2020-04-03 17:39:10.190 - Thread: 1 -> Log Started 2020-04-03 17:39:10.192 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-03 17:39:10.192 - Thread: 1 -> App Version: 01_194_081 2020-04-03 17:39:10.192 - Thread: 1 -> Steam build: Always true 2020-04-03 17:39:10.192 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-03 17:39:10.192 - Thread: 1 -> Environment.ProcessorCount: 12 2020-04-03 17:39:10.254 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Education (Microsoft Windows NT 10.0.18362.0) 2020-04-03 17:39:10.254 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-04-03 17:39:10.254 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-03 17:39:10.254 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-03 17:39:10.254 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-04-03 17:39:10.254 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-03 17:39:10.257 - Thread: 1 -> CPU Info: AMD Ryzen 5 3600X 6-Core Processor 2020-04-03 17:39:10.257 - Thread: 1 -> IntPtr.Size: 8 2020-04-03 17:39:10.257 - Thread: 1 -> Default Culture: 2020-04-03 17:39:10.257 - Thread: 1 -> Default UI Culture: 2020-04-03 17:39:10.257 - Thread: 1 -> MyConfig.Load() - START 2020-04-03 17:39:10.259 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 17:39:10.475 - Thread: 1 -> NewNewGameScreen: False 2020-04-03 17:39:10.475 - Thread: 1 -> EnableDamageEffects: True 2020-04-03 17:39:10.475 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-03 17:39:10.475 - Thread: 1 -> EnableReverb: False 2020-04-03 17:39:10.475 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-03 17:39:10.475 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-03 17:39:10.475 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-03 17:39:10.475 - Thread: 1 -> FirstTimeRun: False 2020-04-03 17:39:10.475 - Thread: 1 -> ExperimentalMode: True 2020-04-03 17:39:10.475 - Thread: 1 -> VideoAdapter: 0 2020-04-03 17:39:10.475 - Thread: 1 -> ScreenWidth: 2560 2020-04-03 17:39:10.475 - Thread: 1 -> ScreenHeight: 1440 2020-04-03 17:39:10.475 - Thread: 1 -> RefreshRate: 143998 2020-04-03 17:39:10.475 - Thread: 1 -> WindowMode: 2 2020-04-03 17:39:10.475 - Thread: 1 -> VerticalSync: 0 2020-04-03 17:39:10.475 - Thread: 1 -> FieldOfView: 85.02922 2020-04-03 17:39:10.475 - Thread: 1 -> PostProcessingEnabled: True 2020-04-03 17:39:10.475 - Thread: 1 -> FlaresIntensity: 1 2020-04-03 17:39:10.475 - Thread: 1 -> TreeViewDistance: 3000 2020-04-03 17:39:10.476 - Thread: 1 -> GrassDensity: 3.029899 2020-04-03 17:39:10.476 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-03 17:39:10.476 - Thread: 1 -> AntialiasingMode: 1 2020-04-03 17:39:10.476 - Thread: 1 -> ShadowMapResolution: 1 2020-04-03 17:39:10.476 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-03 17:39:10.476 - Thread: 1 -> TextureQuality: 2 2020-04-03 17:39:10.476 - Thread: 1 -> AnisotropicFiltering: 3 2020-04-03 17:39:10.476 - Thread: 1 -> ModelQuality: 2 2020-04-03 17:39:10.476 - Thread: 1 -> VoxelQuality: 2 2020-04-03 17:39:10.476 - Thread: 1 -> ShaderQuality: 2 2020-04-03 17:39:10.476 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-03 17:39:10.476 - Thread: 1 -> FirstVTTimeRun: False 2020-04-03 17:39:10.476 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-03 17:39:10.476 - Thread: 1 -> GDPRConsent: True 2020-04-03 17:39:10.476 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-03 17:39:10.476 - Thread: 1 -> FirstTimeTutorials: False 2020-04-03 17:39:10.476 - Thread: 1 -> HudState: 1 2020-04-03 17:39:10.476 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-03 17:39:10.476 - Thread: 1 -> MutedPlayers: 2020-04-03 17:39:10.476 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-04-03 17:39:10.476 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-03 17:39:10.476 - Thread: 1 -> ShowCrosshair: True 2020-04-03 17:39:10.476 - Thread: 1 -> EnableTrading: True 2020-04-03 17:39:10.476 - Thread: 1 -> EnableSteamCloud: False 2020-04-03 17:39:10.476 - Thread: 1 -> UiTransparency: 1 2020-04-03 17:39:10.476 - Thread: 1 -> UiBkTransparency: 1 2020-04-03 17:39:10.476 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-03 17:39:10.476 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-03 17:39:10.476 - Thread: 1 -> ControlsHints: True 2020-04-03 17:39:10.476 - Thread: 1 -> GoodBotHints: False 2020-04-03 17:39:10.476 - Thread: 1 -> RotationHints: True 2020-04-03 17:39:10.476 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-04-03 17:39:10.476 - Thread: 1 -> GameVolume: 1 2020-04-03 17:39:10.476 - Thread: 1 -> Music_Volume: 0.4907875 2020-04-03 17:39:10.476 - Thread: 1 -> VoiceChatVolume: 1 2020-04-03 17:39:10.476 - Thread: 1 -> HudWarnings: True 2020-04-03 17:39:10.476 - Thread: 1 -> VoiceChat: True 2020-04-03 17:39:10.476 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-03 17:39:10.476 - Thread: 1 -> EnableDynamicMusic: True 2020-04-03 17:39:10.476 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False 2020-04-03 17:39:10.476 - Thread: 1 -> EnableDoppler: True 2020-04-03 17:39:10.476 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-04-03 17:39:10.476 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-04-03 17:39:10.476 - Thread: 1 -> ZoomMultiplier: 0.2 2020-04-03 17:39:10.476 - Thread: 1 -> GamepadScheme: 0 2020-04-03 17:39:10.476 - Thread: 1 -> ShowCrosshair2: 0 2020-04-03 17:39:10.476 - Thread: 1 -> MyConfig.Load() - END 2020-04-03 17:39:14.850 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-03 17:39:15.045 - Thread: 1 -> Found processor count: 12 2020-04-03 17:39:15.045 - Thread: 1 -> Using processor count: 12 2020-04-03 17:39:15.291 - Thread: 1 -> All detected adapters: 2020-04-03 17:39:15.292 - Thread: 1 -> NVIDIA GeForce RTX 2060 SUPER - VendorID=4318, SubsystemID=926684258, DeviceID=7942 2020-04-03 17:39:15.292 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-03 17:39:15.580 - Thread: 1 -> AdapterInfo = { 2020-04-03 17:39:15.580 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY1 2020-04-03 17:39:15.580 - Thread: 1 -> Description = dev id: 7942, mem: 8421113856, shared mem: 8563361792, Luid: 49532, rev: 161, subsys id: 926684258, vendor id: 4318, feature_level 11.1: True 2020-04-03 17:39:15.580 - Thread: 1 -> Driver version = 26.21.14.4259 2020-04-03 17:39:15.580 - Thread: 1 -> Driver date = 20200304000000.000000-000 2020-04-03 17:39:15.580 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-03 17:39:15.580 - Thread: 1 -> AftermathSupported = False 2020-04-03 17:39:15.580 - Thread: 1 -> Adapter id = 0 2020-04-03 17:39:15.580 - Thread: 1 -> Supported = True 2020-04-03 17:39:15.580 - Thread: 1 -> RAM = 8421113856 2020-04-03 17:39:15.580 - Thread: 1 -> Priority = 2 2020-04-03 17:39:15.580 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-03 17:39:15.580 - Thread: 1 -> Output is attached = True 2020-04-03 17:39:15.580 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2020-04-03 17:39:15.580 - Thread: 1 -> Display modes = { 2020-04-03 17:39:15.581 - Thread: 1 -> DXGIOutput id = 0 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@60Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@75Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@72Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 640x480@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x480@60Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x480@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x480@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x480@59.94Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x480@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x480@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x480@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x480@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x480@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x480@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x576@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x576@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x576@50Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x576@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x576@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x576@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x576@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x576@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 720x576@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@75Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@56.25Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@60.317Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@72.188Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 800x600@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@60.004Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@70.069Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@75.029Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1024x768@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1152x864@75Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1152x864@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1152x864@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1152x864@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1152x864@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1152x864@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1152x864@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1152x864@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1152x864@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1176x664@60Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1176x664@60Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1176x664@50Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1176x664@50Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1176x664@59.94Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1176x664@59.94Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@60Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@50Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@59.94Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x720@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x768@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x768@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x768@59.81Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x768@59.81Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x768@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x768@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x768@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x768@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x768@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x768@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x800@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x800@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x800@59.81Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x800@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x800@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x800@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x800@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x800@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x800@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@60.02Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@60.02Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@75.025Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@75.025Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x960@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x1024@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x1024@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x1024@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x1024@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x1024@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x1024@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x1024@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1280x1024@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1360x768@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1360x768@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1360x768@59.887Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1360x768@59.887Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1360x768@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1360x768@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1360x768@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1360x768@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1360x768@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1360x768@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1366x768@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1366x768@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1366x768@59.887Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1366x768@59.887Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1366x768@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1366x768@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1366x768@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1366x768@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1366x768@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1366x768@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1440x900@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1440x900@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1440x900@59.887Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1440x900@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1440x900@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1440x900@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1440x900@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1440x900@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1440x900@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x900@60Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x900@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x900@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x900@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x900@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x900@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x900@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x900@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x900@143.998Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x1024@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x1024@100Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x1024@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x1024@119.88Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x1024@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x1024@120Hz 2020-04-03 17:39:15.581 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1680x1050@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1680x1050@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1680x1050@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1680x1050@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1680x1050@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1680x1050@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1080@60Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1080@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1080@50Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1080@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1080@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 2560x1440@59.951Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 2560x1440@99.946Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 2560x1440@119.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 2560x1440@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> } 2020-04-03 17:39:15.582 - Thread: 1 -> } 2020-04-03 17:39:15.582 - Thread: 1 -> AdapterInfo = { 2020-04-03 17:39:15.582 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY1 2020-04-03 17:39:15.582 - Thread: 1 -> Description = dev id: 7942, mem: 8421113856, shared mem: 8563361792, Luid: 49532, rev: 161, subsys id: 926684258, vendor id: 4318, feature_level 11.1: True 2020-04-03 17:39:15.582 - Thread: 1 -> Driver version = 26.21.14.4259 2020-04-03 17:39:15.582 - Thread: 1 -> Driver date = 20200304000000.000000-000 2020-04-03 17:39:15.582 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-03 17:39:15.582 - Thread: 1 -> AftermathSupported = False 2020-04-03 17:39:15.582 - Thread: 1 -> Adapter id = 0 2020-04-03 17:39:15.582 - Thread: 1 -> Supported = True 2020-04-03 17:39:15.582 - Thread: 1 -> RAM = 8421113856 2020-04-03 17:39:15.582 - Thread: 1 -> Priority = 2 2020-04-03 17:39:15.582 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-03 17:39:15.582 - Thread: 1 -> Output is attached = True 2020-04-03 17:39:15.582 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2020-04-03 17:39:15.582 - Thread: 1 -> Display modes = { 2020-04-03 17:39:15.582 - Thread: 1 -> DXGIOutput id = 0 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@60Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@75Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@72Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 640x480@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x480@60Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x480@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x480@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x480@59.94Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x480@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x480@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x480@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x480@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x480@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x480@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x576@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x576@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x576@50Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x576@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x576@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x576@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x576@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x576@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 720x576@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@75Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@56.25Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@60.317Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@72.188Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@120Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 800x600@143.998Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1024x768@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1024x768@100Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1024x768@60.004Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1024x768@70.069Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1024x768@75.029Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1024x768@119.88Hz 2020-04-03 17:39:15.582 - Thread: 1 -> 1024x768@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1024x768@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1024x768@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1024x768@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1024x768@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1152x864@75Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1152x864@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1152x864@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1152x864@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1152x864@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1152x864@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1152x864@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1152x864@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1152x864@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1176x664@60Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1176x664@60Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1176x664@50Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1176x664@50Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1176x664@59.94Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1176x664@59.94Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@60Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@50Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@59.94Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x720@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x768@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x768@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x768@59.81Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x768@59.81Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x768@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x768@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x768@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x768@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x768@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x768@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x800@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x800@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x800@59.81Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x800@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x800@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x800@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x800@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x800@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x800@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@60.02Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@60.02Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@75.025Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@75.025Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x960@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x1024@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x1024@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x1024@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x1024@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x1024@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x1024@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x1024@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1280x1024@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1360x768@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1360x768@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1360x768@59.887Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1360x768@59.887Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1360x768@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1360x768@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1360x768@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1360x768@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1360x768@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1360x768@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1366x768@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1366x768@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1366x768@59.887Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1366x768@59.887Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1366x768@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1366x768@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1366x768@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1366x768@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1366x768@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1366x768@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1440x900@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1440x900@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1440x900@59.887Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1440x900@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1440x900@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1440x900@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1440x900@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1440x900@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1440x900@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x900@60Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x900@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x900@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x900@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x900@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x900@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x900@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x900@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x900@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1024@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1024@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1024@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1024@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1024@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1024@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1680x1050@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1680x1050@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1680x1050@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1680x1050@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1680x1050@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1680x1050@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1080@60Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1080@100Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1080@50Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1080@119.88Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1080@120Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 2560x1440@59.951Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 2560x1440@99.946Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 2560x1440@119.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> 2560x1440@143.998Hz 2020-04-03 17:39:15.583 - Thread: 1 -> } 2020-04-03 17:39:15.583 - Thread: 1 -> } 2020-04-03 17:39:15.584 - Thread: 1 -> Steam.IsActive: True 2020-04-03 17:39:15.584 - Thread: 1 -> Steam.IsOnline: True 2020-04-03 17:39:15.584 - Thread: 1 -> Steam.OwnsGame: False 2020-04-03 17:39:15.584 - Thread: 1 -> Steam.UserId: 76561198115848745 2020-04-03 17:39:15.584 - Thread: 1 -> Steam.UserName: Sexton Hail 2020-04-03 17:39:15.584 - Thread: 1 -> Steam.Branch: default 2020-04-03 17:39:15.584 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-03 17:39:15.584 - Thread: 1 -> Build version: 0.1.1.0 2020-04-03 17:39:15.613 - Thread: 26 -> CreateDeviceInternal - CheckSettings() 2020-04-03 17:39:15.613 - Thread: 26 -> CreateDeviceInternal - GetAdapter() 2020-04-03 17:39:15.615 - Thread: 26 -> CreateDeviceInternal - FixSettings() 2020-04-03 17:39:15.615 - Thread: 26 -> CreateDeviceInternal - Create device 2020-04-03 17:39:15.696 - Thread: 26 -> CreateDeviceInternal Steam Overlay integration 2020-04-03 17:39:15.760 - Thread: 26 -> CreateDeviceInternal Steam Overlay OK 2020-04-03 17:39:15.760 - Thread: 26 -> CreateDeviceInternal create swapchain 2020-04-03 17:39:18.506 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-03 17:39:18.507 - Thread: 1 -> MyScreenManager() 2020-04-03 17:39:18.507 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-03 17:39:18.507 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-04-03 17:39:18.579 - Thread: 26 -> DXGI SetFullscreenState succeded 2020-04-03 17:39:19.427 - Thread: 1 -> Preallocate - START 2020-04-03 17:39:19.429 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-03 17:39:19.430 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-03 17:39:19.430 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-03 17:39:19.430 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-03 17:39:19.431 - Thread: 1 -> MyEntities - START 2020-04-03 17:39:19.446 - Thread: 1 -> MyEntities - END 2020-04-03 17:39:19.446 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-03 17:39:19.446 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-03 17:39:19.446 - Thread: 1 -> MyTransparentGeometry - START 2020-04-03 17:39:19.446 - Thread: 1 -> MyTransparentGeometry - END 2020-04-03 17:39:19.446 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-03 17:39:19.454 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-03 17:39:19.454 - Thread: 1 -> MyMath - START 2020-04-03 17:39:19.454 - Thread: 1 -> MyMath - END 2020-04-03 17:39:19.454 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-03 17:39:19.454 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-03 17:39:19.465 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-03 17:39:19.465 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-03 17:39:19.465 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-03 17:39:19.494 - Thread: 1 -> MySyncDestructions - START 2020-04-03 17:39:19.494 - Thread: 1 -> MySyncDestructions - END 2020-04-03 17:39:19.494 - Thread: 1 -> MySyncEntity - START 2020-04-03 17:39:19.494 - Thread: 1 -> MySyncEntity - END 2020-04-03 17:39:19.494 - Thread: 1 -> MySyncScenario - START 2020-04-03 17:39:19.494 - Thread: 1 -> MySyncScenario - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyCommandCharacter - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyCommandCharacter - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyCommandConsole - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyCommandConsole - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyCommandEntity - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyCommandEntity - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyAiTargetManager - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyAiTargetManager - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyClientDebugCommands - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyClientDebugCommands - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyDedicatedServer - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyDedicatedServer - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerBase - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerBase - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerClient - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerClient - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-03 17:39:19.494 - Thread: 1 -> MyServerDebugCommands - START 2020-04-03 17:39:19.494 - Thread: 1 -> MyServerDebugCommands - END 2020-04-03 17:39:19.495 - Thread: 1 -> MyAIActionsParser - START 2020-04-03 17:39:19.495 - Thread: 1 -> MyAIActionsParser - END 2020-04-03 17:39:19.495 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-03 17:39:19.501 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-03 17:39:19.501 - Thread: 1 -> MyDefinitionManager - START 2020-04-03 17:39:19.510 - Thread: 1 -> MyDefinitionManager - END 2020-04-03 17:39:19.510 - Thread: 1 -> Preallocate - END 2020-04-03 17:39:19.511 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-03 17:39:19.717 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-03 17:39:19.717 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-03 17:39:19.727 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-03 17:39:19.728 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-03 17:39:19.728 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-03 17:39:19.728 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-03 17:39:19.728 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-03 17:39:19.728 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-03 17:39:19.729 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-03 17:39:19.735 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2020-04-03 17:39:19.735 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7B87 2020-04-03 17:39:19.736 - Thread: 1 -> Virtualized: False 2020-04-03 17:39:19.757 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 3600X 6-Core Processor 2020-04-03 17:39:19.757 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,126,723,584 bytes 2020-04-03 17:39:19.757 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-03 17:39:19.757 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,344,003,072 bytes 2020-04-03 17:39:19.757 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,696,904,998,912 bytes 2020-04-03 17:39:19.760 - Thread: 1 -> Drive C: | Capacity: 499,462,959,104 bytes | Free space: 24,537,841,664 bytes 2020-04-03 17:39:19.760 - Thread: 1 -> Drive D: | Capacity: 104,853,504 bytes | Free space: 66,928,640 bytes 2020-04-03 17:39:19.760 - Thread: 1 -> Drive E: | Capacity: 629,144,547,328 bytes | Free space: 433,217,007,616 bytes 2020-04-03 17:39:19.761 - Thread: 1 -> Drive F: | Capacity: 370,479,722,496 bytes | Free space: 10,431,483,904 bytes 2020-04-03 17:39:19.761 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-03 17:39:19.761 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-03 17:39:19.761 - Thread: 1 -> Installed DLCs: 2020-04-03 17:39:19.764 - Thread: 1 -> Decorative Blocks (1049790) 2020-04-03 17:39:19.764 - Thread: 1 -> Frostbite (1241550) 2020-04-03 17:39:19.777 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-03 17:39:19.847 - Thread: 1 -> Havok: Physics.Init 2020-04-03 17:39:20.075 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-03 17:39:20.078 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-03 17:39:20.081 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-03 17:39:20.082 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-03 17:39:20.088 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-04-03 17:39:20.214 - Thread: 1 -> Loading scenarios 2020-04-03 17:39:20.230 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-03 17:39:20.231 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-03 17:39:20.369 - Thread: 1 -> Loading sound definitions 2020-04-03 17:39:20.385 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-03 17:39:20.385 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-03 17:39:20.385 - Thread: 1 -> Loading shadow textures definitions 2020-04-03 17:39:20.385 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-03 17:39:20.385 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-03 17:39:20.433 - Thread: 1 -> MyAudio.LoadData - START 2020-04-03 17:39:20.493 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Turtle Beach PX21 Headset) - Channel #: 2 - Sample rate: 48000 2020-04-03 17:39:20.941 - Thread: 1 -> MyAudio.LoadData - END 2020-04-03 17:39:20.943 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2020-04-03 17:39:20.943 - Thread: 1 -> MyGuiManager() 2020-04-03 17:39:20.945 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-03 17:39:21.025 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-03 17:39:21.086 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-03 17:39:21.086 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-03 17:39:21.086 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-03 17:39:21.125 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-03 17:39:21.130 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-03 17:39:21.130 - Thread: 12 -> ReloadVoxelMaterials 2020-04-03 17:39:21.149 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-03 17:39:21.157 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-03 17:39:21.157 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-03 17:39:21.158 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-03 17:39:21.158 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-03 17:39:21.158 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-03 17:39:21.158 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-03 17:39:21.205 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.206 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-03 17:39:21.210 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.210 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-03 17:39:21.230 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.230 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-03 17:39:21.234 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.234 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-03 17:39:21.237 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.237 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-03 17:39:21.243 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.243 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-03 17:39:21.245 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.245 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-03 17:39:21.248 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.248 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-03 17:39:21.248 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.248 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-03 17:39:21.251 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.251 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-03 17:39:21.254 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.254 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-03 17:39:21.258 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.258 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-03 17:39:21.267 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.267 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-03 17:39:21.278 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.278 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-03 17:39:21.284 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.284 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-03 17:39:21.292 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.292 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-03 17:39:21.293 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.294 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-03 17:39:21.300 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.300 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-03 17:39:21.303 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.303 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-03 17:39:21.310 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.310 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-03 17:39:21.317 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.318 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-03 17:39:21.325 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.326 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-03 17:39:21.326 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.326 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-03 17:39:21.340 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.340 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-03 17:39:21.356 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.357 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-03 17:39:21.362 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.363 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-03 17:39:21.369 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.369 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-03 17:39:21.370 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.370 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-03 17:39:21.384 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.384 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-03 17:39:21.390 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.390 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-03 17:39:21.397 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.397 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-03 17:39:21.399 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.401 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-03 17:39:21.402 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.402 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-03 17:39:21.403 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.403 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-03 17:39:21.413 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.413 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-03 17:39:21.415 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.415 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-03 17:39:21.416 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.416 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-03 17:39:21.429 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.430 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-03 17:39:21.440 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.440 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-03 17:39:21.454 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.454 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-03 17:39:21.455 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.455 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-03 17:39:21.462 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-03 17:39:21.468 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.468 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-03 17:39:21.472 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.472 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-03 17:39:21.484 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.484 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-03 17:39:21.737 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-03 17:39:21.737 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-03 17:39:21.740 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-03 17:39:21.748 - Thread: 1 -> Timer Frequency: 10000000 2020-04-03 17:39:21.748 - Thread: 1 -> Ticks per frame: 166667 2020-04-03 17:39:22.172 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-03 17:39:22.173 - Thread: 1 -> Flares Intensity: 1 2020-04-03 17:39:22.173 - Thread: 1 -> Field of view: 1.48404 2020-04-03 17:39:22.173 - Thread: 1 -> PostProcessingEnabled: True 2020-04-03 17:39:22.173 - Thread: 1 -> Render.GrassDensityFactor: 3.029899 2020-04-03 17:39:22.173 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-03 17:39:22.173 - Thread: 1 -> Render.DistanceFade: 3000 2020-04-03 17:39:22.173 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-03 17:39:22.173 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-04-03 17:39:22.173 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-03 17:39:22.173 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-03 17:39:22.173 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-03 17:39:22.173 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_8 2020-04-03 17:39:22.173 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-03 17:39:22.173 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-03 17:39:22.173 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-03 17:39:22.181 - Thread: 1 -> Analytics uuid: 99a251f8-c771-2078-061f-0cfa1e384151 2020-04-03 17:39:22.266 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-03 17:39:22.267 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-03 17:39:22.282 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-03 17:39:22.291 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-03 17:39:22.297 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-03 17:39:22.300 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-03 17:39:22.304 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-03 17:39:22.307 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-03 17:39:22.309 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-03 17:39:22.314 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-03 17:39:22.330 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-03 17:39:22.330 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-03 17:39:22.340 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-03 17:39:22.343 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-03 17:39:22.356 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-03 17:39:22.367 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-03 17:39:22.373 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-03 17:39:22.441 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-03 17:39:22.443 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-03 17:39:22.506 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-03 17:39:22.531 - Thread: 1 -> Analytics helper process start reported 2020-04-03 17:39:22.536 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-03 17:39:22.620 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-03 17:39:22.630 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-03 17:39:22.756 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-03 17:39:22.762 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-03 17:39:22.809 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-03 17:39:22.928 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-03 17:39:22.993 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-03 17:39:23.203 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-03 17:39:23.290 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-03 17:39:23.497 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-03 17:39:23.652 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-03 17:39:23.673 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-03 17:39:23.683 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-03 17:39:23.762 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-03 17:39:23.999 - Thread: 34 -> Analytics session: 21500368 2020-04-03 17:39:24.016 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-03 17:39:24.019 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-03 17:39:24.021 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-03 17:39:24.236 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-03 17:39:24.237 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-03 17:39:24.285 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-03 17:39:24.289 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-03 17:39:24.399 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-03 17:39:24.429 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-03 17:39:24.436 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-03 17:39:24.551 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-03 17:39:24.645 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-03 17:39:26.135 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-03 17:39:28.690 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-03 17:39:28.690 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-03 17:39:28.690 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2020-04-03 17:39:39.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:39:39.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:39:50.367 - Thread: 1 -> LoadSession() - Start 2020-04-03 17:39:50.367 - Thread: 1 -> C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1) 2020-04-03 17:39:51.231 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\Sandbox_config.sbc 2020-04-03 17:39:51.232 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-03 17:39:51.232 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-04-03 17:39:51.232 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableSpectator, EnableIngameScripts 2020-04-03 17:39:51.232 - Thread: 1 -> LoadSession() - End 2020-04-03 17:39:51.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:39:51.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:39:51.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:39:51.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:39:51.242 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-03 17:39:51.243 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-03 17:39:51.450 - Thread: 1 -> RunLoadingAction - START 2020-04-03 17:39:51.450 - Thread: 1 -> Loading session: C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1) 2020-04-03 17:39:52.104 - Thread: 1 -> GC Memory: 1,018,514,088 B 2020-04-03 17:39:52.108 - Thread: 1 -> Process Memory: 3,031,613,440 B 2020-04-03 17:39:52.108 - Thread: 1 -> Experimental mode: Yes 2020-04-03 17:39:52.108 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableSpectator, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2020-04-03 17:39:52.877 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-03 17:39:52.902 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-03 17:39:52.906 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-03 17:39:52.907 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-03 17:39:52.908 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-04-03 17:39:53.038 - Thread: 1 -> Loading scenarios 2020-04-03 17:39:53.038 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-03 17:39:53.038 - Thread: 1 -> List of used mods (0) - START 2020-04-03 17:39:53.039 - Thread: 1 -> List of used mods - END 2020-04-03 17:39:53.102 - Thread: 1 -> Loading behaviors 2020-04-03 17:39:53.103 - Thread: 1 -> Loading ammo magazines 2020-04-03 17:39:53.105 - Thread: 1 -> Loading ammo definitions 2020-04-03 17:39:53.107 - Thread: 1 -> Loading animations 2020-04-03 17:39:53.109 - Thread: 1 -> Loading animations 2020-04-03 17:39:53.109 - Thread: 1 -> Loading sound definitions 2020-04-03 17:39:53.110 - Thread: 1 -> Loading sound definitions 2020-04-03 17:39:53.110 - Thread: 1 -> Loading sound definitions 2020-04-03 17:39:53.110 - Thread: 1 -> Loading sound definitions 2020-04-03 17:39:53.110 - Thread: 1 -> Loading sound definitions 2020-04-03 17:39:53.110 - Thread: 1 -> Loading sound definitions 2020-04-03 17:39:53.110 - Thread: 1 -> Loading category classes 2020-04-03 17:39:53.111 - Thread: 1 -> Loading category classes 2020-04-03 17:39:53.111 - Thread: 1 -> Loading blueprint classes 2020-04-03 17:39:53.112 - Thread: 1 -> Loading blueprint class entries 2020-04-03 17:39:53.112 - Thread: 1 -> Loading blueprint class entries 2020-04-03 17:39:53.112 - Thread: 1 -> Loading blueprints 2020-04-03 17:39:53.114 - Thread: 1 -> Loading blueprints 2020-04-03 17:39:53.114 - Thread: 1 -> Loading agent definitions 2020-04-03 17:39:53.115 - Thread: 1 -> Loading character definitions 2020-04-03 17:39:53.124 - Thread: 1 -> Loading character definitions 2020-04-03 17:39:53.124 - Thread: 1 -> Loading components 2020-04-03 17:39:53.125 - Thread: 1 -> Loading components 2020-04-03 17:39:53.125 - Thread: 1 -> Loading configuration 2020-04-03 17:39:53.126 - Thread: 1 -> Loading container types 2020-04-03 17:39:53.127 - Thread: 1 -> Loading Contract Types 2020-04-03 17:39:53.131 - Thread: 1 -> Loading block positions 2020-04-03 17:39:53.134 - Thread: 1 -> Loading block positions 2020-04-03 17:39:53.134 - Thread: 1 -> Loading curve definitions 2020-04-03 17:39:53.136 - Thread: 1 -> Loading debris 2020-04-03 17:39:53.136 - Thread: 1 -> Loading environment items entries 2020-04-03 17:39:53.137 - Thread: 1 -> Loading decal global definitions 2020-04-03 17:39:53.137 - Thread: 1 -> Loading decal definitions 2020-04-03 17:39:53.139 - Thread: 1 -> Loading drone behaviors 2020-04-03 17:39:53.141 - Thread: 1 -> Loading edges 2020-04-03 17:39:53.141 - Thread: 1 -> Loading emissive color definitions 2020-04-03 17:39:53.144 - Thread: 1 -> Loading emissive color default states 2020-04-03 17:39:53.147 - Thread: 1 -> Loading animations 2020-04-03 17:39:53.147 - Thread: 1 -> Loading entity components 2020-04-03 17:39:53.156 - Thread: 1 -> Loading component containers 2020-04-03 17:39:53.166 - Thread: 1 -> Loading environment items entries 2020-04-03 17:39:53.166 - Thread: 1 -> Loading Faction Names 2020-04-03 17:39:53.167 - Thread: 1 -> Loading factions 2020-04-03 17:39:53.169 - Thread: 1 -> Loading flare definitions 2020-04-03 17:39:53.181 - Thread: 1 -> Loading gas property definitions 2020-04-03 17:39:53.181 - Thread: 1 -> Loading event definitions 2020-04-03 17:39:53.182 - Thread: 1 -> Loading physical items 2020-04-03 17:39:53.205 - Thread: 1 -> Loading LCD texture categories 2020-04-03 17:39:53.206 - Thread: 1 -> Loading LCD texture categories 2020-04-03 17:39:53.206 - Thread: 1 -> Loading LCD texture categories 2020-04-03 17:39:53.206 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-03 17:39:53.206 - Thread: 1 -> Loading physical items 2020-04-03 17:39:53.208 - Thread: 1 -> Loading physical items 2020-04-03 17:39:53.208 - Thread: 1 -> Loading physical material properties 2020-04-03 17:39:53.211 - Thread: 1 -> Loading pirate antennas 2020-04-03 17:39:53.216 - Thread: 1 -> Loading research blocks definitions 2020-04-03 17:39:53.217 - Thread: 1 -> Loading research groups definitions 2020-04-03 17:39:53.218 - Thread: 1 -> Loading resource distribution groups 2020-04-03 17:39:53.219 - Thread: 1 -> Loading shadow textures definitions 2020-04-03 17:39:53.219 - Thread: 1 -> Loading ship sound groups 2020-04-03 17:39:53.229 - Thread: 1 -> Loading ship sound groups 2020-04-03 17:39:53.229 - Thread: 1 -> Loading sound categories 2020-04-03 17:39:53.231 - Thread: 1 -> Loading stat definitions 2020-04-03 17:39:53.231 - Thread: 1 -> Loading grid creators 2020-04-03 17:39:53.233 - Thread: 1 -> Loading transparent material properties 2020-04-03 17:39:53.234 - Thread: 1 -> Loading planet definition 2020-04-03 17:39:53.234 - Thread: 1 -> Loading voxel map storage definitions 2020-04-03 17:39:53.235 - Thread: 1 -> Loading voxel material definitions 2020-04-03 17:39:53.236 - Thread: 1 -> Loading voxel material definitions 2020-04-03 17:39:53.236 - Thread: 1 -> Loading voxel material definitions 2020-04-03 17:39:53.236 - Thread: 1 -> Loading Weather Effects 2020-04-03 17:39:53.239 - Thread: 1 -> Audio effects definitions 2020-04-03 17:39:53.241 - Thread: 1 -> Loading environment items definitions 2020-04-03 17:39:53.243 - Thread: 1 -> Loading environment items definitions 2020-04-03 17:39:53.243 - Thread: 1 -> Loading physical material properties 2020-04-03 17:39:53.247 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-03 17:39:53.436 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-03 17:39:53.437 - Thread: 1 -> Loading asteroid generators 2020-04-03 17:39:53.438 - Thread: 1 -> Loading spawn groups 2020-04-03 17:39:53.441 - Thread: 1 -> Loading drop containers 2020-04-03 17:39:53.441 - Thread: 1 -> Loading spawn groups 2020-04-03 17:39:53.442 - Thread: 1 -> Loading spawn groups 2020-04-03 17:39:53.442 - Thread: 1 -> Loading radial menu definitions 2020-04-03 17:39:53.457 - Thread: 1 -> Loading respawn ships 2020-04-03 17:39:53.458 - Thread: 1 -> Loading spawn groups 2020-04-03 17:39:53.458 - Thread: 1 -> Loading wheel speeds 2020-04-03 17:39:53.494 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-03 17:39:53.525 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-03 17:39:53.525 - Thread: 1 -> MyAudio.LoadData - START 2020-04-03 17:39:53.552 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Turtle Beach PX21 Headset) - Channel #: 2 - Sample rate: 48000 2020-04-03 17:39:53.674 - Thread: 1 -> MyAudio.LoadData - END 2020-04-03 17:39:53.726 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-03 17:39:53.731 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-03 17:39:53.762 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-03 17:39:53.763 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-03 17:39:53.763 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-03 17:39:53.781 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-03 17:39:54.370 - Thread: 45 -> External debugger: listening... 2020-04-03 17:39:54.388 - Thread: 1 -> MyLights.LoadData() - START 2020-04-03 17:39:54.391 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-03 17:39:54.391 - Thread: 1 -> MyLights.LoadData() - END 2020-04-03 17:39:54.391 - Thread: 1 -> Info: MyLights initialized. 2020-04-03 17:39:54.391 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-03 17:39:54.397 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-03 17:39:54.442 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-03 17:39:54.442 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-03 17:39:54.463 - Thread: 1 -> Loading Procedural World Generator 2020-04-03 17:39:54.464 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-03 17:39:54.941 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-03 17:39:55.037 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-04-03 17:39:55.038 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-04-03 17:39:55.038 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-04-03 17:39:55.038 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-04-03 17:39:55.038 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\EarthLike-1490369077d120000.vx2' 2020-04-03 17:39:55.038 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\Moon-1321135827d19000.vx2' 2020-04-03 17:39:55.038 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\Mars-1323953731d120000.vx2' 2020-04-03 17:39:55.038 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-04-03 17:39:55.038 - Thread: 13 -> Loading voxel storage from file 'C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\Titan-813248659d19000.vx2' 2020-04-03 17:39:55.038 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\Alien-1494130250d120000.vx2' 2020-04-03 17:39:55.081 - Thread: 17 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-04-03 17:39:55.081 - Thread: 14 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-04-03 17:39:56.031 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-04-03 17:39:56.031 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\Europa-374791280d19000.vx2' 2020-04-03 17:39:56.619 - Thread: 12 -> Info: Planet generator name: EarthLike 2020-04-03 17:39:56.623 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 17:39:56.686 - Thread: 16 -> Info: Planet generator name: Mars 2020-04-03 17:39:56.686 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 17:39:56.763 - Thread: 1 -> Info: Planet generator name: Moon 2020-04-03 17:39:56.764 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 17:39:56.781 - Thread: 13 -> Info: Planet generator name: Titan 2020-04-03 17:39:56.781 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 17:39:56.824 - Thread: 15 -> Info: Planet generator name: Alien 2020-04-03 17:39:56.824 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 17:39:58.170 - Thread: 14 -> Info: Planet generator name: Europa 2020-04-03 17:39:58.170 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 17:39:59.173 - Thread: 1 -> Clusters reordered 2020-04-03 17:39:59.554 - Thread: 1 -> Checkpoint.CameraAttachedTo: 131367446034798580 2020-04-03 17:39:59.567 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-03 17:39:59.567 - Thread: 1 -> Name = Earth Planet (Creative 1) 2020-04-03 17:39:59.567 - Thread: 1 -> Description = 2020-04-03 17:39:59.567 - Thread: 1 -> GameDateTime = 01/01/2081 21:04:55 2020-04-03 17:39:59.567 - Thread: 1 -> Password = 2020-04-03 17:39:59.567 - Thread: 1 -> CurrentPath = C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1) 2020-04-03 17:39:59.567 - Thread: 1 -> WorkshopId = 2020-04-03 17:39:59.567 - Thread: 1 -> CameraController = Default_Astronaut 2020-04-03 17:39:59.567 - Thread: 1 -> ThumbPath = C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\thumb.jpg 2020-04-03 17:39:59.569 - Thread: 1 -> Settings: 2020-04-03 17:39:59.569 - Thread: 1 -> GameMode = Creative 2020-04-03 17:39:59.569 - Thread: 1 -> MaxPlayers = 4 2020-04-03 17:39:59.569 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-03 17:39:59.569 - Thread: 1 -> AutoHealing = True 2020-04-03 17:39:59.569 - Thread: 1 -> WeaponsEnabled = True 2020-04-03 17:39:59.569 - Thread: 1 -> ThrusterDamage = True 2020-04-03 17:39:59.569 - Thread: 1 -> EnableSpectator = True 2020-04-03 17:39:59.569 - Thread: 1 -> EnableCopyPaste = True 2020-04-03 17:39:59.569 - Thread: 1 -> MaxFloatingObjects = 56 2020-04-03 17:39:59.569 - Thread: 1 -> MaxGridSize = 50000 2020-04-03 17:39:59.569 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-04-03 17:39:59.569 - Thread: 1 -> CargoShipsEnabled = True 2020-04-03 17:39:59.569 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-03 17:39:59.569 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-03 17:39:59.569 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-03 17:39:59.569 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-03 17:39:59.569 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-03 17:39:59.569 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-03 17:39:59.569 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-03 17:39:59.569 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-03 17:39:59.569 - Thread: 1 -> ClientCanSave = False 2020-04-03 17:39:59.569 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-03 17:39:59.569 - Thread: 1 -> PermanentDeath = False 2020-04-03 17:39:59.569 - Thread: 1 -> DestructibleBlocks = True 2020-04-03 17:39:59.569 - Thread: 1 -> EnableScripts = True 2020-04-03 17:39:59.569 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-03 17:39:59.569 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-03 17:39:59.569 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-03 17:39:59.569 - Thread: 1 -> ProceduralSeed = 0 2020-04-03 17:39:59.569 - Thread: 1 -> DestructibleBlocks = True 2020-04-03 17:39:59.569 - Thread: 1 -> EnableIngameScripts = True 2020-04-03 17:39:59.569 - Thread: 1 -> ViewDistance = 20000 2020-04-03 17:39:59.569 - Thread: 1 -> Voxel destruction = True 2020-04-03 17:39:59.569 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-03 17:39:59.569 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-03 17:39:59.569 - Thread: 1 -> EnableContainerDrops = True 2020-04-03 17:39:59.569 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-03 17:39:59.569 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-03 17:39:59.569 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-03 17:39:59.569 - Thread: 1 -> EnableSubgridDamage = False 2020-04-03 17:39:59.569 - Thread: 1 -> SyncDistance = 3000 2020-04-03 17:39:59.569 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-03 17:39:59.569 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-03 17:39:59.569 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-03 17:39:59.569 - Thread: 1 -> ExperimentalMode = True 2020-04-03 17:39:59.569 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableSpectator, EnableIngameScripts 2020-04-03 17:39:59.569 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-03 17:39:59.625 - Thread: 1 -> Session loaded 2020-04-03 17:39:59.625 - Thread: 1 -> RunLoadingAction - END 2020-04-03 17:39:59.626 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-03 17:39:59.692 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-03 17:39:59.692 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-03 17:39:59.692 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-03 17:39:59.702 - Thread: 1 -> Updating continues. 2020-04-03 17:39:59.737 - Thread: 1 -> GC Memory: 1,957,827,840 B 2020-04-03 17:40:02.702 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-03 17:40:03.765 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-03 17:40:03.797 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-03 17:40:03.799 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-03 17:40:03.913 - Thread: 1 -> GUI Stats: Update 4.85814216666666, Draw 0.0868972777777778 2020-04-03 17:40:07.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:40:07.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:40:13.601 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:40:13.601 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:40:13.601 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:40:13.708 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:40:29.746 - Thread: 1 -> GC Memory: 3,407,693,320 B 2020-04-03 17:40:35.797 - Thread: 1 -> GUI Stats: Update 0.294892611111111, Draw 0.336235777777778 2020-04-03 17:40:35.811 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:40:35.838 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,15.73623,160.7062,1,0,3250.542,11936.82,46481,453519,28,25.29938,98.74479,0,5312,8.89956,0,6.944541,2.251534,8.787851,100 2020-04-03 17:40:46.177 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:40:46.178 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:40:59.763 - Thread: 1 -> GC Memory: 3,418,204,864 B 2020-04-03 17:41:05.796 - Thread: 1 -> GUI Stats: Update 0.211105111111111, Draw 0.216333888888889 2020-04-03 17:41:29.764 - Thread: 1 -> GC Memory: 3,426,511,488 B 2020-04-03 17:41:34.561 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:41:34.561 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:41:34.561 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:41:34.575 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:41:35.796 - Thread: 1 -> GUI Stats: Update 0.196607, Draw 0.137602666666667 2020-04-03 17:41:35.828 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:41:35.828 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,18.50083,87.24405,1,0,3267.018,12537.02,46481,453519,28,24.75548,95.78378,0.1747699,5332,8.333062,0,6.944541,2.06289,7.981722,100 2020-04-03 17:41:40.412 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:41:40.412 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:41:59.764 - Thread: 1 -> GC Memory: 1,925,435,328 B 2020-04-03 17:42:05.964 - Thread: 1 -> GUI Stats: Update 0.212883055555556, Draw 0.362628666666667 2020-04-03 17:42:13.813 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:42:13.813 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:42:13.813 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:42:13.826 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:42:18.312 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:42:18.313 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:42:29.764 - Thread: 1 -> GC Memory: 1,926,390,952 B 2020-04-03 17:42:35.964 - Thread: 1 -> GUI Stats: Update 0.211907, Draw 0.321273611111111 2020-04-03 17:42:36.012 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:42:36.012 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,14.41739,140.0394,1,0,1837.073,11768.86,46616,453384,28,22.30256,98.75626,0.1735255,6124,9.556902,0,6.944541,2.131434,9.438038,100 2020-04-03 17:42:59.781 - Thread: 1 -> GC Memory: 1,931,253,680 B 2020-04-03 17:42:59.960 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 17:42:59.961 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 17:43:00.000 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 17:43:05.964 - Thread: 1 -> GUI Stats: Update 0.213727611111111, Draw 0.323075777777777 2020-04-03 17:43:29.781 - Thread: 1 -> GC Memory: 1,929,504,704 B 2020-04-03 17:43:35.965 - Thread: 1 -> GUI Stats: Update 0.2164155, Draw 0.390849722222222 2020-04-03 17:43:36.029 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:43:36.030 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,15.58336,149.0502,1,0,1844.792,11776.83,46637,453363,28,27.46153,98.51253,0.1763805,6015,9.402618,0,6.944541,2.582103,9.262757,100 2020-04-03 17:43:59.781 - Thread: 1 -> GC Memory: 1,942,251,880 B 2020-04-03 17:44:05.964 - Thread: 1 -> GUI Stats: Update 0.227684277777777, Draw 0.370019222222222 2020-04-03 17:44:29.802 - Thread: 1 -> GC Memory: 1,944,781,656 B 2020-04-03 17:44:35.965 - Thread: 1 -> GUI Stats: Update 0.225673888888889, Draw 0.381091222222222 2020-04-03 17:44:36.046 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:44:36.046 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,16.15458,110.4643,1,0,1859.595,11908.69,46670,453330,28,26.72312,97.647,0.1969292,6189,8.33312,0,6.944541,2.22687,8.137042,100 2020-04-03 17:44:37.012 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 17:44:37.013 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 17:44:37.019 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 17:44:51.464 - Thread: 1 -> Autosave initiated 2020-04-03 17:44:51.464 - Thread: 1 -> Character state: True 2020-04-03 17:44:51.464 - Thread: 1 -> IsServer: True 2020-04-03 17:44:51.464 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 17:44:51.464 - Thread: 1 -> Autosave 2020-04-03 17:44:51.467 - Thread: 1 -> Saving world - START 2020-04-03 17:44:51.467 - Thread: 1 -> Making world state snapshot. 2020-04-03 17:44:51.468 - Thread: 1 -> Before snapshot.: GC Memory: 1,948,676,248 B 2020-04-03 17:44:51.704 - Thread: 1 -> After snapshot.: GC Memory: 1,963,322,320 B 2020-04-03 17:44:51.705 - Thread: 1 -> Directory cleanup: GC Memory: 1,963,322,320 B 2020-04-03 17:44:51.705 - Thread: 1 -> Saving world - END 2020-04-03 17:44:51.710 - Thread: 12 -> Session snapshot save - START 2020-04-03 17:44:51.711 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 17:44:59.803 - Thread: 1 -> GC Memory: 1,967,464,000 B 2020-04-03 17:45:00.668 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 17:45:00.755 - Thread: 12 -> Session snapshot save - END 2020-04-03 17:45:13.004 - Thread: 1 -> GUI Stats: Update 0.229092777777778, Draw 0.322035722222222 2020-04-03 17:45:29.803 - Thread: 1 -> GC Memory: 1,936,751,232 B 2020-04-03 17:45:43.004 - Thread: 1 -> GUI Stats: Update 0.212708444444445, Draw 0.316227611111111 2020-04-03 17:45:43.101 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:45:43.102 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,14.8989,140.4009,1,0,1847.712,11955.85,46671,453329,28,21.33365,98.80507,0.1705465,6157,9.879401,0,6.944541,2.107637,9.761349,100 2020-04-03 17:45:59.820 - Thread: 1 -> GC Memory: 1,937,713,480 B 2020-04-03 17:46:13.004 - Thread: 1 -> GUI Stats: Update 0.214478333333333, Draw 0.314584388888889 2020-04-03 17:46:29.836 - Thread: 1 -> GC Memory: 1,948,556,240 B 2020-04-03 17:46:43.120 - Thread: 1 -> GUI Stats: Update 0.209468222222222, Draw 0.372074888888889 2020-04-03 17:46:43.235 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:46:43.235 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,14.72624,82.74835,1,0,1859.96,11942.69,46697,453303,28,22.3752,98.57491,0.1659741,6163,8.333103,0,6.944541,1.864549,8.21435,100 2020-04-03 17:46:59.837 - Thread: 1 -> GC Memory: 1,944,801,144 B 2020-04-03 17:47:13.121 - Thread: 1 -> GUI Stats: Update 0.224961777777778, Draw 0.307148722222222 2020-04-03 17:47:13.285 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:47:13.285 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:47:13.285 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:47:13.300 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:47:21.485 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:47:21.485 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:47:29.837 - Thread: 1 -> GC Memory: 1,948,406,480 B 2020-04-03 17:47:43.121 - Thread: 1 -> GUI Stats: Update 0.253132055555555, Draw 0.269910833333333 2020-04-03 17:47:43.252 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:47:43.252 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,14.38428,77.73215,1,0,1857.619,11953.22,46712,453288,28,22.47023,97.05346,0.1684682,6180,8.333068,0,6.944541,1.87246,8.08753,100 2020-04-03 17:47:56.152 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:47:56.152 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:47:56.152 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:47:56.167 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:47:59.838 - Thread: 1 -> GC Memory: 1,949,867,376 B 2020-04-03 17:48:09.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:48:09.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:48:13.121 - Thread: 1 -> GUI Stats: Update 0.248471500000001, Draw 0.307534499999999 2020-04-03 17:48:29.854 - Thread: 1 -> GC Memory: 1,945,628,128 B 2020-04-03 17:48:43.121 - Thread: 1 -> GUI Stats: Update 0.223648944444445, Draw 0.266000111111112 2020-04-03 17:48:43.268 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:48:43.268 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,14.64763,154.3293,1,0,1856.078,11988.39,46825,453175,28,27.41752,98.34618,0.1849457,6131,8.596735,0,6.944541,2.357012,8.45456,100 2020-04-03 17:48:59.870 - Thread: 1 -> GC Memory: 1,951,297,968 B 2020-04-03 17:49:13.121 - Thread: 1 -> GUI Stats: Update 0.216477944444444, Draw 0.301882277777778 2020-04-03 17:49:29.870 - Thread: 1 -> GC Memory: 1,949,585,944 B 2020-04-03 17:49:43.120 - Thread: 1 -> GUI Stats: Update 0.210145222222222, Draw 0.304705944444445 2020-04-03 17:49:43.286 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:49:43.286 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,15.10801,141.2312,1,0,1859.799,11963.26,46831,453169,28,22.84143,98.56245,0.1746524,6154,9.438931,0,6.944541,2.155987,9.303242,100 2020-04-03 17:49:51.471 - Thread: 1 -> Autosave initiated 2020-04-03 17:49:51.471 - Thread: 1 -> Character state: True 2020-04-03 17:49:51.471 - Thread: 1 -> IsServer: True 2020-04-03 17:49:51.471 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 17:49:51.471 - Thread: 1 -> Autosave 2020-04-03 17:49:51.471 - Thread: 1 -> Saving world - START 2020-04-03 17:49:51.472 - Thread: 1 -> Making world state snapshot. 2020-04-03 17:49:51.472 - Thread: 1 -> Before snapshot.: GC Memory: 1,949,926,144 B 2020-04-03 17:49:51.542 - Thread: 1 -> After snapshot.: GC Memory: 1,964,771,848 B 2020-04-03 17:49:51.543 - Thread: 1 -> Directory cleanup: GC Memory: 1,964,771,848 B 2020-04-03 17:49:51.543 - Thread: 1 -> Saving world - END 2020-04-03 17:49:51.543 - Thread: 13 -> Session snapshot save - START 2020-04-03 17:49:51.543 - Thread: 13 -> Checking file access for files in target dir. 2020-04-03 17:49:53.258 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 17:49:53.318 - Thread: 13 -> Session snapshot save - END 2020-04-03 17:49:59.871 - Thread: 1 -> GC Memory: 1,988,717,232 B 2020-04-03 17:50:13.121 - Thread: 1 -> GUI Stats: Update 0.214212444444444, Draw 0.333854 2020-04-03 17:50:29.887 - Thread: 1 -> GC Memory: 1,947,738,624 B 2020-04-03 17:50:31.985 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:50:31.985 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:50:31.985 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:50:31.999 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:50:43.121 - Thread: 1 -> GUI Stats: Update 0.230652, Draw 0.329450111111111 2020-04-03 17:50:43.302 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:50:43.302 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,15.64797,150.1034,1,0,1857.084,11950.19,46831,453169,28,25.26348,98.61212,0.1798248,6127,8.688766,0,6.944541,2.195085,8.568177,100 2020-04-03 17:50:44.185 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:50:44.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:50:59.888 - Thread: 1 -> GC Memory: 1,947,291,648 B 2020-04-03 17:51:13.121 - Thread: 1 -> GUI Stats: Update 0.235451722222222, Draw 0.286761333333333 2020-04-03 17:51:29.904 - Thread: 1 -> GC Memory: 1,948,558,632 B 2020-04-03 17:51:43.122 - Thread: 1 -> GUI Stats: Update 0.218042222222222, Draw 0.281787833333333 2020-04-03 17:51:43.319 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:51:43.319 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,14.80634,111.6517,1,0,1858.697,11978.72,46840,453160,28,24.74502,97.80164,0.1745369,6124,8.333075,0,6.944541,2.062021,8.149884,100 2020-04-03 17:51:48.703 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:51:48.703 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:51:48.703 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:51:48.717 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:51:53.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:51:53.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:51:59.921 - Thread: 1 -> GC Memory: 1,947,857,888 B 2020-04-03 17:52:13.121 - Thread: 1 -> GUI Stats: Update 0.227362555555556, Draw 0.248327166666667 2020-04-03 17:52:29.922 - Thread: 1 -> GC Memory: 1,961,237,696 B 2020-04-03 17:52:43.121 - Thread: 1 -> GUI Stats: Update 0.220424888888889, Draw 0.128591555555556 2020-04-03 17:52:43.336 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:52:43.337 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,14.04115,124.2563,1,0,1873.322,11989.9,46843,453157,28,23.56935,96.62492,0.1627185,6155,7.925018,0,6.944541,1.867875,7.657542,100 2020-04-03 17:52:50.219 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:52:50.219 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:52:50.219 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:52:50.233 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:52:54.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:52:54.386 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:52:59.938 - Thread: 1 -> GC Memory: 1,965,518,736 B 2020-04-03 17:53:13.121 - Thread: 1 -> GUI Stats: Update 0.215582222222222, Draw 0.192528722222222 2020-04-03 17:53:29.954 - Thread: 1 -> GC Memory: 1,961,616,576 B 2020-04-03 17:53:43.121 - Thread: 1 -> GUI Stats: Update 0.207223611111111, Draw 0.179327611111111 2020-04-03 17:53:43.353 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:53:43.353 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,14.0087,126.31,1,0,1873.642,12174.94,46846,453154,28,21.41655,98.60092,0.170459,6146,9.547062,0,6.944541,2.044651,9.413491,100 2020-04-03 17:53:59.955 - Thread: 1 -> GC Memory: 1,964,508,088 B 2020-04-03 17:54:13.122 - Thread: 1 -> GUI Stats: Update 0.244059444444444, Draw 0.288876 2020-04-03 17:54:29.955 - Thread: 1 -> GC Memory: 1,966,479,760 B 2020-04-03 17:54:43.121 - Thread: 1 -> GUI Stats: Update 0.234809777777778, Draw 0.307098666666666 2020-04-03 17:54:43.369 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:54:43.369 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,14.78959,75.8379,1,0,1873.827,12165.7,46747,453253,28,21.64851,96.08501,0.1588643,6209,8.33311,0,6.944541,1.803994,8.006869,100 2020-04-03 17:54:51.471 - Thread: 1 -> Autosave initiated 2020-04-03 17:54:51.471 - Thread: 1 -> Character state: True 2020-04-03 17:54:51.471 - Thread: 1 -> IsServer: True 2020-04-03 17:54:51.471 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 17:54:51.471 - Thread: 1 -> Autosave 2020-04-03 17:54:51.471 - Thread: 1 -> Saving world - START 2020-04-03 17:54:51.472 - Thread: 1 -> Making world state snapshot. 2020-04-03 17:54:51.472 - Thread: 1 -> Before snapshot.: GC Memory: 1,965,895,848 B 2020-04-03 17:54:51.546 - Thread: 1 -> After snapshot.: GC Memory: 1,979,752,312 B 2020-04-03 17:54:51.547 - Thread: 1 -> Directory cleanup: GC Memory: 1,979,752,312 B 2020-04-03 17:54:51.547 - Thread: 1 -> Saving world - END 2020-04-03 17:54:51.547 - Thread: 12 -> Session snapshot save - START 2020-04-03 17:54:51.547 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 17:54:53.261 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 17:54:53.308 - Thread: 12 -> Session snapshot save - END 2020-04-03 17:54:57.986 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:54:57.986 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:54:57.986 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:54:58.001 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:54:59.955 - Thread: 1 -> GC Memory: 2,005,625,328 B 2020-04-03 17:55:02.869 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:55:02.869 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:55:13.122 - Thread: 1 -> GUI Stats: Update 0.245020833333334, Draw 0.309921888888889 2020-04-03 17:55:18.487 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:55:18.487 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:55:18.487 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:55:18.501 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:55:21.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:55:21.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:55:29.958 - Thread: 1 -> GC Memory: 1,965,307,824 B 2020-04-03 17:55:43.121 - Thread: 1 -> GUI Stats: Update 0.246876888888889, Draw 0.291053055555555 2020-04-03 17:55:43.386 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:55:43.387 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,15.21772,76.5718,1,0,1874.278,12202.23,46772,453228,28,21.94243,98.30596,0.1422503,6229,8.356057,0,6.944541,1.833522,8.214502,100 2020-04-03 17:55:55.686 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:55:55.687 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:55:55.687 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:55:55.700 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:55:59.971 - Thread: 1 -> GC Memory: 1,969,108,192 B 2020-04-03 17:56:04.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:56:04.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:56:13.121 - Thread: 1 -> GUI Stats: Update 0.252025222222222, Draw 0.301742388888888 2020-04-03 17:56:29.987 - Thread: 1 -> GC Memory: 1,970,495,328 B 2020-04-03 17:56:43.122 - Thread: 1 -> GUI Stats: Update 0.219162277777778, Draw 0.17414 2020-04-03 17:56:43.403 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:56:43.403 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,14.31305,139.3668,1,0,1880.057,12193.04,46774,453226,28,23.55798,98.82267,0.1497665,6210,9.608985,0,6.944541,2.263683,9.495855,100 2020-04-03 17:56:59.988 - Thread: 1 -> GC Memory: 1,967,242,512 B 2020-04-03 17:57:00.453 - Thread: 1 -> Updating stopped. 2020-04-03 17:57:02.404 - Thread: 1 -> Saving world - START 2020-04-03 17:57:02.404 - Thread: 1 -> Making world state snapshot. 2020-04-03 17:57:02.404 - Thread: 1 -> Before snapshot.: GC Memory: 1,972,084,448 B 2020-04-03 17:57:02.485 - Thread: 1 -> After snapshot.: GC Memory: 1,984,395,216 B 2020-04-03 17:57:02.485 - Thread: 1 -> Directory cleanup: GC Memory: 1,984,395,216 B 2020-04-03 17:57:02.485 - Thread: 1 -> Saving world - END 2020-04-03 17:57:02.485 - Thread: 12 -> Session snapshot save - START 2020-04-03 17:57:02.486 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 17:57:02.486 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:57:02.487 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:57:02.787 - Thread: 1 -> Updating continues. 2020-04-03 17:57:03.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:57:03.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:57:04.180 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 17:57:04.227 - Thread: 12 -> Session snapshot save - END 2020-04-03 17:57:13.121 - Thread: 1 -> GUI Stats: Update 0.246763277777778, Draw 0.307955333333334 2020-04-03 17:57:30.005 - Thread: 1 -> GC Memory: 2,009,035,432 B 2020-04-03 17:57:43.122 - Thread: 1 -> GUI Stats: Update 0.215291555555556, Draw 0.235530277777778 2020-04-03 17:57:43.419 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:57:43.419 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,14.05255,91.49979,1,0,1918.349,12189.69,46781,453219,28,22.88378,97.14385,0.179413,6205,8.333062,0,6.944541,1.90692,8.095057,100 2020-04-03 17:58:00.006 - Thread: 1 -> GC Memory: 2,013,183,280 B 2020-04-03 17:58:13.122 - Thread: 1 -> GUI Stats: Update 0.214233166666667, Draw 0.261878722222222 2020-04-03 17:58:30.022 - Thread: 1 -> GC Memory: 1,967,721,936 B 2020-04-03 17:58:43.123 - Thread: 1 -> GUI Stats: Update 0.2150995, Draw 0.310979277777778 2020-04-03 17:58:43.436 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:58:43.436 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,15.46146,137.3626,1,0,1876.946,12201.07,46781,453219,28,23.89087,98.63735,0.1837583,6160,9.216249,0,6.944541,2.201843,9.090665,100 2020-04-03 17:59:00.022 - Thread: 1 -> GC Memory: 1,968,754,712 B 2020-04-03 17:59:13.122 - Thread: 1 -> GUI Stats: Update 0.219290166666666, Draw 0.2803065 2020-04-03 17:59:30.038 - Thread: 1 -> GC Memory: 1,972,351,720 B 2020-04-03 17:59:39.787 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:59:39.787 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:59:39.787 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 17:59:39.801 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 17:59:43.121 - Thread: 1 -> GUI Stats: Update 0.213599388888889, Draw 0.295082833333333 2020-04-03 17:59:43.453 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 17:59:43.453 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,13.34245,103.1265,1,0,1883.224,12251.31,46787,453213,28,23.78214,97.90402,0.1820853,6198,8.333045,0,6.944541,1.981776,8.158386,100 2020-04-03 17:59:45.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 17:59:45.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 17:59:51.472 - Thread: 1 -> Autosave initiated 2020-04-03 17:59:51.472 - Thread: 1 -> Character state: True 2020-04-03 17:59:51.472 - Thread: 1 -> IsServer: True 2020-04-03 17:59:51.472 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 17:59:51.472 - Thread: 1 -> Autosave 2020-04-03 17:59:51.472 - Thread: 1 -> Saving world - START 2020-04-03 17:59:51.473 - Thread: 1 -> Making world state snapshot. 2020-04-03 17:59:51.473 - Thread: 1 -> Before snapshot.: GC Memory: 1,974,709,040 B 2020-04-03 17:59:51.549 - Thread: 1 -> After snapshot.: GC Memory: 1,987,806,408 B 2020-04-03 17:59:51.549 - Thread: 1 -> Directory cleanup: GC Memory: 1,987,806,408 B 2020-04-03 17:59:51.549 - Thread: 1 -> Saving world - END 2020-04-03 17:59:51.550 - Thread: 12 -> Session snapshot save - START 2020-04-03 17:59:51.550 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 17:59:53.300 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 17:59:53.352 - Thread: 12 -> Session snapshot save - END 2020-04-03 18:00:00.038 - Thread: 1 -> GC Memory: 2,012,028,648 B 2020-04-03 18:00:13.122 - Thread: 1 -> GUI Stats: Update 0.230845555555555, Draw 0.3025035 2020-04-03 18:00:30.044 - Thread: 1 -> GC Memory: 1,986,668,992 B 2020-04-03 18:00:38.276 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 18:00:38.276 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 18:00:38.283 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 18:00:43.227 - Thread: 1 -> GUI Stats: Update 0.213204277777778, Draw 0.293064222222222 2020-04-03 18:00:43.576 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:00:43.576 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,15.55801,156.5708,1,0,1893.459,12214.36,46577,453423,28,28.93029,98.66044,0.1820794,6190,8.703671,0,6.944541,2.517997,8.587079,100 2020-04-03 18:01:00.044 - Thread: 1 -> GC Memory: 1,989,664,072 B 2020-04-03 18:01:11.459 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:01:11.459 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:01:11.459 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:01:11.474 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:01:13.228 - Thread: 1 -> GUI Stats: Update 0.223039888888889, Draw 0.30534 2020-04-03 18:01:16.625 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:01:16.625 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:01:30.044 - Thread: 1 -> GC Memory: 1,991,144,432 B 2020-04-03 18:01:40.092 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 18:01:40.092 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 18:01:40.100 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 18:01:43.227 - Thread: 1 -> GUI Stats: Update 0.216188555555555, Draw 0.405406999999999 2020-04-03 18:01:43.592 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:01:43.593 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,15.94615,178.7664,1,0,1898.284,12212.65,46614,453386,28,32.65934,98.64798,0.1926408,6191,9.1904,0,6.944541,3.001524,9.066144,100 2020-04-03 18:02:00.044 - Thread: 1 -> GC Memory: 1,970,699,848 B 2020-04-03 18:02:13.227 - Thread: 1 -> GUI Stats: Update 0.221935333333333, Draw 0.3145975 2020-04-03 18:02:30.044 - Thread: 1 -> GC Memory: 1,971,541,160 B 2020-04-03 18:02:43.229 - Thread: 1 -> GUI Stats: Update 0.212739666666667, Draw 0.355363777777779 2020-04-03 18:02:43.608 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:02:43.610 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,17.32029,106.39,1,0,1880.845,12212.14,46863,453137,28,25.83219,98.70027,0.1935832,7068,8.338531,0,6.944541,2.154026,8.230153,100 2020-04-03 18:03:00.044 - Thread: 1 -> GC Memory: 1,972,114,120 B 2020-04-03 18:03:13.228 - Thread: 1 -> GUI Stats: Update 0.2156155, Draw 0.298267611111111 2020-04-03 18:03:20.827 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:03:20.827 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:03:20.827 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:03:20.842 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:03:25.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:03:25.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:03:30.045 - Thread: 1 -> GC Memory: 1,970,512,120 B 2020-04-03 18:03:43.227 - Thread: 1 -> GUI Stats: Update 0.215700888888889, Draw 0.289089944444445 2020-04-03 18:03:43.626 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:03:43.626 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,14.50972,112.2453,1,0,1878.395,12203.42,46848,453152,28,25.34188,95.94724,0.187429,6967,8.33308,0,6.944541,2.11176,7.995361,100 2020-04-03 18:04:00.045 - Thread: 1 -> GC Memory: 1,995,993,872 B 2020-04-03 18:04:11.676 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:04:11.676 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:04:11.676 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:04:11.691 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:04:13.228 - Thread: 1 -> GUI Stats: Update 0.220068500000001, Draw 0.308923777777778 2020-04-03 18:04:15.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:04:15.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:04:25.811 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:04:25.811 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:04:25.811 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:04:25.825 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:04:29.725 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:04:29.726 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:04:30.061 - Thread: 1 -> GC Memory: 1,999,363,656 B 2020-04-03 18:04:43.228 - Thread: 1 -> GUI Stats: Update 0.237524277777778, Draw 0.268556111111111 2020-04-03 18:04:43.643 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:04:43.643 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,13.80058,123.2178,1,0,1904.463,12264.6,46867,453133,28,22.76475,98.70667,0.1725667,7119,8.894804,0,6.944541,2.02488,8.779764,100 2020-04-03 18:04:51.478 - Thread: 1 -> Autosave initiated 2020-04-03 18:04:51.478 - Thread: 1 -> Character state: True 2020-04-03 18:04:51.478 - Thread: 1 -> IsServer: True 2020-04-03 18:04:51.478 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 18:04:51.478 - Thread: 1 -> Autosave 2020-04-03 18:04:51.478 - Thread: 1 -> Saving world - START 2020-04-03 18:04:51.478 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:04:51.479 - Thread: 1 -> Before snapshot.: GC Memory: 1,998,620,528 B 2020-04-03 18:04:51.553 - Thread: 1 -> After snapshot.: GC Memory: 2,012,036,736 B 2020-04-03 18:04:51.553 - Thread: 1 -> Directory cleanup: GC Memory: 2,012,036,736 B 2020-04-03 18:04:51.553 - Thread: 1 -> Saving world - END 2020-04-03 18:04:51.553 - Thread: 12 -> Session snapshot save - START 2020-04-03 18:04:51.554 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 18:04:53.293 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:04:53.362 - Thread: 12 -> Session snapshot save - END 2020-04-03 18:05:00.061 - Thread: 1 -> GC Memory: 2,036,396,560 B 2020-04-03 18:05:13.228 - Thread: 1 -> GUI Stats: Update 0.207936944444444, Draw 0.288278277777778 2020-04-03 18:05:30.078 - Thread: 1 -> GC Memory: 1,992,292,080 B 2020-04-03 18:05:43.228 - Thread: 1 -> GUI Stats: Update 0.212868333333334, Draw 0.257823611111111 2020-04-03 18:05:43.659 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:05:43.659 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,15.77787,96.14316,1,0,1899.523,12236.11,46904,453096,28,22.5083,83.23275,0.1678982,7102,8.333065,0,6.944541,1.875631,6.935839,100 2020-04-03 18:06:00.078 - Thread: 1 -> GC Memory: 1,992,678,280 B 2020-04-03 18:06:13.228 - Thread: 1 -> GUI Stats: Update 0.207453555555555, Draw 0.275314611111111 2020-04-03 18:06:30.078 - Thread: 1 -> GC Memory: 1,993,628,920 B 2020-04-03 18:06:43.228 - Thread: 1 -> GUI Stats: Update 0.212470611111111, Draw 0.275802944444444 2020-04-03 18:06:43.676 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:06:43.677 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,13.81999,84.74411,1,0,1902.013,12223.39,46872,453128,28,21.95604,98.63584,0.1590801,7106,8.333102,0,6.944541,1.829619,8.219425,100 2020-04-03 18:07:00.095 - Thread: 1 -> GC Memory: 1,992,837,544 B 2020-04-03 18:07:13.228 - Thread: 1 -> GUI Stats: Update 0.204595833333333, Draw 0.279740888888889 2020-04-03 18:07:30.111 - Thread: 1 -> GC Memory: 1,994,140,256 B 2020-04-03 18:07:43.229 - Thread: 1 -> GUI Stats: Update 0.205631222222222, Draw 0.302280722222223 2020-04-03 18:07:43.692 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:07:43.693 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,15.09442,101.1638,1,0,1902.106,12270.4,46877,453123,28,21.87548,98.62486,0.1487177,7115,8.619309,0,6.944541,1.885516,8.500781,100 2020-04-03 18:07:48.377 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:07:48.377 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:07:48.377 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:07:48.391 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:07:55.742 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:07:55.743 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:08:00.111 - Thread: 1 -> GC Memory: 1,995,191,000 B 2020-04-03 18:08:13.228 - Thread: 1 -> GUI Stats: Update 0.210975055555556, Draw 0.270860611111112 2020-04-03 18:08:30.128 - Thread: 1 -> GC Memory: 1,993,505,904 B 2020-04-03 18:08:35.043 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:08:35.043 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:08:35.043 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:08:35.058 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:08:43.229 - Thread: 1 -> GUI Stats: Update 0.198130722222222, Draw 0.1741735 2020-04-03 18:08:43.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:08:43.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:08:43.709 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:08:43.709 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,13.85459,104.595,1,0,1903.607,12251.7,46897,453103,28,23.89492,98.26061,0.1594642,7073,8.333045,0,6.944541,1.991174,8.188101,100 2020-04-03 18:09:00.128 - Thread: 1 -> GC Memory: 1,995,141,336 B 2020-04-03 18:09:05.794 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:09:05.794 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:09:05.794 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:09:05.808 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:09:09.793 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:09:09.794 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:09:13.229 - Thread: 1 -> GUI Stats: Update 0.219843111111112, Draw 0.312632 2020-04-03 18:09:30.144 - Thread: 1 -> GC Memory: 1,998,635,112 B 2020-04-03 18:09:43.228 - Thread: 1 -> GUI Stats: Update 0.220570277777778, Draw 0.287252222222222 2020-04-03 18:09:43.727 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:09:43.727 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,15.15728,146.2295,1,0,1906.858,12236.69,46920,453080,28,24.3832,98.755,0.1954982,7556,9.715315,0,6.944541,2.368904,9.594359,100 2020-04-03 18:09:51.478 - Thread: 1 -> Autosave initiated 2020-04-03 18:09:51.478 - Thread: 1 -> Character state: True 2020-04-03 18:09:51.478 - Thread: 1 -> IsServer: True 2020-04-03 18:09:51.478 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 18:09:51.478 - Thread: 1 -> Autosave 2020-04-03 18:09:51.478 - Thread: 1 -> Saving world - START 2020-04-03 18:09:51.478 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:09:51.478 - Thread: 1 -> Before snapshot.: GC Memory: 2,000,203,000 B 2020-04-03 18:09:51.555 - Thread: 1 -> After snapshot.: GC Memory: 2,014,503,144 B 2020-04-03 18:09:51.555 - Thread: 1 -> Directory cleanup: GC Memory: 2,014,503,144 B 2020-04-03 18:09:51.555 - Thread: 1 -> Saving world - END 2020-04-03 18:09:51.555 - Thread: 13 -> Session snapshot save - START 2020-04-03 18:09:51.556 - Thread: 13 -> Checking file access for files in target dir. 2020-04-03 18:09:53.285 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:09:53.348 - Thread: 13 -> Session snapshot save - END 2020-04-03 18:09:56.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:09:56.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:09:56.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:09:56.190 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:10:00.145 - Thread: 1 -> GC Memory: 2,039,935,816 B 2020-04-03 18:10:10.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:10:10.394 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:10:13.228 - Thread: 1 -> GUI Stats: Update 0.236741944444444, Draw 0.317316388888888 2020-04-03 18:10:13.576 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:10:13.576 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:10:13.576 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:10:13.592 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:10:30.162 - Thread: 1 -> GC Memory: 1,998,550,976 B 2020-04-03 18:10:30.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:10:30.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:10:43.228 - Thread: 1 -> GUI Stats: Update 0.242800166666666, Draw 0.272181555555556 2020-04-03 18:10:43.743 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:10:43.749 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,15.00737,133.2249,1,0,1910.08,12231.14,46926,453074,28,26.08368,98.56158,0.1919883,7541,9.31561,0,6.944541,2.429854,9.181613,100 2020-04-03 18:11:00.178 - Thread: 1 -> GC Memory: 2,000,835,072 B 2020-04-03 18:11:13.229 - Thread: 1 -> GUI Stats: Update 0.2176575, Draw 0.307155055555555 2020-04-03 18:11:28.443 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:11:28.443 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:11:28.443 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:11:28.457 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:11:30.195 - Thread: 1 -> GC Memory: 2,006,644,064 B 2020-04-03 18:11:36.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:11:36.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:11:37.644 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:11:37.644 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:11:37.644 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:11:37.658 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:11:41.260 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:11:41.261 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:11:43.229 - Thread: 1 -> GUI Stats: Update 0.240431722222222, Draw 0.343011944444445 2020-04-03 18:11:43.760 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:11:43.760 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,14.98943,106.9414,1,0,1914.107,12238.19,46927,453073,28,23.96962,97.8091,0.1920547,7541,8.333068,0,6.944541,1.997404,8.150499,100 2020-04-03 18:12:00.195 - Thread: 1 -> GC Memory: 1,999,342,936 B 2020-04-03 18:12:13.229 - Thread: 1 -> GUI Stats: Update 0.226003333333333, Draw 0.279236833333334 2020-04-03 18:12:26.527 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:12:26.527 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:12:26.527 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:12:26.541 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:12:29.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:12:29.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:12:30.195 - Thread: 1 -> GC Memory: 2,003,253,632 B 2020-04-03 18:12:36.228 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:12:36.228 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:12:36.228 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:12:36.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:12:41.093 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:12:41.094 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:12:43.229 - Thread: 1 -> GUI Stats: Update 0.232983111111111, Draw 0.311256722222223 2020-04-03 18:12:43.777 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:12:43.777 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,14.89376,144.7976,1,0,1912.026,12238.21,46977,453023,28,23.0002,98.58099,0.1818083,7543,9.171062,0,6.944541,2.109363,9.040923,100 2020-04-03 18:13:00.197 - Thread: 1 -> GC Memory: 2,002,185,536 B 2020-04-03 18:13:13.229 - Thread: 1 -> GUI Stats: Update 0.221870666666666, Draw 0.291668777777778 2020-04-03 18:13:30.212 - Thread: 1 -> GC Memory: 2,002,007,136 B 2020-04-03 18:13:43.229 - Thread: 1 -> GUI Stats: Update 0.218197555555555, Draw 0.296871833333334 2020-04-03 18:13:43.793 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:13:43.793 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,13.4478,115.7435,1,0,1909.379,12230.3,49471,450529,28,26.48834,92.58358,0.1857888,7509,8.333049,0,6.944541,2.207286,7.715035,100 2020-04-03 18:14:00.229 - Thread: 1 -> GC Memory: 2,008,618,776 B 2020-04-03 18:14:13.229 - Thread: 1 -> GUI Stats: Update 0.218268555555555, Draw 0.284836444444444 2020-04-03 18:14:13.827 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:14:13.827 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:14:13.827 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:14:13.841 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:14:24.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:14:24.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:14:30.229 - Thread: 1 -> GC Memory: 2,008,225,320 B 2020-04-03 18:14:43.229 - Thread: 1 -> GUI Stats: Update 0.233308555555556, Draw 0.312047388888888 2020-04-03 18:14:43.810 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:14:43.810 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,14.95574,145.2926,1,0,1916.958,12233.27,49476,450524,28,26.46944,98.65896,0.2050885,8561,9.02538,0,6.944541,2.388968,8.904346,100 2020-04-03 18:14:51.479 - Thread: 1 -> Autosave initiated 2020-04-03 18:14:51.479 - Thread: 1 -> Character state: True 2020-04-03 18:14:51.479 - Thread: 1 -> IsServer: True 2020-04-03 18:14:51.479 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 18:14:51.479 - Thread: 1 -> Autosave 2020-04-03 18:14:51.479 - Thread: 1 -> Saving world - START 2020-04-03 18:14:51.479 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:14:51.479 - Thread: 1 -> Before snapshot.: GC Memory: 2,009,853,144 B 2020-04-03 18:14:51.552 - Thread: 1 -> After snapshot.: GC Memory: 2,024,098,272 B 2020-04-03 18:14:51.552 - Thread: 1 -> Directory cleanup: GC Memory: 2,024,098,272 B 2020-04-03 18:14:51.552 - Thread: 1 -> Saving world - END 2020-04-03 18:14:51.552 - Thread: 14 -> Session snapshot save - START 2020-04-03 18:14:51.553 - Thread: 14 -> Checking file access for files in target dir. 2020-04-03 18:14:53.281 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:14:53.329 - Thread: 14 -> Session snapshot save - END 2020-04-03 18:15:00.245 - Thread: 1 -> GC Memory: 2,052,319,304 B 2020-04-03 18:15:09.628 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:15:09.628 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:15:09.628 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:15:09.642 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:15:12.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:15:12.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:15:13.229 - Thread: 1 -> GUI Stats: Update 0.228512166666666, Draw 0.279027222222222 2020-04-03 18:15:30.246 - Thread: 1 -> GC Memory: 2,008,343,920 B 2020-04-03 18:15:43.230 - Thread: 1 -> GUI Stats: Update 0.222499, Draw 0.294569 2020-04-03 18:15:43.827 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:15:43.827 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,15.1282,151.2026,1,0,1915.079,12239.45,49472,450528,28,27.91379,98.64201,0.2003317,8505,9.480258,0,6.944541,2.646299,9.351518,100 2020-04-03 18:16:00.246 - Thread: 1 -> GC Memory: 2,010,182,880 B 2020-04-03 18:16:13.229 - Thread: 1 -> GUI Stats: Update 0.221306555555555, Draw 0.277225833333334 2020-04-03 18:16:13.610 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:16:13.610 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:16:13.610 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:16:13.624 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:16:20.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:16:20.845 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:16:30.247 - Thread: 1 -> GC Memory: 2,012,381,952 B 2020-04-03 18:16:43.230 - Thread: 1 -> GUI Stats: Update 0.231061666666667, Draw 0.295050055555556 2020-04-03 18:16:43.844 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:16:43.844 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,15.67034,149.686,1,0,1921.26,12243.48,49475,450525,28,26.97527,98.36105,0.1865967,8500,8.614301,0,6.944541,2.323731,8.473117,100 2020-04-03 18:16:49.778 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:16:49.778 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:16:49.778 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:16:49.792 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:16:50.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:16:50.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:16:52.544 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:16:52.544 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:16:52.544 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:16:52.559 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:17:00.248 - Thread: 1 -> GC Memory: 2,004,027,848 B 2020-04-03 18:17:06.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:17:06.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:17:13.229 - Thread: 1 -> GUI Stats: Update 0.237876277777778, Draw 0.310695777777778 2020-04-03 18:17:26.878 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:17:26.878 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:17:26.878 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:17:26.892 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:17:30.262 - Thread: 1 -> GC Memory: 2,009,477,600 B 2020-04-03 18:17:31.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:17:31.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:17:43.229 - Thread: 1 -> GUI Stats: Update 0.224754444444444, Draw 0.323419611111112 2020-04-03 18:17:43.860 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:17:43.860 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,14.7007,151.9417,1,0,1916.777,12239.75,49476,450524,28,25.98081,98.57548,0.1791999,8524,9.6285,0,6.944541,2.501562,9.49134,100 2020-04-03 18:18:00.263 - Thread: 1 -> GC Memory: 2,008,780,040 B 2020-04-03 18:18:13.230 - Thread: 1 -> GUI Stats: Update 0.219280777777778, Draw 0.293719555555556 2020-04-03 18:18:30.263 - Thread: 1 -> GC Memory: 2,006,022,096 B 2020-04-03 18:18:43.229 - Thread: 1 -> GUI Stats: Update 0.219453444444445, Draw 0.279568666666667 2020-04-03 18:18:43.878 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:18:43.878 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,15.06181,143.4979,1,0,1916.021,12250.18,49476,450524,28,23.10115,98.71678,0.1896655,8483,9.380118,0,6.944541,2.166915,9.259751,100 2020-04-03 18:19:00.280 - Thread: 1 -> GC Memory: 2,008,655,008 B 2020-04-03 18:19:13.229 - Thread: 1 -> GUI Stats: Update 0.220365111111111, Draw 0.272026777777777 2020-04-03 18:19:30.295 - Thread: 1 -> GC Memory: 2,011,842,344 B 2020-04-03 18:19:43.229 - Thread: 1 -> GUI Stats: Update 0.215786611111111, Draw 0.272068222222222 2020-04-03 18:19:43.894 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:19:43.894 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,15.15103,150.3096,1,0,1923.454,12249.67,49483,450517,28,27.17638,98.48476,0.1885864,8509,8.883981,0,6.944541,2.414344,8.749368,100 2020-04-03 18:19:51.479 - Thread: 1 -> Autosave initiated 2020-04-03 18:19:51.479 - Thread: 1 -> Character state: True 2020-04-03 18:19:51.479 - Thread: 1 -> IsServer: True 2020-04-03 18:19:51.479 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 18:19:51.479 - Thread: 1 -> Autosave 2020-04-03 18:19:51.479 - Thread: 1 -> Saving world - START 2020-04-03 18:19:51.480 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:19:51.480 - Thread: 1 -> Before snapshot.: GC Memory: 2,016,095,712 B 2020-04-03 18:19:51.559 - Thread: 1 -> After snapshot.: GC Memory: 2,029,340,720 B 2020-04-03 18:19:51.559 - Thread: 1 -> Directory cleanup: GC Memory: 2,029,340,720 B 2020-04-03 18:19:51.559 - Thread: 1 -> Saving world - END 2020-04-03 18:19:51.559 - Thread: 12 -> Session snapshot save - START 2020-04-03 18:19:51.560 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 18:19:53.272 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:19:53.335 - Thread: 12 -> Session snapshot save - END 2020-04-03 18:20:00.296 - Thread: 1 -> GC Memory: 2,054,825,712 B 2020-04-03 18:20:13.230 - Thread: 1 -> GUI Stats: Update 0.221046944444444, Draw 0.2919365 2020-04-03 18:20:30.313 - Thread: 1 -> GC Memory: 2,008,991,648 B 2020-04-03 18:20:43.230 - Thread: 1 -> GUI Stats: Update 0.222880444444444, Draw 0.281686555555556 2020-04-03 18:20:43.911 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:20:43.911 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,15.14251,99.03428,1,0,1917.695,12252.33,49488,450512,28,22.52538,96.64024,0.1865578,8497,8.333106,0,6.944541,1.877063,8.053134,100 2020-04-03 18:20:45.378 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 18:20:45.379 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 18:20:45.385 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 18:21:00.313 - Thread: 1 -> GC Memory: 2,015,088,432 B 2020-04-03 18:21:13.230 - Thread: 1 -> GUI Stats: Update 0.225688833333334, Draw 0.323108277777778 2020-04-03 18:21:30.314 - Thread: 1 -> GC Memory: 2,014,854,480 B 2020-04-03 18:21:43.230 - Thread: 1 -> GUI Stats: Update 0.221905111111111, Draw 0.244977666666667 2020-04-03 18:21:43.928 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:21:43.928 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,14.80174,160.7226,1,0,1924.124,12251.84,49496,450504,28,25.23415,98.80604,0.1899249,8493,9.763212,0,6.944541,2.463664,9.646643,100 2020-04-03 18:22:00.330 - Thread: 1 -> GC Memory: 2,010,770,256 B 2020-04-03 18:22:13.230 - Thread: 1 -> GUI Stats: Update 0.223647166666667, Draw 0.298889666666667 2020-04-03 18:22:15.878 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:22:15.878 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:22:15.878 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:22:15.893 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:22:19.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:22:19.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:22:28.228 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:22:28.228 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:22:28.228 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:22:28.242 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:22:30.330 - Thread: 1 -> GC Memory: 2,014,468,824 B 2020-04-03 18:22:33.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:22:33.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:22:42.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:22:42.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:22:42.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:22:42.692 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:22:43.231 - Thread: 1 -> GUI Stats: Update 0.238204055555556, Draw 0.343386611111111 2020-04-03 18:22:43.944 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:22:43.945 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,16.44673,147.1909,1,0,1925.971,12259.66,49612,450388,28,25.95264,98.65506,0.1989997,8484,9.479895,0,6.944541,2.460283,9.352396,100 2020-04-03 18:22:50.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:22:50.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:23:00.347 - Thread: 1 -> GC Memory: 2,021,426,680 B 2020-04-03 18:23:13.230 - Thread: 1 -> GUI Stats: Update 0.232334055555555, Draw 0.329956 2020-04-03 18:23:13.394 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:23:13.395 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:23:13.395 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:23:13.408 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:23:22.011 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:23:22.011 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:23:29.611 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:23:29.611 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:23:29.611 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:23:29.626 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:23:30.363 - Thread: 1 -> GC Memory: 2,018,657,808 B 2020-04-03 18:23:35.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:23:35.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:23:43.230 - Thread: 1 -> GUI Stats: Update 0.239316555555556, Draw 0.453975666666667 2020-04-03 18:23:43.961 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:23:43.961 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,16.05206,159.6575,1,0,1922.492,12258.17,49626,450374,28,26.59553,98.65187,0.189708,8434,9.660488,0,6.944541,2.569257,9.530252,100 2020-04-03 18:24:00.364 - Thread: 1 -> GC Memory: 2,017,025,152 B 2020-04-03 18:24:13.230 - Thread: 1 -> GUI Stats: Update 0.222482444444444, Draw 0.329492444444444 2020-04-03 18:24:30.364 - Thread: 1 -> GC Memory: 2,019,716,720 B 2020-04-03 18:24:43.230 - Thread: 1 -> GUI Stats: Update 0.220026944444445, Draw 0.385704111111112 2020-04-03 18:24:43.929 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:24:43.948 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-03 18:24:43.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:24:43.978 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,21.07022,158.6436,1,0,1927.896,12261.51,49636,450364,28,27.67119,98.64379,0.1943645,8563,8.927317,0,6.944541,2.470295,8.806244,100 2020-04-03 18:24:51.480 - Thread: 1 -> Autosave initiated 2020-04-03 18:24:51.480 - Thread: 1 -> Character state: True 2020-04-03 18:24:51.480 - Thread: 1 -> IsServer: True 2020-04-03 18:24:51.480 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 18:24:51.480 - Thread: 1 -> Autosave 2020-04-03 18:24:51.480 - Thread: 1 -> Saving world - START 2020-04-03 18:24:51.481 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:24:51.481 - Thread: 1 -> Before snapshot.: GC Memory: 2,023,876,400 B 2020-04-03 18:24:51.554 - Thread: 1 -> After snapshot.: GC Memory: 2,037,321,880 B 2020-04-03 18:24:51.554 - Thread: 1 -> Directory cleanup: GC Memory: 2,037,321,880 B 2020-04-03 18:24:51.554 - Thread: 1 -> Saving world - END 2020-04-03 18:24:51.554 - Thread: 12 -> Session snapshot save - START 2020-04-03 18:24:51.555 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 18:25:36.040 - Thread: 1 -> GC Memory: 2,041,181,560 B 2020-04-03 18:25:37.136 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:25:37.198 - Thread: 12 -> Session snapshot save - END 2020-04-03 18:25:37.725 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:25:37.741 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-03 18:25:47.725 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:25:47.725 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-03 18:25:57.026 - Thread: 1 -> GUI Stats: Update 0.219496833333333, Draw 0.361065 2020-04-03 18:25:57.725 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:25:57.741 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-03 18:25:57.741 - Thread: 1 -> Next activation in -00:05:28.1804713 2020-04-03 18:25:57.741 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:25:57.742 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-03 18:26:06.043 - Thread: 1 -> GC Memory: 2,048,531,256 B 2020-04-03 18:26:07.725 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:26:07.725 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-03 18:26:17.725 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:26:17.745 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-03 18:26:27.027 - Thread: 1 -> GUI Stats: Update 0.219163333333334, Draw 0.407050166666668 2020-04-03 18:26:27.726 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:26:27.749 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-03 18:26:27.749 - Thread: 1 -> Next activation in -00:20:09.8177833 2020-04-03 18:26:27.749 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:26:27.749 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-03 18:26:27.791 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:26:27.791 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,22.02683,162.3006,1,0,1957.801,12266.81,49638,450362,28,27.00728,98.39799,0.1529826,8519,8.580926,0,6.944541,2.317475,8.443459,100 2020-04-03 18:26:36.043 - Thread: 1 -> GC Memory: 2,054,887,168 B 2020-04-03 18:26:37.725 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:26:37.741 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-03 18:26:47.742 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:26:47.743 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-03 18:26:57.026 - Thread: 1 -> GUI Stats: Update 0.214019111111111, Draw 0.359417055555555 2020-04-03 18:26:57.742 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:26:57.761 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-03 18:26:57.761 - Thread: 1 -> Next activation in -00:20:52.5923330 2020-04-03 18:26:57.761 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:26:57.761 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-03 18:27:06.061 - Thread: 1 -> GC Memory: 2,062,713,992 B 2020-04-03 18:27:07.742 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:27:07.742 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-03 18:27:17.742 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:27:17.742 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-03 18:27:27.026 - Thread: 1 -> GUI Stats: Update 0.212148611111111, Draw 0.325207444444444 2020-04-03 18:27:27.742 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:27:27.743 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-03 18:27:27.743 - Thread: 1 -> Next activation in 00:01:32.1394987 2020-04-03 18:27:27.808 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:27:27.808 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,14.66023,155.9286,1,0,1924.688,12300.86,49655,450345,28,25.79886,98.74586,0.1820489,8519,9.978699,0,6.944541,2.57439,9.853552,100 2020-04-03 18:27:36.077 - Thread: 1 -> GC Memory: 2,018,703,480 B 2020-04-03 18:27:57.026 - Thread: 1 -> GUI Stats: Update 0.221875666666667, Draw 0.210701 2020-04-03 18:28:41.539 - Thread: 1 -> GC Memory: 2,019,338,656 B 2020-04-03 18:29:10.993 - Thread: 1 -> GUI Stats: Update 0.222995777777777, Draw 0.279532888888889 2020-04-03 18:29:11.542 - Thread: 1 -> GC Memory: 2,018,841,512 B 2020-04-03 18:29:11.790 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:29:11.790 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,16.17443,153.7371,1,0,1925.63,12296.92,49649,450351,28,24.4633,98.73632,0.1499814,8498,9.768003,0,6.944541,2.389576,9.644567,100 2020-04-03 18:29:40.993 - Thread: 1 -> GUI Stats: Update 0.2224945, Draw 0.303016944444444 2020-04-03 18:29:41.542 - Thread: 1 -> GC Memory: 2,069,834,320 B 2020-04-03 18:29:45.707 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:29:45.708 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-04-03 18:29:51.492 - Thread: 1 -> Autosave initiated 2020-04-03 18:29:51.492 - Thread: 1 -> Character state: True 2020-04-03 18:29:51.492 - Thread: 1 -> IsServer: True 2020-04-03 18:29:51.492 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 18:29:51.492 - Thread: 1 -> Autosave 2020-04-03 18:29:51.492 - Thread: 1 -> Saving world - START 2020-04-03 18:29:51.493 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:29:51.493 - Thread: 1 -> Before snapshot.: GC Memory: 2,070,243,080 B 2020-04-03 18:29:51.567 - Thread: 1 -> After snapshot.: GC Memory: 2,083,516,992 B 2020-04-03 18:29:51.567 - Thread: 1 -> Directory cleanup: GC Memory: 2,083,516,992 B 2020-04-03 18:29:51.567 - Thread: 1 -> Saving world - END 2020-04-03 18:29:51.568 - Thread: 12 -> Session snapshot save - START 2020-04-03 18:29:51.568 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 18:29:53.262 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:29:53.323 - Thread: 12 -> Session snapshot save - END 2020-04-03 18:29:55.708 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:29:55.708 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-04-03 18:29:59.757 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 18:29:59.758 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 18:29:59.765 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 18:30:05.708 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:30:05.708 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-04-03 18:30:10.993 - Thread: 1 -> GUI Stats: Update 0.209590944444445, Draw 0.329108277777777 2020-04-03 18:30:11.543 - Thread: 1 -> GC Memory: 2,109,674,272 B 2020-04-03 18:30:11.807 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:30:11.810 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,14.38457,151.6852,1,0,2014.132,12333.39,49647,450353,28,23.84013,98.94318,0.1807198,8448,10.32909,0,6.944541,2.462469,10.21993,100 2020-04-03 18:30:15.725 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-03 18:30:15.725 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-03 18:30:15.725 - Thread: 1 -> Next activation in 00:46:56.4917795 2020-04-03 18:30:40.992 - Thread: 1 -> GUI Stats: Update 0.217334444444445, Draw 0.228890055555556 2020-04-03 18:30:41.543 - Thread: 1 -> GC Memory: 2,062,040,560 B 2020-04-03 18:31:02.662 - Thread: 1 -> Closing grid request by user: 76561198115848745 2020-04-03 18:31:02.662 - Thread: 1 -> Info: OnGridClosedRequest removed entity '111381476593209445:Large Grid 9445' with entity id '111381476593209445' 2020-04-03 18:31:02.666 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:31:02.666 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:31:10.993 - Thread: 1 -> GUI Stats: Update 0.219373555555555, Draw 0.249837222222222 2020-04-03 18:31:11.559 - Thread: 1 -> GC Memory: 2,065,753,776 B 2020-04-03 18:31:11.823 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:31:11.824 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,15.02894,157.5463,1,0,1969.349,12327.84,49511,450489,28,25.27707,98.83779,0.1790681,8451,9.814448,0,6.944541,2.480804,9.700384,100 2020-04-03 18:31:17.807 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:31:17.807 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:31:17.807 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:31:17.821 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:31:22.407 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:31:22.407 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:31:41.562 - Thread: 1 -> GC Memory: 2,065,998,024 B 2020-04-03 18:31:50.362 - Thread: 1 -> GUI Stats: Update 0.223132611111111, Draw 0.260409166666667 2020-04-03 18:32:10.611 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:32:10.611 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:32:10.611 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:32:10.627 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:32:11.563 - Thread: 1 -> GC Memory: 2,070,155,200 B 2020-04-03 18:32:15.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:32:15.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:32:20.362 - Thread: 1 -> GUI Stats: Update 0.226266277777778, Draw 0.261227611111111 2020-04-03 18:32:21.210 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:32:21.211 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,16.0302,99.69859,1,0,1970.323,12332.18,49563,450437,28,21.81034,83.38673,0.1697886,8453,8.333062,0,6.944541,1.81747,6.948668,100 2020-04-03 18:32:28.494 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:32:28.494 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:32:28.494 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:32:28.509 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:32:35.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:32:35.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:32:41.579 - Thread: 1 -> GC Memory: 2,066,072,936 B 2020-04-03 18:32:50.362 - Thread: 1 -> GUI Stats: Update 0.222034833333333, Draw 0.268768444444444 2020-04-03 18:33:11.596 - Thread: 1 -> GC Memory: 2,071,437,912 B 2020-04-03 18:33:20.363 - Thread: 1 -> GUI Stats: Update 0.223408444444445, Draw 0.285791944444445 2020-04-03 18:33:21.227 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:33:21.227 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,15.39924,130.7381,1,0,1974.923,12343.47,49604,450396,28,24.86451,98.54977,0.1863241,8432,8.525663,0,6.944541,2.119864,8.402021,100 2020-04-03 18:33:25.594 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 18:33:25.594 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 18:33:25.601 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 18:33:41.596 - Thread: 1 -> GC Memory: 2,072,606,520 B 2020-04-03 18:33:50.363 - Thread: 1 -> GUI Stats: Update 0.219647111111111, Draw 0.360784555555555 2020-04-03 18:34:11.612 - Thread: 1 -> GC Memory: 2,066,149,664 B 2020-04-03 18:34:20.363 - Thread: 1 -> GUI Stats: Update 0.216916166666667, Draw 0.33840088888889 2020-04-03 18:34:21.244 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:34:21.244 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,16.66547,158.7348,1,0,1970.636,12352.16,49613,450387,28,28.01666,98.27759,0.1845573,8397,8.775883,0,6.944541,2.458709,8.624726,100 2020-04-03 18:34:39.644 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 18:34:39.645 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 18:34:39.652 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 18:34:41.613 - Thread: 1 -> GC Memory: 2,068,490,792 B 2020-04-03 18:34:50.363 - Thread: 1 -> GUI Stats: Update 0.219845388888889, Draw 0.367380055555555 2020-04-03 18:34:51.496 - Thread: 1 -> Autosave initiated 2020-04-03 18:34:51.496 - Thread: 1 -> Character state: True 2020-04-03 18:34:51.496 - Thread: 1 -> IsServer: True 2020-04-03 18:34:51.496 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 18:34:51.496 - Thread: 1 -> Autosave 2020-04-03 18:34:51.496 - Thread: 1 -> Saving world - START 2020-04-03 18:34:51.496 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:34:51.496 - Thread: 1 -> Before snapshot.: GC Memory: 2,070,304,368 B 2020-04-03 18:34:51.569 - Thread: 1 -> After snapshot.: GC Memory: 2,083,186,960 B 2020-04-03 18:34:51.570 - Thread: 1 -> Directory cleanup: GC Memory: 2,083,186,960 B 2020-04-03 18:34:51.570 - Thread: 1 -> Saving world - END 2020-04-03 18:34:51.570 - Thread: 12 -> Session snapshot save - START 2020-04-03 18:34:51.571 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 18:34:53.299 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:34:53.361 - Thread: 12 -> Session snapshot save - END 2020-04-03 18:35:11.629 - Thread: 1 -> GC Memory: 2,111,154,688 B 2020-04-03 18:35:20.363 - Thread: 1 -> GUI Stats: Update 0.223706444444444, Draw 0.275922888888888 2020-04-03 18:35:21.260 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:35:21.260 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,14.8792,149.793,1,0,2014.38,12351.11,49627,450373,28,23.48293,98.66171,0.1831482,8393,9.833783,0,6.944541,2.30926,9.702179,100 2020-04-03 18:35:41.630 - Thread: 1 -> GC Memory: 2,065,946,760 B 2020-04-03 18:35:50.362 - Thread: 1 -> GUI Stats: Update 0.2215305, Draw 0.261568555555556 2020-04-03 18:36:11.647 - Thread: 1 -> GC Memory: 2,071,756,624 B 2020-04-03 18:36:20.363 - Thread: 1 -> GUI Stats: Update 0.208016555555556, Draw 0.179904333333333 2020-04-03 18:36:21.277 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:36:21.277 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,15.44103,157.4431,1,0,1973.491,12350.54,49622,450378,28,23.35031,98.87111,0.1733426,8399,9.872232,0,6.944541,2.305197,9.760785,100 2020-04-03 18:36:22.894 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 18:36:22.895 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 18:36:22.902 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 18:36:41.664 - Thread: 1 -> GC Memory: 2,077,984,064 B 2020-04-03 18:36:50.363 - Thread: 1 -> GUI Stats: Update 0.223284666666667, Draw 0.375573055555556 2020-04-03 18:37:11.680 - Thread: 1 -> GC Memory: 2,082,661,128 B 2020-04-03 18:37:20.363 - Thread: 1 -> GUI Stats: Update 0.224393166666667, Draw 0.321297444444445 2020-04-03 18:37:21.294 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:37:21.294 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,15.30464,152.6384,1,0,1973.956,12453.02,49621,450379,28,23.3223,98.76951,0.1878994,8381,9.735717,0,6.944541,2.270593,9.61592,100 2020-04-03 18:37:41.680 - Thread: 1 -> GC Memory: 2,070,044,224 B 2020-04-03 18:37:50.363 - Thread: 1 -> GUI Stats: Update 0.222804277777778, Draw 0.373167777777777 2020-04-03 18:38:11.680 - Thread: 1 -> GC Memory: 2,074,960,512 B 2020-04-03 18:39:03.647 - Thread: 1 -> GC Memory: 2,072,691,120 B 2020-04-03 18:39:09.802 - Thread: 1 -> GUI Stats: Update 0.215330222222222, Draw 0.317517833333333 2020-04-03 18:39:10.748 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:39:10.748 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,16.39309,179.2719,1,0,1972.553,12457.91,49627,450373,28,27.74652,98.63736,0.1543742,8364,9.777864,0,6.944541,2.713017,9.644627,100 2020-04-03 18:39:12.066 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:39:12.066 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:39:12.066 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:39:12.079 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:39:23.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:39:23.233 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:39:33.650 - Thread: 1 -> GC Memory: 2,069,796,000 B 2020-04-03 18:39:39.800 - Thread: 1 -> GUI Stats: Update 0.239262611111111, Draw 0.384908666666666 2020-04-03 18:39:51.500 - Thread: 1 -> Autosave initiated 2020-04-03 18:39:51.500 - Thread: 1 -> Character state: True 2020-04-03 18:39:51.500 - Thread: 1 -> IsServer: True 2020-04-03 18:39:51.500 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 18:39:51.500 - Thread: 1 -> Autosave 2020-04-03 18:39:51.500 - Thread: 1 -> Saving world - START 2020-04-03 18:39:51.501 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:39:51.501 - Thread: 1 -> Before snapshot.: GC Memory: 2,072,992,432 B 2020-04-03 18:39:51.572 - Thread: 1 -> After snapshot.: GC Memory: 2,085,956,352 B 2020-04-03 18:39:51.572 - Thread: 1 -> Directory cleanup: GC Memory: 2,085,956,352 B 2020-04-03 18:39:51.572 - Thread: 1 -> Saving world - END 2020-04-03 18:39:51.572 - Thread: 12 -> Session snapshot save - START 2020-04-03 18:39:51.573 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 18:39:53.358 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:39:53.422 - Thread: 12 -> Session snapshot save - END 2020-04-03 18:39:57.715 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 18:39:57.716 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 18:39:57.723 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 18:40:03.650 - Thread: 1 -> GC Memory: 2,109,864,176 B 2020-04-03 18:40:09.800 - Thread: 1 -> GUI Stats: Update 0.227377333333333, Draw 0.333601166666667 2020-04-03 18:40:10.765 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:40:10.765 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,15.27777,180.1785,1,0,2011.856,12459.95,49629,450371,28,28.47205,98.86183,0.2139616,8339,10.5243,0,6.944541,2.996483,10.40451,100 2020-04-03 18:40:14.365 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:40:14.365 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:40:14.365 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:40:14.379 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:40:15.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:40:15.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:40:33.650 - Thread: 1 -> GC Memory: 2,115,708,152 B 2020-04-03 18:40:39.801 - Thread: 1 -> GUI Stats: Update 0.2317555, Draw 0.297083166666666 2020-04-03 18:41:03.667 - Thread: 1 -> GC Memory: 2,071,065,904 B 2020-04-03 18:41:09.800 - Thread: 1 -> GUI Stats: Update 0.228285388888889, Draw 0.283858777777778 2020-04-03 18:41:10.782 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:41:10.787 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,15.84796,174.7675,1,0,1976.383,12470.8,49629,450371,28,28.33392,98.38734,0.2233519,8359,8.896715,0,6.944541,2.520788,8.753242,100 2020-04-03 18:41:33.668 - Thread: 1 -> GC Memory: 2,073,874,120 B 2020-04-03 18:41:37.032 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:41:37.032 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:41:37.032 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:41:37.047 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:41:38.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:41:38.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:41:39.800 - Thread: 1 -> GUI Stats: Update 0.228591277777778, Draw 0.324693722222222 2020-04-03 18:41:43.699 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:41:43.699 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:41:43.699 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:41:43.713 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:41:47.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:41:47.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:42:03.684 - Thread: 1 -> GC Memory: 2,074,968,016 B 2020-04-03 18:42:09.801 - Thread: 1 -> GUI Stats: Update 0.231574, Draw 0.332040611111111 2020-04-03 18:42:10.799 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:42:10.799 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,15.42158,178.7713,1,0,1978.296,12511.04,49629,450371,28,28.77787,98.61588,0.2082069,8359,9.438702,0,6.944541,2.716257,9.308059,100 2020-04-03 18:42:13.549 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:42:13.549 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:42:13.549 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:42:13.564 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:42:19.531 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:42:19.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:42:33.701 - Thread: 1 -> GC Memory: 2,071,518,368 B 2020-04-03 18:42:39.802 - Thread: 1 -> GUI Stats: Update 0.232549333333334, Draw 0.284225666666667 2020-04-03 18:42:56.033 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:42:56.033 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:42:56.033 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:42:56.045 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:43:00.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:43:00.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:43:03.717 - Thread: 1 -> GC Memory: 2,082,650,184 B 2020-04-03 18:43:09.801 - Thread: 1 -> GUI Stats: Update 0.230218611111111, Draw 0.287243722222222 2020-04-03 18:43:09.983 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:43:09.983 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:43:09.983 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:43:09.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:43:10.815 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:43:10.816 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,16.67904,178.974,1,0,1985.187,12483.82,49669,450331,28,30.04695,98.67549,0.2048689,8329,9.708847,0,6.944541,2.917212,9.580253,100 2020-04-03 18:43:13.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:43:13.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:43:33.717 - Thread: 1 -> GC Memory: 2,082,014,768 B 2020-04-03 18:43:39.801 - Thread: 1 -> GUI Stats: Update 0.227565388888889, Draw 0.256868666666666 2020-04-03 18:43:56.982 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:43:56.982 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:43:56.982 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:43:56.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:44:02.882 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:44:02.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:44:03.718 - Thread: 1 -> GC Memory: 2,083,685,024 B 2020-04-03 18:44:09.801 - Thread: 1 -> GUI Stats: Update 0.217665944444445, Draw 0.179695055555555 2020-04-03 18:44:10.832 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:44:10.832 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,14.09406,177.4932,1,0,1978.797,12518.82,49729,450271,28,30.67246,98.66676,0.2123678,8317,9.250527,0,6.944541,2.837364,9.127195,100 2020-04-03 18:44:28.101 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:44:28.101 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:44:28.101 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:44:28.112 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:44:29.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:44:29.583 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:44:33.720 - Thread: 1 -> GC Memory: 2,076,476,536 B 2020-04-03 18:44:39.801 - Thread: 1 -> GUI Stats: Update 0.214334444444445, Draw 0.191021388888889 2020-04-03 18:44:51.501 - Thread: 1 -> Autosave initiated 2020-04-03 18:44:51.501 - Thread: 1 -> Character state: True 2020-04-03 18:44:51.501 - Thread: 1 -> IsServer: True 2020-04-03 18:44:51.501 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 18:44:51.501 - Thread: 1 -> Autosave 2020-04-03 18:44:51.501 - Thread: 1 -> Saving world - START 2020-04-03 18:44:51.502 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:44:51.502 - Thread: 1 -> Before snapshot.: GC Memory: 2,079,197,000 B 2020-04-03 18:44:51.576 - Thread: 1 -> After snapshot.: GC Memory: 2,092,364,320 B 2020-04-03 18:44:51.576 - Thread: 1 -> Directory cleanup: GC Memory: 2,092,364,320 B 2020-04-03 18:44:51.577 - Thread: 1 -> Saving world - END 2020-04-03 18:44:51.577 - Thread: 14 -> Session snapshot save - START 2020-04-03 18:44:51.577 - Thread: 14 -> Checking file access for files in target dir. 2020-04-03 18:44:53.326 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:44:53.398 - Thread: 14 -> Session snapshot save - END 2020-04-03 18:45:03.735 - Thread: 1 -> GC Memory: 2,117,406,096 B 2020-04-03 18:45:09.801 - Thread: 1 -> GUI Stats: Update 0.206398666666666, Draw 0.134041666666667 2020-04-03 18:45:10.849 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:45:10.849 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,15.10444,161.2426,1,0,2020.571,12676.45,49679,450321,28,25.92312,98.4752,0.2098578,8292,8.645884,0,6.944541,2.241283,8.51405,100 2020-04-03 18:45:15.949 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:45:15.949 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:45:15.949 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:45:15.954 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:45:20.799 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:45:20.800 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:45:33.751 - Thread: 1 -> GC Memory: 2,119,199,544 B 2020-04-03 18:45:34.550 - Thread: 1 -> Updating stopped. 2020-04-03 18:45:40.100 - Thread: 1 -> GUI Stats: Update 0.389326722222222, Draw 0.267510666666667 2020-04-03 18:45:54.649 - Thread: 1 -> Updating continues. 2020-04-03 18:45:54.882 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:45:54.882 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:46:03.767 - Thread: 1 -> GC Memory: 2,074,223,600 B 2020-04-03 18:46:10.101 - Thread: 1 -> GUI Stats: Update 0.226902444444444, Draw 0.321408555555556 2020-04-03 18:46:11.166 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:46:11.166 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,16.35353,111.956,1,0,1977.565,12668.96,49693,450307,28,22.98027,98.60892,0.1720991,8299,9.137814,0,6.944541,2.099895,9.010699,100 2020-04-03 18:46:33.768 - Thread: 1 -> GC Memory: 2,075,616,968 B 2020-04-03 18:47:32.669 - Thread: 1 -> GC Memory: 2,073,898,384 B 2020-04-03 18:47:33.734 - Thread: 1 -> GUI Stats: Update 0.207653833333333, Draw 29.9851782222222 2020-04-03 18:48:02.678 - Thread: 1 -> GC Memory: 2,074,718,696 B 2020-04-03 18:48:15.878 - Thread: 1 -> GUI Stats: Update 0.0398228888888889, Draw 6.87971633333333 2020-04-03 18:48:16.960 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:48:16.960 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,13.89244,106.2283,1,0,1977.429,12686.42,49693,450307,28,22.15445,98.74684,0.1366209,8127,9.246087,0,6.944541,2.04842,9.130219,100 2020-04-03 18:48:24.702 - Thread: 26 -> DXGI SetFullscreenState succeded 2020-04-03 18:48:32.692 - Thread: 1 -> GC Memory: 2,073,094,096 B 2020-04-03 18:48:38.923 - Thread: 1 -> Updating stopped. 2020-04-03 18:48:40.723 - Thread: 1 -> Saving world - START 2020-04-03 18:48:40.724 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:48:40.724 - Thread: 1 -> Before snapshot.: GC Memory: 2,079,024,840 B 2020-04-03 18:48:40.806 - Thread: 1 -> After snapshot.: GC Memory: 2,088,921,792 B 2020-04-03 18:48:40.806 - Thread: 1 -> Directory cleanup: GC Memory: 2,088,921,792 B 2020-04-03 18:48:40.806 - Thread: 1 -> Saving world - END 2020-04-03 18:48:40.807 - Thread: 13 -> Session snapshot save - START 2020-04-03 18:48:40.807 - Thread: 13 -> Checking file access for files in target dir. 2020-04-03 18:48:40.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:48:40.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:48:42.491 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:48:42.552 - Thread: 13 -> Session snapshot save - END 2020-04-03 18:48:46.607 - Thread: 1 -> Updating continues. 2020-04-03 18:48:46.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:48:46.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:48:51.659 - Thread: 1 -> GUI Stats: Update 0.224328222222222, Draw 3.34478655555554 2020-04-03 18:49:02.709 - Thread: 1 -> GC Memory: 2,112,229,576 B 2020-04-03 18:49:03.174 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:49:03.174 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:49:03.174 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:49:03.179 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:49:08.390 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:49:08.390 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:49:21.660 - Thread: 1 -> GUI Stats: Update 0.221423, Draw 0.210116722222222 2020-04-03 18:49:22.756 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:49:22.757 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,15.49538,169.9057,1,0,1979.846,12703.56,49696,450304,28,26.15763,98.98021,0.1832428,8225,10.36003,0,6.944541,2.709939,10.25438,100 2020-04-03 18:49:32.224 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:49:32.224 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:49:32.224 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:49:32.227 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:49:32.709 - Thread: 1 -> GC Memory: 2,081,727,832 B 2020-04-03 18:49:36.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:49:36.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:49:51.514 - Thread: 1 -> Autosave initiated 2020-04-03 18:49:51.515 - Thread: 1 -> Character state: True 2020-04-03 18:49:51.515 - Thread: 1 -> IsServer: True 2020-04-03 18:49:51.515 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 18:49:51.515 - Thread: 1 -> Autosave 2020-04-03 18:49:51.515 - Thread: 1 -> Saving world - START 2020-04-03 18:49:51.515 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:49:51.515 - Thread: 1 -> Before snapshot.: GC Memory: 2,076,816,952 B 2020-04-03 18:49:51.588 - Thread: 1 -> After snapshot.: GC Memory: 2,090,900,408 B 2020-04-03 18:49:51.588 - Thread: 1 -> Directory cleanup: GC Memory: 2,090,900,408 B 2020-04-03 18:49:51.588 - Thread: 1 -> Saving world - END 2020-04-03 18:49:51.589 - Thread: 13 -> Session snapshot save - START 2020-04-03 18:49:51.589 - Thread: 13 -> Checking file access for files in target dir. 2020-04-03 18:49:53.304 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:49:53.358 - Thread: 13 -> Session snapshot save - END 2020-04-03 18:49:58.148 - Thread: 1 -> GUI Stats: Update 0.232524388888889, Draw 3.85154333333333 2020-04-03 18:50:02.715 - Thread: 1 -> GC Memory: 2,115,758,888 B 2020-04-03 18:50:28.148 - Thread: 1 -> GUI Stats: Update 0.207004611111111, Draw 0.248892944444445 2020-04-03 18:50:28.747 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 18:50:28.748 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 18:50:28.755 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 18:50:29.263 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:50:29.263 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,16.24178,126.5928,1,0,2017.448,12672.31,49695,450305,28,28.49956,91.33162,0.1828671,8253,8.333065,0,6.944541,2.374887,7.610723,100 2020-04-03 18:50:32.731 - Thread: 1 -> GC Memory: 2,117,834,072 B 2020-04-03 18:50:58.149 - Thread: 1 -> GUI Stats: Update 0.218035222222222, Draw 0.392457166666667 2020-04-03 18:51:02.732 - Thread: 1 -> GC Memory: 2,076,950,512 B 2020-04-03 18:51:28.149 - Thread: 1 -> GUI Stats: Update 0.212561888888889, Draw 0.391154666666667 2020-04-03 18:51:29.279 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:51:29.279 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,15.92399,164.2868,1,0,1983.977,12691.62,49730,450270,28,25.49175,98.70961,0.2082441,8235,9.960999,0,6.944541,2.539233,9.832464,100 2020-04-03 18:51:32.749 - Thread: 1 -> GC Memory: 2,080,007,040 B 2020-04-03 18:51:58.149 - Thread: 1 -> GUI Stats: Update 0.217864222222222, Draw 0.341173888888889 2020-04-03 18:52:02.749 - Thread: 1 -> GC Memory: 2,083,577,352 B 2020-04-03 18:52:11.113 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:52:11.113 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:52:11.113 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:52:11.117 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:52:12.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:52:12.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:52:13.030 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:52:13.030 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:52:13.030 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:52:13.035 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:52:14.280 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:52:14.281 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:52:27.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:52:27.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:52:28.062 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:52:28.062 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:52:28.062 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:52:28.067 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:52:28.413 - Thread: 1 -> GUI Stats: Update 0.257965055555556, Draw 0.260163555555555 2020-04-03 18:52:29.561 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:52:29.562 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,13.0751,146.6206,1,0,1994.175,12696.85,49741,450259,28,22.13249,98.96159,0.194397,8238,10.80445,0,6.944541,2.391294,10.69226,100 2020-04-03 18:52:32.763 - Thread: 1 -> GC Memory: 2,087,751,144 B 2020-04-03 18:52:39.678 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:52:39.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:52:39.829 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:52:39.829 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:52:39.829 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:52:39.834 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:52:41.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:52:41.995 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:52:53.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:52:53.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:52:53.695 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:52:53.696 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:52:53.696 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:52:53.701 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:52:58.414 - Thread: 1 -> GUI Stats: Update 0.232992444444445, Draw 0.196644111111111 2020-04-03 18:53:02.764 - Thread: 1 -> GC Memory: 2,080,494,936 B 2020-04-03 18:53:03.112 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:53:03.112 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:53:28.414 - Thread: 1 -> GUI Stats: Update 0.213091444444444, Draw 0.302581944444444 2020-04-03 18:53:29.579 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:53:29.579 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,14.46217,162.671,1,0,1991.105,12700.23,49741,450259,28,24.85144,98.96437,0.2041064,8223,11.31446,0,6.944541,2.811805,11.19728,100 2020-04-03 18:53:32.781 - Thread: 1 -> GC Memory: 2,086,573,624 B 2020-04-03 18:53:48.696 - Thread: 14 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-04-03 18:53:49.210 - Thread: 1 -> Query successful. 2020-04-03 18:53:49.210 - Thread: 14 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-04-03 18:53:58.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:53:58.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:53:58.925 - Thread: 1 -> GUI Stats: Update 0.235550888888889, Draw 0.488131833333333 2020-04-03 18:54:02.792 - Thread: 1 -> GC Memory: 2,172,276,088 B 2020-04-03 18:54:17.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:54:17.208 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:54:28.925 - Thread: 1 -> GUI Stats: Update 0.247171666666667, Draw 0.260507555555556 2020-04-03 18:54:30.106 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:54:30.107 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,14.68434,148.898,1,0,1986.872,12727.25,49741,450259,28,23.48172,98.91364,0.1960242,8192,10.54119,0,6.944541,2.475251,10.42667,100 2020-04-03 18:54:32.690 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:54:32.690 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:54:32.792 - Thread: 1 -> GC Memory: 2,084,418,344 B 2020-04-03 18:54:34.341 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:54:34.341 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:54:34.341 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:54:34.344 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:54:35.557 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:54:35.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:54:44.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:54:44.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:54:46.923 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:54:46.923 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:54:47.474 - Thread: 1 -> Updating stopped. 2020-04-03 18:54:49.668 - Thread: 1 -> Saving world - START 2020-04-03 18:54:49.669 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:54:49.669 - Thread: 1 -> Before snapshot.: GC Memory: 2,116,377,520 B 2020-04-03 18:54:49.751 - Thread: 1 -> After snapshot.: GC Memory: 2,131,056,512 B 2020-04-03 18:54:49.751 - Thread: 1 -> Directory cleanup: GC Memory: 2,131,056,512 B 2020-04-03 18:54:49.751 - Thread: 1 -> Saving world - END 2020-04-03 18:54:49.752 - Thread: 12 -> Session snapshot save - START 2020-04-03 18:54:49.753 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 18:54:49.753 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:54:49.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:54:49.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:54:49.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:54:49.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:54:49.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:54:49.836 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-04-03 18:54:49.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:54:49.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:54:50.218 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-04-03 18:54:50.218 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-04-03 18:54:50.219 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-04-03 18:54:51.797 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Earth Planet (Creative 1)\.new\Sandbox_config.sbc 2020-04-03 18:54:51.849 - Thread: 12 -> Session snapshot save - END 2020-04-03 18:54:51.853 - Thread: 1 -> Used namespaces in scripts: 2020-04-03 18:54:51.857 - Thread: 1 -> MySession::Unload START 2020-04-03 18:54:51.857 - Thread: 1 -> AutoSaveInMinutes: 5 2020-04-03 18:54:51.857 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-04-03 18:54:51.857 - Thread: 1 -> IsServer: True 2020-04-03 18:54:51.858 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-03 18:54:51.885 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-03 18:54:51.885 - Thread: 1 -> MyAudio.LoadData - START 2020-04-03 18:54:51.915 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Turtle Beach PX21 Headset) - Channel #: 2 - Sample rate: 48000 2020-04-03 18:54:52.077 - Thread: 1 -> MyAudio.LoadData - END 2020-04-03 18:54:52.080 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 18:54:52.081 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 18:54:52.088 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 18:54:52.092 - Thread: 1 -> Unloading Procedural World Generator 2020-04-03 18:54:52.668 - Thread: 1 -> Info: MyLights Unloading data. 2020-04-03 18:54:52.678 - Thread: 1 -> Network readers disposed 2020-04-03 18:54:52.678 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-03 18:54:52.861 - Thread: 1 -> Loading sound definitions 2020-04-03 18:54:52.878 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-03 18:54:52.878 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-03 18:54:52.878 - Thread: 1 -> Loading shadow textures definitions 2020-04-03 18:54:52.878 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-03 18:54:52.878 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-03 18:54:53.564 - Thread: 1 -> MySession::Unload END 2020-04-03 18:54:57.605 - Thread: 12 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-04-03 18:54:57.752 - Thread: 1 -> Query successful. 2020-04-03 18:54:57.752 - Thread: 12 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-04-03 18:54:57.756 - Thread: 12 -> Mod download time: 0.00 seconds 2020-04-03 18:55:00.087 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-04-03 18:55:00.098 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-03 18:55:00.100 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-04-03 18:55:00.235 - Thread: 1 -> Loading scenarios 2020-04-03 18:55:00.235 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-03 18:55:00.238 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-04-03 18:55:00.239 - Thread: 12 -> Loading available saves - START 2020-04-03 18:55:00.241 - Thread: 12 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-04-03 18:55:00.255 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:55:00.256 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:55:00.424 - Thread: 12 -> Loading available saves - END 2020-04-03 18:55:03.089 - Thread: 1 -> GUI Stats: Update 0.664245055555556, Draw 0.188861666666666 2020-04-03 18:55:33.089 - Thread: 1 -> GUI Stats: Update 0.219439166666667, Draw 0.110148666666667 2020-04-03 18:55:36.791 - Thread: 1 -> StartNewSandbox - Start 2020-04-03 18:55:36.800 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-04-03 18:55:36.800 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-04-03 18:55:36.800 - Thread: 1 -> LoadSession() - End 2020-04-03 18:55:36.806 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:55:36.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:55:36.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:55:36.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:55:36.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:55:36.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:55:36.812 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-03 18:55:36.812 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-03 18:55:37.023 - Thread: 1 -> RunLoadingAction - START 2020-04-03 18:55:37.023 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-04-03 18:55:37.297 - Thread: 1 -> GC Memory: 1,789,396,896 B 2020-04-03 18:55:37.300 - Thread: 1 -> Process Memory: 9,998,909,440 B 2020-04-03 18:55:37.300 - Thread: 1 -> Experimental mode: Yes 2020-04-03 18:55:37.300 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-04-03 18:55:37.321 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-03 18:55:37.342 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-03 18:55:37.342 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-03 18:55:37.342 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-03 18:55:37.343 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-04-03 18:55:37.478 - Thread: 1 -> Loading scenarios 2020-04-03 18:55:37.478 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-03 18:55:37.479 - Thread: 1 -> List of used mods (0) - START 2020-04-03 18:55:37.479 - Thread: 1 -> List of used mods - END 2020-04-03 18:55:37.536 - Thread: 1 -> Loading behaviors 2020-04-03 18:55:37.536 - Thread: 1 -> Loading ammo magazines 2020-04-03 18:55:37.536 - Thread: 1 -> Loading ammo definitions 2020-04-03 18:55:37.536 - Thread: 1 -> Loading animations 2020-04-03 18:55:37.536 - Thread: 1 -> Loading animations 2020-04-03 18:55:37.536 - Thread: 1 -> Loading sound definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading sound definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading sound definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading sound definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading sound definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading sound definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading category classes 2020-04-03 18:55:37.537 - Thread: 1 -> Loading category classes 2020-04-03 18:55:37.537 - Thread: 1 -> Loading blueprint classes 2020-04-03 18:55:37.537 - Thread: 1 -> Loading blueprint class entries 2020-04-03 18:55:37.537 - Thread: 1 -> Loading blueprint class entries 2020-04-03 18:55:37.537 - Thread: 1 -> Loading blueprints 2020-04-03 18:55:37.537 - Thread: 1 -> Loading blueprints 2020-04-03 18:55:37.537 - Thread: 1 -> Loading agent definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading character definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading character definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading components 2020-04-03 18:55:37.537 - Thread: 1 -> Loading components 2020-04-03 18:55:37.537 - Thread: 1 -> Loading configuration 2020-04-03 18:55:37.537 - Thread: 1 -> Loading container types 2020-04-03 18:55:37.537 - Thread: 1 -> Loading Contract Types 2020-04-03 18:55:37.537 - Thread: 1 -> Loading block positions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading block positions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading curve definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading debris 2020-04-03 18:55:37.537 - Thread: 1 -> Loading environment items entries 2020-04-03 18:55:37.537 - Thread: 1 -> Loading decal global definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading decal definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading drone behaviors 2020-04-03 18:55:37.537 - Thread: 1 -> Loading edges 2020-04-03 18:55:37.537 - Thread: 1 -> Loading emissive color definitions 2020-04-03 18:55:37.537 - Thread: 1 -> Loading emissive color default states 2020-04-03 18:55:37.538 - Thread: 1 -> Loading animations 2020-04-03 18:55:37.538 - Thread: 1 -> Loading entity components 2020-04-03 18:55:37.539 - Thread: 1 -> Loading component containers 2020-04-03 18:55:37.539 - Thread: 1 -> Loading environment items entries 2020-04-03 18:55:37.539 - Thread: 1 -> Loading Faction Names 2020-04-03 18:55:37.539 - Thread: 1 -> Loading factions 2020-04-03 18:55:37.539 - Thread: 1 -> Loading flare definitions 2020-04-03 18:55:37.540 - Thread: 1 -> Loading gas property definitions 2020-04-03 18:55:37.540 - Thread: 1 -> Loading event definitions 2020-04-03 18:55:37.540 - Thread: 1 -> Loading physical items 2020-04-03 18:55:37.555 - Thread: 1 -> Loading LCD texture categories 2020-04-03 18:55:37.555 - Thread: 1 -> Loading LCD texture categories 2020-04-03 18:55:37.555 - Thread: 1 -> Loading LCD texture categories 2020-04-03 18:55:37.555 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-03 18:55:37.555 - Thread: 1 -> Loading physical items 2020-04-03 18:55:37.555 - Thread: 1 -> Loading physical items 2020-04-03 18:55:37.555 - Thread: 1 -> Loading physical material properties 2020-04-03 18:55:37.555 - Thread: 1 -> Loading pirate antennas 2020-04-03 18:55:37.555 - Thread: 1 -> Loading research blocks definitions 2020-04-03 18:55:37.555 - Thread: 1 -> Loading research groups definitions 2020-04-03 18:55:37.555 - Thread: 1 -> Loading resource distribution groups 2020-04-03 18:55:37.555 - Thread: 1 -> Loading shadow textures definitions 2020-04-03 18:55:37.556 - Thread: 1 -> Loading ship sound groups 2020-04-03 18:55:37.556 - Thread: 1 -> Loading ship sound groups 2020-04-03 18:55:37.556 - Thread: 1 -> Loading sound categories 2020-04-03 18:55:37.556 - Thread: 1 -> Loading stat definitions 2020-04-03 18:55:37.556 - Thread: 1 -> Loading grid creators 2020-04-03 18:55:37.556 - Thread: 1 -> Loading transparent material properties 2020-04-03 18:55:37.556 - Thread: 1 -> Loading planet definition 2020-04-03 18:55:37.556 - Thread: 1 -> Loading voxel map storage definitions 2020-04-03 18:55:37.556 - Thread: 1 -> Loading voxel material definitions 2020-04-03 18:55:37.556 - Thread: 1 -> Loading voxel material definitions 2020-04-03 18:55:37.556 - Thread: 1 -> Loading voxel material definitions 2020-04-03 18:55:37.556 - Thread: 1 -> Loading Weather Effects 2020-04-03 18:55:37.556 - Thread: 1 -> Audio effects definitions 2020-04-03 18:55:37.556 - Thread: 1 -> Loading environment items definitions 2020-04-03 18:55:37.556 - Thread: 1 -> Loading environment items definitions 2020-04-03 18:55:37.558 - Thread: 1 -> Loading physical material properties 2020-04-03 18:55:37.558 - Thread: 1 -> Loading particle effect definitions 2020-04-03 18:55:37.589 - Thread: 1 -> Loading particle effect definitions 2020-04-03 18:55:37.590 - Thread: 1 -> Loading environment item definitions 2020-04-03 18:55:37.590 - Thread: 1 -> Loading weapon definitions 2020-04-03 18:55:37.590 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.590 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.590 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.591 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.591 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.591 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.591 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.592 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.592 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.592 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.592 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.593 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.593 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.593 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.595 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.595 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.596 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.596 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.596 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.597 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.597 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.597 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.598 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.598 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.598 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.598 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.599 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.599 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.600 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.601 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.601 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.601 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.602 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.603 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.604 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.604 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.605 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.605 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.606 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.607 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.607 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.608 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.609 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.609 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.610 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.611 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.612 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.612 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.613 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.613 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.615 - Thread: 1 -> Loading cube blocks 2020-04-03 18:55:37.616 - Thread: 1 -> Created block definitions 2020-04-03 18:55:37.617 - Thread: 1 -> Loading block variant groups 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-04-03 18:55:37.618 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-04-03 18:55:37.619 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-04-03 18:55:37.619 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-04-03 18:55:37.619 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-04-03 18:55:37.619 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-04-03 18:55:37.619 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-03 18:55:37.622 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-03 18:55:37.623 - Thread: 1 -> Loading asteroid generators 2020-04-03 18:55:37.623 - Thread: 1 -> Loading spawn groups 2020-04-03 18:55:37.624 - Thread: 1 -> Loading drop containers 2020-04-03 18:55:37.624 - Thread: 1 -> Loading spawn groups 2020-04-03 18:55:37.624 - Thread: 1 -> Loading spawn groups 2020-04-03 18:55:37.624 - Thread: 1 -> Loading radial menu definitions 2020-04-03 18:55:37.624 - Thread: 1 -> Loading respawn ships 2020-04-03 18:55:37.624 - Thread: 1 -> Loading spawn groups 2020-04-03 18:55:37.624 - Thread: 1 -> Loading wheel speeds 2020-04-03 18:55:37.627 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-03 18:55:37.652 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-03 18:55:37.652 - Thread: 1 -> MyAudio.LoadData - START 2020-04-03 18:55:37.678 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Turtle Beach PX21 Headset) - Channel #: 2 - Sample rate: 48000 2020-04-03 18:55:37.819 - Thread: 1 -> MyAudio.LoadData - END 2020-04-03 18:55:37.822 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-03 18:55:37.822 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-03 18:55:37.841 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-03 18:55:37.841 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-03 18:55:37.842 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-03 18:55:37.843 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-03 18:55:37.938 - Thread: 1 -> MyLights.LoadData() - START 2020-04-03 18:55:37.939 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-03 18:55:37.939 - Thread: 1 -> MyLights.LoadData() - END 2020-04-03 18:55:37.939 - Thread: 1 -> Info: MyLights initialized. 2020-04-03 18:55:37.939 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-03 18:55:37.940 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-03 18:55:37.942 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-03 18:55:37.942 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-03 18:55:37.942 - Thread: 1 -> Loading Procedural World Generator 2020-04-03 18:55:37.942 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-03 18:55:37.943 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-03 18:55:37.947 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-03 18:55:37.947 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-03 18:55:37.947 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-03 18:55:37.947 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-03 18:55:37.947 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-03 18:55:37.947 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-03 18:55:37.947 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-03 18:55:37.947 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-04-03 18:55:37.947 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-04-03 18:55:37.947 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-04-03 18:55:37.947 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-04-03 18:55:37.947 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-04-03 18:55:37.947 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2020-04-03 18:55:37.947 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-04-03 18:55:39.024 - Thread: 17 -> Info: Planet generator name: Triton 2020-04-03 18:55:39.024 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 18:55:39.190 - Thread: 12 -> Info: Planet generator name: EarthLike 2020-04-03 18:55:39.191 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 18:55:39.319 - Thread: 16 -> Info: Planet generator name: Mars 2020-04-03 18:55:39.320 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 18:55:39.367 - Thread: 13 -> Info: Planet generator name: Alien 2020-04-03 18:55:39.367 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 18:55:39.413 - Thread: 15 -> Info: Planet generator name: Titan 2020-04-03 18:55:39.413 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 18:55:39.436 - Thread: 1 -> Info: Planet generator name: Moon 2020-04-03 18:55:39.436 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 18:55:39.490 - Thread: 14 -> Info: Planet generator name: Europa 2020-04-03 18:55:39.490 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-03 18:55:39.492 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-04-03 18:55:39.492 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-04-03 18:55:39.500 - Thread: 1 -> RequestRespawn 2020-04-03 18:55:39.538 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-03 18:55:39.538 - Thread: 1 -> Name = Creative 2 2020-04-03 18:55:39.538 - Thread: 1 -> Description = 2020-04-03 18:55:39.538 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-04-03 18:55:39.538 - Thread: 1 -> Password = 2020-04-03 18:55:39.538 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-04-03 18:55:39.538 - Thread: 1 -> WorkshopId = 2020-04-03 18:55:39.538 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-04-03 18:55:39.538 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2020-04-03 18:55:39.538 - Thread: 1 -> Settings: 2020-04-03 18:55:39.539 - Thread: 1 -> GameMode = Creative 2020-04-03 18:55:39.539 - Thread: 1 -> MaxPlayers = 4 2020-04-03 18:55:39.539 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-03 18:55:39.539 - Thread: 1 -> AutoHealing = True 2020-04-03 18:55:39.539 - Thread: 1 -> WeaponsEnabled = True 2020-04-03 18:55:39.539 - Thread: 1 -> ThrusterDamage = True 2020-04-03 18:55:39.539 - Thread: 1 -> EnableSpectator = False 2020-04-03 18:55:39.539 - Thread: 1 -> EnableCopyPaste = True 2020-04-03 18:55:39.539 - Thread: 1 -> MaxFloatingObjects = 100 2020-04-03 18:55:39.539 - Thread: 1 -> MaxGridSize = 0 2020-04-03 18:55:39.539 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-03 18:55:39.539 - Thread: 1 -> CargoShipsEnabled = True 2020-04-03 18:55:39.539 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-03 18:55:39.539 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-03 18:55:39.539 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-03 18:55:39.539 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-03 18:55:39.539 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-03 18:55:39.539 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-03 18:55:39.539 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-03 18:55:39.539 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-03 18:55:39.539 - Thread: 1 -> ClientCanSave = False 2020-04-03 18:55:39.539 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-03 18:55:39.539 - Thread: 1 -> PermanentDeath = False 2020-04-03 18:55:39.539 - Thread: 1 -> DestructibleBlocks = True 2020-04-03 18:55:39.539 - Thread: 1 -> EnableScripts = False 2020-04-03 18:55:39.539 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-03 18:55:39.539 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-03 18:55:39.539 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-03 18:55:39.539 - Thread: 1 -> ProceduralSeed = 0 2020-04-03 18:55:39.539 - Thread: 1 -> DestructibleBlocks = True 2020-04-03 18:55:39.539 - Thread: 1 -> EnableIngameScripts = False 2020-04-03 18:55:39.539 - Thread: 1 -> ViewDistance = 15000 2020-04-03 18:55:39.539 - Thread: 1 -> Voxel destruction = True 2020-04-03 18:55:39.539 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-03 18:55:39.539 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-03 18:55:39.539 - Thread: 1 -> EnableContainerDrops = True 2020-04-03 18:55:39.539 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-03 18:55:39.539 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-03 18:55:39.539 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-03 18:55:39.539 - Thread: 1 -> EnableSubgridDamage = False 2020-04-03 18:55:39.539 - Thread: 1 -> SyncDistance = 3000 2020-04-03 18:55:39.539 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-03 18:55:39.539 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-03 18:55:39.539 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-03 18:55:39.539 - Thread: 1 -> ExperimentalMode = True 2020-04-03 18:55:39.539 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-04-03 18:55:39.539 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-03 18:55:39.732 - Thread: 1 -> Session loaded 2020-04-03 18:55:39.732 - Thread: 1 -> Saving world - START 2020-04-03 18:55:39.732 - Thread: 1 -> Making world state snapshot. 2020-04-03 18:55:39.732 - Thread: 1 -> Before snapshot.: GC Memory: 4,199,180,488 B 2020-04-03 18:55:39.733 - Thread: 1 -> After snapshot.: GC Memory: 4,200,414,144 B 2020-04-03 18:55:39.733 - Thread: 1 -> Directory cleanup: GC Memory: 4,200,414,144 B 2020-04-03 18:55:39.733 - Thread: 1 -> Saving world - END 2020-04-03 18:55:39.733 - Thread: 12 -> Session snapshot save - START 2020-04-03 18:55:39.733 - Thread: 1 -> RunLoadingAction - END 2020-04-03 18:55:39.742 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-03 18:55:39.742 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 18:55:39.745 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-03 18:55:39.745 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-03 18:55:39.745 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-03 18:55:39.750 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:55:39.750 - Thread: 1 -> STATISTICS,4263.9333334,0,0,0,0,0,0,822.2963,2470.939,1,0,4005.405,11622.41,0,100000,0,1.98315,10.2214,0.159807,6315,8.333096,0,6.944541,0.1652578,0.8517592,100 2020-04-03 18:55:40.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:55:40.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:55:40.498 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Creative 2\.new\Sandbox_config.sbc 2020-04-03 18:55:40.540 - Thread: 12 -> Session snapshot save - END 2020-04-03 18:55:43.110 - Thread: 1 -> Updating continues. 2020-04-03 18:55:43.181 - Thread: 1 -> GC Memory: 2,107,863,040 B 2020-04-03 18:55:43.331 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-03 18:55:43.335 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-03 18:55:43.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:55:43.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:56:06.164 - Thread: 1 -> GUI Stats: Update 1.71367433333333, Draw 0.314778722222222 2020-04-03 18:56:13.196 - Thread: 1 -> GC Memory: 2,133,341,864 B 2020-04-03 18:56:24.913 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-03 18:56:24.914 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-03 18:56:24.918 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-03 18:56:25.646 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-03 18:56:27.481 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-03 18:56:29.330 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-03 18:56:29.331 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-03 18:56:29.697 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-03 18:56:30.431 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-03 18:56:35.713 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-04-03 18:56:36.164 - Thread: 1 -> GUI Stats: Update 0.202757888888889, Draw 0.112481722222222 2020-04-03 18:56:40.129 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:56:40.132 - Thread: 1 -> STATISTICS,4323.95,0,0,0,0,0,0,9.762057,68.43349,1,0,2161.152,11171.02,0,100000,0,16.96324,98.84872,0.1802803,7104,10.25112,0,6.944541,1.738922,10.1331,100 2020-04-03 18:56:43.197 - Thread: 1 -> GC Memory: 2,272,347,016 B 2020-04-03 18:57:06.163 - Thread: 1 -> GUI Stats: Update 0.202456777777778, Draw 0.104651388888889 2020-04-03 18:57:13.197 - Thread: 1 -> GC Memory: 2,284,119,768 B 2020-04-03 18:57:35.946 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:57:35.946 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:57:35.946 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:57:35.949 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:57:36.165 - Thread: 1 -> GUI Stats: Update 0.202720611111111, Draw 0.121266055555555 2020-04-03 18:57:36.880 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:57:36.880 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:57:40.146 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:57:40.146 - Thread: 1 -> STATISTICS,4383.9666667,0,0,0,0,0,0,5.741408,74.56043,1,0,1810.497,11149.64,0,100000,0,18.37968,87.23067,0.1768159,7383,8.333123,0,6.944541,1.531602,7.269039,100 2020-04-03 18:57:43.202 - Thread: 1 -> GC Memory: 1,903,779,064 B 2020-04-03 18:57:43.280 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:57:43.280 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:57:58.410 - Thread: 1 -> Pasting grid request by user: 76561198115848745 2020-04-03 18:57:58.416 - Thread: 13 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F690874C56EDF5 2020-04-03 18:57:58.490 - Thread: 13 -> Status: Exists(True) InScene(True) 2020-04-03 18:58:06.164 - Thread: 1 -> GUI Stats: Update 0.210012777777778, Draw 0.115873277777778 2020-04-03 18:58:13.214 - Thread: 1 -> GC Memory: 1,918,625,296 B 2020-04-03 18:58:21.746 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:58:21.746 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:58:21.746 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:58:21.752 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:58:24.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:58:24.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:58:29.213 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:58:29.213 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:58:29.213 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:58:29.218 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:58:33.746 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:58:33.746 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:58:36.166 - Thread: 1 -> GUI Stats: Update 0.199567611111111, Draw 0.199973444444444 2020-04-03 18:58:40.163 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:58:40.163 - Thread: 1 -> STATISTICS,4443.9833334,0,0,0,0,0,0,11.41678,77.31396,1,0,1833.488,11185.08,6555,93445,1,23.28724,86.46526,0.1502216,7341,8.33307,0,6.944541,1.940542,7.20521,100 2020-04-03 18:58:43.214 - Thread: 1 -> GC Memory: 1,923,380,232 B 2020-04-03 18:59:04.214 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:59:04.214 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:59:04.214 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:59:04.219 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:59:05.363 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:59:05.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:59:06.164 - Thread: 1 -> GUI Stats: Update 0.204198, Draw 0.317022555555556 2020-04-03 18:59:13.230 - Thread: 1 -> GC Memory: 1,902,013,672 B 2020-04-03 18:59:23.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 18:59:23.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 18:59:36.164 - Thread: 1 -> GUI Stats: Update 0.232124444444444, Draw 0.276641166666667 2020-04-03 18:59:40.180 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 18:59:40.180 - Thread: 1 -> STATISTICS,4504,0,0,0,0,0,0,11.33239,88.68353,1,0,1812.647,11199.15,6579,93421,1,23.6424,94.7065,0.141735,7380,8.333088,0,6.944541,1.970142,7.891976,100 2020-04-03 18:59:43.231 - Thread: 1 -> GC Memory: 1,901,763,280 B 2020-04-03 18:59:57.630 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:59:57.630 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 18:59:57.630 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 18:59:57.635 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:00:00.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:00:00.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:00:06.166 - Thread: 1 -> GUI Stats: Update 0.231535666666667, Draw 0.3266 2020-04-03 19:00:13.248 - Thread: 1 -> GC Memory: 1,902,211,648 B 2020-04-03 19:00:26.330 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:00:26.330 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:00:26.330 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:00:26.335 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:00:36.165 - Thread: 1 -> GUI Stats: Update 0.238929833333333, Draw 0.263311000000001 2020-04-03 19:00:37.031 - Thread: 1 -> Autosave initiated 2020-04-03 19:00:37.031 - Thread: 1 -> Character state: True 2020-04-03 19:00:37.031 - Thread: 1 -> IsServer: True 2020-04-03 19:00:37.031 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 19:00:37.031 - Thread: 1 -> Autosave 2020-04-03 19:00:37.031 - Thread: 1 -> Saving world - START 2020-04-03 19:00:37.032 - Thread: 1 -> Making world state snapshot. 2020-04-03 19:00:37.032 - Thread: 1 -> Before snapshot.: GC Memory: 1,903,308,816 B 2020-04-03 19:00:37.061 - Thread: 1 -> After snapshot.: GC Memory: 1,903,369,648 B 2020-04-03 19:00:37.061 - Thread: 1 -> Directory cleanup: GC Memory: 1,903,369,648 B 2020-04-03 19:00:37.061 - Thread: 1 -> Saving world - END 2020-04-03 19:00:37.061 - Thread: 12 -> Session snapshot save - START 2020-04-03 19:00:37.062 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 19:00:37.418 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Creative 2\.new\Sandbox_config.sbc 2020-04-03 19:00:37.460 - Thread: 12 -> Session snapshot save - END 2020-04-03 19:00:40.200 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 19:00:40.200 - Thread: 1 -> STATISTICS,4564.0166667,0,0,0,0,0,0,12.26706,96.21116,1,0,3014.319,11200.42,6579,93421,1,25.65759,93.68391,0.1417178,7457,8.395799,0,6.944541,2.15416,7.865513,100 2020-04-03 19:00:41.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:00:41.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:00:43.264 - Thread: 1 -> GC Memory: 1,899,705,216 B 2020-04-03 19:01:00.498 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:01:00.498 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:01:00.498 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:01:00.502 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:01:06.165 - Thread: 1 -> GUI Stats: Update 0.254785944444445, Draw 0.298199444444445 2020-04-03 19:01:13.265 - Thread: 1 -> GC Memory: 1,898,499,688 B 2020-04-03 19:01:15.980 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:01:15.981 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:01:20.630 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:01:20.630 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:01:20.630 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:01:20.635 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:01:27.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:01:27.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:01:29.697 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:01:29.697 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:01:29.697 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:01:29.701 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:01:36.165 - Thread: 1 -> GUI Stats: Update 0.247352444444444, Draw 0.331493166666667 2020-04-03 19:01:37.563 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:01:37.564 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:01:40.213 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 19:01:40.213 - Thread: 1 -> STATISTICS,4624.0333334,0,0,0,0,0,0,12.10879,91.299,1,0,1813.428,11192.74,6579,93421,3,24.40214,95.5499,0.1612477,7456,8.333043,0,6.944541,2.033441,7.962214,100 2020-04-03 19:01:43.281 - Thread: 1 -> GC Memory: 1,903,214,456 B 2020-04-03 19:02:06.165 - Thread: 1 -> GUI Stats: Update 0.232150944444444, Draw 0.2835295 2020-04-03 19:02:08.580 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 19:02:08.580 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 19:02:08.587 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 19:02:13.282 - Thread: 1 -> GC Memory: 1,910,160,736 B 2020-04-03 19:02:36.165 - Thread: 1 -> GUI Stats: Update 0.231284444444445, Draw 0.160513388888889 2020-04-03 19:02:36.796 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:02:36.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:02:37.047 - Thread: 1 -> Updating stopped. 2020-04-03 19:02:37.740 - Thread: 1 -> Updating continues. 2020-04-03 19:02:37.974 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:02:37.974 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:02:40.523 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 19:02:40.524 - Thread: 1 -> STATISTICS,4684.05,0,0,0,0,0,0,10.38998,91.40074,1,0,1811.068,11205.29,6581,93419,3,22.34296,88.80428,0.150657,7454,8.33307,0,6.944541,1.861855,7.400123,100 2020-04-03 19:02:43.294 - Thread: 1 -> GC Memory: 1,900,578,720 B 2020-04-03 19:03:06.458 - Thread: 1 -> GUI Stats: Update 0.376431333333333, Draw 0.248717555555556 2020-04-03 19:03:13.308 - Thread: 1 -> GC Memory: 1,900,992,224 B 2020-04-03 19:03:36.459 - Thread: 1 -> GUI Stats: Update 0.197216111111111, Draw 0.198327222222222 2020-04-03 19:03:40.540 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 19:03:40.541 - Thread: 1 -> STATISTICS,4744.0666667,0,0,0,0,0,0,10.60703,89.5444,1,0,1814.727,11220.27,6581,93419,3,24.60689,81.60429,0.135463,7389,8.333112,0,6.944541,2.05052,6.800177,100 2020-04-03 19:03:41.724 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:03:41.724 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:03:41.724 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:03:41.729 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:03:43.309 - Thread: 1 -> GC Memory: 1,902,199,632 B 2020-04-03 19:03:46.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:03:46.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:04:06.458 - Thread: 1 -> GUI Stats: Update 0.220782888888888, Draw 0.269232277777778 2020-04-03 19:04:13.324 - Thread: 1 -> GC Memory: 1,898,863,448 B 2020-04-03 19:04:21.257 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:04:21.258 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:04:36.459 - Thread: 1 -> GUI Stats: Update 0.208794388888889, Draw 0.196956055555556 2020-04-03 19:04:40.557 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 19:04:40.557 - Thread: 1 -> STATISTICS,4804.0833334,0,0,0,0,0,0,7.976447,58.46715,1,0,1811.392,11217.57,6606,93394,3,20.30447,83.9109,0.1391854,7445,8.333103,0,6.944541,1.691993,6.992382,100 2020-04-03 19:04:43.325 - Thread: 1 -> GC Memory: 1,898,305,256 B 2020-04-03 19:05:06.458 - Thread: 1 -> GUI Stats: Update 0.188944833333334, Draw 0.113301833333333 2020-04-03 19:05:13.325 - Thread: 1 -> GC Memory: 1,918,747,560 B 2020-04-03 19:05:31.557 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:05:31.557 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:05:31.557 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:05:31.560 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:05:36.459 - Thread: 1 -> GUI Stats: Update 0.192896555555556, Draw 0.137806333333333 2020-04-03 19:05:36.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:05:36.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:05:37.042 - Thread: 1 -> Autosave initiated 2020-04-03 19:05:37.042 - Thread: 1 -> Character state: True 2020-04-03 19:05:37.042 - Thread: 1 -> IsServer: True 2020-04-03 19:05:37.042 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 19:05:37.042 - Thread: 1 -> Autosave 2020-04-03 19:05:37.042 - Thread: 1 -> Saving world - START 2020-04-03 19:05:37.042 - Thread: 1 -> Making world state snapshot. 2020-04-03 19:05:37.043 - Thread: 1 -> Before snapshot.: GC Memory: 1,922,839,968 B 2020-04-03 19:05:37.072 - Thread: 1 -> After snapshot.: GC Memory: 1,921,733,600 B 2020-04-03 19:05:37.072 - Thread: 1 -> Directory cleanup: GC Memory: 1,921,733,600 B 2020-04-03 19:05:37.072 - Thread: 1 -> Saving world - END 2020-04-03 19:05:37.072 - Thread: 13 -> Session snapshot save - START 2020-04-03 19:05:37.073 - Thread: 13 -> Checking file access for files in target dir. 2020-04-03 19:05:37.398 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Creative 2\.new\Sandbox_config.sbc 2020-04-03 19:05:37.427 - Thread: 13 -> Session snapshot save - END 2020-04-03 19:05:40.107 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 19:05:40.108 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 19:05:40.115 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 19:05:40.574 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 19:05:40.574 - Thread: 1 -> STATISTICS,4864.1,0,0,0,0,0,0,12.51705,97.12911,1,0,1809.782,11255.59,6606,93394,3,24.98553,98.62145,0.1357604,7403,8.333067,0,6.944541,2.082061,8.218191,100 2020-04-03 19:05:43.342 - Thread: 1 -> GC Memory: 1,898,204,928 B 2020-04-03 19:06:06.459 - Thread: 1 -> GUI Stats: Update 0.212436222222222, Draw 0.281266833333334 2020-04-03 19:06:12.190 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 19:06:12.191 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 19:06:12.198 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 19:06:13.358 - Thread: 1 -> GC Memory: 1,901,306,424 B 2020-04-03 19:06:36.458 - Thread: 1 -> GUI Stats: Update 0.208368666666667, Draw 0.246336944444444 2020-04-03 19:06:40.591 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 19:06:40.591 - Thread: 1 -> STATISTICS,4924.1166667,0,0,0,0,0,0,8.392734,88.45588,1,0,1815.802,11262.59,7506,92494,3,21.57732,94.98183,0.1598749,7409,8.333097,0,6.944541,1.798059,7.914928,100 2020-04-03 19:06:43.358 - Thread: 1 -> GC Memory: 1,904,217,952 B 2020-04-03 19:06:53.108 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 19:06:53.109 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 19:06:53.116 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 19:07:06.459 - Thread: 1 -> GUI Stats: Update 0.414187944444445, Draw 0.234177388888889 2020-04-03 19:07:13.359 - Thread: 1 -> GC Memory: 1,907,550,912 B 2020-04-03 19:07:36.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:07:36.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:07:36.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:07:36.363 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:07:36.459 - Thread: 1 -> GUI Stats: Update 0.246498666666667, Draw 0.270710333333334 2020-04-03 19:07:40.608 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 19:07:40.608 - Thread: 1 -> STATISTICS,4984.1333334,0,0,0,0,0,0,11.4146,68.5899,1,0,1813.879,11243.38,7509,92491,3,21.31422,95.4993,0.1592622,7376,8.333123,0,6.944541,1.77614,7.958075,100 2020-04-03 19:07:43.359 - Thread: 1 -> GC Memory: 1,902,414,808 B 2020-04-03 19:07:43.791 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:07:43.792 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:08:06.460 - Thread: 1 -> GUI Stats: Update 0.253207555555556, Draw 0.355046444444445 2020-04-03 19:08:13.359 - Thread: 1 -> GC Memory: 1,902,505,384 B 2020-04-03 19:08:14.791 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:08:14.792 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:08:14.792 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:08:14.795 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:08:21.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:08:21.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:08:26.708 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 19:08:26.709 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 19:08:26.715 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 19:08:36.459 - Thread: 1 -> GUI Stats: Update 0.244154222222222, Draw 0.329973222222222 2020-04-03 19:08:40.624 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 19:08:40.624 - Thread: 1 -> STATISTICS,5044.15,0,0,0,0,0,0,10.83844,76.13884,1,0,1815.536,11236.38,7509,92491,3,21.692,98.69154,0.1348284,7331,8.333092,0,6.944541,1.807614,8.224057,100 2020-04-03 19:08:43.376 - Thread: 1 -> GC Memory: 1,902,893,256 B 2020-04-03 19:09:06.459 - Thread: 1 -> GUI Stats: Update 0.229020777777778, Draw 0.266447611111112 2020-04-03 19:09:08.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:09:08.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:09:08.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-04-03 19:09:08.447 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-04-03 19:09:11.557 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:09:11.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:09:13.393 - Thread: 1 -> GC Memory: 1,901,797,512 B 2020-04-03 19:10:22.336 - Thread: 1 -> GC Memory: 1,899,441,552 B 2020-04-03 19:10:46.142 - Thread: 1 -> Autosave initiated 2020-04-03 19:10:46.142 - Thread: 1 -> Character state: True 2020-04-03 19:10:46.142 - Thread: 1 -> IsServer: True 2020-04-03 19:10:46.142 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-03 19:10:46.142 - Thread: 1 -> Autosave 2020-04-03 19:10:46.142 - Thread: 1 -> Saving world - START 2020-04-03 19:10:46.143 - Thread: 1 -> Making world state snapshot. 2020-04-03 19:10:46.143 - Thread: 1 -> Before snapshot.: GC Memory: 1,899,817,072 B 2020-04-03 19:10:46.174 - Thread: 1 -> After snapshot.: GC Memory: 1,901,215,712 B 2020-04-03 19:10:46.174 - Thread: 1 -> Directory cleanup: GC Memory: 1,901,215,712 B 2020-04-03 19:10:46.174 - Thread: 1 -> Saving world - END 2020-04-03 19:10:46.174 - Thread: 12 -> Session snapshot save - START 2020-04-03 19:10:46.175 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 19:10:46.514 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Creative 2\.new\Sandbox_config.sbc 2020-04-03 19:10:46.540 - Thread: 12 -> Session snapshot save - END 2020-04-03 19:10:52.342 - Thread: 1 -> GC Memory: 1,908,954,184 B 2020-04-03 19:10:53.975 - Thread: 1 -> Updating stopped. 2020-04-03 19:10:56.573 - Thread: 1 -> Updating continues. 2020-04-03 19:10:56.806 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:10:56.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:11:00.425 - Thread: 1 -> GUI Stats: Update 0.381905611111111, Draw 46.7874495 2020-04-03 19:11:04.606 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-03 19:11:04.606 - Thread: 1 -> STATISTICS,5104.1666667,0,0,0,0,0,0,9.671467,73.34232,1,0,1822.787,11286.07,7585,92415,3,22.26308,98.55447,0.1058819,7377,8.333074,0,6.944541,1.855199,8.212617,100 2020-04-03 19:11:22.357 - Thread: 1 -> GC Memory: 1,919,019,176 B 2020-04-03 19:11:30.424 - Thread: 1 -> GUI Stats: Update 0.212405222222222, Draw 0.302446611111111 2020-04-03 19:11:41.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:11:41.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:11:46.229 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:11:46.230 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:11:47.980 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:11:47.980 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:11:48.563 - Thread: 1 -> Updating stopped. 2020-04-03 19:11:50.929 - Thread: 1 -> Saving world - START 2020-04-03 19:11:50.930 - Thread: 1 -> Making world state snapshot. 2020-04-03 19:11:50.930 - Thread: 1 -> Before snapshot.: GC Memory: 1,961,478,496 B 2020-04-03 19:11:50.959 - Thread: 1 -> After snapshot.: GC Memory: 1,962,514,008 B 2020-04-03 19:11:50.959 - Thread: 1 -> Directory cleanup: GC Memory: 1,962,514,008 B 2020-04-03 19:11:50.959 - Thread: 1 -> Saving world - END 2020-04-03 19:11:50.959 - Thread: 12 -> Session snapshot save - START 2020-04-03 19:11:50.960 - Thread: 12 -> Checking file access for files in target dir. 2020-04-03 19:11:50.962 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:11:50.963 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:11:51.030 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:11:51.030 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:11:51.030 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:11:51.030 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:11:51.030 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-04-03 19:11:51.030 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:11:51.031 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:11:51.330 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-04-03 19:11:51.330 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-04-03 19:11:51.331 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-04-03 19:11:51.589 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Leo\AppData\Roaming\SpaceEngineers\Saves\76561198115848745\Creative 2\.new\Sandbox_config.sbc 2020-04-03 19:11:51.615 - Thread: 12 -> Session snapshot save - END 2020-04-03 19:11:51.615 - Thread: 1 -> Used namespaces in scripts: 2020-04-03 19:11:51.616 - Thread: 1 -> MySession::Unload START 2020-04-03 19:11:51.616 - Thread: 1 -> AutoSaveInMinutes: 5 2020-04-03 19:11:51.616 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-04-03 19:11:51.616 - Thread: 1 -> IsServer: True 2020-04-03 19:11:51.616 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-03 19:11:51.639 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-03 19:11:51.639 - Thread: 1 -> MyAudio.LoadData - START 2020-04-03 19:11:51.668 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Turtle Beach PX21 Headset) - Channel #: 2 - Sample rate: 48000 2020-04-03 19:11:51.797 - Thread: 1 -> MyAudio.LoadData - END 2020-04-03 19:11:51.797 - Thread: 1 -> MyConfig.Save() - START 2020-04-03 19:11:51.797 - Thread: 1 -> Path: C:\Users\Leo\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-03 19:11:51.804 - Thread: 1 -> MyConfig.Save() - END 2020-04-03 19:11:51.804 - Thread: 1 -> Unloading Procedural World Generator 2020-04-03 19:11:51.867 - Thread: 1 -> Info: MyLights Unloading data. 2020-04-03 19:11:51.867 - Thread: 1 -> Network readers disposed 2020-04-03 19:11:51.867 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-03 19:11:52.024 - Thread: 1 -> Loading sound definitions 2020-04-03 19:11:52.041 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-03 19:11:52.041 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-03 19:11:52.041 - Thread: 1 -> Loading shadow textures definitions 2020-04-03 19:11:52.041 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-03 19:11:52.041 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-03 19:11:52.330 - Thread: 1 -> MySession::Unload END 2020-04-03 19:12:02.216 - Thread: 1 -> GUI Stats: Update 0.38928911111111, Draw 0.371626555555556 2020-04-03 19:12:03.399 - Thread: 1 -> Application closed by user 2020-04-03 19:12:03.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:12:03.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:12:03.420 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:12:03.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:12:03.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-03 19:12:03.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-03 19:12:03.421 - Thread: 1 -> Exiting.. 2020-04-03 19:12:03.430 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-04-03 19:12:03.431 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-03 19:12:03.449 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-03 19:12:03.451 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-04-03 19:12:03.602 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 36857752 allocated by heap 1216 allocated by debug 16777216 allocated by solver ------- 53636184 computed total 53636184 reported total Heap usage: 1341424 ( 3%) unused in thread local freelists 33956376 (92%) unused in main heap 1559952 ( 4%) used in main heap ------- 36857752 allocated by heap Peak usage: 33249664 ( 4%) peak heap used (versus current) 171408 ( 1%) peak solver used (versus available) 2020-04-03 19:12:04.227 - Thread: 45 -> External debugger: interrupted. 2020-04-03 19:12:04.227 - Thread: 1 -> Steam closed 2020-04-03 19:12:04.275 - Thread: 1 -> Log Closed