2020-02-12 16:39:23.299 - Thread: 1 -> Log Started 2020-02-12 16:39:23.301 - Thread: 1 -> Timezone (local - UTC): 1h 2020-02-12 16:39:23.301 - Thread: 1 -> App Version: 01_193_103 2020-02-12 16:39:23.305 - Thread: 1 -> Steam build: Always true 2020-02-12 16:39:23.305 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-02-12 16:39:23.306 - Thread: 1 -> Environment.ProcessorCount: 4 2020-02-12 16:39:23.357 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Education (Microsoft Windows NT 10.0.17134.0) 2020-02-12 16:39:23.357 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-02-12 16:39:23.357 - Thread: 1 -> Environment.Is64BitProcess: True 2020-02-12 16:39:23.357 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-02-12 16:39:23.358 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-02-12 16:39:23.358 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-02-12 16:39:23.363 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz 2020-02-12 16:39:23.363 - Thread: 1 -> IntPtr.Size: 8 2020-02-12 16:39:23.363 - Thread: 1 -> Default Culture: 2020-02-12 16:39:23.363 - Thread: 1 -> Default UI Culture: 2020-02-12 16:39:23.365 - Thread: 1 -> MyConfig.Load() - START 2020-02-12 16:39:23.365 - Thread: 1 -> Path: C:\Users\Tomek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-12 16:39:23.485 - Thread: 1 -> NewNewGameScreen: False 2020-02-12 16:39:23.485 - Thread: 1 -> EnableDamageEffects: True 2020-02-12 16:39:23.485 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-02-12 16:39:23.485 - Thread: 1 -> EnableReverb: False 2020-02-12 16:39:23.485 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-02-12 16:39:23.485 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-02-12 16:39:23.485 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-02-12 16:39:23.485 - Thread: 1 -> FirstTimeRun: False 2020-02-12 16:39:23.485 - Thread: 1 -> ExperimentalMode: True 2020-02-12 16:39:23.485 - Thread: 1 -> VideoAdapter: 0 2020-02-12 16:39:23.485 - Thread: 1 -> ScreenWidth: 1920 2020-02-12 16:39:23.485 - Thread: 1 -> ScreenHeight: 1080 2020-02-12 16:39:23.485 - Thread: 1 -> RefreshRate: 141000000 2020-02-12 16:39:23.485 - Thread: 1 -> WindowMode: 2 2020-02-12 16:39:23.485 - Thread: 1 -> VerticalSync: 0 2020-02-12 16:39:23.485 - Thread: 1 -> FieldOfView: 70 2020-02-12 16:39:23.485 - Thread: 1 -> PostProcessingEnabled: True 2020-02-12 16:39:23.485 - Thread: 1 -> FlaresIntensity: 1 2020-02-12 16:39:23.485 - Thread: 1 -> TreeViewDistance: 750 2020-02-12 16:39:23.485 - Thread: 1 -> GrassDensity: 0 2020-02-12 16:39:23.485 - Thread: 1 -> GrassDrawDistance: 250 2020-02-12 16:39:23.485 - Thread: 1 -> AntialiasingMode: 1 2020-02-12 16:39:23.485 - Thread: 1 -> ShadowMapResolution: 3 2020-02-12 16:39:23.485 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-02-12 16:39:23.485 - Thread: 1 -> TextureQuality: 1 2020-02-12 16:39:23.485 - Thread: 1 -> AnisotropicFiltering: 3 2020-02-12 16:39:23.485 - Thread: 1 -> ModelQuality: 1 2020-02-12 16:39:23.485 - Thread: 1 -> VoxelQuality: 0 2020-02-12 16:39:23.485 - Thread: 1 -> ShaderQuality: 0 2020-02-12 16:39:23.485 - Thread: 1 -> LowMemSwitchToLow: 0 2020-02-12 16:39:23.485 - Thread: 1 -> FirstVTTimeRun: False 2020-02-12 16:39:23.485 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-02-12 16:39:23.485 - Thread: 1 -> GDPRConsent: True 2020-02-12 16:39:23.485 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-02-12 16:39:23.485 - Thread: 1 -> FirstTimeTutorials: False 2020-02-12 16:39:23.485 - Thread: 1 -> ShowCrosshair: True 2020-02-12 16:39:23.485 - Thread: 1 -> EnableTrading: True 2020-02-12 16:39:23.485 - Thread: 1 -> EnableSteamCloud: False 2020-02-12 16:39:23.485 - Thread: 1 -> UiTransparency: 1 2020-02-12 16:39:23.485 - Thread: 1 -> UiBkTransparency: 1 2020-02-12 16:39:23.485 - Thread: 1 -> HUDBkTransparency: 0.6 2020-02-12 16:39:23.485 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-02-12 16:39:23.485 - Thread: 1 -> ControlsHints: True 2020-02-12 16:39:23.485 - Thread: 1 -> GoodBotHints: True 2020-02-12 16:39:23.485 - Thread: 1 -> RotationHints: True 2020-02-12 16:39:23.487 - Thread: 1 -> MyConfig.Load() - END 2020-02-12 16:39:26.746 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-02-12 16:39:27.185 - Thread: 1 -> All detected adapters: 2020-02-12 16:39:27.212 - Thread: 1 -> NVIDIA GeForce MX150 - VendorID=4318, SubsystemID=302453858, DeviceID=7440 2020-02-12 16:39:27.212 - Thread: 1 -> Intel(R) HD Graphics 630 - VendorID=32902, SubsystemID=302453858, DeviceID=22811 2020-02-12 16:39:27.212 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-02-12 16:39:28.027 - Thread: 1 -> Unknown GPU name format: nvidia geforce mx150 2020-02-12 16:39:28.128 - Thread: 1 -> AdapterInfo = { 2020-02-12 16:39:28.128 - Thread: 1 -> Name = NVIDIA GeForce MX150 + DISPLAY1 2020-02-12 16:39:28.128 - Thread: 1 -> Description = dev id: 7440, mem: 2080038912, shared mem: 8530149376, Luid: 94821, rev: 161, subsys id: 302453858, vendor id: 4318 2020-02-12 16:39:28.128 - Thread: 1 -> Driver version = 26.21.14.4219 2020-02-12 16:39:28.128 - Thread: 1 -> Driver date = 20200129000000.000000-000 2020-02-12 16:39:28.128 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-12 16:39:28.128 - Thread: 1 -> AftermathSupported = False 2020-02-12 16:39:28.128 - Thread: 1 -> Adapter id = 0 2020-02-12 16:39:28.128 - Thread: 1 -> Supported = True 2020-02-12 16:39:28.128 - Thread: 1 -> RAM = 2080038912 2020-02-12 16:39:28.128 - Thread: 1 -> Priority = 2 2020-02-12 16:39:28.128 - Thread: 1 -> Multithreaded rendering supported = True 2020-02-12 16:39:28.128 - Thread: 1 -> Output is attached = True 2020-02-12 16:39:28.129 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-02-12 16:39:28.129 - Thread: 1 -> Display modes = { 2020-02-12 16:39:28.129 - Thread: 1 -> DXGIOutput id = 0 2020-02-12 16:39:28.130 - Thread: 1 -> 320x200@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 320x200@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 320x240@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 320x240@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 400x300@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 400x300@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 512x384@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 512x384@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 640x400@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 640x400@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 640x480@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 640x480@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 800x600@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 800x600@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1024x768@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1024x768@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1152x864@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1152x864@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x600@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x600@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x720@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x720@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x768@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x768@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x800@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x800@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x960@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x960@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x1024@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1280x1024@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1360x768@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1360x768@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1366x768@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1366x768@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1400x1050@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1400x1050@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1440x900@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1440x900@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1600x900@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1600x900@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1680x1050@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1680x1050@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> 1920x1080@60.02974Hz 2020-02-12 16:39:28.130 - Thread: 1 -> } 2020-02-12 16:39:28.130 - Thread: 1 -> } 2020-02-12 16:39:28.130 - Thread: 1 -> AdapterInfo = { 2020-02-12 16:39:28.131 - Thread: 1 -> Name = NVIDIA GeForce MX150 + DISPLAY1 2020-02-12 16:39:28.131 - Thread: 1 -> Description = dev id: 7440, mem: 2080038912, shared mem: 8530149376, Luid: 94821, rev: 161, subsys id: 302453858, vendor id: 4318 2020-02-12 16:39:28.131 - Thread: 1 -> Driver version = 26.21.14.4219 2020-02-12 16:39:28.131 - Thread: 1 -> Driver date = 20200129000000.000000-000 2020-02-12 16:39:28.131 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-12 16:39:28.131 - Thread: 1 -> AftermathSupported = False 2020-02-12 16:39:28.131 - Thread: 1 -> Adapter id = 0 2020-02-12 16:39:28.131 - Thread: 1 -> Supported = True 2020-02-12 16:39:28.131 - Thread: 1 -> RAM = 2080038912 2020-02-12 16:39:28.131 - Thread: 1 -> Priority = 2 2020-02-12 16:39:28.131 - Thread: 1 -> Multithreaded rendering supported = True 2020-02-12 16:39:28.131 - Thread: 1 -> Output is attached = True 2020-02-12 16:39:28.131 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-02-12 16:39:28.131 - Thread: 1 -> Display modes = { 2020-02-12 16:39:28.132 - Thread: 1 -> DXGIOutput id = 0 2020-02-12 16:39:28.132 - Thread: 1 -> 320x200@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 320x200@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 320x240@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 320x240@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 400x300@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 400x300@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 512x384@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 512x384@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 640x400@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 640x400@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 640x480@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 640x480@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 800x600@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 800x600@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1024x768@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1024x768@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1152x864@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1152x864@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x600@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x600@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x720@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x720@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x768@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x768@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x800@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x800@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x960@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x960@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x1024@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1280x1024@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1360x768@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1360x768@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1366x768@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1366x768@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1400x1050@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1400x1050@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1440x900@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1440x900@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1600x900@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1600x900@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1680x1050@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1680x1050@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> 1920x1080@60.02974Hz 2020-02-12 16:39:28.132 - Thread: 1 -> } 2020-02-12 16:39:28.132 - Thread: 1 -> } 2020-02-12 16:39:28.132 - Thread: 1 -> AdapterInfo = { 2020-02-12 16:39:28.133 - Thread: 1 -> Name = Intel(R) HD Graphics 630 2020-02-12 16:39:28.133 - Thread: 1 -> Description = dev id: 22811, mem: 134217728, shared mem: 8530149376, Luid: 93748, rev: 4, subsys id: 302453858, vendor id: 32902 2020-02-12 16:39:28.133 - Thread: 1 -> Driver version = 25.20.100.6373 2020-02-12 16:39:28.133 - Thread: 1 -> Driver date = 20181118000000.000000-000 2020-02-12 16:39:28.133 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-12 16:39:28.133 - Thread: 1 -> AftermathSupported = False 2020-02-12 16:39:28.133 - Thread: 1 -> Adapter id = 1 2020-02-12 16:39:28.133 - Thread: 1 -> Supported = True 2020-02-12 16:39:28.133 - Thread: 1 -> RAM = 134217728 2020-02-12 16:39:28.133 - Thread: 1 -> Priority = 1 2020-02-12 16:39:28.133 - Thread: 1 -> Multithreaded rendering supported = False 2020-02-12 16:39:28.133 - Thread: 1 -> Output is attached = False 2020-02-12 16:39:28.133 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-02-12 16:39:28.133 - Thread: 1 -> Display modes = { 2020-02-12 16:39:28.133 - Thread: 1 -> DXGIOutput id = 0 2020-02-12 16:39:28.133 - Thread: 1 -> 320x200@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 320x200@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 320x240@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 320x240@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 400x300@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 400x300@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 512x384@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 512x384@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 640x400@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 640x400@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 640x480@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 640x480@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 800x600@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 800x600@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 1024x768@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 1024x768@60.02974Hz 2020-02-12 16:39:28.133 - Thread: 1 -> 1152x864@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1152x864@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x600@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x600@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x720@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x720@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x768@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x768@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x800@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x800@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x960@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x960@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x1024@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1280x1024@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1360x768@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1360x768@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1366x768@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1366x768@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1400x1050@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1400x1050@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1440x900@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1440x900@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1600x900@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1600x900@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1680x1050@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1680x1050@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> 1920x1080@60.02974Hz 2020-02-12 16:39:28.134 - Thread: 1 -> } 2020-02-12 16:39:28.134 - Thread: 1 -> } 2020-02-12 16:39:28.134 - Thread: 1 -> AdapterInfo = { 2020-02-12 16:39:28.134 - Thread: 1 -> Name = Intel(R) HD Graphics 630 2020-02-12 16:39:28.134 - Thread: 1 -> Description = dev id: 22811, mem: 134217728, shared mem: 8530149376, Luid: 93748, rev: 4, subsys id: 302453858, vendor id: 32902 2020-02-12 16:39:28.134 - Thread: 1 -> Driver version = 25.20.100.6373 2020-02-12 16:39:28.134 - Thread: 1 -> Driver date = 20181118000000.000000-000 2020-02-12 16:39:28.134 - Thread: 1 -> DriverUpdateNecessary = False 2020-02-12 16:39:28.134 - Thread: 1 -> AftermathSupported = False 2020-02-12 16:39:28.134 - Thread: 1 -> Adapter id = 1 2020-02-12 16:39:28.134 - Thread: 1 -> Supported = True 2020-02-12 16:39:28.134 - Thread: 1 -> RAM = 134217728 2020-02-12 16:39:28.134 - Thread: 1 -> Priority = 1 2020-02-12 16:39:28.134 - Thread: 1 -> Multithreaded rendering supported = False 2020-02-12 16:39:28.134 - Thread: 1 -> Output is attached = False 2020-02-12 16:39:28.134 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-02-12 16:39:28.134 - Thread: 1 -> Display modes = { 2020-02-12 16:39:28.135 - Thread: 1 -> DXGIOutput id = 0 2020-02-12 16:39:28.135 - Thread: 1 -> 320x200@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 320x200@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 320x240@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 320x240@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 400x300@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 400x300@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 512x384@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 512x384@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 640x400@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 640x400@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 640x480@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 640x480@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 800x600@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 800x600@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1024x768@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1024x768@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1152x864@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1152x864@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x600@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x600@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x720@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x720@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x768@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x768@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x800@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x800@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x960@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x960@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x1024@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1280x1024@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1360x768@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1360x768@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1366x768@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1366x768@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1400x1050@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1400x1050@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1440x900@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1440x900@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1600x900@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1600x900@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1680x1050@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1680x1050@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> 1920x1080@60.02974Hz 2020-02-12 16:39:28.135 - Thread: 1 -> } 2020-02-12 16:39:28.135 - Thread: 1 -> } 2020-02-12 16:39:28.142 - Thread: 1 -> Steam.IsActive: True 2020-02-12 16:39:28.143 - Thread: 1 -> Steam.IsOnline: True 2020-02-12 16:39:28.143 - Thread: 1 -> Steam.OwnsGame: False 2020-02-12 16:39:28.143 - Thread: 1 -> Steam.UserId: 76561198046584867 2020-02-12 16:39:28.143 - Thread: 1 -> Steam.UserName: TomekA12 2020-02-12 16:39:28.143 - Thread: 1 -> Steam.Branch: default 2020-02-12 16:39:28.144 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-02-12 16:39:28.144 - Thread: 1 -> Build version: 0.1.1.0 2020-02-12 16:39:28.239 - Thread: 11 -> CreateDeviceInternal - CheckSettings() 2020-02-12 16:39:28.239 - Thread: 11 -> CreateDeviceInternal - GetAdapter() 2020-02-12 16:39:28.254 - Thread: 11 -> CreateDeviceInternal - FixSettings() 2020-02-12 16:39:28.256 - Thread: 11 -> !!! Invalid resolution in settings - resetting to desktop resolution 2020-02-12 16:39:28.256 - Thread: 11 -> CreateDeviceInternal - Create device 2020-02-12 16:39:28.399 - Thread: 11 -> CreateDeviceInternal Steam Overlay integration 2020-02-12 16:39:28.524 - Thread: 11 -> CreateDeviceInternal Steam Overlay OK 2020-02-12 16:39:28.525 - Thread: 11 -> CreateDeviceInternal create swapchain 2020-02-12 16:39:28.525 - Thread: 11 -> Mode not found: 1920x1080 @ 60029 2020-02-12 16:39:30.940 - Thread: 11 -> Mode not found: 1920x1080 @ 60029 2020-02-12 16:39:31.009 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-02-12 16:39:31.010 - Thread: 1 -> MyScreenManager() 2020-02-12 16:39:31.011 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-02-12 16:39:31.011 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-02-12 16:39:31.011 - Thread: 1 -> Found processor count: 4 2020-02-12 16:39:31.011 - Thread: 1 -> Using processor count: 4 2020-02-12 16:39:31.213 - Thread: 11 -> DXGI SetFullscreenState succeded 2020-02-12 16:39:32.441 - Thread: 1 -> Preallocate - START 2020-02-12 16:39:32.445 - Thread: 1 -> MySpaceWorldGenerator - START 2020-02-12 16:39:32.453 - Thread: 1 -> MySpaceWorldGenerator - END 2020-02-12 16:39:32.453 - Thread: 1 -> MySpaceBuildComponent - START 2020-02-12 16:39:32.453 - Thread: 1 -> MySpaceBuildComponent - END 2020-02-12 16:39:32.454 - Thread: 1 -> MyEntities - START 2020-02-12 16:39:32.479 - Thread: 1 -> MyEntities - END 2020-02-12 16:39:32.479 - Thread: 1 -> MyObjectBuilder_Base - START 2020-02-12 16:39:32.479 - Thread: 1 -> MyObjectBuilder_Base - END 2020-02-12 16:39:32.479 - Thread: 1 -> MyTransparentGeometry - START 2020-02-12 16:39:32.487 - Thread: 1 -> MyTransparentGeometry - END 2020-02-12 16:39:32.487 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-02-12 16:39:32.501 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-02-12 16:39:32.501 - Thread: 1 -> MyMath - START 2020-02-12 16:39:32.501 - Thread: 1 -> MyMath - END 2020-02-12 16:39:32.501 - Thread: 1 -> MySimpleObjectDraw - START 2020-02-12 16:39:32.502 - Thread: 1 -> MySimpleObjectDraw - END 2020-02-12 16:39:32.515 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-02-12 16:39:32.515 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-02-12 16:39:32.515 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-02-12 16:39:32.712 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-02-12 16:39:32.712 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-02-12 16:39:32.713 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-02-12 16:39:32.713 - Thread: 1 -> MySyncDestructions - START 2020-02-12 16:39:32.713 - Thread: 1 -> MySyncDestructions - END 2020-02-12 16:39:32.713 - Thread: 1 -> MySyncEntity - START 2020-02-12 16:39:32.713 - Thread: 1 -> MySyncEntity - END 2020-02-12 16:39:32.713 - Thread: 1 -> MySyncScenario - START 2020-02-12 16:39:32.713 - Thread: 1 -> MySyncScenario - END 2020-02-12 16:39:32.713 - Thread: 1 -> MyCommandCharacter - START 2020-02-12 16:39:32.714 - Thread: 1 -> MyCommandCharacter - END 2020-02-12 16:39:32.715 - Thread: 1 -> MyCommandConsole - START 2020-02-12 16:39:32.715 - Thread: 1 -> MyCommandConsole - END 2020-02-12 16:39:32.715 - Thread: 1 -> MyCommandEntity - START 2020-02-12 16:39:32.717 - Thread: 1 -> MyCommandEntity - END 2020-02-12 16:39:32.717 - Thread: 1 -> MyAiTargetManager - START 2020-02-12 16:39:32.717 - Thread: 1 -> MyAiTargetManager - END 2020-02-12 16:39:32.717 - Thread: 1 -> MyClientDebugCommands - START 2020-02-12 16:39:32.718 - Thread: 1 -> MyClientDebugCommands - END 2020-02-12 16:39:32.718 - Thread: 1 -> MyDedicatedServer - START 2020-02-12 16:39:32.718 - Thread: 1 -> MyDedicatedServer - END 2020-02-12 16:39:32.718 - Thread: 1 -> MyDedicatedServerBase - START 2020-02-12 16:39:32.718 - Thread: 1 -> MyDedicatedServerBase - END 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerBase - START 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerBase - END 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerClient - START 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerClient - END 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerClientBase - START 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerClientBase - END 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerLobby - START 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerLobby - END 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerServerBase - START 2020-02-12 16:39:32.718 - Thread: 1 -> MyMultiplayerServerBase - END 2020-02-12 16:39:32.718 - Thread: 1 -> MyServerDebugCommands - START 2020-02-12 16:39:32.719 - Thread: 1 -> MyServerDebugCommands - END 2020-02-12 16:39:32.719 - Thread: 1 -> MyAIActionsParser - START 2020-02-12 16:39:32.719 - Thread: 1 -> MyAIActionsParser - END 2020-02-12 16:39:32.719 - Thread: 1 -> MyCubeGridDefinitions - START 2020-02-12 16:39:32.800 - Thread: 1 -> MyCubeGridDefinitions - END 2020-02-12 16:39:32.801 - Thread: 1 -> MyDefinitionManager - START 2020-02-12 16:39:32.825 - Thread: 1 -> MyDefinitionManager - END 2020-02-12 16:39:32.880 - Thread: 1 -> Preallocate - END 2020-02-12 16:39:32.898 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-02-12 16:39:33.207 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-02-12 16:39:33.207 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-02-12 16:39:33.243 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-02-12 16:39:33.244 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-12 16:39:33.244 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-02-12 16:39:33.244 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-02-12 16:39:33.244 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-02-12 16:39:33.244 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-02-12 16:39:33.247 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-02-12 16:39:33.257 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2020-02-12 16:39:33.257 - Thread: 1 -> Win32_ComputerSystem.Model: GV62 7RC 2020-02-12 16:39:33.257 - Thread: 1 -> Virtualized: False 2020-02-12 16:39:33.264 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz 2020-02-12 16:39:33.266 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,060,298,752 bytes 2020-02-12 16:39:33.266 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-02-12 16:39:33.266 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,892,600,832 bytes 2020-02-12 16:39:33.266 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,379,059,712 bytes 2020-02-12 16:39:33.271 - Thread: 1 -> Drive C: | Capacity: 999,558,213,632 bytes | Free space: 382,228,115,456 bytes 2020-02-12 16:39:33.272 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-02-12 16:39:33.274 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-02-12 16:39:33.275 - Thread: 1 -> Installed DLCs: 2020-02-12 16:39:33.349 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-02-12 16:39:33.518 - Thread: 1 -> Havok: Physics.Init 2020-02-12 16:39:33.531 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-02-12 16:39:33.536 - Thread: 1 -> HkGameName: SpaceEngineers 2020-02-12 16:39:33.551 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-02-12 16:39:33.551 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-02-12 16:39:33.551 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-02-12 16:39:33.920 - Thread: 1 -> Loading scenarios 2020-02-12 16:39:33.973 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-02-12 16:39:33.974 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-02-12 16:39:34.378 - Thread: 1 -> Loading sound definitions 2020-02-12 16:39:34.409 - Thread: 1 -> GuiTextures.sbc 2020-02-12 16:39:34.410 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-02-12 16:39:34.428 - Thread: 1 -> Loading shadow textures definitions 2020-02-12 16:39:34.429 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-02-12 16:39:34.434 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-02-12 16:39:34.446 - Thread: 1 -> MyAudio.LoadData - START 2020-02-12 16:39:34.661 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Głośniki (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-02-12 16:39:34.739 - Thread: 1 -> MyAudio.LoadData - END 2020-02-12 16:39:34.753 - Thread: 18 -> MySandboxGame.PerformPreload() - START 2020-02-12 16:39:34.754 - Thread: 1 -> MyGuiManager() 2020-02-12 16:39:34.761 - Thread: 18 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-12 16:39:34.961 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-12 16:39:35.068 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-02-12 16:39:35.069 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-12 16:39:35.069 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-02-12 16:39:35.081 - Thread: 1 -> Loading default controls 2020-02-12 16:39:35.084 - Thread: 18 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-12 16:39:35.136 - Thread: 18 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-02-12 16:39:35.138 - Thread: 18 -> ReloadVoxelMaterials 2020-02-12 16:39:35.236 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-02-12 16:39:35.236 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-02-12 16:39:35.236 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-02-12 16:39:35.242 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-02-12 16:39:35.248 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-02-12 16:39:35.248 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-02-12 16:39:35.309 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.310 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-02-12 16:39:35.311 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.313 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-02-12 16:39:35.360 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.360 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-02-12 16:39:35.370 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.370 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-02-12 16:39:35.393 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.393 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-02-12 16:39:35.403 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.403 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-02-12 16:39:35.406 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.406 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-02-12 16:39:35.407 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.407 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-02-12 16:39:35.410 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.410 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-02-12 16:39:35.414 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.414 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-02-12 16:39:35.416 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.416 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-02-12 16:39:35.473 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.473 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-02-12 16:39:35.495 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.495 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-02-12 16:39:35.619 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.619 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-02-12 16:39:35.621 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.622 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-02-12 16:39:35.626 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.626 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-02-12 16:39:35.668 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.668 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-02-12 16:39:35.669 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.669 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-02-12 16:39:35.673 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.673 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-02-12 16:39:35.673 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.674 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-02-12 16:39:35.710 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.710 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-02-12 16:39:35.712 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.713 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-02-12 16:39:35.715 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.715 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-02-12 16:39:35.786 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.786 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-02-12 16:39:35.846 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.846 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-02-12 16:39:35.855 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.855 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-02-12 16:39:35.857 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.857 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-02-12 16:39:35.860 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.860 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-02-12 16:39:35.878 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.878 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-02-12 16:39:35.885 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.885 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-02-12 16:39:35.887 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.887 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-02-12 16:39:35.889 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.889 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-02-12 16:39:35.903 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.903 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-02-12 16:39:35.903 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.904 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-02-12 16:39:35.904 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.904 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-02-12 16:39:35.938 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.939 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-02-12 16:39:35.962 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.962 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.962 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-02-12 16:39:35.963 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-02-12 16:39:35.970 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.970 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-02-12 16:39:35.983 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.983 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-02-12 16:39:35.999 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:35.999 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-02-12 16:39:36.009 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-02-12 16:39:36.156 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:36.157 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-02-12 16:39:36.241 - Thread: 23 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:36.241 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-02-12 16:39:36.426 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:36.427 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-02-12 16:39:36.510 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-02-12 16:39:36.514 - Thread: 1 -> Timer Frequency: 2437500 2020-02-12 16:39:36.514 - Thread: 1 -> Ticks per frame: 40625 2020-02-12 16:39:36.707 - Thread: 22 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-02-12 16:39:36.708 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-02-12 16:39:37.322 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-02-12 16:39:37.560 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-02-12 16:39:37.561 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-02-12 16:39:37.568 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-02-12 16:39:37.571 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-02-12 16:39:37.581 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-02-12 16:39:37.583 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-02-12 16:39:37.586 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-02-12 16:39:37.588 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-02-12 16:39:37.591 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-02-12 16:39:37.600 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-02-12 16:39:37.605 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-02-12 16:39:37.610 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-02-12 16:39:37.619 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-02-12 16:39:37.626 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-02-12 16:39:37.634 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-02-12 16:39:37.653 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-02-12 16:39:37.788 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-02-12 16:39:37.876 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-02-12 16:39:37.943 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-02-12 16:39:37.983 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-02-12 16:39:38.034 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-02-12 16:39:38.142 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-02-12 16:39:38.197 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-02-12 16:39:38.248 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-02-12 16:39:38.285 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-02-12 16:39:38.333 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-02-12 16:39:38.371 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-02-12 16:39:38.384 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-02-12 16:39:38.417 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-02-12 16:39:38.464 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-02-12 16:39:38.480 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-02-12 16:39:38.500 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-02-12 16:39:38.508 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-02-12 16:39:38.514 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-02-12 16:39:38.519 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-02-12 16:39:38.532 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-02-12 16:39:38.538 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-02-12 16:39:38.549 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-02-12 16:39:38.716 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-02-12 16:39:38.735 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-02-12 16:39:38.868 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-02-12 16:39:38.882 - Thread: 22 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-02-12 16:39:38.900 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-02-12 16:39:38.954 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-02-12 16:39:39.015 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-02-12 16:39:39.118 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-02-12 16:39:39.128 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-02-12 16:39:39.802 - Thread: 18 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-02-12 16:39:43.093 - Thread: 18 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-02-12 16:39:43.093 - Thread: 18 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-02-12 16:39:43.093 - Thread: 18 -> MySandboxGame.PerformPreload() - END 2020-02-12 16:39:43.438 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-02-12 16:39:43.440 - Thread: 1 -> Flares Intensity: 1 2020-02-12 16:39:43.440 - Thread: 1 -> Field of view: 1.22173 2020-02-12 16:39:43.440 - Thread: 1 -> PostProcessingEnabled: True 2020-02-12 16:39:43.440 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-02-12 16:39:43.440 - Thread: 1 -> Render.GrassDrawDistance: 250 2020-02-12 16:39:43.440 - Thread: 1 -> Render.DistanceFade: 750 2020-02-12 16:39:43.440 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-02-12 16:39:43.440 - Thread: 1 -> Render.ShadowQuality: DISABLED 2020-02-12 16:39:43.440 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-02-12 16:39:43.440 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-02-12 16:39:43.440 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_8 2020-02-12 16:39:43.440 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-02-12 16:39:43.440 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-02-12 16:39:43.440 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-02-12 16:39:43.448 - Thread: 1 -> Analytics uuid: 9a8dd083-723a-9f5e-92a4-29ac46d5e9c6 2020-02-12 16:39:43.516 - Thread: 1 -> Analytics helper process start reported 2020-02-12 16:39:45.822 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-12 16:39:45.823 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-12 16:39:49.148 - Thread: 28 -> Analytics session: 17282358 2020-02-12 16:39:51.261 - Thread: 1 -> MyConfig.Save() - START 2020-02-12 16:39:51.262 - Thread: 1 -> Path: C:\Users\Tomek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-02-12 16:39:51.299 - Thread: 1 -> MyConfig.Save() - END 2020-02-12 16:39:51.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-12 16:39:51.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-12 16:39:53.267 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-02-12 16:39:53.268 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-02-12 16:39:55.484 - Thread: 11 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at VRage.Render11.Resources.Internal.MyFileTexture.Load(Image img, Boolean skipQualityReduction) at VRage.Render11.Resources.Internal.MyFileTexture.TryLoadDDS(String texPath, MyTextureCacheItem& cacheItem) at VRage.Render11.Resources.MyFileTextureManager.LoadTexture(String name, MyFileTexture tex, Nullable`1 priority) at VRage.Render11.Resources.MyFileTextureManager.LoadInternal(String name, Nullable`1 priority) at VRage.Render11.Resources.MyFileTextureManager.GetTexture(String name, MyFileTextureEnum type, Boolean waitTillLoaded, Boolean skipQualityReduction, Boolean temporary, Boolean prioritized) at VRageRender.MyRender11.ProcessDrawMessage(MyRenderMessageBase drawMessage) at VRageRender.MyRender11.ProcessDrawSpritesQueue(MySpriteMessageData messages) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Statistics: Scene: Entities Actors: 0 InstanceBuffers: 0 GPUEmitters: 0 Atmospheres: 0 Clouds: 0 DebugDrawMesh: 0 Videos: 1 Decals: 0 Billboards: 0 2020-02-12 16:40:12.372 - Thread: 11 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at VRage.Render11.Resources.Internal.MyFileTexture.Load(Image img, Boolean skipQualityReduction) at VRage.Render11.Resources.Internal.MyFileTexture.TryLoadDDS(String texPath, MyTextureCacheItem& cacheItem) at VRage.Render11.Resources.MyFileTextureManager.LoadTexture(String name, MyFileTexture tex, Nullable`1 priority) at VRage.Render11.Resources.MyFileTextureManager.LoadInternal(String name, Nullable`1 priority) at VRage.Render11.Resources.MyFileTextureManager.GetTexture(String name, MyFileTextureEnum type, Boolean waitTillLoaded, Boolean skipQualityReduction, Boolean temporary, Boolean prioritized) at VRageRender.MyRender11.ProcessDrawMessage(MyRenderMessageBase drawMessage) at VRageRender.MyRender11.ProcessDrawSpritesQueue(MySpriteMessageData messages) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-02-12 16:40:12.374 - Thread: 11 -> Showing message 2020-02-12 16:40:14.044 - Thread: 11 -> Log Closed