444445, Draw 0.2244875 2020-04-20 13:06:56.432 - Thread: 1 -> GC Memory: 1,622,577,288 B 2020-04-20 13:06:59.931 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:06:59.931 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-20 13:07:09.931 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:07:09.932 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-20 13:07:19.931 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-20 13:07:19.931 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-20 13:07:19.931 - Thread: 1 -> Next activation in 00:44:23.6880182 2020-04-20 13:07:21.531 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:07:21.531 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:07:22.716 - Thread: 1 -> GUI Stats: Update 0.234748555555556, Draw 0.235279222222222 2020-04-20 13:07:25.764 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:07:25.764 - Thread: 1 -> STATISTICS,10923.0333334,0,0,0,0,0,0,9.805081,35.63414,1,0,1547.326,10683.18,1035,98965,5,7.235537,98.38781,0.01716211,243338,32.28487,0,16.66667,2.335984,31.76438,100 2020-04-20 13:07:26.449 - Thread: 1 -> GC Memory: 1,623,500,752 B 2020-04-20 13:07:35.982 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:07:35.982 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:07:50.259 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:07:50.259 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:07:52.715 - Thread: 1 -> GUI Stats: Update 0.246519888888889, Draw 0.241945 2020-04-20 13:07:56.466 - Thread: 1 -> GC Memory: 1,628,884,632 B 2020-04-20 13:07:58.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:07:58.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:08:22.715 - Thread: 1 -> GUI Stats: Update 0.278660944444444, Draw 0.246824166666667 2020-04-20 13:08:25.782 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:08:25.782 - Thread: 1 -> STATISTICS,10983.05,0,0,0,0,0,0,7.255429,29.42299,1,0,1547.174,10771.46,1035,98965,5,3.776818,99.2142,0.01688702,243328,68.2574,0,16.66667,2.577957,67.72104,100 2020-04-20 13:08:26.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:08:26.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:08:26.481 - Thread: 1 -> GC Memory: 1,621,742,368 B 2020-04-20 13:08:52.715 - Thread: 1 -> GUI Stats: Update 0.236388166666667, Draw 0.302845666666667 2020-04-20 13:08:56.482 - Thread: 1 -> GC Memory: 1,625,066,176 B 2020-04-20 13:09:16.915 - Thread: 1 -> Autosave initiated 2020-04-20 13:09:16.915 - Thread: 1 -> Character state: True 2020-04-20 13:09:16.915 - Thread: 1 -> IsServer: True 2020-04-20 13:09:16.915 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 13:09:16.915 - Thread: 1 -> Autosave 2020-04-20 13:09:16.915 - Thread: 1 -> Saving world - START 2020-04-20 13:09:16.916 - Thread: 1 -> Making world state snapshot. 2020-04-20 13:09:16.916 - Thread: 1 -> Before snapshot.: GC Memory: 1,623,715,616 B 2020-04-20 13:09:16.942 - Thread: 1 -> After snapshot.: GC Memory: 1,625,619,632 B 2020-04-20 13:09:16.943 - Thread: 1 -> Directory cleanup: GC Memory: 1,625,619,632 B 2020-04-20 13:09:16.943 - Thread: 1 -> Saving world - END 2020-04-20 13:09:16.943 - Thread: 16 -> Session snapshot save - START 2020-04-20 13:09:16.944 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 13:09:17.266 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 13:09:17.423 - Thread: 16 -> Session snapshot save - END 2020-04-20 13:09:22.716 - Thread: 1 -> GUI Stats: Update 0.250043388888889, Draw 0.2679695 2020-04-20 13:09:25.797 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:09:25.798 - Thread: 1 -> STATISTICS,11043.0666667,0,0,0,0,0,0,8.155581,19.84617,1,0,1560.172,10770.16,1035,98965,5,3.690926,99.25587,0.01366988,243340,71.30899,0,16.66667,2.631962,70.77835,100 2020-04-20 13:09:26.482 - Thread: 1 -> GC Memory: 1,637,445,408 B 2020-04-20 13:09:31.461 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:09:31.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:09:52.716 - Thread: 1 -> GUI Stats: Update 0.273549388888889, Draw 0.264110555555556 2020-04-20 13:09:56.499 - Thread: 1 -> GC Memory: 1,619,393,376 B 2020-04-20 13:10:22.716 - Thread: 1 -> GUI Stats: Update 0.247206833333333, Draw 0.217518166666667 2020-04-20 13:10:25.815 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:10:25.815 - Thread: 1 -> STATISTICS,11103.0833334,0,0,0,0,0,0,7.622117,20.58857,1,0,1546.108,10674.11,1036,98964,5,6.008567,98.75243,0.01529778,243338,46.21091,0,16.66667,2.776614,45.6344,100 2020-04-20 13:10:26.515 - Thread: 1 -> GC Memory: 1,621,273,872 B 2020-04-20 13:10:52.716 - Thread: 1 -> GUI Stats: Update 0.220083222222222, Draw 0.216387722222223 2020-04-20 13:10:56.517 - Thread: 1 -> GC Memory: 1,623,303,432 B 2020-04-20 13:11:17.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:11:17.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:11:22.717 - Thread: 1 -> GUI Stats: Update 0.231691722222222, Draw 0.239407777777777 2020-04-20 13:11:25.832 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:11:25.832 - Thread: 1 -> STATISTICS,11163.1,0,0,0,0,0,0,10.65739,38.03283,1,0,1544.633,10831.69,1036,98964,5,7.268791,97.01425,0.01621232,243352,27.43705,0,16.66667,1.994342,26.61784,100 2020-04-20 13:11:26.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:11:26.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:11:26.532 - Thread: 1 -> GC Memory: 1,620,311,416 B 2020-04-20 13:11:39.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:11:39.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:11:52.718 - Thread: 1 -> GUI Stats: Update 0.296776944444445, Draw 0.234938388888889 2020-04-20 13:11:53.461 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:11:53.461 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:11:56.533 - Thread: 1 -> GC Memory: 1,623,387,840 B 2020-04-20 13:12:05.315 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:12:05.315 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:12:16.765 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:12:16.766 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:12:22.716 - Thread: 1 -> GUI Stats: Update 0.256719055555555, Draw 0.270456777777778 2020-04-20 13:12:25.848 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:12:25.848 - Thread: 1 -> STATISTICS,11223.1166667,0,0,0,0,0,0,8.344389,46.53758,1,0,1549.896,10598.09,1036,98964,5,7.216377,98.20295,0.01801554,243341,32.01506,0,16.66667,2.310328,31.43973,100 2020-04-20 13:12:25.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:12:25.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:12:26.533 - Thread: 1 -> GC Memory: 1,625,533,968 B 2020-04-20 13:12:44.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:12:44.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:12:44.698 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 13:12:44.698 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 13:12:44.698 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 13:12:44.713 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 13:12:52.716 - Thread: 1 -> GUI Stats: Update 0.248319833333333, Draw 0.232941166666666 2020-04-20 13:12:56.549 - Thread: 1 -> GC Memory: 1,626,455,480 B 2020-04-20 13:13:13.389 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:13:13.390 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:13:22.716 - Thread: 1 -> GUI Stats: Update 0.253570222222222, Draw 0.228439222222222 2020-04-20 13:13:25.865 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:13:25.865 - Thread: 1 -> STATISTICS,11283.1333334,0,0,0,0,0,0,8.501474,28.6704,1,0,1547.006,10671.5,1037,98963,5,6.053285,98.80612,0.01523161,243337,46.17255,0,16.66667,2.794956,45.62131,100 2020-04-20 13:13:26.550 - Thread: 1 -> GC Memory: 1,622,653,544 B 2020-04-20 13:13:39.896 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:13:39.897 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:13:40.431 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 13:13:40.431 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 13:13:40.431 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-20 13:13:40.451 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-20 13:13:52.716 - Thread: 1 -> GUI Stats: Update 0.297844222222222, Draw 0.242142666666666 2020-04-20 13:13:56.567 - Thread: 1 -> GC Memory: 1,624,589,480 B 2020-04-20 13:13:56.643 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:13:56.644 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:14:16.916 - Thread: 1 -> Autosave initiated 2020-04-20 13:14:16.916 - Thread: 1 -> Character state: True 2020-04-20 13:14:16.916 - Thread: 1 -> IsServer: True 2020-04-20 13:14:16.916 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-20 13:14:16.916 - Thread: 1 -> Autosave 2020-04-20 13:14:16.916 - Thread: 1 -> Saving world - START 2020-04-20 13:14:16.916 - Thread: 1 -> Making world state snapshot. 2020-04-20 13:14:16.916 - Thread: 1 -> Before snapshot.: GC Memory: 1,625,281,200 B 2020-04-20 13:14:16.941 - Thread: 1 -> After snapshot.: GC Memory: 1,627,177,512 B 2020-04-20 13:14:16.941 - Thread: 1 -> Directory cleanup: GC Memory: 1,627,177,512 B 2020-04-20 13:14:16.941 - Thread: 1 -> Saving world - END 2020-04-20 13:14:16.942 - Thread: 16 -> Session snapshot save - START 2020-04-20 13:14:16.942 - Thread: 16 -> Checking file access for files in target dir. 2020-04-20 13:14:17.260 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-20 13:14:17.413 - Thread: 16 -> Session snapshot save - END 2020-04-20 13:14:22.716 - Thread: 1 -> GUI Stats: Update 0.237566388888889, Draw 0.253950666666667 2020-04-20 13:14:25.882 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:14:25.882 - Thread: 1 -> STATISTICS,11343.15,0,0,0,0,0,0,8.609645,27.4723,1,0,1561.54,10584.83,1040,98960,5,7.082547,98.35964,0.01417619,243322,33.1643,0,16.66667,2.348877,32.62029,100 2020-04-20 13:14:26.583 - Thread: 1 -> GC Memory: 1,637,544,368 B 2020-04-20 13:14:52.716 - Thread: 1 -> GUI Stats: Update 0.238813166666666, Draw 0.229526555555556 2020-04-20 13:14:56.583 - Thread: 1 -> GC Memory: 1,619,546,688 B 2020-04-20 13:15:22.717 - Thread: 1 -> GUI Stats: Update 0.238595277777778, Draw 0.2341585 2020-04-20 13:15:25.899 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:15:25.899 - Thread: 1 -> STATISTICS,11403.1666667,0,0,0,0,0,0,8.983547,25.87604,1,0,1546.226,10764.54,1038,98962,5,6.696431,98.32402,0.01539547,243328,37.85688,0,16.66667,2.53506,37.22241,100 2020-04-20 13:15:26.599 - Thread: 1 -> GC Memory: 1,621,408,992 B 2020-04-20 13:15:33.650 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-20 13:15:33.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-20 13:15:52.716 - Thread: 1 -> GUI Stats: Update 0.291742722222222, Draw 0.258201555555556 2020-04-20 13:15:56.600 - Thread: 1 -> GC Memory: 1,625,220,392 B 2020-04-20 13:16:22.717 - Thread: 1 -> GUI Stats: Update 0.236790444444444, Draw 0.243265111111111 2020-04-20 13:16:25.916 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:16:25.916 - Thread: 1 -> STATISTICS,11463.1833334,0,0,0,0,0,0,9.769233,49.56788,1,0,1543.414,10604.45,1040,98960,5,6.341694,98.70459,0.01617534,243319,43.28191,0,16.66667,2.744806,42.72123,100 2020-04-20 13:16:26.600 - Thread: 1 -> GC Memory: 1,620,746,720 B 2020-04-20 13:16:52.716 - Thread: 1 -> GUI Stats: Update 0.220907055555556, Draw 0.222463388888888 2020-04-20 13:16:56.617 - Thread: 1 -> GC Memory: 1,621,149,360 B 2020-04-20 13:17:22.716 - Thread: 1 -> GUI Stats: Update 0.231418000000001, Draw 0.229907833333334 2020-04-20 13:17:25.932 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:17:25.933 - Thread: 1 -> STATISTICS,11523.2,0,0,0,0,0,0,8.13971,37.95264,1,0,1546.901,10690.89,1040,98960,5,5.571252,98.26581,0.01482472,243324,44.72102,0,16.66667,2.491521,43.94547,100 2020-04-20 13:17:26.633 - Thread: 1 -> GC Memory: 1,621,542,816 B 2020-04-20 13:17:52.717 - Thread: 1 -> GUI Stats: Update 0.279042444444444, Draw 0.247332666666667 2020-04-20 13:17:56.650 - Thread: 1 -> GC Memory: 1,624,144,072 B 2020-04-20 13:18:22.718 - Thread: 1 -> GUI Stats: Update 0.233453, Draw 0.244293833333334 2020-04-20 13:18:25.949 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-20 13:18:25.949 - Thread: 1 -> STATISTICS,11583.2166667,0,0,0,0,0,0,8.06424,27.24125,1,0,1544.45,10600.41,1034,98966,5,5.751884,98.74952,0.01610258,243311,44.22726,0,16.66667,2.5439,43.67421,100 2020-04-20 13:18:26.650 - Thread: 1 -> GC Memory: 1,620,461,776 B