2020-03-03 19:02:12.857 - Thread: 1 -> Log Started 2020-03-03 19:02:12.858 - Thread: 1 -> Timezone (local - UTC): 1h 2020-03-03 19:02:12.858 - Thread: 1 -> App Version: 01_194_050 2020-03-03 19:02:12.858 - Thread: 1 -> Steam build: Always true 2020-03-03 19:02:12.858 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-03 19:02:12.858 - Thread: 1 -> Environment.ProcessorCount: 16 2020-03-03 19:02:12.899 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-03-03 19:02:12.899 - Thread: 1 -> Environment.CommandLine: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-03-03 19:02:12.899 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-03 19:02:12.899 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-03 19:02:12.899 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4075.0 2020-03-03 19:02:12.899 - Thread: 1 -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-03 19:02:12.933 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2020-03-03 19:02:12.933 - Thread: 1 -> IntPtr.Size: 8 2020-03-03 19:02:12.933 - Thread: 1 -> Default Culture: 2020-03-03 19:02:12.933 - Thread: 1 -> Default UI Culture: 2020-03-03 19:02:12.933 - Thread: 1 -> MyConfig.Load() - START 2020-03-03 19:02:12.935 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 19:02:13.030 - Thread: 1 -> MemoryLimits: True 2020-03-03 19:02:13.030 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-03 19:02:13.030 - Thread: 1 -> VideoAdapter: 0 2020-03-03 19:02:13.030 - Thread: 1 -> ScreenWidth: 1920 2020-03-03 19:02:13.030 - Thread: 1 -> ScreenHeight: 1080 2020-03-03 19:02:13.030 - Thread: 1 -> WindowMode: 1 2020-03-03 19:02:13.030 - Thread: 1 -> VerticalSync: 1 2020-03-03 19:02:13.030 - Thread: 1 -> HardwareCursor: True 2020-03-03 19:02:13.030 - Thread: 1 -> RenderQuality: 0 2020-03-03 19:02:13.030 - Thread: 1 -> FieldOfView: 70 2020-03-03 19:02:13.030 - Thread: 1 -> RefreshRate: 60000 2020-03-03 19:02:13.030 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-03 19:02:13.030 - Thread: 1 -> GameVolume: 0.1621139 2020-03-03 19:02:13.030 - Thread: 1 -> Language: 0 2020-03-03 19:02:13.030 - Thread: 1 -> ControlsHints: False 2020-03-03 19:02:13.030 - Thread: 1 -> NeedShowTutorialQuestion: False 2020-03-03 19:02:13.030 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-03 19:02:13.030 - Thread: 1 -> ERROR: CubeBuilderBarCharacter is null! 2020-03-03 19:02:13.030 - Thread: 1 -> EnableDamageEffects: True 2020-03-03 19:02:13.030 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-03 19:02:13.030 - Thread: 1 -> EnableReverb: False 2020-03-03 19:02:13.030 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-03 19:02:13.030 - Thread: 1 -> FirstTimeRun: False 2020-03-03 19:02:13.030 - Thread: 1 -> ExperimentalMode: True 2020-03-03 19:02:13.030 - Thread: 1 -> PostProcessingEnabled: False 2020-03-03 19:02:13.030 - Thread: 1 -> FlaresIntensity: 0.1 2020-03-03 19:02:13.030 - Thread: 1 -> TreeViewDistance: 3000 2020-03-03 19:02:13.030 - Thread: 1 -> GrassDensity: 4 2020-03-03 19:02:13.030 - Thread: 1 -> GrassDrawDistance: 1000 2020-03-03 19:02:13.030 - Thread: 1 -> AntialiasingMode: 1 2020-03-03 19:02:13.031 - Thread: 1 -> ShadowMapResolution: 4 2020-03-03 19:02:13.031 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-03-03 19:02:13.031 - Thread: 1 -> TextureQuality: 2 2020-03-03 19:02:13.031 - Thread: 1 -> AnisotropicFiltering: 4 2020-03-03 19:02:13.031 - Thread: 1 -> ModelQuality: 3 2020-03-03 19:02:13.031 - Thread: 1 -> VoxelQuality: 2 2020-03-03 19:02:13.031 - Thread: 1 -> ShaderQuality: 2 2020-03-03 19:02:13.031 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-03 19:02:13.031 - Thread: 1 -> FirstVTTimeRun: False 2020-03-03 19:02:13.031 - Thread: 1 -> GDPRConsent: False 2020-03-03 19:02:13.031 - Thread: 1 -> GDPRConsentSent: True 2020-03-03 19:02:13.031 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-03 19:02:13.031 - Thread: 1 -> Music_Volume: 0 2020-03-03 19:02:13.031 - Thread: 1 -> VoiceChatVolume: 0 2020-03-03 19:02:13.031 - Thread: 1 -> HudWarnings: True 2020-03-03 19:02:13.031 - Thread: 1 -> VoiceChat: False 2020-03-03 19:02:13.031 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-03 19:02:13.031 - Thread: 1 -> EnableDynamicMusic: True 2020-03-03 19:02:13.031 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False 2020-03-03 19:02:13.031 - Thread: 1 -> EnableDoppler: True 2020-03-03 19:02:13.031 - Thread: 1 -> ShowCrosshair: True 2020-03-03 19:02:13.031 - Thread: 1 -> EnableTrading: True 2020-03-03 19:02:13.031 - Thread: 1 -> EnableSteamCloud: False 2020-03-03 19:02:13.031 - Thread: 1 -> UiTransparency: 1 2020-03-03 19:02:13.031 - Thread: 1 -> UiBkTransparency: 0.3895504 2020-03-03 19:02:13.031 - Thread: 1 -> HUDBkTransparency: 0.1898502 2020-03-03 19:02:13.031 - Thread: 1 -> CubeBuilderBuildingMode: 1 2020-03-03 19:02:13.031 - Thread: 1 -> GoodBotHints: False 2020-03-03 19:02:13.031 - Thread: 1 -> RotationHints: False 2020-03-03 19:02:13.031 - Thread: 1 -> FirstTimeTutorials: False 2020-03-03 19:02:13.031 - Thread: 1 -> HudState: 2 2020-03-03 19:02:13.031 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-03-03 19:02:13.031 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-03 19:02:13.031 - Thread: 1 -> MutedPlayers: 2020-03-03 19:02:13.031 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-03-03 19:02:13.031 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-03-03 19:02:13.031 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-03-03 19:02:13.031 - Thread: 1 -> LastCheckedVersion: 1193022 2020-03-03 19:02:13.031 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-03 19:02:13.031 - Thread: 1 -> MyConfig.Load() - END 2020-03-03 19:02:13.441 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-03 19:02:13.612 - Thread: 1 -> Found processor count: 16 2020-03-03 19:02:13.612 - Thread: 1 -> Using processor count: 16 2020-03-03 19:02:13.748 - Thread: 1 -> All detected adapters: 2020-03-03 19:02:13.772 - Thread: 1 -> NVIDIA GeForce GTX 1080 Ti - VendorID=4318, SubsystemID=906630242, DeviceID=6918 2020-03-03 19:02:13.772 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-03 19:02:13.944 - Thread: 1 -> AdapterInfo = { 2020-03-03 19:02:13.945 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-03 19:02:13.945 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 1703872069, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-03 19:02:13.945 - Thread: 1 -> Driver version = 26.21.14.4250 2020-03-03 19:02:13.945 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-03-03 19:02:13.945 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-03 19:02:13.945 - Thread: 1 -> AftermathSupported = False 2020-03-03 19:02:13.945 - Thread: 1 -> Adapter id = 0 2020-03-03 19:02:13.945 - Thread: 1 -> Supported = True 2020-03-03 19:02:13.945 - Thread: 1 -> RAM = 11667505152 2020-03-03 19:02:13.945 - Thread: 1 -> Priority = 2 2020-03-03 19:02:13.945 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-03 19:02:13.945 - Thread: 1 -> Output is attached = True 2020-03-03 19:02:13.945 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-03 19:02:13.945 - Thread: 1 -> Display modes = { 2020-03-03 19:02:13.945 - Thread: 1 -> DXGIOutput id = 0 2020-03-03 19:02:13.945 - Thread: 1 -> 640x480@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 720x480@60.317Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 720x480@60.317Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 720x576@60.317Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 720x576@60.317Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 800x600@60.317Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1024x768@60.004Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1152x864@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1152x864@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1280x720@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1280x768@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1280x768@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1280x800@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1280x800@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1280x960@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1360x768@59.954Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1360x768@59.954Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1366x768@59.954Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1366x768@59.954Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1600x900@59.954Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1600x900@59.954Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 1920x1080@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 3840x2160@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> 3840x2160@60Hz 2020-03-03 19:02:13.945 - Thread: 1 -> } 2020-03-03 19:02:13.945 - Thread: 1 -> } 2020-03-03 19:02:13.945 - Thread: 1 -> AdapterInfo = { 2020-03-03 19:02:13.946 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY2 2020-03-03 19:02:13.946 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 1703872069, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-03 19:02:13.946 - Thread: 1 -> Driver version = 26.21.14.4250 2020-03-03 19:02:13.946 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-03-03 19:02:13.946 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-03 19:02:13.946 - Thread: 1 -> AftermathSupported = False 2020-03-03 19:02:13.946 - Thread: 1 -> Adapter id = 0 2020-03-03 19:02:13.946 - Thread: 1 -> Supported = True 2020-03-03 19:02:13.946 - Thread: 1 -> RAM = 11667505152 2020-03-03 19:02:13.946 - Thread: 1 -> Priority = 2 2020-03-03 19:02:13.946 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-03 19:02:13.946 - Thread: 1 -> Output is attached = True 2020-03-03 19:02:13.946 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-03 19:02:13.946 - Thread: 1 -> Display modes = { 2020-03-03 19:02:13.946 - Thread: 1 -> DXGIOutput id = 0 2020-03-03 19:02:13.946 - Thread: 1 -> 640x480@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 720x480@60.317Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 720x480@60.317Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 720x576@60.317Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 720x576@60.317Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 800x600@60.317Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1024x768@60.004Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1152x864@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1152x864@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1280x720@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1280x768@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1280x768@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1280x800@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1280x800@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1280x960@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1360x768@59.954Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1360x768@59.954Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1366x768@59.954Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1366x768@59.954Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1600x900@59.954Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1600x900@59.954Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 1920x1080@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 3840x2160@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> 3840x2160@60Hz 2020-03-03 19:02:13.946 - Thread: 1 -> } 2020-03-03 19:02:13.946 - Thread: 1 -> } 2020-03-03 19:02:13.946 - Thread: 1 -> AdapterInfo = { 2020-03-03 19:02:13.947 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-03 19:02:13.947 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 1703872069, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-03 19:02:13.947 - Thread: 1 -> Driver version = 26.21.14.4250 2020-03-03 19:02:13.947 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-03-03 19:02:13.947 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-03 19:02:13.947 - Thread: 1 -> AftermathSupported = False 2020-03-03 19:02:13.947 - Thread: 1 -> Adapter id = 0 2020-03-03 19:02:13.947 - Thread: 1 -> Supported = True 2020-03-03 19:02:13.947 - Thread: 1 -> RAM = 11667505152 2020-03-03 19:02:13.947 - Thread: 1 -> Priority = 2 2020-03-03 19:02:13.947 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-03 19:02:13.947 - Thread: 1 -> Output is attached = True 2020-03-03 19:02:13.947 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-03-03 19:02:13.947 - Thread: 1 -> Display modes = { 2020-03-03 19:02:13.947 - Thread: 1 -> DXGIOutput id = 1 2020-03-03 19:02:13.947 - Thread: 1 -> 640x480@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 720x480@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 720x480@59.94Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 720x576@50Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 800x600@60.317Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1024x768@60.004Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1152x864@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1152x864@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1176x664@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1176x664@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1176x664@50Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1176x664@50Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1176x664@59.94Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1176x664@59.94Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1280x720@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1280x720@50Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1280x720@59.94Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1280x768@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1280x768@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1280x800@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1280x800@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1280x960@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1360x768@59.954Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1360x768@59.954Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1366x768@59.954Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1366x768@59.954Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1600x900@59.954Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1600x900@59.954Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1768x992@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1768x992@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1768x992@50Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1768x992@50Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1768x992@59.94Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1768x992@59.94Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1920x1080@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1920x1080@60Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1920x1080@50Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1920x1080@50Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-03 19:02:13.947 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-03 19:02:13.947 - Thread: 1 -> } 2020-03-03 19:02:13.948 - Thread: 1 -> } 2020-03-03 19:02:13.948 - Thread: 1 -> AdapterInfo = { 2020-03-03 19:02:13.948 - Thread: 1 -> Name = NVIDIA GeForce GTX 1080 Ti + DISPLAY1 2020-03-03 19:02:13.948 - Thread: 1 -> Description = dev id: 6918, mem: 11667505152, shared mem: 34320838656, Luid: 1703872069, rev: 161, subsys id: 906630242, vendor id: 4318 2020-03-03 19:02:13.948 - Thread: 1 -> Driver version = 26.21.14.4250 2020-03-03 19:02:13.948 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-03-03 19:02:13.948 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-03 19:02:13.948 - Thread: 1 -> AftermathSupported = False 2020-03-03 19:02:13.948 - Thread: 1 -> Adapter id = 0 2020-03-03 19:02:13.948 - Thread: 1 -> Supported = True 2020-03-03 19:02:13.948 - Thread: 1 -> RAM = 11667505152 2020-03-03 19:02:13.948 - Thread: 1 -> Priority = 2 2020-03-03 19:02:13.948 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-03 19:02:13.948 - Thread: 1 -> Output is attached = True 2020-03-03 19:02:13.948 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-03-03 19:02:13.948 - Thread: 1 -> Display modes = { 2020-03-03 19:02:13.948 - Thread: 1 -> DXGIOutput id = 1 2020-03-03 19:02:13.948 - Thread: 1 -> 640x480@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 720x480@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 720x480@59.94Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 720x576@50Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 800x600@60.317Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1024x768@60.004Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1152x864@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1152x864@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1176x664@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1176x664@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1176x664@50Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1176x664@50Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1176x664@59.94Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1176x664@59.94Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1280x720@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1280x720@50Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1280x720@59.94Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1280x768@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1280x768@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1280x800@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1280x800@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1280x960@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1360x768@59.954Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1360x768@59.954Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1366x768@59.954Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1366x768@59.954Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1600x900@59.954Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1600x900@59.954Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1768x992@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1768x992@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1768x992@50Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1768x992@50Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1768x992@59.94Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1768x992@59.94Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1920x1080@60Hz 2020-03-03 19:02:13.948 - Thread: 1 -> 1920x1080@60Hz 2020-03-03 19:02:13.949 - Thread: 1 -> 1920x1080@50Hz 2020-03-03 19:02:13.949 - Thread: 1 -> 1920x1080@50Hz 2020-03-03 19:02:13.949 - Thread: 1 -> 1920x1080@59.94Hz 2020-03-03 19:02:13.949 - Thread: 1 -> 1920x1080@59.94006Hz 2020-03-03 19:02:13.949 - Thread: 1 -> } 2020-03-03 19:02:13.949 - Thread: 1 -> } 2020-03-03 19:02:13.949 - Thread: 1 -> Steam.IsActive: True 2020-03-03 19:02:13.950 - Thread: 1 -> Steam.IsOnline: True 2020-03-03 19:02:13.950 - Thread: 1 -> Steam.OwnsGame: False 2020-03-03 19:02:13.950 - Thread: 1 -> Steam.UserId: 76561198077161002 2020-03-03 19:02:13.950 - Thread: 1 -> Steam.UserName: LordTylus 2020-03-03 19:02:13.950 - Thread: 1 -> Steam.Branch: publictest 2020-03-03 19:02:13.950 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-03 19:02:13.950 - Thread: 1 -> Build version: 0.1.1.0 2020-03-03 19:02:13.980 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2020-03-03 19:02:13.980 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2020-03-03 19:02:13.983 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2020-03-03 19:02:13.983 - Thread: 33 -> CreateDeviceInternal - Create device 2020-03-03 19:02:14.065 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2020-03-03 19:02:14.125 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2020-03-03 19:02:14.125 - Thread: 33 -> CreateDeviceInternal create swapchain 2020-03-03 19:02:15.405 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-03 19:02:15.406 - Thread: 1 -> MyScreenManager() 2020-03-03 19:02:15.406 - Thread: 1 -> Game dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-03-03 19:02:15.406 - Thread: 1 -> Content dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-03-03 19:02:16.233 - Thread: 1 -> Preallocate - START 2020-03-03 19:02:16.235 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-03 19:02:16.237 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-03 19:02:16.237 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-03 19:02:16.237 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-03 19:02:16.237 - Thread: 1 -> MyEntities - START 2020-03-03 19:02:16.254 - Thread: 1 -> MyEntities - END 2020-03-03 19:02:16.254 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-03 19:02:16.254 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-03 19:02:16.254 - Thread: 1 -> MyTransparentGeometry - START 2020-03-03 19:02:16.254 - Thread: 1 -> MyTransparentGeometry - END 2020-03-03 19:02:16.254 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-03 19:02:16.263 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-03 19:02:16.263 - Thread: 1 -> MyMath - START 2020-03-03 19:02:16.263 - Thread: 1 -> MyMath - END 2020-03-03 19:02:16.263 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-03 19:02:16.263 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-03 19:02:16.274 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-03 19:02:16.274 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-03 19:02:16.274 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-03 19:02:16.302 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-03 19:02:16.302 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-03 19:02:16.302 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-03 19:02:16.302 - Thread: 1 -> MySyncDestructions - START 2020-03-03 19:02:16.302 - Thread: 1 -> MySyncDestructions - END 2020-03-03 19:02:16.302 - Thread: 1 -> MySyncEntity - START 2020-03-03 19:02:16.302 - Thread: 1 -> MySyncEntity - END 2020-03-03 19:02:16.302 - Thread: 1 -> MySyncScenario - START 2020-03-03 19:02:16.302 - Thread: 1 -> MySyncScenario - END 2020-03-03 19:02:16.302 - Thread: 1 -> MyCommandCharacter - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyCommandCharacter - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyCommandConsole - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyCommandConsole - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyCommandEntity - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyCommandEntity - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyAiTargetManager - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyAiTargetManager - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyClientDebugCommands - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyClientDebugCommands - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyDedicatedServer - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyDedicatedServer - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerBase - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerBase - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerClient - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerClient - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyServerDebugCommands - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyServerDebugCommands - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyAIActionsParser - START 2020-03-03 19:02:16.303 - Thread: 1 -> MyAIActionsParser - END 2020-03-03 19:02:16.303 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-03 19:02:16.309 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-03 19:02:16.309 - Thread: 1 -> MyDefinitionManager - START 2020-03-03 19:02:16.322 - Thread: 1 -> MyDefinitionManager - END 2020-03-03 19:02:16.322 - Thread: 1 -> Preallocate - END 2020-03-03 19:02:16.327 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-03 19:02:16.537 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-03 19:02:16.537 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-03 19:02:16.547 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-03 19:02:16.548 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:02:16.548 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:02:16.548 - Thread: 1 -> Assembly.Location: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-03 19:02:16.548 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-03 19:02:16.548 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-03 19:02:16.550 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-03 19:02:16.556 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2020-03-03 19:02:16.556 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2020-03-03 19:02:16.556 - Thread: 1 -> Virtualized: False 2020-03-03 19:02:16.589 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2020-03-03 19:02:16.590 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,641,677,312 bytes 2020-03-03 19:02:16.590 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-03 19:02:16.590 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 60,765,405,184 bytes 2020-03-03 19:02:16.590 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,641,224,826,880 bytes 2020-03-03 19:02:16.593 - Thread: 1 -> Drive C: | Capacity: 999,594,913,792 bytes | Free space: 890,708,082,688 bytes 2020-03-03 19:02:16.593 - Thread: 1 -> Drive E: | Capacity: 3,000,457,228,288 bytes | Free space: 2,485,034,954,752 bytes 2020-03-03 19:02:16.593 - Thread: 1 -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 803,498,012,672 bytes 2020-03-03 19:02:16.593 - Thread: 1 -> Drive G: | Capacity: 1,000,202,039,296 bytes | Free space: 222,228,946,944 bytes 2020-03-03 19:02:16.594 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-03 19:02:16.594 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-03 19:02:16.594 - Thread: 1 -> Installed DLCs: 2020-03-03 19:02:16.598 - Thread: 1 -> Deluxe Edition (573160) 2020-03-03 19:02:16.598 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-03 19:02:16.598 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-03 19:02:16.598 - Thread: 1 -> Style Pack (1084680) 2020-03-03 19:02:16.598 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-03 19:02:16.611 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-03 19:02:16.655 - Thread: 1 -> Havok: Physics.Init 2020-03-03 19:02:16.664 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-03 19:02:16.668 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-03 19:02:16.675 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-03 19:02:16.677 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-03 19:02:16.680 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-03 19:02:16.874 - Thread: 1 -> Loading scenarios 2020-03-03 19:02:16.890 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-03 19:02:16.890 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-03 19:02:17.033 - Thread: 1 -> Loading sound definitions 2020-03-03 19:02:17.041 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:02:17.041 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-03 19:02:17.042 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:02:17.042 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-03 19:02:17.043 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:02:17.043 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-03 19:02:17.045 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:02:17.045 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-03 19:02:17.047 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-03 19:02:17.047 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-03 19:02:17.047 - Thread: 1 -> Loading shadow textures definitions 2020-03-03 19:02:17.047 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-03 19:02:17.047 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-03 19:02:17.054 - Thread: 1 -> MyAudio.LoadData - START 2020-03-03 19:02:17.148 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-03 19:02:17.175 - Thread: 1 -> MyAudio.LoadData - END 2020-03-03 19:02:17.178 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2020-03-03 19:02:17.178 - Thread: 1 -> MyGuiManager() 2020-03-03 19:02:17.179 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-03 19:02:17.295 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-03 19:02:17.357 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-03 19:02:17.358 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-03 19:02:17.358 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-03 19:02:17.360 - Thread: 1 -> Error loading controls from config: 2020-03-03 19:02:17.362 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at VRage.Input.MyVRageInput.LoadControls(SerializableDictionary`2 controlsGeneral, SerializableDictionary`2 controlsButtons) 2020-03-03 19:02:17.362 - Thread: 1 -> Loading default controls 2020-03-03 19:02:17.376 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-03 19:02:17.382 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-03 19:02:17.382 - Thread: 15 -> ReloadVoxelMaterials 2020-03-03 19:02:17.401 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-03 19:02:17.402 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-03 19:02:17.402 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-03 19:02:17.402 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-03 19:02:17.402 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-03 19:02:17.402 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-03 19:02:17.402 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-03 19:02:17.402 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-03 19:02:17.402 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-03 19:02:17.428 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.430 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-03 19:02:17.438 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.438 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-03 19:02:17.438 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.438 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-03 19:02:17.440 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.440 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-03 19:02:17.440 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.441 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-03 19:02:17.441 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.441 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-03 19:02:17.444 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.444 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-03 19:02:17.445 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.445 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-03 19:02:17.445 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.445 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-03 19:02:17.460 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.460 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-03 19:02:17.467 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.467 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-03 19:02:17.470 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.470 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-03 19:02:17.472 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.472 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-03 19:02:17.473 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.473 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-03 19:02:17.480 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.480 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-03 19:02:17.480 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.480 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-03 19:02:17.483 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.484 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-03 19:02:17.488 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.488 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-03 19:02:17.501 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.501 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-03 19:02:17.506 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.506 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-03 19:02:17.539 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.540 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-03 19:02:17.541 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.541 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-03 19:02:17.547 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.547 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-03 19:02:17.547 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.547 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-03 19:02:17.554 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.554 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-03 19:02:17.557 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.557 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-03 19:02:17.560 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.560 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-03 19:02:17.563 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.563 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.563 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-03 19:02:17.563 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-03 19:02:17.563 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.563 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-03 19:02:17.564 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.564 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-03 19:02:17.568 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.568 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-03 19:02:17.568 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.568 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-03 19:02:17.579 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.579 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-03 19:02:17.582 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.582 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-03 19:02:17.597 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.597 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-03 19:02:17.608 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.608 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-03 19:02:17.617 - Thread: 23 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-03 19:02:17.618 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.618 - Thread: 26 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-03 19:02:17.630 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.630 - Thread: 25 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-03 19:02:17.631 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.631 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-03 19:02:17.631 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.631 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-03 19:02:17.633 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.633 - Thread: 27 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-03 19:02:17.650 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-03 19:02:17.650 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.650 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-03 19:02:17.651 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-03 19:02:17.660 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-03 19:02:17.664 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-03 19:02:17.669 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-03 19:02:17.671 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-03 19:02:17.675 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-03 19:02:17.677 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-03 19:02:17.680 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-03 19:02:17.696 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-03 19:02:17.701 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-03 19:02:17.710 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-03 19:02:17.724 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-03 19:02:17.742 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-03 19:02:17.753 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-03 19:02:17.771 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-03 19:02:17.781 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:17.781 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-03 19:02:17.840 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-03 19:02:17.853 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-03 19:02:17.923 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-03 19:02:17.929 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-03 19:02:18.026 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-03 19:02:18.027 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-03 19:02:18.113 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-03 19:02:18.118 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-03 19:02:18.124 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 19:02:18.124 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-03 19:02:18.203 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-03 19:02:18.214 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-03 19:02:18.235 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-03 19:02:18.245 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-03 19:02:18.251 - Thread: 1 -> Timer Frequency: 10000000 2020-03-03 19:02:18.251 - Thread: 1 -> Ticks per frame: 166667 2020-03-03 19:02:18.303 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-03 19:02:18.314 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-03 19:02:18.327 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-03 19:02:18.382 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-03 19:02:18.391 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-03 19:02:18.419 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-03 19:02:18.426 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-03 19:02:18.439 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-03 19:02:18.445 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-03 19:02:18.747 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-03 19:02:18.785 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-03 19:02:18.805 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-03 19:02:18.828 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-03 19:02:18.862 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-03 19:02:18.863 - Thread: 1 -> Flares Intensity: 0.1 2020-03-03 19:02:18.863 - Thread: 1 -> Field of view: 1.22173 2020-03-03 19:02:18.863 - Thread: 1 -> PostProcessingEnabled: False 2020-03-03 19:02:18.863 - Thread: 1 -> Render.GrassDensityFactor: 4 2020-03-03 19:02:18.863 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-03-03 19:02:18.863 - Thread: 1 -> Render.DistanceFade: 3000 2020-03-03 19:02:18.863 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-03 19:02:18.863 - Thread: 1 -> Render.ShadowQuality: EXTREME 2020-03-03 19:02:18.863 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-03-03 19:02:18.863 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-03-03 19:02:18.863 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-03 19:02:18.863 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-03-03 19:02:18.863 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-03-03 19:02:18.863 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-03-03 19:02:18.863 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-03-03 19:02:18.884 - Thread: 1 -> Analytics uuid: 53057c22-fb00-5e59-5d63-fcba37ad4d35 2020-03-03 19:02:18.941 - Thread: 28 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-03 19:02:18.948 - Thread: 1 -> Analytics helper process start reported 2020-03-03 19:02:18.981 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-03 19:02:19.012 - Thread: 30 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-03 19:02:19.242 - Thread: 29 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-03 19:02:19.258 - Thread: 24 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-03 19:02:19.500 - Thread: 40 -> Analytics session: 18692764 2020-03-03 19:02:21.607 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-03 19:02:22.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:02:22.778 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:02:23.289 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-03 19:02:23.289 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-03 19:02:23.289 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2020-03-03 19:02:26.992 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194050 2020-03-03 19:02:27.002 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194050 2020-03-03 19:02:39.291 - Thread: 1 -> Lobby join response: True, enter state: Success 2020-03-03 19:02:39.292 - Thread: 1 -> World requested 2020-03-03 19:02:39.298 - Thread: 1 -> World requested - connection alive 2020-03-03 19:02:42.390 - Thread: 1 -> LoadSession() - Start 2020-03-03 19:02:42.393 - Thread: 1 -> get 2020-03-03 19:02:42.394 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 19:02:42.395 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 19:02:42.429 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 19:02:42.430 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:02:42.430 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:02:42.430 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:02:42.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:02:42.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:02:42.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:02:42.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:02:42.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:02:42.461 - Thread: 1 -> LoadSession() - End 2020-03-03 19:02:42.462 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-03 19:02:42.464 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-03 19:02:42.486 - Thread: 1 -> RunLoadingAction - START 2020-03-03 19:02:43.557 - Thread: 1 -> GC Memory: 1,100,162,816 B 2020-03-03 19:02:43.564 - Thread: 1 -> Process Memory: 3,219,607,552 B 2020-03-03 19:02:44.521 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-03 19:02:44.549 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-03 19:02:44.554 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-03 19:02:44.556 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-03 19:02:44.558 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-03 19:02:44.690 - Thread: 1 -> Loading scenarios 2020-03-03 19:02:44.690 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-03 19:02:44.691 - Thread: 1 -> List of used mods (0) - START 2020-03-03 19:02:44.691 - Thread: 1 -> List of used mods - END 2020-03-03 19:02:44.753 - Thread: 1 -> Loading behaviors 2020-03-03 19:02:44.754 - Thread: 1 -> Loading ammo magazines 2020-03-03 19:02:44.756 - Thread: 1 -> Loading ammo definitions 2020-03-03 19:02:44.758 - Thread: 1 -> Loading animations 2020-03-03 19:02:44.760 - Thread: 1 -> Loading animations 2020-03-03 19:02:44.761 - Thread: 1 -> Loading sound definitions 2020-03-03 19:02:44.761 - Thread: 1 -> Loading sound definitions 2020-03-03 19:02:44.761 - Thread: 1 -> Loading sound definitions 2020-03-03 19:02:44.761 - Thread: 1 -> Loading sound definitions 2020-03-03 19:02:44.764 - Thread: 1 -> Loading sound definitions 2020-03-03 19:02:44.764 - Thread: 1 -> Loading sound definitions 2020-03-03 19:02:44.764 - Thread: 1 -> Loading category classes 2020-03-03 19:02:44.764 - Thread: 1 -> Loading category classes 2020-03-03 19:02:44.764 - Thread: 1 -> Loading blueprint classes 2020-03-03 19:02:44.766 - Thread: 1 -> Loading blueprint class entries 2020-03-03 19:02:44.766 - Thread: 1 -> Loading blueprint class entries 2020-03-03 19:02:44.766 - Thread: 1 -> Loading blueprints 2020-03-03 19:02:44.769 - Thread: 1 -> Loading blueprints 2020-03-03 19:02:44.769 - Thread: 1 -> Loading agent definitions 2020-03-03 19:02:44.770 - Thread: 1 -> Loading character definitions 2020-03-03 19:02:44.780 - Thread: 1 -> Loading character definitions 2020-03-03 19:02:44.780 - Thread: 1 -> Loading components 2020-03-03 19:02:44.781 - Thread: 1 -> Loading components 2020-03-03 19:02:44.781 - Thread: 1 -> Loading configuration 2020-03-03 19:02:44.782 - Thread: 1 -> Loading container types 2020-03-03 19:02:44.784 - Thread: 1 -> Loading Contract Types 2020-03-03 19:02:44.790 - Thread: 1 -> Loading block positions 2020-03-03 19:02:44.792 - Thread: 1 -> Loading block positions 2020-03-03 19:02:44.792 - Thread: 1 -> Loading curve definitions 2020-03-03 19:02:44.795 - Thread: 1 -> Loading debris 2020-03-03 19:02:44.796 - Thread: 1 -> Loading environment items entries 2020-03-03 19:02:44.796 - Thread: 1 -> Loading decal global definitions 2020-03-03 19:02:44.796 - Thread: 1 -> Loading decal definitions 2020-03-03 19:02:44.798 - Thread: 1 -> Loading drone behaviors 2020-03-03 19:02:44.801 - Thread: 1 -> Loading edges 2020-03-03 19:02:44.802 - Thread: 1 -> Loading emissive color definitions 2020-03-03 19:02:44.805 - Thread: 1 -> Loading emissive color default states 2020-03-03 19:02:44.809 - Thread: 1 -> Loading animations 2020-03-03 19:02:44.809 - Thread: 1 -> Loading entity components 2020-03-03 19:02:44.823 - Thread: 1 -> Loading component containers 2020-03-03 19:02:44.834 - Thread: 1 -> Loading environment items entries 2020-03-03 19:02:44.834 - Thread: 1 -> Loading Faction Names 2020-03-03 19:02:44.835 - Thread: 1 -> Loading factions 2020-03-03 19:02:44.838 - Thread: 1 -> Loading flare definitions 2020-03-03 19:02:44.847 - Thread: 1 -> Loading gas property definitions 2020-03-03 19:02:44.848 - Thread: 1 -> Loading event definitions 2020-03-03 19:02:44.849 - Thread: 1 -> Loading physical items 2020-03-03 19:02:44.860 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:02:44.860 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-03 19:02:44.861 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:02:44.861 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-03 19:02:44.862 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:02:44.862 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-03 19:02:44.864 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:02:44.864 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-03 19:02:44.870 - Thread: 1 -> Loading LCD texture categories 2020-03-03 19:02:44.871 - Thread: 1 -> Loading LCD texture categories 2020-03-03 19:02:44.871 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-03 19:02:44.871 - Thread: 1 -> Loading physical items 2020-03-03 19:02:44.874 - Thread: 1 -> Loading physical items 2020-03-03 19:02:44.874 - Thread: 1 -> Loading physical material properties 2020-03-03 19:02:44.877 - Thread: 1 -> Loading pirate antennas 2020-03-03 19:02:44.886 - Thread: 1 -> Loading research blocks definitions 2020-03-03 19:02:44.887 - Thread: 1 -> Loading research groups definitions 2020-03-03 19:02:44.888 - Thread: 1 -> Loading resource distribution groups 2020-03-03 19:02:44.889 - Thread: 1 -> Loading shadow textures definitions 2020-03-03 19:02:44.889 - Thread: 1 -> Loading ship sound groups 2020-03-03 19:02:44.900 - Thread: 1 -> Loading ship sound groups 2020-03-03 19:02:44.901 - Thread: 1 -> Loading sound categories 2020-03-03 19:02:44.903 - Thread: 1 -> Loading stat definitions 2020-03-03 19:02:44.904 - Thread: 1 -> Loading grid creators 2020-03-03 19:02:44.905 - Thread: 1 -> Loading transparent material properties 2020-03-03 19:02:44.906 - Thread: 1 -> Loading transparent material properties 2020-03-03 19:02:44.906 - Thread: 1 -> Loading voxel map storage definitions 2020-03-03 19:02:44.907 - Thread: 1 -> Loading voxel material definitions 2020-03-03 19:02:44.908 - Thread: 1 -> Loading voxel material definitions 2020-03-03 19:02:44.908 - Thread: 1 -> Loading Weather Effects 2020-03-03 19:02:44.911 - Thread: 1 -> Audio effects definitions 2020-03-03 19:02:44.914 - Thread: 1 -> Loading environment items definitions 2020-03-03 19:02:44.916 - Thread: 1 -> Loading environment items definitions 2020-03-03 19:02:44.916 - Thread: 1 -> Loading physical material properties 2020-03-03 19:02:44.921 - Thread: 1 -> Loading particle effect definitions 2020-03-03 19:02:44.983 - Thread: 1 -> Loading particle effect definitions 2020-03-03 19:02:44.983 - Thread: 1 -> Loading environment item definitions 2020-03-03 19:02:44.987 - Thread: 1 -> Loading weapon definitions 2020-03-03 19:02:44.992 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.023 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.024 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.060 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.067 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.069 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.070 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.071 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.071 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.072 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.073 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.074 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.074 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.077 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.077 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.078 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.078 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.079 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.086 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.092 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.092 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.092 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.093 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.094 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.095 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.095 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.095 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.096 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.096 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.096 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.097 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.101 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.101 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.103 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.104 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.105 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.106 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.109 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.110 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.111 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.112 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.113 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.114 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.115 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.119 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.121 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.122 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.123 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.124 - Thread: 1 -> Loading cube blocks 2020-03-03 19:02:45.124 - Thread: 1 -> Created block definitions 2020-03-03 19:02:45.126 - Thread: 1 -> Loading block variant groups 2020-03-03 19:02:45.128 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-03 19:02:45.128 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc 2020-03-03 19:02:45.129 - 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Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-8.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-9.sbc 2020-03-03 19:02:45.129 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ContainerSpaceSmall1.sbc 2020-03-03 19:02:45.129 - 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Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-03 19:02:45.133 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-03 19:02:45.133 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-03 19:02:45.133 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-03 19:02:45.133 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-03 19:02:45.134 - Thread: 1 -> Loading asteroid generators 2020-03-03 19:02:45.135 - Thread: 1 -> Loading spawn groups 2020-03-03 19:02:45.138 - Thread: 1 -> Loading drop containers 2020-03-03 19:02:45.139 - Thread: 1 -> Loading spawn groups 2020-03-03 19:02:45.139 - Thread: 1 -> Loading spawn groups 2020-03-03 19:02:45.140 - Thread: 1 -> Loading radial menu definitions 2020-03-03 19:02:45.156 - Thread: 1 -> Loading respawn ships 2020-03-03 19:02:45.158 - Thread: 1 -> Loading spawn groups 2020-03-03 19:02:45.158 - Thread: 1 -> Loading wheel speeds 2020-03-03 19:02:45.199 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-03 19:02:45.205 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-03 19:02:45.206 - Thread: 1 -> MyAudio.LoadData - START 2020-03-03 19:02:45.267 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-03 19:02:45.359 - Thread: 1 -> MyAudio.LoadData - END 2020-03-03 19:02:45.401 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-03 19:02:45.407 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:02:45.441 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:02:45.441 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:02:45.442 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:02:45.453 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:02:45.932 - Thread: 54 -> External debugger: listening... 2020-03-03 19:02:45.949 - Thread: 1 -> MyLights.LoadData() - START 2020-03-03 19:02:45.951 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-03 19:02:45.951 - Thread: 1 -> MyLights.LoadData() - END 2020-03-03 19:02:45.952 - Thread: 1 -> Info: MyLights initialized. 2020-03-03 19:02:45.952 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-03 19:02:45.957 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-03 19:02:46.006 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-03 19:02:46.006 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-03 19:02:46.030 - Thread: 1 -> Loading Procedural World Generator 2020-03-03 19:02:46.030 - Thread: 1 -> Loading Procedural World Generator: Seed = '751216' = 751216, Density = 0.35 2020-03-03 19:02:46.348 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-03 19:02:47.584 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2020-03-03 19:02:47.585 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-03-03 19:02:47.589 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:02:48.964 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2020-03-03 19:02:48.964 - Thread: 1 -> Info: Planet generator name: Moon 2020-03-03 19:02:48.965 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:02:50.173 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2020-03-03 19:02:50.173 - Thread: 1 -> Info: Planet generator name: Alien 2020-03-03 19:02:50.173 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:02:51.408 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2020-03-03 19:02:51.408 - Thread: 1 -> Info: Planet generator name: Titan 2020-03-03 19:02:51.408 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:02:52.539 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2020-03-03 19:02:52.539 - Thread: 1 -> Info: Planet generator name: Mars 2020-03-03 19:02:52.539 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:02:53.838 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2020-03-03 19:02:53.838 - Thread: 1 -> Info: Planet generator name: Europa 2020-03-03 19:02:53.838 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:02:54.119 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-03 19:02:54.119 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-03 19:02:54.170 - Thread: 1 -> RunLoadingAction - END 2020-03-03 19:02:54.170 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-03 19:02:54.188 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-03 19:02:54.188 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-03 19:02:54.189 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-03 19:02:54.201 - Thread: 1 -> Updating continues. 2020-03-03 19:02:54.348 - Thread: 1 -> GC Memory: 1,386,454,368 B 2020-03-03 19:02:54.704 - Thread: 1 -> RequestRespawn 2020-03-03 19:02:56.419 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:02:56.420 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:03:03.958 - Thread: 1 -> GUI Stats: Update 6.81665905555556, Draw 0.165350555555555 2020-03-03 19:03:17.375 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-03-03 19:03:17.431 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-03-03 19:03:17.480 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-03-03 19:03:22.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:03:22.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:03:24.348 - Thread: 1 -> GC Memory: 1,680,916,072 B 2020-03-03 19:03:26.090 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-03-03 19:03:36.297 - Thread: 1 -> GUI Stats: Update 0.266931944444444, Draw 0.213294777777778 2020-03-03 19:03:36.312 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:03:36.326 - Thread: 1 -> STATISTICS,0,0.0154686,0.006744385,0.9098911,0.01165962,1.713168,0.1867542,9.816313,57.24452,14,111,1619.242,8808.563,0,320000,5,10.66484,97.36101,0,53287,16.66627,0 2020-03-03 19:03:38.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:03:38.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:03:50.083 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:03:50.083 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:03:50.083 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:03:50.176 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:03:54.353 - Thread: 1 -> GC Memory: 1,706,808,688 B 2020-03-03 19:03:58.322 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:03:58.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:02.972 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:02.973 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:02.973 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:02.974 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:02.974 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:02.974 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:02.974 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-03 19:04:02.975 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:02.975 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:03.160 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-03 19:04:03.160 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-03 19:04:03.161 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-03 19:04:03.164 - Thread: 1 -> Used namespaces in scripts: 2020-03-03 19:04:03.166 - Thread: 1 -> MySession::Unload START 2020-03-03 19:04:03.166 - Thread: 1 -> AutoSaveInMinutes: 0 2020-03-03 19:04:03.166 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-03 19:04:03.166 - Thread: 1 -> IsServer: False 2020-03-03 19:04:03.167 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-03 19:04:03.174 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-03 19:04:03.174 - Thread: 1 -> MyAudio.LoadData - START 2020-03-03 19:04:03.233 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-03 19:04:03.317 - Thread: 1 -> MyAudio.LoadData - END 2020-03-03 19:04:03.320 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 19:04:03.321 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 19:04:03.322 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 19:04:03.532 - Thread: 1 -> Unloading Procedural World Generator 2020-03-03 19:04:03.688 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-03 19:04:03.698 - Thread: 1 -> Network readers disposed 2020-03-03 19:04:03.699 - Thread: 1 -> Network readers disposed 2020-03-03 19:04:03.701 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-03 19:04:03.858 - Thread: 1 -> Loading sound definitions 2020-03-03 19:04:03.865 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:04:03.865 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-03 19:04:03.866 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:04:03.866 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-03 19:04:03.866 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:04:03.866 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-03 19:04:03.869 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:04:03.869 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-03 19:04:03.871 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-03 19:04:03.871 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-03 19:04:03.871 - Thread: 1 -> Loading shadow textures definitions 2020-03-03 19:04:03.871 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-03 19:04:03.871 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-03 19:04:04.052 - Thread: 1 -> MySession::Unload END 2020-03-03 19:04:05.156 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194050 2020-03-03 19:04:05.156 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194050 2020-03-03 19:04:06.557 - Thread: 1 -> Requesting dedicated servers 2020-03-03 19:04:06.557 - Thread: 1 -> Requesting favorite servers, filterOps: gamedir:Space Engineers;secure:1 2020-03-03 19:04:07.487 - Thread: 1 -> GUI Stats: Update 0.385017944444445, Draw 0.207224888888889 2020-03-03 19:04:08.770 - Thread: 1 -> get 2020-03-03 19:04:08.770 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 19:04:08.771 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 19:04:08.772 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 19:04:08.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:08.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:11.528 - Thread: 15 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-03-03 19:04:11.874 - Thread: 1 -> Query successful. 2020-03-03 19:04:11.874 - Thread: 15 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-03-03 19:04:11.877 - Thread: 15 -> Mod download time: 0.00 seconds 2020-03-03 19:04:16.904 - Thread: 16 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-03-03 19:04:16.924 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:16.925 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:17.357 - Thread: 1 -> Query successful. 2020-03-03 19:04:17.357 - Thread: 16 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-03-03 19:04:17.357 - Thread: 16 -> MySteamWorkshop.GetSubscribedScenariosBlocking - START 2020-03-03 19:04:17.621 - Thread: 1 -> Query successful. 2020-03-03 19:04:17.621 - Thread: 16 -> MySteamWorkshop.GetSubscribedScenariosBlocking - END 2020-03-03 19:04:17.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:17.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:19.162 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-03-03 19:04:19.175 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-03 19:04:19.176 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-03 19:04:19.310 - Thread: 1 -> Loading scenarios 2020-03-03 19:04:19.311 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-03 19:04:19.317 - Thread: 15 -> Loading available saves - START 2020-03-03 19:04:19.317 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-03-03 19:04:19.318 - Thread: 15 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-03-03 19:04:19.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:19.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:19.344 - Thread: 15 -> Loading available saves - END 2020-03-03 19:04:21.738 - Thread: 1 -> StartNewSandbox - Start 2020-03-03 19:04:21.751 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-03 19:04:21.752 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-03-03 19:04:21.752 - Thread: 1 -> LoadSession() - End 2020-03-03 19:04:21.753 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:21.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:21.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:21.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:21.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:21.756 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:21.768 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-03 19:04:21.769 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-03 19:04:21.968 - Thread: 1 -> RunLoadingAction - START 2020-03-03 19:04:21.971 - Thread: 1 -> Loading session: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-03-03 19:04:22.161 - Thread: 1 -> GC Memory: 1,476,579,640 B 2020-03-03 19:04:22.166 - Thread: 1 -> Process Memory: 8,348,303,360 B 2020-03-03 19:04:22.166 - Thread: 1 -> Experimental mode: Yes 2020-03-03 19:04:22.166 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-03-03 19:04:22.180 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-03 19:04:22.189 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-03 19:04:22.189 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-03 19:04:22.189 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-03 19:04:22.190 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-03 19:04:22.318 - Thread: 1 -> Loading scenarios 2020-03-03 19:04:22.318 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-03 19:04:22.319 - Thread: 1 -> List of used mods (0) - START 2020-03-03 19:04:22.319 - Thread: 1 -> List of used mods - END 2020-03-03 19:04:22.370 - Thread: 1 -> Loading behaviors 2020-03-03 19:04:22.370 - Thread: 1 -> Loading ammo magazines 2020-03-03 19:04:22.370 - Thread: 1 -> Loading ammo definitions 2020-03-03 19:04:22.370 - Thread: 1 -> Loading animations 2020-03-03 19:04:22.370 - Thread: 1 -> Loading animations 2020-03-03 19:04:22.370 - Thread: 1 -> Loading sound definitions 2020-03-03 19:04:22.370 - Thread: 1 -> Loading sound definitions 2020-03-03 19:04:22.370 - Thread: 1 -> Loading sound definitions 2020-03-03 19:04:22.370 - Thread: 1 -> Loading sound definitions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading sound definitions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading sound definitions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading category classes 2020-03-03 19:04:22.371 - Thread: 1 -> Loading category classes 2020-03-03 19:04:22.371 - Thread: 1 -> Loading blueprint classes 2020-03-03 19:04:22.371 - Thread: 1 -> Loading blueprint class entries 2020-03-03 19:04:22.371 - Thread: 1 -> Loading blueprint class entries 2020-03-03 19:04:22.371 - Thread: 1 -> Loading blueprints 2020-03-03 19:04:22.371 - Thread: 1 -> Loading blueprints 2020-03-03 19:04:22.371 - Thread: 1 -> Loading agent definitions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading character definitions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading character definitions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading components 2020-03-03 19:04:22.371 - Thread: 1 -> Loading components 2020-03-03 19:04:22.371 - Thread: 1 -> Loading configuration 2020-03-03 19:04:22.371 - Thread: 1 -> Loading container types 2020-03-03 19:04:22.371 - Thread: 1 -> Loading Contract Types 2020-03-03 19:04:22.371 - Thread: 1 -> Loading block positions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading block positions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading curve definitions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading debris 2020-03-03 19:04:22.371 - Thread: 1 -> Loading environment items entries 2020-03-03 19:04:22.371 - Thread: 1 -> Loading decal global definitions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading decal definitions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading drone behaviors 2020-03-03 19:04:22.371 - Thread: 1 -> Loading edges 2020-03-03 19:04:22.371 - Thread: 1 -> Loading emissive color definitions 2020-03-03 19:04:22.371 - Thread: 1 -> Loading emissive color default states 2020-03-03 19:04:22.371 - Thread: 1 -> Loading animations 2020-03-03 19:04:22.371 - Thread: 1 -> Loading entity components 2020-03-03 19:04:22.372 - Thread: 1 -> Loading component containers 2020-03-03 19:04:22.372 - Thread: 1 -> Loading environment items entries 2020-03-03 19:04:22.372 - Thread: 1 -> Loading Faction Names 2020-03-03 19:04:22.372 - Thread: 1 -> Loading factions 2020-03-03 19:04:22.372 - Thread: 1 -> Loading flare definitions 2020-03-03 19:04:22.372 - Thread: 1 -> Loading gas property definitions 2020-03-03 19:04:22.372 - Thread: 1 -> Loading event definitions 2020-03-03 19:04:22.372 - Thread: 1 -> Loading physical items 2020-03-03 19:04:22.379 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:04:22.379 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-03 19:04:22.380 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:04:22.380 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-03 19:04:22.381 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:04:22.381 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-03 19:04:22.383 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:04:22.383 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-03 19:04:22.385 - Thread: 1 -> Loading LCD texture categories 2020-03-03 19:04:22.385 - Thread: 1 -> Loading LCD texture categories 2020-03-03 19:04:22.385 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-03 19:04:22.385 - Thread: 1 -> Loading physical items 2020-03-03 19:04:22.385 - Thread: 1 -> Loading physical items 2020-03-03 19:04:22.385 - Thread: 1 -> Loading physical material properties 2020-03-03 19:04:22.385 - Thread: 1 -> Loading pirate antennas 2020-03-03 19:04:22.385 - Thread: 1 -> Loading research blocks definitions 2020-03-03 19:04:22.385 - Thread: 1 -> Loading research groups definitions 2020-03-03 19:04:22.385 - Thread: 1 -> Loading resource distribution groups 2020-03-03 19:04:22.386 - Thread: 1 -> Loading shadow textures definitions 2020-03-03 19:04:22.386 - Thread: 1 -> Loading ship sound groups 2020-03-03 19:04:22.386 - Thread: 1 -> Loading ship sound groups 2020-03-03 19:04:22.386 - Thread: 1 -> Loading sound categories 2020-03-03 19:04:22.386 - Thread: 1 -> Loading stat definitions 2020-03-03 19:04:22.386 - Thread: 1 -> Loading grid creators 2020-03-03 19:04:22.386 - Thread: 1 -> Loading transparent material properties 2020-03-03 19:04:22.386 - Thread: 1 -> Loading transparent material properties 2020-03-03 19:04:22.386 - Thread: 1 -> Loading voxel map storage definitions 2020-03-03 19:04:22.386 - Thread: 1 -> Loading voxel material definitions 2020-03-03 19:04:22.386 - Thread: 1 -> Loading voxel material definitions 2020-03-03 19:04:22.386 - Thread: 1 -> Loading Weather Effects 2020-03-03 19:04:22.386 - Thread: 1 -> Audio effects definitions 2020-03-03 19:04:22.386 - Thread: 1 -> Loading environment items definitions 2020-03-03 19:04:22.387 - Thread: 1 -> Loading environment items definitions 2020-03-03 19:04:22.387 - Thread: 1 -> Loading physical material properties 2020-03-03 19:04:22.387 - Thread: 1 -> Loading particle effect definitions 2020-03-03 19:04:22.415 - Thread: 1 -> Loading particle effect definitions 2020-03-03 19:04:22.415 - Thread: 1 -> Loading environment item definitions 2020-03-03 19:04:22.415 - Thread: 1 -> Loading weapon definitions 2020-03-03 19:04:22.415 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.416 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.416 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.416 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.421 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.421 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.421 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.421 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.421 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.422 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.422 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.422 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.423 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.423 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.423 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.424 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.424 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.424 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.425 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.425 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.426 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.426 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.426 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.426 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.427 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.427 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.428 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.428 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.429 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.429 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.430 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.431 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.431 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.432 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.433 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.433 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.434 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.434 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.435 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.435 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.447 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.447 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.448 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.449 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.450 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.450 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.451 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.452 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.453 - Thread: 1 -> Loading cube blocks 2020-03-03 19:04:22.453 - Thread: 1 -> Created block definitions 2020-03-03 19:04:22.455 - Thread: 1 -> Loading block variant groups 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-03-03 19:04:22.456 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-03-03 19:04:22.457 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-03-03 19:04:22.457 - 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Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-03 19:04:22.460 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-03 19:04:22.460 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-03 19:04:22.460 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-03 19:04:22.460 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-03 19:04:22.460 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-03 19:04:22.460 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-03 19:04:22.460 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-03 19:04:22.461 - Thread: 1 -> Loading asteroid generators 2020-03-03 19:04:22.461 - Thread: 1 -> Loading spawn groups 2020-03-03 19:04:22.461 - Thread: 1 -> Loading drop containers 2020-03-03 19:04:22.461 - Thread: 1 -> Loading spawn groups 2020-03-03 19:04:22.461 - Thread: 1 -> Loading spawn groups 2020-03-03 19:04:22.461 - Thread: 1 -> Loading radial menu definitions 2020-03-03 19:04:22.462 - Thread: 1 -> Loading respawn ships 2020-03-03 19:04:22.462 - Thread: 1 -> Loading spawn groups 2020-03-03 19:04:22.462 - Thread: 1 -> Loading wheel speeds 2020-03-03 19:04:22.464 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-03 19:04:22.470 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-03 19:04:22.470 - Thread: 1 -> MyAudio.LoadData - START 2020-03-03 19:04:22.531 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-03 19:04:22.614 - Thread: 1 -> MyAudio.LoadData - END 2020-03-03 19:04:22.616 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-03 19:04:22.616 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:04:22.635 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:04:22.635 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:04:22.636 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:04:22.637 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:04:22.737 - Thread: 1 -> MyLights.LoadData() - START 2020-03-03 19:04:22.738 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-03 19:04:22.738 - Thread: 1 -> MyLights.LoadData() - END 2020-03-03 19:04:22.738 - Thread: 1 -> Info: MyLights initialized. 2020-03-03 19:04:22.738 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-03 19:04:22.739 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-03 19:04:22.741 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-03 19:04:22.741 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-03 19:04:22.742 - Thread: 1 -> Loading Procedural World Generator 2020-03-03 19:04:22.742 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-03 19:04:22.744 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-03 19:04:22.753 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-03-03 19:04:22.753 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-03-03 19:04:22.753 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-03-03 19:04:22.754 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-03-03 19:04:22.754 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-03-03 19:04:22.754 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-03-03 19:04:22.754 - Thread: 15 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-03-03 19:04:22.754 - Thread: 21 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-03-03 19:04:22.754 - Thread: 17 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-03-03 19:04:22.754 - Thread: 20 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-03-03 19:04:22.754 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-03-03 19:04:22.754 - Thread: 16 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-03-03 19:04:23.878 - Thread: 15 -> Info: Planet generator name: EarthLike 2020-03-03 19:04:23.878 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:04:23.939 - Thread: 21 -> Info: Planet generator name: Mars 2020-03-03 19:04:23.939 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:04:24.077 - Thread: 17 -> Info: Planet generator name: Alien 2020-03-03 19:04:24.078 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:04:24.087 - Thread: 16 -> Info: Planet generator name: Moon 2020-03-03 19:04:24.088 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:04:24.092 - Thread: 1 -> Info: Planet generator name: Titan 2020-03-03 19:04:24.092 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:04:24.127 - Thread: 20 -> Info: Planet generator name: Europa 2020-03-03 19:04:24.127 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:04:24.133 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-03-03 19:04:24.133 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-03 19:04:24.139 - Thread: 1 -> RequestRespawn 2020-03-03 19:04:24.161 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-03 19:04:24.162 - Thread: 1 -> Name = Star System 2020-03-03 19:04 2020-03-03 19:04:24.162 - Thread: 1 -> Description = 2020-03-03 19:04:24.162 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-03-03 19:04:24.162 - Thread: 1 -> Password = 2020-03-03 19:04:24.162 - Thread: 1 -> CurrentPath = G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-03-03 19:04:24.162 - Thread: 1 -> WorkshopId = 2020-03-03 19:04:24.162 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-03-03 19:04:24.162 - Thread: 1 -> ThumbPath = G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2020-03-03 19:04:24.164 - Thread: 1 -> Settings: 2020-03-03 19:04:24.164 - Thread: 1 -> GameMode = Survival 2020-03-03 19:04:24.164 - Thread: 1 -> MaxPlayers = 4 2020-03-03 19:04:24.164 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-03 19:04:24.164 - Thread: 1 -> AutoHealing = True 2020-03-03 19:04:24.164 - Thread: 1 -> WeaponsEnabled = True 2020-03-03 19:04:24.164 - Thread: 1 -> ThrusterDamage = True 2020-03-03 19:04:24.164 - Thread: 1 -> EnableSpectator = False 2020-03-03 19:04:24.164 - Thread: 1 -> EnableCopyPaste = False 2020-03-03 19:04:24.164 - Thread: 1 -> MaxFloatingObjects = 100 2020-03-03 19:04:24.164 - Thread: 1 -> MaxGridSize = 0 2020-03-03 19:04:24.164 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-03-03 19:04:24.164 - Thread: 1 -> CargoShipsEnabled = True 2020-03-03 19:04:24.164 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-03 19:04:24.164 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-03 19:04:24.164 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-03 19:04:24.164 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-03 19:04:24.164 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-03 19:04:24.164 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-03 19:04:24.164 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-03 19:04:24.164 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-03 19:04:24.164 - Thread: 1 -> ClientCanSave = False 2020-03-03 19:04:24.164 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-03 19:04:24.164 - Thread: 1 -> PermanentDeath = False 2020-03-03 19:04:24.164 - Thread: 1 -> DestructibleBlocks = True 2020-03-03 19:04:24.164 - Thread: 1 -> EnableScripts = False 2020-03-03 19:04:24.164 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-03 19:04:24.164 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-03 19:04:24.165 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-03 19:04:24.165 - Thread: 1 -> ProceduralSeed = 0 2020-03-03 19:04:24.165 - Thread: 1 -> DestructibleBlocks = True 2020-03-03 19:04:24.165 - Thread: 1 -> EnableIngameScripts = False 2020-03-03 19:04:24.165 - Thread: 1 -> ViewDistance = 15000 2020-03-03 19:04:24.165 - Thread: 1 -> Voxel destruction = True 2020-03-03 19:04:24.165 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-03 19:04:24.165 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-03 19:04:24.165 - Thread: 1 -> EnableContainerDrops = False 2020-03-03 19:04:24.165 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-03 19:04:24.165 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-03 19:04:24.165 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-03 19:04:24.165 - Thread: 1 -> EnableSubgridDamage = False 2020-03-03 19:04:24.165 - Thread: 1 -> SyncDistance = 3000 2020-03-03 19:04:24.165 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-03 19:04:24.165 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-03 19:04:24.165 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-03 19:04:24.165 - Thread: 1 -> ExperimentalMode = True 2020-03-03 19:04:24.165 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-03-03 19:04:24.165 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-03 19:04:24.441 - Thread: 1 -> Session loaded 2020-03-03 19:04:24.443 - Thread: 1 -> Saving world - START 2020-03-03 19:04:24.444 - Thread: 1 -> Making world state snapshot. 2020-03-03 19:04:24.444 - Thread: 1 -> Before snapshot.: GC Memory: 1,749,343,504 B 2020-03-03 19:04:24.504 - Thread: 1 -> After snapshot.: GC Memory: 1,751,319,256 B 2020-03-03 19:04:24.505 - Thread: 1 -> Directory cleanup: GC Memory: 1,751,319,256 B 2020-03-03 19:04:24.505 - Thread: 1 -> Saving world - END 2020-03-03 19:04:24.507 - Thread: 1 -> RunLoadingAction - END 2020-03-03 19:04:24.507 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-03 19:04:24.509 - Thread: 15 -> Session snapshot save - START 2020-03-03 19:04:24.510 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-03 19:04:24.510 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-03 19:04:24.510 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 19:04:24.510 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-03 19:04:24.951 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 19:04:25.079 - Thread: 15 -> Session snapshot save - END 2020-03-03 19:04:25.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:25.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:28.663 - Thread: 1 -> Updating continues. 2020-03-03 19:04:28.692 - Thread: 1 -> Clusters reordered 2020-03-03 19:04:28.804 - Thread: 1 -> GC Memory: 1,851,197,552 B 2020-03-03 19:04:29.071 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:04:29.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:04:29.193 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-03 19:04:29.200 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-03 19:04:29.202 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-03 19:04:29.204 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-03 19:04:29.206 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-03 19:04:29.207 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-03 19:04:29.210 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-03 19:04:29.339 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-03 19:04:40.673 - Thread: 1 -> GUI Stats: Update 1.7745465, Draw 0.144186611111111 2020-03-03 19:04:40.705 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:04:40.705 - Thread: 1 -> STATISTICS,60.0166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,7.841892,48.87004,1,103,2011.321,9213.172,4368,95632,2,10.38068,96.79868,16.05281,53171,16.66495,0 2020-03-03 19:04:58.805 - Thread: 1 -> GC Memory: 2,133,541,112 B 2020-03-03 19:05:06.071 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:05:06.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:05:10.673 - Thread: 1 -> GUI Stats: Update 0.268040777777778, Draw 0.119982 2020-03-03 19:05:12.686 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:05:12.687 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:05:20.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:05:20.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:05:28.820 - Thread: 1 -> GC Memory: 2,138,464,464 B 2020-03-03 19:05:31.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:05:31.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:05:40.903 - Thread: 1 -> GUI Stats: Update 0.292222999999999, Draw 0.189515388888889 2020-03-03 19:05:40.952 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:05:40.952 - Thread: 1 -> STATISTICS,120.0333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,7.565127,54.06372,1,103,2041.203,9520.941,4368,95632,2,11.40979,95.30087,15.44911,53166,16.66772,0 2020-03-03 19:05:54.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:05:54.889 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:05:57.510 - Thread: 1 -> Pasting grid request by user: 76561198077161002 2020-03-03 19:05:57.513 - Thread: 16 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11E8D79E0742244 2020-03-03 19:05:57.529 - Thread: 16 -> Status: Exists(True) InScene(True) 2020-03-03 19:05:58.820 - Thread: 1 -> GC Memory: 2,147,861,624 B 2020-03-03 19:06:04.641 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-03 19:06:04.641 - Thread: 1 -> Info: OnGridClosedRequest removed entity '80657397935514180:Respawn Planet Pod' with entity id '80657397935514180' 2020-03-03 19:06:04.655 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:06:04.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:06:06.932 - Thread: 16 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-03-03 19:06:09.546 - Thread: 1 -> Query successful. 2020-03-03 19:06:09.546 - Thread: 16 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-03-03 19:06:11.683 - Thread: 1 -> GUI Stats: Update 0.482138111111111, Draw 0.197167444444444 2020-03-03 19:06:13.765 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:06:13.765 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:06:14.976 - Thread: 1 -> Pasting grid request by user: 76561198077161002 2020-03-03 19:06:14.978 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 141BC66B2B1CC77 2020-03-03 19:06:15.007 - Thread: 17 -> Status: Exists(True) InScene(True) 2020-03-03 19:06:18.007 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-03 19:06:18.007 - Thread: 1 -> Info: OnGridClosedRequest removed entity '90560616794803319:LordTylus - Caren' with entity id '90560616794803319' 2020-03-03 19:06:18.022 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:06:18.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:06:21.869 - Thread: 1 -> Pasting grid request by user: 76561198077161002 2020-03-03 19:06:21.871 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1D9E306CD3F2FFE 2020-03-03 19:06:21.897 - Thread: 15 -> Status: Exists(True) InScene(True) 2020-03-03 19:06:28.832 - Thread: 1 -> GC Memory: 2,299,723,736 B 2020-03-03 19:06:34.882 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:06:34.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:06:36.933 - Thread: 1 -> Updating stopped. 2020-03-03 19:06:38.065 - Thread: 1 -> Updating continues. 2020-03-03 19:06:38.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:06:38.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:06:41.684 - Thread: 1 -> GUI Stats: Update 0.301517722222222, Draw 0.184735111111111 2020-03-03 19:06:41.748 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:06:41.749 - Thread: 1 -> STATISTICS,180.05,0,0,0.9098911,0.01165962,2.059098,0.3660946,10.68626,78.76364,1,103,2192.88,10993.16,4368,95632,3,13.09087,93.05006,16.535,52509,16.6665,0 2020-03-03 19:06:57.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:06:57.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:06:58.833 - Thread: 1 -> GC Memory: 2,305,064,064 B 2020-03-03 19:07:11.683 - Thread: 1 -> GUI Stats: Update 0.251474111111112, Draw 0.174581444444444 2020-03-03 19:07:28.834 - Thread: 1 -> GC Memory: 2,331,443,128 B 2020-03-03 19:07:30.484 - Thread: 1 -> Updating stopped. 2020-03-03 19:07:32.266 - Thread: 1 -> Saving world - START 2020-03-03 19:07:32.266 - Thread: 1 -> Making world state snapshot. 2020-03-03 19:07:32.266 - Thread: 1 -> Before snapshot.: GC Memory: 2,333,045,904 B 2020-03-03 19:07:32.314 - Thread: 1 -> After snapshot.: GC Memory: 2,333,851,040 B 2020-03-03 19:07:32.314 - Thread: 1 -> Directory cleanup: GC Memory: 2,333,851,040 B 2020-03-03 19:07:32.314 - Thread: 1 -> Saving world - END 2020-03-03 19:07:32.315 - Thread: 16 -> Session snapshot save - START 2020-03-03 19:07:32.316 - Thread: 16 -> Checking file access for files in target dir. 2020-03-03 19:07:32.316 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:07:32.316 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:07:32.365 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:07:32.366 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:07:32.366 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:07:32.366 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:07:32.366 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-03 19:07:32.367 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:07:32.367 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:07:32.620 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-03 19:07:32.620 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-03 19:07:32.621 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-03 19:07:32.965 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 19:07:32.983 - Thread: 16 -> Session snapshot save - END 2020-03-03 19:07:32.983 - Thread: 1 -> Used namespaces in scripts: 2020-03-03 19:07:32.983 - Thread: 1 -> MySession::Unload START 2020-03-03 19:07:32.983 - Thread: 1 -> AutoSaveInMinutes: 5 2020-03-03 19:07:32.984 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-03 19:07:32.984 - Thread: 1 -> IsServer: True 2020-03-03 19:07:32.984 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-03 19:07:32.990 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-03 19:07:32.990 - Thread: 1 -> MyAudio.LoadData - START 2020-03-03 19:07:33.052 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-03 19:07:33.135 - Thread: 1 -> MyAudio.LoadData - END 2020-03-03 19:07:33.135 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 19:07:33.136 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 19:07:33.137 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 19:07:33.137 - Thread: 1 -> Unloading Procedural World Generator 2020-03-03 19:07:33.208 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-03 19:07:33.209 - Thread: 1 -> Network readers disposed 2020-03-03 19:07:33.210 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-03 19:07:33.396 - Thread: 1 -> Loading sound definitions 2020-03-03 19:07:33.403 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:07:33.403 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-03 19:07:33.404 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:07:33.404 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-03 19:07:33.405 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:07:33.405 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-03 19:07:33.407 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:07:33.407 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-03 19:07:33.409 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-03 19:07:33.409 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-03 19:07:33.409 - Thread: 1 -> Loading shadow textures definitions 2020-03-03 19:07:33.409 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-03 19:07:33.409 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-03 19:07:33.622 - Thread: 1 -> MySession::Unload END 2020-03-03 19:07:42.924 - Thread: 1 -> GUI Stats: Update 0.333085666666667, Draw 0.163753777777778 2020-03-03 19:08:12.925 - Thread: 1 -> GUI Stats: Update 0.0483501666666666, Draw 0.117725444444444 2020-03-03 19:08:42.925 - Thread: 1 -> GUI Stats: Update 0.0493091666666666, Draw 0.116955055555555 2020-03-03 19:09:12.925 - Thread: 1 -> GUI Stats: Update 0.0651201666666667, Draw 0.149197166666666 2020-03-03 19:09:42.925 - Thread: 1 -> GUI Stats: Update 0.0415090555555556, Draw 0.101430444444444 2020-03-03 19:10:12.925 - Thread: 1 -> GUI Stats: Update 0.0417958888888889, Draw 0.100552444444444 2020-03-03 19:10:42.925 - Thread: 1 -> GUI Stats: Update 0.041989, Draw 0.100630277777778 2020-03-03 19:11:10.325 - Thread: 15 -> Loading available saves - START 2020-03-03 19:11:10.326 - Thread: 15 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002' 2020-03-03 19:11:10.490 - Thread: 15 -> Loading available saves - END 2020-03-03 19:11:10.741 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:11:10.742 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:11:12.925 - Thread: 1 -> GUI Stats: Update 0.0933657222222223, Draw 0.1309335 2020-03-03 19:11:18.896 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\Sandbox_config.sbc 2020-03-03 19:11:18.900 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-03 19:11:18.900 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-03-03 19:11:18.901 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-03-03 19:11:20.452 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START 2020-03-03 19:11:20.480 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END 2020-03-03 19:11:27.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:11:27.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:11:28.788 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\Sandbox_config.sbc 2020-03-03 19:11:28.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:11:28.935 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:11:28.935 - Thread: 15 -> Loading available saves - START 2020-03-03 19:11:28.936 - Thread: 15 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002' 2020-03-03 19:11:29.069 - Thread: 15 -> Loading available saves - END 2020-03-03 19:11:29.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:11:29.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:11:31.714 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\Sandbox_config.sbc 2020-03-03 19:11:31.715 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-03 19:11:31.717 - Thread: 1 -> LoadSandbox() - Start 2020-03-03 19:11:31.718 - Thread: 1 -> LoadSession() - Start 2020-03-03 19:11:31.718 - Thread: 1 -> C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04 2020-03-03 19:11:32.615 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\Sandbox_config.sbc 2020-03-03 19:11:32.616 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-03 19:11:32.616 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-03 19:11:32.616 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2020-03-03 19:11:32.616 - Thread: 1 -> LoadSession() - End 2020-03-03 19:11:32.616 - Thread: 1 -> LoadSandbox() - End 2020-03-03 19:11:32.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:11:32.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:11:32.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:11:32.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:11:32.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:11:32.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:11:32.630 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-03 19:11:32.631 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-03 19:11:32.833 - Thread: 1 -> RunLoadingAction - START 2020-03-03 19:11:32.833 - Thread: 1 -> Loading session: C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04 2020-03-03 19:11:33.258 - Thread: 1 -> GC Memory: 1,572,502,384 B 2020-03-03 19:11:33.262 - Thread: 1 -> Process Memory: 9,665,687,552 B 2020-03-03 19:11:33.262 - Thread: 1 -> Experimental mode: Yes 2020-03-03 19:11:33.263 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2020-03-03 19:11:33.278 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-03 19:11:33.289 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-03 19:11:33.289 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-03 19:11:33.289 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-03 19:11:33.291 - Thread: 1 -> 4436ac557bfe6831c580b8e3e4d53b29fc46e3ba 2020-03-03 19:11:33.418 - Thread: 1 -> Loading scenarios 2020-03-03 19:11:33.418 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-03 19:11:33.419 - Thread: 1 -> List of used mods (0) - START 2020-03-03 19:11:33.419 - Thread: 1 -> List of used mods - END 2020-03-03 19:11:33.483 - Thread: 1 -> Loading behaviors 2020-03-03 19:11:33.483 - Thread: 1 -> Loading ammo magazines 2020-03-03 19:11:33.483 - Thread: 1 -> Loading ammo definitions 2020-03-03 19:11:33.483 - Thread: 1 -> Loading animations 2020-03-03 19:11:33.483 - Thread: 1 -> Loading animations 2020-03-03 19:11:33.483 - Thread: 1 -> Loading sound definitions 2020-03-03 19:11:33.484 - Thread: 1 -> Loading sound definitions 2020-03-03 19:11:33.484 - Thread: 1 -> Loading sound definitions 2020-03-03 19:11:33.484 - Thread: 1 -> Loading sound definitions 2020-03-03 19:11:33.484 - Thread: 1 -> Loading sound definitions 2020-03-03 19:11:33.484 - Thread: 1 -> Loading sound definitions 2020-03-03 19:11:33.484 - Thread: 1 -> Loading category classes 2020-03-03 19:11:33.484 - Thread: 1 -> Loading category classes 2020-03-03 19:11:33.484 - Thread: 1 -> Loading blueprint classes 2020-03-03 19:11:33.484 - Thread: 1 -> Loading blueprint class entries 2020-03-03 19:11:33.484 - Thread: 1 -> Loading blueprint class entries 2020-03-03 19:11:33.484 - Thread: 1 -> Loading blueprints 2020-03-03 19:11:33.484 - Thread: 1 -> Loading blueprints 2020-03-03 19:11:33.484 - Thread: 1 -> Loading agent definitions 2020-03-03 19:11:33.484 - Thread: 1 -> Loading character definitions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading character definitions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading components 2020-03-03 19:11:33.487 - Thread: 1 -> Loading components 2020-03-03 19:11:33.487 - Thread: 1 -> Loading configuration 2020-03-03 19:11:33.487 - Thread: 1 -> Loading container types 2020-03-03 19:11:33.487 - Thread: 1 -> Loading Contract Types 2020-03-03 19:11:33.487 - Thread: 1 -> Loading block positions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading block positions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading curve definitions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading debris 2020-03-03 19:11:33.487 - Thread: 1 -> Loading environment items entries 2020-03-03 19:11:33.487 - Thread: 1 -> Loading decal global definitions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading decal definitions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading drone behaviors 2020-03-03 19:11:33.487 - Thread: 1 -> Loading edges 2020-03-03 19:11:33.487 - Thread: 1 -> Loading emissive color definitions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading emissive color default states 2020-03-03 19:11:33.487 - Thread: 1 -> Loading animations 2020-03-03 19:11:33.487 - Thread: 1 -> Loading entity components 2020-03-03 19:11:33.487 - Thread: 1 -> Loading component containers 2020-03-03 19:11:33.487 - Thread: 1 -> Loading environment items entries 2020-03-03 19:11:33.487 - Thread: 1 -> Loading Faction Names 2020-03-03 19:11:33.487 - Thread: 1 -> Loading factions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading flare definitions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading gas property definitions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading event definitions 2020-03-03 19:11:33.487 - Thread: 1 -> Loading physical items 2020-03-03 19:11:33.495 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:11:33.495 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-03 19:11:33.496 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:11:33.496 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-03 19:11:33.497 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:11:33.497 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-03 19:11:33.499 - Thread: 1 -> GuiTextures.sbc 2020-03-03 19:11:33.499 - Thread: 1 -> Failed to parse texture header! Texture: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-03 19:11:33.501 - Thread: 1 -> Loading LCD texture categories 2020-03-03 19:11:33.501 - Thread: 1 -> Loading LCD texture categories 2020-03-03 19:11:33.501 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-03 19:11:33.501 - Thread: 1 -> Loading physical items 2020-03-03 19:11:33.501 - Thread: 1 -> Loading physical items 2020-03-03 19:11:33.501 - Thread: 1 -> Loading physical material properties 2020-03-03 19:11:33.501 - Thread: 1 -> Loading pirate antennas 2020-03-03 19:11:33.501 - Thread: 1 -> Loading research blocks definitions 2020-03-03 19:11:33.501 - Thread: 1 -> Loading research groups definitions 2020-03-03 19:11:33.501 - Thread: 1 -> Loading resource distribution groups 2020-03-03 19:11:33.501 - Thread: 1 -> Loading shadow textures definitions 2020-03-03 19:11:33.501 - Thread: 1 -> Loading ship sound groups 2020-03-03 19:11:33.501 - Thread: 1 -> Loading ship sound groups 2020-03-03 19:11:33.501 - Thread: 1 -> Loading sound categories 2020-03-03 19:11:33.501 - Thread: 1 -> Loading stat definitions 2020-03-03 19:11:33.501 - Thread: 1 -> Loading grid creators 2020-03-03 19:11:33.501 - Thread: 1 -> Loading transparent material properties 2020-03-03 19:11:33.501 - Thread: 1 -> Loading transparent material properties 2020-03-03 19:11:33.501 - Thread: 1 -> Loading voxel map storage definitions 2020-03-03 19:11:33.502 - Thread: 1 -> Loading voxel material definitions 2020-03-03 19:11:33.502 - Thread: 1 -> Loading voxel material definitions 2020-03-03 19:11:33.502 - Thread: 1 -> Loading Weather Effects 2020-03-03 19:11:33.505 - Thread: 1 -> Audio effects definitions 2020-03-03 19:11:33.505 - Thread: 1 -> Loading environment items definitions 2020-03-03 19:11:33.505 - Thread: 1 -> Loading environment items definitions 2020-03-03 19:11:33.505 - Thread: 1 -> Loading physical material properties 2020-03-03 19:11:33.506 - Thread: 1 -> Loading particle effect definitions 2020-03-03 19:11:33.538 - Thread: 1 -> Loading particle effect definitions 2020-03-03 19:11:33.538 - Thread: 1 -> Loading environment item definitions 2020-03-03 19:11:33.538 - Thread: 1 -> Loading weapon definitions 2020-03-03 19:11:33.538 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.539 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.539 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.539 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.539 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.539 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.540 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.540 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.540 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.540 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.541 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.541 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.541 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.543 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.544 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.544 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.544 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.544 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.545 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.545 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.546 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.546 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.546 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.547 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.547 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.547 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.555 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.556 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.556 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.556 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.557 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.558 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.559 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.559 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.560 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.560 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.562 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.562 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.564 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.564 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.565 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.565 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.566 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.568 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.569 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.569 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.570 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.570 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.573 - Thread: 1 -> Loading cube blocks 2020-03-03 19:11:33.573 - Thread: 1 -> Created block definitions 2020-03-03 19:11:33.575 - Thread: 1 -> Loading block variant groups 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-03-03 19:11:33.576 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-03-03 19:11:33.576 - 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Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-03 19:11:33.580 - Thread: 1 -> Loading prefab: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-03 19:11:33.581 - Thread: 1 -> Loading asteroid generators 2020-03-03 19:11:33.581 - Thread: 1 -> Loading spawn groups 2020-03-03 19:11:33.581 - Thread: 1 -> Loading drop containers 2020-03-03 19:11:33.581 - Thread: 1 -> Loading spawn groups 2020-03-03 19:11:33.581 - Thread: 1 -> Loading spawn groups 2020-03-03 19:11:33.581 - Thread: 1 -> Loading radial menu definitions 2020-03-03 19:11:33.583 - Thread: 1 -> Loading respawn ships 2020-03-03 19:11:33.583 - Thread: 1 -> Loading spawn groups 2020-03-03 19:11:33.583 - Thread: 1 -> Loading wheel speeds 2020-03-03 19:11:33.586 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-03 19:11:33.592 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-03 19:11:33.592 - Thread: 1 -> MyAudio.LoadData - START 2020-03-03 19:11:33.653 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 48000 2020-03-03 19:11:33.736 - Thread: 1 -> MyAudio.LoadData - END 2020-03-03 19:11:33.740 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-03 19:11:33.741 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:11:33.764 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:11:33.765 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:11:33.765 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:11:33.767 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 19:11:33.893 - Thread: 1 -> MyLights.LoadData() - START 2020-03-03 19:11:33.894 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-03 19:11:33.894 - Thread: 1 -> MyLights.LoadData() - END 2020-03-03 19:11:33.894 - Thread: 1 -> Info: MyLights initialized. 2020-03-03 19:11:33.894 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-03 19:11:33.894 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-03 19:11:33.899 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-03 19:11:33.899 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-03 19:11:33.900 - Thread: 1 -> Loading Procedural World Generator 2020-03-03 19:11:33.900 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-03 19:11:33.904 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-03 19:11:33.910 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-03-03 19:11:33.910 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-03-03 19:11:33.910 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-03-03 19:11:33.910 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-03-03 19:11:33.910 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-03-03 19:11:33.910 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-03-03 19:11:33.910 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\Moon-1353915701d19000.vx2' 2020-03-03 19:11:33.910 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\EarthLike-1779144428d120000.vx2' 2020-03-03 19:11:33.910 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\Alien-291759539d120000.vx2' 2020-03-03 19:11:33.910 - Thread: 20 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\Mars-2044023682d120000.vx2' 2020-03-03 19:11:33.910 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\Europa-595048092d19000.vx2' 2020-03-03 19:11:33.910 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\Titan-2124704365d19000.vx2' 2020-03-03 19:11:35.261 - Thread: 16 -> Info: Planet generator name: EarthLike 2020-03-03 19:11:35.272 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:11:35.288 - Thread: 20 -> Info: Planet generator name: Mars 2020-03-03 19:11:35.288 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:11:35.462 - Thread: 1 -> Info: Planet generator name: Alien 2020-03-03 19:11:35.462 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:11:35.472 - Thread: 17 -> Info: Planet generator name: Titan 2020-03-03 19:11:35.475 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:11:35.558 - Thread: 18 -> Info: Planet generator name: Europa 2020-03-03 19:11:35.559 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:11:35.567 - Thread: 15 -> Info: Planet generator name: Moon 2020-03-03 19:11:35.567 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 19:11:36.274 - Thread: 1 -> Clusters reordered 2020-03-03 19:11:36.282 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-03 19:11:36.284 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-03 19:11:36.284 - Thread: 1 -> Name = Star System 2020-03-03 19:04 2020-03-03 19:11:36.284 - Thread: 1 -> Description = 2020-03-03 19:11:36.284 - Thread: 1 -> GameDateTime = 01/01/2081 00:06:31 2020-03-03 19:11:36.284 - Thread: 1 -> Password = 2020-03-03 19:11:36.284 - Thread: 1 -> CurrentPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04 2020-03-03 19:11:36.284 - Thread: 1 -> WorkshopId = 2020-03-03 19:11:36.285 - Thread: 1 -> CameraController = MyCockpit {131058150CF4BE8} Flight Seat 2020-03-03 19:11:36.285 - Thread: 1 -> ThumbPath = C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\thumb.jpg 2020-03-03 19:11:36.285 - Thread: 1 -> Settings: 2020-03-03 19:11:36.285 - Thread: 1 -> GameMode = Survival 2020-03-03 19:11:36.285 - Thread: 1 -> MaxPlayers = 4 2020-03-03 19:11:36.285 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-03 19:11:36.285 - Thread: 1 -> AutoHealing = True 2020-03-03 19:11:36.285 - Thread: 1 -> WeaponsEnabled = True 2020-03-03 19:11:36.285 - Thread: 1 -> ThrusterDamage = True 2020-03-03 19:11:36.285 - Thread: 1 -> EnableSpectator = False 2020-03-03 19:11:36.285 - Thread: 1 -> EnableCopyPaste = False 2020-03-03 19:11:36.285 - Thread: 1 -> MaxFloatingObjects = 100 2020-03-03 19:11:36.285 - Thread: 1 -> MaxGridSize = 50000 2020-03-03 19:11:36.285 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-03-03 19:11:36.285 - Thread: 1 -> CargoShipsEnabled = True 2020-03-03 19:11:36.285 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-03 19:11:36.285 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-03 19:11:36.285 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-03 19:11:36.285 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-03 19:11:36.285 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-03 19:11:36.285 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-03 19:11:36.285 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-03 19:11:36.285 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-03 19:11:36.285 - Thread: 1 -> ClientCanSave = False 2020-03-03 19:11:36.285 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-03 19:11:36.285 - Thread: 1 -> PermanentDeath = False 2020-03-03 19:11:36.285 - Thread: 1 -> DestructibleBlocks = True 2020-03-03 19:11:36.285 - Thread: 1 -> EnableScripts = True 2020-03-03 19:11:36.285 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-03 19:11:36.285 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-03 19:11:36.285 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-03 19:11:36.285 - Thread: 1 -> ProceduralSeed = 0 2020-03-03 19:11:36.285 - Thread: 1 -> DestructibleBlocks = True 2020-03-03 19:11:36.285 - Thread: 1 -> EnableIngameScripts = True 2020-03-03 19:11:36.285 - Thread: 1 -> ViewDistance = 15000 2020-03-03 19:11:36.285 - Thread: 1 -> Voxel destruction = True 2020-03-03 19:11:36.285 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-03 19:11:36.285 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-03 19:11:36.285 - Thread: 1 -> EnableContainerDrops = False 2020-03-03 19:11:36.285 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-03 19:11:36.285 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-03 19:11:36.285 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-03 19:11:36.285 - Thread: 1 -> EnableSubgridDamage = False 2020-03-03 19:11:36.285 - Thread: 1 -> SyncDistance = 3000 2020-03-03 19:11:36.285 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-03 19:11:36.285 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-03 19:11:36.285 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-03 19:11:36.285 - Thread: 1 -> ExperimentalMode = True 2020-03-03 19:11:36.285 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2020-03-03 19:11:36.285 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-03 19:11:36.289 - Thread: 1 -> Session loaded 2020-03-03 19:11:36.289 - Thread: 1 -> RunLoadingAction - END 2020-03-03 19:11:36.289 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-03 19:11:36.292 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-03 19:11:36.292 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-03 19:11:36.292 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-03 19:11:36.292 - Thread: 1 -> Updating continues. 2020-03-03 19:11:36.311 - Thread: 1 -> Info: Exhausted NPC PCUs. Encounter will not spawn. 2020-03-03 19:11:36.325 - Thread: 1 -> GC Memory: 2,012,112,496 B 2020-03-03 19:11:36.330 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:11:36.330 - Thread: 1 -> STATISTICS,467.2666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,1318.745,3671.191,1,103,1918.97,10366.68,4368,95632,3,6.006154,0.4458155,17.20203,52729,16.66797,1 2020-03-03 19:11:44.011 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:11:44.012 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:11:46.836 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-03 19:11:55.984 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-03 19:11:55.985 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-03 19:11:57.231 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:11:57.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:11:58.015 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-03 19:11:58.015 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-03 19:11:58.349 - Thread: 1 -> GUI Stats: Update 2.22173494444444, Draw 0.159829111111111 2020-03-03 19:11:58.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:11:58.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:11:59.534 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-03 19:11:59.534 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-03 19:12:00.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:12:00.266 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:12:00.482 - Thread: 1 -> Updating stopped. 2020-03-03 19:12:16.388 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 19:12:16.389 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 19:12:16.390 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 19:12:16.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:12:16.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:12:18.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:12:18.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:12:19.071 - Thread: 1 -> Updating continues. 2020-03-03 19:12:19.072 - Thread: 1 -> GC Memory: 1,737,372,544 B 2020-03-03 19:12:19.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:12:19.304 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:12:29.490 - Thread: 1 -> GUI Stats: Update 0.900489222222223, Draw 0.152770388888889 2020-03-03 19:12:46.786 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:12:46.786 - Thread: 1 -> STATISTICS,527.2833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,16.29738,137.2264,1,103,1678.963,10908.12,4368,95632,3,17.69704,90.57967,21.98981,52994,16.66546,0 2020-03-03 19:12:49.089 - Thread: 1 -> GC Memory: 1,764,924,024 B 2020-03-03 19:12:56.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:12:56.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:12:59.489 - Thread: 1 -> GUI Stats: Update 0.781334611111112, Draw 0.141768222222222 2020-03-03 19:13:19.105 - Thread: 1 -> GC Memory: 1,661,443,072 B 2020-03-03 19:13:20.354 - Thread: 1 -> Updating stopped. 2020-03-03 19:13:29.487 - Thread: 1 -> GUI Stats: Update 0.774764166666666, Draw 0.135326277777778 2020-03-03 19:13:35.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:13:35.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:13:36.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:13:36.471 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:13:37.271 - Thread: 1 -> Updating continues. 2020-03-03 19:13:37.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:13:37.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:13:46.803 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:13:46.804 - Thread: 1 -> STATISTICS,587.3,0,0,0.9098911,0.01165962,2.059098,0.3660946,15.54916,58.24743,1,103,1589.675,11012.5,4368,95632,3,14.39783,93.08114,16.12521,52962,16.66603,0 2020-03-03 19:13:48.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:13:48.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:13:49.106 - Thread: 1 -> GC Memory: 1,668,742,432 B 2020-03-03 19:13:49.221 - Thread: 1 -> Updating stopped. 2020-03-03 19:13:59.488 - Thread: 1 -> GUI Stats: Update 0.787167722222222, Draw 0.119507055555556 2020-03-03 19:14:00.725 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 19:14:00.725 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 19:14:00.727 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 19:14:00.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:14:00.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:14:01.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:14:01.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:14:02.172 - Thread: 1 -> Updating continues. 2020-03-03 19:14:02.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:14:02.405 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:14:19.106 - Thread: 1 -> GC Memory: 1,683,467,336 B 2020-03-03 19:14:21.138 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:14:21.138 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:14:30.056 - Thread: 1 -> GUI Stats: Update 1.11027244444445, Draw 0.1280015 2020-03-03 19:14:38.638 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:14:38.638 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:14:47.388 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:14:47.388 - Thread: 1 -> STATISTICS,647.3166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,14.1529,82.84019,1,103,1607.585,11011.16,4368,95632,3,13.52607,94.22003,14.83535,52955,16.66607,0 2020-03-03 19:14:49.123 - Thread: 1 -> GC Memory: 1,685,614,272 B 2020-03-03 19:14:55.054 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:14:55.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:15:00.056 - Thread: 1 -> GUI Stats: Update 0.795611277777777, Draw 0.0935016111111113 2020-03-03 19:15:12.338 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-03 19:15:12.338 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-03 19:15:12.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:15:12.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:15:14.054 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:15:14.055 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:15:19.140 - Thread: 1 -> GC Memory: 1,666,994,912 B 2020-03-03 19:15:21.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:15:21.621 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:15:24.488 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:15:24.488 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:15:25.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:15:25.722 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:15:30.056 - Thread: 1 -> GUI Stats: Update 0.807220444444444, Draw 0.0906191111111109 2020-03-03 19:15:47.404 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:15:47.404 - Thread: 1 -> STATISTICS,707.3333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,13.05908,102.2558,1,103,1591.907,11008.83,4368,95632,3,14.07736,93.43602,14.61504,52973,16.66047,0 2020-03-03 19:15:48.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:15:48.955 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:15:49.157 - Thread: 1 -> GC Memory: 1,670,254,496 B 2020-03-03 19:16:00.057 - Thread: 1 -> GUI Stats: Update 0.8532525, Draw 0.0989336111111112 2020-03-03 19:16:00.205 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:16:00.205 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:16:00.205 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:16:00.218 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:16:01.438 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:16:01.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:16:02.389 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:16:02.389 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:16:02.389 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:16:02.394 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:16:03.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:16:03.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:16:06.072 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:16:06.072 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:16:06.072 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:16:06.077 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:16:07.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:16:07.638 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:16:08.739 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:16:08.739 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:16:08.739 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:16:08.745 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:16:09.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:16:09.738 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:16:11.972 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:16:11.972 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:16:11.972 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 19:16:11.977 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 19:16:13.037 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:16:13.038 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:16:15.521 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:16:15.521 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:16:19.174 - Thread: 1 -> GC Memory: 1,678,083,216 B 2020-03-03 19:16:26.306 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-03 19:16:26.306 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-03 19:16:29.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:16:29.322 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:16:30.056 - Thread: 1 -> GUI Stats: Update 0.939053111111112, Draw 0.144015944444444 2020-03-03 19:16:32.840 - Thread: 1 -> Autosave initiated 2020-03-03 19:16:32.840 - Thread: 1 -> Character state: True 2020-03-03 19:16:32.840 - Thread: 1 -> IsServer: True 2020-03-03 19:16:32.840 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 19:16:32.840 - Thread: 1 -> Autosave 2020-03-03 19:16:32.840 - Thread: 1 -> Saving world - START 2020-03-03 19:16:32.840 - Thread: 1 -> Making world state snapshot. 2020-03-03 19:16:32.840 - Thread: 1 -> Before snapshot.: GC Memory: 1,682,202,304 B 2020-03-03 19:16:32.871 - Thread: 1 -> After snapshot.: GC Memory: 1,682,742,768 B 2020-03-03 19:16:32.871 - Thread: 1 -> Directory cleanup: GC Memory: 1,682,742,768 B 2020-03-03 19:16:32.871 - Thread: 1 -> Saving world - END 2020-03-03 19:16:32.871 - Thread: 15 -> Session snapshot save - START 2020-03-03 19:16:32.872 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 19:16:32.983 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 19:16:33.001 - Thread: 15 -> Session snapshot save - END 2020-03-03 19:16:47.421 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:16:47.423 - Thread: 1 -> STATISTICS,767.35,0,0,0.9098911,0.01165962,2.059098,0.3660946,16.88504,82.03323,1,103,1593.546,11021.36,4368,95632,3,14.56538,92.19981,14.61221,52970,16.66871,0 2020-03-03 19:16:49.190 - Thread: 1 -> GC Memory: 1,669,923,192 B 2020-03-03 19:16:52.222 - Thread: 1 -> Updating stopped. 2020-03-03 19:17:00.055 - Thread: 1 -> GUI Stats: Update 0.9249995, Draw 0.154339833333333 2020-03-03 19:17:08.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:17:08.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:17:13.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:17:13.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:17:21.821 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:17:21.822 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:17:22.805 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:17:22.805 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:17:23.489 - Thread: 1 -> Updating continues. 2020-03-03 19:17:23.491 - Thread: 1 -> GC Memory: 1,673,460,256 B 2020-03-03 19:17:23.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:17:23.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:17:30.057 - Thread: 1 -> GUI Stats: Update 1.04822883333333, Draw 0.142981555555556 2020-03-03 19:17:47.438 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:17:47.438 - Thread: 1 -> STATISTICS,827.3666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,17.60729,81.15813,1,103,1600.232,11018.53,4368,95632,3,16.17429,90.71281,14.51343,52961,16.66668,0 2020-03-03 19:17:53.507 - Thread: 1 -> GC Memory: 1,679,489,672 B 2020-03-03 19:17:59.239 - Thread: 1 -> Updating stopped. 2020-03-03 19:18:00.055 - Thread: 1 -> GUI Stats: Update 0.852820777777777, Draw 0.190239611111111 2020-03-03 19:18:30.056 - Thread: 1 -> GUI Stats: Update 0.803580333333335, Draw 0.140670166666667 2020-03-03 19:18:47.454 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:18:47.455 - Thread: 1 -> STATISTICS,887.3833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.51667,57.65923,1,103,1591.146,11024.22,4368,95632,3,14.22753,94.17786,14.58995,52958,16.66411,0 2020-03-03 19:19:00.056 - Thread: 1 -> GUI Stats: Update 0.777415944444445, Draw 0.1438365 2020-03-03 19:19:30.056 - Thread: 1 -> GUI Stats: Update 0.7697205, Draw 0.1255065 2020-03-03 19:19:47.472 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:19:47.472 - Thread: 1 -> STATISTICS,947.4,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.666261,61.27876,1,103,1604.018,11023.6,4368,95632,3,14.15874,94.50031,14.06942,52962,16.66936,0 2020-03-03 19:20:00.055 - Thread: 1 -> GUI Stats: Update 0.765746166666668, Draw 0.126280611111111 2020-03-03 19:20:30.056 - Thread: 1 -> GUI Stats: Update 0.768077000000001, Draw 0.124367333333333 2020-03-03 19:20:47.488 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:20:47.489 - Thread: 1 -> STATISTICS,1007.4166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.780762,63.91315,1,103,1598.085,11023.54,4368,95632,3,14.02595,94.70042,14.05116,53080,16.66608,0 2020-03-03 19:21:00.056 - Thread: 1 -> GUI Stats: Update 0.765459888888888, Draw 0.129138166666667 2020-03-03 19:21:30.058 - Thread: 1 -> GUI Stats: Update 0.772071833333333, Draw 0.128273833333333 2020-03-03 19:21:47.504 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:21:47.505 - Thread: 1 -> STATISTICS,1067.4333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.597109,71.21946,1,103,1594.286,11023.59,4368,95632,3,14.24884,94.27415,13.97097,53079,16.66445,0 2020-03-03 19:22:00.058 - Thread: 1 -> GUI Stats: Update 0.775130055555555, Draw 0.125089166666667 2020-03-03 19:22:30.056 - Thread: 1 -> GUI Stats: Update 0.789217333333335, Draw 0.125562944444444 2020-03-03 19:22:47.521 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:22:47.522 - Thread: 1 -> STATISTICS,1127.45,0,0,0.9098911,0.01165962,2.059098,0.3660946,7.139024,75.86392,1,103,1598.385,11023.17,4368,95632,3,14.06123,93.68946,14.71478,53057,16.67094,0 2020-03-03 19:23:00.056 - Thread: 1 -> GUI Stats: Update 0.778195, Draw 0.126034166666667 2020-03-03 19:23:30.056 - Thread: 1 -> GUI Stats: Update 0.779390666666668, Draw 0.125356666666667 2020-03-03 19:23:47.539 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:23:47.539 - Thread: 1 -> STATISTICS,1187.4666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.683768,82.49203,1,103,1595.664,11023.17,4368,95632,3,14.40368,93.22517,14.17702,53007,16.66824,0 2020-03-03 19:24:00.057 - Thread: 1 -> GUI Stats: Update 0.784276722222222, Draw 0.127822388888889 2020-03-03 19:24:30.056 - Thread: 1 -> GUI Stats: Update 0.768971444444445, Draw 0.123531 2020-03-03 19:24:47.555 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:24:47.556 - Thread: 1 -> STATISTICS,1247.4833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.709915,93.72573,1,103,1600.964,11023.15,4368,95632,3,14.35381,93.41925,14.38965,53011,16.66715,0 2020-03-03 19:25:00.057 - Thread: 1 -> GUI Stats: Update 0.78111688888889, Draw 0.128197777777778 2020-03-03 19:25:30.056 - Thread: 1 -> GUI Stats: Update 0.802926777777778, Draw 0.130606333333333 2020-03-03 19:25:47.572 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:25:47.572 - Thread: 1 -> STATISTICS,1307.5,0,0,0.9098911,0.01165962,2.059098,0.3660946,7.136055,105.4873,1,103,1596.374,11023.15,4368,95632,3,13.75872,93.77602,14.03532,53066,16.66464,0 2020-03-03 19:26:00.056 - Thread: 1 -> GUI Stats: Update 0.779761555555557, Draw 0.125830444444445 2020-03-03 19:26:30.057 - Thread: 1 -> GUI Stats: Update 0.781740000000001, Draw 0.131348388888889 2020-03-03 19:26:47.589 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:26:47.589 - Thread: 1 -> STATISTICS,1367.5166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.577287,111.372,1,103,1594.206,11023.2,4368,95632,3,14.99501,92.80497,13.85449,53057,16.66915,0 2020-03-03 19:27:00.057 - Thread: 1 -> GUI Stats: Update 0.785045833333333, Draw 0.125146777777778 2020-03-03 19:27:30.057 - Thread: 1 -> GUI Stats: Update 0.796795277777779, Draw 0.124841944444444 2020-03-03 19:27:47.606 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:27:47.606 - Thread: 1 -> STATISTICS,1427.5333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,7.098755,127.6233,1,103,1599.542,11023.15,4368,95632,3,14.56209,93.4631,14.20163,53043,16.66607,0 2020-03-03 19:28:00.057 - Thread: 1 -> GUI Stats: Update 0.824346944444444, Draw 0.129117611111111 2020-03-03 19:28:30.057 - Thread: 1 -> GUI Stats: Update 0.874694055555555, Draw 0.137672944444444 2020-03-03 19:28:47.622 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:28:47.623 - Thread: 1 -> STATISTICS,1487.55,0,0,0.9098911,0.01165962,2.059098,0.3660946,8.421907,129.9485,1,103,1595.851,11023.15,4368,95632,3,14.72288,92.6998,13.92503,53060,16.66749,0 2020-03-03 19:29:00.057 - Thread: 1 -> GUI Stats: Update 0.963428111111111, Draw 0.151251333333333 2020-03-03 19:29:30.057 - Thread: 1 -> GUI Stats: Update 0.927358000000002, Draw 0.159837722222222 2020-03-03 19:29:47.640 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:29:47.640 - Thread: 1 -> STATISTICS,1547.5666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,8.916391,134.7035,1,103,1599.919,11023.15,4368,95632,3,14.58835,92.33669,14.30713,53063,16.6668,0 2020-03-03 19:30:00.058 - Thread: 1 -> GUI Stats: Update 1.04039222222222, Draw 0.149262555555556 2020-03-03 19:30:30.057 - Thread: 1 -> GUI Stats: Update 0.862082722222222, Draw 0.149376166666667 2020-03-03 19:30:47.656 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:30:47.656 - Thread: 1 -> STATISTICS,1607.5833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.848325,61.77416,1,103,1608.582,11025.7,4368,95632,3,13.86527,93.67301,13.88401,53064,16.66649,0 2020-03-03 19:31:00.057 - Thread: 1 -> GUI Stats: Update 0.800001166666667, Draw 0.138492444444445 2020-03-03 19:31:30.057 - Thread: 1 -> GUI Stats: Update 0.781632222222222, Draw 0.132344666666667 2020-03-03 19:31:47.673 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:31:47.673 - Thread: 1 -> STATISTICS,1667.6,0,0,0.9098911,0.01165962,2.059098,0.3660946,7.026557,63.33801,1,103,1602.638,11027.11,4368,95632,3,14.308,94.58001,13.82778,53065,16.66747,0 2020-03-03 19:32:00.057 - Thread: 1 -> GUI Stats: Update 0.772688666666668, Draw 0.1265705 2020-03-03 19:32:30.057 - Thread: 1 -> GUI Stats: Update 0.776098833333334, Draw 0.125936222222223 2020-03-03 19:32:47.689 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:32:47.689 - Thread: 1 -> STATISTICS,1727.6166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.847932,69.81577,1,103,1607.982,11026.82,4368,95632,3,14.1419,93.47765,13.86339,53061,16.66698,0 2020-03-03 19:33:00.058 - Thread: 1 -> GUI Stats: Update 0.778987000000002, Draw 0.124025722222222 2020-03-03 19:33:11.027 - Thread: 15 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek(R) Audio) - Channel #: 6 - Sample rate: 0 2020-03-03 19:33:30.536 - Thread: 1 -> GUI Stats: Update 0.862204722222221, Draw 0.110293277777778 2020-03-03 19:33:48.184 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:33:48.194 - Thread: 1 -> STATISTICS,1787.6333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.025244,56.6613,1,103,1604.975,11026.08,4368,95632,3,7.295561,97.04293,12.64401,53073,32.12444,0 2020-03-03 19:34:00.535 - Thread: 1 -> GUI Stats: Update 0.710000833333334, Draw 0.103009277777778 2020-03-03 19:34:30.537 - Thread: 1 -> GUI Stats: Update 0.704196111111111, Draw 0.100778277777778 2020-03-03 19:34:48.201 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:34:48.201 - Thread: 1 -> STATISTICS,1847.65,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.008294,53.44215,1,103,1608.447,11025.88,4368,95632,3,7.265098,97.04325,10.87468,53086,32.19184,0 2020-03-03 19:35:00.536 - Thread: 1 -> GUI Stats: Update 0.708898611111111, Draw 0.102834111111111 2020-03-03 19:35:30.535 - Thread: 1 -> GUI Stats: Update 0.703788777777777, Draw 0.103778833333333 2020-03-03 19:35:48.218 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:35:48.219 - Thread: 1 -> STATISTICS,1907.6666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.096245,51.20361,1,103,1605.337,11026.07,4368,95632,3,7.50934,96.98752,11.49273,53064,32.20325,0 2020-03-03 19:36:00.536 - Thread: 1 -> GUI Stats: Update 0.705569611111111, Draw 0.103306333333333 2020-03-03 19:36:30.536 - Thread: 1 -> GUI Stats: Update 0.709396166666667, Draw 0.100135944444444 2020-03-03 19:36:48.234 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:36:48.235 - Thread: 1 -> STATISTICS,1967.6833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,5.968224,54.39685,1,103,1603.264,11025.96,4368,95632,3,7.268054,97.13167,11.23382,53070,32.10054,0 2020-03-03 19:37:00.536 - Thread: 1 -> GUI Stats: Update 0.703049277777778, Draw 0.101052277777778 2020-03-03 19:37:30.811 - Thread: 1 -> GUI Stats: Update 0.701916555555555, Draw 0.100124333333333 2020-03-03 19:37:48.527 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:37:48.527 - Thread: 1 -> STATISTICS,2027.7,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.085979,53.16702,1,103,1606.874,11025.55,4368,95632,3,7.378042,96.88815,11.2531,53055,32.11531,0 2020-03-03 19:38:00.811 - Thread: 1 -> GUI Stats: Update 0.706022388888888, Draw 0.1036665 2020-03-03 19:38:30.811 - Thread: 1 -> GUI Stats: Update 0.699794111111111, Draw 0.101527833333333 2020-03-03 19:38:48.544 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:38:48.544 - Thread: 1 -> STATISTICS,2087.7166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.185304,48.30193,1,103,1603.81,11026.02,4368,95632,3,7.330139,96.89285,11.13629,53081,32.26002,0 2020-03-03 19:39:00.811 - Thread: 1 -> GUI Stats: Update 0.702132055555557, Draw 0.103963611111111 2020-03-03 19:39:30.812 - Thread: 1 -> GUI Stats: Update 0.70221988888889, Draw 0.1013445 2020-03-03 19:39:48.561 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:39:48.561 - Thread: 1 -> STATISTICS,2147.7333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,6.404867,48.23258,1,103,1607.754,11025.86,4368,95632,3,7.42387,96.89256,11.11399,53087,32.25444,0 2020-03-03 19:40:00.811 - Thread: 1 -> GUI Stats: Update 0.708804222222222, Draw 0.101426 2020-03-03 19:40:30.812 - Thread: 1 -> GUI Stats: Update 0.705555611111112, Draw 0.102086222222222 2020-03-03 19:40:48.577 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:40:48.577 - Thread: 1 -> STATISTICS,2207.75,0,0,0.9098911,0.01165962,2.059098,0.3660946,5.961522,57.65346,1,103,1605.23,11025.95,4368,95632,3,7.355451,97.01494,11.17718,53067,32.10862,0 2020-03-03 19:41:00.812 - Thread: 1 -> GUI Stats: Update 0.702850277777777, Draw 0.100961777777778 2020-03-03 19:41:30.812 - Thread: 1 -> GUI Stats: Update 0.709034166666666, Draw 0.100606666666667 2020-03-03 19:41:48.594 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:41:48.594 - Thread: 1 -> STATISTICS,2267.7666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,5.960131,48.66008,1,103,1602.95,11025.82,4368,95632,3,7.287657,96.98963,11.20302,53066,32.14347,0 2020-03-03 19:42:00.811 - Thread: 1 -> GUI Stats: Update 0.707281444444445, Draw 0.100115666666667 2020-03-03 19:42:30.811 - Thread: 1 -> GUI Stats: Update 0.703785444444446, Draw 0.100310055555556 2020-03-03 19:42:48.611 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:42:48.611 - Thread: 1 -> STATISTICS,2327.7833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,5.549609,50.13535,1,103,1607.079,11025.71,4368,95632,3,7.418441,96.8718,11.22478,53063,32.16145,0 2020-03-03 19:43:00.813 - Thread: 1 -> GUI Stats: Update 0.699539444444444, Draw 0.100677833333333 2020-03-03 19:43:30.812 - Thread: 1 -> GUI Stats: Update 0.705745277777778, Draw 0.100904166666667 2020-03-03 19:43:48.627 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:43:48.628 - Thread: 1 -> STATISTICS,2387.8,0,0,0.9098911,0.01165962,2.059098,0.3660946,5.980046,53.82615,1,103,1604.093,11025.85,4368,95632,3,7.329792,97.0704,11.35852,53014,32.10968,0 2020-03-03 19:44:00.812 - Thread: 1 -> GUI Stats: Update 0.696129555555556, Draw 0.0995210555555556 2020-03-03 19:44:30.812 - Thread: 1 -> GUI Stats: Update 0.691723333333334, Draw 0.0991046111111113 2020-03-03 19:44:48.644 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:44:48.645 - Thread: 1 -> STATISTICS,2447.8166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,5.915152,51.78802,1,103,1608.348,11026.18,4368,95632,3,7.336295,97.02943,11.12514,53013,32.18792,0 2020-03-03 19:45:00.812 - Thread: 1 -> GUI Stats: Update 0.701264500000002, Draw 0.0993778333333333 2020-03-03 19:45:30.812 - Thread: 1 -> GUI Stats: Update 0.69257261111111, Draw 0.100086888888889 2020-03-03 19:45:48.661 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:45:48.662 - Thread: 1 -> STATISTICS,2507.8333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,5.977954,48.76237,1,103,1604.882,11025.88,4368,95632,3,7.351528,96.99969,11.16545,53016,32.20752,0 2020-03-03 19:46:00.812 - Thread: 1 -> GUI Stats: Update 0.699538833333333, Draw 0.100657166666667 2020-03-03 19:46:30.813 - Thread: 1 -> GUI Stats: Update 0.698215722222224, Draw 0.101543111111111 2020-03-03 19:46:48.678 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:46:48.678 - Thread: 1 -> STATISTICS,2567.85,0,0,0.9098911,0.01165962,2.059098,0.3660946,5.878215,53.14591,1,103,1602.853,11025.69,4368,95632,3,7.261885,97.26665,11.04151,53026,32.23478,0 2020-03-03 19:46:52.713 - Thread: 16 -> Exception during loading audio engine. Game continues, but without sound. Details: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Falscher Parameter. at SharpDX.Result.CheckError() at SharpDX.XAudio2.XAudio2.GetDeviceCount(Int32& countRef) at VRage.Platform.Windows.Audio.MyPlatformAudio.get_DeviceCount() at VRage.Audio.MyXAudio2.StartEngine() at VRage.Audio.MyXAudio2.CheckIfDeviceChanged() 2020-03-03 19:46:52.713 - Thread: 16 -> Device ID: {0.0.0.00000000}.{f47a2a39-f1c6-4224-a90f-1df0ced62557} 2020-03-03 19:46:52.713 - Thread: 16 -> Device name: Lautsprecher (Realtek(R) Audio) 2020-03-03 19:46:52.713 - Thread: 16 -> Device role: 11 2020-03-03 19:46:52.713 - Thread: 16 -> Output format: 32 bit PCM: 48kHz 6 channels wBitsPerSample:24 ChannelMask:FrontLeft, FrontRight, FrontCenter, LowFrequency, BackLeft, BackRight SubFormat:00000001-0000-0010-8000-00aa00389b71 extraSize:22 2020-03-03 19:46:59.614 - Thread: 1 -> Updating continues. 2020-03-03 19:46:59.615 - Thread: 1 -> GC Memory: 1,682,894,976 B 2020-03-03 19:46:59.615 - Thread: 1 -> Autosave initiated 2020-03-03 19:46:59.615 - Thread: 1 -> Character state: True 2020-03-03 19:46:59.615 - Thread: 1 -> IsServer: True 2020-03-03 19:46:59.615 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 19:46:59.615 - Thread: 1 -> Autosave 2020-03-03 19:46:59.615 - Thread: 1 -> Saving world - START 2020-03-03 19:46:59.616 - Thread: 1 -> Making world state snapshot. 2020-03-03 19:46:59.616 - Thread: 1 -> Before snapshot.: GC Memory: 1,682,894,976 B 2020-03-03 19:46:59.654 - Thread: 1 -> After snapshot.: GC Memory: 1,682,605,280 B 2020-03-03 19:46:59.654 - Thread: 1 -> Directory cleanup: GC Memory: 1,682,605,280 B 2020-03-03 19:46:59.654 - Thread: 1 -> Saving world - END 2020-03-03 19:46:59.655 - Thread: 15 -> Session snapshot save - START 2020-03-03 19:46:59.655 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 19:46:59.760 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 19:46:59.779 - Thread: 15 -> Session snapshot save - END 2020-03-03 19:46:59.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:46:59.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:47:02.015 - Thread: 1 -> GUI Stats: Update 0.745907944444444, Draw 0.358658222222222 2020-03-03 19:47:06.747 - Thread: 1 -> Updating stopped. 2020-03-03 19:47:25.506 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 19:47:25.506 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 19:47:25.508 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 19:47:25.553 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:47:25.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:47:26.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:47:26.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:47:27.270 - Thread: 1 -> Updating continues. 2020-03-03 19:47:27.502 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:47:27.503 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:47:29.622 - Thread: 1 -> GC Memory: 1,694,766,576 B 2020-03-03 19:47:32.588 - Thread: 1 -> GUI Stats: Update 1.15872838888889, Draw 0.119548277777778 2020-03-03 19:47:50.469 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:47:50.469 - Thread: 1 -> STATISTICS,2627.8666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,15.8756,81.39398,1,103,1622.237,11047.26,4368,95632,3,16.20627,91.10152,15.17583,52999,16.66557,0 2020-03-03 19:47:59.639 - Thread: 1 -> GC Memory: 1,705,025,664 B 2020-03-03 19:48:02.589 - Thread: 1 -> GUI Stats: Update 0.827207, Draw 0.174730944444444 2020-03-03 19:48:29.654 - Thread: 1 -> GC Memory: 1,684,010,344 B 2020-03-03 19:48:32.589 - Thread: 1 -> GUI Stats: Update 0.770115444444445, Draw 0.15194 2020-03-03 19:48:33.353 - Thread: 1 -> Updating stopped. 2020-03-03 19:48:42.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:48:42.137 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:48:42.886 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:48:42.886 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:48:43.437 - Thread: 1 -> Updating continues. 2020-03-03 19:48:43.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:48:43.670 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:48:44.737 - Thread: 1 -> Updating stopped. 2020-03-03 19:48:50.486 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:48:50.488 - Thread: 1 -> STATISTICS,2687.8833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,2.555752,56.96321,1,103,1610.787,11058.87,4368,95632,3,13.76157,95.78629,14.59347,52975,16.67086,0 2020-03-03 19:49:02.587 - Thread: 1 -> GUI Stats: Update 0.415960055555556, Draw 0.118081333333333 2020-03-03 19:49:32.586 - Thread: 1 -> GUI Stats: Update 0.0607681666666667, Draw 0.121934388888889 2020-03-03 19:49:36.254 - Thread: 1 -> Updating continues. 2020-03-03 19:49:36.255 - Thread: 1 -> GC Memory: 1,692,270,064 B 2020-03-03 19:49:36.486 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:49:36.487 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:49:40.154 - Thread: 1 -> Updating stopped. 2020-03-03 19:49:40.687 - Thread: 1 -> Updating continues. 2020-03-03 19:49:40.920 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:49:40.920 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:49:50.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:49:50.505 - Thread: 1 -> STATISTICS,2747.9,0,0,0.9098911,0.01165962,2.059098,0.3660946,12.96824,52.66599,1,103,1617.103,11065.46,4368,95632,3,14.35262,94.27077,13.54843,52993,16.66848,0 2020-03-03 19:50:02.588 - Thread: 1 -> GUI Stats: Update 0.708725888888889, Draw 0.119395555555556 2020-03-03 19:50:06.255 - Thread: 1 -> GC Memory: 1,684,199,112 B 2020-03-03 19:50:09.170 - Thread: 1 -> Updating stopped. 2020-03-03 19:50:09.787 - Thread: 1 -> Updating continues. 2020-03-03 19:50:10.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:50:10.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:50:32.588 - Thread: 1 -> GUI Stats: Update 0.758391888888889, Draw 0.1148995 2020-03-03 19:50:36.255 - Thread: 1 -> GC Memory: 1,757,172,480 B 2020-03-03 19:50:41.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:50:41.037 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:50:50.519 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:50:50.520 - Thread: 1 -> STATISTICS,2807.9166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,12.72431,58.66285,1,103,1677.154,11127.99,4368,95632,3,14.15279,93.23117,16.40434,52940,16.66983,0 2020-03-03 19:51:02.588 - Thread: 1 -> GUI Stats: Update 0.758957499999999, Draw 0.107725611111111 2020-03-03 19:51:06.271 - Thread: 1 -> GC Memory: 1,759,437,440 B 2020-03-03 19:51:22.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:51:22.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:51:32.588 - Thread: 1 -> GUI Stats: Update 0.768340222222223, Draw 0.169920444444444 2020-03-03 19:51:36.271 - Thread: 1 -> GC Memory: 1,769,842,016 B 2020-03-03 19:51:49.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:51:49.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:51:50.536 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:51:50.536 - Thread: 1 -> STATISTICS,2867.9333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,13.55156,40.06443,1,103,1608.569,11129.16,4368,95632,3,12.76545,93.10564,13.73439,52957,16.66715,0 2020-03-03 19:51:59.621 - Thread: 1 -> Autosave initiated 2020-03-03 19:51:59.622 - Thread: 1 -> Character state: True 2020-03-03 19:51:59.622 - Thread: 1 -> IsServer: True 2020-03-03 19:51:59.622 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 19:51:59.622 - Thread: 1 -> Autosave 2020-03-03 19:51:59.622 - Thread: 1 -> Saving world - START 2020-03-03 19:51:59.622 - Thread: 1 -> Making world state snapshot. 2020-03-03 19:51:59.622 - Thread: 1 -> Before snapshot.: GC Memory: 1,686,836,800 B 2020-03-03 19:51:59.649 - Thread: 1 -> After snapshot.: GC Memory: 1,688,352,040 B 2020-03-03 19:51:59.650 - Thread: 1 -> Directory cleanup: GC Memory: 1,688,352,040 B 2020-03-03 19:51:59.650 - Thread: 1 -> Saving world - END 2020-03-03 19:51:59.650 - Thread: 15 -> Session snapshot save - START 2020-03-03 19:51:59.651 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 19:51:59.760 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 19:51:59.778 - Thread: 15 -> Session snapshot save - END 2020-03-03 19:52:02.589 - Thread: 1 -> GUI Stats: Update 0.786033444444444, Draw 0.190573277777778 2020-03-03 19:52:06.272 - Thread: 1 -> GC Memory: 1,689,899,472 B 2020-03-03 19:52:21.103 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:52:21.104 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:52:26.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:52:26.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:52:27.272 - Thread: 1 -> Updating stopped. 2020-03-03 19:52:28.021 - Thread: 1 -> Updating continues. 2020-03-03 19:52:28.253 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:52:28.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:52:32.589 - Thread: 1 -> GUI Stats: Update 0.830597777777778, Draw 0.188676166666666 2020-03-03 19:52:36.272 - Thread: 1 -> GC Memory: 1,694,263,280 B 2020-03-03 19:52:50.553 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:52:50.554 - Thread: 1 -> STATISTICS,2927.95,0,0,0.9098911,0.01165962,2.059098,0.3660946,13.43242,74.0555,1,103,1987.355,11520.71,4368,95632,3,15.34596,92.34938,14.40459,52950,16.66225,0 2020-03-03 19:53:02.589 - Thread: 1 -> GUI Stats: Update 0.777802500000001, Draw 0.162786 2020-03-03 19:53:06.272 - Thread: 1 -> GC Memory: 2,084,405,800 B 2020-03-03 19:53:18.170 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:53:18.171 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:53:32.589 - Thread: 1 -> GUI Stats: Update 0.785645555555557, Draw 0.131100555555556 2020-03-03 19:53:34.420 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:53:34.421 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:53:36.273 - Thread: 1 -> GC Memory: 1,705,950,424 B 2020-03-03 19:53:50.570 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:53:50.570 - Thread: 1 -> STATISTICS,2987.9666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,13.41997,65.10175,1,103,1628.754,11522.95,4368,95632,3,14.70875,92.04086,15.13213,52963,16.66766,0 2020-03-03 19:53:51.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:53:51.737 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:54:02.589 - Thread: 1 -> GUI Stats: Update 0.809101944444443, Draw 0.150000944444444 2020-03-03 19:54:06.288 - Thread: 1 -> GC Memory: 2,264,541,432 B 2020-03-03 19:54:19.988 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 19:54:19.989 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 19:54:19.991 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 19:54:24.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:54:24.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:54:32.588 - Thread: 1 -> GUI Stats: Update 0.416228555555556, Draw 0.189028166666667 2020-03-03 19:54:36.305 - Thread: 1 -> GC Memory: 2,265,635,344 B 2020-03-03 19:54:50.587 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:54:50.587 - Thread: 1 -> STATISTICS,3047.9833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,7.519033,62.48301,1,103,2160.959,12072.8,4369,95631,3,14.13274,94.45998,15.15247,52881,16.66633,0 2020-03-03 19:55:02.588 - Thread: 1 -> GUI Stats: Update 0.0373390555555555, Draw 0.126369222222222 2020-03-03 19:55:06.321 - Thread: 1 -> GC Memory: 1,686,335,880 B 2020-03-03 19:55:31.805 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:55:31.819 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-03 19:55:32.589 - Thread: 1 -> GUI Stats: Update 0.0851513333333334, Draw 0.127187666666666 2020-03-03 19:55:36.322 - Thread: 1 -> GC Memory: 1,688,985,200 B 2020-03-03 19:55:41.804 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:55:41.805 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-03 19:55:43.716 - Thread: 15 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-03-03 19:55:44.609 - Thread: 1 -> Query successful. 2020-03-03 19:55:44.609 - Thread: 15 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-03-03 19:55:45.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:55:45.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:55:47.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:55:47.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:55:48.617 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:55:48.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:55:50.416 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:55:50.417 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:55:51.067 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:55:51.067 - Thread: 1 -> STATISTICS,3108,0,0,0.9098911,0.01165962,2.059098,0.3660946,14.77515,84.71708,1,103,1854.885,12177.13,4369,95631,3,15.67799,93.24615,15.13699,52857,16.66573,0 2020-03-03 19:55:52.268 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:55:52.271 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-03 19:56:00.850 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:56:00.851 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:56:02.425 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:56:02.427 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-03 19:56:02.427 - Thread: 1 -> Next activation in -00:02:27.0596938 2020-03-03 19:56:02.427 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:56:02.427 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-03 19:56:02.791 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:56:02.791 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:56:03.209 - Thread: 1 -> GUI Stats: Update 0.894973166666667, Draw 0.288459277777778 2020-03-03 19:56:03.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:56:03.675 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:56:04.374 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:56:04.374 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:56:05.257 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:56:05.258 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:56:06.324 - Thread: 1 -> GC Memory: 1,972,881,960 B 2020-03-03 19:56:12.424 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:56:12.425 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-03 19:56:22.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:56:22.441 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-03 19:56:32.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:56:32.441 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-03 19:56:32.441 - Thread: 1 -> Next activation in -00:12:09.7404395 2020-03-03 19:56:32.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:56:32.441 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-03 19:56:33.208 - Thread: 1 -> GUI Stats: Update 0.104932722222222, Draw 0.136569611111111 2020-03-03 19:56:36.341 - Thread: 1 -> GC Memory: 1,976,422,576 B 2020-03-03 19:56:42.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:56:42.442 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-03 19:56:51.240 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:56:51.242 - Thread: 1 -> STATISTICS,3168.0166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,11.83477,49.93094,1,103,1626.799,12181.44,4369,95631,3,13.96571,92.65403,14.45905,52842,16.66599,0 2020-03-03 19:56:52.442 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:56:52.442 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-03 19:56:59.626 - Thread: 1 -> Autosave initiated 2020-03-03 19:56:59.626 - Thread: 1 -> Character state: True 2020-03-03 19:56:59.626 - Thread: 1 -> IsServer: True 2020-03-03 19:56:59.626 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 19:56:59.626 - Thread: 1 -> Autosave 2020-03-03 19:56:59.626 - Thread: 1 -> Saving world - START 2020-03-03 19:56:59.626 - Thread: 1 -> Making world state snapshot. 2020-03-03 19:56:59.626 - Thread: 1 -> Before snapshot.: GC Memory: 1,703,984,736 B 2020-03-03 19:56:59.654 - Thread: 1 -> After snapshot.: GC Memory: 1,704,992,432 B 2020-03-03 19:56:59.655 - Thread: 1 -> Directory cleanup: GC Memory: 1,704,992,432 B 2020-03-03 19:56:59.655 - Thread: 1 -> Saving world - END 2020-03-03 19:56:59.655 - Thread: 16 -> Session snapshot save - START 2020-03-03 19:56:59.656 - Thread: 16 -> Checking file access for files in target dir. 2020-03-03 19:56:59.762 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 19:56:59.781 - Thread: 16 -> Session snapshot save - END 2020-03-03 19:57:02.442 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:57:02.442 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-03 19:57:02.442 - Thread: 1 -> Next activation in -00:26:35.0121329 2020-03-03 19:57:02.442 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:57:02.442 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-03 19:57:03.209 - Thread: 1 -> GUI Stats: Update 0.433687611111111, Draw 0.124628277777778 2020-03-03 19:57:06.343 - Thread: 1 -> GC Memory: 1,709,868,136 B 2020-03-03 19:57:12.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:57:12.442 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-03 19:57:22.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:57:22.441 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-03 19:57:32.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:57:32.441 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-03 19:57:32.441 - Thread: 1 -> Next activation in -00:36:42.4890018 2020-03-03 19:57:32.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:57:32.444 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-03 19:57:33.209 - Thread: 1 -> GUI Stats: Update 0.172781111111111, Draw 0.127905277777778 2020-03-03 19:57:36.359 - Thread: 1 -> GC Memory: 1,709,616,712 B 2020-03-03 19:57:42.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:57:42.441 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-03 19:57:51.257 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:57:51.257 - Thread: 1 -> STATISTICS,3228.0333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,8.326381,40.7818,1,103,1631.907,12198.18,4369,95631,3,13.49205,95.90934,13.71594,52820,16.66654,0 2020-03-03 19:57:52.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:57:52.442 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-03 19:58:02.442 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:58:02.442 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-03 19:58:02.442 - Thread: 1 -> Next activation in -00:28:18.5802322 2020-03-03 19:58:02.442 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:58:02.442 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-03 19:58:03.208 - Thread: 1 -> GUI Stats: Update 0.0363375555555555, Draw 0.126128555555555 2020-03-03 19:58:06.375 - Thread: 1 -> GC Memory: 1,711,628,224 B 2020-03-03 19:58:12.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:58:12.441 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-03 19:58:22.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:58:22.441 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-03 19:58:32.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:58:32.441 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-03 19:58:32.441 - Thread: 1 -> Next activation in -00:04:17.6907330 2020-03-03 19:58:32.441 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:58:32.441 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-03 19:58:33.208 - Thread: 1 -> GUI Stats: Update 0.035507, Draw 0.124952 2020-03-03 19:58:36.376 - Thread: 1 -> GC Memory: 1,696,697,320 B 2020-03-03 19:58:42.781 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:58:42.781 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-03 19:58:45.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 19:58:45.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 19:59:33.053 - Thread: 1 -> GC Memory: 1,943,985,552 B 2020-03-03 19:59:37.905 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 19:59:37.905 - Thread: 1 -> STATISTICS,3288.05,0,0,0.9098911,0.01165962,2.059098,0.3660946,12.1341,71.46725,1,103,1960.135,12415.07,4369,95631,4,26.41547,97.9185,14.05535,52713,16.66865,0 2020-03-03 19:59:39.072 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:59:39.073 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-03 19:59:49.089 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 19:59:49.090 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-03 19:59:49.090 - Thread: 1 -> Next activation in 00:22:07.7260873 2020-03-03 19:59:49.841 - Thread: 1 -> GUI Stats: Update 0.381155222222223, Draw 0.191199722222223 2020-03-03 19:59:50.805 - Thread: 1 -> Pasting grid request by user: 76561198077161002 2020-03-03 19:59:50.842 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18FFD6E3F724F80 2020-03-03 19:59:52.393 - Thread: 15 -> Status: Exists(True) InScene(True) 2020-03-03 20:00:03.070 - Thread: 1 -> GC Memory: 1,856,238,656 B 2020-03-03 20:00:20.442 - Thread: 1 -> GUI Stats: Update 0.800897444444445, Draw 0.219385166666667 2020-03-03 20:00:33.078 - Thread: 1 -> GC Memory: 1,891,374,392 B 2020-03-03 20:00:38.515 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:00:38.515 - Thread: 1 -> STATISTICS,3348.0666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,34.59184,101.937,1,103,1807.593,12914.41,4369,95631,5,25.73605,93.96548,19.80498,52450,16.66548,0 2020-03-03 20:00:39.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:00:39.599 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:00:50.444 - Thread: 1 -> GUI Stats: Update 0.801366611111112, Draw 0.269914833333333 2020-03-03 20:01:03.091 - Thread: 1 -> GC Memory: 1,916,497,064 B 2020-03-03 20:01:20.441 - Thread: 1 -> GUI Stats: Update 0.809986166666666, Draw 0.217230111111111 2020-03-03 20:01:33.093 - Thread: 1 -> GC Memory: 1,931,155,048 B 2020-03-03 20:01:37.798 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:01:37.799 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:01:38.807 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:01:38.808 - Thread: 1 -> STATISTICS,3408.0833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,134.4157,175.2328,1,103,1875.978,12974.23,4369,95631,5,28.50323,94.58791,24.07167,52405,21.67147,0 2020-03-03 20:01:38.824 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:01:38.825 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:01:43.923 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:01:43.924 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:01:50.717 - Thread: 1 -> GUI Stats: Update 0.84460361111111, Draw 0.317547111111111 2020-03-03 20:01:59.633 - Thread: 1 -> Autosave initiated 2020-03-03 20:01:59.633 - Thread: 1 -> Character state: True 2020-03-03 20:01:59.633 - Thread: 1 -> IsServer: True 2020-03-03 20:01:59.633 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 20:01:59.633 - Thread: 1 -> Autosave 2020-03-03 20:01:59.633 - Thread: 1 -> Saving world - START 2020-03-03 20:01:59.633 - Thread: 1 -> Making world state snapshot. 2020-03-03 20:01:59.633 - Thread: 1 -> Before snapshot.: GC Memory: 1,895,414,952 B 2020-03-03 20:01:59.683 - Thread: 1 -> After snapshot.: GC Memory: 1,896,441,488 B 2020-03-03 20:01:59.683 - Thread: 1 -> Directory cleanup: GC Memory: 1,896,441,488 B 2020-03-03 20:01:59.683 - Thread: 1 -> Saving world - END 2020-03-03 20:01:59.683 - Thread: 15 -> Session snapshot save - START 2020-03-03 20:01:59.684 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 20:02:00.013 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 20:02:00.038 - Thread: 15 -> Session snapshot save - END 2020-03-03 20:02:03.101 - Thread: 1 -> GC Memory: 1,901,573,136 B 2020-03-03 20:02:08.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:02:08.642 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:02:20.718 - Thread: 1 -> GUI Stats: Update 0.961661055555554, Draw 0.251391833333334 2020-03-03 20:02:33.117 - Thread: 1 -> GC Memory: 1,908,258,432 B 2020-03-03 20:02:33.292 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:02:33.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:02:38.824 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:02:38.824 - Thread: 1 -> STATISTICS,3468.1,0,0,0.9098911,0.01165962,2.059098,0.3660946,48.0197,117.1504,1,103,1822.865,12968.96,4369,95631,5,28.77565,97.3107,23.48267,52388,19.72265,0 2020-03-03 20:02:50.716 - Thread: 1 -> GUI Stats: Update 0.880509277777779, Draw 0.232986444444445 2020-03-03 20:02:51.275 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:02:51.275 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:02:51.275 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:02:51.289 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:02:52.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:02:52.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:02:53.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:02:53.160 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:02:54.259 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:02:54.259 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:02:54.259 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:02:54.274 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:02:55.109 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:02:55.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:02:57.476 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:02:57.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:02:59.536 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-03 20:02:59.536 - Thread: 1 -> Info: OnGridClosedRequest removed entity '112587165660237696:Vanilla Ship - Arrow' with entity id '112587165660237696' 2020-03-03 20:02:59.625 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:02:59.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:03:03.131 - Thread: 1 -> GC Memory: 1,986,948,520 B 2020-03-03 20:03:06.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:03:06.296 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:03:09.949 - Thread: 1 -> Pasting grid request by user: 76561198077161002 2020-03-03 20:03:09.951 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 12C37F165284BAD 2020-03-03 20:03:10.385 - Thread: 15 -> Status: Exists(True) InScene(True) 2020-03-03 20:03:10.866 - Thread: 1 -> Info: Trash collector removed grid '119271230168270254:Large Grid 254' with entity id '119271230168270254' 2020-03-03 20:03:21.148 - Thread: 1 -> GUI Stats: Update 0.840220555555555, Draw 0.301216722222223 2020-03-03 20:03:33.148 - Thread: 1 -> GC Memory: 1,818,607,360 B 2020-03-03 20:03:39.279 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:03:39.279 - Thread: 1 -> STATISTICS,3528.1166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,17.54628,57.29597,1,103,1734.785,12912.88,4369,95631,4,16.21836,91.00583,17.58036,52329,16.66382,0 2020-03-03 20:03:48.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:03:48.863 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:03:51.148 - Thread: 1 -> GUI Stats: Update 0.869142000000003, Draw 0.365430722222222 2020-03-03 20:03:51.745 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:03:51.746 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:03:51.982 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:03:51.982 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:03:51.982 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:03:51.986 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:03:53.612 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:03:53.613 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:03:57.064 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-03 20:03:57.064 - Thread: 1 -> Info: OnGridClosedRequest removed entity '84504002936982445:LordTylus - Caren' with entity id '84504002936982445' 2020-03-03 20:03:57.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:03:57.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:04:03.163 - Thread: 1 -> GC Memory: 1,873,155,672 B 2020-03-03 20:04:21.146 - Thread: 1 -> GUI Stats: Update 0.248548777777778, Draw 0.177286555555556 2020-03-03 20:04:33.181 - Thread: 1 -> GC Memory: 1,871,720,808 B 2020-03-03 20:04:39.295 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:04:39.304 - Thread: 1 -> STATISTICS,3588.1333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,8.493173,26.63256,1,103,1786.887,12936.37,9184,90816,4,12.39903,95.46573,13.11301,52301,16.66756,0 2020-03-03 20:04:51.147 - Thread: 1 -> GUI Stats: Update 0.0479983333333333, Draw 0.136389222222222 2020-03-03 20:05:03.197 - Thread: 1 -> GC Memory: 1,820,313,592 B 2020-03-03 20:05:21.147 - Thread: 1 -> GUI Stats: Update 0.0501909444444445, Draw 0.145003666666667 2020-03-03 20:05:33.197 - Thread: 1 -> GC Memory: 1,821,550,160 B 2020-03-03 20:05:39.313 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:05:39.313 - Thread: 1 -> STATISTICS,3648.15,0,0,0.9098911,0.01165962,2.059098,0.3660946,8.050968,24.9541,1,103,1737.754,12919.63,9184,90816,4,11.77098,95.69601,12.08771,52305,16.6672,0 2020-03-03 20:05:51.147 - Thread: 1 -> GUI Stats: Update 0.0537915555555557, Draw 0.128609166666667 2020-03-03 20:06:03.213 - Thread: 1 -> GC Memory: 1,822,265,192 B 2020-03-03 20:06:21.148 - Thread: 1 -> GUI Stats: Update 0.515572388888888, Draw 0.309467055555556 2020-03-03 20:06:33.214 - Thread: 1 -> GC Memory: 1,831,046,752 B 2020-03-03 20:06:39.329 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:06:39.329 - Thread: 1 -> STATISTICS,3708.1666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,11.29119,30.63986,1,103,1747.699,12911.85,9184,90816,4,12.8126,94.97963,13.09459,52317,16.66468,0 2020-03-03 20:06:51.147 - Thread: 1 -> GUI Stats: Update 0.485426944444445, Draw 0.513980500000001 2020-03-03 20:06:59.630 - Thread: 1 -> Autosave initiated 2020-03-03 20:06:59.630 - Thread: 1 -> Character state: True 2020-03-03 20:06:59.630 - Thread: 1 -> IsServer: True 2020-03-03 20:06:59.630 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 20:06:59.630 - Thread: 1 -> Autosave 2020-03-03 20:06:59.630 - Thread: 1 -> Saving world - START 2020-03-03 20:06:59.631 - Thread: 1 -> Making world state snapshot. 2020-03-03 20:06:59.631 - Thread: 1 -> Before snapshot.: GC Memory: 1,824,638,776 B 2020-03-03 20:06:59.662 - Thread: 1 -> After snapshot.: GC Memory: 1,824,382,824 B 2020-03-03 20:06:59.663 - Thread: 1 -> Directory cleanup: GC Memory: 1,824,382,824 B 2020-03-03 20:06:59.663 - Thread: 1 -> Saving world - END 2020-03-03 20:06:59.663 - Thread: 15 -> Session snapshot save - START 2020-03-03 20:06:59.664 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 20:06:59.806 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 20:06:59.842 - Thread: 15 -> Session snapshot save - END 2020-03-03 20:07:03.214 - Thread: 1 -> GC Memory: 1,830,387,312 B 2020-03-03 20:07:21.148 - Thread: 1 -> GUI Stats: Update 0.391808722222222, Draw 0.469275888888888 2020-03-03 20:07:33.215 - Thread: 1 -> GC Memory: 1,828,154,872 B 2020-03-03 20:07:39.346 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:07:39.346 - Thread: 1 -> STATISTICS,3768.1833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,15.38263,30.41343,1,103,1744.497,12915.17,9184,90816,4,13.09514,92.90508,13.08112,52336,16.66503,0 2020-03-03 20:07:51.149 - Thread: 1 -> GUI Stats: Update 0.945157888888889, Draw 0.469475777777777 2020-03-03 20:08:03.231 - Thread: 1 -> GC Memory: 1,828,595,424 B 2020-03-03 20:08:08.046 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:08:08.046 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:08:21.147 - Thread: 1 -> GUI Stats: Update 0.590497777777778, Draw 0.311995555555555 2020-03-03 20:08:32.963 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:08:32.963 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:08:32.963 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:08:32.971 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:08:33.231 - Thread: 1 -> GC Memory: 1,826,739,984 B 2020-03-03 20:08:34.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:08:34.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:08:35.616 - Thread: 1 -> MyGuiScreenActiveContracts OPEN 2020-03-03 20:08:36.640 - Thread: 1 -> MyGuiScreenActiveContracts CLOSE 2020-03-03 20:08:36.872 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:08:36.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:08:39.523 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:08:39.523 - Thread: 1 -> STATISTICS,3828.2,0,0,0.9098911,0.01165962,2.059098,0.3660946,11.986,20.76111,1,103,1746.167,12901.54,9184,90816,4,10.48971,98.10465,12.66975,52399,16.66781,0 2020-03-03 20:08:51.308 - Thread: 1 -> GUI Stats: Update 0.855399944444444, Draw 0.133514222222222 2020-03-03 20:09:01.057 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-03 20:09:01.057 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-03 20:09:03.241 - Thread: 1 -> GC Memory: 1,833,426,216 B 2020-03-03 20:09:03.356 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:09:03.357 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:09:06.741 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-03 20:09:06.741 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-03 20:09:07.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:09:07.740 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:09:08.074 - Thread: 1 -> Updating stopped. 2020-03-03 20:09:21.307 - Thread: 1 -> GUI Stats: Update 0.50828, Draw 0.120077888888889 2020-03-03 20:09:39.539 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:09:39.539 - Thread: 1 -> STATISTICS,3888.2166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,2.490593,18.05103,1,103,1755.542,12900.84,9184,90816,4,9.786443,97.25481,11.53486,52380,16.66395,0 2020-03-03 20:09:51.306 - Thread: 1 -> GUI Stats: Update 0.0711651111111112, Draw 0.107876055555556 2020-03-03 20:10:08.292 - Thread: 1 -> Updating continues. 2020-03-03 20:10:08.293 - Thread: 1 -> GC Memory: 1,826,279,872 B 2020-03-03 20:10:08.523 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:10:08.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:10:21.307 - Thread: 1 -> GUI Stats: Update 0.1334415, Draw 0.126885055555556 2020-03-03 20:10:38.307 - Thread: 1 -> GC Memory: 1,831,303,824 B 2020-03-03 20:10:39.556 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:10:39.556 - Thread: 1 -> STATISTICS,3948.2333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,9.025907,29.17385,1,103,1744.912,12917.58,9184,90816,4,12.58826,95.48808,12.18011,52369,16.66632,0 2020-03-03 20:10:51.307 - Thread: 1 -> GUI Stats: Update 0.0557550555555556, Draw 0.136864444444444 2020-03-03 20:11:08.308 - Thread: 1 -> GC Memory: 1,834,121,800 B 2020-03-03 20:11:21.307 - Thread: 1 -> GUI Stats: Update 0.0629892222222221, Draw 0.147029222222222 2020-03-03 20:11:38.324 - Thread: 1 -> GC Memory: 1,838,471,696 B 2020-03-03 20:11:39.573 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:11:39.573 - Thread: 1 -> STATISTICS,4008.25,0,0,0.9098911,0.01165962,2.059098,0.3660946,9.451569,32.32765,1,103,1749.981,12917.81,9184,90816,4,13.89366,94.3287,13.35243,52353,16.66797,0 2020-03-03 20:11:51.308 - Thread: 1 -> GUI Stats: Update 0.132434777777778, Draw 0.156178444444445 2020-03-03 20:11:59.643 - Thread: 1 -> Autosave initiated 2020-03-03 20:11:59.643 - Thread: 1 -> Character state: True 2020-03-03 20:11:59.643 - Thread: 1 -> IsServer: True 2020-03-03 20:11:59.643 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 20:11:59.643 - Thread: 1 -> Autosave 2020-03-03 20:11:59.643 - Thread: 1 -> Saving world - START 2020-03-03 20:11:59.644 - Thread: 1 -> Making world state snapshot. 2020-03-03 20:11:59.644 - Thread: 1 -> Before snapshot.: GC Memory: 1,826,752,408 B 2020-03-03 20:11:59.674 - Thread: 1 -> After snapshot.: GC Memory: 1,828,626,248 B 2020-03-03 20:11:59.674 - Thread: 1 -> Directory cleanup: GC Memory: 1,828,626,248 B 2020-03-03 20:11:59.674 - Thread: 1 -> Saving world - END 2020-03-03 20:11:59.675 - Thread: 15 -> Session snapshot save - START 2020-03-03 20:11:59.676 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 20:11:59.821 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 20:11:59.841 - Thread: 15 -> Session snapshot save - END 2020-03-03 20:12:08.341 - Thread: 1 -> GC Memory: 1,833,697,504 B 2020-03-03 20:12:21.308 - Thread: 1 -> GUI Stats: Update 0.133539888888889, Draw 0.165233 2020-03-03 20:12:38.358 - Thread: 1 -> GC Memory: 1,837,802,952 B 2020-03-03 20:12:39.590 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:12:39.590 - Thread: 1 -> STATISTICS,4068.2666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,9.929932,30.07973,1,103,1751.861,12919.27,9184,90816,4,14.05418,94.07388,15.3235,52154,16.63302,0 2020-03-03 20:12:51.308 - Thread: 1 -> GUI Stats: Update 0.0657718333333333, Draw 0.156758166666667 2020-03-03 20:13:08.374 - Thread: 1 -> GC Memory: 1,837,290,072 B 2020-03-03 20:13:21.308 - Thread: 1 -> GUI Stats: Update 0.0603848333333333, Draw 0.155565777777778 2020-03-03 20:13:38.391 - Thread: 1 -> GC Memory: 1,828,899,800 B 2020-03-03 20:13:39.607 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:13:39.607 - Thread: 1 -> STATISTICS,4128.2833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,8.607454,30.6374,1,103,1745.022,12918.66,9184,90816,4,13.16481,95.02454,13.64674,52145,16.6687,0 2020-03-03 20:13:51.308 - Thread: 1 -> GUI Stats: Update 0.0561796666666667, Draw 0.162747333333333 2020-03-03 20:14:08.408 - Thread: 1 -> GC Memory: 1,831,910,904 B 2020-03-03 20:14:21.308 - Thread: 1 -> GUI Stats: Update 0.0572135, Draw 0.147893833333333 2020-03-03 20:14:38.425 - Thread: 1 -> GC Memory: 1,833,704,928 B 2020-03-03 20:14:39.624 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:14:39.624 - Thread: 1 -> STATISTICS,4188.3,0,0,0.9098911,0.01165962,2.059098,0.3660946,9.048606,32.45245,1,103,1747.157,12914.57,9184,90816,4,13.80425,93.88715,12.96753,52164,16.65368,0 2020-03-03 20:14:51.308 - Thread: 1 -> GUI Stats: Update 0.0584687777777778, Draw 0.139796888888889 2020-03-03 20:15:08.441 - Thread: 1 -> GC Memory: 1,829,553,824 B 2020-03-03 20:15:21.309 - Thread: 1 -> GUI Stats: Update 0.0584344444444444, Draw 0.139689388888889 2020-03-03 20:15:38.443 - Thread: 1 -> GC Memory: 1,828,982,080 B 2020-03-03 20:15:39.640 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:15:39.640 - Thread: 1 -> STATISTICS,4248.3166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,8.914268,33.56741,1,103,1745.37,12918.87,9184,90816,4,14.59164,93.48193,13.37879,52123,16.68199,0 2020-03-03 20:15:51.308 - Thread: 1 -> GUI Stats: Update 0.0568773333333334, Draw 0.138732611111111 2020-03-03 20:16:08.458 - Thread: 1 -> GC Memory: 1,831,782,648 B 2020-03-03 20:16:21.308 - Thread: 1 -> GUI Stats: Update 0.0802248333333334, Draw 0.1374585 2020-03-03 20:16:25.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:16:25.730 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:16:27.396 - Thread: 1 -> Pasting grid request by user: 76561198077161002 2020-03-03 20:16:27.397 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F12911C5BC448B 2020-03-03 20:16:27.668 - Thread: 15 -> Status: Exists(True) InScene(True) 2020-03-03 20:16:38.464 - Thread: 1 -> GC Memory: 1,930,810,656 B 2020-03-03 20:16:39.995 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:16:39.995 - Thread: 1 -> STATISTICS,4308.3333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,16.58177,32.36313,1,103,1841.605,12984.11,9184,90816,5,15.29696,91.58226,13.60135,52175,16.66374,0 2020-03-03 20:16:47.412 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:16:47.413 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:16:51.647 - Thread: 1 -> GUI Stats: Update 0.857831777777778, Draw 0.270197222222222 2020-03-03 20:16:59.647 - Thread: 1 -> Autosave initiated 2020-03-03 20:16:59.647 - Thread: 1 -> Character state: True 2020-03-03 20:16:59.647 - Thread: 1 -> IsServer: True 2020-03-03 20:16:59.647 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 20:16:59.647 - Thread: 1 -> Autosave 2020-03-03 20:16:59.647 - Thread: 1 -> Saving world - START 2020-03-03 20:16:59.648 - Thread: 1 -> Making world state snapshot. 2020-03-03 20:16:59.648 - Thread: 1 -> Before snapshot.: GC Memory: 1,837,654,368 B 2020-03-03 20:16:59.679 - Thread: 1 -> After snapshot.: GC Memory: 1,837,415,240 B 2020-03-03 20:16:59.679 - Thread: 1 -> Directory cleanup: GC Memory: 1,837,415,240 B 2020-03-03 20:16:59.679 - Thread: 1 -> Saving world - END 2020-03-03 20:16:59.679 - Thread: 15 -> Session snapshot save - START 2020-03-03 20:16:59.680 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 20:16:59.797 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:16:59.798 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:16:59.822 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 20:16:59.843 - Thread: 15 -> Session snapshot save - END 2020-03-03 20:17:04.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:17:04.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:17:06.395 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:17:06.396 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:17:06.396 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:17:06.402 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:17:07.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:17:07.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:17:07.629 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:17:07.629 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:17:07.629 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:17:07.635 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:17:08.464 - Thread: 1 -> GC Memory: 1,847,398,480 B 2020-03-03 20:17:08.563 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:17:08.564 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:17:10.413 - Thread: 1 -> Closing grid request by user: 76561198077161002 2020-03-03 20:17:10.413 - Thread: 1 -> Info: OnGridClosedRequest removed entity '139938219733828747:SPX Big Cube' with entity id '139938219733828747' 2020-03-03 20:17:10.430 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:17:10.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:17:11.779 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:17:11.779 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:17:11.779 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:17:11.786 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:17:13.247 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:17:13.247 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:17:19.741 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:17:19.742 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:17:21.977 - Thread: 1 -> GUI Stats: Update 0.809797055555555, Draw 0.350460944444444 2020-03-03 20:17:24.712 - Thread: 1 -> Pasting grid request by user: 76561198077161002 2020-03-03 20:17:24.714 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1B686F3917EFF17 2020-03-03 20:17:25.157 - Thread: 15 -> Status: Exists(True) InScene(True) 2020-03-03 20:17:38.477 - Thread: 1 -> GC Memory: 1,952,802,272 B 2020-03-03 20:17:40.342 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:17:40.342 - Thread: 1 -> STATISTICS,4368.35,0,0,0.9098911,0.01165962,2.059098,0.3660946,16.38291,34.5603,1,103,1857.973,12931.31,9184,90816,5,12.5698,93.72047,14.10296,52176,16.67295,0 2020-03-03 20:17:51.977 - Thread: 1 -> GUI Stats: Update 0.798738277777778, Draw 0.202444222222222 2020-03-03 20:17:53.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:17:53.859 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:18:08.493 - Thread: 1 -> GC Memory: 1,950,627,960 B 2020-03-03 20:18:21.976 - Thread: 1 -> GUI Stats: Update 0.142049055555555, Draw 0.151944722222222 2020-03-03 20:18:38.510 - Thread: 1 -> GC Memory: 1,844,482,216 B 2020-03-03 20:18:40.358 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:18:40.358 - Thread: 1 -> STATISTICS,4428.3666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,9.927846,33.06297,1,103,1757.15,12928.58,9184,90816,5,12.11884,96.72698,14.64297,52031,16.66172,0 2020-03-03 20:18:51.977 - Thread: 1 -> GUI Stats: Update 0.0544245555555555, Draw 0.137476388888889 2020-03-03 20:19:08.510 - Thread: 1 -> GC Memory: 1,845,291,800 B 2020-03-03 20:19:21.976 - Thread: 1 -> GUI Stats: Update 0.0553268333333333, Draw 0.140687944444445 2020-03-03 20:19:38.527 - Thread: 1 -> GC Memory: 1,845,797,728 B 2020-03-03 20:19:40.375 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:19:40.375 - Thread: 1 -> STATISTICS,4488.3833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,10.00964,33.78053,1,103,1760.875,12928.88,9184,90816,5,12.37133,96.05124,13.50442,52049,16.65718,0 2020-03-03 20:19:51.977 - Thread: 1 -> GUI Stats: Update 0.0554077222222223, Draw 0.141550777777778 2020-03-03 20:20:08.544 - Thread: 1 -> GC Memory: 1,840,844,952 B 2020-03-03 20:20:21.977 - Thread: 1 -> GUI Stats: Update 0.054525888888889, Draw 0.143699722222222 2020-03-03 20:20:38.560 - Thread: 1 -> GC Memory: 1,842,630,504 B 2020-03-03 20:20:40.392 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:20:40.392 - Thread: 1 -> STATISTICS,4548.4,0,0,0.9098911,0.01165962,2.059098,0.3660946,13.97931,38.13643,1,103,1758.113,12928.82,9184,90816,5,14.24802,92.0508,13.15769,52026,16.67502,0 2020-03-03 20:20:46.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:20:46.510 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:20:51.977 - Thread: 1 -> GUI Stats: Update 0.329957111111111, Draw 0.167592888888889 2020-03-03 20:21:08.577 - Thread: 1 -> GC Memory: 1,843,277,984 B 2020-03-03 20:21:21.978 - Thread: 1 -> GUI Stats: Update 0.0677080555555556, Draw 0.140905 2020-03-03 20:21:38.594 - Thread: 1 -> GC Memory: 1,850,044,752 B 2020-03-03 20:21:40.409 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:21:40.409 - Thread: 1 -> STATISTICS,4608.4166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,11.48576,34.50049,1,103,1762.719,12928.57,9184,90816,5,12.42315,96.48217,14.05182,51926,16.68389,0 2020-03-03 20:21:51.977 - Thread: 1 -> GUI Stats: Update 0.0531985000000001, Draw 0.137960666666667 2020-03-03 20:21:59.661 - Thread: 1 -> Autosave initiated 2020-03-03 20:21:59.661 - Thread: 1 -> Character state: True 2020-03-03 20:21:59.661 - Thread: 1 -> IsServer: True 2020-03-03 20:21:59.661 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 20:21:59.661 - Thread: 1 -> Autosave 2020-03-03 20:21:59.661 - Thread: 1 -> Saving world - START 2020-03-03 20:21:59.661 - Thread: 1 -> Making world state snapshot. 2020-03-03 20:21:59.661 - Thread: 1 -> Before snapshot.: GC Memory: 1,841,911,336 B 2020-03-03 20:21:59.691 - Thread: 1 -> After snapshot.: GC Memory: 1,842,209,632 B 2020-03-03 20:21:59.692 - Thread: 1 -> Directory cleanup: GC Memory: 1,842,209,632 B 2020-03-03 20:21:59.692 - Thread: 1 -> Saving world - END 2020-03-03 20:21:59.692 - Thread: 15 -> Session snapshot save - START 2020-03-03 20:21:59.693 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 20:21:59.837 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 20:21:59.859 - Thread: 15 -> Session snapshot save - END 2020-03-03 20:22:08.611 - Thread: 1 -> GC Memory: 1,846,752,104 B 2020-03-03 20:22:21.977 - Thread: 1 -> GUI Stats: Update 0.0534430555555556, Draw 0.1430335 2020-03-03 20:22:38.611 - Thread: 1 -> GC Memory: 1,850,336,664 B 2020-03-03 20:22:40.425 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:22:40.425 - Thread: 1 -> STATISTICS,4668.4333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,11.09416,34.22597,1,103,1764.68,12928.21,9184,90816,5,12.31698,96.53532,13.81138,51919,16.6645,0 2020-03-03 20:22:51.978 - Thread: 1 -> GUI Stats: Update 0.0531673888888888, Draw 0.141239111111111 2020-03-03 20:22:59.560 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 20:22:59.560 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-03 20:23:08.627 - Thread: 1 -> GC Memory: 1,851,122,616 B 2020-03-03 20:23:09.560 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 20:23:09.560 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-03 20:23:19.560 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 20:23:19.560 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-03 20:23:21.978 - Thread: 1 -> GUI Stats: Update 0.0542560555555556, Draw 0.1403575 2020-03-03 20:23:29.560 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 20:23:29.560 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-03 20:23:29.560 - Thread: 1 -> Next activation in 00:36:09.9206989 2020-03-03 20:23:38.645 - Thread: 1 -> GC Memory: 1,839,016,984 B 2020-03-03 20:23:40.443 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:23:40.443 - Thread: 1 -> STATISTICS,4728.45,0,0,0.9098911,0.01165962,2.059098,0.3660946,10.9427,35.22867,1,103,1757.017,12928.61,9184,90816,5,12.72131,96.50804,14.43032,51865,16.66644,0 2020-03-03 20:23:51.978 - Thread: 1 -> GUI Stats: Update 0.0541608333333334, Draw 0.140722888888889 2020-03-03 20:24:08.661 - Thread: 1 -> GC Memory: 1,842,052,512 B 2020-03-03 20:24:21.978 - Thread: 1 -> GUI Stats: Update 0.0562657222222222, Draw 0.141071777777778 2020-03-03 20:24:38.663 - Thread: 1 -> GC Memory: 1,843,062,056 B 2020-03-03 20:24:40.460 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:24:40.460 - Thread: 1 -> STATISTICS,4788.4666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,12.06141,37.53703,1,103,1759.948,12928.35,9184,90816,5,13.17525,95.57545,13.7093,51835,16.66793,0 2020-03-03 20:24:51.980 - Thread: 1 -> GUI Stats: Update 0.358038055555556, Draw 0.179047333333333 2020-03-03 20:25:08.678 - Thread: 1 -> GC Memory: 1,841,331,456 B 2020-03-03 20:25:21.979 - Thread: 1 -> GUI Stats: Update 0.452265333333333, Draw 0.234514388888889 2020-03-03 20:25:38.696 - Thread: 1 -> GC Memory: 1,843,864,928 B 2020-03-03 20:25:40.477 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:25:40.477 - Thread: 1 -> STATISTICS,4848.4833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,13.0565,32.78828,1,103,1760.4,12933.37,9184,90816,5,12.87815,96.05711,15.3446,51853,16.66486,0 2020-03-03 20:25:51.978 - Thread: 1 -> GUI Stats: Update 0.1961995, Draw 0.249664111111112 2020-03-03 20:26:08.711 - Thread: 1 -> GC Memory: 1,848,897,864 B 2020-03-03 20:26:21.978 - Thread: 1 -> GUI Stats: Update 0.0976217777777778, Draw 0.266134444444444 2020-03-03 20:26:34.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:26:34.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:26:38.712 - Thread: 1 -> GC Memory: 1,852,603,520 B 2020-03-03 20:26:40.493 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:26:40.493 - Thread: 1 -> STATISTICS,4908.5,0,0,0.9098911,0.01165962,2.059098,0.3660946,16.77652,29.68666,1,103,1767.863,12932.53,9184,90816,5,12.60888,93.62842,13.64977,51886,16.67477,0 2020-03-03 20:26:51.979 - Thread: 1 -> GUI Stats: Update 0.517342611111111, Draw 0.246074944444444 2020-03-03 20:26:54.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:26:54.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:26:59.662 - Thread: 1 -> Autosave initiated 2020-03-03 20:26:59.662 - Thread: 1 -> Character state: True 2020-03-03 20:26:59.662 - Thread: 1 -> IsServer: True 2020-03-03 20:26:59.662 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 20:26:59.662 - Thread: 1 -> Autosave 2020-03-03 20:26:59.662 - Thread: 1 -> Saving world - START 2020-03-03 20:26:59.663 - Thread: 1 -> Making world state snapshot. 2020-03-03 20:26:59.663 - Thread: 1 -> Before snapshot.: GC Memory: 1,838,265,152 B 2020-03-03 20:26:59.690 - Thread: 1 -> After snapshot.: GC Memory: 1,839,438,504 B 2020-03-03 20:26:59.691 - Thread: 1 -> Directory cleanup: GC Memory: 1,839,438,504 B 2020-03-03 20:26:59.691 - Thread: 1 -> Saving world - END 2020-03-03 20:26:59.691 - Thread: 15 -> Session snapshot save - START 2020-03-03 20:26:59.692 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 20:26:59.835 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 20:26:59.856 - Thread: 15 -> Session snapshot save - END 2020-03-03 20:27:08.728 - Thread: 1 -> GC Memory: 1,847,369,296 B 2020-03-03 20:27:21.977 - Thread: 1 -> GUI Stats: Update 0.274667555555556, Draw 0.180949888888889 2020-03-03 20:27:38.728 - Thread: 1 -> GC Memory: 1,845,967,840 B 2020-03-03 20:27:40.509 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:27:40.510 - Thread: 1 -> STATISTICS,4968.5166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,8.892665,28.33572,1,103,1761.164,12930.48,9184,90816,5,10.80623,97.63664,12.71888,52009,16.66648,0 2020-03-03 20:27:51.978 - Thread: 1 -> GUI Stats: Update 0.0499257777777777, Draw 0.146279277777778 2020-03-03 20:28:08.728 - Thread: 1 -> GC Memory: 1,847,865,864 B 2020-03-03 20:28:21.979 - Thread: 1 -> GUI Stats: Update 0.0962837777777777, Draw 0.143319777777778 2020-03-03 20:28:38.745 - Thread: 1 -> GC Memory: 1,836,920,392 B 2020-03-03 20:28:40.526 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:28:40.527 - Thread: 1 -> STATISTICS,5028.5333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,8.979319,28.0573,1,103,1753.742,12931.22,9184,90816,5,10.75631,98.36905,12.93987,52026,16.66638,0 2020-03-03 20:28:51.978 - Thread: 1 -> GUI Stats: Update 0.158523388888889, Draw 0.141214444444444 2020-03-03 20:29:08.745 - Thread: 1 -> GC Memory: 1,838,811,672 B 2020-03-03 20:29:14.011 - Thread: 1 -> Updating stopped. 2020-03-03 20:29:21.978 - Thread: 1 -> GUI Stats: Update 0.474313388888889, Draw 0.141938555555556 2020-03-03 20:29:27.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:29:27.177 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:29:28.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:29:28.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:29:29.444 - Thread: 1 -> Updating continues. 2020-03-03 20:29:29.677 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:29:29.677 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:29:38.746 - Thread: 1 -> GC Memory: 1,845,612,384 B 2020-03-03 20:29:40.543 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:29:40.543 - Thread: 1 -> STATISTICS,5088.55,0,0,0.9098911,0.01165962,2.059098,0.3660946,15.685,33.45969,1,103,1759.547,12932.65,9184,90816,5,12.24954,95.50833,13.42286,51860,16.66687,0 2020-03-03 20:29:51.979 - Thread: 1 -> GUI Stats: Update 0.770455333333335, Draw 0.135493944444444 2020-03-03 20:30:08.762 - Thread: 1 -> GC Memory: 1,838,229,200 B 2020-03-03 20:30:21.978 - Thread: 1 -> GUI Stats: Update 0.237845666666667, Draw 0.152794777777778 2020-03-03 20:30:25.411 - Thread: 1 -> Loading voxel storage from file 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-03 20:30:38.762 - Thread: 1 -> GC Memory: 1,855,337,792 B 2020-03-03 20:30:40.560 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:30:40.560 - Thread: 1 -> STATISTICS,5148.5666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,14.98341,43.53558,1,103,1767.702,12938.84,4369,95631,4,15.90462,91.50886,15.13761,51857,16.65725,0 2020-03-03 20:30:51.978 - Thread: 1 -> GUI Stats: Update 0.583993000000001, Draw 0.134029833333333 2020-03-03 20:31:08.763 - Thread: 1 -> GC Memory: 1,868,068,256 B 2020-03-03 20:31:08.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:31:08.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:31:21.978 - Thread: 1 -> GUI Stats: Update 0.212072055555556, Draw 0.0977501666666667 2020-03-03 20:31:38.778 - Thread: 1 -> GC Memory: 1,868,413,600 B 2020-03-03 20:31:40.576 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:31:40.577 - Thread: 1 -> STATISTICS,5208.5833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,9.265581,49.46069,1,103,1781.039,12955.94,4369,95631,4,15.04904,93.44241,15.5699,51889,16.66594,0 2020-03-03 20:31:51.978 - Thread: 1 -> GUI Stats: Update 0.0562388333333334, Draw 0.138586388888889 2020-03-03 20:31:59.662 - Thread: 1 -> Autosave initiated 2020-03-03 20:31:59.662 - Thread: 1 -> Character state: True 2020-03-03 20:31:59.662 - Thread: 1 -> IsServer: True 2020-03-03 20:31:59.662 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 20:31:59.662 - Thread: 1 -> Autosave 2020-03-03 20:31:59.662 - Thread: 1 -> Saving world - START 2020-03-03 20:31:59.663 - Thread: 1 -> Making world state snapshot. 2020-03-03 20:31:59.663 - Thread: 1 -> Before snapshot.: GC Memory: 1,840,202,408 B 2020-03-03 20:31:59.695 - Thread: 1 -> After snapshot.: GC Memory: 1,838,664,608 B 2020-03-03 20:31:59.695 - Thread: 1 -> Directory cleanup: GC Memory: 1,838,664,608 B 2020-03-03 20:31:59.695 - Thread: 1 -> Saving world - END 2020-03-03 20:31:59.695 - Thread: 16 -> Session snapshot save - START 2020-03-03 20:31:59.696 - Thread: 16 -> Checking file access for files in target dir. 2020-03-03 20:31:59.821 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 20:31:59.842 - Thread: 16 -> Session snapshot save - END 2020-03-03 20:32:08.795 - Thread: 1 -> GC Memory: 1,850,328,456 B 2020-03-03 20:32:21.978 - Thread: 1 -> GUI Stats: Update 0.208240166666667, Draw 0.143124888888889 2020-03-03 20:32:38.795 - Thread: 1 -> GC Memory: 1,847,757,888 B 2020-03-03 20:32:40.593 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:32:40.594 - Thread: 1 -> STATISTICS,5268.6,0,0,0.9098911,0.01165962,2.059098,0.3660946,9.471712,50.28336,1,103,1760.802,12956.96,4369,95631,4,15.00766,94.28959,15.26338,51906,16.66808,0 2020-03-03 20:32:51.979 - Thread: 1 -> GUI Stats: Update 0.163370222222222, Draw 0.139790444444444 2020-03-03 20:33:08.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:33:08.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:33:08.795 - Thread: 1 -> GC Memory: 1,849,592,360 B 2020-03-03 20:33:21.979 - Thread: 1 -> GUI Stats: Update 0.785102500000001, Draw 0.171148444444444 2020-03-03 20:33:26.177 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:33:26.178 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:33:31.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:33:31.945 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:33:38.796 - Thread: 1 -> GC Memory: 1,839,004,456 B 2020-03-03 20:33:40.610 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:33:40.612 - Thread: 1 -> STATISTICS,5328.6166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,13.85506,45.68365,1,103,1758.599,13009.41,4369,95631,4,14.70539,91.41414,13.84574,52026,16.66989,0 2020-03-03 20:33:51.980 - Thread: 1 -> GUI Stats: Update 0.796698277777778, Draw 0.178569666666666 2020-03-03 20:33:52.212 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:33:52.212 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:33:52.212 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 20:33:52.215 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 20:33:55.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:33:55.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:34:08.796 - Thread: 1 -> GC Memory: 1,847,455,512 B 2020-03-03 20:34:11.977 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:34:11.977 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:34:19.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:34:19.778 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:34:20.762 - Thread: 1 -> Updating stopped. 2020-03-03 20:34:21.511 - Thread: 1 -> Updating continues. 2020-03-03 20:34:21.744 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:34:21.745 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:34:21.980 - Thread: 1 -> GUI Stats: Update 0.824559333333332, Draw 0.255236111111111 2020-03-03 20:34:26.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:34:26.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:34:38.796 - Thread: 1 -> GC Memory: 1,851,249,656 B 2020-03-03 20:34:40.627 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:34:40.635 - Thread: 1 -> STATISTICS,5388.6333334,0,0,0.9098911,0.01165962,2.059098,0.3660946,15.74531,50.44884,1,103,1764.055,12998.07,4459,95541,4,15.50903,90.31383,14.4941,52026,16.66887,0 2020-03-03 20:34:51.979 - Thread: 1 -> GUI Stats: Update 0.624308833333332, Draw 0.207766666666666 2020-03-03 20:35:08.796 - Thread: 1 -> GC Memory: 1,844,295,056 B 2020-03-03 20:35:21.979 - Thread: 1 -> GUI Stats: Update 0.598296944444444, Draw 0.1591945 2020-03-03 20:35:38.796 - Thread: 1 -> GC Memory: 1,849,048,848 B 2020-03-03 20:35:40.644 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:35:40.644 - Thread: 1 -> STATISTICS,5448.65,0,0,0.9098911,0.01165962,2.059098,0.3660946,15.04496,43.4987,1,103,1760.214,12990.88,4460,95540,4,14.25864,90.20616,14.89482,51993,16.66957,0 2020-03-03 20:35:51.979 - Thread: 1 -> GUI Stats: Update 0.805063499999999, Draw 0.159880055555556 2020-03-03 20:35:52.078 - Thread: 1 -> Updating stopped. 2020-03-03 20:36:02.248 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 20:36:02.248 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 20:36:02.250 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 20:36:02.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:36:02.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:36:03.960 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:36:03.961 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:36:04.445 - Thread: 1 -> Updating continues. 2020-03-03 20:36:04.677 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:36:04.678 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:36:08.796 - Thread: 1 -> GC Memory: 1,851,228,456 B 2020-03-03 20:36:21.980 - Thread: 1 -> GUI Stats: Update 0.766447555555557, Draw 0.144015166666667 2020-03-03 20:36:22.695 - Thread: 1 -> Updating stopped. 2020-03-03 20:36:30.630 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 20:36:30.631 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 20:36:30.632 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 20:36:30.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:36:30.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:36:33.278 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:36:33.278 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:36:34.011 - Thread: 1 -> Updating continues. 2020-03-03 20:36:34.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:36:34.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:36:37.462 - Thread: 1 -> Updating stopped. 2020-03-03 20:36:40.661 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:36:40.661 - Thread: 1 -> STATISTICS,5508.6666667,0,0,0.9098911,0.01165962,2.059098,0.3660946,7.189428,43.33411,1,103,1771.827,13006.05,4460,95540,4,13.98902,91.10338,13.85439,51982,16.67022,0 2020-03-03 20:36:45.212 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 20:36:45.213 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 20:36:45.214 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 20:36:45.444 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:36:45.445 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:36:46.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:36:46.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:36:46.945 - Thread: 1 -> Updating continues. 2020-03-03 20:36:46.946 - Thread: 1 -> GC Memory: 1,844,588,480 B 2020-03-03 20:36:47.177 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:36:47.178 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:36:51.979 - Thread: 1 -> GUI Stats: Update 0.8037055, Draw 0.141983611111111 2020-03-03 20:36:59.664 - Thread: 1 -> Autosave initiated 2020-03-03 20:36:59.664 - Thread: 1 -> Character state: True 2020-03-03 20:36:59.664 - Thread: 1 -> IsServer: True 2020-03-03 20:36:59.664 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-03 20:36:59.664 - Thread: 1 -> Autosave 2020-03-03 20:36:59.664 - Thread: 1 -> Saving world - START 2020-03-03 20:36:59.664 - Thread: 1 -> Making world state snapshot. 2020-03-03 20:36:59.664 - Thread: 1 -> Before snapshot.: GC Memory: 1,845,705,704 B 2020-03-03 20:36:59.693 - Thread: 1 -> After snapshot.: GC Memory: 1,847,343,808 B 2020-03-03 20:36:59.693 - Thread: 1 -> Directory cleanup: GC Memory: 1,847,343,808 B 2020-03-03 20:36:59.693 - Thread: 1 -> Saving world - END 2020-03-03 20:36:59.694 - Thread: 15 -> Session snapshot save - START 2020-03-03 20:36:59.694 - Thread: 15 -> Checking file access for files in target dir. 2020-03-03 20:36:59.822 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\Martin\AppData\Roaming\SpaceEngineers\Saves\76561198077161002\Star System 2020-03-03 19-04\.new\Sandbox_config.sbc 2020-03-03 20:36:59.857 - Thread: 15 -> Session snapshot save - END 2020-03-03 20:37:16.962 - Thread: 1 -> GC Memory: 1,853,578,864 B 2020-03-03 20:37:21.979 - Thread: 1 -> GUI Stats: Update 0.066962111111111, Draw 0.160772611111111 2020-03-03 20:37:40.678 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:37:40.678 - Thread: 1 -> STATISTICS,5568.6833334,0,0,0.9098911,0.01165962,2.059098,0.3660946,11.15188,44.10059,1,103,1771.956,13005.82,4460,95540,4,15.13648,92.01683,14.86242,51912,16.66658,0 2020-03-03 20:37:46.964 - Thread: 1 -> GC Memory: 1,857,331,736 B 2020-03-03 20:37:51.980 - Thread: 1 -> GUI Stats: Update 0.0637490000000001, Draw 0.170736055555555 2020-03-03 20:38:05.612 - Thread: 1 -> Updating stopped. 2020-03-03 20:38:21.978 - Thread: 1 -> GUI Stats: Update 0.270832333333334, Draw 0.139837944444444 2020-03-03 20:38:28.578 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 20:38:28.579 - Thread: 1 -> Path: C:\Users\Martin\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 20:38:28.581 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 20:38:28.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 20:38:28.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 20:38:40.694 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:38:40.695 - Thread: 1 -> STATISTICS,5628.7,0,0,0.9098911,0.01165962,2.059098,0.3660946,2.633943,40.37975,1,103,1761.052,13001.47,4460,95540,4,13.52814,94.16793,14.97279,51868,16.6791,0 2020-03-03 20:38:51.978 - Thread: 1 -> GUI Stats: Update 0.241695388888889, Draw 0.0906820000000001 2020-03-03 20:39:21.978 - Thread: 1 -> GUI Stats: Update 0.0957106111111112, Draw 0.0790229444444443 2020-03-03 20:39:40.711 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 20:39:40.712 - Thread: 1 -> STATISTICS,5688.7166667,0,0,0.9098911,0.01165962,2.059098,0.3660946,2.254429,40.32735,1,103,1770.614,13001.43,4460,95540,4,13.29044,94.4504,13.9706,51855,16.66538,0 2020-03-03 20:39:51.978 - Thread: 1 -> GUI Stats: Update 0.0946561111111113, Draw 0.0774721111111112 2020-03-03 20:40:21.978 - Thread: 1 -> GUI Stats: Update 0.093658111111111, Draw 0.0764113888888889