2020-03-23 20:16:15.785 - Thread: 1 -> Log Started 2020-03-23 20:16:15.786 - Thread: 1 -> Timezone (local - UTC): 1h 2020-03-23 20:16:15.786 - Thread: 1 -> App Version: 01_194_080 2020-03-23 20:16:15.787 - Thread: 1 -> Steam build: Always true 2020-03-23 20:16:15.787 - Thread: 1 -> Is official: False [NO][IS][NAMP] 2020-03-23 20:16:15.788 - Thread: 1 -> Environment.ProcessorCount: 16 2020-03-23 20:16:15.890 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-03-23 20:16:15.890 - Thread: 1 -> Environment.CommandLine: "G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64_Profile\SpaceEngineers.exe" 2020-03-23 20:16:15.890 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-23 20:16:15.890 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-23 20:16:15.891 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-23 20:16:15.891 - Thread: 1 -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64_Profile 2020-03-23 20:16:15.925 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2020-03-23 20:16:15.925 - Thread: 1 -> IntPtr.Size: 8 2020-03-23 20:16:15.925 - Thread: 1 -> Default Culture: 2020-03-23 20:16:15.925 - Thread: 1 -> Default UI Culture: 2020-03-23 20:16:15.929 - Thread: 1 -> MyConfig.Load() - START 2020-03-23 20:16:15.931 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-23 20:16:16.032 - Thread: 1 -> MemoryLimits: True 2020-03-23 20:16:16.032 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-23 20:16:16.032 - Thread: 1 -> VideoAdapter: 0 2020-03-23 20:16:16.032 - Thread: 1 -> ScreenWidth: 1920 2020-03-23 20:16:16.032 - Thread: 1 -> ScreenHeight: 1080 2020-03-23 20:16:16.032 - Thread: 1 -> WindowMode: 1 2020-03-23 20:16:16.032 - Thread: 1 -> VerticalSync: 1 2020-03-23 20:16:16.032 - Thread: 1 -> HardwareCursor: True 2020-03-23 20:16:16.032 - Thread: 1 -> RenderQuality: 0 2020-03-23 20:16:16.032 - Thread: 1 -> FieldOfView: 70 2020-03-23 20:16:16.032 - Thread: 1 -> RefreshRate: 60000 2020-03-23 20:16:16.032 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-23 20:16:16.032 - Thread: 1 -> GameVolume: 0.3618144 2020-03-23 20:16:16.032 - Thread: 1 -> Language: 0 2020-03-23 20:16:16.032 - Thread: 1 -> ControlsHints: False 2020-03-23 20:16:16.032 - Thread: 1 -> NeedShowTutorialQuestion: False 2020-03-23 20:16:16.032 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-23 20:16:16.032 - Thread: 1 -> ERROR: CubeBuilderBarCharacter is null! 2020-03-23 20:16:16.032 - Thread: 1 -> EnableDamageEffects: True 2020-03-23 20:16:16.032 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-23 20:16:16.032 - Thread: 1 -> EnableReverb: False 2020-03-23 20:16:16.032 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-23 20:16:16.032 - Thread: 1 -> FirstTimeRun: False 2020-03-23 20:16:16.032 - Thread: 1 -> ExperimentalMode: True 2020-03-23 20:16:16.032 - Thread: 1 -> PostProcessingEnabled: False 2020-03-23 20:16:16.032 - Thread: 1 -> FlaresIntensity: 0.1 2020-03-23 20:16:16.032 - Thread: 1 -> TreeViewDistance: 1999 2020-03-23 20:16:16.032 - Thread: 1 -> GrassDensity: 0 2020-03-23 20:16:16.032 - Thread: 1 -> GrassDrawDistance: 49 2020-03-23 20:16:16.032 - Thread: 1 -> AntialiasingMode: 1 2020-03-23 20:16:16.032 - Thread: 1 -> ShadowMapResolution: 2 2020-03-23 20:16:16.032 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-03-23 20:16:16.032 - Thread: 1 -> TextureQuality: 2 2020-03-23 20:16:16.032 - Thread: 1 -> AnisotropicFiltering: 4 2020-03-23 20:16:16.032 - Thread: 1 -> ModelQuality: 2 2020-03-23 20:16:16.032 - Thread: 1 -> VoxelQuality: 2 2020-03-23 20:16:16.032 - Thread: 1 -> ShaderQuality: 2 2020-03-23 20:16:16.032 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-23 20:16:16.032 - Thread: 1 -> FirstVTTimeRun: False 2020-03-23 20:16:16.032 - Thread: 1 -> GDPRConsent: False 2020-03-23 20:16:16.032 - Thread: 1 -> GDPRConsentSent: True 2020-03-23 20:16:16.032 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-23 20:16:16.032 - Thread: 1 -> Music_Volume: 0 2020-03-23 20:16:16.032 - Thread: 1 -> VoiceChatVolume: 0 2020-03-23 20:16:16.032 - Thread: 1 -> HudWarnings: True 2020-03-23 20:16:16.032 - Thread: 1 -> VoiceChat: False 2020-03-23 20:16:16.032 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-23 20:16:16.032 - Thread: 1 -> EnableDynamicMusic: True 2020-03-23 20:16:16.032 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False 2020-03-23 20:16:16.032 - Thread: 1 -> EnableDoppler: True 2020-03-23 20:16:16.032 - Thread: 1 -> ShowCrosshair: True 2020-03-23 20:16:16.032 - Thread: 1 -> EnableTrading: True 2020-03-23 20:16:16.032 - Thread: 1 -> EnableSteamCloud: False 2020-03-23 20:16:16.032 - Thread: 1 -> UiTransparency: 1 2020-03-23 20:16:16.032 - Thread: 1 -> UiBkTransparency: 0.3895504 2020-03-23 20:16:16.032 - Thread: 1 -> HUDBkTransparency: 0.1898502 2020-03-23 20:16:16.032 - Thread: 1 -> CubeBuilderBuildingMode: 1 2020-03-23 20:16:16.032 - Thread: 1 -> GoodBotHints: False 2020-03-23 20:16:16.032 - Thread: 1 -> RotationHints: False 2020-03-23 20:16:16.032 - Thread: 1 -> FirstTimeTutorials: False 2020-03-23 20:16:16.032 - Thread: 1 -> HudState: 1 2020-03-23 20:16:16.032 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-23 20:16:16.032 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-23 20:16:16.032 - Thread: 1 -> MutedPlayers: 2020-03-23 20:16:16.032 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-03-23 20:16:16.032 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-03-23 20:16:16.032 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-03-23 20:16:16.032 - Thread: 1 -> LastCheckedVersion: 1193022 2020-03-23 20:16:16.032 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-23 20:16:16.033 - Thread: 1 -> MyConfig.Load() - END 2020-03-23 20:16:20.332 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-23 20:16:20.544 - Thread: 1 -> Found processor count: 16 2020-03-23 20:16:20.544 - Thread: 1 -> Using processor count: 16 2020-03-23 20:16:20.690 - Thread: 1 -> All detected adapters: 2020-03-23 20:16:20.704 - Thread: 1 -> NVIDIA GeForce GTX 1080 Ti - VendorID=4318, SubsystemID=906630242, DeviceID=6918 2020-03-23 20:16:20.704 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-23 20:16:20.908 - Thread: 1 -> AdapterInfo = { 2020-03-23 20:16:20.908 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-23 20:16:20.908 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-23 20:16:20.908 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-23 20:16:20.908 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-23 20:16:20.908 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 20:16:20.908 - Thread: 1 -> AftermathSupported = False 2020-03-23 20:16:20.908 - Thread: 1 -> Adapter id = 0 2020-03-23 20:16:20.908 - Thread: 1 -> Supported = True 2020-03-23 20:16:20.908 - Thread: 1 -> RAM = 11667505152 2020-03-23 20:16:20.908 - Thread: 1 -> Priority = 2 2020-03-23 20:16:20.908 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-23 20:16:20.908 - Thread: 1 -> Output is attached = True 2020-03-23 20:16:20.909 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-23 20:16:20.909 - Thread: 1 -> Display modes = { 2020-03-23 20:16:20.909 - Thread: 1 -> DXGIOutput id = 0 2020-03-23 20:16:20.909 - Thread: 1 -> 640x480@60Hz 2020-03-23 20:16:20.909 - Thread: 1 -> 720x480@60.317Hz 2020-03-23 20:16:20.909 - Thread: 1 -> 720x480@60.317Hz 2020-03-23 20:16:20.909 - Thread: 1 -> 720x576@60.317Hz 2020-03-23 20:16:20.909 - Thread: 1 -> 720x576@60.317Hz 2020-03-23 20:16:20.909 - Thread: 1 -> 800x600@60.317Hz 2020-03-23 20:16:20.909 - Thread: 1 -> 1024x768@60.004Hz 2020-03-23 20:16:20.909 - Thread: 1 -> 1152x864@60Hz 2020-03-23 20:16:20.909 - Thread: 1 -> 1152x864@60Hz 2020-03-23 20:16:20.909 - Thread: 1 -> 1280x720@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1280x768@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1280x768@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1280x800@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1280x800@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1280x960@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 3840x2160@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 3840x2160@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> } 2020-03-23 20:16:20.910 - Thread: 1 -> } 2020-03-23 20:16:20.910 - Thread: 1 -> AdapterInfo = { 2020-03-23 20:16:20.910 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-23 20:16:20.910 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-23 20:16:20.910 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-23 20:16:20.910 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-23 20:16:20.910 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 20:16:20.910 - Thread: 1 -> AftermathSupported = False 2020-03-23 20:16:20.910 - Thread: 1 -> Adapter id = 0 2020-03-23 20:16:20.910 - Thread: 1 -> Supported = True 2020-03-23 20:16:20.910 - Thread: 1 -> RAM = 11667505152 2020-03-23 20:16:20.910 - Thread: 1 -> Priority = 2 2020-03-23 20:16:20.910 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-23 20:16:20.910 - Thread: 1 -> Output is attached = True 2020-03-23 20:16:20.910 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-23 20:16:20.910 - Thread: 1 -> Display modes = { 2020-03-23 20:16:20.910 - Thread: 1 -> DXGIOutput id = 0 2020-03-23 20:16:20.910 - Thread: 1 -> 640x480@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 720x480@60.317Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 720x480@60.317Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 720x576@60.317Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 720x576@60.317Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 800x600@60.317Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1024x768@60.004Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1152x864@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1152x864@60Hz 2020-03-23 20:16:20.910 - Thread: 1 -> 1280x720@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1280x768@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1280x768@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1280x800@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1280x800@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1280x960@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 3840x2160@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 3840x2160@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> } 2020-03-23 20:16:20.911 - Thread: 1 -> } 2020-03-23 20:16:20.911 - Thread: 1 -> AdapterInfo = { 2020-03-23 20:16:20.911 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-23 20:16:20.911 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-23 20:16:20.911 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-23 20:16:20.911 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-23 20:16:20.911 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 20:16:20.911 - Thread: 1 -> AftermathSupported = False 2020-03-23 20:16:20.911 - Thread: 1 -> Adapter id = 0 2020-03-23 20:16:20.911 - Thread: 1 -> Supported = True 2020-03-23 20:16:20.911 - Thread: 1 -> RAM = 11667505152 2020-03-23 20:16:20.911 - Thread: 1 -> Priority = 2 2020-03-23 20:16:20.911 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-23 20:16:20.911 - Thread: 1 -> Output is attached = True 2020-03-23 20:16:20.911 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-03-23 20:16:20.911 - Thread: 1 -> Display modes = { 2020-03-23 20:16:20.911 - Thread: 1 -> DXGIOutput id = 1 2020-03-23 20:16:20.911 - Thread: 1 -> 640x480@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 720x480@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 720x480@59.94Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 720x576@50Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 800x600@60.317Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1024x768@60.004Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1152x864@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1152x864@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1176x664@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1176x664@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1176x664@50Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1176x664@50Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1176x664@59.94Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1176x664@59.94Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1280x720@60Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1280x720@50Hz 2020-03-23 20:16:20.911 - Thread: 1 -> 1280x720@59.94Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1280x768@60Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1280x768@60Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1280x800@60Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1280x800@60Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1280x960@60Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1768x992@60Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1768x992@60Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1768x992@50Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1768x992@50Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1768x992@59.94Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1768x992@59.94Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-23 20:16:20.912 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-23 20:16:20.912 - Thread: 1 -> } 2020-03-23 20:16:20.912 - Thread: 1 -> } 2020-03-23 20:16:20.912 - Thread: 1 -> AdapterInfo = { 2020-03-23 20:16:20.912 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-23 20:16:20.912 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-23 20:16:20.912 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-23 20:16:20.912 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-23 20:16:20.912 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 20:16:20.912 - Thread: 1 -> AftermathSupported = False 2020-03-23 20:16:20.912 - Thread: 1 -> Adapter id = 0 2020-03-23 20:16:20.912 - Thread: 1 -> Supported = True 2020-03-23 20:16:20.912 - Thread: 1 -> RAM = 11667505152 2020-03-23 20:16:20.912 - Thread: 1 -> Priority = 2 2020-03-23 20:16:20.912 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-23 20:16:20.912 - Thread: 1 -> Output is attached = True 2020-03-23 20:16:20.912 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-03-23 20:16:20.912 - Thread: 1 -> Display modes = { 2020-03-23 20:16:20.913 - Thread: 1 -> DXGIOutput id = 1 2020-03-23 20:16:20.913 - Thread: 1 -> 640x480@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 720x480@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 720x480@59.94Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 720x576@50Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 800x600@60.317Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1024x768@60.004Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1152x864@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1152x864@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1176x664@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1176x664@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1176x664@50Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1176x664@50Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1176x664@59.94Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1176x664@59.94Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1280x720@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1280x720@50Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1280x720@59.94Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1280x768@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1280x768@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1280x800@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1280x800@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1280x960@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1360x768@59.954Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1366x768@59.954Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1600x900@59.954Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1768x992@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1768x992@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1768x992@50Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1768x992@50Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1768x992@59.94Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1768x992@59.94Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-23 20:16:20.913 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-23 20:16:20.913 - Thread: 1 -> } 2020-03-23 20:16:20.913 - Thread: 1 -> } 2020-03-23 20:16:20.917 - Thread: 1 -> Steam.IsActive: True 2020-03-23 20:16:20.917 - Thread: 1 -> Steam.IsOnline: True 2020-03-23 20:16:20.917 - Thread: 1 -> Steam.OwnsGame: False 2020-03-23 20:16:20.917 - Thread: 1 -> Steam.UserId: 76561198077161002 2020-03-23 20:16:20.917 - Thread: 1 -> Steam.UserName: LordTylus 2020-03-23 20:16:20.917 - Thread: 1 -> Steam.Branch: SVN 2020-03-23 20:16:20.917 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-23 20:16:20.917 - Thread: 1 -> Build version: 0.1.1.0 2020-03-23 20:16:20.980 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-03-23 20:16:20.980 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-03-23 20:16:20.983 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-03-23 20:16:20.984 - Thread: 33 -> CreateDeviceInternal - Create device 2020-03-23 20:16:21.072 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-03-23 20:16:21.140 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-03-23 20:16:21.141 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-03-23 20:16:23.085 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-23 20:16:23.085 - Thread: 1 -> MyScreenManager() 2020-03-23 20:16:23.086 - Thread: 1 -> Game dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64_Profile 2020-03-23 20:16:23.086 - Thread: 1 -> Content dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-03-23 20:16:24.084 - Thread: 1 -> Preallocate - START 2020-03-23 20:16:24.087 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-23 20:16:24.095 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-23 20:16:24.095 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-23 20:16:24.095 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-23 20:16:24.096 - Thread: 1 -> MyEntities - START 2020-03-23 20:16:24.112 - Thread: 1 -> MyEntities - END 2020-03-23 20:16:24.112 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-23 20:16:24.112 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-23 20:16:24.112 - Thread: 1 -> MyTransparentGeometry - START 2020-03-23 20:16:24.112 - Thread: 1 -> MyTransparentGeometry - END 2020-03-23 20:16:24.112 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-23 20:16:24.120 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-23 20:16:24.121 - Thread: 1 -> MyMath - START 2020-03-23 20:16:24.121 - Thread: 1 -> MyMath - END 2020-03-23 20:16:24.121 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-23 20:16:24.121 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-23 20:16:24.132 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-23 20:16:24.132 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-23 20:16:24.132 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-23 20:16:24.178 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-23 20:16:24.178 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-23 20:16:24.178 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-23 20:16:24.178 - Thread: 1 -> MySyncDestructions - START 2020-03-23 20:16:24.178 - Thread: 1 -> MySyncDestructions - END 2020-03-23 20:16:24.178 - Thread: 1 -> MySyncEntity - START 2020-03-23 20:16:24.178 - Thread: 1 -> MySyncEntity - END 2020-03-23 20:16:24.178 - Thread: 1 -> MySyncScenario - START 2020-03-23 20:16:24.178 - Thread: 1 -> MySyncScenario - END 2020-03-23 20:16:24.178 - Thread: 1 -> MyCommandCharacter - START 2020-03-23 20:16:24.182 - Thread: 1 -> MyCommandCharacter - END 2020-03-23 20:16:24.182 - Thread: 1 -> MyCommandConsole - START 2020-03-23 20:16:24.183 - Thread: 1 -> MyCommandConsole - END 2020-03-23 20:16:24.183 - Thread: 1 -> MyCommandEntity - START 2020-03-23 20:16:24.184 - Thread: 1 -> MyCommandEntity - END 2020-03-23 20:16:24.184 - Thread: 1 -> MyAiTargetManager - START 2020-03-23 20:16:24.184 - Thread: 1 -> MyAiTargetManager - END 2020-03-23 20:16:24.184 - Thread: 1 -> MyClientDebugCommands - START 2020-03-23 20:16:24.185 - Thread: 1 -> MyClientDebugCommands - END 2020-03-23 20:16:24.185 - Thread: 1 -> MyDedicatedServer - START 2020-03-23 20:16:24.185 - Thread: 1 -> MyDedicatedServer - END 2020-03-23 20:16:24.185 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-23 20:16:24.185 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerBase - START 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerBase - END 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerClient - START 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerClient - END 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-23 20:16:24.185 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-23 20:16:24.185 - Thread: 1 -> MyServerDebugCommands - START 2020-03-23 20:16:24.186 - Thread: 1 -> MyServerDebugCommands - END 2020-03-23 20:16:24.186 - Thread: 1 -> MyAIActionsParser - START 2020-03-23 20:16:24.186 - Thread: 1 -> MyAIActionsParser - END 2020-03-23 20:16:24.186 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-23 20:16:24.236 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-23 20:16:24.236 - Thread: 1 -> MyDefinitionManager - START 2020-03-23 20:16:24.251 - Thread: 1 -> MyDefinitionManager - END 2020-03-23 20:16:24.251 - Thread: 1 -> Preallocate - END 2020-03-23 20:16:24.255 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-23 20:16:24.477 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-23 20:16:24.477 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-23 20:16:24.488 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-23 20:16:24.488 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 20:16:24.488 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 20:16:24.489 - Thread: 1 -> Assembly.Location: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64_Profile\Sandbox.Game.dll 2020-03-23 20:16:24.489 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-23 20:16:24.489 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-23 20:16:24.490 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-23 20:16:24.499 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-03-23 20:16:24.499 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-03-23 20:16:24.499 - Thread: 1 -> Virtualized: False 2020-03-23 20:16:24.531 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2020-03-23 20:16:24.532 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,641,677,312 bytes 2020-03-23 20:16:24.532 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-23 20:16:24.532 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 58,065,199,104 bytes 2020-03-23 20:16:24.532 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,641,177,743,360 bytes 2020-03-23 20:16:24.536 - Thread: 1 -> Drive C: | Capacity: 999,594,913,792 bytes | Free space: 883,197,816,832 bytes 2020-03-23 20:16:24.536 - Thread: 1 -> Drive E: | Capacity: 3,000,457,228,288 bytes | Free space: 2,485,033,570,304 bytes 2020-03-23 20:16:24.536 - Thread: 1 -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 795,639,656,448 bytes 2020-03-23 20:16:24.536 - Thread: 1 -> Drive G: | Capacity: 1,000,202,039,296 bytes | Free space: 185,787,588,608 bytes 2020-03-23 20:16:24.536 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-23 20:16:24.540 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-23 20:16:24.540 - Thread: 1 -> Installed DLCs: 2020-03-23 20:16:24.584 - Thread: 1 -> Deluxe Edition (573160) 2020-03-23 20:16:24.584 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-23 20:16:24.584 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-23 20:16:24.584 - Thread: 1 -> Style Pack (1084680) 2020-03-23 20:16:24.584 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-23 20:16:24.584 - Thread: 1 -> Frostbite (1241550) 2020-03-23 20:16:24.600 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-23 20:16:24.663 - Thread: 1 -> DEVELOPER KEYS ENABLED 2020-03-23 20:16:24.666 - Thread: 1 -> Havok: Physics.Init 2020-03-23 20:16:24.809 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-23 20:16:24.831 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-23 20:16:24.838 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-23 20:16:24.839 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-23 20:16:24.842 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-23 20:16:25.094 - Thread: 1 -> Loading scenarios 2020-03-23 20:16:25.131 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-23 20:16:25.131 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-23 20:16:25.418 - Thread: 1 -> Loading sound definitions 2020-03-23 20:16:25.442 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-23 20:16:25.442 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-23 20:16:25.443 - Thread: 1 -> Loading shadow textures definitions 2020-03-23 20:16:25.443 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-23 20:16:25.447 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-23 20:16:25.457 - Thread: 1 -> MyAudio.LoadData - START 2020-03-23 20:16:25.532 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-23 20:16:25.571 - Thread: 1 -> MyAudio.LoadData - END 2020-03-23 20:16:25.580 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2020-03-23 20:16:25.583 - Thread: 1 -> MyGuiManager() 2020-03-23 20:16:25.585 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-23 20:16:25.726 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-23 20:16:25.750 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-23 20:16:25.763 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-23 20:16:25.764 - Thread: 14 -> ReloadVoxelMaterials 2020-03-23 20:16:25.782 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-23 20:16:25.782 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-23 20:16:25.782 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-23 20:16:25.829 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-23 20:16:25.829 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-23 20:16:25.829 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-23 20:16:25.829 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-23 20:16:25.830 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-23 20:16:25.830 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-23 20:16:25.830 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-23 20:16:25.830 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-23 20:16:25.871 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.872 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-23 20:16:25.883 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.883 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-23 20:16:25.887 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.887 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-23 20:16:25.890 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.890 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-23 20:16:25.896 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.896 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-23 20:16:25.901 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.901 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-23 20:16:25.902 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.902 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-23 20:16:25.906 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.906 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-23 20:16:25.907 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.908 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-23 20:16:25.926 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.926 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-23 20:16:25.931 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.931 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-23 20:16:25.934 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.934 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-23 20:16:25.948 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.949 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-23 20:16:25.961 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.961 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-23 20:16:25.962 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.962 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-23 20:16:25.969 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.969 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-23 20:16:25.970 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.970 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-23 20:16:25.971 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.971 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-23 20:16:25.980 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.980 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-23 20:16:25.987 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:25.987 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-23 20:16:26.025 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.025 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-23 20:16:26.032 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.032 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-23 20:16:26.051 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.052 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-23 20:16:26.055 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.055 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-23 20:16:26.064 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.064 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-23 20:16:26.064 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.064 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-23 20:16:26.065 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.065 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-23 20:16:26.069 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.069 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-23 20:16:26.069 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.070 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-23 20:16:26.073 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.073 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-23 20:16:26.073 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.073 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-23 20:16:26.073 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.073 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-23 20:16:26.081 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.081 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-23 20:16:26.094 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-23 20:16:26.095 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.095 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-23 20:16:26.117 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.118 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-23 20:16:26.135 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.135 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-23 20:16:26.152 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.152 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-23 20:16:26.152 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.152 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-23 20:16:26.161 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-23 20:16:26.164 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.164 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-23 20:16:26.174 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.174 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-23 20:16:26.197 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.197 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-23 20:16:26.201 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.201 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-23 20:16:26.217 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.217 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-23 20:16:26.370 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.370 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-23 20:16:26.371 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-23 20:16:26.384 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-23 20:16:26.392 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-23 20:16:26.396 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-23 20:16:26.401 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-23 20:16:26.406 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-23 20:16:26.412 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-23 20:16:26.418 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-23 20:16:26.455 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-23 20:16:26.467 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-23 20:16:26.483 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-23 20:16:26.501 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-23 20:16:26.519 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-23 20:16:26.538 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-23 20:16:26.561 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-23 20:16:26.657 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-23 20:16:26.756 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-23 20:16:26.861 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 20:16:26.861 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-23 20:16:26.905 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-23 20:16:26.979 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-23 20:16:27.055 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-23 20:16:27.059 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-23 20:16:27.081 - Thread: 1 -> Timer Frequency: 10000000 2020-03-23 20:16:27.081 - Thread: 1 -> Ticks per frame: 166667 2020-03-23 20:16:27.137 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-23 20:16:27.169 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-23 20:16:27.237 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-23 20:16:27.266 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-23 20:16:27.329 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-23 20:16:27.372 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-23 20:16:27.430 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-23 20:16:27.477 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-23 20:16:27.534 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-23 20:16:27.584 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-23 20:16:27.586 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-23 20:16:27.640 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-23 20:16:27.640 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-23 20:16:27.688 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-23 20:16:27.690 - Thread: 1 -> Flares Intensity: 0.1 2020-03-23 20:16:27.690 - Thread: 1 -> Field of view: 1.22173 2020-03-23 20:16:27.690 - Thread: 1 -> PostProcessingEnabled: False 2020-03-23 20:16:27.690 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-03-23 20:16:27.690 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-03-23 20:16:27.690 - Thread: 1 -> Render.DistanceFade: 1999 2020-03-23 20:16:27.690 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-23 20:16:27.690 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-03-23 20:16:27.690 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-03-23 20:16:27.690 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-03-23 20:16:27.690 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-23 20:16:27.690 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-03-23 20:16:27.690 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-03-23 20:16:27.690 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-03-23 20:16:27.690 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-03-23 20:16:27.691 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-23 20:16:27.704 - Thread: 1 -> Analytics uuid: 53057c22-fb00-5e59-5d63-fcba37ad4d35 2020-03-23 20:16:27.713 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-23 20:16:27.806 - Thread: 1 -> Analytics helper process start reported 2020-03-23 20:16:27.861 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-23 20:16:27.894 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-23 20:16:28.210 - Thread: 41 -> Analytics session error 2020-03-23 20:16:28.386 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-23 20:16:28.388 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-23 20:16:28.776 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-23 20:16:28.819 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-23 20:16:29.344 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-23 20:16:29.471 - Thread: 22 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-23 20:16:29.492 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-23 20:16:29.769 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-23 20:16:30.665 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 20:16:30.665 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 20:16:31.190 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-23 20:16:33.082 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-23 20:16:33.082 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-23 20:16:33.082 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2020-03-23 20:16:33.084 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194080 2020-03-23 20:16:33.094 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194080 2020-03-23 20:16:34.197 - Thread: 1 -> Requesting dedicated servers 2020-03-23 20:16:34.197 - Thread: 1 -> Requesting favorite servers, filterOps: gamedir:Space Engineers;secure:1 2020-03-23 20:16:47.204 - Thread: 1 -> Lobby join response: True, enter state: Success 2020-03-23 20:16:47.204 - Thread: 1 -> World requested 2020-03-23 20:16:47.213 - Thread: 1 -> World requested - connection alive 2020-03-23 20:16:55.691 - Thread: 1 -> LoadSession() - Start 2020-03-23 20:16:55.701 - Thread: 14 -> Downloading world mods - START 2020-03-23 20:16:55.706 - Thread: 14 -> MyWorkshop.GetItemsBlocking: getting 1 items 2020-03-23 20:16:56.114 - Thread: 1 -> Mod query successful 2020-03-23 20:16:56.123 - Thread: 14 -> Up to date mod: Id = 1406994352, title = 'TorchMod' 2020-03-23 20:16:56.124 - Thread: 14 -> Mod download time: 0.01 seconds 2020-03-23 20:16:56.126 - Thread: 14 -> Downloading world mods - END 2020-03-23 20:16:56.139 - Thread: 1 -> get 2020-03-23 20:16:56.141 - Thread: 1 -> MyConfig.Save() - START 2020-03-23 20:16:56.141 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-23 20:16:56.173 - Thread: 1 -> MyConfig.Save() - END 2020-03-23 20:16:56.173 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 20:16:56.174 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 20:16:56.174 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 20:16:56.174 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 20:16:56.174 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 20:16:56.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 20:16:56.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 20:16:56.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 20:16:56.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 20:16:56.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 20:16:56.194 - Thread: 1 -> LoadSession() - End 2020-03-23 20:16:56.195 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-23 20:16:56.197 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-23 20:16:56.359 - Thread: 1 -> RunLoadingAction - START 2020-03-23 20:16:57.170 - Thread: 1 -> GC Memory: 1,154,722,136 B 2020-03-23 20:16:57.176 - Thread: 1 -> Process Memory: 3,159,166,976 B 2020-03-23 20:16:57.345 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-23 20:16:58.588 - Thread: 1 -> MOD_ERROR: TorchMod 2020-03-23 20:16:58.588 - Thread: 1 -> in file: 2020-03-23 20:16:58.588 - Thread: 1 -> Compilation of C:\Users\Martin\AppData\Roaming\SpaceEngineers\Mods\1406994352.sbm_TorchMod failed: 2020-03-23 20:16:58.589 - Thread: 1 -> MOD_ERROR: TorchMod 2020-03-23 20:16:58.589 - Thread: 1 -> in file: 2020-03-23 20:16:58.589 - Thread: 1 -> (1,0): Error: Error writing to XML documentation file: Value must be positive. Parameter name: count 2020-03-23 20:16:58.596 - Thread: 1 -> ASSERT: (1,0): Error: Error writing to XML documentation file: Value must be positive. Parameter name: count at Sandbox.Game.World.MyScriptManager.Compile(IEnumerable`1 scriptFiles, String assemblyName, Boolean zipped, MyModContext context) at Sandbox.Game.World.MyScriptManager.LoadScripts(String path, MyModContext mod) at Sandbox.Game.World.MyScriptManager.LoadData() at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.FixedLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 20:16:58.624 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-23 20:16:58.628 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-23 20:16:58.630 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-23 20:16:58.631 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-23 20:16:58.754 - Thread: 1 -> Loading scenarios 2020-03-23 20:16:58.755 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-23 20:16:58.755 - Thread: 1 -> List of used mods (1) - START 2020-03-23 20:16:58.756 - Thread: 1 -> Id = 1406994352, Filename = '1406994352.sbm', Name = 'TorchMod' 2020-03-23 20:16:58.756 - Thread: 1 -> List of used mods - END 2020-03-23 20:16:58.816 - Thread: 1 -> Loading behaviors 2020-03-23 20:16:58.818 - Thread: 1 -> Loading ammo magazines 2020-03-23 20:16:58.820 - Thread: 1 -> Loading ammo definitions 2020-03-23 20:16:58.822 - Thread: 1 -> Loading animations 2020-03-23 20:16:58.824 - Thread: 1 -> Loading animations 2020-03-23 20:16:58.826 - Thread: 1 -> Loading sound definitions 2020-03-23 20:16:58.827 - Thread: 1 -> Loading sound definitions 2020-03-23 20:16:58.827 - Thread: 1 -> Loading sound definitions 2020-03-23 20:16:58.827 - Thread: 1 -> Loading sound definitions 2020-03-23 20:16:58.828 - Thread: 1 -> Loading sound definitions 2020-03-23 20:16:58.828 - Thread: 1 -> Loading sound definitions 2020-03-23 20:16:58.828 - Thread: 1 -> Loading category classes 2020-03-23 20:16:58.829 - Thread: 1 -> Loading category classes 2020-03-23 20:16:58.829 - Thread: 1 -> Loading blueprint classes 2020-03-23 20:16:58.830 - Thread: 1 -> Loading blueprint class entries 2020-03-23 20:16:58.830 - Thread: 1 -> Loading blueprint class entries 2020-03-23 20:16:58.830 - Thread: 1 -> Loading blueprints 2020-03-23 20:16:58.832 - Thread: 1 -> Loading blueprints 2020-03-23 20:16:58.832 - Thread: 1 -> Loading agent definitions 2020-03-23 20:16:58.834 - Thread: 1 -> Loading character definitions 2020-03-23 20:16:58.844 - Thread: 1 -> Loading character definitions 2020-03-23 20:16:58.844 - Thread: 1 -> Loading components 2020-03-23 20:16:58.845 - 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Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-23 20:16:59.201 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-23 20:16:59.201 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-23 20:16:59.201 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-23 20:16:59.201 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-23 20:16:59.202 - Thread: 1 -> Loading asteroid generators 2020-03-23 20:16:59.203 - Thread: 1 -> Loading spawn groups 2020-03-23 20:16:59.206 - Thread: 1 -> Loading drop containers 2020-03-23 20:16:59.207 - Thread: 1 -> Loading spawn groups 2020-03-23 20:16:59.208 - Thread: 1 -> Loading spawn groups 2020-03-23 20:16:59.208 - Thread: 1 -> Loading radial menu definitions 2020-03-23 20:16:59.225 - Thread: 1 -> Loading respawn ships 2020-03-23 20:16:59.227 - Thread: 1 -> Loading spawn groups 2020-03-23 20:16:59.227 - Thread: 1 -> Loading wheel speeds 2020-03-23 20:16:59.279 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-23 20:16:59.290 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-23 20:16:59.290 - Thread: 1 -> MyAudio.LoadData - START 2020-03-23 20:16:59.344 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-23 20:16:59.443 - Thread: 1 -> MyAudio.LoadData - END 2020-03-23 20:16:59.483 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-23 20:16:59.488 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 20:16:59.533 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 20:16:59.534 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 20:16:59.534 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 20:16:59.545 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 20:16:59.987 - Thread: 58 -> External debugger: listening... 2020-03-23 20:17:00.005 - Thread: 1 -> MyLights.LoadData() - START 2020-03-23 20:17:00.010 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-23 20:17:00.010 - Thread: 1 -> MyLights.LoadData() - END 2020-03-23 20:17:00.010 - Thread: 1 -> Info: MyLights initialized. 2020-03-23 20:17:00.010 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-23 20:17:00.016 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-23 20:17:00.068 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-23 20:17:00.069 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-23 20:17:00.094 - Thread: 1 -> Loading Procedural World Generator 2020-03-23 20:17:00.094 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25 2020-03-23 20:17:00.307 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-23 20:17:01.440 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2020-03-23 20:17:01.440 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-03-23 20:17:01.444 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 20:17:02.666 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2020-03-23 20:17:02.666 - Thread: 1 -> Info: Planet generator name: Moon 2020-03-23 20:17:02.666 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 20:17:03.798 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2020-03-23 20:17:03.798 - Thread: 1 -> Info: Planet generator name: Alien 2020-03-23 20:17:03.798 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 20:17:04.929 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2020-03-23 20:17:04.929 - Thread: 1 -> Info: Planet generator name: Titan 2020-03-23 20:17:04.929 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 20:17:05.964 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2020-03-23 20:17:05.964 - Thread: 1 -> Info: Planet generator name: Mars 2020-03-23 20:17:05.964 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 20:17:07.388 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2020-03-23 20:17:07.388 - Thread: 1 -> Info: Planet generator name: Europa 2020-03-23 20:17:07.388 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 20:17:07.585 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-23 20:17:07.585 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-23 20:17:07.587 - Thread: 1 -> CameraAttachedTo: Spectator 2020-03-23 20:17:07.637 - Thread: 1 -> RunLoadingAction - END 2020-03-23 20:17:07.638 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-23 20:17:07.643 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-23 20:17:07.643 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-23 20:17:07.643 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-23 20:17:07.655 - Thread: 1 -> Updating continues. 2020-03-23 20:17:07.810 - Thread: 1 -> GC Memory: 1,601,685,384 B 2020-03-23 20:17:07.858 - Thread: 1 -> ASSERT: CommitFrame cannot be called when there are some opened blocks, it must be outside blocks! at VRage.Profiler.MyProfiler.CommitInternal() at VRage.Profiler.MyProfiler.CommitFrame() at VRage.Profiler.MyRenderProfiler.Commit(Nullable`1 simulation, String member, Int32 line, String file) at VRage.Profiler.ProfilerShort.Commit(Nullable`1 simulation) at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.FixedLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 20:17:07.913 - Thread: 1 -> Player disconnected: CartaDo (76561198158250129) 2020-03-23 20:17:07.916 - Thread: 1 -> Disconnected: 90133730802495493 2020-03-23 20:17:08.187 - Thread: 1 -> RequestRespawn 2020-03-23 20:17:08.204 - Thread: 1 -> Warning: Server failed to update game inventory items. 2020-03-23 20:17:09.475 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 20:17:09.475 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 20:17:14.447 - Thread: 1 -> Client connected: CartaDo (76561198158250129) 2020-03-23 20:17:17.166 - Thread: 1 -> GUI Stats: Update 6.66341638888889, Draw 0.239400166666667 2020-03-23 20:17:24.560 - Thread: 1 -> CameraAttachedTo: Spectator 2020-03-23 20:17:26.714 - Thread: 1 -> CameraAttachedTo: Entity 2020-03-23 20:17:26.885 - Thread: 1 -> CameraAttachedTo: Spectator 2020-03-23 20:17:29.119 - Thread: 1 -> CameraAttachedTo: Entity 2020-03-23 20:17:30.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 20:17:30.044 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 20:17:37.823 - Thread: 1 -> GC Memory: 3,161,953,504 B 2020-03-23 20:17:49.194 - Thread: 1 -> GUI Stats: Update 0.136804277777778, Draw 0.248778777777778 2020-03-23 20:17:49.209 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:17:49.223 - Thread: 1 -> STATISTICS,0,0.005973816,0.006723404,0.8867979,0.009086609,1.091433,0.1968737,14.37722,36.64172,2,103,3022.749,10171.38,0,3150000,0,11.329,94.05259,0,50408,16.69077,0,16.66667,1.890898,15.6981,100 2020-03-23 20:18:06.059 - Thread: 1 -> Player disconnected: CartaDo (76561198158250129) 2020-03-23 20:18:06.059 - Thread: 1 -> Disconnected: 90133730802495493 2020-03-23 20:18:07.827 - Thread: 1 -> GC Memory: 3,181,103,728 B 2020-03-23 20:18:19.194 - Thread: 1 -> GUI Stats: Update 0.0459552222222222, Draw 0.216738333333334 2020-03-23 20:18:37.326 - Thread: 1 -> Client connected: CartaDo (76561198158250129) 2020-03-23 20:18:37.828 - Thread: 1 -> GC Memory: 3,187,309,296 B 2020-03-23 20:18:49.408 - Thread: 1 -> GUI Stats: Update 0.046958388888889, Draw 0.210084111111111 2020-03-23 20:18:49.439 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:18:49.440 - Thread: 1 -> STATISTICS,60.0166667,0.00614357,0.006723404,0.8867979,0.009086609,1.448618,0.6003799,13.65921,31.80564,2,113,3044.661,10188.14,0,3150000,0,9.477097,95.9951,0.0865685,50395,16.66786,0,16.66667,1.579629,16.00033,100 2020-03-23 20:19:07.828 - Thread: 1 -> GC Memory: 3,194,447,864 B 2020-03-23 20:19:19.679 - Thread: 1 -> GUI Stats: Update 0.0450061111111112, Draw 0.205714111111111 2020-03-23 20:19:28.677 - Thread: 1 -> Player disconnected: CartaDo (76561198158250129) 2020-03-23 20:19:28.677 - Thread: 1 -> Disconnected: 90133730802495493 2020-03-23 20:19:37.846 - Thread: 1 -> GC Memory: 1,753,462,680 B 2020-03-23 20:19:49.679 - Thread: 1 -> GUI Stats: Update 0.0439741111111111, Draw 0.216214833333333 2020-03-23 20:19:49.727 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:19:49.728 - Thread: 1 -> STATISTICS,120.0333334,0.006180763,0.006723404,0.8867979,0.009086609,1.808823,1.003902,15.15935,34.98746,2,101,1674.808,9641.828,0,3150000,0,10.91216,96.43462,0.08361357,50884,16.66691,0,16.66667,1.818721,16.07267,100 2020-03-23 20:19:54.061 - Thread: 1 -> Client connected: CartaDo (76561198158250129) 2020-03-23 20:20:07.850 - Thread: 1 -> GC Memory: 1,761,056,368 B 2020-03-23 20:20:19.883 - Thread: 1 -> GUI Stats: Update 0.0400872222222223, Draw 0.173055111111111 2020-03-23 20:20:37.850 - Thread: 1 -> GC Memory: 1,763,651,616 B 2020-03-23 20:20:45.581 - Thread: 1 -> Player disconnected: CartaDo (76561198158250129) 2020-03-23 20:20:45.582 - Thread: 1 -> Disconnected: 90133730802495493 2020-03-23 20:20:49.883 - Thread: 1 -> GUI Stats: Update 0.0409106666666667, Draw 0.1610115 2020-03-23 20:20:49.948 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:20:49.948 - Thread: 1 -> STATISTICS,180.05,0.006040573,0.006723404,0.8867979,0.009086609,2.165511,1.407408,13.51648,32.22742,2,108,1667.799,9641.996,0,3150000,0,9.776628,93.58957,0.07752457,50938,16.67005,0,16.66667,1.629769,15.60143,100 2020-03-23 20:21:07.850 - Thread: 1 -> GC Memory: 1,783,965,080 B 2020-03-23 20:21:19.883 - Thread: 1 -> GUI Stats: Update 0.0413892777777778, Draw 0.172402555555556 2020-03-23 20:21:37.866 - Thread: 1 -> GC Memory: 1,789,899,224 B 2020-03-23 20:21:49.884 - Thread: 1 -> GUI Stats: Update 0.0428733333333333, Draw 0.187700888888889 2020-03-23 20:21:49.965 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:21:49.965 - Thread: 1 -> STATISTICS,240.0666667,0.005993843,0.006723404,0.8867979,0.009086609,2.533093,1.811107,15.65316,39.66317,2,109,1709.189,9659.461,0,3150000,1,11.48519,95.723,0.07833355,50948,16.633,0,16.66667,1.910331,15.9216,100 2020-03-23 20:22:07.866 - Thread: 1 -> GC Memory: 1,794,794,832 B 2020-03-23 20:22:19.883 - Thread: 1 -> GUI Stats: Update 0.0452756111111111, Draw 0.219892 2020-03-23 20:22:37.867 - Thread: 1 -> GC Memory: 1,756,109,712 B 2020-03-23 20:22:49.884 - Thread: 1 -> GUI Stats: Update 0.0408772777777778, Draw 0.218958944444445 2020-03-23 20:22:49.982 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:22:49.982 - Thread: 1 -> STATISTICS,300.0833334,0.006123543,0.006724358,0.8867979,0.009086609,2.895993,2.214632,16.56123,39.05345,2,110,1674.399,9661.672,0,3150000,1,10.4409,93.66128,0.08553063,50931,16.66662,0,16.66667,1.740146,15.61017,100 2020-03-23 20:23:07.883 - Thread: 1 -> GC Memory: 1,762,892,976 B 2020-03-23 20:23:19.884 - Thread: 1 -> GUI Stats: Update 0.0416048888888888, Draw 0.199549611111111 2020-03-23 20:23:37.884 - Thread: 1 -> GC Memory: 1,766,343,624 B 2020-03-23 20:23:49.884 - Thread: 1 -> GUI Stats: Update 0.0395605, Draw 0.186038333333334 2020-03-23 20:23:49.999 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:23:49.999 - Thread: 1 -> STATISTICS,360.1,0.005957603,0.006723404,0.8867979,0.009086609,3.257823,2.618161,16.29902,36.34498,2,109,1687.175,9660.07,0,3150000,1,9.156166,93.88913,0.07647485,50975,16.66485,0,16.66667,1.525862,15.64648,100 2020-03-23 20:24:07.884 - Thread: 1 -> GC Memory: 1,771,787,824 B 2020-03-23 20:24:19.883 - Thread: 1 -> GUI Stats: Update 0.0380935, Draw 0.201328888888889 2020-03-23 20:24:37.900 - Thread: 1 -> GC Memory: 1,757,872,880 B 2020-03-23 20:24:49.433 - Thread: 1 -> Client connected: CartaDo (76561198158250129) 2020-03-23 20:24:49.884 - Thread: 1 -> GUI Stats: Update 0.0395021666666667, Draw 0.178789 2020-03-23 20:24:50.016 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:24:50.016 - Thread: 1 -> STATISTICS,420.1166667,0.003708839,0.00671196,0.8867979,0.009086609,3.619262,3.021679,14.55575,34.41449,2,110,1677.742,9659.102,0,3150000,1,10.02022,93.79428,0.082113,50964,16.66491,0,16.66667,1.669861,15.63074,100 2020-03-23 20:25:07.901 - Thread: 1 -> GC Memory: 1,762,040,920 B 2020-03-23 20:25:20.085 - Thread: 1 -> GUI Stats: Update 0.0393266111111112, Draw 0.20428 2020-03-23 20:25:37.907 - Thread: 1 -> GC Memory: 1,767,463,856 B 2020-03-23 20:25:43.939 - Thread: 1 -> Player disconnected: CartaDo (76561198158250129) 2020-03-23 20:25:43.939 - Thread: 1 -> Disconnected: 90133730802495493 2020-03-23 20:25:50.223 - Thread: 1 -> GUI Stats: Update 0.0412662777777778, Draw 0.179410333333333 2020-03-23 20:25:50.372 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:25:50.373 - Thread: 1 -> STATISTICS,480.1333334,0.005994797,0.006723404,0.8867979,0.009086609,3.981787,3.425208,14.67837,33.21561,2,117,1672.594,9659.051,0,3150000,1,10.25351,95.96853,0.07867333,50946,16.66534,0,16.66667,1.708782,15.99348,100 2020-03-23 20:26:07.923 - Thread: 1 -> GC Memory: 1,758,200,136 B 2020-03-23 20:26:20.223 - Thread: 1 -> GUI Stats: Update 0.0443246666666666, Draw 0.211483444444444 2020-03-23 20:26:37.923 - Thread: 1 -> GC Memory: 1,761,452,304 B 2020-03-23 20:26:40.222 - Thread: 1 -> Client connected: CartaDo (76561198158250129) 2020-03-23 20:26:50.428 - Thread: 1 -> GUI Stats: Update 0.042795888888889, Draw 0.207944166666666 2020-03-23 20:26:50.593 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:26:50.593 - Thread: 1 -> STATISTICS,540.15,0.006256104,0.006724358,0.8867979,0.009086609,4.34406,3.828726,14.15359,31.46869,2,110,1681.909,9659.219,0,3150000,1,9.510516,93.83845,0.07930803,50983,16.66671,0,16.66667,1.58509,15.63978,100 2020-03-23 20:27:07.927 - Thread: 1 -> GC Memory: 1,765,134,624 B 2020-03-23 20:27:20.428 - Thread: 1 -> GUI Stats: Update 0.0396740555555556, Draw 0.162892055555556 2020-03-23 20:27:31.243 - Thread: 1 -> Player disconnected: CartaDo (76561198158250129) 2020-03-23 20:27:31.243 - Thread: 1 -> Disconnected: 90133730802495493 2020-03-23 20:27:37.928 - Thread: 1 -> GC Memory: 1,757,341,096 B 2020-03-23 20:27:50.428 - Thread: 1 -> GUI Stats: Update 0.0416689444444444, Draw 0.171387111111111 2020-03-23 20:27:50.610 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:27:50.610 - Thread: 1 -> STATISTICS,600.1666667,0.006070137,0.006724358,0.8867979,0.009086609,4.709166,4.232256,14.05472,33.39587,2,112,1676.41,9658.32,0,3150000,1,9.879033,96.01266,0.07434805,50970,16.6687,0,16.66667,1.646707,16.00406,100 2020-03-23 20:28:07.928 - Thread: 1 -> GC Memory: 1,759,242,752 B 2020-03-23 20:28:20.427 - Thread: 1 -> GUI Stats: Update 0.0421041666666667, Draw 0.175675333333333 2020-03-23 20:28:37.930 - Thread: 1 -> GC Memory: 1,768,920,576 B 2020-03-23 20:28:50.431 - Thread: 1 -> GUI Stats: Update 0.0405595, Draw 0.175168111111111 2020-03-23 20:28:50.629 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:28:50.629 - Thread: 1 -> STATISTICS,660.1833334,0.005852699,0.006723404,0.8867979,0.009086609,5.06941,4.63578,13.80265,35.94315,2,109,1689.046,9660.301,0,3150000,1,10.29878,96.46833,0.07894573,50918,16.65549,0,16.66667,1.715312,16.06727,100 2020-03-23 20:29:07.931 - Thread: 1 -> GC Memory: 1,773,914,920 B 2020-03-23 20:29:20.431 - Thread: 1 -> GUI Stats: Update 0.038731388888889, Draw 0.165439 2020-03-23 20:29:37.931 - Thread: 1 -> GC Memory: 1,763,857,256 B 2020-03-23 20:29:50.431 - Thread: 1 -> GUI Stats: Update 0.0390878888888889, Draw 0.159747944444444 2020-03-23 20:29:50.646 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:29:50.647 - Thread: 1 -> STATISTICS,720.2,0.005911827,0.006723404,0.8867979,0.009086609,5.428567,5.039308,14.13656,32.3181,2,107,1684.334,9659.398,0,3150000,1,9.654875,95.27396,0.06814351,50957,16.64277,0,16.66667,1.606838,15.85622,100 2020-03-23 20:30:07.947 - Thread: 1 -> GC Memory: 1,767,444,816 B 2020-03-23 20:30:20.431 - Thread: 1 -> GUI Stats: Update 0.0392285, Draw 0.161805777777778 2020-03-23 20:30:37.964 - Thread: 1 -> GC Memory: 1,773,942,688 B 2020-03-23 20:30:50.431 - Thread: 1 -> GUI Stats: Update 0.0415027777777779, Draw 0.177157944444444 2020-03-23 20:30:50.663 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:30:50.664 - Thread: 1 -> STATISTICS,780.2166667,0.005725861,0.006725311,0.8867979,0.009086609,5.786175,5.442828,17.63814,37.82577,2,117,1677.426,9659.598,0,3150000,1,12.21481,94.8783,0.06338486,50931,16.70592,0,16.66667,2.040596,15.85029,100 2020-03-23 20:31:07.965 - Thread: 1 -> GC Memory: 1,761,792,760 B 2020-03-23 20:31:20.431 - Thread: 1 -> GUI Stats: Update 0.0442262777777778, Draw 0.192321333333334 2020-03-23 20:31:37.981 - Thread: 1 -> GC Memory: 1,766,917,624 B 2020-03-23 20:31:47.996 - Thread: 1 -> Client connected: CartaDo (76561198158250129) 2020-03-23 20:31:50.627 - Thread: 1 -> GUI Stats: Update 0.0430221666666667, Draw 0.221792833333333 2020-03-23 20:31:50.876 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:31:50.876 - Thread: 1 -> STATISTICS,840.2333334,0.006329536,0.006726265,0.8867979,0.009086609,6.1429,5.846346,14.46738,33.30684,2,103,1685.958,9659.996,0,3150000,1,9.751334,95.04559,0.07454614,50934,16.70403,0,16.66667,1.628865,15.87644,100 2020-03-23 20:32:07.994 - Thread: 1 -> GC Memory: 1,770,501,664 B 2020-03-23 20:32:20.627 - Thread: 1 -> GUI Stats: Update 0.0393036111111112, Draw 0.164960111111111 2020-03-23 20:32:38.011 - Thread: 1 -> GC Memory: 1,760,423,896 B 2020-03-23 20:32:50.860 - Thread: 1 -> GUI Stats: Update 0.0394797777777778, Draw 0.164611166666667 2020-03-23 20:32:51.125 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 20:32:51.127 - Thread: 1 -> STATISTICS,900.25,0.005664825,0.00672245,0.8867979,0.009086609,6.499558,6.249863,13.77868,32.10662,2,110,1681.867,9659.355,0,3150000,1,9.69174,95.1301,0.06923153,50919,16.66527,0,16.66667,1.615155,15.85369,100 2020-03-23 20:33:08.027 - Thread: 1 -> GC Memory: 1,765,843,488 B 2020-03-23 20:33:13.262 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 20:33:13.263 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 20:33:13.263 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-23 20:33:13.263 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 20:33:13.264 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 20:33:13.471 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-23 20:33:13.471 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-23 20:33:13.472 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-23 20:33:13.476 - Thread: 1 -> Used namespaces in scripts: 2020-03-23 20:33:13.525 - Thread: 1 -> MySession::Unload START 2020-03-23 20:33:13.525 - Thread: 1 -> AutoSaveInMinutes: 0 2020-03-23 20:33:13.525 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-23 20:33:13.525 - Thread: 1 -> IsServer: False 2020-03-23 20:33:13.526 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-23 20:33:13.532 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-23 20:33:13.532 - Thread: 1 -> MyAudio.LoadData - START 2020-03-23 20:33:13.586 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-23 20:33:13.675 - Thread: 1 -> MyAudio.LoadData - END 2020-03-23 20:33:13.678 - Thread: 1 -> MyConfig.Save() - START 2020-03-23 20:33:13.679 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-23 20:33:13.680 - Thread: 1 -> MyConfig.Save() - END 2020-03-23 20:33:13.896 - Thread: 1 -> Unloading Procedural World Generator 2020-03-23 20:33:13.914 - Thread: 1 -> CameraAttachedTo: Spectator 2020-03-23 20:33:14.009 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-23 20:33:14.017 - Thread: 1 -> Network readers disposed 2020-03-23 20:33:14.018 - Thread: 1 -> Network readers disposed 2020-03-23 20:33:14.020 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-23 20:33:14.167 - Thread: 1 -> Loading sound definitions 2020-03-23 20:33:14.181 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-23 20:33:14.181 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-23 20:33:14.181 - Thread: 1 -> Loading shadow textures definitions 2020-03-23 20:33:14.181 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-23 20:33:14.181 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-23 20:33:14.396 - Thread: 1 -> MySession::Unload END 2020-03-23 20:33:21.992 - Thread: 1 -> GUI Stats: Update 0.159774611111111, Draw 0.137691166666666 2020-03-23 20:33:51.992 - Thread: 1 -> GUI Stats: Update 0.0509265, Draw 0.0500016111111111 2020-03-23 20:34:21.992 - Thread: 1 -> GUI Stats: Update 0.0489032222222222, Draw 0.0490773333333334 2020-03-23 20:34:51.993 - Thread: 1 -> GUI Stats: Update 0.0507472777777778, Draw 0.0515497777777777 2020-03-23 20:35:21.992 - Thread: 1 -> GUI Stats: Update 0.0504636666666666, Draw 0.0497506111111112 2020-03-23 20:35:51.993 - Thread: 1 -> GUI Stats: Update 0.0506906666666666, Draw 0.0481086111111111 2020-03-23 20:36:21.992 - Thread: 1 -> GUI Stats: Update 0.0476483333333333, Draw 0.0482042777777777 2020-03-23 20:36:51.993 - Thread: 1 -> GUI Stats: Update 0.0500259444444444, Draw 0.0470118333333333 2020-03-23 20:37:21.993 - Thread: 1 -> GUI Stats: Update 0.0546773333333333, Draw 0.0478510555555556 2020-03-23 20:37:51.994 - Thread: 1 -> GUI Stats: Update 0.0840599444444445, Draw 0.0633750000000001 2020-03-23 20:38:21.993 - Thread: 1 -> GUI Stats: Update 0.0875831666666667, Draw 0.0875982777777779 2020-03-23 20:38:51.993 - Thread: 1 -> GUI Stats: Update 0.061237388888889, Draw 0.0644435000000001 2020-03-23 20:39:21.994 - Thread: 1 -> GUI Stats: Update 0.0644316111111111, Draw 0.0652298888888888 2020-03-23 20:39:51.994 - Thread: 1 -> GUI Stats: Update 0.0706393333333332, Draw 0.0718073888888888 2020-03-23 20:40:21.994 - Thread: 1 -> GUI Stats: Update 0.0675879444444445, Draw 0.0674558333333331 2020-03-23 20:40:51.993 - Thread: 1 -> GUI Stats: Update 0.0737736666666666, Draw 0.0705593888888887 2020-03-23 20:41:21.994 - Thread: 1 -> GUI Stats: Update 0.0594720555555555, Draw 0.0629737222222223 2020-03-23 20:41:51.993 - Thread: 1 -> GUI Stats: Update 0.0564037777777778, Draw 0.053393 2020-03-23 20:42:21.994 - Thread: 1 -> GUI Stats: Update 0.0662048333333333, Draw 0.0651587222222222 2020-03-23 20:42:51.993 - Thread: 1 -> GUI Stats: Update 0.0539589444444444, Draw 0.052243 2020-03-23 20:43:21.993 - Thread: 1 -> GUI Stats: Update 0.052392888888889, Draw 0.0513491111111111 2020-03-23 20:43:51.993 - Thread: 1 -> GUI Stats: Update 0.0609887777777778, Draw 0.0560039444444445 2020-03-23 20:44:21.994 - Thread: 1 -> GUI Stats: Update 0.0687428888888889, Draw 0.0634255555555555 2020-03-23 20:44:51.993 - Thread: 1 -> GUI Stats: Update 0.0551882222222222, Draw 0.0560923333333333 2020-03-23 20:45:21.994 - Thread: 1 -> GUI Stats: Update 0.0533074444444444, Draw 0.0508895555555556 2020-03-23 20:45:51.993 - Thread: 1 -> GUI Stats: Update 0.0550603333333334, Draw 0.0531051666666667 2020-03-23 20:46:21.994 - Thread: 1 -> GUI Stats: Update 0.0566865555555555, Draw 0.0535272777777778 2020-03-23 20:46:51.994 - Thread: 1 -> GUI Stats: Update 0.0515589444444444, Draw 0.0481903888888889 2020-03-23 20:47:21.994 - Thread: 1 -> GUI Stats: Update 0.0474510555555556, Draw 0.0457381111111111 2020-03-23 20:47:51.994 - Thread: 1 -> GUI Stats: Update 0.054714388888889, Draw 0.0520010555555555 2020-03-23 20:48:21.995 - Thread: 1 -> GUI Stats: Update 0.0751598333333334, Draw 0.062722111111111 2020-03-23 20:48:51.994 - Thread: 1 -> GUI Stats: Update 0.0973096111111109, Draw 0.0858682222222223 2020-03-23 20:49:21.995 - Thread: 1 -> GUI Stats: Update 0.0963444444444448, Draw 0.0974017222222223 2020-03-23 20:49:51.994 - Thread: 1 -> GUI Stats: Update 0.0677438333333333, Draw 0.0641694999999999 2020-03-23 20:50:21.994 - Thread: 1 -> GUI Stats: Update 0.0572762222222223, Draw 0.0556071666666666 2020-03-23 20:50:51.995 - Thread: 1 -> GUI Stats: Update 0.080428111111111, Draw 0.0751249999999999 2020-03-23 20:51:21.995 - Thread: 1 -> GUI Stats: Update 0.0771132777777778, Draw 0.0723490555555556 2020-03-23 20:51:51.995 - Thread: 1 -> GUI Stats: Update 0.0782971111111111, Draw 0.0759046666666666 2020-03-23 20:52:21.994 - Thread: 1 -> GUI Stats: Update 0.0653556666666667, Draw 0.0640284444444444 2020-03-23 20:52:51.995 - Thread: 1 -> GUI Stats: Update 0.0503359444444445, Draw 0.0499248888888889 2020-03-23 20:53:21.994 - Thread: 1 -> GUI Stats: Update 0.0541674444444445, Draw 0.0526940555555556 2020-03-23 20:53:51.995 - Thread: 1 -> GUI Stats: Update 0.0545127222222222, Draw 0.0557837777777776 2020-03-23 20:54:21.995 - Thread: 1 -> GUI Stats: Update 0.0506464444444443, Draw 0.0510255555555556 2020-03-23 20:54:51.995 - Thread: 1 -> GUI Stats: Update 0.0508863888888888, Draw 0.0497522222222222 2020-03-23 20:55:21.995 - Thread: 1 -> GUI Stats: Update 0.0514250555555555, Draw 0.0500748333333332