2020-03-25 12:24:24.896 - Thread: 1 -> Log Started 2020-03-25 12:24:24.899 - Thread: 1 -> Timezone (local - UTC): -6h 2020-03-25 12:24:24.899 - Thread: 1 -> App Version: 01_194_081 2020-03-25 12:24:24.902 - Thread: 1 -> Steam build: Always true 2020-03-25 12:24:24.902 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-25 12:24:24.902 - Thread: 1 -> Environment.ProcessorCount: 4 2020-03-25 12:24:25.048 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-03-25 12:24:25.048 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-03-25 12:24:25.048 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-25 12:24:25.048 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-25 12:24:25.049 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-25 12:24:25.049 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-25 12:24:25.057 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz 2020-03-25 12:24:25.057 - Thread: 1 -> IntPtr.Size: 8 2020-03-25 12:24:25.057 - Thread: 1 -> Default Culture: 2020-03-25 12:24:25.057 - Thread: 1 -> Default UI Culture: 2020-03-25 12:24:25.062 - Thread: 1 -> MyConfig.Load() - START 2020-03-25 12:24:25.065 - Thread: 1 -> Path: C:\Users\256\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-25 12:24:25.463 - Thread: 1 -> EnableDamageEffects: False 2020-03-25 12:24:25.463 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-25 12:24:25.463 - Thread: 1 -> EnableReverb: False 2020-03-25 12:24:25.463 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-25 12:24:25.463 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-25 12:24:25.463 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-25 12:24:25.463 - Thread: 1 -> FirstTimeRun: False 2020-03-25 12:24:25.463 - Thread: 1 -> ExperimentalMode: True 2020-03-25 12:24:25.463 - Thread: 1 -> VideoAdapter: 0 2020-03-25 12:24:25.463 - Thread: 1 -> ScreenWidth: 1366 2020-03-25 12:24:25.463 - Thread: 1 -> ScreenHeight: 768 2020-03-25 12:24:25.463 - Thread: 1 -> RefreshRate: 60015 2020-03-25 12:24:25.463 - Thread: 1 -> WindowMode: 1 2020-03-25 12:24:25.463 - Thread: 1 -> VerticalSync: 0 2020-03-25 12:24:25.463 - Thread: 1 -> FieldOfView: 70 2020-03-25 12:24:25.463 - Thread: 1 -> PostProcessingEnabled: True 2020-03-25 12:24:25.463 - Thread: 1 -> FlaresIntensity: 1 2020-03-25 12:24:25.463 - Thread: 1 -> TreeViewDistance: 500 2020-03-25 12:24:25.463 - Thread: 1 -> GrassDensity: 0 2020-03-25 12:24:25.463 - Thread: 1 -> GrassDrawDistance: 49 2020-03-25 12:24:25.463 - Thread: 1 -> AntialiasingMode: 0 2020-03-25 12:24:25.463 - Thread: 1 -> ShadowMapResolution: 0 2020-03-25 12:24:25.463 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-03-25 12:24:25.463 - Thread: 1 -> TextureQuality: 0 2020-03-25 12:24:25.463 - Thread: 1 -> AnisotropicFiltering: 0 2020-03-25 12:24:25.463 - Thread: 1 -> ModelQuality: 0 2020-03-25 12:24:25.463 - Thread: 1 -> VoxelQuality: 0 2020-03-25 12:24:25.463 - Thread: 1 -> ShaderQuality: 0 2020-03-25 12:24:25.463 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-25 12:24:25.463 - Thread: 1 -> FirstVTTimeRun: False 2020-03-25 12:24:25.463 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-25 12:24:25.463 - Thread: 1 -> GDPRConsent: False 2020-03-25 12:24:25.463 - Thread: 1 -> GDPRConsentSent: True 2020-03-25 12:24:25.463 - Thread: 1 -> FirstTimeTutorials: False 2020-03-25 12:24:25.463 - Thread: 1 -> ShowCrosshair: True 2020-03-25 12:24:25.463 - Thread: 1 -> EnableSteamCloud: False 2020-03-25 12:24:25.463 - Thread: 1 -> UiTransparency: 1 2020-03-25 12:24:25.463 - Thread: 1 -> UiBkTransparency: 1 2020-03-25 12:24:25.463 - Thread: 1 -> HUDBkTransparency: 0.6 2020-03-25 12:24:25.463 - Thread: 1 -> CubeBuilderBuildingMode: 2 2020-03-25 12:24:25.463 - Thread: 1 -> ControlsHints: True 2020-03-25 12:24:25.463 - Thread: 1 -> GoodBotHints: False 2020-03-25 12:24:25.463 - Thread: 1 -> RotationHints: True 2020-03-25 12:24:25.463 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-25 12:24:25.463 - Thread: 1 -> HudState: 1 2020-03-25 12:24:25.463 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-25 12:24:25.463 - Thread: 1 -> EnableTrading: True 2020-03-25 12:24:25.463 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-03-25 12:24:25.463 - Thread: 1 -> MutedPlayers: 2020-03-25 12:24:25.463 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-03-25 12:24:25.463 - Thread: 1 -> LastCheckedVersion: 1193021 2020-03-25 12:24:25.463 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-25 12:24:25.463 - Thread: 1 -> ShowCrosshair2: 0 2020-03-25 12:24:25.463 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-03-25 12:24:25.466 - Thread: 1 -> MyConfig.Load() - END 2020-03-25 12:24:31.644 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-25 12:24:32.300 - Thread: 1 -> Found processor count: 4 2020-03-25 12:24:32.300 - Thread: 1 -> Using processor count: 4 2020-03-25 12:24:32.955 - Thread: 1 -> All detected adapters: 2020-03-25 12:24:32.987 - Thread: 1 -> NVIDIA NVS 5200M - VendorID=4318, SubsystemID=87298088, DeviceID=3580 2020-03-25 12:24:32.987 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-25 12:24:33.574 - Thread: 1 -> AdapterInfo = { 2020-03-25 12:24:33.575 - Thread: 1 -> Name = NVIDIA NVS 5200M + DISPLAY1 2020-03-25 12:24:33.575 - Thread: 1 -> Description = dev id: 3580, mem: 1027014656, shared mem: 4264099840, Luid: 42905, rev: 161, subsys id: 87298088, vendor id: 4318, feature_level 11.1: False 2020-03-25 12:24:33.575 - Thread: 1 -> Driver version = 23.21.13.8795 2020-03-25 12:24:33.575 - Thread: 1 -> Driver date = 20171009000000.000000-000 2020-03-25 12:24:33.575 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-25 12:24:33.575 - Thread: 1 -> AftermathSupported = False 2020-03-25 12:24:33.575 - Thread: 1 -> Adapter id = 0 2020-03-25 12:24:33.575 - Thread: 1 -> Supported = True 2020-03-25 12:24:33.575 - Thread: 1 -> RAM = 1027014656 2020-03-25 12:24:33.575 - Thread: 1 -> Priority = 2 2020-03-25 12:24:33.575 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-25 12:24:33.575 - Thread: 1 -> Output is attached = True 2020-03-25 12:24:33.576 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1366 Height:768} 2020-03-25 12:24:33.576 - Thread: 1 -> Display modes = { 2020-03-25 12:24:33.576 - Thread: 1 -> DXGIOutput id = 0 2020-03-25 12:24:33.577 - Thread: 1 -> 800x600@40.015Hz 2020-03-25 12:24:33.577 - Thread: 1 -> 800x600@40.015Hz 2020-03-25 12:24:33.577 - Thread: 1 -> 800x600@60.015Hz 2020-03-25 12:24:33.577 - Thread: 1 -> 800x600@60.015Hz 2020-03-25 12:24:33.577 - Thread: 1 -> 1024x768@40.015Hz 2020-03-25 12:24:33.577 - Thread: 1 -> 1024x768@40.015Hz 2020-03-25 12:24:33.577 - Thread: 1 -> 1024x768@60.015Hz 2020-03-25 12:24:33.577 - Thread: 1 -> 1024x768@60.015Hz 2020-03-25 12:24:33.577 - Thread: 1 -> 1366x768@40.015Hz 2020-03-25 12:24:33.577 - Thread: 1 -> 1366x768@60.015Hz 2020-03-25 12:24:33.577 - Thread: 1 -> } 2020-03-25 12:24:33.577 - Thread: 1 -> } 2020-03-25 12:24:33.577 - Thread: 1 -> AdapterInfo = { 2020-03-25 12:24:33.578 - Thread: 1 -> Name = NVIDIA NVS 5200M + DISPLAY1 2020-03-25 12:24:33.578 - Thread: 1 -> Description = dev id: 3580, mem: 1027014656, shared mem: 4264099840, Luid: 42905, rev: 161, subsys id: 87298088, vendor id: 4318, feature_level 11.1: False 2020-03-25 12:24:33.578 - Thread: 1 -> Driver version = 23.21.13.8795 2020-03-25 12:24:33.578 - Thread: 1 -> Driver date = 20171009000000.000000-000 2020-03-25 12:24:33.578 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-25 12:24:33.578 - Thread: 1 -> AftermathSupported = False 2020-03-25 12:24:33.578 - Thread: 1 -> Adapter id = 0 2020-03-25 12:24:33.578 - Thread: 1 -> Supported = True 2020-03-25 12:24:33.578 - Thread: 1 -> RAM = 1027014656 2020-03-25 12:24:33.578 - Thread: 1 -> Priority = 2 2020-03-25 12:24:33.578 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-25 12:24:33.578 - Thread: 1 -> Output is attached = True 2020-03-25 12:24:33.578 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1366 Height:768} 2020-03-25 12:24:33.578 - Thread: 1 -> Display modes = { 2020-03-25 12:24:33.578 - Thread: 1 -> DXGIOutput id = 0 2020-03-25 12:24:33.578 - Thread: 1 -> 800x600@40.015Hz 2020-03-25 12:24:33.578 - Thread: 1 -> 800x600@40.015Hz 2020-03-25 12:24:33.578 - Thread: 1 -> 800x600@60.015Hz 2020-03-25 12:24:33.578 - Thread: 1 -> 800x600@60.015Hz 2020-03-25 12:24:33.578 - Thread: 1 -> 1024x768@40.015Hz 2020-03-25 12:24:33.578 - Thread: 1 -> 1024x768@40.015Hz 2020-03-25 12:24:33.578 - Thread: 1 -> 1024x768@60.015Hz 2020-03-25 12:24:33.578 - Thread: 1 -> 1024x768@60.015Hz 2020-03-25 12:24:33.578 - Thread: 1 -> 1366x768@40.015Hz 2020-03-25 12:24:33.578 - Thread: 1 -> 1366x768@60.015Hz 2020-03-25 12:24:33.578 - Thread: 1 -> } 2020-03-25 12:24:33.578 - Thread: 1 -> } 2020-03-25 12:24:33.586 - Thread: 1 -> Steam.IsActive: True 2020-03-25 12:24:33.586 - Thread: 1 -> Steam.IsOnline: True 2020-03-25 12:24:33.586 - Thread: 1 -> Steam.OwnsGame: False 2020-03-25 12:24:33.586 - Thread: 1 -> Steam.UserId: 76561198043876464 2020-03-25 12:24:33.586 - Thread: 1 -> Steam.UserName: Bread 2020-03-25 12:24:33.586 - Thread: 1 -> Steam.Branch: playtest 2020-03-25 12:24:33.587 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-25 12:24:33.587 - Thread: 1 -> Build version: 0.1.1.0 2020-03-25 12:24:33.735 - Thread: 14 -> CreateDeviceInternal - CheckSettings() 2020-03-25 12:24:33.736 - Thread: 14 -> CreateDeviceInternal - GetAdapter() 2020-03-25 12:24:33.741 - Thread: 14 -> CreateDeviceInternal - FixSettings() 2020-03-25 12:24:33.743 - Thread: 14 -> CreateDeviceInternal - Create device 2020-03-25 12:24:33.790 - Thread: 14 -> CreateDeviceInternal Steam Overlay integration 2020-03-25 12:24:33.823 - Thread: 14 -> CreateDeviceInternal Steam Overlay OK 2020-03-25 12:24:33.825 - Thread: 14 -> CreateDeviceInternal create swapchain 2020-03-25 12:24:44.104 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-25 12:24:44.105 - Thread: 1 -> MyScreenManager() 2020-03-25 12:24:44.105 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-25 12:24:44.105 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-03-25 12:24:47.104 - Thread: 1 -> Preallocate - START 2020-03-25 12:24:47.108 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-25 12:24:47.120 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-25 12:24:47.120 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-25 12:24:47.120 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-25 12:24:47.121 - Thread: 1 -> MyEntities - START 2020-03-25 12:24:47.167 - Thread: 1 -> MyEntities - END 2020-03-25 12:24:47.167 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-25 12:24:47.167 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-25 12:24:47.167 - Thread: 1 -> MyTransparentGeometry - START 2020-03-25 12:24:47.167 - Thread: 1 -> MyTransparentGeometry - END 2020-03-25 12:24:47.167 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-25 12:24:47.188 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-25 12:24:47.188 - Thread: 1 -> MyMath - START 2020-03-25 12:24:47.188 - Thread: 1 -> MyMath - END 2020-03-25 12:24:47.188 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-25 12:24:47.188 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-25 12:24:47.209 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-25 12:24:47.209 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-25 12:24:47.209 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-25 12:24:47.313 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-25 12:24:47.313 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-25 12:24:47.313 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-25 12:24:47.313 - Thread: 1 -> MySyncDestructions - START 2020-03-25 12:24:47.313 - Thread: 1 -> MySyncDestructions - END 2020-03-25 12:24:47.313 - Thread: 1 -> MySyncEntity - START 2020-03-25 12:24:47.313 - Thread: 1 -> MySyncEntity - END 2020-03-25 12:24:47.313 - Thread: 1 -> MySyncScenario - START 2020-03-25 12:24:47.313 - Thread: 1 -> MySyncScenario - END 2020-03-25 12:24:47.313 - Thread: 1 -> MyCommandCharacter - START 2020-03-25 12:24:47.315 - Thread: 1 -> MyCommandCharacter - END 2020-03-25 12:24:47.315 - Thread: 1 -> MyCommandConsole - START 2020-03-25 12:24:47.317 - Thread: 1 -> MyCommandConsole - END 2020-03-25 12:24:47.317 - Thread: 1 -> MyCommandEntity - START 2020-03-25 12:24:47.319 - Thread: 1 -> MyCommandEntity - END 2020-03-25 12:24:47.319 - Thread: 1 -> MyAiTargetManager - START 2020-03-25 12:24:47.319 - Thread: 1 -> MyAiTargetManager - END 2020-03-25 12:24:47.319 - Thread: 1 -> MyClientDebugCommands - START 2020-03-25 12:24:47.321 - Thread: 1 -> MyClientDebugCommands - END 2020-03-25 12:24:47.321 - Thread: 1 -> MyDedicatedServer - START 2020-03-25 12:24:47.321 - Thread: 1 -> MyDedicatedServer - END 2020-03-25 12:24:47.321 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-25 12:24:47.321 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerBase - START 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerBase - END 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerClient - START 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerClient - END 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-25 12:24:47.321 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-25 12:24:47.321 - Thread: 1 -> MyServerDebugCommands - START 2020-03-25 12:24:47.322 - Thread: 1 -> MyServerDebugCommands - END 2020-03-25 12:24:47.322 - Thread: 1 -> MyAIActionsParser - START 2020-03-25 12:24:47.322 - Thread: 1 -> MyAIActionsParser - END 2020-03-25 12:24:47.322 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-25 12:24:47.436 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-25 12:24:47.436 - Thread: 1 -> MyDefinitionManager - START 2020-03-25 12:24:47.480 - Thread: 1 -> MyDefinitionManager - END 2020-03-25 12:24:47.480 - Thread: 1 -> Preallocate - END 2020-03-25 12:24:47.489 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-25 12:24:48.089 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-25 12:24:48.089 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-25 12:24:48.110 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-25 12:24:48.110 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:24:48.110 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:24:48.110 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-25 12:24:48.110 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-25 12:24:48.110 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-25 12:24:48.114 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-25 12:24:48.126 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Dell Inc. 2020-03-25 12:24:48.126 - Thread: 1 -> Win32_ComputerSystem.Model: Latitude E6430 2020-03-25 12:24:48.127 - Thread: 1 -> Virtualized: False 2020-03-25 12:24:48.132 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz 2020-03-25 12:24:48.134 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,528,199,680 bytes 2020-03-25 12:24:48.134 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-25 12:24:48.134 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 4,762,324,992 bytes 2020-03-25 12:24:48.134 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,954,315,264 bytes 2020-03-25 12:24:48.140 - Thread: 1 -> Drive C: | Capacity: 498,899,709,952 bytes | Free space: 71,285,891,072 bytes 2020-03-25 12:24:48.140 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-25 12:24:48.144 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-25 12:24:48.144 - Thread: 1 -> Installed DLCs: 2020-03-25 12:24:48.217 - Thread: 1 -> Deluxe Edition (573160) 2020-03-25 12:24:48.217 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-25 12:24:48.217 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-25 12:24:48.217 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-25 12:24:48.248 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-25 12:24:48.406 - Thread: 1 -> Havok: Physics.Init 2020-03-25 12:24:49.070 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-25 12:24:49.077 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-25 12:24:49.090 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-25 12:24:49.093 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-25 12:24:49.098 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-25 12:24:49.521 - Thread: 1 -> Loading scenarios 2020-03-25 12:24:49.599 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-25 12:24:49.600 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-25 12:24:50.110 - Thread: 1 -> Loading sound definitions 2020-03-25 12:24:50.155 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-25 12:24:50.155 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-25 12:24:50.156 - Thread: 1 -> Loading shadow textures definitions 2020-03-25 12:24:50.156 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-25 12:24:50.163 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-25 12:24:50.243 - Thread: 1 -> MyAudio.LoadData - START 2020-03-25 12:24:50.368 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Altavoces (2- High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-25 12:24:52.060 - Thread: 1 -> MyAudio.LoadData - END 2020-03-25 12:24:52.078 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2020-03-25 12:24:52.086 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-25 12:24:52.108 - Thread: 1 -> MyGuiManager() 2020-03-25 12:24:52.506 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-25 12:24:52.539 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-25 12:24:52.561 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-25 12:24:52.565 - Thread: 9 -> ReloadVoxelMaterials 2020-03-25 12:24:52.617 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-25 12:24:52.618 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-25 12:24:52.618 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-25 12:24:52.641 - Thread: 1 -> Loading default controls 2020-03-25 12:24:52.660 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-25 12:24:52.694 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-25 12:24:52.696 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-25 12:24:52.697 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-25 12:24:52.707 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-25 12:24:52.853 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:52.860 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:52.863 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-25 12:24:52.896 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-25 12:24:52.912 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:52.912 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-25 12:24:52.915 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:52.915 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-25 12:24:52.934 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:52.934 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-25 12:24:52.975 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:52.975 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-25 12:24:52.992 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:52.993 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-25 12:24:52.994 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:52.996 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:52.996 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-25 12:24:53.001 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.002 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-25 12:24:53.007 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.007 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-25 12:24:53.015 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-25 12:24:53.020 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.020 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-25 12:24:53.151 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.151 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-25 12:24:53.181 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.181 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-25 12:24:53.214 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.215 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-25 12:24:53.231 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.231 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-25 12:24:53.334 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.334 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-25 12:24:53.367 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.368 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-25 12:24:53.371 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.371 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-25 12:24:53.381 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.381 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-25 12:24:53.382 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.382 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-25 12:24:53.390 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.390 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-25 12:24:53.396 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.396 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-25 12:24:53.402 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.403 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-25 12:24:53.487 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.491 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-25 12:24:53.557 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.557 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-25 12:24:53.576 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.576 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-25 12:24:53.579 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.580 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-25 12:24:53.587 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.587 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-25 12:24:53.625 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.625 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-25 12:24:53.638 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.638 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-25 12:24:53.641 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.642 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-25 12:24:53.645 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.645 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-25 12:24:53.662 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.662 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-25 12:24:53.663 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.663 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-25 12:24:53.663 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.663 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-25 12:24:53.740 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.740 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-25 12:24:53.754 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.754 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-25 12:24:53.799 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.799 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-25 12:24:53.821 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.821 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-25 12:24:53.835 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.835 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-25 12:24:53.867 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.867 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-25 12:24:53.875 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.875 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-25 12:24:53.987 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:53.987 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-25 12:24:54.176 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-25 12:24:54.325 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-25 12:24:54.326 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-25 12:24:54.493 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-25 12:24:54.517 - Thread: 1 -> Timer Frequency: 10000000 2020-03-25 12:24:54.518 - Thread: 1 -> Ticks per frame: 166667 2020-03-25 12:24:55.750 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-25 12:24:55.759 - Thread: 1 -> Flares Intensity: 1 2020-03-25 12:24:55.759 - Thread: 1 -> Field of view: 1.22173 2020-03-25 12:24:55.759 - Thread: 1 -> PostProcessingEnabled: True 2020-03-25 12:24:55.759 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-03-25 12:24:55.759 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-03-25 12:24:55.759 - Thread: 1 -> Render.DistanceFade: 500 2020-03-25 12:24:55.759 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-03-25 12:24:55.759 - Thread: 1 -> Render.ShadowQuality: LOW 2020-03-25 12:24:55.759 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-03-25 12:24:55.759 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-03-25 12:24:55.759 - Thread: 1 -> Render.TextureQuality: LOW 2020-03-25 12:24:55.759 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-03-25 12:24:55.759 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-03-25 12:24:55.759 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-03-25 12:24:55.759 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-03-25 12:24:55.776 - Thread: 1 -> Analytics uuid: 286b2f57-ccec-02c3-2aa5-caa2d617d653 2020-03-25 12:24:56.337 - Thread: 1 -> Analytics helper process start reported 2020-03-25 12:24:57.204 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-25 12:24:57.657 - Thread: 23 -> Analytics session: 20610908 2020-03-25 12:24:58.757 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-25 12:24:58.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:24:58.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:25:03.867 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-25 12:25:03.871 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-25 12:25:03.891 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-25 12:25:03.897 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-25 12:25:03.912 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-25 12:25:03.923 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-25 12:25:03.928 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-25 12:25:03.931 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-25 12:25:03.935 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-25 12:25:03.951 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-25 12:25:03.959 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-25 12:25:03.970 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-25 12:25:03.999 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-25 12:25:04.025 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-25 12:25:04.040 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-25 12:25:04.060 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-25 12:25:04.192 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-25 12:25:04.396 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-25 12:25:04.533 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-25 12:25:04.573 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-25 12:25:04.575 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-25 12:25:04.622 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-25 12:25:04.765 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-25 12:25:04.802 - Thread: 1 -> RunLoadingAction - START 2020-03-25 12:25:04.911 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-25 12:25:05.008 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-25 12:25:05.120 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-25 12:25:05.309 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-25 12:25:05.370 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-25 12:25:05.476 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-25 12:25:05.579 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-25 12:25:05.712 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\InventoryScenes\\Inventory-9 2020-03-25 12:25:05.736 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-25 12:25:06.002 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-25 12:25:06.433 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-25 12:25:06.505 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-25 12:25:06.557 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-25 12:25:06.719 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-25 12:25:06.770 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-25 12:25:06.799 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-25 12:25:07.492 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-25 12:25:08.056 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-25 12:25:08.357 - Thread: 1 -> GC Memory: 212,689,752 B 2020-03-25 12:25:08.366 - Thread: 1 -> Process Memory: 1,743,175,680 B 2020-03-25 12:25:08.370 - Thread: 1 -> Experimental mode: Yes 2020-03-25 12:25:08.370 - Thread: 1 -> Experimental mode reason: BlockLimitsEnabled, EnableSpectator, StationVoxelSupport, ExperimentalTurnedOnInConfiguration 2020-03-25 12:25:08.536 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-25 12:25:08.782 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-25 12:25:09.227 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-25 12:25:09.480 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-25 12:25:09.908 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-25 12:25:10.445 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-25 12:25:10.923 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-25 12:25:11.349 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-25 12:25:11.785 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-25 12:25:12.986 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-25 12:25:13.073 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-25 12:25:13.088 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-25 12:25:18.457 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-25 12:25:38.020 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-25 12:25:38.020 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-25 12:25:38.020 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2020-03-25 12:25:38.025 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-25 12:25:38.028 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-25 12:25:38.302 - Thread: 1 -> Loading scenarios 2020-03-25 12:25:38.303 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-25 12:25:38.304 - Thread: 1 -> List of used mods (0) - START 2020-03-25 12:25:38.305 - Thread: 1 -> List of used mods - END 2020-03-25 12:25:38.428 - Thread: 1 -> Loading behaviors 2020-03-25 12:25:38.431 - Thread: 1 -> Loading ammo magazines 2020-03-25 12:25:38.438 - Thread: 1 -> Loading ammo definitions 2020-03-25 12:25:38.444 - Thread: 1 -> Loading animations 2020-03-25 12:25:38.452 - Thread: 1 -> Loading animations 2020-03-25 12:25:38.457 - 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Thread: 1 -> Loading components 2020-03-25 12:25:38.516 - Thread: 1 -> Loading components 2020-03-25 12:25:38.516 - Thread: 1 -> Loading configuration 2020-03-25 12:25:38.518 - Thread: 1 -> Loading container types 2020-03-25 12:25:38.522 - Thread: 1 -> Loading Contract Types 2020-03-25 12:25:38.537 - Thread: 1 -> Loading block positions 2020-03-25 12:25:38.541 - Thread: 1 -> Loading block positions 2020-03-25 12:25:38.541 - Thread: 1 -> Loading curve definitions 2020-03-25 12:25:38.547 - Thread: 1 -> Loading debris 2020-03-25 12:25:38.552 - Thread: 1 -> Loading environment items entries 2020-03-25 12:25:38.553 - Thread: 1 -> Loading decal global definitions 2020-03-25 12:25:38.554 - Thread: 1 -> Loading decal definitions 2020-03-25 12:25:38.560 - Thread: 1 -> Loading drone behaviors 2020-03-25 12:25:38.565 - Thread: 1 -> Loading edges 2020-03-25 12:25:38.568 - Thread: 1 -> Loading emissive color definitions 2020-03-25 12:25:38.573 - Thread: 1 -> Loading emissive color default states 2020-03-25 12:25:38.587 - Thread: 1 -> Loading animations 2020-03-25 12:25:38.587 - Thread: 1 -> Loading entity components 2020-03-25 12:25:38.623 - Thread: 1 -> Loading component containers 2020-03-25 12:25:38.655 - Thread: 1 -> Loading environment items entries 2020-03-25 12:25:38.655 - Thread: 1 -> Loading Faction Names 2020-03-25 12:25:38.658 - Thread: 1 -> Loading factions 2020-03-25 12:25:38.668 - Thread: 1 -> Loading flare definitions 2020-03-25 12:25:38.704 - Thread: 1 -> Loading gas property definitions 2020-03-25 12:25:38.706 - Thread: 1 -> Loading event definitions 2020-03-25 12:25:38.711 - Thread: 1 -> Loading physical items 2020-03-25 12:25:38.779 - Thread: 1 -> Loading LCD texture categories 2020-03-25 12:25:38.781 - Thread: 1 -> Loading LCD texture categories 2020-03-25 12:25:38.781 - Thread: 1 -> Loading LCD texture categories 2020-03-25 12:25:38.781 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-25 12:25:38.781 - Thread: 1 -> Loading physical items 2020-03-25 12:25:38.788 - Thread: 1 -> Loading physical items 2020-03-25 12:25:38.790 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-03-25 12:25:39.577 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-25 12:25:39.578 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-25 12:25:39.579 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-25 12:25:39.581 - Thread: 1 -> Loading asteroid generators 2020-03-25 12:25:39.587 - Thread: 1 -> Loading spawn groups 2020-03-25 12:25:39.594 - Thread: 1 -> Loading drop containers 2020-03-25 12:25:39.597 - Thread: 1 -> Loading spawn groups 2020-03-25 12:25:39.598 - Thread: 1 -> Loading spawn groups 2020-03-25 12:25:39.598 - Thread: 1 -> Loading radial menu definitions 2020-03-25 12:25:39.660 - Thread: 1 -> Loading respawn ships 2020-03-25 12:25:39.664 - Thread: 1 -> Loading spawn groups 2020-03-25 12:25:39.664 - Thread: 1 -> Loading wheel speeds 2020-03-25 12:25:39.851 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-25 12:25:39.868 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-25 12:25:39.868 - Thread: 1 -> MyAudio.LoadData - START 2020-03-25 12:25:39.905 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Altavoces (2- High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-25 12:25:40.288 - Thread: 1 -> MyAudio.LoadData - END 2020-03-25 12:25:40.469 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-25 12:25:40.492 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:25:40.567 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:25:40.570 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:25:40.571 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:25:40.589 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:25:46.466 - Thread: 25 -> External debugger: listening... 2020-03-25 12:25:46.527 - Thread: 1 -> MyLights.LoadData() - START 2020-03-25 12:25:46.532 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-25 12:25:46.532 - Thread: 1 -> MyLights.LoadData() - END 2020-03-25 12:25:46.532 - Thread: 1 -> Info: MyLights initialized. 2020-03-25 12:25:46.532 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-25 12:25:46.550 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-25 12:25:46.715 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-25 12:25:46.716 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-25 12:25:46.784 - Thread: 1 -> Loading Procedural World Generator 2020-03-25 12:25:46.789 - Thread: 1 -> Procedural Density is 0. Skipping Procedural World Generator for asteroids and encounters. 2020-03-25 12:25:49.700 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-25 12:25:58.279 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-25 12:25:58.327 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-25 12:25:58.328 - Thread: 1 -> Name = Skins scene 2020-03-25 12:25:58.328 - Thread: 1 -> Description = 2020-03-25 12:25:58.328 - Thread: 1 -> GameDateTime = 01/01/2081 00:10:14 2020-03-25 12:25:58.328 - Thread: 1 -> Password = 2020-03-25 12:25:58.328 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\InventoryScenes\\Inventory-9 2020-03-25 12:25:58.328 - Thread: 1 -> WorkshopId = 2020-03-25 12:25:58.328 - Thread: 1 -> CameraController = Default_Astronaut 2020-03-25 12:25:58.328 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\InventoryScenes\\Inventory-9\thumb.jpg 2020-03-25 12:25:58.333 - Thread: 1 -> Settings: 2020-03-25 12:25:58.334 - Thread: 1 -> GameMode = Creative 2020-03-25 12:25:58.334 - Thread: 1 -> MaxPlayers = 4 2020-03-25 12:25:58.334 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-25 12:25:58.334 - Thread: 1 -> AutoHealing = True 2020-03-25 12:25:58.334 - Thread: 1 -> WeaponsEnabled = False 2020-03-25 12:25:58.334 - Thread: 1 -> ThrusterDamage = False 2020-03-25 12:25:58.334 - Thread: 1 -> EnableSpectator = True 2020-03-25 12:25:58.334 - Thread: 1 -> EnableCopyPaste = True 2020-03-25 12:25:58.334 - Thread: 1 -> MaxFloatingObjects = 16 2020-03-25 12:25:58.334 - Thread: 1 -> MaxGridSize = 0 2020-03-25 12:25:58.334 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-03-25 12:25:58.334 - Thread: 1 -> CargoShipsEnabled = False 2020-03-25 12:25:58.334 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-25 12:25:58.334 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-25 12:25:58.334 - Thread: 1 -> InventorySizeMultiplier = 10 2020-03-25 12:25:58.334 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-25 12:25:58.334 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-25 12:25:58.334 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-25 12:25:58.334 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-25 12:25:58.334 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-25 12:25:58.334 - Thread: 1 -> ClientCanSave = False 2020-03-25 12:25:58.334 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-25 12:25:58.334 - Thread: 1 -> PermanentDeath = False 2020-03-25 12:25:58.334 - Thread: 1 -> DestructibleBlocks = False 2020-03-25 12:25:58.334 - Thread: 1 -> EnableScripts = False 2020-03-25 12:25:58.334 - Thread: 1 -> AutoSaveInMinutes = 0 2020-03-25 12:25:58.334 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2020-03-25 12:25:58.334 - Thread: 1 -> ProceduralDensity = 0 2020-03-25 12:25:58.334 - Thread: 1 -> ProceduralSeed = 0 2020-03-25 12:25:58.334 - Thread: 1 -> DestructibleBlocks = False 2020-03-25 12:25:58.334 - Thread: 1 -> EnableIngameScripts = False 2020-03-25 12:25:58.334 - Thread: 1 -> ViewDistance = 5000 2020-03-25 12:25:58.334 - Thread: 1 -> Voxel destruction = False 2020-03-25 12:25:58.334 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-25 12:25:58.334 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-25 12:25:58.334 - Thread: 1 -> EnableContainerDrops = True 2020-03-25 12:25:58.334 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-25 12:25:58.334 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-25 12:25:58.334 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-25 12:25:58.334 - Thread: 1 -> EnableSubgridDamage = False 2020-03-25 12:25:58.334 - Thread: 1 -> SyncDistance = 3000 2020-03-25 12:25:58.334 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-03-25 12:25:58.334 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-25 12:25:58.334 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-25 12:25:58.334 - Thread: 1 -> ExperimentalMode = True 2020-03-25 12:25:58.335 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableSpectator, StationVoxelSupport 2020-03-25 12:25:58.335 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-25 12:25:58.562 - Thread: 1 -> Session loaded 2020-03-25 12:25:58.872 - Thread: 1 -> RunLoadingAction - END 2020-03-25 12:25:58.902 - Thread: 1 -> Updating continues. 2020-03-25 12:25:58.958 - Thread: 1 -> GC Memory: 1,481,316,728 B 2020-03-25 12:26:03.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:26:03.526 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:26:28.505 - Thread: 1 -> GUI Stats: Update 30.921894611111, Draw 1.94069238888889 2020-03-25 12:26:28.971 - Thread: 1 -> GC Memory: 1,627,973,528 B 2020-03-25 12:26:37.169 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:26:37.171 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:26:39.426 - Thread: 1 -> LoadSession() - Start 2020-03-25 12:26:39.426 - Thread: 1 -> C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11 2020-03-25 12:26:43.800 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\Sandbox_config.sbc 2020-03-25 12:26:43.840 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-25 12:26:43.859 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-25 12:26:43.859 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts, EnableWolfs, EnableSpiders 2020-03-25 12:26:43.896 - Thread: 8 -> Downloading world mods - START 2020-03-25 12:26:44.938 - Thread: 1 -> Mod dependencies query successful 2020-03-25 12:26:44.982 - Thread: 8 -> MyWorkshop.GetItemsBlocking: getting 2 items 2020-03-25 12:26:45.298 - Thread: 1 -> Mod query successful 2020-03-25 12:26:45.330 - Thread: 8 -> Up to date mod: Id = 295393216, title = '(DX11)Armor Thrusters' 2020-03-25 12:26:45.337 - Thread: 8 -> Up to date mod: Id = 1662889000, title = 'Chutes - Now with Conveyors' 2020-03-25 12:26:45.337 - Thread: 8 -> Mod download time: 0.01 seconds 2020-03-25 12:26:45.339 - Thread: 8 -> Downloading world mods - END 2020-03-25 12:26:45.343 - Thread: 1 -> LoadSession() - End 2020-03-25 12:26:45.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:26:45.363 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:26:45.363 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:26:45.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:26:45.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:26:45.365 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:26:45.397 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-25 12:26:45.398 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-25 12:26:45.575 - Thread: 1 -> RunLoadingAction - START 2020-03-25 12:26:45.581 - Thread: 1 -> Used namespaces in scripts: 2020-03-25 12:26:45.604 - Thread: 1 -> MySession::Unload START 2020-03-25 12:26:45.604 - Thread: 1 -> AutoSaveInMinutes: 0 2020-03-25 12:26:45.605 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-25 12:26:45.605 - Thread: 1 -> IsServer: True 2020-03-25 12:26:45.606 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-25 12:26:45.609 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-25 12:26:45.609 - Thread: 1 -> MyAudio.LoadData - START 2020-03-25 12:26:45.659 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Altavoces (2- High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-25 12:26:45.960 - Thread: 1 -> MyAudio.LoadData - END 2020-03-25 12:26:46.021 - Thread: 1 -> MyConfig.Save() - START 2020-03-25 12:26:46.022 - Thread: 1 -> Path: C:\Users\256\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-25 12:26:46.152 - Thread: 1 -> MyConfig.Save() - END 2020-03-25 12:26:46.161 - Thread: 1 -> Unloading Procedural World Generator 2020-03-25 12:26:46.639 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-25 12:26:46.659 - Thread: 1 -> Network readers disposed 2020-03-25 12:26:46.660 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-25 12:26:46.954 - Thread: 1 -> Loading sound definitions 2020-03-25 12:26:46.986 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-25 12:26:46.986 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-25 12:26:46.986 - Thread: 1 -> Loading shadow textures definitions 2020-03-25 12:26:46.986 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-25 12:26:46.987 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-25 12:26:47.144 - Thread: 1 -> MySession::Unload END 2020-03-25 12:26:47.147 - Thread: 1 -> Loading session: C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11 2020-03-25 12:26:47.599 - Thread: 1 -> GC Memory: 1,313,180,920 B 2020-03-25 12:26:47.602 - Thread: 1 -> Process Memory: 3,699,408,896 B 2020-03-25 12:26:47.602 - Thread: 1 -> Experimental mode: Yes 2020-03-25 12:26:47.602 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration, Mods 2020-03-25 12:26:47.622 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-25 12:26:48.104 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-25 12:26:48.104 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-25 12:26:48.104 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-25 12:26:48.106 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-25 12:26:48.385 - Thread: 1 -> Loading scenarios 2020-03-25 12:26:48.386 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-25 12:26:48.387 - Thread: 1 -> List of used mods (2) - START 2020-03-25 12:26:48.387 - Thread: 1 -> Id = 295393216, Filename = '295393216.sbm', Name = '(DX11)Armor Thrusters' 2020-03-25 12:26:48.387 - Thread: 1 -> Id = 1662889000, Filename = '1662889000.sbm', Name = 'Chutes - Now with Conveyors' 2020-03-25 12:26:48.388 - Thread: 1 -> List of used mods - END 2020-03-25 12:26:48.631 - Thread: 1 -> Loading behaviors 2020-03-25 12:26:48.631 - Thread: 1 -> Loading ammo magazines 2020-03-25 12:26:48.631 - Thread: 1 -> Loading ammo definitions 2020-03-25 12:26:48.631 - Thread: 1 -> Loading animations 2020-03-25 12:26:48.631 - Thread: 1 -> Loading animations 2020-03-25 12:26:48.632 - Thread: 1 -> Loading sound definitions 2020-03-25 12:26:48.634 - Thread: 1 -> Loading sound definitions 2020-03-25 12:26:48.634 - Thread: 1 -> Loading sound definitions 2020-03-25 12:26:48.634 - Thread: 1 -> Loading sound definitions 2020-03-25 12:26:48.635 - Thread: 1 -> Loading sound definitions 2020-03-25 12:26:48.636 - Thread: 1 -> Loading sound definitions 2020-03-25 12:26:48.636 - Thread: 1 -> Loading category classes 2020-03-25 12:26:48.636 - Thread: 1 -> Loading category classes 2020-03-25 12:26:48.636 - Thread: 1 -> Loading blueprint classes 2020-03-25 12:26:48.636 - Thread: 1 -> Loading blueprint class entries 2020-03-25 12:26:48.636 - Thread: 1 -> Loading blueprint class entries 2020-03-25 12:26:48.636 - Thread: 1 -> Loading blueprints 2020-03-25 12:26:48.637 - Thread: 1 -> Loading blueprints 2020-03-25 12:26:48.637 - Thread: 1 -> Loading agent definitions 2020-03-25 12:26:48.637 - Thread: 1 -> Loading character definitions 2020-03-25 12:26:48.637 - Thread: 1 -> Loading character definitions 2020-03-25 12:26:48.637 - Thread: 1 -> Loading components 2020-03-25 12:26:48.637 - Thread: 1 -> Loading components 2020-03-25 12:26:48.637 - Thread: 1 -> Loading configuration 2020-03-25 12:26:48.637 - Thread: 1 -> Loading container types 2020-03-25 12:26:48.637 - Thread: 1 -> Loading Contract Types 2020-03-25 12:26:48.637 - Thread: 1 -> Loading block positions 2020-03-25 12:26:48.637 - Thread: 1 -> Loading block positions 2020-03-25 12:26:48.637 - Thread: 1 -> Loading curve definitions 2020-03-25 12:26:48.638 - Thread: 1 -> Loading debris 2020-03-25 12:26:48.638 - Thread: 1 -> Loading environment items entries 2020-03-25 12:26:48.638 - Thread: 1 -> Loading decal global definitions 2020-03-25 12:26:48.638 - Thread: 1 -> Loading decal definitions 2020-03-25 12:26:48.638 - Thread: 1 -> Loading drone behaviors 2020-03-25 12:26:48.638 - Thread: 1 -> Loading edges 2020-03-25 12:26:48.638 - Thread: 1 -> Loading emissive color definitions 2020-03-25 12:26:48.638 - Thread: 1 -> Loading emissive color default states 2020-03-25 12:26:48.638 - Thread: 1 -> Loading animations 2020-03-25 12:26:48.638 - Thread: 1 -> Loading entity components 2020-03-25 12:26:48.639 - Thread: 1 -> Loading component containers 2020-03-25 12:26:48.640 - Thread: 1 -> Loading environment items entries 2020-03-25 12:26:48.640 - Thread: 1 -> Loading Faction Names 2020-03-25 12:26:48.640 - Thread: 1 -> Loading factions 2020-03-25 12:26:48.640 - Thread: 1 -> Loading flare definitions 2020-03-25 12:26:48.646 - Thread: 1 -> Loading gas property definitions 2020-03-25 12:26:48.646 - Thread: 1 -> Loading event definitions 2020-03-25 12:26:48.647 - Thread: 1 -> Loading physical items 2020-03-25 12:26:48.682 - Thread: 1 -> Loading LCD texture categories 2020-03-25 12:26:48.682 - Thread: 1 -> Loading LCD texture categories 2020-03-25 12:26:48.683 - Thread: 1 -> Loading LCD texture categories 2020-03-25 12:26:48.683 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-25 12:26:48.683 - Thread: 1 -> Loading physical items 2020-03-25 12:26:48.683 - Thread: 1 -> Loading physical items 2020-03-25 12:26:48.683 - Thread: 1 -> Loading physical material properties 2020-03-25 12:26:48.683 - Thread: 1 -> Loading pirate antennas 2020-03-25 12:26:48.684 - Thread: 1 -> Loading research blocks definitions 2020-03-25 12:26:48.685 - Thread: 1 -> Loading research groups definitions 2020-03-25 12:26:48.685 - Thread: 1 -> Loading resource distribution groups 2020-03-25 12:26:48.685 - Thread: 1 -> Loading shadow textures definitions 2020-03-25 12:26:48.685 - Thread: 1 -> Loading ship sound groups 2020-03-25 12:26:48.685 - Thread: 1 -> Loading ship sound groups 2020-03-25 12:26:48.685 - Thread: 1 -> Loading sound categories 2020-03-25 12:26:48.685 - Thread: 1 -> Loading stat definitions 2020-03-25 12:26:48.685 - Thread: 1 -> Loading grid creators 2020-03-25 12:26:48.685 - Thread: 1 -> Loading transparent material properties 2020-03-25 12:26:48.687 - Thread: 1 -> Loading planet definition 2020-03-25 12:26:48.687 - Thread: 1 -> Loading voxel map storage definitions 2020-03-25 12:26:48.688 - Thread: 1 -> Loading voxel material definitions 2020-03-25 12:26:48.688 - Thread: 1 -> Loading voxel material definitions 2020-03-25 12:26:48.688 - Thread: 1 -> Loading voxel material definitions 2020-03-25 12:26:48.688 - Thread: 1 -> Loading Weather Effects 2020-03-25 12:26:48.689 - Thread: 1 -> Loading category classes 2020-03-25 12:26:48.698 - Thread: 1 -> Loading block positions 2020-03-25 12:26:48.698 - Thread: 1 -> Loading category classes 2020-03-25 12:26:48.698 - Thread: 1 -> Loading entity components 2020-03-25 12:26:48.699 - Thread: 1 -> Loading component containers 2020-03-25 12:26:48.699 - Thread: 1 -> Audio effects definitions 2020-03-25 12:26:48.699 - Thread: 1 -> Loading environment items definitions 2020-03-25 12:26:48.700 - Thread: 1 -> Loading environment items definitions 2020-03-25 12:26:48.701 - Thread: 1 -> Loading physical material properties 2020-03-25 12:26:48.702 - Thread: 1 -> Loading particle effect definitions 2020-03-25 12:26:48.764 - Thread: 1 -> Loading particle effect definitions 2020-03-25 12:26:48.764 - Thread: 1 -> Loading environment item definitions 2020-03-25 12:26:48.764 - Thread: 1 -> Loading weapon definitions 2020-03-25 12:26:48.773 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.773 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.773 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.776 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.776 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.777 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.778 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.778 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.779 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.780 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.781 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.782 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.783 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.783 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.785 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.786 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.787 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.788 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.790 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.790 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.793 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.793 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.797 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.811 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.813 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.814 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.816 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.816 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.818 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.818 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.821 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.822 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.824 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.826 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.829 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.830 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.839 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.840 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.842 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.843 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.846 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.847 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.850 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.850 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.855 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.855 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.863 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.864 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.867 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.868 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.872 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.873 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.898 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.910 - Thread: 1 -> Created definition for: Small Armor Thrust 2020-03-25 12:26:48.915 - Thread: 1 -> Created definition for: Small Armor Thrust 2020-03-25 12:26:48.921 - Thread: 1 -> Created definition for: Small Armor Sloped Thrust 2020-03-25 12:26:48.925 - Thread: 1 -> Created definition for: Small Armor Sloped Thrust 2020-03-25 12:26:48.925 - Thread: 1 -> Created block definitions 2020-03-25 12:26:48.925 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockArmorThrust 2020-03-25 12:26:48.925 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockArmorSloppedThrust 2020-03-25 12:26:48.925 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockArmorThrust 2020-03-25 12:26:48.926 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockArmorSloppedThrust 2020-03-25 12:26:48.926 - Thread: 1 -> Loading cube blocks 2020-03-25 12:26:48.967 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteVerticalTube 2020-03-25 12:26:48.967 - Thread: 1 -> Created definition for: Vertical Chute 2020-03-25 12:26:48.968 - Thread: 1 -> Created definition for: Vertical Chute Funnel 2020-03-25 12:26:48.969 - Thread: 1 -> Created definition for: Half-Height Vertical Chute Funnel 2020-03-25 12:26:49.050 - Thread: 1 -> Created definition for: Auger 2020-03-25 12:26:49.050 - Thread: 1 -> Created definition for: Auger 2020-03-25 12:26:49.052 - Thread: 1 -> Created definition for: Screw Conveyor Motor 2020-03-25 12:26:49.053 - Thread: 1 -> Created definition for: Screw Conveyor Hopper 2020-03-25 12:26:49.054 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ScrewConveyorCovered 2020-03-25 12:26:49.055 - Thread: 1 -> Created definition for: Screw Conveyor Covered 2020-03-25 12:26:49.056 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Cockpit/RollcageSeat 2020-03-25 12:26:49.056 - Thread: 1 -> Created definition for: Seat w/ Rollcage 2020-03-25 12:26:49.058 - Thread: 1 -> Created definition for: Crate w/ Rollcage 2020-03-25 12:26:49.059 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteStraight1x1 2020-03-25 12:26:49.059 - Thread: 1 -> Created definition for: Straight Chute 1x1 2020-03-25 12:26:49.060 - Thread: 1 -> Created definition for: Straight Chute 5x1 2020-03-25 12:26:49.061 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteOneSide 2020-03-25 12:26:49.062 - Thread: 1 -> Created definition for: Chute Wall 2020-03-25 12:26:49.063 - Thread: 1 -> Created definition for: Chute Wall Angled 2020-03-25 12:26:49.063 - Thread: 1 -> Created definition for: Chute Wall Angled Offset 2020-03-25 12:26:49.064 - Thread: 1 -> Created definition for: Chute Wall Angled Offset 2 2020-03-25 12:26:49.065 - Thread: 1 -> Created definition for: Chute Wall Angled Inverted 2020-03-25 12:26:49.066 - Thread: 1 -> Created definition for: Chute Wall Angled Offset Inverted 2020-03-25 12:26:49.066 - Thread: 1 -> Created definition for: Chute Wall Angled Offset 2 Inverted 2020-03-25 12:26:49.067 - Thread: 1 -> Created definition for: Chute Wall Full-Width 2020-03-25 12:26:49.068 - Thread: 1 -> Created definition for: Chute Bottom 2020-03-25 12:26:49.070 - Thread: 1 -> Created definition for: Inclined Chute 6x1 2020-03-25 12:26:49.071 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteYSplitter 2020-03-25 12:26:49.071 - Thread: 1 -> Created definition for: Chute Y-Splitter 2020-03-25 12:26:49.072 - Thread: 1 -> Created definition for: Chute Cross Junction 2020-03-25 12:26:49.074 - Thread: 1 -> Created definition for: Chute T Junction 2020-03-25 12:26:49.074 - Thread: 1 -> Created definition for: Angle Chute 1x1 2020-03-25 12:26:49.076 - Thread: 1 -> Created definition for: Corner Chute 45 2020-03-25 12:26:49.076 - Thread: 1 -> Created definition for: Inverted Corner Chute 45 2020-03-25 12:26:49.078 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteLoadingScoop 2020-03-25 12:26:49.078 - Thread: 1 -> Created definition for: Chute Loading Scoop 2020-03-25 12:26:49.080 - Thread: 1 -> Created definition for: Chute Loading Scoop Inverted 2020-03-25 12:26:49.082 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteStraight1x3 2020-03-25 12:26:49.082 - Thread: 1 -> Created definition for: Straight Chute 1x3 2020-03-25 12:26:49.083 - Thread: 1 -> Created definition for: Straight Chute 5x3 2020-03-25 12:26:49.084 - Thread: 1 -> Created definition for: Inclined Chute 6x3 2020-03-25 12:26:49.086 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteYSplitterWide 2020-03-25 12:26:49.086 - Thread: 1 -> Created definition for: Chute Y-Splitter Wide 2020-03-25 12:26:49.087 - Thread: 1 -> Created definition for: Chute Cross Junction 3x3 2020-03-25 12:26:49.090 - Thread: 1 -> Created definition for: Chute T Junction 3x3 2020-03-25 12:26:49.092 - Thread: 1 -> Created definition for: Angle Chute Wide 2020-03-25 12:26:49.093 - Thread: 1 -> Created definition for: Angle Chute Wide Inverted 2020-03-25 12:26:49.095 - Thread: 1 -> Created definition for: Corner Chute 45 Wide 2020-03-25 12:26:49.096 - Thread: 1 -> Created definition for: Inverted Corner Chute 45 Wide 2020-03-25 12:26:49.097 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopWide 2020-03-25 12:26:49.097 - Thread: 1 -> Created definition for: Chute Loading Scoop Wide 2020-03-25 12:26:49.098 - Thread: 1 -> Created definition for: Chute Loading Scoop Wide Inverted 2020-03-25 12:26:49.098 - Thread: 1 -> Created block definitions 2020-03-25 12:26:49.098 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteVerticalTube 2020-03-25 12:26:49.098 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteVerticalTubeFunnel 2020-03-25 12:26:49.098 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteVerticalTubeFunnelHalf 2020-03-25 12:26:49.098 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorRotor/Auger 2020-03-25 12:26:49.098 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorStator/ScrewConveyorMotor 2020-03-25 12:26:49.098 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ScrewConveyorHopper 2020-03-25 12:26:49.098 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ScrewConveyorCovered 2020-03-25 12:26:49.098 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight1x1 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight5x1 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSide 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngle 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffset 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffset2 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleInverted 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffsetInverted 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideAngleOffset2Inverted 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteOneSideFull 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteBottom 2020-03-25 12:26:49.099 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteIncline6x1 2020-03-25 12:26:49.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteYSplitter 2020-03-25 12:26:49.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCross 2020-03-25 12:26:49.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteTJunction 2020-03-25 12:26:49.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteAngle1x1 2020-03-25 12:26:49.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45 2020-03-25 12:26:49.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45Inverted 2020-03-25 12:26:49.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoop 2020-03-25 12:26:49.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopInverted 2020-03-25 12:26:49.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight1x3 2020-03-25 12:26:49.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteStraight5x3 2020-03-25 12:26:49.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteIncline6x3 2020-03-25 12:26:49.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteYSplitterWide 2020-03-25 12:26:49.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCross3x3 2020-03-25 12:26:49.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteTJunction3x3 2020-03-25 12:26:49.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteAngle1x3 2020-03-25 12:26:49.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteAngle1x3Inverted 2020-03-25 12:26:49.102 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45Wide 2020-03-25 12:26:49.102 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteCorner45InvertedWide 2020-03-25 12:26:49.102 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopWide 2020-03-25 12:26:49.102 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ChuteLoadingScoopWideInverted 2020-03-25 12:26:49.102 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorRotor/AugerSmall 2020-03-25 12:26:49.102 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/RollcageSeat 2020-03-25 12:26:49.103 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/RollcageCrate 2020-03-25 12:26:49.104 - Thread: 1 -> Loading block variant groups 2020-03-25 12:26:49.105 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-25 12:26:49.105 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-25 12:26:49.105 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-25 12:26:49.105 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-25 12:26:49.115 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-25 12:26:49.115 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-25 12:26:49.115 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-25 12:26:49.115 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-25 12:26:49.115 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-25 12:26:49.115 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-25 12:26:49.115 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-25 12:26:49.120 - Thread: 1 -> Loading asteroid generators 2020-03-25 12:26:49.120 - Thread: 1 -> Loading spawn groups 2020-03-25 12:26:49.121 - Thread: 1 -> Loading drop containers 2020-03-25 12:26:49.121 - Thread: 1 -> Loading spawn groups 2020-03-25 12:26:49.121 - Thread: 1 -> Loading spawn groups 2020-03-25 12:26:49.122 - Thread: 1 -> Loading radial menu definitions 2020-03-25 12:26:49.122 - Thread: 1 -> Loading respawn ships 2020-03-25 12:26:49.122 - Thread: 1 -> Loading spawn groups 2020-03-25 12:26:49.122 - Thread: 1 -> Loading wheel speeds 2020-03-25 12:26:49.202 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-25 12:26:49.205 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-25 12:26:49.205 - Thread: 1 -> MyAudio.LoadData - START 2020-03-25 12:26:49.253 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Altavoces (2- High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-25 12:26:49.497 - Thread: 1 -> MyAudio.LoadData - END 2020-03-25 12:26:49.500 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-25 12:26:49.501 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:26:49.528 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:26:49.528 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:26:49.529 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:26:49.531 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-25 12:26:49.778 - Thread: 1 -> MyLights.LoadData() - START 2020-03-25 12:26:49.780 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-25 12:26:49.780 - Thread: 1 -> MyLights.LoadData() - END 2020-03-25 12:26:49.780 - Thread: 1 -> Info: MyLights initialized. 2020-03-25 12:26:49.780 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-25 12:26:49.780 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-25 12:26:49.783 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-25 12:26:49.784 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-25 12:26:49.785 - Thread: 1 -> Loading Procedural World Generator 2020-03-25 12:26:49.785 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-25 12:26:50.155 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-25 12:26:50.399 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-03-25 12:26:50.402 - Thread: 1 -> Loading voxel storage from file 'C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\EarthLike-1779144428d120000.vx2' 2020-03-25 12:26:51.215 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-03-25 12:26:51.391 - Thread: 8 -> Loading voxel storage from file 'C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\Moon-1353915701d19000.vx2' 2020-03-25 12:26:52.159 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-03-25 12:26:52.295 - Thread: 9 -> Loading voxel storage from file 'C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\Alien-291759539d120000.vx2' 2020-03-25 12:27:02.908 - Thread: 9 -> Info: Planet generator name: Alien 2020-03-25 12:27:02.916 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-25 12:27:02.956 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-03-25 12:27:02.956 - Thread: 9 -> Loading voxel storage from file 'C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\Titan-2124704365d19000.vx2' 2020-03-25 12:27:04.863 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-03-25 12:27:04.863 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-25 12:27:04.864 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-03-25 12:27:04.864 - Thread: 1 -> Loading voxel storage from file 'C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\Mars-2044023682d120000.vx2' 2020-03-25 12:27:05.877 - Thread: 8 -> Info: Planet generator name: Moon 2020-03-25 12:27:05.878 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-25 12:27:05.878 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-03-25 12:27:05.878 - Thread: 8 -> Loading voxel storage from file 'C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\Europa-595048092d19000.vx2' 2020-03-25 12:27:09.866 - Thread: 9 -> Info: Planet generator name: Titan 2020-03-25 12:27:09.867 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-25 12:27:13.919 - Thread: 1 -> Info: Planet generator name: Mars 2020-03-25 12:27:13.919 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-25 12:27:15.656 - Thread: 8 -> Info: Planet generator name: Europa 2020-03-25 12:27:15.657 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-25 12:27:20.999 - Thread: 1 -> Clusters reordered 2020-03-25 12:27:21.495 - Thread: 1 -> Checkpoint.CameraAttachedTo: 130328579656316881 2020-03-25 12:27:23.244 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-25 12:27:23.276 - Thread: 1 -> Name = Star System 2020-03-24 08:11 2020-03-25 12:27:23.276 - Thread: 1 -> Description = 2020-03-25 12:27:23.276 - Thread: 1 -> GameDateTime = 01/01/2081 01:32:37 2020-03-25 12:27:23.276 - Thread: 1 -> Password = 2020-03-25 12:27:23.276 - Thread: 1 -> CurrentPath = C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11 2020-03-25 12:27:23.276 - Thread: 1 -> WorkshopId = 2020-03-25 12:27:23.276 - Thread: 1 -> CameraController = Default_Astronaut 2020-03-25 12:27:23.276 - Thread: 1 -> ThumbPath = C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\thumb.jpg 2020-03-25 12:27:23.276 - Thread: 1 -> Settings: 2020-03-25 12:27:23.277 - Thread: 1 -> GameMode = Survival 2020-03-25 12:27:23.277 - Thread: 1 -> MaxPlayers = 4 2020-03-25 12:27:23.277 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-25 12:27:23.277 - Thread: 1 -> AutoHealing = True 2020-03-25 12:27:23.277 - Thread: 1 -> WeaponsEnabled = True 2020-03-25 12:27:23.277 - Thread: 1 -> ThrusterDamage = True 2020-03-25 12:27:23.277 - Thread: 1 -> EnableSpectator = False 2020-03-25 12:27:23.277 - Thread: 1 -> EnableCopyPaste = False 2020-03-25 12:27:23.277 - Thread: 1 -> MaxFloatingObjects = 100 2020-03-25 12:27:23.277 - Thread: 1 -> MaxGridSize = 50000 2020-03-25 12:27:23.277 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-03-25 12:27:23.277 - Thread: 1 -> CargoShipsEnabled = True 2020-03-25 12:27:23.277 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-25 12:27:23.277 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-25 12:27:23.277 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-25 12:27:23.277 - Thread: 1 -> RefinerySpeedMultiplier = 1 2020-03-25 12:27:23.277 - Thread: 1 -> AssemblerSpeedMultiplier = 1 2020-03-25 12:27:23.277 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1 2020-03-25 12:27:23.277 - Thread: 1 -> WelderSpeedMultiplier = 1 2020-03-25 12:27:23.277 - Thread: 1 -> GrinderSpeedMultiplier = 1 2020-03-25 12:27:23.277 - Thread: 1 -> ClientCanSave = False 2020-03-25 12:27:23.277 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-25 12:27:23.277 - Thread: 1 -> PermanentDeath = False 2020-03-25 12:27:23.277 - Thread: 1 -> DestructibleBlocks = True 2020-03-25 12:27:23.277 - Thread: 1 -> EnableScripts = True 2020-03-25 12:27:23.277 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-25 12:27:23.277 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-25 12:27:23.277 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-25 12:27:23.277 - Thread: 1 -> ProceduralSeed = 0 2020-03-25 12:27:23.277 - Thread: 1 -> DestructibleBlocks = True 2020-03-25 12:27:23.277 - Thread: 1 -> EnableIngameScripts = True 2020-03-25 12:27:23.277 - Thread: 1 -> ViewDistance = 15000 2020-03-25 12:27:23.277 - Thread: 1 -> Voxel destruction = True 2020-03-25 12:27:23.277 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-25 12:27:23.277 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-25 12:27:23.277 - Thread: 1 -> EnableContainerDrops = True 2020-03-25 12:27:23.277 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-25 12:27:23.277 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-25 12:27:23.277 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-25 12:27:23.277 - Thread: 1 -> EnableSubgridDamage = False 2020-03-25 12:27:23.277 - Thread: 1 -> SyncDistance = 3000 2020-03-25 12:27:23.277 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-25 12:27:23.277 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-25 12:27:23.277 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-25 12:27:23.277 - Thread: 1 -> ExperimentalMode = True 2020-03-25 12:27:23.278 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts, EnableWolfs, EnableSpiders 2020-03-25 12:27:23.278 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-25 12:27:24.009 - Thread: 1 -> Session loaded 2020-03-25 12:27:24.056 - Thread: 1 -> RunLoadingAction - END 2020-03-25 12:27:24.087 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-25 12:27:25.878 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-25 12:27:26.024 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-25 12:27:26.025 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-25 12:27:27.599 - Thread: 1 -> Updating continues. 2020-03-25 12:27:32.939 - Thread: 1 -> GC Memory: 1,472,635,136 B 2020-03-25 12:27:32.966 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:27:32.967 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:28:03.172 - Thread: 1 -> GC Memory: 1,707,881,256 B 2020-03-25 12:28:08.046 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-25 12:28:08.569 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-25 12:28:18.363 - Thread: 1 -> GUI Stats: Update 23.7836021111111, Draw 1.12481366666667 2020-03-25 12:28:18.376 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:28:20.005 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,75.57608,98.56706,8,0,1722.314,5653.953,4632,95368,5,18.35903,95.16518,0,1147,39.21435,1,16.6625,7.199373,37.31841,100 2020-03-25 12:28:33.191 - Thread: 1 -> GC Memory: 1,808,960,192 B 2020-03-25 12:28:50.071 - Thread: 1 -> GUI Stats: Update 0.436301388888889, Draw 0.337609666666666 2020-03-25 12:29:03.197 - Thread: 1 -> GC Memory: 1,811,265,888 B 2020-03-25 12:29:20.797 - Thread: 1 -> GUI Stats: Update 0.4577225, Draw 0.553241277777778 2020-03-25 12:29:20.828 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:29:20.876 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,16.19085,32.72778,1,0,1391.726,5630.172,4632,95368,5,8.457219,98.37078,0.2377499,1586,45.87583,0,16.6625,3.879819,45.12841,100 2020-03-25 12:29:33.210 - Thread: 1 -> GC Memory: 1,460,610,968 B 2020-03-25 12:29:50.894 - Thread: 1 -> GUI Stats: Update 0.45262511111111, Draw 0.382001666666667 2020-03-25 12:30:03.210 - Thread: 1 -> GC Memory: 1,462,193,120 B 2020-03-25 12:30:20.894 - Thread: 1 -> GUI Stats: Update 0.460524555555555, Draw 0.340983722222222 2020-03-25 12:30:20.942 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:30:20.942 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,16.4051,21.37562,1,0,1395.586,5633.355,4633,95367,6,8.077116,98.16127,0.1759158,1591,41.30576,0,16.6625,3.336314,40.54626,100 2020-03-25 12:30:33.211 - Thread: 1 -> GC Memory: 1,466,322,896 B 2020-03-25 12:30:50.894 - Thread: 1 -> GUI Stats: Update 0.468852944444444, Draw 0.291926444444444 2020-03-25 12:31:03.228 - Thread: 1 -> GC Memory: 1,460,952,008 B 2020-03-25 12:31:21.378 - Thread: 1 -> GUI Stats: Update 0.497580888888888, Draw 0.358275166666667 2020-03-25 12:31:21.442 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:31:21.442 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,21.26395,27.56947,1,0,1395.974,5638.039,4635,95365,6,13.46676,98.11016,0.1858231,1569,40.80726,0,16.6625,5.495417,40.03607,100 2020-03-25 12:31:22.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:31:22.373 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:31:27.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:31:27.410 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:31:33.244 - Thread: 1 -> GC Memory: 1,467,875,440 B 2020-03-25 12:31:45.577 - Thread: 1 -> Autosave initiated 2020-03-25 12:31:45.577 - Thread: 1 -> Character state: True 2020-03-25 12:31:45.577 - Thread: 1 -> IsServer: True 2020-03-25 12:31:45.577 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 12:31:45.577 - Thread: 1 -> Autosave 2020-03-25 12:31:45.582 - Thread: 1 -> Saving world - START 2020-03-25 12:31:45.583 - Thread: 1 -> Making world state snapshot. 2020-03-25 12:31:45.583 - Thread: 1 -> Before snapshot.: GC Memory: 1,464,714,536 B 2020-03-25 12:31:46.276 - Thread: 1 -> After snapshot.: GC Memory: 1,466,794,200 B 2020-03-25 12:31:46.278 - Thread: 1 -> Directory cleanup: GC Memory: 1,466,794,200 B 2020-03-25 12:31:46.278 - Thread: 1 -> Saving world - END 2020-03-25 12:31:46.323 - Thread: 8 -> Session snapshot save - START 2020-03-25 12:31:46.324 - Thread: 8 -> Checking file access for files in target dir. 2020-03-25 12:31:48.881 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 12:31:49.511 - Thread: 8 -> Session snapshot save - END 2020-03-25 12:31:52.104 - Thread: 1 -> GUI Stats: Update 0.489911166666666, Draw 0.344031944444444 2020-03-25 12:32:03.245 - Thread: 1 -> GC Memory: 1,472,361,896 B 2020-03-25 12:32:22.095 - Thread: 1 -> GUI Stats: Update 0.504056111111111, Draw 0.355060166666666 2020-03-25 12:32:22.177 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:32:22.177 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,15.99991,28.01745,1,0,1406.456,5657.449,4635,95365,6,9.094597,98.321,0.1944963,1533,45.87066,0,16.6625,4.171751,45.10049,100 2020-03-25 12:32:33.262 - Thread: 1 -> GC Memory: 1,474,379,440 B 2020-03-25 12:32:52.245 - Thread: 1 -> GUI Stats: Update 0.478884722222223, Draw 0.280605833333334 2020-03-25 12:33:03.276 - Thread: 1 -> GC Memory: 1,466,925,048 B 2020-03-25 12:33:22.243 - Thread: 1 -> GUI Stats: Update 0.494629388888889, Draw 0.322219444444444 2020-03-25 12:33:22.341 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:33:22.341 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,18.64438,25.57451,1,0,1400.347,5641.188,4634,95366,6,9.394629,98.1861,0.179199,1541,40.78446,0,16.6625,3.831549,40.04467,100 2020-03-25 12:33:33.276 - Thread: 1 -> GC Memory: 1,469,638,296 B 2020-03-25 12:33:37.296 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:33:37.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:33:52.242 - Thread: 1 -> GUI Stats: Update 0.476058166666667, Draw 0.310684111111112 2020-03-25 12:34:03.293 - Thread: 1 -> GC Memory: 1,473,230,496 B 2020-03-25 12:34:22.246 - Thread: 1 -> GUI Stats: Update 0.451946222222222, Draw 0.338168 2020-03-25 12:34:22.358 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:34:22.358 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,15.56229,20.61133,1,0,1397.681,5641.52,4635,95365,6,7.898657,98.17592,0.180896,1769,41.94882,0,16.6625,3.313393,41.18364,100 2020-03-25 12:34:33.311 - Thread: 1 -> GC Memory: 1,465,752,056 B 2020-03-25 12:34:52.243 - Thread: 1 -> GUI Stats: Update 0.434584111111111, Draw 0.314743111111111 2020-03-25 12:35:03.326 - Thread: 1 -> GC Memory: 1,470,830,408 B 2020-03-25 12:35:22.243 - Thread: 1 -> GUI Stats: Update 0.470673222222223, Draw 0.324689 2020-03-25 12:35:22.374 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:35:22.375 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,14.79874,30.43721,1,0,1402.348,5649.41,4635,95365,6,9.177706,98.25346,0.1728113,1730,44.64439,0,16.6625,4.097331,43.86466,100 2020-03-25 12:35:33.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:35:33.109 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:35:33.330 - Thread: 1 -> GC Memory: 1,471,795,864 B 2020-03-25 12:35:52.465 - Thread: 1 -> GUI Stats: Update 0.483593888888889, Draw 0.381365555555555 2020-03-25 12:35:54.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:35:54.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:36:03.332 - Thread: 1 -> GC Memory: 1,471,162,800 B 2020-03-25 12:36:20.384 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:36:20.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:36:22.465 - Thread: 1 -> GUI Stats: Update 0.456889, Draw 0.475022055555556 2020-03-25 12:36:22.614 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:36:22.614 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,17.46358,28.9888,1,0,1403.725,5659.98,4636,95364,6,8.509066,98.5738,0.1794526,1702,55.02376,0,16.6625,4.682008,54.23901,100 2020-03-25 12:36:26.197 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:36:26.198 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:36:27.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:36:27.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:36:33.348 - Thread: 1 -> GC Memory: 1,476,918,720 B 2020-03-25 12:36:45.582 - Thread: 1 -> Autosave initiated 2020-03-25 12:36:45.582 - Thread: 1 -> Character state: True 2020-03-25 12:36:45.582 - Thread: 1 -> IsServer: True 2020-03-25 12:36:45.582 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 12:36:45.582 - Thread: 1 -> Autosave 2020-03-25 12:36:45.582 - Thread: 1 -> Saving world - START 2020-03-25 12:36:45.582 - Thread: 1 -> Making world state snapshot. 2020-03-25 12:36:45.582 - Thread: 1 -> Before snapshot.: GC Memory: 1,475,210,264 B 2020-03-25 12:36:45.641 - Thread: 1 -> After snapshot.: GC Memory: 1,476,529,056 B 2020-03-25 12:36:45.641 - Thread: 1 -> Directory cleanup: GC Memory: 1,476,529,056 B 2020-03-25 12:36:45.641 - Thread: 1 -> Saving world - END 2020-03-25 12:36:45.642 - Thread: 8 -> Session snapshot save - START 2020-03-25 12:36:45.642 - Thread: 8 -> Checking file access for files in target dir. 2020-03-25 12:36:46.111 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 12:36:46.291 - Thread: 8 -> Session snapshot save - END 2020-03-25 12:36:50.097 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:36:50.098 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:36:52.467 - Thread: 1 -> GUI Stats: Update 0.488037666666668, Draw 0.443678 2020-03-25 12:37:01.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:37:01.707 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:37:03.349 - Thread: 1 -> GC Memory: 1,479,759,336 B 2020-03-25 12:37:22.465 - Thread: 1 -> GUI Stats: Update 0.475750333333335, Draw 0.403228277777778 2020-03-25 12:37:22.630 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:37:22.630 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,16.55681,22.46194,1,0,1412.883,5653.113,4637,95363,6,9.727115,98.1598,0.1730775,1707,44.80277,0,16.6625,4.358017,43.97831,100 2020-03-25 12:37:31.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:37:31.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:37:33.365 - Thread: 1 -> GC Memory: 1,481,993,992 B 2020-03-25 12:37:33.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:37:33.664 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:37:39.399 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:37:39.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:37:52.466 - Thread: 1 -> GUI Stats: Update 0.473476111111111, Draw 0.353722166666667 2020-03-25 12:37:56.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:37:56.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:38:03.365 - Thread: 1 -> GC Memory: 1,477,195,152 B 2020-03-25 12:38:22.466 - Thread: 1 -> GUI Stats: Update 0.469237444444444, Draw 0.327953944444445 2020-03-25 12:38:22.647 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:38:22.647 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,15.3717,16.64039,1,0,1408.467,5643.664,4637,95363,6,8.336642,98.07748,0.1721722,1708,40.24229,0,16.6625,3.354856,39.46862,100 2020-03-25 12:38:33.382 - Thread: 1 -> GC Memory: 1,477,698,184 B 2020-03-25 12:38:52.466 - Thread: 1 -> GUI Stats: Update 0.453492277777777, Draw 0.309396222222222 2020-03-25 12:39:03.382 - Thread: 1 -> GC Memory: 1,479,647,720 B 2020-03-25 12:39:22.466 - Thread: 1 -> GUI Stats: Update 0.447924222222222, Draw 0.3225745 2020-03-25 12:39:22.663 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:39:22.663 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,16.79609,23.49956,1,0,1402.388,5652.43,4632,95368,5,9.22389,98.21413,0.1862236,1912,44.75353,0,16.6625,4.128016,43.95429,100 2020-03-25 12:39:25.361 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:39:25.361 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:39:25.361 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:39:25.647 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:39:33.388 - Thread: 1 -> GC Memory: 1,474,607,600 B 2020-03-25 12:39:52.789 - Thread: 1 -> GUI Stats: Update 0.477740333333333, Draw 0.428487777777777 2020-03-25 12:39:58.863 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:39:58.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:40:03.389 - Thread: 1 -> GC Memory: 1,479,998,456 B 2020-03-25 12:40:22.791 - Thread: 1 -> GUI Stats: Update 0.445778611111111, Draw 0.467581388888889 2020-03-25 12:40:23.004 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:40:23.004 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,19.28591,29.79657,1,0,1409.62,5648.078,4632,95368,5,9.716187,98.04393,0.1872955,1899,38.3326,0,16.6625,3.724467,37.58278,100 2020-03-25 12:40:33.391 - Thread: 1 -> GC Memory: 1,479,963,744 B 2020-03-25 12:40:52.789 - Thread: 1 -> GUI Stats: Update 0.451235722222222, Draw 0.430509111111111 2020-03-25 12:41:03.405 - Thread: 1 -> GC Memory: 1,471,902,840 B 2020-03-25 12:41:22.791 - Thread: 1 -> GUI Stats: Update 0.474927722222221, Draw 0.403498666666667 2020-03-25 12:41:23.020 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:41:23.020 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,15.30357,24.12673,1,0,1406.075,5647.402,4632,95368,4,9.892042,97.88084,0.2070558,1899,35.61882,0,16.6625,3.523428,34.864,100 2020-03-25 12:41:33.405 - Thread: 1 -> GC Memory: 1,472,876,624 B 2020-03-25 12:41:45.589 - Thread: 1 -> Autosave initiated 2020-03-25 12:41:45.589 - Thread: 1 -> Character state: True 2020-03-25 12:41:45.589 - Thread: 1 -> IsServer: True 2020-03-25 12:41:45.589 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 12:41:45.589 - Thread: 1 -> Autosave 2020-03-25 12:41:45.589 - Thread: 1 -> Saving world - START 2020-03-25 12:41:45.590 - Thread: 1 -> Making world state snapshot. 2020-03-25 12:41:45.590 - Thread: 1 -> Before snapshot.: GC Memory: 1,474,800,368 B 2020-03-25 12:41:45.639 - Thread: 1 -> After snapshot.: GC Memory: 1,475,338,024 B 2020-03-25 12:41:45.640 - Thread: 1 -> Directory cleanup: GC Memory: 1,475,338,024 B 2020-03-25 12:41:45.640 - Thread: 1 -> Saving world - END 2020-03-25 12:41:45.640 - Thread: 9 -> Session snapshot save - START 2020-03-25 12:41:45.641 - Thread: 9 -> Checking file access for files in target dir. 2020-03-25 12:41:46.108 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 12:41:46.245 - Thread: 9 -> Session snapshot save - END 2020-03-25 12:41:52.789 - Thread: 1 -> GUI Stats: Update 0.460554555555555, Draw 0.286591777777778 2020-03-25 12:42:03.407 - Thread: 1 -> GC Memory: 1,478,975,616 B 2020-03-25 12:42:22.789 - Thread: 1 -> GUI Stats: Update 0.4546875, Draw 0.280579166666667 2020-03-25 12:42:23.037 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:42:23.038 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,24.8795,14.55346,1,0,1412.741,5646.375,4631,95369,3,6.069904,98.78934,0.1823944,1893,58.95793,0,16.6625,3.57869,58.24416,100 2020-03-25 12:42:33.423 - Thread: 1 -> GC Memory: 1,484,685,376 B 2020-03-25 12:42:52.789 - Thread: 1 -> GUI Stats: Update 0.574672666666667, Draw 0.306477888888889 2020-03-25 12:43:03.070 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:43:03.071 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:43:03.438 - Thread: 1 -> GC Memory: 1,475,694,336 B 2020-03-25 12:43:22.789 - Thread: 1 -> GUI Stats: Update 0.497072277777778, Draw 0.377940777777779 2020-03-25 12:43:23.053 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:43:23.054 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,16.52462,14.66083,1,0,1410.186,5666.168,4631,95369,3,8.308872,98.61082,0.1995069,1886,54.45977,0,16.6625,4.524992,53.70322,100 2020-03-25 12:43:33.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:43:33.274 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:43:33.441 - Thread: 1 -> GC Memory: 1,478,835,616 B 2020-03-25 12:43:39.121 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:43:39.121 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:43:39.121 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:43:39.161 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:43:52.790 - Thread: 1 -> GUI Stats: Update 0.465644444444445, Draw 0.415315777777778 2020-03-25 12:44:03.458 - Thread: 1 -> GC Memory: 1,481,363,136 B 2020-03-25 12:44:12.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:44:12.157 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:44:22.789 - Thread: 1 -> GUI Stats: Update 0.472330055555555, Draw 0.379783 2020-03-25 12:44:23.070 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:44:23.070 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,14.84606,21.66285,1,0,1406.451,5656.18,4631,95369,3,9.023106,98.2338,0.1775634,2092,42.16581,0,16.6625,3.804666,41.42107,100 2020-03-25 12:44:32.221 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:44:32.221 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:44:32.221 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:44:32.262 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:44:33.458 - Thread: 1 -> GC Memory: 1,479,985,360 B 2020-03-25 12:44:40.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:44:40.979 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:44:48.534 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:44:48.534 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:44:48.534 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:44:48.574 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:44:52.884 - Thread: 1 -> GUI Stats: Update 0.493003333333334, Draw 0.503553166666667 2020-03-25 12:44:54.269 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:44:54.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:45:03.467 - Thread: 1 -> GC Memory: 1,481,452,632 B 2020-03-25 12:45:22.884 - Thread: 1 -> GUI Stats: Update 0.473263666666667, Draw 0.397654222222222 2020-03-25 12:45:23.182 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:45:23.182 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,19.01119,35.83297,1,0,1413.262,5652.199,4631,95369,3,10.70753,98.19531,0.1913496,2063,43.00612,0,16.6625,4.604891,42.23,100 2020-03-25 12:45:33.485 - Thread: 1 -> GC Memory: 1,483,307,864 B 2020-03-25 12:45:52.884 - Thread: 1 -> GUI Stats: Update 0.603521388888889, Draw 0.506923444444444 2020-03-25 12:46:03.500 - Thread: 1 -> GC Memory: 1,475,810,888 B 2020-03-25 12:46:15.732 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:46:15.732 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:46:15.732 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:46:15.770 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:46:22.886 - Thread: 1 -> GUI Stats: Update 0.512197444444445, Draw 0.381400444444444 2020-03-25 12:46:23.198 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:46:23.199 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,17.03189,20.29217,1,0,1407.875,5660.992,4632,95368,4,9.533875,98.02113,0.2114107,2054,38.31971,0,16.6625,3.653353,37.56141,100 2020-03-25 12:46:33.501 - Thread: 1 -> GC Memory: 1,478,732,024 B 2020-03-25 12:46:37.217 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-25 12:46:37.284 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-25 12:46:42.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:46:42.583 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:46:45.601 - Thread: 1 -> Autosave initiated 2020-03-25 12:46:45.601 - Thread: 1 -> Character state: True 2020-03-25 12:46:45.601 - Thread: 1 -> IsServer: True 2020-03-25 12:46:45.601 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 12:46:45.601 - Thread: 1 -> Autosave 2020-03-25 12:46:45.601 - Thread: 1 -> Saving world - START 2020-03-25 12:46:45.602 - Thread: 1 -> Making world state snapshot. 2020-03-25 12:46:45.603 - Thread: 1 -> Before snapshot.: GC Memory: 1,478,194,144 B 2020-03-25 12:46:45.652 - Thread: 1 -> After snapshot.: GC Memory: 1,479,125,936 B 2020-03-25 12:46:45.652 - Thread: 1 -> Directory cleanup: GC Memory: 1,479,125,936 B 2020-03-25 12:46:45.652 - Thread: 1 -> Saving world - END 2020-03-25 12:46:45.652 - Thread: 8 -> Session snapshot save - START 2020-03-25 12:46:45.654 - Thread: 8 -> Checking file access for files in target dir. 2020-03-25 12:46:46.043 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 12:46:46.234 - Thread: 8 -> Session snapshot save - END 2020-03-25 12:46:47.216 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-25 12:46:47.293 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-25 12:46:52.884 - Thread: 1 -> GUI Stats: Update 0.491835222222222, Draw 0.365553555555556 2020-03-25 12:46:57.216 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-25 12:46:57.288 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-25 12:47:03.517 - Thread: 1 -> GC Memory: 1,481,120,600 B 2020-03-25 12:47:07.216 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-25 12:47:07.218 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-25 12:47:07.267 - Thread: 1 -> Next activation in 00:55:29.3243651 2020-03-25 12:47:22.884 - Thread: 1 -> GUI Stats: Update 0.488012833333332, Draw 0.424081277777778 2020-03-25 12:47:23.216 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:47:23.216 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,16.34558,20.82049,1,0,1413.869,5650.816,4632,95368,4,9.925131,98.00458,0.1864969,2057,37.79905,0,16.6625,3.751606,37.0448,100 2020-03-25 12:47:31.021 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.022 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.023 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.024 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.024 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.034 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.035 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.035 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.035 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.035 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.038 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.038 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.038 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.038 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.056 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.056 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.059 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.059 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:31.060 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 12:47:33.519 - Thread: 1 -> GC Memory: 1,486,456,808 B 2020-03-25 12:47:53.402 - Thread: 1 -> GUI Stats: Update 0.631146166666666, Draw 0.610994555555556 2020-03-25 12:47:57.852 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:47:57.852 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:47:57.852 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:47:57.906 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:48:03.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:48:03.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:48:03.535 - Thread: 1 -> GC Memory: 1,477,563,600 B 2020-03-25 12:48:06.634 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:48:06.634 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:48:06.634 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:48:06.694 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:48:08.665 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:48:08.666 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:48:10.617 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:48:10.617 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:48:10.617 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:48:10.669 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:48:23.404 - Thread: 1 -> GUI Stats: Update 0.704519333333334, Draw 0.665496333333332 2020-03-25 12:48:23.749 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:48:23.750 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,17.18489,24.95565,1,0,1411.31,5656.742,4632,95368,4,9.639204,98.22522,0.2448002,2051,43.16931,0,16.6625,4.161178,42.40315,100 2020-03-25 12:48:33.551 - Thread: 1 -> GC Memory: 1,481,670,248 B 2020-03-25 12:48:53.402 - Thread: 1 -> GUI Stats: Update 0.498381444444444, Draw 0.454177222222222 2020-03-25 12:48:55.893 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:48:55.894 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:49:03.552 - Thread: 1 -> GC Memory: 1,481,771,944 B 2020-03-25 12:49:11.201 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:49:11.201 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:49:11.201 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:49:11.245 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:49:15.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:49:15.146 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:49:23.402 - Thread: 1 -> GUI Stats: Update 0.538991388888888, Draw 0.473104166666667 2020-03-25 12:49:23.766 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:49:23.767 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,16.53702,25.48343,1,0,1409.854,5654.473,4632,95368,4,10.12694,97.97128,0.2113544,2356,37.58685,0,16.6625,3.806399,36.82431,100 2020-03-25 12:49:33.568 - Thread: 1 -> GC Memory: 1,479,050,112 B 2020-03-25 12:49:53.402 - Thread: 1 -> GUI Stats: Update 0.572229666666668, Draw 0.488117555555556 2020-03-25 12:50:03.568 - Thread: 1 -> GC Memory: 1,481,635,264 B 2020-03-25 12:50:23.405 - Thread: 1 -> GUI Stats: Update 0.707886833333335, Draw 0.538529277777778 2020-03-25 12:50:23.783 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:50:23.783 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,22.99702,28.71221,1,0,1411.953,5656.414,4632,95368,4,13.70177,97.74471,0.249498,2355,34.73314,0,16.6625,4.759057,33.94981,100 2020-03-25 12:50:33.569 - Thread: 1 -> GC Memory: 1,482,763,752 B 2020-03-25 12:50:53.402 - Thread: 1 -> GUI Stats: Update 0.556929111111111, Draw 0.319851333333333 2020-03-25 12:51:03.585 - Thread: 1 -> GC Memory: 1,476,723,704 B 2020-03-25 12:51:23.402 - Thread: 1 -> GUI Stats: Update 0.459860555555555, Draw 0.291552444444444 2020-03-25 12:51:23.800 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:51:23.800 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,17.67366,19.1968,1,0,1408.665,5678.824,4632,95368,4,9.467085,98.00031,0.2213767,2344,37.17711,0,16.6625,3.519588,36.43368,100 2020-03-25 12:51:33.587 - Thread: 1 -> GC Memory: 1,478,033,600 B 2020-03-25 12:51:45.602 - Thread: 1 -> Autosave initiated 2020-03-25 12:51:45.602 - Thread: 1 -> Character state: True 2020-03-25 12:51:45.602 - Thread: 1 -> IsServer: True 2020-03-25 12:51:45.602 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 12:51:45.602 - Thread: 1 -> Autosave 2020-03-25 12:51:45.602 - Thread: 1 -> Saving world - START 2020-03-25 12:51:45.603 - Thread: 1 -> Making world state snapshot. 2020-03-25 12:51:45.603 - Thread: 1 -> Before snapshot.: GC Memory: 1,479,195,568 B 2020-03-25 12:51:45.669 - Thread: 1 -> After snapshot.: GC Memory: 1,479,608,688 B 2020-03-25 12:51:45.669 - Thread: 1 -> Directory cleanup: GC Memory: 1,479,608,688 B 2020-03-25 12:51:45.670 - Thread: 1 -> Saving world - END 2020-03-25 12:51:45.670 - Thread: 8 -> Session snapshot save - START 2020-03-25 12:51:45.671 - Thread: 8 -> Checking file access for files in target dir. 2020-03-25 12:51:46.304 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 12:51:46.464 - Thread: 8 -> Session snapshot save - END 2020-03-25 12:51:52.564 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:51:52.565 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:51:53.408 - Thread: 1 -> GUI Stats: Update 0.622745000000001, Draw 0.358353888888889 2020-03-25 12:52:03.588 - Thread: 1 -> GC Memory: 1,485,055,392 B 2020-03-25 12:52:23.403 - Thread: 1 -> GUI Stats: Update 0.807654055555556, Draw 0.543986722222223 2020-03-25 12:52:23.817 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:52:23.821 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,27.16991,48.96106,1,0,1419.567,5664.957,4636,95364,5,16.3666,97.95271,0.2994858,2318,36.82338,0,16.6625,6.026733,36.06949,100 2020-03-25 12:52:33.603 - Thread: 1 -> GC Memory: 1,486,628,984 B 2020-03-25 12:52:53.403 - Thread: 1 -> GUI Stats: Update 0.794026166666667, Draw 0.829430111111111 2020-03-25 12:53:03.620 - Thread: 1 -> GC Memory: 1,479,190,496 B 2020-03-25 12:53:23.403 - Thread: 1 -> GUI Stats: Update 0.755077055555556, Draw 0.793232111111112 2020-03-25 12:53:23.833 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:53:23.833 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,22.82734,37.65276,1,0,1411.831,5665.91,4660,95340,5,12.40934,97.98834,0.301818,2317,39.60236,0,16.6625,4.914391,38.80569,100 2020-03-25 12:53:33.636 - Thread: 1 -> GC Memory: 1,480,400,672 B 2020-03-25 12:53:53.608 - Thread: 1 -> GUI Stats: Update 0.525705388888889, Draw 0.599270944444444 2020-03-25 12:54:03.641 - Thread: 1 -> GC Memory: 1,487,542,984 B 2020-03-25 12:54:23.608 - Thread: 1 -> GUI Stats: Update 0.586429555555555, Draw 0.664412388888889 2020-03-25 12:54:24.056 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:54:24.056 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,20.23415,27.50143,1,0,1408.636,5658.684,4674,95326,5,11.29728,98.08624,0.2493946,2589,39.95471,0,16.6625,4.513794,39.19007,100 2020-03-25 12:54:28.756 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:54:28.756 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:54:28.756 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:54:28.807 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:54:33.641 - Thread: 1 -> GC Memory: 1,478,418,456 B 2020-03-25 12:54:50.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:54:50.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:54:53.611 - Thread: 1 -> GUI Stats: Update 0.613331555555554, Draw 0.781410611111111 2020-03-25 12:55:03.662 - Thread: 1 -> GC Memory: 1,481,496,432 B 2020-03-25 12:55:23.608 - Thread: 1 -> GUI Stats: Update 0.558265, Draw 0.456857388888889 2020-03-25 12:55:24.072 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:55:24.072 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,18.54648,24.25685,1,0,1416.051,5678.109,4673,95327,5,11.65734,98.39667,0.2237191,2575,46.59978,0,16.6625,5.432297,45.85264,100 2020-03-25 12:55:33.674 - Thread: 1 -> GC Memory: 1,485,971,536 B 2020-03-25 12:55:34.189 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:55:34.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:55:36.735 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:55:36.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:55:53.608 - Thread: 1 -> GUI Stats: Update 0.569977388888889, Draw 0.425540111111111 2020-03-25 12:56:03.675 - Thread: 1 -> GC Memory: 1,489,345,464 B 2020-03-25 12:56:23.608 - Thread: 1 -> GUI Stats: Update 0.580342444444444, Draw 0.321315444444444 2020-03-25 12:56:24.089 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:56:24.089 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,16.57107,16.94153,1,0,1417.358,5665.078,4673,95327,5,8.779669,98.2792,0.2167543,2563,43.9328,0,16.6625,3.857155,43.17681,100 2020-03-25 12:56:27.866 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:56:27.867 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:56:33.691 - Thread: 1 -> GC Memory: 1,487,811,792 B 2020-03-25 12:56:35.239 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:56:35.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:56:36.223 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:56:36.223 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:56:36.223 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:56:36.262 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:56:37.924 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:56:37.925 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:56:45.608 - Thread: 1 -> Autosave initiated 2020-03-25 12:56:45.608 - Thread: 1 -> Character state: True 2020-03-25 12:56:45.608 - Thread: 1 -> IsServer: True 2020-03-25 12:56:45.608 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 12:56:45.608 - Thread: 1 -> Autosave 2020-03-25 12:56:45.608 - Thread: 1 -> Saving world - START 2020-03-25 12:56:45.609 - Thread: 1 -> Making world state snapshot. 2020-03-25 12:56:45.609 - Thread: 1 -> Before snapshot.: GC Memory: 1,489,824,848 B 2020-03-25 12:56:45.659 - Thread: 1 -> After snapshot.: GC Memory: 1,490,793,096 B 2020-03-25 12:56:45.660 - Thread: 1 -> Directory cleanup: GC Memory: 1,490,793,096 B 2020-03-25 12:56:45.660 - Thread: 1 -> Saving world - END 2020-03-25 12:56:45.660 - Thread: 9 -> Session snapshot save - START 2020-03-25 12:56:45.661 - Thread: 9 -> Checking file access for files in target dir. 2020-03-25 12:56:46.025 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 12:56:46.089 - Thread: 9 -> Session snapshot save - END 2020-03-25 12:56:53.607 - Thread: 1 -> GUI Stats: Update 0.475809055555556, Draw 0.444118166666666 2020-03-25 12:56:54.239 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:56:54.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:56:55.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:56:55.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:57:03.708 - Thread: 1 -> GC Memory: 1,496,661,912 B 2020-03-25 12:57:23.609 - Thread: 1 -> GUI Stats: Update 0.664985666666667, Draw 0.416082277777778 2020-03-25 12:57:24.105 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:57:24.106 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,24.70741,38.74494,1,0,1427.589,5680.148,4638,95362,5,14.79092,98.1583,0.2101841,2562,44.55615,0,16.6625,6.590266,43.73556,100 2020-03-25 12:57:33.708 - Thread: 1 -> GC Memory: 1,499,475,568 B 2020-03-25 12:57:42.790 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:57:42.790 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:57:42.790 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:57:42.851 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:57:45.073 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:57:45.074 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:57:53.610 - Thread: 1 -> GUI Stats: Update 0.858697055555554, Draw 0.528538222222222 2020-03-25 12:58:03.724 - Thread: 1 -> GC Memory: 1,488,567,264 B 2020-03-25 12:58:05.140 - Thread: 1 -> Invalid queue index in the remove item message! 2020-03-25 12:58:06.489 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:58:06.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:58:10.423 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:58:10.424 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:58:11.423 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:58:11.455 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:58:16.706 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:58:16.707 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:58:16.707 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:58:16.744 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:58:19.394 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:58:19.395 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:58:23.608 - Thread: 1 -> GUI Stats: Update 0.626411888888889, Draw 0.434097333333334 2020-03-25 12:58:24.123 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:58:24.136 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,21.19021,16.59442,1,0,1425.23,5689.453,4637,95363,5,8.613608,98.29528,0.2443187,2517,43.99399,0,16.6625,3.78947,43.24402,100 2020-03-25 12:58:33.725 - Thread: 1 -> GC Memory: 1,492,674,584 B 2020-03-25 12:58:40.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:58:40.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:58:44.690 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:58:44.691 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:58:46.098 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:58:46.101 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:58:53.607 - Thread: 1 -> GUI Stats: Update 0.488685611111111, Draw 0.360472722222222 2020-03-25 12:59:03.741 - Thread: 1 -> GC Memory: 1,495,307,432 B 2020-03-25 12:59:07.857 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:59:07.857 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:59:07.857 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 12:59:07.902 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 12:59:23.609 - Thread: 1 -> GUI Stats: Update 0.589534833333332, Draw 0.514109166666666 2020-03-25 12:59:24.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 12:59:24.025 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 12:59:24.139 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 12:59:24.140 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,22.34462,31.35209,1,0,1422,5675.797,4637,95363,6,12.63806,98.15202,0.2249786,2853,40.67977,0,16.6625,5.141132,39.92802,100 2020-03-25 12:59:33.758 - Thread: 1 -> GC Memory: 1,491,812,888 B 2020-03-25 12:59:53.928 - Thread: 1 -> GUI Stats: Update 0.598006833333333, Draw 0.560259111111111 2020-03-25 13:00:03.761 - Thread: 1 -> GC Memory: 1,497,922,976 B 2020-03-25 13:00:24.387 - Thread: 1 -> GUI Stats: Update 0.587661111111112, Draw 0.558663 2020-03-25 13:00:24.934 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:00:24.934 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,20.1434,24.49534,1,0,1430.408,5676.91,4640,95360,7,9.69297,98.43397,0.236361,2853,48.6776,0,16.6625,4.718306,47.9153,100 2020-03-25 13:00:33.769 - Thread: 1 -> GC Memory: 1,499,710,280 B 2020-03-25 13:00:54.387 - Thread: 1 -> GUI Stats: Update 0.597178166666667, Draw 0.356226888888889 2020-03-25 13:01:03.770 - Thread: 1 -> GC Memory: 1,488,106,056 B 2020-03-25 13:01:11.418 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:01:11.419 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:01:24.357 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:01:24.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:01:24.387 - Thread: 1 -> GUI Stats: Update 0.621235166666666, Draw 0.391739777777778 2020-03-25 13:01:24.951 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:01:24.951 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,18.90038,30.18418,1,0,1419.799,5686.527,4640,95360,7,10.77013,98.05453,0.2338078,2846,38.82304,0,16.6625,4.181291,38.06775,100 2020-03-25 13:01:33.787 - Thread: 1 -> GC Memory: 1,490,841,736 B 2020-03-25 13:01:45.619 - Thread: 1 -> Autosave initiated 2020-03-25 13:01:45.619 - Thread: 1 -> Character state: True 2020-03-25 13:01:45.619 - Thread: 1 -> IsServer: True 2020-03-25 13:01:45.619 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 13:01:45.619 - Thread: 1 -> Autosave 2020-03-25 13:01:45.619 - Thread: 1 -> Saving world - START 2020-03-25 13:01:45.620 - Thread: 1 -> Making world state snapshot. 2020-03-25 13:01:45.620 - Thread: 1 -> Before snapshot.: GC Memory: 1,492,363,472 B 2020-03-25 13:01:45.668 - Thread: 1 -> After snapshot.: GC Memory: 1,493,110,856 B 2020-03-25 13:01:45.669 - Thread: 1 -> Directory cleanup: GC Memory: 1,493,110,856 B 2020-03-25 13:01:45.669 - Thread: 1 -> Saving world - END 2020-03-25 13:01:45.669 - Thread: 9 -> Session snapshot save - START 2020-03-25 13:01:45.670 - Thread: 9 -> Checking file access for files in target dir. 2020-03-25 13:01:46.147 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 13:01:46.209 - Thread: 9 -> Session snapshot save - END 2020-03-25 13:01:51.251 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:01:51.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:01:54.386 - Thread: 1 -> GUI Stats: Update 0.476740666666668, Draw 0.382225722222222 2020-03-25 13:01:54.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:01:54.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:01:55.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:01:55.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:02:03.803 - Thread: 1 -> GC Memory: 1,496,691,232 B 2020-03-25 13:02:03.823 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:02:03.824 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:02:07.304 - Thread: 1 -> Updating stopped. 2020-03-25 13:02:12.472 - Thread: 1 -> Saving world - START 2020-03-25 13:02:12.473 - Thread: 1 -> Making world state snapshot. 2020-03-25 13:02:12.473 - Thread: 1 -> Before snapshot.: GC Memory: 1,498,161,048 B 2020-03-25 13:02:12.542 - Thread: 1 -> After snapshot.: GC Memory: 1,499,102,552 B 2020-03-25 13:02:12.542 - Thread: 1 -> Directory cleanup: GC Memory: 1,499,102,552 B 2020-03-25 13:02:12.542 - Thread: 1 -> Saving world - END 2020-03-25 13:02:12.543 - Thread: 8 -> Session snapshot save - START 2020-03-25 13:02:12.544 - Thread: 8 -> Checking file access for files in target dir. 2020-03-25 13:02:12.545 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:02:12.546 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:02:13.157 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 13:02:13.241 - Thread: 8 -> Session snapshot save - END 2020-03-25 13:02:24.874 - Thread: 1 -> GUI Stats: Update 0.941204611111112, Draw 0.355461777777777 2020-03-25 13:02:25.454 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:02:25.454 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,11.64382,22.83699,1,0,1434.015,5681.242,4640,95360,7,13.86962,98.10934,0.1829504,2840,41.97211,0,16.6625,5.821372,41.17857,100 2020-03-25 13:02:54.873 - Thread: 1 -> GUI Stats: Update 0.894402277777778, Draw 0.3242395 2020-03-25 13:03:24.872 - Thread: 1 -> GUI Stats: Update 0.881806388888889, Draw 0.330912388888889 2020-03-25 13:03:25.470 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:03:25.471 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,10.47837,28.18069,1,0,1422.067,5681.738,4640,95360,7,13.54359,98.09308,0.2256671,2842,41.88358,0,16.6625,5.67254,41.0849,100 2020-03-25 13:03:54.872 - Thread: 1 -> GUI Stats: Update 0.680103666666668, Draw 0.309595222222222 2020-03-25 13:04:11.822 - Thread: 1 -> Updating continues. 2020-03-25 13:04:11.824 - Thread: 1 -> GC Memory: 1,493,371,096 B 2020-03-25 13:04:12.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:04:12.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:04:24.873 - Thread: 1 -> GUI Stats: Update 0.540779888888889, Draw 0.318510833333334 2020-03-25 13:04:25.487 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:04:25.488 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,17.91328,28.26558,1,0,1420.625,5698.711,4642,95358,7,11.05624,98.06413,0.1954734,2962,39.21639,0,16.6625,4.335858,38.45721,100 2020-03-25 13:04:41.840 - Thread: 1 -> GC Memory: 1,492,050,080 B 2020-03-25 13:04:54.873 - Thread: 1 -> GUI Stats: Update 0.484539333333333, Draw 0.527611277777777 2020-03-25 13:05:11.856 - Thread: 1 -> GC Memory: 1,491,241,552 B 2020-03-25 13:05:24.874 - Thread: 1 -> GUI Stats: Update 0.524436666666666, Draw 0.564131555555555 2020-03-25 13:05:25.504 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:05:25.504 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,25.301,33.55947,1,0,1423.761,5680.762,4662,95338,9,13.46195,97.67887,0.2162431,2960,35.75504,0,16.6625,4.813325,34.92512,100 2020-03-25 13:05:25.505 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 13:05:25.505 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 13:05:25.505 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 13:05:25.559 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 13:05:41.157 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:05:41.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:05:41.859 - Thread: 1 -> GC Memory: 1,519,203,424 B 2020-03-25 13:05:55.010 - Thread: 1 -> GUI Stats: Update 0.708602166666665, Draw 0.804700111111113 2020-03-25 13:06:11.876 - Thread: 1 -> GC Memory: 1,494,611,432 B 2020-03-25 13:06:17.272 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:06:17.274 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:06:19.307 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:06:19.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:06:25.014 - Thread: 1 -> GUI Stats: Update 0.722521, Draw 0.546504722222222 2020-03-25 13:06:25.657 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:06:25.658 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,24.29599,36.20497,1,0,1427.13,5687.168,4662,95338,9,14.42401,98.04453,0.2613874,2938,36.96355,0,16.6625,5.331624,36.24073,100 2020-03-25 13:06:41.877 - Thread: 1 -> GC Memory: 1,497,075,512 B 2020-03-25 13:06:45.628 - Thread: 1 -> Autosave initiated 2020-03-25 13:06:45.628 - Thread: 1 -> Character state: True 2020-03-25 13:06:45.628 - Thread: 1 -> IsServer: True 2020-03-25 13:06:45.628 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 13:06:45.628 - Thread: 1 -> Autosave 2020-03-25 13:06:45.628 - Thread: 1 -> Saving world - START 2020-03-25 13:06:45.630 - Thread: 1 -> Making world state snapshot. 2020-03-25 13:06:45.630 - Thread: 1 -> Before snapshot.: GC Memory: 1,498,114,496 B 2020-03-25 13:06:45.704 - Thread: 1 -> After snapshot.: GC Memory: 1,498,817,352 B 2020-03-25 13:06:45.704 - Thread: 1 -> Directory cleanup: GC Memory: 1,498,817,352 B 2020-03-25 13:06:45.704 - Thread: 1 -> Saving world - END 2020-03-25 13:06:45.705 - Thread: 9 -> Session snapshot save - START 2020-03-25 13:06:45.706 - Thread: 9 -> Checking file access for files in target dir. 2020-03-25 13:06:46.331 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 13:06:46.498 - Thread: 9 -> Session snapshot save - END 2020-03-25 13:06:55.009 - Thread: 1 -> GUI Stats: Update 0.639273944444444, Draw 0.389304555555556 2020-03-25 13:06:59.964 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:06:59.965 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:07:11.892 - Thread: 1 -> GC Memory: 1,506,337,760 B 2020-03-25 13:07:25.010 - Thread: 1 -> GUI Stats: Update 0.529129888888889, Draw 0.416703111111111 2020-03-25 13:07:25.673 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:07:25.674 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,18.57572,17.31473,1,0,1433.392,5701.633,4662,95338,9,8.895336,98.73819,0.2487155,2921,57.78021,0,16.6625,5.139744,57.05113,100 2020-03-25 13:07:41.892 - Thread: 1 -> GC Memory: 1,503,801,656 B 2020-03-25 13:07:52.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:07:52.775 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:07:55.010 - Thread: 1 -> GUI Stats: Update 0.557809833333334, Draw 0.470197555555556 2020-03-25 13:08:11.895 - Thread: 1 -> GC Memory: 1,506,699,184 B 2020-03-25 13:08:25.112 - Thread: 1 -> GUI Stats: Update 0.57901361111111, Draw 0.466375888888889 2020-03-25 13:08:25.793 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:08:25.793 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,21.41736,35.40186,1,0,1437.068,5697.926,4663,95337,9,12.91872,98.32844,0.2468651,2914,44.93904,0,16.6625,5.805546,44.18785,100 2020-03-25 13:08:40.686 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:08:40.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:08:41.896 - Thread: 1 -> GC Memory: 1,510,094,888 B 2020-03-25 13:08:55.118 - Thread: 1 -> GUI Stats: Update 0.725938055555558, Draw 0.519494166666667 2020-03-25 13:09:11.897 - Thread: 1 -> GC Memory: 1,511,620,864 B 2020-03-25 13:09:25.113 - Thread: 1 -> GUI Stats: Update 0.964063333333332, Draw 0.501195222222222 2020-03-25 13:09:25.810 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:09:25.810 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,23.52684,30.64467,1,0,1427.57,5711.93,4663,95337,9,17.29721,97.74225,0.3469925,3246,33.63341,0,16.6625,5.817641,32.87405,100 2020-03-25 13:09:32.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:09:32.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:09:36.935 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 13:09:36.945 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 13:09:36.959 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 13:09:36.959 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 13:09:36.979 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2020-03-25 13:09:41.905 - Thread: 1 -> GC Memory: 1,501,079,208 B 2020-03-25 13:09:55.272 - Thread: 1 -> GUI Stats: Update 0.827660166666666, Draw 0.485915722222222 2020-03-25 13:10:11.906 - Thread: 1 -> GC Memory: 1,502,736,712 B 2020-03-25 13:10:25.272 - Thread: 1 -> GUI Stats: Update 0.790083722222224, Draw 0.415276777777778 2020-03-25 13:10:25.986 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:10:25.987 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,21.78197,20.0226,1,0,1435.757,5721.18,4663,95337,9,11.16476,98.43277,0.2865989,3236,47.001,0,16.6625,5.247547,46.26438,100 2020-03-25 13:10:41.921 - Thread: 1 -> GC Memory: 1,505,766,160 B 2020-03-25 13:10:55.271 - Thread: 1 -> GUI Stats: Update 0.659224888888891, Draw 0.359665277777777 2020-03-25 13:11:03.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:11:03.135 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:11:11.938 - Thread: 1 -> GC Memory: 1,498,279,144 B 2020-03-25 13:11:15.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:11:15.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:11:17.255 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:11:17.258 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:11:25.274 - Thread: 1 -> GUI Stats: Update 0.46080638888889, Draw 0.399461722222222 2020-03-25 13:11:26.002 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:11:26.003 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,15.52018,14.85524,1,0,1429.118,5705.668,4663,95337,9,8.622322,98.29416,0.2251577,3238,44.62448,0,16.6625,3.847666,43.86326,100 2020-03-25 13:11:30.482 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:11:30.483 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:11:35.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:11:35.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:11:40.935 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:11:40.936 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:11:41.955 - Thread: 1 -> GC Memory: 1,503,504,984 B 2020-03-25 13:11:45.638 - Thread: 1 -> Autosave initiated 2020-03-25 13:11:45.638 - Thread: 1 -> Character state: True 2020-03-25 13:11:45.638 - Thread: 1 -> IsServer: True 2020-03-25 13:11:45.638 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 13:11:45.638 - Thread: 1 -> Autosave 2020-03-25 13:11:45.638 - Thread: 1 -> Saving world - START 2020-03-25 13:11:45.639 - Thread: 1 -> Making world state snapshot. 2020-03-25 13:11:45.639 - Thread: 1 -> Before snapshot.: GC Memory: 1,504,855,104 B 2020-03-25 13:11:45.709 - Thread: 1 -> After snapshot.: GC Memory: 1,503,995,584 B 2020-03-25 13:11:45.709 - Thread: 1 -> Directory cleanup: GC Memory: 1,503,995,584 B 2020-03-25 13:11:45.709 - Thread: 1 -> Saving world - END 2020-03-25 13:11:45.710 - Thread: 9 -> Session snapshot save - START 2020-03-25 13:11:45.711 - Thread: 9 -> Checking file access for files in target dir. 2020-03-25 13:11:46.251 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 13:11:46.341 - Thread: 9 -> Session snapshot save - END 2020-03-25 13:11:55.272 - Thread: 1 -> GUI Stats: Update 0.5813885, Draw 0.411687611111112 2020-03-25 13:12:11.972 - Thread: 1 -> GC Memory: 1,507,223,744 B 2020-03-25 13:12:25.272 - Thread: 1 -> GUI Stats: Update 0.592298833333334, Draw 0.353264888888889 2020-03-25 13:12:26.020 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:12:26.020 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,18.94359,23.9617,1,0,1440.298,5705.543,4663,95337,9,12.37889,98.04691,0.2269101,3227,38.67326,0,16.6625,4.787322,37.91794,100 2020-03-25 13:12:41.974 - Thread: 1 -> GC Memory: 1,509,370,544 B 2020-03-25 13:12:55.273 - Thread: 1 -> GUI Stats: Update 0.572808333333333, Draw 0.337784166666667 2020-03-25 13:13:11.988 - Thread: 1 -> GC Memory: 1,498,303,816 B 2020-03-25 13:13:25.272 - Thread: 1 -> GUI Stats: Update 0.58836, Draw 0.358577555555556 2020-03-25 13:13:26.036 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:13:26.036 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,18.17716,42.49093,1,0,1434.803,5709.445,4663,95337,9,12.73637,98.35659,0.2334158,3224,46.40656,0,16.6625,5.91051,45.64391,100 2020-03-25 13:13:41.989 - Thread: 1 -> GC Memory: 1,502,813,640 B 2020-03-25 13:13:55.272 - Thread: 1 -> GUI Stats: Update 0.660934944444445, Draw 0.406666444444444 2020-03-25 13:14:11.990 - Thread: 1 -> GC Memory: 1,505,198,696 B 2020-03-25 13:14:25.273 - Thread: 1 -> GUI Stats: Update 0.719557944444445, Draw 0.391417944444444 2020-03-25 13:14:26.052 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:14:26.053 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,23.14093,17.83855,1,0,1428.505,5715.715,4663,95337,9,9.985089,97.89899,0.2597802,3240,38.04247,0,16.6625,3.798574,37.24319,100 2020-03-25 13:14:42.007 - Thread: 1 -> GC Memory: 1,498,421,072 B 2020-03-25 13:14:55.272 - Thread: 1 -> GUI Stats: Update 0.495988444444443, Draw 0.299731777777777 2020-03-25 13:15:00.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:15:00.929 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:15:12.025 - Thread: 1 -> GC Memory: 1,508,870,224 B 2020-03-25 13:15:25.273 - Thread: 1 -> GUI Stats: Update 0.766409333333333, Draw 0.439712 2020-03-25 13:15:26.070 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:15:26.070 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,20.86546,28.90886,1,0,1436.935,5702.801,4663,95337,9,11.74188,98.01289,0.2434374,3225,37.0448,0,16.6625,4.349756,36.30868,100 2020-03-25 13:15:42.038 - Thread: 1 -> GC Memory: 1,507,573,632 B 2020-03-25 13:15:55.273 - Thread: 1 -> GUI Stats: Update 0.738725, Draw 0.403530277777778 2020-03-25 13:16:12.041 - Thread: 1 -> GC Memory: 1,499,902,112 B 2020-03-25 13:16:25.275 - Thread: 1 -> GUI Stats: Update 1.02735838888889, Draw 0.539699166666666 2020-03-25 13:16:26.087 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:16:26.087 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,39.32318,30.94146,1,0,1430.843,5718.875,4663,95337,8,15.42004,98.01454,0.3164094,3219,39.59681,0,16.6625,6.105843,38.81063,100 2020-03-25 13:16:42.055 - Thread: 1 -> GC Memory: 1,501,727,504 B 2020-03-25 13:16:45.639 - Thread: 1 -> Autosave initiated 2020-03-25 13:16:45.639 - Thread: 1 -> Character state: True 2020-03-25 13:16:45.639 - Thread: 1 -> IsServer: True 2020-03-25 13:16:45.639 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 13:16:45.639 - Thread: 1 -> Autosave 2020-03-25 13:16:45.639 - Thread: 1 -> Saving world - START 2020-03-25 13:16:45.639 - Thread: 1 -> Making world state snapshot. 2020-03-25 13:16:45.639 - Thread: 1 -> Before snapshot.: GC Memory: 1,502,758,456 B 2020-03-25 13:16:45.689 - Thread: 1 -> After snapshot.: GC Memory: 1,501,707,288 B 2020-03-25 13:16:45.689 - Thread: 1 -> Directory cleanup: GC Memory: 1,501,707,288 B 2020-03-25 13:16:45.689 - Thread: 1 -> Saving world - END 2020-03-25 13:16:45.690 - Thread: 8 -> Session snapshot save - START 2020-03-25 13:16:45.691 - Thread: 8 -> Checking file access for files in target dir. 2020-03-25 13:16:46.083 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 13:16:46.150 - Thread: 8 -> Session snapshot save - END 2020-03-25 13:16:55.271 - Thread: 1 -> GUI Stats: Update 0.677878222222222, Draw 0.351529611111112 2020-03-25 13:17:12.071 - Thread: 1 -> GC Memory: 1,510,389,200 B 2020-03-25 13:17:14.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:17:14.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:17:25.273 - Thread: 1 -> GUI Stats: Update 0.631319055555555, Draw 0.346462388888889 2020-03-25 13:17:26.103 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:17:26.103 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,22.54384,35.39286,1,0,1442.68,5714.465,4663,95337,8,15.27418,98.00091,0.2564448,3304,39.1958,0,16.6625,5.986837,38.41224,100 2020-03-25 13:17:42.073 - Thread: 1 -> GC Memory: 1,516,899,272 B 2020-03-25 13:17:55.272 - Thread: 1 -> GUI Stats: Update 0.773218666666666, Draw 0.384097666666667 2020-03-25 13:18:12.083 - Thread: 1 -> GC Memory: 1,503,572,936 B 2020-03-25 13:18:14.987 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:18:14.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:18:25.273 - Thread: 1 -> GUI Stats: Update 0.556544333333333, Draw 0.352955166666667 2020-03-25 13:18:26.120 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:18:26.120 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,18.3717,16.79773,1,0,1439.357,5724.723,4663,95337,8,8.755073,98.74371,0.235111,3274,60.53004,0,16.6625,5.299449,59.76961,100 2020-03-25 13:18:27.687 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:18:27.689 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:18:30.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:18:30.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:18:42.089 - Thread: 1 -> GC Memory: 1,507,107,320 B 2020-03-25 13:18:42.282 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:18:42.283 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:18:55.273 - Thread: 1 -> GUI Stats: Update 0.623148277777777, Draw 0.440543777777778 2020-03-25 13:19:12.105 - Thread: 1 -> GC Memory: 1,512,033,552 B 2020-03-25 13:19:25.272 - Thread: 1 -> GUI Stats: Update 0.623979111111111, Draw 0.438600388888888 2020-03-25 13:19:26.137 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:19:26.137 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,20.05033,19.03302,1,0,1432.173,5724.313,4663,95337,8,10.5323,98.5307,0.2281539,3261,50.95057,0,16.6625,5.366265,50.20195,100 2020-03-25 13:19:42.123 - Thread: 1 -> GC Memory: 1,502,652,136 B 2020-03-25 13:19:55.273 - Thread: 1 -> GUI Stats: Update 0.597204944444445, Draw 0.5144535 2020-03-25 13:20:01.003 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:20:01.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:20:01.337 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 13:20:01.337 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 13:20:01.337 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-25 13:20:01.383 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-25 13:20:03.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:20:03.204 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:20:08.122 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:20:08.123 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:20:10.286 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:20:10.287 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:20:12.139 - Thread: 1 -> GC Memory: 1,506,510,176 B 2020-03-25 13:20:25.272 - Thread: 1 -> GUI Stats: Update 0.601362277777778, Draw 0.463288555555556 2020-03-25 13:20:26.154 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:20:26.154 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,17.06265,29.75806,1,0,1440.328,5710.297,4663,95337,8,11.27761,98.14256,0.1942289,3251,40.77436,0,16.6625,4.598372,40.01701,100 2020-03-25 13:20:42.156 - Thread: 1 -> GC Memory: 1,509,384,504 B 2020-03-25 13:20:53.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:20:53.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:20:54.255 - Thread: 1 -> Updating stopped. 2020-03-25 13:20:55.671 - Thread: 1 -> GUI Stats: Update 0.818948555555556, Draw 0.445863833333334 2020-03-25 13:20:57.253 - Thread: 1 -> Saving world - START 2020-03-25 13:20:57.254 - Thread: 1 -> Making world state snapshot. 2020-03-25 13:20:57.254 - Thread: 1 -> Before snapshot.: GC Memory: 1,512,345,912 B 2020-03-25 13:20:57.301 - Thread: 1 -> After snapshot.: GC Memory: 1,512,377,784 B 2020-03-25 13:20:57.301 - Thread: 1 -> Directory cleanup: GC Memory: 1,512,377,784 B 2020-03-25 13:20:57.301 - Thread: 1 -> Saving world - END 2020-03-25 13:20:57.302 - Thread: 9 -> Session snapshot save - START 2020-03-25 13:20:57.303 - Thread: 9 -> Checking file access for files in target dir. 2020-03-25 13:20:57.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:20:57.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:20:57.657 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 13:20:57.714 - Thread: 9 -> Session snapshot save - END 2020-03-25 13:21:25.671 - Thread: 1 -> GUI Stats: Update 0.488961777777777, Draw 0.257102055555556 2020-03-25 13:21:25.870 - Thread: 1 -> Updating continues. 2020-03-25 13:21:25.871 - Thread: 1 -> GC Memory: 1,502,799,136 B 2020-03-25 13:21:26.107 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:21:26.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:21:26.570 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:21:26.570 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,15.67972,30.93888,1,0,1433.019,5717.289,4663,95337,8,8.449777,98.34099,0.1687257,3239,47.99779,0,16.6625,4.055706,47.2015,100 2020-03-25 13:21:45.641 - Thread: 1 -> Autosave initiated 2020-03-25 13:21:45.641 - Thread: 1 -> Character state: True 2020-03-25 13:21:45.641 - Thread: 1 -> IsServer: True 2020-03-25 13:21:45.641 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-25 13:21:45.641 - Thread: 1 -> Autosave 2020-03-25 13:21:45.641 - Thread: 1 -> Saving world - START 2020-03-25 13:21:45.642 - Thread: 1 -> Making world state snapshot. 2020-03-25 13:21:45.642 - Thread: 1 -> Before snapshot.: GC Memory: 1,509,281,328 B 2020-03-25 13:21:45.725 - Thread: 1 -> After snapshot.: GC Memory: 1,509,441,304 B 2020-03-25 13:21:45.726 - Thread: 1 -> Directory cleanup: GC Memory: 1,509,441,304 B 2020-03-25 13:21:45.726 - Thread: 1 -> Saving world - END 2020-03-25 13:21:45.726 - Thread: 9 -> Session snapshot save - START 2020-03-25 13:21:45.728 - Thread: 9 -> Checking file access for files in target dir. 2020-03-25 13:21:46.451 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\256\AppData\Roaming\SpaceEngineers\Saves\76561198043876464\Star System 2020-03-24 08-11\.new\Sandbox_config.sbc 2020-03-25 13:21:46.567 - Thread: 9 -> Session snapshot save - END 2020-03-25 13:21:55.674 - Thread: 1 -> GUI Stats: Update 0.779944666666666, Draw 0.402332055555556 2020-03-25 13:21:55.874 - Thread: 1 -> GC Memory: 1,514,532,808 B 2020-03-25 13:22:25.676 - Thread: 1 -> GUI Stats: Update 1.46246627777778, Draw 0.666402444444446 2020-03-25 13:22:25.875 - Thread: 1 -> GC Memory: 1,519,849,064 B 2020-03-25 13:22:26.586 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:22:26.587 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,34.23211,34.77042,1,0,1452.246,5720.656,4663,95337,8,20.86482,97.80739,0.4069408,3217,34.81646,0,16.6625,7.264393,34.05307,100 2020-03-25 13:22:55.675 - Thread: 1 -> GUI Stats: Update 1.53614372222223, Draw 0.705198888888889 2020-03-25 13:22:55.890 - Thread: 1 -> GC Memory: 1,506,816,808 B 2020-03-25 13:23:25.674 - Thread: 1 -> GUI Stats: Update 1.56353277777778, Draw 0.687458944444444 2020-03-25 13:23:25.906 - Thread: 1 -> GC Memory: 1,509,167,760 B 2020-03-25 13:23:26.603 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:23:26.604 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,27.91556,32.1785,1,0,1439.277,5723.938,4663,95337,8,13.3948,97.67886,0.4920011,3300,32.47399,0,16.6625,4.349827,31.72022,100 2020-03-25 13:23:55.676 - Thread: 1 -> GUI Stats: Update 0.5699185, Draw 0.310066666666667 2020-03-25 13:23:55.922 - Thread: 1 -> GC Memory: 1,514,314,760 B 2020-03-25 13:24:25.675 - Thread: 1 -> GUI Stats: Update 0.878320666666667, Draw 0.436120444444445 2020-03-25 13:24:25.924 - Thread: 1 -> GC Memory: 1,508,664,184 B 2020-03-25 13:24:26.620 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:24:26.621 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,36.10633,82.85712,1,0,1441.001,5743.363,4663,95337,8,27.61432,98.29961,0.2871818,3277,43.55784,0,16.6625,12.0282,42.81718,100 2020-03-25 13:24:55.677 - Thread: 1 -> GUI Stats: Update 1.18105872222222, Draw 0.565132555555556 2020-03-25 13:24:55.956 - Thread: 1 -> GC Memory: 1,523,166,656 B 2020-03-25 13:25:13.633 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-25 13:25:25.675 - Thread: 1 -> GUI Stats: Update 1.14360416666667, Draw 0.615863055555556 2020-03-25 13:25:25.957 - Thread: 1 -> GC Memory: 1,539,039,560 B 2020-03-25 13:25:26.637 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-25 13:25:26.638 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,33.29959,42.73226,1,0,1472.061,5763.68,4663,95337,8,22.21991,98.04707,0.4890019,3239,42.2016,0,16.6625,9.377156,41.37743,100 2020-03-25 13:25:30.289 - Thread: 1 -> Updating stopped. 2020-03-25 13:25:34.075 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:25:34.076 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:25:34.076 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:25:34.077 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:25:34.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:25:34.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:25:34.080 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-25 13:25:34.081 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:25:34.082 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:25:34.516 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-25 13:25:34.517 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-25 13:25:34.519 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-25 13:25:34.525 - Thread: 1 -> Used namespaces in scripts: 2020-03-25 13:25:34.526 - Thread: 1 -> MySession::Unload START 2020-03-25 13:25:34.527 - Thread: 1 -> AutoSaveInMinutes: 5 2020-03-25 13:25:34.527 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-25 13:25:34.527 - Thread: 1 -> IsServer: True 2020-03-25 13:25:34.527 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-25 13:25:34.565 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-25 13:25:34.565 - Thread: 1 -> MyAudio.LoadData - START 2020-03-25 13:25:34.697 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Altavoces (2- High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-25 13:25:38.204 - Thread: 1 -> MyAudio.LoadData - END 2020-03-25 13:25:38.207 - Thread: 1 -> MyConfig.Save() - START 2020-03-25 13:25:38.208 - Thread: 1 -> Path: C:\Users\256\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-25 13:25:38.263 - Thread: 1 -> MyConfig.Save() - END 2020-03-25 13:25:38.263 - Thread: 1 -> Unloading Procedural World Generator 2020-03-25 13:25:38.739 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-25 13:25:38.739 - Thread: 1 -> Network readers disposed 2020-03-25 13:25:38.740 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-25 13:25:39.387 - Thread: 1 -> Loading sound definitions 2020-03-25 13:25:39.474 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-25 13:25:39.474 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-25 13:25:39.474 - Thread: 1 -> Loading shadow textures definitions 2020-03-25 13:25:39.474 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-25 13:25:39.474 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-25 13:25:39.840 - Thread: 1 -> MySession::Unload END 2020-03-25 13:25:48.628 - Thread: 1 -> Application closed by user 2020-03-25 13:25:48.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:25:48.630 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:25:48.736 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:25:48.738 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:25:48.738 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-25 13:25:48.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-25 13:25:48.740 - Thread: 1 -> Exiting.. 2020-03-25 13:25:48.757 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-03-25 13:25:48.760 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-25 13:25:48.785 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-25 13:25:48.797 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-03-25 13:25:50.199 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 20651544 allocated by heap 576 allocated by debug 16777216 allocated by solver ------- 37429336 computed total 37429336 reported total Heap usage: 475760 ( 2%) unused in thread local freelists 19162088 (92%) unused in main heap 1013696 ( 4%) used in main heap ------- 20651544 allocated by heap Peak usage: 15686112 ( 6%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2020-03-25 13:25:51.079 - Thread: 25 -> External debugger: interrupted. 2020-03-25 13:25:51.099 - Thread: 1 -> Steam closed 2020-03-25 13:25:51.231 - Thread: 1 -> Log Closed