2020-04-08 01:51:00.648 - Thread: 1 -> Log Started 2020-04-08 01:51:00.650 - Thread: 1 -> Timezone (local - UTC): 2h 2020-04-08 01:51:00.650 - Thread: 1 -> App Version: 01_194_082 2020-04-08 01:51:00.651 - Thread: 1 -> Steam build: Always true 2020-04-08 01:51:00.651 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-08 01:51:00.651 - Thread: 1 -> Environment.ProcessorCount: 24 2020-04-08 01:51:00.689 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18362.0) 2020-04-08 01:51:00.689 - Thread: 1 -> Environment.CommandLine: "D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-04-08 01:51:00.689 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-08 01:51:00.689 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-08 01:51:00.689 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-04-08 01:51:00.689 - Thread: 1 -> Environment.CurrentDirectory: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-08 01:51:00.721 - Thread: 1 -> CPU Info: AMD Ryzen 9 3900X 12-Core Processor 2020-04-08 01:51:00.721 - Thread: 1 -> IntPtr.Size: 8 2020-04-08 01:51:00.721 - Thread: 1 -> Default Culture: 2020-04-08 01:51:00.721 - Thread: 1 -> Default UI Culture: 2020-04-08 01:51:00.721 - Thread: 1 -> MyConfig.Load() - START 2020-04-08 01:51:00.723 - Thread: 1 -> Path: C:\Users\crist\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-08 01:51:00.809 - Thread: 1 -> EnableDamageEffects: True 2020-04-08 01:51:00.809 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-08 01:51:00.809 - Thread: 1 -> EnableReverb: False 2020-04-08 01:51:00.809 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-08 01:51:00.809 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-08 01:51:00.809 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-08 01:51:00.809 - Thread: 1 -> FirstTimeRun: False 2020-04-08 01:51:00.809 - Thread: 1 -> ExperimentalMode: True 2020-04-08 01:51:00.809 - Thread: 1 -> VideoAdapter: 0 2020-04-08 01:51:00.809 - Thread: 1 -> ScreenWidth: 1920 2020-04-08 01:51:00.809 - Thread: 1 -> ScreenHeight: 1080 2020-04-08 01:51:00.809 - Thread: 1 -> RefreshRate: 74986 2020-04-08 01:51:00.809 - Thread: 1 -> WindowMode: 2 2020-04-08 01:51:00.809 - Thread: 1 -> VerticalSync: 0 2020-04-08 01:51:00.809 - Thread: 1 -> FieldOfView: 70 2020-04-08 01:51:00.809 - Thread: 1 -> PostProcessingEnabled: True 2020-04-08 01:51:00.809 - Thread: 1 -> FlaresIntensity: 1 2020-04-08 01:51:00.809 - Thread: 1 -> TreeViewDistance: 1998 2020-04-08 01:51:00.809 - Thread: 1 -> GrassDensity: 3 2020-04-08 01:51:00.809 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-08 01:51:00.809 - Thread: 1 -> AntialiasingMode: 1 2020-04-08 01:51:00.809 - Thread: 1 -> ShadowMapResolution: 2 2020-04-08 01:51:00.809 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-08 01:51:00.809 - Thread: 1 -> TextureQuality: 2 2020-04-08 01:51:00.809 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-08 01:51:00.809 - Thread: 1 -> ModelQuality: 2 2020-04-08 01:51:00.809 - Thread: 1 -> VoxelQuality: 2 2020-04-08 01:51:00.809 - Thread: 1 -> ShaderQuality: 2 2020-04-08 01:51:00.809 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-08 01:51:00.809 - Thread: 1 -> FirstVTTimeRun: False 2020-04-08 01:51:00.809 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-08 01:51:00.809 - Thread: 1 -> GDPRConsent: True 2020-04-08 01:51:00.809 - Thread: 1 -> GDPRConsentSent: True 2020-04-08 01:51:00.809 - Thread: 1 -> FirstTimeTutorials: False 2020-04-08 01:51:00.809 - Thread: 1 -> ShowCrosshair: True 2020-04-08 01:51:00.809 - Thread: 1 -> EnableTrading: True 2020-04-08 01:51:00.809 - Thread: 1 -> EnableSteamCloud: True 2020-04-08 01:51:00.809 - Thread: 1 -> UiTransparency: 1 2020-04-08 01:51:00.809 - Thread: 1 -> UiBkTransparency: 0.6891013 2020-04-08 01:51:00.809 - Thread: 1 -> HUDBkTransparency: 0.5726092 2020-04-08 01:51:00.809 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-08 01:51:00.809 - Thread: 1 -> ControlsHints: True 2020-04-08 01:51:00.809 - Thread: 1 -> GoodBotHints: True 2020-04-08 01:51:00.809 - Thread: 1 -> RotationHints: True 2020-04-08 01:51:00.809 - Thread: 1 -> HudState: 1 2020-04-08 01:51:00.809 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-08 01:51:00.809 - Thread: 1 -> GameVolume: 0.1843029 2020-04-08 01:51:00.809 - Thread: 1 -> Music_Volume: 0 2020-04-08 01:51:00.809 - Thread: 1 -> VoiceChatVolume: 1 2020-04-08 01:51:00.809 - Thread: 1 -> HudWarnings: True 2020-04-08 01:51:00.809 - Thread: 1 -> VoiceChat: True 2020-04-08 01:51:00.809 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-08 01:51:00.809 - Thread: 1 -> EnableDynamicMusic: True 2020-04-08 01:51:00.809 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-04-08 01:51:00.809 - Thread: 1 -> EnableDoppler: True 2020-04-08 01:51:00.809 - Thread: 1 -> Language: 5 2020-04-08 01:51:00.809 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-04-08 01:51:00.809 - Thread: 1 -> MutedPlayers: 2020-04-08 01:51:00.809 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-04-08 01:51:00.809 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-08 01:51:00.809 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-08 01:51:00.809 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-04-08 01:51:00.809 - Thread: 1 -> ShowCrosshair2: 0 2020-04-08 01:51:00.809 - Thread: 1 -> CaptureMouse: False 2020-04-08 01:51:00.810 - Thread: 1 -> MyConfig.Load() - END 2020-04-08 01:51:05.186 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-08 01:51:05.361 - Thread: 1 -> Found processor count: 24 2020-04-08 01:51:05.361 - Thread: 1 -> Using processor count: 16 2020-04-08 01:51:05.494 - Thread: 1 -> All detected adapters: 2020-04-08 01:51:05.516 - Thread: 1 -> NVIDIA GeForce GTX 1080 Ti - VendorID=4318, SubsystemID=906302562, DeviceID=6918 2020-04-08 01:51:05.517 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-08 01:51:06.161 - Thread: 1 -> AdapterInfo = { 2020-04-08 01:51:06.161 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY6 2020-04-08 01:51:06.161 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17153591296, Luid: 822522066, rev: 161, subsys id: 906302562, vendor id: 4318, feature_level 11.1: True 2020-04-08 01:51:06.161 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-08 01:51:06.161 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-08 01:51:06.161 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-08 01:51:06.161 - Thread: 1 -> AftermathSupported = False 2020-04-08 01:51:06.161 - Thread: 1 -> Adapter id = 0 2020-04-08 01:51:06.161 - Thread: 1 -> Supported = True 2020-04-08 01:51:06.161 - Thread: 1 -> RAM = 11667505152 2020-04-08 01:51:06.161 - Thread: 1 -> Priority = 2 2020-04-08 01:51:06.161 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-08 01:51:06.161 - Thread: 1 -> Output is attached = True 2020-04-08 01:51:06.161 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-04-08 01:51:06.161 - Thread: 1 -> Display modes = { 2020-04-08 01:51:06.161 - Thread: 1 -> DXGIOutput id = 0 2020-04-08 01:51:06.161 - Thread: 1 -> 640x480@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 640x480@75Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 640x480@72Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 640x480@59.94Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 720x480@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 720x480@59.94Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 720x576@50Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 800x600@75Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 800x600@56.25Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 800x600@60.317Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 800x600@72.188Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1024x768@60.004Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1024x768@70.069Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1024x768@75.029Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1152x864@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1152x864@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1280x720@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1280x720@50Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1280x720@59.94Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1280x768@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1280x768@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1280x800@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1280x800@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1280x960@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1360x768@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1360x768@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1366x768@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1366x768@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1400x1050@59.954Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1400x1050@59.954Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1440x900@59.887Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1600x900@59.954Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1600x900@59.954Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1768x992@59.94006Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1768x992@59.94006Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1768x992@74.986Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1768x992@74.986Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1920x1080@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1920x1080@50Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 1920x1080@74.986Hz 2020-04-08 01:51:06.162 - Thread: 1 -> } 2020-04-08 01:51:06.162 - Thread: 1 -> } 2020-04-08 01:51:06.162 - Thread: 1 -> AdapterInfo = { 2020-04-08 01:51:06.162 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY6 2020-04-08 01:51:06.162 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17153591296, Luid: 822522066, rev: 161, subsys id: 906302562, vendor id: 4318, feature_level 11.1: True 2020-04-08 01:51:06.162 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-08 01:51:06.162 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-08 01:51:06.162 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-08 01:51:06.162 - Thread: 1 -> AftermathSupported = False 2020-04-08 01:51:06.162 - Thread: 1 -> Adapter id = 0 2020-04-08 01:51:06.162 - Thread: 1 -> Supported = True 2020-04-08 01:51:06.162 - Thread: 1 -> RAM = 11667505152 2020-04-08 01:51:06.162 - Thread: 1 -> Priority = 2 2020-04-08 01:51:06.162 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-08 01:51:06.162 - Thread: 1 -> Output is attached = True 2020-04-08 01:51:06.162 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-04-08 01:51:06.162 - Thread: 1 -> Display modes = { 2020-04-08 01:51:06.162 - Thread: 1 -> DXGIOutput id = 0 2020-04-08 01:51:06.162 - Thread: 1 -> 640x480@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 640x480@75Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 640x480@72Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 640x480@59.94Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 720x480@60Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 720x480@59.94Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 720x576@50Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 800x600@75Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 800x600@56.25Hz 2020-04-08 01:51:06.162 - Thread: 1 -> 800x600@60.317Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 800x600@72.188Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1024x768@60.004Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1024x768@70.069Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1024x768@75.029Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1152x864@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1152x864@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x720@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x720@50Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x720@59.94Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x768@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x768@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x800@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x800@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x960@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1360x768@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1360x768@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1366x768@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1366x768@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1400x1050@59.954Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1400x1050@59.954Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1440x900@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1600x900@59.954Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1600x900@59.954Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1768x992@59.94006Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1768x992@59.94006Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1768x992@74.986Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1768x992@74.986Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1920x1080@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1920x1080@50Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1920x1080@74.986Hz 2020-04-08 01:51:06.163 - Thread: 1 -> } 2020-04-08 01:51:06.163 - Thread: 1 -> } 2020-04-08 01:51:06.163 - Thread: 1 -> AdapterInfo = { 2020-04-08 01:51:06.163 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY7 2020-04-08 01:51:06.163 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17153591296, Luid: 822522066, rev: 161, subsys id: 906302562, vendor id: 4318, feature_level 11.1: True 2020-04-08 01:51:06.163 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-08 01:51:06.163 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-08 01:51:06.163 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-08 01:51:06.163 - Thread: 1 -> AftermathSupported = False 2020-04-08 01:51:06.163 - Thread: 1 -> Adapter id = 0 2020-04-08 01:51:06.163 - Thread: 1 -> Supported = True 2020-04-08 01:51:06.163 - Thread: 1 -> RAM = 11667505152 2020-04-08 01:51:06.163 - Thread: 1 -> Priority = 2 2020-04-08 01:51:06.163 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-08 01:51:06.163 - Thread: 1 -> Output is attached = True 2020-04-08 01:51:06.163 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-04-08 01:51:06.163 - Thread: 1 -> Display modes = { 2020-04-08 01:51:06.163 - Thread: 1 -> DXGIOutput id = 1 2020-04-08 01:51:06.163 - Thread: 1 -> 640x480@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 640x480@75Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 640x480@72Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 640x480@59.94Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 720x480@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 720x480@59.94Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 720x576@50Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 800x600@75Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 800x600@56.25Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 800x600@60.317Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 800x600@72.188Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1024x768@60.004Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1024x768@70.069Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1024x768@75.029Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1152x864@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1152x864@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x720@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x720@50Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x720@59.94Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x768@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x768@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x800@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x800@59.887Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x960@60Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-08 01:51:06.163 - Thread: 1 -> 1360x768@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1360x768@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1366x768@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1366x768@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1400x1050@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1400x1050@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1440x900@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1600x900@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1600x900@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@59.94006Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@59.94006Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@74.924Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@74.924Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1920x1080@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1920x1080@50Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1920x1080@74.924Hz 2020-04-08 01:51:06.164 - Thread: 1 -> } 2020-04-08 01:51:06.164 - Thread: 1 -> } 2020-04-08 01:51:06.164 - Thread: 1 -> AdapterInfo = { 2020-04-08 01:51:06.164 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY7 2020-04-08 01:51:06.164 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17153591296, Luid: 822522066, rev: 161, subsys id: 906302562, vendor id: 4318, feature_level 11.1: True 2020-04-08 01:51:06.164 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-08 01:51:06.164 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-08 01:51:06.164 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-08 01:51:06.164 - Thread: 1 -> AftermathSupported = False 2020-04-08 01:51:06.164 - Thread: 1 -> Adapter id = 0 2020-04-08 01:51:06.164 - Thread: 1 -> Supported = True 2020-04-08 01:51:06.164 - Thread: 1 -> RAM = 11667505152 2020-04-08 01:51:06.164 - Thread: 1 -> Priority = 2 2020-04-08 01:51:06.164 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-08 01:51:06.164 - Thread: 1 -> Output is attached = True 2020-04-08 01:51:06.164 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-04-08 01:51:06.164 - Thread: 1 -> Display modes = { 2020-04-08 01:51:06.164 - Thread: 1 -> DXGIOutput id = 1 2020-04-08 01:51:06.164 - Thread: 1 -> 640x480@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 640x480@75Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 640x480@72Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 640x480@59.94Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 720x480@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 720x480@59.94Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 720x576@50Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 800x600@75Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 800x600@56.25Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 800x600@60.317Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 800x600@72.188Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1024x768@60.004Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1024x768@70.069Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1024x768@75.029Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1152x864@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1152x864@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1280x720@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1280x720@50Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1280x720@59.94Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1280x768@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1280x768@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1280x800@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1280x800@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1280x960@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1360x768@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1360x768@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1366x768@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1366x768@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1400x1050@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1400x1050@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1440x900@59.887Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1600x900@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1600x900@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@59.94006Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@59.94006Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@74.924Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1768x992@74.924Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1920x1080@60Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1920x1080@50Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-08 01:51:06.164 - Thread: 1 -> 1920x1080@74.924Hz 2020-04-08 01:51:06.164 - Thread: 1 -> } 2020-04-08 01:51:06.164 - Thread: 1 -> } 2020-04-08 01:51:06.164 - Thread: 1 -> AdapterInfo = { 2020-04-08 01:51:06.165 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY8 2020-04-08 01:51:06.165 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17153591296, Luid: 822522066, rev: 161, subsys id: 906302562, vendor id: 4318, feature_level 11.1: True 2020-04-08 01:51:06.165 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-08 01:51:06.165 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-08 01:51:06.165 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-08 01:51:06.165 - Thread: 1 -> AftermathSupported = False 2020-04-08 01:51:06.165 - Thread: 1 -> Adapter id = 0 2020-04-08 01:51:06.165 - Thread: 1 -> Supported = True 2020-04-08 01:51:06.165 - Thread: 1 -> RAM = 11667505152 2020-04-08 01:51:06.165 - Thread: 1 -> Priority = 2 2020-04-08 01:51:06.165 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-08 01:51:06.165 - Thread: 1 -> Output is attached = True 2020-04-08 01:51:06.165 - Thread: 1 -> DesktopBounds = {X:0 Y:1080 Width:1920 Height:1080} 2020-04-08 01:51:06.165 - Thread: 1 -> Display modes = { 2020-04-08 01:51:06.165 - Thread: 1 -> DXGIOutput id = 2 2020-04-08 01:51:06.165 - Thread: 1 -> 640x480@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 640x480@75Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 640x480@72Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 640x480@59.94Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 720x480@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 720x480@59.94Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 720x576@50Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 800x600@75Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 800x600@56.25Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 800x600@60.317Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 800x600@72.188Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1024x768@60.004Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1024x768@70.069Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1024x768@75.029Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1152x864@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1152x864@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1280x720@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1280x720@50Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1280x720@59.94Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1280x768@59.87Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1280x800@59.81Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1280x960@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1360x768@59.79Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1360x768@59.79Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1366x768@59.79Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1400x1050@59.978Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1440x900@59.887Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1600x900@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1768x992@59.94Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1768x992@59.94Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1920x1080@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1920x1080@60Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1920x1080@50Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1920x1080@50Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-08 01:51:06.165 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-08 01:51:06.165 - Thread: 1 -> } 2020-04-08 01:51:06.165 - Thread: 1 -> } 2020-04-08 01:51:06.165 - Thread: 1 -> AdapterInfo = { 2020-04-08 01:51:06.166 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY8 2020-04-08 01:51:06.166 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17153591296, Luid: 822522066, rev: 161, subsys id: 906302562, vendor id: 4318, feature_level 11.1: True 2020-04-08 01:51:06.166 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-08 01:51:06.166 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-08 01:51:06.166 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-08 01:51:06.166 - Thread: 1 -> AftermathSupported = False 2020-04-08 01:51:06.166 - Thread: 1 -> Adapter id = 0 2020-04-08 01:51:06.166 - Thread: 1 -> Supported = True 2020-04-08 01:51:06.166 - Thread: 1 -> RAM = 11667505152 2020-04-08 01:51:06.166 - Thread: 1 -> Priority = 2 2020-04-08 01:51:06.166 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-08 01:51:06.166 - Thread: 1 -> Output is attached = True 2020-04-08 01:51:06.166 - Thread: 1 -> DesktopBounds = {X:0 Y:1080 Width:1920 Height:1080} 2020-04-08 01:51:06.166 - Thread: 1 -> Display modes = { 2020-04-08 01:51:06.166 - Thread: 1 -> DXGIOutput id = 2 2020-04-08 01:51:06.166 - Thread: 1 -> 640x480@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 640x480@75Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 640x480@72Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 640x480@59.94Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 720x480@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 720x480@59.94Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 720x576@50Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 800x600@75Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 800x600@56.25Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 800x600@60.317Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 800x600@72.188Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1024x768@60.004Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1024x768@70.069Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1024x768@75.029Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1152x864@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1152x864@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1176x664@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1176x664@50Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1176x664@59.94Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1280x720@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1280x720@50Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1280x720@59.94Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1280x768@59.87Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1280x800@59.81Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1280x960@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1360x768@59.79Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1360x768@59.79Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1366x768@59.79Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1400x1050@59.978Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1440x900@59.887Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1600x900@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1768x992@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1768x992@50Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1768x992@59.94Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1768x992@59.94Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1920x1080@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1920x1080@60Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1920x1080@50Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1920x1080@50Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-08 01:51:06.166 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-08 01:51:06.166 - Thread: 1 -> } 2020-04-08 01:51:06.166 - Thread: 1 -> } 2020-04-08 01:51:06.167 - Thread: 1 -> Steam.IsActive: True 2020-04-08 01:51:06.167 - Thread: 1 -> Steam.IsOnline: True 2020-04-08 01:51:06.167 - Thread: 1 -> Steam.OwnsGame: False 2020-04-08 01:51:06.167 - Thread: 1 -> Steam.UserId: 76561198019603723 2020-04-08 01:51:06.167 - Thread: 1 -> Steam.UserName: xXPelorraXx 2020-04-08 01:51:06.167 - Thread: 1 -> Steam.Branch: default 2020-04-08 01:51:06.167 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-08 01:51:06.167 - Thread: 1 -> Build version: 0.1.1.0 2020-04-08 01:51:06.196 - Thread: 32 -> CreateDeviceInternal - CheckSettings() 2020-04-08 01:51:06.196 - Thread: 32 -> CreateDeviceInternal - GetAdapter() 2020-04-08 01:51:06.198 - Thread: 32 -> CreateDeviceInternal - FixSettings() 2020-04-08 01:51:06.198 - Thread: 32 -> CreateDeviceInternal - Create device 2020-04-08 01:51:06.267 - Thread: 32 -> CreateDeviceInternal Steam Overlay integration 2020-04-08 01:51:06.319 - Thread: 32 -> CreateDeviceInternal Steam Overlay OK 2020-04-08 01:51:06.319 - Thread: 32 -> CreateDeviceInternal create swapchain 2020-04-08 01:51:07.457 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-08 01:51:07.458 - Thread: 1 -> MyScreenManager() 2020-04-08 01:51:07.458 - Thread: 1 -> Game dir: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-08 01:51:07.458 - Thread: 1 -> Content dir: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-04-08 01:51:07.831 - Thread: 32 -> DXGI SetFullscreenState succeded 2020-04-08 01:51:08.267 - Thread: 1 -> Preallocate - START 2020-04-08 01:51:08.272 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-08 01:51:08.274 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-08 01:51:08.274 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-08 01:51:08.274 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-08 01:51:08.274 - Thread: 1 -> MyEntities - START 2020-04-08 01:51:08.289 - Thread: 1 -> MyEntities - END 2020-04-08 01:51:08.289 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-08 01:51:08.289 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-08 01:51:08.289 - Thread: 1 -> MyTransparentGeometry - START 2020-04-08 01:51:08.289 - Thread: 1 -> MyTransparentGeometry - END 2020-04-08 01:51:08.289 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-08 01:51:08.299 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-08 01:51:08.299 - Thread: 1 -> MyMath - START 2020-04-08 01:51:08.299 - Thread: 1 -> MyMath - END 2020-04-08 01:51:08.299 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-08 01:51:08.299 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-08 01:51:08.311 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-08 01:51:08.311 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-08 01:51:08.311 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-08 01:51:08.320 - Thread: 1 -> MySyncDestructions - START 2020-04-08 01:51:08.320 - Thread: 1 -> MySyncDestructions - END 2020-04-08 01:51:08.320 - Thread: 1 -> MySyncEntity - START 2020-04-08 01:51:08.320 - Thread: 1 -> MySyncEntity - END 2020-04-08 01:51:08.320 - Thread: 1 -> MySyncScenario - START 2020-04-08 01:51:08.320 - Thread: 1 -> MySyncScenario - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyCommandCharacter - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyCommandCharacter - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyCommandConsole - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyCommandConsole - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyCommandEntity - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyCommandEntity - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyAiTargetManager - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyAiTargetManager - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyClientDebugCommands - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyClientDebugCommands - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyDedicatedServer - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyDedicatedServer - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerBase - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerBase - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerClient - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerClient - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-08 01:51:08.320 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-08 01:51:08.320 - Thread: 1 -> MyServerDebugCommands - START 2020-04-08 01:51:08.321 - Thread: 1 -> MyServerDebugCommands - END 2020-04-08 01:51:08.321 - Thread: 1 -> MyAIActionsParser - START 2020-04-08 01:51:08.321 - Thread: 1 -> MyAIActionsParser - END 2020-04-08 01:51:08.321 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-08 01:51:08.363 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-08 01:51:08.363 - Thread: 1 -> MyDefinitionManager - START 2020-04-08 01:51:08.375 - Thread: 1 -> MyDefinitionManager - END 2020-04-08 01:51:08.375 - Thread: 1 -> Preallocate - END 2020-04-08 01:51:08.376 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-08 01:51:08.568 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-08 01:51:08.568 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-08 01:51:08.578 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-08 01:51:08.578 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-08 01:51:08.578 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-08 01:51:08.578 - Thread: 1 -> Assembly.Location: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-08 01:51:08.578 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-08 01:51:08.578 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-08 01:51:08.580 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-08 01:51:08.586 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-04-08 01:51:08.586 - Thread: 1 -> Win32_ComputerSystem.Model: X570 AORUS ULTRA 2020-04-08 01:51:08.586 - Thread: 1 -> Virtualized: False 2020-04-08 01:51:08.633 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 3900X 12-Core Processor 2020-04-08 01:51:08.633 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,307,182,592 bytes 2020-04-08 01:51:08.633 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-08 01:51:08.633 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 27,005,022,208 bytes 2020-04-08 01:51:08.633 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,675,492,687,872 bytes 2020-04-08 01:51:08.637 - Thread: 1 -> Drive C: | Capacity: 1,023,563,264,000 bytes | Free space: 82,946,060,288 bytes 2020-04-08 01:51:08.637 - Thread: 1 -> Drive D: | Capacity: 500,104,687,616 bytes | Free space: 78,097,113,088 bytes 2020-04-08 01:51:08.637 - Thread: 1 -> Drive E: | Capacity: 250,058,108,928 bytes | Free space: 76,678,828,032 bytes 2020-04-08 01:51:08.637 - Thread: 1 -> Drive F: | Capacity: 2,000,397,791,232 bytes | Free space: 1,507,576,127,488 bytes 2020-04-08 01:51:08.637 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-08 01:51:08.637 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-08 01:51:08.638 - Thread: 1 -> Installed DLCs: 2020-04-08 01:51:08.641 - Thread: 1 -> Decorative Blocks (1049790) 2020-04-08 01:51:08.641 - Thread: 1 -> Economy Deluxe (1135960) 2020-04-08 01:51:08.641 - Thread: 1 -> Style Pack (1084680) 2020-04-08 01:51:08.641 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-04-08 01:51:08.641 - Thread: 1 -> Frostbite (1241550) 2020-04-08 01:51:08.654 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-08 01:51:08.759 - Thread: 1 -> Havok: Physics.Init 2020-04-08 01:51:08.771 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-08 01:51:08.774 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-08 01:51:08.782 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-08 01:51:08.783 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-08 01:51:08.786 - Thread: 1 -> 2039eb9a38e21d79c1772f911daab79e430d3425 2020-04-08 01:51:08.968 - Thread: 1 -> Loading scenarios 2020-04-08 01:51:08.985 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-08 01:51:08.985 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-08 01:51:09.124 - Thread: 1 -> Loading sound definitions 2020-04-08 01:51:09.134 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-08 01:51:09.134 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-08 01:51:09.134 - Thread: 1 -> Loading shadow textures definitions 2020-04-08 01:51:09.134 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-08 01:51:09.134 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-08 01:51:09.141 - Thread: 1 -> MyAudio.LoadData - START 2020-04-08 01:51:09.226 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Realtek HD Audio 2nd output (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-04-08 01:51:09.250 - Thread: 1 -> MyAudio.LoadData - END 2020-04-08 01:51:09.253 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2020-04-08 01:51:09.253 - Thread: 1 -> MyGuiManager() 2020-04-08 01:51:09.255 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-08 01:51:09.385 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-08 01:51:09.398 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-08 01:51:09.398 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-08 01:51:09.398 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-08 01:51:09.400 - Thread: 1 -> Loading default controls 2020-04-08 01:51:09.437 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-08 01:51:09.440 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-08 01:51:09.441 - Thread: 14 -> ReloadVoxelMaterials 2020-04-08 01:51:09.459 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-08 01:51:09.460 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-08 01:51:09.460 - Thread: 28 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-08 01:51:09.460 - Thread: 23 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-08 01:51:09.460 - Thread: 26 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-08 01:51:09.460 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-08 01:51:09.460 - Thread: 29 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-08 01:51:09.460 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-08 01:51:09.488 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-08 01:51:09.488 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-08 01:51:09.501 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-08 01:51:09.503 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-08 01:51:09.504 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-08 01:51:09.504 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-08 01:51:09.506 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-08 01:51:09.508 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-08 01:51:09.510 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-08 01:51:09.511 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-08 01:51:09.513 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-08 01:51:09.516 - Thread: 26 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-08 01:51:09.521 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-08 01:51:09.531 - Thread: 26 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-08 01:51:09.551 - Thread: 26 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-08 01:51:09.552 - Thread: 26 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-08 01:51:09.556 - Thread: 26 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-08 01:51:09.556 - Thread: 26 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-08 01:51:09.567 - Thread: 29 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-08 01:51:09.571 - Thread: 28 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-08 01:51:09.574 - Thread: 29 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-08 01:51:09.578 - Thread: 28 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-08 01:51:09.595 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-08 01:51:09.598 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-08 01:51:09.601 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-08 01:51:09.604 - Thread: 23 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-08 01:51:09.608 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-08 01:51:09.616 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-08 01:51:09.617 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-08 01:51:09.618 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-08 01:51:09.621 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-08 01:51:09.621 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-08 01:51:09.621 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-08 01:51:09.625 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-08 01:51:09.640 - Thread: 26 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-08 01:51:09.661 - Thread: 23 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-08 01:51:09.676 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-08 01:51:09.677 - Thread: 23 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-08 01:51:09.688 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-08 01:51:09.693 - Thread: 28 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-08 01:51:09.695 - Thread: 27 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-08 01:51:09.701 - Thread: 24 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-08 01:51:09.706 - Thread: 29 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-08 01:51:09.710 - Thread: 23 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-08 01:51:09.718 - Thread: 26 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-08 01:51:09.784 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-08 01:51:09.785 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-08 01:51:09.797 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-08 01:51:09.801 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-08 01:51:09.806 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-08 01:51:09.809 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-08 01:51:09.812 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-08 01:51:09.814 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-08 01:51:09.822 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-08 01:51:09.837 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-08 01:51:09.842 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-08 01:51:09.851 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-08 01:51:09.869 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-08 01:51:09.880 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-08 01:51:09.901 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-08 01:51:09.920 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-08 01:51:10.006 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-08 01:51:10.009 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-08 01:51:10.016 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-08 01:51:10.027 - Thread: 1 -> Timer Frequency: 10000000 2020-04-08 01:51:10.027 - Thread: 1 -> Ticks per frame: 166667 2020-04-08 01:51:10.067 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-08 01:51:10.122 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-08 01:51:10.139 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-08 01:51:10.203 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-08 01:51:10.243 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-08 01:51:10.282 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-08 01:51:10.314 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-08 01:51:10.359 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-08 01:51:10.366 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-08 01:51:10.470 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-08 01:51:10.470 - Thread: 1 -> Flares Intensity: 1 2020-04-08 01:51:10.470 - Thread: 1 -> Field of view: 1.22173 2020-04-08 01:51:10.470 - Thread: 1 -> PostProcessingEnabled: True 2020-04-08 01:51:10.470 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-08 01:51:10.470 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-08 01:51:10.470 - Thread: 1 -> Render.DistanceFade: 1998 2020-04-08 01:51:10.470 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-08 01:51:10.470 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-08 01:51:10.470 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-08 01:51:10.470 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-08 01:51:10.470 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-08 01:51:10.470 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-08 01:51:10.470 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-08 01:51:10.470 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-08 01:51:10.470 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-08 01:51:10.473 - Thread: 1 -> Analytics uuid: fcbda66a-d090-847b-c756-08b3863328b5 2020-04-08 01:51:10.486 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-08 01:51:10.516 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-08 01:51:10.570 - Thread: 1 -> Analytics helper process start reported 2020-04-08 01:51:10.581 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-08 01:51:10.600 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-08 01:51:10.633 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-08 01:51:10.669 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-08 01:51:10.684 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-08 01:51:10.708 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-08 01:51:10.716 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-08 01:51:10.736 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-08 01:51:10.761 - Thread: 29 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-08 01:51:10.809 - Thread: 23 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-08 01:51:10.973 - Thread: 41 -> Analytics session: 21872836 2020-04-08 01:51:11.441 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-08 01:51:11.769 - Thread: 23 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-08 01:51:11.785 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-08 01:51:11.914 - Thread: 29 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-08 01:51:11.944 - Thread: 23 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-08 01:51:12.033 - Thread: 14 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-08 01:51:12.142 - Thread: 25 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-08 01:51:12.293 - Thread: 29 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-08 01:51:13.011 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-08 01:51:14.558 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-08 01:51:14.558 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-08 01:51:14.559 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2020-04-08 01:51:14.838 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-08 01:51:14.838 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-08 01:51:20.459 - Thread: 1 -> LoadSession() - Start 2020-04-08 01:51:20.459 - Thread: 1 -> C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51 2020-04-08 01:51:21.611 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\Sandbox_config.sbc 2020-04-08 01:51:21.613 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-08 01:51:21.616 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-04-08 01:51:21.617 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU, EnableWolfs, EnableSpiders 2020-04-08 01:51:21.618 - Thread: 1 -> LoadSession() - End 2020-04-08 01:51:21.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-08 01:51:21.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-08 01:51:21.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-08 01:51:21.622 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-08 01:51:21.644 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-08 01:51:21.645 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-08 01:51:21.836 - Thread: 1 -> RunLoadingAction - START 2020-04-08 01:51:21.839 - Thread: 1 -> Loading session: C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51 2020-04-08 01:51:22.552 - Thread: 1 -> GC Memory: 1,135,648,936 B 2020-04-08 01:51:22.557 - Thread: 1 -> Process Memory: 3,071,168,512 B 2020-04-08 01:51:22.558 - Thread: 1 -> Experimental mode: Yes 2020-04-08 01:51:22.558 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration 2020-04-08 01:51:23.467 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-08 01:51:23.493 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-08 01:51:23.496 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-08 01:51:23.498 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-08 01:51:23.499 - Thread: 1 -> 2039eb9a38e21d79c1772f911daab79e430d3425 2020-04-08 01:51:23.626 - Thread: 1 -> Loading scenarios 2020-04-08 01:51:23.626 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-08 01:51:23.626 - Thread: 1 -> List of used mods (0) - START 2020-04-08 01:51:23.627 - Thread: 1 -> List of used mods - END 2020-04-08 01:51:23.678 - Thread: 1 -> Loading behaviors 2020-04-08 01:51:23.679 - Thread: 1 -> Loading ammo magazines 2020-04-08 01:51:23.681 - Thread: 1 -> Loading ammo definitions 2020-04-08 01:51:23.683 - Thread: 1 -> Loading animations 2020-04-08 01:51:23.685 - Thread: 1 -> Loading animations 2020-04-08 01:51:23.686 - Thread: 1 -> Loading sound definitions 2020-04-08 01:51:23.686 - Thread: 1 -> Loading sound definitions 2020-04-08 01:51:23.686 - Thread: 1 -> Loading sound definitions 2020-04-08 01:51:23.686 - Thread: 1 -> Loading sound definitions 2020-04-08 01:51:23.686 - Thread: 1 -> Loading sound definitions 2020-04-08 01:51:23.686 - Thread: 1 -> Loading sound definitions 2020-04-08 01:51:23.686 - Thread: 1 -> Loading category classes 2020-04-08 01:51:23.687 - Thread: 1 -> Loading category classes 2020-04-08 01:51:23.687 - Thread: 1 -> Loading blueprint classes 2020-04-08 01:51:23.688 - Thread: 1 -> Loading blueprint class entries 2020-04-08 01:51:23.688 - Thread: 1 -> Loading blueprint class entries 2020-04-08 01:51:23.688 - Thread: 1 -> Loading blueprints 2020-04-08 01:51:23.690 - Thread: 1 -> Loading blueprints 2020-04-08 01:51:23.690 - Thread: 1 -> Loading agent definitions 2020-04-08 01:51:23.691 - Thread: 1 -> Loading character definitions 2020-04-08 01:51:23.700 - Thread: 1 -> Loading character definitions 2020-04-08 01:51:23.700 - Thread: 1 -> Loading components 2020-04-08 01:51:23.702 - Thread: 1 -> Loading components 2020-04-08 01:51:23.702 - Thread: 1 -> Loading configuration 2020-04-08 01:51:23.702 - Thread: 1 -> Loading container types 2020-04-08 01:51:23.704 - Thread: 1 -> Loading Contract Types 2020-04-08 01:51:23.708 - Thread: 1 -> Loading block positions 2020-04-08 01:51:23.710 - Thread: 1 -> Loading block positions 2020-04-08 01:51:23.710 - Thread: 1 -> Loading curve definitions 2020-04-08 01:51:23.712 - Thread: 1 -> Loading debris 2020-04-08 01:51:23.713 - Thread: 1 -> Loading environment items entries 2020-04-08 01:51:23.713 - Thread: 1 -> Loading decal global definitions 2020-04-08 01:51:23.713 - Thread: 1 -> Loading decal definitions 2020-04-08 01:51:23.715 - Thread: 1 -> Loading drone behaviors 2020-04-08 01:51:23.717 - Thread: 1 -> Loading edges 2020-04-08 01:51:23.718 - Thread: 1 -> Loading emissive color definitions 2020-04-08 01:51:23.721 - Thread: 1 -> Loading emissive color default states 2020-04-08 01:51:23.724 - Thread: 1 -> Loading animations 2020-04-08 01:51:23.724 - Thread: 1 -> Loading entity components 2020-04-08 01:51:23.733 - Thread: 1 -> Loading component containers 2020-04-08 01:51:23.743 - Thread: 1 -> Loading environment items entries 2020-04-08 01:51:23.743 - Thread: 1 -> Loading Faction Names 2020-04-08 01:51:23.744 - Thread: 1 -> Loading factions 2020-04-08 01:51:23.750 - Thread: 1 -> Loading flare definitions 2020-04-08 01:51:23.758 - Thread: 1 -> Loading gas property definitions 2020-04-08 01:51:23.759 - Thread: 1 -> Loading event definitions 2020-04-08 01:51:23.760 - Thread: 1 -> Loading physical items 2020-04-08 01:51:23.776 - Thread: 1 -> Loading LCD texture categories 2020-04-08 01:51:23.777 - Thread: 1 -> Loading LCD texture categories 2020-04-08 01:51:23.777 - Thread: 1 -> Loading LCD texture categories 2020-04-08 01:51:23.777 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-08 01:51:23.777 - Thread: 1 -> Loading physical items 2020-04-08 01:51:23.779 - Thread: 1 -> Loading physical items 2020-04-08 01:51:23.780 - Thread: 1 -> Loading physical material properties 2020-04-08 01:51:23.782 - Thread: 1 -> Loading pirate antennas 2020-04-08 01:51:23.788 - Thread: 1 -> Loading research blocks definitions 2020-04-08 01:51:23.789 - Thread: 1 -> Loading research groups definitions 2020-04-08 01:51:23.790 - Thread: 1 -> Loading resource distribution groups 2020-04-08 01:51:23.791 - Thread: 1 -> Loading shadow textures definitions 2020-04-08 01:51:23.791 - Thread: 1 -> Loading ship sound groups 2020-04-08 01:51:23.801 - Thread: 1 -> Loading ship sound groups 2020-04-08 01:51:23.801 - Thread: 1 -> Loading sound categories 2020-04-08 01:51:23.803 - Thread: 1 -> Loading stat definitions 2020-04-08 01:51:23.804 - Thread: 1 -> Loading grid creators 2020-04-08 01:51:23.805 - Thread: 1 -> Loading transparent material properties 2020-04-08 01:51:23.806 - Thread: 1 -> Loading planet definition 2020-04-08 01:51:23.807 - Thread: 1 -> Loading voxel map storage definitions 2020-04-08 01:51:23.808 - Thread: 1 -> Loading voxel material definitions 2020-04-08 01:51:23.809 - Thread: 1 -> Loading voxel material definitions 2020-04-08 01:51:23.809 - Thread: 1 -> Loading voxel material definitions 2020-04-08 01:51:23.809 - Thread: 1 -> Loading Weather Effects 2020-04-08 01:51:23.811 - Thread: 1 -> Audio effects definitions 2020-04-08 01:51:23.814 - Thread: 1 -> Loading environment items definitions 2020-04-08 01:51:23.815 - Thread: 1 -> Loading environment items definitions 2020-04-08 01:51:23.816 - Thread: 1 -> Loading physical material properties 2020-04-08 01:51:23.819 - Thread: 1 -> Loading particle effect definitions 2020-04-08 01:51:23.871 - Thread: 1 -> Loading particle effect definitions 2020-04-08 01:51:23.878 - Thread: 1 -> Loading environment item definitions 2020-04-08 01:51:23.881 - Thread: 1 -> Loading weapon definitions 2020-04-08 01:51:23.885 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.912 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.913 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.943 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.948 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.950 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.951 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.952 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.952 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.953 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.954 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.954 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.955 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.957 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.958 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.958 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.959 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.959 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.960 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.965 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.965 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.965 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.966 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.966 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.966 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.967 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.968 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.968 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.969 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.969 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.970 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.970 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.971 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.974 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.980 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.982 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.983 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.983 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.984 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.987 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.988 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.989 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.990 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.991 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.992 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.993 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.994 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.995 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.997 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.997 - Thread: 1 -> Created block definitions 2020-04-08 01:51:23.999 - Thread: 1 -> Loading cube blocks 2020-04-08 01:51:23.999 - Thread: 1 -> Created block definitions 2020-04-08 01:51:24.002 - Thread: 1 -> Loading block variant groups 2020-04-08 01:51:24.004 - Thread: 1 -> Loading prefab: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-08 01:51:24.005 - Thread: 1 -> Loading prefab: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-08 01:51:24.005 - Thread: 1 -> Loading prefab: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-08 01:51:24.005 - Thread: 1 -> Loading prefab: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-08 01:51:24.005 - 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Thread: 1 -> Loading prefab: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-08 01:51:24.009 - Thread: 1 -> Loading prefab: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-08 01:51:24.009 - Thread: 1 -> Loading prefab: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-08 01:51:24.009 - Thread: 1 -> Loading prefab: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-08 01:51:24.009 - Thread: 1 -> Loading prefab: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-08 01:51:24.009 - Thread: 1 -> Loading prefab: D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-08 01:51:24.010 - Thread: 1 -> Loading asteroid generators 2020-04-08 01:51:24.011 - Thread: 1 -> Loading spawn groups 2020-04-08 01:51:24.014 - Thread: 1 -> Loading drop containers 2020-04-08 01:51:24.015 - Thread: 1 -> Loading spawn groups 2020-04-08 01:51:24.015 - Thread: 1 -> Loading spawn groups 2020-04-08 01:51:24.015 - Thread: 1 -> Loading radial menu definitions 2020-04-08 01:51:24.030 - Thread: 1 -> Loading respawn ships 2020-04-08 01:51:24.032 - Thread: 1 -> Loading spawn groups 2020-04-08 01:51:24.032 - Thread: 1 -> Loading wheel speeds 2020-04-08 01:51:24.068 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-08 01:51:24.072 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-08 01:51:24.072 - Thread: 1 -> MyAudio.LoadData - START 2020-04-08 01:51:24.153 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Realtek HD Audio 2nd output (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-04-08 01:51:24.240 - Thread: 1 -> MyAudio.LoadData - END 2020-04-08 01:51:24.280 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-08 01:51:24.286 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-08 01:51:24.313 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-08 01:51:24.313 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-08 01:51:24.314 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-08 01:51:24.322 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-08 01:51:24.620 - Thread: 64 -> External debugger: listening... 2020-04-08 01:51:24.638 - Thread: 1 -> MyLights.LoadData() - START 2020-04-08 01:51:24.639 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-08 01:51:24.639 - Thread: 1 -> MyLights.LoadData() - END 2020-04-08 01:51:24.639 - Thread: 1 -> Info: MyLights initialized. 2020-04-08 01:51:24.640 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-08 01:51:24.645 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-08 01:51:24.689 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-08 01:51:24.689 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-08 01:51:24.710 - Thread: 1 -> Loading Procedural World Generator 2020-04-08 01:51:24.711 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-08 01:51:24.916 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-08 01:51:25.014 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-481732255d19000 storage?:False 2020-04-08 01:51:25.015 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Moon-790680961d19000 storage?:False 2020-04-08 01:51:25.015 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:EarthLike-440180431d120000 storage?:False 2020-04-08 01:51:25.015 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Alien-532745135d120000 storage?:False 2020-04-08 01:51:25.015 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Mars-1369131746d120000 storage?:False 2020-04-08 01:51:25.015 - Thread: 1 -> Loading voxel storage from file 'C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\Titan-481732255d19000.vx2' 2020-04-08 01:51:25.015 - Thread: 15 -> Loading voxel storage from file 'C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\Moon-790680961d19000.vx2' 2020-04-08 01:51:25.015 - Thread: 21 -> Loading voxel storage from file 'C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\Mars-1369131746d120000.vx2' 2020-04-08 01:51:25.016 - Thread: 14 -> Loading voxel storage from file 'C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\EarthLike-440180431d120000.vx2' 2020-04-08 01:51:25.016 - Thread: 16 -> Loading voxel storage from file 'C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\Alien-532745135d120000.vx2' 2020-04-08 01:51:25.056 - Thread: 18 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-04-08 01:51:25.056 - Thread: 19 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-04-08 01:51:25.755 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Europa-1439720316d19000 storage?:False 2020-04-08 01:51:25.755 - Thread: 20 -> Loading voxel storage from file 'C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\Europa-1439720316d19000.vx2' 2020-04-08 01:51:26.584 - Thread: 14 -> Info: Planet generator name: EarthLike 2020-04-08 01:51:26.588 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-440180431d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-08 01:51:26.631 - Thread: 21 -> Info: Planet generator name: Mars 2020-04-08 01:51:26.631 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1369131746d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-08 01:51:27.136 - Thread: 1 -> Info: Planet generator name: Titan 2020-04-08 01:51:27.140 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-481732255d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-08 01:51:27.140 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:SystemTestMap-640538707d120000 storage?:False 2020-04-08 01:51:27.140 - Thread: 1 -> Loading voxel storage from file 'C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\SystemTestMap-640538707d120000.vx2' 2020-04-08 01:51:27.149 - Thread: 16 -> Info: Planet generator name: Alien 2020-04-08 01:51:27.149 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Alien-532745135d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-08 01:51:27.149 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Europa-1759517622d80812 storage?:False 2020-04-08 01:51:27.149 - Thread: 16 -> Loading voxel storage from file 'C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\Europa-1759517622d80812.vx2' 2020-04-08 01:51:27.150 - Thread: 15 -> Info: Planet generator name: Moon 2020-04-08 01:51:27.150 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Moon-790680961d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-08 01:51:27.150 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Triton-1327470802d120000 storage?:False 2020-04-08 01:51:27.150 - Thread: 15 -> Loading voxel storage from file 'C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\Triton-1327470802d120000.vx2' 2020-04-08 01:51:28.096 - Thread: 20 -> Info: Planet generator name: Europa 2020-04-08 01:51:28.096 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Europa-1439720316d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-08 01:51:28.255 - Thread: 1 -> Info: Planet generator name: SystemTestMap 2020-04-08 01:51:28.256 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: SystemTestMap-640538707d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:7192643.30165607 Y:2467159.4737737 Z:-1046255.67510059 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/SystemTestMap EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/SystemTestMap HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = SystemTestMap Detail = AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/SystemTestMap DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-08 01:51:28.278 - Thread: 15 -> Info: Planet generator name: Triton 2020-04-08 01:51:28.278 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Triton-1327470802d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-2435565.41763462 Y:6480145.72115045 Z:4077710.02128237 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-08 01:51:28.360 - Thread: 16 -> Info: Planet generator name: Europa 2020-04-08 01:51:28.363 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Europa-1759517622d80812 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-3633738.61794246 Y:10384868.9197851 Z:3890842.32258067 Radius: 0 AtmosphereRadius: 70710.5 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-08 01:51:28.705 - Thread: 1 -> Clusters reordered 2020-04-08 01:51:28.853 - Thread: 1 -> Clusters reordered 2020-04-08 01:51:29.001 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-04-08 01:51:29.014 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-08 01:51:29.015 - Thread: 1 -> Name = Marte 2020-04-08 00:51 2020-04-08 01:51:29.015 - Thread: 1 -> Description = 2020-04-08 01:51:29.015 - Thread: 1 -> GameDateTime = 01/01/2081 00:28:20 2020-04-08 01:51:29.015 - Thread: 1 -> Password = 2020-04-08 01:51:29.015 - Thread: 1 -> CurrentPath = C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51 2020-04-08 01:51:29.015 - Thread: 1 -> WorkshopId = 2020-04-08 01:51:29.015 - Thread: 1 -> CameraController = Default_Astronaut_Female 2020-04-08 01:51:29.015 - Thread: 1 -> ThumbPath = C:\Users\crist\AppData\Roaming\SpaceEngineers\Saves\76561198019603723\Marte 2020-04-08 00-51\thumb.jpg 2020-04-08 01:51:29.017 - Thread: 1 -> Settings: 2020-04-08 01:51:29.017 - Thread: 1 -> GameMode = Creative 2020-04-08 01:51:29.017 - Thread: 1 -> MaxPlayers = 4 2020-04-08 01:51:29.017 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-08 01:51:29.017 - Thread: 1 -> AutoHealing = True 2020-04-08 01:51:29.017 - Thread: 1 -> WeaponsEnabled = True 2020-04-08 01:51:29.017 - Thread: 1 -> ThrusterDamage = False 2020-04-08 01:51:29.017 - Thread: 1 -> EnableSpectator = False 2020-04-08 01:51:29.017 - Thread: 1 -> EnableCopyPaste = True 2020-04-08 01:51:29.017 - Thread: 1 -> MaxFloatingObjects = 56 2020-04-08 01:51:29.017 - Thread: 1 -> MaxGridSize = 0 2020-04-08 01:51:29.017 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-08 01:51:29.017 - Thread: 1 -> CargoShipsEnabled = True 2020-04-08 01:51:29.017 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-08 01:51:29.017 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-08 01:51:29.017 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-08 01:51:29.017 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-08 01:51:29.017 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-08 01:51:29.017 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-08 01:51:29.017 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-08 01:51:29.017 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-08 01:51:29.017 - Thread: 1 -> ClientCanSave = False 2020-04-08 01:51:29.017 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-08 01:51:29.017 - Thread: 1 -> PermanentDeath = False 2020-04-08 01:51:29.017 - Thread: 1 -> DestructibleBlocks = True 2020-04-08 01:51:29.017 - Thread: 1 -> EnableScripts = False 2020-04-08 01:51:29.017 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-08 01:51:29.017 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-08 01:51:29.017 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-08 01:51:29.017 - Thread: 1 -> ProceduralSeed = 0 2020-04-08 01:51:29.017 - Thread: 1 -> DestructibleBlocks = True 2020-04-08 01:51:29.017 - Thread: 1 -> EnableIngameScripts = False 2020-04-08 01:51:29.017 - Thread: 1 -> ViewDistance = 15000 2020-04-08 01:51:29.017 - Thread: 1 -> Voxel destruction = True 2020-04-08 01:51:29.017 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-08 01:51:29.017 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-08 01:51:29.017 - Thread: 1 -> EnableContainerDrops = True 2020-04-08 01:51:29.017 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-08 01:51:29.017 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-08 01:51:29.017 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-08 01:51:29.017 - Thread: 1 -> EnableSubgridDamage = False 2020-04-08 01:51:29.017 - Thread: 1 -> SyncDistance = 3000 2020-04-08 01:51:29.017 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-08 01:51:29.017 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-08 01:51:29.017 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-08 01:51:29.017 - Thread: 1 -> ExperimentalMode = True 2020-04-08 01:51:29.017 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU, EnableWolfs, EnableSpiders 2020-04-08 01:51:29.017 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-08 01:51:29.068 - Thread: 1 -> Session loaded 2020-04-08 01:51:29.068 - Thread: 1 -> RunLoadingAction - END 2020-04-08 01:51:29.068 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-08 01:51:29.124 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-08 01:51:29.124 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-08 01:51:29.124 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-08 01:51:29.134 - Thread: 1 -> Updating continues. 2020-04-08 01:51:29.261 - Thread: 1 -> GC Memory: 2,118,471,456 B 2020-04-08 01:51:29.860 - Thread: 1 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-08 01:51:29.951 - Thread: 1 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-08 01:51:29.955 - Thread: 1 -> Loading voxel storage from file 'D:\Archivos de programa (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-08 01:51:35.827 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-08 01:51:35.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-08 01:51:49.374 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-08 01:51:49.375 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-08 01:51:52.293 - Thread: 1 -> GUI Stats: Update 4.35933622222222, Draw 0.1996965 2020-04-08 01:52:36.094 - Thread: 1 -> GC Memory: 2,603,816,104 B 2020-04-08 01:52:36.116 - Thread: 32 -> Used namespaces in scripts: 2020-04-08 01:52:36.121 - Thread: 32 -> Used namespaces in scripts: 2020-04-08 01:52:36.125 - Thread: 32 -> Used namespaces in scripts: 2020-04-08 01:52:36.134 - Thread: 1 -> Exiting.. 2020-04-08 01:52:36.143 - Thread: 1 -> Used namespaces in scripts: 2020-04-08 01:52:36.143 - Thread: 1 -> MySession::Unload START 2020-04-08 01:52:36.143 - Thread: 1 -> AutoSaveInMinutes: 5 2020-04-08 01:52:36.143 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-04-08 01:52:36.143 - Thread: 1 -> IsServer: True 2020-04-08 01:52:36.144 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-08 01:52:36.146 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-08 01:52:36.146 - Thread: 1 -> MyAudio.LoadData - START 2020-04-08 01:52:36.221 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Realtek HD Audio 2nd output (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-04-08 01:52:36.298 - Thread: 1 -> MyAudio.LoadData - END 2020-04-08 01:52:36.303 - Thread: 1 -> MyConfig.Save() - START 2020-04-08 01:52:36.304 - Thread: 1 -> Path: C:\Users\crist\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-08 01:52:36.311 - Thread: 1 -> MyConfig.Save() - END 2020-04-08 01:52:36.314 - Thread: 1 -> Unloading Procedural World Generator 2020-04-08 01:52:36.965 - Thread: 1 -> Info: MyLights Unloading data. 2020-04-08 01:52:36.975 - Thread: 1 -> Network readers disposed 2020-04-08 01:52:36.975 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-08 01:52:37.144 - Thread: 1 -> Loading sound definitions 2020-04-08 01:52:37.154 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-08 01:52:37.154 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-08 01:52:37.154 - Thread: 1 -> Loading shadow textures definitions 2020-04-08 01:52:37.154 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-08 01:52:37.154 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-08 01:52:37.837 - Thread: 1 -> MySession::Unload END 2020-04-08 01:52:37.838 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-04-08 01:52:37.839 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-08 01:52:37.840 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-08 01:52:37.842 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-04-08 01:52:37.843 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-04-08 01:52:37.843 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-08 01:52:37.843 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-08 01:52:38.109 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-04-08 01:52:38.109 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-08 01:52:38.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-08 01:52:38.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-08 01:52:38.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-08 01:52:38.256 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 42734536 allocated by heap 1600 allocated by debug 16777216 allocated by solver ------- 59513352 computed total 59513352 reported total Heap usage: 1098912 ( 2%) unused in thread local freelists 40599272 (95%) unused in main heap 1036352 ( 2%) used in main heap ------- 42734536 allocated by heap Peak usage: 40540768 ( 2%) peak heap used (versus current) 221392 ( 1%) peak solver used (versus available) 2020-04-08 01:52:38.497 - Thread: 64 -> External debugger: interrupted. 2020-04-08 01:52:38.498 - Thread: 1 -> Steam closed 2020-04-08 01:52:38.527 - Thread: 1 -> Log Closed