2020-03-20 21:07:43.786 - Thread: 1 -> Log Started 2020-03-20 21:07:43.786 - Thread: 1 -> Timezone (local - UTC): 1h 2020-03-20 21:07:43.786 - Thread: 1 -> App Version: 01_194_048 2020-03-20 21:07:43.787 - Thread: 1 -> Steam build: Always true 2020-03-20 21:07:43.787 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-20 21:07:43.787 - Thread: 1 -> Environment.ProcessorCount: 16 2020-03-20 21:07:43.909 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-03-20 21:07:43.909 - Thread: 1 -> Environment.CommandLine: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-03-20 21:07:43.909 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-20 21:07:43.909 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-20 21:07:43.909 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-20 21:07:43.909 - Thread: 1 -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-20 21:07:43.943 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2020-03-20 21:07:43.943 - Thread: 1 -> IntPtr.Size: 8 2020-03-20 21:07:43.943 - Thread: 1 -> Default Culture: 2020-03-20 21:07:43.943 - Thread: 1 -> Default UI Culture: 2020-03-20 21:07:43.943 - Thread: 1 -> MyConfig.Load() - START 2020-03-20 21:07:43.945 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-20 21:07:44.036 - Thread: 1 -> MemoryLimits: True 2020-03-20 21:07:44.036 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-20 21:07:44.036 - Thread: 1 -> VideoAdapter: 0 2020-03-20 21:07:44.036 - Thread: 1 -> ScreenWidth: 1920 2020-03-20 21:07:44.036 - Thread: 1 -> ScreenHeight: 1080 2020-03-20 21:07:44.036 - Thread: 1 -> WindowMode: 1 2020-03-20 21:07:44.036 - Thread: 1 -> VerticalSync: 1 2020-03-20 21:07:44.036 - Thread: 1 -> HardwareCursor: True 2020-03-20 21:07:44.036 - Thread: 1 -> RenderQuality: 0 2020-03-20 21:07:44.036 - Thread: 1 -> FieldOfView: 70 2020-03-20 21:07:44.036 - Thread: 1 -> RefreshRate: 60000 2020-03-20 21:07:44.036 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-20 21:07:44.036 - Thread: 1 -> GameVolume: 0.1621139 2020-03-20 21:07:44.036 - Thread: 1 -> Language: 0 2020-03-20 21:07:44.036 - Thread: 1 -> ControlsHints: False 2020-03-20 21:07:44.036 - Thread: 1 -> NeedShowTutorialQuestion: False 2020-03-20 21:07:44.036 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-20 21:07:44.036 - Thread: 1 -> ERROR: CubeBuilderBarCharacter is null! 2020-03-20 21:07:44.036 - Thread: 1 -> EnableDamageEffects: True 2020-03-20 21:07:44.036 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-20 21:07:44.036 - Thread: 1 -> EnableReverb: False 2020-03-20 21:07:44.036 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-20 21:07:44.036 - Thread: 1 -> FirstTimeRun: False 2020-03-20 21:07:44.036 - Thread: 1 -> ExperimentalMode: True 2020-03-20 21:07:44.036 - Thread: 1 -> PostProcessingEnabled: False 2020-03-20 21:07:44.036 - Thread: 1 -> FlaresIntensity: 0.1 2020-03-20 21:07:44.036 - Thread: 1 -> TreeViewDistance: 1999 2020-03-20 21:07:44.036 - Thread: 1 -> GrassDensity: 0 2020-03-20 21:07:44.036 - Thread: 1 -> GrassDrawDistance: 49 2020-03-20 21:07:44.036 - Thread: 1 -> AntialiasingMode: 1 2020-03-20 21:07:44.036 - Thread: 1 -> ShadowMapResolution: 2 2020-03-20 21:07:44.036 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-03-20 21:07:44.036 - Thread: 1 -> TextureQuality: 2 2020-03-20 21:07:44.036 - Thread: 1 -> AnisotropicFiltering: 4 2020-03-20 21:07:44.036 - Thread: 1 -> ModelQuality: 2 2020-03-20 21:07:44.036 - Thread: 1 -> VoxelQuality: 2 2020-03-20 21:07:44.036 - Thread: 1 -> ShaderQuality: 2 2020-03-20 21:07:44.036 - Thread: 1 -> LowMemSwitchToLow: 2 2020-03-20 21:07:44.036 - Thread: 1 -> FirstVTTimeRun: False 2020-03-20 21:07:44.036 - Thread: 1 -> GDPRConsent: False 2020-03-20 21:07:44.036 - Thread: 1 -> GDPRConsentSent: True 2020-03-20 21:07:44.036 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-20 21:07:44.036 - Thread: 1 -> Music_Volume: 0 2020-03-20 21:07:44.036 - Thread: 1 -> VoiceChatVolume: 0 2020-03-20 21:07:44.036 - Thread: 1 -> HudWarnings: True 2020-03-20 21:07:44.036 - Thread: 1 -> VoiceChat: False 2020-03-20 21:07:44.036 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-20 21:07:44.036 - Thread: 1 -> EnableDynamicMusic: True 2020-03-20 21:07:44.036 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False 2020-03-20 21:07:44.036 - Thread: 1 -> EnableDoppler: True 2020-03-20 21:07:44.036 - Thread: 1 -> ShowCrosshair: True 2020-03-20 21:07:44.036 - Thread: 1 -> EnableTrading: True 2020-03-20 21:07:44.036 - Thread: 1 -> EnableSteamCloud: False 2020-03-20 21:07:44.036 - Thread: 1 -> UiTransparency: 1 2020-03-20 21:07:44.036 - Thread: 1 -> UiBkTransparency: 0.3895504 2020-03-20 21:07:44.036 - Thread: 1 -> HUDBkTransparency: 0.1898502 2020-03-20 21:07:44.036 - Thread: 1 -> CubeBuilderBuildingMode: 1 2020-03-20 21:07:44.036 - Thread: 1 -> GoodBotHints: False 2020-03-20 21:07:44.036 - Thread: 1 -> RotationHints: False 2020-03-20 21:07:44.036 - Thread: 1 -> FirstTimeTutorials: False 2020-03-20 21:07:44.036 - Thread: 1 -> HudState: 1 2020-03-20 21:07:44.036 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-20 21:07:44.036 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-20 21:07:44.036 - Thread: 1 -> MutedPlayers: 2020-03-20 21:07:44.036 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-03-20 21:07:44.036 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-03-20 21:07:44.036 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-03-20 21:07:44.036 - Thread: 1 -> LastCheckedVersion: 1193022 2020-03-20 21:07:44.036 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-20 21:07:44.037 - Thread: 1 -> MyConfig.Load() - END 2020-03-20 21:07:48.461 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-20 21:07:48.626 - Thread: 1 -> Found processor count: 16 2020-03-20 21:07:48.626 - Thread: 1 -> Using processor count: 16 2020-03-20 21:07:48.846 - Thread: 1 -> All detected adapters: 2020-03-20 21:07:48.860 - Thread: 1 -> NVIDIA GeForce GTX 1080 Ti - VendorID=4318, SubsystemID=906630242, DeviceID=6918 2020-03-20 21:07:48.860 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-20 21:07:49.036 - Thread: 1 -> AdapterInfo = { 2020-03-20 21:07:49.037 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-20 21:07:49.037 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 60019, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-20 21:07:49.037 - Thread: 1 -> Driver version = 26.21.14.4250 2020-03-20 21:07:49.037 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-03-20 21:07:49.037 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-20 21:07:49.037 - Thread: 1 -> AftermathSupported = False 2020-03-20 21:07:49.037 - Thread: 1 -> Adapter id = 0 2020-03-20 21:07:49.037 - Thread: 1 -> Supported = True 2020-03-20 21:07:49.037 - Thread: 1 -> RAM = 11667505152 2020-03-20 21:07:49.037 - Thread: 1 -> Priority = 2 2020-03-20 21:07:49.037 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-20 21:07:49.037 - Thread: 1 -> Output is attached = True 2020-03-20 21:07:49.037 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-20 21:07:49.037 - Thread: 1 -> Display modes = { 2020-03-20 21:07:49.037 - Thread: 1 -> DXGIOutput id = 0 2020-03-20 21:07:49.037 - Thread: 1 -> 640x480@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 720x480@60.317Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 720x480@60.317Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 720x576@60.317Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 720x576@60.317Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 800x600@60.317Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1024x768@60.004Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1152x864@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1152x864@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1280x720@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1280x768@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1280x768@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1280x800@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1280x800@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1280x960@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1360x768@59.954Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1360x768@59.954Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1366x768@59.954Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1366x768@59.954Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1600x900@59.954Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1600x900@59.954Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 1920x1080@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 3840x2160@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> 3840x2160@60Hz 2020-03-20 21:07:49.037 - Thread: 1 -> } 2020-03-20 21:07:49.037 - Thread: 1 -> } 2020-03-20 21:07:49.037 - Thread: 1 -> AdapterInfo = { 2020-03-20 21:07:49.038 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-20 21:07:49.038 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 60019, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-20 21:07:49.038 - Thread: 1 -> Driver version = 26.21.14.4250 2020-03-20 21:07:49.038 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-03-20 21:07:49.038 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-20 21:07:49.038 - Thread: 1 -> AftermathSupported = False 2020-03-20 21:07:49.038 - Thread: 1 -> Adapter id = 0 2020-03-20 21:07:49.038 - Thread: 1 -> Supported = True 2020-03-20 21:07:49.038 - Thread: 1 -> RAM = 11667505152 2020-03-20 21:07:49.038 - Thread: 1 -> Priority = 2 2020-03-20 21:07:49.038 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-20 21:07:49.038 - Thread: 1 -> Output is attached = True 2020-03-20 21:07:49.038 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-20 21:07:49.038 - Thread: 1 -> Display modes = { 2020-03-20 21:07:49.038 - Thread: 1 -> DXGIOutput id = 0 2020-03-20 21:07:49.038 - Thread: 1 -> 640x480@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 720x480@60.317Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 720x480@60.317Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 720x576@60.317Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 720x576@60.317Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 800x600@60.317Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1024x768@60.004Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1152x864@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1152x864@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1280x720@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1280x768@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1280x768@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1280x800@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1280x800@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1280x960@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1360x768@59.954Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1360x768@59.954Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1366x768@59.954Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1366x768@59.954Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1600x900@59.954Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1600x900@59.954Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 1920x1080@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 3840x2160@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> 3840x2160@60Hz 2020-03-20 21:07:49.038 - Thread: 1 -> } 2020-03-20 21:07:49.038 - Thread: 1 -> } 2020-03-20 21:07:49.038 - Thread: 1 -> AdapterInfo = { 2020-03-20 21:07:49.039 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-20 21:07:49.039 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 60019, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-20 21:07:49.039 - Thread: 1 -> Driver version = 26.21.14.4250 2020-03-20 21:07:49.039 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-03-20 21:07:49.039 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-20 21:07:49.039 - Thread: 1 -> AftermathSupported = False 2020-03-20 21:07:49.039 - Thread: 1 -> Adapter id = 0 2020-03-20 21:07:49.039 - Thread: 1 -> Supported = True 2020-03-20 21:07:49.039 - Thread: 1 -> RAM = 11667505152 2020-03-20 21:07:49.039 - Thread: 1 -> Priority = 2 2020-03-20 21:07:49.039 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-20 21:07:49.039 - Thread: 1 -> Output is attached = True 2020-03-20 21:07:49.039 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-03-20 21:07:49.039 - Thread: 1 -> Display modes = { 2020-03-20 21:07:49.039 - Thread: 1 -> DXGIOutput id = 1 2020-03-20 21:07:49.039 - Thread: 1 -> 640x480@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 720x480@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 720x480@59.94Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 720x576@50Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 800x600@60.317Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1024x768@60.004Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1152x864@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1152x864@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1176x664@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1176x664@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1176x664@50Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1176x664@50Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1176x664@59.94Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1176x664@59.94Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1280x720@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1280x720@50Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1280x720@59.94Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1280x768@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1280x768@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1280x800@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1280x800@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1280x960@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1360x768@59.954Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1360x768@59.954Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1366x768@59.954Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1366x768@59.954Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1600x900@59.954Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1600x900@59.954Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1768x992@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1768x992@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1768x992@50Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1768x992@50Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1768x992@59.94Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1768x992@59.94Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1920x1080@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1920x1080@60Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1920x1080@50Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1920x1080@50Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-20 21:07:49.039 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-20 21:07:49.039 - Thread: 1 -> } 2020-03-20 21:07:49.039 - Thread: 1 -> } 2020-03-20 21:07:49.039 - Thread: 1 -> AdapterInfo = { 2020-03-20 21:07:49.040 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-20 21:07:49.040 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 60019, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-20 21:07:49.040 - Thread: 1 -> Driver version = 26.21.14.4250 2020-03-20 21:07:49.040 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-03-20 21:07:49.040 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-20 21:07:49.040 - Thread: 1 -> AftermathSupported = False 2020-03-20 21:07:49.040 - Thread: 1 -> Adapter id = 0 2020-03-20 21:07:49.040 - Thread: 1 -> Supported = True 2020-03-20 21:07:49.040 - Thread: 1 -> RAM = 11667505152 2020-03-20 21:07:49.040 - Thread: 1 -> Priority = 2 2020-03-20 21:07:49.040 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-20 21:07:49.040 - Thread: 1 -> Output is attached = True 2020-03-20 21:07:49.040 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-03-20 21:07:49.040 - Thread: 1 -> Display modes = { 2020-03-20 21:07:49.040 - Thread: 1 -> DXGIOutput id = 1 2020-03-20 21:07:49.040 - Thread: 1 -> 640x480@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 720x480@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 720x480@59.94Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 720x576@50Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 800x600@60.317Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1024x768@60.004Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1152x864@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1152x864@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1176x664@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1176x664@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1176x664@50Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1176x664@50Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1176x664@59.94Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1176x664@59.94Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1280x720@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1280x720@50Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1280x720@59.94Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1280x768@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1280x768@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1280x800@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1280x800@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1280x960@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1360x768@59.954Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1360x768@59.954Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1366x768@59.954Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1366x768@59.954Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1600x900@59.954Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1600x900@59.954Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1768x992@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1768x992@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1768x992@50Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1768x992@50Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1768x992@59.94Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1768x992@59.94Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1920x1080@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1920x1080@60Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1920x1080@50Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1920x1080@50Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-20 21:07:49.040 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-20 21:07:49.040 - Thread: 1 -> } 2020-03-20 21:07:49.041 - Thread: 1 -> } 2020-03-20 21:07:49.041 - Thread: 1 -> Steam.IsActive: True 2020-03-20 21:07:49.041 - Thread: 1 -> Steam.IsOnline: True 2020-03-20 21:07:49.041 - Thread: 1 -> Steam.OwnsGame: False 2020-03-20 21:07:49.041 - Thread: 1 -> Steam.UserId: 76561198077161002 2020-03-20 21:07:49.041 - Thread: 1 -> Steam.UserName: LordTylus 2020-03-20 21:07:49.041 - Thread: 1 -> Steam.Branch: default 2020-03-20 21:07:49.041 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-20 21:07:49.041 - Thread: 1 -> Build version: 0.1.1.0 2020-03-20 21:07:49.068 - Thread: 32 -> CreateDeviceInternal - CheckSettings() 2020-03-20 21:07:49.068 - Thread: 32 -> CreateDeviceInternal - GetAdapter() 2020-03-20 21:07:49.070 - Thread: 32 -> CreateDeviceInternal - FixSettings() 2020-03-20 21:07:49.070 - Thread: 32 -> CreateDeviceInternal - Create device 2020-03-20 21:07:49.157 - Thread: 32 -> CreateDeviceInternal Steam Overlay integration 2020-03-20 21:07:49.223 - Thread: 32 -> CreateDeviceInternal Steam Overlay OK 2020-03-20 21:07:49.223 - Thread: 32 -> CreateDeviceInternal create swapchain 2020-03-20 21:07:50.498 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-20 21:07:50.499 - Thread: 1 -> MyScreenManager() 2020-03-20 21:07:50.499 - Thread: 1 -> Game dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-20 21:07:50.499 - Thread: 1 -> Content dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-03-20 21:07:51.343 - Thread: 1 -> Preallocate - START 2020-03-20 21:07:51.345 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-20 21:07:51.347 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-20 21:07:51.347 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-20 21:07:51.347 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-20 21:07:51.347 - Thread: 1 -> MyEntities - START 2020-03-20 21:07:51.363 - Thread: 1 -> MyEntities - END 2020-03-20 21:07:51.363 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-20 21:07:51.363 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-20 21:07:51.363 - Thread: 1 -> MyTransparentGeometry - START 2020-03-20 21:07:51.363 - Thread: 1 -> MyTransparentGeometry - END 2020-03-20 21:07:51.363 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-20 21:07:51.372 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-20 21:07:51.372 - Thread: 1 -> MyMath - START 2020-03-20 21:07:51.372 - Thread: 1 -> MyMath - END 2020-03-20 21:07:51.372 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-20 21:07:51.372 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-20 21:07:51.383 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-20 21:07:51.383 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-20 21:07:51.383 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-20 21:07:51.389 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-20 21:07:51.389 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-20 21:07:51.389 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-20 21:07:51.389 - Thread: 1 -> MySyncDestructions - START 2020-03-20 21:07:51.389 - Thread: 1 -> MySyncDestructions - END 2020-03-20 21:07:51.389 - Thread: 1 -> MySyncEntity - START 2020-03-20 21:07:51.389 - Thread: 1 -> MySyncEntity - END 2020-03-20 21:07:51.389 - Thread: 1 -> MySyncScenario - START 2020-03-20 21:07:51.389 - Thread: 1 -> MySyncScenario - END 2020-03-20 21:07:51.389 - Thread: 1 -> MyCommandCharacter - START 2020-03-20 21:07:51.389 - Thread: 1 -> MyCommandCharacter - END 2020-03-20 21:07:51.389 - Thread: 1 -> MyCommandConsole - START 2020-03-20 21:07:51.389 - Thread: 1 -> MyCommandConsole - END 2020-03-20 21:07:51.389 - Thread: 1 -> MyCommandEntity - START 2020-03-20 21:07:51.390 - Thread: 1 -> MyCommandEntity - END 2020-03-20 21:07:51.390 - Thread: 1 -> MyAiTargetManager - START 2020-03-20 21:07:51.390 - Thread: 1 -> MyAiTargetManager - END 2020-03-20 21:07:51.390 - Thread: 1 -> MyClientDebugCommands - START 2020-03-20 21:07:51.391 - Thread: 1 -> MyClientDebugCommands - END 2020-03-20 21:07:51.391 - Thread: 1 -> MyDedicatedServer - START 2020-03-20 21:07:51.391 - Thread: 1 -> MyDedicatedServer - END 2020-03-20 21:07:51.391 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-20 21:07:51.391 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerBase - START 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerBase - END 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerClient - START 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerClient - END 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-20 21:07:51.391 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-20 21:07:51.391 - Thread: 1 -> MyServerDebugCommands - START 2020-03-20 21:07:51.392 - Thread: 1 -> MyServerDebugCommands - END 2020-03-20 21:07:51.392 - Thread: 1 -> MyAIActionsParser - START 2020-03-20 21:07:51.392 - Thread: 1 -> MyAIActionsParser - END 2020-03-20 21:07:51.392 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-20 21:07:51.435 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-20 21:07:51.435 - Thread: 1 -> MyDefinitionManager - START 2020-03-20 21:07:51.438 - Thread: 1 -> MyDefinitionManager - END 2020-03-20 21:07:51.438 - Thread: 1 -> Preallocate - END 2020-03-20 21:07:51.439 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-20 21:07:51.641 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-20 21:07:51.641 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-20 21:07:51.651 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-20 21:07:51.652 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:07:51.652 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:07:51.652 - Thread: 1 -> Assembly.Location: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-20 21:07:51.652 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-20 21:07:51.652 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-20 21:07:51.654 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-20 21:07:51.663 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-03-20 21:07:51.663 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-03-20 21:07:51.664 - Thread: 1 -> Virtualized: False 2020-03-20 21:07:51.697 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2020-03-20 21:07:51.698 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,641,677,312 bytes 2020-03-20 21:07:51.698 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-20 21:07:51.698 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 60,388,397,056 bytes 2020-03-20 21:07:51.698 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,641,052,651,520 bytes 2020-03-20 21:07:51.702 - Thread: 1 -> Drive C: | Capacity: 999,594,913,792 bytes | Free space: 886,108,721,152 bytes 2020-03-20 21:07:51.702 - Thread: 1 -> Drive E: | Capacity: 3,000,457,228,288 bytes | Free space: 2,485,033,570,304 bytes 2020-03-20 21:07:51.702 - Thread: 1 -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 803,208,966,144 bytes 2020-03-20 21:07:51.702 - Thread: 1 -> Drive G: | Capacity: 1,000,202,039,296 bytes | Free space: 185,796,124,672 bytes 2020-03-20 21:07:51.702 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-20 21:07:51.702 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-20 21:07:51.703 - Thread: 1 -> Installed DLCs: 2020-03-20 21:07:51.706 - Thread: 1 -> Deluxe Edition (573160) 2020-03-20 21:07:51.707 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-20 21:07:51.707 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-20 21:07:51.707 - Thread: 1 -> Style Pack (1084680) 2020-03-20 21:07:51.707 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-20 21:07:51.707 - Thread: 1 -> Frostbite (1241550) 2020-03-20 21:07:51.719 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-20 21:07:51.763 - Thread: 1 -> Havok: Physics.Init 2020-03-20 21:07:51.777 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-20 21:07:51.781 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-20 21:07:51.788 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-20 21:07:51.790 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-20 21:07:51.793 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-20 21:07:51.974 - Thread: 1 -> Loading scenarios 2020-03-20 21:07:51.992 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-20 21:07:51.992 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-20 21:07:52.136 - Thread: 1 -> Loading sound definitions 2020-03-20 21:07:52.151 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-20 21:07:52.151 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-20 21:07:52.151 - Thread: 1 -> Loading shadow textures definitions 2020-03-20 21:07:52.151 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-20 21:07:52.152 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-20 21:07:52.159 - Thread: 1 -> MyAudio.LoadData - START 2020-03-20 21:07:52.254 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-20 21:07:52.282 - Thread: 1 -> MyAudio.LoadData - END 2020-03-20 21:07:52.285 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2020-03-20 21:07:52.285 - Thread: 1 -> MyGuiManager() 2020-03-20 21:07:52.287 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-20 21:07:52.376 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-20 21:07:52.425 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-20 21:07:52.426 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-20 21:07:52.426 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-20 21:07:52.478 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-20 21:07:52.485 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-20 21:07:52.485 - Thread: 14 -> ReloadVoxelMaterials 2020-03-20 21:07:52.504 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-20 21:07:52.505 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-20 21:07:52.505 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-20 21:07:52.505 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-20 21:07:52.505 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-20 21:07:52.505 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-20 21:07:52.505 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-20 21:07:52.505 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-20 21:07:52.536 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.538 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-20 21:07:52.544 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.544 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-20 21:07:52.544 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.544 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-20 21:07:52.546 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.546 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-20 21:07:52.548 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.548 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-20 21:07:52.552 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.552 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-20 21:07:52.553 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.553 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-20 21:07:52.556 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.556 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-20 21:07:52.556 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.556 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-20 21:07:52.575 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.575 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-20 21:07:52.575 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.575 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-20 21:07:52.576 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.576 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-20 21:07:52.587 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.587 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-20 21:07:52.600 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.600 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-20 21:07:52.601 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.601 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-20 21:07:52.609 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.610 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-20 21:07:52.611 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.611 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-20 21:07:52.612 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.612 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-20 21:07:52.619 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.619 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-20 21:07:52.623 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.623 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-20 21:07:52.640 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.640 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-20 21:07:52.643 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.643 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-20 21:07:52.650 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.650 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-20 21:07:52.653 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.653 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-20 21:07:52.654 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.654 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-20 21:07:52.661 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.661 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-20 21:07:52.664 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.664 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-20 21:07:52.666 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.666 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-20 21:07:52.669 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.669 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-20 21:07:52.672 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.672 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-20 21:07:52.673 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.673 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-20 21:07:52.673 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.673 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-20 21:07:52.692 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.692 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-20 21:07:52.693 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.693 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-20 21:07:52.695 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.695 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-20 21:07:52.708 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.708 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-20 21:07:52.724 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-20 21:07:52.736 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.736 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-20 21:07:52.737 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.737 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-20 21:07:52.745 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-20 21:07:52.746 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.747 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-20 21:07:52.757 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.757 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-20 21:07:52.767 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.767 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-20 21:07:52.767 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.767 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-20 21:07:52.767 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.767 - Thread: 14 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-20 21:07:52.860 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:52.860 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-20 21:07:52.861 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-20 21:07:52.867 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-20 21:07:52.870 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-20 21:07:52.875 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-20 21:07:52.881 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-20 21:07:52.883 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-20 21:07:52.885 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-20 21:07:52.889 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-20 21:07:52.903 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-20 21:07:52.907 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-20 21:07:52.915 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-20 21:07:52.934 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-20 21:07:52.944 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-20 21:07:52.961 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-20 21:07:52.989 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-20 21:07:53.060 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-20 21:07:53.126 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-20 21:07:53.176 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-20 21:07:53.176 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-20 21:07:53.230 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-20 21:07:53.245 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-20 21:07:53.252 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-20 21:07:53.252 - Thread: 1 -> Timer Frequency: 10000000 2020-03-20 21:07:53.252 - Thread: 1 -> Ticks per frame: 166667 2020-03-20 21:07:53.314 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-20 21:07:53.343 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-20 21:07:53.436 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-20 21:07:53.443 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-20 21:07:53.502 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-20 21:07:53.505 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-20 21:07:53.571 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-20 21:07:53.585 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-20 21:07:53.642 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-20 21:07:53.657 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-20 21:07:53.722 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-20 21:07:53.722 - Thread: 1 -> Flares Intensity: 0.1 2020-03-20 21:07:53.722 - Thread: 1 -> Field of view: 1.22173 2020-03-20 21:07:53.722 - Thread: 1 -> PostProcessingEnabled: False 2020-03-20 21:07:53.722 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-03-20 21:07:53.722 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-03-20 21:07:53.722 - Thread: 1 -> Render.DistanceFade: 1999 2020-03-20 21:07:53.723 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-20 21:07:53.723 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-03-20 21:07:53.723 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-03-20 21:07:53.723 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-03-20 21:07:53.723 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-20 21:07:53.723 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-03-20 21:07:53.723 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-03-20 21:07:53.723 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-03-20 21:07:53.723 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-03-20 21:07:53.726 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-20 21:07:53.739 - Thread: 1 -> Analytics uuid: 53057c22-fb00-5e59-5d63-fcba37ad4d35 2020-03-20 21:07:53.740 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-20 21:07:53.757 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-20 21:07:53.767 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-20 21:07:53.802 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-20 21:07:53.802 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-20 21:07:53.833 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-20 21:07:53.876 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-20 21:07:53.921 - Thread: 1 -> Analytics helper process start reported 2020-03-20 21:07:54.148 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-20 21:07:54.208 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-20 21:07:54.307 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-20 21:07:54.871 - Thread: 41 -> Analytics session: 20137762 2020-03-20 21:07:54.899 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-20 21:07:55.208 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-20 21:07:55.218 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-20 21:07:55.387 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-20 21:07:55.551 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-20 21:07:56.282 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-20 21:07:58.018 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-20 21:07:58.018 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-20 21:07:58.018 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2020-03-20 21:08:04.178 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:08:04.178 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:08:08.385 - Thread: 1 -> LoadSession() - Start 2020-03-20 21:08:08.385 - Thread: 1 -> C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01 2020-03-20 21:08:09.521 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\Sandbox_config.sbc 2020-03-20 21:08:09.524 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-20 21:08:09.528 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-20 21:08:09.529 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-03-20 21:08:09.530 - Thread: 1 -> LoadSession() - End 2020-03-20 21:08:09.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:08:09.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:08:09.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:08:09.534 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:08:09.562 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-20 21:08:09.563 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-20 21:08:09.753 - Thread: 1 -> RunLoadingAction - START 2020-03-20 21:08:09.755 - Thread: 1 -> Loading session: C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01 2020-03-20 21:08:10.558 - Thread: 1 -> GC Memory: 1,023,557,000 B 2020-03-20 21:08:10.564 - Thread: 1 -> Process Memory: 3,150,471,168 B 2020-03-20 21:08:10.565 - Thread: 1 -> Experimental mode: Yes 2020-03-20 21:08:10.565 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-03-20 21:08:11.451 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-20 21:08:11.477 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-20 21:08:11.481 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-20 21:08:11.483 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-20 21:08:11.484 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-20 21:08:11.616 - Thread: 1 -> Loading scenarios 2020-03-20 21:08:11.616 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-20 21:08:11.617 - Thread: 1 -> List of used mods (0) - START 2020-03-20 21:08:11.617 - Thread: 1 -> List of used mods - END 2020-03-20 21:08:11.671 - Thread: 1 -> Loading behaviors 2020-03-20 21:08:11.672 - Thread: 1 -> Loading ammo magazines 2020-03-20 21:08:11.674 - Thread: 1 -> Loading ammo definitions 2020-03-20 21:08:11.676 - Thread: 1 -> Loading animations 2020-03-20 21:08:11.678 - Thread: 1 -> Loading animations 2020-03-20 21:08:11.680 - Thread: 1 -> Loading sound definitions 2020-03-20 21:08:11.681 - Thread: 1 -> Loading sound definitions 2020-03-20 21:08:11.681 - Thread: 1 -> Loading sound definitions 2020-03-20 21:08:11.682 - Thread: 1 -> Loading sound definitions 2020-03-20 21:08:11.683 - Thread: 1 -> Loading sound definitions 2020-03-20 21:08:11.683 - Thread: 1 -> Loading sound definitions 2020-03-20 21:08:11.683 - Thread: 1 -> Loading category classes 2020-03-20 21:08:11.684 - Thread: 1 -> Loading category classes 2020-03-20 21:08:11.684 - Thread: 1 -> Loading blueprint classes 2020-03-20 21:08:11.685 - Thread: 1 -> Loading blueprint class entries 2020-03-20 21:08:11.686 - Thread: 1 -> Loading blueprint class entries 2020-03-20 21:08:11.686 - Thread: 1 -> Loading blueprints 2020-03-20 21:08:11.688 - Thread: 1 -> Loading blueprints 2020-03-20 21:08:11.688 - Thread: 1 -> Loading agent definitions 2020-03-20 21:08:11.689 - Thread: 1 -> Loading character definitions 2020-03-20 21:08:11.699 - Thread: 1 -> Loading character definitions 2020-03-20 21:08:11.699 - Thread: 1 -> Loading components 2020-03-20 21:08:11.700 - Thread: 1 -> Loading components 2020-03-20 21:08:11.700 - Thread: 1 -> Loading configuration 2020-03-20 21:08:11.701 - Thread: 1 -> Loading container types 2020-03-20 21:08:11.702 - Thread: 1 -> Loading Contract Types 2020-03-20 21:08:11.707 - Thread: 1 -> Loading block positions 2020-03-20 21:08:11.709 - Thread: 1 -> Loading block positions 2020-03-20 21:08:11.709 - Thread: 1 -> Loading curve definitions 2020-03-20 21:08:11.711 - Thread: 1 -> Loading debris 2020-03-20 21:08:11.712 - Thread: 1 -> Loading environment items entries 2020-03-20 21:08:11.712 - Thread: 1 -> Loading decal global definitions 2020-03-20 21:08:11.713 - Thread: 1 -> Loading decal definitions 2020-03-20 21:08:11.714 - Thread: 1 -> Loading drone behaviors 2020-03-20 21:08:11.716 - Thread: 1 -> Loading edges 2020-03-20 21:08:11.717 - Thread: 1 -> Loading emissive color definitions 2020-03-20 21:08:11.720 - Thread: 1 -> Loading emissive color default states 2020-03-20 21:08:11.724 - Thread: 1 -> Loading animations 2020-03-20 21:08:11.724 - Thread: 1 -> Loading entity components 2020-03-20 21:08:11.733 - Thread: 1 -> Loading component containers 2020-03-20 21:08:11.745 - Thread: 1 -> Loading environment items entries 2020-03-20 21:08:11.745 - Thread: 1 -> Loading Faction Names 2020-03-20 21:08:11.746 - Thread: 1 -> Loading factions 2020-03-20 21:08:11.748 - Thread: 1 -> Loading flare definitions 2020-03-20 21:08:11.760 - Thread: 1 -> Loading gas property definitions 2020-03-20 21:08:11.761 - Thread: 1 -> Loading event definitions 2020-03-20 21:08:11.762 - Thread: 1 -> Loading physical items 2020-03-20 21:08:11.784 - Thread: 1 -> Loading LCD texture categories 2020-03-20 21:08:11.785 - Thread: 1 -> Loading LCD texture categories 2020-03-20 21:08:11.785 - Thread: 1 -> Loading LCD texture categories 2020-03-20 21:08:11.785 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-20 21:08:11.785 - Thread: 1 -> Loading physical items 2020-03-20 21:08:11.787 - Thread: 1 -> Loading physical items 2020-03-20 21:08:11.787 - Thread: 1 -> Loading physical material properties 2020-03-20 21:08:11.790 - Thread: 1 -> Loading pirate antennas 2020-03-20 21:08:11.796 - Thread: 1 -> Loading research blocks definitions 2020-03-20 21:08:11.798 - Thread: 1 -> Loading research groups definitions 2020-03-20 21:08:11.799 - Thread: 1 -> Loading resource distribution groups 2020-03-20 21:08:11.800 - Thread: 1 -> Loading shadow textures definitions 2020-03-20 21:08:11.800 - Thread: 1 -> Loading ship sound groups 2020-03-20 21:08:11.810 - Thread: 1 -> Loading ship sound groups 2020-03-20 21:08:11.810 - Thread: 1 -> Loading sound categories 2020-03-20 21:08:11.813 - Thread: 1 -> Loading stat definitions 2020-03-20 21:08:11.813 - Thread: 1 -> Loading grid creators 2020-03-20 21:08:11.815 - Thread: 1 -> Loading transparent material properties 2020-03-20 21:08:11.816 - Thread: 1 -> Loading planet definition 2020-03-20 21:08:11.817 - Thread: 1 -> Loading voxel map storage definitions 2020-03-20 21:08:11.818 - Thread: 1 -> Loading voxel material definitions 2020-03-20 21:08:11.819 - Thread: 1 -> Loading voxel material definitions 2020-03-20 21:08:11.820 - Thread: 1 -> Loading voxel material definitions 2020-03-20 21:08:11.820 - Thread: 1 -> Loading Weather Effects 2020-03-20 21:08:11.831 - Thread: 1 -> Audio effects definitions 2020-03-20 21:08:11.834 - Thread: 1 -> Loading environment items definitions 2020-03-20 21:08:11.836 - Thread: 1 -> Loading environment items definitions 2020-03-20 21:08:11.836 - Thread: 1 -> Loading physical material properties 2020-03-20 21:08:11.841 - Thread: 1 -> Loading particle effect definitions 2020-03-20 21:08:11.900 - Thread: 1 -> Loading particle effect definitions 2020-03-20 21:08:11.901 - Thread: 1 -> Loading environment item definitions 2020-03-20 21:08:11.904 - Thread: 1 -> Loading weapon definitions 2020-03-20 21:08:11.909 - Thread: 1 -> Loading cube blocks 2020-03-20 21:08:11.937 - Thread: 1 -> Created block definitions 2020-03-20 21:08:11.938 - Thread: 1 -> Loading cube blocks 2020-03-20 21:08:11.969 - Thread: 1 -> Created block definitions 2020-03-20 21:08:11.975 - Thread: 1 -> Loading cube blocks 2020-03-20 21:08:11.977 - 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Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-20 21:08:12.058 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-20 21:08:12.058 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-20 21:08:12.058 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-20 21:08:12.058 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-20 21:08:12.058 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-20 21:08:12.058 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-20 21:08:12.059 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-20 21:08:12.059 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-20 21:08:12.059 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-20 21:08:12.059 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-20 21:08:12.059 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-20 21:08:12.059 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-20 21:08:12.059 - Thread: 1 -> Loading asteroid generators 2020-03-20 21:08:12.061 - Thread: 1 -> Loading spawn groups 2020-03-20 21:08:12.063 - Thread: 1 -> Loading drop containers 2020-03-20 21:08:12.064 - Thread: 1 -> Loading spawn groups 2020-03-20 21:08:12.065 - Thread: 1 -> Loading spawn groups 2020-03-20 21:08:12.065 - Thread: 1 -> Loading radial menu definitions 2020-03-20 21:08:12.081 - Thread: 1 -> Loading respawn ships 2020-03-20 21:08:12.083 - Thread: 1 -> Loading spawn groups 2020-03-20 21:08:12.083 - Thread: 1 -> Loading wheel speeds 2020-03-20 21:08:12.124 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-20 21:08:12.140 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-20 21:08:12.140 - Thread: 1 -> MyAudio.LoadData - START 2020-03-20 21:08:12.221 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-20 21:08:12.310 - Thread: 1 -> MyAudio.LoadData - END 2020-03-20 21:08:12.350 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-20 21:08:12.355 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:08:12.387 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:08:12.388 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:08:12.388 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:08:12.397 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-20 21:08:12.809 - Thread: 57 -> External debugger: listening... 2020-03-20 21:08:12.833 - Thread: 1 -> MyLights.LoadData() - START 2020-03-20 21:08:12.834 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-20 21:08:12.834 - Thread: 1 -> MyLights.LoadData() - END 2020-03-20 21:08:12.834 - Thread: 1 -> Info: MyLights initialized. 2020-03-20 21:08:12.834 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-20 21:08:12.843 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-20 21:08:12.905 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-20 21:08:12.906 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-20 21:08:12.937 - Thread: 1 -> Loading Procedural World Generator 2020-03-20 21:08:12.938 - Thread: 1 -> Procedural Density is 0. Skipping Procedural World Generator for asteroids and encounters. 2020-03-20 21:08:13.222 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-20 21:08:13.347 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Triton-12345d19000 storage?:False 2020-03-20 21:08:13.348 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\Triton-12345d19000.vx2' 2020-03-20 21:08:15.187 - Thread: 21 -> Model Models\Cubes\Large\CockpitIndustrial.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-03-20 21:08:15.527 - Thread: 21 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\Stones-0-111518941089536864.vx2' 2020-03-20 21:08:15.640 - Thread: 14 -> Info: Planet generator name: Triton 2020-03-20 21:08:15.648 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-15677.2929974534 Y:-167.398115860877 Z:-39663.6069557179 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 21:08:17.050 - Thread: 1 -> Clusters reordered 2020-03-20 21:08:18.907 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-20 21:08:18.917 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-20 21:08:18.918 - Thread: 1 -> Name = Frostbite 2020-03-20 21:08:18.918 - Thread: 1 -> Description = 2020-03-20 21:08:18.918 - Thread: 1 -> GameDateTime = 01/01/2081 01:53:33 2020-03-20 21:08:18.918 - Thread: 1 -> Password = 2020-03-20 21:08:18.918 - Thread: 1 -> CurrentPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01 2020-03-20 21:08:18.918 - Thread: 1 -> WorkshopId = 2020-03-20 21:08:18.918 - Thread: 1 -> CameraController = Default_Astronaut 2020-03-20 21:08:18.918 - Thread: 1 -> ThumbPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\thumb.jpg 2020-03-20 21:08:18.919 - Thread: 1 -> Settings: 2020-03-20 21:08:18.920 - Thread: 1 -> GameMode = Survival 2020-03-20 21:08:18.920 - Thread: 1 -> MaxPlayers = 4 2020-03-20 21:08:18.920 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-20 21:08:18.920 - Thread: 1 -> AutoHealing = True 2020-03-20 21:08:18.920 - Thread: 1 -> WeaponsEnabled = True 2020-03-20 21:08:18.920 - Thread: 1 -> ThrusterDamage = True 2020-03-20 21:08:18.920 - Thread: 1 -> EnableSpectator = False 2020-03-20 21:08:18.920 - Thread: 1 -> EnableCopyPaste = False 2020-03-20 21:08:18.920 - Thread: 1 -> MaxFloatingObjects = 56 2020-03-20 21:08:18.920 - Thread: 1 -> MaxGridSize = 0 2020-03-20 21:08:18.920 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-03-20 21:08:18.920 - Thread: 1 -> CargoShipsEnabled = False 2020-03-20 21:08:18.920 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-20 21:08:18.920 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-20 21:08:18.920 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-20 21:08:18.920 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-20 21:08:18.920 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-20 21:08:18.920 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-20 21:08:18.920 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-20 21:08:18.920 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-20 21:08:18.920 - Thread: 1 -> ClientCanSave = False 2020-03-20 21:08:18.920 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-20 21:08:18.920 - Thread: 1 -> PermanentDeath = False 2020-03-20 21:08:18.920 - Thread: 1 -> DestructibleBlocks = True 2020-03-20 21:08:18.920 - Thread: 1 -> EnableScripts = False 2020-03-20 21:08:18.920 - Thread: 1 -> AutoSaveInMinutes = 30 2020-03-20 21:08:18.920 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-20 21:08:18.920 - Thread: 1 -> ProceduralDensity = 0 2020-03-20 21:08:18.920 - Thread: 1 -> ProceduralSeed = 0 2020-03-20 21:08:18.920 - Thread: 1 -> DestructibleBlocks = True 2020-03-20 21:08:18.920 - Thread: 1 -> EnableIngameScripts = False 2020-03-20 21:08:18.920 - Thread: 1 -> ViewDistance = 15000 2020-03-20 21:08:18.920 - Thread: 1 -> Voxel destruction = True 2020-03-20 21:08:18.920 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-20 21:08:18.920 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-20 21:08:18.920 - Thread: 1 -> EnableContainerDrops = False 2020-03-20 21:08:18.920 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-20 21:08:18.920 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-20 21:08:18.920 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-20 21:08:18.920 - Thread: 1 -> EnableSubgridDamage = False 2020-03-20 21:08:18.920 - Thread: 1 -> SyncDistance = 3000 2020-03-20 21:08:18.920 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-20 21:08:18.920 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-20 21:08:18.920 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-20 21:08:18.920 - Thread: 1 -> ExperimentalMode = True 2020-03-20 21:08:18.920 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-03-20 21:08:18.920 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-20 21:08:22.106 - Thread: 1 -> Session loaded 2020-03-20 21:08:22.106 - Thread: 1 -> RunLoadingAction - END 2020-03-20 21:08:22.106 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-20 21:08:22.158 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-20 21:08:22.158 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-20 21:08:22.159 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-20 21:08:22.168 - Thread: 1 -> Updating continues. 2020-03-20 21:08:22.199 - Thread: 1 -> GC Memory: 1,906,020,304 B 2020-03-20 21:08:28.174 - Thread: 32 -> ASSERT: Undisposed file textures at VRage.Render11.Resources.MyFileArrayTextureManager.InitFromFiles(IFileArrayTexture& tex, String resourceName, String[] inputFiles, MyFileTextureEnum type, Byte[] bytePatternFor4x4, Format formatBytePattern, Int32 minSlices, IFileArrayTexture source, Boolean forceSyncLoad) at VRage.Render11.Resources.MyFileArrayTextureManager.CreateFromFilesLowMipMap(String resourceName, String[] inputFiles, MyFileTextureEnum type, Byte[] bytePatternFor4x4, Format formatBytePattern, Int32 minSlices, IFileArrayTexture source) at VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Load(Boolean forceSync) at VRage.Render11.Resources.MyDynamicFileArrayTextureManager.VRage.Render11.Common.IManagerUpdate.OnUpdate() at VRage.Render11.Common.MyGeneralManager.OnUpdate() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-20 21:08:28.197 - Thread: 15 -> ASSERT: Outdated mipmap cache at VRage.Render11.Resources.Internal.MyFileTexture.TryLoadDDS(String texPath, MyTextureCacheItem& cacheItem, Boolean generateMipCache) at VRage.Render11.Resources.Internal.MyFileTexture.Load(MyFileTextureImageCache imageCache, MyTextureCache lowMipMapTextureCache) at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformLoad|2() at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformUpdate|1() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-20 21:08:30.512 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:08:30.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:08:45.888 - Thread: 1 -> GUI Stats: Update 7.21745405555556, Draw 0.183902277777778 2020-03-20 21:08:47.956 - Thread: 1 -> Cutscene start: Intro1 2020-03-20 21:08:50.104 - Thread: 1 -> Updating stopped. 2020-03-20 21:08:50.786 - Thread: 1 -> Updating continues. 2020-03-20 21:08:51.018 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:08:51.018 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:08:51.819 - Thread: 1 -> Updating stopped. 2020-03-20 21:08:52.719 - Thread: 1 -> Updating continues. 2020-03-20 21:08:52.723 - Thread: 1 -> GC Memory: 6,883,452,288 B 2020-03-20 21:08:52.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:08:52.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:08:56.483 - Thread: 1 -> Updating stopped. 2020-03-20 21:08:58.333 - Thread: 1 -> Saving world - START 2020-03-20 21:08:58.334 - Thread: 1 -> Making world state snapshot. 2020-03-20 21:08:58.334 - Thread: 1 -> Before snapshot.: GC Memory: 7,274,337,816 B 2020-03-20 21:08:58.704 - Thread: 1 -> After snapshot.: GC Memory: 7,335,311,576 B 2020-03-20 21:08:58.706 - Thread: 1 -> Directory cleanup: GC Memory: 7,335,311,576 B 2020-03-20 21:08:58.706 - Thread: 1 -> Saving world - END 2020-03-20 21:08:58.711 - Thread: 15 -> Session snapshot save - START 2020-03-20 21:08:58.712 - Thread: 15 -> Checking file access for files in target dir. 2020-03-20 21:08:58.726 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:08:58.726 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:08:59.427 - Thread: 1 -> Updating continues. 2020-03-20 21:08:59.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:08:59.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:09:01.063 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\.new\Sandbox_config.sbc 2020-03-20 21:09:01.773 - Thread: 15 -> Session snapshot save - END 2020-03-20 21:09:09.058 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:09:09.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:09:16.655 - Thread: 1 -> GUI Stats: Update 0.290363722222223, Draw 0.1891735 2020-03-20 21:09:16.664 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:09:16.678 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,59.8448,129.4049,1,0,7049.802,17918.66,171469,28531,324,27.81937,82.23507,0,48408,16.66508,0,16.66667,4.636119,13.70454,100 2020-03-20 21:09:22.723 - Thread: 1 -> GC Memory: 7,390,098,656 B 2020-03-20 21:09:40.330 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:09:40.331 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:09:46.655 - Thread: 1 -> GUI Stats: Update 0.277412111111111, Draw 0.178034388888889 2020-03-20 21:09:47.666 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:09:47.666 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:09:47.666 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:09:47.742 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:09:52.735 - Thread: 1 -> GC Memory: 7,408,384,384 B 2020-03-20 21:10:07.760 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:10:07.761 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:10:07.799 - Thread: 1 -> Updating stopped. 2020-03-20 21:10:09.477 - Thread: 1 -> Saving world - START 2020-03-20 21:10:09.478 - Thread: 1 -> Making world state snapshot. 2020-03-20 21:10:09.478 - Thread: 1 -> Before snapshot.: GC Memory: 2,308,327,616 B 2020-03-20 21:10:09.606 - Thread: 1 -> After snapshot.: GC Memory: 2,323,468,784 B 2020-03-20 21:10:09.607 - Thread: 1 -> Directory cleanup: GC Memory: 2,323,468,784 B 2020-03-20 21:10:09.607 - Thread: 1 -> Saving world - END 2020-03-20 21:10:09.607 - Thread: 14 -> Session snapshot save - START 2020-03-20 21:10:09.608 - Thread: 14 -> Checking file access for files in target dir. 2020-03-20 21:10:09.625 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:10:09.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:10:10.125 - Thread: 1 -> Updating continues. 2020-03-20 21:10:10.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:10:10.360 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:10:10.982 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\.new\Sandbox_config.sbc 2020-03-20 21:10:11.020 - Thread: 14 -> Session snapshot save - END 2020-03-20 21:10:11.093 - Thread: 1 -> Updating stopped. 2020-03-20 21:10:16.876 - Thread: 1 -> GUI Stats: Update 0.409806944444444, Draw 0.240085166666666 2020-03-20 21:10:16.908 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:10:16.908 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,10.22915,102.5326,1,0,2237.494,14559.77,171469,28531,324,21.08756,91.4511,0.2040439,51840,16.66609,0,16.66667,3.514471,15.24132,100 2020-03-20 21:10:28.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:10:28.442 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:10:29.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:10:29.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:10:32.658 - Thread: 1 -> Saving world - START 2020-03-20 21:10:32.659 - Thread: 1 -> Making world state snapshot. 2020-03-20 21:10:32.659 - Thread: 1 -> Before snapshot.: GC Memory: 2,345,517,864 B 2020-03-20 21:10:32.785 - Thread: 1 -> After snapshot.: GC Memory: 2,362,835,056 B 2020-03-20 21:10:32.785 - Thread: 1 -> Directory cleanup: GC Memory: 2,362,835,056 B 2020-03-20 21:10:32.786 - Thread: 1 -> Saving world - END 2020-03-20 21:10:32.786 - Thread: 15 -> Session snapshot save - START 2020-03-20 21:10:32.787 - Thread: 15 -> Checking file access for files in target dir. 2020-03-20 21:10:32.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:10:32.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:10:33.170 - Thread: 1 -> Updating continues. 2020-03-20 21:10:33.179 - Thread: 1 -> GC Memory: 2,365,241,136 B 2020-03-20 21:10:33.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:10:33.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:10:34.092 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\.new\Sandbox_config.sbc 2020-03-20 21:10:34.130 - Thread: 15 -> Session snapshot save - END 2020-03-20 21:10:36.171 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:10:36.171 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:10:36.171 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:10:36.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:10:37.727 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:10:37.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:10:38.222 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:10:38.223 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:10:38.223 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:10:38.226 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:10:42.177 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:10:42.178 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:10:46.997 - Thread: 1 -> GUI Stats: Update 0.28161238888889, Draw 0.257898277777778 2020-03-20 21:10:48.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:10:48.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:11:03.195 - Thread: 1 -> GC Memory: 2,394,497,808 B 2020-03-20 21:11:16.996 - Thread: 1 -> GUI Stats: Update 0.257936833333333, Draw 0.222586555555556 2020-03-20 21:11:17.037 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:11:17.037 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,49.9116,83.65495,1,0,2285.142,14588.43,171469,28531,324,18.78253,86.91791,0.1793829,51871,16.66933,0,16.66667,3.130923,14.48864,100 2020-03-20 21:11:33.195 - Thread: 1 -> GC Memory: 2,489,310,912 B 2020-03-20 21:11:46.995 - Thread: 1 -> GUI Stats: Update 0.263047277777778, Draw 0.206499888888889 2020-03-20 21:12:03.211 - Thread: 1 -> GC Memory: 2,314,407,912 B 2020-03-20 21:12:16.996 - Thread: 1 -> GUI Stats: Update 0.252367722222222, Draw 0.199168388888888 2020-03-20 21:12:17.054 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:12:17.056 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,48.15321,96.48332,1,0,2214.203,14581.21,171469,28531,324,25.25781,81.52405,0.1960125,51897,16.66599,0,16.66667,4.209466,13.58679,100 2020-03-20 21:12:20.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:12:20.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:12:23.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:12:23.955 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:12:33.228 - Thread: 1 -> GC Memory: 2,324,822,600 B 2020-03-20 21:12:34.087 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:12:34.088 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:12:37.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:12:37.405 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:12:40.071 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:12:40.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:12:42.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:12:42.505 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:12:46.996 - Thread: 1 -> GUI Stats: Update 0.2731425, Draw 0.204490111111111 2020-03-20 21:13:03.229 - Thread: 1 -> GC Memory: 2,337,014,752 B 2020-03-20 21:13:16.996 - Thread: 1 -> GUI Stats: Update 0.264578222222222, Draw 0.209275222222222 2020-03-20 21:13:17.071 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:13:17.071 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,50.89143,148.702,1,0,2229.992,14587.21,171468,28532,324,38.69386,68.04241,0.1822914,51903,16.66514,0,16.66667,6.448387,11.33937,100 2020-03-20 21:13:24.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:13:24.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:13:26.815 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:13:26.816 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:13:32.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:13:32.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:13:33.239 - Thread: 1 -> GC Memory: 2,322,256,712 B 2020-03-20 21:13:34.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:13:34.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:13:36.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:13:36.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:13:40.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:13:40.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:13:47.274 - Thread: 1 -> GUI Stats: Update 0.268905666666667, Draw 0.275961555555556 2020-03-20 21:13:59.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:13:59.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:14:03.255 - Thread: 1 -> GC Memory: 2,329,637,424 B 2020-03-20 21:14:10.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:14:10.434 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:14:12.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:14:12.850 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:14:17.275 - Thread: 1 -> GUI Stats: Update 0.26249, Draw 0.248428833333333 2020-03-20 21:14:17.363 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:14:17.363 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,56.43033,108.1587,1,0,2231.566,14601.96,171468,28532,324,24.96232,79.91548,0.2045917,51908,16.65886,0,16.66667,4.15844,13.31301,100 2020-03-20 21:14:33.084 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:14:33.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:14:33.274 - Thread: 1 -> GC Memory: 2,343,237,728 B 2020-03-20 21:14:47.274 - Thread: 1 -> GUI Stats: Update 0.240745111111111, Draw 0.239814611111111 2020-03-20 21:15:03.275 - Thread: 1 -> GC Memory: 2,354,135,928 B 2020-03-20 21:15:06.935 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:15:06.936 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:15:17.276 - Thread: 1 -> GUI Stats: Update 0.279994666666667, Draw 0.285988166666667 2020-03-20 21:15:17.380 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:15:17.381 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,59.98764,172.7557,1,0,2223.924,14596.39,171468,28532,324,58.59733,56.26485,0.2212034,51902,16.66529,0,16.66667,9.765415,9.3767,100 2020-03-20 21:15:33.290 - Thread: 1 -> GC Memory: 2,333,613,952 B 2020-03-20 21:15:47.275 - Thread: 1 -> GUI Stats: Update 0.263698166666667, Draw 0.290272888888889 2020-03-20 21:16:03.304 - Thread: 1 -> GC Memory: 2,338,980,480 B 2020-03-20 21:16:17.276 - Thread: 1 -> GUI Stats: Update 0.253066666666667, Draw 0.276018055555555 2020-03-20 21:16:17.396 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:16:17.397 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,53.90297,173.2102,1,0,2232.826,14600.85,168433,31567,323,50.08208,60.501,0.2320063,51894,16.63373,0,16.66667,8.330517,10.06357,100 2020-03-20 21:16:33.305 - Thread: 1 -> GC Memory: 2,344,014,688 B 2020-03-20 21:16:38.431 - Thread: 1 -> Updating stopped. 2020-03-20 21:16:41.080 - Thread: 1 -> Saving world - START 2020-03-20 21:16:41.081 - Thread: 1 -> Making world state snapshot. 2020-03-20 21:16:41.081 - Thread: 1 -> Before snapshot.: GC Memory: 2,348,083,832 B 2020-03-20 21:16:41.212 - Thread: 1 -> After snapshot.: GC Memory: 2,362,014,800 B 2020-03-20 21:16:41.212 - Thread: 1 -> Directory cleanup: GC Memory: 2,362,014,800 B 2020-03-20 21:16:41.212 - Thread: 1 -> Saving world - END 2020-03-20 21:16:41.212 - Thread: 15 -> Session snapshot save - START 2020-03-20 21:16:41.213 - Thread: 15 -> Checking file access for files in target dir. 2020-03-20 21:16:41.230 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:16:41.231 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:16:41.764 - Thread: 1 -> Updating continues. 2020-03-20 21:16:42.004 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:16:42.004 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:16:42.518 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\.new\Sandbox_config.sbc 2020-03-20 21:16:42.557 - Thread: 15 -> Session snapshot save - END 2020-03-20 21:16:47.389 - Thread: 1 -> GUI Stats: Update 0.288909611111111, Draw 0.229072777777778 2020-03-20 21:17:03.322 - Thread: 1 -> GC Memory: 2,329,484,296 B 2020-03-20 21:17:17.389 - Thread: 1 -> GUI Stats: Update 0.256535666666666, Draw 0.2130955 2020-03-20 21:17:17.531 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:17:17.531 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,51.33389,150.3345,1,0,2226.786,14621.54,168433,31567,323,45.56473,78.89888,0.2116936,51901,16.67736,0,16.66667,7.598997,13.15825,100 2020-03-20 21:17:33.339 - Thread: 1 -> GC Memory: 2,339,110,872 B 2020-03-20 21:17:39.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:17:39.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:17:47.388 - Thread: 1 -> GUI Stats: Update 0.253001277777778, Draw 0.227908111111111 2020-03-20 21:17:56.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:17:56.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:18:03.354 - Thread: 1 -> GC Memory: 2,348,767,600 B 2020-03-20 21:18:17.388 - Thread: 1 -> GUI Stats: Update 0.264654277777778, Draw 0.242835777777778 2020-03-20 21:18:17.547 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:18:17.549 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,47.44598,110.9933,1,0,2246.382,14627.45,168433,31567,323,23.95922,83.2049,0.191576,51871,16.66601,0,16.66667,3.993047,13.86694,100 2020-03-20 21:18:23.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:18:23.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:18:33.356 - Thread: 1 -> GC Memory: 2,335,555,288 B 2020-03-20 21:18:33.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:18:33.398 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:18:47.388 - Thread: 1 -> GUI Stats: Update 0.265733166666667, Draw 0.232142777777778 2020-03-20 21:18:54.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:18:54.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:19:02.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:19:02.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:19:03.372 - Thread: 1 -> GC Memory: 2,344,555,432 B 2020-03-20 21:19:16.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:19:16.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:19:17.389 - Thread: 1 -> GUI Stats: Update 0.294974222222222, Draw 0.237895388888889 2020-03-20 21:19:17.564 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:19:17.564 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,49.80917,145.3556,1,0,2237.408,14636.25,168433,31567,323,31.79127,76.14594,0.1969215,51842,16.66786,0,16.66667,5.298924,12.69189,100 2020-03-20 21:19:20.897 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:19:20.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:19:33.389 - Thread: 1 -> GC Memory: 2,348,047,688 B 2020-03-20 21:19:47.388 - Thread: 1 -> GUI Stats: Update 0.265237722222222, Draw 0.213227944444445 2020-03-20 21:19:57.564 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:19:57.565 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:20:03.391 - Thread: 1 -> GC Memory: 2,363,879,344 B 2020-03-20 21:20:05.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:20:05.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:20:17.389 - Thread: 1 -> GUI Stats: Update 0.285233555555555, Draw 0.242664166666667 2020-03-20 21:20:17.581 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:20:17.581 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,49.89204,131.0785,1,0,2236.992,14650.64,168457,31543,323,28.65721,77.87107,0.195463,51855,16.66738,0,16.66667,4.776406,12.97907,100 2020-03-20 21:20:18.314 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:20:18.315 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:20:33.406 - Thread: 1 -> GC Memory: 2,351,651,056 B 2020-03-20 21:20:38.714 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:20:38.715 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:20:47.389 - Thread: 1 -> GUI Stats: Update 0.278163777777778, Draw 0.226726722222222 2020-03-20 21:20:53.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:20:53.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:21:03.422 - Thread: 1 -> GC Memory: 2,357,893,744 B 2020-03-20 21:21:08.914 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:21:08.915 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:21:17.389 - Thread: 1 -> GUI Stats: Update 0.289401722222222, Draw 0.231622611111111 2020-03-20 21:21:17.598 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:21:17.598 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,49.61699,101.9052,1,0,2251.327,14654.62,168457,31543,323,21.99461,85.42657,0.1820461,51862,16.67503,0,16.66667,3.667607,14.2449,100 2020-03-20 21:21:17.765 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:21:17.765 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:21:33.424 - Thread: 1 -> GC Memory: 2,362,486,920 B 2020-03-20 21:21:47.389 - Thread: 1 -> GUI Stats: Update 0.304934222222222, Draw 0.229624777777777 2020-03-20 21:21:50.315 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:21:50.315 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:22:03.441 - Thread: 1 -> GC Memory: 2,347,611,184 B 2020-03-20 21:22:33.455 - Thread: 1 -> GC Memory: 2,348,239,192 B 2020-03-20 21:22:41.089 - Thread: 1 -> GUI Stats: Update 0.268050777777778, Draw 13.3874411111111 2020-03-20 21:22:41.314 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:22:41.314 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,57.79637,109.2948,1,0,2243.196,14661.71,168681,31319,323,26.77638,80.25796,0.1721191,51569,16.66394,0,16.66667,4.462001,13.37414,100 2020-03-20 21:22:47.681 - Thread: 1 -> Updating stopped. 2020-03-20 21:22:50.380 - Thread: 1 -> Saving world - START 2020-03-20 21:22:50.381 - Thread: 1 -> Making world state snapshot. 2020-03-20 21:22:50.381 - Thread: 1 -> Before snapshot.: GC Memory: 2,355,533,872 B 2020-03-20 21:22:50.513 - Thread: 1 -> After snapshot.: GC Memory: 2,370,154,968 B 2020-03-20 21:22:50.514 - Thread: 1 -> Directory cleanup: GC Memory: 2,370,171,352 B 2020-03-20 21:22:50.514 - Thread: 1 -> Saving world - END 2020-03-20 21:22:50.514 - Thread: 14 -> Session snapshot save - START 2020-03-20 21:22:50.515 - Thread: 14 -> Checking file access for files in target dir. 2020-03-20 21:22:50.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:22:50.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:22:50.799 - Thread: 1 -> Updating continues. 2020-03-20 21:22:51.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:22:51.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:22:51.886 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\.new\Sandbox_config.sbc 2020-03-20 21:22:51.923 - Thread: 14 -> Session snapshot save - END 2020-03-20 21:22:55.282 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:22:55.283 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:23:00.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:23:00.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:23:03.365 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:23:03.366 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:23:03.457 - Thread: 1 -> GC Memory: 2,395,967,824 B 2020-03-20 21:23:06.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:23:06.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:23:08.415 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:23:08.416 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:23:11.308 - Thread: 1 -> GUI Stats: Update 0.381507944444444, Draw 0.272040500000001 2020-03-20 21:23:33.473 - Thread: 1 -> GC Memory: 2,347,862,168 B 2020-03-20 21:23:41.309 - Thread: 1 -> GUI Stats: Update 0.282360888888889, Draw 0.225423611111111 2020-03-20 21:23:41.548 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:23:41.549 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,52.00316,97.69526,1,0,2240.701,14661.56,168681,31319,323,23.65042,83.78534,0.1949632,51609,16.66348,0,16.66667,3.940983,13.96156,100 2020-03-20 21:24:03.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:24:03.266 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:24:03.473 - Thread: 1 -> GC Memory: 2,359,044,024 B 2020-03-20 21:24:11.307 - Thread: 1 -> GUI Stats: Update 0.290325722222222, Draw 0.234392166666667 2020-03-20 21:24:23.550 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:24:23.550 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:24:23.550 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:24:23.557 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:24:25.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:24:25.150 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:24:27.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:24:27.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:24:27.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:24:27.104 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:24:32.133 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:24:32.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:24:33.474 - Thread: 1 -> GC Memory: 2,363,537,552 B 2020-03-20 21:24:41.423 - Thread: 1 -> GUI Stats: Update 0.459247222222223, Draw 0.316226666666667 2020-03-20 21:24:41.681 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:24:41.683 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,51.14004,99.70987,1,0,2267.31,14664.23,168682,31318,323,24.24065,81.5596,0.213553,51606,16.66944,0,16.66667,4.040782,13.59553,100 2020-03-20 21:25:03.489 - Thread: 1 -> GC Memory: 2,384,316,616 B 2020-03-20 21:25:11.422 - Thread: 1 -> GUI Stats: Update 0.251251, Draw 0.252952166666667 2020-03-20 21:25:33.506 - Thread: 1 -> GC Memory: 2,356,102,016 B 2020-03-20 21:25:41.423 - Thread: 1 -> GUI Stats: Update 0.2549715, Draw 0.264116611111111 2020-03-20 21:25:41.698 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:25:41.701 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,53.27314,107.4936,1,0,2245.453,14664.27,168684,31316,323,26.15985,80.41379,0.1954243,51630,16.66306,0,16.66667,4.359032,13.3994,100 2020-03-20 21:25:48.251 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:25:48.251 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:26:03.506 - Thread: 1 -> GC Memory: 2,357,231,344 B 2020-03-20 21:26:11.423 - Thread: 1 -> GUI Stats: Update 0.2553305, Draw 0.271798944444445 2020-03-20 21:26:27.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:26:27.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:26:33.506 - Thread: 1 -> GC Memory: 2,364,558,904 B 2020-03-20 21:26:35.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:26:35.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:26:39.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:26:39.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:26:41.422 - Thread: 1 -> GUI Stats: Update 0.269712666666666, Draw 0.367150888888889 2020-03-20 21:26:41.715 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:26:41.715 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,53.90918,85.62497,1,0,2257.993,14686.24,168684,31316,323,25.57975,79.39145,0.2241458,50968,16.67389,0,16.66667,4.265138,13.23764,100 2020-03-20 21:26:43.569 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:26:43.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:27:03.522 - Thread: 1 -> GC Memory: 2,351,326,616 B 2020-03-20 21:27:11.422 - Thread: 1 -> GUI Stats: Update 0.265528555555556, Draw 0.305764111111111 2020-03-20 21:27:33.541 - Thread: 1 -> GC Memory: 2,356,309,520 B 2020-03-20 21:27:41.422 - Thread: 1 -> GUI Stats: Update 0.259016111111111, Draw 0.225079388888889 2020-03-20 21:27:41.731 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:27:41.733 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,48.82424,114.8311,1,0,2250.185,14658.09,168684,31316,323,39.90282,69.52433,0.2267311,51624,16.66804,0,16.66667,6.651016,11.58834,100 2020-03-20 21:28:03.555 - Thread: 1 -> GC Memory: 2,374,192,928 B 2020-03-20 21:28:11.422 - Thread: 1 -> GUI Stats: Update 0.263383666666667, Draw 0.238292722222222 2020-03-20 21:28:25.698 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:28:25.699 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:28:33.571 - Thread: 1 -> GC Memory: 2,352,593,344 B 2020-03-20 21:28:40.699 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:28:40.699 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:28:41.422 - Thread: 1 -> GUI Stats: Update 0.269356722222222, Draw 0.279998555555555 2020-03-20 21:28:41.748 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:28:41.748 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,48.52149,134.6853,1,0,2246.443,14681.62,168570,31430,323,32.1882,74.0302,0.1935216,51558,16.66721,0,16.66667,5.364876,12.33877,100 2020-03-20 21:29:03.588 - Thread: 1 -> GC Memory: 2,359,131,992 B 2020-03-20 21:29:11.422 - Thread: 1 -> GUI Stats: Update 0.261310777777778, Draw 0.252538388888889 2020-03-20 21:29:22.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:29:22.991 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:29:33.591 - Thread: 1 -> GC Memory: 2,365,138,400 B 2020-03-20 21:29:41.422 - Thread: 1 -> GUI Stats: Update 0.267793, Draw 0.228799611111111 2020-03-20 21:29:41.765 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:29:41.765 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,46.26748,120.3813,1,0,2257.224,14688.78,168570,31430,323,25.6839,81.28986,0.188974,51565,16.66804,0,16.66667,4.281004,13.54943,100 2020-03-20 21:30:03.605 - Thread: 1 -> GC Memory: 2,370,126,032 B 2020-03-20 21:30:11.422 - Thread: 1 -> GUI Stats: Update 0.278555555555556, Draw 0.234021666666666 2020-03-20 21:30:33.622 - Thread: 1 -> GC Memory: 2,359,499,416 B 2020-03-20 21:30:39.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:30:39.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:30:41.422 - Thread: 1 -> GUI Stats: Update 0.293616333333334, Draw 0.243979388888889 2020-03-20 21:30:41.782 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:30:41.782 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,44.80816,91.16479,1,0,2251.382,14680.26,168569,31431,323,21.48006,84.5328,0.1789313,51572,16.66585,0,16.66667,3.579835,14.08811,100 2020-03-20 21:30:52.866 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:30:52.866 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:31:00.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:31:00.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:31:03.622 - Thread: 1 -> GC Memory: 2,364,685,600 B 2020-03-20 21:31:11.423 - Thread: 1 -> GUI Stats: Update 0.280487222222222, Draw 0.237229388888889 2020-03-20 21:31:24.549 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:31:24.549 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:31:25.965 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:31:25.966 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:31:30.449 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:31:30.449 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:31:33.639 - Thread: 1 -> GC Memory: 2,375,713,648 B 2020-03-20 21:31:41.422 - Thread: 1 -> GUI Stats: Update 0.281863555555556, Draw 0.228503777777777 2020-03-20 21:31:41.798 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:31:41.798 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,45.23479,97.90173,1,0,2272.855,14690.16,168569,31431,323,22.26395,84.11787,0.1919854,51557,16.66905,0,16.66667,3.711188,14.02165,100 2020-03-20 21:32:01.799 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:32:01.799 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:32:01.799 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:32:01.805 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:32:02.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:32:02.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:32:03.639 - Thread: 1 -> GC Memory: 2,375,245,544 B 2020-03-20 21:32:06.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:32:06.132 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:32:11.422 - Thread: 1 -> GUI Stats: Update 0.295732222222222, Draw 0.246996222222222 2020-03-20 21:32:12.049 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:32:12.049 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:32:12.049 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:32:12.055 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:32:13.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:32:13.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:32:16.115 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:32:16.116 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:32:33.639 - Thread: 1 -> GC Memory: 2,391,939,520 B 2020-03-20 21:32:41.425 - Thread: 1 -> GUI Stats: Update 0.295178111111111, Draw 0.223119611111111 2020-03-20 21:32:41.815 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:32:41.816 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,46.59325,92.14491,1,0,2279.882,14691.6,168617,31383,323,22.83668,80.76909,0.2063372,51562,16.66239,0,16.66667,3.805137,13.45806,100 2020-03-20 21:33:03.640 - Thread: 1 -> GC Memory: 2,396,873,672 B 2020-03-20 21:33:11.425 - Thread: 1 -> GUI Stats: Update 0.307464500000001, Draw 0.212277555555556 2020-03-20 21:33:33.640 - Thread: 1 -> GC Memory: 2,375,213,880 B 2020-03-20 21:33:41.424 - Thread: 1 -> GUI Stats: Update 0.314517499999999, Draw 0.228904055555556 2020-03-20 21:33:41.832 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:33:41.832 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,53.14934,132.8697,1,0,2264.759,14721,168617,31383,323,46.44123,74.19019,0.2225566,51536,16.67433,0,16.66667,7.743763,12.37072,100 2020-03-20 21:34:01.533 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:34:01.533 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:34:01.533 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-20 21:34:01.537 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-20 21:34:03.132 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:34:03.132 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:34:03.641 - Thread: 1 -> GC Memory: 2,384,789,208 B 2020-03-20 21:34:11.424 - Thread: 1 -> GUI Stats: Update 0.2707945, Draw 0.206715888888889 2020-03-20 21:34:16.665 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:34:16.666 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:34:33.641 - Thread: 1 -> GC Memory: 2,392,432,016 B 2020-03-20 21:34:41.423 - Thread: 1 -> GUI Stats: Update 0.276585222222222, Draw 0.216191388888889 2020-03-20 21:34:41.849 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:34:41.849 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,52.32723,144.5028,1,0,2285.228,14704.93,168741,31259,323,46.64141,68.05384,0.2184768,51535,16.66952,0,16.66667,7.774898,11.34425,100 2020-03-20 21:35:03.657 - Thread: 1 -> GC Memory: 2,405,453,432 B 2020-03-20 21:35:11.425 - Thread: 1 -> GUI Stats: Update 0.36274288888889, Draw 0.188087666666666 2020-03-20 21:35:30.324 - Thread: 1 -> ASSERT: at Sandbox.Game.GameSystems.MyEntityThrustComponent.AddSinkToSystems(MyResourceSinkComponent resourceSink, MyCubeGrid cubeGrid) at Sandbox.Game.GameSystems.MyEntityThrustComponent.MoveSinkToNewEntity(MyEntity entity, List`1 fuelData, Int32 typeIndex, Int32 thrustsLeftInGroup, MyResourceSinkComponentBase resourceSink, MyConveyorConnectedGroup containingGroup) at Sandbox.Game.GameSystems.MyEntityThrustComponent.Unregister(MyEntity entity, Vector3I forwardVector) at Sandbox.Game.EntityComponents.MyThrusterBlockThrustComponent.Unregister(MyEntity entity, Vector3I forwardVector) at Sandbox.Game.Entities.MyThrust.OnUnregisteredFromGridSystems() at Sandbox.Game.Entities.MyThrust.ComponentStack_IsFunctionalChanged() at System.Action.Invoke() at System.DelegateExtensions.InvokeIfNotNull(Action handler) at Sandbox.Game.Entities.MyComponentStack.DestroyCompletely() at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.OnDestroy() at Sandbox.Game.Entities.MyCubeGrid.RemoveDestroyedBlockInternal(MySlimBlock block) at Sandbox.Game.Entities.MyCubeGrid.RemoveDestroyedBlock(MySlimBlock block, Int64 attackerId) at Sandbox.Game.Entities.Cube.MyGridPhysics.b__117_0() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 21:35:30.332 - Thread: 7 -> ASSERT: at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges() at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-20 21:35:33.658 - Thread: 1 -> GC Memory: 2,406,961,232 B 2020-03-20 21:35:41.423 - Thread: 1 -> GUI Stats: Update 0.326569944444444, Draw 0.200370833333333 2020-03-20 21:35:41.866 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:35:41.866 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,53.44635,175.142,1,0,2299.566,14736.19,168697,31303,336,35.87944,69.88412,0.2234756,51540,16.66338,0,16.66667,5.978727,11.64506,100 2020-03-20 21:35:54.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:35:54.516 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:35:56.217 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:35:56.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:36:03.658 - Thread: 1 -> GC Memory: 2,417,560,000 B 2020-03-20 21:36:07.552 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:36:07.553 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:36:11.250 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:36:11.251 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:36:11.424 - Thread: 1 -> GUI Stats: Update 0.275653722222222, Draw 0.242999111111111 2020-03-20 21:36:12.242 - Thread: 1 -> Info: Trash collector removed grid '104803759418635263:Small Grid 5263' with entity id '104803759418635263' 2020-03-20 21:36:15.485 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:36:15.485 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:36:18.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:36:18.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:36:21.034 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:36:21.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:36:27.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:36:27.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:36:33.669 - Thread: 1 -> GC Memory: 2,432,836,632 B 2020-03-20 21:36:41.424 - Thread: 1 -> GUI Stats: Update 0.268764166666666, Draw 0.251741166666667 2020-03-20 21:36:41.882 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:36:41.883 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,58.42492,139.1495,1,0,2322.03,14737.17,168625,31375,336,31.75036,73.5909,0.2105622,51537,16.66375,0,16.66667,5.290802,12.263,100 2020-03-20 21:36:54.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:36:54.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:36:57.702 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:36:57.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:37:02.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:37:02.153 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:37:03.675 - Thread: 1 -> GC Memory: 2,386,481,176 B 2020-03-20 21:37:11.425 - Thread: 1 -> GUI Stats: Update 0.245364055555556, Draw 0.248200111111111 2020-03-20 21:37:33.692 - Thread: 1 -> GC Memory: 2,394,883,640 B 2020-03-20 21:37:41.425 - Thread: 1 -> GUI Stats: Update 0.244655722222222, Draw 0.216826277777777 2020-03-20 21:37:41.899 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:37:41.900 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,59.04873,143.8435,1,0,2284.969,14747.7,168625,31375,336,30.37002,75.76418,0.2192256,51531,16.67243,0,16.66667,5.06342,12.63173,100 2020-03-20 21:38:03.694 - Thread: 1 -> GC Memory: 2,406,369,416 B 2020-03-20 21:38:09.759 - Thread: 1 -> Autosave initiated 2020-03-20 21:38:09.759 - Thread: 1 -> Character state: True 2020-03-20 21:38:09.759 - Thread: 1 -> IsServer: True 2020-03-20 21:38:09.759 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-20 21:38:09.759 - Thread: 1 -> Autosave 2020-03-20 21:38:09.759 - Thread: 1 -> Saving world - START 2020-03-20 21:38:09.760 - Thread: 1 -> Making world state snapshot. 2020-03-20 21:38:09.760 - Thread: 1 -> Before snapshot.: GC Memory: 2,408,258,784 B 2020-03-20 21:38:09.959 - Thread: 1 -> After snapshot.: GC Memory: 2,467,561,832 B 2020-03-20 21:38:09.959 - Thread: 1 -> Directory cleanup: GC Memory: 2,467,569,952 B 2020-03-20 21:38:09.959 - Thread: 1 -> Saving world - END 2020-03-20 21:38:09.960 - Thread: 15 -> Session snapshot save - START 2020-03-20 21:38:09.960 - Thread: 15 -> Checking file access for files in target dir. 2020-03-20 21:38:11.427 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\.new\Sandbox_config.sbc 2020-03-20 21:38:11.619 - Thread: 1 -> GUI Stats: Update 0.260562222222222, Draw 0.258445055555556 2020-03-20 21:38:12.109 - Thread: 15 -> Session snapshot save - END 2020-03-20 21:38:33.704 - Thread: 1 -> GC Memory: 2,392,168,952 B 2020-03-20 21:38:41.618 - Thread: 1 -> GUI Stats: Update 0.260938777777778, Draw 0.190074944444444 2020-03-20 21:38:42.110 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:38:42.110 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,51.02496,131.2851,1,0,2285.681,14777.77,168625,31375,336,31.50739,79.71504,0.2271963,51508,16.66685,0,16.66667,5.251291,13.28599,100 2020-03-20 21:39:03.719 - Thread: 1 -> GC Memory: 2,402,816,424 B 2020-03-20 21:39:54.847 - Thread: 1 -> GC Memory: 2,402,128,080 B 2020-03-20 21:39:59.732 - Thread: 1 -> GUI Stats: Update 0.254792833333333, Draw 26.9125566666667 2020-03-20 21:40:17.295 - Thread: 1 -> MyGuiScreenActiveContracts OPEN 2020-03-20 21:40:17.610 - Thread: 6 -> ASSERT: Outdated mipmap cache at VRage.Render11.Resources.Internal.MyFileTexture.TryLoadDDS(String texPath, MyTextureCacheItem& cacheItem, Boolean generateMipCache) at VRage.Render11.Resources.Internal.MyFileTexture.Load(MyFileTextureImageCache imageCache, MyTextureCache lowMipMapTextureCache) at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformLoad|2() at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__PerformUpdate|1() at VRage.Render11.Resources.MyFileTextureManager.<>c__DisplayClass18_0.g__ScheduleUpdate|0() at VRage.Render11.Resources.MyFileTextureManager.ChangeTextureState(MyFileTexture texture, FileTextureState targetState, Boolean forceSyncLoad, Nullable`1 priority) at VRage.Render11.Resources.Textures.MyTextureStreamingManager.MyStreamedTexture.PerformStateChange(Boolean load, Boolean forceSyncLoad) at VRage.Render11.Resources.Textures.MyTextureStreamingManager.GetOrMakeTexture(String fileName, QueryArgs args) at VRage.Render11.Sprites.MySpritesRenderer.g__GetTexture|17_0(String texture, Boolean waitTillLoaded, <>c__DisplayClass17_0& ) at VRage.Render11.Sprites.MySpritesRenderer.ProcessDrawMessage(MyRenderMessageBase drawMessage, Boolean touchTextures) at VRage.Render11.Sprites.MySpritesRenderer.ProcessDrawSpritesQueue(MySpriteMessageData messages, Boolean touchTextures) at VRageRender.MyRender11.RenderMainSpritesWorker(IRtvBindable rtv, MyViewport viewport, Vector2 size, Nullable`1 targetRegion, MySpriteMessageData debugMessages) at VRageRender.MyRender11.<>c__DisplayClass110_1.b__0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-20 21:40:18.158 - Thread: 1 -> MyGuiScreenActiveContracts CLOSE 2020-03-20 21:40:18.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:40:18.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:40:24.851 - Thread: 1 -> GC Memory: 2,401,370,304 B 2020-03-20 21:40:29.918 - Thread: 1 -> GUI Stats: Update 0.563174888888889, Draw 0.214325444444445 2020-03-20 21:40:30.424 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:40:30.435 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,57.15578,107.7337,1,0,2290.785,14831.7,168625,31375,336,27.68373,76.22923,0.1521156,51464,16.6611,0,16.66667,4.612416,12.70063,100 2020-03-20 21:40:32.775 - Thread: 1 -> Updating stopped. 2020-03-20 21:40:46.341 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:40:46.342 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:40:58.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:40:58.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:40:59.909 - Thread: 1 -> GUI Stats: Update 0.487002444444444, Draw 0.145347888888888 2020-03-20 21:41:02.324 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:41:02.325 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:41:04.958 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:41:04.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:41:05.791 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:41:05.791 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:41:06.475 - Thread: 1 -> Updating continues. 2020-03-20 21:41:06.483 - Thread: 1 -> GC Memory: 2,405,033,056 B 2020-03-20 21:41:06.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:41:06.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:41:29.916 - Thread: 1 -> GUI Stats: Update 0.218992166666666, Draw 0.185691611111111 2020-03-20 21:41:30.441 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:41:30.441 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,52.3357,109.3688,1,0,2352.678,14756.69,168625,31375,336,25.24492,80.32904,0.1328459,51463,16.66606,0,16.66667,4.207335,13.38769,100 2020-03-20 21:41:36.498 - Thread: 1 -> GC Memory: 2,468,058,312 B 2020-03-20 21:41:46.774 - Thread: 1 -> Updating stopped. 2020-03-20 21:41:49.158 - Thread: 1 -> Saving world - START 2020-03-20 21:41:49.159 - Thread: 1 -> Making world state snapshot. 2020-03-20 21:41:49.159 - Thread: 1 -> Before snapshot.: GC Memory: 2,471,318,048 B 2020-03-20 21:41:49.290 - Thread: 1 -> After snapshot.: GC Memory: 2,486,703,624 B 2020-03-20 21:41:49.290 - Thread: 1 -> Directory cleanup: GC Memory: 2,486,703,624 B 2020-03-20 21:41:49.290 - Thread: 1 -> Saving world - END 2020-03-20 21:41:49.291 - Thread: 14 -> Session snapshot save - START 2020-03-20 21:41:49.291 - Thread: 14 -> Checking file access for files in target dir. 2020-03-20 21:41:49.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:41:49.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:41:49.792 - Thread: 1 -> Updating continues. 2020-03-20 21:41:50.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:41:50.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:41:50.752 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Frostbite 2020-03-20 21-03-09\Mission01\.new\Sandbox_config.sbc 2020-03-20 21:41:50.788 - Thread: 14 -> Session snapshot save - END 2020-03-20 21:41:54.209 - Thread: 1 -> Updating stopped. 2020-03-20 21:42:00.026 - Thread: 1 -> GUI Stats: Update 0.108934166666667, Draw 0.200298888888889 2020-03-20 21:42:30.027 - Thread: 1 -> GUI Stats: Update 0.0376786111111111, Draw 0.206725 2020-03-20 21:42:30.575 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:42:30.576 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,7.090014,65.55722,1,0,2323.527,14765.1,168625,31375,336,14.71243,91.11069,0.1514051,51301,16.66528,0,16.66667,2.451868,15.18386,100 2020-03-20 21:43:00.026 - Thread: 1 -> GUI Stats: Update 0.0369331666666667, Draw 0.173880833333333 2020-03-20 21:43:30.026 - Thread: 1 -> GUI Stats: Update 0.0363723333333333, Draw 0.179183888888889 2020-03-20 21:43:30.591 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:43:30.592 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,6.676556,66.40265,1,0,2290.434,14764.11,168625,31375,336,15.17222,91.8825,0.09110756,51232,16.66589,0,16.66667,2.528584,15.31304,100 2020-03-20 21:44:00.026 - Thread: 1 -> GUI Stats: Update 0.0363481666666666, Draw 0.177527111111111 2020-03-20 21:44:30.027 - Thread: 1 -> GUI Stats: Update 0.0358646666666666, Draw 0.174682333333333 2020-03-20 21:44:30.609 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:44:30.609 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,6.769315,67.51774,1,0,2290.501,14764.43,168625,31375,336,14.63054,91.43538,0.08031715,51246,16.66748,0,16.66667,2.438542,15.23998,100 2020-03-20 21:45:00.026 - Thread: 1 -> GUI Stats: Update 0.0359995555555555, Draw 0.178801888888889 2020-03-20 21:45:30.026 - Thread: 1 -> GUI Stats: Update 0.0364973888888889, Draw 0.178220944444445 2020-03-20 21:45:30.625 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:45:30.626 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,7.282767,68.00195,1,0,2288.431,14763.82,168625,31375,336,14.96063,91.71079,0.0923642,51391,16.66582,0,16.66667,2.493312,15.28435,100 2020-03-20 21:45:39.259 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:45:39.259 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:45:46.626 - Thread: 1 -> Updating continues. 2020-03-20 21:45:46.634 - Thread: 1 -> GC Memory: 2,400,922,016 B 2020-03-20 21:45:47.878 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-20 21:45:47.878 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-20 21:45:51.759 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:45:51.759 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:45:54.409 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-20 21:45:54.410 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-20 21:45:56.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:45:56.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:45:58.326 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-20 21:45:58.326 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-20 21:46:00.034 - Thread: 1 -> GUI Stats: Update 0.256073666666666, Draw 0.204025611111111 2020-03-20 21:46:04.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:46:04.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:46:16.652 - Thread: 1 -> GC Memory: 2,412,155,960 B 2020-03-20 21:46:24.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:46:24.010 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:46:28.717 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:46:28.718 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:46:29.175 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-20 21:46:29.175 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-20 21:46:30.036 - Thread: 1 -> GUI Stats: Update 0.283253222222222, Draw 0.269604222222222 2020-03-20 21:46:30.643 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:46:30.643 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,48.45039,93.17815,1,0,2304.177,14764.81,168625,31375,336,20.98781,85.2787,0.1515519,51367,16.6666,0,16.66667,3.497955,14.21306,100 2020-03-20 21:46:33.742 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:46:33.743 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:46:35.492 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:46:35.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:46:41.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-20 21:46:41.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-20 21:46:42.393 - Thread: 1 -> Updating stopped. 2020-03-20 21:47:00.026 - Thread: 1 -> GUI Stats: Update 0.1523605, Draw 0.154475777777778 2020-03-20 21:47:30.027 - Thread: 1 -> GUI Stats: Update 0.0578646111111112, Draw 0.125288888888889 2020-03-20 21:47:30.659 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:47:30.659 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,6.356775,68.33625,1,0,2291.078,14764.11,168625,31375,336,14.48488,93.00856,0.1116819,51277,16.66869,0,16.66667,2.414439,15.50331,100 2020-03-20 21:48:00.026 - Thread: 1 -> GUI Stats: Update 0.0580504999999998, Draw 0.123546555555555 2020-03-20 21:48:30.026 - Thread: 1 -> GUI Stats: Update 0.057341388888889, Draw 0.127656388888889 2020-03-20 21:48:30.676 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:48:30.676 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,6.304445,68.27377,1,0,2290.471,14766.58,168625,31375,336,14.91842,92.25268,0.09055479,51323,16.66768,0,16.66667,2.486554,15.37638,100 2020-03-20 21:49:00.027 - Thread: 1 -> GUI Stats: Update 0.0626591666666666, Draw 0.125619777777778 2020-03-20 21:49:30.027 - Thread: 1 -> GUI Stats: Update 0.0573881666666666, Draw 0.126485444444444 2020-03-20 21:49:30.692 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:49:30.694 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,5.65413,70.85063,1,0,2291.331,14762.57,168625,31375,336,15.20991,91.83376,0.08771798,51303,16.66619,0,16.66667,2.534911,15.30519,100 2020-03-20 21:50:00.027 - Thread: 1 -> GUI Stats: Update 0.0608537222222221, Draw 0.128842666666666 2020-03-20 21:50:30.027 - Thread: 1 -> GUI Stats: Update 0.0609120555555556, Draw 0.122983333333333 2020-03-20 21:50:30.709 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-20 21:50:30.712 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,6.056814,69.58776,1,0,2289.864,14763.75,168625,31375,336,14.82445,92.42918,0.08852254,51335,16.66525,0,16.66667,2.470532,15.40356,100 2020-03-20 21:51:00.027 - Thread: 1 -> GUI Stats: Update 0.0640967777777779, Draw 0.130766166666667