2020-04-04 01:10:39.144 - Thread: 1 -> Log Started 2020-04-04 01:10:39.144 - Thread: 1 -> Timezone (local - UTC): -5h 2020-04-04 01:10:39.144 - Thread: 1 -> App Version: 01_194_081 2020-04-04 01:10:39.145 - Thread: 1 -> Steam build: Always true 2020-04-04 01:10:39.145 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-04 01:10:39.145 - Thread: 1 -> Environment.ProcessorCount: 12 2020-04-04 01:10:39.264 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18362.0) 2020-04-04 01:10:39.264 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-04-04 01:10:39.264 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-04 01:10:39.264 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-04 01:10:39.264 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-04-04 01:10:39.264 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-04 01:10:39.299 - Thread: 1 -> CPU Info: AMD Ryzen 5 3600 6-Core Processor 2020-04-04 01:10:39.299 - Thread: 1 -> IntPtr.Size: 8 2020-04-04 01:10:39.299 - Thread: 1 -> Default Culture: 2020-04-04 01:10:39.299 - Thread: 1 -> Default UI Culture: 2020-04-04 01:10:39.299 - Thread: 1 -> MyConfig.Load() - START 2020-04-04 01:10:39.301 - Thread: 1 -> Path: C:\Users\insan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-04 01:10:39.400 - Thread: 1 -> NewNewGameScreen: False 2020-04-04 01:10:39.400 - Thread: 1 -> EnableDamageEffects: True 2020-04-04 01:10:39.400 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-04 01:10:39.400 - Thread: 1 -> EnableReverb: False 2020-04-04 01:10:39.400 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-04 01:10:39.400 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-04 01:10:39.400 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-04 01:10:39.400 - Thread: 1 -> FirstTimeRun: False 2020-04-04 01:10:39.400 - Thread: 1 -> ExperimentalMode: False 2020-04-04 01:10:39.400 - Thread: 1 -> VideoAdapter: 0 2020-04-04 01:10:39.400 - Thread: 1 -> ScreenWidth: 1440 2020-04-04 01:10:39.400 - Thread: 1 -> ScreenHeight: 900 2020-04-04 01:10:39.400 - Thread: 1 -> RefreshRate: 59887 2020-04-04 01:10:39.400 - Thread: 1 -> WindowMode: 1 2020-04-04 01:10:39.400 - Thread: 1 -> VerticalSync: 0 2020-04-04 01:10:39.400 - Thread: 1 -> FieldOfView: 85.16782 2020-04-04 01:10:39.400 - Thread: 1 -> PostProcessingEnabled: True 2020-04-04 01:10:39.400 - Thread: 1 -> FlaresIntensity: 1 2020-04-04 01:10:39.400 - Thread: 1 -> TreeViewDistance: 1000 2020-04-04 01:10:39.400 - Thread: 1 -> GrassDensity: 1 2020-04-04 01:10:39.400 - Thread: 1 -> GrassDrawDistance: 159 2020-04-04 01:10:39.400 - Thread: 1 -> AntialiasingMode: 1 2020-04-04 01:10:39.400 - Thread: 1 -> ShadowMapResolution: 1 2020-04-04 01:10:39.400 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-04 01:10:39.400 - Thread: 1 -> TextureQuality: 1 2020-04-04 01:10:39.400 - Thread: 1 -> AnisotropicFiltering: 0 2020-04-04 01:10:39.400 - Thread: 1 -> ModelQuality: 1 2020-04-04 01:10:39.400 - Thread: 1 -> VoxelQuality: 1 2020-04-04 01:10:39.400 - Thread: 1 -> ShaderQuality: 1 2020-04-04 01:10:39.400 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-04 01:10:39.400 - Thread: 1 -> FirstVTTimeRun: False 2020-04-04 01:10:39.400 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-04 01:10:39.400 - Thread: 1 -> GDPRConsent: True 2020-04-04 01:10:39.400 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-04 01:10:39.400 - Thread: 1 -> FirstTimeTutorials: False 2020-04-04 01:10:39.400 - Thread: 1 -> HudState: 2 2020-04-04 01:10:39.400 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-04 01:10:39.400 - Thread: 1 -> MutedPlayers: 2020-04-04 01:10:39.400 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-04 01:10:39.400 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-04-04 01:10:39.400 - Thread: 1 -> ShowCrosshair2: 0 2020-04-04 01:10:39.400 - Thread: 1 -> EnableTrading: True 2020-04-04 01:10:39.400 - Thread: 1 -> EnableSteamCloud: False 2020-04-04 01:10:39.400 - Thread: 1 -> UiTransparency: 1 2020-04-04 01:10:39.400 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-04 01:10:39.400 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-04 01:10:39.400 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-04 01:10:39.400 - Thread: 1 -> ControlsHints: True 2020-04-04 01:10:39.400 - Thread: 1 -> GoodBotHints: False 2020-04-04 01:10:39.400 - Thread: 1 -> RotationHints: True 2020-04-04 01:10:39.401 - Thread: 1 -> MyConfig.Load() - END 2020-04-04 01:10:43.905 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-04 01:10:44.078 - Thread: 1 -> Found processor count: 12 2020-04-04 01:10:44.078 - Thread: 1 -> Using processor count: 12 2020-04-04 01:10:44.202 - Thread: 1 -> All detected adapters: 2020-04-04 01:10:44.219 - Thread: 1 -> NVIDIA GeForce GTX 970 - VendorID=4318, SubsystemID=695482434, DeviceID=5058 2020-04-04 01:10:44.219 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-04 01:10:44.516 - Thread: 1 -> AdapterInfo = { 2020-04-04 01:10:44.516 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY1 2020-04-04 01:10:44.516 - Thread: 1 -> Description = dev id: 5058, mem: 4239917056, shared mem: 8564226048, Luid: 54632, rev: 161, subsys id: 695482434, vendor id: 4318, feature_level 11.1: True 2020-04-04 01:10:44.516 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-04 01:10:44.516 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-04 01:10:44.516 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-04 01:10:44.516 - Thread: 1 -> AftermathSupported = False 2020-04-04 01:10:44.516 - Thread: 1 -> Adapter id = 0 2020-04-04 01:10:44.516 - Thread: 1 -> Supported = True 2020-04-04 01:10:44.516 - Thread: 1 -> RAM = 4239917056 2020-04-04 01:10:44.516 - Thread: 1 -> Priority = 2 2020-04-04 01:10:44.516 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-04 01:10:44.516 - Thread: 1 -> Output is attached = True 2020-04-04 01:10:44.516 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1440 Height:900} 2020-04-04 01:10:44.516 - Thread: 1 -> Display modes = { 2020-04-04 01:10:44.517 - Thread: 1 -> DXGIOutput id = 0 2020-04-04 01:10:44.517 - Thread: 1 -> 640x480@60Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 640x480@75Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 640x480@72Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x480@75Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x480@75Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x480@56.25Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x480@56.25Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x480@60.317Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x480@60.317Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x576@75Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x576@75Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x576@56.25Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x576@56.25Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x576@60.317Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 720x576@60.317Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 800x600@75Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 800x600@56.25Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 800x600@60.317Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1024x768@60.004Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1024x768@70.069Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1152x864@75Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1280x720@60Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1280x768@59.81Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1280x768@59.81Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1280x800@59.81Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1280x960@60Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1360x768@59.887Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1360x768@59.887Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1366x768@59.887Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1366x768@59.887Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 1440x900@59.887Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 2036x1273@59.887Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 2036x1273@59.887Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 2880x1800@59.887Hz 2020-04-04 01:10:44.517 - Thread: 1 -> 2880x1800@59.887Hz 2020-04-04 01:10:44.517 - Thread: 1 -> } 2020-04-04 01:10:44.517 - Thread: 1 -> } 2020-04-04 01:10:44.517 - Thread: 1 -> AdapterInfo = { 2020-04-04 01:10:44.517 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY1 2020-04-04 01:10:44.517 - Thread: 1 -> Description = dev id: 5058, mem: 4239917056, shared mem: 8564226048, Luid: 54632, rev: 161, subsys id: 695482434, vendor id: 4318, feature_level 11.1: True 2020-04-04 01:10:44.517 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-04 01:10:44.517 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-04 01:10:44.517 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-04 01:10:44.517 - Thread: 1 -> AftermathSupported = False 2020-04-04 01:10:44.517 - Thread: 1 -> Adapter id = 0 2020-04-04 01:10:44.517 - Thread: 1 -> Supported = True 2020-04-04 01:10:44.517 - Thread: 1 -> RAM = 4239917056 2020-04-04 01:10:44.517 - Thread: 1 -> Priority = 2 2020-04-04 01:10:44.517 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-04 01:10:44.517 - Thread: 1 -> Output is attached = True 2020-04-04 01:10:44.517 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1440 Height:900} 2020-04-04 01:10:44.517 - Thread: 1 -> Display modes = { 2020-04-04 01:10:44.518 - Thread: 1 -> DXGIOutput id = 0 2020-04-04 01:10:44.518 - Thread: 1 -> 640x480@60Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 640x480@75Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 640x480@72Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x480@75Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x480@75Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x480@56.25Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x480@56.25Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x480@60.317Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x480@60.317Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x576@75Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x576@75Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x576@56.25Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x576@56.25Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x576@60.317Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 720x576@60.317Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 800x600@75Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 800x600@56.25Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 800x600@60.317Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1024x768@60.004Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1024x768@70.069Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1152x864@75Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1280x720@60Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1280x768@59.81Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1280x768@59.81Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1280x800@59.81Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1280x960@60Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1360x768@59.887Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1360x768@59.887Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1366x768@59.887Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1366x768@59.887Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 1440x900@59.887Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 2036x1273@59.887Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 2036x1273@59.887Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 2880x1800@59.887Hz 2020-04-04 01:10:44.518 - Thread: 1 -> 2880x1800@59.887Hz 2020-04-04 01:10:44.518 - Thread: 1 -> } 2020-04-04 01:10:44.518 - Thread: 1 -> } 2020-04-04 01:10:44.518 - Thread: 1 -> AdapterInfo = { 2020-04-04 01:10:44.518 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY2 2020-04-04 01:10:44.518 - Thread: 1 -> Description = dev id: 5058, mem: 4239917056, shared mem: 8564226048, Luid: 54632, rev: 161, subsys id: 695482434, vendor id: 4318, feature_level 11.1: True 2020-04-04 01:10:44.518 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-04 01:10:44.518 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-04 01:10:44.518 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-04 01:10:44.518 - Thread: 1 -> AftermathSupported = False 2020-04-04 01:10:44.518 - Thread: 1 -> Adapter id = 0 2020-04-04 01:10:44.518 - Thread: 1 -> Supported = True 2020-04-04 01:10:44.518 - Thread: 1 -> RAM = 4239917056 2020-04-04 01:10:44.518 - Thread: 1 -> Priority = 2 2020-04-04 01:10:44.518 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-04 01:10:44.518 - Thread: 1 -> Output is attached = True 2020-04-04 01:10:44.518 - Thread: 1 -> DesktopBounds = {X:-1280 Y:0 Width:1280 Height:1024} 2020-04-04 01:10:44.518 - Thread: 1 -> Display modes = { 2020-04-04 01:10:44.519 - Thread: 1 -> DXGIOutput id = 1 2020-04-04 01:10:44.519 - Thread: 1 -> 640x480@60Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 640x480@75Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 640x480@72Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x480@75Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x480@75Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x480@60.317Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x480@60.317Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x480@72.188Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x480@72.188Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x576@75Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x576@75Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x576@60.317Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x576@60.317Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x576@72.188Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 720x576@72.188Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 800x600@75Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 800x600@60.317Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 800x600@72.188Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1024x768@60.004Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1024x768@70.069Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1024x768@75.029Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1152x864@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1152x864@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1152x864@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1152x864@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x720@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x720@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x720@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x720@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x768@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x768@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x768@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x768@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x800@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x800@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x800@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x800@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x960@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x960@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x960@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x960@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-04 01:10:44.519 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-04 01:10:44.519 - Thread: 1 -> } 2020-04-04 01:10:44.519 - Thread: 1 -> } 2020-04-04 01:10:44.519 - Thread: 1 -> AdapterInfo = { 2020-04-04 01:10:44.519 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY2 2020-04-04 01:10:44.519 - Thread: 1 -> Description = dev id: 5058, mem: 4239917056, shared mem: 8564226048, Luid: 54632, rev: 161, subsys id: 695482434, vendor id: 4318, feature_level 11.1: True 2020-04-04 01:10:44.519 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-04 01:10:44.519 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-04 01:10:44.519 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-04 01:10:44.519 - Thread: 1 -> AftermathSupported = False 2020-04-04 01:10:44.519 - Thread: 1 -> Adapter id = 0 2020-04-04 01:10:44.519 - Thread: 1 -> Supported = True 2020-04-04 01:10:44.519 - Thread: 1 -> RAM = 4239917056 2020-04-04 01:10:44.519 - Thread: 1 -> Priority = 2 2020-04-04 01:10:44.519 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-04 01:10:44.519 - Thread: 1 -> Output is attached = True 2020-04-04 01:10:44.519 - Thread: 1 -> DesktopBounds = {X:-1280 Y:0 Width:1280 Height:1024} 2020-04-04 01:10:44.519 - Thread: 1 -> Display modes = { 2020-04-04 01:10:44.520 - Thread: 1 -> DXGIOutput id = 1 2020-04-04 01:10:44.520 - Thread: 1 -> 640x480@60Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 640x480@75Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 640x480@72Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x480@75Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x480@75Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x480@60.317Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x480@60.317Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x480@72.188Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x480@72.188Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x576@75Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x576@75Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x576@60.317Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x576@60.317Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x576@72.188Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 720x576@72.188Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 800x600@75Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 800x600@60.317Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 800x600@72.188Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1024x768@60.004Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1024x768@70.069Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1024x768@75.029Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1152x864@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1152x864@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1152x864@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1152x864@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x720@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x720@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x720@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x720@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x768@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x768@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x768@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x768@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x800@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x800@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x800@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x800@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x960@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x960@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x960@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x960@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-04 01:10:44.520 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-04 01:10:44.520 - Thread: 1 -> } 2020-04-04 01:10:44.520 - Thread: 1 -> } 2020-04-04 01:10:44.521 - Thread: 1 -> Steam.IsActive: True 2020-04-04 01:10:44.521 - Thread: 1 -> Steam.IsOnline: True 2020-04-04 01:10:44.521 - Thread: 1 -> Steam.OwnsGame: False 2020-04-04 01:10:44.521 - Thread: 1 -> Steam.UserId: 76561197961348713 2020-04-04 01:10:44.521 - Thread: 1 -> Steam.UserName: [BotA] Bad Dog 2020-04-04 01:10:44.521 - Thread: 1 -> Steam.Branch: default 2020-04-04 01:10:44.521 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-04 01:10:44.521 - Thread: 1 -> Build version: 0.1.1.0 2020-04-04 01:10:44.551 - Thread: 26 -> CreateDeviceInternal - CheckSettings() 2020-04-04 01:10:44.551 - Thread: 26 -> CreateDeviceInternal - GetAdapter() 2020-04-04 01:10:44.553 - Thread: 26 -> CreateDeviceInternal - FixSettings() 2020-04-04 01:10:44.553 - Thread: 26 -> CreateDeviceInternal - Create device 2020-04-04 01:10:44.645 - Thread: 26 -> CreateDeviceInternal Steam Overlay integration 2020-04-04 01:10:44.717 - Thread: 26 -> CreateDeviceInternal Steam Overlay OK 2020-04-04 01:10:44.717 - Thread: 26 -> CreateDeviceInternal create swapchain 2020-04-04 01:10:46.410 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-04 01:10:46.411 - Thread: 1 -> MyScreenManager() 2020-04-04 01:10:46.411 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-04 01:10:46.411 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-04-04 01:10:47.378 - Thread: 1 -> Preallocate - START 2020-04-04 01:10:47.384 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-04 01:10:47.386 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-04 01:10:47.386 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-04 01:10:47.386 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-04 01:10:47.386 - Thread: 1 -> MyEntities - START 2020-04-04 01:10:47.409 - Thread: 1 -> MyEntities - END 2020-04-04 01:10:47.409 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-04 01:10:47.409 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-04 01:10:47.409 - Thread: 1 -> MyTransparentGeometry - START 2020-04-04 01:10:47.409 - Thread: 1 -> MyTransparentGeometry - END 2020-04-04 01:10:47.409 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-04 01:10:47.420 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-04 01:10:47.420 - Thread: 1 -> MyMath - START 2020-04-04 01:10:47.420 - Thread: 1 -> MyMath - END 2020-04-04 01:10:47.420 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-04 01:10:47.421 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-04 01:10:47.435 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-04 01:10:47.435 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-04 01:10:47.435 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-04 01:10:47.469 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-04 01:10:47.469 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-04 01:10:47.469 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-04 01:10:47.469 - Thread: 1 -> MySyncDestructions - START 2020-04-04 01:10:47.469 - Thread: 1 -> MySyncDestructions - END 2020-04-04 01:10:47.469 - Thread: 1 -> MySyncEntity - START 2020-04-04 01:10:47.469 - Thread: 1 -> MySyncEntity - END 2020-04-04 01:10:47.469 - Thread: 1 -> MySyncScenario - START 2020-04-04 01:10:47.469 - Thread: 1 -> MySyncScenario - END 2020-04-04 01:10:47.469 - Thread: 1 -> MyCommandCharacter - START 2020-04-04 01:10:47.469 - Thread: 1 -> MyCommandCharacter - END 2020-04-04 01:10:47.469 - Thread: 1 -> MyCommandConsole - START 2020-04-04 01:10:47.469 - Thread: 1 -> MyCommandConsole - END 2020-04-04 01:10:47.469 - Thread: 1 -> MyCommandEntity - START 2020-04-04 01:10:47.469 - Thread: 1 -> MyCommandEntity - END 2020-04-04 01:10:47.469 - Thread: 1 -> MyAiTargetManager - START 2020-04-04 01:10:47.469 - Thread: 1 -> MyAiTargetManager - END 2020-04-04 01:10:47.469 - Thread: 1 -> MyClientDebugCommands - START 2020-04-04 01:10:47.469 - Thread: 1 -> MyClientDebugCommands - END 2020-04-04 01:10:47.469 - Thread: 1 -> MyDedicatedServer - START 2020-04-04 01:10:47.469 - Thread: 1 -> MyDedicatedServer - END 2020-04-04 01:10:47.469 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-04 01:10:47.470 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerBase - START 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerBase - END 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerClient - START 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerClient - END 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-04 01:10:47.470 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-04 01:10:47.470 - Thread: 1 -> MyServerDebugCommands - START 2020-04-04 01:10:47.470 - Thread: 1 -> MyServerDebugCommands - END 2020-04-04 01:10:47.470 - Thread: 1 -> MyAIActionsParser - START 2020-04-04 01:10:47.470 - Thread: 1 -> MyAIActionsParser - END 2020-04-04 01:10:47.470 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-04 01:10:47.476 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-04 01:10:47.476 - Thread: 1 -> MyDefinitionManager - START 2020-04-04 01:10:47.485 - Thread: 1 -> MyDefinitionManager - END 2020-04-04 01:10:47.485 - Thread: 1 -> Preallocate - END 2020-04-04 01:10:47.487 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-04 01:10:47.748 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-04 01:10:47.748 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-04 01:10:47.760 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-04 01:10:47.761 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-04 01:10:47.761 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-04 01:10:47.761 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-04 01:10:47.761 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-04 01:10:47.761 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-04 01:10:47.763 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-04 01:10:47.773 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2020-04-04 01:10:47.773 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7C37 2020-04-04 01:10:47.774 - Thread: 1 -> Virtualized: False 2020-04-04 01:10:47.807 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 3600 6-Core Processor 2020-04-04 01:10:47.808 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,128,452,096 bytes 2020-04-04 01:10:47.808 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-04 01:10:47.808 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 8,734,650,368 bytes 2020-04-04 01:10:47.808 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,623,222,272 bytes 2020-04-04 01:10:47.811 - Thread: 1 -> Drive C: | Capacity: 499,498,610,688 bytes | Free space: 65,751,453,696 bytes 2020-04-04 01:10:47.811 - Thread: 1 -> Drive D: | Capacity: 104,853,504 bytes | Free space: 62,332,928 bytes 2020-04-04 01:10:47.812 - Thread: 1 -> Drive F: | Capacity: 500,000,878,592 bytes | Free space: 70,740,267,008 bytes 2020-04-04 01:10:47.812 - Thread: 1 -> Drive G: | Capacity: 1,000,202,039,296 bytes | Free space: 289,901,207,552 bytes 2020-04-04 01:10:47.812 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-04 01:10:47.812 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-04 01:10:47.813 - Thread: 1 -> Installed DLCs: 2020-04-04 01:10:47.817 - Thread: 1 -> Deluxe Edition (573160) 2020-04-04 01:10:47.817 - Thread: 1 -> Decorative Blocks (1049790) 2020-04-04 01:10:47.817 - Thread: 1 -> Economy Deluxe (1135960) 2020-04-04 01:10:47.817 - Thread: 1 -> Style Pack (1084680) 2020-04-04 01:10:47.817 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-04-04 01:10:47.817 - Thread: 1 -> Frostbite (1241550) 2020-04-04 01:10:47.832 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-04 01:10:47.956 - Thread: 1 -> Havok: Physics.Init 2020-04-04 01:10:48.109 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-04 01:10:48.126 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-04 01:10:48.132 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-04 01:10:48.132 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-04 01:10:48.135 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-04-04 01:10:48.284 - Thread: 1 -> Loading scenarios 2020-04-04 01:10:48.303 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-04 01:10:48.303 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-04 01:10:48.468 - Thread: 1 -> Loading sound definitions 2020-04-04 01:10:48.569 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-04 01:10:48.569 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-04 01:10:48.569 - Thread: 1 -> Loading shadow textures definitions 2020-04-04 01:10:48.569 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-04 01:10:48.570 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-04 01:10:48.578 - Thread: 1 -> MyAudio.LoadData - START 2020-04-04 01:10:48.632 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-04-04 01:10:48.766 - Thread: 1 -> MyAudio.LoadData - END 2020-04-04 01:10:48.769 - Thread: 13 -> MySandboxGame.PerformPreload() - START 2020-04-04 01:10:48.769 - Thread: 1 -> MyGuiManager() 2020-04-04 01:10:48.771 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-04 01:10:48.867 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-04 01:10:48.939 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-04 01:10:48.939 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-04 01:10:48.939 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-04 01:10:48.941 - Thread: 1 -> Loading default controls 2020-04-04 01:10:48.987 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-04 01:10:48.999 - Thread: 13 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-04 01:10:48.999 - Thread: 13 -> ReloadVoxelMaterials 2020-04-04 01:10:49.024 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-04 01:10:49.025 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-04 01:10:49.025 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-04 01:10:49.025 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-04 01:10:49.025 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-04 01:10:49.025 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-04 01:10:49.051 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-04 01:10:49.071 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.074 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-04 01:10:49.075 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.075 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-04 01:10:49.092 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.092 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-04 01:10:49.101 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.101 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-04 01:10:49.101 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.102 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-04 01:10:49.104 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.104 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-04 01:10:49.105 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.105 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-04 01:10:49.107 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.107 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-04 01:10:49.109 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.109 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-04 01:10:49.112 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.112 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-04 01:10:49.113 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.113 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-04 01:10:49.128 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.129 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-04 01:10:49.130 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.130 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-04 01:10:49.137 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.137 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-04 01:10:49.156 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.157 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-04 01:10:49.171 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.171 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-04 01:10:49.173 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.173 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-04 01:10:49.175 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.175 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-04 01:10:49.175 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.175 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-04 01:10:49.179 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.179 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-04 01:10:49.184 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.185 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-04 01:10:49.187 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.187 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-04 01:10:49.189 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.189 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-04 01:10:49.210 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.210 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-04 01:10:49.226 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.226 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-04 01:10:49.229 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.229 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-04 01:10:49.235 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.235 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-04 01:10:49.242 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.243 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-04 01:10:49.259 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.260 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-04 01:10:49.262 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.262 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-04 01:10:49.265 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.265 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-04 01:10:49.268 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.268 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-04 01:10:49.269 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.269 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-04 01:10:49.270 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.270 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-04 01:10:49.278 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.279 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-04 01:10:49.303 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.303 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-04 01:10:49.311 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.311 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-04 01:10:49.318 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.318 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-04 01:10:49.319 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.319 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-04 01:10:49.323 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.323 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-04 01:10:49.332 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-04 01:10:49.335 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.336 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-04 01:10:49.342 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.342 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-04 01:10:49.358 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.359 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-04 01:10:49.385 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.385 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-04 01:10:49.686 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-04 01:10:49.686 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-04 01:10:49.709 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-04 01:10:49.720 - Thread: 1 -> Timer Frequency: 10000000 2020-04-04 01:10:49.720 - Thread: 1 -> Ticks per frame: 166667 2020-04-04 01:10:50.201 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-04 01:10:50.202 - Thread: 1 -> Flares Intensity: 1 2020-04-04 01:10:50.202 - Thread: 1 -> Field of view: 1.486459 2020-04-04 01:10:50.202 - Thread: 1 -> PostProcessingEnabled: True 2020-04-04 01:10:50.202 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-04-04 01:10:50.202 - Thread: 1 -> Render.GrassDrawDistance: 159 2020-04-04 01:10:50.202 - Thread: 1 -> Render.DistanceFade: 1000 2020-04-04 01:10:50.202 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-04 01:10:50.202 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-04-04 01:10:50.202 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-04-04 01:10:50.202 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-04 01:10:50.202 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-04-04 01:10:50.202 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-04-04 01:10:50.202 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-04-04 01:10:50.202 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-04-04 01:10:50.202 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-04-04 01:10:50.221 - Thread: 1 -> Analytics uuid: 2e1f4fd0-f070-70f2-cc07-d28353b9f61e 2020-04-04 01:10:50.283 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-04 01:10:50.284 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-04 01:10:50.291 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-04 01:10:50.293 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-04 01:10:50.298 - Thread: 1 -> Analytics helper process start reported 2020-04-04 01:10:50.308 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-04 01:10:50.310 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-04 01:10:50.312 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-04 01:10:50.313 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-04 01:10:50.315 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-04 01:10:50.316 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-04 01:10:50.321 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-04 01:10:50.332 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-04 01:10:50.334 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-04 01:10:50.342 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-04 01:10:50.342 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-04 01:10:50.351 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-04 01:10:50.363 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-04 01:10:50.419 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-04 01:10:50.424 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-04 01:10:50.511 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-04 01:10:50.522 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-04 01:10:50.610 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-04 01:10:50.620 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-04 01:10:50.736 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-04 01:10:50.753 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-04 01:10:50.896 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-04 01:10:50.897 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-04 01:10:51.063 - Thread: 35 -> Analytics session: 21519360 2020-04-04 01:10:51.064 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-04 01:10:51.168 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-04 01:10:51.239 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-04 01:10:51.334 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-04 01:10:51.461 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-04 01:10:51.585 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-04 01:10:51.593 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-04 01:10:51.619 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-04 01:10:51.622 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-04 01:10:51.973 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-04 01:10:52.137 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-04 01:10:52.244 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-04 01:10:52.245 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-04 01:10:52.391 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-04 01:10:52.395 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-04 01:10:52.436 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-04 01:10:52.449 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-04 01:10:52.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:10:52.505 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:10:52.511 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-04 01:10:52.663 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-04 01:10:52.686 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-04 01:10:54.959 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-04 01:10:57.431 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-04 01:10:57.431 - Thread: 13 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-04 01:10:57.431 - Thread: 13 -> MySandboxGame.PerformPreload() - END 2020-04-04 01:11:20.555 - Thread: 1 -> GUI Stats: Update 0.219454111111112, Draw 0.142978222222222 2020-04-04 01:11:34.876 - Thread: 1 -> LoadSession() - Start 2020-04-04 01:11:34.876 - Thread: 1 -> C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38 2020-04-04 01:11:36.131 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38\Sandbox_config.sbc 2020-04-04 01:11:36.135 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-04 01:11:36.140 - Thread: 1 -> CheckPoint Experimental mode: No 2020-04-04 01:11:36.140 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2020-04-04 01:11:36.141 - Thread: 1 -> LoadSession() - End 2020-04-04 01:11:36.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:11:36.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:11:36.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:11:36.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:11:36.170 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-04 01:11:36.171 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-04 01:11:36.361 - Thread: 1 -> RunLoadingAction - START 2020-04-04 01:11:36.364 - Thread: 1 -> Loading session: C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38 2020-04-04 01:11:36.983 - Thread: 1 -> GC Memory: 999,507,976 B 2020-04-04 01:11:36.990 - Thread: 1 -> Process Memory: 2,672,230,400 B 2020-04-04 01:11:36.991 - Thread: 1 -> Experimental mode: No 2020-04-04 01:11:36.991 - Thread: 1 -> Experimental mode reason: 0 2020-04-04 01:11:38.006 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-04 01:11:38.036 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-04 01:11:38.040 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-04 01:11:38.042 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-04 01:11:38.044 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-04-04 01:11:38.200 - Thread: 1 -> Loading scenarios 2020-04-04 01:11:38.200 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-04 01:11:38.200 - Thread: 1 -> List of used mods (0) - START 2020-04-04 01:11:38.201 - Thread: 1 -> List of used mods - END 2020-04-04 01:11:38.269 - Thread: 1 -> Loading behaviors 2020-04-04 01:11:38.270 - Thread: 1 -> Loading ammo magazines 2020-04-04 01:11:38.272 - Thread: 1 -> Loading ammo definitions 2020-04-04 01:11:38.274 - Thread: 1 -> Loading animations 2020-04-04 01:11:38.276 - Thread: 1 -> Loading animations 2020-04-04 01:11:38.277 - Thread: 1 -> Loading sound definitions 2020-04-04 01:11:38.278 - Thread: 1 -> Loading sound definitions 2020-04-04 01:11:38.278 - Thread: 1 -> Loading sound definitions 2020-04-04 01:11:38.278 - Thread: 1 -> Loading sound definitions 2020-04-04 01:11:38.278 - Thread: 1 -> Loading sound definitions 2020-04-04 01:11:38.278 - Thread: 1 -> Loading sound definitions 2020-04-04 01:11:38.278 - Thread: 1 -> Loading category classes 2020-04-04 01:11:38.279 - Thread: 1 -> Loading category classes 2020-04-04 01:11:38.279 - Thread: 1 -> Loading blueprint classes 2020-04-04 01:11:38.280 - Thread: 1 -> Loading blueprint class entries 2020-04-04 01:11:38.280 - Thread: 1 -> Loading blueprint class entries 2020-04-04 01:11:38.280 - Thread: 1 -> Loading blueprints 2020-04-04 01:11:38.282 - Thread: 1 -> Loading blueprints 2020-04-04 01:11:38.282 - Thread: 1 -> Loading agent definitions 2020-04-04 01:11:38.284 - Thread: 1 -> Loading character definitions 2020-04-04 01:11:38.294 - Thread: 1 -> Loading character definitions 2020-04-04 01:11:38.294 - Thread: 1 -> Loading components 2020-04-04 01:11:38.295 - Thread: 1 -> Loading components 2020-04-04 01:11:38.295 - Thread: 1 -> Loading configuration 2020-04-04 01:11:38.296 - Thread: 1 -> Loading container types 2020-04-04 01:11:38.297 - Thread: 1 -> Loading Contract Types 2020-04-04 01:11:38.303 - Thread: 1 -> Loading block positions 2020-04-04 01:11:38.305 - Thread: 1 -> Loading block positions 2020-04-04 01:11:38.305 - Thread: 1 -> Loading curve definitions 2020-04-04 01:11:38.308 - Thread: 1 -> Loading debris 2020-04-04 01:11:38.309 - Thread: 1 -> Loading environment items entries 2020-04-04 01:11:38.309 - Thread: 1 -> Loading decal global definitions 2020-04-04 01:11:38.309 - Thread: 1 -> Loading decal definitions 2020-04-04 01:11:38.311 - Thread: 1 -> Loading drone behaviors 2020-04-04 01:11:38.313 - Thread: 1 -> Loading edges 2020-04-04 01:11:38.314 - Thread: 1 -> Loading emissive color definitions 2020-04-04 01:11:38.317 - Thread: 1 -> Loading emissive color default states 2020-04-04 01:11:38.321 - Thread: 1 -> Loading animations 2020-04-04 01:11:38.321 - Thread: 1 -> Loading entity components 2020-04-04 01:11:38.331 - Thread: 1 -> Loading component containers 2020-04-04 01:11:38.342 - Thread: 1 -> Loading environment items entries 2020-04-04 01:11:38.342 - Thread: 1 -> Loading Faction Names 2020-04-04 01:11:38.343 - Thread: 1 -> Loading factions 2020-04-04 01:11:38.346 - Thread: 1 -> Loading flare definitions 2020-04-04 01:11:38.362 - Thread: 1 -> Loading gas property definitions 2020-04-04 01:11:38.363 - Thread: 1 -> Loading event definitions 2020-04-04 01:11:38.364 - Thread: 1 -> Loading physical items 2020-04-04 01:11:38.397 - Thread: 1 -> Loading LCD texture categories 2020-04-04 01:11:38.398 - Thread: 1 -> Loading LCD texture categories 2020-04-04 01:11:38.398 - Thread: 1 -> Loading LCD texture categories 2020-04-04 01:11:38.398 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-04 01:11:38.398 - Thread: 1 -> Loading physical items 2020-04-04 01:11:38.401 - Thread: 1 -> Loading physical items 2020-04-04 01:11:38.401 - Thread: 1 -> Loading physical material properties 2020-04-04 01:11:38.404 - Thread: 1 -> Loading pirate antennas 2020-04-04 01:11:38.410 - Thread: 1 -> Loading research blocks definitions 2020-04-04 01:11:38.411 - Thread: 1 -> Loading research groups definitions 2020-04-04 01:11:38.412 - Thread: 1 -> Loading resource distribution groups 2020-04-04 01:11:38.413 - Thread: 1 -> Loading shadow textures definitions 2020-04-04 01:11:38.413 - Thread: 1 -> Loading ship sound groups 2020-04-04 01:11:38.424 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-04 01:11:38.652 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-04 01:11:38.653 - Thread: 1 -> Loading asteroid generators 2020-04-04 01:11:38.654 - Thread: 1 -> Loading spawn groups 2020-04-04 01:11:38.657 - Thread: 1 -> Loading drop containers 2020-04-04 01:11:38.658 - Thread: 1 -> Loading spawn groups 2020-04-04 01:11:38.658 - Thread: 1 -> Loading spawn groups 2020-04-04 01:11:38.658 - Thread: 1 -> Loading radial menu definitions 2020-04-04 01:11:38.675 - Thread: 1 -> Loading respawn ships 2020-04-04 01:11:38.677 - Thread: 1 -> Loading spawn groups 2020-04-04 01:11:38.677 - Thread: 1 -> Loading wheel speeds 2020-04-04 01:11:38.718 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-04 01:11:38.724 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-04 01:11:38.724 - Thread: 1 -> MyAudio.LoadData - START 2020-04-04 01:11:38.754 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-04-04 01:11:39.516 - Thread: 1 -> MyAudio.LoadData - END 2020-04-04 01:11:39.556 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-04 01:11:39.561 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-04 01:11:39.602 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-04 01:11:39.603 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-04 01:11:39.603 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-04 01:11:39.615 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-04 01:11:39.978 - Thread: 43 -> External debugger: listening... 2020-04-04 01:11:39.998 - Thread: 1 -> MyLights.LoadData() - START 2020-04-04 01:11:40.000 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-04 01:11:40.000 - Thread: 1 -> MyLights.LoadData() - END 2020-04-04 01:11:40.000 - Thread: 1 -> Info: MyLights initialized. 2020-04-04 01:11:40.000 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-04 01:11:40.006 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-04 01:11:40.055 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-04 01:11:40.056 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-04 01:11:40.079 - Thread: 1 -> Loading Procedural World Generator 2020-04-04 01:11:40.080 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-04 01:11:40.489 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-04 01:11:40.597 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-04 01:11:40.598 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-04 01:11:40.598 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-04 01:11:40.598 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-04 01:11:40.598 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-04 01:11:40.598 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-04 01:11:40.598 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-04 01:11:40.598 - Thread: 14 -> Loading voxel storage from file 'C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38\Europa-595048092d19000.vx2' 2020-04-04 01:11:40.598 - Thread: 12 -> Loading voxel storage from file 'C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38\EarthLike-1779144428d120000.vx2' 2020-04-04 01:11:40.598 - Thread: 17 -> Loading voxel storage from file 'C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38\Titan-2124704365d19000.vx2' 2020-04-04 01:11:40.598 - Thread: 15 -> Loading voxel storage from file 'C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38\Triton-12345d80253.vx2' 2020-04-04 01:11:40.598 - Thread: 13 -> Loading voxel storage from file 'C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38\Alien-291759539d120000.vx2' 2020-04-04 01:11:40.598 - Thread: 16 -> Loading voxel storage from file 'C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38\Mars-2044023682d120000.vx2' 2020-04-04 01:11:40.598 - Thread: 1 -> Loading voxel storage from file 'C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38\Moon-1353915701d19000.vx2' 2020-04-04 01:11:42.317 - Thread: 13 -> Info: Planet generator name: Alien 2020-04-04 01:11:42.317 - Thread: 12 -> Info: Planet generator name: EarthLike 2020-04-04 01:11:42.317 - Thread: 16 -> Info: Planet generator name: Mars 2020-04-04 01:11:42.322 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-04 01:11:42.322 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-04 01:11:42.322 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-04 01:11:42.404 - Thread: 17 -> Info: Planet generator name: Titan 2020-04-04 01:11:42.404 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-04 01:11:42.770 - Thread: 1 -> Info: Planet generator name: Moon 2020-04-04 01:11:42.770 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-04 01:11:43.069 - Thread: 14 -> Info: Planet generator name: Europa 2020-04-04 01:11:43.070 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-04 01:11:43.116 - Thread: 15 -> Info: Planet generator name: Triton 2020-04-04 01:11:43.116 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-04 01:11:43.974 - Thread: 1 -> Clusters reordered 2020-04-04 01:11:43.975 - Thread: 1 -> Clusters reordered 2020-04-04 01:11:43.987 - Thread: 1 -> Clusters reordered 2020-04-04 01:11:44.160 - Thread: 1 -> Checkpoint.CameraAttachedTo: 136764391130621755 2020-04-04 01:11:44.175 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-04 01:11:44.175 - Thread: 1 -> Name = Star System 2020-04-02 16:38 2020-04-04 01:11:44.175 - Thread: 1 -> Description = 2020-04-04 01:11:44.176 - Thread: 1 -> GameDateTime = 01/01/2081 00:38:26 2020-04-04 01:11:44.176 - Thread: 1 -> Password = 2020-04-04 01:11:44.176 - Thread: 1 -> CurrentPath = C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38 2020-04-04 01:11:44.176 - Thread: 1 -> WorkshopId = 2020-04-04 01:11:44.176 - Thread: 1 -> CameraController = Default_Astronaut 2020-04-04 01:11:44.176 - Thread: 1 -> ThumbPath = C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38\thumb.jpg 2020-04-04 01:11:44.177 - Thread: 1 -> Settings: 2020-04-04 01:11:44.178 - Thread: 1 -> GameMode = Survival 2020-04-04 01:11:44.178 - Thread: 1 -> MaxPlayers = 4 2020-04-04 01:11:44.178 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-04 01:11:44.178 - Thread: 1 -> AutoHealing = True 2020-04-04 01:11:44.178 - Thread: 1 -> WeaponsEnabled = True 2020-04-04 01:11:44.178 - Thread: 1 -> ThrusterDamage = True 2020-04-04 01:11:44.178 - Thread: 1 -> EnableSpectator = False 2020-04-04 01:11:44.178 - Thread: 1 -> EnableCopyPaste = False 2020-04-04 01:11:44.178 - Thread: 1 -> MaxFloatingObjects = 100 2020-04-04 01:11:44.178 - Thread: 1 -> MaxGridSize = 0 2020-04-04 01:11:44.178 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-04 01:11:44.178 - Thread: 1 -> CargoShipsEnabled = True 2020-04-04 01:11:44.178 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-04 01:11:44.178 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-04 01:11:44.178 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-04 01:11:44.178 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-04 01:11:44.178 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-04 01:11:44.178 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-04 01:11:44.179 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-04 01:11:44.179 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-04 01:11:44.179 - Thread: 1 -> ClientCanSave = False 2020-04-04 01:11:44.179 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-04 01:11:44.179 - Thread: 1 -> PermanentDeath = False 2020-04-04 01:11:44.179 - Thread: 1 -> DestructibleBlocks = True 2020-04-04 01:11:44.179 - Thread: 1 -> EnableScripts = False 2020-04-04 01:11:44.179 - Thread: 1 -> AutoSaveInMinutes = 0 2020-04-04 01:11:44.179 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-04 01:11:44.179 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-04 01:11:44.179 - Thread: 1 -> ProceduralSeed = 0 2020-04-04 01:11:44.179 - Thread: 1 -> DestructibleBlocks = True 2020-04-04 01:11:44.179 - Thread: 1 -> EnableIngameScripts = False 2020-04-04 01:11:44.179 - Thread: 1 -> ViewDistance = 15000 2020-04-04 01:11:44.179 - Thread: 1 -> Voxel destruction = True 2020-04-04 01:11:44.179 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-04 01:11:44.179 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-04 01:11:44.179 - Thread: 1 -> EnableContainerDrops = True 2020-04-04 01:11:44.179 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-04 01:11:44.179 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-04 01:11:44.179 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-04 01:11:44.179 - Thread: 1 -> EnableSubgridDamage = False 2020-04-04 01:11:44.179 - Thread: 1 -> SyncDistance = 3000 2020-04-04 01:11:44.179 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-04 01:11:44.179 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-04 01:11:44.179 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-04 01:11:44.179 - Thread: 1 -> ExperimentalMode = False 2020-04-04 01:11:44.179 - Thread: 1 -> ExperimentalModeReason = 0 2020-04-04 01:11:44.179 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-04 01:11:44.224 - Thread: 1 -> Session loaded 2020-04-04 01:11:44.224 - Thread: 1 -> RunLoadingAction - END 2020-04-04 01:11:44.226 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-04 01:11:44.288 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-04 01:11:44.289 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-04 01:11:44.289 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-04 01:11:44.300 - Thread: 1 -> Updating continues. 2020-04-04 01:11:44.462 - Thread: 1 -> GC Memory: 2,057,807,504 B 2020-04-04 01:11:49.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:11:49.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:12:01.908 - Thread: 1 -> GUI Stats: Update 4.62022266666667, Draw 0.194021055555556 2020-04-04 01:12:01.922 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:12:01.937 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,11.46296,23.06716,1,0,2609.914,6359.168,18788,81212,34,13.59409,27.36725,0,4234,8.333123,0,16.69811,1.132812,2.280547,100 2020-04-04 01:12:14.474 - Thread: 1 -> GC Memory: 2,753,226,608 B 2020-04-04 01:12:31.908 - Thread: 1 -> GUI Stats: Update 0.25922, Draw 0.131270222222222 2020-04-04 01:12:44.475 - Thread: 1 -> GC Memory: 2,787,035,760 B 2020-04-04 01:12:47.590 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:12:47.590 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:12:56.728 - Thread: 1 -> Clusters reordered 2020-04-04 01:12:57.106 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:12:57.106 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:13:01.908 - Thread: 1 -> GUI Stats: Update 0.267107, Draw 0.147682277777778 2020-04-04 01:13:01.941 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:13:01.941 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,10.07011,25.16669,1,0,2770.834,6607.586,7319,92681,21,12.16175,29.41153,0.0818838,4085,8.333145,0,16.69811,1.013456,2.450905,100 2020-04-04 01:13:14.491 - Thread: 1 -> GC Memory: 2,910,561,888 B 2020-04-04 01:13:31.092 - Thread: 1 -> Info: Trash collector removed grid '138964104639777908:Small Grid 7908' with entity id '138964104639777908' 2020-04-04 01:13:31.908 - Thread: 1 -> GUI Stats: Update 0.243411222222222, Draw 0.234627611111111 2020-04-04 01:13:44.508 - Thread: 1 -> GC Memory: 1,523,989,008 B 2020-04-04 01:14:01.908 - Thread: 1 -> GUI Stats: Update 0.247378111111111, Draw 0.229782611111111 2020-04-04 01:14:01.956 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:14:01.956 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,13.23535,41.28545,1,0,1456.202,6338.664,6665,93335,33,16.1999,72.00542,0.09534986,4437,8.333078,0,16.69811,1.34995,6.000268,100 2020-04-04 01:14:14.508 - Thread: 1 -> GC Memory: 1,529,782,232 B 2020-04-04 01:14:31.910 - Thread: 1 -> GUI Stats: Update 0.267195333333333, Draw 0.219982444444445 2020-04-04 01:14:36.108 - Thread: 1 -> Info: Trash collector removed grid '90987494798609776:Small Grid 9776' with entity id '90987494798609776' 2020-04-04 01:14:37.775 - Thread: 1 -> Info: Trash collector removed grid '106252900393165508:Small Grid 5508' with entity id '106252900393165508' 2020-04-04 01:14:39.643 - Thread: 1 -> Info: Trash collector removed grid '119079977805865230:Small Grid 5230' with entity id '119079977805865230' 2020-04-04 01:14:42.075 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:14:42.075 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:14:44.509 - Thread: 1 -> GC Memory: 1,536,242,560 B 2020-04-04 01:14:48.642 - Thread: 1 -> Updating stopped. 2020-04-04 01:14:49.300 - Thread: 1 -> Updating continues. 2020-04-04 01:14:49.549 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:14:49.550 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:14:50.283 - Thread: 1 -> Updating stopped. 2020-04-04 01:15:00.167 - Thread: 1 -> Updating continues. 2020-04-04 01:15:00.399 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:15:00.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:15:01.834 - Thread: 1 -> Info: Trash collector removed grid '112356798583342554:Small Grid 2554' with entity id '112356798583342554' 2020-04-04 01:15:02.234 - Thread: 1 -> GUI Stats: Update 0.3661785, Draw 0.183149055555555 2020-04-04 01:15:02.300 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:15:02.300 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,10.06231,44.17781,1,0,1467.039,6329.805,6134,93866,43,14.37409,34.87819,0.099323,4540,8.333092,0,16.69811,1.197806,2.906432,100 2020-04-04 01:15:04.217 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:15:04.217 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:15:14.518 - Thread: 1 -> GC Memory: 1,531,136,912 B 2020-04-04 01:15:17.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:15:17.675 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:15:26.266 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:15:26.267 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:15:32.235 - Thread: 1 -> GUI Stats: Update 0.260517499999999, Draw 0.219367111111111 2020-04-04 01:15:34.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:15:34.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:15:34.968 - Thread: 1 -> Info: Trash collector removed grid '110311353602641516:Small Grid 1516' with entity id '110311353602641516' 2020-04-04 01:15:34.985 - Thread: 1 -> Info: Trash collector removed grid '77396629131675690:Small Grid 5690' with entity id '77396629131675690' 2020-04-04 01:15:35.968 - Thread: 1 -> Info: Trash collector removed grid '74588399906813521:Light patrol drone' with entity id '74588399906813521' 2020-04-04 01:15:36.301 - Thread: 1 -> Info: Trash collector removed grid '121558078075252980:Small Grid 2980' with entity id '121558078075252980' 2020-04-04 01:15:36.318 - Thread: 1 -> Info: Trash collector removed grid '119525575415855507:Small Grid 5507' with entity id '119525575415855507' 2020-04-04 01:15:36.335 - Thread: 1 -> Info: Trash collector removed grid '139089896889579770:Small Grid 9770' with entity id '139089896889579770' 2020-04-04 01:15:36.368 - Thread: 1 -> Info: Trash collector removed grid '139737593863155098:Small Grid 5098' with entity id '139737593863155098' 2020-04-04 01:15:36.385 - Thread: 1 -> Info: Trash collector removed grid '97204677630694877:Small Grid 4877' with entity id '97204677630694877' 2020-04-04 01:15:36.402 - Thread: 1 -> Info: Trash collector removed grid '114054076207623138:Small Grid 3138' with entity id '114054076207623138' 2020-04-04 01:15:36.418 - Thread: 1 -> Info: Trash collector removed grid '81963900801698303:Small Grid 8303' with entity id '81963900801698303' 2020-04-04 01:15:36.435 - Thread: 1 -> Info: Trash collector removed grid '132978678143270086:Small Grid 86' with entity id '132978678143270086' 2020-04-04 01:15:36.453 - Thread: 1 -> Info: Trash collector removed grid '110199926291641493:Small Grid 1493' with entity id '110199926291641493' 2020-04-04 01:15:36.468 - Thread: 1 -> Info: Trash collector removed grid '129622096260946396:Small Grid 6396' with entity id '129622096260946396' 2020-04-04 01:15:37.968 - Thread: 1 -> Info: Trash collector removed grid '112198788408822840:Small Grid 2840' with entity id '112198788408822840' 2020-04-04 01:15:37.985 - Thread: 1 -> Info: Trash collector removed grid '77277624000149274:Small Grid 9274' with entity id '77277624000149274' 2020-04-04 01:15:38.002 - Thread: 1 -> Info: Trash collector removed grid '138784780015872197:Small Grid 2197' with entity id '138784780015872197' 2020-04-04 01:15:38.018 - Thread: 1 -> Info: Trash collector removed grid '84916472310068856:Small Grid 8856' with entity id '84916472310068856' 2020-04-04 01:15:38.035 - Thread: 1 -> Info: Trash collector removed grid '119610418566085292:Small Grid 5292' with entity id '119610418566085292' 2020-04-04 01:15:39.635 - Thread: 1 -> Info: Trash collector removed grid '131360173187243855:Small Grid 3855' with entity id '131360173187243855' 2020-04-04 01:15:39.654 - Thread: 1 -> Info: Trash collector removed grid '105903599791761380:Small Grid 1380' with entity id '105903599791761380' 2020-04-04 01:15:39.669 - Thread: 1 -> Info: Trash collector removed grid '124863909382466510:Small Grid 6510' with entity id '124863909382466510' 2020-04-04 01:15:41.318 - Thread: 1 -> Info: Trash collector removed grid '130871591410952411:Small Grid 2411' with entity id '130871591410952411' 2020-04-04 01:15:44.519 - Thread: 1 -> GC Memory: 1,550,635,272 B 2020-04-04 01:15:54.850 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:15:54.850 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:15:55.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:15:55.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:16:02.235 - Thread: 1 -> GUI Stats: Update 0.275407833333333, Draw 0.194364111111111 2020-04-04 01:16:02.317 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:16:02.317 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,10.62177,69.93327,1,0,1486.988,6379.434,6182,93818,21,17.84079,51.86512,0.1042428,4514,8.333074,0,16.69811,1.486686,4.321959,100 2020-04-04 01:16:14.536 - Thread: 1 -> GC Memory: 1,590,758,224 B 2020-04-04 01:16:15.968 - Thread: 1 -> Info: Trash collector removed grid '85545000028779497:Debris' with entity id '85545000028779497' 2020-04-04 01:16:22.983 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:16:22.984 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:16:32.235 - Thread: 1 -> GUI Stats: Update 0.266014833333334, Draw 0.255929944444444 2020-04-04 01:16:39.302 - Thread: 1 -> Info: Trash collector removed grid '131088312845414037:Debris' with entity id '131088312845414037' 2020-04-04 01:16:44.551 - Thread: 1 -> GC Memory: 1,608,304,904 B 2020-04-04 01:17:02.235 - Thread: 1 -> GUI Stats: Update 0.266707111111112, Draw 0.208142388888889 2020-04-04 01:17:02.333 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:17:02.334 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,10.44292,68.19817,1,0,1475.326,6419.863,8909,91091,21,18.66854,46.58523,0.1203037,4586,8.333062,0,16.69811,1.555661,3.881976,100 2020-04-04 01:17:14.568 - Thread: 1 -> GC Memory: 1,552,606,792 B 2020-04-04 01:17:32.235 - Thread: 1 -> GUI Stats: Update 0.246204277777777, Draw 0.207200722222222 2020-04-04 01:17:44.586 - Thread: 1 -> GC Memory: 1,565,914,392 B 2020-04-04 01:18:02.235 - Thread: 1 -> GUI Stats: Update 0.252041166666667, Draw 0.206423444444444 2020-04-04 01:18:02.350 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:18:02.350 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,11.27532,76.07848,1,0,1496.706,6464.266,9510,90490,22,20.02485,50.59963,0.1170575,4583,8.341633,0,16.69811,1.670399,4.220836,100 2020-04-04 01:18:02.751 - Thread: 1 -> Info: Trash collector removed grid '89696592636786633:Debris' with entity id '89696592636786633' 2020-04-04 01:18:14.601 - Thread: 1 -> GC Memory: 1,570,295,600 B 2020-04-04 01:18:32.235 - Thread: 1 -> GUI Stats: Update 0.248229444444444, Draw 0.209369 2020-04-04 01:18:44.618 - Thread: 1 -> GC Memory: 1,558,289,704 B 2020-04-04 01:18:46.251 - Thread: 1 -> Info: Trash collector removed grid '77592415764841531:Small Grid 1531' with entity id '77592415764841531' 2020-04-04 01:18:51.134 - Thread: 1 -> Info: Trash collector removed grid '129590187466946225:Debris' with entity id '129590187466946225' 2020-04-04 01:18:52.751 - Thread: 1 -> Info: Trash collector removed grid '135206215155507182:Debris' with entity id '135206215155507182' 2020-04-04 01:18:54.335 - Thread: 1 -> Info: Trash collector removed grid '77690333744413257:Debris' with entity id '77690333744413257' 2020-04-04 01:18:54.352 - Thread: 1 -> Info: Trash collector removed grid '107982752727553680:Debris' with entity id '107982752727553680' 2020-04-04 01:18:54.385 - Thread: 1 -> Info: Trash collector removed grid '95995265243367613:Debris' with entity id '95995265243367613' 2020-04-04 01:18:54.401 - Thread: 1 -> Info: Trash collector removed grid '90845809717395049:Debris' with entity id '90845809717395049' 2020-04-04 01:18:54.435 - Thread: 1 -> Info: Trash collector removed grid '99315452998747640:Static Grid 7640' with entity id '99315452998747640' 2020-04-04 01:18:54.451 - Thread: 1 -> Info: Trash collector removed grid '128884006739836790:Static Grid 6790' with entity id '128884006739836790' 2020-04-04 01:18:56.101 - Thread: 1 -> Info: Trash collector removed grid '85779355095923535:Static Grid 3535' with entity id '85779355095923535' 2020-04-04 01:19:02.236 - Thread: 1 -> GUI Stats: Update 0.248550888888889, Draw 0.207748666666667 2020-04-04 01:19:02.366 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:19:02.367 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,11.13495,55.39575,1,0,1486.873,6444.539,9029,90971,12,18.1073,56.03564,0.1148185,4585,8.333088,0,16.69811,1.508898,4.669499,100 2020-04-04 01:19:04.451 - Thread: 1 -> Info: Trash collector removed grid '108545635026406342:Small Grid 6342' with entity id '108545635026406342' 2020-04-04 01:19:14.619 - Thread: 1 -> GC Memory: 1,562,017,936 B 2020-04-04 01:19:24.219 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-04-04 01:19:24.238 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-04-04 01:19:24.238 - Thread: 1 -> Next activation in 00:17:17.5919808 2020-04-04 01:19:32.235 - Thread: 1 -> GUI Stats: Update 0.254125944444444, Draw 0.209510111111111 2020-04-04 01:19:44.635 - Thread: 1 -> GC Memory: 1,580,056,792 B 2020-04-04 01:20:02.235 - Thread: 1 -> GUI Stats: Update 0.247736111111111, Draw 0.1921645 2020-04-04 01:20:02.384 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:20:02.384 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,10.61314,39.24021,1,0,1509.03,6437.172,10113,89887,16,16.38686,43.428,0.09664413,4632,8.327693,0,16.69811,1.364648,3.616551,100 2020-04-04 01:20:11.185 - Thread: 1 -> Info: Trash collector removed grid '86974904223991710:Large Grid 1710' with entity id '86974904223991710' 2020-04-04 01:20:12.801 - Thread: 1 -> Info: Trash collector removed grid '97694289611214173:Large Grid 4173' with entity id '97694289611214173' 2020-04-04 01:20:12.835 - Thread: 1 -> Info: Trash collector removed grid '77825542580488163:Large Grid 8163' with entity id '77825542580488163' 2020-04-04 01:20:14.468 - Thread: 1 -> Info: Trash collector removed grid '140267857849442579:Large Grid 2579' with entity id '140267857849442579' 2020-04-04 01:20:14.486 - Thread: 1 -> Info: Trash collector removed grid '102402664668323910:Large Grid 3910' with entity id '102402664668323910' 2020-04-04 01:20:14.636 - Thread: 1 -> GC Memory: 1,562,087,368 B 2020-04-04 01:20:32.235 - Thread: 1 -> GUI Stats: Update 0.260493, Draw 0.189426111111111 2020-04-04 01:20:36.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:20:36.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:20:41.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:20:41.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:20:44.652 - Thread: 1 -> GC Memory: 1,565,645,712 B 2020-04-04 01:21:02.236 - Thread: 1 -> GUI Stats: Update 0.265695444444444, Draw 0.189523666666667 2020-04-04 01:21:02.400 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:21:02.400 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,9.879892,30.86989,1,0,1493.512,6445.977,10105,89895,11,14.36889,34.24151,0.08473334,4623,8.333075,0,16.69811,1.19737,2.85337,100 2020-04-04 01:21:14.652 - Thread: 1 -> GC Memory: 1,566,824,680 B 2020-04-04 01:21:32.236 - Thread: 1 -> GUI Stats: Update 0.259749222222222, Draw 0.191103888888889 2020-04-04 01:21:44.669 - Thread: 1 -> GC Memory: 1,570,792,280 B 2020-04-04 01:22:02.235 - Thread: 1 -> GUI Stats: Update 0.253068444444444, Draw 0.199413166666666 2020-04-04 01:22:02.418 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:22:02.418 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,11.6665,35.56789,1,0,1495.518,6459.633,9850,90150,11,16.03603,46.07051,0.09168997,4684,8.333097,0,16.69811,1.336298,3.8391,100 2020-04-04 01:22:06.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:22:06.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:22:14.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:22:14.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:22:14.669 - Thread: 1 -> GC Memory: 1,570,729,632 B 2020-04-04 01:22:17.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:22:17.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:22:18.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:22:18.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:22:32.235 - Thread: 1 -> GUI Stats: Update 0.250428666666667, Draw 0.209874111111112 2020-04-04 01:22:44.685 - Thread: 1 -> GC Memory: 1,591,809,440 B 2020-04-04 01:23:02.236 - Thread: 1 -> GUI Stats: Update 0.247802222222222, Draw 0.197256666666667 2020-04-04 01:23:02.434 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:23:02.434 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,11.50454,45.11201,1,0,1519.827,6480.965,10391,89609,16,18.29642,35.14639,0.09527895,4656,8.333098,0,16.69811,1.524659,2.928783,100 2020-04-04 01:23:14.686 - Thread: 1 -> GC Memory: 1,606,413,552 B 2020-04-04 01:23:32.236 - Thread: 1 -> GUI Stats: Update 0.257747555555555, Draw 0.200795 2020-04-04 01:23:44.703 - Thread: 1 -> GC Memory: 1,582,770,808 B 2020-04-04 01:24:02.236 - Thread: 1 -> GUI Stats: Update 0.248454277777778, Draw 0.193158 2020-04-04 01:24:02.451 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:24:02.451 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,10.73101,43.06313,1,0,1509.06,6480.93,10169,89831,17,18.85637,41.53716,0.09854266,4667,8.32824,0,16.69811,1.570404,3.459315,100 2020-04-04 01:24:14.703 - Thread: 1 -> GC Memory: 1,583,817,512 B 2020-04-04 01:24:32.237 - Thread: 1 -> GUI Stats: Update 0.247692, Draw 0.193557888888889 2020-04-04 01:24:44.719 - Thread: 1 -> GC Memory: 1,585,689,768 B 2020-04-04 01:25:02.237 - Thread: 1 -> GUI Stats: Update 0.248274111111111, Draw 0.191483444444445 2020-04-04 01:25:02.468 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:25:02.468 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,11.92203,33.87332,1,0,1516.697,6460.641,9988,90012,20,16.45596,36.75734,0.08818402,4681,8.333125,0,16.69811,1.371295,3.063035,100 2020-04-04 01:25:14.719 - Thread: 1 -> GC Memory: 1,583,968,808 B 2020-04-04 01:25:32.236 - Thread: 1 -> GUI Stats: Update 0.249295944444445, Draw 0.195256111111111 2020-04-04 01:25:44.720 - Thread: 1 -> GC Memory: 1,582,005,200 B 2020-04-04 01:26:02.236 - Thread: 1 -> GUI Stats: Update 0.249205944444444, Draw 0.196612944444444 2020-04-04 01:26:02.485 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:26:02.485 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,10.784,31.93045,1,0,1511.735,6458.273,9790,90210,16,16.05786,32.01064,0.09064262,4679,8.333088,0,16.69811,1.338116,2.667475,100 2020-04-04 01:26:05.188 - Thread: 1 -> Info: OnEntityCloseRequest removed entity '99722863741444674:V2-Gunboat' with entity id '99722863741444674' 2020-04-04 01:26:14.736 - Thread: 1 -> GC Memory: 1,584,658,392 B 2020-04-04 01:26:24.503 - Thread: 1 -> Info: Trash collector removed grid '109502928582590517:Large Grid 517' with entity id '109502928582590517' 2020-04-04 01:26:32.237 - Thread: 1 -> GUI Stats: Update 0.250936055555555, Draw 0.202096722222222 2020-04-04 01:26:44.753 - Thread: 1 -> GC Memory: 1,586,380,384 B 2020-04-04 01:27:02.236 - Thread: 1 -> GUI Stats: Update 0.245934722222223, Draw 0.186938888888889 2020-04-04 01:27:02.502 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:27:02.502 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,9.582571,29.42231,1,0,1508.968,6459.09,7635,92365,14,15.16467,34.73635,0.08293029,4682,8.333072,0,16.69811,1.263683,2.894605,100 2020-04-04 01:27:07.469 - Thread: 1 -> Info: OnEntityCloseRequest removed entity '116510762939090159:V2-Gunboat' with entity id '116510762939090159' 2020-04-04 01:27:14.769 - Thread: 1 -> GC Memory: 1,582,502,400 B 2020-04-04 01:27:32.236 - Thread: 1 -> GUI Stats: Update 0.249924777777778, Draw 0.194956944444444 2020-04-04 01:27:44.770 - Thread: 1 -> GC Memory: 1,584,269,832 B 2020-04-04 01:28:02.236 - Thread: 1 -> GUI Stats: Update 0.255747444444444, Draw 0.193670944444444 2020-04-04 01:28:02.518 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:28:02.519 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,10.63446,27.59089,1,0,1510.969,6460.215,5545,94455,12,13.64035,33.51055,0.08113254,4688,8.322077,0,16.69811,1.13516,2.788774,100 2020-04-04 01:28:14.788 - Thread: 1 -> GC Memory: 1,585,969,488 B 2020-04-04 01:28:32.236 - Thread: 1 -> GUI Stats: Update 0.249660999999999, Draw 0.192935444444444 2020-04-04 01:28:36.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:28:36.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:28:37.786 - Thread: 1 -> Info: Trash collector removed grid '107707716134884217:Large Grid 4217' with entity id '107707716134884217' 2020-04-04 01:28:44.803 - Thread: 1 -> GC Memory: 1,582,195,576 B 2020-04-04 01:29:02.237 - Thread: 1 -> GUI Stats: Update 0.250450611111111, Draw 0.200062888888889 2020-04-04 01:29:02.535 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:29:02.535 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,10.11333,38.21702,1,0,1509.12,6489.191,5404,94596,10,15.80273,38.83243,0.0784663,4682,8.333092,0,16.69811,1.316856,3.235942,100 2020-04-04 01:29:14.803 - Thread: 1 -> GC Memory: 1,582,760,592 B 2020-04-04 01:29:32.236 - Thread: 1 -> GUI Stats: Update 0.257586833333333, Draw 0.221710833333333 2020-04-04 01:29:44.821 - Thread: 1 -> GC Memory: 1,586,663,792 B 2020-04-04 01:30:02.236 - Thread: 1 -> GUI Stats: Update 0.256233, Draw 0.242199611111111 2020-04-04 01:30:02.552 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-04 01:30:02.552 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,11.11164,36.3374,1,0,1513.888,6477.918,5273,94727,12,17.82477,55.68327,0.09793085,5525,8.333065,0,16.69811,1.485349,4.640123,100 2020-04-04 01:30:14.837 - Thread: 1 -> GC Memory: 1,581,876,664 B 2020-04-04 01:32:57.368 - Thread: 1 -> GC Memory: 1,581,524,976 B 2020-04-04 01:33:01.749 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:01.750 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:02.184 - Thread: 1 -> Updating stopped. 2020-04-04 01:33:03.000 - Thread: 1 -> GUI Stats: Update 0.287264444444444, Draw 84.0037307777778 2020-04-04 01:33:03.952 - Thread: 1 -> Saving world - START 2020-04-04 01:33:03.952 - Thread: 1 -> Making world state snapshot. 2020-04-04 01:33:03.953 - Thread: 1 -> Before snapshot.: GC Memory: 1,585,094,008 B 2020-04-04 01:33:04.097 - Thread: 1 -> After snapshot.: GC Memory: 1,587,080,560 B 2020-04-04 01:33:04.098 - Thread: 1 -> Directory cleanup: GC Memory: 1,587,080,560 B 2020-04-04 01:33:04.098 - Thread: 1 -> Saving world - END 2020-04-04 01:33:04.104 - Thread: 12 -> Session snapshot save - START 2020-04-04 01:33:04.104 - Thread: 12 -> Checking file access for files in target dir. 2020-04-04 01:33:04.121 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:04.122 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:04.551 - Thread: 1 -> Updating continues. 2020-04-04 01:33:04.580 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\insan\AppData\Roaming\SpaceEngineers\Saves\76561197961348713\Star System 2020-04-02 16-38\.new\Sandbox_config.sbc 2020-04-04 01:33:04.620 - Thread: 12 -> Session snapshot save - END 2020-04-04 01:33:04.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:04.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:05.352 - Thread: 1 -> Updating stopped. 2020-04-04 01:33:05.769 - Thread: 1 -> Updating continues. 2020-04-04 01:33:06.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:06.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:08.118 - Thread: 1 -> Updating stopped. 2020-04-04 01:33:10.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:10.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:10.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:10.604 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:10.604 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:10.604 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:10.605 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-04-04 01:33:10.605 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:10.606 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:10.819 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-04-04 01:33:10.819 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-04-04 01:33:10.820 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-04-04 01:33:10.823 - Thread: 1 -> Used namespaces in scripts: 2020-04-04 01:33:10.826 - Thread: 1 -> MySession::Unload START 2020-04-04 01:33:10.826 - Thread: 1 -> AutoSaveInMinutes: 0 2020-04-04 01:33:10.827 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-04-04 01:33:10.827 - Thread: 1 -> IsServer: True 2020-04-04 01:33:10.827 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-04 01:33:10.835 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-04 01:33:10.835 - Thread: 1 -> MyAudio.LoadData - START 2020-04-04 01:33:10.868 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-04-04 01:33:11.039 - Thread: 1 -> MyAudio.LoadData - END 2020-04-04 01:33:11.047 - Thread: 1 -> MyConfig.Save() - START 2020-04-04 01:33:11.048 - Thread: 1 -> Path: C:\Users\insan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-04 01:33:11.085 - Thread: 1 -> MyConfig.Save() - END 2020-04-04 01:33:11.089 - Thread: 1 -> Unloading Procedural World Generator 2020-04-04 01:33:11.206 - Thread: 1 -> Info: MyLights Unloading data. 2020-04-04 01:33:11.217 - Thread: 1 -> Network readers disposed 2020-04-04 01:33:11.217 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-04 01:33:11.397 - Thread: 1 -> Loading sound definitions 2020-04-04 01:33:11.428 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-04 01:33:11.428 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-04 01:33:11.428 - Thread: 1 -> Loading shadow textures definitions 2020-04-04 01:33:11.428 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-04 01:33:11.428 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-04 01:33:11.641 - Thread: 1 -> MySession::Unload END 2020-04-04 01:33:15.860 - Thread: 1 -> Application closed by user 2020-04-04 01:33:15.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:15.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:15.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:15.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:15.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-04 01:33:15.882 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-04 01:33:15.882 - Thread: 1 -> Exiting.. 2020-04-04 01:33:15.887 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-04-04 01:33:15.888 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-04 01:33:15.893 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-04 01:33:15.895 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-04-04 01:33:15.962 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 36491224 allocated by heap 1216 allocated by debug 16777216 allocated by solver ------- 53269656 computed total 53269656 reported total Heap usage: 1284096 ( 3%) unused in thread local freelists 34229592 (93%) unused in main heap 977536 ( 2%) used in main heap ------- 36491224 allocated by heap Peak usage: 31228464 ( 3%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2020-04-04 01:33:16.407 - Thread: 43 -> External debugger: interrupted. 2020-04-04 01:33:16.407 - Thread: 1 -> Steam closed 2020-04-04 01:33:16.413 - Thread: 1 -> Log Closed