2020-04-13 23:47:49.042 - Thread: 1 -> Log Started 2020-04-13 23:47:49.044 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-13 23:47:49.044 - Thread: 1 -> App Version: 01_194_082 2020-04-13 23:47:49.044 - Thread: 1 -> Steam build: Always true 2020-04-13 23:47:49.044 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-13 23:47:49.044 - Thread: 1 -> Environment.ProcessorCount: 64 2020-04-13 23:47:49.091 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-04-13 23:47:49.091 - Thread: 1 -> Environment.CommandLine: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-13 23:47:49.091 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-13 23:47:49.091 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-13 23:47:49.091 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-04-13 23:47:49.091 - Thread: 1 -> Environment.CurrentDirectory: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-13 23:47:49.124 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-13 23:47:49.124 - Thread: 1 -> IntPtr.Size: 8 2020-04-13 23:47:49.124 - Thread: 1 -> Default Culture: 2020-04-13 23:47:49.124 - Thread: 1 -> Default UI Culture: 2020-04-13 23:47:49.124 - Thread: 1 -> MyConfig.Load() - START 2020-04-13 23:47:49.126 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-13 23:47:49.218 - Thread: 1 -> NewNewGameScreen: False 2020-04-13 23:47:49.218 - Thread: 1 -> EnableDamageEffects: True 2020-04-13 23:47:49.218 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-13 23:47:49.218 - Thread: 1 -> EnableReverb: False 2020-04-13 23:47:49.218 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-13 23:47:49.218 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-13 23:47:49.218 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-13 23:47:49.218 - Thread: 1 -> FirstTimeRun: False 2020-04-13 23:47:49.218 - Thread: 1 -> ExperimentalMode: False 2020-04-13 23:47:49.218 - Thread: 1 -> VideoAdapter: 0 2020-04-13 23:47:49.218 - Thread: 1 -> ScreenWidth: 5120 2020-04-13 23:47:49.218 - Thread: 1 -> ScreenHeight: 2160 2020-04-13 23:47:49.218 - Thread: 1 -> RefreshRate: 60000 2020-04-13 23:47:49.218 - Thread: 1 -> WindowMode: 1 2020-04-13 23:47:49.218 - Thread: 1 -> VerticalSync: 0 2020-04-13 23:47:49.218 - Thread: 1 -> FieldOfView: 70 2020-04-13 23:47:49.218 - Thread: 1 -> PostProcessingEnabled: True 2020-04-13 23:47:49.218 - Thread: 1 -> FlaresIntensity: 1 2020-04-13 23:47:49.218 - Thread: 1 -> TreeViewDistance: 2000 2020-04-13 23:47:49.218 - Thread: 1 -> GrassDensity: 3 2020-04-13 23:47:49.218 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-13 23:47:49.218 - Thread: 1 -> AntialiasingMode: 1 2020-04-13 23:47:49.218 - Thread: 1 -> ShadowMapResolution: 2 2020-04-13 23:47:49.218 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-13 23:47:49.218 - Thread: 1 -> TextureQuality: 2 2020-04-13 23:47:49.218 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-13 23:47:49.218 - Thread: 1 -> ModelQuality: 2 2020-04-13 23:47:49.218 - Thread: 1 -> VoxelQuality: 2 2020-04-13 23:47:49.218 - Thread: 1 -> ShaderQuality: 2 2020-04-13 23:47:49.218 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-13 23:47:49.218 - Thread: 1 -> FirstVTTimeRun: False 2020-04-13 23:47:49.218 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-13 23:47:49.218 - Thread: 1 -> GDPRConsent: True 2020-04-13 23:47:49.218 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-13 23:47:49.218 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-13 23:47:49.218 - Thread: 1 -> ShowCrosshair2: 0 2020-04-13 23:47:49.218 - Thread: 1 -> EnableTrading: True 2020-04-13 23:47:49.218 - Thread: 1 -> EnableSteamCloud: False 2020-04-13 23:47:49.218 - Thread: 1 -> UiTransparency: 1 2020-04-13 23:47:49.218 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-13 23:47:49.218 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-13 23:47:49.218 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-13 23:47:49.218 - Thread: 1 -> ControlsHints: True 2020-04-13 23:47:49.218 - Thread: 1 -> GoodBotHints: False 2020-04-13 23:47:49.218 - Thread: 1 -> RotationHints: True 2020-04-13 23:47:49.218 - Thread: 1 -> FirstTimeTutorials: False 2020-04-13 23:47:49.218 - Thread: 1 -> GameVolume: 1 2020-04-13 23:47:49.218 - Thread: 1 -> Music_Volume: 0 2020-04-13 23:47:49.218 - Thread: 1 -> VoiceChatVolume: 1 2020-04-13 23:47:49.218 - Thread: 1 -> HudWarnings: True 2020-04-13 23:47:49.218 - Thread: 1 -> VoiceChat: True 2020-04-13 23:47:49.218 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-13 23:47:49.218 - Thread: 1 -> EnableDynamicMusic: True 2020-04-13 23:47:49.218 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-04-13 23:47:49.218 - Thread: 1 -> EnableDoppler: True 2020-04-13 23:47:49.218 - Thread: 1 -> HudState: 2 2020-04-13 23:47:49.218 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-13 23:47:49.218 - Thread: 1 -> MutedPlayers: 2020-04-13 23:47:49.218 - Thread: 1 -> ZoomMultiplier: 0.2 2020-04-13 23:47:49.218 - Thread: 1 -> GamepadScheme: 0 2020-04-13 23:47:49.219 - Thread: 1 -> MyConfig.Load() - END 2020-04-13 23:47:49.653 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-13 23:47:49.821 - Thread: 1 -> Found processor count: 64 2020-04-13 23:47:49.821 - Thread: 1 -> Using processor count: 16 2020-04-13 23:47:49.948 - Thread: 1 -> All detected adapters: 2020-04-13 23:47:49.961 - Thread: 1 -> NVIDIA GeForce GTX 1660 Ti - VendorID=4318, SubsystemID=308623426, DeviceID=8578 2020-04-13 23:47:49.961 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-13 23:47:50.352 - Thread: 1 -> AdapterInfo = { 2020-04-13 23:47:50.352 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-13 23:47:50.352 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 64946, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-13 23:47:50.352 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-13 23:47:50.352 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-13 23:47:50.352 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-13 23:47:50.352 - Thread: 1 -> AftermathSupported = False 2020-04-13 23:47:50.352 - Thread: 1 -> Adapter id = 0 2020-04-13 23:47:50.352 - Thread: 1 -> Supported = True 2020-04-13 23:47:50.352 - Thread: 1 -> RAM = 6282018816 2020-04-13 23:47:50.352 - Thread: 1 -> Priority = 2 2020-04-13 23:47:50.352 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-13 23:47:50.352 - Thread: 1 -> Output is attached = True 2020-04-13 23:47:50.352 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-13 23:47:50.352 - Thread: 1 -> Display modes = { 2020-04-13 23:47:50.353 - Thread: 1 -> DXGIOutput id = 0 2020-04-13 23:47:50.353 - Thread: 1 -> 640x480@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 640x480@59.94Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 720x480@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 720x480@59.94Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 720x576@60.317Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 720x576@60.317Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 800x600@60.317Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1024x768@60.004Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1152x864@59.959Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1176x664@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1176x664@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1176x664@59.94Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1176x664@59.94Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1280x720@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1280x720@59.94Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1280x768@59.81Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1280x768@59.81Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1280x800@59.81Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1280x960@60.02Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1280x960@60.02Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1360x768@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1360x768@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1366x768@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1366x768@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1600x900@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1600x1024@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1600x1024@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1680x1050@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1680x1050@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1920x1080@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2048x1536@30Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2048x1536@30Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2560x1600@30Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2560x1600@30Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 3840x2160@30Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 5120x2160@60Hz 2020-04-13 23:47:50.353 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-13 23:47:50.353 - Thread: 1 -> } 2020-04-13 23:47:50.353 - Thread: 1 -> } 2020-04-13 23:47:50.353 - Thread: 1 -> AdapterInfo = { 2020-04-13 23:47:50.353 - Thread: 1 -> Name = NVIDIA GeForce GTX 1660 Ti + DISPLAY1 2020-04-13 23:47:50.353 - Thread: 1 -> Description = dev id: 8578, mem: 6282018816, shared mem: 137382158336, Luid: 64946, rev: 161, subsys id: 308623426, vendor id: 4318, feature_level 11.1: True 2020-04-13 23:47:50.353 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-13 23:47:50.353 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-13 23:47:50.353 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-13 23:47:50.353 - Thread: 1 -> AftermathSupported = False 2020-04-13 23:47:50.354 - Thread: 1 -> Adapter id = 0 2020-04-13 23:47:50.354 - Thread: 1 -> Supported = True 2020-04-13 23:47:50.354 - Thread: 1 -> RAM = 6282018816 2020-04-13 23:47:50.354 - Thread: 1 -> Priority = 2 2020-04-13 23:47:50.354 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-13 23:47:50.354 - Thread: 1 -> Output is attached = True 2020-04-13 23:47:50.354 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:5120 Height:2160} 2020-04-13 23:47:50.354 - Thread: 1 -> Display modes = { 2020-04-13 23:47:50.354 - Thread: 1 -> DXGIOutput id = 0 2020-04-13 23:47:50.354 - Thread: 1 -> 640x480@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 640x480@59.94Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 720x480@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 720x480@59.94Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 720x576@60.317Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 720x576@60.317Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 800x600@60.317Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1024x768@60.004Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1152x864@59.959Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1176x664@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1176x664@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1176x664@59.94Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1176x664@59.94Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1280x720@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1280x720@59.94Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1280x768@59.81Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1280x768@59.81Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1280x800@59.81Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1280x960@60.02Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1280x960@60.02Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1360x768@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1360x768@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1366x768@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1366x768@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1600x900@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1600x1024@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1600x1024@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1600x1200@49.987Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1600x1200@59.973Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1680x1050@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1680x1050@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1920x1080@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1920x1200@49.987Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1920x1200@59.973Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1920x1440@49.987Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 1920x1440@59.973Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2048x1536@30Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2048x1536@30Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2048x1536@59.997Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2560x1440@49.987Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2560x1440@59.973Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2560x1600@30Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2560x1600@30Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 2560x1600@59.997Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 3440x1440@49.987Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 3440x1440@59.973Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 3840x2160@30Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 3840x2160@59.997Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 5120x2160@60Hz 2020-04-13 23:47:50.354 - Thread: 1 -> 5120x2160@30.001Hz 2020-04-13 23:47:50.354 - Thread: 1 -> } 2020-04-13 23:47:50.354 - Thread: 1 -> } 2020-04-13 23:47:50.355 - Thread: 1 -> Steam.IsActive: True 2020-04-13 23:47:50.355 - Thread: 1 -> Steam.IsOnline: True 2020-04-13 23:47:50.355 - Thread: 1 -> Steam.OwnsGame: False 2020-04-13 23:47:50.355 - Thread: 1 -> Steam.UserId: 76561198000302830 2020-04-13 23:47:50.355 - Thread: 1 -> Steam.UserName: Misdirected 2020-04-13 23:47:50.355 - Thread: 1 -> Steam.Branch: default 2020-04-13 23:47:50.355 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-13 23:47:50.355 - Thread: 1 -> Build version: 0.1.1.0 2020-04-13 23:47:50.392 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-04-13 23:47:50.392 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-04-13 23:47:50.394 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-04-13 23:47:50.394 - Thread: 33 -> CreateDeviceInternal - Create device 2020-04-13 23:47:50.483 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-04-13 23:47:50.560 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-04-13 23:47:50.560 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-04-13 23:47:51.797 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-13 23:47:51.798 - Thread: 1 -> MyScreenManager() 2020-04-13 23:47:51.798 - Thread: 1 -> Game dir: Q:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-13 23:47:51.798 - Thread: 1 -> Content dir: Q:\Steam\steamapps\common\SpaceEngineers\Content 2020-04-13 23:47:52.655 - Thread: 1 -> Preallocate - START 2020-04-13 23:47:52.657 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-13 23:47:52.659 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-13 23:47:52.659 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-13 23:47:52.659 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-13 23:47:52.659 - Thread: 1 -> MyEntities - START 2020-04-13 23:47:52.679 - Thread: 1 -> MyEntities - END 2020-04-13 23:47:52.679 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-13 23:47:52.679 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-13 23:47:52.679 - Thread: 1 -> MyTransparentGeometry - START 2020-04-13 23:47:52.679 - Thread: 1 -> MyTransparentGeometry - END 2020-04-13 23:47:52.679 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-13 23:47:52.688 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-13 23:47:52.688 - Thread: 1 -> MyMath - START 2020-04-13 23:47:52.688 - Thread: 1 -> MyMath - END 2020-04-13 23:47:52.688 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-13 23:47:52.688 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-13 23:47:52.700 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-13 23:47:52.700 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-13 23:47:52.700 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-13 23:47:52.742 - Thread: 1 -> MySyncDestructions - START 2020-04-13 23:47:52.742 - Thread: 1 -> MySyncDestructions - END 2020-04-13 23:47:52.742 - Thread: 1 -> MySyncEntity - START 2020-04-13 23:47:52.742 - Thread: 1 -> MySyncEntity - END 2020-04-13 23:47:52.742 - Thread: 1 -> MySyncScenario - START 2020-04-13 23:47:52.742 - Thread: 1 -> MySyncScenario - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyCommandCharacter - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyCommandCharacter - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyCommandConsole - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyCommandConsole - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyCommandEntity - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyCommandEntity - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyAiTargetManager - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyAiTargetManager - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyClientDebugCommands - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyClientDebugCommands - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyDedicatedServer - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyDedicatedServer - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerBase - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerBase - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerClient - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerClient - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyServerDebugCommands - START 2020-04-13 23:47:52.742 - Thread: 1 -> MyServerDebugCommands - END 2020-04-13 23:47:52.742 - Thread: 1 -> MyAIActionsParser - START 2020-04-13 23:47:52.743 - Thread: 1 -> MyAIActionsParser - END 2020-04-13 23:47:52.743 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-13 23:47:52.751 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-13 23:47:52.751 - Thread: 1 -> MyDefinitionManager - START 2020-04-13 23:47:52.766 - Thread: 1 -> MyDefinitionManager - END 2020-04-13 23:47:52.766 - Thread: 1 -> Preallocate - END 2020-04-13 23:47:52.770 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-13 23:47:53.019 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-13 23:47:53.019 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-13 23:47:53.031 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-13 23:47:53.032 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-13 23:47:53.032 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-13 23:47:53.032 - Thread: 1 -> Assembly.Location: Q:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-13 23:47:53.032 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-13 23:47:53.032 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-13 23:47:53.035 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-13 23:47:53.043 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-04-13 23:47:53.043 - Thread: 1 -> Win32_ComputerSystem.Model: TRX40 DESIGNARE 2020-04-13 23:47:53.044 - Thread: 1 -> Virtualized: False 2020-04-13 23:47:53.077 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 3970X 32-Core Processor 2020-04-13 23:47:53.078 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 274,764,316,672 bytes 2020-04-13 23:47:53.079 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-13 23:47:53.079 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 257,259,864,064 bytes 2020-04-13 23:47:53.079 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,438,608,887,808 bytes 2020-04-13 23:47:53.082 - Thread: 1 -> Drive C: | Capacity: 499,499,683,840 bytes | Free space: 281,093,869,568 bytes 2020-04-13 23:47:53.082 - Thread: 1 -> Drive M: | Capacity: 2,000,396,742,656 bytes | Free space: 1,290,753,998,848 bytes 2020-04-13 23:47:53.082 - Thread: 1 -> Drive Q: | Capacity: 2,000,381,014,016 bytes | Free space: 792,867,340,288 bytes 2020-04-13 23:47:53.082 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-13 23:47:53.082 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-13 23:47:53.083 - Thread: 1 -> Installed DLCs: 2020-04-13 23:47:53.100 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-13 23:47:53.208 - Thread: 1 -> Havok: Physics.Init 2020-04-13 23:47:53.218 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-13 23:47:53.222 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-13 23:47:53.230 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-13 23:47:53.232 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-13 23:47:53.235 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-13 23:47:53.429 - Thread: 1 -> Loading scenarios 2020-04-13 23:47:53.448 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-13 23:47:53.448 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-13 23:47:53.609 - Thread: 1 -> Loading sound definitions 2020-04-13 23:47:53.621 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-13 23:47:53.621 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-13 23:47:53.621 - Thread: 1 -> Loading shadow textures definitions 2020-04-13 23:47:53.621 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-13 23:47:53.621 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-13 23:47:53.629 - Thread: 1 -> MyAudio.LoadData - START 2020-04-13 23:47:53.672 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-13 23:47:53.699 - Thread: 1 -> MyAudio.LoadData - END 2020-04-13 23:47:53.702 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-04-13 23:47:53.702 - Thread: 1 -> MyGuiManager() 2020-04-13 23:47:53.705 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-13 23:47:53.812 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-13 23:47:53.850 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-13 23:47:53.850 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-13 23:47:53.850 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-13 23:47:53.881 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-13 23:47:53.885 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-13 23:47:53.885 - Thread: 15 -> ReloadVoxelMaterials 2020-04-13 23:47:53.911 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-13 23:47:53.911 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-13 23:47:53.912 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-13 23:47:53.912 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-13 23:47:53.912 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-13 23:47:53.912 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-13 23:47:53.912 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-13 23:47:53.912 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-13 23:47:53.942 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-13 23:47:53.962 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-13 23:47:53.964 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-13 23:47:53.965 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-13 23:47:53.967 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-13 23:47:53.968 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-13 23:47:53.969 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-13 23:47:53.972 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-13 23:47:53.972 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-13 23:47:53.976 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-13 23:47:53.982 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-13 23:47:53.988 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-13 23:47:53.997 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-13 23:47:53.999 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-13 23:47:54.029 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-13 23:47:54.031 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-13 23:47:54.033 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-13 23:47:54.033 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-13 23:47:54.042 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-13 23:47:54.046 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-13 23:47:54.049 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-13 23:47:54.079 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-13 23:47:54.103 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-13 23:47:54.105 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-13 23:47:54.107 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-13 23:47:54.110 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-13 23:47:54.112 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-13 23:47:54.120 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-13 23:47:54.122 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-13 23:47:54.123 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-13 23:47:54.124 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-13 23:47:54.125 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-13 23:47:54.125 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-13 23:47:54.135 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-13 23:47:54.153 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-13 23:47:54.173 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-13 23:47:54.186 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-13 23:47:54.189 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-13 23:47:54.209 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-13 23:47:54.211 - Thread: 15 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-13 23:47:54.214 - Thread: 26 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-13 23:47:54.220 - Thread: 27 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-13 23:47:54.237 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-13 23:47:54.249 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-13 23:47:54.271 - Thread: 30 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-13 23:47:54.341 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-13 23:47:54.345 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-13 23:47:54.360 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-13 23:47:54.362 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-13 23:47:54.365 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-13 23:47:54.379 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-13 23:47:54.385 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-13 23:47:54.387 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-13 23:47:54.389 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-13 23:47:54.402 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-13 23:47:54.405 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-13 23:47:54.412 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-13 23:47:54.438 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-13 23:47:54.456 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-13 23:47:54.467 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-13 23:47:54.510 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-13 23:47:54.574 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-13 23:47:54.595 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-13 23:47:54.620 - Thread: 1 -> Timer Frequency: 10000000 2020-04-13 23:47:54.620 - Thread: 1 -> Ticks per frame: 166667 2020-04-13 23:47:54.668 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-13 23:47:54.679 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-13 23:47:54.793 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-13 23:47:54.849 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-13 23:47:54.904 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-13 23:47:54.977 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-13 23:47:54.988 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-13 23:47:55.048 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-13 23:47:55.059 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-13 23:47:55.146 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-13 23:47:55.146 - Thread: 1 -> Flares Intensity: 1 2020-04-13 23:47:55.146 - Thread: 1 -> Field of view: 1.22173 2020-04-13 23:47:55.146 - Thread: 1 -> PostProcessingEnabled: True 2020-04-13 23:47:55.146 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-13 23:47:55.146 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-13 23:47:55.146 - Thread: 1 -> Render.DistanceFade: 2000 2020-04-13 23:47:55.146 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-13 23:47:55.146 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-13 23:47:55.146 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-13 23:47:55.146 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-13 23:47:55.146 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-13 23:47:55.146 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-13 23:47:55.146 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-13 23:47:55.146 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-13 23:47:55.146 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-13 23:47:55.154 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-13 23:47:55.164 - Thread: 1 -> Analytics uuid: 7d0685c0-537b-78c2-1ae4-8ebdbb2c4af6 2020-04-13 23:47:55.207 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-13 23:47:55.221 - Thread: 1 -> Analytics helper process start reported 2020-04-13 23:47:55.276 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-13 23:47:55.311 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-13 23:47:55.376 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-13 23:47:55.427 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-13 23:47:55.437 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-13 23:47:55.487 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-13 23:47:55.496 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-13 23:47:55.523 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-13 23:47:55.529 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-13 23:47:55.536 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-13 23:47:55.684 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-13 23:47:56.498 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-13 23:47:56.503 - Thread: 41 -> Analytics session: 22368117 2020-04-13 23:47:56.662 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-13 23:47:56.725 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-13 23:47:56.732 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-13 23:47:56.897 - Thread: 28 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-13 23:47:56.921 - Thread: 24 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-13 23:47:57.180 - Thread: 25 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-13 23:47:57.183 - Thread: 29 -> Loading voxel storage from file 'Q:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-13 23:47:57.689 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:47:57.691 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:47:58.319 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-13 23:48:01.050 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-13 23:48:01.050 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-13 23:48:01.050 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-04-13 23:48:25.516 - Thread: 1 -> GUI Stats: Update 0.413832055555556, Draw 0.170894666666666 2020-04-13 23:48:55.515 - Thread: 1 -> GUI Stats: Update 0.305567444444445, Draw 0.114922555555555 2020-04-13 23:49:12.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:49:12.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:49:13.555 - Thread: 1 -> LoadSession() - Start 2020-04-13 23:49:13.555 - Thread: 1 -> C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01 2020-04-13 23:49:13.833 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\Sandbox_config.sbc 2020-04-13 23:49:13.845 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-13 23:49:13.849 - Thread: 1 -> CheckPoint Experimental mode: No 2020-04-13 23:49:13.849 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2020-04-13 23:49:13.850 - Thread: 1 -> LoadSession() - End 2020-04-13 23:49:13.854 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:49:13.854 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:49:13.854 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:49:13.854 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:49:13.879 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-13 23:49:13.880 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-13 23:49:14.073 - Thread: 1 -> RunLoadingAction - START 2020-04-13 23:49:14.076 - Thread: 1 -> Loading session: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01 2020-04-13 23:49:14.817 - Thread: 1 -> GC Memory: 1,115,863,424 B 2020-04-13 23:49:14.826 - Thread: 1 -> Process Memory: 3,687,424,000 B 2020-04-13 23:49:14.826 - Thread: 1 -> Experimental mode: No 2020-04-13 23:49:14.826 - Thread: 1 -> Experimental mode reason: 0 2020-04-13 23:49:15.951 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-13 23:49:15.973 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-13 23:49:15.977 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-13 23:49:15.978 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-13 23:49:15.980 - Thread: 1 -> a8753bf3086cac13188357ac32448de4896aee03 2020-04-13 23:49:16.113 - Thread: 1 -> Loading scenarios 2020-04-13 23:49:16.113 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-13 23:49:16.113 - Thread: 1 -> List of used mods (0) - START 2020-04-13 23:49:16.114 - Thread: 1 -> List of used mods - END 2020-04-13 23:49:16.168 - Thread: 1 -> Loading behaviors 2020-04-13 23:49:16.169 - Thread: 1 -> Loading ammo magazines 2020-04-13 23:49:16.171 - Thread: 1 -> Loading ammo definitions 2020-04-13 23:49:16.174 - Thread: 1 -> Loading animations 2020-04-13 23:49:16.176 - Thread: 1 -> Loading animations 2020-04-13 23:49:16.177 - Thread: 1 -> Loading sound definitions 2020-04-13 23:49:16.178 - Thread: 1 -> Loading sound definitions 2020-04-13 23:49:16.178 - Thread: 1 -> Loading sound definitions 2020-04-13 23:49:16.178 - Thread: 1 -> Loading sound definitions 2020-04-13 23:49:16.178 - Thread: 1 -> Loading sound definitions 2020-04-13 23:49:16.178 - Thread: 1 -> Loading sound definitions 2020-04-13 23:49:16.178 - Thread: 1 -> Loading category classes 2020-04-13 23:49:16.179 - Thread: 1 -> Loading category classes 2020-04-13 23:49:16.179 - Thread: 1 -> Loading blueprint classes 2020-04-13 23:49:16.180 - Thread: 1 -> Loading blueprint class entries 2020-04-13 23:49:16.180 - Thread: 1 -> Loading blueprint class entries 2020-04-13 23:49:16.180 - Thread: 1 -> Loading blueprints 2020-04-13 23:49:16.182 - Thread: 1 -> Loading blueprints 2020-04-13 23:49:16.182 - Thread: 1 -> Loading agent definitions 2020-04-13 23:49:16.184 - Thread: 1 -> Loading character definitions 2020-04-13 23:49:16.194 - Thread: 1 -> Loading character definitions 2020-04-13 23:49:16.194 - Thread: 1 -> Loading components 2020-04-13 23:49:16.196 - Thread: 1 -> Loading components 2020-04-13 23:49:16.196 - Thread: 1 -> Loading configuration 2020-04-13 23:49:16.197 - Thread: 1 -> Loading container types 2020-04-13 23:49:16.198 - Thread: 1 -> Loading Contract Types 2020-04-13 23:49:16.204 - Thread: 1 -> Loading block positions 2020-04-13 23:49:16.207 - Thread: 1 -> Loading block positions 2020-04-13 23:49:16.207 - Thread: 1 -> Loading curve definitions 2020-04-13 23:49:16.210 - Thread: 1 -> Loading debris 2020-04-13 23:49:16.211 - Thread: 1 -> Loading environment items entries 2020-04-13 23:49:16.211 - Thread: 1 -> Loading decal global definitions 2020-04-13 23:49:16.211 - Thread: 1 -> Loading decal definitions 2020-04-13 23:49:16.214 - Thread: 1 -> Loading drone behaviors 2020-04-13 23:49:16.216 - Thread: 1 -> Loading edges 2020-04-13 23:49:16.217 - Thread: 1 -> Loading emissive color definitions 2020-04-13 23:49:16.220 - Thread: 1 -> Loading emissive color default states 2020-04-13 23:49:16.225 - Thread: 1 -> Loading animations 2020-04-13 23:49:16.225 - Thread: 1 -> Loading entity components 2020-04-13 23:49:16.235 - Thread: 1 -> Loading component containers 2020-04-13 23:49:16.246 - Thread: 1 -> Loading environment items entries 2020-04-13 23:49:16.246 - Thread: 1 -> Loading Faction Names 2020-04-13 23:49:16.247 - Thread: 1 -> Loading factions 2020-04-13 23:49:16.251 - Thread: 1 -> Loading flare definitions 2020-04-13 23:49:16.264 - Thread: 1 -> Loading gas property definitions 2020-04-13 23:49:16.265 - Thread: 1 -> Loading event definitions 2020-04-13 23:49:16.266 - Thread: 1 -> Loading physical items 2020-04-13 23:49:16.287 - Thread: 1 -> Loading LCD texture categories 2020-04-13 23:49:16.288 - Thread: 1 -> Loading LCD texture categories 2020-04-13 23:49:16.288 - Thread: 1 -> Loading LCD texture categories 2020-04-13 23:49:16.288 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-13 23:49:16.288 - Thread: 1 -> Loading physical items 2020-04-13 23:49:16.290 - Thread: 1 -> Loading physical items 2020-04-13 23:49:16.291 - Thread: 1 -> Loading physical material properties 2020-04-13 23:49:16.293 - Thread: 1 -> Loading pirate antennas 2020-04-13 23:49:16.300 - Thread: 1 -> Loading research blocks definitions 2020-04-13 23:49:16.301 - Thread: 1 -> Loading research groups definitions 2020-04-13 23:49:16.302 - Thread: 1 -> Loading resource distribution groups 2020-04-13 23:49:16.302 - Thread: 1 -> Loading shadow textures definitions 2020-04-13 23:49:16.302 - Thread: 1 -> Loading ship sound groups 2020-04-13 23:49:16.313 - Thread: 1 -> Loading ship sound groups 2020-04-13 23:49:16.313 - Thread: 1 -> Loading sound categories 2020-04-13 23:49:16.316 - Thread: 1 -> Loading stat definitions 2020-04-13 23:49:16.316 - Thread: 1 -> Loading grid creators 2020-04-13 23:49:16.318 - Thread: 1 -> Loading transparent material properties 2020-04-13 23:49:16.319 - Thread: 1 -> Loading planet definition 2020-04-13 23:49:16.319 - Thread: 1 -> Loading voxel map storage definitions 2020-04-13 23:49:16.320 - Thread: 1 -> Loading voxel material definitions 2020-04-13 23:49:16.321 - Thread: 1 -> Loading voxel material definitions 2020-04-13 23:49:16.321 - Thread: 1 -> Loading voxel material definitions 2020-04-13 23:49:16.321 - Thread: 1 -> Loading Weather Effects 2020-04-13 23:49:16.324 - Thread: 1 -> Audio effects definitions 2020-04-13 23:49:16.327 - Thread: 1 -> Loading environment items definitions 2020-04-13 23:49:16.328 - Thread: 1 -> Loading environment items definitions 2020-04-13 23:49:16.329 - Thread: 1 -> Loading physical material properties 2020-04-13 23:49:16.333 - Thread: 1 -> Loading particle effect definitions 2020-04-13 23:49:16.398 - 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Thread: 1 -> Created block definitions 2020-04-13 23:49:16.488 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.489 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.493 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.494 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.495 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.500 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.501 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.501 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.501 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.501 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.502 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.503 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.504 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.504 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.505 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.505 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.505 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.506 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.506 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.509 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.510 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.511 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.512 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.513 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.514 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.517 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.518 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.519 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.520 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.521 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.524 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.525 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.526 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.528 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.529 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.530 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.531 - Thread: 1 -> Loading cube blocks 2020-04-13 23:49:16.531 - Thread: 1 -> Created block definitions 2020-04-13 23:49:16.533 - Thread: 1 -> Loading block variant groups 2020-04-13 23:49:16.535 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-04-13 23:49:16.536 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-04-13 23:49:16.536 - 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Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnPlanetPod.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnSpacePod.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-13 23:49:16.540 - Thread: 1 -> Loading prefab: Q:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-13 23:49:16.541 - Thread: 1 -> Loading asteroid generators 2020-04-13 23:49:16.542 - Thread: 1 -> Loading spawn groups 2020-04-13 23:49:16.545 - Thread: 1 -> Loading drop containers 2020-04-13 23:49:16.546 - Thread: 1 -> Loading spawn groups 2020-04-13 23:49:16.546 - Thread: 1 -> Loading spawn groups 2020-04-13 23:49:16.546 - Thread: 1 -> Loading radial menu definitions 2020-04-13 23:49:16.563 - Thread: 1 -> Loading respawn ships 2020-04-13 23:49:16.565 - Thread: 1 -> Loading spawn groups 2020-04-13 23:49:16.565 - Thread: 1 -> Loading wheel speeds 2020-04-13 23:49:16.604 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-13 23:49:16.613 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-13 23:49:16.613 - Thread: 1 -> MyAudio.LoadData - START 2020-04-13 23:49:16.633 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) - Channel #: 2 - Sample rate: 48000 2020-04-13 23:49:17.082 - Thread: 1 -> MyAudio.LoadData - END 2020-04-13 23:49:17.121 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-13 23:49:17.127 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-13 23:49:17.169 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-13 23:49:17.169 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-13 23:49:17.170 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-13 23:49:17.183 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-13 23:49:18.077 - Thread: 101 -> External debugger: listening... 2020-04-13 23:49:18.153 - Thread: 1 -> MyLights.LoadData() - START 2020-04-13 23:49:18.163 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-13 23:49:18.163 - Thread: 1 -> MyLights.LoadData() - END 2020-04-13 23:49:18.163 - Thread: 1 -> Info: MyLights initialized. 2020-04-13 23:49:18.163 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-13 23:49:18.178 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-13 23:49:18.322 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-13 23:49:18.323 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-13 23:49:18.384 - Thread: 1 -> Loading Procedural World Generator 2020-04-13 23:49:18.385 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-13 23:49:18.986 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-13 23:49:19.053 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-123332752513645513.vx2' 2020-04-13 23:49:19.053 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-83863175257423066.vx2' 2020-04-13 23:49:19.053 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-119156887267714362.vx2' 2020-04-13 23:49:19.054 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-135192429842704569.vx2' 2020-04-13 23:49:19.054 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-97755311202033613.vx2' 2020-04-13 23:49:19.069 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-95255167933525466.vx2' 2020-04-13 23:49:19.069 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-98300317760000136.vx2' 2020-04-13 23:49:19.071 - Thread: 22 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-120247862855210544.vx2' 2020-04-13 23:49:19.102 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-106891041539390640.vx2' 2020-04-13 23:49:19.109 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-73642744168488421.vx2' 2020-04-13 23:49:19.110 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-132431402642350346.vx2' 2020-04-13 23:49:19.117 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-119193520313352537.vx2' 2020-04-13 23:49:19.119 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\Small_Pirate_Base_3_2.vx2' 2020-04-13 23:49:19.136 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1168563723d100093 storage?:False 2020-04-13 23:49:19.137 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\EarthLike-1168563723d100093.vx2' 2020-04-13 23:49:19.421 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Moon-12345d19894 storage?:False 2020-04-13 23:49:19.422 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\Moon-12345d19894.vx2' 2020-04-13 23:49:19.567 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-122792117777854436.vx2' 2020-04-13 23:49:19.569 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-93289110350282651.vx2' 2020-04-13 23:49:19.874 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-124703413199126634.vx2' 2020-04-13 23:49:19.874 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\ProcAsteroid-0r0-75283606669093066.vx2' 2020-04-13 23:49:20.720 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-04-13 23:49:20.723 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1168563723d100093 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:1516601.28950428 Y:-2987474.31080763 Z:-3822143.14283739 Radius: 0 AtmosphereRadius: 87581.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-13 23:49:20.998 - Thread: 21 -> Info: Planet generator name: Moon 2020-04-13 23:49:20.999 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Moon-12345d19894 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:1446484.83691005 Y:-2777728.88939567 Z:-3809205.01771307 Radius: 0 AtmosphereRadius: 17407.25 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-13 23:49:21.352 - Thread: 1 -> Clusters reordered 2020-04-13 23:49:21.675 - Thread: 1 -> Checkpoint.CameraAttachedTo: 124168712738897777 2020-04-13 23:49:21.698 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-13 23:49:21.699 - Thread: 1 -> Name = Learning to Survive 2020-04-13 23:49:21.699 - Thread: 1 -> Description = 2020-04-13 23:49:21.699 - Thread: 1 -> GameDateTime = 01/01/2081 02:37:20 2020-04-13 23:49:21.699 - Thread: 1 -> Password = 2020-04-13 23:49:21.699 - Thread: 1 -> CurrentPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01 2020-04-13 23:49:21.699 - Thread: 1 -> WorkshopId = 2020-04-13 23:49:21.699 - Thread: 1 -> CameraController = Default_Astronaut 2020-04-13 23:49:21.700 - Thread: 1 -> ThumbPath = C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\thumb.jpg 2020-04-13 23:49:21.704 - Thread: 1 -> Settings: 2020-04-13 23:49:21.705 - Thread: 1 -> GameMode = Survival 2020-04-13 23:49:21.705 - Thread: 1 -> MaxPlayers = 8 2020-04-13 23:49:21.705 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-13 23:49:21.705 - Thread: 1 -> AutoHealing = True 2020-04-13 23:49:21.705 - Thread: 1 -> WeaponsEnabled = True 2020-04-13 23:49:21.705 - Thread: 1 -> ThrusterDamage = True 2020-04-13 23:49:21.705 - Thread: 1 -> EnableSpectator = False 2020-04-13 23:49:21.705 - Thread: 1 -> EnableCopyPaste = False 2020-04-13 23:49:21.705 - Thread: 1 -> MaxFloatingObjects = 56 2020-04-13 23:49:21.705 - Thread: 1 -> MaxGridSize = 0 2020-04-13 23:49:21.705 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-13 23:49:21.705 - Thread: 1 -> CargoShipsEnabled = True 2020-04-13 23:49:21.705 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-13 23:49:21.705 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-13 23:49:21.705 - Thread: 1 -> InventorySizeMultiplier = 5 2020-04-13 23:49:21.705 - Thread: 1 -> RefinerySpeedMultiplier = 2 2020-04-13 23:49:21.705 - Thread: 1 -> AssemblerSpeedMultiplier = 2 2020-04-13 23:49:21.705 - Thread: 1 -> AssemblerEfficiencyMultiplier = 2 2020-04-13 23:49:21.705 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-13 23:49:21.705 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-13 23:49:21.705 - Thread: 1 -> ClientCanSave = False 2020-04-13 23:49:21.705 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-13 23:49:21.705 - Thread: 1 -> PermanentDeath = False 2020-04-13 23:49:21.705 - Thread: 1 -> DestructibleBlocks = True 2020-04-13 23:49:21.705 - Thread: 1 -> EnableScripts = False 2020-04-13 23:49:21.705 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-13 23:49:21.705 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2020-04-13 23:49:21.705 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-13 23:49:21.705 - Thread: 1 -> ProceduralSeed = 0 2020-04-13 23:49:21.705 - Thread: 1 -> DestructibleBlocks = True 2020-04-13 23:49:21.705 - Thread: 1 -> EnableIngameScripts = False 2020-04-13 23:49:21.705 - Thread: 1 -> ViewDistance = 15000 2020-04-13 23:49:21.705 - Thread: 1 -> Voxel destruction = True 2020-04-13 23:49:21.705 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-13 23:49:21.705 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-13 23:49:21.705 - Thread: 1 -> EnableContainerDrops = True 2020-04-13 23:49:21.705 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-13 23:49:21.705 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-13 23:49:21.705 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-13 23:49:21.705 - Thread: 1 -> EnableSubgridDamage = False 2020-04-13 23:49:21.705 - Thread: 1 -> SyncDistance = 3000 2020-04-13 23:49:21.705 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-13 23:49:21.705 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-13 23:49:21.705 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-13 23:49:21.705 - Thread: 1 -> ExperimentalMode = False 2020-04-13 23:49:21.705 - Thread: 1 -> ExperimentalModeReason = 0 2020-04-13 23:49:21.705 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-13 23:49:25.917 - Thread: 1 -> Session loaded 2020-04-13 23:49:25.917 - Thread: 1 -> RunLoadingAction - END 2020-04-13 23:49:25.918 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-13 23:49:25.996 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-13 23:49:25.996 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-13 23:49:25.997 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-13 23:49:26.008 - Thread: 1 -> Updating continues. 2020-04-13 23:49:26.148 - Thread: 1 -> GC Memory: 1,602,582,664 B 2020-04-13 23:49:26.197 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:49:26.220 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,3688.51,6991.824,1,0,1528.832,6252.23,29237,70763,28,3.053371,17.00565,0,242135,8.333165,0,16.66667,0.2544425,1.417109,100 2020-04-13 23:49:31.982 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:49:31.982 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:49:41.156 - Thread: 1 -> GUI Stats: Update 7.04309916666667, Draw 0.221609166666667 2020-04-13 23:49:56.156 - Thread: 1 -> GC Memory: 2,105,208,984 B 2020-04-13 23:50:11.479 - Thread: 1 -> GUI Stats: Update 0.279678888888889, Draw 0.251337555555556 2020-04-13 23:50:11.655 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:50:11.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:50:26.162 - Thread: 1 -> GC Memory: 2,131,464,576 B 2020-04-13 23:50:29.777 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:50:29.777 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,11.5275,25.50693,1,0,2031.406,8959.184,29237,70763,28,5.812223,98.1788,0.02628841,240309,29.11163,0,16.66667,1.692033,28.58145,100 2020-04-13 23:50:41.479 - Thread: 1 -> GUI Stats: Update 0.288569, Draw 0.224415944444445 2020-04-13 23:50:56.179 - Thread: 1 -> GC Memory: 2,132,749,208 B 2020-04-13 23:51:11.480 - Thread: 1 -> GUI Stats: Update 0.273332055555556, Draw 0.223526 2020-04-13 23:51:26.180 - Thread: 1 -> GC Memory: 1,628,460,160 B 2020-04-13 23:51:29.794 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:51:29.794 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,11.42345,25.58138,1,0,1555.73,8650.316,29246,70754,27,6.837586,97.95415,0.01663805,240694,26.28984,0,16.66667,1.79759,25.75199,100 2020-04-13 23:51:41.481 - Thread: 1 -> GUI Stats: Update 0.263392222222222, Draw 0.233027611111111 2020-04-13 23:51:56.195 - Thread: 1 -> GC Memory: 1,632,679,080 B 2020-04-13 23:52:11.479 - Thread: 1 -> GUI Stats: Update 0.247129555555556, Draw 0.217927833333333 2020-04-13 23:52:26.196 - Thread: 1 -> GC Memory: 1,632,999,520 B 2020-04-13 23:52:29.811 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:52:29.811 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,11.60594,36.72248,1,0,1557.611,8652.117,29264,70736,27,8.368559,97.4819,0.01529476,240686,21.9214,0,16.66667,1.834505,21.36939,100 2020-04-13 23:52:41.480 - Thread: 1 -> GUI Stats: Update 0.310357666666667, Draw 0.315219666666667 2020-04-13 23:52:45.315 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-13 23:52:45.315 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-13 23:52:45.315 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-13 23:52:45.409 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-13 23:52:49.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:52:49.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:52:56.210 - Thread: 1 -> GC Memory: 1,631,614,112 B 2020-04-13 23:53:10.725 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-13 23:53:10.725 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-13 23:53:10.725 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-13 23:53:10.731 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-13 23:53:11.593 - Thread: 1 -> GUI Stats: Update 0.299342388888889, Draw 0.31033438888889 2020-04-13 23:53:26.226 - Thread: 1 -> GC Memory: 1,633,569,344 B 2020-04-13 23:53:29.941 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:53:29.941 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,14.30018,27.47869,1,0,1556.322,8657.09,29264,70736,27,7.148075,97.76189,0.01722353,240686,23.83811,0,16.66667,1.703966,23.30459,100 2020-04-13 23:53:31.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:53:31.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:53:41.593 - Thread: 1 -> GUI Stats: Update 0.329409944444445, Draw 0.268412388888888 2020-04-13 23:53:56.244 - Thread: 1 -> GC Memory: 1,631,157,760 B 2020-04-13 23:54:11.594 - Thread: 1 -> GUI Stats: Update 0.302870666666667, Draw 0.250043444444444 2020-04-13 23:54:14.076 - Thread: 1 -> Autosave initiated 2020-04-13 23:54:14.076 - Thread: 1 -> Character state: True 2020-04-13 23:54:14.076 - Thread: 1 -> IsServer: True 2020-04-13 23:54:14.076 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-13 23:54:14.076 - Thread: 1 -> Autosave 2020-04-13 23:54:14.078 - Thread: 1 -> Saving world - START 2020-04-13 23:54:14.079 - Thread: 1 -> Making world state snapshot. 2020-04-13 23:54:14.079 - Thread: 1 -> Before snapshot.: GC Memory: 1,635,872,256 B 2020-04-13 23:54:14.209 - Thread: 1 -> After snapshot.: GC Memory: 1,637,076,784 B 2020-04-13 23:54:14.211 - Thread: 1 -> Directory cleanup: GC Memory: 1,637,076,784 B 2020-04-13 23:54:14.211 - Thread: 1 -> Saving world - END 2020-04-13 23:54:14.216 - Thread: 15 -> Session snapshot save - START 2020-04-13 23:54:14.216 - Thread: 15 -> Checking file access for files in target dir. 2020-04-13 23:54:14.895 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-13 23:54:15.120 - Thread: 15 -> Session snapshot save - END 2020-04-13 23:54:26.248 - Thread: 1 -> GC Memory: 1,648,875,944 B 2020-04-13 23:54:30.080 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:54:30.080 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,13.51168,23.79436,1,0,1572.941,8662.207,29265,70735,27,6.370813,98.09692,0.01591877,240902,27.85413,0,16.66667,1.774535,27.32405,100 2020-04-13 23:54:41.716 - Thread: 1 -> GUI Stats: Update 0.321190722222223, Draw 0.260108444444444 2020-04-13 23:54:56.249 - Thread: 1 -> GC Memory: 1,638,196,760 B 2020-04-13 23:55:07.998 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:55:07.998 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:55:11.715 - Thread: 1 -> GUI Stats: Update 0.364231666666667, Draw 0.241691611111111 2020-04-13 23:55:26.249 - Thread: 1 -> GC Memory: 1,644,422,480 B 2020-04-13 23:55:30.098 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:55:30.098 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,11.94395,17.07331,1,0,1567.448,8749.164,29265,70735,27,4.910744,98.37168,0.01616072,240921,32.66481,0,16.66667,1.604085,32.13292,100 2020-04-13 23:55:30.185 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:55:30.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:55:41.719 - Thread: 1 -> GUI Stats: Update 0.318113222222223, Draw 0.258734055555556 2020-04-13 23:55:56.266 - Thread: 1 -> GC Memory: 1,646,552,224 B 2020-04-13 23:56:11.715 - Thread: 1 -> GUI Stats: Update 0.298789, Draw 0.211685111111111 2020-04-13 23:56:26.282 - Thread: 1 -> GC Memory: 1,639,638,376 B 2020-04-13 23:56:30.114 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:56:30.114 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,11.55964,21.99972,1,0,1563.395,8662.328,29304,70696,27,5.898038,98.11653,0.01551175,240932,28.87171,0,16.66667,1.702864,28.32792,100 2020-04-13 23:56:36.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:56:36.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:56:41.716 - Thread: 1 -> GUI Stats: Update 0.316992944444445, Draw 0.222998277777778 2020-04-13 23:56:56.286 - Thread: 1 -> GC Memory: 1,639,965,200 B 2020-04-13 23:57:11.718 - Thread: 1 -> GUI Stats: Update 0.331029666666666, Draw 0.2045175 2020-04-13 23:57:26.299 - Thread: 1 -> GC Memory: 1,641,934,544 B 2020-04-13 23:57:30.131 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:57:30.132 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,14.44985,44.30923,1,0,1566.705,8675.59,29304,70696,27,10.76122,96.14556,0.01819893,240906,15.31645,0,16.66667,1.648238,14.72609,100 2020-04-13 23:57:41.716 - Thread: 1 -> GUI Stats: Update 0.295528444444444, Draw 0.213357666666666 2020-04-13 23:57:55.548 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-13 23:57:55.548 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-13 23:57:56.301 - Thread: 1 -> GC Memory: 1,642,066,408 B 2020-04-13 23:58:11.716 - Thread: 1 -> GUI Stats: Update 0.303534444444445, Draw 0.236960111111111 2020-04-13 23:58:26.316 - Thread: 1 -> GC Memory: 1,645,733,992 B 2020-04-13 23:58:30.148 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:58:30.148 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,14.88093,36.02499,1,0,1570.769,8689.332,29304,70696,27,9.12207,97.35193,0.01888805,240898,20.29279,0,16.66667,1.851122,19.75542,100 2020-04-13 23:58:41.717 - Thread: 1 -> GUI Stats: Update 0.360069722222221, Draw 0.222903833333334 2020-04-13 23:58:46.818 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-13 23:58:46.877 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-13 23:58:46.877 - Thread: 1 -> Next activation in -00:38:37.7397221 2020-04-13 23:58:46.877 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-13 23:58:46.884 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-13 23:58:46.884 - Thread: 1 -> Next activation in 00:25:54.8341368 2020-04-13 23:58:56.316 - Thread: 1 -> GC Memory: 1,817,198,872 B 2020-04-13 23:59:11.717 - Thread: 1 -> GUI Stats: Update 0.318227722222222, Draw 0.2468285 2020-04-13 23:59:14.083 - Thread: 1 -> Autosave initiated 2020-04-13 23:59:14.084 - Thread: 1 -> Character state: True 2020-04-13 23:59:14.084 - Thread: 1 -> IsServer: True 2020-04-13 23:59:14.084 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-13 23:59:14.084 - Thread: 1 -> Autosave 2020-04-13 23:59:14.084 - Thread: 1 -> Saving world - START 2020-04-13 23:59:14.084 - Thread: 1 -> Making world state snapshot. 2020-04-13 23:59:14.084 - Thread: 1 -> Before snapshot.: GC Memory: 1,815,102,288 B 2020-04-13 23:59:14.097 - Thread: 1 -> After snapshot.: GC Memory: 1,816,539,704 B 2020-04-13 23:59:14.097 - Thread: 1 -> Directory cleanup: GC Memory: 1,816,539,704 B 2020-04-13 23:59:14.097 - Thread: 1 -> Saving world - END 2020-04-13 23:59:14.097 - Thread: 15 -> Session snapshot save - START 2020-04-13 23:59:14.098 - Thread: 15 -> Checking file access for files in target dir. 2020-04-13 23:59:14.402 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-13 23:59:14.617 - Thread: 15 -> Session snapshot save - END 2020-04-13 23:59:26.317 - Thread: 1 -> GC Memory: 1,835,658,904 B 2020-04-13 23:59:30.164 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-13 23:59:30.165 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,18.085,37.68091,1,0,1748.045,8786.355,37694,62306,29,14.22866,95.55338,0.02631683,240752,13.98725,0,16.66667,1.990198,13.36529,100 2020-04-13 23:59:41.717 - Thread: 1 -> GUI Stats: Update 0.300873722222222, Draw 0.233067611111111 2020-04-13 23:59:56.334 - Thread: 1 -> GC Memory: 1,673,633,880 B 2020-04-14 00:00:11.717 - Thread: 1 -> GUI Stats: Update 0.309285555555556, Draw 0.2121755 2020-04-14 00:00:26.334 - Thread: 1 -> GC Memory: 1,703,725,208 B 2020-04-14 00:00:30.181 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:00:30.182 - Thread: 1 -> STATISTICS,660.1833333,0,0,0,0,0,0,18.40657,45.82961,1,0,1623.767,8793.332,37694,62306,29,13.85168,96.04004,0.02635312,240726,14.03231,0,16.66667,1.94371,13.47663,100 2020-04-14 00:00:41.717 - Thread: 1 -> GUI Stats: Update 0.362709277777777, Draw 0.222700944444445 2020-04-14 00:00:56.350 - Thread: 1 -> GC Memory: 1,703,421,272 B 2020-04-14 00:01:11.717 - Thread: 1 -> GUI Stats: Update 0.322719888888889, Draw 0.213023 2020-04-14 00:01:26.352 - Thread: 1 -> GC Memory: 1,673,617,024 B 2020-04-14 00:01:30.198 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:01:30.198 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,16.8938,37.18784,1,0,1597.274,8800.301,37694,62306,29,10.25291,97.3965,0.02546182,240733,20.20725,0,16.66667,2.07183,19.68115,100 2020-04-14 00:01:41.717 - Thread: 1 -> GUI Stats: Update 0.308869222222222, Draw 0.194299166666667 2020-04-14 00:01:56.367 - Thread: 1 -> GC Memory: 1,676,475,096 B 2020-04-14 00:02:11.717 - Thread: 1 -> GUI Stats: Update 0.323330444444444, Draw 0.205115888888889 2020-04-14 00:02:26.367 - Thread: 1 -> GC Memory: 1,679,702,256 B 2020-04-14 00:02:30.215 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:02:30.215 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,17.08436,42.11968,1,0,1602.773,8811.859,37693,62307,29,11.33889,97.12795,0.02448528,240757,18.42543,0,16.66667,2.08924,17.89625,100 2020-04-14 00:02:41.718 - Thread: 1 -> GUI Stats: Update 0.385722722222222, Draw 0.212355277777777 2020-04-14 00:02:56.384 - Thread: 1 -> GC Memory: 1,676,289,832 B 2020-04-14 00:03:11.717 - Thread: 1 -> GUI Stats: Update 0.319725055555555, Draw 0.196074222222222 2020-04-14 00:03:21.382 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 00:03:21.382 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 00:03:21.382 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 00:03:21.389 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 00:03:26.384 - Thread: 1 -> GC Memory: 1,678,040,768 B 2020-04-14 00:03:30.232 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:03:30.232 - Thread: 1 -> STATISTICS,840.2333333,0,0,0,0,0,0,20.32432,44.03136,1,0,1605.311,8822.293,37693,62307,29,12.91836,96.8052,0.02287202,240678,17.12169,0,16.66667,2.211841,16.57468,100 2020-04-14 00:03:41.720 - Thread: 1 -> GUI Stats: Update 0.357493833333334, Draw 0.376940833333333 2020-04-14 00:03:56.386 - Thread: 1 -> GC Memory: 1,680,594,920 B 2020-04-14 00:04:11.718 - Thread: 1 -> GUI Stats: Update 0.373193444444444, Draw 0.568077888888889 2020-04-14 00:04:14.085 - Thread: 1 -> Autosave initiated 2020-04-14 00:04:14.085 - Thread: 1 -> Character state: True 2020-04-14 00:04:14.085 - Thread: 1 -> IsServer: True 2020-04-14 00:04:14.085 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:04:14.085 - Thread: 1 -> Autosave 2020-04-14 00:04:14.085 - Thread: 1 -> Saving world - START 2020-04-14 00:04:14.086 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:04:14.086 - Thread: 1 -> Before snapshot.: GC Memory: 1,686,232,120 B 2020-04-14 00:04:14.095 - Thread: 1 -> After snapshot.: GC Memory: 1,684,175,064 B 2020-04-14 00:04:14.096 - Thread: 1 -> Directory cleanup: GC Memory: 1,684,175,064 B 2020-04-14 00:04:14.096 - Thread: 1 -> Saving world - END 2020-04-14 00:04:14.096 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:04:14.097 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:04:14.381 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:04:14.512 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:04:26.401 - Thread: 1 -> GC Memory: 1,709,761,776 B 2020-04-14 00:04:30.248 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:04:30.249 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,19.99379,44.79405,1,0,1627.791,8820.094,37693,62307,29,12.77701,96.67506,0.02471834,240771,17.36604,0,16.66667,2.218861,16.78862,100 2020-04-14 00:04:41.718 - Thread: 1 -> GUI Stats: Update 0.4153965, Draw 0.5400205 2020-04-14 00:04:56.401 - Thread: 1 -> GC Memory: 1,685,042,416 B 2020-04-14 00:05:11.718 - Thread: 1 -> GUI Stats: Update 0.370356388888889, Draw 0.510198277777779 2020-04-14 00:05:26.402 - Thread: 1 -> GC Memory: 1,701,471,464 B 2020-04-14 00:05:30.265 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:05:30.265 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,20.73844,49.32178,1,0,1620.379,8822.781,37693,62307,30,13.22096,96.64032,0.02449741,240778,17.0828,0,16.66667,2.25851,16.50887,100 2020-04-14 00:05:41.718 - Thread: 1 -> GUI Stats: Update 0.369806722222223, Draw 0.521038055555556 2020-04-14 00:05:56.417 - Thread: 1 -> GC Memory: 1,701,945,120 B 2020-04-14 00:06:11.718 - Thread: 1 -> GUI Stats: Update 0.396857333333333, Draw 0.339591333333333 2020-04-14 00:06:26.418 - Thread: 1 -> GC Memory: 1,681,581,592 B 2020-04-14 00:06:30.282 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:06:30.282 - Thread: 1 -> STATISTICS,1020.2833333,0,0,0,0,0,0,16.39846,42.31189,1,0,1605.571,8823.156,34628,65372,29,10.9953,96.78139,0.02317425,240765,17.12671,0,16.66667,1.883133,16.57547,100 2020-04-14 00:06:41.718 - Thread: 1 -> GUI Stats: Update 0.354815111111111, Draw 0.248800055555555 2020-04-14 00:06:56.418 - Thread: 1 -> GC Memory: 1,681,987,568 B 2020-04-14 00:07:11.718 - Thread: 1 -> GUI Stats: Update 0.348731944444444, Draw 0.341013111111111 2020-04-14 00:07:18.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:07:18.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:07:26.434 - Thread: 1 -> GC Memory: 1,684,294,848 B 2020-04-14 00:07:30.299 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:07:30.300 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,15.1155,43.37056,1,0,1607.77,8820.863,29303,70697,28,10.8314,97.26342,0.02305239,240720,19.48759,0,16.66667,2.110778,18.95429,100 2020-04-14 00:07:41.717 - Thread: 1 -> GUI Stats: Update 0.343129111111111, Draw 0.263709222222222 2020-04-14 00:07:56.435 - Thread: 1 -> GC Memory: 1,676,687,256 B 2020-04-14 00:08:11.300 - Thread: 1 -> MyConfig.Save() - START 2020-04-14 00:08:11.300 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-14 00:08:11.312 - Thread: 1 -> MyConfig.Save() - END 2020-04-14 00:08:11.718 - Thread: 1 -> GUI Stats: Update 0.361610722222222, Draw 0.26391 2020-04-14 00:08:12.050 - Thread: 1 -> MyConfig.Save() - START 2020-04-14 00:08:12.051 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-14 00:08:12.059 - Thread: 1 -> MyConfig.Save() - END 2020-04-14 00:08:12.532 - Thread: 1 -> MyConfig.Save() - START 2020-04-14 00:08:12.533 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-14 00:08:12.542 - Thread: 1 -> MyConfig.Save() - END 2020-04-14 00:08:12.932 - Thread: 1 -> MyConfig.Save() - START 2020-04-14 00:08:12.933 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-14 00:08:12.943 - Thread: 1 -> MyConfig.Save() - END 2020-04-14 00:08:14.515 - Thread: 1 -> MyConfig.Save() - START 2020-04-14 00:08:14.516 - Thread: 1 -> Path: C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-14 00:08:14.525 - Thread: 1 -> MyConfig.Save() - END 2020-04-14 00:08:26.451 - Thread: 1 -> GC Memory: 1,678,854,888 B 2020-04-14 00:08:30.315 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:08:30.316 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,16.02817,45.27327,1,0,1599.973,8856.105,29303,70697,28,11.70642,96.95264,0.02265831,240746,18.13039,0,16.66667,2.12242,17.57789,100 2020-04-14 00:08:41.718 - Thread: 1 -> GUI Stats: Update 0.331781, Draw 0.277537055555556 2020-04-14 00:08:56.468 - Thread: 1 -> GC Memory: 1,678,620,128 B 2020-04-14 00:09:11.718 - Thread: 1 -> GUI Stats: Update 0.338559111111111, Draw 0.279670055555556 2020-04-14 00:09:14.084 - Thread: 1 -> Autosave initiated 2020-04-14 00:09:14.084 - Thread: 1 -> Character state: True 2020-04-14 00:09:14.084 - Thread: 1 -> IsServer: True 2020-04-14 00:09:14.084 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:09:14.084 - Thread: 1 -> Autosave 2020-04-14 00:09:14.084 - Thread: 1 -> Saving world - START 2020-04-14 00:09:14.085 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:09:14.085 - Thread: 1 -> Before snapshot.: GC Memory: 1,678,433,728 B 2020-04-14 00:09:14.094 - Thread: 1 -> After snapshot.: GC Memory: 1,680,150,704 B 2020-04-14 00:09:14.094 - Thread: 1 -> Directory cleanup: GC Memory: 1,680,150,704 B 2020-04-14 00:09:14.094 - Thread: 1 -> Saving world - END 2020-04-14 00:09:14.094 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:09:14.095 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:09:14.370 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:09:14.483 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:09:26.484 - Thread: 1 -> GC Memory: 1,694,454,832 B 2020-04-14 00:09:30.332 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:09:30.333 - Thread: 1 -> STATISTICS,1200.3333333,0,0,0,0,0,0,14.4342,43.71571,1,0,1615.179,8831.012,29303,70697,28,11.29083,96.51723,0.02464939,240733,16.15732,0,16.66667,1.824295,15.5946,100 2020-04-14 00:09:41.718 - Thread: 1 -> GUI Stats: Update 0.3353925, Draw 0.288575111111111 2020-04-14 00:09:56.487 - Thread: 1 -> GC Memory: 1,676,819,112 B 2020-04-14 00:10:04.278 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:10:04.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:10:11.718 - Thread: 1 -> GUI Stats: Update 0.333189444444445, Draw 0.2332625 2020-04-14 00:10:26.500 - Thread: 1 -> GC Memory: 1,707,387,800 B 2020-04-14 00:10:30.349 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:10:30.349 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,11.99783,26.10785,1,0,1625.133,8942.777,29299,70701,28,6.876337,98.04642,0.01828015,240746,27.77892,0,16.66667,1.910172,27.23623,100 2020-04-14 00:10:41.718 - Thread: 1 -> GUI Stats: Update 0.278572555555555, Draw 0.204746277777778 2020-04-14 00:10:56.501 - Thread: 1 -> GC Memory: 1,728,210,720 B 2020-04-14 00:11:11.718 - Thread: 1 -> GUI Stats: Update 0.308500722222222, Draw 0.225907777777778 2020-04-14 00:11:26.503 - Thread: 1 -> GC Memory: 1,685,704,480 B 2020-04-14 00:11:30.365 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:11:30.366 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,14.34931,29.78333,1,0,1609.228,8965.578,29280,70720,28,8.005518,97.70724,0.02006112,240738,23.1031,0,16.66667,1.849523,22.5734,100 2020-04-14 00:11:31.250 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:11:31.250 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:11:41.718 - Thread: 1 -> GUI Stats: Update 0.315665166666667, Draw 0.244955388888889 2020-04-14 00:11:56.517 - Thread: 1 -> GC Memory: 1,686,783,816 B 2020-04-14 00:12:11.717 - Thread: 1 -> GUI Stats: Update 0.3331125, Draw 0.202229611111111 2020-04-14 00:12:26.518 - Thread: 1 -> GC Memory: 1,688,459,728 B 2020-04-14 00:12:30.382 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:12:30.383 - Thread: 1 -> STATISTICS,1380.3833333,0,0,0,0,0,0,11.77414,21.68841,1,0,1610.204,9007.91,29239,70761,28,5.528884,98.24731,0.01671783,240746,31.64011,0,16.66667,1.749345,31.08556,100 2020-04-14 00:12:41.718 - Thread: 1 -> GUI Stats: Update 0.296468055555556, Draw 0.214394 2020-04-14 00:12:56.534 - Thread: 1 -> GC Memory: 1,687,920,336 B 2020-04-14 00:13:11.718 - Thread: 1 -> GUI Stats: Update 0.290411999999999, Draw 0.211752333333333 2020-04-14 00:13:26.537 - Thread: 1 -> GC Memory: 1,686,893,936 B 2020-04-14 00:13:30.399 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:13:30.400 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,15.80408,44.21827,1,0,1611.265,8798.398,29203,70797,28,12.66165,96.01523,0.01719769,240661,13.89508,0,16.66667,1.759346,13.34139,100 2020-04-14 00:13:41.719 - Thread: 1 -> GUI Stats: Update 0.314977833333334, Draw 0.236809888888889 2020-04-14 00:13:53.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:13:53.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:13:56.552 - Thread: 1 -> GC Memory: 1,695,032,712 B 2020-04-14 00:14:11.719 - Thread: 1 -> GUI Stats: Update 0.365838999999999, Draw 0.259896055555555 2020-04-14 00:14:14.085 - Thread: 1 -> Autosave initiated 2020-04-14 00:14:14.085 - Thread: 1 -> Character state: True 2020-04-14 00:14:14.085 - Thread: 1 -> IsServer: True 2020-04-14 00:14:14.085 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:14:14.085 - Thread: 1 -> Autosave 2020-04-14 00:14:14.085 - Thread: 1 -> Saving world - START 2020-04-14 00:14:14.086 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:14:14.086 - Thread: 1 -> Before snapshot.: GC Memory: 1,691,782,336 B 2020-04-14 00:14:14.095 - Thread: 1 -> After snapshot.: GC Memory: 1,691,841,584 B 2020-04-14 00:14:14.095 - Thread: 1 -> Directory cleanup: GC Memory: 1,691,841,584 B 2020-04-14 00:14:14.095 - Thread: 1 -> Saving world - END 2020-04-14 00:14:14.096 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:14:14.096 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:14:14.357 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:14:14.563 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:14:26.568 - Thread: 1 -> GC Memory: 1,710,715,784 B 2020-04-14 00:14:30.416 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:14:30.417 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,15.18167,44.16881,1,0,1630.839,8891.527,29237,70763,28,11.39471,96.90747,0.02036821,240654,17.30076,0,16.66667,1.971372,16.76573,100 2020-04-14 00:14:41.719 - Thread: 1 -> GUI Stats: Update 0.310573388888889, Draw 0.222509055555556 2020-04-14 00:14:56.585 - Thread: 1 -> GC Memory: 1,687,322,992 B 2020-04-14 00:15:11.718 - Thread: 1 -> GUI Stats: Update 0.298946833333333, Draw 0.209182222222222 2020-04-14 00:15:26.586 - Thread: 1 -> GC Memory: 1,688,057,536 B 2020-04-14 00:15:30.433 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:15:30.434 - Thread: 1 -> STATISTICS,1560.4333333,0,0,0,0,0,0,11.42789,22.62018,1,0,1610.625,8983.402,29237,70763,28,6.07589,98.14865,0.02075026,240687,27.87979,0,16.66667,1.693945,27.36364,100 2020-04-14 00:15:41.718 - Thread: 1 -> GUI Stats: Update 0.329778888888889, Draw 0.207680055555555 2020-04-14 00:15:56.601 - Thread: 1 -> GC Memory: 1,690,149,496 B 2020-04-14 00:16:11.718 - Thread: 1 -> GUI Stats: Update 0.322852722222222, Draw 0.209763833333333 2020-04-14 00:16:26.618 - Thread: 1 -> GC Memory: 1,688,544,912 B 2020-04-14 00:16:30.450 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:16:30.450 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,11.48325,25.94794,1,0,1609.442,8898.16,29237,70763,28,7.038244,97.84356,0.01822281,240701,24.12345,0,16.66667,1.697867,23.60324,100 2020-04-14 00:16:41.718 - Thread: 1 -> GUI Stats: Update 0.292673611111111, Draw 0.198119333333333 2020-04-14 00:16:56.635 - Thread: 1 -> GC Memory: 1,689,203,064 B 2020-04-14 00:17:11.719 - Thread: 1 -> GUI Stats: Update 0.292880666666667, Draw 0.196724722222222 2020-04-14 00:17:26.652 - Thread: 1 -> GC Memory: 1,689,466,304 B 2020-04-14 00:17:30.466 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:17:30.467 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,12.365,37.22363,1,0,1610.693,8988.902,29237,70763,28,9.248348,97.393,0.01898643,240691,20.53131,0,16.66667,1.898807,19.99606,100 2020-04-14 00:17:41.722 - Thread: 1 -> GUI Stats: Update 0.348651777777778, Draw 0.193505277777778 2020-04-14 00:17:56.652 - Thread: 1 -> GC Memory: 1,688,973,320 B 2020-04-14 00:18:11.718 - Thread: 1 -> GUI Stats: Update 0.305814722222222, Draw 0.198987166666666 2020-04-14 00:18:26.652 - Thread: 1 -> GC Memory: 1,701,951,528 B 2020-04-14 00:18:30.483 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:18:30.485 - Thread: 1 -> STATISTICS,1740.4833333,0,0,0,0,0,0,10.8628,28.10486,1,0,1624.037,8955.008,29237,70763,28,7.269588,98.01749,0.02108108,240676,27.37321,0,16.66667,1.989919,26.83053,100 2020-04-14 00:18:41.719 - Thread: 1 -> GUI Stats: Update 0.307673277777778, Draw 0.198424055555556 2020-04-14 00:18:56.668 - Thread: 1 -> GC Memory: 1,703,199,928 B 2020-04-14 00:19:11.719 - Thread: 1 -> GUI Stats: Update 0.2942215, Draw 0.202482055555556 2020-04-14 00:19:14.086 - Thread: 1 -> Autosave initiated 2020-04-14 00:19:14.086 - Thread: 1 -> Character state: True 2020-04-14 00:19:14.086 - Thread: 1 -> IsServer: True 2020-04-14 00:19:14.086 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:19:14.086 - Thread: 1 -> Autosave 2020-04-14 00:19:14.086 - Thread: 1 -> Saving world - START 2020-04-14 00:19:14.087 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:19:14.087 - Thread: 1 -> Before snapshot.: GC Memory: 1,702,705,432 B 2020-04-14 00:19:14.095 - Thread: 1 -> After snapshot.: GC Memory: 1,704,407,816 B 2020-04-14 00:19:14.095 - Thread: 1 -> Directory cleanup: GC Memory: 1,704,407,816 B 2020-04-14 00:19:14.095 - Thread: 1 -> Saving world - END 2020-04-14 00:19:14.095 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:19:14.096 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:19:14.358 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:19:14.571 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:19:26.686 - Thread: 1 -> GC Memory: 1,717,628,824 B 2020-04-14 00:19:30.500 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:19:30.507 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,12.32637,27.62948,1,0,1640.087,8925.809,29237,70763,28,7.092656,98.19121,0.02016305,240652,30.58484,0,16.66667,2.169278,30.03162,100 2020-04-14 00:19:41.719 - Thread: 1 -> GUI Stats: Update 0.353918833333334, Draw 0.212897 2020-04-14 00:19:56.702 - Thread: 1 -> GC Memory: 1,702,330,984 B 2020-04-14 00:20:11.719 - Thread: 1 -> GUI Stats: Update 0.320723944444445, Draw 0.236442777777778 2020-04-14 00:20:12.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:20:12.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:20:26.719 - Thread: 1 -> GC Memory: 1,712,715,488 B 2020-04-14 00:20:30.517 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:20:30.517 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,11.92725,38.91725,1,0,1629.094,8931.664,29187,70813,29,7.985744,97.81927,0.01766946,240624,23.58259,0,16.66667,1.883246,23.06832,100 2020-04-14 00:20:41.720 - Thread: 1 -> GUI Stats: Update 0.311734666666667, Draw 0.207240888888889 2020-04-14 00:20:56.719 - Thread: 1 -> GC Memory: 1,710,952,920 B 2020-04-14 00:21:11.721 - Thread: 1 -> GUI Stats: Update 0.310704611111112, Draw 0.208464222222222 2020-04-14 00:21:26.738 - Thread: 1 -> GC Memory: 1,704,612,632 B 2020-04-14 00:21:30.533 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:21:30.534 - Thread: 1 -> STATISTICS,1920.5333333,0,0,0,0,0,0,12.76194,34.58271,1,0,1624.843,9019.293,29149,70851,28,8.600088,97.49794,0.01719137,240620,22.72905,0,16.66667,1.954718,22.16036,100 2020-04-14 00:21:41.719 - Thread: 1 -> GUI Stats: Update 0.345266111111111, Draw 0.205684833333333 2020-04-14 00:21:56.754 - Thread: 1 -> GC Memory: 1,706,005,440 B 2020-04-14 00:22:11.719 - Thread: 1 -> GUI Stats: Update 0.313764833333334, Draw 0.211228055555555 2020-04-14 00:22:26.771 - Thread: 1 -> GC Memory: 1,706,106,656 B 2020-04-14 00:22:30.550 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:22:30.551 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,10.68864,23.94723,1,0,1627.747,8850.008,29141,70859,28,5.386825,98.51597,0.01757275,240638,35.57064,0,16.66667,1.916128,35.04276,100 2020-04-14 00:22:41.718 - Thread: 1 -> GUI Stats: Update 0.311734666666668, Draw 0.209010833333333 2020-04-14 00:22:56.787 - Thread: 1 -> GC Memory: 1,702,958,048 B 2020-04-14 00:23:11.719 - Thread: 1 -> GUI Stats: Update 0.323764666666667, Draw 0.216181444444444 2020-04-14 00:23:26.802 - Thread: 1 -> GC Memory: 1,707,836,360 B 2020-04-14 00:23:30.567 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:23:30.569 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,10.92514,24.72613,1,0,1631.021,8937.484,29110,70890,28,6.573414,98.01249,0.01761785,240530,25.14086,0,16.66667,1.652613,24.64118,100 2020-04-14 00:23:41.720 - Thread: 1 -> GUI Stats: Update 0.377638, Draw 0.200707 2020-04-14 00:23:56.802 - Thread: 1 -> GC Memory: 1,705,787,176 B 2020-04-14 00:24:11.720 - Thread: 1 -> GUI Stats: Update 0.32937661111111, Draw 0.212544277777778 2020-04-14 00:24:11.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:24:11.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:24:14.086 - Thread: 1 -> Autosave initiated 2020-04-14 00:24:14.086 - Thread: 1 -> Character state: True 2020-04-14 00:24:14.086 - Thread: 1 -> IsServer: True 2020-04-14 00:24:14.086 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:24:14.086 - Thread: 1 -> Autosave 2020-04-14 00:24:14.086 - Thread: 1 -> Saving world - START 2020-04-14 00:24:14.086 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:24:14.086 - Thread: 1 -> Before snapshot.: GC Memory: 1,709,159,344 B 2020-04-14 00:24:14.097 - Thread: 1 -> After snapshot.: GC Memory: 1,708,469,352 B 2020-04-14 00:24:14.097 - Thread: 1 -> Directory cleanup: GC Memory: 1,708,469,352 B 2020-04-14 00:24:14.097 - Thread: 1 -> Saving world - END 2020-04-14 00:24:14.097 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:24:14.098 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:24:14.362 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:24:14.468 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:24:25.970 - Thread: 1 -> NullReferenceException in null\ControlList trying to reach top most owner. 2020-04-14 00:24:26.452 - Thread: 1 -> NullReferenceException in null\ControlList trying to reach top most owner. 2020-04-14 00:24:26.803 - Thread: 1 -> GC Memory: 1,723,872,520 B 2020-04-14 00:24:30.584 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:24:30.584 - Thread: 1 -> STATISTICS,2100.5833333,0,0,0,0,0,0,12.26505,19.76137,1,0,1643.432,9026.371,29110,70890,28,5.161086,98.44344,0.01746085,240468,34.73763,0,16.66667,1.792839,34.19692,100 2020-04-14 00:24:41.719 - Thread: 1 -> GUI Stats: Update 0.3541295, Draw 0.285797888888889 2020-04-14 00:24:41.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:24:41.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:24:42.986 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-14 00:24:42.994 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-14 00:24:42.994 - Thread: 1 -> Next activation in 00:31:14.0822963 2020-04-14 00:24:56.803 - Thread: 1 -> GC Memory: 1,745,709,400 B 2020-04-14 00:25:01.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:25:01.335 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:25:10.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:25:10.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:25:11.722 - Thread: 1 -> GUI Stats: Update 0.398827888888889, Draw 0.251139277777778 2020-04-14 00:25:26.820 - Thread: 1 -> GC Memory: 1,748,122,552 B 2020-04-14 00:25:30.601 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:25:30.601 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,12.84784,26.68429,1,0,1668.432,9039.012,31423,68577,29,7.048926,97.90065,0.01783313,240461,25.14276,0,16.66667,1.772295,24.61492,100 2020-04-14 00:25:30.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:25:30.769 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:25:41.720 - Thread: 1 -> GUI Stats: Update 0.354329333333333, Draw 0.219328055555556 2020-04-14 00:25:56.837 - Thread: 1 -> GC Memory: 1,755,585,744 B 2020-04-14 00:26:11.721 - Thread: 1 -> GUI Stats: Update 0.318864444444444, Draw 0.217755666666666 2020-04-14 00:26:26.852 - Thread: 1 -> GC Memory: 1,714,234,760 B 2020-04-14 00:26:30.617 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:26:30.618 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,14.37959,38.93282,1,0,1635.397,8967.691,31421,68579,30,8.952084,97.67529,0.01959829,240577,22.9144,0,16.66667,2.051316,22.38171,100 2020-04-14 00:26:37.151 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:26:37.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:26:41.720 - Thread: 1 -> GUI Stats: Update 0.344822833333333, Draw 0.241897666666667 2020-04-14 00:26:56.853 - Thread: 1 -> GC Memory: 1,715,986,000 B 2020-04-14 00:27:11.721 - Thread: 1 -> GUI Stats: Update 0.382139333333333, Draw 0.235968722222222 2020-04-14 00:27:26.870 - Thread: 1 -> GC Memory: 1,722,115,040 B 2020-04-14 00:27:30.635 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:27:30.635 - Thread: 1 -> STATISTICS,2280.6333333,0,0,0,0,0,0,15.31876,40.93103,1,0,1638.409,8959.441,31365,68635,30,8.483419,98.03251,0.01923362,240637,28.50734,0,16.66667,2.418397,27.94646,100 2020-04-14 00:27:41.721 - Thread: 1 -> GUI Stats: Update 0.3340305, Draw 0.230695111111111 2020-04-14 00:27:56.871 - Thread: 1 -> GC Memory: 1,718,431,560 B 2020-04-14 00:28:11.721 - Thread: 1 -> GUI Stats: Update 0.332975166666666, Draw 0.249030444444444 2020-04-14 00:28:16.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:28:16.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:28:26.886 - Thread: 1 -> GC Memory: 1,715,783,368 B 2020-04-14 00:28:30.651 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:28:30.652 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,14.87621,51.02577,1,0,1637.132,8960.73,31365,68635,30,9.885491,97.74597,0.01931217,240642,25.98475,0,16.66667,2.56872,25.39904,100 2020-04-14 00:28:34.095 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:28:34.096 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:28:41.721 - Thread: 1 -> GUI Stats: Update 0.329104222222222, Draw 0.249860333333333 2020-04-14 00:28:47.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:28:47.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:28:56.905 - Thread: 1 -> GC Memory: 1,719,084,584 B 2020-04-14 00:29:11.720 - Thread: 1 -> GUI Stats: Update 0.376958333333334, Draw 0.230903055555555 2020-04-14 00:29:14.086 - Thread: 1 -> Autosave initiated 2020-04-14 00:29:14.086 - Thread: 1 -> Character state: True 2020-04-14 00:29:14.086 - Thread: 1 -> IsServer: True 2020-04-14 00:29:14.086 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:29:14.086 - Thread: 1 -> Autosave 2020-04-14 00:29:14.086 - Thread: 1 -> Saving world - START 2020-04-14 00:29:14.087 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:29:14.087 - Thread: 1 -> Before snapshot.: GC Memory: 1,720,855,112 B 2020-04-14 00:29:14.096 - Thread: 1 -> After snapshot.: GC Memory: 1,722,663,632 B 2020-04-14 00:29:14.096 - Thread: 1 -> Directory cleanup: GC Memory: 1,722,663,632 B 2020-04-14 00:29:14.096 - Thread: 1 -> Saving world - END 2020-04-14 00:29:14.096 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:29:14.097 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:29:14.374 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:29:14.588 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:29:26.920 - Thread: 1 -> GC Memory: 1,735,821,472 B 2020-04-14 00:29:30.668 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:29:30.668 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,14.11847,27.64255,1,0,1654.856,8960.461,31361,68639,31,6.568792,98.15945,0.0188286,240721,29.613,0,16.66667,1.945216,29.06796,100 2020-04-14 00:29:41.720 - Thread: 1 -> GUI Stats: Update 0.321635777777778, Draw 0.231391555555555 2020-04-14 00:29:56.921 - Thread: 1 -> GC Memory: 1,716,015,296 B 2020-04-14 00:30:11.720 - Thread: 1 -> GUI Stats: Update 0.310567333333333, Draw 0.213898166666666 2020-04-14 00:30:26.923 - Thread: 1 -> GC Memory: 1,717,512,232 B 2020-04-14 00:30:30.685 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:30:30.685 - Thread: 1 -> STATISTICS,2460.6833333,0,0,0,0,0,0,14.84149,32.30498,1,0,1638.504,8962.398,31300,68700,30,7.295342,98.16093,0.01851519,240646,29.61596,0,16.66667,2.160586,29.07131,100 2020-04-14 00:30:41.719 - Thread: 1 -> GUI Stats: Update 0.309834944444445, Draw 0.225810666666667 2020-04-14 00:30:56.937 - Thread: 1 -> GC Memory: 1,720,023,128 B 2020-04-14 00:31:11.721 - Thread: 1 -> GUI Stats: Update 0.355458277777778, Draw 0.220975777777777 2020-04-14 00:31:26.953 - Thread: 1 -> GC Memory: 1,719,681,256 B 2020-04-14 00:31:30.701 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:31:30.702 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,14.11839,24.73283,1,0,1636.101,9045.523,31288,68712,31,6.561779,98.04185,0.01710222,240639,27.28358,0,16.66667,1.790288,26.74932,100 2020-04-14 00:31:41.721 - Thread: 1 -> GUI Stats: Update 0.309189277777778, Draw 0.222118888888889 2020-04-14 00:31:45.759 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:31:45.760 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:31:49.476 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:31:49.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:31:56.954 - Thread: 1 -> GC Memory: 1,718,599,200 B 2020-04-14 00:32:05.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:32:05.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:32:11.721 - Thread: 1 -> GUI Stats: Update 0.32358711111111, Draw 0.259360166666667 2020-04-14 00:32:26.971 - Thread: 1 -> GC Memory: 1,722,227,592 B 2020-04-14 00:32:30.718 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:32:30.719 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,16.0521,48.37312,1,0,1641.976,8955.02,31218,68782,31,10.42054,97.24426,0.01922048,240708,19.87106,0,16.66667,2.070671,19.32346,100 2020-04-14 00:32:41.721 - Thread: 1 -> GUI Stats: Update 0.323205277777778, Draw 0.237693555555556 2020-04-14 00:32:56.987 - Thread: 1 -> GC Memory: 1,724,316,128 B 2020-04-14 00:33:11.720 - Thread: 1 -> GUI Stats: Update 0.354753055555556, Draw 0.232112388888889 2020-04-14 00:33:27.004 - Thread: 1 -> GC Memory: 1,718,985,744 B 2020-04-14 00:33:30.735 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:33:30.737 - Thread: 1 -> STATISTICS,2640.7333333,0,0,0,0,0,0,12.88318,26.05238,1,0,1640.152,8953.535,31143,68857,31,6.609107,98.08933,0.01640088,240700,27.65694,0,16.66667,1.827877,27.12851,100 2020-04-14 00:33:41.721 - Thread: 1 -> GUI Stats: Update 0.3018965, Draw 0.219244388888889 2020-04-14 00:33:57.004 - Thread: 1 -> GC Memory: 1,720,031,944 B 2020-04-14 00:34:11.721 - Thread: 1 -> GUI Stats: Update 0.299470333333333, Draw 0.205683222222222 2020-04-14 00:34:14.087 - Thread: 1 -> Autosave initiated 2020-04-14 00:34:14.087 - Thread: 1 -> Character state: True 2020-04-14 00:34:14.088 - Thread: 1 -> IsServer: True 2020-04-14 00:34:14.088 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:34:14.088 - Thread: 1 -> Autosave 2020-04-14 00:34:14.088 - Thread: 1 -> Saving world - START 2020-04-14 00:34:14.088 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:34:14.088 - Thread: 1 -> Before snapshot.: GC Memory: 1,718,299,728 B 2020-04-14 00:34:14.096 - Thread: 1 -> After snapshot.: GC Memory: 1,720,083,816 B 2020-04-14 00:34:14.096 - Thread: 1 -> Directory cleanup: GC Memory: 1,720,083,816 B 2020-04-14 00:34:14.096 - Thread: 1 -> Saving world - END 2020-04-14 00:34:14.096 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:34:14.097 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:34:14.475 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:34:14.581 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:34:27.021 - Thread: 1 -> GC Memory: 1,735,555,304 B 2020-04-14 00:34:30.752 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:34:30.752 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,15.271,38.08121,1,0,1654.377,9042.098,31139,68861,30,10.09833,97.51895,0.01651182,240689,21.05843,0,16.66667,2.126551,20.53596,100 2020-04-14 00:34:39.760 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:34:39.761 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:34:41.721 - Thread: 1 -> GUI Stats: Update 0.388891388888889, Draw 0.248673055555555 2020-04-14 00:34:57.037 - Thread: 1 -> GC Memory: 1,714,414,472 B 2020-04-14 00:35:11.722 - Thread: 1 -> GUI Stats: Update 0.330286833333333, Draw 0.250236777777778 2020-04-14 00:35:18.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:35:18.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:35:27.037 - Thread: 1 -> GC Memory: 1,715,982,280 B 2020-04-14 00:35:30.769 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:35:30.769 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,12.58275,27.23037,1,0,1640.399,9040.785,28642,71358,29,5.986258,98.27969,0.0184989,240679,30.58217,0,16.66667,1.830728,30.05607,100 2020-04-14 00:35:41.720 - Thread: 1 -> GUI Stats: Update 0.305505111111111, Draw 0.227563555555556 2020-04-14 00:35:57.054 - Thread: 1 -> GC Memory: 1,720,096,872 B 2020-04-14 00:36:11.722 - Thread: 1 -> GUI Stats: Update 0.306921166666666, Draw 0.210104888888889 2020-04-14 00:36:14.756 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:36:14.757 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:36:27.055 - Thread: 1 -> GC Memory: 1,716,402,848 B 2020-04-14 00:36:30.785 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:36:30.786 - Thread: 1 -> STATISTICS,2820.7833333,0,0,0,0,0,0,15.75103,38.15611,1,0,1635.969,8955.914,28639,71361,29,8.464196,97.72793,0.01619422,240679,24.4591,0,16.66667,2.070266,23.90337,100 2020-04-14 00:36:34.686 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:36:34.687 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:36:38.169 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:36:38.170 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:36:41.721 - Thread: 1 -> GUI Stats: Update 0.372070444444444, Draw 0.243998722222222 2020-04-14 00:36:57.057 - Thread: 1 -> GC Memory: 1,716,651,104 B 2020-04-14 00:37:11.721 - Thread: 1 -> GUI Stats: Update 0.314217111111111, Draw 0.211383944444444 2020-04-14 00:37:27.070 - Thread: 1 -> GC Memory: 1,717,584,880 B 2020-04-14 00:37:30.803 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:37:30.803 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,14.08574,43.21786,1,0,1636.811,8955.055,28639,71361,29,12.92355,96.22511,0.02367693,240688,14.15571,0,16.66667,1.82942,13.62135,100 2020-04-14 00:37:41.721 - Thread: 1 -> GUI Stats: Update 0.319032611111111, Draw 0.207363111111111 2020-04-14 00:37:57.071 - Thread: 1 -> GC Memory: 1,716,823,224 B 2020-04-14 00:38:11.721 - Thread: 1 -> GUI Stats: Update 0.326170555555556, Draw 0.205076166666666 2020-04-14 00:38:27.088 - Thread: 1 -> GC Memory: 1,716,500,312 B 2020-04-14 00:38:30.819 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:38:30.819 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,13.91926,45.13369,1,0,1636.895,8953.934,28639,71361,29,10.65374,96.96956,0.02357833,240629,18.218,0,16.66667,1.940897,17.66591,100 2020-04-14 00:38:41.721 - Thread: 1 -> GUI Stats: Update 0.372261333333333, Draw 0.207654888888889 2020-04-14 00:38:57.104 - Thread: 1 -> GC Memory: 1,715,689,664 B 2020-04-14 00:39:11.721 - Thread: 1 -> GUI Stats: Update 0.319131611111111, Draw 0.210275277777778 2020-04-14 00:39:14.088 - Thread: 1 -> Autosave initiated 2020-04-14 00:39:14.088 - Thread: 1 -> Character state: True 2020-04-14 00:39:14.088 - Thread: 1 -> IsServer: True 2020-04-14 00:39:14.088 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:39:14.088 - Thread: 1 -> Autosave 2020-04-14 00:39:14.088 - Thread: 1 -> Saving world - START 2020-04-14 00:39:14.089 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:39:14.089 - Thread: 1 -> Before snapshot.: GC Memory: 1,717,520,056 B 2020-04-14 00:39:14.099 - Thread: 1 -> After snapshot.: GC Memory: 1,717,141,328 B 2020-04-14 00:39:14.099 - Thread: 1 -> Directory cleanup: GC Memory: 1,717,141,328 B 2020-04-14 00:39:14.099 - Thread: 1 -> Saving world - END 2020-04-14 00:39:14.099 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:39:14.100 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:39:14.361 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:39:14.468 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:39:27.105 - Thread: 1 -> GC Memory: 1,735,659,992 B 2020-04-14 00:39:30.836 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:39:30.837 - Thread: 1 -> STATISTICS,3000.8333333,0,0,0,0,0,0,14.07931,58.69784,1,0,1651.37,8958.555,28639,71361,29,13.43524,97.25589,0.02215112,240643,19.88763,0,16.66667,2.671952,19.34189,100 2020-04-14 00:39:41.721 - Thread: 1 -> GUI Stats: Update 0.303653777777777, Draw 0.220243666666667 2020-04-14 00:39:57.121 - Thread: 1 -> GC Memory: 1,715,450,192 B 2020-04-14 00:40:11.721 - Thread: 1 -> GUI Stats: Update 0.289862277777777, Draw 0.196495388888889 2020-04-14 00:40:27.123 - Thread: 1 -> GC Memory: 1,714,171,832 B 2020-04-14 00:40:30.853 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:40:30.853 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,14.95374,25.31255,1,0,1636.663,8960.195,28639,71361,29,6.008648,98.29307,0.01880787,240655,31.89095,0,16.66667,1.916215,31.34659,100 2020-04-14 00:40:41.721 - Thread: 1 -> GUI Stats: Update 0.341711833333333, Draw 0.216609833333333 2020-04-14 00:40:57.138 - Thread: 1 -> GC Memory: 1,717,802,536 B 2020-04-14 00:41:11.721 - Thread: 1 -> GUI Stats: Update 0.293745055555556, Draw 0.231194166666667 2020-04-14 00:41:18.670 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:41:18.670 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:41:27.138 - Thread: 1 -> GC Memory: 1,716,986,152 B 2020-04-14 00:41:30.870 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:41:30.870 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,12.36722,20.50509,1,0,1638.862,8957.73,28639,71361,28,5.24847,98.57819,0.01621237,240626,36.47756,0,16.66667,1.914514,35.95892,100 2020-04-14 00:41:41.721 - Thread: 1 -> GUI Stats: Update 0.304401222222222, Draw 0.239094722222223 2020-04-14 00:41:57.154 - Thread: 1 -> GC Memory: 1,718,131,904 B 2020-04-14 00:42:11.723 - Thread: 1 -> GUI Stats: Update 0.310073055555555, Draw 0.247258722222223 2020-04-14 00:42:27.155 - Thread: 1 -> GC Memory: 1,718,989,336 B 2020-04-14 00:42:30.886 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:42:30.887 - Thread: 1 -> STATISTICS,3180.8833333,0,0,0,0,0,0,13.4815,32.58206,1,0,1640.989,9044.449,28639,71361,28,8.02739,97.83314,0.01794155,240605,24.70115,0,16.66667,1.982858,24.16592,100 2020-04-14 00:42:41.721 - Thread: 1 -> GUI Stats: Update 0.385300277777779, Draw 0.270343166666666 2020-04-14 00:42:57.155 - Thread: 1 -> GC Memory: 1,719,658,856 B 2020-04-14 00:42:59.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:42:59.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:43:11.722 - Thread: 1 -> GUI Stats: Update 0.313827111111112, Draw 0.254801166666666 2020-04-14 00:43:27.155 - Thread: 1 -> GC Memory: 1,717,868,480 B 2020-04-14 00:43:30.903 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:43:30.904 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,12.94319,28.75406,1,0,1638.801,8958.395,28867,71133,28,6.71548,98.17207,0.01702743,240610,30.16899,0,16.66667,2.025993,29.61752,100 2020-04-14 00:43:41.722 - Thread: 1 -> GUI Stats: Update 0.286271388888889, Draw 0.230002888888889 2020-04-14 00:43:57.172 - Thread: 1 -> GC Memory: 1,722,792,208 B 2020-04-14 00:44:11.722 - Thread: 1 -> GUI Stats: Update 0.392205055555556, Draw 0.270100611111111 2020-04-14 00:44:12.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:44:12.037 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:44:14.088 - Thread: 1 -> Autosave initiated 2020-04-14 00:44:14.088 - Thread: 1 -> Character state: True 2020-04-14 00:44:14.088 - Thread: 1 -> IsServer: True 2020-04-14 00:44:14.088 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:44:14.088 - Thread: 1 -> Autosave 2020-04-14 00:44:14.088 - Thread: 1 -> Saving world - START 2020-04-14 00:44:14.089 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:44:14.089 - Thread: 1 -> Before snapshot.: GC Memory: 1,720,125,448 B 2020-04-14 00:44:14.098 - Thread: 1 -> After snapshot.: GC Memory: 1,721,044,704 B 2020-04-14 00:44:14.099 - Thread: 1 -> Directory cleanup: GC Memory: 1,721,044,704 B 2020-04-14 00:44:14.099 - Thread: 1 -> Saving world - END 2020-04-14 00:44:14.099 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:44:14.100 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:44:14.358 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:44:14.569 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:44:27.188 - Thread: 1 -> GC Memory: 1,737,471,912 B 2020-04-14 00:44:30.920 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:44:30.920 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,13.51906,29.99476,1,0,1657.986,8962.289,28867,71133,28,6.362083,98.32848,0.01633673,240624,36.71187,0,16.66667,2.335639,36.09822,100 2020-04-14 00:44:41.722 - Thread: 1 -> GUI Stats: Update 0.285763833333334, Draw 0.221688444444444 2020-04-14 00:44:50.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:44:50.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:44:57.206 - Thread: 1 -> GC Memory: 1,718,312,464 B 2020-04-14 00:45:11.721 - Thread: 1 -> GUI Stats: Update 0.292534555555556, Draw 0.22933538888889 2020-04-14 00:45:25.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:45:25.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:45:27.222 - Thread: 1 -> GC Memory: 1,719,868,416 B 2020-04-14 00:45:30.937 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:45:30.937 - Thread: 1 -> STATISTICS,3360.9333333,0,0,0,0,0,0,12.22527,25.51247,1,0,1647.031,8961.957,28981,71019,28,5.292487,98.45158,0.01680148,240625,34.06825,0,16.66667,1.803058,33.54073,100 2020-04-14 00:45:31.929 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:45:31.930 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:45:41.723 - Thread: 1 -> GUI Stats: Update 0.292894277777778, Draw 0.269804166666666 2020-04-14 00:45:57.238 - Thread: 1 -> GC Memory: 1,722,654,688 B 2020-04-14 00:46:11.723 - Thread: 1 -> GUI Stats: Update 0.341562833333334, Draw 0.224314055555556 2020-04-14 00:46:27.257 - Thread: 1 -> GC Memory: 1,719,965,168 B 2020-04-14 00:46:30.953 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:46:30.954 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,12.46852,16.94354,1,0,1640.771,9039.727,28981,71019,28,4.917175,98.68376,0.0146778,240626,40.1696,0,16.66667,1.975209,39.64087,100 2020-04-14 00:46:41.723 - Thread: 1 -> GUI Stats: Update 0.313734333333333, Draw 0.241445888888889 2020-04-14 00:46:57.272 - Thread: 1 -> GC Memory: 1,722,259,296 B 2020-04-14 00:47:11.723 - Thread: 1 -> GUI Stats: Update 0.318918333333334, Draw 0.280907722222222 2020-04-14 00:47:19.289 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:47:19.289 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:47:27.288 - Thread: 1 -> GC Memory: 1,724,946,808 B 2020-04-14 00:47:30.970 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:47:30.971 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,13.85991,27.02329,1,0,1643.055,9126.879,28981,71019,29,6.413352,98.19219,0.01524103,240581,29.67621,0,16.66667,1.90324,29.13972,100 2020-04-14 00:47:41.723 - Thread: 1 -> GUI Stats: Update 0.295628666666667, Draw 0.284671555555556 2020-04-14 00:47:57.289 - Thread: 1 -> GC Memory: 1,725,992,256 B 2020-04-14 00:48:10.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:48:10.412 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:48:11.722 - Thread: 1 -> GUI Stats: Update 0.357147166666667, Draw 0.296957666666667 2020-04-14 00:48:21.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:48:21.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:48:27.305 - Thread: 1 -> GC Memory: 1,725,984,064 B 2020-04-14 00:48:30.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:48:30.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:48:30.987 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:48:30.987 - Thread: 1 -> STATISTICS,3540.9833333,0,0,0,0,0,0,12.37541,23.14993,1,0,1644.745,9044.586,28981,71019,29,6.406162,98.32515,0.01773689,240500,31.31806,0,16.66667,2.006286,30.79353,100 2020-04-14 00:48:36.224 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:48:36.225 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:48:41.723 - Thread: 1 -> GUI Stats: Update 0.313474222222223, Draw 0.357230944444445 2020-04-14 00:48:46.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:48:46.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:48:53.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:48:53.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:48:57.322 - Thread: 1 -> GC Memory: 1,731,127,624 B 2020-04-14 00:48:58.492 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:48:58.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:49:11.722 - Thread: 1 -> GUI Stats: Update 0.303125166666666, Draw 0.336347444444444 2020-04-14 00:49:14.091 - Thread: 1 -> Autosave initiated 2020-04-14 00:49:14.091 - Thread: 1 -> Character state: True 2020-04-14 00:49:14.091 - Thread: 1 -> IsServer: True 2020-04-14 00:49:14.091 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:49:14.091 - Thread: 1 -> Autosave 2020-04-14 00:49:14.091 - Thread: 1 -> Saving world - START 2020-04-14 00:49:14.091 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:49:14.091 - Thread: 1 -> Before snapshot.: GC Memory: 1,725,935,136 B 2020-04-14 00:49:14.099 - Thread: 1 -> After snapshot.: GC Memory: 1,727,621,048 B 2020-04-14 00:49:14.099 - Thread: 1 -> Directory cleanup: GC Memory: 1,727,621,048 B 2020-04-14 00:49:14.099 - Thread: 1 -> Saving world - END 2020-04-14 00:49:14.099 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:49:14.100 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:49:14.359 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:49:14.573 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:49:27.323 - Thread: 1 -> GC Memory: 1,743,038,296 B 2020-04-14 00:49:31.004 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:49:31.011 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,12.17992,24.06565,1,0,1663.748,9046.148,29095,70905,29,6.213821,98.22449,0.01747038,240562,29.79951,0,16.66667,1.851688,29.27042,100 2020-04-14 00:49:33.179 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:49:33.180 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:49:40.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:49:40.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:49:41.723 - Thread: 1 -> GUI Stats: Update 0.288208777777778, Draw 0.273900611111111 2020-04-14 00:49:51.382 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:49:51.383 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:49:56.921 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:49:56.921 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:49:57.339 - Thread: 1 -> GC Memory: 1,725,833,000 B 2020-04-14 00:50:11.722 - Thread: 1 -> GUI Stats: Update 0.353669166666667, Draw 0.245691388888889 2020-04-14 00:50:13.071 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:50:13.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:50:20.205 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:50:20.205 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:50:27.356 - Thread: 1 -> GC Memory: 1,733,658,984 B 2020-04-14 00:50:30.105 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:50:30.106 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:50:31.021 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:50:31.021 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,12.50887,25.45118,1,0,1648.783,9046.301,29095,70905,29,6.554813,98.31151,0.01598478,240551,31.2338,0,16.66667,2.047317,30.70642,100 2020-04-14 00:50:37.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:50:37.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:50:41.722 - Thread: 1 -> GUI Stats: Update 0.289253444444445, Draw 0.260134166666667 2020-04-14 00:50:57.372 - Thread: 1 -> GC Memory: 1,732,604,240 B 2020-04-14 00:51:11.722 - Thread: 1 -> GUI Stats: Update 0.295762222222222, Draw 0.256742166666667 2020-04-14 00:51:15.171 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:51:15.172 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:51:27.373 - Thread: 1 -> GC Memory: 1,722,750,784 B 2020-04-14 00:51:31.038 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:51:31.038 - Thread: 1 -> STATISTICS,3721.0333333,0,0,0,0,0,0,12.10826,20.63217,1,0,1643.556,9044.504,29095,70905,29,5.251502,98.42031,0.01519288,240553,34.28085,0,16.66667,1.80026,33.73932,100 2020-04-14 00:51:41.723 - Thread: 1 -> GUI Stats: Update 0.301413555555556, Draw 0.2436555 2020-04-14 00:51:57.373 - Thread: 1 -> GC Memory: 1,724,988,656 B 2020-04-14 00:52:11.723 - Thread: 1 -> GUI Stats: Update 0.329173444444445, Draw 0.249583333333333 2020-04-14 00:52:27.389 - Thread: 1 -> GC Memory: 1,727,993,296 B 2020-04-14 00:52:31.054 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:52:31.054 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,13.74625,20.55996,1,0,1644.933,9044.07,29095,70905,29,5.769867,98.38206,0.01563264,240551,32.91964,0,16.66667,1.899419,32.38702,100 2020-04-14 00:52:32.617 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:52:32.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:52:41.723 - Thread: 1 -> GUI Stats: Update 0.325151333333333, Draw 0.29194761111111 2020-04-14 00:52:57.405 - Thread: 1 -> GC Memory: 1,727,420,992 B 2020-04-14 00:53:08.505 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:53:08.505 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:53:11.723 - Thread: 1 -> GUI Stats: Update 0.318756611111111, Draw 0.270976833333333 2020-04-14 00:53:27.422 - Thread: 1 -> GC Memory: 1,723,298,584 B 2020-04-14 00:53:31.071 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:53:31.072 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,12.26818,22.32605,1,0,1642.003,8955.379,29095,70905,29,5.953801,98.10699,0.01573124,240548,28.33671,0,16.66667,1.687111,27.80029,100 2020-04-14 00:53:41.723 - Thread: 1 -> GUI Stats: Update 0.322021388888889, Draw 0.213946722222222 2020-04-14 00:53:57.422 - Thread: 1 -> GC Memory: 1,722,138,576 B 2020-04-14 00:54:11.723 - Thread: 1 -> GUI Stats: Update 0.290399166666667, Draw 0.199574833333334 2020-04-14 00:54:14.089 - Thread: 1 -> Autosave initiated 2020-04-14 00:54:14.090 - Thread: 1 -> Character state: True 2020-04-14 00:54:14.090 - Thread: 1 -> IsServer: True 2020-04-14 00:54:14.090 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:54:14.090 - Thread: 1 -> Autosave 2020-04-14 00:54:14.090 - Thread: 1 -> Saving world - START 2020-04-14 00:54:14.090 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:54:14.090 - Thread: 1 -> Before snapshot.: GC Memory: 1,723,597,168 B 2020-04-14 00:54:14.098 - Thread: 1 -> After snapshot.: GC Memory: 1,725,283,168 B 2020-04-14 00:54:14.098 - Thread: 1 -> Directory cleanup: GC Memory: 1,725,283,168 B 2020-04-14 00:54:14.098 - Thread: 1 -> Saving world - END 2020-04-14 00:54:14.098 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:54:14.099 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:54:14.467 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:54:14.573 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:54:24.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:54:24.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:54:27.423 - Thread: 1 -> GC Memory: 1,742,137,152 B 2020-04-14 00:54:31.088 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:54:31.090 - Thread: 1 -> STATISTICS,3901.0833333,0,0,0,0,0,0,11.59373,21.05713,1,0,1662.548,8999.293,29095,70905,29,5.476339,98.37368,0.01604724,240460,33.56551,0,16.66667,1.838161,33.01963,100 2020-04-14 00:54:41.722 - Thread: 1 -> GUI Stats: Update 0.278365166666667, Draw 0.234036611111112 2020-04-14 00:54:42.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 00:54:42.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 00:54:42.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 00:54:42.199 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 00:54:57.423 - Thread: 1 -> GC Memory: 1,721,267,736 B 2020-04-14 00:55:11.723 - Thread: 1 -> GUI Stats: Update 0.322286222222222, Draw 0.147243388888889 2020-04-14 00:55:27.440 - Thread: 1 -> GC Memory: 1,723,214,608 B 2020-04-14 00:55:31.105 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:55:31.105 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,12.42588,21.0141,1,0,1645.192,9040.867,29095,70905,29,5.517499,98.29781,0.01591846,240519,31.79587,0,16.66667,1.754337,31.25465,100 2020-04-14 00:55:41.723 - Thread: 1 -> GUI Stats: Update 0.3523795, Draw 0.139305777777778 2020-04-14 00:55:44.444 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:55:44.445 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:55:57.172 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-14 00:55:57.172 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-14 00:55:57.172 - Thread: 1 -> Next activation in 00:45:10.6623498 2020-04-14 00:55:57.440 - Thread: 1 -> GC Memory: 1,751,256,240 B 2020-04-14 00:56:11.723 - Thread: 1 -> GUI Stats: Update 0.341702555555555, Draw 0.269836833333333 2020-04-14 00:56:19.405 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:56:19.406 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:56:21.339 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 00:56:21.339 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 00:56:21.339 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 00:56:21.344 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 00:56:27.457 - Thread: 1 -> GC Memory: 1,746,570,728 B 2020-04-14 00:56:31.121 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:56:31.122 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,12.50919,22.23285,1,0,1665.395,9057.379,32160,67840,30,5.650797,98.30113,0.01719168,240949,31.8857,0,16.66667,1.801797,31.34401,100 2020-04-14 00:56:41.724 - Thread: 1 -> GUI Stats: Update 0.327902333333333, Draw 0.207234722222223 2020-04-14 00:56:47.697 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:56:47.698 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:56:57.457 - Thread: 1 -> GC Memory: 1,747,639,304 B 2020-04-14 00:57:11.723 - Thread: 1 -> GUI Stats: Update 0.31441388888889, Draw 0.248790555555556 2020-04-14 00:57:27.474 - Thread: 1 -> GC Memory: 1,750,555,056 B 2020-04-14 00:57:31.138 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:57:31.138 - Thread: 1 -> STATISTICS,4081.1333333,0,0,0,0,0,0,14.07879,20.85993,1,0,1668.263,9058.32,32160,67840,30,5.611275,98.37483,0.01539227,241018,32.6174,0,16.66667,1.830252,32.08731,100 2020-04-14 00:57:41.723 - Thread: 1 -> GUI Stats: Update 0.380176000000001, Draw 0.263847722222222 2020-04-14 00:57:57.474 - Thread: 1 -> GC Memory: 1,753,096,976 B 2020-04-14 00:58:11.724 - Thread: 1 -> GUI Stats: Update 0.335933333333333, Draw 0.266711388888889 2020-04-14 00:58:27.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:58:27.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:58:27.490 - Thread: 1 -> GC Memory: 1,748,424,416 B 2020-04-14 00:58:31.155 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:58:31.156 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,13.21749,21.46249,1,0,1666.403,9058.418,32160,67840,30,5.543291,98.37614,0.01549619,240954,32.49765,0,16.66667,1.801439,31.96993,100 2020-04-14 00:58:37.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:58:37.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:58:40.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:58:40.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:58:41.723 - Thread: 1 -> GUI Stats: Update 0.333190444444444, Draw 0.274302833333333 2020-04-14 00:58:51.472 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 00:58:51.472 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 00:58:51.472 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 00:58:51.476 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 00:58:57.507 - Thread: 1 -> GC Memory: 1,750,767,312 B 2020-04-14 00:59:03.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 00:59:03.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 00:59:11.724 - Thread: 1 -> GUI Stats: Update 0.314304944444444, Draw 0.220373111111111 2020-04-14 00:59:14.091 - Thread: 1 -> Autosave initiated 2020-04-14 00:59:14.091 - Thread: 1 -> Character state: True 2020-04-14 00:59:14.091 - Thread: 1 -> IsServer: True 2020-04-14 00:59:14.091 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 00:59:14.091 - Thread: 1 -> Autosave 2020-04-14 00:59:14.091 - Thread: 1 -> Saving world - START 2020-04-14 00:59:14.092 - Thread: 1 -> Making world state snapshot. 2020-04-14 00:59:14.092 - Thread: 1 -> Before snapshot.: GC Memory: 1,752,359,576 B 2020-04-14 00:59:14.103 - Thread: 1 -> After snapshot.: GC Memory: 1,754,135,688 B 2020-04-14 00:59:14.103 - Thread: 1 -> Directory cleanup: GC Memory: 1,754,135,688 B 2020-04-14 00:59:14.103 - Thread: 1 -> Saving world - END 2020-04-14 00:59:14.104 - Thread: 15 -> Session snapshot save - START 2020-04-14 00:59:14.107 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 00:59:14.382 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 00:59:14.493 - Thread: 15 -> Session snapshot save - END 2020-04-14 00:59:27.523 - Thread: 1 -> GC Memory: 1,765,724,088 B 2020-04-14 00:59:31.171 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 00:59:31.172 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,14.26615,22.38139,1,0,1682.424,9060.965,32160,67840,30,5.948168,98.34718,0.01632189,240975,32.43233,0,16.66667,1.92913,31.89628,100 2020-04-14 00:59:41.724 - Thread: 1 -> GUI Stats: Update 0.396563888888889, Draw 0.311123166666667 2020-04-14 00:59:57.525 - Thread: 1 -> GC Memory: 1,745,717,408 B 2020-04-14 01:00:05.939 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:00:05.939 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:00:11.726 - Thread: 1 -> GUI Stats: Update 0.340032833333333, Draw 0.285694833333333 2020-04-14 01:00:27.541 - Thread: 1 -> GC Memory: 1,748,537,968 B 2020-04-14 01:00:31.188 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:00:31.189 - Thread: 1 -> STATISTICS,4261.1833333,0,0,0,0,0,0,12.66508,21.06023,1,0,1665.757,8971.555,32160,67840,30,5.751303,98.29082,0.01505302,240974,30.96594,0,16.66667,1.780945,30.43667,100 2020-04-14 01:00:41.724 - Thread: 1 -> GUI Stats: Update 0.270872833333333, Draw 0.204646499999999 2020-04-14 01:00:57.557 - Thread: 1 -> GC Memory: 1,748,471,232 B 2020-04-14 01:01:11.723 - Thread: 1 -> GUI Stats: Update 0.295143611111111, Draw 0.212678777777778 2020-04-14 01:01:27.557 - Thread: 1 -> GC Memory: 1,744,914,888 B 2020-04-14 01:01:31.205 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:01:31.206 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,12.40021,22.02536,1,0,1664.57,8971.793,32160,67840,30,6.014123,98.14474,0.01509462,240974,28.37416,0,16.66667,1.706457,27.84775,100 2020-04-14 01:01:41.723 - Thread: 1 -> GUI Stats: Update 0.322198055555555, Draw 0.211880944444444 2020-04-14 01:01:57.574 - Thread: 1 -> GC Memory: 1,746,240,288 B 2020-04-14 01:02:11.724 - Thread: 1 -> GUI Stats: Update 0.295252, Draw 0.212342666666666 2020-04-14 01:02:27.591 - Thread: 1 -> GC Memory: 1,745,657,128 B 2020-04-14 01:02:31.222 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:02:31.222 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,13.14614,26.26007,1,0,1664.99,8980.816,32160,67840,29,5.886372,98.44019,0.01806263,240962,34.77258,0,16.66667,2.046843,34.23019,100 2020-04-14 01:02:41.725 - Thread: 1 -> GUI Stats: Update 0.304953722222222, Draw 0.245103 2020-04-14 01:02:53.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:02:53.556 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:02:57.608 - Thread: 1 -> GC Memory: 1,748,875,248 B 2020-04-14 01:03:11.725 - Thread: 1 -> GUI Stats: Update 0.359284277777778, Draw 0.280811777777778 2020-04-14 01:03:20.539 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:03:20.540 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:03:27.624 - Thread: 1 -> GC Memory: 1,745,224,456 B 2020-04-14 01:03:31.239 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:03:31.239 - Thread: 1 -> STATISTICS,4441.2333333,0,0,0,0,0,0,12.05705,19.04728,1,0,1664.093,9064.238,29095,70905,28,5.404934,98.34924,0.01676938,240969,32.3242,0,16.66667,1.747102,31.79061,100 2020-04-14 01:03:41.725 - Thread: 1 -> GUI Stats: Update 0.318730388888889, Draw 0.276141888888888 2020-04-14 01:03:57.626 - Thread: 1 -> GC Memory: 1,744,068,760 B 2020-04-14 01:04:09.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:04:09.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:04:11.724 - Thread: 1 -> GUI Stats: Update 0.307397166666667, Draw 0.334202777777778 2020-04-14 01:04:14.090 - Thread: 1 -> Autosave initiated 2020-04-14 01:04:14.091 - Thread: 1 -> Character state: True 2020-04-14 01:04:14.091 - Thread: 1 -> IsServer: True 2020-04-14 01:04:14.091 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 01:04:14.091 - Thread: 1 -> Autosave 2020-04-14 01:04:14.091 - Thread: 1 -> Saving world - START 2020-04-14 01:04:14.091 - Thread: 1 -> Making world state snapshot. 2020-04-14 01:04:14.091 - Thread: 1 -> Before snapshot.: GC Memory: 1,745,911,896 B 2020-04-14 01:04:14.102 - Thread: 1 -> After snapshot.: GC Memory: 1,745,830,320 B 2020-04-14 01:04:14.102 - Thread: 1 -> Directory cleanup: GC Memory: 1,745,830,320 B 2020-04-14 01:04:14.102 - Thread: 1 -> Saving world - END 2020-04-14 01:04:14.102 - Thread: 15 -> Session snapshot save - START 2020-04-14 01:04:14.103 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 01:04:14.362 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 01:04:14.542 - Thread: 15 -> Session snapshot save - END 2020-04-14 01:04:27.641 - Thread: 1 -> GC Memory: 1,764,053,264 B 2020-04-14 01:04:31.256 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:04:31.256 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,11.74535,22.59563,1,0,1680.211,9061.887,29095,70905,28,6.042483,98.16483,0.01450653,240968,28.61992,0,16.66667,1.729353,28.09469,100 2020-04-14 01:04:41.724 - Thread: 1 -> GUI Stats: Update 0.296926444444444, Draw 0.228973111111111 2020-04-14 01:04:57.656 - Thread: 1 -> GC Memory: 1,742,281,376 B 2020-04-14 01:05:11.724 - Thread: 1 -> GUI Stats: Update 0.331946388888889, Draw 0.226846055555556 2020-04-14 01:05:27.657 - Thread: 1 -> GC Memory: 1,742,350,184 B 2020-04-14 01:05:31.272 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:05:31.273 - Thread: 1 -> STATISTICS,4561.2666667,0,0,0,0,0,0,11.83247,26.12181,1,0,1662.157,8979.801,29095,70905,28,6.567548,98.25691,0.0162775,241008,31.59376,0,16.66667,2.074935,31.04305,100 2020-04-14 01:05:41.724 - Thread: 1 -> GUI Stats: Update 0.294841888888889, Draw 0.214656888888889 2020-04-14 01:05:46.589 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:05:46.590 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:05:57.674 - Thread: 1 -> GC Memory: 1,744,542,408 B 2020-04-14 01:06:11.725 - Thread: 1 -> GUI Stats: Update 0.283510166666667, Draw 0.2045555 2020-04-14 01:06:27.674 - Thread: 1 -> GC Memory: 1,741,634,624 B 2020-04-14 01:06:31.289 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:06:31.290 - Thread: 1 -> STATISTICS,4621.2833333,0,0,0,0,0,0,11.00346,23.77038,1,0,1661.515,8978.914,29095,70905,28,5.538009,98.49274,0.01497275,240988,34.91533,0,16.66667,1.933614,34.38906,100 2020-04-14 01:06:41.724 - Thread: 1 -> GUI Stats: Update 0.268570166666667, Draw 0.198899555555556 2020-04-14 01:06:57.691 - Thread: 1 -> GC Memory: 1,743,465,264 B 2020-04-14 01:07:11.724 - Thread: 1 -> GUI Stats: Update 0.314997111111112, Draw 0.206381277777778 2020-04-14 01:07:27.707 - Thread: 1 -> GC Memory: 1,745,164,168 B 2020-04-14 01:07:31.306 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:07:31.306 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,10.94779,18.515,1,0,1663.345,8977.453,29095,70905,28,4.442664,98.6674,0.01404791,240937,40.23529,0,16.66667,1.787519,39.69911,100 2020-04-14 01:07:41.725 - Thread: 1 -> GUI Stats: Update 0.267283777777778, Draw 0.209042222222222 2020-04-14 01:07:57.708 - Thread: 1 -> GC Memory: 1,743,363,008 B 2020-04-14 01:08:11.724 - Thread: 1 -> GUI Stats: Update 0.277986277777778, Draw 0.205755611111111 2020-04-14 01:08:27.725 - Thread: 1 -> GC Memory: 1,742,130,248 B 2020-04-14 01:08:31.323 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:08:31.323 - Thread: 1 -> STATISTICS,4741.3166667,0,0,0,0,0,0,12.53929,28.42727,1,0,1660.489,8978.633,29095,70905,28,6.426875,98.22859,0.01564216,240892,31.33694,0,16.66667,2.013986,30.78184,100 2020-04-14 01:08:41.725 - Thread: 1 -> GUI Stats: Update 0.278791611111111, Draw 0.202002277777778 2020-04-14 01:08:57.741 - Thread: 1 -> GC Memory: 1,742,518,904 B 2020-04-14 01:09:11.724 - Thread: 1 -> GUI Stats: Update 0.322526555555555, Draw 0.198241333333333 2020-04-14 01:09:13.423 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 01:09:13.423 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 01:09:13.423 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 01:09:13.430 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 01:09:14.091 - Thread: 1 -> Autosave initiated 2020-04-14 01:09:14.091 - Thread: 1 -> Character state: True 2020-04-14 01:09:14.091 - Thread: 1 -> IsServer: True 2020-04-14 01:09:14.091 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 01:09:14.091 - Thread: 1 -> Autosave 2020-04-14 01:09:14.091 - Thread: 1 -> Saving world - START 2020-04-14 01:09:14.092 - Thread: 1 -> Making world state snapshot. 2020-04-14 01:09:14.092 - Thread: 1 -> Before snapshot.: GC Memory: 1,748,241,632 B 2020-04-14 01:09:14.103 - Thread: 1 -> After snapshot.: GC Memory: 1,743,818,720 B 2020-04-14 01:09:14.103 - Thread: 1 -> Directory cleanup: GC Memory: 1,743,818,720 B 2020-04-14 01:09:14.103 - Thread: 1 -> Saving world - END 2020-04-14 01:09:14.103 - Thread: 15 -> Session snapshot save - START 2020-04-14 01:09:14.104 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 01:09:14.359 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 01:09:14.574 - Thread: 15 -> Session snapshot save - END 2020-04-14 01:09:27.758 - Thread: 1 -> GC Memory: 1,759,278,256 B 2020-04-14 01:09:31.339 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:09:31.340 - Thread: 1 -> STATISTICS,4801.3333333,0,0,0,0,0,0,11.84628,21.52225,1,0,1678.163,8978.699,29095,70905,28,5.270877,98.39713,0.01459845,240945,33.88842,0,16.66667,1.786217,33.34524,100 2020-04-14 01:09:41.725 - Thread: 1 -> GUI Stats: Update 0.306669055555555, Draw 0.282115222222222 2020-04-14 01:09:57.759 - Thread: 1 -> GC Memory: 1,741,617,920 B 2020-04-14 01:10:11.724 - Thread: 1 -> GUI Stats: Update 0.299043666666667, Draw 0.22882 2020-04-14 01:10:27.775 - Thread: 1 -> GC Memory: 1,745,746,920 B 2020-04-14 01:10:27.800 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:10:27.801 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:10:31.356 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:10:31.356 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,12.2402,23.1828,1,0,1665.391,8978.723,29095,70905,29,5.665902,98.30643,0.01492698,240957,31.58088,0,16.66667,1.789341,31.04603,100 2020-04-14 01:10:41.725 - Thread: 1 -> GUI Stats: Update 0.308407944444444, Draw 0.234243277777778 2020-04-14 01:10:56.506 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 01:10:56.506 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 01:10:56.506 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 01:10:56.515 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 01:10:57.775 - Thread: 1 -> GC Memory: 1,746,304,152 B 2020-04-14 01:11:11.727 - Thread: 1 -> GUI Stats: Update 0.327244111111111, Draw 0.234258666666666 2020-04-14 01:11:17.356 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:11:17.357 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:11:27.792 - Thread: 1 -> GC Memory: 1,744,857,128 B 2020-04-14 01:11:31.373 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:11:31.373 - Thread: 1 -> STATISTICS,4921.3666667,0,0,0,0,0,0,11.4095,22.68483,1,0,1664.202,8980.48,29086,70914,29,5.487073,98.31606,0.01489164,240958,31.83193,0,16.66667,1.746641,31.2959,100 2020-04-14 01:11:41.724 - Thread: 1 -> GUI Stats: Update 0.277010055555555, Draw 0.233356055555556 2020-04-14 01:11:57.807 - Thread: 1 -> GC Memory: 1,745,688,928 B 2020-04-14 01:12:04.715 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:12:04.716 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:12:11.725 - Thread: 1 -> GUI Stats: Update 0.290527, Draw 0.257872388888889 2020-04-14 01:12:27.808 - Thread: 1 -> GC Memory: 1,749,898,704 B 2020-04-14 01:12:31.390 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:12:31.390 - Thread: 1 -> STATISTICS,4981.3833333,0,0,0,0,0,0,14.24732,31.45671,1,0,1665.611,8981.41,29095,70905,29,7.692313,97.83066,0.0147383,240960,27.08473,0,16.66667,2.083442,26.49717,100 2020-04-14 01:12:41.725 - Thread: 1 -> GUI Stats: Update 0.332915777777778, Draw 0.237470777777778 2020-04-14 01:12:57.808 - Thread: 1 -> GC Memory: 1,747,590,320 B 2020-04-14 01:13:11.725 - Thread: 1 -> GUI Stats: Update 0.277040555555555, Draw 0.233009277777778 2020-04-14 01:13:27.809 - Thread: 1 -> GC Memory: 1,744,127,288 B 2020-04-14 01:13:31.407 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:13:31.409 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,12.28639,24.69829,1,0,1664.247,8980.152,29101,70899,29,5.578949,98.44667,0.01488711,240960,34.55169,0,16.66667,1.927621,34.01499,100 2020-04-14 01:13:41.725 - Thread: 1 -> GUI Stats: Update 0.280818500000001, Draw 0.240871555555556 2020-04-14 01:13:56.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:13:56.341 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:13:57.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:13:57.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:13:57.825 - Thread: 1 -> GC Memory: 1,747,254,632 B 2020-04-14 01:14:11.725 - Thread: 1 -> GUI Stats: Update 0.290003388888889, Draw 0.225490111111111 2020-04-14 01:14:14.092 - Thread: 1 -> Autosave initiated 2020-04-14 01:14:14.092 - Thread: 1 -> Character state: True 2020-04-14 01:14:14.092 - Thread: 1 -> IsServer: True 2020-04-14 01:14:14.092 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 01:14:14.092 - Thread: 1 -> Autosave 2020-04-14 01:14:14.092 - Thread: 1 -> Saving world - START 2020-04-14 01:14:14.092 - Thread: 1 -> Making world state snapshot. 2020-04-14 01:14:14.092 - Thread: 1 -> Before snapshot.: GC Memory: 1,746,246,024 B 2020-04-14 01:14:14.103 - Thread: 1 -> After snapshot.: GC Memory: 1,747,947,816 B 2020-04-14 01:14:14.103 - Thread: 1 -> Directory cleanup: GC Memory: 1,747,947,816 B 2020-04-14 01:14:14.103 - Thread: 1 -> Saving world - END 2020-04-14 01:14:14.104 - Thread: 15 -> Session snapshot save - START 2020-04-14 01:14:14.105 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 01:14:14.370 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 01:14:14.585 - Thread: 15 -> Session snapshot save - END 2020-04-14 01:14:27.825 - Thread: 1 -> GC Memory: 1,766,720,992 B 2020-04-14 01:14:31.424 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:14:31.425 - Thread: 1 -> STATISTICS,5101.4166667,0,0,0,0,0,0,13.52555,23.48413,1,0,1680.695,9021.887,29137,70863,29,5.912871,98.30553,0.01616133,240923,35.10932,0,16.66667,2.075969,34.5144,100 2020-04-14 01:14:41.725 - Thread: 1 -> GUI Stats: Update 0.324105944444444, Draw 0.2507975 2020-04-14 01:14:50.473 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:14:50.474 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:14:57.827 - Thread: 1 -> GC Memory: 1,744,028,592 B 2020-04-14 01:15:11.725 - Thread: 1 -> GUI Stats: Update 0.296962555555555, Draw 0.232879277777778 2020-04-14 01:15:27.842 - Thread: 1 -> GC Memory: 1,746,785,544 B 2020-04-14 01:15:31.441 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:15:31.441 - Thread: 1 -> STATISTICS,5161.4333333,0,0,0,0,0,0,11.50429,18.54726,1,0,1666.241,9066.148,29137,70863,29,4.60492,98.55967,0.01384764,240948,36.74952,0,16.66667,1.692286,36.2202,100 2020-04-14 01:15:41.727 - Thread: 1 -> GUI Stats: Update 0.290978111111111, Draw 0.211827833333333 2020-04-14 01:15:47.973 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:15:47.974 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:15:57.858 - Thread: 1 -> GC Memory: 1,748,285,224 B 2020-04-14 01:16:11.726 - Thread: 1 -> GUI Stats: Update 0.291162166666666, Draw 0.228637555555555 2020-04-14 01:16:27.860 - Thread: 1 -> GC Memory: 1,744,417,256 B 2020-04-14 01:16:31.457 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:16:31.458 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,12.49554,24.34224,1,0,1664.446,8980.578,29146,70854,29,6.445838,98.11998,0.01477667,240936,29.31639,0,16.66667,1.889687,28.76523,100 2020-04-14 01:16:41.728 - Thread: 1 -> GUI Stats: Update 0.325735722222222, Draw 0.256552944444445 2020-04-14 01:16:44.307 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:16:44.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:16:57.875 - Thread: 1 -> GC Memory: 1,748,029,840 B 2020-04-14 01:17:11.726 - Thread: 1 -> GUI Stats: Update 0.327833333333334, Draw 0.353926222222222 2020-04-14 01:17:27.878 - Thread: 1 -> GC Memory: 1,745,541,672 B 2020-04-14 01:17:31.474 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:17:31.476 - Thread: 1 -> STATISTICS,5281.4666667,0,0,0,0,0,0,15.51689,24.57071,1,0,1666.975,9068.496,29146,70854,29,6.508065,98.439,0.015482,240933,33.78521,0,16.66667,2.198763,33.25782,100 2020-04-14 01:17:41.727 - Thread: 1 -> GUI Stats: Update 0.364512777777778, Draw 0.540577 2020-04-14 01:17:57.894 - Thread: 1 -> GC Memory: 1,747,553,320 B 2020-04-14 01:17:59.590 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:17:59.591 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:18:11.725 - Thread: 1 -> GUI Stats: Update 0.342602833333334, Draw 0.472289555555556 2020-04-14 01:18:27.909 - Thread: 1 -> GC Memory: 1,748,358,624 B 2020-04-14 01:18:31.490 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:18:31.491 - Thread: 1 -> STATISTICS,5341.4833333,0,0,0,0,0,0,13.19355,19.19328,1,0,1665.835,9067.672,29146,70854,29,4.996382,98.63166,0.01653804,240911,38.62335,0,16.66667,1.92977,38.09485,100 2020-04-14 01:18:41.726 - Thread: 1 -> GUI Stats: Update 0.374409888888889, Draw 0.392655611111111 2020-04-14 01:18:57.909 - Thread: 1 -> GC Memory: 1,748,317,640 B 2020-04-14 01:19:11.726 - Thread: 1 -> GUI Stats: Update 0.303355055555556, Draw 0.300448277777778 2020-04-14 01:19:14.092 - Thread: 1 -> Autosave initiated 2020-04-14 01:19:14.092 - Thread: 1 -> Character state: True 2020-04-14 01:19:14.092 - Thread: 1 -> IsServer: True 2020-04-14 01:19:14.092 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 01:19:14.092 - Thread: 1 -> Autosave 2020-04-14 01:19:14.092 - Thread: 1 -> Saving world - START 2020-04-14 01:19:14.093 - Thread: 1 -> Making world state snapshot. 2020-04-14 01:19:14.093 - Thread: 1 -> Before snapshot.: GC Memory: 1,746,950,688 B 2020-04-14 01:19:14.100 - Thread: 1 -> After snapshot.: GC Memory: 1,748,628,496 B 2020-04-14 01:19:14.101 - Thread: 1 -> Directory cleanup: GC Memory: 1,748,628,496 B 2020-04-14 01:19:14.101 - Thread: 1 -> Saving world - END 2020-04-14 01:19:14.101 - Thread: 15 -> Session snapshot save - START 2020-04-14 01:19:14.102 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 01:19:14.361 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 01:19:14.484 - Thread: 15 -> Session snapshot save - END 2020-04-14 01:19:27.909 - Thread: 1 -> GC Memory: 1,764,666,360 B 2020-04-14 01:19:31.507 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:19:31.514 - Thread: 1 -> STATISTICS,5401.5,0,0,0,0,0,0,12.81128,18.3753,1,0,1679.894,9065.727,29146,70854,29,4.742527,98.61604,0.01474918,241115,38.2381,0,16.66667,1.813452,37.7089,100 2020-04-14 01:19:37.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:19:37.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:19:41.726 - Thread: 1 -> GUI Stats: Update 0.314209944444444, Draw 0.303830944444444 2020-04-14 01:19:57.910 - Thread: 1 -> GC Memory: 1,749,928,816 B 2020-04-14 01:20:11.726 - Thread: 1 -> GUI Stats: Update 0.323867444444445, Draw 0.321035888888889 2020-04-14 01:20:27.926 - Thread: 1 -> GC Memory: 1,746,528,352 B 2020-04-14 01:20:31.524 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:20:31.525 - Thread: 1 -> STATISTICS,5461.5166667,0,0,0,0,0,0,13.7986,19.57081,1,0,1665.813,9066.723,29146,70854,29,5.604843,98.40932,0.014763,241147,34.15689,0,16.66667,1.91444,33.61357,100 2020-04-14 01:20:33.259 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:20:33.259 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:20:41.726 - Thread: 1 -> GUI Stats: Update 0.340214333333333, Draw 0.406958 2020-04-14 01:20:52.941 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:20:52.941 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:20:57.942 - Thread: 1 -> GC Memory: 1,749,499,536 B 2020-04-14 01:20:58.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:20:58.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:21:03.672 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:21:03.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:21:11.828 - Thread: 1 -> GUI Stats: Update 0.344132055555555, Draw 0.454329444444445 2020-04-14 01:21:27.208 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:21:27.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:21:27.943 - Thread: 1 -> GC Memory: 1,747,993,456 B 2020-04-14 01:21:31.642 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:21:31.642 - Thread: 1 -> STATISTICS,5521.5333333,0,0,0,0,0,0,12.07275,18.93185,1,0,1666.51,8981.074,29146,70854,29,5.135073,98.42535,0.0159695,241158,33.71485,0,16.66667,1.731282,33.18396,100 2020-04-14 01:21:34.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:21:34.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:21:41.827 - Thread: 1 -> GUI Stats: Update 0.327636166666667, Draw 0.305615277777778 2020-04-14 01:21:57.944 - Thread: 1 -> GC Memory: 1,747,820,936 B 2020-04-14 01:22:00.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:22:00.442 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:22:11.828 - Thread: 1 -> GUI Stats: Update 0.325129277777778, Draw 0.278028944444444 2020-04-14 01:22:26.876 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:22:26.876 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:22:27.960 - Thread: 1 -> GC Memory: 1,751,215,056 B 2020-04-14 01:22:31.659 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:22:31.659 - Thread: 1 -> STATISTICS,5581.55,0,0,0,0,0,0,14.86095,23.37875,1,0,1668.596,9067.621,29146,70854,29,5.996461,98.4838,0.01540881,241161,35.49285,0,16.66667,2.128315,34.9547,100 2020-04-14 01:22:41.827 - Thread: 1 -> GUI Stats: Update 0.351766, Draw 0.434239055555556 2020-04-14 01:22:57.960 - Thread: 1 -> GC Memory: 1,752,221,560 B 2020-04-14 01:23:11.827 - Thread: 1 -> GUI Stats: Update 0.320056722222222, Draw 0.410952222222222 2020-04-14 01:23:24.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:23:24.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:23:27.962 - Thread: 1 -> GC Memory: 1,745,284,680 B 2020-04-14 01:23:31.676 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:23:31.676 - Thread: 1 -> STATISTICS,5641.5666667,0,0,0,0,0,0,11.88603,22.94398,1,0,1664.674,8981.137,29146,70854,29,5.953033,98.29153,0.01689929,241131,30.68746,0,16.66667,1.826835,30.16317,100 2020-04-14 01:23:41.828 - Thread: 1 -> GUI Stats: Update 0.299565444444444, Draw 0.308029944444445 2020-04-14 01:23:57.977 - Thread: 1 -> GC Memory: 1,749,295,224 B 2020-04-14 01:24:05.375 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:24:05.376 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:24:11.828 - Thread: 1 -> GUI Stats: Update 0.342071611111111, Draw 0.318462777777778 2020-04-14 01:24:14.094 - Thread: 1 -> Autosave initiated 2020-04-14 01:24:14.094 - Thread: 1 -> Character state: True 2020-04-14 01:24:14.094 - Thread: 1 -> IsServer: True 2020-04-14 01:24:14.094 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 01:24:14.094 - Thread: 1 -> Autosave 2020-04-14 01:24:14.094 - Thread: 1 -> Saving world - START 2020-04-14 01:24:14.095 - Thread: 1 -> Making world state snapshot. 2020-04-14 01:24:14.095 - Thread: 1 -> Before snapshot.: GC Memory: 1,747,342,936 B 2020-04-14 01:24:14.102 - Thread: 1 -> After snapshot.: GC Memory: 1,749,020,744 B 2020-04-14 01:24:14.102 - Thread: 1 -> Directory cleanup: GC Memory: 1,749,020,744 B 2020-04-14 01:24:14.102 - Thread: 1 -> Saving world - END 2020-04-14 01:24:14.103 - Thread: 15 -> Session snapshot save - START 2020-04-14 01:24:14.103 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 01:24:14.364 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 01:24:14.470 - Thread: 15 -> Session snapshot save - END 2020-04-14 01:24:27.994 - Thread: 1 -> GC Memory: 1,764,762,432 B 2020-04-14 01:24:31.692 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:24:31.693 - Thread: 1 -> STATISTICS,5701.5833333,0,0,0,0,0,0,13.06892,19.59598,1,0,1682.598,9066.848,29146,70854,29,4.910778,98.56386,0.0166927,241069,37.72451,0,16.66667,1.852567,37.18273,100 2020-04-14 01:24:41.828 - Thread: 1 -> GUI Stats: Update 0.328036944444445, Draw 0.3425315 2020-04-14 01:24:52.972 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:24:52.973 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:24:58.012 - Thread: 1 -> GC Memory: 1,745,637,536 B 2020-04-14 01:25:11.828 - Thread: 1 -> GUI Stats: Update 0.300621611111111, Draw 0.294297388888889 2020-04-14 01:25:16.565 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:25:16.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:25:28.027 - Thread: 1 -> GC Memory: 1,746,579,424 B 2020-04-14 01:25:31.709 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:25:31.710 - Thread: 1 -> STATISTICS,5761.6,0,0,0,0,0,0,12.57528,29.23259,1,0,1665.42,8981.648,29146,70854,28,6.858403,98.18193,0.01599742,241144,29.61915,0,16.66667,2.031401,29.08065,100 2020-04-14 01:25:41.827 - Thread: 1 -> GUI Stats: Update 0.301889000000001, Draw 0.312355166666667 2020-04-14 01:25:58.044 - Thread: 1 -> GC Memory: 1,750,390,496 B 2020-04-14 01:26:11.828 - Thread: 1 -> GUI Stats: Update 0.390935388888889, Draw 0.433691722222223 2020-04-14 01:26:26.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:26:26.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:26:28.061 - Thread: 1 -> GC Memory: 1,745,704,272 B 2020-04-14 01:26:31.725 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:26:31.726 - Thread: 1 -> STATISTICS,5821.6166667,0,0,0,0,0,0,14.9971,21.84064,1,0,1665.397,9111.148,29146,70854,28,5.607689,98.51801,0.01699148,241116,36.27265,0,16.66667,2.034057,35.73509,100 2020-04-14 01:26:38.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:26:38.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:26:41.828 - Thread: 1 -> GUI Stats: Update 0.333723611111111, Draw 0.456623611111111 2020-04-14 01:26:58.078 - Thread: 1 -> GC Memory: 1,747,017,680 B 2020-04-14 01:27:03.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:27:03.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:27:11.828 - Thread: 1 -> GUI Stats: Update 0.298841166666667, Draw 0.348869055555556 2020-04-14 01:27:28.094 - Thread: 1 -> GC Memory: 1,748,612,040 B 2020-04-14 01:27:31.743 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:27:31.743 - Thread: 1 -> STATISTICS,5881.6333333,0,0,0,0,0,0,11.25225,18.77684,1,0,1666.855,9063.902,29155,70845,28,4.42989,98.72208,0.01574243,241116,41.56347,0,16.66667,1.841216,41.03233,100 2020-04-14 01:27:41.828 - Thread: 1 -> GUI Stats: Update 0.265654, Draw 0.208479166666666 2020-04-14 01:27:58.095 - Thread: 1 -> GC Memory: 1,749,614,488 B 2020-04-14 01:28:11.828 - Thread: 1 -> GUI Stats: Update 0.317791777777778, Draw 0.234679333333333 2020-04-14 01:28:28.111 - Thread: 1 -> GC Memory: 1,744,335,896 B 2020-04-14 01:28:31.760 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:28:31.760 - Thread: 1 -> STATISTICS,5941.65,0,0,0,0,0,0,13.56054,23.61567,1,0,1665.561,9068.234,29155,70845,28,6.592167,97.95432,0.01722164,241130,26.03407,0,16.66667,1.716209,25.50149,100 2020-04-14 01:28:41.827 - Thread: 1 -> GUI Stats: Update 0.312258944444444, Draw 0.296940388888889 2020-04-14 01:28:47.710 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:28:47.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:28:58.128 - Thread: 1 -> GC Memory: 1,751,965,080 B 2020-04-14 01:29:02.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:29:02.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:29:11.828 - Thread: 1 -> GUI Stats: Update 0.296590333333333, Draw 0.294567333333333 2020-04-14 01:29:14.095 - Thread: 1 -> Autosave initiated 2020-04-14 01:29:14.095 - Thread: 1 -> Character state: True 2020-04-14 01:29:14.095 - Thread: 1 -> IsServer: True 2020-04-14 01:29:14.095 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 01:29:14.095 - Thread: 1 -> Autosave 2020-04-14 01:29:14.095 - Thread: 1 -> Saving world - START 2020-04-14 01:29:14.096 - Thread: 1 -> Making world state snapshot. 2020-04-14 01:29:14.096 - Thread: 1 -> Before snapshot.: GC Memory: 1,749,052,112 B 2020-04-14 01:29:14.103 - Thread: 1 -> After snapshot.: GC Memory: 1,750,721,728 B 2020-04-14 01:29:14.103 - Thread: 1 -> Directory cleanup: GC Memory: 1,750,721,728 B 2020-04-14 01:29:14.104 - Thread: 1 -> Saving world - END 2020-04-14 01:29:14.104 - Thread: 15 -> Session snapshot save - START 2020-04-14 01:29:14.105 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 01:29:14.365 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 01:29:14.581 - Thread: 15 -> Session snapshot save - END 2020-04-14 01:29:25.614 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:29:25.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:29:28.145 - Thread: 1 -> GC Memory: 1,763,535,920 B 2020-04-14 01:29:31.776 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:29:31.776 - Thread: 1 -> STATISTICS,6001.6666667,0,0,0,0,0,0,12.55241,26.59052,1,0,1682.058,8982.227,29155,70845,28,5.676596,98.45664,0.01728758,241103,34.63173,0,16.66667,1.965903,34.09724,100 2020-04-14 01:29:38.377 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:29:38.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:29:41.828 - Thread: 1 -> GUI Stats: Update 0.3175965, Draw 0.322063111111112 2020-04-14 01:29:58.161 - Thread: 1 -> GC Memory: 1,744,951,528 B 2020-04-14 01:30:00.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:30:00.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:30:11.828 - Thread: 1 -> GUI Stats: Update 0.334438111111111, Draw 0.286018 2020-04-14 01:30:12.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:30:12.710 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:30:28.178 - Thread: 1 -> GC Memory: 1,749,007,104 B 2020-04-14 01:30:29.710 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:30:29.710 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:30:31.793 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:30:31.796 - Thread: 1 -> STATISTICS,6061.6833333,0,0,0,0,0,0,11.5772,25.57582,1,0,1669.372,9068.828,29155,70845,28,6.497601,98.2336,0.01784139,241028,30.5064,0,16.66667,1.982184,29.96754,100 2020-04-14 01:30:40.559 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:30:40.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:30:41.828 - Thread: 1 -> GUI Stats: Update 0.292718222222222, Draw 0.2851365 2020-04-14 01:30:58.178 - Thread: 1 -> GC Memory: 1,751,883,776 B 2020-04-14 01:30:58.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:30:58.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:31:08.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:31:08.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:31:11.828 - Thread: 1 -> GUI Stats: Update 0.290166166666667, Draw 0.278394222222222 2020-04-14 01:31:26.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:31:26.394 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:31:28.195 - Thread: 1 -> GC Memory: 1,747,874,856 B 2020-04-14 01:31:31.810 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:31:31.810 - Thread: 1 -> STATISTICS,6121.7,0,0,0,0,0,0,11.97559,26.55156,1,0,1666.988,8985.66,29155,70845,28,5.764035,98.4639,0.01714928,241096,35.47235,0,16.66667,2.044638,34.92746,100 2020-04-14 01:31:41.829 - Thread: 1 -> GUI Stats: Update 0.327143777777778, Draw 0.306441333333333 2020-04-14 01:31:42.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:31:42.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:31:58.211 - Thread: 1 -> GC Memory: 1,747,910,784 B 2020-04-14 01:32:02.227 - Thread: 1 -> Invalid queue index in the remove item message! 2020-04-14 01:32:11.828 - Thread: 1 -> GUI Stats: Update 0.345027888888889, Draw 0.331736222222223 2020-04-14 01:32:28.212 - Thread: 1 -> GC Memory: 1,751,843,536 B 2020-04-14 01:32:31.827 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:32:31.827 - Thread: 1 -> STATISTICS,6181.7166667,0,0,0,0,0,0,12.41716,18.31313,1,0,1669.521,9064.066,29155,70845,28,5.268267,98.48599,0.0146542,241083,35.02077,0,16.66667,1.844988,34.49055,100 2020-04-14 01:32:41.828 - Thread: 1 -> GUI Stats: Update 0.325513444444445, Draw 0.385136055555555 2020-04-14 01:32:58.229 - Thread: 1 -> GC Memory: 1,752,040,792 B 2020-04-14 01:33:10.476 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:33:10.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:33:11.829 - Thread: 1 -> GUI Stats: Update 0.332504444444444, Draw 0.341674277777778 2020-04-14 01:33:25.876 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:33:25.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:33:28.231 - Thread: 1 -> GC Memory: 1,745,267,952 B 2020-04-14 01:33:31.844 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:33:31.844 - Thread: 1 -> STATISTICS,6241.7333333,0,0,0,0,0,0,12.63179,23.04731,1,0,1665.101,9065.008,29155,70845,28,5.521164,98.52987,0.01573893,241074,35.92263,0,16.66667,1.983347,35.39452,100 2020-04-14 01:33:41.828 - Thread: 1 -> GUI Stats: Update 0.340954888888889, Draw 0.302811499999999 2020-04-14 01:33:58.245 - Thread: 1 -> GC Memory: 1,747,500,400 B 2020-04-14 01:34:11.829 - Thread: 1 -> GUI Stats: Update 0.255827999999999, Draw 0.226618444444444 2020-04-14 01:34:14.095 - Thread: 1 -> Autosave initiated 2020-04-14 01:34:14.095 - Thread: 1 -> Character state: True 2020-04-14 01:34:14.095 - Thread: 1 -> IsServer: True 2020-04-14 01:34:14.095 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 01:34:14.095 - Thread: 1 -> Autosave 2020-04-14 01:34:14.095 - Thread: 1 -> Saving world - START 2020-04-14 01:34:14.096 - Thread: 1 -> Making world state snapshot. 2020-04-14 01:34:14.096 - Thread: 1 -> Before snapshot.: GC Memory: 1,749,824,152 B 2020-04-14 01:34:14.107 - Thread: 1 -> After snapshot.: GC Memory: 1,747,921,776 B 2020-04-14 01:34:14.107 - Thread: 1 -> Directory cleanup: GC Memory: 1,747,921,776 B 2020-04-14 01:34:14.107 - Thread: 1 -> Saving world - END 2020-04-14 01:34:14.107 - Thread: 15 -> Session snapshot save - START 2020-04-14 01:34:14.108 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 01:34:14.367 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 01:34:14.578 - Thread: 15 -> Session snapshot save - END 2020-04-14 01:34:28.261 - Thread: 1 -> GC Memory: 1,764,336,248 B 2020-04-14 01:34:31.860 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:34:31.860 - Thread: 1 -> STATISTICS,6301.75,0,0,0,0,0,0,12.58101,21.58582,1,0,1681.148,8981.18,29159,70841,28,6.16611,98.23016,0.01613155,241066,30.80233,0,16.66667,1.899305,30.25718,100 2020-04-14 01:34:41.829 - Thread: 1 -> GUI Stats: Update 0.27294238888889, Draw 0.240702444444445 2020-04-14 01:34:58.262 - Thread: 1 -> GC Memory: 1,745,781,976 B 2020-04-14 01:35:11.828 - Thread: 1 -> GUI Stats: Update 0.255241555555555, Draw 0.211003944444444 2020-04-14 01:35:28.263 - Thread: 1 -> GC Memory: 1,744,910,648 B 2020-04-14 01:35:31.877 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:35:31.880 - Thread: 1 -> STATISTICS,6361.7666667,0,0,0,0,0,0,12.56055,22.84954,1,0,1666.45,8980.664,29158,70842,28,5.779582,98.18645,0.01501071,240996,29.88276,0,16.66667,1.727099,29.34083,100 2020-04-14 01:35:41.829 - Thread: 1 -> GUI Stats: Update 0.319737500000001, Draw 0.2299405 2020-04-14 01:35:58.278 - Thread: 1 -> GC Memory: 1,746,721,240 B 2020-04-14 01:36:11.829 - Thread: 1 -> GUI Stats: Update 0.271168333333333, Draw 0.2406745 2020-04-14 01:36:28.145 - Thread: 1 -> Updating stopped. 2020-04-14 01:36:28.608 - Thread: 1 -> Updating continues. 2020-04-14 01:36:28.610 - Thread: 1 -> GC Memory: 1,745,455,984 B 2020-04-14 01:36:28.841 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:36:28.841 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:36:32.090 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:36:32.090 - Thread: 1 -> STATISTICS,6421.7833333,0,0,0,0,0,0,11.93199,22.93607,1,0,1666.079,8979.301,29160,70840,28,6.129231,98.21979,0.01627446,241004,29.17157,0,16.66667,1.787993,28.65226,100 2020-04-14 01:36:42.026 - Thread: 1 -> GUI Stats: Update 0.392290333333334, Draw 0.250065944444445 2020-04-14 01:36:58.612 - Thread: 1 -> GC Memory: 1,746,367,864 B 2020-04-14 01:37:12.026 - Thread: 1 -> GUI Stats: Update 0.3104115, Draw 0.206363833333333 2020-04-14 01:37:28.625 - Thread: 1 -> GC Memory: 1,749,749,856 B 2020-04-14 01:37:32.107 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:37:32.107 - Thread: 1 -> STATISTICS,6481.8,0,0,0,0,0,0,14.34415,26.87971,1,0,1670.059,9106.652,29160,70840,28,7.471566,97.78133,0.0160916,240991,23.83899,0,16.66667,1.781145,23.31008,100 2020-04-14 01:37:42.026 - Thread: 1 -> GUI Stats: Update 0.271113166666667, Draw 0.218731 2020-04-14 01:37:58.626 - Thread: 1 -> GC Memory: 1,753,570,992 B 2020-04-14 01:38:10.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:38:10.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:38:12.026 - Thread: 1 -> GUI Stats: Update 0.31396238888889, Draw 0.329739277777777 2020-04-14 01:38:28.626 - Thread: 1 -> GC Memory: 1,750,274,704 B 2020-04-14 01:38:28.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:38:28.808 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:38:32.124 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:38:32.124 - Thread: 1 -> STATISTICS,6541.8166667,0,0,0,0,0,0,14.91852,23.31375,1,0,1667.841,9066.301,29160,70840,28,5.816224,98.15026,0.01750205,241041,28.37637,0,16.66667,1.650433,27.85148,100 2020-04-14 01:38:39.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:38:39.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:38:42.030 - Thread: 1 -> GUI Stats: Update 0.297605388888889, Draw 0.309116833333333 2020-04-14 01:38:43.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:38:43.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:38:58.643 - Thread: 1 -> GC Memory: 1,753,621,328 B 2020-04-14 01:39:01.257 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:39:01.258 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:39:12.027 - Thread: 1 -> GUI Stats: Update 0.364522833333333, Draw 0.368556111111111 2020-04-14 01:39:14.109 - Thread: 1 -> Autosave initiated 2020-04-14 01:39:14.109 - Thread: 1 -> Character state: True 2020-04-14 01:39:14.109 - Thread: 1 -> IsServer: True 2020-04-14 01:39:14.109 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 01:39:14.109 - Thread: 1 -> Autosave 2020-04-14 01:39:14.109 - Thread: 1 -> Saving world - START 2020-04-14 01:39:14.110 - Thread: 1 -> Making world state snapshot. 2020-04-14 01:39:14.110 - Thread: 1 -> Before snapshot.: GC Memory: 1,755,314,464 B 2020-04-14 01:39:14.130 - Thread: 1 -> After snapshot.: GC Memory: 1,756,673,528 B 2020-04-14 01:39:14.130 - Thread: 1 -> Directory cleanup: GC Memory: 1,756,673,528 B 2020-04-14 01:39:14.130 - Thread: 1 -> Saving world - END 2020-04-14 01:39:14.131 - Thread: 15 -> Session snapshot save - START 2020-04-14 01:39:14.132 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 01:39:14.400 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 01:39:14.637 - Thread: 15 -> Session snapshot save - END 2020-04-14 01:39:28.643 - Thread: 1 -> GC Memory: 1,770,843,128 B 2020-04-14 01:39:32.141 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:39:32.141 - Thread: 1 -> STATISTICS,6601.8333333,0,0,0,0,0,0,14.24563,23.51254,1,0,1687.65,9069.871,29160,70840,28,4.775102,98.69205,0.0165427,241045,40.18931,0,16.66667,1.919081,39.66365,100 2020-04-14 01:39:42.026 - Thread: 1 -> GUI Stats: Update 0.307030222222222, Draw 0.336645888888889 2020-04-14 01:39:58.660 - Thread: 1 -> GC Memory: 1,749,239,752 B 2020-04-14 01:40:12.027 - Thread: 1 -> GUI Stats: Update 0.335611777777778, Draw 0.414063999999999 2020-04-14 01:40:12.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:40:12.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:40:28.675 - Thread: 1 -> GC Memory: 1,751,157,992 B 2020-04-14 01:40:32.157 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:40:32.158 - Thread: 1 -> STATISTICS,6661.85,0,0,0,0,0,0,14.57276,22.64709,1,0,1669.332,9069.703,29160,70840,29,5.446277,98.34363,0.01604898,241083,32.07106,0,16.66667,1.746679,31.53984,100 2020-04-14 01:40:42.027 - Thread: 1 -> GUI Stats: Update 0.274606166666666, Draw 0.253891555555556 2020-04-14 01:40:48.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:40:48.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:40:58.677 - Thread: 1 -> GC Memory: 1,753,809,208 B 2020-04-14 01:41:05.375 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:41:05.375 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:41:10.025 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-14 01:41:10.039 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-14 01:41:10.039 - Thread: 1 -> Next activation in 00:53:26.8714012 2020-04-14 01:41:12.027 - Thread: 1 -> GUI Stats: Update 0.345191944444444, Draw 0.327048333333333 2020-04-14 01:41:28.696 - Thread: 1 -> GC Memory: 1,753,881,952 B 2020-04-14 01:41:32.175 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:41:32.175 - Thread: 1 -> STATISTICS,6721.8666667,0,0,0,0,0,0,16.72257,26.94478,1,0,1673.625,9076.719,34496,65504,30,7.50211,98.07006,0.01638194,241093,27.03885,0,16.66667,2.028484,26.51701,100 2020-04-14 01:41:42.027 - Thread: 1 -> GUI Stats: Update 0.273353111111111, Draw 0.230492777777778 2020-04-14 01:41:58.710 - Thread: 1 -> GC Memory: 1,757,851,048 B 2020-04-14 01:42:12.027 - Thread: 1 -> GUI Stats: Update 0.275541222222222, Draw 0.221977166666667 2020-04-14 01:42:28.726 - Thread: 1 -> GC Memory: 1,763,762,712 B 2020-04-14 01:42:32.191 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:42:32.191 - Thread: 1 -> STATISTICS,6781.8833333,0,0,0,0,0,0,16.64345,24.7856,1,0,1680.347,9118.625,34495,65505,30,6.216974,98.29893,0.01819442,241062,30.96337,0,16.66667,1.924985,30.43666,100 2020-04-14 01:42:42.026 - Thread: 1 -> GUI Stats: Update 0.290676333333334, Draw 0.216934222222222 2020-04-14 01:42:58.727 - Thread: 1 -> GC Memory: 1,762,963,912 B 2020-04-14 01:43:12.026 - Thread: 1 -> GUI Stats: Update 0.292197333333333, Draw 0.219372055555556 2020-04-14 01:43:28.727 - Thread: 1 -> GC Memory: 1,757,366,960 B 2020-04-14 01:43:32.208 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:43:32.208 - Thread: 1 -> STATISTICS,6841.9,0,0,0,0,0,0,16.97016,28.77392,1,0,1675.203,8993.414,34495,65505,30,6.97435,98.15402,0.01715796,241061,28.65618,0,16.66667,1.998582,28.1272,100 2020-04-14 01:43:42.027 - Thread: 1 -> GUI Stats: Update 0.283074777777778, Draw 0.218690388888889 2020-04-14 01:43:58.727 - Thread: 1 -> GC Memory: 1,756,411,112 B 2020-04-14 01:44:03.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 01:44:03.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 01:44:03.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-14 01:44:03.199 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-14 01:44:04.868 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:44:04.869 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:44:12.027 - Thread: 1 -> GUI Stats: Update 0.288542111111111, Draw 0.286190333333333 2020-04-14 01:44:14.109 - Thread: 1 -> Autosave initiated 2020-04-14 01:44:14.109 - Thread: 1 -> Character state: True 2020-04-14 01:44:14.109 - Thread: 1 -> IsServer: True 2020-04-14 01:44:14.109 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-14 01:44:14.109 - Thread: 1 -> Autosave 2020-04-14 01:44:14.109 - Thread: 1 -> Saving world - START 2020-04-14 01:44:14.110 - Thread: 1 -> Making world state snapshot. 2020-04-14 01:44:14.110 - Thread: 1 -> Before snapshot.: GC Memory: 1,762,986,896 B 2020-04-14 01:44:14.121 - Thread: 1 -> After snapshot.: GC Memory: 1,766,319,792 B 2020-04-14 01:44:14.121 - Thread: 1 -> Directory cleanup: GC Memory: 1,766,319,792 B 2020-04-14 01:44:14.121 - Thread: 1 -> Saving world - END 2020-04-14 01:44:14.225 - Thread: 15 -> Session snapshot save - START 2020-04-14 01:44:14.226 - Thread: 15 -> Checking file access for files in target dir. 2020-04-14 01:44:14.508 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Uberuser\AppData\Roaming\SpaceEngineers\Saves\76561198000302830\Learning to Survive 2020-04-13 14-06-34\Mission01\.new\Sandbox_config.sbc 2020-04-14 01:44:14.643 - Thread: 15 -> Session snapshot save - END 2020-04-14 01:44:26.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:44:26.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:44:28.728 - Thread: 1 -> GC Memory: 1,777,458,432 B 2020-04-14 01:44:32.325 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:44:32.326 - Thread: 1 -> STATISTICS,6901.9166667,0,0,0,0,0,0,15.11626,23.80937,1,0,1694.306,9029.719,34496,65504,30,6.77837,98.22738,0.01637337,240968,28.7096,0,16.66667,1.946043,28.20069,100 2020-04-14 01:44:40.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:44:40.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:44:42.128 - Thread: 1 -> GUI Stats: Update 0.321482111111112, Draw 0.39360188888889 2020-04-14 01:44:58.728 - Thread: 1 -> GC Memory: 1,755,752,792 B 2020-04-14 01:45:12.129 - Thread: 1 -> GUI Stats: Update 0.288073333333334, Draw 0.201120388888888 2020-04-14 01:45:28.730 - Thread: 1 -> GC Memory: 1,755,073,576 B 2020-04-14 01:45:32.342 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:45:32.343 - Thread: 1 -> STATISTICS,6961.9333333,0,0,0,0,0,0,15.01368,24.45002,1,0,1675.534,9008.766,34496,65504,30,5.89754,98.27139,0.0167463,240941,30.72851,0,16.66667,1.812226,30.19733,100 2020-04-14 01:45:39.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-14 01:45:39.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-14 01:45:42.131 - Thread: 1 -> GUI Stats: Update 0.271182722222222, Draw 0.253860777777778 2020-04-14 01:45:58.744 - Thread: 1 -> GC Memory: 1,757,889,024 B 2020-04-14 01:46:12.129 - Thread: 1 -> GUI Stats: Update 0.270121666666667, Draw 0.215723388888889 2020-04-14 01:46:28.746 - Thread: 1 -> GC Memory: 1,754,762,784 B 2020-04-14 01:46:32.360 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:46:32.360 - Thread: 1 -> STATISTICS,7021.95,0,0,0,0,0,0,15.8132,24.50572,1,0,1674.18,9008.559,34497,65503,30,6.399937,98.10101,0.0165691,240987,28.29031,0,16.66667,1.810562,27.75308,100 2020-04-14 01:46:42.129 - Thread: 1 -> GUI Stats: Update 0.315066722222222, Draw 0.225124722222223 2020-04-14 01:46:58.761 - Thread: 1 -> GC Memory: 1,756,027,776 B 2020-04-14 01:47:12.128 - Thread: 1 -> GUI Stats: Update 0.261902555555555, Draw 0.214050611111111 2020-04-14 01:47:28.763 - Thread: 1 -> GC Memory: 1,759,568,536 B 2020-04-14 01:47:32.377 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:47:32.377 - Thread: 1 -> STATISTICS,7081.9666667,0,0,0,0,0,0,17.1774,28.48231,1,0,1676.773,9093.488,34498,65502,30,6.737494,98.24724,0.01779411,240953,29.54011,0,16.66667,1.990263,29.02234,100 2020-04-14 01:47:42.128 - Thread: 1 -> GUI Stats: Update 0.280118777777777, Draw 0.250509 2020-04-14 01:47:58.779 - Thread: 1 -> GC Memory: 1,760,022,600 B 2020-04-14 01:48:12.129 - Thread: 1 -> GUI Stats: Update 0.284709777777778, Draw 0.254900277777778 2020-04-14 01:48:28.795 - Thread: 1 -> GC Memory: 1,755,476,472 B 2020-04-14 01:48:32.393 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-14 01:48:32.393 - Thread: 1 -> STATISTICS,7141.9833333,0,0,0,0,0,0,16.16005,22.17667,1,0,1674.213,9006.777,34498,65502,30,6.021187,98.15356,0.01860886,240950,28.66858,0,16.66667,1.726189,28.13923,100