2020-02-29 10:58:07.170 - Thread: 1 -> Log Started 2020-02-29 10:58:07.172 - Thread: 1 -> Timezone (local - UTC): 2h 2020-02-29 10:58:07.172 - Thread: 1 -> App Version: 01_193_103 2020-02-29 10:58:07.173 - Thread: 1 -> Steam build: Always true 2020-02-29 10:58:07.173 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-02-29 10:58:07.173 - Thread: 1 -> Environment.ProcessorCount: 12 2020-02-29 10:58:07.228 - Thread: 1 -> Environment.OSVersion: Майкрософт Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-02-29 10:58:07.228 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-02-29 10:58:07.228 - Thread: 1 -> Environment.Is64BitProcess: True 2020-02-29 10:58:07.228 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-02-29 10:58:07.228 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-02-29 10:58:07.228 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-02-29 10:58:07.261 - Thread: 1 -> CPU Info: AMD Ryzen 5 3600X 6-Core Processor 2020-02-29 10:58:07.261 - Thread: 1 -> IntPtr.Size: 8 2020-02-29 10:58:07.261 - Thread: 1 -> Default Culture: 2020-02-29 10:58:07.261 - Thread: 1 -> Default UI Culture: 2020-02-29 10:58:07.261 - Thread: 1 -> MyConfig.Load() - START 2020-02-29 10:58:07.263 - Thread: 1 -> Path: C:\Users\aleks\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-29 10:58:07.458 - Thread: 1 -> NewNewGameScreen: False 2020-02-29 10:58:07.458 - Thread: 1 -> EnableDamageEffects: True 2020-02-29 10:58:07.458 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-02-29 10:58:07.458 - Thread: 1 -> EnableReverb: False 2020-02-29 10:58:07.458 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-02-29 10:58:07.458 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-02-29 10:58:07.458 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-02-29 10:58:07.458 - Thread: 1 -> FirstTimeRun: False 2020-02-29 10:58:07.458 - Thread: 1 -> ExperimentalMode: True 2020-02-29 10:58:07.458 - Thread: 1 -> VideoAdapter: 0 2020-02-29 10:58:07.458 - Thread: 1 -> ScreenWidth: 1920 2020-02-29 10:58:07.458 - Thread: 1 -> ScreenHeight: 1080 2020-02-29 10:58:07.458 - Thread: 1 -> RefreshRate: 60000 2020-02-29 10:58:07.458 - Thread: 1 -> WindowMode: 1 2020-02-29 10:58:07.458 - Thread: 1 -> VerticalSync: 0 2020-02-29 10:58:07.458 - Thread: 1 -> FieldOfView: 70 2020-02-29 10:58:07.458 - Thread: 1 -> PostProcessingEnabled: True 2020-02-29 10:58:07.458 - Thread: 1 -> FlaresIntensity: 1 2020-02-29 10:58:07.458 - Thread: 1 -> TreeViewDistance: 1000 2020-02-29 10:58:07.458 - Thread: 1 -> GrassDensity: 1 2020-02-29 10:58:07.458 - Thread: 1 -> GrassDrawDistance: 160 2020-02-29 10:58:07.458 - Thread: 1 -> AntialiasingMode: 1 2020-02-29 10:58:07.458 - Thread: 1 -> ShadowMapResolution: 1 2020-02-29 10:58:07.458 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-02-29 10:58:07.458 - Thread: 1 -> TextureQuality: 1 2020-02-29 10:58:07.458 - Thread: 1 -> AnisotropicFiltering: 0 2020-02-29 10:58:07.458 - Thread: 1 -> ModelQuality: 1 2020-02-29 10:58:07.458 - Thread: 1 -> VoxelQuality: 1 2020-02-29 10:58:07.458 - Thread: 1 -> ShaderQuality: 1 2020-02-29 10:58:07.458 - Thread: 1 -> LowMemSwitchToLow: 0 2020-02-29 10:58:07.458 - Thread: 1 -> FirstVTTimeRun: False 2020-02-29 10:58:07.458 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-02-29 10:58:07.458 - Thread: 1 -> GDPRConsent: True 2020-02-29 10:58:07.458 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-02-29 10:58:07.458 - Thread: 1 -> FirstTimeTutorials: False 2020-02-29 10:58:07.458 - Thread: 1 -> ShowCrosshair: True 2020-02-29 10:58:07.458 - Thread: 1 -> EnableTrading: True 2020-02-29 10:58:07.458 - Thread: 1 -> EnableSteamCloud: True 2020-02-29 10:58:07.458 - Thread: 1 -> UiTransparency: 1 2020-02-29 10:58:07.458 - Thread: 1 -> UiBkTransparency: 1 2020-02-29 10:58:07.458 - Thread: 1 -> HUDBkTransparency: 0.6 2020-02-29 10:58:07.458 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-02-29 10:58:07.458 - Thread: 1 -> ControlsHints: True 2020-02-29 10:58:07.458 - Thread: 1 -> GoodBotHints: True 2020-02-29 10:58:07.458 - Thread: 1 -> RotationHints: True 2020-02-29 10:58:07.459 - Thread: 1 -> MyConfig.Load() - END 2020-02-29 10:58:07.831 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-02-29 10:58:08.314 - Thread: 1 -> All detected adapters: 2020-02-29 10:58:08.323 - Thread: 1 -> AMD Radeon RX 5700 XT - VendorID=4098, SubsystemID=-469164638, DeviceID=29471 2020-02-29 10:58:08.323 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-02-29 10:58:08.399 - Thread: 1 -> AdapterInfo = { 2020-02-29 10:58:08.399 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY1 2020-02-29 10:58:08.399 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 8564258816, Luid: 54120, rev: 193, subsys id: -469164638, vendor id: 4098 2020-02-29 10:58:08.399 - Thread: 1 -> Driver version = 26.20.15015.1007 2020-02-29 10:58:08.399 - Thread: 1 -> Driver date = 20200117000000.000000-000 2020-02-29 10:58:08.399 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-29 10:58:08.399 - Thread: 1 -> AftermathSupported = False 2020-02-29 10:58:08.399 - Thread: 1 -> Adapter id = 0 2020-02-29 10:58:08.399 - Thread: 1 -> Supported = True 2020-02-29 10:58:08.399 - Thread: 1 -> RAM = 8547397632 2020-02-29 10:58:08.399 - Thread: 1 -> Priority = 2 2020-02-29 10:58:08.399 - Thread: 1 -> Multithreaded rendering supported = False 2020-02-29 10:58:08.399 - Thread: 1 -> Output is attached = True 2020-02-29 10:58:08.400 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-02-29 10:58:08.400 - Thread: 1 -> Display modes = { 2020-02-29 10:58:08.400 - Thread: 1 -> DXGIOutput id = 0 2020-02-29 10:58:08.400 - Thread: 1 -> 640x480@60Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 640x480@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 640x480@59.94006Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x400@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x400@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x400@70Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x400@59.94006Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x400@59.94006Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x480@60Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x480@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x480@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x480@59.94006Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x576@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x576@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x576@50Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x576@59.94006Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 720x576@59.94006Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 800x600@60Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 800x600@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1024x768@60Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1024x768@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1152x864@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1152x864@59.94006Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1152x864@59.94006Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1280x720@60Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1280x720@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1280x720@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1280x720@50Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1280x720@59.94006Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1280x800@60Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1280x800@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1280x800@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1280x1024@60Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1280x1024@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1400x1050@60Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1400x1050@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1400x1050@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1440x900@60Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1440x900@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1440x900@75Hz 2020-02-29 10:58:08.400 - Thread: 1 -> 1600x900@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1600x900@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1600x900@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1680x1050@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1680x1050@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1680x1050@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1920x1080@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1920x1080@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1920x1080@50Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1920x1080@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> } 2020-02-29 10:58:08.401 - Thread: 1 -> } 2020-02-29 10:58:08.401 - Thread: 1 -> AdapterInfo = { 2020-02-29 10:58:08.401 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY1 2020-02-29 10:58:08.401 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 8564258816, Luid: 54120, rev: 193, subsys id: -469164638, vendor id: 4098 2020-02-29 10:58:08.401 - Thread: 1 -> Driver version = 26.20.15015.1007 2020-02-29 10:58:08.401 - Thread: 1 -> Driver date = 20200117000000.000000-000 2020-02-29 10:58:08.401 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-29 10:58:08.401 - Thread: 1 -> AftermathSupported = False 2020-02-29 10:58:08.401 - Thread: 1 -> Adapter id = 0 2020-02-29 10:58:08.401 - Thread: 1 -> Supported = True 2020-02-29 10:58:08.401 - Thread: 1 -> RAM = 8547397632 2020-02-29 10:58:08.401 - Thread: 1 -> Priority = 2 2020-02-29 10:58:08.401 - Thread: 1 -> Multithreaded rendering supported = False 2020-02-29 10:58:08.401 - Thread: 1 -> Output is attached = True 2020-02-29 10:58:08.401 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-02-29 10:58:08.401 - Thread: 1 -> Display modes = { 2020-02-29 10:58:08.401 - Thread: 1 -> DXGIOutput id = 0 2020-02-29 10:58:08.401 - Thread: 1 -> 640x480@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 640x480@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 640x480@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x400@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x400@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x400@70Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x400@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x400@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x480@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x480@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x480@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x480@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x576@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x576@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x576@50Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x576@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 720x576@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 800x600@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 800x600@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1024x768@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1024x768@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1152x864@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1152x864@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1152x864@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1280x720@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1280x720@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1280x720@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1280x720@50Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1280x720@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1280x800@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1280x800@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1280x800@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1280x1024@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1280x1024@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1400x1050@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1400x1050@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1400x1050@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1440x900@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1440x900@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1440x900@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1600x900@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1600x900@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1600x900@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1680x1050@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1680x1050@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1680x1050@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1920x1080@60Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1920x1080@75Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1920x1080@50Hz 2020-02-29 10:58:08.401 - Thread: 1 -> 1920x1080@59.94006Hz 2020-02-29 10:58:08.401 - Thread: 1 -> } 2020-02-29 10:58:08.401 - Thread: 1 -> } 2020-02-29 10:58:08.406 - Thread: 1 -> Steam.IsActive: True 2020-02-29 10:58:08.406 - Thread: 1 -> Steam.IsOnline: True 2020-02-29 10:58:08.406 - Thread: 1 -> Steam.OwnsGame: False 2020-02-29 10:58:08.406 - Thread: 1 -> Steam.UserId: 76561198091104427 2020-02-29 10:58:08.406 - Thread: 1 -> Steam.UserName: ReDog 2020-02-29 10:58:08.407 - Thread: 1 -> Steam.Branch: default 2020-02-29 10:58:08.407 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-02-29 10:58:08.407 - Thread: 1 -> Build version: 0.1.1.0 2020-02-29 10:58:08.524 - Thread: 18 -> CreateDeviceInternal - CheckSettings() 2020-02-29 10:58:08.524 - Thread: 18 -> CreateDeviceInternal - GetAdapter() 2020-02-29 10:58:08.526 - Thread: 18 -> CreateDeviceInternal - FixSettings() 2020-02-29 10:58:08.527 - Thread: 18 -> CreateDeviceInternal - Create device 2020-02-29 10:58:08.552 - Thread: 18 -> CreateDeviceInternal Steam Overlay integration 2020-02-29 10:58:08.581 - Thread: 18 -> CreateDeviceInternal Steam Overlay OK 2020-02-29 10:58:08.581 - Thread: 18 -> CreateDeviceInternal create swapchain 2020-02-29 10:58:11.702 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-02-29 10:58:11.702 - Thread: 1 -> MyScreenManager() 2020-02-29 10:58:11.702 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-02-29 10:58:11.702 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-02-29 10:58:11.703 - Thread: 1 -> Found processor count: 12 2020-02-29 10:58:11.703 - Thread: 1 -> Using processor count: 12 2020-02-29 10:58:12.721 - Thread: 1 -> Preallocate - START 2020-02-29 10:58:12.724 - Thread: 1 -> MySpaceWorldGenerator - START 2020-02-29 10:58:12.730 - Thread: 1 -> MySpaceWorldGenerator - END 2020-02-29 10:58:12.730 - Thread: 1 -> MySpaceBuildComponent - START 2020-02-29 10:58:12.730 - Thread: 1 -> MySpaceBuildComponent - END 2020-02-29 10:58:12.731 - Thread: 1 -> MyEntities - START 2020-02-29 10:58:12.747 - Thread: 1 -> MyEntities - END 2020-02-29 10:58:12.747 - Thread: 1 -> MyObjectBuilder_Base - START 2020-02-29 10:58:12.747 - Thread: 1 -> MyObjectBuilder_Base - END 2020-02-29 10:58:12.747 - Thread: 1 -> MyTransparentGeometry - START 2020-02-29 10:58:12.750 - Thread: 1 -> MyTransparentGeometry - END 2020-02-29 10:58:12.750 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-02-29 10:58:12.759 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-02-29 10:58:12.759 - Thread: 1 -> MyMath - START 2020-02-29 10:58:12.759 - Thread: 1 -> MyMath - END 2020-02-29 10:58:12.759 - Thread: 1 -> MySimpleObjectDraw - START 2020-02-29 10:58:12.759 - Thread: 1 -> MySimpleObjectDraw - END 2020-02-29 10:58:12.772 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-02-29 10:58:12.772 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-02-29 10:58:12.772 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-02-29 10:58:13.078 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-02-29 10:58:13.078 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-02-29 10:58:13.079 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-02-29 10:58:13.079 - Thread: 1 -> MySyncDestructions - START 2020-02-29 10:58:13.079 - Thread: 1 -> MySyncDestructions - END 2020-02-29 10:58:13.079 - Thread: 1 -> MySyncEntity - START 2020-02-29 10:58:13.079 - Thread: 1 -> MySyncEntity - END 2020-02-29 10:58:13.079 - Thread: 1 -> MySyncScenario - START 2020-02-29 10:58:13.079 - Thread: 1 -> MySyncScenario - END 2020-02-29 10:58:13.079 - Thread: 1 -> MyCommandCharacter - START 2020-02-29 10:58:13.081 - Thread: 1 -> MyCommandCharacter - END 2020-02-29 10:58:13.081 - Thread: 1 -> MyCommandConsole - START 2020-02-29 10:58:13.082 - Thread: 1 -> MyCommandConsole - END 2020-02-29 10:58:13.082 - Thread: 1 -> MyCommandEntity - START 2020-02-29 10:58:13.082 - Thread: 1 -> MyCommandEntity - END 2020-02-29 10:58:13.083 - Thread: 1 -> MyAiTargetManager - START 2020-02-29 10:58:13.083 - Thread: 1 -> MyAiTargetManager - END 2020-02-29 10:58:13.083 - Thread: 1 -> MyClientDebugCommands - START 2020-02-29 10:58:13.084 - Thread: 1 -> MyClientDebugCommands - END 2020-02-29 10:58:13.084 - Thread: 1 -> MyDedicatedServer - START 2020-02-29 10:58:13.084 - Thread: 1 -> MyDedicatedServer - END 2020-02-29 10:58:13.084 - Thread: 1 -> MyDedicatedServerBase - START 2020-02-29 10:58:13.084 - Thread: 1 -> MyDedicatedServerBase - END 2020-02-29 10:58:13.084 - Thread: 1 -> MyMultiplayerBase - START 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerBase - END 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerClient - START 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerClient - END 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerClientBase - START 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerClientBase - END 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerLobby - START 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerLobby - END 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerServerBase - START 2020-02-29 10:58:13.085 - Thread: 1 -> MyMultiplayerServerBase - END 2020-02-29 10:58:13.085 - Thread: 1 -> MyServerDebugCommands - START 2020-02-29 10:58:13.085 - Thread: 1 -> MyServerDebugCommands - END 2020-02-29 10:58:13.085 - Thread: 1 -> MyAIActionsParser - START 2020-02-29 10:58:13.086 - Thread: 1 -> MyAIActionsParser - END 2020-02-29 10:58:13.086 - Thread: 1 -> MyCubeGridDefinitions - START 2020-02-29 10:58:13.132 - Thread: 1 -> MyCubeGridDefinitions - END 2020-02-29 10:58:13.132 - Thread: 1 -> MyDefinitionManager - START 2020-02-29 10:58:13.146 - Thread: 1 -> MyDefinitionManager - END 2020-02-29 10:58:13.146 - Thread: 1 -> Preallocate - END 2020-02-29 10:58:13.155 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-02-29 10:58:13.362 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-02-29 10:58:13.362 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-02-29 10:58:13.399 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-02-29 10:58:13.399 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:13.399 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:13.399 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-02-29 10:58:13.399 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-02-29 10:58:13.399 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-02-29 10:58:13.401 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-02-29 10:58:13.405 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-02-29 10:58:13.405 - Thread: 1 -> Win32_ComputerSystem.Model: X570 AORUS ELITE 2020-02-29 10:58:13.406 - Thread: 1 -> Virtualized: False 2020-02-29 10:58:13.435 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 3600X 6-Core Processor 2020-02-29 10:58:13.436 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,128,517,632 bytes 2020-02-29 10:58:13.436 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-02-29 10:58:13.436 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,846,247,936 bytes 2020-02-29 10:58:13.436 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,697,840,128 bytes 2020-02-29 10:58:13.448 - Thread: 1 -> Drive C: | Capacity: 239,379,410,944 bytes | Free space: 90,556,362,752 bytes 2020-02-29 10:58:13.448 - Thread: 1 -> Drive D: | Capacity: 240,054,693,888 bytes | Free space: 21,665,562,624 bytes 2020-02-29 10:58:13.448 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-02-29 10:58:13.450 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-02-29 10:58:13.451 - Thread: 1 -> Installed DLCs: 2020-02-29 10:58:13.482 - Thread: 1 -> Decorative Blocks (1049790) 2020-02-29 10:58:13.495 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-02-29 10:58:13.638 - Thread: 1 -> Havok: Physics.Init 2020-02-29 10:58:13.981 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-02-29 10:58:13.998 - Thread: 1 -> HkGameName: SpaceEngineers 2020-02-29 10:58:14.007 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-02-29 10:58:14.008 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-29 10:58:14.019 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-02-29 10:58:14.248 - Thread: 1 -> Loading scenarios 2020-02-29 10:58:14.281 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-29 10:58:14.281 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-02-29 10:58:14.599 - Thread: 1 -> Loading sound definitions 2020-02-29 10:58:14.753 - Thread: 1 -> GuiTextures.sbc 2020-02-29 10:58:14.753 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-29 10:58:14.951 - Thread: 1 -> Loading shadow textures definitions 2020-02-29 10:58:14.951 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-02-29 10:58:14.954 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-02-29 10:58:14.998 - Thread: 1 -> MyAudio.LoadData - START 2020-02-29 10:58:15.067 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Динамики (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-02-29 10:58:15.593 - Thread: 1 -> MyAudio.LoadData - END 2020-02-29 10:58:15.602 - Thread: 29 -> MySandboxGame.PerformPreload() - START 2020-02-29 10:58:15.603 - Thread: 1 -> MyGuiManager() 2020-02-29 10:58:15.606 - Thread: 29 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-29 10:58:15.783 - Thread: 29 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-29 10:58:15.813 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-29 10:58:15.836 - Thread: 29 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-02-29 10:58:15.837 - Thread: 29 -> ReloadVoxelMaterials 2020-02-29 10:58:15.839 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-29 10:58:15.839 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-29 10:58:15.839 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-29 10:58:15.845 - Thread: 1 -> Loading default controls 2020-02-29 10:58:15.901 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-02-29 10:58:15.901 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-02-29 10:58:15.901 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-02-29 10:58:15.901 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-02-29 10:58:15.901 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-02-29 10:58:15.901 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-02-29 10:58:15.901 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-02-29 10:58:15.953 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.954 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-02-29 10:58:15.957 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.957 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-02-29 10:58:15.975 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.975 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-02-29 10:58:15.976 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.976 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-02-29 10:58:15.978 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.979 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-02-29 10:58:15.980 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.980 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-02-29 10:58:15.981 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.981 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-02-29 10:58:15.984 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.984 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-02-29 10:58:15.989 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.989 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-02-29 10:58:15.989 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.989 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-02-29 10:58:15.990 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:15.994 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-02-29 10:58:15.997 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.004 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.004 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-02-29 10:58:16.004 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-02-29 10:58:16.020 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.020 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-02-29 10:58:16.039 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-02-29 10:58:16.046 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.047 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-02-29 10:58:16.051 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.051 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-02-29 10:58:16.051 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.052 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-02-29 10:58:16.055 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.055 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-02-29 10:58:16.059 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.059 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-02-29 10:58:16.061 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.061 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-02-29 10:58:16.064 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.065 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-02-29 10:58:16.067 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.067 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-02-29 10:58:16.074 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.075 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-02-29 10:58:16.076 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.076 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-02-29 10:58:16.082 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.082 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-02-29 10:58:16.097 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.097 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-02-29 10:58:16.098 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.098 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-02-29 10:58:16.113 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.113 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-02-29 10:58:16.119 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.119 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-02-29 10:58:16.123 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.123 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-02-29 10:58:16.124 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.124 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-02-29 10:58:16.127 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.128 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-02-29 10:58:16.129 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.129 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-02-29 10:58:16.130 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.130 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-02-29 10:58:16.135 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.135 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-02-29 10:58:16.165 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.165 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-02-29 10:58:16.166 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.166 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-02-29 10:58:16.168 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.168 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-02-29 10:58:16.170 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.171 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-02-29 10:58:16.177 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.177 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-02-29 10:58:16.183 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.183 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-02-29 10:58:16.189 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.192 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.200 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-02-29 10:58:16.200 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-02-29 10:58:16.200 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-02-29 10:58:16.221 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.221 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-02-29 10:58:16.434 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-29 10:58:16.435 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-02-29 10:58:16.439 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-02-29 10:58:16.453 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-02-29 10:58:16.459 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-02-29 10:58:16.465 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-02-29 10:58:16.470 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-02-29 10:58:16.477 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-02-29 10:58:16.482 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-02-29 10:58:16.488 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-02-29 10:58:16.511 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-02-29 10:58:16.520 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-02-29 10:58:16.532 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-02-29 10:58:16.551 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-02-29 10:58:16.565 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-02-29 10:58:16.579 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-02-29 10:58:16.605 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-02-29 10:58:16.671 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-02-29 10:58:16.740 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-02-29 10:58:16.814 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-02-29 10:58:16.869 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-02-29 10:58:16.930 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-02-29 10:58:16.951 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-02-29 10:58:16.998 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-02-29 10:58:17.000 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-02-29 10:58:17.011 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-02-29 10:58:17.062 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-02-29 10:58:17.068 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-02-29 10:58:17.082 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-02-29 10:58:17.130 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-02-29 10:58:17.146 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-02-29 10:58:17.158 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-02-29 10:58:17.173 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-02-29 10:58:17.181 - Thread: 1 -> Timer Frequency: 10000000 2020-02-29 10:58:17.181 - Thread: 1 -> Ticks per frame: 166667 2020-02-29 10:58:17.190 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-02-29 10:58:17.218 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-02-29 10:58:17.218 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-02-29 10:58:17.222 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-02-29 10:58:17.259 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-02-29 10:58:17.265 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-02-29 10:58:17.267 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-02-29 10:58:17.499 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-02-29 10:58:17.533 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-02-29 10:58:17.540 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-02-29 10:58:17.654 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-02-29 10:58:17.668 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-02-29 10:58:17.716 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-29 10:58:17.717 - Thread: 1 -> Flares Intensity: 1 2020-02-29 10:58:17.717 - Thread: 1 -> Field of view: 1.22173 2020-02-29 10:58:17.717 - Thread: 1 -> PostProcessingEnabled: True 2020-02-29 10:58:17.717 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-02-29 10:58:17.717 - Thread: 1 -> Render.GrassDrawDistance: 160 2020-02-29 10:58:17.717 - Thread: 1 -> Render.DistanceFade: 1000 2020-02-29 10:58:17.717 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-02-29 10:58:17.717 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-02-29 10:58:17.717 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-02-29 10:58:17.717 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-02-29 10:58:17.717 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-02-29 10:58:17.717 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-02-29 10:58:17.717 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-02-29 10:58:17.717 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-02-29 10:58:17.721 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-02-29 10:58:17.731 - Thread: 1 -> Analytics uuid: 63333c7c-c43d-a8ed-2f61-38f3382d69a9 2020-02-29 10:58:17.751 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-02-29 10:58:17.858 - Thread: 1 -> Analytics helper process start reported 2020-02-29 10:58:17.969 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-02-29 10:58:17.969 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-02-29 10:58:18.613 - Thread: 45 -> Analytics session: 18435502 2020-02-29 10:58:19.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 10:58:19.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 10:58:21.832 - Thread: 29 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-29 10:58:22.707 - Thread: 1 -> LoadSession() - Start 2020-02-29 10:58:22.707 - Thread: 1 -> C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13 2020-02-29 10:58:24.328 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13\Sandbox_config.sbc 2020-02-29 10:58:24.337 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-02-29 10:58:24.350 - Thread: 30 -> Downloading world mods - START 2020-02-29 10:58:24.532 - Thread: 29 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-29 10:58:24.532 - Thread: 29 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-02-29 10:58:24.532 - Thread: 29 -> MySandboxGame.PerformPreload() - END 2020-02-29 10:58:24.734 - Thread: 1 -> Mod dependencies query successful 2020-02-29 10:58:25.018 - Thread: 1 -> Mod dependencies query successful 2020-02-29 10:58:25.029 - Thread: 30 -> MyWorkshop.GetItemsBlocking: getting 3 items 2020-02-29 10:58:25.319 - Thread: 1 -> Mod query successful 2020-02-29 10:58:25.326 - Thread: 30 -> Up to date mod: Id = 657749341, title = 'Automatic Ore Pickup' 2020-02-29 10:58:25.326 - Thread: 30 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2020-02-29 10:58:25.327 - Thread: 30 -> Up to date mod: Id = 1365616918, title = 'Defense Shields - v1.9(73)' 2020-02-29 10:58:25.327 - Thread: 30 -> Mod download time: 0.00 seconds 2020-02-29 10:58:25.328 - Thread: 30 -> Downloading world mods - END 2020-02-29 10:58:25.335 - Thread: 1 -> LoadSession() - End 2020-02-29 10:58:25.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 10:58:25.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 10:58:25.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 10:58:25.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 10:58:25.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 10:58:25.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 10:58:25.387 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-02-29 10:58:25.387 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-02-29 10:58:25.572 - Thread: 1 -> RunLoadingAction - START 2020-02-29 10:58:25.575 - Thread: 1 -> Loading session: C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13 2020-02-29 10:58:26.009 - Thread: 1 -> GC Memory: 991,269,912 B 2020-02-29 10:58:26.013 - Thread: 1 -> Process Memory: 2,835,644,416 B 2020-02-29 10:58:26.014 - Thread: 1 -> Experimental mode: Yes 2020-02-29 10:58:26.014 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods, SupergriddingEnabled 2020-02-29 10:58:26.978 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-02-29 10:58:32.292 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:32.292 - Thread: 1 -> Script loaded: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:32.292 - Thread: 1 -> Script loaded: 657749341.sbm_AutoOreCollect, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:32.307 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-02-29 10:58:32.315 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-02-29 10:58:32.316 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-29 10:58:32.317 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-02-29 10:58:32.446 - Thread: 1 -> Loading scenarios 2020-02-29 10:58:32.446 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-29 10:58:32.447 - Thread: 1 -> List of used mods (3) - START 2020-02-29 10:58:32.447 - Thread: 1 -> Id = 758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2020-02-29 10:58:32.447 - Thread: 1 -> Id = 1365616918, Filename = '1365616918.sbm', Name = 'Defense Shields - v1.9(73)' 2020-02-29 10:58:32.447 - Thread: 1 -> Id = 657749341, Filename = '657749341.sbm', Name = 'Automatic Ore Pickup' 2020-02-29 10:58:32.447 - Thread: 1 -> List of used mods - END 2020-02-29 10:58:32.537 - Thread: 1 -> Loading behaviors 2020-02-29 10:58:32.538 - Thread: 1 -> Loading ammo magazines 2020-02-29 10:58:32.540 - Thread: 1 -> Loading ammo definitions 2020-02-29 10:58:32.542 - Thread: 1 -> Loading animations 2020-02-29 10:58:32.544 - Thread: 1 -> Loading animations 2020-02-29 10:58:32.545 - Thread: 1 -> Loading sound definitions 2020-02-29 10:58:32.545 - Thread: 1 -> Loading sound definitions 2020-02-29 10:58:32.546 - Thread: 1 -> Loading sound definitions 2020-02-29 10:58:32.546 - Thread: 1 -> Loading sound definitions 2020-02-29 10:58:32.546 - Thread: 1 -> Loading sound definitions 2020-02-29 10:58:32.546 - Thread: 1 -> Loading category classes 2020-02-29 10:58:32.546 - Thread: 1 -> Loading category classes 2020-02-29 10:58:32.546 - Thread: 1 -> Loading blueprint classes 2020-02-29 10:58:32.547 - Thread: 1 -> Loading blueprint class entries 2020-02-29 10:58:32.548 - Thread: 1 -> Loading blueprint class entries 2020-02-29 10:58:32.548 - Thread: 1 -> Loading blueprints 2020-02-29 10:58:32.550 - Thread: 1 -> Loading blueprints 2020-02-29 10:58:32.550 - Thread: 1 -> Loading agent definitions 2020-02-29 10:58:32.551 - Thread: 1 -> Loading character definitions 2020-02-29 10:58:32.560 - Thread: 1 -> Loading character definitions 2020-02-29 10:58:32.560 - Thread: 1 -> Loading components 2020-02-29 10:58:32.562 - Thread: 1 -> Loading components 2020-02-29 10:58:32.562 - Thread: 1 -> Loading configuration 2020-02-29 10:58:32.562 - Thread: 1 -> Loading container types 2020-02-29 10:58:32.564 - Thread: 1 -> Loading Contract Types 2020-02-29 10:58:32.569 - Thread: 1 -> Loading block positions 2020-02-29 10:58:32.571 - Thread: 1 -> Loading block positions 2020-02-29 10:58:32.571 - Thread: 1 -> Loading curve definitions 2020-02-29 10:58:32.573 - Thread: 1 -> Loading debris 2020-02-29 10:58:32.574 - Thread: 1 -> Loading environment items entries 2020-02-29 10:58:32.574 - Thread: 1 -> Loading decal global definitions 2020-02-29 10:58:32.574 - Thread: 1 -> Loading decal definitions 2020-02-29 10:58:32.576 - Thread: 1 -> Loading drone behaviors 2020-02-29 10:58:32.578 - Thread: 1 -> Loading edges 2020-02-29 10:58:32.579 - Thread: 1 -> Loading emissive color definitions 2020-02-29 10:58:32.581 - Thread: 1 -> Loading emissive color default states 2020-02-29 10:58:32.585 - Thread: 1 -> Loading animations 2020-02-29 10:58:32.585 - Thread: 1 -> Loading entity components 2020-02-29 10:58:32.594 - Thread: 1 -> Loading component containers 2020-02-29 10:58:32.604 - Thread: 1 -> Loading environment items entries 2020-02-29 10:58:32.605 - Thread: 1 -> Loading Faction Names 2020-02-29 10:58:32.605 - Thread: 1 -> Loading factions 2020-02-29 10:58:32.608 - Thread: 1 -> Loading flare definitions 2020-02-29 10:58:32.616 - Thread: 1 -> Loading gas property definitions 2020-02-29 10:58:32.617 - Thread: 1 -> Loading event definitions 2020-02-29 10:58:32.618 - Thread: 1 -> Loading physical items 2020-02-29 10:58:32.630 - Thread: 1 -> GuiTextures.sbc 2020-02-29 10:58:32.630 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-29 10:58:32.640 - Thread: 1 -> Loading LCD texture categories 2020-02-29 10:58:32.640 - Thread: 1 -> Loading LCD texture categories 2020-02-29 10:58:32.641 - Thread: 1 -> Loading physical items 2020-02-29 10:58:32.643 - Thread: 1 -> Loading physical items 2020-02-29 10:58:32.643 - Thread: 1 -> Loading physical material properties 2020-02-29 10:58:32.646 - Thread: 1 -> Loading pirate antennas 2020-02-29 10:58:32.651 - Thread: 1 -> Loading research blocks definitions 2020-02-29 10:58:32.652 - Thread: 1 -> Loading research groups definitions 2020-02-29 10:58:32.653 - Thread: 1 -> Loading resource distribution groups 2020-02-29 10:58:32.654 - Thread: 1 -> Loading shadow textures definitions 2020-02-29 10:58:32.654 - Thread: 1 -> Loading ship sound groups 2020-02-29 10:58:32.664 - Thread: 1 -> Loading ship sound groups 2020-02-29 10:58:32.664 - Thread: 1 -> Loading sound categories 2020-02-29 10:58:32.666 - Thread: 1 -> Loading stat definitions 2020-02-29 10:58:32.667 - Thread: 1 -> Loading grid creators 2020-02-29 10:58:32.668 - Thread: 1 -> Loading transparent material properties 2020-02-29 10:58:32.669 - Thread: 1 -> Loading voxel map storage definitions 2020-02-29 10:58:32.670 - Thread: 1 -> Loading voxel material definitions 2020-02-29 10:58:32.670 - Thread: 1 -> Loading voxel material definitions 2020-02-29 10:58:32.672 - Thread: 1 -> Loading transparent material properties 2020-02-29 10:58:32.680 - Thread: 1 -> Loading sound definitions 2020-02-29 10:58:32.683 - Thread: 1 -> Loading sound definitions 2020-02-29 10:58:32.684 - Thread: 1 -> Loading category classes 2020-02-29 10:58:32.684 - Thread: 1 -> Loading research groups definitions 2020-02-29 10:58:32.684 - Thread: 1 -> Loading research blocks definitions 2020-02-29 10:58:32.685 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/LargeShieldModulator' 2020-02-29 10:58:32.685 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_UpgradeModule/SmallShieldModulator' 2020-02-29 10:58:32.685 - Thread: 1 -> Loading blueprint class entries 2020-02-29 10:58:32.685 - Thread: 1 -> Loading blueprints 2020-02-29 10:58:32.686 - Thread: 1 -> Loading components 2020-02-29 10:58:32.686 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ShieldComponent 2020-02-29 10:58:32.686 - Thread: 1 -> Loading entity components 2020-02-29 10:58:32.686 - Thread: 1 -> Loading transparent material properties 2020-02-29 10:58:32.699 - Thread: 1 -> Audio effects definitions 2020-02-29 10:58:32.702 - Thread: 1 -> Loading environment items definitions 2020-02-29 10:58:32.703 - Thread: 1 -> Loading environment items definitions 2020-02-29 10:58:32.704 - Thread: 1 -> Loading physical material properties 2020-02-29 10:58:32.707 - Thread: 1 -> Loading particle effect definitions 2020-02-29 10:58:32.759 - Thread: 1 -> Loading particle effect definitions 2020-02-29 10:58:32.792 - Thread: 1 -> Loading environment item definitions 2020-02-29 10:58:32.795 - Thread: 1 -> Loading weapon definitions 2020-02-29 10:58:32.799 - Thread: 1 -> Loading particle effect definitions 2020-02-29 10:58:32.801 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.826 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.827 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.857 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.862 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.864 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.864 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.866 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.866 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.867 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.867 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.868 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.868 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.871 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.884 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.885 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.885 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.886 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.886 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.891 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.892 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.892 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.892 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.893 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.894 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.894 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.894 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.895 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.895 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.895 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.896 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.899 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.900 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.901 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.902 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.902 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.903 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.906 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.907 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.908 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.909 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.910 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.910 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.912 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.915 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.916 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.917 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.918 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.919 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.920 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.922 - Thread: 1 -> Loading cube blocks 2020-02-29 10:58:32.923 - Thread: 1 -> Created definition for: Shield Controller Table 2020-02-29 10:58:32.924 - Thread: 1 -> Created definition for: Shield Controller 2020-02-29 10:58:32.925 - Thread: 1 -> Created definition for: Shield Control 2020-02-29 10:58:32.928 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_TextPanel/DSControlLCD 2020-02-29 10:58:32.928 - Thread: 1 -> Created definition for: Shield LCD 2020-02-29 10:58:32.929 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_TextPanel/DSControlLCDWide 2020-02-29 10:58:32.929 - Thread: 1 -> Created definition for: Shield Wide LCD 2020-02-29 10:58:32.930 - Thread: 1 -> Created definition for: Shield Air Pressurizer 2020-02-29 10:58:32.931 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-02-29 10:58:32.932 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-02-29 10:58:32.932 - Thread: 1 -> Created definition for: Station Shield Emitter 2020-02-29 10:58:32.933 - Thread: 1 -> Created definition for: Shield Modulator 2020-02-29 10:58:32.934 - Thread: 1 -> Created definition for: Shield Modulator 2020-02-29 10:58:32.935 - Thread: 1 -> Created definition for: Shield Enhancer 2020-02-29 10:58:32.935 - Thread: 1 -> Created definition for: Shield Enhancer 2020-02-29 10:58:32.936 - Thread: 1 -> Created definition for: Ship Shield Emitter 2020-02-29 10:58:32.936 - Thread: 1 -> Created definition for: Shield Compact Emitter 2020-02-29 10:58:32.936 - Thread: 1 -> Created block definitions 2020-02-29 10:58:32.936 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlTable 2020-02-29 10:58:32.936 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/DSControlLarge 2020-02-29 10:58:32.936 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DSControlLCD 2020-02-29 10:58:32.936 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/DSControlLCDWide 2020-02-29 10:58:32.936 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/DSSupergen 2020-02-29 10:58:32.936 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterL 2020-02-29 10:58:32.937 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterST 2020-02-29 10:58:32.937 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeShieldModulator 2020-02-29 10:58:32.937 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeEnhancer 2020-02-29 10:58:32.937 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/EmitterLA 2020-02-29 10:58:32.937 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-02-29 10:58:32.945 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-02-29 10:58:32.945 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-02-29 10:58:32.945 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-02-29 10:58:32.945 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-02-29 10:58:32.945 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-02-29 10:58:32.952 - Thread: 1 -> Loading block variant groups 2020-02-29 10:58:32.954 - Thread: 1 -> MOD_ERROR: Defense Shields - v1.9(73) 2020-02-29 10:58:32.954 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1365616918\Data\BlocksCategories.sbc 2020-02-29 10:58:32.954 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1365616918\Textures\GUI\Icons\DS_Control_Block.dds 2020-02-29 10:58:32.954 - Thread: 1 -> MOD_ERROR: Defense Shields - v1.9(73) 2020-02-29 10:58:32.954 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1365616918\Data\BlocksCategories.sbc 2020-02-29 10:58:32.954 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1365616918\Textures\GUI\Icons\DS_Supergen.dds 2020-02-29 10:58:32.955 - Thread: 1 -> Loading asteroid generators 2020-02-29 10:58:32.956 - Thread: 1 -> Loading spawn groups 2020-02-29 10:58:32.959 - Thread: 1 -> Loading drop containers 2020-02-29 10:58:32.960 - Thread: 1 -> Loading spawn groups 2020-02-29 10:58:32.960 - Thread: 1 -> Loading spawn groups 2020-02-29 10:58:32.960 - Thread: 1 -> Loading radial menu definitions 2020-02-29 10:58:32.969 - Thread: 1 -> Loading respawn ships 2020-02-29 10:58:32.971 - Thread: 1 -> Loading spawn groups 2020-02-29 10:58:32.971 - Thread: 1 -> Loading wheel speeds 2020-02-29 10:58:33.008 - Thread: 1 -> MyAudio.UnloadData - START 2020-02-29 10:58:33.021 - Thread: 1 -> MyAudio.UnloadData - END 2020-02-29 10:58:33.021 - Thread: 1 -> MyAudio.LoadData - START 2020-02-29 10:58:33.056 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Динамики (Realtek(R) Audio) - Channel #: 2 - Sample rate: 48000 2020-02-29 10:58:33.223 - Thread: 1 -> MyAudio.LoadData - END 2020-02-29 10:58:33.262 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-02-29 10:58:33.267 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:33.294 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:33.294 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:33.295 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:33.295 - Thread: 1 -> Registered modules from: 1365616918.sbm_DefenseShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:33.327 - Thread: 1 -> Registered modules from: 657749341.sbm_AutoOreCollect, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:33.328 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:33.336 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-29 10:58:34.160 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2020-02-29 10:58:34.162 - Thread: 78 -> External debugger: listening... 2020-02-29 10:58:34.184 - Thread: 1 -> MyLights.LoadData() - START 2020-02-29 10:58:34.185 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-02-29 10:58:34.185 - Thread: 1 -> MyLights.LoadData() - END 2020-02-29 10:58:34.185 - Thread: 1 -> Info: MyLights initialized. 2020-02-29 10:58:34.185 - Thread: 1 -> MyExplosions.LoadData() - START 2020-02-29 10:58:34.190 - Thread: 1 -> MyExplosions.LoadData() - END 2020-02-29 10:58:34.238 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-02-29 10:58:34.238 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-02-29 10:58:34.259 - Thread: 1 -> Loading Procedural World Generator 2020-02-29 10:58:34.260 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-02-29 10:58:34.890 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-02-29 10:58:34.989 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-02-29 10:58:34.990 - Thread: 32 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-02-29 10:58:34.990 - Thread: 33 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-02-29 10:58:34.990 - Thread: 31 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-02-29 10:58:34.990 - Thread: 30 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-02-29 10:58:34.990 - Thread: 29 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-02-29 10:58:34.990 - Thread: 1 -> Loading voxel storage from file 'C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13\EarthLike-1779144428d120000.vx2' 2020-02-29 10:58:34.990 - Thread: 33 -> Loading voxel storage from file 'C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13\Alien-291759539d120000.vx2' 2020-02-29 10:58:34.990 - Thread: 31 -> Loading voxel storage from file 'C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13\Mars-2044023682d120000.vx2' 2020-02-29 10:58:34.990 - Thread: 30 -> Loading voxel storage from file 'C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13\Titan-2124704365d19000.vx2' 2020-02-29 10:58:34.990 - Thread: 32 -> Loading voxel storage from file 'C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13\Europa-595048092d19000.vx2' 2020-02-29 10:58:34.990 - Thread: 29 -> Loading voxel storage from file 'C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13\Moon-1353915701d19000.vx2' 2020-02-29 10:58:36.519 - Thread: 33 -> Info: Planet generator name: Alien 2020-02-29 10:58:36.523 - Thread: 33 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 10:58:36.567 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-02-29 10:58:36.567 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 10:58:36.692 - Thread: 31 -> Info: Planet generator name: Mars 2020-02-29 10:58:36.692 - Thread: 31 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 10:58:37.196 - Thread: 29 -> Info: Planet generator name: Moon 2020-02-29 10:58:37.196 - Thread: 29 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 10:58:37.526 - Thread: 32 -> Info: Planet generator name: Europa 2020-02-29 10:58:37.527 - Thread: 32 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 10:58:37.644 - Thread: 30 -> Info: Planet generator name: Titan 2020-02-29 10:58:37.644 - Thread: 30 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-29 10:58:37.753 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-02-29 10:58:37.753 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-02-29 10:58:37.755 - Thread: 1 -> ControlledObject was null, respawning character 2020-02-29 10:58:37.755 - Thread: 1 -> RequestRespawn 2020-02-29 10:58:37.814 - Thread: 1 -> MySession.Static.LogSettings - START 2020-02-29 10:58:37.814 - Thread: 1 -> Name = Appius13 2020-02-29 10:58:37.814 - Thread: 1 -> Description = 2020-02-29 10:58:37.814 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-02-29 10:58:37.814 - Thread: 1 -> Password = 2020-02-29 10:58:37.814 - Thread: 1 -> CurrentPath = C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13 2020-02-29 10:58:37.814 - Thread: 1 -> WorkshopId = 2020-02-29 10:58:37.814 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-02-29 10:58:37.814 - Thread: 1 -> ThumbPath = C:\Users\aleks\AppData\Roaming\SpaceEngineers\Saves\76561198091104427\Appius13\thumb.jpg 2020-02-29 10:58:37.816 - Thread: 1 -> Settings: 2020-02-29 10:58:37.816 - Thread: 1 -> GameMode = Survival 2020-02-29 10:58:37.816 - Thread: 1 -> MaxPlayers = 4 2020-02-29 10:58:37.816 - Thread: 1 -> OnlineMode = OFFLINE 2020-02-29 10:58:37.816 - Thread: 1 -> AutoHealing = True 2020-02-29 10:58:37.816 - Thread: 1 -> WeaponsEnabled = True 2020-02-29 10:58:37.816 - Thread: 1 -> ThrusterDamage = True 2020-02-29 10:58:37.816 - Thread: 1 -> EnableSpectator = False 2020-02-29 10:58:37.816 - Thread: 1 -> EnableCopyPaste = False 2020-02-29 10:58:37.816 - Thread: 1 -> MaxFloatingObjects = 100 2020-02-29 10:58:37.816 - Thread: 1 -> MaxGridSize = 50000 2020-02-29 10:58:37.816 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-02-29 10:58:37.816 - Thread: 1 -> CargoShipsEnabled = True 2020-02-29 10:58:37.816 - Thread: 1 -> EnvironmentHostility = SAFE 2020-02-29 10:58:37.816 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-02-29 10:58:37.816 - Thread: 1 -> InventorySizeMultiplier = 10 2020-02-29 10:58:37.816 - Thread: 1 -> RefinerySpeedMultiplier = 10 2020-02-29 10:58:37.816 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2020-02-29 10:58:37.816 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2020-02-29 10:58:37.816 - Thread: 1 -> WelderSpeedMultiplier = 5 2020-02-29 10:58:37.816 - Thread: 1 -> GrinderSpeedMultiplier = 5 2020-02-29 10:58:37.816 - Thread: 1 -> ClientCanSave = False 2020-02-29 10:58:37.816 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-02-29 10:58:37.816 - Thread: 1 -> PermanentDeath = False 2020-02-29 10:58:37.816 - Thread: 1 -> DestructibleBlocks = True 2020-02-29 10:58:37.816 - Thread: 1 -> EnableScripts = True 2020-02-29 10:58:37.816 - Thread: 1 -> AutoSaveInMinutes = 5 2020-02-29 10:58:37.816 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-02-29 10:58:37.816 - Thread: 1 -> ProceduralDensity = 0.35 2020-02-29 10:58:37.816 - Thread: 1 -> ProceduralSeed = 0 2020-02-29 10:58:37.816 - Thread: 1 -> DestructibleBlocks = True 2020-02-29 10:58:37.816 - Thread: 1 -> EnableIngameScripts = True 2020-02-29 10:58:37.816 - Thread: 1 -> ViewDistance = 15000 2020-02-29 10:58:37.816 - Thread: 1 -> Voxel destruction = True 2020-02-29 10:58:37.816 - Thread: 1 -> EnableStructuralSimulation = False 2020-02-29 10:58:37.816 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-02-29 10:58:37.816 - Thread: 1 -> EnableContainerDrops = True 2020-02-29 10:58:37.816 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-02-29 10:58:37.816 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-02-29 10:58:37.816 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-02-29 10:58:37.816 - Thread: 1 -> EnableSubgridDamage = False 2020-02-29 10:58:37.816 - Thread: 1 -> SyncDistance = 3000 2020-02-29 10:58:37.816 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-02-29 10:58:37.816 - Thread: 1 -> AFKTimeoutMin = 0 2020-02-29 10:58:37.816 - Thread: 1 -> StopGridsPeriodMin = 15 2020-02-29 10:58:37.816 - Thread: 1 -> ExperimentalMode = True 2020-02-29 10:58:37.816 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts, SupergriddingEnabled 2020-02-29 10:58:37.816 - Thread: 1 -> MySession.Static.LogSettings - END 2020-02-29 10:58:37.928 - Thread: 1 -> Session loaded 2020-02-29 10:58:37.928 - Thread: 1 -> RunLoadingAction - END 2020-02-29 10:58:37.928 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-02-29 10:58:38.044 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-02-29 10:58:38.044 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-02-29 10:58:38.044 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-02-29 10:58:40.467 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 10:58:40.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 10:58:45.063 - Thread: 1 -> Updating continues. 2020-02-29 10:58:45.173 - Thread: 1 -> Clusters reordered 2020-02-29 10:58:45.637 - Thread: 1 -> GC Memory: 1,739,614,920 B 2020-02-29 10:58:46.317 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-29 10:58:46.318 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-29 10:59:07.872 - Thread: 29 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-02-29 10:59:10.629 - Thread: 25 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyVertexBuffer Debug name: BufferDescription: [ 2020-02-29 10:59:10.629 - Thread: 25 -> Error: BindFlags = VertexBuffer, StreamOutput 2020-02-29 10:59:10.629 - Thread: 25 -> Error: CpuAccessFlags = None 2020-02-29 10:59:10.629 - Thread: 25 -> Error: OptionFlags = None 2020-02-29 10:59:10.629 - Thread: 25 -> Error: SizeInBytes = 524288 2020-02-29 10:59:10.629 - Thread: 25 -> Error: StructureByteStride = 16 2020-02-29 10:59:10.629 - Thread: 25 -> Error: Usage = Default 2020-02-29 10:59:10.629 - Thread: 25 -> Error: ] 2020-02-29 10:59:12.329 - Thread: 18 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(MyFoliageGeneratingPass@|FAIL_NotInitialized|Unknown|NotStarted ) Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Statistics: Scene: Entities Actors: 823 InstanceBuffers: 334 GPUEmitters: 0 Atmospheres: 5 Clouds: 20 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 63 Actor Components MyLightComponent: 39 MyRenderVoxelActor: 6 MyInstanceComponent: 296 MyRenderableComponent: 474 MyVoxelCellComponent: 383 MyFoliageComponent: 148 MyRotationAnimator: 4 MyThrustFlameAnimator: 5 MySkinningComponent: 1 2020-02-29 10:59:12.345 - Thread: 1 -> Query successful. 2020-02-29 10:59:12.345 - Thread: 29 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-02-29 10:59:15.644 - Thread: 1 -> GC Memory: 2,355,802,512 B 2020-02-29 10:59:21.973 - Thread: 18 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-02-29 10:59:21.974 - Thread: 18 -> Showing message 2020-02-29 10:59:22.674 - Thread: 18 -> Log Closed