2020-03-21 23:43:53.618 - Thread: 1 -> Log Started 2020-03-21 23:43:53.618 - Thread: 1 -> Timezone (local - UTC): -7h 2020-03-21 23:43:53.618 - Thread: 1 -> App Version: 01_194_080 2020-03-21 23:43:53.619 - Thread: 1 -> Steam build: Always true 2020-03-21 23:43:53.619 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-21 23:43:53.619 - Thread: 1 -> Environment.ProcessorCount: 6 2020-03-21 23:43:53.766 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-03-21 23:43:53.766 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-03-21 23:43:53.766 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-21 23:43:53.766 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-21 23:43:53.766 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-21 23:43:53.766 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-21 23:43:53.774 - Thread: 1 -> CPU Info: AMD FX(tm)-6350 Six-Core Processor 2020-03-21 23:43:53.774 - Thread: 1 -> IntPtr.Size: 8 2020-03-21 23:43:53.774 - Thread: 1 -> Default Culture: 2020-03-21 23:43:53.774 - Thread: 1 -> Default UI Culture: 2020-03-21 23:43:53.774 - Thread: 1 -> MyConfig.Load() - START 2020-03-21 23:43:53.778 - Thread: 1 -> Path: C:\Users\ryang\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-21 23:43:53.977 - Thread: 1 -> NewNewGameScreen: False 2020-03-21 23:43:53.977 - Thread: 1 -> EnableDamageEffects: True 2020-03-21 23:43:53.977 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-21 23:43:53.977 - Thread: 1 -> EnableReverb: False 2020-03-21 23:43:53.977 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-21 23:43:53.977 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-21 23:43:53.977 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-21 23:43:53.977 - Thread: 1 -> FirstTimeRun: False 2020-03-21 23:43:53.977 - Thread: 1 -> ExperimentalMode: True 2020-03-21 23:43:53.977 - Thread: 1 -> VideoAdapter: 0 2020-03-21 23:43:53.977 - Thread: 1 -> ScreenWidth: 1920 2020-03-21 23:43:53.977 - Thread: 1 -> ScreenHeight: 1080 2020-03-21 23:43:53.977 - Thread: 1 -> RefreshRate: 60000 2020-03-21 23:43:53.977 - Thread: 1 -> WindowMode: 1 2020-03-21 23:43:53.977 - Thread: 1 -> VerticalSync: 0 2020-03-21 23:43:53.977 - Thread: 1 -> FieldOfView: 90.65023 2020-03-21 23:43:53.977 - Thread: 1 -> PostProcessingEnabled: True 2020-03-21 23:43:53.977 - Thread: 1 -> FlaresIntensity: 1 2020-03-21 23:43:53.977 - Thread: 1 -> TreeViewDistance: 1000 2020-03-21 23:43:53.977 - Thread: 1 -> GrassDensity: 1 2020-03-21 23:43:53.977 - Thread: 1 -> GrassDrawDistance: 159 2020-03-21 23:43:53.977 - Thread: 1 -> AntialiasingMode: 1 2020-03-21 23:43:53.977 - Thread: 1 -> ShadowMapResolution: 1 2020-03-21 23:43:53.977 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-03-21 23:43:53.977 - Thread: 1 -> TextureQuality: 1 2020-03-21 23:43:53.977 - Thread: 1 -> AnisotropicFiltering: 0 2020-03-21 23:43:53.977 - Thread: 1 -> ModelQuality: 1 2020-03-21 23:43:53.977 - Thread: 1 -> VoxelQuality: 1 2020-03-21 23:43:53.977 - Thread: 1 -> ShaderQuality: 1 2020-03-21 23:43:53.977 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-21 23:43:53.977 - Thread: 1 -> FirstVTTimeRun: False 2020-03-21 23:43:53.977 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-21 23:43:53.977 - Thread: 1 -> GDPRConsent: True 2020-03-21 23:43:53.977 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-21 23:43:53.977 - Thread: 1 -> GameVolume: 0.07890547 2020-03-21 23:43:53.977 - Thread: 1 -> Music_Volume: 0.1121888 2020-03-21 23:43:53.977 - Thread: 1 -> VoiceChatVolume: 0 2020-03-21 23:43:53.978 - Thread: 1 -> HudWarnings: True 2020-03-21 23:43:53.978 - Thread: 1 -> VoiceChat: True 2020-03-21 23:43:53.978 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-21 23:43:53.978 - Thread: 1 -> EnableDynamicMusic: True 2020-03-21 23:43:53.978 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-03-21 23:43:53.978 - Thread: 1 -> EnableDoppler: True 2020-03-21 23:43:53.978 - Thread: 1 -> FirstTimeTutorials: False 2020-03-21 23:43:53.978 - Thread: 1 -> HudState: 1 2020-03-21 23:43:53.978 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-21 23:43:53.978 - Thread: 1 -> MutedPlayers: 2020-03-21 23:43:53.978 - Thread: 1 -> ShowCrosshair: True 2020-03-21 23:43:53.978 - Thread: 1 -> EnableTrading: True 2020-03-21 23:43:53.978 - Thread: 1 -> EnableSteamCloud: True 2020-03-21 23:43:53.978 - Thread: 1 -> UiTransparency: 1 2020-03-21 23:43:53.978 - Thread: 1 -> UiBkTransparency: 0 2020-03-21 23:43:53.978 - Thread: 1 -> HUDBkTransparency: 0.3091156 2020-03-21 23:43:53.978 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-03-21 23:43:53.978 - Thread: 1 -> ControlsHints: False 2020-03-21 23:43:53.978 - Thread: 1 -> GoodBotHints: False 2020-03-21 23:43:53.978 - Thread: 1 -> RotationHints: True 2020-03-21 23:43:53.978 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-21 23:43:53.978 - Thread: 1 -> ShowCrosshair2: 0 2020-03-21 23:43:53.979 - Thread: 1 -> MyConfig.Load() - END 2020-03-21 23:43:54.503 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-21 23:43:54.749 - Thread: 1 -> Found processor count: 6 2020-03-21 23:43:54.749 - Thread: 1 -> Using processor count: 6 2020-03-21 23:43:55.037 - Thread: 1 -> All detected adapters: 2020-03-21 23:43:55.065 - Thread: 1 -> AMD Radeon RX 5700 XT - VendorID=4098, SubsystemID=188092418, DeviceID=29471 2020-03-21 23:43:55.066 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-21 23:43:55.224 - Thread: 1 -> AdapterInfo = { 2020-03-21 23:43:55.225 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY1 2020-03-21 23:43:55.225 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 8569352192, Luid: 41955, rev: 193, subsys id: 188092418, vendor id: 4098 2020-03-21 23:43:55.225 - Thread: 1 -> Driver version = 26.20.15019.19000 2020-03-21 23:43:55.225 - Thread: 1 -> Driver date = 20200228000000.000000-000 2020-03-21 23:43:55.225 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 23:43:55.225 - Thread: 1 -> AftermathSupported = False 2020-03-21 23:43:55.225 - Thread: 1 -> Adapter id = 0 2020-03-21 23:43:55.225 - Thread: 1 -> Supported = True 2020-03-21 23:43:55.225 - Thread: 1 -> RAM = 8547397632 2020-03-21 23:43:55.225 - Thread: 1 -> Priority = 2 2020-03-21 23:43:55.225 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-21 23:43:55.225 - Thread: 1 -> Output is attached = True 2020-03-21 23:43:55.225 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-21 23:43:55.225 - Thread: 1 -> Display modes = { 2020-03-21 23:43:55.225 - Thread: 1 -> DXGIOutput id = 0 2020-03-21 23:43:55.226 - Thread: 1 -> 640x480@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 640x480@75Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 640x480@67Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 640x480@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 720x400@70Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 720x400@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 720x400@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 720x480@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 720x480@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 720x576@50Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 720x576@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 720x576@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 800x600@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 800x600@75Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 800x600@72Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 800x600@56Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 832x624@75Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 832x624@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 832x624@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1024x768@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1024x768@75Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1024x768@70Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1152x864@75Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1280x720@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1280x720@50Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1280x800@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1280x960@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1280x1024@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1280x1024@75Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1440x900@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1600x900@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1600x900@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1680x1050@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1920x1080@60Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1920x1080@50Hz 2020-03-21 23:43:55.226 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-21 23:43:55.226 - Thread: 1 -> } 2020-03-21 23:43:55.226 - Thread: 1 -> } 2020-03-21 23:43:55.226 - Thread: 1 -> AdapterInfo = { 2020-03-21 23:43:55.227 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY1 2020-03-21 23:43:55.227 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 8569352192, Luid: 41955, rev: 193, subsys id: 188092418, vendor id: 4098 2020-03-21 23:43:55.227 - Thread: 1 -> Driver version = 26.20.15019.19000 2020-03-21 23:43:55.227 - Thread: 1 -> Driver date = 20200228000000.000000-000 2020-03-21 23:43:55.227 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 23:43:55.227 - Thread: 1 -> AftermathSupported = False 2020-03-21 23:43:55.227 - Thread: 1 -> Adapter id = 0 2020-03-21 23:43:55.227 - Thread: 1 -> Supported = True 2020-03-21 23:43:55.227 - Thread: 1 -> RAM = 8547397632 2020-03-21 23:43:55.227 - Thread: 1 -> Priority = 2 2020-03-21 23:43:55.227 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-21 23:43:55.227 - Thread: 1 -> Output is attached = True 2020-03-21 23:43:55.227 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-21 23:43:55.227 - Thread: 1 -> Display modes = { 2020-03-21 23:43:55.228 - Thread: 1 -> DXGIOutput id = 0 2020-03-21 23:43:55.228 - Thread: 1 -> 640x480@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 640x480@75Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 640x480@67Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 640x480@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 720x400@70Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 720x400@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 720x400@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 720x480@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 720x480@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 720x576@50Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 720x576@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 720x576@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 800x600@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 800x600@75Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 800x600@72Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 800x600@56Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 832x624@75Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 832x624@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 832x624@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1024x768@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1024x768@75Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1024x768@70Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1152x864@75Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1152x864@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1280x720@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1280x720@50Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1280x800@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1280x960@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1280x1024@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1280x1024@75Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1440x900@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1600x900@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1600x900@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1680x1050@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1920x1080@60Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1920x1080@50Hz 2020-03-21 23:43:55.228 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-21 23:43:55.228 - Thread: 1 -> } 2020-03-21 23:43:55.228 - Thread: 1 -> } 2020-03-21 23:43:55.230 - Thread: 1 -> Steam.IsActive: True 2020-03-21 23:43:55.230 - Thread: 1 -> Steam.IsOnline: True 2020-03-21 23:43:55.230 - Thread: 1 -> Steam.OwnsGame: False 2020-03-21 23:43:55.230 - Thread: 1 -> Steam.UserId: 76561198044142734 2020-03-21 23:43:55.230 - Thread: 1 -> Steam.UserName: Commissar Dad 2020-03-21 23:43:55.230 - Thread: 1 -> Steam.Branch: default 2020-03-21 23:43:55.230 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-21 23:43:55.230 - Thread: 1 -> Build version: 0.1.1.0 2020-03-21 23:43:55.330 - Thread: 15 -> CreateDeviceInternal - CheckSettings() 2020-03-21 23:43:55.331 - Thread: 15 -> CreateDeviceInternal - GetAdapter() 2020-03-21 23:43:55.336 - Thread: 15 -> CreateDeviceInternal - FixSettings() 2020-03-21 23:43:55.337 - Thread: 15 -> CreateDeviceInternal - Create device 2020-03-21 23:43:55.394 - Thread: 15 -> CreateDeviceInternal Steam Overlay integration 2020-03-21 23:43:55.440 - Thread: 15 -> CreateDeviceInternal Steam Overlay OK 2020-03-21 23:43:55.440 - Thread: 15 -> CreateDeviceInternal create swapchain 2020-03-21 23:43:58.026 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-21 23:43:58.026 - Thread: 1 -> MyScreenManager() 2020-03-21 23:43:58.026 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-21 23:43:58.027 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-03-21 23:44:00.226 - Thread: 1 -> Preallocate - START 2020-03-21 23:44:00.236 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-21 23:44:00.240 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-21 23:44:00.240 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-21 23:44:00.240 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-21 23:44:00.240 - Thread: 1 -> MyEntities - START 2020-03-21 23:44:00.276 - Thread: 1 -> MyEntities - END 2020-03-21 23:44:00.276 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-21 23:44:00.276 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-21 23:44:00.276 - Thread: 1 -> MyTransparentGeometry - START 2020-03-21 23:44:00.276 - Thread: 1 -> MyTransparentGeometry - END 2020-03-21 23:44:00.276 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-21 23:44:00.295 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-21 23:44:00.295 - Thread: 1 -> MyMath - START 2020-03-21 23:44:00.295 - Thread: 1 -> MyMath - END 2020-03-21 23:44:00.295 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-21 23:44:00.296 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-21 23:44:00.322 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-21 23:44:00.322 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-21 23:44:00.322 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-21 23:44:00.406 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-21 23:44:00.406 - Thread: 1 -> MySyncDestructions - START 2020-03-21 23:44:00.406 - Thread: 1 -> MySyncDestructions - END 2020-03-21 23:44:00.406 - Thread: 1 -> MySyncEntity - START 2020-03-21 23:44:00.406 - Thread: 1 -> MySyncEntity - END 2020-03-21 23:44:00.406 - Thread: 1 -> MySyncScenario - START 2020-03-21 23:44:00.406 - Thread: 1 -> MySyncScenario - END 2020-03-21 23:44:00.406 - Thread: 1 -> MyCommandCharacter - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyCommandCharacter - END 2020-03-21 23:44:00.406 - Thread: 1 -> MyCommandConsole - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyCommandConsole - END 2020-03-21 23:44:00.406 - Thread: 1 -> MyCommandEntity - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyCommandEntity - END 2020-03-21 23:44:00.406 - Thread: 1 -> MyAiTargetManager - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyAiTargetManager - END 2020-03-21 23:44:00.406 - Thread: 1 -> MyClientDebugCommands - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyClientDebugCommands - END 2020-03-21 23:44:00.406 - Thread: 1 -> MyDedicatedServer - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyDedicatedServer - END 2020-03-21 23:44:00.406 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-21 23:44:00.406 - Thread: 1 -> MyMultiplayerBase - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyMultiplayerBase - END 2020-03-21 23:44:00.406 - Thread: 1 -> MyMultiplayerClient - START 2020-03-21 23:44:00.406 - Thread: 1 -> MyMultiplayerClient - END 2020-03-21 23:44:00.407 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-21 23:44:00.407 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-21 23:44:00.407 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-21 23:44:00.407 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-21 23:44:00.407 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-21 23:44:00.407 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-21 23:44:00.407 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-21 23:44:00.407 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-21 23:44:00.407 - Thread: 1 -> MyServerDebugCommands - START 2020-03-21 23:44:00.407 - Thread: 1 -> MyServerDebugCommands - END 2020-03-21 23:44:00.407 - Thread: 1 -> MyAIActionsParser - START 2020-03-21 23:44:00.407 - Thread: 1 -> MyAIActionsParser - END 2020-03-21 23:44:00.407 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-21 23:44:00.423 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-21 23:44:00.423 - Thread: 1 -> MyDefinitionManager - START 2020-03-21 23:44:00.438 - Thread: 1 -> MyDefinitionManager - END 2020-03-21 23:44:00.438 - Thread: 1 -> Preallocate - END 2020-03-21 23:44:00.444 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-21 23:44:00.860 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-21 23:44:00.860 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-21 23:44:00.888 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-21 23:44:00.889 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:44:00.889 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:44:00.889 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-21 23:44:00.889 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-21 23:44:00.889 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-21 23:44:00.893 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-21 23:44:00.909 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-03-21 23:44:00.909 - Thread: 1 -> Win32_ComputerSystem.Model: To be filled by O.E.M. 2020-03-21 23:44:00.909 - Thread: 1 -> Virtualized: False 2020-03-21 23:44:00.919 - Thread: 1 -> Environment.ProcessorName: AMD FX(tm)-6350 Six-Core Processor 2020-03-21 23:44:00.922 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,138,704,384 bytes 2020-03-21 23:44:00.922 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-21 23:44:00.922 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,017,672,192 bytes 2020-03-21 23:44:00.922 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,686,453,248 bytes 2020-03-21 23:44:00.928 - Thread: 1 -> Drive C: | Capacity: 444,462,735,360 bytes | Free space: 222,640,361,472 bytes 2020-03-21 23:44:00.929 - Thread: 1 -> Drive D: | Capacity: 2,000,396,742,656 bytes | Free space: 1,965,109,202,944 bytes 2020-03-21 23:44:00.930 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-21 23:44:00.933 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-21 23:44:00.934 - Thread: 1 -> Installed DLCs: 2020-03-21 23:44:00.957 - Thread: 1 -> Deluxe Edition (573160) 2020-03-21 23:44:00.957 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-21 23:44:00.957 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-21 23:44:00.957 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-21 23:44:00.957 - Thread: 1 -> Frostbite (1241550) 2020-03-21 23:44:00.986 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-21 23:44:01.058 - Thread: 1 -> Havok: Physics.Init 2020-03-21 23:44:01.081 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-21 23:44:01.088 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-21 23:44:01.104 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-21 23:44:01.108 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 23:44:01.115 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-03-21 23:44:01.466 - Thread: 1 -> Loading scenarios 2020-03-21 23:44:01.509 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 23:44:01.509 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-21 23:44:01.760 - Thread: 1 -> Loading sound definitions 2020-03-21 23:44:01.783 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 23:44:01.783 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-21 23:44:01.783 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 23:44:01.784 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-21 23:44:01.784 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-21 23:44:01.795 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 23:44:01.894 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-21 23:44:01.953 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 23:44:01.961 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2020-03-21 23:44:01.961 - Thread: 1 -> MyGuiManager() 2020-03-21 23:44:01.969 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-21 23:44:02.146 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-21 23:44:02.257 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-21 23:44:02.257 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-21 23:44:02.257 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-21 23:44:02.262 - Thread: 1 -> Loading default controls 2020-03-21 23:44:02.284 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-21 23:44:02.293 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-21 23:44:02.296 - Thread: 10 -> ReloadVoxelMaterials 2020-03-21 23:44:02.304 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-21 23:44:02.379 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-21 23:44:02.379 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-21 23:44:02.380 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-21 23:44:02.450 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.454 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.456 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-21 23:44:02.456 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-21 23:44:02.504 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.504 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-21 23:44:02.504 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.505 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-21 23:44:02.636 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.636 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-21 23:44:02.644 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.644 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-21 23:44:02.669 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.669 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-21 23:44:02.670 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.670 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-21 23:44:02.673 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.673 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-21 23:44:02.675 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.675 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-21 23:44:02.676 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.676 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-21 23:44:02.680 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.680 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-21 23:44:02.686 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.686 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-21 23:44:02.689 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.690 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-21 23:44:02.719 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.719 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-21 23:44:02.829 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.829 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-21 23:44:02.842 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.842 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-21 23:44:02.960 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.960 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-21 23:44:02.976 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.976 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-21 23:44:02.978 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.978 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-21 23:44:02.984 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.984 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-21 23:44:02.985 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:02.985 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-21 23:44:03.027 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.027 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-21 23:44:03.037 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.037 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-21 23:44:03.043 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.043 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-21 23:44:03.178 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.178 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-21 23:44:03.184 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.184 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-21 23:44:03.205 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.205 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-21 23:44:03.208 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.209 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-21 23:44:03.218 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.218 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-21 23:44:03.266 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.266 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-21 23:44:03.307 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.308 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-21 23:44:03.310 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.310 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-21 23:44:03.313 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.313 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-21 23:44:03.314 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.314 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-21 23:44:03.315 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.315 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-21 23:44:03.315 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.315 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-21 23:44:03.338 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.338 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-21 23:44:03.416 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.417 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-21 23:44:03.453 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-21 23:44:03.477 - Thread: 1 -> Timer Frequency: 10000000 2020-03-21 23:44:03.477 - Thread: 1 -> Ticks per frame: 166667 2020-03-21 23:44:03.509 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.509 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-21 23:44:03.523 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.523 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-21 23:44:03.558 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.558 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-21 23:44:03.587 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.587 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-21 23:44:03.598 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-21 23:44:03.634 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:03.635 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-21 23:44:04.224 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 23:44:04.224 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-21 23:44:04.370 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-21 23:44:04.371 - Thread: 1 -> Flares Intensity: 1 2020-03-21 23:44:04.371 - Thread: 1 -> Field of view: 1.582145 2020-03-21 23:44:04.371 - Thread: 1 -> PostProcessingEnabled: True 2020-03-21 23:44:04.371 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-03-21 23:44:04.371 - Thread: 1 -> Render.GrassDrawDistance: 159 2020-03-21 23:44:04.371 - Thread: 1 -> Render.DistanceFade: 1000 2020-03-21 23:44:04.371 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-21 23:44:04.371 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-03-21 23:44:04.371 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-03-21 23:44:04.371 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-03-21 23:44:04.371 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-03-21 23:44:04.371 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-03-21 23:44:04.371 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-03-21 23:44:04.371 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-03-21 23:44:04.371 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-03-21 23:44:04.398 - Thread: 1 -> Analytics uuid: 63d439c3-9f1f-9cad-ea61-02cb5891966e 2020-03-21 23:44:04.565 - Thread: 1 -> Analytics helper process start reported 2020-03-21 23:44:05.937 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-21 23:44:06.180 - Thread: 26 -> Analytics session error 2020-03-21 23:44:06.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:44:06.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:44:10.064 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-21 23:44:11.264 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-21 23:44:12.895 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-21 23:44:12.904 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-21 23:44:12.914 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-21 23:44:12.920 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-21 23:44:12.925 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-21 23:44:12.929 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-21 23:44:12.939 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-21 23:44:12.941 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-21 23:44:12.951 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-21 23:44:12.986 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-21 23:44:12.997 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-21 23:44:13.017 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-21 23:44:13.052 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-21 23:44:13.084 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-21 23:44:13.122 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-21 23:44:13.171 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-21 23:44:13.391 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-21 23:44:13.551 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-21 23:44:13.588 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-21 23:44:13.687 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-21 23:44:13.733 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-21 23:44:13.807 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-21 23:44:13.856 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-21 23:44:13.889 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-21 23:44:14.009 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-21 23:44:14.054 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-21 23:44:14.060 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-21 23:44:14.233 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-21 23:44:14.283 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-21 23:44:14.290 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-21 23:44:14.341 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-21 23:44:14.353 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-21 23:44:14.378 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-21 23:44:14.405 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-21 23:44:14.409 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-21 23:44:14.430 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-21 23:44:14.431 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-21 23:44:14.452 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-21 23:44:14.458 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-21 23:44:14.819 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-21 23:44:14.860 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-21 23:44:14.897 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-21 23:44:15.035 - Thread: 13 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-21 23:44:15.073 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-21 23:44:15.144 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-21 23:44:15.388 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-21 23:44:15.429 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-21 23:44:16.719 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-21 23:44:16.767 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-03-21 23:44:16.944 - Thread: 1 -> Query successful. 2020-03-21 23:44:16.944 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-03-21 23:44:16.956 - Thread: 9 -> Mod download time: 0.00 seconds 2020-03-21 23:44:19.162 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-03-21 23:44:19.286 - Thread: 9 -> Loading available saves - START 2020-03-21 23:44:19.289 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-03-21 23:44:19.345 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-03-21 23:44:19.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:44:19.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:44:20.291 - Thread: 9 -> Loading available saves - END 2020-03-21 23:44:25.383 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-21 23:44:25.383 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-21 23:44:25.383 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2020-03-21 23:44:29.341 - Thread: 1 -> StartNewSandbox - Start 2020-03-21 23:44:29.366 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-21 23:44:29.366 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2020-03-21 23:44:29.367 - Thread: 1 -> LoadSession() - End 2020-03-21 23:44:29.367 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:44:29.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:44:29.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:44:29.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:44:29.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:44:29.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:44:29.377 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-21 23:44:29.378 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-21 23:44:29.588 - Thread: 1 -> RunLoadingAction - START 2020-03-21 23:44:29.588 - Thread: 1 -> Loading session: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2020-03-21 23:44:29.849 - Thread: 1 -> GC Memory: 997,411,360 B 2020-03-21 23:44:29.857 - Thread: 1 -> Process Memory: 2,675,630,080 B 2020-03-21 23:44:29.857 - Thread: 1 -> Experimental mode: Yes 2020-03-21 23:44:29.857 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2020-03-21 23:44:30.819 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-21 23:44:30.872 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-21 23:44:30.872 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-21 23:44:30.873 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 23:44:30.875 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-03-21 23:44:31.109 - Thread: 1 -> Loading scenarios 2020-03-21 23:44:31.109 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 23:44:31.110 - Thread: 1 -> List of used mods (0) - START 2020-03-21 23:44:31.111 - Thread: 1 -> List of used mods - END 2020-03-21 23:44:31.209 - Thread: 1 -> Loading behaviors 2020-03-21 23:44:31.209 - Thread: 1 -> Loading ammo magazines 2020-03-21 23:44:31.209 - Thread: 1 -> Loading ammo definitions 2020-03-21 23:44:31.210 - Thread: 1 -> Loading animations 2020-03-21 23:44:31.211 - Thread: 1 -> Loading animations 2020-03-21 23:44:31.213 - Thread: 1 -> Loading sound definitions 2020-03-21 23:44:31.215 - Thread: 1 -> Loading sound definitions 2020-03-21 23:44:31.216 - Thread: 1 -> Loading sound definitions 2020-03-21 23:44:31.216 - Thread: 1 -> Loading sound definitions 2020-03-21 23:44:31.217 - Thread: 1 -> Loading sound definitions 2020-03-21 23:44:31.218 - Thread: 1 -> Loading sound definitions 2020-03-21 23:44:31.218 - Thread: 1 -> Loading category classes 2020-03-21 23:44:31.218 - Thread: 1 -> Loading category classes 2020-03-21 23:44:31.218 - Thread: 1 -> Loading blueprint classes 2020-03-21 23:44:31.219 - Thread: 1 -> Loading blueprint class entries 2020-03-21 23:44:31.219 - Thread: 1 -> Loading blueprint class entries 2020-03-21 23:44:31.219 - Thread: 1 -> Loading blueprints 2020-03-21 23:44:31.220 - Thread: 1 -> Loading blueprints 2020-03-21 23:44:31.220 - Thread: 1 -> Loading agent definitions 2020-03-21 23:44:31.220 - Thread: 1 -> Loading character definitions 2020-03-21 23:44:31.228 - Thread: 1 -> Loading character definitions 2020-03-21 23:44:31.233 - Thread: 1 -> Loading components 2020-03-21 23:44:31.233 - Thread: 1 -> Loading components 2020-03-21 23:44:31.233 - Thread: 1 -> Loading configuration 2020-03-21 23:44:31.233 - Thread: 1 -> Loading container types 2020-03-21 23:44:31.234 - Thread: 1 -> Loading Contract Types 2020-03-21 23:44:31.240 - Thread: 1 -> Loading block positions 2020-03-21 23:44:31.244 - Thread: 1 -> Loading block positions 2020-03-21 23:44:31.244 - Thread: 1 -> Loading curve definitions 2020-03-21 23:44:31.245 - Thread: 1 -> Loading debris 2020-03-21 23:44:31.246 - Thread: 1 -> Loading environment items entries 2020-03-21 23:44:31.246 - Thread: 1 -> Loading decal global definitions 2020-03-21 23:44:31.246 - Thread: 1 -> Loading decal definitions 2020-03-21 23:44:31.247 - Thread: 1 -> Loading drone behaviors 2020-03-21 23:44:31.247 - Thread: 1 -> Loading edges 2020-03-21 23:44:31.247 - Thread: 1 -> Loading emissive color definitions 2020-03-21 23:44:31.251 - Thread: 1 -> Loading emissive color default states 2020-03-21 23:44:31.255 - Thread: 1 -> Loading animations 2020-03-21 23:44:31.255 - Thread: 1 -> Loading entity components 2020-03-21 23:44:31.267 - Thread: 1 -> Loading component containers 2020-03-21 23:44:31.277 - Thread: 1 -> Loading environment items entries 2020-03-21 23:44:31.277 - Thread: 1 -> Loading Faction Names 2020-03-21 23:44:31.277 - Thread: 1 -> Loading factions 2020-03-21 23:44:31.279 - Thread: 1 -> Loading flare definitions 2020-03-21 23:44:31.294 - Thread: 1 -> Loading gas property definitions 2020-03-21 23:44:31.294 - Thread: 1 -> Loading event definitions 2020-03-21 23:44:31.295 - Thread: 1 -> Loading physical items 2020-03-21 23:44:31.317 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:44:31.317 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:44:31.317 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:44:31.318 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 23:44:31.318 - Thread: 1 -> Loading physical items 2020-03-21 23:44:31.320 - Thread: 1 -> Loading physical items 2020-03-21 23:44:31.320 - Thread: 1 -> Loading physical material properties 2020-03-21 23:44:31.321 - Thread: 1 -> Loading pirate antennas 2020-03-21 23:44:31.322 - Thread: 1 -> Loading research blocks definitions 2020-03-21 23:44:31.324 - Thread: 1 -> Loading research groups definitions 2020-03-21 23:44:31.324 - Thread: 1 -> Loading resource distribution groups 2020-03-21 23:44:31.325 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 23:44:31.325 - Thread: 1 -> Loading ship sound groups 2020-03-21 23:44:31.340 - Thread: 1 -> Loading ship sound groups 2020-03-21 23:44:31.340 - Thread: 1 -> Loading sound categories 2020-03-21 23:44:31.341 - Thread: 1 -> Loading stat definitions 2020-03-21 23:44:31.341 - Thread: 1 -> Loading grid creators 2020-03-21 23:44:31.341 - Thread: 1 -> Loading transparent material properties 2020-03-21 23:44:31.343 - Thread: 1 -> Loading planet definition 2020-03-21 23:44:31.343 - Thread: 1 -> Loading voxel map storage definitions 2020-03-21 23:44:31.344 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:44:31.344 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:44:31.345 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:44:31.345 - Thread: 1 -> Loading Weather Effects 2020-03-21 23:44:31.346 - Thread: 1 -> Audio effects definitions 2020-03-21 23:44:31.348 - Thread: 1 -> Loading environment items definitions 2020-03-21 23:44:31.349 - Thread: 1 -> Loading environment items definitions 2020-03-21 23:44:31.350 - Thread: 1 -> Loading physical material properties 2020-03-21 23:44:31.363 - Thread: 1 -> Loading particle effect definitions 2020-03-21 23:44:31.468 - Thread: 1 -> Loading particle effect definitions 2020-03-21 23:44:31.468 - Thread: 1 -> Loading environment item definitions 2020-03-21 23:44:31.469 - Thread: 1 -> Loading weapon definitions 2020-03-21 23:44:31.471 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.493 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.493 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.515 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.521 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.523 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.525 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.525 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.526 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.527 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.528 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.529 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.531 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.532 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.534 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.534 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.536 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.537 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.539 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.541 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.546 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.547 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.549 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.550 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.553 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.553 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.556 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.557 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.560 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.561 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.564 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.564 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.567 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.571 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.576 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.577 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.581 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.581 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.584 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.587 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.591 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.592 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.597 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.598 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.605 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.606 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.610 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.611 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.617 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.619 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.624 - Thread: 1 -> Loading cube blocks 2020-03-21 23:44:31.626 - Thread: 1 -> Created block definitions 2020-03-21 23:44:31.635 - Thread: 1 -> Loading block variant groups 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-03-21 23:44:31.637 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-03-21 23:44:31.638 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-03-21 23:44:31.638 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-03-21 23:44:31.638 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-03-21 23:44:31.638 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-03-21 23:44:31.638 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-03-21 23:44:31.638 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-03-21 23:44:31.638 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-03-21 23:44:31.638 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Surveyor.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Rescue Rover 1.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnMoonPod.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnPlanetPod.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnSpacePod.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-03-21 23:44:31.646 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-21 23:44:31.647 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-21 23:44:31.649 - Thread: 1 -> Loading asteroid generators 2020-03-21 23:44:31.649 - Thread: 1 -> Loading spawn groups 2020-03-21 23:44:31.651 - Thread: 1 -> Loading drop containers 2020-03-21 23:44:31.651 - Thread: 1 -> Loading spawn groups 2020-03-21 23:44:31.652 - Thread: 1 -> Loading spawn groups 2020-03-21 23:44:31.653 - Thread: 1 -> Loading radial menu definitions 2020-03-21 23:44:31.678 - Thread: 1 -> Loading respawn ships 2020-03-21 23:44:31.678 - Thread: 1 -> Loading spawn groups 2020-03-21 23:44:31.678 - Thread: 1 -> Loading wheel speeds 2020-03-21 23:44:31.698 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 23:44:31.704 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 23:44:31.704 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 23:44:31.770 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-21 23:44:32.023 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 23:44:32.052 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-21 23:44:32.054 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:44:32.115 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:44:32.116 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:44:32.116 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:44:32.126 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:44:32.924 - Thread: 29 -> External debugger: listening... 2020-03-21 23:44:32.962 - Thread: 1 -> MyLights.LoadData() - START 2020-03-21 23:44:32.965 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-21 23:44:32.965 - Thread: 1 -> MyLights.LoadData() - END 2020-03-21 23:44:32.965 - Thread: 1 -> Info: MyLights initialized. 2020-03-21 23:44:32.966 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-21 23:44:32.976 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-21 23:44:33.077 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-21 23:44:33.077 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-21 23:44:33.125 - Thread: 1 -> Loading Procedural World Generator 2020-03-21 23:44:33.127 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-21 23:44:33.510 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-21 23:44:34.910 - Thread: 1 -> Checkpoint.CameraAttachedTo: 124168712738897777 2020-03-21 23:44:34.945 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-21 23:44:34.945 - Thread: 1 -> Name = Empty World 2020-03-21 23:44 2020-03-21 23:44:34.945 - Thread: 1 -> Description = 2020-03-21 23:44:34.946 - Thread: 1 -> GameDateTime = 01/01/2081 00:02:14 2020-03-21 23:44:34.946 - Thread: 1 -> Password = 2020-03-21 23:44:34.946 - Thread: 1 -> CurrentPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2020-03-21 23:44:34.946 - Thread: 1 -> WorkshopId = 2020-03-21 23:44:34.946 - Thread: 1 -> CameraController = Default_Astronaut 2020-03-21 23:44:34.946 - Thread: 1 -> ThumbPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World\thumb.jpg 2020-03-21 23:44:34.949 - Thread: 1 -> Settings: 2020-03-21 23:44:34.950 - Thread: 1 -> GameMode = Creative 2020-03-21 23:44:34.950 - Thread: 1 -> MaxPlayers = 4 2020-03-21 23:44:34.950 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-21 23:44:34.950 - Thread: 1 -> AutoHealing = True 2020-03-21 23:44:34.951 - Thread: 1 -> WeaponsEnabled = True 2020-03-21 23:44:34.951 - Thread: 1 -> ThrusterDamage = True 2020-03-21 23:44:34.951 - Thread: 1 -> EnableSpectator = False 2020-03-21 23:44:34.951 - Thread: 1 -> EnableCopyPaste = True 2020-03-21 23:44:34.951 - Thread: 1 -> MaxFloatingObjects = 56 2020-03-21 23:44:34.951 - Thread: 1 -> MaxGridSize = 0 2020-03-21 23:44:34.951 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-03-21 23:44:34.951 - Thread: 1 -> CargoShipsEnabled = True 2020-03-21 23:44:34.951 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-21 23:44:34.951 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-21 23:44:34.951 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-21 23:44:34.951 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-21 23:44:34.951 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-21 23:44:34.951 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-21 23:44:34.951 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-21 23:44:34.951 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-21 23:44:34.951 - Thread: 1 -> ClientCanSave = False 2020-03-21 23:44:34.951 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-21 23:44:34.951 - Thread: 1 -> PermanentDeath = False 2020-03-21 23:44:34.951 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 23:44:34.951 - Thread: 1 -> EnableScripts = True 2020-03-21 23:44:34.951 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-21 23:44:34.951 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-21 23:44:34.951 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-21 23:44:34.951 - Thread: 1 -> ProceduralSeed = 0 2020-03-21 23:44:34.951 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 23:44:34.951 - Thread: 1 -> EnableIngameScripts = True 2020-03-21 23:44:34.951 - Thread: 1 -> ViewDistance = 15000 2020-03-21 23:44:34.951 - Thread: 1 -> Voxel destruction = True 2020-03-21 23:44:34.951 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-21 23:44:34.951 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-21 23:44:34.951 - Thread: 1 -> EnableContainerDrops = True 2020-03-21 23:44:34.951 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-21 23:44:34.951 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-21 23:44:34.951 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-21 23:44:34.951 - Thread: 1 -> EnableSubgridDamage = False 2020-03-21 23:44:34.951 - Thread: 1 -> SyncDistance = 3000 2020-03-21 23:44:34.951 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-21 23:44:34.951 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-21 23:44:34.951 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-21 23:44:34.951 - Thread: 1 -> ExperimentalMode = True 2020-03-21 23:44:34.952 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2020-03-21 23:44:34.952 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-21 23:44:35.135 - Thread: 1 -> Session loaded 2020-03-21 23:44:35.139 - Thread: 1 -> Saving world - START 2020-03-21 23:44:35.140 - Thread: 1 -> Making world state snapshot. 2020-03-21 23:44:35.140 - Thread: 1 -> Before snapshot.: GC Memory: 1,366,117,320 B 2020-03-21 23:44:35.248 - Thread: 1 -> After snapshot.: GC Memory: 1,364,725,952 B 2020-03-21 23:44:35.250 - Thread: 1 -> Directory cleanup: GC Memory: 1,364,725,952 B 2020-03-21 23:44:35.250 - Thread: 1 -> Saving world - END 2020-03-21 23:44:35.253 - Thread: 1 -> RunLoadingAction - END 2020-03-21 23:44:35.254 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-21 23:44:35.259 - Thread: 11 -> Session snapshot save - START 2020-03-21 23:44:35.260 - Thread: 11 -> Checking file access for files in target dir. 2020-03-21 23:44:35.374 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-21 23:44:35.375 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-21 23:44:35.376 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-21 23:44:35.398 - Thread: 1 -> Updating continues. 2020-03-21 23:44:35.570 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\Empty World 2020-03-21 23-44\.new\Sandbox_config.sbc 2020-03-21 23:44:35.705 - Thread: 1 -> GC Memory: 1,398,221,232 B 2020-03-21 23:44:37.061 - Thread: 11 -> Session snapshot save - END 2020-03-21 23:44:38.365 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:44:38.366 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:44:41.515 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-03-21 23:44:42.699 - Thread: 1 -> Query successful. 2020-03-21 23:44:42.699 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-03-21 23:44:46.773 - Thread: 1 -> GUI Stats: Update 5.7440118888889, Draw 0.362814833333333 2020-03-21 23:44:52.738 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:44:52.738 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:45:05.707 - Thread: 1 -> GC Memory: 2,282,181,336 B 2020-03-21 23:45:07.645 - Thread: 1 -> Pasting grid request by user: 76561198044142734 2020-03-21 23:45:07.664 - Thread: 10 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18154357779FB71 2020-03-21 23:45:08.008 - Thread: 10 -> Status: Exists(True) InScene(True) 2020-03-21 23:45:08.008 - Thread: 10 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 15972C84FB11809 2020-03-21 23:45:11.783 - Thread: 10 -> Status: Exists(True) InScene(True) 2020-03-21 23:45:11.783 - Thread: 10 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1B320CC5FC36C67 2020-03-21 23:45:11.793 - Thread: 10 -> Status: Exists(True) InScene(True) 2020-03-21 23:45:17.700 - Thread: 1 -> GUI Stats: Update 0.398413166666667, Draw 0.427548111111112 2020-03-21 23:45:17.710 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:45:17.732 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,23.63902,63.40388,1,0,2224.622,4951.199,5400,94600,3,30.10443,30.89058,0,8274,8.333235,0,16.66667,2.508673,2.574185,100 2020-03-21 23:45:27.593 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:45:27.594 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:45:29.370 - Thread: 1 -> Closing grid request by user: 76561198044142734 2020-03-21 23:45:29.370 - Thread: 1 -> Info: OnGridClosedRequest removed entity '97235071621208073:Small Grid 7817' with entity id '97235071621208073' 2020-03-21 23:45:29.371 - Thread: 1 -> Closing grid request by user: 76561198044142734 2020-03-21 23:45:29.371 - Thread: 1 -> Info: OnGridClosedRequest removed entity '122477677021195367:Jumper' with entity id '122477677021195367' 2020-03-21 23:45:29.371 - Thread: 1 -> Closing grid request by user: 76561198044142734 2020-03-21 23:45:29.371 - Thread: 1 -> Info: OnGridClosedRequest removed entity '108460454648085361:Static Grid 4960' with entity id '108460454648085361' 2020-03-21 23:45:29.420 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:45:29.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:45:35.722 - Thread: 1 -> GC Memory: 2,351,597,560 B 2020-03-21 23:45:44.707 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-03-21 23:45:44.831 - Thread: 1 -> Query successful. 2020-03-21 23:45:44.831 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-03-21 23:45:47.805 - Thread: 1 -> GUI Stats: Update 0.400438944444444, Draw 0.323975055555556 2020-03-21 23:45:49.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:45:49.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:46:00.279 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-21 23:46:00.279 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-21 23:46:00.279 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-21 23:46:00.469 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-21 23:46:05.739 - Thread: 1 -> GC Memory: 2,359,858,504 B 2020-03-21 23:46:08.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:46:08.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:46:09.656 - Thread: 1 -> Updating stopped. 2020-03-21 23:46:10.455 - Thread: 1 -> Updating continues. 2020-03-21 23:46:10.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:46:10.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:46:11.905 - Thread: 1 -> Updating stopped. 2020-03-21 23:46:14.039 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:46:14.040 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:46:14.040 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:46:14.040 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:46:14.041 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:46:14.041 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:46:14.041 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-21 23:46:14.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:46:14.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:46:14.322 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-21 23:46:14.323 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-21 23:46:14.324 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-21 23:46:14.329 - Thread: 1 -> Used namespaces in scripts: 2020-03-21 23:46:14.334 - Thread: 1 -> MySession::Unload START 2020-03-21 23:46:14.334 - Thread: 1 -> AutoSaveInMinutes: 5 2020-03-21 23:46:14.334 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-21 23:46:14.334 - Thread: 1 -> IsServer: True 2020-03-21 23:46:14.336 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 23:46:14.341 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 23:46:14.341 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 23:46:14.421 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-21 23:46:14.642 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 23:46:14.652 - Thread: 1 -> MyConfig.Save() - START 2020-03-21 23:46:14.653 - Thread: 1 -> Path: C:\Users\ryang\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-21 23:46:14.711 - Thread: 1 -> MyConfig.Save() - END 2020-03-21 23:46:14.721 - Thread: 1 -> Unloading Procedural World Generator 2020-03-21 23:46:14.802 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-21 23:46:14.822 - Thread: 1 -> Network readers disposed 2020-03-21 23:46:14.822 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-21 23:46:15.082 - Thread: 1 -> Loading sound definitions 2020-03-21 23:46:15.107 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 23:46:15.107 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-21 23:46:15.107 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 23:46:15.107 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-21 23:46:15.107 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-21 23:46:15.346 - Thread: 1 -> MySession::Unload END 2020-03-21 23:46:15.410 - Thread: 15 -> ASSERT: Leaked resources: CommonMaterialCB240 at VRage.Render11.Common.MyGeneralManager.OnUnloadData() at VRageRender.MyRender11.OnSessionEnd() at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-21 23:46:17.184 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-03-21 23:46:17.350 - Thread: 1 -> Query successful. 2020-03-21 23:46:17.350 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-03-21 23:46:17.350 - Thread: 9 -> Mod download time: 0.00 seconds 2020-03-21 23:46:19.632 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:46:19.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:46:19.635 - Thread: 1 -> GUI Stats: Update 0.596731277777778, Draw 0.482570166666667 2020-03-21 23:46:49.633 - Thread: 1 -> GUI Stats: Update 0.52208888888889, Draw 0.200351555555555 2020-03-21 23:47:00.351 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-03-21 23:47:00.483 - Thread: 1 -> Query successful. 2020-03-21 23:47:00.483 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-03-21 23:47:00.483 - Thread: 9 -> Mod download time: 0.00 seconds 2020-03-21 23:47:01.700 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-03-21 23:47:01.700 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 23:47:01.703 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-03-21 23:47:01.940 - Thread: 1 -> Loading scenarios 2020-03-21 23:47:01.941 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 23:47:01.941 - Thread: 9 -> Loading available saves - START 2020-03-21 23:47:01.950 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-03-21 23:47:01.950 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-03-21 23:47:01.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:47:01.972 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:47:02.016 - Thread: 9 -> Loading available saves - END 2020-03-21 23:47:19.868 - Thread: 1 -> GUI Stats: Update 0.603879777777778, Draw 0.282554444444444 2020-03-21 23:47:29.737 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START 2020-03-21 23:47:29.817 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END 2020-03-21 23:47:49.869 - Thread: 1 -> GUI Stats: Update 0.625044444444445, Draw 0.465521777777778 2020-03-21 23:48:19.868 - Thread: 1 -> GUI Stats: Update 0.641906999999999, Draw 0.507955055555555 2020-03-21 23:48:49.868 - Thread: 1 -> GUI Stats: Update 0.640019722222223, Draw 0.506022 2020-03-21 23:49:19.868 - Thread: 1 -> GUI Stats: Update 0.551121944444444, Draw 0.497671055555556 2020-03-21 23:49:38.467 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:49:38.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:49:44.034 - Thread: 1 -> StartNewSandbox - Start 2020-03-21 23:49:44.059 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-21 23:49:44.059 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, MaxFloatingObjects, TotalPCU, EnableSpectator, EnableIngameScripts, EnableWolfs, EnableSpiders, SupergriddingEnabled 2020-03-21 23:49:44.059 - Thread: 1 -> LoadSession() - End 2020-03-21 23:49:44.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:49:44.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:49:44.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:49:44.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:49:44.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:49:44.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:49:44.069 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-21 23:49:44.069 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-21 23:49:44.284 - Thread: 1 -> RunLoadingAction - START 2020-03-21 23:49:44.284 - Thread: 1 -> Loading session: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2020-03-21 23:49:44.502 - Thread: 1 -> GC Memory: 1,356,613,800 B 2020-03-21 23:49:44.505 - Thread: 1 -> Process Memory: 4,937,510,912 B 2020-03-21 23:49:44.505 - Thread: 1 -> Experimental mode: Yes 2020-03-21 23:49:44.505 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxFloatingObjects, TotalPCU, EnableSpectator, EnableIngameScripts, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration, SupergriddingEnabled 2020-03-21 23:49:45.058 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-21 23:49:45.086 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-21 23:49:45.086 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-21 23:49:45.087 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 23:49:45.089 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-03-21 23:49:45.269 - Thread: 1 -> Loading scenarios 2020-03-21 23:49:45.270 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 23:49:45.271 - Thread: 1 -> List of used mods (0) - START 2020-03-21 23:49:45.271 - Thread: 1 -> List of used mods - END 2020-03-21 23:49:45.359 - Thread: 1 -> Loading behaviors 2020-03-21 23:49:45.359 - Thread: 1 -> Loading ammo magazines 2020-03-21 23:49:45.359 - Thread: 1 -> Loading ammo definitions 2020-03-21 23:49:45.359 - Thread: 1 -> Loading animations 2020-03-21 23:49:45.360 - Thread: 1 -> Loading animations 2020-03-21 23:49:45.361 - Thread: 1 -> Loading sound definitions 2020-03-21 23:49:45.363 - Thread: 1 -> Loading sound definitions 2020-03-21 23:49:45.364 - Thread: 1 -> Loading sound definitions 2020-03-21 23:49:45.364 - Thread: 1 -> Loading sound definitions 2020-03-21 23:49:45.365 - Thread: 1 -> Loading sound definitions 2020-03-21 23:49:45.365 - Thread: 1 -> Loading sound definitions 2020-03-21 23:49:45.365 - Thread: 1 -> Loading category classes 2020-03-21 23:49:45.365 - Thread: 1 -> Loading category classes 2020-03-21 23:49:45.365 - Thread: 1 -> Loading blueprint classes 2020-03-21 23:49:45.365 - Thread: 1 -> Loading blueprint class entries 2020-03-21 23:49:45.366 - Thread: 1 -> Loading blueprint class entries 2020-03-21 23:49:45.366 - Thread: 1 -> Loading blueprints 2020-03-21 23:49:45.366 - Thread: 1 -> Loading blueprints 2020-03-21 23:49:45.366 - Thread: 1 -> Loading agent definitions 2020-03-21 23:49:45.366 - Thread: 1 -> Loading character definitions 2020-03-21 23:49:45.366 - Thread: 1 -> Loading character definitions 2020-03-21 23:49:45.366 - Thread: 1 -> Loading components 2020-03-21 23:49:45.367 - Thread: 1 -> Loading components 2020-03-21 23:49:45.367 - Thread: 1 -> Loading configuration 2020-03-21 23:49:45.367 - Thread: 1 -> Loading container types 2020-03-21 23:49:45.367 - Thread: 1 -> Loading Contract Types 2020-03-21 23:49:45.367 - Thread: 1 -> Loading block positions 2020-03-21 23:49:45.367 - Thread: 1 -> Loading block positions 2020-03-21 23:49:45.367 - Thread: 1 -> Loading curve definitions 2020-03-21 23:49:45.367 - Thread: 1 -> Loading debris 2020-03-21 23:49:45.367 - Thread: 1 -> Loading environment items entries 2020-03-21 23:49:45.367 - Thread: 1 -> Loading decal global definitions 2020-03-21 23:49:45.367 - Thread: 1 -> Loading decal definitions 2020-03-21 23:49:45.367 - Thread: 1 -> Loading drone behaviors 2020-03-21 23:49:45.367 - Thread: 1 -> Loading edges 2020-03-21 23:49:45.367 - Thread: 1 -> Loading emissive color definitions 2020-03-21 23:49:45.367 - Thread: 1 -> Loading emissive color default states 2020-03-21 23:49:45.368 - Thread: 1 -> Loading animations 2020-03-21 23:49:45.368 - Thread: 1 -> Loading entity components 2020-03-21 23:49:45.368 - Thread: 1 -> Loading component containers 2020-03-21 23:49:45.376 - Thread: 1 -> Loading environment items entries 2020-03-21 23:49:45.376 - Thread: 1 -> Loading Faction Names 2020-03-21 23:49:45.376 - Thread: 1 -> Loading factions 2020-03-21 23:49:45.376 - Thread: 1 -> Loading flare definitions 2020-03-21 23:49:45.377 - Thread: 1 -> Loading gas property definitions 2020-03-21 23:49:45.377 - Thread: 1 -> Loading event definitions 2020-03-21 23:49:45.377 - Thread: 1 -> Loading physical items 2020-03-21 23:49:45.397 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:49:45.397 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:49:45.397 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:49:45.397 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 23:49:45.397 - Thread: 1 -> Loading physical items 2020-03-21 23:49:45.398 - Thread: 1 -> Loading physical items 2020-03-21 23:49:45.398 - Thread: 1 -> Loading physical material properties 2020-03-21 23:49:45.398 - Thread: 1 -> Loading pirate antennas 2020-03-21 23:49:45.398 - Thread: 1 -> Loading research blocks definitions 2020-03-21 23:49:45.399 - Thread: 1 -> Loading research groups definitions 2020-03-21 23:49:45.400 - Thread: 1 -> Loading resource distribution groups 2020-03-21 23:49:45.400 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 23:49:45.400 - Thread: 1 -> Loading ship sound groups 2020-03-21 23:49:45.400 - Thread: 1 -> Loading ship sound groups 2020-03-21 23:49:45.400 - Thread: 1 -> Loading sound categories 2020-03-21 23:49:45.400 - Thread: 1 -> Loading stat definitions 2020-03-21 23:49:45.400 - Thread: 1 -> Loading grid creators 2020-03-21 23:49:45.400 - Thread: 1 -> Loading transparent material properties 2020-03-21 23:49:45.401 - Thread: 1 -> Loading planet definition 2020-03-21 23:49:45.401 - Thread: 1 -> Loading voxel map storage definitions 2020-03-21 23:49:45.402 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:49:45.402 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:49:45.402 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:49:45.402 - Thread: 1 -> Loading Weather Effects 2020-03-21 23:49:45.403 - Thread: 1 -> Audio effects definitions 2020-03-21 23:49:45.403 - Thread: 1 -> Loading environment items definitions 2020-03-21 23:49:45.404 - Thread: 1 -> Loading environment items definitions 2020-03-21 23:49:45.405 - Thread: 1 -> Loading physical material properties 2020-03-21 23:49:45.406 - Thread: 1 -> Loading particle effect definitions 2020-03-21 23:49:45.464 - Thread: 1 -> Loading particle effect definitions 2020-03-21 23:49:45.465 - Thread: 1 -> Loading environment item definitions 2020-03-21 23:49:45.465 - Thread: 1 -> Loading weapon definitions 2020-03-21 23:49:45.466 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.466 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.466 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.468 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.488 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.488 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.490 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.490 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.491 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.491 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.492 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.493 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.494 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.495 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.497 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.497 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.499 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.499 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.501 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.502 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.504 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.504 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.506 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.507 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.509 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.509 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.513 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.513 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.516 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.516 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.519 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.519 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.522 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.524 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.528 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.528 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.532 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.532 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.537 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.538 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.541 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.542 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.546 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.546 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.550 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.550 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.555 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.556 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.561 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.562 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.566 - Thread: 1 -> Loading cube blocks 2020-03-21 23:49:45.568 - Thread: 1 -> Created block definitions 2020-03-21 23:49:45.574 - Thread: 1 -> Loading block variant groups 2020-03-21 23:49:45.575 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-21 23:49:45.575 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-21 23:49:45.575 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-21 23:49:45.575 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-21 23:49:45.575 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-21 23:49:45.576 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-21 23:49:45.576 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-21 23:49:45.576 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-21 23:49:45.576 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_EscapePod.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_FuelTank.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Lab.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Mine.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Observatory.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenFarm.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenModule.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_PerimeterGun.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite2.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Surveyor.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Rescue Rover 1.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnMoonPod.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnPlanetPod.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnSpacePod.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-03-21 23:49:45.586 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-21 23:49:45.587 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-21 23:49:45.588 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-21 23:49:45.588 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-21 23:49:45.589 - Thread: 1 -> Loading asteroid generators 2020-03-21 23:49:45.589 - Thread: 1 -> Loading spawn groups 2020-03-21 23:49:45.589 - Thread: 1 -> Loading drop containers 2020-03-21 23:49:45.589 - Thread: 1 -> Loading spawn groups 2020-03-21 23:49:45.590 - Thread: 1 -> Loading spawn groups 2020-03-21 23:49:45.590 - Thread: 1 -> Loading radial menu definitions 2020-03-21 23:49:45.591 - Thread: 1 -> Loading respawn ships 2020-03-21 23:49:45.591 - Thread: 1 -> Loading spawn groups 2020-03-21 23:49:45.591 - Thread: 1 -> Loading wheel speeds 2020-03-21 23:49:45.597 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 23:49:45.602 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 23:49:45.602 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 23:49:45.669 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-21 23:49:45.871 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 23:49:45.879 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-21 23:49:45.879 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:49:45.921 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:49:45.922 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:49:45.922 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:49:45.926 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:49:46.142 - Thread: 1 -> MyLights.LoadData() - START 2020-03-21 23:49:46.144 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-21 23:49:46.144 - Thread: 1 -> MyLights.LoadData() - END 2020-03-21 23:49:46.144 - Thread: 1 -> Info: MyLights initialized. 2020-03-21 23:49:46.144 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-21 23:49:46.144 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-21 23:49:46.148 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-21 23:49:46.148 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-21 23:49:46.149 - Thread: 1 -> Loading Procedural World Generator 2020-03-21 23:49:46.149 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-21 23:49:46.160 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-21 23:49:46.186 - Thread: 1 -> Checkpoint.CameraAttachedTo: 124168712738897777 2020-03-21 23:49:46.186 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-21 23:49:46.186 - Thread: 1 -> ControlledObject was null, respawning character 2020-03-21 23:49:46.187 - Thread: 1 -> RequestRespawn 2020-03-21 23:49:46.287 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-21 23:49:46.288 - Thread: 1 -> Name = Empty World 2020-03-21 23:47 2020-03-21 23:49:46.288 - Thread: 1 -> Description = boogityboogity 2020-03-21 23:49:46.288 - Thread: 1 -> GameDateTime = 01/01/2081 00:02:14 2020-03-21 23:49:46.288 - Thread: 1 -> Password = 2020-03-21 23:49:46.288 - Thread: 1 -> CurrentPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2020-03-21 23:49:46.288 - Thread: 1 -> WorkshopId = 2020-03-21 23:49:46.288 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-03-21 23:49:46.288 - Thread: 1 -> ThumbPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World\thumb.jpg 2020-03-21 23:49:46.288 - Thread: 1 -> Settings: 2020-03-21 23:49:46.289 - Thread: 1 -> GameMode = Creative 2020-03-21 23:49:46.289 - Thread: 1 -> MaxPlayers = 4 2020-03-21 23:49:46.289 - Thread: 1 -> OnlineMode = PRIVATE 2020-03-21 23:49:46.289 - Thread: 1 -> AutoHealing = True 2020-03-21 23:49:46.289 - Thread: 1 -> WeaponsEnabled = True 2020-03-21 23:49:46.289 - Thread: 1 -> ThrusterDamage = True 2020-03-21 23:49:46.289 - Thread: 1 -> EnableSpectator = True 2020-03-21 23:49:46.289 - Thread: 1 -> EnableCopyPaste = True 2020-03-21 23:49:46.289 - Thread: 1 -> MaxFloatingObjects = 1024 2020-03-21 23:49:46.289 - Thread: 1 -> MaxGridSize = 50000 2020-03-21 23:49:46.289 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-03-21 23:49:46.289 - Thread: 1 -> CargoShipsEnabled = True 2020-03-21 23:49:46.289 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-21 23:49:46.289 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-21 23:49:46.289 - Thread: 1 -> InventorySizeMultiplier = 10 2020-03-21 23:49:46.289 - Thread: 1 -> RefinerySpeedMultiplier = 10 2020-03-21 23:49:46.289 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2020-03-21 23:49:46.289 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2020-03-21 23:49:46.289 - Thread: 1 -> WelderSpeedMultiplier = 5 2020-03-21 23:49:46.289 - Thread: 1 -> GrinderSpeedMultiplier = 5 2020-03-21 23:49:46.289 - Thread: 1 -> ClientCanSave = False 2020-03-21 23:49:46.289 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-21 23:49:46.289 - Thread: 1 -> PermanentDeath = False 2020-03-21 23:49:46.289 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 23:49:46.289 - Thread: 1 -> EnableScripts = True 2020-03-21 23:49:46.289 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-21 23:49:46.289 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-21 23:49:46.289 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-21 23:49:46.289 - Thread: 1 -> ProceduralSeed = 0 2020-03-21 23:49:46.289 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 23:49:46.289 - Thread: 1 -> EnableIngameScripts = True 2020-03-21 23:49:46.289 - Thread: 1 -> ViewDistance = 15000 2020-03-21 23:49:46.289 - Thread: 1 -> Voxel destruction = True 2020-03-21 23:49:46.289 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-21 23:49:46.289 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-21 23:49:46.289 - Thread: 1 -> EnableContainerDrops = True 2020-03-21 23:49:46.289 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-21 23:49:46.289 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-21 23:49:46.289 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-21 23:49:46.289 - Thread: 1 -> EnableSubgridDamage = False 2020-03-21 23:49:46.289 - Thread: 1 -> SyncDistance = 3000 2020-03-21 23:49:46.289 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-21 23:49:46.289 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-21 23:49:46.289 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-21 23:49:46.289 - Thread: 1 -> ExperimentalMode = True 2020-03-21 23:49:46.289 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxFloatingObjects, TotalPCU, EnableSpectator, EnableIngameScripts, EnableWolfs, EnableSpiders, SupergriddingEnabled 2020-03-21 23:49:46.289 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-21 23:49:46.862 - Thread: 1 -> Session loaded 2020-03-21 23:49:46.867 - Thread: 1 -> Saving world - START 2020-03-21 23:49:46.868 - Thread: 1 -> Making world state snapshot. 2020-03-21 23:49:46.868 - Thread: 1 -> Before snapshot.: GC Memory: 1,612,256,816 B 2020-03-21 23:49:46.895 - Thread: 1 -> After snapshot.: GC Memory: 1,614,093,520 B 2020-03-21 23:49:46.895 - Thread: 1 -> Directory cleanup: GC Memory: 1,614,093,520 B 2020-03-21 23:49:46.895 - Thread: 1 -> Saving world - END 2020-03-21 23:49:46.895 - Thread: 1 -> RunLoadingAction - END 2020-03-21 23:49:46.895 - Thread: 9 -> Session snapshot save - START 2020-03-21 23:49:46.895 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-21 23:49:46.897 - Thread: 9 -> Checking file access for files in target dir. 2020-03-21 23:49:46.899 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-21 23:49:46.899 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-21 23:49:46.899 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-21 23:49:46.899 - Thread: 1 -> Updating continues. 2020-03-21 23:49:46.924 - Thread: 1 -> GC Memory: 1,614,400,720 B 2020-03-21 23:49:47.189 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:49:47.190 - Thread: 1 -> STATISTICS,264.4166667,0,0,0,0,0,0,802.8121,53.15356,1,0,1313.206,4704.121,0,1000000,0,4.69465,2.513791,0.5201759,8632,8.33301,0,16.66667,0.3912057,0.2094745,100 2020-03-21 23:49:47.291 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:49:47.292 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:49:47.684 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\Empty World 2020-03-21 23-47\.new\Sandbox_config.sbc 2020-03-21 23:49:47.740 - Thread: 9 -> Session snapshot save - END 2020-03-21 23:49:52.825 - Thread: 1 -> GUI Stats: Update 2.01417916666667, Draw 0.406487444444444 2020-03-21 23:49:54.801 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:49:54.802 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:50:02.928 - Thread: 1 -> Player entered: soylent grin (76561197992463106) 2020-03-21 23:50:07.693 - Thread: 1 -> World request received: soylent grin 2020-03-21 23:50:07.694 - Thread: 1 -> ...responding 2020-03-21 23:50:16.929 - Thread: 1 -> GC Memory: 1,392,272,392 B 2020-03-21 23:50:23.265 - Thread: 1 -> GUI Stats: Update 0.377840055555557, Draw 0.389696611111111 2020-03-21 23:50:46.946 - Thread: 1 -> GC Memory: 1,407,245,576 B 2020-03-21 23:50:47.712 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:50:47.712 - Thread: 1 -> STATISTICS,324.4333334,0.002748489,0.0001878738,0.002840996,0.2060938,0.01060677,0.2187319,14.2273,30.04125,2,0,1340.82,4746.352,431,999569,1,21.45931,25.27918,0.3019464,8568,8.332972,0,16.66667,1.788199,2.106507,100 2020-03-21 23:50:53.263 - Thread: 1 -> GUI Stats: Update 0.392163111111111, Draw 0.420532555555556 2020-03-21 23:51:10.575 - Thread: 1 -> Pasting grid request by user: 76561198044142734 2020-03-21 23:51:10.577 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 13974FD9958FBC6 2020-03-21 23:51:10.587 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-03-21 23:51:16.966 - Thread: 1 -> GC Memory: 1,449,918,600 B 2020-03-21 23:51:23.530 - Thread: 1 -> GUI Stats: Update 0.418735500000001, Draw 0.431611666666667 2020-03-21 23:51:31.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:51:31.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:51:46.972 - Thread: 1 -> GC Memory: 1,397,162,896 B 2020-03-21 23:51:48.502 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:51:48.502 - Thread: 1 -> STATISTICS,384.45,0.007638931,0.007900238,0.01019192,0.2060938,0.312809,0.639205,14.18788,35.02317,2,0,1334.762,4682.535,1042,998958,2,24.76134,25.27989,0.3583221,8466,8.333034,0,16.66667,2.06337,2.106582,100 2020-03-21 23:51:54.037 - Thread: 1 -> GUI Stats: Update 0.402995, Draw 0.379218500000001 2020-03-21 23:52:16.989 - Thread: 1 -> GC Memory: 1,401,167,096 B 2020-03-21 23:52:24.040 - Thread: 1 -> GUI Stats: Update 0.357848777777778, Draw 0.334373111111111 2020-03-21 23:52:47.003 - Thread: 1 -> GC Memory: 1,406,527,840 B 2020-03-21 23:52:48.519 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:52:48.519 - Thread: 1 -> STATISTICS,444.4666667,0.004611969,0.005812645,0.01019192,0.2060938,0.6535778,1.02624,15.02569,34.22788,2,0,1341.422,4683.25,1142,998858,2,24.16722,20.66868,0.3574319,8479,8.333014,0,16.66667,2.013857,1.722324,100 2020-03-21 23:52:54.037 - Thread: 1 -> GUI Stats: Update 0.401579166666666, Draw 0.395312611111111 2020-03-21 23:53:17.020 - Thread: 1 -> GC Memory: 1,394,691,144 B 2020-03-21 23:53:23.220 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:23.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:23.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:23.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:23.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:23.223 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:23.223 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-21 23:53:23.223 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:23.224 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:23.473 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-21 23:53:23.474 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-21 23:53:23.475 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-21 23:53:23.477 - Thread: 1 -> Used namespaces in scripts: 2020-03-21 23:53:23.477 - Thread: 1 -> MySession::Unload START 2020-03-21 23:53:23.477 - Thread: 1 -> AutoSaveInMinutes: 5 2020-03-21 23:53:23.477 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-21 23:53:23.477 - Thread: 1 -> IsServer: True 2020-03-21 23:53:23.478 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 23:53:23.484 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 23:53:23.484 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 23:53:23.562 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-21 23:53:23.785 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 23:53:23.788 - Thread: 1 -> MyConfig.Save() - START 2020-03-21 23:53:23.789 - Thread: 1 -> Path: C:\Users\ryang\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-21 23:53:23.803 - Thread: 1 -> MyConfig.Save() - END 2020-03-21 23:53:23.813 - Thread: 1 -> Unloading Procedural World Generator 2020-03-21 23:53:23.826 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-21 23:53:23.827 - Thread: 1 -> Network readers disposed 2020-03-21 23:53:23.832 - Thread: 1 -> Network readers disposed 2020-03-21 23:53:23.833 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-21 23:53:24.088 - Thread: 1 -> Loading sound definitions 2020-03-21 23:53:24.115 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 23:53:24.115 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-21 23:53:24.115 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 23:53:24.115 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-21 23:53:24.115 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-21 23:53:24.351 - Thread: 1 -> MySession::Unload END 2020-03-21 23:53:24.365 - Thread: 15 -> ASSERT: Leaked resources: CommonMaterialCB240 CommonMaterialCB240 at VRage.Render11.Common.MyGeneralManager.OnUnloadData() at VRageRender.MyRender11.OnSessionEnd() at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-21 23:53:25.154 - Thread: 1 -> GUI Stats: Update 0.590875111111111, Draw 0.343729944444444 2020-03-21 23:53:27.433 - Thread: 9 -> Loading available saves - START 2020-03-21 23:53:27.434 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734' 2020-03-21 23:53:28.503 - Thread: 9 -> Loading available saves - END 2020-03-21 23:53:28.735 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:28.736 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:33.669 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\Empty World 2020-03-21 23-47\Sandbox_config.sbc 2020-03-21 23:53:33.671 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-21 23:53:33.672 - Thread: 1 -> LoadSandbox() - Start 2020-03-21 23:53:33.672 - Thread: 1 -> LoadSession() - Start 2020-03-21 23:53:33.672 - Thread: 1 -> C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\Empty World 2020-03-21 23-47 2020-03-21 23:53:34.727 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\Empty World 2020-03-21 23-47\Sandbox_config.sbc 2020-03-21 23:53:34.737 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-21 23:53:34.737 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-21 23:53:34.737 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, MaxFloatingObjects, TotalPCU, EnableSpectator, EnableIngameScripts, EnableWolfs, EnableSpiders, SupergriddingEnabled 2020-03-21 23:53:34.737 - Thread: 1 -> LoadSession() - End 2020-03-21 23:53:34.737 - Thread: 1 -> LoadSandbox() - End 2020-03-21 23:53:34.740 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:34.740 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:34.741 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:34.741 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:34.741 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:34.742 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:34.755 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-21 23:53:34.756 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-21 23:53:34.954 - Thread: 1 -> RunLoadingAction - START 2020-03-21 23:53:34.954 - Thread: 1 -> Loading session: C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\Empty World 2020-03-21 23-47 2020-03-21 23:53:35.204 - Thread: 1 -> GC Memory: 1,379,489,208 B 2020-03-21 23:53:35.207 - Thread: 1 -> Process Memory: 4,815,732,736 B 2020-03-21 23:53:35.207 - Thread: 1 -> Experimental mode: Yes 2020-03-21 23:53:35.207 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxFloatingObjects, TotalPCU, EnableSpectator, EnableIngameScripts, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration, SupergriddingEnabled 2020-03-21 23:53:35.687 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-21 23:53:35.709 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-21 23:53:35.709 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-21 23:53:35.709 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 23:53:35.711 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-03-21 23:53:35.897 - Thread: 1 -> Loading scenarios 2020-03-21 23:53:35.897 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 23:53:35.898 - Thread: 1 -> List of used mods (0) - START 2020-03-21 23:53:35.899 - Thread: 1 -> List of used mods - END 2020-03-21 23:53:36.000 - Thread: 1 -> Loading behaviors 2020-03-21 23:53:36.000 - Thread: 1 -> Loading ammo magazines 2020-03-21 23:53:36.000 - Thread: 1 -> Loading ammo definitions 2020-03-21 23:53:36.000 - Thread: 1 -> Loading animations 2020-03-21 23:53:36.000 - Thread: 1 -> Loading animations 2020-03-21 23:53:36.002 - Thread: 1 -> Loading sound definitions 2020-03-21 23:53:36.005 - Thread: 1 -> Loading sound definitions 2020-03-21 23:53:36.005 - Thread: 1 -> Loading sound definitions 2020-03-21 23:53:36.006 - Thread: 1 -> Loading sound definitions 2020-03-21 23:53:36.007 - Thread: 1 -> Loading sound definitions 2020-03-21 23:53:36.007 - Thread: 1 -> Loading sound definitions 2020-03-21 23:53:36.007 - Thread: 1 -> Loading category classes 2020-03-21 23:53:36.007 - Thread: 1 -> Loading category classes 2020-03-21 23:53:36.007 - Thread: 1 -> Loading blueprint classes 2020-03-21 23:53:36.007 - Thread: 1 -> Loading blueprint class entries 2020-03-21 23:53:36.008 - Thread: 1 -> Loading blueprint class entries 2020-03-21 23:53:36.008 - Thread: 1 -> Loading blueprints 2020-03-21 23:53:36.008 - Thread: 1 -> Loading blueprints 2020-03-21 23:53:36.008 - Thread: 1 -> Loading agent definitions 2020-03-21 23:53:36.008 - Thread: 1 -> Loading character definitions 2020-03-21 23:53:36.008 - Thread: 1 -> Loading character definitions 2020-03-21 23:53:36.008 - Thread: 1 -> Loading components 2020-03-21 23:53:36.008 - Thread: 1 -> Loading components 2020-03-21 23:53:36.009 - Thread: 1 -> Loading configuration 2020-03-21 23:53:36.009 - Thread: 1 -> Loading container types 2020-03-21 23:53:36.009 - Thread: 1 -> Loading Contract Types 2020-03-21 23:53:36.009 - Thread: 1 -> Loading block positions 2020-03-21 23:53:36.009 - Thread: 1 -> Loading block positions 2020-03-21 23:53:36.009 - Thread: 1 -> Loading curve definitions 2020-03-21 23:53:36.009 - Thread: 1 -> Loading debris 2020-03-21 23:53:36.009 - Thread: 1 -> Loading environment items entries 2020-03-21 23:53:36.009 - Thread: 1 -> Loading decal global definitions 2020-03-21 23:53:36.009 - Thread: 1 -> Loading decal definitions 2020-03-21 23:53:36.009 - Thread: 1 -> Loading drone behaviors 2020-03-21 23:53:36.009 - Thread: 1 -> Loading edges 2020-03-21 23:53:36.009 - Thread: 1 -> Loading emissive color definitions 2020-03-21 23:53:36.009 - Thread: 1 -> Loading emissive color default states 2020-03-21 23:53:36.009 - Thread: 1 -> Loading animations 2020-03-21 23:53:36.009 - Thread: 1 -> Loading entity components 2020-03-21 23:53:36.010 - Thread: 1 -> Loading component containers 2020-03-21 23:53:36.011 - Thread: 1 -> Loading environment items entries 2020-03-21 23:53:36.012 - Thread: 1 -> Loading Faction Names 2020-03-21 23:53:36.012 - Thread: 1 -> Loading factions 2020-03-21 23:53:36.012 - Thread: 1 -> Loading flare definitions 2020-03-21 23:53:36.012 - Thread: 1 -> Loading gas property definitions 2020-03-21 23:53:36.012 - Thread: 1 -> Loading event definitions 2020-03-21 23:53:36.012 - Thread: 1 -> Loading physical items 2020-03-21 23:53:36.041 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:53:36.042 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:53:36.042 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:53:36.042 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 23:53:36.042 - Thread: 1 -> Loading physical items 2020-03-21 23:53:36.042 - Thread: 1 -> Loading physical items 2020-03-21 23:53:36.042 - Thread: 1 -> Loading physical material properties 2020-03-21 23:53:36.042 - Thread: 1 -> Loading pirate antennas 2020-03-21 23:53:36.043 - Thread: 1 -> Loading research blocks definitions 2020-03-21 23:53:36.044 - Thread: 1 -> Loading research groups definitions 2020-03-21 23:53:36.044 - Thread: 1 -> Loading resource distribution groups 2020-03-21 23:53:36.044 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 23:53:36.044 - Thread: 1 -> Loading ship sound groups 2020-03-21 23:53:36.044 - Thread: 1 -> Loading ship sound groups 2020-03-21 23:53:36.044 - Thread: 1 -> Loading sound categories 2020-03-21 23:53:36.045 - Thread: 1 -> Loading stat definitions 2020-03-21 23:53:36.045 - Thread: 1 -> Loading grid creators 2020-03-21 23:53:36.045 - Thread: 1 -> Loading transparent material properties 2020-03-21 23:53:36.046 - Thread: 1 -> Loading planet definition 2020-03-21 23:53:36.046 - Thread: 1 -> Loading voxel map storage definitions 2020-03-21 23:53:36.047 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:53:36.047 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:53:36.047 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:53:36.047 - Thread: 1 -> Loading Weather Effects 2020-03-21 23:53:36.048 - Thread: 1 -> Audio effects definitions 2020-03-21 23:53:36.048 - Thread: 1 -> Loading environment items definitions 2020-03-21 23:53:36.048 - Thread: 1 -> Loading environment items definitions 2020-03-21 23:53:36.050 - Thread: 1 -> Loading physical material properties 2020-03-21 23:53:36.050 - Thread: 1 -> Loading particle effect definitions 2020-03-21 23:53:36.118 - Thread: 1 -> Loading particle effect definitions 2020-03-21 23:53:36.118 - Thread: 1 -> Loading environment item definitions 2020-03-21 23:53:36.118 - Thread: 1 -> Loading weapon definitions 2020-03-21 23:53:36.120 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.120 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.120 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.122 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.123 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.123 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.124 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.125 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.142 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.143 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.144 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.145 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.146 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.147 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.149 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.149 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.151 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.151 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.153 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.154 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.156 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.156 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.158 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.158 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.161 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.161 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.165 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.165 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.168 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.168 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.171 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.171 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.174 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.176 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.179 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.179 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.183 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.184 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.189 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.189 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.193 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.193 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.197 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.198 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.202 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.202 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.206 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.207 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.213 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.214 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.219 - Thread: 1 -> Loading cube blocks 2020-03-21 23:53:36.220 - Thread: 1 -> Created block definitions 2020-03-21 23:53:36.226 - Thread: 1 -> Loading block variant groups 2020-03-21 23:53:36.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-21 23:53:36.228 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnSpacePod.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-21 23:53:36.237 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-21 23:53:36.238 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-21 23:53:36.241 - Thread: 1 -> Loading asteroid generators 2020-03-21 23:53:36.241 - Thread: 1 -> Loading spawn groups 2020-03-21 23:53:36.242 - Thread: 1 -> Loading drop containers 2020-03-21 23:53:36.242 - Thread: 1 -> Loading spawn groups 2020-03-21 23:53:36.242 - Thread: 1 -> Loading spawn groups 2020-03-21 23:53:36.243 - Thread: 1 -> Loading radial menu definitions 2020-03-21 23:53:36.243 - Thread: 1 -> Loading respawn ships 2020-03-21 23:53:36.243 - Thread: 1 -> Loading spawn groups 2020-03-21 23:53:36.243 - Thread: 1 -> Loading wheel speeds 2020-03-21 23:53:36.250 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 23:53:36.254 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 23:53:36.254 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 23:53:36.324 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-21 23:53:36.524 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 23:53:36.532 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-21 23:53:36.533 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:53:36.578 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:53:36.578 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:53:36.579 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:53:36.583 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:53:36.794 - Thread: 1 -> MyLights.LoadData() - START 2020-03-21 23:53:36.795 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-21 23:53:36.796 - Thread: 1 -> MyLights.LoadData() - END 2020-03-21 23:53:36.796 - Thread: 1 -> Info: MyLights initialized. 2020-03-21 23:53:36.796 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-21 23:53:36.796 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-21 23:53:36.800 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-21 23:53:36.800 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-21 23:53:36.800 - Thread: 1 -> Loading Procedural World Generator 2020-03-21 23:53:36.800 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-21 23:53:36.809 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-21 23:53:36.816 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-21 23:53:36.816 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-21 23:53:36.816 - Thread: 1 -> ControlledObject was null, respawning character 2020-03-21 23:53:36.816 - Thread: 1 -> RequestRespawn 2020-03-21 23:53:36.825 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-21 23:53:36.826 - Thread: 1 -> Name = Empty World 2020-03-21 23-47 2020-03-21 23:53:36.826 - Thread: 1 -> Description = boogityboogity 2020-03-21 23:53:36.826 - Thread: 1 -> GameDateTime = 01/01/2081 00:02:14 2020-03-21 23:53:36.826 - Thread: 1 -> Password = 2020-03-21 23:53:36.826 - Thread: 1 -> CurrentPath = C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\Empty World 2020-03-21 23-47 2020-03-21 23:53:36.826 - Thread: 1 -> WorkshopId = 2020-03-21 23:53:36.826 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-03-21 23:53:36.826 - Thread: 1 -> ThumbPath = C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\Empty World 2020-03-21 23-47\thumb.jpg 2020-03-21 23:53:36.826 - Thread: 1 -> Settings: 2020-03-21 23:53:36.827 - Thread: 1 -> GameMode = Creative 2020-03-21 23:53:36.827 - Thread: 1 -> MaxPlayers = 4 2020-03-21 23:53:36.827 - Thread: 1 -> OnlineMode = PRIVATE 2020-03-21 23:53:36.827 - Thread: 1 -> AutoHealing = True 2020-03-21 23:53:36.827 - Thread: 1 -> WeaponsEnabled = True 2020-03-21 23:53:36.827 - Thread: 1 -> ThrusterDamage = True 2020-03-21 23:53:36.827 - Thread: 1 -> EnableSpectator = True 2020-03-21 23:53:36.827 - Thread: 1 -> EnableCopyPaste = True 2020-03-21 23:53:36.827 - Thread: 1 -> MaxFloatingObjects = 1024 2020-03-21 23:53:36.827 - Thread: 1 -> MaxGridSize = 50000 2020-03-21 23:53:36.827 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-03-21 23:53:36.827 - Thread: 1 -> CargoShipsEnabled = True 2020-03-21 23:53:36.827 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-21 23:53:36.827 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-21 23:53:36.827 - Thread: 1 -> InventorySizeMultiplier = 10 2020-03-21 23:53:36.827 - Thread: 1 -> RefinerySpeedMultiplier = 10 2020-03-21 23:53:36.827 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2020-03-21 23:53:36.827 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2020-03-21 23:53:36.827 - Thread: 1 -> WelderSpeedMultiplier = 5 2020-03-21 23:53:36.827 - Thread: 1 -> GrinderSpeedMultiplier = 5 2020-03-21 23:53:36.827 - Thread: 1 -> ClientCanSave = False 2020-03-21 23:53:36.827 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-21 23:53:36.827 - Thread: 1 -> PermanentDeath = False 2020-03-21 23:53:36.827 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 23:53:36.827 - Thread: 1 -> EnableScripts = True 2020-03-21 23:53:36.827 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-21 23:53:36.827 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-21 23:53:36.827 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-21 23:53:36.827 - Thread: 1 -> ProceduralSeed = 0 2020-03-21 23:53:36.827 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 23:53:36.827 - Thread: 1 -> EnableIngameScripts = True 2020-03-21 23:53:36.827 - Thread: 1 -> ViewDistance = 15000 2020-03-21 23:53:36.827 - Thread: 1 -> Voxel destruction = True 2020-03-21 23:53:36.827 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-21 23:53:36.827 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-21 23:53:36.827 - Thread: 1 -> EnableContainerDrops = True 2020-03-21 23:53:36.827 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-21 23:53:36.827 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-21 23:53:36.827 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-21 23:53:36.827 - Thread: 1 -> EnableSubgridDamage = False 2020-03-21 23:53:36.827 - Thread: 1 -> SyncDistance = 3000 2020-03-21 23:53:36.827 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-21 23:53:36.827 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-21 23:53:36.827 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-21 23:53:36.827 - Thread: 1 -> ExperimentalMode = True 2020-03-21 23:53:36.827 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxFloatingObjects, TotalPCU, EnableSpectator, EnableIngameScripts, EnableWolfs, EnableSpiders, SupergriddingEnabled 2020-03-21 23:53:36.827 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-21 23:53:36.829 - Thread: 1 -> Session loaded 2020-03-21 23:53:36.829 - Thread: 1 -> RunLoadingAction - END 2020-03-21 23:53:36.829 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-21 23:53:36.832 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-21 23:53:36.832 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-21 23:53:36.832 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-21 23:53:36.832 - Thread: 1 -> Updating continues. 2020-03-21 23:53:36.833 - Thread: 1 -> GC Memory: 1,621,144,088 B 2020-03-21 23:53:37.151 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:37.153 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:39.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:39.469 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:53.901 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:53:53.901 - Thread: 1 -> STATISTICS,504.4833334,0,0,0.01221275,0.2060938,0.8783283,1.284651,10.45982,17.44471,1,0,1345.836,4638.105,0,1000000,0,15.18008,18.36441,0.3570587,8468,8.319268,0,16.66667,1.262871,1.527785,100 2020-03-21 23:53:54.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:54.453 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:54.453 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:54.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:54.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:54.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:54.455 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-21 23:53:54.455 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:54.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:53:54.713 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-21 23:53:54.713 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-21 23:53:54.714 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-21 23:53:54.715 - Thread: 1 -> Used namespaces in scripts: 2020-03-21 23:53:54.715 - Thread: 1 -> MySession::Unload START 2020-03-21 23:53:54.715 - Thread: 1 -> AutoSaveInMinutes: 5 2020-03-21 23:53:54.715 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-21 23:53:54.715 - Thread: 1 -> IsServer: True 2020-03-21 23:53:54.716 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 23:53:54.726 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 23:53:54.726 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 23:53:54.803 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-21 23:53:55.027 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 23:53:55.027 - Thread: 1 -> MyConfig.Save() - START 2020-03-21 23:53:55.028 - Thread: 1 -> Path: C:\Users\ryang\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-21 23:53:55.040 - Thread: 1 -> MyConfig.Save() - END 2020-03-21 23:53:55.040 - Thread: 1 -> Unloading Procedural World Generator 2020-03-21 23:53:55.046 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-21 23:53:55.046 - Thread: 1 -> Network readers disposed 2020-03-21 23:53:55.046 - Thread: 1 -> Network readers disposed 2020-03-21 23:53:55.046 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-21 23:53:55.273 - Thread: 1 -> Loading sound definitions 2020-03-21 23:53:55.299 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 23:53:55.299 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-21 23:53:55.299 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 23:53:55.299 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-21 23:53:55.299 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-21 23:53:55.543 - Thread: 1 -> MySession::Unload END 2020-03-21 23:53:55.550 - Thread: 15 -> ASSERT: Leaked resources: CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 at VRage.Render11.Common.MyGeneralManager.OnUnloadData() at VRageRender.MyRender11.OnSessionEnd() at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-21 23:53:56.743 - Thread: 9 -> Loading available saves - START 2020-03-21 23:53:56.744 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734' 2020-03-21 23:53:57.318 - Thread: 9 -> Loading available saves - END 2020-03-21 23:53:57.543 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:53:57.544 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:00.477 - Thread: 1 -> GUI Stats: Update 1.72454183333334, Draw 0.308489555555556 2020-03-21 23:54:02.568 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Sandbox_config.sbc 2020-03-21 23:54:02.570 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-21 23:54:02.570 - Thread: 1 -> LoadSandbox() - Start 2020-03-21 23:54:02.570 - Thread: 1 -> LoadSession() - Start 2020-03-21 23:54:02.570 - Thread: 1 -> C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash] 2020-03-21 23:54:03.590 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Sandbox_config.sbc 2020-03-21 23:54:03.592 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-21 23:54:03.592 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-21 23:54:03.592 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts, EnableWolfs, EnableSpiders, AdaptiveSimulationQuality 2020-03-21 23:54:03.592 - Thread: 1 -> LoadSession() - End 2020-03-21 23:54:03.592 - Thread: 1 -> LoadSandbox() - End 2020-03-21 23:54:03.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:03.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:03.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:03.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:03.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:03.599 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:03.609 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-21 23:54:03.610 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-21 23:54:03.809 - Thread: 1 -> RunLoadingAction - START 2020-03-21 23:54:03.809 - Thread: 1 -> Loading session: C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash] 2020-03-21 23:54:04.123 - Thread: 1 -> GC Memory: 1,392,517,328 B 2020-03-21 23:54:04.127 - Thread: 1 -> Process Memory: 4,867,817,472 B 2020-03-21 23:54:04.127 - Thread: 1 -> Experimental mode: Yes 2020-03-21 23:54:04.127 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, EnableWolfs, EnableSpiders, AdaptiveSimulationQuality, ExperimentalTurnedOnInConfiguration 2020-03-21 23:54:04.671 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-21 23:54:04.691 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-21 23:54:04.692 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-21 23:54:04.692 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 23:54:04.694 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-03-21 23:54:04.878 - Thread: 1 -> Loading scenarios 2020-03-21 23:54:04.878 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 23:54:04.879 - Thread: 1 -> List of used mods (0) - START 2020-03-21 23:54:04.879 - Thread: 1 -> List of used mods - END 2020-03-21 23:54:04.971 - Thread: 1 -> Loading behaviors 2020-03-21 23:54:04.971 - Thread: 1 -> Loading ammo magazines 2020-03-21 23:54:04.971 - Thread: 1 -> Loading ammo definitions 2020-03-21 23:54:04.971 - Thread: 1 -> Loading animations 2020-03-21 23:54:04.971 - Thread: 1 -> Loading animations 2020-03-21 23:54:04.973 - Thread: 1 -> Loading sound definitions 2020-03-21 23:54:04.975 - Thread: 1 -> Loading sound definitions 2020-03-21 23:54:04.976 - Thread: 1 -> Loading sound definitions 2020-03-21 23:54:04.976 - Thread: 1 -> Loading sound definitions 2020-03-21 23:54:04.977 - Thread: 1 -> Loading sound definitions 2020-03-21 23:54:04.978 - Thread: 1 -> Loading sound definitions 2020-03-21 23:54:04.978 - Thread: 1 -> Loading category classes 2020-03-21 23:54:04.978 - Thread: 1 -> Loading category classes 2020-03-21 23:54:04.978 - Thread: 1 -> Loading blueprint classes 2020-03-21 23:54:04.978 - Thread: 1 -> Loading blueprint class entries 2020-03-21 23:54:04.978 - Thread: 1 -> Loading blueprint class entries 2020-03-21 23:54:04.978 - Thread: 1 -> Loading blueprints 2020-03-21 23:54:04.981 - Thread: 1 -> Loading blueprints 2020-03-21 23:54:04.981 - Thread: 1 -> Loading agent definitions 2020-03-21 23:54:04.981 - Thread: 1 -> Loading character definitions 2020-03-21 23:54:04.981 - Thread: 1 -> Loading character definitions 2020-03-21 23:54:04.981 - Thread: 1 -> Loading components 2020-03-21 23:54:04.981 - Thread: 1 -> Loading components 2020-03-21 23:54:04.981 - Thread: 1 -> Loading configuration 2020-03-21 23:54:04.981 - Thread: 1 -> Loading container types 2020-03-21 23:54:04.981 - Thread: 1 -> Loading Contract Types 2020-03-21 23:54:04.981 - Thread: 1 -> Loading block positions 2020-03-21 23:54:04.981 - Thread: 1 -> Loading block positions 2020-03-21 23:54:04.981 - Thread: 1 -> Loading curve definitions 2020-03-21 23:54:04.981 - Thread: 1 -> Loading debris 2020-03-21 23:54:04.981 - Thread: 1 -> Loading environment items entries 2020-03-21 23:54:04.981 - Thread: 1 -> Loading decal global definitions 2020-03-21 23:54:04.982 - Thread: 1 -> Loading decal definitions 2020-03-21 23:54:04.982 - Thread: 1 -> Loading drone behaviors 2020-03-21 23:54:04.982 - Thread: 1 -> Loading edges 2020-03-21 23:54:04.982 - Thread: 1 -> Loading emissive color definitions 2020-03-21 23:54:04.982 - Thread: 1 -> Loading emissive color default states 2020-03-21 23:54:04.982 - Thread: 1 -> Loading animations 2020-03-21 23:54:04.982 - Thread: 1 -> Loading entity components 2020-03-21 23:54:04.982 - Thread: 1 -> Loading component containers 2020-03-21 23:54:04.983 - Thread: 1 -> Loading environment items entries 2020-03-21 23:54:04.984 - Thread: 1 -> Loading Faction Names 2020-03-21 23:54:04.984 - Thread: 1 -> Loading factions 2020-03-21 23:54:04.984 - Thread: 1 -> Loading flare definitions 2020-03-21 23:54:04.984 - Thread: 1 -> Loading gas property definitions 2020-03-21 23:54:04.984 - Thread: 1 -> Loading event definitions 2020-03-21 23:54:04.984 - Thread: 1 -> Loading physical items 2020-03-21 23:54:05.004 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:54:05.004 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:54:05.004 - Thread: 1 -> Loading LCD texture categories 2020-03-21 23:54:05.004 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 23:54:05.004 - Thread: 1 -> Loading physical items 2020-03-21 23:54:05.005 - Thread: 1 -> Loading physical items 2020-03-21 23:54:05.005 - Thread: 1 -> Loading physical material properties 2020-03-21 23:54:05.005 - Thread: 1 -> Loading pirate antennas 2020-03-21 23:54:05.005 - Thread: 1 -> Loading research blocks definitions 2020-03-21 23:54:05.007 - Thread: 1 -> Loading research groups definitions 2020-03-21 23:54:05.007 - Thread: 1 -> Loading resource distribution groups 2020-03-21 23:54:05.007 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 23:54:05.007 - Thread: 1 -> Loading ship sound groups 2020-03-21 23:54:05.007 - Thread: 1 -> Loading ship sound groups 2020-03-21 23:54:05.007 - Thread: 1 -> Loading sound categories 2020-03-21 23:54:05.007 - Thread: 1 -> Loading stat definitions 2020-03-21 23:54:05.007 - Thread: 1 -> Loading grid creators 2020-03-21 23:54:05.007 - Thread: 1 -> Loading transparent material properties 2020-03-21 23:54:05.009 - Thread: 1 -> Loading planet definition 2020-03-21 23:54:05.009 - Thread: 1 -> Loading voxel map storage definitions 2020-03-21 23:54:05.009 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:54:05.010 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:54:05.010 - Thread: 1 -> Loading voxel material definitions 2020-03-21 23:54:05.010 - Thread: 1 -> Loading Weather Effects 2020-03-21 23:54:05.011 - Thread: 1 -> Audio effects definitions 2020-03-21 23:54:05.011 - Thread: 1 -> Loading environment items definitions 2020-03-21 23:54:05.011 - Thread: 1 -> Loading environment items definitions 2020-03-21 23:54:05.012 - Thread: 1 -> Loading physical material properties 2020-03-21 23:54:05.013 - Thread: 1 -> Loading particle effect definitions 2020-03-21 23:54:05.070 - Thread: 1 -> Loading particle effect definitions 2020-03-21 23:54:05.071 - Thread: 1 -> Loading environment item definitions 2020-03-21 23:54:05.071 - Thread: 1 -> Loading weapon definitions 2020-03-21 23:54:05.079 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.080 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.080 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.082 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.083 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.083 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.084 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.084 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.086 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.086 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.088 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.088 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.090 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.090 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.092 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.093 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.095 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.095 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.097 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.098 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.101 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.101 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.122 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.123 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.126 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.126 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.129 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.129 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.132 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.132 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.135 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.135 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.138 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.141 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.144 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.145 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.150 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.150 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.164 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.167 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.180 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.181 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.185 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.186 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.190 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.190 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.196 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.197 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.201 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.202 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.206 - Thread: 1 -> Loading cube blocks 2020-03-21 23:54:05.207 - Thread: 1 -> Created block definitions 2020-03-21 23:54:05.215 - Thread: 1 -> Loading block variant groups 2020-03-21 23:54:05.217 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-21 23:54:05.217 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-21 23:54:05.217 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-03-21 23:54:05.218 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-03-21 23:54:05.218 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-21 23:54:05.228 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-21 23:54:05.229 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-21 23:54:05.230 - Thread: 1 -> Loading asteroid generators 2020-03-21 23:54:05.230 - Thread: 1 -> Loading spawn groups 2020-03-21 23:54:05.231 - Thread: 1 -> Loading drop containers 2020-03-21 23:54:05.231 - Thread: 1 -> Loading spawn groups 2020-03-21 23:54:05.231 - Thread: 1 -> Loading spawn groups 2020-03-21 23:54:05.231 - Thread: 1 -> Loading radial menu definitions 2020-03-21 23:54:05.232 - Thread: 1 -> Loading respawn ships 2020-03-21 23:54:05.232 - Thread: 1 -> Loading spawn groups 2020-03-21 23:54:05.232 - Thread: 1 -> Loading wheel speeds 2020-03-21 23:54:05.239 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 23:54:05.243 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 23:54:05.243 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 23:54:05.314 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-21 23:54:05.520 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 23:54:05.523 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-21 23:54:05.524 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:54:05.602 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:54:05.604 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:54:05.604 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:54:05.610 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:54:05.890 - Thread: 1 -> MyLights.LoadData() - START 2020-03-21 23:54:05.893 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-21 23:54:05.893 - Thread: 1 -> MyLights.LoadData() - END 2020-03-21 23:54:05.893 - Thread: 1 -> Info: MyLights initialized. 2020-03-21 23:54:05.893 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-21 23:54:05.894 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-21 23:54:05.898 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-21 23:54:05.898 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-21 23:54:05.898 - Thread: 1 -> Loading Procedural World Generator 2020-03-21 23:54:05.898 - Thread: 1 -> Loading Procedural World Generator: Seed = '1041586795' = 1041586795, Density = 0.35 2020-03-21 23:54:05.904 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-21 23:54:05.912 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\BaseAsteroid1.vx2' 2020-03-21 23:54:06.007 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_0_-1_-1_19_1031505957.vx2' 2020-03-21 23:54:06.011 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_0_-1_-1_17_752076122.vx2' 2020-03-21 23:54:06.416 - Thread: 11 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_-2_-1_34_1514669039.vx2' 2020-03-21 23:54:06.418 - Thread: 9 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_-1_-1_0_451213971.vx2' 2020-03-21 23:54:06.419 - Thread: 11 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_0_-1_17_1532899604.vx2' 2020-03-21 23:54:06.426 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_0_-1_26_1387171903.vx2' 2020-03-21 23:54:06.429 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_-1_0_22_1923533937.vx2' 2020-03-21 23:54:06.438 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_-1_-1_24_236666727.vx2' 2020-03-21 23:54:06.444 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:EarthLike-586375032d120000 storage?:False 2020-03-21 23:54:06.444 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1318671217d19000 storage?:False 2020-03-21 23:54:06.445 - Thread: 9 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\EarthLike-586375032d120000.vx2' 2020-03-21 23:54:06.445 - Thread: 11 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Moon-1318671217d19000.vx2' 2020-03-21 23:54:06.572 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-7_29_45_21_1272321211.vx2' 2020-03-21 23:54:06.574 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Triton-1517714090d120000 storage?:False 2020-03-21 23:54:06.575 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Triton-1517714090d120000.vx2' 2020-03-21 23:54:07.590 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_847793185_-1393145806_0.vx2' 2020-03-21 23:54:07.598 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_1_1_0_1530295689.vx2' 2020-03-21 23:54:07.602 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_0_1_1_0_1230749684.vx2' 2020-03-21 23:54:08.939 - Thread: 10 -> Info: Planet generator name: Triton 2020-03-21 23:54:08.951 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Triton-1517714090d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-179044.981926352 Y:462425.408056743 Z:824255.64609298 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 23:54:08.971 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_1916602119_-1272309168_0.vx2' 2020-03-21 23:54:08.972 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-6_29_45_22_1758818251.vx2' 2020-03-21 23:54:09.005 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-6_30_45_14_515474187.vx2' 2020-03-21 23:54:09.035 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-5_30_46_18_75972142.vx2' 2020-03-21 23:54:09.038 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-5_30_46_15_136296758.vx2' 2020-03-21 23:54:09.040 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-5_30_45_7_966393346.vx2' 2020-03-21 23:54:09.045 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-5_30_45_26_1358807175.vx2' 2020-03-21 23:54:09.049 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_0_-1_23_1014959566.vx2' 2020-03-21 23:54:09.052 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-5_29_45_13_460443367.vx2' 2020-03-21 23:54:09.053 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_1944796174_-1880861036_0.vx2' 2020-03-21 23:54:09.063 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_1944796174_-1880861036_1.vx2' 2020-03-21 23:54:09.155 - Thread: 9 -> Info: Planet generator name: EarthLike 2020-03-21 23:54:09.156 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-586375032d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:501357.279445356 Y:117253.856329652 Z:-38373.934162094 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 23:54:09.715 - Thread: 11 -> Info: Planet generator name: Moon 2020-03-21 23:54:09.715 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1318671217d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:433202.098718271 Y:183300.185214079 Z:62718.1230161726 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 23:54:09.842 - Thread: 1 -> Clusters reordered 2020-03-21 23:54:09.850 - Thread: 1 -> Clusters reordered 2020-03-21 23:54:09.852 - Thread: 1 -> Clusters reordered 2020-03-21 23:54:09.988 - Thread: 1 -> Checkpoint.CameraAttachedTo: 87980884644776191 2020-03-21 23:54:09.994 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-21 23:54:09.995 - Thread: 1 -> Name = two survivors [crash] 2020-03-21 23:54:09.995 - Thread: 1 -> Description = 2020-03-21 23:54:09.995 - Thread: 1 -> GameDateTime = 01/02/2081 03:08:19 2020-03-21 23:54:09.995 - Thread: 1 -> Password = 2020-03-21 23:54:09.995 - Thread: 1 -> CurrentPath = C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash] 2020-03-21 23:54:09.995 - Thread: 1 -> WorkshopId = 2020-03-21 23:54:09.995 - Thread: 1 -> CameraController = MyCockpit {13892260046C8FF} Flight Seat 2020-03-21 23:54:09.995 - Thread: 1 -> ThumbPath = C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\thumb.jpg 2020-03-21 23:54:09.995 - Thread: 1 -> Settings: 2020-03-21 23:54:09.996 - Thread: 1 -> GameMode = Survival 2020-03-21 23:54:09.996 - Thread: 1 -> MaxPlayers = 4 2020-03-21 23:54:09.996 - Thread: 1 -> OnlineMode = FRIENDS 2020-03-21 23:54:09.996 - Thread: 1 -> AutoHealing = True 2020-03-21 23:54:09.996 - Thread: 1 -> WeaponsEnabled = True 2020-03-21 23:54:09.996 - Thread: 1 -> ThrusterDamage = True 2020-03-21 23:54:09.996 - Thread: 1 -> EnableSpectator = False 2020-03-21 23:54:09.996 - Thread: 1 -> EnableCopyPaste = False 2020-03-21 23:54:09.996 - Thread: 1 -> MaxFloatingObjects = 56 2020-03-21 23:54:09.996 - Thread: 1 -> MaxGridSize = 50000 2020-03-21 23:54:09.996 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-03-21 23:54:09.996 - Thread: 1 -> CargoShipsEnabled = True 2020-03-21 23:54:09.996 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-03-21 23:54:09.996 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-21 23:54:09.996 - Thread: 1 -> InventorySizeMultiplier = 10 2020-03-21 23:54:09.996 - Thread: 1 -> RefinerySpeedMultiplier = 10 2020-03-21 23:54:09.996 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2020-03-21 23:54:09.996 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2020-03-21 23:54:09.996 - Thread: 1 -> WelderSpeedMultiplier = 5 2020-03-21 23:54:09.996 - Thread: 1 -> GrinderSpeedMultiplier = 5 2020-03-21 23:54:09.996 - Thread: 1 -> ClientCanSave = False 2020-03-21 23:54:09.996 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-21 23:54:09.996 - Thread: 1 -> PermanentDeath = False 2020-03-21 23:54:09.996 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 23:54:09.996 - Thread: 1 -> EnableScripts = True 2020-03-21 23:54:09.996 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-21 23:54:09.996 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-21 23:54:09.996 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-21 23:54:09.996 - Thread: 1 -> ProceduralSeed = 1041586795 2020-03-21 23:54:09.996 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 23:54:09.996 - Thread: 1 -> EnableIngameScripts = True 2020-03-21 23:54:09.996 - Thread: 1 -> ViewDistance = 15000 2020-03-21 23:54:09.996 - Thread: 1 -> Voxel destruction = True 2020-03-21 23:54:09.996 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-21 23:54:09.996 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-21 23:54:09.996 - Thread: 1 -> EnableContainerDrops = True 2020-03-21 23:54:09.996 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-21 23:54:09.996 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-21 23:54:09.996 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-21 23:54:09.996 - Thread: 1 -> EnableSubgridDamage = False 2020-03-21 23:54:09.996 - Thread: 1 -> SyncDistance = 3000 2020-03-21 23:54:09.996 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-21 23:54:09.996 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-21 23:54:09.996 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-21 23:54:09.996 - Thread: 1 -> ExperimentalMode = True 2020-03-21 23:54:09.996 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts, EnableWolfs, EnableSpiders, AdaptiveSimulationQuality 2020-03-21 23:54:09.996 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-21 23:54:10.001 - Thread: 1 -> Session loaded 2020-03-21 23:54:10.001 - Thread: 1 -> RunLoadingAction - END 2020-03-21 23:54:10.001 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-21 23:54:10.002 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-21 23:54:10.002 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-21 23:54:10.003 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-21 23:54:10.003 - Thread: 1 -> Updating continues. 2020-03-21 23:54:10.286 - Thread: 1 -> GC Memory: 2,827,543,376 B 2020-03-21 23:54:13.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:13.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:18.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:18.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:20.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:20.238 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:21.106 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-03-21 23:54:27.105 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-03-21 23:54:31.105 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-03-21 23:54:34.834 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-03-21 23:54:35.390 - Thread: 1 -> Query successful. 2020-03-21 23:54:35.390 - Thread: 9 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-03-21 23:54:36.746 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:36.747 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:40.299 - Thread: 1 -> GC Memory: 1,829,984,608 B 2020-03-21 23:54:40.383 - Thread: 1 -> GUI Stats: Update 3.93703638888888, Draw 0.339129555555556 2020-03-21 23:54:49.060 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-03-21 23:54:49.323 - Thread: 1 -> Query successful. 2020-03-21 23:54:49.323 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-03-21 23:54:50.530 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:50.531 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:53.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:53.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:53.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:53.184 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:53.184 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:53.184 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:53.184 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-21 23:54:53.185 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:54:53.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:54:53.526 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-21 23:54:53.527 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-21 23:54:53.528 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-21 23:54:53.529 - Thread: 1 -> Used namespaces in scripts: 2020-03-21 23:54:53.529 - Thread: 1 -> MySession::Unload START 2020-03-21 23:54:53.529 - Thread: 1 -> AutoSaveInMinutes: 5 2020-03-21 23:54:53.529 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-21 23:54:53.529 - Thread: 1 -> IsServer: True 2020-03-21 23:54:53.530 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 23:54:53.534 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 23:54:53.534 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 23:54:53.610 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-21 23:54:53.839 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 23:54:53.840 - Thread: 1 -> MyConfig.Save() - START 2020-03-21 23:54:53.841 - Thread: 1 -> Path: C:\Users\ryang\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-21 23:54:53.853 - Thread: 1 -> MyConfig.Save() - END 2020-03-21 23:54:53.853 - Thread: 1 -> Unloading Procedural World Generator 2020-03-21 23:54:54.047 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-21 23:54:54.047 - Thread: 1 -> Network readers disposed 2020-03-21 23:54:54.047 - Thread: 1 -> Network readers disposed 2020-03-21 23:54:54.047 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-21 23:54:54.310 - Thread: 1 -> Loading sound definitions 2020-03-21 23:54:54.333 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 23:54:54.334 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-21 23:54:54.334 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 23:54:54.334 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-21 23:54:54.334 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-21 23:54:54.655 - Thread: 1 -> MySession::Unload END 2020-03-21 23:54:54.738 - Thread: 15 -> ASSERT: Leaked resources: CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 at VRage.Render11.Common.MyGeneralManager.OnUnloadData() at VRageRender.MyRender11.OnSessionEnd() at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-21 23:54:59.971 - Thread: 9 -> Loading available saves - START 2020-03-21 23:54:59.973 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734' 2020-03-21 23:55:00.542 - Thread: 9 -> Loading available saves - END 2020-03-21 23:55:00.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:00.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:07.089 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:07.090 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:07.090 - Thread: 9 -> Loading available saves - START 2020-03-21 23:55:07.090 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734' 2020-03-21 23:55:07.646 - Thread: 9 -> Loading available saves - END 2020-03-21 23:55:07.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:07.872 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:10.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:10.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:10.706 - Thread: 9 -> Loading available saves - START 2020-03-21 23:55:10.706 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734' 2020-03-21 23:55:11.144 - Thread: 9 -> Loading available saves - END 2020-03-21 23:55:11.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:11.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:11.839 - Thread: 1 -> GUI Stats: Update 0.697312, Draw 0.321724777777778 2020-03-21 23:55:15.172 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:15.174 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:16.240 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-03-21 23:55:16.422 - Thread: 1 -> Query successful. 2020-03-21 23:55:16.422 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-03-21 23:55:16.422 - Thread: 9 -> Mod download time: 0.00 seconds 2020-03-21 23:55:17.505 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-03-21 23:55:17.506 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 23:55:17.508 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-03-21 23:55:17.811 - Thread: 1 -> Loading scenarios 2020-03-21 23:55:17.812 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 23:55:17.812 - Thread: 9 -> Loading available saves - START 2020-03-21 23:55:17.814 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-03-21 23:55:17.814 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-03-21 23:55:17.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:17.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:17.881 - Thread: 9 -> Loading available saves - END 2020-03-21 23:55:28.231 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START 2020-03-21 23:55:28.235 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END 2020-03-21 23:55:42.133 - Thread: 1 -> GUI Stats: Update 0.624940111111111, Draw 0.358996 2020-03-21 23:55:47.981 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:47.982 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:51.065 - Thread: 1 -> StartNewSandbox - Start 2020-03-21 23:55:51.089 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-21 23:55:51.089 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, MaxFloatingObjects, TotalPCU, EnableSpectator, EnableIngameScripts, SupergriddingEnabled 2020-03-21 23:55:51.089 - Thread: 1 -> LoadSession() - End 2020-03-21 23:55:51.090 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:51.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:51.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:51.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:51.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:51.092 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:51.093 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-21 23:55:51.094 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-21 23:55:51.315 - Thread: 1 -> RunLoadingAction - START 2020-03-21 23:55:51.315 - Thread: 1 -> Loading session: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2020-03-21 23:55:51.988 - Thread: 1 -> GC Memory: 1,485,565,064 B 2020-03-21 23:55:51.991 - Thread: 1 -> Process Memory: 5,917,413,376 B 2020-03-21 23:55:51.991 - Thread: 1 -> Experimental mode: Yes 2020-03-21 23:55:51.991 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxFloatingObjects, TotalPCU, EnableSpectator, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, SupergriddingEnabled 2020-03-21 23:55:52.489 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-21 23:55:52.530 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-21 23:55:52.530 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-21 23:55:52.530 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 23:55:52.532 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-03-21 23:55:52.717 - Thread: 1 -> Loading scenarios 2020-03-21 23:55:52.718 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 23:55:52.718 - Thread: 1 -> List of used mods (0) - START 2020-03-21 23:55:52.719 - Thread: 1 -> List of used mods - END 2020-03-21 23:55:52.809 - Thread: 1 -> Loading behaviors 2020-03-21 23:55:52.809 - Thread: 1 -> Loading ammo magazines 2020-03-21 23:55:52.809 - Thread: 1 -> Loading ammo definitions 2020-03-21 23:55:52.809 - Thread: 1 -> Loading animations 2020-03-21 23:55:52.809 - Thread: 1 -> Loading animations 2020-03-21 23:55:52.811 - Thread: 1 -> Loading sound definitions 2020-03-21 23:55:52.813 - Thread: 1 -> Loading sound definitions 2020-03-21 23:55:52.813 - Thread: 1 -> Loading sound definitions 2020-03-21 23:55:52.814 - Thread: 1 -> Loading sound definitions 2020-03-21 23:55:52.824 - Thread: 1 -> Loading sound definitions 2020-03-21 23:55:52.824 - Thread: 1 -> Loading sound definitions 2020-03-21 23:55:52.824 - Thread: 1 -> Loading category classes 2020-03-21 23:55:52.824 - Thread: 1 -> Loading category classes 2020-03-21 23:55:52.824 - Thread: 1 -> Loading blueprint classes 2020-03-21 23:55:52.825 - Thread: 1 -> Loading blueprint class entries 2020-03-21 23:55:52.825 - Thread: 1 -> Loading blueprint class entries 2020-03-21 23:55:52.825 - Thread: 1 -> Loading blueprints 2020-03-21 23:55:52.825 - Thread: 1 -> Loading blueprints 2020-03-21 23:55:52.825 - Thread: 1 -> Loading agent definitions 2020-03-21 23:55:52.825 - Thread: 1 -> Loading character definitions 2020-03-21 23:55:52.825 - Thread: 1 -> Loading character definitions 2020-03-21 23:55:52.826 - Thread: 1 -> Loading components 2020-03-21 23:55:52.826 - Thread: 1 -> Loading components 2020-03-21 23:55:52.826 - Thread: 1 -> Loading configuration 2020-03-21 23:55:52.826 - Thread: 1 -> Loading container types 2020-03-21 23:55:52.826 - Thread: 1 -> Loading Contract Types 2020-03-21 23:55:52.826 - Thread: 1 -> Loading block positions 2020-03-21 23:55:52.826 - Thread: 1 -> Loading block positions 2020-03-21 23:55:52.826 - Thread: 1 -> Loading curve definitions 2020-03-21 23:55:52.826 - Thread: 1 -> Loading debris 2020-03-21 23:55:52.826 - Thread: 1 -> Loading environment items entries 2020-03-21 23:55:52.826 - Thread: 1 -> Loading decal global definitions 2020-03-21 23:55:52.826 - Thread: 1 -> Loading decal definitions 2020-03-21 23:55:52.826 - Thread: 1 -> Loading drone behaviors 2020-03-21 23:55:52.826 - Thread: 1 -> Loading edges 2020-03-21 23:55:52.826 - Thread: 1 -> Loading emissive color definitions 2020-03-21 23:55:52.826 - Thread: 1 -> Loading emissive color default states 2020-03-21 23:55:52.826 - Thread: 1 -> Loading animations 2020-03-21 23:55:52.827 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-21 23:55:53.049 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-21 23:55:53.051 - Thread: 1 -> Loading asteroid generators 2020-03-21 23:55:53.051 - Thread: 1 -> Loading spawn groups 2020-03-21 23:55:53.051 - Thread: 1 -> Loading drop containers 2020-03-21 23:55:53.051 - Thread: 1 -> Loading spawn groups 2020-03-21 23:55:53.052 - Thread: 1 -> Loading spawn groups 2020-03-21 23:55:53.052 - Thread: 1 -> Loading radial menu definitions 2020-03-21 23:55:53.052 - Thread: 1 -> Loading respawn ships 2020-03-21 23:55:53.052 - Thread: 1 -> Loading spawn groups 2020-03-21 23:55:53.053 - Thread: 1 -> Loading wheel speeds 2020-03-21 23:55:53.060 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 23:55:53.064 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 23:55:53.064 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 23:55:53.131 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-21 23:55:53.337 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 23:55:53.341 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-21 23:55:53.342 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:55:53.385 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:55:53.386 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:55:53.387 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:55:53.390 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 23:55:53.610 - Thread: 1 -> MyLights.LoadData() - START 2020-03-21 23:55:53.612 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-21 23:55:53.612 - Thread: 1 -> MyLights.LoadData() - END 2020-03-21 23:55:53.612 - Thread: 1 -> Info: MyLights initialized. 2020-03-21 23:55:53.612 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-21 23:55:53.612 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-21 23:55:53.616 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-21 23:55:53.616 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-21 23:55:53.616 - Thread: 1 -> Loading Procedural World Generator 2020-03-21 23:55:53.616 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-21 23:55:53.618 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-21 23:55:53.620 - Thread: 1 -> Checkpoint.CameraAttachedTo: 124168712738897777 2020-03-21 23:55:53.620 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-21 23:55:53.620 - Thread: 1 -> ControlledObject was null, respawning character 2020-03-21 23:55:53.620 - Thread: 1 -> RequestRespawn 2020-03-21 23:55:53.628 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-21 23:55:53.629 - Thread: 1 -> Name = Empty World 2020-03-21 23:55 2020-03-21 23:55:53.629 - Thread: 1 -> Description = 2020-03-21 23:55:53.629 - Thread: 1 -> GameDateTime = 01/01/2081 00:02:14 2020-03-21 23:55:53.629 - Thread: 1 -> Password = 2020-03-21 23:55:53.629 - Thread: 1 -> CurrentPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2020-03-21 23:55:53.629 - Thread: 1 -> WorkshopId = 2020-03-21 23:55:53.629 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-03-21 23:55:53.629 - Thread: 1 -> ThumbPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World\thumb.jpg 2020-03-21 23:55:53.629 - Thread: 1 -> Settings: 2020-03-21 23:55:53.630 - Thread: 1 -> GameMode = Creative 2020-03-21 23:55:53.630 - Thread: 1 -> MaxPlayers = 4 2020-03-21 23:55:53.630 - Thread: 1 -> OnlineMode = PRIVATE 2020-03-21 23:55:53.630 - Thread: 1 -> AutoHealing = True 2020-03-21 23:55:53.630 - Thread: 1 -> WeaponsEnabled = True 2020-03-21 23:55:53.630 - Thread: 1 -> ThrusterDamage = True 2020-03-21 23:55:53.630 - Thread: 1 -> EnableSpectator = True 2020-03-21 23:55:53.630 - Thread: 1 -> EnableCopyPaste = True 2020-03-21 23:55:53.630 - Thread: 1 -> MaxFloatingObjects = 1024 2020-03-21 23:55:53.630 - Thread: 1 -> MaxGridSize = 50000 2020-03-21 23:55:53.630 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-03-21 23:55:53.630 - Thread: 1 -> CargoShipsEnabled = True 2020-03-21 23:55:53.630 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-21 23:55:53.630 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-21 23:55:53.630 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-21 23:55:53.630 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-21 23:55:53.630 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-21 23:55:53.630 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-21 23:55:53.630 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-21 23:55:53.630 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-21 23:55:53.630 - Thread: 1 -> ClientCanSave = False 2020-03-21 23:55:53.630 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-21 23:55:53.630 - Thread: 1 -> PermanentDeath = False 2020-03-21 23:55:53.630 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 23:55:53.630 - Thread: 1 -> EnableScripts = True 2020-03-21 23:55:53.630 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-21 23:55:53.630 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-21 23:55:53.630 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-21 23:55:53.630 - Thread: 1 -> ProceduralSeed = 0 2020-03-21 23:55:53.630 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 23:55:53.630 - Thread: 1 -> EnableIngameScripts = True 2020-03-21 23:55:53.630 - Thread: 1 -> ViewDistance = 15000 2020-03-21 23:55:53.630 - Thread: 1 -> Voxel destruction = True 2020-03-21 23:55:53.630 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-21 23:55:53.630 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-21 23:55:53.630 - Thread: 1 -> EnableContainerDrops = True 2020-03-21 23:55:53.630 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-21 23:55:53.630 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-21 23:55:53.631 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-21 23:55:53.631 - Thread: 1 -> EnableSubgridDamage = False 2020-03-21 23:55:53.631 - Thread: 1 -> SyncDistance = 3000 2020-03-21 23:55:53.631 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-21 23:55:53.631 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-21 23:55:53.631 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-21 23:55:53.631 - Thread: 1 -> ExperimentalMode = True 2020-03-21 23:55:53.631 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxFloatingObjects, TotalPCU, EnableSpectator, EnableIngameScripts, SupergriddingEnabled 2020-03-21 23:55:53.631 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-21 23:55:53.632 - Thread: 1 -> Session loaded 2020-03-21 23:55:53.632 - Thread: 1 -> Saving world - START 2020-03-21 23:55:53.633 - Thread: 1 -> Making world state snapshot. 2020-03-21 23:55:53.633 - Thread: 1 -> Before snapshot.: GC Memory: 1,725,814,216 B 2020-03-21 23:55:53.633 - Thread: 1 -> After snapshot.: GC Memory: 1,725,838,792 B 2020-03-21 23:55:53.634 - Thread: 1 -> Directory cleanup: GC Memory: 1,725,838,792 B 2020-03-21 23:55:53.634 - Thread: 1 -> Saving world - END 2020-03-21 23:55:53.634 - Thread: 1 -> RunLoadingAction - END 2020-03-21 23:55:53.634 - Thread: 9 -> Session snapshot save - START 2020-03-21 23:55:53.634 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-21 23:55:53.635 - Thread: 9 -> Checking file access for files in target dir. 2020-03-21 23:55:53.636 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-21 23:55:53.636 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-21 23:55:53.636 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-21 23:55:53.636 - Thread: 1 -> Updating continues. 2020-03-21 23:55:53.637 - Thread: 1 -> GC Memory: 1,725,871,432 B 2020-03-21 23:55:53.641 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:55:53.642 - Thread: 1 -> STATISTICS,609.1833334,0,0,0.01221275,0.2060938,0.8783283,1.284651,705.2219,42.48814,1,0,1645.989,5639,0,1000000,0,6.674141,2.051111,0.5474577,7828,8.332958,0,16.66667,0.5561534,0.1709182,100 2020-03-21 23:55:53.924 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\Empty World 2020-03-21 23-55\.new\Sandbox_config.sbc 2020-03-21 23:55:54.014 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:54.015 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:55:54.041 - Thread: 9 -> Session snapshot save - END 2020-03-21 23:55:56.981 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:55:56.982 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:56:01.698 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:56:01.699 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:56:14.781 - Thread: 1 -> GUI Stats: Update 1.70088155555555, Draw 0.365400277777778 2020-03-21 23:56:16.530 - Thread: 1 -> Player entered: soylent grin (76561197992463106) 2020-03-21 23:56:20.581 - Thread: 1 -> World request received: soylent grin 2020-03-21 23:56:20.581 - Thread: 1 -> ...responding 2020-03-21 23:56:23.648 - Thread: 1 -> GC Memory: 1,515,079,664 B 2020-03-21 23:56:44.782 - Thread: 1 -> GUI Stats: Update 0.0619468333333334, Draw 0.300762722222222 2020-03-21 23:56:53.649 - Thread: 1 -> GC Memory: 1,521,801,448 B 2020-03-21 23:56:53.998 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:56:53.999 - Thread: 1 -> STATISTICS,669.2,0.006727219,0.007804871,0.01221275,0.2060938,1.023373,1.44262,12.14871,20.78452,2,0,1450.734,5691.293,0,1000000,0,16.27447,20.36152,0.2727248,7798,8.332891,0,16.66667,1.356134,1.696704,100 2020-03-21 23:57:03.631 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:57:03.632 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:57:07.704 - Thread: 1 -> Pasting grid request by user: 76561197992463106 2020-03-21 23:57:07.742 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1DF311FE4D1A412 2020-03-21 23:57:08.833 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-03-21 23:57:15.093 - Thread: 1 -> GUI Stats: Update 0.259294277777778, Draw 0.390871388888889 2020-03-21 23:57:23.660 - Thread: 1 -> GC Memory: 1,644,667,904 B 2020-03-21 23:57:45.093 - Thread: 1 -> GUI Stats: Update 0.112698888888889, Draw 0.417509944444445 2020-03-21 23:57:53.660 - Thread: 1 -> GC Memory: 1,552,945,912 B 2020-03-21 23:57:54.324 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:57:54.325 - Thread: 1 -> STATISTICS,729.2166667,0.006718636,0.00739193,0.2378139,0.2060938,1.635722,2.049122,18.48831,103.2731,2,0,1484.296,5744.465,20194,979806,1,52.41109,40.89076,0.4804808,7839,8.332983,0,16.66667,4.367407,3.40742,100 2020-03-21 23:57:59.975 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:57:59.976 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:58:15.094 - Thread: 1 -> GUI Stats: Update 0.483739666666666, Draw 0.432874 2020-03-21 23:58:18.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:58:18.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:58:23.661 - Thread: 1 -> GC Memory: 1,564,905,768 B 2020-03-21 23:58:29.875 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:58:29.876 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:58:45.097 - Thread: 1 -> GUI Stats: Update 0.508731555555556, Draw 0.306442333333333 2020-03-21 23:58:53.662 - Thread: 1 -> GC Memory: 1,569,981,296 B 2020-03-21 23:58:54.341 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:58:54.342 - Thread: 1 -> STATISTICS,789.2333334,0.006889343,0.008286476,0.2378139,0.2060938,2.042886,2.501662,25.04598,100.7335,2,0,1501.854,5747.109,20194,979806,1,51.84216,43.22562,0.5105472,7841,8.339138,0,16.66667,4.323189,3.604644,100 2020-03-21 23:59:11.625 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:59:11.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:59:11.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:59:11.843 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:59:15.095 - Thread: 1 -> GUI Stats: Update 0.482202555555555, Draw 0.397585 2020-03-21 23:59:19.300 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:59:19.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:59:23.678 - Thread: 1 -> GC Memory: 1,566,490,480 B 2020-03-21 23:59:38.017 - Thread: 1 -> Pasting grid request by user: 76561198044142734 2020-03-21 23:59:38.031 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19A4EECEBCFC2DD 2020-03-21 23:59:38.552 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-03-21 23:59:38.552 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 178B7D220C30B8A 2020-03-21 23:59:38.554 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-03-21 23:59:45.215 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-21 23:59:45.215 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-21 23:59:45.215 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-21 23:59:45.223 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-21 23:59:45.302 - Thread: 1 -> GUI Stats: Update 0.430434166666667, Draw 0.405944055555556 2020-03-21 23:59:49.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 23:59:49.132 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 23:59:53.685 - Thread: 1 -> GC Memory: 1,600,299,512 B 2020-03-21 23:59:54.565 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 23:59:54.565 - Thread: 1 -> STATISTICS,849.25,0.006737709,0.01251602,0.2378139,0.2060938,2.45654,3.109795,27.63533,120.9135,2,0,1524.124,5755.941,27121,972879,3,60.34445,50.7795,0.5419011,7834,8.192137,0,16.66667,4.9435,4.159926,100 2020-03-21 23:59:59.361 - Thread: 11 -> ASSERT: Outdated mipmap cache at VRage.Render11.Resources.Internal.MyFileTexture.TryLoadDDS(String texPath, MyTextureCacheItem& cacheItem, Boolean generateMipCache) at VRage.Render11.Resources.Internal.MyFileTexture.Load(MyFileTextureImageCache imageCache, MyTextureCache lowMipMapTextureCache) at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformLoad|2() at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformUpdate|1() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-22 00:00:15.301 - Thread: 1 -> GUI Stats: Update 0.416591222222221, Draw 0.467224499999999 2020-03-22 00:00:23.704 - Thread: 1 -> GC Memory: 1,602,856,784 B 2020-03-22 00:00:45.306 - Thread: 1 -> GUI Stats: Update 0.399162222222223, Draw 0.449022 2020-03-22 00:00:51.334 - Thread: 1 -> Autosave initiated 2020-03-22 00:00:51.334 - Thread: 1 -> Character state: True 2020-03-22 00:00:51.334 - Thread: 1 -> IsServer: True 2020-03-22 00:00:51.334 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-22 00:00:51.334 - Thread: 1 -> Autosave 2020-03-22 00:00:51.334 - Thread: 1 -> Saving world - START 2020-03-22 00:00:51.335 - Thread: 1 -> Making world state snapshot. 2020-03-22 00:00:51.335 - Thread: 1 -> Before snapshot.: GC Memory: 1,607,159,760 B 2020-03-22 00:00:51.358 - Thread: 1 -> After snapshot.: GC Memory: 1,608,970,032 B 2020-03-22 00:00:51.358 - Thread: 1 -> Directory cleanup: GC Memory: 1,608,970,032 B 2020-03-22 00:00:51.358 - Thread: 1 -> Saving world - END 2020-03-22 00:00:51.358 - Thread: 9 -> Session snapshot save - START 2020-03-22 00:00:51.360 - Thread: 9 -> Checking file access for files in target dir. 2020-03-22 00:00:51.915 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\Empty World 2020-03-21 23-55\.new\Sandbox_config.sbc 2020-03-22 00:00:51.946 - Thread: 9 -> Session snapshot save - END 2020-03-22 00:00:53.718 - Thread: 1 -> GC Memory: 1,613,977,360 B 2020-03-22 00:00:54.582 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 00:00:54.582 - Thread: 1 -> STATISTICS,909.2666667,0.007642746,0.007622719,0.2378139,0.2060938,2.895084,3.765691,32.04825,134.4565,2,0,1496.336,5747.734,27121,972879,3,69.37938,49.99615,0.6020225,7833,8.321355,0,16.66667,5.773304,4.160357,100 2020-03-22 00:01:15.305 - Thread: 1 -> GUI Stats: Update 0.440397666666667, Draw 0.456654277777777 2020-03-22 00:01:23.719 - Thread: 1 -> GC Memory: 1,582,093,688 B 2020-03-22 00:01:39.055 - Thread: 1 -> ASSERT: at Sandbox.Game.GameSystems.MyEntityThrustComponent.AddSinkToSystems(MyResourceSinkComponent resourceSink, MyCubeGrid cubeGrid) at Sandbox.Game.GameSystems.MyEntityThrustComponent.MoveSinkToNewEntity(MyEntity entity, List`1 fuelData, Int32 typeIndex, Int32 thrustsLeftInGroup, MyResourceSinkComponentBase resourceSink, MyConveyorConnectedGroup containingGroup) at Sandbox.Game.GameSystems.MyEntityThrustComponent.Unregister(MyEntity entity, Vector3I forwardVector) at Sandbox.Game.EntityComponents.MyThrusterBlockThrustComponent.Unregister(MyEntity entity, Vector3I forwardVector) at Sandbox.Game.Entities.MyThrust.OnUnregisteredFromGridSystems() at Sandbox.Game.Entities.MyThrust.ComponentStack_IsFunctionalChanged() at System.Action.Invoke() at System.DelegateExtensions.InvokeIfNotNull(Action handler) at Sandbox.Game.Entities.MyComponentStack.UnmountInternal(Single unmountAmount, MyConstructionStockpile outputStockpile, Boolean damageItems, Boolean useDefaultDeconstructEfficiency) at Sandbox.Game.Entities.MyComponentStack.ApplyDamage(Single damage, MyConstructionStockpile outputStockpile) at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId) at Sandbox.Game.Entities.MyCubeGrid.ProcessDamageApplication() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation() at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 00:01:39.060 - Thread: 1 -> ASSERT: at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges() at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.ResourceStateByType(MyDefinitionId typeId, Boolean withRecompute) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.get_ResourceState() at Sandbox.Game.Entities.MyShipController.MoveAndRotate() at Sandbox.Game.GameSystems.MyGroupControlSystem.UpdateControls() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.ForEach[T](IEnumerable`1 collection, Action`1 action, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.PerformParallelUpdate(Action`1 updateFunction) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 00:01:45.444 - Thread: 1 -> GUI Stats: Update 0.471201944444444, Draw 0.551929111111111 2020-03-22 00:01:53.728 - Thread: 1 -> GC Memory: 1,612,912,264 B 2020-03-22 00:01:54.739 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 00:01:54.739 - Thread: 1 -> STATISTICS,969.2833334,0.007710457,0.03263664,0.2378139,0.2060938,3.337276,4.969855,50.725,141.1305,2,0,1538.304,5782.695,23549,976451,5,69.89856,47.60226,0.6577099,7776,8.586087,0,16.66667,6.001552,4.087172,100 2020-03-22 00:01:58.223 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-22 00:01:58.223 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-22 00:01:58.223 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-22 00:01:58.232 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-22 00:02:02.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:02:02.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:02:06.958 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-22 00:02:06.958 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-22 00:02:06.958 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-22 00:02:06.968 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-22 00:02:08.846 - Thread: 1 -> Info: Trash collector removed grid '106036704363875210:Large Grid 9901' with entity id '106036704363875210' 2020-03-22 00:02:10.572 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:02:10.573 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:02:15.453 - Thread: 1 -> GUI Stats: Update 0.464000166666667, Draw 0.617965722222222 2020-03-22 00:02:23.728 - Thread: 1 -> GC Memory: 1,642,423,152 B 2020-03-22 00:02:45.444 - Thread: 1 -> GUI Stats: Update 0.461977111111112, Draw 0.600902 2020-03-22 00:02:53.729 - Thread: 1 -> GC Memory: 1,618,427,304 B 2020-03-22 00:02:54.050 - Thread: 1 -> Info: Trash collector removed grid '114560935200650683:Large Grid 683' with entity id '114560935200650683' 2020-03-22 00:02:54.755 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 00:02:54.756 - Thread: 1 -> STATISTICS,1029.3,0.006780624,0.02947903,0.2378139,0.2060938,3.780701,6.826339,56.02599,128.9584,2,0,1539.362,5827.25,20764,979236,18,70.17522,50.64918,0.7304972,7755,9.247081,0,16.66667,6.489159,4.68357,100 2020-03-22 00:03:00.728 - Thread: 1 -> Info: Trash collector removed grid '121290438245689843:Large Grid 9843' with entity id '121290438245689843' 2020-03-22 00:03:00.745 - Thread: 1 -> Info: Trash collector removed grid '91274636938279392:Large Grid 9392' with entity id '91274636938279392' 2020-03-22 00:03:02.177 - Thread: 1 -> Info: Trash collector removed grid '139771209427858052:Large Grid 8052' with entity id '139771209427858052' 2020-03-22 00:03:02.384 - Thread: 1 -> Info: Trash collector removed grid '133441708583828578:Large Grid 8578' with entity id '133441708583828578' 2020-03-22 00:03:02.395 - Thread: 1 -> Info: Trash collector removed grid '121423612902198104:Large Grid 8104' with entity id '121423612902198104' 2020-03-22 00:03:12.403 - Thread: 1 -> Closing grid request by user: 76561198044142734 2020-03-22 00:03:12.403 - Thread: 1 -> Info: OnGridClosedRequest removed entity '134880526897095698:BIG BOI' with entity id '134880526897095698' 2020-03-22 00:03:12.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:03:12.453 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:03:15.444 - Thread: 1 -> GUI Stats: Update 0.489668277777778, Draw 0.559247777777778 2020-03-22 00:03:15.508 - Thread: 1 -> Info: Trash collector removed grid '125927072356746442:Large Grid 6442' with entity id '125927072356746442' 2020-03-22 00:03:17.258 - Thread: 1 -> Info: Trash collector removed grid '95247194578845037:Large Grid 5037' with entity id '95247194578845037' 2020-03-22 00:03:20.491 - Thread: 1 -> Info: Trash collector removed grid '129308956745275135:Large Grid 5135' with entity id '129308956745275135' 2020-03-22 00:03:20.508 - Thread: 1 -> Info: Trash collector removed grid '109409358950911046:Large Grid 1046' with entity id '109409358950911046' 2020-03-22 00:03:22.158 - Thread: 1 -> Info: Trash collector removed grid '135530459947105883:Large Grid 5883' with entity id '135530459947105883' 2020-03-22 00:03:23.741 - Thread: 1 -> GC Memory: 1,634,302,144 B 2020-03-22 00:03:23.824 - Thread: 1 -> Info: Trash collector removed grid '81480222953738918:Large Grid 8918' with entity id '81480222953738918' 2020-03-22 00:03:23.841 - Thread: 1 -> Info: Trash collector removed grid '93583459967150631:Large Grid 631' with entity id '93583459967150631' 2020-03-22 00:03:27.174 - Thread: 1 -> Info: Trash collector removed grid '110720761044721831:Large Grid 1831' with entity id '110720761044721831' 2020-03-22 00:03:28.841 - Thread: 1 -> Info: Trash collector removed grid '72316108072343883:Large Grid 3883' with entity id '72316108072343883' 2020-03-22 00:03:32.175 - Thread: 1 -> Info: Trash collector removed grid '83793081127449127:Large Grid 9127' with entity id '83793081127449127' 2020-03-22 00:03:33.841 - Thread: 1 -> Info: Trash collector removed grid '130630472411325333:Large Grid 5333' with entity id '130630472411325333' 2020-03-22 00:03:40.027 - Thread: 1 -> Info: Exhausted NPC PCUs. Encounter will not spawn. 2020-03-22 00:03:45.443 - Thread: 1 -> GUI Stats: Update 0.355651055555556, Draw 0.363019777777777 2020-03-22 00:03:47.191 - Thread: 1 -> Info: Trash collector removed grid '141715615524301163:Large Grid 1163' with entity id '141715615524301163' 2020-03-22 00:03:53.757 - Thread: 1 -> GC Memory: 1,638,225,968 B 2020-03-22 00:03:54.772 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 00:03:54.772 - Thread: 1 -> STATISTICS,1089.3166667,0.006739616,0.008994102,0.2378139,0.2060938,4.185989,7.83605,18.58303,50.82168,2,0,1559.041,5836.488,1211,998789,5,42.69763,56.31948,0.5249176,7787,8.452068,0,16.66667,3.608833,4.760161,100 2020-03-22 00:03:57.175 - Thread: 1 -> Info: Trash collector removed grid '97002920024578189:Large Grid 8189' with entity id '97002920024578189' 2020-03-22 00:04:04.756 - Thread: 1 -> Info: Exhausted NPC PCUs. Encounter will not spawn. 2020-03-22 00:04:15.441 - Thread: 1 -> GUI Stats: Update 0.0790331111111112, Draw 0.347566 2020-03-22 00:04:23.775 - Thread: 1 -> GC Memory: 1,590,913,232 B 2020-03-22 00:04:35.525 - Thread: 1 -> Info: Trash collector removed grid '124423796227664833:Large Grid 4833' with entity id '124423796227664833' 2020-03-22 00:04:40.356 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:04:40.357 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:04:40.357 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:04:40.358 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:04:40.358 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:04:40.358 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:04:40.358 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-22 00:04:40.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:04:40.360 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:04:40.686 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-22 00:04:40.686 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-22 00:04:40.687 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-22 00:04:40.688 - Thread: 1 -> Used namespaces in scripts: 2020-03-22 00:04:40.689 - Thread: 1 -> MySession::Unload START 2020-03-22 00:04:40.689 - Thread: 1 -> AutoSaveInMinutes: 5 2020-03-22 00:04:40.689 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-22 00:04:40.689 - Thread: 1 -> IsServer: True 2020-03-22 00:04:40.689 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-22 00:04:40.698 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-22 00:04:40.698 - Thread: 1 -> MyAudio.LoadData - START 2020-03-22 00:04:40.775 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-22 00:04:41.023 - Thread: 1 -> MyAudio.LoadData - END 2020-03-22 00:04:41.026 - Thread: 1 -> MyConfig.Save() - START 2020-03-22 00:04:41.027 - Thread: 1 -> Path: C:\Users\ryang\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-22 00:04:41.040 - Thread: 1 -> MyConfig.Save() - END 2020-03-22 00:04:41.040 - Thread: 1 -> Unloading Procedural World Generator 2020-03-22 00:04:41.056 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-22 00:04:41.056 - Thread: 1 -> Network readers disposed 2020-03-22 00:04:41.056 - Thread: 1 -> Network readers disposed 2020-03-22 00:04:41.056 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-22 00:04:41.311 - Thread: 1 -> Loading sound definitions 2020-03-22 00:04:41.334 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-22 00:04:41.334 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-22 00:04:41.334 - Thread: 1 -> Loading shadow textures definitions 2020-03-22 00:04:41.334 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-22 00:04:41.334 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-22 00:04:41.656 - Thread: 1 -> MySession::Unload END 2020-03-22 00:04:41.667 - Thread: 15 -> ASSERT: Leaking UserGeneratedTexture! at VRage.Render11.Common.MyGeneralManager.OnUnloadData() at VRageRender.MyRender11.OnSessionEnd() at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 00:04:41.667 - Thread: 15 -> ASSERT: Leaked resources: CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 CommonMaterialCB240 at VRage.Render11.Common.MyGeneralManager.OnUnloadData() at VRageRender.MyRender11.OnSessionEnd() at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-22 00:04:43.273 - Thread: 10 -> Loading available saves - START 2020-03-22 00:04:43.274 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734' 2020-03-22 00:04:43.690 - Thread: 10 -> Loading available saves - END 2020-03-22 00:04:43.923 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:04:43.925 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:04:46.724 - Thread: 1 -> GUI Stats: Update 0.561605666666667, Draw 0.295056388888889 2020-03-22 00:04:48.581 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Sandbox_config.sbc 2020-03-22 00:04:48.582 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-22 00:04:48.583 - Thread: 1 -> LoadSandbox() - Start 2020-03-22 00:04:48.583 - Thread: 1 -> LoadSession() - Start 2020-03-22 00:04:48.583 - Thread: 1 -> C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash] 2020-03-22 00:04:49.569 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Sandbox_config.sbc 2020-03-22 00:04:49.571 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-22 00:04:49.571 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-22 00:04:49.572 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts, EnableWolfs, EnableSpiders, AdaptiveSimulationQuality 2020-03-22 00:04:49.572 - Thread: 1 -> LoadSession() - End 2020-03-22 00:04:49.572 - Thread: 1 -> LoadSandbox() - End 2020-03-22 00:04:49.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:04:49.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:04:49.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:04:49.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:04:49.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:04:49.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:04:49.579 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-22 00:04:49.580 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-22 00:04:49.789 - Thread: 1 -> RunLoadingAction - START 2020-03-22 00:04:49.789 - Thread: 1 -> Loading session: C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash] 2020-03-22 00:04:50.145 - Thread: 1 -> GC Memory: 1,570,398,616 B 2020-03-22 00:04:50.148 - Thread: 1 -> Process Memory: 6,074,720,256 B 2020-03-22 00:04:50.148 - Thread: 1 -> Experimental mode: Yes 2020-03-22 00:04:50.148 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, EnableWolfs, EnableSpiders, AdaptiveSimulationQuality, ExperimentalTurnedOnInConfiguration 2020-03-22 00:04:50.709 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-22 00:04:50.733 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-22 00:04:50.733 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-22 00:04:50.733 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-22 00:04:50.735 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-03-22 00:04:50.946 - Thread: 1 -> Loading scenarios 2020-03-22 00:04:50.946 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-22 00:04:50.948 - Thread: 1 -> List of used mods (0) - START 2020-03-22 00:04:50.949 - Thread: 1 -> List of used mods - END 2020-03-22 00:04:51.040 - Thread: 1 -> Loading behaviors 2020-03-22 00:04:51.041 - Thread: 1 -> Loading ammo magazines 2020-03-22 00:04:51.041 - Thread: 1 -> Loading ammo definitions 2020-03-22 00:04:51.041 - Thread: 1 -> Loading animations 2020-03-22 00:04:51.041 - Thread: 1 -> Loading animations 2020-03-22 00:04:51.043 - Thread: 1 -> Loading sound definitions 2020-03-22 00:04:51.044 - Thread: 1 -> Loading sound definitions 2020-03-22 00:04:51.045 - Thread: 1 -> Loading sound definitions 2020-03-22 00:04:51.045 - 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Thread: 1 -> Loading spawn groups 2020-03-22 00:04:51.287 - Thread: 1 -> Loading radial menu definitions 2020-03-22 00:04:51.288 - Thread: 1 -> Loading respawn ships 2020-03-22 00:04:51.288 - Thread: 1 -> Loading spawn groups 2020-03-22 00:04:51.288 - Thread: 1 -> Loading wheel speeds 2020-03-22 00:04:51.295 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-22 00:04:51.299 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-22 00:04:51.299 - Thread: 1 -> MyAudio.LoadData - START 2020-03-22 00:04:51.365 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Logitech G430 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-03-22 00:04:51.567 - Thread: 1 -> MyAudio.LoadData - END 2020-03-22 00:04:51.571 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-22 00:04:51.571 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 00:04:51.614 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-22 00:04:51.615 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 00:04:51.616 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-22 00:04:51.619 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-22 00:04:51.835 - Thread: 1 -> MyLights.LoadData() - START 2020-03-22 00:04:51.837 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-22 00:04:51.837 - Thread: 1 -> MyLights.LoadData() - END 2020-03-22 00:04:51.837 - Thread: 1 -> Info: MyLights initialized. 2020-03-22 00:04:51.837 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-22 00:04:51.837 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-22 00:04:51.841 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-22 00:04:51.841 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-22 00:04:51.841 - Thread: 1 -> Loading Procedural World Generator 2020-03-22 00:04:51.841 - Thread: 1 -> Loading Procedural World Generator: Seed = '1041586795' = 1041586795, Density = 0.35 2020-03-22 00:04:51.845 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-22 00:04:51.847 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_0_-1_-1_19_1031505957.vx2' 2020-03-22 00:04:51.847 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\BaseAsteroid1.vx2' 2020-03-22 00:04:51.847 - Thread: 11 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_0_-1_-1_17_752076122.vx2' 2020-03-22 00:04:51.883 - Thread: 11 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_-2_-1_34_1514669039.vx2' 2020-03-22 00:04:51.885 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_-1_-1_0_451213971.vx2' 2020-03-22 00:04:51.886 - Thread: 11 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_0_-1_17_1532899604.vx2' 2020-03-22 00:04:51.887 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-586375032d120000 storage?:False 2020-03-22 00:04:51.887 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\EarthLike-586375032d120000.vx2' 2020-03-22 00:04:51.889 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Moon-1318671217d19000 storage?:False 2020-03-22 00:04:51.889 - Thread: 11 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Moon-1318671217d19000.vx2' 2020-03-22 00:04:51.908 - Thread: 9 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_0_-1_26_1387171903.vx2' 2020-03-22 00:04:51.911 - Thread: 9 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_-1_0_22_1923533937.vx2' 2020-03-22 00:04:51.916 - Thread: 9 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_-1_-1_24_236666727.vx2' 2020-03-22 00:04:51.949 - Thread: 9 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-7_29_45_21_1272321211.vx2' 2020-03-22 00:04:51.961 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Triton-1517714090d120000 storage?:False 2020-03-22 00:04:51.961 - Thread: 9 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Triton-1517714090d120000.vx2' 2020-03-22 00:04:52.422 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_847793185_-1393145806_0.vx2' 2020-03-22 00:04:52.428 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_1_1_0_1530295689.vx2' 2020-03-22 00:04:52.431 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_0_1_1_0_1230749684.vx2' 2020-03-22 00:04:53.622 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_1916602119_-1272309168_0.vx2' 2020-03-22 00:04:53.623 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-6_29_45_22_1758818251.vx2' 2020-03-22 00:04:53.637 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-6_30_45_14_515474187.vx2' 2020-03-22 00:04:53.653 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-5_30_46_18_75972142.vx2' 2020-03-22 00:04:53.655 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-5_30_46_15_136296758.vx2' 2020-03-22 00:04:53.657 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-5_30_45_7_966393346.vx2' 2020-03-22 00:04:53.659 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-5_30_45_26_1358807175.vx2' 2020-03-22 00:04:53.663 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-1_0_-1_23_1014959566.vx2' 2020-03-22 00:04:53.665 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_-5_29_45_13_460443367.vx2' 2020-03-22 00:04:53.667 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_1944796174_-1880861036_0.vx2' 2020-03-22 00:04:53.676 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\Asteroid_1944796174_-1880861036_1.vx2' 2020-03-22 00:04:53.894 - Thread: 9 -> Info: Planet generator name: Triton 2020-03-22 00:04:53.902 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Triton-1517714090d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-179044.981926352 Y:462425.408056743 Z:824255.64609298 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-22 00:04:54.317 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-03-22 00:04:54.317 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-586375032d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:501357.279445356 Y:117253.856329652 Z:-38373.934162094 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-22 00:04:54.828 - Thread: 11 -> Info: Planet generator name: Moon 2020-03-22 00:04:54.828 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1318671217d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:433202.098718271 Y:183300.185214079 Z:62718.1230161726 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-22 00:04:54.851 - Thread: 1 -> Clusters reordered 2020-03-22 00:04:54.856 - Thread: 1 -> Clusters reordered 2020-03-22 00:04:54.858 - Thread: 1 -> Clusters reordered 2020-03-22 00:04:54.973 - Thread: 1 -> Checkpoint.CameraAttachedTo: 87980884644776191 2020-03-22 00:04:54.975 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-22 00:04:54.976 - Thread: 1 -> Name = two survivors [crash] 2020-03-22 00:04:54.976 - Thread: 1 -> Description = 2020-03-22 00:04:54.976 - Thread: 1 -> GameDateTime = 01/02/2081 03:08:19 2020-03-22 00:04:54.976 - Thread: 1 -> Password = 2020-03-22 00:04:54.976 - Thread: 1 -> CurrentPath = C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash] 2020-03-22 00:04:54.976 - Thread: 1 -> WorkshopId = 2020-03-22 00:04:54.976 - Thread: 1 -> CameraController = MyCockpit {13892260046C8FF} Flight Seat 2020-03-22 00:04:54.976 - Thread: 1 -> ThumbPath = C:\Users\ryang\AppData\Roaming\SpaceEngineers\Saves\76561198044142734\two survivors [crash]\thumb.jpg 2020-03-22 00:04:54.976 - Thread: 1 -> Settings: 2020-03-22 00:04:54.977 - Thread: 1 -> GameMode = Survival 2020-03-22 00:04:54.977 - Thread: 1 -> MaxPlayers = 4 2020-03-22 00:04:54.977 - Thread: 1 -> OnlineMode = FRIENDS 2020-03-22 00:04:54.977 - Thread: 1 -> AutoHealing = True 2020-03-22 00:04:54.977 - Thread: 1 -> WeaponsEnabled = True 2020-03-22 00:04:54.977 - Thread: 1 -> ThrusterDamage = True 2020-03-22 00:04:54.977 - Thread: 1 -> EnableSpectator = False 2020-03-22 00:04:54.977 - Thread: 1 -> EnableCopyPaste = False 2020-03-22 00:04:54.977 - Thread: 1 -> MaxFloatingObjects = 56 2020-03-22 00:04:54.977 - Thread: 1 -> MaxGridSize = 50000 2020-03-22 00:04:54.977 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-03-22 00:04:54.977 - Thread: 1 -> CargoShipsEnabled = True 2020-03-22 00:04:54.977 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-03-22 00:04:54.977 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-22 00:04:54.977 - Thread: 1 -> InventorySizeMultiplier = 10 2020-03-22 00:04:54.977 - Thread: 1 -> RefinerySpeedMultiplier = 10 2020-03-22 00:04:54.977 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2020-03-22 00:04:54.977 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2020-03-22 00:04:54.977 - Thread: 1 -> WelderSpeedMultiplier = 5 2020-03-22 00:04:54.977 - Thread: 1 -> GrinderSpeedMultiplier = 5 2020-03-22 00:04:54.977 - Thread: 1 -> ClientCanSave = False 2020-03-22 00:04:54.977 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-22 00:04:54.977 - Thread: 1 -> PermanentDeath = False 2020-03-22 00:04:54.977 - Thread: 1 -> DestructibleBlocks = True 2020-03-22 00:04:54.977 - Thread: 1 -> EnableScripts = True 2020-03-22 00:04:54.977 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-22 00:04:54.977 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-22 00:04:54.977 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-22 00:04:54.977 - Thread: 1 -> ProceduralSeed = 1041586795 2020-03-22 00:04:54.977 - Thread: 1 -> DestructibleBlocks = True 2020-03-22 00:04:54.977 - Thread: 1 -> EnableIngameScripts = True 2020-03-22 00:04:54.977 - Thread: 1 -> ViewDistance = 15000 2020-03-22 00:04:54.977 - Thread: 1 -> Voxel destruction = True 2020-03-22 00:04:54.977 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-22 00:04:54.977 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-22 00:04:54.977 - Thread: 1 -> EnableContainerDrops = True 2020-03-22 00:04:54.977 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-22 00:04:54.977 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-22 00:04:54.977 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-22 00:04:54.977 - Thread: 1 -> EnableSubgridDamage = False 2020-03-22 00:04:54.977 - Thread: 1 -> SyncDistance = 3000 2020-03-22 00:04:54.977 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-22 00:04:54.977 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-22 00:04:54.977 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-22 00:04:54.977 - Thread: 1 -> ExperimentalMode = True 2020-03-22 00:04:54.977 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts, EnableWolfs, EnableSpiders, AdaptiveSimulationQuality 2020-03-22 00:04:54.977 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-22 00:04:54.981 - Thread: 1 -> Session loaded 2020-03-22 00:04:54.981 - Thread: 1 -> RunLoadingAction - END 2020-03-22 00:04:54.981 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-22 00:04:54.984 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-22 00:04:54.984 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-22 00:04:54.984 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-22 00:04:54.984 - Thread: 1 -> Updating continues. 2020-03-22 00:04:55.062 - Thread: 1 -> GC Memory: 2,796,725,552 B 2020-03-22 00:04:56.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:04:56.630 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:05:03.929 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 00:05:03.930 - Thread: 1 -> STATISTICS,1149.3333334,0,0,0.2378139,0.2060938,4.496155,8.233867,21.24926,66.10629,1,0,1597.964,6208.234,32176,17824,15,39.56866,35.2473,0.4474463,7606,8.332992,0,16.66667,3.297253,2.937154,100 2020-03-22 00:05:04.563 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:05:04.564 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:05:05.714 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-03-22 00:05:06.746 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:05:06.747 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:05:09.714 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-03-22 00:05:12.363 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:05:12.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:05:15.714 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-03-22 00:05:24.582 - Thread: 1 -> GUI Stats: Update 3.31959605555556, Draw 0.289844666666667 2020-03-22 00:05:25.065 - Thread: 1 -> GC Memory: 1,679,940,232 B 2020-03-22 00:05:54.582 - Thread: 1 -> GUI Stats: Update 0.508213777777778, Draw 0.226319777777778 2020-03-22 00:05:55.082 - Thread: 1 -> GC Memory: 1,713,784,728 B 2020-03-22 00:06:03.946 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 00:06:03.947 - Thread: 1 -> STATISTICS,1209.35,0,0,0.2378139,0.2060938,4.496155,8.233867,19.87154,54.05518,1,0,1640.175,6245.781,32065,17935,13,29.48191,25.85502,0.3208857,7610,8.332992,0,16.66667,2.456725,2.154497,100 2020-03-22 00:06:04.221 - Thread: 1 -> Info: Exhausted NPC PCUs. Encounter will not spawn. 2020-03-22 00:06:24.583 - Thread: 1 -> GUI Stats: Update 0.462248666666667, Draw 0.2259975 2020-03-22 00:06:25.083 - Thread: 1 -> GC Memory: 1,730,030,848 B 2020-03-22 00:06:36.746 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:06:36.752 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:06:39.413 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:06:39.413 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:06:54.583 - Thread: 1 -> GUI Stats: Update 0.503771333333333, Draw 0.371430555555556 2020-03-22 00:06:55.099 - Thread: 1 -> GC Memory: 1,664,962,968 B 2020-03-22 00:07:03.963 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-22 00:07:03.963 - Thread: 1 -> STATISTICS,1269.3666667,0,0,0.2378139,0.2060938,4.496155,8.233867,22.24142,41.63792,1,0,1587.748,6214.27,31071,18929,10,27.95315,20.10462,0.4046836,7571,8.334106,0,16.66667,2.329645,1.675541,100 2020-03-22 00:07:05.013 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:07:05.013 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:07:08.446 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:07:08.447 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:07:20.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:07:20.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:07:23.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-22 00:07:23.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-22 00:07:24.582 - Thread: 1 -> GUI Stats: Update 0.500669166666667, Draw 0.494320611111111 2020-03-22 00:07:25.099 - Thread: 1 -> GC Memory: 1,671,932,480 B 2020-03-22 00:07:30.538 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.GameSystems.MyGroupControlSystem.set_RelativeDampeningEntity(MyEntity value) at Sandbox.Game.Multiplayer.MyPlayerCollection.SetDampeningEntity(Int64 controlledEntityId) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleUnhandledInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-22 00:07:30.539 - Thread: 1 -> Showing message 2020-03-22 00:07:32.784 - Thread: 1 -> Log Closed