2020-03-22 10:33:40.227 - Thread: 1 -> Log Started 2020-03-22 10:33:40.228 - Thread: 1 -> Timezone (local - UTC): -5h 2020-03-22 10:33:40.228 - Thread: 1 -> App Version: 01_194_080 2020-03-22 10:33:40.229 - Thread: 1 -> Steam build: Always true 2020-03-22 10:33:40.229 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-22 10:33:40.229 - Thread: 1 -> Environment.ProcessorCount: 16 2020-03-22 10:33:40.272 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-03-22 10:33:40.272 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-03-22 10:33:40.272 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-22 10:33:40.272 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-22 10:33:40.272 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-03-22 10:33:40.272 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-22 10:33:40.305 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2020-03-22 10:33:40.305 - Thread: 1 -> IntPtr.Size: 8 2020-03-22 10:33:40.305 - Thread: 1 -> Default Culture: 2020-03-22 10:33:40.305 - Thread: 1 -> Default UI Culture: 2020-03-22 10:33:40.305 - Thread: 1 -> MyConfig.Load() - START 2020-03-22 10:33:40.307 - Thread: 1 -> Path: C:\Users\Greene\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-22 10:33:40.390 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-22 10:33:40.390 - Thread: 1 -> EnableDamageEffects: True 2020-03-22 10:33:40.390 - Thread: 1 -> VegetationViewDistance: 100 2020-03-22 10:33:40.390 - Thread: 1 -> EnableReverb: False 2020-03-22 10:33:40.390 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-22 10:33:40.390 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-22 10:33:40.391 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-22 10:33:40.391 - Thread: 1 -> FirstTimeRun: False 2020-03-22 10:33:40.391 - Thread: 1 -> ExperimentalMode: True 2020-03-22 10:33:40.391 - Thread: 1 -> VideoAdapter: 0 2020-03-22 10:33:40.391 - Thread: 1 -> ScreenWidth: 1920 2020-03-22 10:33:40.391 - Thread: 1 -> ScreenHeight: 1080 2020-03-22 10:33:40.391 - Thread: 1 -> RefreshRate: 60000 2020-03-22 10:33:40.391 - Thread: 1 -> WindowMode: 1 2020-03-22 10:33:40.391 - Thread: 1 -> VerticalSync: 1 2020-03-22 10:33:40.391 - Thread: 1 -> FieldOfView: 70 2020-03-22 10:33:40.391 - Thread: 1 -> PostProcessingEnabled: True 2020-03-22 10:33:40.391 - Thread: 1 -> FlaresIntensity: 0.7470023 2020-03-22 10:33:40.391 - Thread: 1 -> GrassDensity: 1 2020-03-22 10:33:40.391 - Thread: 1 -> GrassDrawDistance: 159 2020-03-22 10:33:40.391 - Thread: 1 -> AntialiasingMode: 1 2020-03-22 10:33:40.391 - Thread: 1 -> ShadowMapResolution: 1 2020-03-22 10:33:40.391 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-03-22 10:33:40.391 - Thread: 1 -> TextureQuality: 2 2020-03-22 10:33:40.391 - Thread: 1 -> AnisotropicFiltering: 0 2020-03-22 10:33:40.391 - Thread: 1 -> ModelQuality: 1 2020-03-22 10:33:40.391 - Thread: 1 -> VoxelQuality: 1 2020-03-22 10:33:40.391 - Thread: 1 -> ShaderQuality: 1 2020-03-22 10:33:40.391 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-22 10:33:40.391 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-22 10:33:40.391 - Thread: 1 -> GDPRConsent: True 2020-03-22 10:33:40.391 - Thread: 1 -> GDPRConsentSent: True 2020-03-22 10:33:40.391 - Thread: 1 -> ShowCrosshair: True 2020-03-22 10:33:40.391 - Thread: 1 -> EnableSteamCloud: True 2020-03-22 10:33:40.391 - Thread: 1 -> UiTransparency: 1 2020-03-22 10:33:40.391 - Thread: 1 -> UiBkTransparency: 1 2020-03-22 10:33:40.391 - Thread: 1 -> HUDBkTransparency: 0.6 2020-03-22 10:33:40.391 - Thread: 1 -> CubeBuilderBuildingMode: 2 2020-03-22 10:33:40.391 - Thread: 1 -> ControlsHints: False 2020-03-22 10:33:40.391 - Thread: 1 -> RotationHints: True 2020-03-22 10:33:40.391 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-22 10:33:40.391 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-22 10:33:40.391 - Thread: 1 -> FirstTimeTutorials: False 2020-03-22 10:33:40.391 - Thread: 1 -> HudState: 1 2020-03-22 10:33:40.391 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-22 10:33:40.391 - Thread: 1 -> GoodBotHints: False 2020-03-22 10:33:40.391 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-03-22 10:33:40.391 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-03-22 10:33:40.391 - Thread: 1 -> TreeViewDistance: 774 2020-03-22 10:33:40.391 - Thread: 1 -> LastCheckedVersion: 1192019 2020-03-22 10:33:40.391 - Thread: 1 -> EnableTrading: True 2020-03-22 10:33:40.391 - Thread: 1 -> GameVolume: 1 2020-03-22 10:33:40.391 - Thread: 1 -> Music_Volume: 0.5601279 2020-03-22 10:33:40.391 - Thread: 1 -> VoiceChatVolume: 1 2020-03-22 10:33:40.391 - Thread: 1 -> HudWarnings: True 2020-03-22 10:33:40.391 - Thread: 1 -> VoiceChat: True 2020-03-22 10:33:40.391 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-22 10:33:40.391 - Thread: 1 -> EnableDynamicMusic: True 2020-03-22 10:33:40.391 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-03-22 10:33:40.391 - Thread: 1 -> EnableDoppler: True 2020-03-22 10:33:40.391 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-03-22 10:33:40.391 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-22 10:33:40.391 - Thread: 1 -> MutedPlayers: 2020-03-22 10:33:40.391 - Thread: 1 -> MyConfig.Load() - END 2020-03-22 10:33:40.704 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-22 10:33:40.839 - Thread: 1 -> Found processor count: 16 2020-03-22 10:33:40.839 - Thread: 1 -> Using processor count: 16 2020-03-22 10:33:40.953 - Thread: 1 -> All detected adapters: 2020-03-22 10:33:40.963 - Thread: 1 -> Radeon RX 580 Series - VendorID=4098, SubsystemID=873993314, DeviceID=26591 2020-03-22 10:33:40.963 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-22 10:33:41.034 - Thread: 1 -> AdapterInfo = { 2020-03-22 10:33:41.034 - Thread: 1 -> Name = Radeon RX 580 Series + DISPLAY1 2020-03-22 10:33:41.034 - Thread: 1 -> Description = dev id: 26591, mem: 8568795136, shared mem: 17153982464, Luid: 576681775, rev: 231, subsys id: 873993314, vendor id: 4098 2020-03-22 10:33:41.034 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-22 10:33:41.034 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-22 10:33:41.034 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-22 10:33:41.034 - Thread: 1 -> AftermathSupported = False 2020-03-22 10:33:41.034 - Thread: 1 -> Adapter id = 0 2020-03-22 10:33:41.034 - Thread: 1 -> Supported = True 2020-03-22 10:33:41.034 - Thread: 1 -> RAM = 8568795136 2020-03-22 10:33:41.034 - Thread: 1 -> Priority = 2 2020-03-22 10:33:41.034 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-22 10:33:41.034 - Thread: 1 -> Output is attached = True 2020-03-22 10:33:41.034 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-03-22 10:33:41.034 - Thread: 1 -> Display modes = { 2020-03-22 10:33:41.034 - Thread: 1 -> DXGIOutput id = 0 2020-03-22 10:33:41.034 - Thread: 1 -> 640x480@60Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 640x480@75Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 640x480@72Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 640x480@67Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 640x480@59.94006Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 720x400@60Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 720x400@60Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 720x400@70Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 720x480@60Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 720x480@59.94006Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 800x600@60Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 800x600@75Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 800x600@72Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 800x600@56Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 832x624@60Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 832x624@60Hz 2020-03-22 10:33:41.034 - Thread: 1 -> 832x624@75Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1024x768@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1024x768@75Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1024x768@70Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1152x864@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1152x864@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1152x864@75Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1152x872@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1152x872@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1152x872@75Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1280x720@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1280x720@50Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1280x768@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1280x800@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1280x960@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1280x1024@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1280x1024@75Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1440x900@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x900@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x900@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x1200@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x1200@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x1200@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x1200@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x1200@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x1200@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x1200@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x1200@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x1200@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1600x1200@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1680x1050@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1080@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1080@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1080@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1080@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1080@50Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1080@50Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1080@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1080@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1200@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1200@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1200@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1200@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1200@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1200@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1200@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1200@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1200@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 1920x1200@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2048x1536@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2048x1536@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2048x1536@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2048x1536@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2048x1536@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2048x1536@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2048x1536@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2048x1536@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2048x1536@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2048x1536@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2560x1440@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2560x1440@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2560x1440@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2560x1440@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2560x1440@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2560x1440@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2560x1440@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2560x1440@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2560x1440@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 2560x1440@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3200x1800@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3200x1800@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3200x1800@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3200x1800@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3200x1800@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3200x1800@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3200x1800@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3200x1800@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3200x1800@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3200x1800@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x1620@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x1620@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x1620@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x1620@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x1620@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x1620@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x1620@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x1620@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x1620@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x1620@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x2160@60Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x2160@24Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x2160@30Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x2160@23.97602Hz 2020-03-22 10:33:41.035 - Thread: 1 -> 3840x2160@29.97003Hz 2020-03-22 10:33:41.035 - Thread: 1 -> } 2020-03-22 10:33:41.035 - Thread: 1 -> } 2020-03-22 10:33:41.035 - Thread: 1 -> AdapterInfo = { 2020-03-22 10:33:41.035 - Thread: 1 -> Name = Radeon RX 580 Series + DISPLAY1 2020-03-22 10:33:41.035 - Thread: 1 -> Description = dev id: 26591, mem: 8568795136, shared mem: 17153982464, Luid: 576681775, rev: 231, subsys id: 873993314, vendor id: 4098 2020-03-22 10:33:41.035 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-22 10:33:41.035 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-22 10:33:41.035 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-22 10:33:41.035 - Thread: 1 -> AftermathSupported = False 2020-03-22 10:33:41.035 - Thread: 1 -> Adapter id = 0 2020-03-22 10:33:41.035 - Thread: 1 -> Supported = True 2020-03-22 10:33:41.035 - Thread: 1 -> RAM = 8568795136 2020-03-22 10:33:41.035 - Thread: 1 -> Priority = 2 2020-03-22 10:33:41.035 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-22 10:33:41.035 - Thread: 1 -> Output is attached = True 2020-03-22 10:33:41.035 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2020-03-22 10:33:41.035 - Thread: 1 -> Display modes = { 2020-03-22 10:33:41.036 - Thread: 1 -> DXGIOutput id = 0 2020-03-22 10:33:41.036 - Thread: 1 -> 640x480@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 640x480@75Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 640x480@72Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 640x480@67Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 640x480@59.94006Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 720x400@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 720x400@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 720x400@70Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 720x480@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 720x480@59.94006Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 800x600@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 800x600@75Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 800x600@72Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 800x600@56Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 832x624@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 832x624@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 832x624@75Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1024x768@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1024x768@75Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1024x768@70Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1152x864@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1152x864@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1152x864@75Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1152x872@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1152x872@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1152x872@75Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1280x720@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1280x720@50Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1280x768@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1280x800@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1280x960@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1280x1024@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1280x1024@75Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1440x900@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x900@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x900@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x1200@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x1200@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x1200@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x1200@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x1200@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x1200@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x1200@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x1200@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x1200@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1600x1200@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1680x1050@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1080@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1080@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1080@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1080@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1080@50Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1080@50Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1080@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1080@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1200@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1200@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1200@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1200@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1200@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1200@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1200@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1200@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1200@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 1920x1200@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2048x1536@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2048x1536@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2048x1536@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2048x1536@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2048x1536@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2048x1536@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2048x1536@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2048x1536@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2048x1536@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2048x1536@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2560x1440@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2560x1440@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2560x1440@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2560x1440@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2560x1440@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2560x1440@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2560x1440@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2560x1440@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2560x1440@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 2560x1440@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3200x1800@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3200x1800@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3200x1800@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3200x1800@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3200x1800@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3200x1800@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3200x1800@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3200x1800@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3200x1800@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3200x1800@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x1620@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x1620@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x1620@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x1620@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x1620@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x1620@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x1620@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x1620@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x1620@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x1620@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x2160@60Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x2160@24Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x2160@30Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x2160@23.97602Hz 2020-03-22 10:33:41.036 - Thread: 1 -> 3840x2160@29.97003Hz 2020-03-22 10:33:41.036 - Thread: 1 -> } 2020-03-22 10:33:41.036 - Thread: 1 -> } 2020-03-22 10:33:41.036 - Thread: 1 -> AdapterInfo = { 2020-03-22 10:33:41.037 - Thread: 1 -> Name = Radeon RX 580 Series + DISPLAY2 2020-03-22 10:33:41.037 - Thread: 1 -> Description = dev id: 26591, mem: 8568795136, shared mem: 17153982464, Luid: 576681775, rev: 231, subsys id: 873993314, vendor id: 4098 2020-03-22 10:33:41.037 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-22 10:33:41.037 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-22 10:33:41.037 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-22 10:33:41.037 - Thread: 1 -> AftermathSupported = False 2020-03-22 10:33:41.037 - Thread: 1 -> Adapter id = 0 2020-03-22 10:33:41.037 - Thread: 1 -> Supported = True 2020-03-22 10:33:41.037 - Thread: 1 -> RAM = 8568795136 2020-03-22 10:33:41.037 - Thread: 1 -> Priority = 2 2020-03-22 10:33:41.037 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-22 10:33:41.037 - Thread: 1 -> Output is attached = True 2020-03-22 10:33:41.037 - Thread: 1 -> DesktopBounds = {X:3840 Y:1072 Width:1920 Height:1080} 2020-03-22 10:33:41.037 - Thread: 1 -> Display modes = { 2020-03-22 10:33:41.037 - Thread: 1 -> DXGIOutput id = 1 2020-03-22 10:33:41.037 - Thread: 1 -> 640x480@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 640x480@67Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 720x400@70Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 720x400@59.94006Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 720x400@59.94006Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 800x600@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 800x600@56Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1024x768@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1024x768@70Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1152x864@75Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1280x720@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1280x720@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1280x800@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1280x1024@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1440x900@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1600x900@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1600x900@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1600x900@59.94006Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1600x900@59.94006Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1680x1050@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1680x1050@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1680x1050@59.94006Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1680x1050@59.94006Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1920x1080@60Hz 2020-03-22 10:33:41.037 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-22 10:33:41.037 - Thread: 1 -> } 2020-03-22 10:33:41.037 - Thread: 1 -> } 2020-03-22 10:33:41.037 - Thread: 1 -> AdapterInfo = { 2020-03-22 10:33:41.037 - Thread: 1 -> Name = Radeon RX 580 Series + DISPLAY2 2020-03-22 10:33:41.037 - Thread: 1 -> Description = dev id: 26591, mem: 8568795136, shared mem: 17153982464, Luid: 576681775, rev: 231, subsys id: 873993314, vendor id: 4098 2020-03-22 10:33:41.037 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-22 10:33:41.037 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-22 10:33:41.037 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-22 10:33:41.037 - Thread: 1 -> AftermathSupported = False 2020-03-22 10:33:41.037 - Thread: 1 -> Adapter id = 0 2020-03-22 10:33:41.037 - Thread: 1 -> Supported = True 2020-03-22 10:33:41.037 - Thread: 1 -> RAM = 8568795136 2020-03-22 10:33:41.037 - Thread: 1 -> Priority = 2 2020-03-22 10:33:41.037 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-22 10:33:41.037 - Thread: 1 -> Output is attached = True 2020-03-22 10:33:41.037 - Thread: 1 -> DesktopBounds = {X:3840 Y:1072 Width:1920 Height:1080} 2020-03-22 10:33:41.037 - Thread: 1 -> Display modes = { 2020-03-22 10:33:41.038 - Thread: 1 -> DXGIOutput id = 1 2020-03-22 10:33:41.038 - Thread: 1 -> 640x480@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 640x480@67Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 720x400@70Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 720x400@59.94006Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 720x400@59.94006Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 800x600@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 800x600@56Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1024x768@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1024x768@70Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1152x864@75Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1280x720@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1280x720@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1280x800@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1280x1024@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1440x900@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1600x900@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1600x900@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1600x900@59.94006Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1600x900@59.94006Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1680x1050@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1680x1050@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1680x1050@59.94006Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1680x1050@59.94006Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1920x1080@60Hz 2020-03-22 10:33:41.038 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-22 10:33:41.038 - Thread: 1 -> } 2020-03-22 10:33:41.038 - Thread: 1 -> } 2020-03-22 10:33:41.039 - Thread: 1 -> Steam.IsActive: True 2020-03-22 10:33:41.039 - Thread: 1 -> Steam.IsOnline: True 2020-03-22 10:33:41.039 - Thread: 1 -> Steam.OwnsGame: False 2020-03-22 10:33:41.039 - Thread: 1 -> Steam.UserId: 76561198027894176 2020-03-22 10:33:41.039 - Thread: 1 -> Steam.UserName: Toado Swaggins 2020-03-22 10:33:41.040 - Thread: 1 -> Steam.Branch: default 2020-03-22 10:33:41.040 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-22 10:33:41.040 - Thread: 1 -> Build version: 0.1.1.0 2020-03-22 10:33:41.078 - Thread: 32 -> CreateDeviceInternal - CheckSettings() 2020-03-22 10:33:41.078 - Thread: 32 -> CreateDeviceInternal - GetAdapter() 2020-03-22 10:33:41.080 - Thread: 32 -> CreateDeviceInternal - FixSettings() 2020-03-22 10:33:41.080 - Thread: 32 -> CreateDeviceInternal - Create device 2020-03-22 10:33:41.109 - Thread: 32 -> CreateDeviceInternal Steam Overlay integration 2020-03-22 10:33:41.126 - Thread: 32 -> CreateDeviceInternal Steam Overlay OK 2020-03-22 10:33:41.126 - Thread: 32 -> CreateDeviceInternal create swapchain 2020-03-22 10:33:42.390 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-22 10:33:42.391 - Thread: 1 -> MyScreenManager() 2020-03-22 10:33:42.391 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-22 10:33:42.391 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-03-22 10:33:43.275 - Thread: 1 -> Preallocate - START 2020-03-22 10:33:43.277 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-22 10:33:43.279 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-22 10:33:43.279 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-22 10:33:43.279 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-22 10:33:43.279 - Thread: 1 -> MyEntities - START 2020-03-22 10:33:43.297 - Thread: 1 -> MyEntities - END 2020-03-22 10:33:43.297 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-22 10:33:43.297 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-22 10:33:43.297 - Thread: 1 -> MyTransparentGeometry - START 2020-03-22 10:33:43.297 - Thread: 1 -> MyTransparentGeometry - END 2020-03-22 10:33:43.297 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-22 10:33:43.306 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-22 10:33:43.306 - Thread: 1 -> MyMath - START 2020-03-22 10:33:43.306 - Thread: 1 -> MyMath - END 2020-03-22 10:33:43.306 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-22 10:33:43.307 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-22 10:33:43.317 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-22 10:33:43.317 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-22 10:33:43.317 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-22 10:33:43.344 - Thread: 1 -> MySyncDestructions - START 2020-03-22 10:33:43.344 - Thread: 1 -> MySyncDestructions - END 2020-03-22 10:33:43.344 - Thread: 1 -> MySyncEntity - START 2020-03-22 10:33:43.344 - Thread: 1 -> MySyncEntity - END 2020-03-22 10:33:43.344 - Thread: 1 -> MySyncScenario - START 2020-03-22 10:33:43.344 - Thread: 1 -> MySyncScenario - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyCommandCharacter - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyCommandCharacter - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyCommandConsole - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyCommandConsole - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyCommandEntity - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyCommandEntity - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyAiTargetManager - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyAiTargetManager - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyClientDebugCommands - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyClientDebugCommands - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyDedicatedServer - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyDedicatedServer - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerBase - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerBase - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerClient - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerClient - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyServerDebugCommands - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyServerDebugCommands - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyAIActionsParser - START 2020-03-22 10:33:43.344 - Thread: 1 -> MyAIActionsParser - END 2020-03-22 10:33:43.344 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-22 10:33:43.350 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-22 10:33:43.350 - Thread: 1 -> MyDefinitionManager - START 2020-03-22 10:33:43.362 - Thread: 1 -> MyDefinitionManager - END 2020-03-22 10:33:43.362 - Thread: 1 -> Preallocate - END 2020-03-22 10:33:43.363 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-22 10:33:43.552 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-22 10:33:43.552 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-22 10:33:43.562 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-22 10:33:43.563 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:33:43.563 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:33:43.563 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-22 10:33:43.563 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-22 10:33:43.563 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-22 10:33:43.565 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-22 10:33:43.572 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2020-03-22 10:33:43.573 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7B85 2020-03-22 10:33:43.573 - Thread: 1 -> Virtualized: False 2020-03-22 10:33:43.605 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2020-03-22 10:33:43.605 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,307,964,928 bytes 2020-03-22 10:33:43.605 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-22 10:33:43.605 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 24,033,210,368 bytes 2020-03-22 10:33:43.605 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,711,700,992 bytes 2020-03-22 10:33:43.608 - Thread: 1 -> Drive C: | Capacity: 999,025,557,504 bytes | Free space: 413,388,718,080 bytes 2020-03-22 10:33:43.609 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-22 10:33:43.609 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-22 10:33:43.609 - Thread: 1 -> Installed DLCs: 2020-03-22 10:33:43.612 - Thread: 1 -> Deluxe Edition (573160) 2020-03-22 10:33:43.612 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-22 10:33:43.612 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-22 10:33:43.612 - Thread: 1 -> Style Pack (1084680) 2020-03-22 10:33:43.612 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-22 10:33:43.612 - Thread: 1 -> Frostbite (1241550) 2020-03-22 10:33:43.624 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-22 10:33:43.721 - Thread: 1 -> Havok: Physics.Init 2020-03-22 10:33:43.734 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-22 10:33:43.737 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-22 10:33:43.745 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-22 10:33:43.747 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-22 10:33:43.749 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-22 10:33:43.927 - Thread: 1 -> Loading scenarios 2020-03-22 10:33:43.944 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-22 10:33:43.944 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-22 10:33:44.089 - Thread: 1 -> Loading sound definitions 2020-03-22 10:33:44.106 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-22 10:33:44.106 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-22 10:33:44.106 - Thread: 1 -> Loading shadow textures definitions 2020-03-22 10:33:44.106 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-22 10:33:44.106 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-22 10:33:44.112 - Thread: 1 -> MyAudio.LoadData - START 2020-03-22 10:33:44.143 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-22 10:33:44.173 - Thread: 1 -> MyAudio.LoadData - END 2020-03-22 10:33:44.176 - Thread: 16 -> MySandboxGame.PerformPreload() - START 2020-03-22 10:33:44.176 - Thread: 1 -> MyGuiManager() 2020-03-22 10:33:44.178 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-22 10:33:44.283 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-22 10:33:44.328 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-22 10:33:44.328 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-22 10:33:44.328 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-22 10:33:44.331 - Thread: 1 -> Loading default controls 2020-03-22 10:33:44.358 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-22 10:33:44.373 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-22 10:33:44.379 - Thread: 16 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-22 10:33:44.380 - Thread: 16 -> ReloadVoxelMaterials 2020-03-22 10:33:44.420 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-22 10:33:44.421 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-22 10:33:44.421 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-22 10:33:44.421 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-22 10:33:44.421 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-22 10:33:44.421 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-22 10:33:44.421 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-22 10:33:44.421 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-22 10:33:44.450 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.453 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-22 10:33:44.458 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.458 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-22 10:33:44.459 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.459 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-22 10:33:44.462 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.462 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-22 10:33:44.464 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.464 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-22 10:33:44.467 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.467 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-22 10:33:44.470 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.470 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-22 10:33:44.473 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.473 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-22 10:33:44.474 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.474 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-22 10:33:44.485 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.485 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-22 10:33:44.486 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.486 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-22 10:33:44.488 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.488 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-22 10:33:44.496 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.496 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-22 10:33:44.511 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.511 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-22 10:33:44.511 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.511 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-22 10:33:44.512 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.512 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-22 10:33:44.514 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.514 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-22 10:33:44.516 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.516 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-22 10:33:44.521 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.521 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-22 10:33:44.525 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.525 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-22 10:33:44.552 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.552 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-22 10:33:44.556 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.556 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-22 10:33:44.556 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.556 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-22 10:33:44.559 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.559 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-22 10:33:44.564 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.564 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-22 10:33:44.569 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.569 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-22 10:33:44.572 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.572 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-22 10:33:44.575 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.575 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-22 10:33:44.577 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.577 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-22 10:33:44.578 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.578 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-22 10:33:44.578 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.578 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-22 10:33:44.579 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.579 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-22 10:33:44.594 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.594 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-22 10:33:44.595 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.595 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-22 10:33:44.599 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.599 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-22 10:33:44.613 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.613 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-22 10:33:44.628 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.628 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-22 10:33:44.639 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.639 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.639 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-22 10:33:44.639 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-22 10:33:44.640 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.640 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-22 10:33:44.648 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-22 10:33:44.654 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.654 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-22 10:33:44.663 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.663 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-22 10:33:44.693 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.693 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-22 10:33:44.779 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:44.779 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-22 10:33:44.780 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-22 10:33:44.786 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-22 10:33:44.788 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-22 10:33:44.790 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-22 10:33:44.793 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-22 10:33:44.800 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-22 10:33:44.802 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-22 10:33:44.805 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-22 10:33:44.814 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-22 10:33:44.819 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-22 10:33:44.830 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-22 10:33:44.842 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-22 10:33:44.850 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-22 10:33:44.869 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-22 10:33:44.910 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-22 10:33:44.914 - Thread: 1 -> Timer Frequency: 10000000 2020-03-22 10:33:44.914 - Thread: 1 -> Ticks per frame: 166667 2020-03-22 10:33:44.918 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-22 10:33:44.979 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-22 10:33:45.054 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-22 10:33:45.069 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-22 10:33:45.069 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-22 10:33:45.133 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-22 10:33:45.135 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-22 10:33:45.202 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-22 10:33:45.216 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-22 10:33:45.266 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-22 10:33:45.303 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-22 10:33:45.314 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-22 10:33:45.315 - Thread: 1 -> Flares Intensity: 0.7470023 2020-03-22 10:33:45.315 - Thread: 1 -> Field of view: 1.22173 2020-03-22 10:33:45.315 - Thread: 1 -> PostProcessingEnabled: True 2020-03-22 10:33:45.315 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-03-22 10:33:45.315 - Thread: 1 -> Render.GrassDrawDistance: 159 2020-03-22 10:33:45.315 - Thread: 1 -> Render.DistanceFade: 774 2020-03-22 10:33:45.315 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-22 10:33:45.315 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-03-22 10:33:45.315 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-03-22 10:33:45.315 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-03-22 10:33:45.315 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-22 10:33:45.315 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-03-22 10:33:45.315 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-03-22 10:33:45.315 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-03-22 10:33:45.315 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-03-22 10:33:45.323 - Thread: 1 -> Analytics uuid: 4dd762f7-d5dd-8107-beb7-cbff45b1563a 2020-03-22 10:33:45.355 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-22 10:33:45.365 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-22 10:33:45.387 - Thread: 1 -> Analytics helper process start reported 2020-03-22 10:33:45.429 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-22 10:33:45.442 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-22 10:33:45.511 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-22 10:33:45.536 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-22 10:33:45.590 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-22 10:33:45.675 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-22 10:33:45.682 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-22 10:33:45.778 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-22 10:33:45.799 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-22 10:33:45.805 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-22 10:33:45.812 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-22 10:33:46.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:33:46.327 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-22 10:33:46.327 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:33:46.457 - Thread: 41 -> Analytics session: 20349397 2020-03-22 10:33:46.806 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-22 10:33:46.960 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-22 10:33:47.007 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-22 10:33:47.039 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-22 10:33:47.160 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-22 10:33:47.257 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-22 10:33:47.326 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-22 10:33:47.365 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-22 10:33:55.203 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-22 10:33:55.533 - Thread: 15 -> Loading available saves - START 2020-03-22 10:33:55.535 - Thread: 15 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176' 2020-03-22 10:33:56.960 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-22 10:33:56.960 - Thread: 16 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-22 10:33:56.960 - Thread: 16 -> MySandboxGame.PerformPreload() - END 2020-03-22 10:33:57.359 - Thread: 15 -> Loading available saves - END 2020-03-22 10:33:57.584 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:33:57.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:33:59.811 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Sandbox_config.sbc 2020-03-22 10:33:59.819 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-22 10:33:59.820 - Thread: 1 -> LoadSandbox() - Start 2020-03-22 10:33:59.820 - Thread: 1 -> LoadSession() - Start 2020-03-22 10:33:59.820 - Thread: 1 -> C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative 2020-03-22 10:33:59.857 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Sandbox_config.sbc 2020-03-22 10:33:59.859 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-22 10:33:59.859 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-22 10:33:59.859 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableSpiders 2020-03-22 10:33:59.866 - Thread: 1 -> LoadSandbox() - End 2020-03-22 10:33:59.867 - Thread: 15 -> Downloading world mods - START 2020-03-22 10:34:00.745 - Thread: 1 -> Mod dependencies query successful 2020-03-22 10:34:00.745 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod 1918681825 2020-03-22 10:34:00.745 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod 1918681825 2020-03-22 10:34:00.745 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-22 10:34:00.745 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-22 10:34:00.745 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-22 10:34:00.745 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod 1400364273 2020-03-22 10:34:00.745 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-22 10:34:00.753 - Thread: 15 -> MyWorkshop.GetItemsBlocking: getting 11 items 2020-03-22 10:34:01.141 - Thread: 1 -> Mod query successful 2020-03-22 10:34:01.147 - Thread: 15 -> Up to date mod: Id = 842998839, title = 'Pirates and Cargoships 2.0 - New Pirates,Cargoships,Drones with Raycast Scanning' 2020-03-22 10:34:01.147 - Thread: 15 -> Up to date mod: Id = 914369510, title = 'Corruption PvE Combat' 2020-03-22 10:34:01.147 - Thread: 15 -> Up to date mod: Id = 973526550, title = 'Air Traffic' 2020-03-22 10:34:01.147 - Thread: 15 -> Up to date mod: Id = 1135484957, title = 'Surface Occupation' 2020-03-22 10:34:01.147 - Thread: 15 -> Up to date mod: Id = 1365616918, title = 'Defense Shields - v1.9(77)' 2020-03-22 10:34:01.148 - Thread: 15 -> Up to date mod: Id = 1400364273, title = 'NPC Programming Extender' 2020-03-22 10:34:01.148 - Thread: 15 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner' 2020-03-22 10:34:01.148 - Thread: 15 -> Up to date mod: Id = 1521951493, title = 'More NPC Encounters V4.0 More Npc's Space CargoShips and NPC Ground Vehicles and Base's' 2020-03-22 10:34:01.148 - Thread: 15 -> Up to date mod: Id = 1918681825, title = 'WeaponCore - 1.0(38)' 2020-03-22 10:34:01.148 - Thread: 15 -> Up to date mod: Id = 1920388300, title = '[MEXPEX] MWI - Weapon Pack WeaponCore Edition (beta)(10)' 2020-03-22 10:34:01.148 - Thread: 15 -> Up to date mod: Id = 1931509062, title = 'WeaponCore - Replace Vanilla Weapons - MP!!!' 2020-03-22 10:34:01.149 - Thread: 15 -> Mod download time: 0.00 seconds 2020-03-22 10:34:01.149 - Thread: 15 -> Downloading world mods - END 2020-03-22 10:34:01.150 - Thread: 1 -> LoadSession() - End 2020-03-22 10:34:01.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:34:01.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:34:01.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:34:01.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:34:01.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:34:01.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:34:01.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:34:01.169 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:34:01.187 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-22 10:34:01.188 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-22 10:34:01.384 - Thread: 1 -> RunLoadingAction - START 2020-03-22 10:34:01.384 - Thread: 1 -> Loading session: C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative 2020-03-22 10:34:02.119 - Thread: 1 -> GC Memory: 1,021,985,968 B 2020-03-22 10:34:02.125 - Thread: 1 -> Process Memory: 2,797,883,392 B 2020-03-22 10:34:02.125 - Thread: 1 -> Experimental mode: Yes 2020-03-22 10:34:02.125 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableSpiders, ExperimentalTurnedOnInConfiguration, Mods 2020-03-22 10:34:02.575 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-22 10:34:10.352 - Thread: 1 -> Script loaded: 1920388300.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:10.352 - Thread: 1 -> Script loaded: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:10.352 - Thread: 1 -> Script loaded: 1931509062.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:10.352 - Thread: 1 -> Script loaded: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:10.352 - Thread: 1 -> Script loaded: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:10.352 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:10.352 - Thread: 1 -> Script loaded: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:10.358 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-22 10:34:10.358 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-22 10:34:10.359 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-22 10:34:10.360 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-22 10:34:10.507 - Thread: 1 -> Loading scenarios 2020-03-22 10:34:10.507 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-22 10:34:10.508 - Thread: 1 -> List of used mods (11) - START 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 1920388300, Filename = '1920388300.sbm', Name = '[MEXPEX] MWI - Weapon Pack WeaponCore Edition (beta)(10)' 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 1365616918, Filename = '1365616918.sbm', Name = 'Defense Shields - v1.9(77)' 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 1931509062, Filename = '1931509062.sbm', Name = 'WeaponCore - Replace Vanilla Weapons - MP!!!' 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 1918681825, Filename = '1918681825.sbm', Name = 'WeaponCore - 1.0(38)' 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 973526550, Filename = '973526550.sbm', Name = 'Air Traffic' 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 1135484957, Filename = '1135484957.sbm', Name = 'Surface Occupation' 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 1400364273, Filename = '1400364273.sbm', Name = 'NPC Programming Extender' 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 842998839, Filename = '842998839.sbm', Name = 'Pirates and Cargoships 2.0 - New Pirates,Cargoships,Drones with Raycast Scanning' 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner' 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 914369510, Filename = '914369510.sbm', Name = 'Corruption PvE Combat' 2020-03-22 10:34:10.508 - Thread: 1 -> Id = 1521951493, Filename = '1521951493.sbm', Name = 'More NPC Encounters V4.0 More Npc's Space CargoShips and NPC Ground Vehicles and Base's' 2020-03-22 10:34:10.508 - Thread: 1 -> List of used mods - END 2020-03-22 10:34:11.609 - Thread: 1 -> Loading behaviors 2020-03-22 10:34:11.609 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.609 - Thread: 1 -> Loading ammo definitions 2020-03-22 10:34:11.610 - Thread: 1 -> Loading animations 2020-03-22 10:34:11.610 - Thread: 1 -> Loading animations 2020-03-22 10:34:11.611 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.612 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.612 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.612 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.613 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.613 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.613 - Thread: 1 -> Loading category classes 2020-03-22 10:34:11.613 - Thread: 1 -> Loading category classes 2020-03-22 10:34:11.613 - Thread: 1 -> Loading blueprint classes 2020-03-22 10:34:11.613 - Thread: 1 -> Loading blueprint class entries 2020-03-22 10:34:11.614 - Thread: 1 -> Loading blueprint class entries 2020-03-22 10:34:11.614 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.614 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.614 - Thread: 1 -> Loading agent definitions 2020-03-22 10:34:11.614 - Thread: 1 -> Loading character definitions 2020-03-22 10:34:11.618 - Thread: 1 -> Loading character definitions 2020-03-22 10:34:11.618 - Thread: 1 -> Loading components 2020-03-22 10:34:11.618 - Thread: 1 -> Loading components 2020-03-22 10:34:11.618 - Thread: 1 -> Loading configuration 2020-03-22 10:34:11.618 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.618 - Thread: 1 -> Loading Contract Types 2020-03-22 10:34:11.620 - Thread: 1 -> Loading block positions 2020-03-22 10:34:11.622 - Thread: 1 -> Loading block positions 2020-03-22 10:34:11.622 - Thread: 1 -> Loading curve definitions 2020-03-22 10:34:11.622 - Thread: 1 -> Loading debris 2020-03-22 10:34:11.623 - Thread: 1 -> Loading environment items entries 2020-03-22 10:34:11.623 - Thread: 1 -> Loading decal global definitions 2020-03-22 10:34:11.623 - Thread: 1 -> Loading decal definitions 2020-03-22 10:34:11.623 - Thread: 1 -> Loading drone behaviors 2020-03-22 10:34:11.623 - Thread: 1 -> Loading edges 2020-03-22 10:34:11.623 - Thread: 1 -> Loading emissive color definitions 2020-03-22 10:34:11.625 - Thread: 1 -> Loading emissive color default states 2020-03-22 10:34:11.627 - Thread: 1 -> Loading animations 2020-03-22 10:34:11.627 - Thread: 1 -> Loading entity components 2020-03-22 10:34:11.632 - Thread: 1 -> Loading component containers 2020-03-22 10:34:11.637 - Thread: 1 -> Loading environment items entries 2020-03-22 10:34:11.637 - Thread: 1 -> Loading Faction Names 2020-03-22 10:34:11.637 - Thread: 1 -> Loading factions 2020-03-22 10:34:11.638 - Thread: 1 -> Loading flare definitions 2020-03-22 10:34:11.642 - Thread: 1 -> Loading gas property definitions 2020-03-22 10:34:11.642 - Thread: 1 -> Loading event definitions 2020-03-22 10:34:11.642 - Thread: 1 -> Loading physical items 2020-03-22 10:34:11.663 - Thread: 1 -> Loading LCD texture categories 2020-03-22 10:34:11.663 - Thread: 1 -> Loading LCD texture categories 2020-03-22 10:34:11.663 - Thread: 1 -> Loading LCD texture categories 2020-03-22 10:34:11.663 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-22 10:34:11.663 - Thread: 1 -> Loading physical items 2020-03-22 10:34:11.664 - Thread: 1 -> Loading physical items 2020-03-22 10:34:11.664 - Thread: 1 -> Loading physical material properties 2020-03-22 10:34:11.665 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.665 - Thread: 1 -> Loading research blocks definitions 2020-03-22 10:34:11.666 - Thread: 1 -> Loading research groups definitions 2020-03-22 10:34:11.666 - Thread: 1 -> Loading resource distribution groups 2020-03-22 10:34:11.666 - Thread: 1 -> Loading shadow textures definitions 2020-03-22 10:34:11.666 - Thread: 1 -> Loading ship sound groups 2020-03-22 10:34:11.673 - Thread: 1 -> Loading ship sound groups 2020-03-22 10:34:11.673 - Thread: 1 -> Loading sound categories 2020-03-22 10:34:11.674 - Thread: 1 -> Loading stat definitions 2020-03-22 10:34:11.674 - Thread: 1 -> Loading grid creators 2020-03-22 10:34:11.674 - Thread: 1 -> Loading transparent material properties 2020-03-22 10:34:11.675 - Thread: 1 -> Loading planet definition 2020-03-22 10:34:11.675 - Thread: 1 -> Loading voxel map storage definitions 2020-03-22 10:34:11.675 - Thread: 1 -> Loading voxel material definitions 2020-03-22 10:34:11.675 - Thread: 1 -> Loading voxel material definitions 2020-03-22 10:34:11.675 - Thread: 1 -> Loading voxel material definitions 2020-03-22 10:34:11.675 - Thread: 1 -> Loading Weather Effects 2020-03-22 10:34:11.676 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.680 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.680 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.681 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.681 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.681 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.681 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.682 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.682 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.682 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.683 - Thread: 1 -> Loading blueprint class entries 2020-03-22 10:34:11.683 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.683 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.683 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.683 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.683 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.683 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.683 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.683 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.684 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.684 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.684 - Thread: 1 -> Loading ammo definitions 2020-03-22 10:34:11.684 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.684 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.685 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.686 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.686 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.687 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.688 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.688 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.689 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.689 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.690 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.691 - Thread: 1 -> Loading blueprint class entries 2020-03-22 10:34:11.691 - Thread: 1 -> Loading category classes 2020-03-22 10:34:11.691 - Thread: 1 -> Loading block positions 2020-03-22 10:34:11.691 - Thread: 1 -> Loading decal definitions 2020-03-22 10:34:11.691 - Thread: 1 -> Loading research blocks definitions 2020-03-22 10:34:11.691 - Thread: 1 -> Loading research groups definitions 2020-03-22 10:34:11.692 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.695 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.696 - Thread: 1 -> Loading category classes 2020-03-22 10:34:11.696 - Thread: 1 -> Loading research groups definitions 2020-03-22 10:34:11.696 - Thread: 1 -> Loading research blocks definitions 2020-03-22 10:34:11.708 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_UpgradeModule/LargeShieldModulator' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.708 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/LargeShieldModulator' 2020-03-22 10:34:11.708 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_UpgradeModule/SmallShieldModulator' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.708 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/SmallShieldModulator' 2020-03-22 10:34:11.708 - Thread: 1 -> Loading blueprint class entries 2020-03-22 10:34:11.708 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.709 - Thread: 1 -> Loading components 2020-03-22 10:34:11.709 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ShieldComponent 2020-03-22 10:34:11.709 - Thread: 1 -> Loading entity components 2020-03-22 10:34:11.709 - Thread: 1 -> Loading transparent material properties 2020-03-22 10:34:11.721 - Thread: 1 -> Loading ammo definitions 2020-03-22 10:34:11.721 - Thread: 1 -> Loading category classes 2020-03-22 10:34:11.722 - Thread: 1 -> Loading ammo definitions 2020-03-22 10:34:11.722 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.723 - Thread: 1 -> Loading entity components 2020-03-22 10:34:11.723 - Thread: 1 -> Loading transparent material properties 2020-03-22 10:34:11.744 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.745 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.747 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.748 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.748 - Thread: 1 -> Loading physical items 2020-03-22 10:34:11.756 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.758 - Thread: 1 -> Loading character definitions 2020-03-22 10:34:11.762 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.763 - Thread: 1 -> Loading drone behaviors 2020-03-22 10:34:11.763 - Thread: 1 -> Loading entity components 2020-03-22 10:34:11.763 - Thread: 1 -> Loading blueprints 2020-03-22 10:34:11.763 - Thread: 1 -> Loading components 2020-03-22 10:34:11.764 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ProprietaryTech 2020-03-22 10:34:11.764 - Thread: 1 -> Loading physical items 2020-03-22 10:34:11.765 - Thread: 1 -> Loading ammo magazines 2020-03-22 10:34:11.766 - Thread: 1 -> Loading ammo definitions 2020-03-22 10:34:11.766 - Thread: 1 -> Loading sound definitions 2020-03-22 10:34:11.766 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.767 - Thread: 1 -> Loading factions 2020-03-22 10:34:11.767 - Thread: 1 -> Loading LCD texture categories 2020-03-22 10:34:11.770 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.771 - Thread: 1 -> Loading event definitions 2020-03-22 10:34:11.771 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.771 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.771 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.776 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.776 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.776 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.776 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.777 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.777 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.777 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.778 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.778 - Thread: 1 -> Loading drone behaviors 2020-03-22 10:34:11.778 - Thread: 1 -> Loading factions 2020-03-22 10:34:11.779 - Thread: 1 -> Loading voxel map storage definitions 2020-03-22 10:34:11.784 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.785 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/RaidingBase' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.785 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/RaidingBase' 2020-03-22 10:34:11.785 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/CallForRaid' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.785 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/CallForRaid' 2020-03-22 10:34:11.785 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/RequestMilitaryAssistance' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.785 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/RequestMilitaryAssistance' 2020-03-22 10:34:11.785 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.785 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/EarthPirateLarge' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.785 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_PirateAntennaDefinition/EarthPirateLarge' 2020-03-22 10:34:11.785 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.786 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.786 - Thread: 1 -> Loading pirate antennas 2020-03-22 10:34:11.786 - Thread: 1 -> Loading container types 2020-03-22 10:34:11.787 - Thread: 1 -> Audio effects definitions 2020-03-22 10:34:11.788 - Thread: 1 -> Loading environment items definitions 2020-03-22 10:34:11.788 - Thread: 1 -> Loading environment items definitions 2020-03-22 10:34:11.789 - Thread: 1 -> Loading physical material properties 2020-03-22 10:34:11.792 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.829 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.829 - Thread: 1 -> Loading environment item definitions 2020-03-22 10:34:11.830 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.831 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.831 - Thread: 1 -> ASSERT: Duplicate particle effect name! at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.831 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.831 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.832 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.832 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.832 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.832 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.832 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.832 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.832 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.832 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.834 - Thread: 1 -> ASSERT: Transparent material not present: MwiThrusterFire at VRageRender.Animations.MyConstProperty`1.DeserializeFromObjectBuilder(GenerationProperty property) at VRage.Render.Particles.MyParticleGPUGenerationData.DeserializeFromObjectBuilder(ParticleGeneration generation) at VRage.Game.MyParticleEffectDataSerializer.DeserializeFromObjectBuilder(MyParticleEffectData data, MyObjectBuilder_ParticleEffect builder) at Sandbox.Definitions.MyDefinitionManager.InitParticleEffects(MyModContext context, DefinitionDictionary`1 output, MyObjectBuilder_ParticleEffect[] classes, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.834 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.834 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.834 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.834 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.834 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.835 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.835 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.835 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.835 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.835 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.835 - Thread: 1 -> ASSERT: Transparent material not present: Explosion4 at VRageRender.Animations.MyConstProperty`1.DeserializeFromObjectBuilder(GenerationProperty property) at VRage.Render.Particles.MyParticleGPUGenerationData.DeserializeFromObjectBuilder(ParticleGeneration generation) at VRage.Game.MyParticleEffectDataSerializer.DeserializeFromObjectBuilder(MyParticleEffectData data, MyObjectBuilder_ParticleEffect builder) at Sandbox.Definitions.MyDefinitionManager.InitParticleEffects(MyModContext context, DefinitionDictionary`1 output, MyObjectBuilder_ParticleEffect[] classes, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.835 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.835 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.835 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.836 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.836 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.836 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.836 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.836 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.837 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.838 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.838 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.846 - Thread: 1 -> Loading particle effect definitions 2020-03-22 10:34:11.846 - Thread: 1 -> ASSERT: Transparent material not present: Atlas_A_01 at VRageRender.Animations.MyConstProperty`1.DeserializeFromObjectBuilder(GenerationProperty property) at VRage.Render.Particles.MyParticleGPUGenerationData.DeserializeFromObjectBuilder(ParticleGeneration generation) at VRage.Game.MyParticleEffectDataSerializer.DeserializeFromObjectBuilder(MyParticleEffectData data, MyObjectBuilder_ParticleEffect builder) at Sandbox.Definitions.MyDefinitionManager.InitParticleEffects(MyModContext context, DefinitionDictionary`1 output, MyObjectBuilder_ParticleEffect[] classes, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.846 - Thread: 1 -> ASSERT: Transparent material not present: Atlas_B_01 at VRageRender.Animations.MyConstProperty`1.DeserializeFromObjectBuilder(GenerationProperty property) at VRage.Render.Particles.MyParticleGPUGenerationData.DeserializeFromObjectBuilder(ParticleGeneration generation) at VRage.Game.MyParticleEffectDataSerializer.DeserializeFromObjectBuilder(MyParticleEffectData data, MyObjectBuilder_ParticleEffect builder) at Sandbox.Definitions.MyDefinitionManager.InitParticleEffects(MyModContext context, DefinitionDictionary`1 output, MyObjectBuilder_ParticleEffect[] classes, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:11.846 - Thread: 1 -> Loading weapon definitions 2020-03-22 10:34:11.847 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.858 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.858 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.867 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.870 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.870 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.871 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.872 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.872 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.873 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.879 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.880 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.881 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.882 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.882 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.883 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.883 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.884 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.885 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.886 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.887 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.887 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.888 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.888 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.889 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.889 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.890 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.890 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.893 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.893 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.895 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.895 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.896 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.898 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.899 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.899 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.901 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.901 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.905 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.907 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.908 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.909 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.910 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.911 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.912 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.913 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.915 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.915 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.919 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.920 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.922 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.922 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.925 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.928 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-22 10:34:11.928 - Thread: 1 -> Created definition for: Telion Dual Battery 2020-03-22 10:34:11.929 - Thread: 1 -> Created definition for: Telion Dual Battery - Stacked 2020-03-22 10:34:11.930 - Thread: 1 -> Created definition for: Telion Octa Battery 2020-03-22 10:34:11.930 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.930 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-22 10:34:11.930 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-22 10:34:11.930 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-22 10:34:11.930 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.932 - Thread: 1 -> Created definition for: Magnetic Coil Cannon 2020-03-22 10:34:11.932 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-22 10:34:11.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-22 10:34:11.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-22 10:34:11.932 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-22 10:34:11.932 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.934 - Thread: 1 -> Created definition for: Heavy Defense Turret 2020-03-22 10:34:11.934 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.934 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-22 10:34:11.934 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-22 10:34:11.934 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-22 10:34:11.934 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-22 10:34:11.934 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-22 10:34:11.934 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.935 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-22 10:34:11.935 - Thread: 1 -> Created definition for: Battleship Cannon 2020-03-22 10:34:11.935 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.935 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-22 10:34:11.935 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-22 10:34:11.935 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-22 10:34:11.935 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-22 10:34:11.935 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-22 10:34:11.935 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-22 10:34:11.935 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.936 - Thread: 1 -> Created definition for: MK1 Battery 2020-03-22 10:34:11.937 - Thread: 1 -> Created definition for: MK1 Battery 2020-03-22 10:34:11.937 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.937 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-22 10:34:11.937 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-22 10:34:11.938 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-22 10:34:11.938 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-22 10:34:11.938 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-22 10:34:11.938 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-22 10:34:11.938 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm 2020-03-22 10:34:11.938 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm 2020-03-22 10:34:11.938 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.939 - Thread: 1 -> Created definition for: Battleship Cannon MK2 2020-03-22 10:34:11.939 - Thread: 1 -> Created definition for: Battleship Cannon MK2 Round-Base 2020-03-22 10:34:11.939 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.939 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-22 10:34:11.939 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-22 10:34:11.939 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-22 10:34:11.939 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-22 10:34:11.939 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-22 10:34:11.940 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-22 10:34:11.942 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm 2020-03-22 10:34:11.942 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2020-03-22 10:34:11.942 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2020-03-22 10:34:11.942 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm 2020-03-22 10:34:11.942 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.943 - Thread: 1 -> Created definition for: Battleship Cannon MK3 2020-03-22 10:34:11.943 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.943 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-22 10:34:11.943 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-22 10:34:11.943 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-22 10:34:11.943 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-22 10:34:11.943 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-22 10:34:11.943 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-22 10:34:11.943 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm 2020-03-22 10:34:11.943 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2020-03-22 10:34:11.944 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2020-03-22 10:34:11.944 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3 2020-03-22 10:34:11.944 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm 2020-03-22 10:34:11.944 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.945 - Thread: 1 -> Created definition for: Telion Anti-Missile Turret 2020-03-22 10:34:11.946 - Thread: 1 -> Created definition for: Telion Flak Turret 2020-03-22 10:34:11.946 - Thread: 1 -> Created definition for: Telion Flak Turret 2020-03-22 10:34:11.947 - Thread: 1 -> Created definition for: Telion Anti-Fighter Turret 2020-03-22 10:34:11.947 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-22 10:34:11.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-22 10:34:11.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-22 10:34:11.947 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAMACM 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF_small 2020-03-22 10:34:11.948 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.949 - Thread: 1 -> Created definition for: X-3 Heavy Battery 2020-03-22 10:34:11.949 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAMACM 2020-03-22 10:34:11.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF 2020-03-22 10:34:11.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2 2020-03-22 10:34:11.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFTriCannon 2020-03-22 10:34:11.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm 2020-03-22 10:34:11.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF_small 2020-03-22 10:34:11.950 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.952 - Thread: 1 -> Created definition for: Shield Controller Table 2020-03-22 10:34:11.953 - Thread: 1 -> Created definition for: Shield Controller 2020-03-22 10:34:11.953 - Thread: 1 -> Created definition for: Shield Control 2020-03-22 10:34:11.955 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_TextPanel/DSControlLCD 2020-03-22 10:34:11.955 - Thread: 1 -> Created definition for: Shield LCD 2020-03-22 10:34:11.955 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_TextPanel/DSControlLCDWide 2020-03-22 10:34:11.955 - Thread: 1 -> Created definition for: Shield Wide LCD 2020-03-22 10:34:11.956 - Thread: 1 -> Created definition for: NPC Shield Controller 2020-03-22 10:34:11.956 - Thread: 1 -> Created definition for: NPC Shield Controller 2020-03-22 10:34:11.957 - Thread: 1 -> Created definition for: NPC Shield Emitter 2020-03-22 10:34:11.958 - Thread: 1 -> Created definition for: NPC Shield Emitter 2020-03-22 10:34:11.959 - Thread: 1 -> Created definition for: Shield Air Pressurizer 2020-03-22 10:34:11.960 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-03-22 10:34:11.961 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-03-22 10:34:11.961 - Thread: 1 -> Created definition for: Station Shield Emitter 2020-03-22 10:34:11.962 - Thread: 1 -> Created definition for: Shield Modulator 2020-03-22 10:34:11.963 - Thread: 1 -> Created definition for: Shield Modulator 2020-03-22 10:34:11.964 - Thread: 1 -> Created definition for: Shield Enhancer 2020-03-22 10:34:11.964 - Thread: 1 -> Created definition for: Shield Enhancer 2020-03-22 10:34:11.965 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-03-22 10:34:11.966 - Thread: 1 -> Created definition for: Shield Compact Emitter 2020-03-22 10:34:11.966 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlTable 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlLarge 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DSControlLCD 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DSControlLCDWide 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCControlLB 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCEmitterLB 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/DSSupergen 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterL 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterST 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeShieldModulator 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeEnhancer 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterLA 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlSmall 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCControlSB 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCEmitterSB 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterS 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallShieldModulator 2020-03-22 10:34:11.966 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallEnhancer 2020-03-22 10:34:11.967 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterSA 2020-03-22 10:34:11.968 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.968 - Thread: 1 -> Created definition for: SpyCam 2020-03-22 10:34:11.968 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/SpyCam 2020-03-22 10:34:11.975 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.976 - Thread: 1 -> Created definition for: Disposable Beacon 2020-03-22 10:34:11.978 - Thread: 1 -> Created definition for: Disposable Beacon 2020-03-22 10:34:11.978 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.978 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-22 10:34:11.978 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-22 10:34:11.978 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.979 - Thread: 1 -> Created definition for: Proprietary Conveyor Junction 2020-03-22 10:34:11.981 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube 2020-03-22 10:34:11.982 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube Corner 2020-03-22 10:34:11.984 - Thread: 1 -> Created definition for: Proprietary Conveyor Sorter 2020-03-22 10:34:11.986 - Thread: 1 -> Created definition for: Proprietary Gyroscope 2020-03-22 10:34:11.986 - Thread: 1 -> Created block definitions 2020-03-22 10:34:11.986 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-22 10:34:11.986 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-03-22 10:34:11.986 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-03-22 10:34:11.986 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-03-22 10:34:11.986 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-03-22 10:34:11.986 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-03-22 10:34:11.986 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-22 10:34:11.986 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:11.987 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-03-22 10:34:11.989 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-03-22 10:34:11.990 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-03-22 10:34:11.992 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-03-22 10:34:11.994 - Thread: 1 -> Created definition for: Proprietary Gravity Generator 2020-03-22 10:34:11.996 - Thread: 1 -> Created definition for: Proprietary Spherical Gravity Generator 2020-03-22 10:34:11.997 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-03-22 10:34:11.999 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-03-22 10:34:12.001 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-03-22 10:34:12.002 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-03-22 10:34:12.003 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-03-22 10:34:12.005 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-03-22 10:34:12.006 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-03-22 10:34:12.008 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-03-22 10:34:12.010 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-03-22 10:34:12.011 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-03-22 10:34:12.013 - Thread: 1 -> Created definition for: Proprietary Jump Drive 2020-03-22 10:34:12.013 - Thread: 1 -> Created block definitions 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockSmallGenerator 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockLargeGenerator 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGenerator/ProprietaryGravGen 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/ProprietaryGravGenSphere 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassLarge 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallLarge 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockSmallThrust 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockLargeThrust 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietaryLargeBlockLaserAntenna 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/ProprietaryLargeJumpDrive 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockSmallGenerator 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockLargeGenerator 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassSmall 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallSmall 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockSmallThrust 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockLargeThrust 2020-03-22 10:34:12.013 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietarySmallBlockLaserAntenna 2020-03-22 10:34:12.014 - Thread: 1 -> Loading cube blocks 2020-03-22 10:34:12.016 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Sniper 2020-03-22 10:34:12.016 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Barrage 2020-03-22 10:34:12.018 - Thread: 1 -> Created definition for: Corruption Scatter Cannon 2020-03-22 10:34:12.019 - Thread: 1 -> Created definition for: Corruption Large Scatter-Cannon Turret 2020-03-22 10:34:12.020 - Thread: 1 -> Created definition for: Corrupt Seeker Missile 2020-03-22 10:34:12.021 - Thread: 1 -> Created definition for: Battery 2020-03-22 10:34:12.021 - Thread: 1 -> Created block definitions 2020-03-22 10:34:12.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/CorruptionLargeScatterCannonTurret 2020-03-22 10:34:12.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Sniper 2020-03-22 10:34:12.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Barrage 2020-03-22 10:34:12.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Corruption-SmallScatterCannon 2020-03-22 10:34:12.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/CorruptSeekerMissile 2020-03-22 10:34:12.021 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/CorruptDummyBattery 2020-03-22 10:34:12.023 - Thread: 1 -> Loading block variant groups 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-03-22 10:34:12.024 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2020-03-22 10:34:12.025 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2020-03-22 10:34:12.025 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-22 10:34:12.028 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-22 10:34:12.028 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-22 10:34:12.028 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-22 10:34:12.028 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-22 10:34:12.028 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-22 10:34:12.029 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-22 10:34:12.032 - Thread: 1 -> Loading block variant groups 2020-03-22 10:34:12.034 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(Backup) WMI Hunchback Dropship.sbc 2020-03-22 10:34:12.034 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) AS-1 Stormfire.sbc 2020-03-22 10:34:12.034 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Instinct - Atmospheric Frigate.sbc 2020-03-22 10:34:12.034 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) INTRUDER III Escort Carrier.sbc 2020-03-22 10:34:12.034 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Mobile Drilling Platform.sbc 2020-03-22 10:34:12.035 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Oban Tide.sbc 2020-03-22 10:34:12.035 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Sky Factory.sbc 2020-03-22 10:34:12.035 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Spirit of Lomond.sbc 2020-03-22 10:34:12.035 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-1 Serenity MK.2.sbc 2020-03-22 10:34:12.035 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-11 Harpy.sbc 2020-03-22 10:34:12.035 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-19 Serenity-X.sbc 2020-03-22 10:34:12.036 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Super Gremlin.sbc 2020-03-22 10:34:12.036 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Supply Transport.sbc 2020-03-22 10:34:12.036 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) The Scutler Mk 7.sbc 2020-03-22 10:34:12.036 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) Transport Courier.sbc 2020-03-22 10:34:12.036 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-ATM) WMI Hunchback Dropship.sbc 2020-03-22 10:34:12.037 - Thread: 1 -> ASSERT: Duplicate entry of '(NPC-ATM) WMI Hunchback Dropship' at Sandbox.Definitions.MyDefinitionManager.LoadPhase4(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.037 - Thread: 1 -> Duplicate entry of '(NPC-ATM) WMI Hunchback Dropship' 2020-03-22 10:34:12.037 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\973526550\Data\Prefabs\(NPC-CPC) Forge Of Corruption.sbc 2020-03-22 10:34:12.037 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Atmospheric Fighter.sbc 2020-03-22 10:34:12.039 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Bunker.sbc 2020-03-22 10:34:12.040 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) DBS Lookout Tower.sbc 2020-03-22 10:34:12.041 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) DBS Observation Outpost.sbc 2020-03-22 10:34:12.042 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Defense Installation.sbc 2020-03-22 10:34:12.043 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Expedition Base Pod.sbc 2020-03-22 10:34:12.044 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fighter Docking Station.sbc 2020-03-22 10:34:12.045 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fortress Tower.sbc 2020-03-22 10:34:12.046 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Frontier Outpost.sbc 2020-03-22 10:34:12.047 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Fueling Station.sbc 2020-03-22 10:34:12.048 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Military Installation.sbc 2020-03-22 10:34:12.049 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Ore Processing Outpost.sbc 2020-03-22 10:34:12.050 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Resource Processing Station.sbc 2020-03-22 10:34:12.051 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Scouting Outpost.sbc 2020-03-22 10:34:12.052 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 1.sbc 2020-03-22 10:34:12.053 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 2.sbc 2020-03-22 10:34:12.054 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Supply Cache 3.sbc 2020-03-22 10:34:12.054 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1135484957\930425181879385361_legacy.bin\Data\Prefabs\(NPC-SOC) Territory Defense Station.sbc 2020-03-22 10:34:12.057 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Asteroid Miner.sbc 2020-03-22 10:34:12.060 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Asteroid Miner_Escort.sbc 2020-03-22 10:34:12.062 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Cargo Lifter.sbc 2020-03-22 10:34:12.064 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Cargo Lifter_Escort.sbc 2020-03-22 10:34:12.065 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Devastator.sbc 2020-03-22 10:34:12.067 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Devastator_Escort.sbc 2020-03-22 10:34:12.068 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Dismantler.sbc 2020-03-22 10:34:12.070 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Freight Tug.sbc 2020-03-22 10:34:12.072 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Freight Tug_Escort.sbc 2020-03-22 10:34:12.073 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Janitor.sbc 2020-03-22 10:34:12.075 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Military Escort_Drone.sbc 2020-03-22 10:34:12.077 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Military Escort_Escort.sbc 2020-03-22 10:34:12.078 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Mine.sbc 2020-03-22 10:34:12.080 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Mining Fuel Tanker_Escort.sbc 2020-03-22 10:34:12.082 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Mobile Light.sbc 2020-03-22 10:34:12.083 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Mobile Light_Escort.sbc 2020-03-22 10:34:12.085 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Ore Handler.sbc 2020-03-22 10:34:12.087 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Chaser.sbc 2020-03-22 10:34:12.088 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Hunter.sbc 2020-03-22 10:34:12.090 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Interceptor.sbc 2020-03-22 10:34:12.092 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Interceptor_Escort.sbc 2020-03-22 10:34:12.093 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Suppressor.sbc 2020-03-22 10:34:12.095 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Suppressor_Escort.sbc 2020-03-22 10:34:12.097 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Patrol Sweeper.sbc 2020-03-22 10:34:12.098 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Private Sloop_Escort.sbc 2020-03-22 10:34:12.103 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Surveillant.sbc 2020-03-22 10:34:12.104 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Unmaned Tender.sbc 2020-03-22 10:34:12.106 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Unmaned Tender_Escort.sbc 2020-03-22 10:34:12.108 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Vindicator.sbc 2020-03-22 10:34:12.109 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Drone]Vindicator_Escort.sbc 2020-03-22 10:34:12.111 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Business Shipment.sbc 2020-03-22 10:34:12.113 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Commercial Container Barge.sbc 2020-03-22 10:34:12.116 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Commercial Freighter.sbc 2020-03-22 10:34:12.118 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Debris Detector.sbc 2020-03-22 10:34:12.120 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Military Escort Carrier.sbc 2020-03-22 10:34:12.121 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Military Escort.sbc 2020-03-22 10:34:12.123 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Military Gunship.sbc 2020-03-22 10:34:12.126 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Military Minelayer.sbc 2020-03-22 10:34:12.128 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Military Transporter.sbc 2020-03-22 10:34:12.129 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Carriage.sbc 2020-03-22 10:34:12.131 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Fuel Tanker.sbc 2020-03-22 10:34:12.133 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Hauler.sbc 2020-03-22 10:34:12.136 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Rig Carrier.sbc 2020-03-22 10:34:12.137 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Support Vessel.sbc 2020-03-22 10:34:12.139 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Mining Transport.sbc 2020-03-22 10:34:12.141 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Pathfinder RS.sbc 2020-03-22 10:34:12.142 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Private Sail.sbc 2020-03-22 10:34:12.144 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Private Sloop.sbc 2020-03-22 10:34:12.146 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Cargo Ship]Scan Probe.sbc 2020-03-22 10:34:12.149 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Audacious mk.1.sbc 2020-03-22 10:34:12.150 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Audacious mk.1e.sbc 2020-03-22 10:34:12.152 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Denial mk.1.sbc 2020-03-22 10:34:12.154 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Denial mk.1b.sbc 2020-03-22 10:34:12.156 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Dismal mk.1.sbc 2020-03-22 10:34:12.158 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Formidable mk.1.sbc 2020-03-22 10:34:12.160 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Formidable mk.1a.sbc 2020-03-22 10:34:12.162 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Formidable mk.1d.sbc 2020-03-22 10:34:12.163 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Furious mk.1.sbc 2020-03-22 10:34:12.165 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Furious mk.1b.sbc 2020-03-22 10:34:12.168 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Furious mk.1e.sbc 2020-03-22 10:34:12.170 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Implacable mk.1.sbc 2020-03-22 10:34:12.171 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Implacable mk.2.sbc 2020-03-22 10:34:12.173 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Implacable mk.2e.sbc 2020-03-22 10:34:12.176 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Incomparable mk.1.sbc 2020-03-22 10:34:12.178 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Incomparable mk.1e.sbc 2020-03-22 10:34:12.180 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Indecisive mk.1.sbc 2020-03-22 10:34:12.181 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Injurious mk.1a.sbc 2020-03-22 10:34:12.183 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Injurious mk.1b.sbc 2020-03-22 10:34:12.185 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Injurious mk.2b.sbc 2020-03-22 10:34:12.188 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Insidious mk.1.sbc 2020-03-22 10:34:12.190 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Invidious mk.1.sbc 2020-03-22 10:34:12.191 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Invidious mk.1b.sbc 2020-03-22 10:34:12.193 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Invidious mk.1e.sbc 2020-03-22 10:34:12.195 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Invidious mk.2.sbc 2020-03-22 10:34:12.198 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Irresistible mk.1 Destroyed.sbc 2020-03-22 10:34:12.199 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Irresistible mk.1.sbc 2020-03-22 10:34:12.201 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Irresistible mk.1d.sbc 2020-03-22 10:34:12.203 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Irresistible mk.1e.sbc 2020-03-22 10:34:12.206 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Jump Beacon mk.1.sbc 2020-03-22 10:34:12.208 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Large Mine mk.1.sbc 2020-03-22 10:34:12.209 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Recon Satellite.sbc 2020-03-22 10:34:12.211 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Recreant mk.1.sbc 2020-03-22 10:34:12.213 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Reject mk.1.sbc 2020-03-22 10:34:12.216 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Reject mk.2.sbc 2020-03-22 10:34:12.218 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Relay Satellite mk.1.sbc 2020-03-22 10:34:12.219 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Repulse mk.1.sbc 2020-03-22 10:34:12.221 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Repulse mk.2.sbc 2020-03-22 10:34:12.224 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Small Mine mk.1.sbc 2020-03-22 10:34:12.226 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Spiteful mk.1.sbc 2020-03-22 10:34:12.228 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Stockpile Station mk.1.sbc 2020-03-22 10:34:12.230 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Vengeful mk.1.sbc 2020-03-22 10:34:12.231 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\[Pirate]Waypoint Satellite mk.1.sbc 2020-03-22 10:34:12.234 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\Commerical Freighter Supply.sbc 2020-03-22 10:34:12.236 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\842998839\919169348248214902_legacy.bin\Data\Prefabs\Jump Beacon mk.1.sbc 2020-03-22 10:34:12.240 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521905890\Data\Prefabs\MES-Dummy-Container.sbc 2020-03-22 10:34:12.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Assault Drone.sbc 2020-03-22 10:34:12.241 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Barnacle Drone.sbc 2020-03-22 10:34:12.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Blackmail Drone.sbc 2020-03-22 10:34:12.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Cockpit Replacer.sbc 2020-03-22 10:34:12.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Damaged Research Vessel.sbc 2020-03-22 10:34:12.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Experimental Drone.sbc 2020-03-22 10:34:12.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Cockpit Replacer.sbc 2020-03-22 10:34:12.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone Mk.II.sbc 2020-03-22 10:34:12.242 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone.sbc 2020-03-22 10:34:12.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone (Evil).sbc 2020-03-22 10:34:12.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone.sbc 2020-03-22 10:34:12.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Gravity Cannon Drone.sbc 2020-03-22 10:34:12.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hacker Drone.sbc 2020-03-22 10:34:12.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hive Ship.sbc 2020-03-22 10:34:12.243 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Gatling.sbc 2020-03-22 10:34:12.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Missile.sbc 2020-03-22 10:34:12.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Gatling Drone Mk.II.sbc 2020-03-22 10:34:12.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Missile Drone Mk.II.sbc 2020-03-22 10:34:12.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone Mk.II.sbc 2020-03-22 10:34:12.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone.sbc 2020-03-22 10:34:12.244 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone Mk.II.sbc 2020-03-22 10:34:12.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone.sbc 2020-03-22 10:34:12.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Gatling.sbc 2020-03-22 10:34:12.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Missile.sbc 2020-03-22 10:34:12.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Gatling Drone Mk.II.sbc 2020-03-22 10:34:12.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Missile Drone Mk.II.sbc 2020-03-22 10:34:12.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Medium Cargo Transport.sbc 2020-03-22 10:34:12.245 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Provocateur Drone.sbc 2020-03-22 10:34:12.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Relay Drone.sbc 2020-03-22 10:34:12.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Salvage Drone.sbc 2020-03-22 10:34:12.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scatter Cannon Drone.sbc 2020-03-22 10:34:12.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scouting Drone.sbc 2020-03-22 10:34:12.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Shield Coordinator Drone.sbc 2020-03-22 10:34:12.246 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone Mk.II.sbc 2020-03-22 10:34:12.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone.sbc 2020-03-22 10:34:12.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone Mk.II.sbc 2020-03-22 10:34:12.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone.sbc 2020-03-22 10:34:12.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Stalker Drone.sbc 2020-03-22 10:34:12.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone Mk.II.sbc 2020-03-22 10:34:12.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone.sbc 2020-03-22 10:34:12.247 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Swift Drone.sbc 2020-03-22 10:34:12.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tesla Drone.sbc 2020-03-22 10:34:12.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Trap Pod 1.sbc 2020-03-22 10:34:12.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tunnel Drone.sbc 2020-03-22 10:34:12.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\(NPC-CPC) Vengeance Drone.sbc 2020-03-22 10:34:12.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy PB-Proj.sbc 2020-03-22 10:34:12.248 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\914369510\Data\Prefabs\Dummy-Container.sbc 2020-03-22 10:34:12.249 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_Antennas\Kariama Sentry Fighter.sbc 2020-03-22 10:34:12.249 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_Antennas\Sagita - Blue Edition.sbc 2020-03-22 10:34:12.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_Antennas\Zephyr_Private_Vessel.sbc 2020-03-22 10:34:12.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_CargoShip\Apis Planetary Freighter.sbc 2020-03-22 10:34:12.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Communication Station.sbc 2020-03-22 10:34:12.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Cyclops Caravelle.sbc 2020-03-22 10:34:12.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Defense Station.sbc 2020-03-22 10:34:12.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Hydra Corvette.sbc 2020-03-22 10:34:12.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Interceptor Forge.sbc 2020-03-22 10:34:12.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Light Freighter Port.sbc 2020-03-22 10:34:12.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Luna's Flare Carrier.sbc 2020-03-22 10:34:12.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Mining Outpost.sbc 2020-03-22 10:34:12.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Refueling Station.sbc 2020-03-22 10:34:12.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Stygian Industria Exploration Frigate.sbc 2020-03-22 10:34:12.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersGround\Survival Emergency Shelter.sbc 2020-03-22 10:34:12.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Hyena Support Truck.sbc 2020-03-22 10:34:12.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Impetus Light Scout Landship.sbc 2020-03-22 10:34:12.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Inical Battle Tank.sbc 2020-03-22 10:34:12.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Kamacit Defense Tank.sbc 2020-03-22 10:34:12.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Morja Land Speedboat.sbc 2020-03-22 10:34:12.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\ICore_Prefabs\ICore_EncountersWheeled\Yasha Light APC.sbc 2020-03-22 10:34:12.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\EEM_Addon\PE_IMDC_1781_Service_Platform_G.sbc 2020-03-22 10:34:12.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\F-85 Eagle - S.sbc 2020-03-22 10:34:12.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\F-85 Eagle.sbc 2020-03-22 10:34:12.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC F-10 Vulture.sbc 2020-03-22 10:34:12.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC F-86 Harrier.sbc 2020-03-22 10:34:12.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC Hydra Patrol Craft - D.sbc 2020-03-22 10:34:12.253 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC Hydra Patrol Craft.sbc 2020-03-22 10:34:12.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC Protos Corvette Atmo.sbc 2020-03-22 10:34:12.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC V-11 Osprey.sbc 2020-03-22 10:34:12.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Antennas\IMDC V-55a Condor.sbc 2020-03-22 10:34:12.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\Atlas-class Frigate Mk. I.sbc 2020-03-22 10:34:12.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Atlas Frigate A.sbc 2020-03-22 10:34:12.254 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Atlas Frigate.sbc 2020-03-22 10:34:12.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Atlas-class Frigate.sbc 2020-03-22 10:34:12.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Callisto-class Carrier Mk.3.sbc 2020-03-22 10:34:12.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Cerberus Destroyer Mk. III.sbc 2020-03-22 10:34:12.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Europa Carrier.sbc 2020-03-22 10:34:12.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Grinding Rig 'Recycler'.sbc 2020-03-22 10:34:12.255 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC 'Hyperion'-class Frigate.sbc 2020-03-22 10:34:12.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Mining Rig 'Termite'.sbc 2020-03-22 10:34:12.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Mobile Refinery.sbc 2020-03-22 10:34:12.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Proteus-class Frigate.sbc 2020-03-22 10:34:12.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Protos Corvette A.sbc 2020-03-22 10:34:12.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Protos Corvette.sbc 2020-03-22 10:34:12.256 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Protos-class Corvette Mk.2.sbc 2020-03-22 10:34:12.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Titan Cruiser.sbc 2020-03-22 10:34:12.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_CargoShiips\IMDC Transport 'Bumblebee'.sbc 2020-03-22 10:34:12.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Construction Platform.sbc 2020-03-22 10:34:12.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Defense Station 9542.sbc 2020-03-22 10:34:12.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Ice Processing.sbc 2020-03-22 10:34:12.257 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Processing Station.sbc 2020-03-22 10:34:12.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Station 4267.sbc 2020-03-22 10:34:12.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Station Barracks.sbc 2020-03-22 10:34:12.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Station Dry Dock.sbc 2020-03-22 10:34:12.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_Encounters\IMDC Supply Station 1781.sbc 2020-03-22 10:34:12.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_GroundEncounters\IMDC Construction Platform Ground.sbc 2020-03-22 10:34:12.258 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_GroundEncounters\IMDC Ice Processing Ground.sbc 2020-03-22 10:34:12.259 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_GroundEncounters\IMDC M12 Puma.sbc 2020-03-22 10:34:12.259 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\IMDC_Prefabs\IMDC_GroundEncounters\IMDC M-5 Ocelot.sbc 2020-03-22 10:34:12.259 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\Epod2.sbc 2020-03-22 10:34:12.286 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\Mono wheel drone.sbc 2020-03-22 10:34:12.286 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\R.U.S.T. Outpost.sbc 2020-03-22 10:34:12.286 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\R.U.S.T. Brawler (Campaign).sbc 2020-03-22 10:34:12.286 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\R.U.S.T. Harvester.sbc 2020-03-22 10:34:12.286 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\R.U.S.T. Pioneer pod.sbc 2020-03-22 10:34:12.287 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\R.U.S.T. Private Shuttle ( Modless ).sbc 2020-03-22 10:34:12.287 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\Rover drone (campaign NPC).sbc 2020-03-22 10:34:12.287 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Rust_Prefabs\RustPrefabs\The Pilgrims Curiosity c.sbc 2020-03-22 10:34:12.287 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Industrial Hangar Bay.sbc 2020-03-22 10:34:12.287 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Industrial Power Station.sbc 2020-03-22 10:34:12.287 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Industrial Station 2.sbc 2020-03-22 10:34:12.287 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Industrial Station 3.sbc 2020-03-22 10:34:12.288 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Small Office Building.sbc 2020-03-22 10:34:12.288 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Storage Module.sbc 2020-03-22 10:34:12.288 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\CivilianEncounters\Vanilla Factory.sbc 2020-03-22 10:34:12.288 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Trader_Prefabs\Poilce_prefabs\Police Unit One.sbc 2020-03-22 10:34:12.288 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Atmo_Prefabs\VC Strike Fighter.sbc 2020-03-22 10:34:12.288 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VC Cutter.sbc 2020-03-22 10:34:12.289 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VC Gunship.sbc 2020-03-22 10:34:12.289 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VC Heavy Bomber.sbc 2020-03-22 10:34:12.289 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VC IEA Interdictor.sbc 2020-03-22 10:34:12.289 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VC LSV Scavenger.sbc 2020-03-22 10:34:12.289 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VCS_Sunspider.sbc 2020-03-22 10:34:12.289 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_Antenna_Space_Prefabs\VCS_Void_Wolf.sbc 2020-03-22 10:34:12.289 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_AtmoCargoShip_Prefabs\VC Carryall.sbc 2020-03-22 10:34:12.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_AtmoCargoShip_Prefabs\VC Sky Fortress.sbc 2020-03-22 10:34:12.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_AtmoEncounters_Prefabs\VC ARV Armored Recon Vehicle.sbc 2020-03-22 10:34:12.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_AtmoEncounters_Prefabs\VC C.A.M. Base.sbc 2020-03-22 10:34:12.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_AtmoEncounters_Prefabs\VC_Light_Armored_Vehicle.sbc 2020-03-22 10:34:12.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Accretion Class Frigate.sbc 2020-03-22 10:34:12.290 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Aught Class Frigate.sbc 2020-03-22 10:34:12.291 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Cruiser.sbc 2020-03-22 10:34:12.291 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Mining Barge MKII.sbc 2020-03-22 10:34:12.291 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Operations Support Vessel.sbc 2020-03-22 10:34:12.291 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VC Tribute.sbc 2020-03-22 10:34:12.291 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VCS Beneficiation Mining Barge.sbc 2020-03-22 10:34:12.291 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VCS Hermes Hauler.sbc 2020-03-22 10:34:12.292 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VCS Palanquin Shuttle.sbc 2020-03-22 10:34:12.292 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceCargoShip_Prefabs\VCS Uroboros Salvage Vessel.sbc 2020-03-22 10:34:12.292 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceEncounters_Prefabs\VC FRV Shipwright.sbc 2020-03-22 10:34:12.292 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceEncounters_Prefabs\VC Heavy Mining Drone.sbc 2020-03-22 10:34:12.292 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceEncounters_Prefabs\VC LMV Prospector.sbc 2020-03-22 10:34:12.292 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceEncounters_Prefabs\VC Processing Station.sbc 2020-03-22 10:34:12.292 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\VCorp_Prefabs\VCorp_SpaceEncounters_Prefabs\VC Transfer Station.sbc 2020-03-22 10:34:12.293 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Arke Supply Ship.sbc 2020-03-22 10:34:12.293 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Armed Transport Charon.sbc 2020-03-22 10:34:12.293 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Carrier Infinity.sbc 2020-03-22 10:34:12.293 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Commercial Salvager.sbc 2020-03-22 10:34:12.293 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\DSF3 Duchessa.sbc 2020-03-22 10:34:12.293 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Explorer.sbc 2020-03-22 10:34:12.294 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\GLU Jaguar B-1 light Interceptor.sbc 2020-03-22 10:34:12.294 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\GLU Mule A-1 light Freighter.sbc 2020-03-22 10:34:12.294 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\GM2-411 Combat_Destroyer.sbc 2020-03-22 10:34:12.294 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Kestral Class Assault Fighter.sbc 2020-03-22 10:34:12.294 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Longsword Mk9S.sbc 2020-03-22 10:34:12.294 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Medium Sized Explorer Christine.sbc 2020-03-22 10:34:12.294 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Pitbull Bomber.sbc 2020-03-22 10:34:12.295 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\PZK Coockie monster hull.sbc 2020-03-22 10:34:12.295 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Raefftech-Base-Ship.sbc 2020-03-22 10:34:12.295 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Raven MkII.sbc 2020-03-22 10:34:12.295 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\RAVEN.sbc 2020-03-22 10:34:12.295 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Renaissance.sbc 2020-03-22 10:34:12.295 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\SF-45.sbc 2020-03-22 10:34:12.296 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Small Ship 5727.sbc 2020-03-22 10:34:12.296 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\STARTERSHIP.sbc 2020-03-22 10:34:12.296 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\TLF-28a LSF CargoShip.sbc 2020-03-22 10:34:12.296 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Trainspark.sbc 2020-03-22 10:34:12.296 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Ubumboo for Exploration.sbc 2020-03-22 10:34:12.296 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Volunder exploration ship.sbc 2020-03-22 10:34:12.297 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1521951493\Data\Wrecks_Prefabs\Vanilla_Wrecks\Xedus Ophiniam class Attack Frigate.sbc 2020-03-22 10:34:12.299 - Thread: 1 -> Loading asteroid generators 2020-03-22 10:34:12.299 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.300 - Thread: 1 -> Loading drop containers 2020-03-22 10:34:12.300 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.301 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.301 - Thread: 1 -> Loading radial menu definitions 2020-03-22 10:34:12.312 - Thread: 1 -> Loading respawn ships 2020-03-22 10:34:12.312 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.313 - Thread: 1 -> Loading wheel speeds 2020-03-22 10:34:12.316 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.318 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.319 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.324 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.335 - Thread: 1 -> Loading drop containers 2020-03-22 10:34:12.335 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.341 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.344 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.347 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.347 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.349 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.351 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.352 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.353 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.354 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.355 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.356 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.356 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.358 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.359 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.360 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.361 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.362 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.362 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.362 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.363 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.364 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.365 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.365 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.366 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.367 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.367 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.367 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.368 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.371 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.371 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.373 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.378 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.378 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.379 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.379 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.381 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.386 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.386 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.393 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.400 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.407 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.407 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.407 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.411 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.412 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.412 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.415 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.415 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.419 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.419 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.420 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.420 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.421 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.421 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.422 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.422 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.422 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.423 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.424 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.425 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.435 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.436 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.436 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.436 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.437 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.438 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.438 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.440 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.440 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.441 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.444 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.446 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.450 - Thread: 1 -> Loading spawn groups 2020-03-22 10:34:12.456 - Thread: 1 -> ASSERT: Group contains block that is not public at Sandbox.Definitions.MyDefinitionManager.InitBlockGroups() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.468 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-22 10:34:12.471 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-22 10:34:12.471 - Thread: 1 -> MyAudio.LoadData - START 2020-03-22 10:34:12.487 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-22 10:34:12.695 - Thread: 1 -> MyAudio.LoadData - END 2020-03-22 10:34:12.695 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna MiningOperationSite at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.695 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna RemoteDroneAssembly at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.695 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna SpawnerPirates at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.695 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna SpawnerPiratesStation at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.695 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Scan Result:Space Suit. Reaction:Deploying security drones at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.696 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Scan Result:Small Craft. Reaction:Launch fighter drones at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.696 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Scan Result:Space Suit. Reaction:Deploying anti personal drones at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.696 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Scan Result:Small Craft. Reaction:Launch attacker drones at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.696 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna SQUADRON JUMPING IN at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.696 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Junker Cargo AirShip MK2 at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.696 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Junker Cargo AirShip MK:2 at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.696 - Thread: 1 -> ASSERT: Could not find spawn group for pirate antenna Calling Ajax Help Needed Asp ! at Sandbox.Definitions.MyDefinitionManager.PostprocessPirateAntennas() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:12.711 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-22 10:34:12.716 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:12.742 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:12.743 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:12.744 - Thread: 1 -> Registered modules from: 1920388300.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:12.744 - Thread: 1 -> Registered modules from: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:12.807 - Thread: 1 -> Registered modules from: 1931509062.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:12.808 - Thread: 1 -> Registered modules from: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:13.037 - Thread: 1 -> Registered modules from: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:13.037 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:13.037 - Thread: 1 -> Registered modules from: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:13.041 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:13.054 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-22 10:34:13.510 - Thread: 74 -> External debugger: listening... 2020-03-22 10:34:13.899 - Thread: 1 -> MyLights.LoadData() - START 2020-03-22 10:34:13.900 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-22 10:34:13.900 - Thread: 1 -> MyLights.LoadData() - END 2020-03-22 10:34:13.900 - Thread: 1 -> Info: MyLights initialized. 2020-03-22 10:34:13.900 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-22 10:34:13.905 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-22 10:34:13.955 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-22 10:34:13.956 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-22 10:34:13.978 - Thread: 1 -> Loading Procedural World Generator 2020-03-22 10:34:13.979 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-22 10:34:14.278 - Thread: 1 -> ASSERT: Invalid research requirement id: MyObjectBuilder_LargeMissileTurret/SmallRocketLauncherReload at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:14.289 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-22 10:34:14.390 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-03-22 10:34:14.391 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-03-22 10:34:14.391 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-03-22 10:34:14.391 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-03-22 10:34:14.392 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-03-22 10:34:14.392 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\EarthLike-1490369077d120000.vx2' 2020-03-22 10:34:14.392 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Alien-1494130250d120000.vx2' 2020-03-22 10:34:14.392 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Titan-813248659d19000.vx2' 2020-03-22 10:34:14.392 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Mars-1323953731d120000.vx2' 2020-03-22 10:34:14.392 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Moon-1321135827d19000.vx2' 2020-03-22 10:34:14.430 - Thread: 20 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-03-22 10:34:14.431 - Thread: 21 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-03-22 10:34:14.960 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-03-22 10:34:14.960 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\Europa-374791280d19000.vx2' 2020-03-22 10:34:16.726 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-03-22 10:34:16.731 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-22 10:34:16.773 - Thread: 18 -> Info: Planet generator name: Mars 2020-03-22 10:34:16.773 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-22 10:34:16.800 - Thread: 17 -> Info: Planet generator name: Alien 2020-03-22 10:34:16.800 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-22 10:34:17.140 - Thread: 16 -> Info: Planet generator name: Moon 2020-03-22 10:34:17.140 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-22 10:34:17.391 - Thread: 1 -> Info: Planet generator name: Titan 2020-03-22 10:34:17.391 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-22 10:34:17.820 - Thread: 21 -> Info: Planet generator name: Europa 2020-03-22 10:34:17.821 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-22 10:34:18.743 - Thread: 1 -> Clusters reordered 2020-03-22 10:34:20.136 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-22 10:34:20.152 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-22 10:34:20.152 - Thread: 1 -> Name = Earth creative 2020-03-22 10:34:20.152 - Thread: 1 -> Description = 2020-03-22 10:34:20.152 - Thread: 1 -> GameDateTime = 01/02/2081 02:28:53 2020-03-22 10:34:20.152 - Thread: 1 -> Password = 2020-03-22 10:34:20.152 - Thread: 1 -> CurrentPath = C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative 2020-03-22 10:34:20.152 - Thread: 1 -> WorkshopId = 2020-03-22 10:34:20.152 - Thread: 1 -> CameraController = MyCockpit {1A8552F9B008492} Cockpit 2020-03-22 10:34:20.152 - Thread: 1 -> ThumbPath = C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\thumb.jpg 2020-03-22 10:34:20.154 - Thread: 1 -> Settings: 2020-03-22 10:34:20.154 - Thread: 1 -> GameMode = Creative 2020-03-22 10:34:20.154 - Thread: 1 -> MaxPlayers = 4 2020-03-22 10:34:20.154 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-22 10:34:20.154 - Thread: 1 -> AutoHealing = True 2020-03-22 10:34:20.154 - Thread: 1 -> WeaponsEnabled = True 2020-03-22 10:34:20.154 - Thread: 1 -> ThrusterDamage = True 2020-03-22 10:34:20.154 - Thread: 1 -> EnableSpectator = False 2020-03-22 10:34:20.154 - Thread: 1 -> EnableCopyPaste = True 2020-03-22 10:34:20.154 - Thread: 1 -> MaxFloatingObjects = 56 2020-03-22 10:34:20.154 - Thread: 1 -> MaxGridSize = 50000 2020-03-22 10:34:20.154 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-03-22 10:34:20.154 - Thread: 1 -> CargoShipsEnabled = False 2020-03-22 10:34:20.154 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-22 10:34:20.154 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-22 10:34:20.154 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-22 10:34:20.154 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-22 10:34:20.154 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-22 10:34:20.154 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-22 10:34:20.154 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-22 10:34:20.154 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-22 10:34:20.154 - Thread: 1 -> ClientCanSave = False 2020-03-22 10:34:20.154 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-22 10:34:20.154 - Thread: 1 -> PermanentDeath = False 2020-03-22 10:34:20.154 - Thread: 1 -> DestructibleBlocks = True 2020-03-22 10:34:20.154 - Thread: 1 -> EnableScripts = False 2020-03-22 10:34:20.154 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-22 10:34:20.154 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-22 10:34:20.154 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-22 10:34:20.154 - Thread: 1 -> ProceduralSeed = 0 2020-03-22 10:34:20.154 - Thread: 1 -> DestructibleBlocks = True 2020-03-22 10:34:20.154 - Thread: 1 -> EnableIngameScripts = False 2020-03-22 10:34:20.154 - Thread: 1 -> ViewDistance = 15000 2020-03-22 10:34:20.154 - Thread: 1 -> Voxel destruction = True 2020-03-22 10:34:20.154 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-22 10:34:20.154 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-22 10:34:20.154 - Thread: 1 -> EnableContainerDrops = True 2020-03-22 10:34:20.154 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-22 10:34:20.154 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-22 10:34:20.154 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-22 10:34:20.154 - Thread: 1 -> EnableSubgridDamage = False 2020-03-22 10:34:20.154 - Thread: 1 -> SyncDistance = 3000 2020-03-22 10:34:20.154 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-22 10:34:20.154 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-22 10:34:20.154 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-22 10:34:20.154 - Thread: 1 -> ExperimentalMode = True 2020-03-22 10:34:20.154 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableSpiders 2020-03-22 10:34:20.154 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-22 10:34:20.357 - Thread: 1 -> Session loaded 2020-03-22 10:34:20.357 - Thread: 1 -> RunLoadingAction - END 2020-03-22 10:34:20.357 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-22 10:34:20.398 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-22 10:34:20.398 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-22 10:34:20.398 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-22 10:34:20.410 - Thread: 1 -> Updating continues. 2020-03-22 10:34:20.447 - Thread: 1 -> GC Memory: 2,378,463,896 B 2020-03-22 10:34:23.624 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-22 10:34:25.477 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Spawner Version: 1.074 2020-03-22 10:34:25.477 - Thread: 1 -> Modular Encounters Spawner: Initializing RivalAI Helper 2020-03-22 10:34:25.479 - Thread: 1 -> Modular Encounters Spawner: Checking World Settings. 2020-03-22 10:34:25.491 - Thread: 1 -> Modular Encounters Spawner: Registering Mod Message Handlers. 2020-03-22 10:34:25.491 - Thread: 1 -> Modular Encounters Spawner: Mod Channel: 1521905890.sbm_ModularEncountersSpawner 2020-03-22 10:34:25.491 - Thread: 1 -> Modular Encounters Spawner: Initiating Main Settings. 2020-03-22 10:34:25.518 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml 2020-03-22 10:34:25.545 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml 2020-03-22 10:34:25.581 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml 2020-03-22 10:34:25.602 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml 2020-03-22 10:34:25.626 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml 2020-03-22 10:34:25.648 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml 2020-03-22 10:34:25.681 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml 2020-03-22 10:34:25.687 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-CustomBlocks.xml 2020-03-22 10:34:25.689 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships. 2020-03-22 10:34:25.807 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet. 2020-03-22 10:34:25.807 - Thread: 1 -> Modular Encounters Spawner: Getting Active Mods. 2020-03-22 10:34:25.809 - Thread: 1 -> Modular Encounters Spawner: Check For Existing NPC Grids 2020-03-22 10:34:25.819 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Platform 9870 / 98727654338460215 /// 2020-03-22 10:34:25.821 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Monolith / 92692589151245153 /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Constructor mk.1 / 112025088576291797 /// [Human Owner: FSTC/144115188075855881] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Deterrent mk.1 / 101329189107324757 /// [Human Owner: FSTC/144115188075855881] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Planetary Base Small mk.1_9 / 89970191649458777 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 117658394969716040 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 88004203107374948 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 129630837557902428 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 123597107334063752 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 107685703752275786 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 99540842687254506 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Large mk.2 / 131309635519957431 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 111231810405331383 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.822 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 105147313103603827 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 106264289198213397 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Large mk.2 / 106995867500257152 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 130313194762620027 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 130245270995836024 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 105663478215830157 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 119632552315056944 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 141675234000724141 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Medium mk.1 / 143217603561815285 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Pirate Base Large mk.2 / 82949624901321797 /// [NPC Owner: SPRT/144115188075855882] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4838 / 117301364451974838 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7426 / 94784935448987426 /// [Human Owner: FSTC/144115188075855881] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 8836 / 110792674310928836 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1839 / 72231294801171839 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7928 / 77885558737597928 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7902 / 99631970298467902 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7027 / 119315236237227027 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6026 / 74383990564526026 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1839 / 114435945259440418 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 3249 / 134903282529353249 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6026 / 122403601775727227 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7027 / 142614036868708250 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6026 / 131524092850244262 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7902 / 116189565407200808 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7928 / 136035892377055910 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1785 / 109386298454701785 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7902 / 138930011387209737 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 936 / 96226549217720936 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Miner Major / 79916491097430618 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1839 / 121470923359430345 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 5000 / 124422346550215000 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Welder 1 Greene / 128759550470978002 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4037 / 118498760657699089 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 8620 / 94231267754088620 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 5923 / 125155209399703882 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6772 / 115221635033196065 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): hopper mk1 / 141157425806093260 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4183 / 109091648768722455 /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 2226 / 77185037470822226 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Atmo Cruiser / 110558775096549938 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): hopper mk1 / 109014710407238674 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Atmo Cruiser / 101982456360092633 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 9255 / 83032219927849255 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.823 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4838 / 89182261169182022 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.824 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Broadsword / 132190116186590859 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.824 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): fighter mk1 / 106725498874626118 /// 2020-03-22 10:34:25.824 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1683 / 87184621986811683 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.824 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7178 / 125320489361737178 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.824 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7178 / 108755504050151814 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.824 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Welder 1 Greene / 80174394473663341 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.824 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 1621 / 129147495973041621 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.825 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Atmo_Welder / 118326924147335061 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.825 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Hydro_Welder / 113271364951724893 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.825 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4893 / 77766066103436716 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.825 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Atmo_Welder / 126131525664940060 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.825 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Large Grid 6162 / 75130025337616162 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Large Grid 8885 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Large Grid 8885 / 140952276362338885 /// 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Static Grid 7375 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 7375 / 104739446817587375 /// 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Static Grid 6324 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 6324 / 142761114769126324 /// 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 9835 / 119059655478539835 /// 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Static Grid 2255 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 2255 / 81537752199332255 /// 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 8369 / 93383610173668369 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 1451 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 1451 / 117400844989421451 /// 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 3321 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 3321 / 140388505908393321 /// 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 95 / 137844644151660095 /// [Human Owner: FSTC/144115188075855883] /// 2020-03-22 10:34:25.828 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Dummy PB-Proj / 129075617218048754 /// 2020-03-22 10:34:25.829 - Thread: 1 -> Modular Encounters Spawner: Initializing Economy Resources 2020-03-22 10:34:25.836 - Thread: 1 -> NPCE: Initializing NPC Programming Extender 2020-03-22 10:34:25.838 - Thread: 1 -> NPCE: Adding Network and Chat Handlers 2020-03-22 10:34:25.838 - Thread: 1 -> NPCE: Creating Programmable Block Controls 2020-03-22 10:34:25.877 - Thread: 1 -> ASSERT: Use MarkForClose() at NPCProgrammingExtender.Controls.CustomControls.CreateCustomProperties() at NPCProgrammingExtender.NPCExtender_SessionCore.ScriptInitialize() at NPCProgrammingExtender.NPCExtender_SessionCore.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:25.878 - Thread: 1 -> ASSERT: Use MarkForClose() at VRage.Game.Components.MyHierarchyComponentBase.Delete() at VRage.Game.Entity.MyEntity.Delete() at NPCProgrammingExtender.Controls.CustomControls.CreateCustomProperties() at NPCProgrammingExtender.NPCExtender_SessionCore.ScriptInitialize() at NPCProgrammingExtender.NPCExtender_SessionCore.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:25.891 - Thread: 1 -> NPCE: Getting Default NPC Factions 2020-03-22 10:34:25.894 - Thread: 1 -> NPCE: Getting Potential Remaining NPC Factions 2020-03-22 10:34:25.894 - Thread: 1 -> NPCE: Getting Script Templates From Prefabs 2020-03-22 10:34:26.474 - Thread: 1 -> ASSERT: Use MarkForClose() at MeridiusIX.CorruptionExtender.<>c__DisplayClass54_0.b__64() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:26.474 - Thread: 1 -> ASSERT: Use MarkForClose() at VRage.Game.Components.MyHierarchyComponentBase.Delete() at VRage.Game.Entity.MyEntity.Delete() at MeridiusIX.CorruptionExtender.<>c__DisplayClass54_0.b__64() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:26.487 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:34:26.488 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:34:26.920 - Thread: 1 -> ASSERT: There are only root entities in MyEntities at DefenseShields.Support.Spawn.EmptyEntity(String displayName, String model, MyEntity parent, Boolean parented) at DefenseShields.DefenseShields.InitEntities(Boolean fullInit) at DefenseShields.DefenseShields.SetShieldType(Boolean quickCheck) at DefenseShields.DefenseShields.PostInit() at DefenseShields.DefenseShields.EntityAlive() at DefenseShields.DefenseShields.UpdateBeforeSimulation() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.<>c.b__8_0(MyGameLogicComponent c) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:26.975 - Thread: 1 -> ASSERT: There are only root entities in MyEntities at DefenseShields.Support.Spawn.EmptyEntity(String displayName, String model, MyEntity parent, Boolean parented) at DefenseShields.DefenseShields.InitEntities(Boolean fullInit) at DefenseShields.DefenseShields.SetShieldType(Boolean quickCheck) at DefenseShields.DefenseShields.UpdateEntity() at DefenseShields.DefenseShields.UnSuspend() at DefenseShields.DefenseShields.Suspended() at DefenseShields.DefenseShields.ShieldOn() at DefenseShields.DefenseShields.UpdateBeforeSimulation() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.<>c.b__8_0(MyGameLogicComponent c) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:26.980 - Thread: 1 -> ASSERT: There are only root entities in MyEntities at DefenseShields.Support.Spawn.EmptyEntity(String displayName, String model, MyEntity parent, Boolean parented) at DefenseShields.DefenseShields.InitEntities(Boolean fullInit) at DefenseShields.DefenseShields.SetShieldType(Boolean quickCheck) at DefenseShields.DefenseShields.Suspend() at DefenseShields.DefenseShields.Suspended() at DefenseShields.DefenseShields.ShieldOn() at DefenseShields.DefenseShields.UpdateBeforeSimulation() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.<>c.b__8_0(MyGameLogicComponent c) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:29.494 - Thread: 1 -> ASSERT: Invalid render object! at VRage.Game.Components.MyRenderComponentBase.SetParent(Int32 index, UInt32 cellParentCullObject, Nullable`1 childToParent) at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:29.495 - Thread: 1 -> ASSERT: Invalid render object! at VRage.Game.Components.MyRenderComponentBase.SetParent(Int32 index, UInt32 cellParentCullObject, Nullable`1 childToParent) at Sandbox.Game.Entities.MyAirtightDoorGeneric.InitSubparts() at Sandbox.Game.Entities.MyAirtightDoorGeneric.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:29.495 - Thread: 1 -> ASSERT: Invalid render object! at VRage.Game.Components.MyRenderComponentBase.SetParent(Int32 index, UInt32 cellParentCullObject, Nullable`1 childToParent) at Sandbox.Game.Entities.MyAirtightDoorGeneric.RecreateConstraints() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:29.509 - Thread: 1 -> ASSERT: Invalid render object! at VRage.Game.Components.MyRenderComponentBase.SetParent(Int32 index, UInt32 cellParentCullObject, Nullable`1 childToParent) at Sandbox.Game.Entities.MyDoor.InitSubparts() at Sandbox.Game.Entities.MyDoor.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:29.510 - Thread: 1 -> ASSERT: Invalid render object! at VRage.Game.Components.MyRenderComponentBase.SetParent(Int32 index, UInt32 cellParentCullObject, Nullable`1 childToParent) at Sandbox.Game.Entities.MyDoor.RecreateConstraints(MyEntity obj, Boolean refreshInPlace) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:34:29.569 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4167' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.569 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4422' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.569 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4217' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.569 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4279' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.569 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4256' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.570 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4209' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.570 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4556' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.576 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4186' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.576 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '5033' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.576 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4785' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4977' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '5324' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '6548' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4846' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '6958' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '5520' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '7037' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4873' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '7061' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '7007' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4898' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '5802' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.577 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '6842' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.578 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '4954' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.578 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '5280' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.578 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '7244' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.593 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '14373' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.593 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '14628' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.593 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '14423' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.593 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '14485' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.593 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '14462' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.594 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '14415' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.594 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '14762' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.596 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '14392' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.597 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '14991' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.597 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '15246' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.597 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '15041' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.597 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '15103' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.597 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '15080' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.597 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '15033' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.597 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '15380' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:29.598 - Thread: 32 -> ASSERT: Invalid child '4294967295' or parent '15010' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:34:48.204 - Thread: 1 -> GUI Stats: Update 11.1728814444444, Draw 0.420573166666666 2020-03-22 10:34:50.453 - Thread: 1 -> GC Memory: 3,554,741,536 B 2020-03-22 10:35:18.204 - Thread: 1 -> GUI Stats: Update 0.194652944444445, Draw 0.122568833333334 2020-03-22 10:35:18.217 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 10:35:18.233 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,18.77925,85.22,1,0,3391.499,12606.86,71014,28986,81,24.56569,92.42423,0,16066,16.66796,0,16.66667,4.094599,15.40523,100 2020-03-22 10:35:20.453 - Thread: 1 -> GC Memory: 3,555,041,176 B 2020-03-22 10:35:48.203 - Thread: 1 -> GUI Stats: Update 0.195656888888889, Draw 0.0692273333333333 2020-03-22 10:35:50.454 - Thread: 1 -> GC Memory: 3,556,894,664 B 2020-03-22 10:36:18.204 - Thread: 1 -> GUI Stats: Update 0.1928545, Draw 0.0718936666666667 2020-03-22 10:36:18.234 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 10:36:18.234 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,18.75921,92.38419,1,0,1976.789,11217.23,71014,28986,81,23.75983,93.09334,0.1206543,17474,16.66714,0,16.66667,3.960086,15.516,100 2020-03-22 10:36:20.470 - Thread: 1 -> GC Memory: 2,072,751,216 B 2020-03-22 10:36:38.502 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-22 10:36:48.204 - Thread: 1 -> GUI Stats: Update 0.189806333333333, Draw 0.0674953333333333 2020-03-22 10:36:50.471 - Thread: 1 -> GC Memory: 2,073,111,808 B 2020-03-22 10:37:18.204 - Thread: 1 -> GUI Stats: Update 0.194396888888889, Draw 0.0700484444444445 2020-03-22 10:37:18.251 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 10:37:18.251 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,19.43002,95.27119,1,0,1978.968,11220.04,71014,28986,81,23.83965,92.52357,0.1217009,17495,16.66671,0,16.66667,3.973284,15.42063,100 2020-03-22 10:37:20.471 - Thread: 1 -> GC Memory: 2,075,142,016 B 2020-03-22 10:37:38.502 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-22 10:37:48.204 - Thread: 1 -> GUI Stats: Update 0.190178611111111, Draw 0.0686672777777779 2020-03-22 10:37:50.487 - Thread: 1 -> GC Memory: 2,074,508,112 B 2020-03-22 10:38:18.204 - Thread: 1 -> GUI Stats: Update 0.201980444444444, Draw 0.0733103888888888 2020-03-22 10:38:18.267 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 10:38:18.267 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,20.15762,121.2384,1,0,1979.032,11217.01,71014,28986,81,26.80912,91.27862,0.1154754,17484,16.66771,0,16.66667,4.468466,15.21406,100 2020-03-22 10:38:20.487 - Thread: 1 -> GC Memory: 2,075,912,912 B 2020-03-22 10:38:38.502 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-22 10:38:48.204 - Thread: 1 -> GUI Stats: Update 0.203922666666667, Draw 0.0778021111111112 2020-03-22 10:38:50.487 - Thread: 1 -> GC Memory: 2,075,643,008 B 2020-03-22 10:39:01.388 - Thread: 1 -> Autosave initiated 2020-03-22 10:39:01.388 - Thread: 1 -> Character state: True 2020-03-22 10:39:01.388 - Thread: 1 -> IsServer: True 2020-03-22 10:39:01.388 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-22 10:39:01.388 - Thread: 1 -> Autosave 2020-03-22 10:39:01.390 - Thread: 1 -> Saving world - START 2020-03-22 10:39:01.390 - Thread: 1 -> Making world state snapshot. 2020-03-22 10:39:01.391 - Thread: 1 -> Before snapshot.: GC Memory: 2,076,147,512 B 2020-03-22 10:39:01.677 - Thread: 1 -> After snapshot.: GC Memory: 2,097,173,040 B 2020-03-22 10:39:01.678 - Thread: 1 -> Directory cleanup: GC Memory: 2,097,173,040 B 2020-03-22 10:39:01.678 - Thread: 1 -> Saving world - END 2020-03-22 10:39:01.683 - Thread: 16 -> Session snapshot save - START 2020-03-22 10:39:01.683 - Thread: 16 -> Checking file access for files in target dir. 2020-03-22 10:39:04.311 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Greene\AppData\Roaming\SpaceEngineers\Saves\76561198027894176\Earth creative\.new\Sandbox_config.sbc 2020-03-22 10:39:04.398 - Thread: 16 -> Session snapshot save - END 2020-03-22 10:39:18.484 - Thread: 1 -> GUI Stats: Update 0.194652, Draw 0.0775602222222223 2020-03-22 10:39:18.563 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 10:39:18.564 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,19.15785,111.3769,1,0,2019.71,11227.83,71014,28986,81,30.19821,91.88091,0.1293892,17512,16.66873,0,16.66667,5.033659,15.31538,100 2020-03-22 10:39:20.500 - Thread: 1 -> GC Memory: 2,117,620,176 B 2020-03-22 10:39:38.851 - Thread: 1 -> Modular Encounters Spawner: Spawning Group - HighPCU CargoShip Hydra Corvette 2020-03-22 10:39:39.615 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-22 10:39:41.103 - Thread: 1 -> ASSERT: Adding 0 amount of item. at Sandbox.Game.MyInventory.AddItems(MyFixedPoint amount, MyObjectBuilder_Base objectBuilder, Nullable`1 itemId, Int32 index) at Sandbox.Game.MyInventory.VRage.Game.ModAPI.IMyInventory.AddItems(MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, Int32 index) at ModularEncountersSpawner.GridUtilities.ReplenishGridSystems(IMyCubeGrid cubeGrid, Boolean randomReplaced) at ModularEncountersSpawner.NPCWatcher.ActiveNpcMonitor() at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:39:48.800 - Thread: 1 -> GUI Stats: Update 0.2075065, Draw 0.0779826666666668 2020-03-22 10:39:49.097 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-22 10:39:50.502 - Thread: 1 -> GC Memory: 2,269,845,624 B 2020-03-22 10:39:56.198 - Thread: 16 -> ASSERT: Outdated mipmap cache at VRage.Render11.Resources.Internal.MyFileTexture.TryLoadDDS(String texPath, MyTextureCacheItem& cacheItem, Boolean generateMipCache) at VRage.Render11.Resources.Internal.MyFileTexture.Load(MyFileTextureImageCache imageCache, MyTextureCache lowMipMapTextureCache) at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformLoad|2() at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformUpdate|1() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-22 10:40:02.056 - Thread: 17 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-03-22 10:40:02.201 - Thread: 20 -> ASSERT: Outdated mipmap cache at VRage.Render11.Resources.Internal.MyFileTexture.Load(MyFileTextureImageCache imageCache, MyTextureCache lowMipMapTextureCache) at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformLoad|2() at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformUpdate|1() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-22 10:40:02.338 - Thread: 1 -> Query successful. 2020-03-22 10:40:02.338 - Thread: 17 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-03-22 10:40:14.113 - Thread: 16 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-03-22 10:40:14.255 - Thread: 1 -> Query successful. 2020-03-22 10:40:14.255 - Thread: 16 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-03-22 10:40:15.805 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:40:15.806 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:40:17.426 - Thread: 1 -> Pasting grid request by user: 76561198027894176 2020-03-22 10:40:17.429 - Thread: 16 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 133A039239913C9 2020-03-22 10:40:17.449 - Thread: 16 -> Status: Exists(True) InScene(True) 2020-03-22 10:40:18.993 - Thread: 1 -> GUI Stats: Update 0.245932722222222, Draw 0.184932777777778 2020-03-22 10:40:19.088 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 10:40:19.089 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,27.38642,136.6528,1,0,2276.202,11228.68,72135,27865,85,38.16962,85.9621,0.1439698,17514,16.66669,0,16.66667,6.361613,14.32704,100 2020-03-22 10:40:19.290 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Drill Droid Mk 1 / 86588985120986057 ownership no longer meets NPC Requirements and will not be monitored by Spawner. 2020-03-22 10:40:20.508 - Thread: 1 -> GC Memory: 2,388,285,576 B 2020-03-22 10:40:48.991 - Thread: 1 -> GUI Stats: Update 0.235198611111111, Draw 0.2331355 2020-03-22 10:40:49.289 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-22 10:40:50.509 - Thread: 1 -> GC Memory: 2,399,095,832 B 2020-03-22 10:41:04.388 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:41:04.388 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:41:05.248 - Thread: 1 -> Pasting grid request by user: 76561198027894176 2020-03-22 10:41:05.250 - Thread: 16 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17D85E64331BFC2 2020-03-22 10:41:05.284 - Thread: 16 -> Status: Exists(True) InScene(True) 2020-03-22 10:41:06.289 - Thread: 1 -> Modular Encounters Spawner: NPC Grid: Atmo Cruiser / 107389190143066050 ownership no longer meets NPC Requirements and will not be monitored by Spawner. 2020-03-22 10:41:18.995 - Thread: 1 -> GUI Stats: Update 0.230784555555555, Draw 0.361656277777777 2020-03-22 10:41:19.105 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 10:41:19.105 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,28.70255,135.627,1,0,2046.5,11225.42,74338,25662,86,32.87803,84.78842,0.1464569,17499,16.66664,0,16.66667,5.479664,14.13138,100 2020-03-22 10:41:20.525 - Thread: 1 -> GC Memory: 2,146,703,240 B 2020-03-22 10:41:25.042 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-22 10:41:25.042 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-22 10:41:25.042 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-22 10:41:25.099 - Thread: 1 -> No definition 'MyObjectBuilder_LargeMissileTurret/SmallRocketLauncherReload'. Maybe a mistake in XML? 2020-03-22 10:41:25.103 - Thread: 1 -> ASSERT: No definition 'MyObjectBuilder_LargeMissileTurret/SmallRocketLauncherReload'. Maybe a mistake in XML? at Sandbox.Definitions.MyDefinitionManager.GetCubeBlockDefinition(MyDefinitionId id) at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.CreateResearchGraph() at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.RecreateControls(Boolean contructor) at Sandbox.Game.Gui.MyGuiScreenCubeBuilder.RecreateControls(Boolean contructor) at Sandbox.Game.Gui.MyGuiScreenCubeBuilder..ctor(Int32 scrollOffset, MyCubeBlock owner, String selectedPage, Boolean hideOtherPages, Nullable`1 gamepadSlot) at Sandbox.Game.Gui.MyGuiScreenCubeBuilder..ctor(Int32 scrollOffset, MyCubeBlock owner, Nullable`1 gamepadSlot) at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleUnhandledInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:41:25.103 - Thread: 1 -> ASSERT: Key not in dictionary! MyObjectBuilder_LargeMissileTurret/SmallRocketLauncherReload at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.CreateResearchGraph() at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.RecreateControls(Boolean contructor) at Sandbox.Game.Gui.MyGuiScreenCubeBuilder.RecreateControls(Boolean contructor) at Sandbox.Game.Gui.MyGuiScreenCubeBuilder..ctor(Int32 scrollOffset, MyCubeBlock owner, String selectedPage, Boolean hideOtherPages, Nullable`1 gamepadSlot) at Sandbox.Game.Gui.MyGuiScreenCubeBuilder..ctor(Int32 scrollOffset, MyCubeBlock owner, Nullable`1 gamepadSlot) at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleUnhandledInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:41:25.132 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-22 10:41:26.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:41:26.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:41:36.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:41:36.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:41:36.294 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-22 10:41:49.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-22 10:41:49.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-22 10:41:49.194 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-22 10:41:49.196 - Thread: 1 -> No definition 'MyObjectBuilder_LargeMissileTurret/SmallRocketLauncherReload'. Maybe a mistake in XML? 2020-03-22 10:41:49.199 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-22 10:41:49.332 - Thread: 1 -> GUI Stats: Update 0.256840444444444, Draw 0.543276222222223 2020-03-22 10:41:49.628 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-22 10:41:50.529 - Thread: 1 -> GC Memory: 2,161,479,240 B 2020-03-22 10:42:02.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:42:02.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:42:05.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:42:05.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:42:19.331 - Thread: 1 -> GUI Stats: Update 0.229103888888889, Draw 0.371445777777778 2020-03-22 10:42:19.460 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 10:42:19.460 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,27.60538,105.9729,1,0,2072.263,11213.51,74338,25662,86,33.36601,86.53883,0.1339009,17474,16.65967,0,16.66667,5.558666,14.41708,100 2020-03-22 10:42:20.530 - Thread: 1 -> GC Memory: 2,173,031,048 B 2020-03-22 10:42:33.678 - Thread: 1 -> Updating stopped. 2020-03-22 10:42:49.641 - Thread: 1 -> GUI Stats: Update 0.439592333333333, Draw 0.352456666666667 2020-03-22 10:42:51.808 - Thread: 1 -> Updating continues. 2020-03-22 10:42:51.812 - Thread: 1 -> GC Memory: 2,136,587,928 B 2020-03-22 10:42:52.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:42:52.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:43:07.759 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-22 10:43:08.158 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-22 10:43:08.158 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-22 10:43:08.158 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-22 10:43:08.159 - Thread: 1 -> No definition 'MyObjectBuilder_LargeMissileTurret/SmallRocketLauncherReload'. Maybe a mistake in XML? 2020-03-22 10:43:08.162 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-22 10:43:19.645 - Thread: 1 -> GUI Stats: Update 0.221303166666666, Draw 0.411967499999999 2020-03-22 10:43:19.791 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 10:43:19.791 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,22.84919,100.55,1,0,2049.012,11203.77,74338,25662,86,29.64839,90.6244,0.116528,17448,16.66628,0,16.66667,4.941285,15.10372,100 2020-03-22 10:43:19.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:43:19.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:43:20.675 - Thread: 1 -> ASSERT: Invalid particle effect render id! at Sandbox.MySandboxGame.ProcessRenderOutput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:43:21.827 - Thread: 1 -> GC Memory: 2,147,144,024 B 2020-03-22 10:43:30.266 - Thread: 1 -> Info: Trash collector removed grid '109091648768722455:Small Grid 4183' with entity id '109091648768722455' 2020-03-22 10:43:31.810 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-22 10:43:31.810 - Thread: 1 -> Next activation in -00:04:42.5491695 2020-03-22 10:43:31.810 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-22 10:43:31.810 - Thread: 1 -> Next activation in 00:29:15.4272776 2020-03-22 10:43:32.228 - Thread: 1 -> Info: Trash collector removed grid '140952276362338885:Large Grid 8885' with entity id '140952276362338885' 2020-03-22 10:43:32.245 - Thread: 1 -> Info: Trash collector removed grid '142761114769126324:Static Grid 6324' with entity id '142761114769126324' 2020-03-22 10:43:32.277 - Thread: 1 -> Info: Trash collector removed grid '93383610173668369:Small Grid 8369' with entity id '93383610173668369' 2020-03-22 10:43:33.895 - Thread: 1 -> Info: Trash collector removed grid '104739446817587375:Static Grid 7375' with entity id '104739446817587375' 2020-03-22 10:43:33.928 - Thread: 1 -> Info: Trash collector removed grid '117400844989421451:Small Grid 1451' with entity id '117400844989421451' 2020-03-22 10:43:35.561 - Thread: 1 -> Info: Trash collector removed grid '119059655478539835:Static Grid 9835' with entity id '119059655478539835' 2020-03-22 10:43:42.891 - Thread: 1 -> Updating stopped. 2020-03-22 10:43:45.126 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:43:45.127 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:43:45.127 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:43:45.127 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:43:45.127 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:43:45.127 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:43:45.128 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-22 10:43:45.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:43:45.128 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:43:45.559 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-22 10:43:45.559 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-22 10:43:45.559 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-22 10:43:45.563 - Thread: 1 -> Used namespaces in scripts: 2020-03-22 10:43:45.566 - Thread: 1 -> MySession::Unload START 2020-03-22 10:43:45.566 - Thread: 1 -> AutoSaveInMinutes: 5 2020-03-22 10:43:45.566 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-22 10:43:45.566 - Thread: 1 -> IsServer: True 2020-03-22 10:43:45.567 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-22 10:43:45.571 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-22 10:43:45.571 - Thread: 1 -> MyAudio.LoadData - START 2020-03-22 10:43:45.588 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-22 10:43:45.717 - Thread: 1 -> MyAudio.LoadData - END 2020-03-22 10:43:45.720 - Thread: 1 -> MyConfig.Save() - START 2020-03-22 10:43:45.721 - Thread: 1 -> Path: C:\Users\Greene\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-22 10:43:45.729 - Thread: 1 -> MyConfig.Save() - END 2020-03-22 10:43:45.733 - Thread: 1 -> Unloading Procedural World Generator 2020-03-22 10:43:46.522 - Thread: 1 -> ASSERT: Some entities were not deleted at Sandbox.Game.Entities.MyEntities.UnloadData() at Sandbox.Game.World.MySector.UnloadData() at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld) at Sandbox.Game.World.MySession.Unload() at Sandbox.Game.World.MySessionLoader.Unload() at Sandbox.Game.World.MySessionLoader.UnloadAndExitToMenu() at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.CallResultCallback(ResultEnum val) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.OnClick(ResultEnum result) at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:43:46.526 - Thread: 1 -> ASSERT: at Sandbox.Game.World.MySector.UnloadData() at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld) at Sandbox.Game.World.MySession.Unload() at Sandbox.Game.World.MySessionLoader.Unload() at Sandbox.Game.World.MySessionLoader.UnloadAndExitToMenu() at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.CallResultCallback(ResultEnum val) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.OnClick(ResultEnum result) at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 10:43:46.599 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-22 10:43:46.628 - Thread: 1 -> Network readers disposed 2020-03-22 10:43:46.628 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-22 10:43:46.807 - Thread: 1 -> Loading sound definitions 2020-03-22 10:43:46.824 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-22 10:43:46.824 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-22 10:43:46.824 - Thread: 1 -> Loading shadow textures definitions 2020-03-22 10:43:46.824 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-22 10:43:46.824 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-22 10:43:47.562 - Thread: 1 -> MySession::Unload END 2020-03-22 10:43:47.688 - Thread: 32 -> ASSERT: Leaked resources: CommonObjectCB64 CommonObjectCB64 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonObjectCB128 CommonObjectCB128 CommonObjectCB128 CommonObjectCB128 CommonObjectCB32 CommonMaterialCB96 CommonObjectCB128 CommonObjectCB128 CommonObjectCB128 CommonObjectCB16 CommonObjectCB16 CommonObjectCB16 CommonObjectCB16 CommonObjectCB16 CommonObjectCB16 CommonObjectCB16 CommonObjectCB208 CommonObjectCB144 CommonObjectCB128 CommonMaterialCB96 CommonObjectCB64 CommonMaterialCB240 CommonMaterialCB96 CommonObjectCB144 CommonMaterialCB96 CommonObjectCB208 CommonObjectCB144 CommonMaterialCB96 CommonObjectCB208 CommonObjectCB128 CommonObjectCB144 CommonMaterialCB96 CommonObjectCB64 CommonObjectCB16 CommonObjectCB208 CommonObjectCB144 CommonMaterialCB96 CommonMaterialCB96 CommonObjectCB64 CommonObjectCB208 CommonObjectCB144 CommonObjectCB64 CommonMaterialCB96 CommonObjectCB208 CommonObjectCB144 CommonObjectCB64 CommonObjectCB16 CommonObjectCB208 CommonObjectCB64 CommonObjectCB208 CommonObjectCB144 CommonObjectCB32 CommonObjectCB32 CommonObjectCB64 CommonObjectCB32 CommonObjectCB208 CommonObjectCB144 CommonObjectCB32 CommonObjectCB32 CommonObjectCB32 CommonObjectCB32 CommonObjectCB144 CommonObjectCB128 CommonObjectCB128 CommonObjectCB128 CommonObjectCB3968 CommonObjectCB128 CommonObjectCB3968 CommonObjectCB128 CommonObjectCB128 CommonObjectCB16 CommonObjectCB144 CommonObjectCB16 CommonObjectCB3968 CommonObjectCB3968 CommonObjectCB144 CommonObjectCB144 CommonObjectCB144 CommonObjectCB3968 CommonObjectCB144 CommonObjectCB3968 CommonObjectCB128 CommonObjectCB128 CommonObjectCB208 CommonObjectCB64 at VRage.Render11.Common.MyGeneralManager.OnUnloadData() at VRageRender.MyRender11.OnSessionEnd() at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 10:43:52.064 - Thread: 1 -> GUI Stats: Update 0.4489705, Draw 0.265514444444444 2020-03-22 10:44:17.498 - Thread: 1 -> Application closed by user 2020-03-22 10:44:17.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:44:17.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:44:17.531 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:44:17.531 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:44:17.531 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 10:44:17.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 10:44:17.532 - Thread: 1 -> Exiting.. 2020-03-22 10:44:17.536 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-03-22 10:44:17.537 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-22 10:44:17.540 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-22 10:44:17.542 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-03-22 10:44:17.613 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 47316664 allocated by heap 1600 allocated by debug 16777216 allocated by solver ------- 64095480 computed total 64095480 reported total Heap usage: 1606592 ( 3%) unused in thread local freelists 43808984 (92%) unused in main heap 1901088 ( 4%) used in main heap ------- 47316664 allocated by heap Peak usage: 44775824 ( 4%) peak heap used (versus current) 223296 ( 1%) peak solver used (versus available) 2020-03-22 10:44:18.172 - Thread: 74 -> External debugger: interrupted. 2020-03-22 10:44:18.174 - Thread: 1 -> Steam closed 2020-03-22 10:44:18.178 - Thread: 1 -> Log Closed