2020-02-29 14:40:17.350 - Thread: 1 -> Log Started 2020-02-29 14:40:17.352 - Thread: 1 -> Timezone (local - UTC): 1h 2020-02-29 14:40:17.352 - Thread: 1 -> App Version: 01_193_103 2020-02-29 14:40:17.358 - Thread: 1 -> Steam build: Always true 2020-02-29 14:40:17.359 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-02-29 14:40:17.359 - Thread: 1 -> Environment.ProcessorCount: 4 2020-02-29 14:40:17.511 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-02-29 14:40:17.511 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-02-29 14:40:17.511 - Thread: 1 -> Environment.Is64BitProcess: True 2020-02-29 14:40:17.511 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-02-29 14:40:17.512 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-02-29 14:40:17.512 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-02-29 14:40:17.518 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz 2020-02-29 14:40:17.518 - Thread: 1 -> IntPtr.Size: 8 2020-02-29 14:40:17.518 - Thread: 1 -> Default Culture: 2020-02-29 14:40:17.518 - Thread: 1 -> Default UI Culture: 2020-02-29 14:40:17.522 - Thread: 1 -> MyConfig.Load() - START 2020-02-29 14:40:17.525 - Thread: 1 -> Path: C:\Users\Niek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-29 14:40:17.662 - Thread: 1 -> EnableDamageEffects: False 2020-02-29 14:40:17.662 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-02-29 14:40:17.662 - Thread: 1 -> EnableReverb: False 2020-02-29 14:40:17.662 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-02-29 14:40:17.662 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-02-29 14:40:17.662 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-02-29 14:40:17.662 - Thread: 1 -> FirstTimeRun: False 2020-02-29 14:40:17.662 - Thread: 1 -> ExperimentalMode: True 2020-02-29 14:40:17.662 - Thread: 1 -> VideoAdapter: 0 2020-02-29 14:40:17.662 - Thread: 1 -> ScreenWidth: 1680 2020-02-29 14:40:17.662 - Thread: 1 -> ScreenHeight: 1050 2020-02-29 14:40:17.662 - Thread: 1 -> RefreshRate: 59954 2020-02-29 14:40:17.662 - Thread: 1 -> WindowMode: 1 2020-02-29 14:40:17.662 - Thread: 1 -> VerticalSync: 0 2020-02-29 14:40:17.662 - Thread: 1 -> FieldOfView: 85.80141 2020-02-29 14:40:17.662 - Thread: 1 -> PostProcessingEnabled: True 2020-02-29 14:40:17.662 - Thread: 1 -> FlaresIntensity: 1 2020-02-29 14:40:17.662 - Thread: 1 -> TreeViewDistance: 500 2020-02-29 14:40:17.662 - Thread: 1 -> GrassDensity: 0 2020-02-29 14:40:17.662 - Thread: 1 -> GrassDrawDistance: 49 2020-02-29 14:40:17.662 - Thread: 1 -> AntialiasingMode: 0 2020-02-29 14:40:17.662 - Thread: 1 -> ShadowMapResolution: 0 2020-02-29 14:40:17.662 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-02-29 14:40:17.662 - Thread: 1 -> TextureQuality: 0 2020-02-29 14:40:17.662 - Thread: 1 -> AnisotropicFiltering: 0 2020-02-29 14:40:17.662 - Thread: 1 -> ModelQuality: 0 2020-02-29 14:40:17.662 - Thread: 1 -> VoxelQuality: 0 2020-02-29 14:40:17.662 - Thread: 1 -> ShaderQuality: 0 2020-02-29 14:40:17.662 - Thread: 1 -> LowMemSwitchToLow: 0 2020-02-29 14:40:17.662 - Thread: 1 -> FirstVTTimeRun: False 2020-02-29 14:40:17.662 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-02-29 14:40:17.662 - Thread: 1 -> GDPRConsent: False 2020-02-29 14:40:17.662 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-02-29 14:40:17.662 - Thread: 1 -> FirstTimeTutorials: False 2020-02-29 14:40:17.662 - Thread: 1 -> ShowCrosshair: True 2020-02-29 14:40:17.662 - Thread: 1 -> EnableTrading: True 2020-02-29 14:40:17.662 - Thread: 1 -> EnableSteamCloud: False 2020-02-29 14:40:17.662 - Thread: 1 -> UiTransparency: 0.8589116 2020-02-29 14:40:17.662 - Thread: 1 -> UiBkTransparency: 0.3354255 2020-02-29 14:40:17.662 - Thread: 1 -> HUDBkTransparency: 0.6 2020-02-29 14:40:17.662 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-02-29 14:40:17.662 - Thread: 1 -> ControlsHints: False 2020-02-29 14:40:17.662 - Thread: 1 -> GoodBotHints: False 2020-02-29 14:40:17.662 - Thread: 1 -> RotationHints: True 2020-02-29 14:40:17.662 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-02-29 14:40:17.662 - Thread: 1 -> HudState: 1 2020-02-29 14:40:17.662 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-02-29 14:40:17.662 - Thread: 1 -> MutedPlayers: 2020-02-29 14:40:17.662 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-02-29 14:40:17.662 - Thread: 1 -> GameVolume: 0.6321232 2020-02-29 14:40:17.662 - Thread: 1 -> Music_Volume: 0 2020-02-29 14:40:17.662 - Thread: 1 -> VoiceChatVolume: 0.9288208 2020-02-29 14:40:17.662 - Thread: 1 -> HudWarnings: True 2020-02-29 14:40:17.662 - Thread: 1 -> VoiceChat: True 2020-02-29 14:40:17.662 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-02-29 14:40:17.662 - Thread: 1 -> EnableDynamicMusic: True 2020-02-29 14:40:17.662 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-02-29 14:40:17.662 - Thread: 1 -> EnableDoppler: True 2020-02-29 14:40:17.662 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-02-29 14:40:17.662 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-02-29 14:40:17.662 - Thread: 1 -> DebugComponentsInfo: 2 2020-02-29 14:40:17.664 - Thread: 1 -> MyConfig.Load() - END 2020-02-29 14:40:22.339 - Thread: 1 -> Error initializing PerformanceCounters. CPU and Memory statistics logging will be suspended. Try running "lodctr /r" in admin command line to fix it. 2020-02-29 14:40:22.346 - Thread: 1 -> Exception occured: System.InvalidOperationException: Cannot load Counter Name data because an invalid index '' was read from the registry. at System.Diagnostics.PerformanceCounterLib.GetStringTable(Boolean isHelp) at System.Diagnostics.PerformanceCounterLib.get_NameTable() at System.Diagnostics.PerformanceCounterLib.get_CategoryTable() at System.Diagnostics.PerformanceCounterLib.CounterExists(String category, String counter, Boolean& categoryExists) at System.Diagnostics.PerformanceCounterLib.CounterExists(String machine, String category, String counter) at System.Diagnostics.PerformanceCounter.InitializeImpl() at System.Diagnostics.PerformanceCounter..ctor(String categoryName, String counterName, String instanceName, Boolean readOnly) at System.Diagnostics.PerformanceCounter..ctor(String categoryName, String counterName, String instanceName) at VRage.Platform.Windows.MyVRagePlatform.Init() 2020-02-29 14:40:22.359 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-02-29 14:40:22.795 - Thread: 1 -> All detected adapters: 2020-02-29 14:40:22.814 - Thread: 1 -> NVIDIA GeForce GTX 750 Ti - VendorID=4318, SubsystemID=822219874, DeviceID=4992 2020-02-29 14:40:22.814 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-02-29 14:40:23.133 - Thread: 1 -> AdapterInfo = { 2020-02-29 14:40:23.134 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti + DISPLAY6 2020-02-29 14:40:23.134 - Thread: 1 -> Description = dev id: 4992, mem: 2105147392, shared mem: 4261697536, Luid: 2822991, rev: 162, subsys id: 822219874, vendor id: 4318 2020-02-29 14:40:23.134 - Thread: 1 -> Driver version = 26.21.14.3648 2020-02-29 14:40:23.134 - Thread: 1 -> Driver date = 20190926000000.000000-000 2020-02-29 14:40:23.134 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-29 14:40:23.134 - Thread: 1 -> AftermathSupported = False 2020-02-29 14:40:23.134 - Thread: 1 -> Adapter id = 0 2020-02-29 14:40:23.134 - Thread: 1 -> Supported = True 2020-02-29 14:40:23.134 - Thread: 1 -> RAM = 2105147392 2020-02-29 14:40:23.134 - Thread: 1 -> Priority = 2 2020-02-29 14:40:23.134 - Thread: 1 -> Multithreaded rendering supported = True 2020-02-29 14:40:23.134 - Thread: 1 -> Output is attached = True 2020-02-29 14:40:23.134 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2020-02-29 14:40:23.134 - Thread: 1 -> Display modes = { 2020-02-29 14:40:23.135 - Thread: 1 -> DXGIOutput id = 0 2020-02-29 14:40:23.135 - Thread: 1 -> 640x480@60Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 640x480@75Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 640x480@72Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x480@75Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x480@75Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x480@56.25Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x480@56.25Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x576@75Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x576@75Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x576@56.25Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x576@56.25Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 800x600@75Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 800x600@56.25Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 800x600@60.317Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 800x600@72.188Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 1024x768@60.004Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 1024x768@70.069Hz 2020-02-29 14:40:23.135 - Thread: 1 -> 1024x768@75.029Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1152x864@75Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1280x720@60Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1280x720@60Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1280x768@60Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1280x768@60Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1280x800@60Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1280x800@60Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1280x960@60Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1280x1024@60.02Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1280x1024@75.025Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1360x768@59.954Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1360x768@59.954Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1366x768@59.954Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1366x768@59.954Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1600x900@59.954Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1600x900@59.954Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1600x1024@59.954Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1600x1024@59.954Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1600x1200@60Hz 2020-02-29 14:40:23.136 - Thread: 1 -> 1680x1050@59.954Hz 2020-02-29 14:40:23.136 - Thread: 1 -> } 2020-02-29 14:40:23.136 - Thread: 1 -> } 2020-02-29 14:40:23.136 - Thread: 1 -> AdapterInfo = { 2020-02-29 14:40:23.136 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti + DISPLAY6 2020-02-29 14:40:23.136 - Thread: 1 -> Description = dev id: 4992, mem: 2105147392, shared mem: 4261697536, Luid: 2822991, rev: 162, subsys id: 822219874, vendor id: 4318 2020-02-29 14:40:23.136 - Thread: 1 -> Driver version = 26.21.14.3648 2020-02-29 14:40:23.136 - Thread: 1 -> Driver date = 20190926000000.000000-000 2020-02-29 14:40:23.136 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-29 14:40:23.136 - Thread: 1 -> AftermathSupported = False 2020-02-29 14:40:23.136 - Thread: 1 -> Adapter id = 0 2020-02-29 14:40:23.136 - Thread: 1 -> Supported = True 2020-02-29 14:40:23.136 - Thread: 1 -> RAM = 2105147392 2020-02-29 14:40:23.136 - Thread: 1 -> Priority = 2 2020-02-29 14:40:23.136 - Thread: 1 -> Multithreaded rendering supported = True 2020-02-29 14:40:23.136 - Thread: 1 -> Output is attached = True 2020-02-29 14:40:23.136 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2020-02-29 14:40:23.136 - Thread: 1 -> Display modes = { 2020-02-29 14:40:23.137 - Thread: 1 -> DXGIOutput id = 0 2020-02-29 14:40:23.137 - Thread: 1 -> 640x480@60Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 640x480@75Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 640x480@72Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x480@75Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x480@75Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x480@56.25Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x480@56.25Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x576@75Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x576@75Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x576@56.25Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x576@56.25Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 800x600@75Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 800x600@56.25Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 800x600@60.317Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 800x600@72.188Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1024x768@60.004Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1024x768@70.069Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1024x768@75.029Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1152x864@75Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1280x720@60Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1280x720@60Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1280x768@60Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1280x768@60Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1280x800@60Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1280x800@60Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1280x960@60Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1280x1024@60.02Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1280x1024@75.025Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1360x768@59.954Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1360x768@59.954Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1366x768@59.954Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1366x768@59.954Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1600x900@59.954Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1600x900@59.954Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1600x1024@59.954Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1600x1024@59.954Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1600x1200@60Hz 2020-02-29 14:40:23.137 - Thread: 1 -> 1680x1050@59.954Hz 2020-02-29 14:40:23.137 - Thread: 1 -> } 2020-02-29 14:40:23.137 - Thread: 1 -> } 2020-02-29 14:40:23.137 - Thread: 1 -> AdapterInfo = { 2020-02-29 14:40:23.138 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti + DISPLAY7 2020-02-29 14:40:23.138 - Thread: 1 -> Description = dev id: 4992, mem: 2105147392, shared mem: 4261697536, Luid: 2822991, rev: 162, subsys id: 822219874, vendor id: 4318 2020-02-29 14:40:23.138 - Thread: 1 -> Driver version = 26.21.14.3648 2020-02-29 14:40:23.138 - Thread: 1 -> Driver date = 20190926000000.000000-000 2020-02-29 14:40:23.138 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-29 14:40:23.138 - Thread: 1 -> AftermathSupported = False 2020-02-29 14:40:23.138 - Thread: 1 -> Adapter id = 0 2020-02-29 14:40:23.138 - Thread: 1 -> Supported = True 2020-02-29 14:40:23.138 - Thread: 1 -> RAM = 2105147392 2020-02-29 14:40:23.138 - Thread: 1 -> Priority = 2 2020-02-29 14:40:23.138 - Thread: 1 -> Multithreaded rendering supported = True 2020-02-29 14:40:23.138 - Thread: 1 -> Output is attached = True 2020-02-29 14:40:23.138 - Thread: 1 -> DesktopBounds = {X:1680 Y:33 Width:1280 Height:1024} 2020-02-29 14:40:23.138 - Thread: 1 -> Display modes = { 2020-02-29 14:40:23.138 - Thread: 1 -> DXGIOutput id = 1 2020-02-29 14:40:23.138 - Thread: 1 -> 640x480@60Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 640x480@75Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 640x480@72Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x480@75Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x480@75Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x576@75Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x576@75Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 800x600@75Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 800x600@60.317Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 800x600@72.188Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1024x768@60.004Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1024x768@70.069Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1024x768@75.029Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1152x864@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1152x864@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1152x864@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1152x864@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x720@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x720@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x720@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x720@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x768@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x768@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x768@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x768@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x800@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x800@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x800@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x800@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x960@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x960@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x960@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x960@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x1024@60.02Hz 2020-02-29 14:40:23.138 - Thread: 1 -> 1280x1024@75.025Hz 2020-02-29 14:40:23.138 - Thread: 1 -> } 2020-02-29 14:40:23.138 - Thread: 1 -> } 2020-02-29 14:40:23.138 - Thread: 1 -> AdapterInfo = { 2020-02-29 14:40:23.139 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti + DISPLAY7 2020-02-29 14:40:23.139 - Thread: 1 -> Description = dev id: 4992, mem: 2105147392, shared mem: 4261697536, Luid: 2822991, rev: 162, subsys id: 822219874, vendor id: 4318 2020-02-29 14:40:23.139 - Thread: 1 -> Driver version = 26.21.14.3648 2020-02-29 14:40:23.139 - Thread: 1 -> Driver date = 20190926000000.000000-000 2020-02-29 14:40:23.139 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-29 14:40:23.139 - Thread: 1 -> AftermathSupported = False 2020-02-29 14:40:23.139 - Thread: 1 -> Adapter id = 0 2020-02-29 14:40:23.139 - Thread: 1 -> Supported = True 2020-02-29 14:40:23.139 - Thread: 1 -> RAM = 2105147392 2020-02-29 14:40:23.139 - Thread: 1 -> Priority = 2 2020-02-29 14:40:23.139 - Thread: 1 -> Multithreaded rendering supported = True 2020-02-29 14:40:23.139 - Thread: 1 -> Output is attached = True 2020-02-29 14:40:23.139 - Thread: 1 -> DesktopBounds = {X:1680 Y:33 Width:1280 Height:1024} 2020-02-29 14:40:23.139 - Thread: 1 -> Display modes = { 2020-02-29 14:40:23.139 - Thread: 1 -> DXGIOutput id = 1 2020-02-29 14:40:23.139 - Thread: 1 -> 640x480@60Hz 2020-02-29 14:40:23.139 - Thread: 1 -> 640x480@75Hz 2020-02-29 14:40:23.139 - Thread: 1 -> 640x480@72Hz 2020-02-29 14:40:23.139 - Thread: 1 -> 720x480@75Hz 2020-02-29 14:40:23.139 - Thread: 1 -> 720x480@75Hz 2020-02-29 14:40:23.139 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 720x480@60.317Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 720x480@72.188Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 720x576@75Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 720x576@75Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 720x576@60.317Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 720x576@72.188Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 800x600@75Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 800x600@60.317Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 800x600@72.188Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1024x768@60.004Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1024x768@70.069Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1024x768@75.029Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1152x864@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1152x864@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1152x864@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1152x864@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x720@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x720@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x720@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x720@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x768@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x768@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x768@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x768@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x800@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x800@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x800@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x800@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x960@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x960@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x960@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x960@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x1024@60.02Hz 2020-02-29 14:40:23.140 - Thread: 1 -> 1280x1024@75.025Hz 2020-02-29 14:40:23.140 - Thread: 1 -> } 2020-02-29 14:40:23.140 - Thread: 1 -> } 2020-02-29 14:40:23.147 - Thread: 1 -> Steam.IsActive: True 2020-02-29 14:40:23.147 - Thread: 1 -> Steam.IsOnline: True 2020-02-29 14:40:23.147 - Thread: 1 -> Steam.OwnsGame: False 2020-02-29 14:40:23.148 - Thread: 1 -> Steam.UserId: 76561198122712358 2020-02-29 14:40:23.148 - Thread: 1 -> Steam.UserName: c'dus 2020-02-29 14:40:23.148 - Thread: 1 -> Steam.Branch: default 2020-02-29 14:40:23.148 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-02-29 14:40:23.148 - Thread: 1 -> Build version: 0.1.1.0 2020-02-29 14:40:23.249 - Thread: 9 -> CreateDeviceInternal - CheckSettings() 2020-02-29 14:40:23.249 - Thread: 9 -> CreateDeviceInternal - GetAdapter() 2020-02-29 14:40:23.253 - Thread: 9 -> CreateDeviceInternal - FixSettings() 2020-02-29 14:40:23.255 - Thread: 9 -> CreateDeviceInternal - Create device 2020-02-29 14:40:23.363 - Thread: 9 -> CreateDeviceInternal Steam Overlay integration 2020-02-29 14:40:23.440 - Thread: 9 -> CreateDeviceInternal Steam Overlay OK 2020-02-29 14:40:23.441 - Thread: 9 -> CreateDeviceInternal create swapchain 2020-02-29 14:40:25.508 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-02-29 14:40:25.509 - Thread: 1 -> MyScreenManager() 2020-02-29 14:40:25.509 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-02-29 14:40:25.509 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-02-29 14:40:25.510 - Thread: 1 -> Found processor count: 4 2020-02-29 14:40:25.510 - Thread: 1 -> Using processor count: 4 2020-02-29 14:40:27.030 - Thread: 1 -> Preallocate - START 2020-02-29 14:40:27.033 - Thread: 1 -> MySpaceWorldGenerator - START 2020-02-29 14:40:27.041 - Thread: 1 -> MySpaceWorldGenerator - END 2020-02-29 14:40:27.041 - Thread: 1 -> MySpaceBuildComponent - START 2020-02-29 14:40:27.041 - Thread: 1 -> MySpaceBuildComponent - END 2020-02-29 14:40:27.042 - Thread: 1 -> MyEntities - START 2020-02-29 14:40:27.063 - Thread: 1 -> MyEntities - END 2020-02-29 14:40:27.063 - Thread: 1 -> MyObjectBuilder_Base - START 2020-02-29 14:40:27.063 - Thread: 1 -> MyObjectBuilder_Base - END 2020-02-29 14:40:27.063 - Thread: 1 -> MyTransparentGeometry - START 2020-02-29 14:40:27.071 - Thread: 1 -> MyTransparentGeometry - END 2020-02-29 14:40:27.071 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-02-29 14:40:27.088 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-02-29 14:40:27.088 - Thread: 1 -> MyMath - START 2020-02-29 14:40:27.088 - Thread: 1 -> MyMath - END 2020-02-29 14:40:27.088 - Thread: 1 -> MySimpleObjectDraw - START 2020-02-29 14:40:27.089 - Thread: 1 -> MySimpleObjectDraw - END 2020-02-29 14:40:27.105 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-02-29 14:40:27.105 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-02-29 14:40:27.105 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-02-29 14:40:27.312 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-02-29 14:40:27.312 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-02-29 14:40:27.312 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-02-29 14:40:27.312 - Thread: 1 -> MySyncDestructions - START 2020-02-29 14:40:27.312 - Thread: 1 -> MySyncDestructions - END 2020-02-29 14:40:27.312 - Thread: 1 -> MySyncEntity - START 2020-02-29 14:40:27.312 - Thread: 1 -> MySyncEntity - END 2020-02-29 14:40:27.312 - Thread: 1 -> MySyncScenario - START 2020-02-29 14:40:27.312 - Thread: 1 -> MySyncScenario - END 2020-02-29 14:40:27.312 - Thread: 1 -> MyCommandCharacter - START 2020-02-29 14:40:27.314 - Thread: 1 -> MyCommandCharacter - END 2020-02-29 14:40:27.314 - Thread: 1 -> MyCommandConsole - START 2020-02-29 14:40:27.315 - Thread: 1 -> MyCommandConsole - END 2020-02-29 14:40:27.315 - Thread: 1 -> MyCommandEntity - START 2020-02-29 14:40:27.316 - Thread: 1 -> MyCommandEntity - END 2020-02-29 14:40:27.316 - Thread: 1 -> MyAiTargetManager - START 2020-02-29 14:40:27.316 - Thread: 1 -> MyAiTargetManager - END 2020-02-29 14:40:27.316 - Thread: 1 -> MyClientDebugCommands - START 2020-02-29 14:40:27.317 - Thread: 1 -> MyClientDebugCommands - END 2020-02-29 14:40:27.317 - Thread: 1 -> MyDedicatedServer - START 2020-02-29 14:40:27.317 - Thread: 1 -> MyDedicatedServer - END 2020-02-29 14:40:27.317 - Thread: 1 -> MyDedicatedServerBase - START 2020-02-29 14:40:27.317 - Thread: 1 -> MyDedicatedServerBase - END 2020-02-29 14:40:27.317 - Thread: 1 -> MyMultiplayerBase - START 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerBase - END 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerClient - START 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerClient - END 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerClientBase - START 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerClientBase - END 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerLobby - START 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerLobby - END 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerServerBase - START 2020-02-29 14:40:27.318 - Thread: 1 -> MyMultiplayerServerBase - END 2020-02-29 14:40:27.318 - Thread: 1 -> MyServerDebugCommands - START 2020-02-29 14:40:27.319 - Thread: 1 -> MyServerDebugCommands - END 2020-02-29 14:40:27.319 - Thread: 1 -> MyAIActionsParser - START 2020-02-29 14:40:27.319 - Thread: 1 -> MyAIActionsParser - END 2020-02-29 14:40:27.319 - Thread: 1 -> MyCubeGridDefinitions - START 2020-02-29 14:40:27.402 - Thread: 1 -> MyCubeGridDefinitions - END 2020-02-29 14:40:27.402 - Thread: 1 -> MyDefinitionManager - START 2020-02-29 14:40:27.422 - Thread: 1 -> MyDefinitionManager - END 2020-02-29 14:40:27.422 - Thread: 1 -> Preallocate - END 2020-02-29 14:40:27.435 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-02-29 14:40:27.742 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-02-29 14:40:27.742 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-02-29 14:40:27.781 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-02-29 14:40:27.782 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 14:40:27.782 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 14:40:27.782 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-02-29 14:40:27.782 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-02-29 14:40:27.782 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-02-29 14:40:27.785 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-02-29 14:40:27.794 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-02-29 14:40:27.794 - Thread: 1 -> Win32_ComputerSystem.Model: To be filled by O.E.M. 2020-02-29 14:40:27.794 - Thread: 1 -> Virtualized: False 2020-02-29 14:40:27.799 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz 2020-02-29 14:40:27.801 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,523,395,072 bytes 2020-02-29 14:40:27.801 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-02-29 14:40:27.801 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 5,666,664,448 bytes 2020-02-29 14:40:27.801 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,710,273,613,824 bytes 2020-02-29 14:40:27.805 - Thread: 1 -> Drive C: | Capacity: 248,633,876,480 bytes | Free space: 29,529,329,664 bytes 2020-02-29 14:40:27.806 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-02-29 14:40:27.807 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-02-29 14:40:27.808 - Thread: 1 -> Installed DLCs: 2020-02-29 14:40:27.860 - Thread: 1 -> Decorative Blocks (1049790) 2020-02-29 14:40:27.860 - Thread: 1 -> Economy Deluxe (1135960) 2020-02-29 14:40:27.861 - Thread: 1 -> Style Pack (1084680) 2020-02-29 14:40:27.861 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-02-29 14:40:27.881 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-02-29 14:40:27.985 - Thread: 1 -> Havok: Physics.Init 2020-02-29 14:40:28.018 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-02-29 14:40:28.023 - Thread: 1 -> HkGameName: SpaceEngineers 2020-02-29 14:40:28.037 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-02-29 14:40:28.039 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-29 14:40:28.044 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-02-29 14:40:28.414 - Thread: 1 -> Loading scenarios 2020-02-29 14:40:28.470 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-29 14:40:28.470 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-02-29 14:40:28.893 - Thread: 1 -> Loading sound definitions 2020-02-29 14:40:28.917 - Thread: 1 -> GuiTextures.sbc 2020-02-29 14:40:28.917 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-29 14:40:28.929 - Thread: 1 -> Loading shadow textures definitions 2020-02-29 14:40:28.930 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-02-29 14:40:28.936 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-02-29 14:40:28.948 - Thread: 1 -> MyAudio.LoadData - START 2020-02-29 14:40:29.021 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (G432 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-02-29 14:40:29.230 - Thread: 1 -> MyAudio.LoadData - END 2020-02-29 14:40:29.245 - Thread: 16 -> MySandboxGame.PerformPreload() - START 2020-02-29 14:40:29.247 - Thread: 1 -> MyGuiManager() 2020-02-29 14:40:29.252 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-29 14:40:29.461 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-29 14:40:29.544 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-29 14:40:29.545 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-29 14:40:29.545 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-29 14:40:29.555 - Thread: 1 -> Loading default controls 2020-02-29 14:40:29.591 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-29 14:40:29.617 - Thread: 16 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-02-29 14:40:29.619 - Thread: 16 -> ReloadVoxelMaterials 2020-02-29 14:40:29.697 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-02-29 14:40:29.698 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-02-29 14:40:29.698 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-02-29 14:40:29.698 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-02-29 14:40:29.698 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-02-29 14:40:29.764 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.766 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-02-29 14:40:29.768 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.769 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-02-29 14:40:29.853 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.853 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-02-29 14:40:29.872 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.873 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-02-29 14:40:29.883 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-02-29 14:40:29.887 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.887 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-02-29 14:40:29.887 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.887 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-02-29 14:40:29.889 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.889 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-02-29 14:40:29.890 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.890 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-02-29 14:40:29.894 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.894 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-02-29 14:40:29.895 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.895 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-02-29 14:40:29.898 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.898 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-02-29 14:40:29.901 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.956 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:29.956 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-02-29 14:40:30.080 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-02-29 14:40:30.107 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.107 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-02-29 14:40:30.107 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.107 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-02-29 14:40:30.114 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.114 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-02-29 14:40:30.125 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.125 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-02-29 14:40:30.126 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.126 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-02-29 14:40:30.128 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.128 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-02-29 14:40:30.130 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.130 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-02-29 14:40:30.186 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.186 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-02-29 14:40:30.189 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.190 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-02-29 14:40:30.194 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.194 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-02-29 14:40:30.262 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.262 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-02-29 14:40:30.342 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.343 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-02-29 14:40:30.343 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.343 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-02-29 14:40:30.345 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.345 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-02-29 14:40:30.350 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.350 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-02-29 14:40:30.353 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.353 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-02-29 14:40:30.360 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.360 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-02-29 14:40:30.362 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.362 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-02-29 14:40:30.363 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.364 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-02-29 14:40:30.370 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.370 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-02-29 14:40:30.371 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.371 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-02-29 14:40:30.371 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.371 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-02-29 14:40:30.372 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.373 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-02-29 14:40:30.400 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.400 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-02-29 14:40:30.406 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.406 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-02-29 14:40:30.460 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.460 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-02-29 14:40:30.473 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.473 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-02-29 14:40:30.491 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.491 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-02-29 14:40:30.500 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-02-29 14:40:30.502 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.502 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-02-29 14:40:30.513 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.513 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-02-29 14:40:30.693 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:30.693 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-02-29 14:40:31.273 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-02-29 14:40:31.278 - Thread: 1 -> Timer Frequency: 10000000 2020-02-29 14:40:31.278 - Thread: 1 -> Ticks per frame: 166667 2020-02-29 14:40:31.805 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 14:40:31.805 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-02-29 14:40:31.933 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-02-29 14:40:32.130 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-29 14:40:32.130 - Thread: 1 -> Flares Intensity: 1 2020-02-29 14:40:32.130 - Thread: 1 -> Field of view: 1.497517 2020-02-29 14:40:32.130 - Thread: 1 -> PostProcessingEnabled: True 2020-02-29 14:40:32.130 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-02-29 14:40:32.130 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-02-29 14:40:32.130 - Thread: 1 -> Render.DistanceFade: 500 2020-02-29 14:40:32.131 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-02-29 14:40:32.131 - Thread: 1 -> Render.ShadowQuality: LOW 2020-02-29 14:40:32.131 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-02-29 14:40:32.131 - Thread: 1 -> Render.TextureQuality: LOW 2020-02-29 14:40:32.131 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-02-29 14:40:32.131 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-02-29 14:40:32.131 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-02-29 14:40:32.131 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-02-29 14:40:32.141 - Thread: 1 -> Analytics uuid: fe74e034-7590-6753-497c-ba64033e6c62 2020-02-29 14:40:32.236 - Thread: 1 -> Analytics helper process start reported 2020-02-29 14:40:32.858 - Thread: 26 -> Analytics session: 18453281 2020-02-29 14:40:34.785 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-02-29 14:40:34.786 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-02-29 14:40:34.793 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-02-29 14:40:34.796 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-02-29 14:40:34.800 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-02-29 14:40:34.805 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-02-29 14:40:34.808 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-02-29 14:40:34.811 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-02-29 14:40:34.814 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-02-29 14:40:34.827 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-02-29 14:40:34.832 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-02-29 14:40:34.906 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-02-29 14:40:34.916 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-02-29 14:40:34.928 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-02-29 14:40:34.938 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-02-29 14:40:34.966 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-02-29 14:40:35.024 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-02-29 14:40:35.068 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-02-29 14:40:35.137 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-02-29 14:40:35.185 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-02-29 14:40:35.238 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-02-29 14:40:35.341 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-02-29 14:40:35.438 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-02-29 14:40:35.491 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-02-29 14:40:35.530 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-02-29 14:40:35.596 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-02-29 14:40:35.643 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-02-29 14:40:35.698 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-02-29 14:40:35.744 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-02-29 14:40:35.792 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-02-29 14:40:35.856 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-02-29 14:40:35.887 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-02-29 14:40:35.910 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-02-29 14:40:35.931 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-02-29 14:40:35.963 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-02-29 14:40:35.988 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-02-29 14:40:36.353 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-02-29 14:40:36.619 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-02-29 14:40:36.826 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-02-29 14:40:36.988 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-02-29 14:40:37.226 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-02-29 14:40:37.404 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-02-29 14:40:37.671 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-02-29 14:40:37.968 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-02-29 14:40:38.291 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-02-29 14:40:38.650 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-02-29 14:40:38.952 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-02-29 14:40:40.148 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:40:40.149 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:40:45.749 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-29 14:40:50.930 - Thread: 1 -> Server responded 2020-02-29 14:40:56.214 - Thread: 1 -> Lobby join response: True, enter state: Success 2020-02-29 14:40:56.215 - Thread: 1 -> World requested 2020-02-29 14:40:56.231 - Thread: 1 -> World requested - connection alive 2020-02-29 14:41:01.684 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-29 14:41:01.684 - Thread: 16 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-02-29 14:41:01.684 - Thread: 16 -> MySandboxGame.PerformPreload() - END 2020-02-29 14:41:01.864 - Thread: 1 -> LoadSession() - Start 2020-02-29 14:41:01.882 - Thread: 15 -> Downloading world mods - START 2020-02-29 14:41:01.893 - Thread: 15 -> MyWorkshop.GetItemsBlocking: getting 1 items 2020-02-29 14:41:02.251 - Thread: 1 -> Mod query successful 2020-02-29 14:41:02.263 - Thread: 15 -> Up to date mod: Id = 1406994352, title = 'TorchMod' 2020-02-29 14:41:02.265 - Thread: 15 -> Mod download time: 0.01 seconds 2020-02-29 14:41:02.267 - Thread: 15 -> Downloading world mods - END 2020-02-29 14:41:02.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:41:02.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:41:02.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:41:02.278 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:41:02.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:41:02.280 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:41:02.280 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:41:02.281 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:41:02.322 - Thread: 1 -> LoadSession() - End 2020-02-29 14:41:02.324 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-02-29 14:41:02.326 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-02-29 14:41:02.496 - Thread: 1 -> RunLoadingAction - START 2020-02-29 14:41:03.738 - Thread: 1 -> GC Memory: 1,077,544,408 B 2020-02-29 14:41:03.744 - Thread: 1 -> Process Memory: 2,774,446,080 B 2020-02-29 14:41:05.503 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-02-29 14:41:07.209 - Thread: 1 -> Script loaded: 1406994352.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 14:41:07.230 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-02-29 14:41:07.236 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-02-29 14:41:07.239 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-29 14:41:07.241 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-02-29 14:41:07.439 - Thread: 1 -> Loading scenarios 2020-02-29 14:41:07.440 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-29 14:41:07.441 - Thread: 1 -> List of used mods (1) - START 2020-02-29 14:41:07.441 - Thread: 1 -> Id = 1406994352, Filename = '1406994352.sbm', Name = 'TorchMod' 2020-02-29 14:41:07.441 - Thread: 1 -> List of used mods - END 2020-02-29 14:41:07.529 - Thread: 1 -> Loading behaviors 2020-02-29 14:41:07.530 - Thread: 1 -> Loading ammo magazines 2020-02-29 14:41:07.535 - Thread: 1 -> Loading ammo definitions 2020-02-29 14:41:07.540 - Thread: 1 -> Loading animations 2020-02-29 14:41:07.544 - Thread: 1 -> Loading animations 2020-02-29 14:41:07.545 - Thread: 1 -> Loading sound definitions 2020-02-29 14:41:07.545 - Thread: 1 -> Loading sound definitions 2020-02-29 14:41:07.545 - Thread: 1 -> Loading sound definitions 2020-02-29 14:41:07.545 - Thread: 1 -> Loading sound definitions 2020-02-29 14:41:07.545 - Thread: 1 -> Loading sound definitions 2020-02-29 14:41:07.545 - Thread: 1 -> Loading category classes 2020-02-29 14:41:07.546 - Thread: 1 -> Loading category classes 2020-02-29 14:41:07.546 - Thread: 1 -> Loading blueprint classes 2020-02-29 14:41:07.548 - Thread: 1 -> Loading blueprint class entries 2020-02-29 14:41:07.549 - Thread: 1 -> Loading blueprint class entries 2020-02-29 14:41:07.549 - Thread: 1 -> Loading blueprints 2020-02-29 14:41:07.552 - Thread: 1 -> Loading blueprints 2020-02-29 14:41:07.552 - Thread: 1 -> Loading agent definitions 2020-02-29 14:41:07.554 - Thread: 1 -> Loading character definitions 2020-02-29 14:41:07.579 - Thread: 1 -> Loading character definitions 2020-02-29 14:41:07.579 - Thread: 1 -> Loading components 2020-02-29 14:41:07.581 - Thread: 1 -> Loading components 2020-02-29 14:41:07.581 - Thread: 1 -> Loading configuration 2020-02-29 14:41:07.582 - Thread: 1 -> Loading container types 2020-02-29 14:41:07.585 - Thread: 1 -> Loading Contract Types 2020-02-29 14:41:07.594 - Thread: 1 -> Loading block positions 2020-02-29 14:41:07.598 - Thread: 1 -> Loading block positions 2020-02-29 14:41:07.598 - Thread: 1 -> Loading curve definitions 2020-02-29 14:41:07.602 - Thread: 1 -> Loading debris 2020-02-29 14:41:07.604 - Thread: 1 -> Loading environment items entries 2020-02-29 14:41:07.604 - Thread: 1 -> Loading decal global definitions 2020-02-29 14:41:07.605 - Thread: 1 -> Loading decal definitions 2020-02-29 14:41:07.608 - Thread: 1 -> Loading drone behaviors 2020-02-29 14:41:07.611 - Thread: 1 -> Loading edges 2020-02-29 14:41:07.613 - Thread: 1 -> Loading emissive color definitions 2020-02-29 14:41:07.618 - Thread: 1 -> Loading emissive color default states 2020-02-29 14:41:07.624 - Thread: 1 -> Loading animations 2020-02-29 14:41:07.624 - Thread: 1 -> Loading entity components 2020-02-29 14:41:07.642 - Thread: 1 -> Loading component containers 2020-02-29 14:41:07.660 - Thread: 1 -> Loading environment items entries 2020-02-29 14:41:07.660 - Thread: 1 -> Loading Faction Names 2020-02-29 14:41:07.660 - Thread: 1 -> Loading factions 2020-02-29 14:41:07.666 - Thread: 1 -> Loading flare definitions 2020-02-29 14:41:07.681 - Thread: 1 -> Loading gas property definitions 2020-02-29 14:41:07.682 - Thread: 1 -> Loading event definitions 2020-02-29 14:41:07.684 - Thread: 1 -> Loading physical items 2020-02-29 14:41:07.708 - Thread: 1 -> GuiTextures.sbc 2020-02-29 14:41:07.708 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-29 14:41:07.727 - Thread: 1 -> Loading LCD texture categories 2020-02-29 14:41:07.729 - Thread: 1 -> Loading LCD texture categories 2020-02-29 14:41:07.729 - Thread: 1 -> Loading physical items 2020-02-29 14:41:07.733 - Thread: 1 -> Loading physical items 2020-02-29 14:41:07.733 - Thread: 1 -> Loading physical material properties 2020-02-29 14:41:07.738 - Thread: 1 -> Loading pirate antennas 2020-02-29 14:41:07.747 - Thread: 1 -> Loading research blocks definitions 2020-02-29 14:41:07.750 - Thread: 1 -> Loading research groups definitions 2020-02-29 14:41:07.751 - Thread: 1 -> Loading resource distribution groups 2020-02-29 14:41:07.752 - Thread: 1 -> Loading shadow textures definitions 2020-02-29 14:41:07.752 - Thread: 1 -> Loading ship sound groups 2020-02-29 14:41:07.771 - Thread: 1 -> Loading ship sound groups 2020-02-29 14:41:07.771 - Thread: 1 -> Loading sound categories 2020-02-29 14:41:07.775 - Thread: 1 -> Loading stat definitions 2020-02-29 14:41:07.777 - Thread: 1 -> Loading grid creators 2020-02-29 14:41:07.779 - Thread: 1 -> Loading transparent material properties 2020-02-29 14:41:07.781 - Thread: 1 -> Loading voxel map storage definitions 2020-02-29 14:41:07.784 - Thread: 1 -> Loading voxel material definitions 2020-02-29 14:41:07.785 - Thread: 1 -> Loading voxel material definitions 2020-02-29 14:41:07.789 - Thread: 1 -> Audio effects definitions 2020-02-29 14:41:07.794 - Thread: 1 -> Loading environment items definitions 2020-02-29 14:41:07.796 - Thread: 1 -> Loading environment items definitions 2020-02-29 14:41:07.796 - Thread: 1 -> Loading physical material properties 2020-02-29 14:41:07.804 - Thread: 1 -> Loading particle effect definitions 2020-02-29 14:41:07.893 - Thread: 1 -> Loading particle effect definitions 2020-02-29 14:41:07.943 - Thread: 1 -> Loading environment item definitions 2020-02-29 14:41:07.948 - Thread: 1 -> Loading weapon definitions 2020-02-29 14:41:07.956 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.001 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.002 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.059 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.070 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.073 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.074 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.077 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.077 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.079 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.079 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.081 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.082 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.086 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.087 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.088 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.100 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.102 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.103 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.112 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.113 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.113 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.114 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.117 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.118 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.118 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.120 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.120 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.121 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.121 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.123 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.129 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.130 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.133 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.134 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.136 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.137 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.143 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.145 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.147 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.149 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.151 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.153 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.155 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.160 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.163 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.164 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.166 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.168 - Thread: 1 -> Loading cube blocks 2020-02-29 14:41:08.168 - Thread: 1 -> Created block definitions 2020-02-29 14:41:08.171 - Thread: 1 -> Loading block variant groups 2020-02-29 14:41:08.174 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-02-29 14:41:08.182 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-02-29 14:41:08.182 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-02-29 14:41:08.182 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-02-29 14:41:08.182 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-02-29 14:41:08.182 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-02-29 14:41:08.182 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-02-29 14:41:08.182 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-02-29 14:41:08.183 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-02-29 14:41:08.183 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-02-29 14:41:08.183 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-02-29 14:41:08.183 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-02-29 14:41:08.183 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-02-29 14:41:08.183 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-02-29 14:41:08.183 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-02-29 14:41:08.184 - Thread: 1 -> Loading asteroid generators 2020-02-29 14:41:08.187 - Thread: 1 -> Loading spawn groups 2020-02-29 14:41:08.191 - Thread: 1 -> Loading drop containers 2020-02-29 14:41:08.193 - Thread: 1 -> Loading spawn groups 2020-02-29 14:41:08.193 - Thread: 1 -> Loading spawn groups 2020-02-29 14:41:08.193 - Thread: 1 -> Loading radial menu definitions 2020-02-29 14:41:08.209 - Thread: 1 -> Loading respawn ships 2020-02-29 14:41:08.212 - Thread: 1 -> Loading spawn groups 2020-02-29 14:41:08.212 - Thread: 1 -> Loading wheel speeds 2020-02-29 14:41:08.288 - Thread: 1 -> MyAudio.UnloadData - START 2020-02-29 14:41:08.304 - Thread: 1 -> MyAudio.UnloadData - END 2020-02-29 14:41:08.304 - Thread: 1 -> MyAudio.LoadData - START 2020-02-29 14:41:08.346 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (G432 Gaming Headset) - Channel #: 2 - Sample rate: 48000 2020-02-29 14:41:08.415 - Thread: 1 -> MyAudio.LoadData - END 2020-02-29 14:41:08.484 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-02-29 14:41:08.492 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 14:41:08.554 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 14:41:08.555 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 14:41:08.558 - Thread: 1 -> Registered modules from: 1406994352.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 14:41:08.558 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 14:41:08.582 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 14:41:09.874 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2020-02-29 14:41:09.876 - Thread: 30 -> External debugger: listening... 2020-02-29 14:41:09.907 - Thread: 1 -> MyLights.LoadData() - START 2020-02-29 14:41:09.911 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-02-29 14:41:09.911 - Thread: 1 -> MyLights.LoadData() - END 2020-02-29 14:41:09.911 - Thread: 1 -> Info: MyLights initialized. 2020-02-29 14:41:09.912 - Thread: 1 -> MyExplosions.LoadData() - START 2020-02-29 14:41:09.921 - Thread: 1 -> MyExplosions.LoadData() - END 2020-02-29 14:41:10.000 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-02-29 14:41:10.001 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-02-29 14:41:10.037 - Thread: 1 -> Loading Procedural World Generator 2020-02-29 14:41:10.037 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.4 2020-02-29 14:41:10.393 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-02-29 14:41:12.184 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2020-02-29 14:41:12.185 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-02-29 14:41:12.190 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 14:41:14.302 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2020-02-29 14:41:14.302 - Thread: 1 -> Info: Planet generator name: Moon 2020-02-29 14:41:14.303 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 14:41:16.146 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2020-02-29 14:41:16.146 - Thread: 1 -> Info: Planet generator name: Alien 2020-02-29 14:41:16.147 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 14:41:18.173 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2020-02-29 14:41:18.173 - Thread: 1 -> Info: Planet generator name: Titan 2020-02-29 14:41:18.188 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 14:41:19.861 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2020-02-29 14:41:19.861 - Thread: 1 -> Info: Planet generator name: Mars 2020-02-29 14:41:19.862 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 14:41:21.820 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2020-02-29 14:41:21.820 - Thread: 1 -> Info: Planet generator name: Europa 2020-02-29 14:41:21.821 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 14:41:22.018 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-02-29 14:41:22.018 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-02-29 14:41:22.109 - Thread: 1 -> RunLoadingAction - END 2020-02-29 14:41:22.110 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-02-29 14:41:22.121 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-02-29 14:41:22.121 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-02-29 14:41:22.122 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-02-29 14:41:22.146 - Thread: 1 -> Updating continues. 2020-02-29 14:41:22.342 - Thread: 1 -> TORCH MOD: Registering mod communication. 2020-02-29 14:41:22.348 - Thread: 1 -> TORCH MOD: Mod communication registered successfully. 2020-02-29 14:41:22.377 - Thread: 1 -> GC Memory: 1,989,966,920 B 2020-02-29 14:41:22.534 - Thread: 1 -> ERROR: Removed client not present: 76561198836044332 2020-02-29 14:41:22.535 - Thread: 1 -> Disconnected: 90133054150751235 2020-02-29 14:41:22.666 - Thread: 1 -> RequestRespawn 2020-02-29 14:41:37.308 - Thread: 1 -> Client connected: Dimka (76561198137156535) 2020-02-29 14:41:38.853 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-02-29 14:41:39.049 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-02-29 14:41:39.363 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:41:39.364 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:41:42.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:41:42.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:41:45.368 - Thread: 1 -> ERROR: Removed client not present: 76561198115531172 2020-02-29 14:41:45.368 - Thread: 1 -> Disconnected: 90133054150751235 2020-02-29 14:41:52.387 - Thread: 1 -> GC Memory: 1,623,059,384 B 2020-02-29 14:41:59.498 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-29 14:41:59.498 - Thread: 1 -> STATISTICS,0,0.005401611,0.006859779,0.3396158,0.007822037,0.5588064,0.1825352,45.76146,123.6987,34,129,1731.836,4773.02,0,2520000,1,51.28741,92.47712,0,0,8.221086 2020-02-29 14:42:22.389 - Thread: 1 -> GC Memory: 1,829,998,888 B 2020-02-29 14:42:28.654 - Thread: 1 -> Client connected: D2theAN (76561197971755692) 2020-02-29 14:42:52.399 - Thread: 1 -> GC Memory: 1,830,735,352 B 2020-02-29 14:42:59.813 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-29 14:42:59.813 - Thread: 1 -> STATISTICS,60.0166667,0.008345604,0.006872177,0.3396158,0.007822037,1.080204,0.5944271,16.76949,39.86883,35,122,1751.562,4829.75,0,2520000,1,42.6012,96.40978,0,0,9.513309 2020-02-29 14:43:22.406 - Thread: 1 -> GC Memory: 1,280,914,832 B 2020-02-29 14:43:41.059 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:43:41.060 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:43:42.928 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:43:42.929 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:43:43.098 - Thread: 1 -> Player character died. Id : 76561198122712358 2020-02-29 14:43:47.994 - Thread: 1 -> RequestRespawn 2020-02-29 14:43:51.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:43:51.006 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:43:52.407 - Thread: 1 -> GC Memory: 1,288,013,784 B 2020-02-29 14:44:00.765 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-29 14:44:00.765 - Thread: 1 -> STATISTICS,120.0333334,0.01126575,0.007192612,0.3396158,0.009321213,1.630871,0.9851837,16.82102,13.51336,36,123,1230.103,4905.801,0,2520000,1,23.32453,96.56306,0,0,10.88248 2020-02-29 14:44:05.200 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 14:44:05.201 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 14:44:22.421 - Thread: 1 -> GC Memory: 1,292,834,744 B 2020-02-29 14:44:25.441 - Thread: 9 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyGenericBuffer Debug name: BufferDescription: [ 2020-02-29 14:44:25.442 - Thread: 9 -> Error: BindFlags = VertexBuffer, IndexBuffer 2020-02-29 14:44:25.442 - Thread: 9 -> Error: CpuAccessFlags = Write 2020-02-29 14:44:25.442 - Thread: 9 -> Error: OptionFlags = None 2020-02-29 14:44:25.442 - Thread: 9 -> Error: SizeInBytes = 2048 2020-02-29 14:44:25.442 - Thread: 9 -> Error: StructureByteStride = 16 2020-02-29 14:44:25.442 - Thread: 9 -> Error: Usage = Dynamic 2020-02-29 14:44:25.442 - Thread: 9 -> Error: ] 2020-02-29 14:44:28.031 - Thread: 9 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.Resources.MyGenericBufferAllocator.Allocate(Int32 size) at VRage.Collections.MyConcurrentBucketPool`1.Get(Int32 bucketId) at VRageRender.MyMeshes.MoveToDevice(NativeArray data, Int32 elementCount, Int32 stride) at VRageRender.MyMeshes.MoveData(Int32 vertexCount, Int32 indexCount, MyMeshRawData& rawData, MyMeshBuffers& meshBuffer, String assetName) at VRageRender.MyMeshes.MoveData(LodMeshId lodMeshId) at VRageRender.MyMeshes.UpdateVoxelCell(MeshId mesh, MyVoxelRenderCellData& data, Boolean updateDevice) at VRageRender.MyVoxelCellComponent.UpdateMesh(MyVoxelRenderCellData& data) at VRage.Voxels.Clipmap.MyVoxelClipmapRing.UpdateCellRender(Vector3I cell, MyVoxelRenderCellData& updateData) at VRage.Voxels.Clipmap.MyVoxelClipmap.ProcessUpdates() at VRage.Voxels.Clipmap.MyVoxelClipmap.Update(MatrixD& view, BoundingFrustumD viewFrustum, Single farClipping) at VRage.Render11.GeometryStage.Voxel.MyRenderVoxelActor.UpdateQueued() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Statistics: Scene: Entities Actors: 255 InstanceBuffers: 1 GPUEmitters: 0 Atmospheres: 5 Clouds: 20 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 10 Actor Components MyLightComponent: 44 MyRenderVoxelActor: 106 MyInstanceComponent: 69 MyRenderableComponent: 33 MySkinningComponent: 2 MyVoxelCellComponent: 1,192 MyThrustFlameAnimator: 10 MyTranslationAnimator: 10 MyRotationAnimator: 1 2020-02-29 14:44:33.663 - Thread: 9 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.Resources.MyGenericBufferAllocator.Allocate(Int32 size) at VRage.Collections.MyConcurrentBucketPool`1.Get(Int32 bucketId) at VRageRender.MyMeshes.MoveToDevice(NativeArray data, Int32 elementCount, Int32 stride) at VRageRender.MyMeshes.MoveData(Int32 vertexCount, Int32 indexCount, MyMeshRawData& rawData, MyMeshBuffers& meshBuffer, String assetName) at VRageRender.MyMeshes.MoveData(LodMeshId lodMeshId) at VRageRender.MyMeshes.UpdateVoxelCell(MeshId mesh, MyVoxelRenderCellData& data, Boolean updateDevice) at VRageRender.MyVoxelCellComponent.UpdateMesh(MyVoxelRenderCellData& data) at VRage.Voxels.Clipmap.MyVoxelClipmapRing.UpdateCellRender(Vector3I cell, MyVoxelRenderCellData& updateData) at VRage.Voxels.Clipmap.MyVoxelClipmap.ProcessUpdates() at VRage.Voxels.Clipmap.MyVoxelClipmap.Update(MatrixD& view, BoundingFrustumD viewFrustum, Single farClipping) at VRage.Render11.GeometryStage.Voxel.MyRenderVoxelActor.UpdateQueued() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-02-29 14:44:33.665 - Thread: 9 -> Showing message 2020-02-29 14:44:35.764 - Thread: 9 -> Log Closed