2020-03-20 18:03:51.597 - Thread: 1 -> Loading block variant groups 2020-03-20 18:03:51.602 - Thread: 1 -> Loading block variant groups 2020-03-20 18:03:51.619 - Thread: 1 -> Loading block variant groups 2020-03-20 18:03:51.649 - Thread: 1 -> Loading block variant groups 2020-03-20 18:03:51.697 - Thread: 1 -> Loading asteroid generators 2020-03-20 18:03:51.699 - Thread: 1 -> Loading spawn groups 2020-03-20 18:03:51.702 - Thread: 1 -> Loading drop containers 2020-03-20 18:03:51.704 - Thread: 1 -> Loading spawn groups 2020-03-20 18:03:51.704 - Thread: 1 -> Loading spawn groups 2020-03-20 18:03:51.704 - Thread: 1 -> Loading radial menu definitions 2020-03-20 18:03:51.724 - Thread: 1 -> Loading respawn ships 2020-03-20 18:03:51.725 - Thread: 1 -> Loading spawn groups 2020-03-20 18:03:51.725 - Thread: 1 -> Loading wheel speeds 2020-03-20 18:03:51.760 - Thread: 1 -> Loading drop containers 2020-03-20 18:03:51.760 - Thread: 1 -> Loading spawn groups 2020-03-20 18:03:51.867 - Thread: 1 -> Loading spawn groups 2020-03-20 18:03:52.208 - Thread: 1 -> ASSERT: Group contains block that is not public at Sandbox.Definitions.MyDefinitionManager.InitBlockGroups() at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.213 - Thread: 1 -> ASSERT: Redefinitions inside block-pair group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.213 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundSlope MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundSlope_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.213 - Thread: 1 -> Error: Block-pair MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundSlope MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundSlope_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCorner MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCorner_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCorner MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCorner_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCornerInv MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCornerInv_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCornerInv MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCornerInv_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundSlope MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundSlope_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundSlope MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundSlope_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCorner MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCorner_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCorner MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCorner_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCornerInv MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCornerInv_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCornerInv MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCornerInv_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_Refinery/LargeRefinery MyObjectBuilder_Refinery/SmallShipRefinery is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_Refinery/LargeRefinery MyObjectBuilder_Refinery/SmallShipRefinery is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_Refinery/Blast Furnace MyObjectBuilder_Refinery/SmallShipArcFurnace is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_Refinery/Blast Furnace MyObjectBuilder_Refinery/SmallShipArcFurnace is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_Assembler/LargeAssembler MyObjectBuilder_Assembler/SmallShipAssembler is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_Assembler/LargeAssembler MyObjectBuilder_Assembler/SmallShipAssembler is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_UpgradeModule/LargeProductivityModule MyObjectBuilder_UpgradeModule/SmallProductivityModule_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_UpgradeModule/LargeProductivityModule MyObjectBuilder_UpgradeModule/SmallProductivityModule_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_UpgradeModule/LargeEffectivenessModule MyObjectBuilder_UpgradeModule/SmallEffectivenessModule_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_UpgradeModule/LargeEffectivenessModule MyObjectBuilder_UpgradeModule/SmallEffectivenessModule_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_UpgradeModule/LargeEnergyModule MyObjectBuilder_UpgradeModule/SmallEnergyModule_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_UpgradeModule/LargeEnergyModule MyObjectBuilder_UpgradeModule/SmallEnergyModule_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_WindTurbine/LargeBlockWindTurbine MyObjectBuilder_WindTurbine/SmallShipWindTurbine_SEM4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_WindTurbine/LargeBlockWindTurbine MyObjectBuilder_WindTurbine/SmallShipWindTurbine_SEM4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_CryoChamber/LargeBlockCryoChamber MyObjectBuilder_CryoChamber/SmallBlockCryoChamber_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_CryoChamber/LargeBlockCryoChamber MyObjectBuilder_CryoChamber/SmallBlockCryoChamber_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_MedicalRoom/LargeMedicalRoom MyObjectBuilder_MedicalRoom/LargeShipSmallMedicalRoom is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_MedicalRoom/LargeMedicalRoom MyObjectBuilder_MedicalRoom/LargeShipSmallMedicalRoom is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_OxygenTank/LargeHydrogenTank MyObjectBuilder_OxygenTank/SmallHydrogenTankMedium is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_OxygenTank/LargeHydrogenTank MyObjectBuilder_OxygenTank/SmallHydrogenTankMedium is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_OxygenTank/SmallHydrogenTank MyObjectBuilder_OxygenTank/LargeHydrogenTankLarge is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_OxygenTank/SmallHydrogenTank MyObjectBuilder_OxygenTank/LargeHydrogenTankLarge is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_OxygenFarm/LargeBlockOxygenFarm MyObjectBuilder_OxygenFarm/SmallBlockOxygenFarm is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_OxygenFarm/LargeBlockOxygenFarm MyObjectBuilder_OxygenFarm/SmallBlockOxygenFarm is not in the same block-variant group 2020-03-20 18:03:52.214 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_ShipConnector/ConnectorSmall MyObjectBuilder_ShipConnector/ConnectorLarge_SEBuilder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.214 - Thread: 1 -> Error: Block-pair MyObjectBuilder_ShipConnector/ConnectorSmall MyObjectBuilder_ShipConnector/ConnectorLarge_SEBuilder4 is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_InteriorTurret/LargeInteriorTurret MyObjectBuilder_InteriorTurret/SmallInteriorTurret is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_InteriorTurret/LargeInteriorTurret MyObjectBuilder_InteriorTurret/SmallInteriorTurret is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_AdvancedDoor/RotaryAirlock MyObjectBuilder_AdvancedDoor/RotaryAirlockSmallGrid is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_AdvancedDoor/RotaryAirlock MyObjectBuilder_AdvancedDoor/RotaryAirlockSmallGrid is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_AdvancedDoor/RotaryAirlockCorner MyObjectBuilder_AdvancedDoor/RotaryAirlockCornerSmallGrid is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_AdvancedDoor/RotaryAirlockCorner MyObjectBuilder_AdvancedDoor/RotaryAirlockCornerSmallGrid is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_Door/(null) MyObjectBuilder_Door/SmallShipDoor_SEBuilder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_Door/(null) MyObjectBuilder_Door/SmallShipDoor_SEBuilder4 is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_AirtightSlideDoor/LargeBlockSlideDoor MyObjectBuilder_AirtightSlideDoor/SmallBlockSlideDoor_SEM4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_AirtightSlideDoor/LargeBlockSlideDoor MyObjectBuilder_AirtightSlideDoor/SmallBlockSlideDoor_SEM4 is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_AirtightHangarDoor/(null) MyObjectBuilder_AirtightHangarDoor/AirtightHangarDoor_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_AirtightHangarDoor/(null) MyObjectBuilder_AirtightHangarDoor/AirtightHangarDoor_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_InteriorLight/SmallLight MyObjectBuilder_InteriorLight/Small_SmallLight is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_InteriorLight/SmallLight MyObjectBuilder_InteriorLight/Small_SmallLight is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_CubeBlock/LargeBlockInteriorWall MyObjectBuilder_CubeBlock/SmallBlockInteriorWall is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_CubeBlock/LargeBlockInteriorWall MyObjectBuilder_CubeBlock/SmallBlockInteriorWall is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_CubeBlock/LargeInteriorPillar MyObjectBuilder_CubeBlock/SmallInteriorPillar is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_CubeBlock/LargeInteriorPillar MyObjectBuilder_CubeBlock/SmallInteriorPillar is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_Passage/(null) MyObjectBuilder_Passage/Passage_SEModder4 is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_Passage/(null) MyObjectBuilder_Passage/Passage_SEModder4 is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_GravityGenerator/(null) MyObjectBuilder_GravityGenerator/SmallGravityGenerator is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_GravityGenerator/(null) MyObjectBuilder_GravityGenerator/SmallGravityGenerator is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_GravityGeneratorSphere/(null) MyObjectBuilder_GravityGeneratorSphere/SmallBlockGravityGeneratorSphere is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_GravityGeneratorSphere/(null) MyObjectBuilder_GravityGeneratorSphere/SmallBlockGravityGeneratorSphere is not in the same block-variant group 2020-03-20 18:03:52.215 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_JumpDrive/LargeJumpDrive MyObjectBuilder_JumpDrive/SmallJumpDrive_SEModder4Custom is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.215 - Thread: 1 -> Error: Block-pair MyObjectBuilder_JumpDrive/LargeJumpDrive MyObjectBuilder_JumpDrive/SmallJumpDrive_SEModder4Custom is not in the same block-variant group 2020-03-20 18:03:52.216 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_OxygenFarm/LargeBlockHydrogenFarm MyObjectBuilder_OxygenFarm/SmallBlockHydrogenFarm is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.216 - Thread: 1 -> Error: Block-pair MyObjectBuilder_OxygenFarm/LargeBlockHydrogenFarm MyObjectBuilder_OxygenFarm/SmallBlockHydrogenFarm is not in the same block-variant group 2020-03-20 18:03:52.249 - Thread: 1 -> ASSERT: at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.270 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-20 18:03:52.283 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-20 18:03:52.283 - Thread: 1 -> MyAudio.LoadData - START 2020-03-20 18:03:52.380 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (2- Sound Blaster X-Fi Xtreme Audio) - Channel #: 2 - Sample rate: 48000 2020-03-20 18:03:52.482 - Thread: 1 -> MOD_ERROR: GSFModpack6 2020-03-20 18:03:52.482 - Thread: 1 -> in file: F:\Steam\steamapps\workshop\content\244850\1923259122\Data\Audio.sbc 2020-03-20 18:03:52.482 - Thread: 1 -> 3D sound 'Pulse_Recoil2', 'F:\Steam\steamapps\workshop\content\244850\1923259122\Audio\Arc\WEP\PulseRecoil2.xwm' must be in mono, got 2 channels 2020-03-20 18:03:52.508 - Thread: 1 -> MyAudio.LoadData - END 2020-03-20 18:03:52.556 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-20 18:03:52.563 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.612 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.612 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.613 - Thread: 1 -> Registered modules from: 1735091878.sbm_FixAdvancedDoorOpening, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.614 - Thread: 1 -> Registered modules from: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.619 - Thread: 1 -> Registered modules from: 2022951500.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.619 - Thread: 1 -> Registered modules from: 2026018464.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.619 - Thread: 1 -> Registered modules from: 2023664724.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.620 - Thread: 1 -> Registered modules from: 1824060550.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.620 - Thread: 1 -> Registered modules from: 2016817336.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.620 - Thread: 1 -> Registered modules from: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.622 - Thread: 1 -> Registered modules from: 1824058403.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.622 - Thread: 1 -> Registered modules from: 1919124745.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.622 - Thread: 1 -> Registered modules from: 1919062467.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.622 - Thread: 1 -> Registered modules from: 1920388300.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.623 - Thread: 1 -> Registered modules from: 1923259122.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.623 - Thread: 1 -> Registered modules from: 1931509062.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.623 - Thread: 1 -> Registered modules from: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.777 - Thread: 1 -> Registered modules from: 571920453.sbm_SEDrag, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.780 - Thread: 1 -> Registered modules from: 1939217705.sbm_MiniMap, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.795 - Thread: 1 -> Registered modules from: 1765707984.sbm_RadarBlock, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.795 - Thread: 1 -> Registered modules from: 657749341.sbm_AutoOreCollect, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.797 - Thread: 1 -> Registered modules from: 599536562.sbm_midspace.Speed.Configurable, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.797 - Thread: 1 -> Registered modules from: 1225107070.sbm_HoverEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.797 - Thread: 1 -> Registered modules from: 1978894018.sbm_Vsi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.797 - Thread: 1 -> Registered modules from: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.803 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.803 - Thread: 1 -> Registered modules from: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.828 - Thread: 1 -> Registered modules from: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.830 - Thread: 1 -> Registered modules from: 1423362131.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.830 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.830 - Thread: 1 -> Registered modules from: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.830 - Thread: 1 -> Registered modules from: 1992435623.sbm_PerpetuallyPerturbedPirates, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.830 - Thread: 1 -> Registered modules from: 1773965697.sbm_SpaceWaveSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.831 - Thread: 1 -> Registered modules from: 584639195.sbm_PowerTransmission, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.831 - Thread: 1 -> Registered modules from: 570950770.sbm_ThrustReversers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.832 - Thread: 1 -> Registered modules from: 1879455650.sbm_NanobotDrillSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.832 - Thread: 1 -> Registered modules from: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.832 - Thread: 1 -> Registered modules from: 1662953858.sbm_SoundMuffler, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.836 - Thread: 1 -> Registered modules from: 473571246.sbm_Aerodynamics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.837 - Thread: 1 -> Registered modules from: 800500312.sbm_Flaps, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.837 - Thread: 1 -> Registered modules from: 837058476.sbm_AeroWings_Brakes, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.837 - Thread: 1 -> ASSERT: at Sandbox.Game.World.MySession.LoadGameDefinition(MyObjectBuilder_Checkpoint checkpoint) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:52.837 - Thread: 1 -> Registered modules from: 1967162146.sbm_BlinkingAntenna.cs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.837 - Thread: 1 -> Registered modules from: 950648865.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.838 - Thread: 1 -> Registered modules from: 1172408535.sbm_EasyNpcCapture, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.838 - Thread: 1 -> Registered modules from: 1946190082.sbm_DragonIndustriesCompressors, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.838 - Thread: 1 -> Registered modules from: 385778606.sbm_ConveyorHinges, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.842 - Thread: 1 -> Registered modules from: 801185519.sbm_Sisk, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.843 - Thread: 1 -> Registered modules from: 301830183.sbm_EmissiveControl, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.843 - Thread: 1 -> Registered modules from: 901800144.sbm_ForceField, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.843 - Thread: 1 -> Registered modules from: 436025957.sbm_Billboard, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.843 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:52.853 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-20 18:03:53.416 - Thread: 70 -> External debugger: listening... 2020-03-20 18:03:55.686 - Thread: 1 -> SoundMuffler: LoadData - START 2020-03-20 18:03:55.691 - Thread: 1 -> SoundMuffler: LoadData - END 2020-03-20 18:03:55.692 - Thread: 1 -> ###### LoadData() called 2020-03-20 18:03:55.704 - Thread: 1 -> ColorfulIcons.ModifyDefinitions - START 2020-03-20 18:03:55.722 - Thread: 1 -> MyObjectBuilder_BatteryBlock/LargeBlockBatteryBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Battery.dds 2020-03-20 18:03:55.722 - Thread: 1 -> MyObjectBuilder_BatteryBlock/SmallBlockBatteryBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Battery.dds 2020-03-20 18:03:55.722 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/light_armor_cube.dds 2020-03-20 18:03:55.722 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorSlope -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/light_armor_slope.dds 2020-03-20 18:03:55.722 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/light_armor_corner.dds 2020-03-20 18:03:55.722 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorCornerInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/light_armor_inv_corner.dds 2020-03-20 18:03:55.722 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/heavy_armor_cube.dds 2020-03-20 18:03:55.722 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/heavy_armor_slope.dds 2020-03-20 18:03:55.722 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/heavy_armor_corner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCornerInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/heavy_armor_inv_corner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/light_armor_cube.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorSlope -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/light_armor_slope.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/light_armor_corner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorCornerInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/light_armor_inv_corner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/heavy_armor_cube.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorSlope -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/heavy_armor_slope.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/heavy_armor_corner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorCornerInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/heavy_armor_inv_corner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHalfArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LightArmorSquareSlab.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyHalfArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyArmorSquareSlab.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHalfSlopeArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LightArmorSlopeSlab.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyHalfSlopeArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyArmorSlopeSlab.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/HalfArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LightArmorSquareSlab.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/HeavyHalfArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyArmorSquareSlab.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/HalfSlopeArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LightArmorSlopeSlab.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/HeavyHalfSlopeArmorBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyArmorSlopeSlab.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorRoundSlope -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RoundArmorSlope.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorRoundCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RoundArmorCorner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorRoundCornerInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RoundArmorInvCorner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundSlope -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyRoundArmorSlope.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyRoundArmorCorner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCornerInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyRoundArmorInvCorner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorRoundSlope -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RoundArmorSlope.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorRoundCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RoundArmorCorner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorRoundCornerInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RoundArmorInvCorner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundSlope -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyRoundArmorSlope.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyRoundArmorCorner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorRoundCornerInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyRoundArmorInvCorner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorSlope2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Slope2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorSlope2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Slope2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorCorner2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorCorner2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorInvCorner2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/InvCorner2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockArmorInvCorner2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/InvCorner2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavySlope2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavySlope2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyCorner2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyCorner2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorInvCorner2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyInvCorner2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorInvCorner2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyInvCorner2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorSlope2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Slope2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorSlope2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Slope2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorCorner2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorCorner2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorInvCorner2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/InvCorner2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallBlockArmorInvCorner2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/InvCorner2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorSlope2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavySlope2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorSlope2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavySlope2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorCorner2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyCorner2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorCorner2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyCorner2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorInvCorner2Base -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyInvCorner2x1x1Base.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallHeavyBlockArmorInvCorner2Tip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HeavyInvCorner2x1x1Tip.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_TerminalBlock/ControlPanel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Control Panel.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_MyProgrammableBlock/SmallProgrammableBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ProgrammingBlock.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_TerminalBlock/SmallControlPanel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Control Panel.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_LargeGatlingTurret/(null) -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/gatling_turret.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_LargeGatlingTurret/SmallGatlingTurret -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/gatling_turret.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_LargeMissileTurret/(null) -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/missile_turret.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_LargeMissileTurret/SmallMissileTurret -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/missile_turret.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_InteriorTurret/LargeInteriorTurret -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/interior_turret.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Passage/(null) -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/passage.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Door/(null) -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/door.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_RadioAntenna/LargeBlockRadioAntenna -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/antenna.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Beacon/LargeBlockBeacon -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/beacon.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Beacon/SmallBlockBeacon -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/beacon.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_ReflectorLight/LargeBlockFrontLight -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/light.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_InteriorLight/SmallLight -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/interior_light.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_InteriorLight/SmallBlockSmallLight -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/interior_light.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_InteriorLight/LargeBlockLight_1corner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Light_1corner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_InteriorLight/LargeBlockLight_2corner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Light_2corner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_InteriorLight/SmallBlockLight_1corner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Light_1corner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_InteriorLight/SmallBlockLight_2corner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Light_2corner.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeWindowSquare -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/window.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeWindowEdge -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/window2.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeStairs -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/stairs.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeRamp -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ramp.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeCoverWall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/cover_wall_full.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeCoverWallHalf -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/cover_wall.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Warhead/LargeWarhead -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/warhead.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Warhead/SmallWarhead -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/warhead.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Decoy/LargeDecoy -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/decoy.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Decoy/SmallDecoy -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/decoy.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockInteriorWall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/interior_wall.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeInteriorPillar -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/interior_pillar.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_LandingGear/LargeBlockLandingGear -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/landing_gear.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Projector/LargeProjector -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Projector.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Projector/SmallProjector -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Projector.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Refinery/LargeRefinery -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/refinery.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Refinery/Blast Furnace -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Blastfurnace.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Assembler/LargeAssembler -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/assembler.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_OreDetector/LargeOreDetector -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/detector.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_MedicalRoom/LargeMedicalRoom -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/medical_room.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_GravityGenerator/(null) -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/gravity_generator.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_GravityGeneratorSphere/(null) -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/gravity_generator_spherical.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_JumpDrive/LargeJumpDrive -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/JumpDrive.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Cockpit/LargeBlockCockpit -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Cockpit.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Cockpit/LargeBlockCockpitSeat -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/CockpitSmall.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Cockpit/SmallBlockCockpit -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/CockpitSmall.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Cockpit/DBSmallBlockFighterCockpit -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/FighterCockpit.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Cockpit/CockpitOpen -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/CockpitOpen.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Cockpit/PassengerSeatLarge -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/PassengerSeat.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Cockpit/PassengerSeatSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/PassengerSeat.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_CryoChamber/LargeBlockCryoChamber -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/CryoPod.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_LandingGear/SmallBlockLandingGear -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/landing_gear.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_ReflectorLight/SmallBlockFrontLight -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/light.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_SmallMissileLauncher/(null) -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/missile_launcher_small.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_SmallMissileLauncher/LargeMissileLauncher -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/missile_launcher.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_SmallMissileLauncherReload/SmallRocketLauncherReload -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RocketLauncherReload.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_SmallGatlingGun/(null) -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/gatling_gun.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Drill/SmallBlockDrill -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/drill.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_Drill/LargeBlockDrill -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/drill.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_OreDetector/SmallBlockOreDetector -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/detector.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_SensorBlock/SmallBlockSensor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Sensor.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_SensorBlock/LargeBlockSensor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Sensor.dds 2020-03-20 18:03:55.723 - Thread: 1 -> MyObjectBuilder_SoundBlock/SmallBlockSoundBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/SoundBlock.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_SoundBlock/LargeBlockSoundBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/SoundBlock.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/SmallTextPanel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/TextPanel.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/SmallLCDPanelWide -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LCDPanelWide.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/SmallLCDPanel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LCDPanel.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner_LCD_1.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_2 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner_LCD_2.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_Flat_1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner_LCD_Flat_1.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_Flat_2 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner_LCD_Flat_2.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner_LCD_1.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_2 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner_LCD_2.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_Flat_1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner_LCD_Flat_1.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_Flat_2 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Corner_LCD_Flat_2.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/LargeTextPanel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/TextPanel.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/LargeLCDPanel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LCDPanel.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TextPanel/LargeLCDPanelWide -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LCDPanelWide.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_RadioAntenna/SmallBlockRadioAntenna -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/antenna.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_RemoteControl/LargeBlockRemoteControl -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RemoteControl.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_RemoteControl/SmallBlockRemoteControl -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RemoteControl.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_AirVent/(null) -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/AirVent.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_AirVent/SmallAirVent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/AirVent.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_UpgradeModule/LargeProductivityModule -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/UpgradeProductivity.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_UpgradeModule/LargeEffectivenessModule -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/UpgradeEffectiveness.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_UpgradeModule/LargeEnergyModule -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/UpgradeEnergy.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CargoContainer/SmallBlockSmallContainer -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/container.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CargoContainer/SmallBlockMediumContainer -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/container_medium.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CargoContainer/SmallBlockLargeContainer -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/container_large.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CargoContainer/LargeBlockSmallContainer -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/container.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CargoContainer/LargeBlockLargeContainer -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/container_large.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/SmallBlockSmallThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/thrust.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/SmallBlockLargeThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/thrust_large.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/LargeBlockSmallThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/thrust.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/LargeBlockLargeThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/thrust_large.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/LargeBlockLargeHydrogenThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HydrogenThrusterLarge.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/LargeBlockSmallHydrogenThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HydrogenThrusterSmall.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/SmallBlockLargeHydrogenThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HydrogenThrusterLarge.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/SmallBlockSmallHydrogenThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HydrogenThrusterSmall.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/LargeBlockLargeAtmosphericThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/AtmosphericThrusterLargeLarge.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/LargeBlockSmallAtmosphericThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/AtmosphericThrusterSmall.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/SmallBlockLargeAtmosphericThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/AtmosphericThrusterLargeLarge.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Thrust/SmallBlockSmallAtmosphericThrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/AtmosphericThrusterSmall.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CameraBlock/SmallCameraBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Camera.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CameraBlock/LargeCameraBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Camera.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Gyro/LargeBlockGyro -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/gyro.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Gyro/SmallBlockGyro -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/gyro.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Reactor/SmallBlockSmallGenerator -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/nuclear_reactor.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Reactor/SmallBlockLargeGenerator -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/nuclear_reactor_large.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Reactor/LargeBlockSmallGenerator -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/nuclear_reactor.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Reactor/LargeBlockLargeGenerator -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/nuclear_reactor_large.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_PistonBase/LargePistonBase -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Piston.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ExtendedPistonBase/LargePistonBase -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Piston.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_PistonTop/LargePistonTop -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Piston.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_PistonBase/SmallPistonBase -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Piston.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ExtendedPistonBase/SmallPistonBase -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Piston.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_PistonTop/SmallPistonTop -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Piston.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorStator/LargeStator -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/motor.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/Suspension3x3 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension3x3.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/Suspension5x5 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension5x5.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/Suspension1x1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension1x1.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/SmallSuspension3x3 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension3x3.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/SmallSuspension5x5 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension5x5.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/SmallSuspension1x1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension1x1.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/Suspension3x3mirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension3x3.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/Suspension5x5mirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension5x5.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/Suspension1x1mirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension1x1.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/SmallSuspension3x3mirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension3x3.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/SmallSuspension5x5mirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension5x5.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorSuspension/SmallSuspension1x1mirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension1x1.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorRotor/LargeRotor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RotorPart.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorStator/SmallStator -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/motor.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorRotor/SmallRotor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RotorPart.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorAdvancedStator/LargeAdvancedStator -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/AdvancedMotor.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorAdvancedRotor/LargeAdvancedRotor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/AdvancedRotorPart.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorAdvancedStator/SmallAdvancedStator -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/AdvancedMotor.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_MotorAdvancedRotor/SmallAdvancedRotor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/AdvancedMotor.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ButtonPanel/ButtonPanelLarge -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ButtonPanel.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ButtonPanel/ButtonPanelSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Button.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TimerBlock/TimerBlockLarge -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/TimerBlock.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_TimerBlock/TimerBlockSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/TimerBlock.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_SolarPanel/LargeBlockSolarPanel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/SolarPanel.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_SolarPanel/SmallBlockSolarPanel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/SolarPanel.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x2Slope -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x2Slope.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x2Inv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x2Inv.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x2Face -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x2Face.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x2SideLeft -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x2SideLeft.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x2SideLeftInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x2SideLeftInv.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x2SideRight -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x2SideRight.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x2SideRightInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x2SideRightInv.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x1Slope -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x1Slope.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x1Face -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x1Face.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x1Side -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x1Side.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x1SideInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x1SideInv.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x1Inv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x1Inv.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x2Flat -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x2Flat.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x2FlatInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x2FlatInv.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x1Flat -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x1Flat.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window1x1FlatInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window1x1FlatInv.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window3x3Flat -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window3x3Flat.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window3x3FlatInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window3x3FlatInv.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window2x3Flat -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window2x3Flat.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_CubeBlock/Window2x3FlatInv -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Window2x3FlatInv.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Conveyor/SmallBlockConveyor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorSmall.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Conveyor/LargeBlockConveyor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/conveyor.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Collector/Collector -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/collector.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Collector/CollectorSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/collector.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ShipConnector/Connector -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Connector.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ShipConnector/ConnectorSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConnectorSmall.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ShipConnector/ConnectorMedium -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Connector.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ConveyorConnector/ConveyorTube -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorTube.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ConveyorConnector/ConveyorTubeSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorTubeSmall.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ConveyorConnector/ConveyorTubeMedium -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorTube.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ConveyorConnector/ConveyorFrameMedium -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorFrameMedium.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ConveyorConnector/ConveyorTubeCurved -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorTubeCurved.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ConveyorConnector/ConveyorTubeSmallCurved -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorCurveSmall.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ConveyorConnector/ConveyorTubeCurvedMedium -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorTubeCurved.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_Conveyor/SmallShipConveyorHub -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Conveyor.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ConveyorSorter/LargeBlockConveyorSorter -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorSorterLarge.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ConveyorSorter/MediumBlockConveyorSorter -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorSorterMedium.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_ConveyorSorter/SmallBlockConveyorSorter -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ConveyorSorterSmall.dds 2020-03-20 18:03:55.724 - Thread: 1 -> MyObjectBuilder_VirtualMass/VirtualMassLarge -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ArtificialMass.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_VirtualMass/VirtualMassSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ArtificialMass.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_SpaceBall/SpaceBallLarge -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/SpaceBall.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_SpaceBall/SpaceBallSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/SpaceBall.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/SmallRealWheel1x1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension1x1.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/SmallRealWheel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension3x3.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/SmallRealWheel5x5 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension5x5.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/RealWheel1x1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension1x1.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/RealWheel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension3x3.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/RealWheel5x5 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension5x5.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/SmallRealWheel1x1mirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension1x1.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/SmallRealWheelmirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension3x3.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/SmallRealWheel5x5mirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension5x5.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/RealWheel1x1mirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension1x1.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/RealWheelmirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension3x3.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/RealWheel5x5mirrored -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WheelSuspension5x5.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/Wheel1x1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Wheel1x1.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/SmallWheel1x1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Wheel1x1.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/Wheel3x3 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Wheel3x3.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/SmallWheel3x3 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Wheel3x3.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/Wheel5x5 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Wheel5x5.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Wheel/SmallWheel5x5 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Wheel5x5.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_ShipGrinder/LargeShipGrinder -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Grinder.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_ShipGrinder/SmallShipGrinder -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Grinder.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_ShipWelder/LargeShipWelder -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Welder.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_ShipWelder/SmallShipWelder -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Welder.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_MergeBlock/LargeShipMergeBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/MergeBlock.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_MergeBlock/SmallShipMergeBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/MergeBlock.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/ArmorCenter -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ArmorCenter.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_MyProgrammableBlock/LargeProgrammableBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ProgrammingBlock.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/ArmorCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ArmorCorner.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/ArmorInvCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/BlastDoorCornerInverted.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/ArmorSide -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ArmorSide.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallArmorCenter -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ArmorCenter.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallArmorCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ArmorCorner.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallArmorInvCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/BlastDoorCornerInverted.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/SmallArmorSide -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ArmorSide.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_LaserAntenna/LargeBlockLaserAntenna -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LaserAntenna.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_LaserAntenna/SmallBlockLaserAntenna -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LaserAntennaSmall.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_AirtightHangarDoor/(null) -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HangarDoor.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_AirtightSlideDoor/LargeBlockSlideDoor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/SlideDoor.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Parachute/LgParachute -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ParachuteHatch.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Parachute/SmParachute -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ParachuteHatch.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_WindTurbine/LargeBlockWindTurbine -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WindTurbine.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_HydrogenEngine/LargeHydrogenEngine -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HydrogenEngineLarge.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_HydrogenEngine/SmallHydrogenEngine -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/HydrogenEngineSmall.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_BatteryBlock/SmallBlockSmallBatteryBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Battery1x1.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_SurvivalKit/SurvivalKitLarge -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/SurvivalKitLarge.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_SurvivalKit/SurvivalKit -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/SurvivalKitSmall.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Assembler/BasicAssembler -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/BasicAssembler.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CryoChamber/SmallBlockCryoChamber -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/CryopodSmall.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Cockpit/SmallBlockCockpitIndustrial -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/CockpitIndustrial.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Cockpit/LargeBlockCockpitIndustrial -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LargeCockpitIndustrial.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Cockpit/LargeBlockDesk -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Desk.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Cockpit/LargeBlockDeskCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/DeskCorner.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockDeskChairless -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/DeskChairless.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/LargeBlockDeskChairlessCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/DeskChairlessCorner.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Kitchen/LargeBlockKitchen -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Kitchen.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CryoChamber/LargeBlockBed -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Bed.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CargoContainer/LargeBlockLockerRoom -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LockerRoom.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CargoContainer/LargeBlockLockerRoomCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LockerRoomCorner.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Planter/LargeBlockPlanters -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Planters.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Cockpit/LargeBlockCouch -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Couch.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Cockpit/LargeBlockCouchCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/CouchCorner.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CargoContainer/LargeBlockLockers -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Lockers.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Cockpit/LargeBlockBathroomOpen -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/BathroomOpen.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Cockpit/LargeBlockBathroom -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Bathroom.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Cockpit/LargeBlockToilet -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Toilet.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Projector/LargeBlockConsole -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Console.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_StoreBlock/StoreBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/StoreBlock.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_SafeZoneBlock/SafeZoneBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/SafeZoneBlock.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_ContractBlock/ContractBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ContractsBlock.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_VendingMachine/VendingMachine -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/VendingMachine.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_StoreBlock/AtmBlock -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/ATM.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_VendingMachine/FoodDispenser -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/FoodDispenser.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Jukebox/Jukebox -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Jukebox.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_LCDPanelsBlock/LabEquipment -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/LabEquipment.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/Shower -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Shower.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/WindowWall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WindowWall.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/WindowWallLeft -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WindowWallLeft.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/WindowWallRight -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/WindowWallRight.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_LCDPanelsBlock/MedicalStation -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/MedicalStation.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_TextPanel/TransparentLCDLarge -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/TransparentLCD.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_TextPanel/TransparentLCDSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/TransparentLCD.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/Catwalk -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/GratedCatwalk.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/CatwalkCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/GratedCatwalkCorner.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/CatwalkStraight -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/GratedCatwalkStraight.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/CatwalkWall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/GratedCatwalkWall.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/GratedStairs -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/GratedStairs.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/GratedHalfStairs -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/GratedHalfStairs.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/RailingStraight -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RailingStraight.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/RailingDouble -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RailingDouble.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/RailingCorner -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RailingCorner.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/RailingDiagonal -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RailingDiagonal.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_ReflectorLight/RotatingLightLarge -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RotatingLight.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_ReflectorLight/RotatingLightSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/RotatingLight.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/Freight1 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Freight_I.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/Freight2 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Freight_II.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_CubeBlock/Freight3 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/Freight_III.dds 2020-03-20 18:03:55.725 - Thread: 1 -> MyObjectBuilder_Cockpit/OpenCockpitSmall -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Cubes/OpenCockpitSmall.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Construction -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/construction_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/MetalGrid -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/metal_grid_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/InteriorPlate -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/interior_plate_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/SteelPlate -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/steel_plate_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Girder -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/girder_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/SmallTube -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/small_tube_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/LargeTube -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/large_tube_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Motor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/motor_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Display -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/display_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/BulletproofGlass -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/bulletproof_glass_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Superconductor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/superconductor_conducts_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Computer -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/computer_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Reactor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/reactor_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Thrust -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/thrust_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/GravityGenerator -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/gravity_generator_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Medical -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/medical_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/RadioCommunication -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/radio_communication_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Detector -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/detector_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Explosives -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/ExplosivesComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/SolarCell -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/SolarCellComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/PowerCell -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/BatteryComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/Canvas -> F:\Steam\steamapps\workshop\content\244850\801185519\/Textures/GUI/Icons/component/Cartridge_Icon.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_OxygenContainerObject/OxygenBottle -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/OxygenBottleComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_GasContainerObject/HydrogenBottle -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/HydrogenBottle_Component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_AmmoMagazine/NATO_5p56x45mm -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ammo/Rifle_Ammo.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_AmmoMagazine/NATO_25x184mm -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ammo/Ammo_Box.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_AmmoMagazine/Missile200mm -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ammo/Small_Rocket.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Ore/Scrap -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/ScrapMetalComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Ingot/Scrap -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/ScrapMetalComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Component/ZoneChip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Items/ZoneChip_Item.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Datapad/Datapad -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Items/Datapad_Item.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_Package/Package -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Items/ContractPackage.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_ConsumableItem/Medkit -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Items/MedKit.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_ConsumableItem/Powerkit -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Items/PowerKit.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_PhysicalObject/SpaceCredit -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Items/SpaceCredit.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_ConsumableItem/ClangCola -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Items/ClangCola.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_ConsumableItem/CosmicCoffee -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Items/CosmicCoffee.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/ScrapIngotToIronIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/ScrapMetalComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/ScrapToIronIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/ScrapMetalComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/OxygenBottle -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/OxygenBottleComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/HydrogenBottle -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/HydrogenBottle_Component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/ConstructionComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/construction_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/GirderComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/girder_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/MetalGrid -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/metal_grid_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/InteriorPlate -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/interior_plate_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/SteelPlate -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/steel_plate_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/SmallTube -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/small_tube_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/LargeTube -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/large_tube_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/MotorComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/motor_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/Display -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/display_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/BulletproofGlass -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/bulletproof_glass_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/ComputerComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/computer_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/ReactorComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/reactor_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/ThrustComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/thrust_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/GravityGeneratorComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/gravity_generator_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/MedicalComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/medical_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/RadioCommunicationComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/radio_communication_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/DetectorComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/detector_components_component.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/Canvas -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/Cartridge_Icon.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/ExplosivesComponent -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/ExplosivesComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/SolarCell -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/SolarCellComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/PowerCell -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/BatteryComponent.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/NATO_5p56x45mmMagazine -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ammo/Rifle_Ammo.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/NATO_25x184mmMagazine -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ammo/Ammo_Box.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/Missile200mm -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ammo/Small_Rocket.dds 2020-03-20 18:03:55.726 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/Superconductor -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/component/superconductor_conducts_component.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/ZoneChip -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Items/ZoneChip_Item.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/Datapad -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/Items/Datapad_Item.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ingot/Stone -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/gravel_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ingot/Iron -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/iron_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ingot/Nickel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/nickel_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ingot/Cobalt -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/cobalt_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ingot/Magnesium -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/magnesium_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ingot/Silicon -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/silicon_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ingot/Silver -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/silver_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ingot/Gold -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/gold_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ingot/Platinum -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/platinum_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ingot/Uranium -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/uranium_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/StoneOreToIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/ingot_class.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/StoneOreToIngotBasic -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/ingot_class.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/StoneOreToIngot_Deconstruction -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/gravel_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/IronOreToIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/iron_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/NickelOreToIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/nickel_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/CobaltOreToIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/cobalt_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/MagnesiumOreToIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/magnesium_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/SiliconOreToIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/silicon_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/SilverOreToIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/silver_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/GoldOreToIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/gold_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/PlatinumOreToIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/platinum_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/UraniumOreToIngot -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/uranium_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/IceToOxygen -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/gravel_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/OxygenBottlesRefill -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/gravel_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/HydrogenBottlesRefill -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ingot/gravel_ingot.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Stone -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_rock.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Iron -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_Fe_iron.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Nickel -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_Ni_nickel.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Cobalt -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_Co_cobalt.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Magnesium -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_Mg_magnesium.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Silicon -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_Si_silicon.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Silver -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_Ag_silver.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Gold -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_Au_gold.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Platinum -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_Pt_platinum.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Uranium -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_UO2_uranite.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_Ore/Ice -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/ore_H2O_ice.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/AutomaticRifleItem -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponAutomaticRifle.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/PreciseAutomaticRifleItem -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponAutomaticRifle_Precise.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/RapidFireAutomaticRifleItem -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponAutomaticRifle_RapidFire.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/UltimateAutomaticRifleItem -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponAutomaticRifle_Elite.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/WelderItem -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponWelder.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/Welder2Item -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponWelder_1.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/Welder3Item -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponWelder_2.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/Welder4Item -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponWelder_3.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/AngleGrinderItem -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponGrinder.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/AngleGrinder2Item -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponGrinder_1.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/AngleGrinder3Item -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponGrinder_2.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/AngleGrinder4Item -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponGrinder_3.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/HandDrillItem -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponDrill.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/HandDrill2Item -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponDrill_1.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/HandDrill3Item -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponDrill_2.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_PhysicalGunObject/HandDrill4Item -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponDrill_3.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/AutomaticRifle -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponAutomaticRifle.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/RapidFireAutomaticRifle -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponAutomaticRifle_RapidFire.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/PreciseAutomaticRifle -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponAutomaticRifle_Precise.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/UltimateAutomaticRifle -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponAutomaticRifle_Elite.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/Welder -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponWelder.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/Welder2 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponWelder_1.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/Welder3 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponWelder_2.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/Welder4 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponWelder_3.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/AngleGrinder -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponGrinder.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/AngleGrinder2 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponGrinder_1.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/AngleGrinder3 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponGrinder_2.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/AngleGrinder4 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponGrinder_3.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/HandDrill -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponDrill.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/HandDrill2 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponDrill_1.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/HandDrill3 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponDrill_2.dds 2020-03-20 18:03:55.727 - Thread: 1 -> MyObjectBuilder_BlueprintDefinition/HandDrill4 -> F:\Steam\steamapps\workshop\content\244850\801185519\Textures/GUI/Icons/WeaponDrill_3.dds 2020-03-20 18:03:55.727 - Thread: 1 -> ColorfulIcons.ModifyDefinitions - END 2020-03-20 18:03:55.753 - Thread: 1 -> MyLights.LoadData() - START 2020-03-20 18:03:55.767 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-20 18:03:55.767 - Thread: 1 -> MyLights.LoadData() - END 2020-03-20 18:03:55.767 - Thread: 1 -> Info: MyLights initialized. 2020-03-20 18:03:55.767 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-20 18:03:55.774 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-20 18:03:55.836 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-20 18:03:55.836 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-20 18:03:55.888 - Thread: 1 -> Loading Procedural World Generator 2020-03-20 18:03:55.889 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.1 2020-03-20 18:03:56.399 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_Cockpit/LargeBlockCockpit_SEBuilder4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_Door/SmallShipDoor_SEBuilder4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_AirtightHangarDoor/AirtightHangarDoor_SEModder4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_AirtightSlideDoor/SmallBlockSlideDoor_SEM4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_GravityGenerator/SmallGravityGenerator at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_GravityGeneratorSphere/SmallBlockGravityGeneratorSphere at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_Passage/Passage_SEModder4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/MediumStairs at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/MediumRamp at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/MediumSteelCatwalk at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/MediumSteelCatwalk2Sides at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/MediumSteelCatwalkCorner at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/MediumSteelCatwalkPlate at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/SmallFullCoverWall_SEModder4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.400 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/SmallHalfCoverWall_SEModder4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.407 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/SmallInteriorPillar at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.407 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_InteriorLight/Small_SmallLight at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.407 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_OxygenTank/OxygenTankSmallsmall at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.407 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_OxygenTank/SmallHydrogenTankMedium at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_MedicalRoom/LargeShipSmallMedicalRoom at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CryoChamber/SmallBlockCryoChamber_SEModder4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_Refinery/SmallShipRefinery at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_Assembler/SmallShipAssembler at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_UpgradeModule/SmallProductivityModule_SEModder4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_UpgradeModule/SmallEffectivenessModule_SEModder4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_UpgradeModule/SmallEnergyModule_SEModder4 at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_JumpDrive/SmallJumpDrive_SEModder4Custom at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_InteriorTurret/SmallInteriorTurret at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/SmallBlockWindowSquare at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Small block has different research definition from its large counterpart: MyObjectBuilder_CubeBlock/SmallBlockWindowEdge at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.408 - Thread: 1 -> ASSERT: Invalid research requirement id: MyObjectBuilder_LargeMissileTurret/SmallRocketLauncherReload at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.409 - Thread: 1 -> ASSERT: Invalid research requirement id: MyObjectBuilder_MotorSuspension/aero-wing-plane-wheel_double_2x2_Small at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.409 - Thread: 1 -> ASSERT: Invalid research requirement id: MyObjectBuilder_MotorSuspension/aero-wing-plane-wheel_single_2x2_Small at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.409 - Thread: 1 -> ASSERT: Invalid research requirement id: MyObjectBuilder_MotorSuspension/aero-wing-plane-wheel_double_1x1_Small at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.410 - Thread: 1 -> ASSERT: Invalid research requirement id: MyObjectBuilder_MotorSuspension/aero-wing-plane-wheel_double_2x2_Large at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.410 - Thread: 1 -> ASSERT: Invalid research requirement id: MyObjectBuilder_MotorSuspension/aero-wing-plane-wheel_single_2x2_Large at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.410 - Thread: 1 -> ASSERT: Invalid research requirement id: MyObjectBuilder_MotorSuspension/aero-wing-plane-wheel_double_1x1_Large at Sandbox.Game.World.MySession.LoadObjectBuildersComponents(List`1 objectBuilderData) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction() at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus) at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS) at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:03:56.737 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-20 18:03:58.556 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 03 Earth-12345d120000 storage?:True 2020-03-20 18:03:58.557 - Thread: 1 -> Info: Planet generator name: ATA 03 Earth 2020-03-20 18:03:58.560 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 03 Earth-12345d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:149897870 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 03 Earth EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 03 Earth HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.0183, 0.0147] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 03 Earth Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 03 Earth DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:03:59.730 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 03.Moon-12345d32710 storage?:True 2020-03-20 18:03:59.731 - Thread: 1 -> Info: Planet generator name: ATA 03.Moon 2020-03-20 18:03:59.731 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 03.Moon-12345d32710 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:150282270 Radius: 0 AtmosphereRadius: 28621.25 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.1654 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 03.Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 03.Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[0, 0.10768] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.1654 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 03.Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 4 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 03.Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:01.066 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 04 Mars-12345d63837 storage?:True 2020-03-20 18:04:01.066 - Thread: 1 -> Info: Planet generator name: ATA 04 Mars 2020-03-20 18:04:01.066 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 04 Mars-12345d63837 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:227900000 Radius: 0 AtmosphereRadius: 55857.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.3794 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 04 Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 04 Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.0209, 0.0164] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.3794 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 04 Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 04 Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:02.060 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 05...Ganymede-12345d49616 storage?:True 2020-03-20 18:04:02.060 - Thread: 1 -> Info: Planet generator name: ATA 05...Ganymede 2020-03-20 18:04:02.060 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 05...Ganymede-12345d49616 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:779970400 Radius: 0 AtmosphereRadius: 43414 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.134 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 05...Ganymede EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 05...Ganymede HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.0001, 0.0666] MaterialsMaxDepth = Range[20, 4000] MaterialsMinDepth = Range[20, 4000] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.134 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 05...Ganymede Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 05...Ganymede DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:02.949 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 06 Saturn-12345d120000 storage?:True 2020-03-20 18:04:02.949 - Thread: 1 -> Info: Planet generator name: ATA 06 Saturn 2020-03-20 18:04:02.949 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 06 Saturn-12345d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:1349467375 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 0.92 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.065 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 06 Saturn EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 06 Saturn HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 0.92 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.065 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 06 Saturn Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 06 Saturn DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:04.118 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 05..Europa-12345d29047 storage?:True 2020-03-20 18:04:04.118 - Thread: 1 -> Info: Planet generator name: ATA 05..Europa 2020-03-20 18:04:04.121 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 05..Europa-12345d29047 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:779671100 Radius: 0 AtmosphereRadius: 25416.13 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.134 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 05..Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 05..Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.0001, 0.0333] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.134 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 05..Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 05..Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:05.068 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 05 Jupiter-12345d120000 storage?:True 2020-03-20 18:04:05.068 - Thread: 1 -> Info: Planet generator name: ATA 05 Jupiter 2020-03-20 18:04:05.068 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 05 Jupiter-12345d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:778300000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 0.92 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2479 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 05 Jupiter EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 05 Jupiter HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 0.92 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2479 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 05 Jupiter Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 05 Jupiter DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:06.397 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 05.Io-12345d34300 storage?:True 2020-03-20 18:04:06.397 - Thread: 1 -> Info: Planet generator name: ATA 05.Io 2020-03-20 18:04:06.398 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 05.Io-12345d34300 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:780961800 Radius: 0 AtmosphereRadius: 30012.5 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.183 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 05.Io EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 05.Io HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[0, 0.041028] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.183 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 05.Io Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 4 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 05.Io DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:07.572 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 06.Mimas-12345d19000 storage?:True 2020-03-20 18:04:07.572 - Thread: 1 -> Info: Planet generator name: ATA 06.Mimas 2020-03-20 18:04:07.576 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 06.Mimas-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:1359652914 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.10648 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 06.Mimas EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 06.Mimas HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[0, 0.087] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.10648 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 06.Mimas Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 06.Mimas DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:08.497 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 01 Mercury-12345d45944 storage?:True 2020-03-20 18:04:08.497 - Thread: 1 -> Info: Planet generator name: ATA 01 Mercury 2020-03-20 18:04:08.497 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 01 Mercury-12345d45944 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:57900000 Y:0 Z:0 Radius: 0 AtmosphereRadius: 40201 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.38 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 01 Mercury EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 01 Mercury HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.0088, 0.0142] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.38 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 01 Mercury Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 01 Mercury DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:09.471 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 05....Callisto-12345d45385 storage?:True 2020-03-20 18:04:09.471 - Thread: 1 -> Info: Planet generator name: ATA 05....Callisto 2020-03-20 18:04:09.471 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 05....Callisto-12345d45385 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:780582700 Radius: 0 AtmosphereRadius: 39711.88 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.126 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 05....Callisto EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 05....Callisto HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.0001, 0.1] MaterialsMaxDepth = Range[20, 4000] MaterialsMinDepth = Range[20, 4000] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.126 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 05....Callisto Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 05....Callisto DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:10.406 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 02 Venus-12345d113003 storage?:True 2020-03-20 18:04:10.406 - Thread: 1 -> Info: Planet generator name: ATA 02 Venus 2020-03-20 18:04:10.406 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 02 Venus-12345d113003 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:108200000 Y:0 Z:0 Radius: 0 AtmosphereRadius: 98877.63 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.904 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 02 Venus EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 02 Venus HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.0183, 0.0147] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.904 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 02 Venus Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 02 Venus DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:11.518 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 06..Enceladus-12345d19000 storage?:True 2020-03-20 18:04:11.518 - Thread: 1 -> Info: Planet generator name: ATA 06..Enceladus 2020-03-20 18:04:11.518 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 06..Enceladus-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-50928.4799503513 Y:16568.446640966 Z:1358992651.56042 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.1113 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 06..Enceladus EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 06..Enceladus HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[0, 0.024] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.1113 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 06..Enceladus Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 06..Enceladus DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:12.371 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:ATA 06...Tethys-12345d19000 storage?:True 2020-03-20 18:04:12.371 - Thread: 1 -> Info: Planet generator name: ATA 06...Tethys 2020-03-20 18:04:12.371 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: ATA 06...Tethys-12345d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:1356262047 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.1148 AddGps: True SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/ATA 06...Tethys EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/ATA 06...Tethys HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[0, 0.085] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.1148 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = ATA 06...Tethys Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/ATA 06...Tethys DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-20 18:04:12.531 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-20 18:04:12.531 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-20 18:04:12.926 - Thread: 1 -> RunLoadingAction - END 2020-03-20 18:04:12.927 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-20 18:04:12.966 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-20 18:04:12.966 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-20 18:04:12.967 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-20 18:04:12.989 - Thread: 1 -> Updating continues. 2020-03-20 18:04:13.088 - Thread: 1 -> ASSERT: Invalid identity id when adding GPS. This is probably a valid case, but we want to know when it happens. at Sandbox.Game.Entities.MyPlanet.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:04:13.157 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Spawner Version: 1.074 2020-03-20 18:04:13.157 - Thread: 1 -> Modular Encounters Spawner: Initializing RivalAI Helper 2020-03-20 18:04:13.159 - Thread: 1 -> Modular Encounters Spawner: Checking World Settings. 2020-03-20 18:04:13.185 - Thread: 1 -> Modular Encounters Spawner: Registering Mod Message Handlers. 2020-03-20 18:04:13.185 - Thread: 1 -> Modular Encounters Spawner: Mod Channel: 1521905890.sbm_ModularEncountersSpawner 2020-03-20 18:04:13.185 - Thread: 1 -> Modular Encounters Spawner: Initiating Main Settings. 2020-03-20 18:04:13.216 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml 2020-03-20 18:04:13.250 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml 2020-03-20 18:04:13.278 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml 2020-03-20 18:04:13.302 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml 2020-03-20 18:04:13.337 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml 2020-03-20 18:04:13.368 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml 2020-03-20 18:04:13.390 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml 2020-03-20 18:04:13.396 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-CustomBlocks.xml 2020-03-20 18:04:13.399 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships. 2020-03-20 18:04:13.456 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet. 2020-03-20 18:04:13.456 - Thread: 1 -> Modular Encounters Spawner: Getting Active Mods. 2020-03-20 18:04:13.456 - Thread: 1 -> Modular Encounters Spawner: Wave Spawner (Space) Mod Detected. Enabling Wave Spawning for SpaceCargoShips. 2020-03-20 18:04:13.459 - Thread: 1 -> Modular Encounters Spawner: Check For Existing NPC Grids 2020-03-20 18:04:13.462 - Thread: 1 -> Modular Encounters Spawner: Initializing Economy Resources 2020-03-20 18:04:13.474 - Thread: 1 -> NPCE: Initializing NPC Programming Extender 2020-03-20 18:04:13.476 - Thread: 1 -> NPCE: Adding Network and Chat Handlers 2020-03-20 18:04:13.527 - Thread: 1 -> Create Log instance Utils=True 2020-03-20 18:04:13.536 - Thread: 1 -> Create Log instance Utils=True 2020-03-20 18:04:13.861 - Thread: 1 -> GC Memory: 3,264,488,336 B 2020-03-20 18:04:15.112 - Thread: 1 -> RequestRespawn 2020-03-20 18:04:15.606 - Thread: 36 -> ASSERT: Identity not found! at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition) at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge) at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid) at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets) at Sandbox.Game.Entities.MyEntityCreationThread.ThreadProc() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-20 18:04:15.660 - Thread: 1 -> ASSERT: at Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.ModMessageClientReliable<>System_UInt16#System_Byte<#>#System_UInt64.Invoke(IMyEventOwner& , UInt16& id, Byte[]& message, UInt64& recipient, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:04:17.093 - Thread: 1 -> GUI Stats: Update 33.6001127222222, Draw 0.438891666666667 2020-03-20 18:04:17.644 - Thread: 36 -> ASSERT: Bad display name 'Hydrogen Thruster T3' on definition 'MyObjectBuilder_BlueprintDefinition/BuildPlanItem_Thrust/LB_Small_Hyd_T3'. It should either be empty, or it must start with 'DisplayName_' and have corresponding text enum defined. at Sandbox.Definitions.MyCompositeBlueprintDefinition.Init(MyObjectBuilder_DefinitionBase builder) at Sandbox.Game.Entities.Character.MyCharacter.MakeBlueprintFromBuildPlanItem(BuildPlanItem buildPlanItem) at Sandbox.Game.Entities.Character.MyCharacter.UpdateBuildPlanner(Boolean synchronize) at Sandbox.Game.Entities.Character.MyCharacter.Init(MyObjectBuilder_EntityBase objectBuilder) at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets) at Sandbox.Game.Entities.MyEntities.CreateFromObjectBuilder(MyObjectBuilder_EntityBase objectBuilder, Boolean fadeIn) at VRage.Game.Components.MyHierarchyComponentBase.Deserialize(MyObjectBuilder_ComponentBase builder) at VRage.Game.Components.MyComponentContainer.Deserialize(MyObjectBuilder_ComponentContainer builder) at Sandbox.Game.Entities.MyComponentContainerExtension.InitComponents(MyComponentContainer container, MyObjectBuilderType type, MyStringHash subtypeName, MyObjectBuilder_ComponentContainer builder) at Sandbox.Game.Entities.MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MyTerminalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.MyShipController.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.MyCockpit.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Blocks.MyCryoChamber.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock) at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition) at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge) at Sandbox.Game.Entities.MyCubeGrid.InitInternal(MyObjectBuilder_EntityBase objectBuilder, Boolean rebuildGrid) at Sandbox.Game.Entities.MyEntities.InitEntity(MyObjectBuilder_EntityBase objectBuilder, MyEntity& entity, Boolean tolerateBlacklistedPlanets) at Sandbox.Game.Entities.MyEntityCreationThread.ThreadProc() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-20 18:04:19.597 - Thread: 1 -> ASSERT: The component added to the entity component container was not derived from MyEntityComponentBase! at VRage.Game.Components.MyComponentContainer.Add(Type type, MyComponentBase component) at MiniMap.MiniMap.OnEntityAdd(MyEntity obj) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity) at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene) at Sandbox.Game.Entities.MyEntityCreationThread.ConsumeResult(MyTimeSpan timestamp) at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:04:19.654 - Thread: 1 -> ASSERT: All producers in the same group must have same 'infinite capacity' state. at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges() at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.Cube.MyCubeGridSystems.OnAddedToGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyCubeGrid.OnAddedToGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyGridLogicalGroupData.OnNodeAdded(MyCubeGrid entity) at VRage.Groups.MyGroups`2.Node.set_m_group(Group value) at VRage.Groups.MyGroups`2.AddNode(TNode nodeToAdd) at Sandbox.Game.Entities.MyCubeGrid.OnAddedToScene(Object source) at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene) at Sandbox.Game.Entities.MyEntityCreationThread.ConsumeResult(MyTimeSpan timestamp) at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:04:20.266 - Thread: 1 -> ASSERT: All producers in the same group must have same 'infinite capacity' state. at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges() at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.Cube.MyCubeGridSystems.OnAddedToGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyCubeGrid.OnAddedToGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyGridLogicalGroupData.OnNodeAdded(MyCubeGrid entity) at VRage.Groups.MyGroups`2.Node.set_m_group(Group value) at VRage.Groups.MyGroups`2.MergeGroups(Group groupA, Group groupB) at VRage.Groups.MyGroups`2.CreateLink(Int64 linkId, TNode parentNode, TNode childNode) at Sandbox.Game.Entities.MyCubeGridGroups.CreateLink(GridLinkTypeEnum type, Int64 linkId, MyCubeGrid parent, MyCubeGrid child) at Sandbox.Game.Entities.MyCubeBlock.OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity) at Sandbox.Game.Entities.Blocks.MyMechanicalConnectionBlockBase.Attach(MyAttachableTopBlockBase topBlock, Boolean updateGroup) at Sandbox.Game.Entities.Cube.MyMotorStator.Attach(MyAttachableTopBlockBase rotor, Boolean updateGroup) at Sandbox.Game.Entities.Cube.MyMotorAdvancedStator.Attach(MyAttachableTopBlockBase rotor, Boolean updateGroup) at Sandbox.Game.Entities.Blocks.MyMechanicalConnectionBlockBase.UpdateAttachState() at Sandbox.Game.Entities.Blocks.MyMechanicalConnectionBlockBase.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.Cube.MyMotorStator.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:04:20.307 - Thread: 1 -> ASSERT: All producers in the same group must have same 'infinite capacity' state. at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges() at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.Cube.MyCubeGridSystems.OnAddedToGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyCubeGrid.OnAddedToGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyGridLogicalGroupData.OnNodeAdded(MyCubeGrid entity) at VRage.Groups.MyGroups`2.Node.set_m_group(Group value) at VRage.Groups.MyGroups`2.MergeGroups(Group groupA, Group groupB) at VRage.Groups.MyGroups`2.CreateLink(Int64 linkId, TNode parentNode, TNode childNode) at Sandbox.Game.Entities.MyCubeGridGroups.CreateLink(GridLinkTypeEnum type, Int64 linkId, MyCubeGrid parent, MyCubeGrid child) at Sandbox.Game.Entities.MyCubeBlock.OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity) at Sandbox.Game.Entities.Cube.MyShipConnector.WeldInternal() at Sandbox.Game.Entities.Cube.MyShipConnector.Weld(Nullable`1 masterToSlave) at Sandbox.Game.Entities.Cube.MyShipConnector.UpdateConnectionState() at Sandbox.Game.Entities.Cube.MyShipConnector.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:04:20.951 - Thread: 13 -> ASSERT: Model 'f:\steam\steamapps\workshop\content\244850\1359954841\models\cubes\large\rotaryairlock.mwm' contains invalid lod path 'Models\RotaryAirlock_LOD1'. The lod file cannot be opened. at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model) at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternalAsync(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-20 18:04:20.965 - Thread: 31 -> ASSERT: Cannot convert to draw technique at VRageRender.MyMeshMaterials1.ConvertImportDescToMeshMaterialInfo(MyMaterialDescriptor importDesc, String contentPath, String assetFile) at VRageRender.MyMeshMaterials1.GetMaterialId(MyMaterialDescriptor importDesc, String contentPath, String assetFile) at VRageRender.MyMeshes.CreatePartInfos(String assetName, String contentPath, MyMeshData meshData, MyLodMeshInfo& lodMeshInfo, MyMeshPartInfo1[]& parts, MyMeshSectionInfo1[]& sections) at VRageRender.MyMeshes.LoadMwm(MyLodMeshInfo& lodMeshInfo, MyMeshPartInfo1[]& parts, MyMeshSectionInfo1[]& sections, MyLODDescriptor[]& lodDescriptors, Single rescale) at VRageRender.MyMeshes.LoadMesh(MeshId id, IMyVoxelUpdateBatch updateBatch) at VRageRender.MyMeshes.GetMeshId(MyStringId nameKey, Single rescale, IMyVoxelUpdateBatch updateBatch) at VRage.Render11.GeometryStage2.Common.MyComponentConverter.ConvertActorToTheOldPipeline(MyActor actor) at VRage.Render11.GeometryStage2.Instancing.MyInstanceManager.OnReloadModels(String filePath, MyModel model, Boolean ignoreAsserts, Boolean dither) at VRage.Render11.GeometryStage2.Model.MyModelFactory.CompleteAsyncTasks() at VRageRender.MyRender11.UpdateGameScene() at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-20 18:04:20.986 - Thread: 31 -> ASSERT: Missing lod file: Models\RotaryAirlock_LOD1 at VRageRender.MyMeshes.GetMeshId(MyStringId nameKey, Single rescale, IMyVoxelUpdateBatch updateBatch) at VRage.Render11.GeometryStage2.Common.MyComponentConverter.ConvertActorToTheOldPipeline(MyActor actor) at VRage.Render11.GeometryStage2.Instancing.MyInstanceManager.OnReloadModels(String filePath, MyModel model, Boolean ignoreAsserts, Boolean dither) at VRage.Render11.GeometryStage2.Model.MyModelFactory.CompleteAsyncTasks() at VRageRender.MyRender11.UpdateGameScene() at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-20 18:04:20.986 - Thread: 31 -> ASSERT: Missing lod file: Models\RotaryAirlock_LOD2 at VRageRender.MyMeshes.GetMeshId(MyStringId nameKey, Single rescale, IMyVoxelUpdateBatch updateBatch) at VRage.Render11.GeometryStage2.Common.MyComponentConverter.ConvertActorToTheOldPipeline(MyActor actor) at VRage.Render11.GeometryStage2.Instancing.MyInstanceManager.OnReloadModels(String filePath, MyModel model, Boolean ignoreAsserts, Boolean dither) at VRage.Render11.GeometryStage2.Model.MyModelFactory.CompleteAsyncTasks() at VRageRender.MyRender11.UpdateGameScene() at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-20 18:04:21.470 - Thread: 1 -> ASSERT: All producers in the same group must have same 'infinite capacity' state. at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges() at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.Cube.MyCubeGridSystems.OnAddedToGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyCubeGrid.OnAddedToGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyGridLogicalGroupData.OnNodeAdded(MyCubeGrid entity) at VRage.Groups.MyGroups`2.Node.set_m_group(Group value) at VRage.Groups.MyGroups`2.RecalculateConnectivity(Node parent, Node child) at VRage.Groups.MyGroups`2.BreakLinkInternal(Int64 linkId, Node parent, Node child) at VRage.Groups.MyGroups`2.BreakLink(Int64 linkId, TNode parentNode, TNode childNode) at Sandbox.Game.Entities.MyCubeBlock.OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity) at Sandbox.Game.Entities.Cube.MyShipConnector.RemoveLinks(MyShipConnector otherConnector) at Sandbox.Game.Entities.Cube.MyShipConnector.Detach(Boolean synchronize) at Sandbox.Game.Entities.Cube.MyShipConnector.Detach(Boolean synchronize) at Sandbox.Game.Entities.Cube.MyShipConnector.OnConnectionStateChanged() at System.Action`1.Invoke(T obj) at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify) at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received) at VRage.Sync.Sync`2.Serialize(BitStream stream, Boolean validate, Boolean setValueIfValid) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.Serialize(BitStream stream, Endpoint forClient, MyTimeSpan serverTimestamp, MyTimeSpan lastClientTimestamp, Byte packetId, Int32 maxBitPosition, HashSet`1 cachedData) at VRage.Network.MyReplicationClient.OnServerStateSync(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:04:21.497 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-20 18:04:21.553 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB 1950 DA.vx2' 2020-03-20 18:04:21.584 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB 1992 sk0.vx2' 2020-03-20 18:04:21.592 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB 1996 HW1.vx2' 2020-03-20 18:04:21.608 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB 1998 ML14.vx2' 2020-03-20 18:04:21.613 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB 1998 WT24.vx2' 2020-03-20 18:04:21.615 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB 2000 ET70.vx2' 2020-03-20 18:04:21.677 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB 2008 EV5.vx2' 2020-03-20 18:04:21.678 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Bacchus.vx2' 2020-03-20 18:04:21.681 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Bennu.vx2' 2020-03-20 18:04:21.682 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Betulia.vx2' 2020-03-20 18:04:21.738 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Castalia.vx2' 2020-03-20 18:04:21.743 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Ceres.vx2' 2020-03-20 18:04:21.748 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Eros.vx2' 2020-03-20 18:04:21.759 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Europa.vx2' 2020-03-20 18:04:21.818 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Gaspra.vx2' 2020-03-20 18:04:21.824 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Geographos.vx2' 2020-03-20 18:04:21.845 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Golevka.vx2' 2020-03-20 18:04:21.847 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Hygiea.vx2' 2020-03-20 18:04:22.087 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Ida.vx2' 2020-03-20 18:04:22.160 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Itokawa.vx2' 2020-03-20 18:04:22.160 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Kleopatra.vx2' 2020-03-20 18:04:22.171 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Lutetia.vx2' 2020-03-20 18:04:22.182 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Mathilde.vx2' 2020-03-20 18:04:22.220 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Mithra.vx2' 2020-03-20 18:04:22.256 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Nereus.vx2' 2020-03-20 18:04:22.256 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Pallas.vx2' 2020-03-20 18:04:23.063 - Thread: 31 -> ASSERT: at VRageRender.MyDX11Render.GetLastExecutedAnnotation() at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-20 18:04:23.147 - Thread: 31 -> ASSERT: at VRage.Render11.Tools.MyRendererStats.UpdateStateChanges(String page) at VRage.Render11.Tools.MyRendererStats.UpdateStats() at VRageRender.MyDX11Render.GetStatistics() at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-20 18:04:23.182 - Thread: 31 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(MyOffscreenRenderer.RenderWork@|FAIL_NotInitialized|Unknown|NotStarted MyOffscreenRenderer.RenderWork@|FAIL_NotInitialized|Unknown|NotStarted MyOffscreenRenderer.RenderWork@|FAIL_NotInitialized|Unknown|NotStarted MyOffscreenRenderer.RenderWork@|FAIL_NotInitialized|Unknown|NotStarted MyOffscreenRenderer.RenderWork@|FAIL_NotInitialized|Unknown|NotStarted MyOffscreenRenderer.RenderWork@|FAIL_NotInitialized|Unknown|NotStarted MyOffscreenRenderer.RenderWork@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted ) Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Task exception, inner exception 0: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e) Statistics: Scene: Entities Actors: 1,535 InstanceBuffers: 22 GPUEmitters: 0 Atmospheres: 12 Clouds: 42 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 4 Actor Components MyLightComponent: 198 MyRenderVoxelActor: 14 MyInstanceComponent: 1,092 MyResourcePrioritizationComponent: 1,323 MyRenderableComponent: 208 MyThrustFlameAnimator: 126 MySkinningComponent: 1 2020-03-20 18:04:23.325 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Ra.vx2' 2020-03-20 18:04:23.382 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Steins.vx2' 2020-03-20 18:04:23.393 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Sylvia.vx2' 2020-03-20 18:04:23.498 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Toutatis.vx2' 2020-03-20 18:04:23.506 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AB Vesta.vx2' 2020-03-20 18:04:23.511 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\08 Larissa.vx2' 2020-03-20 18:04:23.568 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\08 Proteus.vx2' 2020-03-20 18:04:23.775 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Atlas.vx2' 2020-03-20 18:04:23.776 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Calypso.vx2' 2020-03-20 18:04:23.777 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Daphnis.vx2' 2020-03-20 18:04:23.777 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Epimetheus.vx2' 2020-03-20 18:04:23.796 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Helene.vx2' 2020-03-20 18:04:23.798 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Hyperion.vx2' 2020-03-20 18:04:23.804 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Janus.vx2' 2020-03-20 18:04:23.811 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Pan.vx2' 2020-03-20 18:04:23.812 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Pandora.vx2' 2020-03-20 18:04:23.823 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Phoebe.vx2' 2020-03-20 18:04:23.825 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Prometheus.vx2' 2020-03-20 18:04:23.833 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\06 Telesto.vx2' 2020-03-20 18:04:23.833 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\05 Amalthea.vx2' 2020-03-20 18:04:23.860 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\05 Thebe.vx2' 2020-03-20 18:04:23.869 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\04 Phobos.vx2' 2020-03-20 18:04:23.918 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\04 Deimos.vx2' 2020-03-20 18:04:23.927 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AIron_01.vx2' 2020-03-20 18:04:23.934 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AIron_02.vx2' 2020-03-20 18:04:23.947 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AIron_03.vx2' 2020-03-20 18:04:23.953 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AIron_04.vx2' 2020-03-20 18:04:23.959 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AIron_05.vx2' 2020-03-20 18:04:23.973 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AIron_06.vx2' 2020-03-20 18:04:23.983 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AIron_07.vx2' 2020-03-20 18:04:24.000 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ANickel_01.vx2' 2020-03-20 18:04:24.001 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ANickel_02.vx2' 2020-03-20 18:04:24.003 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ANickel_03.vx2' 2020-03-20 18:04:24.005 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ANickel_04.vx2' 2020-03-20 18:04:24.006 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ANickel_05.vx2' 2020-03-20 18:04:24.008 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ANickel_06.vx2' 2020-03-20 18:04:24.010 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ASilicon_01.vx2' 2020-03-20 18:04:24.011 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ASilicon_02.vx2' 2020-03-20 18:04:24.025 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ASilicon_03.vx2' 2020-03-20 18:04:24.026 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ASilicon_04.vx2' 2020-03-20 18:04:24.027 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ASilicon_05.vx2' 2020-03-20 18:04:24.029 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ACobalt_01.vx2' 2020-03-20 18:04:24.030 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ACobalt_02.vx2' 2020-03-20 18:04:24.031 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ACobalt_03.vx2' 2020-03-20 18:04:24.032 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ACobalt_04.vx2' 2020-03-20 18:04:24.033 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ASilver_01.vx2' 2020-03-20 18:04:24.033 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ASilver_02.vx2' 2020-03-20 18:04:24.034 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ASilver_03.vx2' 2020-03-20 18:04:24.034 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0ASilver_04.vx2' 2020-03-20 18:04:24.034 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AGold_01.vx2' 2020-03-20 18:04:24.035 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AGold_02.vx2' 2020-03-20 18:04:24.035 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AGold_03.vx2' 2020-03-20 18:04:24.036 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AGold_04.vx2' 2020-03-20 18:04:24.036 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AMagnesium_01.vx2' 2020-03-20 18:04:24.036 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AMagnesium_02.vx2' 2020-03-20 18:04:24.037 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AMagnesium_03.vx2' 2020-03-20 18:04:24.037 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AMagnesium_04.vx2' 2020-03-20 18:04:24.037 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0APlatinum_01.vx2' 2020-03-20 18:04:24.044 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0APlatinum_02.vx2' 2020-03-20 18:04:24.044 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0APlatinum_03.vx2' 2020-03-20 18:04:24.045 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0APlatinum_04.vx2' 2020-03-20 18:04:24.045 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AUraninite_01.vx2' 2020-03-20 18:04:24.045 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AUraninite_02.vx2' 2020-03-20 18:04:24.045 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AUraninite_03.vx2' 2020-03-20 18:04:24.045 - Thread: 1 -> Loading voxel storage from file 'F:\Steam\steamapps\workshop\content\244850\1697074695\VoxelMaps\0AUraninite_04.vx2' 2020-03-20 18:04:24.114 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-20 18:04:24.128 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-20 18:04:24.133 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-20 18:04:24.140 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-20 18:04:24.162 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-20 18:04:24.165 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-20 18:04:24.170 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-20 18:04:24.171 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-20 18:04:24.241 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-20 18:04:24.587 - Thread: 1 -> ASSERT: Inventory always have to have owner! at Sandbox.Game.MyInventory.get_IsCharacterOwner() at Sandbox.Game.MyInventory.get_MaxVolume() at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemBlock.SettingsChanged() at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemBlock.Init() at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemBlock.UpdateBeforeSimulation10_100(Boolean fast) at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemBlock.UpdateBeforeSimulation100() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation100(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.<>c.b__8_2(MyGameLogicComponent c) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:04:24.667 - Thread: 1 -> ASSERT: Inventory always have to have owner! at Sandbox.Game.MyInventory.get_IsCharacterOwner() at Sandbox.Game.MyInventory.get_MaxVolume() at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemBlock.SettingsChanged() at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemMod.SyncBlockSettingsReceived(Byte[] dataRcv) at Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.HandleMessage(UInt16 id, Byte[] message) at Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.ModMessageClientReliable<>System_UInt16#System_Byte<#>#System_UInt64.Invoke(IMyEventOwner& , UInt16& id, Byte[]& message, UInt64& recipient, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-20 18:04:24.880 - Thread: 31 -> Exception occured: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Task exception, inner exception 0: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e) 2020-03-20 18:04:24.881 - Thread: 31 -> Showing message 2020-03-20 18:04:25.262 - Thread: 31 -> Log Closed