2020-04-02 16:37:04.992 - Thread: 1 -> Log Started 2020-04-02 16:37:04.992 - Thread: 1 -> Timezone (local - UTC): -5h 2020-04-02 16:37:04.992 - Thread: 1 -> App Version: 01_194_081 2020-04-02 16:37:04.994 - Thread: 1 -> Steam build: Always true 2020-04-02 16:37:04.994 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-02 16:37:04.994 - Thread: 1 -> Environment.ProcessorCount: 4 2020-04-02 16:37:05.072 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Enterprise (Microsoft Windows NT 10.0.18363.0) 2020-04-02 16:37:05.072 - Thread: 1 -> Environment.CommandLine: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-02 16:37:05.072 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-02 16:37:05.072 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-02 16:37:05.073 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-04-02 16:37:05.073 - Thread: 1 -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-04-02 16:37:05.080 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz 2020-04-02 16:37:05.081 - Thread: 1 -> IntPtr.Size: 8 2020-04-02 16:37:05.081 - Thread: 1 -> Default Culture: 2020-04-02 16:37:05.081 - Thread: 1 -> Default UI Culture: 2020-04-02 16:37:05.081 - Thread: 1 -> MyConfig.Load() - START 2020-04-02 16:37:05.084 - Thread: 1 -> Path: C:\Users\L Wolf\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-02 16:37:05.267 - Thread: 1 -> NewNewGameScreen: False 2020-04-02 16:37:05.267 - Thread: 1 -> EnableDamageEffects: True 2020-04-02 16:37:05.267 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-02 16:37:05.267 - Thread: 1 -> EnableReverb: False 2020-04-02 16:37:05.267 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-02 16:37:05.267 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-02 16:37:05.267 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-02 16:37:05.267 - Thread: 1 -> FirstTimeRun: False 2020-04-02 16:37:05.267 - Thread: 1 -> ExperimentalMode: True 2020-04-02 16:37:05.267 - Thread: 1 -> VideoAdapter: 0 2020-04-02 16:37:05.267 - Thread: 1 -> ScreenWidth: 1920 2020-04-02 16:37:05.267 - Thread: 1 -> ScreenHeight: 1080 2020-04-02 16:37:05.267 - Thread: 1 -> RefreshRate: 60000 2020-04-02 16:37:05.267 - Thread: 1 -> WindowMode: 1 2020-04-02 16:37:05.267 - Thread: 1 -> VerticalSync: 0 2020-04-02 16:37:05.267 - Thread: 1 -> FieldOfView: 74.97824 2020-04-02 16:37:05.267 - Thread: 1 -> PostProcessingEnabled: True 2020-04-02 16:37:05.267 - Thread: 1 -> FlaresIntensity: 1 2020-04-02 16:37:05.267 - Thread: 1 -> TreeViewDistance: 1998 2020-04-02 16:37:05.267 - Thread: 1 -> GrassDensity: 3 2020-04-02 16:37:05.267 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-02 16:37:05.267 - Thread: 1 -> AntialiasingMode: 1 2020-04-02 16:37:05.267 - Thread: 1 -> ShadowMapResolution: 2 2020-04-02 16:37:05.267 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-02 16:37:05.267 - Thread: 1 -> TextureQuality: 2 2020-04-02 16:37:05.267 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-02 16:37:05.267 - Thread: 1 -> ModelQuality: 2 2020-04-02 16:37:05.267 - Thread: 1 -> VoxelQuality: 2 2020-04-02 16:37:05.267 - Thread: 1 -> ShaderQuality: 2 2020-04-02 16:37:05.267 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-02 16:37:05.267 - Thread: 1 -> FirstVTTimeRun: False 2020-04-02 16:37:05.267 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-02 16:37:05.267 - Thread: 1 -> GDPRConsent: True 2020-04-02 16:37:05.267 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-02 16:37:05.267 - Thread: 1 -> GameVolume: 1 2020-04-02 16:37:05.267 - Thread: 1 -> Music_Volume: 0.03730113 2020-04-02 16:37:05.267 - Thread: 1 -> VoiceChatVolume: 1 2020-04-02 16:37:05.267 - Thread: 1 -> HudWarnings: True 2020-04-02 16:37:05.267 - Thread: 1 -> VoiceChat: False 2020-04-02 16:37:05.267 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-02 16:37:05.267 - Thread: 1 -> EnableDynamicMusic: True 2020-04-02 16:37:05.267 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-04-02 16:37:05.267 - Thread: 1 -> EnableDoppler: True 2020-04-02 16:37:05.267 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-02 16:37:05.267 - Thread: 1 -> ShowCrosshair2: 0 2020-04-02 16:37:05.267 - Thread: 1 -> EnableTrading: True 2020-04-02 16:37:05.267 - Thread: 1 -> EnableSteamCloud: False 2020-04-02 16:37:05.267 - Thread: 1 -> UiTransparency: 1 2020-04-02 16:37:05.267 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-02 16:37:05.267 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-02 16:37:05.267 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-02 16:37:05.267 - Thread: 1 -> ControlsHints: False 2020-04-02 16:37:05.267 - Thread: 1 -> GoodBotHints: False 2020-04-02 16:37:05.268 - Thread: 1 -> RotationHints: True 2020-04-02 16:37:05.268 - Thread: 1 -> FirstTimeTutorials: False 2020-04-02 16:37:05.268 - Thread: 1 -> HudState: 2 2020-04-02 16:37:05.268 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-02 16:37:05.268 - Thread: 1 -> MutedPlayers: 2020-04-02 16:37:05.268 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-04-02 16:37:05.268 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-04-02 16:37:05.269 - Thread: 1 -> MyConfig.Load() - END 2020-04-02 16:37:09.984 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-02 16:37:10.166 - Thread: 1 -> Found processor count: 4 2020-04-02 16:37:10.166 - Thread: 1 -> Using processor count: 4 2020-04-02 16:37:10.518 - Thread: 1 -> All detected adapters: 2020-04-02 16:37:10.556 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=-1936321438, DeviceID=7298 2020-04-02 16:37:10.556 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-02 16:37:10.821 - Thread: 1 -> AdapterInfo = { 2020-04-02 16:37:10.821 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2020-04-02 16:37:10.821 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 8585242624, Luid: 47521, rev: 161, subsys id: -1936321438, vendor id: 4318, feature_level 11.1: True 2020-04-02 16:37:10.821 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-02 16:37:10.821 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-02 16:37:10.821 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-02 16:37:10.821 - Thread: 1 -> AftermathSupported = False 2020-04-02 16:37:10.821 - Thread: 1 -> Adapter id = 0 2020-04-02 16:37:10.821 - Thread: 1 -> Supported = True 2020-04-02 16:37:10.821 - Thread: 1 -> RAM = 4213178368 2020-04-02 16:37:10.821 - Thread: 1 -> Priority = 2 2020-04-02 16:37:10.821 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-02 16:37:10.821 - Thread: 1 -> Output is attached = True 2020-04-02 16:37:10.821 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-04-02 16:37:10.821 - Thread: 1 -> Display modes = { 2020-04-02 16:37:10.821 - Thread: 1 -> DXGIOutput id = 0 2020-04-02 16:37:10.821 - Thread: 1 -> 640x480@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 640x480@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 640x480@72Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 640x480@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x480@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x480@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x576@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 800x600@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 800x600@56.25Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 800x600@60.317Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 800x600@72.188Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1024x768@60.004Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1024x768@70.069Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1024x768@75.029Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1152x864@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1152x864@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x720@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x720@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x720@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x800@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x800@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x960@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1360x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1360x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1366x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1366x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1440x900@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-02 16:37:10.821 - Thread: 1 -> } 2020-04-02 16:37:10.821 - Thread: 1 -> } 2020-04-02 16:37:10.821 - Thread: 1 -> AdapterInfo = { 2020-04-02 16:37:10.821 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2020-04-02 16:37:10.821 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 8585242624, Luid: 47521, rev: 161, subsys id: -1936321438, vendor id: 4318, feature_level 11.1: True 2020-04-02 16:37:10.821 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-02 16:37:10.821 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-02 16:37:10.821 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-02 16:37:10.821 - Thread: 1 -> AftermathSupported = False 2020-04-02 16:37:10.821 - Thread: 1 -> Adapter id = 0 2020-04-02 16:37:10.821 - Thread: 1 -> Supported = True 2020-04-02 16:37:10.821 - Thread: 1 -> RAM = 4213178368 2020-04-02 16:37:10.821 - Thread: 1 -> Priority = 2 2020-04-02 16:37:10.821 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-02 16:37:10.821 - Thread: 1 -> Output is attached = True 2020-04-02 16:37:10.821 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-04-02 16:37:10.821 - Thread: 1 -> Display modes = { 2020-04-02 16:37:10.821 - Thread: 1 -> DXGIOutput id = 0 2020-04-02 16:37:10.821 - Thread: 1 -> 640x480@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 640x480@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 640x480@72Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 640x480@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x480@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x480@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x576@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 800x600@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 800x600@56.25Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 800x600@60.317Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 800x600@72.188Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1024x768@60.004Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1024x768@70.069Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1024x768@75.029Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1152x864@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1152x864@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1176x664@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x720@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x720@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x720@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x800@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x800@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x960@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1360x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1360x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1366x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1366x768@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1440x900@59.887Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1768x992@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@50Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-02 16:37:10.821 - Thread: 1 -> } 2020-04-02 16:37:10.821 - Thread: 1 -> } 2020-04-02 16:37:10.821 - Thread: 1 -> AdapterInfo = { 2020-04-02 16:37:10.821 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY2 2020-04-02 16:37:10.821 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 8585242624, Luid: 47521, rev: 161, subsys id: -1936321438, vendor id: 4318, feature_level 11.1: True 2020-04-02 16:37:10.821 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-02 16:37:10.821 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-02 16:37:10.821 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-02 16:37:10.821 - Thread: 1 -> AftermathSupported = False 2020-04-02 16:37:10.821 - Thread: 1 -> Adapter id = 0 2020-04-02 16:37:10.821 - Thread: 1 -> Supported = True 2020-04-02 16:37:10.821 - Thread: 1 -> RAM = 4213178368 2020-04-02 16:37:10.821 - Thread: 1 -> Priority = 2 2020-04-02 16:37:10.821 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-02 16:37:10.821 - Thread: 1 -> Output is attached = True 2020-04-02 16:37:10.821 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2020-04-02 16:37:10.821 - Thread: 1 -> Display modes = { 2020-04-02 16:37:10.821 - Thread: 1 -> DXGIOutput id = 1 2020-04-02 16:37:10.821 - Thread: 1 -> 640x480@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 640x480@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x480@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x480@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x480@60.317Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x480@60.317Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x576@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x576@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x576@60.317Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 720x576@60.317Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 800x600@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 800x600@60.317Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1024x768@60.004Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1024x768@75.029Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1152x864@75Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x720@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x720@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x720@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x720@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x768@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x768@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x768@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x768@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x800@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x800@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x800@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x800@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x960@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x960@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x960@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x960@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1360x768@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1360x768@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1366x768@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1366x768@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1440x900@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1440x900@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-02 16:37:10.821 - Thread: 1 -> 1920x1080@60Hz 2020-04-02 16:37:10.821 - Thread: 1 -> } 2020-04-02 16:37:10.821 - Thread: 1 -> } 2020-04-02 16:37:10.821 - Thread: 1 -> AdapterInfo = { 2020-04-02 16:37:10.837 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY2 2020-04-02 16:37:10.837 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 8585242624, Luid: 47521, rev: 161, subsys id: -1936321438, vendor id: 4318, feature_level 11.1: True 2020-04-02 16:37:10.837 - Thread: 1 -> Driver version = 26.21.14.3200 2020-04-02 16:37:10.837 - Thread: 1 -> Driver date = 20190724000000.000000-000 2020-04-02 16:37:10.837 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-02 16:37:10.837 - Thread: 1 -> AftermathSupported = False 2020-04-02 16:37:10.837 - Thread: 1 -> Adapter id = 0 2020-04-02 16:37:10.837 - Thread: 1 -> Supported = True 2020-04-02 16:37:10.837 - Thread: 1 -> RAM = 4213178368 2020-04-02 16:37:10.837 - Thread: 1 -> Priority = 2 2020-04-02 16:37:10.837 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-02 16:37:10.837 - Thread: 1 -> Output is attached = True 2020-04-02 16:37:10.837 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2020-04-02 16:37:10.837 - Thread: 1 -> Display modes = { 2020-04-02 16:37:10.838 - Thread: 1 -> DXGIOutput id = 1 2020-04-02 16:37:10.838 - Thread: 1 -> 640x480@60Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 640x480@75Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 720x480@75Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 720x480@75Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 720x480@60.317Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 720x480@60.317Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 720x576@75Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 720x576@75Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 720x576@60.317Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 720x576@60.317Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 800x600@75Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 800x600@60.317Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1024x768@60.004Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1024x768@75.029Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1152x864@75Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x720@60.02Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x720@60.02Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x720@75.025Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x720@75.025Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x768@60.02Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x768@60.02Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x768@75.025Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x768@75.025Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x800@60.02Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x800@60.02Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x800@75.025Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x800@75.025Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x960@60.02Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x960@60.02Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x960@75.025Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x960@75.025Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1360x768@59.954Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1360x768@59.954Hz 2020-04-02 16:37:10.838 - Thread: 1 -> 1366x768@59.954Hz 2020-04-02 16:37:10.839 - Thread: 1 -> 1366x768@59.954Hz 2020-04-02 16:37:10.839 - Thread: 1 -> 1440x900@59.954Hz 2020-04-02 16:37:10.839 - Thread: 1 -> 1440x900@59.954Hz 2020-04-02 16:37:10.839 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 16:37:10.839 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 16:37:10.839 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 16:37:10.839 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 16:37:10.839 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-02 16:37:10.839 - Thread: 1 -> 1920x1080@60Hz 2020-04-02 16:37:10.839 - Thread: 1 -> } 2020-04-02 16:37:10.839 - Thread: 1 -> } 2020-04-02 16:37:10.925 - Thread: 15 -> CreateDeviceInternal - CheckSettings() 2020-04-02 16:37:10.925 - Thread: 15 -> CreateDeviceInternal - GetAdapter() 2020-04-02 16:37:10.931 - Thread: 15 -> CreateDeviceInternal - FixSettings() 2020-04-02 16:37:10.931 - Thread: 15 -> CreateDeviceInternal - Create device 2020-04-02 16:37:10.998 - Thread: 15 -> CreateDeviceInternal Steam Overlay integration 2020-04-02 16:37:11.033 - Thread: 15 -> CreateDeviceInternal Steam Overlay OK 2020-04-02 16:37:11.033 - Thread: 15 -> CreateDeviceInternal create swapchain 2020-04-02 16:37:13.270 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-02 16:37:13.286 - Thread: 1 -> MyScreenManager() 2020-04-02 16:37:13.286 - Thread: 1 -> Game dir: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-04-02 16:37:13.286 - Thread: 1 -> Content dir: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-04-02 16:37:15.441 - Thread: 1 -> Preallocate - START 2020-04-02 16:37:15.445 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-02 16:37:15.451 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-02 16:37:15.451 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-02 16:37:15.451 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-02 16:37:15.452 - Thread: 1 -> MyEntities - START 2020-04-02 16:37:15.492 - Thread: 1 -> MyEntities - END 2020-04-02 16:37:15.492 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-02 16:37:15.492 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-02 16:37:15.492 - Thread: 1 -> MyTransparentGeometry - START 2020-04-02 16:37:15.492 - Thread: 1 -> MyTransparentGeometry - END 2020-04-02 16:37:15.492 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-02 16:37:15.515 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-02 16:37:15.515 - Thread: 1 -> MyMath - START 2020-04-02 16:37:15.515 - Thread: 1 -> MyMath - END 2020-04-02 16:37:15.515 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-02 16:37:15.515 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-02 16:37:15.541 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-02 16:37:15.541 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-02 16:37:15.541 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-02 16:37:15.654 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-02 16:37:15.654 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-02 16:37:15.654 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-02 16:37:15.654 - Thread: 1 -> MySyncDestructions - START 2020-04-02 16:37:15.654 - Thread: 1 -> MySyncDestructions - END 2020-04-02 16:37:15.654 - Thread: 1 -> MySyncEntity - START 2020-04-02 16:37:15.654 - Thread: 1 -> MySyncEntity - END 2020-04-02 16:37:15.654 - Thread: 1 -> MySyncScenario - START 2020-04-02 16:37:15.654 - Thread: 1 -> MySyncScenario - END 2020-04-02 16:37:15.654 - Thread: 1 -> MyCommandCharacter - START 2020-04-02 16:37:15.654 - Thread: 1 -> MyCommandCharacter - END 2020-04-02 16:37:15.654 - Thread: 1 -> MyCommandConsole - START 2020-04-02 16:37:15.654 - Thread: 1 -> MyCommandConsole - END 2020-04-02 16:37:15.654 - Thread: 1 -> MyCommandEntity - START 2020-04-02 16:37:15.654 - Thread: 1 -> MyCommandEntity - END 2020-04-02 16:37:15.654 - Thread: 1 -> MyAiTargetManager - START 2020-04-02 16:37:15.654 - Thread: 1 -> MyAiTargetManager - END 2020-04-02 16:37:15.654 - Thread: 1 -> MyClientDebugCommands - START 2020-04-02 16:37:15.654 - Thread: 1 -> MyClientDebugCommands - END 2020-04-02 16:37:15.654 - Thread: 1 -> MyDedicatedServer - START 2020-04-02 16:37:15.654 - Thread: 1 -> MyDedicatedServer - END 2020-04-02 16:37:15.654 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-02 16:37:15.654 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-02 16:37:15.654 - Thread: 1 -> MyMultiplayerBase - START 2020-04-02 16:37:15.654 - Thread: 1 -> MyMultiplayerBase - END 2020-04-02 16:37:15.655 - Thread: 1 -> MyMultiplayerClient - START 2020-04-02 16:37:15.655 - Thread: 1 -> MyMultiplayerClient - END 2020-04-02 16:37:15.655 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-02 16:37:15.655 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-02 16:37:15.655 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-02 16:37:15.655 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-02 16:37:15.655 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-02 16:37:15.655 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-02 16:37:15.655 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-02 16:37:15.655 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-02 16:37:15.655 - Thread: 1 -> MyServerDebugCommands - START 2020-04-02 16:37:15.655 - Thread: 1 -> MyServerDebugCommands - END 2020-04-02 16:37:15.655 - Thread: 1 -> MyAIActionsParser - START 2020-04-02 16:37:15.656 - Thread: 1 -> MyAIActionsParser - END 2020-04-02 16:37:15.656 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-02 16:37:15.674 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-02 16:37:15.674 - Thread: 1 -> MyDefinitionManager - START 2020-04-02 16:37:15.691 - Thread: 1 -> MyDefinitionManager - END 2020-04-02 16:37:15.691 - Thread: 1 -> Preallocate - END 2020-04-02 16:37:15.701 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-02 16:37:16.190 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-02 16:37:16.190 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-02 16:37:16.213 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-02 16:37:16.214 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-02 16:37:16.214 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-02 16:37:16.214 - Thread: 1 -> Assembly.Location: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-02 16:37:16.214 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-02 16:37:16.214 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-02 16:37:16.219 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-02 16:37:16.235 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-04-02 16:37:16.235 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-04-02 16:37:16.236 - Thread: 1 -> Virtualized: False 2020-04-02 16:37:16.242 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz 2020-04-02 16:37:16.244 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,170,485,248 bytes 2020-04-02 16:37:16.245 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-02 16:37:16.245 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,968,249,856 bytes 2020-04-02 16:37:16.245 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,659,157,504 bytes 2020-04-02 16:37:16.254 - Thread: 1 -> Drive C: | Capacity: 499,557,597,184 bytes | Free space: 312,183,263,232 bytes 2020-04-02 16:37:16.254 - Thread: 1 -> Drive D: | Capacity: 2,000,396,742,656 bytes | Free space: 299,086,082,048 bytes 2020-04-02 16:37:16.255 - Thread: 1 -> Drive E: | Capacity: 2,000,396,742,656 bytes | Free space: 304,160,509,952 bytes 2020-04-02 16:37:16.255 - Thread: 1 -> Drive F: | Capacity: 248,693,911,552 bytes | Free space: 248,553,164,800 bytes 2020-04-02 16:37:16.255 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-02 16:37:16.259 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-02 16:37:16.261 - Thread: 1 -> Installed DLCs: 2020-04-02 16:37:16.358 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-02 16:37:16.430 - Thread: 1 -> Havok: Physics.Init 2020-04-02 16:37:16.452 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-02 16:37:16.458 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-02 16:37:16.474 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-02 16:37:16.478 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-02 16:37:16.486 - Thread: 1 -> 12ac0b7f67d96cbe3d61f56b0915925de0103d69 2020-04-02 16:37:16.903 - Thread: 1 -> Loading scenarios 2020-04-02 16:37:16.950 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-02 16:37:16.950 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-02 16:37:17.239 - Thread: 1 -> Loading sound definitions 2020-04-02 16:37:17.261 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-02 16:37:17.261 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-02 16:37:17.261 - Thread: 1 -> Loading shadow textures definitions 2020-04-02 16:37:17.261 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-02 16:37:17.262 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-02 16:37:17.276 - Thread: 1 -> MyAudio.LoadData - START 2020-04-02 16:37:17.715 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (VIA HD Audio(Win 10)) - Channel #: 2 - Sample rate: 48000 2020-04-02 16:37:17.763 - Thread: 1 -> MyAudio.LoadData - END 2020-04-02 16:37:17.768 - Thread: 8 -> MySandboxGame.PerformPreload() - START 2020-04-02 16:37:17.769 - Thread: 1 -> MyGuiManager() 2020-04-02 16:37:17.772 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-02 16:37:17.938 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-02 16:37:18.049 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-02 16:37:18.050 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-02 16:37:18.050 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-02 16:37:18.077 - Thread: 1 -> Loading default controls 2020-04-02 16:37:18.111 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-02 16:37:18.356 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-02 16:37:18.371 - Thread: 8 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-02 16:37:18.371 - Thread: 8 -> ReloadVoxelMaterials 2020-04-02 16:37:18.418 - Thread: 11 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-02 16:37:18.420 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-02 16:37:18.469 - Thread: 12 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-02 16:37:18.471 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-02 16:37:18.514 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.517 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-02 16:37:18.573 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.573 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-02 16:37:18.690 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.690 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-02 16:37:18.722 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.722 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-02 16:37:18.738 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.738 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-02 16:37:18.756 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.756 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-02 16:37:18.773 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.773 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-02 16:37:18.776 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.776 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-02 16:37:18.781 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.781 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-02 16:37:18.787 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.787 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-02 16:37:18.793 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.793 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-02 16:37:18.822 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.822 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-02 16:37:18.835 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.835 - Thread: 12 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-02 16:37:18.970 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:18.970 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-02 16:37:19.119 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.120 - Thread: 12 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-02 16:37:19.140 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.140 - Thread: 12 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-02 16:37:19.164 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.164 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-02 16:37:19.181 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.181 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-02 16:37:19.182 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.182 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-02 16:37:19.189 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.189 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-02 16:37:19.190 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.190 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-02 16:37:19.270 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.271 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-02 16:37:19.276 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.276 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-02 16:37:19.282 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.282 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-02 16:37:19.322 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-02 16:37:19.344 - Thread: 1 -> Timer Frequency: 10000000 2020-04-02 16:37:19.344 - Thread: 1 -> Ticks per frame: 166667 2020-04-02 16:37:19.467 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.467 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-02 16:37:19.602 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.602 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-02 16:37:19.620 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.620 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-02 16:37:19.622 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.622 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-02 16:37:19.630 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.630 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-02 16:37:19.788 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-02 16:37:19.790 - Thread: 1 -> Flares Intensity: 1 2020-04-02 16:37:19.790 - Thread: 1 -> Field of view: 1.308617 2020-04-02 16:37:19.790 - Thread: 1 -> PostProcessingEnabled: True 2020-04-02 16:37:19.790 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-02 16:37:19.790 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-02 16:37:19.790 - Thread: 1 -> Render.DistanceFade: 1998 2020-04-02 16:37:19.790 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-02 16:37:19.790 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-02 16:37:19.790 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-02 16:37:19.790 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-02 16:37:19.790 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-02 16:37:19.790 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-02 16:37:19.790 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-02 16:37:19.790 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-02 16:37:19.790 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-02 16:37:19.806 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.806 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-02 16:37:19.814 - Thread: 1 -> Analytics uuid: 4cd4f0d3-2084-4f01-2275-e71825facd12 2020-04-02 16:37:19.822 - Thread: 1 -> Exception occured: System.InvalidOperationException: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient() at Steamworks.SteamApps.GetEarliestPurchaseUnixTime(AppId_t nAppID) at VRage.Steam.MySteamService.IsProductOwned(UInt32 productId, Nullable`1& purchaseTime) at Sandbox.Engine.Analytics.MyOpickaAnalytics.ReportSessionStart(Dictionary`2 sessionData) at Sandbox.Engine.Analytics.MyAnalyticsManager.StartSession(Dictionary`2 sessionData) at Sandbox.Engine.Analytics.MyAnalyticsHelper.StartSessionAndIdentifyPlayer(String userId, String userName, Boolean firstTimeRun) 2020-04-02 16:37:19.824 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.824 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-02 16:37:19.834 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.834 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-02 16:37:19.838 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.838 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-02 16:37:19.859 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.859 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-02 16:37:19.864 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.864 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-02 16:37:19.865 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.865 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-02 16:37:19.951 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:19.952 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-02 16:37:20.020 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:20.020 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-02 16:37:20.114 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:20.114 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-02 16:37:20.128 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:20.128 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-02 16:37:20.153 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:20.153 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-02 16:37:20.183 - Thread: 8 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:20.183 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-02 16:37:20.213 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-02 16:37:21.613 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:21.613 - Thread: 12 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-02 16:37:22.740 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 16:37:22.741 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 16:37:23.173 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-02 16:37:26.315 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-02 16:37:28.276 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-02 16:37:30.527 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-02 16:37:37.534 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-02 16:37:37.535 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-02 16:37:37.547 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-02 16:37:37.562 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-02 16:37:37.569 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-02 16:37:37.572 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-02 16:37:37.584 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-02 16:37:37.589 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-02 16:37:37.599 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-02 16:37:37.630 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-02 16:37:37.642 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-02 16:37:37.660 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-02 16:37:37.694 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-02 16:37:37.712 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-02 16:37:37.751 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-02 16:37:37.871 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-02 16:37:37.991 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-02 16:37:38.101 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-02 16:37:38.214 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:38.214 - Thread: 11 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-02 16:37:38.218 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-02 16:37:38.952 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-02 16:37:39.073 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-02 16:37:39.203 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-02 16:37:39.347 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-02 16:37:39.438 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-02 16:37:39.527 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-02 16:37:39.635 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-02 16:37:39.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 16:37:39.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 16:37:39.738 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-02 16:37:39.896 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-02 16:37:39.995 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-02 16:37:40.214 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-02 16:37:40.258 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-02 16:37:40.312 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-02 16:37:40.346 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-02 16:37:40.390 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-02 16:37:40.435 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-02 16:37:40.907 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-02 16:37:41.282 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-02 16:37:41.713 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-02 16:37:41.988 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-02 16:37:42.523 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-02 16:37:42.789 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-02 16:37:43.165 - Thread: 11 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-02 16:37:43.204 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-02 16:37:43.696 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-02 16:37:44.171 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-02 16:37:45.139 - Thread: 8 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-02 16:37:50.971 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 16:37:52.955 - Thread: 1 -> GUI Stats: Update 0.8135495, Draw 0.406050111111111 2020-04-02 16:37:55.094 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 16:37:55.096 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 16:37:57.314 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-02 16:37:59.608 - Thread: 1 -> Application closed by user 2020-04-02 16:37:59.609 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 16:37:59.610 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 16:38:08.837 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-02 16:38:08.837 - Thread: 8 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-02 16:38:09.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 16:38:09.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 16:38:09.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 16:38:09.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 16:38:09.787 - Thread: 1 -> Exiting.. 2020-04-02 16:38:09.801 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-04-02 16:38:09.844 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-02 16:38:09.881 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-02 16:38:09.889 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-04-02 16:38:10.104 - Thread: 8 -> MySandboxGame.PerformPreload() - END 2020-04-02 16:38:10.168 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 438712 allocated by heap 576 allocated by debug 16777216 allocated by solver ------- 17216504 computed total 17216504 reported total Heap usage: 74448 (16%) unused in thread local freelists 148984 (33%) unused in main heap 215280 (49%) used in main heap ------- 438712 allocated by heap Peak usage: 361376 (59%) peak heap used (versus current) 0 ( 0%) peak solver used (versus available) 2020-04-02 16:38:10.513 - Thread: 1 -> Steam closed 2020-04-02 16:38:10.558 - Thread: 1 -> Log Closed