2020-03-20 15:15:04.829 - Thread: 1 -> Log Started 2020-03-20 15:15:04.832 - Thread: 1 -> Timezone (local - UTC): -7h 2020-03-20 15:15:04.832 - Thread: 1 -> App Version: 01_194_080 2020-03-20 15:15:04.834 - Thread: 1 -> Steam build: Always true 2020-03-20 15:15:04.834 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-20 15:15:04.834 - Thread: 1 -> Environment.ProcessorCount: 16 2020-03-20 15:15:04.953 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-03-20 15:15:04.953 - Thread: 1 -> Environment.CommandLine: L:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-03-20 15:15:04.953 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-20 15:15:04.953 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-20 15:15:04.953 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-20 15:15:04.953 - Thread: 1 -> Environment.CurrentDirectory: L:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-20 15:15:04.957 - Thread: 1 -> CPU Info: AMD Ryzen 7 3800X 8-Core Processor 2020-03-20 15:15:04.957 - Thread: 1 -> IntPtr.Size: 8 2020-03-20 15:15:04.957 - Thread: 1 -> Default Culture: 2020-03-20 15:15:04.957 - Thread: 1 -> Default UI Culture: 2020-03-20 15:15:04.974 - Thread: 1 -> MyConfig.Load() - START 2020-03-20 15:15:04.976 - Thread: 1 -> Path: C:\Users\ASP-Ian\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-20 15:15:05.269 - Thread: 1 -> GraphicsRenderer: DirectX 12 2020-03-20 15:15:05.269 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-03-20 15:15:05.269 - Thread: 1 -> MusicVolume: 1 2020-03-20 15:15:05.269 - Thread: 1 -> GameVolume: 1 2020-03-20 15:15:05.269 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-20 15:15:05.269 - Thread: 1 -> Language: 0 2020-03-20 15:15:05.269 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2020-03-20 15:15:05.269 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2020-03-20 15:15:05.269 - Thread: 1 -> FirstTimeRun: False 2020-03-20 15:15:05.270 - Thread: 1 -> MyConfig.Load() - END 2020-03-20 15:15:06.578 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-20 15:15:15.304 - Thread: 1 -> Found processor count: 16 2020-03-20 15:15:15.304 - Thread: 1 -> Using processor count: 16 2020-03-20 15:15:20.918 - Thread: 1 -> All detected adapters: 2020-03-20 15:15:20.930 - Thread: 1 -> Radeon RX 580 Series - VendorID=4098, SubsystemID=-981461374, DeviceID=26591 2020-03-20 15:15:20.930 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-20 15:15:21.212 - Thread: 1 -> Error: Exception in 'CreateAdaptersList()' for device 'Radeon RX 580 Series - VendorID=4098, SubsystemID=-981461374, DeviceID=26591': HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURRENTLY_AVAILABLE/NotCurrentlyAvailable], Message: A resource is not available at the time of the call, but may become available later. 2020-03-20 15:15:21.755 - Thread: 1 -> at SharpDX.Result.CheckError() at SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef) at SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags) at VRage.Platform.Windows.Render.MyPlatformRender.CreateAdaptersList() 2020-03-20 15:15:21.849 - Thread: 1 -> No valid Output found! 2020-03-20 15:15:21.850 - Thread: 1 -> DirectX 11 renderer not supported. No renderer to revert back to.