2020-03-21 15:26:08.818 - Thread: 1 -> Log Started 2020-03-21 15:26:08.819 - Thread: 1 -> Timezone (local - UTC): 1h 2020-03-21 15:26:08.819 - Thread: 1 -> App Version: 01_194_080 2020-03-21 15:26:08.819 - Thread: 1 -> Steam build: Always true 2020-03-21 15:26:08.819 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-21 15:26:08.819 - Thread: 1 -> Environment.ProcessorCount: 16 2020-03-21 15:26:08.933 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-03-21 15:26:08.933 - Thread: 1 -> Environment.CommandLine: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-03-21 15:26:08.933 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-21 15:26:08.933 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-21 15:26:08.933 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-21 15:26:08.933 - Thread: 1 -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-21 15:26:08.967 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2020-03-21 15:26:08.967 - Thread: 1 -> IntPtr.Size: 8 2020-03-21 15:26:08.967 - Thread: 1 -> Default Culture: 2020-03-21 15:26:08.967 - Thread: 1 -> Default UI Culture: 2020-03-21 15:26:08.967 - Thread: 1 -> MyConfig.Load() - START 2020-03-21 15:26:08.969 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-21 15:26:09.062 - Thread: 1 -> MemoryLimits: True 2020-03-21 15:26:09.062 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-21 15:26:09.062 - Thread: 1 -> VideoAdapter: 0 2020-03-21 15:26:09.062 - Thread: 1 -> ScreenWidth: 1920 2020-03-21 15:26:09.062 - Thread: 1 -> ScreenHeight: 1080 2020-03-21 15:26:09.062 - Thread: 1 -> WindowMode: 1 2020-03-21 15:26:09.062 - Thread: 1 -> VerticalSync: 1 2020-03-21 15:26:09.062 - Thread: 1 -> HardwareCursor: True 2020-03-21 15:26:09.062 - Thread: 1 -> RenderQuality: 0 2020-03-21 15:26:09.062 - Thread: 1 -> FieldOfView: 70 2020-03-21 15:26:09.062 - Thread: 1 -> RefreshRate: 60000 2020-03-21 15:26:09.062 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-21 15:26:09.062 - Thread: 1 -> GameVolume: 0.3618144 2020-03-21 15:26:09.062 - Thread: 1 -> Language: 0 2020-03-21 15:26:09.062 - Thread: 1 -> ControlsHints: False 2020-03-21 15:26:09.062 - Thread: 1 -> NeedShowTutorialQuestion: False 2020-03-21 15:26:09.062 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-21 15:26:09.062 - Thread: 1 -> ERROR: CubeBuilderBarCharacter is null! 2020-03-21 15:26:09.062 - Thread: 1 -> EnableDamageEffects: True 2020-03-21 15:26:09.062 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-21 15:26:09.062 - Thread: 1 -> EnableReverb: False 2020-03-21 15:26:09.062 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-21 15:26:09.062 - Thread: 1 -> FirstTimeRun: False 2020-03-21 15:26:09.062 - Thread: 1 -> ExperimentalMode: True 2020-03-21 15:26:09.062 - Thread: 1 -> PostProcessingEnabled: False 2020-03-21 15:26:09.062 - Thread: 1 -> FlaresIntensity: 0.1 2020-03-21 15:26:09.062 - Thread: 1 -> TreeViewDistance: 1999 2020-03-21 15:26:09.062 - Thread: 1 -> GrassDensity: 0 2020-03-21 15:26:09.062 - Thread: 1 -> GrassDrawDistance: 49 2020-03-21 15:26:09.062 - Thread: 1 -> AntialiasingMode: 1 2020-03-21 15:26:09.062 - Thread: 1 -> ShadowMapResolution: 2 2020-03-21 15:26:09.062 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-03-21 15:26:09.062 - Thread: 1 -> TextureQuality: 2 2020-03-21 15:26:09.062 - Thread: 1 -> AnisotropicFiltering: 4 2020-03-21 15:26:09.062 - Thread: 1 -> ModelQuality: 2 2020-03-21 15:26:09.062 - Thread: 1 -> VoxelQuality: 2 2020-03-21 15:26:09.062 - Thread: 1 -> ShaderQuality: 2 2020-03-21 15:26:09.062 - Thread: 1 -> LowMemSwitchToLow: 2 2020-03-21 15:26:09.062 - Thread: 1 -> FirstVTTimeRun: False 2020-03-21 15:26:09.062 - Thread: 1 -> GDPRConsent: False 2020-03-21 15:26:09.062 - Thread: 1 -> GDPRConsentSent: True 2020-03-21 15:26:09.062 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-21 15:26:09.062 - Thread: 1 -> Music_Volume: 0 2020-03-21 15:26:09.062 - Thread: 1 -> VoiceChatVolume: 0 2020-03-21 15:26:09.062 - Thread: 1 -> HudWarnings: True 2020-03-21 15:26:09.062 - Thread: 1 -> VoiceChat: False 2020-03-21 15:26:09.062 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-21 15:26:09.062 - Thread: 1 -> EnableDynamicMusic: True 2020-03-21 15:26:09.062 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False 2020-03-21 15:26:09.062 - Thread: 1 -> EnableDoppler: True 2020-03-21 15:26:09.062 - Thread: 1 -> ShowCrosshair: True 2020-03-21 15:26:09.062 - Thread: 1 -> EnableTrading: True 2020-03-21 15:26:09.062 - Thread: 1 -> EnableSteamCloud: False 2020-03-21 15:26:09.062 - Thread: 1 -> UiTransparency: 1 2020-03-21 15:26:09.062 - Thread: 1 -> UiBkTransparency: 0.3895504 2020-03-21 15:26:09.062 - Thread: 1 -> HUDBkTransparency: 0.1898502 2020-03-21 15:26:09.062 - Thread: 1 -> CubeBuilderBuildingMode: 1 2020-03-21 15:26:09.062 - Thread: 1 -> GoodBotHints: False 2020-03-21 15:26:09.062 - Thread: 1 -> RotationHints: False 2020-03-21 15:26:09.062 - Thread: 1 -> FirstTimeTutorials: False 2020-03-21 15:26:09.062 - Thread: 1 -> HudState: 1 2020-03-21 15:26:09.062 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-21 15:26:09.062 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-21 15:26:09.062 - Thread: 1 -> MutedPlayers: 2020-03-21 15:26:09.062 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-03-21 15:26:09.062 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-03-21 15:26:09.062 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-03-21 15:26:09.062 - Thread: 1 -> LastCheckedVersion: 1193022 2020-03-21 15:26:09.062 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-21 15:26:09.063 - Thread: 1 -> MyConfig.Load() - END 2020-03-21 15:26:13.474 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-21 15:26:13.634 - Thread: 1 -> Found processor count: 16 2020-03-21 15:26:13.634 - Thread: 1 -> Using processor count: 16 2020-03-21 15:26:13.754 - Thread: 1 -> All detected adapters: 2020-03-21 15:26:13.778 - Thread: 1 -> NVIDIA GeForce GTX 1080 Ti - VendorID=4318, SubsystemID=906630242, DeviceID=6918 2020-03-21 15:26:13.778 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-21 15:26:13.954 - Thread: 1 -> AdapterInfo = { 2020-03-21 15:26:13.954 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-21 15:26:13.954 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-21 15:26:13.954 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-21 15:26:13.954 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-21 15:26:13.954 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 15:26:13.954 - Thread: 1 -> AftermathSupported = False 2020-03-21 15:26:13.954 - Thread: 1 -> Adapter id = 0 2020-03-21 15:26:13.954 - Thread: 1 -> Supported = True 2020-03-21 15:26:13.954 - Thread: 1 -> RAM = 11667505152 2020-03-21 15:26:13.954 - Thread: 1 -> Priority = 2 2020-03-21 15:26:13.954 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-21 15:26:13.954 - Thread: 1 -> Output is attached = True 2020-03-21 15:26:13.954 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-21 15:26:13.954 - Thread: 1 -> Display modes = { 2020-03-21 15:26:13.955 - Thread: 1 -> DXGIOutput id = 0 2020-03-21 15:26:13.955 - Thread: 1 -> 640x480@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 720x480@60.317Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 720x480@60.317Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 720x576@60.317Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 720x576@60.317Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 800x600@60.317Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1024x768@60.004Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1152x864@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1152x864@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1280x720@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1280x768@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1280x768@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1280x800@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1280x800@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1280x960@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1360x768@59.954Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1360x768@59.954Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1366x768@59.954Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1366x768@59.954Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1600x900@59.954Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1600x900@59.954Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 1920x1080@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 3840x2160@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> 3840x2160@60Hz 2020-03-21 15:26:13.955 - Thread: 1 -> } 2020-03-21 15:26:13.955 - Thread: 1 -> } 2020-03-21 15:26:13.955 - Thread: 1 -> AdapterInfo = { 2020-03-21 15:26:13.955 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-21 15:26:13.955 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-21 15:26:13.955 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-21 15:26:13.955 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-21 15:26:13.955 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 15:26:13.955 - Thread: 1 -> AftermathSupported = False 2020-03-21 15:26:13.955 - Thread: 1 -> Adapter id = 0 2020-03-21 15:26:13.955 - Thread: 1 -> Supported = True 2020-03-21 15:26:13.955 - Thread: 1 -> RAM = 11667505152 2020-03-21 15:26:13.955 - Thread: 1 -> Priority = 2 2020-03-21 15:26:13.955 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-21 15:26:13.955 - Thread: 1 -> Output is attached = True 2020-03-21 15:26:13.955 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-21 15:26:13.955 - Thread: 1 -> Display modes = { 2020-03-21 15:26:13.956 - Thread: 1 -> DXGIOutput id = 0 2020-03-21 15:26:13.956 - Thread: 1 -> 640x480@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 720x480@60.317Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 720x480@60.317Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 720x576@60.317Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 720x576@60.317Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 800x600@60.317Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1024x768@60.004Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1152x864@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1152x864@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1280x720@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1280x768@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1280x768@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1280x800@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1280x800@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1280x960@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1360x768@59.954Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1360x768@59.954Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1366x768@59.954Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1366x768@59.954Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1600x900@59.954Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1600x900@59.954Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 1920x1080@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 3840x2160@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> 3840x2160@60Hz 2020-03-21 15:26:13.956 - Thread: 1 -> } 2020-03-21 15:26:13.956 - Thread: 1 -> } 2020-03-21 15:26:13.956 - Thread: 1 -> AdapterInfo = { 2020-03-21 15:26:13.956 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-21 15:26:13.956 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-21 15:26:13.956 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-21 15:26:13.956 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-21 15:26:13.956 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 15:26:13.956 - Thread: 1 -> AftermathSupported = False 2020-03-21 15:26:13.956 - Thread: 1 -> Adapter id = 0 2020-03-21 15:26:13.956 - Thread: 1 -> Supported = True 2020-03-21 15:26:13.956 - Thread: 1 -> RAM = 11667505152 2020-03-21 15:26:13.956 - Thread: 1 -> Priority = 2 2020-03-21 15:26:13.956 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-21 15:26:13.956 - Thread: 1 -> Output is attached = True 2020-03-21 15:26:13.956 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-03-21 15:26:13.956 - Thread: 1 -> Display modes = { 2020-03-21 15:26:13.957 - Thread: 1 -> DXGIOutput id = 1 2020-03-21 15:26:13.957 - Thread: 1 -> 640x480@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 720x480@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 720x480@59.94Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 720x576@50Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 800x600@60.317Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1024x768@60.004Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1152x864@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1152x864@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1176x664@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1176x664@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1176x664@50Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1176x664@50Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1176x664@59.94Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1176x664@59.94Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1280x720@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1280x720@50Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1280x720@59.94Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1280x768@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1280x768@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1280x800@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1280x800@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1280x960@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1360x768@59.954Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1360x768@59.954Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1366x768@59.954Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1366x768@59.954Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1600x900@59.954Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1600x900@59.954Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1768x992@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1768x992@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1768x992@50Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1768x992@50Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1768x992@59.94Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1768x992@59.94Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1920x1080@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1920x1080@60Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1920x1080@50Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1920x1080@50Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-21 15:26:13.957 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-21 15:26:13.957 - Thread: 1 -> } 2020-03-21 15:26:13.957 - Thread: 1 -> } 2020-03-21 15:26:13.957 - Thread: 1 -> AdapterInfo = { 2020-03-21 15:26:13.957 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-21 15:26:13.957 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 423617052, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-21 15:26:13.957 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-21 15:26:13.957 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-21 15:26:13.957 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-21 15:26:13.957 - Thread: 1 -> AftermathSupported = False 2020-03-21 15:26:13.957 - Thread: 1 -> Adapter id = 0 2020-03-21 15:26:13.957 - Thread: 1 -> Supported = True 2020-03-21 15:26:13.958 - Thread: 1 -> RAM = 11667505152 2020-03-21 15:26:13.958 - Thread: 1 -> Priority = 2 2020-03-21 15:26:13.958 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-21 15:26:13.958 - Thread: 1 -> Output is attached = True 2020-03-21 15:26:13.958 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-03-21 15:26:13.958 - Thread: 1 -> Display modes = { 2020-03-21 15:26:13.958 - Thread: 1 -> DXGIOutput id = 1 2020-03-21 15:26:13.958 - Thread: 1 -> 640x480@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 720x480@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 720x480@59.94Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 720x576@50Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 800x600@60.317Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1024x768@60.004Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1152x864@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1152x864@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1176x664@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1176x664@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1176x664@50Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1176x664@50Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1176x664@59.94Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1176x664@59.94Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1280x720@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1280x720@50Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1280x720@59.94Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1280x768@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1280x768@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1280x800@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1280x800@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1280x960@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1360x768@59.954Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1360x768@59.954Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1366x768@59.954Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1366x768@59.954Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1600x900@59.954Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1600x900@59.954Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1768x992@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1768x992@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1768x992@50Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1768x992@50Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1768x992@59.94Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1768x992@59.94Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1920x1080@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1920x1080@60Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1920x1080@50Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1920x1080@50Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-21 15:26:13.958 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-21 15:26:13.958 - Thread: 1 -> } 2020-03-21 15:26:13.958 - Thread: 1 -> } 2020-03-21 15:26:13.959 - Thread: 1 -> Steam.IsActive: True 2020-03-21 15:26:13.959 - Thread: 1 -> Steam.IsOnline: True 2020-03-21 15:26:13.959 - Thread: 1 -> Steam.OwnsGame: False 2020-03-21 15:26:13.959 - Thread: 1 -> Steam.UserId: 76561198077161002 2020-03-21 15:26:13.959 - Thread: 1 -> Steam.UserName: LordTylus 2020-03-21 15:26:13.959 - Thread: 1 -> Steam.Branch: default 2020-03-21 15:26:13.959 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-21 15:26:13.959 - Thread: 1 -> Build version: 0.1.1.0 2020-03-21 15:26:13.986 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2020-03-21 15:26:13.986 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2020-03-21 15:26:13.988 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2020-03-21 15:26:13.988 - Thread: 31 -> CreateDeviceInternal - Create device 2020-03-21 15:26:14.076 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2020-03-21 15:26:14.147 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2020-03-21 15:26:14.147 - Thread: 31 -> CreateDeviceInternal create swapchain 2020-03-21 15:26:15.450 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-21 15:26:15.451 - Thread: 1 -> MyScreenManager() 2020-03-21 15:26:15.453 - Thread: 1 -> Game dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-21 15:26:15.453 - Thread: 1 -> Content dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-03-21 15:26:16.279 - Thread: 1 -> Preallocate - START 2020-03-21 15:26:16.281 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-21 15:26:16.283 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-21 15:26:16.283 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-21 15:26:16.283 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-21 15:26:16.283 - Thread: 1 -> MyEntities - START 2020-03-21 15:26:16.299 - Thread: 1 -> MyEntities - END 2020-03-21 15:26:16.299 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-21 15:26:16.299 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-21 15:26:16.299 - Thread: 1 -> MyTransparentGeometry - START 2020-03-21 15:26:16.299 - Thread: 1 -> MyTransparentGeometry - END 2020-03-21 15:26:16.299 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-21 15:26:16.307 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-21 15:26:16.307 - Thread: 1 -> MyMath - START 2020-03-21 15:26:16.307 - Thread: 1 -> MyMath - END 2020-03-21 15:26:16.307 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-21 15:26:16.308 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-21 15:26:16.319 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-21 15:26:16.319 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-21 15:26:16.319 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-21 15:26:16.349 - Thread: 1 -> MySyncDestructions - START 2020-03-21 15:26:16.349 - Thread: 1 -> MySyncDestructions - END 2020-03-21 15:26:16.349 - Thread: 1 -> MySyncEntity - START 2020-03-21 15:26:16.349 - Thread: 1 -> MySyncEntity - END 2020-03-21 15:26:16.349 - Thread: 1 -> MySyncScenario - START 2020-03-21 15:26:16.349 - Thread: 1 -> MySyncScenario - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyCommandCharacter - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyCommandCharacter - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyCommandConsole - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyCommandConsole - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyCommandEntity - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyCommandEntity - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyAiTargetManager - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyAiTargetManager - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyClientDebugCommands - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyClientDebugCommands - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyDedicatedServer - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyDedicatedServer - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerBase - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerBase - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerClient - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerClient - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyServerDebugCommands - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyServerDebugCommands - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyAIActionsParser - START 2020-03-21 15:26:16.349 - Thread: 1 -> MyAIActionsParser - END 2020-03-21 15:26:16.349 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-21 15:26:16.357 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-21 15:26:16.357 - Thread: 1 -> MyDefinitionManager - START 2020-03-21 15:26:16.372 - Thread: 1 -> MyDefinitionManager - END 2020-03-21 15:26:16.372 - Thread: 1 -> Preallocate - END 2020-03-21 15:26:16.376 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-21 15:26:16.595 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-21 15:26:16.595 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-21 15:26:16.607 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-21 15:26:16.608 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:26:16.608 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:26:16.608 - Thread: 1 -> Assembly.Location: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-21 15:26:16.608 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-21 15:26:16.608 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-21 15:26:16.611 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-21 15:26:16.620 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-03-21 15:26:16.620 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-03-21 15:26:16.620 - Thread: 1 -> Virtualized: False 2020-03-21 15:26:16.654 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2020-03-21 15:26:16.654 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,641,677,312 bytes 2020-03-21 15:26:16.654 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-21 15:26:16.654 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 60,893,528,064 bytes 2020-03-21 15:26:16.654 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,641,085,079,552 bytes 2020-03-21 15:26:16.658 - Thread: 1 -> Drive C: | Capacity: 999,594,913,792 bytes | Free space: 885,892,734,976 bytes 2020-03-21 15:26:16.658 - Thread: 1 -> Drive E: | Capacity: 3,000,457,228,288 bytes | Free space: 2,485,033,570,304 bytes 2020-03-21 15:26:16.659 - Thread: 1 -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 803,208,966,144 bytes 2020-03-21 15:26:16.659 - Thread: 1 -> Drive G: | Capacity: 1,000,202,039,296 bytes | Free space: 185,788,207,104 bytes 2020-03-21 15:26:16.659 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-21 15:26:16.659 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-21 15:26:16.659 - Thread: 1 -> Installed DLCs: 2020-03-21 15:26:16.663 - Thread: 1 -> Deluxe Edition (573160) 2020-03-21 15:26:16.663 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-21 15:26:16.663 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-21 15:26:16.663 - Thread: 1 -> Style Pack (1084680) 2020-03-21 15:26:16.663 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-21 15:26:16.663 - Thread: 1 -> Frostbite (1241550) 2020-03-21 15:26:16.677 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-21 15:26:16.724 - Thread: 1 -> Havok: Physics.Init 2020-03-21 15:26:16.737 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-21 15:26:16.741 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-21 15:26:16.749 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-21 15:26:16.751 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 15:26:16.754 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-21 15:26:16.932 - Thread: 1 -> Loading scenarios 2020-03-21 15:26:16.949 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 15:26:16.949 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-21 15:26:17.094 - Thread: 1 -> Loading sound definitions 2020-03-21 15:26:17.110 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 15:26:17.110 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-21 15:26:17.110 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 15:26:17.110 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-21 15:26:17.110 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-21 15:26:17.117 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 15:26:17.208 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-21 15:26:17.235 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 15:26:17.238 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2020-03-21 15:26:17.238 - Thread: 1 -> MyGuiManager() 2020-03-21 15:26:17.240 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-21 15:26:17.324 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-21 15:26:17.378 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-21 15:26:17.378 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-21 15:26:17.378 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-21 15:26:17.411 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-21 15:26:17.418 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-21 15:26:17.418 - Thread: 14 -> ReloadVoxelMaterials 2020-03-21 15:26:17.438 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-21 15:26:17.439 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-21 15:26:17.439 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-21 15:26:17.439 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-21 15:26:17.439 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-21 15:26:17.439 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-21 15:26:17.439 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-21 15:26:17.439 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-21 15:26:17.464 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.466 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-21 15:26:17.473 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.473 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-21 15:26:17.477 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.478 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-21 15:26:17.481 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.481 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-21 15:26:17.483 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.483 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-21 15:26:17.485 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.485 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-21 15:26:17.487 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.487 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-21 15:26:17.489 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.489 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-21 15:26:17.489 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.489 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-21 15:26:17.503 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.503 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-21 15:26:17.503 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.503 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-21 15:26:17.507 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.507 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-21 15:26:17.516 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.516 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-21 15:26:17.529 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.529 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-21 15:26:17.531 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.531 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-21 15:26:17.533 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.533 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-21 15:26:17.533 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.533 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-21 15:26:17.540 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.540 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-21 15:26:17.544 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.544 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-21 15:26:17.549 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.549 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-21 15:26:17.562 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.563 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-21 15:26:17.565 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.565 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-21 15:26:17.579 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.580 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-21 15:26:17.581 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.581 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-21 15:26:17.582 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.582 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-21 15:26:17.584 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.584 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-21 15:26:17.589 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.589 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-21 15:26:17.591 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.591 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-21 15:26:17.595 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.595 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-21 15:26:17.597 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.597 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-21 15:26:17.597 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.597 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-21 15:26:17.598 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.598 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-21 15:26:17.609 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.609 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-21 15:26:17.616 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.616 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-21 15:26:17.618 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.618 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-21 15:26:17.629 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.629 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-21 15:26:17.653 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.654 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-21 15:26:17.655 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.655 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-21 15:26:17.656 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.656 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-21 15:26:17.662 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-21 15:26:17.670 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.670 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-21 15:26:17.677 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-21 15:26:17.682 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.682 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-21 15:26:17.687 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.687 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-21 15:26:17.695 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.695 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-21 15:26:17.810 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:17.810 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-21 15:26:17.811 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-21 15:26:17.819 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-21 15:26:17.823 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-21 15:26:17.826 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-21 15:26:17.828 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-21 15:26:17.831 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-21 15:26:17.833 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-21 15:26:17.835 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-21 15:26:17.851 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-21 15:26:17.857 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-21 15:26:17.866 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-21 15:26:17.877 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-21 15:26:17.891 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-21 15:26:17.931 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-21 15:26:17.957 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-21 15:26:18.018 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-21 15:26:18.090 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-21 15:26:18.090 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-21 15:26:18.096 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-21 15:26:18.170 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-21 15:26:18.178 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-21 15:26:18.198 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-21 15:26:18.212 - Thread: 1 -> Timer Frequency: 10000000 2020-03-21 15:26:18.212 - Thread: 1 -> Ticks per frame: 166667 2020-03-21 15:26:18.276 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-21 15:26:18.284 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-21 15:26:18.337 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-21 15:26:18.357 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-21 15:26:18.400 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-21 15:26:18.415 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-21 15:26:18.469 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-21 15:26:18.481 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-21 15:26:18.552 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-21 15:26:18.554 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-21 15:26:18.593 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-21 15:26:18.611 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-21 15:26:18.630 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-21 15:26:18.650 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-21 15:26:18.651 - Thread: 1 -> Flares Intensity: 0.1 2020-03-21 15:26:18.651 - Thread: 1 -> Field of view: 1.22173 2020-03-21 15:26:18.651 - Thread: 1 -> PostProcessingEnabled: False 2020-03-21 15:26:18.651 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-03-21 15:26:18.651 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-03-21 15:26:18.651 - Thread: 1 -> Render.DistanceFade: 1999 2020-03-21 15:26:18.651 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-21 15:26:18.651 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-03-21 15:26:18.651 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-03-21 15:26:18.651 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-03-21 15:26:18.651 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-21 15:26:18.651 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-03-21 15:26:18.651 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-03-21 15:26:18.651 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-03-21 15:26:18.651 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-03-21 15:26:18.663 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-21 15:26:18.665 - Thread: 1 -> Analytics uuid: 53057c22-fb00-5e59-5d63-fcba37ad4d35 2020-03-21 15:26:18.675 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-21 15:26:18.680 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-21 15:26:18.697 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-21 15:26:18.758 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-21 15:26:18.824 - Thread: 1 -> Analytics helper process start reported 2020-03-21 15:26:19.061 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-21 15:26:19.096 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-21 15:26:19.247 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-21 15:26:19.251 - Thread: 40 -> Analytics session: 20235678 2020-03-21 15:26:19.277 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-21 15:26:19.592 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-21 15:26:20.312 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-21 15:26:20.483 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-21 15:26:20.528 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-21 15:26:20.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:26:20.647 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:26:21.245 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-21 15:26:22.806 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194080 2020-03-21 15:26:22.826 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194080 2020-03-21 15:26:23.016 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-21 15:26:23.017 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-21 15:26:23.017 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2020-03-21 15:26:23.565 - Thread: 1 -> Requesting dedicated servers 2020-03-21 15:26:23.566 - Thread: 1 -> Requesting favorite servers, filterOps: gamedir:Space Engineers;secure:1 2020-03-21 15:26:29.573 - Thread: 1 -> get 2020-03-21 15:26:29.574 - Thread: 1 -> MyConfig.Save() - START 2020-03-21 15:26:29.575 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-21 15:26:29.581 - Thread: 1 -> MyConfig.Save() - END 2020-03-21 15:26:29.595 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:26:29.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:26:32.802 - Thread: 15 -> Loading available saves - START 2020-03-21 15:26:32.803 - Thread: 15 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002' 2020-03-21 15:26:33.074 - Thread: 15 -> Loading available saves - END 2020-03-21 15:26:33.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:26:33.302 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:26:38.168 - Thread: 14 -> Loading available saves - START 2020-03-21 15:26:38.169 - Thread: 14 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet' 2020-03-21 15:26:38.222 - Thread: 14 -> Loading available saves - END 2020-03-21 15:26:38.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:26:38.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:26:43.931 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\Sandbox_config.sbc 2020-03-21 15:26:43.933 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-21 15:26:43.933 - Thread: 1 -> LoadSandbox() - Start 2020-03-21 15:26:43.933 - Thread: 1 -> LoadSession() - Start 2020-03-21 15:26:43.933 - Thread: 1 -> C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme 2020-03-21 15:26:44.003 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\Sandbox_config.sbc 2020-03-21 15:26:44.004 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-21 15:26:44.004 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-21 15:26:44.004 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, PhysicsIterations, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts 2020-03-21 15:26:44.004 - Thread: 1 -> LoadSession() - End 2020-03-21 15:26:44.005 - Thread: 1 -> LoadSandbox() - End 2020-03-21 15:26:44.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:26:44.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:26:44.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:26:44.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:26:44.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:26:44.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:26:44.008 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-21 15:26:44.009 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-21 15:26:44.222 - Thread: 1 -> RunLoadingAction - START 2020-03-21 15:26:44.222 - Thread: 1 -> Loading session: C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme 2020-03-21 15:26:44.632 - Thread: 1 -> GC Memory: 1,013,948,328 B 2020-03-21 15:26:44.637 - Thread: 1 -> Process Memory: 3,113,742,336 B 2020-03-21 15:26:44.637 - Thread: 1 -> Experimental mode: Yes 2020-03-21 15:26:44.637 - Thread: 1 -> Experimental mode reason: ExperimentalMode, PhysicsIterations, BlockLimitsEnabled, TotalPCU, EnableSpectator, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2020-03-21 15:26:45.832 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-21 15:26:45.855 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-21 15:26:45.859 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-21 15:26:45.861 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 15:26:45.862 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-21 15:26:45.996 - Thread: 1 -> Loading scenarios 2020-03-21 15:26:45.997 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 15:26:45.997 - Thread: 1 -> List of used mods (0) - START 2020-03-21 15:26:45.997 - Thread: 1 -> List of used mods - END 2020-03-21 15:26:46.052 - Thread: 1 -> Loading behaviors 2020-03-21 15:26:46.053 - Thread: 1 -> Loading ammo magazines 2020-03-21 15:26:46.055 - Thread: 1 -> Loading ammo definitions 2020-03-21 15:26:46.058 - Thread: 1 -> Loading animations 2020-03-21 15:26:46.060 - Thread: 1 -> Loading animations 2020-03-21 15:26:46.062 - Thread: 1 -> Loading sound definitions 2020-03-21 15:26:46.063 - Thread: 1 -> Loading sound definitions 2020-03-21 15:26:46.063 - Thread: 1 -> Loading sound definitions 2020-03-21 15:26:46.064 - Thread: 1 -> Loading sound definitions 2020-03-21 15:26:46.065 - Thread: 1 -> Loading sound definitions 2020-03-21 15:26:46.065 - Thread: 1 -> Loading sound definitions 2020-03-21 15:26:46.065 - Thread: 1 -> Loading category classes 2020-03-21 15:26:46.066 - Thread: 1 -> Loading category classes 2020-03-21 15:26:46.066 - Thread: 1 -> Loading blueprint classes 2020-03-21 15:26:46.067 - Thread: 1 -> Loading blueprint class entries 2020-03-21 15:26:46.067 - Thread: 1 -> Loading blueprint class entries 2020-03-21 15:26:46.067 - Thread: 1 -> Loading blueprints 2020-03-21 15:26:46.069 - Thread: 1 -> Loading blueprints 2020-03-21 15:26:46.069 - Thread: 1 -> Loading agent definitions 2020-03-21 15:26:46.071 - Thread: 1 -> Loading character definitions 2020-03-21 15:26:46.080 - Thread: 1 -> Loading character definitions 2020-03-21 15:26:46.081 - Thread: 1 -> Loading components 2020-03-21 15:26:46.082 - Thread: 1 -> Loading components 2020-03-21 15:26:46.082 - Thread: 1 -> Loading configuration 2020-03-21 15:26:46.083 - Thread: 1 -> Loading container types 2020-03-21 15:26:46.084 - Thread: 1 -> Loading Contract Types 2020-03-21 15:26:46.088 - Thread: 1 -> Loading block positions 2020-03-21 15:26:46.091 - Thread: 1 -> Loading block positions 2020-03-21 15:26:46.091 - Thread: 1 -> Loading curve definitions 2020-03-21 15:26:46.093 - Thread: 1 -> Loading debris 2020-03-21 15:26:46.094 - Thread: 1 -> Loading environment items entries 2020-03-21 15:26:46.094 - Thread: 1 -> Loading decal global definitions 2020-03-21 15:26:46.094 - Thread: 1 -> Loading decal definitions 2020-03-21 15:26:46.096 - Thread: 1 -> Loading drone behaviors 2020-03-21 15:26:46.098 - Thread: 1 -> Loading edges 2020-03-21 15:26:46.099 - Thread: 1 -> Loading emissive color definitions 2020-03-21 15:26:46.102 - Thread: 1 -> Loading emissive color default states 2020-03-21 15:26:46.106 - Thread: 1 -> Loading animations 2020-03-21 15:26:46.106 - Thread: 1 -> Loading entity components 2020-03-21 15:26:46.115 - Thread: 1 -> Loading component containers 2020-03-21 15:26:46.130 - Thread: 1 -> Loading environment items entries 2020-03-21 15:26:46.130 - Thread: 1 -> Loading Faction Names 2020-03-21 15:26:46.131 - Thread: 1 -> Loading factions 2020-03-21 15:26:46.134 - Thread: 1 -> Loading flare definitions 2020-03-21 15:26:46.142 - Thread: 1 -> Loading gas property definitions 2020-03-21 15:26:46.143 - 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Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-21 15:26:46.430 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-21 15:26:46.430 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-21 15:26:46.431 - Thread: 1 -> Loading asteroid generators 2020-03-21 15:26:46.432 - Thread: 1 -> Loading spawn groups 2020-03-21 15:26:46.435 - Thread: 1 -> Loading drop containers 2020-03-21 15:26:46.436 - Thread: 1 -> Loading spawn groups 2020-03-21 15:26:46.437 - Thread: 1 -> Loading spawn groups 2020-03-21 15:26:46.437 - Thread: 1 -> Loading radial menu definitions 2020-03-21 15:26:46.453 - Thread: 1 -> Loading respawn ships 2020-03-21 15:26:46.454 - Thread: 1 -> Loading spawn groups 2020-03-21 15:26:46.455 - Thread: 1 -> Loading wheel speeds 2020-03-21 15:26:46.499 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 15:26:46.515 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 15:26:46.515 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 15:26:46.597 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-21 15:26:46.686 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 15:26:46.728 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-21 15:26:46.733 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:26:46.767 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:26:46.768 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:26:46.768 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:26:46.779 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:26:47.224 - Thread: 53 -> External debugger: listening... 2020-03-21 15:26:47.251 - Thread: 1 -> MyLights.LoadData() - START 2020-03-21 15:26:47.255 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-21 15:26:47.255 - Thread: 1 -> MyLights.LoadData() - END 2020-03-21 15:26:47.255 - Thread: 1 -> Info: MyLights initialized. 2020-03-21 15:26:47.256 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-21 15:26:47.262 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-21 15:26:47.339 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-21 15:26:47.340 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-21 15:26:47.374 - Thread: 1 -> Loading Procedural World Generator 2020-03-21 15:26:47.376 - Thread: 1 -> Loading Procedural World Generator: Seed = '2041193241' = 2041193241, Density = 0.25 2020-03-21 15:26:47.675 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-21 15:26:48.534 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Mars-32564776d120000 storage?:False 2020-03-21 15:26:48.536 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\Mars-32564776d120000.vx2' 2020-03-21 15:26:48.578 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Alien-60478489d120000 storage?:False 2020-03-21 15:26:48.578 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\Alien-60478489d120000.vx2' 2020-03-21 15:26:48.579 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-820926445d19000 storage?:False 2020-03-21 15:26:48.579 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\Titan-820926445d19000.vx2' 2020-03-21 15:26:48.662 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:EarthLike-1482666949d120000-0-0-0 storage?:False 2020-03-21 15:26:48.662 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\EarthLike-1482666949d120000-0-0-0.vx2' 2020-03-21 15:26:48.697 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Moon-1592299963d19000 storage?:False 2020-03-21 15:26:48.698 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\Moon-1592299963d19000.vx2' 2020-03-21 15:26:48.788 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Europa-430262807d19000 storage?:False 2020-03-21 15:26:48.788 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\Europa-430262807d19000.vx2' 2020-03-21 15:26:50.372 - Thread: 17 -> Info: Planet generator name: EarthLike 2020-03-21 15:26:50.377 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1482666949d120000-0-0-0 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 15:26:50.651 - Thread: 16 -> Info: Planet generator name: Mars 2020-03-21 15:26:50.651 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Mars-32564776d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 15:26:51.088 - Thread: 21 -> Info: Planet generator name: Alien 2020-03-21 15:26:51.088 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Alien-60478489d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 15:26:51.252 - Thread: 1 -> Info: Planet generator name: Titan 2020-03-21 15:26:51.253 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-820926445d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 15:26:51.629 - Thread: 20 -> Info: Planet generator name: Moon 2020-03-21 15:26:51.629 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1592299963d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 15:26:51.884 - Thread: 19 -> Info: Planet generator name: Europa 2020-03-21 15:26:51.884 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: Europa-430262807d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 15:26:55.254 - Thread: 1 -> Clusters reordered 2020-03-21 15:26:55.450 - Thread: 1 -> Clusters reordered 2020-03-21 15:26:55.477 - Thread: 1 -> Clusters reordered 2020-03-21 15:26:56.478 - Thread: 1 -> Checkpoint.CameraAttachedTo: 87011945588112062 2020-03-21 15:26:56.493 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-21 15:26:56.493 - Thread: 1 -> Name = Fleet Construction Area 2020-03-21 15:26:56.493 - Thread: 1 -> Description = 2020-03-21 15:26:56.494 - Thread: 1 -> GameDateTime = 01/05/2081 11:59:11 2020-03-21 15:26:56.494 - Thread: 1 -> Password = 2020-03-21 15:26:56.494 - Thread: 1 -> CurrentPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme 2020-03-21 15:26:56.494 - Thread: 1 -> WorkshopId = 780676202 2020-03-21 15:26:56.494 - Thread: 1 -> CameraController = Default_Astronaut 2020-03-21 15:26:56.494 - Thread: 1 -> ThumbPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\thumb.jpg 2020-03-21 15:26:56.495 - Thread: 1 -> Settings: 2020-03-21 15:26:56.495 - Thread: 1 -> GameMode = Creative 2020-03-21 15:26:56.495 - Thread: 1 -> MaxPlayers = 4 2020-03-21 15:26:56.495 - Thread: 1 -> OnlineMode = PRIVATE 2020-03-21 15:26:56.495 - Thread: 1 -> AutoHealing = True 2020-03-21 15:26:56.495 - Thread: 1 -> WeaponsEnabled = True 2020-03-21 15:26:56.495 - Thread: 1 -> ThrusterDamage = True 2020-03-21 15:26:56.495 - Thread: 1 -> EnableSpectator = True 2020-03-21 15:26:56.495 - Thread: 1 -> EnableCopyPaste = True 2020-03-21 15:26:56.495 - Thread: 1 -> MaxFloatingObjects = 56 2020-03-21 15:26:56.495 - Thread: 1 -> MaxGridSize = 0 2020-03-21 15:26:56.495 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-03-21 15:26:56.495 - Thread: 1 -> CargoShipsEnabled = False 2020-03-21 15:26:56.495 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-21 15:26:56.496 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-21 15:26:56.496 - Thread: 1 -> InventorySizeMultiplier = 10 2020-03-21 15:26:56.496 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-21 15:26:56.496 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-21 15:26:56.496 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-21 15:26:56.496 - Thread: 1 -> WelderSpeedMultiplier = 5 2020-03-21 15:26:56.496 - Thread: 1 -> GrinderSpeedMultiplier = 5 2020-03-21 15:26:56.496 - Thread: 1 -> ClientCanSave = False 2020-03-21 15:26:56.496 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-21 15:26:56.496 - Thread: 1 -> PermanentDeath = False 2020-03-21 15:26:56.496 - Thread: 1 -> DestructibleBlocks = False 2020-03-21 15:26:56.496 - Thread: 1 -> EnableScripts = True 2020-03-21 15:26:56.496 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-21 15:26:56.496 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2020-03-21 15:26:56.496 - Thread: 1 -> ProceduralDensity = 0.25 2020-03-21 15:26:56.496 - Thread: 1 -> ProceduralSeed = 2041193241 2020-03-21 15:26:56.496 - Thread: 1 -> DestructibleBlocks = False 2020-03-21 15:26:56.496 - Thread: 1 -> EnableIngameScripts = True 2020-03-21 15:26:56.496 - Thread: 1 -> ViewDistance = 1000 2020-03-21 15:26:56.496 - Thread: 1 -> Voxel destruction = True 2020-03-21 15:26:56.496 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-21 15:26:56.496 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-21 15:26:56.496 - Thread: 1 -> EnableContainerDrops = True 2020-03-21 15:26:56.496 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-21 15:26:56.496 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-21 15:26:56.496 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-21 15:26:56.496 - Thread: 1 -> EnableSubgridDamage = False 2020-03-21 15:26:56.496 - Thread: 1 -> SyncDistance = 3000 2020-03-21 15:26:56.496 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-03-21 15:26:56.496 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-21 15:26:56.496 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-21 15:26:56.496 - Thread: 1 -> ExperimentalMode = True 2020-03-21 15:26:56.496 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, PhysicsIterations, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts 2020-03-21 15:26:56.496 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-21 15:26:56.559 - Thread: 1 -> Session loaded 2020-03-21 15:26:56.559 - Thread: 1 -> RunLoadingAction - END 2020-03-21 15:26:56.560 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-21 15:26:56.639 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-21 15:26:56.639 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-21 15:26:56.639 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-21 15:26:56.650 - Thread: 1 -> Updating continues. 2020-03-21 15:26:59.590 - Thread: 1 -> GC Memory: 2,017,219,560 B 2020-03-21 15:27:03.640 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-21 15:27:04.009 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-21 15:27:04.019 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-21 15:28:32.237 - Thread: 1 -> GC Memory: 3,521,098,032 B 2020-03-21 15:28:33.454 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:28:33.455 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:28:37.376 - Thread: 1 -> GUI Stats: Update 7.39799522222223, Draw 0.253075944444445 2020-03-21 15:28:57.099 - Thread: 1 -> ASSERT: Vector3D from Vector3D, really? at Program.RotationControl.run() at Program.Main(String arg, UpdateType updateType) at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass46_0.b__0(IMyGridProgram program) at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramAction(Action`1 action, String& response) at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.Run(String argument, UpdateType updateSource) at Sandbox.Game.EntityComponents.MyIngameScriptComponent.UpdateOnceBeforeFrame() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.UpdateOnceBeforeFrame() at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 15:29:02.243 - Thread: 1 -> GC Memory: 2,415,573,864 B 2020-03-21 15:29:07.377 - Thread: 1 -> GUI Stats: Update 0.0794280555555555, Draw 0.173440555555555 2020-03-21 15:29:07.387 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:29:07.401 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,40.6633,148.2045,1,0,2314.041,10567.18,375628,-275628,40,24.98829,77.15587,0,52406,16.67099,0,16.66667,4.165795,12.86265,100 2020-03-21 15:29:18.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:29:18.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:29:31.933 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-21 15:29:31.935 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-21 15:29:31.939 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-21 15:29:31.941 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-21 15:29:31.945 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-21 15:29:31.949 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-21 15:29:31.951 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-21 15:29:32.254 - Thread: 1 -> GC Memory: 2,500,277,912 B 2020-03-21 15:29:37.688 - Thread: 1 -> GUI Stats: Update 0.330219388888889, Draw 0.299877777777778 2020-03-21 15:30:30.625 - Thread: 1 -> GC Memory: 2,561,889,576 B 2020-03-21 15:30:38.599 - Thread: 1 -> GUI Stats: Update 0.271589277777778, Draw 0.202717444444445 2020-03-21 15:30:38.626 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:30:38.627 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,36.38016,122.6316,1,0,1956.676,10503.55,375513,-275513,40,20.77311,82.78746,0.1669604,52308,16.66314,0,16.66667,3.461453,13.79499,100 2020-03-21 15:31:00.632 - Thread: 1 -> GC Memory: 2,053,755,264 B 2020-03-21 15:31:08.598 - Thread: 1 -> GUI Stats: Update 0.0650068333333333, Draw 0.1840725 2020-03-21 15:31:30.649 - Thread: 1 -> GC Memory: 2,051,260,424 B 2020-03-21 15:31:38.600 - Thread: 1 -> GUI Stats: Update 0.115307777777778, Draw 0.183551166666666 2020-03-21 15:31:38.643 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:31:38.643 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,38.30748,242.7283,1,0,1970.785,10517.7,375513,-275513,40,27.11039,75.77711,0.1625255,52396,16.67066,0,16.66667,4.519481,12.63254,100 2020-03-21 15:31:39.037 - Thread: 15 -> ASSERT: The model is already being used by another element at Sandbox.Game.WorldEnvironment.MyEnvironmentSector.BuildInstanceBuffers(Int32 lod) at Sandbox.Game.WorldEnvironment.MyEnvironmentSector.DoParallelWork() at Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.ParallelWorkCallback() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-21 15:31:39.844 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-21 15:31:39.846 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-21 15:31:40.510 - Thread: 1 -> ASSERT: Object is already replicated! at Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider.RaiseLogicalSectors() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 15:31:40.511 - Thread: 1 -> ASSERT: Proxy is already added to list! at VRage.Network.MyReplicationLayer.AddNetworkObjectServer(IMyNetObject obj) at VRage.Network.MyReplicationServer.Replicate(IMyReplicable obj) at Sandbox.Engine.Multiplayer.MyMultiplayerServerBase.CreateReplicableForObject(Object obj) at Sandbox.Game.WorldEnvironment.MyProceduralEnvironmentProvider.RaiseLogicalSectors() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 15:31:44.231 - Thread: 1 -> Autosave initiated 2020-03-21 15:31:44.232 - Thread: 1 -> Character state: True 2020-03-21 15:31:44.232 - Thread: 1 -> IsServer: True 2020-03-21 15:31:44.232 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 15:31:44.232 - Thread: 1 -> Autosave 2020-03-21 15:31:44.234 - Thread: 1 -> Saving world - START 2020-03-21 15:31:44.235 - Thread: 1 -> Making world state snapshot. 2020-03-21 15:31:44.235 - Thread: 1 -> Before snapshot.: GC Memory: 2,109,705,544 B 2020-03-21 15:31:44.462 - Thread: 1 -> After snapshot.: GC Memory: 2,113,795,640 B 2020-03-21 15:31:44.464 - Thread: 1 -> Directory cleanup: GC Memory: 2,113,795,640 B 2020-03-21 15:31:44.464 - Thread: 1 -> Saving world - END 2020-03-21 15:31:44.469 - Thread: 14 -> Session snapshot save - START 2020-03-21 15:31:44.469 - Thread: 14 -> Checking file access for files in target dir. 2020-03-21 15:31:44.535 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:31:44.536 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:31:45.698 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\.new\Sandbox_config.sbc 2020-03-21 15:31:45.715 - Thread: 14 -> Session snapshot save - END 2020-03-21 15:31:58.368 - Thread: 1 -> Saving world - START 2020-03-21 15:31:58.368 - Thread: 1 -> Making world state snapshot. 2020-03-21 15:31:58.368 - Thread: 1 -> Before snapshot.: GC Memory: 2,144,103,104 B 2020-03-21 15:31:58.449 - Thread: 1 -> After snapshot.: GC Memory: 2,155,103,288 B 2020-03-21 15:31:58.450 - Thread: 1 -> Directory cleanup: GC Memory: 2,155,103,288 B 2020-03-21 15:31:58.450 - Thread: 1 -> Saving world - END 2020-03-21 15:31:58.450 - Thread: 14 -> Session snapshot save - START 2020-03-21 15:31:58.451 - Thread: 14 -> Checking file access for files in target dir. 2020-03-21 15:31:58.464 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:31:58.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:31:58.500 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:31:58.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:31:58.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:31:58.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:31:58.501 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-21 15:31:58.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:31:58.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:31:59.080 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-21 15:31:59.080 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-21 15:31:59.081 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-21 15:31:59.694 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet\Fleet Color Scheme\.new\Sandbox_config.sbc 2020-03-21 15:31:59.705 - Thread: 14 -> Session snapshot save - END 2020-03-21 15:31:59.706 - Thread: 1 -> Used namespaces in scripts: 2020-03-21 15:31:59.709 - Thread: 1 -> MySession::Unload START 2020-03-21 15:31:59.709 - Thread: 1 -> AutoSaveInMinutes: 5 2020-03-21 15:31:59.709 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-21 15:31:59.709 - Thread: 1 -> IsServer: True 2020-03-21 15:31:59.710 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 15:31:59.723 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 15:31:59.723 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 15:31:59.808 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-21 15:32:00.011 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 15:32:00.014 - Thread: 1 -> MyConfig.Save() - START 2020-03-21 15:32:00.015 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-21 15:32:00.017 - Thread: 1 -> MyConfig.Save() - END 2020-03-21 15:32:00.022 - Thread: 1 -> Unloading Procedural World Generator 2020-03-21 15:32:01.240 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-21 15:32:01.249 - Thread: 1 -> Network readers disposed 2020-03-21 15:32:01.252 - Thread: 1 -> Network readers disposed 2020-03-21 15:32:01.253 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-21 15:32:01.423 - Thread: 1 -> Loading sound definitions 2020-03-21 15:32:01.437 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 15:32:01.437 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-21 15:32:01.437 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 15:32:01.437 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-21 15:32:01.437 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-21 15:32:02.211 - Thread: 1 -> MySession::Unload END 2020-03-21 15:32:02.385 - Thread: 31 -> ASSERT: Leaked resources: CommonObjectCB64 CommonObjectCB64 CommonMaterialCB240 CommonMaterialCB240 CommonObjectCB128 CommonObjectCB128 CommonObjectCB128 CommonObjectCB128 CommonObjectCB128 CommonObjectCB128 CommonObjectCB32 CommonMaterialCB96 CommonObjectCB128 CommonObjectCB16 CommonObjectCB16 CommonObjectCB16 CommonObjectCB16 CommonObjectCB16 CommonObjectCB16 CommonObjectCB16 CommonObjectCB57344 CommonObjectCB51200 CommonObjectCB57344 CommonObjectCB63488 CommonObjectCB57344 CommonObjectCB57344 CommonObjectCB208 CommonObjectCB57344 CommonObjectCB57344 CommonObjectCB63488 CommonObjectCB63488 CommonObjectCB63488 CommonObjectCB57344 CommonObjectCB57344 CommonObjectCB63488 CommonObjectCB63488 CommonObjectCB144 CommonMaterialCB96 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB40960 CommonObjectCB144 CommonMaterialCB96 CommonObjectCB128 CommonObjectCB63488 CommonObjectCB57344 CommonObjectCB32768 CommonObjectCB63488 CommonObjectCB128 CommonObjectCB16 CommonObjectCB208 CommonMaterialCB96 CommonObjectCB144 CommonObjectCB208 CommonObjectCB40960 CommonObjectCB128 CommonMaterialCB96 CommonObjectCB57344 CommonObjectCB63488 CommonObjectCB63488 CommonObjectCB32768 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB128 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB64 CommonObjectCB63488 CommonObjectCB64 CommonObjectCB32768 CommonObjectCB57344 CommonObjectCB64 at VRage.Render11.Common.MyGeneralManager.OnUnloadData() at VRageRender.MyRender11.OnSessionEnd() at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-21 15:32:12.535 - Thread: 1 -> GUI Stats: Update 0.681256, Draw 0.232349888888889 2020-03-21 15:32:24.168 - Thread: 14 -> Loading available saves - START 2020-03-21 15:32:24.168 - Thread: 14 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002' 2020-03-21 15:32:24.460 - Thread: 14 -> Loading available saves - END 2020-03-21 15:32:24.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:32:24.686 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:32:26.101 - Thread: 14 -> Loading available saves - START 2020-03-21 15:32:26.102 - Thread: 14 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09' 2020-03-21 15:32:26.116 - Thread: 14 -> Loading available saves - END 2020-03-21 15:32:26.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:32:26.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:32:28.101 - Thread: 14 -> Loading available saves - START 2020-03-21 15:32:28.102 - Thread: 14 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002' 2020-03-21 15:32:28.414 - Thread: 14 -> Loading available saves - END 2020-03-21 15:32:28.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:32:28.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:32:30.101 - Thread: 14 -> Loading available saves - START 2020-03-21 15:32:30.102 - Thread: 14 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\MyFleet' 2020-03-21 15:32:30.150 - Thread: 14 -> Loading available saves - END 2020-03-21 15:32:30.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:32:30.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:32:42.535 - Thread: 1 -> GUI Stats: Update 0.212905555555555, Draw 0.198952888888889 2020-03-21 15:32:44.268 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:32:44.268 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:32:46.035 - Thread: 14 -> Loading available saves - START 2020-03-21 15:32:46.036 - Thread: 14 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002' 2020-03-21 15:32:46.348 - Thread: 14 -> Loading available saves - END 2020-03-21 15:32:46.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:32:46.569 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:32:47.902 - Thread: 14 -> Loading available saves - START 2020-03-21 15:32:47.902 - Thread: 14 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09' 2020-03-21 15:32:47.914 - Thread: 14 -> Loading available saves - END 2020-03-21 15:32:48.318 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:32:48.319 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:32:50.059 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\Sandbox_config.sbc 2020-03-21 15:32:50.061 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-21 15:32:50.061 - Thread: 1 -> LoadSandbox() - Start 2020-03-21 15:32:50.061 - Thread: 1 -> LoadSession() - Start 2020-03-21 15:32:50.061 - Thread: 1 -> C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01 2020-03-21 15:32:50.076 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\Sandbox_config.sbc 2020-03-21 15:32:50.077 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-21 15:32:50.077 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-21 15:32:50.077 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-03-21 15:32:50.077 - Thread: 1 -> LoadSession() - End 2020-03-21 15:32:50.077 - Thread: 1 -> LoadSandbox() - End 2020-03-21 15:32:50.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:32:50.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:32:50.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:32:50.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:32:50.081 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:32:50.081 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:32:50.085 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-21 15:32:50.085 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-21 15:32:50.294 - Thread: 1 -> RunLoadingAction - START 2020-03-21 15:32:50.294 - Thread: 1 -> Loading session: C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01 2020-03-21 15:32:51.033 - Thread: 1 -> GC Memory: 1,841,723,472 B 2020-03-21 15:32:51.036 - Thread: 1 -> Process Memory: 9,768,538,112 B 2020-03-21 15:32:51.036 - Thread: 1 -> Experimental mode: Yes 2020-03-21 15:32:51.036 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-03-21 15:32:51.060 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-21 15:32:51.078 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-21 15:32:51.078 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-21 15:32:51.078 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 15:32:51.080 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-21 15:32:51.214 - Thread: 1 -> Loading scenarios 2020-03-21 15:32:51.214 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 15:32:51.215 - Thread: 1 -> List of used mods (0) - START 2020-03-21 15:32:51.215 - Thread: 1 -> List of used mods - END 2020-03-21 15:32:51.279 - Thread: 1 -> Loading behaviors 2020-03-21 15:32:51.279 - Thread: 1 -> Loading ammo magazines 2020-03-21 15:32:51.279 - Thread: 1 -> Loading ammo definitions 2020-03-21 15:32:51.279 - Thread: 1 -> Loading animations 2020-03-21 15:32:51.279 - Thread: 1 -> Loading animations 2020-03-21 15:32:51.281 - Thread: 1 -> Loading sound definitions 2020-03-21 15:32:51.282 - Thread: 1 -> Loading sound definitions 2020-03-21 15:32:51.282 - Thread: 1 -> Loading sound definitions 2020-03-21 15:32:51.283 - Thread: 1 -> Loading sound definitions 2020-03-21 15:32:51.283 - Thread: 1 -> Loading sound definitions 2020-03-21 15:32:51.283 - Thread: 1 -> Loading sound definitions 2020-03-21 15:32:51.283 - Thread: 1 -> Loading category classes 2020-03-21 15:32:51.283 - Thread: 1 -> Loading category classes 2020-03-21 15:32:51.283 - Thread: 1 -> Loading blueprint classes 2020-03-21 15:32:51.283 - Thread: 1 -> Loading blueprint class entries 2020-03-21 15:32:51.285 - Thread: 1 -> Loading blueprint class entries 2020-03-21 15:32:51.285 - Thread: 1 -> Loading blueprints 2020-03-21 15:32:51.286 - 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Thread: 1 -> Loading drone behaviors 2020-03-21 15:32:51.286 - Thread: 1 -> Loading edges 2020-03-21 15:32:51.286 - Thread: 1 -> Loading emissive color definitions 2020-03-21 15:32:51.286 - Thread: 1 -> Loading emissive color default states 2020-03-21 15:32:51.286 - Thread: 1 -> Loading animations 2020-03-21 15:32:51.286 - Thread: 1 -> Loading entity components 2020-03-21 15:32:51.287 - Thread: 1 -> Loading component containers 2020-03-21 15:32:51.287 - Thread: 1 -> Loading environment items entries 2020-03-21 15:32:51.287 - Thread: 1 -> Loading Faction Names 2020-03-21 15:32:51.287 - Thread: 1 -> Loading factions 2020-03-21 15:32:51.287 - Thread: 1 -> Loading flare definitions 2020-03-21 15:32:51.288 - Thread: 1 -> Loading gas property definitions 2020-03-21 15:32:51.288 - Thread: 1 -> Loading event definitions 2020-03-21 15:32:51.288 - Thread: 1 -> Loading physical items 2020-03-21 15:32:51.303 - Thread: 1 -> Loading LCD texture categories 2020-03-21 15:32:51.303 - Thread: 1 -> Loading LCD texture categories 2020-03-21 15:32:51.303 - 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Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-21 15:32:51.401 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-21 15:32:51.403 - Thread: 1 -> Loading asteroid generators 2020-03-21 15:32:51.403 - Thread: 1 -> Loading spawn groups 2020-03-21 15:32:51.403 - Thread: 1 -> Loading drop containers 2020-03-21 15:32:51.403 - Thread: 1 -> Loading spawn groups 2020-03-21 15:32:51.403 - Thread: 1 -> Loading spawn groups 2020-03-21 15:32:51.404 - Thread: 1 -> Loading radial menu definitions 2020-03-21 15:32:51.404 - Thread: 1 -> Loading respawn ships 2020-03-21 15:32:51.404 - Thread: 1 -> Loading spawn groups 2020-03-21 15:32:51.404 - Thread: 1 -> Loading wheel speeds 2020-03-21 15:32:51.407 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-21 15:32:51.419 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-21 15:32:51.419 - Thread: 1 -> MyAudio.LoadData - START 2020-03-21 15:32:51.498 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-21 15:32:51.660 - Thread: 1 -> MyAudio.LoadData - END 2020-03-21 15:32:51.662 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-21 15:32:51.662 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:32:51.715 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:32:51.716 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:32:51.716 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:32:51.718 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 15:32:51.852 - Thread: 1 -> MyLights.LoadData() - START 2020-03-21 15:32:51.857 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-21 15:32:51.857 - Thread: 1 -> MyLights.LoadData() - END 2020-03-21 15:32:51.857 - Thread: 1 -> Info: MyLights initialized. 2020-03-21 15:32:51.857 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-21 15:32:51.857 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-21 15:32:51.860 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-21 15:32:51.860 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-21 15:32:51.860 - Thread: 1 -> Loading Procedural World Generator 2020-03-21 15:32:51.860 - Thread: 1 -> Procedural Density is 0. Skipping Procedural World Generator for asteroids and encounters. 2020-03-21 15:32:51.870 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-21 15:32:51.871 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Triton-12345d19000 storage?:False 2020-03-21 15:32:51.874 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\Triton-12345d19000.vx2' 2020-03-21 15:32:53.595 - Thread: 16 -> Model Models\Cubes\Large\CockpitIndustrial.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-03-21 15:32:53.953 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\Stones-0-111518941089536864.vx2' 2020-03-21 15:32:54.977 - Thread: 14 -> Info: Planet generator name: Triton 2020-03-21 15:32:54.978 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-15677.2929974534 Y:-167.398115860877 Z:-39663.6069557179 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 15:32:55.343 - Thread: 1 -> Clusters reordered 2020-03-21 15:32:56.793 - Thread: 1 -> Checkpoint.CameraAttachedTo: 81833654987510478 2020-03-21 15:32:56.794 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-21 15:32:56.794 - Thread: 1 -> Name = Frostbite 2020-03-21 15:32:56.794 - Thread: 1 -> Description = 2020-03-21 15:32:56.794 - Thread: 1 -> GameDateTime = 01/01/2081 02:24:11 2020-03-21 15:32:56.794 - Thread: 1 -> Password = 2020-03-21 15:32:56.794 - Thread: 1 -> CurrentPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01 2020-03-21 15:32:56.794 - Thread: 1 -> WorkshopId = 2020-03-21 15:32:56.794 - Thread: 1 -> CameraController = Default_Astronaut 2020-03-21 15:32:56.794 - Thread: 1 -> ThumbPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\thumb.jpg 2020-03-21 15:32:56.794 - Thread: 1 -> Settings: 2020-03-21 15:32:56.795 - Thread: 1 -> GameMode = Survival 2020-03-21 15:32:56.795 - Thread: 1 -> MaxPlayers = 4 2020-03-21 15:32:56.795 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-21 15:32:56.795 - Thread: 1 -> AutoHealing = True 2020-03-21 15:32:56.795 - Thread: 1 -> WeaponsEnabled = True 2020-03-21 15:32:56.795 - Thread: 1 -> ThrusterDamage = True 2020-03-21 15:32:56.795 - Thread: 1 -> EnableSpectator = False 2020-03-21 15:32:56.795 - Thread: 1 -> EnableCopyPaste = False 2020-03-21 15:32:56.795 - Thread: 1 -> MaxFloatingObjects = 56 2020-03-21 15:32:56.795 - Thread: 1 -> MaxGridSize = 0 2020-03-21 15:32:56.795 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-03-21 15:32:56.795 - Thread: 1 -> CargoShipsEnabled = False 2020-03-21 15:32:56.795 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-21 15:32:56.795 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-21 15:32:56.795 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-21 15:32:56.795 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-21 15:32:56.795 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-21 15:32:56.795 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-21 15:32:56.795 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-21 15:32:56.795 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-21 15:32:56.795 - Thread: 1 -> ClientCanSave = False 2020-03-21 15:32:56.795 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-21 15:32:56.795 - Thread: 1 -> PermanentDeath = False 2020-03-21 15:32:56.795 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 15:32:56.795 - Thread: 1 -> EnableScripts = False 2020-03-21 15:32:56.795 - Thread: 1 -> AutoSaveInMinutes = 30 2020-03-21 15:32:56.795 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-21 15:32:56.795 - Thread: 1 -> ProceduralDensity = 0 2020-03-21 15:32:56.795 - Thread: 1 -> ProceduralSeed = 0 2020-03-21 15:32:56.795 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 15:32:56.795 - Thread: 1 -> EnableIngameScripts = False 2020-03-21 15:32:56.795 - Thread: 1 -> ViewDistance = 15000 2020-03-21 15:32:56.795 - Thread: 1 -> Voxel destruction = True 2020-03-21 15:32:56.795 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-21 15:32:56.795 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-21 15:32:56.795 - Thread: 1 -> EnableContainerDrops = False 2020-03-21 15:32:56.795 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-21 15:32:56.795 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-21 15:32:56.795 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-21 15:32:56.795 - Thread: 1 -> EnableSubgridDamage = False 2020-03-21 15:32:56.795 - Thread: 1 -> SyncDistance = 3000 2020-03-21 15:32:56.795 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-21 15:32:56.795 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-21 15:32:56.795 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-21 15:32:56.795 - Thread: 1 -> ExperimentalMode = True 2020-03-21 15:32:56.795 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-03-21 15:32:56.795 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-21 15:32:59.534 - Thread: 1 -> Session loaded 2020-03-21 15:32:59.534 - Thread: 1 -> RunLoadingAction - END 2020-03-21 15:32:59.534 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-21 15:32:59.537 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-21 15:32:59.537 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-21 15:32:59.537 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-21 15:32:59.537 - Thread: 1 -> Updating continues. 2020-03-21 15:32:59.563 - Thread: 1 -> GC Memory: 3,727,239,952 B 2020-03-21 15:32:59.574 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:32:59.574 - Thread: 1 -> STATISTICS,186.7,0,0,0,0,0,0,2943.011,7183.609,1,0,3554.792,9695.762,168625,31375,336,2.179481,3.396827,0.1410154,52851,16.65208,1,16.66667,0.3629288,0.5656423,100 2020-03-21 15:33:05.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:33:05.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:33:29.575 - Thread: 1 -> GC Memory: 2,841,862,800 B 2020-03-21 15:33:31.826 - Thread: 1 -> GUI Stats: Update 5.3322611111111, Draw 0.222710611111111 2020-03-21 15:33:50.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:33:50.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:33:52.085 - Thread: 1 -> Info: Trash collector removed grid '128583043745712894:Small Grid 2894' with entity id '128583043745712894' 2020-03-21 15:33:53.750 - Thread: 1 -> Info: Trash collector removed grid '125738452520280281:Small Grid 281' with entity id '125738452520280281' 2020-03-21 15:33:55.488 - Thread: 6 -> ASSERT: Outdated mipmap cache at VRage.Render11.Resources.Internal.MyFileTexture.TryLoadDDS(String texPath, MyTextureCacheItem& cacheItem, Boolean generateMipCache) at VRage.Render11.Resources.Internal.MyFileTexture.Load(MyFileTextureImageCache imageCache, MyTextureCache lowMipMapTextureCache) at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformLoad|2() at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformUpdate|1() at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__ScheduleUpdate|0() at VRage.Render11.Resources.MyFileTextureManager.ChangeTextureState(MyFileTexture texture, FileTextureState targetState, Boolean forceSyncLoad, Nullable`1 priority) at VRage.Render11.Resources.Textures.MyTextureStreamingManager.MyStreamedTexture.PerformStateChange(Boolean load, Boolean forceSyncLoad) at VRage.Render11.Resources.Textures.MyTextureStreamingManager.GetOrMakeTexture(String fileName, QueryArgs args) at VRage.Render11.Sprites.MySpritesRenderer.g__GetTexture|17_0(String texture, Boolean waitTillLoaded, <>c__DisplayClass17_0& ) at VRage.Render11.Sprites.MySpritesRenderer.ProcessDrawMessage(MyRenderMessageBase drawMessage, Boolean touchTextures) at VRage.Render11.Sprites.MySpritesRenderer.ProcessDrawSpritesQueue(MySpriteMessageData messages, Boolean touchTextures) at VRageRender.MyRender11.RenderMainSpritesWorker(IRtvBindable rtv, MyViewport viewport, Vector2 size, Nullable`1 targetRegion, MySpriteMessageData debugMessages) at VRageRender.MyRender11.<>c__DisplayClass110_1.b__0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-21 15:33:55.925 - Thread: 15 -> ASSERT: Outdated mipmap cache at VRage.Render11.Resources.Internal.MyFileTexture.TryLoadDDS(String texPath, MyTextureCacheItem& cacheItem, Boolean generateMipCache) at VRage.Render11.Resources.Internal.MyFileTexture.Load(MyFileTextureImageCache imageCache, MyTextureCache lowMipMapTextureCache) at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformLoad|2() at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformUpdate|1() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-21 15:33:57.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:33:57.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:33:59.584 - Thread: 1 -> GC Memory: 2,861,628,344 B 2020-03-21 15:34:02.216 - Thread: 1 -> GUI Stats: Update 0.276852222222222, Draw 0.258800444444444 2020-03-21 15:34:08.949 - Thread: 14 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-03-21 15:34:09.342 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:34:09.342 - Thread: 1 -> STATISTICS,246.7166667,0,0,0,0,0,0,156.4269,222.7094,1,0,2801.331,15648.96,168413,31587,336,29.87249,77.05949,0.2338872,51684,16.67074,0,16.66667,4.979967,12.84639,100 2020-03-21 15:34:09.992 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:34:09.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:34:15.910 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:34:15.910 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:34:17.517 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-21 15:34:17.517 - Thread: 1 -> Info: OnGridClosedRequest removed entity 'StartingRoverA:Salvage Crew Rover' with entity id '110480986123548992' 2020-03-21 15:34:17.517 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-21 15:34:17.517 - Thread: 1 -> Info: OnGridClosedRequest removed entity '78318324776789042:Small Grid 6600' with entity id '78318324776789042' 2020-03-21 15:34:17.517 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-21 15:34:17.517 - Thread: 1 -> Info: OnGridClosedRequest removed entity '114695994348659672:Small Grid 492' with entity id '114695994348659672' 2020-03-21 15:34:17.517 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-21 15:34:17.517 - Thread: 1 -> Info: OnGridClosedRequest removed entity '105765544579468687:Small Grid 4748' with entity id '105765544579468687' 2020-03-21 15:34:17.517 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-21 15:34:17.517 - Thread: 1 -> Info: OnGridClosedRequest removed entity '143344780443295892:Small Grid 8349' with entity id '143344780443295892' 2020-03-21 15:34:17.517 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-21 15:34:17.517 - Thread: 1 -> Info: OnGridClosedRequest removed entity '120388052772815743:Small Grid 5915' with entity id '120388052772815743' 2020-03-21 15:34:17.517 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-21 15:34:17.517 - Thread: 1 -> Info: OnGridClosedRequest removed entity '113835833400895277:Small Grid 3225' with entity id '113835833400895277' 2020-03-21 15:34:17.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:34:17.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:34:18.720 - Thread: 1 -> Query successful. 2020-03-21 15:34:18.720 - Thread: 14 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-03-21 15:34:21.495 - Thread: 1 -> Pasting grid request by user: 76561198077161002 2020-03-21 15:34:21.499 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1BAE0215BC91015 2020-03-21 15:34:21.505 - Thread: 15 -> ASSERT: Closed entity in targeting! at Sandbox.Game.EntityComponents.MyGridTargeting.get_TargetRoots() at Sandbox.Game.Weapons.MyLargeTurretBase.GetNearestPotentialTarget(Single rangeSq, List`1 outPotentialTargets) at Sandbox.Game.Weapons.MyLargeTurretBase.CheckNearTargets(MyEntity& suggestedTarget, Boolean& suggestedTargetIsOnlyPotential) at Sandbox.Game.Weapons.MyLargeTurretBase.b__276_0(WorkData data) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-21 15:34:21.515 - Thread: 14 -> Status: Exists(True) InScene(True) 2020-03-21 15:34:21.515 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11421DF3D5B9123 2020-03-21 15:34:21.516 - Thread: 14 -> Status: Exists(True) InScene(True) 2020-03-21 15:34:21.516 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1DD8BE3A3BA80FF 2020-03-21 15:34:21.516 - Thread: 14 -> Status: Exists(True) InScene(True) 2020-03-21 15:34:21.516 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1D51333A0F7F589 2020-03-21 15:34:21.516 - Thread: 14 -> Status: Exists(True) InScene(True) 2020-03-21 15:34:21.516 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 108D75DCBEA9EFE 2020-03-21 15:34:21.521 - Thread: 14 -> Status: Exists(True) InScene(True) 2020-03-21 15:34:21.521 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19D0D14FB1895B5 2020-03-21 15:34:21.522 - Thread: 14 -> Status: Exists(True) InScene(True) 2020-03-21 15:34:21.522 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1192D97528B3DA2 2020-03-21 15:34:21.522 - Thread: 14 -> Status: Exists(True) InScene(True) 2020-03-21 15:34:25.593 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:34:25.593 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:34:28.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:34:28.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:34:29.599 - Thread: 1 -> GC Memory: 3,423,391,760 B 2020-03-21 15:34:32.619 - Thread: 1 -> GUI Stats: Update 0.267780388888889, Draw 0.2046355 2020-03-21 15:34:59.602 - Thread: 1 -> GC Memory: 2,517,905,816 B 2020-03-21 15:35:02.620 - Thread: 1 -> GUI Stats: Update 0.269705333333333, Draw 0.188539666666667 2020-03-21 15:35:09.359 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:35:09.359 - Thread: 1 -> STATISTICS,306.7333334,0,0,0,0,0,0,63.24492,197.2428,1,0,2453.498,15676.73,168413,31587,338,49.67289,62.03268,0.225497,51992,16.66789,0,16.66667,8.279422,10.33954,100 2020-03-21 15:35:29.604 - Thread: 1 -> GC Memory: 2,591,387,616 B 2020-03-21 15:35:32.618 - Thread: 1 -> GUI Stats: Update 0.272749222222223, Draw 0.203457555555556 2020-03-21 15:35:58.263 - Thread: 1 -> ASSERT: at Sandbox.Game.GameSystems.MyEntityThrustComponent.AddSinkToSystems(MyResourceSinkComponent resourceSink, MyCubeGrid cubeGrid) at Sandbox.Game.GameSystems.MyEntityThrustComponent.MoveSinkToNewEntity(MyEntity entity, List`1 fuelData, Int32 typeIndex, Int32 thrustsLeftInGroup, MyResourceSinkComponentBase resourceSink, MyConveyorConnectedGroup containingGroup) at Sandbox.Game.GameSystems.MyEntityThrustComponent.Unregister(MyEntity entity, Vector3I forwardVector) at Sandbox.Game.EntityComponents.MyThrusterBlockThrustComponent.Unregister(MyEntity entity, Vector3I forwardVector) at Sandbox.Game.Entities.MyThrust.OnUnregisteredFromGridSystems() at Sandbox.Game.Entities.MyThrust.ComponentStack_IsFunctionalChanged() at System.Action.Invoke() at System.DelegateExtensions.InvokeIfNotNull(Action handler) at Sandbox.Game.Entities.MyComponentStack.DestroyCompletely() at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.OnDestroy() at Sandbox.Game.Entities.MyCubeGrid.RemoveDestroyedBlockInternal(MySlimBlock block) at Sandbox.Game.Entities.MyCubeGrid.RemoveDestroyedBlock(MySlimBlock block, Int64 attackerId) at Sandbox.Game.Entities.Cube.MyGridPhysics.b__117_0() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 15:35:58.269 - Thread: 11 -> ASSERT: at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges() at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-21 15:35:59.622 - Thread: 1 -> GC Memory: 2,628,126,224 B 2020-03-21 15:36:02.619 - Thread: 1 -> GUI Stats: Update 0.303472777777778, Draw 0.192628111111111 2020-03-21 15:36:09.376 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:36:09.376 - Thread: 1 -> STATISTICS,366.75,0,0,0,0,0,0,56.89975,157.4101,1,0,2513.144,15737.66,168359,31641,341,36.53815,69.50993,0.2534184,51990,16.66668,0,16.66667,6.089695,11.585,100 2020-03-21 15:36:29.636 - Thread: 1 -> GC Memory: 2,679,663,928 B 2020-03-21 15:36:32.621 - Thread: 1 -> GUI Stats: Update 0.307825611111111, Draw 0.175860111111111 2020-03-21 15:36:59.653 - Thread: 1 -> GC Memory: 2,555,855,952 B 2020-03-21 15:37:02.621 - Thread: 1 -> GUI Stats: Update 0.271585055555556, Draw 0.178419277777777 2020-03-21 15:37:08.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:37:08.044 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:37:09.393 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:37:09.393 - Thread: 1 -> STATISTICS,426.7666667,0,0,0,0,0,0,59.86058,169.8226,1,0,2440.958,15837.74,168359,31641,341,42.42772,65.42431,0.2313441,51973,16.6653,0,16.66667,7.070707,10.90316,100 2020-03-21 15:37:29.669 - Thread: 1 -> GC Memory: 2,566,970,584 B 2020-03-21 15:37:32.620 - Thread: 1 -> GUI Stats: Update 0.259685388888889, Draw 0.199177722222222 2020-03-21 15:37:38.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:37:38.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:37:48.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:37:48.627 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:37:49.743 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:37:49.743 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:37:54.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:37:54.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:37:54.564 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-21 15:37:54.564 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-21 15:37:54.564 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-21 15:37:54.636 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-21 15:37:59.687 - Thread: 1 -> GC Memory: 2,576,510,360 B 2020-03-21 15:38:02.620 - Thread: 1 -> GUI Stats: Update 0.284553944444444, Draw 0.251039222222222 2020-03-21 15:38:04.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:38:04.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:38:09.409 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:38:09.410 - Thread: 1 -> STATISTICS,486.7833334,0,0,0,0,0,0,61.3872,174.4505,1,0,2475.407,15843.61,168359,31641,341,44.40386,64.28174,0.2244751,51968,16.66119,0,16.66667,7.398213,10.7101,100 2020-03-21 15:38:10.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:38:10.111 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:38:12.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:38:12.294 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:38:15.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:38:15.927 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:38:19.510 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:38:19.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:38:25.510 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:38:25.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:38:29.294 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:38:29.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:38:29.702 - Thread: 1 -> GC Memory: 2,569,369,936 B 2020-03-21 15:38:32.620 - Thread: 1 -> GUI Stats: Update 0.438392222222222, Draw 0.257690944444444 2020-03-21 15:38:32.794 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:38:32.795 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:38:59.706 - Thread: 1 -> GC Memory: 2,577,831,616 B 2020-03-21 15:39:02.621 - Thread: 1 -> GUI Stats: Update 0.278976888888889, Draw 0.2337695 2020-03-21 15:39:09.426 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:39:09.426 - Thread: 1 -> STATISTICS,546.8,0,0,0,0,0,0,57.46975,189.8026,1,0,2475.979,15852.5,168359,31641,341,45.79309,59.65219,0.2356378,51976,16.6722,0,16.66667,7.634716,9.945333,100 2020-03-21 15:39:29.720 - Thread: 1 -> GC Memory: 2,600,167,680 B 2020-03-21 15:39:32.620 - Thread: 1 -> GUI Stats: Update 0.241429, Draw 0.203047166666667 2020-03-21 15:39:59.737 - Thread: 1 -> GC Memory: 2,566,658,656 B 2020-03-21 15:40:02.621 - Thread: 1 -> GUI Stats: Update 0.233799444444444, Draw 0.203330388888889 2020-03-21 15:40:09.443 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:40:09.443 - Thread: 1 -> STATISTICS,606.8166667,0,0,0,0,0,0,56.99002,101.1032,1,0,2450.335,15860.48,168133,31867,341,24.1572,79.86841,0.2251404,51962,16.66792,0,16.66667,4.026504,13.31241,100 2020-03-21 15:41:31.868 - Thread: 1 -> GC Memory: 2,569,624,888 B 2020-03-21 15:41:45.750 - Thread: 1 -> GUI Stats: Update 0.232314444444444, Draw 40.8460370555555 2020-03-21 15:41:47.058 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:41:47.058 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:42:01.882 - Thread: 1 -> GC Memory: 2,576,678,648 B 2020-03-21 15:42:06.563 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.563 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.579 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.580 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.596 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.596 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.613 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.613 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.630 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.630 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.646 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.646 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.663 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:06.663 - Thread: 1 -> Weather Mod at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenRoomForCubeGridPosition(Vector3I& gridPosition) at Sandbox.Game.Entities.MyCubeGrid.IsRoomAtPositionAirtight(Vector3I pos) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionAirtight(Vector3 position, MyCubeGrid& grid) 2020-03-21 15:42:15.753 - Thread: 1 -> GUI Stats: Update 0.253020388888889, Draw 0.23187388888889 2020-03-21 15:42:22.590 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:42:22.591 - Thread: 1 -> STATISTICS,666.8333334,0,0,0,0,0,0,58.32738,170.0191,1,0,2477.194,15903.38,168131,31869,342,39.12674,66.69744,0.1390728,51400,16.66838,0,16.66667,6.521796,11.11739,100 2020-03-21 15:42:25.358 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:42:25.358 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:42:31.882 - Thread: 1 -> GC Memory: 2,600,221,128 B 2020-03-21 15:42:45.751 - Thread: 1 -> GUI Stats: Update 0.263773666666666, Draw 0.244472944444444 2020-03-21 15:43:01.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:43:01.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:43:01.897 - Thread: 1 -> GC Memory: 2,621,233,472 B 2020-03-21 15:43:15.749 - Thread: 1 -> GUI Stats: Update 0.2794335, Draw 0.228880722222223 2020-03-21 15:43:22.607 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:43:22.608 - Thread: 1 -> STATISTICS,726.85,0,0,0,0,0,0,46.0049,165.2305,1,0,2457.23,15904.8,168130,31870,343,38.60166,72.61699,0.2020898,51405,16.66362,0,16.66667,6.432434,12.10062,100 2020-03-21 15:43:31.898 - Thread: 1 -> GC Memory: 2,577,409,168 B 2020-03-21 15:43:45.749 - Thread: 1 -> GUI Stats: Update 0.270713666666666, Draw 0.182852611111111 2020-03-21 15:44:04.433 - Thread: 1 -> GC Memory: 2,580,901,560 B 2020-03-21 15:44:29.350 - Thread: 1 -> GUI Stats: Update 0.0956728333333331, Draw 7.38177000000003 2020-03-21 15:44:34.449 - Thread: 1 -> GC Memory: 2,586,282,888 B 2020-03-21 15:44:36.225 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:44:36.225 - Thread: 1 -> STATISTICS,786.8666667,0,0,0,0,0,0,43.55267,107.9122,1,0,2465.984,15939.43,168130,31870,343,23.32629,84.59345,0.185666,50915,16.66702,0,16.66667,3.887797,14.09921,100 2020-03-21 15:44:59.349 - Thread: 1 -> GUI Stats: Update 0.052974, Draw 0.211292444444445 2020-03-21 15:45:04.449 - Thread: 1 -> GC Memory: 2,577,489,032 B 2020-03-21 15:45:29.352 - Thread: 1 -> GUI Stats: Update 0.141202277777778, Draw 0.195142111111111 2020-03-21 15:45:34.450 - Thread: 1 -> GC Memory: 2,581,026,544 B 2020-03-21 15:45:36.243 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:45:36.243 - Thread: 1 -> STATISTICS,846.8833334,0,0,0,0,0,0,48.76884,152.8074,1,0,2464.906,15944.04,168130,31870,343,37.05753,66.70525,0.1878174,51119,16.66621,0,16.66667,6.176086,11.11724,100 2020-03-21 15:45:54.092 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:45:54.093 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:45:59.351 - Thread: 1 -> GUI Stats: Update 0.294839277777778, Draw 0.221340944444444 2020-03-21 15:46:03.292 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:46:03.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:46:04.451 - Thread: 1 -> GC Memory: 2,589,482,608 B 2020-03-21 15:46:21.529 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-21 15:46:21.529 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-21 15:46:23.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:46:23.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:46:24.260 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-21 15:46:24.260 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-21 15:46:26.526 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:46:26.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:46:28.993 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-21 15:46:28.993 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-21 15:46:29.350 - Thread: 1 -> GUI Stats: Update 0.317958333333334, Draw 0.197639388888889 2020-03-21 15:46:34.467 - Thread: 1 -> GC Memory: 2,576,841,600 B 2020-03-21 15:46:34.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:46:34.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:46:36.259 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:46:36.260 - Thread: 1 -> STATISTICS,906.9,0,0,0,0,0,0,51.06393,184.7517,1,0,2458.087,15940.63,168130,31870,343,42.62661,63.22524,0.2273183,51144,16.66747,0,16.66667,7.104776,10.53805,100 2020-03-21 15:46:55.762 - Thread: 1 -> Updating stopped. 2020-03-21 15:46:59.343 - Thread: 1 -> GUI Stats: Update 0.327824555555556, Draw 0.197031777777778 2020-03-21 15:47:04.360 - Thread: 1 -> Updating continues. 2020-03-21 15:47:04.468 - Thread: 1 -> GC Memory: 2,580,752,232 B 2020-03-21 15:47:04.593 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 15:47:04.594 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 15:47:29.352 - Thread: 1 -> GUI Stats: Update 0.262824222222222, Draw 0.219939388888889 2020-03-21 15:47:34.483 - Thread: 1 -> GC Memory: 2,588,516,552 B 2020-03-21 15:47:36.276 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:47:36.277 - Thread: 1 -> STATISTICS,966.9166667,0,0,0,0,0,0,53.31888,185.7799,1,0,2467.669,15939.59,168130,31870,343,45.13782,60.22289,0.2102502,51125,16.67806,0,16.66667,7.528113,10.04401,100 2020-03-21 15:47:50.612 - Thread: 1 -> ASSERT: at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges() at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.ForEach[T](IEnumerable`1 collection, Action`1 action, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.PerformParallelUpdate(Action`1 updateFunction) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 15:47:51.270 - Thread: 1 -> Info: Trash collector removed grid '93294237973416487:Small Grid 6487' with entity id '93294237973416487' 2020-03-21 15:47:51.287 - Thread: 1 -> Info: Trash collector removed grid '131619915422432860:Small Grid 2860' with entity id '131619915422432860' 2020-03-21 15:47:51.301 - Thread: 1 -> Info: Trash collector removed grid '135309937017588794:Small Grid 8794' with entity id '135309937017588794' 2020-03-21 15:47:59.351 - Thread: 1 -> GUI Stats: Update 0.245442555555556, Draw 0.199305666666667 2020-03-21 15:48:04.484 - Thread: 1 -> GC Memory: 2,595,747,616 B 2020-03-21 15:48:19.600 - Thread: 1 -> Info: Trash collector removed grid '78321345323003779:Small Grid 3779' with entity id '78321345323003779' 2020-03-21 15:48:27.934 - Thread: 1 -> Info: Trash collector removed grid '101168578043026272:Small Grid 6272' with entity id '101168578043026272' 2020-03-21 15:48:29.353 - Thread: 1 -> GUI Stats: Update 0.292781111111111, Draw 0.206039611111111 2020-03-21 15:48:34.484 - Thread: 1 -> GC Memory: 2,582,021,408 B 2020-03-21 15:48:36.293 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:48:36.293 - Thread: 1 -> STATISTICS,1026.9333334,0,0,0,0,0,0,55.3083,200.9905,1,0,2462.507,15940.19,168130,31870,344,45.02326,59.60361,0.2391174,51142,16.66382,0,16.66667,7.502594,9.932237,100 2020-03-21 15:48:59.351 - Thread: 1 -> GUI Stats: Update 0.375073666666667, Draw 0.198412111111111 2020-03-21 15:49:04.484 - Thread: 1 -> GC Memory: 2,586,541,184 B 2020-03-21 15:49:29.353 - Thread: 1 -> GUI Stats: Update 0.268190166666666, Draw 0.208423444444444 2020-03-21 15:49:34.484 - Thread: 1 -> GC Memory: 2,589,856,712 B 2020-03-21 15:49:36.310 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:49:36.310 - Thread: 1 -> STATISTICS,1086.95,0,0,0,0,0,0,52.50335,178.4683,1,0,2471.691,15940.66,168130,31870,344,42.32384,63.05428,0.2394061,51152,16.66962,0,16.66667,7.055223,10.51091,100 2020-03-21 15:49:59.352 - Thread: 1 -> GUI Stats: Update 0.235724, Draw 0.209302555555556 2020-03-21 15:50:45.336 - Thread: 1 -> GC Memory: 2,577,763,992 B 2020-03-21 15:51:15.270 - Thread: 1 -> GUI Stats: Update 0.244120777777778, Draw 25.7310864444444 2020-03-21 15:51:15.337 - Thread: 1 -> GC Memory: 2,583,123,656 B 2020-03-21 15:51:22.245 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:51:22.246 - Thread: 1 -> STATISTICS,1146.9666667,0,0,0,0,0,0,52.32016,188.5901,1,0,2465.643,15940.86,168130,31870,344,43.66936,61.44786,0.1594793,51140,16.66361,0,16.66667,7.276895,10.23943,100 2020-03-21 15:51:45.270 - Thread: 1 -> GUI Stats: Update 0.235179833333333, Draw 0.2072065 2020-03-21 15:51:45.337 - Thread: 1 -> GC Memory: 2,578,860,592 B 2020-03-21 15:52:12.205 - Thread: 1 -> Info: Trash collector removed grid '93142782242638158:Small Grid 8158' with entity id '93142782242638158' 2020-03-21 15:52:12.221 - Thread: 1 -> Info: Trash collector removed grid '108420590047297186:Small Grid 7186' with entity id '108420590047297186' 2020-03-21 15:52:15.271 - Thread: 1 -> GUI Stats: Update 0.2388215, Draw 0.216230722222222 2020-03-21 15:52:15.354 - Thread: 1 -> GC Memory: 2,586,032,720 B 2020-03-21 15:52:22.262 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:52:22.263 - Thread: 1 -> STATISTICS,1206.9833334,0,0,0,0,0,0,54.91488,160.7832,1,0,2465.386,15940.35,167963,32037,345,41.01452,64.14588,0.2296384,51130,16.66559,0,16.66667,6.835314,10.69029,100 2020-03-21 15:52:28.872 - Thread: 1 -> Info: Trash collector removed grid '134936002587027618:Small Grid 7618' with entity id '134936002587027618' 2020-03-21 15:52:45.270 - Thread: 1 -> GUI Stats: Update 0.238904111111111, Draw 0.229485 2020-03-21 15:52:45.372 - Thread: 1 -> GC Memory: 2,589,428,896 B 2020-03-21 15:53:15.270 - Thread: 1 -> GUI Stats: Update 0.241062722222223, Draw 0.254910166666667 2020-03-21 15:53:15.387 - Thread: 1 -> GC Memory: 2,577,411,216 B 2020-03-21 15:53:22.279 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:53:22.280 - Thread: 1 -> STATISTICS,1267,0,0,0,0,0,0,50.21468,157.4551,1,0,2458.679,15940.74,167963,32037,344,38.43135,65.88253,0.2233117,51138,16.66665,0,16.66667,6.405221,10.98041,100 2020-03-21 15:53:45.270 - Thread: 1 -> GUI Stats: Update 0.252140777777778, Draw 0.240578888888889 2020-03-21 15:53:45.403 - Thread: 1 -> GC Memory: 2,582,373,920 B 2020-03-21 15:56:51.368 - Thread: 1 -> GC Memory: 2,583,172,648 B 2020-03-21 15:57:12.136 - Thread: 1 -> GUI Stats: Update 0.286324666666667, Draw 98.4609491111115 2020-03-21 15:57:19.159 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:57:19.160 - Thread: 1 -> STATISTICS,1327.0166667,0,0,0,0,0,0,52.78463,164.014,1,0,2462.954,15941.41,167963,32037,344,40.11349,65.47316,0.1065178,51139,16.66567,0,16.66667,6.685183,10.91154,100 2020-03-21 15:57:21.384 - Thread: 1 -> GC Memory: 2,581,947,672 B 2020-03-21 15:57:42.134 - Thread: 1 -> GUI Stats: Update 0.276978888888889, Draw 0.185195777777777 2020-03-21 15:57:51.386 - Thread: 1 -> GC Memory: 2,586,106,568 B 2020-03-21 15:58:12.134 - Thread: 1 -> GUI Stats: Update 0.256489055555556, Draw 0.187481055555556 2020-03-21 15:58:19.176 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:58:19.176 - Thread: 1 -> STATISTICS,1387.0333334,0,0,0,0,0,0,53.50431,177.7404,1,0,2480.589,15941.41,167963,32037,344,39.58828,66.20191,0.2229778,51125,16.66683,0,16.66667,6.598113,11.03376,100 2020-03-21 15:58:21.402 - Thread: 1 -> GC Memory: 2,602,487,520 B 2020-03-21 15:58:42.134 - Thread: 1 -> GUI Stats: Update 0.260471277777778, Draw 0.187425777777778 2020-03-21 15:58:51.418 - Thread: 1 -> GC Memory: 2,590,670,400 B 2020-03-21 15:59:12.135 - Thread: 1 -> GUI Stats: Update 0.401941055555556, Draw 0.184212055555555 2020-03-21 15:59:19.192 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 15:59:19.203 - Thread: 1 -> STATISTICS,1447.05,0,0,0,0,0,0,54.20213,187.9809,1,0,2476.767,15942.06,167963,32037,344,36.93161,68.22508,0.2310935,51128,16.66579,0,16.66667,6.154946,11.37025,100 2020-03-21 15:59:21.418 - Thread: 1 -> GC Memory: 2,596,579,520 B 2020-03-21 15:59:42.134 - Thread: 1 -> GUI Stats: Update 0.266430222222223, Draw 0.196214166666667 2020-03-21 15:59:51.421 - Thread: 1 -> GC Memory: 2,599,384,816 B 2020-03-21 16:00:12.248 - Thread: 1 -> GUI Stats: Update 0.235570888888889, Draw 0.298180888888889 2020-03-21 16:00:19.323 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:00:19.323 - Thread: 1 -> STATISTICS,1507.0666667,0,0,0,0,0,0,55.77381,153.4236,1,0,2468.959,15943.5,167963,32037,344,30.9157,74.45619,0.2205359,51143,16.66513,0,16.66667,5.152143,12.40823,100 2020-03-21 16:00:21.431 - Thread: 1 -> GC Memory: 2,591,593,928 B 2020-03-21 16:00:42.248 - Thread: 1 -> GUI Stats: Update 0.241301888888889, Draw 0.261029666666667 2020-03-21 16:00:51.448 - Thread: 1 -> GC Memory: 2,595,195,560 B 2020-03-21 16:01:12.250 - Thread: 1 -> GUI Stats: Update 0.240033722222222, Draw 0.241738166666667 2020-03-21 16:01:19.340 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:01:19.341 - Thread: 1 -> STATISTICS,1567.0833334,0,0,0,0,0,0,52.4877,157.5334,1,0,2480.336,15942.98,167963,32037,344,28.39976,78.2252,0.2025593,51131,16.66698,0,16.66667,4.733383,13.03778,100 2020-03-21 16:01:21.450 - Thread: 1 -> GC Memory: 2,599,050,568 B 2020-03-21 16:04:48.683 - Thread: 1 -> GC Memory: 2,600,656,480 B 2020-03-21 16:04:48.683 - Thread: 1 -> Autosave initiated 2020-03-21 16:04:48.683 - Thread: 1 -> Character state: True 2020-03-21 16:04:48.683 - Thread: 1 -> IsServer: True 2020-03-21 16:04:48.683 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 16:04:48.683 - Thread: 1 -> Autosave 2020-03-21 16:04:48.683 - Thread: 1 -> Saving world - START 2020-03-21 16:04:48.684 - Thread: 1 -> Making world state snapshot. 2020-03-21 16:04:48.684 - Thread: 1 -> Before snapshot.: GC Memory: 2,600,762,976 B 2020-03-21 16:04:49.004 - Thread: 1 -> After snapshot.: GC Memory: 2,660,792,936 B 2020-03-21 16:04:49.004 - Thread: 1 -> Directory cleanup: GC Memory: 2,660,801,080 B 2020-03-21 16:04:49.004 - Thread: 1 -> Saving world - END 2020-03-21 16:04:49.005 - Thread: 14 -> Session snapshot save - START 2020-03-21 16:04:49.006 - Thread: 14 -> Checking file access for files in target dir. 2020-03-21 16:04:51.154 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\.new\Sandbox_config.sbc 2020-03-21 16:04:51.853 - Thread: 14 -> Session snapshot save - END 2020-03-21 16:05:02.364 - Thread: 1 -> GUI Stats: Update 0.265266944444444, Draw 111.210187944444 2020-03-21 16:05:18.697 - Thread: 1 -> GC Memory: 2,695,412,656 B 2020-03-21 16:05:32.364 - Thread: 1 -> GUI Stats: Update 0.298942666666668, Draw 0.184961722222222 2020-03-21 16:05:39.472 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:05:39.473 - Thread: 1 -> STATISTICS,1627.1,0,0,0,0,0,0,56.28374,134.2345,1,0,2574.371,15948.66,167963,32037,344,27.63284,79.30616,0.09870584,51105,16.66494,0,16.66667,4.604996,13.21632,100 2020-03-21 16:05:48.699 - Thread: 1 -> GC Memory: 2,700,238,664 B 2020-03-21 16:06:02.364 - Thread: 1 -> GUI Stats: Update 0.267763388888889, Draw 0.193745111111111 2020-03-21 16:06:18.717 - Thread: 1 -> GC Memory: 2,705,424,280 B 2020-03-21 16:06:32.365 - Thread: 1 -> GUI Stats: Update 0.249245777777778, Draw 0.189085277777778 2020-03-21 16:06:39.489 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:06:39.490 - Thread: 1 -> STATISTICS,1687.1166667,0,0,0,0,0,0,56.66592,155.5078,1,0,2473.66,15948.74,167963,32037,344,30.72966,76.33445,0.2016042,51139,16.66668,0,16.66667,5.121614,12.72242,100 2020-03-21 16:06:48.731 - Thread: 1 -> GC Memory: 2,595,238,376 B 2020-03-21 16:07:02.364 - Thread: 1 -> GUI Stats: Update 0.2732045, Draw 0.187299944444444 2020-03-21 16:07:18.731 - Thread: 1 -> GC Memory: 2,600,865,176 B 2020-03-21 16:07:32.365 - Thread: 1 -> GUI Stats: Update 0.369597500000001, Draw 0.195846555555556 2020-03-21 16:07:39.506 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:07:39.506 - Thread: 1 -> STATISTICS,1747.1333334,0,0,0,0,0,0,56.48289,147.51,1,0,2485.324,15948.4,167963,32037,344,30.40576,76.81493,0.2154932,51142,16.63059,0,16.66667,5.056657,12.77477,100 2020-03-21 16:08:34.688 - Thread: 1 -> GC Memory: 2,603,642,656 B 2020-03-21 16:08:55.954 - Thread: 1 -> GUI Stats: Update 0.266188888888889, Draw 29.9579905000001 2020-03-21 16:09:04.690 - Thread: 1 -> GC Memory: 2,596,361,032 B 2020-03-21 16:09:25.954 - Thread: 1 -> GUI Stats: Update 0.263805388888889, Draw 0.184274222222222 2020-03-21 16:09:33.112 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:09:33.113 - Thread: 1 -> STATISTICS,1807.15,0,0,0,0,0,0,54.03275,130.7198,1,0,2481.591,15948.71,167963,32037,344,28.53696,79.30801,0.1332171,51133,16.66586,0,16.66667,4.755931,13.21737,100 2020-03-21 16:09:34.706 - Thread: 1 -> GC Memory: 2,601,654,232 B 2020-03-21 16:09:55.955 - Thread: 1 -> GUI Stats: Update 0.299840944444445, Draw 0.199037388888889 2020-03-21 16:10:04.723 - Thread: 1 -> GC Memory: 2,607,824,856 B 2020-03-21 16:10:25.956 - Thread: 1 -> GUI Stats: Update 0.2659665, Draw 0.185266277777778 2020-03-21 16:10:33.130 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:10:33.130 - Thread: 1 -> STATISTICS,1867.1666667,0,0,0,0,0,0,56.70324,137.3869,1,0,2475.522,15948.86,167963,32037,344,29.04627,78.16389,0.1899688,51145,16.66772,0,16.66667,4.841352,13.02814,100 2020-03-21 16:10:34.740 - Thread: 1 -> GC Memory: 2,594,942,968 B 2020-03-21 16:10:55.957 - Thread: 1 -> GUI Stats: Update 0.242686111111111, Draw 0.187437777777778 2020-03-21 16:11:04.755 - Thread: 1 -> GC Memory: 2,601,401,824 B 2020-03-21 16:11:25.956 - Thread: 1 -> GUI Stats: Update 0.274982166666666, Draw 0.190451111111111 2020-03-21 16:11:33.147 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:11:33.147 - Thread: 1 -> STATISTICS,1927.1833334,0,0,0,0,0,0,58.38466,154.2996,1,0,2484.356,15948.58,167963,32037,344,31.35861,75.38486,0.2076285,51133,16.66496,0,16.66667,5.2259,12.56286,100 2020-03-21 16:11:34.755 - Thread: 1 -> GC Memory: 2,605,868,680 B 2020-03-21 16:11:55.955 - Thread: 1 -> GUI Stats: Update 0.348924777777778, Draw 0.187389333333334 2020-03-21 16:12:04.771 - Thread: 1 -> GC Memory: 2,594,509,144 B 2020-03-21 16:12:25.955 - Thread: 1 -> GUI Stats: Update 0.250060277777777, Draw 0.180487166666667 2020-03-21 16:12:33.163 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:12:33.164 - Thread: 1 -> STATISTICS,1987.2,0,0,0,0,0,0,55.67445,142.7593,1,0,2478.604,15948.63,167963,32037,344,29.87878,78.08447,0.2009647,51146,16.6659,0,16.66667,4.979567,13.01348,100 2020-03-21 16:12:34.790 - Thread: 1 -> GC Memory: 2,598,169,528 B 2020-03-21 16:12:55.954 - Thread: 1 -> GUI Stats: Update 0.232412611111111, Draw 0.186543888888889 2020-03-21 16:13:04.805 - Thread: 1 -> GC Memory: 2,604,314,328 B 2020-03-21 16:13:25.957 - Thread: 1 -> GUI Stats: Update 0.222433055555555, Draw 0.187795666666667 2020-03-21 16:13:33.180 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:13:33.180 - Thread: 1 -> STATISTICS,2047.2166667,0,0,0,0,0,0,53.93916,110.1994,1,0,2488.273,15948.82,167963,32037,344,25.85479,84.57169,0.1936844,51109,16.6669,0,16.66667,4.309192,14.09548,100 2020-03-21 16:13:34.806 - Thread: 1 -> GC Memory: 2,607,731,224 B 2020-03-21 16:13:55.956 - Thread: 1 -> GUI Stats: Update 0.231582388888889, Draw 0.215155944444445 2020-03-21 16:13:59.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:13:59.335 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:14:04.806 - Thread: 1 -> GC Memory: 2,605,836,432 B 2020-03-21 16:14:22.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:14:22.064 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:14:25.954 - Thread: 1 -> GUI Stats: Update 0.2795145, Draw 0.257635833333333 2020-03-21 16:14:29.135 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:14:29.135 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:14:33.196 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:14:33.197 - Thread: 1 -> STATISTICS,2107.2333334,0,0,0,0,0,0,54.06953,79.30046,1,0,2491.678,15992.14,167963,32037,344,24.41893,86.57773,0.1883225,51116,16.66151,0,16.66667,4.068562,14.42516,100 2020-03-21 16:14:34.822 - Thread: 1 -> GC Memory: 2,615,236,728 B 2020-03-21 16:14:41.597 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:14:41.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:14:47.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:14:47.548 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:14:51.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:14:51.048 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:14:55.396 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:14:55.397 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:14:55.956 - Thread: 1 -> GUI Stats: Update 0.297854333333333, Draw 0.308016888888889 2020-03-21 16:14:58.614 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:14:58.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:14:59.747 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:14:59.748 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:15:01.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:15:01.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:15:04.822 - Thread: 1 -> GC Memory: 2,624,391,600 B 2020-03-21 16:15:10.235 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:15:10.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:15:25.956 - Thread: 1 -> GUI Stats: Update 0.269464611111111, Draw 0.305587333333334 2020-03-21 16:15:33.214 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:15:33.214 - Thread: 1 -> STATISTICS,2167.25,0,0,0,0,0,0,57.11383,121.912,1,0,2480.775,15960.88,167963,32037,344,41.48269,80.19884,0.1790319,51077,16.66448,0,16.66667,6.912873,13.36472,100 2020-03-21 16:15:34.838 - Thread: 1 -> GC Memory: 2,600,131,176 B 2020-03-21 16:15:55.956 - Thread: 1 -> GUI Stats: Update 0.240838722222222, Draw 0.232179555555556 2020-03-21 16:16:04.838 - Thread: 1 -> GC Memory: 2,621,478,624 B 2020-03-21 16:16:25.954 - Thread: 1 -> GUI Stats: Update 0.243620888888889, Draw 0.232171166666667 2020-03-21 16:16:33.230 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:16:33.230 - Thread: 1 -> STATISTICS,2227.2666667,0,0,0,0,0,0,55.39762,146.8399,1,0,2510.055,16006.77,167963,32037,351,33.6175,76.92964,0.2098738,51062,16.66845,0,16.66667,5.603514,12.82298,100 2020-03-21 16:16:34.855 - Thread: 1 -> GC Memory: 2,628,738,848 B 2020-03-21 16:16:40.083 - Thread: 1 -> ASSERT: at Sandbox.Game.GameSystems.MyEntityThrustComponent.AddSinkToSystems(MyResourceSinkComponent resourceSink, MyCubeGrid cubeGrid) at Sandbox.Game.GameSystems.MyEntityThrustComponent.MoveSinkToNewEntity(MyEntity entity, List`1 fuelData, Int32 typeIndex, Int32 thrustsLeftInGroup, MyResourceSinkComponentBase resourceSink, MyConveyorConnectedGroup containingGroup) at Sandbox.Game.GameSystems.MyEntityThrustComponent.Unregister(MyEntity entity, Vector3I forwardVector) at Sandbox.Game.EntityComponents.MyThrusterBlockThrustComponent.Unregister(MyEntity entity, Vector3I forwardVector) at Sandbox.Game.Entities.MyThrust.OnUnregisteredFromGridSystems() at Sandbox.Game.Entities.MyThrust.ComponentStack_IsFunctionalChanged() at System.Action.Invoke() at System.DelegateExtensions.InvokeIfNotNull(Action handler) at Sandbox.Game.Entities.MyComponentStack.UnmountInternal(Single unmountAmount, MyConstructionStockpile outputStockpile, Boolean damageItems, Boolean useDefaultDeconstructEfficiency) at Sandbox.Game.Entities.MyComponentStack.ApplyDamage(Single damage, MyConstructionStockpile outputStockpile) at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId) at Sandbox.Game.Entities.Cube.MySlimBlock.DoDamageInternal(Single damage, MyStringHash damageType, Boolean addDirtyParts, Nullable`1 hitInfo, Int64 attackerId) at Sandbox.Game.Entities.Cube.MySlimBlock.DoDamage(Single damage, MyStringHash damageType, Nullable`1 hitInfo, Boolean addDirtyParts, Int64 attackerId) at Sandbox.Game.Entities.Cube.MySlimBlock.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId) at Sandbox.Game.Weapons.MyProjectile.DoDamage(Single damage, MyHitInfo hitInfo, Object customdata, IMyEntity damagedEntity) at Sandbox.Game.Weapons.MyProjectile.Update() at Sandbox.Game.Weapons.MyProjectiles.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 16:16:40.091 - Thread: 1 -> ASSERT: at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges() at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.ResourceStateByType(MyDefinitionId typeId, Boolean withRecompute) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.get_ResourceState() at Sandbox.Game.Entities.MyShipController.UpdateShipInfo() at Sandbox.Game.Entities.MyShipController.UpdateAfterSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation() at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-21 16:16:41.164 - Thread: 1 -> Player character died. Id : 76561198077161002 2020-03-21 16:16:46.141 - Thread: 1 -> RequestRespawn 2020-03-21 16:16:55.955 - Thread: 1 -> GUI Stats: Update 0.248380611111111, Draw 0.210182166666667 2020-03-21 16:17:04.871 - Thread: 1 -> GC Memory: 2,611,411,576 B 2020-03-21 16:17:20.264 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:17:20.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:17:20.331 - Thread: 1 -> Updating stopped. 2020-03-21 16:17:20.948 - Thread: 1 -> Updating continues. 2020-03-21 16:17:21.189 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:17:21.190 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:17:25.955 - Thread: 1 -> GUI Stats: Update 0.30167, Draw 0.233934833333333 2020-03-21 16:17:33.247 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:17:33.249 - Thread: 1 -> STATISTICS,2287.2833334,0,0,0,0,0,0,47.05398,104.7722,1,0,2497.82,15988.04,167962,32038,344,25.87573,82.50352,0.1976461,51063,16.66409,0,16.66667,4.311954,13.74846,100 2020-03-21 16:17:34.873 - Thread: 1 -> GC Memory: 2,618,256,064 B 2020-03-21 16:17:55.955 - Thread: 1 -> GUI Stats: Update 0.249873777777778, Draw 0.223026555555555 2020-03-21 16:18:04.882 - Thread: 1 -> GC Memory: 2,652,063,424 B 2020-03-21 16:18:26.299 - Thread: 1 -> GUI Stats: Update 0.2691825, Draw 0.402071166666667 2020-03-21 16:18:33.608 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:18:33.608 - Thread: 1 -> STATISTICS,2347.3,0,0,0,0,0,0,53.04417,138.1392,1,0,2537.089,16056.21,167962,32038,344,29.66132,79.72543,0.2058054,51048,16.66443,0,16.66667,4.942889,13.28578,100 2020-03-21 16:18:33.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:18:33.642 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:18:34.899 - Thread: 1 -> GC Memory: 2,661,191,192 B 2020-03-21 16:18:45.591 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:18:45.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:18:56.300 - Thread: 1 -> GUI Stats: Update 0.439145, Draw 0.221993666666667 2020-03-21 16:19:04.900 - Thread: 1 -> GC Memory: 2,641,760,440 B 2020-03-21 16:19:10.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:19:10.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:19:12.192 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:19:12.192 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:19:16.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:19:16.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:19:19.742 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:19:19.743 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:19:26.299 - Thread: 1 -> GUI Stats: Update 0.270946333333333, Draw 0.252512555555556 2020-03-21 16:19:26.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:19:26.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:19:33.625 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:19:33.625 - Thread: 1 -> STATISTICS,2407.3166667,0,0,0,0,0,0,53.44035,136.9129,1,0,2530.219,16065.21,167962,32038,344,29.33417,79.83098,0.2116949,51021,16.66322,0,16.66667,4.888015,13.30241,100 2020-03-21 16:19:34.916 - Thread: 1 -> GC Memory: 2,653,059,944 B 2020-03-21 16:19:40.791 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:19:40.792 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:19:41.627 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:19:41.627 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:19:56.299 - Thread: 1 -> GUI Stats: Update 0.261505611111111, Draw 0.212873222222223 2020-03-21 16:20:04.916 - Thread: 1 -> GC Memory: 2,675,857,000 B 2020-03-21 16:20:20.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:20:20.561 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:20:25.360 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:20:25.361 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:20:26.302 - Thread: 1 -> GUI Stats: Update 0.248217388888889, Draw 0.260139833333334 2020-03-21 16:20:33.641 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:20:33.642 - Thread: 1 -> STATISTICS,2467.3333334,0,0,0,0,0,0,53.56179,128.0069,1,0,2504.322,16073.06,167962,32038,344,33.06215,75.39822,0.2095197,51041,16.67043,0,16.66667,5.511604,12.56921,100 2020-03-21 16:20:34.932 - Thread: 1 -> GC Memory: 2,626,972,488 B 2020-03-21 16:20:56.300 - Thread: 1 -> GUI Stats: Update 0.233695722222222, Draw 0.221719888888889 2020-03-21 16:21:04.933 - Thread: 1 -> GC Memory: 2,631,247,240 B 2020-03-21 16:21:26.302 - Thread: 1 -> GUI Stats: Update 0.235746944444444, Draw 0.228015944444444 2020-03-21 16:21:31.030 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:21:31.030 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:21:32.546 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:21:32.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:21:33.658 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:21:33.659 - Thread: 1 -> STATISTICS,2527.35,0,0,0,0,0,0,50.1032,89.97031,1,0,2518.029,16070.7,167962,32038,344,25.041,79.07555,0.2008977,51046,16.66916,0,16.66667,4.174125,13.18123,100 2020-03-21 16:21:34.933 - Thread: 1 -> GC Memory: 2,638,874,088 B 2020-03-21 16:21:36.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:21:36.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:21:41.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:21:41.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:21:43.380 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:21:43.380 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:21:46.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:21:46.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:21:53.713 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:21:53.713 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:21:55.863 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:21:55.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:21:56.299 - Thread: 1 -> GUI Stats: Update 0.252964666666667, Draw 0.341745944444444 2020-03-21 16:24:05.102 - Thread: 1 -> GC Memory: 2,623,948,616 B 2020-03-21 16:24:31.154 - Thread: 1 -> GUI Stats: Update 0.113244555555556, Draw 69.5972255000001 2020-03-21 16:24:35.104 - Thread: 1 -> GC Memory: 2,622,896,872 B 2020-03-21 16:24:38.530 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:24:38.530 - Thread: 1 -> STATISTICS,2587.3666667,0,0,0,0,0,0,56.63743,140.0921,1,0,2502.721,16088.01,167962,32038,344,35.16545,72.35303,0.1323694,50233,16.66096,0,16.66667,5.858903,12.05471,100 2020-03-21 16:25:01.154 - Thread: 1 -> GUI Stats: Update 0.0318858888888888, Draw 0.241438944444444 2020-03-21 16:25:05.120 - Thread: 1 -> GC Memory: 2,627,157,920 B 2020-03-21 16:25:31.153 - Thread: 1 -> GUI Stats: Update 0.0306136111111111, Draw 0.199933166666667 2020-03-21 16:25:35.123 - Thread: 1 -> GC Memory: 2,630,142,272 B 2020-03-21 16:25:38.546 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:25:38.546 - Thread: 1 -> STATISTICS,2647.3833334,0,0,0,0,0,0,44.97119,147.0868,1,0,2508.618,16088.03,167962,32038,344,29.10453,79.00184,0.2168672,50190,16.66764,0,16.66667,4.851038,13.16774,100 2020-03-21 16:26:01.153 - Thread: 1 -> GUI Stats: Update 0.0316504999999999, Draw 0.194286388888889 2020-03-21 16:26:05.137 - Thread: 1 -> GC Memory: 2,621,634,416 B 2020-03-21 16:26:28.630 - Thread: 1 -> Updating stopped. 2020-03-21 16:26:29.330 - Thread: 1 -> Updating continues. 2020-03-21 16:26:29.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:26:29.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:26:31.153 - Thread: 1 -> GUI Stats: Update 0.0868693333333334, Draw 0.217084055555556 2020-03-21 16:26:35.157 - Thread: 1 -> GC Memory: 2,626,165,288 B 2020-03-21 16:26:38.563 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:26:38.563 - Thread: 1 -> STATISTICS,2707.4,0,0,0,0,0,0,44.57561,118.4902,1,0,2506.064,16088.44,167962,32038,344,26.36854,80.73733,0.1993667,50135,16.66902,0,16.66667,4.395377,13.45812,100 2020-03-21 16:26:53.297 - Thread: 1 -> Updating stopped. 2020-03-21 16:26:53.814 - Thread: 1 -> Updating continues. 2020-03-21 16:26:54.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:26:54.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:27:01.153 - Thread: 1 -> GUI Stats: Update 0.0861123333333334, Draw 0.208648222222222 2020-03-21 16:27:05.170 - Thread: 1 -> GC Memory: 2,633,664,696 B 2020-03-21 16:27:31.157 - Thread: 1 -> GUI Stats: Update 0.0482650555555554, Draw 0.185720722222222 2020-03-21 16:27:35.170 - Thread: 1 -> GC Memory: 2,662,796,584 B 2020-03-21 16:27:38.580 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:27:38.580 - Thread: 1 -> STATISTICS,2767.4166667,0,0,0,0,0,0,45.12863,122.7364,1,0,2519.713,16092.27,167962,32038,344,28.63849,79.56087,0.1977302,50098,16.66709,0,16.66667,4.773204,13.26048,100 2020-03-21 16:28:01.155 - Thread: 1 -> GUI Stats: Update 0.0344610555555555, Draw 0.194602055555556 2020-03-21 16:28:05.187 - Thread: 1 -> GC Memory: 2,648,567,872 B 2020-03-21 16:28:31.153 - Thread: 1 -> GUI Stats: Update 0.0337836666666667, Draw 0.1848985 2020-03-21 16:28:35.187 - Thread: 1 -> GC Memory: 2,658,278,648 B 2020-03-21 16:28:38.597 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:28:38.597 - Thread: 1 -> STATISTICS,2827.4333334,0,0,0,0,0,0,44.07444,121.3584,1,0,2535.659,16092.08,167962,32038,344,28.5502,79.73466,0.1903049,50160,16.66744,0,16.66667,4.758587,13.28973,100 2020-03-21 16:29:01.154 - Thread: 1 -> GUI Stats: Update 0.0335726666666667, Draw 0.183487555555556 2020-03-21 16:29:05.204 - Thread: 1 -> GC Memory: 2,662,591,288 B 2020-03-21 16:29:31.155 - Thread: 1 -> GUI Stats: Update 0.0344642222222222, Draw 0.189936388888889 2020-03-21 16:29:35.223 - Thread: 1 -> GC Memory: 2,643,824,928 B 2020-03-21 16:29:38.614 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:29:38.624 - Thread: 1 -> STATISTICS,2887.45,0,0,0,0,0,0,46.09723,124.8983,1,0,2522.79,16092.16,167962,32038,344,28.90897,80.3057,0.2049109,50036,16.66712,0,16.66667,4.818294,13.38465,100 2020-03-21 16:30:01.153 - Thread: 1 -> GUI Stats: Update 0.0366437777777777, Draw 0.186827833333333 2020-03-21 16:30:05.237 - Thread: 1 -> GC Memory: 2,649,270,632 B 2020-03-21 16:30:31.154 - Thread: 1 -> GUI Stats: Update 0.0389727777777778, Draw 0.183507944444444 2020-03-21 16:30:35.238 - Thread: 1 -> GC Memory: 2,652,881,416 B 2020-03-21 16:30:38.631 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:30:38.631 - Thread: 1 -> STATISTICS,2947.4666667,0,0,0,0,0,0,48.50977,143.0622,1,0,2532.391,16092.02,167962,32038,344,29.03335,79.75135,0.2013123,50063,16.66725,0,16.66667,4.839061,13.29236,100 2020-03-21 16:31:01.156 - Thread: 1 -> GUI Stats: Update 0.0431409444444445, Draw 0.181957166666667 2020-03-21 16:31:05.257 - Thread: 1 -> GC Memory: 2,642,764,992 B 2020-03-21 16:31:31.155 - Thread: 1 -> GUI Stats: Update 0.0351510555555556, Draw 0.177203833333334 2020-03-21 16:31:35.271 - Thread: 1 -> GC Memory: 2,648,405,696 B 2020-03-21 16:31:38.647 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:31:38.647 - Thread: 1 -> STATISTICS,3007.4833334,0,0,0,0,0,0,50.74753,154.9761,1,0,2524.528,16092.59,167962,32038,344,31.36787,78.06087,0.2027911,50085,16.66649,0,16.66667,5.227925,13.01001,100 2020-03-21 16:32:01.157 - Thread: 1 -> GUI Stats: Update 0.0288127777777779, Draw 0.189055277777778 2020-03-21 16:32:05.272 - Thread: 1 -> GC Memory: 2,650,932,272 B 2020-03-21 16:32:31.155 - Thread: 1 -> GUI Stats: Update 0.0258997777777777, Draw 0.183052944444444 2020-03-21 16:32:35.287 - Thread: 1 -> GC Memory: 2,655,821,200 B 2020-03-21 16:32:38.664 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:32:38.664 - Thread: 1 -> STATISTICS,3067.5,0,0,0,0,0,0,48.69106,166.8658,1,0,2519.951,16091.63,167962,32038,344,31.86413,75.95989,0.2229372,50037,16.64791,0,16.66667,5.304711,12.64573,100 2020-03-21 16:33:01.156 - Thread: 1 -> GUI Stats: Update 0.0678678333333333, Draw 0.180672666666667 2020-03-21 16:33:05.288 - Thread: 1 -> GC Memory: 2,647,040,080 B 2020-03-21 16:33:31.157 - Thread: 1 -> GUI Stats: Update 0.0167076666666666, Draw 0.171119777777778 2020-03-21 16:33:34.906 - Thread: 1 -> Info: Trash collector removed grid '97537234448124738:Small Grid 4738' with entity id '97537234448124738' 2020-03-21 16:33:35.293 - Thread: 1 -> GC Memory: 2,650,881,488 B 2020-03-21 16:33:38.680 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:33:38.680 - Thread: 1 -> STATISTICS,3127.5166667,0,0,0,0,0,0,56.78937,113.2333,1,0,2529.217,16095.97,167962,32038,343,24.7323,85.97524,0.2027422,50084,16.66783,0,16.66667,4.122338,14.33021,100 2020-03-21 16:34:01.156 - Thread: 1 -> GUI Stats: Update 0.0236661111111111, Draw 0.178448055555555 2020-03-21 16:34:05.306 - Thread: 1 -> GC Memory: 2,658,454,624 B 2020-03-21 16:34:13.800 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:34:13.800 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:34:26.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-21 16:34:26.534 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-21 16:34:31.161 - Thread: 1 -> GUI Stats: Update 0.174358888888889, Draw 0.211979388888889 2020-03-21 16:34:35.307 - Thread: 1 -> GC Memory: 2,648,687,240 B 2020-03-21 16:34:38.698 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:34:38.698 - Thread: 1 -> STATISTICS,3187.5333334,0,0,0,0,0,0,60.6676,157.2076,1,0,2526.081,16124.39,167962,32038,343,35.17404,75.63296,0.2159631,50106,16.66577,0,16.66667,5.862023,12.60481,100 2020-03-21 16:35:25.577 - Thread: 1 -> GC Memory: 2,648,831,872 B 2020-03-21 16:35:25.577 - Thread: 1 -> Autosave initiated 2020-03-21 16:35:25.577 - Thread: 1 -> Character state: True 2020-03-21 16:35:25.577 - Thread: 1 -> IsServer: True 2020-03-21 16:35:25.577 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 16:35:25.577 - Thread: 1 -> Autosave 2020-03-21 16:35:25.578 - Thread: 1 -> Saving world - START 2020-03-21 16:35:25.579 - Thread: 1 -> Making world state snapshot. 2020-03-21 16:35:25.579 - Thread: 1 -> Before snapshot.: GC Memory: 2,648,831,872 B 2020-03-21 16:35:25.863 - Thread: 1 -> After snapshot.: GC Memory: 2,708,911,776 B 2020-03-21 16:35:25.863 - Thread: 1 -> Directory cleanup: GC Memory: 2,708,911,776 B 2020-03-21 16:35:25.863 - Thread: 1 -> Saving world - END 2020-03-21 16:35:25.863 - Thread: 14 -> Session snapshot save - START 2020-03-21 16:35:25.864 - Thread: 14 -> Checking file access for files in target dir. 2020-03-21 16:35:27.292 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\.new\Sandbox_config.sbc 2020-03-21 16:35:27.985 - Thread: 14 -> Session snapshot save - END 2020-03-21 16:35:44.272 - Thread: 1 -> GUI Stats: Update 0.102641777777778, Draw 23.9928847222222 2020-03-21 16:35:55.578 - Thread: 1 -> GC Memory: 2,754,332,856 B 2020-03-21 16:36:14.272 - Thread: 1 -> GUI Stats: Update 0.0230051666666667, Draw 0.211132166666667 2020-03-21 16:36:21.831 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:36:21.831 - Thread: 1 -> STATISTICS,3247.55,0,0,0,0,0,0,54.84449,65.58485,1,0,2532.141,16100.53,167962,32038,343,19.97303,87.21439,0.1444636,50825,16.66825,0,16.66667,3.329156,14.53712,100 2020-03-21 16:36:25.590 - Thread: 1 -> GC Memory: 2,653,701,072 B 2020-03-21 16:36:44.272 - Thread: 1 -> GUI Stats: Update 0.0493387222222223, Draw 0.213136111111111 2020-03-21 16:36:55.606 - Thread: 1 -> GC Memory: 2,659,826,864 B 2020-03-21 16:37:14.272 - Thread: 1 -> GUI Stats: Update 0.0279537222222223, Draw 0.207730833333334 2020-03-21 16:37:21.847 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:37:21.847 - Thread: 1 -> STATISTICS,3307.5666667,0,0,0,0,0,0,52.2471,70.57879,1,0,2541.43,16100.94,167962,32038,343,16.94959,89.49228,0.1811456,50818,16.66856,0,16.66667,2.825252,14.91707,100 2020-03-21 16:37:25.622 - Thread: 1 -> GC Memory: 2,666,456,488 B 2020-03-21 16:37:44.272 - Thread: 1 -> GUI Stats: Update 0.0284321111111111, Draw 0.233976388888889 2020-03-21 16:37:55.639 - Thread: 1 -> GC Memory: 2,650,872,024 B 2020-03-21 16:38:14.272 - Thread: 1 -> GUI Stats: Update 0.0301702222222222, Draw 0.217571055555556 2020-03-21 16:38:21.864 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 16:38:21.864 - Thread: 1 -> STATISTICS,3367.5833334,0,0,0,0,0,0,52.8625,72.18562,1,0,2533.335,16097.47,167962,32038,343,17.3835,89.07783,0.1766484,50794,16.67023,0,16.66667,2.897871,14.84948,100 2020-03-21 16:38:25.656 - Thread: 1 -> GC Memory: 2,658,482,752 B