2020-04-19 14:11:59.924 - Thread: 1 -> Log Started 2020-04-19 14:11:59.925 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-19 14:11:59.925 - Thread: 1 -> App Version: 01_194_083 2020-04-19 14:11:59.925 - Thread: 1 -> Steam build: Always true 2020-04-19 14:11:59.925 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-19 14:11:59.925 - Thread: 1 -> Environment.ProcessorCount: 64 2020-04-19 14:11:59.971 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-04-19 14:11:59.971 - Thread: 1 -> Environment.CommandLine: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-19 14:11:59.971 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-19 14:11:59.971 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-19 14:11:59.971 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-04-19 14:11:59.971 - Thread: 1 -> Environment.CurrentDirectory: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-19 14:12:00.004 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-19 14:12:00.004 - Thread: 1 -> IntPtr.Size: 8 2020-04-19 14:12:00.004 - Thread: 1 -> Default Culture: 2020-04-19 14:12:00.004 - Thread: 1 -> Default UI Culture: 2020-04-19 14:12:00.004 - Thread: 1 -> MyConfig.Load() - START 2020-04-19 14:12:00.007 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-19 14:12:00.100 - Thread: 1 -> NewNewGameScreen: False 2020-04-19 14:12:00.100 - Thread: 1 -> EnableDamageEffects: True 2020-04-19 14:12:00.100 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-19 14:12:00.100 - Thread: 1 -> EnableReverb: False 2020-04-19 14:12:00.100 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-19 14:12:00.100 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-19 14:12:00.100 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-19 14:12:00.100 - Thread: 1 -> FirstTimeRun: False 2020-04-19 14:12:00.100 - Thread: 1 -> ExperimentalMode: False 2020-04-19 14:12:00.100 - Thread: 1 -> VideoAdapter: 0 2020-04-19 14:12:00.100 - Thread: 1 -> ScreenWidth: 5120 2020-04-19 14:12:00.100 - Thread: 1 -> ScreenHeight: 2160 2020-04-19 14:12:00.100 - Thread: 1 -> RefreshRate: 60000 2020-04-19 14:12:00.100 - Thread: 1 -> WindowMode: 1 2020-04-19 14:12:00.100 - Thread: 1 -> VerticalSync: 0 2020-04-19 14:12:00.100 - Thread: 1 -> FieldOfView: 70 2020-04-19 14:12:00.100 - Thread: 1 -> PostProcessingEnabled: True 2020-04-19 14:12:00.100 - Thread: 1 -> FlaresIntensity: 1 2020-04-19 14:12:00.100 - Thread: 1 -> TreeViewDistance: 2000 2020-04-19 14:12:00.100 - Thread: 1 -> GrassDensity: 3 2020-04-19 14:12:00.100 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-19 14:12:00.100 - Thread: 1 -> AntialiasingMode: 1 2020-04-19 14:12:00.100 - Thread: 1 -> ShadowMapResolution: 2 2020-04-19 14:12:00.100 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-19 14:12:00.100 - Thread: 1 -> TextureQuality: 2 2020-04-19 14:12:00.100 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-19 14:12:00.100 - Thread: 1 -> ModelQuality: 2 2020-04-19 14:12:00.100 - Thread: 1 -> VoxelQuality: 2 2020-04-19 14:12:00.100 - Thread: 1 -> ShaderQuality: 2 2020-04-19 14:12:00.100 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-19 14:12:00.100 - Thread: 1 -> FirstVTTimeRun: False 2020-04-19 14:12:00.100 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-19 14:12:00.100 - Thread: 1 -> GDPRConsent: True 2020-04-19 14:12:00.100 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-19 14:12:00.100 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-19 14:12:00.100 - Thread: 1 -> ShowCrosshair2: 0 2020-04-19 14:12:00.100 - Thread: 1 -> EnableTrading: True 2020-04-19 14:12:00.100 - Thread: 1 -> EnableSteamCloud: False 2020-04-19 14:12:00.100 - Thread: 1 -> UiTransparency: 1 2020-04-19 14:12:00.100 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-19 14:12:00.100 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-19 14:12:00.100 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-19 14:12:00.100 - Thread: 1 -> ControlsHints: True 2020-04-19 14:12:00.100 - Thread: 1 -> GoodBotHints: False 2020-04-19 14:12:00.100 - Thread: 1 -> RotationHints: True 2020-04-19 14:12:00.100 - Thread: 1 -> FirstTimeTutorials: False 2020-04-19 14:12:00.100 - Thread: 1 -> GameVolume: 1 2020-04-19 14:12:00.100 - Thread: 1 -> Music_Volume: 0 2020-04-19 14:12:00.100 - Thread: 1 -> VoiceChatVolume: 1 2020-04-19 14:12:00.100 - Thread: 1 -> HudWarnings: True 2020-04-19 14:12:00.100 - Thread: 1 -> VoiceChat: True 2020-04-19 14:12:00.100 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-19 14:12:00.100 - Thread: 1 -> EnableDynamicMusic: True 2020-04-19 14:12:00.100 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-04-19 14:12:00.100 - Thread: 1 -> EnableDoppler: True 2020-04-19 14:12:00.100 - Thread: 1 -> HudState: 1 2020-04-19 14:12:00.100 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-19 14:12:00.100 - Thread: 1 -> MutedPlayers: 2020-04-19 14:12:00.100 - Thread: 1 -> ZoomMultiplier: 0.2 2020-04-19 14:12:00.100 - Thread: 1 -> GamepadScheme: 0 2020-04-19 14:12:00.100 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-04-19 14:12:00.101 - Thread: 1 -> MyConfig.Load() - END 2020-04-19 14:12:04.674 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-19 14:12:04.901 - Thread: 1 -> Found processor count: 64 2020-04-19 14:12:04.901 - Thread: 1 -> Using processor count: 16 2020-04-19 14:12:05.019 - Thread: 1 -> All detected adapters: 2020-04-19 14:12:05.020 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=308623426, DeviceID=8578 2020-04-19 14:12:05.020 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-19 14:12:05.729 - Thread: 1 -> AdapterInfo = { 2020-04-19 14:12:05.729 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-19 14:12:05.729 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-19 14:12:05.729 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-19 14:12:05.729 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-19 14:12:05.729 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-19 14:12:05.729 - Thread: 1 -> AftermathSupported = False 2020-04-19 14:12:05.729 - Thread: 1 -> Adapter id = 0 2020-04-19 14:12:05.729 - Thread: 1 -> Supported = True 2020-04-19 14:12:05.729 - Thread: 1 -> RAM = 6282018816 2020-04-19 14:12:05.729 - Thread: 1 -> Priority = 2 2020-04-19 14:12:05.729 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-19 14:12:05.729 - Thread: 1 -> Output is attached = True 2020-04-19 14:12:05.729 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-19 14:12:05.729 - Thread: 1 -> Display modes = { 2020-04-19 14:12:05.729 - Thread: 1 -> DXGIOutput id = 0 2020-04-19 14:12:05.729 - Thread: 1 -> 640x480@60Hz 2020-04-19 14:12:05.729 - Thread: 1 -> 640x480@59.94Hz 2020-04-19 14:12:05.729 - Thread: 1 -> 720x480@60Hz 2020-04-19 14:12:05.729 - Thread: 1 -> 720x480@59.94Hz 2020-04-19 14:12:05.729 - Thread: 1 -> 720x576@60.317Hz 2020-04-19 14:12:05.729 - Thread: 1 -> 720x576@60.317Hz 2020-04-19 14:12:05.729 - Thread: 1 -> 800x600@60.317Hz 2020-04-19 14:12:05.729 - Thread: 1 -> 1024x768@60.004Hz 2020-04-19 14:12:05.729 - Thread: 1 -> 1152x864@59.959Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1176x664@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1176x664@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1176x664@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1176x664@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x720@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x720@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x768@59.81Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x768@59.81Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x800@59.81Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x960@60.02Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x960@60.02Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1360x768@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1360x768@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1366x768@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1366x768@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x900@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1024@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1024@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1680x1050@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1680x1050@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1080@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2048x1536@30Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2048x1536@30Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2560x1600@30Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2560x1600@30Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 3840x2160@30Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 5120x2160@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-19 14:12:05.730 - Thread: 1 -> } 2020-04-19 14:12:05.730 - Thread: 1 -> } 2020-04-19 14:12:05.730 - Thread: 1 -> AdapterInfo = { 2020-04-19 14:12:05.730 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-19 14:12:05.730 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 65031, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-19 14:12:05.730 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-19 14:12:05.730 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-19 14:12:05.730 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-19 14:12:05.730 - Thread: 1 -> AftermathSupported = False 2020-04-19 14:12:05.730 - Thread: 1 -> Adapter id = 0 2020-04-19 14:12:05.730 - Thread: 1 -> Supported = True 2020-04-19 14:12:05.730 - Thread: 1 -> RAM = 6282018816 2020-04-19 14:12:05.730 - Thread: 1 -> Priority = 2 2020-04-19 14:12:05.730 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-19 14:12:05.730 - Thread: 1 -> Output is attached = True 2020-04-19 14:12:05.730 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-19 14:12:05.730 - Thread: 1 -> Display modes = { 2020-04-19 14:12:05.730 - Thread: 1 -> DXGIOutput id = 0 2020-04-19 14:12:05.730 - Thread: 1 -> 640x480@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 640x480@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 720x480@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 720x480@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 720x576@60.317Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 720x576@60.317Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 800x600@60.317Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1024x768@60.004Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1152x864@59.959Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1176x664@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1176x664@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1176x664@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1176x664@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x720@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x720@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x768@59.81Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x768@59.81Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x800@59.81Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x960@60.02Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x960@60.02Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1360x768@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1360x768@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1366x768@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1366x768@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x900@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1024@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1024@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1680x1050@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1680x1050@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1080@60Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-19 14:12:05.730 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2048x1536@30Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2048x1536@30Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2560x1600@30Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2560x1600@30Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 3840x2160@30Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 5120x2160@60Hz 2020-04-19 14:12:05.731 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-19 14:12:05.731 - Thread: 1 -> } 2020-04-19 14:12:05.731 - Thread: 1 -> } 2020-04-19 14:12:05.732 - Thread: 1 -> Steam.IsActive: True 2020-04-19 14:12:05.732 - Thread: 1 -> Steam.IsOnline: True 2020-04-19 14:12:05.732 - Thread: 1 -> Steam.OwnsGame: False 2020-04-19 14:12:05.732 - Thread: 1 -> Steam.UserId: 76561198000302830 2020-04-19 14:12:05.732 - Thread: 1 -> Steam.UserName: Misdirected 2020-04-19 14:12:05.732 - Thread: 1 -> Steam.Branch: default 2020-04-19 14:12:05.732 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-19 14:12:05.732 - Thread: 1 -> Build version: 0.1.1.0 2020-04-19 14:12:05.761 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-04-19 14:12:05.761 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-04-19 14:12:05.763 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-04-19 14:12:05.763 - Thread: 33 -> CreateDeviceInternal - Create device 2020-04-19 14:12:05.854 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-04-19 14:12:05.931 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-04-19 14:12:05.931 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-04-19 14:12:07.175 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-19 14:12:07.175 - Thread: 1 -> MyScreenManager() 2020-04-19 14:12:07.176 - Thread: 1 -> Game dir: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-19 14:12:07.176 - Thread: 1 -> Content dir: Q:\Steam\steamapps\common\SpaceEngineers\Content 2020-04-19 14:12:08.057 - Thread: 1 -> Preallocate - START 2020-04-19 14:12:08.059 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-19 14:12:08.062 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-19 14:12:08.062 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-19 14:12:08.062 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-19 14:12:08.062 - Thread: 1 -> MyEntities - START 2020-04-19 14:12:08.080 - Thread: 1 -> MyEntities - END 2020-04-19 14:12:08.080 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-19 14:12:08.080 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-19 14:12:08.080 - Thread: 1 -> MyTransparentGeometry - START 2020-04-19 14:12:08.080 - Thread: 1 -> MyTransparentGeometry - END 2020-04-19 14:12:08.080 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-19 14:12:08.090 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-19 14:12:08.090 - Thread: 1 -> MyMath - START 2020-04-19 14:12:08.090 - Thread: 1 -> MyMath - END 2020-04-19 14:12:08.090 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-19 14:12:08.090 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-19 14:12:08.101 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-19 14:12:08.101 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-19 14:12:08.101 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-19 14:12:08.135 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-19 14:12:08.135 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-19 14:12:08.135 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-19 14:12:08.135 - Thread: 1 -> MySyncDestructions - START 2020-04-19 14:12:08.135 - Thread: 1 -> MySyncDestructions - END 2020-04-19 14:12:08.135 - Thread: 1 -> MySyncEntity - START 2020-04-19 14:12:08.135 - Thread: 1 -> MySyncEntity - END 2020-04-19 14:12:08.135 - Thread: 1 -> MySyncScenario - START 2020-04-19 14:12:08.135 - Thread: 1 -> MySyncScenario - END 2020-04-19 14:12:08.135 - Thread: 1 -> MyCommandCharacter - START 2020-04-19 14:12:08.135 - Thread: 1 -> MyCommandCharacter - END 2020-04-19 14:12:08.135 - Thread: 1 -> MyCommandConsole - START 2020-04-19 14:12:08.135 - Thread: 1 -> MyCommandConsole - END 2020-04-19 14:12:08.135 - Thread: 1 -> MyCommandEntity - START 2020-04-19 14:12:08.135 - Thread: 1 -> MyCommandEntity - END 2020-04-19 14:12:08.135 - Thread: 1 -> MyAiTargetManager - START 2020-04-19 14:12:08.135 - Thread: 1 -> MyAiTargetManager - END 2020-04-19 14:12:08.135 - Thread: 1 -> MyClientDebugCommands - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyClientDebugCommands - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyDedicatedServer - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyDedicatedServer - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerBase - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerBase - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerClient - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerClient - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyServerDebugCommands - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyServerDebugCommands - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyAIActionsParser - START 2020-04-19 14:12:08.136 - Thread: 1 -> MyAIActionsParser - END 2020-04-19 14:12:08.136 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-19 14:12:08.143 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-19 14:12:08.143 - Thread: 1 -> MyDefinitionManager - START 2020-04-19 14:12:08.155 - Thread: 1 -> MyDefinitionManager - END 2020-04-19 14:12:08.155 - Thread: 1 -> Preallocate - END 2020-04-19 14:12:08.156 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-19 14:12:08.375 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-19 14:12:08.375 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-19 14:12:08.387 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-19 14:12:08.387 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-19 14:12:08.387 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-19 14:12:08.387 - Thread: 1 -> Assembly.Location: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-19 14:12:08.387 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-19 14:12:08.387 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-19 14:12:08.389 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-19 14:12:08.397 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-04-19 14:12:08.397 - Thread: 1 -> Win32_ComputerSystem.Model: TRX40 DESIGNARE 2020-04-19 14:12:08.397 - Thread: 1 -> Virtualized: False 2020-04-19 14:12:08.430 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-19 14:12:08.430 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 274,764,316,672 bytes 2020-04-19 14:12:08.430 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-19 14:12:08.430 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 261,962,919,936 bytes 2020-04-19 14:12:08.430 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,438,621,917,184 bytes 2020-04-19 14:12:08.434 - Thread: 1 -> Drive C: | Capacity: 499,499,683,840 bytes | Free space: 280,726,691,840 bytes 2020-04-19 14:12:08.434 - Thread: 1 -> Drive M: | Capacity: 2,000,396,742,656 bytes | Free space: 1,290,756,104,192 bytes 2020-04-19 14:12:08.434 - Thread: 1 -> Drive Q: | Capacity: 2,000,381,014,016 bytes | Free space: 792,862,765,056 bytes 2020-04-19 14:12:08.434 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-19 14:12:08.434 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-19 14:12:08.435 - Thread: 1 -> Installed DLCs: 2020-04-19 14:12:08.454 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-19 14:12:08.560 - Thread: 1 -> Havok: Physics.Init 2020-04-19 14:12:08.574 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-19 14:12:08.577 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-19 14:12:08.585 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-19 14:12:08.587 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-19 14:12:08.589 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-19 14:12:08.788 - Thread: 1 -> Loading scenarios 2020-04-19 14:12:08.807 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-19 14:12:08.807 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-19 14:12:08.974 - Thread: 1 -> Loading sound definitions 2020-04-19 14:12:08.985 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-19 14:12:08.985 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-19 14:12:08.985 - Thread: 1 -> Loading shadow textures definitions 2020-04-19 14:12:08.985 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-19 14:12:08.985 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-19 14:12:08.992 - Thread: 1 -> MyAudio.LoadData - START 2020-04-19 14:12:09.026 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-19 14:12:09.055 - Thread: 1 -> MyAudio.LoadData - END 2020-04-19 14:12:09.059 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-04-19 14:12:09.059 - Thread: 1 -> MyGuiManager() 2020-04-19 14:12:09.062 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-19 14:12:09.171 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-19 14:12:09.208 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-19 14:12:09.209 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-19 14:12:09.209 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-19 14:12:09.254 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-19 14:12:09.257 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-19 14:12:09.257 - Thread: 15 -> ReloadVoxelMaterials 2020-04-19 14:12:09.279 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-19 14:12:09.280 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-19 14:12:09.280 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-19 14:12:09.280 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-19 14:12:09.280 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-19 14:12:09.280 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-19 14:12:09.280 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-19 14:12:09.285 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-19 14:12:09.312 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-19 14:12:09.316 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-19 14:12:09.320 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-19 14:12:09.328 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-19 14:12:09.331 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-19 14:12:09.333 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-19 14:12:09.339 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-19 14:12:09.341 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-19 14:12:09.342 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-19 14:12:09.350 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-19 14:12:09.365 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-19 14:12:09.368 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-19 14:12:09.369 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-19 14:12:09.374 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-19 14:12:09.400 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-19 14:12:09.401 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-19 14:12:09.401 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-19 14:12:09.401 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-19 14:12:09.412 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-19 14:12:09.434 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-19 14:12:09.450 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-19 14:12:09.457 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-19 14:12:09.464 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-19 14:12:09.475 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-19 14:12:09.477 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-19 14:12:09.478 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-19 14:12:09.495 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-19 14:12:09.500 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-19 14:12:09.505 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-19 14:12:09.506 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-19 14:12:09.508 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-19 14:12:09.511 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-19 14:12:09.511 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-19 14:12:09.514 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-19 14:12:09.523 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-19 14:12:09.523 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-19 14:12:09.559 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-19 14:12:09.571 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-19 14:12:09.594 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-19 14:12:09.607 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-19 14:12:09.608 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-19 14:12:09.612 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-19 14:12:09.617 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-19 14:12:09.622 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-19 14:12:09.638 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-19 14:12:09.704 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-19 14:12:09.704 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-19 14:12:09.721 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-19 14:12:09.725 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-19 14:12:09.731 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-19 14:12:09.733 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-19 14:12:09.737 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-19 14:12:09.738 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-19 14:12:09.741 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-19 14:12:09.776 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-19 14:12:09.785 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-19 14:12:09.797 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-19 14:12:09.816 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-19 14:12:09.834 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-19 14:12:09.846 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-19 14:12:09.878 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-19 14:12:09.944 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-19 14:12:09.965 - Thread: 1 -> Timer Frequency: 10000000 2020-04-19 14:12:09.965 - Thread: 1 -> Ticks per frame: 166667 2020-04-19 14:12:09.972 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-19 14:12:10.073 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-19 14:12:10.085 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-19 14:12:10.166 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-19 14:12:10.173 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-19 14:12:10.292 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-19 14:12:10.293 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-19 14:12:10.392 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-19 14:12:10.399 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-19 14:12:10.496 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-19 14:12:10.496 - Thread: 1 -> Flares Intensity: 1 2020-04-19 14:12:10.497 - Thread: 1 -> Field of view: 1.22173 2020-04-19 14:12:10.497 - Thread: 1 -> PostProcessingEnabled: True 2020-04-19 14:12:10.497 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-19 14:12:10.497 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-19 14:12:10.497 - Thread: 1 -> Render.DistanceFade: 2000 2020-04-19 14:12:10.497 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-19 14:12:10.497 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-19 14:12:10.497 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-19 14:12:10.497 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-19 14:12:10.497 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-19 14:12:10.497 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-19 14:12:10.497 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-19 14:12:10.497 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-19 14:12:10.497 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-19 14:12:10.515 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-19 14:12:10.518 - Thread: 1 -> Analytics uuid: 7d0685c0-537b-78c2-1ae4-8ebdbb2c4af6 2020-04-19 14:12:10.519 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-19 14:12:10.615 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-19 14:12:10.674 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-19 14:12:10.759 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-19 14:12:10.776 - Thread: 1 -> Analytics helper process start reported 2020-04-19 14:12:10.808 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-19 14:12:10.876 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-19 14:12:10.952 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-19 14:12:11.041 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-19 14:12:11.191 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-19 14:12:11.258 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-19 14:12:11.279 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-19 14:12:11.315 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-19 14:12:11.550 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-19 14:12:12.041 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-19 14:12:12.163 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-19 14:12:12.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:12:12.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:12:12.225 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-19 14:12:12.234 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-19 14:12:12.349 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-19 14:12:12.426 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-19 14:12:12.666 - Thread: 23 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-19 14:12:12.775 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-19 14:12:13.668 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-19 14:12:15.695 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-19 14:12:15.695 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-19 14:12:15.695 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-04-19 14:12:41.159 - Thread: 1 -> GUI Stats: Update 0.3355345, Draw 0.141127333333333 2020-04-19 14:12:44.194 - Thread: 1 -> LoadSession() - Start 2020-04-19 14:12:44.194 - Thread: 1 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-19 14:12:45.133 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Sandbox_config.sbc 2020-04-19 14:12:45.134 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-19 14:12:45.134 - Thread: 1 -> CheckPoint Experimental mode: No 2020-04-19 14:12:45.134 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2020-04-19 14:12:45.134 - Thread: 1 -> LoadSession() - End 2020-04-19 14:12:45.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:12:45.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:12:45.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:12:45.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:12:45.142 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-19 14:12:45.142 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-19 14:12:45.352 - Thread: 1 -> RunLoadingAction - START 2020-04-19 14:12:45.352 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-19 14:12:45.893 - Thread: 1 -> GC Memory: 1,114,699,368 B 2020-04-19 14:12:45.901 - Thread: 1 -> Process Memory: 3,601,494,016 B 2020-04-19 14:12:45.901 - Thread: 1 -> Experimental mode: No 2020-04-19 14:12:45.901 - Thread: 1 -> Experimental mode reason: 0 2020-04-19 14:12:46.712 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-19 14:12:46.739 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-19 14:12:46.743 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-19 14:12:46.744 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-19 14:12:46.746 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-19 14:12:46.884 - Thread: 1 -> Loading scenarios 2020-04-19 14:12:46.884 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-19 14:12:46.886 - Thread: 1 -> List of used mods (0) - START 2020-04-19 14:12:46.886 - Thread: 1 -> List of used mods - END 2020-04-19 14:12:46.938 - Thread: 1 -> Loading behaviors 2020-04-19 14:12:46.939 - Thread: 1 -> Loading ammo magazines 2020-04-19 14:12:46.941 - Thread: 1 -> Loading ammo definitions 2020-04-19 14:12:46.943 - Thread: 1 -> Loading animations 2020-04-19 14:12:46.945 - Thread: 1 -> Loading animations 2020-04-19 14:12:46.946 - Thread: 1 -> Loading sound definitions 2020-04-19 14:12:46.947 - Thread: 1 -> Loading sound definitions 2020-04-19 14:12:46.947 - Thread: 1 -> Loading sound definitions 2020-04-19 14:12:46.947 - Thread: 1 -> Loading sound definitions 2020-04-19 14:12:46.947 - Thread: 1 -> Loading sound definitions 2020-04-19 14:12:46.947 - Thread: 1 -> Loading sound definitions 2020-04-19 14:12:46.947 - Thread: 1 -> Loading category classes 2020-04-19 14:12:46.948 - Thread: 1 -> Loading category classes 2020-04-19 14:12:46.948 - Thread: 1 -> Loading blueprint classes 2020-04-19 14:12:46.949 - Thread: 1 -> Loading blueprint class entries 2020-04-19 14:12:46.949 - Thread: 1 -> Loading blueprint class entries 2020-04-19 14:12:46.949 - Thread: 1 -> Loading blueprints 2020-04-19 14:12:46.951 - Thread: 1 -> Loading blueprints 2020-04-19 14:12:46.951 - Thread: 1 -> Loading agent definitions 2020-04-19 14:12:46.952 - Thread: 1 -> Loading character definitions 2020-04-19 14:12:46.962 - Thread: 1 -> Loading character definitions 2020-04-19 14:12:46.962 - Thread: 1 -> Loading components 2020-04-19 14:12:46.963 - Thread: 1 -> Loading components 2020-04-19 14:12:46.963 - Thread: 1 -> Loading configuration 2020-04-19 14:12:46.964 - Thread: 1 -> Loading container types 2020-04-19 14:12:46.965 - Thread: 1 -> Loading Contract Types 2020-04-19 14:12:46.970 - Thread: 1 -> Loading block positions 2020-04-19 14:12:46.973 - Thread: 1 -> Loading block positions 2020-04-19 14:12:46.973 - Thread: 1 -> Loading curve definitions 2020-04-19 14:12:46.975 - Thread: 1 -> Loading debris 2020-04-19 14:12:46.976 - Thread: 1 -> Loading environment items entries 2020-04-19 14:12:46.976 - Thread: 1 -> Loading decal global definitions 2020-04-19 14:12:46.977 - Thread: 1 -> Loading decal definitions 2020-04-19 14:12:46.978 - Thread: 1 -> Loading drone behaviors 2020-04-19 14:12:46.980 - Thread: 1 -> Loading edges 2020-04-19 14:12:46.981 - Thread: 1 -> Loading emissive color definitions 2020-04-19 14:12:46.984 - Thread: 1 -> Loading emissive color default states 2020-04-19 14:12:46.988 - Thread: 1 -> Loading animations 2020-04-19 14:12:46.988 - Thread: 1 -> Loading entity components 2020-04-19 14:12:46.997 - Thread: 1 -> Loading component containers 2020-04-19 14:12:47.008 - Thread: 1 -> Loading environment items entries 2020-04-19 14:12:47.008 - Thread: 1 -> Loading Faction Names 2020-04-19 14:12:47.008 - Thread: 1 -> Loading factions 2020-04-19 14:12:47.011 - Thread: 1 -> Loading flare definitions 2020-04-19 14:12:47.023 - Thread: 1 -> Loading gas property definitions 2020-04-19 14:12:47.023 - Thread: 1 -> Loading event definitions 2020-04-19 14:12:47.025 - Thread: 1 -> Loading physical items 2020-04-19 14:12:47.042 - Thread: 1 -> Loading LCD texture categories 2020-04-19 14:12:47.043 - Thread: 1 -> Loading LCD texture categories 2020-04-19 14:12:47.043 - Thread: 1 -> Loading LCD texture categories 2020-04-19 14:12:47.043 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-19 14:12:47.043 - Thread: 1 -> Loading physical items 2020-04-19 14:12:47.046 - Thread: 1 -> Loading physical items 2020-04-19 14:12:47.046 - Thread: 1 -> Loading physical material properties 2020-04-19 14:12:47.049 - Thread: 1 -> Loading pirate antennas 2020-04-19 14:12:47.055 - Thread: 1 -> Loading research blocks definitions 2020-04-19 14:12:47.056 - Thread: 1 -> Loading research groups definitions 2020-04-19 14:12:47.057 - Thread: 1 -> Loading resource distribution groups 2020-04-19 14:12:47.057 - Thread: 1 -> Loading shadow textures definitions 2020-04-19 14:12:47.057 - Thread: 1 -> Loading ship sound groups 2020-04-19 14:12:47.068 - Thread: 1 -> Loading ship sound groups 2020-04-19 14:12:47.068 - Thread: 1 -> Loading sound categories 2020-04-19 14:12:47.070 - Thread: 1 -> Loading stat definitions 2020-04-19 14:12:47.071 - Thread: 1 -> Loading grid creators 2020-04-19 14:12:47.072 - Thread: 1 -> Loading transparent material properties 2020-04-19 14:12:47.073 - Thread: 1 -> Loading planet definition 2020-04-19 14:12:47.073 - Thread: 1 -> Loading voxel map storage definitions 2020-04-19 14:12:47.075 - Thread: 1 -> Loading voxel material definitions 2020-04-19 14:12:47.076 - Thread: 1 -> Loading voxel material definitions 2020-04-19 14:12:47.076 - Thread: 1 -> Loading voxel material definitions 2020-04-19 14:12:47.076 - Thread: 1 -> Loading Weather Effects 2020-04-19 14:12:47.079 - Thread: 1 -> Audio effects definitions 2020-04-19 14:12:47.081 - Thread: 1 -> Loading environment items definitions 2020-04-19 14:12:47.083 - Thread: 1 -> Loading environment items definitions 2020-04-19 14:12:47.083 - Thread: 1 -> Loading physical material properties 2020-04-19 14:12:47.087 - Thread: 1 -> Loading particle effect definitions 2020-04-19 14:12:47.143 - Thread: 1 -> Loading particle effect definitions 2020-04-19 14:12:47.143 - Thread: 1 -> Loading environment item definitions 2020-04-19 14:12:47.147 - Thread: 1 -> Loading weapon definitions 2020-04-19 14:12:47.155 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.184 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.185 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.216 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.222 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.224 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.225 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.226 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.226 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.227 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.227 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.228 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.229 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.231 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.232 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.233 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.233 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.234 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.235 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.240 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.240 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.240 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.241 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.241 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.242 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.243 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.243 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.243 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.244 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.244 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.245 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.245 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.246 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.249 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.250 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.251 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.264 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.265 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.266 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.269 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.270 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.271 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.272 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.273 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.274 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.275 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.276 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.278 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.279 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.280 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.281 - Thread: 1 -> Loading cube blocks 2020-04-19 14:12:47.281 - Thread: 1 -> Created block definitions 2020-04-19 14:12:47.283 - Thread: 1 -> Loading block variant groups 2020-04-19 14:12:47.285 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-04-19 14:12:47.286 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-04-19 14:12:47.286 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-04-19 14:12:47.289 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-19 14:12:47.290 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-19 14:12:47.292 - Thread: 1 -> Loading asteroid generators 2020-04-19 14:12:47.293 - Thread: 1 -> Loading spawn groups 2020-04-19 14:12:47.296 - Thread: 1 -> Loading drop containers 2020-04-19 14:12:47.297 - Thread: 1 -> Loading spawn groups 2020-04-19 14:12:47.297 - Thread: 1 -> Loading spawn groups 2020-04-19 14:12:47.297 - Thread: 1 -> Loading radial menu definitions 2020-04-19 14:12:47.314 - Thread: 1 -> Loading respawn ships 2020-04-19 14:12:47.316 - Thread: 1 -> Loading spawn groups 2020-04-19 14:12:47.316 - Thread: 1 -> Loading wheel speeds 2020-04-19 14:12:47.355 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-19 14:12:47.364 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-19 14:12:47.364 - Thread: 1 -> MyAudio.LoadData - START 2020-04-19 14:12:47.380 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-19 14:12:47.482 - Thread: 1 -> MyAudio.LoadData - END 2020-04-19 14:12:47.520 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-19 14:12:47.526 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-19 14:12:47.561 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-19 14:12:47.562 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-19 14:12:47.562 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-19 14:12:47.571 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-19 14:12:48.207 - Thread: 101 -> External debugger: listening... 2020-04-19 14:12:48.228 - Thread: 1 -> MyLights.LoadData() - START 2020-04-19 14:12:48.230 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-19 14:12:48.230 - Thread: 1 -> MyLights.LoadData() - END 2020-04-19 14:12:48.230 - Thread: 1 -> Info: MyLights initialized. 2020-04-19 14:12:48.230 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-19 14:12:48.237 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-19 14:12:48.287 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-19 14:12:48.287 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-19 14:12:48.309 - Thread: 1 -> Loading Procedural World Generator 2020-04-19 14:12:48.310 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-19 14:12:48.533 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-19 14:12:48.638 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-19 14:12:48.639 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-19 14:12:48.639 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-19 14:12:48.639 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-19 14:12:48.639 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-19 14:12:48.639 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-19 14:12:48.639 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-19 14:12:48.640 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Europa-595048092d19000.vx2' 2020-04-19 14:12:48.640 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Titan-2124704365d19000.vx2' 2020-04-19 14:12:48.640 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Triton-12345d80253.vx2' 2020-04-19 14:12:48.640 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Moon-1353915701d19000.vx2' 2020-04-19 14:12:48.640 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Mars-2044023682d120000.vx2' 2020-04-19 14:12:48.640 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\EarthLike-1779144428d120000.vx2' 2020-04-19 14:12:48.640 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\Alien-291759539d120000.vx2' 2020-04-19 14:12:49.693 - Thread: 22 -> Info: Planet generator name: Triton 2020-04-19 14:12:49.698 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-19 14:12:50.148 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-04-19 14:12:50.148 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-19 14:12:50.180 - Thread: 20 -> Info: Planet generator name: Mars 2020-04-19 14:12:50.180 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-19 14:12:50.192 - Thread: 17 -> Info: Planet generator name: Alien 2020-04-19 14:12:50.192 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-19 14:12:50.232 - Thread: 18 -> Info: Planet generator name: Titan 2020-04-19 14:12:50.232 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-19 14:12:50.336 - Thread: 16 -> Info: Planet generator name: Moon 2020-04-19 14:12:50.336 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-19 14:12:50.367 - Thread: 1 -> Info: Planet generator name: Europa 2020-04-19 14:12:50.367 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-19 14:12:50.669 - Thread: 1 -> Checkpoint.CameraAttachedTo: 141278531679959451 2020-04-19 14:12:50.684 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-19 14:12:50.685 - Thread: 1 -> Name = Star System 2020-04-18 18:33 2020-04-19 14:12:50.685 - Thread: 1 -> Description = 2020-04-19 14:12:50.685 - Thread: 1 -> GameDateTime = 01/01/2081 05:17:28 2020-04-19 14:12:50.685 - Thread: 1 -> Password = 2020-04-19 14:12:50.685 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33 2020-04-19 14:12:50.685 - Thread: 1 -> WorkshopId = 2020-04-19 14:12:50.685 - Thread: 1 -> CameraController = Default_Astronaut 2020-04-19 14:12:50.685 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\thumb.jpg 2020-04-19 14:12:50.687 - Thread: 1 -> Settings: 2020-04-19 14:12:50.687 - Thread: 1 -> GameMode = Survival 2020-04-19 14:12:50.687 - Thread: 1 -> MaxPlayers = 4 2020-04-19 14:12:50.687 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-19 14:12:50.687 - Thread: 1 -> AutoHealing = True 2020-04-19 14:12:50.687 - Thread: 1 -> WeaponsEnabled = True 2020-04-19 14:12:50.687 - Thread: 1 -> ThrusterDamage = True 2020-04-19 14:12:50.687 - Thread: 1 -> EnableSpectator = False 2020-04-19 14:12:50.687 - Thread: 1 -> EnableCopyPaste = False 2020-04-19 14:12:50.687 - Thread: 1 -> MaxFloatingObjects = 100 2020-04-19 14:12:50.687 - Thread: 1 -> MaxGridSize = 0 2020-04-19 14:12:50.687 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-19 14:12:50.687 - Thread: 1 -> CargoShipsEnabled = True 2020-04-19 14:12:50.687 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-19 14:12:50.687 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-19 14:12:50.687 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-19 14:12:50.687 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-19 14:12:50.687 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-19 14:12:50.687 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-19 14:12:50.687 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-19 14:12:50.687 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-19 14:12:50.687 - Thread: 1 -> ClientCanSave = False 2020-04-19 14:12:50.687 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-19 14:12:50.687 - Thread: 1 -> PermanentDeath = False 2020-04-19 14:12:50.687 - Thread: 1 -> DestructibleBlocks = True 2020-04-19 14:12:50.687 - Thread: 1 -> EnableScripts = False 2020-04-19 14:12:50.687 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-19 14:12:50.687 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-19 14:12:50.687 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-19 14:12:50.687 - Thread: 1 -> ProceduralSeed = 0 2020-04-19 14:12:50.687 - Thread: 1 -> DestructibleBlocks = True 2020-04-19 14:12:50.687 - Thread: 1 -> EnableIngameScripts = False 2020-04-19 14:12:50.687 - Thread: 1 -> ViewDistance = 15000 2020-04-19 14:12:50.687 - Thread: 1 -> Voxel destruction = True 2020-04-19 14:12:50.687 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-19 14:12:50.687 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-19 14:12:50.687 - Thread: 1 -> EnableContainerDrops = True 2020-04-19 14:12:50.687 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-19 14:12:50.687 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-19 14:12:50.687 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-19 14:12:50.687 - Thread: 1 -> EnableSubgridDamage = False 2020-04-19 14:12:50.687 - Thread: 1 -> SyncDistance = 3000 2020-04-19 14:12:50.687 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-19 14:12:50.687 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-19 14:12:50.687 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-19 14:12:50.687 - Thread: 1 -> ExperimentalMode = False 2020-04-19 14:12:50.687 - Thread: 1 -> ExperimentalModeReason = 0 2020-04-19 14:12:50.687 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-19 14:12:50.734 - Thread: 1 -> Session loaded 2020-04-19 14:12:50.734 - Thread: 1 -> RunLoadingAction - END 2020-04-19 14:12:50.735 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-19 14:12:50.789 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-19 14:12:50.789 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-19 14:12:50.790 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-19 14:12:50.801 - Thread: 1 -> Updating continues. 2020-04-19 14:12:50.837 - Thread: 1 -> GC Memory: 2,214,885,992 B 2020-04-19 14:12:51.297 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-19 14:12:51.550 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-19 14:12:51.603 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-19 14:12:51.605 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-19 14:12:51.606 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-19 14:12:51.607 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-19 14:12:51.608 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-19 14:12:54.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:12:54.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:13:18.384 - Thread: 1 -> GUI Stats: Update 3.29518649999999, Draw 0.220512222222223 2020-04-19 14:13:18.398 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:13:18.412 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,8.664354,44.00292,1,0,2627.247,9498.203,651,99349,1,7.006619,98.69071,0,245162,40.96691,0,16.66667,2.870395,40.43053,100 2020-04-19 14:13:19.933 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:13:19.949 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 14:13:20.849 - Thread: 1 -> GC Memory: 2,754,284,848 B 2020-04-19 14:13:20.950 - Thread: 37 -> Analytics session error 2020-04-19 14:13:29.932 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:13:29.933 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 14:13:39.933 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:13:39.934 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 14:13:45.568 - Thread: 1 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-19 14:13:48.383 - Thread: 1 -> GUI Stats: Update 0.229951888888888, Draw 0.199346611111111 2020-04-19 14:13:49.933 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:13:49.935 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 14:13:49.935 - Thread: 1 -> Next activation in -00:02:33.5066701 2020-04-19 14:13:49.935 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:13:49.935 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 14:13:50.849 - Thread: 1 -> GC Memory: 2,769,714,976 B 2020-04-19 14:13:59.932 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:13:59.933 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 14:14:09.933 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:14:09.934 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 14:14:18.383 - Thread: 1 -> GUI Stats: Update 0.237947, Draw 0.211861055555555 2020-04-19 14:14:18.415 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:14:18.415 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,8.765147,53.00997,1,0,2686.245,9704.555,651,99349,1,8.582669,98.13184,0.01729682,245077,30.10545,0,16.66667,2.583851,29.54303,100 2020-04-19 14:14:19.951 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:14:19.957 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 14:14:19.957 - Thread: 1 -> Next activation in -00:21:59.6335868 2020-04-19 14:14:19.957 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:14:19.957 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 14:14:20.850 - Thread: 1 -> GC Memory: 2,816,388,792 B 2020-04-19 14:14:29.951 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:14:29.951 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 14:14:39.950 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:14:39.950 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 14:14:48.384 - Thread: 1 -> GUI Stats: Update 0.2523855, Draw 0.222748777777778 2020-04-19 14:14:49.950 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:14:49.950 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 14:14:49.950 - Thread: 1 -> Next activation in 00:40:54.0082863 2020-04-19 14:14:50.850 - Thread: 1 -> GC Memory: 1,531,547,360 B 2020-04-19 14:15:18.384 - Thread: 1 -> GUI Stats: Update 0.216067055555555, Draw 0.219561388888889 2020-04-19 14:15:18.432 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:15:18.432 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,14.01872,60.13927,1,0,1461.235,9806.18,651,99349,1,8.813,98.35557,0.01608562,245224,33.93071,0,16.66667,2.990314,33.37274,100 2020-04-19 14:15:20.852 - Thread: 1 -> GC Memory: 1,531,510,616 B 2020-04-19 14:15:48.383 - Thread: 1 -> GUI Stats: Update 0.217499666666667, Draw 0.220802166666666 2020-04-19 14:15:50.867 - Thread: 1 -> GC Memory: 1,534,696,688 B 2020-04-19 14:16:18.387 - Thread: 1 -> GUI Stats: Update 0.245947722222222, Draw 0.219188388888888 2020-04-19 14:16:18.448 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:16:18.450 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,15.5969,57.45001,1,0,1461.252,9766.715,651,99349,1,8.678891,98.45326,0.01832033,245227,35.37931,0,16.66667,3.070532,34.83208,100 2020-04-19 14:16:20.868 - Thread: 1 -> GC Memory: 1,532,133,256 B 2020-04-19 14:16:48.384 - Thread: 1 -> GUI Stats: Update 0.230800888888889, Draw 0.222284833333333 2020-04-19 14:16:50.884 - Thread: 1 -> GC Memory: 1,535,252,056 B 2020-04-19 14:17:18.384 - Thread: 1 -> GUI Stats: Update 0.2272605, Draw 0.218854111111111 2020-04-19 14:17:18.466 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:17:18.493 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,13.72285,28.8791,1,0,1465.056,9773.004,651,99349,1,8.556825,97.83099,0.01760208,245256,24.65442,0,16.66667,2.109635,24.11966,100 2020-04-19 14:17:20.901 - Thread: 1 -> GC Memory: 1,536,352,960 B 2020-04-19 14:17:45.366 - Thread: 1 -> Autosave initiated 2020-04-19 14:17:45.366 - Thread: 1 -> Character state: True 2020-04-19 14:17:45.366 - Thread: 1 -> IsServer: True 2020-04-19 14:17:45.366 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 14:17:45.366 - Thread: 1 -> Autosave 2020-04-19 14:17:45.369 - Thread: 1 -> Saving world - START 2020-04-19 14:17:45.370 - Thread: 1 -> Making world state snapshot. 2020-04-19 14:17:45.370 - Thread: 1 -> Before snapshot.: GC Memory: 1,535,569,784 B 2020-04-19 14:17:45.505 - Thread: 1 -> After snapshot.: GC Memory: 1,536,492,352 B 2020-04-19 14:17:45.506 - Thread: 1 -> Directory cleanup: GC Memory: 1,536,492,352 B 2020-04-19 14:17:45.506 - Thread: 1 -> Saving world - END 2020-04-19 14:17:45.511 - Thread: 15 -> Session snapshot save - START 2020-04-19 14:17:45.512 - Thread: 15 -> Checking file access for files in target dir. 2020-04-19 14:17:46.020 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 14:17:46.170 - Thread: 15 -> Session snapshot save - END 2020-04-19 14:17:48.510 - Thread: 1 -> GUI Stats: Update 0.235711666666667, Draw 0.235912111111111 2020-04-19 14:17:50.910 - Thread: 1 -> GC Memory: 1,550,935,064 B 2020-04-19 14:18:18.511 - Thread: 1 -> GUI Stats: Update 0.237527944444445, Draw 0.226047333333334 2020-04-19 14:18:18.609 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:18:18.609 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,9.219897,52.04507,1,0,1468.113,9774.051,651,99349,1,7.482691,98.51775,0.02006636,245182,37.81458,0,16.66667,2.829548,37.25407,100 2020-04-19 14:18:20.910 - Thread: 1 -> GC Memory: 1,539,664,728 B 2020-04-19 14:18:34.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:18:34.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:18:48.781 - Thread: 1 -> GUI Stats: Update 0.242433611111111, Draw 0.245823944444445 2020-04-19 14:18:50.916 - Thread: 1 -> GC Memory: 1,544,754,768 B 2020-04-19 14:19:18.782 - Thread: 1 -> GUI Stats: Update 0.2336845, Draw 0.219002444444445 2020-04-19 14:19:18.896 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:19:18.897 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,12.893,52.10978,1,0,1475.23,9873.563,651,99349,1,8.640722,98.44624,0.01952417,245167,36.44889,0,16.66667,3.149448,35.88257,100 2020-04-19 14:19:20.931 - Thread: 1 -> GC Memory: 1,547,850,520 B 2020-04-19 14:19:48.782 - Thread: 1 -> GUI Stats: Update 0.245318722222222, Draw 0.228814888888888 2020-04-19 14:19:50.932 - Thread: 1 -> GC Memory: 1,541,498,088 B 2020-04-19 14:20:18.781 - Thread: 1 -> GUI Stats: Update 0.231289555555556, Draw 0.219480611111111 2020-04-19 14:20:18.913 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:20:18.914 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,11.78453,24.2888,1,0,1471.562,9925.008,651,99349,1,6.549943,98.21836,0.01636026,245175,30.63941,0,16.66667,2.006864,30.09352,100 2020-04-19 14:20:20.933 - Thread: 1 -> GC Memory: 1,541,612,944 B 2020-04-19 14:20:48.782 - Thread: 1 -> GUI Stats: Update 0.218074666666666, Draw 0.2177315 2020-04-19 14:20:50.948 - Thread: 1 -> GC Memory: 1,543,182,136 B 2020-04-19 14:21:18.781 - Thread: 1 -> GUI Stats: Update 0.228017444444444, Draw 0.234212777777778 2020-04-19 14:21:18.930 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:21:18.932 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,8.089823,45.07635,1,0,1472.075,9924.152,651,99349,1,6.58562,98.5964,0.01847939,245107,38.52743,0,16.66667,2.53727,37.98666,100 2020-04-19 14:21:19.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:21:19.848 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:21:20.966 - Thread: 1 -> GC Memory: 1,542,490,912 B 2020-04-19 14:21:48.780 - Thread: 1 -> GUI Stats: Update 0.258547166666666, Draw 0.200386777777778 2020-04-19 14:21:50.981 - Thread: 1 -> GC Memory: 1,546,303,352 B 2020-04-19 14:22:18.782 - Thread: 1 -> GUI Stats: Update 0.229615388888889, Draw 0.213634111111111 2020-04-19 14:22:18.947 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:22:18.947 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,8.833368,58.68956,1,0,1477.282,9684.383,651,99349,1,9.182721,97.98422,0.01753095,245149,27.387,0,16.66667,2.514872,26.83494,100 2020-04-19 14:22:20.981 - Thread: 1 -> GC Memory: 1,547,479,048 B 2020-04-19 14:22:45.381 - Thread: 1 -> Autosave initiated 2020-04-19 14:22:45.381 - Thread: 1 -> Character state: True 2020-04-19 14:22:45.381 - Thread: 1 -> IsServer: True 2020-04-19 14:22:45.381 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 14:22:45.381 - Thread: 1 -> Autosave 2020-04-19 14:22:45.381 - Thread: 1 -> Saving world - START 2020-04-19 14:22:45.382 - Thread: 1 -> Making world state snapshot. 2020-04-19 14:22:45.382 - Thread: 1 -> Before snapshot.: GC Memory: 1,588,394,208 B 2020-04-19 14:22:45.414 - Thread: 1 -> After snapshot.: GC Memory: 1,588,605,088 B 2020-04-19 14:22:45.414 - Thread: 1 -> Directory cleanup: GC Memory: 1,588,605,088 B 2020-04-19 14:22:45.414 - Thread: 1 -> Saving world - END 2020-04-19 14:22:45.414 - Thread: 15 -> Session snapshot save - START 2020-04-19 14:22:45.415 - Thread: 15 -> Checking file access for files in target dir. 2020-04-19 14:22:45.744 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 14:22:45.888 - Thread: 15 -> Session snapshot save - END 2020-04-19 14:22:48.781 - Thread: 1 -> GUI Stats: Update 0.234126111111111, Draw 0.232911555555556 2020-04-19 14:22:50.982 - Thread: 1 -> GC Memory: 1,601,410,400 B 2020-04-19 14:22:51.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:22:51.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:23:18.782 - Thread: 1 -> GUI Stats: Update 0.234757, Draw 0.234630444444444 2020-04-19 14:23:18.964 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:23:18.965 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,9.273197,57.16583,1,0,1496.415,9907.809,651,99349,2,9.33405,97.95165,0.01963099,245118,26.4715,0,16.66667,2.470864,25.92928,100 2020-04-19 14:23:20.999 - Thread: 1 -> GC Memory: 1,571,403,920 B 2020-04-19 14:23:48.781 - Thread: 1 -> GUI Stats: Update 0.271132333333334, Draw 0.224064166666666 2020-04-19 14:23:51.018 - Thread: 1 -> GC Memory: 1,570,952,696 B 2020-04-19 14:23:54.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:23:54.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:24:18.782 - Thread: 1 -> GUI Stats: Update 0.230166333333333, Draw 0.244491944444445 2020-04-19 14:24:18.981 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:24:18.981 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,9.891761,54.97071,1,0,1506.792,9787.512,651,99349,2,9.758104,98.32502,0.01993423,245117,30.73373,0,16.66667,2.99903,30.21895,100 2020-04-19 14:24:21.031 - Thread: 1 -> GC Memory: 1,578,916,064 B 2020-04-19 14:24:33.614 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:24:33.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:24:48.782 - Thread: 1 -> GUI Stats: Update 0.241130722222222, Draw 0.226669888888889 2020-04-19 14:24:51.034 - Thread: 1 -> GC Memory: 1,554,006,424 B 2020-04-19 14:24:56.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:24:56.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:25:18.782 - Thread: 1 -> GUI Stats: Update 0.242241222222222, Draw 0.234638722222222 2020-04-19 14:25:18.998 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:25:19.000 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,7.37112,42.0051,1,0,1485.612,9862.711,651,99349,2,7.342603,98.38831,0.01686162,245124,33.50025,0,16.66667,2.45979,32.96033,100 2020-04-19 14:25:20.034 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:25:20.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:25:20.298 - Thread: 1 -> Updating stopped. 2020-04-19 14:25:21.424 - Thread: 1 -> Updating continues. 2020-04-19 14:25:21.426 - Thread: 1 -> GC Memory: 1,555,795,920 B 2020-04-19 14:25:21.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:25:21.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:25:49.157 - Thread: 1 -> GUI Stats: Update 0.439786555555556, Draw 0.244670833333333 2020-04-19 14:25:51.441 - Thread: 1 -> GC Memory: 1,558,852,904 B 2020-04-19 14:26:19.157 - Thread: 1 -> GUI Stats: Update 0.227550944444444, Draw 0.224483833333334 2020-04-19 14:26:19.389 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:26:19.391 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,11.29899,25.88318,1,0,1483.292,9939.348,651,99349,2,7.905745,98.4106,0.01521293,245118,35.6724,0,16.66667,2.820169,35.10542,100 2020-04-19 14:26:21.459 - Thread: 1 -> GC Memory: 1,553,326,304 B 2020-04-19 14:26:49.158 - Thread: 1 -> GUI Stats: Update 0.28419461111111, Draw 0.236710055555555 2020-04-19 14:26:51.477 - Thread: 1 -> GC Memory: 1,553,960,736 B 2020-04-19 14:27:19.158 - Thread: 1 -> GUI Stats: Update 0.235898444444444, Draw 0.233622 2020-04-19 14:27:19.406 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:27:19.407 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,14.98277,57.82984,1,0,1482.784,9896.379,651,99349,2,9.379671,98.24326,0.01703074,245113,30.29736,0,16.66667,2.841792,29.76511,100 2020-04-19 14:27:21.491 - Thread: 1 -> GC Memory: 1,554,512,976 B 2020-04-19 14:27:45.391 - Thread: 1 -> Autosave initiated 2020-04-19 14:27:45.391 - Thread: 1 -> Character state: True 2020-04-19 14:27:45.391 - Thread: 1 -> IsServer: True 2020-04-19 14:27:45.391 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 14:27:45.391 - Thread: 1 -> Autosave 2020-04-19 14:27:45.391 - Thread: 1 -> Saving world - START 2020-04-19 14:27:45.391 - Thread: 1 -> Making world state snapshot. 2020-04-19 14:27:45.391 - Thread: 1 -> Before snapshot.: GC Memory: 1,555,459,440 B 2020-04-19 14:27:45.417 - Thread: 1 -> After snapshot.: GC Memory: 1,556,373,848 B 2020-04-19 14:27:45.417 - Thread: 1 -> Directory cleanup: GC Memory: 1,556,373,848 B 2020-04-19 14:27:45.417 - Thread: 1 -> Saving world - END 2020-04-19 14:27:45.418 - Thread: 16 -> Session snapshot save - START 2020-04-19 14:27:45.419 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 14:27:45.728 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 14:27:45.871 - Thread: 16 -> Session snapshot save - END 2020-04-19 14:27:49.158 - Thread: 1 -> GUI Stats: Update 0.236917277777778, Draw 0.238872277777778 2020-04-19 14:27:51.491 - Thread: 1 -> GC Memory: 1,570,554,224 B 2020-04-19 14:28:03.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:28:03.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:28:19.158 - Thread: 1 -> GUI Stats: Update 0.244076222222222, Draw 0.238307777777778 2020-04-19 14:28:19.423 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:28:19.423 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,10.28494,49.4045,1,0,1483.685,9814.992,651,99349,2,9.655235,97.93738,0.0190076,245107,25.47433,0,16.66667,2.459607,24.9489,100 2020-04-19 14:28:21.491 - Thread: 1 -> GC Memory: 1,555,076,680 B 2020-04-19 14:28:34.594 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:28:34.594 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:28:49.157 - Thread: 1 -> GUI Stats: Update 0.266807777777777, Draw 0.246049222222222 2020-04-19 14:28:51.507 - Thread: 1 -> GC Memory: 1,556,381,696 B 2020-04-19 14:29:19.158 - Thread: 1 -> GUI Stats: Update 0.232641444444445, Draw 0.233958833333333 2020-04-19 14:29:19.440 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:29:19.440 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,8.503606,46.6694,1,0,1484.089,9870.309,651,99349,2,8.427814,97.92441,0.01824968,245095,25.84418,0,16.66667,2.1781,25.30776,100 2020-04-19 14:29:21.524 - Thread: 1 -> GC Memory: 1,557,695,888 B 2020-04-19 14:29:44.390 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:29:44.390 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:29:49.158 - Thread: 1 -> GUI Stats: Update 0.243792833333333, Draw 0.236621722222222 2020-04-19 14:29:51.524 - Thread: 1 -> GC Memory: 1,556,452,904 B 2020-04-19 14:30:19.158 - Thread: 1 -> GUI Stats: Update 0.264767, Draw 0.222631611111111 2020-04-19 14:30:19.457 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:30:19.457 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,9.242564,50.58321,1,0,1487.342,9844.328,651,99349,2,8.280933,98.08359,0.01773494,245083,27.88224,0,16.66667,2.30891,27.3479,100 2020-04-19 14:30:21.525 - Thread: 1 -> GC Memory: 1,558,532,808 B 2020-04-19 14:30:41.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:30:41.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:30:49.158 - Thread: 1 -> GUI Stats: Update 0.2438265, Draw 0.233741444444444 2020-04-19 14:30:51.541 - Thread: 1 -> GC Memory: 1,561,820,888 B 2020-04-19 14:31:19.158 - Thread: 1 -> GUI Stats: Update 0.2328765, Draw 0.222098333333333 2020-04-19 14:31:19.473 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:31:19.473 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,7.461394,42.3964,1,0,1484.866,9823.766,651,99349,2,6.618391,98.54294,0.01930476,245083,37.49873,0,16.66667,2.481812,36.95235,100 2020-04-19 14:31:21.542 - Thread: 1 -> GC Memory: 1,555,428,000 B 2020-04-19 14:31:49.158 - Thread: 1 -> GUI Stats: Update 0.223500944444445, Draw 0.212871944444445 2020-04-19 14:31:51.557 - Thread: 1 -> GC Memory: 1,556,457,216 B 2020-04-19 14:32:19.159 - Thread: 1 -> GUI Stats: Update 0.279538722222222, Draw 0.219231611111111 2020-04-19 14:32:19.490 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:32:19.491 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,7.794269,47.06381,1,0,1487.252,9967.465,651,99349,2,6.880037,98.52495,0.01601793,245070,35.88021,0,16.66667,2.468572,35.35096,100 2020-04-19 14:32:21.557 - Thread: 1 -> GC Memory: 1,557,034,768 B 2020-04-19 14:32:28.380 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:32:28.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:32:45.391 - Thread: 1 -> Autosave initiated 2020-04-19 14:32:45.391 - Thread: 1 -> Character state: True 2020-04-19 14:32:45.391 - Thread: 1 -> IsServer: True 2020-04-19 14:32:45.391 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 14:32:45.391 - Thread: 1 -> Autosave 2020-04-19 14:32:45.391 - Thread: 1 -> Saving world - START 2020-04-19 14:32:45.392 - Thread: 1 -> Making world state snapshot. 2020-04-19 14:32:45.392 - Thread: 1 -> Before snapshot.: GC Memory: 1,560,430,480 B 2020-04-19 14:32:45.419 - Thread: 1 -> After snapshot.: GC Memory: 1,559,935,592 B 2020-04-19 14:32:45.419 - Thread: 1 -> Directory cleanup: GC Memory: 1,559,935,592 B 2020-04-19 14:32:45.419 - Thread: 1 -> Saving world - END 2020-04-19 14:32:45.419 - Thread: 16 -> Session snapshot save - START 2020-04-19 14:32:45.419 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 14:32:45.722 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 14:32:45.865 - Thread: 16 -> Session snapshot save - END 2020-04-19 14:32:49.158 - Thread: 1 -> GUI Stats: Update 0.235331944444445, Draw 0.243476166666667 2020-04-19 14:32:51.558 - Thread: 1 -> GC Memory: 1,573,421,792 B 2020-04-19 14:33:19.267 - Thread: 1 -> GUI Stats: Update 0.304674888888889, Draw 0.246832944444445 2020-04-19 14:33:19.616 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:33:19.618 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,8.860975,44.48117,1,0,1489.064,9999.934,651,99349,2,6.754128,98.58901,0.01849472,245064,37.88391,0,16.66667,2.558728,37.34938,100 2020-04-19 14:33:21.566 - Thread: 1 -> GC Memory: 1,561,657,936 B 2020-04-19 14:33:49.267 - Thread: 1 -> GUI Stats: Update 0.292077166666667, Draw 0.273210611111111 2020-04-19 14:33:51.567 - Thread: 1 -> GC Memory: 1,559,090,504 B 2020-04-19 14:34:19.268 - Thread: 1 -> GUI Stats: Update 0.275644777777777, Draw 0.276943333333332 2020-04-19 14:34:19.633 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:34:19.635 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,8.352074,44.63907,1,0,1487.796,9999.117,651,99349,2,6.909239,98.59398,0.01763415,245064,37.71501,0,16.66667,2.60582,37.18473,100 2020-04-19 14:34:21.567 - Thread: 1 -> GC Memory: 1,560,036,856 B 2020-04-19 14:34:33.065 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:34:33.065 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:34:49.268 - Thread: 1 -> GUI Stats: Update 0.244491111111111, Draw 0.256395388888888 2020-04-19 14:34:51.584 - Thread: 1 -> GC Memory: 1,559,186,032 B 2020-04-19 14:35:19.267 - Thread: 1 -> GUI Stats: Update 0.254394944444444, Draw 0.221163944444444 2020-04-19 14:35:19.650 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:35:19.650 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,8.462802,51.67854,1,0,1495.229,9919.027,651,99349,2,7.630209,98.40121,0.01677678,245059,34.27829,0,16.66667,2.615506,33.73026,100 2020-04-19 14:35:21.584 - Thread: 1 -> GC Memory: 1,567,032,504 B 2020-04-19 14:35:41.186 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 14:35:41.186 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 14:35:41.186 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 14:35:41.286 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 14:35:42.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:35:42.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:35:49.355 - Thread: 1 -> GUI Stats: Update 0.239063611111111, Draw 0.307683833333333 2020-04-19 14:35:51.587 - Thread: 1 -> GC Memory: 1,663,850,488 B 2020-04-19 14:36:19.355 - Thread: 1 -> GUI Stats: Update 0.245399833333334, Draw 0.249368111111111 2020-04-19 14:36:19.754 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:36:19.754 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,8.451148,48.75928,1,0,1493.253,9934.547,651,99349,2,7.141325,98.53025,0.01639222,245044,36.2296,0,16.66667,2.587273,35.69711,100 2020-04-19 14:36:21.589 - Thread: 1 -> GC Memory: 1,564,548,904 B 2020-04-19 14:36:49.355 - Thread: 1 -> GUI Stats: Update 0.236613444444444, Draw 0.258036833333333 2020-04-19 14:36:51.594 - Thread: 1 -> GC Memory: 1,564,875,312 B 2020-04-19 14:37:19.832 - Thread: 1 -> GUI Stats: Update 0.242225, Draw 0.252101833333333 2020-04-19 14:37:20.247 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:37:20.248 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,7.968614,51.49142,1,0,1493.93,10018.91,651,99349,2,7.607907,98.43235,0.0172581,244853,35.30273,0,16.66667,2.685799,34.74931,100 2020-04-19 14:37:21.599 - Thread: 1 -> GC Memory: 1,565,086,200 B 2020-04-19 14:37:45.399 - Thread: 1 -> Autosave initiated 2020-04-19 14:37:45.399 - Thread: 1 -> Character state: True 2020-04-19 14:37:45.399 - Thread: 1 -> IsServer: True 2020-04-19 14:37:45.399 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 14:37:45.399 - Thread: 1 -> Autosave 2020-04-19 14:37:45.399 - Thread: 1 -> Saving world - START 2020-04-19 14:37:45.400 - Thread: 1 -> Making world state snapshot. 2020-04-19 14:37:45.400 - Thread: 1 -> Before snapshot.: GC Memory: 1,564,306,752 B 2020-04-19 14:37:45.427 - Thread: 1 -> After snapshot.: GC Memory: 1,565,021,512 B 2020-04-19 14:37:45.427 - Thread: 1 -> Directory cleanup: GC Memory: 1,565,021,512 B 2020-04-19 14:37:45.427 - Thread: 1 -> Saving world - END 2020-04-19 14:37:45.428 - Thread: 16 -> Session snapshot save - START 2020-04-19 14:37:45.428 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 14:37:45.734 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 14:37:45.875 - Thread: 16 -> Session snapshot save - END 2020-04-19 14:37:49.833 - Thread: 1 -> GUI Stats: Update 0.248597833333333, Draw 0.285924166666666 2020-04-19 14:37:51.616 - Thread: 1 -> GC Memory: 1,578,052,624 B 2020-04-19 14:38:19.832 - Thread: 1 -> GUI Stats: Update 0.248674055555556, Draw 0.251529555555555 2020-04-19 14:38:20.264 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:38:20.265 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,8.851532,45.18214,1,0,1491.55,9935.012,668,99332,2,6.490791,98.66479,0.01681403,244923,40.27523,0,16.66667,2.614181,39.73747,100 2020-04-19 14:38:21.633 - Thread: 1 -> GC Memory: 1,564,180,048 B 2020-04-19 14:38:49.832 - Thread: 1 -> GUI Stats: Update 0.285898611111111, Draw 0.257221722222222 2020-04-19 14:38:51.649 - Thread: 1 -> GC Memory: 1,565,482,048 B 2020-04-19 14:39:19.832 - Thread: 1 -> GUI Stats: Update 0.257667222222222, Draw 0.249102333333333 2020-04-19 14:39:20.282 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:39:20.282 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,8.846001,61.09029,1,0,1492.751,9936.254,684,99316,2,7.777657,98.39145,0.01788399,244935,34.0923,0,16.66667,2.651582,33.5439,100 2020-04-19 14:39:21.665 - Thread: 1 -> GC Memory: 1,564,274,072 B 2020-04-19 14:39:49.833 - Thread: 1 -> GUI Stats: Update 0.245416111111111, Draw 0.245316833333333 2020-04-19 14:39:51.666 - Thread: 1 -> GC Memory: 1,563,532,984 B 2020-04-19 14:40:19.833 - Thread: 1 -> GUI Stats: Update 0.239300333333333, Draw 0.2372205 2020-04-19 14:40:20.298 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:40:20.298 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,8.449637,46.83412,1,0,1513.317,10123.56,685,99315,2,6.994115,98.48305,0.0174841,244941,35.67245,0,16.66667,2.494972,35.13131,100 2020-04-19 14:40:21.682 - Thread: 1 -> GC Memory: 1,588,246,632 B 2020-04-19 14:40:49.833 - Thread: 1 -> GUI Stats: Update 0.287310111111112, Draw 0.246130444444445 2020-04-19 14:40:51.683 - Thread: 1 -> GC Memory: 1,588,504,880 B 2020-04-19 14:41:19.833 - Thread: 1 -> GUI Stats: Update 0.266282777777778, Draw 0.247790222222222 2020-04-19 14:41:20.315 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:41:20.315 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,9.464522,50.18102,1,0,1492.229,10052.92,686,99314,2,7.8454,98.29226,0.01766996,244930,31.4691,0,16.66667,2.468877,30.93169,100 2020-04-19 14:41:21.699 - Thread: 1 -> GC Memory: 1,565,323,208 B 2020-04-19 14:41:49.833 - Thread: 1 -> GUI Stats: Update 0.258470888888888, Draw 0.255663555555556 2020-04-19 14:41:51.699 - Thread: 1 -> GC Memory: 1,568,337,328 B 2020-04-19 14:42:19.832 - Thread: 1 -> GUI Stats: Update 0.256655333333333, Draw 0.257110055555555 2020-04-19 14:42:20.331 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:42:20.332 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,9.562045,51.07669,1,0,1494.556,10054.68,708,99292,2,6.453844,98.72702,0.01860236,244929,40.73259,0,16.66667,2.628818,40.21407,100 2020-04-19 14:42:21.699 - Thread: 1 -> GC Memory: 1,568,099,064 B 2020-04-19 14:42:45.399 - Thread: 1 -> Autosave initiated 2020-04-19 14:42:45.399 - Thread: 1 -> Character state: True 2020-04-19 14:42:45.399 - Thread: 1 -> IsServer: True 2020-04-19 14:42:45.399 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 14:42:45.399 - Thread: 1 -> Autosave 2020-04-19 14:42:45.399 - Thread: 1 -> Saving world - START 2020-04-19 14:42:45.400 - Thread: 1 -> Making world state snapshot. 2020-04-19 14:42:45.400 - Thread: 1 -> Before snapshot.: GC Memory: 1,567,176,648 B 2020-04-19 14:42:45.426 - Thread: 1 -> After snapshot.: GC Memory: 1,568,290,696 B 2020-04-19 14:42:45.426 - Thread: 1 -> Directory cleanup: GC Memory: 1,568,290,696 B 2020-04-19 14:42:45.426 - Thread: 1 -> Saving world - END 2020-04-19 14:42:45.426 - Thread: 16 -> Session snapshot save - START 2020-04-19 14:42:45.427 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 14:42:45.754 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 14:42:45.864 - Thread: 16 -> Session snapshot save - END 2020-04-19 14:42:49.832 - Thread: 1 -> GUI Stats: Update 0.268613222222223, Draw 0.246954222222223 2020-04-19 14:42:51.699 - Thread: 1 -> GC Memory: 1,580,821,192 B 2020-04-19 14:43:19.833 - Thread: 1 -> GUI Stats: Update 0.239887666666667, Draw 0.246482611111111 2020-04-19 14:43:20.348 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:43:20.359 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,7.683917,37.38462,1,0,1495.531,10146.12,708,99292,2,4.84488,99.01533,0.01512398,244718,55.83417,0,16.66667,2.705099,55.28439,100 2020-04-19 14:43:21.699 - Thread: 1 -> GC Memory: 1,566,954,584 B 2020-04-19 14:43:49.833 - Thread: 1 -> GUI Stats: Update 0.229986666666667, Draw 0.222681444444444 2020-04-19 14:43:51.699 - Thread: 1 -> GC Memory: 1,567,187,288 B 2020-04-19 14:44:13.111 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:44:13.111 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:44:19.833 - Thread: 1 -> GUI Stats: Update 0.242267388888889, Draw 0.242046388888889 2020-04-19 14:44:20.366 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:44:20.366 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,7.716453,28.89537,1,0,1505.593,10093.24,708,99292,3,3.848588,99.2335,0.01417662,244715,73.18005,0,16.66667,2.816399,72.61913,100 2020-04-19 14:44:21.716 - Thread: 1 -> GC Memory: 1,579,159,472 B 2020-04-19 14:44:49.834 - Thread: 1 -> GUI Stats: Update 0.247641833333334, Draw 0.2030045 2020-04-19 14:44:51.732 - Thread: 1 -> GC Memory: 1,568,777,352 B 2020-04-19 14:45:19.833 - Thread: 1 -> GUI Stats: Update 0.218919388888889, Draw 0.230324111111111 2020-04-19 14:45:20.382 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:45:20.382 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,8.41865,29.90607,1,0,1495.966,9991.609,723,99277,3,4.190378,99.24506,0.01286932,244717,69.94222,0,16.66667,2.930844,69.4142,100 2020-04-19 14:45:21.734 - Thread: 1 -> GC Memory: 1,569,722,040 B 2020-04-19 14:45:49.834 - Thread: 1 -> GUI Stats: Update 0.227262833333334, Draw 0.246040555555556 2020-04-19 14:45:51.749 - Thread: 1 -> GC Memory: 1,570,904,720 B 2020-04-19 14:46:19.833 - Thread: 1 -> GUI Stats: Update 0.252874944444445, Draw 0.266798444444445 2020-04-19 14:46:20.398 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:46:20.399 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,8.790727,48.22693,1,0,1496.136,10053.34,732,99268,3,6.905995,98.63664,0.01587756,244680,39.2649,0,16.66667,2.711632,38.72958,100 2020-04-19 14:46:21.750 - Thread: 1 -> GC Memory: 1,567,805,232 B 2020-04-19 14:46:49.834 - Thread: 1 -> GUI Stats: Update 0.265928777777777, Draw 0.260516111111111 2020-04-19 14:46:51.767 - Thread: 1 -> GC Memory: 1,566,827,752 B 2020-04-19 14:47:11.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:47:11.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:47:12.150 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 14:47:12.150 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 14:47:12.150 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 14:47:12.166 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 14:47:19.834 - Thread: 1 -> GUI Stats: Update 0.260222333333333, Draw 0.301997333333334 2020-04-19 14:47:20.416 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:47:20.416 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,9.720812,50.184,1,0,1498.691,10081.63,732,99268,3,7.668434,98.56898,0.01756588,244745,37.1064,0,16.66667,2.84548,36.5754,100 2020-04-19 14:47:21.767 - Thread: 1 -> GC Memory: 1,570,158,392 B 2020-04-19 14:47:32.693 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:47:32.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:47:45.399 - Thread: 1 -> Autosave initiated 2020-04-19 14:47:45.399 - Thread: 1 -> Character state: True 2020-04-19 14:47:45.399 - Thread: 1 -> IsServer: True 2020-04-19 14:47:45.399 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 14:47:45.399 - Thread: 1 -> Autosave 2020-04-19 14:47:45.399 - Thread: 1 -> Saving world - START 2020-04-19 14:47:45.400 - Thread: 1 -> Making world state snapshot. 2020-04-19 14:47:45.400 - Thread: 1 -> Before snapshot.: GC Memory: 1,570,334,560 B 2020-04-19 14:47:45.429 - Thread: 1 -> After snapshot.: GC Memory: 1,569,862,872 B 2020-04-19 14:47:45.429 - Thread: 1 -> Directory cleanup: GC Memory: 1,569,862,872 B 2020-04-19 14:47:45.429 - Thread: 1 -> Saving world - END 2020-04-19 14:47:45.429 - Thread: 16 -> Session snapshot save - START 2020-04-19 14:47:45.429 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 14:47:45.735 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 14:47:45.882 - Thread: 16 -> Session snapshot save - END 2020-04-19 14:47:49.833 - Thread: 1 -> GUI Stats: Update 0.263889388888889, Draw 0.244746277777778 2020-04-19 14:47:51.783 - Thread: 1 -> GC Memory: 1,581,594,824 B 2020-04-19 14:48:19.834 - Thread: 1 -> GUI Stats: Update 0.258557277777778, Draw 0.228869277777777 2020-04-19 14:48:20.432 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:48:20.433 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,8.841418,84.18387,1,0,1497.451,10078.17,732,99268,3,12.13436,97.21685,0.01892502,244743,19.08082,0,16.66667,2.315336,18.54977,100 2020-04-19 14:48:21.783 - Thread: 1 -> GC Memory: 1,570,066,496 B 2020-04-19 14:48:31.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:48:31.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:48:49.834 - Thread: 1 -> GUI Stats: Update 0.228608, Draw 0.246415388888888 2020-04-19 14:48:51.784 - Thread: 1 -> GC Memory: 1,572,903,488 B 2020-04-19 14:49:19.834 - Thread: 1 -> GUI Stats: Update 0.235210111111111, Draw 0.262594944444445 2020-04-19 14:49:20.449 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:49:20.449 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,9.333632,49.23882,1,0,1502.23,10004.89,733,99267,3,6.992237,98.59739,0.01806009,244859,37.76069,0,16.66667,2.640317,37.23106,100 2020-04-19 14:49:21.800 - Thread: 1 -> GC Memory: 1,574,890,768 B 2020-04-19 14:49:49.833 - Thread: 1 -> GUI Stats: Update 0.240692, Draw 0.246335722222222 2020-04-19 14:49:51.817 - Thread: 1 -> GC Memory: 1,571,791,128 B 2020-04-19 14:49:56.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:49:56.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:50:19.834 - Thread: 1 -> GUI Stats: Update 0.280645333333334, Draw 0.173729 2020-04-19 14:50:20.466 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:50:20.466 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,8.234169,51.45241,1,0,1500.721,10179.95,733,99267,3,6.742188,98.62474,0.01789072,244679,38.73136,0,16.66667,2.611341,38.1987,100 2020-04-19 14:50:21.834 - Thread: 1 -> GC Memory: 1,573,641,192 B 2020-04-19 14:50:49.834 - Thread: 1 -> GUI Stats: Update 0.239314055555556, Draw 0.201097555555556 2020-04-19 14:50:51.850 - Thread: 1 -> GC Memory: 1,572,418,992 B 2020-04-19 14:51:19.834 - Thread: 1 -> GUI Stats: Update 0.2409645, Draw 0.203059111111111 2020-04-19 14:51:20.483 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:51:20.483 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,8.843884,52.62901,1,0,1495.852,10178.91,733,99267,3,6.945895,98.62484,0.01679822,244686,38.68877,0,16.66667,2.687281,38.15673,100 2020-04-19 14:51:21.851 - Thread: 1 -> GC Memory: 1,568,637,712 B 2020-04-19 14:51:49.834 - Thread: 1 -> GUI Stats: Update 0.242496944444445, Draw 0.206500111111111 2020-04-19 14:51:51.851 - Thread: 1 -> GC Memory: 1,569,531,808 B 2020-04-19 14:52:08.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:52:08.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:52:12.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:52:12.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:52:19.834 - Thread: 1 -> GUI Stats: Update 0.271114277777778, Draw 0.204762555555556 2020-04-19 14:52:20.499 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:52:20.499 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,8.999125,49.86478,1,0,1499.395,10085.67,733,99267,3,7.740214,98.34171,0.01675878,244667,33.1881,0,16.66667,2.56883,32.63775,100 2020-04-19 14:52:21.851 - Thread: 1 -> GC Memory: 1,571,429,312 B 2020-04-19 14:52:45.400 - Thread: 1 -> Autosave initiated 2020-04-19 14:52:45.400 - Thread: 1 -> Character state: True 2020-04-19 14:52:45.400 - Thread: 1 -> IsServer: True 2020-04-19 14:52:45.400 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 14:52:45.400 - Thread: 1 -> Autosave 2020-04-19 14:52:45.400 - Thread: 1 -> Saving world - START 2020-04-19 14:52:45.401 - Thread: 1 -> Making world state snapshot. 2020-04-19 14:52:45.401 - Thread: 1 -> Before snapshot.: GC Memory: 1,577,778,008 B 2020-04-19 14:52:45.435 - Thread: 1 -> After snapshot.: GC Memory: 1,575,776,448 B 2020-04-19 14:52:45.435 - Thread: 1 -> Directory cleanup: GC Memory: 1,575,776,448 B 2020-04-19 14:52:45.435 - Thread: 1 -> Saving world - END 2020-04-19 14:52:45.436 - Thread: 16 -> Session snapshot save - START 2020-04-19 14:52:45.436 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 14:52:45.749 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 14:52:45.889 - Thread: 16 -> Session snapshot save - END 2020-04-19 14:52:49.835 - Thread: 1 -> GUI Stats: Update 0.225971222222222, Draw 0.253122555555556 2020-04-19 14:52:51.867 - Thread: 1 -> GC Memory: 1,589,919,352 B 2020-04-19 14:53:19.834 - Thread: 1 -> GUI Stats: Update 0.227707055555556, Draw 0.221429 2020-04-19 14:53:20.517 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:53:20.517 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,9.308055,52.14661,1,0,1504.862,10193.7,733,99267,3,7.561632,98.51826,0.01902177,244610,35.73629,0,16.66667,2.702247,35.20677,100 2020-04-19 14:53:21.868 - Thread: 1 -> GC Memory: 1,574,434,560 B 2020-04-19 14:53:28.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:53:28.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:53:49.834 - Thread: 1 -> GUI Stats: Update 0.244852055555556, Draw 0.265521499999999 2020-04-19 14:53:51.884 - Thread: 1 -> GC Memory: 1,579,149,792 B 2020-04-19 14:54:19.834 - Thread: 1 -> GUI Stats: Update 0.258870055555556, Draw 0.239594277777778 2020-04-19 14:54:20.533 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:54:20.533 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,8.464189,55.34067,1,0,1505.664,10023.68,787,99213,3,7.525801,98.47561,0.01916857,244588,35.13605,0,16.66667,2.644269,34.60044,100 2020-04-19 14:54:21.884 - Thread: 1 -> GC Memory: 1,579,434,904 B 2020-04-19 14:54:49.834 - Thread: 1 -> GUI Stats: Update 0.233539, Draw 0.238118222222223 2020-04-19 14:54:51.884 - Thread: 1 -> GC Memory: 1,574,946,664 B 2020-04-19 14:55:19.834 - Thread: 1 -> GUI Stats: Update 0.219713277777778, Draw 0.240927611111111 2020-04-19 14:55:20.550 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:55:20.550 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,8.414803,39.39708,1,0,1502.863,10193.85,787,99213,3,6.459937,98.64709,0.01925036,244560,39.47041,0,16.66667,2.549763,38.93641,100 2020-04-19 14:55:21.901 - Thread: 1 -> GC Memory: 1,577,877,480 B 2020-04-19 14:55:46.384 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:55:46.396 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 14:55:49.835 - Thread: 1 -> GUI Stats: Update 0.238884833333333, Draw 0.2491365 2020-04-19 14:55:51.917 - Thread: 1 -> GC Memory: 1,577,868,736 B 2020-04-19 14:55:56.384 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:55:56.384 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 14:56:06.400 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:56:06.403 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 14:56:16.401 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:56:16.401 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 14:56:16.401 - Thread: 1 -> Next activation in -00:25:49.6810222 2020-04-19 14:56:16.401 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:56:16.401 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 14:56:19.835 - Thread: 1 -> GUI Stats: Update 0.243698111111111, Draw 0.234143777777778 2020-04-19 14:56:20.566 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:56:20.567 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,8.170347,53.06755,1,0,1502.359,10108.1,787,99213,3,6.166747,98.6587,0.01706509,244577,39.90002,0,16.66667,2.460533,39.36484,100 2020-04-19 14:56:21.918 - Thread: 1 -> GC Memory: 1,574,331,960 B 2020-04-19 14:56:26.400 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:56:26.400 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 14:56:36.401 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:56:36.401 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 14:56:46.400 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:56:46.400 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 14:56:46.400 - Thread: 1 -> Next activation in -00:28:22.8803783 2020-04-19 14:56:46.400 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:56:46.400 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 14:56:49.835 - Thread: 1 -> GUI Stats: Update 0.267479333333334, Draw 0.277795277777778 2020-04-19 14:56:51.935 - Thread: 1 -> GC Memory: 1,578,392,376 B 2020-04-19 14:56:56.401 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:56:56.401 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 14:57:06.403 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:57:06.403 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 14:57:16.401 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 14:57:16.401 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 14:57:16.401 - Thread: 1 -> Next activation in 00:09:18.7951308 2020-04-19 14:57:19.835 - Thread: 1 -> GUI Stats: Update 0.276888777777777, Draw 0.281375111111112 2020-04-19 14:57:20.583 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:57:20.584 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,9.742619,47.46024,1,0,1503.748,10193.9,787,99213,3,6.830737,98.66897,0.01638643,244758,39.69936,0,16.66667,2.711758,39.17094,100 2020-04-19 14:57:21.951 - Thread: 1 -> GC Memory: 1,576,749,120 B 2020-04-19 14:57:40.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:57:40.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:57:45.401 - Thread: 1 -> Autosave initiated 2020-04-19 14:57:45.401 - Thread: 1 -> Character state: True 2020-04-19 14:57:45.401 - Thread: 1 -> IsServer: True 2020-04-19 14:57:45.401 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 14:57:45.401 - Thread: 1 -> Autosave 2020-04-19 14:57:45.401 - Thread: 1 -> Saving world - START 2020-04-19 14:57:45.401 - Thread: 1 -> Making world state snapshot. 2020-04-19 14:57:45.401 - Thread: 1 -> Before snapshot.: GC Memory: 1,577,672,560 B 2020-04-19 14:57:45.428 - Thread: 1 -> After snapshot.: GC Memory: 1,576,704,984 B 2020-04-19 14:57:45.428 - Thread: 1 -> Directory cleanup: GC Memory: 1,576,704,984 B 2020-04-19 14:57:45.428 - Thread: 1 -> Saving world - END 2020-04-19 14:57:45.429 - Thread: 17 -> Session snapshot save - START 2020-04-19 14:57:45.429 - Thread: 17 -> Checking file access for files in target dir. 2020-04-19 14:57:45.734 - Thread: 17 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 14:57:45.879 - Thread: 17 -> Session snapshot save - END 2020-04-19 14:57:49.835 - Thread: 1 -> GUI Stats: Update 0.295083333333333, Draw 0.240638388888889 2020-04-19 14:57:51.951 - Thread: 1 -> GC Memory: 1,590,401,528 B 2020-04-19 14:58:19.834 - Thread: 1 -> GUI Stats: Update 0.228497388888889, Draw 0.249997055555556 2020-04-19 14:58:20.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:58:20.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:58:20.600 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:58:20.601 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,8.119382,48.89572,1,0,1503.902,10111.66,787,99213,3,6.746553,98.56511,0.01721653,244750,36.79132,0,16.66667,2.482146,36.2634,100 2020-04-19 14:58:21.952 - Thread: 1 -> GC Memory: 1,578,180,872 B 2020-04-19 14:58:49.834 - Thread: 1 -> GUI Stats: Update 0.227593222222222, Draw 0.238681222222222 2020-04-19 14:58:51.968 - Thread: 1 -> GC Memory: 1,581,081,760 B 2020-04-19 14:58:52.317 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:58:52.317 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:58:54.184 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 14:58:54.184 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 14:58:54.184 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 14:58:54.201 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 14:58:56.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:58:56.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:58:58.851 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 14:58:58.851 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 14:58:58.851 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 14:58:58.866 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 14:59:19.835 - Thread: 1 -> GUI Stats: Update 0.266784111111111, Draw 0.267389111111111 2020-04-19 14:59:20.617 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 14:59:20.620 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,7.876717,49.08325,1,0,1508.76,10111.96,787,99213,2,6.511366,98.76443,0.0168157,244726,43.1675,0,16.66667,2.810794,42.63414,100 2020-04-19 14:59:21.984 - Thread: 1 -> GC Memory: 1,581,095,520 B 2020-04-19 14:59:22.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:59:22.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:59:34.066 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:59:34.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:59:38.472 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:59:38.473 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 14:59:49.834 - Thread: 1 -> GUI Stats: Update 0.288496833333333, Draw 0.334110555555555 2020-04-19 14:59:51.984 - Thread: 1 -> GC Memory: 1,578,474,344 B 2020-04-19 14:59:53.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 14:59:53.935 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:00:05.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:00:05.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:00:19.835 - Thread: 1 -> GUI Stats: Update 0.253815944444444, Draw 0.232782777777778 2020-04-19 15:00:20.634 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:00:20.634 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,9.560081,52.38515,1,0,1508.776,10211.53,787,99213,2,7.188995,98.59301,0.01694982,244713,37.52605,0,16.66667,2.697746,36.99806,100 2020-04-19 15:00:21.985 - Thread: 1 -> GC Memory: 1,578,664,864 B 2020-04-19 15:00:31.486 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:00:31.487 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:00:49.835 - Thread: 1 -> GUI Stats: Update 0.245627555555556, Draw 0.250843333333333 2020-04-19 15:00:51.985 - Thread: 1 -> GC Memory: 1,581,603,784 B 2020-04-19 15:01:19.834 - Thread: 1 -> GUI Stats: Update 0.223846388888889, Draw 0.215696666666667 2020-04-19 15:01:20.650 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:01:20.651 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,7.709177,56.22234,1,0,1503.359,10119.85,787,99213,2,6.778567,98.57475,0.01780574,244726,38.86083,0,16.66667,2.634207,38.30696,100 2020-04-19 15:01:22.002 - Thread: 1 -> GC Memory: 1,576,828,768 B 2020-04-19 15:01:49.835 - Thread: 1 -> GUI Stats: Update 0.263930722222223, Draw 0.230067055555556 2020-04-19 15:01:52.018 - Thread: 1 -> GC Memory: 1,592,362,088 B 2020-04-19 15:02:01.214 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:02:01.214 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:02:19.835 - Thread: 1 -> GUI Stats: Update 0.237646777777778, Draw 0.250242777777778 2020-04-19 15:02:20.668 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:02:20.669 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,8.109585,52.80244,1,0,1518.17,10171.1,797,99203,2,6.869624,98.46317,0.01661016,244689,35.9749,0,16.66667,2.47134,35.42203,100 2020-04-19 15:02:22.018 - Thread: 1 -> GC Memory: 1,591,038,904 B 2020-04-19 15:02:45.402 - Thread: 1 -> Autosave initiated 2020-04-19 15:02:45.402 - Thread: 1 -> Character state: True 2020-04-19 15:02:45.402 - Thread: 1 -> IsServer: True 2020-04-19 15:02:45.402 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:02:45.402 - Thread: 1 -> Autosave 2020-04-19 15:02:45.402 - Thread: 1 -> Saving world - START 2020-04-19 15:02:45.403 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:02:45.403 - Thread: 1 -> Before snapshot.: GC Memory: 1,595,159,248 B 2020-04-19 15:02:45.432 - Thread: 1 -> After snapshot.: GC Memory: 1,595,382,328 B 2020-04-19 15:02:45.432 - Thread: 1 -> Directory cleanup: GC Memory: 1,595,382,328 B 2020-04-19 15:02:45.432 - Thread: 1 -> Saving world - END 2020-04-19 15:02:45.433 - Thread: 16 -> Session snapshot save - START 2020-04-19 15:02:45.433 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 15:02:45.736 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:02:45.876 - Thread: 16 -> Session snapshot save - END 2020-04-19 15:02:49.835 - Thread: 1 -> GUI Stats: Update 0.233311333333333, Draw 0.220562111111111 2020-04-19 15:02:52.018 - Thread: 1 -> GC Memory: 1,611,766,520 B 2020-04-19 15:03:19.835 - Thread: 1 -> GUI Stats: Update 0.22749, Draw 0.225721722222222 2020-04-19 15:03:20.684 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:03:20.684 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,7.715896,43.25255,1,0,1517.435,10219.14,797,99203,2,6.345885,98.70401,0.01849162,244713,40.97651,0,16.66667,2.600322,40.44546,100 2020-04-19 15:03:22.035 - Thread: 1 -> GC Memory: 1,591,468,248 B 2020-04-19 15:03:49.836 - Thread: 1 -> GUI Stats: Update 0.291224499999999, Draw 0.255216777777778 2020-04-19 15:03:52.036 - Thread: 1 -> GC Memory: 1,588,920,912 B 2020-04-19 15:04:19.836 - Thread: 1 -> GUI Stats: Update 0.274185555555555, Draw 0.335439611111111 2020-04-19 15:04:20.701 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:04:20.701 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,8.886789,47.77362,1,0,1516.555,10216.63,797,99203,2,6.458557,98.68267,0.01640674,244720,40.70252,0,16.66667,2.628795,40.16634,100 2020-04-19 15:04:22.052 - Thread: 1 -> GC Memory: 1,589,170,832 B 2020-04-19 15:04:49.835 - Thread: 1 -> GUI Stats: Update 0.254936944444444, Draw 0.312345555555555 2020-04-19 15:04:52.052 - Thread: 1 -> GC Memory: 1,587,521,472 B 2020-04-19 15:05:19.836 - Thread: 1 -> GUI Stats: Update 0.261941222222222, Draw 0.288775222222222 2020-04-19 15:05:20.718 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:05:20.720 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,9.07755,44.89159,1,0,1517.53,10215.97,797,99203,2,6.176135,98.69385,0.01604031,244709,40.84284,0,16.66667,2.522509,40.30937,100 2020-04-19 15:05:22.069 - Thread: 1 -> GC Memory: 1,588,660,488 B 2020-04-19 15:05:30.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:05:30.670 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:05:49.836 - Thread: 1 -> GUI Stats: Update 0.280369333333334, Draw 0.237143555555555 2020-04-19 15:05:52.085 - Thread: 1 -> GC Memory: 1,589,109,944 B 2020-04-19 15:06:19.836 - Thread: 1 -> GUI Stats: Update 0.230324722222223, Draw 0.228908222222222 2020-04-19 15:06:20.735 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:06:20.735 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,8.712468,39.68529,1,0,1515.74,10218.38,797,99203,2,6.781816,98.61717,0.01744508,244714,39.03156,0,16.66667,2.647049,38.49183,100 2020-04-19 15:06:22.086 - Thread: 1 -> GC Memory: 1,588,365,256 B 2020-04-19 15:06:36.452 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:06:36.452 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 15:06:46.451 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:06:46.451 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 15:06:49.837 - Thread: 1 -> GUI Stats: Update 0.263496500000001, Draw 0.305715722222223 2020-04-19 15:06:52.103 - Thread: 1 -> GC Memory: 1,589,212,368 B 2020-04-19 15:06:56.452 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:06:56.452 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 15:07:01.101 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:07:01.102 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:07:06.468 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:07:06.469 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 15:07:06.469 - Thread: 1 -> Next activation in -00:23:46.5639657 2020-04-19 15:07:06.469 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:07:06.469 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 15:07:16.468 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:07:16.469 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 15:07:19.836 - Thread: 1 -> GUI Stats: Update 0.276446333333333, Draw 0.276342722222222 2020-04-19 15:07:20.751 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:07:20.753 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,8.710394,58.49603,1,0,1517.752,10130.36,797,99203,2,7.020133,98.48865,0.01779689,244704,35.71495,0,16.66667,2.507237,35.17517,100 2020-04-19 15:07:22.119 - Thread: 1 -> GC Memory: 1,593,468,856 B 2020-04-19 15:07:26.468 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:07:26.468 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 15:07:36.469 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:07:36.469 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 15:07:36.469 - Thread: 1 -> Next activation in 00:43:46.2485324 2020-04-19 15:07:45.402 - Thread: 1 -> Autosave initiated 2020-04-19 15:07:45.403 - Thread: 1 -> Character state: True 2020-04-19 15:07:45.403 - Thread: 1 -> IsServer: True 2020-04-19 15:07:45.403 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:07:45.403 - Thread: 1 -> Autosave 2020-04-19 15:07:45.403 - Thread: 1 -> Saving world - START 2020-04-19 15:07:45.403 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:07:45.403 - Thread: 1 -> Before snapshot.: GC Memory: 1,591,828,128 B 2020-04-19 15:07:45.431 - Thread: 1 -> After snapshot.: GC Memory: 1,592,059,800 B 2020-04-19 15:07:45.431 - Thread: 1 -> Directory cleanup: GC Memory: 1,592,059,800 B 2020-04-19 15:07:45.431 - Thread: 1 -> Saving world - END 2020-04-19 15:07:45.432 - Thread: 16 -> Session snapshot save - START 2020-04-19 15:07:45.432 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 15:07:45.735 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:07:45.819 - Thread: 16 -> Session snapshot save - END 2020-04-19 15:07:49.835 - Thread: 1 -> GUI Stats: Update 0.241017, Draw 0.2294215 2020-04-19 15:07:52.136 - Thread: 1 -> GC Memory: 1,604,335,168 B 2020-04-19 15:08:19.802 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:08:19.802 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:08:19.802 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:08:19.819 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:08:19.836 - Thread: 1 -> GUI Stats: Update 0.240039444444444, Draw 0.221045444444445 2020-04-19 15:08:20.768 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:08:20.769 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,8.612207,47.04192,1,0,1516.843,10049.39,757,99243,2,7.285502,98.37983,0.01748449,244695,33.25576,0,16.66667,2.422849,32.71696,100 2020-04-19 15:08:22.136 - Thread: 1 -> GC Memory: 1,590,086,024 B 2020-04-19 15:08:40.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:08:40.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:08:49.836 - Thread: 1 -> GUI Stats: Update 0.271044277777778, Draw 0.239907555555556 2020-04-19 15:08:52.152 - Thread: 1 -> GC Memory: 1,589,984,336 B 2020-04-19 15:09:19.836 - Thread: 1 -> GUI Stats: Update 0.278543833333334, Draw 0.266859388888889 2020-04-19 15:09:20.784 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:09:20.785 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,8.583577,45.2207,1,0,1516.214,10134.02,797,99203,2,6.356941,98.53883,0.01810716,244694,38.86195,0,16.66667,2.470431,38.29411,100 2020-04-19 15:09:22.152 - Thread: 1 -> GC Memory: 1,590,294,720 B 2020-04-19 15:09:49.836 - Thread: 1 -> GUI Stats: Update 0.237977277777778, Draw 0.241942555555555 2020-04-19 15:09:52.153 - Thread: 1 -> GC Memory: 1,589,524,336 B 2020-04-19 15:10:19.837 - Thread: 1 -> GUI Stats: Update 0.234794777777778, Draw 0.237642 2020-04-19 15:10:20.802 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:10:20.802 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,10.72638,55.9895,1,0,1517.216,10141.8,797,99203,2,9.696297,98.6481,0.01936282,244697,41.75063,0,16.66667,4.048265,41.18621,100 2020-04-19 15:10:22.169 - Thread: 1 -> GC Memory: 1,590,440,080 B 2020-04-19 15:10:49.837 - Thread: 1 -> GUI Stats: Update 0.235087444444445, Draw 0.229926777777778 2020-04-19 15:10:52.170 - Thread: 1 -> GC Memory: 1,591,805,032 B 2020-04-19 15:11:19.837 - Thread: 1 -> GUI Stats: Update 0.274720388888889, Draw 0.229685555555555 2020-04-19 15:11:20.818 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:11:20.819 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,9.649032,43.8269,1,0,1518.628,10233.94,757,99243,3,8.881484,98.30725,0.020524,244650,31.83386,0,16.66667,2.827319,31.29499,100 2020-04-19 15:11:22.170 - Thread: 1 -> GC Memory: 1,594,064,024 B 2020-04-19 15:11:37.236 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:11:37.236 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:11:37.236 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:11:37.257 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:11:49.836 - Thread: 1 -> GUI Stats: Update 0.275484611111111, Draw 0.247354222222223 2020-04-19 15:11:52.170 - Thread: 1 -> GC Memory: 1,593,946,280 B 2020-04-19 15:12:19.836 - Thread: 1 -> GUI Stats: Update 0.286052722222222, Draw 0.340842555555556 2020-04-19 15:12:20.836 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:12:20.836 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,9.597393,61.12549,1,0,1520.34,10136.85,757,99243,3,9.485753,97.94103,0.02275733,244842,25.83705,0,16.66667,2.450839,25.30508,100 2020-04-19 15:12:22.188 - Thread: 1 -> GC Memory: 1,594,523,312 B 2020-04-19 15:12:45.403 - Thread: 1 -> Autosave initiated 2020-04-19 15:12:45.403 - Thread: 1 -> Character state: True 2020-04-19 15:12:45.403 - Thread: 1 -> IsServer: True 2020-04-19 15:12:45.403 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:12:45.403 - Thread: 1 -> Autosave 2020-04-19 15:12:45.403 - Thread: 1 -> Saving world - START 2020-04-19 15:12:45.403 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:12:45.403 - Thread: 1 -> Before snapshot.: GC Memory: 1,595,234,424 B 2020-04-19 15:12:45.432 - Thread: 1 -> After snapshot.: GC Memory: 1,594,855,632 B 2020-04-19 15:12:45.432 - Thread: 1 -> Directory cleanup: GC Memory: 1,594,855,632 B 2020-04-19 15:12:45.432 - Thread: 1 -> Saving world - END 2020-04-19 15:12:45.433 - Thread: 16 -> Session snapshot save - START 2020-04-19 15:12:45.433 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 15:12:45.748 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:12:45.809 - Thread: 16 -> Session snapshot save - END 2020-04-19 15:12:49.837 - Thread: 1 -> GUI Stats: Update 0.277034222222222, Draw 0.353117888888888 2020-04-19 15:12:52.203 - Thread: 1 -> GC Memory: 1,608,620,448 B 2020-04-19 15:13:02.205 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:13:02.205 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:13:19.837 - Thread: 1 -> GUI Stats: Update 0.300891722222222, Draw 0.307239555555556 2020-04-19 15:13:20.853 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:13:20.859 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,8.707715,51.31136,1,0,1520.109,10140.14,758,99242,3,6.958734,98.48939,0.01942812,244837,35.79758,0,16.66667,2.491059,35.25682,100 2020-04-19 15:13:22.203 - Thread: 1 -> GC Memory: 1,594,165,112 B 2020-04-19 15:13:49.837 - Thread: 1 -> GUI Stats: Update 0.239169277777778, Draw 0.239586111111111 2020-04-19 15:13:52.220 - Thread: 1 -> GC Memory: 1,594,362,584 B 2020-04-19 15:14:19.837 - Thread: 1 -> GUI Stats: Update 0.238464333333333, Draw 0.230253833333333 2020-04-19 15:14:20.869 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:14:20.869 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,8.10938,43.74711,1,0,1520.841,10223.87,797,99203,3,6.74111,98.53799,0.01740765,244831,37.27816,0,16.66667,2.512962,36.73315,100 2020-04-19 15:14:22.225 - Thread: 1 -> GC Memory: 1,595,540,104 B 2020-04-19 15:14:49.838 - Thread: 1 -> GUI Stats: Update 0.274875277777777, Draw 0.212996666666667 2020-04-19 15:14:52.237 - Thread: 1 -> GC Memory: 1,593,175,544 B 2020-04-19 15:15:11.572 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:15:11.573 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:15:19.837 - Thread: 1 -> GUI Stats: Update 0.30133111111111, Draw 0.221481888888889 2020-04-19 15:15:20.886 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:15:20.886 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,8.620052,57.15639,1,0,1521.965,10255.4,797,99203,3,8.128384,98.03316,0.01641641,244832,30.60974,0,16.66667,2.488077,30.00769,100 2020-04-19 15:15:22.238 - Thread: 1 -> GC Memory: 1,593,573,624 B 2020-04-19 15:15:47.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:15:47.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:15:49.839 - Thread: 1 -> GUI Stats: Update 0.236530388888889, Draw 0.236714277777778 2020-04-19 15:15:52.254 - Thread: 1 -> GC Memory: 1,595,982,264 B 2020-04-19 15:16:19.837 - Thread: 1 -> GUI Stats: Update 0.231776666666667, Draw 0.206814611111111 2020-04-19 15:16:20.903 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:16:20.903 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,8.56672,41.04821,1,0,1519.222,10145.91,797,99203,3,7.037028,98.59012,0.0174639,244831,39.9369,0,16.66667,2.810371,39.37384,100 2020-04-19 15:16:22.269 - Thread: 1 -> GC Memory: 1,593,196,696 B 2020-04-19 15:16:27.251 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:16:27.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:16:49.837 - Thread: 1 -> GUI Stats: Update 0.282366666666667, Draw 0.271623555555556 2020-04-19 15:16:52.370 - Thread: 1 -> GC Memory: 1,596,174,192 B 2020-04-19 15:16:52.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:16:52.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:17:19.837 - Thread: 1 -> GUI Stats: Update 0.251897, Draw 0.236654944444445 2020-04-19 15:17:20.919 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:17:20.919 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,8.365627,41.78973,1,0,1528.625,10236.98,797,99203,3,9.720089,98.3168,0.01784156,244830,32.82698,0,16.66667,3.190811,32.27443,100 2020-04-19 15:17:22.387 - Thread: 1 -> GC Memory: 1,598,728,616 B 2020-04-19 15:17:28.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:17:28.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:17:45.403 - Thread: 1 -> Autosave initiated 2020-04-19 15:17:45.403 - Thread: 1 -> Character state: True 2020-04-19 15:17:45.403 - Thread: 1 -> IsServer: True 2020-04-19 15:17:45.403 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:17:45.403 - Thread: 1 -> Autosave 2020-04-19 15:17:45.403 - Thread: 1 -> Saving world - START 2020-04-19 15:17:45.404 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:17:45.404 - Thread: 1 -> Before snapshot.: GC Memory: 1,600,905,248 B 2020-04-19 15:17:45.431 - Thread: 1 -> After snapshot.: GC Memory: 1,601,211,688 B 2020-04-19 15:17:45.432 - Thread: 1 -> Directory cleanup: GC Memory: 1,601,211,688 B 2020-04-19 15:17:45.432 - Thread: 1 -> Saving world - END 2020-04-19 15:17:45.432 - Thread: 15 -> Session snapshot save - START 2020-04-19 15:17:45.433 - Thread: 15 -> Checking file access for files in target dir. 2020-04-19 15:17:45.741 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:17:45.879 - Thread: 15 -> Session snapshot save - END 2020-04-19 15:17:49.837 - Thread: 1 -> GUI Stats: Update 0.248533888888889, Draw 0.242521 2020-04-19 15:17:52.404 - Thread: 1 -> GC Memory: 1,612,729,656 B 2020-04-19 15:18:14.867 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:18:14.867 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:18:19.837 - Thread: 1 -> GUI Stats: Update 0.248748333333334, Draw 0.261432111111111 2020-04-19 15:18:20.936 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:18:20.936 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,8.181111,58.32973,1,0,1522.1,10113.12,797,99203,3,8.143548,98.54192,0.0182299,244815,38.7969,0,16.66667,3.159444,38.2312,100 2020-04-19 15:18:22.404 - Thread: 1 -> GC Memory: 1,596,297,320 B 2020-04-19 15:18:49.837 - Thread: 1 -> GUI Stats: Update 0.285746944444444, Draw 0.208770388888889 2020-04-19 15:18:51.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:18:51.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:18:52.420 - Thread: 1 -> GC Memory: 1,601,427,232 B 2020-04-19 15:19:19.837 - Thread: 1 -> GUI Stats: Update 0.232235166666667, Draw 0.220837388888889 2020-04-19 15:19:20.954 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:19:20.954 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,7.774014,52.78173,1,0,1526.765,10159.05,797,99203,3,6.6508,98.58666,0.01846512,244817,38.57122,0,16.66667,2.565295,38.02608,100 2020-04-19 15:19:22.437 - Thread: 1 -> GC Memory: 1,602,936,576 B 2020-04-19 15:19:38.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:19:38.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:19:49.837 - Thread: 1 -> GUI Stats: Update 0.234042111111111, Draw 0.243068166666667 2020-04-19 15:19:52.446 - Thread: 1 -> GC Memory: 1,598,121,720 B 2020-04-19 15:20:06.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:20:06.559 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:20:19.837 - Thread: 1 -> GUI Stats: Update 0.238861666666667, Draw 0.239507333333333 2020-04-19 15:20:20.970 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:20:20.970 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,8.171275,64.14752,1,0,1536.018,10159.07,683,99317,3,7.774665,98.46842,0.01865517,244814,35.69352,0,16.66667,2.775052,35.14685,100 2020-04-19 15:20:22.454 - Thread: 1 -> GC Memory: 1,606,698,280 B 2020-04-19 15:20:49.837 - Thread: 1 -> GUI Stats: Update 0.272985055555556, Draw 0.198251611111111 2020-04-19 15:20:52.454 - Thread: 1 -> GC Memory: 1,610,837,264 B 2020-04-19 15:20:54.076 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:20:54.077 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:20:54.503 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:20:54.503 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:20:54.503 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:20:54.525 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:21:17.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:21:17.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:21:19.838 - Thread: 1 -> GUI Stats: Update 0.264068388888889, Draw 0.271129888888889 2020-04-19 15:21:20.987 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:21:20.987 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,10.22597,51.19306,1,0,1526.055,10157.55,683,99317,3,10.46583,97.60617,0.01893513,244820,22.78208,0,16.66667,2.384334,22.23672,100 2020-04-19 15:21:22.471 - Thread: 1 -> GC Memory: 1,600,456,328 B 2020-04-19 15:21:49.837 - Thread: 1 -> GUI Stats: Update 0.263146000000001, Draw 0.2642275 2020-04-19 15:21:52.487 - Thread: 1 -> GC Memory: 1,599,960,752 B 2020-04-19 15:22:19.838 - Thread: 1 -> GUI Stats: Update 0.253273444444445, Draw 0.252665444444444 2020-04-19 15:22:21.003 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:22:21.003 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,8.449243,44.91719,1,0,1526.963,10155.16,684,99316,3,6.713118,98.59547,0.01950476,244820,38.70577,0,16.66667,2.598364,38.16214,100 2020-04-19 15:22:22.487 - Thread: 1 -> GC Memory: 1,602,679,088 B 2020-04-19 15:22:45.270 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:22:45.270 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:22:45.270 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:22:45.286 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:22:45.404 - Thread: 1 -> Autosave initiated 2020-04-19 15:22:45.404 - Thread: 1 -> Character state: True 2020-04-19 15:22:45.404 - Thread: 1 -> IsServer: True 2020-04-19 15:22:45.404 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:22:45.404 - Thread: 1 -> Autosave 2020-04-19 15:22:45.404 - Thread: 1 -> Saving world - START 2020-04-19 15:22:45.405 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:22:45.405 - Thread: 1 -> Before snapshot.: GC Memory: 1,603,026,552 B 2020-04-19 15:22:45.431 - Thread: 1 -> After snapshot.: GC Memory: 1,604,181,520 B 2020-04-19 15:22:45.431 - Thread: 1 -> Directory cleanup: GC Memory: 1,604,181,520 B 2020-04-19 15:22:45.431 - Thread: 1 -> Saving world - END 2020-04-19 15:22:45.431 - Thread: 16 -> Session snapshot save - START 2020-04-19 15:22:45.432 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 15:22:45.751 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:22:45.892 - Thread: 16 -> Session snapshot save - END 2020-04-19 15:22:49.838 - Thread: 1 -> GUI Stats: Update 0.282088055555556, Draw 0.234782722222222 2020-04-19 15:22:52.488 - Thread: 1 -> GC Memory: 1,613,100,544 B 2020-04-19 15:22:53.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:22:53.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:23:19.838 - Thread: 1 -> GUI Stats: Update 0.254169444444445, Draw 0.265538833333334 2020-04-19 15:23:21.019 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:23:21.020 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,8.6034,38.89897,1,0,1526.466,10240.8,734,99266,3,7.493229,98.1197,0.01779554,244817,29.55537,0,16.66667,2.214652,28.99964,100 2020-04-19 15:23:22.504 - Thread: 1 -> GC Memory: 1,601,208,976 B 2020-04-19 15:23:37.936 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:23:37.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:23:49.837 - Thread: 1 -> GUI Stats: Update 0.2683265, Draw 0.248654500000001 2020-04-19 15:23:52.521 - Thread: 1 -> GC Memory: 1,604,392,208 B 2020-04-19 15:23:57.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:23:57.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:24:19.838 - Thread: 1 -> GUI Stats: Update 0.279785277777778, Draw 0.254912833333333 2020-04-19 15:24:21.037 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:24:21.037 - Thread: 1 -> STATISTICS,4261.1833334,0,0,0,0,0,0,9.04494,31.04213,1,0,1529.412,10242.7,734,99266,3,6.275893,98.68491,0.01725265,244811,40.36702,0,16.66667,2.533391,39.83615,100 2020-04-19 15:24:22.538 - Thread: 1 -> GC Memory: 1,604,200,944 B 2020-04-19 15:24:49.838 - Thread: 1 -> GUI Stats: Update 0.324928888888889, Draw 0.274323 2020-04-19 15:24:52.539 - Thread: 1 -> GC Memory: 1,599,762,480 B 2020-04-19 15:24:57.041 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:24:57.041 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:25:19.838 - Thread: 1 -> GUI Stats: Update 0.267660777777778, Draw 0.267527444444444 2020-04-19 15:25:21.053 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:25:21.054 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,8.115894,34.50592,1,0,1530.753,10243.21,734,99266,3,6.715511,98.66328,0.01715114,244813,39.66155,0,16.66667,2.663476,39.13139,100 2020-04-19 15:25:22.554 - Thread: 1 -> GC Memory: 1,601,484,864 B 2020-04-19 15:25:32.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:25:32.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:25:36.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:25:36.971 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:25:49.841 - Thread: 1 -> GUI Stats: Update 0.252360388888889, Draw 0.249828055555556 2020-04-19 15:25:52.555 - Thread: 1 -> GC Memory: 1,605,509,008 B 2020-04-19 15:26:19.838 - Thread: 1 -> GUI Stats: Update 0.266370111111111, Draw 0.201094111111111 2020-04-19 15:26:20.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:26:20.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:26:21.070 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:26:21.072 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,18.59232,56.51277,1,0,1527.283,10207.1,734,99266,2,8.02541,98.36475,0.0191199,244757,32.84343,0,16.66667,2.63582,32.30636,100 2020-04-19 15:26:22.571 - Thread: 1 -> GC Memory: 1,601,914,096 B 2020-04-19 15:26:28.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:26:28.621 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:26:39.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:26:39.588 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:26:44.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:26:44.638 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:26:49.839 - Thread: 1 -> GUI Stats: Update 0.349802, Draw 0.266802944444444 2020-04-19 15:26:52.588 - Thread: 1 -> GC Memory: 1,608,612,888 B 2020-04-19 15:27:01.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:27:01.722 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:27:19.839 - Thread: 1 -> GUI Stats: Update 0.262246111111111, Draw 0.221176722222223 2020-04-19 15:27:21.087 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:27:21.087 - Thread: 1 -> STATISTICS,4441.2333334,0,0,0,0,0,0,8.363914,30.02534,1,0,1532.393,10204.08,733,99267,2,8.937259,98.29706,0.01828877,244799,31.97676,0,16.66667,2.857846,31.43221,100 2020-04-19 15:27:22.604 - Thread: 1 -> GC Memory: 1,608,084,640 B 2020-04-19 15:27:37.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:27:37.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:27:45.404 - Thread: 1 -> Autosave initiated 2020-04-19 15:27:45.404 - Thread: 1 -> Character state: True 2020-04-19 15:27:45.404 - Thread: 1 -> IsServer: True 2020-04-19 15:27:45.405 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:27:45.405 - Thread: 1 -> Autosave 2020-04-19 15:27:45.405 - Thread: 1 -> Saving world - START 2020-04-19 15:27:45.405 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:27:45.405 - Thread: 1 -> Before snapshot.: GC Memory: 1,610,564,960 B 2020-04-19 15:27:45.430 - Thread: 1 -> After snapshot.: GC Memory: 1,611,695,200 B 2020-04-19 15:27:45.430 - Thread: 1 -> Directory cleanup: GC Memory: 1,611,703,392 B 2020-04-19 15:27:45.430 - Thread: 1 -> Saving world - END 2020-04-19 15:27:45.430 - Thread: 15 -> Session snapshot save - START 2020-04-19 15:27:45.431 - Thread: 15 -> Checking file access for files in target dir. 2020-04-19 15:27:45.745 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:27:45.782 - Thread: 15 -> Session snapshot save - END 2020-04-19 15:27:49.838 - Thread: 1 -> GUI Stats: Update 0.243640222222222, Draw 0.226563555555555 2020-04-19 15:27:52.605 - Thread: 1 -> GC Memory: 1,621,697,472 B 2020-04-19 15:28:19.838 - Thread: 1 -> GUI Stats: Update 0.283430388888889, Draw 0.197020222222222 2020-04-19 15:28:20.624 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:28:20.624 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:28:21.103 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:28:21.104 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,8.06494,47.41892,1,0,1531.136,10295.14,733,99267,2,6.939985,98.62317,0.01915278,244745,38.96406,0,16.66667,2.7041,38.42759,100 2020-04-19 15:28:22.622 - Thread: 1 -> GC Memory: 1,606,965,416 B 2020-04-19 15:28:49.838 - Thread: 1 -> GUI Stats: Update 0.235657222222222, Draw 0.198503333333333 2020-04-19 15:28:52.639 - Thread: 1 -> GC Memory: 1,606,438,928 B 2020-04-19 15:29:02.748 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:29:02.748 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:29:19.838 - Thread: 1 -> GUI Stats: Update 0.255462388888889, Draw 0.220574833333333 2020-04-19 15:29:21.120 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:29:21.121 - Thread: 1 -> STATISTICS,4561.2666667,0,0,0,0,0,0,8.593408,51.2186,1,0,1535.232,10102.9,733,99267,2,7.877043,98.57697,0.01931087,244786,39.81726,0,16.66667,3.136423,39.25066,100 2020-04-19 15:29:22.655 - Thread: 1 -> GC Memory: 1,610,175,752 B 2020-04-19 15:29:40.702 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:29:40.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:29:49.841 - Thread: 1 -> GUI Stats: Update 0.250459333333333, Draw 0.221946333333333 2020-04-19 15:29:52.655 - Thread: 1 -> GC Memory: 1,603,066,120 B 2020-04-19 15:30:19.838 - Thread: 1 -> GUI Stats: Update 0.278460944444445, Draw 0.183172888888889 2020-04-19 15:30:21.137 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:30:21.138 - Thread: 1 -> STATISTICS,4621.2833334,0,0,0,0,0,0,7.07347,45.56829,1,0,1531.025,10167.18,733,99267,2,5.960947,98.64471,0.01823846,244761,40.3675,0,16.66667,2.406286,39.8204,100 2020-04-19 15:30:22.671 - Thread: 1 -> GC Memory: 1,604,614,704 B 2020-04-19 15:30:49.839 - Thread: 1 -> GUI Stats: Update 0.217767222222222, Draw 0.198695388888889 2020-04-19 15:30:51.206 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:30:51.206 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:30:52.671 - Thread: 1 -> GC Memory: 1,606,912,904 B 2020-04-19 15:31:19.838 - Thread: 1 -> GUI Stats: Update 0.221007722222222, Draw 0.194954388888889 2020-04-19 15:31:21.154 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:31:21.155 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,9.545851,47.13981,1,0,1534.631,10171.84,733,99267,2,7.17117,98.71514,0.01567896,244758,42.97091,0,16.66667,3.081517,42.41879,100 2020-04-19 15:31:22.672 - Thread: 1 -> GC Memory: 1,602,858,616 B 2020-04-19 15:31:33.075 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:31:33.075 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:31:49.839 - Thread: 1 -> GUI Stats: Update 0.241025666666667, Draw 0.234650055555556 2020-04-19 15:31:52.689 - Thread: 1 -> GC Memory: 1,608,850,024 B 2020-04-19 15:32:03.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:32:03.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:32:19.877 - Thread: 1 -> GUI Stats: Update 0.298653277777779, Draw 0.291540777777778 2020-04-19 15:32:19.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:32:19.878 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:32:21.171 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:32:21.171 - Thread: 1 -> STATISTICS,4741.3166667,0,0,0,0,0,0,8.543523,43.83288,1,0,1572.134,10292.89,593,99407,2,6.33774,98.68492,0.01967206,244634,40.9008,0,16.66667,2.592187,40.36293,100 2020-04-19 15:32:22.689 - Thread: 1 -> GC Memory: 1,645,554,368 B 2020-04-19 15:32:45.405 - Thread: 1 -> Autosave initiated 2020-04-19 15:32:45.405 - Thread: 1 -> Character state: True 2020-04-19 15:32:45.405 - Thread: 1 -> IsServer: True 2020-04-19 15:32:45.405 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:32:45.405 - Thread: 1 -> Autosave 2020-04-19 15:32:45.405 - Thread: 1 -> Saving world - START 2020-04-19 15:32:45.405 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:32:45.405 - Thread: 1 -> Before snapshot.: GC Memory: 1,649,142,048 B 2020-04-19 15:32:45.430 - Thread: 1 -> After snapshot.: GC Memory: 1,650,280,728 B 2020-04-19 15:32:45.430 - Thread: 1 -> Directory cleanup: GC Memory: 1,650,280,728 B 2020-04-19 15:32:45.430 - Thread: 1 -> Saving world - END 2020-04-19 15:32:45.431 - Thread: 16 -> Session snapshot save - START 2020-04-19 15:32:45.431 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 15:32:45.739 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:32:45.885 - Thread: 16 -> Session snapshot save - END 2020-04-19 15:32:49.838 - Thread: 1 -> GUI Stats: Update 0.239372777777778, Draw 0.204902666666666 2020-04-19 15:32:52.705 - Thread: 1 -> GC Memory: 1,660,141,448 B 2020-04-19 15:32:58.268 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:32:58.268 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:33:14.327 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:33:14.327 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:33:14.538 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:33:14.538 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:33:14.538 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:33:14.555 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:33:19.839 - Thread: 1 -> GUI Stats: Update 0.238504833333334, Draw 0.249578555555555 2020-04-19 15:33:21.187 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:33:21.188 - Thread: 1 -> STATISTICS,4801.3333334,0,0,0,0,0,0,7.123838,39.36887,1,0,1535.2,10218.99,593,99407,2,6.211973,98.62825,0.01778619,244564,39.72028,0,16.66667,2.467413,39.17541,100 2020-04-19 15:33:22.707 - Thread: 1 -> GC Memory: 1,609,033,296 B 2020-04-19 15:33:42.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:33:42.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:33:49.840 - Thread: 1 -> GUI Stats: Update 0.256049111111111, Draw 0.232435888888889 2020-04-19 15:33:52.722 - Thread: 1 -> GC Memory: 1,637,495,600 B 2020-04-19 15:34:19.839 - Thread: 1 -> GUI Stats: Update 0.282319222222222, Draw 0.2528195 2020-04-19 15:34:21.204 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:34:21.207 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,7.899939,43.18436,1,0,1562.187,10228.14,593,99407,2,6.293983,98.65173,0.01893077,244567,41.18042,0,16.66667,2.591889,40.6252,100 2020-04-19 15:34:22.739 - Thread: 1 -> GC Memory: 1,637,643,528 B 2020-04-19 15:34:49.839 - Thread: 1 -> GUI Stats: Update 0.235385388888888, Draw 0.259170555555555 2020-04-19 15:34:52.739 - Thread: 1 -> GC Memory: 1,617,644,264 B 2020-04-19 15:35:15.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:35:15.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:35:15.855 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:35:15.855 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:35:15.855 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:35:15.871 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:35:19.839 - Thread: 1 -> GUI Stats: Update 0.243752055555555, Draw 0.2282775 2020-04-19 15:35:21.221 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:35:21.222 - Thread: 1 -> STATISTICS,4921.3666667,0,0,0,0,0,0,8.174589,41.22522,1,0,1544.106,10232.58,594,99406,2,6.573349,98.64788,0.01746773,244338,40.12725,0,16.66667,2.637704,39.58468,100 2020-04-19 15:35:22.476 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:35:22.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:35:22.755 - Thread: 1 -> GC Memory: 1,619,740,928 B 2020-04-19 15:35:49.839 - Thread: 1 -> GUI Stats: Update 0.249456611111111, Draw 0.254181388888889 2020-04-19 15:35:52.756 - Thread: 1 -> GC Memory: 1,619,951,632 B 2020-04-19 15:36:19.840 - Thread: 1 -> GUI Stats: Update 0.260101222222223, Draw 0.205009333333333 2020-04-19 15:36:21.238 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:36:21.238 - Thread: 1 -> STATISTICS,4981.3833334,0,0,0,0,0,0,8.858307,50.91514,1,0,1547.541,10316.33,734,99266,2,7.559855,98.37266,0.01746318,244237,35.33628,0,16.66667,2.671372,34.76124,100 2020-04-19 15:36:22.757 - Thread: 1 -> GC Memory: 1,610,128,256 B 2020-04-19 15:36:31.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:36:31.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:36:49.839 - Thread: 1 -> GUI Stats: Update 0.244095055555555, Draw 0.228840666666667 2020-04-19 15:36:52.773 - Thread: 1 -> GC Memory: 1,611,492,200 B 2020-04-19 15:36:59.034 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:36:59.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:37:10.278 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:37:10.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:37:19.840 - Thread: 1 -> GUI Stats: Update 0.255397055555555, Draw 0.275861944444445 2020-04-19 15:37:21.254 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:37:21.255 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,8.978242,55.99435,1,0,1538.788,10231.03,734,99266,2,7.808568,98.18926,0.01953576,244278,29.0233,0,16.66667,2.266304,28.49776,100 2020-04-19 15:37:22.773 - Thread: 1 -> GC Memory: 1,612,125,032 B 2020-04-19 15:37:30.808 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:37:30.808 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:37:45.405 - Thread: 1 -> Autosave initiated 2020-04-19 15:37:45.405 - Thread: 1 -> Character state: True 2020-04-19 15:37:45.405 - Thread: 1 -> IsServer: True 2020-04-19 15:37:45.405 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:37:45.405 - Thread: 1 -> Autosave 2020-04-19 15:37:45.405 - Thread: 1 -> Saving world - START 2020-04-19 15:37:45.406 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:37:45.406 - Thread: 1 -> Before snapshot.: GC Memory: 1,614,938,120 B 2020-04-19 15:37:45.432 - Thread: 1 -> After snapshot.: GC Memory: 1,616,084,960 B 2020-04-19 15:37:45.432 - Thread: 1 -> Directory cleanup: GC Memory: 1,616,084,960 B 2020-04-19 15:37:45.432 - Thread: 1 -> Saving world - END 2020-04-19 15:37:45.432 - Thread: 16 -> Session snapshot save - START 2020-04-19 15:37:45.434 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 15:37:45.742 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:37:45.823 - Thread: 16 -> Session snapshot save - END 2020-04-19 15:37:46.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:37:46.906 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:37:49.840 - Thread: 1 -> GUI Stats: Update 0.299070666666667, Draw 0.292085388888889 2020-04-19 15:37:52.789 - Thread: 1 -> GC Memory: 1,627,980,024 B 2020-04-19 15:38:19.841 - Thread: 1 -> GUI Stats: Update 0.263482333333334, Draw 0.262293944444445 2020-04-19 15:38:21.272 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:38:21.274 - Thread: 1 -> STATISTICS,5101.4166667,0,0,0,0,0,0,8.154493,45.95761,1,0,1538.21,10317.86,734,99266,2,7.038153,98.66761,0.01891125,244454,40.0782,0,16.66667,2.820765,39.5442,100 2020-04-19 15:38:22.790 - Thread: 1 -> GC Memory: 1,612,918,232 B 2020-04-19 15:38:49.840 - Thread: 1 -> GUI Stats: Update 0.274178333333334, Draw 0.274850444444444 2020-04-19 15:38:52.806 - Thread: 1 -> GC Memory: 1,613,321,768 B 2020-04-19 15:39:02.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:39:02.623 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:39:19.840 - Thread: 1 -> GUI Stats: Update 0.267026666666666, Draw 0.276299111111112 2020-04-19 15:39:21.288 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:39:21.289 - Thread: 1 -> STATISTICS,5161.4333334,0,0,0,0,0,0,9.454122,67.69717,1,0,1539.044,10316.78,748,99252,2,8.743624,98.0186,0.01923293,244703,31.85243,0,16.66667,2.785056,31.2213,100 2020-04-19 15:39:22.807 - Thread: 1 -> GC Memory: 1,613,183,024 B 2020-04-19 15:39:49.840 - Thread: 1 -> GUI Stats: Update 0.265223888888889, Draw 0.201414611111111 2020-04-19 15:39:52.822 - Thread: 1 -> GC Memory: 1,609,980,104 B 2020-04-19 15:40:03.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:40:03.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:40:19.843 - Thread: 1 -> GUI Stats: Update 0.235450222222222, Draw 0.231590333333334 2020-04-19 15:40:21.306 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:40:21.306 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,7.690043,52.22005,1,0,1544.621,10240.33,748,99252,3,7.151395,98.57599,0.01873803,244686,38.13107,0,16.66667,2.726903,37.58807,100 2020-04-19 15:40:22.823 - Thread: 1 -> GC Memory: 1,621,727,896 B 2020-04-19 15:40:49.840 - Thread: 1 -> GUI Stats: Update 0.242983777777777, Draw 0.206623111111111 2020-04-19 15:40:52.823 - Thread: 1 -> GC Memory: 1,620,883,560 B 2020-04-19 15:41:08.841 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:41:08.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:41:19.839 - Thread: 1 -> GUI Stats: Update 0.241947277777778, Draw 0.230029888888889 2020-04-19 15:41:21.322 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:41:21.324 - Thread: 1 -> STATISTICS,5281.4666667,0,0,0,0,0,0,8.17702,42.3847,1,0,1547.546,10325.14,748,99252,3,6.332345,98.75027,0.01850929,244871,43.45321,0,16.66667,2.751607,42.91016,100 2020-04-19 15:41:22.840 - Thread: 1 -> GC Memory: 1,612,406,504 B 2020-04-19 15:41:30.539 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:41:30.539 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:41:47.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:41:47.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:41:49.840 - Thread: 1 -> GUI Stats: Update 0.309419444444445, Draw 0.225746111111111 2020-04-19 15:41:52.840 - Thread: 1 -> GC Memory: 1,613,933,048 B 2020-04-19 15:42:19.841 - Thread: 1 -> GUI Stats: Update 0.232182, Draw 0.204438777777778 2020-04-19 15:42:21.339 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:42:21.340 - Thread: 1 -> STATISTICS,5341.4833334,0,0,0,0,0,0,7.992952,53.22962,1,0,1540.661,10250.92,748,99252,3,7.091877,98.74511,0.01896874,244739,44.11836,0,16.66667,3.12882,43.56473,100 2020-04-19 15:42:22.840 - Thread: 1 -> GC Memory: 1,617,657,584 B 2020-04-19 15:42:45.406 - Thread: 1 -> Autosave initiated 2020-04-19 15:42:45.407 - Thread: 1 -> Character state: True 2020-04-19 15:42:45.407 - Thread: 1 -> IsServer: True 2020-04-19 15:42:45.407 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:42:45.407 - Thread: 1 -> Autosave 2020-04-19 15:42:45.407 - Thread: 1 -> Saving world - START 2020-04-19 15:42:45.407 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:42:45.407 - Thread: 1 -> Before snapshot.: GC Memory: 1,620,083,664 B 2020-04-19 15:42:45.434 - Thread: 1 -> After snapshot.: GC Memory: 1,621,230,512 B 2020-04-19 15:42:45.435 - Thread: 1 -> Directory cleanup: GC Memory: 1,621,230,512 B 2020-04-19 15:42:45.435 - Thread: 1 -> Saving world - END 2020-04-19 15:42:45.435 - Thread: 16 -> Session snapshot save - START 2020-04-19 15:42:45.436 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 15:42:45.758 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:42:45.904 - Thread: 16 -> Session snapshot save - END 2020-04-19 15:42:49.839 - Thread: 1 -> GUI Stats: Update 0.244010944444445, Draw 0.255820166666666 2020-04-19 15:42:52.857 - Thread: 1 -> GC Memory: 1,631,956,000 B 2020-04-19 15:42:54.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:42:54.889 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:43:19.840 - Thread: 1 -> GUI Stats: Update 0.241447388888889, Draw 0.222984777777777 2020-04-19 15:43:21.355 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:43:21.363 - Thread: 1 -> STATISTICS,5401.5,0,0,0,0,0,0,7.754559,46.21752,1,0,1539.524,10248.59,748,99252,3,6.675837,98.55229,0.01975699,244693,37.69839,0,16.66667,2.516683,37.15263,100 2020-04-19 15:43:22.857 - Thread: 1 -> GC Memory: 1,617,801,616 B 2020-04-19 15:43:35.290 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:43:35.290 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:43:49.840 - Thread: 1 -> GUI Stats: Update 0.283140222222223, Draw 0.231045722222222 2020-04-19 15:43:52.873 - Thread: 1 -> GC Memory: 1,617,148,584 B 2020-04-19 15:44:19.840 - Thread: 1 -> GUI Stats: Update 0.235730222222222, Draw 0.211806888888889 2020-04-19 15:44:21.373 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:44:21.373 - Thread: 1 -> STATISTICS,5461.5166667,0,0,0,0,0,0,10.2071,61.17648,1,0,1541.151,10246.91,691,99309,3,8.90841,98.10925,0.01894386,244656,31.60311,0,16.66667,2.815335,31.00557,100 2020-04-19 15:44:22.874 - Thread: 1 -> GC Memory: 1,617,730,664 B 2020-04-19 15:44:49.840 - Thread: 1 -> GUI Stats: Update 0.456254333333333, Draw 0.23765 2020-04-19 15:44:52.891 - Thread: 1 -> GC Memory: 1,612,647,152 B 2020-04-19 15:45:19.840 - Thread: 1 -> GUI Stats: Update 0.245360055555556, Draw 0.232957888888889 2020-04-19 15:45:21.389 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:45:21.389 - Thread: 1 -> STATISTICS,5521.5333334,0,0,0,0,0,0,10.8539,48.71099,1,0,1539.321,10244.54,570,99430,3,6.865454,98.61884,0.02649284,244663,39.17547,0,16.66667,2.689574,38.63439,100 2020-04-19 15:45:22.891 - Thread: 1 -> GC Memory: 1,613,617,096 B 2020-04-19 15:45:25.873 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:45:25.873 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:45:25.873 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 15:45:25.888 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 15:45:35.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:45:35.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:45:49.840 - Thread: 1 -> GUI Stats: Update 0.290610444444445, Draw 0.261202666666666 2020-04-19 15:45:52.907 - Thread: 1 -> GC Memory: 1,615,025,480 B 2020-04-19 15:46:15.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:46:15.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:46:19.840 - Thread: 1 -> GUI Stats: Update 0.242650777777778, Draw 0.249680944444444 2020-04-19 15:46:21.405 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:46:21.406 - Thread: 1 -> STATISTICS,5581.55,0,0,0,0,0,0,7.836484,44.22752,1,0,1542.516,10291.43,625,99375,3,6.474002,98.56873,0.0186006,244358,39.01138,0,16.66667,2.525597,38.45302,100 2020-04-19 15:46:22.923 - Thread: 1 -> GC Memory: 1,618,140,384 B 2020-04-19 15:46:49.840 - Thread: 1 -> GUI Stats: Update 0.227755833333334, Draw 0.238079111111111 2020-04-19 15:46:52.924 - Thread: 1 -> GC Memory: 1,616,464,288 B 2020-04-19 15:46:57.013 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:46:57.014 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:47:19.842 - Thread: 1 -> GUI Stats: Update 0.274306555555556, Draw 0.281241944444444 2020-04-19 15:47:21.423 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:47:21.423 - Thread: 1 -> STATISTICS,5641.5666667,0,0,0,0,0,0,9.768255,40.47668,1,0,1543.658,10411.15,658,99342,3,6.167453,98.7717,0.01809571,244518,43.30077,0,16.66667,2.670555,42.76891,100 2020-04-19 15:47:22.924 - Thread: 1 -> GC Memory: 1,617,299,512 B 2020-04-19 15:47:45.407 - Thread: 1 -> Autosave initiated 2020-04-19 15:47:45.407 - Thread: 1 -> Character state: True 2020-04-19 15:47:45.407 - Thread: 1 -> IsServer: True 2020-04-19 15:47:45.407 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:47:45.407 - Thread: 1 -> Autosave 2020-04-19 15:47:45.407 - Thread: 1 -> Saving world - START 2020-04-19 15:47:45.407 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:47:45.407 - Thread: 1 -> Before snapshot.: GC Memory: 1,618,277,824 B 2020-04-19 15:47:45.434 - Thread: 1 -> After snapshot.: GC Memory: 1,618,960,856 B 2020-04-19 15:47:45.434 - Thread: 1 -> Directory cleanup: GC Memory: 1,618,960,856 B 2020-04-19 15:47:45.434 - Thread: 1 -> Saving world - END 2020-04-19 15:47:45.435 - Thread: 16 -> Session snapshot save - START 2020-04-19 15:47:45.435 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 15:47:45.749 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:47:45.893 - Thread: 16 -> Session snapshot save - END 2020-04-19 15:47:49.841 - Thread: 1 -> GUI Stats: Update 0.258366777777778, Draw 0.260616055555556 2020-04-19 15:47:52.941 - Thread: 1 -> GC Memory: 1,631,586,432 B 2020-04-19 15:47:57.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:47:57.457 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:48:19.840 - Thread: 1 -> GUI Stats: Update 0.248643277777778, Draw 0.229753833333333 2020-04-19 15:48:21.439 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:48:21.440 - Thread: 1 -> STATISTICS,5701.5833334,0,0,0,0,0,0,8.808234,49.82351,1,0,1539.367,10342.39,582,99418,3,7.26571,98.55199,0.01826308,244409,37.22002,0,16.66667,2.704298,36.68107,100 2020-04-19 15:48:22.957 - Thread: 1 -> GC Memory: 1,612,945,512 B 2020-04-19 15:48:49.841 - Thread: 1 -> GUI Stats: Update 0.231902111111111, Draw 0.237674888888889 2020-04-19 15:48:52.974 - Thread: 1 -> GC Memory: 1,639,091,040 B 2020-04-19 15:49:08.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:49:08.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:49:19.844 - Thread: 1 -> GUI Stats: Update 0.26781, Draw 0.242687555555556 2020-04-19 15:49:21.457 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:49:21.457 - Thread: 1 -> STATISTICS,5761.6,0,0,0,0,0,0,9.673153,58.30482,1,0,1564.863,10281.5,692,99308,3,8.546952,98.36079,0.01881986,244392,32.62085,0,16.66667,2.788089,32.08613,100 2020-04-19 15:49:22.974 - Thread: 1 -> GC Memory: 1,641,294,960 B 2020-04-19 15:49:49.841 - Thread: 1 -> GUI Stats: Update 0.246657222222222, Draw 0.240199277777778 2020-04-19 15:49:52.991 - Thread: 1 -> GC Memory: 1,633,539,424 B 2020-04-19 15:50:00.206 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:50:00.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:50:04.192 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:50:04.192 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:50:16.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:50:16.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:50:19.841 - Thread: 1 -> GUI Stats: Update 0.264163277777777, Draw 0.286405888888888 2020-04-19 15:50:21.473 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:50:21.474 - Thread: 1 -> STATISTICS,5821.6166667,0,0,0,0,0,0,9.06288,50.82102,1,0,1564.864,10406.58,692,99308,3,7.415046,98.52934,0.01910199,244526,34.13385,0,16.66667,2.531041,33.63186,100 2020-04-19 15:50:23.007 - Thread: 1 -> GC Memory: 1,642,046,224 B 2020-04-19 15:50:49.840 - Thread: 1 -> GUI Stats: Update 0.2789055, Draw 0.271614666666667 2020-04-19 15:50:53.008 - Thread: 1 -> GC Memory: 1,638,311,448 B 2020-04-19 15:51:19.841 - Thread: 1 -> GUI Stats: Update 0.301150777777778, Draw 0.279023277777778 2020-04-19 15:51:21.489 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:51:21.490 - Thread: 1 -> STATISTICS,5881.6333334,0,0,0,0,0,0,9.589306,50.91365,1,0,1564.289,10363.29,692,99308,3,6.938455,98.66659,0.0167819,244606,39.571,0,16.66667,2.745616,39.04336,100 2020-04-19 15:51:23.024 - Thread: 1 -> GC Memory: 1,641,060,352 B 2020-04-19 15:51:24.724 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:51:24.724 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 15:51:34.740 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:51:34.741 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 15:51:41.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:51:41.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:51:42.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:51:42.874 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:51:44.740 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:51:44.740 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 15:51:49.841 - Thread: 1 -> GUI Stats: Update 0.278184444444444, Draw 0.273108166666667 2020-04-19 15:51:53.041 - Thread: 1 -> GC Memory: 1,637,376,344 B 2020-04-19 15:51:54.373 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:51:54.374 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:51:54.741 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 15:51:54.741 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 15:51:54.741 - Thread: 1 -> Next activation in 00:40:03.5078467 2020-04-19 15:52:19.841 - Thread: 1 -> GUI Stats: Update 0.239253222222222, Draw 0.224036222222223 2020-04-19 15:52:21.507 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:52:21.507 - Thread: 1 -> STATISTICS,5941.65,0,0,0,0,0,0,8.295784,36.4373,1,0,1562.886,10188.94,692,99308,3,7.841497,98.05592,0.01757097,244656,27.44456,0,16.66667,2.152064,26.91102,100 2020-04-19 15:52:23.058 - Thread: 1 -> GC Memory: 1,638,815,808 B 2020-04-19 15:52:45.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:52:45.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:52:45.407 - Thread: 1 -> Autosave initiated 2020-04-19 15:52:45.407 - Thread: 1 -> Character state: True 2020-04-19 15:52:45.407 - Thread: 1 -> IsServer: True 2020-04-19 15:52:45.408 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:52:45.408 - Thread: 1 -> Autosave 2020-04-19 15:52:45.408 - Thread: 1 -> Saving world - START 2020-04-19 15:52:45.408 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:52:45.408 - Thread: 1 -> Before snapshot.: GC Memory: 1,639,965,232 B 2020-04-19 15:52:45.434 - Thread: 1 -> After snapshot.: GC Memory: 1,640,542,376 B 2020-04-19 15:52:45.435 - Thread: 1 -> Directory cleanup: GC Memory: 1,640,542,376 B 2020-04-19 15:52:45.435 - Thread: 1 -> Saving world - END 2020-04-19 15:52:45.435 - Thread: 16 -> Session snapshot save - START 2020-04-19 15:52:45.436 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 15:52:45.748 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:52:45.893 - Thread: 16 -> Session snapshot save - END 2020-04-19 15:52:49.841 - Thread: 1 -> GUI Stats: Update 0.238931277777778, Draw 0.255543777777778 2020-04-19 15:52:52.125 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:52:52.125 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:52:53.074 - Thread: 1 -> GC Memory: 1,657,708,256 B 2020-04-19 15:52:58.397 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:52:58.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:53:19.842 - Thread: 1 -> GUI Stats: Update 0.284768611111111, Draw 0.247425777777778 2020-04-19 15:53:21.524 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:53:21.524 - Thread: 1 -> STATISTICS,6001.6666667,0,0,0,0,0,0,8.403416,39.32215,1,0,1563.238,10365.95,692,99308,3,8.252119,97.99551,0.01999622,244762,28.14146,0,16.66667,2.322267,27.57737,100 2020-04-19 15:53:23.074 - Thread: 1 -> GC Memory: 1,640,578,840 B 2020-04-19 15:53:48.510 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:53:48.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:53:49.842 - Thread: 1 -> GUI Stats: Update 0.260764055555555, Draw 0.258363055555555 2020-04-19 15:53:53.075 - Thread: 1 -> GC Memory: 1,642,885,624 B 2020-04-19 15:54:19.841 - Thread: 1 -> GUI Stats: Update 0.241159666666667, Draw 0.208912277777777 2020-04-19 15:54:21.540 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:54:21.541 - Thread: 1 -> STATISTICS,6061.6833334,0,0,0,0,0,0,7.985926,47.9248,1,0,1567.822,10383.37,692,99308,3,6.513872,98.64924,0.01949362,244724,39.54693,0,16.66667,2.576036,39.01274,100 2020-04-19 15:54:23.075 - Thread: 1 -> GC Memory: 1,642,765,808 B 2020-04-19 15:54:23.146 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:54:23.147 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:54:49.842 - Thread: 1 -> GUI Stats: Update 0.242360277777778, Draw 0.221779444444445 2020-04-19 15:54:53.091 - Thread: 1 -> GC Memory: 1,636,862,600 B 2020-04-19 15:55:03.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:55:03.410 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:55:19.843 - Thread: 1 -> GUI Stats: Update 0.279895277777778, Draw 0.233681111111111 2020-04-19 15:55:21.557 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:55:21.557 - Thread: 1 -> STATISTICS,6121.7,0,0,0,0,0,0,7.68089,44.76067,1,0,1563.895,10289.5,692,99308,2,7.016679,98.51875,0.01894489,244724,34.02031,0,16.66667,2.387096,33.51638,100 2020-04-19 15:55:23.092 - Thread: 1 -> GC Memory: 1,640,898,944 B 2020-04-19 15:55:49.842 - Thread: 1 -> GUI Stats: Update 0.226330277777778, Draw 0.207736222222222 2020-04-19 15:55:51.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:55:51.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:55:53.108 - Thread: 1 -> GC Memory: 1,643,577,984 B 2020-04-19 15:56:19.624 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:56:19.625 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:56:19.842 - Thread: 1 -> GUI Stats: Update 0.248410222222222, Draw 0.202042666666667 2020-04-19 15:56:21.575 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:56:21.575 - Thread: 1 -> STATISTICS,6181.7166667,0,0,0,0,0,0,8.271693,53.28441,1,0,1567.967,10403.16,692,99308,2,7.740466,98.35795,0.01913667,244705,30.97521,0,16.66667,2.397626,30.46658,100 2020-04-19 15:56:23.125 - Thread: 1 -> GC Memory: 1,644,257,104 B 2020-04-19 15:56:49.842 - Thread: 1 -> GUI Stats: Update 0.265053333333334, Draw 0.196523444444444 2020-04-19 15:56:52.574 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:56:52.575 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:56:53.126 - Thread: 1 -> GC Memory: 1,639,563,656 B 2020-04-19 15:57:19.842 - Thread: 1 -> GUI Stats: Update 0.259415833333333, Draw 0.197512888888889 2020-04-19 15:57:21.590 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:57:21.590 - Thread: 1 -> STATISTICS,6241.7333334,0,0,0,0,0,0,6.771434,50.72596,1,0,1570.01,10302.72,692,99308,2,7.056613,98.60278,0.01951155,244721,37.1241,0,16.66667,2.619704,36.60539,100 2020-04-19 15:57:22.257 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:57:22.258 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:57:23.142 - Thread: 1 -> GC Memory: 1,642,109,760 B 2020-04-19 15:57:45.411 - Thread: 1 -> Autosave initiated 2020-04-19 15:57:45.411 - Thread: 1 -> Character state: True 2020-04-19 15:57:45.411 - Thread: 1 -> IsServer: True 2020-04-19 15:57:45.411 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 15:57:45.411 - Thread: 1 -> Autosave 2020-04-19 15:57:45.411 - Thread: 1 -> Saving world - START 2020-04-19 15:57:45.412 - Thread: 1 -> Making world state snapshot. 2020-04-19 15:57:45.412 - Thread: 1 -> Before snapshot.: GC Memory: 1,642,916,336 B 2020-04-19 15:57:45.437 - Thread: 1 -> After snapshot.: GC Memory: 1,644,120,424 B 2020-04-19 15:57:45.437 - Thread: 1 -> Directory cleanup: GC Memory: 1,644,120,424 B 2020-04-19 15:57:45.438 - Thread: 1 -> Saving world - END 2020-04-19 15:57:45.438 - Thread: 16 -> Session snapshot save - START 2020-04-19 15:57:45.439 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 15:57:45.748 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 15:57:45.892 - Thread: 16 -> Session snapshot save - END 2020-04-19 15:57:49.842 - Thread: 1 -> GUI Stats: Update 0.227792, Draw 0.207464111111111 2020-04-19 15:57:53.142 - Thread: 1 -> GC Memory: 1,657,640,016 B 2020-04-19 15:57:57.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:57:57.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:58:19.843 - Thread: 1 -> GUI Stats: Update 0.234246777777778, Draw 0.200620111111111 2020-04-19 15:58:21.608 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:58:21.608 - Thread: 1 -> STATISTICS,6301.75,0,0,0,0,0,0,8.364785,49.02398,1,0,1562.177,10474.98,692,99308,2,7.124326,98.65636,0.01940743,244700,39.81742,0,16.66667,2.836722,39.28241,100 2020-04-19 15:58:23.158 - Thread: 1 -> GC Memory: 1,639,741,856 B 2020-04-19 15:58:25.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:58:25.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:58:49.842 - Thread: 1 -> GUI Stats: Update 0.272809555555556, Draw 0.194256555555555 2020-04-19 15:58:53.174 - Thread: 1 -> GC Memory: 1,642,929,448 B 2020-04-19 15:58:56.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:58:56.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:59:19.842 - Thread: 1 -> GUI Stats: Update 0.245756333333334, Draw 0.208265777777777 2020-04-19 15:59:21.624 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 15:59:21.624 - Thread: 1 -> STATISTICS,6361.7666667,0,0,0,0,0,0,9.696805,45.19603,1,0,1568.935,10460.54,692,99308,2,9.060225,98.41897,0.01966384,244719,33.71527,0,16.66667,3.05468,33.18223,100 2020-04-19 15:59:23.175 - Thread: 1 -> GC Memory: 1,644,731,880 B 2020-04-19 15:59:41.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:59:41.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:59:49.842 - Thread: 1 -> GUI Stats: Update 0.259048388888889, Draw 0.249545944444444 2020-04-19 15:59:50.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:59:50.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 15:59:53.192 - Thread: 1 -> GC Memory: 1,639,764,784 B 2020-04-19 15:59:54.977 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 15:59:54.977 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:00:03.126 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:00:03.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:00:15.058 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:00:15.058 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:00:19.842 - Thread: 1 -> GUI Stats: Update 0.255000722222222, Draw 0.254227333333333 2020-04-19 16:00:21.641 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:00:21.641 - Thread: 1 -> STATISTICS,6421.7833334,0,0,0,0,0,0,8.002546,34.25312,1,0,1565.765,10251.85,692,99308,2,7.888524,98.27406,0.01887067,244718,30.16924,0,16.66667,2.379908,29.64854,100 2020-04-19 16:00:23.192 - Thread: 1 -> GC Memory: 1,643,090,104 B 2020-04-19 16:00:30.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:00:30.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:00:49.842 - Thread: 1 -> GUI Stats: Update 0.278105166666667, Draw 0.2174065 2020-04-19 16:00:53.209 - Thread: 1 -> GC Memory: 1,644,128,272 B 2020-04-19 16:01:19.843 - Thread: 1 -> GUI Stats: Update 0.220052833333334, Draw 0.190198777777778 2020-04-19 16:01:21.658 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:01:21.658 - Thread: 1 -> STATISTICS,6481.8,0,0,0,0,0,0,7.734852,51.75844,1,0,1567.899,10554.59,692,99308,2,7.120054,98.53777,0.01770626,244592,37.54662,0,16.66667,2.67334,36.99761,100 2020-04-19 16:01:23.227 - Thread: 1 -> GC Memory: 1,643,530,440 B 2020-04-19 16:01:49.841 - Thread: 1 -> GUI Stats: Update 0.228352333333333, Draw 0.183782277777778 2020-04-19 16:01:53.242 - Thread: 1 -> GC Memory: 1,651,165,672 B 2020-04-19 16:01:58.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:01:58.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:02:19.842 - Thread: 1 -> GUI Stats: Update 0.249312277777778, Draw 0.242189 2020-04-19 16:02:21.674 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:02:21.676 - Thread: 1 -> STATISTICS,6541.8166667,0,0,0,0,0,0,8.548768,51.93187,1,0,1578.973,10444.94,607,99393,2,7.695247,98.4192,0.01908671,244585,34.04202,0,16.66667,2.619617,33.50388,100 2020-04-19 16:02:23.243 - Thread: 1 -> GC Memory: 1,656,448,112 B 2020-04-19 16:02:45.409 - Thread: 1 -> Autosave initiated 2020-04-19 16:02:45.409 - Thread: 1 -> Character state: True 2020-04-19 16:02:45.409 - Thread: 1 -> IsServer: True 2020-04-19 16:02:45.409 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:02:45.409 - Thread: 1 -> Autosave 2020-04-19 16:02:45.409 - Thread: 1 -> Saving world - START 2020-04-19 16:02:45.410 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:02:45.410 - Thread: 1 -> Before snapshot.: GC Memory: 1,657,159,240 B 2020-04-19 16:02:45.441 - Thread: 1 -> After snapshot.: GC Memory: 1,657,559,432 B 2020-04-19 16:02:45.441 - Thread: 1 -> Directory cleanup: GC Memory: 1,657,567,624 B 2020-04-19 16:02:45.441 - Thread: 1 -> Saving world - END 2020-04-19 16:02:45.441 - Thread: 16 -> Session snapshot save - START 2020-04-19 16:02:45.442 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 16:02:45.754 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:02:45.794 - Thread: 16 -> Session snapshot save - END 2020-04-19 16:02:49.843 - Thread: 1 -> GUI Stats: Update 0.265499944444445, Draw 0.214041666666667 2020-04-19 16:02:53.258 - Thread: 1 -> GC Memory: 1,668,827,320 B 2020-04-19 16:03:00.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:03:00.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:03:18.936 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:03:18.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:03:19.842 - Thread: 1 -> GUI Stats: Update 0.250497333333334, Draw 0.251539888888889 2020-04-19 16:03:21.691 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:03:21.692 - Thread: 1 -> STATISTICS,6601.8333334,0,0,0,0,0,0,9.102602,52.05433,1,0,1571.077,10547.18,553,99447,2,8.006466,98.28992,0.01961438,244573,32.85438,0,16.66667,2.630475,32.29255,100 2020-04-19 16:03:23.260 - Thread: 1 -> GC Memory: 1,648,898,152 B 2020-04-19 16:03:49.843 - Thread: 1 -> GUI Stats: Update 0.229327666666667, Draw 0.204668666666667 2020-04-19 16:03:53.260 - Thread: 1 -> GC Memory: 1,651,144,472 B 2020-04-19 16:04:06.277 - Thread: 1 -> Updating stopped. 2020-04-19 16:04:07.158 - Thread: 1 -> Updating continues. 2020-04-19 16:04:12.692 - Thread: 1 -> Updating stopped. 2020-04-19 16:04:13.612 - Thread: 1 -> Updating continues. 2020-04-19 16:04:13.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:04:13.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:04:20.196 - Thread: 1 -> GUI Stats: Update 0.421838166666668, Draw 0.237338888888889 2020-04-19 16:04:22.061 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:04:22.061 - Thread: 1 -> STATISTICS,6661.85,0,0,0,0,0,0,7.432714,47.88146,1,0,1578.611,10471.2,542,99458,1,7.402433,98.68332,0.01948629,244580,42.13288,0,16.66667,3.118858,41.57813,100 2020-04-19 16:04:23.261 - Thread: 1 -> GC Memory: 1,657,934,080 B 2020-04-19 16:04:48.094 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:04:48.095 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:04:50.196 - Thread: 1 -> GUI Stats: Update 0.280507777777778, Draw 0.213582166666667 2020-04-19 16:04:52.597 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:04:52.597 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:04:52.597 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:04:52.613 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:04:53.262 - Thread: 1 -> GC Memory: 1,651,208,568 B 2020-04-19 16:04:55.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:04:55.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:05:03.895 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:05:03.895 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:05:10.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:05:10.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:05:20.196 - Thread: 1 -> GUI Stats: Update 0.251313333333333, Draw 0.238522055555556 2020-04-19 16:05:22.077 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:05:22.078 - Thread: 1 -> STATISTICS,6721.8666667,0,0,0,0,0,0,9.928244,66.03484,1,0,1574.179,10496.5,541,99459,1,8.171563,98.2474,0.01693683,244456,31.10278,0,16.66667,2.541583,30.55767,100 2020-04-19 16:05:23.279 - Thread: 1 -> GC Memory: 1,655,323,448 B 2020-04-19 16:05:25.194 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:05:25.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:05:33.094 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:05:33.095 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:05:49.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:05:49.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:05:49.394 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:05:49.395 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:05:49.395 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:05:49.410 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:05:50.195 - Thread: 1 -> GUI Stats: Update 0.243838, Draw 0.247986833333333 2020-04-19 16:05:53.295 - Thread: 1 -> GC Memory: 1,653,904,472 B 2020-04-19 16:06:06.257 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:06:06.258 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:06:20.196 - Thread: 1 -> GUI Stats: Update 0.249454944444444, Draw 0.234691055555556 2020-04-19 16:06:22.095 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:06:22.095 - Thread: 1 -> STATISTICS,6781.8833334,0,0,0,0,0,0,7.524681,27.12711,1,0,1576.556,10455.13,541,99459,1,4.219427,99.10529,0.01526153,244277,60.43781,0,16.66667,2.550129,59.89707,100 2020-04-19 16:06:23.295 - Thread: 1 -> GC Memory: 1,653,177,864 B 2020-04-19 16:06:29.122 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:06:29.123 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:06:50.196 - Thread: 1 -> GUI Stats: Update 0.266239777777778, Draw 0.269950166666667 2020-04-19 16:06:50.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:06:50.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:06:53.296 - Thread: 1 -> GC Memory: 1,658,297,112 B 2020-04-19 16:06:59.914 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:06:59.915 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:07:09.722 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:07:09.722 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:07:20.195 - Thread: 1 -> GUI Stats: Update 0.2534905, Draw 0.336578833333333 2020-04-19 16:07:22.112 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:07:22.112 - Thread: 1 -> STATISTICS,6841.9,0,0,0,0,0,0,7.942109,31.6293,1,0,1577.164,10542.86,616,99384,1,4.372551,99.11499,0.01361681,244265,61.47803,0,16.66667,2.688158,60.93394,100 2020-04-19 16:07:23.312 - Thread: 1 -> GC Memory: 1,657,915,672 B 2020-04-19 16:07:45.413 - Thread: 1 -> Autosave initiated 2020-04-19 16:07:45.413 - Thread: 1 -> Character state: True 2020-04-19 16:07:45.413 - Thread: 1 -> IsServer: True 2020-04-19 16:07:45.413 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:07:45.413 - Thread: 1 -> Autosave 2020-04-19 16:07:45.413 - Thread: 1 -> Saving world - START 2020-04-19 16:07:45.414 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:07:45.414 - Thread: 1 -> Before snapshot.: GC Memory: 1,654,637,336 B 2020-04-19 16:07:45.442 - Thread: 1 -> After snapshot.: GC Memory: 1,654,047,232 B 2020-04-19 16:07:45.442 - Thread: 1 -> Directory cleanup: GC Memory: 1,654,047,232 B 2020-04-19 16:07:45.442 - Thread: 1 -> Saving world - END 2020-04-19 16:07:45.442 - Thread: 17 -> Session snapshot save - START 2020-04-19 16:07:45.443 - Thread: 17 -> Checking file access for files in target dir. 2020-04-19 16:07:45.747 - Thread: 17 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:07:45.897 - Thread: 17 -> Session snapshot save - END 2020-04-19 16:07:50.196 - Thread: 1 -> GUI Stats: Update 0.273039277777778, Draw 0.277235444444444 2020-04-19 16:07:53.329 - Thread: 1 -> GC Memory: 1,668,095,760 B 2020-04-19 16:07:56.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:07:56.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:08:20.196 - Thread: 1 -> GUI Stats: Update 0.228663777777778, Draw 0.223563333333333 2020-04-19 16:08:22.128 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:08:22.128 - Thread: 1 -> STATISTICS,6901.9166667,0,0,0,0,0,0,7.448768,31.98298,1,0,1572.413,10461.59,616,99384,1,4.106049,99.1781,0.01314361,244268,65.50784,0,16.66667,2.689784,64.96943,100 2020-04-19 16:08:23.329 - Thread: 1 -> GC Memory: 1,648,256,192 B 2020-04-19 16:08:45.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:08:45.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:08:50.196 - Thread: 1 -> GUI Stats: Update 0.243453611111111, Draw 0.238912111111111 2020-04-19 16:08:53.345 - Thread: 1 -> GC Memory: 1,652,298,384 B 2020-04-19 16:09:20.196 - Thread: 1 -> GUI Stats: Update 0.242198611111111, Draw 0.267778222222222 2020-04-19 16:09:22.145 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:09:22.145 - Thread: 1 -> STATISTICS,6961.9333334,0,0,0,0,0,0,8.64878,22.44026,1,0,1577.884,10547.49,616,99384,2,3.820919,99.25676,0.01299983,244300,73.79981,0,16.66667,2.819831,73.2513,100 2020-04-19 16:09:23.362 - Thread: 1 -> GC Memory: 1,653,963,832 B 2020-04-19 16:09:39.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:09:39.885 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:09:50.196 - Thread: 1 -> GUI Stats: Update 0.250480000000001, Draw 0.275018 2020-04-19 16:09:53.363 - Thread: 1 -> GC Memory: 1,648,891,200 B 2020-04-19 16:10:14.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:10:14.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:10:20.196 - Thread: 1 -> GUI Stats: Update 0.252248555555556, Draw 0.311513277777778 2020-04-19 16:10:22.162 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:10:22.162 - Thread: 1 -> STATISTICS,7021.95,0,0,0,0,0,0,7.345282,29.31713,1,0,1574.218,10460.54,617,99383,2,4.062185,99.15374,0.01363133,244418,67.67314,0,16.66667,2.749008,67.10045,100 2020-04-19 16:10:23.379 - Thread: 1 -> GC Memory: 1,651,036,328 B 2020-04-19 16:10:37.461 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:10:37.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:10:45.476 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:10:45.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:10:50.196 - Thread: 1 -> GUI Stats: Update 0.279542222222222, Draw 0.260778333333333 2020-04-19 16:10:53.396 - Thread: 1 -> GC Memory: 1,650,355,336 B 2020-04-19 16:11:20.197 - Thread: 1 -> GUI Stats: Update 0.22818, Draw 0.203134833333334 2020-04-19 16:11:22.178 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:11:22.178 - Thread: 1 -> STATISTICS,7081.9666667,0,0,0,0,0,0,7.09216,22.57786,1,0,1578.015,10467.2,616,99384,2,3.737983,99.32584,0.01524137,244446,77.97669,0,16.66667,2.914756,77.451,100 2020-04-19 16:11:23.413 - Thread: 1 -> GC Memory: 1,652,767,408 B 2020-04-19 16:11:50.196 - Thread: 1 -> GUI Stats: Update 0.224929277777778, Draw 0.220873222222222 2020-04-19 16:11:53.429 - Thread: 1 -> GC Memory: 1,651,719,104 B 2020-04-19 16:12:20.196 - Thread: 1 -> GUI Stats: Update 0.219314333333333, Draw 0.205496388888889 2020-04-19 16:12:22.195 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:12:22.196 - Thread: 1 -> STATISTICS,7141.9833334,0,0,0,0,0,0,8.729879,28.89544,1,0,1573.049,10470.66,671,99329,2,4.410536,99.09357,0.01342016,244423,64.75924,0,16.66667,2.85623,64.17224,100 2020-04-19 16:12:23.430 - Thread: 1 -> GC Memory: 1,651,488,696 B 2020-04-19 16:12:40.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:12:40.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:12:44.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:12:44.125 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:12:45.262 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:12:45.262 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:12:45.262 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:12:45.276 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:12:45.413 - Thread: 1 -> Autosave initiated 2020-04-19 16:12:45.413 - Thread: 1 -> Character state: True 2020-04-19 16:12:45.413 - Thread: 1 -> IsServer: True 2020-04-19 16:12:45.413 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:12:45.413 - Thread: 1 -> Autosave 2020-04-19 16:12:45.413 - Thread: 1 -> Saving world - START 2020-04-19 16:12:45.413 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:12:45.413 - Thread: 1 -> Before snapshot.: GC Memory: 1,653,697,840 B 2020-04-19 16:12:45.439 - Thread: 1 -> After snapshot.: GC Memory: 1,654,836,512 B 2020-04-19 16:12:45.439 - Thread: 1 -> Directory cleanup: GC Memory: 1,654,836,512 B 2020-04-19 16:12:45.439 - Thread: 1 -> Saving world - END 2020-04-19 16:12:45.439 - Thread: 16 -> Session snapshot save - START 2020-04-19 16:12:45.440 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 16:12:45.745 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:12:45.890 - Thread: 16 -> Session snapshot save - END 2020-04-19 16:12:50.196 - Thread: 1 -> GUI Stats: Update 0.253890777777777, Draw 0.299315555555555 2020-04-19 16:12:53.446 - Thread: 1 -> GC Memory: 1,667,730,352 B 2020-04-19 16:13:17.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:13:17.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:13:20.196 - Thread: 1 -> GUI Stats: Update 0.241512777777777, Draw 0.196572888888889 2020-04-19 16:13:22.212 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:13:22.221 - Thread: 1 -> STATISTICS,7202,0,0,0,0,0,0,7.963459,26.68902,1,0,1570.648,10559.52,670,99330,2,4.626558,99.07587,0.01237638,244403,57.52705,0,16.66667,2.661523,56.99543,100 2020-04-19 16:13:23.447 - Thread: 1 -> GC Memory: 1,648,694,784 B 2020-04-19 16:13:50.197 - Thread: 1 -> GUI Stats: Update 0.216027888888889, Draw 0.197603222222222 2020-04-19 16:13:53.513 - Thread: 1 -> GC Memory: 1,649,767,704 B 2020-04-19 16:13:57.971 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:13:57.971 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:13:58.113 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:13:58.113 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:13:58.113 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:13:58.129 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:14:14.779 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:14:14.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:14:20.197 - Thread: 1 -> GUI Stats: Update 0.258389111111111, Draw 0.276720166666667 2020-04-19 16:14:22.229 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:14:22.229 - Thread: 1 -> STATISTICS,7262.0166667,0,0,0,0,0,0,8.563853,31.87455,1,0,1576.797,10475.3,670,99330,2,4.570801,99.08974,0.01377552,244430,59.06768,0,16.66667,2.699866,58.53001,100 2020-04-19 16:14:23.530 - Thread: 1 -> GC Memory: 1,652,776,296 B 2020-04-19 16:14:50.196 - Thread: 1 -> GUI Stats: Update 0.24053, Draw 0.228411611111111 2020-04-19 16:14:53.547 - Thread: 1 -> GC Memory: 1,646,837,984 B 2020-04-19 16:15:20.197 - Thread: 1 -> GUI Stats: Update 0.222504944444444, Draw 0.213108444444444 2020-04-19 16:15:22.246 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:15:22.246 - Thread: 1 -> STATISTICS,7322.0333334,0,0,0,0,0,0,8.069564,32.13004,1,0,1571.265,10472.56,671,99329,2,6.35491,98.69118,0.01524079,244448,38.30362,0,16.66667,2.434161,37.8023,100 2020-04-19 16:15:23.564 - Thread: 1 -> GC Memory: 1,647,659,696 B 2020-04-19 16:15:50.197 - Thread: 1 -> GUI Stats: Update 0.225343333333334, Draw 0.224350333333334 2020-04-19 16:15:53.580 - Thread: 1 -> GC Memory: 1,648,916,864 B 2020-04-19 16:16:20.197 - Thread: 1 -> GUI Stats: Update 0.264881666666667, Draw 0.211717055555556 2020-04-19 16:16:22.262 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:16:22.263 - Thread: 1 -> STATISTICS,7382.05,0,0,0,0,0,0,8.133613,22.3429,1,0,1573.647,10548.57,672,99328,2,4.773077,99.04003,0.0147471,244457,56.44897,0,16.66667,2.694353,55.90708,100 2020-04-19 16:16:23.596 - Thread: 1 -> GC Memory: 1,650,075,240 B 2020-04-19 16:16:49.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:16:49.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:16:49.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:16:50.011 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:16:50.197 - Thread: 1 -> GUI Stats: Update 0.242166277777778, Draw 0.249909111111111 2020-04-19 16:16:53.597 - Thread: 1 -> GC Memory: 1,647,459,264 B 2020-04-19 16:16:57.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:16:57.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:17:20.197 - Thread: 1 -> GUI Stats: Update 0.248853777777778, Draw 0.250338666666666 2020-04-19 16:17:22.280 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:17:22.280 - Thread: 1 -> STATISTICS,7442.0666667,0,0,0,0,0,0,8.326385,32.32117,1,0,1573.489,10547.4,675,99325,2,4.62842,99.11892,0.01444633,244451,62.26405,0,16.66667,2.881842,61.71545,100 2020-04-19 16:17:23.614 - Thread: 1 -> GC Memory: 1,649,527,280 B 2020-04-19 16:17:26.047 - Thread: 1 -> Updating stopped. 2020-04-19 16:17:27.141 - Thread: 1 -> Updating continues. 2020-04-19 16:17:27.395 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:17:27.395 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:17:45.424 - Thread: 1 -> Autosave initiated 2020-04-19 16:17:45.424 - Thread: 1 -> Character state: True 2020-04-19 16:17:45.424 - Thread: 1 -> IsServer: True 2020-04-19 16:17:45.424 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:17:45.424 - Thread: 1 -> Autosave 2020-04-19 16:17:45.424 - Thread: 1 -> Saving world - START 2020-04-19 16:17:45.425 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:17:45.425 - Thread: 1 -> Before snapshot.: GC Memory: 1,651,642,864 B 2020-04-19 16:17:45.453 - Thread: 1 -> After snapshot.: GC Memory: 1,652,772,472 B 2020-04-19 16:17:45.454 - Thread: 1 -> Directory cleanup: GC Memory: 1,652,772,472 B 2020-04-19 16:17:45.454 - Thread: 1 -> Saving world - END 2020-04-19 16:17:45.454 - Thread: 16 -> Session snapshot save - START 2020-04-19 16:17:45.455 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 16:17:45.765 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:17:45.917 - Thread: 16 -> Session snapshot save - END 2020-04-19 16:17:50.408 - Thread: 1 -> GUI Stats: Update 0.364378888888889, Draw 0.267722944444445 2020-04-19 16:17:53.625 - Thread: 1 -> GC Memory: 1,666,599,768 B 2020-04-19 16:18:20.409 - Thread: 1 -> GUI Stats: Update 0.221481888888889, Draw 0.220115444444445 2020-04-19 16:18:22.507 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:18:22.508 - Thread: 1 -> STATISTICS,7502.0833334,0,0,0,0,0,0,8.34731,25.93046,1,0,1570.503,10371.02,673,99327,2,5.672975,98.81596,0.01334004,244295,50.12257,0,16.66667,2.843441,49.5291,100 2020-04-19 16:18:23.641 - Thread: 1 -> GC Memory: 1,647,319,568 B 2020-04-19 16:18:50.409 - Thread: 1 -> GUI Stats: Update 0.220610666666666, Draw 0.207377777777778 2020-04-19 16:18:53.642 - Thread: 1 -> GC Memory: 1,650,196,800 B 2020-04-19 16:19:20.409 - Thread: 1 -> GUI Stats: Update 0.228745111111111, Draw 0.229293166666667 2020-04-19 16:19:22.524 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:19:22.524 - Thread: 1 -> STATISTICS,7562.1,0,0,0,0,0,0,9.694031,26.83781,1,0,1574.195,10441,676,99324,2,6.737236,98.54374,0.01303242,244289,41.27807,0,16.66667,2.781001,40.67696,100 2020-04-19 16:19:23.642 - Thread: 1 -> GC Memory: 1,651,784,208 B 2020-04-19 16:19:50.409 - Thread: 1 -> GUI Stats: Update 0.265688333333333, Draw 0.235897722222222 2020-04-19 16:19:53.660 - Thread: 1 -> GC Memory: 1,645,599,112 B 2020-04-19 16:20:20.409 - Thread: 1 -> GUI Stats: Update 0.232785666666667, Draw 0.235121388888888 2020-04-19 16:20:22.541 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:20:22.541 - Thread: 1 -> STATISTICS,7622.1166667,0,0,0,0,0,0,8.106342,23.54065,1,0,1572.294,10455.81,678,99322,2,5.292329,98.9099,0.01304008,244291,47.50154,0,16.66667,2.513938,46.98373,100 2020-04-19 16:20:23.675 - Thread: 1 -> GC Memory: 1,649,958,256 B 2020-04-19 16:20:35.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:20:35.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:20:36.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:20:36.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:20:50.409 - Thread: 1 -> GUI Stats: Update 0.234264722222223, Draw 0.261269777777777 2020-04-19 16:20:53.692 - Thread: 1 -> GC Memory: 1,653,638,024 B 2020-04-19 16:21:20.410 - Thread: 1 -> GUI Stats: Update 0.248274833333333, Draw 0.258917166666667 2020-04-19 16:21:22.558 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:21:22.560 - Thread: 1 -> STATISTICS,7682.1333334,0,0,0,0,0,0,9.847786,21.6563,1,0,1577.535,10552.54,678,99322,2,3.930476,99.19897,0.01313654,244451,67.91071,0,16.66667,2.669214,67.36673,100 2020-04-19 16:21:23.708 - Thread: 1 -> GC Memory: 1,655,491,712 B 2020-04-19 16:21:29.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:21:29.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:21:50.409 - Thread: 1 -> GUI Stats: Update 0.282786333333334, Draw 0.278806055555555 2020-04-19 16:21:53.708 - Thread: 1 -> GC Memory: 1,649,164,432 B 2020-04-19 16:21:57.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:21:57.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:22:20.409 - Thread: 1 -> GUI Stats: Update 0.225030111111111, Draw 0.225042833333333 2020-04-19 16:22:22.575 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:22:22.575 - Thread: 1 -> STATISTICS,7742.15,0,0,0,0,0,0,8.815254,26.0973,1,0,1572.693,10465.27,678,99322,2,6.371655,98.57772,0.01380575,244449,36.92701,0,16.66667,2.352862,36.4018,100 2020-04-19 16:22:23.709 - Thread: 1 -> GC Memory: 1,649,045,760 B 2020-04-19 16:22:45.429 - Thread: 1 -> Autosave initiated 2020-04-19 16:22:45.429 - Thread: 1 -> Character state: True 2020-04-19 16:22:45.429 - Thread: 1 -> IsServer: True 2020-04-19 16:22:45.429 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:22:45.429 - Thread: 1 -> Autosave 2020-04-19 16:22:45.429 - Thread: 1 -> Saving world - START 2020-04-19 16:22:45.429 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:22:45.429 - Thread: 1 -> Before snapshot.: GC Memory: 1,650,089,128 B 2020-04-19 16:22:45.456 - Thread: 1 -> After snapshot.: GC Memory: 1,651,633,920 B 2020-04-19 16:22:45.456 - Thread: 1 -> Directory cleanup: GC Memory: 1,651,633,920 B 2020-04-19 16:22:45.456 - Thread: 1 -> Saving world - END 2020-04-19 16:22:45.456 - Thread: 15 -> Session snapshot save - START 2020-04-19 16:22:45.457 - Thread: 15 -> Checking file access for files in target dir. 2020-04-19 16:22:45.782 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:22:45.935 - Thread: 15 -> Session snapshot save - END 2020-04-19 16:22:50.410 - Thread: 1 -> GUI Stats: Update 0.222313777777778, Draw 0.217015 2020-04-19 16:22:53.709 - Thread: 1 -> GC Memory: 1,663,636,856 B 2020-04-19 16:23:20.410 - Thread: 1 -> GUI Stats: Update 0.273516444444444, Draw 0.219955111111111 2020-04-19 16:23:22.591 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:23:22.592 - Thread: 1 -> STATISTICS,7802.1666667,0,0,0,0,0,0,10.01608,45.53831,1,0,1573.005,10549.03,678,99322,2,8.803205,98.19647,0.0158867,244451,29.59644,0,16.66667,2.605435,29.06266,100 2020-04-19 16:23:23.726 - Thread: 1 -> GC Memory: 1,650,087,592 B 2020-04-19 16:23:50.411 - Thread: 1 -> GUI Stats: Update 0.280406555555556, Draw 0.3361285 2020-04-19 16:23:53.726 - Thread: 1 -> GC Memory: 1,649,800,136 B 2020-04-19 16:23:54.973 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:23:54.974 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:24:20.410 - Thread: 1 -> GUI Stats: Update 0.235983, Draw 0.263272166666667 2020-04-19 16:24:22.608 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:24:22.608 - Thread: 1 -> STATISTICS,7862.1833334,0,0,0,0,0,0,9.577488,33.23983,1,0,1577.396,10550.57,678,99322,1,5.011574,99.04971,0.01794449,244443,56.43131,0,16.66667,2.828097,55.89505,100 2020-04-19 16:24:23.742 - Thread: 1 -> GC Memory: 1,655,074,648 B 2020-04-19 16:24:33.590 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:24:33.591 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:24:50.412 - Thread: 1 -> GUI Stats: Update 0.241017333333333, Draw 0.277041444444444 2020-04-19 16:24:53.759 - Thread: 1 -> GC Memory: 1,647,351,784 B 2020-04-19 16:25:02.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:25:02.142 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:25:20.409 - Thread: 1 -> GUI Stats: Update 0.2799055, Draw 0.283916555555555 2020-04-19 16:25:22.625 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:25:22.625 - Thread: 1 -> STATISTICS,7922.2,0,0,0,0,0,0,8.562794,17.90348,1,0,1572.298,10458.58,678,99322,1,5.562328,98.87463,0.01431808,244430,48.68591,0,16.66667,2.70807,48.13802,100 2020-04-19 16:25:23.776 - Thread: 1 -> GC Memory: 1,649,304,848 B 2020-04-19 16:25:31.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:25:31.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:25:50.409 - Thread: 1 -> GUI Stats: Update 0.252243333333333, Draw 0.238078833333333 2020-04-19 16:25:53.792 - Thread: 1 -> GC Memory: 1,651,921,496 B 2020-04-19 16:26:01.814 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:26:01.814 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:26:20.409 - Thread: 1 -> GUI Stats: Update 0.223254444444444, Draw 0.264424388888889 2020-04-19 16:26:22.641 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:26:22.641 - Thread: 1 -> STATISTICS,7982.2166667,0,0,0,0,0,0,7.352302,21.47044,1,0,1576.597,10549.84,678,99322,1,4.225805,99.12896,0.01371179,244429,59.65302,0,16.66667,2.52082,59.13341,100 2020-04-19 16:26:23.793 - Thread: 1 -> GC Memory: 1,652,794,688 B 2020-04-19 16:26:50.409 - Thread: 1 -> GUI Stats: Update 0.211835888888889, Draw 0.207833888888889 2020-04-19 16:26:51.242 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:26:51.242 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:26:52.261 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:26:52.262 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:26:53.809 - Thread: 1 -> GC Memory: 1,649,990,592 B 2020-04-19 16:27:20.409 - Thread: 1 -> GUI Stats: Update 0.258092166666666, Draw 0.216859277777778 2020-04-19 16:27:22.659 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:27:22.659 - Thread: 1 -> STATISTICS,8042.2333334,0,0,0,0,0,0,8.14896,21.79036,1,0,1574.21,10454.46,702,99298,1,5.295357,98.79923,0.0133976,244434,46.63184,0,16.66667,2.469323,46.0719,100 2020-04-19 16:27:23.809 - Thread: 1 -> GC Memory: 1,651,640,712 B 2020-04-19 16:27:34.458 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:27:34.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:27:35.715 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:27:35.715 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:27:45.426 - Thread: 1 -> Autosave initiated 2020-04-19 16:27:45.426 - Thread: 1 -> Character state: True 2020-04-19 16:27:45.426 - Thread: 1 -> IsServer: True 2020-04-19 16:27:45.426 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:27:45.426 - Thread: 1 -> Autosave 2020-04-19 16:27:45.426 - Thread: 1 -> Saving world - START 2020-04-19 16:27:45.426 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:27:45.426 - Thread: 1 -> Before snapshot.: GC Memory: 1,652,858,392 B 2020-04-19 16:27:45.453 - Thread: 1 -> After snapshot.: GC Memory: 1,653,219,728 B 2020-04-19 16:27:45.453 - Thread: 1 -> Directory cleanup: GC Memory: 1,653,219,728 B 2020-04-19 16:27:45.453 - Thread: 1 -> Saving world - END 2020-04-19 16:27:45.454 - Thread: 15 -> Session snapshot save - START 2020-04-19 16:27:45.454 - Thread: 15 -> Checking file access for files in target dir. 2020-04-19 16:27:45.760 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:27:45.913 - Thread: 15 -> Session snapshot save - END 2020-04-19 16:27:50.410 - Thread: 1 -> GUI Stats: Update 0.232343166666667, Draw 0.247098111111111 2020-04-19 16:27:53.809 - Thread: 1 -> GC Memory: 1,665,525,440 B 2020-04-19 16:28:20.413 - Thread: 1 -> GUI Stats: Update 0.218303333333333, Draw 0.208044999999999 2020-04-19 16:28:22.674 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:28:22.676 - Thread: 1 -> STATISTICS,8102.25,0,0,0,0,0,0,13.56711,30.35566,1,0,1573.283,10666.33,702,99298,1,8.277425,98.47834,0.01603884,244428,36.84218,0,16.66667,3.049584,36.28157,100 2020-04-19 16:28:23.810 - Thread: 1 -> GC Memory: 1,650,813,856 B 2020-04-19 16:28:50.410 - Thread: 1 -> GUI Stats: Update 0.248571833333333, Draw 0.228610111111111 2020-04-19 16:28:50.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:28:50.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:28:53.826 - Thread: 1 -> GC Memory: 1,651,565,088 B 2020-04-19 16:29:16.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:29:16.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:29:20.410 - Thread: 1 -> GUI Stats: Update 0.296067888888889, Draw 0.268872944444444 2020-04-19 16:29:22.692 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:29:22.692 - Thread: 1 -> STATISTICS,8162.2666667,0,0,0,0,0,0,8.678741,25.19152,1,0,1576.445,10375.44,702,99298,1,6.887678,98.53181,0.01620392,244413,34.96663,0,16.66667,2.408389,34.45325,100 2020-04-19 16:29:23.827 - Thread: 1 -> GC Memory: 1,652,380,104 B 2020-04-19 16:29:43.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:29:43.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:29:50.410 - Thread: 1 -> GUI Stats: Update 0.244812333333333, Draw 0.227772444444445 2020-04-19 16:29:53.842 - Thread: 1 -> GC Memory: 1,648,672,376 B 2020-04-19 16:30:08.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:30:08.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:30:20.410 - Thread: 1 -> GUI Stats: Update 0.234591222222222, Draw 0.238876222222222 2020-04-19 16:30:22.709 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:30:22.711 - Thread: 1 -> STATISTICS,8222.2833334,0,0,0,0,0,0,9.329881,28.99683,1,0,1573.858,10371.77,702,99298,1,7.525607,98.18218,0.01584889,244417,30.61361,0,16.66667,2.30386,30.05711,100 2020-04-19 16:30:23.843 - Thread: 1 -> GC Memory: 1,649,889,592 B 2020-04-19 16:30:40.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:30:40.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:30:50.409 - Thread: 1 -> GUI Stats: Update 0.241928388888889, Draw 0.233787055555555 2020-04-19 16:30:53.843 - Thread: 1 -> GC Memory: 1,652,218,016 B 2020-04-19 16:31:20.410 - Thread: 1 -> GUI Stats: Update 0.245838611111111, Draw 0.2398745 2020-04-19 16:31:22.725 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:31:22.728 - Thread: 1 -> STATISTICS,8282.3,0,0,0,0,0,0,8.085764,29.75308,1,0,1578.193,10549.04,702,99298,1,4.419339,99.12338,0.01314135,244434,62.71746,0,16.66667,2.771697,62.16767,100 2020-04-19 16:31:23.859 - Thread: 1 -> GC Memory: 1,654,861,400 B 2020-04-19 16:31:50.409 - Thread: 1 -> GUI Stats: Update 0.233044722222223, Draw 0.279055944444445 2020-04-19 16:31:53.860 - Thread: 1 -> GC Memory: 1,648,335,552 B 2020-04-19 16:32:01.893 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 16:32:01.893 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 16:32:11.893 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 16:32:11.893 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 16:32:20.411 - Thread: 1 -> GUI Stats: Update 0.237302111111111, Draw 0.286109277777778 2020-04-19 16:32:21.893 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 16:32:21.893 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 16:32:22.743 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:32:22.743 - Thread: 1 -> STATISTICS,8342.3166667,0,0,0,0,0,0,8.127819,21.25584,1,0,1573.367,10548.25,702,99298,1,4.252429,99.16198,0.01192012,244421,63.64996,0,16.66667,2.70667,63.11656,100 2020-04-19 16:32:23.876 - Thread: 1 -> GC Memory: 1,648,372,984 B 2020-04-19 16:32:31.892 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 16:32:31.893 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 16:32:31.893 - Thread: 1 -> Next activation in -00:22:35.1818445 2020-04-19 16:32:31.893 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 16:32:31.893 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-19 16:32:34.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:32:34.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:32:38.758 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:32:38.759 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:32:39.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:32:39.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:32:41.893 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 16:32:41.893 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-19 16:32:45.429 - Thread: 1 -> Autosave initiated 2020-04-19 16:32:45.429 - Thread: 1 -> Character state: True 2020-04-19 16:32:45.429 - Thread: 1 -> IsServer: True 2020-04-19 16:32:45.429 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:32:45.429 - Thread: 1 -> Autosave 2020-04-19 16:32:45.429 - Thread: 1 -> Saving world - START 2020-04-19 16:32:45.429 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:32:45.429 - Thread: 1 -> Before snapshot.: GC Memory: 1,648,848,440 B 2020-04-19 16:32:45.455 - Thread: 1 -> After snapshot.: GC Memory: 1,650,426,680 B 2020-04-19 16:32:45.455 - Thread: 1 -> Directory cleanup: GC Memory: 1,650,426,680 B 2020-04-19 16:32:45.455 - Thread: 1 -> Saving world - END 2020-04-19 16:32:45.455 - Thread: 15 -> Session snapshot save - START 2020-04-19 16:32:45.456 - Thread: 15 -> Checking file access for files in target dir. 2020-04-19 16:32:45.764 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:32:45.915 - Thread: 15 -> Session snapshot save - END 2020-04-19 16:32:50.410 - Thread: 1 -> GUI Stats: Update 0.268146944444445, Draw 0.309778611111112 2020-04-19 16:32:51.892 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 16:32:51.892 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-19 16:32:53.876 - Thread: 1 -> GC Memory: 1,663,306,864 B 2020-04-19 16:33:01.893 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-19 16:33:01.893 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-19 16:33:01.893 - Thread: 1 -> Next activation in 00:39:01.9167048 2020-04-19 16:33:13.314 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:33:13.314 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:33:20.410 - Thread: 1 -> GUI Stats: Update 0.232362888888889, Draw 0.226649111111111 2020-04-19 16:33:22.759 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:33:22.760 - Thread: 1 -> STATISTICS,8402.3333334,0,0,0,0,0,0,7.747482,19.35921,1,0,1572.606,10468.78,702,99298,1,5.483515,98.7664,0.01354271,244418,45.72259,0,16.66667,2.507205,45.15855,100 2020-04-19 16:33:23.877 - Thread: 1 -> GC Memory: 1,648,712,016 B 2020-04-19 16:33:50.411 - Thread: 1 -> GUI Stats: Update 0.218954888888889, Draw 0.203104 2020-04-19 16:33:53.894 - Thread: 1 -> GC Memory: 1,650,130,592 B 2020-04-19 16:34:20.412 - Thread: 1 -> GUI Stats: Update 0.220366, Draw 0.192499555555556 2020-04-19 16:34:22.776 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:34:22.778 - Thread: 1 -> STATISTICS,8462.35,0,0,0,0,0,0,12.71515,29.07244,1,0,1576.962,10380.8,702,99298,1,8.164417,97.84956,0.01527151,244412,24.85614,0,16.66667,2.029359,24.32162,100 2020-04-19 16:34:23.895 - Thread: 1 -> GC Memory: 1,653,429,168 B 2020-04-19 16:34:50.412 - Thread: 1 -> GUI Stats: Update 0.257080166666667, Draw 0.198255277777778 2020-04-19 16:34:53.911 - Thread: 1 -> GC Memory: 1,648,547,024 B 2020-04-19 16:35:20.411 - Thread: 1 -> GUI Stats: Update 0.241377166666667, Draw 0.2021145 2020-04-19 16:35:22.793 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:35:22.793 - Thread: 1 -> STATISTICS,8522.3666667,0,0,0,0,0,0,10.73683,29.12709,1,0,1574.427,10465,702,99298,1,7.662391,98.38087,0.01745831,244398,34.25377,0,16.66667,2.624657,33.69915,100 2020-04-19 16:35:23.927 - Thread: 1 -> GC Memory: 1,650,933,184 B 2020-04-19 16:35:43.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:35:43.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:35:50.411 - Thread: 1 -> GUI Stats: Update 0.239965888888889, Draw 0.223839166666667 2020-04-19 16:35:53.943 - Thread: 1 -> GC Memory: 1,651,867,296 B 2020-04-19 16:36:16.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:36:16.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:36:20.411 - Thread: 1 -> GUI Stats: Update 0.226382888888889, Draw 0.2501155 2020-04-19 16:36:22.809 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:36:22.809 - Thread: 1 -> STATISTICS,8582.3833334,0,0,0,0,0,0,9.273014,23.08546,1,0,1578.877,10589.68,702,99298,1,6.149454,98.75215,0.01542062,244385,45.46058,0,16.66667,2.795577,44.8933,100 2020-04-19 16:36:23.944 - Thread: 1 -> GC Memory: 1,654,085,416 B 2020-04-19 16:36:35.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:36:35.191 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:36:38.201 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:36:38.202 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:36:50.410 - Thread: 1 -> GUI Stats: Update 0.268067666666667, Draw 0.306740777777777 2020-04-19 16:36:54.044 - Thread: 1 -> GC Memory: 1,650,579,728 B 2020-04-19 16:37:19.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:37:19.910 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:37:20.410 - Thread: 1 -> GUI Stats: Update 0.227914222222223, Draw 0.229592833333333 2020-04-19 16:37:22.826 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:37:22.826 - Thread: 1 -> STATISTICS,8642.4,0,0,0,0,0,0,10.17378,51.80824,1,0,1575.423,10592.77,702,99298,1,7.672495,98.38945,0.01496217,244380,43.16435,0,16.66667,3.311783,42.46917,100 2020-04-19 16:37:24.061 - Thread: 1 -> GC Memory: 1,652,426,488 B 2020-04-19 16:37:42.610 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:37:42.610 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:37:45.427 - Thread: 1 -> Autosave initiated 2020-04-19 16:37:45.427 - Thread: 1 -> Character state: True 2020-04-19 16:37:45.427 - Thread: 1 -> IsServer: True 2020-04-19 16:37:45.427 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:37:45.427 - Thread: 1 -> Autosave 2020-04-19 16:37:45.427 - Thread: 1 -> Saving world - START 2020-04-19 16:37:45.428 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:37:45.428 - Thread: 1 -> Before snapshot.: GC Memory: 1,654,239,184 B 2020-04-19 16:37:45.456 - Thread: 1 -> After snapshot.: GC Memory: 1,655,239,376 B 2020-04-19 16:37:45.456 - Thread: 1 -> Directory cleanup: GC Memory: 1,655,239,376 B 2020-04-19 16:37:45.456 - Thread: 1 -> Saving world - END 2020-04-19 16:37:45.456 - Thread: 16 -> Session snapshot save - START 2020-04-19 16:37:45.457 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 16:37:45.767 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:37:45.864 - Thread: 16 -> Session snapshot save - END 2020-04-19 16:37:50.411 - Thread: 1 -> GUI Stats: Update 0.245510277777778, Draw 0.216433388888889 2020-04-19 16:37:54.077 - Thread: 1 -> GC Memory: 1,667,407,944 B 2020-04-19 16:38:15.226 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:38:15.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:38:16.217 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:38:16.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:38:20.411 - Thread: 1 -> GUI Stats: Update 0.247941944444445, Draw 0.221462055555556 2020-04-19 16:38:22.843 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:38:22.843 - Thread: 1 -> STATISTICS,8702.4166667,0,0,0,0,0,0,7.827272,26.52823,1,0,1572.945,10389.9,702,99298,1,5.661818,98.8026,0.0139875,244381,46.39478,0,16.66667,2.626788,45.83925,100 2020-04-19 16:38:24.094 - Thread: 1 -> GC Memory: 1,649,737,448 B 2020-04-19 16:38:30.796 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:38:30.796 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:38:48.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:38:48.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:38:50.411 - Thread: 1 -> GUI Stats: Update 0.263465444444444, Draw 0.256072166666667 2020-04-19 16:38:54.094 - Thread: 1 -> GC Memory: 1,653,372,792 B 2020-04-19 16:39:06.076 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:39:06.077 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:39:07.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:39:07.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:39:20.410 - Thread: 1 -> GUI Stats: Update 0.253299722222222, Draw 0.267042388888889 2020-04-19 16:39:22.860 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:39:22.860 - Thread: 1 -> STATISTICS,8762.4333334,0,0,0,0,0,0,7.469251,23.41403,1,0,1577.966,10561.46,702,99298,1,4.6488,99.0333,0.01377025,244375,54.67442,0,16.66667,2.541704,54.14588,100 2020-04-19 16:39:24.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:39:24.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:39:24.110 - Thread: 1 -> GC Memory: 1,655,170,752 B 2020-04-19 16:39:25.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:39:25.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:39:37.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:39:37.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:39:50.412 - Thread: 1 -> GUI Stats: Update 0.239101277777778, Draw 0.273593555555555 2020-04-19 16:39:54.111 - Thread: 1 -> GC Memory: 1,651,784,936 B 2020-04-19 16:40:05.792 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:40:05.793 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:40:19.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:40:19.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:40:20.411 - Thread: 1 -> GUI Stats: Update 0.256677111111111, Draw 0.292891388888889 2020-04-19 16:40:22.876 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:40:22.877 - Thread: 1 -> STATISTICS,8822.45,0,0,0,0,0,0,9.848907,32.49363,1,0,1576.152,10562.47,702,99298,1,4.628024,99.08345,0.01369362,244383,58.44148,0,16.66667,2.704686,57.90583,100 2020-04-19 16:40:23.963 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:40:23.963 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:40:24.111 - Thread: 1 -> GC Memory: 1,651,424,200 B 2020-04-19 16:40:26.510 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:40:26.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:40:42.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:40:42.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:40:50.413 - Thread: 1 -> GUI Stats: Update 0.283655388888889, Draw 0.221971222222222 2020-04-19 16:40:54.112 - Thread: 1 -> GC Memory: 1,655,292,544 B 2020-04-19 16:41:20.411 - Thread: 1 -> GUI Stats: Update 0.236469944444445, Draw 0.215175166666667 2020-04-19 16:41:22.894 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:41:22.894 - Thread: 1 -> STATISTICS,8882.4666667,0,0,0,0,0,0,11.69678,25.59823,1,0,1579.471,10554.1,702,99298,2,7.405258,98.14236,0.01492376,244380,27.84735,0,16.66667,2.062168,27.33004,100 2020-04-19 16:41:24.130 - Thread: 1 -> GC Memory: 1,655,632,144 B 2020-04-19 16:41:50.412 - Thread: 1 -> GUI Stats: Update 0.230872944444444, Draw 0.208105444444445 2020-04-19 16:41:54.145 - Thread: 1 -> GC Memory: 1,651,115,920 B 2020-04-19 16:42:20.414 - Thread: 1 -> GUI Stats: Update 0.257648111111111, Draw 0.208069333333333 2020-04-19 16:42:22.910 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:42:22.912 - Thread: 1 -> STATISTICS,8942.4833334,0,0,0,0,0,0,12.80322,31.2645,1,0,1577.371,10382.86,702,99298,2,7.760442,98.02283,0.01772635,244388,26.68925,0,16.66667,2.071203,26.16155,100 2020-04-19 16:42:24.148 - Thread: 1 -> GC Memory: 1,652,171,680 B 2020-04-19 16:42:45.428 - Thread: 1 -> Autosave initiated 2020-04-19 16:42:45.428 - Thread: 1 -> Character state: True 2020-04-19 16:42:45.428 - Thread: 1 -> IsServer: True 2020-04-19 16:42:45.428 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:42:45.428 - Thread: 1 -> Autosave 2020-04-19 16:42:45.428 - Thread: 1 -> Saving world - START 2020-04-19 16:42:45.429 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:42:45.429 - Thread: 1 -> Before snapshot.: GC Memory: 1,654,777,024 B 2020-04-19 16:42:45.457 - Thread: 1 -> After snapshot.: GC Memory: 1,654,863,912 B 2020-04-19 16:42:45.457 - Thread: 1 -> Directory cleanup: GC Memory: 1,654,863,912 B 2020-04-19 16:42:45.457 - Thread: 1 -> Saving world - END 2020-04-19 16:42:45.458 - Thread: 15 -> Session snapshot save - START 2020-04-19 16:42:45.458 - Thread: 15 -> Checking file access for files in target dir. 2020-04-19 16:42:45.778 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:42:45.823 - Thread: 15 -> Session snapshot save - END 2020-04-19 16:42:50.412 - Thread: 1 -> GUI Stats: Update 0.235599388888889, Draw 0.209790222222222 2020-04-19 16:42:54.161 - Thread: 1 -> GC Memory: 1,667,089,808 B 2020-04-19 16:43:20.413 - Thread: 1 -> GUI Stats: Update 0.226024388888889, Draw 0.212221666666667 2020-04-19 16:43:22.927 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:43:22.934 - Thread: 1 -> STATISTICS,9002.5,0,0,0,0,0,0,10.4981,28.69498,1,0,1572.85,10384.04,702,99298,2,7.23639,98.10099,0.01917084,244387,27.65091,0,16.66667,2.000928,27.12582,100 2020-04-19 16:43:24.165 - Thread: 1 -> GC Memory: 1,648,485,720 B 2020-04-19 16:43:50.412 - Thread: 1 -> GUI Stats: Update 0.231898833333334, Draw 0.2173105 2020-04-19 16:43:54.179 - Thread: 1 -> GC Memory: 1,650,700,232 B 2020-04-19 16:44:20.412 - Thread: 1 -> GUI Stats: Update 0.259305111111111, Draw 0.202140722222222 2020-04-19 16:44:22.943 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:44:22.945 - Thread: 1 -> STATISTICS,9062.5166667,0,0,0,0,0,0,14.40223,27.05601,1,0,1576.662,10555.65,702,99298,2,7.071262,98.33505,0.01829248,244363,33.38808,0,16.66667,2.360959,32.83219,100 2020-04-19 16:44:24.195 - Thread: 1 -> GC Memory: 1,653,498,632 B 2020-04-19 16:44:38.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:44:38.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:44:50.412 - Thread: 1 -> GUI Stats: Update 0.238743944444445, Draw 0.234342388888889 2020-04-19 16:44:54.211 - Thread: 1 -> GC Memory: 1,651,243,632 B 2020-04-19 16:44:55.093 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:44:55.095 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:45:20.412 - Thread: 1 -> GUI Stats: Update 0.225724944444444, Draw 0.238517722222222 2020-04-19 16:45:22.960 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:45:22.960 - Thread: 1 -> STATISTICS,9122.5333334,0,0,0,0,0,0,12.42437,34.00537,1,0,1573.755,10643.79,702,99298,2,6.485323,98.81216,0.01753095,244260,46.26026,0,16.66667,3.000127,45.71077,100 2020-04-19 16:45:24.212 - Thread: 1 -> GC Memory: 1,650,346,592 B 2020-04-19 16:45:41.960 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:45:41.961 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:45:50.412 - Thread: 1 -> GUI Stats: Update 0.247771166666666, Draw 0.270218444444444 2020-04-19 16:45:54.229 - Thread: 1 -> GC Memory: 1,653,712,776 B 2020-04-19 16:46:11.827 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:46:11.827 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:46:20.412 - Thread: 1 -> GUI Stats: Update 0.267954777777778, Draw 0.245694166666666 2020-04-19 16:46:22.977 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:46:22.977 - Thread: 1 -> STATISTICS,9182.55,0,0,0,0,0,0,9.638509,22.84234,1,0,1576.71,10422.2,702,99298,2,5.469019,98.81003,0.01506337,244296,45.76645,0,16.66667,2.502976,45.22185,100 2020-04-19 16:46:24.245 - Thread: 1 -> GC Memory: 1,653,612,408 B 2020-04-19 16:46:39.268 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:46:39.269 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:46:50.412 - Thread: 1 -> GUI Stats: Update 0.239470055555556, Draw 0.253102888888889 2020-04-19 16:46:54.245 - Thread: 1 -> GC Memory: 1,651,156,936 B 2020-04-19 16:47:06.349 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:47:06.349 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:47:20.413 - Thread: 1 -> GUI Stats: Update 0.242043944444444, Draw 0.240605888888889 2020-04-19 16:47:22.994 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:47:22.994 - Thread: 1 -> STATISTICS,9242.5666667,0,0,0,0,0,0,7.289929,26.1765,1,0,1576.311,10476.08,702,99298,2,5.03071,98.94138,0.01392284,244354,49.96043,0,16.66667,2.513364,49.43154,100 2020-04-19 16:47:24.245 - Thread: 1 -> GC Memory: 1,651,967,720 B 2020-04-19 16:47:41.878 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:47:41.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:47:42.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:47:42.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:47:45.428 - Thread: 1 -> Autosave initiated 2020-04-19 16:47:45.428 - Thread: 1 -> Character state: True 2020-04-19 16:47:45.428 - Thread: 1 -> IsServer: True 2020-04-19 16:47:45.428 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:47:45.428 - Thread: 1 -> Autosave 2020-04-19 16:47:45.428 - Thread: 1 -> Saving world - START 2020-04-19 16:47:45.428 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:47:45.428 - Thread: 1 -> Before snapshot.: GC Memory: 1,654,006,352 B 2020-04-19 16:47:45.457 - Thread: 1 -> After snapshot.: GC Memory: 1,654,657,368 B 2020-04-19 16:47:45.457 - Thread: 1 -> Directory cleanup: GC Memory: 1,654,657,368 B 2020-04-19 16:47:45.457 - Thread: 1 -> Saving world - END 2020-04-19 16:47:45.458 - Thread: 16 -> Session snapshot save - START 2020-04-19 16:47:45.459 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 16:47:45.764 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:47:45.903 - Thread: 16 -> Session snapshot save - END 2020-04-19 16:47:50.412 - Thread: 1 -> GUI Stats: Update 0.238381666666667, Draw 0.2642875 2020-04-19 16:47:51.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:47:51.146 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:47:54.245 - Thread: 1 -> GC Memory: 1,669,359,400 B 2020-04-19 16:48:20.412 - Thread: 1 -> GUI Stats: Update 0.273563277777778, Draw 0.240893777777778 2020-04-19 16:48:23.011 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:48:23.011 - Thread: 1 -> STATISTICS,9302.5833334,0,0,0,0,0,0,8.744858,23.27464,1,0,1573.132,10461.42,720,99280,2,5.629301,98.76569,0.01393028,244353,44.87911,0,16.66667,2.52638,44.32516,100 2020-04-19 16:48:24.262 - Thread: 1 -> GC Memory: 1,649,457,088 B 2020-04-19 16:48:50.412 - Thread: 1 -> GUI Stats: Update 0.218749888888889, Draw 0.219944388888889 2020-04-19 16:48:54.278 - Thread: 1 -> GC Memory: 1,652,498,528 B 2020-04-19 16:49:20.413 - Thread: 1 -> GUI Stats: Update 0.218919388888889, Draw 0.213481611111111 2020-04-19 16:49:23.028 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:49:23.028 - Thread: 1 -> STATISTICS,9362.6,0,0,0,0,0,0,8.594683,20.60332,1,0,1577.207,10556.38,720,99280,2,5.991379,98.86616,0.01395826,244346,46.95329,0,16.66667,2.81315,46.42092,100 2020-04-19 16:49:24.279 - Thread: 1 -> GC Memory: 1,654,224,128 B 2020-04-19 16:49:50.413 - Thread: 1 -> GUI Stats: Update 0.220955277777778, Draw 0.207689833333333 2020-04-19 16:49:54.296 - Thread: 1 -> GC Memory: 1,649,892,328 B 2020-04-19 16:50:20.413 - Thread: 1 -> GUI Stats: Update 0.273743111111111, Draw 0.236207277777778 2020-04-19 16:50:23.044 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:50:23.045 - Thread: 1 -> STATISTICS,9422.6166667,0,0,0,0,0,0,8.680821,26.43382,1,0,1574.147,10560.89,720,99280,2,5.868228,98.68808,0.01638326,244349,43.08556,0,16.66667,2.528359,42.52032,100 2020-04-19 16:50:24.312 - Thread: 1 -> GC Memory: 1,651,259,632 B 2020-04-19 16:50:40.644 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:50:40.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:50:50.413 - Thread: 1 -> GUI Stats: Update 0.240108944444445, Draw 0.281172388888889 2020-04-19 16:50:54.312 - Thread: 1 -> GC Memory: 1,651,966,368 B 2020-04-19 16:51:13.882 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:51:13.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:51:20.413 - Thread: 1 -> GUI Stats: Update 0.2291455, Draw 0.252446888888888 2020-04-19 16:51:23.061 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:51:23.061 - Thread: 1 -> STATISTICS,9482.6333334,0,0,0,0,0,0,9.067002,43.9478,1,0,1576.595,10593.98,720,99280,2,6.37387,98.77225,0.01531266,244337,43.61065,0,16.66667,2.779686,43.07521,100 2020-04-19 16:51:24.329 - Thread: 1 -> GC Memory: 1,653,882,272 B 2020-04-19 16:51:50.412 - Thread: 1 -> GUI Stats: Update 0.238462, Draw 0.215821388888889 2020-04-19 16:51:54.329 - Thread: 1 -> GC Memory: 1,650,153,976 B 2020-04-19 16:52:06.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:52:06.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:52:20.412 - Thread: 1 -> GUI Stats: Update 0.266496055555556, Draw 0.2863045 2020-04-19 16:52:23.078 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:52:23.078 - Thread: 1 -> STATISTICS,9542.65,0,0,0,0,0,0,9.023741,30.10681,1,0,1574.73,10569.86,720,99280,2,4.415171,99.13898,0.0151658,244339,62.76105,0,16.66667,2.771008,62.22066,100 2020-04-19 16:52:24.329 - Thread: 1 -> GC Memory: 1,653,937,552 B 2020-04-19 16:52:38.095 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:52:38.095 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:52:39.246 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:52:39.246 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:52:45.429 - Thread: 1 -> Autosave initiated 2020-04-19 16:52:45.429 - Thread: 1 -> Character state: True 2020-04-19 16:52:45.429 - Thread: 1 -> IsServer: True 2020-04-19 16:52:45.429 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:52:45.429 - Thread: 1 -> Autosave 2020-04-19 16:52:45.429 - Thread: 1 -> Saving world - START 2020-04-19 16:52:45.430 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:52:45.430 - Thread: 1 -> Before snapshot.: GC Memory: 1,652,915,528 B 2020-04-19 16:52:45.457 - Thread: 1 -> After snapshot.: GC Memory: 1,654,029,872 B 2020-04-19 16:52:45.458 - Thread: 1 -> Directory cleanup: GC Memory: 1,654,029,872 B 2020-04-19 16:52:45.458 - Thread: 1 -> Saving world - END 2020-04-19 16:52:45.458 - Thread: 15 -> Session snapshot save - START 2020-04-19 16:52:45.459 - Thread: 15 -> Checking file access for files in target dir. 2020-04-19 16:52:45.770 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:52:45.918 - Thread: 15 -> Session snapshot save - END 2020-04-19 16:52:50.412 - Thread: 1 -> GUI Stats: Update 0.256891055555556, Draw 0.281341944444444 2020-04-19 16:52:52.621 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:52:52.621 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:52:54.331 - Thread: 1 -> GC Memory: 1,665,821,640 B 2020-04-19 16:53:12.878 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:53:12.878 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:53:14.211 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:53:14.212 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:53:20.414 - Thread: 1 -> GUI Stats: Update 0.241882222222222, Draw 0.238675444444444 2020-04-19 16:53:23.095 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:53:23.095 - Thread: 1 -> STATISTICS,9602.6666667,0,0,0,0,0,0,8.074796,28.03493,1,0,1575.161,10485,720,99280,2,3.996011,99.20438,0.01376667,244318,69.13192,0,16.66667,2.762519,68.58189,100 2020-04-19 16:53:24.346 - Thread: 1 -> GC Memory: 1,653,478,840 B 2020-04-19 16:53:32.692 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:53:32.692 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:53:50.413 - Thread: 1 -> GUI Stats: Update 0.294763777777778, Draw 0.274301611111111 2020-04-19 16:53:54.363 - Thread: 1 -> GC Memory: 1,655,804,368 B 2020-04-19 16:54:20.413 - Thread: 1 -> GUI Stats: Update 0.257243666666667, Draw 0.253805388888889 2020-04-19 16:54:23.111 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:54:23.112 - Thread: 1 -> STATISTICS,9662.6833334,0,0,0,0,0,0,8.676965,26.39204,1,0,1577.522,10570.13,719,99281,2,4.670288,99.05225,0.01422346,244322,57.92849,0,16.66667,2.705427,57.37947,100 2020-04-19 16:54:24.379 - Thread: 1 -> GC Memory: 1,654,708,440 B 2020-04-19 16:54:50.413 - Thread: 1 -> GUI Stats: Update 0.246408611111111, Draw 0.236212944444444 2020-04-19 16:54:54.398 - Thread: 1 -> GC Memory: 1,649,174,224 B 2020-04-19 16:55:19.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:55:19.526 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:55:20.412 - Thread: 1 -> GUI Stats: Update 0.248097944444445, Draw 0.24898 2020-04-19 16:55:23.128 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:55:23.128 - Thread: 1 -> STATISTICS,9722.7,0,0,0,0,0,0,7.656974,26.53378,1,0,1575.436,10612.55,719,99281,2,4.721673,99.04173,0.01290774,244319,53.81252,0,16.66667,2.540851,53.29684,100 2020-04-19 16:55:24.412 - Thread: 1 -> GC Memory: 1,656,597,584 B 2020-04-19 16:55:50.413 - Thread: 1 -> GUI Stats: Update 0.262418055555556, Draw 0.228437611111111 2020-04-19 16:55:54.413 - Thread: 1 -> GC Memory: 1,652,155,528 B 2020-04-19 16:56:10.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:56:10.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:56:14.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:56:14.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:56:20.412 - Thread: 1 -> GUI Stats: Update 0.251613833333333, Draw 0.314834055555556 2020-04-19 16:56:23.145 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:56:23.145 - Thread: 1 -> STATISTICS,9782.7166667,0,0,0,0,0,0,7.517923,22.88147,1,0,1579.94,10570.81,719,99281,1,3.767066,99.24485,0.01446896,244313,71.01718,0,16.66667,2.675264,70.4809,100 2020-04-19 16:56:24.429 - Thread: 1 -> GC Memory: 1,655,114,136 B 2020-04-19 16:56:50.413 - Thread: 1 -> GUI Stats: Update 0.237859444444444, Draw 0.230804833333333 2020-04-19 16:56:54.445 - Thread: 1 -> GC Memory: 1,650,233,736 B 2020-04-19 16:57:14.378 - Thread: 1 -> Invalid queue index in the remove item message! 2020-04-19 16:57:14.563 - Thread: 1 -> Invalid queue index in the remove item message! 2020-04-19 16:57:20.412 - Thread: 1 -> GUI Stats: Update 0.248574444444444, Draw 0.230620277777778 2020-04-19 16:57:23.162 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:57:23.163 - Thread: 1 -> STATISTICS,9842.7333334,0,0,0,0,0,0,7.638826,23.08582,1,0,1576.784,10571.08,719,99281,1,3.770741,99.24425,0.01184178,244314,70.42905,0,16.66667,2.655697,69.89677,100 2020-04-19 16:57:24.446 - Thread: 1 -> GC Memory: 1,653,197,536 B 2020-04-19 16:57:45.431 - Thread: 1 -> Autosave initiated 2020-04-19 16:57:45.431 - Thread: 1 -> Character state: True 2020-04-19 16:57:45.431 - Thread: 1 -> IsServer: True 2020-04-19 16:57:45.431 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 16:57:45.431 - Thread: 1 -> Autosave 2020-04-19 16:57:45.431 - Thread: 1 -> Saving world - START 2020-04-19 16:57:45.432 - Thread: 1 -> Making world state snapshot. 2020-04-19 16:57:45.432 - Thread: 1 -> Before snapshot.: GC Memory: 1,653,238,712 B 2020-04-19 16:57:45.457 - Thread: 1 -> After snapshot.: GC Memory: 1,654,336,536 B 2020-04-19 16:57:45.457 - Thread: 1 -> Directory cleanup: GC Memory: 1,654,336,536 B 2020-04-19 16:57:45.457 - Thread: 1 -> Saving world - END 2020-04-19 16:57:45.458 - Thread: 16 -> Session snapshot save - START 2020-04-19 16:57:45.458 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 16:57:45.771 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 16:57:45.914 - Thread: 16 -> Session snapshot save - END 2020-04-19 16:57:50.415 - Thread: 1 -> GUI Stats: Update 0.270950333333334, Draw 0.253192944444445 2020-04-19 16:57:54.447 - Thread: 1 -> GC Memory: 1,666,027,104 B 2020-04-19 16:58:20.416 - Thread: 1 -> GUI Stats: Update 0.246526333333334, Draw 0.245064888888889 2020-04-19 16:58:23.179 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:58:23.179 - Thread: 1 -> STATISTICS,9902.75,0,0,0,0,0,0,8.262723,23.66445,1,0,1572.736,10571.09,719,99281,1,3.950197,99.24566,0.01203025,244313,70.42834,0,16.66667,2.782058,69.89706,100 2020-04-19 16:58:24.447 - Thread: 1 -> GC Memory: 1,650,268,536 B 2020-04-19 16:58:34.895 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:58:34.896 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:58:36.074 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:58:36.075 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:58:50.414 - Thread: 1 -> GUI Stats: Update 0.245674777777778, Draw 0.258602666666667 2020-04-19 16:58:54.447 - Thread: 1 -> GC Memory: 1,652,184,520 B 2020-04-19 16:59:01.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:59:01.296 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:59:01.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:59:01.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:59:20.414 - Thread: 1 -> GUI Stats: Update 0.245649388888889, Draw 0.325423666666667 2020-04-19 16:59:21.896 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:59:21.896 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:59:23.195 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 16:59:23.196 - Thread: 1 -> STATISTICS,9962.7666667,0,0,0,0,0,0,8.686271,44.83797,1,0,1579.844,10574.08,728,99272,1,6.725259,98.55783,0.01461074,244294,38.52143,0,16.66667,2.590666,37.96589,100 2020-04-19 16:59:24.464 - Thread: 1 -> GC Memory: 1,653,529,352 B 2020-04-19 16:59:40.945 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:59:40.945 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:59:40.945 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-19 16:59:40.968 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-19 16:59:44.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 16:59:44.068 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 16:59:50.413 - Thread: 1 -> GUI Stats: Update 0.280732277777778, Draw 0.254900777777777 2020-04-19 16:59:54.480 - Thread: 1 -> GC Memory: 1,649,866,672 B 2020-04-19 17:00:10.974 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 17:00:10.975 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 17:00:16.313 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 17:00:16.313 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 17:00:20.413 - Thread: 1 -> GUI Stats: Update 0.236099722222222, Draw 0.263867888888889 2020-04-19 17:00:23.212 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 17:00:23.212 - Thread: 1 -> STATISTICS,10022.7833334,0,0,0,0,0,0,8.525432,24.07306,1,0,1578.431,10576.72,737,99263,1,3.764121,99.25676,0.01341447,244307,72.36243,0,16.66667,2.72381,71.82461,100 2020-04-19 17:00:24.497 - Thread: 1 -> GC Memory: 1,656,904,952 B 2020-04-19 17:00:36.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 17:00:36.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 17:00:50.413 - Thread: 1 -> GUI Stats: Update 0.243225555555556, Draw 0.2608505 2020-04-19 17:00:54.513 - Thread: 1 -> GC Memory: 1,653,418,568 B 2020-04-19 17:01:20.414 - Thread: 1 -> GUI Stats: Update 0.235568833333334, Draw 0.250904111111111 2020-04-19 17:01:23.229 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 17:01:23.229 - Thread: 1 -> STATISTICS,10082.8,0,0,0,0,0,0,9.60634,25.68917,1,0,1581.317,10570.79,764,99236,1,4.464604,99.13272,0.01289894,244299,61.35816,0,16.66667,2.739399,60.82602,100 2020-04-19 17:01:24.514 - Thread: 1 -> GC Memory: 1,659,298,128 B 2020-04-19 17:01:38.666 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-19 17:01:38.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-19 17:01:50.414 - Thread: 1 -> GUI Stats: Update 0.293100611111111, Draw 0.268062888888889 2020-04-19 17:01:54.530 - Thread: 1 -> GC Memory: 1,650,116,256 B 2020-04-19 17:02:20.413 - Thread: 1 -> GUI Stats: Update 0.239912111111111, Draw 0.222719944444444 2020-04-19 17:02:23.246 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 17:02:23.246 - Thread: 1 -> STATISTICS,10142.8166667,0,0,0,0,0,0,8.872195,47.32296,1,0,1573.677,10652.11,772,99228,1,6.397718,98.65822,0.0129554,244247,44.48334,0,16.66667,2.845919,43.88647,100 2020-04-19 17:02:24.530 - Thread: 1 -> GC Memory: 1,651,010,704 B 2020-04-19 17:02:45.430 - Thread: 1 -> Autosave initiated 2020-04-19 17:02:45.430 - Thread: 1 -> Character state: True 2020-04-19 17:02:45.430 - Thread: 1 -> IsServer: True 2020-04-19 17:02:45.430 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-19 17:02:45.430 - Thread: 1 -> Autosave 2020-04-19 17:02:45.430 - Thread: 1 -> Saving world - START 2020-04-19 17:02:45.431 - Thread: 1 -> Making world state snapshot. 2020-04-19 17:02:45.431 - Thread: 1 -> Before snapshot.: GC Memory: 1,651,167,432 B 2020-04-19 17:02:45.457 - Thread: 1 -> After snapshot.: GC Memory: 1,651,711,152 B 2020-04-19 17:02:45.458 - Thread: 1 -> Directory cleanup: GC Memory: 1,651,711,152 B 2020-04-19 17:02:45.458 - Thread: 1 -> Saving world - END 2020-04-19 17:02:45.458 - Thread: 16 -> Session snapshot save - START 2020-04-19 17:02:45.459 - Thread: 16 -> Checking file access for files in target dir. 2020-04-19 17:02:45.768 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Star System 2020-04-18 18-33\.new\Sandbox_config.sbc 2020-04-19 17:02:45.909 - Thread: 16 -> Session snapshot save - END 2020-04-19 17:02:50.413 - Thread: 1 -> GUI Stats: Update 0.246288388888889, Draw 0.229836888888889 2020-04-19 17:02:54.547 - Thread: 1 -> GC Memory: 1,665,934,304 B 2020-04-19 17:03:20.414 - Thread: 1 -> GUI Stats: Update 0.268943222222223, Draw 0.225526888888889 2020-04-19 17:03:23.262 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-19 17:03:23.263 - Thread: 1 -> STATISTICS,10202.8333334,0,0,0,0,0,0,8.074469,30.80157,1,0,1573.273,10482.56,775,99225,1,5.234674,98.91575,0.01468466,244176,54.87259,0,16.66667,2.872401,54.27763,100 2020-04-19 17:03:24.562 - Thread: 1 -> GC Memory: 1,648,881,920 B 2020-04-19 17:03:50.414 - Thread: 1 -> GUI Stats: Update 0.239307777777778, Draw 0.219077222222222 2020-04-19 17:03:54.647 - Thread: 1 -> GC Memory: 1,652,665,912 B