2020-03-19 20:41:41.676 - Thread: 1 -> Log Started 2020-03-19 20:41:41.677 - Thread: 1 -> Timezone (local - UTC): -4h 2020-03-19 20:41:41.677 - Thread: 1 -> App Version: 01_194_048 2020-03-19 20:41:41.678 - Thread: 1 -> Steam build: Always true 2020-03-19 20:41:41.678 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-19 20:41:41.678 - Thread: 1 -> Environment.ProcessorCount: 6 2020-03-19 20:41:41.791 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18362.0) 2020-03-19 20:41:41.791 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-03-19 20:41:41.791 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-19 20:41:41.791 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-19 20:41:41.791 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-03-19 20:41:41.791 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-19 20:41:41.797 - Thread: 1 -> CPU Info: AMD FX(tm)-6300 Six-Core Processor 2020-03-19 20:41:41.797 - Thread: 1 -> IntPtr.Size: 8 2020-03-19 20:41:41.797 - Thread: 1 -> Default Culture: 2020-03-19 20:41:41.797 - Thread: 1 -> Default UI Culture: 2020-03-19 20:41:41.798 - Thread: 1 -> MyConfig.Load() - START 2020-03-19 20:41:41.801 - Thread: 1 -> Path: C:\Users\o0Bru\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-19 20:41:42.008 - Thread: 1 -> NewNewGameScreen: False 2020-03-19 20:41:42.008 - Thread: 1 -> EnableDamageEffects: False 2020-03-19 20:41:42.008 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-19 20:41:42.008 - Thread: 1 -> EnableReverb: False 2020-03-19 20:41:42.008 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-19 20:41:42.008 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-19 20:41:42.008 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-19 20:41:42.008 - Thread: 1 -> FirstTimeRun: False 2020-03-19 20:41:42.008 - Thread: 1 -> ExperimentalMode: True 2020-03-19 20:41:42.008 - Thread: 1 -> VideoAdapter: 0 2020-03-19 20:41:42.008 - Thread: 1 -> ScreenWidth: 1152 2020-03-19 20:41:42.008 - Thread: 1 -> ScreenHeight: 864 2020-03-19 20:41:42.008 - Thread: 1 -> RefreshRate: 75000 2020-03-19 20:41:42.008 - Thread: 1 -> WindowMode: 0 2020-03-19 20:41:42.008 - Thread: 1 -> VerticalSync: 0 2020-03-19 20:41:42.008 - Thread: 1 -> FieldOfView: 70 2020-03-19 20:41:42.008 - Thread: 1 -> PostProcessingEnabled: True 2020-03-19 20:41:42.008 - Thread: 1 -> FlaresIntensity: 1 2020-03-19 20:41:42.008 - Thread: 1 -> TreeViewDistance: 500 2020-03-19 20:41:42.008 - Thread: 1 -> GrassDensity: 0 2020-03-19 20:41:42.008 - Thread: 1 -> GrassDrawDistance: 49 2020-03-19 20:41:42.008 - Thread: 1 -> AntialiasingMode: 0 2020-03-19 20:41:42.008 - Thread: 1 -> ShadowMapResolution: 0 2020-03-19 20:41:42.008 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-03-19 20:41:42.008 - Thread: 1 -> TextureQuality: 0 2020-03-19 20:41:42.008 - Thread: 1 -> AnisotropicFiltering: 0 2020-03-19 20:41:42.008 - Thread: 1 -> ModelQuality: 0 2020-03-19 20:41:42.008 - Thread: 1 -> VoxelQuality: 0 2020-03-19 20:41:42.008 - Thread: 1 -> ShaderQuality: 0 2020-03-19 20:41:42.008 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-19 20:41:42.008 - Thread: 1 -> FirstVTTimeRun: False 2020-03-19 20:41:42.008 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-19 20:41:42.008 - Thread: 1 -> GDPRConsent: True 2020-03-19 20:41:42.008 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-19 20:41:42.030 - Thread: 1 -> FirstTimeTutorials: False 2020-03-19 20:41:42.030 - Thread: 1 -> GameVolume: 0.04007479 2020-03-19 20:41:42.030 - Thread: 1 -> Music_Volume: 0 2020-03-19 20:41:42.030 - Thread: 1 -> VoiceChatVolume: 1 2020-03-19 20:41:42.030 - Thread: 1 -> HudWarnings: True 2020-03-19 20:41:42.030 - Thread: 1 -> VoiceChat: True 2020-03-19 20:41:42.030 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-19 20:41:42.030 - Thread: 1 -> EnableDynamicMusic: True 2020-03-19 20:41:42.030 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-03-19 20:41:42.030 - Thread: 1 -> EnableDoppler: True 2020-03-19 20:41:42.030 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-19 20:41:42.030 - Thread: 1 -> ShowCrosshair2: 0 2020-03-19 20:41:42.030 - Thread: 1 -> EnableTrading: True 2020-03-19 20:41:42.030 - Thread: 1 -> EnableSteamCloud: True 2020-03-19 20:41:42.030 - Thread: 1 -> UiTransparency: 1 2020-03-19 20:41:42.030 - Thread: 1 -> UiBkTransparency: 0.8 2020-03-19 20:41:42.030 - Thread: 1 -> HUDBkTransparency: 0.6 2020-03-19 20:41:42.030 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-03-19 20:41:42.030 - Thread: 1 -> ControlsHints: True 2020-03-19 20:41:42.030 - Thread: 1 -> GoodBotHints: True 2020-03-19 20:41:42.030 - Thread: 1 -> RotationHints: True 2020-03-19 20:41:42.030 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-19 20:41:42.030 - Thread: 1 -> HudState: 1 2020-03-19 20:41:42.030 - Thread: 1 -> TutorialsFinished: System.String[] 2020-03-19 20:41:42.030 - Thread: 1 -> MutedPlayers: 2020-03-19 20:41:42.031 - Thread: 1 -> MyConfig.Load() - END 2020-03-19 20:41:43.391 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-19 20:41:44.299 - Thread: 1 -> Found processor count: 6 2020-03-19 20:41:44.299 - Thread: 1 -> Using processor count: 6 2020-03-19 20:41:45.002 - Thread: 1 -> All detected adapters: 2020-03-19 20:41:45.036 - Thread: 1 -> NVIDIA GeForce GT 730 - VendorID=4318, SubsystemID=-1969286046, DeviceID=3842 2020-03-19 20:41:45.036 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-19 20:41:45.879 - Thread: 1 -> AdapterInfo = { 2020-03-19 20:41:45.880 - Thread: 1 -> Name = NVIDIA GeForce GT 730 + DISPLAY1 2020-03-19 20:41:45.880 - Thread: 1 -> Description = dev id: 3842, mem: 2086600704, shared mem: 8581144576, Luid: 48289, rev: 161, subsys id: -1969286046, vendor id: 4318 2020-03-19 20:41:45.880 - Thread: 1 -> Driver version = 23.21.13.9124 2020-03-19 20:41:45.880 - Thread: 1 -> Driver date = 20180315000000.000000-000 2020-03-19 20:41:45.880 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-19 20:41:45.880 - Thread: 1 -> AftermathSupported = False 2020-03-19 20:41:45.880 - Thread: 1 -> Adapter id = 0 2020-03-19 20:41:45.880 - Thread: 1 -> Supported = True 2020-03-19 20:41:45.880 - Thread: 1 -> RAM = 2086600704 2020-03-19 20:41:45.880 - Thread: 1 -> Priority = 2 2020-03-19 20:41:45.880 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-19 20:41:45.880 - Thread: 1 -> Output is attached = True 2020-03-19 20:41:45.881 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-19 20:41:45.881 - Thread: 1 -> Display modes = { 2020-03-19 20:41:45.882 - Thread: 1 -> DXGIOutput id = 0 2020-03-19 20:41:45.882 - Thread: 1 -> 640x480@60Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 640x480@75Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 640x480@72Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 640x480@59.94Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 720x480@60Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 720x480@59.94Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 720x576@75Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 720x576@75Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 720x576@60.317Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 720x576@60.317Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 720x576@72.188Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 720x576@72.188Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 800x600@75Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 800x600@60.317Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 800x600@72.188Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1024x768@60.004Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1024x768@70.069Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1024x768@75.029Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1152x864@75Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1176x664@60Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1176x664@60Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1176x664@59.94006Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1176x664@59.94006Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x720@60Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x720@23.97Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x720@24Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x720@29.97Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x720@30Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x768@60.015Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x768@60.015Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x800@59.81Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x960@60Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1280x1024@75.025Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1360x768@60.015Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1366x768@59.887Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1366x768@59.887Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1440x900@59.887Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1600x900@59.954Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1600x900@59.954Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1768x992@60Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1768x992@60Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1768x992@59.94Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1768x992@59.94Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1920x1080@60Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1920x1080@60Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1920x1080@23.976Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1920x1080@24Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1920x1080@29.97Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1920x1080@30Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-19 20:41:45.883 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-19 20:41:45.883 - Thread: 1 -> } 2020-03-19 20:41:45.883 - Thread: 1 -> } 2020-03-19 20:41:45.883 - Thread: 1 -> AdapterInfo = { 2020-03-19 20:41:45.885 - Thread: 1 -> Name = NVIDIA GeForce GT 730 + DISPLAY1 2020-03-19 20:41:45.885 - Thread: 1 -> Description = dev id: 3842, mem: 2086600704, shared mem: 8581144576, Luid: 48289, rev: 161, subsys id: -1969286046, vendor id: 4318 2020-03-19 20:41:45.885 - Thread: 1 -> Driver version = 23.21.13.9124 2020-03-19 20:41:45.885 - Thread: 1 -> Driver date = 20180315000000.000000-000 2020-03-19 20:41:45.885 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-19 20:41:45.885 - Thread: 1 -> AftermathSupported = False 2020-03-19 20:41:45.885 - Thread: 1 -> Adapter id = 0 2020-03-19 20:41:45.885 - Thread: 1 -> Supported = True 2020-03-19 20:41:45.885 - Thread: 1 -> RAM = 2086600704 2020-03-19 20:41:45.885 - Thread: 1 -> Priority = 2 2020-03-19 20:41:45.885 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-19 20:41:45.885 - Thread: 1 -> Output is attached = True 2020-03-19 20:41:45.885 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-19 20:41:45.885 - Thread: 1 -> Display modes = { 2020-03-19 20:41:45.886 - Thread: 1 -> DXGIOutput id = 0 2020-03-19 20:41:45.886 - Thread: 1 -> 640x480@60Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 640x480@75Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 640x480@72Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 640x480@59.94Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 720x480@60Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 720x480@59.94Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 720x576@75Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 720x576@75Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 720x576@60.317Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 720x576@60.317Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 720x576@72.188Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 720x576@72.188Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 800x600@75Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 800x600@60.317Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 800x600@72.188Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1024x768@60.004Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1024x768@70.069Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1024x768@75.029Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1152x864@75Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1176x664@60Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1176x664@60Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1176x664@59.94006Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1176x664@59.94006Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x720@60Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x720@23.97Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x720@24Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x720@29.97Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x720@30Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x720@59.94006Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x768@60.015Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x768@60.015Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x800@59.81Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x960@60Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1280x1024@75.025Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1360x768@60.015Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1366x768@59.887Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1366x768@59.887Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1440x900@59.887Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1600x900@59.954Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1600x900@59.954Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1768x992@60Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1768x992@60Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1768x992@59.94Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1768x992@59.94Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1920x1080@60Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1920x1080@60Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1920x1080@23.976Hz 2020-03-19 20:41:45.886 - Thread: 1 -> 1920x1080@24Hz 2020-03-19 20:41:45.887 - Thread: 1 -> 1920x1080@29.97Hz 2020-03-19 20:41:45.887 - Thread: 1 -> 1920x1080@30Hz 2020-03-19 20:41:45.887 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-19 20:41:45.887 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-19 20:41:45.887 - Thread: 1 -> } 2020-03-19 20:41:45.887 - Thread: 1 -> } 2020-03-19 20:41:45.894 - Thread: 1 -> Steam.IsActive: True 2020-03-19 20:41:45.895 - Thread: 1 -> Steam.IsOnline: True 2020-03-19 20:41:45.895 - Thread: 1 -> Steam.OwnsGame: False 2020-03-19 20:41:45.895 - Thread: 1 -> Steam.UserId: 76561198041860927 2020-03-19 20:41:45.895 - Thread: 1 -> Steam.UserName: [SAC]CLASnipe 2020-03-19 20:41:45.896 - Thread: 1 -> Steam.Branch: default 2020-03-19 20:41:45.896 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-19 20:41:45.896 - Thread: 1 -> Build version: 0.1.1.0 2020-03-19 20:41:46.058 - Thread: 15 -> CreateDeviceInternal - CheckSettings() 2020-03-19 20:41:46.059 - Thread: 15 -> CreateDeviceInternal - GetAdapter() 2020-03-19 20:41:46.068 - Thread: 15 -> CreateDeviceInternal - FixSettings() 2020-03-19 20:41:46.070 - Thread: 15 -> CreateDeviceInternal - Create device 2020-03-19 20:41:46.243 - Thread: 15 -> CreateDeviceInternal Steam Overlay integration 2020-03-19 20:41:46.362 - Thread: 15 -> CreateDeviceInternal Steam Overlay OK 2020-03-19 20:41:46.362 - Thread: 15 -> CreateDeviceInternal create swapchain 2020-03-19 20:41:52.850 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-19 20:41:52.852 - Thread: 1 -> MyScreenManager() 2020-03-19 20:41:52.852 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-19 20:41:52.852 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-03-19 20:41:56.990 - Thread: 1 -> Preallocate - START 2020-03-19 20:41:57.001 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-19 20:41:57.006 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-19 20:41:57.006 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-19 20:41:57.006 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-19 20:41:57.007 - Thread: 1 -> MyEntities - START 2020-03-19 20:41:57.052 - Thread: 1 -> MyEntities - END 2020-03-19 20:41:57.052 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-19 20:41:57.052 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-19 20:41:57.052 - Thread: 1 -> MyTransparentGeometry - START 2020-03-19 20:41:57.052 - Thread: 1 -> MyTransparentGeometry - END 2020-03-19 20:41:57.052 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-19 20:41:57.102 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-19 20:41:57.102 - Thread: 1 -> MyMath - START 2020-03-19 20:41:57.102 - Thread: 1 -> MyMath - END 2020-03-19 20:41:57.102 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-19 20:41:57.103 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-19 20:41:57.135 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-19 20:41:57.136 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-19 20:41:57.136 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-19 20:41:57.370 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-19 20:41:57.370 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-19 20:41:57.408 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-19 20:41:57.408 - Thread: 1 -> MySyncDestructions - START 2020-03-19 20:41:57.408 - Thread: 1 -> MySyncDestructions - END 2020-03-19 20:41:57.408 - Thread: 1 -> MySyncEntity - START 2020-03-19 20:41:57.408 - Thread: 1 -> MySyncEntity - END 2020-03-19 20:41:57.408 - Thread: 1 -> MySyncScenario - START 2020-03-19 20:41:57.408 - Thread: 1 -> MySyncScenario - END 2020-03-19 20:41:57.408 - Thread: 1 -> MyCommandCharacter - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyCommandCharacter - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyCommandConsole - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyCommandConsole - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyCommandEntity - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyCommandEntity - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyAiTargetManager - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyAiTargetManager - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyClientDebugCommands - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyClientDebugCommands - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyDedicatedServer - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyDedicatedServer - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerBase - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerBase - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerClient - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerClient - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-19 20:41:57.409 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-19 20:41:57.409 - Thread: 1 -> MyServerDebugCommands - START 2020-03-19 20:41:57.410 - Thread: 1 -> MyServerDebugCommands - END 2020-03-19 20:41:57.410 - Thread: 1 -> MyAIActionsParser - START 2020-03-19 20:41:57.410 - Thread: 1 -> MyAIActionsParser - END 2020-03-19 20:41:57.410 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-19 20:41:57.581 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-19 20:41:57.582 - Thread: 1 -> MyDefinitionManager - START 2020-03-19 20:41:57.654 - Thread: 1 -> MyDefinitionManager - END 2020-03-19 20:41:57.654 - Thread: 1 -> Preallocate - END 2020-03-19 20:41:57.669 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-19 20:41:59.050 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-19 20:41:59.050 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-19 20:41:59.092 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-19 20:41:59.094 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-19 20:41:59.094 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-19 20:41:59.094 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-19 20:41:59.094 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-19 20:41:59.094 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-19 20:41:59.098 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-19 20:41:59.179 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-03-19 20:41:59.179 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-03-19 20:41:59.180 - Thread: 1 -> Virtualized: False 2020-03-19 20:41:59.192 - Thread: 1 -> Environment.ProcessorName: AMD FX(tm)-6300 Six-Core Processor 2020-03-19 20:41:59.194 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,162,289,152 bytes 2020-03-19 20:41:59.194 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-19 20:41:59.194 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,668,905,984 bytes 2020-03-19 20:41:59.194 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,761,708,032 bytes 2020-03-19 20:41:59.433 - Thread: 1 -> Drive C: | Capacity: 999,625,322,496 bytes | Free space: 391,517,716,480 bytes 2020-03-19 20:41:59.433 - Thread: 1 -> Drive D: | Capacity: 1,999,381,970,944 bytes | Free space: 1,984,557,588,480 bytes 2020-03-19 20:41:59.434 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-19 20:41:59.434 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-19 20:41:59.435 - Thread: 1 -> Installed DLCs: 2020-03-19 20:41:59.474 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-19 20:41:59.474 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-19 20:41:59.474 - Thread: 1 -> Frostbite (1241550) 2020-03-19 20:41:59.503 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-19 20:41:59.893 - Thread: 1 -> Havok: Physics.Init 2020-03-19 20:42:02.700 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-19 20:42:02.984 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-19 20:42:02.988 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-19 20:42:02.989 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-19 20:42:03.089 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-19 20:42:03.346 - Thread: 1 -> Loading scenarios 2020-03-19 20:42:03.414 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-19 20:42:03.414 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-19 20:42:03.651 - Thread: 1 -> Loading sound definitions 2020-03-19 20:42:03.716 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-19 20:42:03.716 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-19 20:42:03.716 - Thread: 1 -> Loading shadow textures definitions 2020-03-19 20:42:03.716 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-19 20:42:03.717 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-19 20:42:03.759 - Thread: 1 -> MyAudio.LoadData - START 2020-03-19 20:42:04.121 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-03-19 20:42:07.100 - Thread: 1 -> MyAudio.LoadData - END 2020-03-19 20:42:07.106 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2020-03-19 20:42:07.106 - Thread: 1 -> MyGuiManager() 2020-03-19 20:42:07.111 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-19 20:42:07.249 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-19 20:42:07.838 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-19 20:42:07.892 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-19 20:42:07.892 - Thread: 9 -> ReloadVoxelMaterials 2020-03-19 20:42:08.203 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-19 20:42:08.203 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-19 20:42:08.203 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-19 20:42:08.355 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.355 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.385 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-19 20:42:08.385 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-19 20:42:08.462 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.462 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-19 20:42:08.486 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.487 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.488 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-19 20:42:08.489 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-19 20:42:08.539 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.544 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-19 20:42:08.592 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.618 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.618 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-19 20:42:08.621 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.631 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-19 20:42:08.770 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-19 20:42:08.790 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.808 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.808 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-19 20:42:08.809 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.837 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-19 20:42:08.852 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.853 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-19 20:42:08.896 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-19 20:42:08.927 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:08.996 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-19 20:42:09.032 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.037 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.070 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-19 20:42:09.078 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-19 20:42:09.159 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.162 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-19 20:42:09.293 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.298 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-19 20:42:09.300 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.305 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-19 20:42:09.327 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.328 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-19 20:42:09.331 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.332 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-19 20:42:09.351 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.352 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-19 20:42:09.356 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.373 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-19 20:42:09.413 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.414 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-19 20:42:09.458 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.459 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-19 20:42:09.472 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.473 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-19 20:42:09.683 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.685 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-19 20:42:09.720 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.735 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.737 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-19 20:42:09.737 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-19 20:42:09.776 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.776 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-19 20:42:09.797 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.797 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-19 20:42:09.832 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.833 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-19 20:42:09.837 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.850 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-19 20:42:09.859 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.859 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-19 20:42:09.873 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.883 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-19 20:42:09.907 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.907 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-19 20:42:09.913 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.926 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-19 20:42:09.937 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.937 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-19 20:42:09.991 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:09.992 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-19 20:42:10.004 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:10.004 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-19 20:42:10.016 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:10.054 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:10.063 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-19 20:42:10.069 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-19 20:42:10.091 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:10.091 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-19 20:42:10.118 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-19 20:42:10.127 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:10.128 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-19 20:42:10.128 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:42:10.128 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-19 20:42:10.681 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-19 20:42:10.682 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-19 20:42:10.682 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-19 20:42:10.687 - Thread: 1 -> Loading default controls 2020-03-19 20:42:10.883 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-19 20:42:13.052 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-19 20:42:13.348 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-19 20:42:14.374 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-19 20:42:14.491 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-19 20:42:14.564 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-19 20:42:14.777 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-19 20:42:14.853 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-19 20:42:14.868 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-19 20:42:14.917 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-19 20:42:14.925 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-19 20:42:15.006 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-19 20:42:15.063 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-19 20:42:15.070 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-19 20:42:15.070 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-19 20:42:15.109 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-19 20:42:15.111 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-19 20:42:15.132 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-19 20:42:15.144 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-19 20:42:15.298 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-19 20:42:15.317 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-19 20:42:15.394 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-19 20:42:15.420 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-19 20:42:15.528 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-19 20:42:15.556 - Thread: 1 -> Timer Frequency: 10000000 2020-03-19 20:42:15.556 - Thread: 1 -> Ticks per frame: 166667 2020-03-19 20:42:15.580 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-19 20:42:15.587 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-19 20:42:15.739 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-19 20:42:15.777 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-19 20:42:16.039 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-19 20:42:16.101 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-19 20:42:16.229 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-19 20:42:16.315 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-19 20:42:16.389 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-19 20:42:16.393 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-19 20:42:16.462 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-19 20:42:16.539 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-19 20:42:16.561 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-19 20:42:16.617 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-19 20:42:16.637 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-19 20:42:16.699 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-19 20:42:16.701 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-19 20:42:16.708 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-19 20:42:16.861 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-19 20:42:16.883 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-19 20:42:16.884 - Thread: 1 -> Flares Intensity: 1 2020-03-19 20:42:16.885 - Thread: 1 -> Field of view: 1.22173 2020-03-19 20:42:16.885 - Thread: 1 -> PostProcessingEnabled: True 2020-03-19 20:42:16.885 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-03-19 20:42:16.885 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-03-19 20:42:16.885 - Thread: 1 -> Render.DistanceFade: 500 2020-03-19 20:42:16.885 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-03-19 20:42:16.885 - Thread: 1 -> Render.ShadowQuality: LOW 2020-03-19 20:42:16.885 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-03-19 20:42:16.885 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-03-19 20:42:16.885 - Thread: 1 -> Render.TextureQuality: LOW 2020-03-19 20:42:16.885 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-03-19 20:42:16.885 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-03-19 20:42:16.885 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-03-19 20:42:16.885 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-03-19 20:42:16.886 - Thread: 1 -> Analytics uuid: 0a17b8f5-1ed6-4c51-e77e-167b64f2ec1e 2020-03-19 20:42:17.251 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-19 20:42:17.301 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-19 20:42:17.324 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-19 20:42:17.616 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-19 20:42:17.677 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-19 20:42:17.753 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-19 20:42:17.894 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-19 20:42:18.063 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-19 20:42:18.167 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-19 20:42:20.866 - Thread: 1 -> Analytics helper process start reported 2020-03-19 20:42:21.785 - Thread: 23 -> Analytics session: 20044098 2020-03-19 20:42:27.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:42:27.287 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:42:55.270 - Thread: 1 -> GUI Stats: Update 1.74754211111111, Draw 0.237140388888889 2020-03-19 20:42:58.872 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-19 20:43:17.328 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-19 20:43:17.328 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-19 20:43:17.328 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2020-03-19 20:43:25.270 - Thread: 1 -> GUI Stats: Update 0.683514055555555, Draw 0.280701555555555 2020-03-19 20:43:45.454 - Thread: 10 -> Loading available saves - START 2020-03-19 20:43:45.474 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\o0Bru\AppData\Roaming\SpaceEngineers\Saves\76561198041860927' 2020-03-19 20:43:45.475 - Thread: 10 -> Loading available saves - END 2020-03-19 20:43:45.848 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:43:45.851 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:43:47.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:43:47.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:43:50.189 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194048 2020-03-19 20:43:50.270 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194048 2020-03-19 20:43:52.944 - Thread: 1 -> Requesting dedicated servers 2020-03-19 20:43:52.945 - Thread: 1 -> Requesting favorite servers, filterOps: gamedir:Space Engineers;secure:1 2020-03-19 20:43:58.060 - Thread: 1 -> GUI Stats: Update 0.690750111111112, Draw 0.309089166666666 2020-03-19 20:44:28.159 - Thread: 1 -> GUI Stats: Update 0.679098277777778, Draw 0.3519845 2020-03-19 20:44:58.159 - Thread: 1 -> GUI Stats: Update 0.620080777777777, Draw 0.35885788888889 2020-03-19 20:45:28.159 - Thread: 1 -> GUI Stats: Update 0.569258277777778, Draw 0.340919555555556 2020-03-19 20:45:53.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:45:53.206 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:45:53.305 - Thread: 1 -> Lobby join response: True, enter state: Success 2020-03-19 20:45:53.307 - Thread: 1 -> World requested 2020-03-19 20:45:53.330 - Thread: 1 -> World requested - connection alive 2020-03-19 20:45:58.990 - Thread: 1 -> LoadSession() - Start 2020-03-19 20:45:58.997 - Thread: 1 -> get 2020-03-19 20:45:59.001 - Thread: 1 -> MyConfig.Save() - START 2020-03-19 20:45:59.003 - Thread: 1 -> Path: C:\Users\o0Bru\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-19 20:45:59.018 - Thread: 1 -> MyConfig.Save() - END 2020-03-19 20:45:59.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:45:59.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:45:59.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:45:59.025 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:45:59.025 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:45:59.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:45:59.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:45:59.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:45:59.091 - Thread: 1 -> LoadSession() - End 2020-03-19 20:45:59.092 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-19 20:45:59.095 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-19 20:45:59.136 - Thread: 1 -> RunLoadingAction - START 2020-03-19 20:46:01.708 - Thread: 1 -> GC Memory: 1,103,177,088 B 2020-03-19 20:46:01.718 - Thread: 1 -> Process Memory: 2,735,644,672 B 2020-03-19 20:46:03.981 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-19 20:46:04.030 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-19 20:46:04.039 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-19 20:46:04.043 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-19 20:46:04.046 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-19 20:46:04.304 - Thread: 1 -> Loading scenarios 2020-03-19 20:46:04.304 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-19 20:46:04.306 - Thread: 1 -> List of used mods (0) - START 2020-03-19 20:46:04.307 - Thread: 1 -> List of used mods - END 2020-03-19 20:46:04.464 - Thread: 1 -> Loading behaviors 2020-03-19 20:46:04.466 - Thread: 1 -> Loading ammo magazines 2020-03-19 20:46:04.471 - Thread: 1 -> Loading ammo definitions 2020-03-19 20:46:04.475 - Thread: 1 -> Loading animations 2020-03-19 20:46:04.481 - Thread: 1 -> Loading animations 2020-03-19 20:46:04.509 - Thread: 1 -> Loading sound definitions 2020-03-19 20:46:04.512 - Thread: 1 -> Loading sound definitions 2020-03-19 20:46:04.512 - Thread: 1 -> Loading sound definitions 2020-03-19 20:46:04.513 - Thread: 1 -> Loading sound definitions 2020-03-19 20:46:04.514 - Thread: 1 -> Loading sound definitions 2020-03-19 20:46:04.514 - Thread: 1 -> Loading sound definitions 2020-03-19 20:46:04.515 - Thread: 1 -> Loading category classes 2020-03-19 20:46:04.516 - Thread: 1 -> Loading category classes 2020-03-19 20:46:04.516 - Thread: 1 -> Loading blueprint classes 2020-03-19 20:46:04.519 - Thread: 1 -> Loading blueprint class entries 2020-03-19 20:46:04.520 - Thread: 1 -> Loading blueprint class entries 2020-03-19 20:46:04.520 - Thread: 1 -> Loading blueprints 2020-03-19 20:46:04.525 - Thread: 1 -> Loading blueprints 2020-03-19 20:46:04.525 - Thread: 1 -> Loading agent definitions 2020-03-19 20:46:04.529 - Thread: 1 -> Loading character definitions 2020-03-19 20:46:04.560 - Thread: 1 -> Loading character definitions 2020-03-19 20:46:04.560 - Thread: 1 -> Loading components 2020-03-19 20:46:04.564 - Thread: 1 -> Loading components 2020-03-19 20:46:04.564 - Thread: 1 -> Loading configuration 2020-03-19 20:46:04.567 - Thread: 1 -> Loading container types 2020-03-19 20:46:04.570 - Thread: 1 -> Loading Contract Types 2020-03-19 20:46:04.593 - Thread: 1 -> Loading block positions 2020-03-19 20:46:04.599 - Thread: 1 -> Loading block positions 2020-03-19 20:46:04.599 - Thread: 1 -> Loading curve definitions 2020-03-19 20:46:04.605 - Thread: 1 -> Loading debris 2020-03-19 20:46:04.607 - Thread: 1 -> Loading environment items entries 2020-03-19 20:46:04.608 - Thread: 1 -> Loading decal global definitions 2020-03-19 20:46:04.608 - Thread: 1 -> Loading decal definitions 2020-03-19 20:46:04.613 - Thread: 1 -> Loading drone behaviors 2020-03-19 20:46:04.619 - Thread: 1 -> Loading edges 2020-03-19 20:46:04.621 - Thread: 1 -> Loading emissive color definitions 2020-03-19 20:46:04.627 - Thread: 1 -> Loading emissive color default states 2020-03-19 20:46:04.637 - Thread: 1 -> Loading animations 2020-03-19 20:46:04.637 - Thread: 1 -> Loading entity components 2020-03-19 20:46:04.665 - Thread: 1 -> Loading component containers 2020-03-19 20:46:04.695 - Thread: 1 -> Loading environment items entries 2020-03-19 20:46:04.695 - Thread: 1 -> Loading Faction Names 2020-03-19 20:46:04.697 - Thread: 1 -> Loading factions 2020-03-19 20:46:04.703 - Thread: 1 -> Loading flare definitions 2020-03-19 20:46:04.723 - Thread: 1 -> Loading gas property definitions 2020-03-19 20:46:04.725 - Thread: 1 -> Loading event definitions 2020-03-19 20:46:04.728 - Thread: 1 -> Loading physical items 2020-03-19 20:46:04.816 - Thread: 1 -> Loading LCD texture categories 2020-03-19 20:46:04.818 - Thread: 1 -> Loading LCD texture categories 2020-03-19 20:46:04.819 - Thread: 1 -> Loading LCD texture categories 2020-03-19 20:46:04.819 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-19 20:46:04.819 - Thread: 1 -> Loading physical items 2020-03-19 20:46:04.825 - Thread: 1 -> Loading physical items 2020-03-19 20:46:04.826 - Thread: 1 -> Loading physical material properties 2020-03-19 20:46:04.833 - Thread: 1 -> Loading pirate antennas 2020-03-19 20:46:04.847 - Thread: 1 -> Loading research blocks definitions 2020-03-19 20:46:04.850 - Thread: 1 -> Loading research groups definitions 2020-03-19 20:46:04.852 - Thread: 1 -> Loading resource distribution groups 2020-03-19 20:46:04.859 - Thread: 1 -> Loading shadow textures definitions 2020-03-19 20:46:04.859 - Thread: 1 -> Loading ship sound groups 2020-03-19 20:46:04.882 - Thread: 1 -> Loading ship sound groups 2020-03-19 20:46:04.883 - Thread: 1 -> Loading sound categories 2020-03-19 20:46:04.888 - Thread: 1 -> Loading stat definitions 2020-03-19 20:46:04.890 - Thread: 1 -> Loading grid creators 2020-03-19 20:46:04.893 - Thread: 1 -> Loading transparent material properties 2020-03-19 20:46:04.897 - Thread: 1 -> Loading planet definition 2020-03-19 20:46:04.899 - Thread: 1 -> Loading voxel map storage definitions 2020-03-19 20:46:04.903 - Thread: 1 -> Loading voxel material definitions 2020-03-19 20:46:04.905 - Thread: 1 -> Loading voxel material definitions 2020-03-19 20:46:04.905 - Thread: 1 -> Loading voxel material definitions 2020-03-19 20:46:04.905 - Thread: 1 -> Loading Weather Effects 2020-03-19 20:46:04.913 - Thread: 1 -> Audio effects definitions 2020-03-19 20:46:04.920 - Thread: 1 -> Loading environment items definitions 2020-03-19 20:46:04.923 - Thread: 1 -> Loading environment items definitions 2020-03-19 20:46:04.925 - Thread: 1 -> Loading physical material properties 2020-03-19 20:46:04.934 - Thread: 1 -> Loading particle effect definitions 2020-03-19 20:46:05.075 - Thread: 1 -> Loading particle effect definitions 2020-03-19 20:46:05.076 - Thread: 1 -> Loading environment item definitions 2020-03-19 20:46:05.082 - Thread: 1 -> Loading weapon definitions 2020-03-19 20:46:05.091 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.157 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.159 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.233 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.245 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.249 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.252 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.255 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.256 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.259 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.260 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.263 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.285 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.291 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.293 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.295 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.297 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.299 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.302 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.314 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.317 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.317 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.319 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.319 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.322 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.324 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.327 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.327 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.331 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.332 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.335 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.335 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.338 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.345 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.349 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.351 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.356 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.359 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.363 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.370 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.375 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.377 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.382 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.384 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.389 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.392 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.397 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.399 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.406 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.409 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.414 - Thread: 1 -> Loading cube blocks 2020-03-19 20:46:05.416 - Thread: 1 -> Created block definitions 2020-03-19 20:46:05.423 - Thread: 1 -> Loading block variant groups 2020-03-19 20:46:05.426 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-19 20:46:05.428 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-19 20:46:05.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-19 20:46:05.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-19 20:46:05.439 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-19 20:46:05.441 - Thread: 1 -> Loading asteroid generators 2020-03-19 20:46:05.444 - Thread: 1 -> Loading spawn groups 2020-03-19 20:46:05.450 - Thread: 1 -> Loading drop containers 2020-03-19 20:46:05.452 - Thread: 1 -> Loading spawn groups 2020-03-19 20:46:05.464 - Thread: 1 -> Loading spawn groups 2020-03-19 20:46:05.465 - Thread: 1 -> Loading radial menu definitions 2020-03-19 20:46:05.504 - Thread: 1 -> Loading respawn ships 2020-03-19 20:46:05.508 - Thread: 1 -> Loading spawn groups 2020-03-19 20:46:05.508 - Thread: 1 -> Loading wheel speeds 2020-03-19 20:46:05.596 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-19 20:46:05.611 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-19 20:46:05.611 - Thread: 1 -> MyAudio.LoadData - START 2020-03-19 20:46:05.665 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-03-19 20:46:06.897 - Thread: 1 -> MyAudio.LoadData - END 2020-03-19 20:46:06.986 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-19 20:46:06.999 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-19 20:46:07.089 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-19 20:46:07.090 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-19 20:46:07.091 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-19 20:46:07.111 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-19 20:46:08.648 - Thread: 28 -> External debugger: listening... 2020-03-19 20:46:08.690 - Thread: 1 -> MyLights.LoadData() - START 2020-03-19 20:46:08.694 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-19 20:46:08.694 - Thread: 1 -> MyLights.LoadData() - END 2020-03-19 20:46:08.694 - Thread: 1 -> Info: MyLights initialized. 2020-03-19 20:46:08.694 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-19 20:46:08.707 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-19 20:46:08.820 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-19 20:46:08.821 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-19 20:46:08.876 - Thread: 1 -> Loading Procedural World Generator 2020-03-19 20:46:08.876 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-19 20:46:09.613 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-19 20:46:12.699 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2020-03-19 20:46:12.700 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-03-19 20:46:12.708 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-19 20:46:15.925 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2020-03-19 20:46:15.926 - Thread: 1 -> Info: Planet generator name: Moon 2020-03-19 20:46:15.926 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-19 20:46:18.903 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2020-03-19 20:46:18.903 - Thread: 1 -> Info: Planet generator name: Alien 2020-03-19 20:46:18.904 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-19 20:46:21.894 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2020-03-19 20:46:21.894 - Thread: 1 -> Info: Planet generator name: Titan 2020-03-19 20:46:21.894 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-19 20:46:24.722 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2020-03-19 20:46:24.722 - Thread: 1 -> Info: Planet generator name: Mars 2020-03-19 20:46:24.723 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-19 20:46:27.902 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2020-03-19 20:46:27.902 - Thread: 1 -> Info: Planet generator name: Europa 2020-03-19 20:46:27.902 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-19 20:46:28.135 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-19 20:46:28.135 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-19 20:46:28.280 - Thread: 1 -> RunLoadingAction - END 2020-03-19 20:46:28.282 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-19 20:46:28.294 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-19 20:46:28.294 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-19 20:46:28.295 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-19 20:46:28.318 - Thread: 1 -> Updating continues. 2020-03-19 20:46:28.651 - Thread: 1 -> GC Memory: 3,246,302,832 B 2020-03-19 20:46:28.843 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 20:46:29.413 - Thread: 1 -> STATISTICS,0,0.3385344,6.198883E-05,0.3385344,0.0002794266,0.46772,0.0003919601,9898.175,1536.598,1,0,3100.91,5278.656,0,500000,0,4.576323,30.68301,0,7410,8.332975,1,13.33333,0.3813439,2.556808,100 2020-03-19 20:46:29.556 - Thread: 1 -> RequestRespawn 2020-03-19 20:46:30.535 - Thread: 1 -> Warning: Server failed to update game inventory items. 2020-03-19 20:46:41.476 - Thread: 1 -> GUI Stats: Update 16.7974578333333, Draw 0.388332277777778 2020-03-19 20:46:55.184 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Laika5_128_128_128.vx2' 2020-03-19 20:46:55.194 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-19 20:46:57.424 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:57.440 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:57.486 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:57.517 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:57.609 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:57.700 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:57.738 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:57.786 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:57.790 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:57.859 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:57.918 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:46:58.090 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:47:03.161 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:47:03.194 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:47:03.200 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:47:04.319 - Thread: 1 -> GC Memory: 1,937,706,816 B 2020-03-19 20:47:10.968 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:47:10.969 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:47:34.334 - Thread: 1 -> GC Memory: 2,280,773,928 B 2020-03-19 20:47:44.188 - Thread: 1 -> GUI Stats: Update 0.422488111111111, Draw 0.591949777777778 2020-03-19 20:48:04.339 - Thread: 1 -> GC Memory: 2,317,455,552 B 2020-03-19 20:48:10.137 - Thread: 8 -> ASSERT: Recompute resource distribution recursive! at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.ResourceStateByType(MyDefinitionId typeId, Boolean withRecompute) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.get_ResourceState() at Sandbox.Game.Entities.MyShipController.MoveAndRotate() at Sandbox.Game.GameSystems.MyGroupControlSystem.UpdateControls() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-19 20:48:24.742 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 20:48:24.743 - Thread: 1 -> STATISTICS,60.0166667,0.1602335,0.004664421,3.038366,0.04441261,13.98825,0.4125118,33.17782,93.69996,2,283,2239.583,6646.863,0,500000,16,16.54655,99.04406,0.5191361,6566,89.48584,0,13.33333,14.80682,88.63041,100 2020-03-19 20:48:25.041 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:48:25.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:48:26.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:48:26.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:48:28.985 - Thread: 1 -> GUI Stats: Update 0.563381055555555, Draw 0.730728777777777 2020-03-19 20:48:29.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:48:29.621 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:48:34.360 - Thread: 1 -> GC Memory: 2,359,885,576 B 2020-03-19 20:48:35.923 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-03-19 20:48:37.497 - Thread: 1 -> Query successful. 2020-03-19 20:48:37.497 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-03-19 20:48:37.983 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:48:37.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:48:39.671 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:48:39.672 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:48:46.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:48:46.022 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:49:04.363 - Thread: 1 -> GC Memory: 1,951,510,208 B 2020-03-19 20:49:14.149 - Thread: 1 -> GUI Stats: Update 0.744484055555555, Draw 1.01231716666667 2020-03-19 20:49:34.412 - Thread: 1 -> GC Memory: 2,026,352,568 B 2020-03-19 20:49:54.099 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 20:49:54.099 - Thread: 1 -> STATISTICS,120.0333333,0.1259146,0.006885529,3.038366,0.04441261,22.82573,0.8201294,39.28451,103.0781,2,275,1958.817,6732.953,0,500000,17,18.27039,99.10692,0.4938602,6439,81.42266,0,13.33333,14.87624,80.69549,100 2020-03-19 20:49:58.305 - Thread: 1 -> GUI Stats: Update 0.562343833333334, Draw 0.763093333333333 2020-03-19 20:50:04.420 - Thread: 1 -> GC Memory: 2,067,129,248 B 2020-03-19 20:50:34.431 - Thread: 1 -> GC Memory: 1,946,967,488 B 2020-03-19 20:50:43.200 - Thread: 1 -> GUI Stats: Update 0.506483666666668, Draw 0.766987111111112 2020-03-19 20:51:04.451 - Thread: 1 -> GC Memory: 2,001,571,664 B 2020-03-19 20:51:24.846 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 20:51:24.846 - Thread: 1 -> STATISTICS,180.05,0.1250067,0.006931305,3.038366,0.04441261,31.81432,1.239197,37.62721,78.49386,2,253,1919.653,6895.59,0,500000,17,15.16489,98.98561,0.4467755,6430,88.02262,0,13.33333,13.34853,87.12973,100 2020-03-19 20:51:29.114 - Thread: 1 -> GUI Stats: Update 0.5007095, Draw 0.771228166666666 2020-03-19 20:51:34.477 - Thread: 1 -> GC Memory: 2,016,270,664 B 2020-03-19 20:51:55.728 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:51:56.022 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:04.488 - Thread: 1 -> GC Memory: 2,025,156,024 B 2020-03-19 20:52:05.585 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:15.978 - Thread: 1 -> GUI Stats: Update 0.505673277777778, Draw 0.840158111111112 2020-03-19 20:52:19.898 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:20.623 - Thread: 1 -> ASSERT: Replicable loading failed at VRage.Network.MyReplicationClient.<>c__DisplayClass42_0.b__0(Boolean loaded) at Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorReplicable.OnLoad(BitStream stream, Action`1 loadingDoneHandler) at VRage.Network.MyReplicationClient.ProcessReplicationCreate(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-19 20:52:20.630 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:20.636 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:23.676 - Thread: 29 -> Model Models\Cubes\Large\CockpitIndustrial.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-03-19 20:52:27.151 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.261 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.265 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.459 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.486 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.490 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.496 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.501 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.505 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.512 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.533 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:27.570 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:29.323 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:52:29.484 - Thread: 1 -> ASSERT: Attach did not succeed on first try. May be a false positive at Sandbox.Game.Entities.Cube.MyMotorStator.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-19 20:52:29.527 - Thread: 1 -> ASSERT: Attach did not succeed on first try. May be a false positive at Sandbox.Game.Entities.Blocks.MyPistonBase.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-19 20:52:29.594 - Thread: 1 -> ASSERT: Attach did not succeed on first try. May be a false positive at Sandbox.Game.Entities.Cube.MyMotorSuspension.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-19 20:52:31.702 - Thread: 1 -> ASSERT: Cannot move static object! at Sandbox.Engine.Physics.MyPhysicsBody.OnWorldPositionChanged(Object source) at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren) at VRage.Game.Components.MyPositionComponentBase.UpdateWorldMatrix(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren) at VRage.Game.Components.MyPositionComponentBase.SetWorldMatrix(MatrixD& worldMatrix, Object source, Boolean forceUpdate, Boolean updateChildren, Boolean updateLocal, Boolean skipTeleportCheck, Boolean forceUpdateAllChildren, Boolean ignoreAssert) at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.AttachedValueChanged() at System.Action`1.Invoke(T obj) at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify) at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received) at VRage.Sync.Sync`2.Serialize(BitStream stream, Boolean validate, Boolean setValueIfValid) at Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup.Serialize(BitStream stream, Endpoint forClient, MyTimeSpan serverTimestamp, MyTimeSpan lastClientTimestamp, Byte packetId, Int32 maxBitPosition, HashSet`1 cachedData) at VRage.Network.MyReplicationClient.OnServerStateSync(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-19 20:52:34.491 - Thread: 1 -> GC Memory: 2,800,602,872 B 2020-03-19 20:52:35.245 - Thread: 15 -> ASSERT: Can't find generated texture with name "LCDOffscreenTexture_105245658121886063_CockpitScreen_05" at VRage.Render11.Resources.Textures.MyTextureStreamingManager.<>c__DisplayClass21_1.g__GetTextureHandle|2(Boolean needsSize, Boolean onlyIfCheap) at VRage.Render11.Resources.Textures.MyTextureStreamingManager.MyStreamedTexture.Update() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.g__PerformSync|12_0() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.VRage.Render11.Common.IManagerFrameEnd.OnFrameEnd() at VRage.Render11.Common.MyGeneralManager.OnFrameEnd() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:52:35.245 - Thread: 15 -> ASSERT: Can't find generated texture with name "LCDOffscreenTexture_105245658121886063_CockpitScreen_04" at VRage.Render11.Resources.Textures.MyTextureStreamingManager.<>c__DisplayClass21_1.g__GetTextureHandle|2(Boolean needsSize, Boolean onlyIfCheap) at VRage.Render11.Resources.Textures.MyTextureStreamingManager.MyStreamedTexture.Update() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.g__PerformSync|12_0() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.VRage.Render11.Common.IManagerFrameEnd.OnFrameEnd() at VRage.Render11.Common.MyGeneralManager.OnFrameEnd() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:52:35.245 - Thread: 15 -> ASSERT: Can't find generated texture with name "LCDOffscreenTexture_105245658121886063_CockpitScreen_03" at VRage.Render11.Resources.Textures.MyTextureStreamingManager.<>c__DisplayClass21_1.g__GetTextureHandle|2(Boolean needsSize, Boolean onlyIfCheap) at VRage.Render11.Resources.Textures.MyTextureStreamingManager.MyStreamedTexture.Update() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.g__PerformSync|12_0() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.VRage.Render11.Common.IManagerFrameEnd.OnFrameEnd() at VRage.Render11.Common.MyGeneralManager.OnFrameEnd() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:52:35.245 - Thread: 15 -> ASSERT: Can't find generated texture with name "LCDOffscreenTexture_105245658121886063_CockpitScreen_02" at VRage.Render11.Resources.Textures.MyTextureStreamingManager.<>c__DisplayClass21_1.g__GetTextureHandle|2(Boolean needsSize, Boolean onlyIfCheap) at VRage.Render11.Resources.Textures.MyTextureStreamingManager.MyStreamedTexture.Update() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.g__PerformSync|12_0() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.VRage.Render11.Common.IManagerFrameEnd.OnFrameEnd() at VRage.Render11.Common.MyGeneralManager.OnFrameEnd() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:52:35.245 - Thread: 15 -> ASSERT: Can't find generated texture with name "LCDOffscreenTexture_105245658121886063_CockpitScreen_01" at VRage.Render11.Resources.Textures.MyTextureStreamingManager.<>c__DisplayClass21_1.g__GetTextureHandle|2(Boolean needsSize, Boolean onlyIfCheap) at VRage.Render11.Resources.Textures.MyTextureStreamingManager.MyStreamedTexture.Update() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.g__PerformSync|12_0() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.VRage.Render11.Common.IManagerFrameEnd.OnFrameEnd() at VRage.Render11.Common.MyGeneralManager.OnFrameEnd() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:52:40.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:52:40.880 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:52:45.606 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:52:45.608 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:53:04.499 - Thread: 1 -> GC Memory: 2,982,111,200 B 2020-03-19 20:53:07.188 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 20:53:07.189 - Thread: 1 -> STATISTICS,240.0666667,0.05725384,0.006874084,6.179838,0.06898308,48.8053,1.639827,32.82231,88.55182,2,277,2845.61,7230.996,0,500000,41,18.74298,98.27432,0.4718008,6205,51.17002,0,13.33333,9.590786,50.287,100 2020-03-19 20:53:10.100 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:12.739 - Thread: 1 -> GUI Stats: Update 0.538459944444445, Draw 0.822201166666668 2020-03-19 20:53:12.763 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:12.851 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:13.156 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:13.642 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:13.802 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:13.805 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:14.007 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:14.140 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:14.146 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:14.634 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:14.638 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:14.737 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:18.205 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:18.254 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-03-19 20:53:18.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-19 20:53:18.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-19 20:53:31.687 - Thread: 15 -> ASSERT: Can't find generated texture with name "LCDOffscreenTexture_127821767190612675_TransparentScreenArea" at VRage.Render11.Resources.Textures.MyTextureStreamingManager.<>c__DisplayClass21_1.g__GetTextureHandle|2(Boolean needsSize, Boolean onlyIfCheap) at VRage.Render11.Resources.Textures.MyTextureStreamingManager.MyStreamedTexture.Update() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.g__PerformSync|12_0() at VRage.Render11.Resources.Textures.MyTextureStreamingManager.VRage.Render11.Common.IManagerFrameEnd.OnFrameEnd() at VRage.Render11.Common.MyGeneralManager.OnFrameEnd() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:53:34.515 - Thread: 1 -> GC Memory: 2,437,621,240 B 2020-03-19 20:54:04.533 - Thread: 1 -> GC Memory: 2,519,070,800 B 2020-03-19 20:54:06.492 - Thread: 1 -> GUI Stats: Update 0.629724944444444, Draw 0.78469738888889 2020-03-19 20:54:34.541 - Thread: 1 -> GC Memory: 2,558,581,608 B 2020-03-19 20:54:47.755 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 20:54:47.755 - Thread: 1 -> STATISTICS,300.0833333,0.1460991,0.006989479,6.179838,0.06898308,61.84039,2.081848,39.03135,55.00759,2,289,2466.534,7896.465,0,500000,26,13.15008,99.06125,0.5319498,6481,92.98759,0,13.33333,12.22794,92.11467,100 2020-03-19 20:54:50.884 - Thread: 1 -> ASSERT: Trend detected misprediction of grid / character and it will be reset: [SAC]CLASnipe at Sandbox.Game.Replication.History.MyPredictedSnapshotSync.UpdatePrediction(MyTimeSpan clientTimestamp, MySnapshotSyncSetup setup) at Sandbox.Game.Replication.History.MyPredictedSnapshotSync.Update(MyTimeSpan clientTimestamp, MySnapshotSyncSetup setup) at Sandbox.Game.Replication.StateGroups.MyCharacterPhysicsStateGroup.ClientUpdate(MyTimeSpan clientTimestamp) at VRage.Network.MyReplicationClient.UpdateClientStateGroups() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-19 20:54:52.039 - Thread: 1 -> GUI Stats: Update 0.516510388888889, Draw 0.688766500000001 2020-03-19 20:55:04.564 - Thread: 1 -> GC Memory: 2,605,771,648 B 2020-03-19 20:55:27.078 - Thread: 1 -> ASSERT: Invalid parent render object! at Sandbox.Game.Lights.MyLight.UpdateLight() at Sandbox.Game.Weapons.MyEngineerToolBase.UpdateEffect() at Sandbox.Game.Weapons.MyEngineerToolBase.StartEffect() at Sandbox.Game.Weapons.MyEngineerToolBase.CheckEffectType() at Sandbox.Game.Weapons.MyEngineerToolBase.UpdateAfterSimulation() at Sandbox.Game.Weapons.MyWelder.UpdateAfterSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation() at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-03-19 20:55:27.147 - Thread: 15 -> ASSERT: Invalid child '52440' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:55:29.412 - Thread: 15 -> ASSERT: Invalid child '52616' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:55:34.581 - Thread: 1 -> GC Memory: 2,374,934,064 B 2020-03-19 20:55:35.288 - Thread: 15 -> ASSERT: Invalid child '52698' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:55:39.650 - Thread: 1 -> GUI Stats: Update 0.224366666666667, Draw 0.860633722222222 2020-03-19 20:56:04.584 - Thread: 1 -> GC Memory: 2,405,927,096 B 2020-03-19 20:56:19.362 - Thread: 15 -> ASSERT: Invalid child '52878' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:19.689 - Thread: 15 -> ASSERT: Invalid child '52880' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:20.985 - Thread: 15 -> ASSERT: Invalid child '52980' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:21.083 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 20:56:21.083 - Thread: 1 -> STATISTICS,360.1,0.1645584,0.003300667,6.179838,0.06898308,70.74119,2.302782,63.77854,72.47448,2,240,2312.971,7878.715,0,500000,26,13.87529,99.16644,0.4873303,5980,83.07482,0,13.33333,11.52687,82.38235,100 2020-03-19 20:56:21.388 - Thread: 15 -> ASSERT: Invalid child '52982' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:21.725 - Thread: 15 -> ASSERT: Invalid child '52984' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:25.433 - Thread: 1 -> GUI Stats: Update 0.0406593888888889, Draw 0.696413722222222 2020-03-19 20:56:28.054 - Thread: 15 -> ASSERT: Invalid child '53085' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:28.362 - Thread: 15 -> ASSERT: Invalid child '53087' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:29.567 - Thread: 15 -> ASSERT: Invalid child '53090' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:30.069 - Thread: 15 -> ASSERT: Invalid child '53190' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:30.461 - Thread: 15 -> ASSERT: Invalid child '53192' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:30.817 - Thread: 15 -> ASSERT: Invalid child '53290' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:31.218 - Thread: 15 -> ASSERT: Invalid child '53292' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:34.609 - Thread: 1 -> GC Memory: 2,436,622,968 B 2020-03-19 20:56:35.759 - Thread: 15 -> ASSERT: Invalid child '53393' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:36.201 - Thread: 15 -> ASSERT: Invalid child '53396' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:36.617 - Thread: 15 -> ASSERT: Invalid child '53494' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:38.677 - Thread: 15 -> ASSERT: Invalid child '53497' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:38.966 - Thread: 15 -> ASSERT: Invalid child '53500' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:39.937 - Thread: 15 -> ASSERT: Invalid child '53696' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:42.400 - Thread: 15 -> ASSERT: Invalid child '53798' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:56:42.723 - Thread: 15 -> ASSERT: Invalid child '53896' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:57:04.617 - Thread: 1 -> GC Memory: 2,372,928,872 B 2020-03-19 20:57:13.281 - Thread: 1 -> GUI Stats: Update 0.0425057222222223, Draw 0.715707666666667 2020-03-19 20:57:34.630 - Thread: 1 -> GC Memory: 2,386,310,032 B 2020-03-19 20:57:57.600 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 20:57:57.600 - Thread: 1 -> STATISTICS,420.1166667,0.1860094,0.003300667,6.179838,0.06898308,79.6315,2.500782,49.17749,99.58063,2,246,2284.911,7882.391,0,500000,26,13.36896,99.14455,0.408408,5865,80.57324,0,13.33333,10.7718,79.88397,100 2020-03-19 20:58:02.532 - Thread: 1 -> GUI Stats: Update 0.039617, Draw 0.683428333333334 2020-03-19 20:58:04.646 - Thread: 1 -> GC Memory: 2,403,581,872 B 2020-03-19 20:58:27.717 - Thread: 15 -> ASSERT: Invalid child '53979' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:58:30.334 - Thread: 15 -> ASSERT: Invalid child '54060' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:58:34.672 - Thread: 1 -> GC Memory: 2,390,523,872 B 2020-03-19 20:58:47.809 - Thread: 1 -> GUI Stats: Update 0.0449992777777777, Draw 0.672924222222223 2020-03-19 20:59:04.675 - Thread: 1 -> GC Memory: 2,405,650,760 B 2020-03-19 20:59:29.198 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 20:59:29.198 - Thread: 1 -> STATISTICS,480.1333333,0.1546688,0.003300667,6.179838,0.06898308,87.83684,2.698401,44.25508,69.81025,2,233,2304.379,7878.84,0,500000,26,12.78942,98.79763,0.3690974,5809,91.22694,0,13.33333,11.6674,90.13006,100 2020-03-19 20:59:33.633 - Thread: 1 -> GUI Stats: Update 0.0514130555555556, Draw 0.68811738888889 2020-03-19 20:59:34.699 - Thread: 1 -> GC Memory: 2,419,023,304 B 2020-03-19 20:59:48.137 - Thread: 15 -> ASSERT: Invalid child '54243' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:59:48.548 - Thread: 15 -> ASSERT: Invalid child '54250' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:59:55.830 - Thread: 15 -> ASSERT: Invalid child '54455' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 20:59:56.202 - Thread: 15 -> ASSERT: Invalid child '54557' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:00:04.708 - Thread: 1 -> GC Memory: 2,461,640,336 B 2020-03-19 21:00:21.463 - Thread: 1 -> GUI Stats: Update 0.0481283333333332, Draw 0.771898944444445 2020-03-19 21:00:21.727 - Thread: 15 -> ASSERT: Invalid child '54660' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:00:22.075 - Thread: 15 -> ASSERT: Invalid child '54758' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:00:26.077 - Thread: 15 -> ASSERT: Invalid child '54859' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:00:26.449 - Thread: 15 -> ASSERT: Invalid child '54862' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:00:26.886 - Thread: 15 -> ASSERT: Invalid child '54960' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:00:27.234 - Thread: 15 -> ASSERT: Invalid child '54962' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:00:32.024 - Thread: 15 -> ASSERT: Invalid child '55069' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:00:32.465 - Thread: 15 -> ASSERT: Invalid child '55167' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:00:34.727 - Thread: 1 -> GC Memory: 2,410,159,800 B 2020-03-19 21:01:04.736 - Thread: 1 -> GC Memory: 2,432,651,248 B 2020-03-19 21:01:05.413 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 21:01:05.413 - Thread: 1 -> STATISTICS,540.15,0.1265554,0.003300667,6.179838,0.06898308,96.80022,2.896479,36.04681,63.01552,2,230,2321.782,7882.656,0,500000,26,12.5835,98.89916,0.438703,5900,85.92954,0,13.33333,10.81294,84.9836,100 2020-03-19 21:01:09.619 - Thread: 1 -> GUI Stats: Update 0.0519966666666667, Draw 0.744191722222222 2020-03-19 21:01:27.126 - Thread: 15 -> ASSERT: Invalid child '55347' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:27.320 - Thread: 15 -> ASSERT: Invalid child '55350' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:27.758 - Thread: 15 -> ASSERT: Invalid child '55449' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:28.104 - Thread: 15 -> ASSERT: Invalid child '55452' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:28.507 - Thread: 15 -> ASSERT: Invalid child '55550' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:31.483 - Thread: 15 -> ASSERT: Invalid child '55651' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:34.738 - Thread: 1 -> GC Memory: 2,455,448,904 B 2020-03-19 21:01:37.644 - Thread: 15 -> ASSERT: Invalid child '55754' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:38.097 - Thread: 15 -> ASSERT: Invalid child '55852' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:40.390 - Thread: 15 -> ASSERT: Invalid child '55954' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:40.884 - Thread: 15 -> ASSERT: Invalid child '56052' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:43.771 - Thread: 15 -> ASSERT: Invalid child '56154' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:44.215 - Thread: 15 -> ASSERT: Invalid child '56157' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:44.684 - Thread: 15 -> ASSERT: Invalid child '56255' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:47.771 - Thread: 15 -> ASSERT: Invalid child '56357' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:48.146 - Thread: 15 -> ASSERT: Invalid child '56455' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:51.706 - Thread: 15 -> ASSERT: Invalid child '56557' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:52.150 - Thread: 15 -> ASSERT: Invalid child '56655' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:54.592 - Thread: 15 -> ASSERT: Invalid child '56756' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:55.040 - Thread: 15 -> ASSERT: Invalid child '56758' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:01:57.400 - Thread: 1 -> GUI Stats: Update 0.0405066111111111, Draw 0.661694555555556 2020-03-19 21:02:04.752 - Thread: 1 -> GC Memory: 2,403,443,400 B 2020-03-19 21:02:34.774 - Thread: 1 -> GC Memory: 2,419,477,192 B 2020-03-19 21:02:40.119 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-19 21:02:40.120 - Thread: 1 -> STATISTICS,600.1666667,0.1345062,0.003296852,6.179838,0.06898308,105.5292,3.094442,32.95198,57.0219,2,224,2312.249,7888.203,0,500000,26,12.51446,98.92087,0.375133,5892,87.41917,0,13.33333,10.94004,86.47581,100 2020-03-19 21:02:44.088 - Thread: 15 -> ASSERT: Invalid child '56860' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:44.465 - Thread: 1 -> GUI Stats: Update 0.0434088888888889, Draw 0.668040111111111 2020-03-19 21:02:46.202 - Thread: 15 -> ASSERT: Invalid child '56960' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:46.727 - Thread: 15 -> ASSERT: Invalid child '56965' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:48.021 - Thread: 15 -> ASSERT: Invalid child '57065' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:48.483 - Thread: 15 -> ASSERT: Invalid child '57067' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:50.146 - Thread: 15 -> ASSERT: Invalid child '57167' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:50.551 - Thread: 15 -> ASSERT: Invalid child '57169' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:52.194 - Thread: 15 -> ASSERT: Invalid child '57172' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:52.562 - Thread: 15 -> ASSERT: Invalid child '57271' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:53.003 - Thread: 15 -> ASSERT: Invalid child '57273' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:55.167 - Thread: 15 -> ASSERT: Invalid child '57373' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:57.092 - Thread: 15 -> ASSERT: Invalid child '57473' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:02:57.427 - Thread: 15 -> ASSERT: Invalid child '57475' or parent '4294967295' render object ids at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter) at VRageRender.MyRender11.ProcessMessageQueue() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-19 21:03:04.787 - Thread: 1 -> GC Memory: 2,445,629,552 B 2020-03-19 21:03:30.038 - Thread: 1 -> GUI Stats: Update 0.458030611111111, Draw 0.698804388888889 2020-03-19 21:03:34.789 - Thread: 1 -> GC Memory: 2,394,786,520 B