2020-02-29 16:24:53.782 - Thread: 1 -> Log Started 2020-02-29 16:24:53.784 - Thread: 1 -> Timezone (local - UTC): 1h 2020-02-29 16:24:53.784 - Thread: 1 -> App Version: 01_193_103 2020-02-29 16:24:53.792 - Thread: 1 -> Steam build: Always true 2020-02-29 16:24:53.792 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-02-29 16:24:53.793 - Thread: 1 -> Environment.ProcessorCount: 4 2020-02-29 16:24:53.898 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-02-29 16:24:53.898 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-02-29 16:24:53.898 - Thread: 1 -> Environment.Is64BitProcess: True 2020-02-29 16:24:53.898 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-02-29 16:24:53.899 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-02-29 16:24:53.899 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-02-29 16:24:53.904 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz 2020-02-29 16:24:53.904 - Thread: 1 -> IntPtr.Size: 8 2020-02-29 16:24:53.904 - Thread: 1 -> Default Culture: 2020-02-29 16:24:53.904 - Thread: 1 -> Default UI Culture: 2020-02-29 16:24:53.909 - Thread: 1 -> MyConfig.Load() - START 2020-02-29 16:24:53.912 - Thread: 1 -> Path: C:\Users\Niek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-29 16:24:54.050 - Thread: 1 -> EnableDamageEffects: True 2020-02-29 16:24:54.050 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-02-29 16:24:54.050 - Thread: 1 -> EnableReverb: False 2020-02-29 16:24:54.050 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-02-29 16:24:54.050 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-02-29 16:24:54.050 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-02-29 16:24:54.050 - Thread: 1 -> FirstTimeRun: False 2020-02-29 16:24:54.050 - Thread: 1 -> ExperimentalMode: True 2020-02-29 16:24:54.050 - Thread: 1 -> VideoAdapter: 0 2020-02-29 16:24:54.050 - Thread: 1 -> ScreenWidth: 1680 2020-02-29 16:24:54.050 - Thread: 1 -> ScreenHeight: 1050 2020-02-29 16:24:54.050 - Thread: 1 -> RefreshRate: 59954 2020-02-29 16:24:54.050 - Thread: 1 -> WindowMode: 1 2020-02-29 16:24:54.050 - Thread: 1 -> VerticalSync: 0 2020-02-29 16:24:54.050 - Thread: 1 -> FieldOfView: 85.80141 2020-02-29 16:24:54.050 - Thread: 1 -> PostProcessingEnabled: True 2020-02-29 16:24:54.050 - Thread: 1 -> FlaresIntensity: 1 2020-02-29 16:24:54.050 - Thread: 1 -> TreeViewDistance: 1000 2020-02-29 16:24:54.050 - Thread: 1 -> GrassDensity: 1 2020-02-29 16:24:54.050 - Thread: 1 -> GrassDrawDistance: 159 2020-02-29 16:24:54.050 - Thread: 1 -> AntialiasingMode: 1 2020-02-29 16:24:54.050 - Thread: 1 -> ShadowMapResolution: 1 2020-02-29 16:24:54.050 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-02-29 16:24:54.050 - Thread: 1 -> TextureQuality: 1 2020-02-29 16:24:54.050 - Thread: 1 -> AnisotropicFiltering: 0 2020-02-29 16:24:54.050 - Thread: 1 -> ModelQuality: 1 2020-02-29 16:24:54.050 - Thread: 1 -> VoxelQuality: 1 2020-02-29 16:24:54.050 - Thread: 1 -> ShaderQuality: 1 2020-02-29 16:24:54.050 - Thread: 1 -> LowMemSwitchToLow: 0 2020-02-29 16:24:54.050 - Thread: 1 -> FirstVTTimeRun: False 2020-02-29 16:24:54.050 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-02-29 16:24:54.050 - Thread: 1 -> GDPRConsent: False 2020-02-29 16:24:54.050 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-02-29 16:24:54.050 - Thread: 1 -> FirstTimeTutorials: False 2020-02-29 16:24:54.050 - Thread: 1 -> ShowCrosshair: True 2020-02-29 16:24:54.050 - Thread: 1 -> EnableTrading: True 2020-02-29 16:24:54.050 - Thread: 1 -> EnableSteamCloud: False 2020-02-29 16:24:54.050 - Thread: 1 -> UiTransparency: 0.8589116 2020-02-29 16:24:54.050 - Thread: 1 -> UiBkTransparency: 0.3354255 2020-02-29 16:24:54.050 - Thread: 1 -> HUDBkTransparency: 0.6 2020-02-29 16:24:54.050 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-02-29 16:24:54.051 - Thread: 1 -> ControlsHints: False 2020-02-29 16:24:54.051 - Thread: 1 -> GoodBotHints: False 2020-02-29 16:24:54.051 - Thread: 1 -> RotationHints: True 2020-02-29 16:24:54.051 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-02-29 16:24:54.051 - Thread: 1 -> HudState: 1 2020-02-29 16:24:54.051 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-02-29 16:24:54.051 - Thread: 1 -> MutedPlayers: 2020-02-29 16:24:54.051 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-02-29 16:24:54.051 - Thread: 1 -> GameVolume: 0.6321232 2020-02-29 16:24:54.051 - Thread: 1 -> Music_Volume: 0 2020-02-29 16:24:54.051 - Thread: 1 -> VoiceChatVolume: 0.9288208 2020-02-29 16:24:54.051 - Thread: 1 -> HudWarnings: True 2020-02-29 16:24:54.051 - Thread: 1 -> VoiceChat: True 2020-02-29 16:24:54.051 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-02-29 16:24:54.051 - Thread: 1 -> EnableDynamicMusic: True 2020-02-29 16:24:54.051 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-02-29 16:24:54.051 - Thread: 1 -> EnableDoppler: True 2020-02-29 16:24:54.051 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-02-29 16:24:54.051 - Thread: 1 -> ScreenshotSizeMultiplier: 8 2020-02-29 16:24:54.051 - Thread: 1 -> DebugComponentsInfo: 2 2020-02-29 16:24:54.052 - Thread: 1 -> MyConfig.Load() - END 2020-02-29 16:24:54.542 - Thread: 1 -> Error initializing PerformanceCounters. CPU and Memory statistics logging will be suspended. Try running "lodctr /r" in admin command line to fix it. 2020-02-29 16:24:54.549 - Thread: 1 -> Exception occured: System.InvalidOperationException: Cannot load Counter Name data because an invalid index '' was read from the registry. at System.Diagnostics.PerformanceCounterLib.GetStringTable(Boolean isHelp) at System.Diagnostics.PerformanceCounterLib.get_NameTable() at System.Diagnostics.PerformanceCounterLib.get_CategoryTable() at System.Diagnostics.PerformanceCounterLib.CounterExists(String category, String counter, Boolean& categoryExists) at System.Diagnostics.PerformanceCounterLib.CounterExists(String machine, String category, String counter) at System.Diagnostics.PerformanceCounter.InitializeImpl() at System.Diagnostics.PerformanceCounter..ctor(String categoryName, String counterName, String instanceName, Boolean readOnly) at System.Diagnostics.PerformanceCounter..ctor(String categoryName, String counterName, String instanceName) at VRage.Platform.Windows.MyVRagePlatform.Init() 2020-02-29 16:24:54.565 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-02-29 16:24:54.987 - Thread: 1 -> All detected adapters: 2020-02-29 16:24:55.006 - Thread: 1 -> NVIDIA GeForce GTX 750 Ti - VendorID=4318, SubsystemID=822219874, DeviceID=4992 2020-02-29 16:24:55.006 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-02-29 16:24:55.302 - Thread: 1 -> AdapterInfo = { 2020-02-29 16:24:55.303 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti + DISPLAY6 2020-02-29 16:24:55.303 - Thread: 1 -> Description = dev id: 4992, mem: 2105147392, shared mem: 4261697536, Luid: 3545521, rev: 162, subsys id: 822219874, vendor id: 4318 2020-02-29 16:24:55.303 - Thread: 1 -> Driver version = 26.21.14.4250 2020-02-29 16:24:55.303 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-02-29 16:24:55.303 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-29 16:24:55.303 - Thread: 1 -> AftermathSupported = False 2020-02-29 16:24:55.303 - Thread: 1 -> Adapter id = 0 2020-02-29 16:24:55.303 - Thread: 1 -> Supported = True 2020-02-29 16:24:55.303 - Thread: 1 -> RAM = 2105147392 2020-02-29 16:24:55.303 - Thread: 1 -> Priority = 2 2020-02-29 16:24:55.303 - Thread: 1 -> Multithreaded rendering supported = True 2020-02-29 16:24:55.303 - Thread: 1 -> Output is attached = True 2020-02-29 16:24:55.303 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2020-02-29 16:24:55.303 - Thread: 1 -> Display modes = { 2020-02-29 16:24:55.303 - Thread: 1 -> DXGIOutput id = 0 2020-02-29 16:24:55.304 - Thread: 1 -> 640x480@60Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 640x480@75Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 640x480@72Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x480@75Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x480@75Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x480@56.25Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x480@56.25Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x576@75Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x576@75Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x576@56.25Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x576@56.25Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 800x600@75Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 800x600@56.25Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 800x600@60.317Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 800x600@72.188Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1024x768@60.004Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1024x768@70.069Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1024x768@75.029Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1152x864@75Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1280x720@60Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1280x720@60Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1280x768@60Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1280x768@60Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1280x800@60Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1280x800@60Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1280x960@60Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1280x1024@60.02Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1280x1024@75.025Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1360x768@59.954Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1360x768@59.954Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1366x768@59.954Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1366x768@59.954Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1600x900@59.954Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1600x900@59.954Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1600x1024@59.954Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1600x1024@59.954Hz 2020-02-29 16:24:55.304 - Thread: 1 -> 1600x1200@60Hz 2020-02-29 16:24:55.305 - Thread: 1 -> 1680x1050@59.954Hz 2020-02-29 16:24:55.305 - Thread: 1 -> } 2020-02-29 16:24:55.305 - Thread: 1 -> } 2020-02-29 16:24:55.305 - Thread: 1 -> AdapterInfo = { 2020-02-29 16:24:55.305 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti + DISPLAY6 2020-02-29 16:24:55.305 - Thread: 1 -> Description = dev id: 4992, mem: 2105147392, shared mem: 4261697536, Luid: 3545521, rev: 162, subsys id: 822219874, vendor id: 4318 2020-02-29 16:24:55.305 - Thread: 1 -> Driver version = 26.21.14.4250 2020-02-29 16:24:55.305 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-02-29 16:24:55.305 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-29 16:24:55.305 - Thread: 1 -> AftermathSupported = False 2020-02-29 16:24:55.305 - Thread: 1 -> Adapter id = 0 2020-02-29 16:24:55.305 - Thread: 1 -> Supported = True 2020-02-29 16:24:55.305 - Thread: 1 -> RAM = 2105147392 2020-02-29 16:24:55.305 - Thread: 1 -> Priority = 2 2020-02-29 16:24:55.305 - Thread: 1 -> Multithreaded rendering supported = True 2020-02-29 16:24:55.305 - Thread: 1 -> Output is attached = True 2020-02-29 16:24:55.305 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2020-02-29 16:24:55.305 - Thread: 1 -> Display modes = { 2020-02-29 16:24:55.306 - Thread: 1 -> DXGIOutput id = 0 2020-02-29 16:24:55.306 - Thread: 1 -> 640x480@60Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 640x480@75Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 640x480@72Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x480@75Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x480@75Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x480@56.25Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x480@56.25Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x576@75Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x576@75Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x576@56.25Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x576@56.25Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 800x600@75Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 800x600@56.25Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 800x600@60.317Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 800x600@72.188Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1024x768@60.004Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1024x768@70.069Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1024x768@75.029Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1152x864@75Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1280x720@60Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1280x720@60Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1280x768@60Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1280x768@60Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1280x800@60Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1280x800@60Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1280x960@60Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1280x1024@60.02Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1280x1024@75.025Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1360x768@59.954Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1360x768@59.954Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1366x768@59.954Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1366x768@59.954Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1600x900@59.954Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1600x900@59.954Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1600x1024@59.954Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1600x1024@59.954Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1600x1200@60Hz 2020-02-29 16:24:55.306 - Thread: 1 -> 1680x1050@59.954Hz 2020-02-29 16:24:55.306 - Thread: 1 -> } 2020-02-29 16:24:55.306 - Thread: 1 -> } 2020-02-29 16:24:55.306 - Thread: 1 -> AdapterInfo = { 2020-02-29 16:24:55.307 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti + DISPLAY7 2020-02-29 16:24:55.307 - Thread: 1 -> Description = dev id: 4992, mem: 2105147392, shared mem: 4261697536, Luid: 3545521, rev: 162, subsys id: 822219874, vendor id: 4318 2020-02-29 16:24:55.307 - Thread: 1 -> Driver version = 26.21.14.4250 2020-02-29 16:24:55.307 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-02-29 16:24:55.307 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-29 16:24:55.307 - Thread: 1 -> AftermathSupported = False 2020-02-29 16:24:55.307 - Thread: 1 -> Adapter id = 0 2020-02-29 16:24:55.307 - Thread: 1 -> Supported = True 2020-02-29 16:24:55.307 - Thread: 1 -> RAM = 2105147392 2020-02-29 16:24:55.307 - Thread: 1 -> Priority = 2 2020-02-29 16:24:55.307 - Thread: 1 -> Multithreaded rendering supported = True 2020-02-29 16:24:55.307 - Thread: 1 -> Output is attached = True 2020-02-29 16:24:55.307 - Thread: 1 -> DesktopBounds = {X:1680 Y:33 Width:1280 Height:1024} 2020-02-29 16:24:55.307 - Thread: 1 -> Display modes = { 2020-02-29 16:24:55.307 - Thread: 1 -> DXGIOutput id = 1 2020-02-29 16:24:55.307 - Thread: 1 -> 640x480@60Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 640x480@75Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 640x480@72Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x480@75Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x480@75Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x576@75Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x576@75Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 800x600@75Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 800x600@60.317Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 800x600@72.188Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 1024x768@60.004Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 1024x768@70.069Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 1024x768@75.029Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 1152x864@60.02Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 1152x864@60.02Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 1152x864@75.025Hz 2020-02-29 16:24:55.307 - Thread: 1 -> 1152x864@75.025Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x720@60.02Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x720@60.02Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x720@75.025Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x720@75.025Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x768@60.02Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x768@60.02Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x768@75.025Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x768@75.025Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x800@60.02Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x800@60.02Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x800@75.025Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x800@75.025Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x960@60.02Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x960@60.02Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x960@75.025Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x960@75.025Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x1024@60.02Hz 2020-02-29 16:24:55.308 - Thread: 1 -> 1280x1024@75.025Hz 2020-02-29 16:24:55.308 - Thread: 1 -> } 2020-02-29 16:24:55.308 - Thread: 1 -> } 2020-02-29 16:24:55.308 - Thread: 1 -> AdapterInfo = { 2020-02-29 16:24:55.308 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti + DISPLAY7 2020-02-29 16:24:55.308 - Thread: 1 -> Description = dev id: 4992, mem: 2105147392, shared mem: 4261697536, Luid: 3545521, rev: 162, subsys id: 822219874, vendor id: 4318 2020-02-29 16:24:55.308 - Thread: 1 -> Driver version = 26.21.14.4250 2020-02-29 16:24:55.308 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-02-29 16:24:55.308 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-29 16:24:55.308 - Thread: 1 -> AftermathSupported = False 2020-02-29 16:24:55.308 - Thread: 1 -> Adapter id = 0 2020-02-29 16:24:55.308 - Thread: 1 -> Supported = True 2020-02-29 16:24:55.308 - Thread: 1 -> RAM = 2105147392 2020-02-29 16:24:55.308 - Thread: 1 -> Priority = 2 2020-02-29 16:24:55.308 - Thread: 1 -> Multithreaded rendering supported = True 2020-02-29 16:24:55.308 - Thread: 1 -> Output is attached = True 2020-02-29 16:24:55.308 - Thread: 1 -> DesktopBounds = {X:1680 Y:33 Width:1280 Height:1024} 2020-02-29 16:24:55.308 - Thread: 1 -> Display modes = { 2020-02-29 16:24:55.309 - Thread: 1 -> DXGIOutput id = 1 2020-02-29 16:24:55.309 - Thread: 1 -> 640x480@60Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 640x480@75Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 640x480@72Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x480@75Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x480@75Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x576@75Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x576@75Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 800x600@75Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 800x600@60.317Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 800x600@72.188Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1024x768@60.004Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1024x768@70.069Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1024x768@75.029Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1152x864@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1152x864@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1152x864@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1152x864@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x720@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x720@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x720@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x720@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x768@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x768@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x768@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x768@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x800@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x800@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x800@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x800@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x960@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x960@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x960@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x960@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x1024@60.02Hz 2020-02-29 16:24:55.309 - Thread: 1 -> 1280x1024@75.025Hz 2020-02-29 16:24:55.309 - Thread: 1 -> } 2020-02-29 16:24:55.309 - Thread: 1 -> } 2020-02-29 16:24:55.316 - Thread: 1 -> Steam.IsActive: True 2020-02-29 16:24:55.317 - Thread: 1 -> Steam.IsOnline: True 2020-02-29 16:24:55.317 - Thread: 1 -> Steam.OwnsGame: False 2020-02-29 16:24:55.317 - Thread: 1 -> Steam.UserId: 76561198122712358 2020-02-29 16:24:55.317 - Thread: 1 -> Steam.UserName: c'dus 2020-02-29 16:24:55.317 - Thread: 1 -> Steam.Branch: default 2020-02-29 16:24:55.317 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-02-29 16:24:55.317 - Thread: 1 -> Build version: 0.1.1.0 2020-02-29 16:24:55.416 - Thread: 9 -> CreateDeviceInternal - CheckSettings() 2020-02-29 16:24:55.416 - Thread: 9 -> CreateDeviceInternal - GetAdapter() 2020-02-29 16:24:55.419 - Thread: 9 -> CreateDeviceInternal - FixSettings() 2020-02-29 16:24:55.421 - Thread: 9 -> CreateDeviceInternal - Create device 2020-02-29 16:24:55.537 - Thread: 9 -> CreateDeviceInternal Steam Overlay integration 2020-02-29 16:24:55.612 - Thread: 9 -> CreateDeviceInternal Steam Overlay OK 2020-02-29 16:24:55.613 - Thread: 9 -> CreateDeviceInternal create swapchain 2020-02-29 16:24:57.659 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-02-29 16:24:57.660 - Thread: 1 -> MyScreenManager() 2020-02-29 16:24:57.660 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-02-29 16:24:57.660 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-02-29 16:24:57.661 - Thread: 1 -> Found processor count: 4 2020-02-29 16:24:57.661 - Thread: 1 -> Using processor count: 4 2020-02-29 16:24:59.120 - Thread: 1 -> Preallocate - START 2020-02-29 16:24:59.123 - Thread: 1 -> MySpaceWorldGenerator - START 2020-02-29 16:24:59.132 - Thread: 1 -> MySpaceWorldGenerator - END 2020-02-29 16:24:59.132 - Thread: 1 -> MySpaceBuildComponent - START 2020-02-29 16:24:59.132 - Thread: 1 -> MySpaceBuildComponent - END 2020-02-29 16:24:59.133 - Thread: 1 -> MyEntities - START 2020-02-29 16:24:59.158 - Thread: 1 -> MyEntities - END 2020-02-29 16:24:59.158 - Thread: 1 -> MyObjectBuilder_Base - START 2020-02-29 16:24:59.158 - Thread: 1 -> MyObjectBuilder_Base - END 2020-02-29 16:24:59.158 - Thread: 1 -> MyTransparentGeometry - START 2020-02-29 16:24:59.165 - Thread: 1 -> MyTransparentGeometry - END 2020-02-29 16:24:59.165 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-02-29 16:24:59.180 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-02-29 16:24:59.180 - Thread: 1 -> MyMath - START 2020-02-29 16:24:59.180 - Thread: 1 -> MyMath - END 2020-02-29 16:24:59.180 - Thread: 1 -> MySimpleObjectDraw - START 2020-02-29 16:24:59.181 - Thread: 1 -> MySimpleObjectDraw - END 2020-02-29 16:24:59.197 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-02-29 16:24:59.197 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-02-29 16:24:59.197 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-02-29 16:24:59.407 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-02-29 16:24:59.407 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-02-29 16:24:59.407 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-02-29 16:24:59.407 - Thread: 1 -> MySyncDestructions - START 2020-02-29 16:24:59.407 - Thread: 1 -> MySyncDestructions - END 2020-02-29 16:24:59.407 - Thread: 1 -> MySyncEntity - START 2020-02-29 16:24:59.407 - Thread: 1 -> MySyncEntity - END 2020-02-29 16:24:59.407 - Thread: 1 -> MySyncScenario - START 2020-02-29 16:24:59.407 - Thread: 1 -> MySyncScenario - END 2020-02-29 16:24:59.407 - Thread: 1 -> MyCommandCharacter - START 2020-02-29 16:24:59.409 - Thread: 1 -> MyCommandCharacter - END 2020-02-29 16:24:59.409 - Thread: 1 -> MyCommandConsole - START 2020-02-29 16:24:59.410 - Thread: 1 -> MyCommandConsole - END 2020-02-29 16:24:59.410 - Thread: 1 -> MyCommandEntity - START 2020-02-29 16:24:59.411 - Thread: 1 -> MyCommandEntity - END 2020-02-29 16:24:59.411 - Thread: 1 -> MyAiTargetManager - START 2020-02-29 16:24:59.411 - Thread: 1 -> MyAiTargetManager - END 2020-02-29 16:24:59.411 - Thread: 1 -> MyClientDebugCommands - START 2020-02-29 16:24:59.412 - Thread: 1 -> MyClientDebugCommands - END 2020-02-29 16:24:59.412 - Thread: 1 -> MyDedicatedServer - START 2020-02-29 16:24:59.412 - Thread: 1 -> MyDedicatedServer - END 2020-02-29 16:24:59.412 - Thread: 1 -> MyDedicatedServerBase - START 2020-02-29 16:24:59.412 - Thread: 1 -> MyDedicatedServerBase - END 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerBase - START 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerBase - END 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerClient - START 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerClient - END 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerClientBase - START 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerClientBase - END 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerLobby - START 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerLobby - END 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerServerBase - START 2020-02-29 16:24:59.412 - Thread: 1 -> MyMultiplayerServerBase - END 2020-02-29 16:24:59.412 - Thread: 1 -> MyServerDebugCommands - START 2020-02-29 16:24:59.413 - Thread: 1 -> MyServerDebugCommands - END 2020-02-29 16:24:59.413 - Thread: 1 -> MyAIActionsParser - START 2020-02-29 16:24:59.413 - Thread: 1 -> MyAIActionsParser - END 2020-02-29 16:24:59.413 - Thread: 1 -> MyCubeGridDefinitions - START 2020-02-29 16:24:59.495 - Thread: 1 -> MyCubeGridDefinitions - END 2020-02-29 16:24:59.495 - Thread: 1 -> MyDefinitionManager - START 2020-02-29 16:24:59.516 - Thread: 1 -> MyDefinitionManager - END 2020-02-29 16:24:59.516 - Thread: 1 -> Preallocate - END 2020-02-29 16:24:59.532 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-02-29 16:24:59.839 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-02-29 16:24:59.839 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-02-29 16:24:59.876 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-02-29 16:24:59.877 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 16:24:59.877 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 16:24:59.877 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-02-29 16:24:59.877 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-02-29 16:24:59.877 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-02-29 16:24:59.880 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-02-29 16:24:59.890 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-02-29 16:24:59.890 - Thread: 1 -> Win32_ComputerSystem.Model: To be filled by O.E.M. 2020-02-29 16:24:59.890 - Thread: 1 -> Virtualized: False 2020-02-29 16:24:59.894 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz 2020-02-29 16:24:59.896 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,523,395,072 bytes 2020-02-29 16:24:59.896 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-02-29 16:24:59.896 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 5,934,346,240 bytes 2020-02-29 16:24:59.896 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,710,231,457,792 bytes 2020-02-29 16:24:59.901 - Thread: 1 -> Drive C: | Capacity: 248,633,876,480 bytes | Free space: 28,551,929,856 bytes 2020-02-29 16:24:59.902 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-02-29 16:24:59.903 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-02-29 16:24:59.904 - Thread: 1 -> Installed DLCs: 2020-02-29 16:24:59.954 - Thread: 1 -> Decorative Blocks (1049790) 2020-02-29 16:24:59.954 - Thread: 1 -> Economy Deluxe (1135960) 2020-02-29 16:24:59.954 - Thread: 1 -> Style Pack (1084680) 2020-02-29 16:24:59.955 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-02-29 16:24:59.977 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-02-29 16:25:00.079 - Thread: 1 -> Havok: Physics.Init 2020-02-29 16:25:00.111 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-02-29 16:25:00.117 - Thread: 1 -> HkGameName: SpaceEngineers 2020-02-29 16:25:00.129 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-02-29 16:25:00.131 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-29 16:25:00.140 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-02-29 16:25:00.498 - Thread: 1 -> Loading scenarios 2020-02-29 16:25:00.552 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-29 16:25:00.553 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-02-29 16:25:00.986 - Thread: 1 -> Loading sound definitions 2020-02-29 16:25:01.063 - Thread: 1 -> GuiTextures.sbc 2020-02-29 16:25:01.063 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-29 16:25:01.108 - Thread: 1 -> Loading shadow textures definitions 2020-02-29 16:25:01.108 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-02-29 16:25:01.113 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-02-29 16:25:01.125 - Thread: 1 -> MyAudio.LoadData - START 2020-02-29 16:25:01.203 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (G432 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-02-29 16:25:01.407 - Thread: 1 -> MyAudio.LoadData - END 2020-02-29 16:25:01.421 - Thread: 16 -> MySandboxGame.PerformPreload() - START 2020-02-29 16:25:01.422 - Thread: 1 -> MyGuiManager() 2020-02-29 16:25:01.428 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-29 16:25:01.641 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-29 16:25:01.744 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-29 16:25:01.744 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-29 16:25:01.744 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-29 16:25:01.754 - Thread: 1 -> Loading default controls 2020-02-29 16:25:01.791 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-29 16:25:01.822 - Thread: 16 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-02-29 16:25:01.824 - Thread: 16 -> ReloadVoxelMaterials 2020-02-29 16:25:01.899 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-02-29 16:25:01.899 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-02-29 16:25:01.899 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-02-29 16:25:01.899 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-02-29 16:25:01.900 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-02-29 16:25:01.967 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:01.969 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-02-29 16:25:01.987 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:01.987 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-02-29 16:25:02.042 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.042 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-02-29 16:25:02.058 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.058 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-02-29 16:25:02.073 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.073 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-02-29 16:25:02.088 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-02-29 16:25:02.098 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.098 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-02-29 16:25:02.100 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.100 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-02-29 16:25:02.102 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.102 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-02-29 16:25:02.106 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.106 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-02-29 16:25:02.109 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.110 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-02-29 16:25:02.153 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.153 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-02-29 16:25:02.302 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.302 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-02-29 16:25:02.316 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.316 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-02-29 16:25:02.361 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.361 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-02-29 16:25:02.369 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.369 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-02-29 16:25:02.417 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.417 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-02-29 16:25:02.427 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.428 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-02-29 16:25:02.429 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.429 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-02-29 16:25:02.434 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.434 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-02-29 16:25:02.435 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.435 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-02-29 16:25:02.436 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.436 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-02-29 16:25:02.441 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.441 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-02-29 16:25:02.445 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.446 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-02-29 16:25:02.510 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.511 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-02-29 16:25:02.531 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.531 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-02-29 16:25:02.543 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.543 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-02-29 16:25:02.546 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.546 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-02-29 16:25:02.575 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.575 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-02-29 16:25:02.582 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.583 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-02-29 16:25:02.591 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.591 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-02-29 16:25:02.593 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.593 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-02-29 16:25:02.596 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.596 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-02-29 16:25:02.598 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.598 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-02-29 16:25:02.598 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.598 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-02-29 16:25:02.599 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.599 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-02-29 16:25:02.608 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.608 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-02-29 16:25:02.633 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.633 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-02-29 16:25:02.640 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.640 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-02-29 16:25:02.652 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.652 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-02-29 16:25:02.675 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.675 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-02-29 16:25:02.699 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.699 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-02-29 16:25:02.709 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-02-29 16:25:02.710 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:02.710 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-02-29 16:25:03.003 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:03.003 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-02-29 16:25:03.441 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:03.441 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-02-29 16:25:03.560 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-02-29 16:25:03.566 - Thread: 1 -> Timer Frequency: 10000000 2020-02-29 16:25:03.566 - Thread: 1 -> Ticks per frame: 166667 2020-02-29 16:25:04.348 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-02-29 16:25:04.393 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-29 16:25:04.393 - Thread: 1 -> Flares Intensity: 1 2020-02-29 16:25:04.394 - Thread: 1 -> Field of view: 1.497517 2020-02-29 16:25:04.394 - Thread: 1 -> PostProcessingEnabled: True 2020-02-29 16:25:04.394 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-02-29 16:25:04.394 - Thread: 1 -> Render.GrassDrawDistance: 159 2020-02-29 16:25:04.394 - Thread: 1 -> Render.DistanceFade: 1000 2020-02-29 16:25:04.394 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-02-29 16:25:04.394 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-02-29 16:25:04.394 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-02-29 16:25:04.394 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-02-29 16:25:04.394 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-02-29 16:25:04.394 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-02-29 16:25:04.394 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-02-29 16:25:04.394 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-02-29 16:25:04.413 - Thread: 1 -> Analytics uuid: fe74e034-7590-6753-497c-ba64033e6c62 2020-02-29 16:25:04.495 - Thread: 1 -> Analytics helper process start reported 2020-02-29 16:25:04.952 - Thread: 27 -> Analytics session: 18461584 2020-02-29 16:25:05.175 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-02-29 16:25:05.417 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 16:25:05.417 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-02-29 16:25:05.418 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-02-29 16:25:05.425 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-02-29 16:25:05.429 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-02-29 16:25:05.433 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-02-29 16:25:05.436 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-02-29 16:25:05.440 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-02-29 16:25:05.444 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-02-29 16:25:05.450 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-02-29 16:25:05.461 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-02-29 16:25:05.642 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-02-29 16:25:05.732 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-02-29 16:25:05.742 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-02-29 16:25:05.751 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-02-29 16:25:07.691 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-02-29 16:25:07.719 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-02-29 16:25:07.795 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-02-29 16:25:07.865 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-02-29 16:25:07.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 16:25:07.906 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 16:25:08.011 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-02-29 16:25:08.131 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-02-29 16:25:08.423 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-02-29 16:25:08.431 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-02-29 16:25:08.490 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-02-29 16:25:08.600 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-02-29 16:25:08.640 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-02-29 16:25:08.795 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-02-29 16:25:08.843 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-02-29 16:25:08.895 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-02-29 16:25:08.942 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-02-29 16:25:09.064 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-02-29 16:25:09.115 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-02-29 16:25:09.143 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-02-29 16:25:09.185 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-02-29 16:25:09.209 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-02-29 16:25:09.245 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-02-29 16:25:09.261 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-02-29 16:25:09.263 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-02-29 16:25:09.704 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-02-29 16:25:09.981 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-02-29 16:25:10.233 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-02-29 16:25:10.614 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-02-29 16:25:10.740 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-02-29 16:25:11.404 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-02-29 16:25:11.501 - Thread: 1 -> Server responded 2020-02-29 16:25:11.647 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-02-29 16:25:12.141 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-02-29 16:25:12.599 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-02-29 16:25:13.106 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-02-29 16:25:16.777 - Thread: 1 -> Lobby join response: True, enter state: Success 2020-02-29 16:25:16.778 - Thread: 1 -> World requested 2020-02-29 16:25:16.795 - Thread: 1 -> World requested - connection alive 2020-02-29 16:25:18.634 - Thread: 1 -> ERROR: Removed client not present: 76561197996541521 2020-02-29 16:25:18.637 - Thread: 1 -> Disconnected: 90133054150751235 2020-02-29 16:25:19.669 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-29 16:25:22.574 - Thread: 1 -> LoadSession() - Start 2020-02-29 16:25:22.602 - Thread: 15 -> Downloading world mods - START 2020-02-29 16:25:22.613 - Thread: 15 -> MyWorkshop.GetItemsBlocking: getting 1 items 2020-02-29 16:25:23.023 - Thread: 1 -> Mod query successful 2020-02-29 16:25:23.037 - Thread: 15 -> Up to date mod: Id = 1406994352, title = 'TorchMod' 2020-02-29 16:25:23.039 - Thread: 15 -> Mod download time: 0.01 seconds 2020-02-29 16:25:23.041 - Thread: 15 -> Downloading world mods - END 2020-02-29 16:25:23.058 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 16:25:23.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 16:25:23.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 16:25:23.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 16:25:23.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 16:25:23.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 16:25:23.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 16:25:23.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 16:25:23.172 - Thread: 1 -> LoadSession() - End 2020-02-29 16:25:23.173 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-02-29 16:25:23.174 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-02-29 16:25:23.296 - Thread: 1 -> RunLoadingAction - START 2020-02-29 16:25:25.477 - Thread: 1 -> GC Memory: 1,078,302,520 B 2020-02-29 16:25:25.481 - Thread: 1 -> Process Memory: 2,796,986,368 B 2020-02-29 16:25:27.732 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-29 16:25:27.732 - Thread: 16 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-02-29 16:25:27.732 - Thread: 16 -> MySandboxGame.PerformPreload() - END 2020-02-29 16:25:27.817 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-02-29 16:25:29.531 - Thread: 1 -> Script loaded: 1406994352.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 16:25:29.551 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-02-29 16:25:29.557 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-02-29 16:25:29.560 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-29 16:25:29.562 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-02-29 16:25:29.745 - Thread: 1 -> Loading scenarios 2020-02-29 16:25:29.745 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-29 16:25:29.746 - Thread: 1 -> List of used mods (1) - START 2020-02-29 16:25:29.747 - Thread: 1 -> Id = 1406994352, Filename = '1406994352.sbm', Name = 'TorchMod' 2020-02-29 16:25:29.747 - Thread: 1 -> List of used mods - END 2020-02-29 16:25:29.833 - Thread: 1 -> Loading behaviors 2020-02-29 16:25:29.835 - Thread: 1 -> Loading ammo magazines 2020-02-29 16:25:29.838 - Thread: 1 -> Loading ammo definitions 2020-02-29 16:25:29.841 - Thread: 1 -> Loading animations 2020-02-29 16:25:29.845 - Thread: 1 -> Loading animations 2020-02-29 16:25:29.849 - Thread: 1 -> Loading sound definitions 2020-02-29 16:25:29.850 - Thread: 1 -> Loading sound definitions 2020-02-29 16:25:29.850 - Thread: 1 -> Loading sound definitions 2020-02-29 16:25:29.850 - Thread: 1 -> Loading sound definitions 2020-02-29 16:25:29.850 - Thread: 1 -> Loading sound definitions 2020-02-29 16:25:29.850 - Thread: 1 -> Loading category classes 2020-02-29 16:25:29.852 - Thread: 1 -> Loading category classes 2020-02-29 16:25:29.852 - Thread: 1 -> Loading blueprint classes 2020-02-29 16:25:29.854 - Thread: 1 -> Loading blueprint class entries 2020-02-29 16:25:29.854 - Thread: 1 -> Loading blueprint class entries 2020-02-29 16:25:29.854 - Thread: 1 -> Loading blueprints 2020-02-29 16:25:29.863 - Thread: 1 -> Loading blueprints 2020-02-29 16:25:29.863 - Thread: 1 -> Loading agent definitions 2020-02-29 16:25:29.866 - Thread: 1 -> Loading character definitions 2020-02-29 16:25:29.882 - Thread: 1 -> Loading character definitions 2020-02-29 16:25:29.882 - Thread: 1 -> Loading components 2020-02-29 16:25:29.885 - Thread: 1 -> Loading components 2020-02-29 16:25:29.885 - Thread: 1 -> Loading configuration 2020-02-29 16:25:29.886 - Thread: 1 -> Loading container types 2020-02-29 16:25:29.888 - Thread: 1 -> Loading Contract Types 2020-02-29 16:25:29.897 - Thread: 1 -> Loading block positions 2020-02-29 16:25:29.902 - Thread: 1 -> Loading block positions 2020-02-29 16:25:29.902 - Thread: 1 -> Loading curve definitions 2020-02-29 16:25:29.906 - Thread: 1 -> Loading debris 2020-02-29 16:25:29.908 - Thread: 1 -> Loading environment items entries 2020-02-29 16:25:29.909 - Thread: 1 -> Loading decal global definitions 2020-02-29 16:25:29.909 - Thread: 1 -> Loading decal definitions 2020-02-29 16:25:29.912 - Thread: 1 -> Loading drone behaviors 2020-02-29 16:25:29.915 - Thread: 1 -> Loading edges 2020-02-29 16:25:29.917 - Thread: 1 -> Loading emissive color definitions 2020-02-29 16:25:29.922 - Thread: 1 -> Loading emissive color default states 2020-02-29 16:25:29.928 - Thread: 1 -> Loading animations 2020-02-29 16:25:29.928 - Thread: 1 -> Loading entity components 2020-02-29 16:25:29.945 - Thread: 1 -> Loading component containers 2020-02-29 16:25:29.962 - Thread: 1 -> Loading environment items entries 2020-02-29 16:25:29.962 - Thread: 1 -> Loading Faction Names 2020-02-29 16:25:29.964 - Thread: 1 -> Loading factions 2020-02-29 16:25:29.969 - Thread: 1 -> Loading flare definitions 2020-02-29 16:25:29.983 - Thread: 1 -> Loading gas property definitions 2020-02-29 16:25:29.985 - Thread: 1 -> Loading event definitions 2020-02-29 16:25:29.987 - Thread: 1 -> Loading physical items 2020-02-29 16:25:30.006 - Thread: 1 -> GuiTextures.sbc 2020-02-29 16:25:30.006 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-29 16:25:30.024 - Thread: 1 -> Loading LCD texture categories 2020-02-29 16:25:30.026 - Thread: 1 -> Loading LCD texture categories 2020-02-29 16:25:30.027 - Thread: 1 -> Loading physical items 2020-02-29 16:25:30.030 - Thread: 1 -> Loading physical items 2020-02-29 16:25:30.030 - Thread: 1 -> Loading physical material properties 2020-02-29 16:25:30.036 - Thread: 1 -> Loading pirate antennas 2020-02-29 16:25:30.046 - Thread: 1 -> Loading research blocks definitions 2020-02-29 16:25:30.047 - Thread: 1 -> Loading research groups definitions 2020-02-29 16:25:30.049 - Thread: 1 -> Loading resource distribution groups 2020-02-29 16:25:30.051 - Thread: 1 -> Loading shadow textures definitions 2020-02-29 16:25:30.051 - Thread: 1 -> Loading ship sound groups 2020-02-29 16:25:30.069 - Thread: 1 -> Loading ship sound groups 2020-02-29 16:25:30.070 - Thread: 1 -> Loading sound categories 2020-02-29 16:25:30.073 - Thread: 1 -> Loading stat definitions 2020-02-29 16:25:30.075 - Thread: 1 -> Loading grid creators 2020-02-29 16:25:30.077 - Thread: 1 -> Loading transparent material properties 2020-02-29 16:25:30.079 - Thread: 1 -> Loading voxel map storage definitions 2020-02-29 16:25:30.081 - Thread: 1 -> Loading voxel material definitions 2020-02-29 16:25:30.082 - Thread: 1 -> Loading voxel material definitions 2020-02-29 16:25:30.098 - Thread: 1 -> Audio effects definitions 2020-02-29 16:25:30.103 - Thread: 1 -> Loading environment items definitions 2020-02-29 16:25:30.106 - Thread: 1 -> Loading environment items definitions 2020-02-29 16:25:30.106 - Thread: 1 -> Loading physical material properties 2020-02-29 16:25:30.113 - Thread: 1 -> Loading particle effect definitions 2020-02-29 16:25:30.197 - Thread: 1 -> Loading particle effect definitions 2020-02-29 16:25:30.262 - Thread: 1 -> Loading environment item definitions 2020-02-29 16:25:30.267 - Thread: 1 -> Loading weapon definitions 2020-02-29 16:25:30.275 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.319 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.321 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.372 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.382 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.386 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.387 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.389 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.389 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.391 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.392 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.394 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.394 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.398 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.399 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.400 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.401 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.402 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.403 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.412 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.413 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.413 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.414 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.415 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.417 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.417 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.418 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.418 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.426 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.426 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.427 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.434 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.436 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.439 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.440 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.441 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.444 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.451 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.452 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.454 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.455 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.457 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.459 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.461 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.463 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.465 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.467 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.469 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.471 - Thread: 1 -> Loading cube blocks 2020-02-29 16:25:30.481 - Thread: 1 -> Created block definitions 2020-02-29 16:25:30.486 - Thread: 1 -> Loading block variant groups 2020-02-29 16:25:30.489 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-02-29 16:25:30.490 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-02-29 16:25:30.491 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-02-29 16:25:30.491 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-02-29 16:25:30.497 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-02-29 16:25:30.499 - Thread: 1 -> Loading asteroid generators 2020-02-29 16:25:30.502 - Thread: 1 -> Loading spawn groups 2020-02-29 16:25:30.507 - Thread: 1 -> Loading drop containers 2020-02-29 16:25:30.509 - Thread: 1 -> Loading spawn groups 2020-02-29 16:25:30.510 - Thread: 1 -> Loading spawn groups 2020-02-29 16:25:30.510 - Thread: 1 -> Loading radial menu definitions 2020-02-29 16:25:30.526 - Thread: 1 -> Loading respawn ships 2020-02-29 16:25:30.529 - Thread: 1 -> Loading spawn groups 2020-02-29 16:25:30.529 - Thread: 1 -> Loading wheel speeds 2020-02-29 16:25:30.596 - Thread: 1 -> MyAudio.UnloadData - START 2020-02-29 16:25:30.607 - Thread: 1 -> MyAudio.UnloadData - END 2020-02-29 16:25:30.607 - Thread: 1 -> MyAudio.LoadData - START 2020-02-29 16:25:30.658 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (G432 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-02-29 16:25:30.735 - Thread: 1 -> MyAudio.LoadData - END 2020-02-29 16:25:30.801 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-02-29 16:25:30.809 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 16:25:30.865 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 16:25:30.866 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 16:25:30.869 - Thread: 1 -> Registered modules from: 1406994352.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 16:25:30.869 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 16:25:30.890 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 16:25:32.587 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2020-02-29 16:25:32.592 - Thread: 30 -> External debugger: listening... 2020-02-29 16:25:32.622 - Thread: 1 -> MyLights.LoadData() - START 2020-02-29 16:25:32.627 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-02-29 16:25:32.627 - Thread: 1 -> MyLights.LoadData() - END 2020-02-29 16:25:32.628 - Thread: 1 -> Info: MyLights initialized. 2020-02-29 16:25:32.628 - Thread: 1 -> MyExplosions.LoadData() - START 2020-02-29 16:25:32.637 - Thread: 1 -> MyExplosions.LoadData() - END 2020-02-29 16:25:32.718 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-02-29 16:25:32.718 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-02-29 16:25:32.755 - Thread: 1 -> Loading Procedural World Generator 2020-02-29 16:25:32.755 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.4 2020-02-29 16:25:33.282 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-02-29 16:25:35.125 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2020-02-29 16:25:35.126 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-02-29 16:25:35.132 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 16:25:37.145 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2020-02-29 16:25:37.146 - Thread: 1 -> Info: Planet generator name: Moon 2020-02-29 16:25:37.146 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 16:25:38.974 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2020-02-29 16:25:38.974 - Thread: 1 -> Info: Planet generator name: Alien 2020-02-29 16:25:38.974 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 16:25:41.083 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2020-02-29 16:25:41.083 - Thread: 1 -> Info: Planet generator name: Titan 2020-02-29 16:25:41.083 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 16:25:42.699 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2020-02-29 16:25:42.699 - Thread: 1 -> Info: Planet generator name: Mars 2020-02-29 16:25:42.700 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 16:25:44.665 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2020-02-29 16:25:44.665 - Thread: 1 -> Info: Planet generator name: Europa 2020-02-29 16:25:44.665 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 16:25:44.864 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-02-29 16:25:44.864 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-02-29 16:25:44.953 - Thread: 1 -> RunLoadingAction - END 2020-02-29 16:25:44.954 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-02-29 16:25:44.969 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-02-29 16:25:44.969 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-02-29 16:25:44.970 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-02-29 16:25:44.994 - Thread: 1 -> Updating continues. 2020-02-29 16:25:45.189 - Thread: 1 -> TORCH MOD: Registering mod communication. 2020-02-29 16:25:45.196 - Thread: 1 -> TORCH MOD: Mod communication registered successfully. 2020-02-29 16:25:45.236 - Thread: 1 -> GC Memory: 1,903,677,432 B 2020-02-29 16:25:45.384 - Thread: 1 -> ERROR: Removed client not present: 76561198013765215 2020-02-29 16:25:45.384 - Thread: 1 -> Disconnected: 90133054150751235 2020-02-29 16:25:45.453 - Thread: 1 -> Client connected: HappyFeet312 (76561198215132877) 2020-02-29 16:25:45.530 - Thread: 1 -> RequestRespawn 2020-02-29 16:25:50.495 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-02-29 16:25:50.627 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-02-29 16:25:50.628 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-02-29 16:25:50.630 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-02-29 16:25:50.645 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-02-29 16:25:50.648 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-02-29 16:25:50.652 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-02-29 16:25:51.415 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 16:25:51.417 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 16:25:55.928 - Thread: 31 -> No blueprint that produces a single result with Id 'MyObjectBuilder_BlueprintDefinition/MetalGrid' 2020-02-29 16:26:15.243 - Thread: 1 -> GC Memory: 1,413,096,064 B 2020-02-29 16:26:35.756 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-29 16:26:35.756 - Thread: 1 -> STATISTICS,0,0.01209259,0.00416851,0.3643456,0.007230759,1.019374,0.1946783,14.6048,5.018022,37,78,1347.769,5611.926,0,2520000,7,22.46224,82.72721,0,0,8.336813 2020-02-29 16:26:45.261 - Thread: 1 -> GC Memory: 1,412,743,528 B 2020-02-29 16:26:53.107 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 16:26:53.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 16:26:53.864 - Thread: 1 -> Client connected: Pette (76561197996541521) 2020-02-29 16:27:15.277 - Thread: 1 -> GC Memory: 1,498,950,488 B 2020-02-29 16:27:32.692 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-02-29 16:27:32.692 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-02-29 16:27:32.692 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-02-29 16:27:32.902 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-02-29 16:27:36.687 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-29 16:27:36.687 - Thread: 1 -> STATISTICS,60.0166667,0.009764671,0.006734848,0.3643456,0.009205818,1.74194,0.5651693,14.2958,15.82832,38,118,1436.483,5791.504,0,2520000,1,30.48285,96.20531,0,0,8.346285 2020-02-29 16:27:45.285 - Thread: 1 -> GC Memory: 1,343,207,208 B 2020-02-29 16:27:48.339 - Thread: 1 -> Player disconnected: Fenrisulfr (76561198020781624) 2020-02-29 16:27:53.022 - Thread: 1 -> Disconnected: 90133054150751235 2020-02-29 16:28:15.286 - Thread: 1 -> GC Memory: 1,353,911,336 B 2020-02-29 16:28:36.893 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-29 16:28:36.893 - Thread: 1 -> STATISTICS,120.0333334,0.009196281,0.006881714,0.3643456,0.009205818,2.285722,0.9816475,17.50719,16.12197,37,108,1315.187,5813.559,0,2520000,2,31.70326,96.04134,0,0,8.694326 2020-02-29 16:28:45.289 - Thread: 1 -> GC Memory: 1,382,436,248 B 2020-02-29 16:28:56.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 16:28:56.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 16:29:07.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 16:29:07.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 16:29:15.301 - Thread: 1 -> GC Memory: 1,419,463,368 B 2020-02-29 16:29:16.265 - Thread: 1 -> Client connected: demorgan (76561198013455832) 2020-02-29 16:29:18.816 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-02-29 16:29:18.816 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-02-29 16:29:18.816 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-02-29 16:29:18.844 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-02-29 16:29:29.489 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.490 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.490 - Thread: 14 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.490 - Thread: 14 -> Error: OptionFlags = None 2020-02-29 16:29:29.490 - Thread: 14 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.490 - Thread: 14 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.490 - Thread: 14 -> Error: Usage = Dynamic 2020-02-29 16:29:29.490 - Thread: 14 -> Error: ] 2020-02-29 16:29:29.491 - Thread: 13 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.492 - Thread: 13 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.492 - Thread: 13 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.492 - Thread: 13 -> Error: OptionFlags = None 2020-02-29 16:29:29.492 - Thread: 13 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.492 - Thread: 13 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.492 - Thread: 13 -> Error: Usage = Dynamic 2020-02-29 16:29:29.492 - Thread: 13 -> Error: ] 2020-02-29 16:29:29.493 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.494 - Thread: 13 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.494 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.495 - Thread: 14 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.495 - Thread: 13 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.495 - Thread: 14 -> Error: OptionFlags = None 2020-02-29 16:29:29.495 - Thread: 13 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.495 - Thread: 14 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.495 - Thread: 13 -> Error: OptionFlags = None 2020-02-29 16:29:29.495 - Thread: 14 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.495 - Thread: 13 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.495 - Thread: 14 -> Error: Usage = Dynamic 2020-02-29 16:29:29.495 - Thread: 13 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.495 - Thread: 13 -> Error: Usage = Dynamic 2020-02-29 16:29:29.495 - Thread: 14 -> Error: ] 2020-02-29 16:29:29.495 - Thread: 13 -> Error: ] 2020-02-29 16:29:29.498 - Thread: 13 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.498 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.498 - Thread: 13 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.499 - Thread: 13 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.499 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.499 - Thread: 13 -> Error: OptionFlags = None 2020-02-29 16:29:29.499 - Thread: 14 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.499 - Thread: 13 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.499 - Thread: 14 -> Error: OptionFlags = None 2020-02-29 16:29:29.499 - Thread: 13 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.499 - Thread: 14 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.499 - Thread: 13 -> Error: Usage = Dynamic 2020-02-29 16:29:29.499 - Thread: 14 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.499 - Thread: 14 -> Error: Usage = Dynamic 2020-02-29 16:29:29.499 - Thread: 13 -> Error: ] 2020-02-29 16:29:29.498 - Thread: 13 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.498 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.498 - Thread: 13 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.499 - Thread: 13 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.499 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.499 - Thread: 13 -> Error: OptionFlags = None 2020-02-29 16:29:29.499 - Thread: 14 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.499 - Thread: 13 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.499 - Thread: 14 -> Error: OptionFlags = None 2020-02-29 16:29:29.499 - Thread: 13 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.499 - Thread: 14 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.499 - Thread: 13 -> Error: Usage = Dynamic 2020-02-29 16:29:29.499 - Thread: 14 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.499 - Thread: 14 -> Error: Usage = Dynamic 2020-02-29 16:29:29.499 - Thread: 13 -> Error: ] 2020-02-29 16:29:29.499 - Thread: 14 -> Error: ] 2020-02-29 16:29:29.502 - Thread: 13 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.502 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.502 - Thread: 13 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.503 - Thread: 13 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.503 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.503 - Thread: 13 -> Error: OptionFlags = None 2020-02-29 16:29:29.503 - Thread: 14 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.503 - Thread: 13 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.503 - Thread: 14 -> Error: OptionFlags = None 2020-02-29 16:29:29.503 - Thread: 13 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.503 - Thread: 14 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.503 - Thread: 13 -> Error: Usage = Dynamic 2020-02-29 16:29:29.503 - Thread: 14 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.503 - Thread: 14 -> Error: Usage = Dynamic 2020-02-29 16:29:29.503 - Thread: 14 -> Error: ] 2020-02-29 16:29:29.502 - Thread: 13 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.502 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.502 - Thread: 13 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.503 - Thread: 13 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.503 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.503 - Thread: 13 -> Error: OptionFlags = None 2020-02-29 16:29:29.503 - Thread: 14 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.503 - Thread: 13 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.503 - Thread: 14 -> Error: OptionFlags = None 2020-02-29 16:29:29.503 - Thread: 13 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.503 - Thread: 14 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.503 - Thread: 13 -> Error: Usage = Dynamic 2020-02-29 16:29:29.503 - Thread: 14 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.503 - Thread: 14 -> Error: Usage = Dynamic 2020-02-29 16:29:29.503 - Thread: 14 -> Error: ] 2020-02-29 16:29:29.503 - Thread: 13 -> Error: ] 2020-02-29 16:29:29.506 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.507 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.507 - Thread: 14 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.507 - Thread: 14 -> Error: OptionFlags = None 2020-02-29 16:29:29.507 - Thread: 14 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.507 - Thread: 14 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.507 - Thread: 14 -> Error: Usage = Dynamic 2020-02-29 16:29:29.507 - Thread: 14 -> Error: ] 2020-02-29 16:29:29.512 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-29 16:29:29.513 - Thread: 9 -> Error: BindFlags = ConstantBuffer 2020-02-29 16:29:29.513 - Thread: 9 -> Error: CpuAccessFlags = Write 2020-02-29 16:29:29.513 - Thread: 9 -> Error: OptionFlags = None 2020-02-29 16:29:29.513 - Thread: 9 -> Error: SizeInBytes = 128 2020-02-29 16:29:29.513 - Thread: 9 -> Error: StructureByteStride = 0 2020-02-29 16:29:29.513 - Thread: 9 -> Error: Usage = Dynamic 2020-02-29 16:29:29.513 - Thread: 9 -> Error: ] 2020-02-29 16:29:29.590 - Thread: 9 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(NCascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted* NCascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted NGBuffer@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted ) Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 1: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 2: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 3: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 4: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 5: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 6: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 7: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 8: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 9: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyGBufferPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 10: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 11: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 12: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 13: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 14: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e) Statistics: Scene: Entities Actors: 261 InstanceBuffers: 2 GPUEmitters: 0 Atmospheres: 5 Clouds: 20 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 46 Actor Components MyLightComponent: 44 MyRenderVoxelActor: 96 MyInstanceComponent: 79 MyRenderableComponent: 38 MyThrustFlameAnimator: 10 MyTranslationAnimator: 10 MyRotationAnimator: 1 MySkinningComponent: 2 MyVoxelCellComponent: 147 MyFoliageComponent: 0 2020-02-29 16:29:29.634 - Thread: 9 -> Exception occured: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 1: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 2: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 3: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 4: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 5: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 6: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 7: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 8: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 9: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyGBufferPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 10: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 11: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 12: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 13: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 14: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e) 2020-02-29 16:29:29.636 - Thread: 9 -> Showing message 2020-02-29 16:29:31.893 - Thread: 9 -> Log Closed