2020-03-20 21:47:13.572 - Thread: 1 -> Log Started 2020-03-20 21:47:13.572 - Thread: 1 -> Timezone (local - UTC): 0h 2020-03-20 21:47:13.572 - Thread: 1 -> App Version: 01_194_080 2020-03-20 21:47:13.572 - Thread: 1 -> Steam build: Always true 2020-03-20 21:47:13.572 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-20 21:47:13.572 - Thread: 1 -> Environment.ProcessorCount: 32 2020-03-20 21:47:13.628 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-03-20 21:47:13.628 - Thread: 1 -> Environment.CommandLine: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-03-20 21:47:13.628 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-20 21:47:13.628 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-20 21:47:13.628 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-20 21:47:13.628 - Thread: 1 -> Environment.CurrentDirectory: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-20 21:47:13.660 - Thread: 1 -> CPU Info: AMD Ryzen 9 3950X 16-Core Processor 2020-03-20 21:47:13.660 - Thread: 1 -> IntPtr.Size: 8 2020-03-20 21:47:13.660 - Thread: 1 -> Default Culture: 2020-03-20 21:47:13.660 - Thread: 1 -> Default UI Culture: 2020-03-20 21:47:13.660 - Thread: 1 -> MyConfig.Load() - START 2020-03-20 21:47:13.662 - Thread: 1 -> Path: C:\Users\liber\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-20 21:47:13.758 - Thread: 1 -> NewNewGameScreen: False 2020-03-20 21:47:13.758 - Thread: 1 -> EnableDamageEffects: True 2020-03-20 21:47:13.758 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-20 21:47:13.758 - Thread: 1 -> EnableReverb: False 2020-03-20 21:47:13.758 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-20 21:47:13.758 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-20 21:47:13.758 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-20 21:47:13.758 - Thread: 1 -> FirstTimeRun: False 2020-03-20 21:47:13.758 - Thread: 1 -> ExperimentalMode: True 2020-03-20 21:47:13.758 - Thread: 1 -> VideoAdapter: 0 2020-03-20 21:47:13.758 - Thread: 1 -> ScreenWidth: 1920 2020-03-20 21:47:13.758 - Thread: 1 -> ScreenHeight: 1080 2020-03-20 21:47:13.758 - Thread: 1 -> RefreshRate: 60000 2020-03-20 21:47:13.758 - Thread: 1 -> WindowMode: 2 2020-03-20 21:47:13.758 - Thread: 1 -> VerticalSync: 0 2020-03-20 21:47:13.758 - Thread: 1 -> FieldOfView: 70 2020-03-20 21:47:13.758 - Thread: 1 -> PostProcessingEnabled: False 2020-03-20 21:47:13.758 - Thread: 1 -> FlaresIntensity: 1 2020-03-20 21:47:13.758 - Thread: 1 -> TreeViewDistance: 1998 2020-03-20 21:47:13.758 - Thread: 1 -> GrassDensity: 2.519772 2020-03-20 21:47:13.758 - Thread: 1 -> GrassDrawDistance: 470 2020-03-20 21:47:13.758 - Thread: 1 -> AntialiasingMode: 1 2020-03-20 21:47:13.758 - Thread: 1 -> ShadowMapResolution: 0 2020-03-20 21:47:13.758 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-03-20 21:47:13.758 - Thread: 1 -> TextureQuality: 1 2020-03-20 21:47:13.758 - Thread: 1 -> AnisotropicFiltering: 4 2020-03-20 21:47:13.758 - Thread: 1 -> ModelQuality: 1 2020-03-20 21:47:13.758 - Thread: 1 -> VoxelQuality: 1 2020-03-20 21:47:13.758 - Thread: 1 -> ShaderQuality: 1 2020-03-20 21:47:13.758 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-20 21:47:13.758 - Thread: 1 -> FirstVTTimeRun: False 2020-03-20 21:47:13.758 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-20 21:47:13.758 - Thread: 1 -> GDPRConsent: True 2020-03-20 21:47:13.758 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-20 21:47:13.758 - Thread: 1 -> FirstTimeTutorials: False 2020-03-20 21:47:13.758 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-20 21:47:13.758 - Thread: 1 -> ShowCrosshair2: 0 2020-03-20 21:47:13.758 - Thread: 1 -> EnableTrading: True 2020-03-20 21:47:13.758 - Thread: 1 -> EnableSteamCloud: False 2020-03-20 21:47:13.758 - Thread: 1 -> UiTransparency: 1 2020-03-20 21:47:13.758 - Thread: 1 -> UiBkTransparency: 0.8 2020-03-20 21:47:13.758 - Thread: 1 -> HUDBkTransparency: 0.6 2020-03-20 21:47:13.758 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-03-20 21:47:13.758 - Thread: 1 -> ControlsHints: True 2020-03-20 21:47:13.758 - Thread: 1 -> GoodBotHints: False 2020-03-20 21:47:13.758 - Thread: 1 -> RotationHints: True 2020-03-20 21:47:13.758 - Thread: 1 -> HudState: 1 2020-03-20 21:47:13.758 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-20 21:47:13.758 - Thread: 1 -> MutedPlayers: 2020-03-20 21:47:13.758 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-03-20 21:47:13.758 - Thread: 1 -> GameVolume: 1 2020-03-20 21:47:13.758 - Thread: 1 -> Music_Volume: 0.5 2020-03-20 21:47:13.758 - Thread: 1 -> VoiceChatVolume: 1 2020-03-20 21:47:13.758 - Thread: 1 -> HudWarnings: True 2020-03-20 21:47:13.758 - Thread: 1 -> VoiceChat: True 2020-03-20 21:47:13.758 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-20 21:47:13.758 - Thread: 1 -> EnableDynamicMusic: True 2020-03-20 21:47:13.758 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-03-20 21:47:13.758 - Thread: 1 -> EnableDoppler: True 2020-03-20 21:47:13.759 - Thread: 1 -> MyConfig.Load() - END 2020-03-20 21:47:14.187 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-20 21:47:14.350 - Thread: 1 -> Found processor count: 32 2020-03-20 21:47:14.350 - Thread: 1 -> Using processor count: 16 2020-03-20 21:47:14.488 - Thread: 1 -> All detected adapters: 2020-03-20 21:47:14.510 - Thread: 1 -> AMD Radeon RX 5700 XT - VendorID=4098, SubsystemID=597169292, DeviceID=29471 2020-03-20 21:47:14.510 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-20 21:47:14.611 - Thread: 1 -> AdapterInfo = { 2020-03-20 21:47:14.612 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY1 2020-03-20 21:47:14.612 - Thread: 1 -> Description = dev id: 29471, mem: 8547229696, shared mem: 17137274880, Luid: 63215, rev: 193, subsys id: 597169292, vendor id: 4098 2020-03-20 21:47:14.612 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-20 21:47:14.612 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-20 21:47:14.612 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-20 21:47:14.612 - Thread: 1 -> AftermathSupported = False 2020-03-20 21:47:14.612 - Thread: 1 -> Adapter id = 0 2020-03-20 21:47:14.612 - Thread: 1 -> Supported = True 2020-03-20 21:47:14.612 - Thread: 1 -> RAM = 8547229696 2020-03-20 21:47:14.612 - Thread: 1 -> Priority = 2 2020-03-20 21:47:14.612 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-20 21:47:14.612 - Thread: 1 -> Output is attached = True 2020-03-20 21:47:14.612 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-20 21:47:14.612 - Thread: 1 -> Display modes = { 2020-03-20 21:47:14.613 - Thread: 1 -> DXGIOutput id = 0 2020-03-20 21:47:14.613 - Thread: 1 -> 640x480@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 640x480@59.94006Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 720x400@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 720x400@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 720x400@70Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 720x480@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 720x480@59.94006Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 720x576@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 720x576@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 720x576@50Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 800x600@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 800x600@56Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1024x768@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1280x720@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1280x720@50Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1280x800@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1280x960@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1280x1024@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1366x768@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1600x900@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1600x900@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1680x1050@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1920x1080@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1920x1080@24Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1920x1080@50Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1920x1080@23.97602Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 2560x1440@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 3200x1800@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> 3840x2160@60Hz 2020-03-20 21:47:14.613 - Thread: 1 -> } 2020-03-20 21:47:14.613 - Thread: 1 -> } 2020-03-20 21:47:14.613 - Thread: 1 -> AdapterInfo = { 2020-03-20 21:47:14.614 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY1 2020-03-20 21:47:14.614 - Thread: 1 -> Description = dev id: 29471, mem: 8547229696, shared mem: 17137274880, Luid: 63215, rev: 193, subsys id: 597169292, vendor id: 4098 2020-03-20 21:47:14.614 - Thread: 1 -> Driver version = 26.20.15029.15007 2020-03-20 21:47:14.614 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-03-20 21:47:14.614 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-20 21:47:14.614 - Thread: 1 -> AftermathSupported = False 2020-03-20 21:47:14.614 - Thread: 1 -> Adapter id = 0 2020-03-20 21:47:14.614 - Thread: 1 -> Supported = True 2020-03-20 21:47:14.614 - Thread: 1 -> RAM = 8547229696 2020-03-20 21:47:14.614 - Thread: 1 -> Priority = 2 2020-03-20 21:47:14.614 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-20 21:47:14.614 - Thread: 1 -> Output is attached = True 2020-03-20 21:47:14.614 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-20 21:47:14.614 - Thread: 1 -> Display modes = { 2020-03-20 21:47:14.614 - Thread: 1 -> DXGIOutput id = 0 2020-03-20 21:47:14.614 - Thread: 1 -> 640x480@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 640x480@59.94006Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 720x400@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 720x400@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 720x400@70Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 720x480@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 720x480@59.94006Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 720x576@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 720x576@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 720x576@50Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 800x600@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 800x600@56Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1024x768@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1280x720@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1280x720@50Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1280x800@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1280x960@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1280x1024@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1366x768@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1600x900@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1600x900@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1680x1050@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1920x1080@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1920x1080@24Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1920x1080@50Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1920x1080@23.97602Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 2560x1440@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 3200x1800@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> 3840x2160@60Hz 2020-03-20 21:47:14.614 - Thread: 1 -> } 2020-03-20 21:47:14.614 - Thread: 1 -> } 2020-03-20 21:47:14.615 - Thread: 1 -> Steam.IsActive: True 2020-03-20 21:47:14.615 - Thread: 1 -> Steam.IsOnline: True 2020-03-20 21:47:14.615 - Thread: 1 -> Steam.OwnsGame: False 2020-03-20 21:47:14.615 - Thread: 1 -> Steam.UserId: 76561198020724613 2020-03-20 21:47:14.615 - Thread: 1 -> Steam.UserName: Libertyforever2013 2020-03-20 21:47:14.615 - Thread: 1 -> Steam.Branch: default 2020-03-20 21:47:14.616 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-20 21:47:14.616 - Thread: 1 -> Build version: 0.1.1.0 2020-03-20 21:47:14.657 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2020-03-20 21:47:14.658 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2020-03-20 21:47:14.661 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2020-03-20 21:47:14.662 - Thread: 31 -> CreateDeviceInternal - Create device 2020-03-20 21:47:14.703 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2020-03-20 21:47:14.739 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2020-03-20 21:47:14.739 - Thread: 31 -> CreateDeviceInternal create swapchain 2020-03-20 21:47:16.730 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-20 21:47:16.731 - Thread: 1 -> MyScreenManager() 2020-03-20 21:47:16.731 - Thread: 1 -> Game dir: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-20 21:47:16.731 - Thread: 1 -> Content dir: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-03-20 21:47:17.066 - Thread: 31 -> DXGI SetFullscreenState succeded 2020-03-20 21:47:17.656 - Thread: 1 -> Preallocate - START 2020-03-20 21:47:17.658 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-20 21:47:17.660 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-20 21:47:17.660 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-20 21:47:17.660 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-20 21:47:17.660 - Thread: 1 -> MyEntities - START 2020-03-20 21:47:17.678 - Thread: 1 -> MyEntities - END 2020-03-20 21:47:17.678 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-20 21:47:17.678 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-20 21:47:17.678 - Thread: 1 -> MyTransparentGeometry - START 2020-03-20 21:47:17.678 - Thread: 1 -> MyTransparentGeometry - END 2020-03-20 21:47:17.678 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-20 21:47:17.687 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-20 21:47:17.687 - Thread: 1 -> MyMath - START 2020-03-20 21:47:17.687 - Thread: 1 -> MyMath - END 2020-03-20 21:47:17.687 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-20 21:47:17.688 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-20 21:47:17.700 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-20 21:47:17.700 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-20 21:47:17.700 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-20 21:47:17.730 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-20 21:47:17.730 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-20 21:47:17.730 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-20 21:47:17.730 - Thread: 1 -> MySyncDestructions - START 2020-03-20 21:47:17.730 - Thread: 1 -> MySyncDestructions - END 2020-03-20 21:47:17.730 - Thread: 1 -> MySyncEntity - START 2020-03-20 21:47:17.730 - Thread: 1 -> MySyncEntity - END 2020-03-20 21:47:17.730 - Thread: 1 -> MySyncScenario - START 2020-03-20 21:47:17.730 - Thread: 1 -> MySyncScenario - END 2020-03-20 21:47:17.730 - Thread: 1 -> MyCommandCharacter - START 2020-03-20 21:47:17.732 - Thread: 1 -> MyCommandCharacter - END 2020-03-20 21:47:17.732 - Thread: 1 -> MyCommandConsole - START 2020-03-20 21:47:17.732 - Thread: 1 -> MyCommandConsole - END 2020-03-20 21:47:17.733 - Thread: 1 -> MyCommandEntity - START 2020-03-20 21:47:17.733 - Thread: 1 -> MyCommandEntity - END 2020-03-20 21:47:17.733 - Thread: 1 -> MyAiTargetManager - START 2020-03-20 21:47:17.733 - Thread: 1 -> MyAiTargetManager - END 2020-03-20 21:47:17.733 - Thread: 1 -> MyClientDebugCommands - START 2020-03-20 21:47:17.734 - Thread: 1 -> MyClientDebugCommands - END 2020-03-20 21:47:17.734 - Thread: 1 -> MyDedicatedServer - START 2020-03-20 21:47:17.734 - Thread: 1 -> MyDedicatedServer - END 2020-03-20 21:47:17.734 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-20 21:47:17.734 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerBase - START 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerBase - END 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerClient - START 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerClient - END 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-20 21:47:17.734 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-20 21:47:17.734 - Thread: 1 -> MyServerDebugCommands - START 2020-03-20 21:47:17.735 - Thread: 1 -> MyServerDebugCommands - END 2020-03-20 21:47:17.735 - Thread: 1 -> MyAIActionsParser - START 2020-03-20 21:47:17.735 - Thread: 1 -> MyAIActionsParser - END 2020-03-20 21:47:17.735 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-20 21:47:17.750 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-20 21:47:17.750 - Thread: 1 -> MyDefinitionManager - START 2020-03-20 21:47:17.765 - Thread: 1 -> MyDefinitionManager - END 2020-03-20 21:47:17.765 - Thread: 1 -> Preallocate - END 2020-03-20 21:47:17.769 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-20 21:47:17.992 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-20 21:47:17.992 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-20 21:47:18.004 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-20 21:47:18.005 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:47:18.005 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:47:18.005 - Thread: 1 -> Assembly.Location: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-20 21:47:18.005 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-20 21:47:18.005 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-20 21:47:18.007 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-20 21:47:18.014 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-03-20 21:47:18.014 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-03-20 21:47:18.015 - Thread: 1 -> Virtualized: False 2020-03-20 21:47:18.048 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 3950X 16-Core Processor 2020-03-20 21:47:18.048 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,274,549,760 bytes 2020-03-20 21:47:18.048 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-20 21:47:18.048 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 28,309,475,328 bytes 2020-03-20 21:47:18.048 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,580,817,408 bytes 2020-03-20 21:47:18.053 - Thread: 1 -> Drive C: | Capacity: 239,379,410,944 bytes | Free space: 133,359,247,360 bytes 2020-03-20 21:47:18.053 - Thread: 1 -> Drive D: | Capacity: 500,090,007,552 bytes | Free space: 90,641,539,072 bytes 2020-03-20 21:47:18.053 - Thread: 1 -> Drive E: | Capacity: 500,090,007,552 bytes | Free space: 191,100,940,288 bytes 2020-03-20 21:47:18.053 - Thread: 1 -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 924,470,669,312 bytes 2020-03-20 21:47:18.054 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-20 21:47:18.054 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-20 21:47:18.054 - Thread: 1 -> Installed DLCs: 2020-03-20 21:47:18.058 - Thread: 1 -> Deluxe Edition (573160) 2020-03-20 21:47:18.058 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-20 21:47:18.058 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-20 21:47:18.058 - Thread: 1 -> Style Pack (1084680) 2020-03-20 21:47:18.058 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-20 21:47:18.058 - Thread: 1 -> Frostbite (1241550) 2020-03-20 21:47:18.073 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-20 21:47:18.122 - Thread: 1 -> Havok: Physics.Init 2020-03-20 21:47:18.133 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-20 21:47:18.138 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-20 21:47:18.147 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-20 21:47:18.149 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-20 21:47:18.153 - Thread: 1 -> f3f4a0dc42b82dce343eb199a5b9a3bea64a7a52 2020-03-20 21:47:18.357 - Thread: 1 -> Loading scenarios 2020-03-20 21:47:18.376 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-20 21:47:18.376 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-20 21:47:18.568 - Thread: 1 -> Loading sound definitions 2020-03-20 21:47:18.646 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-20 21:47:18.646 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-20 21:47:18.646 - Thread: 1 -> Loading shadow textures definitions 2020-03-20 21:47:18.646 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-20 21:47:18.646 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-20 21:47:18.655 - Thread: 1 -> MyAudio.LoadData - START 2020-03-20 21:47:18.704 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: 1 - SE43FO02UK (AMD High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-20 21:47:18.765 - Thread: 1 -> MyAudio.LoadData - END 2020-03-20 21:47:18.769 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2020-03-20 21:47:18.769 - Thread: 1 -> MyGuiManager() 2020-03-20 21:47:18.772 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-20 21:47:18.879 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-20 21:47:18.935 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-20 21:47:18.936 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-20 21:47:18.936 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-20 21:47:18.938 - Thread: 1 -> Loading default controls 2020-03-20 21:47:18.990 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-20 21:47:18.995 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-20 21:47:18.998 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-20 21:47:18.998 - Thread: 14 -> ReloadVoxelMaterials 2020-03-20 21:47:19.023 - Thread: 25 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-20 21:47:19.024 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-20 21:47:19.024 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-20 21:47:19.024 - Thread: 24 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-20 21:47:19.024 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-20 21:47:19.024 - Thread: 28 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-20 21:47:19.024 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-20 21:47:19.024 - Thread: 27 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-20 21:47:19.059 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.062 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-20 21:47:19.067 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.067 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-20 21:47:19.068 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.068 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-20 21:47:19.070 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.070 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-20 21:47:19.073 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.073 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-20 21:47:19.078 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.078 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-20 21:47:19.082 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.082 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.082 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-20 21:47:19.082 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-20 21:47:19.085 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.085 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-20 21:47:19.102 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.102 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-20 21:47:19.108 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.108 - Thread: 24 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-20 21:47:19.109 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.109 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-20 21:47:19.118 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.118 - Thread: 24 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-20 21:47:19.129 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.129 - Thread: 27 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-20 21:47:19.131 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.131 - Thread: 27 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-20 21:47:19.132 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.132 - Thread: 24 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-20 21:47:19.133 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.133 - Thread: 24 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-20 21:47:19.137 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.137 - Thread: 27 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-20 21:47:19.150 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.150 - Thread: 27 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-20 21:47:19.155 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.155 - Thread: 27 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-20 21:47:19.178 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.178 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-20 21:47:19.184 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.184 - Thread: 28 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-20 21:47:19.188 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.188 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-20 21:47:19.198 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.198 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-20 21:47:19.201 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.201 - Thread: 25 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-20 21:47:19.208 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.208 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-20 21:47:19.212 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.212 - Thread: 28 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-20 21:47:19.215 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.215 - Thread: 28 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-20 21:47:19.218 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.218 - Thread: 28 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-20 21:47:19.221 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.221 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-20 21:47:19.222 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.222 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-20 21:47:19.223 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.223 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-20 21:47:19.226 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.226 - Thread: 24 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-20 21:47:19.235 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.235 - Thread: 28 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-20 21:47:19.245 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.245 - Thread: 25 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-20 21:47:19.263 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.263 - Thread: 25 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-20 21:47:19.283 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.283 - Thread: 24 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-20 21:47:19.284 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.284 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-20 21:47:19.290 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.290 - Thread: 25 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-20 21:47:19.292 - Thread: 29 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-20 21:47:19.317 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.317 - Thread: 24 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-20 21:47:19.317 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.317 - Thread: 27 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-20 21:47:19.319 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.319 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-20 21:47:19.324 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.324 - Thread: 28 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-20 21:47:19.444 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.444 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-20 21:47:19.446 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-20 21:47:19.456 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-20 21:47:19.459 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-20 21:47:19.481 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-20 21:47:19.483 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-20 21:47:19.487 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-20 21:47:19.489 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-20 21:47:19.495 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-20 21:47:19.508 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-20 21:47:19.523 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-20 21:47:19.534 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-20 21:47:19.551 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-20 21:47:19.563 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-20 21:47:19.585 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-20 21:47:19.602 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-20 21:47:19.607 - Thread: 1 -> Timer Frequency: 10000000 2020-03-20 21:47:19.607 - Thread: 1 -> Ticks per frame: 166667 2020-03-20 21:47:19.616 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-20 21:47:19.698 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-20 21:47:19.776 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:47:19.776 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-20 21:47:19.782 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-20 21:47:19.842 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-20 21:47:19.861 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-20 21:47:19.932 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-20 21:47:19.961 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-20 21:47:20.019 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-20 21:47:20.054 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-20 21:47:20.080 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-20 21:47:20.081 - Thread: 1 -> Flares Intensity: 1 2020-03-20 21:47:20.081 - Thread: 1 -> Field of view: 1.22173 2020-03-20 21:47:20.081 - Thread: 1 -> PostProcessingEnabled: False 2020-03-20 21:47:20.081 - Thread: 1 -> Render.GrassDensityFactor: 2.519772 2020-03-20 21:47:20.081 - Thread: 1 -> Render.GrassDrawDistance: 470 2020-03-20 21:47:20.081 - Thread: 1 -> Render.DistanceFade: 1998 2020-03-20 21:47:20.081 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-20 21:47:20.081 - Thread: 1 -> Render.ShadowQuality: LOW 2020-03-20 21:47:20.081 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-03-20 21:47:20.081 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-03-20 21:47:20.081 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-03-20 21:47:20.081 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-03-20 21:47:20.081 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-03-20 21:47:20.081 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-03-20 21:47:20.081 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-03-20 21:47:20.098 - Thread: 1 -> Analytics uuid: 98444e55-e190-dfd0-8e77-b46a518ded41 2020-03-20 21:47:20.111 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-20 21:47:20.149 - Thread: 1 -> Analytics helper process start reported 2020-03-20 21:47:20.150 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-20 21:47:20.219 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-20 21:47:20.257 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-20 21:47:20.338 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-20 21:47:20.376 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-20 21:47:20.420 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-20 21:47:20.423 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-20 21:47:20.453 - Thread: 41 -> Analytics session: 20155979 2020-03-20 21:47:20.503 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-20 21:47:20.505 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-20 21:47:20.543 - Thread: 27 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-20 21:47:20.607 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-20 21:47:20.733 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-20 21:47:20.745 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-20 21:47:21.726 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-20 21:47:21.811 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-20 21:47:21.832 - Thread: 27 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-20 21:47:21.853 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-20 21:47:22.047 - Thread: 14 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-20 21:47:22.049 - Thread: 23 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-20 21:47:22.219 - Thread: 26 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-20 21:47:22.230 - Thread: 27 -> Loading voxel storage from file 'E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-20 21:47:23.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:47:23.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:47:23.166 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-20 21:47:25.075 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-20 21:47:25.075 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-20 21:47:25.075 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2020-03-20 21:47:25.294 - Thread: 14 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-03-20 21:47:25.586 - Thread: 1 -> Query successful. 2020-03-20 21:47:25.586 - Thread: 14 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-03-20 21:47:25.591 - Thread: 14 -> Mod download time: 0.00 seconds 2020-03-20 21:47:31.106 - Thread: 1 -> LoadSession() - Start 2020-03-20 21:47:31.106 - Thread: 1 -> C:\Users\liber\AppData\Roaming\SpaceEngineers\Saves\76561198020724613\Frostbite 2020-03-20 21-47-28\Mission01 2020-03-20 21:47:31.120 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\liber\AppData\Roaming\SpaceEngineers\Saves\76561198020724613\Frostbite 2020-03-20 21-47-28\Mission01\Sandbox_config.sbc 2020-03-20 21:47:31.124 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-20 21:47:31.130 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-20 21:47:31.130 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-03-20 21:47:31.131 - Thread: 1 -> LoadSession() - End 2020-03-20 21:47:31.135 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:47:31.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:47:31.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:47:31.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:47:31.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:47:31.137 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:47:31.155 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-20 21:47:31.157 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-20 21:47:31.351 - Thread: 1 -> RunLoadingAction - START 2020-03-20 21:47:31.354 - Thread: 1 -> Loading session: C:\Users\liber\AppData\Roaming\SpaceEngineers\Saves\76561198020724613\Frostbite 2020-03-20 21-47-28\Mission01 2020-03-20 21:47:32.215 - Thread: 1 -> GC Memory: 1,024,578,528 B 2020-03-20 21:47:32.221 - Thread: 1 -> Process Memory: 2,820,050,944 B 2020-03-20 21:47:32.222 - Thread: 1 -> Experimental mode: Yes 2020-03-20 21:47:32.222 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-03-20 21:47:33.285 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-20 21:47:33.309 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-20 21:47:33.313 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-20 21:47:33.315 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-20 21:47:33.317 - Thread: 1 -> f3f4a0dc42b82dce343eb199a5b9a3bea64a7a52 2020-03-20 21:47:33.472 - Thread: 1 -> Loading scenarios 2020-03-20 21:47:33.473 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-20 21:47:33.473 - Thread: 1 -> List of used mods (0) - START 2020-03-20 21:47:33.474 - Thread: 1 -> List of used mods - END 2020-03-20 21:47:33.537 - Thread: 1 -> Loading behaviors 2020-03-20 21:47:33.539 - Thread: 1 -> Loading ammo magazines 2020-03-20 21:47:33.541 - Thread: 1 -> Loading ammo definitions 2020-03-20 21:47:33.543 - Thread: 1 -> Loading animations 2020-03-20 21:47:33.546 - Thread: 1 -> Loading animations 2020-03-20 21:47:33.548 - Thread: 1 -> Loading sound definitions 2020-03-20 21:47:33.549 - Thread: 1 -> Loading sound definitions 2020-03-20 21:47:33.549 - Thread: 1 -> Loading sound definitions 2020-03-20 21:47:33.550 - Thread: 1 -> Loading sound definitions 2020-03-20 21:47:33.550 - Thread: 1 -> Loading sound definitions 2020-03-20 21:47:33.550 - Thread: 1 -> Loading sound definitions 2020-03-20 21:47:33.550 - Thread: 1 -> Loading category classes 2020-03-20 21:47:33.551 - Thread: 1 -> Loading category classes 2020-03-20 21:47:33.551 - Thread: 1 -> Loading blueprint classes 2020-03-20 21:47:33.552 - Thread: 1 -> Loading blueprint class entries 2020-03-20 21:47:33.553 - Thread: 1 -> Loading blueprint class entries 2020-03-20 21:47:33.553 - Thread: 1 -> Loading blueprints 2020-03-20 21:47:33.557 - Thread: 1 -> Loading blueprints 2020-03-20 21:47:33.557 - Thread: 1 -> Loading agent definitions 2020-03-20 21:47:33.558 - Thread: 1 -> Loading character definitions 2020-03-20 21:47:33.569 - Thread: 1 -> Loading character definitions 2020-03-20 21:47:33.569 - Thread: 1 -> Loading components 2020-03-20 21:47:33.571 - Thread: 1 -> Loading components 2020-03-20 21:47:33.571 - Thread: 1 -> Loading configuration 2020-03-20 21:47:33.572 - Thread: 1 -> Loading container types 2020-03-20 21:47:33.573 - Thread: 1 -> Loading Contract Types 2020-03-20 21:47:33.578 - Thread: 1 -> Loading block positions 2020-03-20 21:47:33.581 - Thread: 1 -> Loading block positions 2020-03-20 21:47:33.581 - Thread: 1 -> Loading curve definitions 2020-03-20 21:47:33.583 - Thread: 1 -> Loading debris 2020-03-20 21:47:33.584 - Thread: 1 -> Loading environment items entries 2020-03-20 21:47:33.585 - Thread: 1 -> Loading decal global definitions 2020-03-20 21:47:33.585 - Thread: 1 -> Loading decal definitions 2020-03-20 21:47:33.587 - Thread: 1 -> Loading drone behaviors 2020-03-20 21:47:33.589 - Thread: 1 -> Loading edges 2020-03-20 21:47:33.590 - Thread: 1 -> Loading emissive color definitions 2020-03-20 21:47:33.593 - Thread: 1 -> Loading emissive color default states 2020-03-20 21:47:33.598 - Thread: 1 -> Loading animations 2020-03-20 21:47:33.598 - Thread: 1 -> Loading entity components 2020-03-20 21:47:33.612 - Thread: 1 -> Loading component containers 2020-03-20 21:47:33.625 - Thread: 1 -> Loading environment items entries 2020-03-20 21:47:33.625 - Thread: 1 -> Loading Faction Names 2020-03-20 21:47:33.626 - Thread: 1 -> Loading factions 2020-03-20 21:47:33.629 - Thread: 1 -> Loading flare definitions 2020-03-20 21:47:33.639 - Thread: 1 -> Loading gas property definitions 2020-03-20 21:47:33.640 - Thread: 1 -> Loading event definitions 2020-03-20 21:47:33.642 - Thread: 1 -> Loading physical items 2020-03-20 21:47:33.722 - Thread: 1 -> Loading LCD texture categories 2020-03-20 21:47:33.723 - Thread: 1 -> Loading LCD texture categories 2020-03-20 21:47:33.723 - Thread: 1 -> Loading LCD texture categories 2020-03-20 21:47:33.723 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-20 21:47:33.723 - Thread: 1 -> Loading physical items 2020-03-20 21:47:33.726 - Thread: 1 -> Loading physical items 2020-03-20 21:47:33.727 - Thread: 1 -> Loading physical material properties 2020-03-20 21:47:33.730 - Thread: 1 -> Loading pirate antennas 2020-03-20 21:47:33.736 - Thread: 1 -> Loading research blocks definitions 2020-03-20 21:47:33.738 - Thread: 1 -> Loading research groups definitions 2020-03-20 21:47:33.739 - Thread: 1 -> Loading resource distribution groups 2020-03-20 21:47:33.740 - Thread: 1 -> Loading shadow textures definitions 2020-03-20 21:47:33.740 - Thread: 1 -> Loading ship sound groups 2020-03-20 21:47:33.752 - Thread: 1 -> Loading ship sound groups 2020-03-20 21:47:33.753 - Thread: 1 -> Loading sound categories 2020-03-20 21:47:33.755 - Thread: 1 -> Loading stat definitions 2020-03-20 21:47:33.756 - Thread: 1 -> Loading grid creators 2020-03-20 21:47:33.757 - Thread: 1 -> Loading transparent material properties 2020-03-20 21:47:33.759 - Thread: 1 -> Loading planet definition 2020-03-20 21:47:33.760 - Thread: 1 -> Loading voxel map storage definitions 2020-03-20 21:47:33.762 - Thread: 1 -> Loading voxel material definitions 2020-03-20 21:47:33.763 - Thread: 1 -> Loading voxel material definitions 2020-03-20 21:47:33.763 - Thread: 1 -> Loading voxel material definitions 2020-03-20 21:47:33.763 - Thread: 1 -> Loading Weather Effects 2020-03-20 21:47:33.766 - Thread: 1 -> Audio effects definitions 2020-03-20 21:47:33.769 - Thread: 1 -> Loading environment items definitions 2020-03-20 21:47:33.771 - Thread: 1 -> Loading environment items definitions 2020-03-20 21:47:33.772 - Thread: 1 -> Loading physical material properties 2020-03-20 21:47:33.783 - Thread: 1 -> Loading particle effect definitions 2020-03-20 21:47:33.850 - Thread: 1 -> Loading particle effect definitions 2020-03-20 21:47:33.851 - Thread: 1 -> Loading environment item definitions 2020-03-20 21:47:33.854 - Thread: 1 -> Loading weapon definitions 2020-03-20 21:47:33.860 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.892 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.893 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.928 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.935 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.937 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.938 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.940 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.940 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.941 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.942 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.943 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.944 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.947 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.948 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.949 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.950 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.951 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.952 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.960 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.961 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.961 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.962 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.963 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.964 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.965 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.966 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.967 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.968 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.968 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.969 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.969 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.971 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.976 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.978 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.979 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.981 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.982 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.983 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.987 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.989 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.990 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.992 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.993 - Thread: 1 -> Created block definitions 2020-03-20 21:47:33.996 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:33.998 - Thread: 1 -> Created block definitions 2020-03-20 21:47:34.000 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:34.001 - Thread: 1 -> Created block definitions 2020-03-20 21:47:34.003 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:34.005 - Thread: 1 -> Created block definitions 2020-03-20 21:47:34.007 - Thread: 1 -> Loading cube blocks 2020-03-20 21:47:34.008 - Thread: 1 -> Created block definitions 2020-03-20 21:47:34.018 - Thread: 1 -> Loading block variant groups 2020-03-20 21:47:34.021 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-20 21:47:34.021 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-20 21:47:34.021 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-20 21:47:34.021 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-20 21:47:34.021 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-20 21:47:34.021 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-20 21:47:34.021 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-20 21:47:34.021 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-20 21:47:34.022 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-03-20 21:47:34.022 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-03-20 21:47:34.022 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-03-20 21:47:34.022 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-03-20 21:47:34.022 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-03-20 21:47:34.022 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-03-20 21:47:34.022 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-03-20 21:47:34.022 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-03-20 21:47:34.022 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-03-20 21:47:34.022 - 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Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-20 21:47:34.027 - Thread: 1 -> Loading prefab: E:\Games\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-20 21:47:34.028 - Thread: 1 -> Loading asteroid generators 2020-03-20 21:47:34.029 - Thread: 1 -> Loading spawn groups 2020-03-20 21:47:34.032 - Thread: 1 -> Loading drop containers 2020-03-20 21:47:34.033 - Thread: 1 -> Loading spawn groups 2020-03-20 21:47:34.034 - Thread: 1 -> Loading spawn groups 2020-03-20 21:47:34.034 - Thread: 1 -> Loading radial menu definitions 2020-03-20 21:47:34.052 - Thread: 1 -> Loading respawn ships 2020-03-20 21:47:34.054 - Thread: 1 -> Loading spawn groups 2020-03-20 21:47:34.054 - Thread: 1 -> Loading wheel speeds 2020-03-20 21:47:34.097 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-20 21:47:34.103 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-20 21:47:34.103 - Thread: 1 -> MyAudio.LoadData - START 2020-03-20 21:47:34.135 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: 1 - SE43FO02UK (AMD High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-20 21:47:34.267 - Thread: 1 -> MyAudio.LoadData - END 2020-03-20 21:47:34.311 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-20 21:47:34.317 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:47:34.353 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:47:34.353 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:47:34.354 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:47:34.374 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:47:34.877 - Thread: 73 -> External debugger: listening... 2020-03-20 21:47:34.919 - Thread: 1 -> MyLights.LoadData() - START 2020-03-20 21:47:34.923 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-20 21:47:34.923 - Thread: 1 -> MyLights.LoadData() - END 2020-03-20 21:47:34.923 - Thread: 1 -> Info: MyLights initialized. 2020-03-20 21:47:34.923 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-20 21:47:34.934 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-20 21:47:35.021 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-20 21:47:35.022 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-20 21:47:35.066 - Thread: 1 -> Loading Procedural World Generator 2020-03-20 21:47:35.067 - Thread: 1 -> Procedural Density is 0. Skipping Procedural World Generator for asteroids and encounters. 2020-03-20 21:47:35.463 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-20 21:47:35.571 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Triton-12345d19000 storage?:False 2020-03-20 21:47:35.572 - Thread: 14 -> Loading voxel storage from file 'C:\Users\liber\AppData\Roaming\SpaceEngineers\Saves\76561198020724613\Frostbite 2020-03-20 21-47-28\Mission01\Triton-12345d19000.vx2' 2020-03-20 21:47:37.553 - Thread: 16 -> Model Models\Cubes\Large\CockpitIndustrial.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-03-20 21:47:37.939 - Thread: 21 -> Loading voxel storage from file 'C:\Users\liber\AppData\Roaming\SpaceEngineers\Saves\76561198020724613\Frostbite 2020-03-20 21-47-28\Mission01\Stones-0-111518941089536864.vx2' 2020-03-20 21:47:38.041 - Thread: 14 -> Info: Planet generator name: Triton 2020-03-20 21:47:38.055 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-15677.2929974534 Y:-167.398115860877 Z:-39663.6069557179 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 21:47:39.670 - Thread: 1 -> Clusters reordered 2020-03-20 21:47:41.648 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-20 21:47:41.663 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-20 21:47:41.663 - Thread: 1 -> Name = Frostbite 2020-03-20 21:47:41.663 - Thread: 1 -> Description = 2020-03-20 21:47:41.663 - Thread: 1 -> GameDateTime = 01/01/2081 01:53:33 2020-03-20 21:47:41.663 - Thread: 1 -> Password = 2020-03-20 21:47:41.663 - Thread: 1 -> CurrentPath = C:\Users\liber\AppData\Roaming\SpaceEngineers\Saves\76561198020724613\Frostbite 2020-03-20 21-47-28\Mission01 2020-03-20 21:47:41.663 - Thread: 1 -> WorkshopId = 2020-03-20 21:47:41.663 - Thread: 1 -> CameraController = Default_Astronaut 2020-03-20 21:47:41.663 - Thread: 1 -> ThumbPath = C:\Users\liber\AppData\Roaming\SpaceEngineers\Saves\76561198020724613\Frostbite 2020-03-20 21-47-28\Mission01\thumb.jpg 2020-03-20 21:47:41.665 - Thread: 1 -> Settings: 2020-03-20 21:47:41.666 - Thread: 1 -> GameMode = Survival 2020-03-20 21:47:41.666 - Thread: 1 -> MaxPlayers = 4 2020-03-20 21:47:41.666 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-20 21:47:41.666 - Thread: 1 -> AutoHealing = True 2020-03-20 21:47:41.666 - Thread: 1 -> WeaponsEnabled = True 2020-03-20 21:47:41.666 - Thread: 1 -> ThrusterDamage = True 2020-03-20 21:47:41.666 - Thread: 1 -> EnableSpectator = False 2020-03-20 21:47:41.666 - Thread: 1 -> EnableCopyPaste = False 2020-03-20 21:47:41.666 - Thread: 1 -> MaxFloatingObjects = 56 2020-03-20 21:47:41.666 - Thread: 1 -> MaxGridSize = 0 2020-03-20 21:47:41.666 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-03-20 21:47:41.666 - Thread: 1 -> CargoShipsEnabled = False 2020-03-20 21:47:41.666 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-20 21:47:41.666 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-20 21:47:41.666 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-20 21:47:41.666 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-20 21:47:41.666 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-20 21:47:41.666 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-20 21:47:41.666 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-20 21:47:41.666 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-20 21:47:41.666 - Thread: 1 -> ClientCanSave = False 2020-03-20 21:47:41.666 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-20 21:47:41.666 - Thread: 1 -> PermanentDeath = False 2020-03-20 21:47:41.666 - Thread: 1 -> DestructibleBlocks = True 2020-03-20 21:47:41.666 - Thread: 1 -> EnableScripts = False 2020-03-20 21:47:41.666 - Thread: 1 -> AutoSaveInMinutes = 30 2020-03-20 21:47:41.666 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-20 21:47:41.666 - Thread: 1 -> ProceduralDensity = 0 2020-03-20 21:47:41.666 - Thread: 1 -> ProceduralSeed = 0 2020-03-20 21:47:41.666 - Thread: 1 -> DestructibleBlocks = True 2020-03-20 21:47:41.666 - Thread: 1 -> EnableIngameScripts = False 2020-03-20 21:47:41.666 - Thread: 1 -> ViewDistance = 15000 2020-03-20 21:47:41.666 - Thread: 1 -> Voxel destruction = True 2020-03-20 21:47:41.666 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-20 21:47:41.666 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-20 21:47:41.666 - Thread: 1 -> EnableContainerDrops = False 2020-03-20 21:47:41.666 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-20 21:47:41.666 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-20 21:47:41.666 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-20 21:47:41.666 - Thread: 1 -> EnableSubgridDamage = False 2020-03-20 21:47:41.666 - Thread: 1 -> SyncDistance = 3000 2020-03-20 21:47:41.666 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-20 21:47:41.666 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-20 21:47:41.666 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-20 21:47:41.666 - Thread: 1 -> ExperimentalMode = True 2020-03-20 21:47:41.666 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-03-20 21:47:41.666 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-20 21:47:45.904 - Thread: 1 -> ASSERT: MyEntities: Entity names are conflicting. : 81833654987510478 at VRage.Game.Entity.MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder) at Sandbox.Game.Entities.Character.MyCharacter.Init(MyObjectBuilder_EntityBase objectBuilder) at Sandbox.Game.Entities.Character.MyCharacter.ChangeModelAndColorInternal(String model, Vector3 colorMaskHSV) at Sandbox.Game.Entities.Character.MyCharacter.ChangeModel_Implementation(String model, Vector3 colorMaskHSV, Boolean resetToDefault, Int64 caller) at Sandbox.Game.Entities.Character.MyCharacter.ChangeModel_Implementation<>System_String#VRageMath_Vector3#System_Boolean#System_Int64.Invoke(MyCharacter& this, String& model, Vector3& colorMaskHSV, Boolean& resetToDefault, Int64& caller, DBNull& arg5, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6](T1 arg1, T6 arg6, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.Character.MyCharacter.ChangeModelAndColor(String model, Vector3 colorMaskHSV, Boolean resetToDefault, Int64 caller) at Sandbox.Game.Entities.Character.MyCharacter.set_ModelName(String value) at Sandbox.Engine.Networking.MyLocalCache.LoadInventoryConfig(MyCharacter character, Boolean setModel, Boolean setColor) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass18_0.b__0() at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 21:47:45.938 - Thread: 1 -> Session loaded 2020-03-20 21:47:45.942 - Thread: 1 -> Saving world - START 2020-03-20 21:47:45.943 - Thread: 1 -> Making world state snapshot. 2020-03-20 21:47:45.943 - Thread: 1 -> Before snapshot.: GC Memory: 1,917,601,960 B 2020-03-20 21:47:46.273 - Thread: 1 -> After snapshot.: GC Memory: 1,976,271,120 B 2020-03-20 21:47:46.275 - Thread: 1 -> Directory cleanup: GC Memory: 1,976,271,120 B 2020-03-20 21:47:46.275 - Thread: 1 -> Saving world - END 2020-03-20 21:47:46.278 - Thread: 1 -> Session snapshot save - START 2020-03-20 21:47:46.278 - Thread: 1 -> Checking file access for files in target dir. 2020-03-20 21:47:47.924 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\liber\AppData\Roaming\SpaceEngineers\Saves\76561198020724613\Frostbite 2020-03-20 21-47-28\Mission01\.new\Sandbox_config.sbc 2020-03-20 21:47:48.636 - Thread: 1 -> Session snapshot save - END 2020-03-20 21:47:48.636 - Thread: 1 -> RunLoadingAction - END 2020-03-20 21:47:48.637 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-20 21:47:48.686 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-20 21:47:48.686 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-20 21:47:48.687 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-20 21:47:48.698 - Thread: 1 -> Updating continues. 2020-03-20 21:47:48.733 - Thread: 1 -> GC Memory: 2,039,085,912 B 2020-03-20 21:47:55.942 - Thread: 31 -> ASSERT: Undisposed file textures at VRage.Render11.Resources.MyFileArrayTextureManager.InitFromFiles(IFileArrayTexture& tex, String resourceName, String[] inputFiles, MyFileTextureEnum type, Byte[] bytePatternFor4x4, Format formatBytePattern, Int32 minSlices, IFileArrayTexture source, Boolean forceSyncLoad) at VRage.Render11.Resources.MyFileArrayTextureManager.CreateFromFilesLowMipMap(String resourceName, String[] inputFiles, MyFileTextureEnum type, Byte[] bytePatternFor4x4, Format formatBytePattern, Int32 minSlices, IFileArrayTexture source) at VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Load(Boolean forceSync) at VRage.Render11.Resources.MyDynamicFileArrayTextureManager.VRage.Render11.Common.IManagerUpdate.OnUpdate() at VRage.Render11.Common.MyGeneralManager.OnUpdate() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-20 21:47:57.698 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:47:57.699 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:48:06.013 - Thread: 1 -> Updating stopped. 2020-03-20 21:48:12.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:48:12.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:48:17.557 - Thread: 1 -> MyConfig.Save() - START 2020-03-20 21:48:17.558 - Thread: 1 -> Path: C:\Users\liber\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-20 21:48:17.584 - Thread: 1 -> MyConfig.Save() - END 2020-03-20 21:48:17.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:48:17.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:48:18.512 - Thread: 1 -> GUI Stats: Update 10.0742841111111, Draw 0.267623722222223 2020-03-20 21:48:18.795 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:48:18.796 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:48:19.496 - Thread: 1 -> Updating continues. 2020-03-20 21:48:19.502 - Thread: 1 -> GC Memory: 2,711,424,232 B 2020-03-20 21:48:19.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:48:19.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:48:34.850 - Thread: 1 -> Cutscene start: Intro1 2020-03-20 21:48:48.516 - Thread: 1 -> GUI Stats: Update 0.244238388888889, Draw 0.123365333333333 2020-03-20 21:48:48.528 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:48:48.540 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,30.58251,79.67527,1,0,2629.625,8086.836,184614,15386,348,51.47152,64.46632,0,22311,8.37077,0,16.66667,4.308563,5.396328,100 2020-03-20 21:48:49.516 - Thread: 1 -> GC Memory: 2,767,853,984 B 2020-03-20 21:49:19.526 - Thread: 1 -> GC Memory: 2,775,916,704 B 2020-03-20 21:49:39.355 - Thread: 1 -> GUI Stats: Update 0.104344944444444, Draw 0.169389888888889 2020-03-20 21:49:49.539 - Thread: 1 -> GC Memory: 2,389,533,600 B 2020-03-20 21:50:02.394 - Thread: 1 -> ASSERT: Group not found at Sandbox.Game.GameSystems.MyGroupControlSystem.set_CurrentShipController(MyShipController value) at Sandbox.Game.GameSystems.MyGroupControlSystem.RemoveControllerBlock(MyShipController controllerBlock) at Sandbox.Game.GameSystems.MyGroupControlSystem.AddControllerBlock(MyShipController controllerBlock) at Sandbox.Game.Entities.MyRemoteControl.OnSetAutoPilotEnabled() at System.Action`1.Invoke(T obj) at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify) at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received) at Sandbox.Game.Entities.MyRemoteControl.SetAutoPilotEnabled(Boolean enabled) at Sandbox.Game.Screens.Terminal.Controls.MyTerminalValueControl`2.SetValue(TBlock block, TValue value) at Sandbox.Game.Gui.MyTerminalAction`1.b__20_0(TBlock block, ListReader`1 parameters) at Sandbox.Game.Gui.MyTerminalAction`1.Apply(MyTerminalBlock block, ListReader`1 parameters) at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Activate() at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated) at SpaceEngineers.Game.Entities.Blocks.MyTimerBlock.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 21:50:03.792 - Thread: 31 -> DXGI SetFullscreenState succeded 2020-03-20 21:50:09.689 - Thread: 1 -> GUI Stats: Update 0.2171175, Draw 0.149056833333333 2020-03-20 21:50:09.713 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:50:09.714 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,57.89564,211.3245,1,0,2300.739,8067.695,171469,28531,324,76.11393,76.30244,0.1067805,22142,8.333219,0,16.66667,6.34274,6.35845,100 2020-03-20 21:52:41.895 - Thread: 31 -> Used namespaces in scripts: 2020-03-20 21:52:41.897 - Thread: 1 -> GC Memory: 2,411,105,856 B 2020-03-20 21:52:41.967 - Thread: 31 -> Used namespaces in scripts: 2020-03-20 21:52:41.967 - Thread: 31 -> Used namespaces in scripts: 2020-03-20 21:52:41.969 - Thread: 31 -> Used namespaces in scripts: 2020-03-20 21:52:41.984 - Thread: 1 -> Exiting.. 2020-03-20 21:52:41.988 - Thread: 1 -> Used namespaces in scripts: 2020-03-20 21:52:41.988 - Thread: 1 -> MySession::Unload START 2020-03-20 21:52:41.988 - Thread: 1 -> AutoSaveInMinutes: 30 2020-03-20 21:52:41.988 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-20 21:52:41.988 - Thread: 1 -> IsServer: True 2020-03-20 21:52:41.989 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-20 21:52:41.996 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-20 21:52:41.996 - Thread: 1 -> MyAudio.LoadData - START 2020-03-20 21:52:42.048 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: 1 - SE43FO02UK (AMD High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-03-20 21:52:42.196 - Thread: 1 -> MyAudio.LoadData - END 2020-03-20 21:52:42.201 - Thread: 1 -> MyConfig.Save() - START 2020-03-20 21:52:42.202 - Thread: 1 -> Path: C:\Users\liber\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-20 21:52:42.205 - Thread: 1 -> MyConfig.Save() - END 2020-03-20 21:52:42.210 - Thread: 1 -> Unloading Procedural World Generator 2020-03-20 21:52:43.230 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-20 21:52:43.240 - Thread: 1 -> Network readers disposed 2020-03-20 21:52:43.241 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-20 21:52:43.445 - Thread: 1 -> Loading sound definitions 2020-03-20 21:52:43.523 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-20 21:52:43.523 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-20 21:52:43.523 - Thread: 1 -> Loading shadow textures definitions 2020-03-20 21:52:43.523 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-20 21:52:43.523 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-20 21:52:44.491 - Thread: 1 -> MySession::Unload END 2020-03-20 21:52:44.492 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-03-20 21:52:44.493 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-20 21:52:44.498 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-20 21:52:44.500 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-03-20 21:52:44.502 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-20 21:52:44.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:52:44.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:52:44.880 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-20 21:52:44.880 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:52:44.880 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:52:44.880 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:52:44.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:52:45.133 - Thread: 31 -> ASSERT: Leaking UserGeneratedTexture! at VRage.Render11.Common.MyGeneralManager.OnUnloadData() at VRageRender.MyRender11.OnSessionEnd() at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-20 21:52:45.136 - Thread: 31 -> ASSERT: Leaked resources: CommonObjectCB128 CommonObjectCB16 CommonObjectCB3968 CommonMaterialCB240 CommonObjectCB144 CommonMaterialCB96 CommonObjectCB64 CommonObjectCB208 CommonObjectCB32 at VRage.Render11.Common.MyGeneralManager.OnUnloadData() at VRageRender.MyRender11.OnSessionEnd() at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-20 21:52:45.210 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 66241984 allocated by heap 1600 allocated by debug 16777216 allocated by solver ------- 83020800 computed total 83020800 reported total Heap usage: 1736192 ( 2%) unused in thread local freelists 62333104 (94%) unused in main heap 2172688 ( 3%) used in main heap ------- 66241984 allocated by heap Peak usage: 61364656 ( 3%) peak heap used (versus current) 268048 ( 1%) peak solver used (versus available) 2020-03-20 21:52:45.887 - Thread: 73 -> External debugger: interrupted. 2020-03-20 21:52:45.887 - Thread: 1 -> Steam closed 2020-03-20 21:52:48.200 - Thread: 1 -> Log Closed