2020-04-10 23:58:59.508 - Thread: 1 -> Log Started 2020-04-10 23:58:59.509 - Thread: 1 -> Timezone (local - UTC): 2h 2020-04-10 23:58:59.509 - Thread: 1 -> App Version: 01_194_082 2020-04-10 23:58:59.509 - Thread: 1 -> Steam build: Always true 2020-04-10 23:58:59.509 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-10 23:58:59.509 - Thread: 1 -> Environment.ProcessorCount: 24 2020-04-10 23:58:59.550 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Enterprise (Microsoft Windows NT 10.0.18363.0) 2020-04-10 23:58:59.550 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-10 23:58:59.550 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-10 23:58:59.550 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-10 23:58:59.550 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-04-10 23:58:59.550 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-04-10 23:58:59.580 - Thread: 1 -> CPU Info: AMD Ryzen 9 3900X 12-Core Processor 2020-04-10 23:58:59.580 - Thread: 1 -> IntPtr.Size: 8 2020-04-10 23:58:59.580 - Thread: 1 -> Default Culture: 2020-04-10 23:58:59.580 - Thread: 1 -> Default UI Culture: 2020-04-10 23:58:59.580 - Thread: 1 -> MyConfig.Load() - START 2020-04-10 23:58:59.582 - Thread: 1 -> Path: C:\Users\schmick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-10 23:58:59.663 - Thread: 1 -> NewNewGameScreen: False 2020-04-10 23:58:59.663 - Thread: 1 -> EnableDamageEffects: True 2020-04-10 23:58:59.663 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-10 23:58:59.663 - Thread: 1 -> EnableReverb: False 2020-04-10 23:58:59.663 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-10 23:58:59.663 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-10 23:58:59.663 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-10 23:58:59.663 - Thread: 1 -> FirstTimeRun: False 2020-04-10 23:58:59.664 - Thread: 1 -> ExperimentalMode: False 2020-04-10 23:58:59.664 - Thread: 1 -> VideoAdapter: 0 2020-04-10 23:58:59.664 - Thread: 1 -> ScreenWidth: 1920 2020-04-10 23:58:59.664 - Thread: 1 -> ScreenHeight: 1080 2020-04-10 23:58:59.664 - Thread: 1 -> RefreshRate: 143998 2020-04-10 23:58:59.664 - Thread: 1 -> WindowMode: 0 2020-04-10 23:58:59.664 - Thread: 1 -> VerticalSync: 1 2020-04-10 23:58:59.664 - Thread: 1 -> FieldOfView: 70 2020-04-10 23:58:59.664 - Thread: 1 -> PostProcessingEnabled: True 2020-04-10 23:58:59.664 - Thread: 1 -> FlaresIntensity: 1 2020-04-10 23:58:59.664 - Thread: 1 -> TreeViewDistance: 1999 2020-04-10 23:58:59.664 - Thread: 1 -> GrassDensity: 3 2020-04-10 23:58:59.664 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-10 23:58:59.664 - Thread: 1 -> AntialiasingMode: 1 2020-04-10 23:58:59.664 - Thread: 1 -> ShadowMapResolution: 2 2020-04-10 23:58:59.664 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-10 23:58:59.664 - Thread: 1 -> TextureQuality: 2 2020-04-10 23:58:59.664 - Thread: 1 -> AnisotropicFiltering: 0 2020-04-10 23:58:59.664 - Thread: 1 -> ModelQuality: 2 2020-04-10 23:58:59.664 - Thread: 1 -> VoxelQuality: 2 2020-04-10 23:58:59.664 - Thread: 1 -> ShaderQuality: 2 2020-04-10 23:58:59.664 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-10 23:58:59.664 - Thread: 1 -> FirstVTTimeRun: False 2020-04-10 23:58:59.664 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-10 23:58:59.664 - Thread: 1 -> GDPRConsent: True 2020-04-10 23:58:59.664 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-10 23:58:59.664 - Thread: 1 -> FirstTimeTutorials: True 2020-04-10 23:58:59.664 - Thread: 1 -> HudState: 2 2020-04-10 23:58:59.664 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-10 23:58:59.664 - Thread: 1 -> MutedPlayers: 2020-04-10 23:58:59.664 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-10 23:58:59.664 - Thread: 1 -> MyConfig.Load() - END 2020-04-10 23:59:04.110 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-10 23:59:04.305 - Thread: 1 -> Found processor count: 24 2020-04-10 23:59:04.305 - Thread: 1 -> Using processor count: 16 2020-04-10 23:59:04.426 - Thread: 1 -> All detected adapters: 2020-04-10 23:59:04.442 - Thread: 1 -> NVIDIA GeForce RTX 2080 Ti - VendorID=4318, SubsystemID=313465198, DeviceID=7684 2020-04-10 23:59:04.442 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-10 23:59:04.752 - Thread: 1 -> AdapterInfo = { 2020-04-10 23:59:04.753 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY1 2020-04-10 23:59:04.753 - Thread: 1 -> Description = dev id: 7684, mem: 11584667648, shared mem: 17142472704, Luid: 46881, rev: 161, subsys id: 313465198, vendor id: 4318, feature_level 11.1: True 2020-04-10 23:59:04.753 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-10 23:59:04.753 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-10 23:59:04.753 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-10 23:59:04.753 - Thread: 1 -> AftermathSupported = False 2020-04-10 23:59:04.753 - Thread: 1 -> Adapter id = 0 2020-04-10 23:59:04.753 - Thread: 1 -> Supported = True 2020-04-10 23:59:04.753 - Thread: 1 -> RAM = 11584667648 2020-04-10 23:59:04.753 - Thread: 1 -> Priority = 2 2020-04-10 23:59:04.753 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-10 23:59:04.753 - Thread: 1 -> Output is attached = True 2020-04-10 23:59:04.753 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2020-04-10 23:59:04.753 - Thread: 1 -> Display modes = { 2020-04-10 23:59:04.753 - Thread: 1 -> DXGIOutput id = 0 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@23.971Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@23.971Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@59.951Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@59.951Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@84.983Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@84.983Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@99.946Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@99.946Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@119.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@119.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@143.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 640x480@143.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@23.971Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@23.971Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@59.951Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@59.951Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@84.983Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@84.983Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@99.946Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@99.946Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@119.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@119.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@143.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x480@143.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@23.971Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@23.971Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@59.951Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@59.951Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@84.983Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@84.983Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@99.946Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@99.946Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@119.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@119.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@143.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 720x576@143.998Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 800x600@23.971Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 800x600@23.971Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 800x600@59.951Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 800x600@59.951Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 800x600@84.983Hz 2020-04-10 23:59:04.753 - Thread: 1 -> 800x600@84.983Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 800x600@99.946Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 800x600@99.946Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 800x600@119.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 800x600@119.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 800x600@143.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 800x600@143.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@23.971Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@23.971Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@59.951Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@59.951Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@84.983Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@84.983Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@99.946Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@99.946Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@119.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@119.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@143.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1024x768@143.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1152x864@23.971Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1152x864@23.971Hz 2020-04-10 23:59:04.754 - 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Thread: 1 -> 1600x1024@59.951Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1024@59.951Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1024@84.983Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1024@84.983Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1024@99.946Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1024@99.946Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1024@119.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1024@119.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@23.971Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@23.971Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@84.983Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@84.983Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@23.971Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@23.971Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@59.951Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@59.951Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@84.983Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@84.983Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@99.946Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@99.946Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@119.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@119.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1920x1080@23.971Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1920x1080@23.971Hz 2020-04-10 23:59:04.754 - Thread: 1 -> 1920x1080@59.951Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1080@59.951Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1080@84.983Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1080@84.983Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1080@99.946Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1080@99.946Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1080@119.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1080@119.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@23.971Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@23.971Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@84.983Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@84.983Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@23.971Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@23.971Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@84.983Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@84.983Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 2560x1440@23.971Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 2560x1440@59.951Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 2560x1440@84.983Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 2560x1440@99.946Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 2560x1440@119.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> 2560x1440@143.998Hz 2020-04-10 23:59:04.755 - Thread: 1 -> } 2020-04-10 23:59:04.755 - Thread: 1 -> } 2020-04-10 23:59:04.755 - Thread: 1 -> AdapterInfo = { 2020-04-10 23:59:04.755 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY1 2020-04-10 23:59:04.755 - Thread: 1 -> Description = dev id: 7684, mem: 11584667648, shared mem: 17142472704, Luid: 46881, rev: 161, subsys id: 313465198, vendor id: 4318, feature_level 11.1: True 2020-04-10 23:59:04.755 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-10 23:59:04.755 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-10 23:59:04.755 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-10 23:59:04.755 - Thread: 1 -> AftermathSupported = False 2020-04-10 23:59:04.755 - Thread: 1 -> Adapter id = 0 2020-04-10 23:59:04.755 - Thread: 1 -> Supported = True 2020-04-10 23:59:04.755 - Thread: 1 -> RAM = 11584667648 2020-04-10 23:59:04.755 - Thread: 1 -> Priority = 2 2020-04-10 23:59:04.755 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-10 23:59:04.755 - Thread: 1 -> Output is attached = True 2020-04-10 23:59:04.755 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2020-04-10 23:59:04.755 - Thread: 1 -> Display modes = { 2020-04-10 23:59:04.756 - Thread: 1 -> DXGIOutput id = 0 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 640x480@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x480@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 720x576@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 800x600@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1024x768@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1152x864@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x720@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x768@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x800@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x960@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1280x1024@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1360x768@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1366x768@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@59.951Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@84.983Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@99.946Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@119.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x900@143.998Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x1024@23.971Hz 2020-04-10 23:59:04.756 - Thread: 1 -> 1600x1024@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1024@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1024@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1024@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1024@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1024@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1024@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1024@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1024@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 2560x1440@23.971Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 2560x1440@59.951Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 2560x1440@84.983Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 2560x1440@99.946Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 2560x1440@119.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> 2560x1440@143.998Hz 2020-04-10 23:59:04.757 - Thread: 1 -> } 2020-04-10 23:59:04.757 - Thread: 1 -> } 2020-04-10 23:59:04.758 - Thread: 1 -> Steam.IsActive: True 2020-04-10 23:59:04.758 - Thread: 1 -> Steam.IsOnline: True 2020-04-10 23:59:04.758 - Thread: 1 -> Steam.OwnsGame: False 2020-04-10 23:59:04.758 - Thread: 1 -> Steam.UserId: 76561198058943066 2020-04-10 23:59:04.758 - Thread: 1 -> Steam.UserName: schmick 2020-04-10 23:59:04.758 - Thread: 1 -> Steam.Branch: default 2020-04-10 23:59:04.758 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-10 23:59:04.758 - Thread: 1 -> Build version: 0.1.1.0 2020-04-10 23:59:04.782 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-04-10 23:59:04.782 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-04-10 23:59:04.784 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-04-10 23:59:04.784 - Thread: 33 -> CreateDeviceInternal - Create device 2020-04-10 23:59:04.874 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-04-10 23:59:04.946 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-04-10 23:59:04.946 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-04-10 23:59:06.178 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-10 23:59:06.179 - Thread: 1 -> MyScreenManager() 2020-04-10 23:59:06.179 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-04-10 23:59:06.179 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-04-10 23:59:06.963 - Thread: 1 -> Preallocate - START 2020-04-10 23:59:06.968 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-10 23:59:06.969 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-10 23:59:06.969 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-10 23:59:06.969 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-10 23:59:06.970 - Thread: 1 -> MyEntities - START 2020-04-10 23:59:06.984 - Thread: 1 -> MyEntities - END 2020-04-10 23:59:06.985 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-10 23:59:06.985 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-10 23:59:06.985 - Thread: 1 -> MyTransparentGeometry - START 2020-04-10 23:59:06.985 - Thread: 1 -> MyTransparentGeometry - END 2020-04-10 23:59:06.985 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-10 23:59:06.993 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-10 23:59:06.993 - Thread: 1 -> MyMath - START 2020-04-10 23:59:06.993 - Thread: 1 -> MyMath - END 2020-04-10 23:59:06.993 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-10 23:59:06.993 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-10 23:59:07.004 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-10 23:59:07.004 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-10 23:59:07.004 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-10 23:59:07.034 - Thread: 1 -> MySyncDestructions - START 2020-04-10 23:59:07.034 - Thread: 1 -> MySyncDestructions - END 2020-04-10 23:59:07.034 - Thread: 1 -> MySyncEntity - START 2020-04-10 23:59:07.034 - Thread: 1 -> MySyncEntity - END 2020-04-10 23:59:07.034 - Thread: 1 -> MySyncScenario - START 2020-04-10 23:59:07.034 - Thread: 1 -> MySyncScenario - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyCommandCharacter - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyCommandCharacter - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyCommandConsole - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyCommandConsole - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyCommandEntity - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyCommandEntity - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyAiTargetManager - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyAiTargetManager - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyClientDebugCommands - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyClientDebugCommands - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyDedicatedServer - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyDedicatedServer - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerBase - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerBase - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerClient - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerClient - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyServerDebugCommands - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyServerDebugCommands - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyAIActionsParser - START 2020-04-10 23:59:07.034 - Thread: 1 -> MyAIActionsParser - END 2020-04-10 23:59:07.034 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-10 23:59:07.040 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-10 23:59:07.040 - Thread: 1 -> MyDefinitionManager - START 2020-04-10 23:59:07.052 - Thread: 1 -> MyDefinitionManager - END 2020-04-10 23:59:07.052 - Thread: 1 -> Preallocate - END 2020-04-10 23:59:07.053 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-10 23:59:07.237 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-10 23:59:07.237 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-10 23:59:07.247 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-10 23:59:07.247 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-10 23:59:07.247 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-10 23:59:07.247 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-10 23:59:07.248 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-10 23:59:07.248 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-10 23:59:07.249 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-10 23:59:07.259 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-04-10 23:59:07.259 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-04-10 23:59:07.259 - Thread: 1 -> Virtualized: False 2020-04-10 23:59:07.290 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 3900X 12-Core Processor 2020-04-10 23:59:07.290 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,284,945,408 bytes 2020-04-10 23:59:07.290 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-10 23:59:07.290 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 28,387,090,432 bytes 2020-04-10 23:59:07.290 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,675,533,991,936 bytes 2020-04-10 23:59:07.294 - Thread: 1 -> Drive C: | Capacity: 999,558,213,632 bytes | Free space: 636,005,085,184 bytes 2020-04-10 23:59:07.294 - Thread: 1 -> Drive D: | Capacity: 8,001,561,817,088 bytes | Free space: 6,629,013,626,880 bytes 2020-04-10 23:59:07.295 - Thread: 1 -> Drive F: | Capacity: 3,000,574,668,800 bytes | Free space: 2,673,376,923,648 bytes 2020-04-10 23:59:07.295 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-10 23:59:07.295 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-10 23:59:07.295 - Thread: 1 -> Installed DLCs: 2020-04-10 23:59:07.298 - Thread: 1 -> Deluxe Edition (573160) 2020-04-10 23:59:07.298 - Thread: 1 -> Decorative Blocks (1049790) 2020-04-10 23:59:07.298 - Thread: 1 -> Economy Deluxe (1135960) 2020-04-10 23:59:07.298 - Thread: 1 -> Style Pack (1084680) 2020-04-10 23:59:07.299 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-04-10 23:59:07.311 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-10 23:59:07.349 - Thread: 1 -> Havok: Physics.Init 2020-04-10 23:59:07.360 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-10 23:59:07.364 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-10 23:59:07.374 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-10 23:59:07.376 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-10 23:59:07.379 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-04-10 23:59:07.556 - Thread: 1 -> Loading scenarios 2020-04-10 23:59:07.573 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-10 23:59:07.573 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-10 23:59:07.723 - Thread: 1 -> Loading sound definitions 2020-04-10 23:59:07.736 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-10 23:59:07.736 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-10 23:59:07.736 - Thread: 1 -> Loading shadow textures definitions 2020-04-10 23:59:07.736 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-10 23:59:07.736 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-10 23:59:07.743 - Thread: 1 -> MyAudio.LoadData - START 2020-04-10 23:59:07.791 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: XB271HU A (NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-04-10 23:59:07.816 - Thread: 1 -> MyAudio.LoadData - END 2020-04-10 23:59:07.819 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-04-10 23:59:07.819 - Thread: 1 -> MyGuiManager() 2020-04-10 23:59:07.821 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-10 23:59:07.932 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-10 23:59:07.968 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-10 23:59:07.969 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-10 23:59:07.969 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-10 23:59:07.971 - Thread: 1 -> Loading default controls 2020-04-10 23:59:07.999 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-10 23:59:08.004 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-10 23:59:08.011 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-10 23:59:08.013 - Thread: 15 -> ReloadVoxelMaterials 2020-04-10 23:59:08.050 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-10 23:59:08.052 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-10 23:59:08.052 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-10 23:59:08.052 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-10 23:59:08.052 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-10 23:59:08.052 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-10 23:59:08.052 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-10 23:59:08.057 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-10 23:59:08.087 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-10 23:59:08.092 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-10 23:59:08.099 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-10 23:59:08.104 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-10 23:59:08.105 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-10 23:59:08.111 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-10 23:59:08.112 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-10 23:59:08.113 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-10 23:59:08.114 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-10 23:59:08.127 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-10 23:59:08.127 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-10 23:59:08.130 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-10 23:59:08.135 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-10 23:59:08.147 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-10 23:59:08.148 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-10 23:59:08.148 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-10 23:59:08.148 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-10 23:59:08.152 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-10 23:59:08.155 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-10 23:59:08.158 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-10 23:59:08.162 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-10 23:59:08.170 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-10 23:59:08.182 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-10 23:59:08.186 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-10 23:59:08.190 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-10 23:59:08.198 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-10 23:59:08.208 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-10 23:59:08.209 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-10 23:59:08.210 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-10 23:59:08.211 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-10 23:59:08.211 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-10 23:59:08.211 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-10 23:59:08.220 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-10 23:59:08.230 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-10 23:59:08.243 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-10 23:59:08.256 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-10 23:59:08.258 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-10 23:59:08.260 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-10 23:59:08.270 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-10 23:59:08.276 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-10 23:59:08.277 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-10 23:59:08.282 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-10 23:59:08.292 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-10 23:59:08.297 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-10 23:59:08.390 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-10 23:59:08.396 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-10 23:59:08.403 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-10 23:59:08.405 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-10 23:59:08.416 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-10 23:59:08.420 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-10 23:59:08.422 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-10 23:59:08.427 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-10 23:59:08.429 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-10 23:59:08.441 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-10 23:59:08.450 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-10 23:59:08.455 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-10 23:59:08.461 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-10 23:59:08.465 - Thread: 1 -> Timer Frequency: 10000000 2020-04-10 23:59:08.465 - Thread: 1 -> Ticks per frame: 166667 2020-04-10 23:59:08.474 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-10 23:59:08.483 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-10 23:59:08.500 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-10 23:59:08.523 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-10 23:59:08.600 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-10 23:59:08.600 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-10 23:59:08.659 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-10 23:59:08.677 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-10 23:59:08.712 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-10 23:59:08.744 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-10 23:59:08.806 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-10 23:59:08.807 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-10 23:59:08.874 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-10 23:59:08.875 - Thread: 1 -> Flares Intensity: 1 2020-04-10 23:59:08.875 - Thread: 1 -> Field of view: 1.22173 2020-04-10 23:59:08.875 - Thread: 1 -> PostProcessingEnabled: True 2020-04-10 23:59:08.875 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-10 23:59:08.875 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-10 23:59:08.875 - Thread: 1 -> Render.DistanceFade: 1999 2020-04-10 23:59:08.875 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-10 23:59:08.875 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-10 23:59:08.875 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-10 23:59:08.875 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-10 23:59:08.875 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-10 23:59:08.875 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-04-10 23:59:08.875 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-10 23:59:08.875 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-10 23:59:08.875 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-10 23:59:08.894 - Thread: 1 -> Analytics uuid: 792e426c-441e-a7bd-8627-1e1c24e4f22b 2020-04-10 23:59:08.901 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-10 23:59:08.907 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-10 23:59:08.949 - Thread: 1 -> Analytics helper process start reported 2020-04-10 23:59:08.956 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-10 23:59:08.970 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-10 23:59:09.040 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-10 23:59:09.051 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-10 23:59:09.133 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-10 23:59:09.138 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-10 23:59:09.180 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-10 23:59:09.181 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-10 23:59:09.207 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-10 23:59:09.223 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-10 23:59:09.233 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-10 23:59:09.246 - Thread: 41 -> Analytics session: 22143231 2020-04-10 23:59:09.275 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-10 23:59:09.330 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-10 23:59:09.905 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-10 23:59:10.364 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-10 23:59:10.382 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-10 23:59:10.392 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-10 23:59:10.536 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-10 23:59:10.574 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-10 23:59:10.687 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-10 23:59:10.718 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-10 23:59:11.528 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-10 23:59:13.071 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-10 23:59:13.071 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-10 23:59:13.071 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-04-10 23:59:15.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-10 23:59:15.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-10 23:59:19.972 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2020-04-10 23:59:21.838 - Thread: 1 -> MyConfig.Save() - START 2020-04-10 23:59:21.838 - Thread: 1 -> Path: C:\Users\schmick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-10 23:59:21.840 - Thread: 1 -> MyConfig.Save() - END 2020-04-10 23:59:21.874 - Thread: 15 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-04-10 23:59:22.071 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-10 23:59:22.071 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-10 23:59:22.140 - Thread: 1 -> Query successful. 2020-04-10 23:59:22.140 - Thread: 15 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-04-10 23:59:22.144 - Thread: 15 -> Mod download time: 0.00 seconds 2020-04-10 23:59:28.856 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-04-10 23:59:28.875 - Thread: 15 -> Loading available saves - START 2020-04-10 23:59:28.877 - Thread: 15 -> GetWorldInfoFromDirectory (Exists: True) 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-04-10 23:59:28.879 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-04-10 23:59:28.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-10 23:59:28.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-10 23:59:28.908 - Thread: 15 -> Loading available saves - END 2020-04-10 23:59:39.449 - Thread: 1 -> GUI Stats: Update 0.468883999999999, Draw 0.0900422222222222 2020-04-10 23:59:40.518 - Thread: 1 -> StartNewSandbox - Start 2020-04-10 23:59:40.530 - Thread: 1 -> CheckPoint Experimental mode: No 2020-04-10 23:59:40.530 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2020-04-10 23:59:40.531 - Thread: 1 -> LoadSession() - End 2020-04-10 23:59:40.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-10 23:59:40.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-10 23:59:40.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-10 23:59:40.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-10 23:59:40.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-10 23:59:40.534 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-10 23:59:40.549 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-10 23:59:40.550 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-10 23:59:40.750 - Thread: 1 -> RunLoadingAction - START 2020-04-10 23:59:40.750 - Thread: 1 -> Loading session: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet 2020-04-10 23:59:41.094 - Thread: 1 -> GC Memory: 1,133,011,824 B 2020-04-10 23:59:41.099 - Thread: 1 -> Process Memory: 3,097,128,960 B 2020-04-10 23:59:41.099 - Thread: 1 -> Experimental mode: No 2020-04-10 23:59:41.099 - Thread: 1 -> Experimental mode reason: 0 2020-04-10 23:59:41.803 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-10 23:59:41.827 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-10 23:59:41.831 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-10 23:59:41.832 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-10 23:59:41.833 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-04-10 23:59:41.963 - Thread: 1 -> Loading scenarios 2020-04-10 23:59:41.963 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-10 23:59:41.964 - Thread: 1 -> List of used mods (0) - START 2020-04-10 23:59:41.964 - Thread: 1 -> List of used mods - END 2020-04-10 23:59:42.015 - Thread: 1 -> Loading behaviors 2020-04-10 23:59:42.016 - Thread: 1 -> Loading ammo magazines 2020-04-10 23:59:42.018 - Thread: 1 -> Loading ammo definitions 2020-04-10 23:59:42.020 - Thread: 1 -> Loading animations 2020-04-10 23:59:42.022 - Thread: 1 -> Loading animations 2020-04-10 23:59:42.023 - Thread: 1 -> Loading sound definitions 2020-04-10 23:59:42.023 - Thread: 1 -> Loading sound definitions 2020-04-10 23:59:42.023 - Thread: 1 -> Loading sound definitions 2020-04-10 23:59:42.023 - Thread: 1 -> Loading sound definitions 2020-04-10 23:59:42.023 - Thread: 1 -> Loading sound definitions 2020-04-10 23:59:42.023 - Thread: 1 -> Loading sound definitions 2020-04-10 23:59:42.023 - Thread: 1 -> Loading category classes 2020-04-10 23:59:42.024 - Thread: 1 -> Loading category classes 2020-04-10 23:59:42.024 - Thread: 1 -> Loading blueprint classes 2020-04-10 23:59:42.025 - Thread: 1 -> Loading blueprint class entries 2020-04-10 23:59:42.025 - Thread: 1 -> Loading blueprint class entries 2020-04-10 23:59:42.025 - Thread: 1 -> Loading blueprints 2020-04-10 23:59:42.027 - Thread: 1 -> Loading blueprints 2020-04-10 23:59:42.027 - Thread: 1 -> Loading agent definitions 2020-04-10 23:59:42.028 - Thread: 1 -> Loading character definitions 2020-04-10 23:59:42.038 - Thread: 1 -> Loading character definitions 2020-04-10 23:59:42.038 - Thread: 1 -> Loading components 2020-04-10 23:59:42.039 - Thread: 1 -> Loading components 2020-04-10 23:59:42.039 - Thread: 1 -> Loading configuration 2020-04-10 23:59:42.040 - Thread: 1 -> Loading container types 2020-04-10 23:59:42.041 - Thread: 1 -> Loading Contract Types 2020-04-10 23:59:42.045 - Thread: 1 -> Loading block positions 2020-04-10 23:59:42.047 - Thread: 1 -> Loading block positions 2020-04-10 23:59:42.047 - Thread: 1 -> Loading curve definitions 2020-04-10 23:59:42.050 - Thread: 1 -> Loading debris 2020-04-10 23:59:42.050 - Thread: 1 -> Loading environment items entries 2020-04-10 23:59:42.051 - Thread: 1 -> Loading decal global definitions 2020-04-10 23:59:42.051 - Thread: 1 -> Loading decal definitions 2020-04-10 23:59:42.053 - Thread: 1 -> Loading drone behaviors 2020-04-10 23:59:42.055 - Thread: 1 -> Loading edges 2020-04-10 23:59:42.055 - Thread: 1 -> Loading emissive color definitions 2020-04-10 23:59:42.058 - Thread: 1 -> Loading emissive color default states 2020-04-10 23:59:42.062 - Thread: 1 -> Loading animations 2020-04-10 23:59:42.062 - Thread: 1 -> Loading entity components 2020-04-10 23:59:42.071 - Thread: 1 -> Loading component containers 2020-04-10 23:59:42.081 - Thread: 1 -> Loading environment items entries 2020-04-10 23:59:42.081 - Thread: 1 -> Loading Faction Names 2020-04-10 23:59:42.082 - Thread: 1 -> Loading factions 2020-04-10 23:59:42.088 - Thread: 1 -> Loading flare definitions 2020-04-10 23:59:42.096 - Thread: 1 -> Loading gas property definitions 2020-04-10 23:59:42.097 - Thread: 1 -> Loading event definitions 2020-04-10 23:59:42.098 - Thread: 1 -> Loading physical items 2020-04-10 23:59:42.116 - Thread: 1 -> Loading LCD texture categories 2020-04-10 23:59:42.117 - Thread: 1 -> Loading LCD texture categories 2020-04-10 23:59:42.117 - Thread: 1 -> Loading LCD texture categories 2020-04-10 23:59:42.117 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-10 23:59:42.117 - Thread: 1 -> Loading physical items 2020-04-10 23:59:42.119 - Thread: 1 -> Loading physical items 2020-04-10 23:59:42.119 - Thread: 1 -> Loading physical material properties 2020-04-10 23:59:42.122 - Thread: 1 -> Loading pirate antennas 2020-04-10 23:59:42.127 - Thread: 1 -> Loading research blocks definitions 2020-04-10 23:59:42.128 - Thread: 1 -> Loading research groups definitions 2020-04-10 23:59:42.129 - Thread: 1 -> Loading resource distribution groups 2020-04-10 23:59:42.130 - Thread: 1 -> Loading shadow textures definitions 2020-04-10 23:59:42.130 - Thread: 1 -> Loading ship sound groups 2020-04-10 23:59:42.140 - Thread: 1 -> Loading ship sound groups 2020-04-10 23:59:42.141 - Thread: 1 -> Loading sound categories 2020-04-10 23:59:42.143 - Thread: 1 -> Loading stat definitions 2020-04-10 23:59:42.143 - Thread: 1 -> Loading grid creators 2020-04-10 23:59:42.145 - Thread: 1 -> Loading transparent material properties 2020-04-10 23:59:42.146 - Thread: 1 -> Loading planet definition 2020-04-10 23:59:42.146 - Thread: 1 -> Loading voxel map storage definitions 2020-04-10 23:59:42.147 - Thread: 1 -> Loading voxel material definitions 2020-04-10 23:59:42.148 - Thread: 1 -> Loading voxel material definitions 2020-04-10 23:59:42.148 - Thread: 1 -> Loading voxel material definitions 2020-04-10 23:59:42.148 - Thread: 1 -> Loading Weather Effects 2020-04-10 23:59:42.152 - Thread: 1 -> Audio effects definitions 2020-04-10 23:59:42.154 - Thread: 1 -> Loading environment items definitions 2020-04-10 23:59:42.155 - Thread: 1 -> Loading environment items definitions 2020-04-10 23:59:42.156 - Thread: 1 -> Loading physical material properties 2020-04-10 23:59:42.159 - Thread: 1 -> Loading particle effect definitions 2020-04-10 23:59:42.212 - Thread: 1 -> Loading particle effect definitions 2020-04-10 23:59:42.212 - Thread: 1 -> Loading environment item definitions 2020-04-10 23:59:42.215 - Thread: 1 -> Loading weapon definitions 2020-04-10 23:59:42.226 - Thread: 1 -> Loading cube blocks 2020-04-10 23:59:42.253 - Thread: 1 -> Created block definitions 2020-04-10 23:59:42.253 - Thread: 1 -> Loading cube blocks 2020-04-10 23:59:42.284 - Thread: 1 -> Created block definitions 2020-04-10 23:59:42.289 - Thread: 1 -> Loading cube blocks 2020-04-10 23:59:42.291 - Thread: 1 -> Created block definitions 2020-04-10 23:59:42.292 - Thread: 1 -> Loading cube blocks 2020-04-10 23:59:42.293 - Thread: 1 -> Created block definitions 2020-04-10 23:59:42.293 - Thread: 1 -> Loading cube blocks 2020-04-10 23:59:42.294 - Thread: 1 -> Created block definitions 2020-04-10 23:59:42.294 - Thread: 1 -> Loading cube blocks 2020-04-10 23:59:42.295 - Thread: 1 -> Created block definitions 2020-04-10 23:59:42.296 - Thread: 1 -> Loading cube blocks 2020-04-10 23:59:42.298 - Thread: 1 -> Created block definitions 2020-04-10 23:59:42.299 - Thread: 1 -> Loading cube blocks 2020-04-10 23:59:42.299 - Thread: 1 -> Created block definitions 2020-04-10 23:59:42.300 - Thread: 1 -> Loading cube blocks 2020-04-10 23:59:42.301 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-10 23:59:42.351 - Thread: 1 -> Loading asteroid generators 2020-04-10 23:59:42.353 - Thread: 1 -> Loading spawn groups 2020-04-10 23:59:42.355 - Thread: 1 -> Loading drop containers 2020-04-10 23:59:42.356 - Thread: 1 -> Loading spawn groups 2020-04-10 23:59:42.356 - Thread: 1 -> Loading spawn groups 2020-04-10 23:59:42.356 - Thread: 1 -> Loading radial menu definitions 2020-04-10 23:59:42.371 - Thread: 1 -> Loading respawn ships 2020-04-10 23:59:42.373 - Thread: 1 -> Loading spawn groups 2020-04-10 23:59:42.373 - Thread: 1 -> Loading wheel speeds 2020-04-10 23:59:42.409 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-10 23:59:42.420 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-10 23:59:42.420 - Thread: 1 -> MyAudio.LoadData - START 2020-04-10 23:59:42.454 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: XB271HU A (NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-04-10 23:59:42.539 - Thread: 1 -> MyAudio.LoadData - END 2020-04-10 23:59:42.578 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-10 23:59:42.584 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-10 23:59:42.611 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-10 23:59:42.611 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-10 23:59:42.612 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-10 23:59:42.619 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-10 23:59:43.187 - Thread: 61 -> External debugger: listening... 2020-04-10 23:59:43.218 - Thread: 1 -> MyLights.LoadData() - START 2020-04-10 23:59:43.220 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-10 23:59:43.220 - Thread: 1 -> MyLights.LoadData() - END 2020-04-10 23:59:43.220 - Thread: 1 -> Info: MyLights initialized. 2020-04-10 23:59:43.220 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-10 23:59:43.226 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-10 23:59:43.300 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-10 23:59:43.301 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-10 23:59:43.330 - Thread: 1 -> Loading Procedural World Generator 2020-04-10 23:59:43.331 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-10 23:59:43.589 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-10 23:59:43.712 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-04-10 23:59:43.712 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-04-10 23:59:43.712 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-04-10 23:59:43.713 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-04-10 23:59:43.713 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-04-10 23:59:43.713 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Titan-813248659d19000.vx2' 2020-04-10 23:59:43.713 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Moon-1321135827d19000.vx2' 2020-04-10 23:59:43.713 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\EarthLike-1490369077d120000.vx2' 2020-04-10 23:59:43.713 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Alien-1494130250d120000.vx2' 2020-04-10 23:59:43.713 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Mars-1323953731d120000.vx2' 2020-04-10 23:59:43.759 - Thread: 19 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-04-10 23:59:43.759 - Thread: 18 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-04-10 23:59:44.623 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-04-10 23:59:44.623 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Europa-374791280d19000.vx2' 2020-04-10 23:59:45.505 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-04-10 23:59:45.505 - Thread: 22 -> Info: Planet generator name: Mars 2020-04-10 23:59:45.513 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-10 23:59:45.514 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-10 23:59:45.703 - Thread: 16 -> Info: Planet generator name: Titan 2020-04-10 23:59:45.704 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-10 23:59:45.723 - Thread: 17 -> Info: Planet generator name: Alien 2020-04-10 23:59:45.724 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-10 23:59:45.773 - Thread: 1 -> Info: Planet generator name: Moon 2020-04-10 23:59:45.774 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-10 23:59:46.620 - Thread: 19 -> Info: Planet generator name: Europa 2020-04-10 23:59:46.620 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-10 23:59:47.004 - Thread: 1 -> Clusters reordered 2020-04-10 23:59:47.294 - Thread: 1 -> Checkpoint.CameraAttachedTo: 103753901892655110 2020-04-10 23:59:47.310 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-10 23:59:47.310 - Thread: 1 -> Name = Earth Planet 2020-04-10 23:59 2020-04-10 23:59:47.310 - Thread: 1 -> Description = 2020-04-10 23:59:47.310 - Thread: 1 -> GameDateTime = 01/01/2081 00:11:47 2020-04-10 23:59:47.310 - Thread: 1 -> Password = 2020-04-10 23:59:47.310 - Thread: 1 -> CurrentPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet 2020-04-10 23:59:47.310 - Thread: 1 -> WorkshopId = 2020-04-10 23:59:47.310 - Thread: 1 -> CameraController = Default_Astronaut 2020-04-10 23:59:47.310 - Thread: 1 -> ThumbPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\thumb.jpg 2020-04-10 23:59:47.312 - Thread: 1 -> Settings: 2020-04-10 23:59:47.312 - Thread: 1 -> GameMode = Survival 2020-04-10 23:59:47.312 - Thread: 1 -> MaxPlayers = 4 2020-04-10 23:59:47.312 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-10 23:59:47.312 - Thread: 1 -> AutoHealing = True 2020-04-10 23:59:47.312 - Thread: 1 -> WeaponsEnabled = True 2020-04-10 23:59:47.312 - Thread: 1 -> ThrusterDamage = True 2020-04-10 23:59:47.312 - Thread: 1 -> EnableSpectator = False 2020-04-10 23:59:47.312 - Thread: 1 -> EnableCopyPaste = False 2020-04-10 23:59:47.312 - Thread: 1 -> MaxFloatingObjects = 56 2020-04-10 23:59:47.312 - Thread: 1 -> MaxGridSize = 0 2020-04-10 23:59:47.312 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-10 23:59:47.312 - Thread: 1 -> CargoShipsEnabled = True 2020-04-10 23:59:47.312 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-10 23:59:47.312 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-10 23:59:47.312 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-10 23:59:47.312 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-10 23:59:47.312 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-10 23:59:47.312 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-10 23:59:47.312 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-10 23:59:47.312 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-10 23:59:47.312 - Thread: 1 -> ClientCanSave = False 2020-04-10 23:59:47.312 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-10 23:59:47.312 - Thread: 1 -> PermanentDeath = False 2020-04-10 23:59:47.312 - Thread: 1 -> DestructibleBlocks = True 2020-04-10 23:59:47.312 - Thread: 1 -> EnableScripts = False 2020-04-10 23:59:47.312 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-10 23:59:47.312 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-10 23:59:47.312 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-10 23:59:47.312 - Thread: 1 -> ProceduralSeed = 0 2020-04-10 23:59:47.312 - Thread: 1 -> DestructibleBlocks = True 2020-04-10 23:59:47.312 - Thread: 1 -> EnableIngameScripts = False 2020-04-10 23:59:47.312 - Thread: 1 -> ViewDistance = 15000 2020-04-10 23:59:47.312 - Thread: 1 -> Voxel destruction = True 2020-04-10 23:59:47.312 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-10 23:59:47.312 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-10 23:59:47.312 - Thread: 1 -> EnableContainerDrops = True 2020-04-10 23:59:47.312 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-10 23:59:47.313 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-10 23:59:47.313 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-10 23:59:47.313 - Thread: 1 -> EnableSubgridDamage = False 2020-04-10 23:59:47.313 - Thread: 1 -> SyncDistance = 3000 2020-04-10 23:59:47.313 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-10 23:59:47.313 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-10 23:59:47.313 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-10 23:59:47.313 - Thread: 1 -> ExperimentalMode = False 2020-04-10 23:59:47.313 - Thread: 1 -> ExperimentalModeReason = 0 2020-04-10 23:59:47.313 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-10 23:59:47.368 - Thread: 1 -> Session loaded 2020-04-10 23:59:47.370 - Thread: 1 -> Saving world - START 2020-04-10 23:59:47.371 - Thread: 1 -> Making world state snapshot. 2020-04-10 23:59:47.371 - Thread: 1 -> Before snapshot.: GC Memory: 3,078,420,672 B 2020-04-10 23:59:47.556 - Thread: 1 -> After snapshot.: GC Memory: 3,094,095,136 B 2020-04-10 23:59:47.558 - Thread: 1 -> Directory cleanup: GC Memory: 3,094,103,328 B 2020-04-10 23:59:47.558 - Thread: 1 -> Saving world - END 2020-04-10 23:59:47.559 - Thread: 1 -> RunLoadingAction - END 2020-04-10 23:59:47.560 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-10 23:59:47.562 - Thread: 15 -> Session snapshot save - START 2020-04-10 23:59:47.562 - Thread: 15 -> Checking file access for files in target dir. 2020-04-10 23:59:47.603 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-10 23:59:47.603 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-10 23:59:47.603 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-10 23:59:47.613 - Thread: 1 -> Updating continues. 2020-04-10 23:59:47.643 - Thread: 1 -> GC Memory: 3,124,467,448 B 2020-04-10 23:59:50.142 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\schmick\AppData\Roaming\SpaceEngineers\Saves\76561198058943066\Earth Planet 2020-04-10 23-59\.new\Sandbox_config.sbc 2020-04-10 23:59:50.246 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-10 23:59:50.275 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-10 23:59:50.276 - Thread: 15 -> Session snapshot save - END 2020-04-10 23:59:50.295 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-10 23:59:50.297 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-10 23:59:52.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-10 23:59:52.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:00:07.593 - Thread: 1 -> MyConfig.Save() - START 2020-04-11 00:00:07.594 - Thread: 1 -> Path: C:\Users\schmick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-11 00:00:07.594 - Thread: 1 -> MyConfig.Save() - END 2020-04-11 00:00:09.102 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-11 00:00:09.103 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:00:11.858 - Thread: 1 -> MyConfig.Save() - START 2020-04-11 00:00:11.858 - Thread: 1 -> Path: C:\Users\schmick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-11 00:00:11.859 - Thread: 1 -> MyConfig.Save() - END 2020-04-11 00:00:16.871 - Thread: 1 -> MyConfig.Save() - START 2020-04-11 00:00:16.872 - Thread: 1 -> Path: C:\Users\schmick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-11 00:00:16.872 - Thread: 1 -> MyConfig.Save() - END 2020-04-11 00:00:17.654 - Thread: 1 -> GC Memory: 3,173,798,864 B 2020-04-11 00:00:19.404 - Thread: 1 -> GUI Stats: Update 4.03167611111109, Draw 0.234697222222222 2020-04-11 00:00:19.419 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-11 00:00:19.432 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,14.58694,121.3565,1,0,3025.151,10539.25,13939,86061,28,11.77024,98.19381,0,21755,16.70276,0,6.944541,1.965955,16.40108,100 2020-04-11 00:00:32.193 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-11 00:00:32.193 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:00:43.297 - Thread: 1 -> MyConfig.Save() - START 2020-04-11 00:00:43.297 - Thread: 1 -> Path: C:\Users\schmick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-11 00:00:43.298 - Thread: 1 -> MyConfig.Save() - END 2020-04-11 00:00:45.329 - Thread: 1 -> Updating stopped. 2020-04-11 00:00:49.645 - Thread: 1 -> GUI Stats: Update 0.214918888888889, Draw 0.199800333333333 2020-04-11 00:01:01.029 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-11 00:01:01.029 - Thread: 1 -> Flares Intensity: 1 2020-04-11 00:01:01.029 - Thread: 1 -> Field of view: 1.22173 2020-04-11 00:01:01.029 - Thread: 1 -> PostProcessingEnabled: True 2020-04-11 00:01:01.029 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-04-11 00:01:01.029 - Thread: 1 -> Render.GrassDrawDistance: 159 2020-04-11 00:01:01.029 - Thread: 1 -> Render.DistanceFade: 1000 2020-04-11 00:01:01.029 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-04-11 00:01:01.029 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-04-11 00:01:01.029 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-04-11 00:01:01.029 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-11 00:01:01.029 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-04-11 00:01:01.029 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-04-11 00:01:01.029 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-04-11 00:01:01.029 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-04-11 00:01:01.029 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-04-11 00:01:01.038 - Thread: 1 -> MyConfig.Save() - START 2020-04-11 00:01:01.039 - Thread: 1 -> Path: C:\Users\schmick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-11 00:01:01.040 - Thread: 1 -> MyConfig.Save() - END 2020-04-11 00:01:01.261 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-11 00:01:01.262 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:01:05.469 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-11 00:01:05.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:01:05.753 - Thread: 1 -> Updating continues. 2020-04-11 00:01:05.755 - Thread: 1 -> GC Memory: 4,381,308,432 B 2020-04-11 00:01:05.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-11 00:01:05.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:01:06.053 - Thread: 1 -> Updating stopped. 2020-04-11 00:01:06.819 - Thread: 1 -> Updating continues. 2020-04-11 00:01:07.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-11 00:01:07.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:01:16.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:01:16.911 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-11 00:01:20.471 - Thread: 1 -> GUI Stats: Update 0.204045444444444, Draw 0.164633444444444 2020-04-11 00:01:20.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-11 00:01:20.503 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,14.65679,89.27557,1,0,4182.35,8379.387,13939,86061,28,10.74889,99.25612,0.05558069,20878,16.70335,0,6.944541,1.795425,16.5791,100 2020-04-11 00:01:26.605 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-04-11 00:01:26.605 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-04-11 00:01:26.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:01:26.871 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-11 00:01:34.521 - Thread: 1 -> MyConfig.Save() - START 2020-04-11 00:01:34.522 - Thread: 1 -> Path: C:\Users\schmick\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-11 00:01:34.523 - Thread: 1 -> MyConfig.Save() - END 2020-04-11 00:01:35.771 - Thread: 1 -> GC Memory: 2,042,445,536 B 2020-04-11 00:01:36.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:01:36.872 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-11 00:01:39.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-11 00:01:39.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:01:46.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:01:46.871 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-11 00:01:46.871 - Thread: 1 -> Next activation in -00:11:21.9528291 2020-04-11 00:01:46.871 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:01:46.886 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-11 00:01:50.471 - Thread: 1 -> GUI Stats: Update 0.186410277777778, Draw 0.210994666666667 2020-04-11 00:01:56.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-11 00:01:56.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:01:56.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:01:56.872 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-11 00:02:03.171 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-11 00:02:03.172 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:02:05.772 - Thread: 1 -> GC Memory: 2,048,150,208 B 2020-04-11 00:02:06.871 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:02:06.871 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-11 00:02:16.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:02:16.870 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-11 00:02:16.870 - Thread: 1 -> Next activation in -00:16:25.9230048 2020-04-11 00:02:16.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:02:16.898 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-11 00:02:20.471 - Thread: 1 -> GUI Stats: Update 0.197295222222222, Draw 0.231853555555556 2020-04-11 00:02:20.519 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-11 00:02:20.519 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,14.87372,88.97767,1,0,1956.793,7228.684,13939,86061,28,12.25509,99.23578,0.05961117,22085,16.70128,0,6.944541,2.046757,16.57365,100 2020-04-11 00:02:26.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:02:26.870 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-11 00:02:35.788 - Thread: 1 -> GC Memory: 2,055,098,176 B 2020-04-11 00:02:36.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-11 00:02:36.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-11 00:02:36.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:02:36.870 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-11 00:02:46.871 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:02:46.871 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-11 00:02:46.871 - Thread: 1 -> Next activation in -00:19:31.1577707 2020-04-11 00:02:46.871 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:02:46.871 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-11 00:02:50.472 - Thread: 1 -> GUI Stats: Update 0.1910735, Draw 0.222074111111111 2020-04-11 00:02:56.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:02:56.870 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-11 00:03:05.790 - Thread: 1 -> GC Memory: 2,055,646,688 B 2020-04-11 00:03:06.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:03:06.870 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-11 00:03:16.870 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-11 00:03:16.870 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-11 00:03:16.870 - Thread: 1 -> Next activation in 00:26:38.5356260 2020-04-11 00:03:20.471 - Thread: 1 -> GUI Stats: Update 0.189361277777778, Draw 0.233004555555555 2020-04-11 00:03:20.536 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-11 00:03:20.536 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,16.39839,143.4415,1,0,1957.522,7214.938,13939,86061,28,13.73327,99.16053,0.06448673,22056,16.70483,0,6.944541,2.294119,16.56459,100 2020-04-11 00:03:35.805 - Thread: 1 -> GC Memory: 2,053,328,920 B 2020-04-11 00:03:50.472 - Thread: 1 -> GUI Stats: Update 0.188551277777778, Draw 0.246724777777778 2020-04-11 00:04:05.805 - Thread: 1 -> GC Memory: 2,060,880,208 B 2020-04-11 00:04:20.473 - Thread: 1 -> GUI Stats: Update 0.186156944444445, Draw 0.243064111111111 2020-04-11 00:04:20.553 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-11 00:04:20.553 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,16.16912,93.89076,1,0,1965.68,7219.801,13939,86061,28,11.5293,99.36455,0.05788105,22049,16.70294,0,6.944541,1.925731,16.5968,100 2020-04-11 00:04:35.805 - Thread: 1 -> GC Memory: 2,060,491,912 B 2020-04-11 00:04:40.755 - Thread: 1 -> Autosave initiated 2020-04-11 00:04:40.755 - Thread: 1 -> Character state: True 2020-04-11 00:04:40.755 - Thread: 1 -> IsServer: True 2020-04-11 00:04:40.755 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-11 00:04:40.755 - Thread: 1 -> Autosave 2020-04-11 00:04:40.755 - Thread: 1 -> Saving world - START 2020-04-11 00:04:40.756 - Thread: 1 -> Making world state snapshot. 2020-04-11 00:04:40.756 - Thread: 1 -> Before snapshot.: GC Memory: 2,059,850,864 B 2020-04-11 00:04:40.831 - Thread: 1 -> After snapshot.: GC Memory: 2,075,634,848 B 2020-04-11 00:04:40.832 - Thread: 1 -> Directory cleanup: GC Memory: 2,075,634,848 B 2020-04-11 00:04:40.832 - Thread: 1 -> Saving world - END 2020-04-11 00:04:40.832 - Thread: 15 -> Session snapshot save - START 2020-04-11 00:04:40.832 - Thread: 15 -> Checking file access for files in target dir.