2020-03-21 12:37:17.107 - Thread: 1 -> Log Started 2020-03-21 12:37:17.109 - Thread: 1 -> Timezone (local - UTC): -4h 2020-03-21 12:37:17.109 - Thread: 1 -> App Version: 01_194_080 2020-03-21 12:37:17.110 - Thread: 1 -> Steam build: Always true 2020-03-21 12:37:17.110 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-21 12:37:17.110 - Thread: 1 -> Environment.ProcessorCount: 32 2020-03-21 12:37:17.146 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-03-21 12:37:17.146 - Thread: 1 -> Environment.CommandLine: H:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-03-21 12:37:17.146 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-21 12:37:17.146 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-21 12:37:17.146 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-21 12:37:17.146 - Thread: 1 -> Environment.CurrentDirectory: H:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-21 12:37:17.178 - Thread: 1 -> CPU Info: AMD Ryzen 9 3950X 16-Core Processor 2020-03-21 12:37:17.178 - Thread: 1 -> IntPtr.Size: 8 2020-03-21 12:37:17.178 - Thread: 1 -> Default Culture: 2020-03-21 12:37:17.178 - Thread: 1 -> Default UI Culture: 2020-03-21 12:37:17.178 - Thread: 1 -> MyConfig.Load() - START 2020-03-21 12:37:17.180 - Thread: 1 -> Path: C:\Users\jcant\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-21 12:37:17.266 - Thread: 1 -> NewNewGameScreen: False 2020-03-21 12:37:17.266 - Thread: 1 -> EnableDamageEffects: True 2020-03-21 12:37:17.266 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-21 12:37:17.266 - Thread: 1 -> EnableReverb: False 2020-03-21 12:37:17.266 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-21 12:37:17.267 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-21 12:37:17.267 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-21 12:37:17.267 - Thread: 1 -> FirstTimeRun: False 2020-03-21 12:37:17.267 - Thread: 1 -> ExperimentalMode: True 2020-03-21 12:37:17.267 - Thread: 1 -> VideoAdapter: 0 2020-03-21 12:37:17.267 - Thread: 1 -> ScreenWidth: 3440 2020-03-21 12:37:17.267 - Thread: 1 -> ScreenHeight: 1440 2020-03-21 12:37:17.267 - Thread: 1 -> RefreshRate: 120000 2020-03-21 12:37:17.267 - Thread: 1 -> WindowMode: 1 2020-03-21 12:37:17.267 - Thread: 1 -> VerticalSync: 0 2020-03-21 12:37:17.267 - Thread: 1 -> FieldOfView: 120 2020-03-21 12:37:17.267 - Thread: 1 -> PostProcessingEnabled: True 2020-03-21 12:37:17.267 - Thread: 1 -> FlaresIntensity: 0.1 2020-03-21 12:37:17.267 - Thread: 1 -> TreeViewDistance: 2000 2020-03-21 12:37:17.267 - Thread: 1 -> GrassDensity: 3 2020-03-21 12:37:17.267 - Thread: 1 -> GrassDrawDistance: 750 2020-03-21 12:37:17.267 - Thread: 1 -> AntialiasingMode: 1 2020-03-21 12:37:17.267 - Thread: 1 -> ShadowMapResolution: 1 2020-03-21 12:37:17.267 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-03-21 12:37:17.267 - Thread: 1 -> TextureQuality: 2 2020-03-21 12:37:17.267 - Thread: 1 -> AnisotropicFiltering: 4 2020-03-21 12:37:17.267 - Thread: 1 -> ModelQuality: 2 2020-03-21 12:37:17.267 - Thread: 1 -> VoxelQuality: 2 2020-03-21 12:37:17.267 - Thread: 1 -> ShaderQuality: 2 2020-03-21 12:37:17.267 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-21 12:37:17.267 - Thread: 1 -> FirstVTTimeRun: False 2020-03-21 12:37:17.267 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-21 12:37:17.267 - Thread: 1 -> GDPRConsent: True 2020-03-21 12:37:17.267 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-21 12:37:17.267 - Thread: 1 -> FirstTimeTutorials: False 2020-03-21 12:37:17.267 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-21 12:37:17.267 - Thread: 1 -> ShowCrosshair2: 0 2020-03-21 12:37:17.267 - Thread: 1 -> EnableTrading: True 2020-03-21 12:37:17.267 - Thread: 1 -> EnableSteamCloud: True 2020-03-21 12:37:17.267 - Thread: 1 -> UiTransparency: 1 2020-03-21 12:37:17.267 - Thread: 1 -> UiBkTransparency: 0.5594347 2020-03-21 12:37:17.267 - Thread: 1 -> HUDBkTransparency: 0.5573545 2020-03-21 12:37:17.267 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-03-21 12:37:17.267 - Thread: 1 -> ControlsHints: False 2020-03-21 12:37:17.267 - Thread: 1 -> GoodBotHints: False 2020-03-21 12:37:17.267 - Thread: 1 -> RotationHints: True 2020-03-21 12:37:17.267 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-21 12:37:17.267 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-03-21 12:37:17.267 - Thread: 1 -> GameVolume: 1 2020-03-21 12:37:17.267 - Thread: 1 -> Music_Volume: 0.5 2020-03-21 12:37:17.267 - Thread: 1 -> VoiceChatVolume: 1 2020-03-21 12:37:17.267 - Thread: 1 -> HudWarnings: True 2020-03-21 12:37:17.267 - Thread: 1 -> VoiceChat: True 2020-03-21 12:37:17.267 - Thread: 1 -> EnableMuteWhenNotInFocus: False 2020-03-21 12:37:17.267 - Thread: 1 -> EnableDynamicMusic: True 2020-03-21 12:37:17.267 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-03-21 12:37:17.267 - Thread: 1 -> EnableDoppler: False 2020-03-21 12:37:17.267 - Thread: 1 -> HudState: 1 2020-03-21 12:37:17.267 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-21 12:37:17.267 - Thread: 1 -> MutedPlayers: 2020-03-21 12:37:17.267 - Thread: 1 -> ZoomMultiplier: 0.2 2020-03-21 12:37:17.267 - Thread: 1 -> GamepadScheme: 0 2020-03-21 12:37:17.267 - Thread: 1 -> DisableUpdateDriverNotification: False 2020-03-21 12:37:17.268 - Thread: 1 -> MyConfig.Load() - END 2020-03-21 12:37:17.505 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-21 12:37:17.645 - Thread: 1 -> Found processor count: 32 2020-03-21 12:37:17.645 - Thread: 1 -> Using processor count: 16 2020-03-21 12:37:17.769 - Thread: 1 -> All detected adapters: 2020-03-21 12:37:17.782 - Thread: 1 -> NVIDIA GeForce GTX 1080 Ti - VendorID=4318, SubsystemID=928126040, DeviceID=6918 2020-03-21 12:37:17.782 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-21 12:37:17.937 - Thread: 1 -> AdapterInfo = { 2020-03-21 12:37:17.937 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-21 12:37:17.937 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17137139712, Luid: 59149, rev: 161, subsys id: 928126040, vendor id: 4318 2020-03-21 12:37:17.937 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-21 12:37:17.937 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-21 12:37:17.937 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 12:37:17.937 - Thread: 1 -> AftermathSupported = False 2020-03-21 12:37:17.937 - Thread: 1 -> Adapter id = 0 2020-03-21 12:37:17.937 - Thread: 1 -> Supported = True 2020-03-21 12:37:17.937 - Thread: 1 -> RAM = 11667505152 2020-03-21 12:37:17.937 - Thread: 1 -> Priority = 2 2020-03-21 12:37:17.937 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-21 12:37:17.937 - Thread: 1 -> Output is attached = True 2020-03-21 12:37:17.937 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2020-03-21 12:37:17.937 - Thread: 1 -> Display modes = { 2020-03-21 12:37:17.937 - Thread: 1 -> DXGIOutput id = 0 2020-03-21 12:37:17.937 - Thread: 1 -> 640x480@60Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 640x480@100Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 640x480@100Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 640x480@120Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 640x480@120Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 720x480@100Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 720x480@100Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 720x480@60.317Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 720x480@60.317Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 720x480@120Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 720x480@120Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 720x576@100Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 720x576@100Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 720x576@60.317Hz 2020-03-21 12:37:17.937 - Thread: 1 -> 720x576@60.317Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 720x576@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 720x576@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 800x600@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 800x600@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 800x600@60.317Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 800x600@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 800x600@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1024x768@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1024x768@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1024x768@60.004Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1024x768@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1024x768@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1152x864@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1152x864@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1152x864@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1152x864@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1152x864@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1152x864@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1152x864@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1152x864@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1152x864@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1152x864@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x720@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x720@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x720@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x720@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x720@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x720@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x720@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x720@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x720@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x720@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x768@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x768@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x768@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x768@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x768@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x768@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x768@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x768@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x768@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x768@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x800@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x800@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x800@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x800@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x800@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x800@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x800@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x800@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x800@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x800@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x960@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x960@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x960@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x960@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x960@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x960@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x960@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x960@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x960@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x960@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x1024@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x1024@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x1024@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x1024@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x1024@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x1024@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x1024@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x1024@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x1024@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1280x1024@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1360x768@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1360x768@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1360x768@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1360x768@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1360x768@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1360x768@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1360x768@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1360x768@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1360x768@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1360x768@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1366x768@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1366x768@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1366x768@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1366x768@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1366x768@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1366x768@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1366x768@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1366x768@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1366x768@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1366x768@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x900@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x900@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x900@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x900@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x900@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x900@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x900@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x900@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x900@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x900@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1024@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1024@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1024@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1024@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1024@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1024@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1024@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1024@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1024@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1024@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1200@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1200@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1200@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1200@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1200@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1200@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1200@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1200@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1200@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1600x1200@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1680x1050@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1680x1050@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1680x1050@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1680x1050@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1680x1050@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1680x1050@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1680x1050@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1680x1050@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1680x1050@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1680x1050@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1080@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1080@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1080@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1080@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1080@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1080@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1080@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1080@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1080@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1080@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1200@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1200@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1200@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1200@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1200@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1200@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1200@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1200@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1200@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1200@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1440@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1440@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1440@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1440@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1440@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1440@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1440@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1440@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1440@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 1920x1440@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 2560x1440@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 2560x1440@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 2560x1440@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 2560x1440@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 2560x1440@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 2560x1440@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 2560x1440@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 2560x1440@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 2560x1440@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 2560x1440@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 3440x1440@100Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 3440x1440@49.987Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 3440x1440@59.973Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 3440x1440@84.964Hz 2020-03-21 12:37:17.938 - Thread: 1 -> 3440x1440@120Hz 2020-03-21 12:37:17.938 - Thread: 1 -> } 2020-03-21 12:37:17.938 - Thread: 1 -> } 2020-03-21 12:37:17.938 - Thread: 1 -> AdapterInfo = { 2020-03-21 12:37:17.939 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-21 12:37:17.939 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17137139712, Luid: 59149, rev: 161, subsys id: 928126040, vendor id: 4318 2020-03-21 12:37:17.939 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-21 12:37:17.939 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-21 12:37:17.939 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 12:37:17.939 - Thread: 1 -> AftermathSupported = False 2020-03-21 12:37:17.939 - Thread: 1 -> Adapter id = 0 2020-03-21 12:37:17.939 - Thread: 1 -> Supported = True 2020-03-21 12:37:17.939 - Thread: 1 -> RAM = 11667505152 2020-03-21 12:37:17.939 - Thread: 1 -> Priority = 2 2020-03-21 12:37:17.939 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-21 12:37:17.939 - Thread: 1 -> Output is attached = True 2020-03-21 12:37:17.939 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2020-03-21 12:37:17.939 - Thread: 1 -> Display modes = { 2020-03-21 12:37:17.939 - Thread: 1 -> DXGIOutput id = 0 2020-03-21 12:37:17.939 - Thread: 1 -> 640x480@60Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 640x480@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 640x480@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 640x480@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 640x480@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x480@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x480@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x480@60.317Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x480@60.317Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x480@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x480@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x576@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x576@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x576@60.317Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x576@60.317Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x576@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 720x576@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 800x600@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 800x600@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 800x600@60.317Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 800x600@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 800x600@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1024x768@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1024x768@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1024x768@60.004Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1024x768@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1024x768@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1152x864@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1152x864@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1152x864@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1152x864@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1152x864@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1152x864@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1152x864@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1152x864@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1152x864@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1152x864@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x720@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x720@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x720@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x720@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x720@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x720@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x720@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x720@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x720@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x720@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x768@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x768@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x768@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x768@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x768@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x768@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x768@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x768@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x768@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x768@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x800@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x800@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x800@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x800@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x800@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x800@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x800@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x800@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x800@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x800@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x960@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x960@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x960@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x960@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x960@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x960@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x960@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x960@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x960@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x960@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x1024@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x1024@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x1024@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x1024@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x1024@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x1024@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x1024@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x1024@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x1024@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1280x1024@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1360x768@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1360x768@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1360x768@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1360x768@49.987Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1360x768@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1360x768@59.973Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1360x768@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1360x768@84.964Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1360x768@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1360x768@120Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1366x768@100Hz 2020-03-21 12:37:17.939 - Thread: 1 -> 1366x768@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1366x768@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1366x768@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1366x768@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1366x768@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1366x768@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1366x768@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1366x768@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1366x768@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x900@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x900@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x900@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x900@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x900@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x900@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x900@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x900@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x900@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x900@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1024@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1024@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1024@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1024@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1024@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1024@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1024@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1024@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1024@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1024@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1200@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1200@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1200@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1200@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1200@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1200@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1200@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1200@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1200@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1600x1200@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1680x1050@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1680x1050@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1680x1050@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1680x1050@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1680x1050@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1680x1050@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1680x1050@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1680x1050@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1680x1050@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1680x1050@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1080@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1080@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1080@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1080@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1080@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1080@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1080@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1080@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1080@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1080@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1200@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1200@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1200@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1200@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1200@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1200@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1200@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1200@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1200@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1200@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1440@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1440@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1440@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1440@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1440@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1440@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1440@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1440@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1440@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 1920x1440@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 2560x1440@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 2560x1440@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 2560x1440@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 2560x1440@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 2560x1440@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 2560x1440@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 2560x1440@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 2560x1440@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 2560x1440@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 2560x1440@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 3440x1440@100Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 3440x1440@49.987Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 3440x1440@59.973Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 3440x1440@84.964Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 3440x1440@120Hz 2020-03-21 12:37:17.940 - Thread: 1 -> } 2020-03-21 12:37:17.940 - Thread: 1 -> } 2020-03-21 12:37:17.940 - Thread: 1 -> AdapterInfo = { 2020-03-21 12:37:17.940 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-21 12:37:17.940 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17137139712, Luid: 59149, rev: 161, subsys id: 928126040, vendor id: 4318 2020-03-21 12:37:17.940 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-21 12:37:17.940 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-21 12:37:17.940 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 12:37:17.940 - Thread: 1 -> AftermathSupported = False 2020-03-21 12:37:17.940 - Thread: 1 -> Adapter id = 0 2020-03-21 12:37:17.940 - Thread: 1 -> Supported = True 2020-03-21 12:37:17.940 - Thread: 1 -> RAM = 11667505152 2020-03-21 12:37:17.940 - Thread: 1 -> Priority = 2 2020-03-21 12:37:17.940 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-21 12:37:17.940 - Thread: 1 -> Output is attached = True 2020-03-21 12:37:17.940 - Thread: 1 -> DesktopBounds = {X:1745 Y:-1440 Width:2560 Height:1440} 2020-03-21 12:37:17.940 - Thread: 1 -> Display modes = { 2020-03-21 12:37:17.940 - Thread: 1 -> DXGIOutput id = 1 2020-03-21 12:37:17.940 - Thread: 1 -> 640x480@23.971Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 640x480@23.971Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 640x480@59.951Hz 2020-03-21 12:37:17.940 - Thread: 1 -> 640x480@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 640x480@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 640x480@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 640x480@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 640x480@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 640x480@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 640x480@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 640x480@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 640x480@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x480@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 720x576@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 800x600@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1024x768@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1152x864@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x720@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x768@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x800@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x960@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1280x1024@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1360x768@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1366x768@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x900@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1024@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1600x1200@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1680x1050@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1080@143.964Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@23.971Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@59.951Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@84.983Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@99.946Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@119.998Hz 2020-03-21 12:37:17.941 - Thread: 1 -> 1920x1200@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1200@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1920x1440@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 2560x1440@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 2560x1440@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 2560x1440@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 2560x1440@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 2560x1440@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 2560x1440@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> } 2020-03-21 12:37:17.942 - Thread: 1 -> } 2020-03-21 12:37:17.942 - Thread: 1 -> AdapterInfo = { 2020-03-21 12:37:17.942 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-21 12:37:17.942 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17137139712, Luid: 59149, rev: 161, subsys id: 928126040, vendor id: 4318 2020-03-21 12:37:17.942 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-21 12:37:17.942 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-21 12:37:17.942 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 12:37:17.942 - Thread: 1 -> AftermathSupported = False 2020-03-21 12:37:17.942 - Thread: 1 -> Adapter id = 0 2020-03-21 12:37:17.942 - Thread: 1 -> Supported = True 2020-03-21 12:37:17.942 - Thread: 1 -> RAM = 11667505152 2020-03-21 12:37:17.942 - Thread: 1 -> Priority = 2 2020-03-21 12:37:17.942 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-21 12:37:17.942 - Thread: 1 -> Output is attached = True 2020-03-21 12:37:17.942 - Thread: 1 -> DesktopBounds = {X:1745 Y:-1440 Width:2560 Height:1440} 2020-03-21 12:37:17.942 - Thread: 1 -> Display modes = { 2020-03-21 12:37:17.942 - Thread: 1 -> DXGIOutput id = 1 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 640x480@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x480@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 720x576@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 800x600@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1024x768@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@119.998Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1152x864@143.964Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1280x720@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1280x720@23.971Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1280x720@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1280x720@59.951Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1280x720@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1280x720@84.983Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1280x720@99.946Hz 2020-03-21 12:37:17.942 - Thread: 1 -> 1280x720@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x720@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x720@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x720@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x720@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x768@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x800@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x960@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1280x1024@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1360x768@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1366x768@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x900@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1024@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1600x1200@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1680x1050@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1080@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1200@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 1920x1440@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 2560x1440@23.971Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 2560x1440@59.951Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 2560x1440@84.983Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 2560x1440@99.946Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 2560x1440@119.998Hz 2020-03-21 12:37:17.943 - Thread: 1 -> 2560x1440@143.964Hz 2020-03-21 12:37:17.943 - Thread: 1 -> } 2020-03-21 12:37:17.943 - Thread: 1 -> } 2020-03-21 12:37:17.943 - Thread: 1 -> AdapterInfo = { 2020-03-21 12:37:17.944 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY3 2020-03-21 12:37:17.944 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17137139712, Luid: 59149, rev: 161, subsys id: 928126040, vendor id: 4318 2020-03-21 12:37:17.944 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-21 12:37:17.944 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-21 12:37:17.944 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 12:37:17.944 - Thread: 1 -> AftermathSupported = False 2020-03-21 12:37:17.944 - Thread: 1 -> Adapter id = 0 2020-03-21 12:37:17.944 - Thread: 1 -> Supported = True 2020-03-21 12:37:17.944 - Thread: 1 -> RAM = 11667505152 2020-03-21 12:37:17.944 - Thread: 1 -> Priority = 2 2020-03-21 12:37:17.944 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-21 12:37:17.944 - Thread: 1 -> Output is attached = True 2020-03-21 12:37:17.944 - Thread: 1 -> DesktopBounds = {X:-815 Y:-1440 Width:2560 Height:1440} 2020-03-21 12:37:17.944 - Thread: 1 -> Display modes = { 2020-03-21 12:37:17.944 - Thread: 1 -> DXGIOutput id = 2 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 640x480@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x480@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 720x576@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 800x600@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1024x768@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1152x864@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x720@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x768@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x800@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x960@143.964Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@23.971Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@59.951Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@84.983Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@99.946Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@119.998Hz 2020-03-21 12:37:17.944 - Thread: 1 -> 1280x1024@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1280x1024@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1360x768@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1366x768@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x900@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1024@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1600x1200@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1680x1050@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1080@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1200@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 1920x1440@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 2560x1440@23.971Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 2560x1440@59.951Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 2560x1440@84.983Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 2560x1440@99.946Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 2560x1440@119.998Hz 2020-03-21 12:37:17.945 - Thread: 1 -> 2560x1440@143.964Hz 2020-03-21 12:37:17.945 - Thread: 1 -> } 2020-03-21 12:37:17.945 - Thread: 1 -> } 2020-03-21 12:37:17.945 - Thread: 1 -> AdapterInfo = { 2020-03-21 12:37:17.945 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY3 2020-03-21 12:37:17.945 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 17137139712, Luid: 59149, rev: 161, subsys id: 928126040, vendor id: 4318 2020-03-21 12:37:17.945 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-21 12:37:17.945 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-21 12:37:17.945 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 12:37:17.945 - Thread: 1 -> AftermathSupported = False 2020-03-21 12:37:17.945 - Thread: 1 -> Adapter id = 0 2020-03-21 12:37:17.945 - Thread: 1 -> Supported = True 2020-03-21 12:37:17.945 - Thread: 1 -> RAM = 11667505152 2020-03-21 12:37:17.945 - Thread: 1 -> Priority = 2 2020-03-21 12:37:17.945 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-21 12:37:17.945 - Thread: 1 -> Output is attached = True 2020-03-21 12:37:17.945 - Thread: 1 -> DesktopBounds = {X:-815 Y:-1440 Width:2560 Height:1440} 2020-03-21 12:37:17.945 - Thread: 1 -> Display modes = { 2020-03-21 12:37:17.946 - Thread: 1 -> DXGIOutput id = 2 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 640x480@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x480@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 720x576@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 800x600@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1024x768@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1152x864@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x720@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x768@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x800@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x960@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1280x1024@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1360x768@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1366x768@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x900@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1024@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1600x1200@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@59.951Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@84.983Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@99.946Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@119.998Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1680x1050@143.964Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1920x1080@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1920x1080@23.971Hz 2020-03-21 12:37:17.946 - Thread: 1 -> 1920x1080@59.951Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1080@59.951Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1080@84.983Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1080@84.983Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1080@99.946Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1080@99.946Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1080@119.998Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1080@119.998Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1080@143.964Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1080@143.964Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@23.971Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@23.971Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@59.951Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@59.951Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@84.983Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@84.983Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@99.946Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@99.946Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@119.998Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@119.998Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@143.964Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1200@143.964Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@23.971Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@23.971Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@59.951Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@59.951Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@84.983Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@84.983Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@99.946Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@99.946Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@119.998Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@119.998Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@143.964Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 1920x1440@143.964Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 2560x1440@23.971Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 2560x1440@59.951Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 2560x1440@84.983Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 2560x1440@99.946Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 2560x1440@119.998Hz 2020-03-21 12:37:17.947 - Thread: 1 -> 2560x1440@143.964Hz 2020-03-21 12:37:17.947 - Thread: 1 -> } 2020-03-21 12:37:17.947 - Thread: 1 -> } 2020-03-21 12:37:17.947 - Thread: 1 -> Steam.IsActive: True 2020-03-21 12:37:17.947 - Thread: 1 -> Steam.IsOnline: True 2020-03-21 12:37:17.947 - Thread: 1 -> Steam.OwnsGame: False 2020-03-21 12:37:17.947 - Thread: 1 -> Steam.UserId: 76561198132726541 2020-03-21 12:37:17.947 - Thread: 1 -> Steam.UserName: Thunder Honse 2020-03-21 12:37:17.947 - Thread: 1 -> Steam.Branch: default 2020-03-21 12:37:17.948 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-21 12:37:17.948 - Thread: 1 -> Build version: 0.1.1.0 2020-03-21 12:37:17.974 - Thread: 32 -> CreateDeviceInternal - CheckSettings() 2020-03-21 12:37:17.974 - Thread: 32 -> CreateDeviceInternal - GetAdapter() 2020-03-21 12:37:17.976 - Thread: 32 -> CreateDeviceInternal - FixSettings() 2020-03-21 12:37:17.976 - Thread: 32 -> CreateDeviceInternal - Create device 2020-03-21 12:37:18.049 - Thread: 32 -> CreateDeviceInternal Steam Overlay integration 2020-03-21 12:37:18.110 - Thread: 32 -> CreateDeviceInternal Steam Overlay OK 2020-03-21 12:37:18.110 - Thread: 32 -> CreateDeviceInternal create swapchain 2020-03-21 12:37:19.210 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-21 12:37:19.210 - Thread: 1 -> MyScreenManager() 2020-03-21 12:37:19.211 - Thread: 1 -> Game dir: H:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-21 12:37:19.211 - Thread: 1 -> Content dir: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-03-21 12:37:20.010 - Thread: 1 -> Preallocate - START 2020-03-21 12:37:20.012 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-21 12:37:20.014 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-21 12:37:20.014 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-21 12:37:20.014 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-21 12:37:20.014 - Thread: 1 -> MyEntities - START 2020-03-21 12:37:20.029 - Thread: 1 -> MyEntities - END 2020-03-21 12:37:20.029 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-21 12:37:20.029 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-21 12:37:20.029 - Thread: 1 -> MyTransparentGeometry - START 2020-03-21 12:37:20.029 - Thread: 1 -> MyTransparentGeometry - END 2020-03-21 12:37:20.029 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-21 12:37:20.038 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-21 12:37:20.039 - Thread: 1 -> MyMath - START 2020-03-21 12:37:20.039 - Thread: 1 -> MyMath - END 2020-03-21 12:37:20.039 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-21 12:37:20.039 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-21 12:37:20.050 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-21 12:37:20.050 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-21 12:37:20.050 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-21 12:37:20.060 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-21 12:37:20.060 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-21 12:37:20.060 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-21 12:37:20.060 - Thread: 1 -> MySyncDestructions - START 2020-03-21 12:37:20.060 - Thread: 1 -> MySyncDestructions - END 2020-03-21 12:37:20.060 - Thread: 1 -> MySyncEntity - START 2020-03-21 12:37:20.060 - Thread: 1 -> MySyncEntity - END 2020-03-21 12:37:20.060 - Thread: 1 -> MySyncScenario - START 2020-03-21 12:37:20.060 - Thread: 1 -> MySyncScenario - END 2020-03-21 12:37:20.061 - Thread: 1 -> MyCommandCharacter - START 2020-03-21 12:37:20.061 - Thread: 1 -> MyCommandCharacter - END 2020-03-21 12:37:20.061 - Thread: 1 -> MyCommandConsole - START 2020-03-21 12:37:20.062 - Thread: 1 -> MyCommandConsole - END 2020-03-21 12:37:20.062 - Thread: 1 -> MyCommandEntity - START 2020-03-21 12:37:20.063 - Thread: 1 -> MyCommandEntity - END 2020-03-21 12:37:20.063 - Thread: 1 -> MyAiTargetManager - START 2020-03-21 12:37:20.063 - Thread: 1 -> MyAiTargetManager - END 2020-03-21 12:37:20.063 - Thread: 1 -> MyClientDebugCommands - START 2020-03-21 12:37:20.064 - Thread: 1 -> MyClientDebugCommands - END 2020-03-21 12:37:20.064 - Thread: 1 -> MyDedicatedServer - START 2020-03-21 12:37:20.064 - Thread: 1 -> MyDedicatedServer - END 2020-03-21 12:37:20.064 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-21 12:37:20.064 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerBase - START 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerBase - END 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerClient - START 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerClient - END 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-21 12:37:20.064 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-21 12:37:20.064 - Thread: 1 -> MyServerDebugCommands - START 2020-03-21 12:37:20.065 - Thread: 1 -> MyServerDebugCommands - END 2020-03-21 12:37:20.065 - Thread: 1 -> MyAIActionsParser - START 2020-03-21 12:37:20.065 - Thread: 1 -> MyAIActionsParser - END 2020-03-21 12:37:20.065 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-21 12:37:20.115 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-21 12:37:20.115 - Thread: 1 -> MyDefinitionManager - START 2020-03-21 12:37:20.118 - Thread: 1 -> MyDefinitionManager - END 2020-03-21 12:37:20.118 - Thread: 1 -> Preallocate - END 2020-03-21 12:37:20.120 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-21 12:37:20.309 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-21 12:37:20.309 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-21 12:37:20.319 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-21 12:37:20.320 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:20.320 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:20.320 - Thread: 1 -> Assembly.Location: H:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-21 12:37:20.320 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-21 12:37:20.320 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-21 12:37:20.322 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-21 12:37:20.327 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-03-21 12:37:20.327 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-03-21 12:37:20.327 - Thread: 1 -> Virtualized: False 2020-03-21 12:37:20.360 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 3950X 16-Core Processor 2020-03-21 12:37:20.360 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,274,279,424 bytes 2020-03-21 12:37:20.360 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-21 12:37:20.360 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 25,010,081,792 bytes 2020-03-21 12:37:20.360 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,675,416,690,688 bytes 2020-03-21 12:37:20.364 - Thread: 1 -> Drive C: | Capacity: 999,527,804,928 bytes | Free space: 325,126,963,200 bytes 2020-03-21 12:37:20.364 - Thread: 1 -> Drive D: | Capacity: 499,529,019,392 bytes | Free space: 354,180,136,960 bytes 2020-03-21 12:37:20.364 - Thread: 1 -> Drive F: | Capacity: 550,122,811,392 bytes | Free space: 550,003,863,552 bytes 2020-03-21 12:37:20.364 - Thread: 1 -> Drive H: | Capacity: 1,000,186,310,656 bytes | Free space: 929,882,972,160 bytes 2020-03-21 12:37:20.364 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-21 12:37:20.364 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-21 12:37:20.364 - Thread: 1 -> Installed DLCs: 2020-03-21 12:37:20.368 - Thread: 1 -> Deluxe Edition (573160) 2020-03-21 12:37:20.368 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-21 12:37:20.368 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-21 12:37:20.368 - Thread: 1 -> Style Pack (1084680) 2020-03-21 12:37:20.368 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-21 12:37:20.368 - Thread: 1 -> Frostbite (1241550) 2020-03-21 12:37:20.381 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-21 12:37:20.418 - Thread: 1 -> Havok: Physics.Init 2020-03-21 12:37:20.429 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-21 12:37:20.433 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-21 12:37:20.441 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-21 12:37:20.442 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 12:37:20.445 - Thread: 1 -> cb5856517da0dd1a50d2ae4a20775debf21ce718 2020-03-21 12:37:20.626 - Thread: 1 -> Loading scenarios 2020-03-21 12:37:20.644 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 12:37:20.644 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-21 12:37:20.794 - Thread: 1 -> Loading sound definitions 2020-03-21 12:37:20.804 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 12:37:20.804 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-21 12:37:20.804 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 12:37:20.804 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-21 12:37:20.804 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-21 12:37:20.811 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 12:37:20.876 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Creative SB X-Fi) - Channel #: 2 - Sample rate: 48000 2020-03-21 12:37:20.900 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 12:37:20.902 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2020-03-21 12:37:20.902 - Thread: 1 -> MyGuiManager() 2020-03-21 12:37:20.904 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-21 12:37:21.012 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-21 12:37:21.050 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-21 12:37:21.051 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-21 12:37:21.051 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-21 12:37:21.090 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-21 12:37:21.093 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-21 12:37:21.093 - Thread: 14 -> ReloadVoxelMaterials 2020-03-21 12:37:21.112 - Thread: 14 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-21 12:37:21.113 - Thread: 29 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-21 12:37:21.113 - Thread: 27 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-21 12:37:21.113 - Thread: 23 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-21 12:37:21.113 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-21 12:37:21.113 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-21 12:37:21.113 - Thread: 25 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-21 12:37:21.118 - Thread: 26 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-21 12:37:21.129 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-21 12:37:21.139 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.141 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-21 12:37:21.146 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.146 - Thread: 23 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-21 12:37:21.149 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.149 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-21 12:37:21.152 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.152 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-21 12:37:21.154 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.154 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-21 12:37:21.157 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.157 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-21 12:37:21.157 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.157 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-21 12:37:21.162 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.162 - Thread: 23 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-21 12:37:21.163 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.163 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-21 12:37:21.173 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.173 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-21 12:37:21.178 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.178 - Thread: 29 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-21 12:37:21.182 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.182 - Thread: 26 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-21 12:37:21.187 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.187 - Thread: 29 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-21 12:37:21.210 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.210 - Thread: 29 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-21 12:37:21.211 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.211 - Thread: 25 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-21 12:37:21.211 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.211 - Thread: 29 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-21 12:37:21.212 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.212 - Thread: 29 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-21 12:37:21.219 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.219 - Thread: 25 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-21 12:37:21.223 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.223 - Thread: 25 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-21 12:37:21.230 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.230 - Thread: 25 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-21 12:37:21.238 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.238 - Thread: 23 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-21 12:37:21.249 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.249 - Thread: 27 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-21 12:37:21.259 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.259 - Thread: 26 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-21 12:37:21.261 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.261 - Thread: 26 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-21 12:37:21.265 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.265 - Thread: 26 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-21 12:37:21.268 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.268 - Thread: 27 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-21 12:37:21.278 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.278 - Thread: 14 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-21 12:37:21.278 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.278 - Thread: 27 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-21 12:37:21.285 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.285 - Thread: 14 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-21 12:37:21.286 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.286 - Thread: 27 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-21 12:37:21.287 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.287 - Thread: 27 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-21 12:37:21.287 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.287 - Thread: 27 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-21 12:37:21.298 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.298 - Thread: 29 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-21 12:37:21.299 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.300 - Thread: 26 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-21 12:37:21.300 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.301 - Thread: 14 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-21 12:37:21.318 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.318 - Thread: 14 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-21 12:37:21.336 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.336 - Thread: 27 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-21 12:37:21.345 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.345 - Thread: 14 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-21 12:37:21.349 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.349 - Thread: 29 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-21 12:37:21.352 - Thread: 14 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-21 12:37:21.358 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.358 - Thread: 26 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-21 12:37:21.360 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.360 - Thread: 25 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-21 12:37:21.360 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.360 - Thread: 23 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-21 12:37:21.362 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.362 - Thread: 27 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-21 12:37:21.460 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.460 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-21 12:37:21.461 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-21 12:37:21.467 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-21 12:37:21.469 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-21 12:37:21.472 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-21 12:37:21.474 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-21 12:37:21.476 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-21 12:37:21.478 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-21 12:37:21.481 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-21 12:37:21.500 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-21 12:37:21.511 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-21 12:37:21.518 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-21 12:37:21.540 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-21 12:37:21.551 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-21 12:37:21.566 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-21 12:37:21.583 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-21 12:37:21.632 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-21 12:37:21.644 - Thread: 1 -> Timer Frequency: 10000000 2020-03-21 12:37:21.644 - Thread: 1 -> Ticks per frame: 166667 2020-03-21 12:37:21.651 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-21 12:37:21.718 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-21 12:37:21.746 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 12:37:21.746 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-21 12:37:21.797 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-21 12:37:21.810 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-21 12:37:21.882 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-21 12:37:21.936 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-21 12:37:21.953 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-21 12:37:22.016 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-21 12:37:22.029 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-21 12:37:22.055 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-21 12:37:22.055 - Thread: 1 -> Flares Intensity: 0.1 2020-03-21 12:37:22.055 - Thread: 1 -> Field of view: 2.094395 2020-03-21 12:37:22.055 - Thread: 1 -> PostProcessingEnabled: True 2020-03-21 12:37:22.055 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-03-21 12:37:22.055 - Thread: 1 -> Render.GrassDrawDistance: 750 2020-03-21 12:37:22.055 - Thread: 1 -> Render.DistanceFade: 2000 2020-03-21 12:37:22.055 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-21 12:37:22.055 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-03-21 12:37:22.055 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-03-21 12:37:22.055 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-03-21 12:37:22.055 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-21 12:37:22.055 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-03-21 12:37:22.055 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-03-21 12:37:22.055 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-03-21 12:37:22.055 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-03-21 12:37:22.061 - Thread: 1 -> Analytics uuid: 933ec130-4891-6b76-4319-245d6dbf1cb9 2020-03-21 12:37:22.097 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-21 12:37:22.134 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-21 12:37:22.188 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-21 12:37:22.231 - Thread: 1 -> Analytics helper process start reported 2020-03-21 12:37:22.236 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-21 12:37:22.284 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-21 12:37:22.322 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-21 12:37:22.332 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-21 12:37:22.358 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-21 12:37:22.362 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-21 12:37:22.390 - Thread: 25 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-21 12:37:22.499 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-21 12:37:22.587 - Thread: 23 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-21 12:37:22.676 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-21 12:37:23.159 - Thread: 40 -> Analytics session: 20252727 2020-03-21 12:37:23.563 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-21 12:37:23.638 - Thread: 25 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-21 12:37:23.663 - Thread: 23 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-21 12:37:23.678 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-21 12:37:23.812 - Thread: 25 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-21 12:37:23.846 - Thread: 24 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-21 12:37:24.008 - Thread: 28 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-21 12:37:24.039 - Thread: 23 -> Loading voxel storage from file 'H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-21 12:37:24.736 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-21 12:37:25.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:37:25.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:37:26.141 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-21 12:37:26.141 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-21 12:37:26.141 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2020-03-21 12:37:27.289 - Thread: 1 -> Server responded 2020-03-21 12:37:31.480 - Thread: 1 -> Lobby join response: True, enter state: Success 2020-03-21 12:37:31.480 - Thread: 1 -> World requested 2020-03-21 12:37:31.486 - Thread: 1 -> World requested - connection alive 2020-03-21 12:37:33.848 - Thread: 1 -> LoadSession() - Start 2020-03-21 12:37:33.852 - Thread: 14 -> Downloading world mods - START 2020-03-21 12:37:33.857 - Thread: 14 -> MyWorkshop.GetItemsBlocking: getting 14 items 2020-03-21 12:37:34.257 - Thread: 1 -> Mod query successful 2020-03-21 12:37:34.262 - Thread: 14 -> Up to date mod: Id = 379815146, title = 'Midspace's Ship Speed 500 mod (skybox friendly)' 2020-03-21 12:37:34.263 - Thread: 14 -> Up to date mod: Id = 425514695, title = 'Power Plants [Reactor,Solar,Battery] (DX 11)' 2020-03-21 12:37:34.263 - Thread: 14 -> Up to date mod: Id = 469301711, title = 'Azimuth Overclocked Ore Detectors~(DX-11 Ready)' 2020-03-21 12:37:34.263 - Thread: 14 -> Up to date mod: Id = 525460808, title = 'Reavers (Updated Behavior)' 2020-03-21 12:37:34.263 - Thread: 14 -> Up to date mod: Id = 642589539, title = 'Tiered Engine Super Pack' 2020-03-21 12:37:34.263 - Thread: 14 -> Up to date mod: Id = 776706275, title = 'Tiered Ship Tools' 2020-03-21 12:37:34.263 - Thread: 14 -> Up to date mod: Id = 1257562607, title = 'Maglock Surface MkII (Fixed)' 2020-03-21 12:37:34.263 - Thread: 14 -> Up to date mod: Id = 1354870812, title = '[VSI] Recolorable Thrusters' 2020-03-21 12:37:34.263 - Thread: 14 -> Up to date mod: Id = 1365616918, title = 'Defense Shields - v1.9(75)' 2020-03-21 12:37:34.263 - Thread: 14 -> Up to date mod: Id = 1400364273, title = 'NPC Programming Extender' 2020-03-21 12:37:34.264 - Thread: 14 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner' 2020-03-21 12:37:34.264 - Thread: 14 -> Up to date mod: Id = 1676175939, title = 'Additional Refineries Reborn' 2020-03-21 12:37:34.264 - Thread: 14 -> Up to date mod: Id = 1918681825, title = 'WeaponCore - 1.0(35)' 2020-03-21 12:37:34.264 - Thread: 14 -> Up to date mod: Id = 2016817336, title = 'NorthWind Weapons' 2020-03-21 12:37:34.264 - Thread: 14 -> Mod download time: 0.00 seconds 2020-03-21 12:37:34.266 - Thread: 14 -> Downloading world mods - END 2020-03-21 12:37:34.269 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:37:34.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:37:34.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:37:34.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:37:34.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:37:34.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:37:34.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:37:34.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:37:34.290 - Thread: 1 -> LoadSession() - End 2020-03-21 12:37:34.290 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-21 12:37:34.291 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-21 12:37:34.487 - Thread: 1 -> RunLoadingAction - START 2020-03-21 12:37:35.307 - Thread: 1 -> GC Memory: 1,087,474,848 B 2020-03-21 12:37:35.311 - Thread: 1 -> Process Memory: 3,186,388,992 B 2020-03-21 12:37:36.237 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-21 12:37:44.070 - Thread: 1 -> Script loaded: 525460808.sbm_ReaversScripting, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:44.071 - Thread: 1 -> Script loaded: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:44.071 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:44.071 - Thread: 1 -> Script loaded: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:44.071 - Thread: 1 -> Script loaded: 2016817336.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:44.071 - Thread: 1 -> Script loaded: 776706275.sbm_Tieredshiptools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:44.071 - Thread: 1 -> Script loaded: 1354870812.sbm_DarkVault, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:44.071 - Thread: 1 -> Script loaded: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:44.071 - Thread: 1 -> Script loaded: 379815146.sbm_midspace.Speed500, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:44.086 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-21 12:37:44.090 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-21 12:37:44.092 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 12:37:44.093 - Thread: 1 -> cb5856517da0dd1a50d2ae4a20775debf21ce718 2020-03-21 12:37:44.223 - Thread: 1 -> Loading scenarios 2020-03-21 12:37:44.223 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 12:37:44.224 - Thread: 1 -> List of used mods (14) - START 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 525460808, Filename = '525460808.sbm', Name = 'Reavers (Updated Behavior)' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 1400364273, Filename = '1400364273.sbm', Name = 'NPC Programming Extender' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 1918681825, Filename = '1918681825.sbm', Name = 'WeaponCore - 1.0(35)' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 2016817336, Filename = '2016817336.sbm', Name = 'NorthWind Weapons' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 1676175939, Filename = '1676175939.sbm', Name = 'Additional Refineries Reborn' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 776706275, Filename = '776706275.sbm', Name = 'Tiered Ship Tools' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 1354870812, Filename = '1354870812.sbm', Name = '[VSI] Recolorable Thrusters' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 642589539, Filename = '642589539.sbm', Name = 'Tiered Engine Super Pack' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 1365616918, Filename = '1365616918.sbm', Name = 'Defense Shields - v1.9(75)' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 1257562607, Filename = '1257562607.sbm', Name = 'Maglock Surface MkII (Fixed)' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 425514695, Filename = '425514695.sbm', Name = 'Power Plants [Reactor,Solar,Battery] (DX 11)' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 469301711, Filename = '469301711.sbm', Name = 'Azimuth Overclocked Ore Detectors~(DX-11 Ready)' 2020-03-21 12:37:44.224 - Thread: 1 -> Id = 379815146, Filename = '379815146.sbm', Name = 'Midspace's Ship Speed 500 mod (skybox friendly)' 2020-03-21 12:37:44.224 - Thread: 1 -> List of used mods - END 2020-03-21 12:37:44.598 - Thread: 1 -> Loading behaviors 2020-03-21 12:37:44.599 - Thread: 1 -> Loading ammo magazines 2020-03-21 12:37:44.601 - Thread: 1 -> Loading ammo definitions 2020-03-21 12:37:44.603 - Thread: 1 -> Loading animations 2020-03-21 12:37:44.606 - Thread: 1 -> Loading animations 2020-03-21 12:37:44.607 - Thread: 1 -> Loading sound definitions 2020-03-21 12:37:44.610 - Thread: 1 -> Loading sound definitions 2020-03-21 12:37:44.610 - Thread: 1 -> Loading sound definitions 2020-03-21 12:37:44.610 - Thread: 1 -> Loading sound definitions 2020-03-21 12:37:44.610 - Thread: 1 -> Loading sound definitions 2020-03-21 12:37:44.611 - Thread: 1 -> Loading sound definitions 2020-03-21 12:37:44.611 - Thread: 1 -> Loading category classes 2020-03-21 12:37:44.611 - Thread: 1 -> Loading category classes 2020-03-21 12:37:44.612 - Thread: 1 -> Loading blueprint classes 2020-03-21 12:37:44.613 - Thread: 1 -> Loading blueprint class entries 2020-03-21 12:37:44.613 - Thread: 1 -> Loading blueprint class entries 2020-03-21 12:37:44.613 - Thread: 1 -> Loading blueprints 2020-03-21 12:37:44.615 - Thread: 1 -> Loading blueprints 2020-03-21 12:37:44.615 - Thread: 1 -> Loading agent definitions 2020-03-21 12:37:44.616 - Thread: 1 -> Loading character definitions 2020-03-21 12:37:44.628 - Thread: 1 -> Loading character definitions 2020-03-21 12:37:44.628 - Thread: 1 -> Loading components 2020-03-21 12:37:44.629 - Thread: 1 -> Loading components 2020-03-21 12:37:44.629 - Thread: 1 -> Loading configuration 2020-03-21 12:37:44.630 - Thread: 1 -> Loading container types 2020-03-21 12:37:44.631 - Thread: 1 -> Loading Contract Types 2020-03-21 12:37:44.637 - Thread: 1 -> Loading block positions 2020-03-21 12:37:44.639 - Thread: 1 -> Loading block positions 2020-03-21 12:37:44.639 - Thread: 1 -> Loading curve definitions 2020-03-21 12:37:44.642 - Thread: 1 -> Loading debris 2020-03-21 12:37:44.642 - Thread: 1 -> Loading environment items entries 2020-03-21 12:37:44.643 - Thread: 1 -> Loading decal global definitions 2020-03-21 12:37:44.643 - Thread: 1 -> Loading decal definitions 2020-03-21 12:37:44.645 - Thread: 1 -> Loading drone behaviors 2020-03-21 12:37:44.647 - Thread: 1 -> Loading edges 2020-03-21 12:37:44.648 - Thread: 1 -> Loading emissive color definitions 2020-03-21 12:37:44.650 - Thread: 1 -> Loading emissive color default states 2020-03-21 12:37:44.654 - Thread: 1 -> Loading animations 2020-03-21 12:37:44.654 - Thread: 1 -> Loading entity components 2020-03-21 12:37:44.664 - Thread: 1 -> Loading component containers 2020-03-21 12:37:44.675 - Thread: 1 -> Loading environment items entries 2020-03-21 12:37:44.675 - Thread: 1 -> Loading Faction Names 2020-03-21 12:37:44.676 - Thread: 1 -> Loading factions 2020-03-21 12:37:44.679 - Thread: 1 -> Loading flare definitions 2020-03-21 12:37:44.688 - Thread: 1 -> Loading gas property definitions 2020-03-21 12:37:44.688 - Thread: 1 -> Loading event definitions 2020-03-21 12:37:44.690 - Thread: 1 -> Loading physical items 2020-03-21 12:37:44.707 - Thread: 1 -> Loading LCD texture categories 2020-03-21 12:37:44.708 - Thread: 1 -> Loading LCD texture categories 2020-03-21 12:37:44.708 - Thread: 1 -> Loading LCD texture categories 2020-03-21 12:37:44.708 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 12:37:44.708 - Thread: 1 -> Loading physical items 2020-03-21 12:37:44.710 - Thread: 1 -> Loading physical items 2020-03-21 12:37:44.711 - Thread: 1 -> Loading physical material properties 2020-03-21 12:37:44.714 - Thread: 1 -> Loading pirate antennas 2020-03-21 12:37:44.719 - Thread: 1 -> Loading research blocks definitions 2020-03-21 12:37:44.721 - Thread: 1 -> Loading research groups definitions 2020-03-21 12:37:44.722 - Thread: 1 -> Loading resource distribution groups 2020-03-21 12:37:44.723 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 12:37:44.723 - Thread: 1 -> Loading ship sound groups 2020-03-21 12:37:44.733 - Thread: 1 -> Loading ship sound groups 2020-03-21 12:37:44.734 - Thread: 1 -> Loading sound categories 2020-03-21 12:37:44.736 - Thread: 1 -> Loading stat definitions 2020-03-21 12:37:44.737 - Thread: 1 -> Loading grid creators 2020-03-21 12:37:44.738 - Thread: 1 -> Loading transparent material properties 2020-03-21 12:37:44.741 - Thread: 1 -> Loading planet definition 2020-03-21 12:37:44.742 - Thread: 1 -> Loading voxel map storage definitions 2020-03-21 12:37:44.744 - Thread: 1 -> Loading voxel material definitions 2020-03-21 12:37:44.744 - Thread: 1 -> Loading voxel material definitions 2020-03-21 12:37:44.745 - Thread: 1 -> Loading voxel material definitions 2020-03-21 12:37:44.745 - Thread: 1 -> Loading Weather Effects 2020-03-21 12:37:44.748 - Thread: 1 -> Loading factions 2020-03-21 12:37:44.751 - Thread: 1 -> Loading physical items 2020-03-21 12:37:44.754 - Thread: 1 -> Loading character definitions 2020-03-21 12:37:44.756 - Thread: 1 -> Loading container types 2020-03-21 12:37:44.757 - Thread: 1 -> Loading drone behaviors 2020-03-21 12:37:44.757 - Thread: 1 -> Loading entity components 2020-03-21 12:37:44.758 - Thread: 1 -> Loading blueprints 2020-03-21 12:37:44.758 - Thread: 1 -> Loading components 2020-03-21 12:37:44.758 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ProprietaryTech 2020-03-21 12:37:44.758 - Thread: 1 -> Loading physical items 2020-03-21 12:37:44.759 - Thread: 1 -> Loading ammo definitions 2020-03-21 12:37:44.759 - Thread: 1 -> Loading ammo magazines 2020-03-21 12:37:44.759 - Thread: 1 -> Loading entity components 2020-03-21 12:37:44.759 - Thread: 1 -> Loading transparent material properties 2020-03-21 12:37:44.775 - Thread: 1 -> Loading blueprint class entries 2020-03-21 12:37:44.775 - Thread: 1 -> Loading blueprints 2020-03-21 12:37:44.776 - Thread: 1 -> Loading ammo magazines 2020-03-21 12:37:44.776 - Thread: 1 -> Loading ammo definitions 2020-03-21 12:37:44.776 - Thread: 1 -> Loading category classes 2020-03-21 12:37:44.776 - Thread: 1 -> Loading ammo definitions 2020-03-21 12:37:44.776 - Thread: 1 -> Loading ammo magazines 2020-03-21 12:37:44.779 - Thread: 1 -> Loading blueprint classes 2020-03-21 12:37:44.781 - Thread: 1 -> MOD_ERROR: Additional Refineries Reborn 2020-03-21 12:37:44.781 - Thread: 1 -> in file: H:\SteamLibrary\steamapps\workshop\content\244850\1676175939\Data\AddRef_aOre_BlueprintClasses.sbc 2020-03-21 12:37:44.781 - Thread: 1 -> Resource not found, setting to null. Resource path: H:\SteamLibrary\steamapps\workshop\content\244850\1676175939\Textures\GUI\Icons\buttons\large_block_highlight.dds 2020-03-21 12:37:44.781 - Thread: 1 -> MOD_ERROR: Additional Refineries Reborn 2020-03-21 12:37:44.781 - Thread: 1 -> in file: H:\SteamLibrary\steamapps\workshop\content\244850\1676175939\Data\AddRef_aOre_BlueprintClasses.sbc 2020-03-21 12:37:44.781 - Thread: 1 -> Resource not found, setting to null. Resource path: H:\SteamLibrary\steamapps\workshop\content\244850\1676175939\Textures\GUI\Icons\buttons\large_block_highlight.dds 2020-03-21 12:37:44.781 - Thread: 1 -> MOD_ERROR: Additional Refineries Reborn 2020-03-21 12:37:44.781 - Thread: 1 -> in file: H:\SteamLibrary\steamapps\workshop\content\244850\1676175939\Data\AddRef_aOre_BlueprintClasses.sbc 2020-03-21 12:37:44.781 - Thread: 1 -> Resource not found, setting to null. Resource path: H:\SteamLibrary\steamapps\workshop\content\244850\1676175939\Textures\GUI\Icons\buttons\large_block_highlight.dds 2020-03-21 12:37:44.781 - Thread: 1 -> MOD_ERROR: Additional Refineries Reborn 2020-03-21 12:37:44.781 - Thread: 1 -> in file: H:\SteamLibrary\steamapps\workshop\content\244850\1676175939\Data\AddRef_aOre_BlueprintClasses.sbc 2020-03-21 12:37:44.781 - Thread: 1 -> Resource not found, setting to null. Resource path: H:\SteamLibrary\steamapps\workshop\content\244850\1676175939\Textures\GUI\Icons\buttons\large_block_highlight.dds 2020-03-21 12:37:44.781 - Thread: 1 -> Loading blueprint class entries 2020-03-21 12:37:44.781 - Thread: 1 -> Loading blueprint class entries 2020-03-21 12:37:44.781 - Thread: 1 -> Loading category classes 2020-03-21 12:37:44.781 - Thread: 1 -> Loading blueprint class entries 2020-03-21 12:37:44.782 - Thread: 1 -> Loading category classes 2020-03-21 12:37:44.782 - Thread: 1 -> Loading blueprint classes 2020-03-21 12:37:44.782 - Thread: 1 -> Loading blueprint class entries 2020-03-21 12:37:44.782 - Thread: 1 -> Loading blueprints 2020-03-21 12:37:44.782 - Thread: 1 -> Loading components 2020-03-21 12:37:44.782 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Octocore 2020-03-21 12:37:44.783 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Xenucore 2020-03-21 12:37:44.783 - Thread: 1 -> Loading block positions 2020-03-21 12:37:44.783 - Thread: 1 -> Loading research groups definitions 2020-03-21 12:37:44.783 - Thread: 1 -> Loading research blocks definitions 2020-03-21 12:37:44.785 - Thread: 1 -> Loading category classes 2020-03-21 12:37:44.786 - Thread: 1 -> Loading blueprint class entries 2020-03-21 12:37:44.793 - Thread: 1 -> ASSERT: Duplicate entry of 'VRage.Game.BlueprintClassEntry' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.793 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2020-03-21 12:37:44.793 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2020-03-21 12:37:44.795 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2020-03-21 12:37:44.795 - Thread: 1 -> Loading blueprints 2020-03-21 12:37:44.795 - Thread: 1 -> Loading components 2020-03-21 12:37:44.796 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/AdvancedThrustModule 2020-03-21 12:37:44.796 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/largehydrogeninjector 2020-03-21 12:37:44.796 - Thread: 1 -> Loading research groups definitions 2020-03-21 12:37:44.796 - Thread: 1 -> Loading research blocks definitions 2020-03-21 12:37:44.797 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/LBSAtmosT1' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.797 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/LBSAtmosT1' 2020-03-21 12:37:44.797 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT1' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.797 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT1' 2020-03-21 12:37:44.797 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/SBSAtmosT1' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.797 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBSAtmosT1' 2020-03-21 12:37:44.797 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT1' 2020-03-21 12:37:44.798 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/LBSAtmosT2' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.798 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/LBSAtmosT2' 2020-03-21 12:37:44.798 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT2' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.798 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT2' 2020-03-21 12:37:44.798 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/SBSAtmosT2' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.798 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBSAtmosT2' 2020-03-21 12:37:44.798 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT2' 2020-03-21 12:37:44.799 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/LBSAtmosT3' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.799 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/LBSAtmosT3' 2020-03-21 12:37:44.799 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT3' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.799 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT3' 2020-03-21 12:37:44.799 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/SBSAtmosT3' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.799 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBSAtmosT3' 2020-03-21 12:37:44.799 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT3' 2020-03-21 12:37:44.800 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/LBSAtmosT4' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.800 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/LBSAtmosT4' 2020-03-21 12:37:44.800 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT4' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.800 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT4' 2020-03-21 12:37:44.800 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_Thrust/SBSAtmosT4' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.800 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBSAtmosT4' 2020-03-21 12:37:44.800 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_Thrust/SBLAtmosT4' 2020-03-21 12:37:44.801 - Thread: 1 -> Loading sound definitions 2020-03-21 12:37:44.804 - Thread: 1 -> Loading sound definitions 2020-03-21 12:37:44.805 - Thread: 1 -> Loading category classes 2020-03-21 12:37:44.805 - Thread: 1 -> Loading research groups definitions 2020-03-21 12:37:44.805 - Thread: 1 -> Loading research blocks definitions 2020-03-21 12:37:44.805 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_UpgradeModule/LargeShieldModulator' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.805 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/LargeShieldModulator' 2020-03-21 12:37:44.806 - Thread: 1 -> ASSERT: Duplicate entry of 'MyObjectBuilder_UpgradeModule/SmallShieldModulator' at Sandbox.Definitions.MyDefinitionManager.LoadPhase1(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:44.806 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/SmallShieldModulator' 2020-03-21 12:37:44.806 - Thread: 1 -> Loading blueprint class entries 2020-03-21 12:37:44.806 - Thread: 1 -> Loading blueprints 2020-03-21 12:37:44.806 - Thread: 1 -> Loading components 2020-03-21 12:37:44.806 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ShieldComponent 2020-03-21 12:37:44.806 - Thread: 1 -> Loading entity components 2020-03-21 12:37:44.806 - Thread: 1 -> Loading transparent material properties 2020-03-21 12:37:44.817 - Thread: 1 -> Loading category classes 2020-03-21 12:37:44.817 - Thread: 1 -> Loading transparent material properties 2020-03-21 12:37:44.821 - Thread: 1 -> Loading category classes 2020-03-21 12:37:44.822 - Thread: 1 -> Loading blueprint class entries 2020-03-21 12:37:44.824 - Thread: 1 -> Audio effects definitions 2020-03-21 12:37:44.827 - Thread: 1 -> Loading environment items definitions 2020-03-21 12:37:44.828 - Thread: 1 -> Loading environment items definitions 2020-03-21 12:37:44.829 - Thread: 1 -> Loading physical material properties 2020-03-21 12:37:44.833 - Thread: 1 -> Loading particle effect definitions 2020-03-21 12:37:44.892 - Thread: 1 -> Loading particle effect definitions 2020-03-21 12:37:44.892 - Thread: 1 -> Loading environment item definitions 2020-03-21 12:37:44.896 - Thread: 1 -> Loading weapon definitions 2020-03-21 12:37:44.905 - Thread: 1 -> Loading weapon definitions 2020-03-21 12:37:44.909 - Thread: 1 -> Loading particle effect definitions 2020-03-21 12:37:44.913 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:44.941 - Thread: 1 -> Created block definitions 2020-03-21 12:37:44.942 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:44.973 - Thread: 1 -> Created block definitions 2020-03-21 12:37:44.978 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:44.981 - Thread: 1 -> Created block definitions 2020-03-21 12:37:44.982 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:44.983 - Thread: 1 -> Created block definitions 2020-03-21 12:37:44.985 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:44.986 - Thread: 1 -> Created block definitions 2020-03-21 12:37:44.987 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:44.988 - Thread: 1 -> Created block definitions 2020-03-21 12:37:44.988 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:44.991 - Thread: 1 -> Created block definitions 2020-03-21 12:37:44.993 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:44.994 - Thread: 1 -> Created block definitions 2020-03-21 12:37:44.995 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:44.996 - Thread: 1 -> Created block definitions 2020-03-21 12:37:44.997 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.002 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.003 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.003 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.004 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.004 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.005 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.006 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.007 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.008 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.010 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.010 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.011 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.012 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.013 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.017 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.018 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.019 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.021 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.021 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.023 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.026 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.034 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.036 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.039 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.040 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.042 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.044 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.047 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.048 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.051 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.052 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.056 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.056 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.061 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.062 - Thread: 1 -> Created definition for: Disposable Beacon 2020-03-21 12:37:45.063 - Thread: 1 -> Created definition for: Disposable Beacon 2020-03-21 12:37:45.063 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.063 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-21 12:37:45.063 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-21 12:37:45.063 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.064 - Thread: 1 -> Created definition for: Proprietary Conveyor Junction 2020-03-21 12:37:45.064 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube 2020-03-21 12:37:45.066 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube Corner 2020-03-21 12:37:45.067 - Thread: 1 -> Created definition for: Proprietary Conveyor Sorter 2020-03-21 12:37:45.068 - Thread: 1 -> Created definition for: Proprietary Gyroscope 2020-03-21 12:37:45.068 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-21 12:37:45.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-03-21 12:37:45.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-03-21 12:37:45.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-03-21 12:37:45.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-03-21 12:37:45.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-03-21 12:37:45.068 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-21 12:37:45.068 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.069 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-03-21 12:37:45.069 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-03-21 12:37:45.070 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-03-21 12:37:45.071 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-03-21 12:37:45.072 - Thread: 1 -> Created definition for: Proprietary Gravity Generator 2020-03-21 12:37:45.072 - Thread: 1 -> Created definition for: Proprietary Spherical Gravity Generator 2020-03-21 12:37:45.073 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-03-21 12:37:45.074 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-03-21 12:37:45.074 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-03-21 12:37:45.075 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-03-21 12:37:45.076 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-03-21 12:37:45.076 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-03-21 12:37:45.077 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-03-21 12:37:45.078 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-03-21 12:37:45.079 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-03-21 12:37:45.079 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-03-21 12:37:45.080 - Thread: 1 -> Created definition for: Proprietary Jump Drive 2020-03-21 12:37:45.080 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockSmallGenerator 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockLargeGenerator 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGenerator/ProprietaryGravGen 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/ProprietaryGravGenSphere 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassLarge 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallLarge 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockSmallThrust 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockLargeThrust 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietaryLargeBlockLaserAntenna 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/ProprietaryLargeJumpDrive 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockSmallGenerator 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockLargeGenerator 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassSmall 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallSmall 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockSmallThrust 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockLargeThrust 2020-03-21 12:37:45.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietarySmallBlockLaserAntenna 2020-03-21 12:37:45.083 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.084 - Thread: 1 -> Created definition for: SpyCam 2020-03-21 12:37:45.084 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.084 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/SpyCam 2020-03-21 12:37:45.084 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.085 - Thread: 1 -> Created definition for: Railgun75mm 2020-03-21 12:37:45.088 - Thread: 1 -> Created definition for: Railgun150mm 2020-03-21 12:37:45.089 - Thread: 1 -> Created definition for: Railgun250mm 2020-03-21 12:37:45.089 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx 2020-03-21 12:37:45.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx75f 2020-03-21 12:37:45.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx150f 2020-03-21 12:37:45.089 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.090 - Thread: 1 -> Created definition for: 75mm Railgun Turret 2020-03-21 12:37:45.092 - Thread: 1 -> Created definition for: 150mm Railgun Turret 2020-03-21 12:37:45.094 - Thread: 1 -> Created definition for: 250mm Railgun Turret 2020-03-21 12:37:45.095 - Thread: 1 -> Created definition for: Discoball Laser AMS 2020-03-21 12:37:45.095 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.095 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx 2020-03-21 12:37:45.095 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RailgunxTurretS 2020-03-21 12:37:45.095 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/RailgunxTurretM 2020-03-21 12:37:45.095 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RailgunxTurret 2020-03-21 12:37:45.095 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/AMSlaser 2020-03-21 12:37:45.095 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx75f 2020-03-21 12:37:45.095 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx150f 2020-03-21 12:37:45.096 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.098 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Refinery/BigArcFurnace 2020-03-21 12:37:45.098 - Thread: 1 -> Created definition for: Big Arc Furnace 2020-03-21 12:37:45.098 - Thread: 1 -> Created definition for: Big Noble Metals Furnace 2020-03-21 12:37:45.099 - Thread: 1 -> Created definition for: Big Solids Refinery 2020-03-21 12:37:45.099 - Thread: 1 -> Created definition for: Big Gas Centrifugal Refinery 2020-03-21 12:37:45.100 - Thread: 1 -> Created definition for: Big Basic Furnace 2020-03-21 12:37:45.100 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/BigArcFurnace 2020-03-21 12:37:45.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/BigPreciousFurnace 2020-03-21 12:37:45.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/BigSolidsRefinery 2020-03-21 12:37:45.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/BigGasCentrifugalRefinery 2020-03-21 12:37:45.100 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/BigBasicFurnace 2020-03-21 12:37:45.102 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.103 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Drill/Small_Drill_Tier1 2020-03-21 12:37:45.103 - Thread: 1 -> Created definition for: Small Drill Tier 1 2020-03-21 12:37:45.103 - Thread: 1 -> Created definition for: Small Drill Tier 2 2020-03-21 12:37:45.104 - Thread: 1 -> Created definition for: Small Drill Tier 3 2020-03-21 12:37:45.104 - Thread: 1 -> Created definition for: Small Drill Tier 4 2020-03-21 12:37:45.105 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Drill/Large_Drill_Tier1 2020-03-21 12:37:45.105 - Thread: 1 -> Created definition for: Large Drill Tier 1 2020-03-21 12:37:45.105 - Thread: 1 -> Created definition for: Large Drill Tier 2 2020-03-21 12:37:45.105 - Thread: 1 -> Created definition for: Large Drill Tier 3 2020-03-21 12:37:45.106 - Thread: 1 -> Created definition for: Large Drill Tier 4 2020-03-21 12:37:45.107 - Thread: 1 -> Created definition for: Base Tier Welder 2020-03-21 12:37:45.107 - Thread: 1 -> Created definition for: Base Tier Grinder 2020-03-21 12:37:45.108 - Thread: 1 -> Created definition for: Tiered Grinder Base 2020-03-21 12:37:45.108 - Thread: 1 -> Created definition for: Tiered Welder Base 2020-03-21 12:37:45.109 - Thread: 1 -> Created definition for: Upgrade Chip Tier 1 2020-03-21 12:37:45.109 - Thread: 1 -> Created definition for: Upgrade Chip Tier 2 2020-03-21 12:37:45.109 - Thread: 1 -> Created definition for: Upgrade Chip Tier 3 2020-03-21 12:37:45.110 - Thread: 1 -> Created definition for: Upgrade Chip Tier 4 2020-03-21 12:37:45.110 - Thread: 1 -> Created definition for: Upgrade Chip Tier 1 2020-03-21 12:37:45.110 - Thread: 1 -> Created definition for: Upgrade Chip Tier 2 2020-03-21 12:37:45.111 - Thread: 1 -> Created definition for: Upgrade Chip Tier 3 2020-03-21 12:37:45.111 - Thread: 1 -> Created definition for: Upgrade Chip Tier 4 2020-03-21 12:37:45.111 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/Large_Drill_Tier1 2020-03-21 12:37:45.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/Large_Drill_Tier2 2020-03-21 12:37:45.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/Large_Drill_Tier3 2020-03-21 12:37:45.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/Large_Drill_Tier4 2020-03-21 12:37:45.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/BaseWelderLB 2020-03-21 12:37:45.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/BaseGrinderLB 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LBUpgradeChipT1 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LBUpgradeChipT2 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LBUpgradeChipT3 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LBUpgradeChipT4 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/Small_Drill_Tier1 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/Small_Drill_Tier2 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/Small_Drill_Tier3 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_Drill/Small_Drill_Tier4 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/BaseGrinderSB 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/BaseWelderSB 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SBUpgradeChipT1 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SBUpgradeChipT2 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SBUpgradeChipT3 2020-03-21 12:37:45.112 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SBUpgradeChipT4 2020-03-21 12:37:45.115 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.116 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSTLevel1 2020-03-21 12:37:45.116 - Thread: 1 -> Created definition for: T1 Ion Engine 2020-03-21 12:37:45.117 - Thread: 1 -> Created definition for: T1 Large Ion Engine 2020-03-21 12:37:45.117 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSTLevel1 2020-03-21 12:37:45.117 - Thread: 1 -> Created definition for: T1 Ion Engine 2020-03-21 12:37:45.118 - Thread: 1 -> Created definition for: T1 Large Ion Engine 2020-03-21 12:37:45.118 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSTLevel2 2020-03-21 12:37:45.118 - Thread: 1 -> Created definition for: T2 Ion Engine 2020-03-21 12:37:45.119 - Thread: 1 -> Created definition for: T2 Large Ion Engine 2020-03-21 12:37:45.119 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSTLevel2 2020-03-21 12:37:45.119 - Thread: 1 -> Created definition for: T2 Ion Engine 2020-03-21 12:37:45.120 - Thread: 1 -> Created definition for: T2 Large Ion Engine 2020-03-21 12:37:45.120 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSTLevel3 2020-03-21 12:37:45.120 - Thread: 1 -> Created definition for: T3 Ion Engine 2020-03-21 12:37:45.121 - Thread: 1 -> Created definition for: T3 Large Ion Engine 2020-03-21 12:37:45.121 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSTLevel3 2020-03-21 12:37:45.121 - Thread: 1 -> Created definition for: T3 Ion Engine 2020-03-21 12:37:45.122 - Thread: 1 -> Created definition for: T3 Large Ion Engine 2020-03-21 12:37:45.122 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSTLevel4 2020-03-21 12:37:45.122 - Thread: 1 -> Created definition for: T4 Ion Engine 2020-03-21 12:37:45.123 - Thread: 1 -> Created definition for: T4 Large Ion Engine 2020-03-21 12:37:45.124 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSTLevel4 2020-03-21 12:37:45.124 - Thread: 1 -> Created definition for: T4 Ion Engine 2020-03-21 12:37:45.125 - Thread: 1 -> Created definition for: T4 Large Ion Engine 2020-03-21 12:37:45.126 - Thread: 1 -> Created definition for: T1 Large Hydro Engine 2020-03-21 12:37:45.126 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LargeBlockSmallHydrogenThrustLevel1 2020-03-21 12:37:45.126 - Thread: 1 -> Created definition for: T1 Hydro Engine 2020-03-21 12:37:45.127 - Thread: 1 -> Created definition for: T1 Large Hydro Engine 2020-03-21 12:37:45.128 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallBlockSmallHydrogenThrustLevel1 2020-03-21 12:37:45.128 - Thread: 1 -> Created definition for: T1 Hydro Engine 2020-03-21 12:37:45.128 - Thread: 1 -> Created definition for: T2 Large Hydro Engine 2020-03-21 12:37:45.129 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LargeBlockSmallHydrogenThrustLevel2 2020-03-21 12:37:45.129 - Thread: 1 -> Created definition for: T2 Hydro Engine 2020-03-21 12:37:45.129 - Thread: 1 -> Created definition for: T2 Large Hydro Engine 2020-03-21 12:37:45.130 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallBlockSmallHydrogenThrustLevel2 2020-03-21 12:37:45.130 - Thread: 1 -> Created definition for: T2 Hydro Engine 2020-03-21 12:37:45.130 - Thread: 1 -> Created definition for: T3 Large Hydro Engine 2020-03-21 12:37:45.131 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LargeBlockSmallHydrogenThrustLevel3 2020-03-21 12:37:45.131 - Thread: 1 -> Created definition for: T3 Hydro Engine 2020-03-21 12:37:45.131 - Thread: 1 -> Created definition for: T3 Large Hydro Engine 2020-03-21 12:37:45.131 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallBlockSmallHydrogenThrustLevel3 2020-03-21 12:37:45.131 - Thread: 1 -> Created definition for: T3 Hydro Engine 2020-03-21 12:37:45.132 - Thread: 1 -> Created definition for: T4 Large Hydro Engine 2020-03-21 12:37:45.132 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LargeBlockSmallHydrogenThrustLevel4 2020-03-21 12:37:45.132 - Thread: 1 -> Created definition for: T4 Hydro Engine 2020-03-21 12:37:45.133 - Thread: 1 -> Created definition for: T4 Large Hydro Engine 2020-03-21 12:37:45.133 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SmallBlockSmallHydrogenThrustLevel4 2020-03-21 12:37:45.133 - Thread: 1 -> Created definition for: T4 Hydro Engine 2020-03-21 12:37:45.134 - Thread: 1 -> Created definition for: T1 Large Atmos Engine 2020-03-21 12:37:45.135 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSAtmosT1 2020-03-21 12:37:45.135 - Thread: 1 -> Created definition for: T1 Atmos Engine 2020-03-21 12:37:45.135 - Thread: 1 -> Created definition for: T1 Large Atmos Engine 2020-03-21 12:37:45.136 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSAtmosT1 2020-03-21 12:37:45.136 - Thread: 1 -> Created definition for: T1 Atmos Engine 2020-03-21 12:37:45.137 - Thread: 1 -> Created definition for: T2 Large Atmos Engine 2020-03-21 12:37:45.139 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSAtmosT2 2020-03-21 12:37:45.139 - Thread: 1 -> Created definition for: T2 Atmos Engine 2020-03-21 12:37:45.139 - Thread: 1 -> Created definition for: T2 Large Atmos Engine 2020-03-21 12:37:45.139 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSAtmosT2 2020-03-21 12:37:45.140 - Thread: 1 -> Created definition for: T2 Atmos Engine 2020-03-21 12:37:45.140 - Thread: 1 -> Created definition for: T3 Large Atmos Engine 2020-03-21 12:37:45.140 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSAtmosT3 2020-03-21 12:37:45.141 - Thread: 1 -> Created definition for: T3 Atmos Engine 2020-03-21 12:37:45.141 - Thread: 1 -> Created definition for: T3 Large Atmos Engine 2020-03-21 12:37:45.141 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSAtmosT3 2020-03-21 12:37:45.141 - Thread: 1 -> Created definition for: T3 Atmos Engine 2020-03-21 12:37:45.142 - Thread: 1 -> Created definition for: T4 Large Atmos Engine 2020-03-21 12:37:45.142 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSAtmosT4 2020-03-21 12:37:45.142 - Thread: 1 -> Created definition for: T4 Atmos Engine 2020-03-21 12:37:45.143 - Thread: 1 -> Created definition for: T4 Large Atmos Engine 2020-03-21 12:37:45.143 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSAtmosT4 2020-03-21 12:37:45.143 - Thread: 1 -> Created definition for: T4 Atmos Engine 2020-03-21 12:37:45.144 - Thread: 1 -> Created definition for: T0 Armor Ion Engine 2020-03-21 12:37:45.144 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSATS 2020-03-21 12:37:45.144 - Thread: 1 -> Created definition for: T0 Armor Slope Ion Engine 2020-03-21 12:37:45.145 - Thread: 1 -> Created definition for: T0 Large Armor Ion Engine 2020-03-21 12:37:45.145 - Thread: 1 -> Created definition for: T0 Large Armor Ion Engine 2020-03-21 12:37:45.146 - Thread: 1 -> Created definition for: T0 Armor Ion Engine Round Side 2020-03-21 12:37:45.146 - Thread: 1 -> Created definition for: T0 Armor Ion Engine Round 2020-03-21 12:37:45.147 - Thread: 1 -> Created definition for: T0 Ion Engine Round Side 2020-03-21 12:37:45.147 - Thread: 1 -> Created definition for: T0 Armor Ion Engine 2020-03-21 12:37:45.148 - Thread: 1 -> Created definition for: T0 Large Ion Engine Slope 2020-03-21 12:37:45.148 - Thread: 1 -> Created definition for: T0 Armor Ion Engine 2020-03-21 12:37:45.149 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSATS 2020-03-21 12:37:45.149 - Thread: 1 -> Created definition for: T0 Armor Ion Engine Slope 2020-03-21 12:37:45.149 - Thread: 1 -> Created definition for: T0 Armor Ion Engine Round Side 2020-03-21 12:37:45.150 - Thread: 1 -> Created definition for: T0 Armor Ion Engine Round 2020-03-21 12:37:45.150 - Thread: 1 -> Created definition for: T0 Ion Engine Round Side 2020-03-21 12:37:45.151 - Thread: 1 -> Created definition for: T1 Armor Ion Engine 2020-03-21 12:37:45.154 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSATSLevel1 2020-03-21 12:37:45.154 - Thread: 1 -> Created definition for: T1 Armor Ion Engine Slope 2020-03-21 12:37:45.154 - Thread: 1 -> Created definition for: T1 Large Armor Ion Engine Slope 2020-03-21 12:37:45.155 - Thread: 1 -> Created definition for: T1 Large Armor Ion Engine 2020-03-21 12:37:45.155 - Thread: 1 -> Created definition for: T1 Armor Ion Engine Round Side 2020-03-21 12:37:45.156 - Thread: 1 -> Created definition for: T1 Armor Ion Engine Round 2020-03-21 12:37:45.156 - Thread: 1 -> Created definition for: T1 Ion Engine Round Side 2020-03-21 12:37:45.157 - Thread: 1 -> Created definition for: T1 Large Armor Ion Engine 2020-03-21 12:37:45.157 - Thread: 1 -> Created definition for: T1 Large Armor Ion Engine Slope 2020-03-21 12:37:45.158 - Thread: 1 -> Created definition for: T1 Large Armor Ion Engine 2020-03-21 12:37:45.158 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSATSLevel1 2020-03-21 12:37:45.158 - Thread: 1 -> Created definition for: T1 Armor Ion Engine Slope 2020-03-21 12:37:45.158 - Thread: 1 -> Created definition for: T1 Armor Ion Engine Round Side 2020-03-21 12:37:45.159 - Thread: 1 -> Created definition for: T1 Armor Ion Engine Round 2020-03-21 12:37:45.159 - Thread: 1 -> Created definition for: T1 Ion Engine Round Side 2020-03-21 12:37:45.160 - Thread: 1 -> Created definition for: T2 Armor Ion Engine 2020-03-21 12:37:45.160 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSATSLevel2 2020-03-21 12:37:45.160 - Thread: 1 -> Created definition for: T2 Armor Ion Engine Slope 2020-03-21 12:37:45.161 - Thread: 1 -> Created definition for: T2 Large Armor Ion Engine Slope 2020-03-21 12:37:45.161 - Thread: 1 -> Created definition for: T2 Large Armor Ion Engine 2020-03-21 12:37:45.162 - Thread: 1 -> Created definition for: T2 Armor Ion Engine Round Side 2020-03-21 12:37:45.162 - Thread: 1 -> Created definition for: T2 Armor Ion Engine Round 2020-03-21 12:37:45.163 - Thread: 1 -> Created definition for: T2 Armor Ion Engine Round Side 2020-03-21 12:37:45.163 - Thread: 1 -> Created definition for: T2 Large Armor Ion Engine 2020-03-21 12:37:45.164 - Thread: 1 -> Created definition for: T2 Large Armor Ion Engine Slope 2020-03-21 12:37:45.164 - Thread: 1 -> Created definition for: T2 Armor Ion Engine 2020-03-21 12:37:45.164 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSATSLevel2 2020-03-21 12:37:45.165 - Thread: 1 -> Created definition for: T2 Armor Ion Engine Slope 2020-03-21 12:37:45.165 - Thread: 1 -> Created definition for: T2 Armor Ion Engine Round Side 2020-03-21 12:37:45.165 - Thread: 1 -> Created definition for: T2 Armor Ion Engine Round 2020-03-21 12:37:45.166 - Thread: 1 -> Created definition for: T2 Ion Engine Round Side 2020-03-21 12:37:45.168 - Thread: 1 -> Created definition for: T3 Armor Ion Engine 2020-03-21 12:37:45.168 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSATSLevel3 2020-03-21 12:37:45.168 - Thread: 1 -> Created definition for: T3 Armor Ion Engine Slope 2020-03-21 12:37:45.169 - Thread: 1 -> Created definition for: T3 Large Armor Ion Engine Slope 2020-03-21 12:37:45.169 - Thread: 1 -> Created definition for: T3 Large Armor Ion Engine 2020-03-21 12:37:45.170 - Thread: 1 -> Created definition for: T3 Armor Ion Engine Round Side 2020-03-21 12:37:45.170 - Thread: 1 -> Created definition for: T3 Armor Ion Engine Round 2020-03-21 12:37:45.171 - Thread: 1 -> Created definition for: T3 Ion Engine Round Side 2020-03-21 12:37:45.171 - Thread: 1 -> Created definition for: T3 Large Armor Ion Engine 2020-03-21 12:37:45.172 - Thread: 1 -> Created definition for: T3 Large Armor Ion Engine Slope 2020-03-21 12:37:45.172 - Thread: 1 -> Created definition for: T3 Armor Ion Engine 2020-03-21 12:37:45.172 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSATSLevel3 2020-03-21 12:37:45.172 - Thread: 1 -> Created definition for: T3 Armor Ion Engine Slope 2020-03-21 12:37:45.173 - Thread: 1 -> Created definition for: T3 Armor Ion Engine Round Side 2020-03-21 12:37:45.173 - Thread: 1 -> Created definition for: T3 Armor Ion Engine Round 2020-03-21 12:37:45.174 - Thread: 1 -> Created definition for: T3 Armor Ion Engine Round Side 2020-03-21 12:37:45.174 - Thread: 1 -> Created definition for: T4 Armor Ion Engine 2020-03-21 12:37:45.175 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSATSLevel4 2020-03-21 12:37:45.175 - Thread: 1 -> Created definition for: T4 Armor Ion Engine Slope 2020-03-21 12:37:45.175 - Thread: 1 -> Created definition for: T4 Large Armor Ion Engine Slope 2020-03-21 12:37:45.176 - Thread: 1 -> Created definition for: T4 Large Armor Ion Engine 2020-03-21 12:37:45.176 - Thread: 1 -> Created definition for: T4 Armor Ion Engine Round Side 2020-03-21 12:37:45.176 - Thread: 1 -> Created definition for: T4 Armor Ion Engine Round 2020-03-21 12:37:45.177 - Thread: 1 -> Created definition for: T4 Ion Engine Round Side 2020-03-21 12:37:45.177 - Thread: 1 -> Created definition for: T4 Large Armor Ion Engine 2020-03-21 12:37:45.178 - Thread: 1 -> Created definition for: T4 Large Armor Ion Engine Slope 2020-03-21 12:37:45.178 - Thread: 1 -> Created definition for: T4 Armor Ion Engine 2020-03-21 12:37:45.179 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSATSLevel4 2020-03-21 12:37:45.179 - Thread: 1 -> Created definition for: T4 Armor Ion Engine Slope 2020-03-21 12:37:45.179 - Thread: 1 -> Created definition for: T4 Armor Ion Engine Round Side 2020-03-21 12:37:45.181 - Thread: 1 -> Created definition for: T4 Armor Ion Engine Round 2020-03-21 12:37:45.181 - Thread: 1 -> Created definition for: T4 Ion Engine Round Side 2020-03-21 12:37:45.182 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBLHAE3x3x3 2020-03-21 12:37:45.182 - Thread: 1 -> Created definition for: T0 Large Hydro Engine 2020-03-21 12:37:45.183 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBLHAE3x3x3 2020-03-21 12:37:45.183 - Thread: 1 -> Created definition for: T0 Large Armor Hydro Engine 2020-03-21 12:37:45.184 - Thread: 1 -> Created definition for: T0 Armor Hydro Engine 2020-03-21 12:37:45.184 - Thread: 1 -> Created definition for: T0 Armor Hydro Engine 2020-03-21 12:37:45.185 - Thread: 1 -> Created definition for: T0 Large Armor Hydro Engine Slope 2020-03-21 12:37:45.186 - Thread: 1 -> Created definition for: T0 Large Armor Hydro Engine Slope 2020-03-21 12:37:45.186 - Thread: 1 -> Created definition for: T0 Armor Hydro Engine Slope 2020-03-21 12:37:45.187 - Thread: 1 -> Created definition for: T0 Armor Hydro Engine Slope 2020-03-21 12:37:45.187 - Thread: 1 -> Created definition for: T1 Large Armor Hydro Engine 2020-03-21 12:37:45.188 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSHAT1 2020-03-21 12:37:45.188 - Thread: 1 -> Created definition for: T1 Armor Hydro Engine 2020-03-21 12:37:45.188 - Thread: 1 -> Created definition for: T1 Large Armor Hydro Engine 2020-03-21 12:37:45.189 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSHAT1 2020-03-21 12:37:45.189 - Thread: 1 -> Created definition for: T1 Armor Hydro Engine 2020-03-21 12:37:45.189 - Thread: 1 -> Created definition for: T1 Large Armor Hydro Engine Slope 2020-03-21 12:37:45.190 - Thread: 1 -> Created definition for: T1 Armor Hydro Engine Slope 2020-03-21 12:37:45.190 - Thread: 1 -> Created definition for: T1 Large Armor Hydro Engine Slope 2020-03-21 12:37:45.190 - Thread: 1 -> Created definition for: T1 Armor Hydro Engine Slope 2020-03-21 12:37:45.191 - Thread: 1 -> Created definition for: T2 Large Armor Hydro Engine 2020-03-21 12:37:45.191 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSHAT2 2020-03-21 12:37:45.191 - Thread: 1 -> Created definition for: T2 Armor Hydro Engine 2020-03-21 12:37:45.192 - Thread: 1 -> Created definition for: T2 Large Armor Hydro Engine 2020-03-21 12:37:45.192 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSHAT2 2020-03-21 12:37:45.192 - Thread: 1 -> Created definition for: T2 Armor Hydro Engine 2020-03-21 12:37:45.193 - Thread: 1 -> Created definition for: T2 Large Armor Hydro Engine Slope 2020-03-21 12:37:45.193 - Thread: 1 -> Created definition for: T2 Armor Hydro Engine Slope 2020-03-21 12:37:45.193 - Thread: 1 -> Created definition for: T2 Large Armor Hydro Engine Slope 2020-03-21 12:37:45.195 - Thread: 1 -> Created definition for: T2 Armor Hydro Engine Slope 2020-03-21 12:37:45.196 - Thread: 1 -> Created definition for: T3 Large Armor Hydro Engine 2020-03-21 12:37:45.196 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSHAT3 2020-03-21 12:37:45.196 - Thread: 1 -> Created definition for: T3 Armor Hydro Engine 2020-03-21 12:37:45.197 - Thread: 1 -> Created definition for: T3 Large Armor Hydro Engine 2020-03-21 12:37:45.197 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSHAT3 2020-03-21 12:37:45.197 - Thread: 1 -> Created definition for: T3 Armor Hydro Engine 2020-03-21 12:37:45.197 - Thread: 1 -> Created definition for: T3 Large Armor Hydro Engine Slope 2020-03-21 12:37:45.198 - Thread: 1 -> Created definition for: T3 Armor Hydro Engine Slope 2020-03-21 12:37:45.198 - Thread: 1 -> Created definition for: T3 Large Armor Hydro Engine Slope 2020-03-21 12:37:45.199 - Thread: 1 -> Created definition for: T3 Armor Hydro Engine Slope 2020-03-21 12:37:45.199 - Thread: 1 -> Created definition for: T4 Armor Hydro Engine 2020-03-21 12:37:45.200 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSHAT4 2020-03-21 12:37:45.200 - Thread: 1 -> Created definition for: T4 Armor Hydro Engine 2020-03-21 12:37:45.200 - Thread: 1 -> Created definition for: T4 Large Armor Hydro Engine 2020-03-21 12:37:45.201 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSHAT4 2020-03-21 12:37:45.201 - Thread: 1 -> Created definition for: T4 Armor Hydro Engine 2020-03-21 12:37:45.201 - Thread: 1 -> Created definition for: T4 Large Armor Hydro Engine Slope 2020-03-21 12:37:45.202 - Thread: 1 -> Created definition for: T4 Armor Hydro Engine Slope 2020-03-21 12:37:45.202 - Thread: 1 -> Created definition for: T4 Large Armor Hydro Engine Slope 2020-03-21 12:37:45.202 - Thread: 1 -> Created definition for: T4 Armor Hydro Engine Slope 2020-03-21 12:37:45.203 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBLAtmosArmor 2020-03-21 12:37:45.203 - Thread: 1 -> Created definition for: T0 Large Armor Atmos Engine 2020-03-21 12:37:45.204 - Thread: 1 -> Created definition for: T0 Armor Atmos Engine 2020-03-21 12:37:45.204 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBLAtmosArmor 2020-03-21 12:37:45.204 - Thread: 1 -> Created definition for: T0 Large Armor Atmos Engine 2020-03-21 12:37:45.205 - Thread: 1 -> Created definition for: T0 1x1x1 Armor Atmos Engine 2020-03-21 12:37:45.206 - Thread: 1 -> Created definition for: T0 Armor Atmos Engine 2020-03-21 12:37:45.206 - Thread: 1 -> Created definition for: T0 1x1x1 Armor Atmos Engine 2020-03-21 12:37:45.207 - Thread: 1 -> Created definition for: T0 Armor Atmos Engine Slope 2020-03-21 12:37:45.207 - Thread: 1 -> Created definition for: T0 Armor Atmos Engine Slope 2020-03-21 12:37:45.208 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBLAtmosArmorT1 2020-03-21 12:37:45.208 - Thread: 1 -> Created definition for: T1 Large Armor Atmos Engine 2020-03-21 12:37:45.209 - Thread: 1 -> Created definition for: T1 Armor Atmos Engine 2020-03-21 12:37:45.210 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBLAtmosArmorT1 2020-03-21 12:37:45.210 - Thread: 1 -> Created definition for: T1 Large Armor Atmos Engine 2020-03-21 12:37:45.210 - Thread: 1 -> Created definition for: T1 1x1x1 Armor Atmos Engine 2020-03-21 12:37:45.211 - Thread: 1 -> Created definition for: T1 Armor Atmos Engine 2020-03-21 12:37:45.211 - Thread: 1 -> Created definition for: T1 1x1x1 Armor Atmos Engine 2020-03-21 12:37:45.211 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBLAtmosArmorT2 2020-03-21 12:37:45.212 - Thread: 1 -> Created definition for: T2 Large Armor Atmos Engine 2020-03-21 12:37:45.212 - Thread: 1 -> Created definition for: T2 Armor Atmos Engine 2020-03-21 12:37:45.212 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBLAtmosArmorT2 2020-03-21 12:37:45.212 - Thread: 1 -> Created definition for: T2 Large Armor Atmos Engine 2020-03-21 12:37:45.213 - Thread: 1 -> Created definition for: T2 1x1x1 Armor Atmos Engine 2020-03-21 12:37:45.213 - Thread: 1 -> Created definition for: T2 Armor Atmos Engine 2020-03-21 12:37:45.214 - Thread: 1 -> Created definition for: T2 1x1x1 Armor Atmos Engine 2020-03-21 12:37:45.214 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBLAtmosArmorT3 2020-03-21 12:37:45.214 - Thread: 1 -> Created definition for: T3 Large Armor Atmos Engine 2020-03-21 12:37:45.215 - Thread: 1 -> Created definition for: T3 Armor Atmos Engine 2020-03-21 12:37:45.215 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBLAtmosArmorT3 2020-03-21 12:37:45.215 - Thread: 1 -> Created definition for: T3 Large Armor Atmos Engine 2020-03-21 12:37:45.215 - Thread: 1 -> Created definition for: T3 1x1x1 Armor Atmos Engine 2020-03-21 12:37:45.216 - Thread: 1 -> Created definition for: T3 Armor Atmos Engine 2020-03-21 12:37:45.216 - Thread: 1 -> Created definition for: T3 1x1x1 Armor Atmos Engine 2020-03-21 12:37:45.217 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBLAtmosArmorT4 2020-03-21 12:37:45.217 - Thread: 1 -> Created definition for: T4 Large Armor Atmos Engine 2020-03-21 12:37:45.217 - Thread: 1 -> Created definition for: T4 Armor Atmos Engine 2020-03-21 12:37:45.217 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBLAtmosArmorT4 2020-03-21 12:37:45.218 - Thread: 1 -> Created definition for: T4 Large Armor Atmos Engine 2020-03-21 12:37:45.218 - Thread: 1 -> Created definition for: T4 1x1x1 Armor Atmos Engine 2020-03-21 12:37:45.218 - Thread: 1 -> Created definition for: T4 Armor Atmos Engine 2020-03-21 12:37:45.219 - Thread: 1 -> Created definition for: T4 1x1x1 Armor Atmos Engine 2020-03-21 12:37:45.219 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTLevel1 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLTLevel1 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTLevel2 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLTLevel2 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTLevel3 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLTLevel3 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTLevel4 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLTLevel4 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockLargeHydrogenThrustLevel1 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockSmallHydrogenThrustLevel1 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockLargeHydrogenThrustLevel2 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockSmallHydrogenThrustLevel2 2020-03-21 12:37:45.219 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockLargeHydrogenThrustLevel3 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockSmallHydrogenThrustLevel3 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockLargeHydrogenThrustLevel4 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LargeBlockSmallHydrogenThrustLevel4 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAtmosT1 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosT1 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAtmosT2 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosT2 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAtmosT3 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosT3 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAtmosT4 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosT4 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAT 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATS 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAT 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATS 2020-03-21 12:37:45.220 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRS 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATR 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRS 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel1 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel1 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel1 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel1 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel1 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel1 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel1 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel2 2020-03-21 12:37:45.222 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel2 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel2 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel2 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel2 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel2 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel2 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel3 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel3 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel3 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel3 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel3 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel3 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel3 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel4 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel4 2020-03-21 12:37:45.223 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel4 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel4 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel4 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel4 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel4 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLHAE3x3x3 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSHAE1x1x1 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLHAESlope3x3x3 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSHAESlope1x1x1 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLHAT1 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSHAT1 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLHASlopeT1 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSHASlopeT1 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLHAT2 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSHAT2 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLHASlopeT2 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSHASlopeT2 2020-03-21 12:37:45.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLHAT3 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSHAT3 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLHASlopeT3 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSHASlopeT3 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLHAT4 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSHAT4 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLHASlopeT4 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSHASlopeT4 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAtmosArmor 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmor 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmor1x1x1 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmorSlope 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAtmosArmorT1 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmorT1 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmor1x1x1T1 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAtmosArmorT2 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmorT2 2020-03-21 12:37:45.225 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmor1x1x1T2 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAtmosArmorT3 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmorT3 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmor1x1x1T3 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAtmosArmorT4 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmorT4 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAtmosArmor1x1x1T4 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTLevel1 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLTLevel1 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTLevel2 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLTLevel2 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTLevel3 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLTLevel3 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTLevel4 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLTLevel4 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockLargeHydrogenThrustLevel1 2020-03-21 12:37:45.226 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockSmallHydrogenThrustLevel1 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockLargeHydrogenThrustLevel2 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockSmallHydrogenThrustLevel2 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockLargeHydrogenThrustLevel3 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockSmallHydrogenThrustLevel3 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockLargeHydrogenThrustLevel4 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlockSmallHydrogenThrustLevel4 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAtmosT1 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosT1 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAtmosT2 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosT2 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAtmosT3 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosT3 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAtmosT4 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosT4 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAT 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATS 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATS 2020-03-21 12:37:45.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAT 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRS 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATR 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRS 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel1 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel1 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel1 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel1 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel1 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel1 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel1 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel2 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel2 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel2 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel2 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel2 2020-03-21 12:37:45.228 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel2 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel2 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel3 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel3 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel3 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel3 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel3 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel3 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel3 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel4 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel4 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel4 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel4 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel4 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel4 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel4 2020-03-21 12:37:45.229 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLHAE3x3x3 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSHAE1x1x1 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLHAE3x3x3Slope 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSHAESlope1x1x1 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLHAT1 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSHAT1 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLHASlopeT1 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSHASlopeT1 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLHAT2 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSHAT2 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLHASlopeT2 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSHASlopeT2 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLHAT3 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSHAT3 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLHASlopeT3 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSHASlopeT3 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLHAT4 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSHAT4 2020-03-21 12:37:45.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLHASlopeT4 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSHASlopeT4 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAtmosArmor 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmor 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmor1x1x1 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmorSlope 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAtmosArmorT1 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmorT1 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmor1x1x1T1 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAtmosArmorT2 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmorT2 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmor1x1x1T2 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAtmosArmorT3 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmorT3 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmor1x1x1T3 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAtmosArmorT4 2020-03-21 12:37:45.231 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmorT4 2020-03-21 12:37:45.233 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAtmosArmor1x1x1T4 2020-03-21 12:37:45.234 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.235 - Thread: 1 -> Created definition for: Shield Controller Table 2020-03-21 12:37:45.236 - Thread: 1 -> Created definition for: Shield Controller 2020-03-21 12:37:45.236 - Thread: 1 -> Created definition for: Shield Control 2020-03-21 12:37:45.237 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_TextPanel/DSControlLCD 2020-03-21 12:37:45.237 - Thread: 1 -> Created definition for: Shield LCD 2020-03-21 12:37:45.237 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_TextPanel/DSControlLCDWide 2020-03-21 12:37:45.237 - Thread: 1 -> Created definition for: Shield Wide LCD 2020-03-21 12:37:45.238 - Thread: 1 -> Created definition for: NPC Shield Controller 2020-03-21 12:37:45.238 - Thread: 1 -> Created definition for: NPC Shield Controller 2020-03-21 12:37:45.239 - Thread: 1 -> Created definition for: NPC Shield Emitter 2020-03-21 12:37:45.239 - Thread: 1 -> Created definition for: NPC Shield Emitter 2020-03-21 12:37:45.242 - Thread: 1 -> Created definition for: Shield Air Pressurizer 2020-03-21 12:37:45.242 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-03-21 12:37:45.242 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-03-21 12:37:45.243 - Thread: 1 -> Created definition for: Station Shield Emitter 2020-03-21 12:37:45.243 - Thread: 1 -> Created definition for: Shield Modulator 2020-03-21 12:37:45.244 - Thread: 1 -> Created definition for: Shield Modulator 2020-03-21 12:37:45.244 - Thread: 1 -> Created definition for: Shield Enhancer 2020-03-21 12:37:45.245 - Thread: 1 -> Created definition for: Shield Enhancer 2020-03-21 12:37:45.245 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-03-21 12:37:45.246 - Thread: 1 -> Created definition for: Shield Compact Emitter 2020-03-21 12:37:45.246 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlTable 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlLarge 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DSControlLCD 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DSControlLCDWide 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCControlLB 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCEmitterLB 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/DSSupergen 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterL 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterST 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeShieldModulator 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeEnhancer 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterLA 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlSmall 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCControlSB 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/NPCEmitterSB 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterS 2020-03-21 12:37:45.246 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallShieldModulator 2020-03-21 12:37:45.247 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallEnhancer 2020-03-21 12:37:45.247 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterSA 2020-03-21 12:37:45.247 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.252 - Thread: 1 -> Created definition for: Maglock Surface 2020-03-21 12:37:45.255 - Thread: 1 -> Created definition for: Maglock Surface 2020-03-21 12:37:45.258 - Thread: 1 -> Created definition for: Maglock Surface 3x3 2020-03-21 12:37:45.263 - Thread: 1 -> Created definition for: Maglock Cube 2020-03-21 12:37:45.266 - Thread: 1 -> Created definition for: Maglock Cube 2020-03-21 12:37:45.269 - Thread: 1 -> Created definition for: Maglock Pad 2020-03-21 12:37:45.272 - Thread: 1 -> Created definition for: Maglock Pad 2020-03-21 12:37:45.272 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.272 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/LBMagLockSurface 2020-03-21 12:37:45.273 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/LBMagLockCube 2020-03-21 12:37:45.273 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/LBMaglockPad 2020-03-21 12:37:45.273 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/SBMagLockSurface 2020-03-21 12:37:45.273 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/SBMagLockSurface3 2020-03-21 12:37:45.273 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/SBMagLockCube 2020-03-21 12:37:45.273 - Thread: 1 -> Loading cube block: MyObjectBuilder_LandingGear/SBMaglockPad 2020-03-21 12:37:45.274 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.282 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_BatteryBlock/BatteryBank_1_Large 2020-03-21 12:37:45.282 - Thread: 1 -> Created definition for: Battery Bank_1 2020-03-21 12:37:45.291 - Thread: 1 -> Created definition for: Battery Bank_3 2020-03-21 12:37:45.298 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_BatteryBlock/BatteryBank_3_Small 2020-03-21 12:37:45.298 - Thread: 1 -> Created definition for: Battery Bank_3 2020-03-21 12:37:45.307 - Thread: 1 -> Created definition for: Battery Bank_6 2020-03-21 12:37:45.307 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.307 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/BatteryBank_1_Large 2020-03-21 12:37:45.308 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/LargeBlockBatteryBank 2020-03-21 12:37:45.308 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/BatteryBank_3_Small 2020-03-21 12:37:45.308 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/SmallBlockBatteryBank 2020-03-21 12:37:45.308 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.315 - Thread: 1 -> Created definition for: Solar C.S.P (Frame) 13x7x3 2020-03-21 12:37:45.323 - Thread: 1 -> Created definition for: Solar C.S.P (Full) 13x7x3 2020-03-21 12:37:45.328 - Thread: 1 -> Created definition for: Solar C.S.P (Side) 13x7x3 2020-03-21 12:37:45.334 - Thread: 1 -> Created definition for: Solar C.S.P (Center) 13x7x3 2020-03-21 12:37:45.339 - Thread: 1 -> Created definition for: Solar C.S.P (Frame) 5x3x1 2020-03-21 12:37:45.344 - Thread: 1 -> Created definition for: Solar C.S.P (Full) 5x3x1 2020-03-21 12:37:45.349 - Thread: 1 -> Created definition for: Solar C.S.P (Side) 5x3x1 2020-03-21 12:37:45.355 - Thread: 1 -> Created definition for: Solar C.S.P (Center) 5x3x1 2020-03-21 12:37:45.355 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.355 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/BatteryBank_1_Large 2020-03-21 12:37:45.355 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/LargeBlockBatteryBank 2020-03-21 12:37:45.355 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockParabolSolar_wireframe 2020-03-21 12:37:45.355 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockParabolSolar_armor 2020-03-21 12:37:45.355 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/CSP_Armor_side_Large 2020-03-21 12:37:45.355 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/CSP_Armor_center_Large 2020-03-21 12:37:45.355 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockParabolSolar_wireframe_small 2020-03-21 12:37:45.355 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockParabolSolar_armor_small 2020-03-21 12:37:45.355 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/CSP_Armor_side_Small 2020-03-21 12:37:45.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/CSP_Armor_center_Small 2020-03-21 12:37:45.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/BatteryBank_3_Small 2020-03-21 12:37:45.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/SmallBlockBatteryBank 2020-03-21 12:37:45.356 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.366 - Thread: 1 -> ASSERT: FuelId is obsolete! at Sandbox.Definitions.MyDefinitionManager.InitDefinition[T](MyModContext context, MyObjectBuilder_DefinitionBase builder) at Sandbox.Definitions.MyDefinitionManager.ToDefinitions(MyModContext context, DefinitionDictionary`1 outputDefinitions, DefinitionDictionary`1[] outputCubeBlocks, MyObjectBuilder_CubeBlockDefinition[] cubeBlocks, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:45.366 - Thread: 1 -> Created definition for: Reactor (Hyperion_1) 2020-03-21 12:37:45.374 - Thread: 1 -> Created definition for: Reactor (Hyperion_3) 2020-03-21 12:37:45.383 - Thread: 1 -> Created definition for: Reactor (Hyperion_5) 2020-03-21 12:37:45.393 - Thread: 1 -> Created definition for: Reactor (Hyperion_7) 2020-03-21 12:37:45.402 - Thread: 1 -> Created definition for: Reactor (Hyperion_9) 2020-03-21 12:37:45.410 - Thread: 1 -> Created definition for: Reactor (Hyperion_1) 2020-03-21 12:37:45.420 - Thread: 1 -> Created definition for: Reactor (Hyperion_3) 2020-03-21 12:37:45.420 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.420 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/BatteryBank_1_Large 2020-03-21 12:37:45.420 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/LargeBlockBatteryBank 2020-03-21 12:37:45.420 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockParabolSolar_wireframe 2020-03-21 12:37:45.420 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockParabolSolar_armor 2020-03-21 12:37:45.420 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/CSP_Armor_side_Large 2020-03-21 12:37:45.420 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/CSP_Armor_center_Large 2020-03-21 12:37:45.420 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockParabolSolar_wireframe_small 2020-03-21 12:37:45.420 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/LargeBlockParabolSolar_armor_small 2020-03-21 12:37:45.420 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/CSP_Armor_side_Small 2020-03-21 12:37:45.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_SolarPanel/CSP_Armor_center_Small 2020-03-21 12:37:45.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeBlockLargeHyperion_1 2020-03-21 12:37:45.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeBlockLargeHyperion_3 2020-03-21 12:37:45.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeBlockLargeHyperion_5 2020-03-21 12:37:45.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeBlockLargeHyperion_7 2020-03-21 12:37:45.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeBlockLargeHyperion_9 2020-03-21 12:37:45.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/BatteryBank_3_Small 2020-03-21 12:37:45.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/SmallBlockBatteryBank 2020-03-21 12:37:45.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/SmallBlockSmallHyperion_1 2020-03-21 12:37:45.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/SmallBlockLargeHyperion_3 2020-03-21 12:37:45.422 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.427 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_OreDetector/AzBetterLargeOreDetector 2020-03-21 12:37:45.427 - Thread: 1 -> Created definition for: Azimuth Ore Detector 2020-03-21 12:37:45.427 - Thread: 1 -> Created definition for: Azimuth Ore Detector Weak 2020-03-21 12:37:45.430 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_OreDetector/AzBetterSmallOreDetector 2020-03-21 12:37:45.430 - Thread: 1 -> Created definition for: Azimuth Ore Detector Strong 2020-03-21 12:37:45.430 - Thread: 1 -> Created definition for: Azimuth Ore Detector Weak 2020-03-21 12:37:45.432 - Thread: 1 -> Created definition for: Azimuth Ore Detector 2020-03-21 12:37:45.433 - Thread: 1 -> Created definition for: Azimuth Ore Detector 2020-03-21 12:37:45.433 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/AzBetterLargeOreDetector 2020-03-21 12:37:45.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/AzBetterLargeOreDetectorWeak 2020-03-21 12:37:45.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeOreDetectorCustom 2020-03-21 12:37:45.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/AzBetterSmallOreDetector 2020-03-21 12:37:45.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/AzBetterSmallOreDetectorWeak 2020-03-21 12:37:45.433 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallOreDetector 2020-03-21 12:37:45.433 - Thread: 1 -> Loading cube blocks 2020-03-21 12:37:45.434 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_OreDetector/SmallStrongOreDetector 2020-03-21 12:37:45.434 - Thread: 1 -> Created definition for: Azimuth Ore Detector Strong(Space Only) 2020-03-21 12:37:45.434 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_OreDetector/LargeStrongOreDetector 2020-03-21 12:37:45.434 - Thread: 1 -> Created definition for: Azimuth Ore Detector(Space Only) 2020-03-21 12:37:45.434 - Thread: 1 -> Created definition for: Azimuth Ore Detector Weak(Space Only) 2020-03-21 12:37:45.435 - Thread: 1 -> Created definition for: Azimuth Ore Detector Weak(Space Only) 2020-03-21 12:37:45.435 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_OreDetector/SmallSpacePistonOreDetector 2020-03-21 12:37:45.435 - Thread: 1 -> Created definition for: Azimuth Ore Detector(Space Only) 2020-03-21 12:37:45.435 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_OreDetector/LargeSpacePistonOreDetector 2020-03-21 12:37:45.435 - Thread: 1 -> Created definition for: Azimuth Ore Detector(Space Only) 2020-03-21 12:37:45.435 - Thread: 1 -> Created block definitions 2020-03-21 12:37:45.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/AzBetterLargeOreDetector 2020-03-21 12:37:45.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/AzBetterLargeOreDetectorWeak 2020-03-21 12:37:45.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeOreDetectorCustom 2020-03-21 12:37:45.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeStrongOreDetector 2020-03-21 12:37:45.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeWeakOreDetector 2020-03-21 12:37:45.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeSpacePistonOreDetector 2020-03-21 12:37:45.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/AzBetterSmallOreDetector 2020-03-21 12:37:45.435 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/AzBetterSmallOreDetectorWeak 2020-03-21 12:37:45.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallOreDetector 2020-03-21 12:37:45.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallStrongOreDetector 2020-03-21 12:37:45.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallWeakOreDetector 2020-03-21 12:37:45.436 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallSpacePistonOreDetector 2020-03-21 12:37:45.439 - Thread: 1 -> Loading block variant groups 2020-03-21 12:37:45.441 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-21 12:37:45.441 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-21 12:37:45.441 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-21 12:37:45.441 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-8.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-9.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ContainerSpaceSmall1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cursor.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Deterrent_mk.1.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue01.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue02.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue03.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue04.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red01.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red02.sbc 2020-03-21 12:37:45.442 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red03.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red04.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dread_Hulk_Nefarious_[A2-9604-p].sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drifting_Pursuant_mk.1.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drill_Ship_Moon_mk.1.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drillbot_mk.1.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneL 1RL.1GG.2IT.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1GG_1.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1GG_2.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1GG_3.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 1MT.2GG.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 2GG.1GT.1RL.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 2GG.1GT.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS 2GG.2GT.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DroneS Drill.Warhead.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DSF3_Duchessa.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dyad_mk.1.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EarthEasyStation.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartPirate.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartSpacePirate.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_MiningStation_1.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_MiningStation_2.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_MiningStation_3.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_1.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_2.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_3.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_4.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_5.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_6.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_OrbitalStation_7.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_1.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_2.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_3.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_4.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_5.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_6.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_7.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_8.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_Outpost_9.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_1.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_2.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_3.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_4.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Economy_SpaceStation_5.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ambasador A.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ambasador B.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Blue frame.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Citadel Station.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Corvette A.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Corvette B.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Debris A.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Debris B.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Droneyard.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ghoul Corvette A.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ghoul Corvette B.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ghoul Corvette C.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Habitat Pods.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Haunted Section.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter HEC Debris A.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter HEC Debris B.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Hermit Station.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Homing beacon.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Hydro Tanker.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Imp A.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Imp B.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Industrial Ship A.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Industrial Ship B.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mercenary Wreckage.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mercenary.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Minefield.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Minelayer.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mining Outpost.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Mining Vessel.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter MushStation A.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter MushStation B.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Pilgrim A.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Pilgrim B.sbc 2020-03-21 12:37:45.443 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Pirate Raider.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Ponos-F1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Prometheus A.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Prometheus B.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Red A.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Red B.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RespawnShip.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RoidStation.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RS-1217 Transporter A.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter RS-1217 Transporter B.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Safehouse station.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Salvage station.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Section-F.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Severed Bow.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Shuttle.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Skyheart A.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Skyheart B.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Stealth pirate station.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Stingray II A.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Stingray II B.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Encounter Vulture vessel.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Enforcer_mk.2.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Eradicator_mk.1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escord Drone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort B-980.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Freighter.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort HydroTanker.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Mining1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Mining2.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Trade1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Trade2.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort Trade3.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Escort TT-420.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Explorer.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fighter.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fighter2.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fleeting_Rival_mk.1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\CoolBox.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Frostbite Bombing Drone Mk2.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\GatlingDrone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\GatlingTurret Drone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Large Control Drone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Large Suport Drone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Mining Drone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\MULE Drone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\Scout Drone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\SmartMissile Drone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Frostbite\SpiderDrone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Gerbil Miner.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GLU_Jaguar_B-1,_light_Interceptor.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GLU_Mule_A-1,_light_Freighter.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GM2-411_Combat_Destroyer.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Grindbot_mk.1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\H-01 Prospector.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\H-01 Sapper.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hostile Miner.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hydro Scout Rover.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hydrogen_Test_Drone.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Cerberus_Destroyer_Mk.3.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Defense_Platform_NPC.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Vulture_Fighter_Bomber.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Imperator_mk.1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Incisor_mk.1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Informant_mk.1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Insinuator_mk.1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Instigator_mk.1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ion Constructor.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ion Light Scout.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ion Tug Ship.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\J-Class Courier.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Kestral-Class_Assault_Fighter.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\King_Molar_mk.1.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Kite Miner.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Large_Ship_1360.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipBlue.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRed.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedBuilding.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedCrashed.sbc 2020-03-21 12:37:45.444 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipRedQS1.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LargeShipUnderConstruction.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\LCC-3 Freighter.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Light patrol drone.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Longsword_Mk._9S.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Lunar Scout mk.2.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Lunar Scout mk.4.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsEasyStation.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsLander.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Medium-Sized_Explorer_Christine.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military1.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military2.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military3.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MinerSmallShip.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MiniMerchant.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining1.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining2.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining3.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Molar_mk.1.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Monolith.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MoonEasyStation.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefab.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefabSurvival.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefab.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefabSurvival.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefab.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefabSurvival.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Old Mining Drone.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ore_Detection_Station_mk.1.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Penguin_mk.1.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Large_mk.2.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Medium_mk.1.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PirateBase.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pitbull_Bomber.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Plataforma_1000.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_417.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_5546.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6572.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6674.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_7912.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_8820.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_9178.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform4328.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PractiseShip.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_large_ship.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_small_ship.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ProtectoBot.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PV-4 Buggy.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PZK_Coockie_monster_hull.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\R.U.S.T._Freighter.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raefftech_Base_Ship_(outdated).sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raider Drone.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Outpost_mk.1.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Station_-_Scourge.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RAVEN.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Red Cruiser.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Red Drone MK1.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Beacon.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Beacon2.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Comm.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_EscapePod.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_FuelTank.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Lab.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Mine.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Observatory.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenFarm.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_OxygenModule.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_PerimeterGun.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Satalite2.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Repair_Surveyor.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Rescue Rover 1.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnMoonPod.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnPlanetPod.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc 2020-03-21 12:37:45.445 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnSpacePod.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-21 12:37:45.446 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-21 12:37:45.448 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-21 12:37:45.448 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-21 12:37:45.448 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-21 12:37:45.449 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Assault Corvette.sbc 2020-03-21 12:37:45.449 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Fighter.sbc 2020-03-21 12:37:45.449 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Harpoon Corvette.sbc 2020-03-21 12:37:45.449 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Heavy Corvette.sbc 2020-03-21 12:37:45.449 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Heavy Frigate.sbc 2020-03-21 12:37:45.449 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Strike Corvette.sbc 2020-03-21 12:37:45.449 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\workshop\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Trans-U.sbc 2020-03-21 12:37:45.451 - Thread: 1 -> Loading prefab: H:\SteamLibrary\steamapps\workshop\content\244850\1521905890\Data\Prefabs\MES-Dummy-Container.sbc 2020-03-21 12:37:45.454 - Thread: 1 -> Loading block variant groups 2020-03-21 12:37:45.459 - Thread: 1 -> Loading block variant groups 2020-03-21 12:37:45.464 - Thread: 1 -> Loading asteroid generators 2020-03-21 12:37:45.465 - Thread: 1 -> Loading spawn groups 2020-03-21 12:37:45.468 - Thread: 1 -> Loading drop containers 2020-03-21 12:37:45.469 - Thread: 1 -> Loading spawn groups 2020-03-21 12:37:45.470 - Thread: 1 -> Loading spawn groups 2020-03-21 12:37:45.470 - Thread: 1 -> Loading radial menu definitions 2020-03-21 12:37:45.488 - Thread: 1 -> Loading respawn ships 2020-03-21 12:37:45.490 - Thread: 1 -> Loading spawn groups 2020-03-21 12:37:45.490 - Thread: 1 -> Loading wheel speeds 2020-03-21 12:37:45.492 - Thread: 1 -> Loading spawn groups 2020-03-21 12:37:45.516 - Thread: 1 -> ASSERT: Group contains block that is not public at Sandbox.Definitions.MyDefinitionManager.InitBlockGroups() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:37:45.549 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 12:37:45.551 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 12:37:45.551 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 12:37:45.606 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Creative SB X-Fi) - Channel #: 2 - Sample rate: 48000 2020-03-21 12:37:45.701 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 12:37:45.743 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-21 12:37:45.749 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.784 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.785 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.787 - Thread: 1 -> Registered modules from: 525460808.sbm_ReaversScripting, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.787 - Thread: 1 -> Registered modules from: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.787 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.787 - Thread: 1 -> Registered modules from: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.913 - Thread: 1 -> Registered modules from: 2016817336.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.913 - Thread: 1 -> Registered modules from: 776706275.sbm_Tieredshiptools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.913 - Thread: 1 -> Registered modules from: 1354870812.sbm_DarkVault, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.913 - Thread: 1 -> Registered modules from: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.934 - Thread: 1 -> Registered modules from: 379815146.sbm_midspace.Speed500, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.934 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:45.941 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 12:37:46.748 - Thread: 84 -> External debugger: listening... 2020-03-21 12:37:46.986 - Thread: 1 -> MyLights.LoadData() - START 2020-03-21 12:37:46.988 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-21 12:37:46.988 - Thread: 1 -> MyLights.LoadData() - END 2020-03-21 12:37:46.989 - Thread: 1 -> Info: MyLights initialized. 2020-03-21 12:37:46.989 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-21 12:37:46.996 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-21 12:37:47.044 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-21 12:37:47.045 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-21 12:37:47.066 - Thread: 1 -> Loading Procedural World Generator 2020-03-21 12:37:47.066 - Thread: 1 -> Loading Procedural World Generator: Seed = '987654321' = 987654321, Density = 0.75 2020-03-21 12:37:47.347 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-21 12:37:48.453 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2020-03-21 12:37:48.453 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-03-21 12:37:48.457 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 12:37:49.668 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2020-03-21 12:37:49.669 - Thread: 1 -> Info: Planet generator name: Moon 2020-03-21 12:37:49.669 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 12:37:50.784 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2020-03-21 12:37:50.785 - Thread: 1 -> Info: Planet generator name: Alien 2020-03-21 12:37:50.786 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 12:37:51.890 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2020-03-21 12:37:51.890 - Thread: 1 -> Info: Planet generator name: Titan 2020-03-21 12:37:51.890 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 12:37:52.898 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2020-03-21 12:37:52.898 - Thread: 1 -> Info: Planet generator name: Mars 2020-03-21 12:37:52.898 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 12:37:54.080 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2020-03-21 12:37:54.080 - Thread: 1 -> Info: Planet generator name: Europa 2020-03-21 12:37:54.080 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 12:37:54.210 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-21 12:37:54.210 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-21 12:37:54.317 - Thread: 1 -> RunLoadingAction - END 2020-03-21 12:37:54.317 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-21 12:37:54.325 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-21 12:37:54.325 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-21 12:37:54.326 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-21 12:37:54.338 - Thread: 1 -> Updating continues. 2020-03-21 12:37:54.394 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Spawner Version: 1.074 2020-03-21 12:37:54.394 - Thread: 1 -> Modular Encounters Spawner: Initializing RivalAI Helper 2020-03-21 12:37:54.396 - Thread: 1 -> Modular Encounters Spawner: Checking World Settings. 2020-03-21 12:37:54.405 - Thread: 1 -> Modular Encounters Spawner: Registering Mod Message Handlers. 2020-03-21 12:37:54.405 - Thread: 1 -> Modular Encounters Spawner: Mod Channel: 1521905890.sbm_ModularEncountersSpawner 2020-03-21 12:37:54.405 - Thread: 1 -> Modular Encounters Spawner: Initiating Main Settings. 2020-03-21 12:37:54.433 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml 2020-03-21 12:37:54.461 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml 2020-03-21 12:37:54.488 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml 2020-03-21 12:37:54.510 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml 2020-03-21 12:37:54.537 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml 2020-03-21 12:37:54.561 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml 2020-03-21 12:37:54.578 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml 2020-03-21 12:37:54.583 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-CustomBlocks.xml 2020-03-21 12:37:54.586 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships. 2020-03-21 12:37:54.630 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet. 2020-03-21 12:37:54.630 - Thread: 1 -> Modular Encounters Spawner: Getting Active Mods. 2020-03-21 12:37:54.632 - Thread: 1 -> Modular Encounters Spawner: Check For Existing NPC Grids 2020-03-21 12:37:54.634 - Thread: 1 -> Modular Encounters Spawner: Initializing Economy Resources 2020-03-21 12:37:54.642 - Thread: 1 -> NPCE: Initializing NPC Programming Extender 2020-03-21 12:37:54.644 - Thread: 1 -> NPCE: Adding Network and Chat Handlers 2020-03-21 12:37:54.900 - Thread: 1 -> GC Memory: 3,410,921,848 B 2020-03-21 12:37:55.097 - Thread: 1 -> RequestRespawn 2020-03-21 12:37:55.819 - Thread: 1 -> Warning: Server failed to update game inventory items. 2020-03-21 12:37:59.920 - Thread: 1 -> ASSERT: Attempting to change stockpile of a non-existent block! at Sandbox.Game.Entities.MyCubeGrid.BlockStockpileChanged<>VRageMath_Vector3I#System_UInt16#System_Collections_Generic_List`1.Invoke(MyCubeGrid& this, Vector3I& pos, UInt16& subBlockId, List`1& items, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Replication.MyEventsBuffer.ProcessEventsBuffer(MyObjectEventsBuffer eventsBuffer, NetworkId targetObjectId, Handler eventHandler, IsBlockedHandler isBlockedHandler, NetworkId caller, Queue`1& postProcessQueue) at VRage.Replication.MyEventsBuffer.ProcessEvents(NetworkId targetObjectId, Handler eventHandler, IsBlockedHandler isBlockedHandler, NetworkId caller) at VRage.Network.MyReplicationClient.SetReplicableReady(NetworkId networkId, NetworkId parentId, IMyReplicable replicable, Boolean loaded) at VRage.Network.MyReplicationClient.<>c__DisplayClass41_0.b__0(Boolean loaded) at Sandbox.Game.Entities.MyEntityCreationThread.ConsumeResult(MyTimeSpan timestamp) at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 12:38:02.199 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-21 12:38:03.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:38:03.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:38:18.830 - Thread: 1 -> GUI Stats: Update 11.2974055555555, Draw 0.2199495 2020-03-21 12:38:24.911 - Thread: 1 -> GC Memory: 7,069,537,608 B 2020-03-21 12:38:45.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:38:45.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:38:49.066 - Thread: 1 -> GUI Stats: Update 0.229466388888889, Draw 0.171834166666667 2020-03-21 12:38:49.081 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 12:38:49.088 - Thread: 1 -> STATISTICS,0,0.02389336,0.006752014,0.5445881,0.03059673,2.159453,0.3610687,14.56609,181.8857,3,72,1658.868,14880.43,0,100000,16,30.02993,93.67376,0,16403,8.380038,0,8.333333,2.51652,7.849897,100 2020-03-21 12:38:54.916 - Thread: 1 -> GC Memory: 1,743,719,760 B 2020-03-21 12:39:19.067 - Thread: 1 -> GUI Stats: Update 0.218057333333333, Draw 0.179138111111111 2020-03-21 12:39:20.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:39:20.365 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:39:24.917 - Thread: 1 -> GC Memory: 1,744,873,136 B 2020-03-21 12:39:48.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:39:48.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:39:49.066 - Thread: 1 -> GUI Stats: Update 0.238042166666667, Draw 0.213961444444445 2020-03-21 12:39:49.097 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 12:39:49.097 - Thread: 1 -> STATISTICS,60.0166667,0.02384758,0.006996155,0.5445881,0.03059673,3.61956,0.7882318,14.11513,196.3393,3,58,1688.57,14831.23,0,100000,16,32.88625,98.11277,0.09904367,16425,8.576242,0,8.333333,2.820404,8.414389,100 2020-03-21 12:39:54.920 - Thread: 1 -> GC Memory: 1,771,850,120 B 2020-03-21 12:40:19.171 - Thread: 1 -> GUI Stats: Update 0.218798, Draw 0.310101888888889 2020-03-21 12:40:24.922 - Thread: 1 -> GC Memory: 1,771,220,520 B 2020-03-21 12:40:49.323 - Thread: 1 -> GUI Stats: Update 0.214508833333334, Draw 0.167481555555555 2020-03-21 12:40:49.371 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 12:40:49.371 - Thread: 1 -> STATISTICS,120.0333334,0.05082035,0.007667542,0.5445881,0.03059673,5.257159,1.172005,17.87495,202.0239,3,47,1710.197,14848.17,0,100000,16,32.65607,98.47495,0.09936401,16416,9.23448,0,8.333333,3.015618,9.093649,100 2020-03-21 12:40:54.924 - Thread: 1 -> GC Memory: 1,811,689,328 B 2020-03-21 12:41:19.323 - Thread: 1 -> GUI Stats: Update 0.210846277777778, Draw 0.173910944444445 2020-03-21 12:41:24.940 - Thread: 1 -> GC Memory: 1,838,757,904 B 2020-03-21 12:41:49.324 - Thread: 1 -> GUI Stats: Update 0.2062615, Draw 0.165293333333333 2020-03-21 12:41:49.388 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 12:41:49.388 - Thread: 1 -> STATISTICS,180.05,0.09919262,0.004649162,0.5445881,0.03059673,9.949993,1.531947,17.40984,194.7442,3,40,1762.43,14837,0,100000,16,28.17836,98.50188,0.1045203,16404,10.19832,0,8.333333,2.873719,10.04554,100 2020-03-21 12:41:54.958 - Thread: 1 -> GC Memory: 1,772,403,288 B 2020-03-21 12:42:19.323 - Thread: 1 -> GUI Stats: Update 0.207532111111111, Draw 0.173497555555556 2020-03-21 12:42:24.976 - Thread: 1 -> GC Memory: 1,783,625,048 B 2020-03-21 12:42:49.325 - Thread: 1 -> GUI Stats: Update 0.213026, Draw 0.161766277777778 2020-03-21 12:42:49.405 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 12:42:49.405 - Thread: 1 -> STATISTICS,240.0666667,0.02551079,0.005041122,0.5445881,0.03059673,12.6862,1.861234,16.98643,176.5588,3,45,1711.096,14875.55,0,100000,16,25.6171,98.47281,0.09886672,16396,9.991461,0,8.333333,2.559522,9.838872,100 2020-03-21 12:42:54.990 - Thread: 1 -> GC Memory: 1,791,425,904 B 2020-03-21 12:43:13.272 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:43:13.272 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:43:19.325 - Thread: 1 -> GUI Stats: Update 0.267309444444445, Draw 0.241372111111111 2020-03-21 12:43:24.991 - Thread: 1 -> GC Memory: 1,798,863,392 B 2020-03-21 12:43:49.325 - Thread: 1 -> GUI Stats: Update 0.220471944444445, Draw 0.160393333333333 2020-03-21 12:43:49.421 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 12:43:49.422 - Thread: 1 -> STATISTICS,300.0833334,0.0267992,0.006967545,0.5445881,0.03059673,14.35391,2.164226,15.60134,182.503,3,72,1699.252,14930.26,0,100000,16,28.99699,98.40893,0.09122436,16428,9.057735,0,8.333333,2.626471,8.913621,100 2020-03-21 12:43:54.991 - Thread: 1 -> GC Memory: 1,781,850,640 B 2020-03-21 12:44:03.558 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-21 12:44:03.558 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-21 12:44:03.558 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-21 12:44:03.693 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-21 12:44:11.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:44:11.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:44:19.448 - Thread: 1 -> GUI Stats: Update 0.228162888888889, Draw 0.260331222222222 2020-03-21 12:44:23.046 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-21 12:44:23.046 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-21 12:44:23.046 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-21 12:44:23.101 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-21 12:44:24.999 - Thread: 1 -> GC Memory: 1,792,369,152 B 2020-03-21 12:44:28.579 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 12:44:28.579 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 12:44:49.447 - Thread: 1 -> GUI Stats: Update 0.228082944444445, Draw 0.244642277777778 2020-03-21 12:44:49.562 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 12:44:49.562 - Thread: 1 -> STATISTICS,360.1,0.02432346,0.006924629,0.5445881,0.03059673,15.77922,2.578986,16.38268,191.5383,3,68,1713.542,14887,0,100000,16,37.3112,98.44911,0.09764379,16406,9.776723,0,8.333333,3.647812,9.625097,100 2020-03-21 12:44:55.014 - Thread: 1 -> GC Memory: 1,801,942,904 B