2020-02-17 23:10:37.442 - Thread: 1 -> Log Started 2020-02-17 23:10:37.444 - Thread: 1 -> Timezone (local - UTC): 1h 2020-02-17 23:10:37.444 - Thread: 1 -> App Version: 01_193_103 2020-02-17 23:10:37.450 - Thread: 1 -> Steam build: Always true 2020-02-17 23:10:37.450 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-02-17 23:10:37.450 - Thread: 1 -> Environment.ProcessorCount: 6 2020-02-17 23:10:37.527 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0) 2020-02-17 23:10:37.527 - Thread: 1 -> Environment.CommandLine: "D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-02-17 23:10:37.527 - Thread: 1 -> Environment.Is64BitProcess: True 2020-02-17 23:10:37.527 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-02-17 23:10:37.528 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-02-17 23:10:37.528 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Bin64 2020-02-17 23:10:37.534 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz 2020-02-17 23:10:37.534 - Thread: 1 -> IntPtr.Size: 8 2020-02-17 23:10:37.534 - Thread: 1 -> Default Culture: 2020-02-17 23:10:37.534 - Thread: 1 -> Default UI Culture: 2020-02-17 23:10:37.539 - Thread: 1 -> MyConfig.Load() - START 2020-02-17 23:10:37.542 - Thread: 1 -> Path: C:\Users\bobal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-17 23:10:37.666 - Thread: 1 -> NewNewGameScreen: False 2020-02-17 23:10:37.666 - Thread: 1 -> EnableDamageEffects: True 2020-02-17 23:10:37.666 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-02-17 23:10:37.666 - Thread: 1 -> EnableReverb: False 2020-02-17 23:10:37.666 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-02-17 23:10:37.666 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-02-17 23:10:37.666 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-02-17 23:10:37.666 - Thread: 1 -> FirstTimeRun: False 2020-02-17 23:10:37.666 - Thread: 1 -> ExperimentalMode: True 2020-02-17 23:10:37.666 - Thread: 1 -> VideoAdapter: 0 2020-02-17 23:10:37.666 - Thread: 1 -> ScreenWidth: 2560 2020-02-17 23:10:37.666 - Thread: 1 -> ScreenHeight: 1440 2020-02-17 23:10:37.666 - Thread: 1 -> RefreshRate: 75 2020-02-17 23:10:37.666 - Thread: 1 -> WindowMode: 1 2020-02-17 23:10:37.666 - Thread: 1 -> VerticalSync: 0 2020-02-17 23:10:37.666 - Thread: 1 -> FieldOfView: 75.0962 2020-02-17 23:10:37.666 - Thread: 1 -> PostProcessingEnabled: True 2020-02-17 23:10:37.666 - Thread: 1 -> FlaresIntensity: 1 2020-02-17 23:10:37.666 - Thread: 1 -> TreeViewDistance: 1000 2020-02-17 23:10:37.666 - Thread: 1 -> GrassDensity: 3.953899 2020-02-17 23:10:37.666 - Thread: 1 -> GrassDrawDistance: 723 2020-02-17 23:10:37.666 - Thread: 1 -> AntialiasingMode: 1 2020-02-17 23:10:37.666 - Thread: 1 -> ShadowMapResolution: 2 2020-02-17 23:10:37.666 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-02-17 23:10:37.666 - Thread: 1 -> TextureQuality: 2 2020-02-17 23:10:37.666 - Thread: 1 -> AnisotropicFiltering: 0 2020-02-17 23:10:37.666 - Thread: 1 -> ModelQuality: 2 2020-02-17 23:10:37.666 - Thread: 1 -> VoxelQuality: 1 2020-02-17 23:10:37.666 - Thread: 1 -> ShaderQuality: 2 2020-02-17 23:10:37.666 - Thread: 1 -> LowMemSwitchToLow: 0 2020-02-17 23:10:37.666 - Thread: 1 -> FirstVTTimeRun: False 2020-02-17 23:10:37.666 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-02-17 23:10:37.666 - Thread: 1 -> GDPRConsent: True 2020-02-17 23:10:37.666 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-02-17 23:10:37.666 - Thread: 1 -> FirstTimeTutorials: False 2020-02-17 23:10:37.666 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-02-17 23:10:37.666 - Thread: 1 -> ShowCrosshair: True 2020-02-17 23:10:37.666 - Thread: 1 -> EnableTrading: True 2020-02-17 23:10:37.666 - Thread: 1 -> EnableSteamCloud: False 2020-02-17 23:10:37.666 - Thread: 1 -> UiTransparency: 1 2020-02-17 23:10:37.666 - Thread: 1 -> UiBkTransparency: 1 2020-02-17 23:10:37.666 - Thread: 1 -> HUDBkTransparency: 0.6 2020-02-17 23:10:37.666 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-02-17 23:10:37.666 - Thread: 1 -> ControlsHints: True 2020-02-17 23:10:37.666 - Thread: 1 -> GoodBotHints: True 2020-02-17 23:10:37.666 - Thread: 1 -> RotationHints: True 2020-02-17 23:10:37.666 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-02-17 23:10:37.666 - Thread: 1 -> HudState: 1 2020-02-17 23:10:37.666 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-02-17 23:10:37.666 - Thread: 1 -> MutedPlayers: 2020-02-17 23:10:37.668 - Thread: 1 -> MyConfig.Load() - END 2020-02-17 23:10:38.038 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-02-17 23:10:38.571 - Thread: 1 -> All detected adapters: 2020-02-17 23:10:38.586 - Thread: 1 -> AMD Radeon RX 5600 XT - VendorID=4098, SubsystemID=-468640350, DeviceID=29471 2020-02-17 23:10:38.586 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-02-17 23:10:38.674 - Thread: 1 -> AdapterInfo = { 2020-02-17 23:10:38.674 - Thread: 1 -> Name = AMD Radeon RX 5600 XT + DISPLAY1 2020-02-17 23:10:38.674 - Thread: 1 -> Description = dev id: 29471, mem: 6399913984, shared mem: 8564199424, Luid: 44747, rev: 202, subsys id: -468640350, vendor id: 4098 2020-02-17 23:10:38.674 - Thread: 1 -> Driver version = 26.20.15019.1003 2020-02-17 23:10:38.674 - Thread: 1 -> Driver date = 20200130000000.000000-000 2020-02-17 23:10:38.674 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-17 23:10:38.674 - Thread: 1 -> AftermathSupported = False 2020-02-17 23:10:38.674 - Thread: 1 -> Adapter id = 0 2020-02-17 23:10:38.674 - Thread: 1 -> Supported = True 2020-02-17 23:10:38.674 - Thread: 1 -> RAM = 6399913984 2020-02-17 23:10:38.674 - Thread: 1 -> Priority = 2 2020-02-17 23:10:38.674 - Thread: 1 -> Multithreaded rendering supported = False 2020-02-17 23:10:38.674 - Thread: 1 -> Output is attached = True 2020-02-17 23:10:38.675 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2020-02-17 23:10:38.675 - Thread: 1 -> Display modes = { 2020-02-17 23:10:38.675 - Thread: 1 -> DXGIOutput id = 0 2020-02-17 23:10:38.676 - Thread: 1 -> 640x480@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 640x480@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 640x480@72Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 640x480@59.94006Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 720x480@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 720x480@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 720x480@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 720x480@59.94006Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 720x576@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 720x576@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 720x576@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 720x576@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 720x576@50Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 800x600@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 800x600@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 800x600@72Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 800x600@56Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1024x768@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1024x768@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1024x768@70Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x720@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x720@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x720@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x720@50Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x720@59.94006Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x960@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x960@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x960@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x1024@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x1024@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x1440@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x1440@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1280x1440@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1440x900@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1440x900@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1440x900@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1600x900@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1600x900@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1600x900@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1600x900@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1600x1200@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1600x1200@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1600x1200@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1600x1200@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1680x1050@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1680x1050@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1680x1050@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1920x1080@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1920x1080@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1920x1080@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1920x1080@50Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1920x1080@59.94006Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1920x1200@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1920x1200@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1920x1200@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 1920x1200@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 2560x1440@60Hz 2020-02-17 23:10:38.676 - Thread: 1 -> 2560x1440@75Hz 2020-02-17 23:10:38.676 - Thread: 1 -> } 2020-02-17 23:10:38.676 - Thread: 1 -> } 2020-02-17 23:10:38.676 - Thread: 1 -> AdapterInfo = { 2020-02-17 23:10:38.676 - Thread: 1 -> Name = AMD Radeon RX 5600 XT + DISPLAY1 2020-02-17 23:10:38.676 - Thread: 1 -> Description = dev id: 29471, mem: 6399913984, shared mem: 8564199424, Luid: 44747, rev: 202, subsys id: -468640350, vendor id: 4098 2020-02-17 23:10:38.676 - Thread: 1 -> Driver version = 26.20.15019.1003 2020-02-17 23:10:38.676 - Thread: 1 -> Driver date = 20200130000000.000000-000 2020-02-17 23:10:38.676 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-17 23:10:38.676 - Thread: 1 -> AftermathSupported = False 2020-02-17 23:10:38.676 - Thread: 1 -> Adapter id = 0 2020-02-17 23:10:38.676 - Thread: 1 -> Supported = True 2020-02-17 23:10:38.676 - Thread: 1 -> RAM = 6399913984 2020-02-17 23:10:38.676 - Thread: 1 -> Priority = 2 2020-02-17 23:10:38.676 - Thread: 1 -> Multithreaded rendering supported = False 2020-02-17 23:10:38.676 - Thread: 1 -> Output is attached = True 2020-02-17 23:10:38.676 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2020-02-17 23:10:38.676 - Thread: 1 -> Display modes = { 2020-02-17 23:10:38.677 - Thread: 1 -> DXGIOutput id = 0 2020-02-17 23:10:38.677 - Thread: 1 -> 640x480@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 640x480@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 640x480@72Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 640x480@59.94006Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 720x480@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 720x480@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 720x480@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 720x480@59.94006Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 720x576@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 720x576@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 720x576@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 720x576@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 720x576@50Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 800x600@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 800x600@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 800x600@72Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 800x600@56Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1024x768@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1024x768@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1024x768@70Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x720@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x720@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x720@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x720@50Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x720@59.94006Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x960@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x960@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x960@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x1024@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x1024@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x1440@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x1440@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1280x1440@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1440x900@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1440x900@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1440x900@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1600x900@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1600x900@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1600x900@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1600x900@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1600x1200@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1600x1200@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1600x1200@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1600x1200@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1680x1050@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1680x1050@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1680x1050@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1920x1080@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1920x1080@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1920x1080@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1920x1080@50Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1920x1080@59.94006Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1920x1200@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1920x1200@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1920x1200@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 1920x1200@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 2560x1440@60Hz 2020-02-17 23:10:38.677 - Thread: 1 -> 2560x1440@75Hz 2020-02-17 23:10:38.677 - Thread: 1 -> } 2020-02-17 23:10:38.677 - Thread: 1 -> } 2020-02-17 23:10:38.684 - Thread: 1 -> Steam.IsActive: True 2020-02-17 23:10:38.684 - Thread: 1 -> Steam.IsOnline: True 2020-02-17 23:10:38.684 - Thread: 1 -> Steam.OwnsGame: False 2020-02-17 23:10:38.685 - Thread: 1 -> Steam.UserId: 76561197991045182 2020-02-17 23:10:38.685 - Thread: 1 -> Steam.UserName: Bobalazs 2020-02-17 23:10:38.685 - Thread: 1 -> Steam.Branch: default 2020-02-17 23:10:38.685 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-02-17 23:10:38.685 - Thread: 1 -> Build version: 0.1.1.0 2020-02-17 23:10:38.779 - Thread: 12 -> CreateDeviceInternal - CheckSettings() 2020-02-17 23:10:38.779 - Thread: 12 -> CreateDeviceInternal - GetAdapter() 2020-02-17 23:10:38.782 - Thread: 12 -> CreateDeviceInternal - FixSettings() 2020-02-17 23:10:38.783 - Thread: 12 -> CreateDeviceInternal - Create device 2020-02-17 23:10:38.814 - Thread: 12 -> CreateDeviceInternal Steam Overlay integration 2020-02-17 23:10:38.840 - Thread: 12 -> CreateDeviceInternal Steam Overlay OK 2020-02-17 23:10:38.841 - Thread: 12 -> CreateDeviceInternal create swapchain 2020-02-17 23:10:40.559 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-02-17 23:10:40.560 - Thread: 1 -> MyScreenManager() 2020-02-17 23:10:40.560 - Thread: 1 -> Game dir: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Bin64 2020-02-17 23:10:40.560 - Thread: 1 -> Content dir: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content 2020-02-17 23:10:40.561 - Thread: 1 -> Found processor count: 6 2020-02-17 23:10:40.561 - Thread: 1 -> Using processor count: 6 2020-02-17 23:10:41.646 - Thread: 1 -> Preallocate - START 2020-02-17 23:10:41.649 - Thread: 1 -> MySpaceWorldGenerator - START 2020-02-17 23:10:41.655 - Thread: 1 -> MySpaceWorldGenerator - END 2020-02-17 23:10:41.655 - Thread: 1 -> MySpaceBuildComponent - START 2020-02-17 23:10:41.655 - Thread: 1 -> MySpaceBuildComponent - END 2020-02-17 23:10:41.656 - Thread: 1 -> MyEntities - START 2020-02-17 23:10:41.675 - Thread: 1 -> MyEntities - END 2020-02-17 23:10:41.675 - Thread: 1 -> MyObjectBuilder_Base - START 2020-02-17 23:10:41.675 - Thread: 1 -> MyObjectBuilder_Base - END 2020-02-17 23:10:41.675 - Thread: 1 -> MyTransparentGeometry - START 2020-02-17 23:10:41.680 - Thread: 1 -> MyTransparentGeometry - END 2020-02-17 23:10:41.680 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-02-17 23:10:41.691 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-02-17 23:10:41.691 - Thread: 1 -> MyMath - START 2020-02-17 23:10:41.691 - Thread: 1 -> MyMath - END 2020-02-17 23:10:41.691 - Thread: 1 -> MySimpleObjectDraw - START 2020-02-17 23:10:41.692 - Thread: 1 -> MySimpleObjectDraw - END 2020-02-17 23:10:41.704 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-02-17 23:10:41.704 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-02-17 23:10:41.704 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-02-17 23:10:41.867 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-02-17 23:10:41.867 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-02-17 23:10:41.868 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-02-17 23:10:41.868 - Thread: 1 -> MySyncDestructions - START 2020-02-17 23:10:41.868 - Thread: 1 -> MySyncDestructions - END 2020-02-17 23:10:41.868 - Thread: 1 -> MySyncEntity - START 2020-02-17 23:10:41.868 - Thread: 1 -> MySyncEntity - END 2020-02-17 23:10:41.868 - Thread: 1 -> MySyncScenario - START 2020-02-17 23:10:41.868 - Thread: 1 -> MySyncScenario - END 2020-02-17 23:10:41.868 - Thread: 1 -> MyCommandCharacter - START 2020-02-17 23:10:41.870 - Thread: 1 -> MyCommandCharacter - END 2020-02-17 23:10:41.870 - Thread: 1 -> MyCommandConsole - START 2020-02-17 23:10:41.871 - Thread: 1 -> MyCommandConsole - END 2020-02-17 23:10:41.871 - Thread: 1 -> MyCommandEntity - START 2020-02-17 23:10:41.871 - Thread: 1 -> MyCommandEntity - END 2020-02-17 23:10:41.871 - Thread: 1 -> MyAiTargetManager - START 2020-02-17 23:10:41.871 - Thread: 1 -> MyAiTargetManager - END 2020-02-17 23:10:41.871 - Thread: 1 -> MyClientDebugCommands - START 2020-02-17 23:10:41.872 - Thread: 1 -> MyClientDebugCommands - END 2020-02-17 23:10:41.872 - Thread: 1 -> MyDedicatedServer - START 2020-02-17 23:10:41.872 - Thread: 1 -> MyDedicatedServer - END 2020-02-17 23:10:41.872 - Thread: 1 -> MyDedicatedServerBase - START 2020-02-17 23:10:41.872 - Thread: 1 -> MyDedicatedServerBase - END 2020-02-17 23:10:41.872 - Thread: 1 -> MyMultiplayerBase - START 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerBase - END 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerClient - START 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerClient - END 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerClientBase - START 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerClientBase - END 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerLobby - START 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerLobby - END 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerServerBase - START 2020-02-17 23:10:41.873 - Thread: 1 -> MyMultiplayerServerBase - END 2020-02-17 23:10:41.873 - Thread: 1 -> MyServerDebugCommands - START 2020-02-17 23:10:41.873 - Thread: 1 -> MyServerDebugCommands - END 2020-02-17 23:10:41.873 - Thread: 1 -> MyAIActionsParser - START 2020-02-17 23:10:41.873 - Thread: 1 -> MyAIActionsParser - END 2020-02-17 23:10:41.873 - Thread: 1 -> MyCubeGridDefinitions - START 2020-02-17 23:10:41.932 - Thread: 1 -> MyCubeGridDefinitions - END 2020-02-17 23:10:41.932 - Thread: 1 -> MyDefinitionManager - START 2020-02-17 23:10:41.948 - Thread: 1 -> MyDefinitionManager - END 2020-02-17 23:10:41.948 - Thread: 1 -> Preallocate - END 2020-02-17 23:10:41.960 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-02-17 23:10:42.209 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-02-17 23:10:42.209 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-02-17 23:10:42.238 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-02-17 23:10:42.238 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:10:42.238 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:10:42.238 - Thread: 1 -> Assembly.Location: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-02-17 23:10:42.238 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-02-17 23:10:42.238 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-02-17 23:10:42.240 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-02-17 23:10:42.247 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-02-17 23:10:42.247 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-02-17 23:10:42.247 - Thread: 1 -> Virtualized: False 2020-02-17 23:10:42.250 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz 2020-02-17 23:10:42.252 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,128,398,848 bytes 2020-02-17 23:10:42.252 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-02-17 23:10:42.252 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,600,592,896 bytes 2020-02-17 23:10:42.252 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,530,022,912 bytes 2020-02-17 23:10:42.257 - Thread: 1 -> Drive C: | Capacity: 119,424,413,696 bytes | Free space: 61,488,820,224 bytes 2020-02-17 23:10:42.257 - Thread: 1 -> Drive D: | Capacity: 500,090,007,552 bytes | Free space: 51,612,811,264 bytes 2020-02-17 23:10:42.257 - Thread: 1 -> Drive F: | Capacity: 1,000,194,015,232 bytes | Free space: 250,411,192,320 bytes 2020-02-17 23:10:42.257 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-02-17 23:10:42.259 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-02-17 23:10:42.259 - Thread: 1 -> Installed DLCs: 2020-02-17 23:10:42.292 - Thread: 1 -> Deluxe Edition (573160) 2020-02-17 23:10:42.308 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-02-17 23:10:42.401 - Thread: 1 -> Havok: Physics.Init 2020-02-17 23:10:42.563 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-02-17 23:10:42.572 - Thread: 1 -> HkGameName: SpaceEngineers 2020-02-17 23:10:42.587 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-02-17 23:10:42.588 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-17 23:10:42.597 - Thread: 1 -> 637450c3daf255abf5c0d544cc5425ed2908e730 2020-02-17 23:10:42.884 - Thread: 1 -> Loading scenarios 2020-02-17 23:10:42.924 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-17 23:10:42.924 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-02-17 23:10:43.232 - Thread: 1 -> Loading sound definitions 2020-02-17 23:10:43.275 - Thread: 1 -> GuiTextures.sbc 2020-02-17 23:10:43.275 - Thread: 1 -> Failed to parse texture header! Texture: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-17 23:10:43.312 - Thread: 1 -> Loading shadow textures definitions 2020-02-17 23:10:43.312 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-02-17 23:10:43.316 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-02-17 23:10:43.325 - Thread: 1 -> MyAudio.LoadData - START 2020-02-17 23:10:43.395 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Hangszórók (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-02-17 23:10:43.535 - Thread: 1 -> MyAudio.LoadData - END 2020-02-17 23:10:43.545 - Thread: 22 -> MySandboxGame.PerformPreload() - START 2020-02-17 23:10:43.547 - Thread: 1 -> MyGuiManager() 2020-02-17 23:10:43.551 - Thread: 22 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-17 23:10:43.685 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-17 23:10:43.734 - Thread: 22 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-17 23:10:43.753 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-17 23:10:43.753 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-17 23:10:43.753 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-17 23:10:43.761 - Thread: 1 -> Loading default controls 2020-02-17 23:10:43.767 - Thread: 22 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-02-17 23:10:43.768 - Thread: 22 -> ReloadVoxelMaterials 2020-02-17 23:10:43.832 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-02-17 23:10:43.832 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-02-17 23:10:43.833 - Thread: 29 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-02-17 23:10:43.835 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-02-17 23:10:43.836 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-02-17 23:10:43.836 - Thread: 28 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-02-17 23:10:43.837 - Thread: 25 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-02-17 23:10:43.849 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-02-17 23:10:44.027 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.027 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.027 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.029 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.031 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-02-17 23:10:44.031 - Thread: 25 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-02-17 23:10:44.031 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-02-17 23:10:44.031 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-02-17 23:10:44.031 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.031 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-02-17 23:10:44.033 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.033 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-02-17 23:10:44.037 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.037 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-02-17 23:10:44.039 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.039 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-02-17 23:10:44.040 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.040 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-02-17 23:10:44.041 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.041 - Thread: 28 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-02-17 23:10:44.042 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.042 - Thread: 25 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-02-17 23:10:44.042 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.042 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-02-17 23:10:44.048 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.048 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-02-17 23:10:44.052 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.052 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-02-17 23:10:44.052 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.052 - Thread: 28 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-02-17 23:10:44.058 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.058 - Thread: 28 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-02-17 23:10:44.065 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.065 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-02-17 23:10:44.066 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.066 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-02-17 23:10:44.101 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.101 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-02-17 23:10:44.102 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.102 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-02-17 23:10:44.115 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.115 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-02-17 23:10:44.116 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.116 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-02-17 23:10:44.118 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.118 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-02-17 23:10:44.126 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.126 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-02-17 23:10:44.127 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.127 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-02-17 23:10:44.131 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.131 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-02-17 23:10:44.158 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.158 - Thread: 29 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-02-17 23:10:44.164 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.164 - Thread: 29 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-02-17 23:10:44.171 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.171 - Thread: 29 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-02-17 23:10:44.173 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.173 - Thread: 29 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-02-17 23:10:44.178 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.178 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-02-17 23:10:44.179 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.179 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-02-17 23:10:44.179 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.179 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-02-17 23:10:44.180 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.180 - Thread: 29 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-02-17 23:10:44.198 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.198 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-02-17 23:10:44.200 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.200 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-02-17 23:10:44.203 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.204 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-02-17 23:10:44.207 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.207 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-02-17 23:10:44.214 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.215 - Thread: 28 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-02-17 23:10:44.219 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.219 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-02-17 23:10:44.223 - Thread: 28 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-02-17 23:10:44.225 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.225 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-02-17 23:10:44.235 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.235 - Thread: 29 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-02-17 23:10:44.243 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.243 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-02-17 23:10:44.589 - Thread: 25 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.589 - Thread: 25 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-02-17 23:10:44.796 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-02-17 23:10:44.797 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-02-17 23:10:44.810 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-17 23:10:44.810 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-02-17 23:10:44.812 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-02-17 23:10:44.815 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-02-17 23:10:44.816 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-02-17 23:10:44.819 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-02-17 23:10:44.820 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-02-17 23:10:44.822 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-02-17 23:10:44.830 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-02-17 23:10:44.834 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-02-17 23:10:44.850 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-02-17 23:10:44.857 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-02-17 23:10:44.863 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-02-17 23:10:44.870 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-02-17 23:10:44.884 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-02-17 23:10:44.887 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-02-17 23:10:44.922 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-02-17 23:10:44.976 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-02-17 23:10:45.015 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-02-17 23:10:45.034 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-02-17 23:10:45.057 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-02-17 23:10:45.111 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-02-17 23:10:45.118 - Thread: 1 -> Timer Frequency: 10000000 2020-02-17 23:10:45.118 - Thread: 1 -> Ticks per frame: 166667 2020-02-17 23:10:45.121 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-02-17 23:10:45.163 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-02-17 23:10:45.194 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-02-17 23:10:45.246 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-02-17 23:10:45.287 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-02-17 23:10:45.295 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-02-17 23:10:45.336 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-02-17 23:10:45.364 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-02-17 23:10:45.380 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-02-17 23:10:45.398 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-02-17 23:10:45.415 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-02-17 23:10:45.428 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-02-17 23:10:45.430 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-02-17 23:10:45.441 - Thread: 24 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-02-17 23:10:45.461 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-02-17 23:10:45.477 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-02-17 23:10:45.616 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-02-17 23:10:45.671 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-02-17 23:10:45.713 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-02-17 23:10:45.722 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-17 23:10:45.722 - Thread: 1 -> Flares Intensity: 1 2020-02-17 23:10:45.722 - Thread: 1 -> Field of view: 1.310676 2020-02-17 23:10:45.722 - Thread: 1 -> PostProcessingEnabled: True 2020-02-17 23:10:45.722 - Thread: 1 -> Render.GrassDensityFactor: 3.953899 2020-02-17 23:10:45.722 - Thread: 1 -> Render.GrassDrawDistance: 723 2020-02-17 23:10:45.722 - Thread: 1 -> Render.DistanceFade: 1000 2020-02-17 23:10:45.722 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-02-17 23:10:45.722 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-02-17 23:10:45.722 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-02-17 23:10:45.722 - Thread: 1 -> Render.TextureQuality: HIGH 2020-02-17 23:10:45.722 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-02-17 23:10:45.722 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-02-17 23:10:45.722 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-02-17 23:10:45.722 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-02-17 23:10:45.741 - Thread: 1 -> Analytics uuid: c26da7e2-247b-a683-5c5c-360197489d5c 2020-02-17 23:10:45.771 - Thread: 1 -> Analytics helper process start reported 2020-02-17 23:10:45.813 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-02-17 23:10:45.818 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-02-17 23:10:45.871 - Thread: 27 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-02-17 23:10:46.353 - Thread: 33 -> Analytics session: 17627697 2020-02-17 23:10:46.369 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-02-17 23:10:46.399 - Thread: 26 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-02-17 23:10:46.575 - Thread: 22 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-02-17 23:10:48.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:10:48.775 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:10:49.587 - Thread: 22 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-17 23:10:52.584 - Thread: 22 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-17 23:10:52.584 - Thread: 22 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-02-17 23:10:52.584 - Thread: 22 -> MySandboxGame.PerformPreload() - END 2020-02-17 23:11:16.923 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-17 23:11:16.924 - Thread: 1 -> Flares Intensity: 1 2020-02-17 23:11:16.924 - Thread: 1 -> Field of view: 1.310676 2020-02-17 23:11:16.924 - Thread: 1 -> PostProcessingEnabled: True 2020-02-17 23:11:16.924 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-02-17 23:11:16.924 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-02-17 23:11:16.924 - Thread: 1 -> Render.DistanceFade: 1999 2020-02-17 23:11:16.924 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-02-17 23:11:16.924 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-02-17 23:11:16.924 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-02-17 23:11:16.924 - Thread: 1 -> Render.TextureQuality: HIGH 2020-02-17 23:11:16.924 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-02-17 23:11:16.924 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-02-17 23:11:16.924 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-02-17 23:11:16.924 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-02-17 23:11:16.938 - Thread: 1 -> MyConfig.Save() - START 2020-02-17 23:11:16.938 - Thread: 1 -> Path: C:\Users\bobal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-17 23:11:16.981 - Thread: 1 -> MyConfig.Save() - END 2020-02-17 23:11:17.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:11:17.157 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:11:18.856 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:11:18.857 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:11:19.977 - Thread: 1 -> LoadSession() - Start 2020-02-17 23:11:19.977 - Thread: 1 -> C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds 2020-02-17 23:11:20.300 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds\Sandbox_config.sbc 2020-02-17 23:11:20.304 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-02-17 23:11:20.307 - Thread: 1 -> LoadSession() - End 2020-02-17 23:11:20.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:11:20.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:11:20.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:11:20.312 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:11:20.341 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-02-17 23:11:20.342 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-02-17 23:11:20.533 - Thread: 1 -> RunLoadingAction - START 2020-02-17 23:11:20.535 - Thread: 1 -> Loading session: C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds 2020-02-17 23:11:21.352 - Thread: 1 -> GC Memory: 1,008,538,816 B 2020-02-17 23:11:21.357 - Thread: 1 -> Process Memory: 2,996,617,216 B 2020-02-17 23:11:21.358 - Thread: 1 -> Experimental mode: Yes 2020-02-17 23:11:21.358 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration 2020-02-17 23:11:22.626 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-02-17 23:11:22.651 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-02-17 23:11:22.656 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-02-17 23:11:22.658 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-17 23:11:22.660 - Thread: 1 -> 637450c3daf255abf5c0d544cc5425ed2908e730 2020-02-17 23:11:22.804 - Thread: 1 -> Loading scenarios 2020-02-17 23:11:22.804 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-17 23:11:22.804 - Thread: 1 -> List of used mods (0) - START 2020-02-17 23:11:22.805 - Thread: 1 -> List of used mods - END 2020-02-17 23:11:22.864 - Thread: 1 -> Loading behaviors 2020-02-17 23:11:22.865 - Thread: 1 -> Loading ammo magazines 2020-02-17 23:11:22.868 - Thread: 1 -> Loading ammo definitions 2020-02-17 23:11:22.870 - Thread: 1 -> Loading animations 2020-02-17 23:11:22.873 - Thread: 1 -> Loading animations 2020-02-17 23:11:22.874 - Thread: 1 -> Loading sound definitions 2020-02-17 23:11:22.874 - Thread: 1 -> Loading sound definitions 2020-02-17 23:11:22.874 - Thread: 1 -> Loading sound definitions 2020-02-17 23:11:22.874 - Thread: 1 -> Loading sound definitions 2020-02-17 23:11:22.874 - Thread: 1 -> Loading sound definitions 2020-02-17 23:11:22.874 - Thread: 1 -> Loading category classes 2020-02-17 23:11:22.875 - Thread: 1 -> Loading category classes 2020-02-17 23:11:22.875 - Thread: 1 -> Loading blueprint classes 2020-02-17 23:11:22.876 - Thread: 1 -> Loading blueprint class entries 2020-02-17 23:11:22.877 - Thread: 1 -> Loading blueprint class entries 2020-02-17 23:11:22.877 - Thread: 1 -> Loading blueprints 2020-02-17 23:11:22.879 - Thread: 1 -> Loading blueprints 2020-02-17 23:11:22.879 - Thread: 1 -> Loading agent definitions 2020-02-17 23:11:22.881 - Thread: 1 -> Loading character definitions 2020-02-17 23:11:22.894 - Thread: 1 -> Loading character definitions 2020-02-17 23:11:22.894 - Thread: 1 -> Loading components 2020-02-17 23:11:22.895 - Thread: 1 -> Loading components 2020-02-17 23:11:22.895 - Thread: 1 -> Loading configuration 2020-02-17 23:11:22.896 - Thread: 1 -> Loading container types 2020-02-17 23:11:22.898 - Thread: 1 -> Loading Contract Types 2020-02-17 23:11:22.903 - Thread: 1 -> Loading block positions 2020-02-17 23:11:22.906 - Thread: 1 -> Loading block positions 2020-02-17 23:11:22.906 - Thread: 1 -> Loading curve definitions 2020-02-17 23:11:22.909 - Thread: 1 -> Loading debris 2020-02-17 23:11:22.910 - Thread: 1 -> Loading environment items entries 2020-02-17 23:11:22.910 - Thread: 1 -> Loading decal global definitions 2020-02-17 23:11:22.911 - Thread: 1 -> Loading decal definitions 2020-02-17 23:11:22.913 - Thread: 1 -> Loading drone behaviors 2020-02-17 23:11:22.915 - Thread: 1 -> Loading edges 2020-02-17 23:11:22.916 - Thread: 1 -> Loading emissive color definitions 2020-02-17 23:11:22.920 - Thread: 1 -> Loading emissive color default states 2020-02-17 23:11:22.924 - Thread: 1 -> Loading animations 2020-02-17 23:11:22.924 - Thread: 1 -> Loading entity components 2020-02-17 23:11:22.936 - Thread: 1 -> Loading component containers 2020-02-17 23:11:22.949 - Thread: 1 -> Loading environment items entries 2020-02-17 23:11:22.949 - Thread: 1 -> Loading Faction Names 2020-02-17 23:11:22.950 - Thread: 1 -> Loading factions 2020-02-17 23:11:22.954 - Thread: 1 -> Loading flare definitions 2020-02-17 23:11:22.965 - Thread: 1 -> Loading gas property definitions 2020-02-17 23:11:22.966 - Thread: 1 -> Loading event definitions 2020-02-17 23:11:22.967 - Thread: 1 -> Loading physical items 2020-02-17 23:11:22.983 - Thread: 1 -> GuiTextures.sbc 2020-02-17 23:11:22.983 - Thread: 1 -> Failed to parse texture header! Texture: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-17 23:11:22.997 - Thread: 1 -> Loading LCD texture categories 2020-02-17 23:11:22.998 - Thread: 1 -> Loading LCD texture categories 2020-02-17 23:11:22.998 - Thread: 1 -> Loading physical items 2020-02-17 23:11:23.001 - Thread: 1 -> Loading physical items 2020-02-17 23:11:23.001 - Thread: 1 -> Loading physical material properties 2020-02-17 23:11:23.004 - Thread: 1 -> Loading pirate antennas 2020-02-17 23:11:23.012 - Thread: 1 -> Loading research blocks definitions 2020-02-17 23:11:23.013 - Thread: 1 -> Loading research groups definitions 2020-02-17 23:11:23.014 - Thread: 1 -> Loading resource distribution groups 2020-02-17 23:11:23.015 - Thread: 1 -> Loading shadow textures definitions 2020-02-17 23:11:23.015 - Thread: 1 -> Loading ship sound groups 2020-02-17 23:11:23.032 - Thread: 1 -> Loading ship sound groups 2020-02-17 23:11:23.032 - Thread: 1 -> Loading sound categories 2020-02-17 23:11:23.035 - Thread: 1 -> Loading stat definitions 2020-02-17 23:11:23.036 - Thread: 1 -> Loading grid creators 2020-02-17 23:11:23.037 - Thread: 1 -> Loading transparent material properties 2020-02-17 23:11:23.039 - Thread: 1 -> Loading voxel map storage definitions 2020-02-17 23:11:23.040 - Thread: 1 -> Loading voxel material definitions 2020-02-17 23:11:23.041 - Thread: 1 -> Loading voxel material definitions 2020-02-17 23:11:23.044 - Thread: 1 -> Audio effects definitions 2020-02-17 23:11:23.047 - Thread: 1 -> Loading environment items definitions 2020-02-17 23:11:23.049 - Thread: 1 -> Loading environment items definitions 2020-02-17 23:11:23.049 - Thread: 1 -> Loading physical material properties 2020-02-17 23:11:23.054 - Thread: 1 -> Loading particle effect definitions 2020-02-17 23:11:23.120 - Thread: 1 -> Loading particle effect definitions 2020-02-17 23:11:23.159 - Thread: 1 -> Loading environment item definitions 2020-02-17 23:11:23.163 - Thread: 1 -> Loading weapon definitions 2020-02-17 23:11:23.168 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.201 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.202 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.239 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.247 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.249 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.250 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.251 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.252 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.253 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.253 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.254 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.255 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.258 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.258 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.259 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.260 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.261 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.261 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.268 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.268 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.268 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.269 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.270 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.271 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.271 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.278 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.278 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.279 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.279 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.280 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.284 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.285 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.286 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.287 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.288 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.289 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.294 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.295 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.296 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.297 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.299 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.300 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.302 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.304 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.306 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.308 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.309 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.322 - Thread: 1 -> Loading cube blocks 2020-02-17 23:11:23.323 - Thread: 1 -> Created block definitions 2020-02-17 23:11:23.325 - Thread: 1 -> Loading block variant groups 2020-02-17 23:11:23.327 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-02-17 23:11:23.328 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-02-17 23:11:23.328 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-02-17 23:11:23.328 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-02-17 23:11:23.328 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-02-17 23:11:23.328 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-02-17 23:11:23.328 - 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Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-02-17 23:11:23.333 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-02-17 23:11:23.333 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-02-17 23:11:23.333 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-02-17 23:11:23.333 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-02-17 23:11:23.333 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-02-17 23:11:23.333 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-02-17 23:11:23.333 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-02-17 23:11:23.334 - Thread: 1 -> Loading asteroid generators 2020-02-17 23:11:23.336 - Thread: 1 -> Loading spawn groups 2020-02-17 23:11:23.339 - Thread: 1 -> Loading drop containers 2020-02-17 23:11:23.340 - Thread: 1 -> Loading spawn groups 2020-02-17 23:11:23.341 - Thread: 1 -> Loading spawn groups 2020-02-17 23:11:23.341 - Thread: 1 -> Loading radial menu definitions 2020-02-17 23:11:23.352 - Thread: 1 -> Loading respawn ships 2020-02-17 23:11:23.354 - Thread: 1 -> Loading spawn groups 2020-02-17 23:11:23.354 - Thread: 1 -> Loading wheel speeds 2020-02-17 23:11:23.400 - Thread: 1 -> MyAudio.UnloadData - START 2020-02-17 23:11:23.409 - Thread: 1 -> MyAudio.UnloadData - END 2020-02-17 23:11:23.409 - Thread: 1 -> MyAudio.LoadData - START 2020-02-17 23:11:23.436 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Hangszórók (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-02-17 23:11:23.460 - Thread: 1 -> MyAudio.LoadData - END 2020-02-17 23:11:23.514 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-02-17 23:11:23.521 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:11:23.550 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:11:23.550 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:11:23.550 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:11:23.560 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:11:24.295 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2020-02-17 23:11:24.297 - Thread: 37 -> External debugger: listening... 2020-02-17 23:11:24.319 - Thread: 1 -> MyLights.LoadData() - START 2020-02-17 23:11:24.321 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-02-17 23:11:24.321 - Thread: 1 -> MyLights.LoadData() - END 2020-02-17 23:11:24.321 - Thread: 1 -> Info: MyLights initialized. 2020-02-17 23:11:24.321 - Thread: 1 -> MyExplosions.LoadData() - START 2020-02-17 23:11:24.327 - Thread: 1 -> MyExplosions.LoadData() - END 2020-02-17 23:11:24.382 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-02-17 23:11:24.383 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-02-17 23:11:24.410 - Thread: 1 -> Loading Procedural World Generator 2020-02-17 23:11:24.411 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-02-17 23:11:24.826 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-02-17 23:11:24.940 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-02-17 23:11:24.940 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-02-17 23:11:24.940 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-02-17 23:11:24.941 - Thread: 22 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds\Alien-291759539d120000.vx2' 2020-02-17 23:11:24.941 - Thread: 23 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds\Moon-1353915701d19000.vx2' 2020-02-17 23:11:24.941 - Thread: 1 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds\Titan-2124704365d19000.vx2' 2020-02-17 23:11:24.944 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-02-17 23:11:24.944 - Thread: 21 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds\EarthLike-1779144428d120000.vx2' 2020-02-17 23:11:26.451 - Thread: 22 -> Info: Planet generator name: Alien 2020-02-17 23:11:26.456 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:11:26.469 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-02-17 23:11:26.470 - Thread: 22 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds\Mars-2044023682d120000.vx2' 2020-02-17 23:11:26.488 - Thread: 1 -> Info: Planet generator name: Titan 2020-02-17 23:11:26.488 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:11:26.489 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-02-17 23:11:26.489 - Thread: 1 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds\Europa-595048092d19000.vx2' 2020-02-17 23:11:26.555 - Thread: 23 -> Info: Planet generator name: Moon 2020-02-17 23:11:26.555 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:11:26.767 - Thread: 21 -> Info: Planet generator name: EarthLike 2020-02-17 23:11:26.768 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:11:28.169 - Thread: 22 -> Info: Planet generator name: Mars 2020-02-17 23:11:28.169 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:11:28.668 - Thread: 1 -> Info: Planet generator name: Europa 2020-02-17 23:11:28.668 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:11:31.444 - Thread: 1 -> Checkpoint.CameraAttachedTo: 94898437965989683 2020-02-17 23:11:31.468 - Thread: 1 -> MySession.Static.LogSettings - START 2020-02-17 23:11:31.469 - Thread: 1 -> Name = Lost Colony 2020-02-17 23:11:31.469 - Thread: 1 -> Description = 2020-02-17 23:11:31.469 - Thread: 1 -> GameDateTime = 01/13/2081 22:58:48 2020-02-17 23:11:31.469 - Thread: 1 -> Password = 2020-02-17 23:11:31.469 - Thread: 1 -> CurrentPath = C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds 2020-02-17 23:11:31.469 - Thread: 1 -> WorkshopId = 2020-02-17 23:11:31.469 - Thread: 1 -> CameraController = Default_Astronaut_Female 2020-02-17 23:11:31.469 - Thread: 1 -> ThumbPath = C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds\thumb.jpg 2020-02-17 23:11:31.471 - Thread: 1 -> Settings: 2020-02-17 23:11:31.472 - Thread: 1 -> GameMode = Survival 2020-02-17 23:11:31.472 - Thread: 1 -> MaxPlayers = 4 2020-02-17 23:11:31.472 - Thread: 1 -> OnlineMode = OFFLINE 2020-02-17 23:11:31.472 - Thread: 1 -> AutoHealing = False 2020-02-17 23:11:31.472 - Thread: 1 -> WeaponsEnabled = True 2020-02-17 23:11:31.472 - Thread: 1 -> ThrusterDamage = True 2020-02-17 23:11:31.472 - Thread: 1 -> EnableSpectator = False 2020-02-17 23:11:31.472 - Thread: 1 -> EnableCopyPaste = False 2020-02-17 23:11:31.472 - Thread: 1 -> MaxFloatingObjects = 100 2020-02-17 23:11:31.472 - Thread: 1 -> MaxGridSize = 0 2020-02-17 23:11:31.472 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-02-17 23:11:31.472 - Thread: 1 -> CargoShipsEnabled = True 2020-02-17 23:11:31.472 - Thread: 1 -> EnvironmentHostility = SAFE 2020-02-17 23:11:31.472 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-02-17 23:11:31.472 - Thread: 1 -> InventorySizeMultiplier = 3 2020-02-17 23:11:31.472 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-02-17 23:11:31.472 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-02-17 23:11:31.472 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-02-17 23:11:31.472 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-02-17 23:11:31.472 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-02-17 23:11:31.472 - Thread: 1 -> ClientCanSave = False 2020-02-17 23:11:31.472 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-02-17 23:11:31.472 - Thread: 1 -> PermanentDeath = False 2020-02-17 23:11:31.472 - Thread: 1 -> DestructibleBlocks = True 2020-02-17 23:11:31.472 - Thread: 1 -> EnableScripts = True 2020-02-17 23:11:31.472 - Thread: 1 -> AutoSaveInMinutes = 5 2020-02-17 23:11:31.472 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-02-17 23:11:31.472 - Thread: 1 -> ProceduralDensity = 0.35 2020-02-17 23:11:31.472 - Thread: 1 -> ProceduralSeed = 0 2020-02-17 23:11:31.472 - Thread: 1 -> DestructibleBlocks = True 2020-02-17 23:11:31.472 - Thread: 1 -> EnableIngameScripts = True 2020-02-17 23:11:31.472 - Thread: 1 -> ViewDistance = 15000 2020-02-17 23:11:31.472 - Thread: 1 -> Voxel destruction = True 2020-02-17 23:11:31.472 - Thread: 1 -> EnableStructuralSimulation = False 2020-02-17 23:11:31.472 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-02-17 23:11:31.472 - Thread: 1 -> EnableContainerDrops = True 2020-02-17 23:11:31.472 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-02-17 23:11:31.472 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-02-17 23:11:31.472 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-02-17 23:11:31.472 - Thread: 1 -> EnableSubgridDamage = False 2020-02-17 23:11:31.472 - Thread: 1 -> SyncDistance = 3000 2020-02-17 23:11:31.472 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-02-17 23:11:31.472 - Thread: 1 -> AFKTimeoutMin = 0 2020-02-17 23:11:31.472 - Thread: 1 -> StopGridsPeriodMin = 15 2020-02-17 23:11:31.472 - Thread: 1 -> ExperimentalMode = True 2020-02-17 23:11:31.472 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders 2020-02-17 23:11:31.472 - Thread: 1 -> MySession.Static.LogSettings - END 2020-02-17 23:11:31.562 - Thread: 1 -> Session loaded 2020-02-17 23:11:31.562 - Thread: 1 -> RunLoadingAction - END 2020-02-17 23:11:31.562 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-02-17 23:11:31.643 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-02-17 23:11:31.643 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-02-17 23:11:31.643 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-02-17 23:11:31.657 - Thread: 1 -> Updating continues. 2020-02-17 23:11:31.693 - Thread: 1 -> GC Memory: 1,572,030,248 B 2020-02-17 23:11:32.340 - Thread: 1 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-02-17 23:11:32.409 - Thread: 1 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-02-17 23:11:32.412 - Thread: 1 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-02-17 23:11:32.419 - Thread: 1 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-02-17 23:11:32.425 - Thread: 1 -> Loading voxel storage from file 'D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-02-17 23:11:58.478 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:11:58.496 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,5.863764,10.10354,1,0,2638.877,15458.36,170635,-170635,217,59.53004,71.59515,0,1839,63.09369 2020-02-17 23:12:01.696 - Thread: 1 -> GC Memory: 2,957,593,120 B 2020-02-17 23:12:04.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:12:04.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:12:31.699 - Thread: 1 -> GC Memory: 1,820,252,400 B 2020-02-17 23:13:00.830 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:13:00.830 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,23.46977,94.3548,1,0,1738.002,15859.2,170635,-170635,217,84.09327,97.04609,60.71725,3252,11.82193 2020-02-17 23:13:01.715 - Thread: 1 -> GC Memory: 1,823,084,064 B 2020-02-17 23:13:31.716 - Thread: 1 -> GC Memory: 1,838,989,912 B 2020-02-17 23:13:54.022 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:13:54.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:14:01.167 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:14:01.168 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,22.41744,80.11768,1,0,1743.072,15978.6,170635,-170635,217,78.93797,95.91402,50.41731,2851,14.06574 2020-02-17 23:14:01.721 - Thread: 1 -> GC Memory: 1,826,249,704 B 2020-02-17 23:14:19.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:14:19.369 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:14:31.721 - Thread: 1 -> GC Memory: 1,832,573,600 B 2020-02-17 23:14:44.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:14:44.301 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:14:52.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:14:52.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:15:01.184 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:15:01.185 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,21.07403,61.93065,1,0,1748.439,15993.14,170635,-170635,217,57.72564,99.21573,47.75346,2819,15.15335 2020-02-17 23:15:01.737 - Thread: 1 -> GC Memory: 1,835,925,648 B 2020-02-17 23:15:08.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:15:08.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:15:23.302 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:15:23.302 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:15:31.737 - Thread: 1 -> GC Memory: 1,858,221,272 B 2020-02-17 23:16:01.201 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:16:01.201 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,21.39228,103.6311,1,0,1753.876,16002.95,170635,-170635,218,79.19025,94.55365,47.73624,3106,13.47771 2020-02-17 23:16:01.737 - Thread: 1 -> GC Memory: 1,841,825,448 B 2020-02-17 23:16:20.538 - Thread: 1 -> Autosave initiated 2020-02-17 23:16:20.538 - Thread: 1 -> Character state: True 2020-02-17 23:16:20.538 - Thread: 1 -> IsServer: True 2020-02-17 23:16:20.538 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-02-17 23:16:20.538 - Thread: 1 -> Autosave 2020-02-17 23:16:20.541 - Thread: 1 -> Saving world - START 2020-02-17 23:16:20.542 - Thread: 1 -> Making world state snapshot. 2020-02-17 23:16:20.542 - Thread: 1 -> Before snapshot.: GC Memory: 1,840,929,128 B 2020-02-17 23:16:20.974 - Thread: 1 -> After snapshot.: GC Memory: 1,900,624,264 B 2020-02-17 23:16:20.976 - Thread: 1 -> Directory cleanup: GC Memory: 1,900,648,320 B 2020-02-17 23:16:20.976 - Thread: 1 -> Saving world - END 2020-02-17 23:16:20.984 - Thread: 21 -> Session snapshot save - START 2020-02-17 23:16:20.985 - Thread: 21 -> Checking file access for files in target dir. 2020-02-17 23:16:23.325 - Thread: 21 -> Saving Sandbox world configuration file C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-00-52\Worlds\.new\Sandbox_config.sbc 2020-02-17 23:16:24.653 - Thread: 21 -> Session snapshot save - END 2020-02-17 23:16:25.513 - Thread: 1 -> NullReferenceException in null\ControlList trying to reach top most owner. 2020-02-17 23:16:29.542 - Thread: 1 -> NullReferenceException in null\ControlList trying to reach top most owner. 2020-02-17 23:16:31.752 - Thread: 1 -> GC Memory: 1,965,358,272 B 2020-02-17 23:17:01.649 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:17:01.649 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,18.99523,38.02864,1,0,1873.025,16015.29,170635,-170635,218,41.23027,98.55119,42.55518,3330,8.873984 2020-02-17 23:17:01.753 - Thread: 1 -> GC Memory: 1,964,853,208 B 2020-02-17 23:17:02.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:17:02.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:17:22.537 - Thread: 1 -> Updating stopped. 2020-02-17 23:17:23.053 - Thread: 1 -> Updating continues. 2020-02-17 23:17:23.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:17:23.286 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:17:31.754 - Thread: 1 -> GC Memory: 1,849,559,024 B 2020-02-17 23:17:37.536 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:17:37.536 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:17:52.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:17:52.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:18:01.755 - Thread: 1 -> GC Memory: 1,859,708,600 B 2020-02-17 23:18:01.869 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:18:01.869 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,20.92134,73.58218,1,0,1774.185,16024.43,170635,-170635,218,65.7141,98.74295,37.23101,4233,9.841167 2020-02-17 23:18:29.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:18:29.286 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:18:31.770 - Thread: 1 -> GC Memory: 1,860,375,008 B 2020-02-17 23:18:49.469 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:18:49.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:19:01.771 - Thread: 1 -> GC Memory: 1,851,109,880 B 2020-02-17 23:19:01.886 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:19:01.886 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,20.76767,31.23889,1,0,1762.034,16025.55,170635,-170635,218,38.56611,98.68362,34.88852,3764,9.525572 2020-02-17 23:19:05.286 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:19:05.286 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:19:08.272 - Thread: 1 -> Updating stopped. 2020-02-17 23:19:09.419 - Thread: 1 -> Updating continues. 2020-02-17 23:19:09.652 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:19:09.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:19:15.886 - Thread: 1 -> Updating stopped. 2020-02-17 23:19:21.752 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-17 23:19:21.753 - Thread: 1 -> Flares Intensity: 1 2020-02-17 23:19:21.753 - Thread: 1 -> Field of view: 1.310676 2020-02-17 23:19:21.753 - Thread: 1 -> PostProcessingEnabled: True 2020-02-17 23:19:21.753 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-02-17 23:19:21.753 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-02-17 23:19:21.753 - Thread: 1 -> Render.DistanceFade: 1998 2020-02-17 23:19:21.753 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-02-17 23:19:21.753 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-02-17 23:19:21.753 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-02-17 23:19:21.753 - Thread: 1 -> Render.TextureQuality: HIGH 2020-02-17 23:19:21.753 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-02-17 23:19:21.753 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-02-17 23:19:21.753 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-02-17 23:19:21.753 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-02-17 23:19:21.768 - Thread: 1 -> MyConfig.Save() - START 2020-02-17 23:19:21.768 - Thread: 1 -> Path: C:\Users\bobal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-17 23:19:21.778 - Thread: 1 -> MyConfig.Save() - END 2020-02-17 23:19:21.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:19:21.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:19:22.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:19:22.586 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:19:23.019 - Thread: 1 -> Updating continues. 2020-02-17 23:19:23.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:19:23.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:19:31.789 - Thread: 1 -> GC Memory: 1,851,465,032 B 2020-02-17 23:19:33.720 - Thread: 1 -> Updating stopped. 2020-02-17 23:19:40.169 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-17 23:19:40.169 - Thread: 1 -> Flares Intensity: 1 2020-02-17 23:19:40.169 - Thread: 1 -> Field of view: 1.310676 2020-02-17 23:19:40.169 - Thread: 1 -> PostProcessingEnabled: True 2020-02-17 23:19:40.169 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-02-17 23:19:40.170 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-02-17 23:19:40.170 - Thread: 1 -> Render.DistanceFade: 1998 2020-02-17 23:19:40.170 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-02-17 23:19:40.170 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-02-17 23:19:40.170 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-02-17 23:19:40.170 - Thread: 1 -> Render.TextureQuality: HIGH 2020-02-17 23:19:40.170 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_1 2020-02-17 23:19:40.170 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-02-17 23:19:40.170 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-02-17 23:19:40.170 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-02-17 23:19:40.180 - Thread: 1 -> MyConfig.Save() - START 2020-02-17 23:19:40.180 - Thread: 1 -> Path: C:\Users\bobal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-17 23:19:40.187 - Thread: 1 -> MyConfig.Save() - END 2020-02-17 23:19:40.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:19:40.402 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:19:40.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:19:40.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:19:41.719 - Thread: 1 -> Updating continues. 2020-02-17 23:19:41.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:19:41.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:19:42.969 - Thread: 1 -> Updating stopped. 2020-02-17 23:20:01.903 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:20:01.903 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,5.823905,48.91898,1,0,1770.237,16027.28,170635,-170635,218,51.11377,98.85651,48.69069,3585,10.2711 2020-02-17 23:20:10.219 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-17 23:20:10.219 - Thread: 1 -> Flares Intensity: 1 2020-02-17 23:20:10.219 - Thread: 1 -> Field of view: 1.310676 2020-02-17 23:20:10.219 - Thread: 1 -> PostProcessingEnabled: True 2020-02-17 23:20:10.219 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-02-17 23:20:10.219 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-02-17 23:20:10.219 - Thread: 1 -> Render.DistanceFade: 1998 2020-02-17 23:20:10.219 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-02-17 23:20:10.219 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-02-17 23:20:10.220 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-02-17 23:20:10.220 - Thread: 1 -> Render.TextureQuality: HIGH 2020-02-17 23:20:10.220 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_1 2020-02-17 23:20:10.220 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-02-17 23:20:10.220 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-02-17 23:20:10.220 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-02-17 23:20:10.224 - Thread: 1 -> MyConfig.Save() - START 2020-02-17 23:20:10.225 - Thread: 1 -> Path: C:\Users\bobal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-17 23:20:10.233 - Thread: 1 -> MyConfig.Save() - END 2020-02-17 23:20:10.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:20:10.453 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:20:11.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:20:11.620 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:20:12.602 - Thread: 1 -> Updating continues. 2020-02-17 23:20:12.605 - Thread: 1 -> GC Memory: 1,856,085,152 B 2020-02-17 23:20:12.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:20:12.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:20:21.952 - Thread: 1 -> Updating stopped. 2020-02-17 23:20:25.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:20:25.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:20:25.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:20:25.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:20:25.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:20:25.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:20:25.492 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-02-17 23:20:25.492 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:20:25.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:20:25.833 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-02-17 23:20:25.833 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-02-17 23:20:25.835 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-02-17 23:20:25.846 - Thread: 1 -> Used namespaces in scripts: 2020-02-17 23:20:25.848 - Thread: 1 -> MySession::Unload START 2020-02-17 23:20:25.849 - Thread: 1 -> AutoSaveInMinutes: 5 2020-02-17 23:20:25.849 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-02-17 23:20:25.849 - Thread: 1 -> IsServer: True 2020-02-17 23:20:25.851 - Thread: 1 -> MyAudio.UnloadData - START 2020-02-17 23:20:25.857 - Thread: 1 -> MyAudio.UnloadData - END 2020-02-17 23:20:25.857 - Thread: 1 -> MyAudio.LoadData - START 2020-02-17 23:20:25.894 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Hangszórók (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-02-17 23:20:25.920 - Thread: 1 -> MyAudio.LoadData - END 2020-02-17 23:20:25.924 - Thread: 1 -> MyConfig.Save() - START 2020-02-17 23:20:25.925 - Thread: 1 -> Path: C:\Users\bobal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-17 23:20:25.931 - Thread: 1 -> MyConfig.Save() - END 2020-02-17 23:20:25.937 - Thread: 1 -> Unloading Procedural World Generator 2020-02-17 23:20:26.879 - Thread: 1 -> Info: MyLights Unloading data. 2020-02-17 23:20:26.890 - Thread: 1 -> Network readers disposed 2020-02-17 23:20:26.890 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-02-17 23:20:27.068 - Thread: 1 -> Loading sound definitions 2020-02-17 23:20:27.117 - Thread: 1 -> GuiTextures.sbc 2020-02-17 23:20:27.117 - Thread: 1 -> Failed to parse texture header! Texture: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-17 23:20:27.155 - Thread: 1 -> Loading shadow textures definitions 2020-02-17 23:20:27.155 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-02-17 23:20:27.155 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-02-17 23:20:27.866 - Thread: 1 -> MySession::Unload END 2020-02-17 23:20:31.280 - Thread: 21 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-02-17 23:20:31.590 - Thread: 1 -> Query successful. 2020-02-17 23:20:31.590 - Thread: 21 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-02-17 23:20:31.594 - Thread: 21 -> Mod download time: 0.00 seconds 2020-02-17 23:20:35.851 - Thread: 1 -> LoadSession() - Start 2020-02-17 23:20:35.851 - Thread: 1 -> C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds 2020-02-17 23:20:35.868 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds\Sandbox_config.sbc 2020-02-17 23:20:35.869 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-02-17 23:20:35.869 - Thread: 1 -> LoadSession() - End 2020-02-17 23:20:35.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:20:35.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:20:35.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:20:35.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:20:35.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:20:35.872 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:20:35.891 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-02-17 23:20:35.892 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-02-17 23:20:36.087 - Thread: 1 -> RunLoadingAction - START 2020-02-17 23:20:36.087 - Thread: 1 -> Loading session: C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds 2020-02-17 23:20:36.416 - Thread: 1 -> GC Memory: 1,585,168,752 B 2020-02-17 23:20:36.418 - Thread: 1 -> Process Memory: 7,366,877,184 B 2020-02-17 23:20:36.418 - Thread: 1 -> Experimental mode: Yes 2020-02-17 23:20:36.419 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration 2020-02-17 23:20:36.474 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-02-17 23:20:36.502 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-02-17 23:20:36.502 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-02-17 23:20:36.502 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-17 23:20:36.504 - Thread: 1 -> 637450c3daf255abf5c0d544cc5425ed2908e730 2020-02-17 23:20:36.643 - Thread: 1 -> Loading scenarios 2020-02-17 23:20:36.643 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-17 23:20:36.644 - Thread: 1 -> List of used mods (0) - START 2020-02-17 23:20:36.644 - Thread: 1 -> List of used mods - END 2020-02-17 23:20:36.705 - Thread: 1 -> Loading behaviors 2020-02-17 23:20:36.705 - Thread: 1 -> Loading ammo magazines 2020-02-17 23:20:36.705 - Thread: 1 -> Loading ammo definitions 2020-02-17 23:20:36.705 - Thread: 1 -> Loading animations 2020-02-17 23:20:36.706 - Thread: 1 -> Loading animations 2020-02-17 23:20:36.706 - Thread: 1 -> Loading sound definitions 2020-02-17 23:20:36.706 - Thread: 1 -> Loading sound definitions 2020-02-17 23:20:36.706 - Thread: 1 -> Loading sound definitions 2020-02-17 23:20:36.706 - Thread: 1 -> Loading sound definitions 2020-02-17 23:20:36.706 - Thread: 1 -> Loading sound definitions 2020-02-17 23:20:36.706 - Thread: 1 -> Loading category classes 2020-02-17 23:20:36.706 - Thread: 1 -> Loading category classes 2020-02-17 23:20:36.706 - Thread: 1 -> Loading blueprint classes 2020-02-17 23:20:36.706 - Thread: 1 -> Loading blueprint class entries 2020-02-17 23:20:36.706 - Thread: 1 -> Loading blueprint class entries 2020-02-17 23:20:36.706 - Thread: 1 -> Loading blueprints 2020-02-17 23:20:36.706 - Thread: 1 -> Loading blueprints 2020-02-17 23:20:36.706 - Thread: 1 -> Loading agent definitions 2020-02-17 23:20:36.706 - Thread: 1 -> Loading character definitions 2020-02-17 23:20:36.706 - Thread: 1 -> Loading character definitions 2020-02-17 23:20:36.706 - Thread: 1 -> Loading components 2020-02-17 23:20:36.707 - Thread: 1 -> Loading components 2020-02-17 23:20:36.707 - Thread: 1 -> Loading configuration 2020-02-17 23:20:36.707 - Thread: 1 -> Loading container types 2020-02-17 23:20:36.707 - Thread: 1 -> Loading Contract Types 2020-02-17 23:20:36.707 - Thread: 1 -> Loading block positions 2020-02-17 23:20:36.707 - Thread: 1 -> Loading block positions 2020-02-17 23:20:36.707 - Thread: 1 -> Loading curve definitions 2020-02-17 23:20:36.707 - Thread: 1 -> Loading debris 2020-02-17 23:20:36.707 - Thread: 1 -> Loading environment items entries 2020-02-17 23:20:36.707 - Thread: 1 -> Loading decal global definitions 2020-02-17 23:20:36.707 - Thread: 1 -> Loading decal definitions 2020-02-17 23:20:36.707 - Thread: 1 -> Loading drone behaviors 2020-02-17 23:20:36.707 - Thread: 1 -> Loading edges 2020-02-17 23:20:36.707 - Thread: 1 -> Loading emissive color definitions 2020-02-17 23:20:36.707 - Thread: 1 -> Loading emissive color default states 2020-02-17 23:20:36.707 - Thread: 1 -> Loading animations 2020-02-17 23:20:36.707 - Thread: 1 -> Loading entity components 2020-02-17 23:20:36.707 - Thread: 1 -> Loading component containers 2020-02-17 23:20:36.707 - Thread: 1 -> Loading environment items entries 2020-02-17 23:20:36.707 - Thread: 1 -> Loading Faction Names 2020-02-17 23:20:36.707 - Thread: 1 -> Loading factions 2020-02-17 23:20:36.707 - Thread: 1 -> Loading flare definitions 2020-02-17 23:20:36.708 - Thread: 1 -> Loading gas property definitions 2020-02-17 23:20:36.708 - Thread: 1 -> Loading event definitions 2020-02-17 23:20:36.708 - Thread: 1 -> Loading physical items 2020-02-17 23:20:36.719 - Thread: 1 -> GuiTextures.sbc 2020-02-17 23:20:36.719 - Thread: 1 -> Failed to parse texture header! Texture: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-17 23:20:36.727 - Thread: 1 -> Loading LCD texture categories 2020-02-17 23:20:36.727 - Thread: 1 -> Loading LCD texture categories 2020-02-17 23:20:36.727 - Thread: 1 -> Loading physical items 2020-02-17 23:20:36.727 - Thread: 1 -> Loading physical items 2020-02-17 23:20:36.727 - Thread: 1 -> Loading physical material properties 2020-02-17 23:20:36.727 - Thread: 1 -> Loading pirate antennas 2020-02-17 23:20:36.728 - Thread: 1 -> Loading research blocks definitions 2020-02-17 23:20:36.728 - Thread: 1 -> Loading research groups definitions 2020-02-17 23:20:36.728 - Thread: 1 -> Loading resource distribution groups 2020-02-17 23:20:36.728 - Thread: 1 -> Loading shadow textures definitions 2020-02-17 23:20:36.728 - Thread: 1 -> Loading ship sound groups 2020-02-17 23:20:36.728 - Thread: 1 -> Loading ship sound groups 2020-02-17 23:20:36.728 - Thread: 1 -> Loading sound categories 2020-02-17 23:20:36.728 - Thread: 1 -> Loading stat definitions 2020-02-17 23:20:36.728 - Thread: 1 -> Loading grid creators 2020-02-17 23:20:36.728 - Thread: 1 -> Loading transparent material properties 2020-02-17 23:20:36.728 - Thread: 1 -> Loading voxel map storage definitions 2020-02-17 23:20:36.728 - Thread: 1 -> Loading voxel material definitions 2020-02-17 23:20:36.728 - Thread: 1 -> Loading voxel material definitions 2020-02-17 23:20:36.728 - Thread: 1 -> Audio effects definitions 2020-02-17 23:20:36.728 - Thread: 1 -> Loading environment items definitions 2020-02-17 23:20:36.729 - Thread: 1 -> Loading environment items definitions 2020-02-17 23:20:36.729 - Thread: 1 -> Loading physical material properties 2020-02-17 23:20:36.733 - Thread: 1 -> Loading particle effect definitions 2020-02-17 23:20:36.742 - Thread: 1 -> Loading particle effect definitions 2020-02-17 23:20:36.796 - Thread: 1 -> Loading environment item definitions 2020-02-17 23:20:36.796 - Thread: 1 -> Loading weapon definitions 2020-02-17 23:20:36.797 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.797 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.797 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.798 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.798 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.798 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.798 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.798 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.798 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.799 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.799 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.799 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.800 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.800 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.800 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.800 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.801 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.801 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.802 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.802 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.802 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.803 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.803 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.803 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.804 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.804 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.805 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.805 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.805 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.805 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.812 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.813 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.814 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.814 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.815 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.815 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.816 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.816 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.817 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.817 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.818 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.818 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.819 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.820 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.821 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.821 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.830 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.830 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.832 - Thread: 1 -> Loading cube blocks 2020-02-17 23:20:36.832 - Thread: 1 -> Created block definitions 2020-02-17 23:20:36.834 - Thread: 1 -> Loading block variant groups 2020-02-17 23:20:36.835 - 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Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-02-17 23:20:36.839 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-02-17 23:20:36.840 - Thread: 1 -> Loading prefab: D:\Steam masodlagos konyvtar\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-02-17 23:20:36.841 - Thread: 1 -> Loading asteroid generators 2020-02-17 23:20:36.841 - Thread: 1 -> Loading spawn groups 2020-02-17 23:20:36.841 - Thread: 1 -> Loading drop containers 2020-02-17 23:20:36.841 - Thread: 1 -> Loading spawn groups 2020-02-17 23:20:36.841 - Thread: 1 -> Loading spawn groups 2020-02-17 23:20:36.841 - Thread: 1 -> Loading radial menu definitions 2020-02-17 23:20:36.841 - Thread: 1 -> Loading respawn ships 2020-02-17 23:20:36.841 - Thread: 1 -> Loading spawn groups 2020-02-17 23:20:36.841 - Thread: 1 -> Loading wheel speeds 2020-02-17 23:20:36.844 - Thread: 1 -> MyAudio.UnloadData - START 2020-02-17 23:20:36.846 - Thread: 1 -> MyAudio.UnloadData - END 2020-02-17 23:20:36.847 - Thread: 1 -> MyAudio.LoadData - START 2020-02-17 23:20:36.874 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Hangszórók (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-02-17 23:20:36.903 - Thread: 1 -> MyAudio.LoadData - END 2020-02-17 23:20:36.905 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-02-17 23:20:36.906 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:20:36.933 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:20:36.934 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:20:36.934 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:20:36.936 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-17 23:20:37.123 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2020-02-17 23:20:37.124 - Thread: 1 -> MyLights.LoadData() - START 2020-02-17 23:20:37.125 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-02-17 23:20:37.125 - Thread: 1 -> MyLights.LoadData() - END 2020-02-17 23:20:37.125 - Thread: 1 -> Info: MyLights initialized. 2020-02-17 23:20:37.125 - Thread: 1 -> MyExplosions.LoadData() - START 2020-02-17 23:20:37.125 - Thread: 1 -> MyExplosions.LoadData() - END 2020-02-17 23:20:37.130 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-02-17 23:20:37.130 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-02-17 23:20:37.131 - Thread: 1 -> Loading Procedural World Generator 2020-02-17 23:20:37.131 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-02-17 23:20:37.134 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-02-17 23:20:37.134 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-02-17 23:20:37.134 - Thread: 1 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds\EarthLike-1779144428d120000.vx2' 2020-02-17 23:20:38.653 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-02-17 23:20:38.653 - Thread: 23 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds\Moon-1353915701d19000.vx2' 2020-02-17 23:20:38.676 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-02-17 23:20:38.676 - Thread: 22 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds\Alien-291759539d120000.vx2' 2020-02-17 23:20:38.678 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-02-17 23:20:38.678 - Thread: 21 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds\Titan-2124704365d19000.vx2' 2020-02-17 23:20:39.769 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-02-17 23:20:39.769 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:20:39.769 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-02-17 23:20:39.769 - Thread: 1 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds\Mars-2044023682d120000.vx2' 2020-02-17 23:20:40.057 - Thread: 22 -> Info: Planet generator name: Alien 2020-02-17 23:20:40.058 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:20:40.058 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-02-17 23:20:40.058 - Thread: 22 -> Loading voxel storage from file 'C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds\Europa-595048092d19000.vx2' 2020-02-17 23:20:40.170 - Thread: 21 -> Info: Planet generator name: Titan 2020-02-17 23:20:40.170 - Thread: 21 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:20:40.323 - Thread: 23 -> Info: Planet generator name: Moon 2020-02-17 23:20:40.324 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:20:41.430 - Thread: 1 -> Info: Planet generator name: Mars 2020-02-17 23:20:41.430 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:20:42.223 - Thread: 22 -> Info: Planet generator name: Europa 2020-02-17 23:20:42.223 - Thread: 22 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-02-17 23:20:44.297 - Thread: 1 -> Checkpoint.CameraAttachedTo: 94898437965989683 2020-02-17 23:20:44.308 - Thread: 1 -> MySession.Static.LogSettings - START 2020-02-17 23:20:44.309 - Thread: 1 -> Name = Lost Colony 2020-02-17 23:20:44.309 - Thread: 1 -> Description = 2020-02-17 23:20:44.309 - Thread: 1 -> GameDateTime = 01/13/2081 22:55:56 2020-02-17 23:20:44.309 - Thread: 1 -> Password = 2020-02-17 23:20:44.309 - Thread: 1 -> CurrentPath = C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds 2020-02-17 23:20:44.309 - Thread: 1 -> WorkshopId = 2020-02-17 23:20:44.309 - Thread: 1 -> CameraController = Default_Astronaut 2020-02-17 23:20:44.309 - Thread: 1 -> ThumbPath = C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds\thumb.jpg 2020-02-17 23:20:44.309 - Thread: 1 -> Settings: 2020-02-17 23:20:44.310 - Thread: 1 -> GameMode = Survival 2020-02-17 23:20:44.310 - Thread: 1 -> MaxPlayers = 4 2020-02-17 23:20:44.310 - Thread: 1 -> OnlineMode = OFFLINE 2020-02-17 23:20:44.310 - Thread: 1 -> AutoHealing = False 2020-02-17 23:20:44.310 - Thread: 1 -> WeaponsEnabled = True 2020-02-17 23:20:44.310 - Thread: 1 -> ThrusterDamage = True 2020-02-17 23:20:44.310 - Thread: 1 -> EnableSpectator = False 2020-02-17 23:20:44.310 - Thread: 1 -> EnableCopyPaste = False 2020-02-17 23:20:44.310 - Thread: 1 -> MaxFloatingObjects = 100 2020-02-17 23:20:44.310 - Thread: 1 -> MaxGridSize = 0 2020-02-17 23:20:44.310 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-02-17 23:20:44.310 - Thread: 1 -> CargoShipsEnabled = True 2020-02-17 23:20:44.310 - Thread: 1 -> EnvironmentHostility = SAFE 2020-02-17 23:20:44.310 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-02-17 23:20:44.310 - Thread: 1 -> InventorySizeMultiplier = 3 2020-02-17 23:20:44.310 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-02-17 23:20:44.310 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-02-17 23:20:44.310 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-02-17 23:20:44.310 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-02-17 23:20:44.310 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-02-17 23:20:44.310 - Thread: 1 -> ClientCanSave = False 2020-02-17 23:20:44.310 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-02-17 23:20:44.310 - Thread: 1 -> PermanentDeath = False 2020-02-17 23:20:44.310 - Thread: 1 -> DestructibleBlocks = True 2020-02-17 23:20:44.310 - Thread: 1 -> EnableScripts = True 2020-02-17 23:20:44.310 - Thread: 1 -> AutoSaveInMinutes = 5 2020-02-17 23:20:44.310 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-02-17 23:20:44.310 - Thread: 1 -> ProceduralDensity = 0.35 2020-02-17 23:20:44.310 - Thread: 1 -> ProceduralSeed = 0 2020-02-17 23:20:44.310 - Thread: 1 -> DestructibleBlocks = True 2020-02-17 23:20:44.310 - Thread: 1 -> EnableIngameScripts = True 2020-02-17 23:20:44.310 - Thread: 1 -> ViewDistance = 15000 2020-02-17 23:20:44.310 - Thread: 1 -> Voxel destruction = True 2020-02-17 23:20:44.310 - Thread: 1 -> EnableStructuralSimulation = False 2020-02-17 23:20:44.310 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-02-17 23:20:44.310 - Thread: 1 -> EnableContainerDrops = True 2020-02-17 23:20:44.310 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-02-17 23:20:44.310 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-02-17 23:20:44.310 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-02-17 23:20:44.310 - Thread: 1 -> EnableSubgridDamage = False 2020-02-17 23:20:44.310 - Thread: 1 -> SyncDistance = 3000 2020-02-17 23:20:44.310 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-02-17 23:20:44.310 - Thread: 1 -> AFKTimeoutMin = 0 2020-02-17 23:20:44.310 - Thread: 1 -> StopGridsPeriodMin = 15 2020-02-17 23:20:44.310 - Thread: 1 -> ExperimentalMode = True 2020-02-17 23:20:44.310 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders 2020-02-17 23:20:44.310 - Thread: 1 -> MySession.Static.LogSettings - END 2020-02-17 23:20:44.321 - Thread: 1 -> Session loaded 2020-02-17 23:20:44.322 - Thread: 1 -> Saving world - START 2020-02-17 23:20:44.322 - Thread: 1 -> Making world state snapshot. 2020-02-17 23:20:44.322 - Thread: 1 -> Before snapshot.: GC Memory: 2,185,456,112 B 2020-02-17 23:20:44.501 - Thread: 1 -> After snapshot.: GC Memory: 2,244,204,120 B 2020-02-17 23:20:44.501 - Thread: 1 -> Directory cleanup: GC Memory: 2,244,204,120 B 2020-02-17 23:20:44.501 - Thread: 1 -> Saving world - END 2020-02-17 23:20:44.501 - Thread: 1 -> Session snapshot save - START 2020-02-17 23:20:44.502 - Thread: 1 -> Checking file access for files in target dir. 2020-02-17 23:20:46.028 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds\.new\Sandbox_config.sbc 2020-02-17 23:20:47.217 - Thread: 1 -> Session snapshot save - END 2020-02-17 23:20:47.217 - Thread: 1 -> RunLoadingAction - END 2020-02-17 23:20:47.217 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-02-17 23:20:47.221 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-02-17 23:20:47.221 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-02-17 23:20:47.221 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-02-17 23:20:47.221 - Thread: 1 -> Updating continues. 2020-02-17 23:20:47.225 - Thread: 1 -> GC Memory: 2,301,682,344 B 2020-02-17 23:21:11.121 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:21:11.122 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:21:17.238 - Thread: 1 -> GC Memory: 2,074,547,040 B 2020-02-17 23:21:18.802 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:21:18.803 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,25.81085,68.00598,1,0,1981.558,15555.19,170635,-170635,217,58.08147,99.31351,57.25258,3264,17.14275 2020-02-17 23:21:40.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:21:40.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:21:47.238 - Thread: 1 -> GC Memory: 2,082,939,496 B 2020-02-17 23:21:49.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:21:49.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:21:50.102 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:21:50.103 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:22:15.020 - Thread: 1 -> Updating stopped. 2020-02-17 23:22:18.819 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:22:18.819 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,9.929092,90.26176,1,0,1988.3,15577.55,170635,-170635,217,74.92696,99.07928,57.75524,3170,14.07208 2020-02-17 23:22:34.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:22:34.604 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:22:35.353 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:22:35.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:22:36.369 - Thread: 1 -> Updating continues. 2020-02-17 23:22:36.372 - Thread: 1 -> GC Memory: 2,085,652,728 B 2020-02-17 23:22:36.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:22:36.603 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:22:40.320 - Thread: 1 -> Updating stopped. 2020-02-17 23:22:49.469 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:22:49.469 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:22:49.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:22:49.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:22:50.504 - Thread: 1 -> Updating continues. 2020-02-17 23:22:50.736 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:22:50.736 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:23:06.375 - Thread: 1 -> GC Memory: 1,920,899,200 B 2020-02-17 23:23:18.836 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:23:18.836 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,30.93403,76.58324,1,0,1831.098,15659.08,170635,-170635,217,64.86591,99.33003,62.14603,3396,18.3586 2020-02-17 23:23:36.389 - Thread: 1 -> GC Memory: 1,925,978,536 B 2020-02-17 23:24:06.391 - Thread: 1 -> GC Memory: 1,946,023,072 B 2020-02-17 23:24:07.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:24:07.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:24:18.854 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:24:18.854 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,21.13999,77.03999,1,0,1859.654,15696.96,170635,-170635,217,72.49159,98.8841,58.22403,3232,11.10669 2020-02-17 23:24:36.407 - Thread: 1 -> GC Memory: 1,919,075,048 B 2020-02-17 23:25:06.422 - Thread: 1 -> GC Memory: 1,917,271,944 B 2020-02-17 23:25:18.870 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:25:18.870 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,23.08638,37.10147,1,0,1830.51,15696.34,170635,-170635,217,48.70916,98.6789,59.51166,3429,8.59199 2020-02-17 23:25:33.037 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:25:33.037 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:25:36.106 - Thread: 1 -> Autosave initiated 2020-02-17 23:25:36.106 - Thread: 1 -> Character state: True 2020-02-17 23:25:36.106 - Thread: 1 -> IsServer: True 2020-02-17 23:25:36.106 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-02-17 23:25:36.106 - Thread: 1 -> Autosave 2020-02-17 23:25:36.106 - Thread: 1 -> Saving world - START 2020-02-17 23:25:36.107 - Thread: 1 -> Making world state snapshot. 2020-02-17 23:25:36.107 - Thread: 1 -> Before snapshot.: GC Memory: 1,927,457,072 B 2020-02-17 23:25:36.170 - Thread: 1 -> After snapshot.: GC Memory: 1,934,685,024 B 2020-02-17 23:25:36.170 - Thread: 1 -> Directory cleanup: GC Memory: 1,934,709,568 B 2020-02-17 23:25:36.170 - Thread: 1 -> Saving world - END 2020-02-17 23:25:36.171 - Thread: 21 -> Session snapshot save - START 2020-02-17 23:25:36.171 - Thread: 21 -> Checking file access for files in target dir. 2020-02-17 23:25:36.423 - Thread: 1 -> GC Memory: 1,939,639,496 B 2020-02-17 23:25:37.769 - Thread: 21 -> Saving Sandbox world configuration file C:\Users\bobal\AppData\Roaming\SpaceEngineers\Saves\76561197991045182\Lost Colony 2020-02-17 23-20-34\Worlds\.new\Sandbox_config.sbc 2020-02-17 23:25:37.822 - Thread: 21 -> Session snapshot save - END 2020-02-17 23:26:06.439 - Thread: 1 -> GC Memory: 1,979,362,304 B 2020-02-17 23:26:18.887 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:26:18.887 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,22.94233,32.32887,1,0,1835.151,15707.34,170626,-170626,217,32.47269,98.98141,44.13915,3462,11.94633 2020-02-17 23:26:36.439 - Thread: 1 -> GC Memory: 1,928,868,968 B 2020-02-17 23:27:06.457 - Thread: 1 -> GC Memory: 1,925,605,664 B 2020-02-17 23:27:16.271 - Thread: 1 -> Updating stopped. 2020-02-17 23:27:18.903 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-02-17 23:27:18.904 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,5.908449,75.55531,1,0,1835.825,15707.7,170635,-170635,217,57.64876,99.38253,57.55901,3464,19.1326 2020-02-17 23:27:27.170 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-17 23:27:27.170 - Thread: 1 -> Flares Intensity: 1 2020-02-17 23:27:27.170 - Thread: 1 -> Field of view: 1.310676 2020-02-17 23:27:27.170 - Thread: 1 -> PostProcessingEnabled: True 2020-02-17 23:27:27.170 - Thread: 1 -> Render.GrassDensityFactor: 10 2020-02-17 23:27:27.170 - Thread: 1 -> Render.GrassDrawDistance: 4999 2020-02-17 23:27:27.170 - Thread: 1 -> Render.DistanceFade: 500 2020-02-17 23:27:27.170 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-02-17 23:27:27.170 - Thread: 1 -> Render.ShadowQuality: LOW 2020-02-17 23:27:27.170 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-02-17 23:27:27.170 - Thread: 1 -> Render.TextureQuality: LOW 2020-02-17 23:27:27.170 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-02-17 23:27:27.170 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-02-17 23:27:27.170 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-02-17 23:27:27.170 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-02-17 23:27:27.173 - Thread: 1 -> MyConfig.Save() - START 2020-02-17 23:27:27.173 - Thread: 1 -> Path: C:\Users\bobal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-17 23:27:27.182 - Thread: 1 -> MyConfig.Save() - END 2020-02-17 23:27:27.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:27:27.404 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:27:31.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:27:31.820 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:27:34.687 - Thread: 1 -> Updating continues. 2020-02-17 23:27:39.099 - Thread: 12 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: A GPU eszközpéldány fel lett függesztve. A szükséges lépések meghatározásához hívja meg a GetDeviceRemovedReason metódust. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) Name: MyVertexBuffer Debug name: BufferDescription: [ 2020-02-17 23:27:39.100 - Thread: 12 -> Error: BindFlags = VertexBuffer, StreamOutput 2020-02-17 23:27:39.100 - Thread: 12 -> Error: CpuAccessFlags = None 2020-02-17 23:27:39.100 - Thread: 12 -> Error: OptionFlags = None 2020-02-17 23:27:39.100 - Thread: 12 -> Error: SizeInBytes = 262144 2020-02-17 23:27:39.100 - Thread: 12 -> Error: StructureByteStride = 16 2020-02-17 23:27:39.100 - Thread: 12 -> Error: Usage = Default 2020-02-17 23:27:39.100 - Thread: 12 -> Error: ] 2020-02-17 23:27:41.840 - Thread: 12 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(MyFoliageGeneratingPass@|FAIL_NotInitialized|Unknown|NotStarted ) Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: A GPU eszközpéldány fel lett függesztve. A szükséges lépések meghatározásához hívja meg a GetDeviceRemovedReason metódust. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput) at VRage.Render11.Scene.Components.MyFoliageManager.FoliageBufferAllocator.Allocate(Int32 bucketId) at VRage.Collections.MyConcurrentBucketPool`1.Get(Int32 bucketId) at VRageRender.MyFoliageStream.AllocateStreamOutBuffer() at VRage.Render11.Scene.Components.MyFoliageComponent.FillStreams(MyFoliageGeneratingPass foliageGeneratingPass) at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e) Statistics: Scene: Entities Actors: 15,959 InstanceBuffers: 710 GPUEmitters: 520 Atmospheres: 5 Clouds: 20 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 8 Actor Components MyLightComponent: 1,623 MyInstanceComponent: 10,790 MyRenderVoxelActor: 17 MyRenderableComponent: 3,240 MyRotationAnimator: 20 MyThrustFlameAnimator: 2 MyTranslationAnimator: 50 MySkinningComponent: 1 MyVoxelCellComponent: 1,666 MyFoliageComponent: 719 2020-02-17 23:27:41.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-17 23:27:41.855 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-17 23:27:41.857 - Thread: 1 -> GC Memory: 2,480,486,736 B 2020-02-17 23:27:41.880 - Thread: 12 -> Exception occured: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: A GPU eszközpéldány fel lett függesztve. A szükséges lépések meghatározásához hívja meg a GetDeviceRemovedReason metódust. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput) at VRage.Render11.Scene.Components.MyFoliageManager.FoliageBufferAllocator.Allocate(Int32 bucketId) at VRage.Collections.MyConcurrentBucketPool`1.Get(Int32 bucketId) at VRageRender.MyFoliageStream.AllocateStreamOutBuffer() at VRage.Render11.Scene.Components.MyFoliageComponent.FillStreams(MyFoliageGeneratingPass foliageGeneratingPass) at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob(Exception& e) 2020-02-17 23:27:41.881 - Thread: 12 -> Showing message 2020-02-17 23:27:43.400 - Thread: 12 -> Log Closed