2020-03-23 14:20:31.744 - Thread: 1 -> Log Started 2020-03-23 14:20:31.746 - Thread: 1 -> Timezone (local - UTC): -5h 2020-03-23 14:20:31.746 - Thread: 1 -> App Version: 01_194_080 2020-03-23 14:20:31.746 - Thread: 1 -> Steam build: Always true 2020-03-23 14:20:31.746 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-23 14:20:31.746 - Thread: 1 -> Environment.ProcessorCount: 16 2020-03-23 14:20:31.790 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-03-23 14:20:31.790 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-03-23 14:20:31.790 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-23 14:20:31.790 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-23 14:20:31.790 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-03-23 14:20:31.790 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-23 14:20:31.823 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2020-03-23 14:20:31.823 - Thread: 1 -> IntPtr.Size: 8 2020-03-23 14:20:31.823 - Thread: 1 -> Default Culture: 2020-03-23 14:20:31.823 - Thread: 1 -> Default UI Culture: 2020-03-23 14:20:31.823 - Thread: 1 -> MyConfig.Load() - START 2020-03-23 14:20:31.825 - Thread: 1 -> Path: C:\Users\Greene\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-23 14:20:31.910 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-23 14:20:31.911 - Thread: 1 -> EnableDamageEffects: True 2020-03-23 14:20:31.911 - Thread: 1 -> VegetationViewDistance: 100 2020-03-23 14:20:31.911 - Thread: 1 -> EnableReverb: False 2020-03-23 14:20:31.911 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-23 14:20:31.911 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-23 14:20:31.911 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-23 14:20:31.911 - Thread: 1 -> FirstTimeRun: False 2020-03-23 14:20:31.911 - Thread: 1 -> ExperimentalMode: True 2020-03-23 14:20:31.911 - Thread: 1 -> VideoAdapter: 0 2020-03-23 14:20:31.911 - Thread: 1 -> ScreenWidth: 1920 2020-03-23 14:20:31.911 - Thread: 1 -> ScreenHeight: 1080 2020-03-23 14:20:31.911 - Thread: 1 -> RefreshRate: 60000 2020-03-23 14:20:31.911 - Thread: 1 -> WindowMode: 1 2020-03-23 14:20:31.911 - Thread: 1 -> VerticalSync: 1 2020-03-23 14:20:31.911 - Thread: 1 -> FieldOfView: 70 2020-03-23 14:20:31.911 - Thread: 1 -> PostProcessingEnabled: True 2020-03-23 14:20:31.911 - Thread: 1 -> FlaresIntensity: 0.7470023 2020-03-23 14:20:31.911 - Thread: 1 -> GrassDensity: 1 2020-03-23 14:20:31.911 - Thread: 1 -> GrassDrawDistance: 159 2020-03-23 14:20:31.911 - Thread: 1 -> AntialiasingMode: 1 2020-03-23 14:20:31.911 - Thread: 1 -> ShadowMapResolution: 1 2020-03-23 14:20:31.911 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-03-23 14:20:31.911 - Thread: 1 -> TextureQuality: 2 2020-03-23 14:20:31.911 - Thread: 1 -> AnisotropicFiltering: 0 2020-03-23 14:20:31.911 - Thread: 1 -> ModelQuality: 1 2020-03-23 14:20:31.911 - Thread: 1 -> VoxelQuality: 1 2020-03-23 14:20:31.911 - Thread: 1 -> ShaderQuality: 1 2020-03-23 14:20:31.911 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-23 14:20:31.911 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-23 14:20:31.911 - Thread: 1 -> GDPRConsent: True 2020-03-23 14:20:31.911 - Thread: 1 -> GDPRConsentSent: True 2020-03-23 14:20:31.911 - Thread: 1 -> ShowCrosshair: True 2020-03-23 14:20:31.911 - Thread: 1 -> EnableSteamCloud: True 2020-03-23 14:20:31.911 - Thread: 1 -> UiTransparency: 1 2020-03-23 14:20:31.911 - Thread: 1 -> UiBkTransparency: 1 2020-03-23 14:20:31.911 - Thread: 1 -> HUDBkTransparency: 0.6 2020-03-23 14:20:31.911 - Thread: 1 -> CubeBuilderBuildingMode: 2 2020-03-23 14:20:31.911 - Thread: 1 -> ControlsHints: False 2020-03-23 14:20:31.911 - Thread: 1 -> RotationHints: True 2020-03-23 14:20:31.911 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-23 14:20:31.911 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-23 14:20:31.911 - Thread: 1 -> FirstTimeTutorials: False 2020-03-23 14:20:31.911 - Thread: 1 -> HudState: 1 2020-03-23 14:20:31.911 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-23 14:20:31.911 - Thread: 1 -> GoodBotHints: False 2020-03-23 14:20:31.911 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-03-23 14:20:31.911 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-03-23 14:20:31.911 - Thread: 1 -> TreeViewDistance: 774 2020-03-23 14:20:31.911 - Thread: 1 -> LastCheckedVersion: 1192019 2020-03-23 14:20:31.911 - Thread: 1 -> EnableTrading: True 2020-03-23 14:20:31.911 - Thread: 1 -> GameVolume: 1 2020-03-23 14:20:31.911 - Thread: 1 -> Music_Volume: 0.5601279 2020-03-23 14:20:31.911 - Thread: 1 -> VoiceChatVolume: 1 2020-03-23 14:20:31.911 - Thread: 1 -> HudWarnings: True 2020-03-23 14:20:31.911 - Thread: 1 -> VoiceChat: True 2020-03-23 14:20:31.911 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-23 14:20:31.911 - Thread: 1 -> EnableDynamicMusic: True 2020-03-23 14:20:31.911 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-03-23 14:20:31.911 - Thread: 1 -> EnableDoppler: True 2020-03-23 14:20:31.911 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-03-23 14:20:31.911 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-23 14:20:31.911 - Thread: 1 -> MutedPlayers: 2020-03-23 14:20:31.911 - Thread: 1 -> MyConfig.Load() - END 2020-03-23 14:20:32.167 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-23 14:20:32.304 - Thread: 1 -> Found processor count: 16 2020-03-23 14:20:32.304 - Thread: 1 -> Using processor count: 16 2020-03-23 14:20:32.434 - Thread: 1 -> All detected adapters: 2020-03-23 14:20:32.449 - Thread: 1 -> Radeon RX 580 Series - VendorID=4098, SubsystemID=873993314, DeviceID=26591 2020-03-23 14:20:32.449 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-23 14:20:32.521 - Thread: 1 -> AdapterInfo = { 2020-03-23 14:20:32.521 - Thread: 1 -> Name = Radeon RX 580 Series + DISPLAY1 2020-03-23 14:20:32.521 - Thread: 1 -> Description = dev id: 26591, mem: 8568795136, shared mem: 17153982464, Luid: 576681775, rev: 231, subsys id: 873993314, vendor id: 4098 2020-03-23 14:20:32.521 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-23 14:20:32.521 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-23 14:20:32.521 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 14:20:32.521 - Thread: 1 -> AftermathSupported = False 2020-03-23 14:20:32.521 - Thread: 1 -> Adapter id = 0 2020-03-23 14:20:32.521 - Thread: 1 -> Supported = True 2020-03-23 14:20:32.521 - Thread: 1 -> RAM = 8568795136 2020-03-23 14:20:32.521 - Thread: 1 -> Priority = 2 2020-03-23 14:20:32.521 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-23 14:20:32.521 - Thread: 1 -> Output is attached = True 2020-03-23 14:20:32.521 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-03-23 14:20:32.521 - Thread: 1 -> Display modes = { 2020-03-23 14:20:32.522 - Thread: 1 -> DXGIOutput id = 0 2020-03-23 14:20:32.522 - Thread: 1 -> 640x480@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 640x480@75Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 640x480@72Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 640x480@67Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 640x480@59.94006Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 720x400@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 720x400@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 720x400@70Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 720x480@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 720x480@59.94006Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 800x600@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 800x600@75Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 800x600@72Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 800x600@56Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 832x624@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 832x624@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 832x624@75Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1024x768@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1024x768@75Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1024x768@70Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1152x864@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1152x864@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1152x864@75Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1152x872@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1152x872@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1152x872@75Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1280x720@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1280x720@50Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1280x768@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1280x800@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1280x960@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1280x1024@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1280x1024@75Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1440x900@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x900@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x900@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x1200@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x1200@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x1200@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x1200@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x1200@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x1200@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x1200@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x1200@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x1200@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1600x1200@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1680x1050@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1080@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1080@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1080@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1080@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1200@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1200@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1200@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1200@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1200@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1200@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1200@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1200@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1200@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 1920x1200@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2048x1536@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2048x1536@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2048x1536@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2048x1536@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2048x1536@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2048x1536@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2048x1536@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2048x1536@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2048x1536@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2048x1536@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2560x1440@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2560x1440@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2560x1440@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2560x1440@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2560x1440@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2560x1440@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2560x1440@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2560x1440@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2560x1440@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 2560x1440@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3200x1800@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3200x1800@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3200x1800@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3200x1800@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3200x1800@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3200x1800@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3200x1800@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3200x1800@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3200x1800@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3200x1800@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x1620@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x1620@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x1620@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x1620@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x1620@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x1620@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x1620@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x1620@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x1620@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x1620@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x2160@60Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x2160@24Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x2160@30Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x2160@23.97602Hz 2020-03-23 14:20:32.522 - Thread: 1 -> 3840x2160@29.97003Hz 2020-03-23 14:20:32.522 - Thread: 1 -> } 2020-03-23 14:20:32.522 - Thread: 1 -> } 2020-03-23 14:20:32.522 - Thread: 1 -> AdapterInfo = { 2020-03-23 14:20:32.523 - Thread: 1 -> Name = Radeon RX 580 Series + DISPLAY1 2020-03-23 14:20:32.523 - Thread: 1 -> Description = dev id: 26591, mem: 8568795136, shared mem: 17153982464, Luid: 576681775, rev: 231, subsys id: 873993314, vendor id: 4098 2020-03-23 14:20:32.523 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-23 14:20:32.523 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-23 14:20:32.523 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 14:20:32.523 - Thread: 1 -> AftermathSupported = False 2020-03-23 14:20:32.523 - Thread: 1 -> Adapter id = 0 2020-03-23 14:20:32.523 - Thread: 1 -> Supported = True 2020-03-23 14:20:32.523 - Thread: 1 -> RAM = 8568795136 2020-03-23 14:20:32.523 - Thread: 1 -> Priority = 2 2020-03-23 14:20:32.523 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-23 14:20:32.523 - Thread: 1 -> Output is attached = True 2020-03-23 14:20:32.523 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-03-23 14:20:32.523 - Thread: 1 -> Display modes = { 2020-03-23 14:20:32.523 - Thread: 1 -> DXGIOutput id = 0 2020-03-23 14:20:32.523 - Thread: 1 -> 640x480@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 640x480@75Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 640x480@72Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 640x480@67Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 640x480@59.94006Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 720x400@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 720x400@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 720x400@70Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 720x480@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 720x480@59.94006Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 800x600@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 800x600@75Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 800x600@72Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 800x600@56Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 832x624@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 832x624@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 832x624@75Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1024x768@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1024x768@75Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1024x768@70Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1152x864@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1152x864@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1152x864@75Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1152x872@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1152x872@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1152x872@75Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1280x720@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1280x720@50Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1280x768@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1280x800@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1280x960@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1280x1024@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1280x1024@75Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1440x900@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x900@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x900@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x1200@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x1200@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x1200@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x1200@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x1200@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x1200@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x1200@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x1200@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x1200@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1600x1200@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1680x1050@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1080@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1080@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1080@50Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1080@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1080@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1200@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1200@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1200@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1200@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1200@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1200@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1200@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1200@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1200@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 1920x1200@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2048x1536@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2048x1536@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2048x1536@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2048x1536@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2048x1536@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2048x1536@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2048x1536@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2048x1536@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2048x1536@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2048x1536@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2560x1440@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2560x1440@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2560x1440@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2560x1440@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2560x1440@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2560x1440@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2560x1440@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2560x1440@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2560x1440@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 2560x1440@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3200x1800@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3200x1800@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3200x1800@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3200x1800@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3200x1800@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3200x1800@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3200x1800@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3200x1800@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3200x1800@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3200x1800@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x1620@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x1620@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x1620@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x1620@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x1620@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x1620@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x1620@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x1620@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x1620@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x1620@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x2160@60Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x2160@24Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x2160@30Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x2160@23.97602Hz 2020-03-23 14:20:32.523 - Thread: 1 -> 3840x2160@29.97003Hz 2020-03-23 14:20:32.523 - Thread: 1 -> } 2020-03-23 14:20:32.523 - Thread: 1 -> } 2020-03-23 14:20:32.523 - Thread: 1 -> AdapterInfo = { 2020-03-23 14:20:32.524 - Thread: 1 -> Name = Radeon RX 580 Series + DISPLAY2 2020-03-23 14:20:32.524 - Thread: 1 -> Description = dev id: 26591, mem: 8568795136, shared mem: 17153982464, Luid: 576681775, rev: 231, subsys id: 873993314, vendor id: 4098 2020-03-23 14:20:32.524 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-23 14:20:32.524 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-23 14:20:32.524 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 14:20:32.524 - Thread: 1 -> AftermathSupported = False 2020-03-23 14:20:32.524 - Thread: 1 -> Adapter id = 0 2020-03-23 14:20:32.524 - Thread: 1 -> Supported = True 2020-03-23 14:20:32.524 - Thread: 1 -> RAM = 8568795136 2020-03-23 14:20:32.524 - Thread: 1 -> Priority = 2 2020-03-23 14:20:32.524 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-23 14:20:32.524 - Thread: 1 -> Output is attached = True 2020-03-23 14:20:32.524 - Thread: 1 -> DesktopBounds = {X:3840 Y:1072 Width:1920 Height:1080} 2020-03-23 14:20:32.524 - Thread: 1 -> Display modes = { 2020-03-23 14:20:32.524 - Thread: 1 -> DXGIOutput id = 1 2020-03-23 14:20:32.524 - Thread: 1 -> 640x480@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 640x480@67Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 720x400@70Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 720x400@59.94006Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 720x400@59.94006Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 800x600@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 800x600@56Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1024x768@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1024x768@70Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1152x864@75Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1280x720@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1280x720@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1280x800@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1280x1024@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1440x900@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1600x900@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1600x900@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1600x900@59.94006Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1600x900@59.94006Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1680x1050@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1680x1050@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1680x1050@59.94006Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1680x1050@59.94006Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 14:20:32.524 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-23 14:20:32.524 - Thread: 1 -> } 2020-03-23 14:20:32.524 - Thread: 1 -> } 2020-03-23 14:20:32.524 - Thread: 1 -> AdapterInfo = { 2020-03-23 14:20:32.524 - Thread: 1 -> Name = Radeon RX 580 Series + DISPLAY2 2020-03-23 14:20:32.524 - Thread: 1 -> Description = dev id: 26591, mem: 8568795136, shared mem: 17153982464, Luid: 576681775, rev: 231, subsys id: 873993314, vendor id: 4098 2020-03-23 14:20:32.524 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-23 14:20:32.524 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-23 14:20:32.524 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-23 14:20:32.524 - Thread: 1 -> AftermathSupported = False 2020-03-23 14:20:32.524 - Thread: 1 -> Adapter id = 0 2020-03-23 14:20:32.524 - Thread: 1 -> Supported = True 2020-03-23 14:20:32.524 - Thread: 1 -> RAM = 8568795136 2020-03-23 14:20:32.524 - Thread: 1 -> Priority = 2 2020-03-23 14:20:32.524 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-23 14:20:32.524 - Thread: 1 -> Output is attached = True 2020-03-23 14:20:32.524 - Thread: 1 -> DesktopBounds = {X:3840 Y:1072 Width:1920 Height:1080} 2020-03-23 14:20:32.524 - Thread: 1 -> Display modes = { 2020-03-23 14:20:32.525 - Thread: 1 -> DXGIOutput id = 1 2020-03-23 14:20:32.525 - Thread: 1 -> 640x480@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 640x480@67Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 720x400@70Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 720x400@59.94006Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 720x400@59.94006Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 800x600@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 800x600@56Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1024x768@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1024x768@70Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1152x864@75Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1280x720@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1280x720@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1280x800@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1280x1024@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1440x900@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1600x900@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1600x900@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1600x900@59.94006Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1600x900@59.94006Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1680x1050@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1680x1050@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1680x1050@59.94006Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1680x1050@59.94006Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1920x1080@60Hz 2020-03-23 14:20:32.525 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-23 14:20:32.525 - Thread: 1 -> } 2020-03-23 14:20:32.525 - Thread: 1 -> } 2020-03-23 14:20:32.528 - Thread: 1 -> Steam.IsActive: True 2020-03-23 14:20:32.529 - Thread: 1 -> Steam.IsOnline: True 2020-03-23 14:20:32.529 - Thread: 1 -> Steam.OwnsGame: False 2020-03-23 14:20:32.529 - Thread: 1 -> Steam.UserId: 76561198027894176 2020-03-23 14:20:32.529 - Thread: 1 -> Steam.UserName: Toado Swaggins 2020-03-23 14:20:32.529 - Thread: 1 -> Steam.Branch: default 2020-03-23 14:20:32.529 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-23 14:20:32.529 - Thread: 1 -> Build version: 0.1.1.0 2020-03-23 14:20:32.565 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2020-03-23 14:20:32.565 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2020-03-23 14:20:32.567 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2020-03-23 14:20:32.567 - Thread: 31 -> CreateDeviceInternal - Create device 2020-03-23 14:20:32.597 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2020-03-23 14:20:32.616 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2020-03-23 14:20:32.616 - Thread: 31 -> CreateDeviceInternal create swapchain 2020-03-23 14:20:33.891 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-23 14:20:33.892 - Thread: 1 -> MyScreenManager() 2020-03-23 14:20:33.892 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-23 14:20:33.892 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-03-23 14:20:34.712 - Thread: 1 -> Preallocate - START 2020-03-23 14:20:34.714 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-23 14:20:34.716 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-23 14:20:34.716 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-23 14:20:34.716 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-23 14:20:34.716 - Thread: 1 -> MyEntities - START 2020-03-23 14:20:34.731 - Thread: 1 -> MyEntities - END 2020-03-23 14:20:34.731 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-23 14:20:34.731 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-23 14:20:34.731 - Thread: 1 -> MyTransparentGeometry - START 2020-03-23 14:20:34.731 - Thread: 1 -> MyTransparentGeometry - END 2020-03-23 14:20:34.731 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-23 14:20:34.739 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-23 14:20:34.739 - Thread: 1 -> MyMath - START 2020-03-23 14:20:34.739 - Thread: 1 -> MyMath - END 2020-03-23 14:20:34.739 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-23 14:20:34.740 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-23 14:20:34.751 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-23 14:20:34.751 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-23 14:20:34.751 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-23 14:20:34.772 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-23 14:20:34.772 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-23 14:20:34.773 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-23 14:20:34.773 - Thread: 1 -> MySyncDestructions - START 2020-03-23 14:20:34.773 - Thread: 1 -> MySyncDestructions - END 2020-03-23 14:20:34.773 - Thread: 1 -> MySyncEntity - START 2020-03-23 14:20:34.773 - Thread: 1 -> MySyncEntity - END 2020-03-23 14:20:34.773 - Thread: 1 -> MySyncScenario - START 2020-03-23 14:20:34.773 - Thread: 1 -> MySyncScenario - END 2020-03-23 14:20:34.773 - Thread: 1 -> MyCommandCharacter - START 2020-03-23 14:20:34.774 - Thread: 1 -> MyCommandCharacter - END 2020-03-23 14:20:34.774 - Thread: 1 -> MyCommandConsole - START 2020-03-23 14:20:34.775 - Thread: 1 -> MyCommandConsole - END 2020-03-23 14:20:34.775 - Thread: 1 -> MyCommandEntity - START 2020-03-23 14:20:34.775 - Thread: 1 -> MyCommandEntity - END 2020-03-23 14:20:34.775 - Thread: 1 -> MyAiTargetManager - START 2020-03-23 14:20:34.776 - Thread: 1 -> MyAiTargetManager - END 2020-03-23 14:20:34.776 - Thread: 1 -> MyClientDebugCommands - START 2020-03-23 14:20:34.776 - Thread: 1 -> MyClientDebugCommands - END 2020-03-23 14:20:34.776 - Thread: 1 -> MyDedicatedServer - START 2020-03-23 14:20:34.776 - Thread: 1 -> MyDedicatedServer - END 2020-03-23 14:20:34.776 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-23 14:20:34.776 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerBase - START 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerBase - END 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerClient - START 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerClient - END 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-23 14:20:34.776 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-23 14:20:34.776 - Thread: 1 -> MyServerDebugCommands - START 2020-03-23 14:20:34.777 - Thread: 1 -> MyServerDebugCommands - END 2020-03-23 14:20:34.777 - Thread: 1 -> MyAIActionsParser - START 2020-03-23 14:20:34.777 - Thread: 1 -> MyAIActionsParser - END 2020-03-23 14:20:34.777 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-23 14:20:34.805 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-23 14:20:34.805 - Thread: 1 -> MyDefinitionManager - START 2020-03-23 14:20:34.808 - Thread: 1 -> MyDefinitionManager - END 2020-03-23 14:20:34.808 - Thread: 1 -> Preallocate - END 2020-03-23 14:20:34.809 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-23 14:20:35.003 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-23 14:20:35.003 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-23 14:20:35.013 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-23 14:20:35.014 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:35.014 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:35.014 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-23 14:20:35.014 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-23 14:20:35.014 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-23 14:20:35.015 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-23 14:20:35.021 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2020-03-23 14:20:35.021 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7B85 2020-03-23 14:20:35.021 - Thread: 1 -> Virtualized: False 2020-03-23 14:20:35.053 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2020-03-23 14:20:35.053 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,307,964,928 bytes 2020-03-23 14:20:35.053 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-23 14:20:35.053 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 26,274,226,176 bytes 2020-03-23 14:20:35.053 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,713,073,152 bytes 2020-03-23 14:20:35.056 - Thread: 1 -> Drive C: | Capacity: 999,025,557,504 bytes | Free space: 412,882,001,920 bytes 2020-03-23 14:20:35.056 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-23 14:20:35.056 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-23 14:20:35.057 - Thread: 1 -> Installed DLCs: 2020-03-23 14:20:35.060 - Thread: 1 -> Deluxe Edition (573160) 2020-03-23 14:20:35.060 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-23 14:20:35.060 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-23 14:20:35.060 - Thread: 1 -> Style Pack (1084680) 2020-03-23 14:20:35.060 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-23 14:20:35.060 - Thread: 1 -> Frostbite (1241550) 2020-03-23 14:20:35.072 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-23 14:20:35.169 - Thread: 1 -> Havok: Physics.Init 2020-03-23 14:20:35.179 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-23 14:20:35.182 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-23 14:20:35.191 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-23 14:20:35.192 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-23 14:20:35.195 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-23 14:20:35.371 - Thread: 1 -> Loading scenarios 2020-03-23 14:20:35.397 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-23 14:20:35.397 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-23 14:20:35.552 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:35.570 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-23 14:20:35.570 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-23 14:20:35.570 - Thread: 1 -> Loading shadow textures definitions 2020-03-23 14:20:35.570 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-23 14:20:35.570 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-23 14:20:35.577 - Thread: 1 -> MyAudio.LoadData - START 2020-03-23 14:20:35.615 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-23 14:20:35.644 - Thread: 1 -> MyAudio.LoadData - END 2020-03-23 14:20:35.647 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2020-03-23 14:20:35.647 - Thread: 1 -> MyGuiManager() 2020-03-23 14:20:35.649 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-23 14:20:35.773 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-23 14:20:35.812 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-23 14:20:35.813 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-23 14:20:35.813 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-23 14:20:35.816 - Thread: 1 -> Loading default controls 2020-03-23 14:20:35.845 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-23 14:20:35.845 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-23 14:20:35.852 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-23 14:20:35.852 - Thread: 14 -> ReloadVoxelMaterials 2020-03-23 14:20:35.874 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-23 14:20:35.875 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-23 14:20:35.875 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-23 14:20:35.875 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-23 14:20:35.875 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-23 14:20:35.875 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-23 14:20:35.875 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-23 14:20:35.875 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-23 14:20:35.907 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.909 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-23 14:20:35.914 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.914 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-23 14:20:35.918 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.918 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-23 14:20:35.921 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.921 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-23 14:20:35.923 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.923 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.923 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-23 14:20:35.923 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-23 14:20:35.929 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.929 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-23 14:20:35.929 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.929 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-23 14:20:35.931 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.931 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-23 14:20:35.946 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.946 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-23 14:20:35.946 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.946 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-23 14:20:35.948 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.948 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-23 14:20:35.956 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.956 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-23 14:20:35.971 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.972 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-23 14:20:35.972 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.972 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-23 14:20:35.973 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.973 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-23 14:20:35.974 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.974 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-23 14:20:35.979 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.979 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-23 14:20:35.983 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.983 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-23 14:20:35.988 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:35.988 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-23 14:20:36.013 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.013 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-23 14:20:36.014 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.014 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-23 14:20:36.016 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.016 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-23 14:20:36.019 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.019 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-23 14:20:36.025 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.025 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-23 14:20:36.026 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.027 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-23 14:20:36.027 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.027 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-23 14:20:36.029 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.029 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-23 14:20:36.032 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.032 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-23 14:20:36.037 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.037 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-23 14:20:36.040 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.040 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-23 14:20:36.042 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.042 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-23 14:20:36.043 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.043 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-23 14:20:36.048 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.048 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-23 14:20:36.059 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.059 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-23 14:20:36.072 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.072 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-23 14:20:36.090 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.090 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-23 14:20:36.094 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.094 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-23 14:20:36.098 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.098 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-23 14:20:36.101 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.101 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-23 14:20:36.102 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-23 14:20:36.116 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.116 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.116 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-23 14:20:36.116 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-23 14:20:36.146 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.146 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-23 14:20:36.231 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.232 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-23 14:20:36.233 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-23 14:20:36.238 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-23 14:20:36.241 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-23 14:20:36.243 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-23 14:20:36.245 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-23 14:20:36.248 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-23 14:20:36.249 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-23 14:20:36.253 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-23 14:20:36.270 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-23 14:20:36.275 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-23 14:20:36.284 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-23 14:20:36.303 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-23 14:20:36.312 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-23 14:20:36.325 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-23 14:20:36.345 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-23 14:20:36.417 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-23 14:20:36.422 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-23 14:20:36.427 - Thread: 1 -> Timer Frequency: 10000000 2020-03-23 14:20:36.427 - Thread: 1 -> Ticks per frame: 166667 2020-03-23 14:20:36.494 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-23 14:20:36.525 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-23 14:20:36.525 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-23 14:20:36.578 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-23 14:20:36.586 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-23 14:20:36.653 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-23 14:20:36.677 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-23 14:20:36.713 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-23 14:20:36.751 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-23 14:20:36.777 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-23 14:20:36.808 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-23 14:20:36.848 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-23 14:20:36.848 - Thread: 1 -> Flares Intensity: 0.7470023 2020-03-23 14:20:36.848 - Thread: 1 -> Field of view: 1.22173 2020-03-23 14:20:36.848 - Thread: 1 -> PostProcessingEnabled: True 2020-03-23 14:20:36.848 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-03-23 14:20:36.848 - Thread: 1 -> Render.GrassDrawDistance: 159 2020-03-23 14:20:36.848 - Thread: 1 -> Render.DistanceFade: 774 2020-03-23 14:20:36.848 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-23 14:20:36.848 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-03-23 14:20:36.848 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-03-23 14:20:36.848 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-03-23 14:20:36.848 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-23 14:20:36.848 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-03-23 14:20:36.848 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-03-23 14:20:36.848 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-03-23 14:20:36.848 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-03-23 14:20:36.863 - Thread: 1 -> Analytics uuid: 4dd762f7-d5dd-8107-beb7-cbff45b1563a 2020-03-23 14:20:36.871 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-23 14:20:36.892 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-23 14:20:36.943 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-23 14:20:36.971 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-23 14:20:37.005 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-23 14:20:37.012 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-23 14:20:37.033 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-23 14:20:37.042 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-23 14:20:37.064 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-23 14:20:37.072 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-23 14:20:37.089 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-23 14:20:37.145 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-23 14:20:37.462 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-23 14:20:37.466 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-23 14:20:37.543 - Thread: 1 -> Analytics helper process start reported 2020-03-23 14:20:37.544 - Thread: 39 -> Analytics session error 2020-03-23 14:20:37.685 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-23 14:20:37.734 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-23 14:20:38.278 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-23 14:20:38.424 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-23 14:20:38.527 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-23 14:20:38.532 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-23 14:20:39.424 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-23 14:20:40.073 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 14:20:40.073 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 14:20:41.657 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-23 14:20:41.657 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-23 14:20:41.657 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2020-03-23 14:20:42.558 - Thread: 1 -> LoadSession() - Start 2020-03-23 14:20:42.558 - Thread: 1 -> C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative 2020-03-23 14:20:42.638 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Sandbox_config.sbc 2020-03-23 14:20:42.643 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-23 14:20:42.643 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-23 14:20:42.643 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableSpiders 2020-03-23 14:20:42.645 - Thread: 16 -> Downloading world mods - START 2020-03-23 14:20:42.927 - Thread: 1 -> Mod dependencies query successful 2020-03-23 14:20:42.928 - Thread: 16 -> Reference issue detected (circular reference or wrong order) for mod 1918681825 2020-03-23 14:20:42.928 - Thread: 16 -> Reference issue detected (circular reference or wrong order) for mod 1918681825 2020-03-23 14:20:42.928 - Thread: 16 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-23 14:20:42.928 - Thread: 16 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-23 14:20:42.928 - Thread: 16 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-23 14:20:42.928 - Thread: 16 -> Reference issue detected (circular reference or wrong order) for mod 1400364273 2020-03-23 14:20:42.928 - Thread: 16 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-23 14:20:42.935 - Thread: 16 -> MyWorkshop.GetItemsBlocking: getting 11 items 2020-03-23 14:20:43.161 - Thread: 1 -> Mod query successful 2020-03-23 14:20:43.162 - Thread: 16 -> Up to date mod: Id = 842998839, title = 'Pirates and Cargoships 2.0 - New Pirates,Cargoships,Drones with Raycast Scanning' 2020-03-23 14:20:43.162 - Thread: 16 -> Up to date mod: Id = 914369510, title = 'Corruption PvE Combat' 2020-03-23 14:20:43.162 - Thread: 16 -> Up to date mod: Id = 973526550, title = 'Air Traffic' 2020-03-23 14:20:43.162 - Thread: 16 -> Up to date mod: Id = 1135484957, title = 'Surface Occupation' 2020-03-23 14:20:43.162 - Thread: 16 -> Up to date mod: Id = 1365616918, title = 'Defense Shields - v1.9(77)' 2020-03-23 14:20:43.163 - Thread: 16 -> Up to date mod: Id = 1400364273, title = 'NPC Programming Extender' 2020-03-23 14:20:43.163 - Thread: 16 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner' 2020-03-23 14:20:43.163 - Thread: 16 -> Up to date mod: Id = 1521951493, title = 'More NPC Encounters V4.0 More Npc's Space CargoShips and NPC Ground Vehicles and Base's' 2020-03-23 14:20:43.163 - Thread: 16 -> Up to date mod: Id = 1918681825, title = 'WeaponCore - 1.0(44)' 2020-03-23 14:20:43.163 - Thread: 16 -> Up to date mod: Id = 1920388300, title = '[MEXPEX] MWI - Weapon Pack WeaponCore Edition (beta)(10)' 2020-03-23 14:20:43.164 - Thread: 16 -> Up to date mod: Id = 1931509062, title = 'WeaponCore - Replace Vanilla Weapons - MP!!!' 2020-03-23 14:20:43.164 - Thread: 16 -> Mod download time: 0.00 seconds 2020-03-23 14:20:43.164 - Thread: 16 -> Downloading world mods - END 2020-03-23 14:20:43.174 - Thread: 1 -> LoadSession() - End 2020-03-23 14:20:43.189 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 14:20:43.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 14:20:43.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 14:20:43.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 14:20:43.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 14:20:43.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 14:20:43.196 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-23 14:20:43.197 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-23 14:20:43.407 - Thread: 1 -> RunLoadingAction - START 2020-03-23 14:20:43.407 - Thread: 1 -> Loading session: C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative 2020-03-23 14:20:44.111 - Thread: 1 -> GC Memory: 1,021,367,472 B 2020-03-23 14:20:44.116 - Thread: 1 -> Process Memory: 2,816,335,872 B 2020-03-23 14:20:44.116 - Thread: 1 -> Experimental mode: Yes 2020-03-23 14:20:44.116 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableSpiders, ExperimentalTurnedOnInConfiguration, Mods 2020-03-23 14:20:44.564 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-23 14:20:53.576 - Thread: 1 -> Script loaded: 1920388300.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:53.576 - Thread: 1 -> Script loaded: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:53.576 - Thread: 1 -> Script loaded: 1931509062.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:53.576 - Thread: 1 -> Script loaded: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:53.576 - Thread: 1 -> Script loaded: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:53.576 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:53.576 - Thread: 1 -> Script loaded: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:53.599 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-23 14:20:53.603 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-23 14:20:53.605 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-23 14:20:53.606 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-23 14:20:53.737 - Thread: 1 -> Loading scenarios 2020-03-23 14:20:53.738 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-23 14:20:53.738 - Thread: 1 -> List of used mods (11) - START 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 1920388300, Filename = '1920388300.sbm', Name = '[MEXPEX] MWI - Weapon Pack WeaponCore Edition (beta)(10)' 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 1365616918, Filename = '1365616918.sbm', Name = 'Defense Shields - v1.9(77)' 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 1931509062, Filename = '1931509062.sbm', Name = 'WeaponCore - Replace Vanilla Weapons - MP!!!' 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 1918681825, Filename = '1918681825.sbm', Name = 'WeaponCore - 1.0(44)' 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 973526550, Filename = '973526550.sbm', Name = 'Air Traffic' 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 1135484957, Filename = '1135484957.sbm', Name = 'Surface Occupation' 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 1400364273, Filename = '1400364273.sbm', Name = 'NPC Programming Extender' 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 842998839, Filename = '842998839.sbm', Name = 'Pirates and Cargoships 2.0 - New Pirates,Cargoships,Drones with Raycast Scanning' 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner' 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 914369510, Filename = '914369510.sbm', Name = 'Corruption PvE Combat' 2020-03-23 14:20:53.738 - Thread: 1 -> Id = 1521951493, Filename = '1521951493.sbm', Name = 'More NPC Encounters V4.0 More Npc's Space CargoShips and NPC Ground Vehicles and Base's' 2020-03-23 14:20:53.738 - Thread: 1 -> List of used mods - END 2020-03-23 14:20:56.419 - Thread: 1 -> Loading behaviors 2020-03-23 14:20:56.420 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.422 - Thread: 1 -> Loading ammo definitions 2020-03-23 14:20:56.424 - Thread: 1 -> Loading animations 2020-03-23 14:20:56.426 - Thread: 1 -> Loading animations 2020-03-23 14:20:56.428 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.429 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.429 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.430 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.430 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.430 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.430 - Thread: 1 -> Loading category classes 2020-03-23 14:20:56.431 - Thread: 1 -> Loading category classes 2020-03-23 14:20:56.431 - Thread: 1 -> Loading blueprint classes 2020-03-23 14:20:56.432 - Thread: 1 -> Loading blueprint class entries 2020-03-23 14:20:56.433 - Thread: 1 -> Loading blueprint class entries 2020-03-23 14:20:56.433 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.435 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.435 - Thread: 1 -> Loading agent definitions 2020-03-23 14:20:56.436 - Thread: 1 -> Loading character definitions 2020-03-23 14:20:56.446 - Thread: 1 -> Loading character definitions 2020-03-23 14:20:56.446 - Thread: 1 -> Loading components 2020-03-23 14:20:56.447 - Thread: 1 -> Loading components 2020-03-23 14:20:56.447 - Thread: 1 -> Loading configuration 2020-03-23 14:20:56.448 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.450 - Thread: 1 -> Loading Contract Types 2020-03-23 14:20:56.454 - Thread: 1 -> Loading block positions 2020-03-23 14:20:56.456 - Thread: 1 -> Loading block positions 2020-03-23 14:20:56.456 - Thread: 1 -> Loading curve definitions 2020-03-23 14:20:56.458 - Thread: 1 -> Loading debris 2020-03-23 14:20:56.459 - Thread: 1 -> Loading environment items entries 2020-03-23 14:20:56.460 - Thread: 1 -> Loading decal global definitions 2020-03-23 14:20:56.460 - Thread: 1 -> Loading decal definitions 2020-03-23 14:20:56.462 - Thread: 1 -> Loading drone behaviors 2020-03-23 14:20:56.464 - Thread: 1 -> Loading edges 2020-03-23 14:20:56.465 - Thread: 1 -> Loading emissive color definitions 2020-03-23 14:20:56.467 - Thread: 1 -> Loading emissive color default states 2020-03-23 14:20:56.471 - Thread: 1 -> Loading animations 2020-03-23 14:20:56.471 - Thread: 1 -> Loading entity components 2020-03-23 14:20:56.481 - Thread: 1 -> Loading component containers 2020-03-23 14:20:56.492 - Thread: 1 -> Loading environment items entries 2020-03-23 14:20:56.492 - Thread: 1 -> Loading Faction Names 2020-03-23 14:20:56.493 - Thread: 1 -> Loading factions 2020-03-23 14:20:56.496 - Thread: 1 -> Loading flare definitions 2020-03-23 14:20:56.505 - Thread: 1 -> Loading gas property definitions 2020-03-23 14:20:56.505 - Thread: 1 -> Loading event definitions 2020-03-23 14:20:56.507 - Thread: 1 -> Loading physical items 2020-03-23 14:20:56.534 - Thread: 1 -> Loading LCD texture categories 2020-03-23 14:20:56.535 - Thread: 1 -> Loading LCD texture categories 2020-03-23 14:20:56.535 - Thread: 1 -> Loading LCD texture categories 2020-03-23 14:20:56.535 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-23 14:20:56.535 - Thread: 1 -> Loading physical items 2020-03-23 14:20:56.537 - Thread: 1 -> Loading physical items 2020-03-23 14:20:56.538 - Thread: 1 -> Loading physical material properties 2020-03-23 14:20:56.540 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.546 - Thread: 1 -> Loading research blocks definitions 2020-03-23 14:20:56.548 - Thread: 1 -> Loading research groups definitions 2020-03-23 14:20:56.549 - Thread: 1 -> Loading resource distribution groups 2020-03-23 14:20:56.550 - Thread: 1 -> Loading shadow textures definitions 2020-03-23 14:20:56.550 - Thread: 1 -> Loading ship sound groups 2020-03-23 14:20:56.560 - Thread: 1 -> Loading ship sound groups 2020-03-23 14:20:56.560 - Thread: 1 -> Loading sound categories 2020-03-23 14:20:56.563 - Thread: 1 -> Loading stat definitions 2020-03-23 14:20:56.563 - Thread: 1 -> Loading grid creators 2020-03-23 14:20:56.565 - Thread: 1 -> Loading transparent material properties 2020-03-23 14:20:56.566 - Thread: 1 -> Loading planet definition 2020-03-23 14:20:56.567 - Thread: 1 -> Loading voxel map storage definitions 2020-03-23 14:20:56.569 - Thread: 1 -> Loading voxel material definitions 2020-03-23 14:20:56.570 - Thread: 1 -> Loading voxel material definitions 2020-03-23 14:20:56.570 - Thread: 1 -> Loading voxel material definitions 2020-03-23 14:20:56.570 - Thread: 1 -> Loading Weather Effects 2020-03-23 14:20:56.573 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.576 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.576 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.576 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.576 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.577 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.577 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.577 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.577 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.577 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.578 - Thread: 1 -> Loading blueprint class entries 2020-03-23 14:20:56.578 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.578 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.578 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.578 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.578 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.578 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.578 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.579 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.579 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.579 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.579 - Thread: 1 -> Loading ammo definitions 2020-03-23 14:20:56.579 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.580 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.580 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.581 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.581 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.582 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.582 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.583 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.583 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.584 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.585 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.585 - Thread: 1 -> Loading blueprint class entries 2020-03-23 14:20:56.585 - Thread: 1 -> Loading category classes 2020-03-23 14:20:56.586 - Thread: 1 -> Loading block positions 2020-03-23 14:20:56.586 - Thread: 1 -> Loading decal definitions 2020-03-23 14:20:56.586 - Thread: 1 -> Loading research blocks definitions 2020-03-23 14:20:56.586 - Thread: 1 -> Loading research groups definitions 2020-03-23 14:20:56.587 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.589 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.590 - Thread: 1 -> Loading category classes 2020-03-23 14:20:56.590 - Thread: 1 -> Loading research groups definitions 2020-03-23 14:20:56.590 - Thread: 1 -> Loading research blocks definitions 2020-03-23 14:20:56.596 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_UpgradeModule/LargeShieldModulator' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:56.596 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/LargeShieldModulator' 2020-03-23 14:20:56.596 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_UpgradeModule/SmallShieldModulator' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:56.596 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/SmallShieldModulator' 2020-03-23 14:20:56.596 - Thread: 1 -> Loading blueprint class entries 2020-03-23 14:20:56.596 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.596 - Thread: 1 -> Loading components 2020-03-23 14:20:56.597 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ShieldComponent 2020-03-23 14:20:56.597 - Thread: 1 -> Loading entity components 2020-03-23 14:20:56.597 - Thread: 1 -> Loading transparent material properties 2020-03-23 14:20:56.611 - Thread: 1 -> Loading ammo definitions 2020-03-23 14:20:56.611 - Thread: 1 -> Loading category classes 2020-03-23 14:20:56.612 - Thread: 1 -> Loading ammo definitions 2020-03-23 14:20:56.612 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.612 - Thread: 1 -> Loading entity components 2020-03-23 14:20:56.612 - Thread: 1 -> Loading transparent material properties 2020-03-23 14:20:56.632 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.633 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.635 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.636 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.636 - Thread: 1 -> Loading physical items 2020-03-23 14:20:56.637 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.641 - Thread: 1 -> Loading character definitions 2020-03-23 14:20:56.644 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.645 - Thread: 1 -> Loading drone behaviors 2020-03-23 14:20:56.645 - Thread: 1 -> Loading entity components 2020-03-23 14:20:56.645 - Thread: 1 -> Loading blueprints 2020-03-23 14:20:56.645 - Thread: 1 -> Loading components 2020-03-23 14:20:56.646 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ProprietaryTech 2020-03-23 14:20:56.646 - Thread: 1 -> Loading physical items 2020-03-23 14:20:56.647 - Thread: 1 -> Loading ammo magazines 2020-03-23 14:20:56.648 - Thread: 1 -> Loading ammo definitions 2020-03-23 14:20:56.648 - Thread: 1 -> Loading sound definitions 2020-03-23 14:20:56.648 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.650 - Thread: 1 -> Loading factions 2020-03-23 14:20:56.650 - Thread: 1 -> Loading LCD texture categories 2020-03-23 14:20:56.652 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.653 - Thread: 1 -> Loading event definitions 2020-03-23 14:20:56.653 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.653 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.653 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.654 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.655 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.655 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.655 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.655 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.656 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.656 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.656 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.657 - Thread: 1 -> Loading drone behaviors 2020-03-23 14:20:56.657 - Thread: 1 -> Loading factions 2020-03-23 14:20:56.658 - Thread: 1 -> Loading voxel map storage definitions 2020-03-23 14:20:56.662 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.663 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/RaidingBase' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:56.663 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/RaidingBase' 2020-03-23 14:20:56.663 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/CallForRaid' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:56.663 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/CallForRaid' 2020-03-23 14:20:56.663 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/RequestMilitaryAssistance' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:56.663 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/RequestMilitaryAssistance' 2020-03-23 14:20:56.663 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.663 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/EarthPirateLarge' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:56.663 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/EarthPirateLarge' 2020-03-23 14:20:56.664 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.664 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.664 - Thread: 1 -> Loading pirate antennas 2020-03-23 14:20:56.664 - Thread: 1 -> Loading container types 2020-03-23 14:20:56.669 - Thread: 1 -> Audio effects definitions 2020-03-23 14:20:56.672 - Thread: 1 -> Loading environment items definitions 2020-03-23 14:20:56.674 - Thread: 1 -> Loading environment items definitions 2020-03-23 14:20:56.674 - Thread: 1 -> Loading physical material properties 2020-03-23 14:20:56.679 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.733 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.734 - Thread: 1 -> Loading environment item definitions 2020-03-23 14:20:56.737 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.742 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.742 - Thread: 1 -> ASSERT: Duplicate particle effect name! at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:56.742 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.742 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.743 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.743 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.743 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.743 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.743 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.743 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.743 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.743 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.745 - Thread: 1 -> ASSERT: Transparent material not present: MwiThrusterFire at VRageRender.Animations.MyConstProperty`1.DeserializeFromObjectBuilder(GenerationProperty property) at VRage.Render.Particles.MyParticleGPUGenerationData.DeserializeFromObjectBuilder(ParticleGeneration generation) at VRage.Game.MyParticleEffectDataSerializer.DeserializeFromObjectBuilder(MyParticleEffectData data, MyObjectBuilder_ParticleEffect builder) at Sandbox.Definitions.MyDefinitionManager.InitParticleEffects(MyModContext context, DefinitionDictionary`1 output, MyObjectBuilder_ParticleEffect[] classes, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:56.745 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.745 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.745 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.745 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.745 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.746 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.746 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.746 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.746 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.746 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.746 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.746 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.747 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.747 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.747 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.747 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.747 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.748 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.748 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.749 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.753 - Thread: 1 -> Loading particle effect definitions 2020-03-23 14:20:56.753 - Thread: 1 -> ASSERT: Transparent material not present: Atlas_A_01 at VRageRender.Animations.MyConstProperty`1.DeserializeFromObjectBuilder(GenerationProperty property) at VRage.Render.Particles.MyParticleGPUGenerationData.DeserializeFromObjectBuilder(ParticleGeneration generation) at VRage.Game.MyParticleEffectDataSerializer.DeserializeFromObjectBuilder(MyParticleEffectData data, MyObjectBuilder_ParticleEffect builder) at Sandbox.Definitions.MyDefinitionManager.InitParticleEffects(MyModContext context, DefinitionDictionary`1 output, MyObjectBuilder_ParticleEffect[] classes, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:56.756 - Thread: 1 -> ASSERT: Transparent material not present: Atlas_B_01 at VRageRender.Animations.MyConstProperty`1.DeserializeFromObjectBuilder(GenerationProperty property) at VRage.Render.Particles.MyParticleGPUGenerationData.DeserializeFromObjectBuilder(ParticleGeneration generation) at VRage.Game.MyParticleEffectDataSerializer.DeserializeFromObjectBuilder(MyParticleEffectData data, MyObjectBuilder_ParticleEffect builder) at Sandbox.Definitions.MyDefinitionManager.InitParticleEffects(MyModContext context, DefinitionDictionary`1 output, MyObjectBuilder_ParticleEffect[] classes, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:56.757 - Thread: 1 -> Loading weapon definitions 2020-03-23 14:20:56.758 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.787 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.787 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.818 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.823 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.826 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.827 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.829 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.829 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.830 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.831 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.832 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.832 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.835 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.836 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.837 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.838 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.839 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.842 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.848 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.849 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.849 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.850 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.850 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.851 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.853 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.854 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.854 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.855 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.855 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.856 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.857 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.869 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.873 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.875 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.876 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.878 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.878 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.880 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.883 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.887 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.888 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.890 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.891 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.893 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.894 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.896 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.897 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.904 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.906 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.908 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.908 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.911 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.913 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-23 14:20:56.913 - Thread: 1 -> Created definition for: Telion Dual Battery 2020-03-23 14:20:56.914 - Thread: 1 -> Created definition for: Telion Dual Battery - Stacked 2020-03-23 14:20:56.915 - Thread: 1 -> Created definition for: Telion Octa Battery 2020-03-23 14:20:56.915 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.915 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-23 14:20:56.915 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-23 14:20:56.915 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-23 14:20:56.915 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.916 - Thread: 1 -> Created definition for: Magnetic Coil Cannon 2020-03-23 14:20:56.916 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-23 14:20:56.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-23 14:20:56.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-23 14:20:56.916 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-23 14:20:56.917 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.917 - Thread: 1 -> Created definition for: Heavy Defense Turret 2020-03-23 14:20:56.917 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.917 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-23 14:20:56.917 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-23 14:20:56.918 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-23 14:20:56.918 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-23 14:20:56.918 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-23 14:20:56.918 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.918 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-23 14:20:56.919 - Thread: 1 -> Created definition for: Battleship Cannon 2020-03-23 14:20:56.919 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.919 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-23 14:20:56.919 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-23 14:20:56.919 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-23 14:20:56.919 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-23 14:20:56.919 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-23 14:20:56.919 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-23 14:20:56.919 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.920 - Thread: 1 -> Created definition for: MK1 Battery 2020-03-23 14:20:56.920 - Thread: 1 -> Created definition for: MK1 Battery 2020-03-23 14:20:56.920 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.920 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-23 14:20:56.921 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-23 14:20:56.921 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-23 14:20:56.921 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-23 14:20:56.921 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-23 14:20:56.921 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-23 14:20:56.921 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm 2020-03-23 14:20:56.921 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm 2020-03-23 14:20:56.921 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.922 - Thread: 1 -> Created definition for: Battleship Cannon MK2 2020-03-23 14:20:56.922 - Thread: 1 -> Created definition for: Battleship Cannon MK2 Round-Base 2020-03-23 14:20:56.922 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.922 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-23 14:20:56.922 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-23 14:20:56.922 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-23 14:20:56.922 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-23 14:20:56.923 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-23 14:20:56.923 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-23 14:20:56.923 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm 2020-03-23 14:20:56.923 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2020-03-23 14:20:56.923 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2020-03-23 14:20:56.923 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm 2020-03-23 14:20:56.923 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.924 - Thread: 1 -> Created definition for: Battleship Cannon MK3 2020-03-23 14:20:56.924 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3 2020-03-23 14:20:56.924 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm 2020-03-23 14:20:56.925 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.926 - Thread: 1 -> Created definition for: Telion Anti-Missile Turret 2020-03-23 14:20:56.929 - Thread: 1 -> Created definition for: Telion Flak Turret 2020-03-23 14:20:56.929 - Thread: 1 -> Created definition for: Telion Flak Turret 2020-03-23 14:20:56.930 - Thread: 1 -> Created definition for: Telion Anti-Fighter Turret 2020-03-23 14:20:56.930 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.930 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAMACM 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF_small 2020-03-23 14:20:56.931 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.932 - Thread: 1 -> Created definition for: X-3 Heavy Battery 2020-03-23 14:20:56.932 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-23 14:20:56.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-23 14:20:56.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-23 14:20:56.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-23 14:20:56.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAMACM 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFTriCannon 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm 2020-03-23 14:20:56.933 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF_small 2020-03-23 14:20:56.934 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.935 - Thread: 1 -> Created definition for: Shield Controller Table 2020-03-23 14:20:56.936 - Thread: 1 -> Created definition for: Shield Controller 2020-03-23 14:20:56.936 - Thread: 1 -> Created definition for: Shield Control 2020-03-23 14:20:56.937 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_TextPanel/DSControlLCD 2020-03-23 14:20:56.937 - Thread: 1 -> Created definition for: Shield LCD 2020-03-23 14:20:56.938 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_TextPanel/DSControlLCDWide 2020-03-23 14:20:56.938 - Thread: 1 -> Created definition for: Shield Wide LCD 2020-03-23 14:20:56.938 - Thread: 1 -> Created definition for: NPC Shield Controller 2020-03-23 14:20:56.939 - Thread: 1 -> Created definition for: NPC Shield Controller 2020-03-23 14:20:56.940 - Thread: 1 -> Created definition for: NPC Shield Emitter 2020-03-23 14:20:56.940 - Thread: 1 -> Created definition for: NPC Shield Emitter 2020-03-23 14:20:56.942 - Thread: 1 -> Created definition for: Shield Air Pressurizer 2020-03-23 14:20:56.942 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-03-23 14:20:56.943 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-03-23 14:20:56.943 - Thread: 1 -> Created definition for: Station Shield Emitter 2020-03-23 14:20:56.944 - Thread: 1 -> Created definition for: Shield Modulator 2020-03-23 14:20:56.944 - Thread: 1 -> Created definition for: Shield Modulator 2020-03-23 14:20:56.945 - Thread: 1 -> Created definition for: Shield Enhancer 2020-03-23 14:20:56.946 - Thread: 1 -> Created definition for: Shield Enhancer 2020-03-23 14:20:56.946 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-03-23 14:20:56.947 - Thread: 1 -> Created definition for: Shield Compact Emitter 2020-03-23 14:20:56.947 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlTable 2020-03-23 14:20:56.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlLarge 2020-03-23 14:20:56.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DSControlLCD 2020-03-23 14:20:56.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DSControlLCDWide 2020-03-23 14:20:56.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCControlLB 2020-03-23 14:20:56.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCEmitterLB 2020-03-23 14:20:56.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/DSSupergen 2020-03-23 14:20:56.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterL 2020-03-23 14:20:56.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterST 2020-03-23 14:20:56.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeShieldModulator 2020-03-23 14:20:56.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeEnhancer 2020-03-23 14:20:56.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterLA 2020-03-23 14:20:56.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlSmall 2020-03-23 14:20:56.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCControlSB 2020-03-23 14:20:56.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCEmitterSB 2020-03-23 14:20:56.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterS 2020-03-23 14:20:56.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallShieldModulator 2020-03-23 14:20:56.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallEnhancer 2020-03-23 14:20:56.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterSA 2020-03-23 14:20:56.949 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.950 - Thread: 1 -> Created definition for: SpyCam 2020-03-23 14:20:56.950 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/SpyCam 2020-03-23 14:20:56.954 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.956 - Thread: 1 -> Created definition for: Disposable Beacon 2020-03-23 14:20:56.957 - Thread: 1 -> Created definition for: Disposable Beacon 2020-03-23 14:20:56.957 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-23 14:20:56.957 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-23 14:20:56.957 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.959 - Thread: 1 -> Created definition for: Proprietary Conveyor Junction 2020-03-23 14:20:56.960 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube 2020-03-23 14:20:56.961 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube Corner 2020-03-23 14:20:56.963 - Thread: 1 -> Created definition for: Proprietary Conveyor Sorter 2020-03-23 14:20:56.965 - Thread: 1 -> Created definition for: Proprietary Gyroscope 2020-03-23 14:20:56.965 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.965 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-23 14:20:56.965 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-03-23 14:20:56.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-03-23 14:20:56.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-03-23 14:20:56.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-03-23 14:20:56.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-03-23 14:20:56.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-23 14:20:56.966 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.967 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-03-23 14:20:56.969 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-03-23 14:20:56.970 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-03-23 14:20:56.972 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-03-23 14:20:56.974 - Thread: 1 -> Created definition for: Proprietary Gravity Generator 2020-03-23 14:20:56.976 - Thread: 1 -> Created definition for: Proprietary Spherical Gravity Generator 2020-03-23 14:20:56.977 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-03-23 14:20:56.978 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-03-23 14:20:56.980 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-03-23 14:20:56.981 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-03-23 14:20:56.982 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-03-23 14:20:56.984 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-03-23 14:20:56.985 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-03-23 14:20:56.987 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-03-23 14:20:56.989 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-03-23 14:20:56.990 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-03-23 14:20:56.992 - Thread: 1 -> Created definition for: Proprietary Jump Drive 2020-03-23 14:20:56.992 - Thread: 1 -> Created block definitions 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockSmallGenerator 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockLargeGenerator 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGenerator/ProprietaryGravGen 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/ProprietaryGravGenSphere 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassLarge 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallLarge 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockSmallThrust 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockLargeThrust 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietaryLargeBlockLaserAntenna 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/ProprietaryLargeJumpDrive 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockSmallGenerator 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockLargeGenerator 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassSmall 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallSmall 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockSmallThrust 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockLargeThrust 2020-03-23 14:20:56.992 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietarySmallBlockLaserAntenna 2020-03-23 14:20:56.993 - Thread: 1 -> Loading cube blocks 2020-03-23 14:20:56.994 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Sniper 2020-03-23 14:20:56.995 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Barrage 2020-03-23 14:20:56.996 - Thread: 1 -> Created definition for: Corruption Scatter Cannon 2020-03-23 14:20:56.998 - Thread: 1 -> Created definition for: Corruption Large Scatter-Cannon Turret 2020-03-23 14:20:56.999 - Thread: 1 -> Created definition for: Corrupt Seeker Missile 2020-03-23 14:20:57.000 - Thread: 1 -> Created definition for: Battery 2020-03-23 14:20:57.000 - Thread: 1 -> Created block definitions 2020-03-23 14:20:57.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/CorruptionLargeScatterCannonTurret 2020-03-23 14:20:57.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Sniper 2020-03-23 14:20:57.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Barrage 2020-03-23 14:20:57.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Corruption-SmallScatterCannon 2020-03-23 14:20:57.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/CorruptSeekerMissile 2020-03-23 14:20:57.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/CorruptDummyBattery 2020-03-23 14:20:57.002 - Thread: 1 -> Loading block variant groups 2020-03-23 14:20:57.003 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-03-23 14:20:57.004 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-8.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-9.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ContainerSpaceSmall1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cursor.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Deterrent_mk.1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue01.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue02.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue03.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue04.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red01.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red02.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red03.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red04.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dread_Hulk_Nefarious_[A2-9604-p].sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drifting_Pursuant_mk.1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drill_Ship_Moon_mk.1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drillbot_mk.1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneL 1RL.1GG.2IT.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1GG_1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1GG_2.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1GG_3.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1MT.2GG.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 2GG.1GT.1RL.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 2GG.1GT.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 2GG.2GT.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS Drill.Warhead.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DSF3_Duchessa.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dyad_mk.1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EarthEasyStation.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartPirate.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartSpacePirate.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_MiningStation_1.sbc 2020-03-23 14:20:57.005 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_MiningStation_2.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_MiningStation_3.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_1.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_2.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_3.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_4.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_5.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_6.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_7.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_1.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_2.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_3.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_4.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_5.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_6.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_7.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_8.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_9.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_1.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_2.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_3.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_4.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_5.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ambasador A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ambasador B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Blue frame.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Citadel Station.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Corvette A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Corvette B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Debris A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Debris B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Droneyard.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ghoul Corvette A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ghoul Corvette B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ghoul Corvette C.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Habitat Pods.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Haunted Section.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter HEC Debris A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter HEC Debris B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Hermit Station.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Homing beacon.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Hydro Tanker.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Imp A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Imp B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Industrial Ship A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Industrial Ship B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mercenary Wreckage.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mercenary.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Minefield.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Minelayer.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mining Outpost.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mining Vessel.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter MushStation A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter MushStation B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Pilgrim A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Pilgrim B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Pirate Raider.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ponos-F1.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Prometheus A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Prometheus B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Red A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Red B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RespawnShip.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RoidStation.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RS-1217 Transporter A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RS-1217 Transporter B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Safehouse station.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Salvage station.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Section-F.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Severed Bow.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Shuttle.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Skyheart A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Skyheart B.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Stealth pirate station.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Stingray II A.sbc 2020-03-23 14:20:57.006 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Stingray II B.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Vulture vessel.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Enforcer_mk.2.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Eradicator_mk.1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escord Drone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort B-980.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Freighter.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort HydroTanker.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Mining1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Mining2.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Trade1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Trade2.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Trade3.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort TT-420.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Explorer.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fighter.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fighter2.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fleeting_Rival_mk.1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\CoolBox.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Frostbite Bombing Drone Mk2.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\GatlingDrone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\GatlingTurret Drone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Large Control Drone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Large Suport Drone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Mining Drone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\MULE Drone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Scout Drone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\SmartMissile Drone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\SpiderDrone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Gerbil Miner.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GLU_Jaguar_B-1,_light_Interceptor.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GLU_Mule_A-1,_light_Freighter.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GM2-411_Combat_Destroyer.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Grindbot_mk.1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\H-01 Prospector.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\H-01 Sapper.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hostile Miner.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hydro Scout Rover.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hydrogen_Test_Drone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Cerberus_Destroyer_Mk.3.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Defense_Platform_NPC.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Vulture_Fighter_Bomber.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Imperator_mk.1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Incisor_mk.1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Informant_mk.1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Insinuator_mk.1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Instigator_mk.1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ion Constructor.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ion Light Scout.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ion Tug Ship.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\J-Class Courier.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Kestral-Class_Assault_Fighter.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\King_Molar_mk.1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Kite Miner.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Large_Ship_1360.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipBlue.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRed.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedBuilding.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedCrashed.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedQS1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipUnderConstruction.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LCC-3 Freighter.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Light patrol drone.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Longsword_Mk._9S.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Lunar Scout mk.2.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Lunar Scout mk.4.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsEasyStation.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsLander.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Medium-Sized_Explorer_Christine.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military2.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military3.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MinerSmallShip.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MiniMerchant.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining1.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining2.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining3.sbc 2020-03-23 14:20:57.007 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Molar_mk.1.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Monolith.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MoonEasyStation.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefab.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefabSurvival.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefab.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefabSurvival.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefab.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefabSurvival.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Old Mining Drone.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ore_Detection_Station_mk.1.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Penguin_mk.1.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Large_mk.2.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Medium_mk.1.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PirateBase.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pitbull_Bomber.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Plataforma_1000.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_417.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_5546.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6572.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6674.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_7912.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_8820.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_9178.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform4328.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PractiseShip.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_large_ship.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_small_ship.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ProtectoBot.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PV-4 Buggy.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PZK_Coockie_monster_hull.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\R.U.S.T._Freighter.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raefftech_Base_Ship_(outdated).sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raider Drone.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Outpost_mk.1.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Station_-_Scourge.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RAVEN.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Red Cruiser.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Red Drone MK1.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Beacon.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Beacon2.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Comm.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_EscapePod.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_FuelTank.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Lab.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Mine.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Observatory.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenFarm.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenModule.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_PerimeterGun.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite2.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Surveyor.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Rescue Rover 1.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnMoonPod.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnPlanetPod.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnSpacePod.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-23 14:20:57.008 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-23 14:20:57.009 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-23 14:20:57.012 - Thread: 1 -> Loading block variant groups 2020-03-23 14:20:57.014 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(Backup) WMI Hunchback Dropship.sbc 2020-03-23 14:20:57.014 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) AS-1 Stormfire.sbc 2020-03-23 14:20:57.014 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Instinct - Atmospheric Frigate.sbc 2020-03-23 14:20:57.015 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) INTRUDER III Escort Carrier.sbc 2020-03-23 14:20:57.015 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Mobile Drilling Platform.sbc 2020-03-23 14:20:57.015 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Oban Tide.sbc 2020-03-23 14:20:57.015 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Sky Factory.sbc 2020-03-23 14:20:57.015 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Spirit of Lomond.sbc 2020-03-23 14:20:57.015 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-1 Serenity MK.2.sbc 2020-03-23 14:20:57.016 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-11 Harpy.sbc 2020-03-23 14:20:57.016 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-19 Serenity-X.sbc 2020-03-23 14:20:57.016 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Super Gremlin.sbc 2020-03-23 14:20:57.016 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Supply Transport.sbc 2020-03-23 14:20:57.016 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) The Scutler Mk 7.sbc 2020-03-23 14:20:57.016 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Transport Courier.sbc 2020-03-23 14:20:57.017 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) WMI Hunchback Dropship.sbc 2020-03-23 14:20:57.017 - Thread: 1 -> ASSERT: Duplicate entry of '(NPC-ATM) WMI Hunchback Dropship' at Sandbox.Definitions.MyDefinitionManager.LoadPhase4(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:57.017 - Thread: 1 -> Duplicate entry of '(NPC-ATM) WMI Hunchback Dropship' 2020-03-23 14:20:57.017 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-CPC) Forge Of Corruption.sbc 2020-03-23 14:20:57.018 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Atmospheric Fighter.sbc 2020-03-23 14:20:57.019 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Bunker.sbc 2020-03-23 14:20:57.020 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) DBS Lookout Tower.sbc 2020-03-23 14:20:57.021 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) DBS Observation Outpost.sbc 2020-03-23 14:20:57.022 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Defense Installation.sbc 2020-03-23 14:20:57.023 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Expedition Base Pod.sbc 2020-03-23 14:20:57.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fighter Docking Station.sbc 2020-03-23 14:20:57.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fortress Tower.sbc 2020-03-23 14:20:57.026 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Frontier Outpost.sbc 2020-03-23 14:20:57.027 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fueling Station.sbc 2020-03-23 14:20:57.028 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Military Installation.sbc 2020-03-23 14:20:57.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Ore Processing Outpost.sbc 2020-03-23 14:20:57.030 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Resource Processing Station.sbc 2020-03-23 14:20:57.031 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Scouting Outpost.sbc 2020-03-23 14:20:57.032 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 1.sbc 2020-03-23 14:20:57.033 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 2.sbc 2020-03-23 14:20:57.034 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 3.sbc 2020-03-23 14:20:57.035 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Territory Defense Station.sbc 2020-03-23 14:20:57.037 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Asteroid Miner.sbc 2020-03-23 14:20:57.039 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Asteroid Miner_Escort.sbc 2020-03-23 14:20:57.044 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Cargo Lifter.sbc 2020-03-23 14:20:57.046 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Cargo Lifter_Escort.sbc 2020-03-23 14:20:57.048 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Devastator.sbc 2020-03-23 14:20:57.050 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Devastator_Escort.sbc 2020-03-23 14:20:57.051 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Dismantler.sbc 2020-03-23 14:20:57.053 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Freight Tug.sbc 2020-03-23 14:20:57.054 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Freight Tug_Escort.sbc 2020-03-23 14:20:57.056 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Janitor.sbc 2020-03-23 14:20:57.058 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Military Escort_Drone.sbc 2020-03-23 14:20:57.059 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Military Escort_Escort.sbc 2020-03-23 14:20:57.061 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Mine.sbc 2020-03-23 14:20:57.063 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Mining Fuel Tanker_Escort.sbc 2020-03-23 14:20:57.065 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Mobile Light.sbc 2020-03-23 14:20:57.066 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Mobile Light_Escort.sbc 2020-03-23 14:20:57.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Ore Handler.sbc 2020-03-23 14:20:57.070 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Chaser.sbc 2020-03-23 14:20:57.071 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Hunter.sbc 2020-03-23 14:20:57.073 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Interceptor.sbc 2020-03-23 14:20:57.074 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Interceptor_Escort.sbc 2020-03-23 14:20:57.076 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Suppressor.sbc 2020-03-23 14:20:57.078 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Suppressor_Escort.sbc 2020-03-23 14:20:57.079 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Sweeper.sbc 2020-03-23 14:20:57.081 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Private Sloop_Escort.sbc 2020-03-23 14:20:57.083 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Surveillant.sbc 2020-03-23 14:20:57.086 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Unmaned Tender.sbc 2020-03-23 14:20:57.088 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Unmaned Tender_Escort.sbc 2020-03-23 14:20:57.089 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Vindicator.sbc 2020-03-23 14:20:57.091 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Vindicator_Escort.sbc 2020-03-23 14:20:57.093 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Business Shipment.sbc 2020-03-23 14:20:57.096 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Commercial Container Barge.sbc 2020-03-23 14:20:57.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Commercial Freighter.sbc 2020-03-23 14:20:57.100 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Debris Detector.sbc 2020-03-23 14:20:57.101 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Military Escort Carrier.sbc 2020-03-23 14:20:57.103 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Military Escort.sbc 2020-03-23 14:20:57.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Military Gunship.sbc 2020-03-23 14:20:57.108 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Military Minelayer.sbc 2020-03-23 14:20:57.109 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Military Transporter.sbc 2020-03-23 14:20:57.111 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Carriage.sbc 2020-03-23 14:20:57.113 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Fuel Tanker.sbc 2020-03-23 14:20:57.116 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Hauler.sbc 2020-03-23 14:20:57.118 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Rig Carrier.sbc 2020-03-23 14:20:57.119 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Support Vessel.sbc 2020-03-23 14:20:57.121 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Transport.sbc 2020-03-23 14:20:57.123 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Pathfinder RS.sbc 2020-03-23 14:20:57.124 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Private Sail.sbc 2020-03-23 14:20:57.127 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Private Sloop.sbc 2020-03-23 14:20:57.129 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Scan Probe.sbc 2020-03-23 14:20:57.131 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Audacious mk.1.sbc 2020-03-23 14:20:57.133 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Audacious mk.1e.sbc 2020-03-23 14:20:57.136 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Denial mk.1.sbc 2020-03-23 14:20:57.137 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Denial mk.1b.sbc 2020-03-23 14:20:57.139 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Dismal mk.1.sbc 2020-03-23 14:20:57.141 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Formidable mk.1.sbc 2020-03-23 14:20:57.142 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Formidable mk.1a.sbc 2020-03-23 14:20:57.144 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Formidable mk.1d.sbc 2020-03-23 14:20:57.146 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Furious mk.1.sbc 2020-03-23 14:20:57.149 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Furious mk.1b.sbc 2020-03-23 14:20:57.151 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Furious mk.1e.sbc 2020-03-23 14:20:57.153 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Implacable mk.1.sbc 2020-03-23 14:20:57.154 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Implacable mk.2.sbc 2020-03-23 14:20:57.156 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Implacable mk.2e.sbc 2020-03-23 14:20:57.159 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Incomparable mk.1.sbc 2020-03-23 14:20:57.161 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Incomparable mk.1e.sbc 2020-03-23 14:20:57.162 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Indecisive mk.1.sbc 2020-03-23 14:20:57.164 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Injurious mk.1a.sbc 2020-03-23 14:20:57.168 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Injurious mk.1b.sbc 2020-03-23 14:20:57.169 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Injurious mk.2b.sbc 2020-03-23 14:20:57.171 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Insidious mk.1.sbc 2020-03-23 14:20:57.173 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Invidious mk.1.sbc 2020-03-23 14:20:57.174 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Invidious mk.1b.sbc 2020-03-23 14:20:57.176 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Invidious mk.1e.sbc 2020-03-23 14:20:57.179 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Invidious mk.2.sbc 2020-03-23 14:20:57.181 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Irresistible mk.1 Destroyed.sbc 2020-03-23 14:20:57.183 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Irresistible mk.1.sbc 2020-03-23 14:20:57.184 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Irresistible mk.1d.sbc 2020-03-23 14:20:57.187 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Irresistible mk.1e.sbc 2020-03-23 14:20:57.189 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Jump Beacon mk.1.sbc 2020-03-23 14:20:57.191 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Large Mine mk.1.sbc 2020-03-23 14:20:57.192 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Recon Satellite.sbc 2020-03-23 14:20:57.194 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Recreant mk.1.sbc 2020-03-23 14:20:57.197 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Reject mk.1.sbc 2020-03-23 14:20:57.199 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Reject mk.2.sbc 2020-03-23 14:20:57.201 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Relay Satellite mk.1.sbc 2020-03-23 14:20:57.202 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Repulse mk.1.sbc 2020-03-23 14:20:57.204 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Repulse mk.2.sbc 2020-03-23 14:20:57.207 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Small Mine mk.1.sbc 2020-03-23 14:20:57.209 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Spiteful mk.1.sbc 2020-03-23 14:20:57.210 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Stockpile Station mk.1.sbc 2020-03-23 14:20:57.212 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Vengeful mk.1.sbc 2020-03-23 14:20:57.215 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Waypoint Satellite mk.1.sbc 2020-03-23 14:20:57.217 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\Commerical Freighter Supply.sbc 2020-03-23 14:20:57.219 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\Jump Beacon mk.1.sbc 2020-03-23 14:20:57.223 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521905890\Data\Prefabs\MES-Dummy-Container.sbc 2020-03-23 14:20:57.223 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Assault Drone.sbc 2020-03-23 14:20:57.223 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Barnacle Drone.sbc 2020-03-23 14:20:57.224 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Blackmail Drone.sbc 2020-03-23 14:20:57.224 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Cockpit Replacer.sbc 2020-03-23 14:20:57.224 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Damaged Research Vessel.sbc 2020-03-23 14:20:57.224 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Experimental Drone.sbc 2020-03-23 14:20:57.224 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Cockpit Replacer.sbc 2020-03-23 14:20:57.224 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone Mk.II.sbc 2020-03-23 14:20:57.225 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone.sbc 2020-03-23 14:20:57.225 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone (Evil).sbc 2020-03-23 14:20:57.225 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone.sbc 2020-03-23 14:20:57.225 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Gravity Cannon Drone.sbc 2020-03-23 14:20:57.225 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hacker Drone.sbc 2020-03-23 14:20:57.225 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hive Ship.sbc 2020-03-23 14:20:57.226 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Gatling.sbc 2020-03-23 14:20:57.226 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Missile.sbc 2020-03-23 14:20:57.226 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Gatling Drone Mk.II.sbc 2020-03-23 14:20:57.226 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Missile Drone Mk.II.sbc 2020-03-23 14:20:57.226 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone Mk.II.sbc 2020-03-23 14:20:57.226 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone.sbc 2020-03-23 14:20:57.226 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone Mk.II.sbc 2020-03-23 14:20:57.227 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone.sbc 2020-03-23 14:20:57.227 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Gatling.sbc 2020-03-23 14:20:57.227 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Missile.sbc 2020-03-23 14:20:57.227 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Gatling Drone Mk.II.sbc 2020-03-23 14:20:57.227 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Missile Drone Mk.II.sbc 2020-03-23 14:20:57.227 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Medium Cargo Transport.sbc 2020-03-23 14:20:57.228 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Provocateur Drone.sbc 2020-03-23 14:20:57.228 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Relay Drone.sbc 2020-03-23 14:20:57.228 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Salvage Drone.sbc 2020-03-23 14:20:57.228 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scatter Cannon Drone.sbc 2020-03-23 14:20:57.228 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scouting Drone.sbc 2020-03-23 14:20:57.228 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Shield Coordinator Drone.sbc 2020-03-23 14:20:57.228 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone Mk.II.sbc 2020-03-23 14:20:57.229 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone.sbc 2020-03-23 14:20:57.229 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone Mk.II.sbc 2020-03-23 14:20:57.229 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone.sbc 2020-03-23 14:20:57.229 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Stalker Drone.sbc 2020-03-23 14:20:57.229 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone Mk.II.sbc 2020-03-23 14:20:57.229 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone.sbc 2020-03-23 14:20:57.230 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Swift Drone.sbc 2020-03-23 14:20:57.230 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tesla Drone.sbc 2020-03-23 14:20:57.230 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Trap Pod 1.sbc 2020-03-23 14:20:57.230 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tunnel Drone.sbc 2020-03-23 14:20:57.230 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Vengeance Drone.sbc 2020-03-23 14:20:57.230 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy PB-Proj.sbc 2020-03-23 14:20:57.231 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy-Container.sbc 2020-03-23 14:20:57.231 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_Antennas\Kariama Sentry Fighter.sbc 2020-03-23 14:20:57.232 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_Antennas\Sagita - Blue Edition.sbc 2020-03-23 14:20:57.232 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_Antennas\Zephyr_Private_Vessel.sbc 2020-03-23 14:20:57.232 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_CargoShip\Apis Planetary Freighter.sbc 2020-03-23 14:20:57.232 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Communication Station.sbc 2020-03-23 14:20:57.232 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Cyclops Caravelle.sbc 2020-03-23 14:20:57.232 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Defense Station.sbc 2020-03-23 14:20:57.233 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Hydra Corvette.sbc 2020-03-23 14:20:57.233 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Interceptor Forge.sbc 2020-03-23 14:20:57.233 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Light Freighter Port.sbc 2020-03-23 14:20:57.233 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Luna's Flare Carrier.sbc 2020-03-23 14:20:57.233 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Mining Outpost.sbc 2020-03-23 14:20:57.233 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Refueling Station.sbc 2020-03-23 14:20:57.233 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Stygian Industria Exploration Frigate.sbc 2020-03-23 14:20:57.234 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Survival Emergency Shelter.sbc 2020-03-23 14:20:57.234 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Hyena Support Truck.sbc 2020-03-23 14:20:57.234 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Impetus Light Scout Landship.sbc 2020-03-23 14:20:57.234 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Inical Battle Tank.sbc 2020-03-23 14:20:57.234 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Kamacit Defense Tank.sbc 2020-03-23 14:20:57.234 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Morja Land Speedboat.sbc 2020-03-23 14:20:57.234 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Yasha Light APC.sbc 2020-03-23 14:20:57.235 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\EEM_Addon\PE_IMDC_1781_Service_Platform_G.sbc 2020-03-23 14:20:57.235 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\F-85 Eagle - S.sbc 2020-03-23 14:20:57.235 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\F-85 Eagle.sbc 2020-03-23 14:20:57.235 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC F-10 Vulture.sbc 2020-03-23 14:20:57.235 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC F-86 Harrier.sbc 2020-03-23 14:20:57.235 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC Hydra Patrol Craft - D.sbc 2020-03-23 14:20:57.236 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC Hydra Patrol Craft.sbc 2020-03-23 14:20:57.236 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC Protos Corvette Atmo.sbc 2020-03-23 14:20:57.236 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC V-11 Osprey.sbc 2020-03-23 14:20:57.236 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC V-55a Condor.sbc 2020-03-23 14:20:57.236 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\Atlas-class Frigate Mk. I.sbc 2020-03-23 14:20:57.236 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Atlas Frigate A.sbc 2020-03-23 14:20:57.236 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Atlas Frigate.sbc 2020-03-23 14:20:57.237 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Atlas-class Frigate.sbc 2020-03-23 14:20:57.237 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Callisto-class Carrier Mk.3.sbc 2020-03-23 14:20:57.237 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Cerberus Destroyer Mk. III.sbc 2020-03-23 14:20:57.237 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Europa Carrier.sbc 2020-03-23 14:20:57.237 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Grinding Rig 'Recycler'.sbc 2020-03-23 14:20:57.237 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC 'Hyperion'-class Frigate.sbc 2020-03-23 14:20:57.238 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Mining Rig 'Termite'.sbc 2020-03-23 14:20:57.238 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Mobile Refinery.sbc 2020-03-23 14:20:57.238 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Proteus-class Frigate.sbc 2020-03-23 14:20:57.238 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Protos Corvette A.sbc 2020-03-23 14:20:57.238 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Protos Corvette.sbc 2020-03-23 14:20:57.238 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Protos-class Corvette Mk.2.sbc 2020-03-23 14:20:57.239 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Titan Cruiser.sbc 2020-03-23 14:20:57.239 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Transport 'Bumblebee'.sbc 2020-03-23 14:20:57.239 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Construction Platform.sbc 2020-03-23 14:20:57.239 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Defense Station 9542.sbc 2020-03-23 14:20:57.239 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Ice Processing.sbc 2020-03-23 14:20:57.239 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Processing Station.sbc 2020-03-23 14:20:57.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Station 4267.sbc 2020-03-23 14:20:57.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Station Barracks.sbc 2020-03-23 14:20:57.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Station Dry Dock.sbc 2020-03-23 14:20:57.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Supply Station 1781.sbc 2020-03-23 14:20:57.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_GroundEncounters\IMDC Construction Platform Ground.sbc 2020-03-23 14:20:57.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_GroundEncounters\IMDC Ice Processing Ground.sbc 2020-03-23 14:20:57.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_GroundEncounters\IMDC M12 Puma.sbc 2020-03-23 14:20:57.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_GroundEncounters\IMDC M-5 Ocelot.sbc 2020-03-23 14:20:57.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_GroundEncounters\IMDC M-71 Rhino.sbc 2020-03-23 14:20:57.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_GroundEncounters\IMDC Station 4267 Ground.sbc 2020-03-23 14:20:57.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Antennas_Prefabs\Ajax.sbc 2020-03-23 14:20:57.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Antennas_Prefabs\Junker Drone.sbc 2020-03-23 14:20:57.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Antennas_Prefabs\Junker Gunboat Airship Mk 1.sbc 2020-03-23 14:20:57.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Antennas_Prefabs\Junker Gunship.sbc 2020-03-23 14:20:57.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Antennas_Prefabs\Junker Light Airship Mk1.sbc 2020-03-23 14:20:57.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Antennas_Prefabs\Scorpion Gunship SE-H.sbc 2020-03-23 14:20:57.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Cargoship_Atmo_Prefabs\Ignotus Agenda Heli Platform Mk 1.sbc 2020-03-23 14:20:57.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Cargoship_Atmo_Prefabs\Junker Airship Mk 5.sbc 2020-03-23 14:20:57.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Cargoship_Atmo_Prefabs\Junker Cargo AirShip MK1.sbc 2020-03-23 14:20:57.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Cargoship_Atmo_Prefabs\Junker Cargo AirShip.sbc 2020-03-23 14:20:57.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Cargoship_Atmo_Prefabs\Junker Light Airship.sbc 2020-03-23 14:20:57.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Cargoship_Atmo_Prefabs\Junker R Cargo.sbc 2020-03-23 14:20:57.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Cargoship_Atmo_Prefabs\Smuggler.sbc 2020-03-23 14:20:57.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Cargoship_Space_Prefabs\Nomad Cargo Ship.sbc 2020-03-23 14:20:57.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Cargoship_Space_Prefabs\The Barge.sbc 2020-03-23 14:20:57.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Encounters_Prefabs\Armadillo.sbc 2020-03-23 14:20:57.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Encounters_Prefabs\Junker Hide Base.sbc 2020-03-23 14:20:57.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Junker_Prefabs\Junker_Encounters_Prefabs\The Lantern - Helideck Station.sbc 2020-03-23 14:20:57.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Atmo_Drones_Prefabs\Fleeting_Rival_mk_1.sbc 2020-03-23 14:20:57.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Atmo_Prefabs\Armed Transport Charon A.sbc 2020-03-23 14:20:57.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Atmo_Prefabs\Raefftech Base Ship A.sbc 2020-03-23 14:20:57.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Atmo_Prefabs\STARTERSHIP A.sbc 2020-03-23 14:20:57.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\CIVL_SpaceCargoShip_Prefabs\Challenger.sbc 2020-03-23 14:20:57.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\CIVL_SpaceCargoShip_Prefabs\Humpback.sbc 2020-03-23 14:20:57.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\CIVL_SpaceCargoShip_Prefabs\Inquisitor.sbc 2020-03-23 14:20:57.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\CIVL_SpaceCargoShip_Prefabs\Sentinel.sbc 2020-03-23 14:20:57.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\CIVL_SpaceCargoShip_Prefabs\Trireme.sbc 2020-03-23 14:20:57.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\Carrier [Infinity] C.sbc 2020-03-23 14:20:57.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\Commercial Salvager C.sbc 2020-03-23 14:20:57.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\DSF3_Duchessa C.sbc 2020-03-23 14:20:57.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\Explorer C.sbc 2020-03-23 14:20:57.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\GM 2-411 Combat Destroyer C.sbc 2020-03-23 14:20:57.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\Medium-Sized Explorer Christine C.sbc 2020-03-23 14:20:57.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\Raefftech Base Ship.sbc 2020-03-23 14:20:57.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\Renaissance C.sbc 2020-03-23 14:20:57.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\STARTERSHIP C.sbc 2020-03-23 14:20:57.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\The_Pilgrims_Curiosity.sbc 2020-03-23 14:20:57.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-23 14:20:57.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\Ubumboo C.sbc 2020-03-23 14:20:57.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\Volunder exploration ship C.sbc 2020-03-23 14:20:57.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceCargoShips_Prefabs\Xedus Ophiniam class Attack Frigate C.sbc 2020-03-23 14:20:57.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-23 14:20:57.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-23 14:20:57.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-23 14:20:57.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-23 14:20:57.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-23 14:20:57.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-23 14:20:57.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-23 14:20:57.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-23 14:20:57.249 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Antenna_Ast.sbc 2020-03-23 14:20:57.249 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Beacon_Ast.sbc 2020-03-23 14:20:57.249 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Big Red.sbc 2020-03-23 14:20:57.249 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Civil_Platform_417.sbc 2020-03-23 14:20:57.249 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Civil_Platform_9178.sbc 2020-03-23 14:20:57.249 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Civil_Station.sbc 2020-03-23 14:20:57.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Computer_Part_Factory_(No_Mods).sbc 2020-03-23 14:20:57.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Dread_Hulk_Nefarious_[A2-9604-p].sbc 2020-03-23 14:20:57.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Platform 7912 A.sbc 2020-03-23 14:20:57.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Platform_5717.sbc 2020-03-23 14:20:57.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Platform_6572.sbc 2020-03-23 14:20:57.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Platform_6674.sbc 2020-03-23 14:20:57.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Platform_7912.sbc 2020-03-23 14:20:57.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Platform_8820.sbc 2020-03-23 14:20:57.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Keen_SpaceEncounters_Prefabs\Spaceport_Terminal.sbc 2020-03-23 14:20:57.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Keen_Prefabs\Space_Drones_Prefabs\V2-Gunboat-Mk-1.sbc 2020-03-23 14:20:57.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\LTV_Prefabs\LTVCargoShips\LTV B-1 Argo.sbc 2020-03-23 14:20:57.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\LTV_Prefabs\LTVCargoShips\LTV B-2 Kaiman.sbc 2020-03-23 14:20:57.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\LTV_Prefabs\LTVCargoShips\LTV C-1 Buffalo.sbc 2020-03-23 14:20:57.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\LTV_Prefabs\LTVDrones\LTV A-2 Buccaneer.sbc 2020-03-23 14:20:57.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\LTV_Prefabs\LTVDrones\LTV K-1 Finch.sbc 2020-03-23 14:20:57.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military Antennas_Prefabs\(MILT)Arrowhead Mk 1.sbc 2020-03-23 14:20:57.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military Antennas_Prefabs\(MILT)Arrowhead Mk 2.sbc 2020-03-23 14:20:57.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military Antennas_Prefabs\(MILT)Arrowhead Mk 3.sbc 2020-03-23 14:20:57.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military Antennas_Prefabs\Ajax-Mk2.sbc 2020-03-23 14:20:57.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military Antennas_Prefabs\Ajax-Mk-2.sbc 2020-03-23 14:20:57.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military Antennas_Prefabs\Ajax-Mk-3.sbc 2020-03-23 14:20:57.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military AtmoCargoships_Prefabs\Armed Tranport Warrior.sbc 2020-03-23 14:20:57.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military AtmoCargoships_Prefabs\Armed Transport Victory.sbc 2020-03-23 14:20:57.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military AtmoCargoships_Prefabs\Cargo Drone Mk1.sbc 2020-03-23 14:20:57.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military AtmoCargoships_Prefabs\H2 Transport.sbc 2020-03-23 14:20:57.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military AtmoCargoships_Prefabs\RFA Argus.sbc 2020-03-23 14:20:57.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military AtmoCargoships_Prefabs\RFA Cardigan Bay.sbc 2020-03-23 14:20:57.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military AtmoCargoships_Prefabs\RFA Fort Victoria.sbc 2020-03-23 14:20:57.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military AtmoCargoships_Prefabs\RFA Reliant.sbc 2020-03-23 14:20:57.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\Adv Missile Outpost.sbc 2020-03-23 14:20:57.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\Adv Missile Turret.sbc 2020-03-23 14:20:57.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\Air Tower.sbc 2020-03-23 14:20:57.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\AirF Bays.sbc 2020-03-23 14:20:57.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\AirF Hanger.sbc 2020-03-23 14:20:57.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\AirF Tower.sbc 2020-03-23 14:20:57.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\Cargo Depot.sbc 2020-03-23 14:20:57.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\GunPost.sbc 2020-03-23 14:20:57.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\GunPost-Mk1.sbc 2020-03-23 14:20:57.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\H2 Refueling Depot.sbc 2020-03-23 14:20:57.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\M Ground Mk1.sbc 2020-03-23 14:20:57.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\Main Refueling Depot.sbc 2020-03-23 14:20:57.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\M-Base Mk1.sbc 2020-03-23 14:20:57.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\MbaseEarth.sbc 2020-03-23 14:20:57.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\Missile Turret.sbc 2020-03-23 14:20:57.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\MissilePost-Mk1.sbc 2020-03-23 14:20:57.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\Parts Depot.sbc 2020-03-23 14:20:57.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\Refueling Depot.sbc 2020-03-23 14:20:57.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military GroundEncounters_Prefabs\W4.sbc 2020-03-23 14:20:57.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military TankPrefabs_Prefabs\Miltary_Truck_Mk_1.sbc 2020-03-23 14:20:57.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military TankPrefabs_Prefabs\T1001 - 1000.sbc 2020-03-23 14:20:57.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military TankPrefabs_Prefabs\T1001.sbc 2020-03-23 14:20:57.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military TankPrefabs_Prefabs\T-14 armata vanilla tank V6.sbc 2020-03-23 14:20:57.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military TankPrefabs_Prefabs\T-80 UK vanilla tank.sbc 2020-03-23 14:20:57.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Military_Prefabs\Military TankPrefabs_Prefabs\T-90 MS V16.sbc 2020-03-23 14:20:57.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_AtmoCargoShips_Prefabs\(Atmo)Pirate Airship Garfish.sbc 2020-03-23 14:20:57.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_AtmoCargoShips_Prefabs\Pirate Airship Garfish.sbc 2020-03-23 14:20:57.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Drifting_Pursuant_mk.1.sbc 2020-03-23 14:20:57.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Fleeting_Rival_mk.1.sbc 2020-03-23 14:20:57.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Grinder (HYDROGEN).sbc 2020-03-23 14:20:57.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Hunter Killer.sbc 2020-03-23 14:20:57.259 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\King_Molar_mk.1.sbc 2020-03-23 14:20:57.259 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Molar_mk.1.sbc 2020-03-23 14:20:57.259 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Pirate Gunboat Stingray - 3300.sbc 2020-03-23 14:20:57.259 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Pirate Gunboat Stingray Mk1.sbc 2020-03-23 14:20:57.259 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Pirate Gunboat Stingray.sbc 2020-03-23 14:20:57.259 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Pirate PitchFork Mk1.sbc 2020-03-23 14:20:57.260 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Pirate PitchFork.sbc 2020-03-23 14:20:57.260 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-23 14:20:57.260 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-23 14:20:57.260 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Drones_Prefabs\Welder (HYDROGEN).sbc 2020-03-23 14:20:57.260 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Ground_Prefabs\Atmo Raiding Station - Scourge.sbc 2020-03-23 14:20:57.260 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Ground_Prefabs\Pirate Base Medium Moons.sbc 2020-03-23 14:20:57.260 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Ground_Prefabs\Pirate Base Medium.sbc 2020-03-23 14:20:57.262 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Ground_Prefabs\Pirate Planetary Base Moon.sbc 2020-03-23 14:20:57.262 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Ground_Prefabs\Pirate Planetary Base Small.sbc 2020-03-23 14:20:57.262 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Ground_Prefabs\Pirate_Base_Large_mk.2.sbc 2020-03-23 14:20:57.263 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Ground_Prefabs\Pirate_Base_Large_mk.3.sbc 2020-03-23 14:20:57.263 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Space_Prefabs\Pirate Station Isopod.sbc 2020-03-23 14:20:57.263 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Space_Prefabs\Raiding Station A.sbc 2020-03-23 14:20:57.263 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Vehicles_Prefabs\Moskito Light Pirate Scout.sbc 2020-03-23 14:20:57.263 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Vehicles_Prefabs\Pirate 4x4 Raider.sbc 2020-03-23 14:20:57.264 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Encounters_Vehicles_Prefabs\Tempest Memory Pirate Landship Raider.sbc 2020-03-23 14:20:57.264 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Mulberys_Prefabs\Mulbury-Mk1.sbc 2020-03-23 14:20:57.264 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Mulberys_Prefabs\Mulbury-Mk2.sbc 2020-03-23 14:20:57.264 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Pirate_Prefabs\Pirate_Mulberys_Prefabs\Mulbury-Mk3.sbc 2020-03-23 14:20:57.264 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\Endless\Gladstone_Frigate\Gladstone_Frigate.sbc 2020-03-23 14:20:57.265 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\Endless\Kestrel_Cruiser\Kestrel_Cruiser.sbc 2020-03-23 14:20:57.265 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\Endless\Light_Cargo_Transport\Light_Cargo_Transport.sbc 2020-03-23 14:20:57.265 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\Endless\Military_Light_Carrier_MK1\Military_Light_Carrier_MK1.sbc 2020-03-23 14:20:57.265 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\Endless\Naga_V_Police\Naga_V_Police.sbc 2020-03-23 14:20:57.265 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\Imperium\Death_Cube.sbc 2020-03-23 14:20:57.265 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\Imperium\Death_Cube_Prime.sbc 2020-03-23 14:20:57.266 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\Keen\Keen_Armed_Escort\Keen_Armed_Escort.sbc 2020-03-23 14:20:57.266 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\Keen\Keen_Frigate\Keen_Frigate.sbc 2020-03-23 14:20:57.266 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\Keen\Keen_Light_Escort\Keen_Light_Escort.sbc 2020-03-23 14:20:57.266 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Battlecruiser\Battlecruiser_1.sbc 2020-03-23 14:20:57.266 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Cargo_Transport\Cargo Transport Nero.sbc 2020-03-23 14:20:57.266 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Heavy_Carrier\Heavy_Carrier_1.sbc 2020-03-23 14:20:57.267 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Heavy_Frigate\Heavy_Frigate_1.sbc 2020-03-23 14:20:57.267 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Kroaspian_Battlecruiser\Kroaspian_Battlecruiser_1.sbc 2020-03-23 14:20:57.267 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Medical_Ship\Medical_Ship_1.sbc 2020-03-23 14:20:57.267 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Mobile_Refinery\Mobile_Refinery_1.sbc 2020-03-23 14:20:57.267 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Reclamation_Rig\Reclamation_Rig_1.sbc 2020-03-23 14:20:57.267 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Support_Frigate\Support_Frigate_1.sbc 2020-03-23 14:20:57.267 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Transport\Transport_1.sbc 2020-03-23 14:20:57.268 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\LSF\Xebec\Xebec_1.sbc 2020-03-23 14:20:57.268 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\MOAR\Atherion.sbc 2020-03-23 14:20:57.268 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\MOAR\Midspace\Midspace_Collector_Medium.sbc 2020-03-23 14:20:57.268 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\MOAR\Midspace\Midspace_Mobile_Platform.sbc 2020-03-23 14:20:57.268 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\MOAR\Midspace\Midspace_Transport.sbc 2020-03-23 14:20:57.268 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\MOAR\Mobile_Station.sbc 2020-03-23 14:20:57.268 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\MOAR\Puller_SEV_T66.sbc 2020-03-23 14:20:57.269 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\MOAR\Victus.sbc 2020-03-23 14:20:57.269 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\MOAR\Vulture.sbc 2020-03-23 14:20:57.269 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\RST_Prefabs\MOAR\X_01_Saturn.sbc 2020-03-23 14:20:57.269 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\Epod1.sbc 2020-03-23 14:20:57.269 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\Epod2.sbc 2020-03-23 14:20:57.269 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\Mono wheel drone.sbc 2020-03-23 14:20:57.269 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\R.U.S.T. Outpost.sbc 2020-03-23 14:20:57.270 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\R.U.S.T. Brawler (Campaign).sbc 2020-03-23 14:20:57.270 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\R.U.S.T. Harvester.sbc 2020-03-23 14:20:57.270 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\R.U.S.T. Pioneer pod.sbc 2020-03-23 14:20:57.270 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\R.U.S.T. Private Shuttle ( Modless ).sbc 2020-03-23 14:20:57.270 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\Rover drone (campaign NPC).sbc 2020-03-23 14:20:57.270 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\The Pilgrims Curiosity c.sbc 2020-03-23 14:20:57.271 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Industrial Hangar Bay.sbc 2020-03-23 14:20:57.271 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Industrial Power Station.sbc 2020-03-23 14:20:57.271 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Industrial Station 2.sbc 2020-03-23 14:20:57.271 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Industrial Station 3.sbc 2020-03-23 14:20:57.271 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Small Office Building.sbc 2020-03-23 14:20:57.271 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Storage Module.sbc 2020-03-23 14:20:57.271 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Vanilla Factory.sbc 2020-03-23 14:20:57.272 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\Poilce_prefabs\Police Unit One.sbc 2020-03-23 14:20:57.272 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Atmo_Prefabs\VC Strike Fighter.sbc 2020-03-23 14:20:57.272 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VC Cutter.sbc 2020-03-23 14:20:57.272 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VC Gunship.sbc 2020-03-23 14:20:57.272 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VC Heavy Bomber.sbc 2020-03-23 14:20:57.272 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VC IEA Interdictor.sbc 2020-03-23 14:20:57.272 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VC LSV Scavenger.sbc 2020-03-23 14:20:57.273 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VCS_Sunspider.sbc 2020-03-23 14:20:57.273 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VCS_Void_Wolf.sbc 2020-03-23 14:20:57.273 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_AtmoCargoShip_Prefabs\VC Carryall.sbc 2020-03-23 14:20:57.273 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_AtmoCargoShip_Prefabs\VC Sky Fortress.sbc 2020-03-23 14:20:57.273 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_AtmoEncounters_Prefabs\VC ARV Armored Recon Vehicle.sbc 2020-03-23 14:20:57.273 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_AtmoEncounters_Prefabs\VC C.A.M. Base.sbc 2020-03-23 14:20:57.274 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_AtmoEncounters_Prefabs\VC_Light_Armored_Vehicle.sbc 2020-03-23 14:20:57.274 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Accretion Class Frigate.sbc 2020-03-23 14:20:57.274 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Aught Class Frigate.sbc 2020-03-23 14:20:57.274 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Cruiser.sbc 2020-03-23 14:20:57.274 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Mining Barge MKII.sbc 2020-03-23 14:20:57.274 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Operations Support Vessel.sbc 2020-03-23 14:20:57.274 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Tribute.sbc 2020-03-23 14:20:57.275 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VCS Beneficiation Mining Barge.sbc 2020-03-23 14:20:57.275 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VCS Hermes Hauler.sbc 2020-03-23 14:20:57.275 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VCS Palanquin Shuttle.sbc 2020-03-23 14:20:57.275 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VCS Uroboros Salvage Vessel.sbc 2020-03-23 14:20:57.275 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceEncounters_Prefabs\VC FRV Shipwright.sbc 2020-03-23 14:20:57.275 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceEncounters_Prefabs\VC Heavy Mining Drone.sbc 2020-03-23 14:20:57.276 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceEncounters_Prefabs\VC LMV Prospector.sbc 2020-03-23 14:20:57.276 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceEncounters_Prefabs\VC Processing Station.sbc 2020-03-23 14:20:57.276 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceEncounters_Prefabs\VC Transfer Station.sbc 2020-03-23 14:20:57.276 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Arke Supply Ship.sbc 2020-03-23 14:20:57.276 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Armed Transport Charon.sbc 2020-03-23 14:20:57.276 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Carrier Infinity.sbc 2020-03-23 14:20:57.276 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Commercial Salvager.sbc 2020-03-23 14:20:57.277 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\DSF3 Duchessa.sbc 2020-03-23 14:20:57.277 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Explorer.sbc 2020-03-23 14:20:57.277 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\GLU Jaguar B-1 light Interceptor.sbc 2020-03-23 14:20:57.277 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\GLU Mule A-1 light Freighter.sbc 2020-03-23 14:20:57.277 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\GM2-411 Combat_Destroyer.sbc 2020-03-23 14:20:57.277 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Kestral Class Assault Fighter.sbc 2020-03-23 14:20:57.277 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Longsword Mk9S.sbc 2020-03-23 14:20:57.278 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Medium Sized Explorer Christine.sbc 2020-03-23 14:20:57.278 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Pitbull Bomber.sbc 2020-03-23 14:20:57.278 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\PZK Coockie monster hull.sbc 2020-03-23 14:20:57.278 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Raefftech-Base-Ship.sbc 2020-03-23 14:20:57.278 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Raven MkII.sbc 2020-03-23 14:20:57.278 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\RAVEN.sbc 2020-03-23 14:20:57.278 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Renaissance.sbc 2020-03-23 14:20:57.279 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\SF-45.sbc 2020-03-23 14:20:57.279 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Small Ship 5727.sbc 2020-03-23 14:20:57.279 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\STARTERSHIP.sbc 2020-03-23 14:20:57.279 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\TLF-28a LSF CargoShip.sbc 2020-03-23 14:20:57.279 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Trainspark.sbc 2020-03-23 14:20:57.279 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Ubumboo for Exploration.sbc 2020-03-23 14:20:57.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Volunder exploration ship.sbc 2020-03-23 14:20:57.280 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Xedus Ophiniam class Attack Frigate.sbc 2020-03-23 14:20:57.281 - Thread: 1 -> Loading asteroid generators 2020-03-23 14:20:57.282 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.285 - Thread: 1 -> Loading drop containers 2020-03-23 14:20:57.286 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.287 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.287 - Thread: 1 -> Loading radial menu definitions 2020-03-23 14:20:57.303 - Thread: 1 -> Loading respawn ships 2020-03-23 14:20:57.305 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.305 - Thread: 1 -> Loading wheel speeds 2020-03-23 14:20:57.311 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.313 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.314 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.318 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.328 - Thread: 1 -> Loading drop containers 2020-03-23 14:20:57.328 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.337 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.339 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.342 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.343 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.343 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.344 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.345 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.347 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.348 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.348 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.349 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.350 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.351 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.353 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.353 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.354 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.355 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.356 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.356 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.357 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.358 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.358 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.359 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.359 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.362 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.362 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.363 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.364 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.366 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.367 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.368 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.371 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.372 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.372 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.372 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.374 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.377 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.377 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.383 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.391 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.398 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.398 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.399 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.401 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.402 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.404 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.406 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.407 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.409 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.409 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.410 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.410 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.411 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.411 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.412 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.413 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.413 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.414 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.415 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.416 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.426 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.426 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.427 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.427 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.428 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.428 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.429 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.429 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.431 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.431 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.435 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.438 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.442 - Thread: 1 -> Loading spawn groups 2020-03-23 14:20:57.456 - Thread: 1 -> ASSERT: Group contains block that is not public at Sandbox.Definitions.MyDefinitionManager.InitBlockGroups() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:57.487 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-23 14:20:57.496 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-23 14:20:57.497 - Thread: 1 -> MyAudio.LoadData - START 2020-03-23 14:20:57.520 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-23 14:20:58.009 - Thread: 1 -> MyAudio.LoadData - END 2020-03-23 14:20:58.011 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna MiningOperationSite at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.011 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna RemoteDroneAssembly at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.011 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna SpawnerPirates at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.012 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna SpawnerPiratesStation at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.012 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Scan Result:Space Suit. Reaction:Deploying security drones at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.012 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Scan Result:Small Craft. Reaction:Launch fighter drones at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.012 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Scan Result:Space Suit. Reaction:Deploying anti personal drones at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.012 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Scan Result:Small Craft. Reaction:Launch attacker drones at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.012 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna SQUADRON JUMPING IN at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.012 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Junker Cargo AirShip MK2 at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.012 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Junker Cargo AirShip MK:2 at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.012 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Calling Ajax Help Needed Asp ! at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:20:58.053 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-23 14:20:58.059 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.095 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.096 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.098 - Thread: 1 -> Registered modules from: 1920388300.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.098 - Thread: 1 -> Registered modules from: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.158 - Thread: 1 -> Registered modules from: 1931509062.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.159 - Thread: 1 -> Registered modules from: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.369 - Thread: 1 -> Registered modules from: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.369 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.370 - Thread: 1 -> Registered modules from: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.371 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.383 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-23 14:20:58.965 - Thread: 74 -> External debugger: listening... 2020-03-23 14:20:59.347 - Thread: 1 -> MyLights.LoadData() - START 2020-03-23 14:20:59.348 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-23 14:20:59.348 - Thread: 1 -> MyLights.LoadData() - END 2020-03-23 14:20:59.348 - Thread: 1 -> Info: MyLights initialized. 2020-03-23 14:20:59.348 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-23 14:20:59.357 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-23 14:20:59.403 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-23 14:20:59.403 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-23 14:20:59.425 - Thread: 1 -> Loading Procedural World Generator 2020-03-23 14:20:59.426 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-23 14:21:00.016 - Thread: 1 -> ASSERT: Invalid research requirement id: MyObjectBuilder_LargeMissileTurret/SmallRocketLauncherReload at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:00.026 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-23 14:21:00.124 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-03-23 14:21:00.125 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-03-23 14:21:00.125 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-03-23 14:21:00.125 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-03-23 14:21:00.125 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-03-23 14:21:00.125 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Alien-1494130250d120000.vx2' 2020-03-23 14:21:00.125 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Moon-1321135827d19000.vx2' 2020-03-23 14:21:00.125 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Titan-813248659d19000.vx2' 2020-03-23 14:21:00.125 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\EarthLike-1490369077d120000.vx2' 2020-03-23 14:21:00.125 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Mars-1323953731d120000.vx2' 2020-03-23 14:21:00.175 - Thread: 19 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-03-23 14:21:00.175 - Thread: 20 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-03-23 14:21:00.823 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-03-23 14:21:00.823 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Europa-374791280d19000.vx2' 2020-03-23 14:21:02.185 - Thread: 17 -> Info: Planet generator name: Mars 2020-03-23 14:21:02.200 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 14:21:02.215 - Thread: 14 -> Info: Planet generator name: EarthLike 2020-03-23 14:21:02.215 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 14:21:02.495 - Thread: 16 -> Info: Planet generator name: Titan 2020-03-23 14:21:02.495 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 14:21:02.519 - Thread: 1 -> Info: Planet generator name: Alien 2020-03-23 14:21:02.520 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 14:21:02.602 - Thread: 15 -> Info: Planet generator name: Moon 2020-03-23 14:21:02.603 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 14:21:03.589 - Thread: 20 -> Info: Planet generator name: Europa 2020-03-23 14:21:03.589 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-23 14:21:04.996 - Thread: 1 -> Clusters reordered 2020-03-23 14:21:06.391 - Thread: 1 -> Checkpoint.CameraAttachedTo: 75549533933316998 2020-03-23 14:21:06.408 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-23 14:21:06.408 - Thread: 1 -> Name = Earth creative 2020-03-23 14:21:06.408 - Thread: 1 -> Description = 2020-03-23 14:21:06.408 - Thread: 1 -> GameDateTime = 01/02/2081 02:37:38 2020-03-23 14:21:06.408 - Thread: 1 -> Password = 2020-03-23 14:21:06.408 - Thread: 1 -> CurrentPath = C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative 2020-03-23 14:21:06.408 - Thread: 1 -> WorkshopId = 2020-03-23 14:21:06.408 - Thread: 1 -> CameraController = Default_Astronaut 2020-03-23 14:21:06.408 - Thread: 1 -> ThumbPath = C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\thumb.jpg 2020-03-23 14:21:06.410 - Thread: 1 -> Settings: 2020-03-23 14:21:06.410 - Thread: 1 -> GameMode = Creative 2020-03-23 14:21:06.410 - Thread: 1 -> MaxPlayers = 4 2020-03-23 14:21:06.410 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-23 14:21:06.410 - Thread: 1 -> AutoHealing = True 2020-03-23 14:21:06.410 - Thread: 1 -> WeaponsEnabled = True 2020-03-23 14:21:06.410 - Thread: 1 -> ThrusterDamage = True 2020-03-23 14:21:06.410 - Thread: 1 -> EnableSpectator = False 2020-03-23 14:21:06.410 - Thread: 1 -> EnableCopyPaste = True 2020-03-23 14:21:06.410 - Thread: 1 -> MaxFloatingObjects = 56 2020-03-23 14:21:06.410 - Thread: 1 -> MaxGridSize = 50000 2020-03-23 14:21:06.410 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-03-23 14:21:06.410 - Thread: 1 -> CargoShipsEnabled = False 2020-03-23 14:21:06.410 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-23 14:21:06.410 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-23 14:21:06.410 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-23 14:21:06.410 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-23 14:21:06.410 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-23 14:21:06.410 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-23 14:21:06.410 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-23 14:21:06.410 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-23 14:21:06.410 - Thread: 1 -> ClientCanSave = False 2020-03-23 14:21:06.410 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-23 14:21:06.410 - Thread: 1 -> PermanentDeath = False 2020-03-23 14:21:06.410 - Thread: 1 -> DestructibleBlocks = True 2020-03-23 14:21:06.410 - Thread: 1 -> EnableScripts = False 2020-03-23 14:21:06.410 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-23 14:21:06.410 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-23 14:21:06.410 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-23 14:21:06.410 - Thread: 1 -> ProceduralSeed = 0 2020-03-23 14:21:06.410 - Thread: 1 -> DestructibleBlocks = True 2020-03-23 14:21:06.410 - Thread: 1 -> EnableIngameScripts = False 2020-03-23 14:21:06.410 - Thread: 1 -> ViewDistance = 15000 2020-03-23 14:21:06.410 - Thread: 1 -> Voxel destruction = True 2020-03-23 14:21:06.410 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-23 14:21:06.410 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-23 14:21:06.410 - Thread: 1 -> EnableContainerDrops = True 2020-03-23 14:21:06.410 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-23 14:21:06.410 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-23 14:21:06.410 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-23 14:21:06.410 - Thread: 1 -> EnableSubgridDamage = False 2020-03-23 14:21:06.410 - Thread: 1 -> SyncDistance = 3000 2020-03-23 14:21:06.410 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-23 14:21:06.410 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-23 14:21:06.410 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-23 14:21:06.410 - Thread: 1 -> ExperimentalMode = True 2020-03-23 14:21:06.410 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableSpiders 2020-03-23 14:21:06.410 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-23 14:21:06.607 - Thread: 1 -> Session loaded 2020-03-23 14:21:06.607 - Thread: 1 -> RunLoadingAction - END 2020-03-23 14:21:06.608 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-23 14:21:06.673 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-23 14:21:06.673 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-23 14:21:06.673 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-23 14:21:06.685 - Thread: 1 -> Updating continues. 2020-03-23 14:21:06.722 - Thread: 1 -> GC Memory: 3,029,102,008 B 2020-03-23 14:21:10.792 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-23 14:21:13.017 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Spawner Version: 1.074 2020-03-23 14:21:13.017 - Thread: 1 -> Modular Encounters Spawner: Initializing RivalAI Helper 2020-03-23 14:21:13.019 - Thread: 1 -> Modular Encounters Spawner: Checking World Settings. 2020-03-23 14:21:13.075 - Thread: 1 -> Modular Encounters Spawner: Registering Mod Message Handlers. 2020-03-23 14:21:13.075 - Thread: 1 -> Modular Encounters Spawner: Mod Channel: 1521905890.sbm_ModularEncountersSpawner 2020-03-23 14:21:13.075 - Thread: 1 -> Modular Encounters Spawner: Initiating Main Settings. 2020-03-23 14:21:13.106 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml 2020-03-23 14:21:13.156 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml 2020-03-23 14:21:13.184 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml 2020-03-23 14:21:13.208 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml 2020-03-23 14:21:13.254 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml 2020-03-23 14:21:13.281 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml 2020-03-23 14:21:13.302 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml 2020-03-23 14:21:13.310 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-CustomBlocks.xml 2020-03-23 14:21:13.312 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships. 2020-03-23 14:21:13.431 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet. 2020-03-23 14:21:13.431 - Thread: 1 -> Modular Encounters Spawner: Getting Active Mods. 2020-03-23 14:21:13.434 - Thread: 1 -> Modular Encounters Spawner: Check For Existing NPC Grids 2020-03-23 14:21:13.443 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Platform 9870 / 98727654338460215 /// 2020-03-23 14:21:13.445 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Monolith / 92692589151245153 /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Constructor mk.1 / 112025088576291797 /// [Human Owner: FSTC/144115188075855881] /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Deterrent mk.1 / 101329189107324757 /// [Human Owner: FSTC/144115188075855881] /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Planetary Base Small mk.1_9 / 89970191649458777 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 117658394969716040 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 88004203107374948 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 129630837557902428 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 123597107334063752 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 107685703752275786 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 99540842687254506 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Large mk.2 / 131309635519957431 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.446 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 111231810405331383 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 105147313103603827 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 106264289198213397 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Large mk.2 / 106995867500257152 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 130313194762620027 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 130245270995836024 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 105663478215830157 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 119632552315056944 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 141675234000724141 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 143217603561815285 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Large mk.2 / 82949624901321797 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4838 / 117301364451974838 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7426 / 94784935448987426 /// [Human Owner: FSTC/144115188075855881] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 8836 / 110792674310928836 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1839 / 72231294801171839 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7928 / 77885558737597928 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7902 / 99631970298467902 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7027 / 119315236237227027 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6026 / 74383990564526026 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1839 / 114435945259440418 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 3249 / 134903282529353249 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6026 / 122403601775727227 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7027 / 142614036868708250 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6026 / 131524092850244262 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7902 / 116189565407200808 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7928 / 136035892377055910 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1785 / 109386298454701785 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7902 / 138930011387209737 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 936 / 96226549217720936 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Miner Major / 79916491097430618 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1839 / 121470923359430345 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 5000 / 124422346550215000 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Welder 1 Greene / 128759550470978002 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4037 / 118498760657699089 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 8620 / 94231267754088620 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 5923 / 125155209399703882 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6772 / 115221635033196065 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): hopper mk1 / 141157425806093260 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.447 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4183 / 109091648768722455 /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 2226 / 77185037470822226 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Atmo Cruiser / 110558775096549938 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): hopper mk1 / 109014710407238674 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Atmo Cruiser / 101982456360092633 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 9255 / 83032219927849255 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4838 / 89182261169182022 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Broadsword / 132190116186590859 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): fighter mk1 / 106725498874626118 /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1683 / 87184621986811683 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7178 / 125320489361737178 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7178 / 108755504050151814 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Welder 1 Greene / 80174394473663341 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.448 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 1621 / 129147495973041621 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.449 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Atmo_Welder / 118326924147335061 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.449 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Hydro_Welder / 113271364951724893 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.449 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4893 / 77766066103436716 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.449 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Atmo_Welder / 126131525664940060 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.449 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Large Grid 6162 / 75130025337616162 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Large Grid 8885 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Large Grid 8885 / 140952276362338885 /// 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Static Grid 7375 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 7375 / 104739446817587375 /// 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Static Grid 6324 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 6324 / 142761114769126324 /// 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 9835 / 119059655478539835 /// 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Static Grid 2255 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 2255 / 81537752199332255 /// 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 8369 / 93383610173668369 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 1451 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1451 / 117400844989421451 /// 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 3321 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 3321 / 140388505908393321 /// 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 95 / 137844644151660095 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-23 14:21:13.452 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Dummy PB-Proj / 82634099872456637 /// 2020-03-23 14:21:13.453 - Thread: 1 -> Modular Encounters Spawner: Initializing Economy Resources 2020-03-23 14:21:13.460 - Thread: 1 -> NPCE: Initializing NPC Programming Extender 2020-03-23 14:21:13.463 - Thread: 1 -> NPCE: Adding Network and Chat Handlers 2020-03-23 14:21:13.463 - Thread: 1 -> NPCE: Creating Programmable Block Controls 2020-03-23 14:21:13.502 - Thread: 1 -> ASSERT: Use MarkForClose() at NPCProgrammingExtender.Controls.CustomControls.CreateCustomProperties() at NPCProgrammingExtender.NPCExtender_SessionCore.ScriptInitialize() at NPCProgrammingExtender.NPCExtender_SessionCore.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:13.504 - Thread: 1 -> ASSERT: Use MarkForClose() at VRage.Game.Components.MyHierarchyComponentBase.Delete() at VRage.Game.Entity.MyEntity.Delete() at NPCProgrammingExtender.Controls.CustomControls.CreateCustomProperties() at NPCProgrammingExtender.NPCExtender_SessionCore.ScriptInitialize() at NPCProgrammingExtender.NPCExtender_SessionCore.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:13.516 - Thread: 1 -> NPCE: Getting Default NPC Factions 2020-03-23 14:21:13.520 - Thread: 1 -> NPCE: Getting Potential Remaining NPC Factions 2020-03-23 14:21:13.520 - Thread: 1 -> NPCE: Getting Script Templates From Prefabs 2020-03-23 14:21:14.212 - Thread: 1 -> ASSERT: Use MarkForClose() at MeridiusIX.CorruptionExtender.<>c__DisplayClass54_0.b__64() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:14.212 - Thread: 1 -> ASSERT: Use MarkForClose() at VRage.Game.Components.MyHierarchyComponentBase.Delete() at VRage.Game.Entity.MyEntity.Delete() at MeridiusIX.CorruptionExtender.<>c__DisplayClass54_0.b__64() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:14.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 14:21:14.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 14:21:14.658 - Thread: 1 -> ASSERT: There are only root entities in MyEntities at DefenseShields.Support.Spawn.EmptyEntity(String displayName, String model, MyEntity parent, Boolean parented) at DefenseShields.DefenseShields.InitEntities(Boolean fullInit) at DefenseShields.DefenseShields.SetShieldType(Boolean quickCheck) at DefenseShields.DefenseShields.PostInit() at DefenseShields.DefenseShields.EntityAlive() at DefenseShields.DefenseShields.UpdateBeforeSimulation() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.<>c.b__8_0(MyGameLogicComponent c) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:14.726 - Thread: 1 -> ASSERT: There are only root entities in MyEntities at DefenseShields.Support.Spawn.EmptyEntity(String displayName, String model, MyEntity parent, Boolean parented) at DefenseShields.DefenseShields.InitEntities(Boolean fullInit) at DefenseShields.DefenseShields.SetShieldType(Boolean quickCheck) at DefenseShields.DefenseShields.UpdateEntity() at DefenseShields.DefenseShields.UnSuspend() at DefenseShields.DefenseShields.Suspended() at DefenseShields.DefenseShields.ShieldOn() at DefenseShields.DefenseShields.UpdateBeforeSimulation() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.<>c.b__8_0(MyGameLogicComponent c) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:14.740 - Thread: 1 -> ASSERT: There are only root entities in MyEntities at DefenseShields.Support.Spawn.EmptyEntity(String displayName, String model, MyEntity parent, Boolean parented) at DefenseShields.DefenseShields.InitEntities(Boolean fullInit) at DefenseShields.DefenseShields.SetShieldType(Boolean quickCheck) at DefenseShields.DefenseShields.Suspend() at DefenseShields.DefenseShields.Suspended() at DefenseShields.DefenseShields.ShieldOn() at DefenseShields.DefenseShields.UpdateBeforeSimulation() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.<>c.b__8_0(MyGameLogicComponent c) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:17.293 - Thread: 1 -> ASSERT: Invalid render object! at VRage.Game.Components.MyRenderComponentBase.SetParent(Int32 index, UInt32 cellParentCullObject, Nullable`1 childToParent) at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:17.296 - Thread: 1 -> ASSERT: Invalid render object! at VRage.Game.Components.MyRenderComponentBase.SetParent(Int32 index, UInt32 cellParentCullObject, Nullable`1 childToParent) at Sandbox.Game.Entities.MyAirtightDoorGeneric.InitSubparts() at Sandbox.Game.Entities.MyAirtightDoorGeneric.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:17.297 - Thread: 1 -> ASSERT: Invalid render object! at VRage.Game.Components.MyRenderComponentBase.SetParent(Int32 index, UInt32 cellParentCullObject, Nullable`1 childToParent) at Sandbox.Game.Entities.MyAirtightDoorGeneric.RecreateConstraints() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:17.307 - Thread: 1 -> ASSERT: Invalid render object! at VRage.Game.Components.MyRenderComponentBase.SetParent(Int32 index, UInt32 cellParentCullObject, Nullable`1 childToParent) at Sandbox.Game.Entities.MyDoor.InitSubparts() at Sandbox.Game.Entities.MyDoor.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:17.307 - Thread: 1 -> ASSERT: Invalid render object! at VRage.Game.Components.MyRenderComponentBase.SetParent(Int32 index, UInt32 cellParentCullObject, Nullable`1 childToParent) at Sandbox.Game.Entities.MyDoor.RecreateConstraints(MyEntity obj, Boolean refreshInPlace) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-23 14:21:17.366 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '5033' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.366 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '4785' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '4977' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '5324' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '6548' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '4846' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '6958' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '5520' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7037' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '4873' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7061' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7007' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.367 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '4898' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.368 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '5802' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.368 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '6842' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.368 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '4954' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.368 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '5280' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.368 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7244' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.385 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7416' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.386 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7671' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.386 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7466' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.386 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7528' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.386 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7505' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.386 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7458' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.386 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7805' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.391 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '7435' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.393 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '14373' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.393 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '14628' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.393 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '14423' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.394 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '14485' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.394 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '14462' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.394 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '14415' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.398 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '14762' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.398 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '14392' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.398 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '14991' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.398 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '15246' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.398 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '15041' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.399 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '15103' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.399 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '15080' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.399 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '15033' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.399 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '15380' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:17.399 - Thread: 31 -> ASSERT: Invalid child '4294967295' or parent '15010' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:22.999 - Thread: 1 -> Updating stopped. 2020-03-23 14:21:30.732 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-23 14:21:30.732 - Thread: 1 -> Flares Intensity: 0.7470023 2020-03-23 14:21:30.732 - Thread: 1 -> Field of view: 1.22173 2020-03-23 14:21:30.732 - Thread: 1 -> PostProcessingEnabled: True 2020-03-23 14:21:30.732 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-03-23 14:21:30.732 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-03-23 14:21:30.732 - Thread: 1 -> Render.DistanceFade: 500 2020-03-23 14:21:30.732 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-03-23 14:21:30.732 - Thread: 1 -> Render.ShadowQuality: LOW 2020-03-23 14:21:30.732 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-03-23 14:21:30.732 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-03-23 14:21:30.732 - Thread: 1 -> Render.TextureQuality: LOW 2020-03-23 14:21:30.732 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-03-23 14:21:30.732 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-03-23 14:21:30.732 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-03-23 14:21:30.732 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-03-23 14:21:30.740 - Thread: 1 -> MyConfig.Save() - START 2020-03-23 14:21:30.741 - Thread: 1 -> Path: C:\Users\Greene\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-23 14:21:30.770 - Thread: 1 -> MyConfig.Save() - END 2020-03-23 14:21:30.774 - Thread: 31 -> ASSERT: Foliage not disposed. at VRageRender.MyRender11.UpdateRenderSettings(MyRenderSettings settings) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-23 14:21:30.965 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 14:21:30.965 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 14:21:34.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 14:21:34.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 14:21:35.651 - Thread: 1 -> Updating continues. 2020-03-23 14:21:35.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-23 14:21:35.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-23 14:21:36.736 - Thread: 1 -> GC Memory: 4,577,367,248 B 2020-03-23 14:21:38.619 - Thread: 1 -> GUI Stats: Update 13.2231552222223, Draw 0.202415777777778 2020-03-23 14:22:06.753 - Thread: 1 -> GC Memory: 4,588,453,096 B 2020-03-23 14:22:08.619 - Thread: 1 -> GUI Stats: Update 0.0526433333333334, Draw 0.170226055555555 2020-03-23 14:22:08.632 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-23 14:22:08.642 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,20.98483,134.245,1,0,4372.69,8566.008,70993,29007,81,20.3644,86.20258,0,18193,16.66807,0,16.66667,3.394353,14.36831,100