2020-04-02 09:47:51.343 - Thread: 1 -> Log Started 2020-04-02 09:47:51.343 - Thread: 1 -> Timezone (local - UTC): -4h 2020-04-02 09:47:51.343 - Thread: 1 -> App Version: 01_194_081 2020-04-02 09:47:51.344 - Thread: 1 -> Steam build: Always true 2020-04-02 09:47:51.344 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-02 09:47:51.344 - Thread: 1 -> Environment.ProcessorCount: 12 2020-04-02 09:47:51.473 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-04-02 09:47:51.473 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -nointro 2020-04-02 09:47:51.473 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-02 09:47:51.473 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-02 09:47:51.473 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-04-02 09:47:51.473 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-02 09:47:51.479 - Thread: 1 -> CPU Info: AMD Ryzen 5 3600 6-Core Processor 2020-04-02 09:47:51.479 - Thread: 1 -> IntPtr.Size: 8 2020-04-02 09:47:51.479 - Thread: 1 -> Default Culture: 2020-04-02 09:47:51.479 - Thread: 1 -> Default UI Culture: 2020-04-02 09:47:51.479 - Thread: 1 -> MyConfig.Load() - START 2020-04-02 09:47:51.480 - Thread: 1 -> Path: C:\Users\steph\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-02 09:47:51.569 - Thread: 1 -> NewNewGameScreen: False 2020-04-02 09:47:51.569 - Thread: 1 -> EnableDamageEffects: True 2020-04-02 09:47:51.569 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-02 09:47:51.569 - Thread: 1 -> EnableReverb: False 2020-04-02 09:47:51.569 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-02 09:47:51.569 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-02 09:47:51.569 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-02 09:47:51.569 - Thread: 1 -> FirstTimeRun: False 2020-04-02 09:47:51.569 - Thread: 1 -> ExperimentalMode: True 2020-04-02 09:47:51.569 - Thread: 1 -> VideoAdapter: 0 2020-04-02 09:47:51.569 - Thread: 1 -> ScreenWidth: 2560 2020-04-02 09:47:51.569 - Thread: 1 -> ScreenHeight: 1440 2020-04-02 09:47:51.569 - Thread: 1 -> RefreshRate: 23971 2020-04-02 09:47:51.569 - Thread: 1 -> WindowMode: 1 2020-04-02 09:47:51.569 - Thread: 1 -> VerticalSync: 0 2020-04-02 09:47:51.569 - Thread: 1 -> FieldOfView: 70 2020-04-02 09:47:51.569 - Thread: 1 -> PostProcessingEnabled: False 2020-04-02 09:47:51.569 - Thread: 1 -> FlaresIntensity: 1 2020-04-02 09:47:51.569 - Thread: 1 -> TreeViewDistance: 811 2020-04-02 09:47:51.569 - Thread: 1 -> GrassDensity: 1 2020-04-02 09:47:51.569 - Thread: 1 -> GrassDrawDistance: 159 2020-04-02 09:47:51.569 - Thread: 1 -> AntialiasingMode: 0 2020-04-02 09:47:51.569 - Thread: 1 -> ShadowMapResolution: 1 2020-04-02 09:47:51.569 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-04-02 09:47:51.569 - Thread: 1 -> TextureQuality: 2 2020-04-02 09:47:51.569 - Thread: 1 -> AnisotropicFiltering: 1 2020-04-02 09:47:51.569 - Thread: 1 -> ModelQuality: 1 2020-04-02 09:47:51.569 - Thread: 1 -> VoxelQuality: 0 2020-04-02 09:47:51.569 - Thread: 1 -> ShaderQuality: 0 2020-04-02 09:47:51.569 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-02 09:47:51.569 - Thread: 1 -> FirstVTTimeRun: False 2020-04-02 09:47:51.569 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-02 09:47:51.569 - Thread: 1 -> GDPRConsent: True 2020-04-02 09:47:51.569 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-02 09:47:51.569 - Thread: 1 -> GameVolume: 0.3014882 2020-04-02 09:47:51.569 - Thread: 1 -> Music_Volume: 0 2020-04-02 09:47:51.569 - Thread: 1 -> VoiceChatVolume: 1 2020-04-02 09:47:51.569 - Thread: 1 -> HudWarnings: True 2020-04-02 09:47:51.569 - Thread: 1 -> VoiceChat: True 2020-04-02 09:47:51.569 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-02 09:47:51.569 - Thread: 1 -> EnableDynamicMusic: True 2020-04-02 09:47:51.569 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False 2020-04-02 09:47:51.569 - Thread: 1 -> EnableDoppler: True 2020-04-02 09:47:51.569 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-02 09:47:51.569 - Thread: 1 -> ShowCrosshair2: 0 2020-04-02 09:47:51.569 - Thread: 1 -> EnableTrading: True 2020-04-02 09:47:51.569 - Thread: 1 -> EnableSteamCloud: True 2020-04-02 09:47:51.569 - Thread: 1 -> UiTransparency: 1 2020-04-02 09:47:51.569 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-02 09:47:51.569 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-02 09:47:51.569 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-02 09:47:51.569 - Thread: 1 -> ControlsHints: False 2020-04-02 09:47:51.569 - Thread: 1 -> GoodBotHints: False 2020-04-02 09:47:51.569 - Thread: 1 -> RotationHints: False 2020-04-02 09:47:51.569 - Thread: 1 -> FirstTimeTutorials: False 2020-04-02 09:47:51.569 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-04-02 09:47:51.569 - Thread: 1 -> HudState: 2 2020-04-02 09:47:51.569 - Thread: 1 -> TutorialsFinished: System.String[] 2020-04-02 09:47:51.569 - Thread: 1 -> MutedPlayers: 2020-04-02 09:47:51.569 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-04-02 09:47:51.569 - Thread: 1 -> MyConfig.Load() - END 2020-04-02 09:47:51.926 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-02 09:47:52.083 - Thread: 1 -> Found processor count: 12 2020-04-02 09:47:52.083 - Thread: 1 -> Using processor count: 12 2020-04-02 09:47:52.201 - Thread: 1 -> All detected adapters: 2020-04-02 09:47:52.214 - Thread: 1 -> NVIDIA GeForce GTX 1080 - VendorID=4318, SubsystemID=1652963394, DeviceID=7040 2020-04-02 09:47:52.214 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-02 09:47:52.523 - Thread: 1 -> AdapterInfo = { 2020-04-02 09:47:52.523 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY1 2020-04-02 09:47:52.523 - Thread: 1 -> Description = dev id: 7040, mem: 8471445504, shared mem: 17154891776, Luid: 51592, rev: 161, subsys id: 1652963394, vendor id: 4318, feature_level 11.1: True 2020-04-02 09:47:52.523 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-02 09:47:52.523 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-02 09:47:52.523 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-02 09:47:52.523 - Thread: 1 -> AftermathSupported = False 2020-04-02 09:47:52.523 - Thread: 1 -> Adapter id = 0 2020-04-02 09:47:52.523 - Thread: 1 -> Supported = True 2020-04-02 09:47:52.523 - Thread: 1 -> RAM = 8471445504 2020-04-02 09:47:52.523 - Thread: 1 -> Priority = 2 2020-04-02 09:47:52.523 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-02 09:47:52.523 - Thread: 1 -> Output is attached = True 2020-04-02 09:47:52.523 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2020-04-02 09:47:52.523 - Thread: 1 -> Display modes = { 2020-04-02 09:47:52.524 - Thread: 1 -> DXGIOutput id = 0 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 640x480@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x480@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 720x576@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 800x600@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1024x768@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1152x864@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x720@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x768@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@23.971Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@59.951Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@84.983Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@99.946Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@119.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x800@143.998Hz 2020-04-02 09:47:52.524 - Thread: 1 -> 1280x960@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x960@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1280x1024@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1360x768@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1366x768@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1440x900@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x900@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 2560x1440@23.971Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 2560x1440@59.951Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 2560x1440@84.983Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 2560x1440@99.946Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 2560x1440@119.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> 2560x1440@143.998Hz 2020-04-02 09:47:52.525 - Thread: 1 -> } 2020-04-02 09:47:52.525 - Thread: 1 -> } 2020-04-02 09:47:52.525 - Thread: 1 -> AdapterInfo = { 2020-04-02 09:47:52.526 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY1 2020-04-02 09:47:52.526 - Thread: 1 -> Description = dev id: 7040, mem: 8471445504, shared mem: 17154891776, Luid: 51592, rev: 161, subsys id: 1652963394, vendor id: 4318, feature_level 11.1: True 2020-04-02 09:47:52.526 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-02 09:47:52.526 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-02 09:47:52.526 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-02 09:47:52.526 - Thread: 1 -> AftermathSupported = False 2020-04-02 09:47:52.526 - Thread: 1 -> Adapter id = 0 2020-04-02 09:47:52.526 - Thread: 1 -> Supported = True 2020-04-02 09:47:52.526 - Thread: 1 -> RAM = 8471445504 2020-04-02 09:47:52.526 - Thread: 1 -> Priority = 2 2020-04-02 09:47:52.526 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-02 09:47:52.526 - Thread: 1 -> Output is attached = True 2020-04-02 09:47:52.526 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2020-04-02 09:47:52.526 - Thread: 1 -> Display modes = { 2020-04-02 09:47:52.526 - Thread: 1 -> DXGIOutput id = 0 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 640x480@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x480@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 720x576@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 800x600@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1024x768@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1152x864@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@23.971Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@59.951Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@84.983Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@99.946Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@119.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x720@143.998Hz 2020-04-02 09:47:52.526 - Thread: 1 -> 1280x768@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x768@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x800@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x960@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1280x1024@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1360x768@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1366x768@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1440x900@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x900@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1024@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1600x1200@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1680x1050@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1080@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1200@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 1920x1440@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 2560x1440@23.971Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 2560x1440@59.951Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 2560x1440@84.983Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 2560x1440@99.946Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 2560x1440@119.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> 2560x1440@143.998Hz 2020-04-02 09:47:52.527 - Thread: 1 -> } 2020-04-02 09:47:52.527 - Thread: 1 -> } 2020-04-02 09:47:52.527 - Thread: 1 -> AdapterInfo = { 2020-04-02 09:47:52.528 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY2 2020-04-02 09:47:52.528 - Thread: 1 -> Description = dev id: 7040, mem: 8471445504, shared mem: 17154891776, Luid: 51592, rev: 161, subsys id: 1652963394, vendor id: 4318, feature_level 11.1: True 2020-04-02 09:47:52.528 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-02 09:47:52.528 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-02 09:47:52.528 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-02 09:47:52.528 - Thread: 1 -> AftermathSupported = False 2020-04-02 09:47:52.528 - Thread: 1 -> Adapter id = 0 2020-04-02 09:47:52.528 - Thread: 1 -> Supported = True 2020-04-02 09:47:52.528 - Thread: 1 -> RAM = 8471445504 2020-04-02 09:47:52.528 - Thread: 1 -> Priority = 2 2020-04-02 09:47:52.528 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-02 09:47:52.528 - Thread: 1 -> Output is attached = True 2020-04-02 09:47:52.528 - Thread: 1 -> DesktopBounds = {X:2560 Y:0 Width:1920 Height:1080} 2020-04-02 09:47:52.528 - Thread: 1 -> Display modes = { 2020-04-02 09:47:52.528 - Thread: 1 -> DXGIOutput id = 1 2020-04-02 09:47:52.528 - Thread: 1 -> 640x480@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 640x480@75Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 640x480@72Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 640x480@59.94Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 720x480@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 720x480@59.94Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 720x576@50Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 800x600@75Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 800x600@56.25Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 800x600@60.317Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 800x600@72.188Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1024x768@60.004Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1024x768@70.069Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1024x768@75.029Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1152x864@75Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1176x664@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1176x664@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1176x664@50Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1176x664@50Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1176x664@59.94Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1176x664@59.94Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1280x720@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1280x720@50Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1280x720@59.94Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1280x768@59.79Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1280x768@59.79Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1280x800@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1280x800@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1280x960@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1360x768@59.79Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1360x768@59.79Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1366x768@59.79Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1440x900@59.887Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1600x1200@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1768x992@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1768x992@60Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1768x992@50Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1768x992@50Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1768x992@59.94Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1768x992@59.94Hz 2020-04-02 09:47:52.528 - Thread: 1 -> 1920x1080@60Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 1920x1080@60Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 1920x1080@50Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 1920x1080@50Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-02 09:47:52.529 - Thread: 1 -> } 2020-04-02 09:47:52.529 - Thread: 1 -> } 2020-04-02 09:47:52.529 - Thread: 1 -> AdapterInfo = { 2020-04-02 09:47:52.529 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 + DISPLAY2 2020-04-02 09:47:52.529 - Thread: 1 -> Description = dev id: 7040, mem: 8471445504, shared mem: 17154891776, Luid: 51592, rev: 161, subsys id: 1652963394, vendor id: 4318, feature_level 11.1: True 2020-04-02 09:47:52.529 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-02 09:47:52.529 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-02 09:47:52.529 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-02 09:47:52.529 - Thread: 1 -> AftermathSupported = False 2020-04-02 09:47:52.529 - Thread: 1 -> Adapter id = 0 2020-04-02 09:47:52.529 - Thread: 1 -> Supported = True 2020-04-02 09:47:52.529 - Thread: 1 -> RAM = 8471445504 2020-04-02 09:47:52.529 - Thread: 1 -> Priority = 2 2020-04-02 09:47:52.529 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-02 09:47:52.529 - Thread: 1 -> Output is attached = True 2020-04-02 09:47:52.529 - Thread: 1 -> DesktopBounds = {X:2560 Y:0 Width:1920 Height:1080} 2020-04-02 09:47:52.529 - Thread: 1 -> Display modes = { 2020-04-02 09:47:52.529 - Thread: 1 -> DXGIOutput id = 1 2020-04-02 09:47:52.529 - Thread: 1 -> 640x480@60Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 640x480@75Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 640x480@72Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 640x480@59.94Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 720x480@60Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 720x480@59.94Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 720x576@50Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 800x600@75Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 800x600@56.25Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 800x600@60.317Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 800x600@72.188Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 1024x768@60.004Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 1024x768@70.069Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 1024x768@75.029Hz 2020-04-02 09:47:52.529 - Thread: 1 -> 1152x864@75Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1176x664@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1176x664@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1176x664@50Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1176x664@50Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1176x664@59.94Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1176x664@59.94Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1280x720@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1280x720@50Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1280x720@59.94Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1280x768@59.79Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1280x768@59.79Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1280x800@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1280x800@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1280x960@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1280x1024@75.025Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1360x768@59.79Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1360x768@59.79Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1366x768@59.79Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1440x900@59.887Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1600x900@59.954Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1600x1200@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1768x992@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1768x992@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1768x992@50Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1768x992@50Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1768x992@59.94Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1768x992@59.94Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1920x1080@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1920x1080@60Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1920x1080@50Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1920x1080@50Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-02 09:47:52.530 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-02 09:47:52.530 - Thread: 1 -> } 2020-04-02 09:47:52.530 - Thread: 1 -> } 2020-04-02 09:47:52.530 - Thread: 1 -> Steam.IsActive: True 2020-04-02 09:47:52.530 - Thread: 1 -> Steam.IsOnline: True 2020-04-02 09:47:52.530 - Thread: 1 -> Steam.OwnsGame: False 2020-04-02 09:47:52.530 - Thread: 1 -> Steam.UserId: 76561197998876942 2020-04-02 09:47:52.531 - Thread: 1 -> Steam.UserName: Kalaster 2020-04-02 09:47:52.531 - Thread: 1 -> Steam.Branch: default 2020-04-02 09:47:52.531 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-02 09:47:52.531 - Thread: 1 -> Build version: 0.1.1.0 2020-04-02 09:47:52.557 - Thread: 26 -> CreateDeviceInternal - CheckSettings() 2020-04-02 09:47:52.557 - Thread: 26 -> CreateDeviceInternal - GetAdapter() 2020-04-02 09:47:52.559 - Thread: 26 -> CreateDeviceInternal - FixSettings() 2020-04-02 09:47:52.559 - Thread: 26 -> CreateDeviceInternal - Create device 2020-04-02 09:47:52.651 - Thread: 26 -> CreateDeviceInternal Steam Overlay integration 2020-04-02 09:47:52.718 - Thread: 26 -> CreateDeviceInternal Steam Overlay OK 2020-04-02 09:47:52.718 - Thread: 26 -> CreateDeviceInternal create swapchain 2020-04-02 09:47:54.101 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-02 09:47:54.102 - Thread: 1 -> MyScreenManager() 2020-04-02 09:47:54.102 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-02 09:47:54.102 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-04-02 09:47:54.937 - Thread: 1 -> Preallocate - START 2020-04-02 09:47:54.942 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-02 09:47:54.944 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-02 09:47:54.944 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-02 09:47:54.944 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-02 09:47:54.944 - Thread: 1 -> MyEntities - START 2020-04-02 09:47:54.959 - Thread: 1 -> MyEntities - END 2020-04-02 09:47:54.959 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-02 09:47:54.959 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-02 09:47:54.959 - Thread: 1 -> MyTransparentGeometry - START 2020-04-02 09:47:54.960 - Thread: 1 -> MyTransparentGeometry - END 2020-04-02 09:47:54.960 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-02 09:47:54.968 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-02 09:47:54.968 - Thread: 1 -> MyMath - START 2020-04-02 09:47:54.969 - Thread: 1 -> MyMath - END 2020-04-02 09:47:54.969 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-02 09:47:54.969 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-02 09:47:54.979 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-02 09:47:54.979 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-02 09:47:54.980 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-02 09:47:55.011 - Thread: 1 -> MySyncDestructions - START 2020-04-02 09:47:55.011 - Thread: 1 -> MySyncDestructions - END 2020-04-02 09:47:55.011 - Thread: 1 -> MySyncEntity - START 2020-04-02 09:47:55.011 - Thread: 1 -> MySyncEntity - END 2020-04-02 09:47:55.011 - Thread: 1 -> MySyncScenario - START 2020-04-02 09:47:55.011 - Thread: 1 -> MySyncScenario - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyCommandCharacter - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyCommandCharacter - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyCommandConsole - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyCommandConsole - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyCommandEntity - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyCommandEntity - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyAiTargetManager - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyAiTargetManager - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyClientDebugCommands - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyClientDebugCommands - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyDedicatedServer - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyDedicatedServer - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerBase - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerBase - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerClient - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerClient - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyServerDebugCommands - START 2020-04-02 09:47:55.011 - Thread: 1 -> MyServerDebugCommands - END 2020-04-02 09:47:55.011 - Thread: 1 -> MyAIActionsParser - START 2020-04-02 09:47:55.012 - Thread: 1 -> MyAIActionsParser - END 2020-04-02 09:47:55.012 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-02 09:47:55.018 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-02 09:47:55.018 - Thread: 1 -> MyDefinitionManager - START 2020-04-02 09:47:55.027 - Thread: 1 -> MyDefinitionManager - END 2020-04-02 09:47:55.027 - Thread: 1 -> Preallocate - END 2020-04-02 09:47:55.028 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-02 09:47:55.247 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-02 09:47:55.247 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-02 09:47:55.257 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-02 09:47:55.260 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:47:55.260 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:47:55.260 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-02 09:47:55.260 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-02 09:47:55.260 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-02 09:47:55.262 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-02 09:47:55.270 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd 2020-04-02 09:47:55.270 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7C02 2020-04-02 09:47:55.270 - Thread: 1 -> Virtualized: False 2020-04-02 09:47:55.273 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 3600 6-Core Processor 2020-04-02 09:47:55.274 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,309,783,552 bytes 2020-04-02 09:47:55.274 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-02 09:47:55.274 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 27,776,843,776 bytes 2020-04-02 09:47:55.274 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,952,551,936 bytes 2020-04-02 09:47:55.277 - Thread: 1 -> Drive C: | Capacity: 999,526,756,352 bytes | Free space: 750,784,499,712 bytes 2020-04-02 09:47:55.278 - Thread: 1 -> Drive D: | Capacity: 2,000,397,791,232 bytes | Free space: 1,605,612,081,152 bytes 2020-04-02 09:47:55.278 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-02 09:47:55.279 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-02 09:47:55.280 - Thread: 1 -> Installed DLCs: 2020-04-02 09:47:55.287 - Thread: 1 -> Decorative Blocks (1049790) 2020-04-02 09:47:55.287 - Thread: 1 -> Economy Deluxe (1135960) 2020-04-02 09:47:55.287 - Thread: 1 -> Style Pack (1084680) 2020-04-02 09:47:55.287 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-04-02 09:47:55.287 - Thread: 1 -> Frostbite (1241550) 2020-04-02 09:47:55.300 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-02 09:47:55.339 - Thread: 1 -> Havok: Physics.Init 2020-04-02 09:47:55.351 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-02 09:47:55.356 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-02 09:47:55.375 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-02 09:47:55.376 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-02 09:47:55.380 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-04-02 09:47:55.561 - Thread: 1 -> Loading scenarios 2020-04-02 09:47:55.579 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-02 09:47:55.579 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-02 09:47:55.738 - Thread: 1 -> Loading sound definitions 2020-04-02 09:47:55.767 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-02 09:47:55.767 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-02 09:47:55.767 - Thread: 1 -> Loading shadow textures definitions 2020-04-02 09:47:55.767 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-02 09:47:55.767 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-02 09:47:55.774 - Thread: 1 -> MyAudio.LoadData - START 2020-04-02 09:47:55.816 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Dell S2716DG (2- NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-04-02 09:47:55.855 - Thread: 1 -> MyAudio.LoadData - END 2020-04-02 09:47:55.858 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2020-04-02 09:47:55.858 - Thread: 1 -> MyGuiManager() 2020-04-02 09:47:55.860 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-02 09:47:55.938 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-02 09:47:55.990 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-02 09:47:55.990 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-02 09:47:55.990 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-02 09:47:55.992 - Thread: 1 -> Loading default controls 2020-04-02 09:47:56.043 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-02 09:47:56.050 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-02 09:47:56.050 - Thread: 12 -> ReloadVoxelMaterials 2020-04-02 09:47:56.071 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-02 09:47:56.072 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-02 09:47:56.072 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-02 09:47:56.072 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-02 09:47:56.072 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-02 09:47:56.072 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-02 09:47:56.097 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.099 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-02 09:47:56.101 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.101 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-02 09:47:56.110 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.110 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-02 09:47:56.124 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.124 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-02 09:47:56.124 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.125 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-02 09:47:56.126 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.126 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-02 09:47:56.127 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.127 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-02 09:47:56.127 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.128 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-02 09:47:56.129 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.130 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-02 09:47:56.131 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.131 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-02 09:47:56.132 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.132 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-02 09:47:56.141 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-02 09:47:56.142 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.142 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-02 09:47:56.150 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.150 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-02 09:47:56.160 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.161 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-02 09:47:56.173 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.174 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-02 09:47:56.183 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.183 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-02 09:47:56.184 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.184 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-02 09:47:56.185 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.185 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-02 09:47:56.185 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.185 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-02 09:47:56.189 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.189 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-02 09:47:56.193 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.193 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-02 09:47:56.196 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.197 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-02 09:47:56.197 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.197 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-02 09:47:56.206 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.206 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-02 09:47:56.217 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.217 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-02 09:47:56.219 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.219 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-02 09:47:56.223 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.223 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-02 09:47:56.237 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.237 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-02 09:47:56.255 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.255 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-02 09:47:56.256 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.256 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-02 09:47:56.258 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.258 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-02 09:47:56.258 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.258 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-02 09:47:56.258 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.258 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-02 09:47:56.259 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.259 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-02 09:47:56.269 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.269 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-02 09:47:56.291 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.291 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-02 09:47:56.293 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.293 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-02 09:47:56.299 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.299 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-02 09:47:56.302 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.302 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-02 09:47:56.303 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.304 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-02 09:47:56.311 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-02 09:47:56.314 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.315 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-02 09:47:56.323 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.324 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-02 09:47:56.339 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.339 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-02 09:47:56.369 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.370 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-02 09:47:56.602 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-04-02 09:47:56.603 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-02 09:47:56.722 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-02 09:47:56.734 - Thread: 1 -> Timer Frequency: 10000000 2020-04-02 09:47:56.734 - Thread: 1 -> Ticks per frame: 166667 2020-04-02 09:47:57.075 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-02 09:47:57.076 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-02 09:47:57.082 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-02 09:47:57.084 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-02 09:47:57.088 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-02 09:47:57.091 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-02 09:47:57.096 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-02 09:47:57.098 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-02 09:47:57.101 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-02 09:47:57.108 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-02 09:47:57.111 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-02 09:47:57.125 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-02 09:47:57.155 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-02 09:47:57.158 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-02 09:47:57.164 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-02 09:47:57.165 - Thread: 1 -> Flares Intensity: 1 2020-04-02 09:47:57.165 - Thread: 1 -> Field of view: 1.22173 2020-04-02 09:47:57.165 - Thread: 1 -> PostProcessingEnabled: False 2020-04-02 09:47:57.165 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-04-02 09:47:57.165 - Thread: 1 -> Render.GrassDrawDistance: 159 2020-04-02 09:47:57.165 - Thread: 1 -> Render.DistanceFade: 811 2020-04-02 09:47:57.165 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-04-02 09:47:57.165 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-04-02 09:47:57.165 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-04-02 09:47:57.165 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-04-02 09:47:57.165 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-02 09:47:57.165 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_1 2020-04-02 09:47:57.165 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-04-02 09:47:57.165 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-04-02 09:47:57.165 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-04-02 09:47:57.172 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-02 09:47:57.174 - Thread: 1 -> Analytics uuid: 049f9748-f223-8603-e3fe-2f4117cb69f6 2020-04-02 09:47:57.177 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-02 09:47:57.193 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-02 09:47:57.243 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-02 09:47:57.272 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-02 09:47:57.315 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-02 09:47:57.374 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-02 09:47:57.388 - Thread: 1 -> Analytics helper process start reported 2020-04-02 09:47:57.398 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-02 09:47:57.450 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-02 09:47:57.512 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-02 09:47:57.564 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-02 09:47:57.647 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-02 09:47:57.785 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-02 09:47:57.786 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-02 09:47:57.887 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 09:47:57.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 09:47:57.893 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-02 09:47:57.976 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-02 09:47:58.111 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-02 09:47:58.290 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-02 09:47:58.290 - Thread: 34 -> Analytics session: 21357701 2020-04-02 09:47:58.540 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-02 09:47:58.608 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-02 09:47:58.988 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-02 09:47:58.995 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-02 09:47:59.007 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-02 09:47:59.201 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-02 09:47:59.223 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-02 09:47:59.225 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-02 09:47:59.235 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-02 09:47:59.356 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-02 09:47:59.361 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-02 09:47:59.409 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-02 09:47:59.429 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-02 09:47:59.562 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-02 09:47:59.564 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-02 09:48:00.007 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-02 09:48:00.239 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 09:48:00.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 09:48:01.816 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-02 09:48:01.816 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-02 09:48:01.816 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2020-04-02 09:48:02.423 - Thread: 1 -> Server responded 2020-04-02 09:48:06.748 - Thread: 1 -> Lobby join response: True, enter state: Success 2020-04-02 09:48:06.748 - Thread: 1 -> World requested 2020-04-02 09:48:06.751 - Thread: 1 -> World requested - connection alive 2020-04-02 09:48:12.016 - Thread: 1 -> LoadSession() - Start 2020-04-02 09:48:12.019 - Thread: 12 -> Downloading world mods - START 2020-04-02 09:48:12.026 - Thread: 12 -> MyWorkshop.GetItemsBlocking: getting 9 items 2020-04-02 09:48:12.490 - Thread: 1 -> Mod query successful 2020-04-02 09:48:12.495 - Thread: 12 -> Up to date mod: Id = 525460808, title = 'Reavers (Updated Behavior)' 2020-04-02 09:48:12.496 - Thread: 12 -> Up to date mod: Id = 857053359, title = 'Nanobot Build and Repair System' 2020-04-02 09:48:12.496 - Thread: 12 -> Up to date mod: Id = 914369510, title = 'Corruption PvE Combat' 2020-04-02 09:48:12.496 - Thread: 12 -> Up to date mod: Id = 973526550, title = 'Air Traffic' 2020-04-02 09:48:12.496 - Thread: 12 -> Up to date mod: Id = 1335797442, title = 'Azimuth Thrusters Korvo's Rebalance' 2020-04-02 09:48:12.496 - Thread: 12 -> Up to date mod: Id = 1400364273, title = 'NPC Programming Extender' 2020-04-02 09:48:12.496 - Thread: 12 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner' 2020-04-02 09:48:12.496 - Thread: 12 -> Up to date mod: Id = 1547861943, title = 'RL Nanite Control Facility' 2020-04-02 09:48:12.497 - Thread: 12 -> Up to date mod: Id = 1675493360, title = 'Vas's Ore Detectors' 2020-04-02 09:48:12.497 - Thread: 12 -> Mod download time: 0.00 seconds 2020-04-02 09:48:12.499 - Thread: 12 -> Downloading world mods - END 2020-04-02 09:48:12.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 09:48:12.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 09:48:12.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 09:48:12.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 09:48:12.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 09:48:12.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 09:48:12.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 09:48:12.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 09:48:12.512 - Thread: 1 -> LoadSession() - End 2020-04-02 09:48:12.512 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-02 09:48:12.513 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-02 09:48:12.718 - Thread: 1 -> RunLoadingAction - START 2020-04-02 09:48:13.530 - Thread: 1 -> GC Memory: 1,088,056,696 B 2020-04-02 09:48:13.534 - Thread: 1 -> Process Memory: 2,886,037,504 B 2020-04-02 09:48:14.322 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-02 09:48:19.257 - Thread: 1 -> Script loaded: 1547861943.sbm_NaniteConstructionSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:19.257 - Thread: 1 -> Script loaded: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:19.257 - Thread: 1 -> Script loaded: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:19.257 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:19.257 - Thread: 1 -> Script loaded: 525460808.sbm_ReaversScripting, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:19.257 - Thread: 1 -> Script loaded: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:19.271 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-02 09:48:19.275 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-02 09:48:19.276 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-02 09:48:19.278 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-04-02 09:48:19.403 - Thread: 1 -> Loading scenarios 2020-04-02 09:48:19.403 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-02 09:48:19.425 - Thread: 1 -> List of used mods (9) - START 2020-04-02 09:48:19.426 - Thread: 1 -> Id = 1335797442, Filename = '1335797442.sbm', Name = 'Azimuth Thrusters Korvo's Rebalance' 2020-04-02 09:48:19.426 - Thread: 1 -> Id = 1675493360, Filename = '1675493360.sbm', Name = 'Vas's Ore Detectors' 2020-04-02 09:48:19.426 - Thread: 1 -> Id = 1547861943, Filename = '1547861943.sbm', Name = 'RL Nanite Control Facility' 2020-04-02 09:48:19.426 - Thread: 1 -> Id = 857053359, Filename = '857053359.sbm', Name = 'Nanobot Build and Repair System' 2020-04-02 09:48:19.426 - Thread: 1 -> Id = 1400364273, Filename = '1400364273.sbm', Name = 'NPC Programming Extender' 2020-04-02 09:48:19.426 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner' 2020-04-02 09:48:19.426 - Thread: 1 -> Id = 525460808, Filename = '525460808.sbm', Name = 'Reavers (Updated Behavior)' 2020-04-02 09:48:19.426 - Thread: 1 -> Id = 914369510, Filename = '914369510.sbm', Name = 'Corruption PvE Combat' 2020-04-02 09:48:19.426 - Thread: 1 -> Id = 973526550, Filename = '973526550.sbm', Name = 'Air Traffic' 2020-04-02 09:48:19.426 - Thread: 1 -> List of used mods - END 2020-04-02 09:48:19.665 - Thread: 1 -> Loading behaviors 2020-04-02 09:48:19.666 - Thread: 1 -> Loading ammo magazines 2020-04-02 09:48:19.668 - Thread: 1 -> Loading ammo definitions 2020-04-02 09:48:19.670 - Thread: 1 -> Loading animations 2020-04-02 09:48:19.672 - Thread: 1 -> Loading animations 2020-04-02 09:48:19.673 - Thread: 1 -> Loading sound definitions 2020-04-02 09:48:19.674 - Thread: 1 -> Loading sound definitions 2020-04-02 09:48:19.674 - Thread: 1 -> Loading sound definitions 2020-04-02 09:48:19.674 - Thread: 1 -> Loading sound definitions 2020-04-02 09:48:19.674 - Thread: 1 -> Loading sound definitions 2020-04-02 09:48:19.674 - Thread: 1 -> Loading sound definitions 2020-04-02 09:48:19.674 - Thread: 1 -> Loading category classes 2020-04-02 09:48:19.675 - Thread: 1 -> Loading category classes 2020-04-02 09:48:19.675 - Thread: 1 -> Loading blueprint classes 2020-04-02 09:48:19.676 - Thread: 1 -> Loading blueprint class entries 2020-04-02 09:48:19.676 - Thread: 1 -> Loading blueprint class entries 2020-04-02 09:48:19.676 - Thread: 1 -> Loading blueprints 2020-04-02 09:48:19.678 - Thread: 1 -> Loading blueprints 2020-04-02 09:48:19.678 - Thread: 1 -> Loading agent definitions 2020-04-02 09:48:19.679 - Thread: 1 -> Loading character definitions 2020-04-02 09:48:19.689 - Thread: 1 -> Loading character definitions 2020-04-02 09:48:19.689 - Thread: 1 -> Loading components 2020-04-02 09:48:19.690 - Thread: 1 -> Loading components 2020-04-02 09:48:19.690 - Thread: 1 -> Loading configuration 2020-04-02 09:48:19.690 - Thread: 1 -> Loading container types 2020-04-02 09:48:19.692 - Thread: 1 -> Loading Contract Types 2020-04-02 09:48:19.697 - Thread: 1 -> Loading block positions 2020-04-02 09:48:19.699 - Thread: 1 -> Loading block positions 2020-04-02 09:48:19.699 - Thread: 1 -> Loading curve definitions 2020-04-02 09:48:19.702 - Thread: 1 -> Loading debris 2020-04-02 09:48:19.702 - Thread: 1 -> Loading environment items entries 2020-04-02 09:48:19.703 - Thread: 1 -> Loading decal global definitions 2020-04-02 09:48:19.703 - Thread: 1 -> Loading decal definitions 2020-04-02 09:48:19.705 - Thread: 1 -> Loading drone behaviors 2020-04-02 09:48:19.707 - Thread: 1 -> Loading edges 2020-04-02 09:48:19.707 - Thread: 1 -> Loading emissive color definitions 2020-04-02 09:48:19.710 - Thread: 1 -> Loading emissive color default states 2020-04-02 09:48:19.714 - Thread: 1 -> Loading animations 2020-04-02 09:48:19.714 - Thread: 1 -> Loading entity components 2020-04-02 09:48:19.723 - Thread: 1 -> Loading component containers 2020-04-02 09:48:19.733 - Thread: 1 -> Loading environment items entries 2020-04-02 09:48:19.733 - Thread: 1 -> Loading Faction Names 2020-04-02 09:48:19.734 - Thread: 1 -> Loading factions 2020-04-02 09:48:19.737 - Thread: 1 -> Loading flare definitions 2020-04-02 09:48:19.745 - Thread: 1 -> Loading gas property definitions 2020-04-02 09:48:19.746 - Thread: 1 -> Loading event definitions 2020-04-02 09:48:19.747 - Thread: 1 -> Loading physical items 2020-04-02 09:48:19.778 - Thread: 1 -> Loading LCD texture categories 2020-04-02 09:48:19.779 - Thread: 1 -> Loading LCD texture categories 2020-04-02 09:48:19.779 - Thread: 1 -> Loading LCD texture categories 2020-04-02 09:48:19.779 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-02 09:48:19.779 - Thread: 1 -> Loading physical items 2020-04-02 09:48:19.782 - Thread: 1 -> Loading physical items 2020-04-02 09:48:19.782 - Thread: 1 -> Loading physical material properties 2020-04-02 09:48:19.785 - Thread: 1 -> Loading pirate antennas 2020-04-02 09:48:19.790 - Thread: 1 -> Loading research blocks definitions 2020-04-02 09:48:19.791 - Thread: 1 -> Loading research groups definitions 2020-04-02 09:48:19.792 - Thread: 1 -> Loading resource distribution groups 2020-04-02 09:48:19.793 - Thread: 1 -> Loading shadow textures definitions 2020-04-02 09:48:19.793 - Thread: 1 -> Loading ship sound groups 2020-04-02 09:48:19.804 - Thread: 1 -> Loading ship sound groups 2020-04-02 09:48:19.804 - Thread: 1 -> Loading sound categories 2020-04-02 09:48:19.806 - Thread: 1 -> Loading stat definitions 2020-04-02 09:48:19.807 - Thread: 1 -> Loading grid creators 2020-04-02 09:48:19.808 - Thread: 1 -> Loading transparent material properties 2020-04-02 09:48:19.809 - Thread: 1 -> Loading planet definition 2020-04-02 09:48:19.810 - Thread: 1 -> Loading voxel map storage definitions 2020-04-02 09:48:19.811 - Thread: 1 -> Loading voxel material definitions 2020-04-02 09:48:19.812 - Thread: 1 -> Loading voxel material definitions 2020-04-02 09:48:19.812 - Thread: 1 -> Loading voxel material definitions 2020-04-02 09:48:19.812 - Thread: 1 -> Loading Weather Effects 2020-04-02 09:48:19.815 - Thread: 1 -> Loading category classes 2020-04-02 09:48:19.818 - Thread: 1 -> Loading blueprints 2020-04-02 09:48:19.819 - Thread: 1 -> Loading blueprint class entries 2020-04-02 09:48:19.819 - Thread: 1 -> Loading components 2020-04-02 09:48:19.821 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/AzimuthSupercharger 2020-04-02 09:48:19.821 - Thread: 1 -> Loading transparent material properties 2020-04-02 09:48:19.825 - Thread: 1 -> Loading block positions 2020-04-02 09:48:19.825 - Thread: 1 -> Loading research blocks definitions 2020-04-02 09:48:19.825 - Thread: 1 -> Loading research groups definitions 2020-04-02 09:48:19.829 - Thread: 1 -> Loading sound definitions 2020-04-02 09:48:19.831 - Thread: 1 -> Loading category classes 2020-04-02 09:48:19.831 - Thread: 1 -> Loading blueprint class entries 2020-04-02 09:48:19.831 - Thread: 1 -> Loading block positions 2020-04-02 09:48:19.831 - Thread: 1 -> Loading entity components 2020-04-02 09:48:19.832 - Thread: 1 -> Loading component containers 2020-04-02 09:48:19.832 - Thread: 1 -> Loading transparent material properties 2020-04-02 09:48:19.833 - Thread: 1 -> Loading category classes 2020-04-02 09:48:19.834 - Thread: 1 -> Loading blueprint class entries 2020-04-02 09:48:19.834 - Thread: 1 -> Loading sound definitions 2020-04-02 09:48:19.834 - Thread: 1 -> Loading entity components 2020-04-02 09:48:19.834 - Thread: 1 -> Loading component containers 2020-04-02 09:48:19.835 - Thread: 1 -> Loading research blocks definitions 2020-04-02 09:48:19.835 - Thread: 1 -> Loading transparent material properties 2020-04-02 09:48:19.835 - Thread: 1 -> Loading physical items 2020-04-02 09:48:19.836 - Thread: 1 -> Loading character definitions 2020-04-02 09:48:19.840 - Thread: 1 -> Loading container types 2020-04-02 09:48:19.841 - Thread: 1 -> Loading drone behaviors 2020-04-02 09:48:19.841 - Thread: 1 -> Loading entity components 2020-04-02 09:48:19.841 - Thread: 1 -> Loading blueprints 2020-04-02 09:48:19.841 - Thread: 1 -> Loading components 2020-04-02 09:48:19.842 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ProprietaryTech 2020-04-02 09:48:19.842 - Thread: 1 -> Loading physical items 2020-04-02 09:48:19.843 - Thread: 1 -> Loading factions 2020-04-02 09:48:19.844 - Thread: 1 -> Loading ammo magazines 2020-04-02 09:48:19.845 - Thread: 1 -> Loading ammo definitions 2020-04-02 09:48:19.845 - Thread: 1 -> Loading sound definitions 2020-04-02 09:48:19.845 - Thread: 1 -> Loading container types 2020-04-02 09:48:19.846 - Thread: 1 -> Loading factions 2020-04-02 09:48:19.846 - Thread: 1 -> Loading LCD texture categories 2020-04-02 09:48:19.849 - Thread: 1 -> Loading pirate antennas 2020-04-02 09:48:19.850 - Thread: 1 -> Loading sound definitions 2020-04-02 09:48:19.851 - Thread: 1 -> Loading container types 2020-04-02 09:48:19.852 - Thread: 1 -> Loading entity components 2020-04-02 09:48:19.853 - Thread: 1 -> Loading entity components 2020-04-02 09:48:19.853 - Thread: 1 -> Loading entity components 2020-04-02 09:48:19.854 - Thread: 1 -> Loading entity components 2020-04-02 09:48:19.854 - Thread: 1 -> Loading factions 2020-04-02 09:48:19.854 - Thread: 1 -> Loading entity components 2020-04-02 09:48:19.854 - Thread: 1 -> Loading entity components 2020-04-02 09:48:19.855 - Thread: 1 -> Audio effects definitions 2020-04-02 09:48:19.858 - Thread: 1 -> Loading environment items definitions 2020-04-02 09:48:19.860 - Thread: 1 -> Loading environment items definitions 2020-04-02 09:48:19.860 - Thread: 1 -> Loading physical material properties 2020-04-02 09:48:19.864 - Thread: 1 -> Loading particle effect definitions 2020-04-02 09:48:19.916 - Thread: 1 -> Loading particle effect definitions 2020-04-02 09:48:19.916 - Thread: 1 -> Loading environment item definitions 2020-04-02 09:48:19.919 - Thread: 1 -> Loading weapon definitions 2020-04-02 09:48:19.929 - Thread: 1 -> Loading particle effect definitions 2020-04-02 09:48:19.931 - Thread: 1 -> Loading particle effect definitions 2020-04-02 09:48:19.931 - Thread: 1 -> Loading weapon definitions 2020-04-02 09:48:19.932 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:19.959 - Thread: 1 -> Created block definitions 2020-04-02 09:48:19.960 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:19.990 - Thread: 1 -> Created block definitions 2020-04-02 09:48:19.996 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:19.998 - Thread: 1 -> Created block definitions 2020-04-02 09:48:19.998 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.000 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.000 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.001 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.001 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.002 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.002 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.005 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.005 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.006 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.007 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.007 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.008 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.013 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.014 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.014 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.025 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.025 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.026 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.027 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.028 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.028 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.028 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.029 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.029 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.029 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.030 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.035 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.036 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.037 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.038 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.039 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.040 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.043 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.046 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.047 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.048 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.049 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.050 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.051 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.052 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.055 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.056 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.057 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.058 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.059 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.062 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.071 - Thread: 1 -> Created definition for: Azimuth Thruster 2020-04-02 09:48:20.080 - Thread: 1 -> Created definition for: Azimuth Thruster 2020-04-02 09:48:20.088 - Thread: 1 -> Created definition for: Azimuth Large Thruster 2020-04-02 09:48:20.099 - Thread: 1 -> Created definition for: Azimuth Large Thruster 2020-04-02 09:48:20.103 - Thread: 1 -> Created definition for: Azimuth Thruster Sloped 2020-04-02 09:48:20.104 - Thread: 1 -> Created definition for: Azimuth Thruster Sloped 2020-04-02 09:48:20.108 - Thread: 1 -> Created definition for: Azimuth Large Thruster Flat 2020-04-02 09:48:20.113 - Thread: 1 -> Created definition for: Azimuth Thruster Small Flat 2020-04-02 09:48:20.117 - Thread: 1 -> Created definition for: Azimuth Thruster Large Angled 2020-04-02 09:48:20.119 - Thread: 1 -> Created definition for: Azimuth Thruster Small Angled 2020-04-02 09:48:20.119 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthLargeShipThruster 2020-04-02 09:48:20.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthLargeShipThrusterBig 2020-04-02 09:48:20.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthLargeShipThrusterSloped 2020-04-02 09:48:20.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthLargeThrusterFlat 2020-04-02 09:48:20.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthLargeThrusterAngled 2020-04-02 09:48:20.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThruster 2020-04-02 09:48:20.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthSmallShipThrusterBig 2020-04-02 09:48:20.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterSloped 2020-04-02 09:48:20.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterFlat 2020-04-02 09:48:20.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/AzimuthThrusterAngled 2020-04-02 09:48:20.121 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.125 - Thread: 1 -> Created definition for: Small Ore Detector 2020-04-02 09:48:20.125 - Thread: 1 -> Created definition for: Medium Ore Detector 2020-04-02 09:48:20.126 - Thread: 1 -> Created definition for: Large Ore Detector 2020-04-02 09:48:20.126 - Thread: 1 -> Created definition for: Massive Ore Detector 2020-04-02 09:48:20.128 - Thread: 1 -> Created definition for: Small Ore Detector 2020-04-02 09:48:20.129 - Thread: 1 -> Created definition for: Medium Ore Detector 2020-04-02 09:48:20.130 - Thread: 1 -> Created definition for: Large Ore Detector 2020-04-02 09:48:20.130 - Thread: 1 -> Created definition for: Massive Ore Detector 2020-04-02 09:48:20.130 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.130 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeOreDetector 2020-04-02 09:48:20.130 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeBlockMediumOreDetector 2020-04-02 09:48:20.130 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeBlockLargeOreDetector 2020-04-02 09:48:20.131 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeBlockMassiveOreDetector 2020-04-02 09:48:20.131 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockOreDetector 2020-04-02 09:48:20.131 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockMediumOreDetector 2020-04-02 09:48:20.131 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockLargeOreDetector 2020-04-02 09:48:20.131 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockMassiveOreDetector 2020-04-02 09:48:20.132 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.133 - Thread: 1 -> Created definition for: Nanite Control Factory 2020-04-02 09:48:20.134 - Thread: 1 -> Created definition for: Nanite Beacon - Deconstruct 2020-04-02 09:48:20.135 - Thread: 1 -> Created definition for: Nanite Beacon - Deconstruct 2020-04-02 09:48:20.136 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_OxygenFarm/LargeNaniteBeaconConstruct 2020-04-02 09:48:20.136 - Thread: 1 -> Created definition for: Nanite Beacon - Repair 2020-04-02 09:48:20.136 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_OxygenFarm/SmallNaniteBeaconConstruct 2020-04-02 09:48:20.136 - Thread: 1 -> Created definition for: Nanite Beacon - Repair 2020-04-02 09:48:20.136 - Thread: 1 -> Created definition for: Nanite Beacon - Projection 2020-04-02 09:48:20.137 - Thread: 1 -> Created definition for: Nanite Beacon - Projection 2020-04-02 09:48:20.138 - Thread: 1 -> Created definition for: Nanite Area Beacon 2020-04-02 09:48:20.139 - Thread: 1 -> Created definition for: Nanite Ultrasonic Hammer Ore Locator - NUHOL 2020-04-02 09:48:20.140 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_UpgradeModule/NaniteConstructUpgrade 2020-04-02 09:48:20.140 - Thread: 1 -> Created definition for: Nanite Constructor Upgrade 2020-04-02 09:48:20.140 - Thread: 1 -> Created definition for: Nanite Deconstructor Upgrade 2020-04-02 09:48:20.141 - Thread: 1 -> Created definition for: Nanite Projection Upgrade 2020-04-02 09:48:20.141 - Thread: 1 -> Created definition for: Nanite Cleanup Upgrade 2020-04-02 09:48:20.142 - Thread: 1 -> Created definition for: Nanite Mining Upgrade 2020-04-02 09:48:20.142 - Thread: 1 -> Created definition for: Nanite Medical Upgrade 2020-04-02 09:48:20.142 - Thread: 1 -> Created definition for: Nanite Speed Upgrade 2020-04-02 09:48:20.145 - Thread: 1 -> Created definition for: Nanite Power Reduction Upgrade 2020-04-02 09:48:20.146 - Thread: 1 -> Created definition for: TinyNaniteShipWelder 2020-04-02 09:48:20.147 - Thread: 1 -> Created definition for: SmallNaniteShipWelder 2020-04-02 09:48:20.147 - Thread: 1 -> Created definition for: TinyNaniteShipGrinder 2020-04-02 09:48:20.148 - Thread: 1 -> Created definition for: SmallNaniteShipGrinder 2020-04-02 09:48:20.148 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.148 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteFactory 2020-04-02 09:48:20.148 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteBeaconDeconstruct 2020-04-02 09:48:20.148 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteBeaconConstruct 2020-04-02 09:48:20.148 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/LargeNaniteBeaconProjection 2020-04-02 09:48:20.148 - Thread: 1 -> Loading cube block: MyObjectBuilder_Projector/LargeNaniteAreaBeacon 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/NaniteUltrasonicHammer 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteConstructUpgrade 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteDeconstructUpgrade 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteProjectionUpgrade 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteCleanupUpgrade 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteMiningUpgrade 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteMedicalUpgrade 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NaniteSpeedUpgrade 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NanitePowerUpgrade 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/SmallNaniteBeaconDeconstruct 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/SmallNaniteBeaconConstruct 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenFarm/SmallNaniteBeaconProjection 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/TinyNaniteShipWelder 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SmallNaniteShipWelder 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/TinyNaniteShipGrinder 2020-04-02 09:48:20.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/SmallNaniteShipGrinder 2020-04-02 09:48:20.150 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.151 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2020-04-02 09:48:20.152 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2020-04-02 09:48:20.152 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdLargeNanobotBuildAndRepairSystem 2020-04-02 09:48:20.153 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdSmallNanobotBuildAndRepairSystem 2020-04-02 09:48:20.155 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.158 - Thread: 1 -> Created definition for: Disposable Beacon 2020-04-02 09:48:20.159 - Thread: 1 -> Created definition for: Disposable Beacon 2020-04-02 09:48:20.159 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.159 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-04-02 09:48:20.159 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-04-02 09:48:20.159 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.162 - Thread: 1 -> Created definition for: Proprietary Conveyor Junction 2020-04-02 09:48:20.164 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube 2020-04-02 09:48:20.166 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube Corner 2020-04-02 09:48:20.168 - Thread: 1 -> Created definition for: Proprietary Conveyor Sorter 2020-04-02 09:48:20.170 - Thread: 1 -> Created definition for: Proprietary Gyroscope 2020-04-02 09:48:20.170 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.170 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-04-02 09:48:20.170 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-04-02 09:48:20.170 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-04-02 09:48:20.170 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-04-02 09:48:20.170 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-04-02 09:48:20.170 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-04-02 09:48:20.170 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-04-02 09:48:20.170 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.172 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-04-02 09:48:20.175 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-04-02 09:48:20.176 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-04-02 09:48:20.179 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-04-02 09:48:20.182 - Thread: 1 -> Created definition for: Proprietary Gravity Generator 2020-04-02 09:48:20.184 - Thread: 1 -> Created definition for: Proprietary Spherical Gravity Generator 2020-04-02 09:48:20.186 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-04-02 09:48:20.188 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-04-02 09:48:20.190 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-04-02 09:48:20.191 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-04-02 09:48:20.193 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-04-02 09:48:20.195 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-04-02 09:48:20.197 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-04-02 09:48:20.201 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-04-02 09:48:20.204 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-04-02 09:48:20.206 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-04-02 09:48:20.208 - Thread: 1 -> Created definition for: Proprietary Jump Drive 2020-04-02 09:48:20.208 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockSmallGenerator 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockLargeGenerator 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGenerator/ProprietaryGravGen 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/ProprietaryGravGenSphere 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassLarge 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallLarge 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockSmallThrust 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockLargeThrust 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietaryLargeBlockLaserAntenna 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/ProprietaryLargeJumpDrive 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockSmallGenerator 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockLargeGenerator 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassSmall 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallSmall 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockSmallThrust 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockLargeThrust 2020-04-02 09:48:20.208 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietarySmallBlockLaserAntenna 2020-04-02 09:48:20.209 - Thread: 1 -> Loading cube blocks 2020-04-02 09:48:20.212 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Sniper 2020-04-02 09:48:20.212 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Barrage 2020-04-02 09:48:20.214 - Thread: 1 -> Created definition for: Corruption Scatter Cannon 2020-04-02 09:48:20.217 - Thread: 1 -> Created definition for: Corruption Large Scatter-Cannon Turret 2020-04-02 09:48:20.217 - Thread: 1 -> Created definition for: Corrupt Seeker Missile 2020-04-02 09:48:20.219 - Thread: 1 -> Created definition for: Battery 2020-04-02 09:48:20.219 - Thread: 1 -> Created block definitions 2020-04-02 09:48:20.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/CorruptionLargeScatterCannonTurret 2020-04-02 09:48:20.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Sniper 2020-04-02 09:48:20.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Barrage 2020-04-02 09:48:20.219 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Assault Corvette.sbc 2020-04-02 09:48:20.237 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Fighter.sbc 2020-04-02 09:48:20.237 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Harpoon Corvette.sbc 2020-04-02 09:48:20.237 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Heavy Corvette.sbc 2020-04-02 09:48:20.238 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Heavy Frigate.sbc 2020-04-02 09:48:20.238 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Strike Corvette.sbc 2020-04-02 09:48:20.238 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Trans-U.sbc 2020-04-02 09:48:20.239 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Assault Drone.sbc 2020-04-02 09:48:20.239 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Barnacle Drone.sbc 2020-04-02 09:48:20.239 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Blackmail Drone.sbc 2020-04-02 09:48:20.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Cockpit Replacer.sbc 2020-04-02 09:48:20.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Damaged Research Vessel.sbc 2020-04-02 09:48:20.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Experimental Drone.sbc 2020-04-02 09:48:20.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Cockpit Replacer.sbc 2020-04-02 09:48:20.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone Mk.II.sbc 2020-04-02 09:48:20.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone.sbc 2020-04-02 09:48:20.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone (Evil).sbc 2020-04-02 09:48:20.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone.sbc 2020-04-02 09:48:20.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Gravity Cannon Drone.sbc 2020-04-02 09:48:20.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hacker Drone.sbc 2020-04-02 09:48:20.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hive Ship.sbc 2020-04-02 09:48:20.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Gatling.sbc 2020-04-02 09:48:20.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Missile.sbc 2020-04-02 09:48:20.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Gatling Drone Mk.II.sbc 2020-04-02 09:48:20.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Missile Drone Mk.II.sbc 2020-04-02 09:48:20.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone Mk.II.sbc 2020-04-02 09:48:20.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone.sbc 2020-04-02 09:48:20.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone Mk.II.sbc 2020-04-02 09:48:20.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone.sbc 2020-04-02 09:48:20.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Gatling.sbc 2020-04-02 09:48:20.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Missile.sbc 2020-04-02 09:48:20.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Gatling Drone Mk.II.sbc 2020-04-02 09:48:20.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Missile Drone Mk.II.sbc 2020-04-02 09:48:20.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Medium Cargo Transport.sbc 2020-04-02 09:48:20.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Provocateur Drone.sbc 2020-04-02 09:48:20.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Relay Drone.sbc 2020-04-02 09:48:20.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Salvage Drone.sbc 2020-04-02 09:48:20.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scatter Cannon Drone.sbc 2020-04-02 09:48:20.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scouting Drone.sbc 2020-04-02 09:48:20.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Shield Coordinator Drone.sbc 2020-04-02 09:48:20.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone Mk.II.sbc 2020-04-02 09:48:20.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone.sbc 2020-04-02 09:48:20.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone Mk.II.sbc 2020-04-02 09:48:20.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone.sbc 2020-04-02 09:48:20.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Stalker Drone.sbc 2020-04-02 09:48:20.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone Mk.II.sbc 2020-04-02 09:48:20.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone.sbc 2020-04-02 09:48:20.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Swift Drone.sbc 2020-04-02 09:48:20.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tesla Drone.sbc 2020-04-02 09:48:20.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Trap Pod 1.sbc 2020-04-02 09:48:20.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tunnel Drone.sbc 2020-04-02 09:48:20.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Vengeance Drone.sbc 2020-04-02 09:48:20.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy PB-Proj.sbc 2020-04-02 09:48:20.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy-Container.sbc 2020-04-02 09:48:20.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(Backup) WMI Hunchback Dropship.sbc 2020-04-02 09:48:20.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) AS-1 Stormfire.sbc 2020-04-02 09:48:20.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Instinct - Atmospheric Frigate.sbc 2020-04-02 09:48:20.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) INTRUDER III Escort Carrier.sbc 2020-04-02 09:48:20.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Midas Pod A.sbc 2020-04-02 09:48:20.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Midas Pod B.sbc 2020-04-02 09:48:20.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Mobile Drilling Platform.sbc 2020-04-02 09:48:20.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Oban Tide.sbc 2020-04-02 09:48:20.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Sky Factory.sbc 2020-04-02 09:48:20.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Spirit of Lomond.sbc 2020-04-02 09:48:20.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-1 Serenity MK.2.sbc 2020-04-02 09:48:20.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-11 Harpy.sbc 2020-04-02 09:48:20.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-19 Serenity-X.sbc 2020-04-02 09:48:20.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Super Gremlin.sbc 2020-04-02 09:48:20.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Supply Transport.sbc 2020-04-02 09:48:20.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) The Scutler Mk 7.sbc 2020-04-02 09:48:20.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Transport Courier.sbc 2020-04-02 09:48:20.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) WMI Hunchback Dropship.sbc 2020-04-02 09:48:20.253 - Thread: 1 -> Duplicate entry of '(NPC-ATM) WMI Hunchback Dropship' 2020-04-02 09:48:20.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-CPC) Forge Of Corruption.sbc 2020-04-02 09:48:20.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\Spiteful Aggressor mk.III.sbc 2020-04-02 09:48:20.254 - Thread: 1 -> Loading asteroid generators 2020-04-02 09:48:20.256 - Thread: 1 -> Loading spawn groups 2020-04-02 09:48:20.258 - Thread: 1 -> Loading drop containers 2020-04-02 09:48:20.259 - Thread: 1 -> Loading spawn groups 2020-04-02 09:48:20.260 - Thread: 1 -> Loading spawn groups 2020-04-02 09:48:20.260 - Thread: 1 -> Loading radial menu definitions 2020-04-02 09:48:20.277 - Thread: 1 -> Loading respawn ships 2020-04-02 09:48:20.279 - Thread: 1 -> Loading spawn groups 2020-04-02 09:48:20.279 - Thread: 1 -> Loading wheel speeds 2020-04-02 09:48:20.287 - Thread: 1 -> Loading spawn groups 2020-04-02 09:48:20.291 - Thread: 1 -> Loading drop containers 2020-04-02 09:48:20.291 - Thread: 1 -> Loading spawn groups 2020-04-02 09:48:20.299 - Thread: 1 -> Loading spawn groups 2020-04-02 09:48:20.300 - Thread: 1 -> Loading spawn groups 2020-04-02 09:48:20.313 - Thread: 1 -> Error: Stage block MyObjectBuilder_UpgradeModule/NaniteHackingUpgrade doesn't exist 2020-04-02 09:48:20.313 - Thread: 1 -> Error: Stage block MyObjectBuilder_UpgradeModule/NaniteHackingUpgrade doesn't exist 2020-04-02 09:48:20.343 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-02 09:48:20.350 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-02 09:48:20.350 - Thread: 1 -> MyAudio.LoadData - START 2020-04-02 09:48:20.372 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Dell S2716DG (2- NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-04-02 09:48:20.542 - Thread: 1 -> MyAudio.LoadData - END 2020-04-02 09:48:20.579 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-02 09:48:20.584 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:20.621 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:20.622 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:20.625 - Thread: 1 -> Registered modules from: 1547861943.sbm_NaniteConstructionSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:20.627 - Thread: 1 -> Registered modules from: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:20.627 - Thread: 1 -> Registered modules from: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:20.627 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:20.628 - Thread: 1 -> Registered modules from: 525460808.sbm_ReaversScripting, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:20.628 - Thread: 1 -> Registered modules from: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:20.630 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:20.637 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-02 09:48:21.473 - Thread: 38 -> External debugger: listening... 2020-04-02 09:48:21.497 - Thread: 1 -> MyLights.LoadData() - START 2020-04-02 09:48:21.504 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-02 09:48:21.504 - Thread: 1 -> MyLights.LoadData() - END 2020-04-02 09:48:21.504 - Thread: 1 -> Info: MyLights initialized. 2020-04-02 09:48:21.504 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-02 09:48:21.514 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-02 09:48:21.562 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-02 09:48:21.562 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-02 09:48:21.584 - Thread: 1 -> Loading Procedural World Generator 2020-04-02 09:48:21.584 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-02 09:48:21.782 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-02 09:48:22.905 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2020-04-02 09:48:22.905 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-04-02 09:48:22.909 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-02 09:48:24.141 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2020-04-02 09:48:24.141 - Thread: 1 -> Info: Planet generator name: Moon 2020-04-02 09:48:24.142 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-02 09:48:25.294 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2020-04-02 09:48:25.294 - Thread: 1 -> Info: Planet generator name: Alien 2020-04-02 09:48:25.294 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-02 09:48:26.424 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2020-04-02 09:48:26.424 - Thread: 1 -> Info: Planet generator name: Titan 2020-04-02 09:48:26.424 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-02 09:48:27.453 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2020-04-02 09:48:27.453 - Thread: 1 -> Info: Planet generator name: Mars 2020-04-02 09:48:27.453 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-02 09:48:28.659 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2020-04-02 09:48:28.659 - Thread: 1 -> Info: Planet generator name: Europa 2020-04-02 09:48:28.659 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-02 09:48:29.344 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2020-04-02 09:48:29.344 - Thread: 1 -> Info: Planet generator name: Triton 2020-04-02 09:48:29.344 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-02 09:48:29.457 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-04-02 09:48:29.457 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-04-02 09:48:29.530 - Thread: 1 -> RunLoadingAction - END 2020-04-02 09:48:29.530 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-02 09:48:29.538 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-02 09:48:29.538 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-02 09:48:29.538 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-02 09:48:29.548 - Thread: 1 -> Updating continues. 2020-04-02 09:48:29.622 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Spawner Version: 1.078 2020-04-02 09:48:29.622 - Thread: 1 -> Modular Encounters Spawner: Initializing RivalAI Helper 2020-04-02 09:48:29.624 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Behavior-AirTraffic-MidasInstinct 2020-04-02 09:48:29.624 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Behavior-AirTraffic-MidasTransportCourier 2020-04-02 09:48:29.624 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Behavior-AirTraffic-MidasSupplyTransport 2020-04-02 09:48:29.624 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Behavior-AirTraffic-MidasPirateDrone 2020-04-02 09:48:29.624 - Thread: 1 -> Modular Encounters Spawner: Found RivalAI Profile: RAI-Behavior-AirTraffic-MidasSecurityDrone 2020-04-02 09:48:29.624 - Thread: 1 -> Modular Encounters Spawner: Checking World Settings. 2020-04-02 09:48:29.635 - Thread: 1 -> Modular Encounters Spawner: Registering Mod Message Handlers. 2020-04-02 09:48:29.636 - Thread: 1 -> Modular Encounters Spawner: Mod Channel: 1521905890.sbm_ModularEncountersSpawner 2020-04-02 09:48:29.636 - Thread: 1 -> Modular Encounters Spawner: Initiating Main Settings. 2020-04-02 09:48:29.668 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml 2020-04-02 09:48:29.696 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml 2020-04-02 09:48:29.725 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml 2020-04-02 09:48:29.746 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml 2020-04-02 09:48:29.772 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml 2020-04-02 09:48:29.800 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml 2020-04-02 09:48:29.818 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml 2020-04-02 09:48:29.825 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-CustomBlocks.xml 2020-04-02 09:48:29.827 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships. 2020-04-02 09:48:29.906 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet. 2020-04-02 09:48:29.906 - Thread: 1 -> Modular Encounters Spawner: Getting Active Mods. 2020-04-02 09:48:29.910 - Thread: 1 -> Modular Encounters Spawner: Check For Existing NPC Grids 2020-04-02 09:48:29.912 - Thread: 1 -> Modular Encounters Spawner: Initializing Economy Resources 2020-04-02 09:48:29.920 - Thread: 1 -> NPCE: Initializing NPC Programming Extender 2020-04-02 09:48:29.922 - Thread: 1 -> NPCE: Adding Network and Chat Handlers 2020-04-02 09:48:30.017 - Thread: 1 -> Create Log instance Utils=True 2020-04-02 09:48:30.101 - Thread: 1 -> GC Memory: 3,569,108,912 B 2020-04-02 09:48:30.664 - Thread: 1 -> RequestRespawn 2020-04-02 09:48:31.034 - Thread: 1 -> Warning: Server failed to update game inventory items. 2020-04-02 09:48:35.407 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-02 09:48:35.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 09:48:35.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 09:48:35.895 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-04-02 09:48:35.927 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-04-02 09:48:36.547 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-04-02 09:48:36.615 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-04-02 09:48:36.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-02 09:48:36.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-02 09:48:51.897 - Thread: 1 -> GUI Stats: Update 9.82517033333333, Draw 0.385471833333334 2020-04-02 09:49:00.113 - Thread: 1 -> GC Memory: 4,967,660,616 B 2020-04-02 09:49:21.897 - Thread: 1 -> GUI Stats: Update 0.189143055555556, Draw 0.191023833333334 2020-04-02 09:49:21.911 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-02 09:49:21.932 - Thread: 1 -> STATISTICS,0,0.0284071,0.004658699,0.6807146,0.01800346,2.837929,0.2545834,14.35669,127.674,2,102,4745.993,11967.01,0,1000000,12,35.83083,75.8504,0,19875,8.333078,0,41.71708,2.985811,6.320673,100 2020-04-02 09:49:30.131 - Thread: 1 -> GC Memory: 4,974,380,528 B 2020-04-02 09:49:51.897 - Thread: 1 -> GUI Stats: Update 0.1932625, Draw 0.200895888888889 2020-04-02 09:50:00.146 - Thread: 1 -> GC Memory: 5,029,253,696 B 2020-04-02 09:50:21.897 - Thread: 1 -> GUI Stats: Update 0.201147611111111, Draw 0.247638777777777 2020-04-02 09:50:21.928 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-02 09:50:21.928 - Thread: 1 -> STATISTICS,60.0166667,0.02941895,0.00688839,0.6807146,0.01800346,4.629775,0.6202345,16.1327,119.0767,2,103,1581.144,11004.1,0,1000000,12,38.54676,75.17956,0.2624583,20905,8.333063,0,41.71708,3.212126,6.26476,100 2020-04-02 09:50:30.163 - Thread: 1 -> GC Memory: 1,665,102,632 B 2020-04-02 09:50:51.897 - Thread: 1 -> GUI Stats: Update 0.205413722222222, Draw 0.220248277777778 2020-04-02 09:51:00.164 - Thread: 1 -> GC Memory: 1,688,463,464 B 2020-04-02 09:51:21.898 - Thread: 1 -> GUI Stats: Update 0.200540777777778, Draw 0.218135666666667 2020-04-02 09:51:21.945 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-02 09:51:21.945 - Thread: 1 -> STATISTICS,120.0333334,0.02652454,0.004621506,0.6807146,0.01800346,6.283999,0.9128456,17.80174,162.9054,2,103,1613.525,11052.38,0,1000000,12,37.0829,74.43793,0.274382,20897,8.333076,0,41.71708,3.090147,6.20297,100 2020-04-02 09:51:30.181 - Thread: 1 -> GC Memory: 1,694,193,616 B 2020-04-02 09:51:51.899 - Thread: 1 -> GUI Stats: Update 0.202242666666667, Draw 0.215003055555555 2020-04-02 09:52:00.197 - Thread: 1 -> GC Memory: 1,670,887,440 B 2020-04-02 09:52:21.898 - Thread: 1 -> GUI Stats: Update 0.215484722222222, Draw 0.218479555555555 2020-04-02 09:52:21.961 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-02 09:52:21.962 - Thread: 1 -> STATISTICS,180.05,0.028018,0.004627228,0.6807146,0.01800346,7.848798,1.190139,17.17903,173.9385,2,106,1593.298,11083.65,0,1000000,12,37.79537,68.29404,0.2695875,20881,8.333077,0,41.71708,3.149517,5.690996,100 2020-04-02 09:52:30.214 - Thread: 1 -> GC Memory: 1,673,735,776 B 2020-04-02 09:52:51.897 - Thread: 1 -> GUI Stats: Update 0.226064333333333, Draw 0.208706277777777 2020-04-02 09:53:00.216 - Thread: 1 -> GC Memory: 1,676,492,768 B 2020-04-02 09:53:05.472 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From (NPC-ATM) Transport Courier 2020-04-02 09:53:05.472 - Thread: 1 -> Modular Encounters Spawner: SpawnType: PlanetaryCargoShip 2020-04-02 09:53:21.897 - Thread: 1 -> GUI Stats: Update 0.230488777777778, Draw 0.198661666666667 2020-04-02 09:53:21.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-02 09:53:21.980 - Thread: 1 -> STATISTICS,240.0666667,0.03452396,0.00463295,0.6807146,0.01800346,9.5308,1.468561,16.38955,183.4461,2,105,1726.513,11126.64,0,1000000,13,37.94641,87.71668,0.2664292,20985,8.333083,0,41.71708,3.162106,7.309504,100 2020-04-02 09:53:30.230 - Thread: 1 -> GC Memory: 1,817,626,832 B 2020-04-02 09:53:51.897 - Thread: 1 -> GUI Stats: Update 0.226321611111111, Draw 0.181198666666667 2020-04-02 09:54:00.246 - Thread: 1 -> GC Memory: 1,702,058,136 B 2020-04-02 09:54:21.897 - Thread: 1 -> GUI Stats: Update 0.227269888888889, Draw 0.183167055555556 2020-04-02 09:54:21.995 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-02 09:54:21.995 - Thread: 1 -> STATISTICS,300.0833334,0.03303623,0.006863594,0.6807146,0.01800346,11.32422,1.789592,14.89087,178.2805,2,106,1644.994,11257.53,0,1000000,13,37.291,70.23803,0.2607143,20997,8.333077,0,41.71708,3.107487,5.85299,100 2020-04-02 09:54:30.248 - Thread: 1 -> GC Memory: 1,724,735,592 B 2020-04-02 09:54:51.897 - Thread: 1 -> GUI Stats: Update 0.237258611111112, Draw 0.193760277777778 2020-04-02 09:55:00.248 - Thread: 1 -> GC Memory: 1,730,087,216 B 2020-04-02 09:55:21.897 - Thread: 1 -> GUI Stats: Update 0.222974333333333, Draw 0.184919222222222 2020-04-02 09:55:22.012 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-02 09:55:22.012 - Thread: 1 -> STATISTICS,360.1,0.03255844,0.004633904,0.6807146,0.01800346,13.21205,2.196352,15.09499,165.7833,2,107,1613.064,11197.09,0,1000000,13,34.10196,69.65128,0.2606491,20981,8.333043,0,41.71708,2.841731,5.804071,100 2020-04-02 09:55:30.264 - Thread: 1 -> GC Memory: 1,694,383,784 B