2020-01-31 17:11:58.387 - Thread: 1 -> Log Started 2020-01-31 17:11:58.388 - Thread: 1 -> Timezone (local - UTC): 0h 2020-01-31 17:11:58.388 - Thread: 1 -> App Version: 01_193_103 2020-01-31 17:11:58.390 - Thread: 1 -> Steam build: Always true 2020-01-31 17:11:58.390 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-01-31 17:11:58.390 - Thread: 1 -> Environment.ProcessorCount: 24 2020-01-31 17:11:58.442 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18362.0) 2020-01-31 17:11:58.442 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-01-31 17:11:58.442 - Thread: 1 -> Environment.Is64BitProcess: True 2020-01-31 17:11:58.442 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-01-31 17:11:58.442 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4075.0 2020-01-31 17:11:58.442 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-01-31 17:11:58.475 - Thread: 1 -> CPU Info: AMD Ryzen 9 3900X 12-Core Processor 2020-01-31 17:11:58.475 - Thread: 1 -> IntPtr.Size: 8 2020-01-31 17:11:58.475 - Thread: 1 -> Default Culture: 2020-01-31 17:11:58.475 - Thread: 1 -> Default UI Culture: 2020-01-31 17:11:58.475 - Thread: 1 -> MyConfig.Load() - START 2020-01-31 17:11:58.477 - Thread: 1 -> Path: C:\Users\shing\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-01-31 17:11:58.661 - Thread: 1 -> NewNewGameScreen: False 2020-01-31 17:11:58.661 - Thread: 1 -> EnableDamageEffects: True 2020-01-31 17:11:58.661 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-01-31 17:11:58.661 - Thread: 1 -> EnableReverb: False 2020-01-31 17:11:58.661 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-01-31 17:11:58.661 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-01-31 17:11:58.661 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-01-31 17:11:58.661 - Thread: 1 -> FirstTimeRun: False 2020-01-31 17:11:58.661 - Thread: 1 -> ExperimentalMode: False 2020-01-31 17:11:58.661 - Thread: 1 -> VideoAdapter: 0 2020-01-31 17:11:58.661 - Thread: 1 -> ScreenWidth: 1920 2020-01-31 17:11:58.661 - Thread: 1 -> ScreenHeight: 1080 2020-01-31 17:11:58.661 - Thread: 1 -> RefreshRate: 60000 2020-01-31 17:11:58.661 - Thread: 1 -> WindowMode: 1 2020-01-31 17:11:58.661 - Thread: 1 -> VerticalSync: 0 2020-01-31 17:11:58.661 - Thread: 1 -> FieldOfView: 80.17821 2020-01-31 17:11:58.661 - Thread: 1 -> PostProcessingEnabled: True 2020-01-31 17:11:58.661 - Thread: 1 -> FlaresIntensity: 1 2020-01-31 17:11:58.661 - Thread: 1 -> TreeViewDistance: 1999 2020-01-31 17:11:58.661 - Thread: 1 -> GrassDensity: 0 2020-01-31 17:11:58.661 - Thread: 1 -> GrassDrawDistance: 1000 2020-01-31 17:11:58.661 - Thread: 1 -> AntialiasingMode: 1 2020-01-31 17:11:58.661 - Thread: 1 -> ShadowMapResolution: 2 2020-01-31 17:11:58.661 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-01-31 17:11:58.661 - Thread: 1 -> TextureQuality: 2 2020-01-31 17:11:58.661 - Thread: 1 -> AnisotropicFiltering: 4 2020-01-31 17:11:58.661 - Thread: 1 -> ModelQuality: 2 2020-01-31 17:11:58.661 - Thread: 1 -> VoxelQuality: 2 2020-01-31 17:11:58.661 - Thread: 1 -> ShaderQuality: 2 2020-01-31 17:11:58.662 - Thread: 1 -> LowMemSwitchToLow: 0 2020-01-31 17:11:58.662 - Thread: 1 -> FirstVTTimeRun: False 2020-01-31 17:11:58.662 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-01-31 17:11:58.662 - Thread: 1 -> GDPRConsent: True 2020-01-31 17:11:58.662 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-01-31 17:11:58.662 - Thread: 1 -> FirstTimeTutorials: True 2020-01-31 17:11:58.662 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-01-31 17:11:58.662 - Thread: 1 -> HudState: 1 2020-01-31 17:11:58.662 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-01-31 17:11:58.662 - Thread: 1 -> MutedPlayers: 2020-01-31 17:11:58.662 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-01-31 17:11:58.662 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-01-31 17:11:58.662 - Thread: 1 -> MyConfig.Load() - END 2020-01-31 17:12:03.132 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-01-31 17:12:03.666 - Thread: 1 -> All detected adapters: 2020-01-31 17:12:03.678 - Thread: 1 -> AMD Radeon RX 5700 XT - VendorID=4098, SubsystemID=597169292, DeviceID=29471 2020-01-31 17:12:03.678 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-01-31 17:12:03.801 - Thread: 1 -> AdapterInfo = { 2020-01-31 17:12:03.802 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY1 2020-01-31 17:12:03.802 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 17153591296, Luid: 50462, rev: 193, subsys id: 597169292, vendor id: 4098 2020-01-31 17:12:03.802 - Thread: 1 -> Driver version = 26.20.15017.1005 2020-01-31 17:12:03.802 - Thread: 1 -> Driver date = 20200124000000.000000-000 2020-01-31 17:12:03.802 - Thread: 1 -> DriverUpdateNecessary = False 2020-01-31 17:12:03.802 - Thread: 1 -> AftermathSupported = False 2020-01-31 17:12:03.802 - Thread: 1 -> Adapter id = 0 2020-01-31 17:12:03.802 - Thread: 1 -> Supported = True 2020-01-31 17:12:03.802 - Thread: 1 -> RAM = 8547397632 2020-01-31 17:12:03.802 - Thread: 1 -> Priority = 2 2020-01-31 17:12:03.802 - Thread: 1 -> Multithreaded rendering supported = False 2020-01-31 17:12:03.802 - Thread: 1 -> Output is attached = True 2020-01-31 17:12:03.802 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-01-31 17:12:03.802 - Thread: 1 -> Display modes = { 2020-01-31 17:12:03.803 - Thread: 1 -> DXGIOutput id = 0 2020-01-31 17:12:03.803 - Thread: 1 -> 640x480@60Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 640x480@75Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 640x480@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 640x480@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 640x480@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 640x480@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 640x480@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x400@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x400@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x400@70Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x400@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x400@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x400@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x400@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x400@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x400@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x480@60Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x480@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x480@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x480@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x480@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x480@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x480@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 720x480@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 800x600@60Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 800x600@75Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 800x600@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 800x600@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 800x600@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 800x600@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 832x624@75Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 832x624@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 832x624@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 832x624@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 832x624@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 832x624@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 832x624@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 832x624@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 832x624@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1024x768@60Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1024x768@75Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1024x768@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1024x768@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1024x768@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1024x768@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1024x768@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1152x872@75Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1152x872@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1152x872@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1152x872@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1152x872@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1152x872@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1152x872@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1152x872@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1152x872@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x720@60Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x720@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x720@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x720@50Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x720@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x720@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x720@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x720@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x720@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x960@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x960@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x960@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x960@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x960@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x960@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x960@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x1024@75Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x1024@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x1024@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x1024@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x1024@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x1024@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x1024@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x1024@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1280x1024@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1440x900@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1440x900@100Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1440x900@120Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1440x900@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1440x900@144Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1440x900@59.94006Hz 2020-01-31 17:12:03.803 - Thread: 1 -> 1440x900@59.94006Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@60Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@60Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@50Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@50Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@59.94006Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1600x900@59.94006Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@60Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@60Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@50Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@50Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@59.94006Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1680x1050@59.94006Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1920x1080@60Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1920x1080@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1920x1080@50Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1920x1080@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1920x1080@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 1920x1080@59.94006Hz 2020-01-31 17:12:03.804 - Thread: 1 -> } 2020-01-31 17:12:03.804 - Thread: 1 -> } 2020-01-31 17:12:03.804 - Thread: 1 -> AdapterInfo = { 2020-01-31 17:12:03.804 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY1 2020-01-31 17:12:03.804 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 17153591296, Luid: 50462, rev: 193, subsys id: 597169292, vendor id: 4098 2020-01-31 17:12:03.804 - Thread: 1 -> Driver version = 26.20.15017.1005 2020-01-31 17:12:03.804 - Thread: 1 -> Driver date = 20200124000000.000000-000 2020-01-31 17:12:03.804 - Thread: 1 -> DriverUpdateNecessary = False 2020-01-31 17:12:03.804 - Thread: 1 -> AftermathSupported = False 2020-01-31 17:12:03.804 - Thread: 1 -> Adapter id = 0 2020-01-31 17:12:03.804 - Thread: 1 -> Supported = True 2020-01-31 17:12:03.804 - Thread: 1 -> RAM = 8547397632 2020-01-31 17:12:03.804 - Thread: 1 -> Priority = 2 2020-01-31 17:12:03.804 - Thread: 1 -> Multithreaded rendering supported = False 2020-01-31 17:12:03.804 - Thread: 1 -> Output is attached = True 2020-01-31 17:12:03.804 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-01-31 17:12:03.804 - Thread: 1 -> Display modes = { 2020-01-31 17:12:03.804 - Thread: 1 -> DXGIOutput id = 0 2020-01-31 17:12:03.804 - Thread: 1 -> 640x480@60Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 640x480@75Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 640x480@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 640x480@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 640x480@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 640x480@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 640x480@59.94006Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x400@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x400@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x400@70Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x400@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x400@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x400@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x400@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x400@59.94006Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x400@59.94006Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x480@60Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x480@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x480@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x480@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x480@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x480@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x480@144Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 720x480@59.94006Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 800x600@60Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 800x600@75Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 800x600@100Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 800x600@120Hz 2020-01-31 17:12:03.804 - Thread: 1 -> 800x600@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 800x600@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 832x624@75Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 832x624@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 832x624@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 832x624@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 832x624@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 832x624@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 832x624@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 832x624@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 832x624@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1024x768@60Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1024x768@75Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1024x768@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1024x768@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1024x768@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1024x768@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1024x768@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1152x872@75Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1152x872@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1152x872@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1152x872@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1152x872@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1152x872@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1152x872@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1152x872@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1152x872@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x720@60Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x720@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x720@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x720@50Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x720@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x720@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x720@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x720@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x720@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x960@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x960@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x960@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x960@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x960@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x960@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x960@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x1024@75Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x1024@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x1024@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x1024@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x1024@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x1024@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x1024@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x1024@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1280x1024@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1440x900@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1440x900@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1440x900@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1440x900@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1440x900@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1440x900@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1440x900@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@60Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@60Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@50Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@50Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1600x900@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@60Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@60Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@50Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@50Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1680x1050@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1920x1080@60Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1920x1080@100Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1920x1080@50Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1920x1080@120Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1920x1080@144Hz 2020-01-31 17:12:03.805 - Thread: 1 -> 1920x1080@59.94006Hz 2020-01-31 17:12:03.805 - Thread: 1 -> } 2020-01-31 17:12:03.805 - Thread: 1 -> } 2020-01-31 17:12:03.805 - Thread: 1 -> AdapterInfo = { 2020-01-31 17:12:03.805 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY2 2020-01-31 17:12:03.805 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 17153591296, Luid: 50462, rev: 193, subsys id: 597169292, vendor id: 4098 2020-01-31 17:12:03.805 - Thread: 1 -> Driver version = 26.20.15017.1005 2020-01-31 17:12:03.805 - Thread: 1 -> Driver date = 20200124000000.000000-000 2020-01-31 17:12:03.805 - Thread: 1 -> DriverUpdateNecessary = False 2020-01-31 17:12:03.805 - Thread: 1 -> AftermathSupported = False 2020-01-31 17:12:03.805 - Thread: 1 -> Adapter id = 0 2020-01-31 17:12:03.805 - Thread: 1 -> Supported = True 2020-01-31 17:12:03.805 - Thread: 1 -> RAM = 8547397632 2020-01-31 17:12:03.805 - Thread: 1 -> Priority = 2 2020-01-31 17:12:03.805 - Thread: 1 -> Multithreaded rendering supported = False 2020-01-31 17:12:03.805 - Thread: 1 -> Output is attached = True 2020-01-31 17:12:03.805 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-01-31 17:12:03.805 - Thread: 1 -> Display modes = { 2020-01-31 17:12:03.806 - Thread: 1 -> DXGIOutput id = 1 2020-01-31 17:12:03.806 - Thread: 1 -> 640x480@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 640x480@59.94006Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 720x400@70Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 720x400@59.94006Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 720x400@59.94006Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 720x480@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 720x480@59.94006Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 720x576@50Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 720x576@59.94006Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 720x576@59.94006Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 800x600@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1024x768@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1280x720@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1280x720@50Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1280x720@59.94006Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1280x960@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1280x1024@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1600x900@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1600x900@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1680x1050@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1920x1080@60Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1920x1080@50Hz 2020-01-31 17:12:03.806 - Thread: 1 -> 1920x1080@59.94006Hz 2020-01-31 17:12:03.806 - Thread: 1 -> } 2020-01-31 17:12:03.806 - Thread: 1 -> } 2020-01-31 17:12:03.806 - Thread: 1 -> AdapterInfo = { 2020-01-31 17:12:03.806 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY2 2020-01-31 17:12:03.806 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 17153591296, Luid: 50462, rev: 193, subsys id: 597169292, vendor id: 4098 2020-01-31 17:12:03.806 - Thread: 1 -> Driver version = 26.20.15017.1005 2020-01-31 17:12:03.806 - Thread: 1 -> Driver date = 20200124000000.000000-000 2020-01-31 17:12:03.806 - Thread: 1 -> DriverUpdateNecessary = False 2020-01-31 17:12:03.806 - Thread: 1 -> AftermathSupported = False 2020-01-31 17:12:03.806 - Thread: 1 -> Adapter id = 0 2020-01-31 17:12:03.806 - Thread: 1 -> Supported = True 2020-01-31 17:12:03.806 - Thread: 1 -> RAM = 8547397632 2020-01-31 17:12:03.806 - Thread: 1 -> Priority = 2 2020-01-31 17:12:03.806 - Thread: 1 -> Multithreaded rendering supported = False 2020-01-31 17:12:03.806 - Thread: 1 -> Output is attached = True 2020-01-31 17:12:03.806 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2020-01-31 17:12:03.806 - Thread: 1 -> Display modes = { 2020-01-31 17:12:03.807 - Thread: 1 -> DXGIOutput id = 1 2020-01-31 17:12:03.807 - Thread: 1 -> 640x480@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 640x480@59.94006Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 720x400@70Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 720x400@59.94006Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 720x400@59.94006Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 720x480@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 720x480@59.94006Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 720x576@50Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 720x576@59.94006Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 720x576@59.94006Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 800x600@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1024x768@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1280x720@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1280x720@50Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1280x720@59.94006Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1280x960@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1280x1024@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1600x900@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1600x900@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1680x1050@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1920x1080@60Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1920x1080@50Hz 2020-01-31 17:12:03.807 - Thread: 1 -> 1920x1080@59.94006Hz 2020-01-31 17:12:03.807 - Thread: 1 -> } 2020-01-31 17:12:03.807 - Thread: 1 -> } 2020-01-31 17:12:03.812 - Thread: 1 -> Steam.IsActive: True 2020-01-31 17:12:03.812 - Thread: 1 -> Steam.IsOnline: True 2020-01-31 17:12:03.812 - Thread: 1 -> Steam.OwnsGame: False 2020-01-31 17:12:03.813 - Thread: 1 -> Steam.UserId: 76561197967255613 2020-01-31 17:12:03.813 - Thread: 1 -> Steam.UserName: Maximum relaxing jojoba 2020-01-31 17:12:03.813 - Thread: 1 -> Steam.Branch: default 2020-01-31 17:12:03.813 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-01-31 17:12:03.813 - Thread: 1 -> Build version: 0.1.1.0 2020-01-31 17:12:03.913 - Thread: 3 -> CreateDeviceInternal - CheckSettings() 2020-01-31 17:12:03.914 - Thread: 3 -> CreateDeviceInternal - GetAdapter() 2020-01-31 17:12:03.916 - Thread: 3 -> CreateDeviceInternal - FixSettings() 2020-01-31 17:12:03.917 - Thread: 3 -> CreateDeviceInternal - Create device 2020-01-31 17:12:03.946 - Thread: 3 -> CreateDeviceInternal Steam Overlay integration 2020-01-31 17:12:03.975 - Thread: 3 -> CreateDeviceInternal Steam Overlay OK 2020-01-31 17:12:03.976 - Thread: 3 -> CreateDeviceInternal create swapchain 2020-01-31 17:12:07.352 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-01-31 17:12:07.353 - Thread: 1 -> MyScreenManager() 2020-01-31 17:12:07.353 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-01-31 17:12:07.353 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-01-31 17:12:07.353 - Thread: 1 -> Found processor count: 24 2020-01-31 17:12:07.353 - Thread: 1 -> Using processor count: 16 2020-01-31 17:12:08.431 - Thread: 1 -> Preallocate - START 2020-01-31 17:12:08.437 - Thread: 1 -> MySpaceWorldGenerator - START 2020-01-31 17:12:08.445 - Thread: 1 -> MySpaceWorldGenerator - END 2020-01-31 17:12:08.445 - Thread: 1 -> MySpaceBuildComponent - START 2020-01-31 17:12:08.445 - Thread: 1 -> MySpaceBuildComponent - END 2020-01-31 17:12:08.445 - Thread: 1 -> MyEntities - START 2020-01-31 17:12:08.460 - Thread: 1 -> MyEntities - END 2020-01-31 17:12:08.460 - Thread: 1 -> MyObjectBuilder_Base - START 2020-01-31 17:12:08.460 - Thread: 1 -> MyObjectBuilder_Base - END 2020-01-31 17:12:08.460 - Thread: 1 -> MyTransparentGeometry - START 2020-01-31 17:12:08.468 - Thread: 1 -> MyTransparentGeometry - END 2020-01-31 17:12:08.468 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-01-31 17:12:08.477 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-01-31 17:12:08.477 - Thread: 1 -> MyMath - START 2020-01-31 17:12:08.477 - Thread: 1 -> MyMath - END 2020-01-31 17:12:08.477 - Thread: 1 -> MySimpleObjectDraw - START 2020-01-31 17:12:08.478 - Thread: 1 -> MySimpleObjectDraw - END 2020-01-31 17:12:08.488 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-01-31 17:12:08.488 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-01-31 17:12:08.488 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-01-31 17:12:08.855 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-01-31 17:12:08.855 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-01-31 17:12:08.855 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-01-31 17:12:08.855 - Thread: 1 -> MySyncDestructions - START 2020-01-31 17:12:08.855 - Thread: 1 -> MySyncDestructions - END 2020-01-31 17:12:08.855 - Thread: 1 -> MySyncEntity - START 2020-01-31 17:12:08.855 - Thread: 1 -> MySyncEntity - END 2020-01-31 17:12:08.855 - Thread: 1 -> MySyncScenario - START 2020-01-31 17:12:08.855 - Thread: 1 -> MySyncScenario - END 2020-01-31 17:12:08.855 - Thread: 1 -> MyCommandCharacter - START 2020-01-31 17:12:08.857 - Thread: 1 -> MyCommandCharacter - END 2020-01-31 17:12:08.857 - Thread: 1 -> MyCommandConsole - START 2020-01-31 17:12:08.858 - Thread: 1 -> MyCommandConsole - END 2020-01-31 17:12:08.858 - Thread: 1 -> MyCommandEntity - START 2020-01-31 17:12:08.859 - Thread: 1 -> MyCommandEntity - END 2020-01-31 17:12:08.859 - Thread: 1 -> MyAiTargetManager - START 2020-01-31 17:12:08.859 - Thread: 1 -> MyAiTargetManager - END 2020-01-31 17:12:08.859 - Thread: 1 -> MyClientDebugCommands - START 2020-01-31 17:12:08.859 - Thread: 1 -> MyClientDebugCommands - END 2020-01-31 17:12:08.859 - Thread: 1 -> MyDedicatedServer - START 2020-01-31 17:12:08.859 - Thread: 1 -> MyDedicatedServer - END 2020-01-31 17:12:08.859 - Thread: 1 -> MyDedicatedServerBase - START 2020-01-31 17:12:08.859 - Thread: 1 -> MyDedicatedServerBase - END 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerBase - START 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerBase - END 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerClient - START 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerClient - END 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerClientBase - START 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerClientBase - END 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerLobby - START 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerLobby - END 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerServerBase - START 2020-01-31 17:12:08.860 - Thread: 1 -> MyMultiplayerServerBase - END 2020-01-31 17:12:08.860 - Thread: 1 -> MyServerDebugCommands - START 2020-01-31 17:12:08.860 - Thread: 1 -> MyServerDebugCommands - END 2020-01-31 17:12:08.860 - Thread: 1 -> MyAIActionsParser - START 2020-01-31 17:12:08.861 - Thread: 1 -> MyAIActionsParser - END 2020-01-31 17:12:08.861 - Thread: 1 -> MyCubeGridDefinitions - START 2020-01-31 17:12:08.914 - Thread: 1 -> MyCubeGridDefinitions - END 2020-01-31 17:12:08.914 - Thread: 1 -> MyDefinitionManager - START 2020-01-31 17:12:08.930 - Thread: 1 -> MyDefinitionManager - END 2020-01-31 17:12:08.930 - Thread: 1 -> Preallocate - END 2020-01-31 17:12:08.939 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-01-31 17:12:09.214 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-01-31 17:12:09.214 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-01-31 17:12:09.252 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-01-31 17:12:09.252 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-01-31 17:12:09.252 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-01-31 17:12:09.252 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-01-31 17:12:09.252 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-01-31 17:12:09.252 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-01-31 17:12:09.254 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-01-31 17:12:09.260 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2020-01-31 17:12:09.260 - Thread: 1 -> Win32_ComputerSystem.Model: X570 AORUS ELITE 2020-01-31 17:12:09.260 - Thread: 1 -> Virtualized: False 2020-01-31 17:12:09.293 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 3900X 12-Core Processor 2020-01-31 17:12:09.295 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,307,182,592 bytes 2020-01-31 17:12:09.295 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-01-31 17:12:09.295 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 26,197,348,352 bytes 2020-01-31 17:12:09.295 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,387,314,176 bytes 2020-01-31 17:12:09.298 - Thread: 1 -> Drive C: | Capacity: 248,960,344,064 bytes | Free space: 144,224,956,416 bytes 2020-01-31 17:12:09.298 - Thread: 1 -> Drive D: | Capacity: 499,971,518,464 bytes | Free space: 134,310,359,040 bytes 2020-01-31 17:12:09.298 - Thread: 1 -> Drive E: | Capacity: 4,000,650,883,072 bytes | Free space: 579,293,544,448 bytes 2020-01-31 17:12:09.298 - Thread: 1 -> Drive F: | Capacity: 1,024,191,361,024 bytes | Free space: 707,351,121,920 bytes 2020-01-31 17:12:09.298 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-01-31 17:12:09.300 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-01-31 17:12:09.301 - Thread: 1 -> Installed DLCs: 2020-01-31 17:12:09.353 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-01-31 17:12:09.518 - Thread: 1 -> Havok: Physics.Init 2020-01-31 17:12:09.818 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-01-31 17:12:09.832 - Thread: 1 -> HkGameName: SpaceEngineers 2020-01-31 17:12:09.843 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-01-31 17:12:09.844 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-01-31 17:12:09.855 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-01-31 17:12:10.102 - Thread: 1 -> Loading scenarios 2020-01-31 17:12:10.139 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-01-31 17:12:10.139 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-01-31 17:12:10.458 - Thread: 1 -> Loading sound definitions 2020-01-31 17:12:10.618 - Thread: 1 -> GuiTextures.sbc 2020-01-31 17:12:10.618 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-01-31 17:12:10.814 - Thread: 1 -> Loading shadow textures definitions 2020-01-31 17:12:10.814 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-01-31 17:12:10.818 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-01-31 17:12:10.864 - Thread: 1 -> MyAudio.LoadData - START 2020-01-31 17:12:10.921 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Digital Audio (S/PDIF) (2- Sound Blaster ZxR DBpro) - Channel #: 2 - Sample rate: 48000 2020-01-31 17:12:11.470 - Thread: 1 -> MyAudio.LoadData - END 2020-01-31 17:12:11.479 - Thread: 43 -> MySandboxGame.PerformPreload() - START 2020-01-31 17:12:11.481 - Thread: 1 -> MyGuiManager() 2020-01-31 17:12:11.483 - Thread: 43 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-01-31 17:12:11.618 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-01-31 17:12:11.632 - Thread: 43 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-01-31 17:12:11.650 - Thread: 43 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-01-31 17:12:11.651 - Thread: 43 -> ReloadVoxelMaterials 2020-01-31 17:12:11.659 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-01-31 17:12:11.660 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-01-31 17:12:11.660 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-01-31 17:12:11.667 - Thread: 1 -> Loading default controls 2020-01-31 17:12:11.716 - Thread: 51 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-01-31 17:12:11.716 - Thread: 57 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-01-31 17:12:11.716 - Thread: 43 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-01-31 17:12:11.716 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-01-31 17:12:11.716 - Thread: 58 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-01-31 17:12:11.716 - Thread: 53 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-01-31 17:12:11.716 - Thread: 55 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-01-31 17:12:11.716 - Thread: 52 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-01-31 17:12:11.716 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-01-31 17:12:11.766 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.768 - Thread: 53 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-01-31 17:12:11.771 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.771 - Thread: 55 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-01-31 17:12:11.775 - Thread: 54 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.775 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-01-31 17:12:11.777 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.777 - Thread: 55 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-01-31 17:12:11.779 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.779 - Thread: 58 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-01-31 17:12:11.780 - Thread: 54 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.780 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-01-31 17:12:11.783 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.784 - Thread: 53 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-01-31 17:12:11.784 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.784 - Thread: 55 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-01-31 17:12:11.787 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.789 - Thread: 58 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-01-31 17:12:11.803 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.804 - Thread: 55 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-01-31 17:12:11.811 - Thread: 52 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.811 - Thread: 52 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-01-31 17:12:11.823 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.823 - Thread: 57 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-01-31 17:12:11.833 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.833 - Thread: 55 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-01-31 17:12:11.841 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.841 - Thread: 55 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-01-31 17:12:11.844 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.844 - Thread: 43 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-01-31 17:12:11.849 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.849 - Thread: 43 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-01-31 17:12:11.871 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-01-31 17:12:11.872 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.872 - Thread: 55 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-01-31 17:12:11.875 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.875 - Thread: 57 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-01-31 17:12:11.880 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.880 - Thread: 55 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-01-31 17:12:11.882 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.882 - Thread: 57 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-01-31 17:12:11.910 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.910 - Thread: 53 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-01-31 17:12:11.910 - Thread: 51 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.910 - Thread: 51 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-01-31 17:12:11.917 - Thread: 51 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.917 - Thread: 51 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-01-31 17:12:11.918 - Thread: 52 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.918 - Thread: 52 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-01-31 17:12:11.926 - Thread: 56 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.927 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-01-31 17:12:11.927 - Thread: 51 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.928 - Thread: 51 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-01-31 17:12:11.934 - Thread: 51 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.934 - Thread: 51 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-01-31 17:12:11.940 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.940 - Thread: 53 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-01-31 17:12:11.945 - Thread: 51 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.945 - Thread: 51 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-01-31 17:12:11.948 - Thread: 56 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.948 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-01-31 17:12:11.949 - Thread: 51 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.950 - Thread: 51 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-01-31 17:12:11.950 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.950 - Thread: 43 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-01-31 17:12:11.952 - Thread: 56 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.952 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-01-31 17:12:11.953 - Thread: 52 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.953 - Thread: 52 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-01-31 17:12:11.969 - Thread: 52 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.969 - Thread: 52 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-01-31 17:12:11.969 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:11.970 - Thread: 53 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-01-31 17:12:12.001 - Thread: 52 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:12.001 - Thread: 52 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-01-31 17:12:12.012 - Thread: 43 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:12.012 - Thread: 43 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-01-31 17:12:12.014 - Thread: 52 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-01-31 17:12:12.014 - Thread: 53 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:12.020 - Thread: 51 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:12.021 - Thread: 57 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:12.022 - Thread: 53 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-01-31 17:12:12.024 - Thread: 55 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:12.024 - Thread: 55 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-01-31 17:12:12.028 - Thread: 56 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:12.028 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-01-31 17:12:12.035 - Thread: 51 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-01-31 17:12:12.035 - Thread: 57 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-01-31 17:12:12.070 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-01-31 17:12:12.088 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-01-31 17:12:12.095 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-01-31 17:12:12.106 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-01-31 17:12:12.115 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-01-31 17:12:12.116 - Thread: 54 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:12.116 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-01-31 17:12:12.122 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-01-31 17:12:12.123 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-01-31 17:12:12.130 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-01-31 17:12:12.139 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-01-31 17:12:12.140 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-01-31 17:12:12.157 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-01-31 17:12:12.161 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-01-31 17:12:12.170 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-01-31 17:12:12.175 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-01-31 17:12:12.191 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-01-31 17:12:12.262 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-01-31 17:12:12.262 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-01-31 17:12:12.340 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-01-31 17:12:12.356 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-01-31 17:12:12.421 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-01-31 17:12:12.438 - Thread: 58 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-31 17:12:12.439 - Thread: 58 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-01-31 17:12:12.459 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-01-31 17:12:12.506 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-01-31 17:12:12.519 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-01-31 17:12:12.532 - Thread: 58 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-01-31 17:12:12.599 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-01-31 17:12:12.631 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-01-31 17:12:12.637 - Thread: 58 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-01-31 17:12:12.683 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-01-31 17:12:12.712 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-01-31 17:12:12.731 - Thread: 58 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-01-31 17:12:12.731 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-01-31 17:12:12.757 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-01-31 17:12:12.779 - Thread: 58 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-01-31 17:12:12.787 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-01-31 17:12:12.790 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-01-31 17:12:13.157 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-01-31 17:12:13.181 - Thread: 58 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-01-31 17:12:13.207 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-01-31 17:12:13.284 - Thread: 57 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-01-31 17:12:13.292 - Thread: 51 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-01-31 17:12:13.414 - Thread: 56 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-01-31 17:12:13.432 - Thread: 54 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-01-31 17:12:13.476 - Thread: 58 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-01-31 17:12:13.535 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-01-31 17:12:13.546 - Thread: 1 -> Timer Frequency: 10000000 2020-01-31 17:12:13.546 - Thread: 1 -> Ticks per frame: 166667 2020-01-31 17:12:13.677 - Thread: 51 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-01-31 17:12:14.184 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-01-31 17:12:14.185 - Thread: 1 -> Flares Intensity: 1 2020-01-31 17:12:14.185 - Thread: 1 -> Field of view: 1.399374 2020-01-31 17:12:14.185 - Thread: 1 -> PostProcessingEnabled: True 2020-01-31 17:12:14.185 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-01-31 17:12:14.185 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-01-31 17:12:14.185 - Thread: 1 -> Render.DistanceFade: 1999 2020-01-31 17:12:14.185 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-01-31 17:12:14.185 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-01-31 17:12:14.185 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-01-31 17:12:14.185 - Thread: 1 -> Render.TextureQuality: HIGH 2020-01-31 17:12:14.185 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-01-31 17:12:14.185 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-01-31 17:12:14.185 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-01-31 17:12:14.185 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-01-31 17:12:14.200 - Thread: 1 -> Analytics uuid: dc9f16c6-6fed-5380-b6a7-b755b07c09e5 2020-01-31 17:12:14.420 - Thread: 1 -> Analytics helper process start reported 2020-01-31 17:12:15.163 - Thread: 64 -> Analytics session: 16283067 2020-01-31 17:12:16.367 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:12:16.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:12:17.398 - Thread: 43 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-01-31 17:12:19.789 - Thread: 43 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-01-31 17:12:19.789 - Thread: 43 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-01-31 17:12:19.789 - Thread: 43 -> MySandboxGame.PerformPreload() - END 2020-01-31 17:12:23.135 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-01-31 17:12:23.136 - Thread: 1 -> Flares Intensity: 1 2020-01-31 17:12:23.136 - Thread: 1 -> Field of view: 1.399374 2020-01-31 17:12:23.136 - Thread: 1 -> PostProcessingEnabled: True 2020-01-31 17:12:23.136 - Thread: 1 -> Render.GrassDensityFactor: 0.09427035 2020-01-31 17:12:23.136 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-01-31 17:12:23.136 - Thread: 1 -> Render.DistanceFade: 1998 2020-01-31 17:12:23.136 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-01-31 17:12:23.136 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-01-31 17:12:23.136 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-01-31 17:12:23.136 - Thread: 1 -> Render.TextureQuality: HIGH 2020-01-31 17:12:23.136 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-01-31 17:12:23.136 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-01-31 17:12:23.136 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-01-31 17:12:23.136 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-01-31 17:12:23.147 - Thread: 1 -> MyConfig.Save() - START 2020-01-31 17:12:23.148 - Thread: 1 -> Path: C:\Users\shing\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-01-31 17:12:23.181 - Thread: 1 -> MyConfig.Save() - END 2020-01-31 17:12:23.367 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:12:23.368 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:12:24.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:12:24.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:12:27.786 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2020-01-31 17:12:28.751 - Thread: 1 -> MyConfig.Save() - START 2020-01-31 17:12:28.752 - Thread: 1 -> Path: C:\Users\shing\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-01-31 17:12:28.759 - Thread: 1 -> MyConfig.Save() - END 2020-01-31 17:12:28.837 - Thread: 44 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-01-31 17:12:28.984 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:12:28.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:12:29.119 - Thread: 1 -> Query successful. 2020-01-31 17:12:29.119 - Thread: 44 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-01-31 17:12:29.123 - Thread: 44 -> Mod download time: 0.00 seconds 2020-01-31 17:12:30.152 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-01-31 17:12:30.171 - Thread: 43 -> Loading available saves - START 2020-01-31 17:12:30.173 - Thread: 43 -> GetWorldInfoFromDirectory (Exists: True) 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-01-31 17:12:30.176 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-01-31 17:12:30.185 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:12:30.185 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:12:30.361 - Thread: 43 -> Loading available saves - END 2020-01-31 17:12:36.097 - Thread: 1 -> StartNewSandbox - Start 2020-01-31 17:12:36.108 - Thread: 1 -> LoadSession() - End 2020-01-31 17:12:36.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:12:36.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:12:36.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:12:36.114 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:12:36.114 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:12:36.114 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:12:36.148 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-01-31 17:12:36.148 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-01-31 17:12:36.334 - Thread: 1 -> RunLoadingAction - START 2020-01-31 17:12:36.337 - Thread: 1 -> Loading session: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-01-31 17:12:36.526 - Thread: 1 -> GC Memory: 991,471,920 B 2020-01-31 17:12:36.532 - Thread: 1 -> Process Memory: 3,087,831,040 B 2020-01-31 17:12:36.533 - Thread: 1 -> Experimental mode: No 2020-01-31 17:12:36.533 - Thread: 1 -> Experimental mode reason: 0 2020-01-31 17:12:37.623 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-01-31 17:12:37.650 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-01-31 17:12:37.654 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-01-31 17:12:37.656 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-01-31 17:12:37.658 - Thread: 1 -> a2d7ef4dad11994ab7a854a9f2be7e5f43feac24 2020-01-31 17:12:37.796 - Thread: 1 -> Loading scenarios 2020-01-31 17:12:37.797 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-01-31 17:12:37.797 - Thread: 1 -> List of used mods (0) - START 2020-01-31 17:12:37.797 - Thread: 1 -> List of used mods - END 2020-01-31 17:12:37.854 - Thread: 1 -> Loading behaviors 2020-01-31 17:12:37.855 - Thread: 1 -> Loading ammo magazines 2020-01-31 17:12:37.857 - Thread: 1 -> Loading ammo definitions 2020-01-31 17:12:37.860 - Thread: 1 -> Loading animations 2020-01-31 17:12:37.862 - Thread: 1 -> Loading animations 2020-01-31 17:12:37.863 - Thread: 1 -> Loading sound definitions 2020-01-31 17:12:37.863 - Thread: 1 -> Loading sound definitions 2020-01-31 17:12:37.863 - Thread: 1 -> Loading sound definitions 2020-01-31 17:12:37.863 - Thread: 1 -> Loading sound definitions 2020-01-31 17:12:37.863 - Thread: 1 -> Loading sound definitions 2020-01-31 17:12:37.863 - Thread: 1 -> Loading category classes 2020-01-31 17:12:37.864 - Thread: 1 -> Loading category classes 2020-01-31 17:12:37.864 - Thread: 1 -> Loading blueprint classes 2020-01-31 17:12:37.865 - Thread: 1 -> Loading blueprint class entries 2020-01-31 17:12:37.866 - Thread: 1 -> Loading blueprint class entries 2020-01-31 17:12:37.866 - Thread: 1 -> Loading blueprints 2020-01-31 17:12:37.868 - Thread: 1 -> Loading blueprints 2020-01-31 17:12:37.868 - Thread: 1 -> Loading agent definitions 2020-01-31 17:12:37.869 - Thread: 1 -> Loading character definitions 2020-01-31 17:12:37.884 - Thread: 1 -> Loading character definitions 2020-01-31 17:12:37.884 - Thread: 1 -> Loading components 2020-01-31 17:12:37.885 - Thread: 1 -> Loading components 2020-01-31 17:12:37.885 - Thread: 1 -> Loading configuration 2020-01-31 17:12:37.886 - Thread: 1 -> Loading container types 2020-01-31 17:12:37.888 - Thread: 1 -> Loading Contract Types 2020-01-31 17:12:37.893 - Thread: 1 -> Loading block positions 2020-01-31 17:12:37.896 - Thread: 1 -> Loading block positions 2020-01-31 17:12:37.896 - Thread: 1 -> Loading curve definitions 2020-01-31 17:12:37.898 - Thread: 1 -> Loading debris 2020-01-31 17:12:37.899 - Thread: 1 -> Loading environment items entries 2020-01-31 17:12:37.899 - Thread: 1 -> Loading decal global definitions 2020-01-31 17:12:37.900 - Thread: 1 -> Loading decal definitions 2020-01-31 17:12:37.902 - Thread: 1 -> Loading drone behaviors 2020-01-31 17:12:37.904 - Thread: 1 -> Loading edges 2020-01-31 17:12:37.905 - Thread: 1 -> Loading emissive color definitions 2020-01-31 17:12:37.908 - Thread: 1 -> Loading emissive color default states 2020-01-31 17:12:37.912 - Thread: 1 -> Loading animations 2020-01-31 17:12:37.912 - Thread: 1 -> Loading entity components 2020-01-31 17:12:37.922 - Thread: 1 -> Loading component containers 2020-01-31 17:12:37.934 - Thread: 1 -> Loading environment items entries 2020-01-31 17:12:37.934 - Thread: 1 -> Loading Faction Names 2020-01-31 17:12:37.935 - Thread: 1 -> Loading factions 2020-01-31 17:12:37.938 - Thread: 1 -> Loading flare definitions 2020-01-31 17:12:37.948 - Thread: 1 -> Loading gas property definitions 2020-01-31 17:12:37.948 - Thread: 1 -> Loading event definitions 2020-01-31 17:12:37.950 - Thread: 1 -> Loading physical items 2020-01-31 17:12:37.958 - Thread: 1 -> GuiTextures.sbc 2020-01-31 17:12:37.958 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-01-31 17:12:37.970 - Thread: 1 -> Loading LCD texture categories 2020-01-31 17:12:37.971 - Thread: 1 -> Loading LCD texture categories 2020-01-31 17:12:37.971 - Thread: 1 -> Loading physical items 2020-01-31 17:12:37.974 - Thread: 1 -> Loading physical items 2020-01-31 17:12:37.974 - Thread: 1 -> Loading physical material properties 2020-01-31 17:12:37.977 - Thread: 1 -> Loading pirate antennas 2020-01-31 17:12:37.983 - Thread: 1 -> Loading research blocks definitions 2020-01-31 17:12:37.984 - Thread: 1 -> Loading research groups definitions 2020-01-31 17:12:37.985 - Thread: 1 -> Loading resource distribution groups 2020-01-31 17:12:37.986 - Thread: 1 -> Loading shadow textures definitions 2020-01-31 17:12:37.986 - Thread: 1 -> Loading ship sound groups 2020-01-31 17:12:37.997 - Thread: 1 -> Loading ship sound groups 2020-01-31 17:12:37.998 - Thread: 1 -> Loading sound categories 2020-01-31 17:12:38.000 - Thread: 1 -> Loading stat definitions 2020-01-31 17:12:38.001 - Thread: 1 -> Loading grid creators 2020-01-31 17:12:38.002 - Thread: 1 -> Loading transparent material properties 2020-01-31 17:12:38.003 - Thread: 1 -> Loading voxel map storage definitions 2020-01-31 17:12:38.005 - Thread: 1 -> Loading voxel material definitions 2020-01-31 17:12:38.006 - Thread: 1 -> Loading voxel material definitions 2020-01-31 17:12:38.008 - Thread: 1 -> Audio effects definitions 2020-01-31 17:12:38.011 - Thread: 1 -> Loading environment items definitions 2020-01-31 17:12:38.012 - Thread: 1 -> Loading environment items definitions 2020-01-31 17:12:38.013 - Thread: 1 -> Loading physical material properties 2020-01-31 17:12:38.017 - Thread: 1 -> Loading particle effect definitions 2020-01-31 17:12:38.077 - Thread: 1 -> Loading particle effect definitions 2020-01-31 17:12:38.118 - Thread: 1 -> Loading environment item definitions 2020-01-31 17:12:38.121 - Thread: 1 -> Loading weapon definitions 2020-01-31 17:12:38.126 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.155 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.155 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.189 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.195 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.197 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.198 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.200 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.200 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.201 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.201 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.202 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.203 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.206 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.206 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.207 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.207 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.208 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.209 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.214 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.215 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.215 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.215 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.216 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.217 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.217 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.223 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.223 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.224 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.224 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.225 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.228 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.229 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.230 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.231 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.232 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.233 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.236 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.238 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.239 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.240 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.241 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.242 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.243 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.245 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.246 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.247 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.248 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.259 - Thread: 1 -> Loading cube blocks 2020-01-31 17:12:38.259 - Thread: 1 -> Created block definitions 2020-01-31 17:12:38.261 - Thread: 1 -> Loading block variant groups 2020-01-31 17:12:38.263 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2020-01-31 17:12:38.264 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2020-01-31 17:12:38.265 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2020-01-31 17:12:38.265 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2020-01-31 17:12:38.265 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2020-01-31 17:12:38.265 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2020-01-31 17:12:38.265 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2020-01-31 17:12:38.265 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-01-31 17:12:38.268 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-01-31 17:12:38.268 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-01-31 17:12:38.268 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-01-31 17:12:38.269 - Thread: 1 -> Loading asteroid generators 2020-01-31 17:12:38.270 - Thread: 1 -> Loading spawn groups 2020-01-31 17:12:38.273 - Thread: 1 -> Loading drop containers 2020-01-31 17:12:38.274 - Thread: 1 -> Loading spawn groups 2020-01-31 17:12:38.275 - Thread: 1 -> Loading spawn groups 2020-01-31 17:12:38.275 - Thread: 1 -> Loading radial menu definitions 2020-01-31 17:12:38.285 - Thread: 1 -> Loading respawn ships 2020-01-31 17:12:38.287 - Thread: 1 -> Loading spawn groups 2020-01-31 17:12:38.287 - Thread: 1 -> Loading wheel speeds 2020-01-31 17:12:38.327 - Thread: 1 -> MyAudio.UnloadData - START 2020-01-31 17:12:38.337 - Thread: 1 -> MyAudio.UnloadData - END 2020-01-31 17:12:38.337 - Thread: 1 -> MyAudio.LoadData - START 2020-01-31 17:12:38.351 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Digital Audio (S/PDIF) (2- Sound Blaster ZxR DBpro) - Channel #: 2 - Sample rate: 48000 2020-01-31 17:12:38.367 - Thread: 1 -> MyAudio.LoadData - END 2020-01-31 17:12:38.414 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-01-31 17:12:38.419 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-01-31 17:12:38.447 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-01-31 17:12:38.448 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-01-31 17:12:38.448 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-01-31 17:12:38.457 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-01-31 17:12:39.402 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2020-01-31 17:12:39.404 - Thread: 85 -> External debugger: listening... 2020-01-31 17:12:39.425 - Thread: 1 -> MyLights.LoadData() - START 2020-01-31 17:12:39.426 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-01-31 17:12:39.426 - Thread: 1 -> MyLights.LoadData() - END 2020-01-31 17:12:39.426 - Thread: 1 -> Info: MyLights initialized. 2020-01-31 17:12:39.426 - Thread: 1 -> MyExplosions.LoadData() - START 2020-01-31 17:12:39.434 - Thread: 1 -> MyExplosions.LoadData() - END 2020-01-31 17:12:39.489 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-01-31 17:12:39.489 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-01-31 17:12:39.514 - Thread: 1 -> Loading Procedural World Generator 2020-01-31 17:12:39.515 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-01-31 17:12:40.167 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-01-31 17:12:40.268 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-01-31 17:12:40.269 - Thread: 45 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-01-31 17:12:40.269 - Thread: 47 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-01-31 17:12:40.269 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-01-31 17:12:40.269 - Thread: 45 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-01-31 17:12:40.269 - Thread: 47 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-01-31 17:12:40.269 - Thread: 43 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-01-31 17:12:40.269 - Thread: 44 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-01-31 17:12:40.270 - Thread: 46 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-01-31 17:12:40.270 - Thread: 43 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-01-31 17:12:40.272 - Thread: 46 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-01-31 17:12:40.272 - Thread: 44 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-01-31 17:12:41.681 - Thread: 43 -> Info: Planet generator name: EarthLike 2020-01-31 17:12:41.685 - Thread: 43 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-31 17:12:41.870 - Thread: 45 -> Info: Planet generator name: Mars 2020-01-31 17:12:41.870 - Thread: 45 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-31 17:12:41.877 - Thread: 1 -> Info: Planet generator name: Alien 2020-01-31 17:12:41.888 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-31 17:12:41.995 - Thread: 47 -> Info: Planet generator name: Titan 2020-01-31 17:12:41.995 - Thread: 47 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-31 17:12:42.112 - Thread: 44 -> Info: Planet generator name: Moon 2020-01-31 17:12:42.112 - Thread: 44 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-31 17:12:42.281 - Thread: 46 -> Info: Planet generator name: Europa 2020-01-31 17:12:42.281 - Thread: 46 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-31 17:12:42.335 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-01-31 17:12:42.335 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-01-31 17:12:42.359 - Thread: 1 -> RequestRespawn 2020-01-31 17:12:42.429 - Thread: 1 -> MySession.Static.LogSettings - START 2020-01-31 17:12:42.430 - Thread: 1 -> Name = Star System 2020-01-31 17:12 2020-01-31 17:12:42.430 - Thread: 1 -> Description = 2020-01-31 17:12:42.430 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-01-31 17:12:42.430 - Thread: 1 -> Password = 2020-01-31 17:12:42.430 - Thread: 1 -> CurrentPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-01-31 17:12:42.430 - Thread: 1 -> WorkshopId = 2020-01-31 17:12:42.430 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-01-31 17:12:42.430 - Thread: 1 -> ThumbPath = D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2020-01-31 17:12:42.431 - Thread: 1 -> Settings: 2020-01-31 17:12:42.432 - Thread: 1 -> GameMode = Survival 2020-01-31 17:12:42.432 - Thread: 1 -> MaxPlayers = 4 2020-01-31 17:12:42.432 - Thread: 1 -> OnlineMode = OFFLINE 2020-01-31 17:12:42.432 - Thread: 1 -> AutoHealing = True 2020-01-31 17:12:42.432 - Thread: 1 -> WeaponsEnabled = True 2020-01-31 17:12:42.432 - Thread: 1 -> ThrusterDamage = True 2020-01-31 17:12:42.432 - Thread: 1 -> EnableSpectator = False 2020-01-31 17:12:42.432 - Thread: 1 -> EnableCopyPaste = False 2020-01-31 17:12:42.432 - Thread: 1 -> MaxFloatingObjects = 100 2020-01-31 17:12:42.432 - Thread: 1 -> MaxGridSize = 0 2020-01-31 17:12:42.432 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-01-31 17:12:42.432 - Thread: 1 -> CargoShipsEnabled = True 2020-01-31 17:12:42.432 - Thread: 1 -> EnvironmentHostility = SAFE 2020-01-31 17:12:42.432 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-01-31 17:12:42.432 - Thread: 1 -> InventorySizeMultiplier = 3 2020-01-31 17:12:42.432 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-01-31 17:12:42.432 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-01-31 17:12:42.432 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-01-31 17:12:42.432 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-01-31 17:12:42.432 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-01-31 17:12:42.432 - Thread: 1 -> ClientCanSave = False 2020-01-31 17:12:42.432 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-01-31 17:12:42.432 - Thread: 1 -> PermanentDeath = False 2020-01-31 17:12:42.432 - Thread: 1 -> DestructibleBlocks = True 2020-01-31 17:12:42.432 - Thread: 1 -> EnableScripts = False 2020-01-31 17:12:42.432 - Thread: 1 -> AutoSaveInMinutes = 5 2020-01-31 17:12:42.432 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-01-31 17:12:42.432 - Thread: 1 -> ProceduralDensity = 0.35 2020-01-31 17:12:42.432 - Thread: 1 -> ProceduralSeed = 0 2020-01-31 17:12:42.432 - Thread: 1 -> DestructibleBlocks = True 2020-01-31 17:12:42.432 - Thread: 1 -> EnableIngameScripts = False 2020-01-31 17:12:42.432 - Thread: 1 -> ViewDistance = 15000 2020-01-31 17:12:42.432 - Thread: 1 -> Voxel destruction = True 2020-01-31 17:12:42.432 - Thread: 1 -> EnableStructuralSimulation = False 2020-01-31 17:12:42.432 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-01-31 17:12:42.432 - Thread: 1 -> EnableContainerDrops = True 2020-01-31 17:12:42.432 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-01-31 17:12:42.432 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-01-31 17:12:42.432 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-01-31 17:12:42.432 - Thread: 1 -> EnableSubgridDamage = False 2020-01-31 17:12:42.432 - Thread: 1 -> SyncDistance = 3000 2020-01-31 17:12:42.432 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-01-31 17:12:42.432 - Thread: 1 -> AFKTimeoutMin = 0 2020-01-31 17:12:42.432 - Thread: 1 -> StopGridsPeriodMin = 15 2020-01-31 17:12:42.432 - Thread: 1 -> ExperimentalMode = False 2020-01-31 17:12:42.432 - Thread: 1 -> ExperimentalModeReason = 0 2020-01-31 17:12:42.432 - Thread: 1 -> MySession.Static.LogSettings - END 2020-01-31 17:12:42.905 - Thread: 1 -> Session loaded 2020-01-31 17:12:42.907 - Thread: 1 -> Saving world - START 2020-01-31 17:12:42.908 - Thread: 1 -> Making world state snapshot. 2020-01-31 17:12:42.908 - Thread: 1 -> Before snapshot.: GC Memory: 1,665,808,984 B 2020-01-31 17:12:42.976 - Thread: 1 -> After snapshot.: GC Memory: 1,666,385,968 B 2020-01-31 17:12:42.978 - Thread: 1 -> Directory cleanup: GC Memory: 1,666,385,968 B 2020-01-31 17:12:42.978 - Thread: 1 -> Saving world - END 2020-01-31 17:12:42.979 - Thread: 1 -> RunLoadingAction - END 2020-01-31 17:12:42.979 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-01-31 17:12:42.982 - Thread: 43 -> Session snapshot save - START 2020-01-31 17:12:42.982 - Thread: 43 -> Checking file access for files in target dir. 2020-01-31 17:12:43.090 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-01-31 17:12:43.090 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-01-31 17:12:43.090 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-01-31 17:12:43.317 - Thread: 43 -> Saving Sandbox world configuration file C:\Users\shing\AppData\Roaming\SpaceEngineers\Saves\76561197967255613\Star System 2020-01-31 17-12\.new\Sandbox_config.sbc 2020-01-31 17:12:44.928 - Thread: 43 -> Session snapshot save - END 2020-01-31 17:12:45.534 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:12:45.534 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:12:51.309 - Thread: 1 -> Updating continues. 2020-01-31 17:12:51.582 - Thread: 1 -> Clusters reordered 2020-01-31 17:12:51.583 - Thread: 1 -> Clusters reordered 2020-01-31 17:12:52.106 - Thread: 1 -> GC Memory: 2,208,646,256 B 2020-01-31 17:12:52.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:12:52.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:12:53.197 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-01-31 17:12:53.244 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-01-31 17:12:53.246 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-01-31 17:12:53.248 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-01-31 17:12:53.251 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-01-31 17:13:05.600 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-01-31 17:13:22.117 - Thread: 1 -> GC Memory: 1,369,199,264 B 2020-01-31 17:13:25.149 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-31 17:13:25.158 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,20.04307,45.48328,1,0,1308.591,9035.684,10311,89689,4,35.79247,69.69112,0,20357,8.33325 2020-01-31 17:13:31.167 - Thread: 1 -> Updating stopped. 2020-01-31 17:13:34.316 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:13:34.316 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:13:37.816 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-01-31 17:13:37.816 - Thread: 1 -> Flares Intensity: 1 2020-01-31 17:13:37.816 - Thread: 1 -> Field of view: 1.399374 2020-01-31 17:13:37.816 - Thread: 1 -> PostProcessingEnabled: True 2020-01-31 17:13:37.816 - Thread: 1 -> Render.GrassDensityFactor: 0.1327709 2020-01-31 17:13:37.816 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-01-31 17:13:37.816 - Thread: 1 -> Render.DistanceFade: 1998 2020-01-31 17:13:37.816 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-01-31 17:13:37.816 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-01-31 17:13:37.816 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-01-31 17:13:37.816 - Thread: 1 -> Render.TextureQuality: HIGH 2020-01-31 17:13:37.816 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-01-31 17:13:37.816 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-01-31 17:13:37.816 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-01-31 17:13:37.816 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-01-31 17:13:37.823 - Thread: 1 -> MyConfig.Save() - START 2020-01-31 17:13:37.824 - Thread: 1 -> Path: C:\Users\shing\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-01-31 17:13:37.831 - Thread: 1 -> MyConfig.Save() - END 2020-01-31 17:13:38.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-31 17:13:38.049 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-31 17:13:46.492 - Thread: 3 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Statistics: Scene: Entities Actors: 1,147 InstanceBuffers: 202 GPUEmitters: 40 Atmospheres: 5 Clouds: 20 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 Actor Components MyLightComponent: 64 MyRenderVoxelActor: 14 MyInstanceComponent: 594 MyRenderableComponent: 460 MyVoxelCellComponent: 625 MyFoliageComponent: 304 MyRotationAnimator: 4 MyThrustFlameAnimator: 5 MySkinningComponent: 1 2020-01-31 17:13:59.344 - Thread: 3 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-01-31 17:13:59.346 - Thread: 3 -> Showing message 2020-01-31 17:14:00.174 - Thread: 3 -> Log Closed