2019-11-11 10:23:27.328 - Thread: 1 -> Log Started 2019-11-11 10:23:27.328 - Thread: 1 -> Timezone (local - UTC): 0h 2019-11-11 10:23:27.328 - Thread: 1 -> App Version: 01_193_021 2019-11-11 10:23:27.330 - Thread: 1 -> Steam build: Always true 2019-11-11 10:23:27.330 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2019-11-11 10:23:27.330 - Thread: 1 -> Environment.ProcessorCount: 8 2019-11-11 10:23:27.447 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18362.0) 2019-11-11 10:23:27.447 - Thread: 1 -> Environment.CommandLine: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2019-11-11 10:23:27.447 - Thread: 1 -> Environment.Is64BitProcess: True 2019-11-11 10:23:27.447 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2019-11-11 10:23:27.447 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4018.0 2019-11-11 10:23:27.447 - Thread: 1 -> Environment.CurrentDirectory: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2019-11-11 10:23:27.453 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6820HK CPU @ 2.70GHz 2019-11-11 10:23:27.453 - Thread: 1 -> IntPtr.Size: 8 2019-11-11 10:23:27.453 - Thread: 1 -> Default Culture: 2019-11-11 10:23:27.453 - Thread: 1 -> Default UI Culture: 2019-11-11 10:23:27.453 - Thread: 1 -> MyConfig.Load() - START 2019-11-11 10:23:27.456 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 10:23:27.679 - Thread: 1 -> EnableDamageEffects: True 2019-11-11 10:23:27.679 - Thread: 1 -> VegetationViewDistance: 100 2019-11-11 10:23:27.679 - Thread: 1 -> GraphicsRenderer: DirectX 11 2019-11-11 10:23:27.679 - Thread: 1 -> EnableReverb: False 2019-11-11 10:23:27.679 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-11-11 10:23:27.679 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2019-11-11 10:23:27.679 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2019-11-11 10:23:27.679 - Thread: 1 -> FirstTimeRun: False 2019-11-11 10:23:27.679 - Thread: 1 -> ExperimentalMode: True 2019-11-11 10:23:27.679 - Thread: 1 -> VideoAdapter: 0 2019-11-11 10:23:27.679 - Thread: 1 -> ScreenWidth: 1920 2019-11-11 10:23:27.679 - Thread: 1 -> ScreenHeight: 1080 2019-11-11 10:23:27.679 - Thread: 1 -> RefreshRate: 75002 2019-11-11 10:23:27.679 - Thread: 1 -> WindowMode: 1 2019-11-11 10:23:27.679 - Thread: 1 -> VerticalSync: 1 2019-11-11 10:23:27.679 - Thread: 1 -> FieldOfView: 90.03422 2019-11-11 10:23:27.679 - Thread: 1 -> PostProcessingEnabled: True 2019-11-11 10:23:27.679 - Thread: 1 -> FlaresIntensity: 1 2019-11-11 10:23:27.679 - Thread: 1 -> GrassDensity: 3 2019-11-11 10:23:27.679 - Thread: 1 -> GrassDrawDistance: 1000 2019-11-11 10:23:27.679 - Thread: 1 -> AntialiasingMode: 1 2019-11-11 10:23:27.679 - Thread: 1 -> ShadowMapResolution: 2 2019-11-11 10:23:27.679 - Thread: 1 -> AmbientOcclusionEnabled: True 2019-11-11 10:23:27.679 - Thread: 1 -> TextureQuality: 2 2019-11-11 10:23:27.679 - Thread: 1 -> AnisotropicFiltering: 3 2019-11-11 10:23:27.679 - Thread: 1 -> ModelQuality: 2 2019-11-11 10:23:27.679 - Thread: 1 -> VoxelQuality: 2 2019-11-11 10:23:27.679 - Thread: 1 -> ShaderQuality: 2 2019-11-11 10:23:27.679 - Thread: 1 -> LowMemSwitchToLow: 0 2019-11-11 10:23:27.679 - Thread: 1 -> FirstVTTimeRun: False 2019-11-11 10:23:27.679 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2019-11-11 10:23:27.679 - Thread: 1 -> GDPRConsent: True 2019-11-11 10:23:27.679 - Thread: 1 -> GDPRConsentSent: True 2019-11-11 10:23:27.679 - Thread: 1 -> FirstTimeTutorials: False 2019-11-11 10:23:27.679 - Thread: 1 -> HudState: 1 2019-11-11 10:23:27.679 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2019-11-11 10:23:27.679 - Thread: 1 -> CubeBuilderAlignToDefault: False 2019-11-11 10:23:27.679 - Thread: 1 -> ShowCrosshair: True 2019-11-11 10:23:27.679 - Thread: 1 -> EnableSteamCloud: False 2019-11-11 10:23:27.679 - Thread: 1 -> UiTransparency: 1 2019-11-11 10:23:27.679 - Thread: 1 -> UiBkTransparency: 0.8083667 2019-11-11 10:23:27.679 - Thread: 1 -> HUDBkTransparency: 0.6 2019-11-11 10:23:27.679 - Thread: 1 -> CubeBuilderBuildingMode: 0 2019-11-11 10:23:27.679 - Thread: 1 -> ControlsHints: True 2019-11-11 10:23:27.679 - Thread: 1 -> GoodBotHints: True 2019-11-11 10:23:27.679 - Thread: 1 -> RotationHints: True 2019-11-11 10:23:27.679 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2019-11-11 10:23:27.679 - Thread: 1 -> LastCheckedVersion: 1192104 2019-11-11 10:23:27.679 - Thread: 1 -> GameVolume: 1 2019-11-11 10:23:27.679 - Thread: 1 -> Music_Volume: 1 2019-11-11 10:23:27.679 - Thread: 1 -> VoiceChatVolume: 1 2019-11-11 10:23:27.679 - Thread: 1 -> HudWarnings: True 2019-11-11 10:23:27.679 - Thread: 1 -> VoiceChat: True 2019-11-11 10:23:27.679 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2019-11-11 10:23:27.679 - Thread: 1 -> EnableDynamicMusic: True 2019-11-11 10:23:27.679 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2019-11-11 10:23:27.679 - Thread: 1 -> EnableDoppler: True 2019-11-11 10:23:27.679 - Thread: 1 -> MutedPlayers: 2019-11-11 10:23:27.679 - Thread: 1 -> CubeBuilderUseSymmetry: False 2019-11-11 10:23:27.679 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2019-11-11 10:23:27.679 - Thread: 1 -> TreeViewDistance: 1998 2019-11-11 10:23:27.679 - Thread: 1 -> EnableTrading: True 2019-11-11 10:23:27.680 - Thread: 1 -> MyConfig.Load() - END 2019-11-11 10:23:32.773 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2019-11-11 10:23:33.562 - Thread: 1 -> All detected adapters: 2019-11-11 10:23:33.564 - Thread: 1 -> NVIDIA GeForce GTX 980M - VendorID=4318, SubsystemID=485298243, DeviceID=5655 2019-11-11 10:23:33.564 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2019-11-11 10:23:33.920 - Thread: 1 -> AdapterInfo = { 2019-11-11 10:23:33.921 - Thread: 1 -> Name = NVIDIA GeForce GTX 980M + DISPLAY1 2019-11-11 10:23:33.921 - Thread: 1 -> Description = dev id: 5655, mem: 8540520448, shared mem: 17147551744, Luid: 2014680437, rev: 161, subsys id: 485298243, vendor id: 4318 2019-11-11 10:23:33.921 - Thread: 1 -> Driver version = 26.21.14.4112 2019-11-11 10:23:33.921 - Thread: 1 -> Driver date = 20191024000000.000000-000 2019-11-11 10:23:33.921 - Thread: 1 -> DriverUpdateNecessary = False 2019-11-11 10:23:33.921 - Thread: 1 -> AftermathSupported = False 2019-11-11 10:23:33.921 - Thread: 1 -> Adapter id = 0 2019-11-11 10:23:33.921 - Thread: 1 -> Supported = True 2019-11-11 10:23:33.921 - Thread: 1 -> RAM = 8540520448 2019-11-11 10:23:33.921 - Thread: 1 -> Priority = 2 2019-11-11 10:23:33.921 - Thread: 1 -> Multithreaded rendering supported = True 2019-11-11 10:23:33.921 - Thread: 1 -> Output is attached = True 2019-11-11 10:23:33.921 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2019-11-11 10:23:33.921 - Thread: 1 -> Display modes = { 2019-11-11 10:23:33.921 - Thread: 1 -> DXGIOutput id = 0 2019-11-11 10:23:33.921 - Thread: 1 -> 640x480@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 640x480@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 800x600@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 800x600@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1024x768@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1024x768@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1152x864@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1152x864@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1280x720@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1280x720@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1280x960@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1280x960@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1280x1024@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1280x1024@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1366x768@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1366x768@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1400x1050@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1400x1050@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1600x900@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1600x900@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1600x1024@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1600x1024@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> 1920x1080@75.002Hz 2019-11-11 10:23:33.921 - Thread: 1 -> } 2019-11-11 10:23:33.921 - Thread: 1 -> } 2019-11-11 10:23:33.921 - Thread: 1 -> AdapterInfo = { 2019-11-11 10:23:33.922 - Thread: 1 -> Name = NVIDIA GeForce GTX 980M + DISPLAY1 2019-11-11 10:23:33.922 - Thread: 1 -> Description = dev id: 5655, mem: 8540520448, shared mem: 17147551744, Luid: 2014680437, rev: 161, subsys id: 485298243, vendor id: 4318 2019-11-11 10:23:33.922 - Thread: 1 -> Driver version = 26.21.14.4112 2019-11-11 10:23:33.922 - Thread: 1 -> Driver date = 20191024000000.000000-000 2019-11-11 10:23:33.922 - Thread: 1 -> DriverUpdateNecessary = False 2019-11-11 10:23:33.922 - Thread: 1 -> AftermathSupported = False 2019-11-11 10:23:33.922 - Thread: 1 -> Adapter id = 0 2019-11-11 10:23:33.922 - Thread: 1 -> Supported = True 2019-11-11 10:23:33.922 - Thread: 1 -> RAM = 8540520448 2019-11-11 10:23:33.922 - Thread: 1 -> Priority = 2 2019-11-11 10:23:33.922 - Thread: 1 -> Multithreaded rendering supported = True 2019-11-11 10:23:33.922 - Thread: 1 -> Output is attached = True 2019-11-11 10:23:33.922 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2019-11-11 10:23:33.922 - Thread: 1 -> Display modes = { 2019-11-11 10:23:33.922 - Thread: 1 -> DXGIOutput id = 0 2019-11-11 10:23:33.922 - Thread: 1 -> 640x480@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 640x480@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 800x600@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 800x600@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1024x768@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1024x768@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1152x864@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1152x864@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1280x720@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1280x720@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1280x960@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1280x960@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1280x1024@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1280x1024@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1366x768@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1366x768@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1400x1050@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1400x1050@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1600x900@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1600x900@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1600x1024@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1600x1024@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> 1920x1080@75.002Hz 2019-11-11 10:23:33.922 - Thread: 1 -> } 2019-11-11 10:23:33.922 - Thread: 1 -> } 2019-11-11 10:23:33.924 - Thread: 1 -> Steam.IsActive: True 2019-11-11 10:23:33.924 - Thread: 1 -> Steam.IsOnline: True 2019-11-11 10:23:33.924 - Thread: 1 -> Steam.OwnsGame: False 2019-11-11 10:23:33.924 - Thread: 1 -> Steam.UserId: 76561198030981519 2019-11-11 10:23:33.924 - Thread: 1 -> Steam.UserName: UfoL 2019-11-11 10:23:33.924 - Thread: 1 -> Steam.Branch: default 2019-11-11 10:23:33.924 - Thread: 1 -> Build date: 2000-01-02 12:00 2019-11-11 10:23:33.924 - Thread: 1 -> Build version: 0.1.1.0 2019-11-11 10:23:34.024 - Thread: 15 -> CreateDeviceInternal - CheckSettings() 2019-11-11 10:23:34.024 - Thread: 15 -> CreateDeviceInternal - GetAdapter() 2019-11-11 10:23:34.028 - Thread: 15 -> CreateDeviceInternal - FixSettings() 2019-11-11 10:23:34.028 - Thread: 15 -> CreateDeviceInternal - Create device 2019-11-11 10:23:34.129 - Thread: 15 -> CreateDeviceInternal Steam Overlay integration 2019-11-11 10:23:34.203 - Thread: 15 -> CreateDeviceInternal Steam Overlay OK 2019-11-11 10:23:34.203 - Thread: 15 -> CreateDeviceInternal create swapchain 2019-11-11 10:23:38.237 - Thread: 1 -> MySandboxGame.Constructor() - START 2019-11-11 10:23:38.238 - Thread: 1 -> MyScreenManager() 2019-11-11 10:23:38.238 - Thread: 1 -> Game dir: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2019-11-11 10:23:38.238 - Thread: 1 -> Content dir: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content 2019-11-11 10:23:38.239 - Thread: 1 -> Found processor count: 8 2019-11-11 10:23:38.239 - Thread: 1 -> Using processor count: 8 2019-11-11 10:23:39.778 - Thread: 1 -> Preallocate - START 2019-11-11 10:23:39.780 - Thread: 1 -> MySpaceWorldGenerator - START 2019-11-11 10:23:39.783 - Thread: 1 -> MySpaceWorldGenerator - END 2019-11-11 10:23:39.783 - Thread: 1 -> MySpaceBuildComponent - START 2019-11-11 10:23:39.783 - Thread: 1 -> MySpaceBuildComponent - END 2019-11-11 10:23:39.783 - Thread: 1 -> MyEntities - START 2019-11-11 10:23:39.809 - Thread: 1 -> MyEntities - END 2019-11-11 10:23:39.809 - Thread: 1 -> MyObjectBuilder_Base - START 2019-11-11 10:23:39.809 - Thread: 1 -> MyObjectBuilder_Base - END 2019-11-11 10:23:39.809 - Thread: 1 -> MyTransparentGeometry - START 2019-11-11 10:23:39.815 - Thread: 1 -> MyTransparentGeometry - END 2019-11-11 10:23:39.815 - Thread: 1 -> MyCubeGridDeformationTables - START 2019-11-11 10:23:39.828 - Thread: 1 -> MyCubeGridDeformationTables - END 2019-11-11 10:23:39.828 - Thread: 1 -> MyMath - START 2019-11-11 10:23:39.828 - Thread: 1 -> MyMath - END 2019-11-11 10:23:39.828 - Thread: 1 -> MySimpleObjectDraw - START 2019-11-11 10:23:39.829 - Thread: 1 -> MySimpleObjectDraw - END 2019-11-11 10:23:39.845 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2019-11-11 10:23:39.846 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2019-11-11 10:23:39.846 - Thread: 1 -> MyGuiIngameScriptsPage - START 2019-11-11 10:23:40.334 - Thread: 1 -> MyGuiIngameScriptsPage - END 2019-11-11 10:23:40.334 - Thread: 1 -> MyGuiScreenAdminMenu - START 2019-11-11 10:23:40.334 - Thread: 1 -> MyGuiScreenAdminMenu - END 2019-11-11 10:23:40.334 - Thread: 1 -> MySyncDestructions - START 2019-11-11 10:23:40.334 - Thread: 1 -> MySyncDestructions - END 2019-11-11 10:23:40.334 - Thread: 1 -> MySyncEntity - START 2019-11-11 10:23:40.334 - Thread: 1 -> MySyncEntity - END 2019-11-11 10:23:40.334 - Thread: 1 -> MySyncScenario - START 2019-11-11 10:23:40.334 - Thread: 1 -> MySyncScenario - END 2019-11-11 10:23:40.334 - Thread: 1 -> MyCommandCharacter - START 2019-11-11 10:23:40.334 - Thread: 1 -> MyCommandCharacter - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyCommandConsole - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyCommandConsole - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyCommandEntity - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyCommandEntity - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyAiTargetManager - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyAiTargetManager - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyClientDebugCommands - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyClientDebugCommands - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyDedicatedServer - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyDedicatedServer - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyDedicatedServerBase - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyDedicatedServerBase - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerBase - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerBase - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerClient - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerClient - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerClientBase - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerClientBase - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerLobby - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerLobby - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerLobbyClient - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerLobbyClient - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerServerBase - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyMultiplayerServerBase - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyServerDebugCommands - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyServerDebugCommands - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyAIActionsParser - START 2019-11-11 10:23:40.335 - Thread: 1 -> MyAIActionsParser - END 2019-11-11 10:23:40.335 - Thread: 1 -> MyCubeGridDefinitions - START 2019-11-11 10:23:40.343 - Thread: 1 -> MyCubeGridDefinitions - END 2019-11-11 10:23:40.343 - Thread: 1 -> MyDefinitionManager - START 2019-11-11 10:23:40.347 - Thread: 1 -> MyDefinitionManager - END 2019-11-11 10:23:40.347 - Thread: 1 -> Preallocate - END 2019-11-11 10:23:40.352 - Thread: 1 -> MyCampaignManager.Constructor() - START 2019-11-11 10:23:40.603 - Thread: 1 -> MyCampaignManager.Constructor() - END 2019-11-11 10:23:40.603 - Thread: 1 -> MySandboxGame.Constructor() - END 2019-11-11 10:23:40.660 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2019-11-11 10:23:40.660 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:23:40.660 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:23:40.660 - Thread: 1 -> Assembly.Location: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2019-11-11 10:23:40.660 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2019-11-11 10:23:40.660 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2019-11-11 10:23:40.663 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2019-11-11 10:23:40.672 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC. 2019-11-11 10:23:40.672 - Thread: 1 -> Win32_ComputerSystem.Model: G752VY 2019-11-11 10:23:40.672 - Thread: 1 -> Virtualized: False 2019-11-11 10:23:40.677 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6820HK CPU @ 2.70GHz 2019-11-11 10:23:40.678 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,295,103,488 bytes 2019-11-11 10:23:40.678 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2019-11-11 10:23:40.678 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 28,057,657,344 bytes 2019-11-11 10:23:40.678 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,932,235,776 bytes 2019-11-11 10:23:40.683 - Thread: 1 -> Drive C: | Capacity: 203,941,568,512 bytes | Free space: 89,977,970,688 bytes 2019-11-11 10:23:40.683 - Thread: 1 -> Drive D: | Capacity: 1,000,203,087,872 bytes | Free space: 998,855,294,976 bytes 2019-11-11 10:23:40.683 - Thread: 1 -> Drive E: | Capacity: 307,264,221,184 bytes | Free space: 98,265,141,248 bytes 2019-11-11 10:23:40.683 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2019-11-11 10:23:40.683 - Thread: 1 -> MySandboxGame.Initialize() - START 2019-11-11 10:23:40.684 - Thread: 1 -> Installed DLCs: 2019-11-11 10:23:40.686 - Thread: 1 -> Decorative Blocks (1049790) 2019-11-11 10:23:40.686 - Thread: 1 -> Economy Deluxe (1135960) 2019-11-11 10:23:40.686 - Thread: 1 -> Style Pack (1084680) 2019-11-11 10:23:40.686 - Thread: 1 -> Decorative Blocks 2 (1167910) 2019-11-11 10:23:40.706 - Thread: 1 -> MyGuiGameControlsHelpers() 2019-11-11 10:23:40.898 - Thread: 1 -> Havok: Physics.Init 2019-11-11 10:23:41.297 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2019-11-11 10:23:41.311 - Thread: 1 -> HkGameName: SpaceEngineers 2019-11-11 10:23:41.316 - Thread: 1 -> MySandboxGame.LoadData() - START 2019-11-11 10:23:41.317 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 10:23:41.326 - Thread: 1 -> d2033c5c377fe1fa65d49dabbd57343362079b78 2019-11-11 10:23:41.507 - Thread: 1 -> Loading scenarios 2019-11-11 10:23:41.527 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 10:23:41.527 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 10:23:41.748 - Thread: 1 -> Loading sound definitions 2019-11-11 10:23:41.953 - Thread: 1 -> GuiTextures.sbc 2019-11-11 10:23:41.953 - Thread: 1 -> Failed to parse texture header! Texture: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 10:23:42.222 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 10:23:42.222 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 10:23:42.222 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 10:23:42.276 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 10:23:42.498 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 10:23:43.218 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 10:23:43.223 - Thread: 24 -> MySandboxGame.PerformPreload() - START 2019-11-11 10:23:43.223 - Thread: 1 -> MyGuiManager() 2019-11-11 10:23:43.226 - Thread: 24 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2019-11-11 10:23:43.314 - Thread: 1 -> MyGuiManager.LoadContent() - START 2019-11-11 10:23:43.379 - Thread: 1 -> MyGuiManager.LoadContent() - START 2019-11-11 10:23:43.380 - Thread: 1 -> MyGuiManager.LoadContent() - END 2019-11-11 10:23:43.380 - Thread: 1 -> MyGuiManager.LoadContent() - END 2019-11-11 10:23:43.500 - Thread: 1 -> MySandboxGame.LoadData() - END 2019-11-11 10:23:43.504 - Thread: 24 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2019-11-11 10:23:43.520 - Thread: 24 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2019-11-11 10:23:43.520 - Thread: 24 -> ReloadVoxelMaterials 2019-11-11 10:23:43.609 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2019-11-11 10:23:43.609 - Thread: 33 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2019-11-11 10:23:43.609 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2019-11-11 10:23:43.610 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2019-11-11 10:23:43.610 - Thread: 35 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2019-11-11 10:23:43.610 - Thread: 28 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2019-11-11 10:23:43.610 - Thread: 31 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2019-11-11 10:23:43.614 - Thread: 34 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2019-11-11 10:23:43.615 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2019-11-11 10:23:43.734 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.735 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.737 - Thread: 33 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2019-11-11 10:23:43.747 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.749 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2019-11-11 10:23:43.752 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.752 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2019-11-11 10:23:43.754 - Thread: 35 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2019-11-11 10:23:43.759 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.759 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2019-11-11 10:23:43.761 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.762 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2019-11-11 10:23:43.766 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.766 - Thread: 35 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2019-11-11 10:23:43.782 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.782 - Thread: 28 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2019-11-11 10:23:43.786 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.787 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2019-11-11 10:23:43.838 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.838 - Thread: 31 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2019-11-11 10:23:43.840 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.840 - Thread: 33 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2019-11-11 10:23:43.853 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.853 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2019-11-11 10:23:43.863 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.864 - Thread: 28 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2019-11-11 10:23:43.874 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.874 - Thread: 28 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2019-11-11 10:23:43.876 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.876 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2019-11-11 10:23:43.882 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.882 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.882 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2019-11-11 10:23:43.883 - Thread: 31 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2019-11-11 10:23:43.893 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.895 - Thread: 31 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2019-11-11 10:23:43.906 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.906 - Thread: 31 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2019-11-11 10:23:43.957 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.957 - Thread: 28 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2019-11-11 10:23:43.958 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.958 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2019-11-11 10:23:43.976 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.976 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2019-11-11 10:23:43.983 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.983 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.983 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:43.983 - Thread: 35 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2019-11-11 10:23:43.983 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2019-11-11 10:23:44.006 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.006 - Thread: 35 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2019-11-11 10:23:44.025 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.025 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2019-11-11 10:23:44.026 - Thread: 33 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2019-11-11 10:23:44.033 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.033 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2019-11-11 10:23:44.038 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.038 - Thread: 35 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2019-11-11 10:23:44.044 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.044 - Thread: 35 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2019-11-11 10:23:44.050 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.050 - Thread: 35 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2019-11-11 10:23:44.051 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.051 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2019-11-11 10:23:44.099 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.100 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2019-11-11 10:23:44.117 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.120 - Thread: 33 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2019-11-11 10:23:44.149 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.150 - Thread: 35 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2019-11-11 10:23:44.163 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.164 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2019-11-11 10:23:44.175 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.175 - Thread: 33 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2019-11-11 10:23:44.195 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.195 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2019-11-11 10:23:44.196 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.196 - Thread: 35 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2019-11-11 10:23:44.202 - Thread: 33 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2019-11-11 10:23:44.267 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.267 - Thread: 28 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2019-11-11 10:23:44.268 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.268 - Thread: 31 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2019-11-11 10:23:44.758 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:44.758 - Thread: 34 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2019-11-11 10:23:45.102 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:45.102 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2019-11-11 10:23:45.167 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:45.168 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2019-11-11 10:23:45.186 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2019-11-11 10:23:45.198 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2019-11-11 10:23:45.235 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2019-11-11 10:23:45.242 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2019-11-11 10:23:45.283 - Thread: 1 -> MySandboxGame.Initialize() - END 2019-11-11 10:23:45.291 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2019-11-11 10:23:45.293 - Thread: 1 -> Timer Frequency: 10000000 2019-11-11 10:23:45.293 - Thread: 1 -> Ticks per frame: 166667 2019-11-11 10:23:45.329 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2019-11-11 10:23:45.352 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2019-11-11 10:23:45.435 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2019-11-11 10:23:45.468 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2019-11-11 10:23:45.500 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2019-11-11 10:23:45.504 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2019-11-11 10:23:45.540 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2019-11-11 10:23:45.589 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2019-11-11 10:23:45.598 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2019-11-11 10:23:45.646 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2019-11-11 10:23:45.713 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2019-11-11 10:23:45.727 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2019-11-11 10:23:45.749 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 10:23:45.749 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2019-11-11 10:23:45.788 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2019-11-11 10:23:45.861 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2019-11-11 10:23:45.930 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2019-11-11 10:23:45.959 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2019-11-11 10:23:45.988 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2019-11-11 10:23:45.990 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2019-11-11 10:23:45.990 - Thread: 1 -> Flares Intensity: 1 2019-11-11 10:23:45.990 - Thread: 1 -> Field of view: 1.571393 2019-11-11 10:23:45.990 - Thread: 1 -> PostProcessingEnabled: True 2019-11-11 10:23:45.990 - Thread: 1 -> Render.GrassDensityFactor: 3 2019-11-11 10:23:45.990 - Thread: 1 -> Render.GrassDrawDistance: 1000 2019-11-11 10:23:45.990 - Thread: 1 -> Render.DistanceFade: 1998 2019-11-11 10:23:45.990 - Thread: 1 -> Render.AntialiasingMode: FXAA 2019-11-11 10:23:45.990 - Thread: 1 -> Render.ShadowQuality: HIGH 2019-11-11 10:23:45.990 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2019-11-11 10:23:45.990 - Thread: 1 -> Render.TextureQuality: HIGH 2019-11-11 10:23:45.990 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_8 2019-11-11 10:23:45.991 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2019-11-11 10:23:45.991 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2019-11-11 10:23:45.991 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2019-11-11 10:23:45.997 - Thread: 1 -> Analytics uuid: 76561198030981519 2019-11-11 10:23:46.065 - Thread: 28 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2019-11-11 10:23:46.068 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2019-11-11 10:23:46.087 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2019-11-11 10:23:46.171 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2019-11-11 10:23:46.180 - Thread: 1 -> Analytics helper process start reported 2019-11-11 10:23:46.222 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2019-11-11 10:23:46.223 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2019-11-11 10:23:46.753 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2019-11-11 10:23:46.784 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2019-11-11 10:23:46.797 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2019-11-11 10:23:46.858 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2019-11-11 10:23:46.883 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2019-11-11 10:23:46.891 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2019-11-11 10:23:47.028 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2019-11-11 10:23:47.033 - Thread: 39 -> Analytics session: 10363075 2019-11-11 10:23:47.420 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2019-11-11 10:23:47.578 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2019-11-11 10:23:47.966 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2019-11-11 10:23:48.037 - Thread: 28 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2019-11-11 10:23:48.141 - Thread: 29 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2019-11-11 10:23:48.366 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2019-11-11 10:23:48.892 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2019-11-11 10:23:48.959 - Thread: 30 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2019-11-11 10:23:49.102 - Thread: 32 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2019-11-11 10:23:53.856 - Thread: 24 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2019-11-11 10:23:54.808 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:23:54.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:23:58.368 - Thread: 24 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2019-11-11 10:23:58.368 - Thread: 24 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2019-11-11 10:23:58.368 - Thread: 24 -> MySandboxGame.PerformPreload() - END 2019-11-11 10:24:04.481 - Thread: 24 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2019-11-11 10:24:04.747 - Thread: 1 -> Query successful. 2019-11-11 10:24:04.747 - Thread: 24 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2019-11-11 10:24:04.752 - Thread: 24 -> Mod download time: 0.00 seconds 2019-11-11 10:24:09.696 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2019-11-11 10:24:09.719 - Thread: 27 -> Loading available saves - START 2019-11-11 10:24:09.720 - Thread: 27 -> GetWorldInfoFromDirectory (Exists: True) 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2019-11-11 10:24:09.730 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2019-11-11 10:24:09.743 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:24:09.744 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:24:10.018 - Thread: 27 -> Loading available saves - END 2019-11-11 10:24:19.144 - Thread: 1 -> StartNewSandbox - Start 2019-11-11 10:24:19.161 - Thread: 1 -> LoadSession() - End 2019-11-11 10:24:19.163 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:24:19.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:24:19.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:24:19.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:24:19.165 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:24:19.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:24:19.208 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 10:24:19.209 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 10:24:19.398 - Thread: 1 -> RunLoadingAction - START 2019-11-11 10:24:19.402 - Thread: 1 -> Loading session: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2019-11-11 10:24:19.613 - Thread: 1 -> GC Memory: 991,999,856 B 2019-11-11 10:24:19.620 - Thread: 1 -> Process Memory: 2,962,522,112 B 2019-11-11 10:24:19.621 - Thread: 1 -> Experimental mode: Yes 2019-11-11 10:24:19.622 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2019-11-11 10:24:21.235 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 10:24:21.269 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 10:24:21.276 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 10:24:21.279 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 10:24:21.281 - Thread: 1 -> d2033c5c377fe1fa65d49dabbd57343362079b78 2019-11-11 10:24:21.463 - Thread: 1 -> Loading scenarios 2019-11-11 10:24:21.463 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 10:24:21.463 - Thread: 1 -> List of used mods (0) - START 2019-11-11 10:24:21.464 - Thread: 1 -> List of used mods - END 2019-11-11 10:24:21.535 - Thread: 1 -> Loading behaviors 2019-11-11 10:24:21.536 - Thread: 1 -> Loading ammo magazines 2019-11-11 10:24:21.540 - Thread: 1 -> Loading ammo definitions 2019-11-11 10:24:21.542 - Thread: 1 -> Loading animations 2019-11-11 10:24:21.546 - Thread: 1 -> Loading animations 2019-11-11 10:24:21.547 - Thread: 1 -> Loading sound definitions 2019-11-11 10:24:21.548 - Thread: 1 -> Loading sound definitions 2019-11-11 10:24:21.548 - Thread: 1 -> Loading sound definitions 2019-11-11 10:24:21.548 - Thread: 1 -> Loading sound definitions 2019-11-11 10:24:21.548 - Thread: 1 -> Loading sound definitions 2019-11-11 10:24:21.548 - Thread: 1 -> Loading category classes 2019-11-11 10:24:21.549 - Thread: 1 -> Loading category classes 2019-11-11 10:24:21.549 - Thread: 1 -> Loading blueprint classes 2019-11-11 10:24:21.551 - Thread: 1 -> Loading blueprint class entries 2019-11-11 10:24:21.551 - Thread: 1 -> Loading blueprint class entries 2019-11-11 10:24:21.551 - Thread: 1 -> Loading blueprints 2019-11-11 10:24:21.554 - Thread: 1 -> Loading blueprints 2019-11-11 10:24:21.554 - Thread: 1 -> Loading agent definitions 2019-11-11 10:24:21.556 - Thread: 1 -> Loading character definitions 2019-11-11 10:24:21.571 - Thread: 1 -> Loading character definitions 2019-11-11 10:24:21.571 - Thread: 1 -> Loading components 2019-11-11 10:24:21.573 - Thread: 1 -> Loading components 2019-11-11 10:24:21.573 - Thread: 1 -> Loading configuration 2019-11-11 10:24:21.574 - Thread: 1 -> Loading container types 2019-11-11 10:24:21.576 - Thread: 1 -> Loading Contract Types 2019-11-11 10:24:21.584 - Thread: 1 -> Loading block positions 2019-11-11 10:24:21.587 - Thread: 1 -> Loading block positions 2019-11-11 10:24:21.587 - Thread: 1 -> Loading curve definitions 2019-11-11 10:24:21.590 - Thread: 1 -> Loading debris 2019-11-11 10:24:21.591 - Thread: 1 -> Loading environment items entries 2019-11-11 10:24:21.592 - Thread: 1 -> Loading decal global definitions 2019-11-11 10:24:21.592 - Thread: 1 -> Loading decal definitions 2019-11-11 10:24:21.595 - Thread: 1 -> Loading drone behaviors 2019-11-11 10:24:21.598 - Thread: 1 -> Loading edges 2019-11-11 10:24:21.599 - Thread: 1 -> Loading emissive color definitions 2019-11-11 10:24:21.603 - Thread: 1 -> Loading emissive color default states 2019-11-11 10:24:21.608 - Thread: 1 -> Loading animations 2019-11-11 10:24:21.608 - Thread: 1 -> Loading entity components 2019-11-11 10:24:21.622 - Thread: 1 -> Loading component containers 2019-11-11 10:24:21.638 - Thread: 1 -> Loading environment items entries 2019-11-11 10:24:21.638 - Thread: 1 -> Loading Faction Names 2019-11-11 10:24:21.640 - Thread: 1 -> Loading factions 2019-11-11 10:24:21.645 - Thread: 1 -> Loading flare definitions 2019-11-11 10:24:21.663 - Thread: 1 -> Loading gas property definitions 2019-11-11 10:24:21.665 - Thread: 1 -> Loading event definitions 2019-11-11 10:24:21.667 - Thread: 1 -> Loading physical items 2019-11-11 10:24:21.677 - Thread: 1 -> GuiTextures.sbc 2019-11-11 10:24:21.677 - Thread: 1 -> Failed to parse texture header! Texture: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 10:24:21.691 - Thread: 1 -> Loading LCD texture categories 2019-11-11 10:24:21.692 - Thread: 1 -> Loading LCD texture categories 2019-11-11 10:24:21.692 - Thread: 1 -> Loading physical items 2019-11-11 10:24:21.695 - Thread: 1 -> Loading physical items 2019-11-11 10:24:21.696 - Thread: 1 -> Loading physical material properties 2019-11-11 10:24:21.699 - Thread: 1 -> Loading pirate antennas 2019-11-11 10:24:21.707 - Thread: 1 -> Loading research blocks definitions 2019-11-11 10:24:21.709 - Thread: 1 -> Loading research groups definitions 2019-11-11 10:24:21.710 - Thread: 1 -> Loading resource distribution groups 2019-11-11 10:24:21.711 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 10:24:21.711 - Thread: 1 -> Loading ship sound groups 2019-11-11 10:24:21.726 - Thread: 1 -> Loading ship sound groups 2019-11-11 10:24:21.727 - Thread: 1 -> Loading sound categories 2019-11-11 10:24:21.730 - Thread: 1 -> Loading stat definitions 2019-11-11 10:24:21.730 - Thread: 1 -> Loading grid creators 2019-11-11 10:24:21.732 - Thread: 1 -> Loading transparent material properties 2019-11-11 10:24:21.734 - Thread: 1 -> Loading voxel map storage definitions 2019-11-11 10:24:21.735 - Thread: 1 -> Loading voxel material definitions 2019-11-11 10:24:21.737 - Thread: 1 -> Loading voxel material definitions 2019-11-11 10:24:21.739 - Thread: 1 -> Audio effects definitions 2019-11-11 10:24:21.743 - Thread: 1 -> Loading environment items definitions 2019-11-11 10:24:21.745 - Thread: 1 -> Loading environment items definitions 2019-11-11 10:24:21.746 - Thread: 1 -> Loading physical material properties 2019-11-11 10:24:21.751 - Thread: 1 -> Loading particle effect definitions 2019-11-11 10:24:21.837 - Thread: 1 -> Loading particle effect definitions 2019-11-11 10:24:21.883 - Thread: 1 -> Loading environment item definitions 2019-11-11 10:24:21.888 - Thread: 1 -> Loading weapon definitions 2019-11-11 10:24:21.896 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:21.937 - Thread: 1 -> Created block definitions 2019-11-11 10:24:21.938 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:21.994 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.004 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.007 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.009 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.011 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.012 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.013 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.014 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.015 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.016 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.020 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.020 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.021 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.022 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.023 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.040 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.047 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.048 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.048 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.049 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.051 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.051 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.052 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.053 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.053 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.054 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.054 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.055 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.060 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.061 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.062 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.063 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.064 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.066 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.071 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.072 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.073 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.074 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.076 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.078 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.081 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.083 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.088 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.089 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.091 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.093 - Thread: 1 -> Loading cube blocks 2019-11-11 10:24:22.093 - Thread: 1 -> Created block definitions 2019-11-11 10:24:22.096 - Thread: 1 -> Loading block variant groups 2019-11-11 10:24:22.099 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2019-11-11 10:24:22.100 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2019-11-11 10:24:22.101 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2019-11-11 10:24:22.101 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2019-11-11 10:24:22.101 - 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Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 10:24:22.107 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 10:24:22.108 - Thread: 1 -> Loading asteroid generators 2019-11-11 10:24:22.110 - Thread: 1 -> Loading spawn groups 2019-11-11 10:24:22.114 - Thread: 1 -> Loading drop containers 2019-11-11 10:24:22.115 - Thread: 1 -> Loading spawn groups 2019-11-11 10:24:22.115 - Thread: 1 -> Loading spawn groups 2019-11-11 10:24:22.116 - Thread: 1 -> Loading radial menu definitions 2019-11-11 10:24:22.130 - Thread: 1 -> Loading respawn ships 2019-11-11 10:24:22.132 - Thread: 1 -> Loading spawn groups 2019-11-11 10:24:22.132 - Thread: 1 -> Loading wheel speeds 2019-11-11 10:24:22.195 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 10:24:22.221 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 10:24:22.221 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 10:24:22.370 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 10:24:22.403 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 10:24:22.464 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 10:24:22.474 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:24:22.532 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:24:22.533 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:24:22.533 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:24:22.553 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:24:23.502 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 10:24:23.505 - Thread: 45 -> External debugger: listening... 2019-11-11 10:24:23.531 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 10:24:23.534 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 10:24:23.534 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 10:24:23.534 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 10:24:23.534 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 10:24:23.542 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 10:24:23.616 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 10:24:23.617 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 10:24:23.650 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 10:24:23.652 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 10:24:24.454 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 10:24:24.583 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 10:24:24.583 - Thread: 27 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 10:24:24.583 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 10:24:24.583 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 10:24:24.583 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 10:24:24.585 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2019-11-11 10:24:24.585 - Thread: 26 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2019-11-11 10:24:24.585 - Thread: 27 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2019-11-11 10:24:24.585 - Thread: 25 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2019-11-11 10:24:24.590 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2019-11-11 10:24:26.541 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 10:24:26.547 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:24:26.565 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 10:24:26.565 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2019-11-11 10:24:26.767 - Thread: 26 -> Info: Planet generator name: Alien 2019-11-11 10:24:26.768 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:24:26.784 - Thread: 27 -> Info: Planet generator name: Mars 2019-11-11 10:24:26.784 - Thread: 27 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:24:27.017 - Thread: 25 -> Info: Planet generator name: Titan 2019-11-11 10:24:27.017 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:24:27.035 - Thread: 24 -> Info: Planet generator name: Moon 2019-11-11 10:24:27.035 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:24:28.706 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 10:24:28.706 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:24:28.782 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2019-11-11 10:24:28.782 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2019-11-11 10:24:28.818 - Thread: 1 -> RequestRespawn 2019-11-11 10:24:28.915 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 10:24:28.916 - Thread: 1 -> Name = Star System 2019-11-11 10:24 2019-11-11 10:24:28.916 - Thread: 1 -> Description = 2019-11-11 10:24:28.916 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2019-11-11 10:24:28.916 - Thread: 1 -> Password = 2019-11-11 10:24:28.916 - Thread: 1 -> CurrentPath = E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2019-11-11 10:24:28.916 - Thread: 1 -> WorkshopId = 2019-11-11 10:24:28.916 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2019-11-11 10:24:28.916 - Thread: 1 -> ThumbPath = E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2019-11-11 10:24:28.919 - Thread: 1 -> Settings: 2019-11-11 10:24:28.920 - Thread: 1 -> GameMode = Survival 2019-11-11 10:24:28.920 - Thread: 1 -> MaxPlayers = 4 2019-11-11 10:24:28.920 - Thread: 1 -> OnlineMode = OFFLINE 2019-11-11 10:24:28.920 - Thread: 1 -> AutoHealing = True 2019-11-11 10:24:28.920 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 10:24:28.920 - Thread: 1 -> ThrusterDamage = True 2019-11-11 10:24:28.920 - Thread: 1 -> EnableSpectator = False 2019-11-11 10:24:28.920 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 10:24:28.920 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 10:24:28.920 - Thread: 1 -> MaxGridSize = 0 2019-11-11 10:24:28.920 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 10:24:28.920 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 10:24:28.920 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 10:24:28.920 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 10:24:28.920 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 10:24:28.920 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 10:24:28.920 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 10:24:28.920 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 10:24:28.920 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 10:24:28.920 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 10:24:28.920 - Thread: 1 -> ClientCanSave = False 2019-11-11 10:24:28.920 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 10:24:28.920 - Thread: 1 -> PermanentDeath = False 2019-11-11 10:24:28.920 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 10:24:28.920 - Thread: 1 -> EnableScripts = False 2019-11-11 10:24:28.920 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 10:24:28.920 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 10:24:28.920 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 10:24:28.920 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 10:24:28.920 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 10:24:28.920 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 10:24:28.920 - Thread: 1 -> ViewDistance = 15000 2019-11-11 10:24:28.920 - Thread: 1 -> Voxel destruction = True 2019-11-11 10:24:28.920 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 10:24:28.920 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 10:24:28.920 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 10:24:28.920 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 10:24:28.920 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 10:24:28.920 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 10:24:28.920 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 10:24:28.920 - Thread: 1 -> SyncDistance = 3000 2019-11-11 10:24:28.920 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 10:24:28.920 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 10:24:28.920 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 10:24:28.920 - Thread: 1 -> ExperimentalMode = True 2019-11-11 10:24:28.920 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 10:24:28.920 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 10:24:30.050 - Thread: 1 -> Session loaded 2019-11-11 10:24:30.054 - Thread: 1 -> Saving world - START 2019-11-11 10:24:30.055 - Thread: 1 -> Making world state snapshot. 2019-11-11 10:24:30.055 - Thread: 1 -> Before snapshot.: GC Memory: 3,180,314,104 B 2019-11-11 10:24:30.156 - Thread: 1 -> After snapshot.: GC Memory: 3,182,165,680 B 2019-11-11 10:24:30.158 - Thread: 1 -> Directory cleanup: GC Memory: 3,182,165,680 B 2019-11-11 10:24:30.158 - Thread: 1 -> Saving world - END 2019-11-11 10:24:30.162 - Thread: 1 -> RunLoadingAction - END 2019-11-11 10:24:30.162 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 10:24:30.165 - Thread: 24 -> Session snapshot save - START 2019-11-11 10:24:30.166 - Thread: 24 -> Checking file access for files in target dir. 2019-11-11 10:24:30.429 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 10:24:30.429 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 10:24:30.430 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 10:24:30.667 - Thread: 24 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Star System 2019-11-11 10-24\.new\Sandbox_config.sbc 2019-11-11 10:24:32.370 - Thread: 24 -> Session snapshot save - END 2019-11-11 10:24:33.324 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:24:33.325 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:24:42.828 - Thread: 1 -> Updating continues. 2019-11-11 10:24:43.511 - Thread: 1 -> GC Memory: 2,246,179,744 B 2019-11-11 10:24:44.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:24:44.111 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:24:44.121 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:24:44.349 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:24:44.352 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:24:44.355 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:25:02.914 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:25:02.935 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,12.55863,75.92406,1,0,3199.714,9821.578,5672,94328,2,36.45645,98.13187,0,21461,20.44575 2019-11-11 10:25:13.519 - Thread: 1 -> GC Memory: 3,360,381,192 B 2019-11-11 10:25:18.505 - Thread: 1 -> Updating stopped. 2019-11-11 10:25:23.101 - Thread: 1 -> Saving world - START 2019-11-11 10:25:23.102 - Thread: 1 -> Making world state snapshot. 2019-11-11 10:25:23.102 - Thread: 1 -> Before snapshot.: GC Memory: 3,360,407,784 B 2019-11-11 10:25:23.216 - Thread: 1 -> After snapshot.: GC Memory: 3,361,988,072 B 2019-11-11 10:25:23.217 - Thread: 1 -> Directory cleanup: GC Memory: 3,361,988,072 B 2019-11-11 10:25:23.217 - Thread: 1 -> Saving world - END 2019-11-11 10:25:23.217 - Thread: 1 -> Session snapshot save - START 2019-11-11 10:25:23.218 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 10:25:23.877 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Star System 2019-11-11 10-24\.new\Sandbox_config.sbc 2019-11-11 10:25:23.930 - Thread: 1 -> Session snapshot save - END 2019-11-11 10:25:23.949 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:25:23.950 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:25:24.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:25:24.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:25:24.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:25:24.003 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:25:24.004 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 10:25:24.004 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:25:24.005 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:25:24.232 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 10:25:24.232 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 10:25:24.233 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 10:25:24.237 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 10:25:24.412 - Thread: 1 -> MySession::Unload START 2019-11-11 10:25:24.413 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 10:25:24.413 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 10:25:24.413 - Thread: 1 -> IsServer: True 2019-11-11 10:25:24.414 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 10:25:24.431 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 10:25:24.431 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 10:25:24.579 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 10:25:24.606 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 10:25:24.611 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 10:25:24.612 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 10:25:24.670 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 10:25:24.676 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 10:25:24.888 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 10:25:24.902 - Thread: 1 -> Network readers disposed 2019-11-11 10:25:24.902 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 10:25:25.096 - Thread: 1 -> Loading sound definitions 2019-11-11 10:25:25.103 - Thread: 1 -> GuiTextures.sbc 2019-11-11 10:25:25.103 - Thread: 1 -> Failed to parse texture header! Texture: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 10:25:25.109 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 10:25:25.109 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 10:25:25.109 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 10:25:25.279 - Thread: 1 -> MySession::Unload END 2019-11-11 10:25:27.184 - Thread: 25 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2019-11-11 10:25:27.470 - Thread: 1 -> Query successful. 2019-11-11 10:25:27.470 - Thread: 25 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2019-11-11 10:25:27.470 - Thread: 25 -> Mod download time: 0.00 seconds 2019-11-11 10:25:39.595 - Thread: 1 -> LoadSession() - Start 2019-11-11 10:25:39.595 - Thread: 1 -> C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds 2019-11-11 10:25:39.616 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\Sandbox_config.sbc 2019-11-11 10:25:39.622 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 10:25:39.622 - Thread: 1 -> LoadSession() - End 2019-11-11 10:25:39.623 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:25:39.624 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:25:39.624 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:25:39.625 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:25:39.625 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:25:39.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:25:39.648 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 10:25:39.649 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 10:25:39.841 - Thread: 1 -> RunLoadingAction - START 2019-11-11 10:25:39.841 - Thread: 1 -> Loading session: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds 2019-11-11 10:25:40.215 - Thread: 1 -> GC Memory: 1,242,658,248 B 2019-11-11 10:25:40.217 - Thread: 1 -> Process Memory: 5,282,570,240 B 2019-11-11 10:25:40.217 - Thread: 1 -> Experimental mode: Yes 2019-11-11 10:25:40.217 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration 2019-11-11 10:25:40.247 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 10:25:40.267 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 10:25:40.267 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 10:25:40.267 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 10:25:40.269 - Thread: 1 -> d2033c5c377fe1fa65d49dabbd57343362079b78 2019-11-11 10:25:40.426 - Thread: 1 -> Loading scenarios 2019-11-11 10:25:40.426 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 10:25:40.427 - Thread: 1 -> List of used mods (0) - START 2019-11-11 10:25:40.427 - Thread: 1 -> List of used mods - END 2019-11-11 10:25:40.490 - Thread: 1 -> Loading behaviors 2019-11-11 10:25:40.490 - Thread: 1 -> Loading ammo magazines 2019-11-11 10:25:40.490 - Thread: 1 -> Loading ammo definitions 2019-11-11 10:25:40.490 - Thread: 1 -> Loading animations 2019-11-11 10:25:40.490 - Thread: 1 -> Loading animations 2019-11-11 10:25:40.490 - Thread: 1 -> Loading sound definitions 2019-11-11 10:25:40.490 - Thread: 1 -> Loading sound definitions 2019-11-11 10:25:40.490 - Thread: 1 -> Loading sound definitions 2019-11-11 10:25:40.491 - Thread: 1 -> Loading sound definitions 2019-11-11 10:25:40.491 - Thread: 1 -> Loading sound definitions 2019-11-11 10:25:40.491 - Thread: 1 -> Loading category classes 2019-11-11 10:25:40.491 - Thread: 1 -> Loading category classes 2019-11-11 10:25:40.491 - Thread: 1 -> Loading blueprint classes 2019-11-11 10:25:40.491 - Thread: 1 -> Loading blueprint class entries 2019-11-11 10:25:40.491 - Thread: 1 -> Loading blueprint class entries 2019-11-11 10:25:40.491 - Thread: 1 -> Loading blueprints 2019-11-11 10:25:40.491 - Thread: 1 -> Loading blueprints 2019-11-11 10:25:40.491 - Thread: 1 -> Loading agent definitions 2019-11-11 10:25:40.491 - Thread: 1 -> Loading character definitions 2019-11-11 10:25:40.491 - Thread: 1 -> Loading character definitions 2019-11-11 10:25:40.491 - Thread: 1 -> Loading components 2019-11-11 10:25:40.491 - Thread: 1 -> Loading components 2019-11-11 10:25:40.491 - Thread: 1 -> Loading configuration 2019-11-11 10:25:40.491 - Thread: 1 -> Loading container types 2019-11-11 10:25:40.491 - Thread: 1 -> Loading Contract Types 2019-11-11 10:25:40.491 - Thread: 1 -> Loading block positions 2019-11-11 10:25:40.491 - Thread: 1 -> Loading block positions 2019-11-11 10:25:40.491 - Thread: 1 -> Loading curve definitions 2019-11-11 10:25:40.491 - Thread: 1 -> Loading debris 2019-11-11 10:25:40.491 - Thread: 1 -> Loading environment items entries 2019-11-11 10:25:40.491 - Thread: 1 -> Loading decal global definitions 2019-11-11 10:25:40.491 - Thread: 1 -> Loading decal definitions 2019-11-11 10:25:40.492 - Thread: 1 -> Loading drone behaviors 2019-11-11 10:25:40.492 - Thread: 1 -> Loading edges 2019-11-11 10:25:40.492 - Thread: 1 -> Loading emissive color definitions 2019-11-11 10:25:40.492 - Thread: 1 -> Loading emissive color default states 2019-11-11 10:25:40.492 - Thread: 1 -> Loading animations 2019-11-11 10:25:40.492 - Thread: 1 -> Loading entity components 2019-11-11 10:25:40.492 - Thread: 1 -> Loading component containers 2019-11-11 10:25:40.492 - Thread: 1 -> Loading environment items entries 2019-11-11 10:25:40.492 - Thread: 1 -> Loading Faction Names 2019-11-11 10:25:40.492 - Thread: 1 -> Loading factions 2019-11-11 10:25:40.492 - Thread: 1 -> Loading flare definitions 2019-11-11 10:25:40.492 - Thread: 1 -> Loading gas property definitions 2019-11-11 10:25:40.492 - Thread: 1 -> Loading event definitions 2019-11-11 10:25:40.492 - Thread: 1 -> Loading physical items 2019-11-11 10:25:40.499 - Thread: 1 -> GuiTextures.sbc 2019-11-11 10:25:40.499 - Thread: 1 -> Failed to parse texture header! Texture: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 10:25:40.504 - Thread: 1 -> Loading LCD texture categories 2019-11-11 10:25:40.504 - Thread: 1 -> Loading LCD texture categories 2019-11-11 10:25:40.504 - Thread: 1 -> Loading physical items 2019-11-11 10:25:40.504 - Thread: 1 -> Loading physical items 2019-11-11 10:25:40.504 - Thread: 1 -> Loading physical material properties 2019-11-11 10:25:40.504 - Thread: 1 -> Loading pirate antennas 2019-11-11 10:25:40.504 - Thread: 1 -> Loading research blocks definitions 2019-11-11 10:25:40.504 - Thread: 1 -> Loading research groups definitions 2019-11-11 10:25:40.504 - Thread: 1 -> Loading resource distribution groups 2019-11-11 10:25:40.504 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 10:25:40.504 - Thread: 1 -> Loading ship sound groups 2019-11-11 10:25:40.504 - Thread: 1 -> Loading ship sound groups 2019-11-11 10:25:40.504 - Thread: 1 -> Loading sound categories 2019-11-11 10:25:40.504 - Thread: 1 -> Loading stat definitions 2019-11-11 10:25:40.504 - Thread: 1 -> Loading grid creators 2019-11-11 10:25:40.504 - Thread: 1 -> Loading transparent material properties 2019-11-11 10:25:40.504 - Thread: 1 -> Loading voxel map storage definitions 2019-11-11 10:25:40.505 - Thread: 1 -> Loading voxel material definitions 2019-11-11 10:25:40.505 - Thread: 1 -> Loading voxel material definitions 2019-11-11 10:25:40.505 - Thread: 1 -> Audio effects definitions 2019-11-11 10:25:40.505 - Thread: 1 -> Loading environment items definitions 2019-11-11 10:25:40.505 - Thread: 1 -> Loading environment items definitions 2019-11-11 10:25:40.506 - Thread: 1 -> Loading physical material properties 2019-11-11 10:25:40.506 - Thread: 1 -> Loading particle effect definitions 2019-11-11 10:25:40.522 - Thread: 1 -> Loading particle effect definitions 2019-11-11 10:25:40.583 - Thread: 1 -> Loading environment item definitions 2019-11-11 10:25:40.583 - Thread: 1 -> Loading weapon definitions 2019-11-11 10:25:40.584 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.584 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.584 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.585 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.585 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.586 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.586 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.586 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.586 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.586 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.587 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.587 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.587 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.588 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.588 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.588 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.589 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.589 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.590 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.590 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.591 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.591 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.591 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.591 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.592 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.592 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.593 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.593 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.594 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.594 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.594 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.602 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.603 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.604 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.605 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.605 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.606 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.606 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.607 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.607 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.609 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.609 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.610 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.611 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.612 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.612 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.614 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.614 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.616 - Thread: 1 -> Loading cube blocks 2019-11-11 10:25:40.616 - Thread: 1 -> Created block definitions 2019-11-11 10:25:40.619 - Thread: 1 -> Loading block variant groups 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc 2019-11-11 10:25:40.620 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc 2019-11-11 10:25:40.621 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc 2019-11-11 10:25:40.621 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc 2019-11-11 10:25:40.621 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc 2019-11-11 10:25:40.621 - 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Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2019-11-11 10:25:40.638 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2019-11-11 10:25:40.638 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 10:25:40.638 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 10:25:40.638 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 10:25:40.638 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 10:25:40.638 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 10:25:40.638 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 10:25:40.638 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 10:25:40.639 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 10:25:40.639 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 10:25:40.639 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 10:25:40.639 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 10:25:40.639 - Thread: 1 -> Loading asteroid generators 2019-11-11 10:25:40.640 - Thread: 1 -> Loading spawn groups 2019-11-11 10:25:40.640 - Thread: 1 -> Loading drop containers 2019-11-11 10:25:40.640 - Thread: 1 -> Loading spawn groups 2019-11-11 10:25:40.640 - Thread: 1 -> Loading spawn groups 2019-11-11 10:25:40.640 - Thread: 1 -> Loading radial menu definitions 2019-11-11 10:25:40.640 - Thread: 1 -> Loading respawn ships 2019-11-11 10:25:40.640 - Thread: 1 -> Loading spawn groups 2019-11-11 10:25:40.640 - Thread: 1 -> Loading wheel speeds 2019-11-11 10:25:40.643 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 10:25:40.661 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 10:25:40.661 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 10:25:40.809 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 10:25:40.830 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 10:25:40.832 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 10:25:40.833 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:25:40.886 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:25:40.886 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:25:40.887 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:25:40.889 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:25:41.079 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 10:25:41.080 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 10:25:41.083 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 10:25:41.083 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 10:25:41.083 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 10:25:41.083 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 10:25:41.084 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 10:25:41.088 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 10:25:41.088 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 10:25:41.089 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 10:25:41.089 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 10:25:41.098 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 10:25:41.100 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 10:25:41.100 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\EarthLike-1779144428d120000.vx2' 2019-11-11 10:25:41.874 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 10:25:41.874 - Thread: 25 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\Moon-1353915701d19000.vx2' 2019-11-11 10:25:41.879 - Thread: 27 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 10:25:41.879 - Thread: 27 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\Alien-291759539d120000.vx2' 2019-11-11 10:25:41.886 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 10:25:41.886 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 10:25:41.886 - Thread: 26 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\Mars-2044023682d120000.vx2' 2019-11-11 10:25:41.886 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\Titan-2124704365d19000.vx2' 2019-11-11 10:25:43.410 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 10:25:43.411 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:25:43.411 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 10:25:43.411 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\Europa-595048092d19000.vx2' 2019-11-11 10:25:43.748 - Thread: 26 -> Info: Planet generator name: Mars 2019-11-11 10:25:43.748 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:25:43.855 - Thread: 27 -> Info: Planet generator name: Alien 2019-11-11 10:25:43.855 - Thread: 27 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:25:43.875 - Thread: 24 -> Info: Planet generator name: Titan 2019-11-11 10:25:43.876 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:25:44.056 - Thread: 25 -> Info: Planet generator name: Moon 2019-11-11 10:25:44.056 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:25:46.266 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 10:25:46.266 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:25:48.026 - Thread: 1 -> Checkpoint.CameraAttachedTo: 94898437965989683 2019-11-11 10:25:48.034 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 10:25:48.035 - Thread: 1 -> Name = Lost Colony 2019-11-11 10:25:48.035 - Thread: 1 -> Description = 2019-11-11 10:25:48.035 - Thread: 1 -> GameDateTime = 01/13/2081 22:55:56 2019-11-11 10:25:48.035 - Thread: 1 -> Password = 2019-11-11 10:25:48.035 - Thread: 1 -> CurrentPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds 2019-11-11 10:25:48.035 - Thread: 1 -> WorkshopId = 2019-11-11 10:25:48.035 - Thread: 1 -> CameraController = Default_Astronaut 2019-11-11 10:25:48.035 - Thread: 1 -> ThumbPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\thumb.jpg 2019-11-11 10:25:48.035 - Thread: 1 -> Settings: 2019-11-11 10:25:48.035 - Thread: 1 -> GameMode = Survival 2019-11-11 10:25:48.035 - Thread: 1 -> MaxPlayers = 4 2019-11-11 10:25:48.035 - Thread: 1 -> OnlineMode = OFFLINE 2019-11-11 10:25:48.035 - Thread: 1 -> AutoHealing = False 2019-11-11 10:25:48.035 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 10:25:48.035 - Thread: 1 -> ThrusterDamage = True 2019-11-11 10:25:48.035 - Thread: 1 -> EnableSpectator = False 2019-11-11 10:25:48.035 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 10:25:48.035 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 10:25:48.035 - Thread: 1 -> MaxGridSize = 0 2019-11-11 10:25:48.035 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 10:25:48.035 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 10:25:48.035 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 10:25:48.035 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 10:25:48.035 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 10:25:48.035 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 10:25:48.035 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 10:25:48.035 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 10:25:48.035 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 10:25:48.035 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 10:25:48.035 - Thread: 1 -> ClientCanSave = False 2019-11-11 10:25:48.035 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 10:25:48.035 - Thread: 1 -> PermanentDeath = False 2019-11-11 10:25:48.035 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 10:25:48.035 - Thread: 1 -> EnableScripts = True 2019-11-11 10:25:48.035 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 10:25:48.035 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 10:25:48.035 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 10:25:48.035 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 10:25:48.035 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 10:25:48.035 - Thread: 1 -> EnableIngameScripts = True 2019-11-11 10:25:48.035 - Thread: 1 -> ViewDistance = 15000 2019-11-11 10:25:48.035 - Thread: 1 -> Voxel destruction = True 2019-11-11 10:25:48.035 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 10:25:48.035 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 10:25:48.035 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 10:25:48.035 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 10:25:48.035 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 10:25:48.035 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 10:25:48.035 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 10:25:48.035 - Thread: 1 -> SyncDistance = 3000 2019-11-11 10:25:48.035 - Thread: 1 -> BlockLimitsEnabled = NONE 2019-11-11 10:25:48.035 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 10:25:48.035 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 10:25:48.035 - Thread: 1 -> ExperimentalMode = True 2019-11-11 10:25:48.036 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders 2019-11-11 10:25:48.036 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 10:25:48.485 - Thread: 1 -> Session loaded 2019-11-11 10:25:48.487 - Thread: 1 -> Saving world - START 2019-11-11 10:25:48.487 - Thread: 1 -> Making world state snapshot. 2019-11-11 10:25:48.487 - Thread: 1 -> Before snapshot.: GC Memory: 2,139,988,896 B 2019-11-11 10:25:48.749 - Thread: 1 -> After snapshot.: GC Memory: 2,199,718,616 B 2019-11-11 10:25:48.749 - Thread: 1 -> Directory cleanup: GC Memory: 2,199,726,808 B 2019-11-11 10:25:48.749 - Thread: 1 -> Saving world - END 2019-11-11 10:25:48.749 - Thread: 1 -> Session snapshot save - START 2019-11-11 10:25:48.750 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 10:25:50.937 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\.new\Sandbox_config.sbc 2019-11-11 10:25:52.394 - Thread: 1 -> Session snapshot save - END 2019-11-11 10:25:52.394 - Thread: 1 -> RunLoadingAction - END 2019-11-11 10:25:52.394 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 10:25:52.397 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 10:25:52.397 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 10:25:52.398 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 10:25:52.398 - Thread: 1 -> Updating continues. 2019-11-11 10:25:52.400 - Thread: 1 -> GC Memory: 2,258,919,152 B 2019-11-11 10:25:54.814 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:25:54.822 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:26:01.618 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:26:10.178 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:26:10.179 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:26:21.710 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:26:21.711 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,36.45256,84.24186,1,0,7706.868,19126.31,170635,-170635,217,67.40726,96.79465,45.76419,13490,22.89147 2019-11-11 10:26:22.415 - Thread: 1 -> GC Memory: 8,079,237,272 B 2019-11-11 10:26:52.430 - Thread: 1 -> GC Memory: 8,096,982,408 B 2019-11-11 10:27:21.726 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:27:21.726 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,58.51632,139.4469,1,0,7870.203,20011.63,170635,-170635,217,61.35418,98.81439,50.89542,11885,30.66456 2019-11-11 10:27:22.434 - Thread: 1 -> GC Memory: 8,254,888,776 B 2019-11-11 10:27:28.143 - Thread: 1 -> Updating stopped. 2019-11-11 10:28:21.743 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:28:21.743 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,6.679561,86.92148,1,0,1774.137,17914.05,170635,-170635,217,55.92576,98.99799,43.10192,14095,28.22149 2019-11-11 10:29:13.879 - Thread: 1 -> Updating continues. 2019-11-11 10:29:13.884 - Thread: 1 -> GC Memory: 1,865,599,872 B 2019-11-11 10:29:14.125 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:29:14.125 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:29:21.760 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:29:21.760 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,54.61587,89.15836,1,0,1784.144,17922.84,170635,-170635,217,55.86406,99.32754,42.70843,14802,27.33393 2019-11-11 10:29:43.886 - Thread: 1 -> GC Memory: 1,890,452,824 B 2019-11-11 10:30:13.901 - Thread: 1 -> GC Memory: 1,887,379,520 B 2019-11-11 10:30:21.776 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:30:21.777 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,38.62855,90.05849,1,0,1804.234,18034.91,170635,-170635,217,60.05378,98.44942,53.81785,15508,25.33274 2019-11-11 10:30:39.848 - Thread: 1 -> Autosave initiated 2019-11-11 10:30:39.848 - Thread: 1 -> Character state: True 2019-11-11 10:30:39.848 - Thread: 1 -> IsServer: True 2019-11-11 10:30:39.848 - Thread: 1 -> MyAsyncSaving.InProgress: False 2019-11-11 10:30:39.848 - Thread: 1 -> Autosave 2019-11-11 10:30:39.848 - Thread: 1 -> Saving world - START 2019-11-11 10:30:39.849 - Thread: 1 -> Making world state snapshot. 2019-11-11 10:30:39.849 - Thread: 1 -> Before snapshot.: GC Memory: 1,899,228,864 B 2019-11-11 10:30:39.936 - Thread: 1 -> After snapshot.: GC Memory: 1,904,843,712 B 2019-11-11 10:30:39.936 - Thread: 1 -> Directory cleanup: GC Memory: 1,904,843,712 B 2019-11-11 10:30:39.936 - Thread: 1 -> Saving world - END 2019-11-11 10:30:39.937 - Thread: 25 -> Session snapshot save - START 2019-11-11 10:30:39.938 - Thread: 25 -> Checking file access for files in target dir. 2019-11-11 10:30:42.360 - Thread: 25 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\.new\Sandbox_config.sbc 2019-11-11 10:30:43.305 - Thread: 25 -> Session snapshot save - END 2019-11-11 10:30:43.915 - Thread: 1 -> GC Memory: 1,943,874,816 B 2019-11-11 10:31:13.916 - Thread: 1 -> GC Memory: 1,949,659,104 B 2019-11-11 10:31:21.793 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:31:21.793 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,41.02171,81.99142,1,0,1864.352,17813.37,170635,-170635,217,73.54967,94.9164,49.16486,15837,21.33701 2019-11-11 10:31:43.916 - Thread: 1 -> GC Memory: 1,894,025,336 B 2019-11-11 10:32:06.544 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2019-11-11 10:32:13.934 - Thread: 1 -> GC Memory: 1,901,771,672 B 2019-11-11 10:32:21.810 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:32:21.812 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,39.73573,91.19822,1,0,1814.629,17700.09,170635,-170635,217,68.2113,96.59752,47.98653,15072,22.31034 2019-11-11 10:32:43.949 - Thread: 1 -> GC Memory: 1,908,741,896 B 2019-11-11 10:33:13.951 - Thread: 1 -> GC Memory: 1,884,869,880 B 2019-11-11 10:33:21.826 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:33:21.827 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,40.58141,78.07028,1,0,1799.799,17726.97,170266,-170266,219,66.71163,95.02241,47.96981,15094,21.15262 2019-11-11 10:33:43.951 - Thread: 1 -> GC Memory: 1,899,896,056 B 2019-11-11 10:34:13.954 - Thread: 1 -> GC Memory: 2,003,838,016 B 2019-11-11 10:34:21.844 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:34:21.844 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,37.63253,70.47845,1,0,1950.996,17726.87,170080,-170080,221,57.12454,94.81405,44.25525,15366,19.33183 2019-11-11 10:34:43.969 - Thread: 1 -> GC Memory: 2,172,184,608 B 2019-11-11 10:34:59.802 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 1825' with entity id '125925228117181825' 2019-11-11 10:35:01.447 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 6528' with entity id '74958061810156528' 2019-11-11 10:35:03.115 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 8710' with entity id '91505545234058710' 2019-11-11 10:35:13.974 - Thread: 1 -> GC Memory: 2,042,666,896 B 2019-11-11 10:35:21.861 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:35:21.861 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,40.34109,71.30546,1,0,1999.424,17760.54,170076,-170076,217,50.71536,97.79034,46.9027,16170,20.22302 2019-11-11 10:35:39.848 - Thread: 1 -> Autosave initiated 2019-11-11 10:35:39.848 - Thread: 1 -> Character state: True 2019-11-11 10:35:39.848 - Thread: 1 -> IsServer: True 2019-11-11 10:35:39.848 - Thread: 1 -> MyAsyncSaving.InProgress: False 2019-11-11 10:35:39.848 - Thread: 1 -> Autosave 2019-11-11 10:35:39.848 - Thread: 1 -> Saving world - START 2019-11-11 10:35:39.848 - Thread: 1 -> Making world state snapshot. 2019-11-11 10:35:39.848 - Thread: 1 -> Before snapshot.: GC Memory: 2,216,925,568 B 2019-11-11 10:35:40.122 - Thread: 1 -> After snapshot.: GC Memory: 2,273,924,960 B 2019-11-11 10:35:40.122 - Thread: 1 -> Directory cleanup: GC Memory: 2,273,924,960 B 2019-11-11 10:35:40.122 - Thread: 1 -> Saving world - END 2019-11-11 10:35:40.123 - Thread: 24 -> Session snapshot save - START 2019-11-11 10:35:40.124 - Thread: 24 -> Checking file access for files in target dir. 2019-11-11 10:35:42.326 - Thread: 24 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\.new\Sandbox_config.sbc 2019-11-11 10:35:43.883 - Thread: 24 -> Session snapshot save - END 2019-11-11 10:35:43.980 - Thread: 1 -> GC Memory: 2,365,527,888 B 2019-11-11 10:36:13.996 - Thread: 1 -> GC Memory: 2,516,990,872 B 2019-11-11 10:36:22.141 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:36:22.141 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,39.15789,68.49313,1,0,2457.413,17746.64,169498,-169498,222,49.60384,99.10159,42.46247,16480,22.66223 2019-11-11 10:36:40.046 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 5915' with entity id '115561987649084081' 2019-11-11 10:36:40.067 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 5393' with entity id '76007725506795393' 2019-11-11 10:36:40.078 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 6436' with entity id '82916245913276436' 2019-11-11 10:36:41.178 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 2637' with entity id '128775025768628321' 2019-11-11 10:36:41.695 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 2362' with entity id '86530676238242362' 2019-11-11 10:36:43.361 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 7769' with entity id '95254496042597769' 2019-11-11 10:36:43.996 - Thread: 1 -> GC Memory: 2,065,772,912 B 2019-11-11 10:37:14.011 - Thread: 1 -> GC Memory: 2,288,074,400 B 2019-11-11 10:37:22.158 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:37:22.158 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,35.64011,55.42994,1,0,2242.32,17832.74,169312,-169312,215,52.02822,95.79873,49.68841,15682,17.33192 2019-11-11 10:37:44.012 - Thread: 1 -> GC Memory: 2,514,868,160 B 2019-11-11 10:38:14.012 - Thread: 1 -> GC Memory: 1,943,474,512 B 2019-11-11 10:38:22.174 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:38:22.175 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,53.30653,84.32214,1,0,1922.621,17986.18,169312,-169312,215,61.42837,97.83488,44.02889,15790,21.33278 2019-11-11 10:38:44.027 - Thread: 1 -> GC Memory: 2,203,217,776 B 2019-11-11 10:39:14.046 - Thread: 1 -> GC Memory: 2,451,748,240 B 2019-11-11 10:39:22.191 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:39:22.192 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,34.36972,66.62495,1,0,2402.396,17812.14,169312,-169312,215,48.54512,98.44357,43.24262,15826,21.10528 2019-11-11 10:39:44.048 - Thread: 1 -> GC Memory: 2,704,302,720 B 2019-11-11 10:40:14.061 - Thread: 1 -> GC Memory: 1,961,277,472 B 2019-11-11 10:40:22.208 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:40:22.208 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,35.25676,89.95802,1,0,1875.404,17819.16,169188,-169188,215,64.02937,95.94585,43.01735,15875,21.33959 2019-11-11 10:40:39.862 - Thread: 1 -> Autosave initiated 2019-11-11 10:40:39.862 - Thread: 1 -> Character state: True 2019-11-11 10:40:39.862 - Thread: 1 -> IsServer: True 2019-11-11 10:40:39.862 - Thread: 1 -> MyAsyncSaving.InProgress: False 2019-11-11 10:40:39.862 - Thread: 1 -> Autosave 2019-11-11 10:40:39.862 - Thread: 1 -> Saving world - START 2019-11-11 10:40:39.862 - Thread: 1 -> Making world state snapshot. 2019-11-11 10:40:39.862 - Thread: 1 -> Before snapshot.: GC Memory: 1,964,975,536 B 2019-11-11 10:40:40.128 - Thread: 1 -> After snapshot.: GC Memory: 2,023,283,640 B 2019-11-11 10:40:40.128 - Thread: 1 -> Directory cleanup: GC Memory: 2,023,283,640 B 2019-11-11 10:40:40.128 - Thread: 1 -> Saving world - END 2019-11-11 10:40:40.128 - Thread: 24 -> Session snapshot save - START 2019-11-11 10:40:40.130 - Thread: 24 -> Checking file access for files in target dir. 2019-11-11 10:40:42.222 - Thread: 24 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Lost Colony 2019-11-11 10-25-38\Worlds\.new\Sandbox_config.sbc 2019-11-11 10:40:43.760 - Thread: 24 -> Session snapshot save - END 2019-11-11 10:40:44.067 - Thread: 1 -> GC Memory: 2,083,445,344 B 2019-11-11 10:41:14.074 - Thread: 1 -> GC Memory: 2,096,747,496 B 2019-11-11 10:41:22.480 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:41:22.480 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,51.80893,68.90969,1,0,2003.599,18085.54,169188,-169188,215,66.83141,96.21925,45.59481,16359,17.56662 2019-11-11 10:41:44.088 - Thread: 1 -> GC Memory: 2,050,289,424 B 2019-11-11 10:42:14.102 - Thread: 1 -> GC Memory: 2,326,051,120 B 2019-11-11 10:42:22.497 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:42:22.497 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,39.2667,62.62856,1,0,2286.152,17871.89,169188,-169188,215,53.25393,97.70897,44.80058,16684,20.22031 2019-11-11 10:42:44.103 - Thread: 1 -> GC Memory: 2,551,436,344 B 2019-11-11 10:42:44.782 - Thread: 1 -> Updating stopped. 2019-11-11 10:42:47.631 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:42:47.632 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:42:47.632 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:42:47.633 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:42:47.633 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:42:47.633 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:42:47.633 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 10:42:47.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:42:47.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:42:48.095 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 10:42:48.095 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 10:42:48.096 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 10:42:48.097 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 10:42:48.257 - Thread: 1 -> MySession::Unload START 2019-11-11 10:42:48.257 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 10:42:48.257 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 10:42:48.257 - Thread: 1 -> IsServer: True 2019-11-11 10:42:48.257 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 10:42:48.277 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 10:42:48.277 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 10:42:48.433 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 10:42:48.457 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 10:42:48.458 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 10:42:48.459 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 10:42:48.472 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 10:42:48.473 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 10:42:49.471 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 10:42:49.472 - Thread: 1 -> Network readers disposed 2019-11-11 10:42:49.472 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 10:42:49.702 - Thread: 1 -> Loading sound definitions 2019-11-11 10:42:49.709 - Thread: 1 -> GuiTextures.sbc 2019-11-11 10:42:49.710 - Thread: 1 -> Failed to parse texture header! Texture: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 10:42:49.715 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 10:42:49.715 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 10:42:49.715 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 10:42:50.639 - Thread: 1 -> MySession::Unload END 2019-11-11 10:44:27.858 - Thread: 25 -> Loading available saves - START 2019-11-11 10:44:27.859 - Thread: 25 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519' 2019-11-11 10:44:28.416 - Thread: 25 -> Loading available saves - END 2019-11-11 10:44:28.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:44:28.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:44:39.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:44:39.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:44:55.942 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:44:55.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:45:02.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:45:02.526 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:45:04.117 - Thread: 25 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2019-11-11 10:45:04.375 - Thread: 1 -> Query successful. 2019-11-11 10:45:04.375 - Thread: 25 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2019-11-11 10:45:04.375 - Thread: 25 -> Mod download time: 0.00 seconds 2019-11-11 10:45:05.741 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2019-11-11 10:45:05.742 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 10:45:05.744 - Thread: 1 -> d2033c5c377fe1fa65d49dabbd57343362079b78 2019-11-11 10:45:05.917 - Thread: 1 -> Loading scenarios 2019-11-11 10:45:05.918 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 10:45:05.918 - Thread: 25 -> Loading available saves - START 2019-11-11 10:45:05.921 - Thread: 25 -> GetWorldInfoFromDirectory (Exists: True) 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2019-11-11 10:45:05.921 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2019-11-11 10:45:05.940 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:45:05.941 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:45:05.950 - Thread: 25 -> Loading available saves - END 2019-11-11 10:45:15.856 - Thread: 1 -> StartNewSandbox - Start 2019-11-11 10:45:15.870 - Thread: 1 -> LoadSession() - End 2019-11-11 10:45:15.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:45:15.874 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:45:15.874 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:45:15.874 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:45:15.874 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:45:15.875 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:45:15.895 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 10:45:15.896 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 10:45:16.106 - Thread: 1 -> RunLoadingAction - START 2019-11-11 10:45:16.106 - Thread: 1 -> Loading session: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2019-11-11 10:45:16.406 - Thread: 1 -> GC Memory: 1,613,878,592 B 2019-11-11 10:45:16.409 - Thread: 1 -> Process Memory: 8,115,720,192 B 2019-11-11 10:45:16.409 - Thread: 1 -> Experimental mode: Yes 2019-11-11 10:45:16.409 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2019-11-11 10:45:16.439 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 10:45:16.477 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 10:45:16.477 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 10:45:16.477 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 10:45:16.479 - Thread: 1 -> d2033c5c377fe1fa65d49dabbd57343362079b78 2019-11-11 10:45:16.652 - Thread: 1 -> Loading scenarios 2019-11-11 10:45:16.652 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 10:45:16.653 - Thread: 1 -> List of used mods (0) - START 2019-11-11 10:45:16.653 - Thread: 1 -> List of used mods - END 2019-11-11 10:45:16.721 - Thread: 1 -> Loading behaviors 2019-11-11 10:45:16.721 - Thread: 1 -> Loading ammo magazines 2019-11-11 10:45:16.721 - Thread: 1 -> Loading ammo definitions 2019-11-11 10:45:16.721 - Thread: 1 -> Loading animations 2019-11-11 10:45:16.721 - Thread: 1 -> Loading animations 2019-11-11 10:45:16.721 - Thread: 1 -> Loading sound definitions 2019-11-11 10:45:16.721 - Thread: 1 -> Loading sound definitions 2019-11-11 10:45:16.721 - Thread: 1 -> Loading sound definitions 2019-11-11 10:45:16.721 - Thread: 1 -> Loading sound definitions 2019-11-11 10:45:16.722 - Thread: 1 -> Loading sound definitions 2019-11-11 10:45:16.722 - Thread: 1 -> Loading category classes 2019-11-11 10:45:16.722 - Thread: 1 -> Loading category classes 2019-11-11 10:45:16.722 - Thread: 1 -> Loading blueprint classes 2019-11-11 10:45:16.722 - Thread: 1 -> Loading blueprint class entries 2019-11-11 10:45:16.722 - Thread: 1 -> Loading blueprint class entries 2019-11-11 10:45:16.722 - Thread: 1 -> Loading blueprints 2019-11-11 10:45:16.722 - Thread: 1 -> Loading blueprints 2019-11-11 10:45:16.722 - Thread: 1 -> Loading agent definitions 2019-11-11 10:45:16.722 - Thread: 1 -> Loading character definitions 2019-11-11 10:45:16.722 - Thread: 1 -> Loading character definitions 2019-11-11 10:45:16.722 - Thread: 1 -> Loading components 2019-11-11 10:45:16.722 - Thread: 1 -> Loading components 2019-11-11 10:45:16.722 - Thread: 1 -> Loading configuration 2019-11-11 10:45:16.722 - Thread: 1 -> Loading container types 2019-11-11 10:45:16.722 - Thread: 1 -> Loading Contract Types 2019-11-11 10:45:16.722 - Thread: 1 -> Loading block positions 2019-11-11 10:45:16.722 - Thread: 1 -> Loading block positions 2019-11-11 10:45:16.722 - Thread: 1 -> Loading curve definitions 2019-11-11 10:45:16.722 - Thread: 1 -> Loading debris 2019-11-11 10:45:16.722 - Thread: 1 -> Loading environment items entries 2019-11-11 10:45:16.722 - Thread: 1 -> Loading decal global definitions 2019-11-11 10:45:16.722 - Thread: 1 -> Loading decal definitions 2019-11-11 10:45:16.722 - Thread: 1 -> Loading drone behaviors 2019-11-11 10:45:16.722 - Thread: 1 -> Loading edges 2019-11-11 10:45:16.722 - Thread: 1 -> Loading emissive color definitions 2019-11-11 10:45:16.723 - Thread: 1 -> Loading emissive color default states 2019-11-11 10:45:16.723 - Thread: 1 -> Loading animations 2019-11-11 10:45:16.723 - Thread: 1 -> Loading entity components 2019-11-11 10:45:16.723 - Thread: 1 -> Loading component containers 2019-11-11 10:45:16.723 - Thread: 1 -> Loading environment items entries 2019-11-11 10:45:16.723 - Thread: 1 -> Loading Faction Names 2019-11-11 10:45:16.723 - Thread: 1 -> Loading factions 2019-11-11 10:45:16.723 - Thread: 1 -> Loading flare definitions 2019-11-11 10:45:16.723 - Thread: 1 -> Loading gas property definitions 2019-11-11 10:45:16.723 - Thread: 1 -> Loading event definitions 2019-11-11 10:45:16.723 - Thread: 1 -> Loading physical items 2019-11-11 10:45:16.731 - Thread: 1 -> GuiTextures.sbc 2019-11-11 10:45:16.731 - Thread: 1 -> Failed to parse texture header! Texture: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 10:45:16.736 - Thread: 1 -> Loading LCD texture categories 2019-11-11 10:45:16.736 - Thread: 1 -> Loading LCD texture categories 2019-11-11 10:45:16.736 - Thread: 1 -> Loading physical items 2019-11-11 10:45:16.736 - Thread: 1 -> Loading physical items 2019-11-11 10:45:16.736 - Thread: 1 -> Loading physical material properties 2019-11-11 10:45:16.736 - Thread: 1 -> Loading pirate antennas 2019-11-11 10:45:16.737 - Thread: 1 -> Loading research blocks definitions 2019-11-11 10:45:16.737 - Thread: 1 -> Loading research groups definitions 2019-11-11 10:45:16.737 - Thread: 1 -> Loading resource distribution groups 2019-11-11 10:45:16.737 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 10:45:16.737 - Thread: 1 -> Loading ship sound groups 2019-11-11 10:45:16.737 - Thread: 1 -> Loading ship sound groups 2019-11-11 10:45:16.737 - Thread: 1 -> Loading sound categories 2019-11-11 10:45:16.737 - Thread: 1 -> Loading stat definitions 2019-11-11 10:45:16.737 - Thread: 1 -> Loading grid creators 2019-11-11 10:45:16.737 - Thread: 1 -> Loading transparent material properties 2019-11-11 10:45:16.737 - Thread: 1 -> Loading voxel map storage definitions 2019-11-11 10:45:16.737 - Thread: 1 -> Loading voxel material definitions 2019-11-11 10:45:16.738 - Thread: 1 -> Loading voxel material definitions 2019-11-11 10:45:16.738 - Thread: 1 -> Audio effects definitions 2019-11-11 10:45:16.738 - Thread: 1 -> Loading environment items definitions 2019-11-11 10:45:16.738 - Thread: 1 -> Loading environment items definitions 2019-11-11 10:45:16.739 - Thread: 1 -> Loading physical material properties 2019-11-11 10:45:16.739 - Thread: 1 -> Loading particle effect definitions 2019-11-11 10:45:16.749 - Thread: 1 -> Loading particle effect definitions 2019-11-11 10:45:16.805 - Thread: 1 -> Loading environment item definitions 2019-11-11 10:45:16.806 - Thread: 1 -> Loading weapon definitions 2019-11-11 10:45:16.806 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.806 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.806 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.807 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.807 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.807 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.807 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.808 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.808 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.808 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.809 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.809 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.809 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.810 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.810 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.810 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.811 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.811 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.812 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.813 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.813 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.813 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.814 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.814 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.815 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.815 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.815 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.816 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.817 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.817 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.818 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.819 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.820 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.820 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.821 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.821 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.848 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.848 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.849 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.850 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.851 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.851 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.852 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.853 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.854 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.854 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.855 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.856 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.858 - Thread: 1 -> Loading cube blocks 2019-11-11 10:45:16.859 - Thread: 1 -> Created block definitions 2019-11-11 10:45:16.860 - Thread: 1 -> Loading block variant groups 2019-11-11 10:45:16.862 - 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Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 10:45:16.867 - Thread: 1 -> Loading prefab: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 10:45:16.868 - Thread: 1 -> Loading asteroid generators 2019-11-11 10:45:16.868 - Thread: 1 -> Loading spawn groups 2019-11-11 10:45:16.868 - Thread: 1 -> Loading drop containers 2019-11-11 10:45:16.868 - Thread: 1 -> Loading spawn groups 2019-11-11 10:45:16.868 - Thread: 1 -> Loading spawn groups 2019-11-11 10:45:16.868 - Thread: 1 -> Loading radial menu definitions 2019-11-11 10:45:16.868 - Thread: 1 -> Loading respawn ships 2019-11-11 10:45:16.868 - Thread: 1 -> Loading spawn groups 2019-11-11 10:45:16.868 - Thread: 1 -> Loading wheel speeds 2019-11-11 10:45:16.901 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 10:45:16.921 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 10:45:16.921 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 10:45:17.078 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 10:45:17.102 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 10:45:17.104 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 10:45:17.104 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:45:17.156 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:45:17.156 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:45:17.157 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:45:17.158 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 10:45:17.328 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 10:45:17.329 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 10:45:17.333 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 10:45:17.333 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 10:45:17.333 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 10:45:17.333 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 10:45:17.333 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 10:45:17.339 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 10:45:17.339 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 10:45:17.340 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 10:45:17.340 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 10:45:17.341 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 10:45:17.343 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 10:45:17.343 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2019-11-11 10:45:17.384 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 10:45:17.385 - Thread: 24 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2019-11-11 10:45:17.385 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 10:45:17.385 - Thread: 26 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2019-11-11 10:45:17.385 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 10:45:17.385 - Thread: 25 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2019-11-11 10:45:17.465 - Thread: 27 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 10:45:17.465 - Thread: 27 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2019-11-11 10:45:19.018 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 10:45:19.018 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:45:19.018 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 10:45:19.018 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2019-11-11 10:45:19.309 - Thread: 27 -> Info: Planet generator name: Mars 2019-11-11 10:45:19.310 - Thread: 27 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:45:19.366 - Thread: 26 -> Info: Planet generator name: Alien 2019-11-11 10:45:19.366 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:45:19.387 - Thread: 25 -> Info: Planet generator name: Titan 2019-11-11 10:45:19.387 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:45:19.466 - Thread: 24 -> Info: Planet generator name: Moon 2019-11-11 10:45:19.466 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:45:20.745 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 10:45:20.745 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 10:45:20.746 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2019-11-11 10:45:20.746 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2019-11-11 10:45:20.746 - Thread: 1 -> RequestRespawn 2019-11-11 10:45:20.754 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 10:45:20.755 - Thread: 1 -> Name = Star System 2019-11-11 10:45 2019-11-11 10:45:20.755 - Thread: 1 -> Description = 2019-11-11 10:45:20.755 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2019-11-11 10:45:20.755 - Thread: 1 -> Password = 2019-11-11 10:45:20.755 - Thread: 1 -> CurrentPath = E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2019-11-11 10:45:20.755 - Thread: 1 -> WorkshopId = 2019-11-11 10:45:20.755 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2019-11-11 10:45:20.755 - Thread: 1 -> ThumbPath = E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2019-11-11 10:45:20.755 - Thread: 1 -> Settings: 2019-11-11 10:45:20.755 - Thread: 1 -> GameMode = Survival 2019-11-11 10:45:20.755 - Thread: 1 -> MaxPlayers = 4 2019-11-11 10:45:20.755 - Thread: 1 -> OnlineMode = OFFLINE 2019-11-11 10:45:20.755 - Thread: 1 -> AutoHealing = True 2019-11-11 10:45:20.755 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 10:45:20.755 - Thread: 1 -> ThrusterDamage = True 2019-11-11 10:45:20.755 - Thread: 1 -> EnableSpectator = False 2019-11-11 10:45:20.755 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 10:45:20.755 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 10:45:20.755 - Thread: 1 -> MaxGridSize = 0 2019-11-11 10:45:20.755 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 10:45:20.755 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 10:45:20.755 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 10:45:20.755 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 10:45:20.755 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 10:45:20.755 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 10:45:20.755 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 10:45:20.755 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 10:45:20.755 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 10:45:20.755 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 10:45:20.755 - Thread: 1 -> ClientCanSave = False 2019-11-11 10:45:20.755 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 10:45:20.755 - Thread: 1 -> PermanentDeath = False 2019-11-11 10:45:20.755 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 10:45:20.755 - Thread: 1 -> EnableScripts = False 2019-11-11 10:45:20.755 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 10:45:20.755 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 10:45:20.755 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 10:45:20.755 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 10:45:20.755 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 10:45:20.755 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 10:45:20.755 - Thread: 1 -> ViewDistance = 15000 2019-11-11 10:45:20.755 - Thread: 1 -> Voxel destruction = True 2019-11-11 10:45:20.755 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 10:45:20.755 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 10:45:20.755 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 10:45:20.755 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 10:45:20.755 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 10:45:20.755 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 10:45:20.756 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 10:45:20.756 - Thread: 1 -> SyncDistance = 3000 2019-11-11 10:45:20.756 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 10:45:20.756 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 10:45:20.756 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 10:45:20.756 - Thread: 1 -> ExperimentalMode = True 2019-11-11 10:45:20.756 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 10:45:20.756 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 10:45:21.338 - Thread: 1 -> Session loaded 2019-11-11 10:45:21.338 - Thread: 1 -> Saving world - START 2019-11-11 10:45:21.339 - Thread: 1 -> Making world state snapshot. 2019-11-11 10:45:21.339 - Thread: 1 -> Before snapshot.: GC Memory: 1,990,940,760 B 2019-11-11 10:45:21.341 - Thread: 1 -> After snapshot.: GC Memory: 1,992,327,208 B 2019-11-11 10:45:21.341 - Thread: 1 -> Directory cleanup: GC Memory: 1,992,327,208 B 2019-11-11 10:45:21.341 - Thread: 1 -> Saving world - END 2019-11-11 10:45:21.341 - Thread: 1 -> RunLoadingAction - END 2019-11-11 10:45:21.341 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 10:45:21.341 - Thread: 26 -> Session snapshot save - START 2019-11-11 10:45:21.343 - Thread: 26 -> Checking file access for files in target dir. 2019-11-11 10:45:21.344 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 10:45:21.344 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 10:45:21.344 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 10:45:21.346 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:45:21.346 - Thread: 1 -> STATISTICS,1190.75,0,0,0,0,0,0,1580.461,2730.246,1,0,1900.156,8553.906,0,100000,0,1.500167,5.874686,35.60257,19888,13.33251 2019-11-11 10:45:21.902 - Thread: 26 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519\Star System 2019-11-11 10-45\.new\Sandbox_config.sbc 2019-11-11 10:45:21.979 - Thread: 26 -> Session snapshot save - END 2019-11-11 10:45:22.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:45:22.116 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:45:29.618 - Thread: 1 -> Updating continues. 2019-11-11 10:45:29.650 - Thread: 1 -> Clusters reordered 2019-11-11 10:45:29.665 - Thread: 1 -> GC Memory: 2,960,405,400 B 2019-11-11 10:45:30.040 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:45:30.041 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:45:30.043 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:45:30.045 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:45:30.047 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:45:31.374 - Thread: 1 -> Loading voxel storage from file 'E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 10:45:59.676 - Thread: 1 -> GC Memory: 3,848,193,016 B 2019-11-11 10:46:21.806 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:46:21.806 - Thread: 1 -> STATISTICS,1250.7666667,0,0,0,0,0,0,13.52119,37.62689,1,0,3668.451,11467.57,4368,95632,2,26.9865,98.60149,33.67004,19666,14.88452 2019-11-11 10:46:29.691 - Thread: 1 -> GC Memory: 3,847,919,272 B 2019-11-11 10:46:59.709 - Thread: 1 -> GC Memory: 3,846,811,936 B 2019-11-11 10:47:21.824 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:47:21.824 - Thread: 1 -> STATISTICS,1310.7833334,0,0,0,0,0,0,14.05441,15.20465,1,0,1564.211,11583.29,4368,95632,2,20.4228,98.86671,30.61922,19667,13.33286 2019-11-11 10:47:29.725 - Thread: 1 -> GC Memory: 1,642,620,720 B 2019-11-11 10:47:59.741 - Thread: 1 -> GC Memory: 1,642,098,016 B 2019-11-11 10:48:21.840 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 10:48:21.840 - Thread: 1 -> STATISTICS,1370.8,0,0,0,0,0,0,11.51463,15.36763,1,0,1568.539,11590.92,4368,95632,2,24.31953,97.71477,26.23413,19673,13.3292 2019-11-11 10:48:29.758 - Thread: 1 -> GC Memory: 1,643,956,880 B 2019-11-11 10:48:50.009 - Thread: 1 -> Player character died. Id : 76561198030981519 2019-11-11 10:48:54.976 - Thread: 1 -> RequestRespawn 2019-11-11 10:48:59.225 - Thread: 1 -> Updating stopped. 2019-11-11 10:49:02.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:49:02.208 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:49:02.208 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:49:02.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:49:02.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:49:02.209 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:49:02.209 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 10:49:02.210 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:49:02.211 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:49:02.521 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 10:49:02.521 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 10:49:02.522 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 10:49:02.522 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 10:49:02.684 - Thread: 1 -> MySession::Unload START 2019-11-11 10:49:02.684 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 10:49:02.684 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 10:49:02.684 - Thread: 1 -> IsServer: True 2019-11-11 10:49:02.685 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 10:49:02.703 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 10:49:02.703 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 10:49:02.862 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 10:49:02.885 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 10:49:02.886 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 10:49:02.886 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 10:49:02.900 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 10:49:02.900 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 10:49:02.988 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 10:49:02.988 - Thread: 1 -> Network readers disposed 2019-11-11 10:49:02.988 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 10:49:03.195 - Thread: 1 -> Loading sound definitions 2019-11-11 10:49:03.203 - Thread: 1 -> GuiTextures.sbc 2019-11-11 10:49:03.203 - Thread: 1 -> Failed to parse texture header! Texture: E:\Gry\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 10:49:03.209 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 10:49:03.209 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 10:49:03.209 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 10:49:03.483 - Thread: 1 -> MySession::Unload END 2019-11-11 10:49:09.302 - Thread: 25 -> Loading available saves - START 2019-11-11 10:49:09.303 - Thread: 25 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198030981519' 2019-11-11 10:49:09.525 - Thread: 25 -> Loading available saves - END 2019-11-11 10:49:09.768 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:49:09.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:49:15.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:49:15.153 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:49:17.302 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:49:17.303 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:49:20.869 - Thread: 1 -> Application closed by user 2019-11-11 10:49:21.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:49:21.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:49:21.095 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:49:21.097 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:49:21.097 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 10:49:21.098 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 10:49:21.099 - Thread: 1 -> Exiting.. 2019-11-11 10:49:21.104 - Thread: 1 -> MySandboxGame.UnloadData() - START 2019-11-11 10:49:21.106 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 10:49:21.125 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 10:49:21.129 - Thread: 1 -> MySandboxGame.UnloadData() - END 2019-11-11 10:49:21.205 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 70871768 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 87650072 computed total 87650072 reported total Heap usage: 884928 ( 1%) unused in thread local freelists 67008712 (94%) unused in main heap 2978128 ( 4%) used in main heap ------- 70871768 allocated by heap Peak usage: 66416144 ( 4%) peak heap used (versus current) 249504 ( 1%) peak solver used (versus available) 2019-11-11 10:49:22.067 - Thread: 45 -> External debugger: interrupted. 2019-11-11 10:49:22.068 - Thread: 1 -> Steam closed 2019-11-11 10:49:22.628 - Thread: 1 -> Log Closed