2020-01-23 19:49:08.074 - Thread: 1 -> Log Started 2020-01-23 19:49:08.074 - Thread: 1 -> Timezone (local - UTC): -7h 2020-01-23 19:49:08.074 - Thread: 1 -> App Version: 01_193_103 2020-01-23 19:49:08.075 - Thread: 1 -> Steam build: Always true 2020-01-23 19:49:08.075 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-01-23 19:49:08.075 - Thread: 1 -> Environment.ProcessorCount: 8 2020-01-23 19:49:08.115 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18362.0) 2020-01-23 19:49:08.115 - Thread: 1 -> Environment.CommandLine: "D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-01-23 19:49:08.115 - Thread: 1 -> Environment.Is64BitProcess: True 2020-01-23 19:49:08.115 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-01-23 19:49:08.115 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4075.0 2020-01-23 19:49:08.115 - Thread: 1 -> Environment.CurrentDirectory: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-01-23 19:49:08.118 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz 2020-01-23 19:49:08.118 - Thread: 1 -> IntPtr.Size: 8 2020-01-23 19:49:08.118 - Thread: 1 -> Default Culture: 2020-01-23 19:49:08.118 - Thread: 1 -> Default UI Culture: 2020-01-23 19:49:08.118 - Thread: 1 -> MyConfig.Load() - START 2020-01-23 19:49:08.120 - Thread: 1 -> Path: C:\Users\kosta\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-01-23 19:49:08.191 - Thread: 1 -> NewNewGameScreen: False 2020-01-23 19:49:08.191 - Thread: 1 -> EnableDamageEffects: True 2020-01-23 19:49:08.191 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-01-23 19:49:08.191 - Thread: 1 -> EnableReverb: False 2020-01-23 19:49:08.191 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-01-23 19:49:08.191 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-01-23 19:49:08.191 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-01-23 19:49:08.191 - Thread: 1 -> FirstTimeRun: False 2020-01-23 19:49:08.191 - Thread: 1 -> ExperimentalMode: False 2020-01-23 19:49:08.191 - Thread: 1 -> VideoAdapter: 0 2020-01-23 19:49:08.191 - Thread: 1 -> ScreenWidth: 2560 2020-01-23 19:49:08.191 - Thread: 1 -> ScreenHeight: 1440 2020-01-23 19:49:08.191 - Thread: 1 -> RefreshRate: 143964 2020-01-23 19:49:08.191 - Thread: 1 -> WindowMode: 1 2020-01-23 19:49:08.191 - Thread: 1 -> VerticalSync: 0 2020-01-23 19:49:08.191 - Thread: 1 -> FieldOfView: 89.88023 2020-01-23 19:49:08.191 - Thread: 1 -> PostProcessingEnabled: False 2020-01-23 19:49:08.191 - Thread: 1 -> FlaresIntensity: 1 2020-01-23 19:49:08.191 - Thread: 1 -> TreeViewDistance: 3000 2020-01-23 19:49:08.191 - Thread: 1 -> GrassDensity: 0 2020-01-23 19:49:08.191 - Thread: 1 -> GrassDrawDistance: 1000 2020-01-23 19:49:08.191 - Thread: 1 -> AntialiasingMode: 0 2020-01-23 19:49:08.191 - Thread: 1 -> ShadowMapResolution: 1 2020-01-23 19:49:08.191 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-01-23 19:49:08.191 - Thread: 1 -> TextureQuality: 2 2020-01-23 19:49:08.191 - Thread: 1 -> AnisotropicFiltering: 2 2020-01-23 19:49:08.191 - Thread: 1 -> ModelQuality: 1 2020-01-23 19:49:08.191 - Thread: 1 -> VoxelQuality: 1 2020-01-23 19:49:08.191 - Thread: 1 -> ShaderQuality: 2 2020-01-23 19:49:08.191 - Thread: 1 -> LowMemSwitchToLow: 0 2020-01-23 19:49:08.191 - Thread: 1 -> FirstVTTimeRun: False 2020-01-23 19:49:08.191 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-01-23 19:49:08.191 - Thread: 1 -> GDPRConsent: True 2020-01-23 19:49:08.191 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-01-23 19:49:08.191 - Thread: 1 -> FirstTimeTutorials: True 2020-01-23 19:49:08.191 - Thread: 1 -> HudState: 1 2020-01-23 19:49:08.191 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-01-23 19:49:08.191 - Thread: 1 -> MutedPlayers: 2020-01-23 19:49:08.191 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-01-23 19:49:08.191 - Thread: 1 -> ShowCrosshair: True 2020-01-23 19:49:08.191 - Thread: 1 -> EnableTrading: True 2020-01-23 19:49:08.191 - Thread: 1 -> EnableSteamCloud: False 2020-01-23 19:49:08.191 - Thread: 1 -> UiTransparency: 1 2020-01-23 19:49:08.191 - Thread: 1 -> UiBkTransparency: 1 2020-01-23 19:49:08.191 - Thread: 1 -> HUDBkTransparency: 0.6 2020-01-23 19:49:08.191 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-01-23 19:49:08.191 - Thread: 1 -> ControlsHints: True 2020-01-23 19:49:08.191 - Thread: 1 -> GoodBotHints: False 2020-01-23 19:49:08.191 - Thread: 1 -> RotationHints: True 2020-01-23 19:49:08.192 - Thread: 1 -> MyConfig.Load() - END 2020-01-23 19:49:12.519 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-01-23 19:49:12.793 - Thread: 1 -> All detected adapters: 2020-01-23 19:49:12.807 - Thread: 1 -> NVIDIA GeForce RTX 2080 Ti - VendorID=4318, SubsystemID=-2040065981, DeviceID=7687 2020-01-23 19:49:12.807 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-01-23 19:49:12.972 - Thread: 1 -> AdapterInfo = { 2020-01-23 19:49:12.972 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY6 2020-01-23 19:49:12.972 - Thread: 1 -> Description = dev id: 7687, mem: 11584667648, shared mem: 8557080576, Luid: 86859161, rev: 161, subsys id: -2040065981, vendor id: 4318 2020-01-23 19:49:12.972 - Thread: 1 -> Driver version = 26.21.14.4187 2020-01-23 19:49:12.972 - Thread: 1 -> Driver date = 20191224000000.000000-000 2020-01-23 19:49:12.972 - Thread: 1 -> DriverUpdateNecessary = False 2020-01-23 19:49:12.972 - Thread: 1 -> AftermathSupported = False 2020-01-23 19:49:12.972 - Thread: 1 -> Adapter id = 0 2020-01-23 19:49:12.972 - Thread: 1 -> Supported = True 2020-01-23 19:49:12.972 - Thread: 1 -> RAM = 11584667648 2020-01-23 19:49:12.972 - Thread: 1 -> Priority = 2 2020-01-23 19:49:12.972 - Thread: 1 -> Multithreaded rendering supported = True 2020-01-23 19:49:12.972 - Thread: 1 -> Output is attached = True 2020-01-23 19:49:12.972 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2020-01-23 19:49:12.972 - Thread: 1 -> Display modes = { 2020-01-23 19:49:12.972 - Thread: 1 -> DXGIOutput id = 0 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@23.971Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@23.971Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@59.951Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@59.951Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@84.983Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@84.983Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@99.946Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@99.946Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@119.998Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@119.998Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@143.964Hz 2020-01-23 19:49:12.972 - Thread: 1 -> 640x480@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x480@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 720x576@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 800x600@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1024x768@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1024x768@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1024x768@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1024x768@59.951Hz 2020-01-23 19:49:12.973 - 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Thread: 1 -> 1600x900@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x900@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x900@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x900@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x900@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x900@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x900@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x900@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1024@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1600x1200@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@99.946Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@119.998Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1680x1050@143.964Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1920x1080@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1920x1080@23.971Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1920x1080@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1920x1080@59.951Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1920x1080@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1920x1080@84.983Hz 2020-01-23 19:49:12.973 - Thread: 1 -> 1920x1080@99.946Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1080@99.946Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1080@119.998Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1080@119.998Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1080@143.964Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1080@143.964Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@23.971Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@23.971Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@59.951Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@59.951Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@84.983Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@84.983Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@99.946Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@99.946Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@119.998Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@119.998Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@143.964Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1200@143.964Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@23.971Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@23.971Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@59.951Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@59.951Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@84.983Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@84.983Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@99.946Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@99.946Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@119.998Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@119.998Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@143.964Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 1920x1440@143.964Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 2560x1440@23.971Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 2560x1440@59.951Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 2560x1440@84.983Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 2560x1440@99.946Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 2560x1440@119.998Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 2560x1440@143.964Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@23.971Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@23.971Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@59.951Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@59.951Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@84.983Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@84.983Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@99.946Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@99.946Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@119.998Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@119.998Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@143.964Hz 2020-01-23 19:49:12.974 - Thread: 1 -> 3620x2036@143.964Hz 2020-01-23 19:49:12.974 - Thread: 1 -> } 2020-01-23 19:49:12.974 - Thread: 1 -> } 2020-01-23 19:49:12.974 - Thread: 1 -> AdapterInfo = { 2020-01-23 19:49:12.974 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY6 2020-01-23 19:49:12.974 - Thread: 1 -> Description = dev id: 7687, mem: 11584667648, shared mem: 8557080576, Luid: 86859161, rev: 161, subsys id: -2040065981, vendor id: 4318 2020-01-23 19:49:12.974 - Thread: 1 -> Driver version = 26.21.14.4187 2020-01-23 19:49:12.974 - Thread: 1 -> Driver date = 20191224000000.000000-000 2020-01-23 19:49:12.974 - Thread: 1 -> DriverUpdateNecessary = False 2020-01-23 19:49:12.974 - Thread: 1 -> AftermathSupported = False 2020-01-23 19:49:12.974 - Thread: 1 -> Adapter id = 0 2020-01-23 19:49:12.974 - Thread: 1 -> Supported = True 2020-01-23 19:49:12.974 - Thread: 1 -> RAM = 11584667648 2020-01-23 19:49:12.974 - Thread: 1 -> Priority = 2 2020-01-23 19:49:12.974 - Thread: 1 -> Multithreaded rendering supported = True 2020-01-23 19:49:12.974 - Thread: 1 -> Output is attached = True 2020-01-23 19:49:12.974 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2020-01-23 19:49:12.974 - Thread: 1 -> Display modes = { 2020-01-23 19:49:12.975 - Thread: 1 -> DXGIOutput id = 0 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 640x480@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x480@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 720x576@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 800x600@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1024x768@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1152x864@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x720@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x768@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x800@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x960@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1280x1024@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1360x768@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1366x768@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@23.971Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@59.951Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@84.983Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@99.946Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@119.998Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@143.964Hz 2020-01-23 19:49:12.975 - Thread: 1 -> 1600x900@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1024@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1600x1200@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1680x1050@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1080@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1200@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 1920x1440@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 2560x1440@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 2560x1440@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 2560x1440@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 2560x1440@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 2560x1440@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 2560x1440@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@23.971Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@59.951Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@84.983Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@99.946Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@119.998Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> 3620x2036@143.964Hz 2020-01-23 19:49:12.976 - Thread: 1 -> } 2020-01-23 19:49:12.976 - Thread: 1 -> } 2020-01-23 19:49:12.977 - Thread: 1 -> Steam.IsActive: True 2020-01-23 19:49:12.977 - Thread: 1 -> Steam.IsOnline: True 2020-01-23 19:49:12.977 - Thread: 1 -> Steam.OwnsGame: False 2020-01-23 19:49:12.977 - Thread: 1 -> Steam.UserId: 76561198103827761 2020-01-23 19:49:12.977 - Thread: 1 -> Steam.UserName: kpcalmkiller 2020-01-23 19:49:12.977 - Thread: 1 -> Steam.Branch: default 2020-01-23 19:49:12.977 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-01-23 19:49:12.977 - Thread: 1 -> Build version: 0.1.1.0 2020-01-23 19:49:13.024 - Thread: 15 -> CreateDeviceInternal - CheckSettings() 2020-01-23 19:49:13.024 - Thread: 15 -> CreateDeviceInternal - GetAdapter() 2020-01-23 19:49:13.025 - Thread: 15 -> CreateDeviceInternal - FixSettings() 2020-01-23 19:49:13.025 - Thread: 15 -> CreateDeviceInternal - Create device 2020-01-23 19:49:13.095 - Thread: 15 -> CreateDeviceInternal Steam Overlay integration 2020-01-23 19:49:13.148 - Thread: 15 -> CreateDeviceInternal Steam Overlay OK 2020-01-23 19:49:13.148 - Thread: 15 -> CreateDeviceInternal create swapchain 2020-01-23 19:49:14.108 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-01-23 19:49:14.108 - Thread: 1 -> MyScreenManager() 2020-01-23 19:49:14.109 - Thread: 1 -> Game dir: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-01-23 19:49:14.109 - Thread: 1 -> Content dir: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-01-23 19:49:14.109 - Thread: 1 -> Found processor count: 8 2020-01-23 19:49:14.109 - Thread: 1 -> Using processor count: 8 2020-01-23 19:49:15.037 - Thread: 1 -> Preallocate - START 2020-01-23 19:49:15.039 - Thread: 1 -> MySpaceWorldGenerator - START 2020-01-23 19:49:15.040 - Thread: 1 -> MySpaceWorldGenerator - END 2020-01-23 19:49:15.040 - Thread: 1 -> MySpaceBuildComponent - START 2020-01-23 19:49:15.040 - Thread: 1 -> MySpaceBuildComponent - END 2020-01-23 19:49:15.040 - Thread: 1 -> MyEntities - START 2020-01-23 19:49:15.058 - Thread: 1 -> MyEntities - END 2020-01-23 19:49:15.058 - Thread: 1 -> MyObjectBuilder_Base - START 2020-01-23 19:49:15.058 - Thread: 1 -> MyObjectBuilder_Base - END 2020-01-23 19:49:15.058 - Thread: 1 -> MyTransparentGeometry - START 2020-01-23 19:49:15.063 - Thread: 1 -> MyTransparentGeometry - END 2020-01-23 19:49:15.063 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-01-23 19:49:15.071 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-01-23 19:49:15.071 - Thread: 1 -> MyMath - START 2020-01-23 19:49:15.071 - Thread: 1 -> MyMath - END 2020-01-23 19:49:15.071 - Thread: 1 -> MySimpleObjectDraw - START 2020-01-23 19:49:15.071 - Thread: 1 -> MySimpleObjectDraw - END 2020-01-23 19:49:15.083 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-01-23 19:49:15.083 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-01-23 19:49:15.083 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-01-23 19:49:15.179 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-01-23 19:49:15.179 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-01-23 19:49:15.179 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-01-23 19:49:15.179 - Thread: 1 -> MySyncDestructions - START 2020-01-23 19:49:15.179 - Thread: 1 -> MySyncDestructions - END 2020-01-23 19:49:15.179 - Thread: 1 -> MySyncEntity - START 2020-01-23 19:49:15.179 - Thread: 1 -> MySyncEntity - END 2020-01-23 19:49:15.179 - Thread: 1 -> MySyncScenario - START 2020-01-23 19:49:15.179 - Thread: 1 -> MySyncScenario - END 2020-01-23 19:49:15.179 - Thread: 1 -> MyCommandCharacter - START 2020-01-23 19:49:15.180 - Thread: 1 -> MyCommandCharacter - END 2020-01-23 19:49:15.180 - Thread: 1 -> MyCommandConsole - START 2020-01-23 19:49:15.181 - Thread: 1 -> MyCommandConsole - END 2020-01-23 19:49:15.181 - Thread: 1 -> MyCommandEntity - START 2020-01-23 19:49:15.182 - Thread: 1 -> MyCommandEntity - END 2020-01-23 19:49:15.182 - Thread: 1 -> MyAiTargetManager - START 2020-01-23 19:49:15.182 - Thread: 1 -> MyAiTargetManager - END 2020-01-23 19:49:15.182 - Thread: 1 -> MyClientDebugCommands - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyClientDebugCommands - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyDedicatedServer - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyDedicatedServer - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyDedicatedServerBase - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyDedicatedServerBase - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerBase - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerBase - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerClient - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerClient - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerClientBase - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerClientBase - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerLobby - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerLobby - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerServerBase - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyMultiplayerServerBase - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyServerDebugCommands - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyServerDebugCommands - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyAIActionsParser - START 2020-01-23 19:49:15.183 - Thread: 1 -> MyAIActionsParser - END 2020-01-23 19:49:15.183 - Thread: 1 -> MyCubeGridDefinitions - START 2020-01-23 19:49:15.243 - Thread: 1 -> MyCubeGridDefinitions - END 2020-01-23 19:49:15.243 - Thread: 1 -> MyDefinitionManager - START 2020-01-23 19:49:15.262 - Thread: 1 -> MyDefinitionManager - END 2020-01-23 19:49:15.262 - Thread: 1 -> Preallocate - END 2020-01-23 19:49:15.265 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-01-23 19:49:15.453 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-01-23 19:49:15.453 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-01-23 19:49:15.475 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-01-23 19:49:15.475 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-01-23 19:49:15.475 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-01-23 19:49:15.475 - Thread: 1 -> Assembly.Location: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-01-23 19:49:15.475 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-01-23 19:49:15.475 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-01-23 19:49:15.477 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-01-23 19:49:15.483 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-01-23 19:49:15.483 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-01-23 19:49:15.483 - Thread: 1 -> Virtualized: False 2020-01-23 19:49:15.492 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz 2020-01-23 19:49:15.494 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,114,161,152 bytes 2020-01-23 19:49:15.494 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-01-23 19:49:15.494 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 10,965,516,288 bytes 2020-01-23 19:49:15.494 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,692,845,854,720 bytes 2020-01-23 19:49:15.497 - Thread: 1 -> Drive C: | Capacity: 499,514,339,328 bytes | Free space: 47,721,938,944 bytes 2020-01-23 19:49:15.497 - Thread: 1 -> Drive D: | Capacity: 1,000,068,870,144 bytes | Free space: 714,957,549,568 bytes 2020-01-23 19:49:15.497 - Thread: 1 -> Drive E: | Capacity: 500,090,007,552 bytes | Free space: 499,973,918,720 bytes 2020-01-23 19:49:15.498 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-01-23 19:49:15.498 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-01-23 19:49:15.498 - Thread: 1 -> Installed DLCs: 2020-01-23 19:49:15.512 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-01-23 19:49:15.560 - Thread: 1 -> Havok: Physics.Init 2020-01-23 19:49:15.570 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-01-23 19:49:15.573 - Thread: 1 -> HkGameName: SpaceEngineers 2020-01-23 19:49:15.584 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-01-23 19:49:15.586 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-01-23 19:49:15.588 - Thread: 1 -> 188e42d61f86c4dfe7ab6786d78db3dcd7b85ac5 2020-01-23 19:49:15.787 - Thread: 1 -> Loading scenarios 2020-01-23 19:49:15.804 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-01-23 19:49:15.804 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-01-23 19:49:15.941 - Thread: 1 -> Loading sound definitions 2020-01-23 19:49:15.950 - Thread: 1 -> GuiTextures.sbc 2020-01-23 19:49:15.950 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-01-23 19:49:15.954 - Thread: 1 -> Loading shadow textures definitions 2020-01-23 19:49:15.954 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-01-23 19:49:15.954 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-01-23 19:49:15.962 - Thread: 1 -> MyAudio.LoadData - START 2020-01-23 19:49:16.007 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-01-23 19:49:16.031 - Thread: 1 -> MyAudio.LoadData - END 2020-01-23 19:49:16.035 - Thread: 26 -> MySandboxGame.PerformPreload() - START 2020-01-23 19:49:16.035 - Thread: 1 -> MyGuiManager() 2020-01-23 19:49:16.037 - Thread: 26 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-01-23 19:49:16.144 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-01-23 19:49:16.181 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-01-23 19:49:16.181 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-01-23 19:49:16.181 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-01-23 19:49:16.183 - Thread: 1 -> Loading default controls 2020-01-23 19:49:16.210 - Thread: 26 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-01-23 19:49:16.225 - Thread: 26 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-01-23 19:49:16.225 - Thread: 26 -> ReloadVoxelMaterials 2020-01-23 19:49:16.247 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-01-23 19:49:16.247 - Thread: 32 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-01-23 19:49:16.247 - Thread: 31 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-01-23 19:49:16.247 - Thread: 29 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-01-23 19:49:16.248 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-01-23 19:49:16.249 - Thread: 35 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-01-23 19:49:16.249 - Thread: 34 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-01-23 19:49:16.260 - Thread: 33 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-01-23 19:49:16.263 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-01-23 19:49:16.281 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.283 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-01-23 19:49:16.287 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.287 - Thread: 35 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-01-23 19:49:16.289 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.290 - Thread: 35 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-01-23 19:49:16.291 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.291 - Thread: 35 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-01-23 19:49:16.295 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.295 - Thread: 35 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-01-23 19:49:16.297 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.297 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-01-23 19:49:16.298 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.298 - Thread: 35 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-01-23 19:49:16.310 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.310 - Thread: 32 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-01-23 19:49:16.312 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.312 - Thread: 34 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-01-23 19:49:16.313 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.313 - Thread: 33 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-01-23 19:49:16.317 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.317 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-01-23 19:49:16.322 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.322 - Thread: 33 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-01-23 19:49:16.327 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.327 - Thread: 32 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-01-23 19:49:16.328 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.328 - Thread: 32 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-01-23 19:49:16.333 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.333 - Thread: 33 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-01-23 19:49:16.333 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.333 - Thread: 33 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-01-23 19:49:16.334 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.334 - Thread: 29 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-01-23 19:49:16.334 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.337 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.337 - Thread: 29 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-01-23 19:49:16.340 - Thread: 32 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-01-23 19:49:16.350 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.350 - Thread: 32 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-01-23 19:49:16.382 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.382 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-01-23 19:49:16.383 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.383 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-01-23 19:49:16.384 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.384 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-01-23 19:49:16.388 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.389 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-01-23 19:49:16.392 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.392 - Thread: 33 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-01-23 19:49:16.414 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.414 - Thread: 33 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-01-23 19:49:16.417 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.417 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-01-23 19:49:16.418 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.418 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-01-23 19:49:16.419 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.419 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-01-23 19:49:16.419 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.419 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-01-23 19:49:16.419 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.419 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-01-23 19:49:16.420 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.420 - Thread: 33 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-01-23 19:49:16.429 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.429 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-01-23 19:49:16.438 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.438 - Thread: 31 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-01-23 19:49:16.452 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.452 - Thread: 31 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-01-23 19:49:16.462 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.462 - Thread: 35 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-01-23 19:49:16.466 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.466 - Thread: 32 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-01-23 19:49:16.467 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.467 - Thread: 33 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-01-23 19:49:16.468 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.468 - Thread: 31 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-01-23 19:49:16.475 - Thread: 32 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-01-23 19:49:16.482 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.482 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-01-23 19:49:16.487 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.487 - Thread: 35 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-01-23 19:49:16.501 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.501 - Thread: 29 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-01-23 19:49:16.516 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.516 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-01-23 19:49:16.516 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-01-23 19:49:16.524 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-01-23 19:49:16.526 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-01-23 19:49:16.529 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-01-23 19:49:16.530 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-01-23 19:49:16.533 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-01-23 19:49:16.535 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-01-23 19:49:16.537 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-01-23 19:49:16.551 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-01-23 19:49:16.556 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-01-23 19:49:16.563 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-01-23 19:49:16.571 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-01-23 19:49:16.579 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-01-23 19:49:16.594 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-01-23 19:49:16.608 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-01-23 19:49:16.684 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-01-23 19:49:16.690 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:16.690 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-01-23 19:49:16.778 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-01-23 19:49:16.808 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-01-23 19:49:16.826 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-01-23 19:49:16.912 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-01-23 19:49:16.918 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-01-23 19:49:16.975 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-01-23 19:49:16.982 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-01-23 19:49:17.033 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-01-23 19:49:17.037 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-01-23 19:49:17.114 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-01-23 19:49:17.123 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-01-23 19:49:17.129 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-01-23 19:49:17.129 - Thread: 34 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-01-23 19:49:17.142 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-01-23 19:49:17.166 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-01-23 19:49:17.184 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-01-23 19:49:17.192 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-01-23 19:49:17.198 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-01-23 19:49:17.202 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-01-23 19:49:17.219 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-01-23 19:49:17.221 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-01-23 19:49:17.302 - Thread: 34 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-01-23 19:49:17.441 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-01-23 19:49:17.513 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-01-23 19:49:17.521 - Thread: 34 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-01-23 19:49:17.545 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-01-23 19:49:17.614 - Thread: 26 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-01-23 19:49:17.706 - Thread: 35 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-01-23 19:49:17.775 - Thread: 28 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-01-23 19:49:17.789 - Thread: 30 -> Loading voxel storage from file 'D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-01-23 19:49:18.883 - Thread: 26 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-01-23 19:49:20.724 - Thread: 26 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-01-23 19:49:20.724 - Thread: 26 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-01-23 19:49:20.724 - Thread: 26 -> MySandboxGame.PerformPreload() - END 2020-01-23 19:49:56.265 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-01-23 19:49:56.973 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-01-23 19:49:56.977 - Thread: 1 -> Timer Frequency: 10000000 2020-01-23 19:49:56.977 - Thread: 1 -> Ticks per frame: 166667 2020-01-23 19:51:57.653 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-01-23 19:51:57.653 - Thread: 1 -> Flares Intensity: 1 2020-01-23 19:51:57.653 - Thread: 1 -> Field of view: 1.568706 2020-01-23 19:51:57.653 - Thread: 1 -> PostProcessingEnabled: False 2020-01-23 19:51:57.653 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-01-23 19:51:57.654 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-01-23 19:51:57.654 - Thread: 1 -> Render.DistanceFade: 3000 2020-01-23 19:51:57.654 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-01-23 19:51:57.654 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-01-23 19:51:57.654 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-01-23 19:51:57.654 - Thread: 1 -> Render.TextureQuality: HIGH 2020-01-23 19:51:57.654 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4 2020-01-23 19:51:57.654 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-01-23 19:51:57.654 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-01-23 19:51:57.654 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-01-23 19:51:57.663 - Thread: 1 -> Analytics uuid: 8f3e5dcd-3822-e40e-e2f0-327e18b46b95 2020-01-23 19:51:57.768 - Thread: 1 -> Analytics helper process start reported 2020-01-23 19:51:59.045 - Thread: 38 -> Analytics session: 15625960 2020-01-23 19:52:05.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:52:05.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:52:40.502 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-01-23 19:52:40.503 - Thread: 1 -> Flares Intensity: 1 2020-01-23 19:52:40.503 - Thread: 1 -> Field of view: 1.568706 2020-01-23 19:52:40.503 - Thread: 1 -> PostProcessingEnabled: False 2020-01-23 19:52:40.503 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-01-23 19:52:40.503 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-01-23 19:52:40.503 - Thread: 1 -> Render.DistanceFade: 1015 2020-01-23 19:52:40.503 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-01-23 19:52:40.503 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-01-23 19:52:40.503 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-01-23 19:52:40.503 - Thread: 1 -> Render.TextureQuality: HIGH 2020-01-23 19:52:40.503 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4 2020-01-23 19:52:40.503 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-01-23 19:52:40.503 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-01-23 19:52:40.503 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-01-23 19:52:40.508 - Thread: 1 -> MyConfig.Save() - START 2020-01-23 19:52:40.509 - Thread: 1 -> Path: C:\Users\kosta\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-01-23 19:52:40.531 - Thread: 1 -> MyConfig.Save() - END 2020-01-23 19:52:40.735 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:52:40.736 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:53:05.038 - Thread: 1 -> MyConfig.Save() - START 2020-01-23 19:53:05.038 - Thread: 1 -> Path: C:\Users\kosta\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-01-23 19:53:05.039 - Thread: 1 -> MyConfig.Save() - END 2020-01-23 19:53:05.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:53:05.253 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:53:07.686 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:53:07.686 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:53:11.320 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2020-01-23 19:53:12.603 - Thread: 1 -> MyConfig.Save() - START 2020-01-23 19:53:12.604 - Thread: 1 -> Path: C:\Users\kosta\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-01-23 19:53:12.604 - Thread: 1 -> MyConfig.Save() - END 2020-01-23 19:53:12.607 - Thread: 1 -> LoadSession() - Start 2020-01-23 19:53:12.607 - Thread: 1 -> C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good 2020-01-23 19:53:13.646 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\Sandbox_config.sbc 2020-01-23 19:53:13.649 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-01-23 19:53:13.653 - Thread: 1 -> LoadSession() - End 2020-01-23 19:53:13.655 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:53:13.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:53:13.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:53:13.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:53:13.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:53:13.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:53:13.681 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-01-23 19:53:13.682 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-01-23 19:53:13.876 - Thread: 1 -> RunLoadingAction - START 2020-01-23 19:53:13.879 - Thread: 1 -> Loading session: C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good 2020-01-23 19:53:14.421 - Thread: 1 -> GC Memory: 991,804,808 B 2020-01-23 19:53:14.426 - Thread: 1 -> Process Memory: 3,197,874,176 B 2020-01-23 19:53:14.427 - Thread: 1 -> Experimental mode: No 2020-01-23 19:53:14.427 - Thread: 1 -> Experimental mode reason: 0 2020-01-23 19:53:15.525 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-01-23 19:53:15.541 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-01-23 19:53:15.545 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-01-23 19:53:15.547 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-01-23 19:53:15.549 - Thread: 1 -> 188e42d61f86c4dfe7ab6786d78db3dcd7b85ac5 2020-01-23 19:53:15.688 - Thread: 1 -> Loading scenarios 2020-01-23 19:53:15.688 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-01-23 19:53:15.689 - Thread: 1 -> List of used mods (0) - START 2020-01-23 19:53:15.689 - Thread: 1 -> List of used mods - END 2020-01-23 19:53:15.736 - Thread: 1 -> Loading behaviors 2020-01-23 19:53:15.737 - Thread: 1 -> Loading ammo magazines 2020-01-23 19:53:15.740 - Thread: 1 -> Loading ammo definitions 2020-01-23 19:53:15.742 - Thread: 1 -> Loading animations 2020-01-23 19:53:15.744 - Thread: 1 -> Loading animations 2020-01-23 19:53:15.745 - Thread: 1 -> Loading sound definitions 2020-01-23 19:53:15.746 - Thread: 1 -> Loading sound definitions 2020-01-23 19:53:15.746 - Thread: 1 -> Loading sound definitions 2020-01-23 19:53:15.746 - Thread: 1 -> Loading sound definitions 2020-01-23 19:53:15.746 - Thread: 1 -> Loading sound definitions 2020-01-23 19:53:15.746 - Thread: 1 -> Loading category classes 2020-01-23 19:53:15.746 - Thread: 1 -> Loading category classes 2020-01-23 19:53:15.746 - Thread: 1 -> Loading blueprint classes 2020-01-23 19:53:15.748 - Thread: 1 -> Loading blueprint class entries 2020-01-23 19:53:15.748 - Thread: 1 -> Loading blueprint class entries 2020-01-23 19:53:15.748 - Thread: 1 -> Loading blueprints 2020-01-23 19:53:15.750 - Thread: 1 -> Loading blueprints 2020-01-23 19:53:15.750 - Thread: 1 -> Loading agent definitions 2020-01-23 19:53:15.751 - Thread: 1 -> Loading character definitions 2020-01-23 19:53:15.763 - Thread: 1 -> Loading character definitions 2020-01-23 19:53:15.763 - Thread: 1 -> Loading components 2020-01-23 19:53:15.764 - Thread: 1 -> Loading components 2020-01-23 19:53:15.764 - Thread: 1 -> Loading configuration 2020-01-23 19:53:15.765 - Thread: 1 -> Loading container types 2020-01-23 19:53:15.766 - Thread: 1 -> Loading Contract Types 2020-01-23 19:53:15.772 - Thread: 1 -> Loading block positions 2020-01-23 19:53:15.775 - Thread: 1 -> Loading block positions 2020-01-23 19:53:15.775 - Thread: 1 -> Loading curve definitions 2020-01-23 19:53:15.777 - Thread: 1 -> Loading debris 2020-01-23 19:53:15.778 - Thread: 1 -> Loading environment items entries 2020-01-23 19:53:15.779 - Thread: 1 -> Loading decal global definitions 2020-01-23 19:53:15.779 - Thread: 1 -> Loading decal definitions 2020-01-23 19:53:15.781 - Thread: 1 -> Loading drone behaviors 2020-01-23 19:53:15.783 - Thread: 1 -> Loading edges 2020-01-23 19:53:15.784 - Thread: 1 -> Loading emissive color definitions 2020-01-23 19:53:15.787 - Thread: 1 -> Loading emissive color default states 2020-01-23 19:53:15.791 - Thread: 1 -> Loading animations 2020-01-23 19:53:15.791 - Thread: 1 -> Loading entity components 2020-01-23 19:53:15.802 - Thread: 1 -> Loading component containers 2020-01-23 19:53:15.813 - Thread: 1 -> Loading environment items entries 2020-01-23 19:53:15.813 - Thread: 1 -> Loading Faction Names 2020-01-23 19:53:15.814 - Thread: 1 -> Loading factions 2020-01-23 19:53:15.817 - Thread: 1 -> Loading flare definitions 2020-01-23 19:53:15.827 - Thread: 1 -> Loading gas property definitions 2020-01-23 19:53:15.827 - Thread: 1 -> Loading event definitions 2020-01-23 19:53:15.829 - Thread: 1 -> Loading physical items 2020-01-23 19:53:15.837 - Thread: 1 -> GuiTextures.sbc 2020-01-23 19:53:15.837 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-01-23 19:53:15.846 - Thread: 1 -> Loading LCD texture categories 2020-01-23 19:53:15.847 - Thread: 1 -> Loading LCD texture categories 2020-01-23 19:53:15.847 - Thread: 1 -> Loading physical items 2020-01-23 19:53:15.849 - Thread: 1 -> Loading physical items 2020-01-23 19:53:15.850 - Thread: 1 -> Loading physical material properties 2020-01-23 19:53:15.853 - Thread: 1 -> Loading pirate antennas 2020-01-23 19:53:15.863 - Thread: 1 -> Loading research blocks definitions 2020-01-23 19:53:15.864 - Thread: 1 -> Loading research groups definitions 2020-01-23 19:53:15.865 - Thread: 1 -> Loading resource distribution groups 2020-01-23 19:53:15.866 - Thread: 1 -> Loading shadow textures definitions 2020-01-23 19:53:15.866 - Thread: 1 -> Loading ship sound groups 2020-01-23 19:53:15.878 - Thread: 1 -> Loading ship sound groups 2020-01-23 19:53:15.878 - Thread: 1 -> Loading sound categories 2020-01-23 19:53:15.880 - Thread: 1 -> Loading stat definitions 2020-01-23 19:53:15.881 - Thread: 1 -> Loading grid creators 2020-01-23 19:53:15.882 - Thread: 1 -> Loading transparent material properties 2020-01-23 19:53:15.883 - Thread: 1 -> Loading voxel map storage definitions 2020-01-23 19:53:15.885 - Thread: 1 -> Loading voxel material definitions 2020-01-23 19:53:15.886 - Thread: 1 -> Loading voxel material definitions 2020-01-23 19:53:15.888 - Thread: 1 -> Audio effects definitions 2020-01-23 19:53:15.891 - Thread: 1 -> Loading environment items definitions 2020-01-23 19:53:15.892 - Thread: 1 -> Loading environment items definitions 2020-01-23 19:53:15.893 - Thread: 1 -> Loading physical material properties 2020-01-23 19:53:15.897 - Thread: 1 -> Loading particle effect definitions 2020-01-23 19:53:15.958 - Thread: 1 -> Loading particle effect definitions 2020-01-23 19:53:15.996 - Thread: 1 -> Loading environment item definitions 2020-01-23 19:53:15.999 - Thread: 1 -> Loading weapon definitions 2020-01-23 19:53:16.004 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.032 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.033 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.067 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.073 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.075 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.076 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.078 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.078 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.079 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.079 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.080 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.081 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.084 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.084 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.085 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.092 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.094 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.094 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.101 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.102 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.102 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.102 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.104 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.104 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.104 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.105 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.105 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.106 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.106 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.107 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.111 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.112 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.114 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.115 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.116 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.117 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.121 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.122 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.123 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.124 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.126 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.127 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.129 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.132 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.134 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.135 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.136 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.137 - Thread: 1 -> Loading cube blocks 2020-01-23 19:53:16.138 - Thread: 1 -> Created block definitions 2020-01-23 19:53:16.140 - Thread: 1 -> Loading block variant groups 2020-01-23 19:53:16.141 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-01-23 19:53:16.142 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-01-23 19:53:16.143 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-01-23 19:53:16.143 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-01-23 19:53:16.143 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-01-23 19:53:16.143 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-01-23 19:53:16.143 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-01-23 19:53:16.143 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-01-23 19:53:16.143 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-01-23 19:53:16.143 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-01-23 19:53:16.143 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-01-23 19:53:16.143 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-01-23 19:53:16.143 - 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Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-01-23 19:53:16.147 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-01-23 19:53:16.147 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-01-23 19:53:16.147 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-01-23 19:53:16.147 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-01-23 19:53:16.147 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-01-23 19:53:16.148 - Thread: 1 -> Loading asteroid generators 2020-01-23 19:53:16.150 - Thread: 1 -> Loading spawn groups 2020-01-23 19:53:16.153 - Thread: 1 -> Loading drop containers 2020-01-23 19:53:16.154 - Thread: 1 -> Loading spawn groups 2020-01-23 19:53:16.154 - Thread: 1 -> Loading spawn groups 2020-01-23 19:53:16.155 - Thread: 1 -> Loading radial menu definitions 2020-01-23 19:53:16.166 - Thread: 1 -> Loading respawn ships 2020-01-23 19:53:16.168 - Thread: 1 -> Loading spawn groups 2020-01-23 19:53:16.168 - Thread: 1 -> Loading wheel speeds 2020-01-23 19:53:16.215 - Thread: 1 -> MyAudio.UnloadData - START 2020-01-23 19:53:16.225 - Thread: 1 -> MyAudio.UnloadData - END 2020-01-23 19:53:16.225 - Thread: 1 -> MyAudio.LoadData - START 2020-01-23 19:53:16.257 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-01-23 19:53:16.286 - Thread: 1 -> MyAudio.LoadData - END 2020-01-23 19:53:16.331 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-01-23 19:53:16.337 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-01-23 19:53:16.383 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-01-23 19:53:16.383 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-01-23 19:53:16.384 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-01-23 19:53:16.394 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-01-23 19:53:16.960 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2020-01-23 19:53:16.965 - Thread: 45 -> External debugger: listening... 2020-01-23 19:53:17.009 - Thread: 1 -> MyLights.LoadData() - START 2020-01-23 19:53:17.015 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-01-23 19:53:17.015 - Thread: 1 -> MyLights.LoadData() - END 2020-01-23 19:53:17.015 - Thread: 1 -> Info: MyLights initialized. 2020-01-23 19:53:17.015 - Thread: 1 -> MyExplosions.LoadData() - START 2020-01-23 19:53:17.026 - Thread: 1 -> MyExplosions.LoadData() - END 2020-01-23 19:53:17.082 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-01-23 19:53:17.082 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-01-23 19:53:17.110 - Thread: 1 -> Loading Procedural World Generator 2020-01-23 19:53:17.111 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-01-23 19:53:17.355 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-01-23 19:53:17.450 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-01-23 19:53:17.450 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-01-23 19:53:17.450 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-01-23 19:53:17.450 - Thread: 27 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-01-23 19:53:17.450 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-01-23 19:53:17.451 - Thread: 1 -> Loading voxel storage from file 'C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\EarthLike-1779144428d120000.vx2' 2020-01-23 19:53:17.451 - Thread: 25 -> Loading voxel storage from file 'C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\Alien-291759539d120000.vx2' 2020-01-23 19:53:17.451 - Thread: 27 -> Loading voxel storage from file 'C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\Mars-2044023682d120000.vx2' 2020-01-23 19:53:17.451 - Thread: 26 -> Loading voxel storage from file 'C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\Titan-2124704365d19000.vx2' 2020-01-23 19:53:17.451 - Thread: 24 -> Loading voxel storage from file 'C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\Moon-1353915701d19000.vx2' 2020-01-23 19:53:18.981 - Thread: 27 -> Info: Planet generator name: Mars 2020-01-23 19:53:18.985 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-01-23 19:53:18.986 - Thread: 27 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-23 19:53:18.986 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-23 19:53:18.998 - Thread: 27 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-01-23 19:53:18.998 - Thread: 27 -> Loading voxel storage from file 'C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\Europa-595048092d19000.vx2' 2020-01-23 19:53:19.113 - Thread: 25 -> Info: Planet generator name: Alien 2020-01-23 19:53:19.113 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-23 19:53:19.113 - Thread: 26 -> Info: Planet generator name: Titan 2020-01-23 19:53:19.113 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-23 19:53:19.189 - Thread: 24 -> Info: Planet generator name: Moon 2020-01-23 19:53:19.189 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-23 19:53:20.399 - Thread: 27 -> Info: Planet generator name: Europa 2020-01-23 19:53:20.399 - Thread: 27 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-01-23 19:53:20.713 - Thread: 1 -> Checkpoint.CameraAttachedTo: 128443572232165818 2020-01-23 19:53:20.727 - Thread: 1 -> MySession.Static.LogSettings - START 2020-01-23 19:53:20.727 - Thread: 1 -> Name = Looking Good 2020-01-23 19:53:20.727 - Thread: 1 -> Description = 2020-01-23 19:53:20.728 - Thread: 1 -> GameDateTime = 01/01/2081 02:41:01 2020-01-23 19:53:20.728 - Thread: 1 -> Password = 2020-01-23 19:53:20.728 - Thread: 1 -> CurrentPath = C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good 2020-01-23 19:53:20.728 - Thread: 1 -> WorkshopId = 2020-01-23 19:53:20.728 - Thread: 1 -> CameraController = Default_Astronaut 2020-01-23 19:53:20.728 - Thread: 1 -> ThumbPath = C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\thumb.jpg 2020-01-23 19:53:20.729 - Thread: 1 -> Settings: 2020-01-23 19:53:20.730 - Thread: 1 -> GameMode = Survival 2020-01-23 19:53:20.730 - Thread: 1 -> MaxPlayers = 4 2020-01-23 19:53:20.730 - Thread: 1 -> OnlineMode = OFFLINE 2020-01-23 19:53:20.730 - Thread: 1 -> AutoHealing = True 2020-01-23 19:53:20.730 - Thread: 1 -> WeaponsEnabled = True 2020-01-23 19:53:20.730 - Thread: 1 -> ThrusterDamage = True 2020-01-23 19:53:20.730 - Thread: 1 -> EnableSpectator = False 2020-01-23 19:53:20.730 - Thread: 1 -> EnableCopyPaste = False 2020-01-23 19:53:20.730 - Thread: 1 -> MaxFloatingObjects = 100 2020-01-23 19:53:20.730 - Thread: 1 -> MaxGridSize = 0 2020-01-23 19:53:20.730 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-01-23 19:53:20.730 - Thread: 1 -> CargoShipsEnabled = True 2020-01-23 19:53:20.730 - Thread: 1 -> EnvironmentHostility = SAFE 2020-01-23 19:53:20.730 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-01-23 19:53:20.730 - Thread: 1 -> InventorySizeMultiplier = 3 2020-01-23 19:53:20.730 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-01-23 19:53:20.730 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-01-23 19:53:20.730 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-01-23 19:53:20.730 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-01-23 19:53:20.730 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-01-23 19:53:20.730 - Thread: 1 -> ClientCanSave = False 2020-01-23 19:53:20.730 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-01-23 19:53:20.730 - Thread: 1 -> PermanentDeath = False 2020-01-23 19:53:20.730 - Thread: 1 -> DestructibleBlocks = True 2020-01-23 19:53:20.730 - Thread: 1 -> EnableScripts = False 2020-01-23 19:53:20.730 - Thread: 1 -> AutoSaveInMinutes = 5 2020-01-23 19:53:20.730 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-01-23 19:53:20.730 - Thread: 1 -> ProceduralDensity = 0.35 2020-01-23 19:53:20.730 - Thread: 1 -> ProceduralSeed = 0 2020-01-23 19:53:20.730 - Thread: 1 -> DestructibleBlocks = True 2020-01-23 19:53:20.730 - Thread: 1 -> EnableIngameScripts = False 2020-01-23 19:53:20.730 - Thread: 1 -> ViewDistance = 15000 2020-01-23 19:53:20.730 - Thread: 1 -> Voxel destruction = True 2020-01-23 19:53:20.730 - Thread: 1 -> EnableStructuralSimulation = False 2020-01-23 19:53:20.730 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-01-23 19:53:20.730 - Thread: 1 -> EnableContainerDrops = True 2020-01-23 19:53:20.730 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-01-23 19:53:20.730 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-01-23 19:53:20.730 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-01-23 19:53:20.730 - Thread: 1 -> EnableSubgridDamage = False 2020-01-23 19:53:20.730 - Thread: 1 -> SyncDistance = 3000 2020-01-23 19:53:20.730 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-01-23 19:53:20.730 - Thread: 1 -> AFKTimeoutMin = 0 2020-01-23 19:53:20.730 - Thread: 1 -> StopGridsPeriodMin = 15 2020-01-23 19:53:20.730 - Thread: 1 -> ExperimentalMode = False 2020-01-23 19:53:20.730 - Thread: 1 -> ExperimentalModeReason = 0 2020-01-23 19:53:20.730 - Thread: 1 -> MySession.Static.LogSettings - END 2020-01-23 19:53:20.807 - Thread: 1 -> Session loaded 2020-01-23 19:53:20.807 - Thread: 1 -> RunLoadingAction - END 2020-01-23 19:53:20.808 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-01-23 19:53:20.842 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-01-23 19:53:20.842 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-01-23 19:53:20.842 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-01-23 19:53:20.855 - Thread: 1 -> Updating continues. 2020-01-23 19:53:20.890 - Thread: 1 -> GC Memory: 1,632,039,720 B 2020-01-23 19:53:20.959 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 19:53:20.971 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,2285.306,3493.677,1,0,1553.557,5754.488,922,99078,2,1.683389,7.454543,0,6379,8.338451 2020-01-23 19:53:24.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:53:24.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:53:50.900 - Thread: 1 -> GC Memory: 2,072,843,776 B 2020-01-23 19:54:19.445 - Thread: 1 -> MyConfig.Save() - START 2020-01-23 19:54:19.446 - Thread: 1 -> Path: C:\Users\kosta\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-01-23 19:54:19.447 - Thread: 1 -> MyConfig.Save() - END 2020-01-23 19:54:20.912 - Thread: 1 -> GC Memory: 2,147,206,784 B 2020-01-23 19:54:21.894 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 19:54:21.895 - Thread: 1 -> STATISTICS,60.0166666,0,0,0,0,0,0,13.38622,36.84744,1,0,2047.765,7318.496,922,99078,2,33.59394,45.41643,20.74971,6090,8.338937 2020-01-23 19:54:50.914 - Thread: 1 -> GC Memory: 2,162,087,264 B 2020-01-23 19:55:20.927 - Thread: 1 -> GC Memory: 1,190,470,304 B 2020-01-23 19:55:22.509 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 19:55:22.510 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,11.4852,29.90227,1,0,1136.86,7260.895,916,99084,2,32.60878,49.75787,19.19712,6168,8.346298 2020-01-23 19:55:38.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:55:38.464 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:55:50.928 - Thread: 1 -> GC Memory: 1,191,987,088 B 2020-01-23 19:55:55.226 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:55:55.226 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:56:10.642 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:56:10.643 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:56:20.943 - Thread: 1 -> GC Memory: 1,201,283,744 B 2020-01-23 19:56:22.526 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 19:56:22.526 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,10.40037,32.46518,1,0,1147.376,7284.496,1065,98935,2,29.12222,38.53477,19.12054,6195,8.333138 2020-01-23 19:56:50.944 - Thread: 1 -> GC Memory: 1,190,308,288 B 2020-01-23 19:56:53.143 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:56:53.143 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:57:20.945 - Thread: 1 -> GC Memory: 1,280,364,808 B 2020-01-23 19:57:22.543 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 19:57:22.545 - Thread: 1 -> STATISTICS,240.0666666,0,0,0,0,0,0,12.65424,35.21438,1,0,1224.419,7295.25,1069,98931,2,33.34296,48.08394,18.63695,6200,8.333169 2020-01-23 19:57:46.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 19:57:46.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 19:57:50.960 - Thread: 1 -> GC Memory: 1,282,563,920 B 2020-01-23 19:58:13.877 - Thread: 1 -> Autosave initiated 2020-01-23 19:58:13.877 - Thread: 1 -> Character state: True 2020-01-23 19:58:13.877 - Thread: 1 -> IsServer: True 2020-01-23 19:58:13.877 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-01-23 19:58:13.877 - Thread: 1 -> Autosave 2020-01-23 19:58:13.880 - Thread: 1 -> Saving world - START 2020-01-23 19:58:13.880 - Thread: 1 -> Making world state snapshot. 2020-01-23 19:58:13.880 - Thread: 1 -> Before snapshot.: GC Memory: 1,282,028,672 B 2020-01-23 19:58:14.042 - Thread: 1 -> After snapshot.: GC Memory: 1,285,220,944 B 2020-01-23 19:58:14.043 - Thread: 1 -> Directory cleanup: GC Memory: 1,285,220,944 B 2020-01-23 19:58:14.043 - Thread: 1 -> Saving world - END 2020-01-23 19:58:14.048 - Thread: 24 -> Session snapshot save - START 2020-01-23 19:58:14.049 - Thread: 24 -> Checking file access for files in target dir. 2020-01-23 19:58:14.409 - Thread: 24 -> Saving Sandbox world configuration file C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\.new\Sandbox_config.sbc 2020-01-23 19:58:14.453 - Thread: 24 -> Session snapshot save - END 2020-01-23 19:58:20.966 - Thread: 1 -> GC Memory: 1,289,039,296 B 2020-01-23 19:58:22.714 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 19:58:22.714 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,12.18781,34.72292,1,0,1135.334,7301.141,1078,98922,2,31.61073,37.25135,18.24732,6201,8.33311 2020-01-23 19:58:37.149 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-01-23 19:58:37.170 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-01-23 19:58:47.148 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-01-23 19:58:47.151 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-01-23 19:58:50.966 - Thread: 1 -> GC Memory: 1,195,553,464 B 2020-01-23 19:58:57.165 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-01-23 19:58:57.165 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-01-23 19:59:42.802 - Thread: 1 -> GC Memory: 1,196,944,864 B 2020-01-23 19:59:47.187 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-01-23 19:59:47.190 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-01-23 19:59:47.190 - Thread: 1 -> Next activation in 00:44:16.7885271 2020-01-23 20:00:02.753 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 20:00:02.753 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,11.8013,31.8661,1,0,1141.055,7300.852,1043,98957,2,29.47943,37.56523,18.75079,6223,8.334318 2020-01-23 20:00:12.805 - Thread: 1 -> GC Memory: 1,192,063,992 B 2020-01-23 20:00:28.890 - Thread: 1 -> NullReferenceException in null\ControlList trying to reach top most owner. 2020-01-23 20:00:42.822 - Thread: 1 -> GC Memory: 1,196,268,656 B 2020-01-23 20:00:44.205 - Thread: 1 -> NullReferenceException in null\ControlList trying to reach top most owner. 2020-01-23 20:00:51.455 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:00:51.455 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:00:53.524 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-01-23 20:00:53.524 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-01-23 20:00:53.524 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-01-23 20:00:53.608 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-01-23 20:01:02.770 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 20:01:02.770 - Thread: 1 -> STATISTICS,420.1166666,0,0,0,0,0,0,7.125025,30.60556,1,0,1141.683,7271.762,1043,98957,2,28.13843,37.4324,17.44191,6193,8.333152 2020-01-23 20:01:07.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:01:07.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:01:12.838 - Thread: 1 -> GC Memory: 1,197,414,064 B 2020-01-23 20:01:16.321 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-01-23 20:01:16.321 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-01-23 20:01:16.321 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-01-23 20:01:16.350 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-01-23 20:01:33.471 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:01:33.472 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:01:42.839 - Thread: 1 -> GC Memory: 1,198,230,176 B 2020-01-23 20:02:02.788 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 20:02:02.788 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,12.60116,32.73489,1,0,1140.222,7304.309,1043,98957,2,28.82857,40.68011,18.36677,6207,8.33314 2020-01-23 20:02:12.856 - Thread: 1 -> GC Memory: 1,194,511,032 B 2020-01-23 20:02:15.455 - Thread: 1 -> Updating stopped. 2020-01-23 20:04:22.854 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 20:04:22.854 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,7979.985,2676.03,1,0,1138.777,7282.02,1043,98957,2,28.34488,40.13768,20.62341,5879,8.333128 2020-01-23 20:04:29.087 - Thread: 1 -> Updating continues. 2020-01-23 20:04:29.088 - Thread: 1 -> GC Memory: 1,195,960,776 B 2020-01-23 20:04:29.088 - Thread: 1 -> Autosave initiated 2020-01-23 20:04:29.088 - Thread: 1 -> Character state: True 2020-01-23 20:04:29.088 - Thread: 1 -> IsServer: True 2020-01-23 20:04:29.088 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-01-23 20:04:29.088 - Thread: 1 -> Autosave 2020-01-23 20:04:29.088 - Thread: 1 -> Saving world - START 2020-01-23 20:04:29.089 - Thread: 1 -> Making world state snapshot. 2020-01-23 20:04:29.089 - Thread: 1 -> Before snapshot.: GC Memory: 1,195,968,896 B 2020-01-23 20:04:29.117 - Thread: 1 -> After snapshot.: GC Memory: 1,193,975,384 B 2020-01-23 20:04:29.117 - Thread: 1 -> Directory cleanup: GC Memory: 1,193,975,384 B 2020-01-23 20:04:29.117 - Thread: 1 -> Saving world - END 2020-01-23 20:04:29.117 - Thread: 24 -> Session snapshot save - START 2020-01-23 20:04:29.118 - Thread: 24 -> Checking file access for files in target dir. 2020-01-23 20:04:29.199 - Thread: 24 -> Saving Sandbox world configuration file C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\.new\Sandbox_config.sbc 2020-01-23 20:04:29.216 - Thread: 24 -> Session snapshot save - END 2020-01-23 20:04:29.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:04:29.322 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:04:30.404 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-01-23 20:04:30.404 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-01-23 20:04:30.404 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-01-23 20:04:30.417 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-01-23 20:04:37.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:04:37.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:04:59.089 - Thread: 1 -> GC Memory: 1,200,334,976 B 2020-01-23 20:05:18.488 - Thread: 1 -> Updating stopped. 2020-01-23 20:05:22.871 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 20:05:22.871 - Thread: 1 -> STATISTICS,600.1666666,0,0,0,0,0,0,3.575501,29.05105,1,0,1141.242,7290.051,1044,98956,2,27.98272,35.86795,16.7524,5835,8.3387 2020-01-23 20:05:56.837 - Thread: 1 -> Updating continues. 2020-01-23 20:05:56.839 - Thread: 1 -> GC Memory: 1,195,898,776 B 2020-01-23 20:05:57.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:05:57.072 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:06:22.888 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 20:06:22.888 - Thread: 1 -> STATISTICS,660.1833333,0,0,0,0,0,0,13.61692,33.20712,1,0,1140.421,7348.41,1043,98957,2,31.81036,39.37858,15.47351,5894,8.333118 2020-01-23 20:06:26.856 - Thread: 1 -> GC Memory: 1,197,736,272 B 2020-01-23 20:06:56.856 - Thread: 1 -> GC Memory: 1,194,829,088 B 2020-01-23 20:07:22.905 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2020-01-23 20:07:22.905 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,15.15698,28.46335,1,0,1141.834,7284.242,1040,98960,2,29.81483,36.89792,15.64852,5978,8.333148 2020-01-23 20:07:26.872 - Thread: 1 -> GC Memory: 1,196,125,872 B 2020-01-23 20:07:53.872 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:07:53.872 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:07:56.338 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-01-23 20:07:56.338 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-01-23 20:07:56.338 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-01-23 20:07:56.352 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-01-23 20:07:56.873 - Thread: 1 -> GC Memory: 1,198,719,560 B 2020-01-23 20:08:49.828 - Thread: 1 -> GC Memory: 1,197,159,128 B 2020-01-23 20:12:10.033 - Thread: 1 -> GC Memory: 1,197,444,792 B 2020-01-23 20:16:10.278 - Thread: 1 -> GC Memory: 1,197,222,792 B 2020-01-23 20:16:10.278 - Thread: 1 -> Autosave initiated 2020-01-23 20:16:10.278 - Thread: 1 -> Character state: True 2020-01-23 20:16:10.278 - Thread: 1 -> IsServer: True 2020-01-23 20:16:10.278 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-01-23 20:16:10.278 - Thread: 1 -> Autosave 2020-01-23 20:16:10.278 - Thread: 1 -> Saving world - START 2020-01-23 20:16:10.279 - Thread: 1 -> Making world state snapshot. 2020-01-23 20:16:10.279 - Thread: 1 -> Before snapshot.: GC Memory: 1,197,222,792 B 2020-01-23 20:16:10.303 - Thread: 1 -> After snapshot.: GC Memory: 1,198,447,112 B 2020-01-23 20:16:10.304 - Thread: 1 -> Directory cleanup: GC Memory: 1,198,447,112 B 2020-01-23 20:16:10.304 - Thread: 1 -> Saving world - END 2020-01-23 20:16:10.304 - Thread: 25 -> Session snapshot save - START 2020-01-23 20:16:10.305 - Thread: 25 -> Checking file access for files in target dir. 2020-01-23 20:16:10.386 - Thread: 25 -> Saving Sandbox world configuration file C:\Users\kosta\AppData\Roaming\SpaceEngineers\Saves\76561198103827761\Looking Good\.new\Sandbox_config.sbc 2020-01-23 20:20:50.576 - Thread: 1 -> GC Memory: 1,196,975,304 B 2020-01-23 20:22:19.626 - Thread: 15 -> Used namespaces in scripts: 2020-01-23 20:26:20.892 - Thread: 1 -> GC Memory: 1,200,021,616 B 2020-01-23 20:26:20.892 - Thread: 1 -> Autosave initiated 2020-01-23 20:26:20.892 - Thread: 1 -> Character state: True 2020-01-23 20:26:20.892 - Thread: 1 -> IsServer: True 2020-01-23 20:26:20.892 - Thread: 1 -> MyAsyncSaving.InProgress: True 2020-01-23 20:26:20.894 - Thread: 1 -> Exiting.. 2020-01-23 20:26:20.906 - Thread: 25 -> Session snapshot save - END 2020-01-23 20:26:20.918 - Thread: 1 -> Used namespaces in scripts: 2020-01-23 20:26:20.918 - Thread: 1 -> MySession::Unload START 2020-01-23 20:26:20.918 - Thread: 1 -> AutoSaveInMinutes: 5 2020-01-23 20:26:20.918 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-01-23 20:26:20.918 - Thread: 1 -> IsServer: True 2020-01-23 20:26:20.919 - Thread: 1 -> MyAudio.UnloadData - START 2020-01-23 20:26:20.922 - Thread: 1 -> MyAudio.UnloadData - END 2020-01-23 20:26:20.922 - Thread: 1 -> MyAudio.LoadData - START 2020-01-23 20:26:20.953 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-01-23 20:26:20.974 - Thread: 1 -> MyAudio.LoadData - END 2020-01-23 20:26:20.976 - Thread: 1 -> MyConfig.Save() - START 2020-01-23 20:26:20.977 - Thread: 1 -> Path: C:\Users\kosta\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-01-23 20:26:20.977 - Thread: 1 -> MyConfig.Save() - END 2020-01-23 20:26:20.981 - Thread: 1 -> Unloading Procedural World Generator 2020-01-23 20:26:21.100 - Thread: 1 -> Info: MyLights Unloading data. 2020-01-23 20:26:21.110 - Thread: 1 -> Network readers disposed 2020-01-23 20:26:21.110 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-01-23 20:26:21.245 - Thread: 1 -> Loading sound definitions 2020-01-23 20:26:21.250 - Thread: 1 -> GuiTextures.sbc 2020-01-23 20:26:21.250 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-01-23 20:26:21.256 - Thread: 1 -> Loading shadow textures definitions 2020-01-23 20:26:21.256 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-01-23 20:26:21.256 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-01-23 20:26:21.382 - Thread: 1 -> MySession::Unload END 2020-01-23 20:26:21.384 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-01-23 20:26:21.385 - Thread: 1 -> MyAudio.UnloadData - START 2020-01-23 20:26:21.388 - Thread: 1 -> MyAudio.UnloadData - END 2020-01-23 20:26:21.390 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-01-23 20:26:21.394 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-01-23 20:26:21.394 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:26:21.395 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:26:21.668 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-01-23 20:26:21.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:26:21.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:26:21.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:26:21.670 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:26:21.670 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-01-23 20:26:21.670 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-01-23 20:26:21.769 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 12761368 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 29539672 computed total 29539672 reported total Heap usage: 946640 ( 7%) unused in thread local freelists 10977256 (86%) unused in main heap 837472 ( 6%) used in main heap ------- 12761368 allocated by heap Peak usage: 7767216 (10%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2020-01-23 20:26:21.925 - Thread: 45 -> External debugger: interrupted. 2020-01-23 20:26:21.927 - Thread: 1 -> Steam closed 2020-01-23 20:26:22.306 - Thread: 1 -> Log Closed