2020-03-29 14:48:44.885 - Thread: 1 -> Log Started 2020-03-29 14:48:44.887 - Thread: 1 -> Timezone (local - UTC): 1h 2020-03-29 14:48:44.887 - Thread: 1 -> App Version: 01_194_081 2020-03-29 14:48:44.890 - Thread: 1 -> Steam build: Always true 2020-03-29 14:48:44.890 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-29 14:48:44.890 - Thread: 1 -> Environment.ProcessorCount: 16 2020-03-29 14:48:44.930 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.17763.0) 2020-03-29 14:48:44.931 - Thread: 1 -> Environment.CommandLine: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-03-29 14:48:44.931 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-29 14:48:44.931 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-29 14:48:44.931 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-03-29 14:48:44.931 - Thread: 1 -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-29 14:48:44.936 - Thread: 1 -> CPU Info: AMD Ryzen 7 2700X Eight-Core Processor 2020-03-29 14:48:44.936 - Thread: 1 -> IntPtr.Size: 8 2020-03-29 14:48:44.936 - Thread: 1 -> Default Culture: 2020-03-29 14:48:44.936 - Thread: 1 -> Default UI Culture: 2020-03-29 14:48:44.939 - Thread: 1 -> MyConfig.Load() - START 2020-03-29 14:48:44.942 - Thread: 1 -> Path: C:\Users\kyleb\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-29 14:48:45.070 - Thread: 1 -> EnableDamageEffects: True 2020-03-29 14:48:45.070 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-29 14:48:45.070 - Thread: 1 -> EnableReverb: False 2020-03-29 14:48:45.070 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-29 14:48:45.070 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-29 14:48:45.070 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-29 14:48:45.070 - Thread: 1 -> FirstTimeRun: False 2020-03-29 14:48:45.070 - Thread: 1 -> ExperimentalMode: True 2020-03-29 14:48:45.070 - Thread: 1 -> VideoAdapter: 0 2020-03-29 14:48:45.070 - Thread: 1 -> ScreenWidth: 1920 2020-03-29 14:48:45.070 - Thread: 1 -> ScreenHeight: 1080 2020-03-29 14:48:45.070 - Thread: 1 -> RefreshRate: 60000 2020-03-29 14:48:45.070 - Thread: 1 -> WindowMode: 1 2020-03-29 14:48:45.070 - Thread: 1 -> VerticalSync: 1 2020-03-29 14:48:45.070 - Thread: 1 -> FieldOfView: 70.6302 2020-03-29 14:48:45.070 - Thread: 1 -> PostProcessingEnabled: True 2020-03-29 14:48:45.070 - Thread: 1 -> FlaresIntensity: 1.485818 2020-03-29 14:48:45.070 - Thread: 1 -> TreeViewDistance: 2412 2020-03-29 14:48:45.070 - Thread: 1 -> GrassDensity: 3.174272 2020-03-29 14:48:45.070 - Thread: 1 -> GrassDrawDistance: 2123 2020-03-29 14:48:45.070 - Thread: 1 -> AntialiasingMode: 1 2020-03-29 14:48:45.070 - Thread: 1 -> ShadowMapResolution: 2 2020-03-29 14:48:45.070 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-03-29 14:48:45.070 - Thread: 1 -> TextureQuality: 2 2020-03-29 14:48:45.070 - Thread: 1 -> AnisotropicFiltering: 4 2020-03-29 14:48:45.070 - Thread: 1 -> ModelQuality: 2 2020-03-29 14:48:45.070 - Thread: 1 -> VoxelQuality: 2 2020-03-29 14:48:45.070 - Thread: 1 -> ShaderQuality: 2 2020-03-29 14:48:45.070 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-29 14:48:45.070 - Thread: 1 -> FirstVTTimeRun: False 2020-03-29 14:48:45.070 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-29 14:48:45.070 - Thread: 1 -> GDPRConsent: True 2020-03-29 14:48:45.070 - Thread: 1 -> GDPRConsentSent: True 2020-03-29 14:48:45.070 - Thread: 1 -> FirstTimeTutorials: False 2020-03-29 14:48:45.070 - Thread: 1 -> HudState: 1 2020-03-29 14:48:45.070 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-29 14:48:45.070 - Thread: 1 -> GameVolume: 0.4367021 2020-03-29 14:48:45.070 - Thread: 1 -> Music_Volume: 0 2020-03-29 14:48:45.070 - Thread: 1 -> VoiceChatVolume: 0.4672118 2020-03-29 14:48:45.070 - Thread: 1 -> HudWarnings: False 2020-03-29 14:48:45.070 - Thread: 1 -> VoiceChat: True 2020-03-29 14:48:45.070 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-29 14:48:45.070 - Thread: 1 -> EnableDynamicMusic: True 2020-03-29 14:48:45.070 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-03-29 14:48:45.070 - Thread: 1 -> EnableDoppler: True 2020-03-29 14:48:45.070 - Thread: 1 -> ShowCrosshair: True 2020-03-29 14:48:45.070 - Thread: 1 -> EnableSteamCloud: False 2020-03-29 14:48:45.070 - Thread: 1 -> UiTransparency: 1 2020-03-29 14:48:45.070 - Thread: 1 -> UiBkTransparency: 1 2020-03-29 14:48:45.070 - Thread: 1 -> HUDBkTransparency: 0.6 2020-03-29 14:48:45.070 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-03-29 14:48:45.070 - Thread: 1 -> ControlsHints: True 2020-03-29 14:48:45.070 - Thread: 1 -> GoodBotHints: False 2020-03-29 14:48:45.070 - Thread: 1 -> RotationHints: True 2020-03-29 14:48:45.070 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-29 14:48:45.070 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-03-29 14:48:45.070 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-29 14:48:45.070 - Thread: 1 -> MutedPlayers: 2020-03-29 14:48:45.070 - Thread: 1 -> DebugComponentsInfo: 2 2020-03-29 14:48:45.070 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-29 14:48:45.070 - Thread: 1 -> ShowCrosshair2: 0 2020-03-29 14:48:45.070 - Thread: 1 -> EnableTrading: True 2020-03-29 14:48:45.071 - Thread: 1 -> MyConfig.Load() - END 2020-03-29 14:48:45.492 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-29 14:48:45.682 - Thread: 1 -> Found processor count: 16 2020-03-29 14:48:45.682 - Thread: 1 -> Using processor count: 16 2020-03-29 14:48:45.853 - Thread: 1 -> All detected adapters: 2020-03-29 14:48:45.868 - Thread: 1 -> AMD Radeon RX 5700 XT - VendorID=4098, SubsystemID=-469164638, DeviceID=29471 2020-03-29 14:48:45.868 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-29 14:48:46.983 - Thread: 1 -> AdapterInfo = { 2020-03-29 14:48:46.983 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY10 2020-03-29 14:48:46.983 - Thread: 1 -> Description = dev id: 29471, mem: 8547229696, shared mem: 17152358400, Luid: 47995792, rev: 193, subsys id: -469164638, vendor id: 4098, feature_level 11.1: True 2020-03-29 14:48:46.983 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-29 14:48:46.983 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-29 14:48:46.983 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-29 14:48:46.983 - Thread: 1 -> AftermathSupported = False 2020-03-29 14:48:46.983 - Thread: 1 -> Adapter id = 0 2020-03-29 14:48:46.983 - Thread: 1 -> Supported = True 2020-03-29 14:48:46.983 - Thread: 1 -> RAM = 8547229696 2020-03-29 14:48:46.983 - Thread: 1 -> Priority = 2 2020-03-29 14:48:46.983 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-29 14:48:46.983 - Thread: 1 -> Output is attached = True 2020-03-29 14:48:46.983 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-29 14:48:46.983 - Thread: 1 -> Display modes = { 2020-03-29 14:48:46.984 - Thread: 1 -> DXGIOutput id = 0 2020-03-29 14:48:46.984 - Thread: 1 -> 640x480@60Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 640x480@75Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 640x480@72Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 640x480@67Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 640x480@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 720x400@70Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 720x400@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 720x400@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 720x480@60Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 720x480@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 720x576@50Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 720x576@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 720x576@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 800x600@60Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 800x600@75Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 800x600@72Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 800x600@56Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 832x624@75Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 832x624@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 832x624@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1024x768@60Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1024x768@75Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1024x768@70Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1152x864@75Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1152x872@75Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1152x872@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1152x872@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1280x720@60Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1280x720@50Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-29 14:48:46.984 - Thread: 1 -> 1280x800@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1280x1024@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1280x1024@75Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1440x900@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1600x900@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1680x1050@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1920x1080@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1920x1080@50Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> } 2020-03-29 14:48:46.985 - Thread: 1 -> } 2020-03-29 14:48:46.985 - Thread: 1 -> AdapterInfo = { 2020-03-29 14:48:46.985 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY10 2020-03-29 14:48:46.985 - Thread: 1 -> Description = dev id: 29471, mem: 8547229696, shared mem: 17152358400, Luid: 47995792, rev: 193, subsys id: -469164638, vendor id: 4098, feature_level 11.1: True 2020-03-29 14:48:46.985 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-29 14:48:46.985 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-29 14:48:46.985 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-29 14:48:46.985 - Thread: 1 -> AftermathSupported = False 2020-03-29 14:48:46.985 - Thread: 1 -> Adapter id = 0 2020-03-29 14:48:46.985 - Thread: 1 -> Supported = True 2020-03-29 14:48:46.985 - Thread: 1 -> RAM = 8547229696 2020-03-29 14:48:46.985 - Thread: 1 -> Priority = 2 2020-03-29 14:48:46.985 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-29 14:48:46.985 - Thread: 1 -> Output is attached = True 2020-03-29 14:48:46.985 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-29 14:48:46.985 - Thread: 1 -> Display modes = { 2020-03-29 14:48:46.985 - Thread: 1 -> DXGIOutput id = 0 2020-03-29 14:48:46.985 - Thread: 1 -> 640x480@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 640x480@75Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 640x480@72Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 640x480@67Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 640x480@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 720x400@70Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 720x400@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 720x400@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 720x480@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 720x480@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 720x576@50Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 720x576@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 720x576@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 800x600@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 800x600@75Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 800x600@72Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 800x600@56Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 832x624@75Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 832x624@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 832x624@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1024x768@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1024x768@75Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1024x768@70Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1152x864@75Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1152x872@75Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1152x872@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1152x872@59.94006Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1280x720@60Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1280x720@50Hz 2020-03-29 14:48:46.985 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-29 14:48:46.986 - Thread: 1 -> 1280x800@60Hz 2020-03-29 14:48:46.986 - Thread: 1 -> 1280x1024@60Hz 2020-03-29 14:48:46.986 - Thread: 1 -> 1280x1024@75Hz 2020-03-29 14:48:46.986 - Thread: 1 -> 1440x900@60Hz 2020-03-29 14:48:46.986 - Thread: 1 -> 1600x900@60Hz 2020-03-29 14:48:46.986 - Thread: 1 -> 1680x1050@60Hz 2020-03-29 14:48:46.986 - Thread: 1 -> 1920x1080@60Hz 2020-03-29 14:48:46.986 - Thread: 1 -> 1920x1080@50Hz 2020-03-29 14:48:46.986 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-29 14:48:46.986 - Thread: 1 -> } 2020-03-29 14:48:46.986 - Thread: 1 -> } 2020-03-29 14:48:46.990 - Thread: 1 -> Steam.IsActive: True 2020-03-29 14:48:46.990 - Thread: 1 -> Steam.IsOnline: True 2020-03-29 14:48:46.991 - Thread: 1 -> Steam.OwnsGame: False 2020-03-29 14:48:46.991 - Thread: 1 -> Steam.UserId: 76561198829960096 2020-03-29 14:48:46.991 - Thread: 1 -> Steam.UserName: THED173 2020-03-29 14:48:46.993 - Thread: 1 -> Steam.Branch: default 2020-03-29 14:48:46.993 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-29 14:48:46.993 - Thread: 1 -> Build version: 0.1.1.0 2020-03-29 14:48:47.081 - Thread: 30 -> CreateDeviceInternal - CheckSettings() 2020-03-29 14:48:47.081 - Thread: 30 -> CreateDeviceInternal - GetAdapter() 2020-03-29 14:48:47.083 - Thread: 30 -> CreateDeviceInternal - FixSettings() 2020-03-29 14:48:47.084 - Thread: 30 -> CreateDeviceInternal - Create device 2020-03-29 14:48:47.116 - Thread: 30 -> CreateDeviceInternal Steam Overlay integration 2020-03-29 14:48:47.150 - Thread: 30 -> CreateDeviceInternal Steam Overlay OK 2020-03-29 14:48:47.151 - Thread: 30 -> CreateDeviceInternal create swapchain 2020-03-29 14:48:48.933 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-29 14:48:48.934 - Thread: 1 -> MyScreenManager() 2020-03-29 14:48:48.934 - Thread: 1 -> Game dir: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-29 14:48:48.934 - Thread: 1 -> Content dir: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-03-29 14:48:50.086 - Thread: 1 -> Preallocate - START 2020-03-29 14:48:50.089 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-29 14:48:50.096 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-29 14:48:50.096 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-29 14:48:50.096 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-29 14:48:50.097 - Thread: 1 -> MyEntities - START 2020-03-29 14:48:50.117 - Thread: 1 -> MyEntities - END 2020-03-29 14:48:50.117 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-29 14:48:50.117 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-29 14:48:50.117 - Thread: 1 -> MyTransparentGeometry - START 2020-03-29 14:48:50.117 - Thread: 1 -> MyTransparentGeometry - END 2020-03-29 14:48:50.117 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-29 14:48:50.128 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-29 14:48:50.128 - Thread: 1 -> MyMath - START 2020-03-29 14:48:50.128 - Thread: 1 -> MyMath - END 2020-03-29 14:48:50.128 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-29 14:48:50.128 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-29 14:48:50.142 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-29 14:48:50.142 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-29 14:48:50.142 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-29 14:48:50.199 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-29 14:48:50.199 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-29 14:48:50.199 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-29 14:48:50.199 - Thread: 1 -> MySyncDestructions - START 2020-03-29 14:48:50.199 - Thread: 1 -> MySyncDestructions - END 2020-03-29 14:48:50.199 - Thread: 1 -> MySyncEntity - START 2020-03-29 14:48:50.199 - Thread: 1 -> MySyncEntity - END 2020-03-29 14:48:50.199 - Thread: 1 -> MySyncScenario - START 2020-03-29 14:48:50.199 - Thread: 1 -> MySyncScenario - END 2020-03-29 14:48:50.199 - Thread: 1 -> MyCommandCharacter - START 2020-03-29 14:48:50.200 - Thread: 1 -> MyCommandCharacter - END 2020-03-29 14:48:50.200 - Thread: 1 -> MyCommandConsole - START 2020-03-29 14:48:50.201 - Thread: 1 -> MyCommandConsole - END 2020-03-29 14:48:50.201 - Thread: 1 -> MyCommandEntity - START 2020-03-29 14:48:50.202 - Thread: 1 -> MyCommandEntity - END 2020-03-29 14:48:50.202 - Thread: 1 -> MyAiTargetManager - START 2020-03-29 14:48:50.202 - Thread: 1 -> MyAiTargetManager - END 2020-03-29 14:48:50.202 - Thread: 1 -> MyClientDebugCommands - START 2020-03-29 14:48:50.203 - Thread: 1 -> MyClientDebugCommands - END 2020-03-29 14:48:50.203 - Thread: 1 -> MyDedicatedServer - START 2020-03-29 14:48:50.203 - Thread: 1 -> MyDedicatedServer - END 2020-03-29 14:48:50.203 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-29 14:48:50.203 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerBase - START 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerBase - END 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerClient - START 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerClient - END 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-29 14:48:50.203 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-29 14:48:50.203 - Thread: 1 -> MyServerDebugCommands - START 2020-03-29 14:48:50.204 - Thread: 1 -> MyServerDebugCommands - END 2020-03-29 14:48:50.204 - Thread: 1 -> MyAIActionsParser - START 2020-03-29 14:48:50.204 - Thread: 1 -> MyAIActionsParser - END 2020-03-29 14:48:50.204 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-29 14:48:50.269 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-29 14:48:50.270 - Thread: 1 -> MyDefinitionManager - START 2020-03-29 14:48:50.286 - Thread: 1 -> MyDefinitionManager - END 2020-03-29 14:48:50.286 - Thread: 1 -> Preallocate - END 2020-03-29 14:48:50.291 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-29 14:48:50.534 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-29 14:48:50.534 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-29 14:48:50.546 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-29 14:48:50.546 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-29 14:48:50.546 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-29 14:48:50.546 - Thread: 1 -> Assembly.Location: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-29 14:48:50.546 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-29 14:48:50.546 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-29 14:48:50.548 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-29 14:48:50.554 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-03-29 14:48:50.554 - Thread: 1 -> Win32_ComputerSystem.Model: AB350-Gaming 2020-03-29 14:48:50.554 - Thread: 1 -> Virtualized: False 2020-03-29 14:48:50.557 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 2700X Eight-Core Processor 2020-03-29 14:48:50.558 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,304,716,800 bytes 2020-03-29 14:48:50.558 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-29 14:48:50.558 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 24,468,934,656 bytes 2020-03-29 14:48:50.559 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,422,789,632 bytes 2020-03-29 14:48:50.561 - Thread: 1 -> Drive C: | Capacity: 999,558,213,632 bytes | Free space: 762,450,300,928 bytes 2020-03-29 14:48:50.561 - Thread: 1 -> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 1,000,024,911,872 bytes 2020-03-29 14:48:50.562 - Thread: 1 -> Drive E: | Capacity: 250,058,108,928 bytes | Free space: 53,324,750,848 bytes 2020-03-29 14:48:50.562 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-29 14:48:50.564 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-29 14:48:50.565 - Thread: 1 -> Installed DLCs: 2020-03-29 14:48:50.625 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-29 14:48:50.694 - Thread: 1 -> Havok: Physics.Init 2020-03-29 14:48:50.704 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-29 14:48:50.707 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-29 14:48:50.715 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-29 14:48:50.717 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-29 14:48:50.720 - Thread: 1 -> 12ac0b7f67d96cbe3d61f56b0915925de0103d69 2020-03-29 14:48:51.012 - Thread: 1 -> Loading scenarios 2020-03-29 14:48:51.058 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-29 14:48:51.058 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-29 14:48:51.382 - Thread: 1 -> Loading sound definitions 2020-03-29 14:48:51.403 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-29 14:48:51.403 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-29 14:48:51.404 - Thread: 1 -> Loading shadow textures definitions 2020-03-29 14:48:51.404 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-29 14:48:51.408 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-29 14:48:51.416 - Thread: 1 -> MyAudio.LoadData - START 2020-03-29 14:48:51.495 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (AFX Microphone) - Channel #: 2 - Sample rate: 48000 2020-03-29 14:48:51.542 - Thread: 1 -> MyAudio.LoadData - END 2020-03-29 14:48:51.553 - Thread: 13 -> MySandboxGame.PerformPreload() - START 2020-03-29 14:48:51.554 - Thread: 1 -> MyGuiManager() 2020-03-29 14:48:51.562 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-29 14:48:51.754 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-29 14:48:51.774 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-29 14:48:51.785 - Thread: 13 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-29 14:48:51.787 - Thread: 13 -> ReloadVoxelMaterials 2020-03-29 14:48:51.813 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-29 14:48:51.814 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-29 14:48:51.814 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-29 14:48:51.823 - Thread: 1 -> Loading default controls 2020-03-29 14:48:51.850 - Thread: 22 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-29 14:48:51.850 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-29 14:48:51.850 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-29 14:48:51.850 - Thread: 23 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-29 14:48:51.850 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-29 14:48:51.850 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-29 14:48:51.850 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-29 14:48:51.850 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-29 14:48:51.877 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-29 14:48:51.906 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.908 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-29 14:48:51.912 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.912 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-29 14:48:51.912 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.912 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-29 14:48:51.914 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.914 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-29 14:48:51.917 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.917 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-29 14:48:51.921 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.921 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-29 14:48:51.924 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.924 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-29 14:48:51.924 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.924 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-29 14:48:51.926 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.926 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-29 14:48:51.944 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.944 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-29 14:48:51.945 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.945 - Thread: 22 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-29 14:48:51.947 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.947 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-29 14:48:51.956 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.957 - Thread: 22 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-29 14:48:51.971 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.971 - Thread: 23 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-29 14:48:51.972 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.972 - Thread: 23 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-29 14:48:51.973 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.974 - Thread: 22 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-29 14:48:51.974 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.974 - Thread: 22 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-29 14:48:51.983 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.983 - Thread: 23 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-29 14:48:51.987 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.987 - Thread: 23 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-29 14:48:51.991 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:51.991 - Thread: 23 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-29 14:48:52.008 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.008 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-29 14:48:52.017 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.017 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-29 14:48:52.020 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.020 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-29 14:48:52.022 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.022 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-29 14:48:52.034 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.034 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-29 14:48:52.036 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.036 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-29 14:48:52.038 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.038 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-29 14:48:52.041 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.041 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-29 14:48:52.045 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.045 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.045 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-29 14:48:52.045 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-29 14:48:52.046 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.046 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-29 14:48:52.046 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.046 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-29 14:48:52.053 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.053 - Thread: 22 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-29 14:48:52.058 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.058 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-29 14:48:52.078 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.078 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-29 14:48:52.095 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.095 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-29 14:48:52.097 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.097 - Thread: 22 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-29 14:48:52.100 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.101 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-29 14:48:52.109 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.110 - Thread: 23 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-29 14:48:52.110 - Thread: 13 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-29 14:48:52.114 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.114 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-29 14:48:52.115 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.115 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-29 14:48:52.132 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.132 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-29 14:48:52.134 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.134 - Thread: 22 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-29 14:48:52.245 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.245 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-29 14:48:52.246 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-29 14:48:52.260 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-29 14:48:52.262 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-29 14:48:52.266 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-29 14:48:52.269 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-29 14:48:52.273 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-29 14:48:52.274 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-29 14:48:52.276 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-29 14:48:52.288 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-29 14:48:52.292 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-29 14:48:52.306 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-29 14:48:52.320 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-29 14:48:52.335 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-29 14:48:52.343 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-29 14:48:52.363 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-29 14:48:52.420 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-29 14:48:52.479 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-29 14:48:52.521 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-29 14:48:52.521 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-29 14:48:52.562 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-29 14:48:52.606 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-29 14:48:52.663 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-29 14:48:52.684 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-29 14:48:52.740 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-29 14:48:52.744 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-29 14:48:52.802 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-29 14:48:52.802 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-29 14:48:52.891 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-29 14:48:52.891 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-29 14:48:52.983 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-29 14:48:52.984 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-29 14:48:53.028 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-29 14:48:53.042 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-29 14:48:53.049 - Thread: 1 -> Timer Frequency: 10000000 2020-03-29 14:48:53.049 - Thread: 1 -> Ticks per frame: 166667 2020-03-29 14:48:53.081 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-29 14:48:53.082 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-29 14:48:53.108 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-29 14:48:53.139 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-29 14:48:53.139 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-29 14:48:53.163 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-29 14:48:53.198 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-29 14:48:53.380 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-29 14:48:53.454 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-29 14:48:53.471 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-29 14:48:53.479 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-29 14:48:53.627 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-29 14:48:53.658 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-29 14:48:53.716 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-29 14:48:53.717 - Thread: 1 -> Flares Intensity: 1.485818 2020-03-29 14:48:53.717 - Thread: 1 -> Field of view: 1.23273 2020-03-29 14:48:53.717 - Thread: 1 -> PostProcessingEnabled: True 2020-03-29 14:48:53.717 - Thread: 1 -> Render.GrassDensityFactor: 3.174272 2020-03-29 14:48:53.717 - Thread: 1 -> Render.GrassDrawDistance: 2123 2020-03-29 14:48:53.717 - Thread: 1 -> Render.DistanceFade: 2412 2020-03-29 14:48:53.717 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-29 14:48:53.717 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-03-29 14:48:53.717 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-03-29 14:48:53.717 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-03-29 14:48:53.717 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-29 14:48:53.717 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-03-29 14:48:53.717 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-03-29 14:48:53.717 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-03-29 14:48:53.717 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-03-29 14:48:53.741 - Thread: 1 -> Analytics uuid: f225740c-d44a-dc07-d3ae-1c0183df31ea 2020-03-29 14:48:53.818 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-29 14:48:53.843 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-29 14:48:53.851 - Thread: 1 -> Analytics helper process start reported 2020-03-29 14:48:54.262 - Thread: 40 -> Analytics session: 21009634 2020-03-29 14:48:56.832 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-29 14:48:59.547 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-29 14:48:59.547 - Thread: 13 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-29 14:48:59.547 - Thread: 13 -> MySandboxGame.PerformPreload() - END 2020-03-29 14:48:59.825 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-29 14:48:59.825 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-29 14:49:24.709 - Thread: 1 -> GUI Stats: Update 0.380079277777776, Draw 0.131362055555555 2020-03-29 14:49:35.226 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-29 14:49:35.226 - Thread: 1 -> Flares Intensity: 1.485818 2020-03-29 14:49:35.226 - Thread: 1 -> Field of view: 1.23273 2020-03-29 14:49:35.226 - Thread: 1 -> PostProcessingEnabled: True 2020-03-29 14:49:35.226 - Thread: 1 -> Render.GrassDensityFactor: 5.599777 2020-03-29 14:49:35.226 - Thread: 1 -> Render.GrassDrawDistance: 2161 2020-03-29 14:49:35.226 - Thread: 1 -> Render.DistanceFade: 3145 2020-03-29 14:49:35.226 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-29 14:49:35.226 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-03-29 14:49:35.227 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-03-29 14:49:35.227 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-03-29 14:49:35.227 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-29 14:49:35.227 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_8 2020-03-29 14:49:35.227 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-03-29 14:49:35.227 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-03-29 14:49:35.227 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-03-29 14:49:35.243 - Thread: 1 -> MyConfig.Save() - START 2020-03-29 14:49:35.244 - Thread: 1 -> Path: C:\Users\kyleb\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-29 14:49:35.283 - Thread: 1 -> MyConfig.Save() - END 2020-03-29 14:49:35.458 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-29 14:49:35.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-29 14:49:37.341 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-29 14:49:37.342 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-29 14:49:38.481 - Thread: 1 -> LoadSession() - Start 2020-03-29 14:49:38.481 - Thread: 1 -> C:\Users\kyleb\AppData\Roaming\SpaceEngineers\Saves\76561198829960096\KAT's world 2020-03-29 14:49:39.774 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\kyleb\AppData\Roaming\SpaceEngineers\Saves\76561198829960096\KAT's world\Sandbox_config.sbc 2020-03-29 14:49:39.778 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-29 14:49:39.783 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-29 14:49:39.785 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled 2020-03-29 14:49:39.786 - Thread: 1 -> LoadSession() - End 2020-03-29 14:49:39.791 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-29 14:49:39.791 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-29 14:49:39.791 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-29 14:49:39.792 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-29 14:49:39.822 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-29 14:49:39.823 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-29 14:49:40.011 - Thread: 1 -> RunLoadingAction - START 2020-03-29 14:49:40.014 - Thread: 1 -> Loading session: C:\Users\kyleb\AppData\Roaming\SpaceEngineers\Saves\76561198829960096\KAT's world 2020-03-29 14:49:40.718 - Thread: 1 -> GC Memory: 999,084,080 B 2020-03-29 14:49:40.726 - Thread: 1 -> Process Memory: 3,222,888,448 B 2020-03-29 14:49:40.727 - Thread: 1 -> Experimental mode: Yes 2020-03-29 14:49:40.727 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, ExperimentalTurnedOnInConfiguration 2020-03-29 14:49:42.408 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-29 14:49:42.428 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-29 14:49:42.433 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-29 14:49:42.436 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-29 14:49:42.437 - Thread: 1 -> 12ac0b7f67d96cbe3d61f56b0915925de0103d69 2020-03-29 14:49:42.597 - Thread: 1 -> Loading scenarios 2020-03-29 14:49:42.597 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-29 14:49:42.598 - Thread: 1 -> List of used mods (0) - START 2020-03-29 14:49:42.598 - Thread: 1 -> List of used mods - END 2020-03-29 14:49:42.659 - Thread: 1 -> Loading behaviors 2020-03-29 14:49:42.660 - Thread: 1 -> Loading ammo magazines 2020-03-29 14:49:42.663 - Thread: 1 -> Loading ammo definitions 2020-03-29 14:49:42.665 - Thread: 1 -> Loading animations 2020-03-29 14:49:42.668 - Thread: 1 -> Loading animations 2020-03-29 14:49:42.669 - Thread: 1 -> Loading sound definitions 2020-03-29 14:49:42.669 - Thread: 1 -> Loading sound definitions 2020-03-29 14:49:42.669 - Thread: 1 -> Loading sound definitions 2020-03-29 14:49:42.669 - Thread: 1 -> Loading sound definitions 2020-03-29 14:49:42.670 - Thread: 1 -> Loading sound definitions 2020-03-29 14:49:42.670 - Thread: 1 -> Loading sound definitions 2020-03-29 14:49:42.670 - Thread: 1 -> Loading category classes 2020-03-29 14:49:42.671 - Thread: 1 -> Loading category classes 2020-03-29 14:49:42.671 - Thread: 1 -> Loading blueprint classes 2020-03-29 14:49:42.672 - Thread: 1 -> Loading blueprint class entries 2020-03-29 14:49:42.673 - Thread: 1 -> Loading blueprint class entries 2020-03-29 14:49:42.673 - Thread: 1 -> Loading blueprints 2020-03-29 14:49:42.675 - Thread: 1 -> Loading blueprints 2020-03-29 14:49:42.675 - Thread: 1 -> Loading agent definitions 2020-03-29 14:49:42.676 - Thread: 1 -> Loading character definitions 2020-03-29 14:49:42.689 - Thread: 1 -> Loading character definitions 2020-03-29 14:49:42.689 - Thread: 1 -> Loading components 2020-03-29 14:49:42.690 - Thread: 1 -> Loading components 2020-03-29 14:49:42.690 - Thread: 1 -> Loading configuration 2020-03-29 14:49:42.691 - Thread: 1 -> Loading container types 2020-03-29 14:49:42.693 - Thread: 1 -> Loading Contract Types 2020-03-29 14:49:42.699 - Thread: 1 -> Loading block positions 2020-03-29 14:49:42.702 - Thread: 1 -> Loading block positions 2020-03-29 14:49:42.702 - Thread: 1 -> Loading curve definitions 2020-03-29 14:49:42.705 - Thread: 1 -> Loading debris 2020-03-29 14:49:42.706 - Thread: 1 -> Loading environment items entries 2020-03-29 14:49:42.707 - Thread: 1 -> Loading decal global definitions 2020-03-29 14:49:42.707 - Thread: 1 -> Loading decal definitions 2020-03-29 14:49:42.709 - Thread: 1 -> Loading drone behaviors 2020-03-29 14:49:42.711 - Thread: 1 -> Loading edges 2020-03-29 14:49:42.712 - Thread: 1 -> Loading emissive color definitions 2020-03-29 14:49:42.716 - Thread: 1 -> Loading emissive color default states 2020-03-29 14:49:42.721 - Thread: 1 -> Loading animations 2020-03-29 14:49:42.721 - Thread: 1 -> Loading entity components 2020-03-29 14:49:42.732 - Thread: 1 -> Loading component containers 2020-03-29 14:49:42.745 - Thread: 1 -> Loading environment items entries 2020-03-29 14:49:42.745 - Thread: 1 -> Loading Faction Names 2020-03-29 14:49:42.746 - Thread: 1 -> Loading factions 2020-03-29 14:49:42.750 - Thread: 1 -> Loading flare definitions 2020-03-29 14:49:42.764 - Thread: 1 -> Loading gas property definitions 2020-03-29 14:49:42.765 - Thread: 1 -> Loading event definitions 2020-03-29 14:49:42.766 - Thread: 1 -> Loading physical items 2020-03-29 14:49:42.789 - Thread: 1 -> Loading LCD texture categories 2020-03-29 14:49:42.791 - Thread: 1 -> Loading LCD texture categories 2020-03-29 14:49:42.791 - Thread: 1 -> Loading LCD texture categories 2020-03-29 14:49:42.791 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-29 14:49:42.791 - Thread: 1 -> Loading physical items 2020-03-29 14:49:42.793 - Thread: 1 -> Loading physical items 2020-03-29 14:49:42.794 - Thread: 1 -> Loading physical material properties 2020-03-29 14:49:42.797 - Thread: 1 -> Loading pirate antennas 2020-03-29 14:49:42.804 - Thread: 1 -> Loading research blocks definitions 2020-03-29 14:49:42.806 - Thread: 1 -> Loading research groups definitions 2020-03-29 14:49:42.807 - Thread: 1 -> Loading resource distribution groups 2020-03-29 14:49:42.808 - Thread: 1 -> Loading shadow textures definitions 2020-03-29 14:49:42.808 - Thread: 1 -> Loading ship sound groups 2020-03-29 14:49:42.821 - Thread: 1 -> Loading ship sound groups 2020-03-29 14:49:42.821 - Thread: 1 -> Loading sound categories 2020-03-29 14:49:42.824 - Thread: 1 -> Loading stat definitions 2020-03-29 14:49:42.825 - Thread: 1 -> Loading grid creators 2020-03-29 14:49:42.826 - Thread: 1 -> Loading transparent material properties 2020-03-29 14:49:42.827 - Thread: 1 -> Loading planet definition 2020-03-29 14:49:42.828 - Thread: 1 -> Loading voxel map storage definitions 2020-03-29 14:49:42.829 - Thread: 1 -> Loading voxel material definitions 2020-03-29 14:49:42.831 - Thread: 1 -> Loading voxel material definitions 2020-03-29 14:49:42.831 - Thread: 1 -> Loading voxel material definitions 2020-03-29 14:49:42.831 - Thread: 1 -> Loading Weather Effects 2020-03-29 14:49:42.837 - Thread: 1 -> Audio effects definitions 2020-03-29 14:49:42.841 - Thread: 1 -> Loading environment items definitions 2020-03-29 14:49:42.842 - Thread: 1 -> Loading environment items definitions 2020-03-29 14:49:42.843 - Thread: 1 -> Loading physical material properties 2020-03-29 14:49:42.848 - Thread: 1 -> Loading particle effect definitions 2020-03-29 14:49:42.926 - Thread: 1 -> Loading particle effect definitions 2020-03-29 14:49:42.926 - Thread: 1 -> Loading environment item definitions 2020-03-29 14:49:42.930 - Thread: 1 -> Loading weapon definitions 2020-03-29 14:49:42.936 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:42.971 - Thread: 1 -> Created block definitions 2020-03-29 14:49:42.972 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.011 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.019 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.021 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.022 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.023 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.024 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.025 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.025 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.026 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.027 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.030 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.030 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.031 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.032 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.033 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.033 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.040 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.041 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.041 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.042 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.042 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.043 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.044 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.045 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.045 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.046 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.046 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.047 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.047 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.048 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.066 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.068 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.069 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.070 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.071 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.072 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.076 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.077 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.078 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.079 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.080 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.081 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.083 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.085 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.086 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.088 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.089 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.090 - Thread: 1 -> Loading cube blocks 2020-03-29 14:49:43.091 - Thread: 1 -> Created block definitions 2020-03-29 14:49:43.095 - Thread: 1 -> Loading block variant groups 2020-03-29 14:49:43.097 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-29 14:49:43.097 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-29 14:49:43.097 - 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Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_8820.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_9178.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform4328.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PractiseShip.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_large_ship.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_small_ship.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ProtectoBot.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PV-4 Buggy.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PZK_Coockie_monster_hull.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\R.U.S.T._Freighter.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raefftech_Base_Ship_(outdated).sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raider Drone.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Outpost_mk.1.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Station_-_Scourge.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RAVEN.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Red Cruiser.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Red Drone MK1.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Beacon.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Beacon2.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Comm.sbc 2020-03-29 14:49:43.101 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_EscapePod.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_FuelTank.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Lab.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Mine.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Observatory.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenFarm.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenModule.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_PerimeterGun.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite2.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Surveyor.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Rescue Rover 1.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnMoonPod.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnPlanetPod.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnSpacePod.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-29 14:49:43.102 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-29 14:49:43.103 - Thread: 1 -> Loading asteroid generators 2020-03-29 14:49:43.105 - Thread: 1 -> Loading spawn groups 2020-03-29 14:49:43.108 - Thread: 1 -> Loading drop containers 2020-03-29 14:49:43.109 - Thread: 1 -> Loading spawn groups 2020-03-29 14:49:43.110 - Thread: 1 -> Loading spawn groups 2020-03-29 14:49:43.110 - Thread: 1 -> Loading radial menu definitions 2020-03-29 14:49:43.129 - Thread: 1 -> Loading respawn ships 2020-03-29 14:49:43.131 - Thread: 1 -> Loading spawn groups 2020-03-29 14:49:43.131 - Thread: 1 -> Loading wheel speeds 2020-03-29 14:49:43.180 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-29 14:49:43.193 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-29 14:49:43.193 - Thread: 1 -> MyAudio.LoadData - START 2020-03-29 14:49:43.252 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (AFX Microphone) - Channel #: 2 - Sample rate: 48000 2020-03-29 14:49:43.365 - Thread: 1 -> MyAudio.LoadData - END 2020-03-29 14:49:43.415 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-29 14:49:43.422 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-29 14:49:43.457 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-29 14:49:43.457 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-29 14:49:43.458 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-29 14:49:43.468 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-29 14:49:43.963 - Thread: 30 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Exception: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at VRage.Render11.Resources.Internal.MyFileArrayTexture.OnDeviceInit(MyFileArrayTexture source, Boolean forceSyncLoad) at VRage.Render11.Resources.MyFileArrayTextureManager.InitFromFiles(IFileArrayTexture& tex, String resourceName, String[] inputFiles, MyFileTextureEnum type, Byte[] bytePatternFor4x4, Format formatBytePattern, Int32 minSlices, IFileArrayTexture source, Boolean forceSyncLoad) at VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Load(Boolean forceSync) at VRage.Render11.Resources.MyDynamicFileArrayTextureManager.VRage.Render11.Common.IManagerUpdate.OnUpdate() at VRage.Render11.Common.MyGeneralManager.OnUpdate() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Statistics: Scene: Entities Actors: 0 InstanceBuffers: 0 GPUEmitters: 0 Atmospheres: 0 Clouds: 0 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 2020-03-29 14:49:43.981 - Thread: 53 -> External debugger: listening... 2020-03-29 14:49:44.005 - Thread: 1 -> MyLights.LoadData() - START 2020-03-29 14:49:44.007 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-29 14:49:44.007 - Thread: 1 -> MyLights.LoadData() - END 2020-03-29 14:49:44.007 - Thread: 1 -> Info: MyLights initialized. 2020-03-29 14:49:44.007 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-29 14:49:44.013 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-29 14:49:44.090 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-29 14:49:44.090 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-29 14:49:44.119 - Thread: 1 -> Loading Procedural World Generator 2020-03-29 14:49:44.121 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-29 14:49:44.422 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-29 14:49:44.562 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-03-29 14:49:44.562 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-03-29 14:49:44.562 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-03-29 14:49:44.562 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-03-29 14:49:44.562 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-03-29 14:49:44.562 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-03-29 14:49:44.562 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-03-29 14:49:44.564 - Thread: 13 -> Loading voxel storage from file 'C:\Users\kyleb\AppData\Roaming\SpaceEngineers\Saves\76561198829960096\KAT's world\Moon-1353915701d19000.vx2' 2020-03-29 14:49:44.564 - Thread: 15 -> Loading voxel storage from file 'C:\Users\kyleb\AppData\Roaming\SpaceEngineers\Saves\76561198829960096\KAT's world\Alien-291759539d120000.vx2' 2020-03-29 14:49:44.564 - Thread: 19 -> Loading voxel storage from file 'C:\Users\kyleb\AppData\Roaming\SpaceEngineers\Saves\76561198829960096\KAT's world\Europa-595048092d19000.vx2' 2020-03-29 14:49:44.564 - Thread: 18 -> Loading voxel storage from file 'C:\Users\kyleb\AppData\Roaming\SpaceEngineers\Saves\76561198829960096\KAT's world\Mars-2044023682d120000.vx2' 2020-03-29 14:49:44.564 - Thread: 17 -> Loading voxel storage from file 'C:\Users\kyleb\AppData\Roaming\SpaceEngineers\Saves\76561198829960096\KAT's world\Triton-12345d80253.vx2' 2020-03-29 14:49:44.564 - Thread: 14 -> Loading voxel storage from file 'C:\Users\kyleb\AppData\Roaming\SpaceEngineers\Saves\76561198829960096\KAT's world\EarthLike-1779144428d120000.vx2' 2020-03-29 14:49:44.564 - Thread: 1 -> Loading voxel storage from file 'C:\Users\kyleb\AppData\Roaming\SpaceEngineers\Saves\76561198829960096\KAT's world\Titan-2124704365d19000.vx2' 2020-03-29 14:49:45.223 - Thread: 18 -> Insufficient memory to continue the execution of the program. 2020-03-29 14:49:45.223 - Thread: 18 -> Error loading heightmap Mars, using fallback instead. See rest of log for details. 2020-03-29 14:49:45.622 - Thread: 15 -> Insufficient memory to continue the execution of the program. 2020-03-29 14:49:45.622 - Thread: 15 -> Error loading heightmap Alien, using fallback instead. See rest of log for details. 2020-03-29 14:49:45.900 - Thread: 15 -> Error: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb) at VRage.Library.NativeArrayAllocator.NativeArrayImpl..ctor(Int32 size, MyMemorySystem memorySystem) at VRage.Library.NativeArrayAllocator.VRage.Collections.IMyElementAllocator.Allocate(Int32 size) at Sandbox.Engine.Voxels.MyCubemapData`1..ctor(Int32 resolution) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.g__SetStream|16_0(Int32 streamIndex, MyPlanetMapTypeSet typeSet, <>c__DisplayClass16_0& , <>c__DisplayClass16_1& , <>c__DisplayClass16_2& ) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetPlanetMaps(String folder, MyModContext context, MyPlanetMapTypeSet mapsToUse, MyCubemap[]& maps) 2020-03-29 14:49:46.101 - Thread: 15 -> Info: Planet generator name: Alien 2020-03-29 14:49:46.117 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-29 14:49:46.174 - Thread: 18 -> Error: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb) at VRage.Library.NativeArrayAllocator.NativeArrayImpl..ctor(Int32 size, MyMemorySystem memorySystem) at VRage.Library.NativeArrayAllocator.VRage.Collections.IMyElementAllocator.Allocate(Int32 size) at Sandbox.Engine.Voxels.MyCubemapData`1..ctor(Int32 resolution) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.g__SetStream|16_0(Int32 streamIndex, MyPlanetMapTypeSet typeSet, <>c__DisplayClass16_0& , <>c__DisplayClass16_1& , <>c__DisplayClass16_2& ) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetPlanetMaps(String folder, MyModContext context, MyPlanetMapTypeSet mapsToUse, MyCubemap[]& maps) 2020-03-29 14:49:46.177 - Thread: 18 -> ERROR Entity init!: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Engine.Voxels.MyWrappedCubemap`1.PrepareSides() at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetPlanetMaps(String folder, MyModContext context, MyPlanetMapTypeSet mapsToUse, MyCubemap[]& maps) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetMaps(MyPlanetMapTypeSet types) at Sandbox.Engine.Voxels.MyPlanetStorageProvider.Init(Int64 seed) at Sandbox.Engine.Voxels.MyPlanetStorageProvider.ReadFrom(Int32 storageVersion, Stream stream, Int32 size, Boolean& isOldFormat) at Sandbox.Engine.Voxels.MyOctreeStorage.ReadDataProvider(Stream stream, ChunkHeader header, Boolean& isOldFormat, IMyStorageDataProvider& provider) at Sandbox.Engine.Voxels.MyOctreeStorage.LoadInternal(Int32 fileVersion, Stream stream, Boolean& isOldFormat) at Sandbox.Engine.Voxels.MyStorageBase.Load(Stream stream, MyStorageBase& storage, Boolean& isOldFormat) at Sandbox.Engine.Voxels.MyStorageBase.Load(Byte[] memoryBuffer) at Sandbox.Engine.Voxels.MyStorageBase.LoadFromFile(String absoluteFilePath, Dictionary`2 modifiers, Boolean cache) at Sandbox.Engine.Voxels.MyStorageBase.Load(String name, Boolean cache) at Sandbox.Game.Entities.MyPlanet.Init(MyObjectBuilder_EntityBase builder, IMyStorage storage) at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets) 2020-03-29 14:49:46.178 - Thread: 19 -> Insufficient memory to continue the execution of the program. 2020-03-29 14:49:46.178 - Thread: 19 -> Error loading heightmap Europa, using fallback instead. See rest of log for details. 2020-03-29 14:49:46.368 - Thread: 17 -> Error: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb) at VRage.Library.NativeArrayAllocator.NativeArrayImpl..ctor(Int32 size, MyMemorySystem memorySystem) at VRage.Library.NativeArrayAllocator.VRage.Collections.IMyElementAllocator.Allocate(Int32 size) at Sandbox.Engine.Voxels.MyCubemapData`1..ctor(Int32 resolution) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.g__SetStream|16_0(Int32 streamIndex, MyPlanetMapTypeSet typeSet, <>c__DisplayClass16_0& , <>c__DisplayClass16_1& , <>c__DisplayClass16_2& ) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetPlanetMaps(String folder, MyModContext context, MyPlanetMapTypeSet mapsToUse, MyCubemap[]& maps) 2020-03-29 14:49:46.368 - Thread: 17 -> Info: Planet generator name: Triton 2020-03-29 14:49:46.368 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-29 14:49:46.404 - Thread: 13 -> Insufficient memory to continue the execution of the program. 2020-03-29 14:49:46.404 - Thread: 13 -> Error loading heightmap Moon, using fallback instead. See rest of log for details. 2020-03-29 14:49:46.408 - Thread: 14 -> Insufficient memory to continue the execution of the program. 2020-03-29 14:49:46.408 - Thread: 14 -> Error loading heightmap EarthLike, using fallback instead. See rest of log for details. 2020-03-29 14:49:46.425 - Thread: 14 -> Error: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb) at VRage.Library.NativeArrayAllocator.NativeArrayImpl..ctor(Int32 size, MyMemorySystem memorySystem) at VRage.Library.NativeArrayAllocator.VRage.Collections.IMyElementAllocator.Allocate(Int32 size) at Sandbox.Engine.Voxels.MyHeightDetailTexture..ctor(Byte[] data, UInt32 resolution) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetDetailMap(String path) 2020-03-29 14:49:46.449 - Thread: 14 -> Error: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb) at VRage.Library.NativeArrayAllocator.NativeArrayImpl..ctor(Int32 size, MyMemorySystem memorySystem) at VRage.Library.NativeArrayAllocator.VRage.Collections.IMyElementAllocator.Allocate(Int32 size) at Sandbox.Engine.Voxels.MyCubemapData`1..ctor(Int32 resolution) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.g__SetStream|16_0(Int32 streamIndex, MyPlanetMapTypeSet typeSet, <>c__DisplayClass16_0& , <>c__DisplayClass16_1& , <>c__DisplayClass16_2& ) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetPlanetMaps(String folder, MyModContext context, MyPlanetMapTypeSet mapsToUse, MyCubemap[]& maps) 2020-03-29 14:49:46.454 - Thread: 14 -> Info: Planet generator name: EarthLike 2020-03-29 14:49:46.455 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-29 14:49:46.664 - Thread: 13 -> Error: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb) at VRage.Library.NativeArrayAllocator.NativeArrayImpl..ctor(Int32 size, MyMemorySystem memorySystem) at VRage.Library.NativeArrayAllocator.VRage.Collections.IMyElementAllocator.Allocate(Int32 size) at Sandbox.Engine.Voxels.MyCubemapData`1..ctor(Int32 resolution) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.g__SetStream|16_0(Int32 streamIndex, MyPlanetMapTypeSet typeSet, <>c__DisplayClass16_0& , <>c__DisplayClass16_1& , <>c__DisplayClass16_2& ) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetPlanetMaps(String folder, MyModContext context, MyPlanetMapTypeSet mapsToUse, MyCubemap[]& maps) 2020-03-29 14:49:46.664 - Thread: 13 -> ERROR Entity init!: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Engine.Voxels.MyWrappedCubemap`1.PrepareSides() at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetPlanetMaps(String folder, MyModContext context, MyPlanetMapTypeSet mapsToUse, MyCubemap[]& maps) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetMaps(MyPlanetMapTypeSet types) at Sandbox.Engine.Voxels.MyPlanetStorageProvider.Init(Int64 seed) at Sandbox.Engine.Voxels.MyPlanetStorageProvider.ReadFrom(Int32 storageVersion, Stream stream, Int32 size, Boolean& isOldFormat) at Sandbox.Engine.Voxels.MyOctreeStorage.ReadDataProvider(Stream stream, ChunkHeader header, Boolean& isOldFormat, IMyStorageDataProvider& provider) at Sandbox.Engine.Voxels.MyOctreeStorage.LoadInternal(Int32 fileVersion, Stream stream, Boolean& isOldFormat) at Sandbox.Engine.Voxels.MyStorageBase.Load(Stream stream, MyStorageBase& storage, Boolean& isOldFormat) at Sandbox.Engine.Voxels.MyStorageBase.Load(Byte[] memoryBuffer) at Sandbox.Engine.Voxels.MyStorageBase.LoadFromFile(String absoluteFilePath, Dictionary`2 modifiers, Boolean cache) at Sandbox.Engine.Voxels.MyStorageBase.Load(String name, Boolean cache) at Sandbox.Game.Entities.MyPlanet.Init(MyObjectBuilder_EntityBase builder, IMyStorage storage) at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets) 2020-03-29 14:49:46.689 - Thread: 1 -> Insufficient memory to continue the execution of the program. 2020-03-29 14:49:46.689 - Thread: 1 -> Error loading heightmap Titan, using fallback instead. See rest of log for details. 2020-03-29 14:49:46.703 - Thread: 1 -> Error: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb) at VRage.Library.NativeArrayAllocator.NativeArrayImpl..ctor(Int32 size, MyMemorySystem memorySystem) at VRage.Library.NativeArrayAllocator.VRage.Collections.IMyElementAllocator.Allocate(Int32 size) at Sandbox.Engine.Voxels.MyHeightDetailTexture..ctor(Byte[] data, UInt32 resolution) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetDetailMap(String path) 2020-03-29 14:49:46.756 - Thread: 19 -> Error: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb) at VRage.Library.NativeArrayAllocator.NativeArrayImpl..ctor(Int32 size, MyMemorySystem memorySystem) at VRage.Library.NativeArrayAllocator.VRage.Collections.IMyElementAllocator.Allocate(Int32 size) at Sandbox.Engine.Voxels.MyCubemapData`1..ctor(Int32 resolution) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.g__SetStream|16_0(Int32 streamIndex, MyPlanetMapTypeSet typeSet, <>c__DisplayClass16_0& , <>c__DisplayClass16_1& , <>c__DisplayClass16_2& ) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetPlanetMaps(String folder, MyModContext context, MyPlanetMapTypeSet mapsToUse, MyCubemap[]& maps) 2020-03-29 14:49:46.757 - Thread: 19 -> ERROR Entity init!: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Engine.Voxels.MyWrappedCubemap`1.PrepareSides() at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetPlanetMaps(String folder, MyModContext context, MyPlanetMapTypeSet mapsToUse, MyCubemap[]& maps) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetMaps(MyPlanetMapTypeSet types) at Sandbox.Engine.Voxels.MyPlanetStorageProvider.Init(Int64 seed) at Sandbox.Engine.Voxels.MyPlanetStorageProvider.ReadFrom(Int32 storageVersion, Stream stream, Int32 size, Boolean& isOldFormat) at Sandbox.Engine.Voxels.MyOctreeStorage.ReadDataProvider(Stream stream, ChunkHeader header, Boolean& isOldFormat, IMyStorageDataProvider& provider) at Sandbox.Engine.Voxels.MyOctreeStorage.LoadInternal(Int32 fileVersion, Stream stream, Boolean& isOldFormat) at Sandbox.Engine.Voxels.MyStorageBase.Load(Stream stream, MyStorageBase& storage, Boolean& isOldFormat) at Sandbox.Engine.Voxels.MyStorageBase.Load(Byte[] memoryBuffer) at Sandbox.Engine.Voxels.MyStorageBase.LoadFromFile(String absoluteFilePath, Dictionary`2 modifiers, Boolean cache) at Sandbox.Engine.Voxels.MyStorageBase.Load(String name, Boolean cache) at Sandbox.Game.Entities.MyPlanet.Init(MyObjectBuilder_EntityBase builder, IMyStorage storage) at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets) 2020-03-29 14:49:46.775 - Thread: 1 -> Error: System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb) at VRage.Library.NativeArrayAllocator.NativeArrayImpl..ctor(Int32 size, MyMemorySystem memorySystem) at VRage.Library.NativeArrayAllocator.VRage.Collections.IMyElementAllocator.Allocate(Int32 size) at Sandbox.Engine.Voxels.MyCubemapData`1..ctor(Int32 resolution) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.g__SetStream|16_0(Int32 streamIndex, MyPlanetMapTypeSet typeSet, <>c__DisplayClass16_0& , <>c__DisplayClass16_1& , <>c__DisplayClass16_2& ) at Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider.GetPlanetMaps(String folder, MyModContext context, MyPlanetMapTypeSet mapsToUse, MyCubemap[]& maps) 2020-03-29 14:49:46.775 - Thread: 1 -> Info: Planet generator name: Titan 2020-03-29 14:49:46.775 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-29 14:49:46.776 - Thread: 1 -> ERROR: Loading screen failed 2020-03-29 14:49:46.780 - Thread: 1 -> Exception occured: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.Game.Entities.MyEntities.Load(List`1 objectBuilders) at Sandbox.Game.World.MySession.LoadWorld(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() Task exception, inner exception 0: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at Entities.Blocks.MySpaceProjector.CreateTerminalControls() at Sandbox.Game.Entities.Cube.MyTerminalBlock..ctor() at Sandbox.Game.Entities.Cube.MyFunctionalBlock..ctor() at Sandbox.Game.Entities.Blocks.MyProjectorBase..ctor() at lambda_method(Closure ) at VRage.ObjectBuilders.MyObjectFactory`2.CreateInstance[TBase](MyObjectBuilderType objectBuilderType) at Sandbox.Game.Entities.Cube.MyCubeBlockFactory.CreateCubeBlock(MyObjectBuilder_CubeBlock builder) at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition) at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge) at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid) at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets) at Sandbox.Game.Entities.MyEntities.InitEntityData.CallInitEntity(Boolean tolerateBlacklistedPlanets) at Sandbox.Game.Entities.MyEntities.LoadEntity(Int32 i, InitEntityData[] results, List`1 objectBuilders) at Sandbox.Game.Entities.MyEntities.<>c__DisplayClass184_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 1: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at VRage.Generics.StateMachine.MyCondition`1..ctor(IMyVariableStorage`1 storage, MyOperation operation, String leftSideStorage, String rightSideStorage) at VRage.Game.Components.MyAnimationControllerComponentLoadFromDef.ParseOneCondition(MyAnimationController animationController, MyObjectBuilder_AnimationSMCondition objBuilderCondition) at VRage.Game.Components.MyAnimationControllerComponentLoadFromDef.CreateTransition(MyAnimationStateMachine layer, MyAnimationController animationController, String absoluteNameNodeFrom, String absoluteNameNodeTo, MyObjectBuilder_AnimationSMTransition objBuilderTransition) at VRage.Game.Components.MyAnimationControllerComponentLoadFromDef.InitLayerNodes(MyAnimationStateMachine layer, String stateMachineName, MyAnimationControllerDefinition animControllerDefinition, MyAnimationController animationController, String currentNodeNamePrefix, MyAnimationVirtualNodes virtualNodes, Boolean forceReloadMwm) at VRage.Game.Components.MyAnimationControllerComponentLoadFromDef.InitLayerNodes(MyAnimationStateMachine layer, String stateMachineName, MyAnimationControllerDefinition animControllerDefinition, MyAnimationController animationController, String currentNodeNamePrefix, MyAnimationVirtualNodes virtualNodes, Boolean forceReloadMwm) at VRage.Game.Components.MyAnimationControllerComponentLoadFromDef.InitLayerNodes(MyAnimationStateMachine layer, String stateMachineName, MyAnimationControllerDefinition animControllerDefinition, MyAnimationController animationController, String currentNodeNamePrefix, MyAnimationVirtualNodes virtualNodes, Boolean forceReloadMwm) at VRage.Game.Components.MyAnimationControllerComponentLoadFromDef.InitFromDefinition(MyAnimationControllerComponent thisController, MyAnimationControllerDefinition animControllerDefinition, Boolean forceReloadMwm) at Sandbox.Game.Entities.Character.MyCharacter.Init(MyObjectBuilder_EntityBase objectBuilder) at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets) at Sandbox.Game.Entities.MyEntities.InitEntityData.CallInitEntity(Boolean tolerateBlacklistedPlanets) at Sandbox.Game.Entities.MyEntities.LoadEntity(Int32 i, InitEntityData[] results, List`1 objectBuilders) at Sandbox.Game.Entities.MyEntities.<>c__DisplayClass184_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2020-03-29 14:49:46.780 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-29 14:49:46.781 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-29 14:49:46.781 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-29 14:49:46.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-29 14:49:46.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-29 14:49:46.968 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-29 14:49:46.969 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-29 14:49:46.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-29 14:49:46.973 - Thread: 1 -> Used namespaces in scripts: 2020-03-29 14:49:46.979 - Thread: 1 -> MySession::Unload START 2020-03-29 14:49:46.980 - Thread: 1 -> AutoSaveInMinutes: 5 2020-03-29 14:49:46.980 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-29 14:49:46.980 - Thread: 1 -> IsServer: True 2020-03-29 14:49:46.981 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-29 14:49:46.987 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-29 14:49:46.987 - Thread: 1 -> MyAudio.LoadData - START 2020-03-29 14:49:47.045 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (AFX Microphone) - Channel #: 2 - Sample rate: 48000 2020-03-29 14:49:47.344 - Thread: 1 -> MyAudio.LoadData - END 2020-03-29 14:49:47.346 - Thread: 1 -> MyConfig.Save() - START 2020-03-29 14:49:47.347 - Thread: 1 -> Path: C:\Users\kyleb\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-29 14:49:47.354 - Thread: 1 -> MyConfig.Save() - END 2020-03-29 14:49:47.359 - Thread: 1 -> Unloading Procedural World Generator 2020-03-29 14:49:47.409 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-29 14:49:47.421 - Thread: 1 -> Network readers disposed 2020-03-29 14:49:47.424 - Thread: 1 -> Network readers disposed 2020-03-29 14:49:47.425 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-29 14:49:47.579 - Thread: 1 -> Loading sound definitions 2020-03-29 14:49:47.592 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-29 14:49:47.592 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-29 14:49:47.592 - Thread: 1 -> Loading shadow textures definitions 2020-03-29 14:49:47.592 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-29 14:49:47.592 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-29 14:49:47.783 - Thread: 1 -> MySession::Unload END 2020-03-29 14:49:47.792 - Thread: 1 -> RunLoadingAction - END 2020-03-29 14:49:48.217 - Thread: 30 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at VRage.Render11.Resources.Internal.MyFileArrayTexture.OnDeviceInit(MyFileArrayTexture source, Boolean forceSyncLoad) at VRage.Render11.Resources.MyFileArrayTextureManager.InitFromFiles(IFileArrayTexture& tex, String resourceName, String[] inputFiles, MyFileTextureEnum type, Byte[] bytePatternFor4x4, Format formatBytePattern, Int32 minSlices, IFileArrayTexture source, Boolean forceSyncLoad) at VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Load(Boolean forceSync) at VRage.Render11.Resources.MyDynamicFileArrayTextureManager.VRage.Render11.Common.IManagerUpdate.OnUpdate() at VRage.Render11.Common.MyGeneralManager.OnUpdate() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-29 14:49:48.218 - Thread: 30 -> Showing message 2020-03-29 14:50:13.491 - Thread: 30 -> Log Closed