2020-03-29 15:03:02.045 - Thread: 1 -> Log Started 2020-03-29 15:03:02.045 - Thread: 1 -> Timezone (local - UTC): -4h 2020-03-29 15:03:02.045 - Thread: 1 -> App Version: 01_194_081 2020-03-29 15:03:02.048 - Thread: 1 -> Steam build: Always true 2020-03-29 15:03:02.048 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-29 15:03:02.048 - Thread: 1 -> Environment.ProcessorCount: 8 2020-03-29 15:03:02.094 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-03-29 15:03:02.094 - Thread: 1 -> Environment.CommandLine: D:\Games\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-03-29 15:03:02.094 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-29 15:03:02.095 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-29 15:03:02.095 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-29 15:03:02.095 - Thread: 1 -> Environment.CurrentDirectory: D:\Games\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-29 15:03:02.101 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 2020-03-29 15:03:02.101 - Thread: 1 -> IntPtr.Size: 8 2020-03-29 15:03:02.101 - Thread: 1 -> Default Culture: 2020-03-29 15:03:02.101 - Thread: 1 -> Default UI Culture: 2020-03-29 15:03:02.101 - Thread: 1 -> MyConfig.Load() - START 2020-03-29 15:03:02.104 - Thread: 1 -> Path: C:\Users\Jonathan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-29 15:03:02.237 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-29 15:03:02.237 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-03-29 15:03:02.237 - Thread: 1 -> MusicVolume: 1 2020-03-29 15:03:02.237 - Thread: 1 -> GameVolume: 1 2020-03-29 15:03:02.237 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-29 15:03:02.237 - Thread: 1 -> Language: 0 2020-03-29 15:03:02.237 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2020-03-29 15:03:02.237 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2020-03-29 15:03:02.237 - Thread: 1 -> FirstTimeRun: False 2020-03-29 15:03:02.237 - Thread: 1 -> NeedShowTutorialQuestion: False 2020-03-29 15:03:02.237 - Thread: 1 -> VideoAdapter: 0 2020-03-29 15:03:02.237 - Thread: 1 -> ScreenWidth: 1920 2020-03-29 15:03:02.237 - Thread: 1 -> ScreenHeight: 1200 2020-03-29 15:03:02.237 - Thread: 1 -> RefreshRate: 60 2020-03-29 15:03:02.237 - Thread: 1 -> WindowMode: 2 2020-03-29 15:03:02.237 - Thread: 1 -> VerticalSync: True 2020-03-29 15:03:02.237 - Thread: 1 -> HardwareCursor: True 2020-03-29 15:03:02.237 - Thread: 1 -> RenderQuality: 1 2020-03-29 15:03:02.237 - Thread: 1 -> FieldOfView: 75.0396 2020-03-29 15:03:02.238 - Thread: 1 -> RenderInterpolation: False 2020-03-29 15:03:02.238 - Thread: 1 -> GrassDensity: 1 2020-03-29 15:03:02.238 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-29 15:03:02.238 - Thread: 1 -> MyConfig.Load() - END 2020-03-29 15:03:07.235 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-29 15:03:07.450 - Thread: 1 -> Found processor count: 8 2020-03-29 15:03:07.450 - Thread: 1 -> Using processor count: 8 2020-03-29 15:03:07.618 - Thread: 1 -> All detected adapters: 2020-03-29 15:03:07.636 - Thread: 1 -> NVIDIA GeForce GTX 760 - VendorID=4318, SubsystemID=661141570, DeviceID=4487 2020-03-29 15:03:07.636 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-29 15:03:07.851 - Thread: 1 -> Error: Exception in 'CreateAdaptersList()' for device 'NVIDIA GeForce GTX 760 - VendorID=4318, SubsystemID=661141570, DeviceID=4487': HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURRENTLY_AVAILABLE/NotCurrentlyAvailable], Message: A resource is not available at the time of the call, but may become available later. 2020-03-29 15:03:07.855 - Thread: 1 -> at SharpDX.Result.CheckError() at SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef) at SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags) at VRage.Platform.Windows.Render.MyPlatformRender.CreateAdaptersList() 2020-03-29 15:03:07.884 - Thread: 1 -> No valid Output found! 2020-03-29 15:03:07.885 - Thread: 1 -> DirectX 11 renderer not supported. No renderer to revert back to.