2020-03-23 23:40:08.869 - Thread: 1 -> Log Started 2020-03-23 23:40:08.871 - Thread: 1 -> Timezone (local - UTC): 1h 2020-03-23 23:40:08.871 - Thread: 1 -> App Version: 01_194_080 2020-03-23 23:40:08.871 - Thread: 1 -> Steam build: Always true 2020-03-23 23:40:08.871 - Thread: 1 -> Is official: False [NO][IS][NAMP] 2020-03-23 23:40:08.871 - Thread: 1 -> Environment.ProcessorCount: 16 2020-03-23 23:40:08.931 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-03-23 23:40:08.931 - Thread: 1 -> Environment.CommandLine: "G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64_Profile\SpaceEngineers.exe" 2020-03-23 23:40:08.931 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-23 23:40:08.931 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-23 23:40:08.931 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-23 23:40:08.931 - Thread: 1 -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64_Profile 2020-03-23 23:40:08.963 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2020-03-23 23:40:08.963 - Thread: 1 -> IntPtr.Size: 8 2020-03-23 23:40:08.963 - Thread: 1 -> Default Culture: 2020-03-23 23:40:08.963 - Thread: 1 -> Default UI Culture: 2020-03-23 23:40:08.964 - Thread: 1 -> MyConfig.Load() - START 2020-03-23 23:40:08.965 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-23 23:40:09.054 - Thread: 1 -> MemoryLimits: True 2020-03-23 23:40:09.054 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-23 23:40:09.054 - Thread: 1 -> VideoAdapter: 0 2020-03-23 23:40:09.054 - Thread: 1 -> ScreenWidth: 1920 2020-03-23 23:40:09.054 - Thread: 1 -> ScreenHeight: 1080 2020-03-23 23:40:09.054 - Thread: 1 -> WindowMode: 1 2020-03-23 23:40:09.054 - Thread: 1 -> VerticalSync: 1 2020-03-23 23:40:09.054 - Thread: 1 -> HardwareCursor: True 2020-03-23 23:40:09.054 - Thread: 1 -> RenderQuality: 0 2020-03-23 23:40:09.054 - Thread: 1 -> FieldOfView: 70 2020-03-23 23:40:09.054 - Thread: 1 -> RefreshRate: 60000 2020-03-23 23:40:09.054 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-23 23:40:09.054 - Thread: 1 -> GameVolume: 0.3618144 2020-03-23 23:40:09.054 - Thread: 1 -> Language: 0 2020-03-23 23:40:09.054 - Thread: 1 -> ControlsHints: False 2020-03-23 23:40:09.054 - Thread: 1 -> NeedShowTutorialQuestion: False 2020-03-23 23:40:09.054 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-23 23:40:09.054 - Thread: 1 -> ERROR: CubeBuilderBarCharacter is null! 2020-03-23 23:40:09.054 - Thread: 1 -> EnableDamageEffects: True 2020-03-23 23:40:09.054 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-23 23:40:09.054 - Thread: 1 -> EnableReverb: False 2020-03-23 23:40:09.054 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-23 23:40:09.054 - Thread: 1 -> FirstTimeRun: False 2020-03-23 23:40:09.054 - Thread: 1 -> ExperimentalMode: True 2020-03-23 23:40:09.054 - Thread: 1 -> PostProcessingEnabled: False 2020-03-23 23:40:09.054 - Thread: 1 -> FlaresIntensity: 0.1 2020-03-23 23:40:09.054 - Thread: 1 -> TreeViewDistance: 1999 2020-03-23 23:40:09.054 - Thread: 1 -> GrassDensity: 0 2020-03-23 23:40:09.054 - Thread: 1 -> GrassDrawDistance: 49 2020-03-23 23:40:09.054 - Thread: 1 -> AntialiasingMode: 1 2020-03-23 23:40:09.054 - Thread: 1 -> ShadowMapResolution: 2 2020-03-23 23:40:09.054 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-03-23 23:40:09.054 - Thread: 1 -> TextureQuality: 2 2020-03-23 23:40:09.054 - Thread: 1 -> AnisotropicFiltering: 4 2020-03-23 23:40:09.054 - Thread: 1 -> ModelQuality: 2 2020-03-23 23:40:09.054 - Thread: 1 -> VoxelQuality: 2 2020-03-23 23:40:09.054 - Thread: 1 -> ShaderQuality: 2 2020-03-23 23:40:09.054 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-23 23:40:09.054 - Thread: 1 -> FirstVTTimeRun: False 2020-03-23 23:40:09.054 - Thread: 1 -> GDPRConsent: False 2020-03-23 23:40:09.054 - Thread: 1 -> GDPRConsentSent: True 2020-03-23 23:40:09.054 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-23 23:40:09.054 - Thread: 1 -> Music_Volume: 0 2020-03-23 23:40:09.054 - Thread: 1 -> VoiceChatVolume: 0 2020-03-23 23:40:09.054 - Thread: 1 -> HudWarnings: True 2020-03-23 23:40:09.054 - Thread: 1 -> VoiceChat: False 2020-03-23 23:40:09.054 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-23 23:40:09.055 - Thread: 1 -> EnableDynamicMusic: True 2020-03-23 23:40:09.055 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False 2020-03-23 23:40:09.055 - Thread: 1 -> EnableDoppler: True 2020-03-23 23:40:09.055 - Thread: 1 -> ShowCrosshair: True 2020-03-23 23:40:09.055 - Thread: 1 -> EnableTrading: True 2020-03-23 23:40:09.055 - Thread: 1 -> EnableSteamCloud: False 2020-03-23 23:40:09.055 - Thread: 1 -> UiTransparency: 1 2020-03-23 23:40:09.055 - Thread: 1 -> UiBkTransparency: 0.3895504 2020-03-23 23:40:09.055 - Thread: 1 -> HUDBkTransparency: 0.1898502 2020-03-23 23:40:09.055 - Thread: 1 -> CubeBuilderBuildingMode: 1 2020-03-23 23:40:09.055 - Thread: 1 -> GoodBotHints: False 2020-03-23 23:40:09.055 - Thread: 1 -> RotationHints: False 2020-03-23 23:40:09.055 - Thread: 1 -> FirstTimeTutorials: False 2020-03-23 23:40:09.055 - Thread: 1 -> HudState: 1 2020-03-23 23:40:09.055 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-23 23:40:09.055 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-23 23:40:09.055 - Thread: 1 -> MutedPlayers: 2020-03-23 23:40:09.055 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-03-23 23:40:09.055 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-03-23 23:40:09.055 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-03-23 23:40:09.055 - Thread: 1 -> LastCheckedVersion: 1193022 2020-03-23 23:40:09.055 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-23 23:40:09.055 - Thread: 1 -> MyConfig.Load() - END 2020-03-23 23:40:09.297 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-23 23:40:09.500 - Thread: 1 -> Found processor count: 16 2020-03-23 23:40:09.500 - Thread: 1 -> Using processor count: 16 2020-03-23 23:40:09.647 - Thread: 1 -> All detected adapters: 2020-03-23 23:40:09.662 - Thread: 1 -> NVIDIA GeForce GTX 1080 Ti - VendorID=4318, SubsystemID=906630242, DeviceID=6918 2020-03-23 23:40:09.662 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-23 23:40:09.859 - Thread: 1 -> AdapterInfo = { 2020-03-23 23:40:09.860 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-23 23:40:09.860 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-23 23:40:09.860 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-23 23:40:09.860 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-23 23:40:09.860 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 23:40:09.860 - Thread: 1 -> AftermathSupported = False 2020-03-23 23:40:09.860 - Thread: 1 -> Adapter id = 0 2020-03-23 23:40:09.860 - Thread: 1 -> Supported = True 2020-03-23 23:40:09.860 - Thread: 1 -> RAM = 11667505152 2020-03-23 23:40:09.860 - Thread: 1 -> Priority = 2 2020-03-23 23:40:09.860 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-23 23:40:09.860 - Thread: 1 -> Output is attached = True 2020-03-23 23:40:09.860 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-23 23:40:09.860 - Thread: 1 -> Display modes = { 2020-03-23 23:40:09.861 - Thread: 1 -> DXGIOutput id = 0 2020-03-23 23:40:09.861 - Thread: 1 -> 640x480@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 720x480@60.317Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 720x480@60.317Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 720x576@60.317Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 720x576@60.317Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 800x600@60.317Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1024x768@60.004Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1152x864@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1152x864@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1280x720@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1280x768@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1280x768@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1280x800@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1280x800@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1280x960@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 3840x2160@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> 3840x2160@60Hz 2020-03-23 23:40:09.861 - Thread: 1 -> } 2020-03-23 23:40:09.861 - Thread: 1 -> } 2020-03-23 23:40:09.861 - Thread: 1 -> AdapterInfo = { 2020-03-23 23:40:09.862 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-23 23:40:09.862 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-23 23:40:09.862 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-23 23:40:09.862 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-23 23:40:09.862 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 23:40:09.862 - Thread: 1 -> AftermathSupported = False 2020-03-23 23:40:09.862 - Thread: 1 -> Adapter id = 0 2020-03-23 23:40:09.862 - Thread: 1 -> Supported = True 2020-03-23 23:40:09.862 - Thread: 1 -> RAM = 11667505152 2020-03-23 23:40:09.862 - Thread: 1 -> Priority = 2 2020-03-23 23:40:09.862 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-23 23:40:09.862 - Thread: 1 -> Output is attached = True 2020-03-23 23:40:09.862 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-23 23:40:09.862 - Thread: 1 -> Display modes = { 2020-03-23 23:40:09.862 - Thread: 1 -> DXGIOutput id = 0 2020-03-23 23:40:09.862 - Thread: 1 -> 640x480@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 720x480@60.317Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 720x480@60.317Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 720x576@60.317Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 720x576@60.317Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 800x600@60.317Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1024x768@60.004Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1152x864@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1152x864@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1280x720@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1280x768@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1280x768@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1280x800@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1280x800@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1280x960@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 3840x2160@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> 3840x2160@60Hz 2020-03-23 23:40:09.862 - Thread: 1 -> } 2020-03-23 23:40:09.862 - Thread: 1 -> } 2020-03-23 23:40:09.862 - Thread: 1 -> AdapterInfo = { 2020-03-23 23:40:09.863 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-23 23:40:09.863 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-23 23:40:09.863 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-23 23:40:09.863 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-23 23:40:09.863 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 23:40:09.863 - Thread: 1 -> AftermathSupported = False 2020-03-23 23:40:09.863 - Thread: 1 -> Adapter id = 0 2020-03-23 23:40:09.863 - Thread: 1 -> Supported = True 2020-03-23 23:40:09.863 - Thread: 1 -> RAM = 11667505152 2020-03-23 23:40:09.863 - Thread: 1 -> Priority = 2 2020-03-23 23:40:09.863 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-23 23:40:09.863 - Thread: 1 -> Output is attached = True 2020-03-23 23:40:09.863 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-03-23 23:40:09.863 - Thread: 1 -> Display modes = { 2020-03-23 23:40:09.863 - Thread: 1 -> DXGIOutput id = 1 2020-03-23 23:40:09.863 - Thread: 1 -> 640x480@60Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 720x480@60Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 720x480@59.94Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 720x576@50Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 800x600@60.317Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1024x768@60.004Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1152x864@60Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1152x864@60Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1176x664@60Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1176x664@60Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1176x664@50Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1176x664@50Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1176x664@59.94Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1176x664@59.94Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1280x720@60Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1280x720@50Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1280x720@59.94Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1280x768@60Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1280x768@60Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1280x800@60Hz 2020-03-23 23:40:09.863 - Thread: 1 -> 1280x800@60Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1280x960@60Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1768x992@60Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1768x992@60Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1768x992@50Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1768x992@50Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1768x992@59.94Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1768x992@59.94Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-23 23:40:09.864 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-23 23:40:09.864 - Thread: 1 -> } 2020-03-23 23:40:09.864 - Thread: 1 -> } 2020-03-23 23:40:09.864 - Thread: 1 -> AdapterInfo = { 2020-03-23 23:40:09.864 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-23 23:40:09.864 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-23 23:40:09.864 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-23 23:40:09.864 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-23 23:40:09.864 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 23:40:09.864 - Thread: 1 -> AftermathSupported = False 2020-03-23 23:40:09.864 - Thread: 1 -> Adapter id = 0 2020-03-23 23:40:09.864 - Thread: 1 -> Supported = True 2020-03-23 23:40:09.864 - Thread: 1 -> RAM = 11667505152 2020-03-23 23:40:09.864 - Thread: 1 -> Priority = 2 2020-03-23 23:40:09.864 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-23 23:40:09.864 - Thread: 1 -> Output is attached = True 2020-03-23 23:40:09.864 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-03-23 23:40:09.864 - Thread: 1 -> Display modes = { 2020-03-23 23:40:09.865 - Thread: 1 -> DXGIOutput id = 1 2020-03-23 23:40:09.865 - Thread: 1 -> 640x480@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 720x480@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 720x480@59.94Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 720x576@50Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 800x600@60.317Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1024x768@60.004Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1152x864@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1152x864@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1176x664@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1176x664@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1176x664@50Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1176x664@50Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1176x664@59.94Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1176x664@59.94Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1280x720@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1280x720@50Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1280x720@59.94Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1280x768@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1280x768@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1280x800@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1280x800@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1280x960@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1768x992@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1768x992@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1768x992@50Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1768x992@50Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1768x992@59.94Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1768x992@59.94Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-23 23:40:09.865 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-23 23:40:09.865 - Thread: 1 -> } 2020-03-23 23:40:09.865 - Thread: 1 -> } 2020-03-23 23:40:09.869 - Thread: 1 -> Steam.IsActive: True 2020-03-23 23:40:09.870 - Thread: 1 -> Steam.IsOnline: True 2020-03-23 23:40:09.870 - Thread: 1 -> Steam.OwnsGame: False 2020-03-23 23:40:09.870 - Thread: 1 -> Steam.UserId: 76561198077161002 2020-03-23 23:40:09.870 - Thread: 1 -> Steam.UserName: LordTylus 2020-03-23 23:40:09.870 - Thread: 1 -> Steam.Branch: SVN 2020-03-23 23:40:09.870 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-23 23:40:09.870 - Thread: 1 -> Build version: 0.1.1.0 2020-03-23 23:40:09.941 - Thread: 32 -> CreateDeviceInternal - CheckSettings() 2020-03-23 23:40:09.942 - Thread: 32 -> CreateDeviceInternal - GetAdapter() 2020-03-23 23:40:09.945 - Thread: 32 -> CreateDeviceInternal - FixSettings() 2020-03-23 23:40:09.947 - Thread: 32 -> CreateDeviceInternal - Create device 2020-03-23 23:40:10.052 - Thread: 32 -> CreateDeviceInternal Steam Overlay integration 2020-03-23 23:40:10.125 - Thread: 32 -> CreateDeviceInternal Steam Overlay OK 2020-03-23 23:40:10.126 - Thread: 32 -> CreateDeviceInternal create swapchain 2020-03-23 23:40:12.033 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-23 23:40:12.034 - Thread: 1 -> MyScreenManager() 2020-03-23 23:40:12.034 - Thread: 1 -> Game dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64_Profile 2020-03-23 23:40:12.034 - Thread: 1 -> Content dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-03-23 23:40:12.910 - Thread: 1 -> Preallocate - START 2020-03-23 23:40:12.912 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-23 23:40:12.918 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-23 23:40:12.918 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-23 23:40:12.918 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-23 23:40:12.919 - Thread: 1 -> MyEntities - START 2020-03-23 23:40:12.934 - Thread: 1 -> MyEntities - END 2020-03-23 23:40:12.934 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-23 23:40:12.934 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-23 23:40:12.934 - Thread: 1 -> MyTransparentGeometry - START 2020-03-23 23:40:12.934 - Thread: 1 -> MyTransparentGeometry - END 2020-03-23 23:40:12.934 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-23 23:40:12.942 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-23 23:40:12.942 - Thread: 1 -> MyMath - START 2020-03-23 23:40:12.942 - Thread: 1 -> MyMath - END 2020-03-23 23:40:12.942 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-23 23:40:12.942 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-23 23:40:12.953 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-23 23:40:12.953 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-23 23:40:12.953 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-23 23:40:12.991 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-23 23:40:12.991 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-23 23:40:12.991 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-23 23:40:12.991 - Thread: 1 -> MySyncDestructions - START 2020-03-23 23:40:12.991 - Thread: 1 -> MySyncDestructions - END 2020-03-23 23:40:12.991 - Thread: 1 -> MySyncEntity - START 2020-03-23 23:40:12.991 - Thread: 1 -> MySyncEntity - END 2020-03-23 23:40:12.991 - Thread: 1 -> MySyncScenario - START 2020-03-23 23:40:12.991 - Thread: 1 -> MySyncScenario - END 2020-03-23 23:40:12.991 - Thread: 1 -> MyCommandCharacter - START 2020-03-23 23:40:12.992 - Thread: 1 -> MyCommandCharacter - END 2020-03-23 23:40:12.992 - Thread: 1 -> MyCommandConsole - START 2020-03-23 23:40:12.993 - Thread: 1 -> MyCommandConsole - END 2020-03-23 23:40:12.993 - Thread: 1 -> MyCommandEntity - START 2020-03-23 23:40:12.993 - Thread: 1 -> MyCommandEntity - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyAiTargetManager - START 2020-03-23 23:40:12.994 - Thread: 1 -> MyAiTargetManager - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyClientDebugCommands - START 2020-03-23 23:40:12.994 - Thread: 1 -> MyClientDebugCommands - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyDedicatedServer - START 2020-03-23 23:40:12.994 - Thread: 1 -> MyDedicatedServer - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-23 23:40:12.994 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerBase - START 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerBase - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerClient - START 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerClient - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-23 23:40:12.994 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-23 23:40:12.994 - Thread: 1 -> MyServerDebugCommands - START 2020-03-23 23:40:12.995 - Thread: 1 -> MyServerDebugCommands - END 2020-03-23 23:40:12.995 - Thread: 1 -> MyAIActionsParser - START 2020-03-23 23:40:12.995 - Thread: 1 -> MyAIActionsParser - END 2020-03-23 23:40:12.995 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-23 23:40:13.044 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-23 23:40:13.044 - Thread: 1 -> MyDefinitionManager - START 2020-03-23 23:40:13.057 - Thread: 1 -> MyDefinitionManager - END 2020-03-23 23:40:13.057 - Thread: 1 -> Preallocate - END 2020-03-23 23:40:13.061 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-23 23:40:13.269 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-23 23:40:13.269 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-23 23:40:13.279 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-23 23:40:13.280 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 23:40:13.280 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 23:40:13.280 - Thread: 1 -> Assembly.Location: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64_Profile\Sandbox.Game.dll 2020-03-23 23:40:13.280 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-23 23:40:13.280 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-23 23:40:13.282 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-23 23:40:13.290 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-03-23 23:40:13.290 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-03-23 23:40:13.290 - Thread: 1 -> Virtualized: False 2020-03-23 23:40:13.323 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2020-03-23 23:40:13.324 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,641,677,312 bytes 2020-03-23 23:40:13.324 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-23 23:40:13.324 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 55,028,178,944 bytes 2020-03-23 23:40:13.324 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,641,075,597,312 bytes 2020-03-23 23:40:13.328 - Thread: 1 -> Drive C: | Capacity: 999,594,913,792 bytes | Free space: 883,194,253,312 bytes 2020-03-23 23:40:13.328 - Thread: 1 -> Drive E: | Capacity: 3,000,457,228,288 bytes | Free space: 2,485,033,570,304 bytes 2020-03-23 23:40:13.328 - Thread: 1 -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 795,638,837,248 bytes 2020-03-23 23:40:13.328 - Thread: 1 -> Drive G: | Capacity: 1,000,202,039,296 bytes | Free space: 185,787,588,608 bytes 2020-03-23 23:40:13.329 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-23 23:40:13.331 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-23 23:40:13.331 - Thread: 1 -> Installed DLCs: 2020-03-23 23:40:13.368 - Thread: 1 -> Deluxe Edition (573160) 2020-03-23 23:40:13.368 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-23 23:40:13.368 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-23 23:40:13.368 - Thread: 1 -> Style Pack (1084680) 2020-03-23 23:40:13.368 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-23 23:40:13.368 - Thread: 1 -> Frostbite (1241550) 2020-03-23 23:40:13.382 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-23 23:40:13.441 - Thread: 1 -> DEVELOPER KEYS ENABLED 2020-03-23 23:40:13.444 - Thread: 1 -> Havok: Physics.Init 2020-03-23 23:40:13.453 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-23 23:40:13.463 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-23 23:40:13.470 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-23 23:40:13.472 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-23 23:40:13.474 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-23 23:40:13.704 - Thread: 1 -> Loading scenarios 2020-03-23 23:40:13.742 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-23 23:40:13.742 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-23 23:40:14.006 - Thread: 1 -> Loading sound definitions 2020-03-23 23:40:14.025 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-23 23:40:14.025 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-23 23:40:14.026 - Thread: 1 -> Loading shadow textures definitions 2020-03-23 23:40:14.026 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-23 23:40:14.029 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-23 23:40:14.036 - Thread: 1 -> MyAudio.LoadData - START 2020-03-23 23:40:14.133 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-23 23:40:14.176 - Thread: 1 -> MyAudio.LoadData - END 2020-03-23 23:40:14.185 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-03-23 23:40:14.186 - Thread: 1 -> MyGuiManager() 2020-03-23 23:40:14.189 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-23 23:40:14.343 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-23 23:40:14.374 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-23 23:40:14.389 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-23 23:40:14.391 - Thread: 15 -> ReloadVoxelMaterials 2020-03-23 23:40:14.404 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-23 23:40:14.405 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-23 23:40:14.405 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-23 23:40:14.442 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-23 23:40:14.442 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-23 23:40:14.442 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-23 23:40:14.442 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-23 23:40:14.442 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-23 23:40:14.442 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-23 23:40:14.442 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-23 23:40:14.442 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-23 23:40:14.485 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.487 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-23 23:40:14.499 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.499 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-23 23:40:14.501 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.501 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-23 23:40:14.504 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.504 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-23 23:40:14.508 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.509 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-23 23:40:14.514 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.514 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-23 23:40:14.516 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.517 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-23 23:40:14.520 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.520 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-23 23:40:14.524 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.524 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-23 23:40:14.537 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.537 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-23 23:40:14.545 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.545 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-23 23:40:14.549 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.549 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-23 23:40:14.558 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.558 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-23 23:40:14.580 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.580 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-23 23:40:14.582 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.582 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-23 23:40:14.585 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.585 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-23 23:40:14.586 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.586 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-23 23:40:14.591 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.591 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-23 23:40:14.597 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.597 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-23 23:40:14.604 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.604 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-23 23:40:14.644 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.644 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.644 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-23 23:40:14.644 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-23 23:40:14.666 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.666 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-23 23:40:14.668 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.668 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-23 23:40:14.669 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.669 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-23 23:40:14.670 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.670 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-23 23:40:14.675 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.675 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-23 23:40:14.678 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.678 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-23 23:40:14.681 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.681 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-23 23:40:14.691 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.691 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-23 23:40:14.691 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.691 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-23 23:40:14.691 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.691 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-23 23:40:14.693 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.693 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-23 23:40:14.698 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.698 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-23 23:40:14.711 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-23 23:40:14.722 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.722 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-23 23:40:14.740 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.740 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-23 23:40:14.749 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.749 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-23 23:40:14.774 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.774 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-23 23:40:14.778 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.778 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-23 23:40:14.784 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.784 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-23 23:40:14.785 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-23 23:40:14.792 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.792 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-23 23:40:14.806 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.806 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-23 23:40:14.844 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.844 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-23 23:40:14.966 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:14.966 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-23 23:40:14.967 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-23 23:40:14.981 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-23 23:40:14.985 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-23 23:40:14.991 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-23 23:40:14.994 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-23 23:40:15.000 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-23 23:40:15.012 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-23 23:40:15.017 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-23 23:40:15.033 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-23 23:40:15.040 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-23 23:40:15.052 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-23 23:40:15.073 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-23 23:40:15.086 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-23 23:40:15.101 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-23 23:40:15.123 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-23 23:40:15.215 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-23 23:40:15.309 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-23 23:40:15.437 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 23:40:15.437 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-23 23:40:15.455 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-23 23:40:15.533 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-23 23:40:15.550 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-23 23:40:15.571 - Thread: 1 -> Timer Frequency: 10000000 2020-03-23 23:40:15.571 - Thread: 1 -> Ticks per frame: 166667 2020-03-23 23:40:15.595 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-23 23:40:15.684 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-23 23:40:15.716 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-23 23:40:15.804 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-23 23:40:15.826 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-23 23:40:15.904 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-23 23:40:15.929 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-23 23:40:16.002 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-23 23:40:16.038 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-23 23:40:16.111 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-23 23:40:16.135 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-23 23:40:16.190 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-23 23:40:16.198 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-23 23:40:16.198 - Thread: 1 -> Flares Intensity: 0.1 2020-03-23 23:40:16.198 - Thread: 1 -> Field of view: 1.22173 2020-03-23 23:40:16.198 - Thread: 1 -> PostProcessingEnabled: False 2020-03-23 23:40:16.198 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-03-23 23:40:16.198 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-03-23 23:40:16.198 - Thread: 1 -> Render.DistanceFade: 1999 2020-03-23 23:40:16.198 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-23 23:40:16.198 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-03-23 23:40:16.198 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-03-23 23:40:16.198 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-03-23 23:40:16.199 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-23 23:40:16.199 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-03-23 23:40:16.199 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-03-23 23:40:16.199 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-03-23 23:40:16.199 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-03-23 23:40:16.216 - Thread: 1 -> Analytics uuid: 53057c22-fb00-5e59-5d63-fcba37ad4d35 2020-03-23 23:40:16.218 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-23 23:40:16.238 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-23 23:40:16.272 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-23 23:40:16.273 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-23 23:40:16.294 - Thread: 1 -> Analytics helper process start reported 2020-03-23 23:40:16.496 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-23 23:40:16.614 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-23 23:40:16.769 - Thread: 40 -> Analytics session: 20463243 2020-03-23 23:40:17.088 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-23 23:40:17.195 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-23 23:40:17.413 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-23 23:40:17.889 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-23 23:40:17.895 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-23 23:40:17.937 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-23 23:40:18.106 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-23 23:40:18.206 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-23 23:40:19.596 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-23 23:40:21.434 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-23 23:40:21.435 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-23 23:40:21.435 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-03-23 23:40:37.401 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 23:40:37.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 23:40:39.051 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 23:40:39.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 23:40:40.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 23:40:40.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 23:40:47.063 - Thread: 1 -> GUI Stats: Update 0.0998650555555557, Draw 0.0749965555555557 2020-03-23 23:41:08.682 - Thread: 15 -> Loading available saves - START 2020-03-23 23:41:08.685 - Thread: 15 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002' 2020-03-23 23:41:08.925 - Thread: 15 -> Loading available saves - END 2020-03-23 23:41:09.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 23:41:09.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 23:41:11.671 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29\Sandbox_config.sbc 2020-03-23 23:41:11.675 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-23 23:41:11.675 - Thread: 1 -> LoadSandbox() - Start 2020-03-23 23:41:11.676 - Thread: 1 -> LoadSession() - Start 2020-03-23 23:41:11.676 - Thread: 1 -> C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29 2020-03-23 23:41:12.547 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29\Sandbox_config.sbc 2020-03-23 23:41:12.548 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-23 23:41:12.551 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-23 23:41:12.552 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2020-03-23 23:41:12.560 - Thread: 1 -> LoadSandbox() - End 2020-03-23 23:41:12.561 - Thread: 15 -> Downloading world mods - START 2020-03-23 23:41:12.569 - Thread: 15 -> MyWorkshop.GetItemsBlocking: getting 0 items 2020-03-23 23:41:12.572 - Thread: 15 -> Mod download time: 0.00 seconds 2020-03-23 23:41:12.573 - Thread: 15 -> Downloading world mods - END 2020-03-23 23:41:12.577 - Thread: 1 -> LoadSession() - End 2020-03-23 23:41:12.595 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 23:41:12.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 23:41:12.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 23:41:12.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 23:41:12.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 23:41:12.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 23:41:12.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 23:41:12.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 23:41:12.613 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-23 23:41:12.615 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-23 23:41:12.818 - Thread: 1 -> RunLoadingAction - START 2020-03-23 23:41:12.821 - Thread: 1 -> Loading session: C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29 2020-03-23 23:41:13.460 - Thread: 1 -> GC Memory: 1,048,009,872 B 2020-03-23 23:41:13.467 - Thread: 1 -> Process Memory: 3,065,516,032 B 2020-03-23 23:41:13.468 - Thread: 1 -> Experimental mode: Yes 2020-03-23 23:41:13.468 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2020-03-23 23:41:13.625 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-23 23:41:14.537 - Thread: 1 -> MOD_ERROR: TestMod 2020-03-23 23:41:14.537 - Thread: 1 -> in file: 2020-03-23 23:41:14.537 - Thread: 1 -> Compilation of C:\Users\Martin\AppData\Roaming\SpaceEngineers\Mods\TestMod_TestMod failed: 2020-03-23 23:41:14.538 - Thread: 1 -> MOD_ERROR: TestMod 2020-03-23 23:41:14.538 - Thread: 1 -> in file: 2020-03-23 23:41:14.538 - Thread: 1 -> (1,0): Error: Error writing to XML documentation file: Value must be positive. Parameter name: count 2020-03-23 23:41:14.545 - Thread: 1 -> ASSERT: (1,0): Error: Error writing to XML documentation file: Value must be positive. Parameter name: count at Sandbox.Game.World.MyScriptManager.Compile(IEnumerable`1 scriptFiles, String assemblyName, Boolean zipped, MyModContext context) at Sandbox.Game.World.MyScriptManager.LoadScripts(String path, MyModContext mod) at Sandbox.Game.World.MyScriptManager.LoadData() at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.FixedLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 23:41:14.553 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-23 23:41:14.557 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-23 23:41:14.559 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-23 23:41:14.560 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-23 23:41:14.699 - Thread: 1 -> Loading scenarios 2020-03-23 23:41:14.699 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-23 23:41:14.700 - Thread: 1 -> List of used mods (1) - START 2020-03-23 23:41:14.700 - Thread: 1 -> Id = 0, Filename = 'TestMod', Name = 'TestMod' 2020-03-23 23:41:14.700 - Thread: 1 -> List of used mods - END 2020-03-23 23:41:14.762 - Thread: 1 -> Loading behaviors 2020-03-23 23:41:14.763 - Thread: 1 -> Loading ammo magazines 2020-03-23 23:41:14.766 - Thread: 1 -> Loading ammo definitions 2020-03-23 23:41:14.768 - Thread: 1 -> Loading animations 2020-03-23 23:41:14.770 - Thread: 1 -> Loading animations 2020-03-23 23:41:14.772 - Thread: 1 -> Loading sound definitions 2020-03-23 23:41:14.773 - Thread: 1 -> Loading sound definitions 2020-03-23 23:41:14.773 - Thread: 1 -> Loading sound definitions 2020-03-23 23:41:14.774 - Thread: 1 -> Loading sound definitions 2020-03-23 23:41:14.774 - Thread: 1 -> Loading sound definitions 2020-03-23 23:41:14.774 - Thread: 1 -> Loading sound definitions 2020-03-23 23:41:14.774 - Thread: 1 -> Loading category classes 2020-03-23 23:41:14.775 - Thread: 1 -> Loading category classes 2020-03-23 23:41:14.775 - Thread: 1 -> Loading blueprint classes 2020-03-23 23:41:14.776 - Thread: 1 -> Loading blueprint class entries 2020-03-23 23:41:14.778 - Thread: 1 -> Loading blueprint class entries 2020-03-23 23:41:14.778 - Thread: 1 -> Loading blueprints 2020-03-23 23:41:14.780 - Thread: 1 -> Loading blueprints 2020-03-23 23:41:14.780 - Thread: 1 -> Loading agent definitions 2020-03-23 23:41:14.782 - Thread: 1 -> Loading character definitions 2020-03-23 23:41:14.792 - Thread: 1 -> Loading character definitions 2020-03-23 23:41:14.792 - Thread: 1 -> Loading components 2020-03-23 23:41:14.793 - Thread: 1 -> Loading components 2020-03-23 23:41:14.793 - Thread: 1 -> Loading configuration 2020-03-23 23:41:14.794 - Thread: 1 -> Loading container types 2020-03-23 23:41:14.795 - Thread: 1 -> Loading Contract Types 2020-03-23 23:41:14.804 - Thread: 1 -> Loading block positions 2020-03-23 23:41:14.807 - Thread: 1 -> Loading block positions 2020-03-23 23:41:14.807 - Thread: 1 -> Loading curve definitions 2020-03-23 23:41:14.809 - Thread: 1 -> Loading debris 2020-03-23 23:41:14.810 - Thread: 1 -> Loading environment items entries 2020-03-23 23:41:14.810 - Thread: 1 -> Loading decal global definitions 2020-03-23 23:41:14.811 - Thread: 1 -> Loading decal definitions 2020-03-23 23:41:14.813 - Thread: 1 -> Loading drone behaviors 2020-03-23 23:41:14.815 - Thread: 1 -> Loading edges 2020-03-23 23:41:14.816 - Thread: 1 -> Loading emissive color definitions 2020-03-23 23:41:14.819 - Thread: 1 -> Loading emissive color default states 2020-03-23 23:41:14.822 - Thread: 1 -> Loading animations 2020-03-23 23:41:14.823 - Thread: 1 -> Loading entity components 2020-03-23 23:41:14.833 - Thread: 1 -> Loading component containers 2020-03-23 23:41:14.845 - Thread: 1 -> Loading environment items entries 2020-03-23 23:41:14.845 - Thread: 1 -> Loading Faction Names 2020-03-23 23:41:14.846 - Thread: 1 -> Loading factions 2020-03-23 23:41:14.849 - Thread: 1 -> Loading flare definitions 2020-03-23 23:41:14.859 - Thread: 1 -> Loading gas property definitions 2020-03-23 23:41:14.859 - Thread: 1 -> Loading event definitions 2020-03-23 23:41:14.861 - Thread: 1 -> Loading physical items 2020-03-23 23:41:14.883 - Thread: 1 -> Loading LCD texture categories 2020-03-23 23:41:14.884 - Thread: 1 -> Loading LCD texture categories 2020-03-23 23:41:14.884 - Thread: 1 -> Loading LCD texture categories 2020-03-23 23:41:14.884 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-23 23:41:14.884 - Thread: 1 -> Loading physical items 2020-03-23 23:41:14.887 - Thread: 1 -> Loading physical items 2020-03-23 23:41:14.888 - Thread: 1 -> Loading physical material properties 2020-03-23 23:41:14.890 - Thread: 1 -> Loading pirate antennas 2020-03-23 23:41:14.897 - Thread: 1 -> Loading research blocks definitions 2020-03-23 23:41:14.898 - Thread: 1 -> Loading research groups definitions 2020-03-23 23:41:14.900 - Thread: 1 -> Loading resource distribution groups 2020-03-23 23:41:14.900 - Thread: 1 -> Loading shadow textures definitions 2020-03-23 23:41:14.900 - Thread: 1 -> Loading ship sound groups 2020-03-23 23:41:14.911 - Thread: 1 -> Loading ship sound groups 2020-03-23 23:41:14.912 - Thread: 1 -> Loading sound categories 2020-03-23 23:41:14.914 - Thread: 1 -> Loading stat definitions 2020-03-23 23:41:14.915 - Thread: 1 -> Loading grid creators 2020-03-23 23:41:14.916 - Thread: 1 -> Loading transparent material properties 2020-03-23 23:41:14.918 - Thread: 1 -> Loading planet definition 2020-03-23 23:41:14.919 - Thread: 1 -> Loading voxel map storage definitions 2020-03-23 23:41:14.921 - Thread: 1 -> Loading voxel material definitions 2020-03-23 23:41:14.922 - Thread: 1 -> Loading voxel material definitions 2020-03-23 23:41:14.922 - Thread: 1 -> Loading voxel material definitions 2020-03-23 23:41:14.922 - Thread: 1 -> Loading Weather Effects 2020-03-23 23:41:14.927 - Thread: 1 -> Audio effects definitions 2020-03-23 23:41:14.930 - Thread: 1 -> Loading environment items definitions 2020-03-23 23:41:14.932 - Thread: 1 -> Loading environment items definitions 2020-03-23 23:41:14.933 - Thread: 1 -> Loading physical material properties 2020-03-23 23:41:14.937 - Thread: 1 -> Loading particle effect definitions 2020-03-23 23:41:14.995 - Thread: 1 -> Loading particle effect definitions 2020-03-23 23:41:14.995 - Thread: 1 -> Loading environment item definitions 2020-03-23 23:41:14.998 - Thread: 1 -> Loading weapon definitions 2020-03-23 23:41:15.004 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.033 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.033 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.065 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.071 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.073 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.074 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.076 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.076 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.077 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.078 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.079 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.080 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.083 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.084 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.085 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.096 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.098 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.099 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.105 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.106 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.106 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.107 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.107 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.108 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.109 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.111 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.111 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.112 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.112 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.114 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.114 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.117 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.120 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.122 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.123 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.125 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.126 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.128 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.131 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.133 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.134 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.137 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.139 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.140 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.142 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.144 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.146 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.148 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.149 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.152 - Thread: 1 -> Loading cube blocks 2020-03-23 23:41:15.153 - Thread: 1 -> Created block definitions 2020-03-23 23:41:15.157 - Thread: 1 -> Loading block variant groups 2020-03-23 23:41:15.158 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-23 23:41:15.159 - 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Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-23 23:41:15.165 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-23 23:41:15.165 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-23 23:41:15.165 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-23 23:41:15.165 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-23 23:41:15.166 - Thread: 1 -> Loading asteroid generators 2020-03-23 23:41:15.168 - Thread: 1 -> Loading spawn groups 2020-03-23 23:41:15.171 - Thread: 1 -> Loading drop containers 2020-03-23 23:41:15.172 - Thread: 1 -> Loading spawn groups 2020-03-23 23:41:15.172 - Thread: 1 -> Loading spawn groups 2020-03-23 23:41:15.172 - Thread: 1 -> Loading radial menu definitions 2020-03-23 23:41:15.195 - Thread: 1 -> Loading respawn ships 2020-03-23 23:41:15.197 - Thread: 1 -> Loading spawn groups 2020-03-23 23:41:15.197 - Thread: 1 -> Loading wheel speeds 2020-03-23 23:41:15.239 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-23 23:41:15.255 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-23 23:41:15.255 - Thread: 1 -> MyAudio.LoadData - START 2020-03-23 23:41:15.337 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-23 23:41:15.432 - Thread: 1 -> MyAudio.LoadData - END 2020-03-23 23:41:15.481 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-23 23:41:15.486 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 23:41:15.522 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 23:41:15.524 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 23:41:15.524 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 23:41:15.539 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 23:41:16.054 - Thread: 58 -> External debugger: listening... 2020-03-23 23:41:16.079 - Thread: 1 -> MyLights.LoadData() - START 2020-03-23 23:41:16.082 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-23 23:41:16.082 - Thread: 1 -> MyLights.LoadData() - END 2020-03-23 23:41:16.082 - Thread: 1 -> Info: MyLights initialized. 2020-03-23 23:41:16.082 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-23 23:41:16.089 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-23 23:41:16.143 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-23 23:41:16.144 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-23 23:41:16.167 - Thread: 1 -> Loading Procedural World Generator 2020-03-23 23:41:16.168 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-23 23:41:16.411 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-23 23:41:16.523 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-03-23 23:41:16.523 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-03-23 23:41:16.523 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-03-23 23:41:16.523 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-03-23 23:41:16.523 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-03-23 23:41:16.524 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-03-23 23:41:16.524 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29\Titan-2124704365d19000.vx2' 2020-03-23 23:41:16.524 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29\Moon-1353915701d19000.vx2' 2020-03-23 23:41:16.524 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29\EarthLike-1779144428d120000.vx2' 2020-03-23 23:41:16.524 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29\Mars-2044023682d120000.vx2' 2020-03-23 23:41:16.524 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29\Europa-595048092d19000.vx2' 2020-03-23 23:41:16.524 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29\Alien-291759539d120000.vx2' 2020-03-23 23:41:17.889 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-03-23 23:41:17.892 - Thread: 18 -> Info: Planet generator name: Mars 2020-03-23 23:41:17.894 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 23:41:17.895 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 23:41:18.006 - Thread: 19 -> Info: Planet generator name: Titan 2020-03-23 23:41:18.006 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 23:41:18.021 - Thread: 1 -> Info: Planet generator name: Alien 2020-03-23 23:41:18.022 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 23:41:18.071 - Thread: 16 -> Info: Planet generator name: Moon 2020-03-23 23:41:18.071 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 23:41:18.103 - Thread: 17 -> Info: Planet generator name: Europa 2020-03-23 23:41:18.104 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 23:41:18.358 - Thread: 1 -> CameraAttachedTo: Entity 2020-03-23 23:41:18.361 - Thread: 1 -> CameraAttachedTo: Entity 2020-03-23 23:41:18.438 - Thread: 1 -> Checkpoint.CameraAttachedTo: 75161149527450067 2020-03-23 23:41:18.439 - Thread: 1 -> CameraAttachedTo: Entity 2020-03-23 23:41:18.453 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-23 23:41:18.454 - Thread: 1 -> Name = Star System 2020-03-19 22:29 2020-03-23 23:41:18.454 - Thread: 1 -> Description = 2020-03-23 23:41:18.454 - Thread: 1 -> GameDateTime = 01/01/2081 00:52:29 2020-03-23 23:41:18.454 - Thread: 1 -> Password = 2020-03-23 23:41:18.454 - Thread: 1 -> CurrentPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29 2020-03-23 23:41:18.454 - Thread: 1 -> WorkshopId = 2020-03-23 23:41:18.454 - Thread: 1 -> CameraController = Default_Astronaut 2020-03-23 23:41:18.454 - Thread: 1 -> ThumbPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-19 22-29\thumb.jpg 2020-03-23 23:41:18.455 - Thread: 1 -> Settings: 2020-03-23 23:41:18.456 - Thread: 1 -> GameMode = Survival 2020-03-23 23:41:18.456 - Thread: 1 -> MaxPlayers = 4 2020-03-23 23:41:18.456 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-23 23:41:18.456 - Thread: 1 -> AutoHealing = True 2020-03-23 23:41:18.456 - Thread: 1 -> WeaponsEnabled = True 2020-03-23 23:41:18.456 - Thread: 1 -> ThrusterDamage = True 2020-03-23 23:41:18.456 - Thread: 1 -> EnableSpectator = False 2020-03-23 23:41:18.456 - Thread: 1 -> EnableCopyPaste = False 2020-03-23 23:41:18.456 - Thread: 1 -> MaxFloatingObjects = 100 2020-03-23 23:41:18.456 - Thread: 1 -> MaxGridSize = 0 2020-03-23 23:41:18.456 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-03-23 23:41:18.456 - Thread: 1 -> CargoShipsEnabled = True 2020-03-23 23:41:18.456 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-23 23:41:18.456 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-23 23:41:18.456 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-23 23:41:18.456 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-23 23:41:18.456 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-23 23:41:18.456 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-23 23:41:18.456 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-23 23:41:18.456 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-23 23:41:18.456 - Thread: 1 -> ClientCanSave = False 2020-03-23 23:41:18.456 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-23 23:41:18.456 - Thread: 1 -> PermanentDeath = False 2020-03-23 23:41:18.456 - Thread: 1 -> DestructibleBlocks = True 2020-03-23 23:41:18.456 - Thread: 1 -> EnableScripts = True 2020-03-23 23:41:18.456 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-23 23:41:18.456 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-23 23:41:18.456 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-23 23:41:18.456 - Thread: 1 -> ProceduralSeed = 0 2020-03-23 23:41:18.456 - Thread: 1 -> DestructibleBlocks = True 2020-03-23 23:41:18.456 - Thread: 1 -> EnableIngameScripts = True 2020-03-23 23:41:18.456 - Thread: 1 -> ViewDistance = 15000 2020-03-23 23:41:18.456 - Thread: 1 -> Voxel destruction = True 2020-03-23 23:41:18.456 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-23 23:41:18.456 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-23 23:41:18.456 - Thread: 1 -> EnableContainerDrops = True 2020-03-23 23:41:18.456 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-23 23:41:18.456 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-23 23:41:18.456 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-23 23:41:18.456 - Thread: 1 -> EnableSubgridDamage = False 2020-03-23 23:41:18.456 - Thread: 1 -> SyncDistance = 3000 2020-03-23 23:41:18.456 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-03-23 23:41:18.456 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-23 23:41:18.456 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-23 23:41:18.456 - Thread: 1 -> ExperimentalMode = True 2020-03-23 23:41:18.456 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2020-03-23 23:41:18.456 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-23 23:41:18.519 - Thread: 1 -> Session loaded 2020-03-23 23:41:18.519 - Thread: 1 -> RunLoadingAction - END 2020-03-23 23:41:18.520 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-23 23:41:18.564 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-23 23:41:18.564 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-23 23:41:18.565 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-23 23:41:18.576 - Thread: 1 -> Updating continues. 2020-03-23 23:41:18.612 - Thread: 1 -> GC Memory: 3,850,202,896 B 2020-03-23 23:41:19.322 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-23 23:41:19.582 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-23 23:41:19.585 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-23 23:41:22.364 - Thread: 1 -> ASSERT: CommitFrame cannot be called when there are some opened blocks, it must be outside blocks! at VRage.Profiler.MyProfiler.CommitInternal() at VRage.Profiler.MyProfiler.CommitFrame() at VRage.Profiler.MyRenderProfiler.Commit(Nullable`1 simulation, String member, Int32 line, String file) at VRage.Profiler.ProfilerShort.Commit(Nullable`1 simulation) at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.FixedLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 23:41:22.375 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 23:41:22.376 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 23:41:25.482 - Thread: 1 -> Player character died. Id : 76561198077161002 2020-03-23 23:41:25.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 23:41:25.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 23:41:26.155 - Thread: 1 -> GUI Stats: Update 3.3944065, Draw 0.226864444444445 2020-03-23 23:41:26.169 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 23:41:26.183 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,23.09617,79.7754,1,0,2385.971,8454.98,1032,-1032,2,18.95749,88.43431,0,47713,16.66523,0,16.66667,3.159309,14.73778,100 2020-03-23 23:41:30.445 - Thread: 1 -> RequestRespawn 2020-03-23 23:41:30.489 - Thread: 1 -> CameraAttachedTo: Entity 2020-03-23 23:41:30.490 - Thread: 1 -> CameraAttachedTo: Entity 2020-03-23 23:41:30.490 - Thread: 1 -> CameraAttachedTo: Entity 2020-03-23 23:41:30.490 - Thread: 1 -> CameraAttachedTo: Entity 2020-03-23 23:41:48.621 - Thread: 1 -> GC Memory: 2,545,121,976 B 2020-03-23 23:41:56.154 - Thread: 1 -> GUI Stats: Update 0.100292722222222, Draw 0.260227722222222 2020-03-23 23:42:18.621 - Thread: 1 -> GC Memory: 2,562,867,552 B 2020-03-23 23:42:26.154 - Thread: 1 -> GUI Stats: Update 0.042947, Draw 0.239024666666667 2020-03-23 23:42:26.186 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 23:42:26.186 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,16.92108,80.15252,1,0,2449.614,8417.277,1032,-1032,2,16.12061,90.51404,0.109796,47800,16.66836,0,16.66667,2.687042,15.08721,100 2020-03-23 23:42:48.638 - Thread: 1 -> GC Memory: 2,579,647,776 B 2020-03-23 23:42:56.155 - Thread: 1 -> GUI Stats: Update 0.0427015555555557, Draw 0.246174666666667 2020-03-23 23:43:18.654 - Thread: 1 -> GC Memory: 1,688,106,296 B 2020-03-23 23:43:26.154 - Thread: 1 -> GUI Stats: Update 0.0439896666666667, Draw 0.246821388888889 2020-03-23 23:43:26.202 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 23:43:26.203 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,17.00581,80.84422,1,0,1609.766,8054.566,1032,-1032,2,16.40123,89.88506,0.1169169,48175,16.66583,0,16.66667,2.733401,14.98009,100 2020-03-23 23:43:48.655 - Thread: 1 -> GC Memory: 1,702,834,744 B 2020-03-23 23:43:56.155 - Thread: 1 -> GUI Stats: Update 0.0430437777777778, Draw 0.243026833333333 2020-03-23 23:44:18.655 - Thread: 1 -> GC Memory: 1,714,829,216 B 2020-03-23 23:44:26.155 - Thread: 1 -> GUI Stats: Update 0.0540607777777778, Draw 0.266478055555555 2020-03-23 23:44:26.220 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 23:44:26.221 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,18.89068,89.22607,1,0,1641.536,8055.445,1032,-1032,2,20.20283,86.83143,0.1410826,48058,16.57505,0,16.66667,3.348629,14.39235,100