2020-03-20 18:05:19.882 - Thread: 1 -> Log Started 2020-03-20 18:05:19.884 - Thread: 1 -> Timezone (local - UTC): 2h 2020-03-20 18:05:19.884 - Thread: 1 -> App Version: 01_194_048 2020-03-20 18:05:19.887 - Thread: 1 -> Steam build: Always true 2020-03-20 18:05:19.887 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-20 18:05:19.887 - Thread: 1 -> Environment.ProcessorCount: 2 2020-03-20 18:05:19.992 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 7 Ultimate (Microsoft Windows NT 6.1.7601 Service Pack 1) 2020-03-20 18:05:19.992 - Thread: 1 -> Environment.CommandLine: "N:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-03-20 18:05:19.992 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-20 18:05:19.992 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-20 18:05:19.993 - Thread: 1 -> Environment.Version: .NET Framework 4.8.3928.0 2020-03-20 18:05:19.993 - Thread: 1 -> Environment.CurrentDirectory: N:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-20 18:05:19.996 - Thread: 1 -> CPU Info: Intel(R) Pentium(R) CPU G3258 @ 3.20GHz 2020-03-20 18:05:19.996 - Thread: 1 -> IntPtr.Size: 8 2020-03-20 18:05:19.996 - Thread: 1 -> Default Culture: 2020-03-20 18:05:19.996 - Thread: 1 -> Default UI Culture: 2020-03-20 18:05:19.999 - Thread: 1 -> MyConfig.Load() - START 2020-03-20 18:05:20.003 - Thread: 1 -> Path: C:\Users\Igor\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-20 18:05:20.215 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-20 18:05:20.215 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-20 18:05:20.215 - Thread: 1 -> Language: 0 2020-03-20 18:05:20.215 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-20 18:05:20.215 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-20 18:05:20.215 - Thread: 1 -> LastCheckedVersion: 1193103 2020-03-20 18:05:20.215 - Thread: 1 -> NewsletterCurrentStatus: 1 2020-03-20 18:05:20.215 - Thread: 1 -> FirstTimeRun: False 2020-03-20 18:05:20.215 - Thread: 1 -> EnableDamageEffects: True 2020-03-20 18:05:20.215 - Thread: 1 -> EnableReverb: False 2020-03-20 18:05:20.215 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-20 18:05:20.215 - Thread: 1 -> GDPRConsent: False 2020-03-20 18:05:20.215 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-20 18:05:20.215 - Thread: 1 -> GameVolume: 0.1446402 2020-03-20 18:05:20.215 - Thread: 1 -> Music_Volume: 0 2020-03-20 18:05:20.215 - Thread: 1 -> VoiceChatVolume: 1 2020-03-20 18:05:20.215 - Thread: 1 -> HudWarnings: True 2020-03-20 18:05:20.215 - Thread: 1 -> VoiceChat: True 2020-03-20 18:05:20.215 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-20 18:05:20.215 - Thread: 1 -> EnableDynamicMusic: True 2020-03-20 18:05:20.215 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-03-20 18:05:20.215 - Thread: 1 -> EnableDoppler: True 2020-03-20 18:05:20.215 - Thread: 1 -> FirstTimeTutorials: False 2020-03-20 18:05:20.215 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-20 18:05:20.215 - Thread: 1 -> HudState: 1 2020-03-20 18:05:20.215 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-20 18:05:20.215 - Thread: 1 -> MutedPlayers: 2020-03-20 18:05:20.215 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-20 18:05:20.215 - Thread: 1 -> VideoAdapter: 0 2020-03-20 18:05:20.215 - Thread: 1 -> ScreenWidth: 1600 2020-03-20 18:05:20.215 - Thread: 1 -> ScreenHeight: 1200 2020-03-20 18:05:20.215 - Thread: 1 -> RefreshRate: 60000 2020-03-20 18:05:20.215 - Thread: 1 -> WindowMode: 1 2020-03-20 18:05:20.215 - Thread: 1 -> VerticalSync: 0 2020-03-20 18:05:20.215 - Thread: 1 -> FieldOfView: 100.1366 2020-03-20 18:05:20.215 - Thread: 1 -> PostProcessingEnabled: True 2020-03-20 18:05:20.215 - Thread: 1 -> FlaresIntensity: 1 2020-03-20 18:05:20.215 - Thread: 1 -> TreeViewDistance: 1000 2020-03-20 18:05:20.215 - Thread: 1 -> GrassDensity: 0 2020-03-20 18:05:20.215 - Thread: 1 -> GrassDrawDistance: 159 2020-03-20 18:05:20.215 - Thread: 1 -> AntialiasingMode: 1 2020-03-20 18:05:20.215 - Thread: 1 -> ShadowMapResolution: 1 2020-03-20 18:05:20.215 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-03-20 18:05:20.215 - Thread: 1 -> TextureQuality: 1 2020-03-20 18:05:20.215 - Thread: 1 -> AnisotropicFiltering: 0 2020-03-20 18:05:20.215 - Thread: 1 -> ModelQuality: 1 2020-03-20 18:05:20.215 - Thread: 1 -> VoxelQuality: 0 2020-03-20 18:05:20.215 - Thread: 1 -> ShaderQuality: 1 2020-03-20 18:05:20.215 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-20 18:05:20.215 - Thread: 1 -> ExperimentalMode: True 2020-03-20 18:05:20.215 - Thread: 1 -> ShowCrosshair: True 2020-03-20 18:05:20.215 - Thread: 1 -> EnableTrading: True 2020-03-20 18:05:20.215 - Thread: 1 -> EnableSteamCloud: False 2020-03-20 18:05:20.215 - Thread: 1 -> UiTransparency: 1 2020-03-20 18:05:20.215 - Thread: 1 -> UiBkTransparency: 0.6039512 2020-03-20 18:05:20.215 - Thread: 1 -> HUDBkTransparency: 0.6 2020-03-20 18:05:20.215 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-03-20 18:05:20.215 - Thread: 1 -> ControlsHints: False 2020-03-20 18:05:20.215 - Thread: 1 -> GoodBotHints: False 2020-03-20 18:05:20.215 - Thread: 1 -> RotationHints: False 2020-03-20 18:05:20.218 - Thread: 1 -> MyConfig.Load() - END 2020-03-20 18:05:22.279 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-20 18:05:24.338 - Thread: 1 -> Found processor count: 2 2020-03-20 18:05:24.338 - Thread: 1 -> Using processor count: 2 2020-03-20 18:05:27.675 - Thread: 1 -> All detected adapters: 2020-03-20 18:05:27.680 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=1649489986, DeviceID=7298 2020-03-20 18:05:29.689 - Thread: 1 -> AdapterInfo = { 2020-03-20 18:05:29.758 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2020-03-20 18:05:29.758 - Thread: 1 -> Description = dev id: 7298, mem: 4192665600, shared mem: 8248854528, Luid: 37488, rev: 161, subsys id: 1649489986, vendor id: 4318 2020-03-20 18:05:29.758 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-20 18:05:29.758 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-20 18:05:29.758 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-20 18:05:29.758 - Thread: 1 -> AftermathSupported = False 2020-03-20 18:05:29.758 - Thread: 1 -> Adapter id = 0 2020-03-20 18:05:29.758 - Thread: 1 -> Supported = True 2020-03-20 18:05:29.758 - Thread: 1 -> RAM = 4192665600 2020-03-20 18:05:29.758 - Thread: 1 -> Priority = 2 2020-03-20 18:05:29.758 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-20 18:05:29.758 - Thread: 1 -> Output is attached = True 2020-03-20 18:05:29.758 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1600 Height:1200} 2020-03-20 18:05:29.758 - Thread: 1 -> Display modes = { 2020-03-20 18:05:29.759 - Thread: 1 -> DXGIOutput id = 0 2020-03-20 18:05:29.760 - Thread: 1 -> 640x480@60Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 640x480@75Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 720x480@75Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 720x480@75Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 720x480@60.317Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 720x480@60.317Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 720x576@75Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 720x576@75Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 720x576@60.317Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 720x576@60.317Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 800x600@75Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 800x600@60.317Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1024x768@60.004Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1024x768@75.029Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1152x864@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1152x864@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1152x864@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1152x864@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x720@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x720@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x720@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x720@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x768@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x768@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x768@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x768@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x800@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x800@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x800@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x800@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x960@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x960@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x960@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x960@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1280x1024@75.025Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1360x768@60Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1360x768@60Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1366x768@60Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1366x768@60Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1600x900@60Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1600x900@60Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1600x1024@60Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1600x1024@60Hz 2020-03-20 18:05:29.760 - Thread: 1 -> 1600x1200@60Hz 2020-03-20 18:05:29.760 - Thread: 1 -> } 2020-03-20 18:05:29.760 - Thread: 1 -> } 2020-03-20 18:05:29.760 - Thread: 1 -> AdapterInfo = { 2020-03-20 18:05:29.762 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2020-03-20 18:05:29.762 - Thread: 1 -> Description = dev id: 7298, mem: 4192665600, shared mem: 8248854528, Luid: 37488, rev: 161, subsys id: 1649489986, vendor id: 4318 2020-03-20 18:05:29.762 - Thread: 1 -> Driver version = 26.21.14.4274 2020-03-20 18:05:29.762 - Thread: 1 -> Driver date = 20200313000000.000000-000 2020-03-20 18:05:29.762 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-20 18:05:29.762 - Thread: 1 -> AftermathSupported = False 2020-03-20 18:05:29.762 - Thread: 1 -> Adapter id = 0 2020-03-20 18:05:29.762 - Thread: 1 -> Supported = True 2020-03-20 18:05:29.762 - Thread: 1 -> RAM = 4192665600 2020-03-20 18:05:29.762 - Thread: 1 -> Priority = 2 2020-03-20 18:05:29.762 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-20 18:05:29.762 - Thread: 1 -> Output is attached = True 2020-03-20 18:05:29.762 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1600 Height:1200} 2020-03-20 18:05:29.762 - Thread: 1 -> Display modes = { 2020-03-20 18:05:29.768 - Thread: 1 -> DXGIOutput id = 0 2020-03-20 18:05:29.768 - Thread: 1 -> 640x480@60Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 640x480@75Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 720x480@75Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 720x480@75Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 720x480@60.317Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 720x480@60.317Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 720x576@75Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 720x576@75Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 720x576@60.317Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 720x576@60.317Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 800x600@75Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 800x600@60.317Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1024x768@60.004Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1024x768@75.029Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1152x864@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1152x864@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1152x864@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1152x864@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x720@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x720@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x720@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x720@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x768@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x768@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x768@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x768@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x800@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x800@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x800@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x800@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x960@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x960@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x960@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x960@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1280x1024@75.025Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1360x768@60Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1360x768@60Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1366x768@60Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1366x768@60Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1600x900@60Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1600x900@60Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1600x1024@60Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1600x1024@60Hz 2020-03-20 18:05:29.768 - Thread: 1 -> 1600x1200@60Hz 2020-03-20 18:05:29.768 - Thread: 1 -> } 2020-03-20 18:05:29.768 - Thread: 1 -> } 2020-03-20 18:05:29.798 - Thread: 1 -> Steam.IsActive: True 2020-03-20 18:05:29.798 - Thread: 1 -> Steam.IsOnline: True 2020-03-20 18:05:29.798 - Thread: 1 -> Steam.OwnsGame: False 2020-03-20 18:05:29.798 - Thread: 1 -> Steam.UserId: 76561198072673429 2020-03-20 18:05:29.799 - Thread: 1 -> Steam.UserName: igor 2020-03-20 18:05:29.799 - Thread: 1 -> Steam.Branch: default 2020-03-20 18:05:29.799 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-20 18:05:29.799 - Thread: 1 -> Build version: 0.1.1.0 2020-03-20 18:05:30.660 - Thread: 9 -> CreateDeviceInternal - CheckSettings() 2020-03-20 18:05:30.661 - Thread: 9 -> CreateDeviceInternal - GetAdapter() 2020-03-20 18:05:30.665 - Thread: 9 -> CreateDeviceInternal - FixSettings() 2020-03-20 18:05:30.666 - Thread: 9 -> CreateDeviceInternal - Create device 2020-03-20 18:05:30.797 - Thread: 9 -> CreateDeviceInternal Steam Overlay integration 2020-03-20 18:05:30.903 - Thread: 9 -> CreateDeviceInternal Steam Overlay OK 2020-03-20 18:05:30.904 - Thread: 9 -> CreateDeviceInternal create swapchain 2020-03-20 18:05:54.436 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-20 18:05:54.514 - Thread: 1 -> MyScreenManager() 2020-03-20 18:05:54.514 - Thread: 1 -> Game dir: N:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-20 18:05:54.514 - Thread: 1 -> Content dir: N:\Program Files\Steam\steamapps\common\SpaceEngineers\Content 2020-03-20 18:05:55.196 - Thread: 9 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Exception: SharpDX.SharpDXException: HRESULT: [0x887C0004], Module: [SharpDX.Direct3D11], ApiCode: [D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD/DeferredContextMapWithoutInitialDiscard], Message: Unknown at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resourceRef, Int32 subresource, MapMode mapType, MapFlags mapFlags) at VRageRender.MyMapping.Map(MyRenderContext rc, IResource resource, Int32 bufferSize, MapMode mapMode) at VRage.Render11.Resources.MyDeviceWriteBuffer.Alloc(Int32 bytes) at VRageRender.MyMeshes.MyDeviceUpdateBatch.Commit() at VRageRender.MyRender11.OnSessionStart() at VRageRender.MyRender11.InitSubsystemsConsume(MyRenderContext rc) at VRage.Render.Scene.MyActorUpdater.UpdateDelayedCalls(MyTimeSpan currentTime) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Statistics: Scene: Entities Actors: 0 InstanceBuffers: 0 GPUEmitters: 0 Atmospheres: 0 Clouds: 0 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 2020-03-20 18:05:57.740 - Thread: 9 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887C0004], Module: [SharpDX.Direct3D11], ApiCode: [D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD/DeferredContextMapWithoutInitialDiscard], Message: Unknown at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resourceRef, Int32 subresource, MapMode mapType, MapFlags mapFlags) at VRageRender.MyMapping.Map(MyRenderContext rc, IResource resource, Int32 bufferSize, MapMode mapMode) at VRage.Render11.Resources.MyDeviceWriteBuffer.Alloc(Int32 bytes) at VRageRender.MyMeshes.MyDeviceUpdateBatch.Commit() at VRageRender.MyRender11.OnSessionStart() at VRageRender.MyRender11.InitSubsystemsConsume(MyRenderContext rc) at VRage.Render.Scene.MyActorUpdater.UpdateDelayedCalls(MyTimeSpan currentTime) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-20 18:05:57.741 - Thread: 9 -> Showing message 2020-03-20 18:05:58.177 - Thread: 9 -> Log Closed