2020-02-24 20:23:06.195 - Thread: 1 -> Log Started 2020-02-24 20:23:06.196 - Thread: 1 -> Timezone (local - UTC): -5h 2020-02-24 20:23:06.196 - Thread: 1 -> App Version: 01_193_103 2020-02-24 20:23:06.199 - Thread: 1 -> Steam build: Always true 2020-02-24 20:23:06.199 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-02-24 20:23:06.199 - Thread: 1 -> Environment.ProcessorCount: 12 2020-02-24 20:23:06.236 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18362.0) 2020-02-24 20:23:06.236 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-02-24 20:23:06.236 - Thread: 1 -> Environment.Is64BitProcess: True 2020-02-24 20:23:06.236 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-02-24 20:23:06.237 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-02-24 20:23:06.237 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-02-24 20:23:06.269 - Thread: 1 -> CPU Info: AMD Ryzen 5 3600X 6-Core Processor 2020-02-24 20:23:06.269 - Thread: 1 -> IntPtr.Size: 8 2020-02-24 20:23:06.269 - Thread: 1 -> Default Culture: 2020-02-24 20:23:06.269 - Thread: 1 -> Default UI Culture: 2020-02-24 20:23:06.272 - Thread: 1 -> MyConfig.Load() - START 2020-02-24 20:23:06.274 - Thread: 1 -> Path: C:\Users\jgonz\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-24 20:23:06.442 - Thread: 1 -> NewNewGameScreen: False 2020-02-24 20:23:06.442 - Thread: 1 -> EnableDamageEffects: True 2020-02-24 20:23:06.442 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-02-24 20:23:06.442 - Thread: 1 -> EnableReverb: False 2020-02-24 20:23:06.442 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-02-24 20:23:06.442 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-02-24 20:23:06.442 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-02-24 20:23:06.442 - Thread: 1 -> FirstTimeRun: False 2020-02-24 20:23:06.442 - Thread: 1 -> ExperimentalMode: False 2020-02-24 20:23:06.442 - Thread: 1 -> VideoAdapter: 0 2020-02-24 20:23:06.442 - Thread: 1 -> ScreenWidth: 1920 2020-02-24 20:23:06.442 - Thread: 1 -> ScreenHeight: 1080 2020-02-24 20:23:06.442 - Thread: 1 -> RefreshRate: 60000 2020-02-24 20:23:06.442 - Thread: 1 -> WindowMode: 2 2020-02-24 20:23:06.442 - Thread: 1 -> VerticalSync: 0 2020-02-24 20:23:06.442 - Thread: 1 -> FieldOfView: 70 2020-02-24 20:23:06.442 - Thread: 1 -> PostProcessingEnabled: True 2020-02-24 20:23:06.442 - Thread: 1 -> FlaresIntensity: 1 2020-02-24 20:23:06.442 - Thread: 1 -> TreeViewDistance: 1000 2020-02-24 20:23:06.442 - Thread: 1 -> GrassDensity: 1 2020-02-24 20:23:06.442 - Thread: 1 -> GrassDrawDistance: 159 2020-02-24 20:23:06.442 - Thread: 1 -> AntialiasingMode: 0 2020-02-24 20:23:06.442 - Thread: 1 -> ShadowMapResolution: 1 2020-02-24 20:23:06.442 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-02-24 20:23:06.442 - Thread: 1 -> TextureQuality: 1 2020-02-24 20:23:06.442 - Thread: 1 -> AnisotropicFiltering: 0 2020-02-24 20:23:06.442 - Thread: 1 -> ModelQuality: 1 2020-02-24 20:23:06.442 - Thread: 1 -> VoxelQuality: 1 2020-02-24 20:23:06.442 - Thread: 1 -> ShaderQuality: 1 2020-02-24 20:23:06.442 - Thread: 1 -> LowMemSwitchToLow: 0 2020-02-24 20:23:06.442 - Thread: 1 -> FirstVTTimeRun: False 2020-02-24 20:23:06.442 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-02-24 20:23:06.442 - Thread: 1 -> GDPRConsent: True 2020-02-24 20:23:06.442 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-02-24 20:23:06.442 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-02-24 20:23:06.442 - Thread: 1 -> FirstTimeTutorials: True 2020-02-24 20:23:06.442 - Thread: 1 -> HudState: 1 2020-02-24 20:23:06.442 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-02-24 20:23:06.442 - Thread: 1 -> MutedPlayers: 2020-02-24 20:23:06.442 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-02-24 20:23:06.443 - Thread: 1 -> MyConfig.Load() - END 2020-02-24 20:23:10.784 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-02-24 20:23:11.125 - Thread: 1 -> All detected adapters: 2020-02-24 20:23:11.136 - Thread: 1 -> AMD Radeon RX 5700 XT - VendorID=4098, SubsystemID=597169292, DeviceID=29471 2020-02-24 20:23:11.136 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-02-24 20:23:11.213 - Thread: 1 -> AdapterInfo = { 2020-02-24 20:23:11.213 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY1 2020-02-24 20:23:11.213 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 8548153344, Luid: 39925, rev: 193, subsys id: 597169292, vendor id: 4098 2020-02-24 20:23:11.213 - Thread: 1 -> Driver version = 26.20.15019.1003 2020-02-24 20:23:11.213 - Thread: 1 -> Driver date = 20200130000000.000000-000 2020-02-24 20:23:11.213 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-24 20:23:11.213 - Thread: 1 -> AftermathSupported = False 2020-02-24 20:23:11.213 - Thread: 1 -> Adapter id = 0 2020-02-24 20:23:11.213 - Thread: 1 -> Supported = True 2020-02-24 20:23:11.213 - Thread: 1 -> RAM = 8547397632 2020-02-24 20:23:11.213 - Thread: 1 -> Priority = 2 2020-02-24 20:23:11.213 - Thread: 1 -> Multithreaded rendering supported = False 2020-02-24 20:23:11.213 - Thread: 1 -> Output is attached = True 2020-02-24 20:23:11.214 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-02-24 20:23:11.214 - Thread: 1 -> Display modes = { 2020-02-24 20:23:11.214 - Thread: 1 -> DXGIOutput id = 0 2020-02-24 20:23:11.214 - Thread: 1 -> 640x480@60Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 640x480@75Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 640x480@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 720x400@70Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 720x400@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 720x400@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 720x480@60Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 720x480@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 720x576@50Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 720x576@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 720x576@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 800x600@60Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 800x600@75Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1024x768@60Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1024x768@75Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1152x864@75Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1152x864@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1152x864@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1280x720@60Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1280x720@50Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1280x720@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1280x1024@60Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1280x1024@75Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1600x900@60Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1680x1050@60Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1680x1050@60Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1680x1050@50Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1680x1050@50Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1680x1050@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1680x1050@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1920x1080@60Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1920x1080@50Hz 2020-02-24 20:23:11.214 - Thread: 1 -> 1920x1080@59.94006Hz 2020-02-24 20:23:11.214 - Thread: 1 -> } 2020-02-24 20:23:11.214 - Thread: 1 -> } 2020-02-24 20:23:11.214 - Thread: 1 -> AdapterInfo = { 2020-02-24 20:23:11.215 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY1 2020-02-24 20:23:11.215 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 8548153344, Luid: 39925, rev: 193, subsys id: 597169292, vendor id: 4098 2020-02-24 20:23:11.215 - Thread: 1 -> Driver version = 26.20.15019.1003 2020-02-24 20:23:11.215 - Thread: 1 -> Driver date = 20200130000000.000000-000 2020-02-24 20:23:11.215 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-24 20:23:11.215 - Thread: 1 -> AftermathSupported = False 2020-02-24 20:23:11.215 - Thread: 1 -> Adapter id = 0 2020-02-24 20:23:11.215 - Thread: 1 -> Supported = True 2020-02-24 20:23:11.215 - Thread: 1 -> RAM = 8547397632 2020-02-24 20:23:11.215 - Thread: 1 -> Priority = 2 2020-02-24 20:23:11.215 - Thread: 1 -> Multithreaded rendering supported = False 2020-02-24 20:23:11.215 - Thread: 1 -> Output is attached = True 2020-02-24 20:23:11.215 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-02-24 20:23:11.215 - Thread: 1 -> Display modes = { 2020-02-24 20:23:11.215 - Thread: 1 -> DXGIOutput id = 0 2020-02-24 20:23:11.215 - Thread: 1 -> 640x480@60Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 640x480@75Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 640x480@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 720x400@70Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 720x400@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 720x400@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 720x480@60Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 720x480@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 720x576@50Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 720x576@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 720x576@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 800x600@60Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 800x600@75Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1024x768@60Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1024x768@75Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1152x864@75Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1152x864@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1152x864@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1280x720@60Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1280x720@50Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1280x720@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1280x1024@60Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1280x1024@75Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1600x900@60Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1680x1050@60Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1680x1050@60Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1680x1050@50Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1680x1050@50Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1680x1050@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1680x1050@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1920x1080@60Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1920x1080@50Hz 2020-02-24 20:23:11.215 - Thread: 1 -> 1920x1080@59.94006Hz 2020-02-24 20:23:11.215 - Thread: 1 -> } 2020-02-24 20:23:11.215 - Thread: 1 -> } 2020-02-24 20:23:11.215 - Thread: 1 -> AdapterInfo = { 2020-02-24 20:23:11.215 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY2 2020-02-24 20:23:11.215 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 8548153344, Luid: 39925, rev: 193, subsys id: 597169292, vendor id: 4098 2020-02-24 20:23:11.215 - Thread: 1 -> Driver version = 26.20.15019.1003 2020-02-24 20:23:11.215 - Thread: 1 -> Driver date = 20200130000000.000000-000 2020-02-24 20:23:11.215 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-24 20:23:11.215 - Thread: 1 -> AftermathSupported = False 2020-02-24 20:23:11.215 - Thread: 1 -> Adapter id = 0 2020-02-24 20:23:11.216 - Thread: 1 -> Supported = True 2020-02-24 20:23:11.216 - Thread: 1 -> RAM = 8547397632 2020-02-24 20:23:11.216 - Thread: 1 -> Priority = 2 2020-02-24 20:23:11.216 - Thread: 1 -> Multithreaded rendering supported = False 2020-02-24 20:23:11.216 - Thread: 1 -> Output is attached = True 2020-02-24 20:23:11.216 - Thread: 1 -> DesktopBounds = {X:-1080 Y:-601 Width:1080 Height:1920} 2020-02-24 20:23:11.216 - Thread: 1 -> Display modes = { 2020-02-24 20:23:11.216 - Thread: 1 -> DXGIOutput id = 1 2020-02-24 20:23:11.216 - Thread: 1 -> 400x720@70Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 400x720@59.94006Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 400x720@59.94006Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 480x640@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 480x640@75Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 600x800@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 600x800@75Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 720x1280@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 720x1280@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 720x1280@75Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 720x1280@75Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 768x1024@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 768x1024@75Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 864x1152@75Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 864x1152@59.94006Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 864x1152@59.94006Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 900x1600@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 900x1600@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 900x1600@59.94006Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 900x1600@59.94006Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 1024x1280@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 1024x1280@75Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 1050x1680@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 1050x1680@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 1050x1680@59.94006Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 1050x1680@59.94006Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 1080x1920@60Hz 2020-02-24 20:23:11.216 - Thread: 1 -> 1080x1920@59.94006Hz 2020-02-24 20:23:11.216 - Thread: 1 -> } 2020-02-24 20:23:11.216 - Thread: 1 -> } 2020-02-24 20:23:11.216 - Thread: 1 -> AdapterInfo = { 2020-02-24 20:23:11.216 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY2 2020-02-24 20:23:11.216 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 8548153344, Luid: 39925, rev: 193, subsys id: 597169292, vendor id: 4098 2020-02-24 20:23:11.216 - Thread: 1 -> Driver version = 26.20.15019.1003 2020-02-24 20:23:11.216 - Thread: 1 -> Driver date = 20200130000000.000000-000 2020-02-24 20:23:11.216 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-24 20:23:11.216 - Thread: 1 -> AftermathSupported = False 2020-02-24 20:23:11.216 - Thread: 1 -> Adapter id = 0 2020-02-24 20:23:11.216 - Thread: 1 -> Supported = True 2020-02-24 20:23:11.216 - Thread: 1 -> RAM = 8547397632 2020-02-24 20:23:11.216 - Thread: 1 -> Priority = 2 2020-02-24 20:23:11.216 - Thread: 1 -> Multithreaded rendering supported = False 2020-02-24 20:23:11.216 - Thread: 1 -> Output is attached = True 2020-02-24 20:23:11.216 - Thread: 1 -> DesktopBounds = {X:-1080 Y:-601 Width:1080 Height:1920} 2020-02-24 20:23:11.216 - Thread: 1 -> Display modes = { 2020-02-24 20:23:11.217 - Thread: 1 -> DXGIOutput id = 1 2020-02-24 20:23:11.217 - Thread: 1 -> 400x720@70Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 400x720@59.94006Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 400x720@59.94006Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 480x640@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 480x640@75Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 600x800@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 600x800@75Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 720x1280@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 720x1280@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 720x1280@75Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 720x1280@75Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 768x1024@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 768x1024@75Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 864x1152@75Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 864x1152@59.94006Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 864x1152@59.94006Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 900x1600@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 900x1600@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 900x1600@59.94006Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 900x1600@59.94006Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 1024x1280@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 1024x1280@75Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 1050x1680@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 1050x1680@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 1050x1680@59.94006Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 1050x1680@59.94006Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 1080x1920@60Hz 2020-02-24 20:23:11.217 - Thread: 1 -> 1080x1920@59.94006Hz 2020-02-24 20:23:11.217 - Thread: 1 -> } 2020-02-24 20:23:11.217 - Thread: 1 -> } 2020-02-24 20:23:11.222 - Thread: 1 -> Steam.IsActive: True 2020-02-24 20:23:11.222 - Thread: 1 -> Steam.IsOnline: True 2020-02-24 20:23:11.222 - Thread: 1 -> Steam.OwnsGame: False 2020-02-24 20:23:11.222 - Thread: 1 -> Steam.UserId: 76561198205412637 2020-02-24 20:23:11.222 - Thread: 1 -> Steam.UserName: KrazyRican 2020-02-24 20:23:11.223 - Thread: 1 -> Steam.Branch: default 2020-02-24 20:23:11.223 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-02-24 20:23:11.223 - Thread: 1 -> Build version: 0.1.1.0 2020-02-24 20:23:11.291 - Thread: 17 -> CreateDeviceInternal - CheckSettings() 2020-02-24 20:23:11.292 - Thread: 17 -> CreateDeviceInternal - GetAdapter() 2020-02-24 20:23:11.294 - Thread: 17 -> CreateDeviceInternal - FixSettings() 2020-02-24 20:23:11.294 - Thread: 17 -> CreateDeviceInternal - Create device 2020-02-24 20:23:11.321 - Thread: 17 -> CreateDeviceInternal Steam Overlay integration 2020-02-24 20:23:11.348 - Thread: 17 -> CreateDeviceInternal Steam Overlay OK 2020-02-24 20:23:11.349 - Thread: 17 -> CreateDeviceInternal create swapchain 2020-02-24 20:23:14.004 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-02-24 20:23:14.004 - Thread: 1 -> MyScreenManager() 2020-02-24 20:23:14.004 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-02-24 20:23:14.005 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-02-24 20:23:14.005 - Thread: 1 -> Found processor count: 12 2020-02-24 20:23:14.005 - Thread: 1 -> Using processor count: 12 2020-02-24 20:23:14.372 - Thread: 17 -> DXGI SetFullscreenState succeded 2020-02-24 20:23:15.008 - Thread: 1 -> Preallocate - START 2020-02-24 20:23:15.011 - Thread: 1 -> MySpaceWorldGenerator - START 2020-02-24 20:23:15.016 - Thread: 1 -> MySpaceWorldGenerator - END 2020-02-24 20:23:15.016 - Thread: 1 -> MySpaceBuildComponent - START 2020-02-24 20:23:15.016 - Thread: 1 -> MySpaceBuildComponent - END 2020-02-24 20:23:15.016 - Thread: 1 -> MyEntities - START 2020-02-24 20:23:15.031 - Thread: 1 -> MyEntities - END 2020-02-24 20:23:15.031 - Thread: 1 -> MyObjectBuilder_Base - START 2020-02-24 20:23:15.031 - Thread: 1 -> MyObjectBuilder_Base - END 2020-02-24 20:23:15.031 - Thread: 1 -> MyTransparentGeometry - START 2020-02-24 20:23:15.035 - Thread: 1 -> MyTransparentGeometry - END 2020-02-24 20:23:15.035 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-02-24 20:23:15.047 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-02-24 20:23:15.047 - Thread: 1 -> MyMath - START 2020-02-24 20:23:15.047 - Thread: 1 -> MyMath - END 2020-02-24 20:23:15.047 - Thread: 1 -> MySimpleObjectDraw - START 2020-02-24 20:23:15.048 - Thread: 1 -> MySimpleObjectDraw - END 2020-02-24 20:23:15.059 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-02-24 20:23:15.059 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-02-24 20:23:15.059 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-02-24 20:23:15.320 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-02-24 20:23:15.320 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-02-24 20:23:15.320 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-02-24 20:23:15.320 - Thread: 1 -> MySyncDestructions - START 2020-02-24 20:23:15.320 - Thread: 1 -> MySyncDestructions - END 2020-02-24 20:23:15.320 - Thread: 1 -> MySyncEntity - START 2020-02-24 20:23:15.320 - Thread: 1 -> MySyncEntity - END 2020-02-24 20:23:15.320 - Thread: 1 -> MySyncScenario - START 2020-02-24 20:23:15.320 - Thread: 1 -> MySyncScenario - END 2020-02-24 20:23:15.320 - Thread: 1 -> MyCommandCharacter - START 2020-02-24 20:23:15.321 - Thread: 1 -> MyCommandCharacter - END 2020-02-24 20:23:15.321 - Thread: 1 -> MyCommandConsole - START 2020-02-24 20:23:15.321 - Thread: 1 -> MyCommandConsole - END 2020-02-24 20:23:15.321 - Thread: 1 -> MyCommandEntity - START 2020-02-24 20:23:15.322 - Thread: 1 -> MyCommandEntity - END 2020-02-24 20:23:15.322 - Thread: 1 -> MyAiTargetManager - START 2020-02-24 20:23:15.322 - Thread: 1 -> MyAiTargetManager - END 2020-02-24 20:23:15.322 - Thread: 1 -> MyClientDebugCommands - START 2020-02-24 20:23:15.323 - Thread: 1 -> MyClientDebugCommands - END 2020-02-24 20:23:15.323 - Thread: 1 -> MyDedicatedServer - START 2020-02-24 20:23:15.323 - Thread: 1 -> MyDedicatedServer - END 2020-02-24 20:23:15.323 - Thread: 1 -> MyDedicatedServerBase - START 2020-02-24 20:23:15.323 - Thread: 1 -> MyDedicatedServerBase - END 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerBase - START 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerBase - END 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerClient - START 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerClient - END 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerClientBase - START 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerClientBase - END 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerLobby - START 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerLobby - END 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerServerBase - START 2020-02-24 20:23:15.323 - Thread: 1 -> MyMultiplayerServerBase - END 2020-02-24 20:23:15.323 - Thread: 1 -> MyServerDebugCommands - START 2020-02-24 20:23:15.324 - Thread: 1 -> MyServerDebugCommands - END 2020-02-24 20:23:15.324 - Thread: 1 -> MyAIActionsParser - START 2020-02-24 20:23:15.324 - Thread: 1 -> MyAIActionsParser - END 2020-02-24 20:23:15.324 - Thread: 1 -> MyCubeGridDefinitions - START 2020-02-24 20:23:15.371 - Thread: 1 -> MyCubeGridDefinitions - END 2020-02-24 20:23:15.371 - Thread: 1 -> MyDefinitionManager - START 2020-02-24 20:23:15.384 - Thread: 1 -> MyDefinitionManager - END 2020-02-24 20:23:15.384 - Thread: 1 -> Preallocate - END 2020-02-24 20:23:15.392 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-02-24 20:23:15.591 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-02-24 20:23:15.591 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-02-24 20:23:15.622 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-02-24 20:23:15.622 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-24 20:23:15.622 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-24 20:23:15.622 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-02-24 20:23:15.622 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-02-24 20:23:15.622 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-02-24 20:23:15.624 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-02-24 20:23:15.631 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-02-24 20:23:15.631 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-02-24 20:23:15.631 - Thread: 1 -> Virtualized: False 2020-02-24 20:23:15.662 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 3600X 6-Core Processor 2020-02-24 20:23:15.663 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,096,306,688 bytes 2020-02-24 20:23:15.663 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-02-24 20:23:15.663 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,121,029,120 bytes 2020-02-24 20:23:15.663 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,586,084,864 bytes 2020-02-24 20:23:15.666 - Thread: 1 -> Drive C: | Capacity: 499,431,501,824 bytes | Free space: 245,267,664,896 bytes 2020-02-24 20:23:15.666 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-02-24 20:23:15.667 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-02-24 20:23:15.667 - Thread: 1 -> Installed DLCs: 2020-02-24 20:23:15.707 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-02-24 20:23:15.792 - Thread: 1 -> Havok: Physics.Init 2020-02-24 20:23:15.804 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-02-24 20:23:15.807 - Thread: 1 -> HkGameName: SpaceEngineers 2020-02-24 20:23:15.815 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-02-24 20:23:15.817 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-24 20:23:15.820 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-02-24 20:23:16.043 - Thread: 1 -> Loading scenarios 2020-02-24 20:23:16.076 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-24 20:23:16.076 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-02-24 20:23:16.344 - Thread: 1 -> Loading sound definitions 2020-02-24 20:23:16.357 - Thread: 1 -> GuiTextures.sbc 2020-02-24 20:23:16.357 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-24 20:23:16.365 - Thread: 1 -> Loading shadow textures definitions 2020-02-24 20:23:16.366 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-02-24 20:23:16.369 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-02-24 20:23:16.409 - Thread: 1 -> MyAudio.LoadData - START 2020-02-24 20:23:16.475 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-02-24 20:23:16.905 - Thread: 1 -> MyAudio.LoadData - END 2020-02-24 20:23:16.914 - Thread: 29 -> MySandboxGame.PerformPreload() - START 2020-02-24 20:23:16.914 - Thread: 1 -> MyGuiManager() 2020-02-24 20:23:16.917 - Thread: 29 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-24 20:23:17.069 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-24 20:23:17.091 - Thread: 29 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-24 20:23:17.106 - Thread: 29 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-02-24 20:23:17.112 - Thread: 29 -> ReloadVoxelMaterials 2020-02-24 20:23:17.112 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-24 20:23:17.113 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-24 20:23:17.113 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-24 20:23:17.120 - Thread: 1 -> Loading default controls 2020-02-24 20:23:17.171 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-02-24 20:23:17.172 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-02-24 20:23:17.172 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-02-24 20:23:17.172 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-02-24 20:23:17.172 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-02-24 20:23:17.172 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-02-24 20:23:17.172 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-02-24 20:23:17.221 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.222 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-02-24 20:23:17.227 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.227 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-02-24 20:23:17.240 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.240 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-02-24 20:23:17.244 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.244 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-02-24 20:23:17.254 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.254 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-02-24 20:23:17.258 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-02-24 20:23:17.261 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.261 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-02-24 20:23:17.261 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.261 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-02-24 20:23:17.261 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.261 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-02-24 20:23:17.263 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.263 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-02-24 20:23:17.271 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.271 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-02-24 20:23:17.271 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.271 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-02-24 20:23:17.281 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.281 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-02-24 20:23:17.285 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.285 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-02-24 20:23:17.298 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.298 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-02-24 20:23:17.314 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.314 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-02-24 20:23:17.316 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.316 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-02-24 20:23:17.320 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.320 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-02-24 20:23:17.323 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.323 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-02-24 20:23:17.324 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.324 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-02-24 20:23:17.329 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.329 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-02-24 20:23:17.331 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.331 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-02-24 20:23:17.334 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.334 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-02-24 20:23:17.348 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.348 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-02-24 20:23:17.351 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.351 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-02-24 20:23:17.356 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.356 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-02-24 20:23:17.366 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.366 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-02-24 20:23:17.367 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.367 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-02-24 20:23:17.383 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.383 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-02-24 20:23:17.388 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.388 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-02-24 20:23:17.395 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.395 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-02-24 20:23:17.400 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.401 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-02-24 20:23:17.403 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.403 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-02-24 20:23:17.405 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.405 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-02-24 20:23:17.406 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.406 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-02-24 20:23:17.408 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.408 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-02-24 20:23:17.437 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.437 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-02-24 20:23:17.442 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.442 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-02-24 20:23:17.444 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.444 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-02-24 20:23:17.449 - Thread: 40 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.449 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-02-24 20:23:17.450 - Thread: 36 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.450 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-02-24 20:23:17.460 - Thread: 37 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.460 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-02-24 20:23:17.461 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-02-24 20:23:17.466 - Thread: 39 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.467 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-02-24 20:23:17.474 - Thread: 38 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.474 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-02-24 20:23:17.525 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.525 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-02-24 20:23:17.792 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-24 20:23:17.792 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-02-24 20:23:17.797 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-02-24 20:23:17.809 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-02-24 20:23:17.816 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-02-24 20:23:17.824 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-02-24 20:23:17.831 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-02-24 20:23:17.844 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-02-24 20:23:17.849 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-02-24 20:23:17.857 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-02-24 20:23:17.876 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-02-24 20:23:17.886 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-02-24 20:23:17.910 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-02-24 20:23:17.934 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-02-24 20:23:17.946 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-02-24 20:23:17.963 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-02-24 20:23:17.991 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-02-24 20:23:18.058 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-02-24 20:23:18.130 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-02-24 20:23:18.193 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-02-24 20:23:18.199 - Thread: 1 -> Timer Frequency: 10000000 2020-02-24 20:23:18.199 - Thread: 1 -> Ticks per frame: 166667 2020-02-24 20:23:18.241 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-02-24 20:23:18.302 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-02-24 20:23:18.353 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-02-24 20:23:18.369 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-02-24 20:23:18.405 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-02-24 20:23:18.430 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-02-24 20:23:18.434 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-02-24 20:23:18.477 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-02-24 20:23:18.496 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-02-24 20:23:18.502 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-02-24 20:23:18.554 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-02-24 20:23:18.562 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-02-24 20:23:18.570 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-02-24 20:23:18.612 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-02-24 20:23:18.626 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-02-24 20:23:18.630 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-02-24 20:23:18.649 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-02-24 20:23:18.662 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-02-24 20:23:18.671 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-02-24 20:23:18.672 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-02-24 20:23:18.815 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-24 20:23:18.816 - Thread: 1 -> Flares Intensity: 1 2020-02-24 20:23:18.816 - Thread: 1 -> Field of view: 1.22173 2020-02-24 20:23:18.816 - Thread: 1 -> PostProcessingEnabled: True 2020-02-24 20:23:18.816 - Thread: 1 -> Render.GrassDensityFactor: 1 2020-02-24 20:23:18.816 - Thread: 1 -> Render.GrassDrawDistance: 159 2020-02-24 20:23:18.816 - Thread: 1 -> Render.DistanceFade: 1000 2020-02-24 20:23:18.816 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-02-24 20:23:18.816 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-02-24 20:23:18.816 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-02-24 20:23:18.816 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-02-24 20:23:18.816 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-02-24 20:23:18.816 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-02-24 20:23:18.816 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-02-24 20:23:18.816 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-02-24 20:23:18.832 - Thread: 1 -> Analytics uuid: a1e34e20-3421-642a-971f-a5aaa20b9abb 2020-02-24 20:23:19.028 - Thread: 1 -> Analytics helper process start reported 2020-02-24 20:23:19.035 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-02-24 20:23:19.160 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-02-24 20:23:19.607 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-02-24 20:23:19.908 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-02-24 20:23:19.963 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-02-24 20:23:20.233 - Thread: 45 -> Analytics session: 18124392 2020-02-24 20:23:20.239 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-02-24 20:23:20.292 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-02-24 20:23:20.310 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-02-24 20:23:20.432 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-02-24 20:23:21.938 - Thread: 29 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-24 20:23:24.573 - Thread: 29 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-24 20:23:24.573 - Thread: 29 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-02-24 20:23:24.573 - Thread: 29 -> MySandboxGame.PerformPreload() - END 2020-02-24 20:23:32.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-24 20:23:32.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-24 20:23:34.413 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2020-02-24 20:23:35.614 - Thread: 1 -> MyConfig.Save() - START 2020-02-24 20:23:35.614 - Thread: 1 -> Path: C:\Users\jgonz\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-24 20:23:35.640 - Thread: 1 -> MyConfig.Save() - END 2020-02-24 20:23:35.642 - Thread: 1 -> LoadSession() - Start 2020-02-24 20:23:35.642 - Thread: 1 -> C:\Users\jgonz\AppData\Roaming\SpaceEngineers\Saves\76561198205412637\The First Jump 2020-02-23 14-20-57\Mission Three - In Control Tower 2020-02-24 20:23:35.855 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\jgonz\AppData\Roaming\SpaceEngineers\Saves\76561198205412637\The First Jump 2020-02-23 14-20-57\Mission Three - In Control Tower\Sandbox_config.sbc 2020-02-24 20:23:35.857 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-02-24 20:23:35.860 - Thread: 1 -> LoadSession() - End 2020-02-24 20:23:35.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-24 20:23:35.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-24 20:23:35.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-24 20:23:35.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-24 20:23:35.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-24 20:23:35.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-24 20:23:35.890 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-02-24 20:23:35.890 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-02-24 20:23:36.082 - Thread: 1 -> RunLoadingAction - START 2020-02-24 20:23:36.084 - Thread: 1 -> Loading session: C:\Users\jgonz\AppData\Roaming\SpaceEngineers\Saves\76561198205412637\The First Jump 2020-02-23 14-20-57\Mission Three - In Control Tower 2020-02-24 20:23:36.697 - Thread: 1 -> GC Memory: 998,618,720 B 2020-02-24 20:23:36.702 - Thread: 1 -> Process Memory: 2,756,100,096 B 2020-02-24 20:23:36.703 - Thread: 1 -> Experimental mode: Yes 2020-02-24 20:23:36.703 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, PhysicsIterations, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts, SupergriddingEnabled 2020-02-24 20:23:37.620 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-02-24 20:23:37.644 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-02-24 20:23:37.647 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-02-24 20:23:37.649 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-24 20:23:37.650 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-02-24 20:23:37.777 - Thread: 1 -> Loading scenarios 2020-02-24 20:23:37.778 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-24 20:23:37.778 - Thread: 1 -> List of used mods (0) - START 2020-02-24 20:23:37.779 - Thread: 1 -> List of used mods - END 2020-02-24 20:23:37.829 - Thread: 1 -> Loading behaviors 2020-02-24 20:23:37.830 - Thread: 1 -> Loading ammo magazines 2020-02-24 20:23:37.832 - Thread: 1 -> Loading ammo definitions 2020-02-24 20:23:37.834 - Thread: 1 -> Loading animations 2020-02-24 20:23:37.836 - Thread: 1 -> Loading animations 2020-02-24 20:23:37.837 - Thread: 1 -> Loading sound definitions 2020-02-24 20:23:37.837 - Thread: 1 -> Loading sound definitions 2020-02-24 20:23:37.837 - Thread: 1 -> Loading sound definitions 2020-02-24 20:23:37.837 - Thread: 1 -> Loading sound definitions 2020-02-24 20:23:37.837 - Thread: 1 -> Loading sound definitions 2020-02-24 20:23:37.837 - Thread: 1 -> Loading category classes 2020-02-24 20:23:37.838 - Thread: 1 -> Loading category classes 2020-02-24 20:23:37.838 - Thread: 1 -> Loading blueprint classes 2020-02-24 20:23:37.839 - Thread: 1 -> Loading blueprint class entries 2020-02-24 20:23:37.840 - Thread: 1 -> Loading blueprint class entries 2020-02-24 20:23:37.840 - Thread: 1 -> Loading blueprints 2020-02-24 20:23:37.841 - Thread: 1 -> Loading blueprints 2020-02-24 20:23:37.841 - Thread: 1 -> Loading agent definitions 2020-02-24 20:23:37.843 - Thread: 1 -> Loading character definitions 2020-02-24 20:23:37.852 - Thread: 1 -> Loading character definitions 2020-02-24 20:23:37.852 - Thread: 1 -> Loading components 2020-02-24 20:23:37.853 - Thread: 1 -> Loading components 2020-02-24 20:23:37.853 - Thread: 1 -> Loading configuration 2020-02-24 20:23:37.854 - Thread: 1 -> Loading container types 2020-02-24 20:23:37.855 - Thread: 1 -> Loading Contract Types 2020-02-24 20:23:37.859 - Thread: 1 -> Loading block positions 2020-02-24 20:23:37.862 - Thread: 1 -> Loading block positions 2020-02-24 20:23:37.862 - Thread: 1 -> Loading curve definitions 2020-02-24 20:23:37.864 - Thread: 1 -> Loading debris 2020-02-24 20:23:37.865 - Thread: 1 -> Loading environment items entries 2020-02-24 20:23:37.865 - Thread: 1 -> Loading decal global definitions 2020-02-24 20:23:37.865 - Thread: 1 -> Loading decal definitions 2020-02-24 20:23:37.867 - Thread: 1 -> Loading drone behaviors 2020-02-24 20:23:37.869 - Thread: 1 -> Loading edges 2020-02-24 20:23:37.870 - Thread: 1 -> Loading emissive color definitions 2020-02-24 20:23:37.872 - Thread: 1 -> Loading emissive color default states 2020-02-24 20:23:37.876 - Thread: 1 -> Loading animations 2020-02-24 20:23:37.876 - Thread: 1 -> Loading entity components 2020-02-24 20:23:37.885 - Thread: 1 -> Loading component containers 2020-02-24 20:23:37.895 - Thread: 1 -> Loading environment items entries 2020-02-24 20:23:37.895 - Thread: 1 -> Loading Faction Names 2020-02-24 20:23:37.895 - Thread: 1 -> Loading factions 2020-02-24 20:23:37.898 - Thread: 1 -> Loading flare definitions 2020-02-24 20:23:37.906 - Thread: 1 -> Loading gas property definitions 2020-02-24 20:23:37.907 - Thread: 1 -> Loading event definitions 2020-02-24 20:23:37.908 - Thread: 1 -> Loading physical items 2020-02-24 20:23:37.920 - Thread: 1 -> GuiTextures.sbc 2020-02-24 20:23:37.920 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-24 20:23:37.931 - Thread: 1 -> Loading LCD texture categories 2020-02-24 20:23:37.932 - Thread: 1 -> Loading LCD texture categories 2020-02-24 20:23:37.932 - Thread: 1 -> Loading physical items 2020-02-24 20:23:37.934 - Thread: 1 -> Loading physical items 2020-02-24 20:23:37.934 - Thread: 1 -> Loading physical material properties 2020-02-24 20:23:37.937 - Thread: 1 -> Loading pirate antennas 2020-02-24 20:23:37.942 - Thread: 1 -> Loading research blocks definitions 2020-02-24 20:23:37.943 - Thread: 1 -> Loading research groups definitions 2020-02-24 20:23:37.944 - Thread: 1 -> Loading resource distribution groups 2020-02-24 20:23:37.945 - Thread: 1 -> Loading shadow textures definitions 2020-02-24 20:23:37.945 - Thread: 1 -> Loading ship sound groups 2020-02-24 20:23:37.958 - Thread: 1 -> Loading ship sound groups 2020-02-24 20:23:37.958 - Thread: 1 -> Loading sound categories 2020-02-24 20:23:37.960 - Thread: 1 -> Loading stat definitions 2020-02-24 20:23:37.961 - Thread: 1 -> Loading grid creators 2020-02-24 20:23:37.962 - Thread: 1 -> Loading transparent material properties 2020-02-24 20:23:37.963 - Thread: 1 -> Loading voxel map storage definitions 2020-02-24 20:23:37.964 - Thread: 1 -> Loading voxel material definitions 2020-02-24 20:23:37.965 - Thread: 1 -> Loading voxel material definitions 2020-02-24 20:23:37.967 - Thread: 1 -> Audio effects definitions 2020-02-24 20:23:37.970 - Thread: 1 -> Loading environment items definitions 2020-02-24 20:23:37.971 - Thread: 1 -> Loading environment items definitions 2020-02-24 20:23:37.971 - Thread: 1 -> Loading physical material properties 2020-02-24 20:23:37.975 - Thread: 1 -> Loading particle effect definitions 2020-02-24 20:23:38.026 - Thread: 1 -> Loading particle effect definitions 2020-02-24 20:23:38.060 - Thread: 1 -> Loading environment item definitions 2020-02-24 20:23:38.063 - Thread: 1 -> Loading weapon definitions 2020-02-24 20:23:38.067 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.093 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.093 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.123 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.129 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.131 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.131 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.133 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.133 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.134 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.134 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.135 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.135 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.138 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.138 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.139 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.139 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.151 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.151 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.156 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.157 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.157 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.157 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.158 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.159 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.159 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.159 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.160 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.160 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.160 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.161 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.164 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.165 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.166 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.167 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.167 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.168 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.171 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.172 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.173 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.174 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.175 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.176 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.177 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.181 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.182 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.183 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.184 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.185 - Thread: 1 -> Loading cube blocks 2020-02-24 20:23:38.185 - Thread: 1 -> Created block definitions 2020-02-24 20:23:38.187 - Thread: 1 -> Loading block variant groups 2020-02-24 20:23:38.189 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-02-24 20:23:38.193 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-02-24 20:23:38.193 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-02-24 20:23:38.193 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-02-24 20:23:38.193 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-02-24 20:23:38.193 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-02-24 20:23:38.193 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-02-24 20:23:38.193 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-02-24 20:23:38.194 - Thread: 1 -> Loading asteroid generators 2020-02-24 20:23:38.195 - Thread: 1 -> Loading spawn groups 2020-02-24 20:23:38.197 - Thread: 1 -> Loading drop containers 2020-02-24 20:23:38.198 - Thread: 1 -> Loading spawn groups 2020-02-24 20:23:38.199 - Thread: 1 -> Loading spawn groups 2020-02-24 20:23:38.199 - Thread: 1 -> Loading radial menu definitions 2020-02-24 20:23:38.208 - Thread: 1 -> Loading respawn ships 2020-02-24 20:23:38.210 - Thread: 1 -> Loading spawn groups 2020-02-24 20:23:38.210 - Thread: 1 -> Loading wheel speeds 2020-02-24 20:23:38.247 - Thread: 1 -> MyAudio.UnloadData - START 2020-02-24 20:23:38.256 - Thread: 1 -> MyAudio.UnloadData - END 2020-02-24 20:23:38.256 - Thread: 1 -> MyAudio.LoadData - START 2020-02-24 20:23:38.288 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 48000 2020-02-24 20:23:38.333 - Thread: 1 -> MyAudio.LoadData - END 2020-02-24 20:23:38.370 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-02-24 20:23:38.375 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-24 20:23:38.406 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-24 20:23:38.406 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-24 20:23:38.407 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-24 20:23:38.419 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-24 20:23:38.778 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2020-02-24 20:23:38.780 - Thread: 57 -> External debugger: listening... 2020-02-24 20:23:38.805 - Thread: 1 -> MyLights.LoadData() - START 2020-02-24 20:23:38.808 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-02-24 20:23:38.808 - Thread: 1 -> MyLights.LoadData() - END 2020-02-24 20:23:38.808 - Thread: 1 -> Info: MyLights initialized. 2020-02-24 20:23:38.808 - Thread: 1 -> MyExplosions.LoadData() - START 2020-02-24 20:23:38.816 - Thread: 1 -> MyExplosions.LoadData() - END 2020-02-24 20:23:38.872 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-02-24 20:23:38.872 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-02-24 20:23:38.907 - Thread: 1 -> Loading Procedural World Generator 2020-02-24 20:23:38.908 - Thread: 1 -> Procedural Density is 0. Skipping Procedural World Generator for asteroids and encounters. 2020-02-24 20:23:39.229 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-02-24 20:23:40.681 - Thread: 33 -> Planet init info - MutableStorage:True StorageName:EarthLike-12345d70020-3-0 storage?:False 2020-02-24 20:23:40.682 - Thread: 29 -> Planet init info - MutableStorage:True StorageName:Mars-1912820583d120000 storage?:False 2020-02-24 20:23:40.684 - Thread: 33 -> Loading voxel storage from file 'C:\Users\jgonz\AppData\Roaming\SpaceEngineers\Saves\76561198205412637\The First Jump 2020-02-23 14-20-57\Mission Three - In Control Tower\EarthLike-12345d70020-3-0.vx2' 2020-02-24 20:23:40.684 - Thread: 29 -> Loading voxel storage from file 'C:\Users\jgonz\AppData\Roaming\SpaceEngineers\Saves\76561198205412637\The First Jump 2020-02-23 14-20-57\Mission Three - In Control Tower\Mars-1912820583d120000.vx2' 2020-02-24 20:23:42.022 - Thread: 29 -> Info: Planet generator name: Mars 2020-02-24 20:23:42.026 - Thread: 29 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1912820583d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-1090304.19137757 Y:493070.860146534 Z:-1376426.31627222} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-24 20:23:42.045 - Thread: 33 -> Info: Planet generator name: EarthLike 2020-02-24 20:23:42.046 - Thread: 33 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-12345d70020-3-0 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-51334.2104228004 Y:-116533.591142018 Z:-66795.4711277701} Radius: 0 AtmosphereRadius: 61267.5 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-24 20:23:42.220 - Thread: 1 -> Clusters reordered 2020-02-24 20:23:42.520 - Thread: 1 -> Checkpoint.CameraAttachedTo: 93403699156874414 2020-02-24 20:23:42.534 - Thread: 1 -> MySession.Static.LogSettings - START 2020-02-24 20:23:42.535 - Thread: 1 -> Name = Mission Three - In Control Tower 2020-02-24 20:23:42.535 - Thread: 1 -> Description = 2020-02-24 20:23:42.535 - Thread: 1 -> GameDateTime = 01/03/2081 17:46:26 2020-02-24 20:23:42.535 - Thread: 1 -> Password = 2020-02-24 20:23:42.535 - Thread: 1 -> CurrentPath = C:\Users\jgonz\AppData\Roaming\SpaceEngineers\Saves\76561198205412637\The First Jump 2020-02-23 14-20-57\Mission Three - In Control Tower 2020-02-24 20:23:42.535 - Thread: 1 -> WorkshopId = 2020-02-24 20:23:42.535 - Thread: 1 -> CameraController = Default_Astronaut 2020-02-24 20:23:42.535 - Thread: 1 -> ThumbPath = C:\Users\jgonz\AppData\Roaming\SpaceEngineers\Saves\76561198205412637\The First Jump 2020-02-23 14-20-57\Mission Three - In Control Tower\thumb.jpg 2020-02-24 20:23:42.536 - Thread: 1 -> Settings: 2020-02-24 20:23:42.537 - Thread: 1 -> GameMode = Survival 2020-02-24 20:23:42.537 - Thread: 1 -> MaxPlayers = 0 2020-02-24 20:23:42.537 - Thread: 1 -> OnlineMode = OFFLINE 2020-02-24 20:23:42.537 - Thread: 1 -> AutoHealing = True 2020-02-24 20:23:42.537 - Thread: 1 -> WeaponsEnabled = True 2020-02-24 20:23:42.537 - Thread: 1 -> ThrusterDamage = False 2020-02-24 20:23:42.537 - Thread: 1 -> EnableSpectator = True 2020-02-24 20:23:42.537 - Thread: 1 -> EnableCopyPaste = False 2020-02-24 20:23:42.537 - Thread: 1 -> MaxFloatingObjects = 16 2020-02-24 20:23:42.537 - Thread: 1 -> MaxGridSize = 0 2020-02-24 20:23:42.537 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-02-24 20:23:42.537 - Thread: 1 -> CargoShipsEnabled = False 2020-02-24 20:23:42.537 - Thread: 1 -> EnvironmentHostility = SAFE 2020-02-24 20:23:42.537 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-02-24 20:23:42.537 - Thread: 1 -> InventorySizeMultiplier = 10 2020-02-24 20:23:42.537 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-02-24 20:23:42.537 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-02-24 20:23:42.537 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-02-24 20:23:42.537 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-02-24 20:23:42.537 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-02-24 20:23:42.537 - Thread: 1 -> ClientCanSave = False 2020-02-24 20:23:42.537 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-02-24 20:23:42.537 - Thread: 1 -> PermanentDeath = False 2020-02-24 20:23:42.537 - Thread: 1 -> DestructibleBlocks = True 2020-02-24 20:23:42.537 - Thread: 1 -> EnableScripts = True 2020-02-24 20:23:42.537 - Thread: 1 -> AutoSaveInMinutes = 0 2020-02-24 20:23:42.537 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2020-02-24 20:23:42.537 - Thread: 1 -> ProceduralDensity = 0 2020-02-24 20:23:42.537 - Thread: 1 -> ProceduralSeed = 0 2020-02-24 20:23:42.537 - Thread: 1 -> DestructibleBlocks = True 2020-02-24 20:23:42.537 - Thread: 1 -> EnableIngameScripts = True 2020-02-24 20:23:42.537 - Thread: 1 -> ViewDistance = 5000 2020-02-24 20:23:42.537 - Thread: 1 -> Voxel destruction = True 2020-02-24 20:23:42.537 - Thread: 1 -> EnableStructuralSimulation = False 2020-02-24 20:23:42.537 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-02-24 20:23:42.537 - Thread: 1 -> EnableContainerDrops = False 2020-02-24 20:23:42.537 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-02-24 20:23:42.537 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-02-24 20:23:42.537 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-02-24 20:23:42.537 - Thread: 1 -> EnableSubgridDamage = False 2020-02-24 20:23:42.537 - Thread: 1 -> SyncDistance = 3000 2020-02-24 20:23:42.537 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-02-24 20:23:42.537 - Thread: 1 -> AFKTimeoutMin = 0 2020-02-24 20:23:42.537 - Thread: 1 -> StopGridsPeriodMin = 15 2020-02-24 20:23:42.537 - Thread: 1 -> ExperimentalMode = True 2020-02-24 20:23:42.537 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, PhysicsIterations, BlockLimitsEnabled, EnableSpectator, EnableIngameScripts, SupergriddingEnabled 2020-02-24 20:23:42.537 - Thread: 1 -> MySession.Static.LogSettings - END 2020-02-24 20:23:44.576 - Thread: 1 -> Session loaded 2020-02-24 20:23:44.576 - Thread: 1 -> RunLoadingAction - END 2020-02-24 20:23:44.576 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-02-24 20:23:44.610 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-02-24 20:23:44.610 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-02-24 20:23:44.610 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-02-24 20:23:44.621 - Thread: 1 -> Updating continues. 2020-02-24 20:23:44.637 - Thread: 1 -> GC Memory: 2,130,926,128 B 2020-02-24 20:23:46.113 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-02-24 20:23:47.039 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-02-24 20:23:48.649 - Thread: 1 -> Saving world - START 2020-02-24 20:23:48.650 - Thread: 1 -> Making world state snapshot. 2020-02-24 20:23:48.650 - Thread: 1 -> Before snapshot.: GC Memory: 2,150,997,296 B 2020-02-24 20:23:48.848 - Thread: 1 -> After snapshot.: GC Memory: 2,160,934,768 B 2020-02-24 20:23:48.850 - Thread: 1 -> Directory cleanup: GC Memory: 2,160,942,672 B 2020-02-24 20:23:48.850 - Thread: 1 -> Saving world - END 2020-02-24 20:23:48.854 - Thread: 29 -> Session snapshot save - START 2020-02-24 20:23:48.854 - Thread: 29 -> Checking file access for files in target dir. 2020-02-24 20:23:49.399 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-24 20:23:49.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-24 20:23:50.091 - Thread: 29 -> Saving Sandbox world configuration file C:\Users\jgonz\AppData\Roaming\SpaceEngineers\Saves\76561198205412637\The First Jump 2020-02-23 14-20-57\Mission Three - In Control Tower\.new\Sandbox_config.sbc 2020-02-24 20:23:50.220 - Thread: 29 -> Session snapshot save - END 2020-02-24 20:24:02.095 - Thread: 28 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.096 - Thread: 25 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.096 - Thread: 28 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.096 - Thread: 28 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.096 - Thread: 25 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.096 - Thread: 28 -> Error: OptionFlags = None 2020-02-24 20:24:02.096 - Thread: 25 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.096 - Thread: 28 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.096 - Thread: 25 -> Error: OptionFlags = None 2020-02-24 20:24:02.096 - Thread: 28 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.096 - Thread: 25 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.096 - Thread: 28 -> Error: Usage = Dynamic 2020-02-24 20:24:02.096 - Thread: 25 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.096 - Thread: 25 -> Error: Usage = Dynamic 2020-02-24 20:24:02.097 - Thread: 25 -> Error: ] 2020-02-24 20:24:02.095 - Thread: 28 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.096 - Thread: 25 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.096 - Thread: 28 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.096 - Thread: 28 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.096 - Thread: 25 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.096 - Thread: 28 -> Error: OptionFlags = None 2020-02-24 20:24:02.096 - Thread: 25 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.096 - Thread: 28 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.096 - Thread: 25 -> Error: OptionFlags = None 2020-02-24 20:24:02.096 - Thread: 28 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.096 - Thread: 25 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.096 - Thread: 28 -> Error: Usage = Dynamic 2020-02-24 20:24:02.096 - Thread: 25 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.096 - Thread: 25 -> Error: Usage = Dynamic 2020-02-24 20:24:02.097 - Thread: 25 -> Error: ] 2020-02-24 20:24:02.097 - Thread: 28 -> Error: ] 2020-02-24 20:24:02.100 - Thread: 25 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.100 - Thread: 25 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.100 - Thread: 25 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.100 - Thread: 25 -> Error: OptionFlags = None 2020-02-24 20:24:02.101 - Thread: 25 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.101 - Thread: 25 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.101 - Thread: 25 -> Error: Usage = Dynamic 2020-02-24 20:24:02.101 - Thread: 25 -> Error: ] 2020-02-24 20:24:02.102 - Thread: 28 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.103 - Thread: 28 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.103 - Thread: 28 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.103 - Thread: 28 -> Error: OptionFlags = None 2020-02-24 20:24:02.103 - Thread: 28 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.103 - Thread: 28 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.103 - Thread: 28 -> Error: Usage = Dynamic 2020-02-24 20:24:02.103 - Thread: 28 -> Error: ] 2020-02-24 20:24:02.103 - Thread: 25 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.104 - Thread: 25 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.104 - Thread: 25 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.104 - Thread: 25 -> Error: OptionFlags = None 2020-02-24 20:24:02.104 - Thread: 25 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.104 - Thread: 25 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.104 - Thread: 25 -> Error: Usage = Dynamic 2020-02-24 20:24:02.104 - Thread: 25 -> Error: ] 2020-02-24 20:24:02.106 - Thread: 25 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.106 - Thread: 28 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.106 - Thread: 25 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.107 - Thread: 25 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.107 - Thread: 28 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.107 - Thread: 25 -> Error: OptionFlags = None 2020-02-24 20:24:02.107 - Thread: 28 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.107 - Thread: 25 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.107 - Thread: 28 -> Error: OptionFlags = None 2020-02-24 20:24:02.107 - Thread: 25 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.107 - Thread: 28 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.107 - Thread: 25 -> Error: Usage = Dynamic 2020-02-24 20:24:02.107 - Thread: 28 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.107 - Thread: 25 -> Error: ] 2020-02-24 20:24:02.106 - Thread: 25 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.106 - Thread: 28 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.106 - Thread: 25 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.107 - Thread: 25 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.107 - Thread: 28 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.107 - Thread: 25 -> Error: OptionFlags = None 2020-02-24 20:24:02.107 - Thread: 28 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.107 - Thread: 25 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.107 - Thread: 28 -> Error: OptionFlags = None 2020-02-24 20:24:02.107 - Thread: 25 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.107 - Thread: 28 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.107 - Thread: 25 -> Error: Usage = Dynamic 2020-02-24 20:24:02.107 - Thread: 28 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.107 - Thread: 25 -> Error: ] 2020-02-24 20:24:02.107 - Thread: 28 -> Error: Usage = Dynamic 2020-02-24 20:24:02.107 - Thread: 28 -> Error: ] 2020-02-24 20:24:02.118 - Thread: 28 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.118 - Thread: 25 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.118 - Thread: 28 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.622 - Thread: 28 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.622 - Thread: 25 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.622 - Thread: 28 -> Error: OptionFlags = None 2020-02-24 20:24:02.622 - Thread: 26 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.622 - Thread: 25 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.622 - Thread: 28 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.623 - Thread: 25 -> Error: OptionFlags = None 2020-02-24 20:24:02.623 - Thread: 28 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.623 - Thread: 23 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.623 - Thread: 26 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.623 - Thread: 25 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.623 - Thread: 28 -> Error: Usage = Dynamic 2020-02-24 20:24:02.623 - Thread: 26 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.623 - Thread: 25 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.623 - Thread: 23 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.623 - Thread: 26 -> Error: OptionFlags = None 2020-02-24 20:24:02.623 - Thread: 25 -> Error: Usage = Dynamic 2020-02-24 20:24:02.623 - Thread: 23 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.623 - Thread: 27 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.623 - Thread: 26 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.627 - Thread: 23 -> Error: OptionFlags = None 2020-02-24 20:24:02.627 - Thread: 26 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.627 - Thread: 28 -> Error: ] 2020-02-24 20:24:02.627 - Thread: 23 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.627 - Thread: 26 -> Error: Usage = Dynamic 2020-02-24 20:24:02.627 - Thread: 24 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.627 - Thread: 27 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.627 - Thread: 25 -> Error: ] 2020-02-24 20:24:02.627 - Thread: 23 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.628 - Thread: 27 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.628 - Thread: 23 -> Error: Usage = Dynamic 2020-02-24 20:24:02.628 - Thread: 24 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.628 - Thread: 27 -> Error: OptionFlags = None 2020-02-24 20:24:02.628 - Thread: 26 -> Error: ] 2020-02-24 20:24:02.628 - Thread: 24 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.628 - Thread: 27 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.628 - Thread: 24 -> Error: OptionFlags = None 2020-02-24 20:24:02.628 - Thread: 27 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.628 - Thread: 23 -> Error: ] 2020-02-24 20:24:02.628 - Thread: 24 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.628 - Thread: 27 -> Error: Usage = Dynamic 2020-02-24 20:24:02.628 - Thread: 24 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.628 - Thread: 24 -> Error: Usage = Dynamic 2020-02-24 20:24:02.628 - Thread: 27 -> Error: ] 2020-02-24 20:24:02.628 - Thread: 24 -> Error:2020-02-24 20:24:02.631 - Thread: 25 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.631 - Thread: 26 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.631 - Thread: 28 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.632 - Thread: 23 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.632 - Thread: 25 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.633 - Thread: 25 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.633 - Thread: 26 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.633 - Thread: 28 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.633 - Thread: 23 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.633 - Thread: 25 -> Error: OptionFlags = None 2020-02-24 20:24:02.633 - Thread: 26 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.633 - Thread: 28 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.633 - Thread: 23 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.633 - Thread: 25 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.633 - Thread: 26 -> Error: OptionFlags = None 2020-02-24 20:24:02.633 - Thread: 28 -> Error: OptionFlags = None 2020-02-24 20:24:02.633 - Thread: 23 -> Error: OptionFlags = None 2020-02-24 20:24:02.633 - Thread: 25 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.633 - Thread: 26 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.633 - Thread: 28 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.633 - Thread: 23 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.633 - Thread: 25 -> Error: Usage = Dynamic 2020-02-24 20:24:02.633 - Thread: 26 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.633 - Thread: 28 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.633 - Thread: 23 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.633 - Thread: 26 -> Error: Usage = Dynamic 2020-02-24 20:24:02.633 - Thread: 28 -> Error: Usage = Dynamic 2020-02-24 20:24:02.633 - Thread: 23 -> Error: Usage = Dynamic 2020-02-24 20:24:02.633 - Thread: 25 -> Error: ] 2020-02-24 20:24:02.633 - Thread: 26 -> Error: ] 2020-02-24 20:24:02.633 - Thread: 23 -> Error: ] 2020-02-24 20:24:02.633 - Thread: 28 -> Error: ] 2020-02-24 20:24:02.633 - Thread: 23 -> Error: ] 2020-02-24 20:24:02.643 - Thread: 17 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyConstantBuffer Debug name: BufferDescription: [ 2020-02-24 20:24:02.643 - Thread: 17 -> Error: BindFlags = ConstantBuffer 2020-02-24 20:24:02.643 - Thread: 17 -> Error: CpuAccessFlags = Write 2020-02-24 20:24:02.643 - Thread: 17 -> Error: OptionFlags = None 2020-02-24 20:24:02.643 - Thread: 17 -> Error: SizeInBytes = 128 2020-02-24 20:24:02.643 - Thread: 17 -> Error: StructureByteStride = 0 2020-02-24 20:24:02.643 - Thread: 17 -> Error: Usage = Dynamic 2020-02-24 20:24:02.643 - Thread: 17 -> Error: ] 2020-02-24 20:24:02.679 - Thread: 17 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(SingleDepth2@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth0@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth1@|FAIL_NotInitialized|Unknown|NotStarted MyFoliageGeneratingPass@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted NSingleDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted* NCascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth0@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth2@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth1@|FAIL_NotInitialized|Unknown|NotStarted NSingleDepth0@|FAIL_NotInitialized|Unknown|NotStarted SingleDepth3@|FAIL_NotInitialized|Unknown|NotStarted NSingleDepth2@|FAIL_NotInitialized|Unknown|NotStarted NGBuffer@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted NSingleDepth3@|FAIL_NotInitialized|Unknown|NotStarted ) Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 1: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 2: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 3: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 4: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 5: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 6: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 7: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 8: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 9: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 10: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyGBufferPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 11: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 12: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 13: SharpDX.SharpDXException: HRESULT: [0x887A0006], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_HUNG/DeviceHung], Message: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 14: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 15: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 16: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 17: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 18: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 19: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 20: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 21: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 22: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 23: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 24: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 25: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 26: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 27: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e) Statistics: Scene: Entities Actors: 10,508 InstanceBuffers: 367 GPUEmitters: 118 Atmospheres: 2 Clouds: 10 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 27 Actor Components MyLightComponent: 877 MyInstanceComponent: 5,641 MyRenderableComponent: 3,780 MyThrustFlameAnimator: 645 MyRotationAnimator: 44 MyRenderVoxelActor: 4 MySkinningComponent: 2 MyVoxelCellComponent: 323 MyFoliageComponent: 93 2020-02-24 20:24:14.652 - Thread: 1 -> GC Memory: 2,335,063,152 B 2020-02-24 20:24:36.264 - Thread: 17 -> Exception occured: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 1: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 2: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 3: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 4: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 5: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 6: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 7: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 8: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 9: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 10: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyGBufferPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 11: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 12: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 13: SharpDX.SharpDXException: HRESULT: [0x887A0006], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_HUNG/DeviceHung], Message: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 14: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 15: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 16: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 17: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 18: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 19: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 20: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 21: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 22: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 23: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 24: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 25: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyRenderableProxy.UpdateObjectBuffer(MyRenderContext rc) at VRageRender.MyRenderingPass.SetProxyConstants(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 26: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e)Task exception, inner exception 27: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e) 2020-02-24 20:24:36.265 - Thread: 17 -> Showing message 2020-02-24 20:24:37.046 - Thread: 17 -> Log Closed